diff --git a/LICENSE b/LICENSE
new file mode 100644
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,507 @@
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diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,2 @@
+import Distribution.Simple
+main = defaultMain
diff --git a/conduit-audio.cabal b/conduit-audio.cabal
new file mode 100644
--- /dev/null
+++ b/conduit-audio.cabal
@@ -0,0 +1,40 @@
+name:                 conduit-audio
+version:              0.1
+author:               Michael Tolly
+maintainer:           miketolly@gmail.com
+license:              LGPL
+license-file:         LICENSE
+category:             Sound
+build-type:           Simple
+cabal-version:        >= 1.10
+homepage:             http://github.com/mtolly/conduit-audio
+bug-reports:          http://github.com/mtolly/conduit-audio/issues
+synopsis:             Combinators to efficiently slice and dice audio streams
+description:
+  @conduit-audio@ applies @conduit@'s streaming data abilities
+  to efficiently manipulate audio files and streams.
+  Simple combinator functions let you mix files together,
+  cut and paste sections of audio,
+  and apply more complicated transformations like resampling or timestretching,
+  all with the following properties:
+  .
+  * Tiny memory usage, proportional only to the number of simultaneous sources\/effects
+  .
+  * Uses no temporary files; everything is done in one pass
+  .
+  * Blazing fast! (for most uses)
+
+library
+  exposed-modules:
+    Data.Conduit.Audio
+  build-depends:
+    base >= 4.6 && < 4.8
+    , conduit
+    , vector
+  hs-source-dirs:       src
+  default-language:     Haskell2010
+  ghc-options:          -Wall -O2
+
+source-repository head
+  type:                 git
+  location:             http://github.com/mtolly/conduit-audio
diff --git a/src/Data/Conduit/Audio.hs b/src/Data/Conduit/Audio.hs
new file mode 100644
--- /dev/null
+++ b/src/Data/Conduit/Audio.hs
@@ -0,0 +1,311 @@
+{- |
+A high-level functional interface for manipulating streams of audio.
+-}
+module Data.Conduit.Audio
+( -- * Types
+  AudioSource(..)
+, Seconds, Frames, Rate, Channels, Duration(..)
+  -- * Generating audio
+, silent, sine
+  -- * Combining audio
+, concatenate, mix, merge, splitChannels
+  -- * Editing audio
+, padStart, padEnd
+, takeStart, takeEnd
+, dropStart, dropEnd
+, fadeIn, fadeOut
+, mapSamples, gain
+  -- * Utility functions
+, vectorFrames
+, framesToSeconds, secondsToFrames
+, chunkSize
+, deinterleave, interleave
+, integralSample, fractionalSample
+) where
+
+import qualified Data.Vector.Storable as V
+import qualified Data.Conduit as C
+import Data.Conduit ((=$=))
+import qualified Data.Conduit.List as CL
+import Data.Conduit.Internal (zipSources)
+import Control.Monad (replicateM_, forever, when)
+import Data.Maybe (fromMaybe)
+import Text.Printf (printf)
+
+-- | An abstraction of a stream of audio. Inside is a Conduit 'C.Source' which
+-- loads or generates smallish chunks of audio on demand. @m@ is the 'Monad'
+-- used by the 'C.Source' to produce audio. @a@ is the type of audio samples,
+-- contained in storable vectors (and thus should be 'V.Storable').
+-- Both (signed) 'Integral' and 'Fractional' sample types are supported.
+data AudioSource m a = AudioSource
+  { source   :: C.Source m (V.Vector a)
+  -- ^ The stream of audio chunks; samples interleaved by channel.
+  -- Each chunk can be any positive whole number of frames.
+  , rate     :: Rate
+  , channels :: Channels
+  , frames   :: Frames
+  -- ^ The stated length in frames of this audio stream.
+  -- Not guaranteed to be exactly frame-accurate;
+  -- the output of some operations like resampling or time-stretching
+  -- may store only approximate frame counts.
+  }
+
+-- | A duration in real time.
+type Seconds  = Double
+-- | A frame consists of one sample for each audio channel.
+type Frames   = Int
+-- | The number of samples per second.
+type Rate     = Double
+-- | The number of audio channels (1 = mono, 2 = stereo, etc.)
+type Channels = Int
+
+-- | Used for functions that accept durations in either real time or audio frames.
+data Duration
+  = Seconds Seconds
+  | Frames Frames
+  deriving (Eq, Ord, Show, Read)
+
+-- | Divides the vector length by the channel count to calculate the number of audio frames.
+vectorFrames :: (V.Storable a) => V.Vector a -> Channels -> Frames
+vectorFrames v c = case quotRem (V.length v) c of
+  (len, 0) -> len
+  _        -> error $
+    printf "Data.Conduit.Audio.vectorFrames: block length (%d) not divisible by channel count (%d)"
+    (V.length v) c
+
+-- | Uses the sample rate to convert frames to seconds.
+framesToSeconds :: Frames -> Rate -> Seconds
+framesToSeconds fms r = fromIntegral fms / r
+
+-- | Uses the sample rate to convert seconds to frames, rounding if necessary.
+secondsToFrames :: Seconds -> Rate -> Frames
+secondsToFrames secs r = round $ secs * r
+
+-- | An arbitrary size, in frames, for smallish audio chunks.
+chunkSize :: Frames
+chunkSize = 10000
+
+-- | Generates a stream of silence with the given parameters.
+silent :: (Monad m, Num a, V.Storable a) => Duration -> Rate -> Channels -> AudioSource m a
+silent (Seconds secs) r c = silent (Frames $ secondsToFrames secs r) r c
+silent (Frames fms) r c = let
+  (full, part) = quotRem fms chunkSize
+  fullChunk = V.replicate (chunkSize * c) 0
+  partChunk = V.replicate (part      * c) 0
+  src = do
+    replicateM_ full $ C.yield fullChunk
+    when (part /= 0) $ C.yield partChunk
+  in AudioSource src r c fms
+
+-- | Generates a mono sine wave with the given frequency.
+sine :: (Monad m, Floating a, V.Storable a) => a -> Duration -> Rate -> AudioSource m a
+sine freq (Seconds secs) r = sine freq (Frames $ secondsToFrames secs r) r
+sine freq (Frames fms) r = AudioSource (go 0) r 1 fms where
+  valueAt posn = sin $ 2 * pi * freq * (fromIntegral posn / realToFrac r)
+  go posn = let
+    left = fms - posn
+    in if left <= chunkSize
+      then C.yield $ V.generate left $ \i -> valueAt $ i + posn
+      else let
+        firstChunk = V.generate chunkSize $ \i -> valueAt $ i + posn
+        in C.yield firstChunk >> go (posn + chunkSize)
+
+-- | Connects the end of the first audio source to the beginning of the second.
+-- The two sources must have the same sample rate and channel count.
+concatenate :: (Monad m) => AudioSource m a -> AudioSource m a -> AudioSource m a
+concatenate (AudioSource s1 r1 c1 l1) (AudioSource s2 r2 c2 l2)
+  | r1 /= r2 = error $
+    printf "Data.Conduit.Audio.concatenate: mismatched rates (%d and %d)" r1 r2
+  | c1 /= c2 = error $
+    printf "Data.Conduit.Audio.concatenate: mismatched channel counts (%d and %d)" c1 c2
+  | otherwise = AudioSource (s1 >> s2) r1 c1 (l1 + l2)
+
+padStart, padEnd :: (Monad m, Num a, V.Storable a) => Duration -> AudioSource m a -> AudioSource m a
+-- | Adds silence to the start of the audio stream.
+padStart d src@(AudioSource _ r c _) = concatenate (silent d r c) src
+-- | Adds silence to the end of the audio stream.
+padEnd   d src@(AudioSource _ r c _) = concatenate src (silent d r c)
+
+-- | Splits an audio stream into several, each providing a single channel of the original stream.
+splitChannels :: (Monad m, V.Storable a) => AudioSource m a -> [AudioSource m a]
+splitChannels (AudioSource src r c l) = do
+  i <- [0 .. c - 1]
+  let src' = src =$= CL.map (\v -> deinterleave c v !! i)
+  return $ AudioSource src' r 1 l
+
+-- | Mixes two audio streams together by adding them samplewise.
+-- The two streams must have the same sample rate and channel count.
+-- It is recommended to only mix floating-point sample types.
+-- If you mix integral types and the result goes outside of the type's range,
+-- the result will not be a normal \"clipping\" effect, but will instead overflow,
+-- producing glitchy audio.
+mix :: (Monad m, Num a, V.Storable a) => AudioSource m a -> AudioSource m a -> AudioSource m a
+mix (AudioSource s1 r1 c1 l1) (AudioSource s2 r2 c2 l2)
+  | r1 /= r2 = error $
+    printf "Data.Conduit.Audio.mix: mismatched rates (%d and %d)" r1 r2
+  | c1 /= c2 = error $
+    printf "Data.Conduit.Audio.mix: mismatched channel counts (%d and %d)" c1 c2
+  | otherwise = AudioSource
+    (combineAudio c1 c2 s1 s2 =$= CL.map (uncurry $ V.zipWith (+)))
+    r1 c1 (max l1 l2)
+
+-- | Combines the channels of two audio streams into a single source with all the channels.
+-- The two streams must have the same sample rate, but can have any number of channels.
+merge :: (Monad m, Num a, V.Storable a) => AudioSource m a -> AudioSource m a -> AudioSource m a
+merge (AudioSource s1 r1 c1 l1) (AudioSource s2 r2 c2 l2)
+  | r1 /= r2 = error $
+    printf "Data.Conduit.Audio.merge: mismatched rates (%d and %d)" r1 r2
+  | otherwise = AudioSource
+    (combineAudio c1 c2 s1 s2 =$= CL.map
+      (\(p1, p2) -> interleave $ deinterleave c1 p1 ++ deinterleave c2 p2))
+    r1 (c1 + c2) (max l1 l2)
+
+-- | Applies a function to every sample in the audio stream.
+mapSamples :: (Monad m, V.Storable a, V.Storable b) =>
+  (a -> b) -> AudioSource m a -> AudioSource m b
+mapSamples f (AudioSource s r c l) = AudioSource (s =$= CL.map (V.map f)) r c l
+
+-- | Multiplies all the audio samples by the given scaling factor.
+-- It is best to use this function on floating-point sample types,
+-- for the same reasons that apply to 'mix'.
+gain :: (Monad m, Num a, V.Storable a) => a -> AudioSource m a -> AudioSource m a
+gain d = mapSamples (* d)
+
+-- | Fades the audio from start (silent) to end (original volume).
+-- This function relies on the 'frames' value stored with the stream.
+fadeIn :: (Monad m, Ord a, Fractional a, V.Storable a) => AudioSource m a -> AudioSource m a
+fadeIn (AudioSource s r c l) = let
+  go i = C.await >>= \mx -> case mx of
+    Nothing -> return ()
+    Just v  -> let
+      fader = V.generate (V.length v) $ \j ->
+        min 1 $ fromIntegral (i + quot j c) / fromIntegral l
+      in C.yield (V.zipWith (*) v fader) >> go (i + vectorFrames v c)
+  in AudioSource (s =$= go 0) r c l
+
+-- | Fades the audio from start (original volume) to end (silent).
+-- This function relies on the 'frames' value stored with the stream.
+fadeOut :: (Monad m, Ord a, Fractional a, V.Storable a) => AudioSource m a -> AudioSource m a
+fadeOut (AudioSource s r c l) = let
+  go i = C.await >>= \mx -> case mx of
+    Nothing -> return ()
+    Just v  -> let
+      fader = V.generate (V.length v) $ \j ->
+        1 - (min 1 $ fromIntegral (i + quot j c) / fromIntegral l)
+      in C.yield (V.zipWith (*) v fader) >> go (i + vectorFrames v c)
+  in AudioSource (s =$= go 0) r c l
+
+-- | Takes no more than the given duration of audio from the start of the stream.
+takeStart :: (Monad m, V.Storable a) => Duration -> AudioSource m a -> AudioSource m a
+takeStart (Seconds secs) src = takeStart (Frames $ secondsToFrames secs $ rate src) src
+takeStart (Frames fms) (AudioSource src r c l) = let
+  go left = C.await >>= \mx -> case mx of
+    Nothing -> return ()
+    Just v  -> let
+      len = V.length v
+      in case compare left len of
+        EQ -> C.yield v
+        LT -> C.yield $ V.take left v
+        GT -> C.yield v >> go (left - len)
+  in AudioSource (src =$= go (fms * c)) r c (min l fms)
+
+-- | Drops the given duration of audio from the start of the stream.
+dropStart :: (Monad m, V.Storable a) => Duration -> AudioSource m a -> AudioSource m a
+dropStart (Seconds secs) src = dropStart (Frames $ secondsToFrames secs $ rate src) src
+dropStart (Frames fms) (AudioSource src r c l) = let
+  go left = C.await >>= \mx -> case mx of
+    Nothing -> return ()
+    Just v  -> let
+      len = V.length v
+      in case compare left len of
+        EQ -> CL.map id
+        LT -> C.yield (V.drop left v) >> CL.map id
+        GT -> go (left - len)
+  in AudioSource (src =$= go (fms * c)) r c (max 0 $ l - fms)
+
+takeEnd, dropEnd :: (Monad m, V.Storable a) => Duration -> AudioSource m a -> AudioSource m a
+-- | Takes no more than the given duration of audio from the end of the stream.
+-- This function relies on the 'frames' value stored with the stream.
+takeEnd (Frames fms) src = dropStart (Frames $ frames src - fms) src
+takeEnd (Seconds secs) src = takeEnd (Frames $ secondsToFrames secs $ rate src) src
+-- | Drops the given duration of audio from the end of the stream.
+-- This function relies on the 'frames' value stored with the stream.
+dropEnd (Frames fms) src = takeStart (Frames $ frames src - fms) src
+dropEnd (Seconds secs) src = dropEnd (Frames $ secondsToFrames secs $ rate src) src
+
+-- | Given a vector with interleaved samples, like @[L0, R0, L1, R1, ...]@,
+-- converts it into @[[L0, L1, ...], [R0, R1, ...]]@.
+deinterleave :: (V.Storable a) => Channels -> V.Vector a -> [V.Vector a]
+deinterleave n v = do
+  let len = V.length v `div` n
+  i <- [0 .. n - 1]
+  return $ V.generate len $ \j -> v V.! (n * j + i)
+
+-- | Opposite of 'deinterleave'.
+-- All the input vectors should have the same length.
+interleave :: (V.Storable a) => [V.Vector a] -> V.Vector a
+interleave vs = let
+  n = length vs
+  in V.generate (sum $ map V.length vs) $ \i -> let
+    (q, r) = quotRem i n
+    in (vs !! r) V.! q
+
+-- | Combines two audio streams to produce pairs of same-length (in frames) chunks.
+-- If one stream is shorter, its end will be padded with silence to match the longer one.
+-- This function is used to implement 'mix' and 'merge'.
+combineAudio
+  :: (Num a, V.Storable a, Monad m)
+  => Int
+  -> Int
+  -> C.Source m (V.Vector a)
+  -> C.Source m (V.Vector a)
+  -> C.Source m (V.Vector a, V.Vector a)
+combineAudio c1 c2 s1 s2 = let
+  justify src = (src =$= CL.map Just) >> forever (C.yield Nothing)
+  await' = C.await >>= \mx -> case mx of
+    Nothing -> error
+      "Data.Conduit.Audio.combineAudio: internal error! reached end of infinite stream"
+    Just x  -> return x
+  in zipSources (justify s1) (justify s2) =$= let
+    loop = await' >>= \pair -> case pair of
+      (Nothing, Nothing) -> return ()
+      (Just v1, Nothing) -> let
+        v2 = V.replicate (vectorFrames v1 c1 * c2) 0
+        in C.yield (v1, v2) >> loop
+      (Nothing, Just v2) -> let
+        v1 = V.replicate (vectorFrames v2 c2 * c1) 0
+        in C.yield (v1, v2) >> loop
+      (Just v1, Just v2) -> case compare (vectorFrames v1 c1) (vectorFrames v2 c2) of
+        EQ -> C.yield (v1, v2) >> loop
+        LT -> let
+          (v2a, v2b) = V.splitAt (vectorFrames v1 c1 * c2) v2
+          in C.yield (v1, v2a) >> await' >>= \(next1, next2) -> do
+            C.leftover (next1, Just $ v2b V.++ fromMaybe V.empty next2)
+            loop
+        GT -> let
+          (v1a, v1b) = V.splitAt (vectorFrames v2 c2 * c1) v1
+          in C.yield (v1a, v2) >> await' >>= \(next1, next2) -> do
+            C.leftover (Just $ v1b V.++ fromMaybe V.empty next1, next2)
+            loop
+    in loop
+
+-- See http://blog.bjornroche.com/2009/12/int-float-int-its-jungle-out-there.html
+-- for a discussion of different int/float sample conversion methods.
+-- The ones below multiply/divide by 0x7FFF (or equivalent).
+-- Int16 -> Float -> Int16 conversions are transparent:
+-- all (\i -> i == integralSample (fractionalSample i :: Float)) [minBound :: Int16 .. maxBound]
+
+-- | Converts fractional samples in the range @[-1, 1]@ to integral samples
+-- in a two's-complement type. Fractional samples beyond that range are clamped.
+integralSample :: (RealFrac a, Integral b, Bounded b) => a -> b
+integralSample x
+  | x <= (-1) = minBound
+  | x >= 1    = maxBound
+  | otherwise = let
+    result = round $ x * fromIntegral (maxBound `asTypeOf` result)
+    in result
+
+-- | Converts integral samples in a two's-complement type to fractional
+-- samples in the range @[-1, 1]@.
+fractionalSample :: (Integral a, Bounded a, Fractional b) => a -> b
+fractionalSample x = fromIntegral x / fromIntegral (maxBound `asTypeOf` x)
