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bloxorz 0.1.1 → 0.1.2

raw patch · 3 files changed

+14/−8 lines, 3 files

Files

CHANGELOG view
@@ -1,3 +1,10 @@+2014.07.23.+---------------------------------------------+Updated to compile with newer version of+GLFW.+Thanks Brian and oakwhiz.++ 2010.10.20. --------------------------------------------- Float vs GLfloat problem fixed
Main.hs view
@@ -264,8 +264,8 @@   -- exit if window closed or Esc pressed   esc <- GLFW.getKey GLFW.ESC   q <- GLFW.getKey 'Q'-  open <- get $ GLFW.windowParam GLFW.Opened-  if open == 1 && esc /= GLFW.Press && q /= GLFW.Press+  open <- GLFW.getParam GLFW.Opened+  if open && esc /= GLFW.Press && q /= GLFW.Press     then loop newState stuff now     else return () 
bloxorz.cabal view
@@ -1,19 +1,18 @@ Name:                bloxorz-Version:             0.1.1-Synopsis:	     OpenGL Logic Game+Version:             0.1.2+Synopsis:            OpenGL Logic Game Description:	     Roll the block on the board to the end hole. License:             GPL Author:              Viktor Devecseri-Maintainer:	     Viktor Devecseri <devi86@gmail.com>+Maintainer:          Viktor Devecseri <devi86@gmail.com> Category:            Game Build-Type:          Simple Cabal-Version:       >= 1.2-Tested-with:         GHC==6.12.1+Tested-with:         GHC==7.4.1 Extra-Source-Files:  README, CHANGELOG, TODO, makefile, Paths_bloxorz.hs.1-Data-Files:	     data/bg.tga, data/cube.tga, data/floor.tga+Data-Files:          data/bg.tga, data/cube.tga, data/floor.tga  Executable bloxorz-  Executable:          bloxorz   Main-is:             Main.hs   Build-Depends:       base >= 3 && < 5, OpenGL >= 2.3, GLFW   Other-Modules:       Cubezor, Etc, Maps, Quaternion