diff --git a/LICENSE b/LICENSE
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+++ b/LICENSE
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+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/Setup.lhs b/Setup.lhs
new file mode 100644
--- /dev/null
+++ b/Setup.lhs
@@ -0,0 +1,3 @@
+#! /usr/bin/env runhaskell
+> import Distribution.Simple
+> main = defaultMain
diff --git a/board-games.cabal b/board-games.cabal
new file mode 100644
--- /dev/null
+++ b/board-games.cabal
@@ -0,0 +1,111 @@
+Name:             board-games
+Version:          0.1
+License:          GPL
+License-File:     LICENSE
+Author:           Henning Thielemann <haskell@henning-thielemann.de>
+Maintainer:       Henning Thielemann <haskell@henning-thielemann.de>
+Homepage:         http://code.haskell.org/~thielema/games/
+Category:         Game, Web
+Synopsis:         Three games for inclusion in a web server
+Description:
+  Three games that might run as CGI script in a web server:
+  Connect Four, Rows&Columns, Mastermind
+  .
+  Check running versions at
+  <http://www.henning-thielemann.de/VierGewinnt> and
+  <http://www.henning-thielemann.de/ZeilenSpalten>.
+  .
+  You can build an example web server by installing with
+  .
+  > cabal install board-games -fbuildExamples
+  .
+  Then start the server with
+  .
+  > ./dist/build/board-games/board-games
+  .
+  and play the games in your browser at the URL
+  <http://localhost:8080/>.
+  .
+  Currently the games use German texts.
+  I wanted to use gettext, but this is not thread-safe.
+Tested-With:       GHC==6.4.1, GHC==6.8.2, GHC==6.12.3
+Cabal-Version:     >=1.8
+Build-Type:        Simple
+Source-Repository head
+  type:     darcs
+  location: http://code.haskell.org/~thielema/games/
+
+Flag buildExamples
+  description: build example web server that runs the games
+
+Flag splitBase
+  description: Choose the new smaller, split-up base package.
+
+Library
+  Build-Depends:
+    html >=1.0 && <1.1,
+    cgi >=3001.1 && <3001.2,
+    utility-ht >=0.0.3 && <0.1,
+    transformers >=0.2.2 && <0.3
+  If flag(splitBase)
+    Build-Depends:
+      containers >=0.2 && <0.5,
+      random >=1.0 && <1.1,
+      array >=0.1 && <0.4,
+      base >= 2 && <5
+  Else
+    Build-Depends: base >= 1.0 && < 2
+
+  GHC-Options:      -Wall
+  Hs-Source-Dirs:   src
+  Exposed-Modules:
+    Game.Tree
+    Game.VierGewinnt.HTML
+    Game.VierGewinnt.Text
+    Game.VierGewinnt
+    Game.ZeilenSpalten.HTML
+    Game.ZeilenSpalten
+    Game.Mastermind.HTML
+    Game.Mastermind
+    Game.Mastermind.CodeSet
+    Game.Mastermind.CodeSet.Union
+    Game.Mastermind.CodeSet.Tree
+  Other-Modules:
+    Game.Utility
+
+Executable board-games
+  Main-Is:          Game/Server.hs
+  GHC-Options:      -Wall
+  Hs-Source-Dirs:   src
+  Other-Modules:
+    Game.Server.Option
+  If flag(buildExamples)
+    Build-Depends:
+      httpd-shed >=0.4 && <0.5,
+      network >=2.3 && <2.4,
+      html >=1.0 && <1.1,
+      cgi >=3001.1 && <3001.2,
+      utility-ht >=0.0.3 && <0.1,
+      transformers >=0.2.2 && <0.3,
+      containers >=0.2 && <0.5,
+      random >=1.0 && <1.1,
+      array >=0.1 && <0.4,
+      base >= 2 && <5
+  Else
+    Buildable: False
+
+Test-Suite testsuite
+  Type:             exitcode-stdio-1.0
+  Main-Is:          Game/Test.hs
+  GHC-Options:      -Wall
+  Hs-Source-Dirs:   src
+  Other-Modules:
+    Game.Test.Mastermind
+  Build-Depends:
+    QuickCheck >1.2 && <3.0,
+    utility-ht >=0.0.3 && <0.1,
+    transformers >=0.2.2 && <0.3,
+    containers >=0.2 && <0.5,
+    random >=1.0 && <1.1,
+    array >=0.1 && <0.4,
+    base >= 2 && <5
diff --git a/src/Game/Mastermind.hs b/src/Game/Mastermind.hs
new file mode 100644
--- /dev/null
+++ b/src/Game/Mastermind.hs
@@ -0,0 +1,288 @@
+module Game.Mastermind where
+
+import qualified Game.Mastermind.CodeSet.Tree as CodeSetTree
+-- import qualified Game.Mastermind.CodeSet.Union as CodeSetUnion
+import qualified Game.Mastermind.CodeSet as CodeSet
+import Game.Mastermind.CodeSet
+   (flatten, intersection, (*&), (#*&), unit, empty, union, unions, cube, )
+
+import qualified Data.Map as Map
+import qualified Data.Set as Set
+
+import Data.List.HT (partitionMaybe, partition, )
+import Data.Tuple.HT (mapPair, )
+import Data.Maybe.HT (toMaybe, )
+import Data.Maybe (listToMaybe, )
+import Control.Monad (liftM, guard, when, replicateM, )
+
+import qualified Control.Monad.Trans.State as State
+import qualified Control.Monad.Trans.Class as Trans
+
+import qualified System.Random as Rnd
+import qualified System.IO as IO
+
+
+data Eval = Eval Int Int
+   deriving (Eq, Show)
+
+{- |
+Given the code and a guess, compute the evaluation.
+-}
+evaluate :: (Ord a) => [a] -> [a] -> Eval
+evaluate code attempt =
+   uncurry Eval $
+   mapPair
+      (length,
+       sum . Map.elems .
+       uncurry (Map.intersectionWith min) .
+       mapPair (histogram,histogram) . unzip) $
+   partitionMaybe (\(x,y) -> toMaybe (x==y) ()) $
+   zip code attempt
+
+{-
+*Game.Mastermind> filter ((Eval 2 0 ==) . evaluate "aabbb") $ replicateM 5 ['a'..'c']
+["aaaaa","aaaac","aaaca","aaacc","aacaa","aacac","aacca","aaccc","acbcc","accbc","acccb","cabcc","cacbc","caccb","ccbbc","ccbcb","cccbb"]
+*Game.Mastermind> flatten $ remaining (Set.fromList ['a'..'c']) "aabbb" (Eval 2 0)
+["aaaaa","aaaac","aaaca","aaacc","aacaa","aacac","aacca","aaccc","acbcc","accbc","acccb","cabcc","cacbc","caccb","ccbbc","ccbcb","cccbb"]
+-}
+
+
+histogram :: (Ord a) => [a] -> Map.Map a Int
+histogram =
+   Map.fromListWith (+) . map (\a -> (a,1))
+
+selectFromHistogram :: (Ord a) => Map.Map a Int -> [(a, Map.Map a Int)]
+selectFromHistogram hist =
+   map (\a -> (a, Map.update (\n -> toMaybe (n>1) (pred n)) a hist)) $
+   Map.keys hist
+
+{- |
+A variant of the game:
+It is only possible to specify number of symbols at right places.
+
+The results of 'remaining' and 'remainingSimple' cannot be compared.
+-}
+remainingSimple :: Ord a => Set.Set a -> [a] -> Int -> [[Set.Set a]]
+remainingSimple alphabet code rightPlaces =
+   map
+      (zipWith
+         (\symbol right ->
+            if right
+              then Set.singleton symbol
+              else Set.delete symbol alphabet)
+         code) $
+   possibleRightPlaces (length code) rightPlaces
+
+{- |
+Combinatorical \"choose k from n\".
+-}
+possibleRightPlaces :: Int -> Int -> [[Bool]]
+possibleRightPlaces n rightPlaces =
+   if n < rightPlaces
+     then []
+     else
+       if n==0
+         then [[]]
+         else
+            (guard (rightPlaces>0) >>
+               (map (True:) $
+                possibleRightPlaces (n-1) (rightPlaces-1)))
+            ++
+            (map (False:) $
+             possibleRightPlaces (n-1) rightPlaces)
+
+{- |
+Given a code and an according evaluation,
+compute the set of possible codes.
+
+The Game.Mastermind game consists of collecting pairs
+of codes and their evaluations.
+The searched code is in the intersection of all corresponding code sets.
+-}
+remaining ::
+   (CodeSet.C set, Ord a) =>
+   Set.Set a -> [a] -> Eval -> set a
+remaining alphabet code0 (Eval rightPlaces rightSymbols0) =
+   let findCodes =
+          foldr
+             (\(fixed,c) go rightSymbols floating0 ->
+                if fixed
+                  then c #*& go rightSymbols floating0
+                  else
+                    (if rightSymbols == 0
+                       then empty
+                       else unions $ do
+                          (src, floating1) <- selectFromHistogram floating0
+                          guard (c /= src)
+                          return $ src #*& go (rightSymbols-1) floating1)
+                    `union`
+                    (Set.difference
+                        (Set.delete c alphabet)
+                        (Map.keysSet floating0) *&
+                     go rightSymbols floating0))
+             (\rightSymbols _floating ->
+                if rightSymbols>0
+                  then empty
+                  else unit)
+   in  unions $
+       map
+          (\pattern ->
+             let patternCode = zip pattern code0
+             in  findCodes patternCode rightSymbols0 $
+                 histogram $ map snd $ filter (not . fst) patternCode) $
+       possibleRightPlaces (length code0) rightPlaces
+
+
+partitionSizes :: (Ord a) => Set.Set a -> [a] -> [(Eval, Integer)]
+partitionSizes alphabet code =
+   map (\eval ->
+      (eval,
+       CodeSet.size $
+       (id :: CodeSetTree.T a -> CodeSetTree.T a) $
+       remaining alphabet code eval)) $
+   possibleEvaluations (length code)
+
+possibleEvaluations :: Int -> [Eval]
+possibleEvaluations n = do
+   rightPlaces <- [0..n]
+   rightSymbols <- [0..n-rightPlaces]
+   return $ Eval rightPlaces rightSymbols
+
+
+interaction ::
+   (CodeSetTree.T Char -> State.StateT state Maybe [Char]) ->
+   state ->
+   Set.Set Char -> Int -> IO ()
+interaction select initial alphabet n =
+   let go state set =
+          case State.runStateT (select set) state of
+             Nothing -> putStrLn "contradicting evaluations"
+             Just (attempt, newState) -> do
+                putStr $ show attempt ++ " " ++
+                   show (CodeSet.size set, CodeSet.representationSize set) ++ " "
+                IO.hFlush IO.stdout
+                eval <- getLine
+                let evalHist = histogram eval
+                    evalHistRem =
+                       Map.keys $ Map.delete 'o' $ Map.delete 'x' evalHist
+                when (not $ null evalHistRem)
+                   (putStrLn $ "ignoring: " ++ evalHistRem)
+                let rightPlaces  = length (filter ('x' ==) eval)
+                    rightSymbols = length (filter ('o' ==) eval)
+                if rightPlaces >= n
+                  then putStrLn "I won!"
+                  else go newState $ intersection set $
+                       remaining alphabet attempt $
+                       Eval rightPlaces rightSymbols
+   in  go initial (cube alphabet n)
+
+mainSimple :: Set.Set Char -> Int -> IO ()
+mainSimple =
+   interaction
+      (Trans.lift . listToMaybe . flatten)
+      ()
+
+-- candidate for random-utility, cf. module htam:Election, markov-chain
+randomSelect ::
+   (Rnd.RandomGen g, Monad m) =>
+   [a] -> State.StateT g m a
+randomSelect items =
+   liftM (items!!) $ State.StateT $ return . Rnd.randomR (0, length items-1)
+
+{- |
+minimum of maximums using alpha-beta-pruning
+-}
+minimax :: (Ord b) => [(a, [b])] -> a
+minimax [] = error "minimax of empty list"
+minimax ((a0,bs0):rest) =
+   fst $
+   foldl
+      (\old@(_minA, minB) (a,bs) ->
+         let (ltMinB, gtMinB) = partition (minB>) bs
+         in  if null gtMinB
+               then (a, maximum ltMinB)
+               else old)
+      (a0, maximum bs0) rest
+
+{-
+Here we optimize for small set sizes.
+For performance we could optimize for small set representation sizes.
+However the resulting strategy looks much like the strategy
+from mainSimple and needs more attempts.
+-}
+randomizedAttempt ::
+   (CodeSet.C set, Rnd.RandomGen g, Ord a) =>
+   Int -> Set.Set a ->
+   set a -> State.StateT g Maybe [a]
+randomizedAttempt n alphabet set = do
+   randomAttempts <-
+      replicateM 10 $
+      replicateM n $
+      randomSelect . Set.toList $
+      CodeSet.symbols set
+   let possible = flatten set
+       somePossible =
+          -- take 10 possible
+          let size = CodeSet.size set
+              num = 10
+          in  map (CodeSet.select set) $
+              Set.toList $ Set.fromList $
+              take num $
+              map (flip div (fromIntegral num)) $
+              iterate (size+) 0
+   _ <- Trans.lift $ listToMaybe possible
+   return $ minimax $
+      map
+         (\attempt -> (attempt,
+            map (CodeSet.size . intersection set . remaining alphabet attempt) $
+            possibleEvaluations n)) $
+      somePossible ++ randomAttempts
+
+{- |
+In the beginning we simply choose a random code
+from the set of possible codes.
+In the end, when the set becomes small,
+then we compare different alternatives.
+-}
+mixedRandomizedAttempt ::
+   (CodeSet.C set, Rnd.RandomGen g, Ord a) =>
+   Int -> Set.Set a ->
+   set a -> State.StateT g Maybe [a]
+mixedRandomizedAttempt n alphabet set = do
+   case CodeSet.size set of
+      0 -> Trans.lift Nothing
+      1 -> return $ head $ CodeSet.flatten set
+      2 -> return $ head $ CodeSet.flatten set
+      size ->
+         if size <= 100
+           then randomizedAttempt n alphabet set
+           else
+              fmap (CodeSet.select set) $
+              State.StateT $ return . Rnd.randomR (0, size-1)
+
+mainRandom :: Set.Set Char -> Int -> IO ()
+mainRandom alphabet n = do
+   g <- Rnd.getStdGen
+   interaction (randomizedAttempt n alphabet) g alphabet n
+
+main :: IO ()
+main =
+--   mainSimple (Set.fromList ['a'..'z']) 7
+   mainRandom (Set.fromList ['a'..'z']) 5
+
+{-
+Bug: (fixed)
+*Game.Mastermind> main
+"uvqcm" (11881376,130) o
+"wukjv" (3889620,440)
+"lmoci" (1259712,372) xo
+"caoab" (94275,1765) oo
+"mbadi" (6856,2091) ooo
+"ombed" (327,447) x
+"lqbia" (2,10) xo
+contradicting evaluations
+*Game.Mastermind> map (evaluate "amiga") ["uvqcm","wukjv","lmoci","caoab","mbadi","ombed","lqbia"]
+[Eval 0 1,Eval 0 0,Eval 1 1,Eval 0 2,Eval 0 3,Eval 1 0,Eval 1 1]
+*Game.Mastermind> map (\attempt -> member "amiga" $ remaining (Set.fromList $ ['a'..'z']) attempt (evaluate "amiga" attempt)) ["uvqcm","wukjv","lmoci","caoab","mbadi","ombed","lqbia"]
+[True,True,True,True,False,True,False]
+-}
diff --git a/src/Game/Mastermind/CodeSet.hs b/src/Game/Mastermind/CodeSet.hs
new file mode 100644
--- /dev/null
+++ b/src/Game/Mastermind/CodeSet.hs
@@ -0,0 +1,71 @@
+module Game.Mastermind.CodeSet where
+
+import qualified Data.Set as Set
+import qualified Data.List as List
+import qualified Data.List.Key as Key
+import Data.Function.HT (nest, )
+import Data.Ord.HT (comparing, )
+
+import Prelude hiding (null, )
+
+
+class C set where
+   empty :: set a
+   union, intersection :: (Ord a) => set a -> set a -> set a
+   unit :: set a
+   -- | the left operand must be non-empty
+   leftNonEmptyProduct :: Set.Set a -> set a -> set a
+   flatten :: (Ord a) => set a -> [[a]]
+   symbols :: (Ord a) => set a -> Set.Set a
+   null :: set a -> Bool
+   size :: set a -> Integer
+   select :: set a -> Integer -> [a]
+   representationSize :: set a -> Int
+   -- | simplify set representation by combining set products where possible
+   compress :: (Ord a) => set a -> set a
+
+cube :: (C set) => Set.Set a -> Int -> set a
+cube alphabet n =
+   nest n (leftNonEmptyProduct alphabet) unit
+
+unions :: (C set, Ord a) => [set a] -> set a
+unions = foldr union empty
+
+
+-- simulate priority queue
+insertSortedBy :: (a -> a -> Ordering) -> a -> [a] -> [a]
+insertSortedBy cmp x =
+   let recourse [] = [x]
+       recourse (y:ys) =
+          if cmp x y == GT
+            then y : recourse ys
+            else x:y:ys
+   in  recourse
+
+intersections :: (C set, Ord a) => [set a] -> set a
+intersections =
+   let go [] = error "intersections: empty list"
+       go [(_, set)] = set
+       go ((_,x):(_,y):rest) =
+          let sec = intersection x y
+          in  go (insertSortedBy (comparing fst) (size sec, sec) rest)
+   in  go .
+       List.sortBy (comparing fst) .
+       map (\set -> (size set, set))
+
+intersectionsSort :: (C set, Ord a) => [set a] -> set a
+intersectionsSort =
+   foldl1 intersection . Key.sort size
+
+{- |
+Like 'leftNonEmptyProduct' but the left operand can be empty.
+-}
+(*&) :: (C set) => Set.Set a -> set a -> set a
+c *& set =
+   if Set.null c
+     then empty
+     else leftNonEmptyProduct c set
+
+(#*&) :: (C set) => a -> set a -> set a
+c #*& set =
+   leftNonEmptyProduct (Set.singleton c) set
diff --git a/src/Game/Mastermind/CodeSet/Tree.hs b/src/Game/Mastermind/CodeSet/Tree.hs
new file mode 100644
--- /dev/null
+++ b/src/Game/Mastermind/CodeSet/Tree.hs
@@ -0,0 +1,177 @@
+module Game.Mastermind.CodeSet.Tree where
+
+import qualified Game.Mastermind.CodeSet as CodeSet
+
+import qualified Data.Map as Map
+import qualified Data.Set as Set
+
+import Data.Tuple.HT (mapFst, swap, )
+
+import Control.Monad (liftM2, )
+
+import Prelude hiding (null, )
+
+
+{- |
+@Products [(a,b),(c,d)]@
+expresses  a x b  union  c x d,
+where @x@ denotes the set product.
+-}
+data T a =
+   End | Products (Map.Map (Set.Set a) (T a))
+   deriving (Show)
+
+{-
+instance (Ord a, Show a) => Show (T a) where
+   showsPrec n cs =
+      showParen (n>=10) $
+      showString "CodeSet.fromLists " . shows (toLists cs)
+-}
+
+instance CodeSet.C T where
+   empty = Products Map.empty
+   union = union
+   intersection = intersection
+   unit = End
+   leftNonEmptyProduct c xs =
+      Products $
+      if null xs
+        then Map.empty
+        else Map.singleton c xs
+   flatten = flatten
+   symbols = symbols
+   null = null
+   size = size
+   select = select
+   representationSize = representationSize
+   compress = compress
+
+
+flatten :: (Ord a) => T a -> [[a]]
+flatten End = [[]]
+flatten (Products xs) =
+   concatMap
+      (\(a,b) -> liftM2 (:) (Set.toList a) (flatten b))
+      (Map.toList xs)
+
+symbols :: (Ord a) => T a -> Set.Set a
+symbols End = Set.empty
+symbols (Products xps) =
+   Set.unions $
+   map (\(x,xs) -> Set.union x (symbols xs)) $
+   Map.toList xps
+
+
+size :: T a -> Integer
+size End = 1
+size (Products xs) =
+   sum (map (\(a,b) -> fromIntegral (Set.size a) * size b) $ Map.toList xs)
+
+-- somehow inefficient, because the sizes of subsets are recomputed several times
+select :: T a -> Integer -> [a]
+select End n =
+   case compare n 0 of
+     LT -> error "CodeSet.select.end: index negative"
+     EQ -> []
+     GT -> error "CodeSet.select.end: index too large"
+select (Products xps) n0 =
+   if n0<0
+     then error "CodeSet.select: negative index"
+     else
+       case dropWhile (\(_, ((n1,sz), _)) -> n1>=sz) $
+            zip (Map.toList xps) $
+            uncurry zip $
+            mapFst (\sizes -> zip (scanl (-) n0 sizes) sizes) $
+            unzip $
+            map (\(x,xs) ->
+               let sz = size xs
+               in  (fromIntegral (Set.size x) * sz, sz)) $
+            Map.toList xps of
+         [] -> error "CodeSet.select: index too large"
+         ((x,xs), ((n1,_), xsSize)) : _ ->
+            let (j,k) = divMod n1 xsSize
+            in  (Set.toList x !! fromInteger j)
+                : select xs k
+
+representationSize :: T a -> Int
+representationSize End = 1
+representationSize (Products xs) =
+   sum (map (\(a,b) -> Set.size a + representationSize b) $ Map.toList xs)
+
+
+{- |
+We could try to merge set products.
+I'll first want to see, whether this is needed in a relevant number of cases.
+-}
+union :: (Ord a) => T a -> T a -> T a
+union End End = End
+union (Products xs) (Products ys) =
+   Products (Map.unionWith union xs ys)
+union _ _ = error "CodeSet.union: sets with different tuple size"
+
+intersection :: (Ord a) => T a -> T a -> T a
+intersection End End = End
+intersection (Products xps) (Products yps) =
+   Products $ Map.fromListWith union $ normalizeProducts $
+   liftM2
+      (\(x,xs) (y,ys) -> (Set.intersection x y, intersection xs ys))
+      (Map.toList xps)
+      (Map.toList yps)
+intersection _ _ =
+   error "CodeSet.intersection: sets with different tuple size"
+
+{- |
+Remove empty set products.
+-}
+normalizeProducts ::
+   [(Set.Set a, T a)] -> [(Set.Set a, T a)]
+normalizeProducts =
+   filter (\(x,xs) -> not (Set.null x || null xs))
+
+
+{- |
+This allows (T a) to be a key in a Map.
+I do not want an Ord (T a) instance,
+since it makes no sense and it requires an Eq (T a) instance
+that is either expensive (if it means set equality)
+or confusing (if it means structural equality).
+-}
+newtype Indexable a = Indexable (T a)
+
+instance (Eq a) => Eq (Indexable a) where
+   (Indexable x) == (Indexable y) =
+      case (x,y) of
+         (End,End) -> True
+         (Products xs, Products ys) ->
+            fmap Indexable xs == fmap Indexable ys
+         _ -> False
+
+instance (Ord a) => Ord (Indexable a) where
+   compare (Indexable x) (Indexable y) =
+      case (x,y) of
+         (End,End) -> EQ
+         (End,Products _) -> LT
+         (Products _,End) -> GT
+         (Products xs, Products ys) ->
+            compare (fmap Indexable xs) (fmap Indexable ys)
+
+
+compress :: (Ord a) => T a -> T a
+compress End = End
+compress (Products xs) =
+   Products $
+   Map.fromListWith union $ map swap $ map (mapFst (\(Indexable set) -> set)) $ Map.toList $
+   Map.fromListWith Set.union $ map (mapFst Indexable) $ map swap $ Map.toList $
+   fmap compress xs
+
+member :: (Ord a) => [a] -> T a -> Bool
+member [] End = True
+member (c:cs) (Products xps) =
+   any (\(x,xs) -> Set.member c x && member cs xs) $
+   Map.toList xps
+member _ _ =
+   error "CodeSet.member: mismatch of tuple size and tuple size in set"
+
+null :: T a -> Bool
+null End = False
+null (Products xs) = Map.null xs
diff --git a/src/Game/Mastermind/CodeSet/Union.hs b/src/Game/Mastermind/CodeSet/Union.hs
new file mode 100644
--- /dev/null
+++ b/src/Game/Mastermind/CodeSet/Union.hs
@@ -0,0 +1,138 @@
+module Game.Mastermind.CodeSet.Union where
+
+import qualified Game.Mastermind.CodeSet as CodeSet
+
+import qualified Data.Set as Set
+
+import qualified Data.List as List
+import qualified Data.List.HT as ListHT
+import Control.Monad (liftM2, guard, )
+
+
+{- |
+@Cons [[a,b,c,d], [e,f,g,h]]@
+expresses  a x b x c x d  union  e x f x g x h,
+where @x@ denotes the set product.
+-}
+newtype T a = Cons [[Set.Set a]]
+
+instance (Ord a, Show a) => Show (T a) where
+   showsPrec n cs =
+      showParen (n>=10) $
+      showString "CodeSet.fromLists " . shows (toLists cs)
+
+instance CodeSet.C T where
+   empty = Cons []
+   union = union
+   intersection = intersection
+   unit = Cons [[]]
+   leftNonEmptyProduct c (Cons xs) = Cons (map (c:) xs)
+   flatten = flatten
+   symbols = symbols
+   null (Cons xs) = null xs
+   size = size
+   select = select
+   representationSize = representationSize
+   compress = id
+
+
+toLists :: (Ord a) => T a -> [[[a]]]
+toLists (Cons xs) =
+   map (map Set.toList) xs
+
+fromLists :: (Ord a) => [[[a]]] -> T a
+fromLists =
+   Cons . map (map Set.fromList)
+
+flatten :: (Ord a) => T a -> [[a]]
+flatten = concatMap sequence . toLists
+
+symbols :: (Ord a) => T a -> Set.Set a
+symbols (Cons xs) =
+   Set.unions $ map Set.unions xs
+
+cube :: Int -> Set.Set a -> T a
+cube n alphabet = Cons [replicate n alphabet]
+
+
+size :: T a -> Integer
+size = sum . productSizes
+
+productSizes :: T a -> [Integer]
+productSizes (Cons x) =
+   map (product . map (fromIntegral . Set.size)) $ x
+
+select :: T a -> Integer -> [a]
+select set@(Cons xs) n0 =
+   let sizes = productSizes set
+   in  if n0<0
+         then error "CodeSet.select: negative index"
+         else
+           case dropWhile (\(n1,sz,_) -> n1>=sz) $
+                zip3 (scanl (-) n0 sizes) sizes xs of
+             [] -> error "CodeSet.select: index too large"
+             (n1,_,prod) : _ ->
+                (\(n3,cs) ->
+                   if n3==0
+                     then cs
+                     else error "CodeSet.select: at the end index must be zero") $
+                List.mapAccumR
+                   (\n2 componentSet ->
+                      let (n3,i) = divMod n2 (fromIntegral $ Set.size componentSet)
+                      in  (n3, Set.toList componentSet !! fromInteger i))
+                   n1 prod
+
+representationSize :: T a -> Int
+representationSize (Cons x) =
+   sum . map (sum . map Set.size) $ x
+
+
+{- |
+We could try to merge set products.
+I'll first want to see, whether this is needed in a relevant number of cases.
+-}
+union :: T a -> T a -> T a
+union (Cons x) (Cons y) = Cons (x++y)
+
+intersection :: (Ord a) => T a -> T a -> T a
+intersection (Cons x) (Cons y) =
+   normalize $ Cons $ liftM2 (zipWith Set.intersection) x y
+
+member :: (Ord a) => [a] -> T a -> Bool
+member code (Cons xs) =
+   any (and . zipWith Set.member code) xs
+
+{- |
+Remove empty set products.
+-}
+normalize :: T a -> T a
+normalize (Cons x) =
+   Cons $ filter (all (not . Set.null)) x
+
+
+disjointProduct :: (Ord a) => [Set.Set a] -> [Set.Set a] -> Bool
+disjointProduct prod0 prod1 =
+   any Set.null $ zipWith Set.intersection prod0 prod1
+
+{- |
+for debugging: list all pairs of products, that overlap
+-}
+overlappingPairs :: (Ord a) => T a -> [([Set.Set a], [Set.Set a])]
+overlappingPairs (Cons xs) = do
+   prod0:rest <- ListHT.tails xs
+   prod1 <- rest
+   guard $ not $ disjointProduct prod0 prod1
+   return (prod0, prod1)
+
+{- |
+for debugging: list all subsets, that are contained in more than one product
+-}
+overlapping :: (Ord a) => T a -> [([Set.Set a], [[Set.Set a]])]
+overlapping (Cons xs) = do
+   subset <- Set.toList $ Set.fromList $ do
+      prod0:rest <- ListHT.tails xs
+      prod1 <- rest
+      let sec = zipWith Set.intersection prod0 prod1
+      guard $ all (not . Set.null) $ sec
+      return sec
+   return (subset, filter (not . disjointProduct subset) xs)
diff --git a/src/Game/Mastermind/HTML.hs b/src/Game/Mastermind/HTML.hs
new file mode 100644
--- /dev/null
+++ b/src/Game/Mastermind/HTML.hs
@@ -0,0 +1,263 @@
+{- | Input and output for Game.Mastermind -}
+module Game.Mastermind.HTML where
+
+import qualified Game.Mastermind.CodeSet.Tree as CodeSetTree
+import qualified Game.Mastermind.CodeSet as CodeSet
+import qualified Game.Mastermind as MM
+import Game.Utility (readMaybe, nullToMaybe, )
+
+import Text.Html((<<), (+++), concatHtml, toHtml)
+import qualified Text.Html as Html
+
+import qualified Network.CGI as CGI
+
+import qualified Data.List as List
+import qualified Data.List.HT as ListHT
+import qualified Data.Set as Set
+import qualified Control.Monad.Trans.State as State
+import Control.Monad (liftM2, replicateM, )
+
+import Data.Tuple.HT (mapPair, )
+import qualified System.Random as Rnd
+
+
+labelAnchor :: String -> Html.Html -> Html.Html
+labelAnchor ref label =
+   Html.anchor label Html.! [Html.href ref]
+
+relHeight, relWidth :: Int -> Html.HtmlAttr
+relHeight r = Html.strAttr "HEIGHT" (show r ++ "%")
+relWidth  r = Html.strAttr "WIDTH"  (show r ++ "%")
+
+
+type Move = (String, MM.Eval)
+type Config = (Int, Set.Set Char, Int, Maybe [Move], Maybe String)
+
+evaluation :: MM.Eval -> Html.Html
+evaluation (MM.Eval rightPlaces rightSymbols) =
+   (Html.table $
+      Html.tr $ concatHtml $
+         replicate rightPlaces
+            ((Html.td << Html.spaceHtml) Html.! [Html.bgcolor Html.black]) ++
+         replicate rightSymbols
+            ((Html.td << Html.spaceHtml) Html.! [Html.bgcolor Html.white]))
+      Html.! [Html.border 2]
+
+state ::
+   Config ->
+   Maybe (CodeSetTree.T Char) ->
+   Maybe String ->
+   Html.Html
+state (width, alphabet, seed, mMoves, mAttempt) mRemaining mCheck =
+   let moves = maybe [] id mMoves
+       select name options =
+          (Html.select $ concatHtml $
+           map (Html.option . toHtml) options)
+          Html.! [Html.name name]
+       verify code eval =
+          case mCheck of
+             Nothing -> []
+             Just check ->
+                let shouldBeEval = MM.evaluate check code
+                in  [if shouldBeEval == eval
+                       then toHtml " "
+                       else toHtml "sollte sein:" +++
+                            Html.spaceHtml +++
+                            evaluation shouldBeEval]
+       won =
+          not (null moves) &&
+          case last moves of
+             (_, MM.Eval rightPlaces _) -> rightPlaces == width
+   in  Html.center $
+       (Html.! [Html.action "Mastermind"]) $
+       Html.form $ concatHtml $
+          [Html.hidden "width" (show width),
+           Html.hidden "alphabet" (Set.toAscList alphabet),
+           Html.hidden "seed" (show seed),
+           Html.hidden "moves" (unwords $ map formatMove moves)]
+          ++
+          maybe [] (\attempt -> [Html.hidden "attempt" attempt]) mAttempt
+          ++
+          [(Html.table $
+            concatHtml $ map Html.tr $
+            zipWith (\n row -> Html.th (toHtml (show n ++ ".")) +++ row) [(0::Int)..] $
+              flip map moves (\(code, eval) ->
+                 concatHtml $ map Html.td $
+                 map toHtml code ++
+                 [evaluation eval] ++
+                 verify code eval)
+              ++
+              if won || maybe False (null . CodeSet.flatten) mRemaining
+                then []
+                else [
+                   maybe
+                      (Html.td (Html.textfield "attempt" Html.!
+                          [Html.maxlength width]) Html.! [Html.colspan width]
+                       +++
+                       Html.td (Html.submit "" "abschicken"))
+                      (\attempt ->
+                          concatHtml $ map Html.td $
+                          map toHtml attempt ++
+                          let numbers = map show [0..width]
+                          in  [concatHtml
+                                 [select "rightplaces" numbers,
+                                  Html.spaceHtml,
+                                  select "rightsymbols" numbers,
+                                  Html.spaceHtml,
+                                  Html.submit "" "bewerten"]])
+                      mAttempt])
+              -- Html.! [Html.border 2]
+           ]
+           ++
+           (case mRemaining of
+               Nothing -> []
+               Just remaining ->
+                  [case CodeSet.size remaining of
+                     0 ->
+                        toHtml "Die Bewertungen sind widerspr\252chlich."
+                        +++
+                        Html.br
+                        +++
+                        toHtml "Welchen Code meinten Sie? "
+                        +++
+                        Html.textfield "check" Html.! [Html.maxlength width]
+                        +++
+                        Html.submit "" "pr\252fen"
+
+                     1 -> toHtml "Dies ist die einzige verbleibende M\246glichkeit."
+                     n ->
+                        toHtml
+                           ("Es bleiben noch " ++ show n ++
+                            " M\246glichkeiten. Hier eine kleine Auswahl:")
+                        +++
+                        (Html.ordList $ take 10 $ CodeSet.flatten remaining)])
+           ++
+           (if won
+              then [Html.br, Html.bold $ Html.toHtml "R\228tsel gel\246st!"]
+              else [])
+
+
+game :: String -> Html.Html
+game s =
+   case parseQuery s of
+      Just ((width, alphabet, seed, mMoves, mAttempt), mCheck) ->
+         case (mMoves,mAttempt) of
+            (Just moves, Nothing) ->
+               let remaining =
+                      CodeSet.compress $
+                      CodeSet.intersections $
+                      CodeSet.cube alphabet width :
+                      map (uncurry (MM.remaining alphabet)) moves
+                   (attempt,newSeed) =
+                      maybe
+                         (Nothing, seed)
+                         (mapPair (Just, fst . Rnd.random)) $
+                      State.runStateT
+                         (MM.mixedRandomizedAttempt width alphabet remaining)
+                         (Rnd.mkStdGen seed)
+               in  state
+                      (width, alphabet, newSeed, Just moves, attempt)
+                      (Just remaining)
+                      mCheck
+            _ ->
+               let code =
+                      State.evalState
+                         (replicateM width
+                            (MM.randomSelect (Set.toList alphabet)))
+                         (Rnd.mkStdGen seed)
+               in  state
+                      (width, alphabet, seed,
+                       Just $ maybe [] id mMoves ++
+                              maybe [] (\attempt -> [(attempt, MM.evaluate code attempt)]) mAttempt,
+                       Nothing)
+                      Nothing
+                      mCheck
+      Nothing ->
+         toHtml $ "Mit dem Spielstand " ++ show s ++ " kann ich nichts anfangen."
+
+start :: Int -> Html.Html
+start seed =
+   toHtml "Es r\228t" +++
+   Html.simpleTable [] []
+     (map (\(alphabet,typ) ->
+        map (\(computerAttempts,player) ->
+                labelAnchor
+                    ("Mastermind?"++
+                       formatQuery
+                          (4, Set.fromList alphabet, seed,
+                           if computerAttempts then Just [] else Nothing, Nothing))
+                 << ("der "++player++" "++typ++"."))
+            [(False,"Mensch"),(True,"Computer")])
+      [(['0'..'9'], "Zahlen"),(['a'..'z'], "W\246rter")]) Html.! [Html.border 2]
+
+
+complete :: Html.Html -> Html.Html
+complete body =
+   Html.header (Html.thetitle << "Mastermind") +++
+   Html.body body +++
+   Html.br +++ labelAnchor "Mastermind" << "Noch einmal von vorne!"
+
+-- need Maybe String in order to distinguish between "?" and ""
+generate :: Maybe String -> IO Html.Html
+generate =
+   maybe (fmap start Rnd.randomIO) (return . game)
+
+
+formatQuery :: Config -> String
+formatQuery (width, alphabet, seed, mMoves, mAttempt) =
+   CGI.formEncode $
+      ("width", show width) :
+      ("alphabet", Set.toAscList alphabet) :
+      ("seed", show seed) :
+      (case mAttempt of
+          Nothing -> []
+          Just attempt -> [("attempt", attempt)]) ++
+      (case mMoves of
+          Nothing -> []
+          Just moves -> [("moves", unwords $ map formatMove moves)]) ++
+      []
+
+formatMove :: (String, MM.Eval) -> String
+formatMove (code, MM.Eval rightPlaces rightSymbols) =
+   code ++ "-" ++ show rightPlaces ++ "-" ++ show rightSymbols
+
+parseQuery :: String -> Maybe (Config, Maybe String)
+parseQuery query =
+   let pairs = CGI.formDecode query
+   in  do width    <- readMaybe =<< List.lookup "width" pairs
+          alphabet <- fmap Set.fromList $ List.lookup "alphabet" pairs
+          seed     <- readMaybe =<< List.lookup "seed" pairs
+          mMoves <-
+             maybe (Just Nothing)
+                (fmap Just .
+                 mapM (\moveText ->
+                   case ListHT.chop ('-' ==) moveText of
+                      [code,rightPlacesText,rightSymbolsText] ->
+                         fmap ((,) code) $
+                         liftM2 MM.Eval
+                            (readMaybe rightPlacesText)
+                            (readMaybe rightSymbolsText)
+                      _ -> Nothing)
+                 .
+                 words) $
+             List.lookup "moves" pairs
+          let mAttempt0 = List.lookup "attempt" pairs
+              mRightPlaces = fmap readMaybe $ List.lookup "rightplaces" pairs
+              mRightSymbols = fmap readMaybe $ List.lookup "rightsymbols" pairs
+          (moves,mAttempt) <-
+             case mMoves of
+                Nothing -> Just (Nothing, Nothing)
+                Just moves0 ->
+                   case liftM2 (,) mAttempt0 $
+                        liftM2 (,) mRightPlaces mRightSymbols of
+                      Just (move, mEval) ->
+                         fmap (\eval -> (Just $ moves0 ++ [(move,eval)], Nothing)) $
+                         uncurry (liftM2 MM.Eval) mEval
+                      Nothing -> Just (Just moves0, mAttempt0)
+          return ((width, alphabet, seed, moves, mAttempt),
+                  List.lookup "check" pairs)
+
+
+main :: IO ()
+main =
+   putStr . Html.renderHtml . complete =<< generate . nullToMaybe =<< getLine
diff --git a/src/Game/Server.hs b/src/Game/Server.hs
new file mode 100644
--- /dev/null
+++ b/src/Game/Server.hs
@@ -0,0 +1,59 @@
+module Main where
+
+import qualified Game.ZeilenSpalten.HTML as ZeilenSpalten
+import qualified Game.VierGewinnt.HTML as VierGewinnt
+import qualified Game.Mastermind.HTML as Mastermind
+import qualified Game.Server.Option as Option
+
+import qualified Network.Shed.Httpd as HTTPd
+import Network.URI (uriQuery, uriPath, )
+
+import Text.Html((<<), (+++), )
+import qualified Text.Html as Html
+
+
+headers :: [(String, String)]
+headers =
+   [("Content-Type", "text/html; charset=latin1")]
+
+withQuery :: String -> (Maybe String -> IO HTTPd.Response) -> IO HTTPd.Response
+withQuery query action =
+   case query of
+      '?':str -> print str >> (action $ Just str)
+      [] -> action $ Nothing
+      _ -> return $ HTTPd.Response 400 [] $ "invalid query: " ++ query
+
+main :: IO ()
+main = do
+  opt <- Option.get
+  HTTPd.initServer (Option.port opt) $ \ req -> do
+    Option.printVerbose opt 1 req
+    let uri = HTTPd.reqURI req
+    Option.printVerbose opt 2 $ uriQuery uri
+    Option.printVerbose opt 2 $ HTTPd.queryToArguments $ uriQuery uri
+    case uriPath uri of
+       "/" ->
+          return $ HTTPd.Response 200 headers $
+             Html.renderHtml $
+             Html.header (Html.thetitle << "Web games") +++
+             Html.body (Html.unordList (map
+                (\(path,name) -> (Html.anchor << name) Html.! [Html.href path]) $
+                   ("VierGewinnt", "Vier gewinnt") :
+                   ("ZeilenSpalten", "Zeilen und Spalten") :
+                   ("Mastermind", "Mastermind") :
+                   []))
+       "/VierGewinnt" ->
+          withQuery (uriQuery uri) $ \query ->
+          return $ HTTPd.Response 200 headers $ Html.renderHtml $
+             VierGewinnt.komplett $ VierGewinnt.erzeuge query
+       "/ZeilenSpalten" ->
+          withQuery (uriQuery uri) $ \query ->
+          fmap (HTTPd.Response 200 headers . Html.renderHtml .
+             ZeilenSpalten.komplett) $ ZeilenSpalten.erzeuge query
+       "/Mastermind" ->
+          withQuery (uriQuery uri) $ \query ->
+          fmap (HTTPd.Response 200 headers . Html.renderHtml .
+             Mastermind.complete) $ Mastermind.generate query
+       path ->
+          return $ HTTPd.Response 404 [] $ "unknown game: " ++ path
+  return ()
diff --git a/src/Game/Server/Option.hs b/src/Game/Server/Option.hs
new file mode 100644
--- /dev/null
+++ b/src/Game/Server/Option.hs
@@ -0,0 +1,92 @@
+module Game.Server.Option (
+   T(..),
+   get,
+   printVerbose,
+   ) where
+
+import System.Console.GetOpt
+          (getOpt, ArgOrder(..), OptDescr(..), ArgDescr(..), usageInfo, )
+import System.Environment (getArgs, getProgName, )
+import System.Exit (exitSuccess, exitFailure, )
+import qualified System.IO as IO
+
+import Control.Monad (when, )
+
+
+data T =
+   Cons {
+      verbosity :: Int,
+      port :: Int
+   }
+   deriving (Show)
+
+
+deflt :: T
+deflt =
+   Cons {
+      verbosity = 0,
+      port = 8080
+      -- other options might control maximum values for some dimensions in the games
+   }
+
+
+exitFailureMsg :: String -> IO a
+exitFailureMsg msg =
+   IO.hPutStrLn IO.stderr msg >> exitFailure
+
+parseNumber ::
+   (Read a) =>
+   String -> (a -> Bool) -> String -> String -> IO a
+parseNumber name constraint constraintName str =
+   case reads str of
+      [(n, "")] ->
+         if constraint n
+           then return n
+           else exitFailureMsg $ name ++ " must be " ++ constraintName
+      _ ->
+         exitFailureMsg $ name ++ " must be a number, but is '" ++ str ++ "'"
+
+
+printVerbose :: (Show a) => T -> Int -> a -> IO ()
+printVerbose opt verb a =
+   when (verb <= verbosity opt) $ print a
+
+
+{-
+Guide for common Linux/Unix command-line options:
+  http://www.faqs.org/docs/artu/ch10s05.html
+-}
+description :: [OptDescr (T -> IO T)]
+description =
+   Option ['h'] ["help"]
+      (NoArg $ \ _flags -> do
+         programName <- getProgName
+         putStrLn
+            (usageInfo ("Usage: " ++ programName ++ " [OPTIONS]") description)
+         exitSuccess)
+      "show options" :
+   Option ['v'] ["verbose"]
+      (flip ReqArg "LEVEL" $ \str flags ->
+         fmap (\verb -> flags{verbosity = fromInteger verb}) $
+         parseNumber "verbosity" (\n -> 0<=n && n<=2) "from the range from 0 to 2" str)
+      "level of verbosity" :
+   Option ['p'] ["port"]
+      (flip ReqArg "NUMBER" $ \str flags ->
+         fmap (\p -> flags{port = fromInteger p}) $
+         parseNumber "port" (\n -> 0<n && n<0x10000) "a positive 16-bit number" str)
+      "port number" :
+   []
+
+
+get :: IO T
+get = do
+   argv <- getArgs
+   let (opts, files, errors) = getOpt RequireOrder description argv
+   when (not $ null errors) $
+      exitFailureMsg (init (concat errors))
+   when (not $ null files) $
+      exitFailureMsg $
+         "Do not know what to do with arguments " ++ show files
+   foldl (>>=)
+      (return deflt)
+      opts
diff --git a/src/Game/Tree.hs b/src/Game/Tree.hs
new file mode 100644
--- /dev/null
+++ b/src/Game/Tree.hs
@@ -0,0 +1,127 @@
+module Game.Tree where
+
+import Data.Maybe (fromMaybe, )
+import Data.List  (maximumBy, minimumBy, sortBy, )
+
+import Data.Tuple.HT (mapSnd, )
+import Data.Function.HT (compose2, )
+
+
+data T move state =
+     Cons {state    :: state,
+           subTrees :: [(move, T move state)]}
+   deriving (Show, Read)
+
+mapTrees :: (a -> b) -> [(c,a)] -> [(c,b)]
+mapTrees f = map (mapSnd f)
+
+mapNodesLeaves :: (state0 -> state1) -> (state0 -> state1) ->
+   T move state0 -> T move state1
+mapNodesLeaves _ leafFunc (Cons st []) =
+   Cons (leafFunc st) []
+mapNodesLeaves nodeFunc leafFunc (Cons st subs) =
+   Cons (nodeFunc st) (mapTrees (mapNodesLeaves nodeFunc leafFunc) subs)
+
+instance Functor (T move) where
+   fmap f (Cons st subs) =
+      Cons (f st) (mapTrees (fmap f) subs)
+
+scanChildren ::
+   ([(move, T move state)] -> [(move, T move state)]) ->
+      T move state -> T move state
+scanChildren f (Cons st subs) =
+   Cons st (f (mapTrees (scanChildren f) subs))
+
+
+build :: (state -> [(move, state)]) -> state -> T move state
+build nextMoves start =
+   Cons start (mapTrees (build nextMoves)
+                        (nextMoves start))
+
+selectSubTree :: (Eq move) => move -> T move state -> T move state
+selectSubTree mv (Cons _ subs) =
+   fromMaybe (error "selectSubTree: illegal move") (lookup mv subs)
+
+selectDeepSubTree :: (Eq move) => [move] -> T move state -> T move state
+selectDeepSubTree =
+   flip (foldl (flip selectSubTree))
+
+{- prune the tree to a fixed depth -}
+pruneDepth :: Int -> T move state -> T move state
+pruneDepth 0 (Cons st _) = Cons st []
+pruneDepth n (Cons st subs) =
+   Cons st (mapTrees (pruneDepth (n-1)) subs)
+
+{- prune the tree roughly to a fixed volume -}
+pruneVolume :: Int -> T move state -> T move state
+pruneVolume 0 (Cons st _) = Cons st []
+pruneVolume n (Cons st subs) =
+   let subSize = div n (length subs)
+   in  Cons st (mapTrees (pruneVolume subSize) subs)
+
+
+maximise, minimise :: (Ord score) => T move score -> score
+maximise (Cons score []) = score
+maximise (Cons _ subs) =
+   maximum (map (minimise . snd) subs)
+
+minimise (Cons score []) = score
+minimise (Cons _ subs) =
+   minimum (map (maximise . snd) subs)
+
+
+maximumMove, minimumMove :: (Ord score) => T move score -> move
+maximumMove (Cons _ subs) =
+   fst (maximumBy (compose2 compare snd)
+                  (mapTrees maximise subs))
+minimumMove (Cons _ subs) =
+   fst (minimumBy (compose2 compare snd)
+                  (mapTrees minimise subs))
+
+
+maximiseFast, minimiseFast :: (Ord score) => T move score -> [score]
+maximiseFast (Cons score []) = [score]
+maximiseFast (Cons _ subs) =
+   mapMinimum (map (minimiseFast . snd) subs)
+
+minimiseFast (Cons score []) = [score]
+minimiseFast (Cons _ subs) =
+   mapMaximum (map (maximiseFast . snd) subs)
+
+{- it holds
+      maximum (map minimum xs) = maximum (mapMinimum xs)
+   but compared to (map minimum) those minima are omited,
+   which do not alter the overall maximum -}
+mapMaximum, mapMinimum :: (Ord score) => [[score]] -> [score]
+mapMaximum [] = error "GameTree.mapMaximum: empty list"
+mapMaximum (x:xs) =
+   let bound = maximum x
+   in  bound : map maximum (filter (all (<=bound)) xs)
+mapMinimum [] = error "GameTree.mapMinimum: empty list"
+mapMinimum (x:xs) =
+   let bound = minimum x
+   in  bound : map minimum (filter (all (>=bound)) xs)
+
+
+{- only if child notes are sorted,
+   then mapMaximum can prune uninteresting sub trees -}
+sortChildrenAsc, sortChildrenDesc :: (Ord score) =>
+   T move score -> T move score
+-- sortChildrenAsc = scanChildren (sortBy (compose2 compare state))
+sortChildrenAsc (Cons st subs) =
+   Cons st (sortBy (compose2 compare (state . snd))
+                   (mapTrees sortChildrenDesc subs))
+sortChildrenDesc (Cons st subs) =
+   Cons st (sortBy (compose2 (flip compare) (state . snd))
+                   (mapTrees sortChildrenAsc subs))
+
+
+maximumMoveFast, minimumMoveFast :: (Ord score) => T move score -> move
+maximumMoveFast =
+   fst . maximumBy (compose2 compare snd) .
+   mapTrees (maximum . maximiseFast) . subTrees .
+   sortChildrenAsc
+minimumMoveFast =
+   fst . minimumBy (compose2 compare snd) .
+   mapTrees (minimum . minimiseFast) . subTrees .
+   sortChildrenDesc
diff --git a/src/Game/Utility.hs b/src/Game/Utility.hs
new file mode 100644
--- /dev/null
+++ b/src/Game/Utility.hs
@@ -0,0 +1,11 @@
+module Game.Utility where
+
+readMaybe :: (Read a) => String -> Maybe a
+readMaybe str =
+   case reads str of
+      [(a,"")] -> Just a
+      _ -> Nothing
+
+nullToMaybe :: [a] -> Maybe [a]
+nullToMaybe [] = Nothing
+nullToMaybe s  = Just s
diff --git a/src/Game/VierGewinnt.hs b/src/Game/VierGewinnt.hs
new file mode 100644
--- /dev/null
+++ b/src/Game/VierGewinnt.hs
@@ -0,0 +1,291 @@
+module Game.VierGewinnt where
+{- <plaintext>
+
+http://sim.mathematik.uni-halle.de/~helmut/Fun/Game.VierGewinnt/vierg.hs
+
+VIER-GEWINNT IN HASKELL
+
+Idee und Programmierung: Joerg Wensch und Helmut Podhaisky
+                         {wensch,podhaisky}@mathematik.uni-halle.de
+Version vom Mai 2002
+
+Kopierrechte nach GPL
+(GNU GENERAL PUBLIC LICENSE, siehe http://www.gnu.org/)
+
+-}
+
+import qualified Data.List.Key as Key
+
+import Data.Array (Array, Ix, array, range, inRange, listArray, (!), (//), )
+import Data.Maybe (isNothing, catMaybes, )
+
+{-
+Es gibt die Dateneinheit Spielstand. Zu ihr gehoert immer eine
+Sofortwertung. Neue Zuege koennen nur mit doTheMove aus einem alten
+Spielstand abgeleitet werden. So sind inkrementelle Bewertungsfunktionen
+leicht implementierbar. Die Positionsbewertung erfolgt mit einem
+(vorzeichenbehafteten) Integerwert. Alle Sonderfaelle lassen sich in
+diesen Integerwert hineinpressen. Z.B. so:
+
+ + posinfty >= matt in 7 => matt in 3 >= 500 Materialpunkte >= 10
+ Materialpunkte >= patt in 10 >= patt in 1 >= sofortpatt >= - 10
+ materialpunkte >= matt in 7 >= -neginfty
+
+Besonderheiten fuer Vier-Gewinnt:
+Es gibt 69 Vierer. Wir werten nur diese, unabhaengig von der konkreten
+Lage mit 0 1 5 oder 50 Punkten fuer 0,1,2 oder 3 Steine (und Luft
+sonst).
+
+
+Das muss ein Fehler sein:
+In folgender Spielsituation tut der Computer was ganz dummes,
+er verhindert nicht den Vierer.
+putStr (game (Computer, [1,4,4,4,6,3,3,7,3,4,5,6,3,3,1,6,2,2,2,4,5,2]))
+
+-}
+
+type Brett      = Array (Int,Int) (Maybe Spieler)
+type Fuellstand = Array Int Int
+type Wertung    = Int
+type Zug        = Int
+data Spieler =
+     Computer
+   | Mensch
+   deriving (Show,Read,Eq,Ord,Ix)
+
+{-
+instance Ix a => Ix Maybe a where
+a general Ix instance for Maybe cannot be defined,
+because if the lower index bound is Nothing
+then we do not know the next larger index of the form (Just i).
+This is a problem e.g. for Maybe Int
+-}
+
+data Spielstand =
+      S {brettVon       :: Brett,
+         fuellstandVon  :: Fuellstand,
+         amZug          :: Spieler,
+         wertung        :: Wertung,
+         anfangundzuege :: (Spieler, [Zug])}
+
+brettGroesse :: ((Int,Int),(Int,Int))
+brettGroesse = ((1,1),(7,6))
+
+posinfty, neginfty :: Wertung
+posinfty =  10000
+neginfty = -10000
+
+gegner :: Spieler -> Spieler
+gegner Mensch   = Computer
+gegner Computer = Mensch
+
+
+
+moeglicheZuege :: Spielstand -> [Int]
+moeglicheZuege spielstand =
+    let brett = brettVon spielstand
+    in  filter (\i -> isNothing (brett!(i,6))) [1..7]
+
+computerAmZug :: Spielstand -> Bool
+computerAmZug spielstand =
+    amZug spielstand == Computer
+
+istMatt, istPatt :: Spielstand -> Bool
+istMatt spielstand = abs (wertung spielstand) >= 5000
+istPatt spielstand = null (moeglicheZuege spielstand)
+
+doTheMove :: Spielstand->Zug->Spielstand
+doTheMove spielstand zug =
+    S neuesBrett neuerFuellstand derGegner neueWertung (anfang,zuege)
+    where
+    altesBrett,neuesBrett :: Brett
+    altesBrett = brettVon spielstand
+    alterFuellstand = fuellstandVon spielstand
+    drann = amZug spielstand
+    derGegner = gegner drann
+    alteWertung = wertung spielstand
+    neueWertung = updateWertung alteWertung altesBrett neuesBrett (zug,j)
+    neuesBrett=altesBrett // (((zug,j),Just drann):[])
+    neuerFuellstand=alterFuellstand // ((zug,j):[])
+    j=alterFuellstand!zug + 1
+    (anfang,altezuege)= anfangundzuege spielstand
+    zuege=altezuege++(zug:[])
+
+fmtwertung :: Wertung -> String
+fmtwertung w =
+    if -5000 < w && w < 5000
+      then show w
+      else " Matt in " ++ show (6000 - abs w)
+
+updateWertung ::  Int -> Brett-> Brett -> (Int,Int) -> Wertung
+updateWertung alteWertung altesBrett neuesBrett (i,j)
+      = neueWertung
+    where
+    aktiv = aktiveVierer!(i,j)
+    alt = sum (map (werte . map (altesBrett!)) aktiv)
+    neu = sum (map (werte . map (neuesBrett!)) aktiv)
+
+    neueWertung :: Wertung
+    neueWertung =
+        if abs neu >= 5000
+          then maxmin neu
+          else maxmin (alteWertung + neu - alt)
+
+    maxmin x = max (min x 6000) (-6000)
+    w :: Int -> Int
+    w x = [0,1,5,50,posinfty] !! x
+
+    werte xs =
+       let xsm = catMaybes xs
+           {- effizienter?
+           steine = accumArray (+) 0 (Computer, Mensch)
+                               (map (\x->(x,1)) xsm)
+           computerSteine = steine ! Computer
+           menschSteine   = steine ! Mensch
+           -}
+           computerSteine = length (filter (Computer ==) xsm)
+           menschSteine   = length (filter (Mensch   ==) xsm)
+       in  if computerSteine>0 && menschSteine>0
+             then 0
+             else w computerSteine - w menschSteine
+
+
+
+aktiveVierer :: Array (Int,Int) [[(Int,Int)]]
+aktiveVierer = array brettGroesse
+    (map (\ix -> (ix, uncurry viererVon ix)) (range brettGroesse))
+
+viererVon :: Int -> Int -> [[(Int, Int)]]
+viererVon i j = filter (elem (i,j)) alleVierer
+alleVierer :: [[(Int,Int)]]
+alleVierer = [ [(i+l*ii,j+l*jj) | l<-[0..3] ]
+                 | (i,j)   <- range brettGroesse,
+                   (ii,jj) <- inc i j ]
+    where
+    inc i j = filter (\(ii,jj) ->
+                         inRange brettGroesse (i+3*ii,j+3*jj))
+                     [(0,1),(1,-1),(1,0),(1,1)]
+
+grundstellung :: Spieler -> Spielstand
+grundstellung x = S leeresBrett leererFuellstand x 0 (x,[])
+    where
+    leeresBrett=listArray brettGroesse (repeat Nothing)
+    leererFuellstand=listArray (1,7) (repeat 0)
+
+-- Korrektur der Matt-Vorhersage-Zuege
+bewertungsKorrektur :: Wertung->Wertung
+bewertungsKorrektur w
+    | w > 5000  = w-1
+    | w < -5000 = w+1
+    | otherwise = w
+
+{-
+Wir berechnen die Stellungsbewertung zum gegebenen Brett mit einer
+vorgegebenen Tiefe einschliesslich der Zuege zu dieser Stellung.
+
+----------------------
+Alpha-Beta-Suche:
+
+Ebene 0            X
+Ebene 1     A      B        C
+Ebene 2   a  b    c d e     ...
+
+wert(X)=max(A,B,C)
+wert(A)=min(a,b)
+wert(B)=min(c,d,e)
+
+Wir moechten nun den Wert von B abschaetzen. D.h. wir wollen wissen,
+ob wert(B)<= wert(A) ist. Das ist bereits dann der Fall, wenn
+wert(c)<=wert(A) ist. Dann brauchen wir d und e gar nicht mehr
+anzusehen, denn es gilt wert(X) >= max (A, min (c,d,e)).
+
+Auswerten mit Schranke:
+
+w(A)            = max (-inf, min (a,b))
+wert(B) <= w(B) = max (w(A), min (c,d,e))
+w(C)            = max (W(B), min (...)
+
+scanl (\x,y->f(x,X)) w(A) [B,C,D] = [w(a),f(w(a),B),f(f(w(a),B),C) ...]
+also: f=(\x,y-> max (x,min(kinder y)))
+
+----------------------
+
+Weil ein Matt in 5 schlechter als ein Matt in 3 ist, muss beim
+Zusammensetzen der Wertung vom Tochterknoten zum Mutterknoten u.U. eine
+Bewertungskorrektur durchgefuehrt werden.
+
+-}
+
+tiefe0 :: Int
+tiefe0 = 0
+
+search :: Int->Spielstand->(Wertung,[Zug])
+search suchTiefe spielstand =
+    bewerteKnoten suchTiefe tiefe0 posinfty spielstand
+
+
+bewerteKnoten :: Int->Int->Int->Spielstand->(Wertung,[Zug])
+bewerteKnoten suchTiefe tiefe bound spielstand
+    |  tiefe == suchTiefe  = (wertung spielstand,[])
+    |  istMatt spielstand = (wertung spielstand,[])
+    |  istPatt spielstand = (0,[])
+    |  tiefe < suchTiefe = bestesKind
+    |  otherwise = error "bewerteKnoten: unmoeglicher Fall"
+          where
+          zuege1 = moeglicheZuege spielstand
+          kinder1= map (doTheMove spielstand) zuege1
+
+          -- Den jeweils besten Zug zuerst ausprobieren, dann
+          -- fallen viele Faelle spaeter schneller weg.
+          (kinder,zuege) = unzip
+             ((if computerAmZug spielstand
+                 then reverse
+                 else id)
+              (Key.sort (wertung . fst) (zip kinder1 zuege1)))
+
+          godown ::  Int -> Spielstand -> (Wertung,[Zug])
+          godown=bewerteKnoten suchTiefe (tiefe+1)
+          godown1 (w,_)  = godown w
+
+          wkind1=godown newbound (head kinder)
+          werteKinder = scanl (godown1)  wkind1 (tail kinder)
+
+          paareWertZug = zip werteKinder zuege
+          bestesKind = verbinden (minmax' paareWertZug)
+
+          (minmax,newbound) =
+              if computerAmZug spielstand
+                then (maximum,neginfty)
+                else (minimum,posinfty)
+
+
+          worseThan bound0 =
+              if computerAmZug spielstand
+                then bound0 + 5
+                else bound0 - 5
+
+          rel :: Ord a => a->a->Bool
+          rel =
+              if computerAmZug spielstand
+                then (>)
+                else (<)
+
+          minmax' paareWertZug0 =
+            if any (\x->rel (fst (fst x)) (bewertungsKorrektur bound))
+                   paareWertZug0
+              then ((worseThan (bewertungsKorrektur bound),[]),0)
+              else minmax paareWertZug0
+
+          verbinden ((wert,zuege0),zug)=(bewertungsKorrektur wert,zug:zuege0)
+------------------------------------------------------
+
+suchTiefeGesamt :: Int
+suchTiefeGesamt = 6
+
+berechneSpielstand :: (Spieler,[Zug]) -> Spielstand
+berechneSpielstand (erster,zuege) =
+    let spielstand = foldl doTheMove (grundstellung erster) zuege
+    in  if istMatt spielstand || not (computerAmZug spielstand)
+          then spielstand
+          else doTheMove spielstand
+                 (head $ snd (search suchTiefeGesamt spielstand))
diff --git a/src/Game/VierGewinnt/HTML.hs b/src/Game/VierGewinnt/HTML.hs
new file mode 100644
--- /dev/null
+++ b/src/Game/VierGewinnt/HTML.hs
@@ -0,0 +1,129 @@
+{- | Ein- und Ausgabe fuer Game.VierGewinnt getrennt von Zugberechnung -}
+module Game.VierGewinnt.HTML where
+
+import Game.VierGewinnt
+   (Spieler(..), Zug, Spielstand, grundstellung, brettVon, wertung,
+    anfangundzuege, moeglicheZuege, berechneSpielstand, istMatt, )
+import Game.Utility (readMaybe, nullToMaybe, )
+
+import Text.Html((<<), (+++), noHtml, spaceHtml, concatHtml, renderHtml, toHtml, )
+import qualified Text.Html as Html
+import qualified Data.List as List
+import Data.Array((!))
+
+import qualified Network.CGI as CGI
+
+
+farbe :: Maybe Spieler -> String
+farbe Nothing         = Html.white
+farbe (Just Mensch)   = Html.blue
+farbe (Just Computer) = Html.red
+
+labelAnchor :: String -> Html.Html -> Html.Html
+labelAnchor ref label =
+   Html.anchor label Html.! [Html.href ref]
+
+relHeight, relWidth :: Int -> Html.HtmlAttr
+relHeight r = Html.strAttr "HEIGHT" (show r ++ "%")
+relWidth  r = Html.strAttr "WIDTH"  (show r ++ "%")
+
+spielstand :: Spielstand -> Html.Html
+spielstand stand = concatHtml [moeglichesEnde, table]
+    where
+    brett  = brettVon stand
+    fmtf x = Html.td spaceHtml
+                Html.! [relHeight 14, Html.bgcolor (farbe x)]
+
+    table = Html.center (Html.table (concatHtml tableContents)
+                Html.! [relWidth 65, relHeight 65, Html.border 2])
+    tableContents =
+        zuege:
+        [Html.tr (concatHtml [fmtf (brett!(i,7-j)) | i<-[1..7]]) |
+        j<-[1..6]]
+
+    moeglichesEnde =
+       case wertung stand of
+          6000    -> Html.h2 << "Du bist matt!"
+          (-6000) -> Html.h2 << "Du hast gewonnen!"
+          _       -> noHtml
+
+    zuege = Html.tr (concatHtml (map gencell [1..7]))
+
+    {-
+    fmt [] = "<h2>Unentschieden. Nochmal?</h2>"
+    fmt x  = show x
+    -}
+
+    (anfang,altezuege)= anfangundzuege stand
+    color :: Zug -> String
+    color i =
+        if null altezuege || i /= last altezuege
+          then Html.white
+          else Html.yellow
+
+    gencell :: Zug -> Html.Html
+    gencell i = Html.td (Html.center (href (toHtml ("Spalte " ++ show i))))
+                   Html.! [Html.bgcolor (color i)]
+        where
+        href s =
+            if elem i (moeglicheZuege stand) && not (istMatt stand)
+              then Html.bold (labelAnchor ("VierGewinnt?" ++ erzeugeAnfrage anfang (altezuege++[i])) s)
+              else s
+
+
+komplett :: Html.Html -> Html.Html
+komplett body =
+   Html.header (Html.thetitle << "Vier gewinnt") +++
+   Html.body
+    (Html.h1 ("Vier-Gewinnt in " +++
+                 labelAnchor "http://www.haskell.org/" << "Haskell" +++
+              " (" +++ labelAnchor "VierGewinnt.hs" << "Quelltext" +++ ")") +++
+              body +++
+     labelAnchor "VierGewinnt" (Html.h2 << "Neues Spiel?") +++
+     Html.hr +++
+     labelAnchor "http://www.mathematik.uni-halle.de/~wensch" << "JW" +++
+     ", " +++
+     labelAnchor "http://www.mathematik.uni-halle.de/~podhaisky" << "HP")
+
+
+-- Maybe String wird gebraucht um zwischen "?" und "" zu unterscheiden
+erzeuge :: Maybe String -> Html.Html
+erzeuge =
+   maybe
+     (concatHtml
+        [Html.h2 << "Wer f\228ngt an?",
+         (labelAnchor ("VierGewinnt?" ++ erzeugeAnfrage Computer []) << "Der Computer"),
+         Html.h2 << "Nein, ich. Ich nehme:",
+         spielstand (grundstellung Mensch)])
+     (\s ->
+        case interpretiereAnfrage s of
+           Just stand -> spielstand (berechneSpielstand stand)
+           Nothing -> toHtml $ "Mit dem Spielstand " ++ show s ++ " kann ich nichts anfangen.")
+
+erzeugeAnfrage :: Spieler -> [Zug] -> String
+erzeugeAnfrage spieler zuege =
+   CGI.formEncode $
+      ("start", show spieler) :
+      (if null zuege then [] else [("zuege", unwords $ map show zuege)]) ++
+      []
+
+interpretiereAnfrage :: String -> Maybe (Spieler, [Zug])
+interpretiereAnfrage anfrage =
+   let paare = CGI.formDecode anfrage
+   in  do anfangText <- List.lookup "start" paare
+          anfang <- readMaybe anfangText
+          zuege <-
+             case List.lookup "zuege" paare of
+                Nothing -> Just []
+                Just zuegeText ->
+                   mapM (\zugText ->
+                      case zugText of
+                         [_] -> readMaybe zugText
+                         _ -> Nothing) $
+                   words zuegeText
+          return (anfang, zuege)
+
+
+main :: IO ()
+main =
+   putStr . renderHtml . komplett . erzeuge . nullToMaybe =<< getLine
diff --git a/src/Game/VierGewinnt/Text.hs b/src/Game/VierGewinnt/Text.hs
new file mode 100644
--- /dev/null
+++ b/src/Game/VierGewinnt/Text.hs
@@ -0,0 +1,37 @@
+module Game.VierGewinnt.Text where
+
+import Game.VierGewinnt
+   (Spieler(..), Zug, Spielstand, brettVon,
+    anfangundzuege, berechneSpielstand, )
+
+import Data.Array((!))
+
+
+symbol :: Maybe Spieler -> Char
+symbol Nothing         = ' '
+symbol (Just Mensch)   = '@'
+symbol (Just Computer) = '+'
+
+--- ASCII-dump
+spielstand :: Spielstand -> String
+spielstand stand =
+    show (anfangundzuege stand) ++ "\n" ++
+    concatMap (++"|\n") (concat ([
+      [ruler,line (7-j),nline (7-j)] | j<-[1..6] ])++[nruler])
+      where
+        brett = brettVon stand
+        ruler, nruler  :: String
+        line, nline  :: Int-> String
+        ruler    = " "++ concat (replicate 7 ("|-----"))
+        nruler   = " "++ concatMap (\i->"|--"++show i++"--") [1..(7::Int)]
+        line j   = " "++ concatMap (\i->"|" ++
+                            replicate 5 (symbol (brett!(i,j)))) [1..7]
+        nline j  = show j ++ tail (line j)
+
+-- We may use a custom Spielstand datatype in order to avoid the orphan instance
+instance Show Spielstand where
+    show = spielstand
+
+
+spiel :: (Spieler,[Zug]) -> String
+spiel = spielstand . berechneSpielstand
diff --git a/src/Game/ZeilenSpalten.hs b/src/Game/ZeilenSpalten.hs
new file mode 100644
--- /dev/null
+++ b/src/Game/ZeilenSpalten.hs
@@ -0,0 +1,180 @@
+module Game.ZeilenSpalten where
+
+{-
+  Benutzung in GHCi:
+  Game.ZeilenSpalten> spiel (5,5) 123 Spalte [0,1,2]
+-}
+
+import qualified Game.Tree as GameTree
+
+import Data.Array (Array, Ix, range, rangeSize, bounds, listArray, (!), (//), )
+import Data.Maybe (isNothing, )
+import Data.List  (intersperse, unfoldr, )
+import System.Random (mkStdGen, randomR, randomRs, )
+
+
+type Zahlenfeld = Array (Koordinate,Koordinate) Zahl
+type Spielfeld  = Array (Koordinate,Koordinate) (Maybe Spieler)
+type Zahl       = Int
+type Punkte     = Int
+type Zug        = Int
+type Koordinate = Int
+
+data Spielstand = S
+   {punkte     :: (Punkte, Punkte),
+    amZug      :: Spieler,
+    koordinate :: Koordinate,
+    zahlenfeld :: Zahlenfeld,
+    spielfeld  :: Spielfeld}
+
+data Spieler =
+     Spalte
+   | Zeile
+   deriving (Show,Read,Eq,Ord,Ix)
+
+spielfeldSymbol :: Maybe Spieler -> Char
+spielfeldSymbol = maybe ' ' spielerSymbol
+
+spielerSymbol :: Spieler -> Char
+spielerSymbol Spalte = '+'
+spielerSymbol Zeile  = '@'
+
+gegner :: Spieler -> Spieler
+gegner Zeile  = Spalte
+gegner Spalte = Zeile
+
+punkteDifferenz :: Spielstand -> Punkte
+punkteDifferenz s =
+   uncurry (-) (punkte s)
+
+
+moeglicheZuege :: Spielstand -> [(Zug, Spielstand)]
+moeglicheZuege s =
+   let k = koordinate s
+       y = spielfeld s
+       z = zahlenfeld s
+       p = punkte s
+       dran = amZug s
+       ((i0,j0),(i1,j1)) = bounds z
+       zuege =
+          case dran of
+             Spalte -> filter (isNothing . (y!) . (\j->(k,j))) [j0..j1]
+             Zeile  -> filter (isNothing . (y!) . (\i->(i,k))) [i0..i1]
+       poss =
+          case dran of
+             Spalte -> map (\j -> (k,j)) zuege
+             Zeile  -> map (\i -> (i,k)) zuege
+       pneu (pspalte,pzeile) d =
+          case dran of
+             Spalte -> (pspalte + d, pzeile)
+             Zeile  -> (pspalte, pzeile + d)
+       spielstandNeu zug pos =
+          (zug, S (pneu p (z!pos)) (gegner dran) zug
+                  z (y//[(pos, Just dran)]))
+   in  zipWith spielstandNeu zuege poss
+
+grundstellung :: (Koordinate,Koordinate) -> Int -> Spieler -> Spielstand
+grundstellung (breite,hoehe) saat beginner =
+   let groesse = ((0,0),(breite-1,hoehe-1))
+       g = mkStdGen saat
+       kgrenze = case beginner of
+                    Zeile  -> hoehe
+                    Spalte -> breite
+       (k,g') = randomR (0,kgrenze-1) g
+   in  S (0,0)
+         beginner
+         k
+         (listArray groesse (randomRs (0,9) g'))
+         (listArray groesse (repeat Nothing))
+
+spielstandZuText :: Spielstand -> String
+spielstandZuText s =
+   let z = zahlenfeld s
+       y = spielfeld s
+       aktiv = koordinate s
+       ((i0,j0),(i1,j1)) = bounds z
+       symbol (i,j) =
+          maybe (if (case amZug s of
+                       Spalte -> i == aktiv
+                       Zeile  -> j == aktiv)
+                    then '?' else ' ')
+                spielerSymbol (y!(i,j))
+   in  unlines (
+          concat ("    " : intersperse "  " (map show (range (i0,i1)))) :
+          concat ("  +" : replicate (rangeSize (i0,i1)) "---") :
+          map (\j ->
+             show j ++ " | " ++
+             unwords (map (\i -> show (z!(i,j)) ++ [symbol (i,j)])
+                [i0..i1])) [j0..j1] ++
+          ["Punkte (Spalter, Zeiler): " ++ show (punkte s) ++
+           ", Differenz: " ++ show (punkteDifferenz s)])
+
+instance Show Spielstand where
+   show = spielstandZuText
+
+{- Computer spielt begonnene Party für beide Seiten optimal zu Ende -}
+optimalesSpiel :: (Koordinate,Koordinate) -> Int -> Spieler -> [Zug] -> [Zug]
+optimalesSpiel groesse saat beginner zuege =
+   let spielbaum =
+          GameTree.selectDeepSubTree zuege
+             (GameTree.build moeglicheZuege
+                (grundstellung groesse saat beginner))
+   in  unfoldr (\s -> fmap (\zug -> (zug, GameTree.selectSubTree zug s))
+                           (optimalerZug s))
+               spielbaum
+
+optimalerZug :: GameTree.T Zug Spielstand -> Maybe Zug
+optimalerZug spielaktuell =
+   let spielstand = GameTree.state spielaktuell
+       besterZug =
+          if True  -- schnell oder nicht
+            then case amZug spielstand of
+                    Spalte -> GameTree.maximumMoveFast
+                    Zeile  -> GameTree.minimumMoveFast
+            else case amZug spielstand of
+                    Spalte -> GameTree.maximumMove
+                    Zeile  -> GameTree.minimumMove
+   in  if null (GameTree.subTrees spielaktuell)
+         then Nothing
+         else Just (besterZug (-- GameTree.pruneVolume 100000
+                               GameTree.pruneDepth 4
+                       {- bewerte Knoten für sofortiges Ende höher,
+                          dadurch wird Gegner-K.O. forciert,
+                          aber eigenes K.O. eher abgewendet. -}
+                       (GameTree.mapNodesLeaves id (5*)
+                       -- (GameTree.mapNodesLeaves id id
+                           {- Wir wollen Zugfolge, die unseren Vorsprung maximiert. -}
+                           (fmap (uncurry (-) . punkte) spielaktuell))))
+                           {- Wir wollen Zugfolge mit den meisten Punkten für uns.
+                              Unter allen Folgen mit gleicher Punktzahl für uns,
+                              gönnen wir dem Gegner die wenigsten. -}
+                           -- (fmap ((\(ps,pz) -> (ps,-pz)) . punkte) spielaktuell))))
+
+
+berechneSpielstandUndZug ::
+   (Koordinate,Koordinate) -> Int -> Spieler -> [Zug] -> (Spielstand, Maybe Zug)
+berechneSpielstandUndZug groesse saat beginner zuege =
+   let spielbaum =
+          GameTree.build moeglicheZuege
+             (grundstellung groesse saat beginner)
+       spielaktuell =
+          GameTree.selectDeepSubTree zuege spielbaum
+       spielstand = GameTree.state spielaktuell
+   in  (spielstand, optimalerZug spielaktuell)
+
+
+spielZuText :: (Koordinate,Koordinate) -> Int -> Spieler -> [Zug] -> String
+spielZuText groesse saat beginner zuege =
+   let (spielstand, optZug) =
+          berechneSpielstandUndZug groesse saat beginner zuege
+       zugvorschlag =
+          maybe "Nix geht mehr."
+             (\zug -> "Zugvorschlag f\252r " ++ show (amZug spielstand) ++ "r: " ++
+                     show zug)
+             optZug
+   in  spielstandZuText spielstand
+        ++ zugvorschlag ++ "\n"
+
+spiel :: (Koordinate,Koordinate) -> Int -> Spieler -> [Zug] -> IO ()
+spiel groesse saat beginner zuege =
+   putStr (spielZuText groesse saat beginner zuege)
diff --git a/src/Game/ZeilenSpalten/HTML.hs b/src/Game/ZeilenSpalten/HTML.hs
new file mode 100644
--- /dev/null
+++ b/src/Game/ZeilenSpalten/HTML.hs
@@ -0,0 +1,168 @@
+{- | Ein- und Ausgabe fuer Game.ZeilenSpalten getrennt von Zugberechnung -}
+module Game.ZeilenSpalten.HTML where
+
+import Game.ZeilenSpalten hiding (spiel)
+import qualified Game.Tree as GameTree
+import Game.Utility (readMaybe, nullToMaybe, )
+
+import Text.Html((<<), (+++), concatHtml, toHtml)
+import qualified Text.Html as Html
+
+import qualified Network.CGI as CGI
+
+import qualified Data.List as List
+import Data.Array ((!), bounds, )
+import Data.Maybe (maybeToList, isNothing, )
+import Control.Monad (guard, )
+import System.Random (randomIO, )
+
+
+spielfeldFarbe :: Maybe Spieler -> String
+spielfeldFarbe = maybe Html.white spielerFarbe
+
+spielerFarbe :: Spieler -> String
+spielerFarbe Zeile    = Html.blue
+spielerFarbe Spalte   = Html.red
+
+labelAnchor :: String -> Html.Html -> Html.Html
+labelAnchor ref label =
+   Html.anchor label Html.! [Html.href ref]
+
+relHeight, relWidth :: Int -> Html.HtmlAttr
+relHeight r = Html.strAttr "HEIGHT" (show r ++ "%")
+relWidth  r = Html.strAttr "WIDTH"  (show r ++ "%")
+
+type Beschreibung = ((Koordinate,Koordinate), Int, Spieler, Bool, [Zug])
+
+spielstand :: Beschreibung -> Spielstand -> Html.Html
+spielstand (groesse, saat, beginner, _, zuege) s =
+   let z = zahlenfeld s
+       y = spielfeld s
+       (ps,pz) = punkte s
+       aktiv = koordinate s
+       ((i0,j0),(i1,j1)) = bounds z
+       aktivesFeld (i,j) = variableKoordinate (j,i) == aktiv
+       variableKoordinate (i,j) =
+          case amZug s of
+             Spalte -> j
+             Zeile  -> i
+       anc ij =
+          labelAnchor ("ZeilenSpalten?" ++
+                erzeugeAnfrage
+                   (groesse, saat, beginner, True,
+                    zuege ++ [variableKoordinate ij]))
+       farbe grund ij =
+          maybe grund spielerFarbe (y!ij)
+       feld =
+          Html.table
+              (concatHtml $ map (\j -> Html.tr
+                 (concatHtml $ map (\i ->
+                    let ij   = (i,j)
+                        af   = aktivesFeld ij
+                        fb   = if af then Html.yellow else Html.white
+                        canc = if af && isNothing (y!ij) then anc ij else id
+                        zahl = toHtml (show (z!ij))
+                    in Html.td (canc zahl)
+                              Html.! [Html.bgcolor (farbe fb ij)])
+                  [i0..i1]))
+               [j0..j1])
+            Html.! [Html.border 2]
+   in  Html.center
+         (Html.simpleTable [] [{-Html.valign "top"-}]
+            [[toHtml ("Spalter: " ++ show ps),
+              feld,
+              toHtml ("Zeiler: " ++ show pz)]])
+
+
+-- umständlich, weil Spielfeld zweimal aufgebaut wird
+spiel' :: String -> Html.Html
+spiel' s =
+   let (groesse, saat, beginner, macheGegenzug, zuege) = read s
+       (_,computerZug) = berechneSpielstandUndZug groesse saat beginner zuege
+       zuegeMitComputer = zuege ++ maybeToList computerZug
+       (stand,_) =
+          berechneSpielstandUndZug groesse saat beginner zuegeMitComputer
+   in  Html.center (spielstand
+          (groesse, saat, beginner, macheGegenzug, zuegeMitComputer) stand)
+
+spiel :: String -> Html.Html
+spiel s =
+   case interpretiereAnfrage s of
+      Just (groesse, saat, beginner, macheGegenzug, zuege) ->
+         let spielbaum =
+                GameTree.build moeglicheZuege
+                   (grundstellung groesse saat beginner)
+             spielaktuell =
+                GameTree.selectDeepSubTree zuege spielbaum
+             optZug = optimalerZug spielaktuell
+             (spielunterbaum,zuegeMitComputer) =
+                maybe
+                   (spielaktuell, zuege)
+                   (\zug -> (GameTree.selectSubTree zug spielaktuell, zuege++[zug]))
+                (guard macheGegenzug >> optZug)
+             stand = GameTree.state spielunterbaum
+         in  spielstand
+                (groesse, saat, beginner, macheGegenzug, zuegeMitComputer) stand
+      Nothing ->
+         toHtml $ "Mit dem Spielstand " ++ show s ++ " kann ich nichts anfangen."
+
+start :: Int -> Html.Html
+start saat =
+   toHtml "Es beginnt" +++
+   Html.simpleTable [] []
+     (map (\orient ->
+        map (\(gegenzug,spieler) ->
+                labelAnchor
+                    ("ZeilenSpalten?"++
+                       erzeugeAnfrage ((10,10),saat,orient,gegenzug,[]))
+                 << ("der "++spieler++" auf einer "++show orient++"."))
+            [(False,"Mensch"),(True,"Computer")])
+      [Spalte,Zeile]) Html.! [Html.border 2]
+
+
+komplett :: Html.Html -> Html.Html
+komplett body =
+   Html.header (Html.thetitle << "Zeilen und Spalten") +++
+   Html.body body +++
+   Html.br +++ labelAnchor "ZeilenSpalten" << "Nochmal von vorne!"
+
+-- Maybe String wird gebraucht um zwischen "?" und "" zu unterscheiden
+erzeuge :: Maybe String -> IO Html.Html
+erzeuge =
+   maybe (fmap start randomIO) (return . spiel)
+
+
+erzeugeAnfrage :: Beschreibung -> String
+erzeugeAnfrage ((breite,hoehe),saat,orient,gegenzug,zuege) =
+   CGI.formEncode $
+      ("breite", show breite) :
+      ("hoehe", show hoehe) :
+      ("saat", show saat) :
+      ("orient", show orient) :
+      ("gegenzug", show gegenzug) :
+      (if null zuege then [] else [("zuege", unwords $ map show zuege)]) ++
+      []
+
+interpretiereAnfrage :: String -> Maybe Beschreibung
+interpretiereAnfrage anfrage =
+   let paare = CGI.formDecode anfrage
+   in  do breite   <- readMaybe =<< List.lookup "breite" paare
+          hoehe    <- readMaybe =<< List.lookup "hoehe" paare
+          saat     <- readMaybe =<< List.lookup "saat" paare
+          orient   <- readMaybe =<< List.lookup "orient" paare
+          gegenzug <- readMaybe =<< List.lookup "gegenzug" paare
+          zuege <-
+             case List.lookup "zuege" paare of
+                Nothing -> Just []
+                Just zuegeText ->
+                   mapM (\zugText ->
+                      case zugText of
+                         _:_:_:_ -> Nothing
+                         _ -> readMaybe zugText) $
+                   words zuegeText
+          return ((breite,hoehe), saat, orient, gegenzug, zuege)
+
+
+main :: IO ()
+main =
+   putStr . Html.renderHtml . komplett =<< erzeuge . nullToMaybe =<< getLine
