diff --git a/CHANGELOG b/CHANGELOG
new file mode 100644
--- /dev/null
+++ b/CHANGELOG
@@ -0,0 +1,20 @@
+    - Renamed Math.Geometry to Data.SpacePart.AABB
+    - Renamed Data.QuadTree to Data.SpacePart.QuadTree
+    - Added Data.SpacePart.QuadTree.query. Returns all elements that intersect a given boundary.
+    - The inclusive nature of the boundary's min extent should take precedence of the exclusive
+      nature of the max extent.
+        Before this change many of the tests failed when boundaries of 0 area were involved. One case
+        that did not work was constructing a quadtree containing elements of 0 area. This change
+        corrected this.
+        The tests all_elements_inserted_query_prop and element_bounds_query_is_element_prop stil
+        fail if the element is of 0 area. 
+    - Cannot create quadtrees with initial bounds of 0 area.
+    - Removed requirement on elements being an instance of the Intersectable class. The only
+      required instance is of Data.SpacePart.AABB.HasBoundary.
+    - Changed version number to 3000.B.C to follow the standard package version policy and be
+      greater than the previous date-based releases.
+    - Added some QuickCheck based checks. Run with test/run_verify
+    - Cleaned up the module exports.
+
+20090126.0
+    - Initial release.
diff --git a/README b/README
new file mode 100644
--- /dev/null
+++ b/README
@@ -0,0 +1,52 @@
+This library is still in the early stages. Expect the interface to change.
+
+TODO:
+    - rename Boundary data type 
+    - rename HasBoundary type class.
+    - query should accept any suitable region. 
+        - At least any axis aligned boxes not just square ones
+    - partition query into two forms:
+        - inclusive: Any element with bounds entirely within or partially the query bounds.
+        - exclusive: Any element with bounds entirely within the query bounds.
+    - Improve verification tests 
+        - Test for proper distribution of inserted elements to nodes.
+    - Improve visualization tool
+        - interactive querying
+        - interactive insert
+        - remove FBO dependency.
+
+    Optimization:
+        - The following element_bounds_query_is_element_prop instance takes a significant amount of
+          time:
+        Boundary {boundary_corner = (-8.6,-25.0), boundary_size = 0.1875}
+        Boundary {boundary_corner = (-23.541666666666668,11.666666666666666), boundary_size = 20.7}
+
+verification:
+    The script "run_verify" compiles and executes the Verify.hs program. This is done in such a way
+    that any data-spacepart package installed is hidden and the modules are sourced directly from
+    the src folder. 
+    The Verify.hs program just runs whatever QuickCheck tests I have thrown together. For each
+    module under src there is a corresponding module under Verify that contains it's Arbitrary
+    instances and verification properties.
+
+    The script "run_visualize" compiles and executes the QuadTreeVisualize program. This will be
+    compiled against the installed data-spacepart package. 
+    The purpose of QuadTreeVisualize is to, well, visualize a random quadtree instance. in order to
+    run this program it's necessary to have OpenGL bindings that support FBO. I have a branch with
+    the required patches here:
+        http://www.tothepowerofdisco.com/repo/OpenGL/
+
+    The controls are:
+        - arrow keys move left, up, right, down.
+        - Shift-up and shift-down zoom in and zoom out respectively.
+
+    This visualization program should not require the FBO dependency. However it was pulled from a
+    different visualization system which did require FBOs. Removing this dependency is on the TODO
+    list.
+
+The version number of the library tries to follow the standard package version policy:
+    http://www.haskell.org/haskellwiki/Package_versioning_policy
+
+with the following addition: For the versiom number A.B.C.D D will be even for production releases
+and odd for development versions.
+
diff --git a/data-spacepart.cabal b/data-spacepart.cabal
--- a/data-spacepart.cabal
+++ b/data-spacepart.cabal
@@ -1,51 +1,47 @@
 Name:           data-spacepart
-Version:        20090126.0
+Version:        20090215.0
 License:        BSD3
 License-File:   LICENSE
 Author:         Corey O'Connor <coreyoconnor@gmail.com>
 Maintainer:     Corey O'Connor <coreyoconnor@gmail.com>
-Homepage:       http://www.tothepowerofdisco.com/repo/data-spacepart/
-Package-URL:    http://www.tothepowerofdisco.com/repo/data-spacepart/
+Homepage:       http://code.haskell.org/data-spacepart
+Package-URL:    http://code.haskell.org/data-spacepart
 Category:       Data
 Build-Type:     Simple
-Synopsis:       Space partition data structures. Currently only a QuadTree.
+Synopsis:       Deprecated. Now called "spacepart". Space partitioning data structures. 
 Stability:      alpha
 Description:
+    Package "data-spacepart" is now called just "spacepart". This was due to issues with the version
+    number used for the first release of data-spacepart.
+    .
+    http:\/\/hackage.haskell.org\/cgi-bin\/hackage-scripts\/package\/spacepart
+    .
     Space partition data structures. Currently only a QuadTree.
     .
-    darcs get --partial http://www.tothepowerofdisco.com/repo/data-spacepart/
+    darcs get --partial http:\/\/code.haskell.org\/data-spacepart\/
     .
     TODO:
     .
         lots.
-        .
-        Move test/QuadTreeVisualize to a separate package.
     .
-    The only example is test/QuadTreeVisualize. This can be run with:
-    .
-        chmod u+x test/run_test
-        .
-        cd test && ./run_test
-    .
-    This isn't actually a "test". QuadTreeVisualize renders a random quadtree in
-    a heavily stylized fashion using OpenGL. Arrows to move about. Shift-Up/Down
-    to zoom in and out. This requires a non-standard branch of the OpenGL
-    libraries from here: 
-    .
-    http:\/\/www.tothepowerofdisco.com\/repo\/OpenGL\/
-    .
-    Due to the framebuffer object requirement of the test/Render module.
+    See README: http:\/\/code.haskell.org\/data-spacepart\/README
     
 Extra-Source-Files: test/QuadTreeVisualize.hs
-                    test/run_test
+                    test/run_visualize
                     test/Render.hs
+                    test/run_verify
+                    test/Verify.hs
+                    test/Verify/Data/SpacePart/AABB.hs
+                    test/Verify/Data/SpacePart/QuadTree.hs
+                    test/System/Random/Utils.hs
+                    README
+                    CHANGELOG
 
 Cabal-Version:  >= 1.6
 
 library
     hs-source-dirs:         src
-    build-depends:          base, vector-space == 0.5.*, mersenne-random == 0.1.*
-    exposed-modules:        Data.QuadTree
-                            Math.Geometry
-                            System.Random.Utils
+    build-depends:          base, vector-space == 0.5.*
+    exposed-modules:        Data.SpacePart.QuadTree
+                            Data.SpacePart.AABB
 
diff --git a/src/Data/QuadTree.hs b/src/Data/QuadTree.hs
deleted file mode 100644
--- a/src/Data/QuadTree.hs
+++ /dev/null
@@ -1,274 +0,0 @@
-{-# LANGUAGE TypeFamilies #-}
-{-# LANGUAGE FlexibleContexts #-}
-{-# LANGUAGE FlexibleInstances #-}
-{-# LANGUAGE IncoherentInstances #-}
-{-# LANGUAGE MultiParamTypeClasses #-}
-{-# LANGUAGE GADTs #-}
-module Data.QuadTree where
-import Math.Geometry
-
-import Data.Maybe
-import Data.List ( sortBy )
-import qualified Data.List as List
-
-{- A hierarchical space subdivision of a region. 
- - Query for elements matching a certain criteria
- - Needs to support intersecting elements in the region.
- - Each node in the quadtree is composed of
- -}
-data QuadTree e where
-    QuadTree :: (Intersectable e Boundary)
--- A list of elements who's shape can be queried for intersection with the quad.
-                => [e] 
--- And the quadrants of the axis aligned boundary square
-                -> Boundary
-                -> ( Maybe (QuadTree e) , Maybe (QuadTree e)
-                   , Maybe (QuadTree e) , Maybe (QuadTree e)
-                   ) 
-                -> QuadTree e
-
-instance HasBoundary (QuadTree e) where
-    boundary_points (QuadTree _ bounds _) = boundary_points bounds
-    boundary_edges (QuadTree _ bounds _) = boundary_edges bounds
-    boundary_extents (QuadTree _ bounds _) = boundary_extents bounds
-    boundary_square (QuadTree _ bounds _) = bounds
-
-data Quadrant = 
-        NPQuad | PPQuad
-      | NNQuad | PNQuad
-    deriving (Eq, Show)
-
-{- As an element of a quadtree can intersect multiple leaf nodes in the quadtree it's best if each
- - node in the quadtree could contain a reference to the element. This permits the property: forall
- - p <: paths to a leaf node, forall e <: elements in the universe p will countain no more than 1
- - reference to e.
- -
- - Which, I think, greatly simplifies things?
- - EG:
- -  let qt = QuadTree.empty
- -      qt' = QuadTree.insert qt e0
- -      qt'' = QuadTree.insert q' e1
- -  In the case where e1 entirely encompasses qt' there would be greater sharing betwee qt'' and qt'
- -  than if each node in the tree contained references to all elements that intersect that node.
- -
- -  On the other hand the query "All elements intersecting this child node of this quadtree." would
- -  require a full descent from the root to collect the list of elements. I could see this being a
- -  useful query. 
- -
- -  I think this is resolvable. The query necessitates a cursor like structure: The reference to a
- -  specific child node in a quadtree. Which could transparently cache the parent node element
- -  references.
- -} 
-
-pp_quad (QuadTree _ _
-         (  _, mq, 
-            _,  _
-         )
-        ) 
-    = mq
-pn_quad (QuadTree _ _
-         (  _,  _, 
-            _, mq
-         )
-        ) 
-    = mq
-nn_quad (QuadTree _ _
-         (  _,  _, 
-           mq,  _
-         )
-        ) 
-    = mq
-np_quad (QuadTree _ _
-         ( mq,  _, 
-            _,  _
-         )
-        ) 
-    = mq
-
-{- | Returns an empty QuadTree. Which is centered around (0,0) with a size of 2
- -}
-empty :: Intersectable e Boundary => QuadTree e
-empty = QuadTree [] (Boundary (-1,-1) 2) empty_children
-
-empty_children = ( Nothing, Nothing
-                 , Nothing, Nothing
-                 ) 
-
-singleton_child NPQuad q = ( Just q , Nothing
-                           , Nothing, Nothing
-                           )
-singleton_child PPQuad q = ( Nothing, Just q
-                           , Nothing, Nothing
-                           )
-singleton_child NNQuad q = ( Nothing, Nothing
-                           , Just q , Nothing
-                           )
-singleton_child PNQuad q = ( Nothing, Nothing
-                           , Nothing, Just q
-                           )
-
-{- | Inserts the given element into the quadtree. 
- - If all boundary points of an element are not contained within the QuadTree's boundary then a
- - insert_as_parent is performed.
- - If only a single quadrant intersects the element then a insert_as_child is performed.
- - Otherwise the element is inserted into the current node's element reference list.
- -}
-insert :: (Intersectable e Boundary, HasBoundary e) => e -> QuadTree e -> QuadTree e
-insert e q =
-    if q `encloses` e
-        then insert_self_or_child e q
-        else insert_via_parent e q
-
-encloses :: (Intersectable e Boundary, HasBoundary e) => QuadTree e -> e -> Bool
-encloses q@(QuadTree _ bounds _) e = all (intersects bounds) (boundary_points $ boundary_square e)
-
-insert_self_or_child e q@(QuadTree es bounds quadrants) =
-    case intersections e (quadrant_bounds q) of
-        [child]      -> insert_child child e q 
-        _            -> QuadTree (e : es) bounds quadrants
-
-quadrant_bounds :: QuadTree e -> [(Boundary, Quadrant)]
-quadrant_bounds (QuadTree _ (Boundary p size) _) = 
-    let child_size = size / 2
-        nn_p = p 
-        np_p = p ^+^ (0         , child_size)
-        pp_p = p ^+^ (child_size, child_size)
-        pn_p = p ^+^ (child_size, 0         )
-    in map (\(p, q) -> (Boundary p child_size, q))
-        [ (nn_p, NNQuad)
-        , (np_p, NPQuad)
-        , (pp_p, PPQuad)
-        , (pn_p, PNQuad)
-        ]
-
-
--- Which are intersectable as the paired boundary is intersectable
-instance Intersectable s Boundary => Intersectable s (Boundary, Quadrant) where
-    intersects s (bounds, _) = intersects s bounds
-
-
-{- insert_via_parent adds the given element to a new quadtree, q_e, that is connected to the given
- - quadtree, q, through a parent tree, q_root. 
- -
- - The two quadtrees q and q_e are both children on some path from q_root.
- -
- - There is at least one path from q_root to q and q_e. There may be multiple paths?
- -  let q = (-1, -1) -> 1
- -      q_e = (0,0) -> 1
- -      q_root = (-1,-1) -> 2
- - In the above case there is only one possible q_root with minimum bounds. However there are multiple
- - mays to connect q and q_e through a parent node.
- -      q_p_0 = (-2, -2) -> 2 [PP => q]
- -      q_p_1 = (0,0) -> 2 [NN => q_e]
- -      q_root = (-2, -2) -> 4 [NN => q_p_0, PP => q_p_1]
- -
- - I'm not really sure of how to optimally introduce a node for q_e and connect them through a
- - parent node.  There are incorrect methods. EG: Always picking the parent quadtree such that the
- - given quadtree is at a fixed position.  This could result in a search for a new encompasing
- - parent that never converges.
- -
- - The method used here is to add parent nodes to q until a parent node is found that encompass e.
- - This is a breadth first search of the generated graph
- - Nodes are parent quadtrees containing q as a child and encompasing e
- - Edges are directional (q_u, q_v). Each edge represents the operation of adding a parent to q_u
- - such that q_u is a specific quadrant of the parent.
- -
- - Given quadtree q and an element e:
- -  There is an edge from q for each of PNQuad, PPQuad, NPQuad, NNQuad to a parent quadtree with q
- -  as the given quadrant.
- -  This parent quadtree can be generated from q and the quadrant identifier.
- -}
-
--- parent_trees generates all possible parent trees of the given tree (Without memoization) in the
--- order suitable for a breadth first search.
-parent_trees q = parent_trees' [q]
-    where 
-        parent_trees' (q : qs) = 
-            let parents = imm_parents q
-            in parents ++ parent_trees' (qs ++ parents)
-        imm_parents q_child = map (quadtree_with_child_in_quad q_child) [PNQuad, PPQuad, NPQuad, NNQuad]
-
-quadtree_with_child_in_quad q@(QuadTree _ (Boundary (child_x,child_y) child_size) _) quad 
-    | quad == NPQuad = QuadTree [] (Boundary (child_x, child_y - child_size) parent_size) $ singleton_child quad q
-    | quad == PPQuad = QuadTree [] (Boundary (child_x - child_size, child_y - child_size) parent_size) $ singleton_child quad q
-    | quad == PNQuad = QuadTree [] (Boundary (child_x - child_size, child_y) parent_size) $ singleton_child quad q
-    | quad == NNQuad = QuadTree [] (Boundary (child_x, child_y) parent_size) $ singleton_child quad q
-    where parent_size = child_size * 2
-
--- The parent to add e to is then the first of parent_trees that encloses e.
-insert_via_parent :: (Intersectable e Boundary, HasBoundary e) 
-                    => e
-                    -> QuadTree e 
-                    -> QuadTree e
-insert_via_parent e q = 
-    let q_root = first (flip encloses e) (parent_trees q)
-    in insert_self_or_child e q_root
-    where first f = fromJust . List.find f
-
- {-
- - I wonder if there is a closed form solution to this search?
- -
- -  For all Integer i =>
- -      The size of the quadrants at this level are equal to 
- -          size_i = base_size * 2^i
- -      For all Integer u,v => 
- -          The corner points of the quadrants are given by
- -          ( base_point.x + size_i * u, base_point.y + size_i * v)
- -  The search is for an (i,u,v) such that the quadrant identified by (i,u,v) completely encompases
- -  the element being inserted.
- -  For a given i it is possible to find a quadrant that either encompasses the element or
- -  intersects the elements boundary.
- -}
-
-{- Inserts the element in the child identified by the given boundary and Quadrant.
- - If there is no child at the given quadrant then a child is added and the element is inserted into
- - the new child.
- -}
-insert_child :: (Intersectable e Boundary, HasBoundary e) 
-                => (Boundary, Quadrant) 
-                -> e 
-                -> QuadTree e
-                -> QuadTree e
-insert_child (cb, quad) e q@(QuadTree es b cs) = 
-    let update_child = Just . insert_self_or_child e . maybe (QuadTree [] cb empty_children) id
-    in QuadTree es b $ map_child update_child quad cs
-
-map_child :: (Maybe (QuadTree e) -> Maybe (QuadTree e)) 
-             -> Quadrant 
-             -> (Maybe (QuadTree e), Maybe (QuadTree e)
-                ,Maybe (QuadTree e), Maybe (QuadTree e)
-                )
-             -> (Maybe (QuadTree e), Maybe (QuadTree e)
-                ,Maybe (QuadTree e), Maybe (QuadTree e)
-                )
-map_child f NPQuad ( np_c, pp_c
-                   , nn_c, pn_c
-                   ) = ( f np_c, pp_c
-                       , nn_c  , pn_c
-                       )
-map_child f PPQuad ( np_c, pp_c
-                   , nn_c, pn_c
-                   ) = ( np_c, f pp_c
-                       , nn_c, pn_c
-                       )
-map_child f NNQuad ( np_c, pp_c
-                   , nn_c, pn_c
-                   ) = ( np_c  , pp_c
-                       , f nn_c, pn_c
-                       )
-map_child f PNQuad ( np_c, pp_c
-                   , nn_c, pn_c
-                   ) = ( np_c, pp_c
-                       , nn_c, f pn_c
-                       )
-
-instance Show (QuadTree Boundary) where
-    show (QuadTree es b cq) = show es ++ " " ++ show b ++ " " ++ show cq ++ "\n"
-
-{-
-instance Show ( Maybe (QuadTree Boundary), Maybe (QuadTree Boundary)
-              , Maybe (QuadTree Boundary), Maybe (QuadTree Boundary) ) where
-    show (mq0, mq1, mq2, mq3) = "( " ++ show (fmap show mq0) ++ "," ++ show (fmap show mq1) ++
-                                "," ++ show (fmap show mq2) ++ "," ++ show (fmap show mq3) ++ ")"
-
--}
diff --git a/src/Data/SpacePart/AABB.hs b/src/Data/SpacePart/AABB.hs
new file mode 100644
--- /dev/null
+++ b/src/Data/SpacePart/AABB.hs
@@ -0,0 +1,193 @@
+{-# LANGUAGE TypeFamilies #-}
+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE FlexibleInstances #-}
+{-# LANGUAGE IncoherentInstances #-}
+{-# LANGUAGE UndecidableInstances #-}
+{-# LANGUAGE TypeSynonymInstances #-}
+{-# LANGUAGE BangPatterns #-}
+{-# LANGUAGE MultiParamTypeClasses #-}
+{-# LANGUAGE NoMonomorphismRestriction #-}
+module Data.SpacePart.AABB
+    ( Boundary(..)
+    , HasBoundary(..)
+    , encloses
+    , intersects
+    )
+    where
+
+import Data.VectorSpace
+import Data.List (foldl')
+
+type Vertex2 a = (a, a)
+vec2 :: Double -> Double -> Vertex2 Double
+vec2 x y = (x, y)
+
+vx :: VectorSpace (v, v) => (v, v) -> v
+vx (x, _) = x
+
+vy :: VectorSpace (v, v) => (v, v) -> v
+vy (_, y) = y
+
+type Edge2 a = (Vertex2 a, Vertex2 a)
+type LineSegment = Edge2 Double
+
+-- "intersects" is a commutative binary predicate on two shapes. 
+class Intersectable s0 s1 where
+   intersects :: s0 -> s1 -> Bool
+
+--instance Intersectable s0 s1 => Intersectable s1 s0 where
+--   intersects s1 s0 = intersects s0 s1
+
+intersections e es = filter (intersects e) es
+
+-- | A 2D axis aligned square.
+-- The boundary_corner defines the lower bound.
+-- The boundary_size is the length of any edge of the square.
+--
+-- The boundary is inclusive on the low extent and exclusive on the max extent.
+--
+-- Used to represent both the 
+-- 0. 2D axis aligned minimum bounding square of an element.
+--
+-- 1. The boundary of a quadtree element
+--
+data Boundary = Boundary
+    {
+        boundary_corner :: Vertex2 Double,
+        boundary_size   :: Double
+    }
+    deriving (Eq, Show)
+
+-- Boundaries b0 and b1 intersect if the min extent of the intersection of b1 with (the plane +x
+-- including b0.p unioned with the plane +y including b0.p) is within b0.
+instance Intersectable Boundary Boundary where
+    intersects b0 b1 = 
+        let c = (MinExtentPlanes $ boundary_corner b0)
+        in if b1 `intersects` c
+            then let (Boundary p _) = intersection b1 c
+                 in intersects b0 p
+            else False
+
+newtype MinExtentPlanes = MinExtentPlanes (Vertex2 Double)
+    deriving (Eq, Show)
+
+-- A boundary intersects the min extent planes if the far extent of the boundary is within the range
+-- defined by the min extent planes.  The comparison is > and not >= since the far extent is the
+-- point just beyond the boundary. Which needs to be just inside the planes in order for the
+-- boundary to be inside the planes.
+instance Intersectable Boundary MinExtentPlanes where
+    intersects b (MinExtentPlanes (min_x, min_y)) =
+        let ((b_min_x, b_min_y), (b_max_x, b_max_y)) = boundary_extents b
+        in if b_min_x == min_x && b_min_y == min_y
+            then True
+            else (b_max_x > min_x) && (b_max_y > min_y)
+
+intersection :: Boundary -> MinExtentPlanes -> Boundary
+intersection (Boundary p size) (MinExtentPlanes min_p) = Boundary (ext_max min_p p) size
+
+instance Intersectable Boundary LineSegment where
+   intersects b l@(p0, p1) =
+-- If any point of the line segment is contained in the boundary then the line segment intersects the
+-- element.
+       intersects b p0 || intersects b p1
+-- If niether point is in the element the line segment could still intersect the boundary. The line
+-- segment must, in this case, intersect an edge of the boundary.
+       || any (intersects l) (boundary_edges b)
+
+--The equations for line intersection are pulled from 
+--  http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/
+-- without much thought.
+
+instance Intersectable LineSegment LineSegment where
+   intersects (p0a, p0b) (p1a, p1b) = 
+       let x1 = vx p0a
+           y1 = vy p0a
+           x2 = vx p0b
+           y2 = vy p0b
+           x3 = vx p1a
+           y3 = vy p1a
+           x4 = vx p1b
+           y4 = vy p1b
+           div = (y4 - y3)*(x2 - x1) - (x4 - x3)*(y2 - y1)
+       in if div < 1e-9 
+           then False
+           else
+           let t0n = (x4 - x3)*(y1 - y3) - (y4 - y3)*(x1 - x3)
+               t0 = t0n / div
+               t1n = (x2 - x1)*(y1 - y3) - (y2 - y1)*(x1 - x3)
+               t1 = t1n / div
+           in t0 > 0.0 && t0 < 1.0 && t1 > 0.0 && t1 < 1.0
+
+union_boundaries :: Boundary -> Boundary -> Boundary
+union_boundaries b0 b1 =
+    let (min0, max0) = boundary_extents b0
+        (min1, max1) = boundary_extents b1
+        p = ext_min min0 min1
+        ext = ext_max max0 max1
+        (w,h) = ext ^-^ p
+        size = max w h
+    in Boundary p size
+
+ext_min (x0,y0) (x1,y1) = (min x0 x1, min y0 y1)
+ext_max (x0,y0) (x1,y1) = (max x0 x1, max y0 y1)
+
+--instance Show Boundary where
+--    show (Boundary p size) = show p ++ " -> " ++ show size
+
+instance Intersectable Boundary (Vertex2 Double) where
+    intersects bounds (px, py) =
+        let (x, y) = boundary_corner bounds
+            s = boundary_size bounds
+        -- If the point is equal to the corner point then consider it intersecting.
+        -- The inclusive nature of the min extent "wins out" over the exclusive nature of the max
+        -- extent.
+        in if x == px && y == py
+            then True
+            else px < (x + s) && px >= x && py < (y + s) && py >= y
+
+{- | A instance of HasBoundary has an axis aligned boundign square defined that entirely encloses
+ - the space represented by the type.
+ -}
+class HasBoundary s where
+    boundary_points :: s -> [Vertex2 Double]
+    boundary_edges :: s -> [Edge2 Double]
+    boundary_edges s = 
+        let ps@(p0 : ps') = boundary_points s
+        in zip ps (ps' ++ [p0])
+    boundary_extents :: s -> (Vertex2 Double, Vertex2 Double)
+    boundary_extents s =
+        let (p0 : ps) = boundary_points s
+            initial_min_extent = p0
+            initial_max_extent = p0
+            union_extents ((min_x, min_y), (max_x,max_y)) (x, y) =
+                let min_x' = min min_x x
+                    min_y' = min min_y y
+                    max_x' = max max_x x
+                    max_y' = max max_y y
+                in ((min_x', min_y'), (max_x', max_y'))
+        in foldl' union_extents (initial_min_extent, initial_max_extent) ps
+    boundary_square :: s -> Boundary
+    boundary_square s =
+        let (min_extent, max_extent) = boundary_extents s
+            width  = fst max_extent - fst min_extent
+            height = snd max_extent - snd min_extent
+            size = max width height
+        in Boundary (fst min_extent, snd min_extent) size
+
+-- A boundary cleary has itself as it's boundary.
+instance HasBoundary Boundary where
+    boundary_points (Boundary p s) = 
+        [ p
+        , p ^+^ (0, s)
+        , p ^+^ (s, s)
+        , p ^+^ (s, 0)
+        ]
+    boundary_extents (Boundary p s) = (p, p ^+^ (s,s))
+    boundary_square b = b
+
+{-| Returns true if the first boundary entirely encloses the second boundary.
+ - This is expected to be reflexive.
+ -}
+encloses :: Boundary -> Boundary -> Bool
+encloses (Boundary (x0,y0) s0) (Boundary (x1,y1) s1) = (x0 <= x1 && x0 + s0 >= x1 + s1) && (y0 <= y1 && y0 + s0 >= y1 + s1)
+
diff --git a/src/Data/SpacePart/QuadTree.hs b/src/Data/SpacePart/QuadTree.hs
new file mode 100644
--- /dev/null
+++ b/src/Data/SpacePart/QuadTree.hs
@@ -0,0 +1,308 @@
+{-# LANGUAGE TypeFamilies #-}
+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE FlexibleInstances #-}
+{-# LANGUAGE IncoherentInstances #-}
+{-# LANGUAGE MultiParamTypeClasses #-}
+{-# LANGUAGE GADTs #-}
+module Data.SpacePart.QuadTree where
+import Data.SpacePart.AABB
+
+import Data.Maybe
+import Data.List ( sortBy )
+import qualified Data.List as List
+import Data.VectorSpace
+
+-- | A 2D binary hierarchical space subdivision of a region. 
+-- All elements contained in the quadtree are required to have a Boundary. This is an axis aligned
+-- box with congruent sides.
+--
+-- Each node of the quadtree is composed of:
+-- 
+-- 0. A list of elements who's shape can be queried for intersection with the quad.  These are all
+-- the elements with a boundary that are fully enclosed by the boundary of this node but not fully
+-- enclosed by a quadrant of this node. 
+--
+-- 1. The Boundary of this node.
+--
+-- 2. The child nodes of this node. Each is a quadrant of this nodes boundary.
+--
+data QuadTree e where
+    QuadTree :: (HasBoundary e)
+                => [e]
+                -> Boundary
+                -> ( Maybe (QuadTree e) , Maybe (QuadTree e)
+                   , Maybe (QuadTree e) , Maybe (QuadTree e)
+                   ) 
+                -> QuadTree e
+
+elements :: QuadTree e -> [e]
+elements (QuadTree es _ _) = es
+
+children :: QuadTree e -> ( Maybe (QuadTree e) , Maybe (QuadTree e)
+                          , Maybe (QuadTree e) , Maybe (QuadTree e)
+                          )
+children (QuadTree _ _ c) = c
+
+instance HasBoundary (QuadTree e) where
+    boundary_points (QuadTree _ bounds _) = boundary_points bounds
+    boundary_edges (QuadTree _ bounds _) = boundary_edges bounds
+    boundary_extents (QuadTree _ bounds _) = boundary_extents bounds
+    boundary_square (QuadTree _ bounds _) = bounds
+
+data Quadrant = 
+        NPQuad | PPQuad
+      | NNQuad | PNQuad
+    deriving (Eq, Show)
+
+{- An element of a quadtree can intersect the boundary of multiple nodes in the quadtree. This
+ - only associates an element with a single node.  This permits the property: forall p. p <: paths
+ - to a leaf node, forall e <: elements in the universe => p will enounter no more than one element
+ - that references e.
+ -
+ - Which, I think, simplifies things. Maybe?
+ - EG:
+ -  let qt = QuadTree.empty
+ -      qt' = QuadTree.insert qt e0
+ -      qt'' = QuadTree.insert q' e1
+ -  In the case where e1 entirely encompasses qt' there would be greater sharing betwee qt'' and qt'
+ -  than if each node in the tree contained references to all elements that intersect that node.
+ -
+ -  On the other hand the query "All elements intersecting this child node of this quadtree." would
+ -  require a full descent from the root to collect the list of elements. I could see this being a
+ -  useful query. 
+ -
+ -  I think this is resolvable. The query necessitates a cursor like structure: The reference to a
+ -  specific child node in a quadtree. Which could transparently cache the parent node element
+ -  references.
+ -} 
+
+pp_quad (QuadTree _ _
+         (  _, mq, 
+            _,  _
+         )
+        ) 
+    = mq
+pn_quad (QuadTree _ _
+         (  _,  _, 
+            _, mq
+         )
+        ) 
+    = mq
+nn_quad (QuadTree _ _
+         (  _,  _, 
+           mq,  _
+         )
+        ) 
+    = mq
+np_quad (QuadTree _ _
+         ( mq,  _, 
+            _,  _
+         )
+        ) 
+    = mq
+
+map_child :: (Maybe (QuadTree e) -> Maybe (QuadTree e)) 
+             -> Quadrant 
+             -> (Maybe (QuadTree e), Maybe (QuadTree e)
+                ,Maybe (QuadTree e), Maybe (QuadTree e)
+                )
+             -> (Maybe (QuadTree e), Maybe (QuadTree e)
+                ,Maybe (QuadTree e), Maybe (QuadTree e)
+                )
+map_child f NPQuad ( np_c, pp_c
+                   , nn_c, pn_c
+                   ) = ( f np_c, pp_c
+                       , nn_c  , pn_c
+                       )
+map_child f PPQuad ( np_c, pp_c
+                   , nn_c, pn_c
+                   ) = ( np_c, f pp_c
+                       , nn_c, pn_c
+                       )
+map_child f NNQuad ( np_c, pp_c
+                   , nn_c, pn_c
+                   ) = ( np_c  , pp_c
+                       , f nn_c, pn_c
+                       )
+map_child f PNQuad ( np_c, pp_c
+                   , nn_c, pn_c
+                   ) = ( np_c, pp_c
+                       , nn_c, f pn_c
+                       )
+
+non_empty_children q =
+    let (np_c, pp_c, nn_c, pn_c) = children q
+    in catMaybes [np_c, pp_c, nn_c, pn_c]
+
+{- | Returns an empty QuadTree without a specific boundary. The default bounds are centered around
+ - (0,0) with a size of 2
+ -
+ - TODO: Alternatively an empty quadtree could have no defined bounds. The bounds would then be
+ - defined on the first insertion. 
+ -}
+empty :: HasBoundary e => QuadTree e
+empty = QuadTree [] (Boundary (-1,-1) 2) empty_children
+
+{- | Returns an empty QuadTree with the given bounds.
+ - The given bounds cannot have a size of 0. This will error out on that case.
+ -
+ - TODO: The user may find it easier for this to accept a 0 sized boundary which is transparently
+ - changed to a non-0 sized boundary on insert.
+ -}
+empty_with_bounds :: HasBoundary e => Boundary -> QuadTree e
+empty_with_bounds (Boundary _ 0.0) = error "Cannot construct a quadtree with 0 sized boundary."
+empty_with_bounds bounds = QuadTree [] bounds empty_children
+
+empty_children = ( Nothing, Nothing
+                 , Nothing, Nothing
+                 ) 
+
+singleton_child NPQuad q = ( Just q , Nothing
+                           , Nothing, Nothing
+                           )
+singleton_child PPQuad q = ( Nothing, Just q
+                           , Nothing, Nothing
+                           )
+singleton_child NNQuad q = ( Nothing, Nothing
+                           , Just q , Nothing
+                           )
+singleton_child PNQuad q = ( Nothing, Nothing
+                           , Nothing, Just q
+                           )
+
+{-| Inserts the given element into the quadtree. 
+ - This inserts the element into a this node or a child quadrant node if the current node encloses
+ - the element.  Otherwise this inserts the element into a new node that is a parent of the given
+ - node.
+ -}
+insert :: (HasBoundary e) => e -> QuadTree e -> QuadTree e
+insert e q =
+    if (boundary_square q) `encloses` (boundary_square e)
+        then insert_self_or_child e q
+        else insert_via_parent e q
+
+{-| Inserts the given element into either a child node of the current node if one of the quadrants
+ - encloses the element.
+ - Otherwise the element is added to the current node's list of elements.
+ -}
+insert_self_or_child :: (HasBoundary e) => e -> QuadTree e -> QuadTree e
+insert_self_or_child e q@(QuadTree es bounds quadrants) =
+    case filter (\(cqb, _) -> cqb `encloses` (boundary_square e)) (quadrant_bounds q) of
+        [child]      -> insert_child child e q 
+        _            -> QuadTree (e : es) bounds quadrants
+
+quadrant_bounds :: QuadTree e -> [(Boundary, Quadrant)]
+quadrant_bounds (QuadTree _ (Boundary p size) _) = 
+    let child_size = size / 2
+        nn_p = p 
+        np_p = p ^+^ (0         , child_size)
+        pp_p = p ^+^ (child_size, child_size)
+        pn_p = p ^+^ (child_size, 0         )
+    in map (\(p, q) -> (Boundary p child_size, q))
+        [ (nn_p, NNQuad)
+        , (np_p, NPQuad)
+        , (pp_p, PPQuad)
+        , (pn_p, PNQuad)
+        ]
+
+{- insert_via_parent adds the given element to a new quadtree, q_e, that is connected to the given
+ - quadtree, q, through a parent tree, q_root. 
+ -
+ - The two quadtrees q and q_e are both children on some path from q_root.
+ -
+ - There is at least one path from q_root to q and q_e. There may be multiple paths?
+ -  let q = (-1, -1) -> 1
+ -      q_e = (0,0) -> 1
+ -      q_root = (-1,-1) -> 2
+ - In the above case there is only one possible q_root with minimum bounds. However there are multiple
+ - mays to connect q and q_e through a parent node.
+ -      q_p_0 = (-2, -2) -> 2 [PP => q]
+ -      q_p_1 = (0,0) -> 2 [NN => q_e]
+ -      q_root = (-2, -2) -> 4 [NN => q_p_0, PP => q_p_1]
+ -
+ - I'm not really sure of how to optimally introduce a node for q_e and connect them through a
+ - parent node.  There are incorrect methods. EG: Always picking the parent quadtree such that the
+ - given quadtree is at a fixed position.  This could result in a search for a new encompasing
+ - parent that never converges.
+ -
+ - The method used here is to add parent nodes to q until a parent node is found that encompass e.
+ - This is a breadth first search of the generated graph
+ - Nodes are parent quadtrees containing q as a child and encompasing e
+ - Edges are directional (q_u, q_v). Each edge represents the operation of adding a parent to q_u
+ - such that q_u is a specific quadrant of the parent.
+ -
+ - Given quadtree q and an element e:
+ -  There is an edge from q for each of PNQuad, PPQuad, NPQuad, NNQuad to a parent quadtree with q
+ -  as the given quadrant.
+ -  This parent quadtree can be generated from q and the quadrant identifier.
+ -}
+
+-- | Adds the element to quadtree via a parent node to the given quadtree.
+-- The parent to add e to is then the first of the possible parents nodes that enclose e.
+insert_via_parent :: (HasBoundary e) 
+                    => e
+                    -> QuadTree e 
+                    -> QuadTree e
+insert_via_parent e q = 
+    let q_root = first (\pq ->  (boundary_square pq) `encloses` (boundary_square e)) (parent_trees q)
+    in insert_self_or_child e q_root
+    where first f = fromJust . List.find f
+
+-- | parent_trees generates all possible parent trees of the given tree (Without memoization) in the
+-- order suitable for a breadth first search.
+parent_trees q = parent_trees' [q]
+    where 
+        parent_trees' (q : qs) = 
+            let parents = imm_parents q
+            in parents ++ parent_trees' (qs ++ parents)
+        imm_parents q_child = map (quadtree_with_child_in_quad q_child) [PNQuad, PPQuad, NPQuad, NNQuad]
+
+quadtree_with_child_in_quad q@(QuadTree _ (Boundary (child_x,child_y) child_size) _) quad 
+    | quad == NPQuad = QuadTree [] (Boundary (child_x, child_y - child_size) parent_size) $ singleton_child quad q
+    | quad == PPQuad = QuadTree [] (Boundary (child_x - child_size, child_y - child_size) parent_size) $ singleton_child quad q
+    | quad == PNQuad = QuadTree [] (Boundary (child_x - child_size, child_y) parent_size) $ singleton_child quad q
+    | quad == NNQuad = QuadTree [] (Boundary (child_x, child_y) parent_size) $ singleton_child quad q
+    where parent_size = child_size * 2
+
+{- I wonder if there is a closed form solution to the search performed by insert_via_parent
+ -
+ -  For all Integer i =>
+ -      The size of the quadrants at this level are equal to 
+ -          size_i = base_size * 2^i
+ -      For all Integer u,v => 
+ -          The corner points of the quadrants are given by
+ -          ( base_point.x + size_i * u, base_point.y + size_i * v)
+ -  The search is for an (i,u,v) such that the quadrant identified by (i,u,v) completely encompases
+ -  the element being inserted.
+ -  For a given i it is possible to find a quadrant that either encompasses the element or
+ -  intersects the elements boundary.
+ -}
+
+-- | Inserts the element in the child identified by the given boundary and Quadrant.
+-- If there is no child at the given quadrant then a child is added and the element is inserted into
+-- the new child.
+insert_child :: (HasBoundary e) 
+                => (Boundary, Quadrant) 
+                -> e 
+                -> QuadTree e
+                -> QuadTree e
+insert_child (cb, quad) e q@(QuadTree es b cs) = 
+    let update_child = Just . insert_self_or_child e . maybe (QuadTree [] cb empty_children) id
+    in QuadTree es b $ map_child update_child quad cs
+
+{- | Returns all elements with boundaries that intersect the given boundary
+ - By case:
+ -  Boundary does not intersect quadtree
+ -  Boundary intersects the quadtree
+ -      All elements at the level of the quadtree could intersect the boundary. Test each element
+ -      for intersection. 
+ -      Descend into the quadrants
+ -}
+query :: (HasBoundary e) => Boundary -> QuadTree e -> [e]
+query query_boundary = query' []
+    where query' out q
+            | not $ query_boundary `intersects` (boundary_square q) = out
+            | otherwise = 
+                let es = filter (\e -> (boundary_square e) `intersects` query_boundary) $ elements q
+                in foldl (\out' cq -> query' out' cq) (out ++ es) (non_empty_children q)
+
diff --git a/src/Math/Geometry.hs b/src/Math/Geometry.hs
deleted file mode 100644
--- a/src/Math/Geometry.hs
+++ /dev/null
@@ -1,167 +0,0 @@
-{-# LANGUAGE TypeFamilies #-}
-{-# LANGUAGE FlexibleContexts #-}
-{-# LANGUAGE FlexibleInstances #-}
-{-# LANGUAGE IncoherentInstances #-}
-{-# LANGUAGE UndecidableInstances #-}
-{-# LANGUAGE TypeSynonymInstances #-}
-{-# LANGUAGE BangPatterns #-}
-{-# LANGUAGE MultiParamTypeClasses #-}
-{-# LANGUAGE NoMonomorphismRestriction #-}
-module Math.Geometry 
-    ( module Math.Geometry
-     ,module Data.VectorSpace
-    )
-    where
-
-import Data.VectorSpace
-import Data.List (foldl')
-
-type Vertex2 a = (a, a)
-vec2 :: Double -> Double -> Vertex2 Double
-vec2 x y = (x, y)
-
-vx :: VectorSpace (v, v) => (v, v) -> v
-vx (x, _) = x
-
-vy :: VectorSpace (v, v) => (v, v) -> v
-vy (_, y) = y
-
-type Edge2 a = (Vertex2 a, Vertex2 a)
-type LineSegment = Edge2 Double
-
--- "intersects" is a commutative binary predicate on two shapes. 
-class Intersectable s0 s1 where
-   intersects :: s0 -> s1 -> Bool
-
---instance Intersectable s0 s1 => Intersectable s1 s0 where
---   intersects s1 s0 = intersects s0 s1
-
-intersections e es = filter (intersects e) es
-
--- A Boundary describes an inclusive lower bound with a corner point and an exclusive upper bound
--- with a size.
-data Boundary = Boundary
-    {
-        boundary_corner :: Vertex2 Double,
-        boundary_size   :: Double
-    }
-    deriving (Show)
-
--- Boundaries b0 and b1 intersect if the min extent of the intersection of b1 with (the plane +x
--- including b0.p unioned with the plane +y including b0.p) is within b0.
-instance Intersectable Boundary Boundary where
-    intersects b0 b1 = 
-        let c = union_min_extent_planes_of b0
-        in if b1 `intersects` c
-            then let (Boundary p _) = intersection b1 c
-                 in intersects b0 p
-            else False
-
--- The union of the min extent planes of a boundary is represented by the min extent
-newtype MinExtentPlanes = MinExtentPlanes (Vertex2 Double)
-union_min_extent_planes_of (Boundary p _) = MinExtentPlanes p
-
--- A boundary intersects the min extent planes if the far extent extent of the boundary is within
--- the range defined by the min extent planes.
--- The comparison is > and not >= since the far extent is the point just beyond the boundary. Which
--- needs to be just inside the planes in order for the boundary to be inside the planes.
-instance Intersectable Boundary MinExtentPlanes where
-    intersects b (MinExtentPlanes (min_x, min_y)) =
-        let (_, (b_max_x, b_max_y)) = boundary_extents b
-        in (b_max_x > min_x) && (b_max_y > min_y)
-
-intersection :: Boundary -> MinExtentPlanes -> Boundary
-intersection (Boundary p size) (MinExtentPlanes min_p) = Boundary (ext_max min_p p) size
-
-instance Intersectable Boundary LineSegment where
-   intersects b l@(p0, p1) =
--- If any point of the line segment is contained in the boundary then the line segment intersects the
--- element.
-       intersects b p0 || intersects b p1
--- If niether point is in the element the line segment could still intersect the boundary. The line
--- segment must, in this case, intersect an edge of the boundary.
-       || any (intersects l) (boundary_edges b)
-
---The equations for line intersection are pulled from 
---  http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/
--- without much thought.
-
-instance Intersectable LineSegment LineSegment where
-   intersects (p0a, p0b) (p1a, p1b) = 
-       let x1 = vx p0a
-           y1 = vy p0a
-           x2 = vx p0b
-           y2 = vy p0b
-           x3 = vx p1a
-           y3 = vy p1a
-           x4 = vx p1b
-           y4 = vy p1b
-           div = (y4 - y3)*(x2 - x1) - (x4 - x3)*(y2 - y1)
-       in if div < 1e-9 
-           then False
-           else
-           let t0n = (x4 - x3)*(y1 - y3) - (y4 - y3)*(x1 - x3)
-               t0 = t0n / div
-               t1n = (x2 - x1)*(y1 - y3) - (y2 - y1)*(x1 - x3)
-               t1 = t1n / div
-           in t0 > 0.0 && t0 < 1.0 && t1 > 0.0 && t1 < 1.0
-
-union_boundaries :: Boundary -> Boundary -> Boundary
-union_boundaries b0 b1 =
-    let (min0, max0) = boundary_extents b0
-        (min1, max1) = boundary_extents b1
-        p = ext_min min0 min1
-        ext = ext_max max0 max1
-        (w,h) = ext ^-^ p
-        size = max w h
-    in Boundary p size
-
-ext_min (x0,y0) (x1,y1) = (min x0 x1, min y0 y1)
-ext_max (x0,y0) (x1,y1) = (max x0 x1, max y0 y1)
-
---instance Show Boundary where
---    show (Boundary p size) = show p ++ " -> " ++ show size
-
-instance Intersectable Boundary (Vertex2 Double) where
-    intersects bounds (px, py) =
-        let (x, y) = boundary_corner bounds
-            s = boundary_size bounds
-        in px < (x + s) && px >= x && py < (y + s) && py >= y
-
-class HasBoundary s where
-    boundary_points :: s -> [Vertex2 Double]
-    boundary_edges :: s -> [Edge2 Double]
-    boundary_edges s = 
-        let ps@(p0 : ps') = boundary_points s
-        in zip ps (ps' ++ [p0])
-    boundary_extents :: s -> (Vertex2 Double, Vertex2 Double)
-    boundary_extents s =
-        let (p0 : ps) = boundary_points s
-            initial_min_extent = p0
-            initial_max_extent = p0
-            union_extents ((min_x, min_y), (max_x,max_y)) (x, y) =
-                let min_x' = min min_x x
-                    min_y' = min min_y y
-                    max_x' = max max_x x
-                    max_y' = max max_y y
-                in ((min_x', min_y'), (max_x', max_y'))
-        in foldl' union_extents (initial_min_extent, initial_max_extent) ps
-    boundary_square :: s -> Boundary
-    boundary_square s =
-        let (min_extent, max_extent) = boundary_extents s
-            width  = fst max_extent - fst min_extent
-            height = snd max_extent - snd min_extent
-            size = max width height
-        in Boundary (fst min_extent, snd min_extent) size
-
--- A boundary cleary has itself as it's boundary.
-instance HasBoundary Boundary where
-    boundary_points (Boundary p s) = 
-        [ p
-        , p ^+^ (0, s)
-        , p ^+^ (s, s)
-        , p ^+^ (s, 0)
-        ]
-    boundary_extents (Boundary p s) = (p, p ^+^ (s,s))
-    boundary_square b = b
-
diff --git a/src/System/Random/Utils.hs b/src/System/Random/Utils.hs
deleted file mode 100644
--- a/src/System/Random/Utils.hs
+++ /dev/null
@@ -1,12 +0,0 @@
-{-# LANGUAGE ScopedTypeVariables #-}
-module System.Random.Utils where
-import System.Random.Mersenne
-
-randomElement a gen = do
-    v :: Double <- random gen
-    let i :: Int = floor $ v * (fromIntegral $ length a)
-    return $ a !! i
-
-randomRange low high gen = do
-    v <- random gen
-    return $ low * (1 - v) + high * v
diff --git a/test/QuadTreeVisualize.hs b/test/QuadTreeVisualize.hs
--- a/test/QuadTreeVisualize.hs
+++ b/test/QuadTreeVisualize.hs
@@ -3,7 +3,7 @@
 
 import Data.QuadTree
 
-import Math.Geometry
+import Data.AABB
 
 import Render ( init_display
               , new_viewer
@@ -20,25 +20,31 @@
 import System.Random.Mersenne
 import System.Random.Utils
 
-q :: QuadTree Boundary = empty
-e0 = Boundary (1.0, 1.0) 2.0
-e1 = Boundary (0.0, 0.0) 0.5
-
 main = do 
     (viewer, _) <- new_viewer
-    let q' = insert e0 q
-    let q'' = insert e1 q'
     gen <- newMTGen Nothing
-    (rq, gen) <- random_quadtree gen q 2000
+    (rq, gen) <- random_quadtree gen (empty :: QuadTree Elem) 5
     view_quadtree viewer gen rq
     return ()
 
+data Elem = Elem Boundary (Color3 Double)
+
+instance HasBoundary Elem where
+    boundary_points (Elem b _) = boundary_points b
+    boundary_edges (Elem b _) = boundary_edges b
+    boundary_extents (Elem b _) = boundary_extents b
+    boundary_square (Elem b _) = boundary_square b
+
 random_quadtree gen q 0 = return (q, gen)
 random_quadtree gen q n = do
     x :: Double <- randomRange (-10.0) 10.0 gen
     y :: Double <- randomRange (-10.0) 10.0 gen
     s :: Double <- randomRange 0.001 1.0 gen
-    let e = Boundary (x, y) s
+    let eb = Boundary (x, y) s
+    r :: Double <- randomRange 0.0 1.0 gen
+    g :: Double <- randomRange 0.0 1.0 gen
+    b :: Double <- randomRange 0.0 1.0 gen
+    let e = Elem eb (Color3 r g b)
     let q' = insert e q
     random_quadtree gen q' (n - 1)
     
@@ -57,9 +63,9 @@
     -- Scale the entire quadtree to the display.
     scale (1.0 / bsize) (1.0 / bsize) 1.0
     translate $ Vector3 (-bx) (-by) 0.0
-    mondrian_quadtree gen q
     lineWidth $= 2.0
-    maybe_outline_quadtree gen q
+    render_elements q
+    outline_quadtree q
     flush
 
 outline_quadtree q = do
@@ -71,42 +77,15 @@
             mapM_ (maybe (return ()) $ \cq -> outline_quadtree' cq) [cq0, cq1, cq2, cq3]
             render_boundary b
 
-maybe_outline_quadtree gen q = do
-    color $ Color3 (0.0 :: Float) 0.0 0.0
-    polygonMode $= (Line, Line)
-    renderPrimitive Lines $ outline_quadtree' q
-    where 
-        outline_quadtree' (QuadTree _ b (cq0, cq1, cq2, cq3)) = do
-            mapM_ (maybe (return ()) $ \cq -> outline_quadtree' cq) [cq0, cq1, cq2, cq3]
-            mapM_ maybe_render_edge (boundary_edges b)
-        maybe_render_edge ((x0,y0), (x1,y1)) = do
-            p <- flip randomElement gen $ True : replicate 6 False
-            if p then vertex (Vertex2 x0 y0) >> vertex (Vertex2 x1 y1)
-                 else return ()
-
-outline_elements q = do
-    color $ Color3 (1.0 :: Float) 0.0 0.0
-    polygonMode $= (Line, Line)
+render_elements q = do
+    polygonMode $= (Fill, Fill)
     renderPrimitive Quads $ outline_elements' q
     where
-        outline_elements' (QuadTree bs _ (cq0, cq1, cq2, cq3)) = do
+        outline_elements' (QuadTree es _ (cq0, cq1, cq2, cq3)) = do
             mapM_ (maybe (return ()) $ \cq -> outline_elements' cq) [cq0, cq1, cq2, cq3]
-            mapM_ render_boundary bs
-
-mondrian_quadtree gen q = do
-    polygonMode $= (Fill, Line)
-    renderPrimitive Quads $ mondrian_quadtree' gen q
-    where
-        mondrian_quadtree' gen (QuadTree bs bounds (cq0, cq1, cq2, cq3)) = do
-            p <- flip randomElement gen $ True : replicate 2 False
-            r :: Double <- randomRange 0.0 1.0 gen
-            g :: Double <- randomRange 0.0 1.0 gen
-            b :: Double <- randomRange 0.0 1.0 gen
-            if p
-                then color $ Color3 r g b
-                else color $ Color3 (1.0 :: Double) 1.0 1.0
-            render_boundary bounds
-            mapM_ (maybe (return ()) $ \cq -> mondrian_quadtree' gen cq) [cq0, cq1, cq2, cq3]
+            forM_ es $ \(Elem b c) -> do
+                color c
+                render_boundary b
 
 random_color_gen gen = sequence $ repeat $ do
     r :: Double <- randomRange 0.0 1.0 gen
diff --git a/test/System/Random/Utils.hs b/test/System/Random/Utils.hs
new file mode 100644
--- /dev/null
+++ b/test/System/Random/Utils.hs
@@ -0,0 +1,12 @@
+{-# LANGUAGE ScopedTypeVariables #-}
+module System.Random.Utils where
+import System.Random.Mersenne
+
+randomElement a gen = do
+    v :: Double <- random gen
+    let i :: Int = floor $ v * (fromIntegral $ length a)
+    return $ a !! i
+
+randomRange low high gen = do
+    v <- random gen
+    return $ low * (1 - v) + high * v
diff --git a/test/Verify.hs b/test/Verify.hs
new file mode 100644
--- /dev/null
+++ b/test/Verify.hs
@@ -0,0 +1,14 @@
+module Main where
+
+import Verify.Data.SpacePart.QuadTree
+import Verify.Data.SpacePart.AABB
+import Test.QuickCheck
+
+main = do
+    quickCheck $ label "intersects_is_reflexive_prop" intersects_is_reflexive_prop
+    quickCheck $ label "encloses_is_reflexive_prop" encloses_is_reflexive_prop
+    quickCheck $ label "element_bounds_query_is_element_prop" element_bounds_query_is_element_prop
+    quickCheck $ label "oob_bounds_query_is_empty_prop" oob_bounds_query_is_empty_prop
+    quickCheck $ label "all_elements_inserted_query_prop " all_elements_inserted_query_prop 
+    putStrLn "DONE"
+
diff --git a/test/Verify/Data/SpacePart/AABB.hs b/test/Verify/Data/SpacePart/AABB.hs
new file mode 100644
--- /dev/null
+++ b/test/Verify/Data/SpacePart/AABB.hs
@@ -0,0 +1,45 @@
+module Verify.Data.SpacePart.AABB ( module Verify.Data.SpacePart.AABB
+                                  , module Data.SpacePart.AABB
+                                  )
+
+    where
+
+import Data.SpacePart.AABB
+
+import Control.Monad
+import Test.QuickCheck
+
+instance Arbitrary Boundary where
+    arbitrary = do
+        corner <- arbitrary
+        s <- liftM abs arbitrary
+        return $ Boundary corner s
+
+data NonIntersectingBounds = NonIntersectingBounds Boundary Boundary
+    deriving (Eq, Show)
+
+{- Two non-intersecting bounds can be generated by generating an arbitrary rectange defined by a min
+ - extent and max extent.
+ - The min extent is the corner of one boundary, p_0. The max extent is the corner of the other boundary, p_1.
+ - The boundary with a corner at p_1 can have any size.
+ - While the boundary with a corner at p_0 can not be given a size that could imply a boundary
+ - intersection.
+ -}
+instance Arbitrary NonIntersectingBounds where
+    arbitrary = do
+        x_0 <- arbitrary
+        y_0 <- arbitrary
+        x_1 <- arbitrary
+        y_1 <- arbitrary
+        let p_0 = (min x_0 x_1, min y_0 y_1)
+            p_1 = (max x_0 x_1, max y_0 y_1)
+        s_0 <- choose (0.0, min (fst p_1 - fst p_0) (snd p_1 - snd p_0))
+        s_1 <- arbitrary
+        return $ NonIntersectingBounds (Boundary p_0 s_0) (Boundary p_1 s_1)
+
+intersects_is_reflexive_prop :: Boundary -> Bool
+intersects_is_reflexive_prop b = b `intersects` b
+
+encloses_is_reflexive_prop :: Boundary -> Bool
+encloses_is_reflexive_prop b = b `encloses` b
+
diff --git a/test/Verify/Data/SpacePart/QuadTree.hs b/test/Verify/Data/SpacePart/QuadTree.hs
new file mode 100644
--- /dev/null
+++ b/test/Verify/Data/SpacePart/QuadTree.hs
@@ -0,0 +1,61 @@
+{-# LANGUAGE FlexibleInstances, ScopedTypeVariables #-}
+module Verify.Data.SpacePart.QuadTree ( module Data.SpacePart.QuadTree
+                                      , module Verify.Data.SpacePart.QuadTree
+                                      )
+    where
+
+import Data.SpacePart.QuadTree
+
+import Verify.Data.SpacePart.AABB
+
+import Control.Monad
+import Data.List hiding (insert)
+import Test.QuickCheck
+
+data BoundaryQTConstruction = BoundaryQTConstruction [Boundary] (QuadTree Boundary)
+    deriving (Show)
+
+instance Arbitrary BoundaryQTConstruction where
+    arbitrary = do
+        element_count <- choose (1,100)
+        (q, es) <- foldM (\(q, es) _ -> do
+                           e <- arbitrary
+                           return (insert e q, e : es)
+                         ) 
+                         (empty, []) 
+                         [1 :: Int .. element_count]
+        return $ BoundaryQTConstruction es q
+
+-- All elements inserted into the quadtree should be returned by a query for all elements within the
+-- boundaries of the quadtree
+all_elements_inserted_query_prop :: BoundaryQTConstruction -> Bool
+all_elements_inserted_query_prop (BoundaryQTConstruction es q) = es \\ query (boundary_square q) q == []
+
+element_bounds_query_is_element_prop :: Boundary -> Boundary -> Property
+element_bounds_query_is_element_prop initial_bounds element_bounds = 
+    boundary_size initial_bounds /= 0.0 ==>
+    let q = empty_with_bounds initial_bounds
+        q' = insert element_bounds q
+    in case query element_bounds q' of
+        []  -> False
+        [e] -> e == element_bounds
+        _   -> False
+
+oob_bounds_query_is_empty_prop :: NonIntersectingBounds -> Property
+oob_bounds_query_is_empty_prop (NonIntersectingBounds b_0 b_1) = 
+    boundary_size b_0 /= 0.0 ==>
+    let q :: QuadTree Boundary = empty_with_bounds b_0
+    in  [] ==  query b_1 q 
+
+-- An easy quadtree to test is one where the elements contained in the quadtree are boundaries.
+instance Show (QuadTree Boundary) where
+    show (QuadTree es b cq) = show es ++ " " ++ show b ++ " " ++ show cq ++ "\n"
+
+{-
+instance Show ( Maybe (QuadTree Boundary), Maybe (QuadTree Boundary)
+              , Maybe (QuadTree Boundary), Maybe (QuadTree Boundary) ) where
+    show (mq0, mq1, mq2, mq3) = "( " ++ show (fmap show mq0) ++ "," ++ show (fmap show mq1) ++
+                                "," ++ show (fmap show mq2) ++ "," ++ show (fmap show mq3) ++ ")"
+
+-}
+
diff --git a/test/run_test b/test/run_test
deleted file mode 100644
--- a/test/run_test
+++ /dev/null
@@ -1,7 +0,0 @@
-#!/usr/bin/env runhaskell
-import System.Console.GetOpt
-import System.Cmd
-import System.Environment
-import Control.Monad
-
-main = system "ghc -O3 --make QuadTreeVisualize.hs && ./QuadTreeVisualize"
diff --git a/test/run_verify b/test/run_verify
new file mode 100644
--- /dev/null
+++ b/test/run_verify
@@ -0,0 +1,7 @@
+#!/usr/bin/env runhaskell
+import System.Console.GetOpt
+import System.Cmd
+import System.Environment
+import Control.Monad
+
+main = system "ghc -ignore-package data-spacepart -i../src -o VerifyDriver --make Verify.hs && ./VerifyDriver"
diff --git a/test/run_visualize b/test/run_visualize
new file mode 100644
--- /dev/null
+++ b/test/run_visualize
@@ -0,0 +1,7 @@
+#!/usr/bin/env runhaskell
+import System.Console.GetOpt
+import System.Cmd
+import System.Environment
+import Control.Monad
+
+main = system "ghc -O3 --make QuadTreeVisualize.hs && ./QuadTreeVisualize"
