packages feed

boomslang 0.0.2 → 0.0.3

raw patch · 2 files changed

+10/−16 lines, 2 filesdep ~mtl

Dependency ranges changed: mtl

Files

boomslang.cabal view
@@ -1,5 +1,5 @@ name:        boomslang-version:     0.0.2+version:     0.0.3  category:    Game @@ -53,7 +53,7 @@       data-accessor          == 0.*,       data-accessor-template == 0.*,       font-opengl-basic4x6   == 0.*,-      mtl                    == 1.*+      mtl                    == 1.* || == 2.*   else     build-depends:       GLFW-b                 == 0.*,
src/Game/Logic.hs view
@@ -182,20 +182,14 @@         p'  = p ^+^ (realToFrac v .*^ d)         p'x = realToFrac $ Vector.getX p'         p'y = realToFrac $ Vector.getY p'-        (p'x',fdx) =-          if p'x+r > 1-            then (2-p'x-(2*r),True)-            else-              if p'x-r < -1-                then (-2-p'x+(2*r),True)-                else (p'x,False)-        (p'y',fdy) =-          if p'y+r > 1-            then (2-p'y-(2*r),True)-            else-              if p'y-r < -1-                then (-2-p'y+(2*r),True)-                else (p'y,False)+        (p'x',fdx)+          | p'x+r >  1 = (2-p'x-(2*r),True)+          | p'x-r < -1 = (-2-p'x+(2*r),True)+          | otherwise  = (p'x,False)+        (p'y',fdy)+          | p'y+r >  1 = (2-p'y-(2*r),True)+          | p'y-r < -1 = (-2-p'y+(2*r),True)+          | otherwise  = (p'y,False)         p'' = Vector.V (realToFrac p'x') (realToFrac p'y')         d'' = Vector.V                (if fdx then negate dx else dx)