bloxorz 0.1.1 → 0.1.2
raw patch · 3 files changed
+14/−8 lines, 3 files
Files
- CHANGELOG +7/−0
- Main.hs +2/−2
- bloxorz.cabal +5/−6
CHANGELOG view
@@ -1,3 +1,10 @@+2014.07.23.+---------------------------------------------+Updated to compile with newer version of+GLFW.+Thanks Brian and oakwhiz.++ 2010.10.20. --------------------------------------------- Float vs GLfloat problem fixed
Main.hs view
@@ -264,8 +264,8 @@ -- exit if window closed or Esc pressed esc <- GLFW.getKey GLFW.ESC q <- GLFW.getKey 'Q'- open <- get $ GLFW.windowParam GLFW.Opened- if open == 1 && esc /= GLFW.Press && q /= GLFW.Press+ open <- GLFW.getParam GLFW.Opened+ if open && esc /= GLFW.Press && q /= GLFW.Press then loop newState stuff now else return ()
bloxorz.cabal view
@@ -1,19 +1,18 @@ Name: bloxorz-Version: 0.1.1-Synopsis: OpenGL Logic Game+Version: 0.1.2+Synopsis: OpenGL Logic Game Description: Roll the block on the board to the end hole. License: GPL Author: Viktor Devecseri-Maintainer: Viktor Devecseri <devi86@gmail.com>+Maintainer: Viktor Devecseri <devi86@gmail.com> Category: Game Build-Type: Simple Cabal-Version: >= 1.2-Tested-with: GHC==6.12.1+Tested-with: GHC==7.4.1 Extra-Source-Files: README, CHANGELOG, TODO, makefile, Paths_bloxorz.hs.1-Data-Files: data/bg.tga, data/cube.tga, data/floor.tga+Data-Files: data/bg.tga, data/cube.tga, data/floor.tga Executable bloxorz- Executable: bloxorz Main-is: Main.hs Build-Depends: base >= 3 && < 5, OpenGL >= 2.3, GLFW Other-Modules: Cubezor, Etc, Maps, Quaternion