deterministic-game-engine 0.3.0 → 0.3.1
raw patch · 2 files changed
+5/−5 lines, 2 filesdep ~deterministic-game-enginePVP ok
version bump matches the API change (PVP)
Dependency ranges changed: deterministic-game-engine
API changes (from Hackage documentation)
Files
deterministic-game-engine.cabal view
@@ -1,5 +1,5 @@ name: deterministic-game-engine-version: 0.3.0+version: 0.3.1 synopsis: Simple deterministic game engine description: Haskell library for creating simple deterministic games, such as tic-tac-toe. The engine requires a minimal set of@@ -42,6 +42,6 @@ type: exitcode-stdio-1.0 build-depends: base <5.0, hspec >=2.1 && <2.2,- deterministic-game-engine ==0.3.0+ deterministic-game-engine ==0.3.1 default-language: Haskell2010
src/Game/Deterministic/GameEngine.hs view
@@ -7,12 +7,12 @@ Simple generic example below. See the specs for a more detailed example. -> import GameEngine+> import Game.Deterministic.GameEngine >-> game :: GameEngine Int Int+> game :: Monad m => GameEngine m Int Int > game = GameEngine gameActions initialState >-> gameActions :: GameActions Int Int+> gameActions :: Monad m => GameActions m Int Int > gameActions = GameActions { > getPlayer = -- find the next player from a game state, > getMove = -- find a move from the game state,