diff --git a/CHANGELOG.md b/CHANGELOG.md
new file mode 100644
--- /dev/null
+++ b/CHANGELOG.md
@@ -0,0 +1,14 @@
+# Changelog for `dear-imgui-raw-imnodes`
+
+All notable changes to this package will be documented in this file.
+
+The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
+and this project adheres to the
+[Haskell Package Versioning Policy](https://pvp.haskell.org/).
+
+## 1.0.0 - 2026-10-21
+
+Initial release.
+
+- Generated with dear_bindings `v0.26` against Dear ImGui `v1.93.0-docking`.
+- Bundles imnodes at commit `2d0c280` (`v0.5-41-g2d0c280`).
diff --git a/LICENSE b/LICENSE
new file mode 100644
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,26 @@
+Copyright 2026 IC Rainbow
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+1.  Redistributions of source code must retain the above copyright notice, this
+    list of conditions and the following disclaimer.
+
+2.  Redistributions in binary form must reproduce the above copyright notice,
+    this list of conditions and the following disclaimer in the documentation
+    and/or other materials provided with the distribution.
+
+3.  Neither the name of the copyright holder nor the names of its contributors
+    may be used to endorse or promote products derived from this software
+    without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/README.md b/README.md
new file mode 100644
--- /dev/null
+++ b/README.md
@@ -0,0 +1,5 @@
+# dear-imgui-raw-imnodes
+
+Raw FFI bindings to [imnodes], node-graph editor widgets for Dear ImGui.
+
+[imnodes]: https://github.com/Nelarius/imnodes
diff --git a/cbits/DearImGuiCtors.cpp b/cbits/DearImGuiCtors.cpp
new file mode 100644
--- /dev/null
+++ b/cbits/DearImGuiCtors.cpp
@@ -0,0 +1,54 @@
+// Generated by dear-bindings-ffi. Do not edit.
+#include <new>
+#include "imnodes.h"
+
+extern "C" void ImNodesIO_Init_wrap(void* p) {
+    using T = ::ImNodesIO;
+    new (p) T();
+}
+
+extern "C" void ImNodesIO_Destroy_wrap(void* p) {
+    using T = ::ImNodesIO;
+    static_cast<T*>(p)->~T();
+}
+
+extern "C" void ImNodesIO_EmulateThreeButtonMouse_Init_wrap(void* p) {
+    using T = struct ::ImNodesIO::EmulateThreeButtonMouse;
+    new (p) T();
+}
+
+extern "C" void ImNodesIO_EmulateThreeButtonMouse_Destroy_wrap(void* p) {
+    using T = struct ::ImNodesIO::EmulateThreeButtonMouse;
+    static_cast<T*>(p)->~T();
+}
+
+extern "C" void ImNodesIO_LinkDetachWithModifierClick_Init_wrap(void* p) {
+    using T = struct ::ImNodesIO::LinkDetachWithModifierClick;
+    new (p) T();
+}
+
+extern "C" void ImNodesIO_LinkDetachWithModifierClick_Destroy_wrap(void* p) {
+    using T = struct ::ImNodesIO::LinkDetachWithModifierClick;
+    static_cast<T*>(p)->~T();
+}
+
+extern "C" void ImNodesIO_MultipleSelectModifier_Init_wrap(void* p) {
+    using T = struct ::ImNodesIO::MultipleSelectModifier;
+    new (p) T();
+}
+
+extern "C" void ImNodesIO_MultipleSelectModifier_Destroy_wrap(void* p) {
+    using T = struct ::ImNodesIO::MultipleSelectModifier;
+    static_cast<T*>(p)->~T();
+}
+
+extern "C" void ImNodesStyle_Init_wrap(void* p) {
+    using T = ::ImNodesStyle;
+    new (p) T();
+}
+
+extern "C" void ImNodesStyle_Destroy_wrap(void* p) {
+    using T = ::ImNodesStyle;
+    static_cast<T*>(p)->~T();
+}
+
diff --git a/cbits/DearImGuiWrappers.cpp b/cbits/DearImGuiWrappers.cpp
new file mode 100644
--- /dev/null
+++ b/cbits/DearImGuiWrappers.cpp
@@ -0,0 +1,43 @@
+// Generated by dear-bindings-ffi. Do not edit.
+#include "DearImGuiWrappers.h"
+
+extern "C" void ImNodesEditorContextGetPanning_wrap(ImVec2* _out) {
+    *_out = ImNodesEditorContextGetPanning();
+}
+
+extern "C" void ImNodesEditorContextResetPanning_wrap(ImVec2 const* pos) {
+    ImNodesEditorContextResetPanning(*pos);
+}
+
+extern "C" void ImNodesGetNodeDimensions_wrap(int id, ImVec2* _out) {
+    *_out = ImNodesGetNodeDimensions(id);
+}
+
+extern "C" void ImNodesGetNodeEditorSpacePos_wrap(const int node_id, ImVec2* _out) {
+    *_out = ImNodesGetNodeEditorSpacePos(node_id);
+}
+
+extern "C" void ImNodesGetNodeGridSpacePos_wrap(const int node_id, ImVec2* _out) {
+    *_out = ImNodesGetNodeGridSpacePos(node_id);
+}
+
+extern "C" void ImNodesGetNodeScreenSpacePos_wrap(const int node_id, ImVec2* _out) {
+    *_out = ImNodesGetNodeScreenSpacePos(node_id);
+}
+
+extern "C" void ImNodesPushStyleVarImVec2_wrap(ImNodesStyleVar style_item, ImVec2 const* value) {
+    ImNodesPushStyleVarImVec2(style_item, *value);
+}
+
+extern "C" void ImNodesSetNodeEditorSpacePos_wrap(int node_id, ImVec2 const* editor_space_pos) {
+    ImNodesSetNodeEditorSpacePos(node_id, *editor_space_pos);
+}
+
+extern "C" void ImNodesSetNodeGridSpacePos_wrap(int node_id, ImVec2 const* grid_pos) {
+    ImNodesSetNodeGridSpacePos(node_id, *grid_pos);
+}
+
+extern "C" void ImNodesSetNodeScreenSpacePos_wrap(int node_id, ImVec2 const* screen_space_pos) {
+    ImNodesSetNodeScreenSpacePos(node_id, *screen_space_pos);
+}
+
diff --git a/cbits/DearImGuiWrappers.h b/cbits/DearImGuiWrappers.h
new file mode 100644
--- /dev/null
+++ b/cbits/DearImGuiWrappers.h
@@ -0,0 +1,41 @@
+// Generated by dear-bindings-ffi. Do not edit.
+#ifndef DEAR_IMGUI_WRAPPERS_H
+#define DEAR_IMGUI_WRAPPERS_H
+
+#include "dcimnodes.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void ImNodesEditorContextGetPanning_wrap(ImVec2* _out);
+void ImNodesEditorContextResetPanning_wrap(ImVec2 const* pos);
+void ImNodesGetNodeDimensions_wrap(int id, ImVec2* _out);
+void ImNodesGetNodeEditorSpacePos_wrap(const int node_id, ImVec2* _out);
+void ImNodesGetNodeGridSpacePos_wrap(const int node_id, ImVec2* _out);
+void ImNodesGetNodeScreenSpacePos_wrap(const int node_id, ImVec2* _out);
+void ImNodesPushStyleVarImVec2_wrap(ImNodesStyleVar style_item, ImVec2 const* value);
+void ImNodesSetNodeEditorSpacePos_wrap(int node_id, ImVec2 const* editor_space_pos);
+void ImNodesSetNodeGridSpacePos_wrap(int node_id, ImVec2 const* grid_pos);
+void ImNodesSetNodeScreenSpacePos_wrap(int node_id, ImVec2 const* screen_space_pos);
+void ImNodesIO_Init_wrap(void* p);
+void ImNodesIO_Destroy_wrap(void* p);
+
+void ImNodesIO_EmulateThreeButtonMouse_Init_wrap(void* p);
+void ImNodesIO_EmulateThreeButtonMouse_Destroy_wrap(void* p);
+
+void ImNodesIO_LinkDetachWithModifierClick_Init_wrap(void* p);
+void ImNodesIO_LinkDetachWithModifierClick_Destroy_wrap(void* p);
+
+void ImNodesIO_MultipleSelectModifier_Init_wrap(void* p);
+void ImNodesIO_MultipleSelectModifier_Destroy_wrap(void* p);
+
+void ImNodesStyle_Init_wrap(void* p);
+void ImNodesStyle_Destroy_wrap(void* p);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/cbits/dcimnodes.cpp b/cbits/dcimnodes.cpp
new file mode 100644
--- /dev/null
+++ b/cbits/dcimnodes.cpp
@@ -0,0 +1,486 @@
+// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR.
+// **DO NOT EDIT DIRECTLY**
+// https://github.com/dearimgui/dear_bindings
+
+#include "imgui.h"
+#include "imnodes.h"
+
+// Glue file consumed by dear_bindings at imnodes-binding generation
+// time. The cimgui namespace wraps the C-shape header so the
+// generator can emit type aliases without colliding with the C++
+// API; pulling dcimgui.h into the same namespace promotes ImVec2
+// and friends from forward-declared (the dcimnodes.h default) to
+// fully defined, which dcimnodes.cpp needs for its by-value
+// argument/return shims.
+#define DEAR_BINDINGS_INTERNAL_GLUE_CODE
+namespace cimgui
+{
+#include "dcimgui.h"
+#include "dcimnodes.h"
+}
+#undef DEAR_BINDINGS_INTERNAL_GLUE_CODE
+// By-value struct conversions
+
+static inline cimgui::ImVec2 ConvertFromCPP_ImVec2(const ::ImVec2& src)
+{
+    cimgui::ImVec2 dest;
+    dest.x = src.x;
+    dest.y = src.y;
+    return dest;
+}
+
+static inline ::ImVec2 ConvertToCPP_ImVec2(const cimgui::ImVec2& src)
+{
+    ::ImVec2 dest;
+    dest.x = src.x;
+    dest.y = src.y;
+    return dest;
+}
+
+static inline cimgui::ImVec4 ConvertFromCPP_ImVec4(const ::ImVec4& src)
+{
+    cimgui::ImVec4 dest;
+    dest.x = src.x;
+    dest.y = src.y;
+    dest.z = src.z;
+    dest.w = src.w;
+    return dest;
+}
+
+static inline ::ImVec4 ConvertToCPP_ImVec4(const cimgui::ImVec4& src)
+{
+    ::ImVec4 dest;
+    dest.x = src.x;
+    dest.y = src.y;
+    dest.z = src.z;
+    dest.w = src.w;
+    return dest;
+}
+
+static inline cimgui::ImTextureRef ConvertFromCPP_ImTextureRef(const ::ImTextureRef& src)
+{
+    cimgui::ImTextureRef dest;
+    dest._TexData = reinterpret_cast<cimgui::ImTextureData*>(src._TexData);
+    dest._TexID = src._TexID;
+    return dest;
+}
+
+static inline ::ImTextureRef ConvertToCPP_ImTextureRef(const cimgui::ImTextureRef& src)
+{
+    ::ImTextureRef dest;
+    dest._TexData = reinterpret_cast<::ImTextureData*>(src._TexData);
+    dest._TexID = src._TexID;
+    return dest;
+}
+
+static inline cimgui::ImColor ConvertFromCPP_ImColor(const ::ImColor& src)
+{
+    cimgui::ImColor dest;
+    dest.Value.x = src.Value.x;
+    dest.Value.y = src.Value.y;
+    dest.Value.z = src.Value.z;
+    dest.Value.w = src.Value.w;
+    return dest;
+}
+
+static inline ::ImColor ConvertToCPP_ImColor(const cimgui::ImColor& src)
+{
+    ::ImColor dest;
+    dest.Value.x = src.Value.x;
+    dest.Value.y = src.Value.y;
+    dest.Value.z = src.Value.z;
+    dest.Value.w = src.Value.w;
+    return dest;
+}
+
+// Function stubs
+
+CIMGUI_API void cimgui::ImNodesSetImGuiContext(cimgui::ImGuiContext* ctx)
+{
+    ::ImNodes::SetImGuiContext(reinterpret_cast<::ImGuiContext*>(ctx));
+}
+
+CIMGUI_API cimgui::ImNodesContext* cimgui::ImNodesCreateContext(void)
+{
+    return reinterpret_cast<::cimgui::ImNodesContext*>(::ImNodes::CreateContext());
+}
+
+CIMGUI_API void            cimgui::ImNodesDestroyContext(cimgui::ImNodesContext* ctx)
+{
+    ::ImNodes::DestroyContext(reinterpret_cast<::ImNodesContext*>(ctx));
+}
+
+CIMGUI_API cimgui::ImNodesContext* cimgui::ImNodesGetCurrentContext(void)
+{
+    return reinterpret_cast<::cimgui::ImNodesContext*>(::ImNodes::GetCurrentContext());
+}
+
+CIMGUI_API void            cimgui::ImNodesSetCurrentContext(cimgui::ImNodesContext* ctx)
+{
+    ::ImNodes::SetCurrentContext(reinterpret_cast<::ImNodesContext*>(ctx));
+}
+
+CIMGUI_API cimgui::ImNodesEditorContext* cimgui::ImNodesEditorContextCreate(void)
+{
+    return reinterpret_cast<::cimgui::ImNodesEditorContext*>(::ImNodes::EditorContextCreate());
+}
+
+CIMGUI_API void                  cimgui::ImNodesEditorContextFree(cimgui::ImNodesEditorContext* __unnamed_arg0__)
+{
+    ::ImNodes::EditorContextFree(reinterpret_cast<::ImNodesEditorContext*>(__unnamed_arg0__));
+}
+
+CIMGUI_API void                  cimgui::ImNodesEditorContextSet(cimgui::ImNodesEditorContext* __unnamed_arg0__)
+{
+    ::ImNodes::EditorContextSet(reinterpret_cast<::ImNodesEditorContext*>(__unnamed_arg0__));
+}
+
+CIMGUI_API cimgui::ImVec2        cimgui::ImNodesEditorContextGetPanning(void)
+{
+    return ConvertFromCPP_ImVec2(::ImNodes::EditorContextGetPanning());
+}
+
+CIMGUI_API void                  cimgui::ImNodesEditorContextResetPanning(cimgui::ImVec2 pos)
+{
+    ::ImNodes::EditorContextResetPanning(ConvertToCPP_ImVec2(pos));
+}
+
+CIMGUI_API void                  cimgui::ImNodesEditorContextMoveToNode(const int node_id)
+{
+    ::ImNodes::EditorContextMoveToNode(node_id);
+}
+
+CIMGUI_API cimgui::ImNodesIO* cimgui::ImNodesGetIO(void)
+{
+    return reinterpret_cast<::cimgui::ImNodesIO*>(&::ImNodes::GetIO());
+}
+
+CIMGUI_API cimgui::ImNodesStyle* cimgui::ImNodesGetStyle(void)
+{
+    return reinterpret_cast<::cimgui::ImNodesStyle*>(&::ImNodes::GetStyle());
+}
+
+CIMGUI_API void          cimgui::ImNodesStyleColorsDark(cimgui::ImNodesStyle* dest)
+{
+    ::ImNodes::StyleColorsDark(reinterpret_cast<::ImNodesStyle*>(dest));
+}
+
+CIMGUI_API void          cimgui::ImNodesStyleColorsClassic(cimgui::ImNodesStyle* dest)
+{
+    ::ImNodes::StyleColorsClassic(reinterpret_cast<::ImNodesStyle*>(dest));
+}
+
+CIMGUI_API void          cimgui::ImNodesStyleColorsLight(cimgui::ImNodesStyle* dest)
+{
+    ::ImNodes::StyleColorsLight(reinterpret_cast<::ImNodesStyle*>(dest));
+}
+
+CIMGUI_API const char*   cimgui::ImNodesGetStyleColorName(ImNodesCol idx)
+{
+    return ::ImNodes::GetStyleColorName(idx);
+}
+
+CIMGUI_API void cimgui::ImNodesBeginNodeEditor(void)
+{
+    ::ImNodes::BeginNodeEditor();
+}
+
+CIMGUI_API void cimgui::ImNodesEndNodeEditor(void)
+{
+    ::ImNodes::EndNodeEditor();
+}
+
+CIMGUI_API void cimgui::ImNodesMiniMap(const float minimap_size_fraction, const ImNodesMiniMapLocation location, const cimgui::ImNodesMiniMapNodeHoveringCallback node_hovering_callback, const ImNodesMiniMapNodeHoveringCallbackUserData node_hovering_callback_data)
+{
+    ::ImNodes::MiniMap(minimap_size_fraction, location, reinterpret_cast<const ::ImNodesMiniMapNodeHoveringCallback>(node_hovering_callback), node_hovering_callback_data);
+}
+
+CIMGUI_API void cimgui::ImNodesPushColorStyle(ImNodesCol item, unsigned int color)
+{
+    ::ImNodes::PushColorStyle(item, color);
+}
+
+CIMGUI_API void cimgui::ImNodesPopColorStyle(void)
+{
+    ::ImNodes::PopColorStyle();
+}
+
+CIMGUI_API void cimgui::ImNodesPushStyleVar(ImNodesStyleVar style_item, float value)
+{
+    ::ImNodes::PushStyleVar(style_item, value);
+}
+
+CIMGUI_API void cimgui::ImNodesPushStyleVarImVec2(ImNodesStyleVar style_item, cimgui::ImVec2 value)
+{
+    ::ImNodes::PushStyleVar(style_item, ConvertToCPP_ImVec2(value));
+}
+
+CIMGUI_API void cimgui::ImNodesPopStyleVar(int count)
+{
+    ::ImNodes::PopStyleVar(count);
+}
+
+CIMGUI_API void cimgui::ImNodesBeginNode(int id)
+{
+    ::ImNodes::BeginNode(id);
+}
+
+CIMGUI_API void cimgui::ImNodesEndNode(void)
+{
+    ::ImNodes::EndNode();
+}
+
+CIMGUI_API cimgui::ImVec2 cimgui::ImNodesGetNodeDimensions(int id)
+{
+    return ConvertFromCPP_ImVec2(::ImNodes::GetNodeDimensions(id));
+}
+
+CIMGUI_API void cimgui::ImNodesBeginNodeTitleBar(void)
+{
+    ::ImNodes::BeginNodeTitleBar();
+}
+
+CIMGUI_API void cimgui::ImNodesEndNodeTitleBar(void)
+{
+    ::ImNodes::EndNodeTitleBar();
+}
+
+CIMGUI_API void cimgui::ImNodesBeginInputAttribute(int id, ImNodesPinShape shape)
+{
+    ::ImNodes::BeginInputAttribute(id, shape);
+}
+
+CIMGUI_API void cimgui::ImNodesEndInputAttribute(void)
+{
+    ::ImNodes::EndInputAttribute();
+}
+
+CIMGUI_API void cimgui::ImNodesBeginOutputAttribute(int id, ImNodesPinShape shape)
+{
+    ::ImNodes::BeginOutputAttribute(id, shape);
+}
+
+CIMGUI_API void cimgui::ImNodesEndOutputAttribute(void)
+{
+    ::ImNodes::EndOutputAttribute();
+}
+
+CIMGUI_API void cimgui::ImNodesBeginStaticAttribute(int id)
+{
+    ::ImNodes::BeginStaticAttribute(id);
+}
+
+CIMGUI_API void cimgui::ImNodesEndStaticAttribute(void)
+{
+    ::ImNodes::EndStaticAttribute();
+}
+
+CIMGUI_API void cimgui::ImNodesPushAttributeFlag(ImNodesAttributeFlags flag)
+{
+    ::ImNodes::PushAttributeFlag(flag);
+}
+
+CIMGUI_API void cimgui::ImNodesPopAttributeFlag(void)
+{
+    ::ImNodes::PopAttributeFlag();
+}
+
+CIMGUI_API void cimgui::ImNodesLink(int id, int start_attribute_id, int end_attribute_id)
+{
+    ::ImNodes::Link(id, start_attribute_id, end_attribute_id);
+}
+
+CIMGUI_API void cimgui::ImNodesSetNodeDraggable(int node_id, const bool draggable)
+{
+    ::ImNodes::SetNodeDraggable(node_id, draggable);
+}
+
+CIMGUI_API void cimgui::ImNodesSetNodeScreenSpacePos(int node_id, cimgui::ImVec2 screen_space_pos)
+{
+    ::ImNodes::SetNodeScreenSpacePos(node_id, ConvertToCPP_ImVec2(screen_space_pos));
+}
+
+CIMGUI_API void cimgui::ImNodesSetNodeEditorSpacePos(int node_id, cimgui::ImVec2 editor_space_pos)
+{
+    ::ImNodes::SetNodeEditorSpacePos(node_id, ConvertToCPP_ImVec2(editor_space_pos));
+}
+
+CIMGUI_API void cimgui::ImNodesSetNodeGridSpacePos(int node_id, cimgui::ImVec2 grid_pos)
+{
+    ::ImNodes::SetNodeGridSpacePos(node_id, ConvertToCPP_ImVec2(grid_pos));
+}
+
+CIMGUI_API cimgui::ImVec2 cimgui::ImNodesGetNodeScreenSpacePos(const int node_id)
+{
+    return ConvertFromCPP_ImVec2(::ImNodes::GetNodeScreenSpacePos(node_id));
+}
+
+CIMGUI_API cimgui::ImVec2 cimgui::ImNodesGetNodeEditorSpacePos(const int node_id)
+{
+    return ConvertFromCPP_ImVec2(::ImNodes::GetNodeEditorSpacePos(node_id));
+}
+
+CIMGUI_API cimgui::ImVec2 cimgui::ImNodesGetNodeGridSpacePos(const int node_id)
+{
+    return ConvertFromCPP_ImVec2(::ImNodes::GetNodeGridSpacePos(node_id));
+}
+
+CIMGUI_API void cimgui::ImNodesSnapNodeToGrid(int node_id)
+{
+    ::ImNodes::SnapNodeToGrid(node_id);
+}
+
+CIMGUI_API bool cimgui::ImNodesIsEditorHovered(void)
+{
+    return ::ImNodes::IsEditorHovered();
+}
+
+CIMGUI_API bool cimgui::ImNodesIsNodeHovered(int* node_id)
+{
+    return ::ImNodes::IsNodeHovered(node_id);
+}
+
+CIMGUI_API bool cimgui::ImNodesIsLinkHovered(int* link_id)
+{
+    return ::ImNodes::IsLinkHovered(link_id);
+}
+
+CIMGUI_API bool cimgui::ImNodesIsPinHovered(int* attribute_id)
+{
+    return ::ImNodes::IsPinHovered(attribute_id);
+}
+
+CIMGUI_API int  cimgui::ImNodesNumSelectedNodes(void)
+{
+    return ::ImNodes::NumSelectedNodes();
+}
+
+CIMGUI_API int  cimgui::ImNodesNumSelectedLinks(void)
+{
+    return ::ImNodes::NumSelectedLinks();
+}
+
+CIMGUI_API void cimgui::ImNodesGetSelectedNodes(int* node_ids)
+{
+    ::ImNodes::GetSelectedNodes(node_ids);
+}
+
+CIMGUI_API void cimgui::ImNodesGetSelectedLinks(int* link_ids)
+{
+    ::ImNodes::GetSelectedLinks(link_ids);
+}
+
+CIMGUI_API void cimgui::ImNodesClearNodeSelection(void)
+{
+    ::ImNodes::ClearNodeSelection();
+}
+
+CIMGUI_API void cimgui::ImNodesClearLinkSelection(void)
+{
+    ::ImNodes::ClearLinkSelection();
+}
+
+CIMGUI_API void cimgui::ImNodesSelectNode(int node_id)
+{
+    ::ImNodes::SelectNode(node_id);
+}
+
+CIMGUI_API void cimgui::ImNodesClearNodeSelectionInt(int node_id)
+{
+    ::ImNodes::ClearNodeSelection(node_id);
+}
+
+CIMGUI_API bool cimgui::ImNodesIsNodeSelected(int node_id)
+{
+    return ::ImNodes::IsNodeSelected(node_id);
+}
+
+CIMGUI_API void cimgui::ImNodesSelectLink(int link_id)
+{
+    ::ImNodes::SelectLink(link_id);
+}
+
+CIMGUI_API void cimgui::ImNodesClearLinkSelectionInt(int link_id)
+{
+    ::ImNodes::ClearLinkSelection(link_id);
+}
+
+CIMGUI_API bool cimgui::ImNodesIsLinkSelected(int link_id)
+{
+    return ::ImNodes::IsLinkSelected(link_id);
+}
+
+CIMGUI_API bool cimgui::ImNodesIsAttributeActive(void)
+{
+    return ::ImNodes::IsAttributeActive();
+}
+
+CIMGUI_API bool cimgui::ImNodesIsAnyAttributeActive(int* attribute_id)
+{
+    return ::ImNodes::IsAnyAttributeActive(attribute_id);
+}
+
+CIMGUI_API bool cimgui::ImNodesIsLinkStarted(int* started_at_attribute_id)
+{
+    return ::ImNodes::IsLinkStarted(started_at_attribute_id);
+}
+
+CIMGUI_API bool cimgui::ImNodesIsLinkDropped(int* started_at_attribute_id, bool including_detached_links)
+{
+    return ::ImNodes::IsLinkDropped(started_at_attribute_id, including_detached_links);
+}
+
+CIMGUI_API bool cimgui::ImNodesIsLinkCreated(int* started_at_attribute_id, int* ended_at_attribute_id, bool* created_from_snap)
+{
+    return ::ImNodes::IsLinkCreated(started_at_attribute_id, ended_at_attribute_id, created_from_snap);
+}
+
+CIMGUI_API bool cimgui::ImNodesIsLinkCreatedIntPtr(int* started_at_node_id, int* started_at_attribute_id, int* ended_at_node_id, int* ended_at_attribute_id, bool* created_from_snap)
+{
+    return ::ImNodes::IsLinkCreated(started_at_node_id, started_at_attribute_id, ended_at_node_id, ended_at_attribute_id, created_from_snap);
+}
+
+CIMGUI_API bool cimgui::ImNodesIsLinkDestroyed(int* link_id)
+{
+    return ::ImNodes::IsLinkDestroyed(link_id);
+}
+
+CIMGUI_API const char* cimgui::ImNodesSaveCurrentEditorStateToIniString(size_t* data_size)
+{
+    return ::ImNodes::SaveCurrentEditorStateToIniString(data_size);
+}
+
+CIMGUI_API const char* cimgui::ImNodesSaveEditorStateToIniString(const cimgui::ImNodesEditorContext* editor, size_t* data_size)
+{
+    return ::ImNodes::SaveEditorStateToIniString(reinterpret_cast<const ::ImNodesEditorContext*>(editor), data_size);
+}
+
+CIMGUI_API void cimgui::ImNodesLoadCurrentEditorStateFromIniString(const char* data, size_t data_size)
+{
+    ::ImNodes::LoadCurrentEditorStateFromIniString(data, data_size);
+}
+
+CIMGUI_API void cimgui::ImNodesLoadEditorStateFromIniString(cimgui::ImNodesEditorContext* editor, const char* data, size_t data_size)
+{
+    ::ImNodes::LoadEditorStateFromIniString(reinterpret_cast<::ImNodesEditorContext*>(editor), data, data_size);
+}
+
+CIMGUI_API void cimgui::ImNodesSaveCurrentEditorStateToIniFile(const char* file_name)
+{
+    ::ImNodes::SaveCurrentEditorStateToIniFile(file_name);
+}
+
+CIMGUI_API void cimgui::ImNodesSaveEditorStateToIniFile(const cimgui::ImNodesEditorContext* editor, const char* file_name)
+{
+    ::ImNodes::SaveEditorStateToIniFile(reinterpret_cast<const ::ImNodesEditorContext*>(editor), file_name);
+}
+
+CIMGUI_API void cimgui::ImNodesLoadCurrentEditorStateFromIniFile(const char* file_name)
+{
+    ::ImNodes::LoadCurrentEditorStateFromIniFile(file_name);
+}
+
+CIMGUI_API void cimgui::ImNodesLoadEditorStateFromIniFile(cimgui::ImNodesEditorContext* editor, const char* file_name)
+{
+    ::ImNodes::LoadEditorStateFromIniFile(reinterpret_cast<::ImNodesEditorContext*>(editor), file_name);
+}
diff --git a/cbits/dcimnodes.h b/cbits/dcimnodes.h
new file mode 100644
--- /dev/null
+++ b/cbits/dcimnodes.h
@@ -0,0 +1,435 @@
+// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR.
+// **DO NOT EDIT DIRECTLY**
+// https://github.com/dearimgui/dear_bindings
+
+#pragma once
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+// Auto-generated forward declarations for C header
+typedef struct ImNodesIO_EmulateThreeButtonMouse_t ImNodesIO_EmulateThreeButtonMouse;
+typedef struct ImNodesIO_LinkDetachWithModifierClick_t ImNodesIO_LinkDetachWithModifierClick;
+typedef struct ImNodesIO_MultipleSelectModifier_t ImNodesIO_MultipleSelectModifier;
+typedef struct ImNodesIO_t ImNodesIO;
+typedef struct ImNodesStyle_t ImNodesStyle;
+// ImDrawIdx: vertex index. [Compile-time configurable type]
+// - To use 16-bit indices + allow large meshes: backend need to set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset (recommended).
+// - To use 32-bit indices: override with '#define ImDrawIdx unsigned int' in your imconfig.h file.
+#ifndef ImDrawIdx
+typedef unsigned short ImDrawIdx;  // Default: 16-bit (for maximum compatibility with renderer backends)
+#endif // #ifndef ImDrawIdx
+
+#include <stddef.h>
+#include "dcimgui.h"
+#ifdef IMNODES_USER_CONFIG
+#include IMNODES_USER_CONFIG
+#endif // #ifdef IMNODES_USER_CONFIG
+#ifndef ImNodes
+#define ImNodes ImNodes
+#endif // #ifndef ImNodes
+typedef int ImNodesCol;              // -> enum ImNodesCol_
+typedef int ImNodesStyleVar;         // -> enum ImNodesStyleVar_
+typedef int ImNodesStyleFlags;       // -> enum ImNodesStyleFlags_
+typedef int ImNodesPinShape;         // -> enum ImNodesPinShape_
+typedef int ImNodesAttributeFlags;   // -> enum ImNodesAttributeFlags_
+typedef int ImNodesMiniMapLocation;  // -> enum ImNodesMiniMapLocation_
+
+typedef enum
+{
+    ImNodesCol_NodeBackground                = 0,
+    ImNodesCol_NodeBackgroundHovered,
+    ImNodesCol_NodeBackgroundSelected,
+    ImNodesCol_NodeOutline,
+    ImNodesCol_TitleBar,
+    ImNodesCol_TitleBarHovered,
+    ImNodesCol_TitleBarSelected,
+    ImNodesCol_Link,
+    ImNodesCol_LinkHovered,
+    ImNodesCol_LinkSelected,
+    ImNodesCol_Pin,
+    ImNodesCol_PinHovered,
+    ImNodesCol_BoxSelector,
+    ImNodesCol_BoxSelectorOutline,
+    ImNodesCol_GridBackground,
+    ImNodesCol_GridLine,
+    ImNodesCol_GridLinePrimary,
+    ImNodesCol_MiniMapBackground,
+    ImNodesCol_MiniMapBackgroundHovered,
+    ImNodesCol_MiniMapOutline,
+    ImNodesCol_MiniMapOutlineHovered,
+    ImNodesCol_MiniMapNodeBackground,
+    ImNodesCol_MiniMapNodeBackgroundHovered,
+    ImNodesCol_MiniMapNodeBackgroundSelected,
+    ImNodesCol_MiniMapNodeOutline,
+    ImNodesCol_MiniMapLink,
+    ImNodesCol_MiniMapLinkSelected,
+    ImNodesCol_MiniMapCanvas,
+    ImNodesCol_MiniMapCanvasOutline,
+    ImNodesCol_COUNT,
+} ImNodesCol_;
+
+typedef enum
+{
+    ImNodesStyleVar_GridSpacing               = 0,
+    ImNodesStyleVar_NodeCornerRounding,
+    ImNodesStyleVar_NodePadding,
+    ImNodesStyleVar_NodeBorderThickness,
+    ImNodesStyleVar_LinkThickness,
+    ImNodesStyleVar_LinkLineSegmentsPerLength,
+    ImNodesStyleVar_LinkHoverDistance,
+    ImNodesStyleVar_PinCircleRadius,
+    ImNodesStyleVar_PinQuadSideLength,
+    ImNodesStyleVar_PinTriangleSideLength,
+    ImNodesStyleVar_PinLineThickness,
+    ImNodesStyleVar_PinHoverRadius,
+    ImNodesStyleVar_PinOffset,
+    ImNodesStyleVar_MiniMapPadding,
+    ImNodesStyleVar_MiniMapOffset,
+    ImNodesStyleVar_COUNT,
+} ImNodesStyleVar_;
+
+typedef enum
+{
+    ImNodesStyleFlags_None             = 0,
+    ImNodesStyleFlags_NodeOutline      = 1<<0,
+    ImNodesStyleFlags_GridLines        = 1<<2,
+    ImNodesStyleFlags_GridLinesPrimary = 1<<3,
+    ImNodesStyleFlags_GridSnapping     = 1<<4,
+} ImNodesStyleFlags_;
+
+typedef enum
+{
+    ImNodesPinShape_Circle,
+    ImNodesPinShape_CircleFilled,
+    ImNodesPinShape_Triangle,
+    ImNodesPinShape_TriangleFilled,
+    ImNodesPinShape_Quad,
+    ImNodesPinShape_QuadFilled,
+} ImNodesPinShape_;
+
+// This enum controls the way the attribute pins behave.
+typedef enum
+{
+    ImNodesAttributeFlags_None                          = 0,
+    // Allow detaching a link by left-clicking and dragging the link at a pin it is connected to.
+    // NOTE: the user has to actually delete the link for this to work. A deleted link can be
+    // detected by calling IsLinkDestroyed() after EndNodeEditor().
+    ImNodesAttributeFlags_EnableLinkDetachWithDragClick = 1<<0,
+    // Visual snapping of an in progress link will trigger IsLink Created/Destroyed events. Allows
+    // for previewing the creation of a link while dragging it across attributes. See here for demo:
+    // https://github.com/Nelarius/imnodes/issues/41#issuecomment-647132113 NOTE: the user has to
+    // actually delete the link for this to work. A deleted link can be detected by calling
+    // IsLinkDestroyed() after EndNodeEditor().
+    ImNodesAttributeFlags_EnableLinkCreationOnSnap      = 1<<1,
+} ImNodesAttributeFlags_;
+
+struct ImNodesIO_EmulateThreeButtonMouse_t
+{
+    // The keyboard modifier to use in combination with mouse left click to pan the editor view.
+    // Set to NULL by default. To enable this feature, set the modifier to point to a boolean
+    // indicating the state of a modifier. For example,
+    //
+    // ImNodes::GetIO().EmulateThreeButtonMouse.Modifier = &ImGui::GetIO().KeyAlt;
+    const bool* Modifier;
+};
+struct ImNodesIO_LinkDetachWithModifierClick_t
+{
+    // Pointer to a boolean value indicating when the desired modifier is pressed. Set to NULL
+    // by default. To enable the feature, set the modifier to point to a boolean indicating the
+    // state of a modifier. For example,
+    //
+    // ImNodes::GetIO().LinkDetachWithModifierClick.Modifier = &ImGui::GetIO().KeyCtrl;
+    //
+    // Left-clicking a link with this modifier pressed will detach that link. NOTE: the user has
+    // to actually delete the link for this to work. A deleted link can be detected by calling
+    // IsLinkDestroyed() after EndNodeEditor().
+    const bool* Modifier;
+};
+struct ImNodesIO_MultipleSelectModifier_t
+{
+    // Pointer to a boolean value indicating when the desired modifier is pressed. Set to NULL
+    // by default. To enable the feature, set the modifier to point to a boolean indicating the
+    // state of a modifier. For example,
+    //
+    // ImNodes::GetIO().MultipleSelectModifier.Modifier = &ImGui::GetIO().KeyCtrl;
+    //
+    // Left-clicking a node with this modifier pressed will add the node to the list of
+    // currently selected nodes. If this value is NULL, the Ctrl key will be used.
+    const bool* Modifier;
+};
+struct ImNodesIO_t
+{
+    ImNodesIO_EmulateThreeButtonMouse EmulateThreeButtonMouse;
+
+    ImNodesIO_LinkDetachWithModifierClick LinkDetachWithModifierClick;
+
+    ImNodesIO_MultipleSelectModifier MultipleSelectModifier;
+
+    // Holding alt mouse button pans the node area, by default middle mouse button will be used
+    // Set based on ImGuiMouseButton values
+    int   AltMouseButton;
+
+    // Panning speed when dragging an element and mouse is outside the main editor view.
+    float AutoPanningSpeed;
+};
+
+struct ImNodesStyle_t
+{
+    float             GridSpacing;
+
+    float             NodeCornerRounding;
+    ImVec2            NodePadding;
+    float             NodeBorderThickness;
+
+    float             LinkThickness;
+    float             LinkLineSegmentsPerLength;
+    float             LinkHoverDistance;
+
+    // The following variables control the look and behavior of the pins. The default size of each
+    // pin shape is balanced to occupy approximately the same surface area on the screen.
+
+    // The circle radius used when the pin shape is either ImNodesPinShape_Circle or
+    // ImNodesPinShape_CircleFilled.
+    float             PinCircleRadius;
+    // The quad side length used when the shape is either ImNodesPinShape_Quad or
+    // ImNodesPinShape_QuadFilled.
+    float             PinQuadSideLength;
+    // The equilateral triangle side length used when the pin shape is either
+    // ImNodesPinShape_Triangle or ImNodesPinShape_TriangleFilled.
+    float             PinTriangleSideLength;
+    // The thickness of the line used when the pin shape is not filled.
+    float             PinLineThickness;
+    // The radius from the pin's center position inside of which it is detected as being hovered
+    // over.
+    float             PinHoverRadius;
+    // Offsets the pins' positions from the edge of the node to the outside of the node.
+    float             PinOffset;
+
+    // Mini-map padding size between mini-map edge and mini-map content.
+    ImVec2            MiniMapPadding;
+    // Mini-map offset from the screen side.
+    ImVec2            MiniMapOffset;
+
+    // By default, ImNodesStyleFlags_NodeOutline and ImNodesStyleFlags_Gridlines are enabled.
+    ImNodesStyleFlags Flags;
+    // Set these mid-frame using Push/PopColorStyle. You can index this color array with with a
+    // ImNodesCol value.
+    unsigned int      Colors[ImNodesCol_COUNT];
+};
+
+typedef enum
+{
+    ImNodesMiniMapLocation_BottomLeft,
+    ImNodesMiniMapLocation_BottomRight,
+    ImNodesMiniMapLocation_TopLeft,
+    ImNodesMiniMapLocation_TopRight,
+} ImNodesMiniMapLocation_;
+
+typedef struct ImGuiContext_t ImGuiContext;
+typedef struct ImVec2_t ImVec2;
+
+typedef struct ImNodesContext_t ImNodesContext;
+
+// An editor context corresponds to a set of nodes in a single workspace (created with a single
+// Begin/EndNodeEditor pair)
+//
+// By default, the library creates an editor context behind the scenes, so using any of the imnodes
+// functions doesn't require you to explicitly create a context.
+typedef struct ImNodesEditorContext_t ImNodesEditorContext;
+
+// Callback type used to specify special behavior when hovering a node in the minimap
+#ifndef ImNodesMiniMapNodeHoveringCallback
+typedef void (*ImNodesMiniMapNodeHoveringCallback)(int, void*);
+#endif // #ifndef ImNodesMiniMapNodeHoveringCallback
+#ifndef ImNodesMiniMapNodeHoveringCallbackUserData
+typedef void* ImNodesMiniMapNodeHoveringCallbackUserData;
+#endif // #ifndef ImNodesMiniMapNodeHoveringCallbackUserData
+// Call this function if you are compiling imnodes in to a dll, separate from ImGui. Calling this
+// function sets the GImGui global variable, which is not shared across dll boundaries.
+CIMGUI_API void ImNodesSetImGuiContext(ImGuiContext* ctx);
+
+CIMGUI_API ImNodesContext* ImNodesCreateContext(void);
+CIMGUI_API void            ImNodesDestroyContext(ImNodesContext* ctx /* = NULL */);  // NULL = destroy current context
+CIMGUI_API ImNodesContext* ImNodesGetCurrentContext(void);
+CIMGUI_API void            ImNodesSetCurrentContext(ImNodesContext* ctx);
+
+CIMGUI_API ImNodesEditorContext* ImNodesEditorContextCreate(void);
+CIMGUI_API void                  ImNodesEditorContextFree(ImNodesEditorContext*);
+CIMGUI_API void                  ImNodesEditorContextSet(ImNodesEditorContext*);
+CIMGUI_API ImVec2                ImNodesEditorContextGetPanning(void);
+CIMGUI_API void                  ImNodesEditorContextResetPanning(ImVec2 pos);
+CIMGUI_API void                  ImNodesEditorContextMoveToNode(const int node_id);
+
+CIMGUI_API ImNodesIO* ImNodesGetIO(void);
+
+// Returns the global style struct. See the struct declaration for default values.
+CIMGUI_API ImNodesStyle* ImNodesGetStyle(void);
+// Style presets matching the dear imgui styles of the same name. If dest is NULL, the active
+// context's ImNodesStyle instance will be used as the destination.
+CIMGUI_API void          ImNodesStyleColorsDark(ImNodesStyle* dest /* = NULL */);     // on by default
+CIMGUI_API void          ImNodesStyleColorsClassic(ImNodesStyle* dest /* = NULL */);
+CIMGUI_API void          ImNodesStyleColorsLight(ImNodesStyle* dest /* = NULL */);
+// Get a string corresponding to the enum value (for display, saving, etc.).
+CIMGUI_API const char*   ImNodesGetStyleColorName(ImNodesCol idx);
+
+// The top-level function call. Call this before calling BeginNode/EndNode. Calling this function
+// will result the node editor grid workspace being rendered.
+CIMGUI_API void ImNodesBeginNodeEditor(void);
+CIMGUI_API void ImNodesEndNodeEditor(void);
+
+// Add a navigable minimap to the editor; call before EndNodeEditor after all
+// nodes and links have been specified
+CIMGUI_API void ImNodesMiniMap(const float minimap_size_fraction /* = 0.2f */, const ImNodesMiniMapLocation location /* = ImNodesMiniMapLocation_TopLeft */, const ImNodesMiniMapNodeHoveringCallback node_hovering_callback /* = NULL */, const ImNodesMiniMapNodeHoveringCallbackUserData node_hovering_callback_data /* = NULL */);
+
+// Use PushColorStyle and PopColorStyle to modify ImNodesStyle::Colors mid-frame.
+CIMGUI_API void ImNodesPushColorStyle(ImNodesCol item, unsigned int color);
+CIMGUI_API void ImNodesPopColorStyle(void);
+CIMGUI_API void ImNodesPushStyleVar(ImNodesStyleVar style_item, float value);
+CIMGUI_API void ImNodesPushStyleVarImVec2(ImNodesStyleVar style_item, ImVec2 value);
+CIMGUI_API void ImNodesPopStyleVar(int count /* = 1 */);
+
+// id can be any positive or negative integer, but INT_MIN is currently reserved for internal use.
+CIMGUI_API void ImNodesBeginNode(int id);
+CIMGUI_API void ImNodesEndNode(void);
+
+CIMGUI_API ImVec2 ImNodesGetNodeDimensions(int id);
+
+// Place your node title bar content (such as the node title, using ImGui::Text) between the
+// following function calls. These functions have to be called before adding any attributes, or the
+// layout of the node will be incorrect.
+CIMGUI_API void ImNodesBeginNodeTitleBar(void);
+CIMGUI_API void ImNodesEndNodeTitleBar(void);
+
+// Attributes are ImGui UI elements embedded within the node. Attributes can have pin shapes
+// rendered next to them. Links are created between pins.
+//
+// The activity status of an attribute can be checked via the IsAttributeActive() and
+// IsAnyAttributeActive() function calls. This is one easy way of checking for any changes made to
+// an attribute's drag float UI, for instance.
+//
+// Each attribute id must be unique.
+
+// Create an input attribute block. The pin is rendered on left side.
+CIMGUI_API void ImNodesBeginInputAttribute(int id, ImNodesPinShape shape /* = ImNodesPinShape_CircleFilled */);
+CIMGUI_API void ImNodesEndInputAttribute(void);
+// Create an output attribute block. The pin is rendered on the right side.
+CIMGUI_API void ImNodesBeginOutputAttribute(int id, ImNodesPinShape shape /* = ImNodesPinShape_CircleFilled */);
+CIMGUI_API void ImNodesEndOutputAttribute(void);
+// Create a static attribute block. A static attribute has no pin, and therefore can't be linked to
+// anything. However, you can still use IsAttributeActive() and IsAnyAttributeActive() to check for
+// attribute activity.
+CIMGUI_API void ImNodesBeginStaticAttribute(int id);
+CIMGUI_API void ImNodesEndStaticAttribute(void);
+
+// Push a single AttributeFlags value. By default, only AttributeFlags_None is set.
+CIMGUI_API void ImNodesPushAttributeFlag(ImNodesAttributeFlags flag);
+CIMGUI_API void ImNodesPopAttributeFlag(void);
+
+// Render a link between attributes.
+// The attributes ids used here must match the ids used in Begin(Input|Output)Attribute function
+// calls. The order of start_attr and end_attr doesn't make a difference for rendering the link.
+CIMGUI_API void ImNodesLink(int id, int start_attribute_id, int end_attribute_id);
+
+// Enable or disable the ability to click and drag a specific node.
+CIMGUI_API void ImNodesSetNodeDraggable(int node_id, const bool draggable);
+
+// The node's position can be expressed in three coordinate systems:
+// * screen space coordinates, -- the origin is the upper left corner of the window.
+// * editor space coordinates -- the origin is the upper left corner of the node editor window
+// * grid space coordinates, -- the origin is the upper left corner of the node editor window,
+// translated by the current editor panning vector (see EditorContextGetPanning() and
+// EditorContextResetPanning())
+
+// Use the following functions to get and set the node's coordinates in these coordinate systems.
+
+CIMGUI_API void ImNodesSetNodeScreenSpacePos(int node_id, ImVec2 screen_space_pos);
+CIMGUI_API void ImNodesSetNodeEditorSpacePos(int node_id, ImVec2 editor_space_pos);
+CIMGUI_API void ImNodesSetNodeGridSpacePos(int node_id, ImVec2 grid_pos);
+
+CIMGUI_API ImVec2 ImNodesGetNodeScreenSpacePos(const int node_id);
+CIMGUI_API ImVec2 ImNodesGetNodeEditorSpacePos(const int node_id);
+CIMGUI_API ImVec2 ImNodesGetNodeGridSpacePos(const int node_id);
+
+// If ImNodesStyleFlags_GridSnapping is enabled, snap the specified node's origin to the grid.
+CIMGUI_API void ImNodesSnapNodeToGrid(int node_id);
+
+// Returns true if the current node editor canvas is being hovered over by the mouse, and is not
+// blocked by any other windows.
+CIMGUI_API bool ImNodesIsEditorHovered(void);
+// The following functions return true if a UI element is being hovered over by the mouse cursor.
+// Assigns the id of the UI element being hovered over to the function argument. Use these functions
+// after EndNodeEditor() has been called.
+CIMGUI_API bool ImNodesIsNodeHovered(int* node_id);
+CIMGUI_API bool ImNodesIsLinkHovered(int* link_id);
+CIMGUI_API bool ImNodesIsPinHovered(int* attribute_id);
+
+// Use The following two functions to query the number of selected nodes or links in the current
+// editor. Use after calling EndNodeEditor().
+CIMGUI_API int  ImNodesNumSelectedNodes(void);
+CIMGUI_API int  ImNodesNumSelectedLinks(void);
+// Get the selected node/link ids. The pointer argument should point to an integer array with at
+// least as many elements as the respective NumSelectedNodes/NumSelectedLinks function call
+// returned.
+CIMGUI_API void ImNodesGetSelectedNodes(int* node_ids);
+CIMGUI_API void ImNodesGetSelectedLinks(int* link_ids);
+// Clears the list of selected nodes/links. Useful if you want to delete a selected node or link.
+CIMGUI_API void ImNodesClearNodeSelection(void);
+CIMGUI_API void ImNodesClearLinkSelection(void);
+// Use the following functions to add or remove individual nodes or links from the current editors
+// selection. Note that all functions require the id to be an existing valid id for this editor.
+// Select-functions has the precondition that the object is currently considered unselected.
+// Clear-functions has the precondition that the object is currently considered selected.
+// Preconditions listed above can be checked via IsNodeSelected/IsLinkSelected if not already
+// known.
+CIMGUI_API void ImNodesSelectNode(int node_id);
+CIMGUI_API void ImNodesClearNodeSelectionInt(int node_id);
+CIMGUI_API bool ImNodesIsNodeSelected(int node_id);
+CIMGUI_API void ImNodesSelectLink(int link_id);
+CIMGUI_API void ImNodesClearLinkSelectionInt(int link_id);
+CIMGUI_API bool ImNodesIsLinkSelected(int link_id);
+
+// Was the previous attribute active? This will continuously return true while the left mouse button
+// is being pressed over the UI content of the attribute.
+CIMGUI_API bool ImNodesIsAttributeActive(void);
+// Was any attribute active? If so, sets the active attribute id to the output function argument.
+CIMGUI_API bool ImNodesIsAnyAttributeActive(int* attribute_id /* = NULL */);
+
+// Use the following functions to query a change of state for an existing link, or new link. Call
+// these after EndNodeEditor().
+
+// Did the user start dragging a new link from a pin?
+CIMGUI_API bool ImNodesIsLinkStarted(int* started_at_attribute_id);
+// Did the user drop the dragged link before attaching it to a pin?
+// There are two different kinds of situations to consider when handling this event:
+// 1) a link which is created at a pin and then dropped
+// 2) an existing link which is detached from a pin and then dropped
+// Use the including_detached_links flag to control whether this function triggers when the user
+// detaches a link and drops it.
+CIMGUI_API bool ImNodesIsLinkDropped(int* started_at_attribute_id /* = NULL */, bool including_detached_links /* = true */);
+// Did the user finish creating a new link?
+CIMGUI_API bool ImNodesIsLinkCreated(int* started_at_attribute_id, int* ended_at_attribute_id, bool* created_from_snap /* = NULL */);
+CIMGUI_API bool ImNodesIsLinkCreatedIntPtr(int* started_at_node_id, int* started_at_attribute_id, int* ended_at_node_id, int* ended_at_attribute_id, bool* created_from_snap /* = NULL */);
+
+// Was an existing link detached from a pin by the user? The detached link's id is assigned to the
+// output argument link_id.
+CIMGUI_API bool ImNodesIsLinkDestroyed(int* link_id);
+
+// Use the following functions to write the editor context's state to a string, or directly to a
+// file. The editor context is serialized in the INI file format.
+
+CIMGUI_API const char* ImNodesSaveCurrentEditorStateToIniString(size_t* data_size /* = NULL */);
+CIMGUI_API const char* ImNodesSaveEditorStateToIniString(const ImNodesEditorContext* editor, size_t* data_size /* = NULL */);
+
+CIMGUI_API void ImNodesLoadCurrentEditorStateFromIniString(const char* data, size_t data_size);
+CIMGUI_API void ImNodesLoadEditorStateFromIniString(ImNodesEditorContext* editor, const char* data, size_t data_size);
+
+CIMGUI_API void ImNodesSaveCurrentEditorStateToIniFile(const char* file_name);
+CIMGUI_API void ImNodesSaveEditorStateToIniFile(const ImNodesEditorContext* editor, const char* file_name);
+
+CIMGUI_API void ImNodesLoadCurrentEditorStateFromIniFile(const char* file_name);
+CIMGUI_API void ImNodesLoadEditorStateFromIniFile(ImNodesEditorContext* editor, const char* file_name);
+#ifdef __cplusplus
+} // End of extern "C" block
+#endif
diff --git a/cbits/imnodes/imnodes.cpp b/cbits/imnodes/imnodes.cpp
new file mode 100644
--- /dev/null
+++ b/cbits/imnodes/imnodes.cpp
@@ -0,0 +1,3326 @@
+// the structure of this file:
+//
+// [SECTION] bezier curve helpers
+// [SECTION] draw list helper
+// [SECTION] ui state logic
+// [SECTION] render helpers
+// [SECTION] API implementation
+
+#include "imnodes_internal.h"
+
+// Check minimum ImGui version
+#define MINIMUM_COMPATIBLE_IMGUI_VERSION 17400
+#if IMGUI_VERSION_NUM < MINIMUM_COMPATIBLE_IMGUI_VERSION
+#error "Minimum ImGui version requirement not met -- please use a newer version!"
+#endif
+
+#include <limits.h>
+#include <math.h>
+#include <new>
+#include <stdint.h>
+#include <stdio.h> // for fwrite, ssprintf, sscanf
+#include <stdlib.h>
+#include <string.h> // strlen, strncmp
+
+// Use secure CRT function variants to avoid MSVC compiler errors
+#ifdef _MSC_VER
+#define sscanf sscanf_s
+#endif
+
+ImNodesContext* GImNodes = NULL;
+
+namespace IMNODES_NAMESPACE
+{
+namespace
+{
+// [SECTION] bezier curve helpers
+
+struct CubicBezier
+{
+    ImVec2 P0, P1, P2, P3;
+    int    NumSegments;
+};
+
+inline ImVec2 EvalCubicBezier(
+    const float   t,
+    const ImVec2& P0,
+    const ImVec2& P1,
+    const ImVec2& P2,
+    const ImVec2& P3)
+{
+    // B(t) = (1-t)**3 p0 + 3(1 - t)**2 t P1 + 3(1-t)t**2 P2 + t**3 P3
+
+    const float u = 1.0f - t;
+    const float b0 = u * u * u;
+    const float b1 = 3 * u * u * t;
+    const float b2 = 3 * u * t * t;
+    const float b3 = t * t * t;
+    return ImVec2(
+        b0 * P0.x + b1 * P1.x + b2 * P2.x + b3 * P3.x,
+        b0 * P0.y + b1 * P1.y + b2 * P2.y + b3 * P3.y);
+}
+
+// Calculates the closest point along each bezier curve segment.
+ImVec2 GetClosestPointOnCubicBezier(const int num_segments, const ImVec2& p, const CubicBezier& cb)
+{
+    IM_ASSERT(num_segments > 0);
+    ImVec2 p_last = cb.P0;
+    ImVec2 p_closest;
+    float  p_closest_dist = FLT_MAX;
+    float  t_step = 1.0f / (float)num_segments;
+    for (int i = 1; i <= num_segments; ++i)
+    {
+        ImVec2 p_current = EvalCubicBezier(t_step * i, cb.P0, cb.P1, cb.P2, cb.P3);
+        ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p);
+        float  dist = ImLengthSqr(p - p_line);
+        if (dist < p_closest_dist)
+        {
+            p_closest = p_line;
+            p_closest_dist = dist;
+        }
+        p_last = p_current;
+    }
+    return p_closest;
+}
+
+inline float GetDistanceToCubicBezier(
+    const ImVec2&      pos,
+    const CubicBezier& cubic_bezier,
+    const int          num_segments)
+{
+    const ImVec2 point_on_curve = GetClosestPointOnCubicBezier(num_segments, pos, cubic_bezier);
+
+    const ImVec2 to_curve = point_on_curve - pos;
+    return ImSqrt(ImLengthSqr(to_curve));
+}
+
+inline ImRect GetContainingRectForCubicBezier(const CubicBezier& cb)
+{
+    const ImVec2 min = ImVec2(ImMin(cb.P0.x, cb.P3.x), ImMin(cb.P0.y, cb.P3.y));
+    const ImVec2 max = ImVec2(ImMax(cb.P0.x, cb.P3.x), ImMax(cb.P0.y, cb.P3.y));
+
+    const float hover_distance = GImNodes->Style.LinkHoverDistance;
+
+    ImRect rect(min, max);
+    rect.Add(cb.P1);
+    rect.Add(cb.P2);
+    rect.Expand(ImVec2(hover_distance, hover_distance));
+
+    return rect;
+}
+
+inline CubicBezier GetCubicBezier(
+    ImVec2                     start,
+    ImVec2                     end,
+    const ImNodesAttributeType start_type,
+    const float                line_segments_per_length)
+{
+    IM_ASSERT(
+        (start_type == ImNodesAttributeType_Input) || (start_type == ImNodesAttributeType_Output));
+    if (start_type == ImNodesAttributeType_Input)
+    {
+        ImSwap(start, end);
+    }
+
+    const float  link_length = ImSqrt(ImLengthSqr(end - start));
+    const ImVec2 offset = ImVec2(0.25f * link_length, 0.f);
+    CubicBezier  cubic_bezier;
+    cubic_bezier.P0 = start;
+    cubic_bezier.P1 = start + offset;
+    cubic_bezier.P2 = end - offset;
+    cubic_bezier.P3 = end;
+    cubic_bezier.NumSegments = ImMax(static_cast<int>(link_length * line_segments_per_length), 1);
+    return cubic_bezier;
+}
+
+inline float EvalImplicitLineEq(const ImVec2& p1, const ImVec2& p2, const ImVec2& p)
+{
+    return (p2.y - p1.y) * p.x + (p1.x - p2.x) * p.y + (p2.x * p1.y - p1.x * p2.y);
+}
+
+inline int Sign(float val) { return int(val > 0.0f) - int(val < 0.0f); }
+
+inline bool RectangleOverlapsLineSegment(const ImRect& rect, const ImVec2& p1, const ImVec2& p2)
+{
+    // Trivial case: rectangle contains an endpoint
+    if (rect.Contains(p1) || rect.Contains(p2))
+    {
+        return true;
+    }
+
+    // Flip rectangle if necessary
+    ImRect flip_rect = rect;
+
+    if (flip_rect.Min.x > flip_rect.Max.x)
+    {
+        ImSwap(flip_rect.Min.x, flip_rect.Max.x);
+    }
+
+    if (flip_rect.Min.y > flip_rect.Max.y)
+    {
+        ImSwap(flip_rect.Min.y, flip_rect.Max.y);
+    }
+
+    // Trivial case: line segment lies to one particular side of rectangle
+    if ((p1.x < flip_rect.Min.x && p2.x < flip_rect.Min.x) ||
+        (p1.x > flip_rect.Max.x && p2.x > flip_rect.Max.x) ||
+        (p1.y < flip_rect.Min.y && p2.y < flip_rect.Min.y) ||
+        (p1.y > flip_rect.Max.y && p2.y > flip_rect.Max.y))
+    {
+        return false;
+    }
+
+    const int corner_signs[4] = {
+        Sign(EvalImplicitLineEq(p1, p2, flip_rect.Min)),
+        Sign(EvalImplicitLineEq(p1, p2, ImVec2(flip_rect.Max.x, flip_rect.Min.y))),
+        Sign(EvalImplicitLineEq(p1, p2, ImVec2(flip_rect.Min.x, flip_rect.Max.y))),
+        Sign(EvalImplicitLineEq(p1, p2, flip_rect.Max))};
+
+    int sum = 0;
+    int sum_abs = 0;
+
+    for (int i = 0; i < 4; ++i)
+    {
+        sum += corner_signs[i];
+        sum_abs += abs(corner_signs[i]);
+    }
+
+    // At least one corner of rectangle lies on a different side of line segment
+    return abs(sum) != sum_abs;
+}
+
+inline bool RectangleOverlapsBezier(const ImRect& rectangle, const CubicBezier& cubic_bezier)
+{
+    ImVec2 current =
+        EvalCubicBezier(0.f, cubic_bezier.P0, cubic_bezier.P1, cubic_bezier.P2, cubic_bezier.P3);
+    const float dt = 1.0f / cubic_bezier.NumSegments;
+    for (int s = 0; s < cubic_bezier.NumSegments; ++s)
+    {
+        ImVec2 next = EvalCubicBezier(
+            static_cast<float>((s + 1) * dt),
+            cubic_bezier.P0,
+            cubic_bezier.P1,
+            cubic_bezier.P2,
+            cubic_bezier.P3);
+        if (RectangleOverlapsLineSegment(rectangle, current, next))
+        {
+            return true;
+        }
+        current = next;
+    }
+    return false;
+}
+
+inline bool RectangleOverlapsLink(
+    const ImRect&              rectangle,
+    const ImVec2&              start,
+    const ImVec2&              end,
+    const ImNodesAttributeType start_type)
+{
+    // First level: simple rejection test via rectangle overlap:
+
+    ImRect lrect = ImRect(start, end);
+    if (lrect.Min.x > lrect.Max.x)
+    {
+        ImSwap(lrect.Min.x, lrect.Max.x);
+    }
+
+    if (lrect.Min.y > lrect.Max.y)
+    {
+        ImSwap(lrect.Min.y, lrect.Max.y);
+    }
+
+    if (rectangle.Overlaps(lrect))
+    {
+        // First, check if either one or both endpoinds are trivially contained
+        // in the rectangle
+
+        if (rectangle.Contains(start) || rectangle.Contains(end))
+        {
+            return true;
+        }
+
+        // Second level of refinement: do a more expensive test against the
+        // link
+
+        const CubicBezier cubic_bezier =
+            GetCubicBezier(start, end, start_type, GImNodes->Style.LinkLineSegmentsPerLength);
+        return RectangleOverlapsBezier(rectangle, cubic_bezier);
+    }
+
+    return false;
+}
+
+// [SECTION] coordinate space conversion helpers
+
+inline ImVec2 ScreenSpaceToGridSpace(const ImNodesEditorContext& editor, const ImVec2& v)
+{
+    return v - GImNodes->CanvasOriginScreenSpace - editor.Panning;
+}
+
+inline ImRect ScreenSpaceToGridSpace(const ImNodesEditorContext& editor, const ImRect& r)
+{
+    return ImRect(ScreenSpaceToGridSpace(editor, r.Min), ScreenSpaceToGridSpace(editor, r.Max));
+}
+
+inline ImVec2 GridSpaceToScreenSpace(const ImNodesEditorContext& editor, const ImVec2& v)
+{
+    return v + GImNodes->CanvasOriginScreenSpace + editor.Panning;
+}
+
+inline ImVec2 GridSpaceToEditorSpace(const ImNodesEditorContext& editor, const ImVec2& v)
+{
+    return v + editor.Panning;
+}
+
+inline ImVec2 EditorSpaceToGridSpace(const ImNodesEditorContext& editor, const ImVec2& v)
+{
+    return v - editor.Panning;
+}
+
+inline ImVec2 EditorSpaceToScreenSpace(const ImVec2& v)
+{
+    return GImNodes->CanvasOriginScreenSpace + v;
+}
+
+inline ImVec2 MiniMapSpaceToGridSpace(const ImNodesEditorContext& editor, const ImVec2& v)
+{
+    return (v - editor.MiniMapContentScreenSpace.Min) / editor.MiniMapScaling +
+           editor.GridContentBounds.Min;
+}
+
+inline ImVec2 ScreenSpaceToMiniMapSpace(const ImNodesEditorContext& editor, const ImVec2& v)
+{
+    return (ScreenSpaceToGridSpace(editor, v) - editor.GridContentBounds.Min) *
+               editor.MiniMapScaling +
+           editor.MiniMapContentScreenSpace.Min;
+}
+
+inline ImRect ScreenSpaceToMiniMapSpace(const ImNodesEditorContext& editor, const ImRect& r)
+{
+    return ImRect(
+        ScreenSpaceToMiniMapSpace(editor, r.Min), ScreenSpaceToMiniMapSpace(editor, r.Max));
+}
+
+// [SECTION] draw list helper
+
+void ImDrawListGrowChannels(ImDrawList* draw_list, const int num_channels)
+{
+    ImDrawListSplitter& splitter = draw_list->_Splitter;
+
+    if (splitter._Count == 1)
+    {
+        splitter.Split(draw_list, num_channels + 1);
+        return;
+    }
+
+    // NOTE: this logic has been lifted from ImDrawListSplitter::Split with slight modifications
+    // to allow nested splits. The main modification is that we only create new ImDrawChannel
+    // instances after splitter._Count, instead of over the whole splitter._Channels array like
+    // the regular ImDrawListSplitter::Split method does.
+
+    const int old_channel_capacity = splitter._Channels.Size;
+    // NOTE: _Channels is not resized down, and therefore _Count <= _Channels.size()!
+    const int old_channel_count = splitter._Count;
+    const int requested_channel_count = old_channel_count + num_channels;
+    if (old_channel_capacity < old_channel_count + num_channels)
+    {
+        splitter._Channels.resize(requested_channel_count);
+    }
+
+    splitter._Count = requested_channel_count;
+
+    for (int i = old_channel_count; i < requested_channel_count; ++i)
+    {
+        ImDrawChannel& channel = splitter._Channels[i];
+
+        // If we're inside the old capacity region of the array, we need to reuse the existing
+        // memory of the command and index buffers.
+        if (i < old_channel_capacity)
+        {
+            channel._CmdBuffer.resize(0);
+            channel._IdxBuffer.resize(0);
+        }
+        // Else, we need to construct new draw channels.
+        else
+        {
+            IM_PLACEMENT_NEW(&channel) ImDrawChannel();
+        }
+
+        {
+            ImDrawCmd draw_cmd;
+            draw_cmd.ClipRect = draw_list->_ClipRectStack.back();
+#if IMGUI_VERSION_NUM < 19200
+            draw_cmd.TextureId = draw_list->_TextureIdStack.back();
+#else
+            draw_cmd.TexRef = draw_list->_TextureStack.back();
+#endif
+            channel._CmdBuffer.push_back(draw_cmd);
+        }
+    }
+}
+
+void ImDrawListSplitterSwapChannels(
+    ImDrawListSplitter& splitter,
+    const int           lhs_idx,
+    const int           rhs_idx)
+{
+    if (lhs_idx == rhs_idx)
+    {
+        return;
+    }
+
+    IM_ASSERT(lhs_idx >= 0 && lhs_idx < splitter._Count);
+    IM_ASSERT(rhs_idx >= 0 && rhs_idx < splitter._Count);
+
+    ImDrawChannel& lhs_channel = splitter._Channels[lhs_idx];
+    ImDrawChannel& rhs_channel = splitter._Channels[rhs_idx];
+    lhs_channel._CmdBuffer.swap(rhs_channel._CmdBuffer);
+    lhs_channel._IdxBuffer.swap(rhs_channel._IdxBuffer);
+
+    const int current_channel = splitter._Current;
+
+    if (current_channel == lhs_idx)
+    {
+        splitter._Current = rhs_idx;
+    }
+    else if (current_channel == rhs_idx)
+    {
+        splitter._Current = lhs_idx;
+    }
+}
+
+void DrawListSet(ImDrawList* window_draw_list)
+{
+    GImNodes->CanvasDrawList = window_draw_list;
+    GImNodes->NodeIdxToSubmissionIdx.Clear();
+    GImNodes->NodeIdxSubmissionOrder.clear();
+}
+
+// The draw list channels are structured as follows. First we have our base channel, the canvas grid
+// on which we render the grid lines in BeginNodeEditor(). The base channel is the reason
+// draw_list_submission_idx_to_background_channel_idx offsets the index by one. Each BeginNode()
+// call appends two new draw channels, for the node background and foreground. The node foreground
+// is the channel into which the node's ImGui content is rendered. Finally, in EndNodeEditor() we
+// append one last draw channel for rendering the selection box and the incomplete link on top of
+// everything else.
+//
+// +----------+----------+----------+----------+----------+----------+
+// |          |          |          |          |          |          |
+// |canvas    |node      |node      |...       |...       |click     |
+// |grid      |background|foreground|          |          |interaction
+// |          |          |          |          |          |          |
+// +----------+----------+----------+----------+----------+----------+
+//            |                     |
+//            |   submission idx    |
+//            |                     |
+//            -----------------------
+
+void DrawListAddNode(const int node_idx)
+{
+    GImNodes->NodeIdxToSubmissionIdx.SetInt(
+        static_cast<ImGuiID>(node_idx), GImNodes->NodeIdxSubmissionOrder.Size);
+    GImNodes->NodeIdxSubmissionOrder.push_back(node_idx);
+    ImDrawListGrowChannels(GImNodes->CanvasDrawList, 2);
+}
+
+void DrawListAppendClickInteractionChannel()
+{
+    // NOTE: don't use this function outside of EndNodeEditor. Using this before all nodes have been
+    // added will screw up the node draw order.
+    ImDrawListGrowChannels(GImNodes->CanvasDrawList, 1);
+}
+
+int DrawListSubmissionIdxToBackgroundChannelIdx(const int submission_idx)
+{
+    // NOTE: the first channel is the canvas background, i.e. the grid
+    return 1 + 2 * submission_idx;
+}
+
+int DrawListSubmissionIdxToForegroundChannelIdx(const int submission_idx)
+{
+    return DrawListSubmissionIdxToBackgroundChannelIdx(submission_idx) + 1;
+}
+
+void DrawListActivateClickInteractionChannel()
+{
+    GImNodes->CanvasDrawList->_Splitter.SetCurrentChannel(
+        GImNodes->CanvasDrawList, GImNodes->CanvasDrawList->_Splitter._Count - 1);
+}
+
+void DrawListActivateCurrentNodeForeground()
+{
+    const int foreground_channel_idx =
+        DrawListSubmissionIdxToForegroundChannelIdx(GImNodes->NodeIdxSubmissionOrder.Size - 1);
+    GImNodes->CanvasDrawList->_Splitter.SetCurrentChannel(
+        GImNodes->CanvasDrawList, foreground_channel_idx);
+}
+
+void DrawListActivateNodeBackground(const int node_idx)
+{
+    const int submission_idx =
+        GImNodes->NodeIdxToSubmissionIdx.GetInt(static_cast<ImGuiID>(node_idx), -1);
+    // There is a discrepancy in the submitted node count and the rendered node count! Did you call
+    // one of the following functions
+    // * EditorContextMoveToNode
+    // * SetNodeScreenSpacePos
+    // * SetNodeGridSpacePos
+    // * SetNodeDraggable
+    // after the BeginNode/EndNode function calls?
+    IM_ASSERT(submission_idx != -1);
+    const int background_channel_idx = DrawListSubmissionIdxToBackgroundChannelIdx(submission_idx);
+    GImNodes->CanvasDrawList->_Splitter.SetCurrentChannel(
+        GImNodes->CanvasDrawList, background_channel_idx);
+}
+
+void DrawListSwapSubmissionIndices(const int lhs_idx, const int rhs_idx)
+{
+    IM_ASSERT(lhs_idx != rhs_idx);
+
+    const int lhs_foreground_channel_idx = DrawListSubmissionIdxToForegroundChannelIdx(lhs_idx);
+    const int lhs_background_channel_idx = DrawListSubmissionIdxToBackgroundChannelIdx(lhs_idx);
+    const int rhs_foreground_channel_idx = DrawListSubmissionIdxToForegroundChannelIdx(rhs_idx);
+    const int rhs_background_channel_idx = DrawListSubmissionIdxToBackgroundChannelIdx(rhs_idx);
+
+    ImDrawListSplitterSwapChannels(
+        GImNodes->CanvasDrawList->_Splitter,
+        lhs_background_channel_idx,
+        rhs_background_channel_idx);
+    ImDrawListSplitterSwapChannels(
+        GImNodes->CanvasDrawList->_Splitter,
+        lhs_foreground_channel_idx,
+        rhs_foreground_channel_idx);
+}
+
+void DrawListSortChannelsByDepth(const ImVector<int>& node_idx_depth_order)
+{
+    if (GImNodes->NodeIdxToSubmissionIdx.Data.Size < 2)
+    {
+        return;
+    }
+
+    IM_ASSERT(node_idx_depth_order.Size == GImNodes->NodeIdxSubmissionOrder.Size);
+
+    int start_idx = node_idx_depth_order.Size - 1;
+
+    while (node_idx_depth_order[start_idx] == GImNodes->NodeIdxSubmissionOrder[start_idx])
+    {
+        if (--start_idx == 0)
+        {
+            // early out if submission order and depth order are the same
+            return;
+        }
+    }
+
+    // TODO: this is an O(N^2) algorithm. It might be worthwhile revisiting this to see if the time
+    // complexity can be reduced.
+
+    for (int depth_idx = start_idx; depth_idx > 0; --depth_idx)
+    {
+        const int node_idx = node_idx_depth_order[depth_idx];
+
+        // Find the current index of the node_idx in the submission order array
+        int submission_idx = -1;
+        for (int i = 0; i < GImNodes->NodeIdxSubmissionOrder.Size; ++i)
+        {
+            if (GImNodes->NodeIdxSubmissionOrder[i] == node_idx)
+            {
+                submission_idx = i;
+                break;
+            }
+        }
+        IM_ASSERT(submission_idx >= 0);
+
+        if (submission_idx == depth_idx)
+        {
+            continue;
+        }
+
+        for (int j = submission_idx; j < depth_idx; ++j)
+        {
+            DrawListSwapSubmissionIndices(j, j + 1);
+            ImSwap(GImNodes->NodeIdxSubmissionOrder[j], GImNodes->NodeIdxSubmissionOrder[j + 1]);
+        }
+    }
+}
+
+// [SECTION] ui state logic
+
+ImVec2 GetScreenSpacePinCoordinates(
+    const ImRect&              node_rect,
+    const ImRect&              attribute_rect,
+    const ImNodesAttributeType type)
+{
+    IM_ASSERT(type == ImNodesAttributeType_Input || type == ImNodesAttributeType_Output);
+    const float x = type == ImNodesAttributeType_Input
+                        ? (node_rect.Min.x - GImNodes->Style.PinOffset)
+                        : (node_rect.Max.x + GImNodes->Style.PinOffset);
+    return ImVec2(x, 0.5f * (attribute_rect.Min.y + attribute_rect.Max.y));
+}
+
+ImVec2 GetScreenSpacePinCoordinates(const ImNodesEditorContext& editor, const ImPinData& pin)
+{
+    const ImRect& parent_node_rect = editor.Nodes.Pool[pin.ParentNodeIdx].Rect;
+    return GetScreenSpacePinCoordinates(parent_node_rect, pin.AttributeRect, pin.Type);
+}
+
+bool MouseInCanvas()
+{
+    // This flag should be true either when hovering or clicking something in the canvas.
+    const bool is_window_hovered_or_focused = ImGui::IsWindowHovered() || ImGui::IsWindowFocused();
+
+    return is_window_hovered_or_focused &&
+           GImNodes->CanvasRectScreenSpace.Contains(ImGui::GetMousePos());
+}
+
+void BeginNodeSelection(ImNodesEditorContext& editor, const int node_idx)
+{
+    // Don't start selecting a node if we are e.g. already creating and dragging
+    // a new link! New link creation can happen when the mouse is clicked over
+    // a node, but within the hover radius of a pin.
+    if (editor.ClickInteraction.Type != ImNodesClickInteractionType_None)
+    {
+        return;
+    }
+
+    editor.ClickInteraction.Type = ImNodesClickInteractionType_Node;
+    // If the node is not already contained in the selection, then we want only
+    // the interaction node to be selected, effective immediately.
+    //
+    // If the multiple selection modifier is active, we want to add this node
+    // to the current list of selected nodes.
+    //
+    // Otherwise, we want to allow for the possibility of multiple nodes to be
+    // moved at once.
+    if (!editor.SelectedNodeIndices.contains(node_idx))
+    {
+        editor.SelectedLinkIndices.clear();
+        if (!GImNodes->MultipleSelectModifier)
+        {
+            editor.SelectedNodeIndices.clear();
+        }
+        editor.SelectedNodeIndices.push_back(node_idx);
+
+        // Ensure that individually selected nodes get rendered on top
+        ImVector<int>&   depth_stack = editor.NodeDepthOrder;
+        const int* const elem = depth_stack.find(node_idx);
+        IM_ASSERT(elem != depth_stack.end());
+        depth_stack.erase(elem);
+        depth_stack.push_back(node_idx);
+    }
+    // Deselect a previously-selected node
+    else if (GImNodes->MultipleSelectModifier)
+    {
+        const int* const node_ptr = editor.SelectedNodeIndices.find(node_idx);
+        editor.SelectedNodeIndices.erase(node_ptr);
+
+        // Don't allow dragging after deselecting
+        editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
+    }
+
+    // To support snapping of multiple nodes, we need to store the offset of
+    // each node in the selection to the origin of the dragged node.
+    const ImVec2 ref_origin = editor.Nodes.Pool[node_idx].Origin;
+    editor.PrimaryNodeOffset =
+        ref_origin + GImNodes->CanvasOriginScreenSpace + editor.Panning - GImNodes->MousePos;
+
+    editor.SelectedNodeOffsets.clear();
+    for (int idx = 0; idx < editor.SelectedNodeIndices.Size; idx++)
+    {
+        const int    node = editor.SelectedNodeIndices[idx];
+        const ImVec2 node_origin = editor.Nodes.Pool[node].Origin - ref_origin;
+        editor.SelectedNodeOffsets.push_back(node_origin);
+    }
+}
+
+void BeginLinkSelection(ImNodesEditorContext& editor, const int link_idx)
+{
+    editor.ClickInteraction.Type = ImNodesClickInteractionType_Link;
+    // When a link is selected, clear all other selections, and insert the link
+    // as the sole selection.
+    editor.SelectedNodeIndices.clear();
+    editor.SelectedLinkIndices.clear();
+    editor.SelectedLinkIndices.push_back(link_idx);
+}
+
+void BeginLinkDetach(ImNodesEditorContext& editor, const int link_idx, const int detach_pin_idx)
+{
+    const ImLinkData&        link = editor.Links.Pool[link_idx];
+    ImClickInteractionState& state = editor.ClickInteraction;
+    state.Type = ImNodesClickInteractionType_LinkCreation;
+    state.LinkCreation.EndPinIdx.Reset();
+    state.LinkCreation.StartPinIdx =
+        detach_pin_idx == link.StartPinIdx ? link.EndPinIdx : link.StartPinIdx;
+    GImNodes->DeletedLinkIdx = link_idx;
+}
+
+void BeginLinkCreation(ImNodesEditorContext& editor, const int hovered_pin_idx)
+{
+    editor.ClickInteraction.Type = ImNodesClickInteractionType_LinkCreation;
+    editor.ClickInteraction.LinkCreation.StartPinIdx = hovered_pin_idx;
+    editor.ClickInteraction.LinkCreation.EndPinIdx.Reset();
+    editor.ClickInteraction.LinkCreation.Type = ImNodesLinkCreationType_Standard;
+    GImNodes->ImNodesUIState |= ImNodesUIState_LinkStarted;
+}
+
+void BeginLinkInteraction(
+    ImNodesEditorContext& editor,
+    const int             link_idx,
+    const ImOptionalIndex pin_idx = ImOptionalIndex())
+{
+    // Check if we are clicking the link with the modifier pressed.
+    // This will in a link detach via clicking.
+
+    const bool modifier_pressed = GImNodes->Io.LinkDetachWithModifierClick.Modifier == NULL
+                                      ? false
+                                      : *GImNodes->Io.LinkDetachWithModifierClick.Modifier;
+
+    if (modifier_pressed)
+    {
+        const ImLinkData& link = editor.Links.Pool[link_idx];
+        const ImPinData&  start_pin = editor.Pins.Pool[link.StartPinIdx];
+        const ImPinData&  end_pin = editor.Pins.Pool[link.EndPinIdx];
+        const ImVec2&     mouse_pos = GImNodes->MousePos;
+        const float       dist_to_start = ImLengthSqr(start_pin.Pos - mouse_pos);
+        const float       dist_to_end = ImLengthSqr(end_pin.Pos - mouse_pos);
+        const int closest_pin_idx = dist_to_start < dist_to_end ? link.StartPinIdx : link.EndPinIdx;
+
+        editor.ClickInteraction.Type = ImNodesClickInteractionType_LinkCreation;
+        BeginLinkDetach(editor, link_idx, closest_pin_idx);
+        editor.ClickInteraction.LinkCreation.Type = ImNodesLinkCreationType_FromDetach;
+    }
+    else
+    {
+        if (pin_idx.HasValue())
+        {
+            const int hovered_pin_flags = editor.Pins.Pool[pin_idx.Value()].Flags;
+
+            // Check the 'click and drag to detach' case.
+            if (hovered_pin_flags & ImNodesAttributeFlags_EnableLinkDetachWithDragClick)
+            {
+                BeginLinkDetach(editor, link_idx, pin_idx.Value());
+                editor.ClickInteraction.LinkCreation.Type = ImNodesLinkCreationType_FromDetach;
+            }
+            else
+            {
+                BeginLinkCreation(editor, pin_idx.Value());
+            }
+        }
+        else
+        {
+            BeginLinkSelection(editor, link_idx);
+        }
+    }
+}
+
+static inline bool IsMiniMapHovered();
+
+void BeginCanvasInteraction(ImNodesEditorContext& editor)
+{
+    const bool any_ui_element_hovered =
+        GImNodes->HoveredNodeIdx.HasValue() || GImNodes->HoveredLinkIdx.HasValue() ||
+        GImNodes->HoveredPinIdx.HasValue() || ImGui::IsAnyItemHovered();
+
+    const bool mouse_not_in_canvas = !MouseInCanvas();
+
+    if (editor.ClickInteraction.Type != ImNodesClickInteractionType_None ||
+        any_ui_element_hovered || mouse_not_in_canvas || !ImGui::IsWindowHovered())
+    {
+        return;
+    }
+
+    const bool started_panning = GImNodes->AltMouseClicked;
+
+    if (started_panning)
+    {
+        editor.ClickInteraction.Type = ImNodesClickInteractionType_Panning;
+    }
+    else if (GImNodes->LeftMouseClicked)
+    {
+        editor.ClickInteraction.Type = ImNodesClickInteractionType_BoxSelection;
+        editor.ClickInteraction.BoxSelector.Rect.Min =
+            ScreenSpaceToGridSpace(editor, GImNodes->MousePos);
+    }
+}
+
+void BoxSelectorUpdateSelection(ImNodesEditorContext& editor, ImRect box_rect)
+{
+    // Invert box selector coordinates as needed
+
+    if (box_rect.Min.x > box_rect.Max.x)
+    {
+        ImSwap(box_rect.Min.x, box_rect.Max.x);
+    }
+
+    if (box_rect.Min.y > box_rect.Max.y)
+    {
+        ImSwap(box_rect.Min.y, box_rect.Max.y);
+    }
+
+    // Update node selection
+
+    editor.SelectedNodeIndices.clear();
+
+    // Test for overlap against node rectangles
+
+    for (int node_idx = 0; node_idx < editor.Nodes.Pool.size(); ++node_idx)
+    {
+        if (editor.Nodes.InUse[node_idx])
+        {
+            ImNodeData& node = editor.Nodes.Pool[node_idx];
+            if (box_rect.Overlaps(node.Rect))
+            {
+                editor.SelectedNodeIndices.push_back(node_idx);
+            }
+        }
+    }
+
+    // Update link selection
+
+    editor.SelectedLinkIndices.clear();
+
+    // Test for overlap against links
+
+    for (int link_idx = 0; link_idx < editor.Links.Pool.size(); ++link_idx)
+    {
+        if (editor.Links.InUse[link_idx])
+        {
+            const ImLinkData& link = editor.Links.Pool[link_idx];
+
+            const ImPinData& pin_start = editor.Pins.Pool[link.StartPinIdx];
+            const ImPinData& pin_end = editor.Pins.Pool[link.EndPinIdx];
+            const ImRect&    node_start_rect = editor.Nodes.Pool[pin_start.ParentNodeIdx].Rect;
+            const ImRect&    node_end_rect = editor.Nodes.Pool[pin_end.ParentNodeIdx].Rect;
+
+            const ImVec2 start = GetScreenSpacePinCoordinates(
+                node_start_rect, pin_start.AttributeRect, pin_start.Type);
+            const ImVec2 end =
+                GetScreenSpacePinCoordinates(node_end_rect, pin_end.AttributeRect, pin_end.Type);
+
+            // Test
+            if (RectangleOverlapsLink(box_rect, start, end, pin_start.Type))
+            {
+                editor.SelectedLinkIndices.push_back(link_idx);
+            }
+        }
+    }
+}
+
+ImVec2 SnapOriginToGrid(ImVec2 origin)
+{
+    if (GImNodes->Style.Flags & ImNodesStyleFlags_GridSnapping)
+    {
+        const float spacing = GImNodes->Style.GridSpacing;
+        const float spacing2 = spacing * 0.5f;
+
+        // Snap the origin to the nearest grid point in any direction
+        float modx = fmodf(fabsf(origin.x) + spacing2, spacing) - spacing2;
+        float mody = fmodf(fabsf(origin.y) + spacing2, spacing) - spacing2;
+        origin.x += (origin.x < 0.f) ? modx : -modx;
+        origin.y += (origin.y < 0.f) ? mody : -mody;
+    }
+
+    return origin;
+}
+
+void TranslateSelectedNodes(ImNodesEditorContext& editor)
+{
+    if (GImNodes->LeftMouseDragging)
+    {
+        // If we have grid snap enabled, don't start moving nodes until we've moved the mouse
+        // slightly
+        const bool shouldTranslate = (GImNodes->Style.Flags & ImNodesStyleFlags_GridSnapping)
+                                         ? ImGui::GetIO().MouseDragMaxDistanceSqr[0] > 5.0
+                                         : true;
+
+        const ImVec2 origin = SnapOriginToGrid(
+            GImNodes->MousePos - GImNodes->CanvasOriginScreenSpace - editor.Panning +
+            editor.PrimaryNodeOffset);
+        for (int i = 0; i < editor.SelectedNodeIndices.size(); ++i)
+        {
+            const ImVec2 node_rel = editor.SelectedNodeOffsets[i];
+            const int    node_idx = editor.SelectedNodeIndices[i];
+            ImNodeData&  node = editor.Nodes.Pool[node_idx];
+            if (node.Draggable && shouldTranslate)
+            {
+                node.Origin = origin + node_rel + editor.AutoPanningDelta;
+            }
+        }
+    }
+}
+
+struct LinkPredicate
+{
+    bool operator()(const ImLinkData& lhs, const ImLinkData& rhs) const
+    {
+        // Do a unique compare by sorting the pins' addresses.
+        // This catches duplicate links, whether they are in the
+        // same direction or not.
+        // Sorting by pin index should have the uniqueness guarantees as sorting
+        // by id -- each unique id will get one slot in the link pool array.
+
+        int lhs_start = lhs.StartPinIdx;
+        int lhs_end = lhs.EndPinIdx;
+        int rhs_start = rhs.StartPinIdx;
+        int rhs_end = rhs.EndPinIdx;
+
+        if (lhs_start > lhs_end)
+        {
+            ImSwap(lhs_start, lhs_end);
+        }
+
+        if (rhs_start > rhs_end)
+        {
+            ImSwap(rhs_start, rhs_end);
+        }
+
+        return lhs_start == rhs_start && lhs_end == rhs_end;
+    }
+};
+
+ImOptionalIndex FindDuplicateLink(
+    const ImNodesEditorContext& editor,
+    const int                   start_pin_idx,
+    const int                   end_pin_idx)
+{
+    ImLinkData test_link(0);
+    test_link.StartPinIdx = start_pin_idx;
+    test_link.EndPinIdx = end_pin_idx;
+    for (int link_idx = 0; link_idx < editor.Links.Pool.size(); ++link_idx)
+    {
+        const ImLinkData& link = editor.Links.Pool[link_idx];
+        if (LinkPredicate()(test_link, link) && editor.Links.InUse[link_idx])
+        {
+            return ImOptionalIndex(link_idx);
+        }
+    }
+
+    return ImOptionalIndex();
+}
+
+bool ShouldLinkSnapToPin(
+    const ImNodesEditorContext& editor,
+    const ImPinData&            start_pin,
+    const int                   hovered_pin_idx,
+    const ImOptionalIndex       duplicate_link)
+{
+    const ImPinData& end_pin = editor.Pins.Pool[hovered_pin_idx];
+
+    // The end pin must be in a different node
+    if (start_pin.ParentNodeIdx == end_pin.ParentNodeIdx)
+    {
+        return false;
+    }
+
+    // The end pin must be of a different type
+    if (start_pin.Type == end_pin.Type)
+    {
+        return false;
+    }
+
+    // The link to be created must not be a duplicate, unless it is the link which was created on
+    // snap. In that case we want to snap, since we want it to appear visually as if the created
+    // link remains snapped to the pin.
+    if (duplicate_link.HasValue() && !(duplicate_link == GImNodes->SnapLinkIdx))
+    {
+        return false;
+    }
+
+    return true;
+}
+
+void ClickInteractionUpdate(ImNodesEditorContext& editor)
+{
+    switch (editor.ClickInteraction.Type)
+    {
+    case ImNodesClickInteractionType_BoxSelection:
+    {
+        editor.ClickInteraction.BoxSelector.Rect.Max =
+            ScreenSpaceToGridSpace(editor, GImNodes->MousePos);
+
+        ImRect box_rect = editor.ClickInteraction.BoxSelector.Rect;
+        box_rect.Min = GridSpaceToScreenSpace(editor, box_rect.Min);
+        box_rect.Max = GridSpaceToScreenSpace(editor, box_rect.Max);
+
+        BoxSelectorUpdateSelection(editor, box_rect);
+
+        const ImU32 box_selector_color = GImNodes->Style.Colors[ImNodesCol_BoxSelector];
+        const ImU32 box_selector_outline = GImNodes->Style.Colors[ImNodesCol_BoxSelectorOutline];
+        GImNodes->CanvasDrawList->AddRectFilled(box_rect.Min, box_rect.Max, box_selector_color);
+        GImNodes->CanvasDrawList->AddRect(box_rect.Min, box_rect.Max, box_selector_outline);
+
+        if (GImNodes->LeftMouseReleased)
+        {
+            ImVector<int>&       depth_stack = editor.NodeDepthOrder;
+            const ImVector<int>& selected_idxs = editor.SelectedNodeIndices;
+
+            // Bump the selected node indices, in order, to the top of the depth stack.
+            // NOTE: this algorithm has worst case time complexity of O(N^2), if the node selection
+            // is ~ N (due to selected_idxs.contains()).
+
+            if ((selected_idxs.Size > 0) && (selected_idxs.Size < depth_stack.Size))
+            {
+                int num_moved = 0; // The number of indices moved. Stop after selected_idxs.Size
+                for (int i = 0; i < depth_stack.Size - selected_idxs.Size; ++i)
+                {
+                    for (int node_idx = depth_stack[i]; selected_idxs.contains(node_idx);
+                         node_idx = depth_stack[i])
+                    {
+                        depth_stack.erase(depth_stack.begin() + static_cast<size_t>(i));
+                        depth_stack.push_back(node_idx);
+                        ++num_moved;
+                    }
+
+                    if (num_moved == selected_idxs.Size)
+                    {
+                        break;
+                    }
+                }
+            }
+
+            editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
+        }
+    }
+    break;
+    case ImNodesClickInteractionType_Node:
+    {
+        TranslateSelectedNodes(editor);
+
+        if (GImNodes->LeftMouseReleased)
+        {
+            editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
+        }
+    }
+    break;
+    case ImNodesClickInteractionType_Link:
+    {
+        if (GImNodes->LeftMouseReleased)
+        {
+            editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
+        }
+    }
+    break;
+    case ImNodesClickInteractionType_LinkCreation:
+    {
+        const ImPinData& start_pin =
+            editor.Pins.Pool[editor.ClickInteraction.LinkCreation.StartPinIdx];
+
+        const ImOptionalIndex maybe_duplicate_link_idx =
+            GImNodes->HoveredPinIdx.HasValue()
+                ? FindDuplicateLink(
+                      editor,
+                      editor.ClickInteraction.LinkCreation.StartPinIdx,
+                      GImNodes->HoveredPinIdx.Value())
+                : ImOptionalIndex();
+
+        const bool should_snap =
+            GImNodes->HoveredPinIdx.HasValue() &&
+            ShouldLinkSnapToPin(
+                editor, start_pin, GImNodes->HoveredPinIdx.Value(), maybe_duplicate_link_idx);
+
+        // If we created on snap and the hovered pin is empty or changed, then we need signal that
+        // the link's state has changed.
+        const bool snapping_pin_changed =
+            editor.ClickInteraction.LinkCreation.EndPinIdx.HasValue() &&
+            !(GImNodes->HoveredPinIdx == editor.ClickInteraction.LinkCreation.EndPinIdx);
+
+        // Detach the link that was created by this link event if it's no longer in snap range
+        if (snapping_pin_changed && GImNodes->SnapLinkIdx.HasValue())
+        {
+            BeginLinkDetach(
+                editor,
+                GImNodes->SnapLinkIdx.Value(),
+                editor.ClickInteraction.LinkCreation.EndPinIdx.Value());
+        }
+
+        const ImVec2 start_pos = GetScreenSpacePinCoordinates(editor, start_pin);
+        // If we are within the hover radius of a receiving pin, snap the link
+        // endpoint to it
+        const ImVec2 end_pos = should_snap
+                                   ? GetScreenSpacePinCoordinates(
+                                         editor, editor.Pins.Pool[GImNodes->HoveredPinIdx.Value()])
+                                   : GImNodes->MousePos;
+
+        const CubicBezier cubic_bezier = GetCubicBezier(
+            start_pos, end_pos, start_pin.Type, GImNodes->Style.LinkLineSegmentsPerLength);
+#if IMGUI_VERSION_NUM < 18000
+        GImNodes->CanvasDrawList->AddBezierCurve(
+#else
+        GImNodes->CanvasDrawList->AddBezierCubic(
+#endif
+            cubic_bezier.P0,
+            cubic_bezier.P1,
+            cubic_bezier.P2,
+            cubic_bezier.P3,
+            GImNodes->Style.Colors[ImNodesCol_Link],
+            GImNodes->Style.LinkThickness,
+            cubic_bezier.NumSegments);
+
+        const bool link_creation_on_snap =
+            GImNodes->HoveredPinIdx.HasValue() &&
+            (editor.Pins.Pool[GImNodes->HoveredPinIdx.Value()].Flags &
+             ImNodesAttributeFlags_EnableLinkCreationOnSnap);
+
+        if (!should_snap)
+        {
+            editor.ClickInteraction.LinkCreation.EndPinIdx.Reset();
+        }
+
+        const bool create_link =
+            should_snap && (GImNodes->LeftMouseReleased || link_creation_on_snap);
+
+        if (create_link && !maybe_duplicate_link_idx.HasValue())
+        {
+            // Avoid send OnLinkCreated() events every frame if the snap link is not saved
+            // (only applies for EnableLinkCreationOnSnap)
+            if (!GImNodes->LeftMouseReleased &&
+                editor.ClickInteraction.LinkCreation.EndPinIdx == GImNodes->HoveredPinIdx)
+            {
+                break;
+            }
+
+            GImNodes->ImNodesUIState |= ImNodesUIState_LinkCreated;
+            editor.ClickInteraction.LinkCreation.EndPinIdx = GImNodes->HoveredPinIdx.Value();
+        }
+
+        if (GImNodes->LeftMouseReleased)
+        {
+            editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
+            if (!create_link)
+            {
+                GImNodes->ImNodesUIState |= ImNodesUIState_LinkDropped;
+            }
+        }
+    }
+    break;
+    case ImNodesClickInteractionType_Panning:
+    {
+        const bool dragging = GImNodes->AltMouseDragging;
+
+        if (dragging)
+        {
+            editor.Panning += ImGui::GetIO().MouseDelta;
+        }
+        else
+        {
+            editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
+        }
+    }
+    break;
+    case ImNodesClickInteractionType_ImGuiItem:
+    {
+        if (GImNodes->LeftMouseReleased)
+        {
+            editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
+        }
+    }
+    case ImNodesClickInteractionType_None:
+        break;
+    default:
+        IM_ASSERT(!"Unreachable code!");
+        break;
+    }
+}
+
+void ResolveOccludedPins(const ImNodesEditorContext& editor, ImVector<int>& occluded_pin_indices)
+{
+    const ImVector<int>& depth_stack = editor.NodeDepthOrder;
+
+    occluded_pin_indices.resize(0);
+
+    if (depth_stack.Size < 2)
+    {
+        return;
+    }
+
+    // For each node in the depth stack
+    for (int depth_idx = 0; depth_idx < (depth_stack.Size - 1); ++depth_idx)
+    {
+        const ImNodeData& node_below = editor.Nodes.Pool[depth_stack[depth_idx]];
+
+        // Iterate over the rest of the depth stack to find nodes overlapping the pins
+        for (int next_depth_idx = depth_idx + 1; next_depth_idx < depth_stack.Size;
+             ++next_depth_idx)
+        {
+            const ImRect& rect_above = editor.Nodes.Pool[depth_stack[next_depth_idx]].Rect;
+
+            // Iterate over each pin
+            for (int idx = 0; idx < node_below.PinIndices.Size; ++idx)
+            {
+                const int     pin_idx = node_below.PinIndices[idx];
+                const ImVec2& pin_pos = editor.Pins.Pool[pin_idx].Pos;
+
+                if (rect_above.Contains(pin_pos))
+                {
+                    occluded_pin_indices.push_back(pin_idx);
+                }
+            }
+        }
+    }
+}
+
+ImOptionalIndex ResolveHoveredPin(
+    const ImObjectPool<ImPinData>& pins,
+    const ImVector<int>&           occluded_pin_indices)
+{
+    float           smallest_distance = FLT_MAX;
+    ImOptionalIndex pin_idx_with_smallest_distance;
+
+    const float hover_radius_sqr = GImNodes->Style.PinHoverRadius * GImNodes->Style.PinHoverRadius;
+
+    for (int idx = 0; idx < pins.Pool.Size; ++idx)
+    {
+        if (!pins.InUse[idx])
+        {
+            continue;
+        }
+
+        if (occluded_pin_indices.contains(idx))
+        {
+            continue;
+        }
+
+        const ImVec2& pin_pos = pins.Pool[idx].Pos;
+        const float   distance_sqr = ImLengthSqr(pin_pos - GImNodes->MousePos);
+
+        // TODO: GImNodes->Style.PinHoverRadius needs to be copied into pin data and the pin-local
+        // value used here. This is no longer called in BeginAttribute/EndAttribute scope and the
+        // detected pin might have a different hover radius than what the user had when calling
+        // BeginAttribute/EndAttribute.
+        if (distance_sqr < hover_radius_sqr && distance_sqr < smallest_distance)
+        {
+            smallest_distance = distance_sqr;
+            pin_idx_with_smallest_distance = idx;
+        }
+    }
+
+    return pin_idx_with_smallest_distance;
+}
+
+ImOptionalIndex ResolveHoveredNode(const ImVector<int>& depth_stack)
+{
+    if (GImNodes->NodeIndicesOverlappingWithMouse.size() == 0)
+    {
+        return ImOptionalIndex();
+    }
+
+    if (GImNodes->NodeIndicesOverlappingWithMouse.size() == 1)
+    {
+        return ImOptionalIndex(GImNodes->NodeIndicesOverlappingWithMouse[0]);
+    }
+
+    int largest_depth_idx = -1;
+    int node_idx_on_top = -1;
+
+    for (int i = 0; i < GImNodes->NodeIndicesOverlappingWithMouse.size(); ++i)
+    {
+        const int node_idx = GImNodes->NodeIndicesOverlappingWithMouse[i];
+        for (int depth_idx = 0; depth_idx < depth_stack.size(); ++depth_idx)
+        {
+            if (depth_stack[depth_idx] == node_idx && (depth_idx > largest_depth_idx))
+            {
+                largest_depth_idx = depth_idx;
+                node_idx_on_top = node_idx;
+            }
+        }
+    }
+
+    IM_ASSERT(node_idx_on_top != -1);
+    return ImOptionalIndex(node_idx_on_top);
+}
+
+ImOptionalIndex ResolveHoveredLink(
+    const ImObjectPool<ImLinkData>& links,
+    const ImObjectPool<ImPinData>&  pins)
+{
+    float           smallest_distance = FLT_MAX;
+    ImOptionalIndex link_idx_with_smallest_distance;
+
+    // There are two ways a link can be detected as "hovered".
+    // 1. The link is within hover distance to the mouse. The closest such link is selected as being
+    // hovered over.
+    // 2. If the link is connected to the currently hovered pin.
+    //
+    // The latter is a requirement for link detaching with drag click to work, as both a link and
+    // pin are required to be hovered over for the feature to work.
+
+    for (int idx = 0; idx < links.Pool.Size; ++idx)
+    {
+        if (!links.InUse[idx])
+        {
+            continue;
+        }
+
+        const ImLinkData& link = links.Pool[idx];
+        const ImPinData&  start_pin = pins.Pool[link.StartPinIdx];
+        const ImPinData&  end_pin = pins.Pool[link.EndPinIdx];
+
+        // If there is a hovered pin links can only be considered hovered if they use that pin
+        if (GImNodes->HoveredPinIdx.HasValue())
+        {
+            if (GImNodes->HoveredPinIdx == link.StartPinIdx ||
+                GImNodes->HoveredPinIdx == link.EndPinIdx)
+            {
+                return idx;
+            }
+            continue;
+        }
+
+        // TODO: the calculated CubicBeziers could be cached since we generate them again when
+        // rendering the links
+
+        const CubicBezier cubic_bezier = GetCubicBezier(
+            start_pin.Pos, end_pin.Pos, start_pin.Type, GImNodes->Style.LinkLineSegmentsPerLength);
+
+        // The distance test
+        {
+            const ImRect link_rect = GetContainingRectForCubicBezier(cubic_bezier);
+
+            // First, do a simple bounding box test against the box containing the link
+            // to see whether calculating the distance to the link is worth doing.
+            if (link_rect.Contains(GImNodes->MousePos))
+            {
+                const float distance = GetDistanceToCubicBezier(
+                    GImNodes->MousePos, cubic_bezier, cubic_bezier.NumSegments);
+
+                // TODO: GImNodes->Style.LinkHoverDistance could be also copied into ImLinkData,
+                // since we're not calling this function in the same scope as ImNodes::Link(). The
+                // rendered/detected link might have a different hover distance than what the user
+                // had specified when calling Link()
+                if (distance < GImNodes->Style.LinkHoverDistance && distance < smallest_distance)
+                {
+                    smallest_distance = distance;
+                    link_idx_with_smallest_distance = idx;
+                }
+            }
+        }
+    }
+
+    return link_idx_with_smallest_distance;
+}
+
+// [SECTION] render helpers
+
+inline ImRect GetItemRect() { return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax()); }
+
+inline ImVec2 GetNodeTitleBarOrigin(const ImNodeData& node)
+{
+    return node.Origin + node.LayoutStyle.Padding;
+}
+
+inline ImVec2 GetNodeContentOrigin(const ImNodeData& node)
+{
+    const ImVec2 title_bar_height =
+        ImVec2(0.f, node.TitleBarContentRect.GetHeight() + 2.0f * node.LayoutStyle.Padding.y);
+    return node.Origin + title_bar_height + node.LayoutStyle.Padding;
+}
+
+inline ImRect GetNodeTitleRect(const ImNodeData& node)
+{
+    ImRect expanded_title_rect = node.TitleBarContentRect;
+    expanded_title_rect.Expand(node.LayoutStyle.Padding);
+
+    return ImRect(
+        expanded_title_rect.Min,
+        expanded_title_rect.Min + ImVec2(node.Rect.GetWidth(), 0.f) +
+            ImVec2(0.f, expanded_title_rect.GetHeight()));
+}
+
+void DrawGrid(ImNodesEditorContext& editor, const ImVec2& canvas_size)
+{
+    const ImVec2 offset = editor.Panning;
+    ImU32        line_color = GImNodes->Style.Colors[ImNodesCol_GridLine];
+    ImU32        line_color_prim = GImNodes->Style.Colors[ImNodesCol_GridLinePrimary];
+    bool         draw_primary = GImNodes->Style.Flags & ImNodesStyleFlags_GridLinesPrimary;
+
+    for (float x = fmodf(offset.x, GImNodes->Style.GridSpacing); x < canvas_size.x;
+         x += GImNodes->Style.GridSpacing)
+    {
+        GImNodes->CanvasDrawList->AddLine(
+            EditorSpaceToScreenSpace(ImVec2(x, 0.0f)),
+            EditorSpaceToScreenSpace(ImVec2(x, canvas_size.y)),
+            offset.x - x == 0.f && draw_primary ? line_color_prim : line_color);
+    }
+
+    for (float y = fmodf(offset.y, GImNodes->Style.GridSpacing); y < canvas_size.y;
+         y += GImNodes->Style.GridSpacing)
+    {
+        GImNodes->CanvasDrawList->AddLine(
+            EditorSpaceToScreenSpace(ImVec2(0.0f, y)),
+            EditorSpaceToScreenSpace(ImVec2(canvas_size.x, y)),
+            offset.y - y == 0.f && draw_primary ? line_color_prim : line_color);
+    }
+}
+
+struct QuadOffsets
+{
+    ImVec2 TopLeft, BottomLeft, BottomRight, TopRight;
+};
+
+QuadOffsets CalculateQuadOffsets(const float side_length)
+{
+    const float half_side = 0.5f * side_length;
+
+    QuadOffsets offset;
+
+    offset.TopLeft = ImVec2(-half_side, half_side);
+    offset.BottomLeft = ImVec2(-half_side, -half_side);
+    offset.BottomRight = ImVec2(half_side, -half_side);
+    offset.TopRight = ImVec2(half_side, half_side);
+
+    return offset;
+}
+
+struct TriangleOffsets
+{
+    ImVec2 TopLeft, BottomLeft, Right;
+};
+
+TriangleOffsets CalculateTriangleOffsets(const float side_length)
+{
+    // Calculates the Vec2 offsets from an equilateral triangle's midpoint to
+    // its vertices. Here is how the left_offset and right_offset are
+    // calculated.
+    //
+    // For an equilateral triangle of side length s, the
+    // triangle's height, h, is h = s * sqrt(3) / 2.
+    //
+    // The length from the base to the midpoint is (1 / 3) * h. The length from
+    // the midpoint to the triangle vertex is (2 / 3) * h.
+    const float sqrt_3 = sqrtf(3.0f);
+    const float left_offset = -0.1666666666667f * sqrt_3 * side_length;
+    const float right_offset = 0.333333333333f * sqrt_3 * side_length;
+    const float vertical_offset = 0.5f * side_length;
+
+    TriangleOffsets offset;
+    offset.TopLeft = ImVec2(left_offset, vertical_offset);
+    offset.BottomLeft = ImVec2(left_offset, -vertical_offset);
+    offset.Right = ImVec2(right_offset, 0.f);
+
+    return offset;
+}
+
+void DrawPinShape(const ImVec2& pin_pos, const ImPinData& pin, const ImU32 pin_color)
+{
+    static const int CIRCLE_NUM_SEGMENTS = 8;
+
+    switch (pin.Shape)
+    {
+    case ImNodesPinShape_Circle:
+    {
+        GImNodes->CanvasDrawList->AddCircle(
+            pin_pos,
+            GImNodes->Style.PinCircleRadius,
+            pin_color,
+            CIRCLE_NUM_SEGMENTS,
+            GImNodes->Style.PinLineThickness);
+    }
+    break;
+    case ImNodesPinShape_CircleFilled:
+    {
+        GImNodes->CanvasDrawList->AddCircleFilled(
+            pin_pos, GImNodes->Style.PinCircleRadius, pin_color, CIRCLE_NUM_SEGMENTS);
+    }
+    break;
+    case ImNodesPinShape_Quad:
+    {
+        const QuadOffsets offset = CalculateQuadOffsets(GImNodes->Style.PinQuadSideLength);
+        GImNodes->CanvasDrawList->AddQuad(
+            pin_pos + offset.TopLeft,
+            pin_pos + offset.BottomLeft,
+            pin_pos + offset.BottomRight,
+            pin_pos + offset.TopRight,
+            pin_color,
+            GImNodes->Style.PinLineThickness);
+    }
+    break;
+    case ImNodesPinShape_QuadFilled:
+    {
+        const QuadOffsets offset = CalculateQuadOffsets(GImNodes->Style.PinQuadSideLength);
+        GImNodes->CanvasDrawList->AddQuadFilled(
+            pin_pos + offset.TopLeft,
+            pin_pos + offset.BottomLeft,
+            pin_pos + offset.BottomRight,
+            pin_pos + offset.TopRight,
+            pin_color);
+    }
+    break;
+    case ImNodesPinShape_Triangle:
+    {
+        const TriangleOffsets offset =
+            CalculateTriangleOffsets(GImNodes->Style.PinTriangleSideLength);
+        GImNodes->CanvasDrawList->AddTriangle(
+            pin_pos + offset.TopLeft,
+            pin_pos + offset.BottomLeft,
+            pin_pos + offset.Right,
+            pin_color,
+            // NOTE: for some weird reason, the line drawn by AddTriangle is
+            // much thinner than the lines drawn by AddCircle or AddQuad.
+            // Multiplying the line thickness by two seemed to solve the
+            // problem at a few different thickness values.
+            2.f * GImNodes->Style.PinLineThickness);
+    }
+    break;
+    case ImNodesPinShape_TriangleFilled:
+    {
+        const TriangleOffsets offset =
+            CalculateTriangleOffsets(GImNodes->Style.PinTriangleSideLength);
+        GImNodes->CanvasDrawList->AddTriangleFilled(
+            pin_pos + offset.TopLeft,
+            pin_pos + offset.BottomLeft,
+            pin_pos + offset.Right,
+            pin_color);
+    }
+    break;
+    default:
+        IM_ASSERT(!"Invalid PinShape value!");
+        break;
+    }
+}
+
+void DrawPin(ImNodesEditorContext& editor, const int pin_idx)
+{
+    ImPinData&    pin = editor.Pins.Pool[pin_idx];
+    const ImRect& parent_node_rect = editor.Nodes.Pool[pin.ParentNodeIdx].Rect;
+
+    pin.Pos = GetScreenSpacePinCoordinates(parent_node_rect, pin.AttributeRect, pin.Type);
+
+    ImU32 pin_color = pin.ColorStyle.Background;
+
+    if (GImNodes->HoveredPinIdx == pin_idx)
+    {
+        pin_color = pin.ColorStyle.Hovered;
+    }
+
+    DrawPinShape(pin.Pos, pin, pin_color);
+}
+
+void DrawNode(ImNodesEditorContext& editor, const int node_idx)
+{
+    const ImNodeData& node = editor.Nodes.Pool[node_idx];
+    ImGui::SetCursorPos(node.Origin + editor.Panning);
+
+    const bool node_hovered =
+        GImNodes->HoveredNodeIdx == node_idx &&
+        editor.ClickInteraction.Type != ImNodesClickInteractionType_BoxSelection;
+
+    ImU32 node_background = node.ColorStyle.Background;
+    ImU32 titlebar_background = node.ColorStyle.Titlebar;
+
+    if (editor.SelectedNodeIndices.contains(node_idx))
+    {
+        node_background = node.ColorStyle.BackgroundSelected;
+        titlebar_background = node.ColorStyle.TitlebarSelected;
+    }
+    else if (node_hovered)
+    {
+        node_background = node.ColorStyle.BackgroundHovered;
+        titlebar_background = node.ColorStyle.TitlebarHovered;
+    }
+
+    {
+        // node base
+        GImNodes->CanvasDrawList->AddRectFilled(
+            node.Rect.Min, node.Rect.Max, node_background, node.LayoutStyle.CornerRounding);
+
+        // title bar:
+        if (node.TitleBarContentRect.GetHeight() > 0.f)
+        {
+            ImRect title_bar_rect = GetNodeTitleRect(node);
+
+#if IMGUI_VERSION_NUM < 18200
+            GImNodes->CanvasDrawList->AddRectFilled(
+                title_bar_rect.Min,
+                title_bar_rect.Max,
+                titlebar_background,
+                node.LayoutStyle.CornerRounding,
+                ImDrawCornerFlags_Top);
+#elif IMGUI_VERSION_NUM < 19300
+            GImNodes->CanvasDrawList->AddRectFilled(
+                title_bar_rect.Min,
+                title_bar_rect.Max,
+                titlebar_background,
+                node.LayoutStyle.CornerRounding,
+                ImDrawFlags_RoundCornersTop);
+#else
+            GImNodes->CanvasDrawList->AddRectFilled(
+                title_bar_rect.Min,
+                title_bar_rect.Max,
+                titlebar_background,
+                node.LayoutStyle.CornerRounding,
+                ImDrawFlags_RoundTop);
+#endif
+        }
+
+        if ((GImNodes->Style.Flags & ImNodesStyleFlags_NodeOutline) != 0)
+        {
+#if IMGUI_VERSION_NUM < 18200
+            GImNodes->CanvasDrawList->AddRect(
+                node.Rect.Min,
+                node.Rect.Max,
+                node.ColorStyle.Outline,
+                node.LayoutStyle.CornerRounding,
+                ImDrawCornerFlags_All,
+                node.LayoutStyle.BorderThickness);
+#elif IMGUI_VERSION_NUM < 19276
+            GImNodes->CanvasDrawList->AddRect(
+                node.Rect.Min,
+                node.Rect.Max,
+                node.ColorStyle.Outline,
+                node.LayoutStyle.CornerRounding,
+                ImDrawFlags_RoundCornersAll,
+                node.LayoutStyle.BorderThickness);
+#elif IMGUI_VERSION_NUM < 19300
+            GImNodes->CanvasDrawList->AddRect(
+                node.Rect.Min,
+                node.Rect.Max,
+                node.ColorStyle.Outline,
+                node.LayoutStyle.CornerRounding,
+                node.LayoutStyle.BorderThickness,
+                ImDrawFlags_RoundCornersAll);
+#else
+            GImNodes->CanvasDrawList->AddRect(
+                node.Rect.Min,
+                node.Rect.Max,
+                node.ColorStyle.Outline,
+                node.LayoutStyle.CornerRounding,
+                node.LayoutStyle.BorderThickness,
+                ImDrawFlags_RoundAll);
+#endif
+        }
+    }
+
+    for (int i = 0; i < node.PinIndices.size(); ++i)
+    {
+        DrawPin(editor, node.PinIndices[i]);
+    }
+
+    if (node_hovered)
+    {
+        GImNodes->HoveredNodeIdx = node_idx;
+    }
+}
+
+void DrawLink(ImNodesEditorContext& editor, const int link_idx)
+{
+    const ImLinkData& link = editor.Links.Pool[link_idx];
+    const ImPinData&  start_pin = editor.Pins.Pool[link.StartPinIdx];
+    const ImPinData&  end_pin = editor.Pins.Pool[link.EndPinIdx];
+
+    const CubicBezier cubic_bezier = GetCubicBezier(
+        start_pin.Pos, end_pin.Pos, start_pin.Type, GImNodes->Style.LinkLineSegmentsPerLength);
+
+    const bool link_hovered =
+        GImNodes->HoveredLinkIdx == link_idx &&
+        editor.ClickInteraction.Type != ImNodesClickInteractionType_BoxSelection;
+
+    if (link_hovered)
+    {
+        GImNodes->HoveredLinkIdx = link_idx;
+    }
+
+    // It's possible for a link to be deleted in begin_link_interaction. A user
+    // may detach a link, resulting in the link wire snapping to the mouse
+    // position.
+    //
+    // In other words, skip rendering the link if it was deleted.
+    if (GImNodes->DeletedLinkIdx == link_idx)
+    {
+        return;
+    }
+
+    ImU32 link_color = link.ColorStyle.Base;
+    if (editor.SelectedLinkIndices.contains(link_idx))
+    {
+        link_color = link.ColorStyle.Selected;
+    }
+    else if (link_hovered)
+    {
+        link_color = link.ColorStyle.Hovered;
+    }
+
+#if IMGUI_VERSION_NUM < 18000
+    GImNodes->CanvasDrawList->AddBezierCurve(
+#else
+    GImNodes->CanvasDrawList->AddBezierCubic(
+#endif
+        cubic_bezier.P0,
+        cubic_bezier.P1,
+        cubic_bezier.P2,
+        cubic_bezier.P3,
+        link_color,
+        GImNodes->Style.LinkThickness,
+        cubic_bezier.NumSegments);
+}
+
+void BeginPinAttribute(
+    const int                  id,
+    const ImNodesAttributeType type,
+    const ImNodesPinShape      shape,
+    const int                  node_idx)
+{
+    // Make sure to call BeginNode() before calling
+    // BeginAttribute()
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_Node);
+    GImNodes->CurrentScope = ImNodesScope_Attribute;
+
+    ImGui::BeginGroup();
+    ImGui::PushID(id);
+
+    ImNodesEditorContext& editor = EditorContextGet();
+
+    GImNodes->CurrentAttributeId = id;
+
+    const int pin_idx = ObjectPoolFindOrCreateIndex(editor.Pins, id);
+    GImNodes->CurrentPinIdx = pin_idx;
+    ImPinData& pin = editor.Pins.Pool[pin_idx];
+    pin.Id = id;
+    pin.ParentNodeIdx = node_idx;
+    pin.Type = type;
+    pin.Shape = shape;
+    pin.Flags = GImNodes->CurrentAttributeFlags;
+    pin.ColorStyle.Background = GImNodes->Style.Colors[ImNodesCol_Pin];
+    pin.ColorStyle.Hovered = GImNodes->Style.Colors[ImNodesCol_PinHovered];
+}
+
+void EndPinAttribute()
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_Attribute);
+    GImNodes->CurrentScope = ImNodesScope_Node;
+
+    ImGui::PopID();
+    ImGui::EndGroup();
+
+    if (ImGui::IsItemActive())
+    {
+        GImNodes->ActiveAttribute = true;
+        GImNodes->ActiveAttributeId = GImNodes->CurrentAttributeId;
+    }
+
+    ImNodesEditorContext& editor = EditorContextGet();
+    ImPinData&            pin = editor.Pins.Pool[GImNodes->CurrentPinIdx];
+    ImNodeData&           node = editor.Nodes.Pool[GImNodes->CurrentNodeIdx];
+    pin.AttributeRect = GetItemRect();
+    node.PinIndices.push_back(GImNodes->CurrentPinIdx);
+}
+
+void Initialize(ImNodesContext* context)
+{
+    context->CanvasOriginScreenSpace = ImVec2(0.0f, 0.0f);
+    context->CanvasRectScreenSpace = ImRect(ImVec2(0.f, 0.f), ImVec2(0.f, 0.f));
+    context->CurrentScope = ImNodesScope_None;
+
+    context->CurrentPinIdx = INT_MAX;
+    context->CurrentNodeIdx = INT_MAX;
+
+    context->DefaultEditorCtx = EditorContextCreate();
+    context->EditorCtx = context->DefaultEditorCtx;
+
+    context->CurrentAttributeFlags = ImNodesAttributeFlags_None;
+    context->AttributeFlagStack.push_back(GImNodes->CurrentAttributeFlags);
+
+    StyleColorsDark(&context->Style);
+}
+
+void Shutdown(ImNodesContext* ctx) { EditorContextFree(ctx->DefaultEditorCtx); }
+
+// [SECTION] minimap
+
+static inline bool IsMiniMapActive()
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    return editor.MiniMapEnabled && editor.MiniMapSizeFraction > 0.0f;
+}
+
+static inline bool IsMiniMapHovered()
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    return IsMiniMapActive() &&
+           ImGui::IsMouseHoveringRect(
+               editor.MiniMapRectScreenSpace.Min, editor.MiniMapRectScreenSpace.Max);
+}
+
+static inline void CalcMiniMapLayout()
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    const ImVec2          offset = GImNodes->Style.MiniMapOffset;
+    const ImVec2          border = GImNodes->Style.MiniMapPadding;
+    const ImRect          editor_rect = GImNodes->CanvasRectScreenSpace;
+
+    // Compute the size of the mini-map area
+    ImVec2 mini_map_size;
+    float  mini_map_scaling;
+    {
+        const ImVec2 max_size =
+            ImFloor(editor_rect.GetSize() * editor.MiniMapSizeFraction - border * 2.0f);
+        const float  max_size_aspect_ratio = max_size.x / max_size.y;
+        const ImVec2 grid_content_size = editor.GridContentBounds.IsInverted()
+                                             ? max_size
+                                             : ImFloor(editor.GridContentBounds.GetSize());
+        const float  grid_content_aspect_ratio = grid_content_size.x / grid_content_size.y;
+        mini_map_size = ImFloor(
+            grid_content_aspect_ratio > max_size_aspect_ratio
+                ? ImVec2(max_size.x, max_size.x / grid_content_aspect_ratio)
+                : ImVec2(max_size.y * grid_content_aspect_ratio, max_size.y));
+        mini_map_scaling = mini_map_size.x / grid_content_size.x;
+    }
+
+    // Compute location of the mini-map
+    ImVec2 mini_map_pos;
+    {
+        ImVec2 align;
+
+        switch (editor.MiniMapLocation)
+        {
+        case ImNodesMiniMapLocation_BottomRight:
+            align.x = 1.0f;
+            align.y = 1.0f;
+            break;
+        case ImNodesMiniMapLocation_BottomLeft:
+            align.x = 0.0f;
+            align.y = 1.0f;
+            break;
+        case ImNodesMiniMapLocation_TopRight:
+            align.x = 1.0f;
+            align.y = 0.0f;
+            break;
+        case ImNodesMiniMapLocation_TopLeft: // [[fallthrough]]
+        default:
+            align.x = 0.0f;
+            align.y = 0.0f;
+            break;
+        }
+
+        const ImVec2 top_left_pos = editor_rect.Min + offset + border;
+        const ImVec2 bottom_right_pos = editor_rect.Max - offset - border - mini_map_size;
+        mini_map_pos = ImFloor(ImLerp(top_left_pos, bottom_right_pos, align));
+    }
+
+    editor.MiniMapRectScreenSpace =
+        ImRect(mini_map_pos - border, mini_map_pos + mini_map_size + border);
+    editor.MiniMapContentScreenSpace = ImRect(mini_map_pos, mini_map_pos + mini_map_size);
+    editor.MiniMapScaling = mini_map_scaling;
+}
+
+static void MiniMapDrawNode(ImNodesEditorContext& editor, const int node_idx)
+{
+    const ImNodeData& node = editor.Nodes.Pool[node_idx];
+
+    const ImRect node_rect = ScreenSpaceToMiniMapSpace(editor, node.Rect);
+
+    // Round to near whole pixel value for corner-rounding to prevent visual glitches
+    const float mini_map_node_rounding =
+        floorf(node.LayoutStyle.CornerRounding * editor.MiniMapScaling);
+
+    ImU32 mini_map_node_background;
+
+    if (editor.ClickInteraction.Type == ImNodesClickInteractionType_None &&
+        ImGui::IsMouseHoveringRect(node_rect.Min, node_rect.Max))
+    {
+        mini_map_node_background = GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackgroundHovered];
+
+        // Run user callback when hovering a mini-map node
+        if (editor.MiniMapNodeHoveringCallback)
+        {
+            editor.MiniMapNodeHoveringCallback(node.Id, editor.MiniMapNodeHoveringCallbackUserData);
+        }
+    }
+    else if (editor.SelectedNodeIndices.contains(node_idx))
+    {
+        mini_map_node_background = GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackgroundSelected];
+    }
+    else
+    {
+        mini_map_node_background = GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackground];
+    }
+
+    const ImU32 mini_map_node_outline = GImNodes->Style.Colors[ImNodesCol_MiniMapNodeOutline];
+
+    GImNodes->CanvasDrawList->AddRectFilled(
+        node_rect.Min, node_rect.Max, mini_map_node_background, mini_map_node_rounding);
+
+    GImNodes->CanvasDrawList->AddRect(
+        node_rect.Min, node_rect.Max, mini_map_node_outline, mini_map_node_rounding);
+}
+
+static void MiniMapDrawLink(ImNodesEditorContext& editor, const int link_idx)
+{
+    const ImLinkData& link = editor.Links.Pool[link_idx];
+    const ImPinData&  start_pin = editor.Pins.Pool[link.StartPinIdx];
+    const ImPinData&  end_pin = editor.Pins.Pool[link.EndPinIdx];
+
+    const CubicBezier cubic_bezier = GetCubicBezier(
+        ScreenSpaceToMiniMapSpace(editor, start_pin.Pos),
+        ScreenSpaceToMiniMapSpace(editor, end_pin.Pos),
+        start_pin.Type,
+        GImNodes->Style.LinkLineSegmentsPerLength / editor.MiniMapScaling);
+
+    // It's possible for a link to be deleted in begin_link_interaction. A user
+    // may detach a link, resulting in the link wire snapping to the mouse
+    // position.
+    //
+    // In other words, skip rendering the link if it was deleted.
+    if (GImNodes->DeletedLinkIdx == link_idx)
+    {
+        return;
+    }
+
+    const ImU32 link_color =
+        GImNodes->Style.Colors
+            [editor.SelectedLinkIndices.contains(link_idx) ? ImNodesCol_MiniMapLinkSelected
+                                                           : ImNodesCol_MiniMapLink];
+
+#if IMGUI_VERSION_NUM < 18000
+    GImNodes->CanvasDrawList->AddBezierCurve(
+#else
+    GImNodes->CanvasDrawList->AddBezierCubic(
+#endif
+        cubic_bezier.P0,
+        cubic_bezier.P1,
+        cubic_bezier.P2,
+        cubic_bezier.P3,
+        link_color,
+        GImNodes->Style.LinkThickness * editor.MiniMapScaling,
+        cubic_bezier.NumSegments);
+}
+
+static void MiniMapUpdate()
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+
+    ImU32 mini_map_background;
+
+    if (IsMiniMapHovered())
+    {
+        mini_map_background = GImNodes->Style.Colors[ImNodesCol_MiniMapBackgroundHovered];
+    }
+    else
+    {
+        mini_map_background = GImNodes->Style.Colors[ImNodesCol_MiniMapBackground];
+    }
+
+    // Create a child window bellow mini-map, so it blocks all mouse interaction on canvas.
+    int flags = ImGuiWindowFlags_NoBackground;
+    ImGui::SetCursorScreenPos(editor.MiniMapRectScreenSpace.Min);
+    ImGui::BeginChild("minimap", editor.MiniMapRectScreenSpace.GetSize(), false, flags);
+
+    const ImRect& mini_map_rect = editor.MiniMapRectScreenSpace;
+
+    // Draw minimap background and border
+    GImNodes->CanvasDrawList->AddRectFilled(
+        mini_map_rect.Min, mini_map_rect.Max, mini_map_background);
+
+    GImNodes->CanvasDrawList->AddRect(
+        mini_map_rect.Min, mini_map_rect.Max, GImNodes->Style.Colors[ImNodesCol_MiniMapOutline]);
+
+    // Clip draw list items to mini-map rect (after drawing background/outline)
+    GImNodes->CanvasDrawList->PushClipRect(
+        mini_map_rect.Min, mini_map_rect.Max, true /* intersect with editor clip-rect */);
+
+    // Draw links first so they appear under nodes, and we can use the same draw channel
+    for (int link_idx = 0; link_idx < editor.Links.Pool.size(); ++link_idx)
+    {
+        if (editor.Links.InUse[link_idx])
+        {
+            MiniMapDrawLink(editor, link_idx);
+        }
+    }
+
+    for (int node_idx = 0; node_idx < editor.Nodes.Pool.size(); ++node_idx)
+    {
+        if (editor.Nodes.InUse[node_idx])
+        {
+            MiniMapDrawNode(editor, node_idx);
+        }
+    }
+
+    // Draw editor canvas rect inside mini-map
+    {
+        const ImU32  canvas_color = GImNodes->Style.Colors[ImNodesCol_MiniMapCanvas];
+        const ImU32  outline_color = GImNodes->Style.Colors[ImNodesCol_MiniMapCanvasOutline];
+        const ImRect rect = ScreenSpaceToMiniMapSpace(editor, GImNodes->CanvasRectScreenSpace);
+
+        GImNodes->CanvasDrawList->AddRectFilled(rect.Min, rect.Max, canvas_color);
+        GImNodes->CanvasDrawList->AddRect(rect.Min, rect.Max, outline_color);
+    }
+
+    // Have to pop mini-map clip rect
+    GImNodes->CanvasDrawList->PopClipRect();
+
+    bool mini_map_is_hovered = ImGui::IsWindowHovered();
+
+    ImGui::EndChild();
+
+    bool center_on_click = mini_map_is_hovered && ImGui::IsMouseDown(ImGuiMouseButton_Left) &&
+                           editor.ClickInteraction.Type == ImNodesClickInteractionType_None &&
+                           !GImNodes->NodeIdxSubmissionOrder.empty();
+    if (center_on_click)
+    {
+        ImVec2 target = MiniMapSpaceToGridSpace(editor, ImGui::GetMousePos());
+        ImVec2 center = GImNodes->CanvasRectScreenSpace.GetSize() * 0.5f;
+        editor.Panning = ImFloor(center - target);
+    }
+
+    // Reset callback info after use
+    editor.MiniMapNodeHoveringCallback = NULL;
+    editor.MiniMapNodeHoveringCallbackUserData = NULL;
+}
+
+// [SECTION] selection helpers
+
+template<typename T>
+void SelectObject(const ImObjectPool<T>& objects, ImVector<int>& selected_indices, const int id)
+{
+    const int idx = ObjectPoolFind(objects, id);
+    IM_ASSERT(idx >= 0);
+    IM_ASSERT(selected_indices.find(idx) == selected_indices.end());
+    selected_indices.push_back(idx);
+}
+
+template<typename T>
+void ClearObjectSelection(
+    const ImObjectPool<T>& objects,
+    ImVector<int>&         selected_indices,
+    const int              id)
+{
+    const int idx = ObjectPoolFind(objects, id);
+    IM_ASSERT(idx >= 0);
+    IM_ASSERT(selected_indices.find(idx) != selected_indices.end());
+    selected_indices.find_erase_unsorted(idx);
+}
+
+template<typename T>
+bool IsObjectSelected(const ImObjectPool<T>& objects, ImVector<int>& selected_indices, const int id)
+{
+    const int idx = ObjectPoolFind(objects, id);
+    return selected_indices.find(idx) != selected_indices.end();
+}
+
+} // namespace
+} // namespace IMNODES_NAMESPACE
+
+// [SECTION] API implementation
+
+ImNodesIO::EmulateThreeButtonMouse::EmulateThreeButtonMouse() : Modifier(NULL) {}
+
+ImNodesIO::LinkDetachWithModifierClick::LinkDetachWithModifierClick() : Modifier(NULL) {}
+
+ImNodesIO::MultipleSelectModifier::MultipleSelectModifier() : Modifier(NULL) {}
+
+ImNodesIO::ImNodesIO()
+    : EmulateThreeButtonMouse(), LinkDetachWithModifierClick(),
+      AltMouseButton(ImGuiMouseButton_Middle), AutoPanningSpeed(1000.0f)
+{
+}
+
+ImNodesStyle::ImNodesStyle()
+    : GridSpacing(24.f), NodeCornerRounding(4.f), NodePadding(8.f, 8.f), NodeBorderThickness(1.f),
+      LinkThickness(3.f), LinkLineSegmentsPerLength(0.1f), LinkHoverDistance(10.f),
+      PinCircleRadius(4.f), PinQuadSideLength(7.f), PinTriangleSideLength(9.5),
+      PinLineThickness(1.f), PinHoverRadius(10.f), PinOffset(0.f), MiniMapPadding(8.0f, 8.0f),
+      MiniMapOffset(4.0f, 4.0f), Flags(ImNodesStyleFlags_NodeOutline | ImNodesStyleFlags_GridLines),
+      Colors()
+{
+}
+
+namespace IMNODES_NAMESPACE
+{
+ImNodesContext* CreateContext()
+{
+    ImNodesContext* ctx = IM_NEW(ImNodesContext)();
+    if (GImNodes == NULL)
+        SetCurrentContext(ctx);
+    Initialize(ctx);
+    return ctx;
+}
+
+void DestroyContext(ImNodesContext* ctx)
+{
+    if (ctx == NULL)
+        ctx = GImNodes;
+    Shutdown(ctx);
+    if (GImNodes == ctx)
+        SetCurrentContext(NULL);
+    IM_DELETE(ctx);
+}
+
+ImNodesContext* GetCurrentContext() { return GImNodes; }
+
+void SetCurrentContext(ImNodesContext* ctx) { GImNodes = ctx; }
+
+ImNodesEditorContext* EditorContextCreate()
+{
+    void* mem = ImGui::MemAlloc(sizeof(ImNodesEditorContext));
+    new (mem) ImNodesEditorContext();
+    return (ImNodesEditorContext*)mem;
+}
+
+void EditorContextFree(ImNodesEditorContext* ctx)
+{
+    ctx->~ImNodesEditorContext();
+    ImGui::MemFree(ctx);
+}
+
+void EditorContextSet(ImNodesEditorContext* ctx) { GImNodes->EditorCtx = ctx; }
+
+ImVec2 EditorContextGetPanning()
+{
+    const ImNodesEditorContext& editor = EditorContextGet();
+    return editor.Panning;
+}
+
+void EditorContextResetPanning(const ImVec2& pos)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    editor.Panning = pos;
+}
+
+void EditorContextMoveToNode(const int node_id)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    ImNodeData&           node = ObjectPoolFindOrCreateObject(editor.Nodes, node_id);
+
+    editor.Panning.x = -node.Origin.x;
+    editor.Panning.y = -node.Origin.y;
+}
+
+void SetImGuiContext(ImGuiContext* ctx) { ImGui::SetCurrentContext(ctx); }
+
+ImNodesIO& GetIO() { return GImNodes->Io; }
+
+ImNodesStyle& GetStyle() { return GImNodes->Style; }
+
+void StyleColorsDark(ImNodesStyle* dest)
+{
+    if (dest == nullptr)
+    {
+        dest = &GImNodes->Style;
+    }
+
+    dest->Colors[ImNodesCol_NodeBackground] = IM_COL32(50, 50, 50, 255);
+    dest->Colors[ImNodesCol_NodeBackgroundHovered] = IM_COL32(75, 75, 75, 255);
+    dest->Colors[ImNodesCol_NodeBackgroundSelected] = IM_COL32(75, 75, 75, 255);
+    dest->Colors[ImNodesCol_NodeOutline] = IM_COL32(100, 100, 100, 255);
+    // title bar colors match ImGui's titlebg colors
+    dest->Colors[ImNodesCol_TitleBar] = IM_COL32(41, 74, 122, 255);
+    dest->Colors[ImNodesCol_TitleBarHovered] = IM_COL32(66, 150, 250, 255);
+    dest->Colors[ImNodesCol_TitleBarSelected] = IM_COL32(66, 150, 250, 255);
+    // link colors match ImGui's slider grab colors
+    dest->Colors[ImNodesCol_Link] = IM_COL32(61, 133, 224, 200);
+    dest->Colors[ImNodesCol_LinkHovered] = IM_COL32(66, 150, 250, 255);
+    dest->Colors[ImNodesCol_LinkSelected] = IM_COL32(66, 150, 250, 255);
+    // pin colors match ImGui's button colors
+    dest->Colors[ImNodesCol_Pin] = IM_COL32(53, 150, 250, 180);
+    dest->Colors[ImNodesCol_PinHovered] = IM_COL32(53, 150, 250, 255);
+
+    dest->Colors[ImNodesCol_BoxSelector] = IM_COL32(61, 133, 224, 30);
+    dest->Colors[ImNodesCol_BoxSelectorOutline] = IM_COL32(61, 133, 224, 150);
+
+    dest->Colors[ImNodesCol_GridBackground] = IM_COL32(40, 40, 50, 200);
+    dest->Colors[ImNodesCol_GridLine] = IM_COL32(200, 200, 200, 40);
+    dest->Colors[ImNodesCol_GridLinePrimary] = IM_COL32(240, 240, 240, 60);
+
+    // minimap colors
+    dest->Colors[ImNodesCol_MiniMapBackground] = IM_COL32(25, 25, 25, 150);
+    dest->Colors[ImNodesCol_MiniMapBackgroundHovered] = IM_COL32(25, 25, 25, 200);
+    dest->Colors[ImNodesCol_MiniMapOutline] = IM_COL32(150, 150, 150, 100);
+    dest->Colors[ImNodesCol_MiniMapOutlineHovered] = IM_COL32(150, 150, 150, 200);
+    dest->Colors[ImNodesCol_MiniMapNodeBackground] = IM_COL32(200, 200, 200, 100);
+    dest->Colors[ImNodesCol_MiniMapNodeBackgroundHovered] = IM_COL32(200, 200, 200, 255);
+    dest->Colors[ImNodesCol_MiniMapNodeBackgroundSelected] =
+        dest->Colors[ImNodesCol_MiniMapNodeBackgroundHovered];
+    dest->Colors[ImNodesCol_MiniMapNodeOutline] = IM_COL32(200, 200, 200, 100);
+    dest->Colors[ImNodesCol_MiniMapLink] = dest->Colors[ImNodesCol_Link];
+    dest->Colors[ImNodesCol_MiniMapLinkSelected] = dest->Colors[ImNodesCol_LinkSelected];
+    dest->Colors[ImNodesCol_MiniMapCanvas] = IM_COL32(200, 200, 200, 25);
+    dest->Colors[ImNodesCol_MiniMapCanvasOutline] = IM_COL32(200, 200, 200, 200);
+}
+
+void StyleColorsClassic(ImNodesStyle* dest)
+{
+    if (dest == nullptr)
+    {
+        dest = &GImNodes->Style;
+    }
+
+    dest->Colors[ImNodesCol_NodeBackground] = IM_COL32(50, 50, 50, 255);
+    dest->Colors[ImNodesCol_NodeBackgroundHovered] = IM_COL32(75, 75, 75, 255);
+    dest->Colors[ImNodesCol_NodeBackgroundSelected] = IM_COL32(75, 75, 75, 255);
+    dest->Colors[ImNodesCol_NodeOutline] = IM_COL32(100, 100, 100, 255);
+    dest->Colors[ImNodesCol_TitleBar] = IM_COL32(69, 69, 138, 255);
+    dest->Colors[ImNodesCol_TitleBarHovered] = IM_COL32(82, 82, 161, 255);
+    dest->Colors[ImNodesCol_TitleBarSelected] = IM_COL32(82, 82, 161, 255);
+    dest->Colors[ImNodesCol_Link] = IM_COL32(255, 255, 255, 100);
+    dest->Colors[ImNodesCol_LinkHovered] = IM_COL32(105, 99, 204, 153);
+    dest->Colors[ImNodesCol_LinkSelected] = IM_COL32(105, 99, 204, 153);
+    dest->Colors[ImNodesCol_Pin] = IM_COL32(89, 102, 156, 170);
+    dest->Colors[ImNodesCol_PinHovered] = IM_COL32(102, 122, 179, 200);
+    dest->Colors[ImNodesCol_BoxSelector] = IM_COL32(82, 82, 161, 100);
+    dest->Colors[ImNodesCol_BoxSelectorOutline] = IM_COL32(82, 82, 161, 255);
+    dest->Colors[ImNodesCol_GridBackground] = IM_COL32(40, 40, 50, 200);
+    dest->Colors[ImNodesCol_GridLine] = IM_COL32(200, 200, 200, 40);
+    dest->Colors[ImNodesCol_GridLinePrimary] = IM_COL32(240, 240, 240, 60);
+
+    // minimap colors
+    dest->Colors[ImNodesCol_MiniMapBackground] = IM_COL32(25, 25, 25, 100);
+    dest->Colors[ImNodesCol_MiniMapBackgroundHovered] = IM_COL32(25, 25, 25, 200);
+    dest->Colors[ImNodesCol_MiniMapOutline] = IM_COL32(150, 150, 150, 100);
+    dest->Colors[ImNodesCol_MiniMapOutlineHovered] = IM_COL32(150, 150, 150, 200);
+    dest->Colors[ImNodesCol_MiniMapNodeBackground] = IM_COL32(200, 200, 200, 100);
+    dest->Colors[ImNodesCol_MiniMapNodeBackgroundSelected] =
+        dest->Colors[ImNodesCol_MiniMapNodeBackgroundHovered];
+    dest->Colors[ImNodesCol_MiniMapNodeBackgroundSelected] = IM_COL32(200, 200, 240, 255);
+    dest->Colors[ImNodesCol_MiniMapNodeOutline] = IM_COL32(200, 200, 200, 100);
+    dest->Colors[ImNodesCol_MiniMapLink] = dest->Colors[ImNodesCol_Link];
+    dest->Colors[ImNodesCol_MiniMapLinkSelected] = dest->Colors[ImNodesCol_LinkSelected];
+    dest->Colors[ImNodesCol_MiniMapCanvas] = IM_COL32(200, 200, 200, 25);
+    dest->Colors[ImNodesCol_MiniMapCanvasOutline] = IM_COL32(200, 200, 200, 200);
+}
+
+void StyleColorsLight(ImNodesStyle* dest)
+{
+    if (dest == nullptr)
+    {
+        dest = &GImNodes->Style;
+    }
+
+    dest->Colors[ImNodesCol_NodeBackground] = IM_COL32(240, 240, 240, 255);
+    dest->Colors[ImNodesCol_NodeBackgroundHovered] = IM_COL32(240, 240, 240, 255);
+    dest->Colors[ImNodesCol_NodeBackgroundSelected] = IM_COL32(240, 240, 240, 255);
+    dest->Colors[ImNodesCol_NodeOutline] = IM_COL32(100, 100, 100, 255);
+    dest->Colors[ImNodesCol_TitleBar] = IM_COL32(248, 248, 248, 255);
+    dest->Colors[ImNodesCol_TitleBarHovered] = IM_COL32(209, 209, 209, 255);
+    dest->Colors[ImNodesCol_TitleBarSelected] = IM_COL32(209, 209, 209, 255);
+    // original imgui values: 66, 150, 250
+    dest->Colors[ImNodesCol_Link] = IM_COL32(66, 150, 250, 100);
+    // original imgui values: 117, 138, 204
+    dest->Colors[ImNodesCol_LinkHovered] = IM_COL32(66, 150, 250, 242);
+    dest->Colors[ImNodesCol_LinkSelected] = IM_COL32(66, 150, 250, 242);
+    // original imgui values: 66, 150, 250
+    dest->Colors[ImNodesCol_Pin] = IM_COL32(66, 150, 250, 160);
+    dest->Colors[ImNodesCol_PinHovered] = IM_COL32(66, 150, 250, 255);
+    dest->Colors[ImNodesCol_BoxSelector] = IM_COL32(90, 170, 250, 30);
+    dest->Colors[ImNodesCol_BoxSelectorOutline] = IM_COL32(90, 170, 250, 150);
+    dest->Colors[ImNodesCol_GridBackground] = IM_COL32(225, 225, 225, 255);
+    dest->Colors[ImNodesCol_GridLine] = IM_COL32(180, 180, 180, 100);
+    dest->Colors[ImNodesCol_GridLinePrimary] = IM_COL32(120, 120, 120, 100);
+
+    // minimap colors
+    dest->Colors[ImNodesCol_MiniMapBackground] = IM_COL32(25, 25, 25, 100);
+    dest->Colors[ImNodesCol_MiniMapBackgroundHovered] = IM_COL32(25, 25, 25, 200);
+    dest->Colors[ImNodesCol_MiniMapOutline] = IM_COL32(150, 150, 150, 100);
+    dest->Colors[ImNodesCol_MiniMapOutlineHovered] = IM_COL32(150, 150, 150, 200);
+    dest->Colors[ImNodesCol_MiniMapNodeBackground] = IM_COL32(200, 200, 200, 100);
+    dest->Colors[ImNodesCol_MiniMapNodeBackgroundSelected] =
+        dest->Colors[ImNodesCol_MiniMapNodeBackgroundHovered];
+    dest->Colors[ImNodesCol_MiniMapNodeBackgroundSelected] = IM_COL32(200, 200, 240, 255);
+    dest->Colors[ImNodesCol_MiniMapNodeOutline] = IM_COL32(200, 200, 200, 100);
+    dest->Colors[ImNodesCol_MiniMapLink] = dest->Colors[ImNodesCol_Link];
+    dest->Colors[ImNodesCol_MiniMapLinkSelected] = dest->Colors[ImNodesCol_LinkSelected];
+    dest->Colors[ImNodesCol_MiniMapCanvas] = IM_COL32(200, 200, 200, 25);
+    dest->Colors[ImNodesCol_MiniMapCanvasOutline] = IM_COL32(200, 200, 200, 200);
+}
+
+const char* GetStyleColorName(ImNodesCol idx)
+{
+    // Create switch-case from enum with regexp: ImNodesCol_(.*), --> case ImNodesCol_\1: return "\1";
+    switch (idx)
+    {
+    case ImNodesCol_NodeBackground: return "NodeBackground";
+    case ImNodesCol_NodeBackgroundHovered: return "NodeBackgroundHovered";
+    case ImNodesCol_NodeBackgroundSelected: return "NodeBackgroundSelected";
+    case ImNodesCol_NodeOutline: return "NodeOutline";
+    case ImNodesCol_TitleBar: return "TitleBar";
+    case ImNodesCol_TitleBarHovered: return "TitleBarHovered";
+    case ImNodesCol_TitleBarSelected: return "TitleBarSelected";
+    case ImNodesCol_Link: return "Link";
+    case ImNodesCol_LinkHovered: return "LinkHovered";
+    case ImNodesCol_LinkSelected: return "LinkSelected";
+    case ImNodesCol_Pin: return "Pin";
+    case ImNodesCol_PinHovered: return "PinHovered";
+    case ImNodesCol_BoxSelector: return "BoxSelector";
+    case ImNodesCol_BoxSelectorOutline: return "BoxSelectorOutline";
+    case ImNodesCol_GridBackground: return "GridBackground";
+    case ImNodesCol_GridLine: return "GridLine";
+    case ImNodesCol_GridLinePrimary: return "GridLinePrimary";
+    case ImNodesCol_MiniMapBackground: return "MiniMapBackground";
+    case ImNodesCol_MiniMapBackgroundHovered: return "MiniMapBackgroundHovered";
+    case ImNodesCol_MiniMapOutline: return "MiniMapOutline";
+    case ImNodesCol_MiniMapOutlineHovered: return "MiniMapOutlineHovered";
+    case ImNodesCol_MiniMapNodeBackground: return "MiniMapNodeBackground";
+    case ImNodesCol_MiniMapNodeBackgroundHovered: return "MiniMapNodeBackgroundHovered";
+    case ImNodesCol_MiniMapNodeBackgroundSelected: return "MiniMapNodeBackgroundSelected";
+    case ImNodesCol_MiniMapNodeOutline: return "MiniMapNodeOutline";
+    case ImNodesCol_MiniMapLink: return "MiniMapLink";
+    case ImNodesCol_MiniMapLinkSelected: return "MiniMapLinkSelected";
+    case ImNodesCol_MiniMapCanvas: return "MiniMapCanvas";
+    case ImNodesCol_MiniMapCanvasOutline: return "MiniMapCanvasOutline";
+    }
+    IM_ASSERT(0);
+    return "Unknown";
+}
+
+void BeginNodeEditor()
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_None);
+    GImNodes->CurrentScope = ImNodesScope_Editor;
+
+    // Reset state from previous pass
+
+    ImNodesEditorContext& editor = EditorContextGet();
+    editor.AutoPanningDelta = ImVec2(0, 0);
+    editor.GridContentBounds = ImRect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
+    editor.MiniMapEnabled = false;
+    ObjectPoolReset(editor.Nodes);
+    ObjectPoolReset(editor.Pins);
+    ObjectPoolReset(editor.Links);
+
+    GImNodes->HoveredNodeIdx.Reset();
+    GImNodes->HoveredLinkIdx.Reset();
+    GImNodes->HoveredPinIdx.Reset();
+    GImNodes->DeletedLinkIdx.Reset();
+    GImNodes->SnapLinkIdx.Reset();
+
+    GImNodes->NodeIndicesOverlappingWithMouse.clear();
+
+    GImNodes->ImNodesUIState = ImNodesUIState_None;
+
+    GImNodes->MousePos = ImGui::GetIO().MousePos;
+    GImNodes->LeftMouseClicked = ImGui::IsMouseClicked(0);
+    GImNodes->LeftMouseReleased = ImGui::IsMouseReleased(0);
+    GImNodes->LeftMouseDragging = ImGui::IsMouseDragging(0, 0.0f);
+    GImNodes->AltMouseClicked =
+        (GImNodes->Io.EmulateThreeButtonMouse.Modifier != NULL &&
+         *GImNodes->Io.EmulateThreeButtonMouse.Modifier && GImNodes->LeftMouseClicked) ||
+        ImGui::IsMouseClicked(GImNodes->Io.AltMouseButton);
+    GImNodes->AltMouseDragging =
+        (GImNodes->Io.EmulateThreeButtonMouse.Modifier != NULL && GImNodes->LeftMouseDragging &&
+         (*GImNodes->Io.EmulateThreeButtonMouse.Modifier)) ||
+        ImGui::IsMouseDragging(GImNodes->Io.AltMouseButton, 0.0f);
+    GImNodes->AltMouseScrollDelta = ImGui::GetIO().MouseWheel;
+    GImNodes->MultipleSelectModifier =
+        (GImNodes->Io.MultipleSelectModifier.Modifier != NULL
+             ? *GImNodes->Io.MultipleSelectModifier.Modifier
+             : ImGui::GetIO().KeyCtrl);
+
+    GImNodes->ActiveAttribute = false;
+
+    ImGui::BeginGroup();
+    {
+        ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(1.f, 1.f));
+        ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.f, 0.f));
+        ImGui::PushStyleColor(ImGuiCol_ChildBg, GImNodes->Style.Colors[ImNodesCol_GridBackground]);
+        ImGui::BeginChild(
+            "scrolling_region",
+            ImVec2(0.f, 0.f),
+            true,
+            ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoMove |
+                ImGuiWindowFlags_NoScrollWithMouse);
+        GImNodes->CanvasOriginScreenSpace = ImGui::GetCursorScreenPos();
+
+        // NOTE: we have to fetch the canvas draw list *after* we call
+        // BeginChild(), otherwise the ImGui UI elements are going to be
+        // rendered into the parent window draw list.
+        DrawListSet(ImGui::GetWindowDrawList());
+
+        {
+            const ImVec2 canvas_size = ImGui::GetWindowSize();
+            GImNodes->CanvasRectScreenSpace = ImRect(
+                EditorSpaceToScreenSpace(ImVec2(0.f, 0.f)), EditorSpaceToScreenSpace(canvas_size));
+
+            if (GImNodes->Style.Flags & ImNodesStyleFlags_GridLines)
+            {
+                DrawGrid(editor, canvas_size);
+            }
+        }
+    }
+}
+
+void EndNodeEditor()
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_Editor);
+    GImNodes->CurrentScope = ImNodesScope_None;
+
+    ImNodesEditorContext& editor = EditorContextGet();
+
+    bool no_grid_content = editor.GridContentBounds.IsInverted();
+    if (no_grid_content)
+    {
+        editor.GridContentBounds = ScreenSpaceToGridSpace(editor, GImNodes->CanvasRectScreenSpace);
+    }
+
+    // Detect ImGui interaction first, because it blocks interaction with the rest of the UI
+
+    if (GImNodes->LeftMouseClicked && ImGui::IsAnyItemActive())
+    {
+        editor.ClickInteraction.Type = ImNodesClickInteractionType_ImGuiItem;
+    }
+
+    // Detect which UI element is being hovered over. Detection is done in a hierarchical fashion,
+    // because a UI element being hovered excludes any other as being hovered over.
+
+    // Don't do hovering detection for nodes/links/pins when interacting with the mini-map, since
+    // its an *overlay* with its own interaction behavior and must have precedence during mouse
+    // interaction.
+
+    if ((editor.ClickInteraction.Type == ImNodesClickInteractionType_None ||
+         editor.ClickInteraction.Type == ImNodesClickInteractionType_LinkCreation) &&
+        MouseInCanvas() && !IsMiniMapHovered())
+    {
+        // Pins needs some special care. We need to check the depth stack to see which pins are
+        // being occluded by other nodes.
+        ResolveOccludedPins(editor, GImNodes->OccludedPinIndices);
+
+        GImNodes->HoveredPinIdx = ResolveHoveredPin(editor.Pins, GImNodes->OccludedPinIndices);
+
+        if (!GImNodes->HoveredPinIdx.HasValue())
+        {
+            // Resolve which node is actually on top and being hovered using the depth stack.
+            GImNodes->HoveredNodeIdx = ResolveHoveredNode(editor.NodeDepthOrder);
+        }
+
+        // We don't check for hovered pins here, because if we want to detach a link by clicking and
+        // dragging, we need to have both a link and pin hovered.
+        if (!GImNodes->HoveredNodeIdx.HasValue())
+        {
+            GImNodes->HoveredLinkIdx = ResolveHoveredLink(editor.Links, editor.Pins);
+        }
+    }
+
+    for (int node_idx = 0; node_idx < editor.Nodes.Pool.size(); ++node_idx)
+    {
+        if (editor.Nodes.InUse[node_idx])
+        {
+            DrawListActivateNodeBackground(node_idx);
+            DrawNode(editor, node_idx);
+        }
+    }
+
+    // In order to render the links underneath the nodes, we want to first select the bottom draw
+    // channel.
+    GImNodes->CanvasDrawList->ChannelsSetCurrent(0);
+
+    for (int link_idx = 0; link_idx < editor.Links.Pool.size(); ++link_idx)
+    {
+        if (editor.Links.InUse[link_idx])
+        {
+            DrawLink(editor, link_idx);
+        }
+    }
+
+    // Render the click interaction UI elements (partial links, box selector) on top of everything
+    // else.
+
+    DrawListAppendClickInteractionChannel();
+    DrawListActivateClickInteractionChannel();
+
+    if (IsMiniMapActive())
+    {
+        CalcMiniMapLayout();
+        MiniMapUpdate();
+    }
+
+    // Handle node graph interaction
+
+    if (!IsMiniMapHovered())
+    {
+        if (GImNodes->LeftMouseClicked && GImNodes->HoveredLinkIdx.HasValue())
+        {
+            BeginLinkInteraction(editor, GImNodes->HoveredLinkIdx.Value(), GImNodes->HoveredPinIdx);
+        }
+
+        else if (GImNodes->LeftMouseClicked && GImNodes->HoveredPinIdx.HasValue())
+        {
+            BeginLinkCreation(editor, GImNodes->HoveredPinIdx.Value());
+        }
+
+        else if (GImNodes->LeftMouseClicked && GImNodes->HoveredNodeIdx.HasValue())
+        {
+            BeginNodeSelection(editor, GImNodes->HoveredNodeIdx.Value());
+        }
+
+        else if (
+            GImNodes->LeftMouseClicked || GImNodes->LeftMouseReleased ||
+            GImNodes->AltMouseClicked || GImNodes->AltMouseScrollDelta != 0.f)
+        {
+            BeginCanvasInteraction(editor);
+        }
+
+        bool should_auto_pan =
+            editor.ClickInteraction.Type == ImNodesClickInteractionType_BoxSelection ||
+            editor.ClickInteraction.Type == ImNodesClickInteractionType_LinkCreation ||
+            editor.ClickInteraction.Type == ImNodesClickInteractionType_Node;
+        if (should_auto_pan && !MouseInCanvas())
+        {
+            ImVec2 mouse = ImGui::GetMousePos();
+            ImVec2 center = GImNodes->CanvasRectScreenSpace.GetCenter();
+            ImVec2 direction = (center - mouse);
+            direction = direction * ImInvLength(direction, 0.0);
+
+            editor.AutoPanningDelta =
+                direction * ImGui::GetIO().DeltaTime * GImNodes->Io.AutoPanningSpeed;
+            editor.Panning += editor.AutoPanningDelta;
+        }
+    }
+    ClickInteractionUpdate(editor);
+
+    // At this point, draw commands have been issued for all nodes (and pins). Update the node pool
+    // to detect unused node slots and remove those indices from the depth stack before sorting the
+    // node draw commands by depth.
+    ObjectPoolUpdate(editor.Nodes);
+    ObjectPoolUpdate(editor.Pins);
+
+    DrawListSortChannelsByDepth(editor.NodeDepthOrder);
+
+    // After the links have been rendered, the link pool can be updated as well.
+    ObjectPoolUpdate(editor.Links);
+
+    // Finally, merge the draw channels
+    GImNodes->CanvasDrawList->ChannelsMerge();
+
+    // pop style
+    ImGui::EndChild();      // end scrolling region
+    ImGui::PopStyleColor(); // pop child window background color
+    ImGui::PopStyleVar();   // pop window padding
+    ImGui::PopStyleVar();   // pop frame padding
+    ImGui::EndGroup();
+}
+
+void MiniMap(
+    const float                                      minimap_size_fraction,
+    const ImNodesMiniMapLocation                     location,
+    const ImNodesMiniMapNodeHoveringCallback         node_hovering_callback,
+    const ImNodesMiniMapNodeHoveringCallbackUserData node_hovering_callback_data)
+{
+    // Check that editor size fraction is sane; must be in the range (0, 1]
+    IM_ASSERT(minimap_size_fraction > 0.f && minimap_size_fraction <= 1.f);
+
+    // Remember to call before EndNodeEditor
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_Editor);
+
+    ImNodesEditorContext& editor = EditorContextGet();
+
+    editor.MiniMapEnabled = true;
+    editor.MiniMapSizeFraction = minimap_size_fraction;
+    editor.MiniMapLocation = location;
+
+    // Set node hovering callback information
+    editor.MiniMapNodeHoveringCallback = node_hovering_callback;
+    editor.MiniMapNodeHoveringCallbackUserData = node_hovering_callback_data;
+
+    // Actual drawing/updating of the MiniMap is done in EndNodeEditor so that
+    // mini map is draw over everything and all pin/link positions are updated
+    // correctly relative to their respective nodes. Hence, we must store some of
+    // of the state for the mini map in GImNodes for the actual drawing/updating
+}
+
+void BeginNode(const int node_id)
+{
+    // Remember to call BeginNodeEditor before calling BeginNode
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_Editor);
+    GImNodes->CurrentScope = ImNodesScope_Node;
+
+    ImNodesEditorContext& editor = EditorContextGet();
+
+    const int node_idx = ObjectPoolFindOrCreateIndex(editor.Nodes, node_id);
+    GImNodes->CurrentNodeIdx = node_idx;
+
+    ImNodeData& node = editor.Nodes.Pool[node_idx];
+    node.ColorStyle.Background = GImNodes->Style.Colors[ImNodesCol_NodeBackground];
+    node.ColorStyle.BackgroundHovered = GImNodes->Style.Colors[ImNodesCol_NodeBackgroundHovered];
+    node.ColorStyle.BackgroundSelected = GImNodes->Style.Colors[ImNodesCol_NodeBackgroundSelected];
+    node.ColorStyle.Outline = GImNodes->Style.Colors[ImNodesCol_NodeOutline];
+    node.ColorStyle.Titlebar = GImNodes->Style.Colors[ImNodesCol_TitleBar];
+    node.ColorStyle.TitlebarHovered = GImNodes->Style.Colors[ImNodesCol_TitleBarHovered];
+    node.ColorStyle.TitlebarSelected = GImNodes->Style.Colors[ImNodesCol_TitleBarSelected];
+    node.LayoutStyle.CornerRounding = GImNodes->Style.NodeCornerRounding;
+    node.LayoutStyle.Padding = GImNodes->Style.NodePadding;
+    node.LayoutStyle.BorderThickness = GImNodes->Style.NodeBorderThickness;
+
+    // ImGui::SetCursorPos sets the cursor position, local to the current widget
+    // (in this case, the child object started in BeginNodeEditor). Use
+    // ImGui::SetCursorScreenPos to set the screen space coordinates directly.
+    ImGui::SetCursorPos(GridSpaceToEditorSpace(editor, GetNodeTitleBarOrigin(node)));
+
+    DrawListAddNode(node_idx);
+    DrawListActivateCurrentNodeForeground();
+
+    ImGui::PushID(node.Id);
+    ImGui::BeginGroup();
+}
+
+void EndNode()
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_Node);
+    GImNodes->CurrentScope = ImNodesScope_Editor;
+
+    ImNodesEditorContext& editor = EditorContextGet();
+
+    // The node's rectangle depends on the ImGui UI group size.
+    ImGui::EndGroup();
+    ImGui::PopID();
+
+    ImNodeData& node = editor.Nodes.Pool[GImNodes->CurrentNodeIdx];
+    node.Rect = GetItemRect();
+    node.Rect.Expand(node.LayoutStyle.Padding);
+
+    editor.GridContentBounds.Add(node.Origin);
+    editor.GridContentBounds.Add(node.Origin + node.Rect.GetSize());
+
+    if (node.Rect.Contains(GImNodes->MousePos))
+    {
+        GImNodes->NodeIndicesOverlappingWithMouse.push_back(GImNodes->CurrentNodeIdx);
+    }
+}
+
+ImVec2 GetNodeDimensions(int node_id)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    const int             node_idx = ObjectPoolFind(editor.Nodes, node_id);
+    IM_ASSERT(node_idx != -1); // invalid node_id
+    const ImNodeData& node = editor.Nodes.Pool[node_idx];
+    return node.Rect.GetSize();
+}
+
+void BeginNodeTitleBar()
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_Node);
+    ImGui::BeginGroup();
+}
+
+void EndNodeTitleBar()
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_Node);
+    ImGui::EndGroup();
+
+    ImNodesEditorContext& editor = EditorContextGet();
+    ImNodeData&           node = editor.Nodes.Pool[GImNodes->CurrentNodeIdx];
+    node.TitleBarContentRect = GetItemRect();
+
+    ImGui::ItemAdd(GetNodeTitleRect(node), ImGui::GetID("title_bar"));
+
+    ImGui::SetCursorPos(GridSpaceToEditorSpace(editor, GetNodeContentOrigin(node)));
+}
+
+void BeginInputAttribute(const int id, const ImNodesPinShape shape)
+{
+    BeginPinAttribute(id, ImNodesAttributeType_Input, shape, GImNodes->CurrentNodeIdx);
+}
+
+void EndInputAttribute() { EndPinAttribute(); }
+
+void BeginOutputAttribute(const int id, const ImNodesPinShape shape)
+{
+    BeginPinAttribute(id, ImNodesAttributeType_Output, shape, GImNodes->CurrentNodeIdx);
+}
+
+void EndOutputAttribute() { EndPinAttribute(); }
+
+void BeginStaticAttribute(const int id)
+{
+    // Make sure to call BeginNode() before calling BeginAttribute()
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_Node);
+    GImNodes->CurrentScope = ImNodesScope_Attribute;
+
+    GImNodes->CurrentAttributeId = id;
+
+    ImGui::BeginGroup();
+    ImGui::PushID(id);
+}
+
+void EndStaticAttribute()
+{
+    // Make sure to call BeginNode() before calling BeginAttribute()
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_Attribute);
+    GImNodes->CurrentScope = ImNodesScope_Node;
+
+    ImGui::PopID();
+    ImGui::EndGroup();
+
+    if (ImGui::IsItemActive())
+    {
+        GImNodes->ActiveAttribute = true;
+        GImNodes->ActiveAttributeId = GImNodes->CurrentAttributeId;
+    }
+}
+
+void PushAttributeFlag(const ImNodesAttributeFlags flag)
+{
+    GImNodes->CurrentAttributeFlags |= flag;
+    GImNodes->AttributeFlagStack.push_back(GImNodes->CurrentAttributeFlags);
+}
+
+void PopAttributeFlag()
+{
+    // PopAttributeFlag called without a matching PushAttributeFlag!
+    // The bottom value is always the default value, pushed in Initialize().
+    IM_ASSERT(GImNodes->AttributeFlagStack.size() > 1);
+
+    GImNodes->AttributeFlagStack.pop_back();
+    GImNodes->CurrentAttributeFlags = GImNodes->AttributeFlagStack.back();
+}
+
+void Link(const int id, const int start_attr_id, const int end_attr_id)
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_Editor);
+
+    ImNodesEditorContext& editor = EditorContextGet();
+    ImLinkData&           link = ObjectPoolFindOrCreateObject(editor.Links, id);
+    link.Id = id;
+    link.StartPinIdx = ObjectPoolFindOrCreateIndex(editor.Pins, start_attr_id);
+    link.EndPinIdx = ObjectPoolFindOrCreateIndex(editor.Pins, end_attr_id);
+    link.ColorStyle.Base = GImNodes->Style.Colors[ImNodesCol_Link];
+    link.ColorStyle.Hovered = GImNodes->Style.Colors[ImNodesCol_LinkHovered];
+    link.ColorStyle.Selected = GImNodes->Style.Colors[ImNodesCol_LinkSelected];
+
+    // Check if this link was created by the current link event
+    if ((editor.ClickInteraction.Type == ImNodesClickInteractionType_LinkCreation &&
+         editor.Pins.Pool[link.EndPinIdx].Flags & ImNodesAttributeFlags_EnableLinkCreationOnSnap &&
+         editor.ClickInteraction.LinkCreation.StartPinIdx == link.StartPinIdx &&
+         editor.ClickInteraction.LinkCreation.EndPinIdx == link.EndPinIdx) ||
+        (editor.ClickInteraction.LinkCreation.StartPinIdx == link.EndPinIdx &&
+         editor.ClickInteraction.LinkCreation.EndPinIdx == link.StartPinIdx))
+    {
+        GImNodes->SnapLinkIdx = ObjectPoolFindOrCreateIndex(editor.Links, id);
+    }
+}
+
+void PushColorStyle(const ImNodesCol item, unsigned int color)
+{
+    GImNodes->ColorModifierStack.push_back(ImNodesColElement(GImNodes->Style.Colors[item], item));
+    GImNodes->Style.Colors[item] = color;
+}
+
+void PopColorStyle()
+{
+    IM_ASSERT(GImNodes->ColorModifierStack.size() > 0);
+    const ImNodesColElement elem = GImNodes->ColorModifierStack.back();
+    GImNodes->Style.Colors[elem.Item] = elem.Color;
+    GImNodes->ColorModifierStack.pop_back();
+}
+
+struct ImNodesStyleVarInfo
+{
+    ImGuiDataType Type;
+    ImU32         Count;
+    ImU32         Offset;
+    void* GetVarPtr(ImNodesStyle* style) const { return (void*)((unsigned char*)style + Offset); }
+};
+
+static const ImNodesStyleVarInfo GStyleVarInfo[] = {
+    // ImNodesStyleVar_GridSpacing
+    {ImGuiDataType_Float, 1, (ImU32)offsetof(ImNodesStyle, GridSpacing)},
+    // ImNodesStyleVar_NodeCornerRounding
+    {ImGuiDataType_Float, 1, (ImU32)offsetof(ImNodesStyle, NodeCornerRounding)},
+    // ImNodesStyleVar_NodePadding
+    {ImGuiDataType_Float, 2, (ImU32)offsetof(ImNodesStyle, NodePadding)},
+    // ImNodesStyleVar_NodeBorderThickness
+    {ImGuiDataType_Float, 1, (ImU32)offsetof(ImNodesStyle, NodeBorderThickness)},
+    // ImNodesStyleVar_LinkThickness
+    {ImGuiDataType_Float, 1, (ImU32)offsetof(ImNodesStyle, LinkThickness)},
+    // ImNodesStyleVar_LinkLineSegmentsPerLength
+    {ImGuiDataType_Float, 1, (ImU32)offsetof(ImNodesStyle, LinkLineSegmentsPerLength)},
+    // ImNodesStyleVar_LinkHoverDistance
+    {ImGuiDataType_Float, 1, (ImU32)offsetof(ImNodesStyle, LinkHoverDistance)},
+    // ImNodesStyleVar_PinCircleRadius
+    {ImGuiDataType_Float, 1, (ImU32)offsetof(ImNodesStyle, PinCircleRadius)},
+    // ImNodesStyleVar_PinQuadSideLength
+    {ImGuiDataType_Float, 1, (ImU32)offsetof(ImNodesStyle, PinQuadSideLength)},
+    // ImNodesStyleVar_PinTriangleSideLength
+    {ImGuiDataType_Float, 1, (ImU32)offsetof(ImNodesStyle, PinTriangleSideLength)},
+    // ImNodesStyleVar_PinLineThickness
+    {ImGuiDataType_Float, 1, (ImU32)offsetof(ImNodesStyle, PinLineThickness)},
+    // ImNodesStyleVar_PinHoverRadius
+    {ImGuiDataType_Float, 1, (ImU32)offsetof(ImNodesStyle, PinHoverRadius)},
+    // ImNodesStyleVar_PinOffset
+    {ImGuiDataType_Float, 1, (ImU32)offsetof(ImNodesStyle, PinOffset)},
+    // ImNodesStyleVar_MiniMapPadding
+    {ImGuiDataType_Float, 2, (ImU32)offsetof(ImNodesStyle, MiniMapPadding)},
+    // ImNodesStyleVar_MiniMapOffset
+    {ImGuiDataType_Float, 2, (ImU32)offsetof(ImNodesStyle, MiniMapOffset)},
+};
+
+static const ImNodesStyleVarInfo* GetStyleVarInfo(ImNodesStyleVar idx)
+{
+    IM_ASSERT(idx >= 0 && idx < ImNodesStyleVar_COUNT);
+    IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImNodesStyleVar_COUNT);
+    return &GStyleVarInfo[idx];
+}
+
+void PushStyleVar(const ImNodesStyleVar item, const float value)
+{
+    const ImNodesStyleVarInfo* var_info = GetStyleVarInfo(item);
+    if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1)
+    {
+        float& style_var = *(float*)var_info->GetVarPtr(&GImNodes->Style);
+        GImNodes->StyleModifierStack.push_back(ImNodesStyleVarElement(item, style_var));
+        style_var = value;
+        return;
+    }
+    IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!");
+}
+
+void PushStyleVar(const ImNodesStyleVar item, const ImVec2& value)
+{
+    const ImNodesStyleVarInfo* var_info = GetStyleVarInfo(item);
+    if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2)
+    {
+        ImVec2& style_var = *(ImVec2*)var_info->GetVarPtr(&GImNodes->Style);
+        GImNodes->StyleModifierStack.push_back(ImNodesStyleVarElement(item, style_var));
+        style_var = value;
+        return;
+    }
+    IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!");
+}
+
+void PopStyleVar(int count)
+{
+    while (count > 0)
+    {
+        IM_ASSERT(GImNodes->StyleModifierStack.size() > 0);
+        const ImNodesStyleVarElement style_backup = GImNodes->StyleModifierStack.back();
+        GImNodes->StyleModifierStack.pop_back();
+        const ImNodesStyleVarInfo* var_info = GetStyleVarInfo(style_backup.Item);
+        void*                      style_var = var_info->GetVarPtr(&GImNodes->Style);
+        if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1)
+        {
+            ((float*)style_var)[0] = style_backup.FloatValue[0];
+        }
+        else if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2)
+        {
+            ((float*)style_var)[0] = style_backup.FloatValue[0];
+            ((float*)style_var)[1] = style_backup.FloatValue[1];
+        }
+        count--;
+    }
+}
+
+void SetNodeScreenSpacePos(const int node_id, const ImVec2& screen_space_pos)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    ImNodeData&           node = ObjectPoolFindOrCreateObject(editor.Nodes, node_id);
+    node.Origin = ScreenSpaceToGridSpace(editor, screen_space_pos);
+}
+
+void SetNodeEditorSpacePos(const int node_id, const ImVec2& editor_space_pos)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    ImNodeData&           node = ObjectPoolFindOrCreateObject(editor.Nodes, node_id);
+    node.Origin = EditorSpaceToGridSpace(editor, editor_space_pos);
+}
+
+void SetNodeGridSpacePos(const int node_id, const ImVec2& grid_pos)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    ImNodeData&           node = ObjectPoolFindOrCreateObject(editor.Nodes, node_id);
+    node.Origin = grid_pos;
+}
+
+void SetNodeDraggable(const int node_id, const bool draggable)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    ImNodeData&           node = ObjectPoolFindOrCreateObject(editor.Nodes, node_id);
+    node.Draggable = draggable;
+}
+
+ImVec2 GetNodeScreenSpacePos(const int node_id)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    const int             node_idx = ObjectPoolFind(editor.Nodes, node_id);
+    IM_ASSERT(node_idx != -1);
+    ImNodeData& node = editor.Nodes.Pool[node_idx];
+    return GridSpaceToScreenSpace(editor, node.Origin);
+}
+
+ImVec2 GetNodeEditorSpacePos(const int node_id)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    const int             node_idx = ObjectPoolFind(editor.Nodes, node_id);
+    IM_ASSERT(node_idx != -1);
+    ImNodeData& node = editor.Nodes.Pool[node_idx];
+    return GridSpaceToEditorSpace(editor, node.Origin);
+}
+
+ImVec2 GetNodeGridSpacePos(const int node_id)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    const int             node_idx = ObjectPoolFind(editor.Nodes, node_id);
+    IM_ASSERT(node_idx != -1);
+    ImNodeData& node = editor.Nodes.Pool[node_idx];
+    return node.Origin;
+}
+
+void SnapNodeToGrid(int node_id)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    ImNodeData&           node = ObjectPoolFindOrCreateObject(editor.Nodes, node_id);
+    node.Origin = SnapOriginToGrid(node.Origin);
+}
+
+bool IsEditorHovered() { return MouseInCanvas(); }
+
+bool IsNodeHovered(int* const node_id)
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_None);
+    IM_ASSERT(node_id != NULL);
+
+    const bool is_hovered = GImNodes->HoveredNodeIdx.HasValue();
+    if (is_hovered)
+    {
+        const ImNodesEditorContext& editor = EditorContextGet();
+        *node_id = editor.Nodes.Pool[GImNodes->HoveredNodeIdx.Value()].Id;
+    }
+    return is_hovered;
+}
+
+bool IsLinkHovered(int* const link_id)
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_None);
+    IM_ASSERT(link_id != NULL);
+
+    const bool is_hovered = GImNodes->HoveredLinkIdx.HasValue();
+    if (is_hovered)
+    {
+        const ImNodesEditorContext& editor = EditorContextGet();
+        *link_id = editor.Links.Pool[GImNodes->HoveredLinkIdx.Value()].Id;
+    }
+    return is_hovered;
+}
+
+bool IsPinHovered(int* const attr)
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_None);
+    IM_ASSERT(attr != NULL);
+
+    const bool is_hovered = GImNodes->HoveredPinIdx.HasValue();
+    if (is_hovered)
+    {
+        const ImNodesEditorContext& editor = EditorContextGet();
+        *attr = editor.Pins.Pool[GImNodes->HoveredPinIdx.Value()].Id;
+    }
+    return is_hovered;
+}
+
+int NumSelectedNodes()
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_None);
+    const ImNodesEditorContext& editor = EditorContextGet();
+    return editor.SelectedNodeIndices.size();
+}
+
+int NumSelectedLinks()
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_None);
+    const ImNodesEditorContext& editor = EditorContextGet();
+    return editor.SelectedLinkIndices.size();
+}
+
+void GetSelectedNodes(int* node_ids)
+{
+    IM_ASSERT(node_ids != NULL);
+
+    const ImNodesEditorContext& editor = EditorContextGet();
+    for (int i = 0; i < editor.SelectedNodeIndices.size(); ++i)
+    {
+        const int node_idx = editor.SelectedNodeIndices[i];
+        node_ids[i] = editor.Nodes.Pool[node_idx].Id;
+    }
+}
+
+void GetSelectedLinks(int* link_ids)
+{
+    IM_ASSERT(link_ids != NULL);
+
+    const ImNodesEditorContext& editor = EditorContextGet();
+    for (int i = 0; i < editor.SelectedLinkIndices.size(); ++i)
+    {
+        const int link_idx = editor.SelectedLinkIndices[i];
+        link_ids[i] = editor.Links.Pool[link_idx].Id;
+    }
+}
+
+void ClearNodeSelection()
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    editor.SelectedNodeIndices.clear();
+}
+
+void ClearNodeSelection(int node_id)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    ClearObjectSelection(editor.Nodes, editor.SelectedNodeIndices, node_id);
+}
+
+void ClearLinkSelection()
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    editor.SelectedLinkIndices.clear();
+}
+
+void ClearLinkSelection(int link_id)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    ClearObjectSelection(editor.Links, editor.SelectedLinkIndices, link_id);
+}
+
+void SelectNode(int node_id)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    SelectObject(editor.Nodes, editor.SelectedNodeIndices, node_id);
+}
+
+void SelectLink(int link_id)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    SelectObject(editor.Links, editor.SelectedLinkIndices, link_id);
+}
+
+bool IsNodeSelected(int node_id)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    return IsObjectSelected(editor.Nodes, editor.SelectedNodeIndices, node_id);
+}
+
+bool IsLinkSelected(int link_id)
+{
+    ImNodesEditorContext& editor = EditorContextGet();
+    return IsObjectSelected(editor.Links, editor.SelectedLinkIndices, link_id);
+}
+
+bool IsAttributeActive()
+{
+    IM_ASSERT((GImNodes->CurrentScope & ImNodesScope_Node) != 0);
+
+    if (!GImNodes->ActiveAttribute)
+    {
+        return false;
+    }
+
+    return GImNodes->ActiveAttributeId == GImNodes->CurrentAttributeId;
+}
+
+bool IsAnyAttributeActive(int* const attribute_id)
+{
+    IM_ASSERT((GImNodes->CurrentScope & (ImNodesScope_Node | ImNodesScope_Attribute)) == 0);
+
+    if (!GImNodes->ActiveAttribute)
+    {
+        return false;
+    }
+
+    if (attribute_id != NULL)
+    {
+        *attribute_id = GImNodes->ActiveAttributeId;
+    }
+
+    return true;
+}
+
+bool IsLinkStarted(int* const started_at_id)
+{
+    // Call this function after EndNodeEditor()!
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_None);
+    IM_ASSERT(started_at_id != NULL);
+
+    const bool is_started = (GImNodes->ImNodesUIState & ImNodesUIState_LinkStarted) != 0;
+    if (is_started)
+    {
+        const ImNodesEditorContext& editor = EditorContextGet();
+        const int                   pin_idx = editor.ClickInteraction.LinkCreation.StartPinIdx;
+        *started_at_id = editor.Pins.Pool[pin_idx].Id;
+    }
+
+    return is_started;
+}
+
+bool IsLinkDropped(int* const started_at_id, const bool including_detached_links)
+{
+    // Call this function after EndNodeEditor()!
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_None);
+
+    const ImNodesEditorContext& editor = EditorContextGet();
+
+    const bool link_dropped =
+        (GImNodes->ImNodesUIState & ImNodesUIState_LinkDropped) != 0 &&
+        (including_detached_links ||
+         editor.ClickInteraction.LinkCreation.Type != ImNodesLinkCreationType_FromDetach);
+
+    if (link_dropped && started_at_id)
+    {
+        const int pin_idx = editor.ClickInteraction.LinkCreation.StartPinIdx;
+        *started_at_id = editor.Pins.Pool[pin_idx].Id;
+    }
+
+    return link_dropped;
+}
+
+bool IsLinkCreated(
+    int* const  started_at_pin_id,
+    int* const  ended_at_pin_id,
+    bool* const created_from_snap)
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_None);
+    IM_ASSERT(started_at_pin_id != NULL);
+    IM_ASSERT(ended_at_pin_id != NULL);
+
+    const bool is_created = (GImNodes->ImNodesUIState & ImNodesUIState_LinkCreated) != 0;
+
+    if (is_created)
+    {
+        const ImNodesEditorContext& editor = EditorContextGet();
+        const int                   start_idx = editor.ClickInteraction.LinkCreation.StartPinIdx;
+        const int        end_idx = editor.ClickInteraction.LinkCreation.EndPinIdx.Value();
+        const ImPinData& start_pin = editor.Pins.Pool[start_idx];
+        const ImPinData& end_pin = editor.Pins.Pool[end_idx];
+
+        if (start_pin.Type == ImNodesAttributeType_Output)
+        {
+            *started_at_pin_id = start_pin.Id;
+            *ended_at_pin_id = end_pin.Id;
+        }
+        else
+        {
+            *started_at_pin_id = end_pin.Id;
+            *ended_at_pin_id = start_pin.Id;
+        }
+
+        if (created_from_snap)
+        {
+            *created_from_snap =
+                editor.ClickInteraction.Type == ImNodesClickInteractionType_LinkCreation;
+        }
+    }
+
+    return is_created;
+}
+
+bool IsLinkCreated(
+    int*  started_at_node_id,
+    int*  started_at_pin_id,
+    int*  ended_at_node_id,
+    int*  ended_at_pin_id,
+    bool* created_from_snap)
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_None);
+    IM_ASSERT(started_at_node_id != NULL);
+    IM_ASSERT(started_at_pin_id != NULL);
+    IM_ASSERT(ended_at_node_id != NULL);
+    IM_ASSERT(ended_at_pin_id != NULL);
+
+    const bool is_created = (GImNodes->ImNodesUIState & ImNodesUIState_LinkCreated) != 0;
+
+    if (is_created)
+    {
+        const ImNodesEditorContext& editor = EditorContextGet();
+        const int                   start_idx = editor.ClickInteraction.LinkCreation.StartPinIdx;
+        const int         end_idx = editor.ClickInteraction.LinkCreation.EndPinIdx.Value();
+        const ImPinData&  start_pin = editor.Pins.Pool[start_idx];
+        const ImNodeData& start_node = editor.Nodes.Pool[start_pin.ParentNodeIdx];
+        const ImPinData&  end_pin = editor.Pins.Pool[end_idx];
+        const ImNodeData& end_node = editor.Nodes.Pool[end_pin.ParentNodeIdx];
+
+        if (start_pin.Type == ImNodesAttributeType_Output)
+        {
+            *started_at_pin_id = start_pin.Id;
+            *started_at_node_id = start_node.Id;
+            *ended_at_pin_id = end_pin.Id;
+            *ended_at_node_id = end_node.Id;
+        }
+        else
+        {
+            *started_at_pin_id = end_pin.Id;
+            *started_at_node_id = end_node.Id;
+            *ended_at_pin_id = start_pin.Id;
+            *ended_at_node_id = start_node.Id;
+        }
+
+        if (created_from_snap)
+        {
+            *created_from_snap =
+                editor.ClickInteraction.Type == ImNodesClickInteractionType_LinkCreation;
+        }
+    }
+
+    return is_created;
+}
+
+bool IsLinkDestroyed(int* const link_id)
+{
+    IM_ASSERT(GImNodes->CurrentScope == ImNodesScope_None);
+
+    const bool link_destroyed = GImNodes->DeletedLinkIdx.HasValue();
+    if (link_destroyed)
+    {
+        const ImNodesEditorContext& editor = EditorContextGet();
+        const int                   link_idx = GImNodes->DeletedLinkIdx.Value();
+        *link_id = editor.Links.Pool[link_idx].Id;
+    }
+
+    return link_destroyed;
+}
+
+namespace
+{
+void NodeLineHandler(ImNodesEditorContext& editor, const char* const line)
+{
+    int id;
+    int x, y;
+    if (sscanf(line, "[node.%i", &id) == 1)
+    {
+        const int node_idx = ObjectPoolFindOrCreateIndex(editor.Nodes, id);
+        GImNodes->CurrentNodeIdx = node_idx;
+        ImNodeData& node = editor.Nodes.Pool[node_idx];
+        node.Id = id;
+    }
+    else if (sscanf(line, "origin=%i,%i", &x, &y) == 2)
+    {
+        ImNodeData& node = editor.Nodes.Pool[GImNodes->CurrentNodeIdx];
+        node.Origin = SnapOriginToGrid(ImVec2((float)x, (float)y));
+    }
+}
+
+void EditorLineHandler(ImNodesEditorContext& editor, const char* const line)
+{
+    (void)sscanf(line, "panning=%f,%f", &editor.Panning.x, &editor.Panning.y);
+}
+} // namespace
+
+const char* SaveCurrentEditorStateToIniString(size_t* const data_size)
+{
+    return SaveEditorStateToIniString(&EditorContextGet(), data_size);
+}
+
+const char* SaveEditorStateToIniString(
+    const ImNodesEditorContext* const editor_ptr,
+    size_t* const                     data_size)
+{
+    IM_ASSERT(editor_ptr != NULL);
+    const ImNodesEditorContext& editor = *editor_ptr;
+
+    GImNodes->TextBuffer.clear();
+    // TODO: check to make sure that the estimate is the upper bound of element
+    GImNodes->TextBuffer.reserve(64 * editor.Nodes.Pool.size());
+
+    GImNodes->TextBuffer.appendf(
+        "[editor]\npanning=%i,%i\n", (int)editor.Panning.x, (int)editor.Panning.y);
+
+    for (int i = 0; i < editor.Nodes.Pool.size(); i++)
+    {
+        if (editor.Nodes.InUse[i])
+        {
+            const ImNodeData& node = editor.Nodes.Pool[i];
+            GImNodes->TextBuffer.appendf("\n[node.%d]\n", node.Id);
+            GImNodes->TextBuffer.appendf("origin=%i,%i\n", (int)node.Origin.x, (int)node.Origin.y);
+        }
+    }
+
+    if (data_size != NULL)
+    {
+        *data_size = GImNodes->TextBuffer.size();
+    }
+
+    return GImNodes->TextBuffer.c_str();
+}
+
+void LoadCurrentEditorStateFromIniString(const char* const data, const size_t data_size)
+{
+    LoadEditorStateFromIniString(&EditorContextGet(), data, data_size);
+}
+
+void LoadEditorStateFromIniString(
+    ImNodesEditorContext* const editor_ptr,
+    const char* const           data,
+    const size_t                data_size)
+{
+    if (data_size == 0u)
+    {
+        return;
+    }
+
+    ImNodesEditorContext& editor = editor_ptr == NULL ? EditorContextGet() : *editor_ptr;
+
+    char*       buf = (char*)ImGui::MemAlloc(data_size + 1);
+    const char* buf_end = buf + data_size;
+    memcpy(buf, data, data_size);
+    buf[data_size] = 0;
+
+    void (*line_handler)(ImNodesEditorContext&, const char*);
+    line_handler = NULL;
+    char* line_end = NULL;
+    for (char* line = buf; line < buf_end; line = line_end + 1)
+    {
+        while (*line == '\n' || *line == '\r')
+        {
+            line++;
+        }
+        line_end = line;
+        while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
+        {
+            line_end++;
+        }
+        line_end[0] = 0;
+
+        if (*line == ';' || *line == '\0')
+        {
+            continue;
+        }
+
+        if (line[0] == '[' && line_end[-1] == ']')
+        {
+            line_end[-1] = 0;
+            if (strncmp(line + 1, "node", 4) == 0)
+            {
+                line_handler = NodeLineHandler;
+            }
+            else if (strcmp(line + 1, "editor") == 0)
+            {
+                line_handler = EditorLineHandler;
+            }
+        }
+
+        if (line_handler != NULL)
+        {
+            line_handler(editor, line);
+        }
+    }
+    ImGui::MemFree(buf);
+}
+
+void SaveCurrentEditorStateToIniFile(const char* const file_name)
+{
+    SaveEditorStateToIniFile(&EditorContextGet(), file_name);
+}
+
+void SaveEditorStateToIniFile(const ImNodesEditorContext* const editor, const char* const file_name)
+{
+    size_t      data_size = 0u;
+    const char* data = SaveEditorStateToIniString(editor, &data_size);
+    FILE*       file = ImFileOpen(file_name, "wt");
+    if (!file)
+    {
+        return;
+    }
+
+    fwrite(data, sizeof(char), data_size, file);
+    fclose(file);
+}
+
+void LoadCurrentEditorStateFromIniFile(const char* const file_name)
+{
+    LoadEditorStateFromIniFile(&EditorContextGet(), file_name);
+}
+
+void LoadEditorStateFromIniFile(ImNodesEditorContext* const editor, const char* const file_name)
+{
+    size_t data_size = 0u;
+    char*  file_data = (char*)ImFileLoadToMemory(file_name, "rb", &data_size);
+
+    if (!file_data)
+    {
+        return;
+    }
+
+    LoadEditorStateFromIniString(editor, file_data, data_size);
+    ImGui::MemFree(file_data);
+}
+} // namespace IMNODES_NAMESPACE
diff --git a/cbits/imnodes/imnodes.h b/cbits/imnodes/imnodes.h
new file mode 100644
--- /dev/null
+++ b/cbits/imnodes/imnodes.h
@@ -0,0 +1,440 @@
+#pragma once
+
+#include <stddef.h>
+#include <imgui.h>
+
+#ifdef IMNODES_USER_CONFIG
+#include IMNODES_USER_CONFIG
+#endif
+
+#ifndef IMNODES_NAMESPACE
+#define IMNODES_NAMESPACE ImNodes
+#endif
+
+typedef int ImNodesCol;             // -> enum ImNodesCol_
+typedef int ImNodesStyleVar;        // -> enum ImNodesStyleVar_
+typedef int ImNodesStyleFlags;      // -> enum ImNodesStyleFlags_
+typedef int ImNodesPinShape;        // -> enum ImNodesPinShape_
+typedef int ImNodesAttributeFlags;  // -> enum ImNodesAttributeFlags_
+typedef int ImNodesMiniMapLocation; // -> enum ImNodesMiniMapLocation_
+
+enum ImNodesCol_
+{
+    ImNodesCol_NodeBackground = 0,
+    ImNodesCol_NodeBackgroundHovered,
+    ImNodesCol_NodeBackgroundSelected,
+    ImNodesCol_NodeOutline,
+    ImNodesCol_TitleBar,
+    ImNodesCol_TitleBarHovered,
+    ImNodesCol_TitleBarSelected,
+    ImNodesCol_Link,
+    ImNodesCol_LinkHovered,
+    ImNodesCol_LinkSelected,
+    ImNodesCol_Pin,
+    ImNodesCol_PinHovered,
+    ImNodesCol_BoxSelector,
+    ImNodesCol_BoxSelectorOutline,
+    ImNodesCol_GridBackground,
+    ImNodesCol_GridLine,
+    ImNodesCol_GridLinePrimary,
+    ImNodesCol_MiniMapBackground,
+    ImNodesCol_MiniMapBackgroundHovered,
+    ImNodesCol_MiniMapOutline,
+    ImNodesCol_MiniMapOutlineHovered,
+    ImNodesCol_MiniMapNodeBackground,
+    ImNodesCol_MiniMapNodeBackgroundHovered,
+    ImNodesCol_MiniMapNodeBackgroundSelected,
+    ImNodesCol_MiniMapNodeOutline,
+    ImNodesCol_MiniMapLink,
+    ImNodesCol_MiniMapLinkSelected,
+    ImNodesCol_MiniMapCanvas,
+    ImNodesCol_MiniMapCanvasOutline,
+    ImNodesCol_COUNT
+};
+
+enum ImNodesStyleVar_
+{
+    ImNodesStyleVar_GridSpacing = 0,
+    ImNodesStyleVar_NodeCornerRounding,
+    ImNodesStyleVar_NodePadding,
+    ImNodesStyleVar_NodeBorderThickness,
+    ImNodesStyleVar_LinkThickness,
+    ImNodesStyleVar_LinkLineSegmentsPerLength,
+    ImNodesStyleVar_LinkHoverDistance,
+    ImNodesStyleVar_PinCircleRadius,
+    ImNodesStyleVar_PinQuadSideLength,
+    ImNodesStyleVar_PinTriangleSideLength,
+    ImNodesStyleVar_PinLineThickness,
+    ImNodesStyleVar_PinHoverRadius,
+    ImNodesStyleVar_PinOffset,
+    ImNodesStyleVar_MiniMapPadding,
+    ImNodesStyleVar_MiniMapOffset,
+    ImNodesStyleVar_COUNT
+};
+
+enum ImNodesStyleFlags_
+{
+    ImNodesStyleFlags_None = 0,
+    ImNodesStyleFlags_NodeOutline = 1 << 0,
+    ImNodesStyleFlags_GridLines = 1 << 2,
+    ImNodesStyleFlags_GridLinesPrimary = 1 << 3,
+    ImNodesStyleFlags_GridSnapping = 1 << 4
+};
+
+enum ImNodesPinShape_
+{
+    ImNodesPinShape_Circle,
+    ImNodesPinShape_CircleFilled,
+    ImNodesPinShape_Triangle,
+    ImNodesPinShape_TriangleFilled,
+    ImNodesPinShape_Quad,
+    ImNodesPinShape_QuadFilled
+};
+
+// This enum controls the way the attribute pins behave.
+enum ImNodesAttributeFlags_
+{
+    ImNodesAttributeFlags_None = 0,
+    // Allow detaching a link by left-clicking and dragging the link at a pin it is connected to.
+    // NOTE: the user has to actually delete the link for this to work. A deleted link can be
+    // detected by calling IsLinkDestroyed() after EndNodeEditor().
+    ImNodesAttributeFlags_EnableLinkDetachWithDragClick = 1 << 0,
+    // Visual snapping of an in progress link will trigger IsLink Created/Destroyed events. Allows
+    // for previewing the creation of a link while dragging it across attributes. See here for demo:
+    // https://github.com/Nelarius/imnodes/issues/41#issuecomment-647132113 NOTE: the user has to
+    // actually delete the link for this to work. A deleted link can be detected by calling
+    // IsLinkDestroyed() after EndNodeEditor().
+    ImNodesAttributeFlags_EnableLinkCreationOnSnap = 1 << 1
+};
+
+struct ImNodesIO
+{
+    struct EmulateThreeButtonMouse
+    {
+        EmulateThreeButtonMouse();
+
+        // The keyboard modifier to use in combination with mouse left click to pan the editor view.
+        // Set to NULL by default. To enable this feature, set the modifier to point to a boolean
+        // indicating the state of a modifier. For example,
+        //
+        // ImNodes::GetIO().EmulateThreeButtonMouse.Modifier = &ImGui::GetIO().KeyAlt;
+        const bool* Modifier;
+    } EmulateThreeButtonMouse;
+
+    struct LinkDetachWithModifierClick
+    {
+        LinkDetachWithModifierClick();
+
+        // Pointer to a boolean value indicating when the desired modifier is pressed. Set to NULL
+        // by default. To enable the feature, set the modifier to point to a boolean indicating the
+        // state of a modifier. For example,
+        //
+        // ImNodes::GetIO().LinkDetachWithModifierClick.Modifier = &ImGui::GetIO().KeyCtrl;
+        //
+        // Left-clicking a link with this modifier pressed will detach that link. NOTE: the user has
+        // to actually delete the link for this to work. A deleted link can be detected by calling
+        // IsLinkDestroyed() after EndNodeEditor().
+        const bool* Modifier;
+    } LinkDetachWithModifierClick;
+
+    struct MultipleSelectModifier
+    {
+        MultipleSelectModifier();
+
+        // Pointer to a boolean value indicating when the desired modifier is pressed. Set to NULL
+        // by default. To enable the feature, set the modifier to point to a boolean indicating the
+        // state of a modifier. For example,
+        //
+        // ImNodes::GetIO().MultipleSelectModifier.Modifier = &ImGui::GetIO().KeyCtrl;
+        //
+        // Left-clicking a node with this modifier pressed will add the node to the list of
+        // currently selected nodes. If this value is NULL, the Ctrl key will be used.
+        const bool* Modifier;
+    } MultipleSelectModifier;
+
+    // Holding alt mouse button pans the node area, by default middle mouse button will be used
+    // Set based on ImGuiMouseButton values
+    int AltMouseButton;
+
+    // Panning speed when dragging an element and mouse is outside the main editor view.
+    float AutoPanningSpeed;
+
+    ImNodesIO();
+};
+
+struct ImNodesStyle
+{
+    float GridSpacing;
+
+    float  NodeCornerRounding;
+    ImVec2 NodePadding;
+    float  NodeBorderThickness;
+
+    float LinkThickness;
+    float LinkLineSegmentsPerLength;
+    float LinkHoverDistance;
+
+    // The following variables control the look and behavior of the pins. The default size of each
+    // pin shape is balanced to occupy approximately the same surface area on the screen.
+
+    // The circle radius used when the pin shape is either ImNodesPinShape_Circle or
+    // ImNodesPinShape_CircleFilled.
+    float PinCircleRadius;
+    // The quad side length used when the shape is either ImNodesPinShape_Quad or
+    // ImNodesPinShape_QuadFilled.
+    float PinQuadSideLength;
+    // The equilateral triangle side length used when the pin shape is either
+    // ImNodesPinShape_Triangle or ImNodesPinShape_TriangleFilled.
+    float PinTriangleSideLength;
+    // The thickness of the line used when the pin shape is not filled.
+    float PinLineThickness;
+    // The radius from the pin's center position inside of which it is detected as being hovered
+    // over.
+    float PinHoverRadius;
+    // Offsets the pins' positions from the edge of the node to the outside of the node.
+    float PinOffset;
+
+    // Mini-map padding size between mini-map edge and mini-map content.
+    ImVec2 MiniMapPadding;
+    // Mini-map offset from the screen side.
+    ImVec2 MiniMapOffset;
+
+    // By default, ImNodesStyleFlags_NodeOutline and ImNodesStyleFlags_Gridlines are enabled.
+    ImNodesStyleFlags Flags;
+    // Set these mid-frame using Push/PopColorStyle. You can index this color array with with a
+    // ImNodesCol value.
+    unsigned int Colors[ImNodesCol_COUNT];
+
+    ImNodesStyle();
+};
+
+enum ImNodesMiniMapLocation_
+{
+    ImNodesMiniMapLocation_BottomLeft,
+    ImNodesMiniMapLocation_BottomRight,
+    ImNodesMiniMapLocation_TopLeft,
+    ImNodesMiniMapLocation_TopRight,
+};
+
+struct ImGuiContext;
+struct ImVec2;
+
+struct ImNodesContext;
+
+// An editor context corresponds to a set of nodes in a single workspace (created with a single
+// Begin/EndNodeEditor pair)
+//
+// By default, the library creates an editor context behind the scenes, so using any of the imnodes
+// functions doesn't require you to explicitly create a context.
+struct ImNodesEditorContext;
+
+// Callback type used to specify special behavior when hovering a node in the minimap
+#ifndef ImNodesMiniMapNodeHoveringCallback
+typedef void (*ImNodesMiniMapNodeHoveringCallback)(int, void*);
+#endif
+
+#ifndef ImNodesMiniMapNodeHoveringCallbackUserData
+typedef void* ImNodesMiniMapNodeHoveringCallbackUserData;
+#endif
+
+namespace IMNODES_NAMESPACE
+{
+// Call this function if you are compiling imnodes in to a dll, separate from ImGui. Calling this
+// function sets the GImGui global variable, which is not shared across dll boundaries.
+void SetImGuiContext(ImGuiContext* ctx);
+
+ImNodesContext* CreateContext();
+void            DestroyContext(ImNodesContext* ctx = NULL); // NULL = destroy current context
+ImNodesContext* GetCurrentContext();
+void            SetCurrentContext(ImNodesContext* ctx);
+
+ImNodesEditorContext* EditorContextCreate();
+void                  EditorContextFree(ImNodesEditorContext*);
+void                  EditorContextSet(ImNodesEditorContext*);
+ImVec2                EditorContextGetPanning();
+void                  EditorContextResetPanning(const ImVec2& pos);
+void                  EditorContextMoveToNode(const int node_id);
+
+ImNodesIO& GetIO();
+
+// Returns the global style struct. See the struct declaration for default values.
+ImNodesStyle& GetStyle();
+// Style presets matching the dear imgui styles of the same name. If dest is NULL, the active
+// context's ImNodesStyle instance will be used as the destination.
+void StyleColorsDark(ImNodesStyle* dest = NULL); // on by default
+void StyleColorsClassic(ImNodesStyle* dest = NULL);
+void StyleColorsLight(ImNodesStyle* dest = NULL);
+// Get a string corresponding to the enum value (for display, saving, etc.).
+const char* GetStyleColorName(ImNodesCol idx);
+
+// The top-level function call. Call this before calling BeginNode/EndNode. Calling this function
+// will result the node editor grid workspace being rendered.
+void BeginNodeEditor();
+void EndNodeEditor();
+
+// Add a navigable minimap to the editor; call before EndNodeEditor after all
+// nodes and links have been specified
+void MiniMap(
+    const float                                      minimap_size_fraction = 0.2f,
+    const ImNodesMiniMapLocation                     location = ImNodesMiniMapLocation_TopLeft,
+    const ImNodesMiniMapNodeHoveringCallback         node_hovering_callback = NULL,
+    const ImNodesMiniMapNodeHoveringCallbackUserData node_hovering_callback_data = NULL);
+
+// Use PushColorStyle and PopColorStyle to modify ImNodesStyle::Colors mid-frame.
+void PushColorStyle(ImNodesCol item, unsigned int color);
+void PopColorStyle();
+void PushStyleVar(ImNodesStyleVar style_item, float value);
+void PushStyleVar(ImNodesStyleVar style_item, const ImVec2& value);
+void PopStyleVar(int count = 1);
+
+// id can be any positive or negative integer, but INT_MIN is currently reserved for internal use.
+void BeginNode(int id);
+void EndNode();
+
+ImVec2 GetNodeDimensions(int id);
+
+// Place your node title bar content (such as the node title, using ImGui::Text) between the
+// following function calls. These functions have to be called before adding any attributes, or the
+// layout of the node will be incorrect.
+void BeginNodeTitleBar();
+void EndNodeTitleBar();
+
+// Attributes are ImGui UI elements embedded within the node. Attributes can have pin shapes
+// rendered next to them. Links are created between pins.
+//
+// The activity status of an attribute can be checked via the IsAttributeActive() and
+// IsAnyAttributeActive() function calls. This is one easy way of checking for any changes made to
+// an attribute's drag float UI, for instance.
+//
+// Each attribute id must be unique.
+
+// Create an input attribute block. The pin is rendered on left side.
+void BeginInputAttribute(int id, ImNodesPinShape shape = ImNodesPinShape_CircleFilled);
+void EndInputAttribute();
+// Create an output attribute block. The pin is rendered on the right side.
+void BeginOutputAttribute(int id, ImNodesPinShape shape = ImNodesPinShape_CircleFilled);
+void EndOutputAttribute();
+// Create a static attribute block. A static attribute has no pin, and therefore can't be linked to
+// anything. However, you can still use IsAttributeActive() and IsAnyAttributeActive() to check for
+// attribute activity.
+void BeginStaticAttribute(int id);
+void EndStaticAttribute();
+
+// Push a single AttributeFlags value. By default, only AttributeFlags_None is set.
+void PushAttributeFlag(ImNodesAttributeFlags flag);
+void PopAttributeFlag();
+
+// Render a link between attributes.
+// The attributes ids used here must match the ids used in Begin(Input|Output)Attribute function
+// calls. The order of start_attr and end_attr doesn't make a difference for rendering the link.
+void Link(int id, int start_attribute_id, int end_attribute_id);
+
+// Enable or disable the ability to click and drag a specific node.
+void SetNodeDraggable(int node_id, const bool draggable);
+
+// The node's position can be expressed in three coordinate systems:
+// * screen space coordinates, -- the origin is the upper left corner of the window.
+// * editor space coordinates -- the origin is the upper left corner of the node editor window
+// * grid space coordinates, -- the origin is the upper left corner of the node editor window,
+// translated by the current editor panning vector (see EditorContextGetPanning() and
+// EditorContextResetPanning())
+
+// Use the following functions to get and set the node's coordinates in these coordinate systems.
+
+void SetNodeScreenSpacePos(int node_id, const ImVec2& screen_space_pos);
+void SetNodeEditorSpacePos(int node_id, const ImVec2& editor_space_pos);
+void SetNodeGridSpacePos(int node_id, const ImVec2& grid_pos);
+
+ImVec2 GetNodeScreenSpacePos(const int node_id);
+ImVec2 GetNodeEditorSpacePos(const int node_id);
+ImVec2 GetNodeGridSpacePos(const int node_id);
+
+// If ImNodesStyleFlags_GridSnapping is enabled, snap the specified node's origin to the grid.
+void SnapNodeToGrid(int node_id);
+
+// Returns true if the current node editor canvas is being hovered over by the mouse, and is not
+// blocked by any other windows.
+bool IsEditorHovered();
+// The following functions return true if a UI element is being hovered over by the mouse cursor.
+// Assigns the id of the UI element being hovered over to the function argument. Use these functions
+// after EndNodeEditor() has been called.
+bool IsNodeHovered(int* node_id);
+bool IsLinkHovered(int* link_id);
+bool IsPinHovered(int* attribute_id);
+
+// Use The following two functions to query the number of selected nodes or links in the current
+// editor. Use after calling EndNodeEditor().
+int NumSelectedNodes();
+int NumSelectedLinks();
+// Get the selected node/link ids. The pointer argument should point to an integer array with at
+// least as many elements as the respective NumSelectedNodes/NumSelectedLinks function call
+// returned.
+void GetSelectedNodes(int* node_ids);
+void GetSelectedLinks(int* link_ids);
+// Clears the list of selected nodes/links. Useful if you want to delete a selected node or link.
+void ClearNodeSelection();
+void ClearLinkSelection();
+// Use the following functions to add or remove individual nodes or links from the current editors
+// selection. Note that all functions require the id to be an existing valid id for this editor.
+// Select-functions has the precondition that the object is currently considered unselected.
+// Clear-functions has the precondition that the object is currently considered selected.
+// Preconditions listed above can be checked via IsNodeSelected/IsLinkSelected if not already
+// known.
+void SelectNode(int node_id);
+void ClearNodeSelection(int node_id);
+bool IsNodeSelected(int node_id);
+void SelectLink(int link_id);
+void ClearLinkSelection(int link_id);
+bool IsLinkSelected(int link_id);
+
+// Was the previous attribute active? This will continuously return true while the left mouse button
+// is being pressed over the UI content of the attribute.
+bool IsAttributeActive();
+// Was any attribute active? If so, sets the active attribute id to the output function argument.
+bool IsAnyAttributeActive(int* attribute_id = NULL);
+
+// Use the following functions to query a change of state for an existing link, or new link. Call
+// these after EndNodeEditor().
+
+// Did the user start dragging a new link from a pin?
+bool IsLinkStarted(int* started_at_attribute_id);
+// Did the user drop the dragged link before attaching it to a pin?
+// There are two different kinds of situations to consider when handling this event:
+// 1) a link which is created at a pin and then dropped
+// 2) an existing link which is detached from a pin and then dropped
+// Use the including_detached_links flag to control whether this function triggers when the user
+// detaches a link and drops it.
+bool IsLinkDropped(int* started_at_attribute_id = NULL, bool including_detached_links = true);
+// Did the user finish creating a new link?
+bool IsLinkCreated(
+    int*  started_at_attribute_id,
+    int*  ended_at_attribute_id,
+    bool* created_from_snap = NULL);
+bool IsLinkCreated(
+    int*  started_at_node_id,
+    int*  started_at_attribute_id,
+    int*  ended_at_node_id,
+    int*  ended_at_attribute_id,
+    bool* created_from_snap = NULL);
+
+// Was an existing link detached from a pin by the user? The detached link's id is assigned to the
+// output argument link_id.
+bool IsLinkDestroyed(int* link_id);
+
+// Use the following functions to write the editor context's state to a string, or directly to a
+// file. The editor context is serialized in the INI file format.
+
+const char* SaveCurrentEditorStateToIniString(size_t* data_size = NULL);
+const char* SaveEditorStateToIniString(
+    const ImNodesEditorContext* editor,
+    size_t*                     data_size = NULL);
+
+void LoadCurrentEditorStateFromIniString(const char* data, size_t data_size);
+void LoadEditorStateFromIniString(ImNodesEditorContext* editor, const char* data, size_t data_size);
+
+void SaveCurrentEditorStateToIniFile(const char* file_name);
+void SaveEditorStateToIniFile(const ImNodesEditorContext* editor, const char* file_name);
+
+void LoadCurrentEditorStateFromIniFile(const char* file_name);
+void LoadEditorStateFromIniFile(ImNodesEditorContext* editor, const char* file_name);
+} // namespace IMNODES_NAMESPACE
diff --git a/cbits/imnodes/imnodes_internal.h b/cbits/imnodes/imnodes_internal.h
new file mode 100644
--- /dev/null
+++ b/cbits/imnodes/imnodes_internal.h
@@ -0,0 +1,500 @@
+#pragma once
+
+#define IMGUI_DEFINE_MATH_OPERATORS
+#include <imgui.h>
+#include <imgui_internal.h>
+
+#include "imnodes.h"
+
+#include <limits.h>
+
+// the structure of this file:
+//
+// [SECTION] internal enums
+// [SECTION] internal data structures
+// [SECTION] global and editor context structs
+// [SECTION] object pool implementation
+
+struct ImNodesContext;
+
+extern ImNodesContext* GImNodes;
+
+// [SECTION] internal enums
+
+typedef int ImNodesScope;
+typedef int ImNodesAttributeType;
+typedef int ImNodesUIState;
+typedef int ImNodesClickInteractionType;
+typedef int ImNodesLinkCreationType;
+
+enum ImNodesScope_
+{
+    ImNodesScope_None = 1,
+    ImNodesScope_Editor = 1 << 1,
+    ImNodesScope_Node = 1 << 2,
+    ImNodesScope_Attribute = 1 << 3
+};
+
+enum ImNodesAttributeType_
+{
+    ImNodesAttributeType_None,
+    ImNodesAttributeType_Input,
+    ImNodesAttributeType_Output
+};
+
+enum ImNodesUIState_
+{
+    ImNodesUIState_None = 0,
+    ImNodesUIState_LinkStarted = 1 << 0,
+    ImNodesUIState_LinkDropped = 1 << 1,
+    ImNodesUIState_LinkCreated = 1 << 2
+};
+
+enum ImNodesClickInteractionType_
+{
+    ImNodesClickInteractionType_Node,
+    ImNodesClickInteractionType_Link,
+    ImNodesClickInteractionType_LinkCreation,
+    ImNodesClickInteractionType_Panning,
+    ImNodesClickInteractionType_BoxSelection,
+    ImNodesClickInteractionType_ImGuiItem,
+    ImNodesClickInteractionType_None
+};
+
+enum ImNodesLinkCreationType_
+{
+    ImNodesLinkCreationType_Standard,
+    ImNodesLinkCreationType_FromDetach
+};
+
+// [SECTION] internal data structures
+
+// The object T must have the following interface:
+//
+// struct T
+// {
+//     T();
+//
+//     int id;
+// };
+template<typename T>
+struct ImObjectPool
+{
+    ImVector<T>    Pool;
+    ImVector<bool> InUse;
+    ImVector<int>  FreeList;
+    ImGuiStorage   IdMap;
+
+    ImObjectPool() : Pool(), InUse(), FreeList(), IdMap() {}
+};
+
+// Emulates std::optional<int> using the sentinel value `INVALID_INDEX`.
+struct ImOptionalIndex
+{
+    ImOptionalIndex() : _Index(INVALID_INDEX) {}
+    ImOptionalIndex(const int value) : _Index(value) {}
+
+    // Observers
+
+    inline bool HasValue() const { return _Index != INVALID_INDEX; }
+
+    inline int Value() const
+    {
+        IM_ASSERT(HasValue());
+        return _Index;
+    }
+
+    // Modifiers
+
+    inline ImOptionalIndex& operator=(const int value)
+    {
+        _Index = value;
+        return *this;
+    }
+
+    inline void Reset() { _Index = INVALID_INDEX; }
+
+    inline bool operator==(const ImOptionalIndex& rhs) const { return _Index == rhs._Index; }
+
+    inline bool operator==(const int rhs) const { return _Index == rhs; }
+
+    inline bool operator!=(const ImOptionalIndex& rhs) const { return _Index != rhs._Index; }
+
+    inline bool operator!=(const int rhs) const { return _Index != rhs; }
+
+    static const int INVALID_INDEX = -1;
+
+private:
+    int _Index;
+};
+
+struct ImNodeData
+{
+    int    Id;
+    ImVec2 Origin; // The node origin is in editor space
+    ImRect TitleBarContentRect;
+    ImRect Rect;
+
+    struct
+    {
+        ImU32 Background, BackgroundHovered, BackgroundSelected, Outline, Titlebar, TitlebarHovered,
+            TitlebarSelected;
+    } ColorStyle;
+
+    struct
+    {
+        float  CornerRounding;
+        ImVec2 Padding;
+        float  BorderThickness;
+    } LayoutStyle;
+
+    ImVector<int> PinIndices;
+    bool          Draggable;
+
+    ImNodeData(const int node_id)
+        : Id(node_id), Origin(0.0f, 0.0f), TitleBarContentRect(),
+          Rect(ImVec2(0.0f, 0.0f), ImVec2(0.0f, 0.0f)), ColorStyle(), LayoutStyle(), PinIndices(),
+          Draggable(true)
+    {
+    }
+
+    ~ImNodeData() { Id = INT_MIN; }
+};
+
+struct ImPinData
+{
+    int                  Id;
+    int                  ParentNodeIdx;
+    ImRect               AttributeRect;
+    ImNodesAttributeType Type;
+    ImNodesPinShape      Shape;
+    ImVec2               Pos; // screen-space coordinates
+    int                  Flags;
+
+    struct
+    {
+        ImU32 Background, Hovered;
+    } ColorStyle;
+
+    ImPinData(const int pin_id)
+        : Id(pin_id), ParentNodeIdx(), AttributeRect(), Type(ImNodesAttributeType_None),
+          Shape(ImNodesPinShape_CircleFilled), Pos(), Flags(ImNodesAttributeFlags_None),
+          ColorStyle()
+    {
+    }
+};
+
+struct ImLinkData
+{
+    int Id;
+    int StartPinIdx, EndPinIdx;
+
+    struct
+    {
+        ImU32 Base, Hovered, Selected;
+    } ColorStyle;
+
+    ImLinkData(const int link_id) : Id(link_id), StartPinIdx(), EndPinIdx(), ColorStyle() {}
+};
+
+struct ImClickInteractionState
+{
+    ImNodesClickInteractionType Type;
+
+    struct
+    {
+        int                     StartPinIdx;
+        ImOptionalIndex         EndPinIdx;
+        ImNodesLinkCreationType Type;
+    } LinkCreation;
+
+    struct
+    {
+        ImRect Rect; // Coordinates in grid space
+    } BoxSelector;
+
+    ImClickInteractionState() : Type(ImNodesClickInteractionType_None) {}
+};
+
+struct ImNodesColElement
+{
+    ImU32      Color;
+    ImNodesCol Item;
+
+    ImNodesColElement(const ImU32 c, const ImNodesCol s) : Color(c), Item(s) {}
+};
+
+struct ImNodesStyleVarElement
+{
+    ImNodesStyleVar Item;
+    float           FloatValue[2];
+
+    ImNodesStyleVarElement(const ImNodesStyleVar variable, const float value) : Item(variable)
+    {
+        FloatValue[0] = value;
+    }
+
+    ImNodesStyleVarElement(const ImNodesStyleVar variable, const ImVec2 value) : Item(variable)
+    {
+        FloatValue[0] = value.x;
+        FloatValue[1] = value.y;
+    }
+};
+
+// [SECTION] global and editor context structs
+
+struct ImNodesEditorContext
+{
+    ImObjectPool<ImNodeData> Nodes;
+    ImObjectPool<ImPinData>  Pins;
+    ImObjectPool<ImLinkData> Links;
+
+    ImVector<int> NodeDepthOrder;
+
+    // ui related fields
+    ImVec2 Panning;
+    ImVec2 AutoPanningDelta;
+    // Minimum and maximum extents of all content in grid space. Valid after final
+    // ImNodes::EndNode() call.
+    ImRect GridContentBounds;
+
+    ImVector<int> SelectedNodeIndices;
+    ImVector<int> SelectedLinkIndices;
+
+    // Relative origins of selected nodes for snapping of dragged nodes
+    ImVector<ImVec2> SelectedNodeOffsets;
+    // Offset of the primary node origin relative to the mouse cursor.
+    ImVec2 PrimaryNodeOffset;
+
+    ImClickInteractionState ClickInteraction;
+
+    // Mini-map state set by MiniMap()
+
+    bool                                       MiniMapEnabled;
+    ImNodesMiniMapLocation                     MiniMapLocation;
+    float                                      MiniMapSizeFraction;
+    ImNodesMiniMapNodeHoveringCallback         MiniMapNodeHoveringCallback;
+    ImNodesMiniMapNodeHoveringCallbackUserData MiniMapNodeHoveringCallbackUserData;
+
+    // Mini-map state set during EndNodeEditor() call
+
+    ImRect MiniMapRectScreenSpace;
+    ImRect MiniMapContentScreenSpace;
+    float  MiniMapScaling;
+
+    ImNodesEditorContext()
+        : Nodes(), Pins(), Links(), Panning(0.f, 0.f), SelectedNodeIndices(), SelectedLinkIndices(),
+          SelectedNodeOffsets(), PrimaryNodeOffset(0.f, 0.f), ClickInteraction(),
+          MiniMapEnabled(false), MiniMapSizeFraction(0.0f), MiniMapNodeHoveringCallback(NULL),
+          MiniMapNodeHoveringCallbackUserData(NULL), MiniMapScaling(0.0f)
+    {
+    }
+};
+
+struct ImNodesContext
+{
+    ImNodesEditorContext* DefaultEditorCtx;
+    ImNodesEditorContext* EditorCtx;
+
+    // Canvas draw list and helper state
+    ImDrawList*   CanvasDrawList;
+    ImGuiStorage  NodeIdxToSubmissionIdx;
+    ImVector<int> NodeIdxSubmissionOrder;
+    ImVector<int> NodeIndicesOverlappingWithMouse;
+    ImVector<int> OccludedPinIndices;
+
+    // Canvas extents
+    ImVec2 CanvasOriginScreenSpace;
+    ImRect CanvasRectScreenSpace;
+
+    // Debug helpers
+    ImNodesScope CurrentScope;
+
+    // Configuration state
+    ImNodesIO                        Io;
+    ImNodesStyle                     Style;
+    ImVector<ImNodesColElement>      ColorModifierStack;
+    ImVector<ImNodesStyleVarElement> StyleModifierStack;
+    ImGuiTextBuffer                  TextBuffer;
+
+    int           CurrentAttributeFlags;
+    ImVector<int> AttributeFlagStack;
+
+    // UI element state
+    int CurrentNodeIdx;
+    int CurrentPinIdx;
+    int CurrentAttributeId;
+
+    ImOptionalIndex HoveredNodeIdx;
+    ImOptionalIndex HoveredLinkIdx;
+    ImOptionalIndex HoveredPinIdx;
+
+    ImOptionalIndex DeletedLinkIdx;
+    ImOptionalIndex SnapLinkIdx;
+
+    // Event helper state
+    // TODO: this should be a part of a state machine, and not a member of the global struct.
+    // Unclear what parts of the code this relates to.
+    int ImNodesUIState;
+
+    int  ActiveAttributeId;
+    bool ActiveAttribute;
+
+    // ImGui::IO cache
+
+    ImVec2 MousePos;
+
+    bool  LeftMouseClicked;
+    bool  LeftMouseReleased;
+    bool  AltMouseClicked;
+    bool  LeftMouseDragging;
+    bool  AltMouseDragging;
+    float AltMouseScrollDelta;
+    bool  MultipleSelectModifier;
+};
+
+namespace IMNODES_NAMESPACE
+{
+static inline ImNodesEditorContext& EditorContextGet()
+{
+    // No editor context was set! Did you forget to call ImNodes::CreateContext()?
+    IM_ASSERT(GImNodes->EditorCtx != NULL);
+    return *GImNodes->EditorCtx;
+}
+
+// [SECTION] ObjectPool implementation
+
+template<typename T>
+static inline int ObjectPoolFind(const ImObjectPool<T>& objects, const int id)
+{
+    const int index = objects.IdMap.GetInt(static_cast<ImGuiID>(id), -1);
+    return index;
+}
+
+template<typename T>
+static inline void ObjectPoolUpdate(ImObjectPool<T>& objects)
+{
+    for (int i = 0; i < objects.InUse.size(); ++i)
+    {
+        const int id = objects.Pool[i].Id;
+
+        if (!objects.InUse[i] && objects.IdMap.GetInt(id, -1) == i)
+        {
+            objects.IdMap.SetInt(id, -1);
+            objects.FreeList.push_back(i);
+            (objects.Pool.Data + i)->~T();
+        }
+    }
+}
+
+template<>
+inline void ObjectPoolUpdate(ImObjectPool<ImNodeData>& nodes)
+{
+    for (int i = 0; i < nodes.InUse.size(); ++i)
+    {
+        if (nodes.InUse[i])
+        {
+            nodes.Pool[i].PinIndices.clear();
+        }
+        else
+        {
+            const int id = nodes.Pool[i].Id;
+
+            if (nodes.IdMap.GetInt(id, -1) == i)
+            {
+                // Remove node idx form depth stack the first time we detect that this idx slot is
+                // unused
+                ImVector<int>&   depth_stack = EditorContextGet().NodeDepthOrder;
+                const int* const elem = depth_stack.find(i);
+                IM_ASSERT(elem != depth_stack.end());
+                depth_stack.erase(elem);
+
+                nodes.IdMap.SetInt(id, -1);
+                nodes.FreeList.push_back(i);
+                (nodes.Pool.Data + i)->~ImNodeData();
+            }
+        }
+    }
+}
+
+template<typename T>
+static inline void ObjectPoolReset(ImObjectPool<T>& objects)
+{
+    if (!objects.InUse.empty())
+    {
+        memset(objects.InUse.Data, 0, objects.InUse.size_in_bytes());
+    }
+}
+
+template<typename T>
+static inline int ObjectPoolFindOrCreateIndex(ImObjectPool<T>& objects, const int id)
+{
+    int index = objects.IdMap.GetInt(static_cast<ImGuiID>(id), -1);
+
+    // Construct new object
+    if (index == -1)
+    {
+        if (objects.FreeList.empty())
+        {
+            index = objects.Pool.size();
+            IM_ASSERT(objects.Pool.size() == objects.InUse.size());
+            const int new_size = objects.Pool.size() + 1;
+            objects.Pool.resize(new_size);
+            objects.InUse.resize(new_size);
+        }
+        else
+        {
+            index = objects.FreeList.back();
+            objects.FreeList.pop_back();
+        }
+        IM_PLACEMENT_NEW(objects.Pool.Data + index) T(id);
+        objects.IdMap.SetInt(static_cast<ImGuiID>(id), index);
+    }
+
+    // Flag it as used
+    objects.InUse[index] = true;
+
+    return index;
+}
+
+template<>
+inline int ObjectPoolFindOrCreateIndex(ImObjectPool<ImNodeData>& nodes, const int node_id)
+{
+    int node_idx = nodes.IdMap.GetInt(static_cast<ImGuiID>(node_id), -1);
+
+    // Construct new node
+    if (node_idx == -1)
+    {
+        if (nodes.FreeList.empty())
+        {
+            node_idx = nodes.Pool.size();
+            IM_ASSERT(nodes.Pool.size() == nodes.InUse.size());
+            const int new_size = nodes.Pool.size() + 1;
+            nodes.Pool.resize(new_size);
+            nodes.InUse.resize(new_size);
+        }
+        else
+        {
+            node_idx = nodes.FreeList.back();
+            nodes.FreeList.pop_back();
+        }
+        IM_PLACEMENT_NEW(nodes.Pool.Data + node_idx) ImNodeData(node_id);
+        nodes.IdMap.SetInt(static_cast<ImGuiID>(node_id), node_idx);
+
+        ImNodesEditorContext& editor = EditorContextGet();
+        editor.NodeDepthOrder.push_back(node_idx);
+    }
+
+    // Flag node as used
+    nodes.InUse[node_idx] = true;
+
+    return node_idx;
+}
+
+template<typename T>
+static inline T& ObjectPoolFindOrCreateObject(ImObjectPool<T>& objects, const int id)
+{
+    const int index = ObjectPoolFindOrCreateIndex(objects, id);
+    return objects.Pool[index];
+}
+} // namespace IMNODES_NAMESPACE
diff --git a/dear-imgui-raw-imnodes.cabal b/dear-imgui-raw-imnodes.cabal
new file mode 100644
--- /dev/null
+++ b/dear-imgui-raw-imnodes.cabal
@@ -0,0 +1,72 @@
+cabal-version: 2.2
+
+-- This file has been generated from package.yaml by hpack version 0.39.6.
+--
+-- see: https://github.com/sol/hpack
+
+name:           dear-imgui-raw-imnodes
+version:        1.0.0
+synopsis:       Raw FFI bindings to imnodes (Nelarius/imnodes) for dear-imgui-raw.
+description:    Generated with dear_bindings from the bundled imnodes sources, compiled against the Dear ImGui build in dear-imgui-raw.
+category:       GUI
+maintainer:     IC Rainbow <aenor.realm@gmail.com>
+license:        BSD-3-Clause
+license-file:   LICENSE
+build-type:     Simple
+extra-doc-files:
+    README.md
+    CHANGELOG.md
+
+library
+  exposed-modules:
+      DearImGui.ImNodes.Context
+      DearImGui.Raw.ImNodes
+      DearImGui.Raw.ImNodes.Context
+      DearImGui.Raw.ImNodes.EditorContext
+      DearImGui.Raw.ImNodes.Enums.AttributeFlags
+      DearImGui.Raw.ImNodes.Enums.Col
+      DearImGui.Raw.ImNodes.Enums.MiniMapLocation
+      DearImGui.Raw.ImNodes.Enums.PinShape
+      DearImGui.Raw.ImNodes.Enums.StyleFlags
+      DearImGui.Raw.ImNodes.Enums.StyleVar
+      DearImGui.Raw.ImNodes.ImNodesIO
+      DearImGui.Raw.ImNodes.Style
+  other-modules:
+      Paths_dear_imgui_raw_imnodes
+  autogen-modules:
+      Paths_dear_imgui_raw_imnodes
+  hs-source-dirs:
+      src
+  default-extensions:
+      BlockArguments
+      DataKinds
+      DuplicateRecordFields
+      LambdaCase
+      NoFieldSelectors
+      OverloadedRecordDot
+      OverloadedStrings
+      StrictData
+  ghc-options: -Wall -optc-Wno-discarded-qualifiers -optc-Wno-incompatible-pointer-types
+  cxx-options: -std=c++11 -fpermissive
+  include-dirs:
+      cbits
+      cbits/imnodes
+  install-includes:
+      dcimnodes.h
+      imnodes/imnodes.h
+      imnodes/imnodes_internal.h
+      DearImGuiWrappers.h
+  cxx-sources:
+      cbits/dcimnodes.cpp
+      cbits/imnodes/imnodes.cpp
+      cbits/DearImGuiWrappers.cpp
+      cbits/DearImGuiCtors.cpp
+  extra-libraries:
+      stdc++
+  build-tool-depends:
+      hsc2hs:hsc2hs
+  build-depends:
+      base >=4.16 && <5
+    , dear-imgui-raw ==1.0.*
+    , unliftio-core
+  default-language: GHC2021
diff --git a/src/DearImGui/ImNodes/Context.hs b/src/DearImGui/ImNodes/Context.hs
new file mode 100644
--- /dev/null
+++ b/src/DearImGui/ImNodes/Context.hs
@@ -0,0 +1,12 @@
+-- | Exception-safe scope around 'ImNodes.createContext' / 'ImNodes.destroyContext'.
+module DearImGui.ImNodes.Context
+  ( withContext
+  ) where
+
+import Control.Monad.IO.Unlift (MonadUnliftIO)
+
+import DearImGui.Bracket (withCreated)
+import DearImGui.Raw.ImNodes qualified as ImNodes
+
+withContext :: (MonadUnliftIO m) => m a -> m a
+withContext = withCreated ImNodes.createContext ImNodes.destroyContext
diff --git a/src/DearImGui/Raw/ImNodes.hsc b/src/DearImGui/Raw/ImNodes.hsc
new file mode 100644
--- /dev/null
+++ b/src/DearImGui/Raw/ImNodes.hsc
@@ -0,0 +1,634 @@
+{-# LANGUAGE CApiFFI #-}
+{-# LANGUAGE PatternSynonyms #-}
+
+-- This file was generated by dear-bindings-ffi. Do not edit by hand.
+
+module DearImGui.Raw.ImNodes
+  ( MiniMapNodeHoveringCallback
+  , MiniMapNodeHoveringCallbackUserData
+  , beginInputAttribute
+  , beginNode
+  , beginNodeEditor
+  , beginNodeTitleBar
+  , beginOutputAttribute
+  , beginStaticAttribute
+  , c_editorContextGetPanning
+  , c_editorContextResetPanning
+  , c_getNodeDimensions
+  , c_getNodeEditorSpacePos
+  , c_getNodeGridSpacePos
+  , c_getNodeScreenSpacePos
+  , c_pushStyleVarImVec2
+  , c_setNodeEditorSpacePos
+  , c_setNodeGridSpacePos
+  , c_setNodeScreenSpacePos
+  , clearLinkSelection
+  , clearLinkSelectionInt
+  , clearNodeSelection
+  , clearNodeSelectionInt
+  , createContext
+  , destroyContext
+  , editorContextCreate
+  , editorContextFree
+  , editorContextGetPanning
+  , editorContextMoveToNode
+  , editorContextResetPanning
+  , editorContextSet
+  , endInputAttribute
+  , endNode
+  , endNodeEditor
+  , endNodeTitleBar
+  , endOutputAttribute
+  , endStaticAttribute
+  , getCurrentContext
+  , getIO
+  , getNodeDimensions
+  , getNodeEditorSpacePos
+  , getNodeGridSpacePos
+  , getNodeScreenSpacePos
+  , getSelectedLinks
+  , getSelectedNodes
+  , getStyle
+  , getStyleColorName
+  , isAnyAttributeActive
+  , isAttributeActive
+  , isEditorHovered
+  , isLinkCreated
+  , isLinkCreatedIntPtr
+  , isLinkDestroyed
+  , isLinkDropped
+  , isLinkHovered
+  , isLinkSelected
+  , isLinkStarted
+  , isNodeHovered
+  , isNodeSelected
+  , isPinHovered
+  , link
+  , loadCurrentEditorStateFromIniFile
+  , loadCurrentEditorStateFromIniString
+  , loadEditorStateFromIniFile
+  , loadEditorStateFromIniString
+  , miniMap
+  , numSelectedLinks
+  , numSelectedNodes
+  , popAttributeFlag
+  , popColorStyle
+  , popStyleVar
+  , pushAttributeFlag
+  , pushColorStyle
+  , pushStyleVar
+  , pushStyleVarImVec2
+  , saveCurrentEditorStateToIniFile
+  , saveCurrentEditorStateToIniString
+  , saveEditorStateToIniFile
+  , saveEditorStateToIniString
+  , selectLink
+  , selectNode
+  , setCurrentContext
+  , setImGuiContext
+  , setNodeDraggable
+  , setNodeEditorSpacePos
+  , setNodeGridSpacePos
+  , setNodeScreenSpacePos
+  , snapNodeToGrid
+  , styleColorsClassic
+  , styleColorsDark
+  , styleColorsLight
+  ) where
+
+import DearImGui.Raw.ImGuiContext (ImGuiContext)
+import DearImGui.Raw.ImNodes.Context (Context)
+import DearImGui.Raw.ImNodes.EditorContext (EditorContext)
+import DearImGui.Raw.ImNodes.Enums.AttributeFlags (AttributeFlags)
+import DearImGui.Raw.ImNodes.Enums.Col (Col)
+import DearImGui.Raw.ImNodes.Enums.MiniMapLocation (MiniMapLocation)
+import DearImGui.Raw.ImNodes.Enums.PinShape (PinShape)
+import DearImGui.Raw.ImNodes.Enums.StyleVar (StyleVar)
+import DearImGui.Raw.ImNodes.ImNodesIO (ImNodesIO)
+import DearImGui.Raw.ImNodes.Style (Style)
+import DearImGui.Raw.ImVec2 (ImVec2)
+import Foreign.C.String (CString)
+import Foreign.C.Types
+import Foreign.Marshal.Alloc (alloca)
+import Foreign.Marshal.Utils (with)
+import Foreign.Ptr (FunPtr, Ptr)
+import Foreign.Storable (Storable (..))
+
+#include "dcimnodes.h"
+
+-- typedefs
+
+type MiniMapNodeHoveringCallback = FunPtr (CInt -> (Ptr ()) -> IO ())
+
+type MiniMapNodeHoveringCallbackUserData = Ptr ()
+
+-- functions
+
+-- C: void ImNodes::BeginInputAttribute(int id, ImNodesPinShape shape)
+foreign import capi unsafe "dcimnodes.h ImNodesBeginInputAttribute"
+  beginInputAttribute
+    :: CInt -- ^ id
+    -> PinShape -- ^ shape
+    -> IO ()
+
+-- C: void ImNodes::BeginNode(int id)
+foreign import capi unsafe "dcimnodes.h ImNodesBeginNode"
+  beginNode
+    :: CInt -- ^ id
+    -> IO ()
+
+-- C: void ImNodes::BeginNodeEditor()
+foreign import capi unsafe "dcimnodes.h ImNodesBeginNodeEditor"
+  beginNodeEditor :: IO ()
+
+-- C: void ImNodes::BeginNodeTitleBar()
+foreign import capi unsafe "dcimnodes.h ImNodesBeginNodeTitleBar"
+  beginNodeTitleBar :: IO ()
+
+-- C: void ImNodes::BeginOutputAttribute(int id, ImNodesPinShape shape)
+foreign import capi unsafe "dcimnodes.h ImNodesBeginOutputAttribute"
+  beginOutputAttribute
+    :: CInt -- ^ id
+    -> PinShape -- ^ shape
+    -> IO ()
+
+-- C: void ImNodes::BeginStaticAttribute(int id)
+foreign import capi unsafe "dcimnodes.h ImNodesBeginStaticAttribute"
+  beginStaticAttribute
+    :: CInt -- ^ id
+    -> IO ()
+
+-- C: void ImNodes::ClearLinkSelection()
+foreign import capi unsafe "dcimnodes.h ImNodesClearLinkSelection"
+  clearLinkSelection :: IO ()
+
+-- C: void ImNodes::ClearLinkSelection(int link_id)
+foreign import capi unsafe "dcimnodes.h ImNodesClearLinkSelectionInt"
+  clearLinkSelectionInt
+    :: CInt -- ^ link_id
+    -> IO ()
+
+-- C: void ImNodes::ClearNodeSelection()
+foreign import capi unsafe "dcimnodes.h ImNodesClearNodeSelection"
+  clearNodeSelection :: IO ()
+
+-- C: void ImNodes::ClearNodeSelection(int node_id)
+foreign import capi unsafe "dcimnodes.h ImNodesClearNodeSelectionInt"
+  clearNodeSelectionInt
+    :: CInt -- ^ node_id
+    -> IO ()
+
+-- C: ImNodesContext* ImNodes::CreateContext()
+foreign import capi unsafe "dcimnodes.h ImNodesCreateContext"
+  createContext :: IO (Ptr Context)
+
+-- C: void ImNodes::DestroyContext(ImNodesContext* ctx)
+foreign import capi unsafe "dcimnodes.h ImNodesDestroyContext"
+  destroyContext
+    :: (Ptr Context) -- ^ ctx
+    -> IO ()
+
+-- C: ImNodesEditorContext* ImNodes::EditorContextCreate()
+foreign import capi unsafe "dcimnodes.h ImNodesEditorContextCreate"
+  editorContextCreate :: IO (Ptr EditorContext)
+
+-- C: void ImNodes::EditorContextFree(ImNodesEditorContext* __unnamed_arg0__)
+foreign import capi unsafe "dcimnodes.h ImNodesEditorContextFree"
+  editorContextFree
+    :: (Ptr EditorContext) -- ^ __unnamed_arg0__
+    -> IO ()
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesEditorContextGetPanning_wrap"
+  c_editorContextGetPanning
+    :: (Ptr ImVec2) -- ^ out
+    -> IO ()
+
+editorContextGetPanning :: IO ImVec2
+editorContextGetPanning =
+  alloca $ \outPtr -> c_editorContextGetPanning outPtr >> peek outPtr
+
+-- C: void ImNodes::EditorContextMoveToNode(const int node_id)
+foreign import capi unsafe "dcimnodes.h ImNodesEditorContextMoveToNode"
+  editorContextMoveToNode
+    :: CInt -- ^ node_id
+    -> IO ()
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesEditorContextResetPanning_wrap"
+  c_editorContextResetPanning
+    :: (Ptr ImVec2) -- ^ pos
+    -> IO ()
+
+editorContextResetPanning
+  :: ImVec2 -- ^ pos
+  -> IO ()
+editorContextResetPanning pos =
+  with pos $ \posPtr -> c_editorContextResetPanning posPtr
+
+-- C: void ImNodes::EditorContextSet(ImNodesEditorContext* __unnamed_arg0__)
+foreign import capi unsafe "dcimnodes.h ImNodesEditorContextSet"
+  editorContextSet
+    :: (Ptr EditorContext) -- ^ __unnamed_arg0__
+    -> IO ()
+
+-- C: void ImNodes::EndInputAttribute()
+foreign import capi unsafe "dcimnodes.h ImNodesEndInputAttribute"
+  endInputAttribute :: IO ()
+
+-- C: void ImNodes::EndNode()
+foreign import capi unsafe "dcimnodes.h ImNodesEndNode"
+  endNode :: IO ()
+
+-- C: void ImNodes::EndNodeEditor()
+foreign import capi unsafe "dcimnodes.h ImNodesEndNodeEditor"
+  endNodeEditor :: IO ()
+
+-- C: void ImNodes::EndNodeTitleBar()
+foreign import capi unsafe "dcimnodes.h ImNodesEndNodeTitleBar"
+  endNodeTitleBar :: IO ()
+
+-- C: void ImNodes::EndOutputAttribute()
+foreign import capi unsafe "dcimnodes.h ImNodesEndOutputAttribute"
+  endOutputAttribute :: IO ()
+
+-- C: void ImNodes::EndStaticAttribute()
+foreign import capi unsafe "dcimnodes.h ImNodesEndStaticAttribute"
+  endStaticAttribute :: IO ()
+
+-- C: ImNodesContext* ImNodes::GetCurrentContext()
+foreign import capi unsafe "dcimnodes.h ImNodesGetCurrentContext"
+  getCurrentContext :: IO (Ptr Context)
+
+-- C: ImNodesIO* ImNodes::GetIO()
+foreign import capi unsafe "dcimnodes.h ImNodesGetIO"
+  getIO :: IO (Ptr ImNodesIO)
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesGetNodeDimensions_wrap"
+  c_getNodeDimensions
+    :: CInt -- ^ id
+    -> (Ptr ImVec2) -- ^ out
+    -> IO ()
+
+getNodeDimensions
+  :: CInt -- ^ id
+  -> IO ImVec2
+getNodeDimensions id_ =
+  alloca $ \outPtr -> c_getNodeDimensions id_ outPtr >> peek outPtr
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesGetNodeEditorSpacePos_wrap"
+  c_getNodeEditorSpacePos
+    :: CInt -- ^ node_id
+    -> (Ptr ImVec2) -- ^ out
+    -> IO ()
+
+getNodeEditorSpacePos
+  :: CInt -- ^ node_id
+  -> IO ImVec2
+getNodeEditorSpacePos node_id =
+  alloca $ \outPtr -> c_getNodeEditorSpacePos node_id outPtr >> peek outPtr
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesGetNodeGridSpacePos_wrap"
+  c_getNodeGridSpacePos
+    :: CInt -- ^ node_id
+    -> (Ptr ImVec2) -- ^ out
+    -> IO ()
+
+getNodeGridSpacePos
+  :: CInt -- ^ node_id
+  -> IO ImVec2
+getNodeGridSpacePos node_id =
+  alloca $ \outPtr -> c_getNodeGridSpacePos node_id outPtr >> peek outPtr
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesGetNodeScreenSpacePos_wrap"
+  c_getNodeScreenSpacePos
+    :: CInt -- ^ node_id
+    -> (Ptr ImVec2) -- ^ out
+    -> IO ()
+
+getNodeScreenSpacePos
+  :: CInt -- ^ node_id
+  -> IO ImVec2
+getNodeScreenSpacePos node_id =
+  alloca $ \outPtr -> c_getNodeScreenSpacePos node_id outPtr >> peek outPtr
+
+-- C: void ImNodes::GetSelectedLinks(int* link_ids)
+foreign import capi unsafe "dcimnodes.h ImNodesGetSelectedLinks"
+  getSelectedLinks
+    :: (Ptr CInt) -- ^ link_ids
+    -> IO ()
+
+-- C: void ImNodes::GetSelectedNodes(int* node_ids)
+foreign import capi unsafe "dcimnodes.h ImNodesGetSelectedNodes"
+  getSelectedNodes
+    :: (Ptr CInt) -- ^ node_ids
+    -> IO ()
+
+-- C: ImNodesStyle* ImNodes::GetStyle()
+foreign import capi unsafe "dcimnodes.h ImNodesGetStyle"
+  getStyle :: IO (Ptr Style)
+
+-- C: const char* ImNodes::GetStyleColorName(ImNodesCol idx)
+foreign import capi unsafe "dcimnodes.h ImNodesGetStyleColorName"
+  getStyleColorName
+    :: Col -- ^ idx
+    -> IO CString
+
+-- C: bool ImNodes::IsAnyAttributeActive(int* attribute_id)
+foreign import capi unsafe "dcimnodes.h ImNodesIsAnyAttributeActive"
+  isAnyAttributeActive
+    :: (Ptr CInt) -- ^ attribute_id
+    -> IO CBool
+
+-- C: bool ImNodes::IsAttributeActive()
+foreign import capi unsafe "dcimnodes.h ImNodesIsAttributeActive"
+  isAttributeActive :: IO CBool
+
+-- C: bool ImNodes::IsEditorHovered()
+foreign import capi unsafe "dcimnodes.h ImNodesIsEditorHovered"
+  isEditorHovered :: IO CBool
+
+-- C: bool ImNodes::IsLinkCreated(int* started_at_attribute_id, int* ended_at_attribute_id, bool* created_from_snap)
+foreign import capi unsafe "dcimnodes.h ImNodesIsLinkCreated"
+  isLinkCreated
+    :: (Ptr CInt) -- ^ started_at_attribute_id
+    -> (Ptr CInt) -- ^ ended_at_attribute_id
+    -> (Ptr CBool) -- ^ created_from_snap
+    -> IO CBool
+
+-- C: bool ImNodes::IsLinkCreated(int* started_at_node_id, int* started_at_attribute_id, int* ended_at_node_id, int* ended_at_attribute_id, bool* created_from_snap)
+foreign import capi unsafe "dcimnodes.h ImNodesIsLinkCreatedIntPtr"
+  isLinkCreatedIntPtr
+    :: (Ptr CInt) -- ^ started_at_node_id
+    -> (Ptr CInt) -- ^ started_at_attribute_id
+    -> (Ptr CInt) -- ^ ended_at_node_id
+    -> (Ptr CInt) -- ^ ended_at_attribute_id
+    -> (Ptr CBool) -- ^ created_from_snap
+    -> IO CBool
+
+-- C: bool ImNodes::IsLinkDestroyed(int* link_id)
+foreign import capi unsafe "dcimnodes.h ImNodesIsLinkDestroyed"
+  isLinkDestroyed
+    :: (Ptr CInt) -- ^ link_id
+    -> IO CBool
+
+-- C: bool ImNodes::IsLinkDropped(int* started_at_attribute_id, bool including_detached_links)
+foreign import capi unsafe "dcimnodes.h ImNodesIsLinkDropped"
+  isLinkDropped
+    :: (Ptr CInt) -- ^ started_at_attribute_id
+    -> CBool -- ^ including_detached_links
+    -> IO CBool
+
+-- C: bool ImNodes::IsLinkHovered(int* link_id)
+foreign import capi unsafe "dcimnodes.h ImNodesIsLinkHovered"
+  isLinkHovered
+    :: (Ptr CInt) -- ^ link_id
+    -> IO CBool
+
+-- C: bool ImNodes::IsLinkSelected(int link_id)
+foreign import capi unsafe "dcimnodes.h ImNodesIsLinkSelected"
+  isLinkSelected
+    :: CInt -- ^ link_id
+    -> IO CBool
+
+-- C: bool ImNodes::IsLinkStarted(int* started_at_attribute_id)
+foreign import capi unsafe "dcimnodes.h ImNodesIsLinkStarted"
+  isLinkStarted
+    :: (Ptr CInt) -- ^ started_at_attribute_id
+    -> IO CBool
+
+-- C: bool ImNodes::IsNodeHovered(int* node_id)
+foreign import capi unsafe "dcimnodes.h ImNodesIsNodeHovered"
+  isNodeHovered
+    :: (Ptr CInt) -- ^ node_id
+    -> IO CBool
+
+-- C: bool ImNodes::IsNodeSelected(int node_id)
+foreign import capi unsafe "dcimnodes.h ImNodesIsNodeSelected"
+  isNodeSelected
+    :: CInt -- ^ node_id
+    -> IO CBool
+
+-- C: bool ImNodes::IsPinHovered(int* attribute_id)
+foreign import capi unsafe "dcimnodes.h ImNodesIsPinHovered"
+  isPinHovered
+    :: (Ptr CInt) -- ^ attribute_id
+    -> IO CBool
+
+-- C: void ImNodes::Link(int id, int start_attribute_id, int end_attribute_id)
+foreign import capi unsafe "dcimnodes.h ImNodesLink"
+  link
+    :: CInt -- ^ id
+    -> CInt -- ^ start_attribute_id
+    -> CInt -- ^ end_attribute_id
+    -> IO ()
+
+-- C: void ImNodes::LoadCurrentEditorStateFromIniFile(const char* file_name)
+foreign import capi unsafe "dcimnodes.h ImNodesLoadCurrentEditorStateFromIniFile"
+  loadCurrentEditorStateFromIniFile
+    :: CString -- ^ file_name
+    -> IO ()
+
+-- C: void ImNodes::LoadCurrentEditorStateFromIniString(const char* data, size_t data_size)
+foreign import capi unsafe "dcimnodes.h ImNodesLoadCurrentEditorStateFromIniString"
+  loadCurrentEditorStateFromIniString
+    :: CString -- ^ data
+    -> CSize -- ^ data_size
+    -> IO ()
+
+-- C: void ImNodes::LoadEditorStateFromIniFile(ImNodesEditorContext* editor, const char* file_name)
+foreign import capi unsafe "dcimnodes.h ImNodesLoadEditorStateFromIniFile"
+  loadEditorStateFromIniFile
+    :: (Ptr EditorContext) -- ^ editor
+    -> CString -- ^ file_name
+    -> IO ()
+
+-- C: void ImNodes::LoadEditorStateFromIniString(ImNodesEditorContext* editor, const char* data, size_t data_size)
+foreign import capi unsafe "dcimnodes.h ImNodesLoadEditorStateFromIniString"
+  loadEditorStateFromIniString
+    :: (Ptr EditorContext) -- ^ editor
+    -> CString -- ^ data
+    -> CSize -- ^ data_size
+    -> IO ()
+
+-- C: void ImNodes::MiniMap(const float minimap_size_fraction, const ImNodesMiniMapLocation location, const ImNodesMiniMapNodeHoveringCallback node_hovering_callback, const ImNodesMiniMapNodeHoveringCallbackUserData node_hovering_callback_data)
+foreign import capi safe "dcimnodes.h ImNodesMiniMap"
+  miniMap
+    :: Float -- ^ minimap_size_fraction
+    -> MiniMapLocation -- ^ location
+    -> MiniMapNodeHoveringCallback -- ^ node_hovering_callback
+    -> MiniMapNodeHoveringCallbackUserData -- ^ node_hovering_callback_data
+    -> IO ()
+
+-- C: int ImNodes::NumSelectedLinks()
+foreign import capi unsafe "dcimnodes.h ImNodesNumSelectedLinks"
+  numSelectedLinks :: IO CInt
+
+-- C: int ImNodes::NumSelectedNodes()
+foreign import capi unsafe "dcimnodes.h ImNodesNumSelectedNodes"
+  numSelectedNodes :: IO CInt
+
+-- C: void ImNodes::PopAttributeFlag()
+foreign import capi unsafe "dcimnodes.h ImNodesPopAttributeFlag"
+  popAttributeFlag :: IO ()
+
+-- C: void ImNodes::PopColorStyle()
+foreign import capi unsafe "dcimnodes.h ImNodesPopColorStyle"
+  popColorStyle :: IO ()
+
+-- C: void ImNodes::PopStyleVar(int count)
+foreign import capi unsafe "dcimnodes.h ImNodesPopStyleVar"
+  popStyleVar
+    :: CInt -- ^ count
+    -> IO ()
+
+-- C: void ImNodes::PushAttributeFlag(ImNodesAttributeFlags flag)
+foreign import capi unsafe "dcimnodes.h ImNodesPushAttributeFlag"
+  pushAttributeFlag
+    :: AttributeFlags -- ^ flag
+    -> IO ()
+
+-- C: void ImNodes::PushColorStyle(ImNodesCol item, unsigned int color)
+foreign import capi unsafe "dcimnodes.h ImNodesPushColorStyle"
+  pushColorStyle
+    :: Col -- ^ item
+    -> CUInt -- ^ color
+    -> IO ()
+
+-- C: void ImNodes::PushStyleVar(ImNodesStyleVar style_item, float value)
+foreign import capi unsafe "dcimnodes.h ImNodesPushStyleVar"
+  pushStyleVar
+    :: StyleVar -- ^ style_item
+    -> Float -- ^ value
+    -> IO ()
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesPushStyleVarImVec2_wrap"
+  c_pushStyleVarImVec2
+    :: StyleVar -- ^ style_item
+    -> (Ptr ImVec2) -- ^ value
+    -> IO ()
+
+pushStyleVarImVec2
+  :: StyleVar -- ^ style_item
+  -> ImVec2 -- ^ value
+  -> IO ()
+pushStyleVarImVec2 style_item value =
+  with value $ \valuePtr -> c_pushStyleVarImVec2 style_item valuePtr
+
+-- C: void ImNodes::SaveCurrentEditorStateToIniFile(const char* file_name)
+foreign import capi unsafe "dcimnodes.h ImNodesSaveCurrentEditorStateToIniFile"
+  saveCurrentEditorStateToIniFile
+    :: CString -- ^ file_name
+    -> IO ()
+
+-- C: const char* ImNodes::SaveCurrentEditorStateToIniString(size_t* data_size)
+foreign import capi unsafe "dcimnodes.h ImNodesSaveCurrentEditorStateToIniString"
+  saveCurrentEditorStateToIniString
+    :: (Ptr CSize) -- ^ data_size
+    -> IO CString
+
+-- C: void ImNodes::SaveEditorStateToIniFile(const ImNodesEditorContext* editor, const char* file_name)
+foreign import capi unsafe "dcimnodes.h ImNodesSaveEditorStateToIniFile"
+  saveEditorStateToIniFile
+    :: (Ptr EditorContext) -- ^ editor
+    -> CString -- ^ file_name
+    -> IO ()
+
+-- C: const char* ImNodes::SaveEditorStateToIniString(const ImNodesEditorContext* editor, size_t* data_size)
+foreign import capi unsafe "dcimnodes.h ImNodesSaveEditorStateToIniString"
+  saveEditorStateToIniString
+    :: (Ptr EditorContext) -- ^ editor
+    -> (Ptr CSize) -- ^ data_size
+    -> IO CString
+
+-- C: void ImNodes::SelectLink(int link_id)
+foreign import capi unsafe "dcimnodes.h ImNodesSelectLink"
+  selectLink
+    :: CInt -- ^ link_id
+    -> IO ()
+
+-- C: void ImNodes::SelectNode(int node_id)
+foreign import capi unsafe "dcimnodes.h ImNodesSelectNode"
+  selectNode
+    :: CInt -- ^ node_id
+    -> IO ()
+
+-- C: void ImNodes::SetCurrentContext(ImNodesContext* ctx)
+foreign import capi unsafe "dcimnodes.h ImNodesSetCurrentContext"
+  setCurrentContext
+    :: (Ptr Context) -- ^ ctx
+    -> IO ()
+
+-- C: void ImNodes::SetImGuiContext(ImGuiContext* ctx)
+foreign import capi unsafe "dcimnodes.h ImNodesSetImGuiContext"
+  setImGuiContext
+    :: (Ptr ImGuiContext) -- ^ ctx
+    -> IO ()
+
+-- C: void ImNodes::SetNodeDraggable(int node_id, const bool draggable)
+foreign import capi unsafe "dcimnodes.h ImNodesSetNodeDraggable"
+  setNodeDraggable
+    :: CInt -- ^ node_id
+    -> CBool -- ^ draggable
+    -> IO ()
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesSetNodeEditorSpacePos_wrap"
+  c_setNodeEditorSpacePos
+    :: CInt -- ^ node_id
+    -> (Ptr ImVec2) -- ^ editor_space_pos
+    -> IO ()
+
+setNodeEditorSpacePos
+  :: CInt -- ^ node_id
+  -> ImVec2 -- ^ editor_space_pos
+  -> IO ()
+setNodeEditorSpacePos node_id editor_space_pos =
+  with editor_space_pos $ \editor_space_posPtr -> c_setNodeEditorSpacePos node_id editor_space_posPtr
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesSetNodeGridSpacePos_wrap"
+  c_setNodeGridSpacePos
+    :: CInt -- ^ node_id
+    -> (Ptr ImVec2) -- ^ grid_pos
+    -> IO ()
+
+setNodeGridSpacePos
+  :: CInt -- ^ node_id
+  -> ImVec2 -- ^ grid_pos
+  -> IO ()
+setNodeGridSpacePos node_id grid_pos =
+  with grid_pos $ \grid_posPtr -> c_setNodeGridSpacePos node_id grid_posPtr
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesSetNodeScreenSpacePos_wrap"
+  c_setNodeScreenSpacePos
+    :: CInt -- ^ node_id
+    -> (Ptr ImVec2) -- ^ screen_space_pos
+    -> IO ()
+
+setNodeScreenSpacePos
+  :: CInt -- ^ node_id
+  -> ImVec2 -- ^ screen_space_pos
+  -> IO ()
+setNodeScreenSpacePos node_id screen_space_pos =
+  with screen_space_pos $ \screen_space_posPtr -> c_setNodeScreenSpacePos node_id screen_space_posPtr
+
+-- C: void ImNodes::SnapNodeToGrid(int node_id)
+foreign import capi unsafe "dcimnodes.h ImNodesSnapNodeToGrid"
+  snapNodeToGrid
+    :: CInt -- ^ node_id
+    -> IO ()
+
+-- C: void ImNodes::StyleColorsClassic(ImNodesStyle* dest)
+foreign import capi unsafe "dcimnodes.h ImNodesStyleColorsClassic"
+  styleColorsClassic
+    :: (Ptr Style) -- ^ dest
+    -> IO ()
+
+-- C: void ImNodes::StyleColorsDark(ImNodesStyle* dest)
+foreign import capi unsafe "dcimnodes.h ImNodesStyleColorsDark"
+  styleColorsDark
+    :: (Ptr Style) -- ^ dest
+    -> IO ()
+
+-- C: void ImNodes::StyleColorsLight(ImNodesStyle* dest)
+foreign import capi unsafe "dcimnodes.h ImNodesStyleColorsLight"
+  styleColorsLight
+    :: (Ptr Style) -- ^ dest
+    -> IO ()
diff --git a/src/DearImGui/Raw/ImNodes/Context.hsc b/src/DearImGui/Raw/ImNodes/Context.hsc
new file mode 100644
--- /dev/null
+++ b/src/DearImGui/Raw/ImNodes/Context.hsc
@@ -0,0 +1,14 @@
+{-# LANGUAGE CApiFFI #-}
+{-# LANGUAGE PatternSynonyms #-}
+
+-- This file was generated by dear-bindings-ffi. Do not edit by hand.
+
+module DearImGui.Raw.ImNodes.Context
+  ( Context
+  ) where
+
+#include "dcimnodes.h"
+
+-- structs (opaque)
+
+data Context
diff --git a/src/DearImGui/Raw/ImNodes/EditorContext.hsc b/src/DearImGui/Raw/ImNodes/EditorContext.hsc
new file mode 100644
--- /dev/null
+++ b/src/DearImGui/Raw/ImNodes/EditorContext.hsc
@@ -0,0 +1,14 @@
+{-# LANGUAGE CApiFFI #-}
+{-# LANGUAGE PatternSynonyms #-}
+
+-- This file was generated by dear-bindings-ffi. Do not edit by hand.
+
+module DearImGui.Raw.ImNodes.EditorContext
+  ( EditorContext
+  ) where
+
+#include "dcimnodes.h"
+
+-- structs (opaque)
+
+data EditorContext
diff --git a/src/DearImGui/Raw/ImNodes/Enums/AttributeFlags.hsc b/src/DearImGui/Raw/ImNodes/Enums/AttributeFlags.hsc
new file mode 100644
--- /dev/null
+++ b/src/DearImGui/Raw/ImNodes/Enums/AttributeFlags.hsc
@@ -0,0 +1,39 @@
+{-# LANGUAGE CApiFFI #-}
+{-# LANGUAGE PatternSynonyms #-}
+
+-- This file was generated by dear-bindings-ffi. Do not edit by hand.
+
+module DearImGui.Raw.ImNodes.Enums.AttributeFlags
+  ( AttributeFlags
+  , pattern EnableLinkCreationOnSnap
+  , pattern EnableLinkDetachWithDragClick
+  , pattern None
+  ) where
+
+import Foreign.C.Types
+
+#include "dcimnodes.h"
+
+-- typedefs
+
+-- | This enum controls the way the attribute pins behave.
+type AttributeFlags = CInt
+
+-- enums
+
+pattern None :: AttributeFlags
+pattern None = #{const ImNodesAttributeFlags_None}
+
+-- | Allow detaching a link by left-clicking and dragging the link at a pin it is connected to.
+-- NOTE: the user has to actually delete the link for this to work. A deleted link can be
+-- detected by calling IsLinkDestroyed() after EndNodeEditor().
+pattern EnableLinkDetachWithDragClick :: AttributeFlags
+pattern EnableLinkDetachWithDragClick = #{const ImNodesAttributeFlags_EnableLinkDetachWithDragClick}
+
+-- | Visual snapping of an in progress link will trigger IsLink Created/Destroyed events. Allows
+-- for previewing the creation of a link while dragging it across attributes. See here for demo:
+-- https://github.com/Nelarius/imnodes/issues/41#issuecomment-647132113 NOTE: the user has to
+-- actually delete the link for this to work. A deleted link can be detected by calling
+-- IsLinkDestroyed() after EndNodeEditor().
+pattern EnableLinkCreationOnSnap :: AttributeFlags
+pattern EnableLinkCreationOnSnap = #{const ImNodesAttributeFlags_EnableLinkCreationOnSnap}
diff --git a/src/DearImGui/Raw/ImNodes/Enums/Col.hsc b/src/DearImGui/Raw/ImNodes/Enums/Col.hsc
new file mode 100644
--- /dev/null
+++ b/src/DearImGui/Raw/ImNodes/Enums/Col.hsc
@@ -0,0 +1,139 @@
+{-# LANGUAGE CApiFFI #-}
+{-# LANGUAGE PatternSynonyms #-}
+
+-- This file was generated by dear-bindings-ffi. Do not edit by hand.
+
+module DearImGui.Raw.ImNodes.Enums.Col
+  ( Col
+  , pattern BoxSelector
+  , pattern BoxSelectorOutline
+  , pattern COUNT
+  , pattern GridBackground
+  , pattern GridLine
+  , pattern GridLinePrimary
+  , pattern Link
+  , pattern LinkHovered
+  , pattern LinkSelected
+  , pattern MiniMapBackground
+  , pattern MiniMapBackgroundHovered
+  , pattern MiniMapCanvas
+  , pattern MiniMapCanvasOutline
+  , pattern MiniMapLink
+  , pattern MiniMapLinkSelected
+  , pattern MiniMapNodeBackground
+  , pattern MiniMapNodeBackgroundHovered
+  , pattern MiniMapNodeBackgroundSelected
+  , pattern MiniMapNodeOutline
+  , pattern MiniMapOutline
+  , pattern MiniMapOutlineHovered
+  , pattern NodeBackground
+  , pattern NodeBackgroundHovered
+  , pattern NodeBackgroundSelected
+  , pattern NodeOutline
+  , pattern Pin
+  , pattern PinHovered
+  , pattern TitleBar
+  , pattern TitleBarHovered
+  , pattern TitleBarSelected
+  ) where
+
+import Foreign.C.Types
+
+#include "dcimnodes.h"
+
+-- typedefs
+
+-- | -> enum ImNodesCol_
+type Col = CInt
+
+-- enums
+
+pattern NodeBackground :: Col
+pattern NodeBackground = #{const ImNodesCol_NodeBackground}
+
+pattern NodeBackgroundHovered :: Col
+pattern NodeBackgroundHovered = #{const ImNodesCol_NodeBackgroundHovered}
+
+pattern NodeBackgroundSelected :: Col
+pattern NodeBackgroundSelected = #{const ImNodesCol_NodeBackgroundSelected}
+
+pattern NodeOutline :: Col
+pattern NodeOutline = #{const ImNodesCol_NodeOutline}
+
+pattern TitleBar :: Col
+pattern TitleBar = #{const ImNodesCol_TitleBar}
+
+pattern TitleBarHovered :: Col
+pattern TitleBarHovered = #{const ImNodesCol_TitleBarHovered}
+
+pattern TitleBarSelected :: Col
+pattern TitleBarSelected = #{const ImNodesCol_TitleBarSelected}
+
+pattern Link :: Col
+pattern Link = #{const ImNodesCol_Link}
+
+pattern LinkHovered :: Col
+pattern LinkHovered = #{const ImNodesCol_LinkHovered}
+
+pattern LinkSelected :: Col
+pattern LinkSelected = #{const ImNodesCol_LinkSelected}
+
+pattern Pin :: Col
+pattern Pin = #{const ImNodesCol_Pin}
+
+pattern PinHovered :: Col
+pattern PinHovered = #{const ImNodesCol_PinHovered}
+
+pattern BoxSelector :: Col
+pattern BoxSelector = #{const ImNodesCol_BoxSelector}
+
+pattern BoxSelectorOutline :: Col
+pattern BoxSelectorOutline = #{const ImNodesCol_BoxSelectorOutline}
+
+pattern GridBackground :: Col
+pattern GridBackground = #{const ImNodesCol_GridBackground}
+
+pattern GridLine :: Col
+pattern GridLine = #{const ImNodesCol_GridLine}
+
+pattern GridLinePrimary :: Col
+pattern GridLinePrimary = #{const ImNodesCol_GridLinePrimary}
+
+pattern MiniMapBackground :: Col
+pattern MiniMapBackground = #{const ImNodesCol_MiniMapBackground}
+
+pattern MiniMapBackgroundHovered :: Col
+pattern MiniMapBackgroundHovered = #{const ImNodesCol_MiniMapBackgroundHovered}
+
+pattern MiniMapOutline :: Col
+pattern MiniMapOutline = #{const ImNodesCol_MiniMapOutline}
+
+pattern MiniMapOutlineHovered :: Col
+pattern MiniMapOutlineHovered = #{const ImNodesCol_MiniMapOutlineHovered}
+
+pattern MiniMapNodeBackground :: Col
+pattern MiniMapNodeBackground = #{const ImNodesCol_MiniMapNodeBackground}
+
+pattern MiniMapNodeBackgroundHovered :: Col
+pattern MiniMapNodeBackgroundHovered = #{const ImNodesCol_MiniMapNodeBackgroundHovered}
+
+pattern MiniMapNodeBackgroundSelected :: Col
+pattern MiniMapNodeBackgroundSelected = #{const ImNodesCol_MiniMapNodeBackgroundSelected}
+
+pattern MiniMapNodeOutline :: Col
+pattern MiniMapNodeOutline = #{const ImNodesCol_MiniMapNodeOutline}
+
+pattern MiniMapLink :: Col
+pattern MiniMapLink = #{const ImNodesCol_MiniMapLink}
+
+pattern MiniMapLinkSelected :: Col
+pattern MiniMapLinkSelected = #{const ImNodesCol_MiniMapLinkSelected}
+
+pattern MiniMapCanvas :: Col
+pattern MiniMapCanvas = #{const ImNodesCol_MiniMapCanvas}
+
+pattern MiniMapCanvasOutline :: Col
+pattern MiniMapCanvasOutline = #{const ImNodesCol_MiniMapCanvasOutline}
+
+pattern COUNT :: Col
+pattern COUNT = #{const ImNodesCol_COUNT}
diff --git a/src/DearImGui/Raw/ImNodes/Enums/MiniMapLocation.hsc b/src/DearImGui/Raw/ImNodes/Enums/MiniMapLocation.hsc
new file mode 100644
--- /dev/null
+++ b/src/DearImGui/Raw/ImNodes/Enums/MiniMapLocation.hsc
@@ -0,0 +1,35 @@
+{-# LANGUAGE CApiFFI #-}
+{-# LANGUAGE PatternSynonyms #-}
+
+-- This file was generated by dear-bindings-ffi. Do not edit by hand.
+
+module DearImGui.Raw.ImNodes.Enums.MiniMapLocation
+  ( MiniMapLocation
+  , pattern BottomLeft
+  , pattern BottomRight
+  , pattern TopLeft
+  , pattern TopRight
+  ) where
+
+import Foreign.C.Types
+
+#include "dcimnodes.h"
+
+-- typedefs
+
+-- | -> enum ImNodesMiniMapLocation_
+type MiniMapLocation = CInt
+
+-- enums
+
+pattern BottomLeft :: MiniMapLocation
+pattern BottomLeft = #{const ImNodesMiniMapLocation_BottomLeft}
+
+pattern BottomRight :: MiniMapLocation
+pattern BottomRight = #{const ImNodesMiniMapLocation_BottomRight}
+
+pattern TopLeft :: MiniMapLocation
+pattern TopLeft = #{const ImNodesMiniMapLocation_TopLeft}
+
+pattern TopRight :: MiniMapLocation
+pattern TopRight = #{const ImNodesMiniMapLocation_TopRight}
diff --git a/src/DearImGui/Raw/ImNodes/Enums/PinShape.hsc b/src/DearImGui/Raw/ImNodes/Enums/PinShape.hsc
new file mode 100644
--- /dev/null
+++ b/src/DearImGui/Raw/ImNodes/Enums/PinShape.hsc
@@ -0,0 +1,43 @@
+{-# LANGUAGE CApiFFI #-}
+{-# LANGUAGE PatternSynonyms #-}
+
+-- This file was generated by dear-bindings-ffi. Do not edit by hand.
+
+module DearImGui.Raw.ImNodes.Enums.PinShape
+  ( PinShape
+  , pattern Circle
+  , pattern CircleFilled
+  , pattern Quad
+  , pattern QuadFilled
+  , pattern Triangle
+  , pattern TriangleFilled
+  ) where
+
+import Foreign.C.Types
+
+#include "dcimnodes.h"
+
+-- typedefs
+
+-- | -> enum ImNodesPinShape_
+type PinShape = CInt
+
+-- enums
+
+pattern Circle :: PinShape
+pattern Circle = #{const ImNodesPinShape_Circle}
+
+pattern CircleFilled :: PinShape
+pattern CircleFilled = #{const ImNodesPinShape_CircleFilled}
+
+pattern Triangle :: PinShape
+pattern Triangle = #{const ImNodesPinShape_Triangle}
+
+pattern TriangleFilled :: PinShape
+pattern TriangleFilled = #{const ImNodesPinShape_TriangleFilled}
+
+pattern Quad :: PinShape
+pattern Quad = #{const ImNodesPinShape_Quad}
+
+pattern QuadFilled :: PinShape
+pattern QuadFilled = #{const ImNodesPinShape_QuadFilled}
diff --git a/src/DearImGui/Raw/ImNodes/Enums/StyleFlags.hsc b/src/DearImGui/Raw/ImNodes/Enums/StyleFlags.hsc
new file mode 100644
--- /dev/null
+++ b/src/DearImGui/Raw/ImNodes/Enums/StyleFlags.hsc
@@ -0,0 +1,39 @@
+{-# LANGUAGE CApiFFI #-}
+{-# LANGUAGE PatternSynonyms #-}
+
+-- This file was generated by dear-bindings-ffi. Do not edit by hand.
+
+module DearImGui.Raw.ImNodes.Enums.StyleFlags
+  ( StyleFlags
+  , pattern GridLines
+  , pattern GridLinesPrimary
+  , pattern GridSnapping
+  , pattern NodeOutline
+  , pattern None
+  ) where
+
+import Foreign.C.Types
+
+#include "dcimnodes.h"
+
+-- typedefs
+
+-- | -> enum ImNodesStyleFlags_
+type StyleFlags = CInt
+
+-- enums
+
+pattern None :: StyleFlags
+pattern None = #{const ImNodesStyleFlags_None}
+
+pattern NodeOutline :: StyleFlags
+pattern NodeOutline = #{const ImNodesStyleFlags_NodeOutline}
+
+pattern GridLines :: StyleFlags
+pattern GridLines = #{const ImNodesStyleFlags_GridLines}
+
+pattern GridLinesPrimary :: StyleFlags
+pattern GridLinesPrimary = #{const ImNodesStyleFlags_GridLinesPrimary}
+
+pattern GridSnapping :: StyleFlags
+pattern GridSnapping = #{const ImNodesStyleFlags_GridSnapping}
diff --git a/src/DearImGui/Raw/ImNodes/Enums/StyleVar.hsc b/src/DearImGui/Raw/ImNodes/Enums/StyleVar.hsc
new file mode 100644
--- /dev/null
+++ b/src/DearImGui/Raw/ImNodes/Enums/StyleVar.hsc
@@ -0,0 +1,83 @@
+{-# LANGUAGE CApiFFI #-}
+{-# LANGUAGE PatternSynonyms #-}
+
+-- This file was generated by dear-bindings-ffi. Do not edit by hand.
+
+module DearImGui.Raw.ImNodes.Enums.StyleVar
+  ( StyleVar
+  , pattern COUNT
+  , pattern GridSpacing
+  , pattern LinkHoverDistance
+  , pattern LinkLineSegmentsPerLength
+  , pattern LinkThickness
+  , pattern MiniMapOffset
+  , pattern MiniMapPadding
+  , pattern NodeBorderThickness
+  , pattern NodeCornerRounding
+  , pattern NodePadding
+  , pattern PinCircleRadius
+  , pattern PinHoverRadius
+  , pattern PinLineThickness
+  , pattern PinOffset
+  , pattern PinQuadSideLength
+  , pattern PinTriangleSideLength
+  ) where
+
+import Foreign.C.Types
+
+#include "dcimnodes.h"
+
+-- typedefs
+
+-- | -> enum ImNodesStyleVar_
+type StyleVar = CInt
+
+-- enums
+
+pattern GridSpacing :: StyleVar
+pattern GridSpacing = #{const ImNodesStyleVar_GridSpacing}
+
+pattern NodeCornerRounding :: StyleVar
+pattern NodeCornerRounding = #{const ImNodesStyleVar_NodeCornerRounding}
+
+pattern NodePadding :: StyleVar
+pattern NodePadding = #{const ImNodesStyleVar_NodePadding}
+
+pattern NodeBorderThickness :: StyleVar
+pattern NodeBorderThickness = #{const ImNodesStyleVar_NodeBorderThickness}
+
+pattern LinkThickness :: StyleVar
+pattern LinkThickness = #{const ImNodesStyleVar_LinkThickness}
+
+pattern LinkLineSegmentsPerLength :: StyleVar
+pattern LinkLineSegmentsPerLength = #{const ImNodesStyleVar_LinkLineSegmentsPerLength}
+
+pattern LinkHoverDistance :: StyleVar
+pattern LinkHoverDistance = #{const ImNodesStyleVar_LinkHoverDistance}
+
+pattern PinCircleRadius :: StyleVar
+pattern PinCircleRadius = #{const ImNodesStyleVar_PinCircleRadius}
+
+pattern PinQuadSideLength :: StyleVar
+pattern PinQuadSideLength = #{const ImNodesStyleVar_PinQuadSideLength}
+
+pattern PinTriangleSideLength :: StyleVar
+pattern PinTriangleSideLength = #{const ImNodesStyleVar_PinTriangleSideLength}
+
+pattern PinLineThickness :: StyleVar
+pattern PinLineThickness = #{const ImNodesStyleVar_PinLineThickness}
+
+pattern PinHoverRadius :: StyleVar
+pattern PinHoverRadius = #{const ImNodesStyleVar_PinHoverRadius}
+
+pattern PinOffset :: StyleVar
+pattern PinOffset = #{const ImNodesStyleVar_PinOffset}
+
+pattern MiniMapPadding :: StyleVar
+pattern MiniMapPadding = #{const ImNodesStyleVar_MiniMapPadding}
+
+pattern MiniMapOffset :: StyleVar
+pattern MiniMapOffset = #{const ImNodesStyleVar_MiniMapOffset}
+
+pattern COUNT :: StyleVar
+pattern COUNT = #{const ImNodesStyleVar_COUNT}
diff --git a/src/DearImGui/Raw/ImNodes/ImNodesIO.hsc b/src/DearImGui/Raw/ImNodes/ImNodesIO.hsc
new file mode 100644
--- /dev/null
+++ b/src/DearImGui/Raw/ImNodes/ImNodesIO.hsc
@@ -0,0 +1,163 @@
+{-# LANGUAGE CApiFFI #-}
+{-# LANGUAGE PatternSynonyms #-}
+
+-- This file was generated by dear-bindings-ffi. Do not edit by hand.
+
+module DearImGui.Raw.ImNodes.ImNodesIO
+  ( EmulateThreeButtonMouse (..)
+  , ImNodesIO (..)
+  , LinkDetachWithModifierClick (..)
+  , MultipleSelectModifier (..)
+  , destroy
+  , destroyEmulateThreeButtonMouse
+  , destroyLinkDetachWithModifierClick
+  , destroyMultipleSelectModifier
+  , init
+  , initEmulateThreeButtonMouse
+  , initLinkDetachWithModifierClick
+  , initMultipleSelectModifier
+  , withDefault
+  , withDefaultEmulateThreeButtonMouse
+  , withDefaultLinkDetachWithModifierClick
+  , withDefaultMultipleSelectModifier
+  ) where
+
+import Control.Exception (bracket_)
+import Foreign.C.Types
+import Foreign.Marshal.Alloc (alloca)
+import Foreign.Ptr (Ptr, plusPtr)
+import Foreign.Storable (Storable (..))
+import GHC.Records (HasField (..))
+import Prelude hiding (init)
+
+#include "dcimnodes.h"
+
+-- structs (opaque)
+
+data {-# CTYPE "dcimnodes.h" "ImNodesIO" #-} ImNodesIO = ImNodesIO
+  { emulateThreeButtonMouse :: EmulateThreeButtonMouse
+  , linkDetachWithModifierClick :: LinkDetachWithModifierClick
+  , multipleSelectModifier :: MultipleSelectModifier
+  , altMouseButton :: CInt
+  , autoPanningSpeed :: Float
+  }
+  deriving (Eq, Show)
+instance Storable ImNodesIO where
+  sizeOf _    = #{size ImNodesIO}
+  alignment _ = #{alignment ImNodesIO}
+  peek p = ImNodesIO <$> #{peek ImNodesIO, EmulateThreeButtonMouse} p <*> #{peek ImNodesIO, LinkDetachWithModifierClick} p <*> #{peek ImNodesIO, MultipleSelectModifier} p <*> #{peek ImNodesIO, AltMouseButton} p <*> #{peek ImNodesIO, AutoPanningSpeed} p
+  poke p v = do
+    #{poke ImNodesIO, EmulateThreeButtonMouse} p v.emulateThreeButtonMouse
+    #{poke ImNodesIO, LinkDetachWithModifierClick} p v.linkDetachWithModifierClick
+    #{poke ImNodesIO, MultipleSelectModifier} p v.multipleSelectModifier
+    #{poke ImNodesIO, AltMouseButton} p v.altMouseButton
+    #{poke ImNodesIO, AutoPanningSpeed} p v.autoPanningSpeed
+
+instance HasField "emulateThreeButtonMouse" (Ptr ImNodesIO) (Ptr EmulateThreeButtonMouse) where
+  getField = #{ptr ImNodesIO, EmulateThreeButtonMouse}
+
+instance HasField "linkDetachWithModifierClick" (Ptr ImNodesIO) (Ptr LinkDetachWithModifierClick) where
+  getField = #{ptr ImNodesIO, LinkDetachWithModifierClick}
+
+instance HasField "multipleSelectModifier" (Ptr ImNodesIO) (Ptr MultipleSelectModifier) where
+  getField = #{ptr ImNodesIO, MultipleSelectModifier}
+
+instance HasField "altMouseButton" (Ptr ImNodesIO) (Ptr CInt) where
+  getField = #{ptr ImNodesIO, AltMouseButton}
+
+instance HasField "autoPanningSpeed" (Ptr ImNodesIO) (Ptr Float) where
+  getField = #{ptr ImNodesIO, AutoPanningSpeed}
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesIO_Init_wrap"
+  init
+    :: Ptr ImNodesIO
+    -> IO ()
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesIO_Destroy_wrap"
+  destroy
+    :: Ptr ImNodesIO
+    -> IO ()
+
+withDefault :: (Ptr ImNodesIO -> IO a) -> IO a
+withDefault k = alloca $ \p -> bracket_ (init p) (destroy p) (k p)
+
+newtype {-# CTYPE "dcimnodes.h" "ImNodesIO_EmulateThreeButtonMouse" #-} EmulateThreeButtonMouse = EmulateThreeButtonMouse
+  { modifier :: Ptr CBool
+  }
+  deriving (Eq, Show)
+instance Storable EmulateThreeButtonMouse where
+  sizeOf _    = #{size ImNodesIO_EmulateThreeButtonMouse}
+  alignment _ = #{alignment ImNodesIO_EmulateThreeButtonMouse}
+  peek p = EmulateThreeButtonMouse <$> #{peek ImNodesIO_EmulateThreeButtonMouse, Modifier} p
+  poke p v = do
+    #{poke ImNodesIO_EmulateThreeButtonMouse, Modifier} p v.modifier
+
+instance HasField "modifier" (Ptr EmulateThreeButtonMouse) (Ptr (Ptr CBool)) where
+  getField = #{ptr ImNodesIO_EmulateThreeButtonMouse, Modifier}
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesIO_EmulateThreeButtonMouse_Init_wrap"
+  initEmulateThreeButtonMouse
+    :: Ptr EmulateThreeButtonMouse
+    -> IO ()
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesIO_EmulateThreeButtonMouse_Destroy_wrap"
+  destroyEmulateThreeButtonMouse
+    :: Ptr EmulateThreeButtonMouse
+    -> IO ()
+
+withDefaultEmulateThreeButtonMouse :: (Ptr EmulateThreeButtonMouse -> IO a) -> IO a
+withDefaultEmulateThreeButtonMouse k = alloca $ \p -> bracket_ (initEmulateThreeButtonMouse p) (destroyEmulateThreeButtonMouse p) (k p)
+
+newtype {-# CTYPE "dcimnodes.h" "ImNodesIO_LinkDetachWithModifierClick" #-} LinkDetachWithModifierClick = LinkDetachWithModifierClick
+  { modifier :: Ptr CBool
+  }
+  deriving (Eq, Show)
+instance Storable LinkDetachWithModifierClick where
+  sizeOf _    = #{size ImNodesIO_LinkDetachWithModifierClick}
+  alignment _ = #{alignment ImNodesIO_LinkDetachWithModifierClick}
+  peek p = LinkDetachWithModifierClick <$> #{peek ImNodesIO_LinkDetachWithModifierClick, Modifier} p
+  poke p v = do
+    #{poke ImNodesIO_LinkDetachWithModifierClick, Modifier} p v.modifier
+
+instance HasField "modifier" (Ptr LinkDetachWithModifierClick) (Ptr (Ptr CBool)) where
+  getField = #{ptr ImNodesIO_LinkDetachWithModifierClick, Modifier}
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesIO_LinkDetachWithModifierClick_Init_wrap"
+  initLinkDetachWithModifierClick
+    :: Ptr LinkDetachWithModifierClick
+    -> IO ()
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesIO_LinkDetachWithModifierClick_Destroy_wrap"
+  destroyLinkDetachWithModifierClick
+    :: Ptr LinkDetachWithModifierClick
+    -> IO ()
+
+withDefaultLinkDetachWithModifierClick :: (Ptr LinkDetachWithModifierClick -> IO a) -> IO a
+withDefaultLinkDetachWithModifierClick k = alloca $ \p -> bracket_ (initLinkDetachWithModifierClick p) (destroyLinkDetachWithModifierClick p) (k p)
+
+newtype {-# CTYPE "dcimnodes.h" "ImNodesIO_MultipleSelectModifier" #-} MultipleSelectModifier = MultipleSelectModifier
+  { modifier :: Ptr CBool
+  }
+  deriving (Eq, Show)
+instance Storable MultipleSelectModifier where
+  sizeOf _    = #{size ImNodesIO_MultipleSelectModifier}
+  alignment _ = #{alignment ImNodesIO_MultipleSelectModifier}
+  peek p = MultipleSelectModifier <$> #{peek ImNodesIO_MultipleSelectModifier, Modifier} p
+  poke p v = do
+    #{poke ImNodesIO_MultipleSelectModifier, Modifier} p v.modifier
+
+instance HasField "modifier" (Ptr MultipleSelectModifier) (Ptr (Ptr CBool)) where
+  getField = #{ptr ImNodesIO_MultipleSelectModifier, Modifier}
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesIO_MultipleSelectModifier_Init_wrap"
+  initMultipleSelectModifier
+    :: Ptr MultipleSelectModifier
+    -> IO ()
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesIO_MultipleSelectModifier_Destroy_wrap"
+  destroyMultipleSelectModifier
+    :: Ptr MultipleSelectModifier
+    -> IO ()
+
+withDefaultMultipleSelectModifier :: (Ptr MultipleSelectModifier -> IO a) -> IO a
+withDefaultMultipleSelectModifier k = alloca $ \p -> bracket_ (initMultipleSelectModifier p) (destroyMultipleSelectModifier p) (k p)
diff --git a/src/DearImGui/Raw/ImNodes/Style.hsc b/src/DearImGui/Raw/ImNodes/Style.hsc
new file mode 100644
--- /dev/null
+++ b/src/DearImGui/Raw/ImNodes/Style.hsc
@@ -0,0 +1,100 @@
+{-# LANGUAGE CApiFFI #-}
+{-# LANGUAGE PatternSynonyms #-}
+
+-- This file was generated by dear-bindings-ffi. Do not edit by hand.
+
+module DearImGui.Raw.ImNodes.Style
+  ( Style
+  , colorsLength
+  , destroy
+  , init
+  , withDefault
+  ) where
+
+import Control.Exception (bracket_)
+import DearImGui.Raw.ImNodes.Enums.StyleFlags (StyleFlags)
+import DearImGui.Raw.ImVec2 (ImVec2)
+import Foreign.C.Types
+import Foreign.Marshal.Alloc (alloca)
+import Foreign.Ptr (Ptr, plusPtr)
+import Foreign.Storable (Storable (..))
+import GHC.Records (HasField (..))
+import Prelude hiding (init)
+
+#include "dcimnodes.h"
+
+-- structs (opaque)
+
+data Style
+instance Storable Style where
+  sizeOf _    = #{size ImNodesStyle}
+  alignment _ = #{alignment ImNodesStyle}
+  peek _ = error "Style: opaque struct, peek not supported in v0"
+  poke _ _ = error "Style: opaque struct, poke not supported in v0"
+
+instance HasField "gridSpacing" (Ptr Style) (Ptr Float) where
+  getField = #{ptr ImNodesStyle, GridSpacing}
+
+instance HasField "nodeCornerRounding" (Ptr Style) (Ptr Float) where
+  getField = #{ptr ImNodesStyle, NodeCornerRounding}
+
+instance HasField "nodePadding" (Ptr Style) (Ptr ImVec2) where
+  getField = #{ptr ImNodesStyle, NodePadding}
+
+instance HasField "nodeBorderThickness" (Ptr Style) (Ptr Float) where
+  getField = #{ptr ImNodesStyle, NodeBorderThickness}
+
+instance HasField "linkThickness" (Ptr Style) (Ptr Float) where
+  getField = #{ptr ImNodesStyle, LinkThickness}
+
+instance HasField "linkLineSegmentsPerLength" (Ptr Style) (Ptr Float) where
+  getField = #{ptr ImNodesStyle, LinkLineSegmentsPerLength}
+
+instance HasField "linkHoverDistance" (Ptr Style) (Ptr Float) where
+  getField = #{ptr ImNodesStyle, LinkHoverDistance}
+
+instance HasField "pinCircleRadius" (Ptr Style) (Ptr Float) where
+  getField = #{ptr ImNodesStyle, PinCircleRadius}
+
+instance HasField "pinQuadSideLength" (Ptr Style) (Ptr Float) where
+  getField = #{ptr ImNodesStyle, PinQuadSideLength}
+
+instance HasField "pinTriangleSideLength" (Ptr Style) (Ptr Float) where
+  getField = #{ptr ImNodesStyle, PinTriangleSideLength}
+
+instance HasField "pinLineThickness" (Ptr Style) (Ptr Float) where
+  getField = #{ptr ImNodesStyle, PinLineThickness}
+
+instance HasField "pinHoverRadius" (Ptr Style) (Ptr Float) where
+  getField = #{ptr ImNodesStyle, PinHoverRadius}
+
+instance HasField "pinOffset" (Ptr Style) (Ptr Float) where
+  getField = #{ptr ImNodesStyle, PinOffset}
+
+instance HasField "miniMapPadding" (Ptr Style) (Ptr ImVec2) where
+  getField = #{ptr ImNodesStyle, MiniMapPadding}
+
+instance HasField "miniMapOffset" (Ptr Style) (Ptr ImVec2) where
+  getField = #{ptr ImNodesStyle, MiniMapOffset}
+
+instance HasField "flags" (Ptr Style) (Ptr StyleFlags) where
+  getField = #{ptr ImNodesStyle, Flags}
+
+instance HasField "colors" (Ptr Style) (Ptr CUInt) where
+  getField = #{ptr ImNodesStyle, Colors}
+
+colorsLength :: Int
+colorsLength = #{const ImNodesCol_COUNT}
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesStyle_Init_wrap"
+  init
+    :: Ptr Style
+    -> IO ()
+
+foreign import capi unsafe "DearImGuiWrappers.h ImNodesStyle_Destroy_wrap"
+  destroy
+    :: Ptr Style
+    -> IO ()
+
+withDefault :: (Ptr Style -> IO a) -> IO a
+withDefault k = alloca $ \p -> bracket_ (init p) (destroy p) (k p)
