brick 2.6 → 2.7
raw patch · 7 files changed
+922/−6 lines, 7 filesdep +hashabledep +microlens-platformdep +timedep ~basedep ~containersdep ~stmnew-component:exe:brick-animation-demoPVP ok
version bump matches the API change (PVP)
Dependencies added: hashable, microlens-platform, time, unordered-containers
Dependency ranges changed: base, containers, stm, vty
API changes (from Hackage documentation)
+ Brick.Animation: Loop :: RunMode
+ Brick.Animation: Once :: RunMode
+ Brick.Animation: animationFrameIndex :: Animation s n -> Int
+ Brick.Animation: clipLength :: Clip s n -> Int
+ Brick.Animation: data Animation s n
+ Brick.Animation: data AnimationManager s e n
+ Brick.Animation: data Clip s n
+ Brick.Animation: data RunMode
+ Brick.Animation: instance Data.Hashable.Class.Hashable Brick.Animation.AnimationID
+ Brick.Animation: instance GHC.Base.Semigroup (Brick.Animation.Clip s n)
+ Brick.Animation: instance GHC.Classes.Eq Brick.Animation.AnimationID
+ Brick.Animation: instance GHC.Classes.Eq Brick.Animation.RunMode
+ Brick.Animation: instance GHC.Classes.Ord Brick.Animation.AnimationID
+ Brick.Animation: instance GHC.Classes.Ord Brick.Animation.RunMode
+ Brick.Animation: instance GHC.Show.Show Brick.Animation.AnimationID
+ Brick.Animation: instance GHC.Show.Show Brick.Animation.RunMode
+ Brick.Animation: minTickTime :: Int
+ Brick.Animation: newClip :: [s -> Widget n] -> Clip s n
+ Brick.Animation: newClip_ :: [Widget n] -> Clip s n
+ Brick.Animation: pingPongClip :: Clip s n -> Clip s n
+ Brick.Animation: renderAnimation :: (s -> Widget n) -> s -> Maybe (Animation s n) -> Widget n
+ Brick.Animation: reverseClip :: Clip s n -> Clip s n
+ Brick.Animation: startAnimation :: MonadIO m => AnimationManager s e n -> Clip s n -> Integer -> RunMode -> Traversal' s (Maybe (Animation s n)) -> m ()
+ Brick.Animation: startAnimationManager :: MonadIO m => Int -> BChan e -> (EventM n s () -> e) -> m (AnimationManager s e n)
+ Brick.Animation: stopAnimation :: MonadIO m => AnimationManager s e n -> Animation s n -> m ()
+ Brick.Animation: stopAnimationManager :: MonadIO m => AnimationManager s e n -> m ()
- Brick.BorderMap: eBottomL :: forall a_agyR. Lens' (Edges a_agyR) a_agyR
+ Brick.BorderMap: eBottomL :: forall a_ahz0. Lens' (Edges a_ahz0) a_ahz0
- Brick.BorderMap: eLeftL :: forall a_agyR. Lens' (Edges a_agyR) a_agyR
+ Brick.BorderMap: eLeftL :: forall a_ahz0. Lens' (Edges a_ahz0) a_ahz0
- Brick.BorderMap: eRightL :: forall a_agyR. Lens' (Edges a_agyR) a_agyR
+ Brick.BorderMap: eRightL :: forall a_ahz0. Lens' (Edges a_ahz0) a_ahz0
- Brick.BorderMap: eTopL :: forall a_agyR. Lens' (Edges a_agyR) a_agyR
+ Brick.BorderMap: eTopL :: forall a_ahz0. Lens' (Edges a_ahz0) a_ahz0
- Brick.Types: availHeightL :: forall n_awOa. Lens' (Context n_awOa) Int
+ Brick.Types: availHeightL :: forall n_axPx. Lens' (Context n_axPx) Int
- Brick.Types: availWidthL :: forall n_awOa. Lens' (Context n_awOa) Int
+ Brick.Types: availWidthL :: forall n_axPx. Lens' (Context n_axPx) Int
- Brick.Types: bordersL :: forall n_awOe. Lens' (Result n_awOe) (BorderMap DynBorder)
+ Brick.Types: bordersL :: forall n_axPB. Lens' (Result n_axPB) (BorderMap DynBorder)
- Brick.Types: ctxAttrMapL :: forall n_awOa. Lens' (Context n_awOa) AttrMap
+ Brick.Types: ctxAttrMapL :: forall n_axPx. Lens' (Context n_axPx) AttrMap
- Brick.Types: ctxAttrNameL :: forall n_awOa. Lens' (Context n_awOa) AttrName
+ Brick.Types: ctxAttrNameL :: forall n_axPx. Lens' (Context n_axPx) AttrName
- Brick.Types: ctxBorderStyleL :: forall n_awOa. Lens' (Context n_awOa) BorderStyle
+ Brick.Types: ctxBorderStyleL :: forall n_axPx. Lens' (Context n_axPx) BorderStyle
- Brick.Types: ctxDynBordersL :: forall n_awOa. Lens' (Context n_awOa) Bool
+ Brick.Types: ctxDynBordersL :: forall n_axPx. Lens' (Context n_axPx) Bool
- Brick.Types: ctxHScrollBarOrientationL :: forall n_awOa. Lens' (Context n_awOa) (Maybe HScrollBarOrientation)
+ Brick.Types: ctxHScrollBarOrientationL :: forall n_axPx. Lens' (Context n_axPx) (Maybe HScrollBarOrientation)
- Brick.Types: ctxHScrollBarRendererL :: forall n_awOa. Lens' (Context n_awOa) (Maybe (HScrollbarRenderer n_awOa))
+ Brick.Types: ctxHScrollBarRendererL :: forall n_axPx. Lens' (Context n_axPx) (Maybe (HScrollbarRenderer n_axPx))
- Brick.Types: ctxVScrollBarOrientationL :: forall n_awOa. Lens' (Context n_awOa) (Maybe VScrollBarOrientation)
+ Brick.Types: ctxVScrollBarOrientationL :: forall n_axPx. Lens' (Context n_axPx) (Maybe VScrollBarOrientation)
- Brick.Types: ctxVScrollBarRendererL :: forall n_awOa. Lens' (Context n_awOa) (Maybe (VScrollbarRenderer n_awOa))
+ Brick.Types: ctxVScrollBarRendererL :: forall n_axPx. Lens' (Context n_axPx) (Maybe (VScrollbarRenderer n_axPx))
- Brick.Types: cursorLocationL :: forall n_awOf. Lens' (CursorLocation n_awOf) Location
+ Brick.Types: cursorLocationL :: forall n_axPC. Lens' (CursorLocation n_axPC) Location
- Brick.Types: cursorLocationNameL :: forall n_awOf n_aznR. Lens (CursorLocation n_awOf) (CursorLocation n_aznR) (Maybe n_awOf) (Maybe n_aznR)
+ Brick.Types: cursorLocationNameL :: forall n_axPC n_aApe. Lens (CursorLocation n_axPC) (CursorLocation n_aApe) (Maybe n_axPC) (Maybe n_aApe)
- Brick.Types: cursorsL :: forall n_awOe. Lens' (Result n_awOe) [CursorLocation n_awOe]
+ Brick.Types: cursorsL :: forall n_axPB. Lens' (Result n_axPB) [CursorLocation n_axPB]
- Brick.Types: eBottomL :: forall a_agyR. Lens' (Edges a_agyR) a_agyR
+ Brick.Types: eBottomL :: forall a_ahz0. Lens' (Edges a_ahz0) a_ahz0
- Brick.Types: eLeftL :: forall a_agyR. Lens' (Edges a_agyR) a_agyR
+ Brick.Types: eLeftL :: forall a_ahz0. Lens' (Edges a_ahz0) a_ahz0
- Brick.Types: eRightL :: forall a_agyR. Lens' (Edges a_agyR) a_agyR
+ Brick.Types: eRightL :: forall a_ahz0. Lens' (Edges a_ahz0) a_ahz0
- Brick.Types: eTopL :: forall a_agyR. Lens' (Edges a_agyR) a_agyR
+ Brick.Types: eTopL :: forall a_ahz0. Lens' (Edges a_ahz0) a_ahz0
- Brick.Types: extentsL :: forall n_awOe. Lens' (Result n_awOe) [Extent n_awOe]
+ Brick.Types: extentsL :: forall n_axPB. Lens' (Result n_axPB) [Extent n_axPB]
- Brick.Types: imageL :: forall n_awOe. Lens' (Result n_awOe) Image
+ Brick.Types: imageL :: forall n_axPB. Lens' (Result n_axPB) Image
- Brick.Types: visibilityRequestsL :: forall n_awOe. Lens' (Result n_awOe) [VisibilityRequest]
+ Brick.Types: visibilityRequestsL :: forall n_axPB. Lens' (Result n_axPB) [VisibilityRequest]
- Brick.Types: windowHeightL :: forall n_awOa. Lens' (Context n_awOa) Int
+ Brick.Types: windowHeightL :: forall n_axPx. Lens' (Context n_axPx) Int
- Brick.Types: windowWidthL :: forall n_awOa. Lens' (Context n_awOa) Int
+ Brick.Types: windowWidthL :: forall n_axPx. Lens' (Context n_axPx) Int
- Brick.Widgets.Dialog: dialogButtonsL :: forall a_a1rM0 n_a1rM1 a_a1rMY. Lens (Dialog a_a1rM0 n_a1rM1) (Dialog a_a1rMY n_a1rM1) [(String, n_a1rM1, a_a1rM0)] [(String, n_a1rM1, a_a1rMY)]
+ Brick.Widgets.Dialog: dialogButtonsL :: forall a_a1t3l n_a1t3m a_a1t4j. Lens (Dialog a_a1t3l n_a1t3m) (Dialog a_a1t4j n_a1t3m) [(String, n_a1t3m, a_a1t3l)] [(String, n_a1t3m, a_a1t4j)]
- Brick.Widgets.Dialog: dialogTitleL :: forall a_a1rM0 n_a1rM1. Lens' (Dialog a_a1rM0 n_a1rM1) (Maybe (Widget n_a1rM1))
+ Brick.Widgets.Dialog: dialogTitleL :: forall a_a1t3l n_a1t3m. Lens' (Dialog a_a1t3l n_a1t3m) (Maybe (Widget n_a1t3m))
- Brick.Widgets.Dialog: dialogWidthL :: forall a_a1rM0 n_a1rM1. Lens' (Dialog a_a1rM0 n_a1rM1) Int
+ Brick.Widgets.Dialog: dialogWidthL :: forall a_a1t3l n_a1t3m. Lens' (Dialog a_a1t3l n_a1t3m) Int
- Brick.Widgets.Edit: editContentsL :: forall t_a1jTJ n_a1jTK t_a1jUu. Lens (Editor t_a1jTJ n_a1jTK) (Editor t_a1jUu n_a1jTK) (TextZipper t_a1jTJ) (TextZipper t_a1jUu)
+ Brick.Widgets.Edit: editContentsL :: forall t_a1l7p n_a1l7q t_a1l8a. Lens (Editor t_a1l7p n_a1l7q) (Editor t_a1l8a n_a1l7q) (TextZipper t_a1l7p) (TextZipper t_a1l8a)
- Brick.Widgets.FileBrowser: fileBrowserEntriesG :: forall n_a1Eua. SimpleGetter (FileBrowser n_a1Eua) (List n_a1Eua FileInfo)
+ Brick.Widgets.FileBrowser: fileBrowserEntriesG :: forall n_a1H34. SimpleGetter (FileBrowser n_a1H34) (List n_a1H34 FileInfo)
- Brick.Widgets.FileBrowser: fileBrowserEntryFilterG :: forall n_a1Eua. SimpleGetter (FileBrowser n_a1Eua) (Maybe (FileInfo -> Bool))
+ Brick.Widgets.FileBrowser: fileBrowserEntryFilterG :: forall n_a1H34. SimpleGetter (FileBrowser n_a1H34) (Maybe (FileInfo -> Bool))
- Brick.Widgets.FileBrowser: fileBrowserExceptionG :: forall n_a1Eua. SimpleGetter (FileBrowser n_a1Eua) (Maybe IOException)
+ Brick.Widgets.FileBrowser: fileBrowserExceptionG :: forall n_a1H34. SimpleGetter (FileBrowser n_a1H34) (Maybe IOException)
- Brick.Widgets.FileBrowser: fileBrowserLatestResultsG :: forall n_a1Eua. SimpleGetter (FileBrowser n_a1Eua) [FileInfo]
+ Brick.Widgets.FileBrowser: fileBrowserLatestResultsG :: forall n_a1H34. SimpleGetter (FileBrowser n_a1H34) [FileInfo]
- Brick.Widgets.FileBrowser: fileBrowserNameG :: forall n_a1Eua. SimpleGetter (FileBrowser n_a1Eua) n_a1Eua
+ Brick.Widgets.FileBrowser: fileBrowserNameG :: forall n_a1H34. SimpleGetter (FileBrowser n_a1H34) n_a1H34
- Brick.Widgets.FileBrowser: fileBrowserSearchStringG :: forall n_a1Eua. SimpleGetter (FileBrowser n_a1Eua) (Maybe Text)
+ Brick.Widgets.FileBrowser: fileBrowserSearchStringG :: forall n_a1H34. SimpleGetter (FileBrowser n_a1H34) (Maybe Text)
- Brick.Widgets.FileBrowser: fileBrowserSelectableG :: forall n_a1Eua. SimpleGetter (FileBrowser n_a1Eua) (FileInfo -> Bool)
+ Brick.Widgets.FileBrowser: fileBrowserSelectableG :: forall n_a1H34. SimpleGetter (FileBrowser n_a1H34) (FileInfo -> Bool)
- Brick.Widgets.FileBrowser: fileBrowserSelectableL :: forall n_a1Eua. Lens' (FileBrowser n_a1Eua) (FileInfo -> Bool)
+ Brick.Widgets.FileBrowser: fileBrowserSelectableL :: forall n_a1H34. Lens' (FileBrowser n_a1H34) (FileInfo -> Bool)
- Brick.Widgets.FileBrowser: fileBrowserSelectedFilesG :: forall n_a1Eua. SimpleGetter (FileBrowser n_a1Eua) (Set String)
+ Brick.Widgets.FileBrowser: fileBrowserSelectedFilesG :: forall n_a1H34. SimpleGetter (FileBrowser n_a1H34) (Set String)
- Brick.Widgets.FileBrowser: fileBrowserWorkingDirectoryG :: forall n_a1Eua. SimpleGetter (FileBrowser n_a1Eua) FilePath
+ Brick.Widgets.FileBrowser: fileBrowserWorkingDirectoryG :: forall n_a1H34. SimpleGetter (FileBrowser n_a1H34) FilePath
- Brick.Widgets.List: listElementsL :: forall n_a1y7s t_a1y7t e_a1y7u t_a1yn3 e_a1yn4. Lens (GenericList n_a1y7s t_a1y7t e_a1y7u) (GenericList n_a1y7s t_a1yn3 e_a1yn4) (t_a1y7t e_a1y7u) (t_a1yn3 e_a1yn4)
+ Brick.Widgets.List: listElementsL :: forall n_a1AKc t_a1AKd e_a1AKe t_a1AZQ e_a1AZR. Lens (GenericList n_a1AKc t_a1AKd e_a1AKe) (GenericList n_a1AKc t_a1AZQ e_a1AZR) (t_a1AKd e_a1AKe) (t_a1AZQ e_a1AZR)
- Brick.Widgets.List: listItemHeightL :: forall n_a1y7s t_a1y7t e_a1y7u. Lens' (GenericList n_a1y7s t_a1y7t e_a1y7u) Int
+ Brick.Widgets.List: listItemHeightL :: forall n_a1AKc t_a1AKd e_a1AKe. Lens' (GenericList n_a1AKc t_a1AKd e_a1AKe) Int
- Brick.Widgets.List: listNameL :: forall n_a1y7s t_a1y7t e_a1y7u n_a1yn5. Lens (GenericList n_a1y7s t_a1y7t e_a1y7u) (GenericList n_a1yn5 t_a1y7t e_a1y7u) n_a1y7s n_a1yn5
+ Brick.Widgets.List: listNameL :: forall n_a1AKc t_a1AKd e_a1AKe n_a1AZS. Lens (GenericList n_a1AKc t_a1AKd e_a1AKe) (GenericList n_a1AZS t_a1AKd e_a1AKe) n_a1AKc n_a1AZS
- Brick.Widgets.List: listSelectedL :: forall n_a1y7s t_a1y7t e_a1y7u. Lens' (GenericList n_a1y7s t_a1y7t e_a1y7u) (Maybe Int)
+ Brick.Widgets.List: listSelectedL :: forall n_a1AKc t_a1AKd e_a1AKe. Lens' (GenericList n_a1AKc t_a1AKd e_a1AKe) (Maybe Int)
Files
- CHANGELOG.md +8/−0
- README.md +2/−1
- brick.cabal +29/−5
- docs/guide.rst +8/−0
- programs/AnimationDemo.hs +223/−0
- src/Brick/Animation.hs +588/−0
- src/Brick/Animation/Clock.hs +64/−0
CHANGELOG.md view
@@ -2,6 +2,14 @@ Brick changelog --------------- +2.7+---++This release adds `Brick.Animation`, a module providing infrastructure+for adding animations to Brick interfaces. See the Haddock documentation+in `Brick.Animation` for full details; see `programs/AnimationDemo.hs`+for a working example.+ 2.6 ---
README.md view
@@ -56,7 +56,7 @@ | [`brewsage`](https://github.com/gerdreiss/brewsage#readme) | A TUI for Homebrew | | [`brick-trading-journal`](https://codeberg.org/amano.kenji/brick-trading-journal) | A TUI program that calculates basic statistics from trades | | [`Brickudoku`](https://github.com/Thecentury/brickudoku) | A hybrid of Tetris and Sudoku |-| [`cbookview`](https://github.com/mlang/chessIO) | A TUI for exploring polyglot chess opening book files |+| [`cbookview`](https://github.com/mlang/cbookview) | A TUI for exploring polyglot chess opening book files | | [`clifm`](https://github.com/pasqu4le/clifm) | A file manager | | [`codenames-haskell`](https://github.com/VigneshN1997/codenames-haskell) | An implementation of the Codenames game | | [`fifteen`](https://github.com/benjaminselfridge/fifteen) | An implementation of the [15 puzzle](https://en.wikipedia.org/wiki/15_puzzle) |@@ -143,6 +143,7 @@ * Progress bar widget * Simple dialog box widget * Border-drawing widgets (put borders around or in between things)+ * Animation support * Generic scrollable viewports and viewport scroll bars * General-purpose layout control combinators * Extensible widget-building API
brick.cabal view
@@ -1,5 +1,5 @@ name: brick-version: 2.6+version: 2.7 synopsis: A declarative terminal user interface library description: Write terminal user interfaces (TUIs) painlessly with 'brick'! You@@ -46,8 +46,10 @@ || == 9.0.2 || == 9.2.8 || == 9.4.8- || == 9.6.3- || == 9.8.1+ || == 9.6.6+ || == 9.8.4+ || == 9.10.1+ || == 9.12.1 extra-doc-files: README.md, docs/guide.rst,@@ -70,6 +72,7 @@ hs-source-dirs: src exposed-modules: Brick+ Brick.Animation Brick.AttrMap Brick.BChan Brick.BorderMap@@ -98,13 +101,14 @@ Brick.Widgets.Table Data.IMap other-modules:+ Brick.Animation.Clock Brick.Types.Common Brick.Types.TH Brick.Types.EventM Brick.Types.Internal Brick.Widgets.Internal - build-depends: base >= 4.9.0.0 && < 4.21.0.0,+ build-depends: base >= 4.9.0.0 && < 4.22.0.0, vty >= 6.0, vty-crossplatform, bimap >= 0.5 && < 0.6,@@ -126,7 +130,10 @@ deepseq >= 1.3 && < 1.6, unix-compat, bytestring,- word-wrap >= 0.2+ word-wrap >= 0.2,+ unordered-containers,+ hashable,+ time executable brick-custom-keybinding-demo if !flag(demos)@@ -452,6 +459,23 @@ microlens-mtl, mtl, vector++executable brick-animation-demo+ if !flag(demos)+ Buildable: False+ hs-source-dirs: programs+ ghc-options: -threaded -Wall -Wcompat -O2+ default-language: Haskell2010+ main-is: AnimationDemo.hs+ build-depends: base,+ brick,+ vty,+ vty-crossplatform,+ containers,+ text,+ microlens-platform,+ stm,+ mtl executable brick-custom-event-demo if !flag(demos)
docs/guide.rst view
@@ -1966,6 +1966,14 @@ so by consulting the ``ctxDynBorders`` field of the rendering context before writing to your ``Result``'s ``borders`` field. +Animations+==========++Brick provides animation support in ``Brick.Animation``. See the Haddock+documentation in that module for a complete explanation of the API; see+``programs/AnimationDemo.hs`` (``brick-animation-demo``) for a working+example.+ The Rendering Cache ===================
+ programs/AnimationDemo.hs view
@@ -0,0 +1,223 @@+{-# LANGUAGE CPP #-}+{-# LANGUAGE TemplateHaskell #-}+{-# LANGUAGE RankNTypes #-}+module Main where++import Control.Monad (void)+import Lens.Micro.Platform+import Data.List (intersperse)+#if !(MIN_VERSION_base(4,11,0))+import Data.Monoid+#endif+import qualified Data.Map as M+import qualified Graphics.Vty as V+import Graphics.Vty.CrossPlatform (mkVty)++import Brick.BChan+import Brick.Util (fg)+import Brick.Main (App(..), neverShowCursor, customMain, halt)+import Brick.AttrMap (AttrName, AttrMap, attrMap, attrName)+import Brick.Types (Widget, EventM, BrickEvent(..), Location(..))+import Brick.Widgets.Border (border)+import Brick.Widgets.Center (center)+import Brick.Widgets.Core ((<+>), str, vBox, hBox, hLimit, vLimit, translateBy, withDefAttr)+import qualified Brick.Animation as A++data CustomEvent =+ AnimationUpdate (EventM () St ())+ -- ^ The state update constructor required by the animation API++data St =+ St { _stAnimationManager :: A.AnimationManager St CustomEvent ()+ -- ^ The animation manager that will run all of our animations+ , _animation1 :: Maybe (A.Animation St ())+ , _animation2 :: Maybe (A.Animation St ())+ , _animation3 :: Maybe (A.Animation St ())+ , _clickAnimations :: M.Map Location (A.Animation St ())+ -- ^ The various fields for storing animation states. For mouse+ -- animations, we store animations for each screen location that+ -- was clicked.+ }++makeLenses ''St++drawUI :: St -> [Widget ()]+drawUI st = drawClickAnimations st <> [drawAnimations st]++drawClickAnimations :: St -> [Widget ()]+drawClickAnimations st =+ drawClickAnimation st <$> M.toList (st^.clickAnimations)++drawClickAnimation :: St -> (Location, A.Animation St ()) -> Widget ()+drawClickAnimation st (l, a) =+ translateBy l $+ A.renderAnimation (const $ str " ") st (Just a)++drawAnimations :: St -> Widget ()+drawAnimations st =+ let animStatus label key a =+ str (label <> ": ") <+>+ maybe (str "Not running") (const $ str "Running") a <+>+ str (" (Press " <> key <> " to toggle)")+ statusMessages = statusMessage <$> zip [(0::Int)..] animations+ statusMessage (i, (c, config)) =+ animStatus ("Animation #" <> (show $ i + 1)) [c]+ (st^.(animationTarget config))+ animationDrawings = hBox $ intersperse (str " ") $+ drawSingleAnimation <$> animations+ drawSingleAnimation (_, config) =+ A.renderAnimation (const $ str " ") st (st^.(animationTarget config))+ in vBox [ str "Click and drag the mouse or press keys to start animations."+ , str " "+ , vBox statusMessages+ , animationDrawings+ ]++clip1 :: A.Clip a ()+clip1 = A.newClip_ $ str <$> [".", "o", "O", "^", " "]++clip2 :: A.Clip a ()+clip2 = A.newClip_ $ str <$> ["|", "/", "-", "\\"]++clip3 :: A.Clip a ()+clip3 =+ A.newClip_ $+ (hLimit 9 . vLimit 9 . border . center) <$>+ [ border $ str " "+ , border $ vBox $ replicate 3 $ str $ replicate 3 ' '+ , border $ vBox $ replicate 5 $ str $ replicate 5 ' '+ ]++mouseClickClip :: A.Clip a ()+mouseClickClip =+ A.newClip_+ [ withDefAttr attr6 $ str "0"+ , withDefAttr attr5 $ str "O"+ , withDefAttr attr4 $ str "o"+ , withDefAttr attr3 $ str "*"+ , withDefAttr attr2 $ str "~"+ , withDefAttr attr1 $ str "."+ ]++attr6 :: AttrName+attr6 = attrName "attr6"++attr5 :: AttrName+attr5 = attrName "attr5"++attr4 :: AttrName+attr4 = attrName "attr4"++attr3 :: AttrName+attr3 = attrName "attr3"++attr2 :: AttrName+attr2 = attrName "attr2"++attr1 :: AttrName+attr1 = attrName "attr1"++attrs :: AttrMap+attrs =+ attrMap V.defAttr+ [ (attr6, fg V.white)+ , (attr5, fg V.brightYellow)+ , (attr4, fg V.brightGreen)+ , (attr3, fg V.cyan)+ , (attr2, fg V.blue)+ , (attr1, fg V.black)+ ]++-- | Animation settings grouped together for lookup by keystroke.+data AnimationConfig =+ AnimationConfig { animationTarget :: Lens' St (Maybe (A.Animation St ()))+ , animationClip :: A.Clip St ()+ , animationFrameTime :: Integer+ , animationMode :: A.RunMode+ }++animations :: [(Char, AnimationConfig)]+animations =+ [ ('1', AnimationConfig animation1 clip1 1000 A.Loop)+ , ('2', AnimationConfig animation2 clip2 100 A.Loop)+ , ('3', AnimationConfig animation3 clip3 100 A.Once)+ ]++-- | Start the animation specified by this config.+startAnimationFromConfig :: AnimationConfig -> EventM () St ()+startAnimationFromConfig config = do+ mgr <- use stAnimationManager+ A.startAnimation mgr (animationClip config)+ (animationFrameTime config)+ (animationMode config)+ (animationTarget config)++-- | If the animation specified in this config is not running, start it.+-- Otherwise stop it.+toggleAnimationFromConfig :: AnimationConfig -> EventM () St ()+toggleAnimationFromConfig config = do+ mgr <- use stAnimationManager+ mOld <- use (animationTarget config)+ case mOld of+ Just a -> A.stopAnimation mgr a+ Nothing -> startAnimationFromConfig config++-- | Start a new mouse click animation at the specified location if one+-- is not already running there.+startMouseClickAnimation :: Location -> EventM () St ()+startMouseClickAnimation l = do+ mgr <- use stAnimationManager+ a <- use (clickAnimations.at l)+ case a of+ Just {} -> return ()+ Nothing -> A.startAnimation mgr mouseClickClip 100 A.Once (clickAnimations.at l)++appEvent :: BrickEvent () CustomEvent -> EventM () St ()+appEvent e = do+ case e of+ -- A mouse click starts an animation at the click location.+ VtyEvent (V.EvMouseDown col row _ _) ->+ startMouseClickAnimation (Location (col, row))++ -- If we got a character keystroke, see if there is a specific+ -- animation mapped to that character and toggle the resulting+ -- animation.+ VtyEvent (V.EvKey (V.KChar c) [])+ | Just aConfig <- lookup c animations ->+ toggleAnimationFromConfig aConfig++ -- Apply a state update from the animation manager.+ AppEvent (AnimationUpdate act) -> act++ VtyEvent (V.EvKey V.KEsc []) -> halt++ _ -> return ()++theApp :: App St CustomEvent ()+theApp =+ App { appDraw = drawUI+ , appChooseCursor = neverShowCursor+ , appHandleEvent = appEvent+ , appStartEvent = return ()+ , appAttrMap = const attrs+ }++main :: IO ()+main = do+ chan <- newBChan 10+ mgr <- A.startAnimationManager 50 chan AnimationUpdate++ let initialState =+ St { _stAnimationManager = mgr+ , _animation1 = Nothing+ , _animation2 = Nothing+ , _animation3 = Nothing+ , _clickAnimations = mempty+ }+ buildVty = do+ v <- mkVty V.defaultConfig+ V.setMode (V.outputIface v) V.Mouse True+ return v++ initialVty <- buildVty+ void $ customMain initialVty buildVty (Just chan) theApp initialState
+ src/Brick/Animation.hs view
@@ -0,0 +1,588 @@+{-# LANGUAGE GeneralizedNewtypeDeriving #-}+{-# LANGUAGE TemplateHaskell #-}+{-# LANGUAGE RankNTypes #-}+-- | This module provides some infrastructure for adding animations to+-- Brick applications. See @programs/AnimationDemo.hs@ for a complete+-- working example of this API.+--+-- At a high level, this works as follows:+--+-- This module provides a threaded animation manager that manages a set+-- of running animations. The application creates the manager and starts+-- animations, which automatically loop or run once, depending on their+-- configuration. Each animation has some state in the application's+-- state that is automatically managed by the animation manager using a+-- lens-based API. Whenever animations need to be redrawn, the animation+-- manager sends a custom event with a state update to the application,+-- which must be evaluated by the main event loop to update animation+-- states. Each animation is associated with a 'Clip' -- sequence of+-- frames -- which may be static or may be built from the application+-- state at rendering time.+--+-- To use this module:+--+-- * Use a custom event type @e@ in your 'Brick.Main.App' and give the+-- event type a constructor @EventM n s () -> e@ (where @s@ and+-- @n@ are those in @App s e n@). This will require the use of+-- 'Brick.Main.customMain' and will also require the creation of a+-- 'Brick.BChan.BChan' for custom events.+--+-- * Add an 'AnimationManager' field to the application state @s@.+--+-- * Create an 'AnimationManager' at startup with+-- 'startAnimationManager', providing the custom event constructor and+-- 'BChan' created above. Store the manager in the application state.+--+-- * For each animation you want to run at any given time, add a field+-- to the application state of type @Maybe (Animation s n)@,+-- initialized to 'Nothing'. A value of 'Nothing' indicates that the+-- animation is not running.+--+-- * Ensure that each animation state field in @s@ has a lens, usually+-- by using 'Lens.Micro.TH.makeLenses'.+--+-- * Start new animations in 'EventM' with 'startAnimation'; stop them+-- with 'stopAnimation'. Supply clips for new animations with+-- 'newClip', 'newClip_', and the clip transformation functions.+--+-- * Call 'renderAnimation' in 'Brick.Main.appDraw' for each animation in the+-- application state.+--+-- * If needed, stop the animation manager with 'stopAnimationManager'.+--+-- See 'AnimationManager' and the docs for the rest of this module for+-- details.+module Brick.Animation+ ( -- * Animation managers+ AnimationManager+ , startAnimationManager+ , stopAnimationManager+ , minTickTime++ -- * Animations+ , Animation+ , animationFrameIndex++ -- * Starting and stopping animations+ , RunMode(..)+ , startAnimation+ , stopAnimation++ -- * Rendering animations+ , renderAnimation++ -- * Creating clips+ , Clip+ , newClip+ , newClip_+ , clipLength++ -- * Transforming clips+ , pingPongClip+ , reverseClip+ )+where++import Control.Concurrent (threadDelay, forkIO, ThreadId, killThread, myThreadId)+import qualified Control.Concurrent.STM as STM+import Control.Monad (forever, when)+import Control.Monad.State.Strict+import Data.Foldable (foldrM)+import Data.Hashable (Hashable)+import qualified Data.HashMap.Strict as HM+import Data.Maybe (fromMaybe)+import qualified Data.Vector as V+import Lens.Micro ((^.), (%~), (.~), (&), Traversal', _Just)+import Lens.Micro.TH (makeLenses)+import Lens.Micro.Mtl++import Brick.BChan+import Brick.Types (EventM, Widget)+import qualified Brick.Animation.Clock as C++-- | A sequence of a animation frames.+newtype Clip s n = Clip (V.Vector (s -> Widget n))+ deriving (Semigroup)++-- | Get the number of frames in a clip.+clipLength :: Clip s n -> Int+clipLength (Clip fs) = V.length fs++-- | Build a clip.+--+-- Each frame in a clip is represented by a function from a state to a+-- 'Widget'. This allows applications to determine on a per-frame basis+-- what should be drawn in an animation based on application state, if+-- desired, in the same style as 'Brick.Main.appDraw'.+--+-- If the provided list is empty, this calls 'error'.+newClip :: [s -> Widget n] -> Clip s n+newClip [] = error "clip: got an empty list"+newClip fs = Clip $ V.fromList fs++-- | Like 'newClip' but for static frames.+newClip_ :: [Widget n] -> Clip s n+newClip_ ws = newClip $ const <$> ws++-- | Extend a clip so that when the end of the original clip is reached,+-- it continues in reverse order to create a loop.+--+-- For example, if this is given a clip with frames A, B, C, and D, then+-- this returns a clip with frames A, B, C, D, C, and B.+--+-- If the given clip contains less than two frames, this is equivalent+-- to 'id'.+pingPongClip :: Clip s n -> Clip s n+pingPongClip (Clip fs) | V.length fs >= 2 =+ Clip $ fs <> V.reverse (V.init $ V.tail fs)+pingPongClip c = c++-- | Reverse a clip.+reverseClip :: Clip s n -> Clip s n+reverseClip (Clip fs) = Clip $ V.reverse fs++data AnimationManagerRequest s n =+ Tick C.Time+ | StartAnimation (Clip s n) Integer RunMode (Traversal' s (Maybe (Animation s n)))+ -- ^ Clip, frame duration in milliseconds, run mode, updater+ | StopAnimation (Animation s n)+ | Shutdown++-- | The running mode for an animation.+data RunMode =+ Once+ -- ^ Run the animation once and then end+ | Loop+ -- ^ Run the animation in a loop forever+ deriving (Eq, Show, Ord)++newtype AnimationID = AnimationID Int+ deriving (Eq, Ord, Show, Hashable)++-- | The state of a running animation.+--+-- Put one of these (wrapped in 'Maybe') in your application state for+-- each animation that you'd like to run concurrently.+data Animation s n =+ Animation { animationFrameIndex :: Int+ -- ^ The animation's current frame index, provided for+ -- convenience. Applications won't need to access this in+ -- most situations; use 'renderAnimation' instead.+ , animationID :: AnimationID+ -- ^ The animation's internally-managed ID+ , animationClip :: Clip s n+ -- ^ The animation's clip+ }++-- | Render an animation.+renderAnimation :: (s -> Widget n)+ -- ^ The fallback function to use for drawing if the+ -- animation is not running+ -> s+ -- ^ The state to provide when rendering the animation's+ -- current frame+ -> Maybe (Animation s n)+ -- ^ The animation state itself+ -> Widget n+renderAnimation fallback input mAnim =+ draw input+ where+ draw = fromMaybe fallback $ do+ a <- mAnim+ let idx = animationFrameIndex a+ Clip fs = animationClip a+ fs V.!? idx++data AnimationState s n =+ AnimationState { _animationStateID :: AnimationID+ , _animationNumFrames :: Int+ , _animationCurrentFrame :: Int+ , _animationFrameMilliseconds :: Integer+ , _animationRunMode :: RunMode+ , animationFrameUpdater :: Traversal' s (Maybe (Animation s n))+ , _animationNextFrameTime :: C.Time+ }++makeLenses ''AnimationState++-- | A manager for animations. The type variables for this type are the+-- same as those for 'Brick.Main.App'.+--+-- This asynchronously manages a set of running animations, advancing+-- each one over time. When a running animation's current frame needs+-- to be changed, the manager sends an 'EventM' update for that+-- animation to the application's event loop to perform the update to+-- the animation in the application state. The manager will batch such+-- updates if more than one animation needs to be changed at a time.+--+-- The manager has a /tick duration/ in milliseconds which is the+-- resolution at which animations are checked to see if they should+-- be updated. Animations also have their own frame duration in+-- milliseconds. For example, if a manager has a tick duration of 50+-- milliseconds and is running an animation with a frame duration of 100+-- milliseconds, then the manager will advance that animation by one+-- frame every two ticks. On the other hand, if a manager has a tick+-- duration of 100 milliseconds and is running an animation with a frame+-- duration of 50 milliseconds, the manager will advance that animation+-- by two frames on each tick.+--+-- Animation managers are started with 'startAnimationManager' and+-- stopped with 'stopAnimationManager'.+--+-- Animations are started with 'startAnimation' and stopped with+-- 'stopAnimation'. Each animation must be associated with an+-- application state field accessible with a traversal given to+-- 'startAnimation'.+--+-- When an animation is started, every time it advances a frame, and+-- when it is ended, the manager communicates these changes to the+-- application by using the custom event constructor provided to+-- 'startAnimationManager'. The manager uses that to schedule a state+-- update which the application is responsible for evaluating. The state+-- updates are built from the traversals provided to 'startAnimation'.+--+-- The manager-updated 'Animation' values in the application state are+-- then drawn with 'renderAnimation'.+--+-- Animations in 'Loop' mode are run forever until stopped with+-- 'stopAnimation'; animations in 'Once' mode run once and are removed+-- from the application state (set to 'Nothing') when they finish. All+-- state updates to the application state are performed by the manager's+-- custom event mechanism; the application never needs to directly+-- modify the 'Animation' application state fields except to initialize+-- them to 'Nothing'.+--+-- There is nothing here to prevent an application from running multiple+-- managers, each at a different tick rate. That may have performance+-- consequences, though, due to the loss of batch efficiency in state+-- updates, so we recommend using only one manager per application at a+-- sufficiently short tick duration.+data AnimationManager s e n =+ AnimationManager { animationMgrRequestThreadId :: ThreadId+ , animationMgrTickThreadId :: ThreadId+ , animationMgrOutputChan :: BChan e+ , animationMgrInputChan :: STM.TChan (AnimationManagerRequest s n)+ , animationMgrEventConstructor :: EventM n s () -> e+ , animationMgrRunning :: STM.TVar Bool+ }++tickThreadBody :: Int+ -> STM.TChan (AnimationManagerRequest s n)+ -> IO ()+tickThreadBody tickMilliseconds outChan = do+ let nextTick = C.addOffset tickOffset+ tickOffset = C.offsetFromMs $ toInteger tickMilliseconds+ go targetTime = do+ now <- C.getTime+ STM.atomically $ STM.writeTChan outChan $ Tick now++ -- threadDelay does not guarantee that we will wake up on+ -- time; it only ensures that we won't wake up earlier than+ -- requested. Since we can therefore oversleep, instead of+ -- always sleeping for tickMilliseconds (which would cause+ -- us to drift off of schedule as delays accumulate) we+ -- determine sleep time by measuring the distance between+ -- now and the next scheduled tick. This is still unreliable+ -- as we can still oversleep, but it keeps the oversleeping+ -- under control over time. It means most ticks may be+ -- slightly late (about 1-2 milliseconds is common) but this+ -- will prevent that per-tick error from accumulating.+ let nextTickTime = nextTick targetTime+ sleepMs = fromInteger $+ C.offsetToMs $+ C.subtractTime nextTickTime now++ -- threadDelay works microseconds.+ threadDelay $ sleepMs * 1000+ go nextTickTime++ go =<< C.getTime++setNextFrameTime :: C.Time -> AnimationState s n -> AnimationState s n+setNextFrameTime t a = a & animationNextFrameTime .~ t++data ManagerState s e n =+ ManagerState { _managerStateInChan :: STM.TChan (AnimationManagerRequest s n)+ , _managerStateOutChan :: BChan e+ , _managerStateEventBuilder :: EventM n s () -> e+ , _managerStateAnimations :: HM.HashMap AnimationID (AnimationState s n)+ , _managerStateIDVar :: STM.TVar AnimationID+ }++makeLenses ''ManagerState++animationManagerThreadBody :: STM.TChan (AnimationManagerRequest s n)+ -> BChan e+ -> (EventM n s () -> e)+ -> IO ()+animationManagerThreadBody inChan outChan mkEvent = do+ idVar <- STM.newTVarIO $ AnimationID 1+ let initial = ManagerState { _managerStateInChan = inChan+ , _managerStateOutChan = outChan+ , _managerStateEventBuilder = mkEvent+ , _managerStateAnimations = mempty+ , _managerStateIDVar = idVar+ }+ evalStateT runManager initial++type ManagerM s e n a = StateT (ManagerState s e n) IO a++getNextManagerRequest :: ManagerM s e n (AnimationManagerRequest s n)+getNextManagerRequest = do+ inChan <- use managerStateInChan+ liftIO $ STM.atomically $ STM.readTChan inChan++sendApplicationStateUpdate :: EventM n s () -> ManagerM s e n ()+sendApplicationStateUpdate act = do+ outChan <- use managerStateOutChan+ mkEvent <- use managerStateEventBuilder+ liftIO $ writeBChan outChan $ mkEvent act++removeAnimation :: AnimationID -> ManagerM s e n ()+removeAnimation aId =+ managerStateAnimations %= HM.delete aId++lookupAnimation :: AnimationID -> ManagerM s e n (Maybe (AnimationState s n))+lookupAnimation aId =+ HM.lookup aId <$> use managerStateAnimations++insertAnimation :: AnimationState s n -> ManagerM s e n ()+insertAnimation a =+ managerStateAnimations %= HM.insert (a^.animationStateID) a++getNextAnimationID :: ManagerM s e n AnimationID+getNextAnimationID = do+ var <- use managerStateIDVar+ liftIO $ STM.atomically $ do+ AnimationID i <- STM.readTVar var+ let next = AnimationID $ i + 1+ STM.writeTVar var next+ return $ AnimationID i++runManager :: ManagerM s e n ()+runManager = forever $ do+ getNextManagerRequest >>= handleManagerRequest++handleManagerRequest :: AnimationManagerRequest s n -> ManagerM s e n ()+handleManagerRequest (StartAnimation clip frameMs runMode updater) = do+ aId <- getNextAnimationID+ now <- liftIO C.getTime+ let next = C.addOffset frameOffset now+ frameOffset = C.offsetFromMs frameMs+ a = AnimationState { _animationStateID = aId+ , _animationNumFrames = clipLength clip+ , _animationCurrentFrame = 0+ , _animationFrameMilliseconds = frameMs+ , _animationRunMode = runMode+ , animationFrameUpdater = updater+ , _animationNextFrameTime = next+ }++ insertAnimation a+ sendApplicationStateUpdate $ updater .= Just (Animation { animationID = aId+ , animationFrameIndex = 0+ , animationClip = clip+ })+handleManagerRequest (StopAnimation a) = do+ let aId = animationID a+ mA <- lookupAnimation aId+ case mA of+ Nothing -> return ()+ Just aState -> do+ -- Remove the animation from the manager+ removeAnimation aId++ -- Set the current animation state in the application state+ -- to none+ sendApplicationStateUpdate $ clearStateAction aState+handleManagerRequest Shutdown = do+ as <- HM.elems <$> use managerStateAnimations++ let updater = sequence_ $ clearStateAction <$> as+ when (not $ null as) $ do+ sendApplicationStateUpdate updater++ liftIO $ myThreadId >>= killThread+handleManagerRequest (Tick tickTime) = do+ -- Check all animation states for frame advances+ -- based on the relationship between the tick time+ -- and each animation's next frame time+ mUpdateAct <- checkAnimations tickTime+ case mUpdateAct of+ Nothing -> return ()+ Just act -> sendApplicationStateUpdate act++clearStateAction :: AnimationState s n -> EventM n s ()+clearStateAction a = animationFrameUpdater a .= Nothing++frameUpdateAction :: AnimationState s n -> EventM n s ()+frameUpdateAction a =+ animationFrameUpdater a._Just %=+ (\an -> an { animationFrameIndex = a^.animationCurrentFrame })++updateAnimationState :: C.Time -> AnimationState s n -> AnimationState s n+updateAnimationState now a =+ let differenceMs = C.offsetToMs $+ C.subtractTime now (a^.animationNextFrameTime)+ numFrames = 1 + (differenceMs `div` (a^.animationFrameMilliseconds))+ newNextTime = C.addOffset (C.offsetFromMs $ numFrames * (a^.animationFrameMilliseconds))+ (a^.animationNextFrameTime)++ -- The new frame is obtained by advancing from the current frame by+ -- numFrames.+ in setNextFrameTime newNextTime $ advanceBy numFrames a++checkAnimations :: C.Time -> ManagerM s e n (Maybe (EventM n s ()))+checkAnimations now = do+ let go a updaters = do+ result <- checkAnimation now a+ return $ case result of+ Nothing -> updaters+ Just u -> u : updaters++ anims <- use managerStateAnimations+ updaters <- foldrM go [] anims++ case updaters of+ [] -> return Nothing+ _ -> return $ Just $ sequence_ updaters++-- For each active animation, check to see if the animation's next frame+-- time has passed. If it has, advance its frame counter as appropriate+-- and schedule its frame index to be updated in the application state.+checkAnimation :: C.Time -> AnimationState s n -> ManagerM s e n (Maybe (EventM n s ()))+checkAnimation now a+ | isFinished a = do+ -- This animation completed in a previous check, so clear it+ -- from the manager and the application state.+ removeAnimation (a^.animationStateID)+ return $ Just $ clearStateAction a+ | (now < a^.animationNextFrameTime) =+ -- This animation is not due for an update, so don't do+ -- anything.+ return Nothing+ | otherwise = do+ -- This animation is still running, so determine how many frames+ -- have elapsed for it and then advance the frame index based+ -- the elapsed time. Also set its next frame time.+ let a' = updateAnimationState now a+ managerStateAnimations %= HM.insert (a'^.animationStateID) a'+ return $ Just $ frameUpdateAction a'++isFinished :: AnimationState s n -> Bool+isFinished a =+ case a^.animationRunMode of+ Once -> a^.animationCurrentFrame == a^.animationNumFrames - 1+ Loop -> False++advanceBy :: Integer -> AnimationState s n -> AnimationState s n+advanceBy n a+ | n <= 0 = a+ | otherwise =+ advanceBy (n - 1) $+ advanceByOne a++advanceByOne :: AnimationState s n -> AnimationState s n+advanceByOne a =+ if a^.animationCurrentFrame == a^.animationNumFrames - 1+ then case a^.animationRunMode of+ Loop -> a & animationCurrentFrame .~ 0+ Once -> a+ else a & animationCurrentFrame %~ (+ 1)++-- | The minimum tick duration in milliseconds allowed by+-- 'startAnimationManager'.+minTickTime :: Int+minTickTime = 25++-- | Start a new animation manager. For full details about how managers+-- work, see 'AnimationManager'.+--+-- If the specified tick duration is less than 'minTickTime', this will+-- call 'error'. This bound is in place to prevent API misuse leading to+-- ticking so fast that the terminal can't keep up with redraws.+startAnimationManager :: (MonadIO m)+ => Int+ -- ^ The tick duration for this manager in milliseconds+ -> BChan e+ -- ^ The event channel to use to send updates to+ -- the application (i.e. the same one given to+ -- e.g. 'Brick.Main.customVty')+ -> (EventM n s () -> e)+ -- ^ A constructor for building custom events+ -- that perform application state updates. The+ -- application must evaluate these custom events'+ -- 'EventM' actions in order to record animation+ -- updates in the application state.+ -> m (AnimationManager s e n)+startAnimationManager tickMilliseconds _ _ | tickMilliseconds < minTickTime =+ error $ "startAnimationManager: tick duration too small (minimum is " <> show minTickTime <> ")"+startAnimationManager tickMilliseconds outChan mkEvent = liftIO $ do+ inChan <- STM.newTChanIO+ reqTid <- forkIO $ animationManagerThreadBody inChan outChan mkEvent+ tickTid <- forkIO $ tickThreadBody tickMilliseconds inChan+ runningVar <- STM.newTVarIO True+ return $ AnimationManager { animationMgrRequestThreadId = reqTid+ , animationMgrTickThreadId = tickTid+ , animationMgrEventConstructor = mkEvent+ , animationMgrOutputChan = outChan+ , animationMgrInputChan = inChan+ , animationMgrRunning = runningVar+ }++-- | Execute the specified action only when this manager is running.+whenRunning :: (MonadIO m) => AnimationManager s e n -> IO () -> m ()+whenRunning mgr act = do+ running <- liftIO $ STM.atomically $ STM.readTVar (animationMgrRunning mgr)+ when running $ liftIO act++-- | Stop the animation manager, ending all running animations.+stopAnimationManager :: (MonadIO m) => AnimationManager s e n -> m ()+stopAnimationManager mgr =+ whenRunning mgr $ do+ tellAnimationManager mgr Shutdown+ killThread $ animationMgrTickThreadId mgr+ STM.atomically $ STM.writeTVar (animationMgrRunning mgr) False++-- | Send a request to an animation manager.+tellAnimationManager :: (MonadIO m)+ => AnimationManager s e n+ -- ^ The manager+ -> AnimationManagerRequest s n+ -- ^ The request to send+ -> m ()+tellAnimationManager mgr req =+ liftIO $+ STM.atomically $+ STM.writeTChan (animationMgrInputChan mgr) req++-- | Start a new animation at its first frame.+--+-- This will result in an application state update to initialize the+-- animation state at the provided traversal's location.+startAnimation :: (MonadIO m)+ => AnimationManager s e n+ -- ^ The manager to run the animation+ -> Clip s n+ -- ^ The frames for the animation+ -> Integer+ -- ^ The animation's frame duration in milliseconds+ -> RunMode+ -- ^ The animation's run mode+ -> Traversal' s (Maybe (Animation s n))+ -- ^ Where in the application state to manage this+ -- animation's state+ -> m ()+startAnimation mgr frames frameMs runMode updater =+ tellAnimationManager mgr $ StartAnimation frames frameMs runMode updater++-- | Stop an animation.+--+-- This will result in an application state update to remove the+-- animation state.+stopAnimation :: (MonadIO m)+ => AnimationManager s e n+ -> Animation s n+ -> m ()+stopAnimation mgr a =+ tellAnimationManager mgr $ StopAnimation a
+ src/Brick/Animation/Clock.hs view
@@ -0,0 +1,64 @@+-- | This module provides an API for working with+-- 'Data.Time.Clock.System.SystemTime' values similar to that of+-- 'Data.Time.Clock.UTCTime'. @SystemTime@s are more efficient to+-- obtain than @UTCTime@s, which is important to avoid animation+-- tick thread delays associated with expensive clock reads. In+-- addition, the @UTCTime@-based API provides unpleasant @Float@-based+-- conversions. Since the @SystemTime@-based API doesn't provide some+-- of the operations we need, and since it is easier to work with at+-- millisecond granularity, it is extended here for internal use.+module Brick.Animation.Clock+ ( Time+ , getTime+ , addOffset+ , subtractTime++ , Offset+ , offsetFromMs+ , offsetToMs+ )+where++import Control.Monad.IO.Class (MonadIO, liftIO)+import qualified Data.Time.Clock.System as C++newtype Time = Time C.SystemTime+ deriving (Ord, Eq)++-- | Signed difference in milliseconds+newtype Offset = Offset Integer+ deriving (Ord, Eq)++offsetFromMs :: Integer -> Offset+offsetFromMs = Offset++offsetToMs :: Offset -> Integer+offsetToMs (Offset ms) = ms++getTime :: (MonadIO m) => m Time+getTime = Time <$> liftIO C.getSystemTime++addOffset :: Offset -> Time -> Time+addOffset (Offset ms) (Time (C.MkSystemTime s ns)) =+ Time $ C.MkSystemTime (fromInteger s') (fromInteger ns')+ where+ -- Note that due to the behavior of divMod, this works even when+ -- the offset is negative: the number of seconds is decremented+ -- and the remainder of nanoseconds is correct.+ s' = newSec + toInteger s+ (newSec, ns') = (nsPerMs * ms + toInteger ns)+ `divMod` (msPerS * nsPerMs)++subtractTime :: Time -> Time -> Offset+subtractTime t1 t2 = Offset $ timeToMs t1 - timeToMs t2++timeToMs :: Time -> Integer+timeToMs (Time (C.MkSystemTime s ns)) =+ (toInteger s) * msPerS ++ (toInteger ns) `div` nsPerMs++nsPerMs :: Integer+nsPerMs = 1000000++msPerS :: Integer+msPerS = 1000