call 0.1.4 → 0.1.4.1
raw patch · 4 files changed
+16/−8 lines, 4 filesdep −clean-unionsdep −distributivedep ~base
Dependencies removed: clean-unions, distributive
Dependency ranges changed: base
Files
- call.cabal +2/−4
- src/Call.hs +1/−1
- src/Call/Data/Wave.hs +12/−2
- src/Call/Util/Text.hs +1/−1
call.cabal view
@@ -1,5 +1,5 @@ name: call-version: 0.1.4+version: 0.1.4.1 synopsis: The call game engine description: Call is a minimalistic game engine that supports 2D/3D graphics and sounds. homepage: https://github.com/fumieval/call@@ -48,15 +48,13 @@ ghc-options: -Wall -fexcess-precision -O2 -optc-ffast-math other-extensions: Rank2Types, DeriveFunctor, DeriveFoldable, DeriveTraversable, DeriveDataTypeable, TemplateHaskell, CPP, GeneralizedNewtypeDeriving, MultiParamTypeClasses, TypeSynonymInstances, ScopedTypeVariables, FlexibleInstances, FlexibleContexts, KindSignatures, TypeFamilies, BangPatterns, ViewPatterns, LambdaCase, DataKinds, GADTs build-depends:- base >=4.5 && <5,+ base >=4.6 && <5, bindings-portaudio, boundingboxes >=0.2 && <0.4,- clean-unions >= 0.1 && <0.3, colors >=0.3 && <0.4, containers >=0.5 && <0.7, control-bool >=0.2 && <0.4, directory,- distributive == 0.4.*, filepath, freetype2 >=0.1 && <0.2, GLFW-b >=1.3 && <2,
src/Call.hs view
@@ -30,7 +30,7 @@ import Control.Monad import Control.Applicative import Control.Bool-import Control.Object hiding (invoke)+import Control.Object import Data.Color import Data.Color.Names import Data.Monoid
src/Call/Data/Wave.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE BangPatterns #-}+{-# LANGUAGE BangPatterns, DeriveFunctor #-} ----------------------------------------------------------------------------- -- | -- Module : Call.Data.Wave@@ -23,8 +23,18 @@ import Control.Monad.IO.Class import qualified Data.Vector.Unboxed as V import GHC.Float+import Data.Monoid+import Control.Applicative -newtype Source a = Source (Time -> a)+newtype Source a = Source (Time -> a) deriving Functor++instance Applicative Source where+ pure a = Source (const a)+ Source f <*> Source g = Source (f <*> g)++instance Num a => Monoid (Source a) where+ mempty = pure 0+ mappend = liftA2 (+) readWAVE :: MonadIO m => FilePath -> m (Sample Stereo) readWAVE path = liftIO $ do
src/Call/Util/Text.hs view
@@ -1,5 +1,5 @@ {-# LANGUAGE ConstraintKinds, FlexibleContexts, BangPatterns, DeriveFunctor #-}-module Call.Util.Text (renderer, typewriter, putStr, clear, simple) where+module Call.Util.Text (renderer, Typewriting(..), typewriter, putStr, clear, simple) where import Prelude hiding (putStr) import Call.Data.Bitmap (Bitmap(..)) import Call.Data.Font