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chiphunk 0.1.0.0 → 0.1.0.1

raw patch · 2 files changed

+74/−2 lines, 2 files

Files

chiphunk.cabal view
@@ -4,10 +4,10 @@ -- -- see: https://github.com/sol/hpack ----- hash: 6654f10bfcf93a216508e1f3fa7c6a251033427487355ade61c5dea7ad87e255+-- hash: d58a7de4888db68e4e113b78844f012f2a15a43d346c20e6854277dc186f3f4d  name:           chiphunk-version:        0.1.0.0+version:        0.1.0.1 synopsis:       Haskell bindings for Chipmunk2D physics engine description:    Please see the README on GitHub at <https://github.com/CthulhuDen/chiphunk#readme> category:       Physics@@ -50,6 +50,7 @@     Chipmunk2D-7.0.2/include/chipmunk/cpSpatialIndex.h     Chipmunk2D-7.0.2/include/chipmunk/cpTransform.h     Chipmunk2D-7.0.2/include/chipmunk/cpVect.h+    src/Chiphunk/wrapper.h  flag library-only   manual: False
+ src/Chiphunk/wrapper.h view
@@ -0,0 +1,71 @@+#include <chipmunk/chipmunk.h>++void w_cpvslerp(const cpVect v1, const cpVect v2, const cpFloat t, cpVect *out);++void w_cpvslerpconst(const cpVect v1, const cpVect v2, const cpFloat a, cpVect *out);++void w_cpBodyGetPosition(const cpBody *body, cpVect *out);++void w_cpBodyGetCenterOfGravity(const cpBody *body, cpVect *out);++void w_cpBodyGetVelocity(const cpBody *body, cpVect *out);++void w_cpBodyGetForce(const cpBody *body, cpVect *out);++void w_cpBodyGetRotation(const cpBody *body, cpVect *out);++void w_cpBodyLocalToWorld(const cpBody *body, const cpVect point, cpVect *out);++void w_cpBodyWorldToLocal(const cpBody *body, const cpVect point, cpVect *out);++void w_cpBodyGetVelocityAtWorldPoint(const cpBody *body, const cpVect point, cpVect *out);++void w_cpBodyGetVelocityAtLocalPoint(const cpBody *body, const cpVect point, cpVect *out);++void w_cpShapeGetBB(const cpShape *shape, cpBB *out);++void w_cpShapeUpdate(cpShape *shape, cpTransform transform, cpBB *out);++void w_cpShapeGetSurfaceVelocity(const cpShape *shape, cpVect *out);++void w_cpShapeGetFilter(const cpShape *shape, cpShapeFilter *out);++void w_cpShapeCacheBB(cpShape *shape, cpBB *out);++void w_cpCentroidForPoly(const int count, const cpVect *vects, cpVect *out);++cpFloat w_cpBBSegmentQuery(cpBB bb, cpVect a, cpVect b);++cpBool w_cpBBIntersectsSegment(cpBB bb, cpVect a, cpVect b);++void w_cpSpaceGetGravity(cpSpace *space, cpVect *out);++void w_cpPinJointGetAnchorA(const cpConstraint *constraint, cpVect *out);++void w_cpPinJointGetAnchorB(const cpConstraint *constraint, cpVect *out);++void w_cpSlideJointGetAnchorA(const cpConstraint *constraint, cpVect *out);++void w_cpSlideJointGetAnchorB(const cpConstraint *constraint, cpVect *out);++void w_cpPivotJointGetAnchorA(const cpConstraint *constraint, cpVect *out);++void w_cpPivotJointGetAnchorB(const cpConstraint *constraint, cpVect *out);++void w_cpGrooveJointGetGrooveA(const cpConstraint *constraint, cpVect *out);++void w_cpGrooveJointGetGrooveB(const cpConstraint *constraint, cpVect *out);++void w_cpGrooveJointGetAnchorB(const cpConstraint *constraint, cpVect *out);++void w_cpDampedSpringGetAnchorA(const cpConstraint *constraint, cpVect *out);++void w_cpDampedSpringGetAnchorB(const cpConstraint *constraint, cpVect *out);++void w_cpArbiterGetSurfaceVelocity(cpArbiter *arbiter, cpVect *out);++void w_cpArbiterGetNormal(const cpArbiter *arbiter, cpVect *out);++void w_cpArbiterGetPointA(const cpArbiter *arbiter, int i, cpVect *out);++void w_cpArbiterGetPointB(const cpArbiter *arbiter, int i, cpVect *out);