bindings-GLFW 3.2.1.1 → 3.3.0.0
raw patch · 86 files changed
+50446/−44391 lines, 86 filessetup-changed
Files
- Bindings/GLFW.hsc +845/−721
- LICENSE +26/−26
- README.md +28/−28
- Setup.hs +2/−2
- Test.hs +846/−691
- bindings-GLFW.cabal +233/−234
- glfw/deps/EGL/eglext.h +0/−565
- glfw/deps/GL/glext.h +0/−11626
- glfw/deps/GL/glxext.h +0/−906
- glfw/deps/GL/wglext.h +0/−840
- glfw/deps/glad/gl.h +3840/−0
- glfw/deps/glad/khrplatform.h +282/−0
- glfw/deps/glad/vk_platform.h +92/−0
- glfw/deps/glad/vulkan.h +3480/−0
- glfw/deps/glad_gl.c +1791/−0
- glfw/deps/glad_vulkan.c +593/−0
- glfw/deps/mingw/_mingw_dxhelper.h +117/−0
- glfw/deps/mingw/dinput.h +2467/−0
- glfw/deps/mingw/xinput.h +239/−0
- glfw/include/GLFW/glfw3.h +5637/−4248
- glfw/include/GLFW/glfw3native.h +525/−456
- glfw/include/os/darwin/glfw_config.h +0/−91
- glfw/include/os/unix-like/glfw_config.h +0/−91
- glfw/include/os/windows/glfw_config.h +0/−91
- glfw/src/cocoa_init.m +594/−398
- glfw/src/cocoa_joystick.h +50/−60
- glfw/src/cocoa_joystick.m +485/−511
- glfw/src/cocoa_monitor.m +571/−413
- glfw/src/cocoa_platform.h +197/−150
- glfw/src/cocoa_time.c +60/−60
- glfw/src/cocoa_window.m +1769/−1653
- glfw/src/context.c +758/−720
- glfw/src/egl_context.c +786/−746
- glfw/src/egl_context.h +215/−213
- glfw/src/glx_context.c +698/−677
- glfw/src/glx_context.h +181/−182
- glfw/src/init.c +338/−200
- glfw/src/input.c +1354/−659
- glfw/src/internal.h +776/−1055
- glfw/src/linux_joystick.c +434/−341
- glfw/src/linux_joystick.h +62/−68
- glfw/src/mappings.h +478/−0
- glfw/src/mir_init.c +0/−238
- glfw/src/mir_monitor.c +0/−182
- glfw/src/mir_platform.h +0/−130
- glfw/src/mir_window.c +0/−848
- glfw/src/monitor.c +538/−481
- glfw/src/nsgl_context.h +68/−60
- glfw/src/nsgl_context.m +420/−308
- glfw/src/null_init.c +50/−0
- glfw/src/null_joystick.c +42/−0
- glfw/src/null_joystick.h +31/−0
- glfw/src/null_monitor.c +75/−0
- glfw/src/null_platform.h +62/−0
- glfw/src/null_window.c +330/−0
- glfw/src/osmesa_context.c +370/−0
- glfw/src/osmesa_context.h +94/−0
- glfw/src/posix_thread.c +103/−0
- glfw/src/posix_thread.h +51/−0
- glfw/src/posix_time.c +85/−85
- glfw/src/posix_time.h +44/−48
- glfw/src/posix_tls.c +0/−68
- glfw/src/posix_tls.h +0/−49
- glfw/src/vulkan.c +326/−302
- glfw/src/wgl_context.c +797/−718
- glfw/src/wgl_context.h +159/−157
- glfw/src/win32_init.c +629/−473
- glfw/src/win32_joystick.c +753/−763
- glfw/src/win32_joystick.h +56/−64
- glfw/src/win32_monitor.c +532/−401
- glfw/src/win32_platform.h +458/−350
- glfw/src/win32_thread.c +97/−0
- glfw/src/win32_time.c +74/−74
- glfw/src/win32_tls.c +0/−69
- glfw/src/win32_window.c +2243/−1724
- glfw/src/window.c +1099/−904
- glfw/src/wl_init.c +1320/−658
- glfw/src/wl_monitor.c +223/−269
- glfw/src/wl_platform.h +358/−179
- glfw/src/wl_window.c +1892/−1050
- glfw/src/x11_init.c +1100/−833
- glfw/src/x11_monitor.c +612/−491
- glfw/src/x11_platform.h +446/−296
- glfw/src/x11_window.c +3092/−2475
- glfw/src/xkb_unicode.c +940/−889
- glfw/src/xkb_unicode.h +28/−33
Bindings/GLFW.hsc view
@@ -1,721 +1,845 @@-{-# LANGUAGE DeriveDataTypeable #-}-{-# LANGUAGE NoImplicitPrelude #-}-{-# LANGUAGE StandaloneDeriving #-}-{-# LANGUAGE TemplateHaskell #-}------------------------------------------------------------------------------------#include <bindings.dsl.h>-#include <GLFW/glfw3.h>--#ifdef ExposeNative- #warning "You are compiling glfw using the native access functions. BEWARE."-- #if defined(_WIN32)-- #define GLFW_EXPOSE_NATIVE_WIN32- #define GLFW_EXPOSE_NATIVE_WGL-- #elif defined(__APPLE__)-- #define GLFW_EXPOSE_NATIVE_COCOA- #define GLFW_EXPOSE_NATIVE_NSGL-- #elif defined(__linux__)-- #if defined(BINDINGS_GLFW_USE_X11)- #define GLFW_EXPOSE_NATIVE_X11- #define GLFW_EXPOSE_NATIVE_GLX- #elif defined(BINDINGS_GLFW_USE_WAYLAND)- #define GLFW_EXPOSE_NATIVE_WAYLAND- #define GLFW_EXPOSE_NATIVE_EGL- #elif defined(BINDINGS_GLFW_USE_MIR)- #define GLFW_EXPOSE_NATIVE_MIR- #define GLFW_EXPOSE_NATIVE_EGL- #endif-- #endif-- #include <GLFW/glfw3native.h>--#endif------------------------------------------------------------------------------------module Bindings.GLFW where--import Prelude (Eq, IO, Num, Show)-import Prelude (($), return, error, (++))--import Data.Data (Data)-import Data.Int (Int32)-import Data.Word (Word32, Word64)-import Data.Typeable (Typeable)-import Foreign.C.Types (CChar, CUChar, CUShort)-import Foreign.C.Types (CDouble(..), CFloat(..), CInt(..), CUInt(..))-import Foreign.C.String (CString)-import Foreign.Ptr (FunPtr, nullFunPtr, Ptr, plusPtr)-import Foreign.Storable (Storable(..))-----------------------------------------------------------------------------------#num GLFW_VERSION_MAJOR-#num GLFW_VERSION_MINOR-#num GLFW_VERSION_REVISION--#num GLFW_RELEASE-#num GLFW_PRESS-#num GLFW_REPEAT--#num GLFW_KEY_UNKNOWN--#num GLFW_KEY_SPACE-#num GLFW_KEY_APOSTROPHE-#num GLFW_KEY_COMMA-#num GLFW_KEY_MINUS-#num GLFW_KEY_PERIOD-#num GLFW_KEY_SLASH-#num GLFW_KEY_0-#num GLFW_KEY_1-#num GLFW_KEY_2-#num GLFW_KEY_3-#num GLFW_KEY_4-#num GLFW_KEY_5-#num GLFW_KEY_6-#num GLFW_KEY_7-#num GLFW_KEY_8-#num GLFW_KEY_9-#num GLFW_KEY_SEMICOLON-#num GLFW_KEY_EQUAL-#num GLFW_KEY_A-#num GLFW_KEY_B-#num GLFW_KEY_C-#num GLFW_KEY_D-#num GLFW_KEY_E-#num GLFW_KEY_F-#num GLFW_KEY_G-#num GLFW_KEY_H-#num GLFW_KEY_I-#num GLFW_KEY_J-#num GLFW_KEY_K-#num GLFW_KEY_L-#num GLFW_KEY_M-#num GLFW_KEY_N-#num GLFW_KEY_O-#num GLFW_KEY_P-#num GLFW_KEY_Q-#num GLFW_KEY_R-#num GLFW_KEY_S-#num GLFW_KEY_T-#num GLFW_KEY_U-#num GLFW_KEY_V-#num GLFW_KEY_W-#num GLFW_KEY_X-#num GLFW_KEY_Y-#num GLFW_KEY_Z-#num GLFW_KEY_LEFT_BRACKET-#num GLFW_KEY_BACKSLASH-#num GLFW_KEY_RIGHT_BRACKET-#num GLFW_KEY_GRAVE_ACCENT-#num GLFW_KEY_WORLD_1-#num GLFW_KEY_WORLD_2--#num GLFW_KEY_ESCAPE-#num GLFW_KEY_ENTER-#num GLFW_KEY_TAB-#num GLFW_KEY_BACKSPACE-#num GLFW_KEY_INSERT-#num GLFW_KEY_DELETE-#num GLFW_KEY_RIGHT-#num GLFW_KEY_LEFT-#num GLFW_KEY_DOWN-#num GLFW_KEY_UP-#num GLFW_KEY_PAGE_UP-#num GLFW_KEY_PAGE_DOWN-#num GLFW_KEY_HOME-#num GLFW_KEY_END-#num GLFW_KEY_CAPS_LOCK-#num GLFW_KEY_SCROLL_LOCK-#num GLFW_KEY_NUM_LOCK-#num GLFW_KEY_PRINT_SCREEN-#num GLFW_KEY_PAUSE-#num GLFW_KEY_F1-#num GLFW_KEY_F2-#num GLFW_KEY_F3-#num GLFW_KEY_F4-#num GLFW_KEY_F5-#num GLFW_KEY_F6-#num GLFW_KEY_F7-#num GLFW_KEY_F8-#num GLFW_KEY_F9-#num GLFW_KEY_F10-#num GLFW_KEY_F11-#num GLFW_KEY_F12-#num GLFW_KEY_F13-#num GLFW_KEY_F14-#num GLFW_KEY_F15-#num GLFW_KEY_F16-#num GLFW_KEY_F17-#num GLFW_KEY_F18-#num GLFW_KEY_F19-#num GLFW_KEY_F20-#num GLFW_KEY_F21-#num GLFW_KEY_F22-#num GLFW_KEY_F23-#num GLFW_KEY_F24-#num GLFW_KEY_F25-#num GLFW_KEY_KP_0-#num GLFW_KEY_KP_1-#num GLFW_KEY_KP_2-#num GLFW_KEY_KP_3-#num GLFW_KEY_KP_4-#num GLFW_KEY_KP_5-#num GLFW_KEY_KP_6-#num GLFW_KEY_KP_7-#num GLFW_KEY_KP_8-#num GLFW_KEY_KP_9-#num GLFW_KEY_KP_DECIMAL-#num GLFW_KEY_KP_DIVIDE-#num GLFW_KEY_KP_MULTIPLY-#num GLFW_KEY_KP_SUBTRACT-#num GLFW_KEY_KP_ADD-#num GLFW_KEY_KP_ENTER-#num GLFW_KEY_KP_EQUAL-#num GLFW_KEY_LEFT_SHIFT-#num GLFW_KEY_LEFT_CONTROL-#num GLFW_KEY_LEFT_ALT-#num GLFW_KEY_LEFT_SUPER-#num GLFW_KEY_RIGHT_SHIFT-#num GLFW_KEY_RIGHT_CONTROL-#num GLFW_KEY_RIGHT_ALT-#num GLFW_KEY_RIGHT_SUPER-#num GLFW_KEY_MENU-#num GLFW_KEY_LAST--#num GLFW_MOD_SHIFT-#num GLFW_MOD_CONTROL-#num GLFW_MOD_ALT-#num GLFW_MOD_SUPER--#num GLFW_MOUSE_BUTTON_1-#num GLFW_MOUSE_BUTTON_2-#num GLFW_MOUSE_BUTTON_3-#num GLFW_MOUSE_BUTTON_4-#num GLFW_MOUSE_BUTTON_5-#num GLFW_MOUSE_BUTTON_6-#num GLFW_MOUSE_BUTTON_7-#num GLFW_MOUSE_BUTTON_8-#num GLFW_MOUSE_BUTTON_LAST-#num GLFW_MOUSE_BUTTON_LEFT-#num GLFW_MOUSE_BUTTON_RIGHT-#num GLFW_MOUSE_BUTTON_MIDDLE--#num GLFW_JOYSTICK_1-#num GLFW_JOYSTICK_2-#num GLFW_JOYSTICK_3-#num GLFW_JOYSTICK_4-#num GLFW_JOYSTICK_5-#num GLFW_JOYSTICK_6-#num GLFW_JOYSTICK_7-#num GLFW_JOYSTICK_8-#num GLFW_JOYSTICK_9-#num GLFW_JOYSTICK_10-#num GLFW_JOYSTICK_11-#num GLFW_JOYSTICK_12-#num GLFW_JOYSTICK_13-#num GLFW_JOYSTICK_14-#num GLFW_JOYSTICK_15-#num GLFW_JOYSTICK_16-#num GLFW_JOYSTICK_LAST--#num GLFW_NOT_INITIALIZED-#num GLFW_NO_CURRENT_CONTEXT-#num GLFW_INVALID_ENUM-#num GLFW_INVALID_VALUE-#num GLFW_OUT_OF_MEMORY-#num GLFW_API_UNAVAILABLE-#num GLFW_VERSION_UNAVAILABLE-#num GLFW_PLATFORM_ERROR-#num GLFW_FORMAT_UNAVAILABLE--#num GLFW_FOCUSED-#num GLFW_ICONIFIED-#num GLFW_RESIZABLE-#num GLFW_VISIBLE-#num GLFW_DECORATED--#num GLFW_RED_BITS-#num GLFW_GREEN_BITS-#num GLFW_BLUE_BITS-#num GLFW_ALPHA_BITS-#num GLFW_DEPTH_BITS-#num GLFW_STENCIL_BITS-#num GLFW_ACCUM_RED_BITS-#num GLFW_ACCUM_GREEN_BITS-#num GLFW_ACCUM_BLUE_BITS-#num GLFW_ACCUM_ALPHA_BITS-#num GLFW_AUX_BUFFERS-#num GLFW_STEREO-#num GLFW_SAMPLES-#num GLFW_SRGB_CAPABLE-#num GLFW_REFRESH_RATE--#num GLFW_CLIENT_API-#num GLFW_CONTEXT_VERSION_MAJOR-#num GLFW_CONTEXT_VERSION_MINOR-#num GLFW_CONTEXT_REVISION-#num GLFW_CONTEXT_ROBUSTNESS-#num GLFW_OPENGL_FORWARD_COMPAT-#num GLFW_OPENGL_DEBUG_CONTEXT-#num GLFW_OPENGL_PROFILE--#num GLFW_OPENGL_API-#num GLFW_OPENGL_ES_API--#num GLFW_NO_ROBUSTNESS-#num GLFW_NO_RESET_NOTIFICATION-#num GLFW_LOSE_CONTEXT_ON_RESET--#num GLFW_OPENGL_ANY_PROFILE-#num GLFW_OPENGL_CORE_PROFILE-#num GLFW_OPENGL_COMPAT_PROFILE--#num GLFW_CURSOR-#num GLFW_STICKY_KEYS-#num GLFW_STICKY_MOUSE_BUTTONS--#num GLFW_CURSOR_NORMAL-#num GLFW_CURSOR_HIDDEN-#num GLFW_CURSOR_DISABLED--#num GLFW_CONNECTED-#num GLFW_DISCONNECTED--#callback GLFWglproc , IO ()--#opaque_t GLFWmonitor-deriving instance Typeable C'GLFWmonitor-deriving instance Data C'GLFWmonitor--#opaque_t GLFWwindow-deriving instance Typeable C'GLFWwindow-deriving instance Data C'GLFWwindow--#callback GLFWerrorfun , CInt -> Ptr CChar -> IO ()-#callback GLFWwindowposfun , Ptr <GLFWwindow> -> CInt -> CInt -> IO ()-#callback GLFWwindowsizefun , Ptr <GLFWwindow> -> CInt -> CInt -> IO ()-#callback GLFWwindowclosefun , Ptr <GLFWwindow> -> IO ()-#callback GLFWwindowrefreshfun , Ptr <GLFWwindow> -> IO ()-#callback GLFWwindowfocusfun , Ptr <GLFWwindow> -> CInt -> IO ()-#callback GLFWwindowiconifyfun , Ptr <GLFWwindow> -> CInt -> IO ()-#callback GLFWframebuffersizefun , Ptr <GLFWwindow> -> CInt -> CInt -> IO ()-#callback GLFWmousebuttonfun , Ptr <GLFWwindow> -> CInt -> CInt -> CInt -> IO ()-#callback GLFWcursorposfun , Ptr <GLFWwindow> -> CDouble -> CDouble -> IO ()-#callback GLFWcursorenterfun , Ptr <GLFWwindow> -> CInt -> IO ()-#callback GLFWscrollfun , Ptr <GLFWwindow> -> CDouble -> CDouble -> IO ()-#callback GLFWkeyfun , Ptr <GLFWwindow> -> CInt -> CInt -> CInt -> CInt -> IO ()-#callback GLFWcharfun , Ptr <GLFWwindow> -> CUInt -> IO ()-#callback GLFWmonitorfun , Ptr <GLFWmonitor> -> CInt -> IO ()--#starttype GLFWvidmode-#field width , CInt-#field height , CInt-#field redBits , CInt-#field greenBits , CInt-#field blueBits , CInt-#field refreshRate , CInt-#stoptype--#starttype GLFWgammaramp-#field red , Ptr CUShort-#field green , Ptr CUShort-#field blue , Ptr CUShort-#field size , CUInt-#stoptype--#ccall glfwInit , IO CInt-#ccall glfwTerminate , IO ()-#ccall glfwGetVersion , Ptr CInt -> Ptr CInt -> Ptr CInt -> IO ()-#ccall glfwGetVersionString , IO (Ptr CChar)-#ccall glfwSetErrorCallback , <GLFWerrorfun> -> IO <GLFWerrorfun>-#ccall glfwGetMonitors , Ptr CInt -> IO (Ptr (Ptr <GLFWmonitor>))-#ccall glfwGetPrimaryMonitor , IO (Ptr <GLFWmonitor>)-#ccall glfwGetMonitorPos , Ptr <GLFWmonitor> -> Ptr CInt -> Ptr CInt -> IO ()-#ccall glfwGetMonitorPhysicalSize , Ptr <GLFWmonitor> -> Ptr CInt -> Ptr CInt -> IO ()-#ccall glfwGetMonitorName , Ptr <GLFWmonitor> -> IO (Ptr CChar)-#ccall glfwSetMonitorCallback , <GLFWmonitorfun> -> IO <GLFWmonitorfun>-#ccall glfwGetVideoModes , Ptr <GLFWmonitor> -> Ptr CInt -> IO (Ptr <GLFWvidmode>)-#ccall glfwGetVideoMode , Ptr <GLFWmonitor> -> IO (Ptr <GLFWvidmode>)-#ccall glfwSetGamma , Ptr <GLFWmonitor> -> CFloat -> IO ()-#ccall glfwGetGammaRamp , Ptr <GLFWmonitor> -> IO (Ptr <GLFWgammaramp>)-#ccall glfwSetGammaRamp , Ptr <GLFWmonitor> -> Ptr <GLFWgammaramp> -> IO ()-#ccall glfwDefaultWindowHints , IO ()-#ccall glfwWindowHint , CInt -> CInt -> IO ()-#ccall glfwCreateWindow , CInt -> CInt -> Ptr CChar -> Ptr <GLFWmonitor> -> Ptr <GLFWwindow> -> IO (Ptr <GLFWwindow>)-#ccall glfwDestroyWindow , Ptr <GLFWwindow> -> IO ()-#ccall glfwWindowShouldClose , Ptr <GLFWwindow> -> IO CInt-#ccall glfwSetWindowShouldClose , Ptr <GLFWwindow> -> CInt -> IO ()-#ccall glfwSetWindowTitle , Ptr <GLFWwindow> -> Ptr CChar -> IO ()-#ccall glfwGetWindowPos , Ptr <GLFWwindow> -> Ptr CInt -> Ptr CInt -> IO ()-#ccall glfwSetWindowPos , Ptr <GLFWwindow> -> CInt -> CInt -> IO ()-#ccall glfwGetWindowSize , Ptr <GLFWwindow> -> Ptr CInt -> Ptr CInt -> IO ()-#ccall glfwSetWindowSize , Ptr <GLFWwindow> -> CInt -> CInt -> IO ()-#ccall glfwGetFramebufferSize , Ptr <GLFWwindow> -> Ptr CInt -> Ptr CInt -> IO ()-#ccall glfwIconifyWindow , Ptr <GLFWwindow> -> IO ()-#ccall glfwRestoreWindow , Ptr <GLFWwindow> -> IO ()-#ccall glfwShowWindow , Ptr <GLFWwindow> -> IO ()-#ccall glfwHideWindow , Ptr <GLFWwindow> -> IO ()-#ccall glfwGetWindowMonitor , Ptr <GLFWwindow> -> IO (Ptr <GLFWmonitor>)-#ccall glfwGetWindowAttrib , Ptr <GLFWwindow> -> CInt -> IO CInt-#ccall glfwSetWindowUserPointer , Ptr <GLFWwindow> -> Ptr () -> IO ()-#ccall glfwGetWindowUserPointer , Ptr <GLFWwindow> -> IO (Ptr ())-#ccall glfwSetWindowPosCallback , Ptr <GLFWwindow> -> <GLFWwindowposfun> -> IO <GLFWwindowposfun>-#ccall glfwSetWindowSizeCallback , Ptr <GLFWwindow> -> <GLFWwindowsizefun> -> IO <GLFWwindowsizefun>-#ccall glfwSetWindowCloseCallback , Ptr <GLFWwindow> -> <GLFWwindowclosefun> -> IO <GLFWwindowclosefun>-#ccall glfwSetWindowRefreshCallback , Ptr <GLFWwindow> -> <GLFWwindowrefreshfun> -> IO <GLFWwindowrefreshfun>-#ccall glfwSetWindowFocusCallback , Ptr <GLFWwindow> -> <GLFWwindowfocusfun> -> IO <GLFWwindowfocusfun>-#ccall glfwSetWindowIconifyCallback , Ptr <GLFWwindow> -> <GLFWwindowiconifyfun> -> IO <GLFWwindowiconifyfun>-#ccall glfwSetFramebufferSizeCallback , Ptr <GLFWwindow> -> <GLFWframebuffersizefun> -> IO <GLFWframebuffersizefun>-#ccall glfwPollEvents , IO ()-#ccall glfwWaitEvents , IO ()-#ccall glfwPostEmptyEvent , IO ()-#ccall glfwGetInputMode , Ptr <GLFWwindow> -> CInt -> IO CInt-#ccall glfwSetInputMode , Ptr <GLFWwindow> -> CInt -> CInt -> IO ()-#ccall glfwGetKey , Ptr <GLFWwindow> -> CInt -> IO CInt-#ccall glfwGetMouseButton , Ptr <GLFWwindow> -> CInt -> IO CInt-#ccall glfwGetCursorPos , Ptr <GLFWwindow> -> Ptr CDouble -> Ptr CDouble -> IO ()-#ccall glfwSetCursorPos , Ptr <GLFWwindow> -> CDouble -> CDouble -> IO ()-#ccall glfwSetKeyCallback , Ptr <GLFWwindow> -> <GLFWkeyfun> -> IO <GLFWkeyfun>-#ccall glfwSetCharCallback , Ptr <GLFWwindow> -> <GLFWcharfun> -> IO <GLFWcharfun>-#ccall glfwSetMouseButtonCallback , Ptr <GLFWwindow> -> <GLFWmousebuttonfun> -> IO <GLFWmousebuttonfun>-#ccall glfwSetCursorPosCallback , Ptr <GLFWwindow> -> <GLFWcursorposfun> -> IO <GLFWcursorposfun>-#ccall glfwSetCursorEnterCallback , Ptr <GLFWwindow> -> <GLFWcursorenterfun> -> IO <GLFWcursorenterfun>-#ccall glfwSetScrollCallback , Ptr <GLFWwindow> -> <GLFWscrollfun> -> IO <GLFWscrollfun>-#ccall glfwJoystickPresent , CInt -> IO CInt-#ccall glfwGetJoystickAxes , CInt -> Ptr CInt -> IO (Ptr CFloat)-#ccall glfwGetJoystickButtons , CInt -> Ptr CInt -> IO (Ptr CUChar)-#ccall glfwGetJoystickName , CInt -> IO (Ptr CChar)-#ccall glfwSetClipboardString , Ptr <GLFWwindow> -> Ptr CChar -> IO ()-#ccall glfwGetClipboardString , Ptr <GLFWwindow> -> IO (Ptr CChar)-#ccall glfwGetTime , IO CDouble-#ccall glfwSetTime , CDouble -> IO ()-#ccall glfwMakeContextCurrent , Ptr <GLFWwindow> -> IO ()-#ccall glfwGetCurrentContext , IO (Ptr <GLFWwindow>)-#ccall glfwSwapBuffers , Ptr <GLFWwindow> -> IO ()-#ccall glfwSwapInterval , CInt -> IO ()-#ccall glfwExtensionSupported , Ptr CChar -> IO CInt-#ccall glfwGetProcAddress , Ptr CChar -> IO <GLFWglproc>------------------------------------------------------------------------------------- GLFW 3.1 additions-----------------------------------------------------------------------------------#num GLFW_ARROW_CURSOR-#num GLFW_IBEAM_CURSOR-#num GLFW_CROSSHAIR_CURSOR-#num GLFW_HAND_CURSOR-#num GLFW_HRESIZE_CURSOR-#num GLFW_VRESIZE_CURSOR-#num GLFW_DONT_CARE-#num GLFW_DOUBLEBUFFER-#num GLFW_AUTO_ICONIFY-#num GLFW_FLOATING-#num GLFW_CONTEXT_RELEASE_BEHAVIOR-#num GLFW_ANY_RELEASE_BEHAVIOR-#num GLFW_RELEASE_BEHAVIOR_FLUSH-#num GLFW_RELEASE_BEHAVIOR_NONE--#starttype GLFWimage-#field width , CInt-#field height , CInt-#field pixels , Ptr CUChar-#stoptype--#opaque_t GLFWcursor-deriving instance Typeable C'GLFWcursor-deriving instance Data C'GLFWcursor--#callback GLFWdropfun , Ptr <GLFWwindow> -> CInt -> Ptr (Ptr CChar) -> IO ()-#callback GLFWcharmodsfun , Ptr <GLFWwindow> -> CUInt -> CInt -> IO ()--#ccall glfwCreateCursor , Ptr <GLFWimage> -> CInt -> CInt -> IO (Ptr <GLFWcursor>)-#ccall glfwCreateStandardCursor , CInt -> IO (Ptr <GLFWcursor>)-#ccall glfwSetCursor , Ptr <GLFWwindow> -> Ptr <GLFWcursor> -> IO ()-#ccall glfwDestroyCursor , Ptr <GLFWcursor> -> IO ()-#ccall glfwSetDropCallback , Ptr <GLFWwindow> -> <GLFWdropfun> -> IO <GLFWdropfun>-#ccall glfwSetCharModsCallback , Ptr <GLFWwindow> -> <GLFWcharmodsfun> -> IO <GLFWcharmodsfun>-#ccall glfwGetWindowFrameSize , Ptr <GLFWwindow> -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr CInt -> IO ()------------------------------------------------------------------------------------- GLFW 3.2 additions-----------------------------------------------------------------------------------#num GLFW_NO_API-#num GLFW_CONTEXT_CREATION_API-#num GLFW_NATIVE_CONTEXT_API-#num GLFW_EGL_CONTEXT_API-#num GLFW_CONTEXT_NO_ERROR-#num GLFW_TRUE-#num GLFW_FALSE-#num GLFW_MAXIMIZED--#ccall glfwFocusWindow , Ptr <GLFWwindow> -> IO ()-#ccall glfwMaximizeWindow , Ptr <GLFWwindow> -> IO ()-#ccall glfwSetWindowMonitor , Ptr <GLFWwindow> -> Ptr <GLFWmonitor> -> CInt -> CInt -> CInt -> CInt -> CInt -> IO ()-#ccall glfwSetWindowIcon , Ptr <GLFWwindow> -> CInt -> Ptr <GLFWimage> -> IO ()-#ccall glfwWaitEventsTimeout , CDouble -> IO ()-#ccall glfwSetWindowSizeLimits , Ptr <GLFWwindow> -> CInt -> CInt -> CInt -> CInt -> IO ()-#ccall glfwSetWindowAspectRatio , Ptr <GLFWwindow> -> CInt -> CInt -> IO ()-#ccall glfwGetKeyName , CInt -> CInt -> IO CString-#ccall glfwGetTimerValue , IO Word64-#ccall glfwGetTimerFrequency , IO Word64--#callback GLFWjoystickfun , CInt -> CInt -> IO ()-#ccall glfwSetJoystickCallback , <GLFWjoystickfun> -> IO <GLFWjoystickfun>--#ccall glfwVulkanSupported , IO CInt-#ccall glfwGetRequiredInstanceExtensions , Ptr Word32 -> IO (Ptr CString)---- GLFW prevents the declaration of some of the Vulkan functions in its header--- glfw3.h if it cannot find the required Vulkan headers. As of now (4/2018),--- these functions are still *defined* in vulkan.c, which is built regardless of--- whether or not the Vulkan headers were found. Internally, the required types--- are defined locally in order to make the build work, and h2c will still link--- against them without a problem. Whether or not you have a valid Vulkan--- implementation might not be clear though. Nothing is preventing the glfw3--- authors from hiding the Vulkan functions without valid headers, which could--- cause some pain in the future, so use the following functions with caution.--- See commit @521d161af85047 for a way to deal with this more annoyingly.-#ccall glfwGetInstanceProcAddress , Ptr vkInstance -> CString -> IO (FunPtr vkProc)-#ccall glfwGetPhysicalDevicePresentationSupport , Ptr vkInstance -> Ptr vkPhysicalDevice -> Word32 -> IO CInt-#ccall glfwCreateWindowSurface , Ptr vkInstance -> Ptr <GLFWwindow> -> Ptr vkAllocationCallbacks -> Ptr vkSurfaceKHR -> IO Int32------------------------------------------------------------------------------------- Native APIs-----------------------------------------------------------------------------------#if defined(GLFW_EXPOSE_NATIVE_WIN32)-#ccall glfwGetWin32Adapter , Ptr <GLFWwindow> -> IO CString-#ccall glfwGetWin32Monitor , Ptr <GLFWwindow> -> IO CString-#ccall glfwGetWin32Window , Ptr <GLFWwindow> -> IO (Ptr ())-#else--p'glfwGetWin32Adapter :: FunPtr (Ptr C'GLFWwindow -> IO CString)-p'glfwGetWin32Adapter = nullFunPtr--c'glfwGetWin32Adapter :: Ptr C'GLFWwindow -> IO CString-c'glfwGetWin32Adapter =- error $ "c'glfwGetWin32Adapter undefined! -- "- ++ "Did you use the wrong glfw3native API?"--p'glfwGetWin32Monitor :: FunPtr (Ptr C'GLFWwindow -> IO CString)-p'glfwGetWin32Monitor = nullFunPtr--c'glfwGetWin32Monitor :: Ptr C'GLFWwindow -> IO CString-c'glfwGetWin32Monitor =- error $ "c'glfwGetWin32Monitor undefined! -- "- ++ "Did you use the wrong glfw3native API?"--p'glfwGetWin32Window :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ()))-p'glfwGetWin32Window = nullFunPtr--c'glfwGetWin32Window :: Ptr C'GLFWwindow -> IO (Ptr ())-c'glfwGetWin32Window =- error $ "c'glfwGetWin32Window undefined! -- "- ++ "Did you use the wrong glfw3native API?"-#endif--#if defined(GLFW_EXPOSE_NATIVE_WGL)-#ccall glfwGetWGLContext , Ptr <GLFWwindow> -> IO (Ptr ())-#else-p'glfwGetWGLContext :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ()))-p'glfwGetWGLContext = nullFunPtr--c'glfwGetWGLContext :: Ptr C'GLFWwindow -> IO (Ptr ())-c'glfwGetWGLContext =- error $ "c'glfwGetWGLContext undefined! -- "- ++ "Did you use the wrong glfw3native API?"-#endif--#if defined(GLFW_EXPOSE_NATIVE_COCOA)-#ccall glfwGetCocoaMonitor , Ptr <GLFWwindow> -> IO (Ptr Word32)-#ccall glfwGetCocoaWindow , Ptr <GLFWwindow> -> IO (Ptr ())-#else-p'glfwGetCocoaMonitor :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr Word32))-p'glfwGetCocoaMonitor = nullFunPtr--c'glfwGetCocoaMonitor :: Ptr C'GLFWwindow -> IO (Ptr Word32)-c'glfwGetCocoaMonitor =- error $ "c'glfwGetCocoaMonitor undefined! -- "- ++ "Did you use the wrong glfw3native API?"--p'glfwGetCocoaWindow :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ()))-p'glfwGetCocoaWindow = nullFunPtr--c'glfwGetCocoaWindow :: Ptr C'GLFWwindow -> IO (Ptr ())-c'glfwGetCocoaWindow =- error $ "c'glfwGetCocoaWindow undefined! -- "- ++ "Did you use the wrong glfw3native API?"-#endif--#if defined(GLFW_EXPOSE_NATIVE_NSGL)-#ccall glfwGetNSGLContext , Ptr <GLFWwindow> -> IO (Ptr ())-#else-p'glfwGetNSGLContext :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ()))-p'glfwGetNSGLContext = nullFunPtr--c'glfwGetNSGLContext :: Ptr C'GLFWwindow -> IO (Ptr ())-c'glfwGetNSGLContext =- error $ "c'glfwGetNSGLContext undefined! -- "- ++ "Did you use the wrong glfw3native API?"-#endif--#if defined(GLFW_EXPOSE_NATIVE_X11)-#ccall glfwGetX11Display , Ptr <GLFWwindow> -> IO (Ptr display)-#ccall glfwGetX11Adapter , Ptr <GLFWwindow> -> IO Word64-#ccall glfwGetX11Monitor , Ptr <GLFWwindow> -> IO Word64-#ccall glfwGetX11Window , Ptr <GLFWwindow> -> IO Word64-#else-p'glfwGetX11Display :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr display))-p'glfwGetX11Display = nullFunPtr--c'glfwGetX11Display :: Ptr C'GLFWwindow -> IO (Ptr display)-c'glfwGetX11Display =- error $ "c'glfwGetX11Display undefined! -- "- ++ "Did you use the wrong glfw3native API?"--p'glfwGetX11Adapter :: FunPtr (Ptr C'GLFWwindow -> IO Word64)-p'glfwGetX11Adapter = nullFunPtr--c'glfwGetX11Adapter :: Ptr C'GLFWwindow -> IO Word64-c'glfwGetX11Adapter =- error $ "c'glfwGetX11Adapter undefined! -- "- ++ "Did you use the wrong glfw3native API?"--p'glfwGetX11Monitor :: FunPtr (Ptr C'GLFWwindow -> IO Word64)-p'glfwGetX11Monitor = nullFunPtr--c'glfwGetX11Monitor :: Ptr C'GLFWwindow -> IO Word64-c'glfwGetX11Monitor =- error $ "c'glfwGetX11Monitor undefined! -- "- ++ "Did you use the wrong glfw3native API?"--p'glfwGetX11Window :: FunPtr (Ptr C'GLFWwindow -> IO Word64)-p'glfwGetX11Window = nullFunPtr--c'glfwGetX11Window :: Ptr C'GLFWwindow -> IO Word64-c'glfwGetX11Window =- error $ "c'glfwGetX11Window undefined! -- "- ++ "Did you use the wrong glfw3native API?"-#endif--#if defined(GLFW_EXPOSE_NATIVE_GLX)-#ccall glfwGetGLXContext , Ptr <GLFWwindow> -> IO (Ptr ())-#ccall glfwGetGLXWindow , Ptr <GLFWwindow> -> IO Word64-#else-p'glfwGetGLXContext :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ()))-p'glfwGetGLXContext = nullFunPtr--c'glfwGetGLXContext :: Ptr C'GLFWwindow -> IO (Ptr ())-c'glfwGetGLXContext =- error $ "c'glfwGetGLXContext undefined! -- "- ++ "Did you use the wrong glfw3native API?"--p'glfwGetGLXWindow :: FunPtr (Ptr C'GLFWwindow -> IO Word64)-p'glfwGetGLXWindow = nullFunPtr--c'glfwGetGLXWindow :: Ptr C'GLFWwindow -> IO Word64-c'glfwGetGLXWindow =- error $ "c'glfwGetGLXWindow undefined! -- "- ++ "Did you use the wrong glfw3native API?"-#endif--#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)-#ccall glfwGetWaylandDisplay , IO (Ptr wl_display)-#ccall glfwGetWaylandMonitor , Ptr <GLFWwindow> -> IO (Ptr wl_output)-#ccall glfwGetWaylandWindow , Ptr <GLFWwindow> -> IO (Ptr wl_surface)-#else-p'glfwGetWaylandDisplay :: FunPtr (IO (Ptr wl_display))-p'glfwGetWaylandDisplay = nullFunPtr--c'glfwGetWaylandDisplay :: IO (Ptr wl_display)-c'glfwGetWaylandDisplay =- error $ "c'glfwGetWaylandDisplay undefined! -- "- ++ "Did you use the wrong glfw3native API?"--p'glfwGetWaylandMonitor :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr wl_output))-p'glfwGetWaylandMonitor = nullFunPtr--c'glfwGetWaylandMonitor :: Ptr C'GLFWwindow -> IO (Ptr wl_output)-c'glfwGetWaylandMonitor =- error $ "c'glfwGetWaylandMonitor undefined! -- "- ++ "Did you use the wrong glfw3native API?"--p'glfwGetWaylandWindow :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr wl_surface))-p'glfwGetWaylandWindow = nullFunPtr--c'glfwGetWaylandWindow :: Ptr C'GLFWwindow -> IO (Ptr wl_surface)-c'glfwGetWaylandWindow =- error $ "c'glfwGetWaylandWindow undefined! -- "- ++ "Did you use the wrong glfw3native API?"-#endif--#if defined(GLFW_EXPOSE_NATIVE_MIR)-#ccall glfwGetMirDisplay , IO (Ptr mir_connection)-#ccall glfwGetMirMonitor , Ptr <GLFWwindow> -> IO CInt-#ccall glfwGetMirWindow , Ptr <GLFWwindow> -> IO (Ptr mir_surface)-#else-p'glfwGetMirDisplay :: FunPtr (IO (Ptr mir_connection))-p'glfwGetMirDisplay = nullFunPtr--c'glfwGetMirDisplay :: IO (Ptr mir_connection)-c'glfwGetMirDisplay =- error $ "c'glfwGetMirDisplay undefined! -- "- ++ "Did you use the wrong glfw3native API?"--p'glfwGetMirMonitor :: FunPtr (Ptr C'GLFWwindow -> IO CInt)-p'glfwGetMirMonitor = nullFunPtr--c'glfwGetMirMonitor :: Ptr C'GLFWwindow -> IO CInt-c'glfwGetMirMonitor =- error $ "c'glfwGetMirMonitor undefined! -- "- ++ "Did you use the wrong glfw3native API?"--p'glfwGetMirWindow :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr mir_surface))-p'glfwGetMirWindow = nullFunPtr--c'glfwGetMirWindow :: Ptr C'GLFWwindow -> IO (Ptr mir_surface)-c'glfwGetMirWindow =- error $ "c'glfwGetMirWindow undefined! -- "- ++ "Did you use the wrong glfw3native API?"-#endif--#if defined(GLFW_EXPOSE_NATIVE_EGL)-#ccall glfwGetEGLDisplay , IO (Ptr ())-#ccall glfwGetEGLContext , Ptr <GLFWwindow> -> IO (Ptr ())-#ccall glfwGetEGLSurface , Ptr <GLFWwindow> -> IO (Ptr ())-#else-p'glfwGetEGLDisplay :: FunPtr (IO (Ptr ()))-p'glfwGetEGLDisplay = nullFunPtr--c'glfwGetEGLDisplay :: IO (Ptr ())-c'glfwGetEGLDisplay =- error $ "c'glfwGetEGLDisplay undefined! -- "- ++ "Did you use the wrong glfw3native API?"--p'glfwGetEGLContext :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ()))-p'glfwGetEGLContext = nullFunPtr--c'glfwGetEGLContext :: Ptr C'GLFWwindow -> IO (Ptr ())-c'glfwGetEGLContext =- error $ "c'glfwGetEGLContext undefined! -- "- ++ "Did you use the wrong glfw3native API?"--p'glfwGetEGLSurface :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ()))-p'glfwGetEGLSurface = nullFunPtr--c'glfwGetEGLSurface :: Ptr C'GLFWwindow -> IO (Ptr ())-c'glfwGetEGLSurface =- error $ "c'glfwGetEGLSurface undefined! -- "- ++ "Did you use the wrong glfw3native API?"--#endif+{-# LANGUAGE DeriveDataTypeable #-} +{-# LANGUAGE NoImplicitPrelude #-} +{-# LANGUAGE StandaloneDeriving #-} +{-# LANGUAGE TemplateHaskell #-} + +-------------------------------------------------------------------------------- + +#include <bindings.dsl.h> +#include <GLFW/glfw3.h> + +#ifdef ExposeNative + #warning "You are compiling glfw using the native access functions. BEWARE." + + #if defined(_WIN32) + + #define GLFW_EXPOSE_NATIVE_WIN32 + #define GLFW_EXPOSE_NATIVE_WGL + + #elif defined(__APPLE__) + + #define GLFW_EXPOSE_NATIVE_COCOA + #define GLFW_EXPOSE_NATIVE_NSGL + + #elif defined(__linux__) + + #define GLFW_EXPOSE_NATIVE_EGL + + #if defined(BINDINGS_GLFW_USE_X11) + #define GLFW_EXPOSE_NATIVE_X11 + #define GLFW_EXPOSE_NATIVE_GLX + #elif defined(BINDINGS_GLFW_USE_WAYLAND) + #define GLFW_EXPOSE_NATIVE_WAYLAND + #elif defined(BINDINGS_GLFW_USE_OSMESA) + #define GLFW_EXPOSE_NATIVE_OSMESA + #endif + + #endif + + #include <GLFW/glfw3native.h> + +#endif + +-------------------------------------------------------------------------------- + +module Bindings.GLFW where + +import Prelude (Eq, IO, Num, Show) +import Prelude (($), return, error, (++), undefined, div, take) + +import Data.Data (Data) +import Data.Int (Int32) +import Data.Word (Word32, Word64) +import Data.Typeable (Typeable) +import Foreign.C.Types (CChar, CUChar, CUShort) +import Foreign.C.Types (CDouble(..), CFloat(..), CInt(..), CUInt(..)) +import Foreign.C.String (CString) +import Foreign.Marshal.Array (peekArray,pokeArray) +import Foreign.Ptr (FunPtr, nullFunPtr, Ptr, plusPtr) +import Foreign.Storable (Storable(..)) +-------------------------------------------------------------------------------- + +#num GLFW_VERSION_MAJOR +#num GLFW_VERSION_MINOR +#num GLFW_VERSION_REVISION + +#num GLFW_RELEASE +#num GLFW_PRESS +#num GLFW_REPEAT + +#num GLFW_KEY_UNKNOWN + +#num GLFW_KEY_SPACE +#num GLFW_KEY_APOSTROPHE +#num GLFW_KEY_COMMA +#num GLFW_KEY_MINUS +#num GLFW_KEY_PERIOD +#num GLFW_KEY_SLASH +#num GLFW_KEY_0 +#num GLFW_KEY_1 +#num GLFW_KEY_2 +#num GLFW_KEY_3 +#num GLFW_KEY_4 +#num GLFW_KEY_5 +#num GLFW_KEY_6 +#num GLFW_KEY_7 +#num GLFW_KEY_8 +#num GLFW_KEY_9 +#num GLFW_KEY_SEMICOLON +#num GLFW_KEY_EQUAL +#num GLFW_KEY_A +#num GLFW_KEY_B +#num GLFW_KEY_C +#num GLFW_KEY_D +#num GLFW_KEY_E +#num GLFW_KEY_F +#num GLFW_KEY_G +#num GLFW_KEY_H +#num GLFW_KEY_I +#num GLFW_KEY_J +#num GLFW_KEY_K +#num GLFW_KEY_L +#num GLFW_KEY_M +#num GLFW_KEY_N +#num GLFW_KEY_O +#num GLFW_KEY_P +#num GLFW_KEY_Q +#num GLFW_KEY_R +#num GLFW_KEY_S +#num GLFW_KEY_T +#num GLFW_KEY_U +#num GLFW_KEY_V +#num GLFW_KEY_W +#num GLFW_KEY_X +#num GLFW_KEY_Y +#num GLFW_KEY_Z +#num GLFW_KEY_LEFT_BRACKET +#num GLFW_KEY_BACKSLASH +#num GLFW_KEY_RIGHT_BRACKET +#num GLFW_KEY_GRAVE_ACCENT +#num GLFW_KEY_WORLD_1 +#num GLFW_KEY_WORLD_2 + +#num GLFW_KEY_ESCAPE +#num GLFW_KEY_ENTER +#num GLFW_KEY_TAB +#num GLFW_KEY_BACKSPACE +#num GLFW_KEY_INSERT +#num GLFW_KEY_DELETE +#num GLFW_KEY_RIGHT +#num GLFW_KEY_LEFT +#num GLFW_KEY_DOWN +#num GLFW_KEY_UP +#num GLFW_KEY_PAGE_UP +#num GLFW_KEY_PAGE_DOWN +#num GLFW_KEY_HOME +#num GLFW_KEY_END +#num GLFW_KEY_CAPS_LOCK +#num GLFW_KEY_SCROLL_LOCK +#num GLFW_KEY_NUM_LOCK +#num GLFW_KEY_PRINT_SCREEN +#num GLFW_KEY_PAUSE +#num GLFW_KEY_F1 +#num GLFW_KEY_F2 +#num GLFW_KEY_F3 +#num GLFW_KEY_F4 +#num GLFW_KEY_F5 +#num GLFW_KEY_F6 +#num GLFW_KEY_F7 +#num GLFW_KEY_F8 +#num GLFW_KEY_F9 +#num GLFW_KEY_F10 +#num GLFW_KEY_F11 +#num GLFW_KEY_F12 +#num GLFW_KEY_F13 +#num GLFW_KEY_F14 +#num GLFW_KEY_F15 +#num GLFW_KEY_F16 +#num GLFW_KEY_F17 +#num GLFW_KEY_F18 +#num GLFW_KEY_F19 +#num GLFW_KEY_F20 +#num GLFW_KEY_F21 +#num GLFW_KEY_F22 +#num GLFW_KEY_F23 +#num GLFW_KEY_F24 +#num GLFW_KEY_F25 +#num GLFW_KEY_KP_0 +#num GLFW_KEY_KP_1 +#num GLFW_KEY_KP_2 +#num GLFW_KEY_KP_3 +#num GLFW_KEY_KP_4 +#num GLFW_KEY_KP_5 +#num GLFW_KEY_KP_6 +#num GLFW_KEY_KP_7 +#num GLFW_KEY_KP_8 +#num GLFW_KEY_KP_9 +#num GLFW_KEY_KP_DECIMAL +#num GLFW_KEY_KP_DIVIDE +#num GLFW_KEY_KP_MULTIPLY +#num GLFW_KEY_KP_SUBTRACT +#num GLFW_KEY_KP_ADD +#num GLFW_KEY_KP_ENTER +#num GLFW_KEY_KP_EQUAL +#num GLFW_KEY_LEFT_SHIFT +#num GLFW_KEY_LEFT_CONTROL +#num GLFW_KEY_LEFT_ALT +#num GLFW_KEY_LEFT_SUPER +#num GLFW_KEY_RIGHT_SHIFT +#num GLFW_KEY_RIGHT_CONTROL +#num GLFW_KEY_RIGHT_ALT +#num GLFW_KEY_RIGHT_SUPER +#num GLFW_KEY_MENU +#num GLFW_KEY_LAST + +#num GLFW_MOD_SHIFT +#num GLFW_MOD_CONTROL +#num GLFW_MOD_ALT +#num GLFW_MOD_SUPER + +#num GLFW_MOUSE_BUTTON_1 +#num GLFW_MOUSE_BUTTON_2 +#num GLFW_MOUSE_BUTTON_3 +#num GLFW_MOUSE_BUTTON_4 +#num GLFW_MOUSE_BUTTON_5 +#num GLFW_MOUSE_BUTTON_6 +#num GLFW_MOUSE_BUTTON_7 +#num GLFW_MOUSE_BUTTON_8 +#num GLFW_MOUSE_BUTTON_LAST +#num GLFW_MOUSE_BUTTON_LEFT +#num GLFW_MOUSE_BUTTON_RIGHT +#num GLFW_MOUSE_BUTTON_MIDDLE + +#num GLFW_JOYSTICK_1 +#num GLFW_JOYSTICK_2 +#num GLFW_JOYSTICK_3 +#num GLFW_JOYSTICK_4 +#num GLFW_JOYSTICK_5 +#num GLFW_JOYSTICK_6 +#num GLFW_JOYSTICK_7 +#num GLFW_JOYSTICK_8 +#num GLFW_JOYSTICK_9 +#num GLFW_JOYSTICK_10 +#num GLFW_JOYSTICK_11 +#num GLFW_JOYSTICK_12 +#num GLFW_JOYSTICK_13 +#num GLFW_JOYSTICK_14 +#num GLFW_JOYSTICK_15 +#num GLFW_JOYSTICK_16 +#num GLFW_JOYSTICK_LAST + +#num GLFW_NOT_INITIALIZED +#num GLFW_NO_CURRENT_CONTEXT +#num GLFW_INVALID_ENUM +#num GLFW_INVALID_VALUE +#num GLFW_OUT_OF_MEMORY +#num GLFW_API_UNAVAILABLE +#num GLFW_VERSION_UNAVAILABLE +#num GLFW_PLATFORM_ERROR +#num GLFW_FORMAT_UNAVAILABLE + +#num GLFW_FOCUSED +#num GLFW_ICONIFIED +#num GLFW_RESIZABLE +#num GLFW_VISIBLE +#num GLFW_DECORATED + +#num GLFW_RED_BITS +#num GLFW_GREEN_BITS +#num GLFW_BLUE_BITS +#num GLFW_ALPHA_BITS +#num GLFW_DEPTH_BITS +#num GLFW_STENCIL_BITS +#num GLFW_ACCUM_RED_BITS +#num GLFW_ACCUM_GREEN_BITS +#num GLFW_ACCUM_BLUE_BITS +#num GLFW_ACCUM_ALPHA_BITS +#num GLFW_AUX_BUFFERS +#num GLFW_STEREO +#num GLFW_SAMPLES +#num GLFW_SRGB_CAPABLE +#num GLFW_REFRESH_RATE + +#num GLFW_CLIENT_API +#num GLFW_CONTEXT_VERSION_MAJOR +#num GLFW_CONTEXT_VERSION_MINOR +#num GLFW_CONTEXT_REVISION +#num GLFW_CONTEXT_ROBUSTNESS +#num GLFW_OPENGL_FORWARD_COMPAT +#num GLFW_OPENGL_DEBUG_CONTEXT +#num GLFW_OPENGL_PROFILE + +#num GLFW_OPENGL_API +#num GLFW_OPENGL_ES_API + +#num GLFW_NO_ROBUSTNESS +#num GLFW_NO_RESET_NOTIFICATION +#num GLFW_LOSE_CONTEXT_ON_RESET + +#num GLFW_OPENGL_ANY_PROFILE +#num GLFW_OPENGL_CORE_PROFILE +#num GLFW_OPENGL_COMPAT_PROFILE + +#num GLFW_CURSOR +#num GLFW_STICKY_KEYS +#num GLFW_STICKY_MOUSE_BUTTONS + +#num GLFW_CURSOR_NORMAL +#num GLFW_CURSOR_HIDDEN +#num GLFW_CURSOR_DISABLED + +#num GLFW_CONNECTED +#num GLFW_DISCONNECTED + +#callback GLFWglproc , IO () + +#opaque_t GLFWmonitor +deriving instance Typeable C'GLFWmonitor +deriving instance Data C'GLFWmonitor + +#opaque_t GLFWwindow +deriving instance Typeable C'GLFWwindow +deriving instance Data C'GLFWwindow + +#callback GLFWerrorfun , CInt -> Ptr CChar -> IO () +#callback GLFWwindowposfun , Ptr <GLFWwindow> -> CInt -> CInt -> IO () +#callback GLFWwindowsizefun , Ptr <GLFWwindow> -> CInt -> CInt -> IO () +#callback GLFWwindowclosefun , Ptr <GLFWwindow> -> IO () +#callback GLFWwindowrefreshfun , Ptr <GLFWwindow> -> IO () +#callback GLFWwindowfocusfun , Ptr <GLFWwindow> -> CInt -> IO () +#callback GLFWwindowiconifyfun , Ptr <GLFWwindow> -> CInt -> IO () +#callback GLFWframebuffersizefun , Ptr <GLFWwindow> -> CInt -> CInt -> IO () +#callback GLFWmousebuttonfun , Ptr <GLFWwindow> -> CInt -> CInt -> CInt -> IO () +#callback GLFWcursorposfun , Ptr <GLFWwindow> -> CDouble -> CDouble -> IO () +#callback GLFWcursorenterfun , Ptr <GLFWwindow> -> CInt -> IO () +#callback GLFWscrollfun , Ptr <GLFWwindow> -> CDouble -> CDouble -> IO () +#callback GLFWkeyfun , Ptr <GLFWwindow> -> CInt -> CInt -> CInt -> CInt -> IO () +#callback GLFWcharfun , Ptr <GLFWwindow> -> CUInt -> IO () +#callback GLFWmonitorfun , Ptr <GLFWmonitor> -> CInt -> IO () +#callback GLFWwindowcontentscalefun , Ptr <GLFWwindow> -> CFloat -> CFloat -> IO () +#callback GLFWwindowmaximizefun , Ptr <GLFWwindow> -> CInt -> IO () + +#starttype GLFWvidmode +#field width , CInt +#field height , CInt +#field redBits , CInt +#field greenBits , CInt +#field blueBits , CInt +#field refreshRate , CInt +#stoptype + +#starttype GLFWgammaramp +#field red , Ptr CUShort +#field green , Ptr CUShort +#field blue , Ptr CUShort +#field size , CUInt +#stoptype + +#ccall glfwInit , IO CInt +#ccall glfwTerminate , IO () +#ccall glfwGetVersion , Ptr CInt -> Ptr CInt -> Ptr CInt -> IO () +#ccall glfwGetVersionString , IO (Ptr CChar) +#ccall glfwSetErrorCallback , <GLFWerrorfun> -> IO <GLFWerrorfun> +#ccall glfwGetMonitors , Ptr CInt -> IO (Ptr (Ptr <GLFWmonitor>)) +#ccall glfwGetPrimaryMonitor , IO (Ptr <GLFWmonitor>) +#ccall glfwGetMonitorPos , Ptr <GLFWmonitor> -> Ptr CInt -> Ptr CInt -> IO () +#ccall glfwGetMonitorPhysicalSize , Ptr <GLFWmonitor> -> Ptr CInt -> Ptr CInt -> IO () +#ccall glfwGetMonitorName , Ptr <GLFWmonitor> -> IO (Ptr CChar) +#ccall glfwSetMonitorCallback , <GLFWmonitorfun> -> IO <GLFWmonitorfun> +#ccall glfwGetVideoModes , Ptr <GLFWmonitor> -> Ptr CInt -> IO (Ptr <GLFWvidmode>) +#ccall glfwGetVideoMode , Ptr <GLFWmonitor> -> IO (Ptr <GLFWvidmode>) +#ccall glfwSetGamma , Ptr <GLFWmonitor> -> CFloat -> IO () +#ccall glfwGetGammaRamp , Ptr <GLFWmonitor> -> IO (Ptr <GLFWgammaramp>) +#ccall glfwSetGammaRamp , Ptr <GLFWmonitor> -> Ptr <GLFWgammaramp> -> IO () +#ccall glfwDefaultWindowHints , IO () +#ccall glfwWindowHint , CInt -> CInt -> IO () +#ccall glfwCreateWindow , CInt -> CInt -> Ptr CChar -> Ptr <GLFWmonitor> -> Ptr <GLFWwindow> -> IO (Ptr <GLFWwindow>) +#ccall glfwDestroyWindow , Ptr <GLFWwindow> -> IO () +#ccall glfwWindowShouldClose , Ptr <GLFWwindow> -> IO CInt +#ccall glfwSetWindowShouldClose , Ptr <GLFWwindow> -> CInt -> IO () +#ccall glfwSetWindowTitle , Ptr <GLFWwindow> -> Ptr CChar -> IO () +#ccall glfwGetWindowPos , Ptr <GLFWwindow> -> Ptr CInt -> Ptr CInt -> IO () +#ccall glfwSetWindowPos , Ptr <GLFWwindow> -> CInt -> CInt -> IO () +#ccall glfwGetWindowSize , Ptr <GLFWwindow> -> Ptr CInt -> Ptr CInt -> IO () +#ccall glfwSetWindowSize , Ptr <GLFWwindow> -> CInt -> CInt -> IO () +#ccall glfwGetFramebufferSize , Ptr <GLFWwindow> -> Ptr CInt -> Ptr CInt -> IO () +#ccall glfwIconifyWindow , Ptr <GLFWwindow> -> IO () +#ccall glfwRestoreWindow , Ptr <GLFWwindow> -> IO () +#ccall glfwShowWindow , Ptr <GLFWwindow> -> IO () +#ccall glfwHideWindow , Ptr <GLFWwindow> -> IO () +#ccall glfwGetWindowMonitor , Ptr <GLFWwindow> -> IO (Ptr <GLFWmonitor>) +#ccall glfwGetWindowAttrib , Ptr <GLFWwindow> -> CInt -> IO CInt +#ccall glfwSetWindowUserPointer , Ptr <GLFWwindow> -> Ptr () -> IO () +#ccall glfwGetWindowUserPointer , Ptr <GLFWwindow> -> IO (Ptr ()) +#ccall glfwSetWindowPosCallback , Ptr <GLFWwindow> -> <GLFWwindowposfun> -> IO <GLFWwindowposfun> +#ccall glfwSetWindowSizeCallback , Ptr <GLFWwindow> -> <GLFWwindowsizefun> -> IO <GLFWwindowsizefun> +#ccall glfwSetWindowCloseCallback , Ptr <GLFWwindow> -> <GLFWwindowclosefun> -> IO <GLFWwindowclosefun> +#ccall glfwSetWindowRefreshCallback , Ptr <GLFWwindow> -> <GLFWwindowrefreshfun> -> IO <GLFWwindowrefreshfun> +#ccall glfwSetWindowFocusCallback , Ptr <GLFWwindow> -> <GLFWwindowfocusfun> -> IO <GLFWwindowfocusfun> +#ccall glfwSetWindowIconifyCallback , Ptr <GLFWwindow> -> <GLFWwindowiconifyfun> -> IO <GLFWwindowiconifyfun> +#ccall glfwSetFramebufferSizeCallback , Ptr <GLFWwindow> -> <GLFWframebuffersizefun> -> IO <GLFWframebuffersizefun> +#ccall glfwPollEvents , IO () +#ccall glfwWaitEvents , IO () +#ccall glfwPostEmptyEvent , IO () +#ccall glfwGetInputMode , Ptr <GLFWwindow> -> CInt -> IO CInt +#ccall glfwSetInputMode , Ptr <GLFWwindow> -> CInt -> CInt -> IO () +#ccall glfwGetKey , Ptr <GLFWwindow> -> CInt -> IO CInt +#ccall glfwGetMouseButton , Ptr <GLFWwindow> -> CInt -> IO CInt +#ccall glfwGetCursorPos , Ptr <GLFWwindow> -> Ptr CDouble -> Ptr CDouble -> IO () +#ccall glfwSetCursorPos , Ptr <GLFWwindow> -> CDouble -> CDouble -> IO () +#ccall glfwSetKeyCallback , Ptr <GLFWwindow> -> <GLFWkeyfun> -> IO <GLFWkeyfun> +#ccall glfwSetCharCallback , Ptr <GLFWwindow> -> <GLFWcharfun> -> IO <GLFWcharfun> +#ccall glfwSetMouseButtonCallback , Ptr <GLFWwindow> -> <GLFWmousebuttonfun> -> IO <GLFWmousebuttonfun> +#ccall glfwSetCursorPosCallback , Ptr <GLFWwindow> -> <GLFWcursorposfun> -> IO <GLFWcursorposfun> +#ccall glfwSetCursorEnterCallback , Ptr <GLFWwindow> -> <GLFWcursorenterfun> -> IO <GLFWcursorenterfun> +#ccall glfwSetScrollCallback , Ptr <GLFWwindow> -> <GLFWscrollfun> -> IO <GLFWscrollfun> +#ccall glfwJoystickPresent , CInt -> IO CInt +#ccall glfwGetJoystickAxes , CInt -> Ptr CInt -> IO (Ptr CFloat) +#ccall glfwGetJoystickButtons , CInt -> Ptr CInt -> IO (Ptr CUChar) +#ccall glfwGetJoystickName , CInt -> IO (Ptr CChar) +#ccall glfwSetClipboardString , Ptr <GLFWwindow> -> Ptr CChar -> IO () +#ccall glfwGetClipboardString , Ptr <GLFWwindow> -> IO (Ptr CChar) +#ccall glfwGetTime , IO CDouble +#ccall glfwSetTime , CDouble -> IO () +#ccall glfwMakeContextCurrent , Ptr <GLFWwindow> -> IO () +#ccall glfwGetCurrentContext , IO (Ptr <GLFWwindow>) +#ccall glfwSwapBuffers , Ptr <GLFWwindow> -> IO () +#ccall glfwSwapInterval , CInt -> IO () +#ccall glfwExtensionSupported , Ptr CChar -> IO CInt +#ccall glfwGetProcAddress , Ptr CChar -> IO <GLFWglproc> + +-------------------------------------------------------------------------------- +-- GLFW 3.1 additions +-------------------------------------------------------------------------------- + +#num GLFW_ARROW_CURSOR +#num GLFW_IBEAM_CURSOR +#num GLFW_CROSSHAIR_CURSOR +#num GLFW_HAND_CURSOR +#num GLFW_HRESIZE_CURSOR +#num GLFW_VRESIZE_CURSOR +#num GLFW_DONT_CARE +#num GLFW_DOUBLEBUFFER +#num GLFW_AUTO_ICONIFY +#num GLFW_FLOATING +#num GLFW_CONTEXT_RELEASE_BEHAVIOR +#num GLFW_ANY_RELEASE_BEHAVIOR +#num GLFW_RELEASE_BEHAVIOR_FLUSH +#num GLFW_RELEASE_BEHAVIOR_NONE + +#starttype GLFWimage +#field width , CInt +#field height , CInt +#field pixels , Ptr CUChar +#stoptype + +#opaque_t GLFWcursor +deriving instance Typeable C'GLFWcursor +deriving instance Data C'GLFWcursor + +#callback GLFWdropfun , Ptr <GLFWwindow> -> CInt -> Ptr (Ptr CChar) -> IO () +#callback GLFWcharmodsfun , Ptr <GLFWwindow> -> CUInt -> CInt -> IO () + +#ccall glfwCreateCursor , Ptr <GLFWimage> -> CInt -> CInt -> IO (Ptr <GLFWcursor>) +#ccall glfwCreateStandardCursor , CInt -> IO (Ptr <GLFWcursor>) +#ccall glfwSetCursor , Ptr <GLFWwindow> -> Ptr <GLFWcursor> -> IO () +#ccall glfwDestroyCursor , Ptr <GLFWcursor> -> IO () +#ccall glfwSetDropCallback , Ptr <GLFWwindow> -> <GLFWdropfun> -> IO <GLFWdropfun> +#ccall glfwSetCharModsCallback , Ptr <GLFWwindow> -> <GLFWcharmodsfun> -> IO <GLFWcharmodsfun> +#ccall glfwGetWindowFrameSize , Ptr <GLFWwindow> -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr CInt -> IO () + +-------------------------------------------------------------------------------- +-- GLFW 3.2 additions +-------------------------------------------------------------------------------- + +#num GLFW_NO_API +#num GLFW_CONTEXT_CREATION_API +#num GLFW_NATIVE_CONTEXT_API +#num GLFW_EGL_CONTEXT_API +#num GLFW_CONTEXT_NO_ERROR +#num GLFW_TRUE +#num GLFW_FALSE +#num GLFW_MAXIMIZED + +#ccall glfwFocusWindow , Ptr <GLFWwindow> -> IO () +#ccall glfwMaximizeWindow , Ptr <GLFWwindow> -> IO () +#ccall glfwSetWindowMonitor , Ptr <GLFWwindow> -> Ptr <GLFWmonitor> -> CInt -> CInt -> CInt -> CInt -> CInt -> IO () +#ccall glfwSetWindowIcon , Ptr <GLFWwindow> -> CInt -> Ptr <GLFWimage> -> IO () +#ccall glfwWaitEventsTimeout , CDouble -> IO () +#ccall glfwSetWindowSizeLimits , Ptr <GLFWwindow> -> CInt -> CInt -> CInt -> CInt -> IO () +#ccall glfwSetWindowAspectRatio , Ptr <GLFWwindow> -> CInt -> CInt -> IO () +#ccall glfwGetKeyName , CInt -> CInt -> IO CString +#ccall glfwGetTimerValue , IO Word64 +#ccall glfwGetTimerFrequency , IO Word64 + +#callback GLFWjoystickfun , CInt -> CInt -> IO () +#ccall glfwSetJoystickCallback , <GLFWjoystickfun> -> IO <GLFWjoystickfun> + +#ccall glfwVulkanSupported , IO CInt +#ccall glfwGetRequiredInstanceExtensions , Ptr Word32 -> IO (Ptr CString) + +-- GLFW prevents the declaration of some of the Vulkan functions in its header +-- glfw3.h if it cannot find the required Vulkan headers. As of now (4/2018), +-- these functions are still *defined* in vulkan.c, which is built regardless of +-- whether or not the Vulkan headers were found. Internally, the required types +-- are defined locally in order to make the build work, and h2c will still link +-- against them without a problem. Whether or not you have a valid Vulkan +-- implementation might not be clear though. Nothing is preventing the glfw3 +-- authors from hiding the Vulkan functions without valid headers, which could +-- cause some pain in the future, so use the following functions with caution. +-- See commit @521d161af85047 for a way to deal with this more annoyingly. +#ccall glfwGetInstanceProcAddress , Ptr vkInstance -> CString -> IO (FunPtr vkProc) +#ccall glfwGetPhysicalDevicePresentationSupport , Ptr vkInstance -> Ptr vkPhysicalDevice -> Word32 -> IO CInt +#ccall glfwCreateWindowSurface , Ptr vkInstance -> Ptr <GLFWwindow> -> Ptr vkAllocationCallbacks -> Ptr vkSurfaceKHR -> IO Int32 + +-------------------------------------------------------------------------------- +-- GLFW 3.3 additions +-------------------------------------------------------------------------------- + +#num GLFW_OSMESA_CONTEXT_API + +#num GLFW_NO_ERROR +#num GLFW_GAMEPAD_BUTTON_A +#num GLFW_GAMEPAD_BUTTON_B +#num GLFW_GAMEPAD_BUTTON_X +#num GLFW_GAMEPAD_BUTTON_Y +#num GLFW_GAMEPAD_BUTTON_LEFT_BUMPER +#num GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER +#num GLFW_GAMEPAD_BUTTON_BACK +#num GLFW_GAMEPAD_BUTTON_START +#num GLFW_GAMEPAD_BUTTON_GUIDE +#num GLFW_GAMEPAD_BUTTON_LEFT_THUMB +#num GLFW_GAMEPAD_BUTTON_RIGHT_THUMB +#num GLFW_GAMEPAD_BUTTON_DPAD_UP +#num GLFW_GAMEPAD_BUTTON_DPAD_RIGHT +#num GLFW_GAMEPAD_BUTTON_DPAD_DOWN +#num GLFW_GAMEPAD_BUTTON_DPAD_LEFT +#num GLFW_GAMEPAD_BUTTON_LAST +#num GLFW_GAMEPAD_BUTTON_CROSS +#num GLFW_GAMEPAD_BUTTON_CIRCLE +#num GLFW_GAMEPAD_BUTTON_SQUARE +#num GLFW_GAMEPAD_BUTTON_TRIANGLE +#num GLFW_GAMEPAD_AXIS_LEFT_X +#num GLFW_GAMEPAD_AXIS_LEFT_Y +#num GLFW_GAMEPAD_AXIS_RIGHT_X +#num GLFW_GAMEPAD_AXIS_RIGHT_Y +#num GLFW_GAMEPAD_AXIS_LEFT_TRIGGER +#num GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER +#num GLFW_GAMEPAD_AXIS_LAST + +#num GLFW_HAT_CENTERED +#num GLFW_HAT_UP +#num GLFW_HAT_RIGHT +#num GLFW_HAT_DOWN +#num GLFW_HAT_LEFT +#num GLFW_HAT_RIGHT_UP +#num GLFW_HAT_RIGHT_DOWN +#num GLFW_HAT_LEFT_UP +#num GLFW_HAT_LEFT_DOWN + +-- Misc +#num GLFW_HOVERED +#num GLFW_LOCK_KEY_MODS +#num GLFW_MOD_CAPS_LOCK +#num GLFW_MOD_NUM_LOCK +#num GLFW_RAW_MOUSE_MOTION + +-- Init hints +#num GLFW_JOYSTICK_HAT_BUTTONS +#num GLFW_COCOA_CHDIR_RESOURCES +#num GLFW_COCOA_MENUBAR + +-- Window hints +#num GLFW_TRANSPARENT_FRAMEBUFFER +#num GLFW_CENTER_CURSOR +#num GLFW_FOCUS_ON_SHOW +#num GLFW_SCALE_TO_MONITOR +#num GLFW_COCOA_RETINA_FRAMEBUFFER +#num GLFW_COCOA_FRAME_NAME +#num GLFW_COCOA_GRAPHICS_SWITCHING +#num GLFW_X11_CLASS_NAME +#num GLFW_X11_INSTANCE_NAME + +#starttype GLFWgamepadstate +#array_field buttons , CUChar +#array_field axes , CFloat +#stoptype + +#ccall glfwGetError , Ptr CString -> IO CInt +#ccall glfwUpdateGamepadMappings , CString -> IO CInt +#ccall glfwJoystickIsGamepad , CInt -> IO CInt +#ccall glfwGetJoystickGUID , CInt -> IO CString +#ccall glfwGetGamepadName , CInt -> IO CString +#ccall glfwGetGamepadState , CInt -> Ptr <GLFWgamepadstate> -> IO CInt +#ccall glfwGetWindowContentScale , Ptr <GLFWwindow> -> Ptr CFloat -> Ptr CFloat -> IO () +#ccall glfwGetMonitorContentScale , Ptr <GLFWmonitor> -> Ptr CFloat -> Ptr CFloat -> IO () +#ccall glfwSetWindowContentScaleCallback , Ptr <GLFWwindow> -> <GLFWwindowcontentscalefun> -> IO <GLFWwindowcontentscalefun> +#ccall glfwRequestWindowAttention , Ptr <GLFWwindow> -> IO () +#ccall glfwGetMonitorWorkarea , Ptr <GLFWmonitor> -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr CInt -> IO () +#ccall glfwGetKeyScancode , CInt -> IO CInt +#ccall glfwSetWindowMaximizeCallback , Ptr <GLFWwindow> -> <GLFWwindowmaximizefun> -> IO <GLFWwindowmaximizefun> +#ccall glfwSetWindowAttrib , Ptr <GLFWwindow> -> CInt -> CInt -> IO () +#ccall glfwGetJoystickHats , CInt -> Ptr CInt -> IO (Ptr CUChar) +#ccall glfwInitHint , CInt -> CInt -> IO () +#ccall glfwWindowHintString , CInt -> CString -> IO () +#ccall glfwGetWindowOpacity , Ptr <GLFWwindow> -> IO CFloat +#ccall glfwSetWindowOpacity , Ptr <GLFWwindow> -> CFloat -> IO () +#ccall glfwSetMonitorUserPointer , Ptr <GLFWmonitor> -> Ptr () -> IO () +#ccall glfwGetMonitorUserPointer , Ptr <GLFWmonitor> -> IO (Ptr ()) +#ccall glfwSetJoystickUserPointer , CInt -> Ptr () -> IO () +#ccall glfwGetJoystickUserPointer , CInt -> IO (Ptr ()) +#ccall glfwRawMouseMotionSupported , IO CInt + +-------------------------------------------------------------------------------- +-- Native APIs +-------------------------------------------------------------------------------- + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) +#ccall glfwGetWin32Adapter , Ptr <GLFWwindow> -> IO CString +#ccall glfwGetWin32Monitor , Ptr <GLFWwindow> -> IO CString +#ccall glfwGetWin32Window , Ptr <GLFWwindow> -> IO (Ptr ()) +#else + +p'glfwGetWin32Adapter :: FunPtr (Ptr C'GLFWwindow -> IO CString) +p'glfwGetWin32Adapter = nullFunPtr + +c'glfwGetWin32Adapter :: Ptr C'GLFWwindow -> IO CString +c'glfwGetWin32Adapter = + error $ "c'glfwGetWin32Adapter undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwGetWin32Monitor :: FunPtr (Ptr C'GLFWwindow -> IO CString) +p'glfwGetWin32Monitor = nullFunPtr + +c'glfwGetWin32Monitor :: Ptr C'GLFWwindow -> IO CString +c'glfwGetWin32Monitor = + error $ "c'glfwGetWin32Monitor undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwGetWin32Window :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ())) +p'glfwGetWin32Window = nullFunPtr + +c'glfwGetWin32Window :: Ptr C'GLFWwindow -> IO (Ptr ()) +c'glfwGetWin32Window = + error $ "c'glfwGetWin32Window undefined! -- " + ++ "Did you use the wrong glfw3native API?" +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) +#ccall glfwGetWGLContext , Ptr <GLFWwindow> -> IO (Ptr ()) +#else +p'glfwGetWGLContext :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ())) +p'glfwGetWGLContext = nullFunPtr + +c'glfwGetWGLContext :: Ptr C'GLFWwindow -> IO (Ptr ()) +c'glfwGetWGLContext = + error $ "c'glfwGetWGLContext undefined! -- " + ++ "Did you use the wrong glfw3native API?" +#endif + +#if defined(GLFW_EXPOSE_NATIVE_COCOA) +#ccall glfwGetCocoaMonitor , Ptr <GLFWwindow> -> IO (Ptr Word32) +#ccall glfwGetCocoaWindow , Ptr <GLFWwindow> -> IO (Ptr ()) +#else +p'glfwGetCocoaMonitor :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr Word32)) +p'glfwGetCocoaMonitor = nullFunPtr + +c'glfwGetCocoaMonitor :: Ptr C'GLFWwindow -> IO (Ptr Word32) +c'glfwGetCocoaMonitor = + error $ "c'glfwGetCocoaMonitor undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwGetCocoaWindow :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ())) +p'glfwGetCocoaWindow = nullFunPtr + +c'glfwGetCocoaWindow :: Ptr C'GLFWwindow -> IO (Ptr ()) +c'glfwGetCocoaWindow = + error $ "c'glfwGetCocoaWindow undefined! -- " + ++ "Did you use the wrong glfw3native API?" +#endif + +#if defined(GLFW_EXPOSE_NATIVE_NSGL) +#ccall glfwGetNSGLContext , Ptr <GLFWwindow> -> IO (Ptr ()) +#else +p'glfwGetNSGLContext :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ())) +p'glfwGetNSGLContext = nullFunPtr + +c'glfwGetNSGLContext :: Ptr C'GLFWwindow -> IO (Ptr ()) +c'glfwGetNSGLContext = + error $ "c'glfwGetNSGLContext undefined! -- " + ++ "Did you use the wrong glfw3native API?" +#endif + +#if defined(GLFW_EXPOSE_NATIVE_X11) +#ccall glfwGetX11Display , Ptr <GLFWwindow> -> IO (Ptr display) +#ccall glfwGetX11Adapter , Ptr <GLFWwindow> -> IO Word64 +#ccall glfwGetX11Monitor , Ptr <GLFWwindow> -> IO Word64 +#ccall glfwGetX11Window , Ptr <GLFWwindow> -> IO Word64 + +-------------------------------------------------------------------------------- +-- 3.3 Additions +-------------------------------------------------------------------------------- +#ccall glfwSetX11SelectionString , CString -> IO () +#ccall glfwGetX11SelectionString , IO CString + +#else +p'glfwGetX11Display :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr display)) +p'glfwGetX11Display = nullFunPtr + +c'glfwGetX11Display :: Ptr C'GLFWwindow -> IO (Ptr display) +c'glfwGetX11Display = + error $ "c'glfwGetX11Display undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwGetX11Adapter :: FunPtr (Ptr C'GLFWwindow -> IO Word64) +p'glfwGetX11Adapter = nullFunPtr + +c'glfwGetX11Adapter :: Ptr C'GLFWwindow -> IO Word64 +c'glfwGetX11Adapter = + error $ "c'glfwGetX11Adapter undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwGetX11Monitor :: FunPtr (Ptr C'GLFWwindow -> IO Word64) +p'glfwGetX11Monitor = nullFunPtr + +c'glfwGetX11Monitor :: Ptr C'GLFWwindow -> IO Word64 +c'glfwGetX11Monitor = + error $ "c'glfwGetX11Monitor undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwGetX11Window :: FunPtr (Ptr C'GLFWwindow -> IO Word64) +p'glfwGetX11Window = nullFunPtr + +c'glfwGetX11Window :: Ptr C'GLFWwindow -> IO Word64 +c'glfwGetX11Window = + error $ "c'glfwGetX11Window undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwGetX11SelectionString :: FunPtr (IO CString) +p'glfwGetX11SelectionString = nullFunPtr + +c'glfwGetX11SelectionString :: IO CString +c'glfwGetX11SelectionString = + error $ "c'glfwGetX11SelectionString undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwSetX11SelectionString :: FunPtr (CString -> IO ()) +p'glfwSetX11SelectionString = nullFunPtr + +c'glfwSetX11SelectionString :: CString -> IO () +c'glfwSetX11SelectionString = + error $ "c'glfwSetX11SelectionString undefined! -- " + ++ "Did you use the wrong glfw3native API?" +#endif + +#if defined(GLFW_EXPOSE_NATIVE_GLX) +#ccall glfwGetGLXContext , Ptr <GLFWwindow> -> IO (Ptr ()) +#ccall glfwGetGLXWindow , Ptr <GLFWwindow> -> IO Word64 +#else +p'glfwGetGLXContext :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ())) +p'glfwGetGLXContext = nullFunPtr + +c'glfwGetGLXContext :: Ptr C'GLFWwindow -> IO (Ptr ()) +c'glfwGetGLXContext = + error $ "c'glfwGetGLXContext undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwGetGLXWindow :: FunPtr (Ptr C'GLFWwindow -> IO Word64) +p'glfwGetGLXWindow = nullFunPtr + +c'glfwGetGLXWindow :: Ptr C'GLFWwindow -> IO Word64 +c'glfwGetGLXWindow = + error $ "c'glfwGetGLXWindow undefined! -- " + ++ "Did you use the wrong glfw3native API?" +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WAYLAND) +#ccall glfwGetWaylandDisplay , IO (Ptr wl_display) +#ccall glfwGetWaylandMonitor , Ptr <GLFWwindow> -> IO (Ptr wl_output) +#ccall glfwGetWaylandWindow , Ptr <GLFWwindow> -> IO (Ptr wl_surface) +#else +p'glfwGetWaylandDisplay :: FunPtr (IO (Ptr wl_display)) +p'glfwGetWaylandDisplay = nullFunPtr + +c'glfwGetWaylandDisplay :: IO (Ptr wl_display) +c'glfwGetWaylandDisplay = + error $ "c'glfwGetWaylandDisplay undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwGetWaylandMonitor :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr wl_output)) +p'glfwGetWaylandMonitor = nullFunPtr + +c'glfwGetWaylandMonitor :: Ptr C'GLFWwindow -> IO (Ptr wl_output) +c'glfwGetWaylandMonitor = + error $ "c'glfwGetWaylandMonitor undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwGetWaylandWindow :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr wl_surface)) +p'glfwGetWaylandWindow = nullFunPtr + +c'glfwGetWaylandWindow :: Ptr C'GLFWwindow -> IO (Ptr wl_surface) +c'glfwGetWaylandWindow = + error $ "c'glfwGetWaylandWindow undefined! -- " + ++ "Did you use the wrong glfw3native API?" +#endif + +#if defined(GLFW_EXPOSE_NATIVE_EGL) +#ccall glfwGetEGLDisplay , IO (Ptr ()) +#ccall glfwGetEGLContext , Ptr <GLFWwindow> -> IO (Ptr ()) +#ccall glfwGetEGLSurface , Ptr <GLFWwindow> -> IO (Ptr ()) +#else +p'glfwGetEGLDisplay :: FunPtr (IO (Ptr ())) +p'glfwGetEGLDisplay = nullFunPtr + +c'glfwGetEGLDisplay :: IO (Ptr ()) +c'glfwGetEGLDisplay = + error $ "c'glfwGetEGLDisplay undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwGetEGLContext :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ())) +p'glfwGetEGLContext = nullFunPtr + +c'glfwGetEGLContext :: Ptr C'GLFWwindow -> IO (Ptr ()) +c'glfwGetEGLContext = + error $ "c'glfwGetEGLContext undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwGetEGLSurface :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ())) +p'glfwGetEGLSurface = nullFunPtr + +c'glfwGetEGLSurface :: Ptr C'GLFWwindow -> IO (Ptr ()) +c'glfwGetEGLSurface = + error $ "c'glfwGetEGLSurface undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +#endif + +#if defined(GLFW_EXPOSE_NATIVE_OSMESA) +#ccall glfwGetOSMesaColorBuffer , Ptr <GLFWwindow> -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr (Ptr ()) -> IO CInt +#ccall glfwGetOSMesaDepthBuffer , Ptr <GLFWwindow> -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr (Ptr ()) -> IO CInt +#ccall glfwGetOSMesaContext , Ptr <GLFWwindow> -> IO (Ptr ()) +#else +p'glfwGetOSMesaColorBuffer :: FunPtr (Ptr C'GLFWwindow -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr (Ptr ()) -> IO CInt) +p'glfwGetOSMesaColorBuffer = nullFunPtr + +c'glfwGetOSMesaColorBuffer :: Ptr C'GLFWwindow -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr (Ptr ()) -> IO CInt +c'glfwGetOSMesaColorBuffer = + error $ "c'glfwGetOSMesaColorBuffer undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwGetOSMesaDepthBuffer :: FunPtr (Ptr C'GLFWwindow -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr (Ptr ()) -> IO CInt) +p'glfwGetOSMesaDepthBuffer = nullFunPtr + +c'glfwGetOSMesaDepthBuffer :: Ptr C'GLFWwindow -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr (Ptr ()) -> IO CInt +c'glfwGetOSMesaDepthBuffer = + error $ "c'glfwGetOSMesaDepthBuffer undefined! -- " + ++ "Did you use the wrong glfw3native API?" + +p'glfwGetOSMesaContext :: FunPtr (Ptr C'GLFWwindow -> IO (Ptr ())) +p'glfwGetOSMesaContext = nullFunPtr + +c'glfwGetOSMesaContext :: Ptr C'GLFWwindow -> IO (Ptr ()) +c'glfwGetOSMesaContext = + error $ "c'glfwGetOSMesaContext undefined! -- " + ++ "Did you use the wrong glfw3native API?" +#endif
LICENSE view
@@ -1,26 +1,26 @@-Copyright Brian Lewis <brian@lorf.org> 2013--All rights reserved.--Redistribution and use in source and binary forms, with or without-modification, are permitted provided that the following conditions are met:-- * Redistributions of source code must retain the above copyright- notice, this list of conditions and the following disclaimer.-- * Redistributions in binary form must reproduce the above- copyright notice, this list of conditions and the following- disclaimer in the documentation and/or other materials provided- with the distribution.--THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.+Copyright Brian Lewis <brian@lorf.org> 2013 + +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials provided + with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
README.md view
@@ -1,28 +1,28 @@-bindings-GLFW-=============--## Description--[](http://hackage.haskell.org/package/bindings-GLFW)--Low-level [Haskell][1] bindings to [GLFW][2], an open source, multi-platform-library for creating windows with OpenGL contexts and managing input and-events.--The binding is to [GLFW 3.2.1 released 2016-08-18][3].--*These bindings are a lot lower level than intended for normal use.*-For higher-level GLFW bindings, see [GLFW-b][4].--## Contributing--1. To add a new feature or fix a bug, please start a new branch with a- meaningful name (not "feature").-2. "master" branch is reserved as the current up-to-date working tree.--Thank you, and happy coding.--[1]: http://www.haskell.org/-[2]: http://www.glfw.org/-[3]: http://www.glfw.org/Version-3.2.1-released.html-[4]: https://github.com/bsl/GLFW-b+bindings-GLFW +============= + +## Description + +[](http://hackage.haskell.org/package/bindings-GLFW) + +Low-level [Haskell][1] bindings to [GLFW][2], an open source, multi-platform +library for creating windows with OpenGL contexts and managing input and +events. + +The binding is to [GLFW 3.2.1 released 2016-08-18][3]. + +*These bindings are a lot lower level than intended for normal use.* +For higher-level GLFW bindings, see [GLFW-b][4]. + +## Contributing + +1. To add a new feature or fix a bug, please start a new branch with a + meaningful name (not "feature"). +2. "master" branch is reserved as the current up-to-date working tree. + +Thank you, and happy coding. + +[1]: http://www.haskell.org/ +[2]: http://www.glfw.org/ +[3]: http://www.glfw.org/Version-3.2.1-released.html +[4]: https://github.com/bsl/GLFW-b
Setup.hs view
@@ -1,2 +1,2 @@-import Distribution.Simple-main = defaultMain+import Distribution.Simple +main = defaultMain
Test.hs view
@@ -1,691 +1,846 @@--- base-import Control.Concurrent (threadDelay)-import Control.Monad (forM, forM_, when)-import Data.Char (isAscii)-import Data.List (intercalate, isPrefixOf)-import Foreign.C.String (peekCString, withCString)-import Foreign.C.Types (CDouble(..))-import Foreign.Marshal.Alloc (alloca)-import Foreign.Marshal.Array (peekArray)-import Foreign.Ptr (Ptr, nullPtr, nullFunPtr)-import Foreign.Storable (Storable(..))---- HUnit-import Test.HUnit ((@?=), (@?), assertBool, assertFailure)---- test-framework-import Test.Framework (Test, defaultMain, testGroup)---- test-framework-hunit-import Test.Framework.Providers.HUnit (testCase)---- bindings-GLFW-import Bindings.GLFW------------------------------------------------------------------------------------main :: IO ()-main = do- cb <- mk'GLFWerrorfun $ \errnum p'desc -> do- desc <- if p'desc /= nullPtr- then peekCString p'desc- else return "unknown error"- putStrLn $ unwords ["###", "error:", show errnum, show desc]- _ <- c'glfwSetErrorCallback cb-- -- uncomment next line to test error callback- -- _ <- c'glfwGetPrimaryMonitor-- _ <- c'glfwInit-- p'mon <- c'glfwGetPrimaryMonitor-- c'glfwWindowHint c'GLFW_VISIBLE c'GLFW_FALSE- p'win <- withCString "bindings-GLFW test" $ \p'title ->- c'glfwCreateWindow 100 100 p'title nullPtr nullPtr- c'glfwMakeContextCurrent p'win-- -- Mostly check for compiling- cmcb <- mk'GLFWcharmodsfun $ \win x y ->- putStrLn $ "Got char mods callback! " ++ show (win, x, y)- _ <- c'glfwSetCharModsCallback p'win cmcb- jcb <- mk'GLFWjoystickfun $ \x y ->- putStrLn $ "Got joystick callback! " ++ show (x, y)- _ <- c'glfwSetJoystickCallback jcb-- defaultMain $ tests p'mon p'win-- -- TODO because of how defaultMain works, this code is not reached- c'glfwDestroyWindow p'win- c'glfwTerminate------------------------------------------------------------------------------------versionMajor, versionMinor, versionRevision :: Int-versionMajor = 3-versionMinor = 2-versionRevision = 1--giveItTime :: IO ()-giveItTime = threadDelay 500000--joysticks :: Num a => [a]-joysticks =- [ c'GLFW_JOYSTICK_1- , c'GLFW_JOYSTICK_2- , c'GLFW_JOYSTICK_3- , c'GLFW_JOYSTICK_4- , c'GLFW_JOYSTICK_5- , c'GLFW_JOYSTICK_6- , c'GLFW_JOYSTICK_7- , c'GLFW_JOYSTICK_8- , c'GLFW_JOYSTICK_9- , c'GLFW_JOYSTICK_10- , c'GLFW_JOYSTICK_11- , c'GLFW_JOYSTICK_12- , c'GLFW_JOYSTICK_13- , c'GLFW_JOYSTICK_14- , c'GLFW_JOYSTICK_15- , c'GLFW_JOYSTICK_16- ]--between :: Ord a => a -> (a,a) -> Bool-between n (l,h) = n >= l && n <= h--videoModeLooksValid :: C'GLFWvidmode -> Bool-videoModeLooksValid vm = and- [ c'GLFWvidmode'width vm `between` (0,4000)- , c'GLFWvidmode'height vm `between` (0,4000)- , c'GLFWvidmode'redBits vm `between` (0,32)- , c'GLFWvidmode'greenBits vm `between` (0,32)- , c'GLFWvidmode'blueBits vm `between` (0,32)- , c'GLFWvidmode'refreshRate vm `between` (0,120)- ]------------------------------------------------------------------------------------tests :: Ptr C'GLFWmonitor -> Ptr C'GLFWwindow -> [Test]-tests p'mon p'win =- [ testGroup "Initialization and version information"- [ testCase "glfwGetVersion" test_glfwGetVersion- , testCase "glfwGetVersionString" test_glfwGetVersionString- ]- , testGroup "Monitor handling"- [ testCase "glfwGetMonitors" test_glfwGetMonitors- , testCase "glfwGetPrimaryMonitor" test_glfwGetPrimaryMonitor- , testCase "glfwGetMonitorPos" $ test_glfwGetMonitorPos p'mon- , testCase "glfwGetMonitorPhysicalSize" $ test_glfwGetMonitorPhysicalSize p'mon- , testCase "glfwGetMonitorName" $ test_glfwGetMonitorName p'mon- , testCase "glfwGetVideoModes" $ test_glfwGetVideoModes p'mon- , testCase "glfwGetVideoMode" $ test_glfwGetVideoMode p'mon- , testCase "glfwGetGammaRamp" $ test_glfwGetGammaRamp p'mon- ]- , testGroup "Window handling"- [ testCase "glfwDefaultWindowHints" test_glfwDefaultWindowHints- , testCase "glfwGetWindowAttrib" $ test_glfwGetWindowAttrib p'win- , testCase "window close flag" $ test_window_close_flag p'win- , testCase "glfwSetWindowTitle" $ test_glfwSetWindowTitle p'win- , testCase "window pos" $ test_window_pos p'win- , testCase "window size" $ test_window_size p'win- , testCase "glfwGetWindowFrameSize" $ test_glfwGetWindowFrameSize p'win- , testCase "glfwGetFramebufferSize" $ test_glfwGetFramebufferSize p'win- , testCase "iconification" $ test_iconification p'win- -- , testCase "show/hide" $ test_show_hide p'win- , testCase "glfwGetWindowMonitor" $ test_glfwGetWindowMonitor p'win p'mon- , testCase "glfwSetWindowMonitor" $ test_glfwSetWindowMonitor p'win p'mon- , testCase "glfwSetWindowIcon" $ test_glfwSetWindowIcon p'win- , testCase "glfwMaximizeWindow" $ test_glfwMaximizeWindow p'win- , testCase "glfwSetWindowSizeLimits" $ test_glfwSetWindowSizeLimits p'win- , testCase "glfwSetWindowAspectRatio" $ test_glfwSetWindowAspectRatio p'win- , testCase "glfwFocusWindow" $ test_glfwFocusWindow p'win- , testCase "cursor pos" $ test_cursor_pos p'win- , testCase "glfwPollEvents" test_glfwPollEvents- , testCase "glfwWaitEvents" test_glfwWaitEvents- , testCase "glfwWaitEventsTimeout" test_glfwWaitEventsTimeout- ]- , testGroup "Input handling"- [ testCase "glfwJoystickPresent" test_glfwJoystickPresent- , testCase "glfwGetJoystickAxes" test_glfwGetJoystickAxes- , testCase "glfwGetJoystickButtons" test_glfwGetJoystickButtons- , testCase "glfwGetJoystickName" test_glfwGetJoystickName- , testCase "glfwGetKeyName" test_glfwGetKeyName- ]- , testGroup "Time"- [ testCase "glfwGetTime" test_glfwGetTime- , testCase "glfwSetTime" test_glfwSetTime- , testCase "glfwGetTimerValue" test_glfwGetTimerValue- , testCase "glfwSetTimerFrequency" test_glfwGetTimerFrequency- ]- , testGroup "Context"- [ testCase "glfwGetCurrentContext" $ test_glfwGetCurrentContext p'win- , testCase "glfwSwapBuffers" $ test_glfwSwapBuffers p'win- , testCase "glfwSwapInterval" test_glfwSwapInterval- , testCase "glfwExtensionSupported" test_glfwExtensionSupported- ]- , testGroup "Clipboard"- [ testCase "clipboard" $ test_clipboard p'win- ]- , testGroup "Vulkan"- [ testCase "glfwVulkanSupported" test_glfwVulkanSupported- , testCase "glfwGetRequiredInstanceExtensions" test_glfwGetRequiredInstanceExtensions- , testCase "glfwGetInstanceProcAddress" test_glfwGetInstanceProcAddress- , testCase "glfwGetPhysicalDevicePresentationSupport" test_glfwGetPhysicalDevicePresentationSupport- , testCase "glfwCreateWindowSurface" $ test_glfwCreateWindowSurface p'win- ]- ]------------------------------------------------------------------------------------test_glfwGetVersion :: IO ()-test_glfwGetVersion =- alloca $ \p'v0 ->- alloca $ \p'v1 ->- alloca $ \p'v2 -> do- c'glfwGetVersion p'v0 p'v1 p'v2- v0 <- peek p'v0- v1 <- peek p'v1- v2 <- peek p'v2- v0 @?= fromIntegral versionMajor- v1 @?= fromIntegral versionMinor- v2 @?= fromIntegral versionRevision--test_glfwGetVersionString :: IO ()-test_glfwGetVersionString = do- p'vs <- c'glfwGetVersionString- if p'vs == nullPtr- then assertFailure ""- else do- vs <- peekCString p'vs- assertBool "" $ v `isPrefixOf` vs- where- v = intercalate "." $ map show [versionMajor, versionMinor, versionRevision]------------------------------------------------------------------------------------test_glfwGetMonitors :: IO ()-test_glfwGetMonitors =- alloca $ \p'n -> do- p'mons <- c'glfwGetMonitors p'n- n <- peek p'n- if p'mons == nullPtr || n <= 0- then assertFailure ""- else do- mons <- peekArray (fromIntegral n) p'mons- assertBool "" $ not $ null mons--test_glfwGetPrimaryMonitor :: IO ()-test_glfwGetPrimaryMonitor = do- p'mon <- c'glfwGetPrimaryMonitor- assertBool "" $ p'mon /= nullPtr--test_glfwGetMonitorPos :: Ptr C'GLFWmonitor -> IO ()-test_glfwGetMonitorPos p'mon =- alloca $ \p'x ->- alloca $ \p'y -> do- c'glfwGetMonitorPos p'mon p'x p'y- x <- peek p'x- y <- peek p'y- assertBool "" $ x >= 0- assertBool "" $ y >= 0--test_glfwGetMonitorPhysicalSize :: Ptr C'GLFWmonitor -> IO ()-test_glfwGetMonitorPhysicalSize p'mon =- alloca $ \p'w ->- alloca $ \p'h -> do- c'glfwGetMonitorPhysicalSize p'mon p'w p'h- w <- peek p'w- h <- peek p'h- assertBool "" $ w `between` (0, 1000)- assertBool "" $ h `between` (0, 500)--test_glfwGetMonitorName :: Ptr C'GLFWmonitor -> IO ()-test_glfwGetMonitorName p'mon = do- p'name <- c'glfwGetMonitorName p'mon- if p'name == nullPtr- then assertFailure ""- else do- name <- peekCString p'name- assertBool "" $ length name `between` (0, 20)- assertBool "" $ all isAscii name--test_glfwGetVideoModes :: Ptr C'GLFWmonitor -> IO ()-test_glfwGetVideoModes p'mon =- alloca $ \p'n -> do- p'vms <- c'glfwGetVideoModes p'mon p'n- n <- fromIntegral `fmap` peek p'n- if p'vms == nullPtr || n <= 0- then assertFailure ""- else do- vms <- peekArray n p'vms- assertBool "" $ all videoModeLooksValid vms--test_glfwGetVideoMode :: Ptr C'GLFWmonitor -> IO ()-test_glfwGetVideoMode p'mon = do- p'vm <- c'glfwGetVideoMode p'mon- if p'vm == nullPtr- then assertFailure ""- else do- vm <- peek p'vm- assertBool "" $ videoModeLooksValid vm--test_glfwGetGammaRamp :: Ptr C'GLFWmonitor -> IO ()-test_glfwGetGammaRamp p'mon = do- p'gr <- c'glfwGetGammaRamp p'mon- if p'gr == nullPtr- then assertFailure ""- else do- gr <- peek p'gr- let p'rs = c'GLFWgammaramp'red gr- p'gs = c'GLFWgammaramp'green gr- p'bs = c'GLFWgammaramp'blue gr- cn = c'GLFWgammaramp'size gr- n = fromIntegral cn- if nullPtr `elem` [p'rs, p'gs, p'bs]- then assertFailure ""- else do- rs <- peekArray n p'rs- gs <- peekArray n p'gs- bs <- peekArray n p'bs- let rsl = length rs- gsl = length gs- bsl = length bs- assertBool "" $ rsl > 0 && rsl == gsl && gsl == bsl------------------------------------------------------------------------------------test_glfwDefaultWindowHints :: IO ()-test_glfwDefaultWindowHints =- c'glfwDefaultWindowHints--test_window_close_flag :: Ptr C'GLFWwindow -> IO ()-test_window_close_flag p'win = do- r0 <- c'glfwWindowShouldClose p'win- r0 @?= c'GLFW_FALSE-- c'glfwSetWindowShouldClose p'win c'GLFW_TRUE- r1 <- c'glfwWindowShouldClose p'win- r1 @?= c'GLFW_TRUE-- c'glfwSetWindowShouldClose p'win c'GLFW_FALSE- r2 <- c'glfwWindowShouldClose p'win- r2 @?= c'GLFW_FALSE--test_glfwSetWindowTitle :: Ptr C'GLFWwindow -> IO ()-test_glfwSetWindowTitle p'win =- withCString "some new title" $- c'glfwSetWindowTitle p'win---- This is a little strange. Depending on your window manager, etc, after--- setting the window position to (x,y), the actual new window position might--- be (x+5,y+5) due to borders. So we just check for consistency.-test_window_pos :: Ptr C'GLFWwindow -> IO ()-test_window_pos p'win = do- let x = 17- y = 37- xoff = 53- yoff = 149- (x0, y0, dx0, dy0) <- setGet x y- (x1, y1, dx1, dy1) <- setGet (x+xoff) (y+yoff)- dx0 @?= dx1- dy0 @?= dy1- x1 - x0 @?= xoff- y1 - y0 @?= yoff- where- setGet :: Int -> Int -> IO (Int, Int, Int, Int)- setGet x0 y0 = do- c'glfwSetWindowPos p'win (fromIntegral x0) (fromIntegral y0)- c'glfwSwapBuffers p'win- giveItTime- alloca $ \p'x1 ->- alloca $ \p'y1 -> do- c'glfwGetWindowPos p'win p'x1 p'y1- x1 <- fromIntegral `fmap` peek p'x1- y1 <- fromIntegral `fmap` peek p'y1- let (dx, dy) = (x0-x1, y0-y1)- return (x1, y1, dx, dy)--test_window_size :: Ptr C'GLFWwindow -> IO ()-test_window_size p'win = do- let w = 177- h = 372- c'glfwSetWindowSize p'win w h- giveItTime- alloca $ \p'w' ->- alloca $ \p'h' -> do- c'glfwGetWindowSize p'win p'w' p'h'- w' <- fromIntegral `fmap` peek p'w'- h' <- fromIntegral `fmap` peek p'h'- w' @?= w- h' @?= h---- Really all we can say here is that we likely have a title bar, so just check--- that the 'frame' around the top edge is > 0.-test_glfwGetWindowFrameSize :: Ptr C'GLFWwindow -> IO ()-test_glfwGetWindowFrameSize p'win =- alloca $ \p'win_frame_top -> do- c'glfwGetWindowFrameSize p'win nullPtr p'win_frame_top nullPtr nullPtr- top <- peek p'win_frame_top- assertBool "Window has no frame width up top!" $ top > 0--test_glfwGetFramebufferSize :: Ptr C'GLFWwindow -> IO ()-test_glfwGetFramebufferSize p'win =- alloca $ \p'w ->- alloca $ \p'h ->- alloca $ \p'fw ->- alloca $ \p'fh -> do- c'glfwGetWindowSize p'win p'w p'h- c'glfwGetFramebufferSize p'win p'fw p'fh- w <- peek p'w- h <- peek p'h- fw <- peek p'fw- fh <- peek p'fh- ((fw `mod` w) == 0) @? "Framebuffer width multiple of window's"- ((fh `mod` h) == 0) @? "Framebuffer height multiple of window's"--test_iconification :: Ptr C'GLFWwindow -> IO ()-test_iconification p'win = do- c'glfwShowWindow p'win- r0 <- c'glfwGetWindowAttrib p'win c'GLFW_ICONIFIED- r0 @?= c'GLFW_FALSE-- c'glfwIconifyWindow p'win- giveItTime-- r1 <- c'glfwGetWindowAttrib p'win c'GLFW_ICONIFIED- r1 @?= c'GLFW_TRUE-- c'glfwRestoreWindow p'win- c'glfwHideWindow p'win---- test_show_hide :: Ptr C'GLFWwindow -> IO ()--- test_show_hide p'win = do--- v0 <- c'glfwGetWindowAttrib p'win c'GLFW_VISIBLE--- v0 @?= c'GLFW_FALSE---- c'glfwShowWindow p'win--- giveItTime--- v1 <- c'glfwGetWindowAttrib p'win c'GLFW_VISIBLE--- v1 @?= c'GLFW_TRUE---- c'glfwHideWindow p'win--- giveItTime--- v2 <- c'glfwGetWindowAttrib p'win c'GLFW_VISIBLE--- v2 @?= c'GLFW_FALSE--test_glfwGetWindowMonitor :: Ptr C'GLFWwindow -> Ptr C'GLFWmonitor -> IO ()-test_glfwGetWindowMonitor p'win _ = do- p'mon <- c'glfwGetWindowMonitor p'win- p'mon @?= nullPtr--test_glfwSetWindowMonitor :: Ptr C'GLFWwindow -> Ptr C'GLFWmonitor -> IO ()-test_glfwSetWindowMonitor p'win _ = do- c'glfwSetWindowMonitor p'win nullPtr 0 0 100 100 60--test_glfwSetWindowIcon :: Ptr C'GLFWwindow -> IO ()-test_glfwSetWindowIcon p'win = do- c'glfwSetWindowIcon p'win 0 nullPtr--test_glfwSetWindowSizeLimits :: Ptr C'GLFWwindow -> IO ()-test_glfwSetWindowSizeLimits p'win = do- c'glfwSetWindowSizeLimits p'win 640 480 1024 768--test_glfwSetWindowAspectRatio :: Ptr C'GLFWwindow -> IO ()-test_glfwSetWindowAspectRatio p'win = do- c'glfwSetWindowAspectRatio p'win c'GLFW_DONT_CARE c'GLFW_DONT_CARE--test_glfwFocusWindow :: Ptr C'GLFWwindow -> IO ()-test_glfwFocusWindow = c'glfwFocusWindow---- NOTE: This test seems to fail in X11. This might be due to the asynchronous--- nature of focus events in X. We may be able to fix it by waiting for the focus--- event before setting the cursor position.-test_cursor_pos :: Ptr C'GLFWwindow -> IO ()-test_cursor_pos p'win =- alloca $ \p'w ->- alloca $ \p'h ->- alloca $ \p'cx' ->- alloca $ \p'cy' -> do- c'glfwShowWindow p'win- c'glfwGetWindowSize p'win p'w p'h- w <- peek p'w- h <- peek p'h-- -- Make sure we use integral coordinates here so that we don't run into- -- platform-dependent differences.- let cx :: CDouble- cy :: CDouble- (cx, cy) = (fromIntegral $ w `div` 2, fromIntegral $ h `div` 2)-- -- !HACK! Poll events seems to be necessary on OS X,- -- before /and/ after glfwSetCursorPos, otherwise, the- -- windowing system likely never receives the cursor update. This is- -- reflected in the C version of GLFW as well, we just call it here in- -- order to have a more robust test.-- c'glfwPollEvents-- c'glfwSetCursorPos p'win cx cy-- c'glfwPollEvents -- !HACK! see comment above-- c'glfwGetCursorPos p'win p'cx' p'cy'- cx' <- peek p'cx'- cy' <- peek p'cy'- cx' @?= cx- cy' @?= cy- c'glfwHideWindow p'win--test_glfwGetWindowAttrib :: Ptr C'GLFWwindow -> IO ()-test_glfwGetWindowAttrib p'win = do- let pairs =- [ ( c'GLFW_FOCUSED, c'GLFW_FALSE )- , ( c'GLFW_ICONIFIED, c'GLFW_FALSE )- , ( c'GLFW_RESIZABLE, c'GLFW_TRUE )- , ( c'GLFW_DECORATED, c'GLFW_TRUE )- , ( c'GLFW_CLIENT_API, c'GLFW_OPENGL_API )- ]- rs <- mapM (c'glfwGetWindowAttrib p'win . fst) pairs- rs @?= map snd pairs--test_glfwMaximizeWindow :: Ptr C'GLFWwindow -> IO ()-test_glfwMaximizeWindow p'win = do- c'glfwShowWindow p'win- startsMaximized <- c'glfwGetWindowAttrib p'win c'GLFW_MAXIMIZED- startsMaximized @?= c'GLFW_FALSE-- c'glfwMaximizeWindow p'win- giveItTime-- isMaximized <- c'glfwGetWindowAttrib p'win c'GLFW_MAXIMIZED- isMaximized @?= c'GLFW_TRUE- c'glfwHideWindow p'win--test_glfwPollEvents :: IO ()-test_glfwPollEvents =- c'glfwPollEvents--test_glfwWaitEvents :: IO ()-test_glfwWaitEvents = c'glfwPostEmptyEvent >> c'glfwWaitEvents--test_glfwWaitEventsTimeout :: IO ()-test_glfwWaitEventsTimeout =- -- to not slow down the test too much we set the timeout to 0.001 second :- c'glfwWaitEventsTimeout 0.001------------------------------------------------------------------------------------test_glfwJoystickPresent :: IO ()-test_glfwJoystickPresent = do- _ <- c'glfwJoystickPresent c'GLFW_JOYSTICK_1- r <- c'glfwJoystickPresent c'GLFW_JOYSTICK_16- r @?= c'GLFW_FALSE--test_glfwGetJoystickAxes :: IO ()-test_glfwGetJoystickAxes =- forM_ joysticks $ \js ->- alloca $ \p'n -> do- p'axes <- c'glfwGetJoystickAxes js p'n- when (p'axes /= nullPtr) $ do- n <- fromIntegral `fmap` peek p'n- if n <= 0- then assertFailure ""- else do- axes <- peekArray n p'axes- length axes @?= n--test_glfwGetJoystickButtons :: IO ()-test_glfwGetJoystickButtons =- forM_ joysticks $ \js ->- alloca $ \p'n -> do- p'buttons <- c'glfwGetJoystickButtons js p'n- when (p'buttons /= nullPtr) $ do- n <- fromIntegral `fmap` peek p'n- if n <= 0- then assertFailure ""- else do- buttons <- peekArray n p'buttons- length buttons @?= n--test_glfwGetJoystickName :: IO ()-test_glfwGetJoystickName =- forM_ joysticks $ \js -> do- p'name <- c'glfwGetJoystickName js- when (p'name /= nullPtr) $ do- name <- peekCString p'name- assertBool "" $ not $ null name--test_glfwGetKeyName :: IO ()-test_glfwGetKeyName =- forM_ [c'GLFW_KEY_SLASH, c'GLFW_KEY_PERIOD] $ \k -> do- p'name <- c'glfwGetKeyName k 0- when (p'name /= nullPtr) $ do- name <- peekCString p'name- assertBool "" $ not $ null name------------------------------------------------------------------------------------test_glfwGetTime :: IO ()-test_glfwGetTime = do- t <- c'glfwGetTime- assertBool "" $ t > 0--test_glfwSetTime :: IO ()-test_glfwSetTime = do- let t = 37 :: Double- c'glfwSetTime (realToFrac t)- t' <- realToFrac `fmap` c'glfwGetTime- assertBool "" $ t' `between` (t, t+10)--test_glfwGetTimerValue :: IO ()-test_glfwGetTimerValue = do- val <- c'glfwGetTimerValue- assertBool "" $ val > 0--test_glfwGetTimerFrequency :: IO ()-test_glfwGetTimerFrequency = do- freq <- c'glfwGetTimerFrequency- assertBool "" $ freq > 0------------------------------------------------------------------------------------test_glfwGetCurrentContext :: Ptr C'GLFWwindow -> IO ()-test_glfwGetCurrentContext p'win = do- p'win' <- c'glfwGetCurrentContext- p'win' @?= p'win--test_glfwSwapBuffers :: Ptr C'GLFWwindow -> IO ()-test_glfwSwapBuffers =- c'glfwSwapBuffers--test_glfwSwapInterval :: IO ()-test_glfwSwapInterval =- c'glfwSwapInterval 1--test_glfwExtensionSupported :: IO ()-test_glfwExtensionSupported = do- let pairs =- [ ( "GL_ARB_multisample", c'GLFW_TRUE )- , ( "bogus", c'GLFW_FALSE )- ]- rs <- forM (map fst pairs) $ \ext ->- withCString ext c'glfwExtensionSupported- rs @?= map snd pairs------------------------------------------------------------------------------------test_clipboard :: Ptr C'GLFWwindow -> IO ()-test_clipboard p'win = do- rs <- mapM setGet ss- rs @?= ss- where- ss =- [ "abc 123 ???"- , "xyz 456 !!!"- ]- setGet s = do- withCString s $ \p's ->- c'glfwSetClipboardString p'win p's- threadDelay 100000 -- Give it a little time- p's' <- c'glfwGetClipboardString p'win- if p's' == nullPtr- then return ""- else peekCString p's'------------------------------------------------------------------------------------test_glfwVulkanSupported :: IO ()-test_glfwVulkanSupported =- -- Just test that it doesn't error. If it does, then we have a problem, but- -- some platforms (like OS X) don't actually support vulkan.- c'glfwVulkanSupported >> return ()--test_glfwGetRequiredInstanceExtensions :: IO ()-test_glfwGetRequiredInstanceExtensions = do- support <- c'glfwVulkanSupported- if (support == 1)- then alloca $ \p'count ->- c'glfwGetRequiredInstanceExtensions p'count >> return ()- else return ()--test_glfwGetInstanceProcAddress :: IO ()-test_glfwGetInstanceProcAddress = do- support <- c'glfwVulkanSupported- if support == 1- then do- shouldBeNull <- withCString "notafunction" $- \s -> c'glfwGetInstanceProcAddress nullPtr s- shouldBeNull @?= nullFunPtr- assertBool "Function pointer is defined!" $- p'glfwGetInstanceProcAddress /= nullFunPtr- else return ()--test_glfwGetPhysicalDevicePresentationSupport :: IO ()-test_glfwGetPhysicalDevicePresentationSupport = do- -- We don't really have the proper types to test this function- support <- c'glfwVulkanSupported- if support == 1- then do- shouldBeFalse <-- c'glfwGetPhysicalDevicePresentationSupport nullPtr nullPtr 0- shouldBeFalse @?= c'GLFW_FALSE- assertBool "Function pointer is defined!" $- p'glfwGetPhysicalDevicePresentationSupport /= nullFunPtr- else return ()--test_glfwCreateWindowSurface :: Ptr C'GLFWwindow -> IO ()-test_glfwCreateWindowSurface p'win = do- -- We don't really have the proper types to test this function- support <- c'glfwVulkanSupported- if support == 1- then do- alloca $ \p'surface -> do- let resPtr = p'surface :: Ptr ()- shouldNotBeSuccessful <-- c'glfwCreateWindowSurface nullPtr p'win nullPtr resPtr- assertBool "c'glfwCreateSurface was successful??" $- shouldNotBeSuccessful /= 0- assertBool "Function pointer is defined!" $- p'glfwCreateWindowSurface /= nullFunPtr- else return ()--{-# ANN module "HLint: ignore Use camelCase" #-}+-- base +import Control.Concurrent (threadDelay) +import Control.Monad (forM, forM_, when) +import Data.Char (isAscii) +import Data.List (intercalate, isPrefixOf) +import Foreign.C.String (peekCString, withCString) +import Foreign.C.Types (CDouble(..)) +import Foreign.Marshal.Alloc (alloca) +import Foreign.Marshal.Array (peekArray) +import Foreign.Ptr (Ptr, nullPtr, nullFunPtr) +import Foreign.Storable (Storable(..)) + +-- HUnit +import Test.HUnit ((@?=), (@?), assertBool, assertFailure, assertEqual) + +-- test-framework +import Test.Framework (Test, defaultMain, testGroup) + +-- test-framework-hunit +import Test.Framework.Providers.HUnit (testCase) + +-- bindings-GLFW +import Bindings.GLFW + +-------------------------------------------------------------------------------- + +main :: IO () +main = do + c'glfwInitHint c'GLFW_COCOA_CHDIR_RESOURCES c'GLFW_FALSE + _ <- c'glfwInit + + p'mon <- c'glfwGetPrimaryMonitor + + c'glfwWindowHint c'GLFW_VISIBLE c'GLFW_FALSE + p'win <- withCString "bindings-GLFW test" $ \p'title -> + c'glfwCreateWindow 100 100 p'title nullPtr nullPtr + c'glfwMakeContextCurrent p'win + + -- Mostly check for compiling + cmcb <- mk'GLFWcharmodsfun $ \win x y -> + putStrLn $ "Got char mods callback! " ++ show (win, x, y) + _ <- c'glfwSetCharModsCallback p'win cmcb + jcb <- mk'GLFWjoystickfun $ \x y -> + putStrLn $ "Got joystick callback! " ++ show (x, y) + _ <- c'glfwSetJoystickCallback jcb + wcscb <- mk'GLFWwindowcontentscalefun $ \win x y -> + putStrLn $ "Got window content scale callback! " ++ show (win, x, y) + _ <- c'glfwSetWindowContentScaleCallback p'win wcscb + + c'glfwGetError nullPtr + >>= assertEqual "Got inititialization error!" c'GLFW_NO_ERROR + + defaultMain $ tests p'mon p'win + + -- TODO because of how defaultMain works, this code is not reached + c'glfwDestroyWindow p'win + c'glfwTerminate + +-------------------------------------------------------------------------------- + +versionMajor, versionMinor, versionRevision :: Int +versionMajor = 3 +versionMinor = 3 +versionRevision = 0 + +giveItTime :: IO () +giveItTime = threadDelay 500000 + +joysticks :: Num a => [a] +joysticks = + [ c'GLFW_JOYSTICK_1 + , c'GLFW_JOYSTICK_2 + , c'GLFW_JOYSTICK_3 + , c'GLFW_JOYSTICK_4 + , c'GLFW_JOYSTICK_5 + , c'GLFW_JOYSTICK_6 + , c'GLFW_JOYSTICK_7 + , c'GLFW_JOYSTICK_8 + , c'GLFW_JOYSTICK_9 + , c'GLFW_JOYSTICK_10 + , c'GLFW_JOYSTICK_11 + , c'GLFW_JOYSTICK_12 + , c'GLFW_JOYSTICK_13 + , c'GLFW_JOYSTICK_14 + , c'GLFW_JOYSTICK_15 + , c'GLFW_JOYSTICK_16 + ] + +between :: Ord a => a -> (a,a) -> Bool +between n (l,h) = n >= l && n <= h + +videoModeLooksValid :: C'GLFWvidmode -> Bool +videoModeLooksValid vm = and + [ c'GLFWvidmode'width vm `between` (0,8192) + , c'GLFWvidmode'height vm `between` (0,8192) + , c'GLFWvidmode'redBits vm `between` (0,32) + , c'GLFWvidmode'greenBits vm `between` (0,32) + , c'GLFWvidmode'blueBits vm `between` (0,32) + , c'GLFWvidmode'refreshRate vm `between` (0,240) + ] + +-------------------------------------------------------------------------------- + +glfwTest :: String -> IO () -> Test +glfwTest name test = testCase name $ do + _ <- c'glfwGetError nullPtr -- clear last error + test + alloca $ \p'errMsg -> do + errResult <- c'glfwGetError p'errMsg + errMsg <- if errResult == c'GLFW_NO_ERROR then return "" else do + msg <- peek p'errMsg >>= peekCString + return $ concat ["Test '", name, "' generated error: ", msg] + assertEqual errMsg errResult c'GLFW_NO_ERROR + +tests :: Ptr C'GLFWmonitor -> Ptr C'GLFWwindow -> [Test] +tests p'mon p'win = + [ testGroup "Initialization and version information" + [ testCase "glfwGetVersion" test_glfwGetVersion + , testCase "glfwGetVersionString" test_glfwGetVersionString + , testCase "glfwGetError" test_glfwGetError + , testCase "glfwRawMouseMotionSupported" test_glfwRawMouseMotionSupported + ] + , testGroup "Monitor handling" + [ glfwTest "glfwGetMonitors" test_glfwGetMonitors + , glfwTest "glfwGetPrimaryMonitor" test_glfwGetPrimaryMonitor + , glfwTest "glfwGetMonitorContentScale" $ test_glfwGetMonitorContentScale p'mon + , glfwTest "glfwGetMonitorPos" $ test_glfwGetMonitorPos p'mon + , glfwTest "glfwGetMonitorPhysicalSize" $ test_glfwGetMonitorPhysicalSize p'mon + , glfwTest "glfwGetMonitorName" $ test_glfwGetMonitorName p'mon + , glfwTest "glfwGetMonitorWorkarea" $ test_glfwGetMonitorWorkarea p'mon + , glfwTest "glfwGetVideoModes" $ test_glfwGetVideoModes p'mon + , glfwTest "glfwGetVideoMode" $ test_glfwGetVideoMode p'mon + , glfwTest "glfwGetGammaRamp" $ test_glfwGetGammaRamp p'mon + ] + , testGroup "Window handling" + [ glfwTest "glfwDefaultWindowHints" test_glfwDefaultWindowHints + , glfwTest "glfwGetWindowAttrib" $ test_glfwGetWindowAttrib p'win + , glfwTest "glfwSetWindowAttrib" $ test_glfwSetWindowAttrib p'win + , glfwTest "window close flag" $ test_window_close_flag p'win + , glfwTest "glfwSetWindowTitle" $ test_glfwSetWindowTitle p'win + , glfwTest "window pos" $ test_window_pos p'win + , glfwTest "window size" $ test_window_size p'win + , glfwTest "glfwGetWindowContentSize" $ test_glfwGetWindowContentScale p'win + , glfwTest "glfwGetWindowFrameSize" $ test_glfwGetWindowFrameSize p'win + , glfwTest "glfwGetFramebufferSize" $ test_glfwGetFramebufferSize p'win + , glfwTest "iconification" $ test_iconification p'win + -- , glfwTest "show/hide" $ test_show_hide p'win + , glfwTest "glfwGetWindowMonitor" $ test_glfwGetWindowMonitor p'win p'mon + , glfwTest "glfwSetWindowMonitor" $ test_glfwSetWindowMonitor p'win p'mon + , glfwTest "glfwSetWindowIcon" $ test_glfwSetWindowIcon p'win + , glfwTest "glfwSetWindowOpacity" $ test_glfwSetWindowOpacity p'win + , glfwTest "glfwMaximizeWindow" $ test_glfwMaximizeWindow p'win + , glfwTest "glfwSetWindowSizeLimits" $ test_glfwSetWindowSizeLimits p'win + , glfwTest "glfwSetWindowAspectRatio" $ test_glfwSetWindowAspectRatio p'win + , glfwTest "glfwFocusWindow" $ test_glfwFocusWindow p'win + , glfwTest "glfwRequestWindowAttention" $ test_glfwRequestWindowAttention p'win + , glfwTest "cursor pos" $ test_cursor_pos p'win + , glfwTest "glfwPollEvents" test_glfwPollEvents + , glfwTest "glfwWaitEvents" test_glfwWaitEvents + , glfwTest "glfwWaitEventsTimeout" test_glfwWaitEventsTimeout + ] + , testGroup "Input handling" + [ glfwTest "glfwJoystickPresent" test_glfwJoystickPresent + , glfwTest "glfwGetJoystickAxes" test_glfwGetJoystickAxes + , glfwTest "glfwGetJoystickButtons" test_glfwGetJoystickButtons + , glfwTest "glfwGetJoystickHats" test_glfwGetJoystickHats + , glfwTest "glfwGetJoystickName" test_glfwGetJoystickName + , glfwTest "glfwGetJoystickGUID" test_glfwGetJoystickGUID + , glfwTest "glfwGetGamepadState" test_glfwGetGamepadState + , glfwTest "glfwGetKeyName" test_glfwGetKeyName + , glfwTest "glfwGetKeyScancode" test_glfwGetKeyScancode + ] + , testGroup "Time" + [ glfwTest "glfwGetTime" test_glfwGetTime + , glfwTest "glfwSetTime" test_glfwSetTime + , glfwTest "glfwGetTimerValue" test_glfwGetTimerValue + , glfwTest "glfwSetTimerFrequency" test_glfwGetTimerFrequency + ] + , testGroup "Context" + [ glfwTest "glfwGetCurrentContext" $ test_glfwGetCurrentContext p'win + , glfwTest "glfwSwapBuffers" $ test_glfwSwapBuffers p'win + , glfwTest "glfwSwapInterval" test_glfwSwapInterval + , glfwTest "glfwExtensionSupported" test_glfwExtensionSupported + ] + , testGroup "Clipboard" + [ glfwTest "clipboard" $ test_clipboard p'win + ] + , testGroup "Vulkan" + [ glfwTest "glfwVulkanSupported" test_glfwVulkanSupported + , glfwTest "glfwGetRequiredInstanceExtensions" test_glfwGetRequiredInstanceExtensions + , glfwTest "glfwGetInstanceProcAddress" test_glfwGetInstanceProcAddress + , glfwTest "glfwGetPhysicalDevicePresentationSupport" test_glfwGetPhysicalDevicePresentationSupport + , glfwTest "glfwCreateWindowSurface" $ test_glfwCreateWindowSurface p'win + ] + ] + +-------------------------------------------------------------------------------- + +test_glfwGetVersion :: IO () +test_glfwGetVersion = + alloca $ \p'v0 -> + alloca $ \p'v1 -> + alloca $ \p'v2 -> do + c'glfwGetVersion p'v0 p'v1 p'v2 + v0 <- peek p'v0 + v1 <- peek p'v1 + v2 <- peek p'v2 + v0 @?= fromIntegral versionMajor + v1 @?= fromIntegral versionMinor + v2 @?= fromIntegral versionRevision + +test_glfwGetVersionString :: IO () +test_glfwGetVersionString = do + p'vs <- c'glfwGetVersionString + if p'vs == nullPtr + then assertFailure "" + else do + vs <- peekCString p'vs + assertBool "" $ v `isPrefixOf` vs + where + v = intercalate "." $ map show [versionMajor, versionMinor, versionRevision] + +test_glfwGetError :: IO () +test_glfwGetError = + alloca $ \p'err -> + c'glfwGetError p'err >>= assertEqual "Discovered GLFW error!" c'GLFW_NO_ERROR + +test_glfwRawMouseMotionSupported :: IO () +test_glfwRawMouseMotionSupported = c'glfwRawMouseMotionSupported >> return () + +-------------------------------------------------------------------------------- + +test_glfwGetMonitors :: IO () +test_glfwGetMonitors = + alloca $ \p'n -> do + p'mons <- c'glfwGetMonitors p'n + n <- peek p'n + if p'mons == nullPtr || n <= 0 + then assertFailure "" + else do + mons <- peekArray (fromIntegral n) p'mons + assertBool "" $ not $ null mons + +test_glfwGetPrimaryMonitor :: IO () +test_glfwGetPrimaryMonitor = do + p'mon <- c'glfwGetPrimaryMonitor + assertBool "" $ p'mon /= nullPtr + +test_glfwGetMonitorContentScale :: Ptr C'GLFWmonitor -> IO () +test_glfwGetMonitorContentScale p'mon = + alloca $ \p'x -> + alloca $ \p'y -> do + c'glfwGetMonitorContentScale p'mon p'x p'y + x <- peek p'x + y <- peek p'y + assertBool "Monitor content scale x is defined" $ x > 0 + assertBool "Monitor content scale y is defined" $ y > 0 + +test_glfwGetMonitorPos :: Ptr C'GLFWmonitor -> IO () +test_glfwGetMonitorPos p'mon = + alloca $ \p'x -> + alloca $ \p'y -> do + c'glfwGetMonitorPos p'mon p'x p'y + x <- peek p'x + y <- peek p'y + assertBool "" $ x >= 0 + assertBool "" $ y >= 0 + +test_glfwGetMonitorPhysicalSize :: Ptr C'GLFWmonitor -> IO () +test_glfwGetMonitorPhysicalSize p'mon = + alloca $ \p'w -> + alloca $ \p'h -> do + c'glfwGetMonitorPhysicalSize p'mon p'w p'h + w <- peek p'w + h <- peek p'h + assertBool "" $ w `between` (0, 1000) + assertBool "" $ h `between` (0, 500) + +test_glfwGetMonitorName :: Ptr C'GLFWmonitor -> IO () +test_glfwGetMonitorName p'mon = do + p'name <- c'glfwGetMonitorName p'mon + if p'name == nullPtr + then assertFailure "" + else do + name <- peekCString p'name + assertBool "" $ length name `between` (0, 20) + assertBool "" $ all isAscii name + +test_glfwGetMonitorWorkarea :: Ptr C'GLFWmonitor -> IO () +test_glfwGetMonitorWorkarea p'mon = + alloca $ \p'xpos -> + alloca $ \p'ypos -> + alloca $ \p'w -> + alloca $ \p'h -> do + c'glfwGetMonitorWorkarea p'mon p'xpos p'ypos p'w p'h + xpos <- peek p'xpos + ypos <- peek p'ypos + w <- peek p'w + h <- peek p'h + assertBool "Workarea xpos not negative" $ xpos >= 0 + assertBool "Workarea ypos not negative" $ ypos >= 0 + assertBool "Workarea width is positive" $ w > 0 + assertBool "Workarea height is positive" $ h > 0 + +test_glfwGetVideoModes :: Ptr C'GLFWmonitor -> IO () +test_glfwGetVideoModes p'mon = + alloca $ \p'n -> do + p'vms <- c'glfwGetVideoModes p'mon p'n + n <- fromIntegral `fmap` peek p'n + if p'vms == nullPtr || n <= 0 + then assertFailure "" + else do + vms <- peekArray n p'vms + assertBool "" $ all videoModeLooksValid vms + +test_glfwGetVideoMode :: Ptr C'GLFWmonitor -> IO () +test_glfwGetVideoMode p'mon = do + p'vm <- c'glfwGetVideoMode p'mon + if p'vm == nullPtr + then assertFailure "" + else do + vm <- peek p'vm + assertBool "" $ videoModeLooksValid vm + +test_glfwGetGammaRamp :: Ptr C'GLFWmonitor -> IO () +test_glfwGetGammaRamp p'mon = do + p'gr <- c'glfwGetGammaRamp p'mon + if p'gr == nullPtr + then assertFailure "" + else do + gr <- peek p'gr + let p'rs = c'GLFWgammaramp'red gr + p'gs = c'GLFWgammaramp'green gr + p'bs = c'GLFWgammaramp'blue gr + cn = c'GLFWgammaramp'size gr + n = fromIntegral cn + if nullPtr `elem` [p'rs, p'gs, p'bs] + then assertFailure "" + else do + rs <- peekArray n p'rs + gs <- peekArray n p'gs + bs <- peekArray n p'bs + let rsl = length rs + gsl = length gs + bsl = length bs + assertBool "" $ rsl > 0 && rsl == gsl && gsl == bsl + +-------------------------------------------------------------------------------- + +test_glfwDefaultWindowHints :: IO () +test_glfwDefaultWindowHints = + c'glfwDefaultWindowHints + +test_window_close_flag :: Ptr C'GLFWwindow -> IO () +test_window_close_flag p'win = do + r0 <- c'glfwWindowShouldClose p'win + r0 @?= c'GLFW_FALSE + + c'glfwSetWindowShouldClose p'win c'GLFW_TRUE + r1 <- c'glfwWindowShouldClose p'win + r1 @?= c'GLFW_TRUE + + c'glfwSetWindowShouldClose p'win c'GLFW_FALSE + r2 <- c'glfwWindowShouldClose p'win + r2 @?= c'GLFW_FALSE + +test_glfwSetWindowTitle :: Ptr C'GLFWwindow -> IO () +test_glfwSetWindowTitle p'win = + withCString "some new title" $ + c'glfwSetWindowTitle p'win + +-- This is a little strange. Depending on your window manager, etc, after +-- setting the window position to (x,y), the actual new window position might +-- be (x+5,y+5) due to borders. So we just check for consistency. +test_window_pos :: Ptr C'GLFWwindow -> IO () +test_window_pos p'win = do + let x = 17 + y = 37 + xoff = 53 + yoff = 149 + (x0, y0, dx0, dy0) <- setGet x y + (x1, y1, dx1, dy1) <- setGet (x+xoff) (y+yoff) + dx0 @?= dx1 + dy0 @?= dy1 + x1 - x0 @?= xoff + y1 - y0 @?= yoff + where + setGet :: Int -> Int -> IO (Int, Int, Int, Int) + setGet x0 y0 = do + c'glfwSetWindowPos p'win (fromIntegral x0) (fromIntegral y0) + c'glfwSwapBuffers p'win + giveItTime + alloca $ \p'x1 -> + alloca $ \p'y1 -> do + c'glfwGetWindowPos p'win p'x1 p'y1 + x1 <- fromIntegral `fmap` peek p'x1 + y1 <- fromIntegral `fmap` peek p'y1 + let (dx, dy) = (x0-x1, y0-y1) + return (x1, y1, dx, dy) + +test_window_size :: Ptr C'GLFWwindow -> IO () +test_window_size p'win = do + let w = 177 + h = 372 + c'glfwSetWindowSize p'win w h + giveItTime + alloca $ \p'w' -> + alloca $ \p'h' -> do + c'glfwGetWindowSize p'win p'w' p'h' + w' <- fromIntegral `fmap` peek p'w' + h' <- fromIntegral `fmap` peek p'h' + w' @?= w + h' @?= h + +-- Really all we can say here is that we likely have a title bar, so just check +-- that the 'frame' around the top edge is > 0. +test_glfwGetWindowFrameSize :: Ptr C'GLFWwindow -> IO () +test_glfwGetWindowFrameSize p'win = + alloca $ \p'win_frame_top -> do + c'glfwGetWindowFrameSize p'win nullPtr p'win_frame_top nullPtr nullPtr + top <- peek p'win_frame_top + assertBool "Window has no frame width up top!" $ top > 0 + +test_glfwGetFramebufferSize :: Ptr C'GLFWwindow -> IO () +test_glfwGetFramebufferSize p'win = + alloca $ \p'w -> + alloca $ \p'h -> + alloca $ \p'fw -> + alloca $ \p'fh -> do + c'glfwGetWindowSize p'win p'w p'h + c'glfwGetFramebufferSize p'win p'fw p'fh + w <- peek p'w + h <- peek p'h + fw <- peek p'fw + fh <- peek p'fh + ((fw `mod` w) == 0) @? "Framebuffer width multiple of window's" + ((fh `mod` h) == 0) @? "Framebuffer height multiple of window's" + +test_iconification :: Ptr C'GLFWwindow -> IO () +test_iconification p'win = do + c'glfwShowWindow p'win + r0 <- c'glfwGetWindowAttrib p'win c'GLFW_ICONIFIED + r0 @?= c'GLFW_FALSE + + c'glfwIconifyWindow p'win + giveItTime + + r1 <- c'glfwGetWindowAttrib p'win c'GLFW_ICONIFIED + r1 @?= c'GLFW_TRUE + + c'glfwRestoreWindow p'win + c'glfwHideWindow p'win + +-- test_show_hide :: Ptr C'GLFWwindow -> IO () +-- test_show_hide p'win = do +-- v0 <- c'glfwGetWindowAttrib p'win c'GLFW_VISIBLE +-- v0 @?= c'GLFW_FALSE + +-- c'glfwShowWindow p'win +-- giveItTime +-- v1 <- c'glfwGetWindowAttrib p'win c'GLFW_VISIBLE +-- v1 @?= c'GLFW_TRUE + +-- c'glfwHideWindow p'win +-- giveItTime +-- v2 <- c'glfwGetWindowAttrib p'win c'GLFW_VISIBLE +-- v2 @?= c'GLFW_FALSE + +test_glfwGetWindowContentScale :: Ptr C'GLFWwindow -> IO () +test_glfwGetWindowContentScale p'win = + alloca $ \p'x -> + alloca $ \p'y -> do + c'glfwGetWindowContentScale p'win p'x p'y + x <- peek p'x + y <- peek p'y + assertBool "Window content scale x is defined" $ x > 0 + assertBool "Window content scale y is defined" $ y > 0 + +test_glfwGetWindowMonitor :: Ptr C'GLFWwindow -> Ptr C'GLFWmonitor -> IO () +test_glfwGetWindowMonitor p'win _ = do + p'mon <- c'glfwGetWindowMonitor p'win + p'mon @?= nullPtr + +test_glfwSetWindowMonitor :: Ptr C'GLFWwindow -> Ptr C'GLFWmonitor -> IO () +test_glfwSetWindowMonitor p'win _ = do + c'glfwSetWindowMonitor p'win nullPtr 0 0 100 100 60 + +test_glfwSetWindowIcon :: Ptr C'GLFWwindow -> IO () +test_glfwSetWindowIcon p'win = do + c'glfwSetWindowIcon p'win 0 nullPtr + +test_glfwSetWindowOpacity :: Ptr C'GLFWwindow -> IO () +test_glfwSetWindowOpacity p'win = do + let desiredOpacity = 0.27 + c'glfwSetWindowOpacity p'win desiredOpacity + newOpacity <- c'glfwGetWindowOpacity p'win + assertBool "Opacity is roughly the same." $ + abs (desiredOpacity - newOpacity) < 0.01 + c'glfwSetWindowOpacity p'win 1.0 + +test_glfwSetWindowSizeLimits :: Ptr C'GLFWwindow -> IO () +test_glfwSetWindowSizeLimits p'win = do + c'glfwSetWindowSizeLimits p'win 640 480 1024 768 + +test_glfwSetWindowAspectRatio :: Ptr C'GLFWwindow -> IO () +test_glfwSetWindowAspectRatio p'win = do + c'glfwSetWindowAspectRatio p'win c'GLFW_DONT_CARE c'GLFW_DONT_CARE + +test_glfwFocusWindow :: Ptr C'GLFWwindow -> IO () +test_glfwFocusWindow = c'glfwFocusWindow + +test_glfwRequestWindowAttention :: Ptr C'GLFWwindow -> IO () +test_glfwRequestWindowAttention = c'glfwRequestWindowAttention + +-- NOTE: This test seems to fail in X11. This might be due to the asynchronous +-- nature of focus events in X. We may be able to fix it by waiting for the focus +-- event before setting the cursor position. +test_cursor_pos :: Ptr C'GLFWwindow -> IO () +test_cursor_pos p'win = + alloca $ \p'w -> + alloca $ \p'h -> + alloca $ \p'cx' -> + alloca $ \p'cy' -> do + c'glfwShowWindow p'win + c'glfwGetWindowSize p'win p'w p'h + w <- peek p'w + h <- peek p'h + + -- Make sure we use integral coordinates here so that we don't run into + -- platform-dependent differences. + let cx :: CDouble + cy :: CDouble + (cx, cy) = (fromIntegral $ w `div` 2, fromIntegral $ h `div` 2) + + -- !HACK! Poll events seems to be necessary on OS X, + -- before /and/ after glfwSetCursorPos, otherwise, the + -- windowing system likely never receives the cursor update. This is + -- reflected in the C version of GLFW as well, we just call it here in + -- order to have a more robust test. + + c'glfwPollEvents + + c'glfwSetCursorPos p'win cx cy + + c'glfwPollEvents -- !HACK! see comment above + + c'glfwGetCursorPos p'win p'cx' p'cy' + cx' <- peek p'cx' + cy' <- peek p'cy' + cx' @?= cx + cy' @?= cy + c'glfwHideWindow p'win + +test_glfwGetWindowAttrib :: Ptr C'GLFWwindow -> IO () +test_glfwGetWindowAttrib p'win = do + let pairs = + [ ( c'GLFW_FOCUSED, c'GLFW_FALSE ) + , ( c'GLFW_ICONIFIED, c'GLFW_FALSE ) + , ( c'GLFW_RESIZABLE, c'GLFW_TRUE ) + , ( c'GLFW_DECORATED, c'GLFW_TRUE ) + , ( c'GLFW_CLIENT_API, c'GLFW_OPENGL_API ) + ] + rs <- mapM (c'glfwGetWindowAttrib p'win . fst) pairs + rs @?= map snd pairs + +test_glfwSetWindowAttrib :: Ptr C'GLFWwindow -> IO () +test_glfwSetWindowAttrib p'win = do + c'glfwSetWindowAttrib p'win c'GLFW_RESIZABLE c'GLFW_FALSE + norsz <- c'glfwGetWindowAttrib p'win c'GLFW_RESIZABLE + norsz @?= c'GLFW_FALSE + + c'glfwSetWindowAttrib p'win c'GLFW_RESIZABLE c'GLFW_TRUE + rsz <- c'glfwGetWindowAttrib p'win c'GLFW_RESIZABLE + rsz @?= c'GLFW_TRUE + +test_glfwMaximizeWindow :: Ptr C'GLFWwindow -> IO () +test_glfwMaximizeWindow p'win = do + c'glfwShowWindow p'win + startsMaximized <- c'glfwGetWindowAttrib p'win c'GLFW_MAXIMIZED + startsMaximized @?= c'GLFW_FALSE + + c'glfwMaximizeWindow p'win + giveItTime + + isMaximized <- c'glfwGetWindowAttrib p'win c'GLFW_MAXIMIZED + isMaximized @?= c'GLFW_TRUE + c'glfwHideWindow p'win + +test_glfwPollEvents :: IO () +test_glfwPollEvents = c'glfwPollEvents + +test_glfwWaitEvents :: IO () +test_glfwWaitEvents = c'glfwPostEmptyEvent >> c'glfwWaitEvents + +test_glfwWaitEventsTimeout :: IO () +test_glfwWaitEventsTimeout = + -- to not slow down the test too much we set the timeout to 0.001 second : + c'glfwWaitEventsTimeout 0.001 + +-------------------------------------------------------------------------------- + +test_glfwJoystickPresent :: IO () +test_glfwJoystickPresent = do + _ <- c'glfwJoystickPresent c'GLFW_JOYSTICK_1 + r <- c'glfwJoystickPresent c'GLFW_JOYSTICK_16 + r @?= c'GLFW_FALSE + +test_glfwGetJoystickAxes :: IO () +test_glfwGetJoystickAxes = + forM_ joysticks $ \js -> + alloca $ \p'n -> do + p'axes <- c'glfwGetJoystickAxes js p'n + when (p'axes /= nullPtr) $ do + n <- fromIntegral `fmap` peek p'n + if n <= 0 + then assertFailure "" + else do + axes <- peekArray n p'axes + length axes @?= n + +test_glfwGetJoystickButtons :: IO () +test_glfwGetJoystickButtons = + forM_ joysticks $ \js -> + alloca $ \p'n -> do + p'buttons <- c'glfwGetJoystickButtons js p'n + when (p'buttons /= nullPtr) $ do + n <- fromIntegral `fmap` peek p'n + if n <= 0 + then assertFailure "" + else do + buttons <- peekArray n p'buttons + length buttons @?= n + +test_glfwGetJoystickHats :: IO () +test_glfwGetJoystickHats = + forM_ joysticks $ \js -> + alloca $ \p'n -> do + p'hats <- c'glfwGetJoystickHats js p'n + when (p'hats /= nullPtr) $ do + n <- fromIntegral `fmap` peek p'n + if n <= 0 + then assertFailure "No joystick hats??" + else do + hats <- peekArray n p'hats + length hats @?= n + forM_ hats $ assertEqual "Hat is centered" c'GLFW_HAT_CENTERED + +test_glfwGetJoystickName :: IO () +test_glfwGetJoystickName = + forM_ joysticks $ \js -> do + p'name <- c'glfwGetJoystickName js + when (p'name /= nullPtr) $ do + name <- peekCString p'name + assertBool "" $ not $ null name + +test_glfwGetJoystickGUID :: IO () +test_glfwGetJoystickGUID = + forM_ joysticks $ \js -> do + p'guid <- c'glfwGetJoystickGUID js + when (p'guid /= nullPtr) $ do + guid <- peekCString p'guid + assertBool "" $ not $ null guid + +test_glfwGetGamepadState :: IO () +test_glfwGetGamepadState = + forM_ joysticks $ \js -> + alloca $ \p'gp -> do + gotMapping <- c'glfwGetGamepadState js p'gp + when (gotMapping == c'GLFW_TRUE) $ do + assertBool "Gamepad state is valid" (p'gp /= nullPtr) + + c'glfwJoystickIsGamepad js + >>= assertEqual "Is gamepad" c'GLFW_TRUE + + c'glfwGetGamepadName js + >>= peekCString + >>= assertBool "Gamepad has name" . not . null + + gp <- peek p'gp + forM_ (c'GLFWgamepadstate'buttons gp) $ + assertEqual "Button not pressed" c'GLFW_RELEASE + +test_glfwGetKeyName :: IO () +test_glfwGetKeyName = + forM_ [c'GLFW_KEY_SLASH, c'GLFW_KEY_PERIOD] $ \k -> do + p'name <- c'glfwGetKeyName k 0 + when (p'name /= nullPtr) $ do + name <- peekCString p'name + assertBool "" $ not $ null name + +test_glfwGetKeyScancode :: IO () +test_glfwGetKeyScancode = do + forM_ [c'GLFW_KEY_SLASH, c'GLFW_KEY_PERIOD] $ \k -> do + sc <- c'glfwGetKeyScancode k + assertBool (mconcat ["Key ", show k, " scancode not found."]) (sc > 0) + + -- According to the docs this should work but it returns 0. This is a GLFW + -- bug (at least on OS X). + -- c'glfwGetKeyScancode c'GLFW_KEY_UNKNOWN >>= assertEqual "" (-1) + +-------------------------------------------------------------------------------- + +test_glfwGetTime :: IO () +test_glfwGetTime = do + t <- c'glfwGetTime + assertBool "" $ t > 0 + +test_glfwSetTime :: IO () +test_glfwSetTime = do + let t = 37 :: Double + c'glfwSetTime (realToFrac t) + t' <- realToFrac `fmap` c'glfwGetTime + assertBool "" $ t' `between` (t, t+10) + +test_glfwGetTimerValue :: IO () +test_glfwGetTimerValue = do + val <- c'glfwGetTimerValue + assertBool "" $ val > 0 + +test_glfwGetTimerFrequency :: IO () +test_glfwGetTimerFrequency = do + freq <- c'glfwGetTimerFrequency + assertBool "" $ freq > 0 + +-------------------------------------------------------------------------------- + +test_glfwGetCurrentContext :: Ptr C'GLFWwindow -> IO () +test_glfwGetCurrentContext p'win = do + p'win' <- c'glfwGetCurrentContext + p'win' @?= p'win + +test_glfwSwapBuffers :: Ptr C'GLFWwindow -> IO () +test_glfwSwapBuffers = + c'glfwSwapBuffers + +test_glfwSwapInterval :: IO () +test_glfwSwapInterval = + c'glfwSwapInterval 1 + +test_glfwExtensionSupported :: IO () +test_glfwExtensionSupported = do + let pairs = + [ ( "GL_ARB_multisample", c'GLFW_TRUE ) + , ( "bogus", c'GLFW_FALSE ) + ] + rs <- forM (map fst pairs) $ \ext -> + withCString ext c'glfwExtensionSupported + rs @?= map snd pairs + +-------------------------------------------------------------------------------- + +test_clipboard :: Ptr C'GLFWwindow -> IO () +test_clipboard p'win = do + rs <- mapM setGet ss + rs @?= ss + where + ss = + [ "abc 123 ???" + , "xyz 456 !!!" + ] + setGet s = do + withCString s $ c'glfwSetClipboardString p'win + threadDelay 100000 -- Give it a little time + p's' <- c'glfwGetClipboardString p'win + + -- See if we generated a known error for the clipboard, which would + -- indicate that the format is not supported. + errResult <- c'glfwGetError nullPtr + if errResult == c'GLFW_FORMAT_UNAVAILABLE + then return s + else if errResult == c'GLFW_NO_ERROR then do + if p's' == nullPtr + then return "" + else peekCString p's' + else do + assertFailure "Unexpected error from clipboard" + +-------------------------------------------------------------------------------- + +test_glfwVulkanSupported :: IO () +test_glfwVulkanSupported = + -- Just test that it doesn't error. If it does, then we have a problem, but + -- some platforms (like OS X) don't actually support vulkan. + c'glfwVulkanSupported >> return () + +test_glfwGetRequiredInstanceExtensions :: IO () +test_glfwGetRequiredInstanceExtensions = do + support <- c'glfwVulkanSupported + when (support == c'GLFW_TRUE) $ + alloca $ \p'count -> do + p'exts <- c'glfwGetRequiredInstanceExtensions p'count + when (p'exts /= nullPtr) $ do + count <- peek p'count + assertBool "Got at least some extensions" $ count > 0 + +test_glfwGetInstanceProcAddress :: IO () +test_glfwGetInstanceProcAddress = do + support <- c'glfwVulkanSupported + when (support == c'GLFW_TRUE) $ do + shouldBeNull <- withCString "notafunction" $ + \s -> c'glfwGetInstanceProcAddress nullPtr s + shouldBeNull @?= nullFunPtr + assertBool "Function pointer is defined!" $ + p'glfwGetInstanceProcAddress /= nullFunPtr + +test_glfwGetPhysicalDevicePresentationSupport :: IO () +test_glfwGetPhysicalDevicePresentationSupport = do + -- We don't really have the proper types to test this function + support <- c'glfwVulkanSupported + when (support == c'GLFW_TRUE) $ do + shouldBeFalse <- + c'glfwGetPhysicalDevicePresentationSupport nullPtr nullPtr 0 + shouldBeFalse @?= c'GLFW_FALSE + + -- If we pass a nullptr for the instance here then we better get a + -- GLFW_API_UNAVAILABLE error since we didn't create the instance with + -- the proper extensions... + alloca $ \p'errMsg -> + c'glfwGetError p'errMsg >>= + assertEqual "Got proper vulkan error" c'GLFW_API_UNAVAILABLE + + assertBool "Function pointer is defined!" $ + p'glfwGetPhysicalDevicePresentationSupport /= nullFunPtr + +test_glfwCreateWindowSurface :: Ptr C'GLFWwindow -> IO () +test_glfwCreateWindowSurface p'win = do + -- We don't really have the proper types to test this function + support <- c'glfwVulkanSupported + when (support == c'GLFW_TRUE) $ do + alloca $ \p'surface -> do + let resPtr = p'surface :: Ptr () + shouldNotBeSuccessful <- + c'glfwCreateWindowSurface nullPtr p'win nullPtr resPtr + assertBool "c'glfwCreateSurface was successful??" $ + shouldNotBeSuccessful /= 0 + + -- The window that we pass here was not created with GLFW_NO_API, so + -- the proper error received here seems to be GLFW_INVALID_VALUE + alloca $ \p'errMsg -> + c'glfwGetError p'errMsg >>= + assertEqual "Got proper vulkan error" c'GLFW_INVALID_VALUE + + assertBool "Function pointer is defined!" $ + p'glfwCreateWindowSurface /= nullFunPtr + +{-# ANN module "HLint: ignore Use camelCase" #-}
bindings-GLFW.cabal view
@@ -1,234 +1,233 @@-name: bindings-GLFW-version: 3.2.1.1-category: Graphics--author: Brian Lewis <brian@lorf.org>-maintainer: Brian Lewis <brian@lorf.org>- , Schell Scivally <efsubenovex@gmail.com>- , Javier Jaramago <jaramago.fernandez.javier@gmail.com>- , Pavel Krajcevski <krajcevski@gmail.com>--license: BSD3-license-file: LICENSE--synopsis: Low-level bindings to GLFW OpenGL library-description:- Low-level bindings to GLFW (<http://www.glfw.org/>), an open source,- multi-platform library for creating windows with OpenGL contexts and managing- input and events.- .- The binding is to GLFW 3.2, released 2016-08-18- (<http://www.glfw.org/Version-3.2-released.html>- <http://www.glfw.org/changelog.html>).- .- /These bindings are too low-level for normal use./ For higher-level bindings,- see GLFW-b (<http://hackage.haskell.org/package/GLFW-b>).- .- If you've used GLFW before, you were probably using 2.7.x. There are some- significant differences in 3.x.x. Please see the transition guide- (<http://www.glfw.org/docs/3.2/moving.html>).--cabal-version: >= 1.10-build-type: Simple------------------------------------------------------------------------------------extra-source-files:- README.md-- glfw/deps/EGL/*.h- glfw/deps/GL/*.h-- glfw/include/GLFW/*.h- glfw/include/os/unix-like/*.h- glfw/include/os/windows/*.h- glfw/include/os/darwin/*.h-- glfw/src/*.c- glfw/src/*.h- glfw/src/*.m------------------------------------------------------------------------------------flag system-GLFW- description: Use the system-wide GLFW instead of the bundled copy.- default: False--flag MacOSXUseChdir- description:- Mac OS X only. Determines whether 'init' changes the current directory of- bundled applications to the 'Contents/Resources' directory.- default: True--flag MacOSXUseMenubar- description:- Mac OS X only. Determines whether the first call to 'createWindow' sets up- a minimal menu bar.- default: True--flag MacOSXUseRetina- description:- Mac OS X only. Determines whether windows use the full resolution of- Retina displays (recommended).- default: True--flag X- description:- Linux only. Determines whether to target the X11 display server.- default: True--flag Wayland- description:- Linux only. Determines whether to target the Wayland display server.- default: False--flag Mir- description:- Linux only. Determines whether to target the Mir display server.- default: False--flag ExposeNative- description:- Whether or not to use the native access functions. You most likely do not- want to do this. You may if you're coding for the Rift, perhaps.- default: False------------------------------------------------------------------------------------library- default-language: Haskell2010-- ghc-options: -Wall- if impl(ghc >= 6.8)- ghc-options: -fwarn-tabs-- exposed-modules:- Bindings.GLFW-- build-tools:- hsc2hs-- build-depends:- base < 5,- bindings-DSL == 1.0.*-- if flag(system-glfw)- pkgconfig-depends:- glfw3 == 3.2.*- else- include-dirs:- glfw/include/GLFW- glfw/include/- glfw/src-- c-sources:- glfw/src/context.c- glfw/src/init.c- glfw/src/input.c- glfw/src/monitor.c- glfw/src/window.c- glfw/src/vulkan.c-- cc-options: -D_GLFW_USE_CONFIG_H-- if os(linux) || os(freebsd)- include-dirs:- glfw/include/os/unix-like- c-sources:- glfw/src/glx_context.c- glfw/src/egl_context.c- glfw/src/xkb_unicode.c- glfw/src/linux_joystick.c- glfw/src/posix_time.c- glfw/src/posix_tls.c- if flag(X)- cc-options: -DBINDINGS_GLFW_USE_X11- c-sources:- glfw/src/x11_init.c- glfw/src/x11_monitor.c- glfw/src/x11_window.c- if flag(Wayland)- cc-options: -DBINDINGS_GLFW_USE_WAYLAND- c-sources:- glfw/src/wl_init.c- glfw/src/wl_monitor.c- glfw/src/wl_window.c- if flag(Mir)- cc-options: -DBINDINGS_GLFW_USE_MIR- c-sources:- glfw/src/mir_init.c- glfw/src/mir_monitor.c- glfw/src/mir_window.c-- extra-libraries:- GL- X11- Xi- Xrandr- Xxf86vm- Xcursor- Xinerama- pthread-- if os(darwin)- include-dirs:- glfw/include/os/darwin- c-sources:- glfw/src/cocoa_time.c- glfw/src/posix_tls.c- glfw/src/cocoa_init.m- glfw/src/cocoa_joystick.m- glfw/src/cocoa_monitor.m- glfw/src/cocoa_window.m- glfw/src/nsgl_context.m- if !flag(MacOSXUseChdir)- cc-options: -UGLFW_USE_CHDIR- if !flag(MacOSXUseMenubar)- cc-options: -UGLFW_USE_MENUBAR- if !flag(MacOSXUseRetina)- cc-options: -UGLFW_USE_RETINA- frameworks: AGL Cocoa OpenGL IOKit CoreFoundation CoreVideo-- if os(mingw32)- include-dirs:- glfw/include/os/windows- c-sources:- glfw/src/egl_context.c- glfw/src/win32_init.c- glfw/src/win32_joystick.c- glfw/src/win32_monitor.c- glfw/src/win32_time.c- glfw/src/win32_window.c- glfw/src/win32_tls.c- glfw/src/wgl_context.c- extra-libraries:- opengl32- Gdi32-- if flag(ExposeNative)- cc-options: -DExposeNative-----------------------------------------------------------------------------------test-suite main- default-language: Haskell2010-- ghc-options: -Wall -O2- if impl(ghc >= 6.8)- ghc-options: -fwarn-tabs-- type: exitcode-stdio-1.0- main-is: Test.hs- frameworks: AGL Cocoa OpenGL IOKit CoreFoundation CoreVideo-- build-depends:- bindings-GLFW,- HUnit >= 1.3 && <1.7,- base < 5,- test-framework == 0.8.*,- test-framework-hunit == 0.3.*------------------------------------------------------------------------------------source-repository head- type: git- location: git://github.com/bsl/bindings-GLFW.git+name: bindings-GLFW +version: 3.3.0.0 +category: Graphics + +author: Brian Lewis <brian@lorf.org> +maintainer: Brian Lewis <brian@lorf.org> + , Schell Scivally <efsubenovex@gmail.com> + , Javier Jaramago <jaramago.fernandez.javier@gmail.com> + , Pavel Krajcevski <krajcevski@gmail.com> + +license: BSD3 +license-file: LICENSE + +synopsis: Low-level bindings to GLFW OpenGL library +description: + Low-level bindings to GLFW (<http://www.glfw.org/>), an open source, + multi-platform library for creating windows with OpenGL contexts and managing + input and events. + . + The binding is to GLFW 3.3, released 2019-04-15 + (<http://www.glfw.org/Version-3.3-released.html> + <http://www.glfw.org/changelog.html>). + . + /These bindings are too low-level for normal use./ For higher-level bindings, + see GLFW-b (<http://hackage.haskell.org/package/GLFW-b>). + . + If you've used GLFW before, you were probably using 2.7.x. There are some + significant differences in 3.x.x. Please see the transition guide + (<http://www.glfw.org/docs/3.3/moving.html>). + +cabal-version: >= 1.10 +build-type: Simple + +-------------------------------------------------------------------------------- + +extra-source-files: + README.md + + glfw/deps/glad/*.h + glfw/deps/mingw/*.h + + glfw/include/GLFW/*.h + + glfw/src/*.c + glfw/src/*.h + glfw/src/*.m + +-------------------------------------------------------------------------------- + +flag system-GLFW + description: Use the system-wide GLFW instead of the bundled copy. + default: False + +flag MacOSXUseChdir + description: + Mac OS X only. Determines whether 'init' changes the current directory of + bundled applications to the 'Contents/Resources' directory. + default: True + +flag MacOSXUseMenubar + description: + Mac OS X only. Determines whether the first call to 'createWindow' sets up + a minimal menu bar. + default: True + +flag MacOSXUseRetina + description: + Mac OS X only. Determines whether windows use the full resolution of + Retina displays (recommended). + default: True + +flag X + description: + Linux only. Determines whether to target the X11 display server. + default: True + +flag Wayland + description: + Linux only. Determines whether to target the Wayland display server. + default: False + +flag OSMesa + description: + Linux only. Determines whether or not to use the Mesa 3D rendering context. + default: False + +flag ExposeNative + description: + Whether or not to use the native access functions. You most likely do not + want to do this. You may if you're coding for the Rift, perhaps. + default: False + +-------------------------------------------------------------------------------- + +library + default-language: Haskell2010 + + ghc-options: -Wall + if impl(ghc >= 6.8) + ghc-options: -fwarn-tabs + + cc-options: -DNDEBUG + + exposed-modules: + Bindings.GLFW + + build-tools: + hsc2hs + + build-depends: + base < 5, + bindings-DSL == 1.0.* + + if flag(system-glfw) + pkgconfig-depends: + glfw3 == 3.3.* + else + include-dirs: + glfw/include/GLFW + glfw/include/ + glfw/deps + glfw/src + + c-sources: + glfw/src/context.c + glfw/src/egl_context.c + glfw/src/init.c + glfw/src/input.c + glfw/src/monitor.c + glfw/src/osmesa_context.c + glfw/src/vulkan.c + glfw/src/window.c + glfw/deps/glad_gl.c + glfw/deps/glad_vulkan.c + + if os(linux) || os(freebsd) + c-sources: + glfw/src/glx_context.c + glfw/src/xkb_unicode.c + glfw/src/linux_joystick.c + glfw/src/posix_time.c + glfw/src/posix_thread.c + if flag(X) + cc-options: -DBINDINGS_GLFW_USE_X11 -D_GLFW_X11 + c-sources: + glfw/src/x11_init.c + glfw/src/x11_monitor.c + glfw/src/x11_window.c + if flag(Wayland) + cc-options: -DBINDINGS_GLFW_USE_WAYLAND -D_GLFW_WAYLAND + c-sources: + glfw/src/wl_init.c + glfw/src/wl_monitor.c + glfw/src/wl_window.c + if flag(OSMesa) + cc-options: -DBINDINGS_GLFW_USE_OSMESA -D_GLFW_OSMESA + c-sources: + glfw/src/null_init.c + glfw/src/null_joystick.c + glfw/src/null_monitor.c + glfw/src/null_window.c + + extra-libraries: + GL + X11 + Xi + Xrandr + Xxf86vm + Xcursor + Xinerama + pthread + + if os(darwin) + c-sources: + glfw/src/cocoa_time.c + glfw/src/posix_thread.c + glfw/src/cocoa_init.m + glfw/src/cocoa_joystick.m + glfw/src/cocoa_monitor.m + glfw/src/cocoa_window.m + glfw/src/nsgl_context.m + cc-options: -D_GLFW_COCOA + if !flag(MacOSXUseChdir) + cc-options: -UGLFW_USE_CHDIR + if !flag(MacOSXUseMenubar) + cc-options: -UGLFW_USE_MENUBAR + if !flag(MacOSXUseRetina) + cc-options: -UGLFW_USE_RETINA + frameworks: AGL Cocoa OpenGL IOKit CoreFoundation CoreVideo + + if os(mingw32) + include-dirs: + glfw/deps + c-sources: + glfw/src/win32_init.c + glfw/src/win32_joystick.c + glfw/src/win32_monitor.c + glfw/src/win32_time.c + glfw/src/win32_window.c + glfw/src/win32_thread.c + glfw/src/wgl_context.c + extra-libraries: + opengl32 + Gdi32 + cc-options: -D_GLFW_WIN32 + + if flag(ExposeNative) + cc-options: -DExposeNative +-------------------------------------------------------------------------------- + +test-suite main + default-language: Haskell2010 + + ghc-options: -Wall + if impl(ghc >= 6.8) + ghc-options: -fwarn-tabs + + type: exitcode-stdio-1.0 + main-is: Test.hs + frameworks: AGL Cocoa OpenGL IOKit CoreFoundation CoreVideo + + build-depends: + bindings-GLFW, + HUnit >= 1.3 && <1.7, + base < 5, + test-framework == 0.8.*, + test-framework-hunit == 0.3.* + +-------------------------------------------------------------------------------- + +source-repository head + type: git + location: git://github.com/bsl/bindings-GLFW.git
− glfw/deps/EGL/eglext.h
@@ -1,565 +0,0 @@-#ifndef __eglext_h_-#define __eglext_h_--#ifdef __cplusplus-extern "C" {-#endif--/*-** Copyright (c) 2007-2013 The Khronos Group Inc.-**-** Permission is hereby granted, free of charge, to any person obtaining a-** copy of this software and/or associated documentation files (the-** "Materials"), to deal in the Materials without restriction, including-** without limitation the rights to use, copy, modify, merge, publish,-** distribute, sublicense, and/or sell copies of the Materials, and to-** permit persons to whom the Materials are furnished to do so, subject to-** the following conditions:-**-** The above copyright notice and this permission notice shall be included-** in all copies or substantial portions of the Materials.-**-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.-*/--#include <EGL/eglplatform.h>--/*************************************************************/--/* Header file version number */-/* Current version at http://www.khronos.org/registry/egl/ */-/* $Revision: 20690 $ on $Date: 2013-02-22 17:15:05 -0800 (Fri, 22 Feb 2013) $ */-#define EGL_EGLEXT_VERSION 15--#ifndef EGL_KHR_config_attribs-#define EGL_KHR_config_attribs 1-#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */-#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */-#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */-#endif--#ifndef EGL_KHR_lock_surface-#define EGL_KHR_lock_surface 1-#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */-#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */-#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */-#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */-#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */-#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */-#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */-#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */-#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */-#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */-#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */-#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */-#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */-#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */-#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */-#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */-#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */-#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */-#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */-#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */-#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);-EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);-#endif--#ifndef EGL_KHR_image-#define EGL_KHR_image 1-#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */-typedef void *EGLImageKHR;-#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);-#endif--#ifndef EGL_KHR_vg_parent_image-#define EGL_KHR_vg_parent_image 1-#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */-#endif--#ifndef EGL_KHR_gl_texture_2D_image-#define EGL_KHR_gl_texture_2D_image 1-#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */-#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */-#endif--#ifndef EGL_KHR_gl_texture_cubemap_image-#define EGL_KHR_gl_texture_cubemap_image 1-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */-#endif--#ifndef EGL_KHR_gl_texture_3D_image-#define EGL_KHR_gl_texture_3D_image 1-#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */-#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */-#endif--#ifndef EGL_KHR_gl_renderbuffer_image-#define EGL_KHR_gl_renderbuffer_image 1-#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */-#endif--#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */-#ifndef EGL_KHR_reusable_sync-#define EGL_KHR_reusable_sync 1--typedef void* EGLSyncKHR;-typedef khronos_utime_nanoseconds_t EGLTimeKHR;--#define EGL_SYNC_STATUS_KHR 0x30F1-#define EGL_SIGNALED_KHR 0x30F2-#define EGL_UNSIGNALED_KHR 0x30F3-#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5-#define EGL_CONDITION_SATISFIED_KHR 0x30F6-#define EGL_SYNC_TYPE_KHR 0x30F7-#define EGL_SYNC_REUSABLE_KHR 0x30FA-#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR <flags> bitfield */-#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull-#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);-EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);-EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);-EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);-typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);-#endif-#endif--#ifndef EGL_KHR_image_base-#define EGL_KHR_image_base 1-/* Most interfaces defined by EGL_KHR_image_pixmap above */-#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */-#endif--#ifndef EGL_KHR_image_pixmap-#define EGL_KHR_image_pixmap 1-/* Interfaces defined by EGL_KHR_image above */-#endif--#ifndef EGL_IMG_context_priority-#define EGL_IMG_context_priority 1-#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100-#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101-#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102-#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103-#endif--#ifndef EGL_KHR_lock_surface2-#define EGL_KHR_lock_surface2 1-#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110-#endif--#ifndef EGL_NV_coverage_sample-#define EGL_NV_coverage_sample 1-#define EGL_COVERAGE_BUFFERS_NV 0x30E0-#define EGL_COVERAGE_SAMPLES_NV 0x30E1-#endif--#ifndef EGL_NV_depth_nonlinear-#define EGL_NV_depth_nonlinear 1-#define EGL_DEPTH_ENCODING_NV 0x30E2-#define EGL_DEPTH_ENCODING_NONE_NV 0-#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3-#endif--#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */-#ifndef EGL_NV_sync-#define EGL_NV_sync 1-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6-#define EGL_SYNC_STATUS_NV 0x30E7-#define EGL_SIGNALED_NV 0x30E8-#define EGL_UNSIGNALED_NV 0x30E9-#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001-#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull-#define EGL_ALREADY_SIGNALED_NV 0x30EA-#define EGL_TIMEOUT_EXPIRED_NV 0x30EB-#define EGL_CONDITION_SATISFIED_NV 0x30EC-#define EGL_SYNC_TYPE_NV 0x30ED-#define EGL_SYNC_CONDITION_NV 0x30EE-#define EGL_SYNC_FENCE_NV 0x30EF-#define EGL_NO_SYNC_NV ((EGLSyncNV)0)-typedef void* EGLSyncNV;-typedef khronos_utime_nanoseconds_t EGLTimeNV;-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync);-EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync);-EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);-EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);-EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);-typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);-#endif-#endif--#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */-#ifndef EGL_KHR_fence_sync-#define EGL_KHR_fence_sync 1-/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0-#define EGL_SYNC_CONDITION_KHR 0x30F8-#define EGL_SYNC_FENCE_KHR 0x30F9-#endif-#endif--#ifndef EGL_HI_clientpixmap-#define EGL_HI_clientpixmap 1--/* Surface Attribute */-#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74-/*- * Structure representing a client pixmap- * (pixmap's data is in client-space memory).- */-struct EGLClientPixmapHI-{- void* pData;- EGLint iWidth;- EGLint iHeight;- EGLint iStride;-};-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);-#endif /* EGL_HI_clientpixmap */--#ifndef EGL_HI_colorformats-#define EGL_HI_colorformats 1-/* Config Attribute */-#define EGL_COLOR_FORMAT_HI 0x8F70-/* Color Formats */-#define EGL_COLOR_RGB_HI 0x8F71-#define EGL_COLOR_RGBA_HI 0x8F72-#define EGL_COLOR_ARGB_HI 0x8F73-#endif /* EGL_HI_colorformats */--#ifndef EGL_MESA_drm_image-#define EGL_MESA_drm_image 1-#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* CreateDRMImageMESA attribute */-#define EGL_DRM_BUFFER_USE_MESA 0x31D1 /* CreateDRMImageMESA attribute */-#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */-#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */-#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4-#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */-#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);-EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);-#endif--#ifndef EGL_NV_post_sub_buffer-#define EGL_NV_post_sub_buffer 1-#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);-#endif--#ifndef EGL_ANGLE_query_surface_pointer-#define EGL_ANGLE_query_surface_pointer 1-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);-#endif-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);-#endif--#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle-#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1-#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200-#endif--#ifndef EGL_NV_coverage_sample_resolve-#define EGL_NV_coverage_sample_resolve 1-#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131-#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132-#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133-#endif--#if KHRONOS_SUPPORT_INT64 /* EGLuint64NV requires 64-bit uint support */-#ifndef EGL_NV_system_time-#define EGL_NV_system_time 1-typedef khronos_utime_nanoseconds_t EGLuint64NV;-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void);-EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);-typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);-#endif-#endif--#if KHRONOS_SUPPORT_INT64 /* EGLuint64KHR requires 64-bit uint support */-#ifndef EGL_KHR_stream-#define EGL_KHR_stream 1-typedef void* EGLStreamKHR;-typedef khronos_uint64_t EGLuint64KHR;-#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0)-#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210-#define EGL_PRODUCER_FRAME_KHR 0x3212-#define EGL_CONSUMER_FRAME_KHR 0x3213-#define EGL_STREAM_STATE_KHR 0x3214-#define EGL_STREAM_STATE_CREATED_KHR 0x3215-#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216-#define EGL_STREAM_STATE_EMPTY_KHR 0x3217-#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218-#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219-#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A-#define EGL_BAD_STREAM_KHR 0x321B-#define EGL_BAD_STATE_KHR 0x321C-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list);-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream);-EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);-EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);-EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);-#endif-#endif--#ifdef EGL_KHR_stream /* Requires KHR_stream extension */-#ifndef EGL_KHR_stream_consumer_gltexture-#define EGL_KHR_stream_consumer_gltexture 1-#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream);-EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream);-EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);-#endif-#endif--#ifdef EGL_KHR_stream /* Requires KHR_stream extension */-#ifndef EGL_KHR_stream_producer_eglsurface-#define EGL_KHR_stream_producer_eglsurface 1-#define EGL_STREAM_BIT_KHR 0x0800-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);-#endif-#endif--#ifdef EGL_KHR_stream /* Requires KHR_stream extension */-#ifndef EGL_KHR_stream_producer_aldatalocator-#define EGL_KHR_stream_producer_aldatalocator 1-#endif-#endif--#ifdef EGL_KHR_stream /* Requires KHR_stream extension */-#ifndef EGL_KHR_stream_fifo-#define EGL_KHR_stream_fifo 1-/* reuse EGLTimeKHR */-#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC-#define EGL_STREAM_TIME_NOW_KHR 0x31FD-#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE-#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);-#endif-#endif--#ifndef EGL_EXT_create_context_robustness-#define EGL_EXT_create_context_robustness 1-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138-#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE-#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF-#endif--#ifndef EGL_ANGLE_d3d_share_handle_client_buffer-#define EGL_ANGLE_d3d_share_handle_client_buffer 1-/* reuse EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE */-#endif--#ifndef EGL_KHR_create_context-#define EGL_KHR_create_context 1-#define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION-#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB-#define EGL_CONTEXT_FLAGS_KHR 0x30FC-#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD-#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE-#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF-#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001-#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004-#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001-#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002-#define EGL_OPENGL_ES3_BIT_KHR 0x00000040-#endif--#ifndef EGL_KHR_surfaceless_context-#define EGL_KHR_surfaceless_context 1-/* No tokens/entry points, just relaxes an error condition */-#endif--#ifdef EGL_KHR_stream /* Requires KHR_stream extension */-#ifndef EGL_KHR_stream_cross_process_fd-#define EGL_KHR_stream_cross_process_fd 1-typedef int EGLNativeFileDescriptorKHR;-#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1))-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream);-EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);-typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);-#endif-#endif--#ifndef EGL_EXT_multiview_window-#define EGL_EXT_multiview_window 1-#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134-#endif--#ifndef EGL_KHR_wait_sync-#define EGL_KHR_wait_sync 1-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);-#endif--#ifndef EGL_NV_post_convert_rounding-#define EGL_NV_post_convert_rounding 1-/* No tokens or entry points, just relaxes behavior of SwapBuffers */-#endif--#ifndef EGL_NV_native_query-#define EGL_NV_native_query 1-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV( EGLDisplay dpy, EGLNativeDisplayType* display_id);-EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV( EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window);-EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV( EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC)(EGLDisplay dpy, EGLNativeDisplayType *display_id);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);-#endif--#ifndef EGL_NV_3dvision_surface-#define EGL_NV_3dvision_surface 1-#define EGL_AUTO_STEREO_NV 0x3136-#endif--#ifndef EGL_ANDROID_framebuffer_target-#define EGL_ANDROID_framebuffer_target 1-#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147-#endif--#ifndef EGL_ANDROID_blob_cache-#define EGL_ANDROID_blob_cache 1-typedef khronos_ssize_t EGLsizeiANDROID;-typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);-typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);-#endif--#ifndef EGL_ANDROID_image_native_buffer-#define EGL_ANDROID_image_native_buffer 1-#define EGL_NATIVE_BUFFER_ANDROID 0x3140-#endif--#ifndef EGL_ANDROID_native_fence_sync-#define EGL_ANDROID_native_fence_sync 1-#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144-#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145-#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146-#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1-#ifdef EGL_EGLEXT_PROTOTYPES-EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID( EGLDisplay dpy, EGLSyncKHR);-#endif /* EGL_EGLEXT_PROTOTYPES */-typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC)(EGLDisplay dpy, EGLSyncKHR);-#endif--#ifndef EGL_ANDROID_recordable-#define EGL_ANDROID_recordable 1-#define EGL_RECORDABLE_ANDROID 0x3142-#endif--#ifndef EGL_EXT_buffer_age-#define EGL_EXT_buffer_age 1-#define EGL_BUFFER_AGE_EXT 0x313D-#endif--#ifndef EGL_EXT_image_dma_buf_import-#define EGL_EXT_image_dma_buf_import 1-#define EGL_LINUX_DMA_BUF_EXT 0x3270-#define EGL_LINUX_DRM_FOURCC_EXT 0x3271-#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272-#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273-#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274-#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275-#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276-#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277-#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278-#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279-#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A-#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B-#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C-#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D-#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E-#define EGL_ITU_REC601_EXT 0x327F-#define EGL_ITU_REC709_EXT 0x3280-#define EGL_ITU_REC2020_EXT 0x3281-#define EGL_YUV_FULL_RANGE_EXT 0x3282-#define EGL_YUV_NARROW_RANGE_EXT 0x3283-#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284-#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285-#endif--#ifdef __cplusplus-}-#endif--#endif /* __eglext_h_ */
− glfw/deps/GL/glext.h
@@ -1,11626 +0,0 @@-#ifndef __glext_h_-#define __glext_h_ 1--#ifdef __cplusplus-extern "C" {-#endif--/*-** Copyright (c) 2013-2014 The Khronos Group Inc.-**-** Permission is hereby granted, free of charge, to any person obtaining a-** copy of this software and/or associated documentation files (the-** "Materials"), to deal in the Materials without restriction, including-** without limitation the rights to use, copy, modify, merge, publish,-** distribute, sublicense, and/or sell copies of the Materials, and to-** permit persons to whom the Materials are furnished to do so, subject to-** the following conditions:-**-** The above copyright notice and this permission notice shall be included-** in all copies or substantial portions of the Materials.-**-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.-*/-/*-** This header is generated from the Khronos OpenGL / OpenGL ES XML-** API Registry. The current version of the Registry, generator scripts-** used to make the header, and the header can be found at-** http://www.opengl.org/registry/-**-** Khronos $Revision: 27684 $ on $Date: 2014-08-11 01:21:35 -0700 (Mon, 11 Aug 2014) $-*/--#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)-#ifndef WIN32_LEAN_AND_MEAN-#define WIN32_LEAN_AND_MEAN 1-#endif-#include <windows.h>-#endif--#ifndef APIENTRY-#define APIENTRY-#endif-#ifndef APIENTRYP-#define APIENTRYP APIENTRY *-#endif-#ifndef GLAPI-#define GLAPI extern-#endif--#define GL_GLEXT_VERSION 20140810--/* Generated C header for:- * API: gl- * Profile: compatibility- * Versions considered: .*- * Versions emitted: 1\.[2-9]|[234]\.[0-9]- * Default extensions included: gl- * Additional extensions included: _nomatch_^- * Extensions removed: _nomatch_^- */--#ifndef GL_VERSION_1_2-#define GL_VERSION_1_2 1-#define GL_UNSIGNED_BYTE_3_3_2 0x8032-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034-#define GL_UNSIGNED_INT_8_8_8_8 0x8035-#define GL_UNSIGNED_INT_10_10_10_2 0x8036-#define GL_TEXTURE_BINDING_3D 0x806A-#define GL_PACK_SKIP_IMAGES 0x806B-#define GL_PACK_IMAGE_HEIGHT 0x806C-#define GL_UNPACK_SKIP_IMAGES 0x806D-#define GL_UNPACK_IMAGE_HEIGHT 0x806E-#define GL_TEXTURE_3D 0x806F-#define GL_PROXY_TEXTURE_3D 0x8070-#define GL_TEXTURE_DEPTH 0x8071-#define GL_TEXTURE_WRAP_R 0x8072-#define GL_MAX_3D_TEXTURE_SIZE 0x8073-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362-#define GL_UNSIGNED_SHORT_5_6_5 0x8363-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368-#define GL_BGR 0x80E0-#define GL_BGRA 0x80E1-#define GL_MAX_ELEMENTS_VERTICES 0x80E8-#define GL_MAX_ELEMENTS_INDICES 0x80E9-#define GL_CLAMP_TO_EDGE 0x812F-#define GL_TEXTURE_MIN_LOD 0x813A-#define GL_TEXTURE_MAX_LOD 0x813B-#define GL_TEXTURE_BASE_LEVEL 0x813C-#define GL_TEXTURE_MAX_LEVEL 0x813D-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E-#define GL_RESCALE_NORMAL 0x803A-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8-#define GL_SINGLE_COLOR 0x81F9-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);-GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);-#endif-#endif /* GL_VERSION_1_2 */--#ifndef GL_VERSION_1_3-#define GL_VERSION_1_3 1-#define GL_TEXTURE0 0x84C0-#define GL_TEXTURE1 0x84C1-#define GL_TEXTURE2 0x84C2-#define GL_TEXTURE3 0x84C3-#define GL_TEXTURE4 0x84C4-#define GL_TEXTURE5 0x84C5-#define GL_TEXTURE6 0x84C6-#define GL_TEXTURE7 0x84C7-#define GL_TEXTURE8 0x84C8-#define GL_TEXTURE9 0x84C9-#define GL_TEXTURE10 0x84CA-#define GL_TEXTURE11 0x84CB-#define GL_TEXTURE12 0x84CC-#define GL_TEXTURE13 0x84CD-#define GL_TEXTURE14 0x84CE-#define GL_TEXTURE15 0x84CF-#define GL_TEXTURE16 0x84D0-#define GL_TEXTURE17 0x84D1-#define GL_TEXTURE18 0x84D2-#define GL_TEXTURE19 0x84D3-#define GL_TEXTURE20 0x84D4-#define GL_TEXTURE21 0x84D5-#define GL_TEXTURE22 0x84D6-#define GL_TEXTURE23 0x84D7-#define GL_TEXTURE24 0x84D8-#define GL_TEXTURE25 0x84D9-#define GL_TEXTURE26 0x84DA-#define GL_TEXTURE27 0x84DB-#define GL_TEXTURE28 0x84DC-#define GL_TEXTURE29 0x84DD-#define GL_TEXTURE30 0x84DE-#define GL_TEXTURE31 0x84DF-#define GL_ACTIVE_TEXTURE 0x84E0-#define GL_MULTISAMPLE 0x809D-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F-#define GL_SAMPLE_COVERAGE 0x80A0-#define GL_SAMPLE_BUFFERS 0x80A8-#define GL_SAMPLES 0x80A9-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB-#define GL_TEXTURE_CUBE_MAP 0x8513-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C-#define GL_COMPRESSED_RGB 0x84ED-#define GL_COMPRESSED_RGBA 0x84EE-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0-#define GL_TEXTURE_COMPRESSED 0x86A1-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3-#define GL_CLAMP_TO_BORDER 0x812D-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1-#define GL_MAX_TEXTURE_UNITS 0x84E2-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6-#define GL_MULTISAMPLE_BIT 0x20000000-#define GL_NORMAL_MAP 0x8511-#define GL_REFLECTION_MAP 0x8512-#define GL_COMPRESSED_ALPHA 0x84E9-#define GL_COMPRESSED_LUMINANCE 0x84EA-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB-#define GL_COMPRESSED_INTENSITY 0x84EC-#define GL_COMBINE 0x8570-#define GL_COMBINE_RGB 0x8571-#define GL_COMBINE_ALPHA 0x8572-#define GL_SOURCE0_RGB 0x8580-#define GL_SOURCE1_RGB 0x8581-#define GL_SOURCE2_RGB 0x8582-#define GL_SOURCE0_ALPHA 0x8588-#define GL_SOURCE1_ALPHA 0x8589-#define GL_SOURCE2_ALPHA 0x858A-#define GL_OPERAND0_RGB 0x8590-#define GL_OPERAND1_RGB 0x8591-#define GL_OPERAND2_RGB 0x8592-#define GL_OPERAND0_ALPHA 0x8598-#define GL_OPERAND1_ALPHA 0x8599-#define GL_OPERAND2_ALPHA 0x859A-#define GL_RGB_SCALE 0x8573-#define GL_ADD_SIGNED 0x8574-#define GL_INTERPOLATE 0x8575-#define GL_SUBTRACT 0x84E7-#define GL_CONSTANT 0x8576-#define GL_PRIMARY_COLOR 0x8577-#define GL_PREVIOUS 0x8578-#define GL_DOT3_RGB 0x86AE-#define GL_DOT3_RGBA 0x86AF-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glActiveTexture (GLenum texture);-GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);-GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img);-GLAPI void APIENTRY glClientActiveTexture (GLenum texture);-GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s);-GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v);-GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s);-GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v);-GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s);-GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v);-GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s);-GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v);-GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);-GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v);-GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);-GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v);-GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t);-GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v);-GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);-GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v);-GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);-GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v);-GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);-GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v);-GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);-GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v);-GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);-GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v);-GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);-GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v);-GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);-GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v);-GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);-GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v);-GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);-GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v);-GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m);-GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m);-GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m);-GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m);-#endif-#endif /* GL_VERSION_1_3 */--#ifndef GL_VERSION_1_4-#define GL_VERSION_1_4 1-#define GL_BLEND_DST_RGB 0x80C8-#define GL_BLEND_SRC_RGB 0x80C9-#define GL_BLEND_DST_ALPHA 0x80CA-#define GL_BLEND_SRC_ALPHA 0x80CB-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128-#define GL_DEPTH_COMPONENT16 0x81A5-#define GL_DEPTH_COMPONENT24 0x81A6-#define GL_DEPTH_COMPONENT32 0x81A7-#define GL_MIRRORED_REPEAT 0x8370-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD-#define GL_TEXTURE_LOD_BIAS 0x8501-#define GL_INCR_WRAP 0x8507-#define GL_DECR_WRAP 0x8508-#define GL_TEXTURE_DEPTH_SIZE 0x884A-#define GL_TEXTURE_COMPARE_MODE 0x884C-#define GL_TEXTURE_COMPARE_FUNC 0x884D-#define GL_POINT_SIZE_MIN 0x8126-#define GL_POINT_SIZE_MAX 0x8127-#define GL_POINT_DISTANCE_ATTENUATION 0x8129-#define GL_GENERATE_MIPMAP 0x8191-#define GL_GENERATE_MIPMAP_HINT 0x8192-#define GL_FOG_COORDINATE_SOURCE 0x8450-#define GL_FOG_COORDINATE 0x8451-#define GL_FRAGMENT_DEPTH 0x8452-#define GL_CURRENT_FOG_COORDINATE 0x8453-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456-#define GL_FOG_COORDINATE_ARRAY 0x8457-#define GL_COLOR_SUM 0x8458-#define GL_CURRENT_SECONDARY_COLOR 0x8459-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D-#define GL_SECONDARY_COLOR_ARRAY 0x845E-#define GL_TEXTURE_FILTER_CONTROL 0x8500-#define GL_DEPTH_TEXTURE_MODE 0x884B-#define GL_COMPARE_R_TO_TEXTURE 0x884E-#define GL_FUNC_ADD 0x8006-#define GL_FUNC_SUBTRACT 0x800A-#define GL_FUNC_REVERSE_SUBTRACT 0x800B-#define GL_MIN 0x8007-#define GL_MAX 0x8008-#define GL_CONSTANT_COLOR 0x8001-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002-#define GL_CONSTANT_ALPHA 0x8003-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);-typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);-typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);-typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);-typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);-typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);-typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);-typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);-typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);-typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);-typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);-typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);-typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);-typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);-typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);-typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);-typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);-typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);-typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);-typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);-typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);-typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);-typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);-GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);-GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);-GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);-GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);-GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);-GLAPI void APIENTRY glFogCoordf (GLfloat coord);-GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord);-GLAPI void APIENTRY glFogCoordd (GLdouble coord);-GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord);-GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer);-GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);-GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v);-GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);-GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v);-GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);-GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v);-GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);-GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v);-GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);-GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v);-GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);-GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v);-GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);-GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v);-GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);-GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v);-GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);-GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y);-GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v);-GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y);-GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v);-GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y);-GLAPI void APIENTRY glWindowPos2iv (const GLint *v);-GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y);-GLAPI void APIENTRY glWindowPos2sv (const GLshort *v);-GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);-GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v);-GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v);-GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z);-GLAPI void APIENTRY glWindowPos3iv (const GLint *v);-GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);-GLAPI void APIENTRY glWindowPos3sv (const GLshort *v);-GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);-GLAPI void APIENTRY glBlendEquation (GLenum mode);-#endif-#endif /* GL_VERSION_1_4 */--#ifndef GL_VERSION_1_5-#define GL_VERSION_1_5 1-#include <stddef.h>-typedef ptrdiff_t GLsizeiptr;-typedef ptrdiff_t GLintptr;-#define GL_BUFFER_SIZE 0x8764-#define GL_BUFFER_USAGE 0x8765-#define GL_QUERY_COUNTER_BITS 0x8864-#define GL_CURRENT_QUERY 0x8865-#define GL_QUERY_RESULT 0x8866-#define GL_QUERY_RESULT_AVAILABLE 0x8867-#define GL_ARRAY_BUFFER 0x8892-#define GL_ELEMENT_ARRAY_BUFFER 0x8893-#define GL_ARRAY_BUFFER_BINDING 0x8894-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F-#define GL_READ_ONLY 0x88B8-#define GL_WRITE_ONLY 0x88B9-#define GL_READ_WRITE 0x88BA-#define GL_BUFFER_ACCESS 0x88BB-#define GL_BUFFER_MAPPED 0x88BC-#define GL_BUFFER_MAP_POINTER 0x88BD-#define GL_STREAM_DRAW 0x88E0-#define GL_STREAM_READ 0x88E1-#define GL_STREAM_COPY 0x88E2-#define GL_STATIC_DRAW 0x88E4-#define GL_STATIC_READ 0x88E5-#define GL_STATIC_COPY 0x88E6-#define GL_DYNAMIC_DRAW 0x88E8-#define GL_DYNAMIC_READ 0x88E9-#define GL_DYNAMIC_COPY 0x88EA-#define GL_SAMPLES_PASSED 0x8914-#define GL_SRC1_ALPHA 0x8589-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D-#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E-#define GL_FOG_COORD_SRC 0x8450-#define GL_FOG_COORD 0x8451-#define GL_CURRENT_FOG_COORD 0x8453-#define GL_FOG_COORD_ARRAY_TYPE 0x8454-#define GL_FOG_COORD_ARRAY_STRIDE 0x8455-#define GL_FOG_COORD_ARRAY_POINTER 0x8456-#define GL_FOG_COORD_ARRAY 0x8457-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D-#define GL_SRC0_RGB 0x8580-#define GL_SRC1_RGB 0x8581-#define GL_SRC2_RGB 0x8582-#define GL_SRC0_ALPHA 0x8588-#define GL_SRC2_ALPHA 0x858A-typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);-typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);-typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);-typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);-typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);-typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);-typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);-typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);-typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);-typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);-typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);-typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data);-typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids);-GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);-GLAPI GLboolean APIENTRY glIsQuery (GLuint id);-GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id);-GLAPI void APIENTRY glEndQuery (GLenum target);-GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);-GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);-GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);-GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);-GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer);-GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);-GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);-GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data);-GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access);-GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target);-GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);-#endif-#endif /* GL_VERSION_1_5 */--#ifndef GL_VERSION_2_0-#define GL_VERSION_2_0 1-typedef char GLchar;-#define GL_BLEND_EQUATION_RGB 0x8009-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625-#define GL_CURRENT_VERTEX_ATTRIB 0x8626-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645-#define GL_STENCIL_BACK_FUNC 0x8800-#define GL_STENCIL_BACK_FAIL 0x8801-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803-#define GL_MAX_DRAW_BUFFERS 0x8824-#define GL_DRAW_BUFFER0 0x8825-#define GL_DRAW_BUFFER1 0x8826-#define GL_DRAW_BUFFER2 0x8827-#define GL_DRAW_BUFFER3 0x8828-#define GL_DRAW_BUFFER4 0x8829-#define GL_DRAW_BUFFER5 0x882A-#define GL_DRAW_BUFFER6 0x882B-#define GL_DRAW_BUFFER7 0x882C-#define GL_DRAW_BUFFER8 0x882D-#define GL_DRAW_BUFFER9 0x882E-#define GL_DRAW_BUFFER10 0x882F-#define GL_DRAW_BUFFER11 0x8830-#define GL_DRAW_BUFFER12 0x8831-#define GL_DRAW_BUFFER13 0x8832-#define GL_DRAW_BUFFER14 0x8833-#define GL_DRAW_BUFFER15 0x8834-#define GL_BLEND_EQUATION_ALPHA 0x883D-#define GL_MAX_VERTEX_ATTRIBS 0x8869-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872-#define GL_FRAGMENT_SHADER 0x8B30-#define GL_VERTEX_SHADER 0x8B31-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A-#define GL_MAX_VARYING_FLOATS 0x8B4B-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D-#define GL_SHADER_TYPE 0x8B4F-#define GL_FLOAT_VEC2 0x8B50-#define GL_FLOAT_VEC3 0x8B51-#define GL_FLOAT_VEC4 0x8B52-#define GL_INT_VEC2 0x8B53-#define GL_INT_VEC3 0x8B54-#define GL_INT_VEC4 0x8B55-#define GL_BOOL 0x8B56-#define GL_BOOL_VEC2 0x8B57-#define GL_BOOL_VEC3 0x8B58-#define GL_BOOL_VEC4 0x8B59-#define GL_FLOAT_MAT2 0x8B5A-#define GL_FLOAT_MAT3 0x8B5B-#define GL_FLOAT_MAT4 0x8B5C-#define GL_SAMPLER_1D 0x8B5D-#define GL_SAMPLER_2D 0x8B5E-#define GL_SAMPLER_3D 0x8B5F-#define GL_SAMPLER_CUBE 0x8B60-#define GL_SAMPLER_1D_SHADOW 0x8B61-#define GL_SAMPLER_2D_SHADOW 0x8B62-#define GL_DELETE_STATUS 0x8B80-#define GL_COMPILE_STATUS 0x8B81-#define GL_LINK_STATUS 0x8B82-#define GL_VALIDATE_STATUS 0x8B83-#define GL_INFO_LOG_LENGTH 0x8B84-#define GL_ATTACHED_SHADERS 0x8B85-#define GL_ACTIVE_UNIFORMS 0x8B86-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87-#define GL_SHADER_SOURCE_LENGTH 0x8B88-#define GL_ACTIVE_ATTRIBUTES 0x8B89-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C-#define GL_CURRENT_PROGRAM 0x8B8D-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0-#define GL_LOWER_LEFT 0x8CA1-#define GL_UPPER_LEFT 0x8CA2-#define GL_STENCIL_BACK_REF 0x8CA3-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643-#define GL_POINT_SPRITE 0x8861-#define GL_COORD_REPLACE 0x8862-#define GL_MAX_TEXTURE_COORDS 0x8871-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);-typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);-typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);-typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);-typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);-typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);-typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);-typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);-typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);-typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);-typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);-typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);-typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);-typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);-typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);-typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);-typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);-typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);-typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);-typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);-typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);-typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);-typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);-typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);-typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);-typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);-typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);-typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);-GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);-GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);-GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);-GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);-GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);-GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);-GLAPI void APIENTRY glCompileShader (GLuint shader);-GLAPI GLuint APIENTRY glCreateProgram (void);-GLAPI GLuint APIENTRY glCreateShader (GLenum type);-GLAPI void APIENTRY glDeleteProgram (GLuint program);-GLAPI void APIENTRY glDeleteShader (GLuint shader);-GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);-GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);-GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);-GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);-GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);-GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);-GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);-GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);-GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);-GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);-GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);-GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);-GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);-GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);-GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);-GLAPI GLboolean APIENTRY glIsProgram (GLuint program);-GLAPI GLboolean APIENTRY glIsShader (GLuint shader);-GLAPI void APIENTRY glLinkProgram (GLuint program);-GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);-GLAPI void APIENTRY glUseProgram (GLuint program);-GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);-GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);-GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);-GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);-GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);-GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);-GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);-GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);-GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glValidateProgram (GLuint program);-GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x);-GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);-GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);-GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x);-GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);-GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);-GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);-GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);-GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);-GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);-GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);-GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);-GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);-GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);-GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);-GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);-GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v);-GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);-GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);-GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);-GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);-GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);-GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);-GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);-GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);-#endif-#endif /* GL_VERSION_2_0 */--#ifndef GL_VERSION_2_1-#define GL_VERSION_2_1 1-#define GL_PIXEL_PACK_BUFFER 0x88EB-#define GL_PIXEL_UNPACK_BUFFER 0x88EC-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF-#define GL_FLOAT_MAT2x3 0x8B65-#define GL_FLOAT_MAT2x4 0x8B66-#define GL_FLOAT_MAT3x2 0x8B67-#define GL_FLOAT_MAT3x4 0x8B68-#define GL_FLOAT_MAT4x2 0x8B69-#define GL_FLOAT_MAT4x3 0x8B6A-#define GL_SRGB 0x8C40-#define GL_SRGB8 0x8C41-#define GL_SRGB_ALPHA 0x8C42-#define GL_SRGB8_ALPHA8 0x8C43-#define GL_COMPRESSED_SRGB 0x8C48-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49-#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F-#define GL_SLUMINANCE_ALPHA 0x8C44-#define GL_SLUMINANCE8_ALPHA8 0x8C45-#define GL_SLUMINANCE 0x8C46-#define GL_SLUMINANCE8 0x8C47-#define GL_COMPRESSED_SLUMINANCE 0x8C4A-#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-#endif-#endif /* GL_VERSION_2_1 */--#ifndef GL_VERSION_3_0-#define GL_VERSION_3_0 1-typedef unsigned short GLhalf;-#define GL_COMPARE_REF_TO_TEXTURE 0x884E-#define GL_CLIP_DISTANCE0 0x3000-#define GL_CLIP_DISTANCE1 0x3001-#define GL_CLIP_DISTANCE2 0x3002-#define GL_CLIP_DISTANCE3 0x3003-#define GL_CLIP_DISTANCE4 0x3004-#define GL_CLIP_DISTANCE5 0x3005-#define GL_CLIP_DISTANCE6 0x3006-#define GL_CLIP_DISTANCE7 0x3007-#define GL_MAX_CLIP_DISTANCES 0x0D32-#define GL_MAJOR_VERSION 0x821B-#define GL_MINOR_VERSION 0x821C-#define GL_NUM_EXTENSIONS 0x821D-#define GL_CONTEXT_FLAGS 0x821E-#define GL_COMPRESSED_RED 0x8225-#define GL_COMPRESSED_RG 0x8226-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001-#define GL_RGBA32F 0x8814-#define GL_RGB32F 0x8815-#define GL_RGBA16F 0x881A-#define GL_RGB16F 0x881B-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905-#define GL_CLAMP_READ_COLOR 0x891C-#define GL_FIXED_ONLY 0x891D-#define GL_MAX_VARYING_COMPONENTS 0x8B4B-#define GL_TEXTURE_1D_ARRAY 0x8C18-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19-#define GL_TEXTURE_2D_ARRAY 0x8C1A-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D-#define GL_R11F_G11F_B10F 0x8C3A-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B-#define GL_RGB9_E5 0x8C3D-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E-#define GL_TEXTURE_SHARED_SIZE 0x8C3F-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85-#define GL_PRIMITIVES_GENERATED 0x8C87-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88-#define GL_RASTERIZER_DISCARD 0x8C89-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B-#define GL_INTERLEAVED_ATTRIBS 0x8C8C-#define GL_SEPARATE_ATTRIBS 0x8C8D-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F-#define GL_RGBA32UI 0x8D70-#define GL_RGB32UI 0x8D71-#define GL_RGBA16UI 0x8D76-#define GL_RGB16UI 0x8D77-#define GL_RGBA8UI 0x8D7C-#define GL_RGB8UI 0x8D7D-#define GL_RGBA32I 0x8D82-#define GL_RGB32I 0x8D83-#define GL_RGBA16I 0x8D88-#define GL_RGB16I 0x8D89-#define GL_RGBA8I 0x8D8E-#define GL_RGB8I 0x8D8F-#define GL_RED_INTEGER 0x8D94-#define GL_GREEN_INTEGER 0x8D95-#define GL_BLUE_INTEGER 0x8D96-#define GL_RGB_INTEGER 0x8D98-#define GL_RGBA_INTEGER 0x8D99-#define GL_BGR_INTEGER 0x8D9A-#define GL_BGRA_INTEGER 0x8D9B-#define GL_SAMPLER_1D_ARRAY 0x8DC0-#define GL_SAMPLER_2D_ARRAY 0x8DC1-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5-#define GL_UNSIGNED_INT_VEC2 0x8DC6-#define GL_UNSIGNED_INT_VEC3 0x8DC7-#define GL_UNSIGNED_INT_VEC4 0x8DC8-#define GL_INT_SAMPLER_1D 0x8DC9-#define GL_INT_SAMPLER_2D 0x8DCA-#define GL_INT_SAMPLER_3D 0x8DCB-#define GL_INT_SAMPLER_CUBE 0x8DCC-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7-#define GL_QUERY_WAIT 0x8E13-#define GL_QUERY_NO_WAIT 0x8E14-#define GL_QUERY_BY_REGION_WAIT 0x8E15-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16-#define GL_BUFFER_ACCESS_FLAGS 0x911F-#define GL_BUFFER_MAP_LENGTH 0x9120-#define GL_BUFFER_MAP_OFFSET 0x9121-#define GL_DEPTH_COMPONENT32F 0x8CAC-#define GL_DEPTH32F_STENCIL8 0x8CAD-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217-#define GL_FRAMEBUFFER_DEFAULT 0x8218-#define GL_FRAMEBUFFER_UNDEFINED 0x8219-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8-#define GL_DEPTH_STENCIL 0x84F9-#define GL_UNSIGNED_INT_24_8 0x84FA-#define GL_DEPTH24_STENCIL8 0x88F0-#define GL_TEXTURE_STENCIL_SIZE 0x88F1-#define GL_TEXTURE_RED_TYPE 0x8C10-#define GL_TEXTURE_GREEN_TYPE 0x8C11-#define GL_TEXTURE_BLUE_TYPE 0x8C12-#define GL_TEXTURE_ALPHA_TYPE 0x8C13-#define GL_TEXTURE_DEPTH_TYPE 0x8C16-#define GL_UNSIGNED_NORMALIZED 0x8C17-#define GL_FRAMEBUFFER_BINDING 0x8CA6-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6-#define GL_RENDERBUFFER_BINDING 0x8CA7-#define GL_READ_FRAMEBUFFER 0x8CA8-#define GL_DRAW_FRAMEBUFFER 0x8CA9-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA-#define GL_RENDERBUFFER_SAMPLES 0x8CAB-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF-#define GL_COLOR_ATTACHMENT0 0x8CE0-#define GL_COLOR_ATTACHMENT1 0x8CE1-#define GL_COLOR_ATTACHMENT2 0x8CE2-#define GL_COLOR_ATTACHMENT3 0x8CE3-#define GL_COLOR_ATTACHMENT4 0x8CE4-#define GL_COLOR_ATTACHMENT5 0x8CE5-#define GL_COLOR_ATTACHMENT6 0x8CE6-#define GL_COLOR_ATTACHMENT7 0x8CE7-#define GL_COLOR_ATTACHMENT8 0x8CE8-#define GL_COLOR_ATTACHMENT9 0x8CE9-#define GL_COLOR_ATTACHMENT10 0x8CEA-#define GL_COLOR_ATTACHMENT11 0x8CEB-#define GL_COLOR_ATTACHMENT12 0x8CEC-#define GL_COLOR_ATTACHMENT13 0x8CED-#define GL_COLOR_ATTACHMENT14 0x8CEE-#define GL_COLOR_ATTACHMENT15 0x8CEF-#define GL_DEPTH_ATTACHMENT 0x8D00-#define GL_STENCIL_ATTACHMENT 0x8D20-#define GL_FRAMEBUFFER 0x8D40-#define GL_RENDERBUFFER 0x8D41-#define GL_RENDERBUFFER_WIDTH 0x8D42-#define GL_RENDERBUFFER_HEIGHT 0x8D43-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44-#define GL_STENCIL_INDEX1 0x8D46-#define GL_STENCIL_INDEX4 0x8D47-#define GL_STENCIL_INDEX8 0x8D48-#define GL_STENCIL_INDEX16 0x8D49-#define GL_RENDERBUFFER_RED_SIZE 0x8D50-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56-#define GL_MAX_SAMPLES 0x8D57-#define GL_INDEX 0x8222-#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14-#define GL_TEXTURE_INTENSITY_TYPE 0x8C15-#define GL_FRAMEBUFFER_SRGB 0x8DB9-#define GL_HALF_FLOAT 0x140B-#define GL_MAP_READ_BIT 0x0001-#define GL_MAP_WRITE_BIT 0x0002-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020-#define GL_COMPRESSED_RED_RGTC1 0x8DBB-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC-#define GL_COMPRESSED_RG_RGTC2 0x8DBD-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE-#define GL_RG 0x8227-#define GL_RG_INTEGER 0x8228-#define GL_R8 0x8229-#define GL_R16 0x822A-#define GL_RG8 0x822B-#define GL_RG16 0x822C-#define GL_R16F 0x822D-#define GL_R32F 0x822E-#define GL_RG16F 0x822F-#define GL_RG32F 0x8230-#define GL_R8I 0x8231-#define GL_R8UI 0x8232-#define GL_R16I 0x8233-#define GL_R16UI 0x8234-#define GL_R32I 0x8235-#define GL_R32UI 0x8236-#define GL_RG8I 0x8237-#define GL_RG8UI 0x8238-#define GL_RG16I 0x8239-#define GL_RG16UI 0x823A-#define GL_RG32I 0x823B-#define GL_RG32UI 0x823C-#define GL_VERTEX_ARRAY_BINDING 0x85B5-#define GL_CLAMP_VERTEX_COLOR 0x891A-#define GL_CLAMP_FRAGMENT_COLOR 0x891B-#define GL_ALPHA_INTEGER 0x8D97-typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);-typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);-typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);-typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);-typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);-typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);-typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);-typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);-typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);-typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);-typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);-typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);-typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);-typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);-typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);-typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);-typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);-typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);-typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);-typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);-typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);-typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);-typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);-typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);-typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);-typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);-GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);-GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);-GLAPI void APIENTRY glEnablei (GLenum target, GLuint index);-GLAPI void APIENTRY glDisablei (GLenum target, GLuint index);-GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index);-GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);-GLAPI void APIENTRY glEndTransformFeedback (void);-GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);-GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);-GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);-GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);-GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);-GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);-GLAPI void APIENTRY glEndConditionalRender (void);-GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);-GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);-GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x);-GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);-GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);-GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);-GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x);-GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);-GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);-GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);-GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);-GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);-GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);-GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);-GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);-GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);-GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);-GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);-GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);-GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);-GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);-GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);-GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);-GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);-GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0);-GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);-GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);-GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);-GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);-GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);-GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);-GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);-GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);-GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);-GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);-GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);-GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer);-GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);-GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);-GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);-GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);-GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);-GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer);-GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);-GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);-GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);-GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target);-GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);-GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);-GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);-GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);-GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);-GLAPI void APIENTRY glGenerateMipmap (GLenum target);-GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);-GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);-GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);-GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);-GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);-GLAPI void APIENTRY glBindVertexArray (GLuint array);-GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);-GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);-GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array);-#endif-#endif /* GL_VERSION_3_0 */--#ifndef GL_VERSION_3_1-#define GL_VERSION_3_1 1-#define GL_SAMPLER_2D_RECT 0x8B63-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64-#define GL_SAMPLER_BUFFER 0x8DC2-#define GL_INT_SAMPLER_2D_RECT 0x8DCD-#define GL_INT_SAMPLER_BUFFER 0x8DD0-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8-#define GL_TEXTURE_BUFFER 0x8C2A-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D-#define GL_TEXTURE_RECTANGLE 0x84F5-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8-#define GL_R8_SNORM 0x8F94-#define GL_RG8_SNORM 0x8F95-#define GL_RGB8_SNORM 0x8F96-#define GL_RGBA8_SNORM 0x8F97-#define GL_R16_SNORM 0x8F98-#define GL_RG16_SNORM 0x8F99-#define GL_RGB16_SNORM 0x8F9A-#define GL_RGBA16_SNORM 0x8F9B-#define GL_SIGNED_NORMALIZED 0x8F9C-#define GL_PRIMITIVE_RESTART 0x8F9D-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E-#define GL_COPY_READ_BUFFER 0x8F36-#define GL_COPY_WRITE_BUFFER 0x8F37-#define GL_UNIFORM_BUFFER 0x8A11-#define GL_UNIFORM_BUFFER_BINDING 0x8A28-#define GL_UNIFORM_BUFFER_START 0x8A29-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36-#define GL_UNIFORM_TYPE 0x8A37-#define GL_UNIFORM_SIZE 0x8A38-#define GL_UNIFORM_NAME_LENGTH 0x8A39-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A-#define GL_UNIFORM_OFFSET 0x8A3B-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46-#define GL_INVALID_INDEX 0xFFFFFFFFu-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);-typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);-typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);-typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);-typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);-typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);-GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);-GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);-GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);-GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);-GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);-GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);-GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);-GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);-GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);-#endif-#endif /* GL_VERSION_3_1 */--#ifndef GL_VERSION_3_2-#define GL_VERSION_3_2 1-typedef struct __GLsync *GLsync;-#ifndef GLEXT_64_TYPES_DEFINED-/* This code block is duplicated in glxext.h, so must be protected */-#define GLEXT_64_TYPES_DEFINED-/* Define int32_t, int64_t, and uint64_t types for UST/MSC */-/* (as used in the GL_EXT_timer_query extension). */-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L-#include <inttypes.h>-#elif defined(__sun__) || defined(__digital__)-#include <inttypes.h>-#if defined(__STDC__)-#if defined(__arch64__) || defined(_LP64)-typedef long int int64_t;-typedef unsigned long int uint64_t;-#else-typedef long long int int64_t;-typedef unsigned long long int uint64_t;-#endif /* __arch64__ */-#endif /* __STDC__ */-#elif defined( __VMS ) || defined(__sgi)-#include <inttypes.h>-#elif defined(__SCO__) || defined(__USLC__)-#include <stdint.h>-#elif defined(__UNIXOS2__) || defined(__SOL64__)-typedef long int int32_t;-typedef long long int int64_t;-typedef unsigned long long int uint64_t;-#elif defined(_WIN32) && defined(__GNUC__)-#include <stdint.h>-#elif defined(_WIN32)-typedef __int32 int32_t;-typedef __int64 int64_t;-typedef unsigned __int64 uint64_t;-#else-/* Fallback if nothing above works */-#include <inttypes.h>-#endif-#endif-typedef uint64_t GLuint64;-typedef int64_t GLint64;-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002-#define GL_LINES_ADJACENCY 0x000A-#define GL_LINE_STRIP_ADJACENCY 0x000B-#define GL_TRIANGLES_ADJACENCY 0x000C-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D-#define GL_PROGRAM_POINT_SIZE 0x8642-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8-#define GL_GEOMETRY_SHADER 0x8DD9-#define GL_GEOMETRY_VERTICES_OUT 0x8916-#define GL_GEOMETRY_INPUT_TYPE 0x8917-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125-#define GL_CONTEXT_PROFILE_MASK 0x9126-#define GL_DEPTH_CLAMP 0x864F-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D-#define GL_LAST_VERTEX_CONVENTION 0x8E4E-#define GL_PROVOKING_VERTEX 0x8E4F-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111-#define GL_OBJECT_TYPE 0x9112-#define GL_SYNC_CONDITION 0x9113-#define GL_SYNC_STATUS 0x9114-#define GL_SYNC_FLAGS 0x9115-#define GL_SYNC_FENCE 0x9116-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117-#define GL_UNSIGNALED 0x9118-#define GL_SIGNALED 0x9119-#define GL_ALREADY_SIGNALED 0x911A-#define GL_TIMEOUT_EXPIRED 0x911B-#define GL_CONDITION_SATISFIED 0x911C-#define GL_WAIT_FAILED 0x911D-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001-#define GL_SAMPLE_POSITION 0x8E50-#define GL_SAMPLE_MASK 0x8E51-#define GL_SAMPLE_MASK_VALUE 0x8E52-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105-#define GL_TEXTURE_SAMPLES 0x9106-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F-#define GL_MAX_INTEGER_SAMPLES 0x9110-typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);-typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode);-typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);-typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync);-typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);-typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);-typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);-typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);-typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);-typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);-typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);-typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);-typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);-typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);-GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);-GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);-GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);-GLAPI void APIENTRY glProvokingVertex (GLenum mode);-GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags);-GLAPI GLboolean APIENTRY glIsSync (GLsync sync);-GLAPI void APIENTRY glDeleteSync (GLsync sync);-GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);-GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);-GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);-GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);-GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);-GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);-GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);-GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);-GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);-GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);-GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);-#endif-#endif /* GL_VERSION_3_2 */--#ifndef GL_VERSION_3_3-#define GL_VERSION_3_3 1-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE-#define GL_SRC1_COLOR 0x88F9-#define GL_ONE_MINUS_SRC1_COLOR 0x88FA-#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC-#define GL_ANY_SAMPLES_PASSED 0x8C2F-#define GL_SAMPLER_BINDING 0x8919-#define GL_RGB10_A2UI 0x906F-#define GL_TEXTURE_SWIZZLE_R 0x8E42-#define GL_TEXTURE_SWIZZLE_G 0x8E43-#define GL_TEXTURE_SWIZZLE_B 0x8E44-#define GL_TEXTURE_SWIZZLE_A 0x8E45-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46-#define GL_TIME_ELAPSED 0x88BF-#define GL_TIMESTAMP 0x8E28-#define GL_INT_2_10_10_10_REV 0x8D9F-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);-typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name);-typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);-typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);-typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);-typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param);-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param);-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);-typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);-typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params);-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params);-typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);-typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);-typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);-typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);-typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);-typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);-typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);-typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);-typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);-typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);-typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value);-typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);-typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value);-typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);-typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value);-typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);-typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords);-typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);-typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords);-typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);-typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords);-typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);-typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords);-typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);-typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);-typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);-typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);-typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);-typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);-typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);-typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);-typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);-typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords);-typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);-typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color);-typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);-typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color);-typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);-typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);-GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name);-GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);-GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);-GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler);-GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);-GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);-GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);-GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);-GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);-GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);-GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);-GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);-GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target);-GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params);-GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params);-GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);-GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);-GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);-GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);-GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);-GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);-GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);-GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);-GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);-GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value);-GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value);-GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value);-GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value);-GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value);-GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value);-GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords);-GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords);-GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords);-GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords);-GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords);-GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords);-GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords);-GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords);-GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords);-GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords);-GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords);-GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords);-GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords);-GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords);-GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords);-GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords);-GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords);-GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords);-GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color);-GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color);-GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color);-GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color);-GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color);-GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color);-#endif-#endif /* GL_VERSION_3_3 */--#ifndef GL_VERSION_4_0-#define GL_VERSION_4_0 1-#define GL_SAMPLE_SHADING 0x8C36-#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F-#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B-#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F-#define GL_DRAW_INDIRECT_BUFFER 0x8F3F-#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D-#define GL_MAX_VERTEX_STREAMS 0x8E71-#define GL_DOUBLE_VEC2 0x8FFC-#define GL_DOUBLE_VEC3 0x8FFD-#define GL_DOUBLE_VEC4 0x8FFE-#define GL_DOUBLE_MAT2 0x8F46-#define GL_DOUBLE_MAT3 0x8F47-#define GL_DOUBLE_MAT4 0x8F48-#define GL_DOUBLE_MAT2x3 0x8F49-#define GL_DOUBLE_MAT2x4 0x8F4A-#define GL_DOUBLE_MAT3x2 0x8F4B-#define GL_DOUBLE_MAT3x4 0x8F4C-#define GL_DOUBLE_MAT4x2 0x8F4D-#define GL_DOUBLE_MAT4x3 0x8F4E-#define GL_ACTIVE_SUBROUTINES 0x8DE5-#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6-#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47-#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48-#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49-#define GL_MAX_SUBROUTINES 0x8DE7-#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8-#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A-#define GL_COMPATIBLE_SUBROUTINES 0x8E4B-#define GL_PATCHES 0x000E-#define GL_PATCH_VERTICES 0x8E72-#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73-#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74-#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75-#define GL_TESS_GEN_MODE 0x8E76-#define GL_TESS_GEN_SPACING 0x8E77-#define GL_TESS_GEN_VERTEX_ORDER 0x8E78-#define GL_TESS_GEN_POINT_MODE 0x8E79-#define GL_ISOLINES 0x8E7A-#define GL_FRACTIONAL_ODD 0x8E7B-#define GL_FRACTIONAL_EVEN 0x8E7C-#define GL_MAX_PATCH_VERTICES 0x8E7D-#define GL_MAX_TESS_GEN_LEVEL 0x8E7E-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83-#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1-#define GL_TESS_EVALUATION_SHADER 0x8E87-#define GL_TESS_CONTROL_SHADER 0x8E88-#define GL_TRANSFORM_FEEDBACK 0x8E22-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25-#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70-typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value);-typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);-typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);-typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);-typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);-typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);-typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);-typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);-typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value);-typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value);-typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value);-typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params);-typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name);-typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name);-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);-typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices);-typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params);-typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values);-typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);-typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values);-typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);-typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);-typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);-typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);-typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);-typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);-typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);-typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);-typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glMinSampleShading (GLfloat value);-GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);-GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);-GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);-GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);-GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);-GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);-GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x);-GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y);-GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);-GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value);-GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value);-GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value);-GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value);-GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params);-GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name);-GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name);-GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);-GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);-GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);-GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);-GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params);-GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values);-GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value);-GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values);-GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id);-GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);-GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);-GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id);-GLAPI void APIENTRY glPauseTransformFeedback (void);-GLAPI void APIENTRY glResumeTransformFeedback (void);-GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id);-GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream);-GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id);-GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index);-GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params);-#endif-#endif /* GL_VERSION_4_0 */--#ifndef GL_VERSION_4_1-#define GL_VERSION_4_1 1-#define GL_FIXED 0x140C-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B-#define GL_LOW_FLOAT 0x8DF0-#define GL_MEDIUM_FLOAT 0x8DF1-#define GL_HIGH_FLOAT 0x8DF2-#define GL_LOW_INT 0x8DF3-#define GL_MEDIUM_INT 0x8DF4-#define GL_HIGH_INT 0x8DF5-#define GL_SHADER_COMPILER 0x8DFA-#define GL_SHADER_BINARY_FORMATS 0x8DF8-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB-#define GL_MAX_VARYING_VECTORS 0x8DFC-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD-#define GL_RGB565 0x8D62-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257-#define GL_PROGRAM_BINARY_LENGTH 0x8741-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE-#define GL_PROGRAM_BINARY_FORMATS 0x87FF-#define GL_VERTEX_SHADER_BIT 0x00000001-#define GL_FRAGMENT_SHADER_BIT 0x00000002-#define GL_GEOMETRY_SHADER_BIT 0x00000004-#define GL_TESS_CONTROL_SHADER_BIT 0x00000008-#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010-#define GL_ALL_SHADER_BITS 0xFFFFFFFF-#define GL_PROGRAM_SEPARABLE 0x8258-#define GL_ACTIVE_PROGRAM 0x8259-#define GL_PROGRAM_PIPELINE_BINDING 0x825A-#define GL_MAX_VIEWPORTS 0x825B-#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C-#define GL_VIEWPORT_BOUNDS_RANGE 0x825D-#define GL_LAYER_PROVOKING_VERTEX 0x825E-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F-#define GL_UNDEFINED_VERTEX 0x8260-typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);-typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);-typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);-typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);-typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);-typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);-typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);-typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);-typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings);-typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);-typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);-typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);-typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);-typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params);-typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v);-typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);-typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v);-typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v);-typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v);-typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v);-typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f);-typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);-typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glReleaseShaderCompiler (void);-GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);-GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);-GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f);-GLAPI void APIENTRY glClearDepthf (GLfloat d);-GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);-GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);-GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);-GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);-GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);-GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);-GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline);-GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);-GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);-GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline);-GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);-GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);-GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);-GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0);-GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);-GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);-GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);-GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);-GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1);-GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);-GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);-GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);-GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);-GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);-GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);-GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);-GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);-GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);-GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);-GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);-GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);-GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline);-GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);-GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x);-GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y);-GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);-GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);-GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params);-GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v);-GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);-GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v);-GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v);-GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);-GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v);-GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v);-GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f);-GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data);-GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data);-#endif-#endif /* GL_VERSION_4_1 */--#ifndef GL_VERSION_4_2-#define GL_VERSION_4_2 1-#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127-#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128-#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129-#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A-#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B-#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C-#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D-#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E-#define GL_NUM_SAMPLE_COUNTS 0x9380-#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC-#define GL_ATOMIC_COUNTER_BUFFER 0x92C0-#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1-#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2-#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3-#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB-#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF-#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0-#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1-#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5-#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6-#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7-#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8-#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC-#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9-#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA-#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001-#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002-#define GL_UNIFORM_BARRIER_BIT 0x00000004-#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020-#define GL_COMMAND_BARRIER_BIT 0x00000040-#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080-#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100-#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200-#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800-#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000-#define GL_ALL_BARRIER_BITS 0xFFFFFFFF-#define GL_MAX_IMAGE_UNITS 0x8F38-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39-#define GL_IMAGE_BINDING_NAME 0x8F3A-#define GL_IMAGE_BINDING_LEVEL 0x8F3B-#define GL_IMAGE_BINDING_LAYERED 0x8F3C-#define GL_IMAGE_BINDING_LAYER 0x8F3D-#define GL_IMAGE_BINDING_ACCESS 0x8F3E-#define GL_IMAGE_1D 0x904C-#define GL_IMAGE_2D 0x904D-#define GL_IMAGE_3D 0x904E-#define GL_IMAGE_2D_RECT 0x904F-#define GL_IMAGE_CUBE 0x9050-#define GL_IMAGE_BUFFER 0x9051-#define GL_IMAGE_1D_ARRAY 0x9052-#define GL_IMAGE_2D_ARRAY 0x9053-#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054-#define GL_IMAGE_2D_MULTISAMPLE 0x9055-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056-#define GL_INT_IMAGE_1D 0x9057-#define GL_INT_IMAGE_2D 0x9058-#define GL_INT_IMAGE_3D 0x9059-#define GL_INT_IMAGE_2D_RECT 0x905A-#define GL_INT_IMAGE_CUBE 0x905B-#define GL_INT_IMAGE_BUFFER 0x905C-#define GL_INT_IMAGE_1D_ARRAY 0x905D-#define GL_INT_IMAGE_2D_ARRAY 0x905E-#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F-#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061-#define GL_UNSIGNED_INT_IMAGE_1D 0x9062-#define GL_UNSIGNED_INT_IMAGE_2D 0x9063-#define GL_UNSIGNED_INT_IMAGE_3D 0x9064-#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065-#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066-#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C-#define GL_MAX_IMAGE_SAMPLES 0x906D-#define GL_IMAGE_BINDING_FORMAT 0x906E-#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9-#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD-#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE-#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF-#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F-#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);-typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);-typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);-typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);-typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);-typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount);-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);-GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);-GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);-GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);-GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);-GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);-GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers);-GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);-GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);-GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);-GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount);-GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);-#endif-#endif /* GL_VERSION_4_2 */--#ifndef GL_VERSION_4_3-#define GL_VERSION_4_3 1-typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);-#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9-#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E-#define GL_COMPRESSED_RGB8_ETC2 0x9274-#define GL_COMPRESSED_SRGB8_ETC2 0x9275-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277-#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279-#define GL_COMPRESSED_R11_EAC 0x9270-#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271-#define GL_COMPRESSED_RG11_EAC 0x9272-#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273-#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A-#define GL_MAX_ELEMENT_INDEX 0x8D6B-#define GL_COMPUTE_SHADER 0x91B9-#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB-#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC-#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD-#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262-#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263-#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264-#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265-#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266-#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB-#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE-#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF-#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267-#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED-#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE-#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF-#define GL_COMPUTE_SHADER_BIT 0x00000020-#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243-#define GL_DEBUG_CALLBACK_FUNCTION 0x8244-#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245-#define GL_DEBUG_SOURCE_API 0x8246-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247-#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248-#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249-#define GL_DEBUG_SOURCE_APPLICATION 0x824A-#define GL_DEBUG_SOURCE_OTHER 0x824B-#define GL_DEBUG_TYPE_ERROR 0x824C-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E-#define GL_DEBUG_TYPE_PORTABILITY 0x824F-#define GL_DEBUG_TYPE_PERFORMANCE 0x8250-#define GL_DEBUG_TYPE_OTHER 0x8251-#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143-#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144-#define GL_DEBUG_LOGGED_MESSAGES 0x9145-#define GL_DEBUG_SEVERITY_HIGH 0x9146-#define GL_DEBUG_SEVERITY_MEDIUM 0x9147-#define GL_DEBUG_SEVERITY_LOW 0x9148-#define GL_DEBUG_TYPE_MARKER 0x8268-#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269-#define GL_DEBUG_TYPE_POP_GROUP 0x826A-#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C-#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D-#define GL_BUFFER 0x82E0-#define GL_SHADER 0x82E1-#define GL_PROGRAM 0x82E2-#define GL_QUERY 0x82E3-#define GL_PROGRAM_PIPELINE 0x82E4-#define GL_SAMPLER 0x82E6-#define GL_MAX_LABEL_LENGTH 0x82E8-#define GL_DEBUG_OUTPUT 0x92E0-#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002-#define GL_MAX_UNIFORM_LOCATIONS 0x826E-#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310-#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311-#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312-#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313-#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314-#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315-#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316-#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317-#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318-#define GL_INTERNALFORMAT_SUPPORTED 0x826F-#define GL_INTERNALFORMAT_PREFERRED 0x8270-#define GL_INTERNALFORMAT_RED_SIZE 0x8271-#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272-#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273-#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274-#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275-#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276-#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277-#define GL_INTERNALFORMAT_RED_TYPE 0x8278-#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279-#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A-#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B-#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C-#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D-#define GL_MAX_WIDTH 0x827E-#define GL_MAX_HEIGHT 0x827F-#define GL_MAX_DEPTH 0x8280-#define GL_MAX_LAYERS 0x8281-#define GL_MAX_COMBINED_DIMENSIONS 0x8282-#define GL_COLOR_COMPONENTS 0x8283-#define GL_DEPTH_COMPONENTS 0x8284-#define GL_STENCIL_COMPONENTS 0x8285-#define GL_COLOR_RENDERABLE 0x8286-#define GL_DEPTH_RENDERABLE 0x8287-#define GL_STENCIL_RENDERABLE 0x8288-#define GL_FRAMEBUFFER_RENDERABLE 0x8289-#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A-#define GL_FRAMEBUFFER_BLEND 0x828B-#define GL_READ_PIXELS 0x828C-#define GL_READ_PIXELS_FORMAT 0x828D-#define GL_READ_PIXELS_TYPE 0x828E-#define GL_TEXTURE_IMAGE_FORMAT 0x828F-#define GL_TEXTURE_IMAGE_TYPE 0x8290-#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291-#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292-#define GL_MIPMAP 0x8293-#define GL_MANUAL_GENERATE_MIPMAP 0x8294-#define GL_AUTO_GENERATE_MIPMAP 0x8295-#define GL_COLOR_ENCODING 0x8296-#define GL_SRGB_READ 0x8297-#define GL_SRGB_WRITE 0x8298-#define GL_FILTER 0x829A-#define GL_VERTEX_TEXTURE 0x829B-#define GL_TESS_CONTROL_TEXTURE 0x829C-#define GL_TESS_EVALUATION_TEXTURE 0x829D-#define GL_GEOMETRY_TEXTURE 0x829E-#define GL_FRAGMENT_TEXTURE 0x829F-#define GL_COMPUTE_TEXTURE 0x82A0-#define GL_TEXTURE_SHADOW 0x82A1-#define GL_TEXTURE_GATHER 0x82A2-#define GL_TEXTURE_GATHER_SHADOW 0x82A3-#define GL_SHADER_IMAGE_LOAD 0x82A4-#define GL_SHADER_IMAGE_STORE 0x82A5-#define GL_SHADER_IMAGE_ATOMIC 0x82A6-#define GL_IMAGE_TEXEL_SIZE 0x82A7-#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8-#define GL_IMAGE_PIXEL_FORMAT 0x82A9-#define GL_IMAGE_PIXEL_TYPE 0x82AA-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF-#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1-#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2-#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3-#define GL_CLEAR_BUFFER 0x82B4-#define GL_TEXTURE_VIEW 0x82B5-#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6-#define GL_FULL_SUPPORT 0x82B7-#define GL_CAVEAT_SUPPORT 0x82B8-#define GL_IMAGE_CLASS_4_X_32 0x82B9-#define GL_IMAGE_CLASS_2_X_32 0x82BA-#define GL_IMAGE_CLASS_1_X_32 0x82BB-#define GL_IMAGE_CLASS_4_X_16 0x82BC-#define GL_IMAGE_CLASS_2_X_16 0x82BD-#define GL_IMAGE_CLASS_1_X_16 0x82BE-#define GL_IMAGE_CLASS_4_X_8 0x82BF-#define GL_IMAGE_CLASS_2_X_8 0x82C0-#define GL_IMAGE_CLASS_1_X_8 0x82C1-#define GL_IMAGE_CLASS_11_11_10 0x82C2-#define GL_IMAGE_CLASS_10_10_10_2 0x82C3-#define GL_VIEW_CLASS_128_BITS 0x82C4-#define GL_VIEW_CLASS_96_BITS 0x82C5-#define GL_VIEW_CLASS_64_BITS 0x82C6-#define GL_VIEW_CLASS_48_BITS 0x82C7-#define GL_VIEW_CLASS_32_BITS 0x82C8-#define GL_VIEW_CLASS_24_BITS 0x82C9-#define GL_VIEW_CLASS_16_BITS 0x82CA-#define GL_VIEW_CLASS_8_BITS 0x82CB-#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC-#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD-#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE-#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF-#define GL_VIEW_CLASS_RGTC1_RED 0x82D0-#define GL_VIEW_CLASS_RGTC2_RG 0x82D1-#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2-#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3-#define GL_UNIFORM 0x92E1-#define GL_UNIFORM_BLOCK 0x92E2-#define GL_PROGRAM_INPUT 0x92E3-#define GL_PROGRAM_OUTPUT 0x92E4-#define GL_BUFFER_VARIABLE 0x92E5-#define GL_SHADER_STORAGE_BLOCK 0x92E6-#define GL_VERTEX_SUBROUTINE 0x92E8-#define GL_TESS_CONTROL_SUBROUTINE 0x92E9-#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA-#define GL_GEOMETRY_SUBROUTINE 0x92EB-#define GL_FRAGMENT_SUBROUTINE 0x92EC-#define GL_COMPUTE_SUBROUTINE 0x92ED-#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE-#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF-#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0-#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1-#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2-#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3-#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4-#define GL_ACTIVE_RESOURCES 0x92F5-#define GL_MAX_NAME_LENGTH 0x92F6-#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7-#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8-#define GL_NAME_LENGTH 0x92F9-#define GL_TYPE 0x92FA-#define GL_ARRAY_SIZE 0x92FB-#define GL_OFFSET 0x92FC-#define GL_BLOCK_INDEX 0x92FD-#define GL_ARRAY_STRIDE 0x92FE-#define GL_MATRIX_STRIDE 0x92FF-#define GL_IS_ROW_MAJOR 0x9300-#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301-#define GL_BUFFER_BINDING 0x9302-#define GL_BUFFER_DATA_SIZE 0x9303-#define GL_NUM_ACTIVE_VARIABLES 0x9304-#define GL_ACTIVE_VARIABLES 0x9305-#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306-#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307-#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308-#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309-#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A-#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B-#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C-#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D-#define GL_LOCATION 0x930E-#define GL_LOCATION_INDEX 0x930F-#define GL_IS_PER_PATCH 0x92E7-#define GL_SHADER_STORAGE_BUFFER 0x90D2-#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3-#define GL_SHADER_STORAGE_BUFFER_START 0x90D4-#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5-#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6-#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7-#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8-#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9-#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA-#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB-#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC-#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD-#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE-#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF-#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000-#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39-#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA-#define GL_TEXTURE_BUFFER_OFFSET 0x919D-#define GL_TEXTURE_BUFFER_SIZE 0x919E-#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F-#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB-#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC-#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD-#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF-#define GL_VERTEX_ATTRIB_BINDING 0x82D4-#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5-#define GL_VERTEX_BINDING_DIVISOR 0x82D6-#define GL_VERTEX_BINDING_OFFSET 0x82D7-#define GL_VERTEX_BINDING_STRIDE 0x82D8-#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9-#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA-#define GL_VERTEX_BINDING_BUFFER 0x8F4F-#define GL_DISPLAY_LIST 0x82E7-typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);-typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);-typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);-typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);-typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);-typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);-typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);-typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);-typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);-typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);-typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);-typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);-typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);-typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);-typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);-typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);-typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);-typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);-typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);-typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);-typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);-typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);-typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);-typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);-typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);-typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);-typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);-typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);-typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);-typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);-typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);-typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);-typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);-typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);-typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);-typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);-typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);-typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);-typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);-GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);-GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);-GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect);-GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);-GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);-GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);-GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);-GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level);-GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length);-GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer);-GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);-GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);-GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);-GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);-GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);-GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);-GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);-GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);-GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);-GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name);-GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);-GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);-GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);-GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);-GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);-GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);-GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);-GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);-GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);-GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);-GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);-GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);-GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);-GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);-GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);-GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);-GLAPI void APIENTRY glPopDebugGroup (void);-GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);-GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);-GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);-GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);-#endif-#endif /* GL_VERSION_4_3 */--#ifndef GL_VERSION_4_4-#define GL_VERSION_4_4 1-#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5-#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221-#define GL_TEXTURE_BUFFER_BINDING 0x8C2A-#define GL_MAP_PERSISTENT_BIT 0x0040-#define GL_MAP_COHERENT_BIT 0x0080-#define GL_DYNAMIC_STORAGE_BIT 0x0100-#define GL_CLIENT_STORAGE_BIT 0x0200-#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000-#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F-#define GL_BUFFER_STORAGE_FLAGS 0x8220-#define GL_CLEAR_TEXTURE 0x9365-#define GL_LOCATION_COMPONENT 0x934A-#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B-#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C-#define GL_QUERY_BUFFER 0x9192-#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000-#define GL_QUERY_BUFFER_BINDING 0x9193-#define GL_QUERY_RESULT_NO_WAIT 0x9194-#define GL_MIRROR_CLAMP_TO_EDGE 0x8743-typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);-typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);-typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);-typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers);-typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);-typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures);-typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers);-typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures);-typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);-GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);-GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);-GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers);-GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);-GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures);-GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers);-GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures);-GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);-#endif-#endif /* GL_VERSION_4_4 */--#ifndef GL_VERSION_4_5-#define GL_VERSION_4_5 1-#define GL_CONTEXT_LOST 0x0507-#define GL_NEGATIVE_ONE_TO_ONE 0x935E-#define GL_ZERO_TO_ONE 0x935F-#define GL_CLIP_ORIGIN 0x935C-#define GL_CLIP_DEPTH_MODE 0x935D-#define GL_QUERY_WAIT_INVERTED 0x8E17-#define GL_QUERY_NO_WAIT_INVERTED 0x8E18-#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19-#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A-#define GL_MAX_CULL_DISTANCES 0x82F9-#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA-#define GL_TEXTURE_TARGET 0x1006-#define GL_QUERY_TARGET 0x82EA-#define GL_TEXTURE_BINDING 0x82EB-#define GL_GUILTY_CONTEXT_RESET 0x8253-#define GL_INNOCENT_CONTEXT_RESET 0x8254-#define GL_UNKNOWN_CONTEXT_RESET 0x8255-#define GL_RESET_NOTIFICATION_STRATEGY 0x8256-#define GL_LOSE_CONTEXT_ON_RESET 0x8252-#define GL_NO_RESET_NOTIFICATION 0x8261-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004-#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB-#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC-typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);-typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer);-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param);-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);-typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers);-typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizei size, const void *data, GLbitfield flags);-typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizei size, const void *data, GLenum usage);-typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, const void *data);-typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);-typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);-typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);-typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access);-typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);-typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer);-typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length);-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params);-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params);-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, void *data);-typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src);-typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);-typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);-typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);-typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);-typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil);-typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);-typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target);-typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param);-typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);-typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures);-typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer);-typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size);-typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);-typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);-typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);-typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param);-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params);-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param);-typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture);-typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture);-typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels);-typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params);-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);-typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);-typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);-typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer);-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);-typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);-typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);-typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);-typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);-typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);-typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param);-typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);-typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);-typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers);-typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);-typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids);-typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);-typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);-typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void);-typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels);-typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);-typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);-typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);-typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);-typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);-typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);-typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);-typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);-typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v);-typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values);-typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values);-typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values);-typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern);-typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);-typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);-typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);-typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);-typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);-typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth);-GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids);-GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer);-GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);-GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param);-GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param);-GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);-GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers);-GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizei size, const void *data, GLbitfield flags);-GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizei size, const void *data, GLenum usage);-GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, const void *data);-GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);-GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);-GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);-GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access);-GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);-GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer);-GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length);-GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params);-GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params);-GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, void *data);-GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers);-GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);-GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param);-GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);-GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);-GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf);-GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs);-GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src);-GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);-GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);-GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);-GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);-GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);-GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil);-GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);-GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target);-GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param);-GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);-GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers);-GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);-GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);-GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params);-GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures);-GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer);-GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size);-GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);-GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);-GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);-GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);-GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);-GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);-GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);-GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);-GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param);-GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param);-GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param);-GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params);-GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params);-GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param);-GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture);-GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture);-GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);-GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels);-GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params);-GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params);-GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays);-GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index);-GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index);-GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer);-GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);-GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);-GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex);-GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);-GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);-GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);-GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor);-GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param);-GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param);-GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);-GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers);-GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines);-GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids);-GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);-GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);-GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);-GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void);-GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels);-GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);-GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);-GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);-GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params);-GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params);-GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);-GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);-GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);-GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v);-GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values);-GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values);-GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values);-GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern);-GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);-GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);-GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);-GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);-GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);-GLAPI void APIENTRY glTextureBarrier (void);-#endif-#endif /* GL_VERSION_4_5 */--#ifndef GL_ARB_ES2_compatibility-#define GL_ARB_ES2_compatibility 1-#endif /* GL_ARB_ES2_compatibility */--#ifndef GL_ARB_ES3_1_compatibility-#define GL_ARB_ES3_1_compatibility 1-#endif /* GL_ARB_ES3_1_compatibility */--#ifndef GL_ARB_ES3_compatibility-#define GL_ARB_ES3_compatibility 1-#endif /* GL_ARB_ES3_compatibility */--#ifndef GL_ARB_arrays_of_arrays-#define GL_ARB_arrays_of_arrays 1-#endif /* GL_ARB_arrays_of_arrays */--#ifndef GL_ARB_base_instance-#define GL_ARB_base_instance 1-#endif /* GL_ARB_base_instance */--#ifndef GL_ARB_bindless_texture-#define GL_ARB_bindless_texture 1-typedef uint64_t GLuint64EXT;-#define GL_UNSIGNED_INT64_ARB 0x140F-typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);-typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);-typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);-typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);-typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);-typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access);-typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);-typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value);-typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);-typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);-typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture);-GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler);-GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle);-GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle);-GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);-GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access);-GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle);-GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value);-GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value);-GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value);-GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values);-GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle);-GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle);-GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x);-GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v);-GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params);-#endif-#endif /* GL_ARB_bindless_texture */--#ifndef GL_ARB_blend_func_extended-#define GL_ARB_blend_func_extended 1-#endif /* GL_ARB_blend_func_extended */--#ifndef GL_ARB_buffer_storage-#define GL_ARB_buffer_storage 1-#endif /* GL_ARB_buffer_storage */--#ifndef GL_ARB_cl_event-#define GL_ARB_cl_event 1-struct _cl_context;-struct _cl_event;-#define GL_SYNC_CL_EVENT_ARB 0x8240-#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241-typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags);-#endif-#endif /* GL_ARB_cl_event */--#ifndef GL_ARB_clear_buffer_object-#define GL_ARB_clear_buffer_object 1-#endif /* GL_ARB_clear_buffer_object */--#ifndef GL_ARB_clear_texture-#define GL_ARB_clear_texture 1-#endif /* GL_ARB_clear_texture */--#ifndef GL_ARB_clip_control-#define GL_ARB_clip_control 1-#endif /* GL_ARB_clip_control */--#ifndef GL_ARB_color_buffer_float-#define GL_ARB_color_buffer_float 1-#define GL_RGBA_FLOAT_MODE_ARB 0x8820-#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A-#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B-#define GL_CLAMP_READ_COLOR_ARB 0x891C-#define GL_FIXED_ONLY_ARB 0x891D-typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp);-#endif-#endif /* GL_ARB_color_buffer_float */--#ifndef GL_ARB_compatibility-#define GL_ARB_compatibility 1-#endif /* GL_ARB_compatibility */--#ifndef GL_ARB_compressed_texture_pixel_storage-#define GL_ARB_compressed_texture_pixel_storage 1-#endif /* GL_ARB_compressed_texture_pixel_storage */--#ifndef GL_ARB_compute_shader-#define GL_ARB_compute_shader 1-#endif /* GL_ARB_compute_shader */--#ifndef GL_ARB_compute_variable_group_size-#define GL_ARB_compute_variable_group_size 1-#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344-#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB-#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345-#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF-typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);-#endif-#endif /* GL_ARB_compute_variable_group_size */--#ifndef GL_ARB_conditional_render_inverted-#define GL_ARB_conditional_render_inverted 1-#endif /* GL_ARB_conditional_render_inverted */--#ifndef GL_ARB_conservative_depth-#define GL_ARB_conservative_depth 1-#endif /* GL_ARB_conservative_depth */--#ifndef GL_ARB_copy_buffer-#define GL_ARB_copy_buffer 1-#define GL_COPY_READ_BUFFER_BINDING 0x8F36-#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37-#endif /* GL_ARB_copy_buffer */--#ifndef GL_ARB_copy_image-#define GL_ARB_copy_image 1-#endif /* GL_ARB_copy_image */--#ifndef GL_ARB_cull_distance-#define GL_ARB_cull_distance 1-#endif /* GL_ARB_cull_distance */--#ifndef GL_ARB_debug_output-#define GL_ARB_debug_output 1-typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);-#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243-#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244-#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245-#define GL_DEBUG_SOURCE_API_ARB 0x8246-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247-#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248-#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249-#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A-#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B-#define GL_DEBUG_TYPE_ERROR_ARB 0x824C-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E-#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F-#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250-#define GL_DEBUG_TYPE_OTHER_ARB 0x8251-#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143-#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144-#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145-#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146-#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147-#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148-typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);-typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);-typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam);-typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);-GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);-GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam);-GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);-#endif-#endif /* GL_ARB_debug_output */--#ifndef GL_ARB_depth_buffer_float-#define GL_ARB_depth_buffer_float 1-#endif /* GL_ARB_depth_buffer_float */--#ifndef GL_ARB_depth_clamp-#define GL_ARB_depth_clamp 1-#endif /* GL_ARB_depth_clamp */--#ifndef GL_ARB_depth_texture-#define GL_ARB_depth_texture 1-#define GL_DEPTH_COMPONENT16_ARB 0x81A5-#define GL_DEPTH_COMPONENT24_ARB 0x81A6-#define GL_DEPTH_COMPONENT32_ARB 0x81A7-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B-#endif /* GL_ARB_depth_texture */--#ifndef GL_ARB_derivative_control-#define GL_ARB_derivative_control 1-#endif /* GL_ARB_derivative_control */--#ifndef GL_ARB_direct_state_access-#define GL_ARB_direct_state_access 1-#endif /* GL_ARB_direct_state_access */--#ifndef GL_ARB_draw_buffers-#define GL_ARB_draw_buffers 1-#define GL_MAX_DRAW_BUFFERS_ARB 0x8824-#define GL_DRAW_BUFFER0_ARB 0x8825-#define GL_DRAW_BUFFER1_ARB 0x8826-#define GL_DRAW_BUFFER2_ARB 0x8827-#define GL_DRAW_BUFFER3_ARB 0x8828-#define GL_DRAW_BUFFER4_ARB 0x8829-#define GL_DRAW_BUFFER5_ARB 0x882A-#define GL_DRAW_BUFFER6_ARB 0x882B-#define GL_DRAW_BUFFER7_ARB 0x882C-#define GL_DRAW_BUFFER8_ARB 0x882D-#define GL_DRAW_BUFFER9_ARB 0x882E-#define GL_DRAW_BUFFER10_ARB 0x882F-#define GL_DRAW_BUFFER11_ARB 0x8830-#define GL_DRAW_BUFFER12_ARB 0x8831-#define GL_DRAW_BUFFER13_ARB 0x8832-#define GL_DRAW_BUFFER14_ARB 0x8833-#define GL_DRAW_BUFFER15_ARB 0x8834-typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs);-#endif-#endif /* GL_ARB_draw_buffers */--#ifndef GL_ARB_draw_buffers_blend-#define GL_ARB_draw_buffers_blend 1-typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);-typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode);-GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha);-GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst);-GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);-#endif-#endif /* GL_ARB_draw_buffers_blend */--#ifndef GL_ARB_draw_elements_base_vertex-#define GL_ARB_draw_elements_base_vertex 1-#endif /* GL_ARB_draw_elements_base_vertex */--#ifndef GL_ARB_draw_indirect-#define GL_ARB_draw_indirect 1-#endif /* GL_ARB_draw_indirect */--#ifndef GL_ARB_draw_instanced-#define GL_ARB_draw_instanced 1-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount);-GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);-#endif-#endif /* GL_ARB_draw_instanced */--#ifndef GL_ARB_enhanced_layouts-#define GL_ARB_enhanced_layouts 1-#endif /* GL_ARB_enhanced_layouts */--#ifndef GL_ARB_explicit_attrib_location-#define GL_ARB_explicit_attrib_location 1-#endif /* GL_ARB_explicit_attrib_location */--#ifndef GL_ARB_explicit_uniform_location-#define GL_ARB_explicit_uniform_location 1-#endif /* GL_ARB_explicit_uniform_location */--#ifndef GL_ARB_fragment_coord_conventions-#define GL_ARB_fragment_coord_conventions 1-#endif /* GL_ARB_fragment_coord_conventions */--#ifndef GL_ARB_fragment_layer_viewport-#define GL_ARB_fragment_layer_viewport 1-#endif /* GL_ARB_fragment_layer_viewport */--#ifndef GL_ARB_fragment_program-#define GL_ARB_fragment_program 1-#define GL_FRAGMENT_PROGRAM_ARB 0x8804-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875-#define GL_PROGRAM_LENGTH_ARB 0x8627-#define GL_PROGRAM_FORMAT_ARB 0x8876-#define GL_PROGRAM_BINDING_ARB 0x8677-#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3-#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4-#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7-#define GL_PROGRAM_PARAMETERS_ARB 0x88A8-#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB-#define GL_PROGRAM_ATTRIBS_ARB 0x88AC-#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810-#define GL_PROGRAM_STRING_ARB 0x8628-#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B-#define GL_CURRENT_MATRIX_ARB 0x8641-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640-#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E-#define GL_MAX_TEXTURE_COORDS_ARB 0x8871-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872-#define GL_PROGRAM_ERROR_STRING_ARB 0x8874-#define GL_MATRIX0_ARB 0x88C0-#define GL_MATRIX1_ARB 0x88C1-#define GL_MATRIX2_ARB 0x88C2-#define GL_MATRIX3_ARB 0x88C3-#define GL_MATRIX4_ARB 0x88C4-#define GL_MATRIX5_ARB 0x88C5-#define GL_MATRIX6_ARB 0x88C6-#define GL_MATRIX7_ARB 0x88C7-#define GL_MATRIX8_ARB 0x88C8-#define GL_MATRIX9_ARB 0x88C9-#define GL_MATRIX10_ARB 0x88CA-#define GL_MATRIX11_ARB 0x88CB-#define GL_MATRIX12_ARB 0x88CC-#define GL_MATRIX13_ARB 0x88CD-#define GL_MATRIX14_ARB 0x88CE-#define GL_MATRIX15_ARB 0x88CF-#define GL_MATRIX16_ARB 0x88D0-#define GL_MATRIX17_ARB 0x88D1-#define GL_MATRIX18_ARB 0x88D2-#define GL_MATRIX19_ARB 0x88D3-#define GL_MATRIX20_ARB 0x88D4-#define GL_MATRIX21_ARB 0x88D5-#define GL_MATRIX22_ARB 0x88D6-#define GL_MATRIX23_ARB 0x88D7-#define GL_MATRIX24_ARB 0x88D8-#define GL_MATRIX25_ARB 0x88D9-#define GL_MATRIX26_ARB 0x88DA-#define GL_MATRIX27_ARB 0x88DB-#define GL_MATRIX28_ARB 0x88DC-#define GL_MATRIX29_ARB 0x88DD-#define GL_MATRIX30_ARB 0x88DE-#define GL_MATRIX31_ARB 0x88DF-typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string);-typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);-typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);-typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);-typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string);-typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string);-GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program);-GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs);-GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs);-GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);-GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);-GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);-GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);-GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params);-GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params);-GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params);-GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params);-GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string);-GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program);-#endif-#endif /* GL_ARB_fragment_program */--#ifndef GL_ARB_fragment_program_shadow-#define GL_ARB_fragment_program_shadow 1-#endif /* GL_ARB_fragment_program_shadow */--#ifndef GL_ARB_fragment_shader-#define GL_ARB_fragment_shader 1-#define GL_FRAGMENT_SHADER_ARB 0x8B30-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B-#endif /* GL_ARB_fragment_shader */--#ifndef GL_ARB_framebuffer_no_attachments-#define GL_ARB_framebuffer_no_attachments 1-#endif /* GL_ARB_framebuffer_no_attachments */--#ifndef GL_ARB_framebuffer_object-#define GL_ARB_framebuffer_object 1-#endif /* GL_ARB_framebuffer_object */--#ifndef GL_ARB_framebuffer_sRGB-#define GL_ARB_framebuffer_sRGB 1-#endif /* GL_ARB_framebuffer_sRGB */--#ifndef GL_ARB_geometry_shader4-#define GL_ARB_geometry_shader4 1-#define GL_LINES_ADJACENCY_ARB 0x000A-#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B-#define GL_TRIANGLES_ADJACENCY_ARB 0x000C-#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D-#define GL_PROGRAM_POINT_SIZE_ARB 0x8642-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9-#define GL_GEOMETRY_SHADER_ARB 0x8DD9-#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA-#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB-#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD-#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value);-GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level);-GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);-GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);-#endif-#endif /* GL_ARB_geometry_shader4 */--#ifndef GL_ARB_get_program_binary-#define GL_ARB_get_program_binary 1-#endif /* GL_ARB_get_program_binary */--#ifndef GL_ARB_get_texture_sub_image-#define GL_ARB_get_texture_sub_image 1-#endif /* GL_ARB_get_texture_sub_image */--#ifndef GL_ARB_gpu_shader5-#define GL_ARB_gpu_shader5 1-#endif /* GL_ARB_gpu_shader5 */--#ifndef GL_ARB_gpu_shader_fp64-#define GL_ARB_gpu_shader_fp64 1-#endif /* GL_ARB_gpu_shader_fp64 */--#ifndef GL_ARB_half_float_pixel-#define GL_ARB_half_float_pixel 1-typedef unsigned short GLhalfARB;-#define GL_HALF_FLOAT_ARB 0x140B-#endif /* GL_ARB_half_float_pixel */--#ifndef GL_ARB_half_float_vertex-#define GL_ARB_half_float_vertex 1-#endif /* GL_ARB_half_float_vertex */--#ifndef GL_ARB_imaging-#define GL_ARB_imaging 1-#define GL_BLEND_COLOR 0x8005-#define GL_BLEND_EQUATION 0x8009-#define GL_CONVOLUTION_1D 0x8010-#define GL_CONVOLUTION_2D 0x8011-#define GL_SEPARABLE_2D 0x8012-#define GL_CONVOLUTION_BORDER_MODE 0x8013-#define GL_CONVOLUTION_FILTER_SCALE 0x8014-#define GL_CONVOLUTION_FILTER_BIAS 0x8015-#define GL_REDUCE 0x8016-#define GL_CONVOLUTION_FORMAT 0x8017-#define GL_CONVOLUTION_WIDTH 0x8018-#define GL_CONVOLUTION_HEIGHT 0x8019-#define GL_MAX_CONVOLUTION_WIDTH 0x801A-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023-#define GL_HISTOGRAM 0x8024-#define GL_PROXY_HISTOGRAM 0x8025-#define GL_HISTOGRAM_WIDTH 0x8026-#define GL_HISTOGRAM_FORMAT 0x8027-#define GL_HISTOGRAM_RED_SIZE 0x8028-#define GL_HISTOGRAM_GREEN_SIZE 0x8029-#define GL_HISTOGRAM_BLUE_SIZE 0x802A-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C-#define GL_HISTOGRAM_SINK 0x802D-#define GL_MINMAX 0x802E-#define GL_MINMAX_FORMAT 0x802F-#define GL_MINMAX_SINK 0x8030-#define GL_TABLE_TOO_LARGE 0x8031-#define GL_COLOR_MATRIX 0x80B1-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB-#define GL_COLOR_TABLE 0x80D0-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2-#define GL_PROXY_COLOR_TABLE 0x80D3-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5-#define GL_COLOR_TABLE_SCALE 0x80D6-#define GL_COLOR_TABLE_BIAS 0x80D7-#define GL_COLOR_TABLE_FORMAT 0x80D8-#define GL_COLOR_TABLE_WIDTH 0x80D9-#define GL_COLOR_TABLE_RED_SIZE 0x80DA-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF-#define GL_CONSTANT_BORDER 0x8151-#define GL_REPLICATE_BORDER 0x8153-#define GL_CONVOLUTION_BORDER_COLOR 0x8154-typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);-typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table);-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);-typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image);-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);-typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);-typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);-typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);-typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);-typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);-GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);-GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);-GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table);-GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);-GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);-GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);-GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);-GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);-GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params);-GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);-GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);-GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);-GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image);-GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);-GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);-GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);-GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);-GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);-GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink);-GLAPI void APIENTRY glResetHistogram (GLenum target);-GLAPI void APIENTRY glResetMinmax (GLenum target);-#endif-#endif /* GL_ARB_imaging */--#ifndef GL_ARB_indirect_parameters-#define GL_ARB_indirect_parameters 1-#define GL_PARAMETER_BUFFER_ARB 0x80EE-#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);-GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);-#endif-#endif /* GL_ARB_indirect_parameters */--#ifndef GL_ARB_instanced_arrays-#define GL_ARB_instanced_arrays 1-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE-typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor);-#endif-#endif /* GL_ARB_instanced_arrays */--#ifndef GL_ARB_internalformat_query-#define GL_ARB_internalformat_query 1-#endif /* GL_ARB_internalformat_query */--#ifndef GL_ARB_internalformat_query2-#define GL_ARB_internalformat_query2 1-#define GL_SRGB_DECODE_ARB 0x8299-#endif /* GL_ARB_internalformat_query2 */--#ifndef GL_ARB_invalidate_subdata-#define GL_ARB_invalidate_subdata 1-#endif /* GL_ARB_invalidate_subdata */--#ifndef GL_ARB_map_buffer_alignment-#define GL_ARB_map_buffer_alignment 1-#endif /* GL_ARB_map_buffer_alignment */--#ifndef GL_ARB_map_buffer_range-#define GL_ARB_map_buffer_range 1-#endif /* GL_ARB_map_buffer_range */--#ifndef GL_ARB_matrix_palette-#define GL_ARB_matrix_palette 1-#define GL_MATRIX_PALETTE_ARB 0x8840-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841-#define GL_MAX_PALETTE_MATRICES_ARB 0x8842-#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843-#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844-#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849-typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);-typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);-typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);-typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);-typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index);-GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices);-GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices);-GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices);-GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer);-#endif-#endif /* GL_ARB_matrix_palette */--#ifndef GL_ARB_multi_bind-#define GL_ARB_multi_bind 1-#endif /* GL_ARB_multi_bind */--#ifndef GL_ARB_multi_draw_indirect-#define GL_ARB_multi_draw_indirect 1-#endif /* GL_ARB_multi_draw_indirect */--#ifndef GL_ARB_multisample-#define GL_ARB_multisample 1-#define GL_MULTISAMPLE_ARB 0x809D-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F-#define GL_SAMPLE_COVERAGE_ARB 0x80A0-#define GL_SAMPLE_BUFFERS_ARB 0x80A8-#define GL_SAMPLES_ARB 0x80A9-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB-#define GL_MULTISAMPLE_BIT_ARB 0x20000000-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert);-#endif-#endif /* GL_ARB_multisample */--#ifndef GL_ARB_multitexture-#define GL_ARB_multitexture 1-#define GL_TEXTURE0_ARB 0x84C0-#define GL_TEXTURE1_ARB 0x84C1-#define GL_TEXTURE2_ARB 0x84C2-#define GL_TEXTURE3_ARB 0x84C3-#define GL_TEXTURE4_ARB 0x84C4-#define GL_TEXTURE5_ARB 0x84C5-#define GL_TEXTURE6_ARB 0x84C6-#define GL_TEXTURE7_ARB 0x84C7-#define GL_TEXTURE8_ARB 0x84C8-#define GL_TEXTURE9_ARB 0x84C9-#define GL_TEXTURE10_ARB 0x84CA-#define GL_TEXTURE11_ARB 0x84CB-#define GL_TEXTURE12_ARB 0x84CC-#define GL_TEXTURE13_ARB 0x84CD-#define GL_TEXTURE14_ARB 0x84CE-#define GL_TEXTURE15_ARB 0x84CF-#define GL_TEXTURE16_ARB 0x84D0-#define GL_TEXTURE17_ARB 0x84D1-#define GL_TEXTURE18_ARB 0x84D2-#define GL_TEXTURE19_ARB 0x84D3-#define GL_TEXTURE20_ARB 0x84D4-#define GL_TEXTURE21_ARB 0x84D5-#define GL_TEXTURE22_ARB 0x84D6-#define GL_TEXTURE23_ARB 0x84D7-#define GL_TEXTURE24_ARB 0x84D8-#define GL_TEXTURE25_ARB 0x84D9-#define GL_TEXTURE26_ARB 0x84DA-#define GL_TEXTURE27_ARB 0x84DB-#define GL_TEXTURE28_ARB 0x84DC-#define GL_TEXTURE29_ARB 0x84DD-#define GL_TEXTURE30_ARB 0x84DE-#define GL_TEXTURE31_ARB 0x84DF-#define GL_ACTIVE_TEXTURE_ARB 0x84E0-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2-typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glActiveTextureARB (GLenum texture);-GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture);-GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s);-GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v);-GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s);-GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v);-GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s);-GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v);-GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s);-GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v);-GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t);-GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v);-GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t);-GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v);-GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t);-GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v);-GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t);-GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v);-GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r);-GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v);-GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r);-GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v);-GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r);-GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v);-GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r);-GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v);-GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);-GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v);-GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);-GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v);-GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q);-GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v);-GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);-GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v);-#endif-#endif /* GL_ARB_multitexture */--#ifndef GL_ARB_occlusion_query-#define GL_ARB_occlusion_query 1-#define GL_QUERY_COUNTER_BITS_ARB 0x8864-#define GL_CURRENT_QUERY_ARB 0x8865-#define GL_QUERY_RESULT_ARB 0x8866-#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867-#define GL_SAMPLES_PASSED_ARB 0x8914-typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);-typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);-typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);-typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);-typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);-typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids);-GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids);-GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id);-GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id);-GLAPI void APIENTRY glEndQueryARB (GLenum target);-GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params);-#endif-#endif /* GL_ARB_occlusion_query */--#ifndef GL_ARB_occlusion_query2-#define GL_ARB_occlusion_query2 1-#endif /* GL_ARB_occlusion_query2 */--#ifndef GL_ARB_pipeline_statistics_query-#define GL_ARB_pipeline_statistics_query 1-#define GL_VERTICES_SUBMITTED_ARB 0x82EE-#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF-#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0-#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1-#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2-#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3-#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4-#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5-#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6-#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7-#endif /* GL_ARB_pipeline_statistics_query */--#ifndef GL_ARB_pixel_buffer_object-#define GL_ARB_pixel_buffer_object 1-#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB-#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF-#endif /* GL_ARB_pixel_buffer_object */--#ifndef GL_ARB_point_parameters-#define GL_ARB_point_parameters 1-#define GL_POINT_SIZE_MIN_ARB 0x8126-#define GL_POINT_SIZE_MAX_ARB 0x8127-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129-typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param);-GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params);-#endif-#endif /* GL_ARB_point_parameters */--#ifndef GL_ARB_point_sprite-#define GL_ARB_point_sprite 1-#define GL_POINT_SPRITE_ARB 0x8861-#define GL_COORD_REPLACE_ARB 0x8862-#endif /* GL_ARB_point_sprite */--#ifndef GL_ARB_program_interface_query-#define GL_ARB_program_interface_query 1-#endif /* GL_ARB_program_interface_query */--#ifndef GL_ARB_provoking_vertex-#define GL_ARB_provoking_vertex 1-#endif /* GL_ARB_provoking_vertex */--#ifndef GL_ARB_query_buffer_object-#define GL_ARB_query_buffer_object 1-#endif /* GL_ARB_query_buffer_object */--#ifndef GL_ARB_robust_buffer_access_behavior-#define GL_ARB_robust_buffer_access_behavior 1-#endif /* GL_ARB_robust_buffer_access_behavior */--#ifndef GL_ARB_robustness-#define GL_ARB_robustness 1-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004-#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252-#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253-#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254-#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255-#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256-#define GL_NO_RESET_NOTIFICATION_ARB 0x8261-typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);-typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);-typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);-typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img);-typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);-typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);-typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);-typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);-typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);-typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);-typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v);-typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values);-typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values);-typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values);-typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern);-typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);-typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);-typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);-typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);-typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void);-GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);-GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);-GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img);-GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);-GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params);-GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params);-GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);-GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);-GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);-GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v);-GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values);-GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values);-GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values);-GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern);-GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);-GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);-GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);-GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);-GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);-#endif-#endif /* GL_ARB_robustness */--#ifndef GL_ARB_robustness_isolation-#define GL_ARB_robustness_isolation 1-#endif /* GL_ARB_robustness_isolation */--#ifndef GL_ARB_sample_shading-#define GL_ARB_sample_shading 1-#define GL_SAMPLE_SHADING_ARB 0x8C36-#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37-typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value);-#endif-#endif /* GL_ARB_sample_shading */--#ifndef GL_ARB_sampler_objects-#define GL_ARB_sampler_objects 1-#endif /* GL_ARB_sampler_objects */--#ifndef GL_ARB_seamless_cube_map-#define GL_ARB_seamless_cube_map 1-#endif /* GL_ARB_seamless_cube_map */--#ifndef GL_ARB_seamless_cubemap_per_texture-#define GL_ARB_seamless_cubemap_per_texture 1-#endif /* GL_ARB_seamless_cubemap_per_texture */--#ifndef GL_ARB_separate_shader_objects-#define GL_ARB_separate_shader_objects 1-#endif /* GL_ARB_separate_shader_objects */--#ifndef GL_ARB_shader_atomic_counters-#define GL_ARB_shader_atomic_counters 1-#endif /* GL_ARB_shader_atomic_counters */--#ifndef GL_ARB_shader_bit_encoding-#define GL_ARB_shader_bit_encoding 1-#endif /* GL_ARB_shader_bit_encoding */--#ifndef GL_ARB_shader_draw_parameters-#define GL_ARB_shader_draw_parameters 1-#endif /* GL_ARB_shader_draw_parameters */--#ifndef GL_ARB_shader_group_vote-#define GL_ARB_shader_group_vote 1-#endif /* GL_ARB_shader_group_vote */--#ifndef GL_ARB_shader_image_load_store-#define GL_ARB_shader_image_load_store 1-#endif /* GL_ARB_shader_image_load_store */--#ifndef GL_ARB_shader_image_size-#define GL_ARB_shader_image_size 1-#endif /* GL_ARB_shader_image_size */--#ifndef GL_ARB_shader_objects-#define GL_ARB_shader_objects 1-#ifdef __APPLE__-typedef void *GLhandleARB;-#else-typedef unsigned int GLhandleARB;-#endif-typedef char GLcharARB;-#define GL_PROGRAM_OBJECT_ARB 0x8B40-#define GL_SHADER_OBJECT_ARB 0x8B48-#define GL_OBJECT_TYPE_ARB 0x8B4E-#define GL_OBJECT_SUBTYPE_ARB 0x8B4F-#define GL_FLOAT_VEC2_ARB 0x8B50-#define GL_FLOAT_VEC3_ARB 0x8B51-#define GL_FLOAT_VEC4_ARB 0x8B52-#define GL_INT_VEC2_ARB 0x8B53-#define GL_INT_VEC3_ARB 0x8B54-#define GL_INT_VEC4_ARB 0x8B55-#define GL_BOOL_ARB 0x8B56-#define GL_BOOL_VEC2_ARB 0x8B57-#define GL_BOOL_VEC3_ARB 0x8B58-#define GL_BOOL_VEC4_ARB 0x8B59-#define GL_FLOAT_MAT2_ARB 0x8B5A-#define GL_FLOAT_MAT3_ARB 0x8B5B-#define GL_FLOAT_MAT4_ARB 0x8B5C-#define GL_SAMPLER_1D_ARB 0x8B5D-#define GL_SAMPLER_2D_ARB 0x8B5E-#define GL_SAMPLER_3D_ARB 0x8B5F-#define GL_SAMPLER_CUBE_ARB 0x8B60-#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61-#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62-#define GL_SAMPLER_2D_RECT_ARB 0x8B63-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64-#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80-#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81-#define GL_OBJECT_LINK_STATUS_ARB 0x8B82-#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83-#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84-#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88-typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);-typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);-typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);-typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);-typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);-typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);-typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);-typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);-typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);-typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);-typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);-typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);-typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);-typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);-typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);-typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);-typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);-typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);-typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);-typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);-typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);-typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);-typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj);-GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname);-GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj);-GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType);-GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);-GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);-GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);-GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj);-GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);-GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);-GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);-GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0);-GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1);-GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);-GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);-GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0);-GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1);-GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2);-GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);-GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);-GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);-GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name);-GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);-GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params);-GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params);-GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);-#endif-#endif /* GL_ARB_shader_objects */--#ifndef GL_ARB_shader_precision-#define GL_ARB_shader_precision 1-#endif /* GL_ARB_shader_precision */--#ifndef GL_ARB_shader_stencil_export-#define GL_ARB_shader_stencil_export 1-#endif /* GL_ARB_shader_stencil_export */--#ifndef GL_ARB_shader_storage_buffer_object-#define GL_ARB_shader_storage_buffer_object 1-#endif /* GL_ARB_shader_storage_buffer_object */--#ifndef GL_ARB_shader_subroutine-#define GL_ARB_shader_subroutine 1-#endif /* GL_ARB_shader_subroutine */--#ifndef GL_ARB_shader_texture_image_samples-#define GL_ARB_shader_texture_image_samples 1-#endif /* GL_ARB_shader_texture_image_samples */--#ifndef GL_ARB_shader_texture_lod-#define GL_ARB_shader_texture_lod 1-#endif /* GL_ARB_shader_texture_lod */--#ifndef GL_ARB_shading_language_100-#define GL_ARB_shading_language_100 1-#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C-#endif /* GL_ARB_shading_language_100 */--#ifndef GL_ARB_shading_language_420pack-#define GL_ARB_shading_language_420pack 1-#endif /* GL_ARB_shading_language_420pack */--#ifndef GL_ARB_shading_language_include-#define GL_ARB_shading_language_include 1-#define GL_SHADER_INCLUDE_ARB 0x8DAE-#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9-#define GL_NAMED_STRING_TYPE_ARB 0x8DEA-typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);-typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);-typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);-typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);-typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);-typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);-GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name);-GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);-GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name);-GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);-GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params);-#endif-#endif /* GL_ARB_shading_language_include */--#ifndef GL_ARB_shading_language_packing-#define GL_ARB_shading_language_packing 1-#endif /* GL_ARB_shading_language_packing */--#ifndef GL_ARB_shadow-#define GL_ARB_shadow 1-#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C-#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D-#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E-#endif /* GL_ARB_shadow */--#ifndef GL_ARB_shadow_ambient-#define GL_ARB_shadow_ambient 1-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF-#endif /* GL_ARB_shadow_ambient */--#ifndef GL_ARB_sparse_buffer-#define GL_ARB_sparse_buffer 1-#define GL_SPARSE_STORAGE_BIT_ARB 0x0400-#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8-typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizei size, GLboolean commit);-typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);-typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizei size, GLboolean commit);-GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);-GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);-#endif-#endif /* GL_ARB_sparse_buffer */--#ifndef GL_ARB_sparse_texture-#define GL_ARB_sparse_texture 1-#define GL_TEXTURE_SPARSE_ARB 0x91A6-#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7-#define GL_MIN_SPARSE_LEVEL_ARB 0x919B-#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8-#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195-#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196-#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197-#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198-#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199-#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A-#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9-typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);-#endif-#endif /* GL_ARB_sparse_texture */--#ifndef GL_ARB_stencil_texturing-#define GL_ARB_stencil_texturing 1-#endif /* GL_ARB_stencil_texturing */--#ifndef GL_ARB_sync-#define GL_ARB_sync 1-#endif /* GL_ARB_sync */--#ifndef GL_ARB_tessellation_shader-#define GL_ARB_tessellation_shader 1-#endif /* GL_ARB_tessellation_shader */--#ifndef GL_ARB_texture_barrier-#define GL_ARB_texture_barrier 1-#endif /* GL_ARB_texture_barrier */--#ifndef GL_ARB_texture_border_clamp-#define GL_ARB_texture_border_clamp 1-#define GL_CLAMP_TO_BORDER_ARB 0x812D-#endif /* GL_ARB_texture_border_clamp */--#ifndef GL_ARB_texture_buffer_object-#define GL_ARB_texture_buffer_object 1-#define GL_TEXTURE_BUFFER_ARB 0x8C2A-#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B-#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D-#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E-typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer);-#endif-#endif /* GL_ARB_texture_buffer_object */--#ifndef GL_ARB_texture_buffer_object_rgb32-#define GL_ARB_texture_buffer_object_rgb32 1-#endif /* GL_ARB_texture_buffer_object_rgb32 */--#ifndef GL_ARB_texture_buffer_range-#define GL_ARB_texture_buffer_range 1-#endif /* GL_ARB_texture_buffer_range */--#ifndef GL_ARB_texture_compression-#define GL_ARB_texture_compression 1-#define GL_COMPRESSED_ALPHA_ARB 0x84E9-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC-#define GL_COMPRESSED_RGB_ARB 0x84ED-#define GL_COMPRESSED_RGBA_ARB 0x84EE-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);-GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img);-#endif-#endif /* GL_ARB_texture_compression */--#ifndef GL_ARB_texture_compression_bptc-#define GL_ARB_texture_compression_bptc 1-#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F-#endif /* GL_ARB_texture_compression_bptc */--#ifndef GL_ARB_texture_compression_rgtc-#define GL_ARB_texture_compression_rgtc 1-#endif /* GL_ARB_texture_compression_rgtc */--#ifndef GL_ARB_texture_cube_map-#define GL_ARB_texture_cube_map 1-#define GL_NORMAL_MAP_ARB 0x8511-#define GL_REFLECTION_MAP_ARB 0x8512-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C-#endif /* GL_ARB_texture_cube_map */--#ifndef GL_ARB_texture_cube_map_array-#define GL_ARB_texture_cube_map_array 1-#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B-#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F-#endif /* GL_ARB_texture_cube_map_array */--#ifndef GL_ARB_texture_env_add-#define GL_ARB_texture_env_add 1-#endif /* GL_ARB_texture_env_add */--#ifndef GL_ARB_texture_env_combine-#define GL_ARB_texture_env_combine 1-#define GL_COMBINE_ARB 0x8570-#define GL_COMBINE_RGB_ARB 0x8571-#define GL_COMBINE_ALPHA_ARB 0x8572-#define GL_SOURCE0_RGB_ARB 0x8580-#define GL_SOURCE1_RGB_ARB 0x8581-#define GL_SOURCE2_RGB_ARB 0x8582-#define GL_SOURCE0_ALPHA_ARB 0x8588-#define GL_SOURCE1_ALPHA_ARB 0x8589-#define GL_SOURCE2_ALPHA_ARB 0x858A-#define GL_OPERAND0_RGB_ARB 0x8590-#define GL_OPERAND1_RGB_ARB 0x8591-#define GL_OPERAND2_RGB_ARB 0x8592-#define GL_OPERAND0_ALPHA_ARB 0x8598-#define GL_OPERAND1_ALPHA_ARB 0x8599-#define GL_OPERAND2_ALPHA_ARB 0x859A-#define GL_RGB_SCALE_ARB 0x8573-#define GL_ADD_SIGNED_ARB 0x8574-#define GL_INTERPOLATE_ARB 0x8575-#define GL_SUBTRACT_ARB 0x84E7-#define GL_CONSTANT_ARB 0x8576-#define GL_PRIMARY_COLOR_ARB 0x8577-#define GL_PREVIOUS_ARB 0x8578-#endif /* GL_ARB_texture_env_combine */--#ifndef GL_ARB_texture_env_crossbar-#define GL_ARB_texture_env_crossbar 1-#endif /* GL_ARB_texture_env_crossbar */--#ifndef GL_ARB_texture_env_dot3-#define GL_ARB_texture_env_dot3 1-#define GL_DOT3_RGB_ARB 0x86AE-#define GL_DOT3_RGBA_ARB 0x86AF-#endif /* GL_ARB_texture_env_dot3 */--#ifndef GL_ARB_texture_float-#define GL_ARB_texture_float 1-#define GL_TEXTURE_RED_TYPE_ARB 0x8C10-#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11-#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12-#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13-#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14-#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15-#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16-#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17-#define GL_RGBA32F_ARB 0x8814-#define GL_RGB32F_ARB 0x8815-#define GL_ALPHA32F_ARB 0x8816-#define GL_INTENSITY32F_ARB 0x8817-#define GL_LUMINANCE32F_ARB 0x8818-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819-#define GL_RGBA16F_ARB 0x881A-#define GL_RGB16F_ARB 0x881B-#define GL_ALPHA16F_ARB 0x881C-#define GL_INTENSITY16F_ARB 0x881D-#define GL_LUMINANCE16F_ARB 0x881E-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F-#endif /* GL_ARB_texture_float */--#ifndef GL_ARB_texture_gather-#define GL_ARB_texture_gather 1-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F-#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F-#endif /* GL_ARB_texture_gather */--#ifndef GL_ARB_texture_mirror_clamp_to_edge-#define GL_ARB_texture_mirror_clamp_to_edge 1-#endif /* GL_ARB_texture_mirror_clamp_to_edge */--#ifndef GL_ARB_texture_mirrored_repeat-#define GL_ARB_texture_mirrored_repeat 1-#define GL_MIRRORED_REPEAT_ARB 0x8370-#endif /* GL_ARB_texture_mirrored_repeat */--#ifndef GL_ARB_texture_multisample-#define GL_ARB_texture_multisample 1-#endif /* GL_ARB_texture_multisample */--#ifndef GL_ARB_texture_non_power_of_two-#define GL_ARB_texture_non_power_of_two 1-#endif /* GL_ARB_texture_non_power_of_two */--#ifndef GL_ARB_texture_query_levels-#define GL_ARB_texture_query_levels 1-#endif /* GL_ARB_texture_query_levels */--#ifndef GL_ARB_texture_query_lod-#define GL_ARB_texture_query_lod 1-#endif /* GL_ARB_texture_query_lod */--#ifndef GL_ARB_texture_rectangle-#define GL_ARB_texture_rectangle 1-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6-#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8-#endif /* GL_ARB_texture_rectangle */--#ifndef GL_ARB_texture_rg-#define GL_ARB_texture_rg 1-#endif /* GL_ARB_texture_rg */--#ifndef GL_ARB_texture_rgb10_a2ui-#define GL_ARB_texture_rgb10_a2ui 1-#endif /* GL_ARB_texture_rgb10_a2ui */--#ifndef GL_ARB_texture_stencil8-#define GL_ARB_texture_stencil8 1-#endif /* GL_ARB_texture_stencil8 */--#ifndef GL_ARB_texture_storage-#define GL_ARB_texture_storage 1-#endif /* GL_ARB_texture_storage */--#ifndef GL_ARB_texture_storage_multisample-#define GL_ARB_texture_storage_multisample 1-#endif /* GL_ARB_texture_storage_multisample */--#ifndef GL_ARB_texture_swizzle-#define GL_ARB_texture_swizzle 1-#endif /* GL_ARB_texture_swizzle */--#ifndef GL_ARB_texture_view-#define GL_ARB_texture_view 1-#endif /* GL_ARB_texture_view */--#ifndef GL_ARB_timer_query-#define GL_ARB_timer_query 1-#endif /* GL_ARB_timer_query */--#ifndef GL_ARB_transform_feedback2-#define GL_ARB_transform_feedback2 1-#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23-#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24-#endif /* GL_ARB_transform_feedback2 */--#ifndef GL_ARB_transform_feedback3-#define GL_ARB_transform_feedback3 1-#endif /* GL_ARB_transform_feedback3 */--#ifndef GL_ARB_transform_feedback_instanced-#define GL_ARB_transform_feedback_instanced 1-#endif /* GL_ARB_transform_feedback_instanced */--#ifndef GL_ARB_transform_feedback_overflow_query-#define GL_ARB_transform_feedback_overflow_query 1-#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC-#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED-#endif /* GL_ARB_transform_feedback_overflow_query */--#ifndef GL_ARB_transpose_matrix-#define GL_ARB_transpose_matrix 1-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5-#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m);-GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m);-GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m);-GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m);-#endif-#endif /* GL_ARB_transpose_matrix */--#ifndef GL_ARB_uniform_buffer_object-#define GL_ARB_uniform_buffer_object 1-#endif /* GL_ARB_uniform_buffer_object */--#ifndef GL_ARB_vertex_array_bgra-#define GL_ARB_vertex_array_bgra 1-#endif /* GL_ARB_vertex_array_bgra */--#ifndef GL_ARB_vertex_array_object-#define GL_ARB_vertex_array_object 1-#endif /* GL_ARB_vertex_array_object */--#ifndef GL_ARB_vertex_attrib_64bit-#define GL_ARB_vertex_attrib_64bit 1-#endif /* GL_ARB_vertex_attrib_64bit */--#ifndef GL_ARB_vertex_attrib_binding-#define GL_ARB_vertex_attrib_binding 1-#endif /* GL_ARB_vertex_attrib_binding */--#ifndef GL_ARB_vertex_blend-#define GL_ARB_vertex_blend 1-#define GL_MAX_VERTEX_UNITS_ARB 0x86A4-#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5-#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6-#define GL_VERTEX_BLEND_ARB 0x86A7-#define GL_CURRENT_WEIGHT_ARB 0x86A8-#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9-#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA-#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB-#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC-#define GL_WEIGHT_ARRAY_ARB 0x86AD-#define GL_MODELVIEW0_ARB 0x1700-#define GL_MODELVIEW1_ARB 0x850A-#define GL_MODELVIEW2_ARB 0x8722-#define GL_MODELVIEW3_ARB 0x8723-#define GL_MODELVIEW4_ARB 0x8724-#define GL_MODELVIEW5_ARB 0x8725-#define GL_MODELVIEW6_ARB 0x8726-#define GL_MODELVIEW7_ARB 0x8727-#define GL_MODELVIEW8_ARB 0x8728-#define GL_MODELVIEW9_ARB 0x8729-#define GL_MODELVIEW10_ARB 0x872A-#define GL_MODELVIEW11_ARB 0x872B-#define GL_MODELVIEW12_ARB 0x872C-#define GL_MODELVIEW13_ARB 0x872D-#define GL_MODELVIEW14_ARB 0x872E-#define GL_MODELVIEW15_ARB 0x872F-#define GL_MODELVIEW16_ARB 0x8730-#define GL_MODELVIEW17_ARB 0x8731-#define GL_MODELVIEW18_ARB 0x8732-#define GL_MODELVIEW19_ARB 0x8733-#define GL_MODELVIEW20_ARB 0x8734-#define GL_MODELVIEW21_ARB 0x8735-#define GL_MODELVIEW22_ARB 0x8736-#define GL_MODELVIEW23_ARB 0x8737-#define GL_MODELVIEW24_ARB 0x8738-#define GL_MODELVIEW25_ARB 0x8739-#define GL_MODELVIEW26_ARB 0x873A-#define GL_MODELVIEW27_ARB 0x873B-#define GL_MODELVIEW28_ARB 0x873C-#define GL_MODELVIEW29_ARB 0x873D-#define GL_MODELVIEW30_ARB 0x873E-#define GL_MODELVIEW31_ARB 0x873F-typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);-typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);-typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);-typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);-typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);-typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);-typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);-typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);-typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);-typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights);-GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights);-GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights);-GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights);-GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights);-GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights);-GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights);-GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights);-GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer);-GLAPI void APIENTRY glVertexBlendARB (GLint count);-#endif-#endif /* GL_ARB_vertex_blend */--#ifndef GL_ARB_vertex_buffer_object-#define GL_ARB_vertex_buffer_object 1-/* HACK: This is a workaround for gltypes.h on OS X 10.9 defining these types as- * long instead of ptrdiff_t- */-#if defined(__APPLE__)-typedef long GLsizeiptrARB;-typedef long GLintptrARB;-#else-typedef ptrdiff_t GLsizeiptrARB;-typedef ptrdiff_t GLintptrARB;-#endif-#define GL_BUFFER_SIZE_ARB 0x8764-#define GL_BUFFER_USAGE_ARB 0x8765-#define GL_ARRAY_BUFFER_ARB 0x8892-#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893-#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F-#define GL_READ_ONLY_ARB 0x88B8-#define GL_WRITE_ONLY_ARB 0x88B9-#define GL_READ_WRITE_ARB 0x88BA-#define GL_BUFFER_ACCESS_ARB 0x88BB-#define GL_BUFFER_MAPPED_ARB 0x88BC-#define GL_BUFFER_MAP_POINTER_ARB 0x88BD-#define GL_STREAM_DRAW_ARB 0x88E0-#define GL_STREAM_READ_ARB 0x88E1-#define GL_STREAM_COPY_ARB 0x88E2-#define GL_STATIC_DRAW_ARB 0x88E4-#define GL_STATIC_READ_ARB 0x88E5-#define GL_STATIC_COPY_ARB 0x88E6-#define GL_DYNAMIC_DRAW_ARB 0x88E8-#define GL_DYNAMIC_READ_ARB 0x88E9-#define GL_DYNAMIC_COPY_ARB 0x88EA-typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);-typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);-typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);-typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);-typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);-typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);-typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer);-GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers);-GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers);-GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer);-GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);-GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);-GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);-GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access);-GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target);-GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params);-#endif-#endif /* GL_ARB_vertex_buffer_object */--#ifndef GL_ARB_vertex_program-#define GL_ARB_vertex_program 1-#define GL_COLOR_SUM_ARB 0x8458-#define GL_VERTEX_PROGRAM_ARB 0x8620-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625-#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645-#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x);-GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x);-GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v);-GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x);-GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y);-GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y);-GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v);-GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y);-GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z);-GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v);-GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z);-GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v);-GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v);-GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);-GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v);-GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v);-GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v);-GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v);-GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v);-GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v);-GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);-GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v);-GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v);-GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v);-GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);-GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index);-GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index);-GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params);-GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer);-#endif-#endif /* GL_ARB_vertex_program */--#ifndef GL_ARB_vertex_shader-#define GL_ARB_vertex_shader 1-#define GL_VERTEX_SHADER_ARB 0x8B31-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A-#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name);-GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);-GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name);-#endif-#endif /* GL_ARB_vertex_shader */--#ifndef GL_ARB_vertex_type_10f_11f_11f_rev-#define GL_ARB_vertex_type_10f_11f_11f_rev 1-#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */--#ifndef GL_ARB_vertex_type_2_10_10_10_rev-#define GL_ARB_vertex_type_2_10_10_10_rev 1-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */--#ifndef GL_ARB_viewport_array-#define GL_ARB_viewport_array 1-#endif /* GL_ARB_viewport_array */--#ifndef GL_ARB_window_pos-#define GL_ARB_window_pos 1-typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);-typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);-typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);-typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);-typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);-typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);-typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);-typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);-typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);-typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);-typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);-typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);-typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);-typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);-typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y);-GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v);-GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y);-GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v);-GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y);-GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v);-GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y);-GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v);-GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z);-GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v);-GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v);-GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z);-GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v);-GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z);-GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v);-#endif-#endif /* GL_ARB_window_pos */--#ifndef GL_KHR_blend_equation_advanced-#define GL_KHR_blend_equation_advanced 1-#define GL_MULTIPLY_KHR 0x9294-#define GL_SCREEN_KHR 0x9295-#define GL_OVERLAY_KHR 0x9296-#define GL_DARKEN_KHR 0x9297-#define GL_LIGHTEN_KHR 0x9298-#define GL_COLORDODGE_KHR 0x9299-#define GL_COLORBURN_KHR 0x929A-#define GL_HARDLIGHT_KHR 0x929B-#define GL_SOFTLIGHT_KHR 0x929C-#define GL_DIFFERENCE_KHR 0x929E-#define GL_EXCLUSION_KHR 0x92A0-#define GL_HSL_HUE_KHR 0x92AD-#define GL_HSL_SATURATION_KHR 0x92AE-#define GL_HSL_COLOR_KHR 0x92AF-#define GL_HSL_LUMINOSITY_KHR 0x92B0-typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBlendBarrierKHR (void);-#endif-#endif /* GL_KHR_blend_equation_advanced */--#ifndef GL_KHR_blend_equation_advanced_coherent-#define GL_KHR_blend_equation_advanced_coherent 1-#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285-#endif /* GL_KHR_blend_equation_advanced_coherent */--#ifndef GL_KHR_context_flush_control-#define GL_KHR_context_flush_control 1-#endif /* GL_KHR_context_flush_control */--#ifndef GL_KHR_debug-#define GL_KHR_debug 1-#endif /* GL_KHR_debug */--#ifndef GL_KHR_robust_buffer_access_behavior-#define GL_KHR_robust_buffer_access_behavior 1-#endif /* GL_KHR_robust_buffer_access_behavior */--#ifndef GL_KHR_robustness-#define GL_KHR_robustness 1-#define GL_CONTEXT_ROBUST_ACCESS 0x90F3-#endif /* GL_KHR_robustness */--#ifndef GL_KHR_texture_compression_astc_hdr-#define GL_KHR_texture_compression_astc_hdr 1-#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0-#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1-#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2-#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3-#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4-#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5-#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6-#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7-#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8-#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9-#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA-#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB-#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC-#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD-#endif /* GL_KHR_texture_compression_astc_hdr */--#ifndef GL_KHR_texture_compression_astc_ldr-#define GL_KHR_texture_compression_astc_ldr 1-#endif /* GL_KHR_texture_compression_astc_ldr */--#ifndef GL_OES_byte_coordinates-#define GL_OES_byte_coordinates 1-typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords);-typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s);-typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords);-typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t);-typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords);-typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r);-typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords);-typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q);-typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords);-typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y);-typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords);-typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z);-typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords);-typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w);-typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s);-GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords);-GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t);-GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords);-GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r);-GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords);-GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);-GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords);-GLAPI void APIENTRY glTexCoord1bOES (GLbyte s);-GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords);-GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t);-GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords);-GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r);-GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords);-GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q);-GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords);-GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y);-GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords);-GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z);-GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords);-GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w);-GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords);-#endif-#endif /* GL_OES_byte_coordinates */--#ifndef GL_OES_compressed_paletted_texture-#define GL_OES_compressed_paletted_texture 1-#define GL_PALETTE4_RGB8_OES 0x8B90-#define GL_PALETTE4_RGBA8_OES 0x8B91-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92-#define GL_PALETTE4_RGBA4_OES 0x8B93-#define GL_PALETTE4_RGB5_A1_OES 0x8B94-#define GL_PALETTE8_RGB8_OES 0x8B95-#define GL_PALETTE8_RGBA8_OES 0x8B96-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97-#define GL_PALETTE8_RGBA4_OES 0x8B98-#define GL_PALETTE8_RGB5_A1_OES 0x8B99-#endif /* GL_OES_compressed_paletted_texture */--#ifndef GL_OES_fixed_point-#define GL_OES_fixed_point 1-typedef GLint GLfixed;-#define GL_FIXED_OES 0x140C-typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref);-typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);-typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth);-typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);-typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);-typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f);-typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param);-typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param);-typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);-typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation);-typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);-typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);-typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);-typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);-typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param);-typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);-typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);-typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);-typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m);-typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);-typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param);-typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);-typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);-typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);-typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);-typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);-typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);-typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert);-typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);-typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);-typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);-typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);-typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);-typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);-typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value);-typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);-typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);-typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);-typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue);-typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components);-typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components);-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);-typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u);-typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords);-typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v);-typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords);-typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer);-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);-typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params);-typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v);-typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);-typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values);-typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params);-typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component);-typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component);-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m);-typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);-typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);-typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2);-typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords);-typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords);-typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token);-typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values);-typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param);-typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param);-typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor);-typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities);-typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y);-typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords);-typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z);-typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords);-typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w);-typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords);-typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);-typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2);-typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s);-typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords);-typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t);-typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords);-typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r);-typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords);-typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q);-typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords);-typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);-typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);-typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x);-typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords);-typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y);-typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords);-typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z);-typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref);-GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);-GLAPI void APIENTRY glClearDepthxOES (GLfixed depth);-GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation);-GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);-GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f);-GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param);-GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param);-GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);-GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation);-GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);-GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params);-GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params);-GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param);-GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param);-GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param);-GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params);-GLAPI void APIENTRY glLineWidthxOES (GLfixed width);-GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m);-GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param);-GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param);-GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m);-GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);-GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);-GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);-GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params);-GLAPI void APIENTRY glPointSizexOES (GLfixed size);-GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);-GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);-GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert);-GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);-GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);-GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);-GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param);-GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);-GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);-GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value);-GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);-GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);-GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);-GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue);-GLAPI void APIENTRY glColor3xvOES (const GLfixed *components);-GLAPI void APIENTRY glColor4xvOES (const GLfixed *components);-GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param);-GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);-GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u);-GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords);-GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v);-GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords);-GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer);-GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params);-GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params);-GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params);-GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v);-GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param);-GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values);-GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);-GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params);-GLAPI void APIENTRY glIndexxOES (GLfixed component);-GLAPI void APIENTRY glIndexxvOES (const GLfixed *component);-GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m);-GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);-GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);-GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2);-GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);-GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m);-GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s);-GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords);-GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t);-GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords);-GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r);-GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords);-GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords);-GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords);-GLAPI void APIENTRY glPassThroughxOES (GLfixed token);-GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values);-GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param);-GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param);-GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor);-GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities);-GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y);-GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords);-GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z);-GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords);-GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w);-GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords);-GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);-GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2);-GLAPI void APIENTRY glTexCoord1xOES (GLfixed s);-GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords);-GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t);-GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords);-GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r);-GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords);-GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q);-GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords);-GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);-GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);-GLAPI void APIENTRY glVertex2xOES (GLfixed x);-GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords);-GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y);-GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords);-GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z);-GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords);-#endif-#endif /* GL_OES_fixed_point */--#ifndef GL_OES_query_matrix-#define GL_OES_query_matrix 1-typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent);-#endif-#endif /* GL_OES_query_matrix */--#ifndef GL_OES_read_format-#define GL_OES_read_format 1-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B-#endif /* GL_OES_read_format */--#ifndef GL_OES_single_precision-#define GL_OES_single_precision 1-typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);-typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);-typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);-typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);-typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation);-typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glClearDepthfOES (GLclampf depth);-GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);-GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f);-GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);-GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation);-GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);-#endif-#endif /* GL_OES_single_precision */--#ifndef GL_3DFX_multisample-#define GL_3DFX_multisample 1-#define GL_MULTISAMPLE_3DFX 0x86B2-#define GL_SAMPLE_BUFFERS_3DFX 0x86B3-#define GL_SAMPLES_3DFX 0x86B4-#define GL_MULTISAMPLE_BIT_3DFX 0x20000000-#endif /* GL_3DFX_multisample */--#ifndef GL_3DFX_tbuffer-#define GL_3DFX_tbuffer 1-typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask);-#endif-#endif /* GL_3DFX_tbuffer */--#ifndef GL_3DFX_texture_compression_FXT1-#define GL_3DFX_texture_compression_FXT1 1-#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0-#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1-#endif /* GL_3DFX_texture_compression_FXT1 */--#ifndef GL_AMD_blend_minmax_factor-#define GL_AMD_blend_minmax_factor 1-#define GL_FACTOR_MIN_AMD 0x901C-#define GL_FACTOR_MAX_AMD 0x901D-#endif /* GL_AMD_blend_minmax_factor */--#ifndef GL_AMD_conservative_depth-#define GL_AMD_conservative_depth 1-#endif /* GL_AMD_conservative_depth */--#ifndef GL_AMD_debug_output-#define GL_AMD_debug_output 1-typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);-#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143-#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144-#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145-#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146-#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147-#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148-#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149-#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A-#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B-#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C-#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D-#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E-#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F-#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150-typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);-typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);-typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam);-typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);-GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);-GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam);-GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);-#endif-#endif /* GL_AMD_debug_output */--#ifndef GL_AMD_depth_clamp_separate-#define GL_AMD_depth_clamp_separate 1-#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E-#define GL_DEPTH_CLAMP_FAR_AMD 0x901F-#endif /* GL_AMD_depth_clamp_separate */--#ifndef GL_AMD_draw_buffers_blend-#define GL_AMD_draw_buffers_blend 1-typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);-typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst);-GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);-GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode);-GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha);-#endif-#endif /* GL_AMD_draw_buffers_blend */--#ifndef GL_AMD_gcn_shader-#define GL_AMD_gcn_shader 1-#endif /* GL_AMD_gcn_shader */--#ifndef GL_AMD_gpu_shader_int64-#define GL_AMD_gpu_shader_int64 1-typedef int64_t GLint64EXT;-#define GL_INT64_NV 0x140E-#define GL_UNSIGNED_INT64_NV 0x140F-#define GL_INT8_NV 0x8FE0-#define GL_INT8_VEC2_NV 0x8FE1-#define GL_INT8_VEC3_NV 0x8FE2-#define GL_INT8_VEC4_NV 0x8FE3-#define GL_INT16_NV 0x8FE4-#define GL_INT16_VEC2_NV 0x8FE5-#define GL_INT16_VEC3_NV 0x8FE6-#define GL_INT16_VEC4_NV 0x8FE7-#define GL_INT64_VEC2_NV 0x8FE9-#define GL_INT64_VEC3_NV 0x8FEA-#define GL_INT64_VEC4_NV 0x8FEB-#define GL_UNSIGNED_INT8_NV 0x8FEC-#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED-#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE-#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF-#define GL_UNSIGNED_INT16_NV 0x8FF0-#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1-#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2-#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3-#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5-#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6-#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7-#define GL_FLOAT16_NV 0x8FF8-#define GL_FLOAT16_VEC2_NV 0x8FF9-#define GL_FLOAT16_VEC3_NV 0x8FFA-#define GL_FLOAT16_VEC4_NV 0x8FFB-typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);-typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);-typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);-typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);-typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);-typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);-typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);-typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);-typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);-typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);-typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);-typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);-typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);-typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);-typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);-typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);-typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params);-typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x);-GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y);-GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);-GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);-GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value);-GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value);-GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value);-GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value);-GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x);-GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y);-GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);-GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);-GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);-GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);-GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);-GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);-GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params);-GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params);-GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x);-GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);-GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);-GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);-GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);-GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);-GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);-GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);-GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x);-GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);-GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);-GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);-GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);-GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);-GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);-GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);-#endif-#endif /* GL_AMD_gpu_shader_int64 */--#ifndef GL_AMD_interleaved_elements-#define GL_AMD_interleaved_elements 1-#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4-#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5-typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param);-#endif-#endif /* GL_AMD_interleaved_elements */--#ifndef GL_AMD_multi_draw_indirect-#define GL_AMD_multi_draw_indirect 1-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);-GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);-#endif-#endif /* GL_AMD_multi_draw_indirect */--#ifndef GL_AMD_name_gen_delete-#define GL_AMD_name_gen_delete 1-#define GL_DATA_BUFFER_AMD 0x9151-#define GL_PERFORMANCE_MONITOR_AMD 0x9152-#define GL_QUERY_OBJECT_AMD 0x9153-#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154-#define GL_SAMPLER_OBJECT_AMD 0x9155-typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names);-typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names);-typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names);-GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names);-GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name);-#endif-#endif /* GL_AMD_name_gen_delete */--#ifndef GL_AMD_occlusion_query_event-#define GL_AMD_occlusion_query_event 1-#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F-#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001-#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002-#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004-#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008-#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF-typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param);-#endif-#endif /* GL_AMD_occlusion_query_event */--#ifndef GL_AMD_performance_monitor-#define GL_AMD_performance_monitor 1-#define GL_COUNTER_TYPE_AMD 0x8BC0-#define GL_COUNTER_RANGE_AMD 0x8BC1-#define GL_UNSIGNED_INT64_AMD 0x8BC2-#define GL_PERCENTAGE_AMD 0x8BC3-#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4-#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5-#define GL_PERFMON_RESULT_AMD 0x8BC6-typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);-typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);-typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);-typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);-typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);-typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);-typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);-typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);-typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);-typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);-typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);-GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);-GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);-GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);-GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);-GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);-GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);-GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);-GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor);-GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor);-GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);-#endif-#endif /* GL_AMD_performance_monitor */--#ifndef GL_AMD_pinned_memory-#define GL_AMD_pinned_memory 1-#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160-#endif /* GL_AMD_pinned_memory */--#ifndef GL_AMD_query_buffer_object-#define GL_AMD_query_buffer_object 1-#define GL_QUERY_BUFFER_AMD 0x9192-#define GL_QUERY_BUFFER_BINDING_AMD 0x9193-#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194-#endif /* GL_AMD_query_buffer_object */--#ifndef GL_AMD_sample_positions-#define GL_AMD_sample_positions 1-#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F-typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val);-#endif-#endif /* GL_AMD_sample_positions */--#ifndef GL_AMD_seamless_cubemap_per_texture-#define GL_AMD_seamless_cubemap_per_texture 1-#endif /* GL_AMD_seamless_cubemap_per_texture */--#ifndef GL_AMD_shader_atomic_counter_ops-#define GL_AMD_shader_atomic_counter_ops 1-#endif /* GL_AMD_shader_atomic_counter_ops */--#ifndef GL_AMD_shader_stencil_export-#define GL_AMD_shader_stencil_export 1-#endif /* GL_AMD_shader_stencil_export */--#ifndef GL_AMD_shader_trinary_minmax-#define GL_AMD_shader_trinary_minmax 1-#endif /* GL_AMD_shader_trinary_minmax */--#ifndef GL_AMD_sparse_texture-#define GL_AMD_sparse_texture 1-#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195-#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196-#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197-#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198-#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199-#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A-#define GL_MIN_SPARSE_LEVEL_AMD 0x919B-#define GL_MIN_LOD_WARNING_AMD 0x919C-#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001-typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);-typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);-GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);-#endif-#endif /* GL_AMD_sparse_texture */--#ifndef GL_AMD_stencil_operation_extended-#define GL_AMD_stencil_operation_extended 1-#define GL_SET_AMD 0x874A-#define GL_REPLACE_VALUE_AMD 0x874B-#define GL_STENCIL_OP_VALUE_AMD 0x874C-#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D-typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value);-#endif-#endif /* GL_AMD_stencil_operation_extended */--#ifndef GL_AMD_texture_texture4-#define GL_AMD_texture_texture4 1-#endif /* GL_AMD_texture_texture4 */--#ifndef GL_AMD_transform_feedback3_lines_triangles-#define GL_AMD_transform_feedback3_lines_triangles 1-#endif /* GL_AMD_transform_feedback3_lines_triangles */--#ifndef GL_AMD_transform_feedback4-#define GL_AMD_transform_feedback4 1-#define GL_STREAM_RASTERIZATION_AMD 0x91A0-#endif /* GL_AMD_transform_feedback4 */--#ifndef GL_AMD_vertex_shader_layer-#define GL_AMD_vertex_shader_layer 1-#endif /* GL_AMD_vertex_shader_layer */--#ifndef GL_AMD_vertex_shader_tessellator-#define GL_AMD_vertex_shader_tessellator 1-#define GL_SAMPLER_BUFFER_AMD 0x9001-#define GL_INT_SAMPLER_BUFFER_AMD 0x9002-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003-#define GL_TESSELLATION_MODE_AMD 0x9004-#define GL_TESSELLATION_FACTOR_AMD 0x9005-#define GL_DISCRETE_AMD 0x9006-#define GL_CONTINUOUS_AMD 0x9007-typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);-typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor);-GLAPI void APIENTRY glTessellationModeAMD (GLenum mode);-#endif-#endif /* GL_AMD_vertex_shader_tessellator */--#ifndef GL_AMD_vertex_shader_viewport_index-#define GL_AMD_vertex_shader_viewport_index 1-#endif /* GL_AMD_vertex_shader_viewport_index */--#ifndef GL_APPLE_aux_depth_stencil-#define GL_APPLE_aux_depth_stencil 1-#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14-#endif /* GL_APPLE_aux_depth_stencil */--#ifndef GL_APPLE_client_storage-#define GL_APPLE_client_storage 1-#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2-#endif /* GL_APPLE_client_storage */--#ifndef GL_APPLE_element_array-#define GL_APPLE_element_array 1-#define GL_ELEMENT_ARRAY_APPLE 0x8A0C-#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D-#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E-typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer);-typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);-typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer);-GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count);-GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);-GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);-GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);-#endif-#endif /* GL_APPLE_element_array */--#ifndef GL_APPLE_fence-#define GL_APPLE_fence 1-#define GL_DRAW_PIXELS_APPLE 0x8A0A-#define GL_FENCE_APPLE 0x8A0B-typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);-typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);-typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);-typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);-typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);-typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);-typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);-typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences);-GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences);-GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence);-GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence);-GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence);-GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence);-GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name);-GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name);-#endif-#endif /* GL_APPLE_fence */--#ifndef GL_APPLE_float_pixels-#define GL_APPLE_float_pixels 1-#define GL_HALF_APPLE 0x140B-#define GL_RGBA_FLOAT32_APPLE 0x8814-#define GL_RGB_FLOAT32_APPLE 0x8815-#define GL_ALPHA_FLOAT32_APPLE 0x8816-#define GL_INTENSITY_FLOAT32_APPLE 0x8817-#define GL_LUMINANCE_FLOAT32_APPLE 0x8818-#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819-#define GL_RGBA_FLOAT16_APPLE 0x881A-#define GL_RGB_FLOAT16_APPLE 0x881B-#define GL_ALPHA_FLOAT16_APPLE 0x881C-#define GL_INTENSITY_FLOAT16_APPLE 0x881D-#define GL_LUMINANCE_FLOAT16_APPLE 0x881E-#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F-#define GL_COLOR_FLOAT_APPLE 0x8A0F-#endif /* GL_APPLE_float_pixels */--#ifndef GL_APPLE_flush_buffer_range-#define GL_APPLE_flush_buffer_range 1-#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12-#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13-typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param);-GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size);-#endif-#endif /* GL_APPLE_flush_buffer_range */--#ifndef GL_APPLE_object_purgeable-#define GL_APPLE_object_purgeable 1-#define GL_BUFFER_OBJECT_APPLE 0x85B3-#define GL_RELEASED_APPLE 0x8A19-#define GL_VOLATILE_APPLE 0x8A1A-#define GL_RETAINED_APPLE 0x8A1B-#define GL_UNDEFINED_APPLE 0x8A1C-#define GL_PURGEABLE_APPLE 0x8A1D-typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);-typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);-typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option);-GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option);-GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params);-#endif-#endif /* GL_APPLE_object_purgeable */--#ifndef GL_APPLE_rgb_422-#define GL_APPLE_rgb_422 1-#define GL_RGB_422_APPLE 0x8A1F-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB-#define GL_RGB_RAW_422_APPLE 0x8A51-#endif /* GL_APPLE_rgb_422 */--#ifndef GL_APPLE_row_bytes-#define GL_APPLE_row_bytes 1-#define GL_PACK_ROW_BYTES_APPLE 0x8A15-#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16-#endif /* GL_APPLE_row_bytes */--#ifndef GL_APPLE_specular_vector-#define GL_APPLE_specular_vector 1-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0-#endif /* GL_APPLE_specular_vector */--#ifndef GL_APPLE_texture_range-#define GL_APPLE_texture_range 1-#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7-#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8-#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC-#define GL_STORAGE_PRIVATE_APPLE 0x85BD-#define GL_STORAGE_CACHED_APPLE 0x85BE-#define GL_STORAGE_SHARED_APPLE 0x85BF-typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer);-typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer);-GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params);-#endif-#endif /* GL_APPLE_texture_range */--#ifndef GL_APPLE_transform_hint-#define GL_APPLE_transform_hint 1-#define GL_TRANSFORM_HINT_APPLE 0x85B1-#endif /* GL_APPLE_transform_hint */--#ifndef GL_APPLE_vertex_array_object-#define GL_APPLE_vertex_array_object 1-#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array);-GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays);-GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays);-GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array);-#endif-#endif /* GL_APPLE_vertex_array_object */--#ifndef GL_APPLE_vertex_array_range-#define GL_APPLE_vertex_array_range 1-#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D-#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E-#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F-#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521-#define GL_STORAGE_CLIENT_APPLE 0x85B4-typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);-typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);-typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer);-GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer);-GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param);-#endif-#endif /* GL_APPLE_vertex_array_range */--#ifndef GL_APPLE_vertex_program_evaluators-#define GL_APPLE_vertex_program_evaluators 1-#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00-#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01-#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02-#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03-#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04-#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05-#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06-#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07-#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08-#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);-typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);-typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);-typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);-typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);-typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname);-GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname);-GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname);-GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);-GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);-GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);-GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);-#endif-#endif /* GL_APPLE_vertex_program_evaluators */--#ifndef GL_APPLE_ycbcr_422-#define GL_APPLE_ycbcr_422 1-#define GL_YCBCR_422_APPLE 0x85B9-#endif /* GL_APPLE_ycbcr_422 */--#ifndef GL_ATI_draw_buffers-#define GL_ATI_draw_buffers 1-#define GL_MAX_DRAW_BUFFERS_ATI 0x8824-#define GL_DRAW_BUFFER0_ATI 0x8825-#define GL_DRAW_BUFFER1_ATI 0x8826-#define GL_DRAW_BUFFER2_ATI 0x8827-#define GL_DRAW_BUFFER3_ATI 0x8828-#define GL_DRAW_BUFFER4_ATI 0x8829-#define GL_DRAW_BUFFER5_ATI 0x882A-#define GL_DRAW_BUFFER6_ATI 0x882B-#define GL_DRAW_BUFFER7_ATI 0x882C-#define GL_DRAW_BUFFER8_ATI 0x882D-#define GL_DRAW_BUFFER9_ATI 0x882E-#define GL_DRAW_BUFFER10_ATI 0x882F-#define GL_DRAW_BUFFER11_ATI 0x8830-#define GL_DRAW_BUFFER12_ATI 0x8831-#define GL_DRAW_BUFFER13_ATI 0x8832-#define GL_DRAW_BUFFER14_ATI 0x8833-#define GL_DRAW_BUFFER15_ATI 0x8834-typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs);-#endif-#endif /* GL_ATI_draw_buffers */--#ifndef GL_ATI_element_array-#define GL_ATI_element_array 1-#define GL_ELEMENT_ARRAY_ATI 0x8768-#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769-#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A-typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer);-typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer);-GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count);-GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count);-#endif-#endif /* GL_ATI_element_array */--#ifndef GL_ATI_envmap_bumpmap-#define GL_ATI_envmap_bumpmap 1-#define GL_BUMP_ROT_MATRIX_ATI 0x8775-#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776-#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777-#define GL_BUMP_TEX_UNITS_ATI 0x8778-#define GL_DUDV_ATI 0x8779-#define GL_DU8DV8_ATI 0x877A-#define GL_BUMP_ENVMAP_ATI 0x877B-#define GL_BUMP_TARGET_ATI 0x877C-typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);-typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);-typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);-typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param);-GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param);-GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param);-GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param);-#endif-#endif /* GL_ATI_envmap_bumpmap */--#ifndef GL_ATI_fragment_shader-#define GL_ATI_fragment_shader 1-#define GL_FRAGMENT_SHADER_ATI 0x8920-#define GL_REG_0_ATI 0x8921-#define GL_REG_1_ATI 0x8922-#define GL_REG_2_ATI 0x8923-#define GL_REG_3_ATI 0x8924-#define GL_REG_4_ATI 0x8925-#define GL_REG_5_ATI 0x8926-#define GL_REG_6_ATI 0x8927-#define GL_REG_7_ATI 0x8928-#define GL_REG_8_ATI 0x8929-#define GL_REG_9_ATI 0x892A-#define GL_REG_10_ATI 0x892B-#define GL_REG_11_ATI 0x892C-#define GL_REG_12_ATI 0x892D-#define GL_REG_13_ATI 0x892E-#define GL_REG_14_ATI 0x892F-#define GL_REG_15_ATI 0x8930-#define GL_REG_16_ATI 0x8931-#define GL_REG_17_ATI 0x8932-#define GL_REG_18_ATI 0x8933-#define GL_REG_19_ATI 0x8934-#define GL_REG_20_ATI 0x8935-#define GL_REG_21_ATI 0x8936-#define GL_REG_22_ATI 0x8937-#define GL_REG_23_ATI 0x8938-#define GL_REG_24_ATI 0x8939-#define GL_REG_25_ATI 0x893A-#define GL_REG_26_ATI 0x893B-#define GL_REG_27_ATI 0x893C-#define GL_REG_28_ATI 0x893D-#define GL_REG_29_ATI 0x893E-#define GL_REG_30_ATI 0x893F-#define GL_REG_31_ATI 0x8940-#define GL_CON_0_ATI 0x8941-#define GL_CON_1_ATI 0x8942-#define GL_CON_2_ATI 0x8943-#define GL_CON_3_ATI 0x8944-#define GL_CON_4_ATI 0x8945-#define GL_CON_5_ATI 0x8946-#define GL_CON_6_ATI 0x8947-#define GL_CON_7_ATI 0x8948-#define GL_CON_8_ATI 0x8949-#define GL_CON_9_ATI 0x894A-#define GL_CON_10_ATI 0x894B-#define GL_CON_11_ATI 0x894C-#define GL_CON_12_ATI 0x894D-#define GL_CON_13_ATI 0x894E-#define GL_CON_14_ATI 0x894F-#define GL_CON_15_ATI 0x8950-#define GL_CON_16_ATI 0x8951-#define GL_CON_17_ATI 0x8952-#define GL_CON_18_ATI 0x8953-#define GL_CON_19_ATI 0x8954-#define GL_CON_20_ATI 0x8955-#define GL_CON_21_ATI 0x8956-#define GL_CON_22_ATI 0x8957-#define GL_CON_23_ATI 0x8958-#define GL_CON_24_ATI 0x8959-#define GL_CON_25_ATI 0x895A-#define GL_CON_26_ATI 0x895B-#define GL_CON_27_ATI 0x895C-#define GL_CON_28_ATI 0x895D-#define GL_CON_29_ATI 0x895E-#define GL_CON_30_ATI 0x895F-#define GL_CON_31_ATI 0x8960-#define GL_MOV_ATI 0x8961-#define GL_ADD_ATI 0x8963-#define GL_MUL_ATI 0x8964-#define GL_SUB_ATI 0x8965-#define GL_DOT3_ATI 0x8966-#define GL_DOT4_ATI 0x8967-#define GL_MAD_ATI 0x8968-#define GL_LERP_ATI 0x8969-#define GL_CND_ATI 0x896A-#define GL_CND0_ATI 0x896B-#define GL_DOT2_ADD_ATI 0x896C-#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D-#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E-#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F-#define GL_NUM_PASSES_ATI 0x8970-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973-#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974-#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975-#define GL_SWIZZLE_STR_ATI 0x8976-#define GL_SWIZZLE_STQ_ATI 0x8977-#define GL_SWIZZLE_STR_DR_ATI 0x8978-#define GL_SWIZZLE_STQ_DQ_ATI 0x8979-#define GL_SWIZZLE_STRQ_ATI 0x897A-#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B-#define GL_RED_BIT_ATI 0x00000001-#define GL_GREEN_BIT_ATI 0x00000002-#define GL_BLUE_BIT_ATI 0x00000004-#define GL_2X_BIT_ATI 0x00000001-#define GL_4X_BIT_ATI 0x00000002-#define GL_8X_BIT_ATI 0x00000004-#define GL_HALF_BIT_ATI 0x00000008-#define GL_QUARTER_BIT_ATI 0x00000010-#define GL_EIGHTH_BIT_ATI 0x00000020-#define GL_SATURATE_BIT_ATI 0x00000040-#define GL_COMP_BIT_ATI 0x00000002-#define GL_NEGATE_BIT_ATI 0x00000004-#define GL_BIAS_BIT_ATI 0x00000008-typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);-typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);-typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);-typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);-typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);-typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);-typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);-typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range);-GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id);-GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id);-GLAPI void APIENTRY glBeginFragmentShaderATI (void);-GLAPI void APIENTRY glEndFragmentShaderATI (void);-GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle);-GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle);-GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);-GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);-GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);-GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);-GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);-GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);-GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value);-#endif-#endif /* GL_ATI_fragment_shader */--#ifndef GL_ATI_map_object_buffer-#define GL_ATI_map_object_buffer 1-typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);-typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer);-GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer);-#endif-#endif /* GL_ATI_map_object_buffer */--#ifndef GL_ATI_meminfo-#define GL_ATI_meminfo 1-#define GL_VBO_FREE_MEMORY_ATI 0x87FB-#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC-#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD-#endif /* GL_ATI_meminfo */--#ifndef GL_ATI_pixel_format_float-#define GL_ATI_pixel_format_float 1-#define GL_RGBA_FLOAT_MODE_ATI 0x8820-#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835-#endif /* GL_ATI_pixel_format_float */--#ifndef GL_ATI_pn_triangles-#define GL_ATI_pn_triangles 1-#define GL_PN_TRIANGLES_ATI 0x87F0-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1-#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8-typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param);-GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param);-#endif-#endif /* GL_ATI_pn_triangles */--#ifndef GL_ATI_separate_stencil-#define GL_ATI_separate_stencil 1-#define GL_STENCIL_BACK_FUNC_ATI 0x8800-#define GL_STENCIL_BACK_FAIL_ATI 0x8801-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802-#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);-GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);-#endif-#endif /* GL_ATI_separate_stencil */--#ifndef GL_ATI_text_fragment_shader-#define GL_ATI_text_fragment_shader 1-#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200-#endif /* GL_ATI_text_fragment_shader */--#ifndef GL_ATI_texture_env_combine3-#define GL_ATI_texture_env_combine3 1-#define GL_MODULATE_ADD_ATI 0x8744-#define GL_MODULATE_SIGNED_ADD_ATI 0x8745-#define GL_MODULATE_SUBTRACT_ATI 0x8746-#endif /* GL_ATI_texture_env_combine3 */--#ifndef GL_ATI_texture_float-#define GL_ATI_texture_float 1-#define GL_RGBA_FLOAT32_ATI 0x8814-#define GL_RGB_FLOAT32_ATI 0x8815-#define GL_ALPHA_FLOAT32_ATI 0x8816-#define GL_INTENSITY_FLOAT32_ATI 0x8817-#define GL_LUMINANCE_FLOAT32_ATI 0x8818-#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819-#define GL_RGBA_FLOAT16_ATI 0x881A-#define GL_RGB_FLOAT16_ATI 0x881B-#define GL_ALPHA_FLOAT16_ATI 0x881C-#define GL_INTENSITY_FLOAT16_ATI 0x881D-#define GL_LUMINANCE_FLOAT16_ATI 0x881E-#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F-#endif /* GL_ATI_texture_float */--#ifndef GL_ATI_texture_mirror_once-#define GL_ATI_texture_mirror_once 1-#define GL_MIRROR_CLAMP_ATI 0x8742-#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743-#endif /* GL_ATI_texture_mirror_once */--#ifndef GL_ATI_vertex_array_object-#define GL_ATI_vertex_array_object 1-#define GL_STATIC_ATI 0x8760-#define GL_DYNAMIC_ATI 0x8761-#define GL_PRESERVE_ATI 0x8762-#define GL_DISCARD_ATI 0x8763-#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764-#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765-#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766-#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767-typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage);-typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);-typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);-typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);-typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);-typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);-typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage);-GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer);-GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);-GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params);-GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer);-GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);-GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params);-GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);-GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params);-#endif-#endif /* GL_ATI_vertex_array_object */--#ifndef GL_ATI_vertex_attrib_array_object-#define GL_ATI_vertex_attrib_array_object 1-typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);-GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params);-#endif-#endif /* GL_ATI_vertex_attrib_array_object */--#ifndef GL_ATI_vertex_streams-#define GL_ATI_vertex_streams 1-#define GL_MAX_VERTEX_STREAMS_ATI 0x876B-#define GL_VERTEX_STREAM0_ATI 0x876C-#define GL_VERTEX_STREAM1_ATI 0x876D-#define GL_VERTEX_STREAM2_ATI 0x876E-#define GL_VERTEX_STREAM3_ATI 0x876F-#define GL_VERTEX_STREAM4_ATI 0x8770-#define GL_VERTEX_STREAM5_ATI 0x8771-#define GL_VERTEX_STREAM6_ATI 0x8772-#define GL_VERTEX_STREAM7_ATI 0x8773-#define GL_VERTEX_SOURCE_ATI 0x8774-typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);-typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);-typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);-typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);-typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);-typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);-typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);-typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);-typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);-typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);-typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);-typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);-typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);-typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);-typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);-typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);-typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);-typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);-typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);-typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);-typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);-typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);-typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);-typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);-typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);-typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);-typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x);-GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords);-GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x);-GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords);-GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x);-GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords);-GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x);-GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords);-GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y);-GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords);-GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y);-GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords);-GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y);-GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords);-GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y);-GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords);-GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z);-GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords);-GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z);-GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords);-GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords);-GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z);-GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords);-GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);-GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords);-GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w);-GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords);-GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords);-GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords);-GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);-GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords);-GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz);-GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords);-GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz);-GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords);-GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);-GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords);-GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);-GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords);-GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream);-GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param);-GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param);-#endif-#endif /* GL_ATI_vertex_streams */--#ifndef GL_EXT_422_pixels-#define GL_EXT_422_pixels 1-#define GL_422_EXT 0x80CC-#define GL_422_REV_EXT 0x80CD-#define GL_422_AVERAGE_EXT 0x80CE-#define GL_422_REV_AVERAGE_EXT 0x80CF-#endif /* GL_EXT_422_pixels */--#ifndef GL_EXT_abgr-#define GL_EXT_abgr 1-#define GL_ABGR_EXT 0x8000-#endif /* GL_EXT_abgr */--#ifndef GL_EXT_bgra-#define GL_EXT_bgra 1-#define GL_BGR_EXT 0x80E0-#define GL_BGRA_EXT 0x80E1-#endif /* GL_EXT_bgra */--#ifndef GL_EXT_bindable_uniform-#define GL_EXT_bindable_uniform 1-#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2-#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3-#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4-#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED-#define GL_UNIFORM_BUFFER_EXT 0x8DEE-#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF-typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);-typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);-typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer);-GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location);-GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location);-#endif-#endif /* GL_EXT_bindable_uniform */--#ifndef GL_EXT_blend_color-#define GL_EXT_blend_color 1-#define GL_CONSTANT_COLOR_EXT 0x8001-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002-#define GL_CONSTANT_ALPHA_EXT 0x8003-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004-#define GL_BLEND_COLOR_EXT 0x8005-typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);-#endif-#endif /* GL_EXT_blend_color */--#ifndef GL_EXT_blend_equation_separate-#define GL_EXT_blend_equation_separate 1-#define GL_BLEND_EQUATION_RGB_EXT 0x8009-#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha);-#endif-#endif /* GL_EXT_blend_equation_separate */--#ifndef GL_EXT_blend_func_separate-#define GL_EXT_blend_func_separate 1-#define GL_BLEND_DST_RGB_EXT 0x80C8-#define GL_BLEND_SRC_RGB_EXT 0x80C9-#define GL_BLEND_DST_ALPHA_EXT 0x80CA-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);-#endif-#endif /* GL_EXT_blend_func_separate */--#ifndef GL_EXT_blend_logic_op-#define GL_EXT_blend_logic_op 1-#endif /* GL_EXT_blend_logic_op */--#ifndef GL_EXT_blend_minmax-#define GL_EXT_blend_minmax 1-#define GL_MIN_EXT 0x8007-#define GL_MAX_EXT 0x8008-#define GL_FUNC_ADD_EXT 0x8006-#define GL_BLEND_EQUATION_EXT 0x8009-typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBlendEquationEXT (GLenum mode);-#endif-#endif /* GL_EXT_blend_minmax */--#ifndef GL_EXT_blend_subtract-#define GL_EXT_blend_subtract 1-#define GL_FUNC_SUBTRACT_EXT 0x800A-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B-#endif /* GL_EXT_blend_subtract */--#ifndef GL_EXT_clip_volume_hint-#define GL_EXT_clip_volume_hint 1-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0-#endif /* GL_EXT_clip_volume_hint */--#ifndef GL_EXT_cmyka-#define GL_EXT_cmyka 1-#define GL_CMYK_EXT 0x800C-#define GL_CMYKA_EXT 0x800D-#define GL_PACK_CMYK_HINT_EXT 0x800E-#define GL_UNPACK_CMYK_HINT_EXT 0x800F-#endif /* GL_EXT_cmyka */--#ifndef GL_EXT_color_subtable-#define GL_EXT_color_subtable 1-typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);-typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);-GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);-#endif-#endif /* GL_EXT_color_subtable */--#ifndef GL_EXT_compiled_vertex_array-#define GL_EXT_compiled_vertex_array 1-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9-typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);-typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count);-GLAPI void APIENTRY glUnlockArraysEXT (void);-#endif-#endif /* GL_EXT_compiled_vertex_array */--#ifndef GL_EXT_convolution-#define GL_EXT_convolution 1-#define GL_CONVOLUTION_1D_EXT 0x8010-#define GL_CONVOLUTION_2D_EXT 0x8011-#define GL_SEPARABLE_2D_EXT 0x8012-#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013-#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014-#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015-#define GL_REDUCE_EXT 0x8016-#define GL_CONVOLUTION_FORMAT_EXT 0x8017-#define GL_CONVOLUTION_WIDTH_EXT 0x8018-#define GL_CONVOLUTION_HEIGHT_EXT 0x8019-#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A-#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F-#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image);-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);-typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);-GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);-GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params);-GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params);-GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params);-GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);-GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);-GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image);-GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);-GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);-#endif-#endif /* GL_EXT_convolution */--#ifndef GL_EXT_coordinate_frame-#define GL_EXT_coordinate_frame 1-#define GL_TANGENT_ARRAY_EXT 0x8439-#define GL_BINORMAL_ARRAY_EXT 0x843A-#define GL_CURRENT_TANGENT_EXT 0x843B-#define GL_CURRENT_BINORMAL_EXT 0x843C-#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E-#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F-#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440-#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441-#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442-#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443-#define GL_MAP1_TANGENT_EXT 0x8444-#define GL_MAP2_TANGENT_EXT 0x8445-#define GL_MAP1_BINORMAL_EXT 0x8446-#define GL_MAP2_BINORMAL_EXT 0x8447-typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);-typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);-typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);-typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);-typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);-typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);-typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);-typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);-typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);-typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);-typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);-typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);-typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);-typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);-typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);-typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);-typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);-typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);-typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);-typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);-typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);-typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz);-GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v);-GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz);-GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v);-GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz);-GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v);-GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz);-GLAPI void APIENTRY glTangent3ivEXT (const GLint *v);-GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz);-GLAPI void APIENTRY glTangent3svEXT (const GLshort *v);-GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz);-GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v);-GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz);-GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v);-GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz);-GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v);-GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz);-GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v);-GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz);-GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v);-GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer);-GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer);-#endif-#endif /* GL_EXT_coordinate_frame */--#ifndef GL_EXT_copy_texture-#define GL_EXT_copy_texture 1-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);-GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);-GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);-GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);-GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);-#endif-#endif /* GL_EXT_copy_texture */--#ifndef GL_EXT_cull_vertex-#define GL_EXT_cull_vertex 1-#define GL_CULL_VERTEX_EXT 0x81AA-#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC-typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);-typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params);-GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params);-#endif-#endif /* GL_EXT_cull_vertex */--#ifndef GL_EXT_debug_label-#define GL_EXT_debug_label 1-#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F-#define GL_PROGRAM_OBJECT_EXT 0x8B40-#define GL_SHADER_OBJECT_EXT 0x8B48-#define GL_BUFFER_OBJECT_EXT 0x9151-#define GL_QUERY_OBJECT_EXT 0x9153-#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154-typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);-typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);-GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);-#endif-#endif /* GL_EXT_debug_label */--#ifndef GL_EXT_debug_marker-#define GL_EXT_debug_marker 1-typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);-typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);-typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);-GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);-GLAPI void APIENTRY glPopGroupMarkerEXT (void);-#endif-#endif /* GL_EXT_debug_marker */--#ifndef GL_EXT_depth_bounds_test-#define GL_EXT_depth_bounds_test 1-#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890-#define GL_DEPTH_BOUNDS_EXT 0x8891-typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax);-#endif-#endif /* GL_EXT_depth_bounds_test */--#ifndef GL_EXT_direct_state_access-#define GL_EXT_direct_state_access 1-#define GL_PROGRAM_MATRIX_EXT 0x8E2D-#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E-#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F-typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);-typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);-typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);-typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);-typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);-typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);-typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);-typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);-typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);-typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);-typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);-typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);-typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);-typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);-typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);-typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);-typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);-typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);-typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);-typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);-typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);-typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);-typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);-typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);-typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);-typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data);-typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data);-typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data);-typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);-typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);-typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);-typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);-typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img);-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);-typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img);-typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);-typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);-typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);-typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);-typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);-typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);-typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);-typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params);-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);-typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params);-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params);-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);-typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params);-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params);-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params);-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params);-typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);-typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);-typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);-typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);-typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);-typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params);-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params);-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params);-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params);-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string);-typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);-typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);-typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);-typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);-typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);-typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs);-typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);-typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);-typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);-typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);-typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);-typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);-typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);-typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);-typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);-typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);-typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);-typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);-typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);-typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);-typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);-typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param);-typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param);-typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);-typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);-typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);-typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);-typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);-typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);-typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);-typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);-typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);-typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);-typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);-typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);-typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);-GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m);-GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);-GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m);-GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode);-GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);-GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);-GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);-GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);-GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);-GLAPI void APIENTRY glMatrixPopEXT (GLenum mode);-GLAPI void APIENTRY glMatrixPushEXT (GLenum mode);-GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask);-GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask);-GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param);-GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param);-GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);-GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);-GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);-GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);-GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);-GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);-GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);-GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);-GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture);-GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);-GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);-GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);-GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);-GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);-GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);-GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);-GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param);-GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);-GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);-GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params);-GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);-GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);-GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);-GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);-GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);-GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);-GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);-GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);-GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);-GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);-GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index);-GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index);-GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data);-GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data);-GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data);-GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index);-GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index);-GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index);-GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data);-GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data);-GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);-GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);-GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);-GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);-GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);-GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);-GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img);-GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);-GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);-GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);-GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);-GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);-GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);-GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img);-GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m);-GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);-GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m);-GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m);-GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);-GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);-GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access);-GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer);-GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params);-GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);-GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);-GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);-GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);-GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);-GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);-GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);-GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);-GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);-GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);-GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);-GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);-GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);-GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);-GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);-GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params);-GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params);-GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);-GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);-GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params);-GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);-GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);-GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);-GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);-GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);-GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);-GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params);-GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);-GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);-GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params);-GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);-GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params);-GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params);-GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index);-GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index);-GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params);-GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params);-GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params);-GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);-GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params);-GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params);-GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params);-GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params);-GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string);-GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);-GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params);-GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);-GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);-GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target);-GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);-GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);-GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);-GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);-GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);-GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target);-GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target);-GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode);-GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs);-GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode);-GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);-GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);-GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);-GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);-GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);-GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer);-GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer);-GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);-GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);-GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);-GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);-GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);-GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);-GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);-GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);-GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);-GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);-GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);-GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array);-GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array);-GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index);-GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index);-GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param);-GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param);-GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param);-GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param);-GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);-GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length);-GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);-GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);-GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);-GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param);-GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);-GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x);-GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y);-GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);-GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);-GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);-GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);-GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);-GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);-GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);-GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);-GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);-GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);-GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);-GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);-GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);-GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);-GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);-GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex);-GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor);-GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);-GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);-GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor);-#endif-#endif /* GL_EXT_direct_state_access */--#ifndef GL_EXT_draw_buffers2-#define GL_EXT_draw_buffers2 1-typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);-#endif-#endif /* GL_EXT_draw_buffers2 */--#ifndef GL_EXT_draw_instanced-#define GL_EXT_draw_instanced 1-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);-GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);-#endif-#endif /* GL_EXT_draw_instanced */--#ifndef GL_EXT_draw_range_elements-#define GL_EXT_draw_range_elements 1-#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8-#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);-#endif-#endif /* GL_EXT_draw_range_elements */--#ifndef GL_EXT_fog_coord-#define GL_EXT_fog_coord 1-#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450-#define GL_FOG_COORDINATE_EXT 0x8451-#define GL_FRAGMENT_DEPTH_EXT 0x8452-#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456-#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457-typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);-typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);-typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);-typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);-typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord);-GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord);-GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord);-GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord);-GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer);-#endif-#endif /* GL_EXT_fog_coord */--#ifndef GL_EXT_framebuffer_blit-#define GL_EXT_framebuffer_blit 1-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);-#endif-#endif /* GL_EXT_framebuffer_blit */--#ifndef GL_EXT_framebuffer_multisample-#define GL_EXT_framebuffer_multisample 1-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56-#define GL_MAX_SAMPLES_EXT 0x8D57-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);-#endif-#endif /* GL_EXT_framebuffer_multisample */--#ifndef GL_EXT_framebuffer_multisample_blit_scaled-#define GL_EXT_framebuffer_multisample_blit_scaled 1-#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA-#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB-#endif /* GL_EXT_framebuffer_multisample_blit_scaled */--#ifndef GL_EXT_framebuffer_object-#define GL_EXT_framebuffer_object 1-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20-#define GL_FRAMEBUFFER_EXT 0x8D40-#define GL_RENDERBUFFER_EXT 0x8D41-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44-#define GL_STENCIL_INDEX1_EXT 0x8D46-#define GL_STENCIL_INDEX4_EXT 0x8D47-#define GL_STENCIL_INDEX8_EXT 0x8D48-#define GL_STENCIL_INDEX16_EXT 0x8D49-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);-typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer);-GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer);-GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers);-GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers);-GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);-GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params);-GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer);-GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer);-GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers);-GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers);-GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target);-GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);-GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);-GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);-GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);-GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params);-GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target);-#endif-#endif /* GL_EXT_framebuffer_object */--#ifndef GL_EXT_framebuffer_sRGB-#define GL_EXT_framebuffer_sRGB 1-#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9-#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA-#endif /* GL_EXT_framebuffer_sRGB */--#ifndef GL_EXT_geometry_shader4-#define GL_EXT_geometry_shader4 1-#define GL_GEOMETRY_SHADER_EXT 0x8DD9-#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA-#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB-#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD-#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE-#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1-#define GL_LINES_ADJACENCY_EXT 0x000A-#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B-#define GL_TRIANGLES_ADJACENCY_EXT 0x000C-#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4-#define GL_PROGRAM_POINT_SIZE_EXT 0x8642-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);-#endif-#endif /* GL_EXT_geometry_shader4 */--#ifndef GL_EXT_gpu_program_parameters-#define GL_EXT_gpu_program_parameters 1-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);-GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);-#endif-#endif /* GL_EXT_gpu_program_parameters */--#ifndef GL_EXT_gpu_shader4-#define GL_EXT_gpu_shader4 1-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD-#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0-#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1-#define GL_SAMPLER_BUFFER_EXT 0x8DC2-#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3-#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4-#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5-#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6-#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7-#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8-#define GL_INT_SAMPLER_1D_EXT 0x8DC9-#define GL_INT_SAMPLER_2D_EXT 0x8DCA-#define GL_INT_SAMPLER_3D_EXT 0x8DCB-#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC-#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD-#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE-#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF-#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0-#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1-#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2-#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3-#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8-#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904-#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905-typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);-typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);-typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);-typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);-typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);-typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);-typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params);-GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);-GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name);-GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0);-GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1);-GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2);-GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);-GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value);-GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value);-#endif-#endif /* GL_EXT_gpu_shader4 */--#ifndef GL_EXT_histogram-#define GL_EXT_histogram 1-#define GL_HISTOGRAM_EXT 0x8024-#define GL_PROXY_HISTOGRAM_EXT 0x8025-#define GL_HISTOGRAM_WIDTH_EXT 0x8026-#define GL_HISTOGRAM_FORMAT_EXT 0x8027-#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028-#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029-#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A-#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C-#define GL_HISTOGRAM_SINK_EXT 0x802D-#define GL_MINMAX_EXT 0x802E-#define GL_MINMAX_FORMAT_EXT 0x802F-#define GL_MINMAX_SINK_EXT 0x8030-#define GL_TABLE_TOO_LARGE_EXT 0x8031-typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);-typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);-typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);-typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);-GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);-GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);-GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink);-GLAPI void APIENTRY glResetHistogramEXT (GLenum target);-GLAPI void APIENTRY glResetMinmaxEXT (GLenum target);-#endif-#endif /* GL_EXT_histogram */--#ifndef GL_EXT_index_array_formats-#define GL_EXT_index_array_formats 1-#define GL_IUI_V2F_EXT 0x81AD-#define GL_IUI_V3F_EXT 0x81AE-#define GL_IUI_N3F_V2F_EXT 0x81AF-#define GL_IUI_N3F_V3F_EXT 0x81B0-#define GL_T2F_IUI_V2F_EXT 0x81B1-#define GL_T2F_IUI_V3F_EXT 0x81B2-#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3-#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4-#endif /* GL_EXT_index_array_formats */--#ifndef GL_EXT_index_func-#define GL_EXT_index_func 1-#define GL_INDEX_TEST_EXT 0x81B5-#define GL_INDEX_TEST_FUNC_EXT 0x81B6-#define GL_INDEX_TEST_REF_EXT 0x81B7-typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref);-#endif-#endif /* GL_EXT_index_func */--#ifndef GL_EXT_index_material-#define GL_EXT_index_material 1-#define GL_INDEX_MATERIAL_EXT 0x81B8-#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9-#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA-typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode);-#endif-#endif /* GL_EXT_index_material */--#ifndef GL_EXT_index_texture-#define GL_EXT_index_texture 1-#endif /* GL_EXT_index_texture */--#ifndef GL_EXT_light_texture-#define GL_EXT_light_texture 1-#define GL_FRAGMENT_MATERIAL_EXT 0x8349-#define GL_FRAGMENT_NORMAL_EXT 0x834A-#define GL_FRAGMENT_COLOR_EXT 0x834C-#define GL_ATTENUATION_EXT 0x834D-#define GL_SHADOW_ATTENUATION_EXT 0x834E-#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F-#define GL_TEXTURE_LIGHT_EXT 0x8350-#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352-typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);-typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);-typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glApplyTextureEXT (GLenum mode);-GLAPI void APIENTRY glTextureLightEXT (GLenum pname);-GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode);-#endif-#endif /* GL_EXT_light_texture */--#ifndef GL_EXT_misc_attribute-#define GL_EXT_misc_attribute 1-#endif /* GL_EXT_misc_attribute */--#ifndef GL_EXT_multi_draw_arrays-#define GL_EXT_multi_draw_arrays 1-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);-GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);-#endif-#endif /* GL_EXT_multi_draw_arrays */--#ifndef GL_EXT_multisample-#define GL_EXT_multisample 1-#define GL_MULTISAMPLE_EXT 0x809D-#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E-#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F-#define GL_SAMPLE_MASK_EXT 0x80A0-#define GL_1PASS_EXT 0x80A1-#define GL_2PASS_0_EXT 0x80A2-#define GL_2PASS_1_EXT 0x80A3-#define GL_4PASS_0_EXT 0x80A4-#define GL_4PASS_1_EXT 0x80A5-#define GL_4PASS_2_EXT 0x80A6-#define GL_4PASS_3_EXT 0x80A7-#define GL_SAMPLE_BUFFERS_EXT 0x80A8-#define GL_SAMPLES_EXT 0x80A9-#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA-#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB-#define GL_SAMPLE_PATTERN_EXT 0x80AC-#define GL_MULTISAMPLE_BIT_EXT 0x20000000-typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);-typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert);-GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern);-#endif-#endif /* GL_EXT_multisample */--#ifndef GL_EXT_packed_depth_stencil-#define GL_EXT_packed_depth_stencil 1-#define GL_DEPTH_STENCIL_EXT 0x84F9-#define GL_UNSIGNED_INT_24_8_EXT 0x84FA-#define GL_DEPTH24_STENCIL8_EXT 0x88F0-#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1-#endif /* GL_EXT_packed_depth_stencil */--#ifndef GL_EXT_packed_float-#define GL_EXT_packed_float 1-#define GL_R11F_G11F_B10F_EXT 0x8C3A-#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B-#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C-#endif /* GL_EXT_packed_float */--#ifndef GL_EXT_packed_pixels-#define GL_EXT_packed_pixels 1-#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034-#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035-#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036-#endif /* GL_EXT_packed_pixels */--#ifndef GL_EXT_paletted_texture-#define GL_EXT_paletted_texture 1-#define GL_COLOR_INDEX1_EXT 0x80E2-#define GL_COLOR_INDEX2_EXT 0x80E3-#define GL_COLOR_INDEX4_EXT 0x80E4-#define GL_COLOR_INDEX8_EXT 0x80E5-#define GL_COLOR_INDEX12_EXT 0x80E6-#define GL_COLOR_INDEX16_EXT 0x80E7-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED-typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);-typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data);-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);-GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data);-GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);-#endif-#endif /* GL_EXT_paletted_texture */--#ifndef GL_EXT_pixel_buffer_object-#define GL_EXT_pixel_buffer_object 1-#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB-#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC-#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED-#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF-#endif /* GL_EXT_pixel_buffer_object */--#ifndef GL_EXT_pixel_transform-#define GL_EXT_pixel_transform 1-#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330-#define GL_PIXEL_MAG_FILTER_EXT 0x8331-#define GL_PIXEL_MIN_FILTER_EXT 0x8332-#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333-#define GL_CUBIC_EXT 0x8334-#define GL_AVERAGE_EXT 0x8335-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param);-GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param);-GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params);-GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);-#endif-#endif /* GL_EXT_pixel_transform */--#ifndef GL_EXT_pixel_transform_color_table-#define GL_EXT_pixel_transform_color_table 1-#endif /* GL_EXT_pixel_transform_color_table */--#ifndef GL_EXT_point_parameters-#define GL_EXT_point_parameters 1-#define GL_POINT_SIZE_MIN_EXT 0x8126-#define GL_POINT_SIZE_MAX_EXT 0x8127-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128-#define GL_DISTANCE_ATTENUATION_EXT 0x8129-typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param);-GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params);-#endif-#endif /* GL_EXT_point_parameters */--#ifndef GL_EXT_polygon_offset-#define GL_EXT_polygon_offset 1-#define GL_POLYGON_OFFSET_EXT 0x8037-#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038-#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039-typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias);-#endif-#endif /* GL_EXT_polygon_offset */--#ifndef GL_EXT_provoking_vertex-#define GL_EXT_provoking_vertex 1-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C-#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D-#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E-#define GL_PROVOKING_VERTEX_EXT 0x8E4F-typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode);-#endif-#endif /* GL_EXT_provoking_vertex */--#ifndef GL_EXT_rescale_normal-#define GL_EXT_rescale_normal 1-#define GL_RESCALE_NORMAL_EXT 0x803A-#endif /* GL_EXT_rescale_normal */--#ifndef GL_EXT_secondary_color-#define GL_EXT_secondary_color 1-#define GL_COLOR_SUM_EXT 0x8458-#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D-#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue);-GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v);-GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue);-GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v);-GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue);-GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v);-GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue);-GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v);-GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue);-GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v);-GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue);-GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v);-GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue);-GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v);-GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue);-GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v);-GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer);-#endif-#endif /* GL_EXT_secondary_color */--#ifndef GL_EXT_separate_shader_objects-#define GL_EXT_separate_shader_objects 1-#define GL_ACTIVE_PROGRAM_EXT 0x8B8D-typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);-typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program);-GLAPI void APIENTRY glActiveProgramEXT (GLuint program);-GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string);-#endif-#endif /* GL_EXT_separate_shader_objects */--#ifndef GL_EXT_separate_specular_color-#define GL_EXT_separate_specular_color 1-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8-#define GL_SINGLE_COLOR_EXT 0x81F9-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA-#endif /* GL_EXT_separate_specular_color */--#ifndef GL_EXT_shader_image_load_formatted-#define GL_EXT_shader_image_load_formatted 1-#endif /* GL_EXT_shader_image_load_formatted */--#ifndef GL_EXT_shader_image_load_store-#define GL_EXT_shader_image_load_store 1-#define GL_MAX_IMAGE_UNITS_EXT 0x8F38-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39-#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A-#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B-#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C-#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D-#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E-#define GL_IMAGE_1D_EXT 0x904C-#define GL_IMAGE_2D_EXT 0x904D-#define GL_IMAGE_3D_EXT 0x904E-#define GL_IMAGE_2D_RECT_EXT 0x904F-#define GL_IMAGE_CUBE_EXT 0x9050-#define GL_IMAGE_BUFFER_EXT 0x9051-#define GL_IMAGE_1D_ARRAY_EXT 0x9052-#define GL_IMAGE_2D_ARRAY_EXT 0x9053-#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054-#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056-#define GL_INT_IMAGE_1D_EXT 0x9057-#define GL_INT_IMAGE_2D_EXT 0x9058-#define GL_INT_IMAGE_3D_EXT 0x9059-#define GL_INT_IMAGE_2D_RECT_EXT 0x905A-#define GL_INT_IMAGE_CUBE_EXT 0x905B-#define GL_INT_IMAGE_BUFFER_EXT 0x905C-#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D-#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E-#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F-#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061-#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062-#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063-#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064-#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065-#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066-#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C-#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D-#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001-#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002-#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004-#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020-#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040-#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080-#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100-#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200-#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800-#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000-#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF-typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);-typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);-GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers);-#endif-#endif /* GL_EXT_shader_image_load_store */--#ifndef GL_EXT_shader_integer_mix-#define GL_EXT_shader_integer_mix 1-#endif /* GL_EXT_shader_integer_mix */--#ifndef GL_EXT_shadow_funcs-#define GL_EXT_shadow_funcs 1-#endif /* GL_EXT_shadow_funcs */--#ifndef GL_EXT_shared_texture_palette-#define GL_EXT_shared_texture_palette 1-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB-#endif /* GL_EXT_shared_texture_palette */--#ifndef GL_EXT_stencil_clear_tag-#define GL_EXT_stencil_clear_tag 1-#define GL_STENCIL_TAG_BITS_EXT 0x88F2-#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3-typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag);-#endif-#endif /* GL_EXT_stencil_clear_tag */--#ifndef GL_EXT_stencil_two_side-#define GL_EXT_stencil_two_side 1-#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910-#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911-typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face);-#endif-#endif /* GL_EXT_stencil_two_side */--#ifndef GL_EXT_stencil_wrap-#define GL_EXT_stencil_wrap 1-#define GL_INCR_WRAP_EXT 0x8507-#define GL_DECR_WRAP_EXT 0x8508-#endif /* GL_EXT_stencil_wrap */--#ifndef GL_EXT_subtexture-#define GL_EXT_subtexture 1-typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);-#endif-#endif /* GL_EXT_subtexture */--#ifndef GL_EXT_texture-#define GL_EXT_texture 1-#define GL_ALPHA4_EXT 0x803B-#define GL_ALPHA8_EXT 0x803C-#define GL_ALPHA12_EXT 0x803D-#define GL_ALPHA16_EXT 0x803E-#define GL_LUMINANCE4_EXT 0x803F-#define GL_LUMINANCE8_EXT 0x8040-#define GL_LUMINANCE12_EXT 0x8041-#define GL_LUMINANCE16_EXT 0x8042-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048-#define GL_INTENSITY_EXT 0x8049-#define GL_INTENSITY4_EXT 0x804A-#define GL_INTENSITY8_EXT 0x804B-#define GL_INTENSITY12_EXT 0x804C-#define GL_INTENSITY16_EXT 0x804D-#define GL_RGB2_EXT 0x804E-#define GL_RGB4_EXT 0x804F-#define GL_RGB5_EXT 0x8050-#define GL_RGB8_EXT 0x8051-#define GL_RGB10_EXT 0x8052-#define GL_RGB12_EXT 0x8053-#define GL_RGB16_EXT 0x8054-#define GL_RGBA2_EXT 0x8055-#define GL_RGBA4_EXT 0x8056-#define GL_RGB5_A1_EXT 0x8057-#define GL_RGBA8_EXT 0x8058-#define GL_RGB10_A2_EXT 0x8059-#define GL_RGBA12_EXT 0x805A-#define GL_RGBA16_EXT 0x805B-#define GL_TEXTURE_RED_SIZE_EXT 0x805C-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061-#define GL_REPLACE_EXT 0x8062-#define GL_PROXY_TEXTURE_1D_EXT 0x8063-#define GL_PROXY_TEXTURE_2D_EXT 0x8064-#define GL_TEXTURE_TOO_LARGE_EXT 0x8065-#endif /* GL_EXT_texture */--#ifndef GL_EXT_texture3D-#define GL_EXT_texture3D 1-#define GL_PACK_SKIP_IMAGES_EXT 0x806B-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E-#define GL_TEXTURE_3D_EXT 0x806F-#define GL_PROXY_TEXTURE_3D_EXT 0x8070-#define GL_TEXTURE_DEPTH_EXT 0x8071-#define GL_TEXTURE_WRAP_R_EXT 0x8072-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073-typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);-#endif-#endif /* GL_EXT_texture3D */--#ifndef GL_EXT_texture_array-#define GL_EXT_texture_array 1-#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18-#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19-#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A-#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B-#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C-#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D-#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF-#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);-#endif-#endif /* GL_EXT_texture_array */--#ifndef GL_EXT_texture_buffer_object-#define GL_EXT_texture_buffer_object 1-#define GL_TEXTURE_BUFFER_EXT 0x8C2A-#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B-#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D-#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E-typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);-#endif-#endif /* GL_EXT_texture_buffer_object */--#ifndef GL_EXT_texture_compression_latc-#define GL_EXT_texture_compression_latc 1-#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70-#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72-#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73-#endif /* GL_EXT_texture_compression_latc */--#ifndef GL_EXT_texture_compression_rgtc-#define GL_EXT_texture_compression_rgtc 1-#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB-#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC-#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD-#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE-#endif /* GL_EXT_texture_compression_rgtc */--#ifndef GL_EXT_texture_compression_s3tc-#define GL_EXT_texture_compression_s3tc 1-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3-#endif /* GL_EXT_texture_compression_s3tc */--#ifndef GL_EXT_texture_cube_map-#define GL_EXT_texture_cube_map 1-#define GL_NORMAL_MAP_EXT 0x8511-#define GL_REFLECTION_MAP_EXT 0x8512-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C-#endif /* GL_EXT_texture_cube_map */--#ifndef GL_EXT_texture_env_add-#define GL_EXT_texture_env_add 1-#endif /* GL_EXT_texture_env_add */--#ifndef GL_EXT_texture_env_combine-#define GL_EXT_texture_env_combine 1-#define GL_COMBINE_EXT 0x8570-#define GL_COMBINE_RGB_EXT 0x8571-#define GL_COMBINE_ALPHA_EXT 0x8572-#define GL_RGB_SCALE_EXT 0x8573-#define GL_ADD_SIGNED_EXT 0x8574-#define GL_INTERPOLATE_EXT 0x8575-#define GL_CONSTANT_EXT 0x8576-#define GL_PRIMARY_COLOR_EXT 0x8577-#define GL_PREVIOUS_EXT 0x8578-#define GL_SOURCE0_RGB_EXT 0x8580-#define GL_SOURCE1_RGB_EXT 0x8581-#define GL_SOURCE2_RGB_EXT 0x8582-#define GL_SOURCE0_ALPHA_EXT 0x8588-#define GL_SOURCE1_ALPHA_EXT 0x8589-#define GL_SOURCE2_ALPHA_EXT 0x858A-#define GL_OPERAND0_RGB_EXT 0x8590-#define GL_OPERAND1_RGB_EXT 0x8591-#define GL_OPERAND2_RGB_EXT 0x8592-#define GL_OPERAND0_ALPHA_EXT 0x8598-#define GL_OPERAND1_ALPHA_EXT 0x8599-#define GL_OPERAND2_ALPHA_EXT 0x859A-#endif /* GL_EXT_texture_env_combine */--#ifndef GL_EXT_texture_env_dot3-#define GL_EXT_texture_env_dot3 1-#define GL_DOT3_RGB_EXT 0x8740-#define GL_DOT3_RGBA_EXT 0x8741-#endif /* GL_EXT_texture_env_dot3 */--#ifndef GL_EXT_texture_filter_anisotropic-#define GL_EXT_texture_filter_anisotropic 1-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF-#endif /* GL_EXT_texture_filter_anisotropic */--#ifndef GL_EXT_texture_integer-#define GL_EXT_texture_integer 1-#define GL_RGBA32UI_EXT 0x8D70-#define GL_RGB32UI_EXT 0x8D71-#define GL_ALPHA32UI_EXT 0x8D72-#define GL_INTENSITY32UI_EXT 0x8D73-#define GL_LUMINANCE32UI_EXT 0x8D74-#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75-#define GL_RGBA16UI_EXT 0x8D76-#define GL_RGB16UI_EXT 0x8D77-#define GL_ALPHA16UI_EXT 0x8D78-#define GL_INTENSITY16UI_EXT 0x8D79-#define GL_LUMINANCE16UI_EXT 0x8D7A-#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B-#define GL_RGBA8UI_EXT 0x8D7C-#define GL_RGB8UI_EXT 0x8D7D-#define GL_ALPHA8UI_EXT 0x8D7E-#define GL_INTENSITY8UI_EXT 0x8D7F-#define GL_LUMINANCE8UI_EXT 0x8D80-#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81-#define GL_RGBA32I_EXT 0x8D82-#define GL_RGB32I_EXT 0x8D83-#define GL_ALPHA32I_EXT 0x8D84-#define GL_INTENSITY32I_EXT 0x8D85-#define GL_LUMINANCE32I_EXT 0x8D86-#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87-#define GL_RGBA16I_EXT 0x8D88-#define GL_RGB16I_EXT 0x8D89-#define GL_ALPHA16I_EXT 0x8D8A-#define GL_INTENSITY16I_EXT 0x8D8B-#define GL_LUMINANCE16I_EXT 0x8D8C-#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D-#define GL_RGBA8I_EXT 0x8D8E-#define GL_RGB8I_EXT 0x8D8F-#define GL_ALPHA8I_EXT 0x8D90-#define GL_INTENSITY8I_EXT 0x8D91-#define GL_LUMINANCE8I_EXT 0x8D92-#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93-#define GL_RED_INTEGER_EXT 0x8D94-#define GL_GREEN_INTEGER_EXT 0x8D95-#define GL_BLUE_INTEGER_EXT 0x8D96-#define GL_ALPHA_INTEGER_EXT 0x8D97-#define GL_RGB_INTEGER_EXT 0x8D98-#define GL_RGBA_INTEGER_EXT 0x8D99-#define GL_BGR_INTEGER_EXT 0x8D9A-#define GL_BGRA_INTEGER_EXT 0x8D9B-#define GL_LUMINANCE_INTEGER_EXT 0x8D9C-#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D-#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);-typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);-typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);-GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);-GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);-GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha);-GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha);-#endif-#endif /* GL_EXT_texture_integer */--#ifndef GL_EXT_texture_lod_bias-#define GL_EXT_texture_lod_bias 1-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501-#endif /* GL_EXT_texture_lod_bias */--#ifndef GL_EXT_texture_mirror_clamp-#define GL_EXT_texture_mirror_clamp 1-#define GL_MIRROR_CLAMP_EXT 0x8742-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912-#endif /* GL_EXT_texture_mirror_clamp */--#ifndef GL_EXT_texture_object-#define GL_EXT_texture_object 1-#define GL_TEXTURE_PRIORITY_EXT 0x8066-#define GL_TEXTURE_RESIDENT_EXT 0x8067-#define GL_TEXTURE_1D_BINDING_EXT 0x8068-#define GL_TEXTURE_2D_BINDING_EXT 0x8069-#define GL_TEXTURE_3D_BINDING_EXT 0x806A-typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);-typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);-typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);-typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);-typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);-typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences);-GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture);-GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures);-GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures);-GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture);-GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities);-#endif-#endif /* GL_EXT_texture_object */--#ifndef GL_EXT_texture_perturb_normal-#define GL_EXT_texture_perturb_normal 1-#define GL_PERTURB_EXT 0x85AE-#define GL_TEXTURE_NORMAL_EXT 0x85AF-typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTextureNormalEXT (GLenum mode);-#endif-#endif /* GL_EXT_texture_perturb_normal */--#ifndef GL_EXT_texture_sRGB-#define GL_EXT_texture_sRGB 1-#define GL_SRGB_EXT 0x8C40-#define GL_SRGB8_EXT 0x8C41-#define GL_SRGB_ALPHA_EXT 0x8C42-#define GL_SRGB8_ALPHA8_EXT 0x8C43-#define GL_SLUMINANCE_ALPHA_EXT 0x8C44-#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45-#define GL_SLUMINANCE_EXT 0x8C46-#define GL_SLUMINANCE8_EXT 0x8C47-#define GL_COMPRESSED_SRGB_EXT 0x8C48-#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49-#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A-#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B-#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F-#endif /* GL_EXT_texture_sRGB */--#ifndef GL_EXT_texture_sRGB_decode-#define GL_EXT_texture_sRGB_decode 1-#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48-#define GL_DECODE_EXT 0x8A49-#define GL_SKIP_DECODE_EXT 0x8A4A-#endif /* GL_EXT_texture_sRGB_decode */--#ifndef GL_EXT_texture_shared_exponent-#define GL_EXT_texture_shared_exponent 1-#define GL_RGB9_E5_EXT 0x8C3D-#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E-#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F-#endif /* GL_EXT_texture_shared_exponent */--#ifndef GL_EXT_texture_snorm-#define GL_EXT_texture_snorm 1-#define GL_ALPHA_SNORM 0x9010-#define GL_LUMINANCE_SNORM 0x9011-#define GL_LUMINANCE_ALPHA_SNORM 0x9012-#define GL_INTENSITY_SNORM 0x9013-#define GL_ALPHA8_SNORM 0x9014-#define GL_LUMINANCE8_SNORM 0x9015-#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016-#define GL_INTENSITY8_SNORM 0x9017-#define GL_ALPHA16_SNORM 0x9018-#define GL_LUMINANCE16_SNORM 0x9019-#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A-#define GL_INTENSITY16_SNORM 0x901B-#define GL_RED_SNORM 0x8F90-#define GL_RG_SNORM 0x8F91-#define GL_RGB_SNORM 0x8F92-#define GL_RGBA_SNORM 0x8F93-#endif /* GL_EXT_texture_snorm */--#ifndef GL_EXT_texture_swizzle-#define GL_EXT_texture_swizzle 1-#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42-#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43-#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44-#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45-#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46-#endif /* GL_EXT_texture_swizzle */--#ifndef GL_EXT_timer_query-#define GL_EXT_timer_query 1-#define GL_TIME_ELAPSED_EXT 0x88BF-typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);-GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);-#endif-#endif /* GL_EXT_timer_query */--#ifndef GL_EXT_transform_feedback-#define GL_EXT_transform_feedback 1-#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F-#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C-#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D-#define GL_PRIMITIVES_GENERATED_EXT 0x8C87-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88-#define GL_RASTERIZER_DISCARD_EXT 0x8C89-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80-#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);-typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);-typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);-typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode);-GLAPI void APIENTRY glEndTransformFeedbackEXT (void);-GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);-GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset);-GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer);-GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);-GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);-#endif-#endif /* GL_EXT_transform_feedback */--#ifndef GL_EXT_vertex_array-#define GL_EXT_vertex_array 1-#define GL_VERTEX_ARRAY_EXT 0x8074-#define GL_NORMAL_ARRAY_EXT 0x8075-#define GL_COLOR_ARRAY_EXT 0x8076-#define GL_INDEX_ARRAY_EXT 0x8077-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093-typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);-typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);-typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);-typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);-typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params);-typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);-typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);-typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);-typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glArrayElementEXT (GLint i);-GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);-GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count);-GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer);-GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params);-GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer);-GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer);-GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);-GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);-#endif-#endif /* GL_EXT_vertex_array */--#ifndef GL_EXT_vertex_array_bgra-#define GL_EXT_vertex_array_bgra 1-#endif /* GL_EXT_vertex_array_bgra */--#ifndef GL_EXT_vertex_attrib_64bit-#define GL_EXT_vertex_attrib_64bit 1-#define GL_DOUBLE_VEC2_EXT 0x8FFC-#define GL_DOUBLE_VEC3_EXT 0x8FFD-#define GL_DOUBLE_VEC4_EXT 0x8FFE-#define GL_DOUBLE_MAT2_EXT 0x8F46-#define GL_DOUBLE_MAT3_EXT 0x8F47-#define GL_DOUBLE_MAT4_EXT 0x8F48-#define GL_DOUBLE_MAT2x3_EXT 0x8F49-#define GL_DOUBLE_MAT2x4_EXT 0x8F4A-#define GL_DOUBLE_MAT3x2_EXT 0x8F4B-#define GL_DOUBLE_MAT3x4_EXT 0x8F4C-#define GL_DOUBLE_MAT4x2_EXT 0x8F4D-#define GL_DOUBLE_MAT4x3_EXT 0x8F4E-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x);-GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y);-GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z);-GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);-GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params);-#endif-#endif /* GL_EXT_vertex_attrib_64bit */--#ifndef GL_EXT_vertex_shader-#define GL_EXT_vertex_shader 1-#define GL_VERTEX_SHADER_EXT 0x8780-#define GL_VERTEX_SHADER_BINDING_EXT 0x8781-#define GL_OP_INDEX_EXT 0x8782-#define GL_OP_NEGATE_EXT 0x8783-#define GL_OP_DOT3_EXT 0x8784-#define GL_OP_DOT4_EXT 0x8785-#define GL_OP_MUL_EXT 0x8786-#define GL_OP_ADD_EXT 0x8787-#define GL_OP_MADD_EXT 0x8788-#define GL_OP_FRAC_EXT 0x8789-#define GL_OP_MAX_EXT 0x878A-#define GL_OP_MIN_EXT 0x878B-#define GL_OP_SET_GE_EXT 0x878C-#define GL_OP_SET_LT_EXT 0x878D-#define GL_OP_CLAMP_EXT 0x878E-#define GL_OP_FLOOR_EXT 0x878F-#define GL_OP_ROUND_EXT 0x8790-#define GL_OP_EXP_BASE_2_EXT 0x8791-#define GL_OP_LOG_BASE_2_EXT 0x8792-#define GL_OP_POWER_EXT 0x8793-#define GL_OP_RECIP_EXT 0x8794-#define GL_OP_RECIP_SQRT_EXT 0x8795-#define GL_OP_SUB_EXT 0x8796-#define GL_OP_CROSS_PRODUCT_EXT 0x8797-#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798-#define GL_OP_MOV_EXT 0x8799-#define GL_OUTPUT_VERTEX_EXT 0x879A-#define GL_OUTPUT_COLOR0_EXT 0x879B-#define GL_OUTPUT_COLOR1_EXT 0x879C-#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D-#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E-#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F-#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0-#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1-#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2-#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3-#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4-#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5-#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6-#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7-#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8-#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9-#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA-#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB-#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC-#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD-#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE-#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF-#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0-#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1-#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2-#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3-#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4-#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5-#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6-#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7-#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8-#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9-#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA-#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB-#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC-#define GL_OUTPUT_FOG_EXT 0x87BD-#define GL_SCALAR_EXT 0x87BE-#define GL_VECTOR_EXT 0x87BF-#define GL_MATRIX_EXT 0x87C0-#define GL_VARIANT_EXT 0x87C1-#define GL_INVARIANT_EXT 0x87C2-#define GL_LOCAL_CONSTANT_EXT 0x87C3-#define GL_LOCAL_EXT 0x87C4-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF-#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0-#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2-#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3-#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4-#define GL_X_EXT 0x87D5-#define GL_Y_EXT 0x87D6-#define GL_Z_EXT 0x87D7-#define GL_W_EXT 0x87D8-#define GL_NEGATIVE_X_EXT 0x87D9-#define GL_NEGATIVE_Y_EXT 0x87DA-#define GL_NEGATIVE_Z_EXT 0x87DB-#define GL_NEGATIVE_W_EXT 0x87DC-#define GL_ZERO_EXT 0x87DD-#define GL_ONE_EXT 0x87DE-#define GL_NEGATIVE_ONE_EXT 0x87DF-#define GL_NORMALIZED_RANGE_EXT 0x87E0-#define GL_FULL_RANGE_EXT 0x87E1-#define GL_CURRENT_VERTEX_EXT 0x87E2-#define GL_MVP_MATRIX_EXT 0x87E3-#define GL_VARIANT_VALUE_EXT 0x87E4-#define GL_VARIANT_DATATYPE_EXT 0x87E5-#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6-#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7-#define GL_VARIANT_ARRAY_EXT 0x87E8-#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9-#define GL_INVARIANT_VALUE_EXT 0x87EA-#define GL_INVARIANT_DATATYPE_EXT 0x87EB-#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC-#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED-typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);-typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);-typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);-typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);-typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);-typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);-typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);-typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);-typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);-typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);-typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);-typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);-typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);-typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr);-typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr);-typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);-typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);-typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);-typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);-typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);-typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);-typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);-typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);-typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr);-typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);-typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);-typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);-typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);-typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);-typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);-typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);-typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);-typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);-typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);-typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);-typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data);-typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);-typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);-typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBeginVertexShaderEXT (void);-GLAPI void APIENTRY glEndVertexShaderEXT (void);-GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id);-GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range);-GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id);-GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1);-GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2);-GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);-GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);-GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);-GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num);-GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num);-GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);-GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr);-GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr);-GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr);-GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr);-GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr);-GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr);-GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr);-GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr);-GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr);-GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr);-GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr);-GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id);-GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id);-GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value);-GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value);-GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value);-GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value);-GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value);-GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap);-GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);-GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data);-GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);-GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data);-GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);-GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data);-GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);-GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);-GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data);-GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data);-#endif-#endif /* GL_EXT_vertex_shader */--#ifndef GL_EXT_vertex_weighting-#define GL_EXT_vertex_weighting 1-#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3-#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502-#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6-#define GL_MODELVIEW1_MATRIX_EXT 0x8506-#define GL_VERTEX_WEIGHTING_EXT 0x8509-#define GL_MODELVIEW0_EXT 0x1700-#define GL_MODELVIEW1_EXT 0x850A-#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B-#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510-typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);-typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);-typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight);-GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight);-GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer);-#endif-#endif /* GL_EXT_vertex_weighting */--#ifndef GL_EXT_x11_sync_object-#define GL_EXT_x11_sync_object 1-#define GL_SYNC_X11_FENCE_EXT 0x90E1-typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);-#endif-#endif /* GL_EXT_x11_sync_object */--#ifndef GL_GREMEDY_frame_terminator-#define GL_GREMEDY_frame_terminator 1-typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glFrameTerminatorGREMEDY (void);-#endif-#endif /* GL_GREMEDY_frame_terminator */--#ifndef GL_GREMEDY_string_marker-#define GL_GREMEDY_string_marker 1-typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string);-#endif-#endif /* GL_GREMEDY_string_marker */--#ifndef GL_HP_convolution_border_modes-#define GL_HP_convolution_border_modes 1-#define GL_IGNORE_BORDER_HP 0x8150-#define GL_CONSTANT_BORDER_HP 0x8151-#define GL_REPLICATE_BORDER_HP 0x8153-#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154-#endif /* GL_HP_convolution_border_modes */--#ifndef GL_HP_image_transform-#define GL_HP_image_transform 1-#define GL_IMAGE_SCALE_X_HP 0x8155-#define GL_IMAGE_SCALE_Y_HP 0x8156-#define GL_IMAGE_TRANSLATE_X_HP 0x8157-#define GL_IMAGE_TRANSLATE_Y_HP 0x8158-#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159-#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A-#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B-#define GL_IMAGE_MAG_FILTER_HP 0x815C-#define GL_IMAGE_MIN_FILTER_HP 0x815D-#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E-#define GL_CUBIC_HP 0x815F-#define GL_AVERAGE_HP 0x8160-#define GL_IMAGE_TRANSFORM_2D_HP 0x8161-#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162-#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param);-GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param);-GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params);-GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params);-#endif-#endif /* GL_HP_image_transform */--#ifndef GL_HP_occlusion_test-#define GL_HP_occlusion_test 1-#define GL_OCCLUSION_TEST_HP 0x8165-#define GL_OCCLUSION_TEST_RESULT_HP 0x8166-#endif /* GL_HP_occlusion_test */--#ifndef GL_HP_texture_lighting-#define GL_HP_texture_lighting 1-#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167-#define GL_TEXTURE_POST_SPECULAR_HP 0x8168-#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169-#endif /* GL_HP_texture_lighting */--#ifndef GL_IBM_cull_vertex-#define GL_IBM_cull_vertex 1-#define GL_CULL_VERTEX_IBM 103050-#endif /* GL_IBM_cull_vertex */--#ifndef GL_IBM_multimode_draw_arrays-#define GL_IBM_multimode_draw_arrays 1-typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);-typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);-GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);-#endif-#endif /* GL_IBM_multimode_draw_arrays */--#ifndef GL_IBM_rasterpos_clip-#define GL_IBM_rasterpos_clip 1-#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262-#endif /* GL_IBM_rasterpos_clip */--#ifndef GL_IBM_static_data-#define GL_IBM_static_data 1-#define GL_ALL_STATIC_DATA_IBM 103060-#define GL_STATIC_VERTEX_ARRAY_IBM 103061-typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target);-#endif-#endif /* GL_IBM_static_data */--#ifndef GL_IBM_texture_mirrored_repeat-#define GL_IBM_texture_mirrored_repeat 1-#define GL_MIRRORED_REPEAT_IBM 0x8370-#endif /* GL_IBM_texture_mirrored_repeat */--#ifndef GL_IBM_vertex_array_lists-#define GL_IBM_vertex_array_lists 1-#define GL_VERTEX_ARRAY_LIST_IBM 103070-#define GL_NORMAL_ARRAY_LIST_IBM 103071-#define GL_COLOR_ARRAY_LIST_IBM 103072-#define GL_INDEX_ARRAY_LIST_IBM 103073-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074-#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087-typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);-typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride);-typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride);-typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride);-typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride);-typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);-typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);-GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);-GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride);-GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride);-GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride);-GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride);-GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);-GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);-#endif-#endif /* GL_IBM_vertex_array_lists */--#ifndef GL_INGR_blend_func_separate-#define GL_INGR_blend_func_separate 1-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);-#endif-#endif /* GL_INGR_blend_func_separate */--#ifndef GL_INGR_color_clamp-#define GL_INGR_color_clamp 1-#define GL_RED_MIN_CLAMP_INGR 0x8560-#define GL_GREEN_MIN_CLAMP_INGR 0x8561-#define GL_BLUE_MIN_CLAMP_INGR 0x8562-#define GL_ALPHA_MIN_CLAMP_INGR 0x8563-#define GL_RED_MAX_CLAMP_INGR 0x8564-#define GL_GREEN_MAX_CLAMP_INGR 0x8565-#define GL_BLUE_MAX_CLAMP_INGR 0x8566-#define GL_ALPHA_MAX_CLAMP_INGR 0x8567-#endif /* GL_INGR_color_clamp */--#ifndef GL_INGR_interlace_read-#define GL_INGR_interlace_read 1-#define GL_INTERLACE_READ_INGR 0x8568-#endif /* GL_INGR_interlace_read */--#ifndef GL_INTEL_fragment_shader_ordering-#define GL_INTEL_fragment_shader_ordering 1-#endif /* GL_INTEL_fragment_shader_ordering */--#ifndef GL_INTEL_map_texture-#define GL_INTEL_map_texture 1-#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF-#define GL_LAYOUT_DEFAULT_INTEL 0-#define GL_LAYOUT_LINEAR_INTEL 1-#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2-typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);-typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);-typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture);-GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level);-GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);-#endif-#endif /* GL_INTEL_map_texture */--#ifndef GL_INTEL_parallel_arrays-#define GL_INTEL_parallel_arrays 1-#define GL_PARALLEL_ARRAYS_INTEL 0x83F4-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8-typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer);-typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer);-typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer);-typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer);-GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer);-GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer);-GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer);-#endif-#endif /* GL_INTEL_parallel_arrays */--#ifndef GL_INTEL_performance_query-#define GL_INTEL_performance_query 1-#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000-#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001-#define GL_PERFQUERY_WAIT_INTEL 0x83FB-#define GL_PERFQUERY_FLUSH_INTEL 0x83FA-#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9-#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0-#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1-#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2-#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3-#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4-#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5-#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8-#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9-#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA-#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB-#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC-#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD-#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE-#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF-#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500-typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);-typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);-typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);-typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);-typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);-typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);-typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);-typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);-typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);-typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);-GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);-GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);-GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);-GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);-GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);-GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);-GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);-GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);-GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);-#endif-#endif /* GL_INTEL_performance_query */--#ifndef GL_MESAX_texture_stack-#define GL_MESAX_texture_stack 1-#define GL_TEXTURE_1D_STACK_MESAX 0x8759-#define GL_TEXTURE_2D_STACK_MESAX 0x875A-#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B-#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C-#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D-#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E-#endif /* GL_MESAX_texture_stack */--#ifndef GL_MESA_pack_invert-#define GL_MESA_pack_invert 1-#define GL_PACK_INVERT_MESA 0x8758-#endif /* GL_MESA_pack_invert */--#ifndef GL_MESA_resize_buffers-#define GL_MESA_resize_buffers 1-typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glResizeBuffersMESA (void);-#endif-#endif /* GL_MESA_resize_buffers */--#ifndef GL_MESA_window_pos-#define GL_MESA_window_pos 1-typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);-typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);-typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);-typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);-typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);-typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);-typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);-typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);-typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);-typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);-typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);-typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);-typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);-typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);-typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);-typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);-typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);-typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);-typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);-typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);-typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);-typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);-typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y);-GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v);-GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y);-GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v);-GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y);-GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v);-GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y);-GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v);-GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z);-GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v);-GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v);-GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z);-GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v);-GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z);-GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v);-GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w);-GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v);-GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w);-GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v);-GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w);-GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v);-GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w);-GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v);-#endif-#endif /* GL_MESA_window_pos */--#ifndef GL_MESA_ycbcr_texture-#define GL_MESA_ycbcr_texture 1-#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA-#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB-#define GL_YCBCR_MESA 0x8757-#endif /* GL_MESA_ycbcr_texture */--#ifndef GL_NVX_conditional_render-#define GL_NVX_conditional_render 1-typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);-typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id);-GLAPI void APIENTRY glEndConditionalRenderNVX (void);-#endif-#endif /* GL_NVX_conditional_render */--#ifndef GL_NVX_gpu_memory_info-#define GL_NVX_gpu_memory_info 1-#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047-#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048-#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049-#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A-#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B-#endif /* GL_NVX_gpu_memory_info */--#ifndef GL_NV_bindless_multi_draw_indirect-#define GL_NV_bindless_multi_draw_indirect 1-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);-GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);-#endif-#endif /* GL_NV_bindless_multi_draw_indirect */--#ifndef GL_NV_bindless_multi_draw_indirect_count-#define GL_NV_bindless_multi_draw_indirect_count 1-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);-GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);-#endif-#endif /* GL_NV_bindless_multi_draw_indirect_count */--#ifndef GL_NV_bindless_texture-#define GL_NV_bindless_texture 1-typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);-typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);-typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);-typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);-typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);-typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);-typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);-typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);-typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);-typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);-typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture);-GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler);-GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);-GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);-GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);-GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access);-GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);-GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value);-GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value);-GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value);-GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values);-GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle);-GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle);-#endif-#endif /* GL_NV_bindless_texture */--#ifndef GL_NV_blend_equation_advanced-#define GL_NV_blend_equation_advanced 1-#define GL_BLEND_OVERLAP_NV 0x9281-#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280-#define GL_BLUE_NV 0x1905-#define GL_COLORBURN_NV 0x929A-#define GL_COLORDODGE_NV 0x9299-#define GL_CONJOINT_NV 0x9284-#define GL_CONTRAST_NV 0x92A1-#define GL_DARKEN_NV 0x9297-#define GL_DIFFERENCE_NV 0x929E-#define GL_DISJOINT_NV 0x9283-#define GL_DST_ATOP_NV 0x928F-#define GL_DST_IN_NV 0x928B-#define GL_DST_NV 0x9287-#define GL_DST_OUT_NV 0x928D-#define GL_DST_OVER_NV 0x9289-#define GL_EXCLUSION_NV 0x92A0-#define GL_GREEN_NV 0x1904-#define GL_HARDLIGHT_NV 0x929B-#define GL_HARDMIX_NV 0x92A9-#define GL_HSL_COLOR_NV 0x92AF-#define GL_HSL_HUE_NV 0x92AD-#define GL_HSL_LUMINOSITY_NV 0x92B0-#define GL_HSL_SATURATION_NV 0x92AE-#define GL_INVERT_OVG_NV 0x92B4-#define GL_INVERT_RGB_NV 0x92A3-#define GL_LIGHTEN_NV 0x9298-#define GL_LINEARBURN_NV 0x92A5-#define GL_LINEARDODGE_NV 0x92A4-#define GL_LINEARLIGHT_NV 0x92A7-#define GL_MINUS_CLAMPED_NV 0x92B3-#define GL_MINUS_NV 0x929F-#define GL_MULTIPLY_NV 0x9294-#define GL_OVERLAY_NV 0x9296-#define GL_PINLIGHT_NV 0x92A8-#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2-#define GL_PLUS_CLAMPED_NV 0x92B1-#define GL_PLUS_DARKER_NV 0x9292-#define GL_PLUS_NV 0x9291-#define GL_RED_NV 0x1903-#define GL_SCREEN_NV 0x9295-#define GL_SOFTLIGHT_NV 0x929C-#define GL_SRC_ATOP_NV 0x928E-#define GL_SRC_IN_NV 0x928A-#define GL_SRC_NV 0x9286-#define GL_SRC_OUT_NV 0x928C-#define GL_SRC_OVER_NV 0x9288-#define GL_UNCORRELATED_NV 0x9282-#define GL_VIVIDLIGHT_NV 0x92A6-#define GL_XOR_NV 0x1506-typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);-typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value);-GLAPI void APIENTRY glBlendBarrierNV (void);-#endif-#endif /* GL_NV_blend_equation_advanced */--#ifndef GL_NV_blend_equation_advanced_coherent-#define GL_NV_blend_equation_advanced_coherent 1-#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285-#endif /* GL_NV_blend_equation_advanced_coherent */--#ifndef GL_NV_blend_square-#define GL_NV_blend_square 1-#endif /* GL_NV_blend_square */--#ifndef GL_NV_compute_program5-#define GL_NV_compute_program5 1-#define GL_COMPUTE_PROGRAM_NV 0x90FB-#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC-#endif /* GL_NV_compute_program5 */--#ifndef GL_NV_conditional_render-#define GL_NV_conditional_render 1-#define GL_QUERY_WAIT_NV 0x8E13-#define GL_QUERY_NO_WAIT_NV 0x8E14-#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15-#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16-typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);-typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);-GLAPI void APIENTRY glEndConditionalRenderNV (void);-#endif-#endif /* GL_NV_conditional_render */--#ifndef GL_NV_copy_depth_to_color-#define GL_NV_copy_depth_to_color 1-#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E-#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F-#endif /* GL_NV_copy_depth_to_color */--#ifndef GL_NV_copy_image-#define GL_NV_copy_image 1-typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);-#endif-#endif /* GL_NV_copy_image */--#ifndef GL_NV_deep_texture3D-#define GL_NV_deep_texture3D 1-#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0-#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1-#endif /* GL_NV_deep_texture3D */--#ifndef GL_NV_depth_buffer_float-#define GL_NV_depth_buffer_float 1-#define GL_DEPTH_COMPONENT32F_NV 0x8DAB-#define GL_DEPTH32F_STENCIL8_NV 0x8DAC-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD-#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF-typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);-typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);-typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar);-GLAPI void APIENTRY glClearDepthdNV (GLdouble depth);-GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax);-#endif-#endif /* GL_NV_depth_buffer_float */--#ifndef GL_NV_depth_clamp-#define GL_NV_depth_clamp 1-#define GL_DEPTH_CLAMP_NV 0x864F-#endif /* GL_NV_depth_clamp */--#ifndef GL_NV_draw_texture-#define GL_NV_draw_texture 1-typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);-#endif-#endif /* GL_NV_draw_texture */--#ifndef GL_NV_evaluators-#define GL_NV_evaluators 1-#define GL_EVAL_2D_NV 0x86C0-#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1-#define GL_MAP_TESSELLATION_NV 0x86C2-#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3-#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5-#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6-#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7-#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8-#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9-#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA-#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB-#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC-#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD-#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE-#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF-#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0-#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1-#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2-#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3-#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4-#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5-#define GL_MAX_MAP_TESSELLATION_NV 0x86D6-#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7-typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);-typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);-typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);-GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params);-GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);-GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode);-#endif-#endif /* GL_NV_evaluators */--#ifndef GL_NV_explicit_multisample-#define GL_NV_explicit_multisample 1-#define GL_SAMPLE_POSITION_NV 0x8E50-#define GL_SAMPLE_MASK_NV 0x8E51-#define GL_SAMPLE_MASK_VALUE_NV 0x8E52-#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53-#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54-#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55-#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56-#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57-#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58-#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59-typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val);-typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);-typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val);-GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask);-GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer);-#endif-#endif /* GL_NV_explicit_multisample */--#ifndef GL_NV_fence-#define GL_NV_fence 1-#define GL_ALL_COMPLETED_NV 0x84F2-#define GL_FENCE_STATUS_NV 0x84F3-#define GL_FENCE_CONDITION_NV 0x84F4-typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);-typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);-typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);-typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);-typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);-typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);-GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);-GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence);-GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence);-GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);-GLAPI void APIENTRY glFinishFenceNV (GLuint fence);-GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition);-#endif-#endif /* GL_NV_fence */--#ifndef GL_NV_float_buffer-#define GL_NV_float_buffer 1-#define GL_FLOAT_R_NV 0x8880-#define GL_FLOAT_RG_NV 0x8881-#define GL_FLOAT_RGB_NV 0x8882-#define GL_FLOAT_RGBA_NV 0x8883-#define GL_FLOAT_R16_NV 0x8884-#define GL_FLOAT_R32_NV 0x8885-#define GL_FLOAT_RG16_NV 0x8886-#define GL_FLOAT_RG32_NV 0x8887-#define GL_FLOAT_RGB16_NV 0x8888-#define GL_FLOAT_RGB32_NV 0x8889-#define GL_FLOAT_RGBA16_NV 0x888A-#define GL_FLOAT_RGBA32_NV 0x888B-#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C-#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D-#define GL_FLOAT_RGBA_MODE_NV 0x888E-#endif /* GL_NV_float_buffer */--#ifndef GL_NV_fog_distance-#define GL_NV_fog_distance 1-#define GL_FOG_DISTANCE_MODE_NV 0x855A-#define GL_EYE_RADIAL_NV 0x855B-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C-#endif /* GL_NV_fog_distance */--#ifndef GL_NV_fragment_program-#define GL_NV_fragment_program 1-#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868-#define GL_FRAGMENT_PROGRAM_NV 0x8870-#define GL_MAX_TEXTURE_COORDS_NV 0x8871-#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872-#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873-#define GL_PROGRAM_ERROR_STRING_NV 0x8874-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);-typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);-typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);-GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);-GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);-GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);-#endif-#endif /* GL_NV_fragment_program */--#ifndef GL_NV_fragment_program2-#define GL_NV_fragment_program2 1-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5-#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6-#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7-#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8-#endif /* GL_NV_fragment_program2 */--#ifndef GL_NV_fragment_program4-#define GL_NV_fragment_program4 1-#endif /* GL_NV_fragment_program4 */--#ifndef GL_NV_fragment_program_option-#define GL_NV_fragment_program_option 1-#endif /* GL_NV_fragment_program_option */--#ifndef GL_NV_framebuffer_multisample_coverage-#define GL_NV_framebuffer_multisample_coverage 1-#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB-#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10-#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11-#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);-#endif-#endif /* GL_NV_framebuffer_multisample_coverage */--#ifndef GL_NV_geometry_program4-#define GL_NV_geometry_program4 1-#define GL_GEOMETRY_PROGRAM_NV 0x8C26-#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27-#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28-typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit);-GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);-GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);-#endif-#endif /* GL_NV_geometry_program4 */--#ifndef GL_NV_geometry_shader4-#define GL_NV_geometry_shader4 1-#endif /* GL_NV_geometry_shader4 */--#ifndef GL_NV_gpu_program4-#define GL_NV_gpu_program4 1-#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904-#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905-#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906-#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907-#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908-#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909-#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5-#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);-GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params);-GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);-GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);-GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);-GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);-GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);-GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params);-GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);-GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);-GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);-GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);-GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params);-GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params);-GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params);-GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params);-#endif-#endif /* GL_NV_gpu_program4 */--#ifndef GL_NV_gpu_program5-#define GL_NV_gpu_program5 1-#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C-#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F-#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44-#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45-typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params);-typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params);-GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param);-#endif-#endif /* GL_NV_gpu_program5 */--#ifndef GL_NV_gpu_program5_mem_extended-#define GL_NV_gpu_program5_mem_extended 1-#endif /* GL_NV_gpu_program5_mem_extended */--#ifndef GL_NV_gpu_shader5-#define GL_NV_gpu_shader5 1-#endif /* GL_NV_gpu_shader5 */--#ifndef GL_NV_half_float-#define GL_NV_half_float 1-typedef unsigned short GLhalfNV;-#define GL_HALF_FLOAT_NV 0x140B-typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);-typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);-typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);-typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);-typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);-typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);-typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);-typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);-typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);-typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);-typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);-typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);-typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);-typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);-typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);-typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);-typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);-typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);-typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);-typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);-typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);-typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);-typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);-typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);-typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);-typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);-typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);-typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y);-GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v);-GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);-GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v);-GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);-GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v);-GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);-GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v);-GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);-GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v);-GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);-GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v);-GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s);-GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v);-GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);-GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v);-GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);-GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v);-GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);-GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v);-GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s);-GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v);-GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t);-GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v);-GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);-GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v);-GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);-GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v);-GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog);-GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog);-GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);-GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v);-GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight);-GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight);-GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x);-GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v);-GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y);-GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v);-GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);-GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v);-GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);-GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v);-GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v);-GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v);-GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v);-GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v);-#endif-#endif /* GL_NV_half_float */--#ifndef GL_NV_light_max_exponent-#define GL_NV_light_max_exponent 1-#define GL_MAX_SHININESS_NV 0x8504-#define GL_MAX_SPOT_EXPONENT_NV 0x8505-#endif /* GL_NV_light_max_exponent */--#ifndef GL_NV_multisample_coverage-#define GL_NV_multisample_coverage 1-#define GL_COLOR_SAMPLES_NV 0x8E20-#endif /* GL_NV_multisample_coverage */--#ifndef GL_NV_multisample_filter_hint-#define GL_NV_multisample_filter_hint 1-#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534-#endif /* GL_NV_multisample_filter_hint */--#ifndef GL_NV_occlusion_query-#define GL_NV_occlusion_query 1-#define GL_PIXEL_COUNTER_BITS_NV 0x8864-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865-#define GL_PIXEL_COUNT_NV 0x8866-#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867-typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);-typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);-typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);-typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);-typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);-typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids);-GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids);-GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id);-GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id);-GLAPI void APIENTRY glEndOcclusionQueryNV (void);-GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params);-#endif-#endif /* GL_NV_occlusion_query */--#ifndef GL_NV_packed_depth_stencil-#define GL_NV_packed_depth_stencil 1-#define GL_DEPTH_STENCIL_NV 0x84F9-#define GL_UNSIGNED_INT_24_8_NV 0x84FA-#endif /* GL_NV_packed_depth_stencil */--#ifndef GL_NV_parameter_buffer_object-#define GL_NV_parameter_buffer_object 1-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1-#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2-#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3-#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4-typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);-typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);-typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);-GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);-GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);-#endif-#endif /* GL_NV_parameter_buffer_object */--#ifndef GL_NV_parameter_buffer_object2-#define GL_NV_parameter_buffer_object2 1-#endif /* GL_NV_parameter_buffer_object2 */--#ifndef GL_NV_path_rendering-#define GL_NV_path_rendering 1-#define GL_PATH_FORMAT_SVG_NV 0x9070-#define GL_PATH_FORMAT_PS_NV 0x9071-#define GL_STANDARD_FONT_NAME_NV 0x9072-#define GL_SYSTEM_FONT_NAME_NV 0x9073-#define GL_FILE_NAME_NV 0x9074-#define GL_PATH_STROKE_WIDTH_NV 0x9075-#define GL_PATH_END_CAPS_NV 0x9076-#define GL_PATH_INITIAL_END_CAP_NV 0x9077-#define GL_PATH_TERMINAL_END_CAP_NV 0x9078-#define GL_PATH_JOIN_STYLE_NV 0x9079-#define GL_PATH_MITER_LIMIT_NV 0x907A-#define GL_PATH_DASH_CAPS_NV 0x907B-#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C-#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D-#define GL_PATH_DASH_OFFSET_NV 0x907E-#define GL_PATH_CLIENT_LENGTH_NV 0x907F-#define GL_PATH_FILL_MODE_NV 0x9080-#define GL_PATH_FILL_MASK_NV 0x9081-#define GL_PATH_FILL_COVER_MODE_NV 0x9082-#define GL_PATH_STROKE_COVER_MODE_NV 0x9083-#define GL_PATH_STROKE_MASK_NV 0x9084-#define GL_COUNT_UP_NV 0x9088-#define GL_COUNT_DOWN_NV 0x9089-#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A-#define GL_CONVEX_HULL_NV 0x908B-#define GL_BOUNDING_BOX_NV 0x908D-#define GL_TRANSLATE_X_NV 0x908E-#define GL_TRANSLATE_Y_NV 0x908F-#define GL_TRANSLATE_2D_NV 0x9090-#define GL_TRANSLATE_3D_NV 0x9091-#define GL_AFFINE_2D_NV 0x9092-#define GL_AFFINE_3D_NV 0x9094-#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096-#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098-#define GL_UTF8_NV 0x909A-#define GL_UTF16_NV 0x909B-#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C-#define GL_PATH_COMMAND_COUNT_NV 0x909D-#define GL_PATH_COORD_COUNT_NV 0x909E-#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F-#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0-#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1-#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2-#define GL_SQUARE_NV 0x90A3-#define GL_ROUND_NV 0x90A4-#define GL_TRIANGULAR_NV 0x90A5-#define GL_BEVEL_NV 0x90A6-#define GL_MITER_REVERT_NV 0x90A7-#define GL_MITER_TRUNCATE_NV 0x90A8-#define GL_SKIP_MISSING_GLYPH_NV 0x90A9-#define GL_USE_MISSING_GLYPH_NV 0x90AA-#define GL_PATH_ERROR_POSITION_NV 0x90AB-#define GL_PATH_FOG_GEN_MODE_NV 0x90AC-#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD-#define GL_ADJACENT_PAIRS_NV 0x90AE-#define GL_FIRST_TO_REST_NV 0x90AF-#define GL_PATH_GEN_MODE_NV 0x90B0-#define GL_PATH_GEN_COEFF_NV 0x90B1-#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2-#define GL_PATH_GEN_COMPONENTS_NV 0x90B3-#define GL_PATH_STENCIL_FUNC_NV 0x90B7-#define GL_PATH_STENCIL_REF_NV 0x90B8-#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9-#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD-#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE-#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF-#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4-#define GL_MOVE_TO_RESETS_NV 0x90B5-#define GL_MOVE_TO_CONTINUES_NV 0x90B6-#define GL_CLOSE_PATH_NV 0x00-#define GL_MOVE_TO_NV 0x02-#define GL_RELATIVE_MOVE_TO_NV 0x03-#define GL_LINE_TO_NV 0x04-#define GL_RELATIVE_LINE_TO_NV 0x05-#define GL_HORIZONTAL_LINE_TO_NV 0x06-#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07-#define GL_VERTICAL_LINE_TO_NV 0x08-#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09-#define GL_QUADRATIC_CURVE_TO_NV 0x0A-#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B-#define GL_CUBIC_CURVE_TO_NV 0x0C-#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D-#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E-#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F-#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10-#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11-#define GL_SMALL_CCW_ARC_TO_NV 0x12-#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13-#define GL_SMALL_CW_ARC_TO_NV 0x14-#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15-#define GL_LARGE_CCW_ARC_TO_NV 0x16-#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17-#define GL_LARGE_CW_ARC_TO_NV 0x18-#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19-#define GL_RESTART_PATH_NV 0xF0-#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2-#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4-#define GL_RECT_NV 0xF6-#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8-#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA-#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC-#define GL_ARC_TO_NV 0xFE-#define GL_RELATIVE_ARC_TO_NV 0xFF-#define GL_BOLD_BIT_NV 0x01-#define GL_ITALIC_BIT_NV 0x02-#define GL_GLYPH_WIDTH_BIT_NV 0x01-#define GL_GLYPH_HEIGHT_BIT_NV 0x02-#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04-#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08-#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10-#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20-#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40-#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80-#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100-#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000-#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000-#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000-#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000-#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000-#define GL_FONT_ASCENDER_BIT_NV 0x00200000-#define GL_FONT_DESCENDER_BIT_NV 0x00400000-#define GL_FONT_HEIGHT_BIT_NV 0x00800000-#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000-#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000-#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000-#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000-#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000-#define GL_PRIMARY_COLOR_NV 0x852C-#define GL_SECONDARY_COLOR_NV 0x852D-#define GL_ROUNDED_RECT_NV 0xE8-#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9-#define GL_ROUNDED_RECT2_NV 0xEA-#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB-#define GL_ROUNDED_RECT4_NV 0xEC-#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED-#define GL_ROUNDED_RECT8_NV 0xEE-#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF-#define GL_RELATIVE_RECT_NV 0xF7-#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368-#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369-#define GL_FONT_UNAVAILABLE_NV 0x936A-#define GL_FONT_UNINTELLIGIBLE_NV 0x936B-#define GL_CONIC_CURVE_TO_NV 0x1A-#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B-#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000-#define GL_STANDARD_FONT_FORMAT_NV 0x936C-#define GL_2_BYTES_NV 0x1407-#define GL_3_BYTES_NV 0x1408-#define GL_4_BYTES_NV 0x1409-#define GL_EYE_LINEAR_NV 0x2400-#define GL_OBJECT_LINEAR_NV 0x2401-#define GL_CONSTANT_NV 0x8576-#define GL_PATH_PROJECTION_NV 0x1701-#define GL_PATH_MODELVIEW_NV 0x1700-#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3-#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6-#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36-#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3-#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4-#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7-#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38-#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4-#define GL_FRAGMENT_INPUT_NV 0x936D-typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range);-typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);-typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path);-typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);-typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);-typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);-typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);-typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);-typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);-typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);-typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);-typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);-typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);-typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);-typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value);-typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);-typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value);-typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);-typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray);-typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);-typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);-typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);-typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);-typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);-typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);-typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);-typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);-typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);-typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode);-typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);-typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);-typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);-typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);-typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value);-typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value);-typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands);-typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords);-typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray);-typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);-typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);-typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);-typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value);-typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value);-typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value);-typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value);-typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);-typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);-typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);-typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);-typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);-typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);-typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);-typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);-typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);-typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);-typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);-typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);-typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);-typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);-typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);-typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);-typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);-typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);-typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range);-GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range);-GLAPI GLboolean APIENTRY glIsPathNV (GLuint path);-GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);-GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);-GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);-GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);-GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString);-GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);-GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);-GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);-GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath);-GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);-GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);-GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value);-GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value);-GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value);-GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value);-GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray);-GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask);-GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units);-GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask);-GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask);-GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);-GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);-GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func);-GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);-GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);-GLAPI void APIENTRY glPathFogGenNV (GLenum genMode);-GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);-GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode);-GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);-GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);-GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value);-GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value);-GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands);-GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords);-GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray);-GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);-GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);-GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);-GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value);-GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value);-GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value);-GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value);-GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y);-GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y);-GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments);-GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);-GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m);-GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m);-GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);-GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m);-GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m);-GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);-GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);-GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode);-GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);-GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);-GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);-GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);-GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);-GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);-GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);-#endif-#endif /* GL_NV_path_rendering */--#ifndef GL_NV_pixel_data_range-#define GL_NV_pixel_data_range 1-#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878-#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879-#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A-#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B-#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C-#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D-typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer);-typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer);-GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target);-#endif-#endif /* GL_NV_pixel_data_range */--#ifndef GL_NV_point_sprite-#define GL_NV_point_sprite 1-#define GL_POINT_SPRITE_NV 0x8861-#define GL_COORD_REPLACE_NV 0x8862-#define GL_POINT_SPRITE_R_MODE_NV 0x8863-typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param);-GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params);-#endif-#endif /* GL_NV_point_sprite */--#ifndef GL_NV_present_video-#define GL_NV_present_video 1-#define GL_FRAME_NV 0x8E26-#define GL_FIELDS_NV 0x8E27-#define GL_CURRENT_TIME_NV 0x8E28-#define GL_NUM_FILL_STREAMS_NV 0x8E29-#define GL_PRESENT_TIME_NV 0x8E2A-#define GL_PRESENT_DURATION_NV 0x8E2B-typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);-typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);-typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params);-typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params);-typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);-GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);-GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params);-GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params);-GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params);-#endif-#endif /* GL_NV_present_video */--#ifndef GL_NV_primitive_restart-#define GL_NV_primitive_restart 1-#define GL_PRIMITIVE_RESTART_NV 0x8558-#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glPrimitiveRestartNV (void);-GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index);-#endif-#endif /* GL_NV_primitive_restart */--#ifndef GL_NV_register_combiners-#define GL_NV_register_combiners 1-#define GL_REGISTER_COMBINERS_NV 0x8522-#define GL_VARIABLE_A_NV 0x8523-#define GL_VARIABLE_B_NV 0x8524-#define GL_VARIABLE_C_NV 0x8525-#define GL_VARIABLE_D_NV 0x8526-#define GL_VARIABLE_E_NV 0x8527-#define GL_VARIABLE_F_NV 0x8528-#define GL_VARIABLE_G_NV 0x8529-#define GL_CONSTANT_COLOR0_NV 0x852A-#define GL_CONSTANT_COLOR1_NV 0x852B-#define GL_SPARE0_NV 0x852E-#define GL_SPARE1_NV 0x852F-#define GL_DISCARD_NV 0x8530-#define GL_E_TIMES_F_NV 0x8531-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532-#define GL_UNSIGNED_IDENTITY_NV 0x8536-#define GL_UNSIGNED_INVERT_NV 0x8537-#define GL_EXPAND_NORMAL_NV 0x8538-#define GL_EXPAND_NEGATE_NV 0x8539-#define GL_HALF_BIAS_NORMAL_NV 0x853A-#define GL_HALF_BIAS_NEGATE_NV 0x853B-#define GL_SIGNED_IDENTITY_NV 0x853C-#define GL_SIGNED_NEGATE_NV 0x853D-#define GL_SCALE_BY_TWO_NV 0x853E-#define GL_SCALE_BY_FOUR_NV 0x853F-#define GL_SCALE_BY_ONE_HALF_NV 0x8540-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541-#define GL_COMBINER_INPUT_NV 0x8542-#define GL_COMBINER_MAPPING_NV 0x8543-#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544-#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545-#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546-#define GL_COMBINER_MUX_SUM_NV 0x8547-#define GL_COMBINER_SCALE_NV 0x8548-#define GL_COMBINER_BIAS_NV 0x8549-#define GL_COMBINER_AB_OUTPUT_NV 0x854A-#define GL_COMBINER_CD_OUTPUT_NV 0x854B-#define GL_COMBINER_SUM_OUTPUT_NV 0x854C-#define GL_MAX_GENERAL_COMBINERS_NV 0x854D-#define GL_NUM_GENERAL_COMBINERS_NV 0x854E-#define GL_COLOR_SUM_CLAMP_NV 0x854F-#define GL_COMBINER0_NV 0x8550-#define GL_COMBINER1_NV 0x8551-#define GL_COMBINER2_NV 0x8552-#define GL_COMBINER3_NV 0x8553-#define GL_COMBINER4_NV 0x8554-#define GL_COMBINER5_NV 0x8555-#define GL_COMBINER6_NV 0x8556-#define GL_COMBINER7_NV 0x8557-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);-typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);-typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);-typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param);-GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params);-GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param);-GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);-GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);-GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);-GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params);-#endif-#endif /* GL_NV_register_combiners */--#ifndef GL_NV_register_combiners2-#define GL_NV_register_combiners2 1-#define GL_PER_STAGE_CONSTANTS_NV 0x8535-typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params);-#endif-#endif /* GL_NV_register_combiners2 */--#ifndef GL_NV_shader_atomic_counters-#define GL_NV_shader_atomic_counters 1-#endif /* GL_NV_shader_atomic_counters */--#ifndef GL_NV_shader_atomic_float-#define GL_NV_shader_atomic_float 1-#endif /* GL_NV_shader_atomic_float */--#ifndef GL_NV_shader_atomic_int64-#define GL_NV_shader_atomic_int64 1-#endif /* GL_NV_shader_atomic_int64 */--#ifndef GL_NV_shader_buffer_load-#define GL_NV_shader_buffer_load 1-#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D-#define GL_GPU_ADDRESS_NV 0x8F34-#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35-typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);-typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);-typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);-typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);-typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);-typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params);-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params);-typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result);-typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);-typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access);-GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target);-GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);-GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access);-GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer);-GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer);-GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params);-GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params);-GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result);-GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value);-GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);-GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value);-GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);-#endif-#endif /* GL_NV_shader_buffer_load */--#ifndef GL_NV_shader_buffer_store-#define GL_NV_shader_buffer_store 1-#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010-#endif /* GL_NV_shader_buffer_store */--#ifndef GL_NV_shader_storage_buffer_object-#define GL_NV_shader_storage_buffer_object 1-#endif /* GL_NV_shader_storage_buffer_object */--#ifndef GL_NV_shader_thread_group-#define GL_NV_shader_thread_group 1-#define GL_WARP_SIZE_NV 0x9339-#define GL_WARPS_PER_SM_NV 0x933A-#define GL_SM_COUNT_NV 0x933B-#endif /* GL_NV_shader_thread_group */--#ifndef GL_NV_shader_thread_shuffle-#define GL_NV_shader_thread_shuffle 1-#endif /* GL_NV_shader_thread_shuffle */--#ifndef GL_NV_tessellation_program5-#define GL_NV_tessellation_program5 1-#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8-#define GL_TESS_CONTROL_PROGRAM_NV 0x891E-#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F-#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74-#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75-#endif /* GL_NV_tessellation_program5 */--#ifndef GL_NV_texgen_emboss-#define GL_NV_texgen_emboss 1-#define GL_EMBOSS_LIGHT_NV 0x855D-#define GL_EMBOSS_CONSTANT_NV 0x855E-#define GL_EMBOSS_MAP_NV 0x855F-#endif /* GL_NV_texgen_emboss */--#ifndef GL_NV_texgen_reflection-#define GL_NV_texgen_reflection 1-#define GL_NORMAL_MAP_NV 0x8511-#define GL_REFLECTION_MAP_NV 0x8512-#endif /* GL_NV_texgen_reflection */--#ifndef GL_NV_texture_barrier-#define GL_NV_texture_barrier 1-typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTextureBarrierNV (void);-#endif-#endif /* GL_NV_texture_barrier */--#ifndef GL_NV_texture_compression_vtc-#define GL_NV_texture_compression_vtc 1-#endif /* GL_NV_texture_compression_vtc */--#ifndef GL_NV_texture_env_combine4-#define GL_NV_texture_env_combine4 1-#define GL_COMBINE4_NV 0x8503-#define GL_SOURCE3_RGB_NV 0x8583-#define GL_SOURCE3_ALPHA_NV 0x858B-#define GL_OPERAND3_RGB_NV 0x8593-#define GL_OPERAND3_ALPHA_NV 0x859B-#endif /* GL_NV_texture_env_combine4 */--#ifndef GL_NV_texture_expand_normal-#define GL_NV_texture_expand_normal 1-#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F-#endif /* GL_NV_texture_expand_normal */--#ifndef GL_NV_texture_multisample-#define GL_NV_texture_multisample 1-#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045-#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046-typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);-typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);-typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);-typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);-typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);-typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);-GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);-GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);-GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);-GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);-GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);-#endif-#endif /* GL_NV_texture_multisample */--#ifndef GL_NV_texture_rectangle-#define GL_NV_texture_rectangle 1-#define GL_TEXTURE_RECTANGLE_NV 0x84F5-#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6-#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8-#endif /* GL_NV_texture_rectangle */--#ifndef GL_NV_texture_shader-#define GL_NV_texture_shader 1-#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC-#define GL_SHADER_CONSISTENT_NV 0x86DD-#define GL_TEXTURE_SHADER_NV 0x86DE-#define GL_SHADER_OPERATION_NV 0x86DF-#define GL_CULL_MODES_NV 0x86E0-#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1-#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2-#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1-#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2-#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3-#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4-#define GL_CONST_EYE_NV 0x86E5-#define GL_PASS_THROUGH_NV 0x86E6-#define GL_CULL_FRAGMENT_NV 0x86E7-#define GL_OFFSET_TEXTURE_2D_NV 0x86E8-#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9-#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA-#define GL_DOT_PRODUCT_NV 0x86EC-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED-#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3-#define GL_HILO_NV 0x86F4-#define GL_DSDT_NV 0x86F5-#define GL_DSDT_MAG_NV 0x86F6-#define GL_DSDT_MAG_VIB_NV 0x86F7-#define GL_HILO16_NV 0x86F8-#define GL_SIGNED_HILO_NV 0x86F9-#define GL_SIGNED_HILO16_NV 0x86FA-#define GL_SIGNED_RGBA_NV 0x86FB-#define GL_SIGNED_RGBA8_NV 0x86FC-#define GL_SIGNED_RGB_NV 0x86FE-#define GL_SIGNED_RGB8_NV 0x86FF-#define GL_SIGNED_LUMINANCE_NV 0x8701-#define GL_SIGNED_LUMINANCE8_NV 0x8702-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704-#define GL_SIGNED_ALPHA_NV 0x8705-#define GL_SIGNED_ALPHA8_NV 0x8706-#define GL_SIGNED_INTENSITY_NV 0x8707-#define GL_SIGNED_INTENSITY8_NV 0x8708-#define GL_DSDT8_NV 0x8709-#define GL_DSDT8_MAG8_NV 0x870A-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D-#define GL_HI_SCALE_NV 0x870E-#define GL_LO_SCALE_NV 0x870F-#define GL_DS_SCALE_NV 0x8710-#define GL_DT_SCALE_NV 0x8711-#define GL_MAGNITUDE_SCALE_NV 0x8712-#define GL_VIBRANCE_SCALE_NV 0x8713-#define GL_HI_BIAS_NV 0x8714-#define GL_LO_BIAS_NV 0x8715-#define GL_DS_BIAS_NV 0x8716-#define GL_DT_BIAS_NV 0x8717-#define GL_MAGNITUDE_BIAS_NV 0x8718-#define GL_VIBRANCE_BIAS_NV 0x8719-#define GL_TEXTURE_BORDER_VALUES_NV 0x871A-#define GL_TEXTURE_HI_SIZE_NV 0x871B-#define GL_TEXTURE_LO_SIZE_NV 0x871C-#define GL_TEXTURE_DS_SIZE_NV 0x871D-#define GL_TEXTURE_DT_SIZE_NV 0x871E-#define GL_TEXTURE_MAG_SIZE_NV 0x871F-#endif /* GL_NV_texture_shader */--#ifndef GL_NV_texture_shader2-#define GL_NV_texture_shader2 1-#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF-#endif /* GL_NV_texture_shader2 */--#ifndef GL_NV_texture_shader3-#define GL_NV_texture_shader3 1-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853-#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A-#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B-#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D-#define GL_HILO8_NV 0x885E-#define GL_SIGNED_HILO8_NV 0x885F-#define GL_FORCE_BLUE_TO_ONE_NV 0x8860-#endif /* GL_NV_texture_shader3 */--#ifndef GL_NV_transform_feedback-#define GL_NV_transform_feedback 1-#define GL_BACK_PRIMARY_COLOR_NV 0x8C77-#define GL_BACK_SECONDARY_COLOR_NV 0x8C78-#define GL_TEXTURE_COORD_NV 0x8C79-#define GL_CLIP_DISTANCE_NV 0x8C7A-#define GL_VERTEX_ID_NV 0x8C7B-#define GL_PRIMITIVE_ID_NV 0x8C7C-#define GL_GENERIC_ATTRIB_NV 0x8C7D-#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80-#define GL_ACTIVE_VARYINGS_NV 0x8C81-#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82-#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85-#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86-#define GL_PRIMITIVES_GENERATED_NV 0x8C87-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88-#define GL_RASTERIZER_DISCARD_NV 0x8C89-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B-#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C-#define GL_SEPARATE_ATTRIBS_NV 0x8C8D-#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F-#define GL_LAYER_NV 0x8DAA-#define GL_NEXT_BUFFER_NV -2-#define GL_SKIP_COMPONENTS4_NV -3-#define GL_SKIP_COMPONENTS3_NV -4-#define GL_SKIP_COMPONENTS2_NV -5-#define GL_SKIP_COMPONENTS1_NV -6-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode);-typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);-typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);-typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);-typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);-typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);-typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode);-GLAPI void APIENTRY glEndTransformFeedbackNV (void);-GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode);-GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);-GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset);-GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer);-GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);-GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name);-GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name);-GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);-GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location);-GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);-#endif-#endif /* GL_NV_transform_feedback */--#ifndef GL_NV_transform_feedback2-#define GL_NV_transform_feedback2 1-#define GL_TRANSFORM_FEEDBACK_NV 0x8E22-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24-#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25-typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);-typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids);-typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids);-typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);-typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);-typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id);-GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids);-GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids);-GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id);-GLAPI void APIENTRY glPauseTransformFeedbackNV (void);-GLAPI void APIENTRY glResumeTransformFeedbackNV (void);-GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id);-#endif-#endif /* GL_NV_transform_feedback2 */--#ifndef GL_NV_vdpau_interop-#define GL_NV_vdpau_interop 1-typedef GLintptr GLvdpauSurfaceNV;-#define GL_SURFACE_STATE_NV 0x86EB-#define GL_SURFACE_REGISTERED_NV 0x86FD-#define GL_SURFACE_MAPPED_NV 0x8700-#define GL_WRITE_DISCARD_NV 0x88BE-typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress);-typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void);-typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);-typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);-typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);-typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);-typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);-typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);-typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);-typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress);-GLAPI void APIENTRY glVDPAUFiniNV (void);-GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);-GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);-GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface);-GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);-GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);-GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access);-GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);-GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);-#endif-#endif /* GL_NV_vdpau_interop */--#ifndef GL_NV_vertex_array_range-#define GL_NV_vertex_array_range 1-#define GL_VERTEX_ARRAY_RANGE_NV 0x851D-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E-#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521-typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);-typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);-GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer);-#endif-#endif /* GL_NV_vertex_array_range */--#ifndef GL_NV_vertex_array_range2-#define GL_NV_vertex_array_range2 1-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533-#endif /* GL_NV_vertex_array_range2 */--#ifndef GL_NV_vertex_attrib_integer_64bit-#define GL_NV_vertex_attrib_integer_64bit 1-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params);-typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x);-GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y);-GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);-GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);-GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v);-GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v);-GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v);-GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v);-GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x);-GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y);-GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);-GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);-GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v);-GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v);-GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v);-GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v);-GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params);-GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params);-GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);-#endif-#endif /* GL_NV_vertex_attrib_integer_64bit */--#ifndef GL_NV_vertex_buffer_unified_memory-#define GL_NV_vertex_buffer_unified_memory 1-#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E-#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F-#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20-#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21-#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22-#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23-#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24-#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25-#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26-#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27-#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28-#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29-#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A-#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B-#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C-#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D-#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E-#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F-#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30-#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31-#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32-#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33-#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40-#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41-#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42-typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);-typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);-typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);-typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);-typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);-typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);-typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);-typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);-typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);-typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);-typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);-typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);-GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride);-GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride);-GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride);-GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride);-GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride);-GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride);-GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride);-GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride);-GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);-GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);-GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result);-#endif-#endif /* GL_NV_vertex_buffer_unified_memory */--#ifndef GL_NV_vertex_program-#define GL_NV_vertex_program 1-#define GL_VERTEX_PROGRAM_NV 0x8620-#define GL_VERTEX_STATE_PROGRAM_NV 0x8621-#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623-#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624-#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625-#define GL_CURRENT_ATTRIB_NV 0x8626-#define GL_PROGRAM_LENGTH_NV 0x8627-#define GL_PROGRAM_STRING_NV 0x8628-#define GL_MODELVIEW_PROJECTION_NV 0x8629-#define GL_IDENTITY_NV 0x862A-#define GL_INVERSE_NV 0x862B-#define GL_TRANSPOSE_NV 0x862C-#define GL_INVERSE_TRANSPOSE_NV 0x862D-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E-#define GL_MAX_TRACK_MATRICES_NV 0x862F-#define GL_MATRIX0_NV 0x8630-#define GL_MATRIX1_NV 0x8631-#define GL_MATRIX2_NV 0x8632-#define GL_MATRIX3_NV 0x8633-#define GL_MATRIX4_NV 0x8634-#define GL_MATRIX5_NV 0x8635-#define GL_MATRIX6_NV 0x8636-#define GL_MATRIX7_NV 0x8637-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640-#define GL_CURRENT_MATRIX_NV 0x8641-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643-#define GL_PROGRAM_PARAMETER_NV 0x8644-#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645-#define GL_PROGRAM_TARGET_NV 0x8646-#define GL_PROGRAM_RESIDENT_NV 0x8647-#define GL_TRACK_MATRIX_NV 0x8648-#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649-#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A-#define GL_PROGRAM_ERROR_POSITION_NV 0x864B-#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650-#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651-#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652-#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653-#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654-#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655-#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656-#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657-#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658-#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659-#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A-#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B-#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C-#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D-#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E-#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F-#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660-#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661-#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662-#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663-#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664-#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665-#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666-#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667-#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668-#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669-#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A-#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B-#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C-#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D-#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E-#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F-#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670-#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671-#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672-#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673-#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674-#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675-#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676-#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677-#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678-#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679-#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A-#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B-#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C-#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D-#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E-#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F-typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);-typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);-typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);-typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);-typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);-typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);-typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);-typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer);-typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);-typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v);-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v);-typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);-typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences);-GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id);-GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs);-GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params);-GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs);-GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params);-GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program);-GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params);-GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer);-GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id);-GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program);-GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v);-GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v);-GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v);-GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v);-GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs);-GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform);-GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);-GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x);-GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x);-GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v);-GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x);-GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y);-GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y);-GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v);-GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y);-GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z);-GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v);-GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z);-GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);-GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v);-GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v);-GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);-GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);-GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v);-GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v);-GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v);-GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v);-GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v);-GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v);-GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v);-GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v);-GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v);-GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v);-GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v);-GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v);-GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v);-GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v);-#endif-#endif /* GL_NV_vertex_program */--#ifndef GL_NV_vertex_program1_1-#define GL_NV_vertex_program1_1 1-#endif /* GL_NV_vertex_program1_1 */--#ifndef GL_NV_vertex_program2-#define GL_NV_vertex_program2 1-#endif /* GL_NV_vertex_program2 */--#ifndef GL_NV_vertex_program2_option-#define GL_NV_vertex_program2_option 1-#endif /* GL_NV_vertex_program2_option */--#ifndef GL_NV_vertex_program3-#define GL_NV_vertex_program3 1-#endif /* GL_NV_vertex_program3 */--#ifndef GL_NV_vertex_program4-#define GL_NV_vertex_program4 1-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);-typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);-GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y);-GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z);-GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w);-GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x);-GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y);-GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z);-GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);-GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v);-GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v);-GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v);-GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v);-GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v);-GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v);-GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v);-GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v);-GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v);-GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v);-GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v);-GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v);-GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);-GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params);-#endif-#endif /* GL_NV_vertex_program4 */--#ifndef GL_NV_video_capture-#define GL_NV_video_capture 1-#define GL_VIDEO_BUFFER_NV 0x9020-#define GL_VIDEO_BUFFER_BINDING_NV 0x9021-#define GL_FIELD_UPPER_NV 0x9022-#define GL_FIELD_LOWER_NV 0x9023-#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024-#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025-#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026-#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027-#define GL_VIDEO_BUFFER_PITCH_NV 0x9028-#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029-#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A-#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B-#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C-#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D-#define GL_PARTIAL_SUCCESS_NV 0x902E-#define GL_SUCCESS_NV 0x902F-#define GL_FAILURE_NV 0x9030-#define GL_YCBYCR8_422_NV 0x9031-#define GL_YCBAYCR8A_4224_NV 0x9032-#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033-#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034-#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035-#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036-#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037-#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038-#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039-#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A-#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B-#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C-typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);-typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);-typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);-typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);-typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);-typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);-typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot);-GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);-GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);-GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot);-GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);-GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);-GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);-GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);-#endif-#endif /* GL_NV_video_capture */--#ifndef GL_OML_interlace-#define GL_OML_interlace 1-#define GL_INTERLACE_OML 0x8980-#define GL_INTERLACE_READ_OML 0x8981-#endif /* GL_OML_interlace */--#ifndef GL_OML_resample-#define GL_OML_resample 1-#define GL_PACK_RESAMPLE_OML 0x8984-#define GL_UNPACK_RESAMPLE_OML 0x8985-#define GL_RESAMPLE_REPLICATE_OML 0x8986-#define GL_RESAMPLE_ZERO_FILL_OML 0x8987-#define GL_RESAMPLE_AVERAGE_OML 0x8988-#define GL_RESAMPLE_DECIMATE_OML 0x8989-#endif /* GL_OML_resample */--#ifndef GL_OML_subsample-#define GL_OML_subsample 1-#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982-#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983-#endif /* GL_OML_subsample */--#ifndef GL_PGI_misc_hints-#define GL_PGI_misc_hints 1-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8-#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD-#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE-#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203-#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204-#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C-#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D-#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E-#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F-#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210-#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211-#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216-#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217-#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218-#define GL_FULL_STIPPLE_HINT_PGI 0x1A219-#define GL_CLIP_NEAR_HINT_PGI 0x1A220-#define GL_CLIP_FAR_HINT_PGI 0x1A221-#define GL_WIDE_LINE_HINT_PGI 0x1A222-#define GL_BACK_NORMALS_HINT_PGI 0x1A223-typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode);-#endif-#endif /* GL_PGI_misc_hints */--#ifndef GL_PGI_vertex_hints-#define GL_PGI_vertex_hints 1-#define GL_VERTEX_DATA_HINT_PGI 0x1A22A-#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B-#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C-#define GL_MAX_VERTEX_HINT_PGI 0x1A22D-#define GL_COLOR3_BIT_PGI 0x00010000-#define GL_COLOR4_BIT_PGI 0x00020000-#define GL_EDGEFLAG_BIT_PGI 0x00040000-#define GL_INDEX_BIT_PGI 0x00080000-#define GL_MAT_AMBIENT_BIT_PGI 0x00100000-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000-#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000-#define GL_MAT_EMISSION_BIT_PGI 0x00800000-#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000-#define GL_MAT_SHININESS_BIT_PGI 0x02000000-#define GL_MAT_SPECULAR_BIT_PGI 0x04000000-#define GL_NORMAL_BIT_PGI 0x08000000-#define GL_TEXCOORD1_BIT_PGI 0x10000000-#define GL_TEXCOORD2_BIT_PGI 0x20000000-#define GL_TEXCOORD3_BIT_PGI 0x40000000-#define GL_TEXCOORD4_BIT_PGI 0x80000000-#define GL_VERTEX23_BIT_PGI 0x00000004-#define GL_VERTEX4_BIT_PGI 0x00000008-#endif /* GL_PGI_vertex_hints */--#ifndef GL_REND_screen_coordinates-#define GL_REND_screen_coordinates 1-#define GL_SCREEN_COORDINATES_REND 0x8490-#define GL_INVERTED_SCREEN_W_REND 0x8491-#endif /* GL_REND_screen_coordinates */--#ifndef GL_S3_s3tc-#define GL_S3_s3tc 1-#define GL_RGB_S3TC 0x83A0-#define GL_RGB4_S3TC 0x83A1-#define GL_RGBA_S3TC 0x83A2-#define GL_RGBA4_S3TC 0x83A3-#define GL_RGBA_DXT5_S3TC 0x83A4-#define GL_RGBA4_DXT5_S3TC 0x83A5-#endif /* GL_S3_s3tc */--#ifndef GL_SGIS_detail_texture-#define GL_SGIS_detail_texture 1-#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095-#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096-#define GL_LINEAR_DETAIL_SGIS 0x8097-#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098-#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099-#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A-#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B-#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C-typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);-typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);-GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points);-#endif-#endif /* GL_SGIS_detail_texture */--#ifndef GL_SGIS_fog_function-#define GL_SGIS_fog_function 1-#define GL_FOG_FUNC_SGIS 0x812A-#define GL_FOG_FUNC_POINTS_SGIS 0x812B-#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C-typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);-typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points);-GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points);-#endif-#endif /* GL_SGIS_fog_function */--#ifndef GL_SGIS_generate_mipmap-#define GL_SGIS_generate_mipmap 1-#define GL_GENERATE_MIPMAP_SGIS 0x8191-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192-#endif /* GL_SGIS_generate_mipmap */--#ifndef GL_SGIS_multisample-#define GL_SGIS_multisample 1-#define GL_MULTISAMPLE_SGIS 0x809D-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F-#define GL_SAMPLE_MASK_SGIS 0x80A0-#define GL_1PASS_SGIS 0x80A1-#define GL_2PASS_0_SGIS 0x80A2-#define GL_2PASS_1_SGIS 0x80A3-#define GL_4PASS_0_SGIS 0x80A4-#define GL_4PASS_1_SGIS 0x80A5-#define GL_4PASS_2_SGIS 0x80A6-#define GL_4PASS_3_SGIS 0x80A7-#define GL_SAMPLE_BUFFERS_SGIS 0x80A8-#define GL_SAMPLES_SGIS 0x80A9-#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA-#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB-#define GL_SAMPLE_PATTERN_SGIS 0x80AC-typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);-typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert);-GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern);-#endif-#endif /* GL_SGIS_multisample */--#ifndef GL_SGIS_pixel_texture-#define GL_SGIS_pixel_texture 1-#define GL_PIXEL_TEXTURE_SGIS 0x8353-#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354-#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355-#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param);-GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params);-GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param);-GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params);-GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params);-#endif-#endif /* GL_SGIS_pixel_texture */--#ifndef GL_SGIS_point_line_texgen-#define GL_SGIS_point_line_texgen 1-#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1-#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3-#define GL_EYE_POINT_SGIS 0x81F4-#define GL_OBJECT_POINT_SGIS 0x81F5-#define GL_EYE_LINE_SGIS 0x81F6-#define GL_OBJECT_LINE_SGIS 0x81F7-#endif /* GL_SGIS_point_line_texgen */--#ifndef GL_SGIS_point_parameters-#define GL_SGIS_point_parameters 1-#define GL_POINT_SIZE_MIN_SGIS 0x8126-#define GL_POINT_SIZE_MAX_SGIS 0x8127-#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128-#define GL_DISTANCE_ATTENUATION_SGIS 0x8129-typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param);-GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params);-#endif-#endif /* GL_SGIS_point_parameters */--#ifndef GL_SGIS_sharpen_texture-#define GL_SGIS_sharpen_texture 1-#define GL_LINEAR_SHARPEN_SGIS 0x80AD-#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE-#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF-#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0-typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);-typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);-GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points);-#endif-#endif /* GL_SGIS_sharpen_texture */--#ifndef GL_SGIS_texture4D-#define GL_SGIS_texture4D 1-#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130-#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131-#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132-#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133-#define GL_TEXTURE_4D_SGIS 0x8134-#define GL_PROXY_TEXTURE_4D_SGIS 0x8135-#define GL_TEXTURE_4DSIZE_SGIS 0x8136-#define GL_TEXTURE_WRAP_Q_SGIS 0x8137-#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138-#define GL_TEXTURE_4D_BINDING_SGIS 0x814F-typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);-typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);-GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);-#endif-#endif /* GL_SGIS_texture4D */--#ifndef GL_SGIS_texture_border_clamp-#define GL_SGIS_texture_border_clamp 1-#define GL_CLAMP_TO_BORDER_SGIS 0x812D-#endif /* GL_SGIS_texture_border_clamp */--#ifndef GL_SGIS_texture_color_mask-#define GL_SGIS_texture_color_mask 1-#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF-typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);-#endif-#endif /* GL_SGIS_texture_color_mask */--#ifndef GL_SGIS_texture_edge_clamp-#define GL_SGIS_texture_edge_clamp 1-#define GL_CLAMP_TO_EDGE_SGIS 0x812F-#endif /* GL_SGIS_texture_edge_clamp */--#ifndef GL_SGIS_texture_filter4-#define GL_SGIS_texture_filter4 1-#define GL_FILTER4_SGIS 0x8146-#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147-typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);-typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights);-GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);-#endif-#endif /* GL_SGIS_texture_filter4 */--#ifndef GL_SGIS_texture_lod-#define GL_SGIS_texture_lod 1-#define GL_TEXTURE_MIN_LOD_SGIS 0x813A-#define GL_TEXTURE_MAX_LOD_SGIS 0x813B-#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C-#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D-#endif /* GL_SGIS_texture_lod */--#ifndef GL_SGIS_texture_select-#define GL_SGIS_texture_select 1-#define GL_DUAL_ALPHA4_SGIS 0x8110-#define GL_DUAL_ALPHA8_SGIS 0x8111-#define GL_DUAL_ALPHA12_SGIS 0x8112-#define GL_DUAL_ALPHA16_SGIS 0x8113-#define GL_DUAL_LUMINANCE4_SGIS 0x8114-#define GL_DUAL_LUMINANCE8_SGIS 0x8115-#define GL_DUAL_LUMINANCE12_SGIS 0x8116-#define GL_DUAL_LUMINANCE16_SGIS 0x8117-#define GL_DUAL_INTENSITY4_SGIS 0x8118-#define GL_DUAL_INTENSITY8_SGIS 0x8119-#define GL_DUAL_INTENSITY12_SGIS 0x811A-#define GL_DUAL_INTENSITY16_SGIS 0x811B-#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C-#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D-#define GL_QUAD_ALPHA4_SGIS 0x811E-#define GL_QUAD_ALPHA8_SGIS 0x811F-#define GL_QUAD_LUMINANCE4_SGIS 0x8120-#define GL_QUAD_LUMINANCE8_SGIS 0x8121-#define GL_QUAD_INTENSITY4_SGIS 0x8122-#define GL_QUAD_INTENSITY8_SGIS 0x8123-#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124-#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125-#endif /* GL_SGIS_texture_select */--#ifndef GL_SGIX_async-#define GL_SGIX_async 1-#define GL_ASYNC_MARKER_SGIX 0x8329-typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);-typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);-typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);-typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);-typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);-typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker);-GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp);-GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp);-GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range);-GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range);-GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker);-#endif-#endif /* GL_SGIX_async */--#ifndef GL_SGIX_async_histogram-#define GL_SGIX_async_histogram 1-#define GL_ASYNC_HISTOGRAM_SGIX 0x832C-#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D-#endif /* GL_SGIX_async_histogram */--#ifndef GL_SGIX_async_pixel-#define GL_SGIX_async_pixel 1-#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C-#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D-#define GL_ASYNC_READ_PIXELS_SGIX 0x835E-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360-#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361-#endif /* GL_SGIX_async_pixel */--#ifndef GL_SGIX_blend_alpha_minmax-#define GL_SGIX_blend_alpha_minmax 1-#define GL_ALPHA_MIN_SGIX 0x8320-#define GL_ALPHA_MAX_SGIX 0x8321-#endif /* GL_SGIX_blend_alpha_minmax */--#ifndef GL_SGIX_calligraphic_fragment-#define GL_SGIX_calligraphic_fragment 1-#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183-#endif /* GL_SGIX_calligraphic_fragment */--#ifndef GL_SGIX_clipmap-#define GL_SGIX_clipmap 1-#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170-#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171-#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172-#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173-#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174-#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175-#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176-#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177-#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178-#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D-#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E-#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F-#endif /* GL_SGIX_clipmap */--#ifndef GL_SGIX_convolution_accuracy-#define GL_SGIX_convolution_accuracy 1-#define GL_CONVOLUTION_HINT_SGIX 0x8316-#endif /* GL_SGIX_convolution_accuracy */--#ifndef GL_SGIX_depth_pass_instrument-#define GL_SGIX_depth_pass_instrument 1-#endif /* GL_SGIX_depth_pass_instrument */--#ifndef GL_SGIX_depth_texture-#define GL_SGIX_depth_texture 1-#define GL_DEPTH_COMPONENT16_SGIX 0x81A5-#define GL_DEPTH_COMPONENT24_SGIX 0x81A6-#define GL_DEPTH_COMPONENT32_SGIX 0x81A7-#endif /* GL_SGIX_depth_texture */--#ifndef GL_SGIX_flush_raster-#define GL_SGIX_flush_raster 1-typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glFlushRasterSGIX (void);-#endif-#endif /* GL_SGIX_flush_raster */--#ifndef GL_SGIX_fog_offset-#define GL_SGIX_fog_offset 1-#define GL_FOG_OFFSET_SGIX 0x8198-#define GL_FOG_OFFSET_VALUE_SGIX 0x8199-#endif /* GL_SGIX_fog_offset */--#ifndef GL_SGIX_fragment_lighting-#define GL_SGIX_fragment_lighting 1-#define GL_FRAGMENT_LIGHTING_SGIX 0x8400-#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403-#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404-#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405-#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406-#define GL_LIGHT_ENV_MODE_SGIX 0x8407-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B-#define GL_FRAGMENT_LIGHT0_SGIX 0x840C-#define GL_FRAGMENT_LIGHT1_SGIX 0x840D-#define GL_FRAGMENT_LIGHT2_SGIX 0x840E-#define GL_FRAGMENT_LIGHT3_SGIX 0x840F-#define GL_FRAGMENT_LIGHT4_SGIX 0x8410-#define GL_FRAGMENT_LIGHT5_SGIX 0x8411-#define GL_FRAGMENT_LIGHT6_SGIX 0x8412-#define GL_FRAGMENT_LIGHT7_SGIX 0x8413-typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode);-GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param);-GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param);-GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params);-GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param);-GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param);-GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params);-GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param);-GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param);-GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params);-GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params);-GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params);-GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param);-#endif-#endif /* GL_SGIX_fragment_lighting */--#ifndef GL_SGIX_framezoom-#define GL_SGIX_framezoom 1-#define GL_FRAMEZOOM_SGIX 0x818B-#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C-#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D-typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glFrameZoomSGIX (GLint factor);-#endif-#endif /* GL_SGIX_framezoom */--#ifndef GL_SGIX_igloo_interface-#define GL_SGIX_igloo_interface 1-typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params);-#endif-#endif /* GL_SGIX_igloo_interface */--#ifndef GL_SGIX_instruments-#define GL_SGIX_instruments 1-#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180-#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181-typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);-typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);-typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);-typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);-typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);-typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);-GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer);-GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p);-GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker);-GLAPI void APIENTRY glStartInstrumentsSGIX (void);-GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker);-#endif-#endif /* GL_SGIX_instruments */--#ifndef GL_SGIX_interlace-#define GL_SGIX_interlace 1-#define GL_INTERLACE_SGIX 0x8094-#endif /* GL_SGIX_interlace */--#ifndef GL_SGIX_ir_instrument1-#define GL_SGIX_ir_instrument1 1-#define GL_IR_INSTRUMENT1_SGIX 0x817F-#endif /* GL_SGIX_ir_instrument1 */--#ifndef GL_SGIX_list_priority-#define GL_SGIX_list_priority 1-#define GL_LIST_PRIORITY_SGIX 0x8182-typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);-typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params);-GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param);-GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param);-GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params);-#endif-#endif /* GL_SGIX_list_priority */--#ifndef GL_SGIX_pixel_texture-#define GL_SGIX_pixel_texture 1-#define GL_PIXEL_TEX_GEN_SGIX 0x8139-#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B-typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode);-#endif-#endif /* GL_SGIX_pixel_texture */--#ifndef GL_SGIX_pixel_tiles-#define GL_SGIX_pixel_tiles 1-#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E-#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F-#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140-#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141-#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142-#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143-#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144-#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145-#endif /* GL_SGIX_pixel_tiles */--#ifndef GL_SGIX_polynomial_ffd-#define GL_SGIX_polynomial_ffd 1-#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001-#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002-#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194-#define GL_TEXTURE_DEFORMATION_SGIX 0x8195-#define GL_DEFORMATIONS_MASK_SGIX 0x8196-#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197-typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);-typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);-typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);-typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);-GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);-GLAPI void APIENTRY glDeformSGIX (GLbitfield mask);-GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask);-#endif-#endif /* GL_SGIX_polynomial_ffd */--#ifndef GL_SGIX_reference_plane-#define GL_SGIX_reference_plane 1-#define GL_REFERENCE_PLANE_SGIX 0x817D-#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E-typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation);-#endif-#endif /* GL_SGIX_reference_plane */--#ifndef GL_SGIX_resample-#define GL_SGIX_resample 1-#define GL_PACK_RESAMPLE_SGIX 0x842C-#define GL_UNPACK_RESAMPLE_SGIX 0x842D-#define GL_RESAMPLE_REPLICATE_SGIX 0x842E-#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F-#define GL_RESAMPLE_DECIMATE_SGIX 0x8430-#endif /* GL_SGIX_resample */--#ifndef GL_SGIX_scalebias_hint-#define GL_SGIX_scalebias_hint 1-#define GL_SCALEBIAS_HINT_SGIX 0x8322-#endif /* GL_SGIX_scalebias_hint */--#ifndef GL_SGIX_shadow-#define GL_SGIX_shadow 1-#define GL_TEXTURE_COMPARE_SGIX 0x819A-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B-#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C-#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D-#endif /* GL_SGIX_shadow */--#ifndef GL_SGIX_shadow_ambient-#define GL_SGIX_shadow_ambient 1-#define GL_SHADOW_AMBIENT_SGIX 0x80BF-#endif /* GL_SGIX_shadow_ambient */--#ifndef GL_SGIX_sprite-#define GL_SGIX_sprite 1-#define GL_SPRITE_SGIX 0x8148-#define GL_SPRITE_MODE_SGIX 0x8149-#define GL_SPRITE_AXIS_SGIX 0x814A-#define GL_SPRITE_TRANSLATION_SGIX 0x814B-#define GL_SPRITE_AXIAL_SGIX 0x814C-#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D-#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E-typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);-typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);-typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param);-GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param);-GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params);-#endif-#endif /* GL_SGIX_sprite */--#ifndef GL_SGIX_subsample-#define GL_SGIX_subsample 1-#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0-#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1-#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2-#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3-#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4-#endif /* GL_SGIX_subsample */--#ifndef GL_SGIX_tag_sample_buffer-#define GL_SGIX_tag_sample_buffer 1-typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glTagSampleBufferSGIX (void);-#endif-#endif /* GL_SGIX_tag_sample_buffer */--#ifndef GL_SGIX_texture_add_env-#define GL_SGIX_texture_add_env 1-#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE-#endif /* GL_SGIX_texture_add_env */--#ifndef GL_SGIX_texture_coordinate_clamp-#define GL_SGIX_texture_coordinate_clamp 1-#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369-#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A-#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B-#endif /* GL_SGIX_texture_coordinate_clamp */--#ifndef GL_SGIX_texture_lod_bias-#define GL_SGIX_texture_lod_bias 1-#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E-#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F-#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190-#endif /* GL_SGIX_texture_lod_bias */--#ifndef GL_SGIX_texture_multi_buffer-#define GL_SGIX_texture_multi_buffer 1-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E-#endif /* GL_SGIX_texture_multi_buffer */--#ifndef GL_SGIX_texture_scale_bias-#define GL_SGIX_texture_scale_bias 1-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C-#endif /* GL_SGIX_texture_scale_bias */--#ifndef GL_SGIX_vertex_preclip-#define GL_SGIX_vertex_preclip 1-#define GL_VERTEX_PRECLIP_SGIX 0x83EE-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF-#endif /* GL_SGIX_vertex_preclip */--#ifndef GL_SGIX_ycrcb-#define GL_SGIX_ycrcb 1-#define GL_YCRCB_422_SGIX 0x81BB-#define GL_YCRCB_444_SGIX 0x81BC-#endif /* GL_SGIX_ycrcb */--#ifndef GL_SGIX_ycrcb_subsample-#define GL_SGIX_ycrcb_subsample 1-#endif /* GL_SGIX_ycrcb_subsample */--#ifndef GL_SGIX_ycrcba-#define GL_SGIX_ycrcba 1-#define GL_YCRCB_SGIX 0x8318-#define GL_YCRCBA_SGIX 0x8319-#endif /* GL_SGIX_ycrcba */--#ifndef GL_SGI_color_matrix-#define GL_SGI_color_matrix 1-#define GL_COLOR_MATRIX_SGI 0x80B1-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB-#endif /* GL_SGI_color_matrix */--#ifndef GL_SGI_color_table-#define GL_SGI_color_table 1-#define GL_COLOR_TABLE_SGI 0x80D0-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2-#define GL_PROXY_COLOR_TABLE_SGI 0x80D3-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5-#define GL_COLOR_TABLE_SCALE_SGI 0x80D6-#define GL_COLOR_TABLE_BIAS_SGI 0x80D7-#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8-#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9-#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA-#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB-#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF-typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);-typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);-typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table);-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);-GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params);-GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params);-GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);-GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table);-GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params);-GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params);-#endif-#endif /* GL_SGI_color_table */--#ifndef GL_SGI_texture_color_table-#define GL_SGI_texture_color_table 1-#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD-#endif /* GL_SGI_texture_color_table */--#ifndef GL_SUNX_constant_data-#define GL_SUNX_constant_data 1-#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5-#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6-typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glFinishTextureSUNX (void);-#endif-#endif /* GL_SUNX_constant_data */--#ifndef GL_SUN_convolution_border_modes-#define GL_SUN_convolution_border_modes 1-#define GL_WRAP_BORDER_SUN 0x81D4-#endif /* GL_SUN_convolution_border_modes */--#ifndef GL_SUN_global_alpha-#define GL_SUN_global_alpha 1-#define GL_GLOBAL_ALPHA_SUN 0x81D9-#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor);-GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor);-GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor);-GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor);-GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor);-GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor);-GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor);-GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor);-#endif-#endif /* GL_SUN_global_alpha */--#ifndef GL_SUN_mesh_array-#define GL_SUN_mesh_array 1-#define GL_QUAD_MESH_SUN 0x8614-#define GL_TRIANGLE_MESH_SUN 0x8615-typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width);-#endif-#endif /* GL_SUN_mesh_array */--#ifndef GL_SUN_slice_accum-#define GL_SUN_slice_accum 1-#define GL_SLICE_ACCUM_SUN 0x85CC-#endif /* GL_SUN_slice_accum */--#ifndef GL_SUN_triangle_list-#define GL_SUN_triangle_list 1-#define GL_RESTART_SUN 0x0001-#define GL_REPLACE_MIDDLE_SUN 0x0002-#define GL_REPLACE_OLDEST_SUN 0x0003-#define GL_TRIANGLE_LIST_SUN 0x81D7-#define GL_REPLACEMENT_CODE_SUN 0x81D8-#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3-#define GL_R1UI_V3F_SUN 0x85C4-#define GL_R1UI_C4UB_V3F_SUN 0x85C5-#define GL_R1UI_C3F_V3F_SUN 0x85C6-#define GL_R1UI_N3F_V3F_SUN 0x85C7-#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8-#define GL_R1UI_T2F_V3F_SUN 0x85C9-#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code);-GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code);-GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code);-GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code);-GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code);-GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code);-GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer);-#endif-#endif /* GL_SUN_triangle_list */--#ifndef GL_SUN_vertex-#define GL_SUN_vertex 1-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);-typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);-typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);-typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);-typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);-typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);-typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);-typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);-#ifdef GL_GLEXT_PROTOTYPES-GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);-GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v);-GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v);-GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v);-GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v);-GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v);-GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v);-GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v);-GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v);-GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v);-GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v);-GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);-GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);-GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);-GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v);-GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v);-GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v);-GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v);-GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v);-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);-#endif-#endif /* GL_SUN_vertex */--#ifndef GL_WIN_phong_shading-#define GL_WIN_phong_shading 1-#define GL_PHONG_WIN 0x80EA-#define GL_PHONG_HINT_WIN 0x80EB-#endif /* GL_WIN_phong_shading */--#ifndef GL_WIN_specular_fog-#define GL_WIN_specular_fog 1-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC-#endif /* GL_WIN_specular_fog */--#ifdef __cplusplus-}-#endif--#endif
− glfw/deps/GL/glxext.h
@@ -1,906 +0,0 @@-#ifndef __glxext_h_-#define __glxext_h_ 1--#ifdef __cplusplus-extern "C" {-#endif--/*-** Copyright (c) 2013-2014 The Khronos Group Inc.-**-** Permission is hereby granted, free of charge, to any person obtaining a-** copy of this software and/or associated documentation files (the-** "Materials"), to deal in the Materials without restriction, including-** without limitation the rights to use, copy, modify, merge, publish,-** distribute, sublicense, and/or sell copies of the Materials, and to-** permit persons to whom the Materials are furnished to do so, subject to-** the following conditions:-**-** The above copyright notice and this permission notice shall be included-** in all copies or substantial portions of the Materials.-**-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.-*/-/*-** This header is generated from the Khronos OpenGL / OpenGL ES XML-** API Registry. The current version of the Registry, generator scripts-** used to make the header, and the header can be found at-** http://www.opengl.org/registry/-**-** Khronos $Revision: 27684 $ on $Date: 2014-08-11 01:21:35 -0700 (Mon, 11 Aug 2014) $-*/--#define GLX_GLXEXT_VERSION 20140810--/* Generated C header for:- * API: glx- * Versions considered: .*- * Versions emitted: 1\.[3-9]- * Default extensions included: glx- * Additional extensions included: _nomatch_^- * Extensions removed: _nomatch_^- */--#ifndef GLX_VERSION_1_3-#define GLX_VERSION_1_3 1-typedef XID GLXContextID;-typedef struct __GLXFBConfigRec *GLXFBConfig;-typedef XID GLXWindow;-typedef XID GLXPbuffer;-#define GLX_WINDOW_BIT 0x00000001-#define GLX_PIXMAP_BIT 0x00000002-#define GLX_PBUFFER_BIT 0x00000004-#define GLX_RGBA_BIT 0x00000001-#define GLX_COLOR_INDEX_BIT 0x00000002-#define GLX_PBUFFER_CLOBBER_MASK 0x08000000-#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001-#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002-#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004-#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008-#define GLX_AUX_BUFFERS_BIT 0x00000010-#define GLX_DEPTH_BUFFER_BIT 0x00000020-#define GLX_STENCIL_BUFFER_BIT 0x00000040-#define GLX_ACCUM_BUFFER_BIT 0x00000080-#define GLX_CONFIG_CAVEAT 0x20-#define GLX_X_VISUAL_TYPE 0x22-#define GLX_TRANSPARENT_TYPE 0x23-#define GLX_TRANSPARENT_INDEX_VALUE 0x24-#define GLX_TRANSPARENT_RED_VALUE 0x25-#define GLX_TRANSPARENT_GREEN_VALUE 0x26-#define GLX_TRANSPARENT_BLUE_VALUE 0x27-#define GLX_TRANSPARENT_ALPHA_VALUE 0x28-#define GLX_DONT_CARE 0xFFFFFFFF-#define GLX_NONE 0x8000-#define GLX_SLOW_CONFIG 0x8001-#define GLX_TRUE_COLOR 0x8002-#define GLX_DIRECT_COLOR 0x8003-#define GLX_PSEUDO_COLOR 0x8004-#define GLX_STATIC_COLOR 0x8005-#define GLX_GRAY_SCALE 0x8006-#define GLX_STATIC_GRAY 0x8007-#define GLX_TRANSPARENT_RGB 0x8008-#define GLX_TRANSPARENT_INDEX 0x8009-#define GLX_VISUAL_ID 0x800B-#define GLX_SCREEN 0x800C-#define GLX_NON_CONFORMANT_CONFIG 0x800D-#define GLX_DRAWABLE_TYPE 0x8010-#define GLX_RENDER_TYPE 0x8011-#define GLX_X_RENDERABLE 0x8012-#define GLX_FBCONFIG_ID 0x8013-#define GLX_RGBA_TYPE 0x8014-#define GLX_COLOR_INDEX_TYPE 0x8015-#define GLX_MAX_PBUFFER_WIDTH 0x8016-#define GLX_MAX_PBUFFER_HEIGHT 0x8017-#define GLX_MAX_PBUFFER_PIXELS 0x8018-#define GLX_PRESERVED_CONTENTS 0x801B-#define GLX_LARGEST_PBUFFER 0x801C-#define GLX_WIDTH 0x801D-#define GLX_HEIGHT 0x801E-#define GLX_EVENT_MASK 0x801F-#define GLX_DAMAGED 0x8020-#define GLX_SAVED 0x8021-#define GLX_WINDOW 0x8022-#define GLX_PBUFFER 0x8023-#define GLX_PBUFFER_HEIGHT 0x8040-#define GLX_PBUFFER_WIDTH 0x8041-typedef GLXFBConfig *( *PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);-typedef GLXFBConfig *( *PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);-typedef int ( *PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);-typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);-typedef GLXWindow ( *PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);-typedef void ( *PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);-typedef GLXPixmap ( *PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);-typedef void ( *PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);-typedef GLXPbuffer ( *PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);-typedef void ( *PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);-typedef void ( *PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);-typedef GLXContext ( *PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);-typedef Bool ( *PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);-typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLEPROC) (void);-typedef int ( *PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);-typedef void ( *PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);-typedef void ( *PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);-#ifdef GLX_GLXEXT_PROTOTYPES-GLXFBConfig *glXGetFBConfigs (Display *dpy, int screen, int *nelements);-GLXFBConfig *glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements);-int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value);-XVisualInfo *glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config);-GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);-void glXDestroyWindow (Display *dpy, GLXWindow win);-GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);-void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap);-GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list);-void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf);-void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);-GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);-Bool glXMakeContextCurrent (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);-GLXDrawable glXGetCurrentReadDrawable (void);-int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value);-void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask);-void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask);-#endif-#endif /* GLX_VERSION_1_3 */--#ifndef GLX_VERSION_1_4-#define GLX_VERSION_1_4 1-typedef void ( *__GLXextFuncPtr)(void);-#define GLX_SAMPLE_BUFFERS 100000-#define GLX_SAMPLES 100001-typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName);-#ifdef GLX_GLXEXT_PROTOTYPES-__GLXextFuncPtr glXGetProcAddress (const GLubyte *procName);-#endif-#endif /* GLX_VERSION_1_4 */--#ifndef GLX_ARB_context_flush_control-#define GLX_ARB_context_flush_control 1-#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097-#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0-#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098-#endif /* GLX_ARB_context_flush_control */--#ifndef GLX_ARB_create_context-#define GLX_ARB_create_context 1-#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001-#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002-#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091-#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092-#define GLX_CONTEXT_FLAGS_ARB 0x2094-typedef GLXContext ( *PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);-#ifdef GLX_GLXEXT_PROTOTYPES-GLXContext glXCreateContextAttribsARB (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);-#endif-#endif /* GLX_ARB_create_context */--#ifndef GLX_ARB_create_context_profile-#define GLX_ARB_create_context_profile 1-#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001-#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002-#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126-#endif /* GLX_ARB_create_context_profile */--#ifndef GLX_ARB_create_context_robustness-#define GLX_ARB_create_context_robustness 1-#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004-#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252-#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256-#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261-#endif /* GLX_ARB_create_context_robustness */--#ifndef GLX_ARB_fbconfig_float-#define GLX_ARB_fbconfig_float 1-#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9-#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004-#endif /* GLX_ARB_fbconfig_float */--#ifndef GLX_ARB_framebuffer_sRGB-#define GLX_ARB_framebuffer_sRGB 1-#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2-#endif /* GLX_ARB_framebuffer_sRGB */--#ifndef GLX_ARB_get_proc_address-#define GLX_ARB_get_proc_address 1-typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);-#ifdef GLX_GLXEXT_PROTOTYPES-__GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName);-#endif-#endif /* GLX_ARB_get_proc_address */--#ifndef GLX_ARB_multisample-#define GLX_ARB_multisample 1-#define GLX_SAMPLE_BUFFERS_ARB 100000-#define GLX_SAMPLES_ARB 100001-#endif /* GLX_ARB_multisample */--#ifndef GLX_ARB_robustness_application_isolation-#define GLX_ARB_robustness_application_isolation 1-#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008-#endif /* GLX_ARB_robustness_application_isolation */--#ifndef GLX_ARB_robustness_share_group_isolation-#define GLX_ARB_robustness_share_group_isolation 1-#endif /* GLX_ARB_robustness_share_group_isolation */--#ifndef GLX_ARB_vertex_buffer_object-#define GLX_ARB_vertex_buffer_object 1-#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095-#endif /* GLX_ARB_vertex_buffer_object */--#ifndef GLX_3DFX_multisample-#define GLX_3DFX_multisample 1-#define GLX_SAMPLE_BUFFERS_3DFX 0x8050-#define GLX_SAMPLES_3DFX 0x8051-#endif /* GLX_3DFX_multisample */--#ifndef GLX_AMD_gpu_association-#define GLX_AMD_gpu_association 1-#define GLX_GPU_VENDOR_AMD 0x1F00-#define GLX_GPU_RENDERER_STRING_AMD 0x1F01-#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02-#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2-#define GLX_GPU_RAM_AMD 0x21A3-#define GLX_GPU_CLOCK_AMD 0x21A4-#define GLX_GPU_NUM_PIPES_AMD 0x21A5-#define GLX_GPU_NUM_SIMD_AMD 0x21A6-#define GLX_GPU_NUM_RB_AMD 0x21A7-#define GLX_GPU_NUM_SPI_AMD 0x21A8-#endif /* GLX_AMD_gpu_association */--#ifndef GLX_EXT_buffer_age-#define GLX_EXT_buffer_age 1-#define GLX_BACK_BUFFER_AGE_EXT 0x20F4-#endif /* GLX_EXT_buffer_age */--#ifndef GLX_EXT_create_context_es2_profile-#define GLX_EXT_create_context_es2_profile 1-#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004-#endif /* GLX_EXT_create_context_es2_profile */--#ifndef GLX_EXT_create_context_es_profile-#define GLX_EXT_create_context_es_profile 1-#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004-#endif /* GLX_EXT_create_context_es_profile */--#ifndef GLX_EXT_fbconfig_packed_float-#define GLX_EXT_fbconfig_packed_float 1-#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1-#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008-#endif /* GLX_EXT_fbconfig_packed_float */--#ifndef GLX_EXT_framebuffer_sRGB-#define GLX_EXT_framebuffer_sRGB 1-#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2-#endif /* GLX_EXT_framebuffer_sRGB */--#ifndef GLX_EXT_import_context-#define GLX_EXT_import_context 1-#define GLX_SHARE_CONTEXT_EXT 0x800A-#define GLX_VISUAL_ID_EXT 0x800B-#define GLX_SCREEN_EXT 0x800C-typedef Display *( *PFNGLXGETCURRENTDISPLAYEXTPROC) (void);-typedef int ( *PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value);-typedef GLXContextID ( *PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);-typedef GLXContext ( *PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID);-typedef void ( *PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context);-#ifdef GLX_GLXEXT_PROTOTYPES-Display *glXGetCurrentDisplayEXT (void);-int glXQueryContextInfoEXT (Display *dpy, GLXContext context, int attribute, int *value);-GLXContextID glXGetContextIDEXT (const GLXContext context);-GLXContext glXImportContextEXT (Display *dpy, GLXContextID contextID);-void glXFreeContextEXT (Display *dpy, GLXContext context);-#endif-#endif /* GLX_EXT_import_context */--#ifndef GLX_EXT_stereo_tree-#define GLX_EXT_stereo_tree 1-typedef struct {- int type;- unsigned long serial;- Bool send_event;- Display *display;- int extension;- int evtype;- GLXDrawable window;- Bool stereo_tree;-} GLXStereoNotifyEventEXT;-#define GLX_STEREO_TREE_EXT 0x20F5-#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001-#define GLX_STEREO_NOTIFY_EXT 0x00000000-#endif /* GLX_EXT_stereo_tree */--#ifndef GLX_EXT_swap_control-#define GLX_EXT_swap_control 1-#define GLX_SWAP_INTERVAL_EXT 0x20F1-#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2-typedef void ( *PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, int interval);-#ifdef GLX_GLXEXT_PROTOTYPES-void glXSwapIntervalEXT (Display *dpy, GLXDrawable drawable, int interval);-#endif-#endif /* GLX_EXT_swap_control */--#ifndef GLX_EXT_swap_control_tear-#define GLX_EXT_swap_control_tear 1-#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3-#endif /* GLX_EXT_swap_control_tear */--#ifndef GLX_EXT_texture_from_pixmap-#define GLX_EXT_texture_from_pixmap 1-#define GLX_TEXTURE_1D_BIT_EXT 0x00000001-#define GLX_TEXTURE_2D_BIT_EXT 0x00000002-#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004-#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0-#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1-#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2-#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3-#define GLX_Y_INVERTED_EXT 0x20D4-#define GLX_TEXTURE_FORMAT_EXT 0x20D5-#define GLX_TEXTURE_TARGET_EXT 0x20D6-#define GLX_MIPMAP_TEXTURE_EXT 0x20D7-#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8-#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9-#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA-#define GLX_TEXTURE_1D_EXT 0x20DB-#define GLX_TEXTURE_2D_EXT 0x20DC-#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD-#define GLX_FRONT_LEFT_EXT 0x20DE-#define GLX_FRONT_RIGHT_EXT 0x20DF-#define GLX_BACK_LEFT_EXT 0x20E0-#define GLX_BACK_RIGHT_EXT 0x20E1-#define GLX_FRONT_EXT 0x20DE-#define GLX_BACK_EXT 0x20E0-#define GLX_AUX0_EXT 0x20E2-#define GLX_AUX1_EXT 0x20E3-#define GLX_AUX2_EXT 0x20E4-#define GLX_AUX3_EXT 0x20E5-#define GLX_AUX4_EXT 0x20E6-#define GLX_AUX5_EXT 0x20E7-#define GLX_AUX6_EXT 0x20E8-#define GLX_AUX7_EXT 0x20E9-#define GLX_AUX8_EXT 0x20EA-#define GLX_AUX9_EXT 0x20EB-typedef void ( *PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);-typedef void ( *PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer);-#ifdef GLX_GLXEXT_PROTOTYPES-void glXBindTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);-void glXReleaseTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer);-#endif-#endif /* GLX_EXT_texture_from_pixmap */--#ifndef GLX_EXT_visual_info-#define GLX_EXT_visual_info 1-#define GLX_X_VISUAL_TYPE_EXT 0x22-#define GLX_TRANSPARENT_TYPE_EXT 0x23-#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24-#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25-#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26-#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27-#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28-#define GLX_NONE_EXT 0x8000-#define GLX_TRUE_COLOR_EXT 0x8002-#define GLX_DIRECT_COLOR_EXT 0x8003-#define GLX_PSEUDO_COLOR_EXT 0x8004-#define GLX_STATIC_COLOR_EXT 0x8005-#define GLX_GRAY_SCALE_EXT 0x8006-#define GLX_STATIC_GRAY_EXT 0x8007-#define GLX_TRANSPARENT_RGB_EXT 0x8008-#define GLX_TRANSPARENT_INDEX_EXT 0x8009-#endif /* GLX_EXT_visual_info */--#ifndef GLX_EXT_visual_rating-#define GLX_EXT_visual_rating 1-#define GLX_VISUAL_CAVEAT_EXT 0x20-#define GLX_SLOW_VISUAL_EXT 0x8001-#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D-#endif /* GLX_EXT_visual_rating */--#ifndef GLX_INTEL_swap_event-#define GLX_INTEL_swap_event 1-#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000-#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180-#define GLX_COPY_COMPLETE_INTEL 0x8181-#define GLX_FLIP_COMPLETE_INTEL 0x8182-#endif /* GLX_INTEL_swap_event */--#ifndef GLX_MESA_agp_offset-#define GLX_MESA_agp_offset 1-typedef unsigned int ( *PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer);-#ifdef GLX_GLXEXT_PROTOTYPES-unsigned int glXGetAGPOffsetMESA (const void *pointer);-#endif-#endif /* GLX_MESA_agp_offset */--#ifndef GLX_MESA_copy_sub_buffer-#define GLX_MESA_copy_sub_buffer 1-typedef void ( *PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);-#ifdef GLX_GLXEXT_PROTOTYPES-void glXCopySubBufferMESA (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);-#endif-#endif /* GLX_MESA_copy_sub_buffer */--#ifndef GLX_MESA_pixmap_colormap-#define GLX_MESA_pixmap_colormap 1-typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);-#ifdef GLX_GLXEXT_PROTOTYPES-GLXPixmap glXCreateGLXPixmapMESA (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);-#endif-#endif /* GLX_MESA_pixmap_colormap */--#ifndef GLX_MESA_query_renderer-#define GLX_MESA_query_renderer 1-#define GLX_RENDERER_VENDOR_ID_MESA 0x8183-#define GLX_RENDERER_DEVICE_ID_MESA 0x8184-#define GLX_RENDERER_VERSION_MESA 0x8185-#define GLX_RENDERER_ACCELERATED_MESA 0x8186-#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187-#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188-#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189-#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A-#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B-#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C-#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D-#define GLX_RENDERER_ID_MESA 0x818E-typedef Bool ( *PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int *value);-typedef const char *( *PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute);-typedef Bool ( *PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display *dpy, int screen, int renderer, int attribute, unsigned int *value);-typedef const char *( *PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute);-#ifdef GLX_GLXEXT_PROTOTYPES-Bool glXQueryCurrentRendererIntegerMESA (int attribute, unsigned int *value);-const char *glXQueryCurrentRendererStringMESA (int attribute);-Bool glXQueryRendererIntegerMESA (Display *dpy, int screen, int renderer, int attribute, unsigned int *value);-const char *glXQueryRendererStringMESA (Display *dpy, int screen, int renderer, int attribute);-#endif-#endif /* GLX_MESA_query_renderer */--#ifndef GLX_MESA_release_buffers-#define GLX_MESA_release_buffers 1-typedef Bool ( *PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable);-#ifdef GLX_GLXEXT_PROTOTYPES-Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable drawable);-#endif-#endif /* GLX_MESA_release_buffers */--#ifndef GLX_MESA_set_3dfx_mode-#define GLX_MESA_set_3dfx_mode 1-#define GLX_3DFX_WINDOW_MODE_MESA 0x1-#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2-typedef Bool ( *PFNGLXSET3DFXMODEMESAPROC) (int mode);-#ifdef GLX_GLXEXT_PROTOTYPES-Bool glXSet3DfxModeMESA (int mode);-#endif-#endif /* GLX_MESA_set_3dfx_mode */--#ifndef GLX_NV_copy_buffer-#define GLX_NV_copy_buffer 1-typedef void ( *PFNGLXCOPYBUFFERSUBDATANVPROC) (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);-typedef void ( *PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);-#ifdef GLX_GLXEXT_PROTOTYPES-void glXCopyBufferSubDataNV (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);-void glXNamedCopyBufferSubDataNV (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);-#endif-#endif /* GLX_NV_copy_buffer */--#ifndef GLX_NV_copy_image-#define GLX_NV_copy_image 1-typedef void ( *PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);-#ifdef GLX_GLXEXT_PROTOTYPES-void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);-#endif-#endif /* GLX_NV_copy_image */--#ifndef GLX_NV_delay_before_swap-#define GLX_NV_delay_before_swap 1-typedef Bool ( *PFNGLXDELAYBEFORESWAPNVPROC) (Display *dpy, GLXDrawable drawable, GLfloat seconds);-#ifdef GLX_GLXEXT_PROTOTYPES-Bool glXDelayBeforeSwapNV (Display *dpy, GLXDrawable drawable, GLfloat seconds);-#endif-#endif /* GLX_NV_delay_before_swap */--#ifndef GLX_NV_float_buffer-#define GLX_NV_float_buffer 1-#define GLX_FLOAT_COMPONENTS_NV 0x20B0-#endif /* GLX_NV_float_buffer */--#ifndef GLX_NV_multisample_coverage-#define GLX_NV_multisample_coverage 1-#define GLX_COVERAGE_SAMPLES_NV 100001-#define GLX_COLOR_SAMPLES_NV 0x20B3-#endif /* GLX_NV_multisample_coverage */--#ifndef GLX_NV_present_video-#define GLX_NV_present_video 1-#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0-typedef unsigned int *( *PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);-typedef int ( *PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);-#ifdef GLX_GLXEXT_PROTOTYPES-unsigned int *glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements);-int glXBindVideoDeviceNV (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);-#endif-#endif /* GLX_NV_present_video */--#ifndef GLX_NV_swap_group-#define GLX_NV_swap_group 1-typedef Bool ( *PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint group);-typedef Bool ( *PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint group, GLuint barrier);-typedef Bool ( *PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);-typedef Bool ( *PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);-typedef Bool ( *PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int screen, GLuint *count);-typedef Bool ( *PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen);-#ifdef GLX_GLXEXT_PROTOTYPES-Bool glXJoinSwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint group);-Bool glXBindSwapBarrierNV (Display *dpy, GLuint group, GLuint barrier);-Bool glXQuerySwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);-Bool glXQueryMaxSwapGroupsNV (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);-Bool glXQueryFrameCountNV (Display *dpy, int screen, GLuint *count);-Bool glXResetFrameCountNV (Display *dpy, int screen);-#endif-#endif /* GLX_NV_swap_group */--#ifndef GLX_NV_video_capture-#define GLX_NV_video_capture 1-typedef XID GLXVideoCaptureDeviceNV;-#define GLX_DEVICE_ID_NV 0x20CD-#define GLX_UNIQUE_ID_NV 0x20CE-#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF-typedef int ( *PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);-typedef GLXVideoCaptureDeviceNV *( *PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements);-typedef void ( *PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device);-typedef int ( *PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);-typedef void ( *PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device);-#ifdef GLX_GLXEXT_PROTOTYPES-int glXBindVideoCaptureDeviceNV (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);-GLXVideoCaptureDeviceNV *glXEnumerateVideoCaptureDevicesNV (Display *dpy, int screen, int *nelements);-void glXLockVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device);-int glXQueryVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);-void glXReleaseVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device);-#endif-#endif /* GLX_NV_video_capture */--#ifndef GLX_NV_video_out-#define GLX_NV_video_out 1-typedef unsigned int GLXVideoDeviceNV;-#define GLX_VIDEO_OUT_COLOR_NV 0x20C3-#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4-#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5-#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6-#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7-#define GLX_VIDEO_OUT_FRAME_NV 0x20C8-#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9-#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA-#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB-#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC-typedef int ( *PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);-typedef int ( *PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);-typedef int ( *PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);-typedef int ( *PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy, GLXPbuffer pbuf);-typedef int ( *PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);-typedef int ( *PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);-#ifdef GLX_GLXEXT_PROTOTYPES-int glXGetVideoDeviceNV (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);-int glXReleaseVideoDeviceNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);-int glXBindVideoImageNV (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);-int glXReleaseVideoImageNV (Display *dpy, GLXPbuffer pbuf);-int glXSendPbufferToVideoNV (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);-int glXGetVideoInfoNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);-#endif-#endif /* GLX_NV_video_out */--#ifndef GLX_OML_swap_method-#define GLX_OML_swap_method 1-#define GLX_SWAP_METHOD_OML 0x8060-#define GLX_SWAP_EXCHANGE_OML 0x8061-#define GLX_SWAP_COPY_OML 0x8062-#define GLX_SWAP_UNDEFINED_OML 0x8063-#endif /* GLX_OML_swap_method */--#ifndef GLX_OML_sync_control-#define GLX_OML_sync_control 1-#ifndef GLEXT_64_TYPES_DEFINED-/* This code block is duplicated in glext.h, so must be protected */-#define GLEXT_64_TYPES_DEFINED-/* Define int32_t, int64_t, and uint64_t types for UST/MSC */-/* (as used in the GLX_OML_sync_control extension). */-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L-#include <inttypes.h>-#elif defined(__sun__) || defined(__digital__)-#include <inttypes.h>-#if defined(__STDC__)-#if defined(__arch64__) || defined(_LP64)-typedef long int int64_t;-typedef unsigned long int uint64_t;-#else-typedef long long int int64_t;-typedef unsigned long long int uint64_t;-#endif /* __arch64__ */-#endif /* __STDC__ */-#elif defined( __VMS ) || defined(__sgi)-#include <inttypes.h>-#elif defined(__SCO__) || defined(__USLC__)-#include <stdint.h>-#elif defined(__UNIXOS2__) || defined(__SOL64__)-typedef long int int32_t;-typedef long long int int64_t;-typedef unsigned long long int uint64_t;-#elif defined(_WIN32) && defined(__GNUC__)-#include <stdint.h>-#elif defined(_WIN32)-typedef __int32 int32_t;-typedef __int64 int64_t;-typedef unsigned __int64 uint64_t;-#else-/* Fallback if nothing above works */-#include <inttypes.h>-#endif-#endif-typedef Bool ( *PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);-typedef Bool ( *PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);-typedef int64_t ( *PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);-typedef Bool ( *PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);-typedef Bool ( *PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);-#ifdef GLX_GLXEXT_PROTOTYPES-Bool glXGetSyncValuesOML (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);-Bool glXGetMscRateOML (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);-int64_t glXSwapBuffersMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);-Bool glXWaitForMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);-Bool glXWaitForSbcOML (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);-#endif-#endif /* GLX_OML_sync_control */--#ifndef GLX_SGIS_blended_overlay-#define GLX_SGIS_blended_overlay 1-#define GLX_BLENDED_RGBA_SGIS 0x8025-#endif /* GLX_SGIS_blended_overlay */--#ifndef GLX_SGIS_multisample-#define GLX_SGIS_multisample 1-#define GLX_SAMPLE_BUFFERS_SGIS 100000-#define GLX_SAMPLES_SGIS 100001-#endif /* GLX_SGIS_multisample */--#ifndef GLX_SGIS_shared_multisample-#define GLX_SGIS_shared_multisample 1-#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026-#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027-#endif /* GLX_SGIS_shared_multisample */--#ifndef GLX_SGIX_dmbuffer-#define GLX_SGIX_dmbuffer 1-typedef XID GLXPbufferSGIX;-#ifdef _DM_BUFFER_H_-#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024-typedef Bool ( *PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);-#ifdef GLX_GLXEXT_PROTOTYPES-Bool glXAssociateDMPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);-#endif-#endif /* _DM_BUFFER_H_ */-#endif /* GLX_SGIX_dmbuffer */--#ifndef GLX_SGIX_fbconfig-#define GLX_SGIX_fbconfig 1-typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;-#define GLX_WINDOW_BIT_SGIX 0x00000001-#define GLX_PIXMAP_BIT_SGIX 0x00000002-#define GLX_RGBA_BIT_SGIX 0x00000001-#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002-#define GLX_DRAWABLE_TYPE_SGIX 0x8010-#define GLX_RENDER_TYPE_SGIX 0x8011-#define GLX_X_RENDERABLE_SGIX 0x8012-#define GLX_FBCONFIG_ID_SGIX 0x8013-#define GLX_RGBA_TYPE_SGIX 0x8014-#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015-typedef int ( *PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);-typedef GLXFBConfigSGIX *( *PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements);-typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);-typedef GLXContext ( *PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);-typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config);-typedef GLXFBConfigSGIX ( *PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis);-#ifdef GLX_GLXEXT_PROTOTYPES-int glXGetFBConfigAttribSGIX (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);-GLXFBConfigSGIX *glXChooseFBConfigSGIX (Display *dpy, int screen, int *attrib_list, int *nelements);-GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);-GLXContext glXCreateContextWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);-XVisualInfo *glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfigSGIX config);-GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *dpy, XVisualInfo *vis);-#endif-#endif /* GLX_SGIX_fbconfig */--#ifndef GLX_SGIX_hyperpipe-#define GLX_SGIX_hyperpipe 1-typedef struct {- char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */- int networkId;-} GLXHyperpipeNetworkSGIX;-typedef struct {- char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */- int channel;- unsigned int participationType;- int timeSlice;-} GLXHyperpipeConfigSGIX;-typedef struct {- char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */- int srcXOrigin, srcYOrigin, srcWidth, srcHeight;- int destXOrigin, destYOrigin, destWidth, destHeight;-} GLXPipeRect;-typedef struct {- char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */- int XOrigin, YOrigin, maxHeight, maxWidth;-} GLXPipeRectLimits;-#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80-#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91-#define GLX_BAD_HYPERPIPE_SGIX 92-#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001-#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002-#define GLX_PIPE_RECT_SGIX 0x00000001-#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002-#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003-#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004-#define GLX_HYPERPIPE_ID_SGIX 0x8030-typedef GLXHyperpipeNetworkSGIX *( *PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);-typedef int ( *PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);-typedef GLXHyperpipeConfigSGIX *( *PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);-typedef int ( *PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);-typedef int ( *PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);-typedef int ( *PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);-typedef int ( *PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);-typedef int ( *PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);-#ifdef GLX_GLXEXT_PROTOTYPES-GLXHyperpipeNetworkSGIX *glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes);-int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);-GLXHyperpipeConfigSGIX *glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes);-int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId);-int glXBindHyperpipeSGIX (Display *dpy, int hpId);-int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);-int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList);-int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);-#endif-#endif /* GLX_SGIX_hyperpipe */--#ifndef GLX_SGIX_pbuffer-#define GLX_SGIX_pbuffer 1-#define GLX_PBUFFER_BIT_SGIX 0x00000004-#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000-#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001-#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002-#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004-#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008-#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010-#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020-#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040-#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080-#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100-#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016-#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017-#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018-#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019-#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A-#define GLX_PRESERVED_CONTENTS_SGIX 0x801B-#define GLX_LARGEST_PBUFFER_SGIX 0x801C-#define GLX_WIDTH_SGIX 0x801D-#define GLX_HEIGHT_SGIX 0x801E-#define GLX_EVENT_MASK_SGIX 0x801F-#define GLX_DAMAGED_SGIX 0x8020-#define GLX_SAVED_SGIX 0x8021-#define GLX_WINDOW_SGIX 0x8022-#define GLX_PBUFFER_SGIX 0x8023-typedef GLXPbufferSGIX ( *PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);-typedef void ( *PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf);-typedef int ( *PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);-typedef void ( *PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask);-typedef void ( *PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask);-#ifdef GLX_GLXEXT_PROTOTYPES-GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);-void glXDestroyGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf);-int glXQueryGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);-void glXSelectEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long mask);-void glXGetSelectedEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long *mask);-#endif-#endif /* GLX_SGIX_pbuffer */--#ifndef GLX_SGIX_swap_barrier-#define GLX_SGIX_swap_barrier 1-typedef void ( *PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);-typedef Bool ( *PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);-#ifdef GLX_GLXEXT_PROTOTYPES-void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier);-Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max);-#endif-#endif /* GLX_SGIX_swap_barrier */--#ifndef GLX_SGIX_swap_group-#define GLX_SGIX_swap_group 1-typedef void ( *PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);-#ifdef GLX_GLXEXT_PROTOTYPES-void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member);-#endif-#endif /* GLX_SGIX_swap_group */--#ifndef GLX_SGIX_video_resize-#define GLX_SGIX_video_resize 1-#define GLX_SYNC_FRAME_SGIX 0x00000000-#define GLX_SYNC_SWAP_SGIX 0x00000001-typedef int ( *PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window);-typedef int ( *PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h);-typedef int ( *PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);-typedef int ( *PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);-typedef int ( *PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype);-#ifdef GLX_GLXEXT_PROTOTYPES-int glXBindChannelToWindowSGIX (Display *display, int screen, int channel, Window window);-int glXChannelRectSGIX (Display *display, int screen, int channel, int x, int y, int w, int h);-int glXQueryChannelRectSGIX (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);-int glXQueryChannelDeltasSGIX (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);-int glXChannelRectSyncSGIX (Display *display, int screen, int channel, GLenum synctype);-#endif-#endif /* GLX_SGIX_video_resize */--#ifndef GLX_SGIX_video_source-#define GLX_SGIX_video_source 1-typedef XID GLXVideoSourceSGIX;-#ifdef _VL_H-typedef GLXVideoSourceSGIX ( *PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);-typedef void ( *PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource);-#ifdef GLX_GLXEXT_PROTOTYPES-GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);-void glXDestroyGLXVideoSourceSGIX (Display *dpy, GLXVideoSourceSGIX glxvideosource);-#endif-#endif /* _VL_H */-#endif /* GLX_SGIX_video_source */--#ifndef GLX_SGIX_visual_select_group-#define GLX_SGIX_visual_select_group 1-#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028-#endif /* GLX_SGIX_visual_select_group */--#ifndef GLX_SGI_cushion-#define GLX_SGI_cushion 1-typedef void ( *PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion);-#ifdef GLX_GLXEXT_PROTOTYPES-void glXCushionSGI (Display *dpy, Window window, float cushion);-#endif-#endif /* GLX_SGI_cushion */--#ifndef GLX_SGI_make_current_read-#define GLX_SGI_make_current_read 1-typedef Bool ( *PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);-typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);-#ifdef GLX_GLXEXT_PROTOTYPES-Bool glXMakeCurrentReadSGI (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);-GLXDrawable glXGetCurrentReadDrawableSGI (void);-#endif-#endif /* GLX_SGI_make_current_read */--#ifndef GLX_SGI_swap_control-#define GLX_SGI_swap_control 1-typedef int ( *PFNGLXSWAPINTERVALSGIPROC) (int interval);-#ifdef GLX_GLXEXT_PROTOTYPES-int glXSwapIntervalSGI (int interval);-#endif-#endif /* GLX_SGI_swap_control */--#ifndef GLX_SGI_video_sync-#define GLX_SGI_video_sync 1-typedef int ( *PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count);-typedef int ( *PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count);-#ifdef GLX_GLXEXT_PROTOTYPES-int glXGetVideoSyncSGI (unsigned int *count);-int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int *count);-#endif-#endif /* GLX_SGI_video_sync */--#ifndef GLX_SUN_get_transparent_index-#define GLX_SUN_get_transparent_index 1-typedef Status ( *PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);-#ifdef GLX_GLXEXT_PROTOTYPES-Status glXGetTransparentIndexSUN (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);-#endif-#endif /* GLX_SUN_get_transparent_index */--#ifdef __cplusplus-}-#endif--#endif
− glfw/deps/GL/wglext.h
@@ -1,840 +0,0 @@-#ifndef __wglext_h_-#define __wglext_h_ 1--#ifdef __cplusplus-extern "C" {-#endif--/*-** Copyright (c) 2013-2014 The Khronos Group Inc.-**-** Permission is hereby granted, free of charge, to any person obtaining a-** copy of this software and/or associated documentation files (the-** "Materials"), to deal in the Materials without restriction, including-** without limitation the rights to use, copy, modify, merge, publish,-** distribute, sublicense, and/or sell copies of the Materials, and to-** permit persons to whom the Materials are furnished to do so, subject to-** the following conditions:-**-** The above copyright notice and this permission notice shall be included-** in all copies or substantial portions of the Materials.-**-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.-*/-/*-** This header is generated from the Khronos OpenGL / OpenGL ES XML-** API Registry. The current version of the Registry, generator scripts-** used to make the header, and the header can be found at-** http://www.opengl.org/registry/-**-** Khronos $Revision: 27684 $ on $Date: 2014-08-11 01:21:35 -0700 (Mon, 11 Aug 2014) $-*/--#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)-#define WIN32_LEAN_AND_MEAN 1-#include <windows.h>-#endif--#define WGL_WGLEXT_VERSION 20140810--/* Generated C header for:- * API: wgl- * Versions considered: .*- * Versions emitted: _nomatch_^- * Default extensions included: wgl- * Additional extensions included: _nomatch_^- * Extensions removed: _nomatch_^- */--#ifndef WGL_ARB_buffer_region-#define WGL_ARB_buffer_region 1-#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001-#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002-#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004-#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008-typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);-typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);-typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);-typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);-#ifdef WGL_WGLEXT_PROTOTYPES-HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType);-VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion);-BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height);-BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);-#endif-#endif /* WGL_ARB_buffer_region */--#ifndef WGL_ARB_context_flush_control-#define WGL_ARB_context_flush_control 1-#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097-#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0-#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098-#endif /* WGL_ARB_context_flush_control */--#ifndef WGL_ARB_create_context-#define WGL_ARB_create_context 1-#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001-#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002-#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091-#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092-#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093-#define WGL_CONTEXT_FLAGS_ARB 0x2094-#define ERROR_INVALID_VERSION_ARB 0x2095-typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);-#ifdef WGL_WGLEXT_PROTOTYPES-HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList);-#endif-#endif /* WGL_ARB_create_context */--#ifndef WGL_ARB_create_context_profile-#define WGL_ARB_create_context_profile 1-#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126-#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001-#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002-#define ERROR_INVALID_PROFILE_ARB 0x2096-#endif /* WGL_ARB_create_context_profile */--#ifndef WGL_ARB_create_context_robustness-#define WGL_ARB_create_context_robustness 1-#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004-#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252-#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256-#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261-#endif /* WGL_ARB_create_context_robustness */--#ifndef WGL_ARB_extensions_string-#define WGL_ARB_extensions_string 1-typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);-#ifdef WGL_WGLEXT_PROTOTYPES-const char *WINAPI wglGetExtensionsStringARB (HDC hdc);-#endif-#endif /* WGL_ARB_extensions_string */--#ifndef WGL_ARB_framebuffer_sRGB-#define WGL_ARB_framebuffer_sRGB 1-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9-#endif /* WGL_ARB_framebuffer_sRGB */--#ifndef WGL_ARB_make_current_read-#define WGL_ARB_make_current_read 1-#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043-#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);-HDC WINAPI wglGetCurrentReadDCARB (void);-#endif-#endif /* WGL_ARB_make_current_read */--#ifndef WGL_ARB_multisample-#define WGL_ARB_multisample 1-#define WGL_SAMPLE_BUFFERS_ARB 0x2041-#define WGL_SAMPLES_ARB 0x2042-#endif /* WGL_ARB_multisample */--#ifndef WGL_ARB_pbuffer-#define WGL_ARB_pbuffer 1-DECLARE_HANDLE(HPBUFFERARB);-#define WGL_DRAW_TO_PBUFFER_ARB 0x202D-#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E-#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F-#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030-#define WGL_PBUFFER_LARGEST_ARB 0x2033-#define WGL_PBUFFER_WIDTH_ARB 0x2034-#define WGL_PBUFFER_HEIGHT_ARB 0x2035-#define WGL_PBUFFER_LOST_ARB 0x2036-typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);-#ifdef WGL_WGLEXT_PROTOTYPES-HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);-HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer);-int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC);-BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer);-BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);-#endif-#endif /* WGL_ARB_pbuffer */--#ifndef WGL_ARB_pixel_format-#define WGL_ARB_pixel_format 1-#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000-#define WGL_DRAW_TO_WINDOW_ARB 0x2001-#define WGL_DRAW_TO_BITMAP_ARB 0x2002-#define WGL_ACCELERATION_ARB 0x2003-#define WGL_NEED_PALETTE_ARB 0x2004-#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005-#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006-#define WGL_SWAP_METHOD_ARB 0x2007-#define WGL_NUMBER_OVERLAYS_ARB 0x2008-#define WGL_NUMBER_UNDERLAYS_ARB 0x2009-#define WGL_TRANSPARENT_ARB 0x200A-#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037-#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038-#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039-#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A-#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B-#define WGL_SHARE_DEPTH_ARB 0x200C-#define WGL_SHARE_STENCIL_ARB 0x200D-#define WGL_SHARE_ACCUM_ARB 0x200E-#define WGL_SUPPORT_GDI_ARB 0x200F-#define WGL_SUPPORT_OPENGL_ARB 0x2010-#define WGL_DOUBLE_BUFFER_ARB 0x2011-#define WGL_STEREO_ARB 0x2012-#define WGL_PIXEL_TYPE_ARB 0x2013-#define WGL_COLOR_BITS_ARB 0x2014-#define WGL_RED_BITS_ARB 0x2015-#define WGL_RED_SHIFT_ARB 0x2016-#define WGL_GREEN_BITS_ARB 0x2017-#define WGL_GREEN_SHIFT_ARB 0x2018-#define WGL_BLUE_BITS_ARB 0x2019-#define WGL_BLUE_SHIFT_ARB 0x201A-#define WGL_ALPHA_BITS_ARB 0x201B-#define WGL_ALPHA_SHIFT_ARB 0x201C-#define WGL_ACCUM_BITS_ARB 0x201D-#define WGL_ACCUM_RED_BITS_ARB 0x201E-#define WGL_ACCUM_GREEN_BITS_ARB 0x201F-#define WGL_ACCUM_BLUE_BITS_ARB 0x2020-#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021-#define WGL_DEPTH_BITS_ARB 0x2022-#define WGL_STENCIL_BITS_ARB 0x2023-#define WGL_AUX_BUFFERS_ARB 0x2024-#define WGL_NO_ACCELERATION_ARB 0x2025-#define WGL_GENERIC_ACCELERATION_ARB 0x2026-#define WGL_FULL_ACCELERATION_ARB 0x2027-#define WGL_SWAP_EXCHANGE_ARB 0x2028-#define WGL_SWAP_COPY_ARB 0x2029-#define WGL_SWAP_UNDEFINED_ARB 0x202A-#define WGL_TYPE_RGBA_ARB 0x202B-#define WGL_TYPE_COLORINDEX_ARB 0x202C-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);-BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);-BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);-#endif-#endif /* WGL_ARB_pixel_format */--#ifndef WGL_ARB_pixel_format_float-#define WGL_ARB_pixel_format_float 1-#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0-#endif /* WGL_ARB_pixel_format_float */--#ifndef WGL_ARB_render_texture-#define WGL_ARB_render_texture 1-#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070-#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071-#define WGL_TEXTURE_FORMAT_ARB 0x2072-#define WGL_TEXTURE_TARGET_ARB 0x2073-#define WGL_MIPMAP_TEXTURE_ARB 0x2074-#define WGL_TEXTURE_RGB_ARB 0x2075-#define WGL_TEXTURE_RGBA_ARB 0x2076-#define WGL_NO_TEXTURE_ARB 0x2077-#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078-#define WGL_TEXTURE_1D_ARB 0x2079-#define WGL_TEXTURE_2D_ARB 0x207A-#define WGL_MIPMAP_LEVEL_ARB 0x207B-#define WGL_CUBE_MAP_FACE_ARB 0x207C-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082-#define WGL_FRONT_LEFT_ARB 0x2083-#define WGL_FRONT_RIGHT_ARB 0x2084-#define WGL_BACK_LEFT_ARB 0x2085-#define WGL_BACK_RIGHT_ARB 0x2086-#define WGL_AUX0_ARB 0x2087-#define WGL_AUX1_ARB 0x2088-#define WGL_AUX2_ARB 0x2089-#define WGL_AUX3_ARB 0x208A-#define WGL_AUX4_ARB 0x208B-#define WGL_AUX5_ARB 0x208C-#define WGL_AUX6_ARB 0x208D-#define WGL_AUX7_ARB 0x208E-#define WGL_AUX8_ARB 0x208F-#define WGL_AUX9_ARB 0x2090-typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);-typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);-typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);-BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);-BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList);-#endif-#endif /* WGL_ARB_render_texture */--#ifndef WGL_ARB_robustness_application_isolation-#define WGL_ARB_robustness_application_isolation 1-#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008-#endif /* WGL_ARB_robustness_application_isolation */--#ifndef WGL_ARB_robustness_share_group_isolation-#define WGL_ARB_robustness_share_group_isolation 1-#endif /* WGL_ARB_robustness_share_group_isolation */--#ifndef WGL_3DFX_multisample-#define WGL_3DFX_multisample 1-#define WGL_SAMPLE_BUFFERS_3DFX 0x2060-#define WGL_SAMPLES_3DFX 0x2061-#endif /* WGL_3DFX_multisample */--#ifndef WGL_3DL_stereo_control-#define WGL_3DL_stereo_control 1-#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055-#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056-#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057-#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058-typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState);-#endif-#endif /* WGL_3DL_stereo_control */--#ifndef WGL_AMD_gpu_association-#define WGL_AMD_gpu_association 1-#define WGL_GPU_VENDOR_AMD 0x1F00-#define WGL_GPU_RENDERER_STRING_AMD 0x1F01-#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02-#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2-#define WGL_GPU_RAM_AMD 0x21A3-#define WGL_GPU_CLOCK_AMD 0x21A4-#define WGL_GPU_NUM_PIPES_AMD 0x21A5-#define WGL_GPU_NUM_SIMD_AMD 0x21A6-#define WGL_GPU_NUM_RB_AMD 0x21A7-#define WGL_GPU_NUM_SPI_AMD 0x21A8-typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids);-typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data);-typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);-typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);-typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList);-typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);-typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);-typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);-typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);-#ifdef WGL_WGLEXT_PROTOTYPES-UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);-INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data);-UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc);-HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id);-HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList);-BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc);-BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc);-HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void);-VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);-#endif-#endif /* WGL_AMD_gpu_association */--#ifndef WGL_ATI_pixel_format_float-#define WGL_ATI_pixel_format_float 1-#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0-#endif /* WGL_ATI_pixel_format_float */--#ifndef WGL_EXT_create_context_es2_profile-#define WGL_EXT_create_context_es2_profile 1-#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004-#endif /* WGL_EXT_create_context_es2_profile */--#ifndef WGL_EXT_create_context_es_profile-#define WGL_EXT_create_context_es_profile 1-#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004-#endif /* WGL_EXT_create_context_es_profile */--#ifndef WGL_EXT_depth_float-#define WGL_EXT_depth_float 1-#define WGL_DEPTH_FLOAT_EXT 0x2040-#endif /* WGL_EXT_depth_float */--#ifndef WGL_EXT_display_color_table-#define WGL_EXT_display_color_table 1-typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);-typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);-typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);-typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);-#ifdef WGL_WGLEXT_PROTOTYPES-GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id);-GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length);-GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id);-VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id);-#endif-#endif /* WGL_EXT_display_color_table */--#ifndef WGL_EXT_extensions_string-#define WGL_EXT_extensions_string 1-typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);-#ifdef WGL_WGLEXT_PROTOTYPES-const char *WINAPI wglGetExtensionsStringEXT (void);-#endif-#endif /* WGL_EXT_extensions_string */--#ifndef WGL_EXT_framebuffer_sRGB-#define WGL_EXT_framebuffer_sRGB 1-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9-#endif /* WGL_EXT_framebuffer_sRGB */--#ifndef WGL_EXT_make_current_read-#define WGL_EXT_make_current_read 1-#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);-HDC WINAPI wglGetCurrentReadDCEXT (void);-#endif-#endif /* WGL_EXT_make_current_read */--#ifndef WGL_EXT_multisample-#define WGL_EXT_multisample 1-#define WGL_SAMPLE_BUFFERS_EXT 0x2041-#define WGL_SAMPLES_EXT 0x2042-#endif /* WGL_EXT_multisample */--#ifndef WGL_EXT_pbuffer-#define WGL_EXT_pbuffer 1-DECLARE_HANDLE(HPBUFFEREXT);-#define WGL_DRAW_TO_PBUFFER_EXT 0x202D-#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E-#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F-#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030-#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031-#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032-#define WGL_PBUFFER_LARGEST_EXT 0x2033-#define WGL_PBUFFER_WIDTH_EXT 0x2034-#define WGL_PBUFFER_HEIGHT_EXT 0x2035-typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);-#ifdef WGL_WGLEXT_PROTOTYPES-HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);-HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer);-int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC);-BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer);-BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);-#endif-#endif /* WGL_EXT_pbuffer */--#ifndef WGL_EXT_pixel_format-#define WGL_EXT_pixel_format 1-#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000-#define WGL_DRAW_TO_WINDOW_EXT 0x2001-#define WGL_DRAW_TO_BITMAP_EXT 0x2002-#define WGL_ACCELERATION_EXT 0x2003-#define WGL_NEED_PALETTE_EXT 0x2004-#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005-#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006-#define WGL_SWAP_METHOD_EXT 0x2007-#define WGL_NUMBER_OVERLAYS_EXT 0x2008-#define WGL_NUMBER_UNDERLAYS_EXT 0x2009-#define WGL_TRANSPARENT_EXT 0x200A-#define WGL_TRANSPARENT_VALUE_EXT 0x200B-#define WGL_SHARE_DEPTH_EXT 0x200C-#define WGL_SHARE_STENCIL_EXT 0x200D-#define WGL_SHARE_ACCUM_EXT 0x200E-#define WGL_SUPPORT_GDI_EXT 0x200F-#define WGL_SUPPORT_OPENGL_EXT 0x2010-#define WGL_DOUBLE_BUFFER_EXT 0x2011-#define WGL_STEREO_EXT 0x2012-#define WGL_PIXEL_TYPE_EXT 0x2013-#define WGL_COLOR_BITS_EXT 0x2014-#define WGL_RED_BITS_EXT 0x2015-#define WGL_RED_SHIFT_EXT 0x2016-#define WGL_GREEN_BITS_EXT 0x2017-#define WGL_GREEN_SHIFT_EXT 0x2018-#define WGL_BLUE_BITS_EXT 0x2019-#define WGL_BLUE_SHIFT_EXT 0x201A-#define WGL_ALPHA_BITS_EXT 0x201B-#define WGL_ALPHA_SHIFT_EXT 0x201C-#define WGL_ACCUM_BITS_EXT 0x201D-#define WGL_ACCUM_RED_BITS_EXT 0x201E-#define WGL_ACCUM_GREEN_BITS_EXT 0x201F-#define WGL_ACCUM_BLUE_BITS_EXT 0x2020-#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021-#define WGL_DEPTH_BITS_EXT 0x2022-#define WGL_STENCIL_BITS_EXT 0x2023-#define WGL_AUX_BUFFERS_EXT 0x2024-#define WGL_NO_ACCELERATION_EXT 0x2025-#define WGL_GENERIC_ACCELERATION_EXT 0x2026-#define WGL_FULL_ACCELERATION_EXT 0x2027-#define WGL_SWAP_EXCHANGE_EXT 0x2028-#define WGL_SWAP_COPY_EXT 0x2029-#define WGL_SWAP_UNDEFINED_EXT 0x202A-#define WGL_TYPE_RGBA_EXT 0x202B-#define WGL_TYPE_COLORINDEX_EXT 0x202C-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);-BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);-BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);-#endif-#endif /* WGL_EXT_pixel_format */--#ifndef WGL_EXT_pixel_format_packed_float-#define WGL_EXT_pixel_format_packed_float 1-#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8-#endif /* WGL_EXT_pixel_format_packed_float */--#ifndef WGL_EXT_swap_control-#define WGL_EXT_swap_control 1-typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);-typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglSwapIntervalEXT (int interval);-int WINAPI wglGetSwapIntervalEXT (void);-#endif-#endif /* WGL_EXT_swap_control */--#ifndef WGL_EXT_swap_control_tear-#define WGL_EXT_swap_control_tear 1-#endif /* WGL_EXT_swap_control_tear */--#ifndef WGL_I3D_digital_video_control-#define WGL_I3D_digital_video_control 1-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051-#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052-#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053-typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);-typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue);-BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue);-#endif-#endif /* WGL_I3D_digital_video_control */--#ifndef WGL_I3D_gamma-#define WGL_I3D_gamma 1-#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E-#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue);-BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue);-BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);-BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);-#endif-#endif /* WGL_I3D_gamma */--#ifndef WGL_I3D_genlock-#define WGL_I3D_genlock 1-#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044-#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045-#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046-#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047-#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048-#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049-#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A-#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B-#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C-typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);-typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);-typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);-typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);-typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglEnableGenlockI3D (HDC hDC);-BOOL WINAPI wglDisableGenlockI3D (HDC hDC);-BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag);-BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource);-BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);-BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge);-BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge);-BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate);-BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate);-BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay);-BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay);-BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);-#endif-#endif /* WGL_I3D_genlock */--#ifndef WGL_I3D_image_buffer-#define WGL_I3D_image_buffer 1-#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001-#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002-typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);-typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);-typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);-typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);-#ifdef WGL_WGLEXT_PROTOTYPES-LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags);-BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress);-BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);-BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count);-#endif-#endif /* WGL_I3D_image_buffer */--#ifndef WGL_I3D_swap_frame_lock-#define WGL_I3D_swap_frame_lock 1-typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);-typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);-typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);-typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglEnableFrameLockI3D (void);-BOOL WINAPI wglDisableFrameLockI3D (void);-BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);-BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag);-#endif-#endif /* WGL_I3D_swap_frame_lock */--#ifndef WGL_I3D_swap_frame_usage-#define WGL_I3D_swap_frame_usage 1-typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);-typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);-typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);-typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);-BOOL WINAPI wglBeginFrameTrackingI3D (void);-BOOL WINAPI wglEndFrameTrackingI3D (void);-BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);-#endif-#endif /* WGL_I3D_swap_frame_usage */--#ifndef WGL_NV_DX_interop-#define WGL_NV_DX_interop 1-#define WGL_ACCESS_READ_ONLY_NV 0x00000000-#define WGL_ACCESS_READ_WRITE_NV 0x00000001-#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002-typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle);-typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice);-typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);-typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);-typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);-typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);-typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);-typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle);-HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice);-BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);-HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);-BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);-BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access);-BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);-BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);-#endif-#endif /* WGL_NV_DX_interop */--#ifndef WGL_NV_DX_interop2-#define WGL_NV_DX_interop2 1-#endif /* WGL_NV_DX_interop2 */--#ifndef WGL_NV_copy_image-#define WGL_NV_copy_image 1-typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);-#endif-#endif /* WGL_NV_copy_image */--#ifndef WGL_NV_delay_before_swap-#define WGL_NV_delay_before_swap 1-typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds);-#endif-#endif /* WGL_NV_delay_before_swap */--#ifndef WGL_NV_float_buffer-#define WGL_NV_float_buffer 1-#define WGL_FLOAT_COMPONENTS_NV 0x20B0-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4-#define WGL_TEXTURE_FLOAT_R_NV 0x20B5-#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6-#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7-#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8-#endif /* WGL_NV_float_buffer */--#ifndef WGL_NV_gpu_affinity-#define WGL_NV_gpu_affinity 1-DECLARE_HANDLE(HGPUNV);-struct _GPU_DEVICE {- DWORD cb;- CHAR DeviceName[32];- CHAR DeviceString[128];- DWORD Flags;- RECT rcVirtualScreen;-};-typedef struct _GPU_DEVICE *PGPU_DEVICE;-#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0-#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1-typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);-typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);-typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);-typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);-typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu);-BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);-HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList);-BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);-BOOL WINAPI wglDeleteDCNV (HDC hdc);-#endif-#endif /* WGL_NV_gpu_affinity */--#ifndef WGL_NV_multisample_coverage-#define WGL_NV_multisample_coverage 1-#define WGL_COVERAGE_SAMPLES_NV 0x2042-#define WGL_COLOR_SAMPLES_NV 0x20B9-#endif /* WGL_NV_multisample_coverage */--#ifndef WGL_NV_present_video-#define WGL_NV_present_video 1-DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);-#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0-typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);-typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);-typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue);-#ifdef WGL_WGLEXT_PROTOTYPES-int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);-BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);-BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue);-#endif-#endif /* WGL_NV_present_video */--#ifndef WGL_NV_render_depth_texture-#define WGL_NV_render_depth_texture 1-#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3-#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4-#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5-#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6-#define WGL_DEPTH_COMPONENT_NV 0x20A7-#endif /* WGL_NV_render_depth_texture */--#ifndef WGL_NV_render_texture_rectangle-#define WGL_NV_render_texture_rectangle 1-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1-#define WGL_TEXTURE_RECTANGLE_NV 0x20A2-#endif /* WGL_NV_render_texture_rectangle */--#ifndef WGL_NV_swap_group-#define WGL_NV_swap_group 1-typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);-typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);-typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier);-typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);-typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count);-typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group);-BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier);-BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier);-BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);-BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count);-BOOL WINAPI wglResetFrameCountNV (HDC hDC);-#endif-#endif /* WGL_NV_swap_group */--#ifndef WGL_NV_vertex_array_range-#define WGL_NV_vertex_array_range 1-typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);-typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);-#ifdef WGL_WGLEXT_PROTOTYPES-void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);-void WINAPI wglFreeMemoryNV (void *pointer);-#endif-#endif /* WGL_NV_vertex_array_range */--#ifndef WGL_NV_video_capture-#define WGL_NV_video_capture 1-DECLARE_HANDLE(HVIDEOINPUTDEVICENV);-#define WGL_UNIQUE_ID_NV 0x20CE-#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF-typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);-typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);-typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);-typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);-UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);-BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);-BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);-BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);-#endif-#endif /* WGL_NV_video_capture */--#ifndef WGL_NV_video_output-#define WGL_NV_video_output 1-DECLARE_HANDLE(HPVIDEODEV);-#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0-#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1-#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2-#define WGL_VIDEO_OUT_COLOR_NV 0x20C3-#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4-#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5-#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6-#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7-#define WGL_VIDEO_OUT_FRAME 0x20C8-#define WGL_VIDEO_OUT_FIELD_1 0x20C9-#define WGL_VIDEO_OUT_FIELD_2 0x20CA-#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB-#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC-typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);-typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);-typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);-typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);-BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice);-BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);-BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer);-BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);-BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);-#endif-#endif /* WGL_NV_video_output */--#ifndef WGL_OML_sync_control-#define WGL_OML_sync_control 1-typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);-typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);-typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);-typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);-typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);-typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);-#ifdef WGL_WGLEXT_PROTOTYPES-BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);-BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator);-INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);-INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);-BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);-BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);-#endif-#endif /* WGL_OML_sync_control */--#ifdef __cplusplus-}-#endif--#endif
+ glfw/deps/glad/gl.h view
@@ -0,0 +1,3840 @@+/** + * Loader generated by glad 2.0.0-beta on Sun Apr 14 17:03:32 2019 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 3 + * + * APIs: + * - gl:compatibility=3.3 + * + * Options: + * - MX_GLOBAL = False + * - LOADER = False + * - ALIAS = False + * - HEADER_ONLY = False + * - DEBUG = False + * - MX = False + * + * Commandline: + * --api='gl:compatibility=3.3' --extensions='GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug' c + * + * Online: + * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_multisample%2CGL_ARB_robustness%2CGL_KHR_debug&generator=c&options= + * + */ + +#ifndef GLAD_GL_H_ +#define GLAD_GL_H_ + +#ifdef __gl_h_ + #error OpenGL header already included (API: gl), remove previous include! +#endif +#define __gl_h_ 1 + + +#define GLAD_GL + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include(<winapifamily.h>) + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include <winapifamily.h> + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_2D 0x0600 +#define GL_2_BYTES 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4_BYTES 0x1409 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ADD 0x0104 +#define GL_ADD_SIGNED 0x8574 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_ALWAYS 0x0207 +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_BGRA_INTEGER 0x8D9B +#define GL_BGR_INTEGER 0x8D9A +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLUE 0x1905 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_CCW 0x0901 +#define GL_CLAMP 0x2900 +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLEAR 0x1500 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COEFF 0x0A00 +#define GL_COLOR 0x1800 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEXES 0x1603 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_SUM 0x8458 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_RG 0x8226 +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONSTANT 0x8576 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_COORD_REPLACE 0x8862 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY 0x8865 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CW 0x0900 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DECAL 0x2101 +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLAMP 0x864F +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DIFFUSE 0x1201 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 +#define GL_DONT_CARE 0x1100 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EVAL_BIT 0x00010000 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_EXTENSIONS 0x1F03 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_FILL 0x1B02 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_FIXED_ONLY 0x891D +#define GL_FLAT 0x1D00 +#define GL_FLOAT 0x1406 +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_COORD 0x8451 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_END 0x0B64 +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_START 0x0B63 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_HALF_FLOAT 0x140B +#define GL_HINT_BIT 0x00008000 +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INDEX 0x8222 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_INT 0x1404 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_INTERPOLATE 0x8575 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_BIT 0x00000004 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINK_STATUS 0x8B82 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 +#define GL_LOAD 0x0101 +#define GL_LOGIC_OP 0x0BF1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAJOR_VERSION 0x821B +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_STENCIL 0x0D11 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MIN 0x8007 +#define GL_MINOR_VERSION 0x821C +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MULT 0x0103 +#define GL_MULTISAMPLE 0x809D +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#define GL_N3F_V3F 0x2A25 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_MAP 0x8511 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_OBJECT_TYPE 0x9112 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND2_RGB 0x8592 +#define GL_OR 0x1507 +#define GL_ORDER 0x0A01 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_SPRITE 0x8861 +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_PREVIOUS 0x8578 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_QUADS 0x0007 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_QUAD_STRIP 0x0008 +#define GL_QUERY 0x82E3 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_QUERY_WAIT 0x8E13 +#define GL_R 0x2002 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_R16 0x822A +#define GL_R16F 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R16_SNORM 0x8F98 +#define GL_R32F 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R3_G3_B2 0x2A10 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_ONLY 0x88B8 +#define GL_READ_WRITE 0x88BA +#define GL_RED 0x1903 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 +#define GL_RED_INTEGER 0x8D94 +#define GL_RED_SCALE 0x0D14 +#define GL_REFLECTION_MAP 0x8512 +#define GL_RENDER 0x1C00 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_RENDER_MODE 0x0C40 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RESCALE_NORMAL 0x803A +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_RETURN 0x0102 +#define GL_RG 0x8227 +#define GL_RG16 0x822C +#define GL_RG16F 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG16_SNORM 0x8F99 +#define GL_RG32F 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB10_A2UI 0x906F +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB16F 0x881B +#define GL_RGB16I 0x8D89 +#define GL_RGB16UI 0x8D77 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGB32F 0x8815 +#define GL_RGB32I 0x8D83 +#define GL_RGB32UI 0x8D71 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGB8I 0x8D8F +#define GL_RGB8UI 0x8D7D +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGB9_E5 0x8C3D +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA16F 0x881A +#define GL_RGBA16I 0x8D88 +#define GL_RGBA16UI 0x8D76 +#define GL_RGBA16_SNORM 0x8F9B +#define GL_RGBA2 0x8055 +#define GL_RGBA32F 0x8814 +#define GL_RGBA32I 0x8D82 +#define GL_RGBA32UI 0x8D70 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA8I 0x8D8E +#define GL_RGBA8UI 0x8D7C +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_RGBA_MODE 0x0C31 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGB_SCALE 0x8573 +#define GL_RG_INTEGER 0x8228 +#define GL_RIGHT 0x0407 +#define GL_S 0x2000 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SET 0x150F +#define GL_SHADER 0x82E1 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADE_MODEL 0x0B54 +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHININESS 0x1601 +#define GL_SHORT 0x1402 +#define GL_SIGNALED 0x9119 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SMOOTH 0x1D01 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE2_RGB 0x8582 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_COLOR 0x88F9 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC2_RGB 0x8582 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SUBTRACT 0x84E7 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_TRUE 1 +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNALED 0x9118 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_WAIT_FAILED 0x911D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_WRITE_ONLY 0x88B9 +#define GL_XOR 0x1506 +#define GL_ZERO 0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + + +#include "glad/khrplatform.h" +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void ( *GLVULKANPROCNV)(void); + + +#define GL_VERSION_1_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_0; +#define GL_VERSION_1_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_1; +#define GL_VERSION_1_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_2; +#define GL_VERSION_1_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_3; +#define GL_VERSION_1_4 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_4; +#define GL_VERSION_1_5 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_5; +#define GL_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_2_0; +#define GL_VERSION_2_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_2_1; +#define GL_VERSION_3_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_0; +#define GL_VERSION_3_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_1; +#define GL_VERSION_3_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_2; +#define GL_VERSION_3_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_3; +#define GL_ARB_multisample 1 +GLAD_API_CALL int GLAD_GL_ARB_multisample; +#define GL_ARB_robustness 1 +GLAD_API_CALL int GLAD_GL_ARB_robustness; +#define GL_KHR_debug 1 +GLAD_API_CALL int GLAD_GL_KHR_debug; + + +typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); +typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); +typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table); +typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img); +typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image); +typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); +typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern); +typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span); +typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); +typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); +typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); +typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); +typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); +typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); +typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); +typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); +typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); +typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); +typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); +typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); +typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); +typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); +typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); + +GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; +#define glAccum glad_glAccum +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc; +#define glAlphaFunc glad_glAlphaFunc +GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +#define glAreTexturesResident glad_glAreTexturesResident +GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement; +#define glArrayElement glad_glArrayElement +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBEGINPROC glad_glBegin; +#define glBegin glad_glBegin +GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap; +#define glBitmap glad_glBitmap +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList; +#define glCallList glad_glCallList +GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists; +#define glCallLists glad_glCallLists +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum; +#define glClearAccum glad_glClearAccum +GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex; +#define glClearIndex glad_glClearIndex +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +#define glClientActiveTexture glad_glClientActiveTexture +GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; +#define glClipPlane glad_glClipPlane +GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b; +#define glColor3b glad_glColor3b +GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv; +#define glColor3bv glad_glColor3bv +GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d; +#define glColor3d glad_glColor3d +GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv; +#define glColor3dv glad_glColor3dv +GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f; +#define glColor3f glad_glColor3f +GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv; +#define glColor3fv glad_glColor3fv +GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i; +#define glColor3i glad_glColor3i +GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv; +#define glColor3iv glad_glColor3iv +GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s; +#define glColor3s glad_glColor3s +GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv; +#define glColor3sv glad_glColor3sv +GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub; +#define glColor3ub glad_glColor3ub +GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv; +#define glColor3ubv glad_glColor3ubv +GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui; +#define glColor3ui glad_glColor3ui +GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv; +#define glColor3uiv glad_glColor3uiv +GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us; +#define glColor3us glad_glColor3us +GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv; +#define glColor3usv glad_glColor3usv +GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b; +#define glColor4b glad_glColor4b +GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv; +#define glColor4bv glad_glColor4bv +GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d; +#define glColor4d glad_glColor4d +GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv; +#define glColor4dv glad_glColor4dv +GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f; +#define glColor4f glad_glColor4f +GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv; +#define glColor4fv glad_glColor4fv +GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i; +#define glColor4i glad_glColor4i +GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv; +#define glColor4iv glad_glColor4iv +GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s; +#define glColor4s glad_glColor4s +GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv; +#define glColor4sv glad_glColor4sv +GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub; +#define glColor4ub glad_glColor4ub +GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv; +#define glColor4ubv glad_glColor4ubv +GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui; +#define glColor4ui glad_glColor4ui +GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv; +#define glColor4uiv glad_glColor4uiv +GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us; +#define glColor4us glad_glColor4us +GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv; +#define glColor4usv glad_glColor4usv +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; +#define glColorMaterial glad_glColorMaterial +GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui; +#define glColorP3ui glad_glColorP3ui +GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +#define glColorP3uiv glad_glColorP3uiv +GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui; +#define glColorP4ui glad_glColorP4ui +GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +#define glColorP4uiv glad_glColorP4uiv +GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; +#define glColorPointer glad_glColorPointer +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; +#define glCopyPixels glad_glCopyPixels +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists; +#define glDeleteLists glad_glDeleteLists +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +#define glDisableClientState glad_glDisableClientState +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; +#define glDrawPixels glad_glDrawPixels +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; +#define glEdgeFlag glad_glEdgeFlag +GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_glEdgeFlagPointer +GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +#define glEdgeFlagv glad_glEdgeFlagv +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +#define glEnableClientState glad_glEnableClientState +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +GLAD_API_CALL PFNGLENDPROC glad_glEnd; +#define glEnd glad_glEnd +GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList; +#define glEndList glad_glEndList +GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +#define glEvalCoord1d glad_glEvalCoord1d +GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +#define glEvalCoord1dv glad_glEvalCoord1dv +GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +#define glEvalCoord1f glad_glEvalCoord1f +GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +#define glEvalCoord1fv glad_glEvalCoord1fv +GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +#define glEvalCoord2d glad_glEvalCoord2d +GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +#define glEvalCoord2dv glad_glEvalCoord2dv +GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +#define glEvalCoord2f glad_glEvalCoord2f +GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +#define glEvalCoord2fv glad_glEvalCoord2fv +GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1; +#define glEvalMesh1 glad_glEvalMesh1 +GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2; +#define glEvalMesh2 glad_glEvalMesh2 +GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1; +#define glEvalPoint1 glad_glEvalPoint1 +GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2; +#define glEvalPoint2 glad_glEvalPoint2 +GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +#define glFeedbackBuffer glad_glFeedbackBuffer +GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +#define glFogCoordPointer glad_glFogCoordPointer +GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd; +#define glFogCoordd glad_glFogCoordd +GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv; +#define glFogCoorddv glad_glFogCoorddv +GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf; +#define glFogCoordf glad_glFogCoordf +GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +#define glFogCoordfv glad_glFogCoordfv +GLAD_API_CALL PFNGLFOGFPROC glad_glFogf; +#define glFogf glad_glFogf +GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv; +#define glFogfv glad_glFogfv +GLAD_API_CALL PFNGLFOGIPROC glad_glFogi; +#define glFogi glad_glFogi +GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv; +#define glFogiv glad_glFogiv +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum; +#define glFrustum glad_glFrustum +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists; +#define glGenLists glad_glGenLists +GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +#define glGetClipPlane glad_glGetClipPlane +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; +#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB +GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv; +#define glGetLightfv glad_glGetLightfv +GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv; +#define glGetLightiv glad_glGetLightiv +GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv; +#define glGetMapdv glad_glGetMapdv +GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv; +#define glGetMapfv glad_glGetMapfv +GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv; +#define glGetMapiv glad_glGetMapiv +GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +#define glGetMaterialfv glad_glGetMaterialfv +GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +#define glGetMaterialiv glad_glGetMaterialiv +GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +#define glGetPixelMapfv glad_glGetPixelMapfv +GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_glGetPixelMapuiv +GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +#define glGetPixelMapusv glad_glGetPixelMapusv +GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +#define glGetPolygonStipple glad_glGetPolygonStipple +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +#define glGetTexEnvfv glad_glGetTexEnvfv +GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +#define glGetTexEnviv glad_glGetTexEnviv +GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +#define glGetTexGendv glad_glGetTexGendv +GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +#define glGetTexGenfv glad_glGetTexGenfv +GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +#define glGetTexGeniv glad_glGetTexGeniv +GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; +#define glGetnColorTableARB glad_glGetnColorTableARB +GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; +#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB +GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; +#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB +GLAD_API_CALL PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; +#define glGetnHistogramARB glad_glGetnHistogramARB +GLAD_API_CALL PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; +#define glGetnMapdvARB glad_glGetnMapdvARB +GLAD_API_CALL PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; +#define glGetnMapfvARB glad_glGetnMapfvARB +GLAD_API_CALL PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; +#define glGetnMapivARB glad_glGetnMapivARB +GLAD_API_CALL PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; +#define glGetnMinmaxARB glad_glGetnMinmaxARB +GLAD_API_CALL PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; +#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB +GLAD_API_CALL PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; +#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB +GLAD_API_CALL PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; +#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB +GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; +#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB +GLAD_API_CALL PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; +#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB +GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; +#define glGetnTexImageARB glad_glGetnTexImageARB +GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; +#define glGetnUniformdvARB glad_glGetnUniformdvARB +GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; +#define glGetnUniformfvARB glad_glGetnUniformfvARB +GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; +#define glGetnUniformivARB glad_glGetnUniformivARB +GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; +#define glGetnUniformuivARB glad_glGetnUniformuivARB +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask; +#define glIndexMask glad_glIndexMask +GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer; +#define glIndexPointer glad_glIndexPointer +GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd; +#define glIndexd glad_glIndexd +GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv; +#define glIndexdv glad_glIndexdv +GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf; +#define glIndexf glad_glIndexf +GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv; +#define glIndexfv glad_glIndexfv +GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi; +#define glIndexi glad_glIndexi +GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv; +#define glIndexiv glad_glIndexiv +GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs; +#define glIndexs glad_glIndexs +GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv; +#define glIndexsv glad_glIndexsv +GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub; +#define glIndexub glad_glIndexub +GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv; +#define glIndexubv glad_glIndexubv +GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames; +#define glInitNames glad_glInitNames +GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +#define glInterleavedArrays glad_glInterleavedArrays +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISLISTPROC glad_glIsList; +#define glIsList glad_glIsList +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf; +#define glLightModelf glad_glLightModelf +GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +#define glLightModelfv glad_glLightModelfv +GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli; +#define glLightModeli glad_glLightModeli +GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +#define glLightModeliv glad_glLightModeliv +GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf; +#define glLightf glad_glLightf +GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv; +#define glLightfv glad_glLightfv +GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti; +#define glLighti glad_glLighti +GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv; +#define glLightiv glad_glLightiv +GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple; +#define glLineStipple glad_glLineStipple +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase; +#define glListBase glad_glListBase +GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +#define glLoadIdentity glad_glLoadIdentity +GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +#define glLoadMatrixd glad_glLoadMatrixd +GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +#define glLoadMatrixf glad_glLoadMatrixf +GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName; +#define glLoadName glad_glLoadName +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf +GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d; +#define glMap1d glad_glMap1d +GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f; +#define glMap1f glad_glMap1f +GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d; +#define glMap2d glad_glMap2d +GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f; +#define glMap2f glad_glMap2f +GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d; +#define glMapGrid1d glad_glMapGrid1d +GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f; +#define glMapGrid1f glad_glMapGrid1f +GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d; +#define glMapGrid2d glad_glMapGrid2d +GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f; +#define glMapGrid2f glad_glMapGrid2f +GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf; +#define glMaterialf glad_glMaterialf +GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv; +#define glMaterialfv glad_glMaterialfv +GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali; +#define glMateriali glad_glMateriali +GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv; +#define glMaterialiv glad_glMaterialiv +GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode; +#define glMatrixMode glad_glMatrixMode +GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +#define glMultMatrixd glad_glMultMatrixd +GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +#define glMultMatrixf glad_glMultMatrixf +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +#define glMultTransposeMatrixd glad_glMultTransposeMatrixd +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +#define glMultTransposeMatrixf glad_glMultTransposeMatrixf +GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_glMultiTexCoord1d +GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_glMultiTexCoord1dv +GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_glMultiTexCoord1f +GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_glMultiTexCoord1fv +GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_glMultiTexCoord1i +GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_glMultiTexCoord1iv +GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_glMultiTexCoord1s +GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_glMultiTexCoord1sv +GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_glMultiTexCoord2d +GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_glMultiTexCoord2dv +GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_glMultiTexCoord2f +GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_glMultiTexCoord2fv +GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_glMultiTexCoord2i +GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_glMultiTexCoord2iv +GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_glMultiTexCoord2s +GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_glMultiTexCoord2sv +GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_glMultiTexCoord3d +GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_glMultiTexCoord3dv +GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_glMultiTexCoord3f +GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_glMultiTexCoord3fv +GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_glMultiTexCoord3i +GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_glMultiTexCoord3iv +GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_glMultiTexCoord3s +GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_glMultiTexCoord3sv +GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_glMultiTexCoord4d +GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_glMultiTexCoord4dv +GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_glMultiTexCoord4f +GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_glMultiTexCoord4fv +GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_glMultiTexCoord4i +GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_glMultiTexCoord4iv +GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_glMultiTexCoord4s +GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_glMultiTexCoord4sv +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv +GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; +#define glNewList glad_glNewList +GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b; +#define glNormal3b glad_glNormal3b +GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv; +#define glNormal3bv glad_glNormal3bv +GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d; +#define glNormal3d glad_glNormal3d +GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv; +#define glNormal3dv glad_glNormal3dv +GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f; +#define glNormal3f glad_glNormal3f +GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv; +#define glNormal3fv glad_glNormal3fv +GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i; +#define glNormal3i glad_glNormal3i +GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv; +#define glNormal3iv glad_glNormal3iv +GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s; +#define glNormal3s glad_glNormal3s +GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; +#define glNormal3sv glad_glNormal3sv +GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui; +#define glNormalP3ui glad_glNormalP3ui +GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +#define glNormalP3uiv glad_glNormalP3uiv +GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; +#define glNormalPointer glad_glNormalPointer +GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho; +#define glOrtho glad_glOrtho +GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough; +#define glPassThrough glad_glPassThrough +GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +#define glPixelMapfv glad_glPixelMapfv +GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +#define glPixelMapuiv glad_glPixelMapuiv +GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +#define glPixelMapusv glad_glPixelMapusv +GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +#define glPixelTransferf glad_glPixelTransferf +GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +#define glPixelTransferi glad_glPixelTransferi +GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom; +#define glPixelZoom glad_glPixelZoom +GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +#define glPolygonStipple glad_glPolygonStipple +GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib; +#define glPopAttrib glad_glPopAttrib +GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +#define glPopClientAttrib glad_glPopClientAttrib +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix; +#define glPopMatrix glad_glPopMatrix +GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; +#define glPopName glad_glPopName +GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +#define glPrioritizeTextures glad_glPrioritizeTextures +GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; +#define glPushAttrib glad_glPushAttrib +GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +#define glPushClientAttrib glad_glPushClientAttrib +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix; +#define glPushMatrix glad_glPushMatrix +GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; +#define glPushName glad_glPushName +GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +#define glRasterPos2d glad_glRasterPos2d +GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +#define glRasterPos2dv glad_glRasterPos2dv +GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +#define glRasterPos2f glad_glRasterPos2f +GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +#define glRasterPos2fv glad_glRasterPos2fv +GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +#define glRasterPos2i glad_glRasterPos2i +GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +#define glRasterPos2iv glad_glRasterPos2iv +GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +#define glRasterPos2s glad_glRasterPos2s +GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +#define glRasterPos2sv glad_glRasterPos2sv +GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +#define glRasterPos3d glad_glRasterPos3d +GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +#define glRasterPos3dv glad_glRasterPos3dv +GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +#define glRasterPos3f glad_glRasterPos3f +GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +#define glRasterPos3fv glad_glRasterPos3fv +GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +#define glRasterPos3i glad_glRasterPos3i +GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +#define glRasterPos3iv glad_glRasterPos3iv +GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +#define glRasterPos3s glad_glRasterPos3s +GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +#define glRasterPos3sv glad_glRasterPos3sv +GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +#define glRasterPos4d glad_glRasterPos4d +GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +#define glRasterPos4dv glad_glRasterPos4dv +GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +#define glRasterPos4f glad_glRasterPos4f +GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +#define glRasterPos4fv glad_glRasterPos4fv +GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +#define glRasterPos4i glad_glRasterPos4i +GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +#define glRasterPos4iv glad_glRasterPos4iv +GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +#define glRasterPos4s glad_glRasterPos4s +GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +#define glRasterPos4sv glad_glRasterPos4sv +GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels; +#define glReadnPixels glad_glReadnPixels +GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; +#define glReadnPixelsARB glad_glReadnPixelsARB +GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; +#define glRectd glad_glRectd +GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv; +#define glRectdv glad_glRectdv +GLAD_API_CALL PFNGLRECTFPROC glad_glRectf; +#define glRectf glad_glRectf +GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv; +#define glRectfv glad_glRectfv +GLAD_API_CALL PFNGLRECTIPROC glad_glRecti; +#define glRecti glad_glRecti +GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv; +#define glRectiv glad_glRectiv +GLAD_API_CALL PFNGLRECTSPROC glad_glRects; +#define glRects glad_glRects +GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv; +#define glRectsv glad_glRectsv +GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode; +#define glRenderMode glad_glRenderMode +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated; +#define glRotated glad_glRotated +GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef; +#define glRotatef glad_glRotatef +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; +#define glSampleCoverageARB glad_glSampleCoverageARB +GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; +#define glScaled glad_glScaled +GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef; +#define glScalef glad_glScalef +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +#define glSecondaryColor3b glad_glSecondaryColor3b +GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +#define glSecondaryColor3bv glad_glSecondaryColor3bv +GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +#define glSecondaryColor3d glad_glSecondaryColor3d +GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +#define glSecondaryColor3dv glad_glSecondaryColor3dv +GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +#define glSecondaryColor3f glad_glSecondaryColor3f +GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +#define glSecondaryColor3fv glad_glSecondaryColor3fv +GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +#define glSecondaryColor3i glad_glSecondaryColor3i +GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +#define glSecondaryColor3iv glad_glSecondaryColor3iv +GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +#define glSecondaryColor3s glad_glSecondaryColor3s +GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +#define glSecondaryColor3sv glad_glSecondaryColor3sv +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +#define glSecondaryColor3ub glad_glSecondaryColor3ub +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +#define glSecondaryColor3ubv glad_glSecondaryColor3ubv +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +#define glSecondaryColor3ui glad_glSecondaryColor3ui +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +#define glSecondaryColor3uiv glad_glSecondaryColor3uiv +GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +#define glSecondaryColor3us glad_glSecondaryColor3us +GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +#define glSecondaryColor3usv glad_glSecondaryColor3usv +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_glSecondaryColorP3ui +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv +GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +#define glSecondaryColorPointer glad_glSecondaryColorPointer +GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +#define glSelectBuffer glad_glSelectBuffer +GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel; +#define glShadeModel glad_glShadeModel +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +#define glTexCoord1d glad_glTexCoord1d +GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +#define glTexCoord1dv glad_glTexCoord1dv +GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +#define glTexCoord1f glad_glTexCoord1f +GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +#define glTexCoord1fv glad_glTexCoord1fv +GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +#define glTexCoord1i glad_glTexCoord1i +GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +#define glTexCoord1iv glad_glTexCoord1iv +GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +#define glTexCoord1s glad_glTexCoord1s +GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +#define glTexCoord1sv glad_glTexCoord1sv +GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +#define glTexCoord2d glad_glTexCoord2d +GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +#define glTexCoord2dv glad_glTexCoord2dv +GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +#define glTexCoord2f glad_glTexCoord2f +GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +#define glTexCoord2fv glad_glTexCoord2fv +GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +#define glTexCoord2i glad_glTexCoord2i +GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +#define glTexCoord2iv glad_glTexCoord2iv +GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +#define glTexCoord2s glad_glTexCoord2s +GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +#define glTexCoord2sv glad_glTexCoord2sv +GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +#define glTexCoord3d glad_glTexCoord3d +GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +#define glTexCoord3dv glad_glTexCoord3dv +GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +#define glTexCoord3f glad_glTexCoord3f +GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +#define glTexCoord3fv glad_glTexCoord3fv +GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +#define glTexCoord3i glad_glTexCoord3i +GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +#define glTexCoord3iv glad_glTexCoord3iv +GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +#define glTexCoord3s glad_glTexCoord3s +GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +#define glTexCoord3sv glad_glTexCoord3sv +GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +#define glTexCoord4d glad_glTexCoord4d +GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +#define glTexCoord4dv glad_glTexCoord4dv +GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +#define glTexCoord4f glad_glTexCoord4f +GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +#define glTexCoord4fv glad_glTexCoord4fv +GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +#define glTexCoord4i glad_glTexCoord4i +GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +#define glTexCoord4iv glad_glTexCoord4iv +GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +#define glTexCoord4s glad_glTexCoord4s +GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +#define glTexCoord4sv glad_glTexCoord4sv +GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +#define glTexCoordP1ui glad_glTexCoordP1ui +GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_glTexCoordP1uiv +GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +#define glTexCoordP2ui glad_glTexCoordP2ui +GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_glTexCoordP2uiv +GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +#define glTexCoordP3ui glad_glTexCoordP3ui +GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_glTexCoordP3uiv +GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +#define glTexCoordP4ui glad_glTexCoordP4ui +GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_glTexCoordP4uiv +GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +#define glTexCoordPointer glad_glTexCoordPointer +GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf; +#define glTexEnvf glad_glTexEnvf +GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv; +#define glTexEnvfv glad_glTexEnvfv +GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi; +#define glTexEnvi glad_glTexEnvi +GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv; +#define glTexEnviv glad_glTexEnviv +GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend; +#define glTexGend glad_glTexGend +GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv; +#define glTexGendv glad_glTexGendv +GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf; +#define glTexGenf glad_glTexGenf +GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv; +#define glTexGenfv glad_glTexGenfv +GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni; +#define glTexGeni glad_glTexGeni +GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv; +#define glTexGeniv glad_glTexGeniv +GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated; +#define glTranslated glad_glTranslated +GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef; +#define glTranslatef glad_glTranslatef +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d; +#define glVertex2d glad_glVertex2d +GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv; +#define glVertex2dv glad_glVertex2dv +GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f; +#define glVertex2f glad_glVertex2f +GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv; +#define glVertex2fv glad_glVertex2fv +GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i; +#define glVertex2i glad_glVertex2i +GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv; +#define glVertex2iv glad_glVertex2iv +GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s; +#define glVertex2s glad_glVertex2s +GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv; +#define glVertex2sv glad_glVertex2sv +GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d; +#define glVertex3d glad_glVertex3d +GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv; +#define glVertex3dv glad_glVertex3dv +GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f; +#define glVertex3f glad_glVertex3f +GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv; +#define glVertex3fv glad_glVertex3fv +GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i; +#define glVertex3i glad_glVertex3i +GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv; +#define glVertex3iv glad_glVertex3iv +GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s; +#define glVertex3s glad_glVertex3s +GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv; +#define glVertex3sv glad_glVertex3sv +GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d; +#define glVertex4d glad_glVertex4d +GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv; +#define glVertex4dv glad_glVertex4dv +GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f; +#define glVertex4f glad_glVertex4f +GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv; +#define glVertex4fv glad_glVertex4fv +GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i; +#define glVertex4i glad_glVertex4i +GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv; +#define glVertex4iv glad_glVertex4iv +GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s; +#define glVertex4s glad_glVertex4s +GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv; +#define glVertex4sv glad_glVertex4sv +GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +#define glVertexP2ui glad_glVertexP2ui +GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +#define glVertexP2uiv glad_glVertexP2uiv +GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +#define glVertexP3ui glad_glVertexP3ui +GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +#define glVertexP3uiv glad_glVertexP3uiv +GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +#define glVertexP4ui glad_glVertexP4ui +GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +#define glVertexP4uiv glad_glVertexP4uiv +GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +#define glVertexPointer glad_glVertexPointer +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync +GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +#define glWindowPos2d glad_glWindowPos2d +GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +#define glWindowPos2dv glad_glWindowPos2dv +GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +#define glWindowPos2f glad_glWindowPos2f +GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +#define glWindowPos2fv glad_glWindowPos2fv +GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +#define glWindowPos2i glad_glWindowPos2i +GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +#define glWindowPos2iv glad_glWindowPos2iv +GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +#define glWindowPos2s glad_glWindowPos2s +GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +#define glWindowPos2sv glad_glWindowPos2sv +GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +#define glWindowPos3d glad_glWindowPos3d +GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +#define glWindowPos3dv glad_glWindowPos3dv +GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +#define glWindowPos3f glad_glWindowPos3f +GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +#define glWindowPos3fv glad_glWindowPos3fv +GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; +#define glWindowPos3i glad_glWindowPos3i +GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +#define glWindowPos3iv glad_glWindowPos3iv +GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +#define glWindowPos3s glad_glWindowPos3s +GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +#define glWindowPos3sv glad_glWindowPos3sv + + +GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGL( GLADloadfunc load); + + + + + + +#ifdef __cplusplus +} +#endif +#endif
+ glfw/deps/glad/khrplatform.h view
@@ -0,0 +1,282 @@+#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include <KHR/khrplatform.h> + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using <stdint.h> + */ +#include <stdint.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using <inttypes.h> + */ +#include <inttypes.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include <stdint.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */
+ glfw/deps/glad/vk_platform.h view
@@ -0,0 +1,92 @@+/* */ +/* File: vk_platform.h */ +/* */ +/* +** Copyright (c) 2014-2017 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + + +#ifndef VK_PLATFORM_H_ +#define VK_PLATFORM_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +/* +*************************************************************************************************** +* Platform-specific directives and type declarations +*************************************************************************************************** +*/ + +/* Platform-specific calling convention macros. + * + * Platforms should define these so that Vulkan clients call Vulkan commands + * with the same calling conventions that the Vulkan implementation expects. + * + * VKAPI_ATTR - Placed before the return type in function declarations. + * Useful for C++11 and GCC/Clang-style function attribute syntax. + * VKAPI_CALL - Placed after the return type in function declarations. + * Useful for MSVC-style calling convention syntax. + * VKAPI_PTR - Placed between the '(' and '*' in function pointer types. + * + * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void); + * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void); + */ +#if defined(_WIN32) + /* On Windows, Vulkan commands use the stdcall convention */ + #define VKAPI_ATTR + #define VKAPI_CALL __stdcall + #define VKAPI_PTR VKAPI_CALL +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7 + #error "Vulkan isn't supported for the 'armeabi' NDK ABI" +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE) + /* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */ + /* calling convention, i.e. float parameters are passed in registers. This */ + /* is true even if the rest of the application passes floats on the stack, */ + /* as it does by default when compiling for the armeabi-v7a NDK ABI. */ + #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp"))) + #define VKAPI_CALL + #define VKAPI_PTR VKAPI_ATTR +#else + /* On other platforms, use the default calling convention */ + #define VKAPI_ATTR + #define VKAPI_CALL + #define VKAPI_PTR +#endif + +#include <stddef.h> + +#if !defined(VK_NO_STDINT_H) + #if defined(_MSC_VER) && (_MSC_VER < 1600) + typedef signed __int8 int8_t; + typedef unsigned __int8 uint8_t; + typedef signed __int16 int16_t; + typedef unsigned __int16 uint16_t; + typedef signed __int32 int32_t; + typedef unsigned __int32 uint32_t; + typedef signed __int64 int64_t; + typedef unsigned __int64 uint64_t; + #else + #include <stdint.h> + #endif +#endif /* !defined(VK_NO_STDINT_H) */ + +#ifdef __cplusplus +} /* extern "C" */ +#endif /* __cplusplus */ + +#endif
+ glfw/deps/glad/vulkan.h view
@@ -0,0 +1,3480 @@+/** + * Loader generated by glad 2.0.0-beta on Sun Apr 14 17:03:38 2019 + * + * Generator: C/C++ + * Specification: vk + * Extensions: 3 + * + * APIs: + * - vulkan=1.1 + * + * Options: + * - MX_GLOBAL = False + * - LOADER = False + * - ALIAS = False + * - HEADER_ONLY = False + * - DEBUG = False + * - MX = False + * + * Commandline: + * --api='vulkan=1.1' --extensions='VK_EXT_debug_report,VK_KHR_surface,VK_KHR_swapchain' c + * + * Online: + * http://glad.sh/#api=vulkan%3D1.1&extensions=VK_EXT_debug_report%2CVK_KHR_surface%2CVK_KHR_swapchain&generator=c&options= + * + */ + +#ifndef GLAD_VULKAN_H_ +#define GLAD_VULKAN_H_ + +#ifdef VULKAN_H_ + #error header already included (API: vulkan), remove previous include! +#endif +#define VULKAN_H_ 1 + +#ifdef VULKAN_CORE_H_ + #error header already included (API: vulkan), remove previous include! +#endif +#define VULKAN_CORE_H_ 1 + + +#define GLAD_VULKAN + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include(<winapifamily.h>) + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include <winapifamily.h> + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define VK_ATTACHMENT_UNUSED (~0U) +#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report" +#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 9 +#define VK_FALSE 0 +#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface" +#define VK_KHR_SURFACE_SPEC_VERSION 25 +#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain" +#define VK_KHR_SWAPCHAIN_SPEC_VERSION 70 +#define VK_LOD_CLAMP_NONE 1000.0f +#define VK_LUID_SIZE 8 +#define VK_MAX_DESCRIPTION_SIZE 256 +#define VK_MAX_DEVICE_GROUP_SIZE 32 +#define VK_MAX_EXTENSION_NAME_SIZE 256 +#define VK_MAX_MEMORY_HEAPS 16 +#define VK_MAX_MEMORY_TYPES 32 +#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256 +#define VK_QUEUE_FAMILY_EXTERNAL (~0U-1) +#define VK_QUEUE_FAMILY_IGNORED (~0U) +#define VK_REMAINING_ARRAY_LAYERS (~0U) +#define VK_REMAINING_MIP_LEVELS (~0U) +#define VK_SUBPASS_EXTERNAL (~0U) +#define VK_TRUE 1 +#define VK_UUID_SIZE 16 +#define VK_WHOLE_SIZE (~0ULL) + + +#include <glad/vk_platform.h> +#define VK_MAKE_VERSION(major, minor, patch) \ + (((major) << 22) | ((minor) << 12) | (patch)) +#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22) +#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff) +#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff) +/* DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead. */ +/*#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0 */ +/* Vulkan 1.0 version number */ +#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)/* Patch version should always be set to 0 */ +/* Vulkan 1.1 version number */ +#define VK_API_VERSION_1_1 VK_MAKE_VERSION(1, 1, 0)/* Patch version should always be set to 0 */ +/* Version of this file */ +#define VK_HEADER_VERSION 106 +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; +#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE) +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) + #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else + #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif +#endif +#define VK_NULL_HANDLE 0 + + + + + + + + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_HANDLE(VkPhysicalDevice) +VK_DEFINE_HANDLE(VkDevice) +VK_DEFINE_HANDLE(VkQueue) +VK_DEFINE_HANDLE(VkCommandBuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT) +typedef enum VkAttachmentLoadOp { + VK_ATTACHMENT_LOAD_OP_LOAD = 0, + VK_ATTACHMENT_LOAD_OP_CLEAR = 1, + VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2 +} VkAttachmentLoadOp; +typedef enum VkAttachmentStoreOp { + VK_ATTACHMENT_STORE_OP_STORE = 0, + VK_ATTACHMENT_STORE_OP_DONT_CARE = 1 +} VkAttachmentStoreOp; +typedef enum VkBlendFactor { + VK_BLEND_FACTOR_ZERO = 0, + VK_BLEND_FACTOR_ONE = 1, + VK_BLEND_FACTOR_SRC_COLOR = 2, + VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3, + VK_BLEND_FACTOR_DST_COLOR = 4, + VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5, + VK_BLEND_FACTOR_SRC_ALPHA = 6, + VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7, + VK_BLEND_FACTOR_DST_ALPHA = 8, + VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9, + VK_BLEND_FACTOR_CONSTANT_COLOR = 10, + VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11, + VK_BLEND_FACTOR_CONSTANT_ALPHA = 12, + VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13, + VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14, + VK_BLEND_FACTOR_SRC1_COLOR = 15, + VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16, + VK_BLEND_FACTOR_SRC1_ALPHA = 17, + VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18 +} VkBlendFactor; +typedef enum VkBlendOp { + VK_BLEND_OP_ADD = 0, + VK_BLEND_OP_SUBTRACT = 1, + VK_BLEND_OP_REVERSE_SUBTRACT = 2, + VK_BLEND_OP_MIN = 3, + VK_BLEND_OP_MAX = 4 +} VkBlendOp; +typedef enum VkBorderColor { + VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0, + VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1, + VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2, + VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3, + VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4, + VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5 +} VkBorderColor; + +typedef enum VkPipelineCacheHeaderVersion { + VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1 +} VkPipelineCacheHeaderVersion; + +typedef enum VkDeviceQueueCreateFlagBits { + VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 1 +} VkDeviceQueueCreateFlagBits; +typedef enum VkBufferCreateFlagBits { + VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 1, + VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 2, + VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 4, + VK_BUFFER_CREATE_PROTECTED_BIT = 8 +} VkBufferCreateFlagBits; +typedef enum VkBufferUsageFlagBits { + VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 1, + VK_BUFFER_USAGE_TRANSFER_DST_BIT = 2, + VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 4, + VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 8, + VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 16, + VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 32, + VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 64, + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 128, + VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 256 +} VkBufferUsageFlagBits; +typedef enum VkColorComponentFlagBits { + VK_COLOR_COMPONENT_R_BIT = 1, + VK_COLOR_COMPONENT_G_BIT = 2, + VK_COLOR_COMPONENT_B_BIT = 4, + VK_COLOR_COMPONENT_A_BIT = 8 +} VkColorComponentFlagBits; +typedef enum VkComponentSwizzle { + VK_COMPONENT_SWIZZLE_IDENTITY = 0, + VK_COMPONENT_SWIZZLE_ZERO = 1, + VK_COMPONENT_SWIZZLE_ONE = 2, + VK_COMPONENT_SWIZZLE_R = 3, + VK_COMPONENT_SWIZZLE_G = 4, + VK_COMPONENT_SWIZZLE_B = 5, + VK_COMPONENT_SWIZZLE_A = 6 +} VkComponentSwizzle; +typedef enum VkCommandPoolCreateFlagBits { + VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 1, + VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 2, + VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 4 +} VkCommandPoolCreateFlagBits; +typedef enum VkCommandPoolResetFlagBits { + VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 1 +} VkCommandPoolResetFlagBits; +typedef enum VkCommandBufferResetFlagBits { + VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 1 +} VkCommandBufferResetFlagBits; +typedef enum VkCommandBufferLevel { + VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0, + VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1 +} VkCommandBufferLevel; +typedef enum VkCommandBufferUsageFlagBits { + VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 1, + VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 2, + VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 4 +} VkCommandBufferUsageFlagBits; +typedef enum VkCompareOp { + VK_COMPARE_OP_NEVER = 0, + VK_COMPARE_OP_LESS = 1, + VK_COMPARE_OP_EQUAL = 2, + VK_COMPARE_OP_LESS_OR_EQUAL = 3, + VK_COMPARE_OP_GREATER = 4, + VK_COMPARE_OP_NOT_EQUAL = 5, + VK_COMPARE_OP_GREATER_OR_EQUAL = 6, + VK_COMPARE_OP_ALWAYS = 7 +} VkCompareOp; +typedef enum VkCullModeFlagBits { + VK_CULL_MODE_NONE = 0, + VK_CULL_MODE_FRONT_BIT = 1, + VK_CULL_MODE_BACK_BIT = 2, + VK_CULL_MODE_FRONT_AND_BACK = 0x00000003 +} VkCullModeFlagBits; +typedef enum VkDescriptorType { + VK_DESCRIPTOR_TYPE_SAMPLER = 0, + VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1, + VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2, + VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3, + VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4, + VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5, + VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6, + VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7, + VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8, + VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9, + VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10 +} VkDescriptorType; +typedef enum VkDynamicState { + VK_DYNAMIC_STATE_VIEWPORT = 0, + VK_DYNAMIC_STATE_SCISSOR = 1, + VK_DYNAMIC_STATE_LINE_WIDTH = 2, + VK_DYNAMIC_STATE_DEPTH_BIAS = 3, + VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4, + VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6, + VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7, + VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8, + VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1) +} VkDynamicState; +typedef enum VkFenceCreateFlagBits { + VK_FENCE_CREATE_SIGNALED_BIT = 1 +} VkFenceCreateFlagBits; +typedef enum VkPolygonMode { + VK_POLYGON_MODE_FILL = 0, + VK_POLYGON_MODE_LINE = 1, + VK_POLYGON_MODE_POINT = 2 +} VkPolygonMode; +typedef enum VkFormat { + VK_FORMAT_UNDEFINED = 0, + VK_FORMAT_R4G4_UNORM_PACK8 = 1, + VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2, + VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3, + VK_FORMAT_R5G6B5_UNORM_PACK16 = 4, + VK_FORMAT_B5G6R5_UNORM_PACK16 = 5, + VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6, + VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7, + VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8, + VK_FORMAT_R8_UNORM = 9, + VK_FORMAT_R8_SNORM = 10, + VK_FORMAT_R8_USCALED = 11, + VK_FORMAT_R8_SSCALED = 12, + VK_FORMAT_R8_UINT = 13, + VK_FORMAT_R8_SINT = 14, + VK_FORMAT_R8_SRGB = 15, + VK_FORMAT_R8G8_UNORM = 16, + VK_FORMAT_R8G8_SNORM = 17, + VK_FORMAT_R8G8_USCALED = 18, + VK_FORMAT_R8G8_SSCALED = 19, + VK_FORMAT_R8G8_UINT = 20, + VK_FORMAT_R8G8_SINT = 21, + VK_FORMAT_R8G8_SRGB = 22, + VK_FORMAT_R8G8B8_UNORM = 23, + VK_FORMAT_R8G8B8_SNORM = 24, + VK_FORMAT_R8G8B8_USCALED = 25, + VK_FORMAT_R8G8B8_SSCALED = 26, + VK_FORMAT_R8G8B8_UINT = 27, + VK_FORMAT_R8G8B8_SINT = 28, + VK_FORMAT_R8G8B8_SRGB = 29, + VK_FORMAT_B8G8R8_UNORM = 30, + VK_FORMAT_B8G8R8_SNORM = 31, + VK_FORMAT_B8G8R8_USCALED = 32, + VK_FORMAT_B8G8R8_SSCALED = 33, + VK_FORMAT_B8G8R8_UINT = 34, + VK_FORMAT_B8G8R8_SINT = 35, + VK_FORMAT_B8G8R8_SRGB = 36, + VK_FORMAT_R8G8B8A8_UNORM = 37, + VK_FORMAT_R8G8B8A8_SNORM = 38, + VK_FORMAT_R8G8B8A8_USCALED = 39, + VK_FORMAT_R8G8B8A8_SSCALED = 40, + VK_FORMAT_R8G8B8A8_UINT = 41, + VK_FORMAT_R8G8B8A8_SINT = 42, + VK_FORMAT_R8G8B8A8_SRGB = 43, + VK_FORMAT_B8G8R8A8_UNORM = 44, + VK_FORMAT_B8G8R8A8_SNORM = 45, + VK_FORMAT_B8G8R8A8_USCALED = 46, + VK_FORMAT_B8G8R8A8_SSCALED = 47, + VK_FORMAT_B8G8R8A8_UINT = 48, + VK_FORMAT_B8G8R8A8_SINT = 49, + VK_FORMAT_B8G8R8A8_SRGB = 50, + VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51, + VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52, + VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53, + VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54, + VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55, + VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56, + VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57, + VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58, + VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59, + VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60, + VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61, + VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62, + VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63, + VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64, + VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65, + VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66, + VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67, + VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68, + VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69, + VK_FORMAT_R16_UNORM = 70, + VK_FORMAT_R16_SNORM = 71, + VK_FORMAT_R16_USCALED = 72, + VK_FORMAT_R16_SSCALED = 73, + VK_FORMAT_R16_UINT = 74, + VK_FORMAT_R16_SINT = 75, + VK_FORMAT_R16_SFLOAT = 76, + VK_FORMAT_R16G16_UNORM = 77, + VK_FORMAT_R16G16_SNORM = 78, + VK_FORMAT_R16G16_USCALED = 79, + VK_FORMAT_R16G16_SSCALED = 80, + VK_FORMAT_R16G16_UINT = 81, + VK_FORMAT_R16G16_SINT = 82, + VK_FORMAT_R16G16_SFLOAT = 83, + VK_FORMAT_R16G16B16_UNORM = 84, + VK_FORMAT_R16G16B16_SNORM = 85, + VK_FORMAT_R16G16B16_USCALED = 86, + VK_FORMAT_R16G16B16_SSCALED = 87, + VK_FORMAT_R16G16B16_UINT = 88, + VK_FORMAT_R16G16B16_SINT = 89, + VK_FORMAT_R16G16B16_SFLOAT = 90, + VK_FORMAT_R16G16B16A16_UNORM = 91, + VK_FORMAT_R16G16B16A16_SNORM = 92, + VK_FORMAT_R16G16B16A16_USCALED = 93, + VK_FORMAT_R16G16B16A16_SSCALED = 94, + VK_FORMAT_R16G16B16A16_UINT = 95, + VK_FORMAT_R16G16B16A16_SINT = 96, + VK_FORMAT_R16G16B16A16_SFLOAT = 97, + VK_FORMAT_R32_UINT = 98, + VK_FORMAT_R32_SINT = 99, + VK_FORMAT_R32_SFLOAT = 100, + VK_FORMAT_R32G32_UINT = 101, + VK_FORMAT_R32G32_SINT = 102, + VK_FORMAT_R32G32_SFLOAT = 103, + VK_FORMAT_R32G32B32_UINT = 104, + VK_FORMAT_R32G32B32_SINT = 105, + VK_FORMAT_R32G32B32_SFLOAT = 106, + VK_FORMAT_R32G32B32A32_UINT = 107, + VK_FORMAT_R32G32B32A32_SINT = 108, + VK_FORMAT_R32G32B32A32_SFLOAT = 109, + VK_FORMAT_R64_UINT = 110, + VK_FORMAT_R64_SINT = 111, + VK_FORMAT_R64_SFLOAT = 112, + VK_FORMAT_R64G64_UINT = 113, + VK_FORMAT_R64G64_SINT = 114, + VK_FORMAT_R64G64_SFLOAT = 115, + VK_FORMAT_R64G64B64_UINT = 116, + VK_FORMAT_R64G64B64_SINT = 117, + VK_FORMAT_R64G64B64_SFLOAT = 118, + VK_FORMAT_R64G64B64A64_UINT = 119, + VK_FORMAT_R64G64B64A64_SINT = 120, + VK_FORMAT_R64G64B64A64_SFLOAT = 121, + VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122, + VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123, + VK_FORMAT_D16_UNORM = 124, + VK_FORMAT_X8_D24_UNORM_PACK32 = 125, + VK_FORMAT_D32_SFLOAT = 126, + VK_FORMAT_S8_UINT = 127, + VK_FORMAT_D16_UNORM_S8_UINT = 128, + VK_FORMAT_D24_UNORM_S8_UINT = 129, + VK_FORMAT_D32_SFLOAT_S8_UINT = 130, + VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131, + VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132, + VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133, + VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134, + VK_FORMAT_BC2_UNORM_BLOCK = 135, + VK_FORMAT_BC2_SRGB_BLOCK = 136, + VK_FORMAT_BC3_UNORM_BLOCK = 137, + VK_FORMAT_BC3_SRGB_BLOCK = 138, + VK_FORMAT_BC4_UNORM_BLOCK = 139, + VK_FORMAT_BC4_SNORM_BLOCK = 140, + VK_FORMAT_BC5_UNORM_BLOCK = 141, + VK_FORMAT_BC5_SNORM_BLOCK = 142, + VK_FORMAT_BC6H_UFLOAT_BLOCK = 143, + VK_FORMAT_BC6H_SFLOAT_BLOCK = 144, + VK_FORMAT_BC7_UNORM_BLOCK = 145, + VK_FORMAT_BC7_SRGB_BLOCK = 146, + VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147, + VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148, + VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149, + VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150, + VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151, + VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152, + VK_FORMAT_EAC_R11_UNORM_BLOCK = 153, + VK_FORMAT_EAC_R11_SNORM_BLOCK = 154, + VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155, + VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156, + VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157, + VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158, + VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159, + VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160, + VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161, + VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162, + VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163, + VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164, + VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165, + VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166, + VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167, + VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168, + VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169, + VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170, + VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171, + VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172, + VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173, + VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174, + VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175, + VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176, + VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177, + VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178, + VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179, + VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180, + VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181, + VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182, + VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183, + VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184, + VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000, + VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001, + VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002, + VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003, + VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004, + VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005, + VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006, + VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007, + VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008, + VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009, + VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010, + VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016, + VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017, + VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018, + VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019, + VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020, + VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026, + VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027, + VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028, + VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029, + VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030, + VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031, + VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032, + VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033 +} VkFormat; +typedef enum VkFormatFeatureFlagBits { + VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 1, + VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 2, + VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 4, + VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 8, + VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 16, + VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 32, + VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 64, + VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 128, + VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 256, + VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 512, + VK_FORMAT_FEATURE_BLIT_SRC_BIT = 1024, + VK_FORMAT_FEATURE_BLIT_DST_BIT = 2048, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 4096, + VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 16384, + VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 32768, + VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 131072, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 262144, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 524288, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 1048576, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 2097152, + VK_FORMAT_FEATURE_DISJOINT_BIT = 4194304, + VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 8388608 +} VkFormatFeatureFlagBits; +typedef enum VkFrontFace { + VK_FRONT_FACE_COUNTER_CLOCKWISE = 0, + VK_FRONT_FACE_CLOCKWISE = 1 +} VkFrontFace; +typedef enum VkImageAspectFlagBits { + VK_IMAGE_ASPECT_COLOR_BIT = 1, + VK_IMAGE_ASPECT_DEPTH_BIT = 2, + VK_IMAGE_ASPECT_STENCIL_BIT = 4, + VK_IMAGE_ASPECT_METADATA_BIT = 8, + VK_IMAGE_ASPECT_PLANE_0_BIT = 16, + VK_IMAGE_ASPECT_PLANE_1_BIT = 32, + VK_IMAGE_ASPECT_PLANE_2_BIT = 64 +} VkImageAspectFlagBits; +typedef enum VkImageCreateFlagBits { + VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 1, + VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 2, + VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 4, + VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 8, + VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 16, + VK_IMAGE_CREATE_ALIAS_BIT = 1024, + VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 64, + VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 32, + VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 128, + VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 256, + VK_IMAGE_CREATE_PROTECTED_BIT = 2048, + VK_IMAGE_CREATE_DISJOINT_BIT = 512 +} VkImageCreateFlagBits; +typedef enum VkImageLayout { + VK_IMAGE_LAYOUT_UNDEFINED = 0, + VK_IMAGE_LAYOUT_GENERAL = 1, + VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2, + VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3, + VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4, + VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5, + VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7, + VK_IMAGE_LAYOUT_PREINITIALIZED = 8, + VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000, + VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001, + VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002 +} VkImageLayout; +typedef enum VkImageTiling { + VK_IMAGE_TILING_OPTIMAL = 0, + VK_IMAGE_TILING_LINEAR = 1 +} VkImageTiling; +typedef enum VkImageType { + VK_IMAGE_TYPE_1D = 0, + VK_IMAGE_TYPE_2D = 1, + VK_IMAGE_TYPE_3D = 2 +} VkImageType; +typedef enum VkImageUsageFlagBits { + VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 1, + VK_IMAGE_USAGE_TRANSFER_DST_BIT = 2, + VK_IMAGE_USAGE_SAMPLED_BIT = 4, + VK_IMAGE_USAGE_STORAGE_BIT = 8, + VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 16, + VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 32, + VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 64, + VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 128 +} VkImageUsageFlagBits; + +typedef enum VkImageViewType { + VK_IMAGE_VIEW_TYPE_1D = 0, + VK_IMAGE_VIEW_TYPE_2D = 1, + VK_IMAGE_VIEW_TYPE_3D = 2, + VK_IMAGE_VIEW_TYPE_CUBE = 3, + VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4, + VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5, + VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6 +} VkImageViewType; +typedef enum VkSharingMode { + VK_SHARING_MODE_EXCLUSIVE = 0, + VK_SHARING_MODE_CONCURRENT = 1 +} VkSharingMode; +typedef enum VkIndexType { + VK_INDEX_TYPE_UINT16 = 0, + VK_INDEX_TYPE_UINT32 = 1 +} VkIndexType; +typedef enum VkLogicOp { + VK_LOGIC_OP_CLEAR = 0, + VK_LOGIC_OP_AND = 1, + VK_LOGIC_OP_AND_REVERSE = 2, + VK_LOGIC_OP_COPY = 3, + VK_LOGIC_OP_AND_INVERTED = 4, + VK_LOGIC_OP_NO_OP = 5, + VK_LOGIC_OP_XOR = 6, + VK_LOGIC_OP_OR = 7, + VK_LOGIC_OP_NOR = 8, + VK_LOGIC_OP_EQUIVALENT = 9, + VK_LOGIC_OP_INVERT = 10, + VK_LOGIC_OP_OR_REVERSE = 11, + VK_LOGIC_OP_COPY_INVERTED = 12, + VK_LOGIC_OP_OR_INVERTED = 13, + VK_LOGIC_OP_NAND = 14, + VK_LOGIC_OP_SET = 15 +} VkLogicOp; +typedef enum VkMemoryHeapFlagBits { + VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 1, + VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 2 +} VkMemoryHeapFlagBits; +typedef enum VkAccessFlagBits { + VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 1, + VK_ACCESS_INDEX_READ_BIT = 2, + VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 4, + VK_ACCESS_UNIFORM_READ_BIT = 8, + VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 16, + VK_ACCESS_SHADER_READ_BIT = 32, + VK_ACCESS_SHADER_WRITE_BIT = 64, + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 128, + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 256, + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 512, + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 1024, + VK_ACCESS_TRANSFER_READ_BIT = 2048, + VK_ACCESS_TRANSFER_WRITE_BIT = 4096, + VK_ACCESS_HOST_READ_BIT = 8192, + VK_ACCESS_HOST_WRITE_BIT = 16384, + VK_ACCESS_MEMORY_READ_BIT = 32768, + VK_ACCESS_MEMORY_WRITE_BIT = 65536 +} VkAccessFlagBits; +typedef enum VkMemoryPropertyFlagBits { + VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 1, + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 2, + VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 4, + VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 8, + VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 16, + VK_MEMORY_PROPERTY_PROTECTED_BIT = 32 +} VkMemoryPropertyFlagBits; +typedef enum VkPhysicalDeviceType { + VK_PHYSICAL_DEVICE_TYPE_OTHER = 0, + VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1, + VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2, + VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3, + VK_PHYSICAL_DEVICE_TYPE_CPU = 4 +} VkPhysicalDeviceType; +typedef enum VkPipelineBindPoint { + VK_PIPELINE_BIND_POINT_GRAPHICS = 0, + VK_PIPELINE_BIND_POINT_COMPUTE = 1 +} VkPipelineBindPoint; +typedef enum VkPipelineCreateFlagBits { + VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 1, + VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 2, + VK_PIPELINE_CREATE_DERIVATIVE_BIT = 4, + VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 8, + VK_PIPELINE_CREATE_DISPATCH_BASE = 16 +} VkPipelineCreateFlagBits; +typedef enum VkPrimitiveTopology { + VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0, + VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1, + VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5, + VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6, + VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9, + VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10 +} VkPrimitiveTopology; +typedef enum VkQueryControlFlagBits { + VK_QUERY_CONTROL_PRECISE_BIT = 1 +} VkQueryControlFlagBits; +typedef enum VkQueryPipelineStatisticFlagBits { + VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 1, + VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 2, + VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 4, + VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 8, + VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 16, + VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 32, + VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 64, + VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 128, + VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 256, + VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 512, + VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 1024 +} VkQueryPipelineStatisticFlagBits; +typedef enum VkQueryResultFlagBits { + VK_QUERY_RESULT_64_BIT = 1, + VK_QUERY_RESULT_WAIT_BIT = 2, + VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 4, + VK_QUERY_RESULT_PARTIAL_BIT = 8 +} VkQueryResultFlagBits; +typedef enum VkQueryType { + VK_QUERY_TYPE_OCCLUSION = 0, + VK_QUERY_TYPE_PIPELINE_STATISTICS = 1, + VK_QUERY_TYPE_TIMESTAMP = 2 +} VkQueryType; +typedef enum VkQueueFlagBits { + VK_QUEUE_GRAPHICS_BIT = 1, + VK_QUEUE_COMPUTE_BIT = 2, + VK_QUEUE_TRANSFER_BIT = 4, + VK_QUEUE_SPARSE_BINDING_BIT = 8, + VK_QUEUE_PROTECTED_BIT = 16 +} VkQueueFlagBits; +typedef enum VkSubpassContents { + VK_SUBPASS_CONTENTS_INLINE = 0, + VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1 +} VkSubpassContents; +typedef enum VkResult { + VK_SUCCESS = 0, + VK_NOT_READY = 1, + VK_TIMEOUT = 2, + VK_EVENT_SET = 3, + VK_EVENT_RESET = 4, + VK_INCOMPLETE = 5, + VK_ERROR_OUT_OF_HOST_MEMORY = -1, + VK_ERROR_OUT_OF_DEVICE_MEMORY = -2, + VK_ERROR_INITIALIZATION_FAILED = -3, + VK_ERROR_DEVICE_LOST = -4, + VK_ERROR_MEMORY_MAP_FAILED = -5, + VK_ERROR_LAYER_NOT_PRESENT = -6, + VK_ERROR_EXTENSION_NOT_PRESENT = -7, + VK_ERROR_FEATURE_NOT_PRESENT = -8, + VK_ERROR_INCOMPATIBLE_DRIVER = -9, + VK_ERROR_TOO_MANY_OBJECTS = -10, + VK_ERROR_FORMAT_NOT_SUPPORTED = -11, + VK_ERROR_FRAGMENTED_POOL = -12, + VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000, + VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003, + VK_ERROR_SURFACE_LOST_KHR = -1000000000, + VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, + VK_SUBOPTIMAL_KHR = 1000001003, + VK_ERROR_OUT_OF_DATE_KHR = -1000001004, + VK_ERROR_VALIDATION_FAILED_EXT = -1000011001 +} VkResult; +typedef enum VkShaderStageFlagBits { + VK_SHADER_STAGE_VERTEX_BIT = 1, + VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 2, + VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 4, + VK_SHADER_STAGE_GEOMETRY_BIT = 8, + VK_SHADER_STAGE_FRAGMENT_BIT = 16, + VK_SHADER_STAGE_COMPUTE_BIT = 32, + VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F, + VK_SHADER_STAGE_ALL = 0x7FFFFFFF +} VkShaderStageFlagBits; +typedef enum VkSparseMemoryBindFlagBits { + VK_SPARSE_MEMORY_BIND_METADATA_BIT = 1 +} VkSparseMemoryBindFlagBits; +typedef enum VkStencilFaceFlagBits { + VK_STENCIL_FACE_FRONT_BIT = 1, + VK_STENCIL_FACE_BACK_BIT = 2, + VK_STENCIL_FRONT_AND_BACK = 0x00000003 +} VkStencilFaceFlagBits; +typedef enum VkStencilOp { + VK_STENCIL_OP_KEEP = 0, + VK_STENCIL_OP_ZERO = 1, + VK_STENCIL_OP_REPLACE = 2, + VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3, + VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4, + VK_STENCIL_OP_INVERT = 5, + VK_STENCIL_OP_INCREMENT_AND_WRAP = 6, + VK_STENCIL_OP_DECREMENT_AND_WRAP = 7 +} VkStencilOp; +typedef enum VkStructureType { + VK_STRUCTURE_TYPE_APPLICATION_INFO = 0, + VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1, + VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2, + VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3, + VK_STRUCTURE_TYPE_SUBMIT_INFO = 4, + VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5, + VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6, + VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7, + VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8, + VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9, + VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10, + VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11, + VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12, + VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13, + VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14, + VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15, + VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16, + VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17, + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18, + VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19, + VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20, + VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23, + VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24, + VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25, + VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26, + VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27, + VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28, + VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29, + VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30, + VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32, + VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34, + VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35, + VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36, + VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37, + VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38, + VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42, + VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45, + VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46, + VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47, + VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001, + VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000, + VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003, + VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004, + VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005, + VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000, + VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001, + VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002, + VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001, + VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004, + VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000, + VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001, + VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002, + VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003, + VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES = 1000120000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES, + VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002, + VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001, + VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002, + VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005, + VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000, + VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002, + VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000, + VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001, + VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000, + VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000, + VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES = 1000063000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES, + VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000, + VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001, + VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007, + VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009, + VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010, + VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011, + VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012, + VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000, + VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT +} VkStructureType; +typedef enum VkSystemAllocationScope { + VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1, + VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2, + VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3, + VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4 +} VkSystemAllocationScope; +typedef enum VkInternalAllocationType { + VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0 +} VkInternalAllocationType; +typedef enum VkSamplerAddressMode { + VK_SAMPLER_ADDRESS_MODE_REPEAT = 0, + VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1, + VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2, + VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3 +} VkSamplerAddressMode; +typedef enum VkFilter { + VK_FILTER_NEAREST = 0, + VK_FILTER_LINEAR = 1 +} VkFilter; +typedef enum VkSamplerMipmapMode { + VK_SAMPLER_MIPMAP_MODE_NEAREST = 0, + VK_SAMPLER_MIPMAP_MODE_LINEAR = 1 +} VkSamplerMipmapMode; +typedef enum VkVertexInputRate { + VK_VERTEX_INPUT_RATE_VERTEX = 0, + VK_VERTEX_INPUT_RATE_INSTANCE = 1 +} VkVertexInputRate; +typedef enum VkPipelineStageFlagBits { + VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 1, + VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 2, + VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 4, + VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 8, + VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 16, + VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 32, + VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 64, + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 128, + VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 256, + VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 512, + VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 1024, + VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 2048, + VK_PIPELINE_STAGE_TRANSFER_BIT = 4096, + VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 8192, + VK_PIPELINE_STAGE_HOST_BIT = 16384, + VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 32768, + VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 65536 +} VkPipelineStageFlagBits; +typedef enum VkSparseImageFormatFlagBits { + VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 1, + VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 2, + VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 4 +} VkSparseImageFormatFlagBits; +typedef enum VkSampleCountFlagBits { + VK_SAMPLE_COUNT_1_BIT = 1, + VK_SAMPLE_COUNT_2_BIT = 2, + VK_SAMPLE_COUNT_4_BIT = 4, + VK_SAMPLE_COUNT_8_BIT = 8, + VK_SAMPLE_COUNT_16_BIT = 16, + VK_SAMPLE_COUNT_32_BIT = 32, + VK_SAMPLE_COUNT_64_BIT = 64 +} VkSampleCountFlagBits; +typedef enum VkAttachmentDescriptionFlagBits { + VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 1 +} VkAttachmentDescriptionFlagBits; +typedef enum VkDescriptorPoolCreateFlagBits { + VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 1 +} VkDescriptorPoolCreateFlagBits; +typedef enum VkDependencyFlagBits { + VK_DEPENDENCY_BY_REGION_BIT = 1, + VK_DEPENDENCY_DEVICE_GROUP_BIT = 4, + VK_DEPENDENCY_VIEW_LOCAL_BIT = 2 +} VkDependencyFlagBits; +typedef enum VkObjectType { + VK_OBJECT_TYPE_UNKNOWN = 0, + VK_OBJECT_TYPE_INSTANCE = 1, + VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2, + VK_OBJECT_TYPE_DEVICE = 3, + VK_OBJECT_TYPE_QUEUE = 4, + VK_OBJECT_TYPE_SEMAPHORE = 5, + VK_OBJECT_TYPE_COMMAND_BUFFER = 6, + VK_OBJECT_TYPE_FENCE = 7, + VK_OBJECT_TYPE_DEVICE_MEMORY = 8, + VK_OBJECT_TYPE_BUFFER = 9, + VK_OBJECT_TYPE_IMAGE = 10, + VK_OBJECT_TYPE_EVENT = 11, + VK_OBJECT_TYPE_QUERY_POOL = 12, + VK_OBJECT_TYPE_BUFFER_VIEW = 13, + VK_OBJECT_TYPE_IMAGE_VIEW = 14, + VK_OBJECT_TYPE_SHADER_MODULE = 15, + VK_OBJECT_TYPE_PIPELINE_CACHE = 16, + VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17, + VK_OBJECT_TYPE_RENDER_PASS = 18, + VK_OBJECT_TYPE_PIPELINE = 19, + VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20, + VK_OBJECT_TYPE_SAMPLER = 21, + VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22, + VK_OBJECT_TYPE_DESCRIPTOR_SET = 23, + VK_OBJECT_TYPE_FRAMEBUFFER = 24, + VK_OBJECT_TYPE_COMMAND_POOL = 25, + VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000, + VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000, + VK_OBJECT_TYPE_SURFACE_KHR = 1000000000, + VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000, + VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000 +} VkObjectType; +typedef enum VkDescriptorUpdateTemplateType { + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0 +} VkDescriptorUpdateTemplateType; + +typedef enum VkPointClippingBehavior { + VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0, + VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1 +} VkPointClippingBehavior; +typedef enum VkColorSpaceKHR { + VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0, + VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR +} VkColorSpaceKHR; +typedef enum VkCompositeAlphaFlagBitsKHR { + VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 1, + VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 2, + VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 4, + VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 8 +} VkCompositeAlphaFlagBitsKHR; +typedef enum VkPresentModeKHR { + VK_PRESENT_MODE_IMMEDIATE_KHR = 0, + VK_PRESENT_MODE_MAILBOX_KHR = 1, + VK_PRESENT_MODE_FIFO_KHR = 2, + VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3 +} VkPresentModeKHR; +typedef enum VkSurfaceTransformFlagBitsKHR { + VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 1, + VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 2, + VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 4, + VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 8, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 16, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 32, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 64, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 128, + VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 256 +} VkSurfaceTransformFlagBitsKHR; +typedef enum VkDebugReportFlagBitsEXT { + VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 1, + VK_DEBUG_REPORT_WARNING_BIT_EXT = 2, + VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 4, + VK_DEBUG_REPORT_ERROR_BIT_EXT = 8, + VK_DEBUG_REPORT_DEBUG_BIT_EXT = 16 +} VkDebugReportFlagBitsEXT; +typedef enum VkDebugReportObjectTypeEXT { + VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0, + VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1, + VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3, + VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4, + VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5, + VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6, + VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9, + VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10, + VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11, + VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13, + VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14, + VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17, + VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23, + VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24, + VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25, + VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26, + VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27, + VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28, + VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29, + VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30, + VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT = 31, + VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT = 32, + VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33, + VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000 +} VkDebugReportObjectTypeEXT; +typedef enum VkExternalMemoryHandleTypeFlagBits { + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 1, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 8, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 16, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 32, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 64 +} VkExternalMemoryHandleTypeFlagBits; +typedef enum VkExternalMemoryFeatureFlagBits { + VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 1, + VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 2, + VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 4 +} VkExternalMemoryFeatureFlagBits; +typedef enum VkExternalSemaphoreHandleTypeFlagBits { + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 1, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 8, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 16 +} VkExternalSemaphoreHandleTypeFlagBits; +typedef enum VkExternalSemaphoreFeatureFlagBits { + VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 1, + VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 2 +} VkExternalSemaphoreFeatureFlagBits; +typedef enum VkSemaphoreImportFlagBits { + VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 1 +} VkSemaphoreImportFlagBits; +typedef enum VkExternalFenceHandleTypeFlagBits { + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 1, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4, + VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 8 +} VkExternalFenceHandleTypeFlagBits; +typedef enum VkExternalFenceFeatureFlagBits { + VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 1, + VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 2 +} VkExternalFenceFeatureFlagBits; +typedef enum VkFenceImportFlagBits { + VK_FENCE_IMPORT_TEMPORARY_BIT = 1 +} VkFenceImportFlagBits; +typedef enum VkPeerMemoryFeatureFlagBits { + VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 1, + VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 2, + VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 4, + VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 8 +} VkPeerMemoryFeatureFlagBits; +typedef enum VkMemoryAllocateFlagBits { + VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 1 +} VkMemoryAllocateFlagBits; +typedef enum VkDeviceGroupPresentModeFlagBitsKHR { + VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 1, + VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 2, + VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 4, + VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 8 +} VkDeviceGroupPresentModeFlagBitsKHR; +typedef enum VkSwapchainCreateFlagBitsKHR { + VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 1, + VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 2 +} VkSwapchainCreateFlagBitsKHR; +typedef enum VkSubgroupFeatureFlagBits { + VK_SUBGROUP_FEATURE_BASIC_BIT = 1, + VK_SUBGROUP_FEATURE_VOTE_BIT = 2, + VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 4, + VK_SUBGROUP_FEATURE_BALLOT_BIT = 8, + VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 16, + VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 32, + VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 64, + VK_SUBGROUP_FEATURE_QUAD_BIT = 128 +} VkSubgroupFeatureFlagBits; +typedef enum VkTessellationDomainOrigin { + VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0, + VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1 +} VkTessellationDomainOrigin; +typedef enum VkSamplerYcbcrModelConversion { + VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4 +} VkSamplerYcbcrModelConversion; +typedef enum VkSamplerYcbcrRange { + VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0, + VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1 +} VkSamplerYcbcrRange; +typedef enum VkChromaLocation { + VK_CHROMA_LOCATION_COSITED_EVEN = 0, + VK_CHROMA_LOCATION_MIDPOINT = 1 +} VkChromaLocation; +typedef enum VkVendorId { + VK_VENDOR_ID_VIV = 0x10001, + VK_VENDOR_ID_VSI = 0x10002, + VK_VENDOR_ID_KAZAN = 0x10003 +} VkVendorId; +typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)( + void* pUserData, + size_t size, + VkInternalAllocationType allocationType, + VkSystemAllocationScope allocationScope); +typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)( + void* pUserData, + size_t size, + VkInternalAllocationType allocationType, + VkSystemAllocationScope allocationScope); +typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)( + void* pUserData, + void* pOriginal, + size_t size, + size_t alignment, + VkSystemAllocationScope allocationScope); +typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)( + void* pUserData, + size_t size, + size_t alignment, + VkSystemAllocationScope allocationScope); +typedef void (VKAPI_PTR *PFN_vkFreeFunction)( + void* pUserData, + void* pMemory); +typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void); +typedef struct VkBaseOutStructure { + VkStructureType sType; + struct VkBaseOutStructure * pNext; +} VkBaseOutStructure; +typedef struct VkBaseInStructure { + VkStructureType sType; + const struct VkBaseInStructure * pNext; +} VkBaseInStructure; +typedef struct VkOffset2D { + int32_t x; + int32_t y; +} VkOffset2D; +typedef struct VkOffset3D { + int32_t x; + int32_t y; + int32_t z; +} VkOffset3D; +typedef struct VkExtent2D { + uint32_t width; + uint32_t height; +} VkExtent2D; +typedef struct VkExtent3D { + uint32_t width; + uint32_t height; + uint32_t depth; +} VkExtent3D; +typedef struct VkViewport { + float x; + float y; + float width; + float height; + float minDepth; + float maxDepth; +} VkViewport; +typedef struct VkRect2D { + VkOffset2D offset; + VkExtent2D extent; +} VkRect2D; +typedef struct VkClearRect { + VkRect2D rect; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkClearRect; +typedef struct VkComponentMapping { + VkComponentSwizzle r; + VkComponentSwizzle g; + VkComponentSwizzle b; + VkComponentSwizzle a; +} VkComponentMapping; +typedef struct VkExtensionProperties { + char extensionName [ VK_MAX_EXTENSION_NAME_SIZE ]; + uint32_t specVersion; +} VkExtensionProperties; +typedef struct VkLayerProperties { + char layerName [ VK_MAX_EXTENSION_NAME_SIZE ]; + uint32_t specVersion; + uint32_t implementationVersion; + char description [ VK_MAX_DESCRIPTION_SIZE ]; +} VkLayerProperties; +typedef struct VkApplicationInfo { + VkStructureType sType; + const void * pNext; + const char * pApplicationName; + uint32_t applicationVersion; + const char * pEngineName; + uint32_t engineVersion; + uint32_t apiVersion; +} VkApplicationInfo; +typedef struct VkAllocationCallbacks { + void * pUserData; + PFN_vkAllocationFunction pfnAllocation; + PFN_vkReallocationFunction pfnReallocation; + PFN_vkFreeFunction pfnFree; + PFN_vkInternalAllocationNotification pfnInternalAllocation; + PFN_vkInternalFreeNotification pfnInternalFree; +} VkAllocationCallbacks; +typedef struct VkDescriptorImageInfo { + VkSampler sampler; + VkImageView imageView; + VkImageLayout imageLayout; +} VkDescriptorImageInfo; +typedef struct VkCopyDescriptorSet { + VkStructureType sType; + const void * pNext; + VkDescriptorSet srcSet; + uint32_t srcBinding; + uint32_t srcArrayElement; + VkDescriptorSet dstSet; + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; +} VkCopyDescriptorSet; +typedef struct VkDescriptorPoolSize { + VkDescriptorType type; + uint32_t descriptorCount; +} VkDescriptorPoolSize; +typedef struct VkDescriptorSetAllocateInfo { + VkStructureType sType; + const void * pNext; + VkDescriptorPool descriptorPool; + uint32_t descriptorSetCount; + const VkDescriptorSetLayout * pSetLayouts; +} VkDescriptorSetAllocateInfo; +typedef struct VkSpecializationMapEntry { + uint32_t constantID; + uint32_t offset; + size_t size; +} VkSpecializationMapEntry; +typedef struct VkSpecializationInfo { + uint32_t mapEntryCount; + const VkSpecializationMapEntry * pMapEntries; + size_t dataSize; + const void * pData; +} VkSpecializationInfo; +typedef struct VkVertexInputBindingDescription { + uint32_t binding; + uint32_t stride; + VkVertexInputRate inputRate; +} VkVertexInputBindingDescription; +typedef struct VkVertexInputAttributeDescription { + uint32_t location; + uint32_t binding; + VkFormat format; + uint32_t offset; +} VkVertexInputAttributeDescription; +typedef struct VkStencilOpState { + VkStencilOp failOp; + VkStencilOp passOp; + VkStencilOp depthFailOp; + VkCompareOp compareOp; + uint32_t compareMask; + uint32_t writeMask; + uint32_t reference; +} VkStencilOpState; +typedef struct VkCommandBufferAllocateInfo { + VkStructureType sType; + const void * pNext; + VkCommandPool commandPool; + VkCommandBufferLevel level; + uint32_t commandBufferCount; +} VkCommandBufferAllocateInfo; +typedef union VkClearColorValue { + float float32 [4]; + int32_t int32 [4]; + uint32_t uint32 [4]; +} VkClearColorValue; +typedef struct VkClearDepthStencilValue { + float depth; + uint32_t stencil; +} VkClearDepthStencilValue; +typedef union VkClearValue { + VkClearColorValue color; + VkClearDepthStencilValue depthStencil; +} VkClearValue; +typedef struct VkAttachmentReference { + uint32_t attachment; + VkImageLayout layout; +} VkAttachmentReference; +typedef struct VkDrawIndirectCommand { + uint32_t vertexCount; + uint32_t instanceCount; + uint32_t firstVertex; + uint32_t firstInstance; +} VkDrawIndirectCommand; +typedef struct VkDrawIndexedIndirectCommand { + uint32_t indexCount; + uint32_t instanceCount; + uint32_t firstIndex; + int32_t vertexOffset; + uint32_t firstInstance; +} VkDrawIndexedIndirectCommand; +typedef struct VkDispatchIndirectCommand { + uint32_t x; + uint32_t y; + uint32_t z; +} VkDispatchIndirectCommand; +typedef struct VkSurfaceFormatKHR { + VkFormat format; + VkColorSpaceKHR colorSpace; +} VkSurfaceFormatKHR; +typedef struct VkPresentInfoKHR { + VkStructureType sType; + const void * pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore * pWaitSemaphores; + uint32_t swapchainCount; + const VkSwapchainKHR * pSwapchains; + const uint32_t * pImageIndices; + VkResult * pResults; +} VkPresentInfoKHR; +typedef struct VkPhysicalDeviceExternalImageFormatInfo { + VkStructureType sType; + const void * pNext; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalImageFormatInfo; +typedef struct VkPhysicalDeviceExternalSemaphoreInfo { + VkStructureType sType; + const void * pNext; + VkExternalSemaphoreHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalSemaphoreInfo; +typedef struct VkPhysicalDeviceExternalFenceInfo { + VkStructureType sType; + const void * pNext; + VkExternalFenceHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalFenceInfo; +typedef struct VkPhysicalDeviceMultiviewProperties { + VkStructureType sType; + void * pNext; + uint32_t maxMultiviewViewCount; + uint32_t maxMultiviewInstanceIndex; +} VkPhysicalDeviceMultiviewProperties; +typedef struct VkRenderPassMultiviewCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t subpassCount; + const uint32_t * pViewMasks; + uint32_t dependencyCount; + const int32_t * pViewOffsets; + uint32_t correlationMaskCount; + const uint32_t * pCorrelationMasks; +} VkRenderPassMultiviewCreateInfo; +typedef struct VkBindBufferMemoryDeviceGroupInfo { + VkStructureType sType; + const void * pNext; + uint32_t deviceIndexCount; + const uint32_t * pDeviceIndices; +} VkBindBufferMemoryDeviceGroupInfo; +typedef struct VkBindImageMemoryDeviceGroupInfo { + VkStructureType sType; + const void * pNext; + uint32_t deviceIndexCount; + const uint32_t * pDeviceIndices; + uint32_t splitInstanceBindRegionCount; + const VkRect2D * pSplitInstanceBindRegions; +} VkBindImageMemoryDeviceGroupInfo; +typedef struct VkDeviceGroupRenderPassBeginInfo { + VkStructureType sType; + const void * pNext; + uint32_t deviceMask; + uint32_t deviceRenderAreaCount; + const VkRect2D * pDeviceRenderAreas; +} VkDeviceGroupRenderPassBeginInfo; +typedef struct VkDeviceGroupCommandBufferBeginInfo { + VkStructureType sType; + const void * pNext; + uint32_t deviceMask; +} VkDeviceGroupCommandBufferBeginInfo; +typedef struct VkDeviceGroupSubmitInfo { + VkStructureType sType; + const void * pNext; + uint32_t waitSemaphoreCount; + const uint32_t * pWaitSemaphoreDeviceIndices; + uint32_t commandBufferCount; + const uint32_t * pCommandBufferDeviceMasks; + uint32_t signalSemaphoreCount; + const uint32_t * pSignalSemaphoreDeviceIndices; +} VkDeviceGroupSubmitInfo; +typedef struct VkDeviceGroupBindSparseInfo { + VkStructureType sType; + const void * pNext; + uint32_t resourceDeviceIndex; + uint32_t memoryDeviceIndex; +} VkDeviceGroupBindSparseInfo; +typedef struct VkImageSwapchainCreateInfoKHR { + VkStructureType sType; + const void * pNext; + VkSwapchainKHR swapchain; +} VkImageSwapchainCreateInfoKHR; +typedef struct VkBindImageMemorySwapchainInfoKHR { + VkStructureType sType; + const void * pNext; + VkSwapchainKHR swapchain; + uint32_t imageIndex; +} VkBindImageMemorySwapchainInfoKHR; +typedef struct VkAcquireNextImageInfoKHR { + VkStructureType sType; + const void * pNext; + VkSwapchainKHR swapchain; + uint64_t timeout; + VkSemaphore semaphore; + VkFence fence; + uint32_t deviceMask; +} VkAcquireNextImageInfoKHR; +typedef struct VkDeviceGroupPresentInfoKHR { + VkStructureType sType; + const void * pNext; + uint32_t swapchainCount; + const uint32_t * pDeviceMasks; + VkDeviceGroupPresentModeFlagBitsKHR mode; +} VkDeviceGroupPresentInfoKHR; +typedef struct VkDeviceGroupDeviceCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t physicalDeviceCount; + const VkPhysicalDevice * pPhysicalDevices; +} VkDeviceGroupDeviceCreateInfo; +typedef struct VkDescriptorUpdateTemplateEntry { + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; + VkDescriptorType descriptorType; + size_t offset; + size_t stride; +} VkDescriptorUpdateTemplateEntry; +typedef struct VkBufferMemoryRequirementsInfo2 { + VkStructureType sType; + const void * pNext; + VkBuffer buffer; +} VkBufferMemoryRequirementsInfo2; +typedef struct VkImageMemoryRequirementsInfo2 { + VkStructureType sType; + const void * pNext; + VkImage image; +} VkImageMemoryRequirementsInfo2; +typedef struct VkImageSparseMemoryRequirementsInfo2 { + VkStructureType sType; + const void * pNext; + VkImage image; +} VkImageSparseMemoryRequirementsInfo2; +typedef struct VkPhysicalDevicePointClippingProperties { + VkStructureType sType; + void * pNext; + VkPointClippingBehavior pointClippingBehavior; +} VkPhysicalDevicePointClippingProperties; +typedef struct VkMemoryDedicatedAllocateInfo { + VkStructureType sType; + const void * pNext; + VkImage image; + VkBuffer buffer; +} VkMemoryDedicatedAllocateInfo; +typedef struct VkPipelineTessellationDomainOriginStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkTessellationDomainOrigin domainOrigin; +} VkPipelineTessellationDomainOriginStateCreateInfo; +typedef struct VkSamplerYcbcrConversionInfo { + VkStructureType sType; + const void * pNext; + VkSamplerYcbcrConversion conversion; +} VkSamplerYcbcrConversionInfo; +typedef struct VkBindImagePlaneMemoryInfo { + VkStructureType sType; + const void * pNext; + VkImageAspectFlagBits planeAspect; +} VkBindImagePlaneMemoryInfo; +typedef struct VkImagePlaneMemoryRequirementsInfo { + VkStructureType sType; + const void * pNext; + VkImageAspectFlagBits planeAspect; +} VkImagePlaneMemoryRequirementsInfo; +typedef struct VkSamplerYcbcrConversionImageFormatProperties { + VkStructureType sType; + void * pNext; + uint32_t combinedImageSamplerDescriptorCount; +} VkSamplerYcbcrConversionImageFormatProperties; +typedef uint32_t VkSampleMask; +typedef uint32_t VkBool32; +typedef uint32_t VkFlags; +typedef uint64_t VkDeviceSize; +typedef VkFlags VkFramebufferCreateFlags; +typedef VkFlags VkQueryPoolCreateFlags; +typedef VkFlags VkRenderPassCreateFlags; +typedef VkFlags VkSamplerCreateFlags; +typedef VkFlags VkPipelineLayoutCreateFlags; +typedef VkFlags VkPipelineCacheCreateFlags; +typedef VkFlags VkPipelineDepthStencilStateCreateFlags; +typedef VkFlags VkPipelineDynamicStateCreateFlags; +typedef VkFlags VkPipelineColorBlendStateCreateFlags; +typedef VkFlags VkPipelineMultisampleStateCreateFlags; +typedef VkFlags VkPipelineRasterizationStateCreateFlags; +typedef VkFlags VkPipelineViewportStateCreateFlags; +typedef VkFlags VkPipelineTessellationStateCreateFlags; +typedef VkFlags VkPipelineInputAssemblyStateCreateFlags; +typedef VkFlags VkPipelineVertexInputStateCreateFlags; +typedef VkFlags VkPipelineShaderStageCreateFlags; +typedef VkFlags VkDescriptorSetLayoutCreateFlags; +typedef VkFlags VkBufferViewCreateFlags; +typedef VkFlags VkInstanceCreateFlags; +typedef VkFlags VkDeviceCreateFlags; +typedef VkFlags VkDeviceQueueCreateFlags; +typedef VkFlags VkQueueFlags; +typedef VkFlags VkMemoryPropertyFlags; +typedef VkFlags VkMemoryHeapFlags; +typedef VkFlags VkAccessFlags; +typedef VkFlags VkBufferUsageFlags; +typedef VkFlags VkBufferCreateFlags; +typedef VkFlags VkShaderStageFlags; +typedef VkFlags VkImageUsageFlags; +typedef VkFlags VkImageCreateFlags; +typedef VkFlags VkImageViewCreateFlags; +typedef VkFlags VkPipelineCreateFlags; +typedef VkFlags VkColorComponentFlags; +typedef VkFlags VkFenceCreateFlags; +typedef VkFlags VkSemaphoreCreateFlags; +typedef VkFlags VkFormatFeatureFlags; +typedef VkFlags VkQueryControlFlags; +typedef VkFlags VkQueryResultFlags; +typedef VkFlags VkShaderModuleCreateFlags; +typedef VkFlags VkEventCreateFlags; +typedef VkFlags VkCommandPoolCreateFlags; +typedef VkFlags VkCommandPoolResetFlags; +typedef VkFlags VkCommandBufferResetFlags; +typedef VkFlags VkCommandBufferUsageFlags; +typedef VkFlags VkQueryPipelineStatisticFlags; +typedef VkFlags VkMemoryMapFlags; +typedef VkFlags VkImageAspectFlags; +typedef VkFlags VkSparseMemoryBindFlags; +typedef VkFlags VkSparseImageFormatFlags; +typedef VkFlags VkSubpassDescriptionFlags; +typedef VkFlags VkPipelineStageFlags; +typedef VkFlags VkSampleCountFlags; +typedef VkFlags VkAttachmentDescriptionFlags; +typedef VkFlags VkStencilFaceFlags; +typedef VkFlags VkCullModeFlags; +typedef VkFlags VkDescriptorPoolCreateFlags; +typedef VkFlags VkDescriptorPoolResetFlags; +typedef VkFlags VkDependencyFlags; +typedef VkFlags VkSubgroupFeatureFlags; +typedef VkFlags VkDescriptorUpdateTemplateCreateFlags; +typedef VkFlags VkCompositeAlphaFlagsKHR; +typedef VkFlags VkSurfaceTransformFlagsKHR; +typedef VkFlags VkSwapchainCreateFlagsKHR; +typedef VkFlags VkPeerMemoryFeatureFlags; +typedef VkFlags VkMemoryAllocateFlags; +typedef VkFlags VkDeviceGroupPresentModeFlagsKHR; +typedef VkFlags VkDebugReportFlagsEXT; +typedef VkFlags VkCommandPoolTrimFlags; +typedef VkFlags VkExternalMemoryHandleTypeFlags; +typedef VkFlags VkExternalMemoryFeatureFlags; +typedef VkFlags VkExternalSemaphoreHandleTypeFlags; +typedef VkFlags VkExternalSemaphoreFeatureFlags; +typedef VkFlags VkSemaphoreImportFlags; +typedef VkFlags VkExternalFenceHandleTypeFlags; +typedef VkFlags VkExternalFenceFeatureFlags; +typedef VkFlags VkFenceImportFlags; +typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)( + VkDebugReportFlagsEXT flags, + VkDebugReportObjectTypeEXT objectType, + uint64_t object, + size_t location, + int32_t messageCode, + const char* pLayerPrefix, + const char* pMessage, + void* pUserData); +typedef struct VkDeviceQueueCreateInfo { + VkStructureType sType; + const void * pNext; + VkDeviceQueueCreateFlags flags; + uint32_t queueFamilyIndex; + uint32_t queueCount; + const float * pQueuePriorities; +} VkDeviceQueueCreateInfo; +typedef struct VkInstanceCreateInfo { + VkStructureType sType; + const void * pNext; + VkInstanceCreateFlags flags; + const VkApplicationInfo * pApplicationInfo; + uint32_t enabledLayerCount; + const char * const* ppEnabledLayerNames; + uint32_t enabledExtensionCount; + const char * const* ppEnabledExtensionNames; +} VkInstanceCreateInfo; +typedef struct VkQueueFamilyProperties { + VkQueueFlags queueFlags; + uint32_t queueCount; + uint32_t timestampValidBits; + VkExtent3D minImageTransferGranularity; +} VkQueueFamilyProperties; +typedef struct VkMemoryAllocateInfo { + VkStructureType sType; + const void * pNext; + VkDeviceSize allocationSize; + uint32_t memoryTypeIndex; +} VkMemoryAllocateInfo; +typedef struct VkMemoryRequirements { + VkDeviceSize size; + VkDeviceSize alignment; + uint32_t memoryTypeBits; +} VkMemoryRequirements; +typedef struct VkSparseImageFormatProperties { + VkImageAspectFlags aspectMask; + VkExtent3D imageGranularity; + VkSparseImageFormatFlags flags; +} VkSparseImageFormatProperties; +typedef struct VkSparseImageMemoryRequirements { + VkSparseImageFormatProperties formatProperties; + uint32_t imageMipTailFirstLod; + VkDeviceSize imageMipTailSize; + VkDeviceSize imageMipTailOffset; + VkDeviceSize imageMipTailStride; +} VkSparseImageMemoryRequirements; +typedef struct VkMemoryType { + VkMemoryPropertyFlags propertyFlags; + uint32_t heapIndex; +} VkMemoryType; +typedef struct VkMemoryHeap { + VkDeviceSize size; + VkMemoryHeapFlags flags; +} VkMemoryHeap; +typedef struct VkMappedMemoryRange { + VkStructureType sType; + const void * pNext; + VkDeviceMemory memory; + VkDeviceSize offset; + VkDeviceSize size; +} VkMappedMemoryRange; +typedef struct VkFormatProperties { + VkFormatFeatureFlags linearTilingFeatures; + VkFormatFeatureFlags optimalTilingFeatures; + VkFormatFeatureFlags bufferFeatures; +} VkFormatProperties; +typedef struct VkImageFormatProperties { + VkExtent3D maxExtent; + uint32_t maxMipLevels; + uint32_t maxArrayLayers; + VkSampleCountFlags sampleCounts; + VkDeviceSize maxResourceSize; +} VkImageFormatProperties; +typedef struct VkDescriptorBufferInfo { + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize range; +} VkDescriptorBufferInfo; +typedef struct VkWriteDescriptorSet { + VkStructureType sType; + const void * pNext; + VkDescriptorSet dstSet; + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; + VkDescriptorType descriptorType; + const VkDescriptorImageInfo * pImageInfo; + const VkDescriptorBufferInfo * pBufferInfo; + const VkBufferView * pTexelBufferView; +} VkWriteDescriptorSet; +typedef struct VkBufferCreateInfo { + VkStructureType sType; + const void * pNext; + VkBufferCreateFlags flags; + VkDeviceSize size; + VkBufferUsageFlags usage; + VkSharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t * pQueueFamilyIndices; +} VkBufferCreateInfo; +typedef struct VkBufferViewCreateInfo { + VkStructureType sType; + const void * pNext; + VkBufferViewCreateFlags flags; + VkBuffer buffer; + VkFormat format; + VkDeviceSize offset; + VkDeviceSize range; +} VkBufferViewCreateInfo; +typedef struct VkImageSubresource { + VkImageAspectFlags aspectMask; + uint32_t mipLevel; + uint32_t arrayLayer; +} VkImageSubresource; +typedef struct VkImageSubresourceLayers { + VkImageAspectFlags aspectMask; + uint32_t mipLevel; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkImageSubresourceLayers; +typedef struct VkImageSubresourceRange { + VkImageAspectFlags aspectMask; + uint32_t baseMipLevel; + uint32_t levelCount; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkImageSubresourceRange; +typedef struct VkMemoryBarrier { + VkStructureType sType; + const void * pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; +} VkMemoryBarrier; +typedef struct VkBufferMemoryBarrier { + VkStructureType sType; + const void * pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize size; +} VkBufferMemoryBarrier; +typedef struct VkImageMemoryBarrier { + VkStructureType sType; + const void * pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkImageLayout oldLayout; + VkImageLayout newLayout; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkImage image; + VkImageSubresourceRange subresourceRange; +} VkImageMemoryBarrier; +typedef struct VkImageCreateInfo { + VkStructureType sType; + const void * pNext; + VkImageCreateFlags flags; + VkImageType imageType; + VkFormat format; + VkExtent3D extent; + uint32_t mipLevels; + uint32_t arrayLayers; + VkSampleCountFlagBits samples; + VkImageTiling tiling; + VkImageUsageFlags usage; + VkSharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t * pQueueFamilyIndices; + VkImageLayout initialLayout; +} VkImageCreateInfo; +typedef struct VkSubresourceLayout { + VkDeviceSize offset; + VkDeviceSize size; + VkDeviceSize rowPitch; + VkDeviceSize arrayPitch; + VkDeviceSize depthPitch; +} VkSubresourceLayout; +typedef struct VkImageViewCreateInfo { + VkStructureType sType; + const void * pNext; + VkImageViewCreateFlags flags; + VkImage image; + VkImageViewType viewType; + VkFormat format; + VkComponentMapping components; + VkImageSubresourceRange subresourceRange; +} VkImageViewCreateInfo; +typedef struct VkBufferCopy { + VkDeviceSize srcOffset; + VkDeviceSize dstOffset; + VkDeviceSize size; +} VkBufferCopy; +typedef struct VkSparseMemoryBind { + VkDeviceSize resourceOffset; + VkDeviceSize size; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; + VkSparseMemoryBindFlags flags; +} VkSparseMemoryBind; +typedef struct VkSparseImageMemoryBind { + VkImageSubresource subresource; + VkOffset3D offset; + VkExtent3D extent; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; + VkSparseMemoryBindFlags flags; +} VkSparseImageMemoryBind; +typedef struct VkSparseBufferMemoryBindInfo { + VkBuffer buffer; + uint32_t bindCount; + const VkSparseMemoryBind * pBinds; +} VkSparseBufferMemoryBindInfo; +typedef struct VkSparseImageOpaqueMemoryBindInfo { + VkImage image; + uint32_t bindCount; + const VkSparseMemoryBind * pBinds; +} VkSparseImageOpaqueMemoryBindInfo; +typedef struct VkSparseImageMemoryBindInfo { + VkImage image; + uint32_t bindCount; + const VkSparseImageMemoryBind * pBinds; +} VkSparseImageMemoryBindInfo; +typedef struct VkBindSparseInfo { + VkStructureType sType; + const void * pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore * pWaitSemaphores; + uint32_t bufferBindCount; + const VkSparseBufferMemoryBindInfo * pBufferBinds; + uint32_t imageOpaqueBindCount; + const VkSparseImageOpaqueMemoryBindInfo * pImageOpaqueBinds; + uint32_t imageBindCount; + const VkSparseImageMemoryBindInfo * pImageBinds; + uint32_t signalSemaphoreCount; + const VkSemaphore * pSignalSemaphores; +} VkBindSparseInfo; +typedef struct VkImageCopy { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageCopy; +typedef struct VkImageBlit { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffsets [2]; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffsets [2]; +} VkImageBlit; +typedef struct VkBufferImageCopy { + VkDeviceSize bufferOffset; + uint32_t bufferRowLength; + uint32_t bufferImageHeight; + VkImageSubresourceLayers imageSubresource; + VkOffset3D imageOffset; + VkExtent3D imageExtent; +} VkBufferImageCopy; +typedef struct VkImageResolve { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageResolve; +typedef struct VkShaderModuleCreateInfo { + VkStructureType sType; + const void * pNext; + VkShaderModuleCreateFlags flags; + size_t codeSize; + const uint32_t * pCode; +} VkShaderModuleCreateInfo; +typedef struct VkDescriptorSetLayoutBinding { + uint32_t binding; + VkDescriptorType descriptorType; + uint32_t descriptorCount; + VkShaderStageFlags stageFlags; + const VkSampler * pImmutableSamplers; +} VkDescriptorSetLayoutBinding; +typedef struct VkDescriptorSetLayoutCreateInfo { + VkStructureType sType; + const void * pNext; + VkDescriptorSetLayoutCreateFlags flags; + uint32_t bindingCount; + const VkDescriptorSetLayoutBinding * pBindings; +} VkDescriptorSetLayoutCreateInfo; +typedef struct VkDescriptorPoolCreateInfo { + VkStructureType sType; + const void * pNext; + VkDescriptorPoolCreateFlags flags; + uint32_t maxSets; + uint32_t poolSizeCount; + const VkDescriptorPoolSize * pPoolSizes; +} VkDescriptorPoolCreateInfo; +typedef struct VkPipelineShaderStageCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineShaderStageCreateFlags flags; + VkShaderStageFlagBits stage; + VkShaderModule module; + const char * pName; + const VkSpecializationInfo * pSpecializationInfo; +} VkPipelineShaderStageCreateInfo; +typedef struct VkComputePipelineCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineCreateFlags flags; + VkPipelineShaderStageCreateInfo stage; + VkPipelineLayout layout; + VkPipeline basePipelineHandle; + int32_t basePipelineIndex; +} VkComputePipelineCreateInfo; +typedef struct VkPipelineVertexInputStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineVertexInputStateCreateFlags flags; + uint32_t vertexBindingDescriptionCount; + const VkVertexInputBindingDescription * pVertexBindingDescriptions; + uint32_t vertexAttributeDescriptionCount; + const VkVertexInputAttributeDescription * pVertexAttributeDescriptions; +} VkPipelineVertexInputStateCreateInfo; +typedef struct VkPipelineInputAssemblyStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineInputAssemblyStateCreateFlags flags; + VkPrimitiveTopology topology; + VkBool32 primitiveRestartEnable; +} VkPipelineInputAssemblyStateCreateInfo; +typedef struct VkPipelineTessellationStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineTessellationStateCreateFlags flags; + uint32_t patchControlPoints; +} VkPipelineTessellationStateCreateInfo; +typedef struct VkPipelineViewportStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineViewportStateCreateFlags flags; + uint32_t viewportCount; + const VkViewport * pViewports; + uint32_t scissorCount; + const VkRect2D * pScissors; +} VkPipelineViewportStateCreateInfo; +typedef struct VkPipelineRasterizationStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineRasterizationStateCreateFlags flags; + VkBool32 depthClampEnable; + VkBool32 rasterizerDiscardEnable; + VkPolygonMode polygonMode; + VkCullModeFlags cullMode; + VkFrontFace frontFace; + VkBool32 depthBiasEnable; + float depthBiasConstantFactor; + float depthBiasClamp; + float depthBiasSlopeFactor; + float lineWidth; +} VkPipelineRasterizationStateCreateInfo; +typedef struct VkPipelineMultisampleStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineMultisampleStateCreateFlags flags; + VkSampleCountFlagBits rasterizationSamples; + VkBool32 sampleShadingEnable; + float minSampleShading; + const VkSampleMask * pSampleMask; + VkBool32 alphaToCoverageEnable; + VkBool32 alphaToOneEnable; +} VkPipelineMultisampleStateCreateInfo; +typedef struct VkPipelineColorBlendAttachmentState { + VkBool32 blendEnable; + VkBlendFactor srcColorBlendFactor; + VkBlendFactor dstColorBlendFactor; + VkBlendOp colorBlendOp; + VkBlendFactor srcAlphaBlendFactor; + VkBlendFactor dstAlphaBlendFactor; + VkBlendOp alphaBlendOp; + VkColorComponentFlags colorWriteMask; +} VkPipelineColorBlendAttachmentState; +typedef struct VkPipelineColorBlendStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineColorBlendStateCreateFlags flags; + VkBool32 logicOpEnable; + VkLogicOp logicOp; + uint32_t attachmentCount; + const VkPipelineColorBlendAttachmentState * pAttachments; + float blendConstants [4]; +} VkPipelineColorBlendStateCreateInfo; +typedef struct VkPipelineDynamicStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineDynamicStateCreateFlags flags; + uint32_t dynamicStateCount; + const VkDynamicState * pDynamicStates; +} VkPipelineDynamicStateCreateInfo; +typedef struct VkPipelineDepthStencilStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineDepthStencilStateCreateFlags flags; + VkBool32 depthTestEnable; + VkBool32 depthWriteEnable; + VkCompareOp depthCompareOp; + VkBool32 depthBoundsTestEnable; + VkBool32 stencilTestEnable; + VkStencilOpState front; + VkStencilOpState back; + float minDepthBounds; + float maxDepthBounds; +} VkPipelineDepthStencilStateCreateInfo; +typedef struct VkGraphicsPipelineCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineCreateFlags flags; + uint32_t stageCount; + const VkPipelineShaderStageCreateInfo * pStages; + const VkPipelineVertexInputStateCreateInfo * pVertexInputState; + const VkPipelineInputAssemblyStateCreateInfo * pInputAssemblyState; + const VkPipelineTessellationStateCreateInfo * pTessellationState; + const VkPipelineViewportStateCreateInfo * pViewportState; + const VkPipelineRasterizationStateCreateInfo * pRasterizationState; + const VkPipelineMultisampleStateCreateInfo * pMultisampleState; + const VkPipelineDepthStencilStateCreateInfo * pDepthStencilState; + const VkPipelineColorBlendStateCreateInfo * pColorBlendState; + const VkPipelineDynamicStateCreateInfo * pDynamicState; + VkPipelineLayout layout; + VkRenderPass renderPass; + uint32_t subpass; + VkPipeline basePipelineHandle; + int32_t basePipelineIndex; +} VkGraphicsPipelineCreateInfo; +typedef struct VkPipelineCacheCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineCacheCreateFlags flags; + size_t initialDataSize; + const void * pInitialData; +} VkPipelineCacheCreateInfo; +typedef struct VkPushConstantRange { + VkShaderStageFlags stageFlags; + uint32_t offset; + uint32_t size; +} VkPushConstantRange; +typedef struct VkPipelineLayoutCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineLayoutCreateFlags flags; + uint32_t setLayoutCount; + const VkDescriptorSetLayout * pSetLayouts; + uint32_t pushConstantRangeCount; + const VkPushConstantRange * pPushConstantRanges; +} VkPipelineLayoutCreateInfo; +typedef struct VkSamplerCreateInfo { + VkStructureType sType; + const void * pNext; + VkSamplerCreateFlags flags; + VkFilter magFilter; + VkFilter minFilter; + VkSamplerMipmapMode mipmapMode; + VkSamplerAddressMode addressModeU; + VkSamplerAddressMode addressModeV; + VkSamplerAddressMode addressModeW; + float mipLodBias; + VkBool32 anisotropyEnable; + float maxAnisotropy; + VkBool32 compareEnable; + VkCompareOp compareOp; + float minLod; + float maxLod; + VkBorderColor borderColor; + VkBool32 unnormalizedCoordinates; +} VkSamplerCreateInfo; +typedef struct VkCommandPoolCreateInfo { + VkStructureType sType; + const void * pNext; + VkCommandPoolCreateFlags flags; + uint32_t queueFamilyIndex; +} VkCommandPoolCreateInfo; +typedef struct VkCommandBufferInheritanceInfo { + VkStructureType sType; + const void * pNext; + VkRenderPass renderPass; + uint32_t subpass; + VkFramebuffer framebuffer; + VkBool32 occlusionQueryEnable; + VkQueryControlFlags queryFlags; + VkQueryPipelineStatisticFlags pipelineStatistics; +} VkCommandBufferInheritanceInfo; +typedef struct VkCommandBufferBeginInfo { + VkStructureType sType; + const void * pNext; + VkCommandBufferUsageFlags flags; + const VkCommandBufferInheritanceInfo * pInheritanceInfo; +} VkCommandBufferBeginInfo; +typedef struct VkRenderPassBeginInfo { + VkStructureType sType; + const void * pNext; + VkRenderPass renderPass; + VkFramebuffer framebuffer; + VkRect2D renderArea; + uint32_t clearValueCount; + const VkClearValue * pClearValues; +} VkRenderPassBeginInfo; +typedef struct VkClearAttachment { + VkImageAspectFlags aspectMask; + uint32_t colorAttachment; + VkClearValue clearValue; +} VkClearAttachment; +typedef struct VkAttachmentDescription { + VkAttachmentDescriptionFlags flags; + VkFormat format; + VkSampleCountFlagBits samples; + VkAttachmentLoadOp loadOp; + VkAttachmentStoreOp storeOp; + VkAttachmentLoadOp stencilLoadOp; + VkAttachmentStoreOp stencilStoreOp; + VkImageLayout initialLayout; + VkImageLayout finalLayout; +} VkAttachmentDescription; +typedef struct VkSubpassDescription { + VkSubpassDescriptionFlags flags; + VkPipelineBindPoint pipelineBindPoint; + uint32_t inputAttachmentCount; + const VkAttachmentReference * pInputAttachments; + uint32_t colorAttachmentCount; + const VkAttachmentReference * pColorAttachments; + const VkAttachmentReference * pResolveAttachments; + const VkAttachmentReference * pDepthStencilAttachment; + uint32_t preserveAttachmentCount; + const uint32_t * pPreserveAttachments; +} VkSubpassDescription; +typedef struct VkSubpassDependency { + uint32_t srcSubpass; + uint32_t dstSubpass; + VkPipelineStageFlags srcStageMask; + VkPipelineStageFlags dstStageMask; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkDependencyFlags dependencyFlags; +} VkSubpassDependency; +typedef struct VkRenderPassCreateInfo { + VkStructureType sType; + const void * pNext; + VkRenderPassCreateFlags flags; + uint32_t attachmentCount; + const VkAttachmentDescription * pAttachments; + uint32_t subpassCount; + const VkSubpassDescription * pSubpasses; + uint32_t dependencyCount; + const VkSubpassDependency * pDependencies; +} VkRenderPassCreateInfo; +typedef struct VkEventCreateInfo { + VkStructureType sType; + const void * pNext; + VkEventCreateFlags flags; +} VkEventCreateInfo; +typedef struct VkFenceCreateInfo { + VkStructureType sType; + const void * pNext; + VkFenceCreateFlags flags; +} VkFenceCreateInfo; +typedef struct VkPhysicalDeviceFeatures { + VkBool32 robustBufferAccess; + VkBool32 fullDrawIndexUint32; + VkBool32 imageCubeArray; + VkBool32 independentBlend; + VkBool32 geometryShader; + VkBool32 tessellationShader; + VkBool32 sampleRateShading; + VkBool32 dualSrcBlend; + VkBool32 logicOp; + VkBool32 multiDrawIndirect; + VkBool32 drawIndirectFirstInstance; + VkBool32 depthClamp; + VkBool32 depthBiasClamp; + VkBool32 fillModeNonSolid; + VkBool32 depthBounds; + VkBool32 wideLines; + VkBool32 largePoints; + VkBool32 alphaToOne; + VkBool32 multiViewport; + VkBool32 samplerAnisotropy; + VkBool32 textureCompressionETC2; + VkBool32 textureCompressionASTC_LDR; + VkBool32 textureCompressionBC; + VkBool32 occlusionQueryPrecise; + VkBool32 pipelineStatisticsQuery; + VkBool32 vertexPipelineStoresAndAtomics; + VkBool32 fragmentStoresAndAtomics; + VkBool32 shaderTessellationAndGeometryPointSize; + VkBool32 shaderImageGatherExtended; + VkBool32 shaderStorageImageExtendedFormats; + VkBool32 shaderStorageImageMultisample; + VkBool32 shaderStorageImageReadWithoutFormat; + VkBool32 shaderStorageImageWriteWithoutFormat; + VkBool32 shaderUniformBufferArrayDynamicIndexing; + VkBool32 shaderSampledImageArrayDynamicIndexing; + VkBool32 shaderStorageBufferArrayDynamicIndexing; + VkBool32 shaderStorageImageArrayDynamicIndexing; + VkBool32 shaderClipDistance; + VkBool32 shaderCullDistance; + VkBool32 shaderFloat64; + VkBool32 shaderInt64; + VkBool32 shaderInt16; + VkBool32 shaderResourceResidency; + VkBool32 shaderResourceMinLod; + VkBool32 sparseBinding; + VkBool32 sparseResidencyBuffer; + VkBool32 sparseResidencyImage2D; + VkBool32 sparseResidencyImage3D; + VkBool32 sparseResidency2Samples; + VkBool32 sparseResidency4Samples; + VkBool32 sparseResidency8Samples; + VkBool32 sparseResidency16Samples; + VkBool32 sparseResidencyAliased; + VkBool32 variableMultisampleRate; + VkBool32 inheritedQueries; +} VkPhysicalDeviceFeatures; +typedef struct VkPhysicalDeviceSparseProperties { + VkBool32 residencyStandard2DBlockShape; + VkBool32 residencyStandard2DMultisampleBlockShape; + VkBool32 residencyStandard3DBlockShape; + VkBool32 residencyAlignedMipSize; + VkBool32 residencyNonResidentStrict; +} VkPhysicalDeviceSparseProperties; +typedef struct VkPhysicalDeviceLimits { + uint32_t maxImageDimension1D; + uint32_t maxImageDimension2D; + uint32_t maxImageDimension3D; + uint32_t maxImageDimensionCube; + uint32_t maxImageArrayLayers; + uint32_t maxTexelBufferElements; + uint32_t maxUniformBufferRange; + uint32_t maxStorageBufferRange; + uint32_t maxPushConstantsSize; + uint32_t maxMemoryAllocationCount; + uint32_t maxSamplerAllocationCount; + VkDeviceSize bufferImageGranularity; + VkDeviceSize sparseAddressSpaceSize; + uint32_t maxBoundDescriptorSets; + uint32_t maxPerStageDescriptorSamplers; + uint32_t maxPerStageDescriptorUniformBuffers; + uint32_t maxPerStageDescriptorStorageBuffers; + uint32_t maxPerStageDescriptorSampledImages; + uint32_t maxPerStageDescriptorStorageImages; + uint32_t maxPerStageDescriptorInputAttachments; + uint32_t maxPerStageResources; + uint32_t maxDescriptorSetSamplers; + uint32_t maxDescriptorSetUniformBuffers; + uint32_t maxDescriptorSetUniformBuffersDynamic; + uint32_t maxDescriptorSetStorageBuffers; + uint32_t maxDescriptorSetStorageBuffersDynamic; + uint32_t maxDescriptorSetSampledImages; + uint32_t maxDescriptorSetStorageImages; + uint32_t maxDescriptorSetInputAttachments; + uint32_t maxVertexInputAttributes; + uint32_t maxVertexInputBindings; + uint32_t maxVertexInputAttributeOffset; + uint32_t maxVertexInputBindingStride; + uint32_t maxVertexOutputComponents; + uint32_t maxTessellationGenerationLevel; + uint32_t maxTessellationPatchSize; + uint32_t maxTessellationControlPerVertexInputComponents; + uint32_t maxTessellationControlPerVertexOutputComponents; + uint32_t maxTessellationControlPerPatchOutputComponents; + uint32_t maxTessellationControlTotalOutputComponents; + uint32_t maxTessellationEvaluationInputComponents; + uint32_t maxTessellationEvaluationOutputComponents; + uint32_t maxGeometryShaderInvocations; + uint32_t maxGeometryInputComponents; + uint32_t maxGeometryOutputComponents; + uint32_t maxGeometryOutputVertices; + uint32_t maxGeometryTotalOutputComponents; + uint32_t maxFragmentInputComponents; + uint32_t maxFragmentOutputAttachments; + uint32_t maxFragmentDualSrcAttachments; + uint32_t maxFragmentCombinedOutputResources; + uint32_t maxComputeSharedMemorySize; + uint32_t maxComputeWorkGroupCount [3]; + uint32_t maxComputeWorkGroupInvocations; + uint32_t maxComputeWorkGroupSize [3]; + uint32_t subPixelPrecisionBits; + uint32_t subTexelPrecisionBits; + uint32_t mipmapPrecisionBits; + uint32_t maxDrawIndexedIndexValue; + uint32_t maxDrawIndirectCount; + float maxSamplerLodBias; + float maxSamplerAnisotropy; + uint32_t maxViewports; + uint32_t maxViewportDimensions [2]; + float viewportBoundsRange [2]; + uint32_t viewportSubPixelBits; + size_t minMemoryMapAlignment; + VkDeviceSize minTexelBufferOffsetAlignment; + VkDeviceSize minUniformBufferOffsetAlignment; + VkDeviceSize minStorageBufferOffsetAlignment; + int32_t minTexelOffset; + uint32_t maxTexelOffset; + int32_t minTexelGatherOffset; + uint32_t maxTexelGatherOffset; + float minInterpolationOffset; + float maxInterpolationOffset; + uint32_t subPixelInterpolationOffsetBits; + uint32_t maxFramebufferWidth; + uint32_t maxFramebufferHeight; + uint32_t maxFramebufferLayers; + VkSampleCountFlags framebufferColorSampleCounts; + VkSampleCountFlags framebufferDepthSampleCounts; + VkSampleCountFlags framebufferStencilSampleCounts; + VkSampleCountFlags framebufferNoAttachmentsSampleCounts; + uint32_t maxColorAttachments; + VkSampleCountFlags sampledImageColorSampleCounts; + VkSampleCountFlags sampledImageIntegerSampleCounts; + VkSampleCountFlags sampledImageDepthSampleCounts; + VkSampleCountFlags sampledImageStencilSampleCounts; + VkSampleCountFlags storageImageSampleCounts; + uint32_t maxSampleMaskWords; + VkBool32 timestampComputeAndGraphics; + float timestampPeriod; + uint32_t maxClipDistances; + uint32_t maxCullDistances; + uint32_t maxCombinedClipAndCullDistances; + uint32_t discreteQueuePriorities; + float pointSizeRange [2]; + float lineWidthRange [2]; + float pointSizeGranularity; + float lineWidthGranularity; + VkBool32 strictLines; + VkBool32 standardSampleLocations; + VkDeviceSize optimalBufferCopyOffsetAlignment; + VkDeviceSize optimalBufferCopyRowPitchAlignment; + VkDeviceSize nonCoherentAtomSize; +} VkPhysicalDeviceLimits; +typedef struct VkSemaphoreCreateInfo { + VkStructureType sType; + const void * pNext; + VkSemaphoreCreateFlags flags; +} VkSemaphoreCreateInfo; +typedef struct VkQueryPoolCreateInfo { + VkStructureType sType; + const void * pNext; + VkQueryPoolCreateFlags flags; + VkQueryType queryType; + uint32_t queryCount; + VkQueryPipelineStatisticFlags pipelineStatistics; +} VkQueryPoolCreateInfo; +typedef struct VkFramebufferCreateInfo { + VkStructureType sType; + const void * pNext; + VkFramebufferCreateFlags flags; + VkRenderPass renderPass; + uint32_t attachmentCount; + const VkImageView * pAttachments; + uint32_t width; + uint32_t height; + uint32_t layers; +} VkFramebufferCreateInfo; +typedef struct VkSubmitInfo { + VkStructureType sType; + const void * pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore * pWaitSemaphores; + const VkPipelineStageFlags * pWaitDstStageMask; + uint32_t commandBufferCount; + const VkCommandBuffer * pCommandBuffers; + uint32_t signalSemaphoreCount; + const VkSemaphore * pSignalSemaphores; +} VkSubmitInfo; +typedef struct VkSurfaceCapabilitiesKHR { + uint32_t minImageCount; + uint32_t maxImageCount; + VkExtent2D currentExtent; + VkExtent2D minImageExtent; + VkExtent2D maxImageExtent; + uint32_t maxImageArrayLayers; + VkSurfaceTransformFlagsKHR supportedTransforms; + VkSurfaceTransformFlagBitsKHR currentTransform; + VkCompositeAlphaFlagsKHR supportedCompositeAlpha; + VkImageUsageFlags supportedUsageFlags; +} VkSurfaceCapabilitiesKHR; +typedef struct VkSwapchainCreateInfoKHR { + VkStructureType sType; + const void * pNext; + VkSwapchainCreateFlagsKHR flags; + VkSurfaceKHR surface; + uint32_t minImageCount; + VkFormat imageFormat; + VkColorSpaceKHR imageColorSpace; + VkExtent2D imageExtent; + uint32_t imageArrayLayers; + VkImageUsageFlags imageUsage; + VkSharingMode imageSharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t * pQueueFamilyIndices; + VkSurfaceTransformFlagBitsKHR preTransform; + VkCompositeAlphaFlagBitsKHR compositeAlpha; + VkPresentModeKHR presentMode; + VkBool32 clipped; + VkSwapchainKHR oldSwapchain; +} VkSwapchainCreateInfoKHR; +typedef struct VkDebugReportCallbackCreateInfoEXT { + VkStructureType sType; + const void * pNext; + VkDebugReportFlagsEXT flags; + PFN_vkDebugReportCallbackEXT pfnCallback; + void * pUserData; +} VkDebugReportCallbackCreateInfoEXT; +typedef struct VkPhysicalDeviceFeatures2 { + VkStructureType sType; + void * pNext; + VkPhysicalDeviceFeatures features; +} VkPhysicalDeviceFeatures2; +typedef struct VkFormatProperties2 { + VkStructureType sType; + void * pNext; + VkFormatProperties formatProperties; +} VkFormatProperties2; +typedef struct VkImageFormatProperties2 { + VkStructureType sType; + void * pNext; + VkImageFormatProperties imageFormatProperties; +} VkImageFormatProperties2; +typedef struct VkPhysicalDeviceImageFormatInfo2 { + VkStructureType sType; + const void * pNext; + VkFormat format; + VkImageType type; + VkImageTiling tiling; + VkImageUsageFlags usage; + VkImageCreateFlags flags; +} VkPhysicalDeviceImageFormatInfo2; +typedef struct VkQueueFamilyProperties2 { + VkStructureType sType; + void * pNext; + VkQueueFamilyProperties queueFamilyProperties; +} VkQueueFamilyProperties2; +typedef struct VkSparseImageFormatProperties2 { + VkStructureType sType; + void * pNext; + VkSparseImageFormatProperties properties; +} VkSparseImageFormatProperties2; +typedef struct VkPhysicalDeviceSparseImageFormatInfo2 { + VkStructureType sType; + const void * pNext; + VkFormat format; + VkImageType type; + VkSampleCountFlagBits samples; + VkImageUsageFlags usage; + VkImageTiling tiling; +} VkPhysicalDeviceSparseImageFormatInfo2; +typedef struct VkPhysicalDeviceVariablePointersFeatures { + VkStructureType sType; + void * pNext; + VkBool32 variablePointersStorageBuffer; + VkBool32 variablePointers; +} VkPhysicalDeviceVariablePointersFeatures; +typedef struct VkPhysicalDeviceVariablePointerFeatures VkPhysicalDeviceVariablePointerFeatures; +typedef struct VkExternalMemoryProperties { + VkExternalMemoryFeatureFlags externalMemoryFeatures; + VkExternalMemoryHandleTypeFlags exportFromImportedHandleTypes; + VkExternalMemoryHandleTypeFlags compatibleHandleTypes; +} VkExternalMemoryProperties; +typedef struct VkExternalImageFormatProperties { + VkStructureType sType; + void * pNext; + VkExternalMemoryProperties externalMemoryProperties; +} VkExternalImageFormatProperties; +typedef struct VkPhysicalDeviceExternalBufferInfo { + VkStructureType sType; + const void * pNext; + VkBufferCreateFlags flags; + VkBufferUsageFlags usage; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalBufferInfo; +typedef struct VkExternalBufferProperties { + VkStructureType sType; + void * pNext; + VkExternalMemoryProperties externalMemoryProperties; +} VkExternalBufferProperties; +typedef struct VkPhysicalDeviceIDProperties { + VkStructureType sType; + void * pNext; + uint8_t deviceUUID [ VK_UUID_SIZE ]; + uint8_t driverUUID [ VK_UUID_SIZE ]; + uint8_t deviceLUID [ VK_LUID_SIZE ]; + uint32_t deviceNodeMask; + VkBool32 deviceLUIDValid; +} VkPhysicalDeviceIDProperties; +typedef struct VkExternalMemoryImageCreateInfo { + VkStructureType sType; + const void * pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExternalMemoryImageCreateInfo; +typedef struct VkExternalMemoryBufferCreateInfo { + VkStructureType sType; + const void * pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExternalMemoryBufferCreateInfo; +typedef struct VkExportMemoryAllocateInfo { + VkStructureType sType; + const void * pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExportMemoryAllocateInfo; +typedef struct VkExternalSemaphoreProperties { + VkStructureType sType; + void * pNext; + VkExternalSemaphoreHandleTypeFlags exportFromImportedHandleTypes; + VkExternalSemaphoreHandleTypeFlags compatibleHandleTypes; + VkExternalSemaphoreFeatureFlags externalSemaphoreFeatures; +} VkExternalSemaphoreProperties; +typedef struct VkExportSemaphoreCreateInfo { + VkStructureType sType; + const void * pNext; + VkExternalSemaphoreHandleTypeFlags handleTypes; +} VkExportSemaphoreCreateInfo; +typedef struct VkExternalFenceProperties { + VkStructureType sType; + void * pNext; + VkExternalFenceHandleTypeFlags exportFromImportedHandleTypes; + VkExternalFenceHandleTypeFlags compatibleHandleTypes; + VkExternalFenceFeatureFlags externalFenceFeatures; +} VkExternalFenceProperties; +typedef struct VkExportFenceCreateInfo { + VkStructureType sType; + const void * pNext; + VkExternalFenceHandleTypeFlags handleTypes; +} VkExportFenceCreateInfo; +typedef struct VkPhysicalDeviceMultiviewFeatures { + VkStructureType sType; + void * pNext; + VkBool32 multiview; + VkBool32 multiviewGeometryShader; + VkBool32 multiviewTessellationShader; +} VkPhysicalDeviceMultiviewFeatures; +typedef struct VkPhysicalDeviceGroupProperties { + VkStructureType sType; + void * pNext; + uint32_t physicalDeviceCount; + VkPhysicalDevice physicalDevices [ VK_MAX_DEVICE_GROUP_SIZE ]; + VkBool32 subsetAllocation; +} VkPhysicalDeviceGroupProperties; +typedef struct VkMemoryAllocateFlagsInfo { + VkStructureType sType; + const void * pNext; + VkMemoryAllocateFlags flags; + uint32_t deviceMask; +} VkMemoryAllocateFlagsInfo; +typedef struct VkBindBufferMemoryInfo { + VkStructureType sType; + const void * pNext; + VkBuffer buffer; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; +} VkBindBufferMemoryInfo; +typedef struct VkBindImageMemoryInfo { + VkStructureType sType; + const void * pNext; + VkImage image; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; +} VkBindImageMemoryInfo; +typedef struct VkDeviceGroupPresentCapabilitiesKHR { + VkStructureType sType; + const void * pNext; + uint32_t presentMask [ VK_MAX_DEVICE_GROUP_SIZE ]; + VkDeviceGroupPresentModeFlagsKHR modes; +} VkDeviceGroupPresentCapabilitiesKHR; +typedef struct VkDeviceGroupSwapchainCreateInfoKHR { + VkStructureType sType; + const void * pNext; + VkDeviceGroupPresentModeFlagsKHR modes; +} VkDeviceGroupSwapchainCreateInfoKHR; +typedef struct VkDescriptorUpdateTemplateCreateInfo { + VkStructureType sType; + const void * pNext; + VkDescriptorUpdateTemplateCreateFlags flags; + uint32_t descriptorUpdateEntryCount; + const VkDescriptorUpdateTemplateEntry * pDescriptorUpdateEntries; + VkDescriptorUpdateTemplateType templateType; + VkDescriptorSetLayout descriptorSetLayout; + VkPipelineBindPoint pipelineBindPoint; + VkPipelineLayout pipelineLayout; + uint32_t set; +} VkDescriptorUpdateTemplateCreateInfo; +typedef struct VkInputAttachmentAspectReference { + uint32_t subpass; + uint32_t inputAttachmentIndex; + VkImageAspectFlags aspectMask; +} VkInputAttachmentAspectReference; +typedef struct VkRenderPassInputAttachmentAspectCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t aspectReferenceCount; + const VkInputAttachmentAspectReference * pAspectReferences; +} VkRenderPassInputAttachmentAspectCreateInfo; +typedef struct VkPhysicalDevice16BitStorageFeatures { + VkStructureType sType; + void * pNext; + VkBool32 storageBuffer16BitAccess; + VkBool32 uniformAndStorageBuffer16BitAccess; + VkBool32 storagePushConstant16; + VkBool32 storageInputOutput16; +} VkPhysicalDevice16BitStorageFeatures; +typedef struct VkPhysicalDeviceSubgroupProperties { + VkStructureType sType; + void * pNext; + uint32_t subgroupSize; + VkShaderStageFlags supportedStages; + VkSubgroupFeatureFlags supportedOperations; + VkBool32 quadOperationsInAllStages; +} VkPhysicalDeviceSubgroupProperties; +typedef struct VkMemoryRequirements2 { + VkStructureType sType; + void * pNext; + VkMemoryRequirements memoryRequirements; +} VkMemoryRequirements2; +typedef struct VkMemoryRequirements2KHR VkMemoryRequirements2KHR; +typedef struct VkSparseImageMemoryRequirements2 { + VkStructureType sType; + void * pNext; + VkSparseImageMemoryRequirements memoryRequirements; +} VkSparseImageMemoryRequirements2; +typedef struct VkMemoryDedicatedRequirements { + VkStructureType sType; + void * pNext; + VkBool32 prefersDedicatedAllocation; + VkBool32 requiresDedicatedAllocation; +} VkMemoryDedicatedRequirements; +typedef struct VkImageViewUsageCreateInfo { + VkStructureType sType; + const void * pNext; + VkImageUsageFlags usage; +} VkImageViewUsageCreateInfo; +typedef struct VkSamplerYcbcrConversionCreateInfo { + VkStructureType sType; + const void * pNext; + VkFormat format; + VkSamplerYcbcrModelConversion ycbcrModel; + VkSamplerYcbcrRange ycbcrRange; + VkComponentMapping components; + VkChromaLocation xChromaOffset; + VkChromaLocation yChromaOffset; + VkFilter chromaFilter; + VkBool32 forceExplicitReconstruction; +} VkSamplerYcbcrConversionCreateInfo; +typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures { + VkStructureType sType; + void * pNext; + VkBool32 samplerYcbcrConversion; +} VkPhysicalDeviceSamplerYcbcrConversionFeatures; +typedef struct VkProtectedSubmitInfo { + VkStructureType sType; + const void * pNext; + VkBool32 protectedSubmit; +} VkProtectedSubmitInfo; +typedef struct VkPhysicalDeviceProtectedMemoryFeatures { + VkStructureType sType; + void * pNext; + VkBool32 protectedMemory; +} VkPhysicalDeviceProtectedMemoryFeatures; +typedef struct VkPhysicalDeviceProtectedMemoryProperties { + VkStructureType sType; + void * pNext; + VkBool32 protectedNoFault; +} VkPhysicalDeviceProtectedMemoryProperties; +typedef struct VkDeviceQueueInfo2 { + VkStructureType sType; + const void * pNext; + VkDeviceQueueCreateFlags flags; + uint32_t queueFamilyIndex; + uint32_t queueIndex; +} VkDeviceQueueInfo2; +typedef struct VkPhysicalDeviceMaintenance3Properties { + VkStructureType sType; + void * pNext; + uint32_t maxPerSetDescriptors; + VkDeviceSize maxMemoryAllocationSize; +} VkPhysicalDeviceMaintenance3Properties; +typedef struct VkDescriptorSetLayoutSupport { + VkStructureType sType; + void * pNext; + VkBool32 supported; +} VkDescriptorSetLayoutSupport; +typedef struct VkPhysicalDeviceShaderDrawParametersFeatures { + VkStructureType sType; + void * pNext; + VkBool32 shaderDrawParameters; +} VkPhysicalDeviceShaderDrawParametersFeatures; +typedef struct VkPhysicalDeviceShaderDrawParameterFeatures VkPhysicalDeviceShaderDrawParameterFeatures; +typedef struct VkPhysicalDeviceProperties { + uint32_t apiVersion; + uint32_t driverVersion; + uint32_t vendorID; + uint32_t deviceID; + VkPhysicalDeviceType deviceType; + char deviceName [ VK_MAX_PHYSICAL_DEVICE_NAME_SIZE ]; + uint8_t pipelineCacheUUID [ VK_UUID_SIZE ]; + VkPhysicalDeviceLimits limits; + VkPhysicalDeviceSparseProperties sparseProperties; +} VkPhysicalDeviceProperties; +typedef struct VkDeviceCreateInfo { + VkStructureType sType; + const void * pNext; + VkDeviceCreateFlags flags; + uint32_t queueCreateInfoCount; + const VkDeviceQueueCreateInfo * pQueueCreateInfos; + uint32_t enabledLayerCount; + const char * const* ppEnabledLayerNames; + uint32_t enabledExtensionCount; + const char * const* ppEnabledExtensionNames; + const VkPhysicalDeviceFeatures * pEnabledFeatures; +} VkDeviceCreateInfo; +typedef struct VkPhysicalDeviceMemoryProperties { + uint32_t memoryTypeCount; + VkMemoryType memoryTypes [ VK_MAX_MEMORY_TYPES ]; + uint32_t memoryHeapCount; + VkMemoryHeap memoryHeaps [ VK_MAX_MEMORY_HEAPS ]; +} VkPhysicalDeviceMemoryProperties; +typedef struct VkPhysicalDeviceProperties2 { + VkStructureType sType; + void * pNext; + VkPhysicalDeviceProperties properties; +} VkPhysicalDeviceProperties2; +typedef struct VkPhysicalDeviceMemoryProperties2 { + VkStructureType sType; + void * pNext; + VkPhysicalDeviceMemoryProperties memoryProperties; +} VkPhysicalDeviceMemoryProperties2; + + +#define VK_VERSION_1_0 1 +GLAD_API_CALL int GLAD_VK_VERSION_1_0; +#define VK_VERSION_1_1 1 +GLAD_API_CALL int GLAD_VK_VERSION_1_1; +#define VK_EXT_debug_report 1 +GLAD_API_CALL int GLAD_VK_EXT_debug_report; +#define VK_KHR_surface 1 +GLAD_API_CALL int GLAD_VK_KHR_surface; +#define VK_KHR_swapchain 1 +GLAD_API_CALL int GLAD_VK_KHR_swapchain; + + +typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR * pAcquireInfo, uint32_t * pImageIndex); +typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t * pImageIndex); +typedef VkResult (GLAD_API_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo * pAllocateInfo, VkCommandBuffer * pCommandBuffers); +typedef VkResult (GLAD_API_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo * pAllocateInfo, VkDescriptorSet * pDescriptorSets); +typedef VkResult (GLAD_API_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo * pAllocateInfo, const VkAllocationCallbacks * pAllocator, VkDeviceMemory * pMemory); +typedef VkResult (GLAD_API_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo * pBeginInfo); +typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset); +typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo * pBindInfos); +typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset); +typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo * pBindInfos); +typedef void (GLAD_API_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags); +typedef void (GLAD_API_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo * pRenderPassBegin, VkSubpassContents contents); +typedef void (GLAD_API_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t * pDynamicOffsets); +typedef void (GLAD_API_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); +typedef void (GLAD_API_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); +typedef void (GLAD_API_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer * pBuffers, const VkDeviceSize * pOffsets); +typedef void (GLAD_API_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit * pRegions, VkFilter filter); +typedef void (GLAD_API_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment * pAttachments, uint32_t rectCount, const VkClearRect * pRects); +typedef void (GLAD_API_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue * pColor, uint32_t rangeCount, const VkImageSubresourceRange * pRanges); +typedef void (GLAD_API_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue * pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange * pRanges); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); +typedef void (GLAD_API_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); +typedef void (GLAD_API_PTR *PFN_vkCmdDispatchBase)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); +typedef void (GLAD_API_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset); +typedef void (GLAD_API_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (GLAD_API_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query); +typedef void (GLAD_API_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer); +typedef void (GLAD_API_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers); +typedef void (GLAD_API_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); +typedef void (GLAD_API_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents); +typedef void (GLAD_API_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers); +typedef void (GLAD_API_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void * pValues); +typedef void (GLAD_API_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); +typedef void (GLAD_API_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); +typedef void (GLAD_API_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants [4]); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDeviceMask)(VkCommandBuffer commandBuffer, uint32_t deviceMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth); +typedef void (GLAD_API_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D * pScissors); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport * pViewports); +typedef void (GLAD_API_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void * pData); +typedef void (GLAD_API_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent * pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers); +typedef void (GLAD_API_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBuffer * pBuffer); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBufferView * pView); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkCommandPool * pCommandPool); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDebugReportCallbackEXT * pCallback); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorPool * pDescriptorPool); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorSetLayout * pSetLayout); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorUpdateTemplate)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorUpdateTemplate * pDescriptorUpdateTemplate); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDevice * pDevice); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkEvent * pEvent); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFence * pFence); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFramebuffer * pFramebuffer); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImage * pImage); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImageView * pView); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkInstance * pInstance); +typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineCache * pPipelineCache); +typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineLayout * pPipelineLayout); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkQueryPool * pQueryPool); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkRenderPass * pRenderPass); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSampler * pSampler); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSamplerYcbcrConversion)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSamplerYcbcrConversion * pYcbcrConversion); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSemaphore * pSemaphore); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkShaderModule * pShaderModule); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSwapchainKHR * pSwapchain); +typedef void (GLAD_API_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char * pLayerPrefix, const char * pMessage); +typedef void (GLAD_API_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorUpdateTemplate)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySamplerYcbcrConversion)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks * pAllocator); +typedef VkResult (GLAD_API_PTR *PFN_vkDeviceWaitIdle)(VkDevice device); +typedef VkResult (GLAD_API_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t * pPropertyCount, VkLayerProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t * pPropertyCount, VkLayerProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t * pApiVersion); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDeviceGroups)(VkInstance instance, uint32_t * pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties * pPhysicalDeviceGroupProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t * pPhysicalDeviceCount, VkPhysicalDevice * pPhysicalDevices); +typedef VkResult (GLAD_API_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges); +typedef void (GLAD_API_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers); +typedef VkResult (GLAD_API_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets); +typedef void (GLAD_API_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements2)(VkDevice device, const VkBufferMemoryRequirementsInfo2 * pInfo, VkMemoryRequirements2 * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetDescriptorSetLayoutSupport)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, VkDescriptorSetLayoutSupport * pSupport); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceGroupPeerMemoryFeatures)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags * pPeerMemoryFeatures); +typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR * pDeviceGroupPresentCapabilities); +typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR * pModes); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize * pCommittedMemoryInBytes); +typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char * pName); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue * pQueue); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue2)(VkDevice device, const VkDeviceQueueInfo2 * pQueueInfo, VkQueue * pQueue); +typedef VkResult (GLAD_API_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event); +typedef VkResult (GLAD_API_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence); +typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements2)(VkDevice device, const VkImageMemoryRequirementsInfo2 * pInfo, VkMemoryRequirements2 * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements * pSparseMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements2)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2 * pInfo, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2 * pSparseMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource * pSubresource, VkSubresourceLayout * pLayout); +typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char * pName); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalBufferProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo * pExternalBufferInfo, VkExternalBufferProperties * pExternalBufferProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalFenceProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo * pExternalFenceInfo, VkExternalFenceProperties * pExternalFenceProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalSemaphoreProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo * pExternalSemaphoreInfo, VkExternalSemaphoreProperties * pExternalSemaphoreProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures * pFeatures); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2 * pFeatures); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties * pFormatProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties2)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2 * pFormatProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties * pImageFormatProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2 * pImageFormatInfo, VkImageFormatProperties2 * pImageFormatProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties * pMemoryProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2 * pMemoryProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pRectCount, VkRect2D * pRects); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties * pProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2 * pProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties * pQueueFamilyProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties2 * pQueueFamilyProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t * pPropertyCount, VkSparseImageFormatProperties * pProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2 * pFormatInfo, uint32_t * pPropertyCount, VkSparseImageFormatProperties2 * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR * pSurfaceCapabilities); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pSurfaceFormatCount, VkSurfaceFormatKHR * pSurfaceFormats); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pPresentModeCount, VkPresentModeKHR * pPresentModes); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32 * pSupported); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t * pDataSize, void * pData); +typedef VkResult (GLAD_API_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void * pData, VkDeviceSize stride, VkQueryResultFlags flags); +typedef void (GLAD_API_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D * pGranularity); +typedef VkResult (GLAD_API_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t * pSwapchainImageCount, VkImage * pSwapchainImages); +typedef VkResult (GLAD_API_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges); +typedef VkResult (GLAD_API_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void ** ppData); +typedef VkResult (GLAD_API_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache * pSrcCaches); +typedef VkResult (GLAD_API_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo * pBindInfo, VkFence fence); +typedef VkResult (GLAD_API_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR * pPresentInfo); +typedef VkResult (GLAD_API_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo * pSubmits, VkFence fence); +typedef VkResult (GLAD_API_PTR *PFN_vkQueueWaitIdle)(VkQueue queue); +typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags); +typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags); +typedef VkResult (GLAD_API_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags); +typedef VkResult (GLAD_API_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event); +typedef VkResult (GLAD_API_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences); +typedef VkResult (GLAD_API_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event); +typedef void (GLAD_API_PTR *PFN_vkTrimCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags); +typedef void (GLAD_API_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory); +typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSetWithTemplate)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void * pData); +typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet * pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet * pDescriptorCopies); +typedef VkResult (GLAD_API_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences, VkBool32 waitAll, uint64_t timeout); + +GLAD_API_CALL PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR; +#define vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR +GLAD_API_CALL PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR; +#define vkAcquireNextImageKHR glad_vkAcquireNextImageKHR +GLAD_API_CALL PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers; +#define vkAllocateCommandBuffers glad_vkAllocateCommandBuffers +GLAD_API_CALL PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets; +#define vkAllocateDescriptorSets glad_vkAllocateDescriptorSets +GLAD_API_CALL PFN_vkAllocateMemory glad_vkAllocateMemory; +#define vkAllocateMemory glad_vkAllocateMemory +GLAD_API_CALL PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer; +#define vkBeginCommandBuffer glad_vkBeginCommandBuffer +GLAD_API_CALL PFN_vkBindBufferMemory glad_vkBindBufferMemory; +#define vkBindBufferMemory glad_vkBindBufferMemory +GLAD_API_CALL PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2; +#define vkBindBufferMemory2 glad_vkBindBufferMemory2 +GLAD_API_CALL PFN_vkBindImageMemory glad_vkBindImageMemory; +#define vkBindImageMemory glad_vkBindImageMemory +GLAD_API_CALL PFN_vkBindImageMemory2 glad_vkBindImageMemory2; +#define vkBindImageMemory2 glad_vkBindImageMemory2 +GLAD_API_CALL PFN_vkCmdBeginQuery glad_vkCmdBeginQuery; +#define vkCmdBeginQuery glad_vkCmdBeginQuery +GLAD_API_CALL PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass; +#define vkCmdBeginRenderPass glad_vkCmdBeginRenderPass +GLAD_API_CALL PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets; +#define vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets +GLAD_API_CALL PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer; +#define vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer +GLAD_API_CALL PFN_vkCmdBindPipeline glad_vkCmdBindPipeline; +#define vkCmdBindPipeline glad_vkCmdBindPipeline +GLAD_API_CALL PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers; +#define vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers +GLAD_API_CALL PFN_vkCmdBlitImage glad_vkCmdBlitImage; +#define vkCmdBlitImage glad_vkCmdBlitImage +GLAD_API_CALL PFN_vkCmdClearAttachments glad_vkCmdClearAttachments; +#define vkCmdClearAttachments glad_vkCmdClearAttachments +GLAD_API_CALL PFN_vkCmdClearColorImage glad_vkCmdClearColorImage; +#define vkCmdClearColorImage glad_vkCmdClearColorImage +GLAD_API_CALL PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage; +#define vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage +GLAD_API_CALL PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer; +#define vkCmdCopyBuffer glad_vkCmdCopyBuffer +GLAD_API_CALL PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage; +#define vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage +GLAD_API_CALL PFN_vkCmdCopyImage glad_vkCmdCopyImage; +#define vkCmdCopyImage glad_vkCmdCopyImage +GLAD_API_CALL PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer; +#define vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer +GLAD_API_CALL PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults; +#define vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults +GLAD_API_CALL PFN_vkCmdDispatch glad_vkCmdDispatch; +#define vkCmdDispatch glad_vkCmdDispatch +GLAD_API_CALL PFN_vkCmdDispatchBase glad_vkCmdDispatchBase; +#define vkCmdDispatchBase glad_vkCmdDispatchBase +GLAD_API_CALL PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect; +#define vkCmdDispatchIndirect glad_vkCmdDispatchIndirect +GLAD_API_CALL PFN_vkCmdDraw glad_vkCmdDraw; +#define vkCmdDraw glad_vkCmdDraw +GLAD_API_CALL PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed; +#define vkCmdDrawIndexed glad_vkCmdDrawIndexed +GLAD_API_CALL PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect; +#define vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect +GLAD_API_CALL PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect; +#define vkCmdDrawIndirect glad_vkCmdDrawIndirect +GLAD_API_CALL PFN_vkCmdEndQuery glad_vkCmdEndQuery; +#define vkCmdEndQuery glad_vkCmdEndQuery +GLAD_API_CALL PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass; +#define vkCmdEndRenderPass glad_vkCmdEndRenderPass +GLAD_API_CALL PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands; +#define vkCmdExecuteCommands glad_vkCmdExecuteCommands +GLAD_API_CALL PFN_vkCmdFillBuffer glad_vkCmdFillBuffer; +#define vkCmdFillBuffer glad_vkCmdFillBuffer +GLAD_API_CALL PFN_vkCmdNextSubpass glad_vkCmdNextSubpass; +#define vkCmdNextSubpass glad_vkCmdNextSubpass +GLAD_API_CALL PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier; +#define vkCmdPipelineBarrier glad_vkCmdPipelineBarrier +GLAD_API_CALL PFN_vkCmdPushConstants glad_vkCmdPushConstants; +#define vkCmdPushConstants glad_vkCmdPushConstants +GLAD_API_CALL PFN_vkCmdResetEvent glad_vkCmdResetEvent; +#define vkCmdResetEvent glad_vkCmdResetEvent +GLAD_API_CALL PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool; +#define vkCmdResetQueryPool glad_vkCmdResetQueryPool +GLAD_API_CALL PFN_vkCmdResolveImage glad_vkCmdResolveImage; +#define vkCmdResolveImage glad_vkCmdResolveImage +GLAD_API_CALL PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants; +#define vkCmdSetBlendConstants glad_vkCmdSetBlendConstants +GLAD_API_CALL PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias; +#define vkCmdSetDepthBias glad_vkCmdSetDepthBias +GLAD_API_CALL PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds; +#define vkCmdSetDepthBounds glad_vkCmdSetDepthBounds +GLAD_API_CALL PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask; +#define vkCmdSetDeviceMask glad_vkCmdSetDeviceMask +GLAD_API_CALL PFN_vkCmdSetEvent glad_vkCmdSetEvent; +#define vkCmdSetEvent glad_vkCmdSetEvent +GLAD_API_CALL PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth; +#define vkCmdSetLineWidth glad_vkCmdSetLineWidth +GLAD_API_CALL PFN_vkCmdSetScissor glad_vkCmdSetScissor; +#define vkCmdSetScissor glad_vkCmdSetScissor +GLAD_API_CALL PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask; +#define vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask +GLAD_API_CALL PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference; +#define vkCmdSetStencilReference glad_vkCmdSetStencilReference +GLAD_API_CALL PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask; +#define vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask +GLAD_API_CALL PFN_vkCmdSetViewport glad_vkCmdSetViewport; +#define vkCmdSetViewport glad_vkCmdSetViewport +GLAD_API_CALL PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer; +#define vkCmdUpdateBuffer glad_vkCmdUpdateBuffer +GLAD_API_CALL PFN_vkCmdWaitEvents glad_vkCmdWaitEvents; +#define vkCmdWaitEvents glad_vkCmdWaitEvents +GLAD_API_CALL PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp; +#define vkCmdWriteTimestamp glad_vkCmdWriteTimestamp +GLAD_API_CALL PFN_vkCreateBuffer glad_vkCreateBuffer; +#define vkCreateBuffer glad_vkCreateBuffer +GLAD_API_CALL PFN_vkCreateBufferView glad_vkCreateBufferView; +#define vkCreateBufferView glad_vkCreateBufferView +GLAD_API_CALL PFN_vkCreateCommandPool glad_vkCreateCommandPool; +#define vkCreateCommandPool glad_vkCreateCommandPool +GLAD_API_CALL PFN_vkCreateComputePipelines glad_vkCreateComputePipelines; +#define vkCreateComputePipelines glad_vkCreateComputePipelines +GLAD_API_CALL PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT; +#define vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT +GLAD_API_CALL PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool; +#define vkCreateDescriptorPool glad_vkCreateDescriptorPool +GLAD_API_CALL PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout; +#define vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout +GLAD_API_CALL PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate; +#define vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate +GLAD_API_CALL PFN_vkCreateDevice glad_vkCreateDevice; +#define vkCreateDevice glad_vkCreateDevice +GLAD_API_CALL PFN_vkCreateEvent glad_vkCreateEvent; +#define vkCreateEvent glad_vkCreateEvent +GLAD_API_CALL PFN_vkCreateFence glad_vkCreateFence; +#define vkCreateFence glad_vkCreateFence +GLAD_API_CALL PFN_vkCreateFramebuffer glad_vkCreateFramebuffer; +#define vkCreateFramebuffer glad_vkCreateFramebuffer +GLAD_API_CALL PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines; +#define vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines +GLAD_API_CALL PFN_vkCreateImage glad_vkCreateImage; +#define vkCreateImage glad_vkCreateImage +GLAD_API_CALL PFN_vkCreateImageView glad_vkCreateImageView; +#define vkCreateImageView glad_vkCreateImageView +GLAD_API_CALL PFN_vkCreateInstance glad_vkCreateInstance; +#define vkCreateInstance glad_vkCreateInstance +GLAD_API_CALL PFN_vkCreatePipelineCache glad_vkCreatePipelineCache; +#define vkCreatePipelineCache glad_vkCreatePipelineCache +GLAD_API_CALL PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout; +#define vkCreatePipelineLayout glad_vkCreatePipelineLayout +GLAD_API_CALL PFN_vkCreateQueryPool glad_vkCreateQueryPool; +#define vkCreateQueryPool glad_vkCreateQueryPool +GLAD_API_CALL PFN_vkCreateRenderPass glad_vkCreateRenderPass; +#define vkCreateRenderPass glad_vkCreateRenderPass +GLAD_API_CALL PFN_vkCreateSampler glad_vkCreateSampler; +#define vkCreateSampler glad_vkCreateSampler +GLAD_API_CALL PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion; +#define vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion +GLAD_API_CALL PFN_vkCreateSemaphore glad_vkCreateSemaphore; +#define vkCreateSemaphore glad_vkCreateSemaphore +GLAD_API_CALL PFN_vkCreateShaderModule glad_vkCreateShaderModule; +#define vkCreateShaderModule glad_vkCreateShaderModule +GLAD_API_CALL PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR; +#define vkCreateSwapchainKHR glad_vkCreateSwapchainKHR +GLAD_API_CALL PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT; +#define vkDebugReportMessageEXT glad_vkDebugReportMessageEXT +GLAD_API_CALL PFN_vkDestroyBuffer glad_vkDestroyBuffer; +#define vkDestroyBuffer glad_vkDestroyBuffer +GLAD_API_CALL PFN_vkDestroyBufferView glad_vkDestroyBufferView; +#define vkDestroyBufferView glad_vkDestroyBufferView +GLAD_API_CALL PFN_vkDestroyCommandPool glad_vkDestroyCommandPool; +#define vkDestroyCommandPool glad_vkDestroyCommandPool +GLAD_API_CALL PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT; +#define vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT +GLAD_API_CALL PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool; +#define vkDestroyDescriptorPool glad_vkDestroyDescriptorPool +GLAD_API_CALL PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout; +#define vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout +GLAD_API_CALL PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate; +#define vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate +GLAD_API_CALL PFN_vkDestroyDevice glad_vkDestroyDevice; +#define vkDestroyDevice glad_vkDestroyDevice +GLAD_API_CALL PFN_vkDestroyEvent glad_vkDestroyEvent; +#define vkDestroyEvent glad_vkDestroyEvent +GLAD_API_CALL PFN_vkDestroyFence glad_vkDestroyFence; +#define vkDestroyFence glad_vkDestroyFence +GLAD_API_CALL PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer; +#define vkDestroyFramebuffer glad_vkDestroyFramebuffer +GLAD_API_CALL PFN_vkDestroyImage glad_vkDestroyImage; +#define vkDestroyImage glad_vkDestroyImage +GLAD_API_CALL PFN_vkDestroyImageView glad_vkDestroyImageView; +#define vkDestroyImageView glad_vkDestroyImageView +GLAD_API_CALL PFN_vkDestroyInstance glad_vkDestroyInstance; +#define vkDestroyInstance glad_vkDestroyInstance +GLAD_API_CALL PFN_vkDestroyPipeline glad_vkDestroyPipeline; +#define vkDestroyPipeline glad_vkDestroyPipeline +GLAD_API_CALL PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache; +#define vkDestroyPipelineCache glad_vkDestroyPipelineCache +GLAD_API_CALL PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout; +#define vkDestroyPipelineLayout glad_vkDestroyPipelineLayout +GLAD_API_CALL PFN_vkDestroyQueryPool glad_vkDestroyQueryPool; +#define vkDestroyQueryPool glad_vkDestroyQueryPool +GLAD_API_CALL PFN_vkDestroyRenderPass glad_vkDestroyRenderPass; +#define vkDestroyRenderPass glad_vkDestroyRenderPass +GLAD_API_CALL PFN_vkDestroySampler glad_vkDestroySampler; +#define vkDestroySampler glad_vkDestroySampler +GLAD_API_CALL PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion; +#define vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion +GLAD_API_CALL PFN_vkDestroySemaphore glad_vkDestroySemaphore; +#define vkDestroySemaphore glad_vkDestroySemaphore +GLAD_API_CALL PFN_vkDestroyShaderModule glad_vkDestroyShaderModule; +#define vkDestroyShaderModule glad_vkDestroyShaderModule +GLAD_API_CALL PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR; +#define vkDestroySurfaceKHR glad_vkDestroySurfaceKHR +GLAD_API_CALL PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR; +#define vkDestroySwapchainKHR glad_vkDestroySwapchainKHR +GLAD_API_CALL PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle; +#define vkDeviceWaitIdle glad_vkDeviceWaitIdle +GLAD_API_CALL PFN_vkEndCommandBuffer glad_vkEndCommandBuffer; +#define vkEndCommandBuffer glad_vkEndCommandBuffer +GLAD_API_CALL PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties; +#define vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties +GLAD_API_CALL PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties; +#define vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties +GLAD_API_CALL PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties; +#define vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties +GLAD_API_CALL PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties; +#define vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties +GLAD_API_CALL PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion; +#define vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion +GLAD_API_CALL PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups; +#define vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups +GLAD_API_CALL PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices; +#define vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices +GLAD_API_CALL PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges; +#define vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges +GLAD_API_CALL PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers; +#define vkFreeCommandBuffers glad_vkFreeCommandBuffers +GLAD_API_CALL PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets; +#define vkFreeDescriptorSets glad_vkFreeDescriptorSets +GLAD_API_CALL PFN_vkFreeMemory glad_vkFreeMemory; +#define vkFreeMemory glad_vkFreeMemory +GLAD_API_CALL PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements; +#define vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements +GLAD_API_CALL PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2; +#define vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 +GLAD_API_CALL PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport; +#define vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport +GLAD_API_CALL PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures; +#define vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures +GLAD_API_CALL PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR; +#define vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR +GLAD_API_CALL PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR; +#define vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR +GLAD_API_CALL PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment; +#define vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment +GLAD_API_CALL PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr; +#define vkGetDeviceProcAddr glad_vkGetDeviceProcAddr +GLAD_API_CALL PFN_vkGetDeviceQueue glad_vkGetDeviceQueue; +#define vkGetDeviceQueue glad_vkGetDeviceQueue +GLAD_API_CALL PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2; +#define vkGetDeviceQueue2 glad_vkGetDeviceQueue2 +GLAD_API_CALL PFN_vkGetEventStatus glad_vkGetEventStatus; +#define vkGetEventStatus glad_vkGetEventStatus +GLAD_API_CALL PFN_vkGetFenceStatus glad_vkGetFenceStatus; +#define vkGetFenceStatus glad_vkGetFenceStatus +GLAD_API_CALL PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements; +#define vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements +GLAD_API_CALL PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2; +#define vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 +GLAD_API_CALL PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements; +#define vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements +GLAD_API_CALL PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2; +#define vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 +GLAD_API_CALL PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout; +#define vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout +GLAD_API_CALL PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr; +#define vkGetInstanceProcAddr glad_vkGetInstanceProcAddr +GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties; +#define vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties; +#define vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties; +#define vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures; +#define vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures +GLAD_API_CALL PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2; +#define vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 +GLAD_API_CALL PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties; +#define vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2; +#define vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 +GLAD_API_CALL PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties; +#define vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2; +#define vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 +GLAD_API_CALL PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties; +#define vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2; +#define vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 +GLAD_API_CALL PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR; +#define vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR +GLAD_API_CALL PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties; +#define vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2; +#define vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 +GLAD_API_CALL PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties; +#define vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2; +#define vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 +GLAD_API_CALL PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties; +#define vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2; +#define vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 +GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR; +#define vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR +GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR; +#define vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR +GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR; +#define vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR +GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR; +#define vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR +GLAD_API_CALL PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData; +#define vkGetPipelineCacheData glad_vkGetPipelineCacheData +GLAD_API_CALL PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults; +#define vkGetQueryPoolResults glad_vkGetQueryPoolResults +GLAD_API_CALL PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity; +#define vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity +GLAD_API_CALL PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR; +#define vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR +GLAD_API_CALL PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges; +#define vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges +GLAD_API_CALL PFN_vkMapMemory glad_vkMapMemory; +#define vkMapMemory glad_vkMapMemory +GLAD_API_CALL PFN_vkMergePipelineCaches glad_vkMergePipelineCaches; +#define vkMergePipelineCaches glad_vkMergePipelineCaches +GLAD_API_CALL PFN_vkQueueBindSparse glad_vkQueueBindSparse; +#define vkQueueBindSparse glad_vkQueueBindSparse +GLAD_API_CALL PFN_vkQueuePresentKHR glad_vkQueuePresentKHR; +#define vkQueuePresentKHR glad_vkQueuePresentKHR +GLAD_API_CALL PFN_vkQueueSubmit glad_vkQueueSubmit; +#define vkQueueSubmit glad_vkQueueSubmit +GLAD_API_CALL PFN_vkQueueWaitIdle glad_vkQueueWaitIdle; +#define vkQueueWaitIdle glad_vkQueueWaitIdle +GLAD_API_CALL PFN_vkResetCommandBuffer glad_vkResetCommandBuffer; +#define vkResetCommandBuffer glad_vkResetCommandBuffer +GLAD_API_CALL PFN_vkResetCommandPool glad_vkResetCommandPool; +#define vkResetCommandPool glad_vkResetCommandPool +GLAD_API_CALL PFN_vkResetDescriptorPool glad_vkResetDescriptorPool; +#define vkResetDescriptorPool glad_vkResetDescriptorPool +GLAD_API_CALL PFN_vkResetEvent glad_vkResetEvent; +#define vkResetEvent glad_vkResetEvent +GLAD_API_CALL PFN_vkResetFences glad_vkResetFences; +#define vkResetFences glad_vkResetFences +GLAD_API_CALL PFN_vkSetEvent glad_vkSetEvent; +#define vkSetEvent glad_vkSetEvent +GLAD_API_CALL PFN_vkTrimCommandPool glad_vkTrimCommandPool; +#define vkTrimCommandPool glad_vkTrimCommandPool +GLAD_API_CALL PFN_vkUnmapMemory glad_vkUnmapMemory; +#define vkUnmapMemory glad_vkUnmapMemory +GLAD_API_CALL PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate; +#define vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate +GLAD_API_CALL PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets; +#define vkUpdateDescriptorSets glad_vkUpdateDescriptorSets +GLAD_API_CALL PFN_vkWaitForFences glad_vkWaitForFences; +#define vkWaitForFences glad_vkWaitForFences + + +GLAD_API_CALL int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load); + + + + + + +#ifdef __cplusplus +} +#endif +#endif
+ glfw/deps/glad_gl.c view
@@ -0,0 +1,1791 @@+#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include "glad/gl.h" + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + + +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_ARB_multisample = 0; +int GLAD_GL_ARB_robustness = 0; +int GLAD_GL_KHR_debug = 0; + + + +PFNGLACCUMPROC glad_glAccum = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDPROC glad_glEnd = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; +PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL; +PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL; +PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL; +PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL; +PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; +PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; + + +static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_0) return; + glAccum = (PFNGLACCUMPROC) load("glAccum", userptr); + glAlphaFunc = (PFNGLALPHAFUNCPROC) load("glAlphaFunc", userptr); + glBegin = (PFNGLBEGINPROC) load("glBegin", userptr); + glBitmap = (PFNGLBITMAPPROC) load("glBitmap", userptr); + glBlendFunc = (PFNGLBLENDFUNCPROC) load("glBlendFunc", userptr); + glCallList = (PFNGLCALLLISTPROC) load("glCallList", userptr); + glCallLists = (PFNGLCALLLISTSPROC) load("glCallLists", userptr); + glClear = (PFNGLCLEARPROC) load("glClear", userptr); + glClearAccum = (PFNGLCLEARACCUMPROC) load("glClearAccum", userptr); + glClearColor = (PFNGLCLEARCOLORPROC) load("glClearColor", userptr); + glClearDepth = (PFNGLCLEARDEPTHPROC) load("glClearDepth", userptr); + glClearIndex = (PFNGLCLEARINDEXPROC) load("glClearIndex", userptr); + glClearStencil = (PFNGLCLEARSTENCILPROC) load("glClearStencil", userptr); + glClipPlane = (PFNGLCLIPPLANEPROC) load("glClipPlane", userptr); + glColor3b = (PFNGLCOLOR3BPROC) load("glColor3b", userptr); + glColor3bv = (PFNGLCOLOR3BVPROC) load("glColor3bv", userptr); + glColor3d = (PFNGLCOLOR3DPROC) load("glColor3d", userptr); + glColor3dv = (PFNGLCOLOR3DVPROC) load("glColor3dv", userptr); + glColor3f = (PFNGLCOLOR3FPROC) load("glColor3f", userptr); + glColor3fv = (PFNGLCOLOR3FVPROC) load("glColor3fv", userptr); + glColor3i = (PFNGLCOLOR3IPROC) load("glColor3i", userptr); + glColor3iv = (PFNGLCOLOR3IVPROC) load("glColor3iv", userptr); + glColor3s = (PFNGLCOLOR3SPROC) load("glColor3s", userptr); + glColor3sv = (PFNGLCOLOR3SVPROC) load("glColor3sv", userptr); + glColor3ub = (PFNGLCOLOR3UBPROC) load("glColor3ub", userptr); + glColor3ubv = (PFNGLCOLOR3UBVPROC) load("glColor3ubv", userptr); + glColor3ui = (PFNGLCOLOR3UIPROC) load("glColor3ui", userptr); + glColor3uiv = (PFNGLCOLOR3UIVPROC) load("glColor3uiv", userptr); + glColor3us = (PFNGLCOLOR3USPROC) load("glColor3us", userptr); + glColor3usv = (PFNGLCOLOR3USVPROC) load("glColor3usv", userptr); + glColor4b = (PFNGLCOLOR4BPROC) load("glColor4b", userptr); + glColor4bv = (PFNGLCOLOR4BVPROC) load("glColor4bv", userptr); + glColor4d = (PFNGLCOLOR4DPROC) load("glColor4d", userptr); + glColor4dv = (PFNGLCOLOR4DVPROC) load("glColor4dv", userptr); + glColor4f = (PFNGLCOLOR4FPROC) load("glColor4f", userptr); + glColor4fv = (PFNGLCOLOR4FVPROC) load("glColor4fv", userptr); + glColor4i = (PFNGLCOLOR4IPROC) load("glColor4i", userptr); + glColor4iv = (PFNGLCOLOR4IVPROC) load("glColor4iv", userptr); + glColor4s = (PFNGLCOLOR4SPROC) load("glColor4s", userptr); + glColor4sv = (PFNGLCOLOR4SVPROC) load("glColor4sv", userptr); + glColor4ub = (PFNGLCOLOR4UBPROC) load("glColor4ub", userptr); + glColor4ubv = (PFNGLCOLOR4UBVPROC) load("glColor4ubv", userptr); + glColor4ui = (PFNGLCOLOR4UIPROC) load("glColor4ui", userptr); + glColor4uiv = (PFNGLCOLOR4UIVPROC) load("glColor4uiv", userptr); + glColor4us = (PFNGLCOLOR4USPROC) load("glColor4us", userptr); + glColor4usv = (PFNGLCOLOR4USVPROC) load("glColor4usv", userptr); + glColorMask = (PFNGLCOLORMASKPROC) load("glColorMask", userptr); + glColorMaterial = (PFNGLCOLORMATERIALPROC) load("glColorMaterial", userptr); + glCopyPixels = (PFNGLCOPYPIXELSPROC) load("glCopyPixels", userptr); + glCullFace = (PFNGLCULLFACEPROC) load("glCullFace", userptr); + glDeleteLists = (PFNGLDELETELISTSPROC) load("glDeleteLists", userptr); + glDepthFunc = (PFNGLDEPTHFUNCPROC) load("glDepthFunc", userptr); + glDepthMask = (PFNGLDEPTHMASKPROC) load("glDepthMask", userptr); + glDepthRange = (PFNGLDEPTHRANGEPROC) load("glDepthRange", userptr); + glDisable = (PFNGLDISABLEPROC) load("glDisable", userptr); + glDrawBuffer = (PFNGLDRAWBUFFERPROC) load("glDrawBuffer", userptr); + glDrawPixels = (PFNGLDRAWPIXELSPROC) load("glDrawPixels", userptr); + glEdgeFlag = (PFNGLEDGEFLAGPROC) load("glEdgeFlag", userptr); + glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load("glEdgeFlagv", userptr); + glEnable = (PFNGLENABLEPROC) load("glEnable", userptr); + glEnd = (PFNGLENDPROC) load("glEnd", userptr); + glEndList = (PFNGLENDLISTPROC) load("glEndList", userptr); + glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load("glEvalCoord1d", userptr); + glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load("glEvalCoord1dv", userptr); + glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load("glEvalCoord1f", userptr); + glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load("glEvalCoord1fv", userptr); + glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load("glEvalCoord2d", userptr); + glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load("glEvalCoord2dv", userptr); + glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load("glEvalCoord2f", userptr); + glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load("glEvalCoord2fv", userptr); + glEvalMesh1 = (PFNGLEVALMESH1PROC) load("glEvalMesh1", userptr); + glEvalMesh2 = (PFNGLEVALMESH2PROC) load("glEvalMesh2", userptr); + glEvalPoint1 = (PFNGLEVALPOINT1PROC) load("glEvalPoint1", userptr); + glEvalPoint2 = (PFNGLEVALPOINT2PROC) load("glEvalPoint2", userptr); + glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load("glFeedbackBuffer", userptr); + glFinish = (PFNGLFINISHPROC) load("glFinish", userptr); + glFlush = (PFNGLFLUSHPROC) load("glFlush", userptr); + glFogf = (PFNGLFOGFPROC) load("glFogf", userptr); + glFogfv = (PFNGLFOGFVPROC) load("glFogfv", userptr); + glFogi = (PFNGLFOGIPROC) load("glFogi", userptr); + glFogiv = (PFNGLFOGIVPROC) load("glFogiv", userptr); + glFrontFace = (PFNGLFRONTFACEPROC) load("glFrontFace", userptr); + glFrustum = (PFNGLFRUSTUMPROC) load("glFrustum", userptr); + glGenLists = (PFNGLGENLISTSPROC) load("glGenLists", userptr); + glGetBooleanv = (PFNGLGETBOOLEANVPROC) load("glGetBooleanv", userptr); + glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load("glGetClipPlane", userptr); + glGetDoublev = (PFNGLGETDOUBLEVPROC) load("glGetDoublev", userptr); + glGetError = (PFNGLGETERRORPROC) load("glGetError", userptr); + glGetFloatv = (PFNGLGETFLOATVPROC) load("glGetFloatv", userptr); + glGetIntegerv = (PFNGLGETINTEGERVPROC) load("glGetIntegerv", userptr); + glGetLightfv = (PFNGLGETLIGHTFVPROC) load("glGetLightfv", userptr); + glGetLightiv = (PFNGLGETLIGHTIVPROC) load("glGetLightiv", userptr); + glGetMapdv = (PFNGLGETMAPDVPROC) load("glGetMapdv", userptr); + glGetMapfv = (PFNGLGETMAPFVPROC) load("glGetMapfv", userptr); + glGetMapiv = (PFNGLGETMAPIVPROC) load("glGetMapiv", userptr); + glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load("glGetMaterialfv", userptr); + glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load("glGetMaterialiv", userptr); + glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load("glGetPixelMapfv", userptr); + glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load("glGetPixelMapuiv", userptr); + glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load("glGetPixelMapusv", userptr); + glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load("glGetPolygonStipple", userptr); + glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr); + glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load("glGetTexEnvfv", userptr); + glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load("glGetTexEnviv", userptr); + glGetTexGendv = (PFNGLGETTEXGENDVPROC) load("glGetTexGendv", userptr); + glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load("glGetTexGenfv", userptr); + glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load("glGetTexGeniv", userptr); + glGetTexImage = (PFNGLGETTEXIMAGEPROC) load("glGetTexImage", userptr); + glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load("glGetTexLevelParameterfv", userptr); + glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load("glGetTexLevelParameteriv", userptr); + glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load("glGetTexParameterfv", userptr); + glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load("glGetTexParameteriv", userptr); + glHint = (PFNGLHINTPROC) load("glHint", userptr); + glIndexMask = (PFNGLINDEXMASKPROC) load("glIndexMask", userptr); + glIndexd = (PFNGLINDEXDPROC) load("glIndexd", userptr); + glIndexdv = (PFNGLINDEXDVPROC) load("glIndexdv", userptr); + glIndexf = (PFNGLINDEXFPROC) load("glIndexf", userptr); + glIndexfv = (PFNGLINDEXFVPROC) load("glIndexfv", userptr); + glIndexi = (PFNGLINDEXIPROC) load("glIndexi", userptr); + glIndexiv = (PFNGLINDEXIVPROC) load("glIndexiv", userptr); + glIndexs = (PFNGLINDEXSPROC) load("glIndexs", userptr); + glIndexsv = (PFNGLINDEXSVPROC) load("glIndexsv", userptr); + glInitNames = (PFNGLINITNAMESPROC) load("glInitNames", userptr); + glIsEnabled = (PFNGLISENABLEDPROC) load("glIsEnabled", userptr); + glIsList = (PFNGLISLISTPROC) load("glIsList", userptr); + glLightModelf = (PFNGLLIGHTMODELFPROC) load("glLightModelf", userptr); + glLightModelfv = (PFNGLLIGHTMODELFVPROC) load("glLightModelfv", userptr); + glLightModeli = (PFNGLLIGHTMODELIPROC) load("glLightModeli", userptr); + glLightModeliv = (PFNGLLIGHTMODELIVPROC) load("glLightModeliv", userptr); + glLightf = (PFNGLLIGHTFPROC) load("glLightf", userptr); + glLightfv = (PFNGLLIGHTFVPROC) load("glLightfv", userptr); + glLighti = (PFNGLLIGHTIPROC) load("glLighti", userptr); + glLightiv = (PFNGLLIGHTIVPROC) load("glLightiv", userptr); + glLineStipple = (PFNGLLINESTIPPLEPROC) load("glLineStipple", userptr); + glLineWidth = (PFNGLLINEWIDTHPROC) load("glLineWidth", userptr); + glListBase = (PFNGLLISTBASEPROC) load("glListBase", userptr); + glLoadIdentity = (PFNGLLOADIDENTITYPROC) load("glLoadIdentity", userptr); + glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load("glLoadMatrixd", userptr); + glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load("glLoadMatrixf", userptr); + glLoadName = (PFNGLLOADNAMEPROC) load("glLoadName", userptr); + glLogicOp = (PFNGLLOGICOPPROC) load("glLogicOp", userptr); + glMap1d = (PFNGLMAP1DPROC) load("glMap1d", userptr); + glMap1f = (PFNGLMAP1FPROC) load("glMap1f", userptr); + glMap2d = (PFNGLMAP2DPROC) load("glMap2d", userptr); + glMap2f = (PFNGLMAP2FPROC) load("glMap2f", userptr); + glMapGrid1d = (PFNGLMAPGRID1DPROC) load("glMapGrid1d", userptr); + glMapGrid1f = (PFNGLMAPGRID1FPROC) load("glMapGrid1f", userptr); + glMapGrid2d = (PFNGLMAPGRID2DPROC) load("glMapGrid2d", userptr); + glMapGrid2f = (PFNGLMAPGRID2FPROC) load("glMapGrid2f", userptr); + glMaterialf = (PFNGLMATERIALFPROC) load("glMaterialf", userptr); + glMaterialfv = (PFNGLMATERIALFVPROC) load("glMaterialfv", userptr); + glMateriali = (PFNGLMATERIALIPROC) load("glMateriali", userptr); + glMaterialiv = (PFNGLMATERIALIVPROC) load("glMaterialiv", userptr); + glMatrixMode = (PFNGLMATRIXMODEPROC) load("glMatrixMode", userptr); + glMultMatrixd = (PFNGLMULTMATRIXDPROC) load("glMultMatrixd", userptr); + glMultMatrixf = (PFNGLMULTMATRIXFPROC) load("glMultMatrixf", userptr); + glNewList = (PFNGLNEWLISTPROC) load("glNewList", userptr); + glNormal3b = (PFNGLNORMAL3BPROC) load("glNormal3b", userptr); + glNormal3bv = (PFNGLNORMAL3BVPROC) load("glNormal3bv", userptr); + glNormal3d = (PFNGLNORMAL3DPROC) load("glNormal3d", userptr); + glNormal3dv = (PFNGLNORMAL3DVPROC) load("glNormal3dv", userptr); + glNormal3f = (PFNGLNORMAL3FPROC) load("glNormal3f", userptr); + glNormal3fv = (PFNGLNORMAL3FVPROC) load("glNormal3fv", userptr); + glNormal3i = (PFNGLNORMAL3IPROC) load("glNormal3i", userptr); + glNormal3iv = (PFNGLNORMAL3IVPROC) load("glNormal3iv", userptr); + glNormal3s = (PFNGLNORMAL3SPROC) load("glNormal3s", userptr); + glNormal3sv = (PFNGLNORMAL3SVPROC) load("glNormal3sv", userptr); + glOrtho = (PFNGLORTHOPROC) load("glOrtho", userptr); + glPassThrough = (PFNGLPASSTHROUGHPROC) load("glPassThrough", userptr); + glPixelMapfv = (PFNGLPIXELMAPFVPROC) load("glPixelMapfv", userptr); + glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load("glPixelMapuiv", userptr); + glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load("glPixelMapusv", userptr); + glPixelStoref = (PFNGLPIXELSTOREFPROC) load("glPixelStoref", userptr); + glPixelStorei = (PFNGLPIXELSTOREIPROC) load("glPixelStorei", userptr); + glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load("glPixelTransferf", userptr); + glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load("glPixelTransferi", userptr); + glPixelZoom = (PFNGLPIXELZOOMPROC) load("glPixelZoom", userptr); + glPointSize = (PFNGLPOINTSIZEPROC) load("glPointSize", userptr); + glPolygonMode = (PFNGLPOLYGONMODEPROC) load("glPolygonMode", userptr); + glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load("glPolygonStipple", userptr); + glPopAttrib = (PFNGLPOPATTRIBPROC) load("glPopAttrib", userptr); + glPopMatrix = (PFNGLPOPMATRIXPROC) load("glPopMatrix", userptr); + glPopName = (PFNGLPOPNAMEPROC) load("glPopName", userptr); + glPushAttrib = (PFNGLPUSHATTRIBPROC) load("glPushAttrib", userptr); + glPushMatrix = (PFNGLPUSHMATRIXPROC) load("glPushMatrix", userptr); + glPushName = (PFNGLPUSHNAMEPROC) load("glPushName", userptr); + glRasterPos2d = (PFNGLRASTERPOS2DPROC) load("glRasterPos2d", userptr); + glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load("glRasterPos2dv", userptr); + glRasterPos2f = (PFNGLRASTERPOS2FPROC) load("glRasterPos2f", userptr); + glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load("glRasterPos2fv", userptr); + glRasterPos2i = (PFNGLRASTERPOS2IPROC) load("glRasterPos2i", userptr); + glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load("glRasterPos2iv", userptr); + glRasterPos2s = (PFNGLRASTERPOS2SPROC) load("glRasterPos2s", userptr); + glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load("glRasterPos2sv", userptr); + glRasterPos3d = (PFNGLRASTERPOS3DPROC) load("glRasterPos3d", userptr); + glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load("glRasterPos3dv", userptr); + glRasterPos3f = (PFNGLRASTERPOS3FPROC) load("glRasterPos3f", userptr); + glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load("glRasterPos3fv", userptr); + glRasterPos3i = (PFNGLRASTERPOS3IPROC) load("glRasterPos3i", userptr); + glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load("glRasterPos3iv", userptr); + glRasterPos3s = (PFNGLRASTERPOS3SPROC) load("glRasterPos3s", userptr); + glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load("glRasterPos3sv", userptr); + glRasterPos4d = (PFNGLRASTERPOS4DPROC) load("glRasterPos4d", userptr); + glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load("glRasterPos4dv", userptr); + glRasterPos4f = (PFNGLRASTERPOS4FPROC) load("glRasterPos4f", userptr); + glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load("glRasterPos4fv", userptr); + glRasterPos4i = (PFNGLRASTERPOS4IPROC) load("glRasterPos4i", userptr); + glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load("glRasterPos4iv", userptr); + glRasterPos4s = (PFNGLRASTERPOS4SPROC) load("glRasterPos4s", userptr); + glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load("glRasterPos4sv", userptr); + glReadBuffer = (PFNGLREADBUFFERPROC) load("glReadBuffer", userptr); + glReadPixels = (PFNGLREADPIXELSPROC) load("glReadPixels", userptr); + glRectd = (PFNGLRECTDPROC) load("glRectd", userptr); + glRectdv = (PFNGLRECTDVPROC) load("glRectdv", userptr); + glRectf = (PFNGLRECTFPROC) load("glRectf", userptr); + glRectfv = (PFNGLRECTFVPROC) load("glRectfv", userptr); + glRecti = (PFNGLRECTIPROC) load("glRecti", userptr); + glRectiv = (PFNGLRECTIVPROC) load("glRectiv", userptr); + glRects = (PFNGLRECTSPROC) load("glRects", userptr); + glRectsv = (PFNGLRECTSVPROC) load("glRectsv", userptr); + glRenderMode = (PFNGLRENDERMODEPROC) load("glRenderMode", userptr); + glRotated = (PFNGLROTATEDPROC) load("glRotated", userptr); + glRotatef = (PFNGLROTATEFPROC) load("glRotatef", userptr); + glScaled = (PFNGLSCALEDPROC) load("glScaled", userptr); + glScalef = (PFNGLSCALEFPROC) load("glScalef", userptr); + glScissor = (PFNGLSCISSORPROC) load("glScissor", userptr); + glSelectBuffer = (PFNGLSELECTBUFFERPROC) load("glSelectBuffer", userptr); + glShadeModel = (PFNGLSHADEMODELPROC) load("glShadeModel", userptr); + glStencilFunc = (PFNGLSTENCILFUNCPROC) load("glStencilFunc", userptr); + glStencilMask = (PFNGLSTENCILMASKPROC) load("glStencilMask", userptr); + glStencilOp = (PFNGLSTENCILOPPROC) load("glStencilOp", userptr); + glTexCoord1d = (PFNGLTEXCOORD1DPROC) load("glTexCoord1d", userptr); + glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load("glTexCoord1dv", userptr); + glTexCoord1f = (PFNGLTEXCOORD1FPROC) load("glTexCoord1f", userptr); + glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load("glTexCoord1fv", userptr); + glTexCoord1i = (PFNGLTEXCOORD1IPROC) load("glTexCoord1i", userptr); + glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load("glTexCoord1iv", userptr); + glTexCoord1s = (PFNGLTEXCOORD1SPROC) load("glTexCoord1s", userptr); + glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load("glTexCoord1sv", userptr); + glTexCoord2d = (PFNGLTEXCOORD2DPROC) load("glTexCoord2d", userptr); + glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load("glTexCoord2dv", userptr); + glTexCoord2f = (PFNGLTEXCOORD2FPROC) load("glTexCoord2f", userptr); + glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load("glTexCoord2fv", userptr); + glTexCoord2i = (PFNGLTEXCOORD2IPROC) load("glTexCoord2i", userptr); + glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load("glTexCoord2iv", userptr); + glTexCoord2s = (PFNGLTEXCOORD2SPROC) load("glTexCoord2s", userptr); + glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load("glTexCoord2sv", userptr); + glTexCoord3d = (PFNGLTEXCOORD3DPROC) load("glTexCoord3d", userptr); + glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load("glTexCoord3dv", userptr); + glTexCoord3f = (PFNGLTEXCOORD3FPROC) load("glTexCoord3f", userptr); + glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load("glTexCoord3fv", userptr); + glTexCoord3i = (PFNGLTEXCOORD3IPROC) load("glTexCoord3i", userptr); + glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load("glTexCoord3iv", userptr); + glTexCoord3s = (PFNGLTEXCOORD3SPROC) load("glTexCoord3s", userptr); + glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load("glTexCoord3sv", userptr); + glTexCoord4d = (PFNGLTEXCOORD4DPROC) load("glTexCoord4d", userptr); + glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load("glTexCoord4dv", userptr); + glTexCoord4f = (PFNGLTEXCOORD4FPROC) load("glTexCoord4f", userptr); + glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load("glTexCoord4fv", userptr); + glTexCoord4i = (PFNGLTEXCOORD4IPROC) load("glTexCoord4i", userptr); + glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load("glTexCoord4iv", userptr); + glTexCoord4s = (PFNGLTEXCOORD4SPROC) load("glTexCoord4s", userptr); + glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load("glTexCoord4sv", userptr); + glTexEnvf = (PFNGLTEXENVFPROC) load("glTexEnvf", userptr); + glTexEnvfv = (PFNGLTEXENVFVPROC) load("glTexEnvfv", userptr); + glTexEnvi = (PFNGLTEXENVIPROC) load("glTexEnvi", userptr); + glTexEnviv = (PFNGLTEXENVIVPROC) load("glTexEnviv", userptr); + glTexGend = (PFNGLTEXGENDPROC) load("glTexGend", userptr); + glTexGendv = (PFNGLTEXGENDVPROC) load("glTexGendv", userptr); + glTexGenf = (PFNGLTEXGENFPROC) load("glTexGenf", userptr); + glTexGenfv = (PFNGLTEXGENFVPROC) load("glTexGenfv", userptr); + glTexGeni = (PFNGLTEXGENIPROC) load("glTexGeni", userptr); + glTexGeniv = (PFNGLTEXGENIVPROC) load("glTexGeniv", userptr); + glTexImage1D = (PFNGLTEXIMAGE1DPROC) load("glTexImage1D", userptr); + glTexImage2D = (PFNGLTEXIMAGE2DPROC) load("glTexImage2D", userptr); + glTexParameterf = (PFNGLTEXPARAMETERFPROC) load("glTexParameterf", userptr); + glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load("glTexParameterfv", userptr); + glTexParameteri = (PFNGLTEXPARAMETERIPROC) load("glTexParameteri", userptr); + glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load("glTexParameteriv", userptr); + glTranslated = (PFNGLTRANSLATEDPROC) load("glTranslated", userptr); + glTranslatef = (PFNGLTRANSLATEFPROC) load("glTranslatef", userptr); + glVertex2d = (PFNGLVERTEX2DPROC) load("glVertex2d", userptr); + glVertex2dv = (PFNGLVERTEX2DVPROC) load("glVertex2dv", userptr); + glVertex2f = (PFNGLVERTEX2FPROC) load("glVertex2f", userptr); + glVertex2fv = (PFNGLVERTEX2FVPROC) load("glVertex2fv", userptr); + glVertex2i = (PFNGLVERTEX2IPROC) load("glVertex2i", userptr); + glVertex2iv = (PFNGLVERTEX2IVPROC) load("glVertex2iv", userptr); + glVertex2s = (PFNGLVERTEX2SPROC) load("glVertex2s", userptr); + glVertex2sv = (PFNGLVERTEX2SVPROC) load("glVertex2sv", userptr); + glVertex3d = (PFNGLVERTEX3DPROC) load("glVertex3d", userptr); + glVertex3dv = (PFNGLVERTEX3DVPROC) load("glVertex3dv", userptr); + glVertex3f = (PFNGLVERTEX3FPROC) load("glVertex3f", userptr); + glVertex3fv = (PFNGLVERTEX3FVPROC) load("glVertex3fv", userptr); + glVertex3i = (PFNGLVERTEX3IPROC) load("glVertex3i", userptr); + glVertex3iv = (PFNGLVERTEX3IVPROC) load("glVertex3iv", userptr); + glVertex3s = (PFNGLVERTEX3SPROC) load("glVertex3s", userptr); + glVertex3sv = (PFNGLVERTEX3SVPROC) load("glVertex3sv", userptr); + glVertex4d = (PFNGLVERTEX4DPROC) load("glVertex4d", userptr); + glVertex4dv = (PFNGLVERTEX4DVPROC) load("glVertex4dv", userptr); + glVertex4f = (PFNGLVERTEX4FPROC) load("glVertex4f", userptr); + glVertex4fv = (PFNGLVERTEX4FVPROC) load("glVertex4fv", userptr); + glVertex4i = (PFNGLVERTEX4IPROC) load("glVertex4i", userptr); + glVertex4iv = (PFNGLVERTEX4IVPROC) load("glVertex4iv", userptr); + glVertex4s = (PFNGLVERTEX4SPROC) load("glVertex4s", userptr); + glVertex4sv = (PFNGLVERTEX4SVPROC) load("glVertex4sv", userptr); + glViewport = (PFNGLVIEWPORTPROC) load("glViewport", userptr); +} +static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_1) return; + glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load("glAreTexturesResident", userptr); + glArrayElement = (PFNGLARRAYELEMENTPROC) load("glArrayElement", userptr); + glBindTexture = (PFNGLBINDTEXTUREPROC) load("glBindTexture", userptr); + glColorPointer = (PFNGLCOLORPOINTERPROC) load("glColorPointer", userptr); + glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load("glCopyTexImage1D", userptr); + glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load("glCopyTexImage2D", userptr); + glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load("glCopyTexSubImage1D", userptr); + glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load("glCopyTexSubImage2D", userptr); + glDeleteTextures = (PFNGLDELETETEXTURESPROC) load("glDeleteTextures", userptr); + glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load("glDisableClientState", userptr); + glDrawArrays = (PFNGLDRAWARRAYSPROC) load("glDrawArrays", userptr); + glDrawElements = (PFNGLDRAWELEMENTSPROC) load("glDrawElements", userptr); + glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load("glEdgeFlagPointer", userptr); + glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load("glEnableClientState", userptr); + glGenTextures = (PFNGLGENTEXTURESPROC) load("glGenTextures", userptr); + glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr); + glIndexPointer = (PFNGLINDEXPOINTERPROC) load("glIndexPointer", userptr); + glIndexub = (PFNGLINDEXUBPROC) load("glIndexub", userptr); + glIndexubv = (PFNGLINDEXUBVPROC) load("glIndexubv", userptr); + glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load("glInterleavedArrays", userptr); + glIsTexture = (PFNGLISTEXTUREPROC) load("glIsTexture", userptr); + glNormalPointer = (PFNGLNORMALPOINTERPROC) load("glNormalPointer", userptr); + glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load("glPolygonOffset", userptr); + glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load("glPopClientAttrib", userptr); + glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load("glPrioritizeTextures", userptr); + glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load("glPushClientAttrib", userptr); + glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load("glTexCoordPointer", userptr); + glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load("glTexSubImage1D", userptr); + glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load("glTexSubImage2D", userptr); + glVertexPointer = (PFNGLVERTEXPOINTERPROC) load("glVertexPointer", userptr); +} +static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_2) return; + glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load("glCopyTexSubImage3D", userptr); + glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load("glDrawRangeElements", userptr); + glTexImage3D = (PFNGLTEXIMAGE3DPROC) load("glTexImage3D", userptr); + glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load("glTexSubImage3D", userptr); +} +static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_3) return; + glActiveTexture = (PFNGLACTIVETEXTUREPROC) load("glActiveTexture", userptr); + glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load("glClientActiveTexture", userptr); + glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load("glCompressedTexImage1D", userptr); + glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load("glCompressedTexImage2D", userptr); + glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load("glCompressedTexImage3D", userptr); + glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load("glCompressedTexSubImage1D", userptr); + glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load("glCompressedTexSubImage2D", userptr); + glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load("glCompressedTexSubImage3D", userptr); + glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load("glGetCompressedTexImage", userptr); + glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load("glLoadTransposeMatrixd", userptr); + glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load("glLoadTransposeMatrixf", userptr); + glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load("glMultTransposeMatrixd", userptr); + glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load("glMultTransposeMatrixf", userptr); + glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load("glMultiTexCoord1d", userptr); + glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load("glMultiTexCoord1dv", userptr); + glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load("glMultiTexCoord1f", userptr); + glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load("glMultiTexCoord1fv", userptr); + glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load("glMultiTexCoord1i", userptr); + glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load("glMultiTexCoord1iv", userptr); + glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load("glMultiTexCoord1s", userptr); + glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load("glMultiTexCoord1sv", userptr); + glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load("glMultiTexCoord2d", userptr); + glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load("glMultiTexCoord2dv", userptr); + glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load("glMultiTexCoord2f", userptr); + glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load("glMultiTexCoord2fv", userptr); + glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load("glMultiTexCoord2i", userptr); + glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load("glMultiTexCoord2iv", userptr); + glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load("glMultiTexCoord2s", userptr); + glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load("glMultiTexCoord2sv", userptr); + glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load("glMultiTexCoord3d", userptr); + glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load("glMultiTexCoord3dv", userptr); + glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load("glMultiTexCoord3f", userptr); + glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load("glMultiTexCoord3fv", userptr); + glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load("glMultiTexCoord3i", userptr); + glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load("glMultiTexCoord3iv", userptr); + glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load("glMultiTexCoord3s", userptr); + glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load("glMultiTexCoord3sv", userptr); + glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load("glMultiTexCoord4d", userptr); + glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load("glMultiTexCoord4dv", userptr); + glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load("glMultiTexCoord4f", userptr); + glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load("glMultiTexCoord4fv", userptr); + glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load("glMultiTexCoord4i", userptr); + glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load("glMultiTexCoord4iv", userptr); + glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load("glMultiTexCoord4s", userptr); + glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load("glMultiTexCoord4sv", userptr); + glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr); +} +static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_4) return; + glBlendColor = (PFNGLBLENDCOLORPROC) load("glBlendColor", userptr); + glBlendEquation = (PFNGLBLENDEQUATIONPROC) load("glBlendEquation", userptr); + glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load("glBlendFuncSeparate", userptr); + glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load("glFogCoordPointer", userptr); + glFogCoordd = (PFNGLFOGCOORDDPROC) load("glFogCoordd", userptr); + glFogCoorddv = (PFNGLFOGCOORDDVPROC) load("glFogCoorddv", userptr); + glFogCoordf = (PFNGLFOGCOORDFPROC) load("glFogCoordf", userptr); + glFogCoordfv = (PFNGLFOGCOORDFVPROC) load("glFogCoordfv", userptr); + glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load("glMultiDrawArrays", userptr); + glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load("glMultiDrawElements", userptr); + glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load("glPointParameterf", userptr); + glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load("glPointParameterfv", userptr); + glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load("glPointParameteri", userptr); + glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load("glPointParameteriv", userptr); + glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load("glSecondaryColor3b", userptr); + glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load("glSecondaryColor3bv", userptr); + glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load("glSecondaryColor3d", userptr); + glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load("glSecondaryColor3dv", userptr); + glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load("glSecondaryColor3f", userptr); + glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load("glSecondaryColor3fv", userptr); + glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load("glSecondaryColor3i", userptr); + glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load("glSecondaryColor3iv", userptr); + glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load("glSecondaryColor3s", userptr); + glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load("glSecondaryColor3sv", userptr); + glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load("glSecondaryColor3ub", userptr); + glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load("glSecondaryColor3ubv", userptr); + glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load("glSecondaryColor3ui", userptr); + glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load("glSecondaryColor3uiv", userptr); + glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load("glSecondaryColor3us", userptr); + glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load("glSecondaryColor3usv", userptr); + glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load("glSecondaryColorPointer", userptr); + glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load("glWindowPos2d", userptr); + glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load("glWindowPos2dv", userptr); + glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load("glWindowPos2f", userptr); + glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load("glWindowPos2fv", userptr); + glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load("glWindowPos2i", userptr); + glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load("glWindowPos2iv", userptr); + glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load("glWindowPos2s", userptr); + glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load("glWindowPos2sv", userptr); + glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load("glWindowPos3d", userptr); + glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load("glWindowPos3dv", userptr); + glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load("glWindowPos3f", userptr); + glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load("glWindowPos3fv", userptr); + glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load("glWindowPos3i", userptr); + glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load("glWindowPos3iv", userptr); + glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load("glWindowPos3s", userptr); + glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load("glWindowPos3sv", userptr); +} +static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_5) return; + glBeginQuery = (PFNGLBEGINQUERYPROC) load("glBeginQuery", userptr); + glBindBuffer = (PFNGLBINDBUFFERPROC) load("glBindBuffer", userptr); + glBufferData = (PFNGLBUFFERDATAPROC) load("glBufferData", userptr); + glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load("glBufferSubData", userptr); + glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load("glDeleteBuffers", userptr); + glDeleteQueries = (PFNGLDELETEQUERIESPROC) load("glDeleteQueries", userptr); + glEndQuery = (PFNGLENDQUERYPROC) load("glEndQuery", userptr); + glGenBuffers = (PFNGLGENBUFFERSPROC) load("glGenBuffers", userptr); + glGenQueries = (PFNGLGENQUERIESPROC) load("glGenQueries", userptr); + glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load("glGetBufferParameteriv", userptr); + glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load("glGetBufferPointerv", userptr); + glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load("glGetBufferSubData", userptr); + glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load("glGetQueryObjectiv", userptr); + glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load("glGetQueryObjectuiv", userptr); + glGetQueryiv = (PFNGLGETQUERYIVPROC) load("glGetQueryiv", userptr); + glIsBuffer = (PFNGLISBUFFERPROC) load("glIsBuffer", userptr); + glIsQuery = (PFNGLISQUERYPROC) load("glIsQuery", userptr); + glMapBuffer = (PFNGLMAPBUFFERPROC) load("glMapBuffer", userptr); + glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load("glUnmapBuffer", userptr); +} +static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_2_0) return; + glAttachShader = (PFNGLATTACHSHADERPROC) load("glAttachShader", userptr); + glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load("glBindAttribLocation", userptr); + glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load("glBlendEquationSeparate", userptr); + glCompileShader = (PFNGLCOMPILESHADERPROC) load("glCompileShader", userptr); + glCreateProgram = (PFNGLCREATEPROGRAMPROC) load("glCreateProgram", userptr); + glCreateShader = (PFNGLCREATESHADERPROC) load("glCreateShader", userptr); + glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load("glDeleteProgram", userptr); + glDeleteShader = (PFNGLDELETESHADERPROC) load("glDeleteShader", userptr); + glDetachShader = (PFNGLDETACHSHADERPROC) load("glDetachShader", userptr); + glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load("glDisableVertexAttribArray", userptr); + glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load("glDrawBuffers", userptr); + glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load("glEnableVertexAttribArray", userptr); + glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load("glGetActiveAttrib", userptr); + glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load("glGetActiveUniform", userptr); + glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load("glGetAttachedShaders", userptr); + glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load("glGetAttribLocation", userptr); + glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load("glGetProgramInfoLog", userptr); + glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load("glGetProgramiv", userptr); + glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load("glGetShaderInfoLog", userptr); + glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load("glGetShaderSource", userptr); + glGetShaderiv = (PFNGLGETSHADERIVPROC) load("glGetShaderiv", userptr); + glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load("glGetUniformLocation", userptr); + glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load("glGetUniformfv", userptr); + glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load("glGetUniformiv", userptr); + glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load("glGetVertexAttribPointerv", userptr); + glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load("glGetVertexAttribdv", userptr); + glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load("glGetVertexAttribfv", userptr); + glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load("glGetVertexAttribiv", userptr); + glIsProgram = (PFNGLISPROGRAMPROC) load("glIsProgram", userptr); + glIsShader = (PFNGLISSHADERPROC) load("glIsShader", userptr); + glLinkProgram = (PFNGLLINKPROGRAMPROC) load("glLinkProgram", userptr); + glShaderSource = (PFNGLSHADERSOURCEPROC) load("glShaderSource", userptr); + glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load("glStencilFuncSeparate", userptr); + glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load("glStencilMaskSeparate", userptr); + glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load("glStencilOpSeparate", userptr); + glUniform1f = (PFNGLUNIFORM1FPROC) load("glUniform1f", userptr); + glUniform1fv = (PFNGLUNIFORM1FVPROC) load("glUniform1fv", userptr); + glUniform1i = (PFNGLUNIFORM1IPROC) load("glUniform1i", userptr); + glUniform1iv = (PFNGLUNIFORM1IVPROC) load("glUniform1iv", userptr); + glUniform2f = (PFNGLUNIFORM2FPROC) load("glUniform2f", userptr); + glUniform2fv = (PFNGLUNIFORM2FVPROC) load("glUniform2fv", userptr); + glUniform2i = (PFNGLUNIFORM2IPROC) load("glUniform2i", userptr); + glUniform2iv = (PFNGLUNIFORM2IVPROC) load("glUniform2iv", userptr); + glUniform3f = (PFNGLUNIFORM3FPROC) load("glUniform3f", userptr); + glUniform3fv = (PFNGLUNIFORM3FVPROC) load("glUniform3fv", userptr); + glUniform3i = (PFNGLUNIFORM3IPROC) load("glUniform3i", userptr); + glUniform3iv = (PFNGLUNIFORM3IVPROC) load("glUniform3iv", userptr); + glUniform4f = (PFNGLUNIFORM4FPROC) load("glUniform4f", userptr); + glUniform4fv = (PFNGLUNIFORM4FVPROC) load("glUniform4fv", userptr); + glUniform4i = (PFNGLUNIFORM4IPROC) load("glUniform4i", userptr); + glUniform4iv = (PFNGLUNIFORM4IVPROC) load("glUniform4iv", userptr); + glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load("glUniformMatrix2fv", userptr); + glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load("glUniformMatrix3fv", userptr); + glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load("glUniformMatrix4fv", userptr); + glUseProgram = (PFNGLUSEPROGRAMPROC) load("glUseProgram", userptr); + glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load("glValidateProgram", userptr); + glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load("glVertexAttrib1d", userptr); + glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load("glVertexAttrib1dv", userptr); + glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load("glVertexAttrib1f", userptr); + glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load("glVertexAttrib1fv", userptr); + glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load("glVertexAttrib1s", userptr); + glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load("glVertexAttrib1sv", userptr); + glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load("glVertexAttrib2d", userptr); + glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load("glVertexAttrib2dv", userptr); + glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load("glVertexAttrib2f", userptr); + glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load("glVertexAttrib2fv", userptr); + glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load("glVertexAttrib2s", userptr); + glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load("glVertexAttrib2sv", userptr); + glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load("glVertexAttrib3d", userptr); + glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load("glVertexAttrib3dv", userptr); + glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load("glVertexAttrib3f", userptr); + glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load("glVertexAttrib3fv", userptr); + glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load("glVertexAttrib3s", userptr); + glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load("glVertexAttrib3sv", userptr); + glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load("glVertexAttrib4Nbv", userptr); + glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load("glVertexAttrib4Niv", userptr); + glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load("glVertexAttrib4Nsv", userptr); + glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load("glVertexAttrib4Nub", userptr); + glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load("glVertexAttrib4Nubv", userptr); + glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load("glVertexAttrib4Nuiv", userptr); + glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load("glVertexAttrib4Nusv", userptr); + glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load("glVertexAttrib4bv", userptr); + glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load("glVertexAttrib4d", userptr); + glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load("glVertexAttrib4dv", userptr); + glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load("glVertexAttrib4f", userptr); + glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load("glVertexAttrib4fv", userptr); + glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load("glVertexAttrib4iv", userptr); + glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load("glVertexAttrib4s", userptr); + glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load("glVertexAttrib4sv", userptr); + glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load("glVertexAttrib4ubv", userptr); + glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load("glVertexAttrib4uiv", userptr); + glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load("glVertexAttrib4usv", userptr); + glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load("glVertexAttribPointer", userptr); +} +static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_2_1) return; + glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load("glUniformMatrix2x3fv", userptr); + glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load("glUniformMatrix2x4fv", userptr); + glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load("glUniformMatrix3x2fv", userptr); + glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load("glUniformMatrix3x4fv", userptr); + glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load("glUniformMatrix4x2fv", userptr); + glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load("glUniformMatrix4x3fv", userptr); +} +static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_3_0) return; + glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load("glBeginConditionalRender", userptr); + glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load("glBeginTransformFeedback", userptr); + glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr); + glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr); + glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load("glBindFragDataLocation", userptr); + glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load("glBindFramebuffer", userptr); + glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load("glBindRenderbuffer", userptr); + glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load("glBindVertexArray", userptr); + glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load("glBlitFramebuffer", userptr); + glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load("glCheckFramebufferStatus", userptr); + glClampColor = (PFNGLCLAMPCOLORPROC) load("glClampColor", userptr); + glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load("glClearBufferfi", userptr); + glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load("glClearBufferfv", userptr); + glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load("glClearBufferiv", userptr); + glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load("glClearBufferuiv", userptr); + glColorMaski = (PFNGLCOLORMASKIPROC) load("glColorMaski", userptr); + glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load("glDeleteFramebuffers", userptr); + glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load("glDeleteRenderbuffers", userptr); + glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load("glDeleteVertexArrays", userptr); + glDisablei = (PFNGLDISABLEIPROC) load("glDisablei", userptr); + glEnablei = (PFNGLENABLEIPROC) load("glEnablei", userptr); + glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load("glEndConditionalRender", userptr); + glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load("glEndTransformFeedback", userptr); + glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load("glFlushMappedBufferRange", userptr); + glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load("glFramebufferRenderbuffer", userptr); + glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load("glFramebufferTexture1D", userptr); + glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load("glFramebufferTexture2D", userptr); + glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load("glFramebufferTexture3D", userptr); + glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load("glFramebufferTextureLayer", userptr); + glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load("glGenFramebuffers", userptr); + glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load("glGenRenderbuffers", userptr); + glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load("glGenVertexArrays", userptr); + glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load("glGenerateMipmap", userptr); + glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load("glGetBooleani_v", userptr); + glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load("glGetFragDataLocation", userptr); + glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load("glGetFramebufferAttachmentParameteriv", userptr); + glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr); + glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load("glGetRenderbufferParameteriv", userptr); + glGetStringi = (PFNGLGETSTRINGIPROC) load("glGetStringi", userptr); + glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load("glGetTexParameterIiv", userptr); + glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load("glGetTexParameterIuiv", userptr); + glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load("glGetTransformFeedbackVarying", userptr); + glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load("glGetUniformuiv", userptr); + glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load("glGetVertexAttribIiv", userptr); + glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load("glGetVertexAttribIuiv", userptr); + glIsEnabledi = (PFNGLISENABLEDIPROC) load("glIsEnabledi", userptr); + glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load("glIsFramebuffer", userptr); + glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load("glIsRenderbuffer", userptr); + glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load("glIsVertexArray", userptr); + glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load("glMapBufferRange", userptr); + glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load("glRenderbufferStorage", userptr); + glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load("glRenderbufferStorageMultisample", userptr); + glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load("glTexParameterIiv", userptr); + glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load("glTexParameterIuiv", userptr); + glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load("glTransformFeedbackVaryings", userptr); + glUniform1ui = (PFNGLUNIFORM1UIPROC) load("glUniform1ui", userptr); + glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load("glUniform1uiv", userptr); + glUniform2ui = (PFNGLUNIFORM2UIPROC) load("glUniform2ui", userptr); + glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load("glUniform2uiv", userptr); + glUniform3ui = (PFNGLUNIFORM3UIPROC) load("glUniform3ui", userptr); + glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load("glUniform3uiv", userptr); + glUniform4ui = (PFNGLUNIFORM4UIPROC) load("glUniform4ui", userptr); + glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load("glUniform4uiv", userptr); + glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load("glVertexAttribI1i", userptr); + glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load("glVertexAttribI1iv", userptr); + glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load("glVertexAttribI1ui", userptr); + glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load("glVertexAttribI1uiv", userptr); + glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load("glVertexAttribI2i", userptr); + glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load("glVertexAttribI2iv", userptr); + glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load("glVertexAttribI2ui", userptr); + glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load("glVertexAttribI2uiv", userptr); + glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load("glVertexAttribI3i", userptr); + glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load("glVertexAttribI3iv", userptr); + glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load("glVertexAttribI3ui", userptr); + glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load("glVertexAttribI3uiv", userptr); + glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load("glVertexAttribI4bv", userptr); + glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load("glVertexAttribI4i", userptr); + glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load("glVertexAttribI4iv", userptr); + glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load("glVertexAttribI4sv", userptr); + glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load("glVertexAttribI4ubv", userptr); + glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load("glVertexAttribI4ui", userptr); + glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load("glVertexAttribI4uiv", userptr); + glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load("glVertexAttribI4usv", userptr); + glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load("glVertexAttribIPointer", userptr); +} +static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_3_1) return; + glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr); + glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr); + glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load("glCopyBufferSubData", userptr); + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr); + glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load("glGetActiveUniformBlockName", userptr); + glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load("glGetActiveUniformBlockiv", userptr); + glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load("glGetActiveUniformName", userptr); + glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load("glGetActiveUniformsiv", userptr); + glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr); + glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load("glGetUniformBlockIndex", userptr); + glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load("glGetUniformIndices", userptr); + glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load("glPrimitiveRestartIndex", userptr); + glTexBuffer = (PFNGLTEXBUFFERPROC) load("glTexBuffer", userptr); + glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load("glUniformBlockBinding", userptr); +} +static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_3_2) return; + glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load("glClientWaitSync", userptr); + glDeleteSync = (PFNGLDELETESYNCPROC) load("glDeleteSync", userptr); + glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load("glDrawElementsBaseVertex", userptr); + glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load("glDrawElementsInstancedBaseVertex", userptr); + glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load("glDrawRangeElementsBaseVertex", userptr); + glFenceSync = (PFNGLFENCESYNCPROC) load("glFenceSync", userptr); + glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load("glFramebufferTexture", userptr); + glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load("glGetBufferParameteri64v", userptr); + glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load("glGetInteger64i_v", userptr); + glGetInteger64v = (PFNGLGETINTEGER64VPROC) load("glGetInteger64v", userptr); + glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load("glGetMultisamplefv", userptr); + glGetSynciv = (PFNGLGETSYNCIVPROC) load("glGetSynciv", userptr); + glIsSync = (PFNGLISSYNCPROC) load("glIsSync", userptr); + glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load("glMultiDrawElementsBaseVertex", userptr); + glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load("glProvokingVertex", userptr); + glSampleMaski = (PFNGLSAMPLEMASKIPROC) load("glSampleMaski", userptr); + glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load("glTexImage2DMultisample", userptr); + glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load("glTexImage3DMultisample", userptr); + glWaitSync = (PFNGLWAITSYNCPROC) load("glWaitSync", userptr); +} +static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_3_3) return; + glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load("glBindFragDataLocationIndexed", userptr); + glBindSampler = (PFNGLBINDSAMPLERPROC) load("glBindSampler", userptr); + glColorP3ui = (PFNGLCOLORP3UIPROC) load("glColorP3ui", userptr); + glColorP3uiv = (PFNGLCOLORP3UIVPROC) load("glColorP3uiv", userptr); + glColorP4ui = (PFNGLCOLORP4UIPROC) load("glColorP4ui", userptr); + glColorP4uiv = (PFNGLCOLORP4UIVPROC) load("glColorP4uiv", userptr); + glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load("glDeleteSamplers", userptr); + glGenSamplers = (PFNGLGENSAMPLERSPROC) load("glGenSamplers", userptr); + glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load("glGetFragDataIndex", userptr); + glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load("glGetQueryObjecti64v", userptr); + glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load("glGetQueryObjectui64v", userptr); + glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load("glGetSamplerParameterIiv", userptr); + glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load("glGetSamplerParameterIuiv", userptr); + glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load("glGetSamplerParameterfv", userptr); + glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load("glGetSamplerParameteriv", userptr); + glIsSampler = (PFNGLISSAMPLERPROC) load("glIsSampler", userptr); + glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load("glMultiTexCoordP1ui", userptr); + glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load("glMultiTexCoordP1uiv", userptr); + glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load("glMultiTexCoordP2ui", userptr); + glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load("glMultiTexCoordP2uiv", userptr); + glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load("glMultiTexCoordP3ui", userptr); + glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load("glMultiTexCoordP3uiv", userptr); + glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load("glMultiTexCoordP4ui", userptr); + glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load("glMultiTexCoordP4uiv", userptr); + glNormalP3ui = (PFNGLNORMALP3UIPROC) load("glNormalP3ui", userptr); + glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load("glNormalP3uiv", userptr); + glQueryCounter = (PFNGLQUERYCOUNTERPROC) load("glQueryCounter", userptr); + glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load("glSamplerParameterIiv", userptr); + glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load("glSamplerParameterIuiv", userptr); + glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load("glSamplerParameterf", userptr); + glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load("glSamplerParameterfv", userptr); + glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load("glSamplerParameteri", userptr); + glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load("glSamplerParameteriv", userptr); + glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load("glSecondaryColorP3ui", userptr); + glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load("glSecondaryColorP3uiv", userptr); + glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load("glTexCoordP1ui", userptr); + glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load("glTexCoordP1uiv", userptr); + glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load("glTexCoordP2ui", userptr); + glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load("glTexCoordP2uiv", userptr); + glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load("glTexCoordP3ui", userptr); + glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load("glTexCoordP3uiv", userptr); + glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load("glTexCoordP4ui", userptr); + glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load("glTexCoordP4uiv", userptr); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load("glVertexAttribDivisor", userptr); + glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load("glVertexAttribP1ui", userptr); + glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load("glVertexAttribP1uiv", userptr); + glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load("glVertexAttribP2ui", userptr); + glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load("glVertexAttribP2uiv", userptr); + glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load("glVertexAttribP3ui", userptr); + glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load("glVertexAttribP3uiv", userptr); + glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load("glVertexAttribP4ui", userptr); + glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load("glVertexAttribP4uiv", userptr); + glVertexP2ui = (PFNGLVERTEXP2UIPROC) load("glVertexP2ui", userptr); + glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load("glVertexP2uiv", userptr); + glVertexP3ui = (PFNGLVERTEXP3UIPROC) load("glVertexP3ui", userptr); + glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load("glVertexP3uiv", userptr); + glVertexP4ui = (PFNGLVERTEXP4UIPROC) load("glVertexP4ui", userptr); + glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load("glVertexP4uiv", userptr); +} +static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multisample) return; + glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr); + glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load("glSampleCoverageARB", userptr); +} +static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_robustness) return; + glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load("glGetGraphicsResetStatusARB", userptr); + glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load("glGetnColorTableARB", userptr); + glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load("glGetnCompressedTexImageARB", userptr); + glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load("glGetnConvolutionFilterARB", userptr); + glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load("glGetnHistogramARB", userptr); + glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load("glGetnMapdvARB", userptr); + glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load("glGetnMapfvARB", userptr); + glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load("glGetnMapivARB", userptr); + glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load("glGetnMinmaxARB", userptr); + glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load("glGetnPixelMapfvARB", userptr); + glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load("glGetnPixelMapuivARB", userptr); + glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load("glGetnPixelMapusvARB", userptr); + glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load("glGetnPolygonStippleARB", userptr); + glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load("glGetnSeparableFilterARB", userptr); + glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load("glGetnTexImageARB", userptr); + glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load("glGetnUniformdvARB", userptr); + glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load("glGetnUniformfvARB", userptr); + glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load("glGetnUniformivARB", userptr); + glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load("glGetnUniformuivARB", userptr); + glReadnPixels = (PFNGLREADNPIXELSPROC) load("glReadnPixels", userptr); + glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load("glReadnPixelsARB", userptr); +} +static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_debug) return; + glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load("glDebugMessageCallback", userptr); + glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load("glDebugMessageControl", userptr); + glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load("glDebugMessageInsert", userptr); + glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load("glGetDebugMessageLog", userptr); + glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load("glGetObjectLabel", userptr); + glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load("glGetObjectPtrLabel", userptr); + glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr); + glObjectLabel = (PFNGLOBJECTLABELPROC) load("glObjectLabel", userptr); + glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load("glObjectPtrLabel", userptr); + glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load("glPopDebugGroup", userptr); + glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load("glPushDebugGroup", userptr); +} + + + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + (void) version; + (void) out_num_exts_i; + (void) out_exts_i; +#endif + if (glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glGetStringi == NULL || glGetIntegerv == NULL) { + return 0; + } + glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(const char* name, void *userptr) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gl( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); + GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gl(void) { + int i, major, minor; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + version = (const char*) glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gl(); + + glad_gl_load_GL_VERSION_1_0(load, userptr); + glad_gl_load_GL_VERSION_1_1(load, userptr); + glad_gl_load_GL_VERSION_1_2(load, userptr); + glad_gl_load_GL_VERSION_1_3(load, userptr); + glad_gl_load_GL_VERSION_1_4(load, userptr); + glad_gl_load_GL_VERSION_1_5(load, userptr); + glad_gl_load_GL_VERSION_2_0(load, userptr); + glad_gl_load_GL_VERSION_2_1(load, userptr); + glad_gl_load_GL_VERSION_3_0(load, userptr); + glad_gl_load_GL_VERSION_3_1(load, userptr); + glad_gl_load_GL_VERSION_3_2(load, userptr); + glad_gl_load_GL_VERSION_3_3(load, userptr); + + if (!glad_gl_find_extensions_gl(version)) return 0; + glad_gl_load_GL_ARB_multisample(load, userptr); + glad_gl_load_GL_ARB_robustness(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + + + + return version; +} + + +int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + +
+ glfw/deps/glad_vulkan.c view
@@ -0,0 +1,593 @@+#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <glad/vulkan.h> + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + + +int GLAD_VK_VERSION_1_0 = 0; +int GLAD_VK_VERSION_1_1 = 0; +int GLAD_VK_EXT_debug_report = 0; +int GLAD_VK_KHR_surface = 0; +int GLAD_VK_KHR_swapchain = 0; + + + +PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL; +PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL; +PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL; +PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL; +PFN_vkAllocateMemory glad_vkAllocateMemory = NULL; +PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL; +PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL; +PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL; +PFN_vkBindImageMemory glad_vkBindImageMemory = NULL; +PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL; +PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL; +PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL; +PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL; +PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL; +PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL; +PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL; +PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL; +PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL; +PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL; +PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL; +PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL; +PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL; +PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL; +PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL; +PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL; +PFN_vkCmdDispatch glad_vkCmdDispatch = NULL; +PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL; +PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL; +PFN_vkCmdDraw glad_vkCmdDraw = NULL; +PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL; +PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL; +PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL; +PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL; +PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL; +PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL; +PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL; +PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL; +PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL; +PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL; +PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL; +PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL; +PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL; +PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL; +PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL; +PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL; +PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL; +PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL; +PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL; +PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL; +PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL; +PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL; +PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL; +PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL; +PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL; +PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL; +PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL; +PFN_vkCreateBuffer glad_vkCreateBuffer = NULL; +PFN_vkCreateBufferView glad_vkCreateBufferView = NULL; +PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL; +PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL; +PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL; +PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL; +PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL; +PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL; +PFN_vkCreateDevice glad_vkCreateDevice = NULL; +PFN_vkCreateEvent glad_vkCreateEvent = NULL; +PFN_vkCreateFence glad_vkCreateFence = NULL; +PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL; +PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL; +PFN_vkCreateImage glad_vkCreateImage = NULL; +PFN_vkCreateImageView glad_vkCreateImageView = NULL; +PFN_vkCreateInstance glad_vkCreateInstance = NULL; +PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL; +PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL; +PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL; +PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL; +PFN_vkCreateSampler glad_vkCreateSampler = NULL; +PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL; +PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL; +PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL; +PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL; +PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL; +PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL; +PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL; +PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL; +PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL; +PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL; +PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL; +PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL; +PFN_vkDestroyDevice glad_vkDestroyDevice = NULL; +PFN_vkDestroyEvent glad_vkDestroyEvent = NULL; +PFN_vkDestroyFence glad_vkDestroyFence = NULL; +PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL; +PFN_vkDestroyImage glad_vkDestroyImage = NULL; +PFN_vkDestroyImageView glad_vkDestroyImageView = NULL; +PFN_vkDestroyInstance glad_vkDestroyInstance = NULL; +PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL; +PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL; +PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL; +PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL; +PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL; +PFN_vkDestroySampler glad_vkDestroySampler = NULL; +PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL; +PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL; +PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL; +PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL; +PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL; +PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL; +PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL; +PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL; +PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL; +PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL; +PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL; +PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL; +PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL; +PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL; +PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL; +PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL; +PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL; +PFN_vkFreeMemory glad_vkFreeMemory = NULL; +PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL; +PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL; +PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL; +PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL; +PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL; +PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL; +PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL; +PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL; +PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL; +PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL; +PFN_vkGetEventStatus glad_vkGetEventStatus = NULL; +PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL; +PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL; +PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL; +PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL; +PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL; +PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL; +PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL; +PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL; +PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL; +PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL; +PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL; +PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL; +PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL; +PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL; +PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL; +PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL; +PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL; +PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL; +PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL; +PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL; +PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL; +PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL; +PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL; +PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL; +PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL; +PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL; +PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL; +PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL; +PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL; +PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL; +PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL; +PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL; +PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL; +PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL; +PFN_vkMapMemory glad_vkMapMemory = NULL; +PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL; +PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL; +PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL; +PFN_vkQueueSubmit glad_vkQueueSubmit = NULL; +PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL; +PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL; +PFN_vkResetCommandPool glad_vkResetCommandPool = NULL; +PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL; +PFN_vkResetEvent glad_vkResetEvent = NULL; +PFN_vkResetFences glad_vkResetFences = NULL; +PFN_vkSetEvent glad_vkSetEvent = NULL; +PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL; +PFN_vkUnmapMemory glad_vkUnmapMemory = NULL; +PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL; +PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL; +PFN_vkWaitForFences glad_vkWaitForFences = NULL; + + +static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_0) return; + vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load("vkAllocateCommandBuffers", userptr); + vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load("vkAllocateDescriptorSets", userptr); + vkAllocateMemory = (PFN_vkAllocateMemory) load("vkAllocateMemory", userptr); + vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load("vkBeginCommandBuffer", userptr); + vkBindBufferMemory = (PFN_vkBindBufferMemory) load("vkBindBufferMemory", userptr); + vkBindImageMemory = (PFN_vkBindImageMemory) load("vkBindImageMemory", userptr); + vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load("vkCmdBeginQuery", userptr); + vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load("vkCmdBeginRenderPass", userptr); + vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load("vkCmdBindDescriptorSets", userptr); + vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load("vkCmdBindIndexBuffer", userptr); + vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load("vkCmdBindPipeline", userptr); + vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load("vkCmdBindVertexBuffers", userptr); + vkCmdBlitImage = (PFN_vkCmdBlitImage) load("vkCmdBlitImage", userptr); + vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load("vkCmdClearAttachments", userptr); + vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load("vkCmdClearColorImage", userptr); + vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load("vkCmdClearDepthStencilImage", userptr); + vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load("vkCmdCopyBuffer", userptr); + vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load("vkCmdCopyBufferToImage", userptr); + vkCmdCopyImage = (PFN_vkCmdCopyImage) load("vkCmdCopyImage", userptr); + vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load("vkCmdCopyImageToBuffer", userptr); + vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load("vkCmdCopyQueryPoolResults", userptr); + vkCmdDispatch = (PFN_vkCmdDispatch) load("vkCmdDispatch", userptr); + vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load("vkCmdDispatchIndirect", userptr); + vkCmdDraw = (PFN_vkCmdDraw) load("vkCmdDraw", userptr); + vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load("vkCmdDrawIndexed", userptr); + vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load("vkCmdDrawIndexedIndirect", userptr); + vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load("vkCmdDrawIndirect", userptr); + vkCmdEndQuery = (PFN_vkCmdEndQuery) load("vkCmdEndQuery", userptr); + vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load("vkCmdEndRenderPass", userptr); + vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load("vkCmdExecuteCommands", userptr); + vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load("vkCmdFillBuffer", userptr); + vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load("vkCmdNextSubpass", userptr); + vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load("vkCmdPipelineBarrier", userptr); + vkCmdPushConstants = (PFN_vkCmdPushConstants) load("vkCmdPushConstants", userptr); + vkCmdResetEvent = (PFN_vkCmdResetEvent) load("vkCmdResetEvent", userptr); + vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load("vkCmdResetQueryPool", userptr); + vkCmdResolveImage = (PFN_vkCmdResolveImage) load("vkCmdResolveImage", userptr); + vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load("vkCmdSetBlendConstants", userptr); + vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load("vkCmdSetDepthBias", userptr); + vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load("vkCmdSetDepthBounds", userptr); + vkCmdSetEvent = (PFN_vkCmdSetEvent) load("vkCmdSetEvent", userptr); + vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load("vkCmdSetLineWidth", userptr); + vkCmdSetScissor = (PFN_vkCmdSetScissor) load("vkCmdSetScissor", userptr); + vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load("vkCmdSetStencilCompareMask", userptr); + vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load("vkCmdSetStencilReference", userptr); + vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load("vkCmdSetStencilWriteMask", userptr); + vkCmdSetViewport = (PFN_vkCmdSetViewport) load("vkCmdSetViewport", userptr); + vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load("vkCmdUpdateBuffer", userptr); + vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load("vkCmdWaitEvents", userptr); + vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load("vkCmdWriteTimestamp", userptr); + vkCreateBuffer = (PFN_vkCreateBuffer) load("vkCreateBuffer", userptr); + vkCreateBufferView = (PFN_vkCreateBufferView) load("vkCreateBufferView", userptr); + vkCreateCommandPool = (PFN_vkCreateCommandPool) load("vkCreateCommandPool", userptr); + vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load("vkCreateComputePipelines", userptr); + vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load("vkCreateDescriptorPool", userptr); + vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load("vkCreateDescriptorSetLayout", userptr); + vkCreateDevice = (PFN_vkCreateDevice) load("vkCreateDevice", userptr); + vkCreateEvent = (PFN_vkCreateEvent) load("vkCreateEvent", userptr); + vkCreateFence = (PFN_vkCreateFence) load("vkCreateFence", userptr); + vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load("vkCreateFramebuffer", userptr); + vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load("vkCreateGraphicsPipelines", userptr); + vkCreateImage = (PFN_vkCreateImage) load("vkCreateImage", userptr); + vkCreateImageView = (PFN_vkCreateImageView) load("vkCreateImageView", userptr); + vkCreateInstance = (PFN_vkCreateInstance) load("vkCreateInstance", userptr); + vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load("vkCreatePipelineCache", userptr); + vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load("vkCreatePipelineLayout", userptr); + vkCreateQueryPool = (PFN_vkCreateQueryPool) load("vkCreateQueryPool", userptr); + vkCreateRenderPass = (PFN_vkCreateRenderPass) load("vkCreateRenderPass", userptr); + vkCreateSampler = (PFN_vkCreateSampler) load("vkCreateSampler", userptr); + vkCreateSemaphore = (PFN_vkCreateSemaphore) load("vkCreateSemaphore", userptr); + vkCreateShaderModule = (PFN_vkCreateShaderModule) load("vkCreateShaderModule", userptr); + vkDestroyBuffer = (PFN_vkDestroyBuffer) load("vkDestroyBuffer", userptr); + vkDestroyBufferView = (PFN_vkDestroyBufferView) load("vkDestroyBufferView", userptr); + vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load("vkDestroyCommandPool", userptr); + vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load("vkDestroyDescriptorPool", userptr); + vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load("vkDestroyDescriptorSetLayout", userptr); + vkDestroyDevice = (PFN_vkDestroyDevice) load("vkDestroyDevice", userptr); + vkDestroyEvent = (PFN_vkDestroyEvent) load("vkDestroyEvent", userptr); + vkDestroyFence = (PFN_vkDestroyFence) load("vkDestroyFence", userptr); + vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load("vkDestroyFramebuffer", userptr); + vkDestroyImage = (PFN_vkDestroyImage) load("vkDestroyImage", userptr); + vkDestroyImageView = (PFN_vkDestroyImageView) load("vkDestroyImageView", userptr); + vkDestroyInstance = (PFN_vkDestroyInstance) load("vkDestroyInstance", userptr); + vkDestroyPipeline = (PFN_vkDestroyPipeline) load("vkDestroyPipeline", userptr); + vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load("vkDestroyPipelineCache", userptr); + vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load("vkDestroyPipelineLayout", userptr); + vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load("vkDestroyQueryPool", userptr); + vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load("vkDestroyRenderPass", userptr); + vkDestroySampler = (PFN_vkDestroySampler) load("vkDestroySampler", userptr); + vkDestroySemaphore = (PFN_vkDestroySemaphore) load("vkDestroySemaphore", userptr); + vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load("vkDestroyShaderModule", userptr); + vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load("vkDeviceWaitIdle", userptr); + vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load("vkEndCommandBuffer", userptr); + vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load("vkEnumerateDeviceExtensionProperties", userptr); + vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load("vkEnumerateDeviceLayerProperties", userptr); + vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load("vkEnumerateInstanceExtensionProperties", userptr); + vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load("vkEnumerateInstanceLayerProperties", userptr); + vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load("vkEnumeratePhysicalDevices", userptr); + vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load("vkFlushMappedMemoryRanges", userptr); + vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load("vkFreeCommandBuffers", userptr); + vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load("vkFreeDescriptorSets", userptr); + vkFreeMemory = (PFN_vkFreeMemory) load("vkFreeMemory", userptr); + vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load("vkGetBufferMemoryRequirements", userptr); + vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load("vkGetDeviceMemoryCommitment", userptr); + vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load("vkGetDeviceProcAddr", userptr); + vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load("vkGetDeviceQueue", userptr); + vkGetEventStatus = (PFN_vkGetEventStatus) load("vkGetEventStatus", userptr); + vkGetFenceStatus = (PFN_vkGetFenceStatus) load("vkGetFenceStatus", userptr); + vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load("vkGetImageMemoryRequirements", userptr); + vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load("vkGetImageSparseMemoryRequirements", userptr); + vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load("vkGetImageSubresourceLayout", userptr); + vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load("vkGetInstanceProcAddr", userptr); + vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load("vkGetPhysicalDeviceFeatures", userptr); + vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load("vkGetPhysicalDeviceFormatProperties", userptr); + vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load("vkGetPhysicalDeviceImageFormatProperties", userptr); + vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load("vkGetPhysicalDeviceMemoryProperties", userptr); + vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load("vkGetPhysicalDeviceProperties", userptr); + vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load("vkGetPhysicalDeviceQueueFamilyProperties", userptr); + vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load("vkGetPhysicalDeviceSparseImageFormatProperties", userptr); + vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load("vkGetPipelineCacheData", userptr); + vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load("vkGetQueryPoolResults", userptr); + vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load("vkGetRenderAreaGranularity", userptr); + vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load("vkInvalidateMappedMemoryRanges", userptr); + vkMapMemory = (PFN_vkMapMemory) load("vkMapMemory", userptr); + vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load("vkMergePipelineCaches", userptr); + vkQueueBindSparse = (PFN_vkQueueBindSparse) load("vkQueueBindSparse", userptr); + vkQueueSubmit = (PFN_vkQueueSubmit) load("vkQueueSubmit", userptr); + vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load("vkQueueWaitIdle", userptr); + vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load("vkResetCommandBuffer", userptr); + vkResetCommandPool = (PFN_vkResetCommandPool) load("vkResetCommandPool", userptr); + vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load("vkResetDescriptorPool", userptr); + vkResetEvent = (PFN_vkResetEvent) load("vkResetEvent", userptr); + vkResetFences = (PFN_vkResetFences) load("vkResetFences", userptr); + vkSetEvent = (PFN_vkSetEvent) load("vkSetEvent", userptr); + vkUnmapMemory = (PFN_vkUnmapMemory) load("vkUnmapMemory", userptr); + vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load("vkUpdateDescriptorSets", userptr); + vkWaitForFences = (PFN_vkWaitForFences) load("vkWaitForFences", userptr); +} +static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_1) return; + vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load("vkBindBufferMemory2", userptr); + vkBindImageMemory2 = (PFN_vkBindImageMemory2) load("vkBindImageMemory2", userptr); + vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load("vkCmdDispatchBase", userptr); + vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load("vkCmdSetDeviceMask", userptr); + vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load("vkCreateDescriptorUpdateTemplate", userptr); + vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load("vkCreateSamplerYcbcrConversion", userptr); + vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load("vkDestroyDescriptorUpdateTemplate", userptr); + vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load("vkDestroySamplerYcbcrConversion", userptr); + vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr); + vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load("vkEnumeratePhysicalDeviceGroups", userptr); + vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load("vkGetBufferMemoryRequirements2", userptr); + vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load("vkGetDescriptorSetLayoutSupport", userptr); + vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load("vkGetDeviceGroupPeerMemoryFeatures", userptr); + vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load("vkGetDeviceQueue2", userptr); + vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load("vkGetImageMemoryRequirements2", userptr); + vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load("vkGetImageSparseMemoryRequirements2", userptr); + vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load("vkGetPhysicalDeviceExternalBufferProperties", userptr); + vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load("vkGetPhysicalDeviceExternalFenceProperties", userptr); + vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load("vkGetPhysicalDeviceExternalSemaphoreProperties", userptr); + vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load("vkGetPhysicalDeviceFeatures2", userptr); + vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load("vkGetPhysicalDeviceFormatProperties2", userptr); + vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load("vkGetPhysicalDeviceImageFormatProperties2", userptr); + vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load("vkGetPhysicalDeviceMemoryProperties2", userptr); + vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load("vkGetPhysicalDeviceProperties2", userptr); + vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load("vkGetPhysicalDeviceQueueFamilyProperties2", userptr); + vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load("vkGetPhysicalDeviceSparseImageFormatProperties2", userptr); + vkTrimCommandPool = (PFN_vkTrimCommandPool) load("vkTrimCommandPool", userptr); + vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load("vkUpdateDescriptorSetWithTemplate", userptr); +} +static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_EXT_debug_report) return; + vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load("vkCreateDebugReportCallbackEXT", userptr); + vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load("vkDebugReportMessageEXT", userptr); + vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load("vkDestroyDebugReportCallbackEXT", userptr); +} +static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_KHR_surface) return; + vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load("vkDestroySurfaceKHR", userptr); + vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load("vkGetPhysicalDeviceSurfaceCapabilitiesKHR", userptr); + vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load("vkGetPhysicalDeviceSurfaceFormatsKHR", userptr); + vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load("vkGetPhysicalDeviceSurfacePresentModesKHR", userptr); + vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load("vkGetPhysicalDeviceSurfaceSupportKHR", userptr); +} +static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_KHR_swapchain) return; + vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load("vkAcquireNextImage2KHR", userptr); + vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load("vkAcquireNextImageKHR", userptr); + vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load("vkCreateSwapchainKHR", userptr); + vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load("vkDestroySwapchainKHR", userptr); + vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load("vkGetDeviceGroupPresentCapabilitiesKHR", userptr); + vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load("vkGetDeviceGroupSurfacePresentModesKHR", userptr); + vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load("vkGetPhysicalDevicePresentRectanglesKHR", userptr); + vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load("vkGetSwapchainImagesKHR", userptr); + vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load("vkQueuePresentKHR", userptr); +} + + + +static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) { + uint32_t i; + uint32_t instance_extension_count = 0; + uint32_t device_extension_count = 0; + uint32_t max_extension_count; + uint32_t total_extension_count; + char **extensions; + VkExtensionProperties *ext_properties; + VkResult result; + + if (vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && vkEnumerateDeviceExtensionProperties == NULL)) { + return 0; + } + + result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL); + if (result != VK_SUCCESS) { + return 0; + } + + if (physical_device != NULL) { + result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL); + if (result != VK_SUCCESS) { + return 0; + } + } + + total_extension_count = instance_extension_count + device_extension_count; + max_extension_count = instance_extension_count > device_extension_count + ? instance_extension_count : device_extension_count; + + ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties)); + if (ext_properties == NULL) { + return 0; + } + + result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties); + if (result != VK_SUCCESS) { + free((void*) ext_properties); + return 0; + } + + extensions = (char**) calloc(total_extension_count, sizeof(char*)); + if (extensions == NULL) { + free((void*) ext_properties); + return 0; + } + + for (i = 0; i < instance_extension_count; ++i) { + VkExtensionProperties ext = ext_properties[i]; + + size_t extension_name_length = strlen(ext.extensionName) + 1; + extensions[i] = (char*) malloc(extension_name_length * sizeof(char)); + memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char)); + } + + if (physical_device != NULL) { + result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties); + if (result != VK_SUCCESS) { + for (i = 0; i < instance_extension_count; ++i) { + free((void*) extensions[i]); + } + free(extensions); + return 0; + } + + for (i = 0; i < device_extension_count; ++i) { + VkExtensionProperties ext = ext_properties[i]; + + size_t extension_name_length = strlen(ext.extensionName) + 1; + extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char)); + memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char)); + } + } + + free((void*) ext_properties); + + *out_extension_count = total_extension_count; + *out_extensions = extensions; + + return 1; +} + +static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) { + uint32_t i; + + for(i = 0; i < extension_count ; ++i) { + free((void*) (extensions[i])); + } + + free((void*) extensions); +} + +static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) { + uint32_t i; + + for (i = 0; i < extension_count; ++i) { + if(strcmp(name, extensions[i]) == 0) { + return 1; + } + } + + return 0; +} + +static GLADapiproc glad_vk_get_proc_from_userptr(const char* name, void *userptr) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) { + uint32_t extension_count = 0; + char **extensions = NULL; + if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0; + + GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions); + GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions); + GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions); + + glad_vk_free_extensions(extension_count, extensions); + + return 1; +} + +static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) { + int major = 1; + int minor = 0; + +#ifdef VK_VERSION_1_1 + if (vkEnumerateInstanceVersion != NULL) { + uint32_t version; + VkResult result; + + result = vkEnumerateInstanceVersion(&version); + if (result == VK_SUCCESS) { + major = (int) VK_VERSION_MAJOR(version); + minor = (int) VK_VERSION_MINOR(version); + } + } +#endif + + if (physical_device != NULL && vkGetPhysicalDeviceProperties != NULL) { + VkPhysicalDeviceProperties properties; + vkGetPhysicalDeviceProperties(physical_device, &properties); + + major = (int) VK_VERSION_MAJOR(properties.apiVersion); + minor = (int) VK_VERSION_MINOR(properties.apiVersion); + } + + GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) { + int version; + +#ifdef VK_VERSION_1_1 + vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr); +#endif + version = glad_vk_find_core_vulkan( physical_device); + if (!version) { + return 0; + } + + glad_vk_load_VK_VERSION_1_0(load, userptr); + glad_vk_load_VK_VERSION_1_1(load, userptr); + + if (!glad_vk_find_extensions_vulkan( physical_device)) return 0; + glad_vk_load_VK_EXT_debug_report(load, userptr); + glad_vk_load_VK_KHR_surface(load, userptr); + glad_vk_load_VK_KHR_swapchain(load, userptr); + + + return version; +} + + +int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) { + return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + +
+ glfw/deps/mingw/_mingw_dxhelper.h view
@@ -0,0 +1,117 @@+/** + * This file has no copyright assigned and is placed in the Public Domain. + * This file is part of the mingw-w64 runtime package. + * No warranty is given; refer to the file DISCLAIMER within this package. + */ + +#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS) +#define NONAMELESSUNION 1 +#endif +#if defined(NONAMELESSSTRUCT) && \ + !defined(NONAMELESSUNION) +#define NONAMELESSUNION 1 +#endif +#if defined(NONAMELESSUNION) && \ + !defined(NONAMELESSSTRUCT) +#define NONAMELESSSTRUCT 1 +#endif +#if !defined(__GNU_EXTENSION) +#if defined(__GNUC__) || defined(__GNUG__) +#define __GNU_EXTENSION __extension__ +#else +#define __GNU_EXTENSION +#endif +#endif /* __extension__ */ + +#ifndef __ANONYMOUS_DEFINED +#define __ANONYMOUS_DEFINED +#if defined(__GNUC__) || defined(__GNUG__) +#define _ANONYMOUS_UNION __extension__ +#define _ANONYMOUS_STRUCT __extension__ +#else +#define _ANONYMOUS_UNION +#define _ANONYMOUS_STRUCT +#endif +#ifndef NONAMELESSUNION +#define _UNION_NAME(x) +#define _STRUCT_NAME(x) +#else /* NONAMELESSUNION */ +#define _UNION_NAME(x) x +#define _STRUCT_NAME(x) x +#endif +#endif /* __ANONYMOUS_DEFINED */ + +#ifndef DUMMYUNIONNAME +# ifdef NONAMELESSUNION +# define DUMMYUNIONNAME u +# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */ +# define DUMMYUNIONNAME2 u2 +# define DUMMYUNIONNAME3 u3 +# define DUMMYUNIONNAME4 u4 +# define DUMMYUNIONNAME5 u5 +# define DUMMYUNIONNAME6 u6 +# define DUMMYUNIONNAME7 u7 +# define DUMMYUNIONNAME8 u8 +# define DUMMYUNIONNAME9 u9 +# else /* NONAMELESSUNION */ +# define DUMMYUNIONNAME +# define DUMMYUNIONNAME1 /* Wine uses this variant */ +# define DUMMYUNIONNAME2 +# define DUMMYUNIONNAME3 +# define DUMMYUNIONNAME4 +# define DUMMYUNIONNAME5 +# define DUMMYUNIONNAME6 +# define DUMMYUNIONNAME7 +# define DUMMYUNIONNAME8 +# define DUMMYUNIONNAME9 +# endif +#endif /* DUMMYUNIONNAME */ + +#if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */ +# ifdef NONAMELESSUNION +# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */ +# else +# define DUMMYUNIONNAME1 /* Wine uses this variant */ +# endif +#endif /* DUMMYUNIONNAME1 */ + +#ifndef DUMMYSTRUCTNAME +# ifdef NONAMELESSUNION +# define DUMMYSTRUCTNAME s +# define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */ +# define DUMMYSTRUCTNAME2 s2 +# define DUMMYSTRUCTNAME3 s3 +# define DUMMYSTRUCTNAME4 s4 +# define DUMMYSTRUCTNAME5 s5 +# else +# define DUMMYSTRUCTNAME +# define DUMMYSTRUCTNAME1 /* Wine uses this variant */ +# define DUMMYSTRUCTNAME2 +# define DUMMYSTRUCTNAME3 +# define DUMMYSTRUCTNAME4 +# define DUMMYSTRUCTNAME5 +# endif +#endif /* DUMMYSTRUCTNAME */ + +/* These are for compatibility with the Wine source tree */ + +#ifndef WINELIB_NAME_AW +# ifdef __MINGW_NAME_AW +# define WINELIB_NAME_AW __MINGW_NAME_AW +# else +# ifdef UNICODE +# define WINELIB_NAME_AW(func) func##W +# else +# define WINELIB_NAME_AW(func) func##A +# endif +# endif +#endif /* WINELIB_NAME_AW */ + +#ifndef DECL_WINELIB_TYPE_AW +# ifdef __MINGW_TYPEDEF_AW +# define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW +# else +# define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type; +# endif +#endif /* DECL_WINELIB_TYPE_AW */ +
+ glfw/deps/mingw/dinput.h view
@@ -0,0 +1,2467 @@+/* + * Copyright (C) the Wine project + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __DINPUT_INCLUDED__ +#define __DINPUT_INCLUDED__ + +#define COM_NO_WINDOWS_H +#include <objbase.h> +#include <_mingw_dxhelper.h> + +#ifndef DIRECTINPUT_VERSION +#define DIRECTINPUT_VERSION 0x0800 +#endif + +/* Classes */ +DEFINE_GUID(CLSID_DirectInput, 0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +DEFINE_GUID(CLSID_DirectInput8, 0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(CLSID_DirectInputDevice8, 0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +/* Interfaces */ +DEFINE_GUID(IID_IDirectInputA, 0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputW, 0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInput2A, 0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInput2W, 0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInput7A, 0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); +DEFINE_GUID(IID_IDirectInput7W, 0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); +DEFINE_GUID(IID_IDirectInput8A, 0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00); +DEFINE_GUID(IID_IDirectInput8W, 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00); +DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputDevice2A, 0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputDevice2W, 0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputDevice7A, 0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); +DEFINE_GUID(IID_IDirectInputDevice7W, 0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); +DEFINE_GUID(IID_IDirectInputDevice8A, 0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79); +DEFINE_GUID(IID_IDirectInputDevice8W, 0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79); +DEFINE_GUID(IID_IDirectInputEffect, 0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); + +/* Predefined object types */ +DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_RxAxis,0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_RyAxis,0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_RzAxis,0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_Slider,0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_Button,0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_Key, 0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_POV, 0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_Unknown,0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +/* Predefined product GUIDs */ +DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysKeyboard, 0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_Joystick, 0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysMouseEm2, 0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +/* predefined forcefeedback effects */ +DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_RampForce, 0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Square, 0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Sine, 0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Triangle, 0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_SawtoothUp, 0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_SawtoothDown, 0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Spring, 0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Damper, 0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Inertia, 0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Friction, 0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_CustomForce, 0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); + +typedef struct IDirectInputA *LPDIRECTINPUTA; +typedef struct IDirectInputW *LPDIRECTINPUTW; +typedef struct IDirectInput2A *LPDIRECTINPUT2A; +typedef struct IDirectInput2W *LPDIRECTINPUT2W; +typedef struct IDirectInput7A *LPDIRECTINPUT7A; +typedef struct IDirectInput7W *LPDIRECTINPUT7W; +#if DIRECTINPUT_VERSION >= 0x0800 +typedef struct IDirectInput8A *LPDIRECTINPUT8A; +typedef struct IDirectInput8W *LPDIRECTINPUT8W; +#endif /* DI8 */ +typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA; +typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW; +#if DIRECTINPUT_VERSION >= 0x0500 +typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A; +typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W; +#endif /* DI5 */ +#if DIRECTINPUT_VERSION >= 0x0700 +typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A; +typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W; +#endif /* DI7 */ +#if DIRECTINPUT_VERSION >= 0x0800 +typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A; +typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W; +#endif /* DI8 */ +#if DIRECTINPUT_VERSION >= 0x0500 +typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT; +#endif /* DI5 */ +typedef struct SysKeyboardA *LPSYSKEYBOARDA; +typedef struct SysMouseA *LPSYSMOUSEA; + +#define IID_IDirectInput WINELIB_NAME_AW(IID_IDirectInput) +#define IDirectInput WINELIB_NAME_AW(IDirectInput) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUT) +#define IID_IDirectInput2 WINELIB_NAME_AW(IID_IDirectInput2) +#define IDirectInput2 WINELIB_NAME_AW(IDirectInput2) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUT2) +#define IID_IDirectInput7 WINELIB_NAME_AW(IID_IDirectInput7) +#define IDirectInput7 WINELIB_NAME_AW(IDirectInput7) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUT7) +#if DIRECTINPUT_VERSION >= 0x0800 +#define IID_IDirectInput8 WINELIB_NAME_AW(IID_IDirectInput8) +#define IDirectInput8 WINELIB_NAME_AW(IDirectInput8) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUT8) +#endif /* DI8 */ +#define IID_IDirectInputDevice WINELIB_NAME_AW(IID_IDirectInputDevice) +#define IDirectInputDevice WINELIB_NAME_AW(IDirectInputDevice) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE) +#if DIRECTINPUT_VERSION >= 0x0500 +#define IID_IDirectInputDevice2 WINELIB_NAME_AW(IID_IDirectInputDevice2) +#define IDirectInputDevice2 WINELIB_NAME_AW(IDirectInputDevice2) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE2) +#endif /* DI5 */ +#if DIRECTINPUT_VERSION >= 0x0700 +#define IID_IDirectInputDevice7 WINELIB_NAME_AW(IID_IDirectInputDevice7) +#define IDirectInputDevice7 WINELIB_NAME_AW(IDirectInputDevice7) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE7) +#endif /* DI7 */ +#if DIRECTINPUT_VERSION >= 0x0800 +#define IID_IDirectInputDevice8 WINELIB_NAME_AW(IID_IDirectInputDevice8) +#define IDirectInputDevice8 WINELIB_NAME_AW(IDirectInputDevice8) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE8) +#endif /* DI8 */ + +#define DI_OK S_OK +#define DI_NOTATTACHED S_FALSE +#define DI_BUFFEROVERFLOW S_FALSE +#define DI_PROPNOEFFECT S_FALSE +#define DI_NOEFFECT S_FALSE +#define DI_POLLEDDEVICE ((HRESULT)0x00000002L) +#define DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L) +#define DI_EFFECTRESTARTED ((HRESULT)0x00000004L) +#define DI_TRUNCATED ((HRESULT)0x00000008L) +#define DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL) +#define DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL) +#define DI_WRITEPROTECT ((HRESULT)0x00000013L) + +#define DIERR_OLDDIRECTINPUTVERSION \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION) +#define DIERR_BETADIRECTINPUTVERSION \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP) +#define DIERR_BADDRIVERVER \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL) +#define DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG +#define DIERR_NOTFOUND \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) +#define DIERR_OBJECTNOTFOUND \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) +#define DIERR_INVALIDPARAM E_INVALIDARG +#define DIERR_NOINTERFACE E_NOINTERFACE +#define DIERR_GENERIC E_FAIL +#define DIERR_OUTOFMEMORY E_OUTOFMEMORY +#define DIERR_UNSUPPORTED E_NOTIMPL +#define DIERR_NOTINITIALIZED \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY) +#define DIERR_ALREADYINITIALIZED \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED) +#define DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION +#define DIERR_OTHERAPPHASPRIO E_ACCESSDENIED +#define DIERR_INPUTLOST \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT) +#define DIERR_ACQUIRED \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY) +#define DIERR_NOTACQUIRED \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS) +#define DIERR_READONLY E_ACCESSDENIED +#define DIERR_HANDLEEXISTS E_ACCESSDENIED +#ifndef E_PENDING +#define E_PENDING 0x8000000AL +#endif +#define DIERR_INSUFFICIENTPRIVS 0x80040200L +#define DIERR_DEVICEFULL 0x80040201L +#define DIERR_MOREDATA 0x80040202L +#define DIERR_NOTDOWNLOADED 0x80040203L +#define DIERR_HASEFFECTS 0x80040204L +#define DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L +#define DIERR_INCOMPLETEEFFECT 0x80040206L +#define DIERR_NOTBUFFERED 0x80040207L +#define DIERR_EFFECTPLAYING 0x80040208L +#define DIERR_UNPLUGGED 0x80040209L +#define DIERR_REPORTFULL 0x8004020AL +#define DIERR_MAPFILEFAIL 0x8004020BL + +#define DIENUM_STOP 0 +#define DIENUM_CONTINUE 1 + +#define DIEDFL_ALLDEVICES 0x00000000 +#define DIEDFL_ATTACHEDONLY 0x00000001 +#define DIEDFL_FORCEFEEDBACK 0x00000100 +#define DIEDFL_INCLUDEALIASES 0x00010000 +#define DIEDFL_INCLUDEPHANTOMS 0x00020000 +#define DIEDFL_INCLUDEHIDDEN 0x00040000 + +#define DIDEVTYPE_DEVICE 1 +#define DIDEVTYPE_MOUSE 2 +#define DIDEVTYPE_KEYBOARD 3 +#define DIDEVTYPE_JOYSTICK 4 +#define DIDEVTYPE_HID 0x00010000 + +#define DI8DEVCLASS_ALL 0 +#define DI8DEVCLASS_DEVICE 1 +#define DI8DEVCLASS_POINTER 2 +#define DI8DEVCLASS_KEYBOARD 3 +#define DI8DEVCLASS_GAMECTRL 4 + +#define DI8DEVTYPE_DEVICE 0x11 +#define DI8DEVTYPE_MOUSE 0x12 +#define DI8DEVTYPE_KEYBOARD 0x13 +#define DI8DEVTYPE_JOYSTICK 0x14 +#define DI8DEVTYPE_GAMEPAD 0x15 +#define DI8DEVTYPE_DRIVING 0x16 +#define DI8DEVTYPE_FLIGHT 0x17 +#define DI8DEVTYPE_1STPERSON 0x18 +#define DI8DEVTYPE_DEVICECTRL 0x19 +#define DI8DEVTYPE_SCREENPOINTER 0x1A +#define DI8DEVTYPE_REMOTE 0x1B +#define DI8DEVTYPE_SUPPLEMENTAL 0x1C + +#define DIDEVTYPEMOUSE_UNKNOWN 1 +#define DIDEVTYPEMOUSE_TRADITIONAL 2 +#define DIDEVTYPEMOUSE_FINGERSTICK 3 +#define DIDEVTYPEMOUSE_TOUCHPAD 4 +#define DIDEVTYPEMOUSE_TRACKBALL 5 + +#define DIDEVTYPEKEYBOARD_UNKNOWN 0 +#define DIDEVTYPEKEYBOARD_PCXT 1 +#define DIDEVTYPEKEYBOARD_OLIVETTI 2 +#define DIDEVTYPEKEYBOARD_PCAT 3 +#define DIDEVTYPEKEYBOARD_PCENH 4 +#define DIDEVTYPEKEYBOARD_NOKIA1050 5 +#define DIDEVTYPEKEYBOARD_NOKIA9140 6 +#define DIDEVTYPEKEYBOARD_NEC98 7 +#define DIDEVTYPEKEYBOARD_NEC98LAPTOP 8 +#define DIDEVTYPEKEYBOARD_NEC98106 9 +#define DIDEVTYPEKEYBOARD_JAPAN106 10 +#define DIDEVTYPEKEYBOARD_JAPANAX 11 +#define DIDEVTYPEKEYBOARD_J3100 12 + +#define DIDEVTYPEJOYSTICK_UNKNOWN 1 +#define DIDEVTYPEJOYSTICK_TRADITIONAL 2 +#define DIDEVTYPEJOYSTICK_FLIGHTSTICK 3 +#define DIDEVTYPEJOYSTICK_GAMEPAD 4 +#define DIDEVTYPEJOYSTICK_RUDDER 5 +#define DIDEVTYPEJOYSTICK_WHEEL 6 +#define DIDEVTYPEJOYSTICK_HEADTRACKER 7 + +#define DI8DEVTYPEMOUSE_UNKNOWN 1 +#define DI8DEVTYPEMOUSE_TRADITIONAL 2 +#define DI8DEVTYPEMOUSE_FINGERSTICK 3 +#define DI8DEVTYPEMOUSE_TOUCHPAD 4 +#define DI8DEVTYPEMOUSE_TRACKBALL 5 +#define DI8DEVTYPEMOUSE_ABSOLUTE 6 + +#define DI8DEVTYPEKEYBOARD_UNKNOWN 0 +#define DI8DEVTYPEKEYBOARD_PCXT 1 +#define DI8DEVTYPEKEYBOARD_OLIVETTI 2 +#define DI8DEVTYPEKEYBOARD_PCAT 3 +#define DI8DEVTYPEKEYBOARD_PCENH 4 +#define DI8DEVTYPEKEYBOARD_NOKIA1050 5 +#define DI8DEVTYPEKEYBOARD_NOKIA9140 6 +#define DI8DEVTYPEKEYBOARD_NEC98 7 +#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8 +#define DI8DEVTYPEKEYBOARD_NEC98106 9 +#define DI8DEVTYPEKEYBOARD_JAPAN106 10 +#define DI8DEVTYPEKEYBOARD_JAPANAX 11 +#define DI8DEVTYPEKEYBOARD_J3100 12 + +#define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1 + +#define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPEJOYSTICK_STANDARD 2 + +#define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPEGAMEPAD_STANDARD 2 +#define DI8DEVTYPEGAMEPAD_TILT 3 + +#define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2 +#define DI8DEVTYPEDRIVING_DUALPEDALS 3 +#define DI8DEVTYPEDRIVING_THREEPEDALS 4 +#define DI8DEVTYPEDRIVING_HANDHELD 5 + +#define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPEFLIGHT_STICK 2 +#define DI8DEVTYPEFLIGHT_YOKE 3 +#define DI8DEVTYPEFLIGHT_RC 4 + +#define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPE1STPERSON_UNKNOWN 2 +#define DI8DEVTYPE1STPERSON_SIXDOF 3 +#define DI8DEVTYPE1STPERSON_SHOOTER 4 + +#define DI8DEVTYPESCREENPTR_UNKNOWN 2 +#define DI8DEVTYPESCREENPTR_LIGHTGUN 3 +#define DI8DEVTYPESCREENPTR_LIGHTPEN 4 +#define DI8DEVTYPESCREENPTR_TOUCH 5 + +#define DI8DEVTYPEREMOTE_UNKNOWN 2 + +#define DI8DEVTYPEDEVICECTRL_UNKNOWN 2 +#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3 +#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4 + +#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2 +#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3 +#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4 +#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5 +#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6 +#define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7 +#define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8 +#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9 +#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10 +#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11 +#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12 +#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13 + +#define GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType) +#define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType) + +typedef struct DIDEVICEOBJECTINSTANCE_DX3A { + DWORD dwSize; + GUID guidType; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; + CHAR tszName[MAX_PATH]; +} DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A; +typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A; +typedef struct DIDEVICEOBJECTINSTANCE_DX3W { + DWORD dwSize; + GUID guidType; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; + WCHAR tszName[MAX_PATH]; +} DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W; +typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W; + +DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE_DX3) +DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE_DX3) +DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE_DX3) + +typedef struct DIDEVICEOBJECTINSTANCEA { + DWORD dwSize; + GUID guidType; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; + CHAR tszName[MAX_PATH]; +#if(DIRECTINPUT_VERSION >= 0x0500) + DWORD dwFFMaxForce; + DWORD dwFFForceResolution; + WORD wCollectionNumber; + WORD wDesignatorIndex; + WORD wUsagePage; + WORD wUsage; + DWORD dwDimension; + WORD wExponent; + WORD wReserved; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA; +typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA; + +typedef struct DIDEVICEOBJECTINSTANCEW { + DWORD dwSize; + GUID guidType; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; + WCHAR tszName[MAX_PATH]; +#if(DIRECTINPUT_VERSION >= 0x0500) + DWORD dwFFMaxForce; + DWORD dwFFForceResolution; + WORD wCollectionNumber; + WORD wDesignatorIndex; + WORD wUsagePage; + WORD wUsage; + DWORD dwDimension; + WORD wExponent; + WORD wReserved; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW; +typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW; + +DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE) +DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE) +DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE) + +typedef struct DIDEVICEINSTANCE_DX3A { + DWORD dwSize; + GUID guidInstance; + GUID guidProduct; + DWORD dwDevType; + CHAR tszInstanceName[MAX_PATH]; + CHAR tszProductName[MAX_PATH]; +} DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A; +typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A; +typedef struct DIDEVICEINSTANCE_DX3W { + DWORD dwSize; + GUID guidInstance; + GUID guidProduct; + DWORD dwDevType; + WCHAR tszInstanceName[MAX_PATH]; + WCHAR tszProductName[MAX_PATH]; +} DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W; +typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W; + +DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE_DX3) +DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE_DX3) +DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE_DX3) + +typedef struct DIDEVICEINSTANCEA { + DWORD dwSize; + GUID guidInstance; + GUID guidProduct; + DWORD dwDevType; + CHAR tszInstanceName[MAX_PATH]; + CHAR tszProductName[MAX_PATH]; +#if(DIRECTINPUT_VERSION >= 0x0500) + GUID guidFFDriver; + WORD wUsagePage; + WORD wUsage; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA; +typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA; + +typedef struct DIDEVICEINSTANCEW { + DWORD dwSize; + GUID guidInstance; + GUID guidProduct; + DWORD dwDevType; + WCHAR tszInstanceName[MAX_PATH]; + WCHAR tszProductName[MAX_PATH]; +#if(DIRECTINPUT_VERSION >= 0x0500) + GUID guidFFDriver; + WORD wUsagePage; + WORD wUsage; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW; +typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW; + +DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE) +DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE) +DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE) + +typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA,LPVOID); +typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW,LPVOID); +DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESCALLBACK) + +#define DIEDBS_MAPPEDPRI1 0x00000001 +#define DIEDBS_MAPPEDPRI2 0x00000002 +#define DIEDBS_RECENTDEVICE 0x00000010 +#define DIEDBS_NEWDEVICE 0x00000020 + +#define DIEDBSFL_ATTACHEDONLY 0x00000000 +#define DIEDBSFL_THISUSER 0x00000010 +#define DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK +#define DIEDBSFL_AVAILABLEDEVICES 0x00001000 +#define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000 +#define DIEDBSFL_NONGAMINGDEVICES 0x00004000 +#define DIEDBSFL_VALID 0x00007110 + +#if DIRECTINPUT_VERSION >= 0x0800 +typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA,LPDIRECTINPUTDEVICE8A,DWORD,DWORD,LPVOID); +typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW,LPDIRECTINPUTDEVICE8W,DWORD,DWORD,LPVOID); +DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESBYSEMANTICSCB) +#endif + +typedef BOOL (CALLBACK *LPDICONFIGUREDEVICESCALLBACK)(LPUNKNOWN,LPVOID); + +typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA,LPVOID); +typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW,LPVOID); +DECL_WINELIB_TYPE_AW(LPDIENUMDEVICEOBJECTSCALLBACK) + +#if DIRECTINPUT_VERSION >= 0x0500 +typedef BOOL (CALLBACK *LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID); +#endif + +#define DIK_ESCAPE 0x01 +#define DIK_1 0x02 +#define DIK_2 0x03 +#define DIK_3 0x04 +#define DIK_4 0x05 +#define DIK_5 0x06 +#define DIK_6 0x07 +#define DIK_7 0x08 +#define DIK_8 0x09 +#define DIK_9 0x0A +#define DIK_0 0x0B +#define DIK_MINUS 0x0C /* - on main keyboard */ +#define DIK_EQUALS 0x0D +#define DIK_BACK 0x0E /* backspace */ +#define DIK_TAB 0x0F +#define DIK_Q 0x10 +#define DIK_W 0x11 +#define DIK_E 0x12 +#define DIK_R 0x13 +#define DIK_T 0x14 +#define DIK_Y 0x15 +#define DIK_U 0x16 +#define DIK_I 0x17 +#define DIK_O 0x18 +#define DIK_P 0x19 +#define DIK_LBRACKET 0x1A +#define DIK_RBRACKET 0x1B +#define DIK_RETURN 0x1C /* Enter on main keyboard */ +#define DIK_LCONTROL 0x1D +#define DIK_A 0x1E +#define DIK_S 0x1F +#define DIK_D 0x20 +#define DIK_F 0x21 +#define DIK_G 0x22 +#define DIK_H 0x23 +#define DIK_J 0x24 +#define DIK_K 0x25 +#define DIK_L 0x26 +#define DIK_SEMICOLON 0x27 +#define DIK_APOSTROPHE 0x28 +#define DIK_GRAVE 0x29 /* accent grave */ +#define DIK_LSHIFT 0x2A +#define DIK_BACKSLASH 0x2B +#define DIK_Z 0x2C +#define DIK_X 0x2D +#define DIK_C 0x2E +#define DIK_V 0x2F +#define DIK_B 0x30 +#define DIK_N 0x31 +#define DIK_M 0x32 +#define DIK_COMMA 0x33 +#define DIK_PERIOD 0x34 /* . on main keyboard */ +#define DIK_SLASH 0x35 /* / on main keyboard */ +#define DIK_RSHIFT 0x36 +#define DIK_MULTIPLY 0x37 /* * on numeric keypad */ +#define DIK_LMENU 0x38 /* left Alt */ +#define DIK_SPACE 0x39 +#define DIK_CAPITAL 0x3A +#define DIK_F1 0x3B +#define DIK_F2 0x3C +#define DIK_F3 0x3D +#define DIK_F4 0x3E +#define DIK_F5 0x3F +#define DIK_F6 0x40 +#define DIK_F7 0x41 +#define DIK_F8 0x42 +#define DIK_F9 0x43 +#define DIK_F10 0x44 +#define DIK_NUMLOCK 0x45 +#define DIK_SCROLL 0x46 /* Scroll Lock */ +#define DIK_NUMPAD7 0x47 +#define DIK_NUMPAD8 0x48 +#define DIK_NUMPAD9 0x49 +#define DIK_SUBTRACT 0x4A /* - on numeric keypad */ +#define DIK_NUMPAD4 0x4B +#define DIK_NUMPAD5 0x4C +#define DIK_NUMPAD6 0x4D +#define DIK_ADD 0x4E /* + on numeric keypad */ +#define DIK_NUMPAD1 0x4F +#define DIK_NUMPAD2 0x50 +#define DIK_NUMPAD3 0x51 +#define DIK_NUMPAD0 0x52 +#define DIK_DECIMAL 0x53 /* . on numeric keypad */ +#define DIK_OEM_102 0x56 /* < > | on UK/Germany keyboards */ +#define DIK_F11 0x57 +#define DIK_F12 0x58 +#define DIK_F13 0x64 /* (NEC PC98) */ +#define DIK_F14 0x65 /* (NEC PC98) */ +#define DIK_F15 0x66 /* (NEC PC98) */ +#define DIK_KANA 0x70 /* (Japanese keyboard) */ +#define DIK_ABNT_C1 0x73 /* / ? on Portugese (Brazilian) keyboards */ +#define DIK_CONVERT 0x79 /* (Japanese keyboard) */ +#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */ +#define DIK_YEN 0x7D /* (Japanese keyboard) */ +#define DIK_ABNT_C2 0x7E /* Numpad . on Portugese (Brazilian) keyboards */ +#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */ +#define DIK_CIRCUMFLEX 0x90 /* (Japanese keyboard) */ +#define DIK_AT 0x91 /* (NEC PC98) */ +#define DIK_COLON 0x92 /* (NEC PC98) */ +#define DIK_UNDERLINE 0x93 /* (NEC PC98) */ +#define DIK_KANJI 0x94 /* (Japanese keyboard) */ +#define DIK_STOP 0x95 /* (NEC PC98) */ +#define DIK_AX 0x96 /* (Japan AX) */ +#define DIK_UNLABELED 0x97 /* (J3100) */ +#define DIK_NEXTTRACK 0x99 /* Next Track */ +#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */ +#define DIK_RCONTROL 0x9D +#define DIK_MUTE 0xA0 /* Mute */ +#define DIK_CALCULATOR 0xA1 /* Calculator */ +#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */ +#define DIK_MEDIASTOP 0xA4 /* Media Stop */ +#define DIK_VOLUMEDOWN 0xAE /* Volume - */ +#define DIK_VOLUMEUP 0xB0 /* Volume + */ +#define DIK_WEBHOME 0xB2 /* Web home */ +#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */ +#define DIK_DIVIDE 0xB5 /* / on numeric keypad */ +#define DIK_SYSRQ 0xB7 +#define DIK_RMENU 0xB8 /* right Alt */ +#define DIK_PAUSE 0xC5 /* Pause */ +#define DIK_HOME 0xC7 /* Home on arrow keypad */ +#define DIK_UP 0xC8 /* UpArrow on arrow keypad */ +#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */ +#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */ +#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */ +#define DIK_END 0xCF /* End on arrow keypad */ +#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ +#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */ +#define DIK_INSERT 0xD2 /* Insert on arrow keypad */ +#define DIK_DELETE 0xD3 /* Delete on arrow keypad */ +#define DIK_LWIN 0xDB /* Left Windows key */ +#define DIK_RWIN 0xDC /* Right Windows key */ +#define DIK_APPS 0xDD /* AppMenu key */ +#define DIK_POWER 0xDE +#define DIK_SLEEP 0xDF +#define DIK_WAKE 0xE3 /* System Wake */ +#define DIK_WEBSEARCH 0xE5 /* Web Search */ +#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */ +#define DIK_WEBREFRESH 0xE7 /* Web Refresh */ +#define DIK_WEBSTOP 0xE8 /* Web Stop */ +#define DIK_WEBFORWARD 0xE9 /* Web Forward */ +#define DIK_WEBBACK 0xEA /* Web Back */ +#define DIK_MYCOMPUTER 0xEB /* My Computer */ +#define DIK_MAIL 0xEC /* Mail */ +#define DIK_MEDIASELECT 0xED /* Media Select */ + +#define DIK_BACKSPACE DIK_BACK /* backspace */ +#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */ +#define DIK_LALT DIK_LMENU /* left Alt */ +#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */ +#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */ +#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */ +#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */ +#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */ +#define DIK_RALT DIK_RMENU /* right Alt */ +#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */ +#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */ +#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */ +#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */ +#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */ +#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */ + +#define DIDFT_ALL 0x00000000 +#define DIDFT_RELAXIS 0x00000001 +#define DIDFT_ABSAXIS 0x00000002 +#define DIDFT_AXIS 0x00000003 +#define DIDFT_PSHBUTTON 0x00000004 +#define DIDFT_TGLBUTTON 0x00000008 +#define DIDFT_BUTTON 0x0000000C +#define DIDFT_POV 0x00000010 +#define DIDFT_COLLECTION 0x00000040 +#define DIDFT_NODATA 0x00000080 +#define DIDFT_ANYINSTANCE 0x00FFFF00 +#define DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE +#define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8) +#define DIDFT_GETTYPE(n) LOBYTE(n) +#define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8) +#define DIDFT_FFACTUATOR 0x01000000 +#define DIDFT_FFEFFECTTRIGGER 0x02000000 +#if DIRECTINPUT_VERSION >= 0x050a +#define DIDFT_OUTPUT 0x10000000 +#define DIDFT_VENDORDEFINED 0x04000000 +#define DIDFT_ALIAS 0x08000000 +#endif /* DI5a */ +#ifndef DIDFT_OPTIONAL +#define DIDFT_OPTIONAL 0x80000000 +#endif +#define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8) +#define DIDFT_NOCOLLECTION 0x00FFFF00 + +#define DIDF_ABSAXIS 0x00000001 +#define DIDF_RELAXIS 0x00000002 + +#define DIGDD_PEEK 0x00000001 + +#define DISEQUENCE_COMPARE(dwSq1,cmp,dwSq2) ((int)((dwSq1) - (dwSq2)) cmp 0) + +typedef struct DIDEVICEOBJECTDATA_DX3 { + DWORD dwOfs; + DWORD dwData; + DWORD dwTimeStamp; + DWORD dwSequence; +} DIDEVICEOBJECTDATA_DX3,*LPDIDEVICEOBJECTDATA_DX3; +typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX3; + +typedef struct DIDEVICEOBJECTDATA { + DWORD dwOfs; + DWORD dwData; + DWORD dwTimeStamp; + DWORD dwSequence; +#if(DIRECTINPUT_VERSION >= 0x0800) + UINT_PTR uAppData; +#endif /* DIRECTINPUT_VERSION >= 0x0800 */ +} DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA; +typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA; + +typedef struct _DIOBJECTDATAFORMAT { + const GUID *pguid; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; +} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT; +typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT; + +typedef struct _DIDATAFORMAT { + DWORD dwSize; + DWORD dwObjSize; + DWORD dwFlags; + DWORD dwDataSize; + DWORD dwNumObjs; + LPDIOBJECTDATAFORMAT rgodf; +} DIDATAFORMAT, *LPDIDATAFORMAT; +typedef const DIDATAFORMAT *LPCDIDATAFORMAT; + +#if DIRECTINPUT_VERSION >= 0x0500 +#define DIDOI_FFACTUATOR 0x00000001 +#define DIDOI_FFEFFECTTRIGGER 0x00000002 +#define DIDOI_POLLED 0x00008000 +#define DIDOI_ASPECTPOSITION 0x00000100 +#define DIDOI_ASPECTVELOCITY 0x00000200 +#define DIDOI_ASPECTACCEL 0x00000300 +#define DIDOI_ASPECTFORCE 0x00000400 +#define DIDOI_ASPECTMASK 0x00000F00 +#endif /* DI5 */ +#if DIRECTINPUT_VERSION >= 0x050a +#define DIDOI_GUIDISUSAGE 0x00010000 +#endif /* DI5a */ + +typedef struct DIPROPHEADER { + DWORD dwSize; + DWORD dwHeaderSize; + DWORD dwObj; + DWORD dwHow; +} DIPROPHEADER,*LPDIPROPHEADER; +typedef const DIPROPHEADER *LPCDIPROPHEADER; + +#define DIPH_DEVICE 0 +#define DIPH_BYOFFSET 1 +#define DIPH_BYID 2 +#if DIRECTINPUT_VERSION >= 0x050a +#define DIPH_BYUSAGE 3 + +#define DIMAKEUSAGEDWORD(UsagePage, Usage) (DWORD)MAKELONG(Usage, UsagePage) +#endif /* DI5a */ + +typedef struct DIPROPDWORD { + DIPROPHEADER diph; + DWORD dwData; +} DIPROPDWORD, *LPDIPROPDWORD; +typedef const DIPROPDWORD *LPCDIPROPDWORD; + +typedef struct DIPROPRANGE { + DIPROPHEADER diph; + LONG lMin; + LONG lMax; +} DIPROPRANGE, *LPDIPROPRANGE; +typedef const DIPROPRANGE *LPCDIPROPRANGE; + +#define DIPROPRANGE_NOMIN ((LONG)0x80000000) +#define DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF) + +#if DIRECTINPUT_VERSION >= 0x050a +typedef struct DIPROPCAL { + DIPROPHEADER diph; + LONG lMin; + LONG lCenter; + LONG lMax; +} DIPROPCAL, *LPDIPROPCAL; +typedef const DIPROPCAL *LPCDIPROPCAL; + +typedef struct DIPROPCALPOV { + DIPROPHEADER diph; + LONG lMin[5]; + LONG lMax[5]; +} DIPROPCALPOV, *LPDIPROPCALPOV; +typedef const DIPROPCALPOV *LPCDIPROPCALPOV; + +typedef struct DIPROPGUIDANDPATH { + DIPROPHEADER diph; + GUID guidClass; + WCHAR wszPath[MAX_PATH]; +} DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH; +typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH; + +typedef struct DIPROPSTRING { + DIPROPHEADER diph; + WCHAR wsz[MAX_PATH]; +} DIPROPSTRING, *LPDIPROPSTRING; +typedef const DIPROPSTRING *LPCDIPROPSTRING; +#endif /* DI5a */ + +#if DIRECTINPUT_VERSION >= 0x0800 +typedef struct DIPROPPOINTER { + DIPROPHEADER diph; + UINT_PTR uData; +} DIPROPPOINTER, *LPDIPROPPOINTER; +typedef const DIPROPPOINTER *LPCDIPROPPOINTER; +#endif /* DI8 */ + +/* special property GUIDs */ +#ifdef __cplusplus +#define MAKEDIPROP(prop) (*(const GUID *)(prop)) +#else +#define MAKEDIPROP(prop) ((REFGUID)(prop)) +#endif +#define DIPROP_BUFFERSIZE MAKEDIPROP(1) +#define DIPROP_AXISMODE MAKEDIPROP(2) + +#define DIPROPAXISMODE_ABS 0 +#define DIPROPAXISMODE_REL 1 + +#define DIPROP_GRANULARITY MAKEDIPROP(3) +#define DIPROP_RANGE MAKEDIPROP(4) +#define DIPROP_DEADZONE MAKEDIPROP(5) +#define DIPROP_SATURATION MAKEDIPROP(6) +#define DIPROP_FFGAIN MAKEDIPROP(7) +#define DIPROP_FFLOAD MAKEDIPROP(8) +#define DIPROP_AUTOCENTER MAKEDIPROP(9) + +#define DIPROPAUTOCENTER_OFF 0 +#define DIPROPAUTOCENTER_ON 1 + +#define DIPROP_CALIBRATIONMODE MAKEDIPROP(10) + +#define DIPROPCALIBRATIONMODE_COOKED 0 +#define DIPROPCALIBRATIONMODE_RAW 1 + +#if DIRECTINPUT_VERSION >= 0x050a +#define DIPROP_CALIBRATION MAKEDIPROP(11) +#define DIPROP_GUIDANDPATH MAKEDIPROP(12) +#define DIPROP_INSTANCENAME MAKEDIPROP(13) +#define DIPROP_PRODUCTNAME MAKEDIPROP(14) +#endif + +#if DIRECTINPUT_VERSION >= 0x5B2 +#define DIPROP_JOYSTICKID MAKEDIPROP(15) +#define DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16) +#endif + +#if DIRECTINPUT_VERSION >= 0x0700 +#define DIPROP_PHYSICALRANGE MAKEDIPROP(18) +#define DIPROP_LOGICALRANGE MAKEDIPROP(19) +#endif + +#if(DIRECTINPUT_VERSION >= 0x0800) +#define DIPROP_KEYNAME MAKEDIPROP(20) +#define DIPROP_CPOINTS MAKEDIPROP(21) +#define DIPROP_APPDATA MAKEDIPROP(22) +#define DIPROP_SCANCODE MAKEDIPROP(23) +#define DIPROP_VIDPID MAKEDIPROP(24) +#define DIPROP_USERNAME MAKEDIPROP(25) +#define DIPROP_TYPENAME MAKEDIPROP(26) + +#define MAXCPOINTSNUM 8 + +typedef struct _CPOINT { + LONG lP; + DWORD dwLog; +} CPOINT, *PCPOINT; + +typedef struct DIPROPCPOINTS { + DIPROPHEADER diph; + DWORD dwCPointsNum; + CPOINT cp[MAXCPOINTSNUM]; +} DIPROPCPOINTS, *LPDIPROPCPOINTS; +typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS; +#endif /* DI8 */ + + +typedef struct DIDEVCAPS_DX3 { + DWORD dwSize; + DWORD dwFlags; + DWORD dwDevType; + DWORD dwAxes; + DWORD dwButtons; + DWORD dwPOVs; +} DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3; + +typedef struct DIDEVCAPS { + DWORD dwSize; + DWORD dwFlags; + DWORD dwDevType; + DWORD dwAxes; + DWORD dwButtons; + DWORD dwPOVs; +#if(DIRECTINPUT_VERSION >= 0x0500) + DWORD dwFFSamplePeriod; + DWORD dwFFMinTimeResolution; + DWORD dwFirmwareRevision; + DWORD dwHardwareRevision; + DWORD dwFFDriverVersion; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVCAPS,*LPDIDEVCAPS; + +#define DIDC_ATTACHED 0x00000001 +#define DIDC_POLLEDDEVICE 0x00000002 +#define DIDC_EMULATED 0x00000004 +#define DIDC_POLLEDDATAFORMAT 0x00000008 +#define DIDC_FORCEFEEDBACK 0x00000100 +#define DIDC_FFATTACK 0x00000200 +#define DIDC_FFFADE 0x00000400 +#define DIDC_SATURATION 0x00000800 +#define DIDC_POSNEGCOEFFICIENTS 0x00001000 +#define DIDC_POSNEGSATURATION 0x00002000 +#define DIDC_DEADBAND 0x00004000 +#define DIDC_STARTDELAY 0x00008000 +#define DIDC_ALIAS 0x00010000 +#define DIDC_PHANTOM 0x00020000 +#define DIDC_HIDDEN 0x00040000 + + +/* SetCooperativeLevel dwFlags */ +#define DISCL_EXCLUSIVE 0x00000001 +#define DISCL_NONEXCLUSIVE 0x00000002 +#define DISCL_FOREGROUND 0x00000004 +#define DISCL_BACKGROUND 0x00000008 +#define DISCL_NOWINKEY 0x00000010 + +#if (DIRECTINPUT_VERSION >= 0x0500) +/* Device FF flags */ +#define DISFFC_RESET 0x00000001 +#define DISFFC_STOPALL 0x00000002 +#define DISFFC_PAUSE 0x00000004 +#define DISFFC_CONTINUE 0x00000008 +#define DISFFC_SETACTUATORSON 0x00000010 +#define DISFFC_SETACTUATORSOFF 0x00000020 + +#define DIGFFS_EMPTY 0x00000001 +#define DIGFFS_STOPPED 0x00000002 +#define DIGFFS_PAUSED 0x00000004 +#define DIGFFS_ACTUATORSON 0x00000010 +#define DIGFFS_ACTUATORSOFF 0x00000020 +#define DIGFFS_POWERON 0x00000040 +#define DIGFFS_POWEROFF 0x00000080 +#define DIGFFS_SAFETYSWITCHON 0x00000100 +#define DIGFFS_SAFETYSWITCHOFF 0x00000200 +#define DIGFFS_USERFFSWITCHON 0x00000400 +#define DIGFFS_USERFFSWITCHOFF 0x00000800 +#define DIGFFS_DEVICELOST 0x80000000 + +/* Effect flags */ +#define DIEFT_ALL 0x00000000 + +#define DIEFT_CONSTANTFORCE 0x00000001 +#define DIEFT_RAMPFORCE 0x00000002 +#define DIEFT_PERIODIC 0x00000003 +#define DIEFT_CONDITION 0x00000004 +#define DIEFT_CUSTOMFORCE 0x00000005 +#define DIEFT_HARDWARE 0x000000FF +#define DIEFT_FFATTACK 0x00000200 +#define DIEFT_FFFADE 0x00000400 +#define DIEFT_SATURATION 0x00000800 +#define DIEFT_POSNEGCOEFFICIENTS 0x00001000 +#define DIEFT_POSNEGSATURATION 0x00002000 +#define DIEFT_DEADBAND 0x00004000 +#define DIEFT_STARTDELAY 0x00008000 +#define DIEFT_GETTYPE(n) LOBYTE(n) + +#define DIEFF_OBJECTIDS 0x00000001 +#define DIEFF_OBJECTOFFSETS 0x00000002 +#define DIEFF_CARTESIAN 0x00000010 +#define DIEFF_POLAR 0x00000020 +#define DIEFF_SPHERICAL 0x00000040 + +#define DIEP_DURATION 0x00000001 +#define DIEP_SAMPLEPERIOD 0x00000002 +#define DIEP_GAIN 0x00000004 +#define DIEP_TRIGGERBUTTON 0x00000008 +#define DIEP_TRIGGERREPEATINTERVAL 0x00000010 +#define DIEP_AXES 0x00000020 +#define DIEP_DIRECTION 0x00000040 +#define DIEP_ENVELOPE 0x00000080 +#define DIEP_TYPESPECIFICPARAMS 0x00000100 +#if(DIRECTINPUT_VERSION >= 0x0600) +#define DIEP_STARTDELAY 0x00000200 +#define DIEP_ALLPARAMS_DX5 0x000001FF +#define DIEP_ALLPARAMS 0x000003FF +#else +#define DIEP_ALLPARAMS 0x000001FF +#endif /* DIRECTINPUT_VERSION >= 0x0600 */ +#define DIEP_START 0x20000000 +#define DIEP_NORESTART 0x40000000 +#define DIEP_NODOWNLOAD 0x80000000 +#define DIEB_NOTRIGGER 0xFFFFFFFF + +#define DIES_SOLO 0x00000001 +#define DIES_NODOWNLOAD 0x80000000 + +#define DIEGES_PLAYING 0x00000001 +#define DIEGES_EMULATED 0x00000002 + +#define DI_DEGREES 100 +#define DI_FFNOMINALMAX 10000 +#define DI_SECONDS 1000000 + +typedef struct DICONSTANTFORCE { + LONG lMagnitude; +} DICONSTANTFORCE, *LPDICONSTANTFORCE; +typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE; + +typedef struct DIRAMPFORCE { + LONG lStart; + LONG lEnd; +} DIRAMPFORCE, *LPDIRAMPFORCE; +typedef const DIRAMPFORCE *LPCDIRAMPFORCE; + +typedef struct DIPERIODIC { + DWORD dwMagnitude; + LONG lOffset; + DWORD dwPhase; + DWORD dwPeriod; +} DIPERIODIC, *LPDIPERIODIC; +typedef const DIPERIODIC *LPCDIPERIODIC; + +typedef struct DICONDITION { + LONG lOffset; + LONG lPositiveCoefficient; + LONG lNegativeCoefficient; + DWORD dwPositiveSaturation; + DWORD dwNegativeSaturation; + LONG lDeadBand; +} DICONDITION, *LPDICONDITION; +typedef const DICONDITION *LPCDICONDITION; + +typedef struct DICUSTOMFORCE { + DWORD cChannels; + DWORD dwSamplePeriod; + DWORD cSamples; + LPLONG rglForceData; +} DICUSTOMFORCE, *LPDICUSTOMFORCE; +typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE; + +typedef struct DIENVELOPE { + DWORD dwSize; + DWORD dwAttackLevel; + DWORD dwAttackTime; + DWORD dwFadeLevel; + DWORD dwFadeTime; +} DIENVELOPE, *LPDIENVELOPE; +typedef const DIENVELOPE *LPCDIENVELOPE; + +typedef struct DIEFFECT_DX5 { + DWORD dwSize; + DWORD dwFlags; + DWORD dwDuration; + DWORD dwSamplePeriod; + DWORD dwGain; + DWORD dwTriggerButton; + DWORD dwTriggerRepeatInterval; + DWORD cAxes; + LPDWORD rgdwAxes; + LPLONG rglDirection; + LPDIENVELOPE lpEnvelope; + DWORD cbTypeSpecificParams; + LPVOID lpvTypeSpecificParams; +} DIEFFECT_DX5, *LPDIEFFECT_DX5; +typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5; + +typedef struct DIEFFECT { + DWORD dwSize; + DWORD dwFlags; + DWORD dwDuration; + DWORD dwSamplePeriod; + DWORD dwGain; + DWORD dwTriggerButton; + DWORD dwTriggerRepeatInterval; + DWORD cAxes; + LPDWORD rgdwAxes; + LPLONG rglDirection; + LPDIENVELOPE lpEnvelope; + DWORD cbTypeSpecificParams; + LPVOID lpvTypeSpecificParams; +#if(DIRECTINPUT_VERSION >= 0x0600) + DWORD dwStartDelay; +#endif /* DIRECTINPUT_VERSION >= 0x0600 */ +} DIEFFECT, *LPDIEFFECT; +typedef const DIEFFECT *LPCDIEFFECT; +typedef DIEFFECT DIEFFECT_DX6; +typedef LPDIEFFECT LPDIEFFECT_DX6; + +typedef struct DIEFFECTINFOA { + DWORD dwSize; + GUID guid; + DWORD dwEffType; + DWORD dwStaticParams; + DWORD dwDynamicParams; + CHAR tszName[MAX_PATH]; +} DIEFFECTINFOA, *LPDIEFFECTINFOA; +typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA; + +typedef struct DIEFFECTINFOW { + DWORD dwSize; + GUID guid; + DWORD dwEffType; + DWORD dwStaticParams; + DWORD dwDynamicParams; + WCHAR tszName[MAX_PATH]; +} DIEFFECTINFOW, *LPDIEFFECTINFOW; +typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW; + +DECL_WINELIB_TYPE_AW(DIEFFECTINFO) +DECL_WINELIB_TYPE_AW(LPDIEFFECTINFO) +DECL_WINELIB_TYPE_AW(LPCDIEFFECTINFO) + +typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID); +typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID); + +typedef struct DIEFFESCAPE { + DWORD dwSize; + DWORD dwCommand; + LPVOID lpvInBuffer; + DWORD cbInBuffer; + LPVOID lpvOutBuffer; + DWORD cbOutBuffer; +} DIEFFESCAPE, *LPDIEFFESCAPE; + +typedef struct DIJOYSTATE { + LONG lX; + LONG lY; + LONG lZ; + LONG lRx; + LONG lRy; + LONG lRz; + LONG rglSlider[2]; + DWORD rgdwPOV[4]; + BYTE rgbButtons[32]; +} DIJOYSTATE, *LPDIJOYSTATE; + +typedef struct DIJOYSTATE2 { + LONG lX; + LONG lY; + LONG lZ; + LONG lRx; + LONG lRy; + LONG lRz; + LONG rglSlider[2]; + DWORD rgdwPOV[4]; + BYTE rgbButtons[128]; + LONG lVX; /* 'v' as in velocity */ + LONG lVY; + LONG lVZ; + LONG lVRx; + LONG lVRy; + LONG lVRz; + LONG rglVSlider[2]; + LONG lAX; /* 'a' as in acceleration */ + LONG lAY; + LONG lAZ; + LONG lARx; + LONG lARy; + LONG lARz; + LONG rglASlider[2]; + LONG lFX; /* 'f' as in force */ + LONG lFY; + LONG lFZ; + LONG lFRx; /* 'fr' as in rotational force aka torque */ + LONG lFRy; + LONG lFRz; + LONG rglFSlider[2]; +} DIJOYSTATE2, *LPDIJOYSTATE2; + +#define DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX) +#define DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY) +#define DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ) +#define DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx) +#define DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy) +#define DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz) +#define DIJOFS_SLIDER(n) (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \ + (n) * sizeof(LONG)) +#define DIJOFS_POV(n) (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \ + (n) * sizeof(DWORD)) +#define DIJOFS_BUTTON(n) (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n)) +#define DIJOFS_BUTTON0 DIJOFS_BUTTON(0) +#define DIJOFS_BUTTON1 DIJOFS_BUTTON(1) +#define DIJOFS_BUTTON2 DIJOFS_BUTTON(2) +#define DIJOFS_BUTTON3 DIJOFS_BUTTON(3) +#define DIJOFS_BUTTON4 DIJOFS_BUTTON(4) +#define DIJOFS_BUTTON5 DIJOFS_BUTTON(5) +#define DIJOFS_BUTTON6 DIJOFS_BUTTON(6) +#define DIJOFS_BUTTON7 DIJOFS_BUTTON(7) +#define DIJOFS_BUTTON8 DIJOFS_BUTTON(8) +#define DIJOFS_BUTTON9 DIJOFS_BUTTON(9) +#define DIJOFS_BUTTON10 DIJOFS_BUTTON(10) +#define DIJOFS_BUTTON11 DIJOFS_BUTTON(11) +#define DIJOFS_BUTTON12 DIJOFS_BUTTON(12) +#define DIJOFS_BUTTON13 DIJOFS_BUTTON(13) +#define DIJOFS_BUTTON14 DIJOFS_BUTTON(14) +#define DIJOFS_BUTTON15 DIJOFS_BUTTON(15) +#define DIJOFS_BUTTON16 DIJOFS_BUTTON(16) +#define DIJOFS_BUTTON17 DIJOFS_BUTTON(17) +#define DIJOFS_BUTTON18 DIJOFS_BUTTON(18) +#define DIJOFS_BUTTON19 DIJOFS_BUTTON(19) +#define DIJOFS_BUTTON20 DIJOFS_BUTTON(20) +#define DIJOFS_BUTTON21 DIJOFS_BUTTON(21) +#define DIJOFS_BUTTON22 DIJOFS_BUTTON(22) +#define DIJOFS_BUTTON23 DIJOFS_BUTTON(23) +#define DIJOFS_BUTTON24 DIJOFS_BUTTON(24) +#define DIJOFS_BUTTON25 DIJOFS_BUTTON(25) +#define DIJOFS_BUTTON26 DIJOFS_BUTTON(26) +#define DIJOFS_BUTTON27 DIJOFS_BUTTON(27) +#define DIJOFS_BUTTON28 DIJOFS_BUTTON(28) +#define DIJOFS_BUTTON29 DIJOFS_BUTTON(29) +#define DIJOFS_BUTTON30 DIJOFS_BUTTON(30) +#define DIJOFS_BUTTON31 DIJOFS_BUTTON(31) +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ + +/* DInput 7 structures, types */ +#if(DIRECTINPUT_VERSION >= 0x0700) +typedef struct DIFILEEFFECT { + DWORD dwSize; + GUID GuidEffect; + LPCDIEFFECT lpDiEffect; + CHAR szFriendlyName[MAX_PATH]; +} DIFILEEFFECT, *LPDIFILEEFFECT; + +typedef const DIFILEEFFECT *LPCDIFILEEFFECT; +typedef BOOL (CALLBACK *LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID); +#endif /* DIRECTINPUT_VERSION >= 0x0700 */ + +/* DInput 8 structures and types */ +#if DIRECTINPUT_VERSION >= 0x0800 +typedef struct _DIACTIONA { + UINT_PTR uAppData; + DWORD dwSemantic; + DWORD dwFlags; + __GNU_EXTENSION union { + LPCSTR lptszActionName; + UINT uResIdString; + } DUMMYUNIONNAME; + GUID guidInstance; + DWORD dwObjID; + DWORD dwHow; +} DIACTIONA, *LPDIACTIONA; +typedef const DIACTIONA *LPCDIACTIONA; + +typedef struct _DIACTIONW { + UINT_PTR uAppData; + DWORD dwSemantic; + DWORD dwFlags; + __GNU_EXTENSION union { + LPCWSTR lptszActionName; + UINT uResIdString; + } DUMMYUNIONNAME; + GUID guidInstance; + DWORD dwObjID; + DWORD dwHow; +} DIACTIONW, *LPDIACTIONW; +typedef const DIACTIONW *LPCDIACTIONW; + +DECL_WINELIB_TYPE_AW(DIACTION) +DECL_WINELIB_TYPE_AW(LPDIACTION) +DECL_WINELIB_TYPE_AW(LPCDIACTION) + +#define DIA_FORCEFEEDBACK 0x00000001 +#define DIA_APPMAPPED 0x00000002 +#define DIA_APPNOMAP 0x00000004 +#define DIA_NORANGE 0x00000008 +#define DIA_APPFIXED 0x00000010 + +#define DIAH_UNMAPPED 0x00000000 +#define DIAH_USERCONFIG 0x00000001 +#define DIAH_APPREQUESTED 0x00000002 +#define DIAH_HWAPP 0x00000004 +#define DIAH_HWDEFAULT 0x00000008 +#define DIAH_DEFAULT 0x00000020 +#define DIAH_ERROR 0x80000000 + +typedef struct _DIACTIONFORMATA { + DWORD dwSize; + DWORD dwActionSize; + DWORD dwDataSize; + DWORD dwNumActions; + LPDIACTIONA rgoAction; + GUID guidActionMap; + DWORD dwGenre; + DWORD dwBufferSize; + LONG lAxisMin; + LONG lAxisMax; + HINSTANCE hInstString; + FILETIME ftTimeStamp; + DWORD dwCRC; + CHAR tszActionMap[MAX_PATH]; +} DIACTIONFORMATA, *LPDIACTIONFORMATA; +typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA; + +typedef struct _DIACTIONFORMATW { + DWORD dwSize; + DWORD dwActionSize; + DWORD dwDataSize; + DWORD dwNumActions; + LPDIACTIONW rgoAction; + GUID guidActionMap; + DWORD dwGenre; + DWORD dwBufferSize; + LONG lAxisMin; + LONG lAxisMax; + HINSTANCE hInstString; + FILETIME ftTimeStamp; + DWORD dwCRC; + WCHAR tszActionMap[MAX_PATH]; +} DIACTIONFORMATW, *LPDIACTIONFORMATW; +typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW; + +DECL_WINELIB_TYPE_AW(DIACTIONFORMAT) +DECL_WINELIB_TYPE_AW(LPDIACTIONFORMAT) +DECL_WINELIB_TYPE_AW(LPCDIACTIONFORMAT) + +#define DIAFTS_NEWDEVICELOW 0xFFFFFFFF +#define DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF +#define DIAFTS_UNUSEDDEVICELOW 0x00000000 +#define DIAFTS_UNUSEDDEVICEHIGH 0x00000000 + +#define DIDBAM_DEFAULT 0x00000000 +#define DIDBAM_PRESERVE 0x00000001 +#define DIDBAM_INITIALIZE 0x00000002 +#define DIDBAM_HWDEFAULTS 0x00000004 + +#define DIDSAM_DEFAULT 0x00000000 +#define DIDSAM_NOUSER 0x00000001 +#define DIDSAM_FORCESAVE 0x00000002 + +#define DICD_DEFAULT 0x00000000 +#define DICD_EDIT 0x00000001 + +#ifndef D3DCOLOR_DEFINED +typedef DWORD D3DCOLOR; +#define D3DCOLOR_DEFINED +#endif + +typedef struct _DICOLORSET { + DWORD dwSize; + D3DCOLOR cTextFore; + D3DCOLOR cTextHighlight; + D3DCOLOR cCalloutLine; + D3DCOLOR cCalloutHighlight; + D3DCOLOR cBorder; + D3DCOLOR cControlFill; + D3DCOLOR cHighlightFill; + D3DCOLOR cAreaFill; +} DICOLORSET, *LPDICOLORSET; +typedef const DICOLORSET *LPCDICOLORSET; + +typedef struct _DICONFIGUREDEVICESPARAMSA { + DWORD dwSize; + DWORD dwcUsers; + LPSTR lptszUserNames; + DWORD dwcFormats; + LPDIACTIONFORMATA lprgFormats; + HWND hwnd; + DICOLORSET dics; + LPUNKNOWN lpUnkDDSTarget; +} DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA; +typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA; + +typedef struct _DICONFIGUREDEVICESPARAMSW { + DWORD dwSize; + DWORD dwcUsers; + LPWSTR lptszUserNames; + DWORD dwcFormats; + LPDIACTIONFORMATW lprgFormats; + HWND hwnd; + DICOLORSET dics; + LPUNKNOWN lpUnkDDSTarget; +} DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW; +typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW; + +DECL_WINELIB_TYPE_AW(DICONFIGUREDEVICESPARAMS) +DECL_WINELIB_TYPE_AW(LPDICONFIGUREDEVICESPARAMS) +DECL_WINELIB_TYPE_AW(LPCDICONFIGUREDEVICESPARAMS) + +#define DIDIFT_CONFIGURATION 0x00000001 +#define DIDIFT_OVERLAY 0x00000002 + +#define DIDAL_CENTERED 0x00000000 +#define DIDAL_LEFTALIGNED 0x00000001 +#define DIDAL_RIGHTALIGNED 0x00000002 +#define DIDAL_MIDDLE 0x00000000 +#define DIDAL_TOPALIGNED 0x00000004 +#define DIDAL_BOTTOMALIGNED 0x00000008 + +typedef struct _DIDEVICEIMAGEINFOA { + CHAR tszImagePath[MAX_PATH]; + DWORD dwFlags; + DWORD dwViewID; + RECT rcOverlay; + DWORD dwObjID; + DWORD dwcValidPts; + POINT rgptCalloutLine[5]; + RECT rcCalloutRect; + DWORD dwTextAlign; +} DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA; +typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA; + +typedef struct _DIDEVICEIMAGEINFOW { + WCHAR tszImagePath[MAX_PATH]; + DWORD dwFlags; + DWORD dwViewID; + RECT rcOverlay; + DWORD dwObjID; + DWORD dwcValidPts; + POINT rgptCalloutLine[5]; + RECT rcCalloutRect; + DWORD dwTextAlign; +} DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW; +typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW; + +DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFO) +DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFO) +DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFO) + +typedef struct _DIDEVICEIMAGEINFOHEADERA { + DWORD dwSize; + DWORD dwSizeImageInfo; + DWORD dwcViews; + DWORD dwcButtons; + DWORD dwcAxes; + DWORD dwcPOVs; + DWORD dwBufferSize; + DWORD dwBufferUsed; + LPDIDEVICEIMAGEINFOA lprgImageInfoArray; +} DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA; +typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA; + +typedef struct _DIDEVICEIMAGEINFOHEADERW { + DWORD dwSize; + DWORD dwSizeImageInfo; + DWORD dwcViews; + DWORD dwcButtons; + DWORD dwcAxes; + DWORD dwcPOVs; + DWORD dwBufferSize; + DWORD dwBufferUsed; + LPDIDEVICEIMAGEINFOW lprgImageInfoArray; +} DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW; +typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW; + +DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFOHEADER) +DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFOHEADER) +DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFOHEADER) + +#endif /* DI8 */ + + +/***************************************************************************** + * IDirectInputEffect interface + */ +#if (DIRECTINPUT_VERSION >= 0x0500) +#undef INTERFACE +#define INTERFACE IDirectInputEffect +DECLARE_INTERFACE_(IDirectInputEffect,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputEffect methods ***/ + STDMETHOD(Initialize)(THIS_ HINSTANCE, DWORD, REFGUID) PURE; + STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE; + STDMETHOD(GetParameters)(THIS_ LPDIEFFECT, DWORD) PURE; + STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT, DWORD) PURE; + STDMETHOD(Start)(THIS_ DWORD, DWORD) PURE; + STDMETHOD(Stop)(THIS) PURE; + STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE; + STDMETHOD(Download)(THIS) PURE; + STDMETHOD(Unload)(THIS) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInputEffect methods ***/ +#define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +#define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a) +#define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b) +#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b) +#define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b) +#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p) +#define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a) +#define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p) +#define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p) +#define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a) +#else +/*** IUnknown methods ***/ +#define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputEffect_AddRef(p) (p)->AddRef() +#define IDirectInputEffect_Release(p) (p)->Release() +/*** IDirectInputEffect methods ***/ +#define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +#define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a) +#define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b) +#define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b) +#define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b) +#define IDirectInputEffect_Stop(p) (p)->Stop() +#define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a) +#define IDirectInputEffect_Download(p) (p)->Download() +#define IDirectInputEffect_Unload(p) (p)->Unload() +#define IDirectInputEffect_Escape(p,a) (p)->Escape(a) +#endif + +#endif /* DI5 */ + + +/***************************************************************************** + * IDirectInputDeviceA interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDeviceA +DECLARE_INTERFACE_(IDirectInputDeviceA,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceA methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; +}; + +/***************************************************************************** + * IDirectInputDeviceW interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDeviceW +DECLARE_INTERFACE_(IDirectInputDeviceW,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceW methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) +#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) +#define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) +#define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) +#define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p) +#define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p) +#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) +#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) +#define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) +#define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) +#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) +#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) +#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) +#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputDevice_AddRef(p) (p)->AddRef() +#define IDirectInputDevice_Release(p) (p)->Release() +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a) +#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) +#define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b) +#define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b) +#define IDirectInputDevice_Acquire(p) (p)->Acquire() +#define IDirectInputDevice_Unacquire(p) (p)->Unacquire() +#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) +#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) +#define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a) +#define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a) +#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) +#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) +#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) +#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +#endif + + +#if (DIRECTINPUT_VERSION >= 0x0500) +/***************************************************************************** + * IDirectInputDevice2A interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDevice2A +DECLARE_INTERFACE_(IDirectInputDevice2A,IDirectInputDeviceA) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceA methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; + /*** IDirectInputDevice2A methods ***/ + STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; +}; + +/***************************************************************************** + * IDirectInputDevice2W interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDevice2W +DECLARE_INTERFACE_(IDirectInputDevice2W,IDirectInputDeviceW) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceW methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; + /*** IDirectInputDevice2W methods ***/ + STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) +#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) +#define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) +#define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) +#define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p) +#define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p) +#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) +#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) +#define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) +#define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) +#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) +#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) +#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) +#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +/*** IDirectInputDevice2 methods ***/ +#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) +#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) +#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) +#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) +#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) +#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) +#define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a) +#define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p) +#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) +#else +/*** IUnknown methods ***/ +#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputDevice2_AddRef(p) (p)->AddRef() +#define IDirectInputDevice2_Release(p) (p)->Release() +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a) +#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) +#define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b) +#define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b) +#define IDirectInputDevice2_Acquire(p) (p)->Acquire() +#define IDirectInputDevice2_Unacquire(p) (p)->Unacquire() +#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) +#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) +#define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a) +#define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a) +#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) +#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) +#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) +#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +/*** IDirectInputDevice2 methods ***/ +#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) +#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) +#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) +#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) +#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) +#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) +#define IDirectInputDevice2_Escape(p,a) (p)->Escape(a) +#define IDirectInputDevice2_Poll(p) (p)->Poll() +#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) +#endif +#endif /* DI5 */ + +#if DIRECTINPUT_VERSION >= 0x0700 +/***************************************************************************** + * IDirectInputDevice7A interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDevice7A +DECLARE_INTERFACE_(IDirectInputDevice7A,IDirectInputDevice2A) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceA methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; + /*** IDirectInputDevice2A methods ***/ + STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; + /*** IDirectInputDevice7A methods ***/ + STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; + STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; +}; + +/***************************************************************************** + * IDirectInputDevice7W interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDevice7W +DECLARE_INTERFACE_(IDirectInputDevice7W,IDirectInputDevice2W) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceW methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; + /*** IDirectInputDevice2W methods ***/ + STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; + /*** IDirectInputDevice7W methods ***/ + STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; + STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) +#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) +#define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) +#define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) +#define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p) +#define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p) +#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) +#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) +#define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) +#define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) +#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) +#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) +#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) +#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +/*** IDirectInputDevice2 methods ***/ +#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) +#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) +#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) +#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) +#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) +#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) +#define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a) +#define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p) +#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) +/*** IDirectInputDevice7 methods ***/ +#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) +#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) +#else +/*** IUnknown methods ***/ +#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputDevice7_AddRef(p) (p)->AddRef() +#define IDirectInputDevice7_Release(p) (p)->Release() +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a) +#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) +#define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b) +#define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b) +#define IDirectInputDevice7_Acquire(p) (p)->Acquire() +#define IDirectInputDevice7_Unacquire(p) (p)->Unacquire() +#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) +#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) +#define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a) +#define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a) +#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) +#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) +#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) +#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +/*** IDirectInputDevice2 methods ***/ +#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) +#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) +#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) +#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) +#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) +#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) +#define IDirectInputDevice7_Escape(p,a) (p)->Escape(a) +#define IDirectInputDevice7_Poll(p) (p)->Poll() +#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) +/*** IDirectInputDevice7 methods ***/ +#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d) +#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d) +#endif + +#endif /* DI7 */ + +#if DIRECTINPUT_VERSION >= 0x0800 +/***************************************************************************** + * IDirectInputDevice8A interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDevice8A +DECLARE_INTERFACE_(IDirectInputDevice8A,IDirectInputDevice7A) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceA methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; + /*** IDirectInputDevice2A methods ***/ + STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; + /*** IDirectInputDevice7A methods ***/ + STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; + STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; + /*** IDirectInputDevice8A methods ***/ + STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE; + STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE; + STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA lpdiDevImageInfoHeader) PURE; +}; + +/***************************************************************************** + * IDirectInputDevice8W interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDevice8W +DECLARE_INTERFACE_(IDirectInputDevice8W,IDirectInputDevice7W) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceW methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; + /*** IDirectInputDevice2W methods ***/ + STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; + /*** IDirectInputDevice7W methods ***/ + STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; + STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; + /*** IDirectInputDevice8W methods ***/ + STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE; + STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE; + STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW lpdiDevImageInfoHeader) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) +#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) +#define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) +#define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) +#define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p) +#define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p) +#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) +#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) +#define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) +#define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) +#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) +#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) +#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) +#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +/*** IDirectInputDevice2 methods ***/ +#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) +#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) +#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) +#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) +#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) +#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) +#define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a) +#define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p) +#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) +/*** IDirectInputDevice7 methods ***/ +#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) +#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) +/*** IDirectInputDevice8 methods ***/ +#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c) +#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c) +#define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a) +#else +/*** IUnknown methods ***/ +#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputDevice8_AddRef(p) (p)->AddRef() +#define IDirectInputDevice8_Release(p) (p)->Release() +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a) +#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) +#define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b) +#define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b) +#define IDirectInputDevice8_Acquire(p) (p)->Acquire() +#define IDirectInputDevice8_Unacquire(p) (p)->Unacquire() +#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) +#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) +#define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a) +#define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a) +#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) +#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) +#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) +#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +/*** IDirectInputDevice2 methods ***/ +#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) +#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) +#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) +#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) +#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) +#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) +#define IDirectInputDevice8_Escape(p,a) (p)->Escape(a) +#define IDirectInputDevice8_Poll(p) (p)->Poll() +#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) +/*** IDirectInputDevice7 methods ***/ +#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d) +#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d) +/*** IDirectInputDevice8 methods ***/ +#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c) +#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c) +#define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a) +#endif + +#endif /* DI8 */ + +/* "Standard" Mouse report... */ +typedef struct DIMOUSESTATE { + LONG lX; + LONG lY; + LONG lZ; + BYTE rgbButtons[4]; +} DIMOUSESTATE; + +#if DIRECTINPUT_VERSION >= 0x0700 +/* "Standard" Mouse report for DInput 7... */ +typedef struct DIMOUSESTATE2 { + LONG lX; + LONG lY; + LONG lZ; + BYTE rgbButtons[8]; +} DIMOUSESTATE2; +#endif /* DI7 */ + +#define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX) +#define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY) +#define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ) +#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0) +#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1) +#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2) +#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3) +#if DIRECTINPUT_VERSION >= 0x0700 +#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4) +#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5) +#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6) +#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7) +#endif /* DI7 */ + +#ifdef __cplusplus +extern "C" { +#endif +extern const DIDATAFORMAT c_dfDIMouse; +#if DIRECTINPUT_VERSION >= 0x0700 +extern const DIDATAFORMAT c_dfDIMouse2; /* DX 7 */ +#endif /* DI7 */ +extern const DIDATAFORMAT c_dfDIKeyboard; +#if DIRECTINPUT_VERSION >= 0x0500 +extern const DIDATAFORMAT c_dfDIJoystick; +extern const DIDATAFORMAT c_dfDIJoystick2; +#endif /* DI5 */ +#ifdef __cplusplus +}; +#endif + +/***************************************************************************** + * IDirectInputA interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputA +DECLARE_INTERFACE_(IDirectInputA,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputA methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; +}; + +/***************************************************************************** + * IDirectInputW interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputW +DECLARE_INTERFACE_(IDirectInputW,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputW methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInput_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInput methods ***/ +#define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) +#define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) +#define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInput_AddRef(p) (p)->AddRef() +#define IDirectInput_Release(p) (p)->Release() +/*** IDirectInput methods ***/ +#define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) +#define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) +#define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b) +#endif + +/***************************************************************************** + * IDirectInput2A interface + */ +#undef INTERFACE +#define INTERFACE IDirectInput2A +DECLARE_INTERFACE_(IDirectInput2A,IDirectInputA) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputA methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; + /*** IDirectInput2A methods ***/ + STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE; +}; + +/***************************************************************************** + * IDirectInput2W interface + */ +#undef INTERFACE +#define INTERFACE IDirectInput2W +DECLARE_INTERFACE_(IDirectInput2W,IDirectInputW) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputW methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; + /*** IDirectInput2W methods ***/ + STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInput2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInput methods ***/ +#define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) +#define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) +#define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +/*** IDirectInput2 methods ***/ +#define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInput2_AddRef(p) (p)->AddRef() +#define IDirectInput2_Release(p) (p)->Release() +/*** IDirectInput methods ***/ +#define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) +#define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) +#define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b) +/*** IDirectInput2 methods ***/ +#define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) +#endif + +/***************************************************************************** + * IDirectInput7A interface + */ +#undef INTERFACE +#define INTERFACE IDirectInput7A +DECLARE_INTERFACE_(IDirectInput7A,IDirectInput2A) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputA methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; + /*** IDirectInput2A methods ***/ + STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE; + /*** IDirectInput7A methods ***/ + STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE; +}; + +/***************************************************************************** + * IDirectInput7W interface + */ +#undef INTERFACE +#define INTERFACE IDirectInput7W +DECLARE_INTERFACE_(IDirectInput7W,IDirectInput2W) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputW methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; + /*** IDirectInput2W methods ***/ + STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE; + /*** IDirectInput7W methods ***/ + STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInput7_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInput methods ***/ +#define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) +#define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) +#define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +/*** IDirectInput2 methods ***/ +#define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) +/*** IDirectInput7 methods ***/ +#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d) +#else +/*** IUnknown methods ***/ +#define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInput7_AddRef(p) (p)->AddRef() +#define IDirectInput7_Release(p) (p)->Release() +/*** IDirectInput methods ***/ +#define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) +#define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) +#define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b) +/*** IDirectInput2 methods ***/ +#define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) +/*** IDirectInput7 methods ***/ +#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d) +#endif + + +#if DIRECTINPUT_VERSION >= 0x0800 +/***************************************************************************** + * IDirectInput8A interface + */ +#undef INTERFACE +#define INTERFACE IDirectInput8A +DECLARE_INTERFACE_(IDirectInput8A,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInput8A methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8A *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; + STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE; + STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR ptszUserName, LPDIACTIONFORMATA lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSA lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE; +}; + +/***************************************************************************** + * IDirectInput8W interface + */ +#undef INTERFACE +#define INTERFACE IDirectInput8W +DECLARE_INTERFACE_(IDirectInput8W,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInput8W methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8W *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; + STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE; + STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR ptszUserName, LPDIACTIONFORMATW lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSW lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInput8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInput8 methods ***/ +#define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) +#define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) +#define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +#define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) +#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e) +#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d) +#else +/*** IUnknown methods ***/ +#define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInput8_AddRef(p) (p)->AddRef() +#define IDirectInput8_Release(p) (p)->Release() +/*** IDirectInput8 methods ***/ +#define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) +#define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) +#define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b) +#define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) +#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e) +#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d) +#endif + +#endif /* DI8 */ + +/* Export functions */ + +#ifdef __cplusplus +extern "C" { +#endif + +#if DIRECTINPUT_VERSION >= 0x0800 +HRESULT WINAPI DirectInput8Create(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN); +#else /* DI < 8 */ +HRESULT WINAPI DirectInputCreateA(HINSTANCE,DWORD,LPDIRECTINPUTA *,LPUNKNOWN); +HRESULT WINAPI DirectInputCreateW(HINSTANCE,DWORD,LPDIRECTINPUTW *,LPUNKNOWN); +#define DirectInputCreate WINELIB_NAME_AW(DirectInputCreate) + +HRESULT WINAPI DirectInputCreateEx(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN); +#endif /* DI8 */ + +#ifdef __cplusplus +}; +#endif + +#endif /* __DINPUT_INCLUDED__ */
+ glfw/deps/mingw/xinput.h view
@@ -0,0 +1,239 @@+/* + * The Wine project - Xinput Joystick Library + * Copyright 2008 Andrew Fenn + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_XINPUT_H +#define __WINE_XINPUT_H + +#include <windef.h> + +/* + * Bitmasks for the joysticks buttons, determines what has + * been pressed on the joystick, these need to be mapped + * to whatever device you're using instead of an xbox 360 + * joystick + */ + +#define XINPUT_GAMEPAD_DPAD_UP 0x0001 +#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002 +#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004 +#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 +#define XINPUT_GAMEPAD_START 0x0010 +#define XINPUT_GAMEPAD_BACK 0x0020 +#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040 +#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 +#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 +#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 +#define XINPUT_GAMEPAD_A 0x1000 +#define XINPUT_GAMEPAD_B 0x2000 +#define XINPUT_GAMEPAD_X 0x4000 +#define XINPUT_GAMEPAD_Y 0x8000 + +/* + * Defines the flags used to determine if the user is pushing + * down on a button, not holding a button, etc + */ + +#define XINPUT_KEYSTROKE_KEYDOWN 0x0001 +#define XINPUT_KEYSTROKE_KEYUP 0x0002 +#define XINPUT_KEYSTROKE_REPEAT 0x0004 + +/* + * Defines the codes which are returned by XInputGetKeystroke + */ + +#define VK_PAD_A 0x5800 +#define VK_PAD_B 0x5801 +#define VK_PAD_X 0x5802 +#define VK_PAD_Y 0x5803 +#define VK_PAD_RSHOULDER 0x5804 +#define VK_PAD_LSHOULDER 0x5805 +#define VK_PAD_LTRIGGER 0x5806 +#define VK_PAD_RTRIGGER 0x5807 +#define VK_PAD_DPAD_UP 0x5810 +#define VK_PAD_DPAD_DOWN 0x5811 +#define VK_PAD_DPAD_LEFT 0x5812 +#define VK_PAD_DPAD_RIGHT 0x5813 +#define VK_PAD_START 0x5814 +#define VK_PAD_BACK 0x5815 +#define VK_PAD_LTHUMB_PRESS 0x5816 +#define VK_PAD_RTHUMB_PRESS 0x5817 +#define VK_PAD_LTHUMB_UP 0x5820 +#define VK_PAD_LTHUMB_DOWN 0x5821 +#define VK_PAD_LTHUMB_RIGHT 0x5822 +#define VK_PAD_LTHUMB_LEFT 0x5823 +#define VK_PAD_LTHUMB_UPLEFT 0x5824 +#define VK_PAD_LTHUMB_UPRIGHT 0x5825 +#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826 +#define VK_PAD_LTHUMB_DOWNLEFT 0x5827 +#define VK_PAD_RTHUMB_UP 0x5830 +#define VK_PAD_RTHUMB_DOWN 0x5831 +#define VK_PAD_RTHUMB_RIGHT 0x5832 +#define VK_PAD_RTHUMB_LEFT 0x5833 +#define VK_PAD_RTHUMB_UPLEFT 0x5834 +#define VK_PAD_RTHUMB_UPRIGHT 0x5835 +#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836 +#define VK_PAD_RTHUMB_DOWNLEFT 0x5837 + +/* + * Deadzones are for analogue joystick controls on the joypad + * which determine when input should be assumed to be in the + * middle of the pad. This is a threshold to stop a joypad + * controlling the game when the player isn't touching the + * controls. + */ + +#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849 +#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 +#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30 + + +/* + * Defines what type of abilities the type of joystick has + * DEVTYPE_GAMEPAD is available for all joysticks, however + * there may be more specific identifiers for other joysticks + * which are being used. + */ + +#define XINPUT_DEVTYPE_GAMEPAD 0x01 +#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 +#define XINPUT_DEVSUBTYPE_WHEEL 0x02 +#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 +#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04 +#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 +#define XINPUT_DEVSUBTYPE_GUITAR 0x06 +#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 + +/* + * These are used with the XInputGetCapabilities function to + * determine the abilities to the joystick which has been + * plugged in. + */ + +#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004 +#define XINPUT_FLAG_GAMEPAD 0x00000001 + +/* + * Defines the status of the battery if one is used in the + * attached joystick. The first two define if the joystick + * supports a battery. Disconnected means that the joystick + * isn't connected. Wired shows that the joystick is a wired + * joystick. + */ + +#define BATTERY_DEVTYPE_GAMEPAD 0x00 +#define BATTERY_DEVTYPE_HEADSET 0x01 +#define BATTERY_TYPE_DISCONNECTED 0x00 +#define BATTERY_TYPE_WIRED 0x01 +#define BATTERY_TYPE_ALKALINE 0x02 +#define BATTERY_TYPE_NIMH 0x03 +#define BATTERY_TYPE_UNKNOWN 0xFF +#define BATTERY_LEVEL_EMPTY 0x00 +#define BATTERY_LEVEL_LOW 0x01 +#define BATTERY_LEVEL_MEDIUM 0x02 +#define BATTERY_LEVEL_FULL 0x03 + +/* + * How many joysticks can be used with this library. Games that + * use the xinput library will not go over this number. + */ + +#define XUSER_MAX_COUNT 4 +#define XUSER_INDEX_ANY 0x000000FF + +/* + * Defines the structure of an xbox 360 joystick. + */ + +typedef struct _XINPUT_GAMEPAD { + WORD wButtons; + BYTE bLeftTrigger; + BYTE bRightTrigger; + SHORT sThumbLX; + SHORT sThumbLY; + SHORT sThumbRX; + SHORT sThumbRY; +} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; + +typedef struct _XINPUT_STATE { + DWORD dwPacketNumber; + XINPUT_GAMEPAD Gamepad; +} XINPUT_STATE, *PXINPUT_STATE; + +/* + * Defines the structure of how much vibration is set on both the + * right and left motors in a joystick. If you're not using a 360 + * joystick you will have to map these to your device. + */ + +typedef struct _XINPUT_VIBRATION { + WORD wLeftMotorSpeed; + WORD wRightMotorSpeed; +} XINPUT_VIBRATION, *PXINPUT_VIBRATION; + +/* + * Defines the structure for what kind of abilities the joystick has + * such abilities are things such as if the joystick has the ability + * to send and receive audio, if the joystick is in fact a driving + * wheel or perhaps if the joystick is some kind of dance pad or + * guitar. + */ + +typedef struct _XINPUT_CAPABILITIES { + BYTE Type; + BYTE SubType; + WORD Flags; + XINPUT_GAMEPAD Gamepad; + XINPUT_VIBRATION Vibration; +} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES; + +/* + * Defines the structure for a joystick input event which is + * retrieved using the function XInputGetKeystroke + */ +typedef struct _XINPUT_KEYSTROKE { + WORD VirtualKey; + WCHAR Unicode; + WORD Flags; + BYTE UserIndex; + BYTE HidCode; +} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE; + +typedef struct _XINPUT_BATTERY_INFORMATION +{ + BYTE BatteryType; + BYTE BatteryLevel; +} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; + +#ifdef __cplusplus +extern "C" { +#endif + +void WINAPI XInputEnable(WINBOOL); +DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*); +DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*); +DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE); +DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*); +DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*); +DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*); + +#ifdef __cplusplus +} +#endif + +#endif /* __WINE_XINPUT_H */
glfw/include/GLFW/glfw3.h view
@@ -1,4248 +1,5637 @@-/*************************************************************************- * GLFW 3.2 - www.glfw.org- * A library for OpenGL, window and input- *------------------------------------------------------------------------- * Copyright (c) 2002-2006 Marcus Geelnard- * Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>- *- * This software is provided 'as-is', without any express or implied- * warranty. In no event will the authors be held liable for any damages- * arising from the use of this software.- *- * Permission is granted to anyone to use this software for any purpose,- * including commercial applications, and to alter it and redistribute it- * freely, subject to the following restrictions:- *- * 1. The origin of this software must not be misrepresented; you must not- * claim that you wrote the original software. If you use this software- * in a product, an acknowledgment in the product documentation would- * be appreciated but is not required.- *- * 2. Altered source versions must be plainly marked as such, and must not- * be misrepresented as being the original software.- *- * 3. This notice may not be removed or altered from any source- * distribution.- *- *************************************************************************/--#ifndef _glfw3_h_-#define _glfw3_h_--#ifdef __cplusplus-extern "C" {-#endif---/*************************************************************************- * Doxygen documentation- *************************************************************************/--/*! @file glfw3.h- * @brief The header of the GLFW 3 API.- *- * This is the header file of the GLFW 3 API. It defines all its types and- * declares all its functions.- *- * For more information about how to use this file, see @ref build_include.- */-/*! @defgroup context Context reference- *- * This is the reference documentation for OpenGL and OpenGL ES context related- * functions. For more task-oriented information, see the @ref context_guide.- */-/*! @defgroup vulkan Vulkan reference- *- * This is the reference documentation for Vulkan related functions and types.- * For more task-oriented information, see the @ref vulkan_guide.- */-/*! @defgroup init Initialization, version and error reference- *- * This is the reference documentation for initialization and termination of- * the library, version management and error handling. For more task-oriented- * information, see the @ref intro_guide.- */-/*! @defgroup input Input reference- *- * This is the reference documentation for input related functions and types.- * For more task-oriented information, see the @ref input_guide.- */-/*! @defgroup monitor Monitor reference- *- * This is the reference documentation for monitor related functions and types.- * For more task-oriented information, see the @ref monitor_guide.- */-/*! @defgroup window Window reference- *- * This is the reference documentation for window related functions and types,- * including creation, deletion and event polling. For more task-oriented- * information, see the @ref window_guide.- */---/*************************************************************************- * Compiler- and platform-specific preprocessor work- *************************************************************************/--/* If we are we on Windows, we want a single define for it.- */-#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))- #define _WIN32-#endif /* _WIN32 */--/* It is customary to use APIENTRY for OpenGL function pointer declarations on- * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.- */-#ifndef APIENTRY- #ifdef _WIN32- #define APIENTRY __stdcall- #else- #define APIENTRY- #endif-#endif /* APIENTRY */--/* Some Windows OpenGL headers need this.- */-#if !defined(WINGDIAPI) && defined(_WIN32)- #define WINGDIAPI __declspec(dllimport)- #define GLFW_WINGDIAPI_DEFINED-#endif /* WINGDIAPI */--/* Some Windows GLU headers need this.- */-#if !defined(CALLBACK) && defined(_WIN32)- #define CALLBACK __stdcall- #define GLFW_CALLBACK_DEFINED-#endif /* CALLBACK */--/* Include because most Windows GLU headers need wchar_t and- * the OS X OpenGL header blocks the definition of ptrdiff_t by glext.h.- * Include it unconditionally to avoid surprising side-effects.- */-#include <stddef.h>--/* Include because it is needed by Vulkan and related functions.- */-#include <stdint.h>--/* Include the chosen client API headers.- */-#if defined(__APPLE__)- #if defined(GLFW_INCLUDE_GLCOREARB)- #include <OpenGL/gl3.h>- #if defined(GLFW_INCLUDE_GLEXT)- #include <OpenGL/gl3ext.h>- #endif- #elif !defined(GLFW_INCLUDE_NONE)- #if !defined(GLFW_INCLUDE_GLEXT)- #define GL_GLEXT_LEGACY- #endif- #include <OpenGL/gl.h>- #endif- #if defined(GLFW_INCLUDE_GLU)- #include <OpenGL/glu.h>- #endif-#else- #if defined(GLFW_INCLUDE_GLCOREARB)- #include <GL/glcorearb.h>- #elif defined(GLFW_INCLUDE_ES1)- #include <GLES/gl.h>- #if defined(GLFW_INCLUDE_GLEXT)- #include <GLES/glext.h>- #endif- #elif defined(GLFW_INCLUDE_ES2)- #include <GLES2/gl2.h>- #if defined(GLFW_INCLUDE_GLEXT)- #include <GLES2/gl2ext.h>- #endif- #elif defined(GLFW_INCLUDE_ES3)- #include <GLES3/gl3.h>- #if defined(GLFW_INCLUDE_GLEXT)- #include <GLES2/gl2ext.h>- #endif- #elif defined(GLFW_INCLUDE_ES31)- #include <GLES3/gl31.h>- #if defined(GLFW_INCLUDE_GLEXT)- #include <GLES2/gl2ext.h>- #endif- #elif defined(GLFW_INCLUDE_VULKAN)- #include <vulkan/vulkan.h>- #elif !defined(GLFW_INCLUDE_NONE)- #include <GL/gl.h>- #if defined(GLFW_INCLUDE_GLEXT)- #include <GL/glext.h>- #endif- #endif- #if defined(GLFW_INCLUDE_GLU)- #include <GL/glu.h>- #endif-#endif--#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)- /* GLFW_DLL must be defined by applications that are linking against the DLL- * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW- * configuration header when compiling the DLL version of the library.- */- #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"-#endif--/* GLFWAPI is used to declare public API functions for export- * from the DLL / shared library / dynamic library.- */-#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)- /* We are building GLFW as a Win32 DLL */- #define GLFWAPI __declspec(dllexport)-#elif defined(_WIN32) && defined(GLFW_DLL)- /* We are calling GLFW as a Win32 DLL */- #define GLFWAPI __declspec(dllimport)-#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)- /* We are building GLFW as a shared / dynamic library */- #define GLFWAPI __attribute__((visibility("default")))-#else- /* We are building or calling GLFW as a static library */- #define GLFWAPI-#endif---/*************************************************************************- * GLFW API tokens- *************************************************************************/--/*! @name GLFW version macros- * @{ */-/*! @brief The major version number of the GLFW library.- *- * This is incremented when the API is changed in non-compatible ways.- * @ingroup init- */-#define GLFW_VERSION_MAJOR 3-/*! @brief The minor version number of the GLFW library.- *- * This is incremented when features are added to the API but it remains- * backward-compatible.- * @ingroup init- */-#define GLFW_VERSION_MINOR 2-/*! @brief The revision number of the GLFW library.- *- * This is incremented when a bug fix release is made that does not contain any- * API changes.- * @ingroup init- */-#define GLFW_VERSION_REVISION 1-/*! @} */--/*! @name Boolean values- * @{ */-/*! @brief One.- *- * One. Seriously. You don't _need_ to use this symbol in your code. It's- * just semantic sugar for the number 1. You can use `1` or `true` or `_True`- * or `GL_TRUE` or whatever you want.- */-#define GLFW_TRUE 1-/*! @brief Zero.- *- * Zero. Seriously. You don't _need_ to use this symbol in your code. It's- * just just semantic sugar for the number 0. You can use `0` or `false` or- * `_False` or `GL_FALSE` or whatever you want.- */-#define GLFW_FALSE 0-/*! @} */--/*! @name Key and button actions- * @{ */-/*! @brief The key or mouse button was released.- *- * The key or mouse button was released.- *- * @ingroup input- */-#define GLFW_RELEASE 0-/*! @brief The key or mouse button was pressed.- *- * The key or mouse button was pressed.- *- * @ingroup input- */-#define GLFW_PRESS 1-/*! @brief The key was held down until it repeated.- *- * The key was held down until it repeated.- *- * @ingroup input- */-#define GLFW_REPEAT 2-/*! @} */--/*! @defgroup keys Keyboard keys- *- * See [key input](@ref input_key) for how these are used.- *- * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),- * but re-arranged to map to 7-bit ASCII for printable keys (function keys are- * put in the 256+ range).- *- * The naming of the key codes follow these rules:- * - The US keyboard layout is used- * - Names of printable alpha-numeric characters are used (e.g. "A", "R",- * "3", etc.)- * - For non-alphanumeric characters, Unicode:ish names are used (e.g.- * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not- * correspond to the Unicode standard (usually for brevity)- * - Keys that lack a clear US mapping are named "WORLD_x"- * - For non-printable keys, custom names are used (e.g. "F4",- * "BACKSPACE", etc.)- *- * @ingroup input- * @{- */--/* The unknown key */-#define GLFW_KEY_UNKNOWN -1--/* Printable keys */-#define GLFW_KEY_SPACE 32-#define GLFW_KEY_APOSTROPHE 39 /* ' */-#define GLFW_KEY_COMMA 44 /* , */-#define GLFW_KEY_MINUS 45 /* - */-#define GLFW_KEY_PERIOD 46 /* . */-#define GLFW_KEY_SLASH 47 /* / */-#define GLFW_KEY_0 48-#define GLFW_KEY_1 49-#define GLFW_KEY_2 50-#define GLFW_KEY_3 51-#define GLFW_KEY_4 52-#define GLFW_KEY_5 53-#define GLFW_KEY_6 54-#define GLFW_KEY_7 55-#define GLFW_KEY_8 56-#define GLFW_KEY_9 57-#define GLFW_KEY_SEMICOLON 59 /* ; */-#define GLFW_KEY_EQUAL 61 /* = */-#define GLFW_KEY_A 65-#define GLFW_KEY_B 66-#define GLFW_KEY_C 67-#define GLFW_KEY_D 68-#define GLFW_KEY_E 69-#define GLFW_KEY_F 70-#define GLFW_KEY_G 71-#define GLFW_KEY_H 72-#define GLFW_KEY_I 73-#define GLFW_KEY_J 74-#define GLFW_KEY_K 75-#define GLFW_KEY_L 76-#define GLFW_KEY_M 77-#define GLFW_KEY_N 78-#define GLFW_KEY_O 79-#define GLFW_KEY_P 80-#define GLFW_KEY_Q 81-#define GLFW_KEY_R 82-#define GLFW_KEY_S 83-#define GLFW_KEY_T 84-#define GLFW_KEY_U 85-#define GLFW_KEY_V 86-#define GLFW_KEY_W 87-#define GLFW_KEY_X 88-#define GLFW_KEY_Y 89-#define GLFW_KEY_Z 90-#define GLFW_KEY_LEFT_BRACKET 91 /* [ */-#define GLFW_KEY_BACKSLASH 92 /* \ */-#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */-#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */-#define GLFW_KEY_WORLD_1 161 /* non-US #1 */-#define GLFW_KEY_WORLD_2 162 /* non-US #2 */--/* Function keys */-#define GLFW_KEY_ESCAPE 256-#define GLFW_KEY_ENTER 257-#define GLFW_KEY_TAB 258-#define GLFW_KEY_BACKSPACE 259-#define GLFW_KEY_INSERT 260-#define GLFW_KEY_DELETE 261-#define GLFW_KEY_RIGHT 262-#define GLFW_KEY_LEFT 263-#define GLFW_KEY_DOWN 264-#define GLFW_KEY_UP 265-#define GLFW_KEY_PAGE_UP 266-#define GLFW_KEY_PAGE_DOWN 267-#define GLFW_KEY_HOME 268-#define GLFW_KEY_END 269-#define GLFW_KEY_CAPS_LOCK 280-#define GLFW_KEY_SCROLL_LOCK 281-#define GLFW_KEY_NUM_LOCK 282-#define GLFW_KEY_PRINT_SCREEN 283-#define GLFW_KEY_PAUSE 284-#define GLFW_KEY_F1 290-#define GLFW_KEY_F2 291-#define GLFW_KEY_F3 292-#define GLFW_KEY_F4 293-#define GLFW_KEY_F5 294-#define GLFW_KEY_F6 295-#define GLFW_KEY_F7 296-#define GLFW_KEY_F8 297-#define GLFW_KEY_F9 298-#define GLFW_KEY_F10 299-#define GLFW_KEY_F11 300-#define GLFW_KEY_F12 301-#define GLFW_KEY_F13 302-#define GLFW_KEY_F14 303-#define GLFW_KEY_F15 304-#define GLFW_KEY_F16 305-#define GLFW_KEY_F17 306-#define GLFW_KEY_F18 307-#define GLFW_KEY_F19 308-#define GLFW_KEY_F20 309-#define GLFW_KEY_F21 310-#define GLFW_KEY_F22 311-#define GLFW_KEY_F23 312-#define GLFW_KEY_F24 313-#define GLFW_KEY_F25 314-#define GLFW_KEY_KP_0 320-#define GLFW_KEY_KP_1 321-#define GLFW_KEY_KP_2 322-#define GLFW_KEY_KP_3 323-#define GLFW_KEY_KP_4 324-#define GLFW_KEY_KP_5 325-#define GLFW_KEY_KP_6 326-#define GLFW_KEY_KP_7 327-#define GLFW_KEY_KP_8 328-#define GLFW_KEY_KP_9 329-#define GLFW_KEY_KP_DECIMAL 330-#define GLFW_KEY_KP_DIVIDE 331-#define GLFW_KEY_KP_MULTIPLY 332-#define GLFW_KEY_KP_SUBTRACT 333-#define GLFW_KEY_KP_ADD 334-#define GLFW_KEY_KP_ENTER 335-#define GLFW_KEY_KP_EQUAL 336-#define GLFW_KEY_LEFT_SHIFT 340-#define GLFW_KEY_LEFT_CONTROL 341-#define GLFW_KEY_LEFT_ALT 342-#define GLFW_KEY_LEFT_SUPER 343-#define GLFW_KEY_RIGHT_SHIFT 344-#define GLFW_KEY_RIGHT_CONTROL 345-#define GLFW_KEY_RIGHT_ALT 346-#define GLFW_KEY_RIGHT_SUPER 347-#define GLFW_KEY_MENU 348--#define GLFW_KEY_LAST GLFW_KEY_MENU--/*! @} */--/*! @defgroup mods Modifier key flags- *- * See [key input](@ref input_key) for how these are used.- *- * @ingroup input- * @{ */--/*! @brief If this bit is set one or more Shift keys were held down.- */-#define GLFW_MOD_SHIFT 0x0001-/*! @brief If this bit is set one or more Control keys were held down.- */-#define GLFW_MOD_CONTROL 0x0002-/*! @brief If this bit is set one or more Alt keys were held down.- */-#define GLFW_MOD_ALT 0x0004-/*! @brief If this bit is set one or more Super keys were held down.- */-#define GLFW_MOD_SUPER 0x0008--/*! @} */--/*! @defgroup buttons Mouse buttons- *- * See [mouse button input](@ref input_mouse_button) for how these are used.- *- * @ingroup input- * @{ */-#define GLFW_MOUSE_BUTTON_1 0-#define GLFW_MOUSE_BUTTON_2 1-#define GLFW_MOUSE_BUTTON_3 2-#define GLFW_MOUSE_BUTTON_4 3-#define GLFW_MOUSE_BUTTON_5 4-#define GLFW_MOUSE_BUTTON_6 5-#define GLFW_MOUSE_BUTTON_7 6-#define GLFW_MOUSE_BUTTON_8 7-#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8-#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1-#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2-#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3-/*! @} */--/*! @defgroup joysticks Joysticks- *- * See [joystick input](@ref joystick) for how these are used.- *- * @ingroup input- * @{ */-#define GLFW_JOYSTICK_1 0-#define GLFW_JOYSTICK_2 1-#define GLFW_JOYSTICK_3 2-#define GLFW_JOYSTICK_4 3-#define GLFW_JOYSTICK_5 4-#define GLFW_JOYSTICK_6 5-#define GLFW_JOYSTICK_7 6-#define GLFW_JOYSTICK_8 7-#define GLFW_JOYSTICK_9 8-#define GLFW_JOYSTICK_10 9-#define GLFW_JOYSTICK_11 10-#define GLFW_JOYSTICK_12 11-#define GLFW_JOYSTICK_13 12-#define GLFW_JOYSTICK_14 13-#define GLFW_JOYSTICK_15 14-#define GLFW_JOYSTICK_16 15-#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16-/*! @} */--/*! @defgroup errors Error codes- *- * See [error handling](@ref error_handling) for how these are used.- *- * @ingroup init- * @{ */-/*! @brief GLFW has not been initialized.- *- * This occurs if a GLFW function was called that must not be called unless the- * library is [initialized](@ref intro_init).- *- * @analysis Application programmer error. Initialize GLFW before calling any- * function that requires initialization.- */-#define GLFW_NOT_INITIALIZED 0x00010001-/*! @brief No context is current for this thread.- *- * This occurs if a GLFW function was called that needs and operates on the- * current OpenGL or OpenGL ES context but no context is current on the calling- * thread. One such function is @ref glfwSwapInterval.- *- * @analysis Application programmer error. Ensure a context is current before- * calling functions that require a current context.- */-#define GLFW_NO_CURRENT_CONTEXT 0x00010002-/*! @brief One of the arguments to the function was an invalid enum value.- *- * One of the arguments to the function was an invalid enum value, for example- * requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref- * glfwGetWindowAttrib.- *- * @analysis Application programmer error. Fix the offending call.- */-#define GLFW_INVALID_ENUM 0x00010003-/*! @brief One of the arguments to the function was an invalid value.- *- * One of the arguments to the function was an invalid value, for example- * requesting a non-existent OpenGL or OpenGL ES version like 2.7.- *- * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead- * result in a @ref GLFW_VERSION_UNAVAILABLE error.- *- * @analysis Application programmer error. Fix the offending call.- */-#define GLFW_INVALID_VALUE 0x00010004-/*! @brief A memory allocation failed.- *- * A memory allocation failed.- *- * @analysis A bug in GLFW or the underlying operating system. Report the bug- * to our [issue tracker](https://github.com/glfw/glfw/issues).- */-#define GLFW_OUT_OF_MEMORY 0x00010005-/*! @brief GLFW could not find support for the requested API on the system.- *- * GLFW could not find support for the requested API on the system.- *- * @analysis The installed graphics driver does not support the requested- * API, or does not support it via the chosen context creation backend.- * Below are a few examples.- *- * @par- * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only- * supports OpenGL ES via EGL, while Nvidia and Intel only support it via- * a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa- * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary- * driver. Older graphics drivers do not support Vulkan.- */-#define GLFW_API_UNAVAILABLE 0x00010006-/*! @brief The requested OpenGL or OpenGL ES version is not available.- *- * The requested OpenGL or OpenGL ES version (including any requested context- * or framebuffer hints) is not available on this machine.- *- * @analysis The machine does not support your requirements. If your- * application is sufficiently flexible, downgrade your requirements and try- * again. Otherwise, inform the user that their machine does not match your- * requirements.- *- * @par- * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0- * comes out before the 4.x series gets that far, also fail with this error and- * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions- * will exist.- */-#define GLFW_VERSION_UNAVAILABLE 0x00010007-/*! @brief A platform-specific error occurred that does not match any of the- * more specific categories.- *- * A platform-specific error occurred that does not match any of the more- * specific categories.- *- * @analysis A bug or configuration error in GLFW, the underlying operating- * system or its drivers, or a lack of required resources. Report the issue to- * our [issue tracker](https://github.com/glfw/glfw/issues).- */-#define GLFW_PLATFORM_ERROR 0x00010008-/*! @brief The requested format is not supported or available.- *- * If emitted during window creation, the requested pixel format is not- * supported.- *- * If emitted when querying the clipboard, the contents of the clipboard could- * not be converted to the requested format.- *- * @analysis If emitted during window creation, one or more- * [hard constraints](@ref window_hints_hard) did not match any of the- * available pixel formats. If your application is sufficiently flexible,- * downgrade your requirements and try again. Otherwise, inform the user that- * their machine does not match your requirements.- *- * @par- * If emitted when querying the clipboard, ignore the error or report it to- * the user, as appropriate.- */-#define GLFW_FORMAT_UNAVAILABLE 0x00010009-/*! @brief The specified window does not have an OpenGL or OpenGL ES context.- *- * A window that does not have an OpenGL or OpenGL ES context was passed to- * a function that requires it to have one.- *- * @analysis Application programmer error. Fix the offending call.- */-#define GLFW_NO_WINDOW_CONTEXT 0x0001000A-/*! @} */--#define GLFW_FOCUSED 0x00020001-#define GLFW_ICONIFIED 0x00020002-#define GLFW_RESIZABLE 0x00020003-#define GLFW_VISIBLE 0x00020004-#define GLFW_DECORATED 0x00020005-#define GLFW_AUTO_ICONIFY 0x00020006-#define GLFW_FLOATING 0x00020007-#define GLFW_MAXIMIZED 0x00020008--#define GLFW_RED_BITS 0x00021001-#define GLFW_GREEN_BITS 0x00021002-#define GLFW_BLUE_BITS 0x00021003-#define GLFW_ALPHA_BITS 0x00021004-#define GLFW_DEPTH_BITS 0x00021005-#define GLFW_STENCIL_BITS 0x00021006-#define GLFW_ACCUM_RED_BITS 0x00021007-#define GLFW_ACCUM_GREEN_BITS 0x00021008-#define GLFW_ACCUM_BLUE_BITS 0x00021009-#define GLFW_ACCUM_ALPHA_BITS 0x0002100A-#define GLFW_AUX_BUFFERS 0x0002100B-#define GLFW_STEREO 0x0002100C-#define GLFW_SAMPLES 0x0002100D-#define GLFW_SRGB_CAPABLE 0x0002100E-#define GLFW_REFRESH_RATE 0x0002100F-#define GLFW_DOUBLEBUFFER 0x00021010--#define GLFW_CLIENT_API 0x00022001-#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002-#define GLFW_CONTEXT_VERSION_MINOR 0x00022003-#define GLFW_CONTEXT_REVISION 0x00022004-#define GLFW_CONTEXT_ROBUSTNESS 0x00022005-#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006-#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007-#define GLFW_OPENGL_PROFILE 0x00022008-#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009-#define GLFW_CONTEXT_NO_ERROR 0x0002200A-#define GLFW_CONTEXT_CREATION_API 0x0002200B--#define GLFW_NO_API 0-#define GLFW_OPENGL_API 0x00030001-#define GLFW_OPENGL_ES_API 0x00030002--#define GLFW_NO_ROBUSTNESS 0-#define GLFW_NO_RESET_NOTIFICATION 0x00031001-#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002--#define GLFW_OPENGL_ANY_PROFILE 0-#define GLFW_OPENGL_CORE_PROFILE 0x00032001-#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002--#define GLFW_CURSOR 0x00033001-#define GLFW_STICKY_KEYS 0x00033002-#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003--#define GLFW_CURSOR_NORMAL 0x00034001-#define GLFW_CURSOR_HIDDEN 0x00034002-#define GLFW_CURSOR_DISABLED 0x00034003--#define GLFW_ANY_RELEASE_BEHAVIOR 0-#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001-#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002--#define GLFW_NATIVE_CONTEXT_API 0x00036001-#define GLFW_EGL_CONTEXT_API 0x00036002--/*! @defgroup shapes Standard cursor shapes- *- * See [standard cursor creation](@ref cursor_standard) for how these are used.- *- * @ingroup input- * @{ */--/*! @brief The regular arrow cursor shape.- *- * The regular arrow cursor.- */-#define GLFW_ARROW_CURSOR 0x00036001-/*! @brief The text input I-beam cursor shape.- *- * The text input I-beam cursor shape.- */-#define GLFW_IBEAM_CURSOR 0x00036002-/*! @brief The crosshair shape.- *- * The crosshair shape.- */-#define GLFW_CROSSHAIR_CURSOR 0x00036003-/*! @brief The hand shape.- *- * The hand shape.- */-#define GLFW_HAND_CURSOR 0x00036004-/*! @brief The horizontal resize arrow shape.- *- * The horizontal resize arrow shape.- */-#define GLFW_HRESIZE_CURSOR 0x00036005-/*! @brief The vertical resize arrow shape.- *- * The vertical resize arrow shape.- */-#define GLFW_VRESIZE_CURSOR 0x00036006-/*! @} */--#define GLFW_CONNECTED 0x00040001-#define GLFW_DISCONNECTED 0x00040002--#define GLFW_DONT_CARE -1---/*************************************************************************- * GLFW API types- *************************************************************************/--/*! @brief Client API function pointer type.- *- * Generic function pointer used for returning client API function pointers- * without forcing a cast from a regular pointer.- *- * @sa @ref context_glext- * @sa glfwGetProcAddress- *- * @since Added in version 3.0.- - * @ingroup context- */-typedef void (*GLFWglproc)(void);--/*! @brief Vulkan API function pointer type.- *- * Generic function pointer used for returning Vulkan API function pointers- * without forcing a cast from a regular pointer.- *- * @sa @ref vulkan_proc- * @sa glfwGetInstanceProcAddress- *- * @since Added in version 3.2.- *- * @ingroup vulkan- */-typedef void (*GLFWvkproc)(void);--/*! @brief Opaque monitor object.- *- * Opaque monitor object.- *- * @see @ref monitor_object- *- * @since Added in version 3.0.- *- * @ingroup monitor- */-typedef struct GLFWmonitor GLFWmonitor;--/*! @brief Opaque window object.- *- * Opaque window object.- *- * @see @ref window_object- *- * @since Added in version 3.0.- *- * @ingroup window- */-typedef struct GLFWwindow GLFWwindow;--/*! @brief Opaque cursor object.- *- * Opaque cursor object.- *- * @see @ref cursor_object- *- * @since Added in version 3.1.- *- * @ingroup cursor- */-typedef struct GLFWcursor GLFWcursor;--/*! @brief The function signature for error callbacks.- *- * This is the function signature for error callback functions.- *- * @param[in] error An [error code](@ref errors).- * @param[in] description A UTF-8 encoded string describing the error.- *- * @sa @ref error_handling- * @sa glfwSetErrorCallback- *- * @since Added in version 3.0.- *- * @ingroup init- */-typedef void (* GLFWerrorfun)(int,const char*);--/*! @brief The function signature for window position callbacks.- *- * This is the function signature for window position callback functions.- *- * @param[in] window The window that was moved.- * @param[in] xpos The new x-coordinate, in screen coordinates, of the- * upper-left corner of the client area of the window.- * @param[in] ypos The new y-coordinate, in screen coordinates, of the- * upper-left corner of the client area of the window.- *- * @sa @ref window_pos- * @sa glfwSetWindowPosCallback- *- * @since Added in version 3.0.- *- * @ingroup window- */-typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);--/*! @brief The function signature for window resize callbacks.- *- * This is the function signature for window size callback functions.- *- * @param[in] window The window that was resized.- * @param[in] width The new width, in screen coordinates, of the window.- * @param[in] height The new height, in screen coordinates, of the window.- *- * @sa @ref window_size- * @sa glfwSetWindowSizeCallback- *- * @since Added in version 1.0.- * @glfw3 Added window handle parameter.- *- * @ingroup window- */-typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);--/*! @brief The function signature for window close callbacks.- *- * This is the function signature for window close callback functions.- *- * @param[in] window The window that the user attempted to close.- *- * @sa @ref window_close- * @sa glfwSetWindowCloseCallback- *- * @since Added in version 2.5.- * @glfw3 Added window handle parameter.- *- * @ingroup window- */-typedef void (* GLFWwindowclosefun)(GLFWwindow*);--/*! @brief The function signature for window content refresh callbacks.- *- * This is the function signature for window refresh callback functions.- *- * @param[in] window The window whose content needs to be refreshed.- *- * @sa @ref window_refresh- * @sa glfwSetWindowRefreshCallback- *- * @since Added in version 2.5.- * @glfw3 Added window handle parameter.- *- * @ingroup window- */-typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);--/*! @brief The function signature for window focus/defocus callbacks.- *- * This is the function signature for window focus callback functions.- *- * @param[in] window The window that gained or lost input focus.- * @param[in] focused `GLFW_TRUE` if the window was given input focus, or- * `GLFW_FALSE` if it lost it.- *- * @sa @ref window_focus- * @sa glfwSetWindowFocusCallback- *- * @since Added in version 3.0.- *- * @ingroup window- */-typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);--/*! @brief The function signature for window iconify/restore callbacks.- *- * This is the function signature for window iconify/restore callback- * functions.- *- * @param[in] window The window that was iconified or restored.- * @param[in] iconified `GLFW_TRUE` if the window was iconified, or- * `GLFW_FALSE` if it was restored.- *- * @sa @ref window_iconify- * @sa glfwSetWindowIconifyCallback- *- * @since Added in version 3.0.- *- * @ingroup window- */-typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);--/*! @brief The function signature for framebuffer resize callbacks.- *- * This is the function signature for framebuffer resize callback- * functions.- *- * @param[in] window The window whose framebuffer was resized.- * @param[in] width The new width, in pixels, of the framebuffer.- * @param[in] height The new height, in pixels, of the framebuffer.- *- * @sa @ref window_fbsize- * @sa glfwSetFramebufferSizeCallback- *- * @since Added in version 3.0.- *- * @ingroup window- */-typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);--/*! @brief The function signature for mouse button callbacks.- *- * This is the function signature for mouse button callback functions.- *- * @param[in] window The window that received the event.- * @param[in] button The [mouse button](@ref buttons) that was pressed or- * released.- * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were- * held down.- *- * @sa @ref input_mouse_button- * @sa glfwSetMouseButtonCallback- *- * @since Added in version 1.0.- * @glfw3 Added window handle and modifier mask parameters.- *- * @ingroup input- */-typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);--/*! @brief The function signature for cursor position callbacks.- *- * This is the function signature for cursor position callback functions.- *- * @param[in] window The window that received the event.- * @param[in] xpos The new cursor x-coordinate, relative to the left edge of- * the client area.- * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the- * client area.- *- * @sa @ref cursor_pos- * @sa glfwSetCursorPosCallback- *- * @since Added in version 3.0. Replaces `GLFWmouseposfun`.- *- * @ingroup input- */-typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);--/*! @brief The function signature for cursor enter/leave callbacks.- *- * This is the function signature for cursor enter/leave callback functions.- *- * @param[in] window The window that received the event.- * @param[in] entered `GLFW_TRUE` if the cursor entered the window's client- * area, or `GLFW_FALSE` if it left it.- *- * @sa @ref cursor_enter- * @sa glfwSetCursorEnterCallback- *- * @since Added in version 3.0.- *- * @ingroup input- */-typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);--/*! @brief The function signature for scroll callbacks.- *- * This is the function signature for scroll callback functions.- *- * @param[in] window The window that received the event.- * @param[in] xoffset The scroll offset along the x-axis.- * @param[in] yoffset The scroll offset along the y-axis.- *- * @sa @ref scrolling- * @sa glfwSetScrollCallback- *- * @since Added in version 3.0. Replaces `GLFWmousewheelfun`.- *- * @ingroup input- */-typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);--/*! @brief The function signature for keyboard key callbacks.- *- * This is the function signature for keyboard key callback functions.- *- * @param[in] window The window that received the event.- * @param[in] key The [keyboard key](@ref keys) that was pressed or released.- * @param[in] scancode The system-specific scancode of the key.- * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were- * held down.- *- * @sa @ref input_key- * @sa glfwSetKeyCallback- *- * @since Added in version 1.0.- * @glfw3 Added window handle, scancode and modifier mask parameters.- *- * @ingroup input- */-typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);--/*! @brief The function signature for Unicode character callbacks.- *- * This is the function signature for Unicode character callback functions.- *- * @param[in] window The window that received the event.- * @param[in] codepoint The Unicode code point of the character.- *- * @sa @ref input_char- * @sa glfwSetCharCallback- *- * @since Added in version 2.4.- * @glfw3 Added window handle parameter.- *- * @ingroup input- */-typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);--/*! @brief The function signature for Unicode character with modifiers- * callbacks.- *- * This is the function signature for Unicode character with modifiers callback- * functions. It is called for each input character, regardless of what- * modifier keys are held down.- *- * @param[in] window The window that received the event.- * @param[in] codepoint The Unicode code point of the character.- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were- * held down.- *- * @sa @ref input_char- * @sa glfwSetCharModsCallback- *- * @since Added in version 3.1.- *- * @ingroup input- */-typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);--/*! @brief The function signature for file drop callbacks.- *- * This is the function signature for file drop callbacks.- *- * @param[in] window The window that received the event.- * @param[in] count The number of dropped files.- * @param[in] paths The UTF-8 encoded file and/or directory path names.- *- * @sa @ref path_drop- * @sa glfwSetDropCallback- *- * @since Added in version 3.1.- *- * @ingroup input- */-typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);--/*! @brief The function signature for monitor configuration callbacks.- *- * This is the function signature for monitor configuration callback functions.- *- * @param[in] monitor The monitor that was connected or disconnected.- * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.- *- * @sa @ref monitor_event- * @sa glfwSetMonitorCallback- *- * @since Added in version 3.0.- *- * @ingroup monitor- */-typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);--/*! @brief The function signature for joystick configuration callbacks.- *- * This is the function signature for joystick configuration callback- * functions.- *- * @param[in] joy The joystick that was connected or disconnected.- * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.- *- * @sa @ref joystick_event- * @sa glfwSetJoystickCallback- *- * @since Added in version 3.2.- *- * @ingroup input- */-typedef void (* GLFWjoystickfun)(int,int);--/*! @brief Video mode type.- *- * This describes a single video mode.- *- * @sa @ref monitor_modes- * @sa glfwGetVideoMode glfwGetVideoModes- *- * @since Added in version 1.0.- * @glfw3 Added refresh rate member.- *- * @ingroup monitor- */-typedef struct GLFWvidmode-{- /*! The width, in screen coordinates, of the video mode.- */- int width;- /*! The height, in screen coordinates, of the video mode.- */- int height;- /*! The bit depth of the red channel of the video mode.- */- int redBits;- /*! The bit depth of the green channel of the video mode.- */- int greenBits;- /*! The bit depth of the blue channel of the video mode.- */- int blueBits;- /*! The refresh rate, in Hz, of the video mode.- */- int refreshRate;-} GLFWvidmode;--/*! @brief Gamma ramp.- *- * This describes the gamma ramp for a monitor.- *- * @sa @ref monitor_gamma- * @sa glfwGetGammaRamp glfwSetGammaRamp- *- * @since Added in version 3.0.- *- * @ingroup monitor- */-typedef struct GLFWgammaramp-{- /*! An array of value describing the response of the red channel.- */- unsigned short* red;- /*! An array of value describing the response of the green channel.- */- unsigned short* green;- /*! An array of value describing the response of the blue channel.- */- unsigned short* blue;- /*! The number of elements in each array.- */- unsigned int size;-} GLFWgammaramp;--/*! @brief Image data.- *- * @sa @ref cursor_custom- * @sa @ref window_icon- *- * @since Added in version 2.1.- * @glfw3 Removed format and bytes-per-pixel members.- */-typedef struct GLFWimage-{- /*! The width, in pixels, of this image.- */- int width;- /*! The height, in pixels, of this image.- */- int height;- /*! The pixel data of this image, arranged left-to-right, top-to-bottom.- */- unsigned char* pixels;-} GLFWimage;---/*************************************************************************- * GLFW API functions- *************************************************************************/--/*! @brief Initializes the GLFW library.- *- * This function initializes the GLFW library. Before most GLFW functions can- * be used, GLFW must be initialized, and before an application terminates GLFW- * should be terminated in order to free any resources allocated during or- * after initialization.- *- * If this function fails, it calls @ref glfwTerminate before returning. If it- * succeeds, you should call @ref glfwTerminate before the application exits.- *- * Additional calls to this function after successful initialization but before- * termination will return `GLFW_TRUE` immediately.- *- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.- *- * @remark @osx This function will change the current directory of the- * application to the `Contents/Resources` subdirectory of the application's- * bundle, if present. This can be disabled with a- * [compile-time option](@ref compile_options_osx).- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref intro_init- * @sa glfwTerminate- *- * @since Added in version 1.0.- *- * @ingroup init- */-GLFWAPI int glfwInit(void);--/*! @brief Terminates the GLFW library.- *- * This function destroys all remaining windows and cursors, restores any- * modified gamma ramps and frees any other allocated resources. Once this- * function is called, you must again call @ref glfwInit successfully before- * you will be able to use most GLFW functions.- *- * If GLFW has been successfully initialized, this function should be called- * before the application exits. If initialization fails, there is no need to- * call this function, as it is called by @ref glfwInit before it returns- * failure.- *- * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.- *- * @remark This function may be called before @ref glfwInit.- *- * @warning The contexts of any remaining windows must not be current on any- * other thread when this function is called.- *- * @reentrancy This function must not be called from a callback.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref intro_init- * @sa glfwInit- *- * @since Added in version 1.0.- *- * @ingroup init- */-GLFWAPI void glfwTerminate(void);--/*! @brief Retrieves the version of the GLFW library.- *- * This function retrieves the major, minor and revision numbers of the GLFW- * library. It is intended for when you are using GLFW as a shared library and- * want to ensure that you are using the minimum required version.- *- * Any or all of the version arguments may be `NULL`.- *- * @param[out] major Where to store the major version number, or `NULL`.- * @param[out] minor Where to store the minor version number, or `NULL`.- * @param[out] rev Where to store the revision number, or `NULL`.- *- * @errors None.- *- * @remark This function may be called before @ref glfwInit.- *- * @thread_safety This function may be called from any thread.- *- * @sa @ref intro_version- * @sa glfwGetVersionString- *- * @since Added in version 1.0.- *- * @ingroup init- */-GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);--/*! @brief Returns a string describing the compile-time configuration.- *- * This function returns the compile-time generated- * [version string](@ref intro_version_string) of the GLFW library binary. It- * describes the version, platform, compiler and any platform-specific- * compile-time options. It should not be confused with the OpenGL or OpenGL- * ES version string, queried with `glGetString`.- *- * __Do not use the version string__ to parse the GLFW library version. The- * @ref glfwGetVersion function provides the version of the running library- * binary in numerical format.- *- * @return The ASCII encoded GLFW version string.- *- * @errors None.- *- * @remark This function may be called before @ref glfwInit.- *- * @pointer_lifetime The returned string is static and compile-time generated.- *- * @thread_safety This function may be called from any thread.- *- * @sa @ref intro_version- * @sa glfwGetVersion- *- * @since Added in version 3.0.- *- * @ingroup init- */-GLFWAPI const char* glfwGetVersionString(void);--/*! @brief Sets the error callback.- *- * This function sets the error callback, which is called with an error code- * and a human-readable description each time a GLFW error occurs.- *- * The error callback is called on the thread where the error occurred. If you- * are using GLFW from multiple threads, your error callback needs to be- * written accordingly.- *- * Because the description string may have been generated specifically for that- * error, it is not guaranteed to be valid after the callback has returned. If- * you wish to use it after the callback returns, you need to make a copy.- *- * Once set, the error callback remains set even after the library has been- * terminated.- *- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set.- *- * @errors None.- *- * @remark This function may be called before @ref glfwInit.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref error_handling- *- * @since Added in version 3.0.- *- * @ingroup init- */-GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);--/*! @brief Returns the currently connected monitors.- *- * This function returns an array of handles for all currently connected- * monitors. The primary monitor is always first in the returned array. If no- * monitors were found, this function returns `NULL`.- *- * @param[out] count Where to store the number of monitors in the returned- * array. This is set to zero if an error occurred.- * @return An array of monitor handles, or `NULL` if no monitors were found or- * if an [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @pointer_lifetime The returned array is allocated and freed by GLFW. You- * should not free it yourself. It is guaranteed to be valid only until the- * monitor configuration changes or the library is terminated.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref monitor_monitors- * @sa @ref monitor_event- * @sa glfwGetPrimaryMonitor- *- * @since Added in version 3.0.- *- * @ingroup monitor- */-GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);--/*! @brief Returns the primary monitor.- *- * This function returns the primary monitor. This is usually the monitor- * where elements like the task bar or global menu bar are located.- *- * @return The primary monitor, or `NULL` if no monitors were found or if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @remark The primary monitor is always first in the array returned by @ref- * glfwGetMonitors.- *- * @sa @ref monitor_monitors- * @sa glfwGetMonitors- *- * @since Added in version 3.0.- *- * @ingroup monitor- */-GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);--/*! @brief Returns the position of the monitor's viewport on the virtual screen.- *- * This function returns the position, in screen coordinates, of the upper-left- * corner of the specified monitor.- *- * Any or all of the position arguments may be `NULL`. If an error occurs, all- * non-`NULL` position arguments will be set to zero.- *- * @param[in] monitor The monitor to query.- * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.- * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref monitor_properties- *- * @since Added in version 3.0.- *- * @ingroup monitor- */-GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);--/*! @brief Returns the physical size of the monitor.- *- * This function returns the size, in millimetres, of the display area of the- * specified monitor.- *- * Some systems do not provide accurate monitor size information, either- * because the monitor- * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)- * data is incorrect or because the driver does not report it accurately.- *- * Any or all of the size arguments may be `NULL`. If an error occurs, all- * non-`NULL` size arguments will be set to zero.- *- * @param[in] monitor The monitor to query.- * @param[out] widthMM Where to store the width, in millimetres, of the- * monitor's display area, or `NULL`.- * @param[out] heightMM Where to store the height, in millimetres, of the- * monitor's display area, or `NULL`.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @remark @win32 calculates the returned physical size from the- * current resolution and system DPI instead of querying the monitor EDID data.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref monitor_properties- *- * @since Added in version 3.0.- *- * @ingroup monitor- */-GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);--/*! @brief Returns the name of the specified monitor.- *- * This function returns a human-readable name, encoded as UTF-8, of the- * specified monitor. The name typically reflects the make and model of the- * monitor and is not guaranteed to be unique among the connected monitors.- *- * @param[in] monitor The monitor to query.- * @return The UTF-8 encoded name of the monitor, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @pointer_lifetime The returned string is allocated and freed by GLFW. You- * should not free it yourself. It is valid until the specified monitor is- * disconnected or the library is terminated.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref monitor_properties- *- * @since Added in version 3.0.- *- * @ingroup monitor- */-GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);--/*! @brief Sets the monitor configuration callback.- *- * This function sets the monitor configuration callback, or removes the- * currently set callback. This is called when a monitor is connected to or- * disconnected from the system.- *- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref monitor_event- *- * @since Added in version 3.0.- *- * @ingroup monitor- */-GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);--/*! @brief Returns the available video modes for the specified monitor.- *- * This function returns an array of all video modes supported by the specified- * monitor. The returned array is sorted in ascending order, first by color- * bit depth (the sum of all channel depths) and then by resolution area (the- * product of width and height).- *- * @param[in] monitor The monitor to query.- * @param[out] count Where to store the number of video modes in the returned- * array. This is set to zero if an error occurred.- * @return An array of video modes, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @pointer_lifetime The returned array is allocated and freed by GLFW. You- * should not free it yourself. It is valid until the specified monitor is- * disconnected, this function is called again for that monitor or the library- * is terminated.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref monitor_modes- * @sa glfwGetVideoMode- *- * @since Added in version 1.0.- * @glfw3 Changed to return an array of modes for a specific monitor.- *- * @ingroup monitor- */-GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);--/*! @brief Returns the current mode of the specified monitor.- *- * This function returns the current video mode of the specified monitor. If- * you have created a full screen window for that monitor, the return value- * will depend on whether that window is iconified.- *- * @param[in] monitor The monitor to query.- * @return The current mode of the monitor, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @pointer_lifetime The returned array is allocated and freed by GLFW. You- * should not free it yourself. It is valid until the specified monitor is- * disconnected or the library is terminated.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref monitor_modes- * @sa glfwGetVideoModes- *- * @since Added in version 3.0. Replaces `glfwGetDesktopMode`.- *- * @ingroup monitor- */-GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);--/*! @brief Generates a gamma ramp and sets it for the specified monitor.- *- * This function generates a 256-element gamma ramp from the specified exponent- * and then calls @ref glfwSetGammaRamp with it. The value must be a finite- * number greater than zero.- *- * @param[in] monitor The monitor whose gamma ramp to set.- * @param[in] gamma The desired exponent.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref monitor_gamma- *- * @since Added in version 3.0.- *- * @ingroup monitor- */-GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);--/*! @brief Returns the current gamma ramp for the specified monitor.- *- * This function returns the current gamma ramp of the specified monitor.- *- * @param[in] monitor The monitor to query.- * @return The current gamma ramp, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @pointer_lifetime The returned structure and its arrays are allocated and- * freed by GLFW. You should not free them yourself. They are valid until the- * specified monitor is disconnected, this function is called again for that- * monitor or the library is terminated.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref monitor_gamma- *- * @since Added in version 3.0.- *- * @ingroup monitor- */-GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);--/*! @brief Sets the current gamma ramp for the specified monitor.- *- * This function sets the current gamma ramp for the specified monitor. The- * original gamma ramp for that monitor is saved by GLFW the first time this- * function is called and is restored by @ref glfwTerminate.- *- * @param[in] monitor The monitor whose gamma ramp to set.- * @param[in] ramp The gamma ramp to use.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @remark Gamma ramp sizes other than 256 are not supported by all platforms- * or graphics hardware.- *- * @remark @win32 The gamma ramp size must be 256.- *- * @pointer_lifetime The specified gamma ramp is copied before this function- * returns.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref monitor_gamma- *- * @since Added in version 3.0.- *- * @ingroup monitor- */-GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);--/*! @brief Resets all window hints to their default values.- *- * This function resets all window hints to their- * [default values](@ref window_hints_values).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_hints- * @sa glfwWindowHint- *- * @since Added in version 3.0.- *- * @ingroup window- */-GLFWAPI void glfwDefaultWindowHints(void);--/*! @brief Sets the specified window hint to the desired value.- *- * This function sets hints for the next call to @ref glfwCreateWindow. The- * hints, once set, retain their values until changed by a call to @ref- * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is- * terminated.- *- * This function does not check whether the specified hint values are valid.- * If you set hints to invalid values this will instead be reported by the next- * call to @ref glfwCreateWindow.- *- * @param[in] hint The [window hint](@ref window_hints) to set.- * @param[in] value The new value of the window hint.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_INVALID_ENUM.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_hints- * @sa glfwDefaultWindowHints- *- * @since Added in version 3.0. Replaces `glfwOpenWindowHint`.- *- * @ingroup window- */-GLFWAPI void glfwWindowHint(int hint, int value);--/*! @brief Creates a window and its associated context.- *- * This function creates a window and its associated OpenGL or OpenGL ES- * context. Most of the options controlling how the window and its context- * should be created are specified with [window hints](@ref window_hints).- *- * Successful creation does not change which context is current. Before you- * can use the newly created context, you need to- * [make it current](@ref context_current). For information about the `share`- * parameter, see @ref context_sharing.- *- * The created window, framebuffer and context may differ from what you- * requested, as not all parameters and hints are- * [hard constraints](@ref window_hints_hard). This includes the size of the- * window, especially for full screen windows. To query the actual attributes- * of the created window, framebuffer and context, see @ref- * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.- *- * To create a full screen window, you need to specify the monitor the window- * will cover. If no monitor is specified, the window will be windowed mode.- * Unless you have a way for the user to choose a specific monitor, it is- * recommended that you pick the primary monitor. For more information on how- * to query connected monitors, see @ref monitor_monitors.- *- * For full screen windows, the specified size becomes the resolution of the- * window's _desired video mode_. As long as a full screen window is not- * iconified, the supported video mode most closely matching the desired video- * mode is set for the specified monitor. For more information about full- * screen windows, including the creation of so called _windowed full screen_- * or _borderless full screen_ windows, see @ref window_windowed_full_screen.- *- * Once you have created the window, you can switch it between windowed and- * full screen mode with @ref glfwSetWindowMonitor. If the window has an- * OpenGL or OpenGL ES context, it will be unaffected.- *- * By default, newly created windows use the placement recommended by the- * window system. To create the window at a specific position, make it- * initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window- * hint, set its [position](@ref window_pos) and then [show](@ref window_hide)- * it.- *- * As long as at least one full screen window is not iconified, the screensaver- * is prohibited from starting.- *- * Window systems put limits on window sizes. Very large or very small window- * dimensions may be overridden by the window system on creation. Check the- * actual [size](@ref window_size) after creation.- *- * The [swap interval](@ref buffer_swap) is not set during window creation and- * the initial value may vary depending on driver settings and defaults.- *- * @param[in] width The desired width, in screen coordinates, of the window.- * This must be greater than zero.- * @param[in] height The desired height, in screen coordinates, of the window.- * This must be greater than zero.- * @param[in] title The initial, UTF-8 encoded window title.- * @param[in] monitor The monitor to use for full screen mode, or `NULL` for- * windowed mode.- * @param[in] share The window whose context to share resources with, or `NULL`- * to not share resources.- * @return The handle of the created window, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref- * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref- * GLFW_PLATFORM_ERROR.- *- * @remark @win32 Window creation will fail if the Microsoft GDI software- * OpenGL implementation is the only one available.- *- * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it- * will be set as the initial icon for the window. If no such icon is present,- * the `IDI_WINLOGO` icon will be used instead. To set a different icon, see- * @ref glfwSetWindowIcon.- *- * @remark @win32 The context to share resources with must not be current on- * any other thread.- *- * @remark @osx The GLFW window has no icon, as it is not a document- * window, but the dock icon will be the same as the application bundle's icon.- * For more information on bundles, see the- * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)- * in the Mac Developer Library.- *- * @remark @osx The first time a window is created the menu bar is populated- * with common commands like Hide, Quit and About. The About entry opens- * a minimal about dialog with information from the application's bundle. The- * menu bar can be disabled with a- * [compile-time option](@ref compile_options_osx).- *- * @remark @osx On OS X 10.10 and later the window frame will not be rendered- * at full resolution on Retina displays unless the `NSHighResolutionCapable`- * key is enabled in the application bundle's `Info.plist`. For more- * information, see- * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)- * in the Mac Developer Library. The GLFW test and example programs use- * a custom `Info.plist` template for this, which can be found as- * `CMake/MacOSXBundleInfo.plist.in` in the source tree.- *- * @remark @x11 Some window managers will not respect the placement of- * initially hidden windows.- *- * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for- * a window to reach its requested state. This means you may not be able to- * query the final size, position or other attributes directly after window- * creation.- *- * @reentrancy This function must not be called from a callback.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_creation- * @sa glfwDestroyWindow- *- * @since Added in version 3.0. Replaces `glfwOpenWindow`.- *- * @ingroup window- */-GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);--/*! @brief Destroys the specified window and its context.- *- * This function destroys the specified window and its context. On calling- * this function, no further callbacks will be called for that window.- *- * If the context of the specified window is current on the main thread, it is- * detached before being destroyed.- *- * @param[in] window The window to destroy.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @note The context of the specified window must not be current on any other- * thread when this function is called.- *- * @reentrancy This function must not be called from a callback.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_creation- * @sa glfwCreateWindow- *- * @since Added in version 3.0. Replaces `glfwCloseWindow`.- *- * @ingroup window- */-GLFWAPI void glfwDestroyWindow(GLFWwindow* window);--/*! @brief Checks the close flag of the specified window.- *- * This function returns the value of the close flag of the specified window.- *- * @param[in] window The window to query.- * @return The value of the close flag.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @sa @ref window_close- *- * @since Added in version 3.0.- *- * @ingroup window- */-GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);--/*! @brief Sets the close flag of the specified window.- *- * This function sets the value of the close flag of the specified window.- * This can be used to override the user's attempt to close the window, or- * to signal that it should be closed.- *- * @param[in] window The window whose flag to change.- * @param[in] value The new value.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @sa @ref window_close- *- * @since Added in version 3.0.- *- * @ingroup window- */-GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);--/*! @brief Sets the title of the specified window.- *- * This function sets the window title, encoded as UTF-8, of the specified- * window.- *- * @param[in] window The window whose title to change.- * @param[in] title The UTF-8 encoded window title.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @remark @osx The window title will not be updated until the next time you- * process events.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_title- *- * @since Added in version 1.0.- * @glfw3 Added window handle parameter.- *- * @ingroup window- */-GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);--/*! @brief Sets the icon for the specified window.- *- * This function sets the icon of the specified window. If passed an array of- * candidate images, those of or closest to the sizes desired by the system are- * selected. If no images are specified, the window reverts to its default- * icon.- *- * The desired image sizes varies depending on platform and system settings.- * The selected images will be rescaled as needed. Good sizes include 16x16,- * 32x32 and 48x48.- *- * @param[in] window The window whose icon to set.- * @param[in] count The number of images in the specified array, or zero to- * revert to the default window icon.- * @param[in] images The images to create the icon from. This is ignored if- * count is zero.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @pointer_lifetime The specified image data is copied before this function- * returns.- *- * @remark @osx The GLFW window has no icon, as it is not a document- * window, so this function does nothing. The dock icon will be the same as- * the application bundle's icon. For more information on bundles, see the- * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)- * in the Mac Developer Library.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_icon- *- * @since Added in version 3.2.- *- * @ingroup window- */-GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);--/*! @brief Retrieves the position of the client area of the specified window.- *- * This function retrieves the position, in screen coordinates, of the- * upper-left corner of the client area of the specified window.- *- * Any or all of the position arguments may be `NULL`. If an error occurs, all- * non-`NULL` position arguments will be set to zero.- *- * @param[in] window The window to query.- * @param[out] xpos Where to store the x-coordinate of the upper-left corner of- * the client area, or `NULL`.- * @param[out] ypos Where to store the y-coordinate of the upper-left corner of- * the client area, or `NULL`.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_pos- * @sa glfwSetWindowPos- *- * @since Added in version 3.0.- *- * @ingroup window- */-GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);--/*! @brief Sets the position of the client area of the specified window.- *- * This function sets the position, in screen coordinates, of the upper-left- * corner of the client area of the specified windowed mode window. If the- * window is a full screen window, this function does nothing.- *- * __Do not use this function__ to move an already visible window unless you- * have very good reasons for doing so, as it will confuse and annoy the user.- *- * The window manager may put limits on what positions are allowed. GLFW- * cannot and should not override these limits.- *- * @param[in] window The window to query.- * @param[in] xpos The x-coordinate of the upper-left corner of the client area.- * @param[in] ypos The y-coordinate of the upper-left corner of the client area.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_pos- * @sa glfwGetWindowPos- *- * @since Added in version 1.0.- * @glfw3 Added window handle parameter.- *- * @ingroup window- */-GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);--/*! @brief Retrieves the size of the client area of the specified window.- *- * This function retrieves the size, in screen coordinates, of the client area- * of the specified window. If you wish to retrieve the size of the- * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.- *- * Any or all of the size arguments may be `NULL`. If an error occurs, all- * non-`NULL` size arguments will be set to zero.- *- * @param[in] window The window whose size to retrieve.- * @param[out] width Where to store the width, in screen coordinates, of the- * client area, or `NULL`.- * @param[out] height Where to store the height, in screen coordinates, of the- * client area, or `NULL`.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_size- * @sa glfwSetWindowSize- *- * @since Added in version 1.0.- * @glfw3 Added window handle parameter.- *- * @ingroup window- */-GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);--/*! @brief Sets the size limits of the specified window.- *- * This function sets the size limits of the client area of the specified- * window. If the window is full screen, the size limits only take effect- * once it is made windowed. If the window is not resizable, this function- * does nothing.- *- * The size limits are applied immediately to a windowed mode window and may- * cause it to be resized.- *- * The maximum dimensions must be greater than or equal to the minimum- * dimensions and all must be greater than or equal to zero.- *- * @param[in] window The window to set limits for.- * @param[in] minwidth The minimum width, in screen coordinates, of the client- * area, or `GLFW_DONT_CARE`.- * @param[in] minheight The minimum height, in screen coordinates, of the- * client area, or `GLFW_DONT_CARE`.- * @param[in] maxwidth The maximum width, in screen coordinates, of the client- * area, or `GLFW_DONT_CARE`.- * @param[in] maxheight The maximum height, in screen coordinates, of the- * client area, or `GLFW_DONT_CARE`.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.- *- * @remark If you set size limits and an aspect ratio that conflict, the- * results are undefined.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_sizelimits- * @sa glfwSetWindowAspectRatio- *- * @since Added in version 3.2.- *- * @ingroup window- */-GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);--/*! @brief Sets the aspect ratio of the specified window.- *- * This function sets the required aspect ratio of the client area of the- * specified window. If the window is full screen, the aspect ratio only takes- * effect once it is made windowed. If the window is not resizable, this- * function does nothing.- *- * The aspect ratio is specified as a numerator and a denominator and both- * values must be greater than zero. For example, the common 16:9 aspect ratio- * is specified as 16 and 9, respectively.- *- * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect- * ratio limit is disabled.- *- * The aspect ratio is applied immediately to a windowed mode window and may- * cause it to be resized.- *- * @param[in] window The window to set limits for.- * @param[in] numer The numerator of the desired aspect ratio, or- * `GLFW_DONT_CARE`.- * @param[in] denom The denominator of the desired aspect ratio, or- * `GLFW_DONT_CARE`.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.- *- * @remark If you set size limits and an aspect ratio that conflict, the- * results are undefined.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_sizelimits- * @sa glfwSetWindowSizeLimits- *- * @since Added in version 3.2.- *- * @ingroup window- */-GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);--/*! @brief Sets the size of the client area of the specified window.- *- * This function sets the size, in screen coordinates, of the client area of- * the specified window.- *- * For full screen windows, this function updates the resolution of its desired- * video mode and switches to the video mode closest to it, without affecting- * the window's context. As the context is unaffected, the bit depths of the- * framebuffer remain unchanged.- *- * If you wish to update the refresh rate of the desired video mode in addition- * to its resolution, see @ref glfwSetWindowMonitor.- *- * The window manager may put limits on what sizes are allowed. GLFW cannot- * and should not override these limits.- *- * @param[in] window The window to resize.- * @param[in] width The desired width, in screen coordinates, of the window- * client area.- * @param[in] height The desired height, in screen coordinates, of the window- * client area.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_size- * @sa glfwGetWindowSize- * @sa glfwSetWindowMonitor- *- * @since Added in version 1.0.- * @glfw3 Added window handle parameter.- *- * @ingroup window- */-GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);--/*! @brief Retrieves the size of the framebuffer of the specified window.- *- * This function retrieves the size, in pixels, of the framebuffer of the- * specified window. If you wish to retrieve the size of the window in screen- * coordinates, see @ref glfwGetWindowSize.- *- * Any or all of the size arguments may be `NULL`. If an error occurs, all- * non-`NULL` size arguments will be set to zero.- *- * @param[in] window The window whose framebuffer to query.- * @param[out] width Where to store the width, in pixels, of the framebuffer,- * or `NULL`.- * @param[out] height Where to store the height, in pixels, of the framebuffer,- * or `NULL`.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_fbsize- * @sa glfwSetFramebufferSizeCallback- *- * @since Added in version 3.0.- *- * @ingroup window- */-GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);--/*! @brief Retrieves the size of the frame of the window.- *- * This function retrieves the size, in screen coordinates, of each edge of the- * frame of the specified window. This size includes the title bar, if the- * window has one. The size of the frame may vary depending on the- * [window-related hints](@ref window_hints_wnd) used to create it.- *- * Because this function retrieves the size of each window frame edge and not- * the offset along a particular coordinate axis, the retrieved values will- * always be zero or positive.- *- * Any or all of the size arguments may be `NULL`. If an error occurs, all- * non-`NULL` size arguments will be set to zero.- *- * @param[in] window The window whose frame size to query.- * @param[out] left Where to store the size, in screen coordinates, of the left- * edge of the window frame, or `NULL`.- * @param[out] top Where to store the size, in screen coordinates, of the top- * edge of the window frame, or `NULL`.- * @param[out] right Where to store the size, in screen coordinates, of the- * right edge of the window frame, or `NULL`.- * @param[out] bottom Where to store the size, in screen coordinates, of the- * bottom edge of the window frame, or `NULL`.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_size- *- * @since Added in version 3.1.- *- * @ingroup window- */-GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);--/*! @brief Iconifies the specified window.- *- * This function iconifies (minimizes) the specified window if it was- * previously restored. If the window is already iconified, this function does- * nothing.- *- * If the specified window is a full screen window, the original monitor- * resolution is restored until the window is restored.- *- * @param[in] window The window to iconify.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_iconify- * @sa glfwRestoreWindow- * @sa glfwMaximizeWindow- *- * @since Added in version 2.1.- * @glfw3 Added window handle parameter.- *- * @ingroup window- */-GLFWAPI void glfwIconifyWindow(GLFWwindow* window);--/*! @brief Restores the specified window.- *- * This function restores the specified window if it was previously iconified- * (minimized) or maximized. If the window is already restored, this function- * does nothing.- *- * If the specified window is a full screen window, the resolution chosen for- * the window is restored on the selected monitor.- *- * @param[in] window The window to restore.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_iconify- * @sa glfwIconifyWindow- * @sa glfwMaximizeWindow- *- * @since Added in version 2.1.- * @glfw3 Added window handle parameter.- *- * @ingroup window- */-GLFWAPI void glfwRestoreWindow(GLFWwindow* window);--/*! @brief Maximizes the specified window.- *- * This function maximizes the specified window if it was previously not- * maximized. If the window is already maximized, this function does nothing.- *- * If the specified window is a full screen window, this function does nothing.- *- * @param[in] window The window to maximize.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @par Thread Safety- * This function may only be called from the main thread.- *- * @sa @ref window_iconify- * @sa glfwIconifyWindow- * @sa glfwRestoreWindow- *- * @since Added in GLFW 3.2.- *- * @ingroup window- */-GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);--/*! @brief Makes the specified window visible.- *- * This function makes the specified window visible if it was previously- * hidden. If the window is already visible or is in full screen mode, this- * function does nothing.- *- * @param[in] window The window to make visible.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_hide- * @sa glfwHideWindow- *- * @since Added in version 3.0.- *- * @ingroup window- */-GLFWAPI void glfwShowWindow(GLFWwindow* window);--/*! @brief Hides the specified window.- *- * This function hides the specified window if it was previously visible. If- * the window is already hidden or is in full screen mode, this function does- * nothing.- *- * @param[in] window The window to hide.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_hide- * @sa glfwShowWindow- *- * @since Added in version 3.0.- *- * @ingroup window- */-GLFWAPI void glfwHideWindow(GLFWwindow* window);--/*! @brief Brings the specified window to front and sets input focus.- *- * This function brings the specified window to front and sets input focus.- * The window should already be visible and not iconified.- *- * By default, both windowed and full screen mode windows are focused when- * initially created. Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable- * this behavior.- *- * __Do not use this function__ to steal focus from other applications unless- * you are certain that is what the user wants. Focus stealing can be- * extremely disruptive.- *- * @param[in] window The window to give input focus.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_focus- *- * @since Added in version 3.2.- *- * @ingroup window- */-GLFWAPI void glfwFocusWindow(GLFWwindow* window);--/*! @brief Returns the monitor that the window uses for full screen mode.- *- * This function returns the handle of the monitor that the specified window is- * in full screen on.- *- * @param[in] window The window to query.- * @return The monitor, or `NULL` if the window is in windowed mode or an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_monitor- * @sa glfwSetWindowMonitor- *- * @since Added in version 3.0.- *- * @ingroup window- */-GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);--/*! @brief Sets the mode, monitor, video mode and placement of a window.- *- * This function sets the monitor that the window uses for full screen mode or,- * if the monitor is `NULL`, makes it windowed mode.- *- * When setting a monitor, this function updates the width, height and refresh- * rate of the desired video mode and switches to the video mode closest to it.- * The window position is ignored when setting a monitor.- *- * When the monitor is `NULL`, the position, width and height are used to- * place the window client area. The refresh rate is ignored when no monitor- * is specified.- *- * If you only wish to update the resolution of a full screen window or the- * size of a windowed mode window, see @ref glfwSetWindowSize.- *- * When a window transitions from full screen to windowed mode, this function- * restores any previous window settings such as whether it is decorated,- * floating, resizable, has size or aspect ratio limits, etc..- *- * @param[in] window The window whose monitor, size or video mode to set.- * @param[in] monitor The desired monitor, or `NULL` to set windowed mode.- * @param[in] xpos The desired x-coordinate of the upper-left corner of the- * client area.- * @param[in] ypos The desired y-coordinate of the upper-left corner of the- * client area.- * @param[in] width The desired with, in screen coordinates, of the client area- * or video mode.- * @param[in] height The desired height, in screen coordinates, of the client- * area or video mode.- * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,- * or `GLFW_DONT_CARE`.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_monitor- * @sa @ref window_full_screen- * @sa glfwGetWindowMonitor- * @sa glfwSetWindowSize- *- * @since Added in version 3.2.- *- * @ingroup window- */-GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);--/*! @brief Returns an attribute of the specified window.- *- * This function returns the value of an attribute of the specified window or- * its OpenGL or OpenGL ES context.- *- * @param[in] window The window to query.- * @param[in] attrib The [window attribute](@ref window_attribs) whose value to- * return.- * @return The value of the attribute, or zero if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.- *- * @remark Framebuffer related hints are not window attributes. See @ref- * window_attribs_fb for more information.- *- * @remark Zero is a valid value for many window and context related- * attributes so you cannot use a return value of zero as an indication of- * errors. However, this function should not fail as long as it is passed- * valid arguments and the library has been [initialized](@ref intro_init).- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_attribs- *- * @since Added in version 3.0. Replaces `glfwGetWindowParam` and- * `glfwGetGLVersion`.- *- * @ingroup window- */-GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);--/*! @brief Sets the user pointer of the specified window.- *- * This function sets the user-defined pointer of the specified window. The- * current value is retained until the window is destroyed. The initial value- * is `NULL`.- *- * @param[in] window The window whose pointer to set.- * @param[in] pointer The new value.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @sa @ref window_userptr- * @sa glfwGetWindowUserPointer- *- * @since Added in version 3.0.- *- * @ingroup window- */-GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);--/*! @brief Returns the user pointer of the specified window.- *- * This function returns the current value of the user-defined pointer of the- * specified window. The initial value is `NULL`.- *- * @param[in] window The window whose pointer to return.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @sa @ref window_userptr- * @sa glfwSetWindowUserPointer- *- * @since Added in version 3.0.- *- * @ingroup window- */-GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);--/*! @brief Sets the position callback for the specified window.- *- * This function sets the position callback of the specified window, which is- * called when the window is moved. The callback is provided with the screen- * position of the upper-left corner of the client area of the window.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_pos- *- * @since Added in version 3.0.- *- * @ingroup window- */-GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);--/*! @brief Sets the size callback for the specified window.- *- * This function sets the size callback of the specified window, which is- * called when the window is resized. The callback is provided with the size,- * in screen coordinates, of the client area of the window.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_size- *- * @since Added in version 1.0.- * @glfw3 Added window handle parameter and return value.- *- * @ingroup window- */-GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);--/*! @brief Sets the close callback for the specified window.- *- * This function sets the close callback of the specified window, which is- * called when the user attempts to close the window, for example by clicking- * the close widget in the title bar.- *- * The close flag is set before this callback is called, but you can modify it- * at any time with @ref glfwSetWindowShouldClose.- *- * The close callback is not triggered by @ref glfwDestroyWindow.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @remark @osx Selecting Quit from the application menu will trigger the close- * callback for all windows.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_close- *- * @since Added in version 2.5.- * @glfw3 Added window handle parameter and return value.- *- * @ingroup window- */-GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);--/*! @brief Sets the refresh callback for the specified window.- *- * This function sets the refresh callback of the specified window, which is- * called when the client area of the window needs to be redrawn, for example- * if the window has been exposed after having been covered by another window.- *- * On compositing window systems such as Aero, Compiz or Aqua, where the window- * contents are saved off-screen, this callback may be called only very- * infrequently or never at all.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_refresh- *- * @since Added in version 2.5.- * @glfw3 Added window handle parameter and return value.- *- * @ingroup window- */-GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);--/*! @brief Sets the focus callback for the specified window.- *- * This function sets the focus callback of the specified window, which is- * called when the window gains or loses input focus.- *- * After the focus callback is called for a window that lost input focus,- * synthetic key and mouse button release events will be generated for all such- * that had been pressed. For more information, see @ref glfwSetKeyCallback- * and @ref glfwSetMouseButtonCallback.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_focus- *- * @since Added in version 3.0.- *- * @ingroup window- */-GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);--/*! @brief Sets the iconify callback for the specified window.- *- * This function sets the iconification callback of the specified window, which- * is called when the window is iconified or restored.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_iconify- *- * @since Added in version 3.0.- *- * @ingroup window- */-GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);--/*! @brief Sets the framebuffer resize callback for the specified window.- *- * This function sets the framebuffer resize callback of the specified window,- * which is called when the framebuffer of the specified window is resized.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref window_fbsize- *- * @since Added in version 3.0.- *- * @ingroup window- */-GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);--/*! @brief Processes all pending events.- *- * This function processes only those events that are already in the event- * queue and then returns immediately. Processing events will cause the window- * and input callbacks associated with those events to be called.- *- * On some platforms, a window move, resize or menu operation will cause event- * processing to block. This is due to how event processing is designed on- * those platforms. You can use the- * [window refresh callback](@ref window_refresh) to redraw the contents of- * your window when necessary during such operations.- *- * On some platforms, certain events are sent directly to the application- * without going through the event queue, causing callbacks to be called- * outside of a call to one of the event processing functions.- *- * Event processing is not required for joystick input to work.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @reentrancy This function must not be called from a callback.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref events- * @sa glfwWaitEvents- * @sa glfwWaitEventsTimeout- *- * @since Added in version 1.0.- *- * @ingroup window- */-GLFWAPI void glfwPollEvents(void);--/*! @brief Waits until events are queued and processes them.- *- * This function puts the calling thread to sleep until at least one event is- * available in the event queue. Once one or more events are available,- * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue- * are processed and the function then returns immediately. Processing events- * will cause the window and input callbacks associated with those events to be- * called.- *- * Since not all events are associated with callbacks, this function may return- * without a callback having been called even if you are monitoring all- * callbacks.- *- * On some platforms, a window move, resize or menu operation will cause event- * processing to block. This is due to how event processing is designed on- * those platforms. You can use the- * [window refresh callback](@ref window_refresh) to redraw the contents of- * your window when necessary during such operations.- *- * On some platforms, certain callbacks may be called outside of a call to one- * of the event processing functions.- *- * If no windows exist, this function returns immediately. For synchronization- * of threads in applications that do not create windows, use your threading- * library of choice.- *- * Event processing is not required for joystick input to work.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @reentrancy This function must not be called from a callback.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref events- * @sa glfwPollEvents- * @sa glfwWaitEventsTimeout- *- * @since Added in version 2.5.- *- * @ingroup window- */-GLFWAPI void glfwWaitEvents(void);--/*! @brief Waits with timeout until events are queued and processes them.- *- * This function puts the calling thread to sleep until at least one event is- * available in the event queue, or until the specified timeout is reached. If- * one or more events are available, it behaves exactly like @ref- * glfwPollEvents, i.e. the events in the queue are processed and the function- * then returns immediately. Processing events will cause the window and input- * callbacks associated with those events to be called.- *- * The timeout value must be a positive finite number.- *- * Since not all events are associated with callbacks, this function may return- * without a callback having been called even if you are monitoring all- * callbacks.- *- * On some platforms, a window move, resize or menu operation will cause event- * processing to block. This is due to how event processing is designed on- * those platforms. You can use the- * [window refresh callback](@ref window_refresh) to redraw the contents of- * your window when necessary during such operations.- *- * On some platforms, certain callbacks may be called outside of a call to one- * of the event processing functions.- *- * If no windows exist, this function returns immediately. For synchronization- * of threads in applications that do not create windows, use your threading- * library of choice.- *- * Event processing is not required for joystick input to work.- *- * @param[in] timeout The maximum amount of time, in seconds, to wait.- *- * @reentrancy This function must not be called from a callback.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref events- * @sa glfwPollEvents- * @sa glfwWaitEvents- *- * @since Added in version 3.2.- *- * @ingroup window- */-GLFWAPI void glfwWaitEventsTimeout(double timeout);--/*! @brief Posts an empty event to the event queue.- *- * This function posts an empty event from the current thread to the event- * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.- *- * If no windows exist, this function returns immediately. For synchronization- * of threads in applications that do not create windows, use your threading- * library of choice.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function may be called from any thread.- *- * @sa @ref events- * @sa glfwWaitEvents- * @sa glfwWaitEventsTimeout- *- * @since Added in version 3.1.- *- * @ingroup window- */-GLFWAPI void glfwPostEmptyEvent(void);--/*! @brief Returns the value of an input option for the specified window.- *- * This function returns the value of an input option for the specified window.- * The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or- * `GLFW_STICKY_MOUSE_BUTTONS`.- *- * @param[in] window The window to query.- * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or- * `GLFW_STICKY_MOUSE_BUTTONS`.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_INVALID_ENUM.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa glfwSetInputMode- *- * @since Added in version 3.0.- *- * @ingroup input- */-GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);--/*! @brief Sets an input option for the specified window.- *- * This function sets an input mode option for the specified window. The mode- * must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or- * `GLFW_STICKY_MOUSE_BUTTONS`.- *- * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor- * modes:- * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.- * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client- * area of the window but does not restrict the cursor from leaving.- * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual- * and unlimited cursor movement. This is useful for implementing for- * example 3D camera controls.- *- * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to- * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are- * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`- * the next time it is called even if the key had been released before the- * call. This is useful when you are only interested in whether keys have been- * pressed but not when or in which order.- *- * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either- * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.- * If sticky mouse buttons are enabled, a mouse button press will ensure that- * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even- * if the mouse button had been released before the call. This is useful when- * you are only interested in whether mouse buttons have been pressed but not- * when or in which order.- *- * @param[in] window The window whose input mode to set.- * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or- * `GLFW_STICKY_MOUSE_BUTTONS`.- * @param[in] value The new value of the specified input mode.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa glfwGetInputMode- *- * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`.- *- * @ingroup input- */-GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);--/*! @brief Returns the localized name of the specified printable key.- *- * This function returns the localized name of the specified printable key.- * This is intended for displaying key bindings to the user.- *- * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used instead, otherwise- * the scancode is ignored. If a non-printable key or (if the key is- * `GLFW_KEY_UNKNOWN`) a scancode that maps to a non-printable key is- * specified, this function returns `NULL`. - *- * This behavior allows you to pass in the arguments passed to the- * [key callback](@ref input_key) without modification.- *- * The printable keys are:- * - `GLFW_KEY_APOSTROPHE`- * - `GLFW_KEY_COMMA`- * - `GLFW_KEY_MINUS`- * - `GLFW_KEY_PERIOD`- * - `GLFW_KEY_SLASH`- * - `GLFW_KEY_SEMICOLON`- * - `GLFW_KEY_EQUAL`- * - `GLFW_KEY_LEFT_BRACKET`- * - `GLFW_KEY_RIGHT_BRACKET`- * - `GLFW_KEY_BACKSLASH`- * - `GLFW_KEY_WORLD_1`- * - `GLFW_KEY_WORLD_2`- * - `GLFW_KEY_0` to `GLFW_KEY_9`- * - `GLFW_KEY_A` to `GLFW_KEY_Z`- * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`- * - `GLFW_KEY_KP_DECIMAL`- * - `GLFW_KEY_KP_DIVIDE`- * - `GLFW_KEY_KP_MULTIPLY`- * - `GLFW_KEY_KP_SUBTRACT`- * - `GLFW_KEY_KP_ADD`- * - `GLFW_KEY_KP_EQUAL`- *- * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.- * @param[in] scancode The scancode of the key to query.- * @return The localized name of the key, or `NULL`.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @pointer_lifetime The returned string is allocated and freed by GLFW. You- * should not free it yourself. It is valid until the next call to @ref- * glfwGetKeyName, or until the library is terminated.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref input_key_name- *- * @since Added in version 3.2.- *- * @ingroup input- */-GLFWAPI const char* glfwGetKeyName(int key, int scancode);--/*! @brief Returns the last reported state of a keyboard key for the specified- * window.- *- * This function returns the last state reported for the specified key to the- * specified window. The returned state is one of `GLFW_PRESS` or- * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to- * the key callback.- *- * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns- * `GLFW_PRESS` the first time you call it for a key that was pressed, even if- * that key has already been released.- *- * The key functions deal with physical keys, with [key tokens](@ref keys)- * named after their use on the standard US keyboard layout. If you want to- * input text, use the Unicode character callback instead.- *- * The [modifier key bit masks](@ref mods) are not key tokens and cannot be- * used with this function.- *- * __Do not use this function__ to implement [text input](@ref input_char).- *- * @param[in] window The desired window.- * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is- * not a valid key for this function.- * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_INVALID_ENUM.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref input_key- *- * @since Added in version 1.0.- * @glfw3 Added window handle parameter.- *- * @ingroup input- */-GLFWAPI int glfwGetKey(GLFWwindow* window, int key);--/*! @brief Returns the last reported state of a mouse button for the specified- * window.- *- * This function returns the last state reported for the specified mouse button- * to the specified window. The returned state is one of `GLFW_PRESS` or- * `GLFW_RELEASE`.- *- * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function- * `GLFW_PRESS` the first time you call it for a mouse button that was pressed,- * even if that mouse button has already been released.- *- * @param[in] window The desired window.- * @param[in] button The desired [mouse button](@ref buttons).- * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_INVALID_ENUM.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref input_mouse_button- *- * @since Added in version 1.0.- * @glfw3 Added window handle parameter.- *- * @ingroup input- */-GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);--/*! @brief Retrieves the position of the cursor relative to the client area of- * the window.- *- * This function returns the position of the cursor, in screen coordinates,- * relative to the upper-left corner of the client area of the specified- * window.- *- * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor- * position is unbounded and limited only by the minimum and maximum values of- * a `double`.- *- * The coordinate can be converted to their integer equivalents with the- * `floor` function. Casting directly to an integer type works for positive- * coordinates, but fails for negative ones.- *- * Any or all of the position arguments may be `NULL`. If an error occurs, all- * non-`NULL` position arguments will be set to zero.- *- * @param[in] window The desired window.- * @param[out] xpos Where to store the cursor x-coordinate, relative to the- * left edge of the client area, or `NULL`.- * @param[out] ypos Where to store the cursor y-coordinate, relative to the to- * top edge of the client area, or `NULL`.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref cursor_pos- * @sa glfwSetCursorPos- *- * @since Added in version 3.0. Replaces `glfwGetMousePos`.- *- * @ingroup input- */-GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);--/*! @brief Sets the position of the cursor, relative to the client area of the- * window.- *- * This function sets the position, in screen coordinates, of the cursor- * relative to the upper-left corner of the client area of the specified- * window. The window must have input focus. If the window does not have- * input focus when this function is called, it fails silently.- *- * __Do not use this function__ to implement things like camera controls. GLFW- * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the- * cursor, transparently re-centers it and provides unconstrained cursor- * motion. See @ref glfwSetInputMode for more information.- *- * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is- * unconstrained and limited only by the minimum and maximum values of- * a `double`.- *- * @param[in] window The desired window.- * @param[in] xpos The desired x-coordinate, relative to the left edge of the- * client area.- * @param[in] ypos The desired y-coordinate, relative to the top edge of the- * client area.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref cursor_pos- * @sa glfwGetCursorPos- *- * @since Added in version 3.0. Replaces `glfwSetMousePos`.- *- * @ingroup input- */-GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);--/*! @brief Creates a custom cursor.- *- * Creates a new custom cursor image that can be set for a window with @ref- * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.- * Any remaining cursors are destroyed by @ref glfwTerminate.- *- * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight- * bits per channel. They are arranged canonically as packed sequential rows,- * starting from the top-left corner.- *- * The cursor hotspot is specified in pixels, relative to the upper-left corner- * of the cursor image. Like all other coordinate systems in GLFW, the X-axis- * points to the right and the Y-axis points down.- *- * @param[in] image The desired cursor image.- * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.- * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.- * @return The handle of the created cursor, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @pointer_lifetime The specified image data is copied before this function- * returns.- *- * @reentrancy This function must not be called from a callback.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref cursor_object- * @sa glfwDestroyCursor- * @sa glfwCreateStandardCursor- *- * @since Added in version 3.1.- *- * @ingroup input- */-GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);--/*! @brief Creates a cursor with a standard shape.- *- * Returns a cursor with a [standard shape](@ref shapes), that can be set for- * a window with @ref glfwSetCursor.- *- * @param[in] shape One of the [standard shapes](@ref shapes).- * @return A new cursor ready to use or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.- *- * @reentrancy This function must not be called from a callback.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref cursor_object- * @sa glfwCreateCursor- *- * @since Added in version 3.1.- *- * @ingroup input- */-GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);--/*! @brief Destroys a cursor.- *- * This function destroys a cursor previously created with @ref- * glfwCreateCursor. Any remaining cursors will be destroyed by @ref- * glfwTerminate.- *- * @param[in] cursor The cursor object to destroy.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @reentrancy This function must not be called from a callback.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref cursor_object- * @sa glfwCreateCursor- *- * @since Added in version 3.1.- *- * @ingroup input- */-GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);--/*! @brief Sets the cursor for the window.- *- * This function sets the cursor image to be used when the cursor is over the- * client area of the specified window. The set cursor will only be visible- * when the [cursor mode](@ref cursor_mode) of the window is- * `GLFW_CURSOR_NORMAL`.- *- * On some platforms, the set cursor may not be visible unless the window also- * has input focus.- *- * @param[in] window The window to set the cursor for.- * @param[in] cursor The cursor to set, or `NULL` to switch back to the default- * arrow cursor.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref cursor_object- *- * @since Added in version 3.1.- *- * @ingroup input- */-GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);--/*! @brief Sets the key callback.- *- * This function sets the key callback of the specified window, which is called- * when a key is pressed, repeated or released.- *- * The key functions deal with physical keys, with layout independent- * [key tokens](@ref keys) named after their values in the standard US keyboard- * layout. If you want to input text, use the- * [character callback](@ref glfwSetCharCallback) instead.- *- * When a window loses input focus, it will generate synthetic key release- * events for all pressed keys. You can tell these events from user-generated- * events by the fact that the synthetic ones are generated after the focus- * loss event has been processed, i.e. after the- * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.- *- * The scancode of a key is specific to that platform or sometimes even to that- * machine. Scancodes are intended to allow users to bind keys that don't have- * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their- * state is not saved and so it cannot be queried with @ref glfwGetKey.- *- * Sometimes GLFW needs to generate synthetic key events, in which case the- * scancode may be zero.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new key callback, or `NULL` to remove the currently- * set callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref input_key- *- * @since Added in version 1.0.- * @glfw3 Added window handle parameter and return value.- *- * @ingroup input- */-GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);--/*! @brief Sets the Unicode character callback.- *- * This function sets the character callback of the specified window, which is- * called when a Unicode character is input.- *- * The character callback is intended for Unicode text input. As it deals with- * characters, it is keyboard layout dependent, whereas the- * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1- * to physical keys, as a key may produce zero, one or more characters. If you- * want to know whether a specific physical key was pressed or released, see- * the key callback instead.- *- * The character callback behaves as system text input normally does and will- * not be called if modifier keys are held down that would prevent normal text- * input on that platform, for example a Super (Command) key on OS X or Alt key- * on Windows. There is a- * [character with modifiers callback](@ref glfwSetCharModsCallback) that- * receives these events.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref input_char- *- * @since Added in version 2.4.- * @glfw3 Added window handle parameter and return value.- *- * @ingroup input- */-GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);--/*! @brief Sets the Unicode character with modifiers callback.- *- * This function sets the character with modifiers callback of the specified- * window, which is called when a Unicode character is input regardless of what- * modifier keys are used.- *- * The character with modifiers callback is intended for implementing custom- * Unicode character input. For regular Unicode text input, see the- * [character callback](@ref glfwSetCharCallback). Like the character- * callback, the character with modifiers callback deals with characters and is- * keyboard layout dependent. Characters do not map 1:1 to physical keys, as- * a key may produce zero, one or more characters. If you want to know whether- * a specific physical key was pressed or released, see the- * [key callback](@ref glfwSetKeyCallback) instead.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set or an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref input_char- *- * @since Added in version 3.1.- *- * @ingroup input- */-GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);--/*! @brief Sets the mouse button callback.- *- * This function sets the mouse button callback of the specified window, which- * is called when a mouse button is pressed or released.- *- * When a window loses input focus, it will generate synthetic mouse button- * release events for all pressed mouse buttons. You can tell these events- * from user-generated events by the fact that the synthetic ones are generated- * after the focus loss event has been processed, i.e. after the- * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref input_mouse_button- *- * @since Added in version 1.0.- * @glfw3 Added window handle parameter and return value.- *- * @ingroup input- */-GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);--/*! @brief Sets the cursor position callback.- *- * This function sets the cursor position callback of the specified window,- * which is called when the cursor is moved. The callback is provided with the- * position, in screen coordinates, relative to the upper-left corner of the- * client area of the window.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref cursor_pos- *- * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`.- *- * @ingroup input- */-GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);--/*! @brief Sets the cursor enter/exit callback.- *- * This function sets the cursor boundary crossing callback of the specified- * window, which is called when the cursor enters or leaves the client area of- * the window.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref cursor_enter- *- * @since Added in version 3.0.- *- * @ingroup input- */-GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);--/*! @brief Sets the scroll callback.- *- * This function sets the scroll callback of the specified window, which is- * called when a scrolling device is used, such as a mouse wheel or scrolling- * area of a touchpad.- *- * The scroll callback receives all scrolling input, like that from a mouse- * wheel or a touchpad scrolling area.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently- * set callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref scrolling- *- * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`.- *- * @ingroup input- */-GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);--/*! @brief Sets the file drop callback.- *- * This function sets the file drop callback of the specified window, which is- * called when one or more dragged files are dropped on the window.- *- * Because the path array and its strings may have been generated specifically- * for that event, they are not guaranteed to be valid after the callback has- * returned. If you wish to use them after the callback returns, you need to- * make a deep copy.- *- * @param[in] window The window whose callback to set.- * @param[in] cbfun The new file drop callback, or `NULL` to remove the- * currently set callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref path_drop- *- * @since Added in version 3.1.- *- * @ingroup input- */-GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);--/*! @brief Returns whether the specified joystick is present.- *- * This function returns whether the specified joystick is present.- *- * @param[in] joy The [joystick](@ref joysticks) to query.- * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref joystick- *- * @since Added in version 3.0. Replaces `glfwGetJoystickParam`.- *- * @ingroup input- */-GLFWAPI int glfwJoystickPresent(int joy);--/*! @brief Returns the values of all axes of the specified joystick.- *- * This function returns the values of all axes of the specified joystick.- * Each element in the array is a value between -1.0 and 1.0.- *- * Querying a joystick slot with no device present is not an error, but will- * cause this function to return `NULL`. Call @ref glfwJoystickPresent to- * check device presence.- *- * @param[in] joy The [joystick](@ref joysticks) to query.- * @param[out] count Where to store the number of axis values in the returned- * array. This is set to zero if the joystick is not present or an error- * occurred.- * @return An array of axis values, or `NULL` if the joystick is not present or- * an [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.- *- * @pointer_lifetime The returned array is allocated and freed by GLFW. You- * should not free it yourself. It is valid until the specified joystick is- * disconnected, this function is called again for that joystick or the library- * is terminated.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref joystick_axis- *- * @since Added in version 3.0. Replaces `glfwGetJoystickPos`.- *- * @ingroup input- */-GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);--/*! @brief Returns the state of all buttons of the specified joystick.- *- * This function returns the state of all buttons of the specified joystick.- * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.- *- * Querying a joystick slot with no device present is not an error, but will- * cause this function to return `NULL`. Call @ref glfwJoystickPresent to- * check device presence.- *- * @param[in] joy The [joystick](@ref joysticks) to query.- * @param[out] count Where to store the number of button states in the returned- * array. This is set to zero if the joystick is not present or an error- * occurred.- * @return An array of button states, or `NULL` if the joystick is not present- * or an [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.- *- * @pointer_lifetime The returned array is allocated and freed by GLFW. You- * should not free it yourself. It is valid until the specified joystick is- * disconnected, this function is called again for that joystick or the library- * is terminated.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref joystick_button- *- * @since Added in version 2.2.- * @glfw3 Changed to return a dynamic array.- *- * @ingroup input- */-GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);--/*! @brief Returns the name of the specified joystick.- *- * This function returns the name, encoded as UTF-8, of the specified joystick.- * The returned string is allocated and freed by GLFW. You should not free it- * yourself.- *- * Querying a joystick slot with no device present is not an error, but will- * cause this function to return `NULL`. Call @ref glfwJoystickPresent to- * check device presence.- *- * @param[in] joy The [joystick](@ref joysticks) to query.- * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick- * is not present or an [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.- *- * @pointer_lifetime The returned string is allocated and freed by GLFW. You- * should not free it yourself. It is valid until the specified joystick is- * disconnected, this function is called again for that joystick or the library- * is terminated.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref joystick_name- *- * @since Added in version 3.0.- *- * @ingroup input- */-GLFWAPI const char* glfwGetJoystickName(int joy);--/*! @brief Sets the joystick configuration callback.- *- * This function sets the joystick configuration callback, or removes the- * currently set callback. This is called when a joystick is connected to or- * disconnected from the system.- *- * @param[in] cbfun The new callback, or `NULL` to remove the currently set- * callback.- * @return The previously set callback, or `NULL` if no callback was set or the- * library had not been [initialized](@ref intro_init).- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref joystick_event- *- * @since Added in version 3.2.- *- * @ingroup input- */-GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun);--/*! @brief Sets the clipboard to the specified string.- *- * This function sets the system clipboard to the specified, UTF-8 encoded- * string.- *- * @param[in] window The window that will own the clipboard contents.- * @param[in] string A UTF-8 encoded string.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @pointer_lifetime The specified string is copied before this function- * returns.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref clipboard- * @sa glfwGetClipboardString- *- * @since Added in version 3.0.- *- * @ingroup input- */-GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);--/*! @brief Returns the contents of the clipboard as a string.- *- * This function returns the contents of the system clipboard, if it contains- * or is convertible to a UTF-8 encoded string. If the clipboard is empty or- * if its contents cannot be converted, `NULL` is returned and a @ref- * GLFW_FORMAT_UNAVAILABLE error is generated.- *- * @param[in] window The window that will request the clipboard contents.- * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`- * if an [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_PLATFORM_ERROR.- *- * @pointer_lifetime The returned string is allocated and freed by GLFW. You- * should not free it yourself. It is valid until the next call to @ref- * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library- * is terminated.- *- * @thread_safety This function must only be called from the main thread.- *- * @sa @ref clipboard- * @sa glfwSetClipboardString- *- * @since Added in version 3.0.- *- * @ingroup input- */-GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);--/*! @brief Returns the value of the GLFW timer.- *- * This function returns the value of the GLFW timer. Unless the timer has- * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW- * was initialized.- *- * The resolution of the timer is system dependent, but is usually on the order- * of a few micro- or nanoseconds. It uses the highest-resolution monotonic- * time source on each supported platform.- *- * @return The current value, in seconds, or zero if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function may be called from any thread. Reading and- * writing of the internal timer offset is not atomic, so it needs to be- * externally synchronized with calls to @ref glfwSetTime.- *- * @sa @ref time- *- * @since Added in version 1.0.- *- * @ingroup input- */-GLFWAPI double glfwGetTime(void);--/*! @brief Sets the GLFW timer.- *- * This function sets the value of the GLFW timer. It then continues to count- * up from that value. The value must be a positive finite number less than- * or equal to 18446744073.0, which is approximately 584.5 years.- *- * @param[in] time The new value, in seconds.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_INVALID_VALUE.- *- * @remark The upper limit of the timer is calculated as- * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations- * storing nanoseconds in 64 bits. The limit may be increased in the future.- *- * @thread_safety This function may be called from any thread. Reading and- * writing of the internal timer offset is not atomic, so it needs to be- * externally synchronized with calls to @ref glfwGetTime.- *- * @sa @ref time- *- * @since Added in version 2.2.- *- * @ingroup input- */-GLFWAPI void glfwSetTime(double time);--/*! @brief Returns the current value of the raw timer.- *- * This function returns the current value of the raw timer, measured in- * 1 / frequency seconds. To get the frequency, call @ref- * glfwGetTimerFrequency.- *- * @return The value of the timer, or zero if an - * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function may be called from any thread.- *- * @sa @ref time- * @sa glfwGetTimerFrequency- *- * @since Added in version 3.2.- *- * @ingroup input- */-GLFWAPI uint64_t glfwGetTimerValue(void);--/*! @brief Returns the frequency, in Hz, of the raw timer.- *- * This function returns the frequency, in Hz, of the raw timer.- *- * @return The frequency of the timer, in Hz, or zero if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function may be called from any thread.- *- * @sa @ref time- * @sa glfwGetTimerValue- *- * @since Added in version 3.2.- *- * @ingroup input- */-GLFWAPI uint64_t glfwGetTimerFrequency(void);--/*! @brief Makes the context of the specified window current for the calling- * thread.- *- * This function makes the OpenGL or OpenGL ES context of the specified window- * current on the calling thread. A context can only be made current on- * a single thread at a time and each thread can have only a single current- * context at a time.- *- * By default, making a context non-current implicitly forces a pipeline flush.- * On machines that support `GL_KHR_context_flush_control`, you can control- * whether a context performs this flush by setting the- * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint.- *- * The specified window must have an OpenGL or OpenGL ES context. Specifying- * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT- * error.- *- * @param[in] window The window whose context to make current, or `NULL` to- * detach the current context.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.- *- * @thread_safety This function may be called from any thread.- *- * @sa @ref context_current- * @sa glfwGetCurrentContext- *- * @since Added in version 3.0.- *- * @ingroup context- */-GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);--/*! @brief Returns the window whose context is current on the calling thread.- *- * This function returns the window whose OpenGL or OpenGL ES context is- * current on the calling thread.- *- * @return The window whose context is current, or `NULL` if no window's- * context is current.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function may be called from any thread.- *- * @sa @ref context_current- * @sa glfwMakeContextCurrent- *- * @since Added in version 3.0.- *- * @ingroup context- */-GLFWAPI GLFWwindow* glfwGetCurrentContext(void);--/*! @brief Swaps the front and back buffers of the specified window.- *- * This function swaps the front and back buffers of the specified window when- * rendering with OpenGL or OpenGL ES. If the swap interval is greater than- * zero, the GPU driver waits the specified number of screen updates before- * swapping the buffers.- *- * The specified window must have an OpenGL or OpenGL ES context. Specifying- * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT- * error.- *- * This function does not apply to Vulkan. If you are rendering with Vulkan,- * see `vkQueuePresentKHR` instead.- *- * @param[in] window The window whose buffers to swap.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.- *- * @remark __EGL:__ The context of the specified window must be current on the- * calling thread.- *- * @thread_safety This function may be called from any thread.- *- * @sa @ref buffer_swap- * @sa glfwSwapInterval- *- * @since Added in version 1.0.- * @glfw3 Added window handle parameter.- *- * @ingroup window- */-GLFWAPI void glfwSwapBuffers(GLFWwindow* window);--/*! @brief Sets the swap interval for the current context.- *- * This function sets the swap interval for the current OpenGL or OpenGL ES- * context, i.e. the number of screen updates to wait from the time @ref- * glfwSwapBuffers was called before swapping the buffers and returning. This- * is sometimes called _vertical synchronization_, _vertical retrace- * synchronization_ or just _vsync_.- *- * Contexts that support either of the `WGL_EXT_swap_control_tear` and- * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,- * which allow the driver to swap even if a frame arrives a little bit late.- * You can check for the presence of these extensions using @ref- * glfwExtensionSupported. For more information about swap tearing, see the- * extension specifications.- *- * A context must be current on the calling thread. Calling this function- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.- *- * This function does not apply to Vulkan. If you are rendering with Vulkan,- * see the present mode of your swapchain instead.- *- * @param[in] interval The minimum number of screen updates to wait for- * until the buffers are swapped by @ref glfwSwapBuffers.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.- *- * @remark This function is not called during context creation, leaving the- * swap interval set to whatever is the default on that platform. This is done- * because some swap interval extensions used by GLFW do not allow the swap- * interval to be reset to zero once it has been set to a non-zero value.- *- * @remark Some GPU drivers do not honor the requested swap interval, either- * because of a user setting that overrides the application's request or due to- * bugs in the driver.- *- * @thread_safety This function may be called from any thread.- *- * @sa @ref buffer_swap- * @sa glfwSwapBuffers- *- * @since Added in version 1.0.- *- * @ingroup context- */-GLFWAPI void glfwSwapInterval(int interval);--/*! @brief Returns whether the specified extension is available.- *- * This function returns whether the specified- * [API extension](@ref context_glext) is supported by the current OpenGL or- * OpenGL ES context. It searches both for client API extension and context- * creation API extensions.- *- * A context must be current on the calling thread. Calling this function- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.- *- * As this functions retrieves and searches one or more extension strings each- * call, it is recommended that you cache its results if it is going to be used- * frequently. The extension strings will not change during the lifetime of- * a context, so there is no danger in doing this.- *- * This function does not apply to Vulkan. If you are using Vulkan, see @ref- * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`- * and `vkEnumerateDeviceExtensionProperties` instead.- *- * @param[in] extension The ASCII encoded name of the extension.- * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`- * otherwise.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref- * GLFW_PLATFORM_ERROR.- *- * @thread_safety This function may be called from any thread.- *- * @sa @ref context_glext- * @sa glfwGetProcAddress- *- * @since Added in version 1.0.- *- * @ingroup context- */-GLFWAPI int glfwExtensionSupported(const char* extension);--/*! @brief Returns the address of the specified function for the current- * context.- *- * This function returns the address of the specified OpenGL or OpenGL ES- * [core or extension function](@ref context_glext), if it is supported- * by the current context.- *- * A context must be current on the calling thread. Calling this function- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.- *- * This function does not apply to Vulkan. If you are rendering with Vulkan,- * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and- * `vkGetDeviceProcAddr` instead.- *- * @param[in] procname The ASCII encoded name of the function.- * @return The address of the function, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.- *- * @remark The address of a given function is not guaranteed to be the same- * between contexts.- *- * @remark This function may return a non-`NULL` address despite the- * associated version or extension not being available. Always check the- * context version or extension string first.- *- * @pointer_lifetime The returned function pointer is valid until the context- * is destroyed or the library is terminated.- *- * @thread_safety This function may be called from any thread.- *- * @sa @ref context_glext- * @sa glfwExtensionSupported- *- * @since Added in version 1.0.- *- * @ingroup context- */-GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);--/*! @brief Returns whether the Vulkan loader has been found.- *- * This function returns whether the Vulkan loader has been found. This check- * is performed by @ref glfwInit.- *- * The availability of a Vulkan loader does not by itself guarantee that window- * surface creation or even device creation is possible. Call @ref- * glfwGetRequiredInstanceExtensions to check whether the extensions necessary- * for Vulkan surface creation are available and @ref- * glfwGetPhysicalDevicePresentationSupport to check whether a queue family of- * a physical device supports image presentation.- *- * @return `GLFW_TRUE` if Vulkan is available, or `GLFW_FALSE` otherwise.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.- *- * @thread_safety This function may be called from any thread.- *- * @sa @ref vulkan_support- *- * @since Added in version 3.2.- *- * @ingroup vulkan- */-GLFWAPI int glfwVulkanSupported(void);--/*! @brief Returns the Vulkan instance extensions required by GLFW.- *- * This function returns an array of names of Vulkan instance extensions required- * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the- * list will always contains `VK_KHR_surface`, so if you don't require any- * additional extensions you can pass this list directly to the- * `VkInstanceCreateInfo` struct.- *- * If Vulkan is not available on the machine, this function returns `NULL` and- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported- * to check whether Vulkan is available.- *- * If Vulkan is available but no set of extensions allowing window surface- * creation was found, this function returns `NULL`. You may still use Vulkan- * for off-screen rendering and compute work.- *- * @param[out] count Where to store the number of extensions in the returned- * array. This is set to zero if an error occurred.- * @return An array of ASCII encoded extension names, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_API_UNAVAILABLE.- *- * @remarks Additional extensions may be required by future versions of GLFW.- * You should check if any extensions you wish to enable are already in the- * returned array, as it is an error to specify an extension more than once in- * the `VkInstanceCreateInfo` struct.- *- * @pointer_lifetime The returned array is allocated and freed by GLFW. You- * should not free it yourself. It is guaranteed to be valid only until the- * library is terminated.- *- * @thread_safety This function may be called from any thread.- *- * @sa @ref vulkan_ext- * @sa glfwCreateWindowSurface- *- * @since Added in version 3.2.- *- * @ingroup vulkan- */-GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);--#if defined(VK_VERSION_1_0)--/*! @brief Returns the address of the specified Vulkan instance function.- *- * This function returns the address of the specified Vulkan core or extension- * function for the specified instance. If instance is set to `NULL` it can- * return any function exported from the Vulkan loader, including at least the- * following functions:- *- * - `vkEnumerateInstanceExtensionProperties`- * - `vkEnumerateInstanceLayerProperties`- * - `vkCreateInstance`- * - `vkGetInstanceProcAddr`- *- * If Vulkan is not available on the machine, this function returns `NULL` and- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported- * to check whether Vulkan is available.- *- * This function is equivalent to calling `vkGetInstanceProcAddr` with- * a platform-specific query of the Vulkan loader as a fallback.- *- * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve- * functions related to instance creation.- * @param[in] procname The ASCII encoded name of the function.- * @return The address of the function, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref- * GLFW_API_UNAVAILABLE.- *- * @pointer_lifetime The returned function pointer is valid until the library- * is terminated.- *- * @thread_safety This function may be called from any thread.- *- * @sa @ref vulkan_proc- *- * @since Added in version 3.2.- *- * @ingroup vulkan- */-GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);--/*! @brief Returns whether the specified queue family can present images.- *- * This function returns whether the specified queue family of the specified- * physical device supports presentation to the platform GLFW was built for.- *- * If Vulkan or the required window surface creation instance extensions are- * not available on the machine, or if the specified instance was not created- * with the required extensions, this function returns `GLFW_FALSE` and- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported- * to check whether Vulkan is available and @ref- * glfwGetRequiredInstanceExtensions to check what instance extensions are- * required.- *- * @param[in] instance The instance that the physical device belongs to.- * @param[in] device The physical device that the queue family belongs to.- * @param[in] queuefamily The index of the queue family to query.- * @return `GLFW_TRUE` if the queue family supports presentation, or- * `GLFW_FALSE` otherwise.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.- *- * @thread_safety This function may be called from any thread. For- * synchronization details of Vulkan objects, see the Vulkan specification.- *- * @sa @ref vulkan_present- *- * @since Added in version 3.2.- *- * @ingroup vulkan- */-GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);--/*! @brief Creates a Vulkan surface for the specified window.- *- * This function creates a Vulkan surface for the specified window.- *- * If the Vulkan loader was not found at initialization, this function returns- * `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref GLFW_API_UNAVAILABLE- * error. Call @ref glfwVulkanSupported to check whether the Vulkan loader was- * found.- *- * If the required window surface creation instance extensions are not- * available or if the specified instance was not created with these extensions- * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref- * glfwGetRequiredInstanceExtensions to check what instance extensions are- * required.- *- * The window surface must be destroyed before the specified Vulkan instance.- * It is the responsibility of the caller to destroy the window surface. GLFW- * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the- * surface.- *- * @param[in] instance The Vulkan instance to create the surface in.- * @param[in] window The window to create the surface for.- * @param[in] allocator The allocator to use, or `NULL` to use the default- * allocator.- * @param[out] surface Where to store the handle of the surface. This is set- * to `VK_NULL_HANDLE` if an error occurred.- * @return `VK_SUCCESS` if successful, or a Vulkan error code if an- * [error](@ref error_handling) occurred.- *- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref- * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.- *- * @remarks If an error occurs before the creation call is made, GLFW returns- * the Vulkan error code most appropriate for the error. Appropriate use of- * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should- * eliminate almost all occurrences of these errors.- *- * @thread_safety This function may be called from any thread. For- * synchronization details of Vulkan objects, see the Vulkan specification.- *- * @sa @ref vulkan_surface- * @sa glfwGetRequiredInstanceExtensions- *- * @since Added in version 3.2.- *- * @ingroup vulkan- */-GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);--#endif /*VK_VERSION_1_0*/---/*************************************************************************- * Global definition cleanup- *************************************************************************/--/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */--#ifdef GLFW_WINGDIAPI_DEFINED- #undef WINGDIAPI- #undef GLFW_WINGDIAPI_DEFINED-#endif--#ifdef GLFW_CALLBACK_DEFINED- #undef CALLBACK- #undef GLFW_CALLBACK_DEFINED-#endif--/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */---#ifdef __cplusplus-}-#endif--#endif /* _glfw3_h_ */-+/************************************************************************* + * GLFW 3.3 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_h_ +#define _glfw3_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3.h + * @brief The header of the GLFW 3 API. + * + * This is the header file of the GLFW 3 API. It defines all its types and + * declares all its functions. + * + * For more information about how to use this file, see @ref build_include. + */ +/*! @defgroup context Context reference + * @brief Functions and types related to OpenGL and OpenGL ES contexts. + * + * This is the reference documentation for OpenGL and OpenGL ES context related + * functions. For more task-oriented information, see the @ref context_guide. + */ +/*! @defgroup vulkan Vulkan reference + * @brief Functions and types related to Vulkan. + * + * This is the reference documentation for Vulkan related functions and types. + * For more task-oriented information, see the @ref vulkan_guide. + */ +/*! @defgroup init Initialization, version and error reference + * @brief Functions and types related to initialization and error handling. + * + * This is the reference documentation for initialization and termination of + * the library, version management and error handling. For more task-oriented + * information, see the @ref intro_guide. + */ +/*! @defgroup input Input reference + * @brief Functions and types related to input handling. + * + * This is the reference documentation for input related functions and types. + * For more task-oriented information, see the @ref input_guide. + */ +/*! @defgroup monitor Monitor reference + * @brief Functions and types related to monitors. + * + * This is the reference documentation for monitor related functions and types. + * For more task-oriented information, see the @ref monitor_guide. + */ +/*! @defgroup window Window reference + * @brief Functions and types related to windows. + * + * This is the reference documentation for window related functions and types, + * including creation, deletion and event polling. For more task-oriented + * information, see the @ref window_guide. + */ + + +/************************************************************************* + * Compiler- and platform-specific preprocessor work + *************************************************************************/ + +/* If we are we on Windows, we want a single define for it. + */ +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) + #define _WIN32 +#endif /* _WIN32 */ + +/* It is customary to use APIENTRY for OpenGL function pointer declarations on + * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. + */ +#ifndef APIENTRY + #ifdef _WIN32 + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #define GLFW_APIENTRY_DEFINED +#endif /* APIENTRY */ + +/* Some Windows OpenGL headers need this. + */ +#if !defined(WINGDIAPI) && defined(_WIN32) + #define WINGDIAPI __declspec(dllimport) + #define GLFW_WINGDIAPI_DEFINED +#endif /* WINGDIAPI */ + +/* Some Windows GLU headers need this. + */ +#if !defined(CALLBACK) && defined(_WIN32) + #define CALLBACK __stdcall + #define GLFW_CALLBACK_DEFINED +#endif /* CALLBACK */ + +/* Include because most Windows GLU headers need wchar_t and + * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. + * Include it unconditionally to avoid surprising side-effects. + */ +#include <stddef.h> + +/* Include because it is needed by Vulkan and related functions. + * Include it unconditionally to avoid surprising side-effects. + */ +#include <stdint.h> + +/* Include the chosen OpenGL or OpenGL ES headers. + */ +#if defined(GLFW_INCLUDE_ES1) + + #include <GLES/gl.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES/glext.h> + #endif + +#elif defined(GLFW_INCLUDE_ES2) + + #include <GLES2/gl2.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + +#elif defined(GLFW_INCLUDE_ES3) + + #include <GLES3/gl3.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + +#elif defined(GLFW_INCLUDE_ES31) + + #include <GLES3/gl31.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + +#elif defined(GLFW_INCLUDE_ES32) + + #include <GLES3/gl32.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + +#elif defined(GLFW_INCLUDE_GLCOREARB) + + #if defined(__APPLE__) + + #include <OpenGL/gl3.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <OpenGL/gl3ext.h> + #endif /*GLFW_INCLUDE_GLEXT*/ + + #else /*__APPLE__*/ + + #include <GL/glcorearb.h> + + #endif /*__APPLE__*/ + +#elif !defined(GLFW_INCLUDE_NONE) + + #if defined(__APPLE__) + + #if !defined(GLFW_INCLUDE_GLEXT) + #define GL_GLEXT_LEGACY + #endif + #include <OpenGL/gl.h> + #if defined(GLFW_INCLUDE_GLU) + #include <OpenGL/glu.h> + #endif + + #else /*__APPLE__*/ + + #include <GL/gl.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GL/glext.h> + #endif + #if defined(GLFW_INCLUDE_GLU) + #include <GL/glu.h> + #endif + + #endif /*__APPLE__*/ + +#endif /* OpenGL and OpenGL ES headers */ + +#if defined(GLFW_INCLUDE_VULKAN) + #include <vulkan/vulkan.h> +#endif /* Vulkan header */ + +#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) + /* GLFW_DLL must be defined by applications that are linking against the DLL + * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW + * configuration header when compiling the DLL version of the library. + */ + #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" +#endif + +/* GLFWAPI is used to declare public API functions for export + * from the DLL / shared library / dynamic library. + */ +#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllexport) +#elif defined(_WIN32) && defined(GLFW_DLL) + /* We are calling GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllimport) +#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a shared / dynamic library */ + #define GLFWAPI __attribute__((visibility("default"))) +#else + /* We are building or calling GLFW as a static library */ + #define GLFWAPI +#endif + + +/************************************************************************* + * GLFW API tokens + *************************************************************************/ + +/*! @name GLFW version macros + * @{ */ +/*! @brief The major version number of the GLFW library. + * + * This is incremented when the API is changed in non-compatible ways. + * @ingroup init + */ +#define GLFW_VERSION_MAJOR 3 +/*! @brief The minor version number of the GLFW library. + * + * This is incremented when features are added to the API but it remains + * backward-compatible. + * @ingroup init + */ +#define GLFW_VERSION_MINOR 3 +/*! @brief The revision number of the GLFW library. + * + * This is incremented when a bug fix release is made that does not contain any + * API changes. + * @ingroup init + */ +#define GLFW_VERSION_REVISION 0 +/*! @} */ + +/*! @brief One. + * + * This is only semantic sugar for the number 1. You can instead use `1` or + * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal + * to one. + * + * @ingroup init + */ +#define GLFW_TRUE 1 +/*! @brief Zero. + * + * This is only semantic sugar for the number 0. You can instead use `0` or + * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is + * equal to zero. + * + * @ingroup init + */ +#define GLFW_FALSE 0 + +/*! @name Key and button actions + * @{ */ +/*! @brief The key or mouse button was released. + * + * The key or mouse button was released. + * + * @ingroup input + */ +#define GLFW_RELEASE 0 +/*! @brief The key or mouse button was pressed. + * + * The key or mouse button was pressed. + * + * @ingroup input + */ +#define GLFW_PRESS 1 +/*! @brief The key was held down until it repeated. + * + * The key was held down until it repeated. + * + * @ingroup input + */ +#define GLFW_REPEAT 2 +/*! @} */ + +/*! @defgroup hat_state Joystick hat states + * @brief Joystick hat states. + * + * See [joystick hat input](@ref joystick_hat) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_HAT_CENTERED 0 +#define GLFW_HAT_UP 1 +#define GLFW_HAT_RIGHT 2 +#define GLFW_HAT_DOWN 4 +#define GLFW_HAT_LEFT 8 +#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP) +#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) +#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) +#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) +/*! @} */ + +/*! @defgroup keys Keyboard keys + * @brief Keyboard key IDs. + * + * See [key input](@ref input_key) for how these are used. + * + * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), + * but re-arranged to map to 7-bit ASCII for printable keys (function keys are + * put in the 256+ range). + * + * The naming of the key codes follow these rules: + * - The US keyboard layout is used + * - Names of printable alpha-numeric characters are used (e.g. "A", "R", + * "3", etc.) + * - For non-alphanumeric characters, Unicode:ish names are used (e.g. + * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not + * correspond to the Unicode standard (usually for brevity) + * - Keys that lack a clear US mapping are named "WORLD_x" + * - For non-printable keys, custom names are used (e.g. "F4", + * "BACKSPACE", etc.) + * + * @ingroup input + * @{ + */ + +/* The unknown key */ +#define GLFW_KEY_UNKNOWN -1 + +/* Printable keys */ +#define GLFW_KEY_SPACE 32 +#define GLFW_KEY_APOSTROPHE 39 /* ' */ +#define GLFW_KEY_COMMA 44 /* , */ +#define GLFW_KEY_MINUS 45 /* - */ +#define GLFW_KEY_PERIOD 46 /* . */ +#define GLFW_KEY_SLASH 47 /* / */ +#define GLFW_KEY_0 48 +#define GLFW_KEY_1 49 +#define GLFW_KEY_2 50 +#define GLFW_KEY_3 51 +#define GLFW_KEY_4 52 +#define GLFW_KEY_5 53 +#define GLFW_KEY_6 54 +#define GLFW_KEY_7 55 +#define GLFW_KEY_8 56 +#define GLFW_KEY_9 57 +#define GLFW_KEY_SEMICOLON 59 /* ; */ +#define GLFW_KEY_EQUAL 61 /* = */ +#define GLFW_KEY_A 65 +#define GLFW_KEY_B 66 +#define GLFW_KEY_C 67 +#define GLFW_KEY_D 68 +#define GLFW_KEY_E 69 +#define GLFW_KEY_F 70 +#define GLFW_KEY_G 71 +#define GLFW_KEY_H 72 +#define GLFW_KEY_I 73 +#define GLFW_KEY_J 74 +#define GLFW_KEY_K 75 +#define GLFW_KEY_L 76 +#define GLFW_KEY_M 77 +#define GLFW_KEY_N 78 +#define GLFW_KEY_O 79 +#define GLFW_KEY_P 80 +#define GLFW_KEY_Q 81 +#define GLFW_KEY_R 82 +#define GLFW_KEY_S 83 +#define GLFW_KEY_T 84 +#define GLFW_KEY_U 85 +#define GLFW_KEY_V 86 +#define GLFW_KEY_W 87 +#define GLFW_KEY_X 88 +#define GLFW_KEY_Y 89 +#define GLFW_KEY_Z 90 +#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ +#define GLFW_KEY_BACKSLASH 92 /* \ */ +#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ +#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ +#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ +#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ + +/* Function keys */ +#define GLFW_KEY_ESCAPE 256 +#define GLFW_KEY_ENTER 257 +#define GLFW_KEY_TAB 258 +#define GLFW_KEY_BACKSPACE 259 +#define GLFW_KEY_INSERT 260 +#define GLFW_KEY_DELETE 261 +#define GLFW_KEY_RIGHT 262 +#define GLFW_KEY_LEFT 263 +#define GLFW_KEY_DOWN 264 +#define GLFW_KEY_UP 265 +#define GLFW_KEY_PAGE_UP 266 +#define GLFW_KEY_PAGE_DOWN 267 +#define GLFW_KEY_HOME 268 +#define GLFW_KEY_END 269 +#define GLFW_KEY_CAPS_LOCK 280 +#define GLFW_KEY_SCROLL_LOCK 281 +#define GLFW_KEY_NUM_LOCK 282 +#define GLFW_KEY_PRINT_SCREEN 283 +#define GLFW_KEY_PAUSE 284 +#define GLFW_KEY_F1 290 +#define GLFW_KEY_F2 291 +#define GLFW_KEY_F3 292 +#define GLFW_KEY_F4 293 +#define GLFW_KEY_F5 294 +#define GLFW_KEY_F6 295 +#define GLFW_KEY_F7 296 +#define GLFW_KEY_F8 297 +#define GLFW_KEY_F9 298 +#define GLFW_KEY_F10 299 +#define GLFW_KEY_F11 300 +#define GLFW_KEY_F12 301 +#define GLFW_KEY_F13 302 +#define GLFW_KEY_F14 303 +#define GLFW_KEY_F15 304 +#define GLFW_KEY_F16 305 +#define GLFW_KEY_F17 306 +#define GLFW_KEY_F18 307 +#define GLFW_KEY_F19 308 +#define GLFW_KEY_F20 309 +#define GLFW_KEY_F21 310 +#define GLFW_KEY_F22 311 +#define GLFW_KEY_F23 312 +#define GLFW_KEY_F24 313 +#define GLFW_KEY_F25 314 +#define GLFW_KEY_KP_0 320 +#define GLFW_KEY_KP_1 321 +#define GLFW_KEY_KP_2 322 +#define GLFW_KEY_KP_3 323 +#define GLFW_KEY_KP_4 324 +#define GLFW_KEY_KP_5 325 +#define GLFW_KEY_KP_6 326 +#define GLFW_KEY_KP_7 327 +#define GLFW_KEY_KP_8 328 +#define GLFW_KEY_KP_9 329 +#define GLFW_KEY_KP_DECIMAL 330 +#define GLFW_KEY_KP_DIVIDE 331 +#define GLFW_KEY_KP_MULTIPLY 332 +#define GLFW_KEY_KP_SUBTRACT 333 +#define GLFW_KEY_KP_ADD 334 +#define GLFW_KEY_KP_ENTER 335 +#define GLFW_KEY_KP_EQUAL 336 +#define GLFW_KEY_LEFT_SHIFT 340 +#define GLFW_KEY_LEFT_CONTROL 341 +#define GLFW_KEY_LEFT_ALT 342 +#define GLFW_KEY_LEFT_SUPER 343 +#define GLFW_KEY_RIGHT_SHIFT 344 +#define GLFW_KEY_RIGHT_CONTROL 345 +#define GLFW_KEY_RIGHT_ALT 346 +#define GLFW_KEY_RIGHT_SUPER 347 +#define GLFW_KEY_MENU 348 + +#define GLFW_KEY_LAST GLFW_KEY_MENU + +/*! @} */ + +/*! @defgroup mods Modifier key flags + * @brief Modifier key flags. + * + * See [key input](@ref input_key) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief If this bit is set one or more Shift keys were held down. + * + * If this bit is set one or more Shift keys were held down. + */ +#define GLFW_MOD_SHIFT 0x0001 +/*! @brief If this bit is set one or more Control keys were held down. + * + * If this bit is set one or more Control keys were held down. + */ +#define GLFW_MOD_CONTROL 0x0002 +/*! @brief If this bit is set one or more Alt keys were held down. + * + * If this bit is set one or more Alt keys were held down. + */ +#define GLFW_MOD_ALT 0x0004 +/*! @brief If this bit is set one or more Super keys were held down. + * + * If this bit is set one or more Super keys were held down. + */ +#define GLFW_MOD_SUPER 0x0008 +/*! @brief If this bit is set the Caps Lock key is enabled. + * + * If this bit is set the Caps Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_CAPS_LOCK 0x0010 +/*! @brief If this bit is set the Num Lock key is enabled. + * + * If this bit is set the Num Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_NUM_LOCK 0x0020 + +/*! @} */ + +/*! @defgroup buttons Mouse buttons + * @brief Mouse button IDs. + * + * See [mouse button input](@ref input_mouse_button) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_MOUSE_BUTTON_1 0 +#define GLFW_MOUSE_BUTTON_2 1 +#define GLFW_MOUSE_BUTTON_3 2 +#define GLFW_MOUSE_BUTTON_4 3 +#define GLFW_MOUSE_BUTTON_5 4 +#define GLFW_MOUSE_BUTTON_6 5 +#define GLFW_MOUSE_BUTTON_7 6 +#define GLFW_MOUSE_BUTTON_8 7 +#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 +#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 +#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 +#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 +/*! @} */ + +/*! @defgroup joysticks Joysticks + * @brief Joystick IDs. + * + * See [joystick input](@ref joystick) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_JOYSTICK_1 0 +#define GLFW_JOYSTICK_2 1 +#define GLFW_JOYSTICK_3 2 +#define GLFW_JOYSTICK_4 3 +#define GLFW_JOYSTICK_5 4 +#define GLFW_JOYSTICK_6 5 +#define GLFW_JOYSTICK_7 6 +#define GLFW_JOYSTICK_8 7 +#define GLFW_JOYSTICK_9 8 +#define GLFW_JOYSTICK_10 9 +#define GLFW_JOYSTICK_11 10 +#define GLFW_JOYSTICK_12 11 +#define GLFW_JOYSTICK_13 12 +#define GLFW_JOYSTICK_14 13 +#define GLFW_JOYSTICK_15 14 +#define GLFW_JOYSTICK_16 15 +#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 +/*! @} */ + +/*! @defgroup gamepad_buttons Gamepad buttons + * @brief Gamepad buttons. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_BUTTON_A 0 +#define GLFW_GAMEPAD_BUTTON_B 1 +#define GLFW_GAMEPAD_BUTTON_X 2 +#define GLFW_GAMEPAD_BUTTON_Y 3 +#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 +#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 +#define GLFW_GAMEPAD_BUTTON_BACK 6 +#define GLFW_GAMEPAD_BUTTON_START 7 +#define GLFW_GAMEPAD_BUTTON_GUIDE 8 +#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 +#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 +#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 +#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 +#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 +#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 +#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT + +#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A +#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B +#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X +#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y +/*! @} */ + +/*! @defgroup gamepad_axes Gamepad axes + * @brief Gamepad axes. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_AXIS_LEFT_X 0 +#define GLFW_GAMEPAD_AXIS_LEFT_Y 1 +#define GLFW_GAMEPAD_AXIS_RIGHT_X 2 +#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 +#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 +#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 +#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER +/*! @} */ + +/*! @defgroup errors Error codes + * @brief Error codes. + * + * See [error handling](@ref error_handling) for how these are used. + * + * @ingroup init + * @{ */ +/*! @brief No error has occurred. + * + * No error has occurred. + * + * @analysis Yay. + */ +#define GLFW_NO_ERROR 0 +/*! @brief GLFW has not been initialized. + * + * This occurs if a GLFW function was called that must not be called unless the + * library is [initialized](@ref intro_init). + * + * @analysis Application programmer error. Initialize GLFW before calling any + * function that requires initialization. + */ +#define GLFW_NOT_INITIALIZED 0x00010001 +/*! @brief No context is current for this thread. + * + * This occurs if a GLFW function was called that needs and operates on the + * current OpenGL or OpenGL ES context but no context is current on the calling + * thread. One such function is @ref glfwSwapInterval. + * + * @analysis Application programmer error. Ensure a context is current before + * calling functions that require a current context. + */ +#define GLFW_NO_CURRENT_CONTEXT 0x00010002 +/*! @brief One of the arguments to the function was an invalid enum value. + * + * One of the arguments to the function was an invalid enum value, for example + * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_ENUM 0x00010003 +/*! @brief One of the arguments to the function was an invalid value. + * + * One of the arguments to the function was an invalid value, for example + * requesting a non-existent OpenGL or OpenGL ES version like 2.7. + * + * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead + * result in a @ref GLFW_VERSION_UNAVAILABLE error. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_VALUE 0x00010004 +/*! @brief A memory allocation failed. + * + * A memory allocation failed. + * + * @analysis A bug in GLFW or the underlying operating system. Report the bug + * to our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_OUT_OF_MEMORY 0x00010005 +/*! @brief GLFW could not find support for the requested API on the system. + * + * GLFW could not find support for the requested API on the system. + * + * @analysis The installed graphics driver does not support the requested + * API, or does not support it via the chosen context creation backend. + * Below are a few examples. + * + * @par + * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only + * supports OpenGL ES via EGL, while Nvidia and Intel only support it via + * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa + * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary + * driver. Older graphics drivers do not support Vulkan. + */ +#define GLFW_API_UNAVAILABLE 0x00010006 +/*! @brief The requested OpenGL or OpenGL ES version is not available. + * + * The requested OpenGL or OpenGL ES version (including any requested context + * or framebuffer hints) is not available on this machine. + * + * @analysis The machine does not support your requirements. If your + * application is sufficiently flexible, downgrade your requirements and try + * again. Otherwise, inform the user that their machine does not match your + * requirements. + * + * @par + * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 + * comes out before the 4.x series gets that far, also fail with this error and + * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions + * will exist. + */ +#define GLFW_VERSION_UNAVAILABLE 0x00010007 +/*! @brief A platform-specific error occurred that does not match any of the + * more specific categories. + * + * A platform-specific error occurred that does not match any of the more + * specific categories. + * + * @analysis A bug or configuration error in GLFW, the underlying operating + * system or its drivers, or a lack of required resources. Report the issue to + * our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_PLATFORM_ERROR 0x00010008 +/*! @brief The requested format is not supported or available. + * + * If emitted during window creation, the requested pixel format is not + * supported. + * + * If emitted when querying the clipboard, the contents of the clipboard could + * not be converted to the requested format. + * + * @analysis If emitted during window creation, one or more + * [hard constraints](@ref window_hints_hard) did not match any of the + * available pixel formats. If your application is sufficiently flexible, + * downgrade your requirements and try again. Otherwise, inform the user that + * their machine does not match your requirements. + * + * @par + * If emitted when querying the clipboard, ignore the error or report it to + * the user, as appropriate. + */ +#define GLFW_FORMAT_UNAVAILABLE 0x00010009 +/*! @brief The specified window does not have an OpenGL or OpenGL ES context. + * + * A window that does not have an OpenGL or OpenGL ES context was passed to + * a function that requires it to have one. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_NO_WINDOW_CONTEXT 0x0001000A +/*! @} */ + +/*! @addtogroup window + * @{ */ +/*! @brief Input focus window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUSED_hint) or + * [window attribute](@ref GLFW_FOCUSED_attrib). + */ +#define GLFW_FOCUSED 0x00020001 +/*! @brief Window iconification window attribute + * + * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib). + */ +#define GLFW_ICONIFIED 0x00020002 +/*! @brief Window resize-ability window hint and attribute + * + * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and + * [window attribute](@ref GLFW_RESIZABLE_attrib). + */ +#define GLFW_RESIZABLE 0x00020003 +/*! @brief Window visibility window hint and attribute + * + * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and + * [window attribute](@ref GLFW_VISIBLE_attrib). + */ +#define GLFW_VISIBLE 0x00020004 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_DECORATED_hint) and + * [window attribute](@ref GLFW_DECORATED_attrib). + */ +#define GLFW_DECORATED 0x00020005 +/*! @brief Window auto-iconification window hint and attribute + * + * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and + * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib). + */ +#define GLFW_AUTO_ICONIFY 0x00020006 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_FLOATING_hint) and + * [window attribute](@ref GLFW_FLOATING_attrib). + */ +#define GLFW_FLOATING 0x00020007 +/*! @brief Window maximization window hint and attribute + * + * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and + * [window attribute](@ref GLFW_MAXIMIZED_attrib). + */ +#define GLFW_MAXIMIZED 0x00020008 +/*! @brief Cursor centering window hint + * + * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint). + */ +#define GLFW_CENTER_CURSOR 0x00020009 +/*! @brief Window framebuffer transparency hint and attribute + * + * Window framebuffer transparency + * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and + * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib). + */ +#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A +/*! @brief Mouse cursor hover window attribute. + * + * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib). + */ +#define GLFW_HOVERED 0x0002000B +/*! @brief Input focus on calling show window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or + * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib). + */ +#define GLFW_FOCUS_ON_SHOW 0x0002000C + +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_RED_BITS). + */ +#define GLFW_RED_BITS 0x00021001 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS). + */ +#define GLFW_GREEN_BITS 0x00021002 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS). + */ +#define GLFW_BLUE_BITS 0x00021003 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS). + */ +#define GLFW_ALPHA_BITS 0x00021004 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS). + */ +#define GLFW_DEPTH_BITS 0x00021005 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS). + */ +#define GLFW_STENCIL_BITS 0x00021006 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS). + */ +#define GLFW_ACCUM_RED_BITS 0x00021007 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS). + */ +#define GLFW_ACCUM_GREEN_BITS 0x00021008 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS). + */ +#define GLFW_ACCUM_BLUE_BITS 0x00021009 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS). + */ +#define GLFW_ACCUM_ALPHA_BITS 0x0002100A +/*! @brief Framebuffer auxiliary buffer hint. + * + * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS). + */ +#define GLFW_AUX_BUFFERS 0x0002100B +/*! @brief OpenGL stereoscopic rendering hint. + * + * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO). + */ +#define GLFW_STEREO 0x0002100C +/*! @brief Framebuffer MSAA samples hint. + * + * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES). + */ +#define GLFW_SAMPLES 0x0002100D +/*! @brief Framebuffer sRGB hint. + * + * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE). + */ +#define GLFW_SRGB_CAPABLE 0x0002100E +/*! @brief Monitor refresh rate hint. + * + * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). + */ +#define GLFW_REFRESH_RATE 0x0002100F +/*! @brief Framebuffer double buffering hint. + * + * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER). + */ +#define GLFW_DOUBLEBUFFER 0x00021010 + +/*! @brief Context client API hint and attribute. + * + * Context client API [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CLIENT_API 0x00022001 +/*! @brief Context client API major version hint and attribute. + * + * Context client API major version [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 +/*! @brief Context client API minor version hint and attribute. + * + * Context client API minor version [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 +/*! @brief Context client API revision number hint and attribute. + * + * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CONTEXT_REVISION 0x00022004 +/*! @brief Context robustness hint and attribute. + * + * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 +/*! @brief OpenGL forward-compatibility hint and attribute. + * + * OpenGL forward-compatibility [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 +/*! @brief OpenGL debug context hint and attribute. + * + * OpenGL debug context [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 +/*! @brief OpenGL profile hint and attribute. + * + * OpenGL profile [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_OPENGL_PROFILE 0x00022008 +/*! @brief Context flush-on-release hint and attribute. + * + * Context flush-on-release [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 +/*! @brief Context error suppression hint and attribute. + * + * Context error suppression [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CONTEXT_NO_ERROR 0x0002200A +/*! @brief Context creation API hint and attribute. + * + * Context creation API [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CONTEXT_CREATION_API 0x0002200B +/*! @brief Window content area scaling window + * [window hint](@ref GLFW_SCALE_TO_MONITOR). + */ +#define GLFW_SCALE_TO_MONITOR 0x0002200C +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint). + */ +#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint). + */ +#define GLFW_COCOA_FRAME_NAME 0x00023002 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint). + */ +#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ +#define GLFW_X11_CLASS_NAME 0x00024001 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ +#define GLFW_X11_INSTANCE_NAME 0x00024002 +/*! @} */ + +#define GLFW_NO_API 0 +#define GLFW_OPENGL_API 0x00030001 +#define GLFW_OPENGL_ES_API 0x00030002 + +#define GLFW_NO_ROBUSTNESS 0 +#define GLFW_NO_RESET_NOTIFICATION 0x00031001 +#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 + +#define GLFW_OPENGL_ANY_PROFILE 0 +#define GLFW_OPENGL_CORE_PROFILE 0x00032001 +#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 + +#define GLFW_CURSOR 0x00033001 +#define GLFW_STICKY_KEYS 0x00033002 +#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 +#define GLFW_LOCK_KEY_MODS 0x00033004 +#define GLFW_RAW_MOUSE_MOTION 0x00033005 + +#define GLFW_CURSOR_NORMAL 0x00034001 +#define GLFW_CURSOR_HIDDEN 0x00034002 +#define GLFW_CURSOR_DISABLED 0x00034003 + +#define GLFW_ANY_RELEASE_BEHAVIOR 0 +#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 +#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 + +#define GLFW_NATIVE_CONTEXT_API 0x00036001 +#define GLFW_EGL_CONTEXT_API 0x00036002 +#define GLFW_OSMESA_CONTEXT_API 0x00036003 + +/*! @defgroup shapes Standard cursor shapes + * @brief Standard system cursor shapes. + * + * See [standard cursor creation](@ref cursor_standard) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief The regular arrow cursor shape. + * + * The regular arrow cursor. + */ +#define GLFW_ARROW_CURSOR 0x00036001 +/*! @brief The text input I-beam cursor shape. + * + * The text input I-beam cursor shape. + */ +#define GLFW_IBEAM_CURSOR 0x00036002 +/*! @brief The crosshair shape. + * + * The crosshair shape. + */ +#define GLFW_CROSSHAIR_CURSOR 0x00036003 +/*! @brief The hand shape. + * + * The hand shape. + */ +#define GLFW_HAND_CURSOR 0x00036004 +/*! @brief The horizontal resize arrow shape. + * + * The horizontal resize arrow shape. + */ +#define GLFW_HRESIZE_CURSOR 0x00036005 +/*! @brief The vertical resize arrow shape. + * + * The vertical resize arrow shape. + */ +#define GLFW_VRESIZE_CURSOR 0x00036006 +/*! @} */ + +#define GLFW_CONNECTED 0x00040001 +#define GLFW_DISCONNECTED 0x00040002 + +/*! @addtogroup init + * @{ */ +/*! @brief Joystick hat buttons init hint. + * + * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS). + */ +#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint). + */ +#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint). + */ +#define GLFW_COCOA_MENUBAR 0x00051002 +/*! @} */ + +#define GLFW_DONT_CARE -1 + + +/************************************************************************* + * GLFW API types + *************************************************************************/ + +/*! @brief Client API function pointer type. + * + * Generic function pointer used for returning client API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref context_glext + * @sa @ref glfwGetProcAddress + * + * @since Added in version 3.0. + * + * @ingroup context + */ +typedef void (*GLFWglproc)(void); + +/*! @brief Vulkan API function pointer type. + * + * Generic function pointer used for returning Vulkan API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref vulkan_proc + * @sa @ref glfwGetInstanceProcAddress + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +typedef void (*GLFWvkproc)(void); + +/*! @brief Opaque monitor object. + * + * Opaque monitor object. + * + * @see @ref monitor_object + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWmonitor GLFWmonitor; + +/*! @brief Opaque window object. + * + * Opaque window object. + * + * @see @ref window_object + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef struct GLFWwindow GLFWwindow; + +/*! @brief Opaque cursor object. + * + * Opaque cursor object. + * + * @see @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef struct GLFWcursor GLFWcursor; + +/*! @brief The function signature for error callbacks. + * + * This is the function signature for error callback functions. + * + * @param[in] error An [error code](@ref errors). + * @param[in] description A UTF-8 encoded string describing the error. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.0. + * + * @ingroup init + */ +typedef void (* GLFWerrorfun)(int,const char*); + +/*! @brief The function signature for window position callbacks. + * + * This is the function signature for window position callback functions. + * + * @param[in] window The window that was moved. + * @param[in] xpos The new x-coordinate, in screen coordinates, of the + * upper-left corner of the content area of the window. + * @param[in] ypos The new y-coordinate, in screen coordinates, of the + * upper-left corner of the content area of the window. + * + * @sa @ref window_pos + * @sa @ref glfwSetWindowPosCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); + +/*! @brief The function signature for window resize callbacks. + * + * This is the function signature for window size callback functions. + * + * @param[in] window The window that was resized. + * @param[in] width The new width, in screen coordinates, of the window. + * @param[in] height The new height, in screen coordinates, of the window. + * + * @sa @ref window_size + * @sa @ref glfwSetWindowSizeCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); + +/*! @brief The function signature for window close callbacks. + * + * This is the function signature for window close callback functions. + * + * @param[in] window The window that the user attempted to close. + * + * @sa @ref window_close + * @sa @ref glfwSetWindowCloseCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowclosefun)(GLFWwindow*); + +/*! @brief The function signature for window content refresh callbacks. + * + * This is the function signature for window refresh callback functions. + * + * @param[in] window The window whose content needs to be refreshed. + * + * @sa @ref window_refresh + * @sa @ref glfwSetWindowRefreshCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); + +/*! @brief The function signature for window focus/defocus callbacks. + * + * This is the function signature for window focus callback functions. + * + * @param[in] window The window that gained or lost input focus. + * @param[in] focused `GLFW_TRUE` if the window was given input focus, or + * `GLFW_FALSE` if it lost it. + * + * @sa @ref window_focus + * @sa @ref glfwSetWindowFocusCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); + +/*! @brief The function signature for window iconify/restore callbacks. + * + * This is the function signature for window iconify/restore callback + * functions. + * + * @param[in] window The window that was iconified or restored. + * @param[in] iconified `GLFW_TRUE` if the window was iconified, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_iconify + * @sa @ref glfwSetWindowIconifyCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); + +/*! @brief The function signature for window maximize/restore callbacks. + * + * This is the function signature for window maximize/restore callback + * functions. + * + * @param[in] window The window that was maximized or restored. + * @param[in] iconified `GLFW_TRUE` if the window was maximized, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_maximize + * @sa glfwSetWindowMaximizeCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int); + +/*! @brief The function signature for framebuffer resize callbacks. + * + * This is the function signature for framebuffer resize callback + * functions. + * + * @param[in] window The window whose framebuffer was resized. + * @param[in] width The new width, in pixels, of the framebuffer. + * @param[in] height The new height, in pixels, of the framebuffer. + * + * @sa @ref window_fbsize + * @sa @ref glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); + +/*! @brief The function signature for window content scale callbacks. + * + * This is the function signature for window content scale callback + * functions. + * + * @param[in] window The window whose content scale changed. + * @param[in] xscale The new x-axis content scale of the window. + * @param[in] yscale The new y-axis content scale of the window. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float); + +/*! @brief The function signature for mouse button callbacks. + * + * This is the function signature for mouse button callback functions. + * + * @param[in] window The window that received the event. + * @param[in] button The [mouse button](@ref buttons) that was pressed or + * released. + * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_mouse_button + * @sa @ref glfwSetMouseButtonCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); + +/*! @brief The function signature for cursor position callbacks. + * + * This is the function signature for cursor position callback functions. + * + * @param[in] window The window that received the event. + * @param[in] xpos The new cursor x-coordinate, relative to the left edge of + * the content area. + * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the + * content area. + * + * @sa @ref cursor_pos + * @sa @ref glfwSetCursorPosCallback + * + * @since Added in version 3.0. Replaces `GLFWmouseposfun`. + * + * @ingroup input + */ +typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); + +/*! @brief The function signature for cursor enter/leave callbacks. + * + * This is the function signature for cursor enter/leave callback functions. + * + * @param[in] window The window that received the event. + * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content + * area, or `GLFW_FALSE` if it left it. + * + * @sa @ref cursor_enter + * @sa @ref glfwSetCursorEnterCallback + * + * @since Added in version 3.0. + * + * @ingroup input + */ +typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); + +/*! @brief The function signature for scroll callbacks. + * + * This is the function signature for scroll callback functions. + * + * @param[in] window The window that received the event. + * @param[in] xoffset The scroll offset along the x-axis. + * @param[in] yoffset The scroll offset along the y-axis. + * + * @sa @ref scrolling + * @sa @ref glfwSetScrollCallback + * + * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. + * + * @ingroup input + */ +typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); + +/*! @brief The function signature for keyboard key callbacks. + * + * This is the function signature for keyboard key callback functions. + * + * @param[in] window The window that received the event. + * @param[in] key The [keyboard key](@ref keys) that was pressed or released. + * @param[in] scancode The system-specific scancode of the key. + * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_key + * @sa @ref glfwSetKeyCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle, scancode and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); + +/*! @brief The function signature for Unicode character callbacks. + * + * This is the function signature for Unicode character callback functions. + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * + * @sa @ref input_char + * @sa @ref glfwSetCharCallback + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); + +/*! @brief The function signature for Unicode character with modifiers + * callbacks. + * + * This is the function signature for Unicode character with modifiers callback + * functions. It is called for each input character, regardless of what + * modifier keys are held down. + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_char + * @sa @ref glfwSetCharModsCallback + * + * @deprecated Scheduled for removal in version 4.0. + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); + +/*! @brief The function signature for file drop callbacks. + * + * This is the function signature for file drop callbacks. + * + * @param[in] window The window that received the event. + * @param[in] count The number of dropped files. + * @param[in] paths The UTF-8 encoded file and/or directory path names. + * + * @sa @ref path_drop + * @sa @ref glfwSetDropCallback + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); + +/*! @brief The function signature for monitor configuration callbacks. + * + * This is the function signature for monitor configuration callback functions. + * + * @param[in] monitor The monitor that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Remaining + * values reserved for future use. + * + * @sa @ref monitor_event + * @sa @ref glfwSetMonitorCallback + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); + +/*! @brief The function signature for joystick configuration callbacks. + * + * This is the function signature for joystick configuration callback + * functions. + * + * @param[in] jid The joystick that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Remaining + * values reserved for future use. + * + * @sa @ref joystick_event + * @sa @ref glfwSetJoystickCallback + * + * @since Added in version 3.2. + * + * @ingroup input + */ +typedef void (* GLFWjoystickfun)(int,int); + +/*! @brief Video mode type. + * + * This describes a single video mode. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoMode + * @sa @ref glfwGetVideoModes + * + * @since Added in version 1.0. + * @glfw3 Added refresh rate member. + * + * @ingroup monitor + */ +typedef struct GLFWvidmode +{ + /*! The width, in screen coordinates, of the video mode. + */ + int width; + /*! The height, in screen coordinates, of the video mode. + */ + int height; + /*! The bit depth of the red channel of the video mode. + */ + int redBits; + /*! The bit depth of the green channel of the video mode. + */ + int greenBits; + /*! The bit depth of the blue channel of the video mode. + */ + int blueBits; + /*! The refresh rate, in Hz, of the video mode. + */ + int refreshRate; +} GLFWvidmode; + +/*! @brief Gamma ramp. + * + * This describes the gamma ramp for a monitor. + * + * @sa @ref monitor_gamma + * @sa @ref glfwGetGammaRamp + * @sa @ref glfwSetGammaRamp + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWgammaramp +{ + /*! An array of value describing the response of the red channel. + */ + unsigned short* red; + /*! An array of value describing the response of the green channel. + */ + unsigned short* green; + /*! An array of value describing the response of the blue channel. + */ + unsigned short* blue; + /*! The number of elements in each array. + */ + unsigned int size; +} GLFWgammaramp; + +/*! @brief Image data. + * + * This describes a single 2D image. See the documentation for each related + * function what the expected pixel format is. + * + * @sa @ref cursor_custom + * @sa @ref window_icon + * + * @since Added in version 2.1. + * @glfw3 Removed format and bytes-per-pixel members. + * + * @ingroup window + */ +typedef struct GLFWimage +{ + /*! The width, in pixels, of this image. + */ + int width; + /*! The height, in pixels, of this image. + */ + int height; + /*! The pixel data of this image, arranged left-to-right, top-to-bottom. + */ + unsigned char* pixels; +} GLFWimage; + +/*! @brief Gamepad input state + * + * This describes the input state of a gamepad. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +typedef struct GLFWgamepadstate +{ + /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS` + * or `GLFW_RELEASE`. + */ + unsigned char buttons[15]; + /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0 + * to 1.0 inclusive. + */ + float axes[6]; +} GLFWgamepadstate; + + +/************************************************************************* + * GLFW API functions + *************************************************************************/ + +/*! @brief Initializes the GLFW library. + * + * This function initializes the GLFW library. Before most GLFW functions can + * be used, GLFW must be initialized, and before an application terminates GLFW + * should be terminated in order to free any resources allocated during or + * after initialization. + * + * If this function fails, it calls @ref glfwTerminate before returning. If it + * succeeds, you should call @ref glfwTerminate before the application exits. + * + * Additional calls to this function after successful initialization but before + * termination will return `GLFW_TRUE` immediately. + * + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark @macos This function will change the current directory of the + * application to the `Contents/Resources` subdirectory of the application's + * bundle, if present. This can be disabled with the @ref + * GLFW_COCOA_CHDIR_RESOURCES init hint. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa @ref glfwTerminate + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI int glfwInit(void); + +/*! @brief Terminates the GLFW library. + * + * This function destroys all remaining windows and cursors, restores any + * modified gamma ramps and frees any other allocated resources. Once this + * function is called, you must again call @ref glfwInit successfully before + * you will be able to use most GLFW functions. + * + * If GLFW has been successfully initialized, this function should be called + * before the application exits. If initialization fails, there is no need to + * call this function, as it is called by @ref glfwInit before it returns + * failure. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark This function may be called before @ref glfwInit. + * + * @warning The contexts of any remaining windows must not be current on any + * other thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa @ref glfwInit + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwTerminate(void); + +/*! @brief Sets the specified init hint to the desired value. + * + * This function sets hints for the next initialization of GLFW. + * + * The values you set hints to are never reset by GLFW, but they only take + * effect during initialization. Once GLFW has been initialized, any values + * you set will be ignored until the library is terminated and initialized + * again. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [init hint](@ref init_hints) to set. + * @param[in] value The new value of the init hint. + * + * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref + * GLFW_INVALID_VALUE. + * + * @remarks This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa init_hints + * @sa glfwInit + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI void glfwInitHint(int hint, int value); + +/*! @brief Retrieves the version of the GLFW library. + * + * This function retrieves the major, minor and revision numbers of the GLFW + * library. It is intended for when you are using GLFW as a shared library and + * want to ensure that you are using the minimum required version. + * + * Any or all of the version arguments may be `NULL`. + * + * @param[out] major Where to store the major version number, or `NULL`. + * @param[out] minor Where to store the minor version number, or `NULL`. + * @param[out] rev Where to store the revision number, or `NULL`. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa @ref glfwGetVersionString + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); + +/*! @brief Returns a string describing the compile-time configuration. + * + * This function returns the compile-time generated + * [version string](@ref intro_version_string) of the GLFW library binary. It + * describes the version, platform, compiler and any platform-specific + * compile-time options. It should not be confused with the OpenGL or OpenGL + * ES version string, queried with `glGetString`. + * + * __Do not use the version string__ to parse the GLFW library version. The + * @ref glfwGetVersion function provides the version of the running library + * binary in numerical format. + * + * @return The ASCII encoded GLFW version string. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @pointer_lifetime The returned string is static and compile-time generated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa @ref glfwGetVersion + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI const char* glfwGetVersionString(void); + +/*! @brief Returns and clears the last error for the calling thread. + * + * This function returns and clears the [error code](@ref errors) of the last + * error that occurred on the calling thread, and optionally a UTF-8 encoded + * human-readable description of it. If no error has occurred since the last + * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is + * set to `NULL`. + * + * @param[in] description Where to store the error description pointer, or `NULL`. + * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR + * (zero). + * + * @errors None. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * next error occurs or the library is terminated. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI int glfwGetError(const char** description); + +/*! @brief Sets the error callback. + * + * This function sets the error callback, which is called with an error code + * and a human-readable description each time a GLFW error occurs. + * + * The error code is set before the callback is called. Calling @ref + * glfwGetError from the error callback will return the same value as the error + * code argument. + * + * The error callback is called on the thread where the error occurred. If you + * are using GLFW from multiple threads, your error callback needs to be + * written accordingly. + * + * Because the description string may have been generated specifically for that + * error, it is not guaranteed to be valid after the callback has returned. If + * you wish to use it after the callback returns, you need to make a copy. + * + * Once set, the error callback remains set even after the library has been + * terminated. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref error_handling + * @sa @ref glfwGetError + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); + +/*! @brief Returns the currently connected monitors. + * + * This function returns an array of handles for all currently connected + * monitors. The primary monitor is always first in the returned array. If no + * monitors were found, this function returns `NULL`. + * + * @param[out] count Where to store the number of monitors in the returned + * array. This is set to zero if an error occurred. + * @return An array of monitor handles, or `NULL` if no monitors were found or + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * monitor configuration changes or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_monitors + * @sa @ref monitor_event + * @sa @ref glfwGetPrimaryMonitor + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); + +/*! @brief Returns the primary monitor. + * + * This function returns the primary monitor. This is usually the monitor + * where elements like the task bar or global menu bar are located. + * + * @return The primary monitor, or `NULL` if no monitors were found or if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @remark The primary monitor is always first in the array returned by @ref + * glfwGetMonitors. + * + * @sa @ref monitor_monitors + * @sa @ref glfwGetMonitors + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); + +/*! @brief Returns the position of the monitor's viewport on the virtual screen. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the specified monitor. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); + +/*! @brief Retrives the work area of the monitor. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the work area of the specified monitor along with the work area + * size in screen coordinates. The work area is defined as the area of the + * monitor not occluded by the operating system task bar where present. If no + * task bar exists then the work area is the monitor resolution in screen + * coordinates. + * + * Any or all of the position and size arguments may be `NULL`. If an error + * occurs, all non-`NULL` position and size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * @param[out] width Where to store the monitor width, or `NULL`. + * @param[out] height Where to store the monitor height, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_workarea + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); + +/*! @brief Returns the physical size of the monitor. + * + * This function returns the size, in millimetres, of the display area of the + * specified monitor. + * + * Some systems do not provide accurate monitor size information, either + * because the monitor + * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) + * data is incorrect or because the driver does not report it accurately. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] widthMM Where to store the width, in millimetres, of the + * monitor's display area, or `NULL`. + * @param[out] heightMM Where to store the height, in millimetres, of the + * monitor's display area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @win32 calculates the returned physical size from the + * current resolution and system DPI instead of querying the monitor EDID data. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); + +/*! @brief Retrieves the content scale for the specified monitor. + * + * This function retrieves the content scale for the specified monitor. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. + * + * The content scale may depend on both the monitor resolution and pixel + * density and on user settings. It may be very different from the raw DPI + * calculated from the physical size and current resolution. + * + * @param[in] monitor The monitor to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale); + +/*! @brief Returns the name of the specified monitor. + * + * This function returns a human-readable name, encoded as UTF-8, of the + * specified monitor. The name typically reflects the make and model of the + * monitor and is not guaranteed to be unique among the connected monitors. + * + * @param[in] monitor The monitor to query. + * @return The UTF-8 encoded name of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); + +/*! @brief Sets the user pointer of the specified monitor. + * + * This function sets the user-defined pointer of the specified monitor. The + * current value is retained until the monitor is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwGetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer); + +/*! @brief Returns the user pointer of the specified monitor. + * + * This function returns the current value of the user-defined pointer of the + * specified monitor. The initial value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwSetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor); + +/*! @brief Sets the monitor configuration callback. + * + * This function sets the monitor configuration callback, or removes the + * currently set callback. This is called when a monitor is connected to or + * disconnected from the system. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_event + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); + +/*! @brief Returns the available video modes for the specified monitor. + * + * This function returns an array of all video modes supported by the specified + * monitor. The returned array is sorted in ascending order, first by color + * bit depth (the sum of all channel depths) and then by resolution area (the + * product of width and height). + * + * @param[in] monitor The monitor to query. + * @param[out] count Where to store the number of video modes in the returned + * array. This is set to zero if an error occurred. + * @return An array of video modes, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected, this function is called again for that monitor or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoMode + * + * @since Added in version 1.0. + * @glfw3 Changed to return an array of modes for a specific monitor. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); + +/*! @brief Returns the current mode of the specified monitor. + * + * This function returns the current video mode of the specified monitor. If + * you have created a full screen window for that monitor, the return value + * will depend on whether that window is iconified. + * + * @param[in] monitor The monitor to query. + * @return The current mode of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoModes + * + * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); + +/*! @brief Generates a gamma ramp and sets it for the specified monitor. + * + * This function generates an appropriately sized gamma ramp from the specified + * exponent and then calls @ref glfwSetGammaRamp with it. The value must be + * a finite number greater than zero. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] gamma The desired exponent. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @wayland Gamma handling is a priviledged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); + +/*! @brief Returns the current gamma ramp for the specified monitor. + * + * This function returns the current gamma ramp of the specified monitor. + * + * @param[in] monitor The monitor to query. + * @return The current gamma ramp, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Gamma handling is a priviledged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while + * returning `NULL`. + * + * @pointer_lifetime The returned structure and its arrays are allocated and + * freed by GLFW. You should not free them yourself. They are valid until the + * specified monitor is disconnected, this function is called again for that + * monitor or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); + +/*! @brief Sets the current gamma ramp for the specified monitor. + * + * This function sets the current gamma ramp for the specified monitor. The + * original gamma ramp for that monitor is saved by GLFW the first time this + * function is called and is restored by @ref glfwTerminate. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] ramp The gamma ramp to use. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark The size of the specified gamma ramp should match the size of the + * current ramp for that monitor. + * + * @remark @win32 The gamma ramp size must be 256. + * + * @remark @wayland Gamma handling is a priviledged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified gamma ramp is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +/*! @brief Resets all window hints to their default values. + * + * This function resets all window hints to their + * [default values](@ref window_hints_values). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwWindowHintString + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwDefaultWindowHints(void); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only integer value hints can be set with this function. String value hints + * are set with @ref glfwWindowHintString. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHintString + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHint(int hint, int value); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only string type hints can be set with this function. Integer value hints + * are set with @ref glfwWindowHint. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHintString(int hint, const char* value); + +/*! @brief Creates a window and its associated context. + * + * This function creates a window and its associated OpenGL or OpenGL ES + * context. Most of the options controlling how the window and its context + * should be created are specified with [window hints](@ref window_hints). + * + * Successful creation does not change which context is current. Before you + * can use the newly created context, you need to + * [make it current](@ref context_current). For information about the `share` + * parameter, see @ref context_sharing. + * + * The created window, framebuffer and context may differ from what you + * requested, as not all parameters and hints are + * [hard constraints](@ref window_hints_hard). This includes the size of the + * window, especially for full screen windows. To query the actual attributes + * of the created window, framebuffer and context, see @ref + * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. + * + * To create a full screen window, you need to specify the monitor the window + * will cover. If no monitor is specified, the window will be windowed mode. + * Unless you have a way for the user to choose a specific monitor, it is + * recommended that you pick the primary monitor. For more information on how + * to query connected monitors, see @ref monitor_monitors. + * + * For full screen windows, the specified size becomes the resolution of the + * window's _desired video mode_. As long as a full screen window is not + * iconified, the supported video mode most closely matching the desired video + * mode is set for the specified monitor. For more information about full + * screen windows, including the creation of so called _windowed full screen_ + * or _borderless full screen_ windows, see @ref window_windowed_full_screen. + * + * Once you have created the window, you can switch it between windowed and + * full screen mode with @ref glfwSetWindowMonitor. This will not affect its + * OpenGL or OpenGL ES context. + * + * By default, newly created windows use the placement recommended by the + * window system. To create the window at a specific position, make it + * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window + * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) + * it. + * + * As long as at least one full screen window is not iconified, the screensaver + * is prohibited from starting. + * + * Window systems put limits on window sizes. Very large or very small window + * dimensions may be overridden by the window system on creation. Check the + * actual [size](@ref window_size) after creation. + * + * The [swap interval](@ref buffer_swap) is not set during window creation and + * the initial value may vary depending on driver settings and defaults. + * + * @param[in] width The desired width, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] height The desired height, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] title The initial, UTF-8 encoded window title. + * @param[in] monitor The monitor to use for full screen mode, or `NULL` for + * windowed mode. + * @param[in] share The window whose context to share resources with, or `NULL` + * to not share resources. + * @return The handle of the created window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref + * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @win32 Window creation will fail if the Microsoft GDI software + * OpenGL implementation is the only one available. + * + * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it + * will be set as the initial icon for the window. If no such icon is present, + * the `IDI_APPLICATION` icon will be used instead. To set a different icon, + * see @ref glfwSetWindowIcon. + * + * @remark @win32 The context to share resources with must not be current on + * any other thread. + * + * @remark @macos The OS only supports forward-compatible core profile contexts + * for OpenGL versions 3.2 and later. Before creating an OpenGL context of + * version 3.2 or later you must set the + * [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and + * [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. + * OpenGL 3.0 and 3.1 contexts are not supported at all on macOS. + * + * @remark @macos The GLFW window has no icon, as it is not a document + * window, but the dock icon will be the same as the application bundle's icon. + * For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @remark @macos The first time a window is created the menu bar is created. + * If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu + * bar. Otherwise a minimal menu bar is created manually with common commands + * like Hide, Quit and About. The About entry opens a minimal about dialog + * with information from the application's bundle. Menu bar creation can be + * disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint. + * + * @remark @macos On OS X 10.10 and later the window frame will not be rendered + * at full resolution on Retina displays unless the + * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) + * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the + * application bundle's `Info.plist`. For more information, see + * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) + * in the Mac Developer Library. The GLFW test and example programs use + * a custom `Info.plist` template for this, which can be found as + * `CMake/MacOSXBundleInfo.plist.in` in the source tree. + * + * @remark @macos When activating frame autosaving with + * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified + * window size and position may be overriden by previously saved values. + * + * @remark @x11 Some window managers will not respect the placement of + * initially hidden windows. + * + * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for + * a window to reach its requested state. This means you may not be able to + * query the final size, position or other attributes directly after window + * creation. + * + * @remark @x11 The class part of the `WM_CLASS` window property will by + * default be set to the window title passed to this function. The instance + * part will use the contents of the `RESOURCE_NAME` environment variable, if + * present and not empty, or fall back to the window title. Set the + * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and + * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to + * override this. + * + * @remark @wayland Compositors should implement the xdg-decoration protocol + * for GLFW to decorate the window properly. If this protocol isn't + * supported, or if the compositor prefers client-side decorations, a very + * simple fallback frame will be drawn using the wp_viewporter protocol. A + * compositor can still emit close, maximize or fullscreen events, using for + * instance a keybind mechanism. If neither of these protocols is supported, + * the window won't be decorated. + * + * @remark @wayland A full screen window will not attempt to change the mode, + * no matter what the requested size or refresh rate. + * + * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol + * to be implemented in the user's compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa @ref glfwDestroyWindow + * + * @since Added in version 3.0. Replaces `glfwOpenWindow`. + * + * @ingroup window + */ +GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); + +/*! @brief Destroys the specified window and its context. + * + * This function destroys the specified window and its context. On calling + * this function, no further callbacks will be called for that window. + * + * If the context of the specified window is current on the main thread, it is + * detached before being destroyed. + * + * @param[in] window The window to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @note The context of the specified window must not be current on any other + * thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa @ref glfwCreateWindow + * + * @since Added in version 3.0. Replaces `glfwCloseWindow`. + * + * @ingroup window + */ +GLFWAPI void glfwDestroyWindow(GLFWwindow* window); + +/*! @brief Checks the close flag of the specified window. + * + * This function returns the value of the close flag of the specified window. + * + * @param[in] window The window to query. + * @return The value of the close flag. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); + +/*! @brief Sets the close flag of the specified window. + * + * This function sets the value of the close flag of the specified window. + * This can be used to override the user's attempt to close the window, or + * to signal that it should be closed. + * + * @param[in] window The window whose flag to change. + * @param[in] value The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); + +/*! @brief Sets the title of the specified window. + * + * This function sets the window title, encoded as UTF-8, of the specified + * window. + * + * @param[in] window The window whose title to change. + * @param[in] title The UTF-8 encoded window title. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos The window title will not be updated until the next time you + * process events. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); + +/*! @brief Sets the icon for the specified window. + * + * This function sets the icon of the specified window. If passed an array of + * candidate images, those of or closest to the sizes desired by the system are + * selected. If no images are specified, the window reverts to its default + * icon. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * + * The desired image sizes varies depending on platform and system settings. + * The selected images will be rescaled as needed. Good sizes include 16x16, + * 32x32 and 48x48. + * + * @param[in] window The window whose icon to set. + * @param[in] count The number of images in the specified array, or zero to + * revert to the default window icon. + * @param[in] images The images to create the icon from. This is ignored if + * count is zero. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @remark @macos The GLFW window has no icon, as it is not a document + * window, so this function does nothing. The dock icon will be the same as + * the application bundle's icon. For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @remark @wayland There is no existing protocol to change an icon, the + * window will thus inherit the one defined in the application's desktop file. + * This function always emits @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_icon + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); + +/*! @brief Retrieves the position of the content area of the specified window. + * + * This function retrieves the position, in screen coordinates, of the + * upper-left corner of the content area of the specified window. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The window to query. + * @param[out] xpos Where to store the x-coordinate of the upper-left corner of + * the content area, or `NULL`. + * @param[out] ypos Where to store the y-coordinate of the upper-left corner of + * the content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland There is no way for an application to retrieve the global + * position of its windows, this function will always emit @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa @ref glfwSetWindowPos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); + +/*! @brief Sets the position of the content area of the specified window. + * + * This function sets the position, in screen coordinates, of the upper-left + * corner of the content area of the specified windowed mode window. If the + * window is a full screen window, this function does nothing. + * + * __Do not use this function__ to move an already visible window unless you + * have very good reasons for doing so, as it will confuse and annoy the user. + * + * The window manager may put limits on what positions are allowed. GLFW + * cannot and should not override these limits. + * + * @param[in] window The window to query. + * @param[in] xpos The x-coordinate of the upper-left corner of the content area. + * @param[in] ypos The y-coordinate of the upper-left corner of the content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland There is no way for an application to set the global + * position of its windows, this function will always emit @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa @ref glfwGetWindowPos + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); + +/*! @brief Retrieves the size of the content area of the specified window. + * + * This function retrieves the size, in screen coordinates, of the content area + * of the specified window. If you wish to retrieve the size of the + * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose size to retrieve. + * @param[out] width Where to store the width, in screen coordinates, of the + * content area, or `NULL`. + * @param[out] height Where to store the height, in screen coordinates, of the + * content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa @ref glfwSetWindowSize + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Sets the size limits of the specified window. + * + * This function sets the size limits of the content area of the specified + * window. If the window is full screen, the size limits only take effect + * once it is made windowed. If the window is not resizable, this function + * does nothing. + * + * The size limits are applied immediately to a windowed mode window and may + * cause it to be resized. + * + * The maximum dimensions must be greater than or equal to the minimum + * dimensions and all must be greater than or equal to zero. + * + * @param[in] window The window to set limits for. + * @param[in] minwidth The minimum width, in screen coordinates, of the content + * area, or `GLFW_DONT_CARE`. + * @param[in] minheight The minimum height, in screen coordinates, of the + * content area, or `GLFW_DONT_CARE`. + * @param[in] maxwidth The maximum width, in screen coordinates, of the content + * area, or `GLFW_DONT_CARE`. + * @param[in] maxheight The maximum height, in screen coordinates, of the + * content area, or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @remark @wayland The size limits will not be applied until the window is + * actually resized, either by the user or by the compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa @ref glfwSetWindowAspectRatio + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); + +/*! @brief Sets the aspect ratio of the specified window. + * + * This function sets the required aspect ratio of the content area of the + * specified window. If the window is full screen, the aspect ratio only takes + * effect once it is made windowed. If the window is not resizable, this + * function does nothing. + * + * The aspect ratio is specified as a numerator and a denominator and both + * values must be greater than zero. For example, the common 16:9 aspect ratio + * is specified as 16 and 9, respectively. + * + * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect + * ratio limit is disabled. + * + * The aspect ratio is applied immediately to a windowed mode window and may + * cause it to be resized. + * + * @param[in] window The window to set limits for. + * @param[in] numer The numerator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * @param[in] denom The denominator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @remark @wayland The aspect ratio will not be applied until the window is + * actually resized, either by the user or by the compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa @ref glfwSetWindowSizeLimits + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); + +/*! @brief Sets the size of the content area of the specified window. + * + * This function sets the size, in screen coordinates, of the content area of + * the specified window. + * + * For full screen windows, this function updates the resolution of its desired + * video mode and switches to the video mode closest to it, without affecting + * the window's context. As the context is unaffected, the bit depths of the + * framebuffer remain unchanged. + * + * If you wish to update the refresh rate of the desired video mode in addition + * to its resolution, see @ref glfwSetWindowMonitor. + * + * The window manager may put limits on what sizes are allowed. GLFW cannot + * and should not override these limits. + * + * @param[in] window The window to resize. + * @param[in] width The desired width, in screen coordinates, of the window + * content area. + * @param[in] height The desired height, in screen coordinates, of the window + * content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland A full screen window will not attempt to change the mode, + * no matter what the requested size. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa @ref glfwGetWindowSize + * @sa @ref glfwSetWindowMonitor + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); + +/*! @brief Retrieves the size of the framebuffer of the specified window. + * + * This function retrieves the size, in pixels, of the framebuffer of the + * specified window. If you wish to retrieve the size of the window in screen + * coordinates, see @ref glfwGetWindowSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose framebuffer to query. + * @param[out] width Where to store the width, in pixels, of the framebuffer, + * or `NULL`. + * @param[out] height Where to store the height, in pixels, of the framebuffer, + * or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * @sa @ref glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Retrieves the size of the frame of the window. + * + * This function retrieves the size, in screen coordinates, of each edge of the + * frame of the specified window. This size includes the title bar, if the + * window has one. The size of the frame may vary depending on the + * [window-related hints](@ref window_hints_wnd) used to create it. + * + * Because this function retrieves the size of each window frame edge and not + * the offset along a particular coordinate axis, the retrieved values will + * always be zero or positive. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose frame size to query. + * @param[out] left Where to store the size, in screen coordinates, of the left + * edge of the window frame, or `NULL`. + * @param[out] top Where to store the size, in screen coordinates, of the top + * edge of the window frame, or `NULL`. + * @param[out] right Where to store the size, in screen coordinates, of the + * right edge of the window frame, or `NULL`. + * @param[out] bottom Where to store the size, in screen coordinates, of the + * bottom edge of the window frame, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); + +/*! @brief Retrieves the content scale for the specified window. + * + * This function retrieves the content scale for the specified window. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. + * + * On systems where each monitors can have its own content scale, the window + * content scale will depend on which monitor the system considers the window + * to be on. + * + * @param[in] window The window to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * @sa @ref glfwGetMonitorContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale); + +/*! @brief Returns the opacity of the whole window. + * + * This function returns the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. If the system + * does not support whole window transparency, this function always returns one. + * + * The initial opacity value for newly created windows is one. + * + * @param[in] window The window to query. + * @return The opacity value of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwSetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window); + +/*! @brief Sets the opacity of the whole window. + * + * This function sets the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. + * + * The initial opacity value for newly created windows is one. + * + * A window created with framebuffer transparency may not use whole window + * transparency. The results of doing this are undefined. + * + * @param[in] window The window to set the opacity for. + * @param[in] opacity The desired opacity of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwGetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); + +/*! @brief Iconifies the specified window. + * + * This function iconifies (minimizes) the specified window if it was + * previously restored. If the window is already iconified, this function does + * nothing. + * + * If the specified window is a full screen window, the original monitor + * resolution is restored until the window is restored. + * + * @param[in] window The window to iconify. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland There is no concept of iconification in wl_shell, this + * function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated + * protocol. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwRestoreWindow + * @sa @ref glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwIconifyWindow(GLFWwindow* window); + +/*! @brief Restores the specified window. + * + * This function restores the specified window if it was previously iconified + * (minimized) or maximized. If the window is already restored, this function + * does nothing. + * + * If the specified window is a full screen window, the resolution chosen for + * the window is restored on the selected monitor. + * + * @param[in] window The window to restore. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwIconifyWindow + * @sa @ref glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwRestoreWindow(GLFWwindow* window); + +/*! @brief Maximizes the specified window. + * + * This function maximizes the specified window if it was previously not + * maximized. If the window is already maximized, this function does nothing. + * + * If the specified window is a full screen window, this function does nothing. + * + * @param[in] window The window to maximize. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwIconifyWindow + * @sa @ref glfwRestoreWindow + * + * @since Added in GLFW 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); + +/*! @brief Makes the specified window visible. + * + * This function makes the specified window visible if it was previously + * hidden. If the window is already visible or is in full screen mode, this + * function does nothing. + * + * By default, windowed mode windows are focused when shown + * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint + * to change this behavior for all newly created windows, or change the + * behavior for an existing window with @ref glfwSetWindowAttrib. + * + * @param[in] window The window to make visible. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa @ref glfwHideWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwShowWindow(GLFWwindow* window); + +/*! @brief Hides the specified window. + * + * This function hides the specified window if it was previously visible. If + * the window is already hidden or is in full screen mode, this function does + * nothing. + * + * @param[in] window The window to hide. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa @ref glfwShowWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwHideWindow(GLFWwindow* window); + +/*! @brief Brings the specified window to front and sets input focus. + * + * This function brings the specified window to front and sets input focus. + * The window should already be visible and not iconified. + * + * By default, both windowed and full screen mode windows are focused when + * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to + * disable this behavior. + * + * Also by default, windowed mode windows are focused when shown + * with @ref glfwShowWindow. Set the + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior. + * + * __Do not use this function__ to steal focus from other applications unless + * you are certain that is what the user wants. Focus stealing can be + * extremely disruptive. + * + * For a less disruptive way of getting the user's attention, see + * [attention requests](@ref window_attention). + * + * @param[in] window The window to give input focus. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland It is not possible for an application to bring its windows + * to front, this function will always emit @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * @sa @ref window_attention + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwFocusWindow(GLFWwindow* window); + +/*! @brief Requests user attention to the specified window. + * + * This function requests user attention to the specified window. On + * platforms where this is not supported, attention is requested to the + * application as a whole. + * + * Once the user has given attention, usually by focusing the window or + * application, the system will end the request automatically. + * + * @param[in] window The window to request attention to. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos Attention is requested to the application as a whole, not the + * specific window. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attention + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window); + +/*! @brief Returns the monitor that the window uses for full screen mode. + * + * This function returns the handle of the monitor that the specified window is + * in full screen on. + * + * @param[in] window The window to query. + * @return The monitor, or `NULL` if the window is in windowed mode or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref glfwSetWindowMonitor + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); + +/*! @brief Sets the mode, monitor, video mode and placement of a window. + * + * This function sets the monitor that the window uses for full screen mode or, + * if the monitor is `NULL`, makes it windowed mode. + * + * When setting a monitor, this function updates the width, height and refresh + * rate of the desired video mode and switches to the video mode closest to it. + * The window position is ignored when setting a monitor. + * + * When the monitor is `NULL`, the position, width and height are used to + * place the window content area. The refresh rate is ignored when no monitor + * is specified. + * + * If you only wish to update the resolution of a full screen window or the + * size of a windowed mode window, see @ref glfwSetWindowSize. + * + * When a window transitions from full screen to windowed mode, this function + * restores any previous window settings such as whether it is decorated, + * floating, resizable, has size or aspect ratio limits, etc. + * + * @param[in] window The window whose monitor, size or video mode to set. + * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. + * @param[in] xpos The desired x-coordinate of the upper-left corner of the + * content area. + * @param[in] ypos The desired y-coordinate of the upper-left corner of the + * content area. + * @param[in] width The desired with, in screen coordinates, of the content + * area or video mode. + * @param[in] height The desired height, in screen coordinates, of the content + * area or video mode. + * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, + * or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise + * affected by any resizing or mode switching, although you may need to update + * your viewport if the framebuffer size has changed. + * + * @remark @wayland The desired window position is ignored, as there is no way + * for an application to set this property. + * + * @remark @wayland Setting the window to full screen will not attempt to + * change the mode, no matter what the requested size or refresh rate. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref window_full_screen + * @sa @ref glfwGetWindowMonitor + * @sa @ref glfwSetWindowSize + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); + +/*! @brief Returns an attribute of the specified window. + * + * This function returns the value of an attribute of the specified window or + * its OpenGL or OpenGL ES context. + * + * @param[in] window The window to query. + * @param[in] attrib The [window attribute](@ref window_attribs) whose value to + * return. + * @return The value of the attribute, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @remark Framebuffer related hints are not window attributes. See @ref + * window_attribs_fb for more information. + * + * @remark Zero is a valid value for many window and context related + * attributes so you cannot use a return value of zero as an indication of + * errors. However, this function should not fail as long as it is passed + * valid arguments and the library has been [initialized](@ref intro_init). + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwSetWindowAttrib + * + * @since Added in version 3.0. Replaces `glfwGetWindowParam` and + * `glfwGetGLVersion`. + * + * @ingroup window + */ +GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); + +/*! @brief Sets an attribute of the specified window. + * + * This function sets the value of an attribute of the specified window. + * + * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), + * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), + * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib), + * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib). + * + * Some of these attributes are ignored for full screen windows. The new + * value will take effect if the window is later made windowed. + * + * Some of these attributes are ignored for windowed mode windows. The new + * value will take effect if the window is later made full screen. + * + * @param[in] window The window to set the attribute for. + * @param[in] attrib A supported window attribute. + * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark Calling @ref glfwGetWindowAttrib will always return the latest + * value, even if that value is ignored by the current mode of the window. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwGetWindowAttrib + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value); + +/*! @brief Sets the user pointer of the specified window. + * + * This function sets the user-defined pointer of the specified window. The + * current value is retained until the window is destroyed. The initial value + * is `NULL`. + * + * @param[in] window The window whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa @ref glfwGetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); + +/*! @brief Returns the user pointer of the specified window. + * + * This function returns the current value of the user-defined pointer of the + * specified window. The initial value is `NULL`. + * + * @param[in] window The window whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa @ref glfwSetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); + +/*! @brief Sets the position callback for the specified window. + * + * This function sets the position callback of the specified window, which is + * called when the window is moved. The callback is provided with the + * position, in screen coordinates, of the upper-left corner of the content + * area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @wayland This callback will never be called, as there is no way for + * an application to know its global position. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); + +/*! @brief Sets the size callback for the specified window. + * + * This function sets the size callback of the specified window, which is + * called when the window is resized. The callback is provided with the size, + * in screen coordinates, of the content area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); + +/*! @brief Sets the close callback for the specified window. + * + * This function sets the close callback of the specified window, which is + * called when the user attempts to close the window, for example by clicking + * the close widget in the title bar. + * + * The close flag is set before this callback is called, but you can modify it + * at any time with @ref glfwSetWindowShouldClose. + * + * The close callback is not triggered by @ref glfwDestroyWindow. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @macos Selecting Quit from the application menu will trigger the + * close callback for all windows. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_close + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); + +/*! @brief Sets the refresh callback for the specified window. + * + * This function sets the refresh callback of the specified window, which is + * called when the content area of the window needs to be redrawn, for example + * if the window has been exposed after having been covered by another window. + * + * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where + * the window contents are saved off-screen, this callback may be called only + * very infrequently or never at all. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_refresh + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); + +/*! @brief Sets the focus callback for the specified window. + * + * This function sets the focus callback of the specified window, which is + * called when the window gains or loses input focus. + * + * After the focus callback is called for a window that lost input focus, + * synthetic key and mouse button release events will be generated for all such + * that had been pressed. For more information, see @ref glfwSetKeyCallback + * and @ref glfwSetMouseButtonCallback. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); + +/*! @brief Sets the iconify callback for the specified window. + * + * This function sets the iconification callback of the specified window, which + * is called when the window is iconified or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @wayland The wl_shell protocol has no concept of iconification, + * this callback will never be called when using this deprecated protocol. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); + +/*! @brief Sets the maximize callback for the specified window. + * + * This function sets the maximization callback of the specified window, which + * is called when the window is maximized or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_maximize + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun cbfun); + +/*! @brief Sets the framebuffer resize callback for the specified window. + * + * This function sets the framebuffer resize callback of the specified window, + * which is called when the framebuffer of the specified window is resized. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); + +/*! @brief Sets the window content scale callback for the specified window. + * + * This function sets the window content scale callback of the specified window, + * which is called when the content scale of the specified window changes. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun cbfun); + +/*! @brief Processes all pending events. + * + * This function processes only those events that are already in the event + * queue and then returns immediately. Processing events will cause the window + * and input callbacks associated with those events to be called. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 1.0. + * + * @ingroup window + */ +GLFWAPI void glfwPollEvents(void); + +/*! @brief Waits until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue. Once one or more events are available, + * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue + * are processed and the function then returns immediately. Processing events + * will cause the window and input callbacks associated with those events to be + * called. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 2.5. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEvents(void); + +/*! @brief Waits with timeout until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue, or until the specified timeout is reached. If + * one or more events are available, it behaves exactly like @ref + * glfwPollEvents, i.e. the events in the queue are processed and the function + * then returns immediately. Processing events will cause the window and input + * callbacks associated with those events to be called. + * + * The timeout value must be a positive finite number. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @param[in] timeout The maximum amount of time, in seconds, to wait. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEvents + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEventsTimeout(double timeout); + +/*! @brief Posts an empty event to the event queue. + * + * This function posts an empty event from the current thread to the event + * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref events + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwPostEmptyEvent(void); + +/*! @brief Returns the value of an input option for the specified window. + * + * This function returns the value of an input option for the specified window. + * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. + * + * @param[in] window The window to query. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); + +/*! @brief Sets an input option for the specified window. + * + * This function sets an input mode option for the specified window. The mode + * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. + * + * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor + * modes: + * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. + * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the + * content area of the window but does not restrict the cursor from leaving. + * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual + * and unlimited cursor movement. This is useful for implementing for + * example 3D camera controls. + * + * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to + * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are + * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` + * the next time it is called even if the key had been released before the + * call. This is useful when you are only interested in whether keys have been + * pressed but not when or in which order. + * + * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either + * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. + * If sticky mouse buttons are enabled, a mouse button press will ensure that + * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even + * if the mouse button had been released before the call. This is useful when + * you are only interested in whether mouse buttons have been pressed but not + * when or in which order. + * + * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to + * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled, + * callbacks that receive modifier bits will also have the @ref + * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, + * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. + * + * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE` + * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is + * disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported, + * attempting to set this will emit @ref GLFW_PLATFORM_ERROR. Call @ref + * glfwRawMouseMotionSupported to check for support. + * + * @param[in] window The window whose input mode to set. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. + * @param[in] value The new value of the specified input mode. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref glfwGetInputMode + * + * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. + * + * @ingroup input + */ +GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); + +/*! @brief Returns whether raw mouse motion is supported. + * + * This function returns whether raw mouse motion is supported on the current + * system. This status does not change after GLFW has been initialized so you + * only need to check this once. If you attempt to enable raw motion on + * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted. + * + * Raw mouse motion is closer to the actual motion of the mouse across + * a surface. It is not affected by the scaling and acceleration applied to + * the motion of the desktop cursor. That processing is suitable for a cursor + * while raw motion is better for controlling for example a 3D camera. Because + * of this, raw mouse motion is only provided when the cursor is disabled. + * + * @return `GLFW_TRUE` if raw mouse motion is supported on the current machine, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref raw_mouse_motion + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwRawMouseMotionSupported(void); + +/*! @brief Returns the layout-specific name of the specified printable key. + * + * This function returns the name of the specified printable key, encoded as + * UTF-8. This is typically the character that key would produce without any + * modifier keys, intended for displaying key bindings to the user. For dead + * keys, it is typically the diacritic it would add to a character. + * + * __Do not use this function__ for [text input](@ref input_char). You will + * break text input for many languages even if it happens to work for yours. + * + * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key, + * otherwise the scancode is ignored. If you specify a non-printable key, or + * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this + * function returns `NULL` but does not emit an error. + * + * This behavior allows you to always pass in the arguments in the + * [key callback](@ref input_key) without modification. + * + * The printable keys are: + * - `GLFW_KEY_APOSTROPHE` + * - `GLFW_KEY_COMMA` + * - `GLFW_KEY_MINUS` + * - `GLFW_KEY_PERIOD` + * - `GLFW_KEY_SLASH` + * - `GLFW_KEY_SEMICOLON` + * - `GLFW_KEY_EQUAL` + * - `GLFW_KEY_LEFT_BRACKET` + * - `GLFW_KEY_RIGHT_BRACKET` + * - `GLFW_KEY_BACKSLASH` + * - `GLFW_KEY_WORLD_1` + * - `GLFW_KEY_WORLD_2` + * - `GLFW_KEY_0` to `GLFW_KEY_9` + * - `GLFW_KEY_A` to `GLFW_KEY_Z` + * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` + * - `GLFW_KEY_KP_DECIMAL` + * - `GLFW_KEY_KP_DIVIDE` + * - `GLFW_KEY_KP_MULTIPLY` + * - `GLFW_KEY_KP_SUBTRACT` + * - `GLFW_KEY_KP_ADD` + * - `GLFW_KEY_KP_EQUAL` + * + * Names for printable keys depend on keyboard layout, while names for + * non-printable keys are the same across layouts but depend on the application + * language and should be localized along with other user interface text. + * + * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. + * @param[in] scancode The scancode of the key to query. + * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetKeyName, or until the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key_name + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetKeyName(int key, int scancode); + +/*! @brief Returns the platform-specific scancode of the specified key. + * + * This function returns the platform-specific scancode of the specified key. + * + * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this + * method will return `-1`. + * + * @param[in] key Any [named key](@ref keys). + * @return The platform-specific scancode for the key, or `-1` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref input_key + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetKeyScancode(int key); + +/*! @brief Returns the last reported state of a keyboard key for the specified + * window. + * + * This function returns the last state reported for the specified key to the + * specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to + * the key callback. + * + * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns + * `GLFW_PRESS` the first time you call it for a key that was pressed, even if + * that key has already been released. + * + * The key functions deal with physical keys, with [key tokens](@ref keys) + * named after their use on the standard US keyboard layout. If you want to + * input text, use the Unicode character callback instead. + * + * The [modifier key bit masks](@ref mods) are not key tokens and cannot be + * used with this function. + * + * __Do not use this function__ to implement [text input](@ref input_char). + * + * @param[in] window The desired window. + * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is + * not a valid key for this function. + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetKey(GLFWwindow* window, int key); + +/*! @brief Returns the last reported state of a mouse button for the specified + * window. + * + * This function returns the last state reported for the specified mouse button + * to the specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. + * + * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function + * returns `GLFW_PRESS` the first time you call it for a mouse button that was + * pressed, even if that mouse button has already been released. + * + * @param[in] window The desired window. + * @param[in] button The desired [mouse button](@ref buttons). + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); + +/*! @brief Retrieves the position of the cursor relative to the content area of + * the window. + * + * This function returns the position of the cursor, in screen coordinates, + * relative to the upper-left corner of the content area of the specified + * window. + * + * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor + * position is unbounded and limited only by the minimum and maximum values of + * a `double`. + * + * The coordinate can be converted to their integer equivalents with the + * `floor` function. Casting directly to an integer type works for positive + * coordinates, but fails for negative ones. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The desired window. + * @param[out] xpos Where to store the cursor x-coordinate, relative to the + * left edge of the content area, or `NULL`. + * @param[out] ypos Where to store the cursor y-coordinate, relative to the to + * top edge of the content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa @ref glfwSetCursorPos + * + * @since Added in version 3.0. Replaces `glfwGetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); + +/*! @brief Sets the position of the cursor, relative to the content area of the + * window. + * + * This function sets the position, in screen coordinates, of the cursor + * relative to the upper-left corner of the content area of the specified + * window. The window must have input focus. If the window does not have + * input focus when this function is called, it fails silently. + * + * __Do not use this function__ to implement things like camera controls. GLFW + * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the + * cursor, transparently re-centers it and provides unconstrained cursor + * motion. See @ref glfwSetInputMode for more information. + * + * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is + * unconstrained and limited only by the minimum and maximum values of + * a `double`. + * + * @param[in] window The desired window. + * @param[in] xpos The desired x-coordinate, relative to the left edge of the + * content area. + * @param[in] ypos The desired y-coordinate, relative to the top edge of the + * content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland This function will only work when the cursor mode is + * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa @ref glfwGetCursorPos + * + * @since Added in version 3.0. Replaces `glfwSetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); + +/*! @brief Creates a custom cursor. + * + * Creates a new custom cursor image that can be set for a window with @ref + * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. + * Any remaining cursors are destroyed by @ref glfwTerminate. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * + * The cursor hotspot is specified in pixels, relative to the upper-left corner + * of the cursor image. Like all other coordinate systems in GLFW, the X-axis + * points to the right and the Y-axis points down. + * + * @param[in] image The desired cursor image. + * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. + * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. + * @return The handle of the created cursor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwDestroyCursor + * @sa @ref glfwCreateStandardCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); + +/*! @brief Creates a cursor with a standard shape. + * + * Returns a cursor with a [standard shape](@ref shapes), that can be set for + * a window with @ref glfwSetCursor. + * + * @param[in] shape One of the [standard shapes](@ref shapes). + * @return A new cursor ready to use or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); + +/*! @brief Destroys a cursor. + * + * This function destroys a cursor previously created with @ref + * glfwCreateCursor. Any remaining cursors will be destroyed by @ref + * glfwTerminate. + * + * If the specified cursor is current for any window, that window will be + * reverted to the default cursor. This does not affect the cursor mode. + * + * @param[in] cursor The cursor object to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); + +/*! @brief Sets the cursor for the window. + * + * This function sets the cursor image to be used when the cursor is over the + * content area of the specified window. The set cursor will only be visible + * when the [cursor mode](@ref cursor_mode) of the window is + * `GLFW_CURSOR_NORMAL`. + * + * On some platforms, the set cursor may not be visible unless the window also + * has input focus. + * + * @param[in] window The window to set the cursor for. + * @param[in] cursor The cursor to set, or `NULL` to switch back to the default + * arrow cursor. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); + +/*! @brief Sets the key callback. + * + * This function sets the key callback of the specified window, which is called + * when a key is pressed, repeated or released. + * + * The key functions deal with physical keys, with layout independent + * [key tokens](@ref keys) named after their values in the standard US keyboard + * layout. If you want to input text, use the + * [character callback](@ref glfwSetCharCallback) instead. + * + * When a window loses input focus, it will generate synthetic key release + * events for all pressed keys. You can tell these events from user-generated + * events by the fact that the synthetic ones are generated after the focus + * loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * The scancode of a key is specific to that platform or sometimes even to that + * machine. Scancodes are intended to allow users to bind keys that don't have + * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their + * state is not saved and so it cannot be queried with @ref glfwGetKey. + * + * Sometimes GLFW needs to generate synthetic key events, in which case the + * scancode may be zero. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new key callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); + +/*! @brief Sets the Unicode character callback. + * + * This function sets the character callback of the specified window, which is + * called when a Unicode character is input. + * + * The character callback is intended for Unicode text input. As it deals with + * characters, it is keyboard layout dependent, whereas the + * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 + * to physical keys, as a key may produce zero, one or more characters. If you + * want to know whether a specific physical key was pressed or released, see + * the key callback instead. + * + * The character callback behaves as system text input normally does and will + * not be called if modifier keys are held down that would prevent normal text + * input on that platform, for example a Super (Command) key on macOS or Alt key + * on Windows. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); + +/*! @brief Sets the Unicode character with modifiers callback. + * + * This function sets the character with modifiers callback of the specified + * window, which is called when a Unicode character is input regardless of what + * modifier keys are used. + * + * The character with modifiers callback is intended for implementing custom + * Unicode character input. For regular Unicode text input, see the + * [character callback](@ref glfwSetCharCallback). Like the character + * callback, the character with modifiers callback deals with characters and is + * keyboard layout dependent. Characters do not map 1:1 to physical keys, as + * a key may produce zero, one or more characters. If you want to know whether + * a specific physical key was pressed or released, see the + * [key callback](@ref glfwSetKeyCallback) instead. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or an + * [error](@ref error_handling) occurred. + * + * @deprecated Scheduled for removal in version 4.0. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); + +/*! @brief Sets the mouse button callback. + * + * This function sets the mouse button callback of the specified window, which + * is called when a mouse button is pressed or released. + * + * When a window loses input focus, it will generate synthetic mouse button + * release events for all pressed mouse buttons. You can tell these events + * from user-generated events by the fact that the synthetic ones are generated + * after the focus loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); + +/*! @brief Sets the cursor position callback. + * + * This function sets the cursor position callback of the specified window, + * which is called when the cursor is moved. The callback is provided with the + * position, in screen coordinates, relative to the upper-left corner of the + * content area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * + * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); + +/*! @brief Sets the cursor enter/exit callback. + * + * This function sets the cursor boundary crossing callback of the specified + * window, which is called when the cursor enters or leaves the content area of + * the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_enter + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); + +/*! @brief Sets the scroll callback. + * + * This function sets the scroll callback of the specified window, which is + * called when a scrolling device is used, such as a mouse wheel or scrolling + * area of a touchpad. + * + * The scroll callback receives all scrolling input, like that from a mouse + * wheel or a touchpad scrolling area. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref scrolling + * + * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); + +/*! @brief Sets the file drop callback. + * + * This function sets the file drop callback of the specified window, which is + * called when one or more dragged files are dropped on the window. + * + * Because the path array and its strings may have been generated specifically + * for that event, they are not guaranteed to be valid after the callback has + * returned. If you wish to use them after the callback returns, you need to + * make a deep copy. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new file drop callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @wayland File drop is currently unimplemented. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref path_drop + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); + +/*! @brief Returns whether the specified joystick is present. + * + * This function returns whether the specified joystick is present. + * + * There is no need to call this function before other functions that accept + * a joystick ID, as they all check for presence before performing any other + * work. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick + * + * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickPresent(int jid); + +/*! @brief Returns the values of all axes of the specified joystick. + * + * This function returns the values of all axes of the specified joystick. + * Each element in the array is a value between -1.0 and 1.0. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of axis values in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of axis values, or `NULL` if the joystick is not present or + * an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_axis + * + * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. + * + * @ingroup input + */ +GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); + +/*! @brief Returns the state of all buttons of the specified joystick. + * + * This function returns the state of all buttons of the specified joystick. + * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. + * + * For backward compatibility with earlier versions that did not have @ref + * glfwGetJoystickHats, the button array also includes all hats, each + * represented as four buttons. The hats are in the same order as returned by + * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and + * _left_. To disable these extra buttons, set the @ref + * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of button states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of button states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_button + * + * @since Added in version 2.2. + * @glfw3 Changed to return a dynamic array. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); + +/*! @brief Returns the state of all hats of the specified joystick. + * + * This function returns the state of all hats of the specified joystick. + * Each element in the array is one of the following values: + * + * Name | Value + * ---- | ----- + * `GLFW_HAT_CENTERED` | 0 + * `GLFW_HAT_UP` | 1 + * `GLFW_HAT_RIGHT` | 2 + * `GLFW_HAT_DOWN` | 4 + * `GLFW_HAT_LEFT` | 8 + * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` + * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` + * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` + * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` + * + * The diagonal directions are bitwise combinations of the primary (up, right, + * down and left) directions and you can test for these individually by ANDing + * it with the corresponding direction. + * + * @code + * if (hats[2] & GLFW_HAT_RIGHT) + * { + * // State of hat 2 could be right-up, right or right-down + * } + * @endcode + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of hat states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of hat states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_hat + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); + +/*! @brief Returns the name of the specified joystick. + * + * This function returns the name, encoded as UTF-8, of the specified joystick. + * The returned string is allocated and freed by GLFW. You should not free it + * yourself. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_name + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickName(int jid); + +/*! @brief Returns the SDL comaptible GUID of the specified joystick. + * + * This function returns the SDL compatible GUID, as a UTF-8 encoded + * hexadecimal string, of the specified joystick. The returned string is + * allocated and freed by GLFW. You should not free it yourself. + * + * The GUID is what connects a joystick to a gamepad mapping. A connected + * joystick will always have a GUID even if there is no gamepad mapping + * assigned to it. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to + * uniquely identify the make and model of a joystick but does not identify + * a specific unit, e.g. all wired Xbox 360 controllers will have the same + * GUID on that platform. The GUID for a unit may vary between platforms + * depending on what hardware information the platform specific APIs provide. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickGUID(int jid); + +/*! @brief Sets the user pointer of the specified joystick. + * + * This function sets the user-defined pointer of the specified joystick. The + * current value is retained until the joystick is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwGetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer); + +/*! @brief Returns the user pointer of the specified joystick. + * + * This function returns the current value of the user-defined pointer of the + * specified joystick. The initial value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwSetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void* glfwGetJoystickUserPointer(int jid); + +/*! @brief Returns whether the specified joystick has a gamepad mapping. + * + * This function returns whether the specified joystick is both present and has + * a gamepad mapping. + * + * If the specified joystick is present but does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check if a joystick is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickIsGamepad(int jid); + +/*! @brief Sets the joystick configuration callback. + * + * This function sets the joystick configuration callback, or removes the + * currently set callback. This is called when a joystick is connected to or + * disconnected from the system. + * + * For joystick connection and disconnection events to be delivered on all + * platforms, you need to call one of the [event processing](@ref events) + * functions. Joystick disconnection may also be detected and the callback + * called by joystick functions. The function will then return whatever it + * returns if the joystick is not present. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_event + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun); + +/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. + * + * This function parses the specified ASCII encoded string and updates the + * internal list with any gamepad mappings it finds. This string may + * contain either a single gamepad mapping or many mappings separated by + * newlines. The parser supports the full format of the `gamecontrollerdb.txt` + * source file including empty lines and comments. + * + * See @ref gamepad_mapping for a description of the format. + * + * If there is already a gamepad mapping for a given GUID in the internal list, + * it will be replaced by the one passed to this function. If the library is + * terminated and re-initialized the internal list will revert to the built-in + * default. + * + * @param[in] string The string containing the gamepad mappings. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * @sa @ref glfwGetGamepadName + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwUpdateGamepadMappings(const char* string); + +/*! @brief Returns the human-readable gamepad name for the specified joystick. + * + * This function returns the human-readable name of the gamepad from the + * gamepad mapping assigned to the specified joystick. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `NULL` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the gamepad, or `NULL` if the + * joystick is not present, does not have a mapping or an + * [error](@ref error_handling) occurred. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, the gamepad mappings are updated or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetGamepadName(int jid); + +/*! @brief Retrieves the state of the specified joystick remapped as a gamepad. + * + * This function retrives the state of the specified joystick remapped to + * an Xbox-like gamepad. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * The Guide button may not be available for input as it is often hooked by the + * system or the Steam client. + * + * Not all devices have all the buttons or axes provided by @ref + * GLFWgamepadstate. Unavailable buttons and axes will always report + * `GLFW_RELEASE` and 0.0 respectively. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] state The gamepad input state of the joystick. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is + * connected, it has no gamepad mapping or an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwUpdateGamepadMappings + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); + +/*! @brief Sets the clipboard to the specified string. + * + * This function sets the system clipboard to the specified, UTF-8 encoded + * string. + * + * @param[in] window Deprecated. Any valid window or `NULL`. + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa @ref glfwGetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); + +/*! @brief Returns the contents of the clipboard as a string. + * + * This function returns the contents of the system clipboard, if it contains + * or is convertible to a UTF-8 encoded string. If the clipboard is empty or + * if its contents cannot be converted, `NULL` is returned and a @ref + * GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @param[in] window Deprecated. Any valid window or `NULL`. + * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa @ref glfwSetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); + +/*! @brief Returns the value of the GLFW timer. + * + * This function returns the value of the GLFW timer. Unless the timer has + * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW + * was initialized. + * + * The resolution of the timer is system dependent, but is usually on the order + * of a few micro- or nanoseconds. It uses the highest-resolution monotonic + * time source on each supported platform. + * + * @return The current value, in seconds, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal timer offset is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwSetTime. + * + * @sa @ref time + * + * @since Added in version 1.0. + * + * @ingroup input + */ +GLFWAPI double glfwGetTime(void); + +/*! @brief Sets the GLFW timer. + * + * This function sets the value of the GLFW timer. It then continues to count + * up from that value. The value must be a positive finite number less than + * or equal to 18446744073.0, which is approximately 584.5 years. + * + * @param[in] time The new value, in seconds. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @remark The upper limit of the timer is calculated as + * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations + * storing nanoseconds in 64 bits. The limit may be increased in the future. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal timer offset is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwGetTime. + * + * @sa @ref time + * + * @since Added in version 2.2. + * + * @ingroup input + */ +GLFWAPI void glfwSetTime(double time); + +/*! @brief Returns the current value of the raw timer. + * + * This function returns the current value of the raw timer, measured in + * 1 / frequency seconds. To get the frequency, call @ref + * glfwGetTimerFrequency. + * + * @return The value of the timer, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa @ref glfwGetTimerFrequency + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerValue(void); + +/*! @brief Returns the frequency, in Hz, of the raw timer. + * + * This function returns the frequency, in Hz, of the raw timer. + * + * @return The frequency of the timer, in Hz, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa @ref glfwGetTimerValue + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerFrequency(void); + +/*! @brief Makes the context of the specified window current for the calling + * thread. + * + * This function makes the OpenGL or OpenGL ES context of the specified window + * current on the calling thread. A context must only be made current on + * a single thread at a time and each thread can have only a single current + * context at a time. + * + * When moving a context between threads, you must make it non-current on the + * old thread before making it current on the new one. + * + * By default, making a context non-current implicitly forces a pipeline flush. + * On machines that support `GL_KHR_context_flush_control`, you can control + * whether a context performs this flush by setting the + * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) + * hint. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * @param[in] window The window whose context to make current, or `NULL` to + * detach the current context. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa @ref glfwGetCurrentContext + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); + +/*! @brief Returns the window whose context is current on the calling thread. + * + * This function returns the window whose OpenGL or OpenGL ES context is + * current on the calling thread. + * + * @return The window whose context is current, or `NULL` if no window's + * context is current. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa @ref glfwMakeContextCurrent + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI GLFWwindow* glfwGetCurrentContext(void); + +/*! @brief Swaps the front and back buffers of the specified window. + * + * This function swaps the front and back buffers of the specified window when + * rendering with OpenGL or OpenGL ES. If the swap interval is greater than + * zero, the GPU driver waits the specified number of screen updates before + * swapping the buffers. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see `vkQueuePresentKHR` instead. + * + * @param[in] window The window whose buffers to swap. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark __EGL:__ The context of the specified window must be current on the + * calling thread. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa @ref glfwSwapInterval + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSwapBuffers(GLFWwindow* window); + +/*! @brief Sets the swap interval for the current context. + * + * This function sets the swap interval for the current OpenGL or OpenGL ES + * context, i.e. the number of screen updates to wait from the time @ref + * glfwSwapBuffers was called before swapping the buffers and returning. This + * is sometimes called _vertical synchronization_, _vertical retrace + * synchronization_ or just _vsync_. + * + * A context that supports either of the `WGL_EXT_swap_control_tear` and + * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap + * intervals, which allows the driver to swap immediately even if a frame + * arrives a little bit late. You can check for these extensions with @ref + * glfwExtensionSupported. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see the present mode of your swapchain instead. + * + * @param[in] interval The minimum number of screen updates to wait for + * until the buffers are swapped by @ref glfwSwapBuffers. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark This function is not called during context creation, leaving the + * swap interval set to whatever is the default on that platform. This is done + * because some swap interval extensions used by GLFW do not allow the swap + * interval to be reset to zero once it has been set to a non-zero value. + * + * @remark Some GPU drivers do not honor the requested swap interval, either + * because of a user setting that overrides the application's request or due to + * bugs in the driver. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa @ref glfwSwapBuffers + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI void glfwSwapInterval(int interval); + +/*! @brief Returns whether the specified extension is available. + * + * This function returns whether the specified + * [API extension](@ref context_glext) is supported by the current OpenGL or + * OpenGL ES context. It searches both for client API extension and context + * creation API extensions. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * As this functions retrieves and searches one or more extension strings each + * call, it is recommended that you cache its results if it is going to be used + * frequently. The extension strings will not change during the lifetime of + * a context, so there is no danger in doing this. + * + * This function does not apply to Vulkan. If you are using Vulkan, see @ref + * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` + * and `vkEnumerateDeviceExtensionProperties` instead. + * + * @param[in] extension The ASCII encoded name of the extension. + * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa @ref glfwGetProcAddress + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI int glfwExtensionSupported(const char* extension); + +/*! @brief Returns the address of the specified function for the current + * context. + * + * This function returns the address of the specified OpenGL or OpenGL ES + * [core or extension function](@ref context_glext), if it is supported + * by the current context. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and + * `vkGetDeviceProcAddr` instead. + * + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark The address of a given function is not guaranteed to be the same + * between contexts. + * + * @remark This function may return a non-`NULL` address despite the + * associated version or extension not being available. Always check the + * context version or extension string first. + * + * @pointer_lifetime The returned function pointer is valid until the context + * is destroyed or the library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa @ref glfwExtensionSupported + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); + +/*! @brief Returns whether the Vulkan loader and an ICD have been found. + * + * This function returns whether the Vulkan loader and any minimally functional + * ICD have been found. + * + * The availability of a Vulkan loader and even an ICD does not by itself + * guarantee that surface creation or even instance creation is possible. + * For example, on Fermi systems Nvidia will install an ICD that provides no + * actual Vulkan support. Call @ref glfwGetRequiredInstanceExtensions to check + * whether the extensions necessary for Vulkan surface creation are available + * and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue + * family of a physical device supports image presentation. + * + * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_support + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwVulkanSupported(void); + +/*! @brief Returns the Vulkan instance extensions required by GLFW. + * + * This function returns an array of names of Vulkan instance extensions required + * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the + * list will always contains `VK_KHR_surface`, so if you don't require any + * additional extensions you can pass this list directly to the + * `VkInstanceCreateInfo` struct. + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available. + * + * If Vulkan is available but no set of extensions allowing window surface + * creation was found, this function returns `NULL`. You may still use Vulkan + * for off-screen rendering and compute work. + * + * @param[out] count Where to store the number of extensions in the returned + * array. This is set to zero if an error occurred. + * @return An array of ASCII encoded extension names, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @remark Additional extensions may be required by future versions of GLFW. + * You should check if any extensions you wish to enable are already in the + * returned array, as it is an error to specify an extension more than once in + * the `VkInstanceCreateInfo` struct. + * + * @remark @macos This function currently only supports the + * `VK_MVK_macos_surface` extension from MoltenVK. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_ext + * @sa @ref glfwCreateWindowSurface + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); + +#if defined(VK_VERSION_1_0) + +/*! @brief Returns the address of the specified Vulkan instance function. + * + * This function returns the address of the specified Vulkan core or extension + * function for the specified instance. If instance is set to `NULL` it can + * return any function exported from the Vulkan loader, including at least the + * following functions: + * + * - `vkEnumerateInstanceExtensionProperties` + * - `vkEnumerateInstanceLayerProperties` + * - `vkCreateInstance` + * - `vkGetInstanceProcAddr` + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available. + * + * This function is equivalent to calling `vkGetInstanceProcAddr` with + * a platform-specific query of the Vulkan loader as a fallback. + * + * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve + * functions related to instance creation. + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @pointer_lifetime The returned function pointer is valid until the library + * is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_proc + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); + +/*! @brief Returns whether the specified queue family can present images. + * + * This function returns whether the specified queue family of the specified + * physical device supports presentation to the platform GLFW was built for. + * + * If Vulkan or the required window surface creation instance extensions are + * not available on the machine, or if the specified instance was not created + * with the required extensions, this function returns `GLFW_FALSE` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available and @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * @param[in] instance The instance that the physical device belongs to. + * @param[in] device The physical device that the queue family belongs to. + * @param[in] queuefamily The index of the queue family to query. + * @return `GLFW_TRUE` if the queue family supports presentation, or + * `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @macos This function currently always returns `GLFW_TRUE`, as the + * `VK_MVK_macos_surface` extension does not provide + * a `vkGetPhysicalDevice*PresentationSupport` type function. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_present + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); + +/*! @brief Creates a Vulkan surface for the specified window. + * + * This function creates a Vulkan surface for the specified window. + * + * If the Vulkan loader or at least one minimally functional ICD were not found, + * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref + * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether + * Vulkan is at least minimally available. + * + * If the required window surface creation instance extensions are not + * available or if the specified instance was not created with these extensions + * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * The window surface cannot be shared with another API so the window must + * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib) + * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error + * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`. + * + * The window surface must be destroyed before the specified Vulkan instance. + * It is the responsibility of the caller to destroy the window surface. GLFW + * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the + * surface. + * + * @param[in] instance The Vulkan instance to create the surface in. + * @param[in] window The window to create the surface for. + * @param[in] allocator The allocator to use, or `NULL` to use the default + * allocator. + * @param[out] surface Where to store the handle of the surface. This is set + * to `VK_NULL_HANDLE` if an error occurred. + * @return `VK_SUCCESS` if successful, or a Vulkan error code if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE + * + * @remark If an error occurs before the creation call is made, GLFW returns + * the Vulkan error code most appropriate for the error. Appropriate use of + * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should + * eliminate almost all occurrences of these errors. + * + * @remark @macos This function currently only supports the + * `VK_MVK_macos_surface` extension from MoltenVK. + * + * @remark @macos This function creates and sets a `CAMetalLayer` instance for + * the window content view, which is required for MoltenVK to function. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_surface + * @sa @ref glfwGetRequiredInstanceExtensions + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +#endif /*VK_VERSION_1_0*/ + + +/************************************************************************* + * Global definition cleanup + *************************************************************************/ + +/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ + +#ifdef GLFW_WINGDIAPI_DEFINED + #undef WINGDIAPI + #undef GLFW_WINGDIAPI_DEFINED +#endif + +#ifdef GLFW_CALLBACK_DEFINED + #undef CALLBACK + #undef GLFW_CALLBACK_DEFINED +#endif + +/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally + * defined by some gl.h variants (OpenBSD) so define it after if needed. + */ +#ifndef GLAPIENTRY + #define GLAPIENTRY APIENTRY +#endif + +/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ + + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_h_ */ +
glfw/include/GLFW/glfw3native.h view
@@ -1,456 +1,525 @@-/*************************************************************************- * GLFW 3.2 - www.glfw.org- * A library for OpenGL, window and input- *------------------------------------------------------------------------- * Copyright (c) 2002-2006 Marcus Geelnard- * Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>- *- * This software is provided 'as-is', without any express or implied- * warranty. In no event will the authors be held liable for any damages- * arising from the use of this software.- *- * Permission is granted to anyone to use this software for any purpose,- * including commercial applications, and to alter it and redistribute it- * freely, subject to the following restrictions:- *- * 1. The origin of this software must not be misrepresented; you must not- * claim that you wrote the original software. If you use this software- * in a product, an acknowledgment in the product documentation would- * be appreciated but is not required.- *- * 2. Altered source versions must be plainly marked as such, and must not- * be misrepresented as being the original software.- *- * 3. This notice may not be removed or altered from any source- * distribution.- *- *************************************************************************/--#ifndef _glfw3_native_h_-#define _glfw3_native_h_--#ifdef __cplusplus-extern "C" {-#endif---/*************************************************************************- * Doxygen documentation- *************************************************************************/--/*! @file glfw3native.h- * @brief The header of the native access functions.- *- * This is the header file of the native access functions. See @ref native for- * more information.- */-/*! @defgroup native Native access- *- * **By using the native access functions you assert that you know what you're- * doing and how to fix problems caused by using them. If you don't, you- * shouldn't be using them.**- *- * Before the inclusion of @ref glfw3native.h, you may define exactly one- * window system API macro and zero or more context creation API macros.- *- * The chosen backends must match those the library was compiled for. Failure- * to do this will cause a link-time error.- *- * The available window API macros are:- * * `GLFW_EXPOSE_NATIVE_WIN32`- * * `GLFW_EXPOSE_NATIVE_COCOA`- * * `GLFW_EXPOSE_NATIVE_X11`- * * `GLFW_EXPOSE_NATIVE_WAYLAND`- * * `GLFW_EXPOSE_NATIVE_MIR`- *- * The available context API macros are:- * * `GLFW_EXPOSE_NATIVE_WGL`- * * `GLFW_EXPOSE_NATIVE_NSGL`- * * `GLFW_EXPOSE_NATIVE_GLX`- * * `GLFW_EXPOSE_NATIVE_EGL`- *- * These macros select which of the native access functions that are declared- * and which platform-specific headers to include. It is then up your (by- * definition platform-specific) code to handle which of these should be- * defined.- */---/*************************************************************************- * System headers and types- *************************************************************************/--#if defined(GLFW_EXPOSE_NATIVE_WIN32)- // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for- // example to allow applications to correctly declare a GL_ARB_debug_output- // callback) but windows.h assumes no one will define APIENTRY before it does- #undef APIENTRY- #include <windows.h>-#elif defined(GLFW_EXPOSE_NATIVE_COCOA)- #include <ApplicationServices/ApplicationServices.h>- #if defined(__OBJC__)- #import <Cocoa/Cocoa.h>- #else- typedef void* id;- #endif-#elif defined(GLFW_EXPOSE_NATIVE_X11)- #include <X11/Xlib.h>- #include <X11/extensions/Xrandr.h>-#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)- #include <wayland-client.h>-#elif defined(GLFW_EXPOSE_NATIVE_MIR)- #include <mir_toolkit/mir_client_library.h>-#endif--#if defined(GLFW_EXPOSE_NATIVE_WGL)- /* WGL is declared by windows.h */-#endif-#if defined(GLFW_EXPOSE_NATIVE_NSGL)- /* NSGL is declared by Cocoa.h */-#endif-#if defined(GLFW_EXPOSE_NATIVE_GLX)- #include <GL/glx.h>-#endif-#if defined(GLFW_EXPOSE_NATIVE_EGL)- #include <EGL/egl.h>-#endif---/*************************************************************************- * Functions- *************************************************************************/--#if defined(GLFW_EXPOSE_NATIVE_WIN32)-/*! @brief Returns the adapter device name of the specified monitor.- *- * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)- * of the specified monitor, or `NULL` if an [error](@ref error_handling)- * occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.1.- *- * @ingroup native- */-GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);--/*! @brief Returns the display device name of the specified monitor.- *- * @return The UTF-8 encoded display device name (for example- * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.1.- *- * @ingroup native- */-GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);--/*! @brief Returns the `HWND` of the specified window.- *- * @return The `HWND` of the specified window, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.0.- *- * @ingroup native- */-GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);-#endif--#if defined(GLFW_EXPOSE_NATIVE_WGL)-/*! @brief Returns the `HGLRC` of the specified window.- *- * @return The `HGLRC` of the specified window, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.0.- *- * @ingroup native- */-GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);-#endif--#if defined(GLFW_EXPOSE_NATIVE_COCOA)-/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.- *- * @return The `CGDirectDisplayID` of the specified monitor, or- * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.1.- *- * @ingroup native- */-GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);--/*! @brief Returns the `NSWindow` of the specified window.- *- * @return The `NSWindow` of the specified window, or `nil` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.0.- *- * @ingroup native- */-GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);-#endif--#if defined(GLFW_EXPOSE_NATIVE_NSGL)-/*! @brief Returns the `NSOpenGLContext` of the specified window.- *- * @return The `NSOpenGLContext` of the specified window, or `nil` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.0.- *- * @ingroup native- */-GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);-#endif--#if defined(GLFW_EXPOSE_NATIVE_X11)-/*! @brief Returns the `Display` used by GLFW.- *- * @return The `Display` used by GLFW, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.0.- *- * @ingroup native- */-GLFWAPI Display* glfwGetX11Display(void);--/*! @brief Returns the `RRCrtc` of the specified monitor.- *- * @return The `RRCrtc` of the specified monitor, or `None` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.1.- *- * @ingroup native- */-GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);--/*! @brief Returns the `RROutput` of the specified monitor.- *- * @return The `RROutput` of the specified monitor, or `None` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.1.- *- * @ingroup native- */-GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);--/*! @brief Returns the `Window` of the specified window.- *- * @return The `Window` of the specified window, or `None` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.0.- *- * @ingroup native- */-GLFWAPI Window glfwGetX11Window(GLFWwindow* window);-#endif--#if defined(GLFW_EXPOSE_NATIVE_GLX)-/*! @brief Returns the `GLXContext` of the specified window.- *- * @return The `GLXContext` of the specified window, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.0.- *- * @ingroup native- */-GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);--/*! @brief Returns the `GLXWindow` of the specified window.- *- * @return The `GLXWindow` of the specified window, or `None` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.2.- *- * @ingroup native- */-GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);-#endif--#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)-/*! @brief Returns the `struct wl_display*` used by GLFW.- *- * @return The `struct wl_display*` used by GLFW, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.2.- *- * @ingroup native- */-GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);--/*! @brief Returns the `struct wl_output*` of the specified monitor.- *- * @return The `struct wl_output*` of the specified monitor, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.2.- *- * @ingroup native- */-GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);--/*! @brief Returns the main `struct wl_surface*` of the specified window.- *- * @return The main `struct wl_surface*` of the specified window, or `NULL` if- * an [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.2.- *- * @ingroup native- */-GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);-#endif--#if defined(GLFW_EXPOSE_NATIVE_MIR)-/*! @brief Returns the `MirConnection*` used by GLFW.- *- * @return The `MirConnection*` used by GLFW, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.2.- *- * @ingroup native- */-GLFWAPI MirConnection* glfwGetMirDisplay(void);--/*! @brief Returns the Mir output ID of the specified monitor.- *- * @return The Mir output ID of the specified monitor, or zero if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.2.- *- * @ingroup native- */-GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);--/*! @brief Returns the `MirSurface*` of the specified window.- *- * @return The `MirSurface*` of the specified window, or `NULL` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.2.- *- * @ingroup native- */-GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);-#endif--#if defined(GLFW_EXPOSE_NATIVE_EGL)-/*! @brief Returns the `EGLDisplay` used by GLFW.- *- * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.0.- *- * @ingroup native- */-GLFWAPI EGLDisplay glfwGetEGLDisplay(void);--/*! @brief Returns the `EGLContext` of the specified window.- *- * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.0.- *- * @ingroup native- */-GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);--/*! @brief Returns the `EGLSurface` of the specified window.- *- * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an- * [error](@ref error_handling) occurred.- *- * @thread_safety This function may be called from any thread. Access is not- * synchronized.- *- * @since Added in version 3.0.- *- * @ingroup native- */-GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);-#endif--#ifdef __cplusplus-}-#endif--#endif /* _glfw3_native_h_ */-+/************************************************************************* + * GLFW 3.3 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_native_h_ +#define _glfw3_native_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3native.h + * @brief The header of the native access functions. + * + * This is the header file of the native access functions. See @ref native for + * more information. + */ +/*! @defgroup native Native access + * @brief Functions related to accessing native handles. + * + * **By using the native access functions you assert that you know what you're + * doing and how to fix problems caused by using them. If you don't, you + * shouldn't be using them.** + * + * Before the inclusion of @ref glfw3native.h, you may define zero or more + * window system API macro and zero or more context creation API macros. + * + * The chosen backends must match those the library was compiled for. Failure + * to do this will cause a link-time error. + * + * The available window API macros are: + * * `GLFW_EXPOSE_NATIVE_WIN32` + * * `GLFW_EXPOSE_NATIVE_COCOA` + * * `GLFW_EXPOSE_NATIVE_X11` + * * `GLFW_EXPOSE_NATIVE_WAYLAND` + * + * The available context API macros are: + * * `GLFW_EXPOSE_NATIVE_WGL` + * * `GLFW_EXPOSE_NATIVE_NSGL` + * * `GLFW_EXPOSE_NATIVE_GLX` + * * `GLFW_EXPOSE_NATIVE_EGL` + * * `GLFW_EXPOSE_NATIVE_OSMESA` + * + * These macros select which of the native access functions that are declared + * and which platform-specific headers to include. It is then up your (by + * definition platform-specific) code to handle which of these should be + * defined. + */ + + +/************************************************************************* + * System headers and types + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) + // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for + // example to allow applications to correctly declare a GL_ARB_debug_output + // callback) but windows.h assumes no one will define APIENTRY before it does + #if defined(GLFW_APIENTRY_DEFINED) + #undef APIENTRY + #undef GLFW_APIENTRY_DEFINED + #endif + #include <windows.h> +#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL) + #if defined(__OBJC__) + #import <Cocoa/Cocoa.h> + #else + #include <ApplicationServices/ApplicationServices.h> + typedef void* id; + #endif +#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX) + #include <X11/Xlib.h> + #include <X11/extensions/Xrandr.h> +#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) + #include <wayland-client.h> +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) + /* WGL is declared by windows.h */ +#endif +#if defined(GLFW_EXPOSE_NATIVE_NSGL) + /* NSGL is declared by Cocoa.h */ +#endif +#if defined(GLFW_EXPOSE_NATIVE_GLX) + #include <GL/glx.h> +#endif +#if defined(GLFW_EXPOSE_NATIVE_EGL) + #include <EGL/egl.h> +#endif +#if defined(GLFW_EXPOSE_NATIVE_OSMESA) + #include <GL/osmesa.h> +#endif + + +/************************************************************************* + * Functions + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) +/*! @brief Returns the adapter device name of the specified monitor. + * + * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) + * of the specified monitor, or `NULL` if an [error](@ref error_handling) + * occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the display device name of the specified monitor. + * + * @return The UTF-8 encoded display device name (for example + * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `HWND` of the specified window. + * + * @return The `HWND` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) +/*! @brief Returns the `HGLRC` of the specified window. + * + * @return The `HGLRC` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_COCOA) +/*! @brief Returns the `CGDirectDisplayID` of the specified monitor. + * + * @return The `CGDirectDisplayID` of the specified monitor, or + * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the `NSWindow` of the specified window. + * + * @return The `NSWindow` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_NSGL) +/*! @brief Returns the `NSOpenGLContext` of the specified window. + * + * @return The `NSOpenGLContext` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_X11) +/*! @brief Returns the `Display` used by GLFW. + * + * @return The `Display` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI Display* glfwGetX11Display(void); + +/*! @brief Returns the `RRCrtc` of the specified monitor. + * + * @return The `RRCrtc` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the `RROutput` of the specified monitor. + * + * @return The `RROutput` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `Window` of the specified window. + * + * @return The `Window` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI Window glfwGetX11Window(GLFWwindow* window); + +/*! @brief Sets the current primary selection to the specified string. + * + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwGetX11SelectionString + * @sa glfwSetClipboardString + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI void glfwSetX11SelectionString(const char* string); + +/*! @brief Returns the contents of the current primary selection as a string. + * + * If the selection is empty or if its contents cannot be converted, `NULL` + * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @return The contents of the selection as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the + * library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwSetX11SelectionString + * @sa glfwGetClipboardString + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetX11SelectionString(void); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_GLX) +/*! @brief Returns the `GLXContext` of the specified window. + * + * @return The `GLXContext` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); + +/*! @brief Returns the `GLXWindow` of the specified window. + * + * @return The `GLXWindow` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WAYLAND) +/*! @brief Returns the `struct wl_display*` used by GLFW. + * + * @return The `struct wl_display*` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); + +/*! @brief Returns the `struct wl_output*` of the specified monitor. + * + * @return The `struct wl_output*` of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the main `struct wl_surface*` of the specified window. + * + * @return The main `struct wl_surface*` of the specified window, or `NULL` if + * an [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_EGL) +/*! @brief Returns the `EGLDisplay` used by GLFW. + * + * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLDisplay glfwGetEGLDisplay(void); + +/*! @brief Returns the `EGLContext` of the specified window. + * + * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); + +/*! @brief Returns the `EGLSurface` of the specified window. + * + * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_OSMESA) +/*! @brief Retrieves the color buffer associated with the specified window. + * + * @param[in] window The window whose color buffer to retrieve. + * @param[out] width Where to store the width of the color buffer, or `NULL`. + * @param[out] height Where to store the height of the color buffer, or `NULL`. + * @param[out] format Where to store the OSMesa pixel format of the color + * buffer, or `NULL`. + * @param[out] buffer Where to store the address of the color buffer, or + * `NULL`. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer); + +/*! @brief Retrieves the depth buffer associated with the specified window. + * + * @param[in] window The window whose depth buffer to retrieve. + * @param[out] width Where to store the width of the depth buffer, or `NULL`. + * @param[out] height Where to store the height of the depth buffer, or `NULL`. + * @param[out] bytesPerValue Where to store the number of bytes per depth + * buffer element, or `NULL`. + * @param[out] buffer Where to store the address of the depth buffer, or + * `NULL`. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer); + +/*! @brief Returns the `OSMesaContext` of the specified window. + * + * @return The `OSMesaContext` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_native_h_ */ +
− glfw/include/os/darwin/glfw_config.h
@@ -1,91 +0,0 @@-//========================================================================-// GLFW 3.1 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================-// As glfw_config.h.in, this file is used by CMake to produce the-// glfw_config.h configuration header file. If you are adding a feature-// requiring conditional compilation, this is where to add the macro.-//========================================================================-// As glfw_config.h, this file defines compile-time option macros for a-// specific platform and development environment. If you are using the-// GLFW CMake files, modify glfw_config.h.in instead of this file. If you-// are using your own build system, make this file define the appropriate-// macros in whatever way is suitable.-//========================================================================--// Define this to 1 if building GLFW for X11-/* #undef _GLFW_X11 */-// Define this to 1 if building GLFW for Win32-/* #undef _GLFW_WIN32 */-// Define this to 1 if building GLFW for Cocoa-#define _GLFW_COCOA-// Define this to 1 if building GLFW for Wayland-/* #undef _GLFW_WAYLAND */-// Define this to 1 if building GLFW for Mir-/* #undef _GLFW_MIR */--// Define this to 1 if building GLFW for EGL-/* #undef _GLFW_EGL */-// Define this to 1 if building GLFW for GLX-/* #undef _GLFW_GLX */-// Define this to 1 if building GLFW for WGL-/* #undef _GLFW_WGL */-// Define this to 1 if building GLFW for NSGL-#define _GLFW_NSGL--// Define this to 1 if building as a shared library / dynamic library / DLL-/* #undef _GLFW_BUILD_DLL */--// Define this to 1 if glfwSwapInterval should ignore DWM compositing status-/* #undef _GLFW_USE_DWM_SWAP_INTERVAL */-// Define this to 1 to force use of high-performance GPU on Optimus systems-/* #undef _GLFW_USE_OPTIMUS_HPG */--// Define this to 1 if the XInput X11 extension is available-/* #undef _GLFW_HAS_XINPUT */-// Define this to 1 if the Xxf86vm X11 extension is available-/* #undef _GLFW_HAS_XF86VM */-// Define this to 1 if glXGetProcAddress is available-/* #undef _GLFW_HAS_GLXGETPROCADDRESS */-// Define this to 1 if glXGetProcAddressARB is available-/* #undef _GLFW_HAS_GLXGETPROCADDRESSARB */-// Define this to 1 if glXGetProcAddressEXT is available-/* #undef _GLFW_HAS_GLXGETPROCADDRESSEXT */-// Define this to 1 if dlopen is available-/* #undef _GLFW_HAS_DLOPEN */--// Define this to 1 if glfwInit should change the current directory-#define _GLFW_USE_CHDIR-// Define this to 1 if glfwCreateWindow should populate the menu bar-#define _GLFW_USE_MENUBAR-// Define this to 1 if windows should use full resolution on Retina displays-#define _GLFW_USE_RETINA--// Define this to 1 if using OpenGL as the client library-#define _GLFW_USE_OPENGL-// Define this to 1 if using OpenGL ES 1.1 as the client library-/* #undef _GLFW_USE_GLESV1 */-// Define this to 1 if using OpenGL ES 2.0 as the client library-/* #undef _GLFW_USE_GLESV2 */-
− glfw/include/os/unix-like/glfw_config.h
@@ -1,91 +0,0 @@-//========================================================================-// GLFW 3.1 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================-// As glfw_config.h.in, this file is used by CMake to produce the-// glfw_config.h configuration header file. If you are adding a feature-// requiring conditional compilation, this is where to add the macro.-//========================================================================-// As glfw_config.h, this file defines compile-time option macros for a-// specific platform and development environment. If you are using the-// GLFW CMake files, modify glfw_config.h.in instead of this file. If you-// are using your own build system, make this file define the appropriate-// macros in whatever way is suitable.-//========================================================================--// Define this to 1 if building GLFW for X11-#define _GLFW_X11-// Define this to 1 if building GLFW for Win32-/* #undef _GLFW_WIN32 */-// Define this to 1 if building GLFW for Cocoa-/* #undef _GLFW_COCOA */-// Define this to 1 if building GLFW for Wayland-/* #undef _GLFW_WAYLAND */-// Define this to 1 if building GLFW for Mir-/* #undef _GLFW_MIR */--// Define this to 1 if building GLFW for EGL-/* #undef _GLFW_EGL */-// Define this to 1 if building GLFW for GLX-#define _GLFW_GLX-// Define this to 1 if building GLFW for WGL-/* #undef _GLFW_WGL */-// Define this to 1 if building GLFW for NSGL-/* #undef _GLFW_NSGL */--// Define this to 1 if building as a shared library / dynamic library / DLL-/* #undef _GLFW_BUILD_DLL */--// Define this to 1 if glfwSwapInterval should ignore DWM compositing status-/* #undef _GLFW_USE_DWM_SWAP_INTERVAL */-// Define this to 1 to force use of high-performance GPU on Optimus systems-/* #undef _GLFW_USE_OPTIMUS_HPG */--// Define this to 1 if the XInput X11 extension is available-#define _GLFW_HAS_XINPUT-// Define this to 1 if the Xxf86vm X11 extension is available-#define _GLFW_HAS_XF86VM-// Define this to 1 if glXGetProcAddress is available-#define _GLFW_HAS_GLXGETPROCADDRESS-// Define this to 1 if glXGetProcAddressARB is available-#define _GLFW_HAS_GLXGETPROCADDRESSARB-// Define this to 1 if glXGetProcAddressEXT is available-/* #undef _GLFW_HAS_GLXGETPROCADDRESSEXT */-// Define this to 1 if dlopen is available-/* #undef _GLFW_HAS_DLOPEN */--// Define this to 1 if glfwInit should change the current directory-/* #undef _GLFW_USE_CHDIR */-// Define this to 1 if glfwCreateWindow should populate the menu bar-/* #undef _GLFW_USE_MENUBAR */-// Define this to 1 if windows should use full resolution on Retina displays-/* #undef _GLFW_USE_RETINA */--// Define this to 1 if using OpenGL as the client library-#define _GLFW_USE_OPENGL-// Define this to 1 if using OpenGL ES 1.1 as the client library-/* #undef _GLFW_USE_GLESV1 */-// Define this to 1 if using OpenGL ES 2.0 as the client library-/* #undef _GLFW_USE_GLESV2 */-
− glfw/include/os/windows/glfw_config.h
@@ -1,91 +0,0 @@-//========================================================================-// GLFW 3.1 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================-// As glfw_config.h.in, this file is used by CMake to produce the-// glfw_config.h configuration header file. If you are adding a feature-// requiring conditional compilation, this is where to add the macro.-//========================================================================-// As glfw_config.h, this file defines compile-time option macros for a-// specific platform and development environment. If you are using the-// GLFW CMake files, modify glfw_config.h.in instead of this file. If you-// are using your own build system, make this file define the appropriate-// macros in whatever way is suitable.-//========================================================================--// Define this to 1 if building GLFW for X11-/* #undef _GLFW_X11 */-// Define this to 1 if building GLFW for Win32-#define _GLFW_WIN32-// Define this to 1 if building GLFW for Cocoa-/* #undef _GLFW_COCOA */-// Define this to 1 if building GLFW for Wayland-/* #undef _GLFW_WAYLAND */-// Define this to 1 if building GLFW for Mir-/* #undef _GLFW_MIR */--// Define this to 1 if building GLFW for EGL-/* #undef _GLFW_EGL */-// Define this to 1 if building GLFW for GLX-/* #undef _GLFW_GLX */-// Define this to 1 if building GLFW for WGL-#define _GLFW_WGL-// Define this to 1 if building GLFW for NSGL-/* #undef _GLFW_NSGL */--// Define this to 1 if building as a shared library / dynamic library / DLL-/* #undef _GLFW_BUILD_DLL */--// Define this to 1 if glfwSwapInterval should ignore DWM compositing status-/* #undef _GLFW_USE_DWM_SWAP_INTERVAL */-// Define this to 1 to force use of high-performance GPU on Optimus systems-/* #undef _GLFW_USE_OPTIMUS_HPG */--// Define this to 1 if the XInput X11 extension is available-/* #undef _GLFW_HAS_XINPUT */-// Define this to 1 if the Xxf86vm X11 extension is available-/* #undef _GLFW_HAS_XF86VM */-// Define this to 1 if glXGetProcAddress is available-#define _GLFW_HAS_GLXGETPROCADDRESS-// Define this to 1 if glXGetProcAddressARB is available-#define _GLFW_HAS_GLXGETPROCADDRESSARB-// Define this to 1 if glXGetProcAddressEXT is available-/* #undef _GLFW_HAS_GLXGETPROCADDRESSEXT */-// Define this to 1 if dlopen is available-/* #undef _GLFW_HAS_DLOPEN */--// Define this to 1 if glfwInit should change the current directory-/* #undef _GLFW_USE_CHDIR */-// Define this to 1 if glfwCreateWindow should populate the menu bar-/* #undef _GLFW_USE_MENUBAR */-// Define this to 1 if windows should use full resolution on Retina displays-/* #undef _GLFW_USE_RETINA */--// Define this to 1 if using OpenGL as the client library-#define _GLFW_USE_OPENGL-// Define this to 1 if using OpenGL ES 1.1 as the client library-/* #undef _GLFW_USE_GLESV1 */-// Define this to 1 if using OpenGL ES 2.0 as the client library-/* #undef _GLFW_USE_GLESV2 */-
glfw/src/cocoa_init.m view
@@ -1,398 +1,594 @@-//========================================================================-// GLFW 3.2 OS X - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"-#include <sys/param.h> // For MAXPATHLEN---#if defined(_GLFW_USE_CHDIR)--// Change to our application bundle's resources directory, if present-//-static void changeToResourcesDirectory(void)-{- char resourcesPath[MAXPATHLEN];-- CFBundleRef bundle = CFBundleGetMainBundle();- if (!bundle)- return;-- CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);-- CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);- if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)- {- CFRelease(last);- CFRelease(resourcesURL);- return;- }-- CFRelease(last);-- if (!CFURLGetFileSystemRepresentation(resourcesURL,- true,- (UInt8*) resourcesPath,- MAXPATHLEN))- {- CFRelease(resourcesURL);- return;- }-- CFRelease(resourcesURL);-- chdir(resourcesPath);-}--#endif /* _GLFW_USE_CHDIR */--// Create key code translation tables-//-static void createKeyTables(void)-{- int scancode;-- memset(_glfw.ns.publicKeys, -1, sizeof(_glfw.ns.publicKeys));- memset(_glfw.ns.nativeKeys, -1, sizeof(_glfw.ns.nativeKeys));-- _glfw.ns.publicKeys[0x1D] = GLFW_KEY_0;- _glfw.ns.publicKeys[0x12] = GLFW_KEY_1;- _glfw.ns.publicKeys[0x13] = GLFW_KEY_2;- _glfw.ns.publicKeys[0x14] = GLFW_KEY_3;- _glfw.ns.publicKeys[0x15] = GLFW_KEY_4;- _glfw.ns.publicKeys[0x17] = GLFW_KEY_5;- _glfw.ns.publicKeys[0x16] = GLFW_KEY_6;- _glfw.ns.publicKeys[0x1A] = GLFW_KEY_7;- _glfw.ns.publicKeys[0x1C] = GLFW_KEY_8;- _glfw.ns.publicKeys[0x19] = GLFW_KEY_9;- _glfw.ns.publicKeys[0x00] = GLFW_KEY_A;- _glfw.ns.publicKeys[0x0B] = GLFW_KEY_B;- _glfw.ns.publicKeys[0x08] = GLFW_KEY_C;- _glfw.ns.publicKeys[0x02] = GLFW_KEY_D;- _glfw.ns.publicKeys[0x0E] = GLFW_KEY_E;- _glfw.ns.publicKeys[0x03] = GLFW_KEY_F;- _glfw.ns.publicKeys[0x05] = GLFW_KEY_G;- _glfw.ns.publicKeys[0x04] = GLFW_KEY_H;- _glfw.ns.publicKeys[0x22] = GLFW_KEY_I;- _glfw.ns.publicKeys[0x26] = GLFW_KEY_J;- _glfw.ns.publicKeys[0x28] = GLFW_KEY_K;- _glfw.ns.publicKeys[0x25] = GLFW_KEY_L;- _glfw.ns.publicKeys[0x2E] = GLFW_KEY_M;- _glfw.ns.publicKeys[0x2D] = GLFW_KEY_N;- _glfw.ns.publicKeys[0x1F] = GLFW_KEY_O;- _glfw.ns.publicKeys[0x23] = GLFW_KEY_P;- _glfw.ns.publicKeys[0x0C] = GLFW_KEY_Q;- _glfw.ns.publicKeys[0x0F] = GLFW_KEY_R;- _glfw.ns.publicKeys[0x01] = GLFW_KEY_S;- _glfw.ns.publicKeys[0x11] = GLFW_KEY_T;- _glfw.ns.publicKeys[0x20] = GLFW_KEY_U;- _glfw.ns.publicKeys[0x09] = GLFW_KEY_V;- _glfw.ns.publicKeys[0x0D] = GLFW_KEY_W;- _glfw.ns.publicKeys[0x07] = GLFW_KEY_X;- _glfw.ns.publicKeys[0x10] = GLFW_KEY_Y;- _glfw.ns.publicKeys[0x06] = GLFW_KEY_Z;-- _glfw.ns.publicKeys[0x27] = GLFW_KEY_APOSTROPHE;- _glfw.ns.publicKeys[0x2A] = GLFW_KEY_BACKSLASH;- _glfw.ns.publicKeys[0x2B] = GLFW_KEY_COMMA;- _glfw.ns.publicKeys[0x18] = GLFW_KEY_EQUAL;- _glfw.ns.publicKeys[0x32] = GLFW_KEY_GRAVE_ACCENT;- _glfw.ns.publicKeys[0x21] = GLFW_KEY_LEFT_BRACKET;- _glfw.ns.publicKeys[0x1B] = GLFW_KEY_MINUS;- _glfw.ns.publicKeys[0x2F] = GLFW_KEY_PERIOD;- _glfw.ns.publicKeys[0x1E] = GLFW_KEY_RIGHT_BRACKET;- _glfw.ns.publicKeys[0x29] = GLFW_KEY_SEMICOLON;- _glfw.ns.publicKeys[0x2C] = GLFW_KEY_SLASH;- _glfw.ns.publicKeys[0x0A] = GLFW_KEY_WORLD_1;-- _glfw.ns.publicKeys[0x33] = GLFW_KEY_BACKSPACE;- _glfw.ns.publicKeys[0x39] = GLFW_KEY_CAPS_LOCK;- _glfw.ns.publicKeys[0x75] = GLFW_KEY_DELETE;- _glfw.ns.publicKeys[0x7D] = GLFW_KEY_DOWN;- _glfw.ns.publicKeys[0x77] = GLFW_KEY_END;- _glfw.ns.publicKeys[0x24] = GLFW_KEY_ENTER;- _glfw.ns.publicKeys[0x35] = GLFW_KEY_ESCAPE;- _glfw.ns.publicKeys[0x7A] = GLFW_KEY_F1;- _glfw.ns.publicKeys[0x78] = GLFW_KEY_F2;- _glfw.ns.publicKeys[0x63] = GLFW_KEY_F3;- _glfw.ns.publicKeys[0x76] = GLFW_KEY_F4;- _glfw.ns.publicKeys[0x60] = GLFW_KEY_F5;- _glfw.ns.publicKeys[0x61] = GLFW_KEY_F6;- _glfw.ns.publicKeys[0x62] = GLFW_KEY_F7;- _glfw.ns.publicKeys[0x64] = GLFW_KEY_F8;- _glfw.ns.publicKeys[0x65] = GLFW_KEY_F9;- _glfw.ns.publicKeys[0x6D] = GLFW_KEY_F10;- _glfw.ns.publicKeys[0x67] = GLFW_KEY_F11;- _glfw.ns.publicKeys[0x6F] = GLFW_KEY_F12;- _glfw.ns.publicKeys[0x69] = GLFW_KEY_F13;- _glfw.ns.publicKeys[0x6B] = GLFW_KEY_F14;- _glfw.ns.publicKeys[0x71] = GLFW_KEY_F15;- _glfw.ns.publicKeys[0x6A] = GLFW_KEY_F16;- _glfw.ns.publicKeys[0x40] = GLFW_KEY_F17;- _glfw.ns.publicKeys[0x4F] = GLFW_KEY_F18;- _glfw.ns.publicKeys[0x50] = GLFW_KEY_F19;- _glfw.ns.publicKeys[0x5A] = GLFW_KEY_F20;- _glfw.ns.publicKeys[0x73] = GLFW_KEY_HOME;- _glfw.ns.publicKeys[0x72] = GLFW_KEY_INSERT;- _glfw.ns.publicKeys[0x7B] = GLFW_KEY_LEFT;- _glfw.ns.publicKeys[0x3A] = GLFW_KEY_LEFT_ALT;- _glfw.ns.publicKeys[0x3B] = GLFW_KEY_LEFT_CONTROL;- _glfw.ns.publicKeys[0x38] = GLFW_KEY_LEFT_SHIFT;- _glfw.ns.publicKeys[0x37] = GLFW_KEY_LEFT_SUPER;- _glfw.ns.publicKeys[0x6E] = GLFW_KEY_MENU;- _glfw.ns.publicKeys[0x47] = GLFW_KEY_NUM_LOCK;- _glfw.ns.publicKeys[0x79] = GLFW_KEY_PAGE_DOWN;- _glfw.ns.publicKeys[0x74] = GLFW_KEY_PAGE_UP;- _glfw.ns.publicKeys[0x7C] = GLFW_KEY_RIGHT;- _glfw.ns.publicKeys[0x3D] = GLFW_KEY_RIGHT_ALT;- _glfw.ns.publicKeys[0x3E] = GLFW_KEY_RIGHT_CONTROL;- _glfw.ns.publicKeys[0x3C] = GLFW_KEY_RIGHT_SHIFT;- _glfw.ns.publicKeys[0x36] = GLFW_KEY_RIGHT_SUPER;- _glfw.ns.publicKeys[0x31] = GLFW_KEY_SPACE;- _glfw.ns.publicKeys[0x30] = GLFW_KEY_TAB;- _glfw.ns.publicKeys[0x7E] = GLFW_KEY_UP;-- _glfw.ns.publicKeys[0x52] = GLFW_KEY_KP_0;- _glfw.ns.publicKeys[0x53] = GLFW_KEY_KP_1;- _glfw.ns.publicKeys[0x54] = GLFW_KEY_KP_2;- _glfw.ns.publicKeys[0x55] = GLFW_KEY_KP_3;- _glfw.ns.publicKeys[0x56] = GLFW_KEY_KP_4;- _glfw.ns.publicKeys[0x57] = GLFW_KEY_KP_5;- _glfw.ns.publicKeys[0x58] = GLFW_KEY_KP_6;- _glfw.ns.publicKeys[0x59] = GLFW_KEY_KP_7;- _glfw.ns.publicKeys[0x5B] = GLFW_KEY_KP_8;- _glfw.ns.publicKeys[0x5C] = GLFW_KEY_KP_9;- _glfw.ns.publicKeys[0x45] = GLFW_KEY_KP_ADD;- _glfw.ns.publicKeys[0x41] = GLFW_KEY_KP_DECIMAL;- _glfw.ns.publicKeys[0x4B] = GLFW_KEY_KP_DIVIDE;- _glfw.ns.publicKeys[0x4C] = GLFW_KEY_KP_ENTER;- _glfw.ns.publicKeys[0x51] = GLFW_KEY_KP_EQUAL;- _glfw.ns.publicKeys[0x43] = GLFW_KEY_KP_MULTIPLY;- _glfw.ns.publicKeys[0x4E] = GLFW_KEY_KP_SUBTRACT;-- for (scancode = 0; scancode < 256; scancode++)- {- // Store the reverse translation for faster key name lookup- if (_glfw.ns.publicKeys[scancode] >= 0)- _glfw.ns.nativeKeys[_glfw.ns.publicKeys[scancode]] = scancode;- }-}--// Retrieve Unicode data for the current keyboard layout-//-static GLFWbool updateUnicodeDataNS(void)-{- if (_glfw.ns.inputSource)- {- CFRelease(_glfw.ns.inputSource);- _glfw.ns.inputSource = NULL;- _glfw.ns.unicodeData = nil;- }-- _glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource();- if (!_glfw.ns.inputSource)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Cocoa: Failed to retrieve keyboard layout input source");- return GLFW_FALSE;- }-- _glfw.ns.unicodeData = TISGetInputSourceProperty(_glfw.ns.inputSource,- kTISPropertyUnicodeKeyLayoutData);- if (!_glfw.ns.unicodeData)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Cocoa: Failed to retrieve keyboard layout Unicode data");- return GLFW_FALSE;- }-- return GLFW_TRUE;-}--// Load HIToolbox.framework and the TIS symbols we need from it-//-static GLFWbool initializeTIS(void)-{- // This works only because Cocoa has already loaded it properly- _glfw.ns.tis.bundle = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));- if (!_glfw.ns.tis.bundle)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Cocoa: Failed to load HIToolbox.framework");- return GLFW_FALSE;- }-- CFStringRef* kPropertyUnicodeKeyLayoutData =- CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,- CFSTR("kTISPropertyUnicodeKeyLayoutData"));- CFStringRef* kNotifySelectedKeyboardInputSourceChanged =- CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,- CFSTR("kTISNotifySelectedKeyboardInputSourceChanged"));- _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource =- CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,- CFSTR("TISCopyCurrentKeyboardLayoutInputSource"));- _glfw.ns.tis.GetInputSourceProperty =- CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,- CFSTR("TISGetInputSourceProperty"));- _glfw.ns.tis.GetKbdType =- CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,- CFSTR("LMGetKbdType"));-- if (!kPropertyUnicodeKeyLayoutData ||- !kNotifySelectedKeyboardInputSourceChanged ||- !TISCopyCurrentKeyboardLayoutInputSource ||- !TISGetInputSourceProperty ||- !LMGetKbdType)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Cocoa: Failed to load TIS API symbols");- return GLFW_FALSE;- }-- _glfw.ns.tis.kPropertyUnicodeKeyLayoutData =- *kPropertyUnicodeKeyLayoutData;- _glfw.ns.tis.kNotifySelectedKeyboardInputSourceChanged =- *kNotifySelectedKeyboardInputSourceChanged;-- return updateUnicodeDataNS();-}--@interface GLFWLayoutListener : NSObject-@end--@implementation GLFWLayoutListener--- (void)selectedKeyboardInputSourceChanged:(NSObject* )object-{- updateUnicodeDataNS();-}--@end---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--int _glfwPlatformInit(void)-{- _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];-- _glfw.ns.listener = [[GLFWLayoutListener alloc] init];- [[NSDistributedNotificationCenter defaultCenter]- addObserver:_glfw.ns.listener- selector:@selector(selectedKeyboardInputSourceChanged:)- name:(__bridge NSString*)kTISNotifySelectedKeyboardInputSourceChanged- object:nil];--#if defined(_GLFW_USE_CHDIR)- changeToResourcesDirectory();-#endif-- createKeyTables();-- _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);- if (!_glfw.ns.eventSource)- return GLFW_FALSE;-- CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0);-- if (!initializeTIS())- return GLFW_FALSE;-- if (!_glfwInitThreadLocalStoragePOSIX())- return GLFW_FALSE;-- _glfwInitTimerNS();- _glfwInitJoysticksNS();-- return GLFW_TRUE;-}--void _glfwPlatformTerminate(void)-{- if (_glfw.ns.inputSource)- {- CFRelease(_glfw.ns.inputSource);- _glfw.ns.inputSource = NULL;- _glfw.ns.unicodeData = nil;- }-- if (_glfw.ns.eventSource)- {- CFRelease(_glfw.ns.eventSource);- _glfw.ns.eventSource = NULL;- }-- if (_glfw.ns.delegate)- {- [NSApp setDelegate:nil];- [_glfw.ns.delegate release];- _glfw.ns.delegate = nil;- }-- if (_glfw.ns.listener)- {- [[NSDistributedNotificationCenter defaultCenter]- removeObserver:_glfw.ns.listener- name:(__bridge NSString*)kTISNotifySelectedKeyboardInputSourceChanged- object:nil];- [[NSDistributedNotificationCenter defaultCenter]- removeObserver:_glfw.ns.listener];- [_glfw.ns.listener release];- _glfw.ns.listener = nil;- }-- [_glfw.ns.cursor release];- _glfw.ns.cursor = nil;-- free(_glfw.ns.clipboardString);-- _glfwTerminateNSGL();- _glfwTerminateJoysticksNS();- _glfwTerminateThreadLocalStoragePOSIX();-- [_glfw.ns.autoreleasePool release];- _glfw.ns.autoreleasePool = nil;-}--const char* _glfwPlatformGetVersionString(void)-{- return _GLFW_VERSION_NUMBER " Cocoa NSGL"-#if defined(_GLFW_USE_CHDIR)- " chdir"-#endif-#if defined(_GLFW_USE_MENUBAR)- " menubar"-#endif-#if defined(_GLFW_USE_RETINA)- " retina"-#endif-#if defined(_GLFW_BUILD_DLL)- " dynamic"-#endif- ;-}-+//======================================================================== +// GLFW 3.3 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" +#include <sys/param.h> // For MAXPATHLEN + +// Needed for _NSGetProgname +#include <crt_externs.h> + +// Change to our application bundle's resources directory, if present +// +static void changeToResourcesDirectory(void) +{ + char resourcesPath[MAXPATHLEN]; + + CFBundleRef bundle = CFBundleGetMainBundle(); + if (!bundle) + return; + + CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle); + + CFStringRef last = CFURLCopyLastPathComponent(resourcesURL); + if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo) + { + CFRelease(last); + CFRelease(resourcesURL); + return; + } + + CFRelease(last); + + if (!CFURLGetFileSystemRepresentation(resourcesURL, + true, + (UInt8*) resourcesPath, + MAXPATHLEN)) + { + CFRelease(resourcesURL); + return; + } + + CFRelease(resourcesURL); + + chdir(resourcesPath); +} + +// Set up the menu bar (manually) +// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that +// could go away at any moment, lots of stuff that really should be +// localize(d|able), etc. Add a nib to save us this horror. +// +static void createMenuBar(void) +{ + size_t i; + NSString* appName = nil; + NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary]; + NSString* nameKeys[] = + { + @"CFBundleDisplayName", + @"CFBundleName", + @"CFBundleExecutable", + }; + + // Try to figure out what the calling application is called + + for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++) + { + id name = bundleInfo[nameKeys[i]]; + if (name && + [name isKindOfClass:[NSString class]] && + ![name isEqualToString:@""]) + { + appName = name; + break; + } + } + + if (!appName) + { + char** progname = _NSGetProgname(); + if (progname && *progname) + appName = @(*progname); + else + appName = @"GLFW Application"; + } + + NSMenu* bar = [[NSMenu alloc] init]; + [NSApp setMainMenu:bar]; + + NSMenuItem* appMenuItem = + [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; + NSMenu* appMenu = [[NSMenu alloc] init]; + [appMenuItem setSubmenu:appMenu]; + + [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName] + action:@selector(orderFrontStandardAboutPanel:) + keyEquivalent:@""]; + [appMenu addItem:[NSMenuItem separatorItem]]; + NSMenu* servicesMenu = [[NSMenu alloc] init]; + [NSApp setServicesMenu:servicesMenu]; + [[appMenu addItemWithTitle:@"Services" + action:NULL + keyEquivalent:@""] setSubmenu:servicesMenu]; + [servicesMenu release]; + [appMenu addItem:[NSMenuItem separatorItem]]; + [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName] + action:@selector(hide:) + keyEquivalent:@"h"]; + [[appMenu addItemWithTitle:@"Hide Others" + action:@selector(hideOtherApplications:) + keyEquivalent:@"h"] + setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand]; + [appMenu addItemWithTitle:@"Show All" + action:@selector(unhideAllApplications:) + keyEquivalent:@""]; + [appMenu addItem:[NSMenuItem separatorItem]]; + [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName] + action:@selector(terminate:) + keyEquivalent:@"q"]; + + NSMenuItem* windowMenuItem = + [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; + [bar release]; + NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; + [NSApp setWindowsMenu:windowMenu]; + [windowMenuItem setSubmenu:windowMenu]; + + [windowMenu addItemWithTitle:@"Minimize" + action:@selector(performMiniaturize:) + keyEquivalent:@"m"]; + [windowMenu addItemWithTitle:@"Zoom" + action:@selector(performZoom:) + keyEquivalent:@""]; + [windowMenu addItem:[NSMenuItem separatorItem]]; + [windowMenu addItemWithTitle:@"Bring All to Front" + action:@selector(arrangeInFront:) + keyEquivalent:@""]; + + // TODO: Make this appear at the bottom of the menu (for consistency) + [windowMenu addItem:[NSMenuItem separatorItem]]; + [[windowMenu addItemWithTitle:@"Enter Full Screen" + action:@selector(toggleFullScreen:) + keyEquivalent:@"f"] + setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand]; + + // Prior to Snow Leopard, we need to use this oddly-named semi-private API + // to get the application menu working properly. + SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:"); + [NSApp performSelector:setAppleMenuSelector withObject:appMenu]; +} + +// Create key code translation tables +// +static void createKeyTables(void) +{ + int scancode; + + memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes)); + memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes)); + + _glfw.ns.keycodes[0x1D] = GLFW_KEY_0; + _glfw.ns.keycodes[0x12] = GLFW_KEY_1; + _glfw.ns.keycodes[0x13] = GLFW_KEY_2; + _glfw.ns.keycodes[0x14] = GLFW_KEY_3; + _glfw.ns.keycodes[0x15] = GLFW_KEY_4; + _glfw.ns.keycodes[0x17] = GLFW_KEY_5; + _glfw.ns.keycodes[0x16] = GLFW_KEY_6; + _glfw.ns.keycodes[0x1A] = GLFW_KEY_7; + _glfw.ns.keycodes[0x1C] = GLFW_KEY_8; + _glfw.ns.keycodes[0x19] = GLFW_KEY_9; + _glfw.ns.keycodes[0x00] = GLFW_KEY_A; + _glfw.ns.keycodes[0x0B] = GLFW_KEY_B; + _glfw.ns.keycodes[0x08] = GLFW_KEY_C; + _glfw.ns.keycodes[0x02] = GLFW_KEY_D; + _glfw.ns.keycodes[0x0E] = GLFW_KEY_E; + _glfw.ns.keycodes[0x03] = GLFW_KEY_F; + _glfw.ns.keycodes[0x05] = GLFW_KEY_G; + _glfw.ns.keycodes[0x04] = GLFW_KEY_H; + _glfw.ns.keycodes[0x22] = GLFW_KEY_I; + _glfw.ns.keycodes[0x26] = GLFW_KEY_J; + _glfw.ns.keycodes[0x28] = GLFW_KEY_K; + _glfw.ns.keycodes[0x25] = GLFW_KEY_L; + _glfw.ns.keycodes[0x2E] = GLFW_KEY_M; + _glfw.ns.keycodes[0x2D] = GLFW_KEY_N; + _glfw.ns.keycodes[0x1F] = GLFW_KEY_O; + _glfw.ns.keycodes[0x23] = GLFW_KEY_P; + _glfw.ns.keycodes[0x0C] = GLFW_KEY_Q; + _glfw.ns.keycodes[0x0F] = GLFW_KEY_R; + _glfw.ns.keycodes[0x01] = GLFW_KEY_S; + _glfw.ns.keycodes[0x11] = GLFW_KEY_T; + _glfw.ns.keycodes[0x20] = GLFW_KEY_U; + _glfw.ns.keycodes[0x09] = GLFW_KEY_V; + _glfw.ns.keycodes[0x0D] = GLFW_KEY_W; + _glfw.ns.keycodes[0x07] = GLFW_KEY_X; + _glfw.ns.keycodes[0x10] = GLFW_KEY_Y; + _glfw.ns.keycodes[0x06] = GLFW_KEY_Z; + + _glfw.ns.keycodes[0x27] = GLFW_KEY_APOSTROPHE; + _glfw.ns.keycodes[0x2A] = GLFW_KEY_BACKSLASH; + _glfw.ns.keycodes[0x2B] = GLFW_KEY_COMMA; + _glfw.ns.keycodes[0x18] = GLFW_KEY_EQUAL; + _glfw.ns.keycodes[0x32] = GLFW_KEY_GRAVE_ACCENT; + _glfw.ns.keycodes[0x21] = GLFW_KEY_LEFT_BRACKET; + _glfw.ns.keycodes[0x1B] = GLFW_KEY_MINUS; + _glfw.ns.keycodes[0x2F] = GLFW_KEY_PERIOD; + _glfw.ns.keycodes[0x1E] = GLFW_KEY_RIGHT_BRACKET; + _glfw.ns.keycodes[0x29] = GLFW_KEY_SEMICOLON; + _glfw.ns.keycodes[0x2C] = GLFW_KEY_SLASH; + _glfw.ns.keycodes[0x0A] = GLFW_KEY_WORLD_1; + + _glfw.ns.keycodes[0x33] = GLFW_KEY_BACKSPACE; + _glfw.ns.keycodes[0x39] = GLFW_KEY_CAPS_LOCK; + _glfw.ns.keycodes[0x75] = GLFW_KEY_DELETE; + _glfw.ns.keycodes[0x7D] = GLFW_KEY_DOWN; + _glfw.ns.keycodes[0x77] = GLFW_KEY_END; + _glfw.ns.keycodes[0x24] = GLFW_KEY_ENTER; + _glfw.ns.keycodes[0x35] = GLFW_KEY_ESCAPE; + _glfw.ns.keycodes[0x7A] = GLFW_KEY_F1; + _glfw.ns.keycodes[0x78] = GLFW_KEY_F2; + _glfw.ns.keycodes[0x63] = GLFW_KEY_F3; + _glfw.ns.keycodes[0x76] = GLFW_KEY_F4; + _glfw.ns.keycodes[0x60] = GLFW_KEY_F5; + _glfw.ns.keycodes[0x61] = GLFW_KEY_F6; + _glfw.ns.keycodes[0x62] = GLFW_KEY_F7; + _glfw.ns.keycodes[0x64] = GLFW_KEY_F8; + _glfw.ns.keycodes[0x65] = GLFW_KEY_F9; + _glfw.ns.keycodes[0x6D] = GLFW_KEY_F10; + _glfw.ns.keycodes[0x67] = GLFW_KEY_F11; + _glfw.ns.keycodes[0x6F] = GLFW_KEY_F12; + _glfw.ns.keycodes[0x69] = GLFW_KEY_F13; + _glfw.ns.keycodes[0x6B] = GLFW_KEY_F14; + _glfw.ns.keycodes[0x71] = GLFW_KEY_F15; + _glfw.ns.keycodes[0x6A] = GLFW_KEY_F16; + _glfw.ns.keycodes[0x40] = GLFW_KEY_F17; + _glfw.ns.keycodes[0x4F] = GLFW_KEY_F18; + _glfw.ns.keycodes[0x50] = GLFW_KEY_F19; + _glfw.ns.keycodes[0x5A] = GLFW_KEY_F20; + _glfw.ns.keycodes[0x73] = GLFW_KEY_HOME; + _glfw.ns.keycodes[0x72] = GLFW_KEY_INSERT; + _glfw.ns.keycodes[0x7B] = GLFW_KEY_LEFT; + _glfw.ns.keycodes[0x3A] = GLFW_KEY_LEFT_ALT; + _glfw.ns.keycodes[0x3B] = GLFW_KEY_LEFT_CONTROL; + _glfw.ns.keycodes[0x38] = GLFW_KEY_LEFT_SHIFT; + _glfw.ns.keycodes[0x37] = GLFW_KEY_LEFT_SUPER; + _glfw.ns.keycodes[0x6E] = GLFW_KEY_MENU; + _glfw.ns.keycodes[0x47] = GLFW_KEY_NUM_LOCK; + _glfw.ns.keycodes[0x79] = GLFW_KEY_PAGE_DOWN; + _glfw.ns.keycodes[0x74] = GLFW_KEY_PAGE_UP; + _glfw.ns.keycodes[0x7C] = GLFW_KEY_RIGHT; + _glfw.ns.keycodes[0x3D] = GLFW_KEY_RIGHT_ALT; + _glfw.ns.keycodes[0x3E] = GLFW_KEY_RIGHT_CONTROL; + _glfw.ns.keycodes[0x3C] = GLFW_KEY_RIGHT_SHIFT; + _glfw.ns.keycodes[0x36] = GLFW_KEY_RIGHT_SUPER; + _glfw.ns.keycodes[0x31] = GLFW_KEY_SPACE; + _glfw.ns.keycodes[0x30] = GLFW_KEY_TAB; + _glfw.ns.keycodes[0x7E] = GLFW_KEY_UP; + + _glfw.ns.keycodes[0x52] = GLFW_KEY_KP_0; + _glfw.ns.keycodes[0x53] = GLFW_KEY_KP_1; + _glfw.ns.keycodes[0x54] = GLFW_KEY_KP_2; + _glfw.ns.keycodes[0x55] = GLFW_KEY_KP_3; + _glfw.ns.keycodes[0x56] = GLFW_KEY_KP_4; + _glfw.ns.keycodes[0x57] = GLFW_KEY_KP_5; + _glfw.ns.keycodes[0x58] = GLFW_KEY_KP_6; + _glfw.ns.keycodes[0x59] = GLFW_KEY_KP_7; + _glfw.ns.keycodes[0x5B] = GLFW_KEY_KP_8; + _glfw.ns.keycodes[0x5C] = GLFW_KEY_KP_9; + _glfw.ns.keycodes[0x45] = GLFW_KEY_KP_ADD; + _glfw.ns.keycodes[0x41] = GLFW_KEY_KP_DECIMAL; + _glfw.ns.keycodes[0x4B] = GLFW_KEY_KP_DIVIDE; + _glfw.ns.keycodes[0x4C] = GLFW_KEY_KP_ENTER; + _glfw.ns.keycodes[0x51] = GLFW_KEY_KP_EQUAL; + _glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY; + _glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT; + + for (scancode = 0; scancode < 256; scancode++) + { + // Store the reverse translation for faster key name lookup + if (_glfw.ns.keycodes[scancode] >= 0) + _glfw.ns.scancodes[_glfw.ns.keycodes[scancode]] = scancode; + } +} + +// Retrieve Unicode data for the current keyboard layout +// +static GLFWbool updateUnicodeDataNS(void) +{ + if (_glfw.ns.inputSource) + { + CFRelease(_glfw.ns.inputSource); + _glfw.ns.inputSource = NULL; + _glfw.ns.unicodeData = nil; + } + + _glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource(); + if (!_glfw.ns.inputSource) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to retrieve keyboard layout input source"); + return GLFW_FALSE; + } + + _glfw.ns.unicodeData = + TISGetInputSourceProperty(_glfw.ns.inputSource, + kTISPropertyUnicodeKeyLayoutData); + if (!_glfw.ns.unicodeData) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to retrieve keyboard layout Unicode data"); + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +// Load HIToolbox.framework and the TIS symbols we need from it +// +static GLFWbool initializeTIS(void) +{ + // This works only because Cocoa has already loaded it properly + _glfw.ns.tis.bundle = + CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox")); + if (!_glfw.ns.tis.bundle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to load HIToolbox.framework"); + return GLFW_FALSE; + } + + CFStringRef* kPropertyUnicodeKeyLayoutData = + CFBundleGetDataPointerForName(_glfw.ns.tis.bundle, + CFSTR("kTISPropertyUnicodeKeyLayoutData")); + _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource = + CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle, + CFSTR("TISCopyCurrentKeyboardLayoutInputSource")); + _glfw.ns.tis.GetInputSourceProperty = + CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle, + CFSTR("TISGetInputSourceProperty")); + _glfw.ns.tis.GetKbdType = + CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle, + CFSTR("LMGetKbdType")); + + if (!kPropertyUnicodeKeyLayoutData || + !TISCopyCurrentKeyboardLayoutInputSource || + !TISGetInputSourceProperty || + !LMGetKbdType) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to load TIS API symbols"); + return GLFW_FALSE; + } + + _glfw.ns.tis.kPropertyUnicodeKeyLayoutData = + *kPropertyUnicodeKeyLayoutData; + + return updateUnicodeDataNS(); +} + +@interface GLFWHelper : NSObject +@end + +@implementation GLFWHelper + +- (void)selectedKeyboardInputSourceChanged:(NSObject* )object +{ + updateUnicodeDataNS(); +} + +- (void)doNothing:(id)object +{ +} + +@end // GLFWHelper + +@interface GLFWApplicationDelegate : NSObject <NSApplicationDelegate> +@end + +@implementation GLFWApplicationDelegate + +- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender +{ + _GLFWwindow* window; + + for (window = _glfw.windowListHead; window; window = window->next) + _glfwInputWindowCloseRequest(window); + + return NSTerminateCancel; +} + +- (void)applicationDidChangeScreenParameters:(NSNotification *) notification +{ + _GLFWwindow* window; + + for (window = _glfw.windowListHead; window; window = window->next) + { + if (window->context.client != GLFW_NO_API) + [window->context.nsgl.object update]; + } + + _glfwPollMonitorsNS(); +} + +- (void)applicationWillFinishLaunching:(NSNotification *)notification +{ + if (_glfw.hints.init.ns.menubar) + { + // In case we are unbundled, make us a proper UI application + [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; + + // Menu bar setup must go between sharedApplication above and + // finishLaunching below, in order to properly emulate the behavior + // of NSApplicationMain + + if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"]) + { + [[NSBundle mainBundle] loadNibNamed:@"MainMenu" + owner:NSApp + topLevelObjects:&_glfw.ns.nibObjects]; + } + else + createMenuBar(); + } +} + +- (void)applicationDidFinishLaunching:(NSNotification *)notification +{ + [NSApp stop:nil]; + + _glfwPlatformPostEmptyEvent(); +} + +- (void)applicationDidHide:(NSNotification *)notification +{ + int i; + + for (i = 0; i < _glfw.monitorCount; i++) + _glfwRestoreVideoModeNS(_glfw.monitors[i]); +} + +@end // GLFWApplicationDelegate + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformInit(void) +{ + @autoreleasepool { + + _glfw.ns.helper = [[GLFWHelper alloc] init]; + + [NSThread detachNewThreadSelector:@selector(doNothing:) + toTarget:_glfw.ns.helper + withObject:nil]; + + if (NSApp) + _glfw.ns.finishedLaunching = GLFW_TRUE; + + [NSApplication sharedApplication]; + + _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init]; + if (_glfw.ns.delegate == nil) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to create application delegate"); + return GLFW_FALSE; + } + + [NSApp setDelegate:_glfw.ns.delegate]; + + NSEvent* (^block)(NSEvent*) = ^ NSEvent* (NSEvent* event) + { + if ([event modifierFlags] & NSEventModifierFlagCommand) + [[NSApp keyWindow] sendEvent:event]; + + return event; + }; + + _glfw.ns.keyUpMonitor = + [NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyUp + handler:block]; + + if (_glfw.hints.init.ns.chdir) + changeToResourcesDirectory(); + + // Press and Hold prevents some keys from emitting repeated characters + NSDictionary* defaults = @{@"ApplePressAndHoldEnabled":@NO}; + [[NSUserDefaults standardUserDefaults] registerDefaults:defaults]; + + [[NSNotificationCenter defaultCenter] + addObserver:_glfw.ns.helper + selector:@selector(selectedKeyboardInputSourceChanged:) + name:NSTextInputContextKeyboardSelectionDidChangeNotification + object:nil]; + + createKeyTables(); + + _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); + if (!_glfw.ns.eventSource) + return GLFW_FALSE; + + CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0); + + if (!initializeTIS()) + return GLFW_FALSE; + + _glfwInitTimerNS(); + _glfwInitJoysticksNS(); + + _glfwPollMonitorsNS(); + return GLFW_TRUE; + + } // autoreleasepool +} + +void _glfwPlatformTerminate(void) +{ + @autoreleasepool { + + if (_glfw.ns.inputSource) + { + CFRelease(_glfw.ns.inputSource); + _glfw.ns.inputSource = NULL; + _glfw.ns.unicodeData = nil; + } + + if (_glfw.ns.eventSource) + { + CFRelease(_glfw.ns.eventSource); + _glfw.ns.eventSource = NULL; + } + + if (_glfw.ns.delegate) + { + [NSApp setDelegate:nil]; + [_glfw.ns.delegate release]; + _glfw.ns.delegate = nil; + } + + if (_glfw.ns.helper) + { + [[NSNotificationCenter defaultCenter] + removeObserver:_glfw.ns.helper + name:NSTextInputContextKeyboardSelectionDidChangeNotification + object:nil]; + [[NSNotificationCenter defaultCenter] + removeObserver:_glfw.ns.helper]; + [_glfw.ns.helper release]; + _glfw.ns.helper = nil; + } + + if (_glfw.ns.keyUpMonitor) + [NSEvent removeMonitor:_glfw.ns.keyUpMonitor]; + + free(_glfw.ns.clipboardString); + + _glfwTerminateNSGL(); + _glfwTerminateJoysticksNS(); + + } // autoreleasepool +} + +const char* _glfwPlatformGetVersionString(void) +{ + return _GLFW_VERSION_NUMBER " Cocoa NSGL EGL OSMesa" +#if defined(_GLFW_BUILD_DLL) + " dynamic" +#endif + ; +} +
glfw/src/cocoa_joystick.h view
@@ -1,60 +1,50 @@-//========================================================================-// GLFW 3.2 Cocoa - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_cocoa_joystick_h_-#define _glfw3_cocoa_joystick_h_--#include <IOKit/IOKitLib.h>-#include <IOKit/IOCFPlugIn.h>-#include <IOKit/hid/IOHIDLib.h>-#include <IOKit/hid/IOHIDKeys.h>--#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \- _GLFWjoystickNS ns_js[GLFW_JOYSTICK_LAST + 1]---// Cocoa-specific per-joystick data-//-typedef struct _GLFWjoystickNS-{- GLFWbool present;- char name[256];-- IOHIDDeviceRef deviceRef;-- CFMutableArrayRef axisElements;- CFMutableArrayRef buttonElements;- CFMutableArrayRef hatElements;-- float* axes;- unsigned char* buttons;-} _GLFWjoystickNS;---void _glfwInitJoysticksNS(void);-void _glfwTerminateJoysticksNS(void);--#endif // _glfw3_cocoa_joystick_h_+//======================================================================== +// GLFW 3.3 Cocoa - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include <IOKit/IOKitLib.h> +#include <IOKit/IOCFPlugIn.h> +#include <IOKit/hid/IOHIDLib.h> +#include <IOKit/hid/IOHIDKeys.h> + +#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns +#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE + +#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X" + +// Cocoa-specific per-joystick data +// +typedef struct _GLFWjoystickNS +{ + IOHIDDeviceRef device; + CFMutableArrayRef axes; + CFMutableArrayRef buttons; + CFMutableArrayRef hats; +} _GLFWjoystickNS; + + +void _glfwInitJoysticksNS(void); +void _glfwTerminateJoysticksNS(void); +
glfw/src/cocoa_joystick.m view
@@ -1,511 +1,485 @@-//========================================================================-// GLFW 3.2 Cocoa - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>-// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <unistd.h>-#include <ctype.h>-#include <string.h>--#include <mach/mach.h>-#include <mach/mach_error.h>--#include <CoreFoundation/CoreFoundation.h>-#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>---// Joystick element information-//-typedef struct _GLFWjoyelementNS-{- IOHIDElementRef elementRef;-- long min;- long max;-- long minReport;- long maxReport;--} _GLFWjoyelementNS;---static void getElementsCFArrayHandler(const void* value, void* parameter);--// Adds an element to the specified joystick-//-static void addJoystickElement(_GLFWjoystickNS* js,- IOHIDElementRef elementRef)-{- IOHIDElementType elementType;- long usagePage, usage;- CFMutableArrayRef elementsArray = NULL;-- elementType = IOHIDElementGetType(elementRef);- usagePage = IOHIDElementGetUsagePage(elementRef);- usage = IOHIDElementGetUsage(elementRef);-- if ((elementType != kIOHIDElementTypeInput_Axis) &&- (elementType != kIOHIDElementTypeInput_Button) &&- (elementType != kIOHIDElementTypeInput_Misc))- {- return;- }-- switch (usagePage)- {- case kHIDPage_GenericDesktop:- {- switch (usage)- {- case kHIDUsage_GD_X:- case kHIDUsage_GD_Y:- case kHIDUsage_GD_Z:- case kHIDUsage_GD_Rx:- case kHIDUsage_GD_Ry:- case kHIDUsage_GD_Rz:- case kHIDUsage_GD_Slider:- case kHIDUsage_GD_Dial:- case kHIDUsage_GD_Wheel:- elementsArray = js->axisElements;- break;- case kHIDUsage_GD_Hatswitch:- elementsArray = js->hatElements;- break;- }-- break;- }-- case kHIDPage_Button:- elementsArray = js->buttonElements;- break;- default:- break;- }-- if (elementsArray)- {- _GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));-- CFArrayAppendValue(elementsArray, element);-- element->elementRef = elementRef;-- element->minReport = IOHIDElementGetLogicalMin(elementRef);- element->maxReport = IOHIDElementGetLogicalMax(elementRef);- }-}--// Adds an element to the specified joystick-//-static void getElementsCFArrayHandler(const void* value, void* parameter)-{- if (CFGetTypeID(value) == IOHIDElementGetTypeID())- {- addJoystickElement((_GLFWjoystickNS*) parameter,- (IOHIDElementRef) value);- }-}--// Returns the value of the specified element of the specified joystick-//-static long getElementValue(_GLFWjoystickNS* js, _GLFWjoyelementNS* element)-{- IOReturn result = kIOReturnSuccess;- IOHIDValueRef valueRef;- long value = 0;-- if (js && element && js->deviceRef)- {- result = IOHIDDeviceGetValue(js->deviceRef,- element->elementRef,- &valueRef);-- if (kIOReturnSuccess == result)- {- value = IOHIDValueGetIntegerValue(valueRef);-- // Record min and max for auto calibration- if (value < element->minReport)- element->minReport = value;- if (value > element->maxReport)- element->maxReport = value;- }- }-- // Auto user scale- return value;-}--// Removes the specified joystick-//-static void removeJoystick(_GLFWjoystickNS* js)-{- int i;-- if (!js->present)- return;-- for (i = 0; i < CFArrayGetCount(js->axisElements); i++)- free((void*) CFArrayGetValueAtIndex(js->axisElements, i));- CFArrayRemoveAllValues(js->axisElements);- CFRelease(js->axisElements);-- for (i = 0; i < CFArrayGetCount(js->buttonElements); i++)- free((void*) CFArrayGetValueAtIndex(js->buttonElements, i));- CFArrayRemoveAllValues(js->buttonElements);- CFRelease(js->buttonElements);-- for (i = 0; i < CFArrayGetCount(js->hatElements); i++)- free((void*) CFArrayGetValueAtIndex(js->hatElements, i));- CFArrayRemoveAllValues(js->hatElements);- CFRelease(js->hatElements);-- free(js->axes);- free(js->buttons);-- memset(js, 0, sizeof(_GLFWjoystickNS));-- _glfwInputJoystickChange(js - _glfw.ns_js, GLFW_DISCONNECTED);-}--// Polls for joystick axis events and updates GLFW state-//-static GLFWbool pollJoystickAxisEvents(_GLFWjoystickNS* js)-{- CFIndex i;-- if (!js->present)- return GLFW_FALSE;-- for (i = 0; i < CFArrayGetCount(js->axisElements); i++)- {- _GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)- CFArrayGetValueAtIndex(js->axisElements, i);-- long value = getElementValue(js, axis);- long readScale = axis->maxReport - axis->minReport;-- if (readScale == 0)- js->axes[i] = value;- else- js->axes[i] = (2.f * (value - axis->minReport) / readScale) - 1.f;- }-- return GLFW_TRUE;-}--// Polls for joystick button events and updates GLFW state-//-static GLFWbool pollJoystickButtonEvents(_GLFWjoystickNS* js)-{- CFIndex i;- int buttonIndex = 0;-- if (!js->present)- return GLFW_FALSE;-- for (i = 0; i < CFArrayGetCount(js->buttonElements); i++)- {- _GLFWjoyelementNS* button = (_GLFWjoyelementNS*)- CFArrayGetValueAtIndex(js->buttonElements, i);-- if (getElementValue(js, button))- js->buttons[buttonIndex++] = GLFW_PRESS;- else- js->buttons[buttonIndex++] = GLFW_RELEASE;- }-- for (i = 0; i < CFArrayGetCount(js->hatElements); i++)- {- _GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)- CFArrayGetValueAtIndex(js->hatElements, i);-- // Bit fields of button presses for each direction, including nil- const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };-- long j, value = getElementValue(js, hat);- if (value < 0 || value > 8)- value = 8;-- for (j = 0; j < 4; j++)- {- if (directions[value] & (1 << j))- js->buttons[buttonIndex++] = GLFW_PRESS;- else- js->buttons[buttonIndex++] = GLFW_RELEASE;- }- }-- return GLFW_TRUE;-}--// Callback for user-initiated joystick addition-//-static void matchCallback(void* context,- IOReturn result,- void* sender,- IOHIDDeviceRef deviceRef)-{- _GLFWjoystickNS* js;- int joy;-- for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)- {- if (_glfw.ns_js[joy].present && _glfw.ns_js[joy].deviceRef == deviceRef)- return;- }-- for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)- {- if (!_glfw.ns_js[joy].present)- break;- }-- if (joy > GLFW_JOYSTICK_LAST)- return;-- js = _glfw.ns_js + joy;- js->present = GLFW_TRUE;- js->deviceRef = deviceRef;-- CFStringRef name = IOHIDDeviceGetProperty(deviceRef,- CFSTR(kIOHIDProductKey));- if (name)- {- CFStringGetCString(name,- js->name,- sizeof(js->name),- kCFStringEncodingUTF8);- }- else- strncpy(js->name, "Unknown", sizeof(js->name));-- js->axisElements = CFArrayCreateMutable(NULL, 0, NULL);- js->buttonElements = CFArrayCreateMutable(NULL, 0, NULL);- js->hatElements = CFArrayCreateMutable(NULL, 0, NULL);-- CFArrayRef arrayRef = IOHIDDeviceCopyMatchingElements(deviceRef,- NULL,- kIOHIDOptionsTypeNone);- CFRange range = { 0, CFArrayGetCount(arrayRef) };- CFArrayApplyFunction(arrayRef,- range,- getElementsCFArrayHandler,- (void*) js);-- CFRelease(arrayRef);-- js->axes = calloc(CFArrayGetCount(js->axisElements), sizeof(float));- js->buttons = calloc(CFArrayGetCount(js->buttonElements) +- CFArrayGetCount(js->hatElements) * 4, 1);-- _glfwInputJoystickChange(joy, GLFW_CONNECTED);-}--// Callback for user-initiated joystick removal-//-static void removeCallback(void* context,- IOReturn result,- void* sender,- IOHIDDeviceRef deviceRef)-{- int joy;-- for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)- {- if (_glfw.ns_js[joy].deviceRef == deviceRef)- {- removeJoystick(_glfw.ns_js + joy);- break;- }- }-}--// Creates a dictionary to match against devices with the specified usage page-// and usage-//-static CFMutableDictionaryRef createMatchingDictionary(long usagePage,- long usage)-{- CFMutableDictionaryRef result =- CFDictionaryCreateMutable(kCFAllocatorDefault,- 0,- &kCFTypeDictionaryKeyCallBacks,- &kCFTypeDictionaryValueCallBacks);-- if (result)- {- CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,- kCFNumberLongType,- &usagePage);- if (pageRef)- {- CFDictionarySetValue(result,- CFSTR(kIOHIDDeviceUsagePageKey),- pageRef);- CFRelease(pageRef);-- CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,- kCFNumberLongType,- &usage);- if (usageRef)- {- CFDictionarySetValue(result,- CFSTR(kIOHIDDeviceUsageKey),- usageRef);- CFRelease(usageRef);- }- }- }-- return result;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Initialize joystick interface-//-void _glfwInitJoysticksNS(void)-{- CFMutableArrayRef matchingCFArrayRef;-- _glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault,- kIOHIDOptionsTypeNone);-- matchingCFArrayRef = CFArrayCreateMutable(kCFAllocatorDefault,- 0,- &kCFTypeArrayCallBacks);- if (matchingCFArrayRef)- {- CFDictionaryRef matchingCFDictRef =- createMatchingDictionary(kHIDPage_GenericDesktop,- kHIDUsage_GD_Joystick);- if (matchingCFDictRef)- {- CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);- CFRelease(matchingCFDictRef);- }-- matchingCFDictRef = createMatchingDictionary(kHIDPage_GenericDesktop,- kHIDUsage_GD_GamePad);- if (matchingCFDictRef)- {- CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);- CFRelease(matchingCFDictRef);- }-- matchingCFDictRef =- createMatchingDictionary(kHIDPage_GenericDesktop,- kHIDUsage_GD_MultiAxisController);- if (matchingCFDictRef)- {- CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);- CFRelease(matchingCFDictRef);- }-- IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager,- matchingCFArrayRef);- CFRelease(matchingCFArrayRef);- }-- IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager,- &matchCallback, NULL);- IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager,- &removeCallback, NULL);-- IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager,- CFRunLoopGetMain(),- kCFRunLoopDefaultMode);-- IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone);-- // Execute the run loop once in order to register any initially-attached- // joysticks- CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);-}--// Close all opened joystick handles-//-void _glfwTerminateJoysticksNS(void)-{- int joy;-- for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)- {- _GLFWjoystickNS* js = _glfw.ns_js + joy;- removeJoystick(js);- }-- CFRelease(_glfw.ns.hidManager);- _glfw.ns.hidManager = NULL;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--int _glfwPlatformJoystickPresent(int joy)-{- _GLFWjoystickNS* js = _glfw.ns_js + joy;- return js->present;-}--const float* _glfwPlatformGetJoystickAxes(int joy, int* count)-{- _GLFWjoystickNS* js = _glfw.ns_js + joy;- if (!pollJoystickAxisEvents(js))- return NULL;-- *count = (int) CFArrayGetCount(js->axisElements);- return js->axes;-}--const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)-{- _GLFWjoystickNS* js = _glfw.ns_js + joy;- if (!pollJoystickButtonEvents(js))- return NULL;-- *count = (int) CFArrayGetCount(js->buttonElements) +- (int) CFArrayGetCount(js->hatElements) * 4;- return js->buttons;-}--const char* _glfwPlatformGetJoystickName(int joy)-{- _GLFWjoystickNS* js = _glfw.ns_js + joy;- if (!js->present)- return NULL;-- return js->name;-}-+//======================================================================== +// GLFW 3.3 Cocoa - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org> +// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <unistd.h> +#include <ctype.h> +#include <string.h> + +#include <mach/mach.h> +#include <mach/mach_error.h> + +#include <CoreFoundation/CoreFoundation.h> +#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h> + + +// Joystick element information +// +typedef struct _GLFWjoyelementNS +{ + IOHIDElementRef native; + uint32_t usage; + int index; + long minimum; + long maximum; + +} _GLFWjoyelementNS; + + +// Returns the value of the specified element of the specified joystick +// +static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element) +{ + IOHIDValueRef valueRef; + long value = 0; + + if (js->ns.device) + { + if (IOHIDDeviceGetValue(js->ns.device, + element->native, + &valueRef) == kIOReturnSuccess) + { + value = IOHIDValueGetIntegerValue(valueRef); + } + } + + return value; +} + +// Comparison function for matching the SDL element order +// +static CFComparisonResult compareElements(const void* fp, + const void* sp, + void* user) +{ + const _GLFWjoyelementNS* fe = fp; + const _GLFWjoyelementNS* se = sp; + if (fe->usage < se->usage) + return kCFCompareLessThan; + if (fe->usage > se->usage) + return kCFCompareGreaterThan; + if (fe->index < se->index) + return kCFCompareLessThan; + if (fe->index > se->index) + return kCFCompareGreaterThan; + return kCFCompareEqualTo; +} + +// Removes the specified joystick +// +static void closeJoystick(_GLFWjoystick* js) +{ + int i; + + if (!js->present) + return; + + for (i = 0; i < CFArrayGetCount(js->ns.axes); i++) + free((void*) CFArrayGetValueAtIndex(js->ns.axes, i)); + CFRelease(js->ns.axes); + + for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++) + free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i)); + CFRelease(js->ns.buttons); + + for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) + free((void*) CFArrayGetValueAtIndex(js->ns.hats, i)); + CFRelease(js->ns.hats); + + _glfwFreeJoystick(js); + _glfwInputJoystick(js, GLFW_DISCONNECTED); +} + +// Callback for user-initiated joystick addition +// +static void matchCallback(void* context, + IOReturn result, + void* sender, + IOHIDDeviceRef device) +{ + int jid; + char name[256]; + char guid[33]; + CFIndex i; + CFTypeRef property; + uint32_t vendor = 0, product = 0, version = 0; + _GLFWjoystick* js; + CFMutableArrayRef axes, buttons, hats; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + if (_glfw.joysticks[jid].ns.device == device) + return; + } + + axes = CFArrayCreateMutable(NULL, 0, NULL); + buttons = CFArrayCreateMutable(NULL, 0, NULL); + hats = CFArrayCreateMutable(NULL, 0, NULL); + + property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)); + if (property) + { + CFStringGetCString(property, + name, + sizeof(name), + kCFStringEncodingUTF8); + } + else + strncpy(name, "Unknown", sizeof(name)); + + property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey)); + if (property) + CFNumberGetValue(property, kCFNumberSInt32Type, &vendor); + + property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey)); + if (property) + CFNumberGetValue(property, kCFNumberSInt32Type, &product); + + property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey)); + if (property) + CFNumberGetValue(property, kCFNumberSInt32Type, &version); + + // Generate a joystick GUID that matches the SDL 2.0.5+ one + if (vendor && product) + { + sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000", + (uint8_t) vendor, (uint8_t) (vendor >> 8), + (uint8_t) product, (uint8_t) (product >> 8), + (uint8_t) version, (uint8_t) (version >> 8)); + } + else + { + sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00", + name[0], name[1], name[2], name[3], + name[4], name[5], name[6], name[7], + name[8], name[9], name[10]); + } + + CFArrayRef elements = + IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone); + + for (i = 0; i < CFArrayGetCount(elements); i++) + { + IOHIDElementRef native = (IOHIDElementRef) + CFArrayGetValueAtIndex(elements, i); + if (CFGetTypeID(native) != IOHIDElementGetTypeID()) + continue; + + const IOHIDElementType type = IOHIDElementGetType(native); + if ((type != kIOHIDElementTypeInput_Axis) && + (type != kIOHIDElementTypeInput_Button) && + (type != kIOHIDElementTypeInput_Misc)) + { + continue; + } + + CFMutableArrayRef target = NULL; + + const uint32_t usage = IOHIDElementGetUsage(native); + const uint32_t page = IOHIDElementGetUsagePage(native); + if (page == kHIDPage_GenericDesktop) + { + switch (usage) + { + case kHIDUsage_GD_X: + case kHIDUsage_GD_Y: + case kHIDUsage_GD_Z: + case kHIDUsage_GD_Rx: + case kHIDUsage_GD_Ry: + case kHIDUsage_GD_Rz: + case kHIDUsage_GD_Slider: + case kHIDUsage_GD_Dial: + case kHIDUsage_GD_Wheel: + target = axes; + break; + case kHIDUsage_GD_Hatswitch: + target = hats; + break; + case kHIDUsage_GD_DPadUp: + case kHIDUsage_GD_DPadRight: + case kHIDUsage_GD_DPadDown: + case kHIDUsage_GD_DPadLeft: + case kHIDUsage_GD_SystemMainMenu: + case kHIDUsage_GD_Select: + case kHIDUsage_GD_Start: + target = buttons; + break; + } + } + else if (page == kHIDPage_Simulation) + { + switch (usage) + { + case kHIDUsage_Sim_Accelerator: + case kHIDUsage_Sim_Brake: + case kHIDUsage_Sim_Throttle: + case kHIDUsage_Sim_Rudder: + case kHIDUsage_Sim_Steering: + target = axes; + break; + } + } + else if (page == kHIDPage_Button || page == kHIDPage_Consumer) + target = buttons; + + if (target) + { + _GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS)); + element->native = native; + element->usage = usage; + element->index = (int) CFArrayGetCount(target); + element->minimum = IOHIDElementGetLogicalMin(native); + element->maximum = IOHIDElementGetLogicalMax(native); + CFArrayAppendValue(target, element); + } + } + + CFRelease(elements); + + CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)), + compareElements, NULL); + CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)), + compareElements, NULL); + CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)), + compareElements, NULL); + + js = _glfwAllocJoystick(name, guid, + (int) CFArrayGetCount(axes), + (int) CFArrayGetCount(buttons), + (int) CFArrayGetCount(hats)); + + js->ns.device = device; + js->ns.axes = axes; + js->ns.buttons = buttons; + js->ns.hats = hats; + + _glfwInputJoystick(js, GLFW_CONNECTED); +} + +// Callback for user-initiated joystick removal +// +static void removeCallback(void* context, + IOReturn result, + void* sender, + IOHIDDeviceRef device) +{ + int jid; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + if (_glfw.joysticks[jid].ns.device == device) + { + closeJoystick(_glfw.joysticks + jid); + break; + } + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize joystick interface +// +void _glfwInitJoysticksNS(void) +{ + CFMutableArrayRef matching; + const long usages[] = + { + kHIDUsage_GD_Joystick, + kHIDUsage_GD_GamePad, + kHIDUsage_GD_MultiAxisController + }; + + _glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault, + kIOHIDOptionsTypeNone); + + matching = CFArrayCreateMutable(kCFAllocatorDefault, + 0, + &kCFTypeArrayCallBacks); + if (!matching) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array"); + return; + } + + for (int i = 0; i < sizeof(usages) / sizeof(long); i++) + { + const long page = kHIDPage_GenericDesktop; + + CFMutableDictionaryRef dict = + CFDictionaryCreateMutable(kCFAllocatorDefault, + 0, + &kCFTypeDictionaryKeyCallBacks, + &kCFTypeDictionaryValueCallBacks); + if (!dict) + continue; + + CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault, + kCFNumberLongType, + &page); + CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault, + kCFNumberLongType, + &usages[i]); + if (pageRef && usageRef) + { + CFDictionarySetValue(dict, + CFSTR(kIOHIDDeviceUsagePageKey), + pageRef); + CFDictionarySetValue(dict, + CFSTR(kIOHIDDeviceUsageKey), + usageRef); + CFArrayAppendValue(matching, dict); + } + + if (pageRef) + CFRelease(pageRef); + if (usageRef) + CFRelease(usageRef); + + CFRelease(dict); + } + + IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching); + CFRelease(matching); + + IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager, + &matchCallback, NULL); + IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager, + &removeCallback, NULL); + IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager, + CFRunLoopGetMain(), + kCFRunLoopDefaultMode); + IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone); + + // Execute the run loop once in order to register any initially-attached + // joysticks + CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false); +} + +// Close all opened joystick handles +// +void _glfwTerminateJoysticksNS(void) +{ + int jid; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + closeJoystick(_glfw.joysticks + jid); + + CFRelease(_glfw.ns.hidManager); + _glfw.ns.hidManager = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) +{ + if (mode & _GLFW_POLL_AXES) + { + CFIndex i; + + for (i = 0; i < CFArrayGetCount(js->ns.axes); i++) + { + _GLFWjoyelementNS* axis = (_GLFWjoyelementNS*) + CFArrayGetValueAtIndex(js->ns.axes, i); + + const long raw = getElementValue(js, axis); + // Perform auto calibration + if (raw < axis->minimum) + axis->minimum = raw; + if (raw > axis->maximum) + axis->maximum = raw; + + const long size = axis->maximum - axis->minimum; + if (size == 0) + _glfwInputJoystickAxis(js, (int) i, 0.f); + else + { + const float value = (2.f * (raw - axis->minimum) / size) - 1.f; + _glfwInputJoystickAxis(js, (int) i, value); + } + } + } + + if (mode & _GLFW_POLL_BUTTONS) + { + CFIndex i; + + for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++) + { + _GLFWjoyelementNS* button = (_GLFWjoyelementNS*) + CFArrayGetValueAtIndex(js->ns.buttons, i); + const char value = getElementValue(js, button) - button->minimum; + const int state = (value > 0) ? GLFW_PRESS : GLFW_RELEASE; + _glfwInputJoystickButton(js, (int) i, state); + } + + for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) + { + const int states[9] = + { + GLFW_HAT_UP, + GLFW_HAT_RIGHT_UP, + GLFW_HAT_RIGHT, + GLFW_HAT_RIGHT_DOWN, + GLFW_HAT_DOWN, + GLFW_HAT_LEFT_DOWN, + GLFW_HAT_LEFT, + GLFW_HAT_LEFT_UP, + GLFW_HAT_CENTERED + }; + + _GLFWjoyelementNS* hat = (_GLFWjoyelementNS*) + CFArrayGetValueAtIndex(js->ns.hats, i); + long state = getElementValue(js, hat) - hat->minimum; + if (state < 0 || state > 8) + state = 8; + + _glfwInputJoystickHat(js, (int) i, states[state]); + } + } + + return js->present; +} + +void _glfwPlatformUpdateGamepadGUID(char* guid) +{ + if ((strncmp(guid + 4, "000000000000", 12) == 0) && + (strncmp(guid + 20, "000000000000", 12) == 0)) + { + char original[33]; + strncpy(original, guid, sizeof(original) - 1); + sprintf(guid, "03000000%.4s0000%.4s000000000000", + original, original + 16); + } +} +
glfw/src/cocoa_monitor.m view
@@ -1,413 +1,571 @@-//========================================================================-// GLFW 3.2 OS X - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <stdlib.h>-#include <limits.h>--#include <IOKit/graphics/IOGraphicsLib.h>-#include <CoreVideo/CVBase.h>-#include <CoreVideo/CVDisplayLink.h>-#include <ApplicationServices/ApplicationServices.h>---// Get the name of the specified display-//-static char* getDisplayName(CGDirectDisplayID displayID)-{- char* name;- CFDictionaryRef info, names;- CFStringRef value;- CFIndex size;-- // NOTE: This uses a deprecated function because Apple has- // (as of January 2015) not provided any alternative- info = IODisplayCreateInfoDictionary(CGDisplayIOServicePort(displayID),- kIODisplayOnlyPreferredName);- names = CFDictionaryGetValue(info, CFSTR(kDisplayProductName));-- if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),- (const void**) &value))- {- // This may happen if a desktop Mac is running headless- _glfwInputError(GLFW_PLATFORM_ERROR,- "Cocoa: Failed to retrieve display name");-- CFRelease(info);- return strdup("Unknown");- }-- size = CFStringGetMaximumSizeForEncoding(CFStringGetLength(value),- kCFStringEncodingUTF8);- name = calloc(size + 1, 1);- CFStringGetCString(value, name, size, kCFStringEncodingUTF8);-- CFRelease(info);-- return name;-}--// Check whether the display mode should be included in enumeration-//-static GLFWbool modeIsGood(CGDisplayModeRef mode)-{- uint32_t flags = CGDisplayModeGetIOFlags(mode);- if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))- return GLFW_FALSE;-- if (flags & kDisplayModeInterlacedFlag)- return GLFW_FALSE;-- if (flags & kDisplayModeStretchedFlag)- return GLFW_FALSE;-- CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);- if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&- CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))- {- CFRelease(format);- return GLFW_FALSE;- }-- CFRelease(format);- return GLFW_TRUE;-}--// Convert Core Graphics display mode to GLFW video mode-//-static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,- CVDisplayLinkRef link)-{- GLFWvidmode result;- result.width = (int) CGDisplayModeGetWidth(mode);- result.height = (int) CGDisplayModeGetHeight(mode);- result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode);-- if (result.refreshRate == 0)- {- const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link);- if (!(time.flags & kCVTimeIsIndefinite))- result.refreshRate = (int) (time.timeScale / (double) time.timeValue);- }-- CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);-- if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)- {- result.redBits = 5;- result.greenBits = 5;- result.blueBits = 5;- }- else- {- result.redBits = 8;- result.greenBits = 8;- result.blueBits = 8;- }-- CFRelease(format);- return result;-}--// Starts reservation for display fading-//-static CGDisplayFadeReservationToken beginFadeReservation(void)-{- CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;-- if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess)- CGDisplayFade(token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);-- return token;-}--// Ends reservation for display fading-//-static void endFadeReservation(CGDisplayFadeReservationToken token)-{- if (token != kCGDisplayFadeReservationInvalidToken)- {- CGDisplayFade(token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);- CGReleaseDisplayFadeReservation(token);- }-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Change the current video mode-//-GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)-{- CFArrayRef modes;- CFIndex count, i;- CVDisplayLinkRef link;- CGDisplayModeRef native = NULL;- GLFWvidmode current;- const GLFWvidmode* best;-- best = _glfwChooseVideoMode(monitor, desired);- _glfwPlatformGetVideoMode(monitor, ¤t);- if (_glfwCompareVideoModes(¤t, best) == 0)- return GLFW_TRUE;-- CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);-- modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);- count = CFArrayGetCount(modes);-- for (i = 0; i < count; i++)- {- CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);- if (!modeIsGood(dm))- continue;-- const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);- if (_glfwCompareVideoModes(best, &mode) == 0)- {- native = dm;- break;- }- }-- if (native)- {- if (monitor->ns.previousMode == NULL)- monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);-- CGDisplayFadeReservationToken token = beginFadeReservation();- CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL);- endFadeReservation(token);- }-- CFRelease(modes);- CVDisplayLinkRelease(link);-- if (!native)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Cocoa: Monitor mode list changed");- return GLFW_FALSE;- }-- return GLFW_TRUE;-}--// Restore the previously saved (original) video mode-//-void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)-{- if (monitor->ns.previousMode)- {- CGDisplayFadeReservationToken token = beginFadeReservation();- CGDisplaySetDisplayMode(monitor->ns.displayID,- monitor->ns.previousMode, NULL);- endFadeReservation(token);-- CGDisplayModeRelease(monitor->ns.previousMode);- monitor->ns.previousMode = NULL;- }-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--_GLFWmonitor** _glfwPlatformGetMonitors(int* count)-{- uint32_t i, found = 0, displayCount;- _GLFWmonitor** monitors;- CGDirectDisplayID* displays;-- *count = 0;-- CGGetOnlineDisplayList(0, NULL, &displayCount);- displays = calloc(displayCount, sizeof(CGDirectDisplayID));- monitors = calloc(displayCount, sizeof(_GLFWmonitor*));-- CGGetOnlineDisplayList(displayCount, displays, &displayCount);-- for (i = 0; i < displayCount; i++)- {- _GLFWmonitor* monitor;-- if (CGDisplayIsAsleep(displays[i]))- continue;-- const CGSize size = CGDisplayScreenSize(displays[i]);- char* name = getDisplayName(displays[i]);-- monitor = _glfwAllocMonitor(name, size.width, size.height);- monitor->ns.displayID = displays[i];- monitor->ns.unitNumber = CGDisplayUnitNumber(displays[i]);-- free(name);-- found++;- monitors[found - 1] = monitor;- }-- free(displays);-- *count = found;- return monitors;-}--GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)-{- // HACK: Compare unit numbers instead of display IDs to work around display- // replacement on machines with automatic graphics switching- return first->ns.unitNumber == second->ns.unitNumber;-}--void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)-{- const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);-- if (xpos)- *xpos = (int) bounds.origin.x;- if (ypos)- *ypos = (int) bounds.origin.y;-}--GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)-{- CFArrayRef modes;- CFIndex found, i, j;- GLFWvidmode* result;- CVDisplayLinkRef link;-- *count = 0;-- CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);-- modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);- found = CFArrayGetCount(modes);- result = calloc(found, sizeof(GLFWvidmode));-- for (i = 0; i < found; i++)- {- CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);- if (!modeIsGood(dm))- continue;-- const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);-- for (j = 0; j < *count; j++)- {- if (_glfwCompareVideoModes(result + j, &mode) == 0)- break;- }-- // Skip duplicate modes- if (i < *count)- continue;-- (*count)++;- result[*count - 1] = mode;- }-- CFRelease(modes);- CVDisplayLinkRelease(link);- return result;-}--void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)-{- CGDisplayModeRef displayMode;- CVDisplayLinkRef link;-- CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);-- displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);- *mode = vidmodeFromCGDisplayMode(displayMode, link);- CGDisplayModeRelease(displayMode);-- CVDisplayLinkRelease(link);-}--void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)-{- uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID);- CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));-- CGGetDisplayTransferByTable(monitor->ns.displayID,- size,- values,- values + size,- values + size * 2,- &size);-- _glfwAllocGammaArrays(ramp, size);-- for (i = 0; i < size; i++)- {- ramp->red[i] = (unsigned short) (values[i] * 65535);- ramp->green[i] = (unsigned short) (values[i + size] * 65535);- ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535);- }-- free(values);-}--void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)-{- int i;- CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));-- for (i = 0; i < ramp->size; i++)- {- values[i] = ramp->red[i] / 65535.f;- values[i + ramp->size] = ramp->green[i] / 65535.f;- values[i + ramp->size * 2] = ramp->blue[i] / 65535.f;- }-- CGSetDisplayTransferByTable(monitor->ns.displayID,- ramp->size,- values,- values + ramp->size,- values + ramp->size * 2);-- free(values);-}---//////////////////////////////////////////////////////////////////////////-////// GLFW native API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)-{- _GLFWmonitor* monitor = (_GLFWmonitor*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);- return monitor->ns.displayID;-}-+//======================================================================== +// GLFW 3.3 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <stdlib.h> +#include <limits.h> +#include <math.h> + +#include <IOKit/graphics/IOGraphicsLib.h> +#include <ApplicationServices/ApplicationServices.h> + + +// Get the name of the specified display, or NULL +// +static char* getDisplayName(CGDirectDisplayID displayID) +{ + io_iterator_t it; + io_service_t service; + CFDictionaryRef info; + + if (IOServiceGetMatchingServices(kIOMasterPortDefault, + IOServiceMatching("IODisplayConnect"), + &it) != 0) + { + // This may happen if a desktop Mac is running headless + return NULL; + } + + while ((service = IOIteratorNext(it)) != 0) + { + info = IODisplayCreateInfoDictionary(service, + kIODisplayOnlyPreferredName); + + CFNumberRef vendorIDRef = + CFDictionaryGetValue(info, CFSTR(kDisplayVendorID)); + CFNumberRef productIDRef = + CFDictionaryGetValue(info, CFSTR(kDisplayProductID)); + if (!vendorIDRef || !productIDRef) + { + CFRelease(info); + continue; + } + + unsigned int vendorID, productID; + CFNumberGetValue(vendorIDRef, kCFNumberIntType, &vendorID); + CFNumberGetValue(productIDRef, kCFNumberIntType, &productID); + + if (CGDisplayVendorNumber(displayID) == vendorID && + CGDisplayModelNumber(displayID) == productID) + { + // Info dictionary is used and freed below + break; + } + + CFRelease(info); + } + + IOObjectRelease(it); + + if (!service) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to find service port for display"); + return NULL; + } + + CFDictionaryRef names = + CFDictionaryGetValue(info, CFSTR(kDisplayProductName)); + + CFStringRef nameRef; + + if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"), + (const void**) &nameRef)) + { + // This may happen if a desktop Mac is running headless + CFRelease(info); + return NULL; + } + + const CFIndex size = + CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef), + kCFStringEncodingUTF8); + char* name = calloc(size + 1, 1); + CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8); + + CFRelease(info); + return name; +} + +// Check whether the display mode should be included in enumeration +// +static GLFWbool modeIsGood(CGDisplayModeRef mode) +{ + uint32_t flags = CGDisplayModeGetIOFlags(mode); + + if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag)) + return GLFW_FALSE; + if (flags & kDisplayModeInterlacedFlag) + return GLFW_FALSE; + if (flags & kDisplayModeStretchedFlag) + return GLFW_FALSE; + +#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100 + CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); + if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) && + CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0)) + { + CFRelease(format); + return GLFW_FALSE; + } + + CFRelease(format); +#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */ + return GLFW_TRUE; +} + +// Convert Core Graphics display mode to GLFW video mode +// +static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode, + CVDisplayLinkRef link) +{ + GLFWvidmode result; + result.width = (int) CGDisplayModeGetWidth(mode); + result.height = (int) CGDisplayModeGetHeight(mode); + result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode)); + + if (result.refreshRate == 0) + { + const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link); + if (!(time.flags & kCVTimeIsIndefinite)) + result.refreshRate = (int) (time.timeScale / (double) time.timeValue); + } + +#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100 + CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); + if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0) + { + result.redBits = 5; + result.greenBits = 5; + result.blueBits = 5; + } + else +#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */ + { + result.redBits = 8; + result.greenBits = 8; + result.blueBits = 8; + } + +#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100 + CFRelease(format); +#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */ + return result; +} + +// Starts reservation for display fading +// +static CGDisplayFadeReservationToken beginFadeReservation(void) +{ + CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken; + + if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess) + { + CGDisplayFade(token, 0.3, + kCGDisplayBlendNormal, + kCGDisplayBlendSolidColor, + 0.0, 0.0, 0.0, + TRUE); + } + + return token; +} + +// Ends reservation for display fading +// +static void endFadeReservation(CGDisplayFadeReservationToken token) +{ + if (token != kCGDisplayFadeReservationInvalidToken) + { + CGDisplayFade(token, 0.5, + kCGDisplayBlendSolidColor, + kCGDisplayBlendNormal, + 0.0, 0.0, 0.0, + FALSE); + CGReleaseDisplayFadeReservation(token); + } +} + +// Finds and caches the NSScreen corresponding to the specified monitor +// +GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor) +{ + if (monitor->ns.screen) + return GLFW_TRUE; + + for (NSScreen* screen in [NSScreen screens]) + { + NSNumber* displayID = [screen deviceDescription][@"NSScreenNumber"]; + + // HACK: Compare unit numbers instead of display IDs to work around + // display replacement on machines with automatic graphics + // switching + if (monitor->ns.unitNumber == CGDisplayUnitNumber([displayID unsignedIntValue])) + { + monitor->ns.screen = screen; + return GLFW_TRUE; + } + } + + _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to find a screen for monitor"); + return GLFW_FALSE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Poll for changes in the set of connected monitors +// +void _glfwPollMonitorsNS(void) +{ + uint32_t i, j, displayCount, disconnectedCount; + CGDirectDisplayID* displays; + _GLFWmonitor** disconnected = NULL; + + CGGetOnlineDisplayList(0, NULL, &displayCount); + displays = calloc(displayCount, sizeof(CGDirectDisplayID)); + CGGetOnlineDisplayList(displayCount, displays, &displayCount); + + for (i = 0; i < _glfw.monitorCount; i++) + _glfw.monitors[i]->ns.screen = nil; + + disconnectedCount = _glfw.monitorCount; + if (disconnectedCount) + { + disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); + memcpy(disconnected, + _glfw.monitors, + _glfw.monitorCount * sizeof(_GLFWmonitor*)); + } + + for (i = 0; i < displayCount; i++) + { + _GLFWmonitor* monitor; + const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]); + + if (CGDisplayIsAsleep(displays[i])) + continue; + + for (j = 0; j < disconnectedCount; j++) + { + // HACK: Compare unit numbers instead of display IDs to work around + // display replacement on machines with automatic graphics + // switching + if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber) + { + disconnected[j] = NULL; + break; + } + } + + const CGSize size = CGDisplayScreenSize(displays[i]); + char* name = getDisplayName(displays[i]); + if (!name) + name = _glfw_strdup("Unknown"); + + monitor = _glfwAllocMonitor(name, size.width, size.height); + monitor->ns.displayID = displays[i]; + monitor->ns.unitNumber = unitNumber; + + free(name); + + _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST); + } + + for (i = 0; i < disconnectedCount; i++) + { + if (disconnected[i]) + _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); + } + + free(disconnected); + free(displays); +} + +// Change the current video mode +// +void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired) +{ + CFArrayRef modes; + CFIndex count, i; + CVDisplayLinkRef link; + CGDisplayModeRef native = NULL; + GLFWvidmode current; + const GLFWvidmode* best; + + best = _glfwChooseVideoMode(monitor, desired); + _glfwPlatformGetVideoMode(monitor, ¤t); + if (_glfwCompareVideoModes(¤t, best) == 0) + return; + + CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); + + modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); + count = CFArrayGetCount(modes); + + for (i = 0; i < count; i++) + { + CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); + if (!modeIsGood(dm)) + continue; + + const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link); + if (_glfwCompareVideoModes(best, &mode) == 0) + { + native = dm; + break; + } + } + + if (native) + { + if (monitor->ns.previousMode == NULL) + monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID); + + CGDisplayFadeReservationToken token = beginFadeReservation(); + CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL); + endFadeReservation(token); + } + + CFRelease(modes); + CVDisplayLinkRelease(link); +} + +// Restore the previously saved (original) video mode +// +void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor) +{ + if (monitor->ns.previousMode) + { + CGDisplayFadeReservationToken token = beginFadeReservation(); + CGDisplaySetDisplayMode(monitor->ns.displayID, + monitor->ns.previousMode, NULL); + endFadeReservation(token); + + CGDisplayModeRelease(monitor->ns.previousMode); + monitor->ns.previousMode = NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) +{ +} + +void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) +{ + @autoreleasepool { + + const CGRect bounds = CGDisplayBounds(monitor->ns.displayID); + + if (xpos) + *xpos = (int) bounds.origin.x; + if (ypos) + *ypos = (int) bounds.origin.y; + + } // autoreleasepool +} + +void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, + float* xscale, float* yscale) +{ + @autoreleasepool { + + if (!refreshMonitorScreen(monitor)) + return; + + const NSRect points = [monitor->ns.screen frame]; + const NSRect pixels = [monitor->ns.screen convertRectToBacking:points]; + + if (xscale) + *xscale = (float) (pixels.size.width / points.size.width); + if (yscale) + *yscale = (float) (pixels.size.height / points.size.height); + + } // autoreleasepool +} + +void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, + int* xpos, int* ypos, + int* width, int* height) +{ + @autoreleasepool { + + if (!refreshMonitorScreen(monitor)) + return; + + const NSRect frameRect = [monitor->ns.screen visibleFrame]; + + if (xpos) + *xpos = frameRect.origin.x; + if (ypos) + *ypos = _glfwTransformYNS(frameRect.origin.y + frameRect.size.height - 1); + if (width) + *width = frameRect.size.width; + if (height) + *height = frameRect.size.height; + + } // autoreleasepool +} + +GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) +{ + @autoreleasepool { + + CFArrayRef modes; + CFIndex found, i, j; + GLFWvidmode* result; + CVDisplayLinkRef link; + + *count = 0; + + CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); + + modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); + found = CFArrayGetCount(modes); + result = calloc(found, sizeof(GLFWvidmode)); + + for (i = 0; i < found; i++) + { + CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); + if (!modeIsGood(dm)) + continue; + + const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link); + + for (j = 0; j < *count; j++) + { + if (_glfwCompareVideoModes(result + j, &mode) == 0) + break; + } + + // Skip duplicate modes + if (i < *count) + continue; + + (*count)++; + result[*count - 1] = mode; + } + + CFRelease(modes); + CVDisplayLinkRelease(link); + return result; + + } // autoreleasepool +} + +void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode) +{ + @autoreleasepool { + + CGDisplayModeRef displayMode; + CVDisplayLinkRef link; + + CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); + + displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID); + *mode = vidmodeFromCGDisplayMode(displayMode, link); + CGDisplayModeRelease(displayMode); + + CVDisplayLinkRelease(link); + + } // autoreleasepool +} + +GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +{ + @autoreleasepool { + + uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID); + CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue)); + + CGGetDisplayTransferByTable(monitor->ns.displayID, + size, + values, + values + size, + values + size * 2, + &size); + + _glfwAllocGammaArrays(ramp, size); + + for (i = 0; i < size; i++) + { + ramp->red[i] = (unsigned short) (values[i] * 65535); + ramp->green[i] = (unsigned short) (values[i + size] * 65535); + ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535); + } + + free(values); + return GLFW_TRUE; + + } // autoreleasepool +} + +void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +{ + @autoreleasepool { + + int i; + CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue)); + + for (i = 0; i < ramp->size; i++) + { + values[i] = ramp->red[i] / 65535.f; + values[i + ramp->size] = ramp->green[i] / 65535.f; + values[i + ramp->size * 2] = ramp->blue[i] / 65535.f; + } + + CGSetDisplayTransferByTable(monitor->ns.displayID, + ramp->size, + values, + values + ramp->size, + values + ramp->size * 2); + + free(values); + + } // autoreleasepool +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay); + return monitor->ns.displayID; +} +
glfw/src/cocoa_platform.h view
@@ -1,150 +1,197 @@-//========================================================================-// GLFW 3.2 OS X - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_cocoa_platform_h_-#define _glfw3_cocoa_platform_h_--#include <stdint.h>-#include <dlfcn.h>--#if defined(__OBJC__)-#import <Carbon/Carbon.h>-#import <Cocoa/Cocoa.h>-#else-#include <Carbon/Carbon.h>-#include <ApplicationServices/ApplicationServices.h>-typedef void* id;-#endif--#include "posix_tls.h"-#include "cocoa_joystick.h"-#include "nsgl_context.h"--#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)-#define _glfw_dlclose(handle) dlclose(handle)-#define _glfw_dlsym(handle, name) dlsym(handle, name)--#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns-#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns-#define _GLFW_PLATFORM_LIBRARY_TIME_STATE _GLFWtimeNS ns_time-#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns-#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns--#define _GLFW_EGL_CONTEXT_STATE-#define _GLFW_EGL_LIBRARY_CONTEXT_STATE--// HIToolbox.framework pointer typedefs-#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData-#define kTISNotifySelectedKeyboardInputSourceChanged _glfw.ns.tis.kNotifySelectedKeyboardInputSourceChanged-typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void);-#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource-typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef);-#define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty-typedef UInt8 (*PFN_LMGetKbdType)(void);-#define LMGetKbdType _glfw.ns.tis.GetKbdType---// Cocoa-specific per-window data-//-typedef struct _GLFWwindowNS-{- id object;- id delegate;- id view;-- // The total sum of the distances the cursor has been warped- // since the last cursor motion event was processed- // This is kept to counteract Cocoa doing the same internally- double cursorWarpDeltaX, cursorWarpDeltaY;--} _GLFWwindowNS;--// Cocoa-specific global data-//-typedef struct _GLFWlibraryNS-{- CGEventSourceRef eventSource;- id delegate;- id autoreleasePool;- id cursor;- TISInputSourceRef inputSource;- IOHIDManagerRef hidManager;- id unicodeData;- id listener;-- char keyName[64];- short int publicKeys[256];- short int nativeKeys[GLFW_KEY_LAST + 1];- char* clipboardString;- // Where to place the cursor when re-enabled- double restoreCursorPosX, restoreCursorPosY;- // The window whose disabled cursor mode is active- _GLFWwindow* disabledCursorWindow;-- struct {- CFBundleRef bundle;- PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource;- PFN_TISGetInputSourceProperty GetInputSourceProperty;- PFN_LMGetKbdType GetKbdType;- CFStringRef kPropertyUnicodeKeyLayoutData;- CFStringRef kNotifySelectedKeyboardInputSourceChanged;- } tis;--} _GLFWlibraryNS;--// Cocoa-specific per-monitor data-//-typedef struct _GLFWmonitorNS-{- CGDirectDisplayID displayID;- CGDisplayModeRef previousMode;- uint32_t unitNumber;--} _GLFWmonitorNS;--// Cocoa-specific per-cursor data-//-typedef struct _GLFWcursorNS-{- id object;--} _GLFWcursorNS;--// Cocoa-specific global timer data-//-typedef struct _GLFWtimeNS-{- uint64_t frequency;--} _GLFWtimeNS;---void _glfwInitTimerNS(void);--GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);-void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);--#endif // _glfw3_cocoa_platform_h_+//======================================================================== +// GLFW 3.3 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include <stdint.h> +#include <dlfcn.h> + +#include <Carbon/Carbon.h> +#include <CoreVideo/CVBase.h> +#include <CoreVideo/CVDisplayLink.h> + +// NOTE: All of NSGL was deprecated in the 10.14 SDK +// This disables the pointless warnings for every symbol we use +#define GL_SILENCE_DEPRECATION + +#if defined(__OBJC__) +#import <Cocoa/Cocoa.h> +#else +typedef void* id; +#endif + +#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200 + #define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat + #define NSEventMaskAny NSAnyEventMask + #define NSEventMaskKeyUp NSKeyUpMask + #define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask + #define NSEventModifierFlagCommand NSCommandKeyMask + #define NSEventModifierFlagControl NSControlKeyMask + #define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask + #define NSEventModifierFlagOption NSAlternateKeyMask + #define NSEventModifierFlagShift NSShiftKeyMask + #define NSEventTypeApplicationDefined NSApplicationDefined + #define NSWindowStyleMaskBorderless NSBorderlessWindowMask + #define NSWindowStyleMaskClosable NSClosableWindowMask + #define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask + #define NSWindowStyleMaskResizable NSResizableWindowMask + #define NSWindowStyleMaskTitled NSTitledWindowMask +#endif + +typedef VkFlags VkMacOSSurfaceCreateFlagsMVK; + +typedef struct VkMacOSSurfaceCreateInfoMVK +{ + VkStructureType sType; + const void* pNext; + VkMacOSSurfaceCreateFlagsMVK flags; + const void* pView; +} VkMacOSSurfaceCreateInfoMVK; + +typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*); + +#include "posix_thread.h" +#include "cocoa_joystick.h" +#include "nsgl_context.h" +#include "egl_context.h" +#include "osmesa_context.h" + +#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) +#define _glfw_dlclose(handle) dlclose(handle) +#define _glfw_dlsym(handle, name) dlsym(handle, name) + +#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.view) +#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY + +#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns +#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns +#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns +#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns +#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns + +// HIToolbox.framework pointer typedefs +#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData +typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void); +#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource +typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef); +#define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty +typedef UInt8 (*PFN_LMGetKbdType)(void); +#define LMGetKbdType _glfw.ns.tis.GetKbdType + + +// Cocoa-specific per-window data +// +typedef struct _GLFWwindowNS +{ + id object; + id delegate; + id view; + id layer; + + GLFWbool maximized; + GLFWbool retina; + + // Cached window properties to filter out duplicate events + int width, height; + int fbWidth, fbHeight; + float xscale, yscale; + + // The total sum of the distances the cursor has been warped + // since the last cursor motion event was processed + // This is kept to counteract Cocoa doing the same internally + double cursorWarpDeltaX, cursorWarpDeltaY; + +} _GLFWwindowNS; + +// Cocoa-specific global data +// +typedef struct _GLFWlibraryNS +{ + CGEventSourceRef eventSource; + id delegate; + GLFWbool finishedLaunching; + GLFWbool cursorHidden; + TISInputSourceRef inputSource; + IOHIDManagerRef hidManager; + id unicodeData; + id helper; + id keyUpMonitor; + id nibObjects; + + char keyName[64]; + short int keycodes[256]; + short int scancodes[GLFW_KEY_LAST + 1]; + char* clipboardString; + CGPoint cascadePoint; + // Where to place the cursor when re-enabled + double restoreCursorPosX, restoreCursorPosY; + // The window whose disabled cursor mode is active + _GLFWwindow* disabledCursorWindow; + + struct { + CFBundleRef bundle; + PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource; + PFN_TISGetInputSourceProperty GetInputSourceProperty; + PFN_LMGetKbdType GetKbdType; + CFStringRef kPropertyUnicodeKeyLayoutData; + } tis; + +} _GLFWlibraryNS; + +// Cocoa-specific per-monitor data +// +typedef struct _GLFWmonitorNS +{ + CGDirectDisplayID displayID; + CGDisplayModeRef previousMode; + uint32_t unitNumber; + id screen; + +} _GLFWmonitorNS; + +// Cocoa-specific per-cursor data +// +typedef struct _GLFWcursorNS +{ + id object; + +} _GLFWcursorNS; + +// Cocoa-specific global timer data +// +typedef struct _GLFWtimerNS +{ + uint64_t frequency; + +} _GLFWtimerNS; + + +void _glfwInitTimerNS(void); + +void _glfwPollMonitorsNS(void); +void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired); +void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor); + +float _glfwTransformYNS(float y); +
glfw/src/cocoa_time.c view
@@ -1,60 +1,60 @@-//========================================================================-// GLFW 3.2 OS X - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <mach/mach_time.h>---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Initialise timer-//-void _glfwInitTimerNS(void)-{- mach_timebase_info_data_t info;- mach_timebase_info(&info);-- _glfw.ns_time.frequency = (info.denom * 1e9) / info.numer;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--uint64_t _glfwPlatformGetTimerValue(void)-{- return mach_absolute_time();-}--uint64_t _glfwPlatformGetTimerFrequency(void)-{- return _glfw.ns_time.frequency;-}-+//======================================================================== +// GLFW 3.3 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <mach/mach_time.h> + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialise timer +// +void _glfwInitTimerNS(void) +{ + mach_timebase_info_data_t info; + mach_timebase_info(&info); + + _glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +uint64_t _glfwPlatformGetTimerValue(void) +{ + return mach_absolute_time(); +} + +uint64_t _glfwPlatformGetTimerFrequency(void) +{ + return _glfw.timer.ns.frequency; +} +
glfw/src/cocoa_window.m view
@@ -1,1653 +1,1769 @@-//========================================================================-// GLFW 3.2 OS X - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <float.h>-#include <string.h>--// Needed for _NSGetProgname-#include <crt_externs.h>---// Returns the specified standard cursor-//-static NSCursor* getStandardCursor(int shape)-{- switch (shape)- {- case GLFW_ARROW_CURSOR:- return [NSCursor arrowCursor];- case GLFW_IBEAM_CURSOR:- return [NSCursor IBeamCursor];- case GLFW_CROSSHAIR_CURSOR:- return [NSCursor crosshairCursor];- case GLFW_HAND_CURSOR:- return [NSCursor pointingHandCursor];- case GLFW_HRESIZE_CURSOR:- return [NSCursor resizeLeftRightCursor];- case GLFW_VRESIZE_CURSOR:- return [NSCursor resizeUpDownCursor];- }-- return nil;-}--// Returns the style mask corresponding to the window settings-//-static NSUInteger getStyleMask(_GLFWwindow* window)-{- NSUInteger styleMask = 0;-- if (window->monitor || !window->decorated)- styleMask |= NSBorderlessWindowMask;- else- {- styleMask |= NSTitledWindowMask | NSClosableWindowMask |- NSMiniaturizableWindowMask;-- if (window->resizable)- styleMask |= NSResizableWindowMask;- }-- return styleMask;-}--// Center the cursor in the view of the window-//-static void centerCursor(_GLFWwindow *window)-{- int width, height;- _glfwPlatformGetWindowSize(window, &width, &height);- _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);-}--// Returns whether the cursor is in the client area of the specified window-//-static GLFWbool cursorInClientArea(_GLFWwindow* window)-{- const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];- return [window->ns.view mouse:pos inRect:[window->ns.view frame]];-}--// Updates the cursor image according to its cursor mode-//-static void updateCursorImage(_GLFWwindow* window)-{- if (window->cursorMode == GLFW_CURSOR_NORMAL)- {- if (window->cursor)- [(NSCursor*) window->cursor->ns.object set];- else- [[NSCursor arrowCursor] set];- }- else- [(NSCursor*) _glfw.ns.cursor set];-}--// Transforms the specified y-coordinate between the CG display and NS screen-// coordinate systems-//-static float transformY(float y)-{- return CGDisplayBounds(CGMainDisplayID()).size.height - y;-}--// Make the specified window and its video mode active on its monitor-//-static GLFWbool acquireMonitor(_GLFWwindow* window)-{- const GLFWbool status = _glfwSetVideoModeNS(window->monitor, &window->videoMode);- const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID);- const NSRect frame = NSMakeRect(bounds.origin.x,- transformY(bounds.origin.y + bounds.size.height),- bounds.size.width,- bounds.size.height);-- [window->ns.object setFrame:frame display:YES];-- _glfwInputMonitorWindowChange(window->monitor, window);- return status;-}--// Remove the window and restore the original video mode-//-static void releaseMonitor(_GLFWwindow* window)-{- if (window->monitor->window != window)- return;-- _glfwInputMonitorWindowChange(window->monitor, NULL);- _glfwRestoreVideoModeNS(window->monitor);-}--// Translates OS X key modifiers into GLFW ones-//-static int translateFlags(NSUInteger flags)-{- int mods = 0;-- if (flags & NSShiftKeyMask)- mods |= GLFW_MOD_SHIFT;- if (flags & NSControlKeyMask)- mods |= GLFW_MOD_CONTROL;- if (flags & NSAlternateKeyMask)- mods |= GLFW_MOD_ALT;- if (flags & NSCommandKeyMask)- mods |= GLFW_MOD_SUPER;-- return mods;-}--// Translates a OS X keycode to a GLFW keycode-//-static int translateKey(unsigned int key)-{- if (key >= sizeof(_glfw.ns.publicKeys) / sizeof(_glfw.ns.publicKeys[0]))- return GLFW_KEY_UNKNOWN;-- return _glfw.ns.publicKeys[key];-}--// Translate a GLFW keycode to a Cocoa modifier flag-//-static NSUInteger translateKeyToModifierFlag(int key)-{- switch (key)- {- case GLFW_KEY_LEFT_SHIFT:- case GLFW_KEY_RIGHT_SHIFT:- return NSShiftKeyMask;- case GLFW_KEY_LEFT_CONTROL:- case GLFW_KEY_RIGHT_CONTROL:- return NSControlKeyMask;- case GLFW_KEY_LEFT_ALT:- case GLFW_KEY_RIGHT_ALT:- return NSAlternateKeyMask;- case GLFW_KEY_LEFT_SUPER:- case GLFW_KEY_RIGHT_SUPER:- return NSCommandKeyMask;- }-- return 0;-}--// Defines a constant for empty ranges in NSTextInputClient-//-static const NSRange kEmptyRange = { NSNotFound, 0 };---//-------------------------------------------------------------------------// Delegate for window related notifications-//--------------------------------------------------------------------------@interface GLFWWindowDelegate : NSObject-{- _GLFWwindow* window;-}--- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow;--@end--@implementation GLFWWindowDelegate--- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow-{- self = [super init];- if (self != nil)- window = initWindow;-- return self;-}--- (BOOL)windowShouldClose:(id)sender-{- _glfwInputWindowCloseRequest(window);- return NO;-}--- (void)windowDidResize:(NSNotification *)notification-{- if (window->context.client != GLFW_NO_API)- [window->context.nsgl.object update];-- if (_glfw.ns.disabledCursorWindow == window)- centerCursor(window);-- const NSRect contentRect = [window->ns.view frame];- const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];-- _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);- _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);-}--- (void)windowDidMove:(NSNotification *)notification-{- if (window->context.client != GLFW_NO_API)- [window->context.nsgl.object update];-- if (_glfw.ns.disabledCursorWindow == window)- centerCursor(window);-- int x, y;- _glfwPlatformGetWindowPos(window, &x, &y);- _glfwInputWindowPos(window, x, y);-}--- (void)windowDidMiniaturize:(NSNotification *)notification-{- if (window->monitor)- releaseMonitor(window);-- _glfwInputWindowIconify(window, GLFW_TRUE);-}--- (void)windowDidDeminiaturize:(NSNotification *)notification-{- if (window->monitor)- acquireMonitor(window);-- _glfwInputWindowIconify(window, GLFW_FALSE);-}--- (void)windowDidBecomeKey:(NSNotification *)notification-{- if (_glfw.ns.disabledCursorWindow == window)- centerCursor(window);-- _glfwInputWindowFocus(window, GLFW_TRUE);- _glfwPlatformSetCursorMode(window, window->cursorMode);-}--- (void)windowDidResignKey:(NSNotification *)notification-{- if (window->monitor && window->autoIconify)- _glfwPlatformIconifyWindow(window);-- _glfwInputWindowFocus(window, GLFW_FALSE);-}--@end---//-------------------------------------------------------------------------// Delegate for application related notifications-//--------------------------------------------------------------------------@interface GLFWApplicationDelegate : NSObject-@end--@implementation GLFWApplicationDelegate--- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender-{- _GLFWwindow* window;-- for (window = _glfw.windowListHead; window; window = window->next)- _glfwInputWindowCloseRequest(window);-- return NSTerminateCancel;-}--- (void)applicationDidChangeScreenParameters:(NSNotification *) notification-{- _glfwInputMonitorChange();-}--- (void)applicationDidFinishLaunching:(NSNotification *)notification-{- [NSApp stop:nil];-- _glfwPlatformPostEmptyEvent();-}--- (void)applicationDidHide:(NSNotification *)notification-{- int i;-- for (i = 0; i < _glfw.monitorCount; i++)- _glfwRestoreVideoModeNS(_glfw.monitors[i]);-}--@end---//-------------------------------------------------------------------------// Content view class for the GLFW window-//--------------------------------------------------------------------------@interface GLFWContentView : NSView <NSTextInputClient>-{- _GLFWwindow* window;- NSTrackingArea* trackingArea;- NSMutableAttributedString* markedText;-}--- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow;--@end--@implementation GLFWContentView--+ (void)initialize-{- if (self == [GLFWContentView class])- {- if (_glfw.ns.cursor == nil)- {- NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(16, 16)];- _glfw.ns.cursor = [[NSCursor alloc] initWithImage:data- hotSpot:NSZeroPoint];- [data release];- }- }-}--- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow-{- self = [super init];- if (self != nil)- {- window = initWindow;- trackingArea = nil;- markedText = [[NSMutableAttributedString alloc] init];-- [self updateTrackingAreas];- [self registerForDraggedTypes:[NSArray arrayWithObjects:- NSFilenamesPboardType, nil]];- }-- return self;-}--- (void)dealloc-{- [trackingArea release];- [markedText release];- [super dealloc];-}--- (BOOL)isOpaque-{- return YES;-}--- (BOOL)canBecomeKeyView-{- return YES;-}--- (BOOL)acceptsFirstResponder-{- return YES;-}--- (void)cursorUpdate:(NSEvent *)event-{- updateCursorImage(window);-}--- (void)mouseDown:(NSEvent *)event-{- _glfwInputMouseClick(window,- GLFW_MOUSE_BUTTON_LEFT,- GLFW_PRESS,- translateFlags([event modifierFlags]));-}--- (void)mouseDragged:(NSEvent *)event-{- [self mouseMoved:event];-}--- (void)mouseUp:(NSEvent *)event-{- _glfwInputMouseClick(window,- GLFW_MOUSE_BUTTON_LEFT,- GLFW_RELEASE,- translateFlags([event modifierFlags]));-}--- (void)mouseMoved:(NSEvent *)event-{- if (window->cursorMode == GLFW_CURSOR_DISABLED)- {- const double dx = [event deltaX] - window->ns.cursorWarpDeltaX;- const double dy = [event deltaY] - window->ns.cursorWarpDeltaY;-- _glfwInputCursorPos(window,- window->virtualCursorPosX + dx,- window->virtualCursorPosY + dy);- }- else- {- const NSRect contentRect = [window->ns.view frame];- const NSPoint pos = [event locationInWindow];-- _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y);- }-- window->ns.cursorWarpDeltaX = 0;- window->ns.cursorWarpDeltaY = 0;-}--- (void)rightMouseDown:(NSEvent *)event-{- _glfwInputMouseClick(window,- GLFW_MOUSE_BUTTON_RIGHT,- GLFW_PRESS,- translateFlags([event modifierFlags]));-}--- (void)rightMouseDragged:(NSEvent *)event-{- [self mouseMoved:event];-}--- (void)rightMouseUp:(NSEvent *)event-{- _glfwInputMouseClick(window,- GLFW_MOUSE_BUTTON_RIGHT,- GLFW_RELEASE,- translateFlags([event modifierFlags]));-}--- (void)otherMouseDown:(NSEvent *)event-{- _glfwInputMouseClick(window,- (int) [event buttonNumber],- GLFW_PRESS,- translateFlags([event modifierFlags]));-}--- (void)otherMouseDragged:(NSEvent *)event-{- [self mouseMoved:event];-}--- (void)otherMouseUp:(NSEvent *)event-{- _glfwInputMouseClick(window,- (int) [event buttonNumber],- GLFW_RELEASE,- translateFlags([event modifierFlags]));-}--- (void)mouseExited:(NSEvent *)event-{- _glfwInputCursorEnter(window, GLFW_FALSE);-}--- (void)mouseEntered:(NSEvent *)event-{- _glfwInputCursorEnter(window, GLFW_TRUE);-}--- (void)viewDidChangeBackingProperties-{- const NSRect contentRect = [window->ns.view frame];- const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];-- _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);-}--- (void)drawRect:(NSRect)rect-{- _glfwInputWindowDamage(window);-}--- (void)updateTrackingAreas-{- if (trackingArea != nil)- {- [self removeTrackingArea:trackingArea];- [trackingArea release];- }-- const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |- NSTrackingActiveInKeyWindow |- NSTrackingEnabledDuringMouseDrag |- NSTrackingCursorUpdate |- NSTrackingInVisibleRect |- NSTrackingAssumeInside;-- trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]- options:options- owner:self- userInfo:nil];-- [self addTrackingArea:trackingArea];- [super updateTrackingAreas];-}--- (void)keyDown:(NSEvent *)event-{- const int key = translateKey([event keyCode]);- const int mods = translateFlags([event modifierFlags]);-- _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);-- [self interpretKeyEvents:[NSArray arrayWithObject:event]];-}--- (void)flagsChanged:(NSEvent *)event-{- int action;- const unsigned int modifierFlags =- [event modifierFlags] & NSDeviceIndependentModifierFlagsMask;- const int key = translateKey([event keyCode]);- const int mods = translateFlags(modifierFlags);- const NSUInteger keyFlag = translateKeyToModifierFlag(key);-- if (keyFlag & modifierFlags)- {- if (window->keys[key] == GLFW_PRESS)- action = GLFW_RELEASE;- else- action = GLFW_PRESS;- }- else- action = GLFW_RELEASE;-- _glfwInputKey(window, key, [event keyCode], action, mods);-}--- (void)keyUp:(NSEvent *)event-{- const int key = translateKey([event keyCode]);- const int mods = translateFlags([event modifierFlags]);- _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);-}--- (void)scrollWheel:(NSEvent *)event-{- double deltaX, deltaY;-- deltaX = [event scrollingDeltaX];- deltaY = [event scrollingDeltaY];-- if ([event hasPreciseScrollingDeltas])- {- deltaX *= 0.1;- deltaY *= 0.1;- }-- if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0)- _glfwInputScroll(window, deltaX, deltaY);-}--- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender-{- if ((NSDragOperationGeneric & [sender draggingSourceOperationMask])- == NSDragOperationGeneric)- {- [self setNeedsDisplay:YES];- return NSDragOperationGeneric;- }-- return NSDragOperationNone;-}--- (BOOL)prepareForDragOperation:(id <NSDraggingInfo>)sender-{- [self setNeedsDisplay:YES];- return YES;-}--- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender-{- NSPasteboard* pasteboard = [sender draggingPasteboard];- NSArray* files = [pasteboard propertyListForType:NSFilenamesPboardType];-- const NSRect contentRect = [window->ns.view frame];- _glfwInputCursorPos(window,- [sender draggingLocation].x,- contentRect.size.height - [sender draggingLocation].y);-- const int count = [files count];- if (count)- {- NSEnumerator* e = [files objectEnumerator];- char** paths = calloc(count, sizeof(char*));- int i;-- for (i = 0; i < count; i++)- paths[i] = strdup([[e nextObject] UTF8String]);-- _glfwInputDrop(window, count, (const char**) paths);-- for (i = 0; i < count; i++)- free(paths[i]);- free(paths);- }-- return YES;-}--- (void)concludeDragOperation:(id <NSDraggingInfo>)sender-{- [self setNeedsDisplay:YES];-}--- (BOOL)hasMarkedText-{- return [markedText length] > 0;-}--- (NSRange)markedRange-{- if ([markedText length] > 0)- return NSMakeRange(0, [markedText length] - 1);- else- return kEmptyRange;-}--- (NSRange)selectedRange-{- return kEmptyRange;-}--- (void)setMarkedText:(id)string- selectedRange:(NSRange)selectedRange- replacementRange:(NSRange)replacementRange-{- if ([string isKindOfClass:[NSAttributedString class]])- [markedText initWithAttributedString:string];- else- [markedText initWithString:string];-}--- (void)unmarkText-{- [[markedText mutableString] setString:@""];-}--- (NSArray*)validAttributesForMarkedText-{- return [NSArray array];-}--- (NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range- actualRange:(NSRangePointer)actualRange-{- return nil;-}--- (NSUInteger)characterIndexForPoint:(NSPoint)point-{- return 0;-}--- (NSRect)firstRectForCharacterRange:(NSRange)range- actualRange:(NSRangePointer)actualRange-{- int xpos, ypos;- _glfwPlatformGetWindowPos(window, &xpos, &ypos);- const NSRect contentRect = [window->ns.view frame];- return NSMakeRect(xpos, transformY(ypos + contentRect.size.height), 0.0, 0.0);-}--- (void)insertText:(id)string replacementRange:(NSRange)replacementRange-{- NSString* characters;- NSEvent* event = [NSApp currentEvent];- const int mods = translateFlags([event modifierFlags]);- const int plain = !(mods & GLFW_MOD_SUPER);-- if ([string isKindOfClass:[NSAttributedString class]])- characters = [string string];- else- characters = (NSString*) string;-- NSUInteger i, length = [characters length];-- for (i = 0; i < length; i++)- {- const unichar codepoint = [characters characterAtIndex:i];- if ((codepoint & 0xff00) == 0xf700)- continue;-- _glfwInputChar(window, codepoint, mods, plain);- }-}--- (void)doCommandBySelector:(SEL)selector-{-}--@end---//-------------------------------------------------------------------------// GLFW window class-//--------------------------------------------------------------------------@interface GLFWWindow : NSWindow {}-@end--@implementation GLFWWindow--- (BOOL)canBecomeKeyWindow-{- // Required for NSBorderlessWindowMask windows- return YES;-}--@end---//-------------------------------------------------------------------------// GLFW application class-//--------------------------------------------------------------------------@interface GLFWApplication : NSApplication-@end--@implementation GLFWApplication--// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost-// This works around an AppKit bug, where key up events while holding-// down the command key don't get sent to the key window.-- (void)sendEvent:(NSEvent *)event-{- if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))- [[self keyWindow] sendEvent:event];- else- [super sendEvent:event];-}---// No-op thread entry point-//-- (void)doNothing:(id)object-{-}-@end--#if defined(_GLFW_USE_MENUBAR)--// Try to figure out what the calling application is called-//-static NSString* findAppName(void)-{- size_t i;- NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary];-- // Keys to search for as potential application names- NSString* GLFWNameKeys[] =- {- @"CFBundleDisplayName",- @"CFBundleName",- @"CFBundleExecutable",- };-- for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++)- {- id name = [infoDictionary objectForKey:GLFWNameKeys[i]];- if (name &&- [name isKindOfClass:[NSString class]] &&- ![name isEqualToString:@""])- {- return name;- }- }-- char** progname = _NSGetProgname();- if (progname && *progname)- return [NSString stringWithUTF8String:*progname];-- // Really shouldn't get here- return @"GLFW Application";-}--// Set up the menu bar (manually)-// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that-// could go away at any moment, lots of stuff that really should be-// localize(d|able), etc. Loading a nib would save us this horror, but that-// doesn't seem like a good thing to require of GLFW users.-//-static void createMenuBar(void)-{- NSString* appName = findAppName();-- NSMenu* bar = [[NSMenu alloc] init];- [NSApp setMainMenu:bar];-- NSMenuItem* appMenuItem =- [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];- NSMenu* appMenu = [[NSMenu alloc] init];- [appMenuItem setSubmenu:appMenu];-- [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]- action:@selector(orderFrontStandardAboutPanel:)- keyEquivalent:@""];- [appMenu addItem:[NSMenuItem separatorItem]];- NSMenu* servicesMenu = [[NSMenu alloc] init];- [NSApp setServicesMenu:servicesMenu];- [[appMenu addItemWithTitle:@"Services"- action:NULL- keyEquivalent:@""] setSubmenu:servicesMenu];- [servicesMenu release];- [appMenu addItem:[NSMenuItem separatorItem]];- [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]- action:@selector(hide:)- keyEquivalent:@"h"];- [[appMenu addItemWithTitle:@"Hide Others"- action:@selector(hideOtherApplications:)- keyEquivalent:@"h"]- setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];- [appMenu addItemWithTitle:@"Show All"- action:@selector(unhideAllApplications:)- keyEquivalent:@""];- [appMenu addItem:[NSMenuItem separatorItem]];- [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]- action:@selector(terminate:)- keyEquivalent:@"q"];-- NSMenuItem* windowMenuItem =- [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];- [bar release];- NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];- [NSApp setWindowsMenu:windowMenu];- [windowMenuItem setSubmenu:windowMenu];-- [windowMenu addItemWithTitle:@"Minimize"- action:@selector(performMiniaturize:)- keyEquivalent:@"m"];- [windowMenu addItemWithTitle:@"Zoom"- action:@selector(performZoom:)- keyEquivalent:@""];- [windowMenu addItem:[NSMenuItem separatorItem]];- [windowMenu addItemWithTitle:@"Bring All to Front"- action:@selector(arrangeInFront:)- keyEquivalent:@""];-- // TODO: Make this appear at the bottom of the menu (for consistency)- [windowMenu addItem:[NSMenuItem separatorItem]];- [[windowMenu addItemWithTitle:@"Enter Full Screen"- action:@selector(toggleFullScreen:)- keyEquivalent:@"f"]- setKeyEquivalentModifierMask:NSControlKeyMask | NSCommandKeyMask];-- // Prior to Snow Leopard, we need to use this oddly-named semi-private API- // to get the application menu working properly.- SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");- [NSApp performSelector:setAppleMenuSelector withObject:appMenu];-}--#endif /* _GLFW_USE_MENUBAR */--// Initialize the Cocoa Application Kit-//-static GLFWbool initializeAppKit(void)-{- if (NSApp)- return GLFW_TRUE;-- // Implicitly create shared NSApplication instance- [GLFWApplication sharedApplication];-- // Make Cocoa enter multi-threaded mode- [NSThread detachNewThreadSelector:@selector(doNothing:)- toTarget:NSApp- withObject:nil];-- // In case we are unbundled, make us a proper UI application- [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];--#if defined(_GLFW_USE_MENUBAR)- // Menu bar setup must go between sharedApplication above and- // finishLaunching below, in order to properly emulate the behavior- // of NSApplicationMain- createMenuBar();-#endif-- // There can only be one application delegate, but we allocate it the- // first time a window is created to keep all window code in this file- _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];- if (_glfw.ns.delegate == nil)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Cocoa: Failed to create application delegate");- return GLFW_FALSE;- }-- [NSApp setDelegate:_glfw.ns.delegate];- [NSApp run];-- return GLFW_TRUE;-}--// Create the Cocoa window-//-static GLFWbool createNativeWindow(_GLFWwindow* window,- const _GLFWwndconfig* wndconfig)-{- window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window];- if (window->ns.delegate == nil)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Cocoa: Failed to create window delegate");- return GLFW_FALSE;- }-- NSRect contentRect;-- if (window->monitor)- {- GLFWvidmode mode;- int xpos, ypos;-- _glfwPlatformGetVideoMode(window->monitor, &mode);- _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);-- contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height);- }- else- contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height);-- window->ns.object = [[GLFWWindow alloc]- initWithContentRect:contentRect- styleMask:getStyleMask(window)- backing:NSBackingStoreBuffered- defer:NO];-- if (window->ns.object == nil)- {- _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");- return GLFW_FALSE;- }-- if (window->monitor)- [window->ns.object setLevel:NSMainMenuWindowLevel + 1];- else- {- [window->ns.object center];-- if (wndconfig->resizable)- [window->ns.object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];-- if (wndconfig->floating)- [window->ns.object setLevel:NSFloatingWindowLevel];-- if (wndconfig->maximized)- [window->ns.object zoom:nil];- }-- window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];--#if defined(_GLFW_USE_RETINA)- [window->ns.view setWantsBestResolutionOpenGLSurface:YES];-#endif /*_GLFW_USE_RETINA*/-- [window->ns.object makeFirstResponder:window->ns.view];- [window->ns.object setTitle:[NSString stringWithUTF8String:wndconfig->title]];- [window->ns.object setDelegate:window->ns.delegate];- [window->ns.object setAcceptsMouseMovedEvents:YES];- [window->ns.object setContentView:window->ns.view];- [window->ns.object setRestorable:NO];-- return GLFW_TRUE;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--int _glfwPlatformCreateWindow(_GLFWwindow* window,- const _GLFWwndconfig* wndconfig,- const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig)-{- if (!initializeAppKit())- return GLFW_FALSE;-- if (!createNativeWindow(window, wndconfig))- return GLFW_FALSE;-- if (ctxconfig->client != GLFW_NO_API)- {- if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)- {- if (!_glfwInitNSGL())- return GLFW_FALSE;- if (!_glfwCreateContextNSGL(window, ctxconfig, fbconfig))- return GLFW_FALSE;- }- else- {- _glfwInputError(GLFW_API_UNAVAILABLE, "Cocoa: EGL not available");- return GLFW_FALSE;- }- }-- if (window->monitor)- {- _glfwPlatformShowWindow(window);- _glfwPlatformFocusWindow(window);- if (!acquireMonitor(window))- return GLFW_FALSE;-- centerCursor(window);- }-- return GLFW_TRUE;-}--void _glfwPlatformDestroyWindow(_GLFWwindow* window)-{- if (_glfw.ns.disabledCursorWindow == window)- _glfw.ns.disabledCursorWindow = NULL;-- [window->ns.object orderOut:nil];-- if (window->monitor)- releaseMonitor(window);-- if (window->context.destroy)- window->context.destroy(window);-- [window->ns.object setDelegate:nil];- [window->ns.delegate release];- window->ns.delegate = nil;-- [window->ns.view release];- window->ns.view = nil;-- [window->ns.object close];- window->ns.object = nil;-- [_glfw.ns.autoreleasePool drain];- _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];-}--void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)-{- [window->ns.object setTitle:[NSString stringWithUTF8String:title]];-}--void _glfwPlatformSetWindowIcon(_GLFWwindow* window,- int count, const GLFWimage* images)-{- // Regular windows do not have icons-}--void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)-{- const NSRect contentRect =- [window->ns.object contentRectForFrameRect:[window->ns.object frame]];-- if (xpos)- *xpos = contentRect.origin.x;- if (ypos)- *ypos = transformY(contentRect.origin.y + contentRect.size.height);-}--void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)-{- const NSRect contentRect = [window->ns.view frame];- const NSRect dummyRect = NSMakeRect(x, transformY(y + contentRect.size.height), 0, 0);- const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect];- [window->ns.object setFrameOrigin:frameRect.origin];-}--void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)-{- const NSRect contentRect = [window->ns.view frame];-- if (width)- *width = contentRect.size.width;- if (height)- *height = contentRect.size.height;-}--void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)-{- if (window->monitor)- {- if (window->monitor->window == window)- acquireMonitor(window);- }- else- [window->ns.object setContentSize:NSMakeSize(width, height)];-}--void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,- int minwidth, int minheight,- int maxwidth, int maxheight)-{- if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)- [window->ns.object setContentMinSize:NSMakeSize(0, 0)];- else- [window->ns.object setContentMinSize:NSMakeSize(minwidth, minheight)];-- if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)- [window->ns.object setContentMaxSize:NSMakeSize(DBL_MAX, DBL_MAX)];- else- [window->ns.object setContentMaxSize:NSMakeSize(maxwidth, maxheight)];-}--void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)-{- if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)- [window->ns.object setContentAspectRatio:NSMakeSize(0, 0)];- else- [window->ns.object setContentAspectRatio:NSMakeSize(numer, denom)];-}--void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)-{- const NSRect contentRect = [window->ns.view frame];- const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];-- if (width)- *width = (int) fbRect.size.width;- if (height)- *height = (int) fbRect.size.height;-}--void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,- int* left, int* top,- int* right, int* bottom)-{- const NSRect contentRect = [window->ns.view frame];- const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect];-- if (left)- *left = contentRect.origin.x - frameRect.origin.x;- if (top)- *top = frameRect.origin.y + frameRect.size.height -- contentRect.origin.y - contentRect.size.height;- if (right)- *right = frameRect.origin.x + frameRect.size.width -- contentRect.origin.x - contentRect.size.width;- if (bottom)- *bottom = contentRect.origin.y - frameRect.origin.y;-}--void _glfwPlatformIconifyWindow(_GLFWwindow* window)-{- [window->ns.object miniaturize:nil];-}--void _glfwPlatformRestoreWindow(_GLFWwindow* window)-{- if ([window->ns.object isMiniaturized])- [window->ns.object deminiaturize:nil];- else if ([window->ns.object isZoomed])- [window->ns.object zoom:nil];-}--void _glfwPlatformMaximizeWindow(_GLFWwindow* window)-{- if (![window->ns.object isZoomed])- [window->ns.object zoom:nil];-}--void _glfwPlatformShowWindow(_GLFWwindow* window)-{- [window->ns.object orderFront:nil];-}--void _glfwPlatformHideWindow(_GLFWwindow* window)-{- [window->ns.object orderOut:nil];-}--void _glfwPlatformFocusWindow(_GLFWwindow* window)-{- // Make us the active application- // HACK: This has been moved here from initializeAppKit to prevent- // applications using only hidden windows from being activated, but- // should probably not be done every time any window is shown- [NSApp activateIgnoringOtherApps:YES];-- [window->ns.object makeKeyAndOrderFront:nil];-}--void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,- _GLFWmonitor* monitor,- int xpos, int ypos,- int width, int height,- int refreshRate)-{- if (window->monitor == monitor)- {- if (monitor)- {- if (monitor->window == window)- acquireMonitor(window);- }- else- {- const NSRect contentRect =- NSMakeRect(xpos, transformY(ypos + height), width, height);- const NSRect frameRect =- [window->ns.object frameRectForContentRect:contentRect- styleMask:getStyleMask(window)];-- [window->ns.object setFrame:frameRect display:YES];- }-- return;- }-- if (window->monitor)- releaseMonitor(window);-- _glfwInputWindowMonitorChange(window, monitor);-- const NSUInteger styleMask = getStyleMask(window);- [window->ns.object setStyleMask:styleMask];- [window->ns.object makeFirstResponder:window->ns.view];-- NSRect contentRect;-- if (monitor)- {- GLFWvidmode mode;-- _glfwPlatformGetVideoMode(window->monitor, &mode);- _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);-- contentRect = NSMakeRect(xpos, transformY(ypos + mode.height),- mode.width, mode.height);- }- else- {- contentRect = NSMakeRect(xpos, transformY(ypos + height),- width, height);- }-- NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect- styleMask:styleMask];- [window->ns.object setFrame:frameRect display:YES];-- if (monitor)- {- [window->ns.object setLevel:NSMainMenuWindowLevel + 1];- [window->ns.object setHasShadow:NO];-- acquireMonitor(window);- }- else- {- if (window->numer != GLFW_DONT_CARE &&- window->denom != GLFW_DONT_CARE)- {- [window->ns.object setContentAspectRatio:NSMakeSize(window->numer,- window->denom)];- }-- if (window->minwidth != GLFW_DONT_CARE &&- window->minheight != GLFW_DONT_CARE)- {- [window->ns.object setContentMinSize:NSMakeSize(window->minwidth,- window->minheight)];- }-- if (window->maxwidth != GLFW_DONT_CARE &&- window->maxheight != GLFW_DONT_CARE)- {- [window->ns.object setContentMaxSize:NSMakeSize(window->maxwidth,- window->maxheight)];- }-- if (window->floating)- [window->ns.object setLevel:NSFloatingWindowLevel];- else- [window->ns.object setLevel:NSNormalWindowLevel];-- [window->ns.object setHasShadow:YES];- }-}--int _glfwPlatformWindowFocused(_GLFWwindow* window)-{- return [window->ns.object isKeyWindow];-}--int _glfwPlatformWindowIconified(_GLFWwindow* window)-{- return [window->ns.object isMiniaturized];-}--int _glfwPlatformWindowVisible(_GLFWwindow* window)-{- return [window->ns.object isVisible];-}--int _glfwPlatformWindowMaximized(_GLFWwindow* window)-{- return [window->ns.object isZoomed];-}--void _glfwPlatformPollEvents(void)-{- for (;;)- {- NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask- untilDate:[NSDate distantPast]- inMode:NSDefaultRunLoopMode- dequeue:YES];- if (event == nil)- break;-- [NSApp sendEvent:event];- }-- [_glfw.ns.autoreleasePool drain];- _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];-}--void _glfwPlatformWaitEvents(void)-{- // I wanted to pass NO to dequeue:, and rely on PollEvents to- // dequeue and send. For reasons not at all clear to me, passing- // NO to dequeue: causes this method never to return.- NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask- untilDate:[NSDate distantFuture]- inMode:NSDefaultRunLoopMode- dequeue:YES];- [NSApp sendEvent:event];-- _glfwPlatformPollEvents();-}--void _glfwPlatformWaitEventsTimeout(double timeout)-{- NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout];- NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask- untilDate:date- inMode:NSDefaultRunLoopMode- dequeue:YES];- if (event)- [NSApp sendEvent:event];-- _glfwPlatformPollEvents();-}--void _glfwPlatformPostEmptyEvent(void)-{- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];- NSEvent* event = [NSEvent otherEventWithType:NSApplicationDefined- location:NSMakePoint(0, 0)- modifierFlags:0- timestamp:0- windowNumber:0- context:nil- subtype:0- data1:0- data2:0];- [NSApp postEvent:event atStart:YES];- [pool drain];-}--void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)-{- const NSRect contentRect = [window->ns.view frame];- const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];-- if (xpos)- *xpos = pos.x;- if (ypos)- *ypos = contentRect.size.height - pos.y - 1;-}--void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)-{- updateCursorImage(window);-- const NSRect contentRect = [window->ns.view frame];- const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];-- window->ns.cursorWarpDeltaX += x - pos.x;- window->ns.cursorWarpDeltaY += y - contentRect.size.height + pos.y;-- if (window->monitor)- {- CGDisplayMoveCursorToPoint(window->monitor->ns.displayID,- CGPointMake(x, y));- }- else- {- const NSRect localRect = NSMakeRect(x, contentRect.size.height - y - 1, 0, 0);- const NSRect globalRect = [window->ns.object convertRectToScreen:localRect];- const NSPoint globalPoint = globalRect.origin;-- CGWarpMouseCursorPosition(CGPointMake(globalPoint.x,- transformY(globalPoint.y)));- }-}--void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)-{- if (mode == GLFW_CURSOR_DISABLED)- {- _glfw.ns.disabledCursorWindow = window;- _glfwPlatformGetCursorPos(window,- &_glfw.ns.restoreCursorPosX,- &_glfw.ns.restoreCursorPosY);- centerCursor(window);- CGAssociateMouseAndMouseCursorPosition(false);- }- else if (_glfw.ns.disabledCursorWindow == window)- {- _glfw.ns.disabledCursorWindow = NULL;- CGAssociateMouseAndMouseCursorPosition(true);- _glfwPlatformSetCursorPos(window,- _glfw.ns.restoreCursorPosX,- _glfw.ns.restoreCursorPosY);- }-- if (cursorInClientArea(window))- updateCursorImage(window);-}--const char* _glfwPlatformGetKeyName(int key, int scancode)-{- if (key != GLFW_KEY_UNKNOWN)- scancode = _glfw.ns.nativeKeys[key];-- if (!_glfwIsPrintable(_glfw.ns.publicKeys[scancode]))- return NULL;-- UInt32 deadKeyState = 0;- UniChar characters[8];- UniCharCount characterCount = 0;-- if (UCKeyTranslate([(NSData*) _glfw.ns.unicodeData bytes],- scancode,- kUCKeyActionDisplay,- 0,- LMGetKbdType(),- kUCKeyTranslateNoDeadKeysBit,- &deadKeyState,- sizeof(characters) / sizeof(characters[0]),- &characterCount,- characters) != noErr)- {- return NULL;- }-- if (!characterCount)- return NULL;-- CFStringRef string = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault,- characters,- characterCount,- kCFAllocatorNull);- CFStringGetCString(string,- _glfw.ns.keyName,- sizeof(_glfw.ns.keyName),- kCFStringEncodingUTF8);- CFRelease(string);-- return _glfw.ns.keyName;-}--int _glfwPlatformCreateCursor(_GLFWcursor* cursor,- const GLFWimage* image,- int xhot, int yhot)-{- NSImage* native;- NSBitmapImageRep* rep;-- if (!initializeAppKit())- return GLFW_FALSE;-- rep = [[NSBitmapImageRep alloc]- initWithBitmapDataPlanes:NULL- pixelsWide:image->width- pixelsHigh:image->height- bitsPerSample:8- samplesPerPixel:4- hasAlpha:YES- isPlanar:NO- colorSpaceName:NSCalibratedRGBColorSpace- bitmapFormat:NSAlphaNonpremultipliedBitmapFormat- bytesPerRow:image->width * 4- bitsPerPixel:32];-- if (rep == nil)- return GLFW_FALSE;-- memcpy([rep bitmapData], image->pixels, image->width * image->height * 4);-- native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)];- [native addRepresentation:rep];-- cursor->ns.object = [[NSCursor alloc] initWithImage:native- hotSpot:NSMakePoint(xhot, yhot)];-- [native release];- [rep release];-- if (cursor->ns.object == nil)- return GLFW_FALSE;-- return GLFW_TRUE;-}--int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)-{- if (!initializeAppKit())- return GLFW_FALSE;-- cursor->ns.object = getStandardCursor(shape);- if (!cursor->ns.object)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Cocoa: Failed to retrieve standard cursor");- return GLFW_FALSE;- }-- [cursor->ns.object retain];- return GLFW_TRUE;-}--void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)-{- if (cursor->ns.object)- [(NSCursor*) cursor->ns.object release];-}--void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)-{- if (cursorInClientArea(window))- updateCursorImage(window);-}--void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)-{- NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil];-- NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];- [pasteboard declareTypes:types owner:nil];- [pasteboard setString:[NSString stringWithUTF8String:string]- forType:NSStringPboardType];-}--const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)-{- NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];-- if (![[pasteboard types] containsObject:NSStringPboardType])- {- _glfwInputError(GLFW_FORMAT_UNAVAILABLE,- "Cocoa: Failed to retrieve string from pasteboard");- return NULL;- }-- NSString* object = [pasteboard stringForType:NSStringPboardType];- if (!object)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Cocoa: Failed to retrieve object from pasteboard");- return NULL;- }-- free(_glfw.ns.clipboardString);- _glfw.ns.clipboardString = strdup([object UTF8String]);-- return _glfw.ns.clipboardString;-}--char** _glfwPlatformGetRequiredInstanceExtensions(uint32_t* count)-{- *count = 0;- return NULL;-}--int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,- VkPhysicalDevice device,- uint32_t queuefamily)-{- return GLFW_FALSE;-}--VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,- _GLFWwindow* window,- const VkAllocationCallbacks* allocator,- VkSurfaceKHR* surface)-{- return VK_ERROR_EXTENSION_NOT_PRESENT;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW native API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(nil);- return window->ns.object;-}-+//======================================================================== +// GLFW 3.3 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <float.h> +#include <string.h> + +// Returns the style mask corresponding to the window settings +// +static NSUInteger getStyleMask(_GLFWwindow* window) +{ + NSUInteger styleMask = 0; + + if (window->monitor || !window->decorated) + styleMask |= NSWindowStyleMaskBorderless; + else + { + styleMask |= NSWindowStyleMaskTitled | + NSWindowStyleMaskClosable | + NSWindowStyleMaskMiniaturizable; + + if (window->resizable) + styleMask |= NSWindowStyleMaskResizable; + } + + return styleMask; +} + +// Returns whether the cursor is in the content area of the specified window +// +static GLFWbool cursorInContentArea(_GLFWwindow* window) +{ + const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; + return [window->ns.view mouse:pos inRect:[window->ns.view frame]]; +} + +// Hides the cursor if not already hidden +// +static void hideCursor(_GLFWwindow* window) +{ + if (!_glfw.ns.cursorHidden) + { + [NSCursor hide]; + _glfw.ns.cursorHidden = GLFW_TRUE; + } +} + +// Shows the cursor if not already shown +// +static void showCursor(_GLFWwindow* window) +{ + if (_glfw.ns.cursorHidden) + { + [NSCursor unhide]; + _glfw.ns.cursorHidden = GLFW_FALSE; + } +} + +// Updates the cursor image according to its cursor mode +// +static void updateCursorImage(_GLFWwindow* window) +{ + if (window->cursorMode == GLFW_CURSOR_NORMAL) + { + showCursor(window); + + if (window->cursor) + [(NSCursor*) window->cursor->ns.object set]; + else + [[NSCursor arrowCursor] set]; + } + else + hideCursor(window); +} + +// Apply chosen cursor mode to a focused window +// +static void updateCursorMode(_GLFWwindow* window) +{ + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + _glfw.ns.disabledCursorWindow = window; + _glfwPlatformGetCursorPos(window, + &_glfw.ns.restoreCursorPosX, + &_glfw.ns.restoreCursorPosY); + _glfwCenterCursorInContentArea(window); + CGAssociateMouseAndMouseCursorPosition(false); + } + else if (_glfw.ns.disabledCursorWindow == window) + { + _glfw.ns.disabledCursorWindow = NULL; + CGAssociateMouseAndMouseCursorPosition(true); + _glfwPlatformSetCursorPos(window, + _glfw.ns.restoreCursorPosX, + _glfw.ns.restoreCursorPosY); + } + + if (cursorInContentArea(window)) + updateCursorImage(window); +} + +// Make the specified window and its video mode active on its monitor +// +static void acquireMonitor(_GLFWwindow* window) +{ + _glfwSetVideoModeNS(window->monitor, &window->videoMode); + const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID); + const NSRect frame = NSMakeRect(bounds.origin.x, + _glfwTransformYNS(bounds.origin.y + bounds.size.height - 1), + bounds.size.width, + bounds.size.height); + + [window->ns.object setFrame:frame display:YES]; + + _glfwInputMonitorWindow(window->monitor, window); +} + +// Remove the window and restore the original video mode +// +static void releaseMonitor(_GLFWwindow* window) +{ + if (window->monitor->window != window) + return; + + _glfwInputMonitorWindow(window->monitor, NULL); + _glfwRestoreVideoModeNS(window->monitor); +} + +// Translates macOS key modifiers into GLFW ones +// +static int translateFlags(NSUInteger flags) +{ + int mods = 0; + + if (flags & NSEventModifierFlagShift) + mods |= GLFW_MOD_SHIFT; + if (flags & NSEventModifierFlagControl) + mods |= GLFW_MOD_CONTROL; + if (flags & NSEventModifierFlagOption) + mods |= GLFW_MOD_ALT; + if (flags & NSEventModifierFlagCommand) + mods |= GLFW_MOD_SUPER; + if (flags & NSEventModifierFlagCapsLock) + mods |= GLFW_MOD_CAPS_LOCK; + + return mods; +} + +// Translates a macOS keycode to a GLFW keycode +// +static int translateKey(unsigned int key) +{ + if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0])) + return GLFW_KEY_UNKNOWN; + + return _glfw.ns.keycodes[key]; +} + +// Translate a GLFW keycode to a Cocoa modifier flag +// +static NSUInteger translateKeyToModifierFlag(int key) +{ + switch (key) + { + case GLFW_KEY_LEFT_SHIFT: + case GLFW_KEY_RIGHT_SHIFT: + return NSEventModifierFlagShift; + case GLFW_KEY_LEFT_CONTROL: + case GLFW_KEY_RIGHT_CONTROL: + return NSEventModifierFlagControl; + case GLFW_KEY_LEFT_ALT: + case GLFW_KEY_RIGHT_ALT: + return NSEventModifierFlagOption; + case GLFW_KEY_LEFT_SUPER: + case GLFW_KEY_RIGHT_SUPER: + return NSEventModifierFlagCommand; + case GLFW_KEY_CAPS_LOCK: + return NSEventModifierFlagCapsLock; + } + + return 0; +} + +// Defines a constant for empty ranges in NSTextInputClient +// +static const NSRange kEmptyRange = { NSNotFound, 0 }; + + +//------------------------------------------------------------------------ +// Delegate for window related notifications +//------------------------------------------------------------------------ + +@interface GLFWWindowDelegate : NSObject +{ + _GLFWwindow* window; +} + +- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow; + +@end + +@implementation GLFWWindowDelegate + +- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow +{ + self = [super init]; + if (self != nil) + window = initWindow; + + return self; +} + +- (BOOL)windowShouldClose:(id)sender +{ + _glfwInputWindowCloseRequest(window); + return NO; +} + +- (void)windowDidResize:(NSNotification *)notification +{ + if (window->context.client != GLFW_NO_API) + [window->context.nsgl.object update]; + + if (_glfw.ns.disabledCursorWindow == window) + _glfwCenterCursorInContentArea(window); + + const int maximized = [window->ns.object isZoomed]; + if (window->ns.maximized != maximized) + { + window->ns.maximized = maximized; + _glfwInputWindowMaximize(window, maximized); + } + + const NSRect contentRect = [window->ns.view frame]; + const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; + + if (fbRect.size.width != window->ns.fbWidth || + fbRect.size.height != window->ns.fbHeight) + { + window->ns.fbWidth = fbRect.size.width; + window->ns.fbHeight = fbRect.size.height; + _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); + } + + if (contentRect.size.width != window->ns.width || + contentRect.size.height != window->ns.height) + { + window->ns.width = contentRect.size.width; + window->ns.height = contentRect.size.height; + _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height); + } +} + +- (void)windowDidMove:(NSNotification *)notification +{ + if (window->context.client != GLFW_NO_API) + [window->context.nsgl.object update]; + + if (_glfw.ns.disabledCursorWindow == window) + _glfwCenterCursorInContentArea(window); + + int x, y; + _glfwPlatformGetWindowPos(window, &x, &y); + _glfwInputWindowPos(window, x, y); +} + +- (void)windowDidMiniaturize:(NSNotification *)notification +{ + if (window->monitor) + releaseMonitor(window); + + _glfwInputWindowIconify(window, GLFW_TRUE); +} + +- (void)windowDidDeminiaturize:(NSNotification *)notification +{ + if (window->monitor) + acquireMonitor(window); + + _glfwInputWindowIconify(window, GLFW_FALSE); +} + +- (void)windowDidBecomeKey:(NSNotification *)notification +{ + if (_glfw.ns.disabledCursorWindow == window) + _glfwCenterCursorInContentArea(window); + + _glfwInputWindowFocus(window, GLFW_TRUE); + updateCursorMode(window); +} + +- (void)windowDidResignKey:(NSNotification *)notification +{ + if (window->monitor && window->autoIconify) + _glfwPlatformIconifyWindow(window); + + _glfwInputWindowFocus(window, GLFW_FALSE); +} + +- (void)windowDidChangeScreen:(NSNotification *)notification +{ + if (window->context.source == GLFW_NATIVE_CONTEXT_API) + _glfwUpdateDisplayLinkDisplayNSGL(window); +} + +@end + + +//------------------------------------------------------------------------ +// Content view class for the GLFW window +//------------------------------------------------------------------------ + +@interface GLFWContentView : NSView <NSTextInputClient> +{ + _GLFWwindow* window; + NSTrackingArea* trackingArea; + NSMutableAttributedString* markedText; +} + +- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow; + +@end + +@implementation GLFWContentView + +- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow +{ + self = [super init]; + if (self != nil) + { + window = initWindow; + trackingArea = nil; + markedText = [[NSMutableAttributedString alloc] init]; + + [self updateTrackingAreas]; + // NOTE: kUTTypeURL corresponds to NSPasteboardTypeURL but is available + // on 10.7 without having been deprecated yet + [self registerForDraggedTypes:@[(__bridge NSString*) kUTTypeURL]]; + } + + return self; +} + +- (void)dealloc +{ + [trackingArea release]; + [markedText release]; + [super dealloc]; +} + +- (BOOL)isOpaque +{ + return [window->ns.object isOpaque]; +} + +- (BOOL)canBecomeKeyView +{ + return YES; +} + +- (BOOL)acceptsFirstResponder +{ + return YES; +} + +- (BOOL)wantsUpdateLayer +{ + return YES; +} + +- (void)updateLayer +{ + if (window->context.client != GLFW_NO_API) + [window->context.nsgl.object update]; + + _glfwInputWindowDamage(window); +} + +- (void)cursorUpdate:(NSEvent *)event +{ + updateCursorImage(window); +} + +- (BOOL)acceptsFirstMouse:(NSEvent *)event +{ + return YES; +} + +- (void)mouseDown:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_LEFT, + GLFW_PRESS, + translateFlags([event modifierFlags])); +} + +- (void)mouseDragged:(NSEvent *)event +{ + [self mouseMoved:event]; +} + +- (void)mouseUp:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_LEFT, + GLFW_RELEASE, + translateFlags([event modifierFlags])); +} + +- (void)mouseMoved:(NSEvent *)event +{ + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + const double dx = [event deltaX] - window->ns.cursorWarpDeltaX; + const double dy = [event deltaY] - window->ns.cursorWarpDeltaY; + + _glfwInputCursorPos(window, + window->virtualCursorPosX + dx, + window->virtualCursorPosY + dy); + } + else + { + const NSRect contentRect = [window->ns.view frame]; + // NOTE: The returned location uses base 0,1 not 0,0 + const NSPoint pos = [event locationInWindow]; + + _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y); + } + + window->ns.cursorWarpDeltaX = 0; + window->ns.cursorWarpDeltaY = 0; +} + +- (void)rightMouseDown:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_RIGHT, + GLFW_PRESS, + translateFlags([event modifierFlags])); +} + +- (void)rightMouseDragged:(NSEvent *)event +{ + [self mouseMoved:event]; +} + +- (void)rightMouseUp:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_RIGHT, + GLFW_RELEASE, + translateFlags([event modifierFlags])); +} + +- (void)otherMouseDown:(NSEvent *)event +{ + _glfwInputMouseClick(window, + (int) [event buttonNumber], + GLFW_PRESS, + translateFlags([event modifierFlags])); +} + +- (void)otherMouseDragged:(NSEvent *)event +{ + [self mouseMoved:event]; +} + +- (void)otherMouseUp:(NSEvent *)event +{ + _glfwInputMouseClick(window, + (int) [event buttonNumber], + GLFW_RELEASE, + translateFlags([event modifierFlags])); +} + +- (void)mouseExited:(NSEvent *)event +{ + if (window->cursorMode == GLFW_CURSOR_HIDDEN) + showCursor(window); + + _glfwInputCursorEnter(window, GLFW_FALSE); +} + +- (void)mouseEntered:(NSEvent *)event +{ + if (window->cursorMode == GLFW_CURSOR_HIDDEN) + hideCursor(window); + + _glfwInputCursorEnter(window, GLFW_TRUE); +} + +- (void)viewDidChangeBackingProperties +{ + const NSRect contentRect = [window->ns.view frame]; + const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; + + if (fbRect.size.width != window->ns.fbWidth || + fbRect.size.height != window->ns.fbHeight) + { + window->ns.fbWidth = fbRect.size.width; + window->ns.fbHeight = fbRect.size.height; + _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); + } + + const float xscale = fbRect.size.width / contentRect.size.width; + const float yscale = fbRect.size.height / contentRect.size.height; + + if (xscale != window->ns.xscale || yscale != window->ns.yscale) + { + window->ns.xscale = xscale; + window->ns.yscale = yscale; + _glfwInputWindowContentScale(window, xscale, yscale); + + if (window->ns.retina && window->ns.layer) + [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; + } +} + +- (void)drawRect:(NSRect)rect +{ + _glfwInputWindowDamage(window); +} + +- (void)updateTrackingAreas +{ + if (trackingArea != nil) + { + [self removeTrackingArea:trackingArea]; + [trackingArea release]; + } + + const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | + NSTrackingActiveInKeyWindow | + NSTrackingEnabledDuringMouseDrag | + NSTrackingCursorUpdate | + NSTrackingInVisibleRect | + NSTrackingAssumeInside; + + trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] + options:options + owner:self + userInfo:nil]; + + [self addTrackingArea:trackingArea]; + [super updateTrackingAreas]; +} + +- (void)keyDown:(NSEvent *)event +{ + const int key = translateKey([event keyCode]); + const int mods = translateFlags([event modifierFlags]); + + _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods); + + [self interpretKeyEvents:@[event]]; +} + +- (void)flagsChanged:(NSEvent *)event +{ + int action; + const unsigned int modifierFlags = + [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; + const int key = translateKey([event keyCode]); + const int mods = translateFlags(modifierFlags); + const NSUInteger keyFlag = translateKeyToModifierFlag(key); + + if (keyFlag & modifierFlags) + { + if (window->keys[key] == GLFW_PRESS) + action = GLFW_RELEASE; + else + action = GLFW_PRESS; + } + else + action = GLFW_RELEASE; + + _glfwInputKey(window, key, [event keyCode], action, mods); +} + +- (void)keyUp:(NSEvent *)event +{ + const int key = translateKey([event keyCode]); + const int mods = translateFlags([event modifierFlags]); + _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods); +} + +- (void)scrollWheel:(NSEvent *)event +{ + double deltaX, deltaY; + + deltaX = [event scrollingDeltaX]; + deltaY = [event scrollingDeltaY]; + + if ([event hasPreciseScrollingDeltas]) + { + deltaX *= 0.1; + deltaY *= 0.1; + } + + if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0) + _glfwInputScroll(window, deltaX, deltaY); +} + +- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender +{ + // HACK: We don't know what to say here because we don't know what the + // application wants to do with the paths + return NSDragOperationGeneric; +} + +- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender +{ + const NSRect contentRect = [window->ns.view frame]; + // NOTE: The returned location uses base 0,1 not 0,0 + const NSPoint pos = [sender draggingLocation]; + _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y); + + NSPasteboard* pasteboard = [sender draggingPasteboard]; + NSDictionary* options = @{NSPasteboardURLReadingFileURLsOnlyKey:@YES}; + NSArray* urls = [pasteboard readObjectsForClasses:@[[NSURL class]] + options:options]; + const NSUInteger count = [urls count]; + if (count) + { + char** paths = calloc(count, sizeof(char*)); + + for (NSUInteger i = 0; i < count; i++) + paths[i] = _glfw_strdup([urls[i] fileSystemRepresentation]); + + _glfwInputDrop(window, (int) count, (const char**) paths); + + for (NSUInteger i = 0; i < count; i++) + free(paths[i]); + free(paths); + } + + return YES; +} + +- (BOOL)hasMarkedText +{ + return [markedText length] > 0; +} + +- (NSRange)markedRange +{ + if ([markedText length] > 0) + return NSMakeRange(0, [markedText length] - 1); + else + return kEmptyRange; +} + +- (NSRange)selectedRange +{ + return kEmptyRange; +} + +- (void)setMarkedText:(id)string + selectedRange:(NSRange)selectedRange + replacementRange:(NSRange)replacementRange +{ + [markedText release]; + if ([string isKindOfClass:[NSAttributedString class]]) + markedText = [[NSMutableAttributedString alloc] initWithAttributedString:string]; + else + markedText = [[NSMutableAttributedString alloc] initWithString:string]; +} + +- (void)unmarkText +{ + [[markedText mutableString] setString:@""]; +} + +- (NSArray*)validAttributesForMarkedText +{ + return [NSArray array]; +} + +- (NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range + actualRange:(NSRangePointer)actualRange +{ + return nil; +} + +- (NSUInteger)characterIndexForPoint:(NSPoint)point +{ + return 0; +} + +- (NSRect)firstRectForCharacterRange:(NSRange)range + actualRange:(NSRangePointer)actualRange +{ + const NSRect frame = [window->ns.view frame]; + return NSMakeRect(frame.origin.x, frame.origin.y, 0.0, 0.0); +} + +- (void)insertText:(id)string replacementRange:(NSRange)replacementRange +{ + NSString* characters; + NSEvent* event = [NSApp currentEvent]; + const int mods = translateFlags([event modifierFlags]); + const int plain = !(mods & GLFW_MOD_SUPER); + + if ([string isKindOfClass:[NSAttributedString class]]) + characters = [string string]; + else + characters = (NSString*) string; + + NSUInteger i, length = [characters length]; + + for (i = 0; i < length; i++) + { + const unichar codepoint = [characters characterAtIndex:i]; + if ((codepoint & 0xff00) == 0xf700) + continue; + + _glfwInputChar(window, codepoint, mods, plain); + } +} + +- (void)doCommandBySelector:(SEL)selector +{ +} + +@end + + +//------------------------------------------------------------------------ +// GLFW window class +//------------------------------------------------------------------------ + +@interface GLFWWindow : NSWindow {} +@end + +@implementation GLFWWindow + +- (BOOL)canBecomeKeyWindow +{ + // Required for NSWindowStyleMaskBorderless windows + return YES; +} + +- (BOOL)canBecomeMainWindow +{ + return YES; +} + +@end + + +// Create the Cocoa window +// +static GLFWbool createNativeWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window]; + if (window->ns.delegate == nil) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to create window delegate"); + return GLFW_FALSE; + } + + NSRect contentRect; + + if (window->monitor) + { + GLFWvidmode mode; + int xpos, ypos; + + _glfwPlatformGetVideoMode(window->monitor, &mode); + _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); + + contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height); + } + else + contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height); + + window->ns.object = [[GLFWWindow alloc] + initWithContentRect:contentRect + styleMask:getStyleMask(window) + backing:NSBackingStoreBuffered + defer:NO]; + + if (window->ns.object == nil) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window"); + return GLFW_FALSE; + } + + if (window->monitor) + [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; + else + { + [window->ns.object center]; + _glfw.ns.cascadePoint = + NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint: + NSPointFromCGPoint(_glfw.ns.cascadePoint)]); + + if (wndconfig->resizable) + { + const NSWindowCollectionBehavior behavior = + NSWindowCollectionBehaviorFullScreenPrimary | + NSWindowCollectionBehaviorManaged; + [window->ns.object setCollectionBehavior:behavior]; + } + + if (wndconfig->floating) + [window->ns.object setLevel:NSFloatingWindowLevel]; + + if (wndconfig->maximized) + [window->ns.object zoom:nil]; + } + + if (strlen(wndconfig->ns.frameName)) + [window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)]; + + window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; + window->ns.retina = wndconfig->ns.retina; + + if (fbconfig->transparent) + { + [window->ns.object setOpaque:NO]; + [window->ns.object setHasShadow:NO]; + [window->ns.object setBackgroundColor:[NSColor clearColor]]; + } + + [window->ns.object setContentView:window->ns.view]; + [window->ns.object makeFirstResponder:window->ns.view]; + [window->ns.object setTitle:@(wndconfig->title)]; + [window->ns.object setDelegate:window->ns.delegate]; + [window->ns.object setAcceptsMouseMovedEvents:YES]; + [window->ns.object setRestorable:NO]; + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 + if ([window->ns.object respondsToSelector:@selector(setTabbingMode:)]) + [window->ns.object setTabbingMode:NSWindowTabbingModeDisallowed]; +#endif + + _glfwPlatformGetWindowSize(window, &window->ns.width, &window->ns.height); + _glfwPlatformGetFramebufferSize(window, &window->ns.fbWidth, &window->ns.fbHeight); + + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Transforms a y-coordinate between the CG display and NS screen spaces +// +float _glfwTransformYNS(float y) +{ + return CGDisplayBounds(CGMainDisplayID()).size.height - y - 1; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformCreateWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + @autoreleasepool { + + if (!_glfw.ns.finishedLaunching) + { + [NSApp run]; + _glfw.ns.finishedLaunching = GLFW_TRUE; + } + + if (!createNativeWindow(window, wndconfig, fbconfig)) + return GLFW_FALSE; + + if (ctxconfig->client != GLFW_NO_API) + { + if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) + { + if (!_glfwInitNSGL()) + return GLFW_FALSE; + if (!_glfwCreateContextNSGL(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) + { + if (!_glfwInitEGL()) + return GLFW_FALSE; + if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) + { + if (!_glfwInitOSMesa()) + return GLFW_FALSE; + if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + } + + if (window->monitor) + { + _glfwPlatformShowWindow(window); + _glfwPlatformFocusWindow(window); + acquireMonitor(window); + } + + return GLFW_TRUE; + + } // autoreleasepool +} + +void _glfwPlatformDestroyWindow(_GLFWwindow* window) +{ + @autoreleasepool { + + if (_glfw.ns.disabledCursorWindow == window) + _glfw.ns.disabledCursorWindow = NULL; + + [window->ns.object orderOut:nil]; + + if (window->monitor) + releaseMonitor(window); + + if (window->context.destroy) + window->context.destroy(window); + + [window->ns.object setDelegate:nil]; + [window->ns.delegate release]; + window->ns.delegate = nil; + + [window->ns.view release]; + window->ns.view = nil; + + [window->ns.object close]; + window->ns.object = nil; + + } // autoreleasepool +} + +void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) +{ + @autoreleasepool { + [window->ns.object setTitle:@(title)]; + // HACK: Set the miniwindow title explicitly as setTitle: doesn't update it + // if the window lacks NSWindowStyleMaskTitled + [window->ns.object setMiniwindowTitle:@(title)]; + } // autoreleasepool +} + +void _glfwPlatformSetWindowIcon(_GLFWwindow* window, + int count, const GLFWimage* images) +{ + // Regular windows do not have icons +} + +void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) +{ + @autoreleasepool { + + const NSRect contentRect = + [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; + + if (xpos) + *xpos = contentRect.origin.x; + if (ypos) + *ypos = _glfwTransformYNS(contentRect.origin.y + contentRect.size.height - 1); + + } // autoreleasepool +} + +void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) +{ + @autoreleasepool { + + const NSRect contentRect = [window->ns.view frame]; + const NSRect dummyRect = NSMakeRect(x, _glfwTransformYNS(y + contentRect.size.height - 1), 0, 0); + const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect]; + [window->ns.object setFrameOrigin:frameRect.origin]; + + } // autoreleasepool +} + +void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) +{ + @autoreleasepool { + + const NSRect contentRect = [window->ns.view frame]; + + if (width) + *width = contentRect.size.width; + if (height) + *height = contentRect.size.height; + + } // autoreleasepool +} + +void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) +{ + @autoreleasepool { + + if (window->monitor) + { + if (window->monitor->window == window) + acquireMonitor(window); + } + else + [window->ns.object setContentSize:NSMakeSize(width, height)]; + + } // autoreleasepool +} + +void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) +{ + @autoreleasepool { + + if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) + [window->ns.object setContentMinSize:NSMakeSize(0, 0)]; + else + [window->ns.object setContentMinSize:NSMakeSize(minwidth, minheight)]; + + if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE) + [window->ns.object setContentMaxSize:NSMakeSize(DBL_MAX, DBL_MAX)]; + else + [window->ns.object setContentMaxSize:NSMakeSize(maxwidth, maxheight)]; + + } // autoreleasepool +} + +void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) +{ + @autoreleasepool { + if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE) + [window->ns.object setResizeIncrements:NSMakeSize(1.0, 1.0)]; + else + [window->ns.object setContentAspectRatio:NSMakeSize(numer, denom)]; + } // autoreleasepool +} + +void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) +{ + @autoreleasepool { + + const NSRect contentRect = [window->ns.view frame]; + const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; + + if (width) + *width = (int) fbRect.size.width; + if (height) + *height = (int) fbRect.size.height; + + } // autoreleasepool +} + +void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) +{ + @autoreleasepool { + + const NSRect contentRect = [window->ns.view frame]; + const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect]; + + if (left) + *left = contentRect.origin.x - frameRect.origin.x; + if (top) + *top = frameRect.origin.y + frameRect.size.height - + contentRect.origin.y - contentRect.size.height; + if (right) + *right = frameRect.origin.x + frameRect.size.width - + contentRect.origin.x - contentRect.size.width; + if (bottom) + *bottom = contentRect.origin.y - frameRect.origin.y; + + } // autoreleasepool +} + +void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, + float* xscale, float* yscale) +{ + @autoreleasepool { + + const NSRect points = [window->ns.view frame]; + const NSRect pixels = [window->ns.view convertRectToBacking:points]; + + if (xscale) + *xscale = (float) (pixels.size.width / points.size.width); + if (yscale) + *yscale = (float) (pixels.size.height / points.size.height); + + } // autoreleasepool +} + +void _glfwPlatformIconifyWindow(_GLFWwindow* window) +{ + @autoreleasepool { + [window->ns.object miniaturize:nil]; + } // autoreleasepool +} + +void _glfwPlatformRestoreWindow(_GLFWwindow* window) +{ + @autoreleasepool { + if ([window->ns.object isMiniaturized]) + [window->ns.object deminiaturize:nil]; + else if ([window->ns.object isZoomed]) + [window->ns.object zoom:nil]; + } // autoreleasepool +} + +void _glfwPlatformMaximizeWindow(_GLFWwindow* window) +{ + @autoreleasepool { + if (![window->ns.object isZoomed]) + [window->ns.object zoom:nil]; + } // autoreleasepool +} + +void _glfwPlatformShowWindow(_GLFWwindow* window) +{ + @autoreleasepool { + [window->ns.object orderFront:nil]; + } // autoreleasepool +} + +void _glfwPlatformHideWindow(_GLFWwindow* window) +{ + @autoreleasepool { + [window->ns.object orderOut:nil]; + } // autoreleasepool +} + +void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) +{ + @autoreleasepool { + [NSApp requestUserAttention:NSInformationalRequest]; + } // autoreleasepool +} + +void _glfwPlatformFocusWindow(_GLFWwindow* window) +{ + @autoreleasepool { + // Make us the active application + // HACK: This is here to prevent applications using only hidden windows from + // being activated, but should probably not be done every time any + // window is shown + [NSApp activateIgnoringOtherApps:YES]; + [window->ns.object makeKeyAndOrderFront:nil]; + } // autoreleasepool +} + +void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) +{ + @autoreleasepool { + + if (window->monitor == monitor) + { + if (monitor) + { + if (monitor->window == window) + acquireMonitor(window); + } + else + { + const NSRect contentRect = + NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1), width, height); + const NSRect frameRect = + [window->ns.object frameRectForContentRect:contentRect + styleMask:getStyleMask(window)]; + + [window->ns.object setFrame:frameRect display:YES]; + } + + return; + } + + if (window->monitor) + releaseMonitor(window); + + _glfwInputWindowMonitor(window, monitor); + + // HACK: Allow the state cached in Cocoa to catch up to reality + // TODO: Solve this in a less terrible way + _glfwPlatformPollEvents(); + + const NSUInteger styleMask = getStyleMask(window); + [window->ns.object setStyleMask:styleMask]; + // HACK: Changing the style mask can cause the first responder to be cleared + [window->ns.object makeFirstResponder:window->ns.view]; + + if (monitor) + { + [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; + [window->ns.object setHasShadow:NO]; + + acquireMonitor(window); + } + else + { + NSRect contentRect = NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1), + width, height); + NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect + styleMask:styleMask]; + [window->ns.object setFrame:frameRect display:YES]; + + if (window->numer != GLFW_DONT_CARE && + window->denom != GLFW_DONT_CARE) + { + [window->ns.object setContentAspectRatio:NSMakeSize(window->numer, + window->denom)]; + } + + if (window->minwidth != GLFW_DONT_CARE && + window->minheight != GLFW_DONT_CARE) + { + [window->ns.object setContentMinSize:NSMakeSize(window->minwidth, + window->minheight)]; + } + + if (window->maxwidth != GLFW_DONT_CARE && + window->maxheight != GLFW_DONT_CARE) + { + [window->ns.object setContentMaxSize:NSMakeSize(window->maxwidth, + window->maxheight)]; + } + + if (window->floating) + [window->ns.object setLevel:NSFloatingWindowLevel]; + else + [window->ns.object setLevel:NSNormalWindowLevel]; + + [window->ns.object setHasShadow:YES]; + // HACK: Clearing NSWindowStyleMaskTitled resets and disables the window + // title property but the miniwindow title property is unaffected + [window->ns.object setTitle:[window->ns.object miniwindowTitle]]; + } + + } // autoreleasepool +} + +int _glfwPlatformWindowFocused(_GLFWwindow* window) +{ + @autoreleasepool { + return [window->ns.object isKeyWindow]; + } // autoreleasepool +} + +int _glfwPlatformWindowIconified(_GLFWwindow* window) +{ + @autoreleasepool { + return [window->ns.object isMiniaturized]; + } // autoreleasepool +} + +int _glfwPlatformWindowVisible(_GLFWwindow* window) +{ + @autoreleasepool { + return [window->ns.object isVisible]; + } // autoreleasepool +} + +int _glfwPlatformWindowMaximized(_GLFWwindow* window) +{ + @autoreleasepool { + return [window->ns.object isZoomed]; + } // autoreleasepool +} + +int _glfwPlatformWindowHovered(_GLFWwindow* window) +{ + @autoreleasepool { + + const NSPoint point = [NSEvent mouseLocation]; + + if ([NSWindow windowNumberAtPoint:point belowWindowWithWindowNumber:0] != + [window->ns.object windowNumber]) + { + return GLFW_FALSE; + } + + return NSMouseInRect(point, + [window->ns.object convertRectToScreen:[window->ns.view frame]], NO); + + } // autoreleasepool +} + +int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) +{ + @autoreleasepool { + return ![window->ns.object isOpaque] && ![window->ns.view isOpaque]; + } // autoreleasepool +} + +void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) +{ + @autoreleasepool { + [window->ns.object setStyleMask:getStyleMask(window)]; + } // autoreleasepool +} + +void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) +{ + @autoreleasepool { + [window->ns.object setStyleMask:getStyleMask(window)]; + [window->ns.object makeFirstResponder:window->ns.view]; + } // autoreleasepool +} + +void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) +{ + @autoreleasepool { + if (enabled) + [window->ns.object setLevel:NSFloatingWindowLevel]; + else + [window->ns.object setLevel:NSNormalWindowLevel]; + } // autoreleasepool +} + +float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) +{ + @autoreleasepool { + return (float) [window->ns.object alphaValue]; + } // autoreleasepool +} + +void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) +{ + @autoreleasepool { + [window->ns.object setAlphaValue:opacity]; + } // autoreleasepool +} + +void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled) +{ +} + +GLFWbool _glfwPlatformRawMouseMotionSupported(void) +{ + return GLFW_FALSE; +} + +void _glfwPlatformPollEvents(void) +{ + @autoreleasepool { + + for (;;) + { + NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny + untilDate:[NSDate distantPast] + inMode:NSDefaultRunLoopMode + dequeue:YES]; + if (event == nil) + break; + + [NSApp sendEvent:event]; + } + + } // autoreleasepool +} + +void _glfwPlatformWaitEvents(void) +{ + @autoreleasepool { + + // I wanted to pass NO to dequeue:, and rely on PollEvents to + // dequeue and send. For reasons not at all clear to me, passing + // NO to dequeue: causes this method never to return. + NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny + untilDate:[NSDate distantFuture] + inMode:NSDefaultRunLoopMode + dequeue:YES]; + [NSApp sendEvent:event]; + + _glfwPlatformPollEvents(); + + } // autoreleasepool +} + +void _glfwPlatformWaitEventsTimeout(double timeout) +{ + @autoreleasepool { + + NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout]; + NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny + untilDate:date + inMode:NSDefaultRunLoopMode + dequeue:YES]; + if (event) + [NSApp sendEvent:event]; + + _glfwPlatformPollEvents(); + + } // autoreleasepool +} + +void _glfwPlatformPostEmptyEvent(void) +{ + @autoreleasepool { + + NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined + location:NSMakePoint(0, 0) + modifierFlags:0 + timestamp:0 + windowNumber:0 + context:nil + subtype:0 + data1:0 + data2:0]; + [NSApp postEvent:event atStart:YES]; + + } // autoreleasepool +} + +void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) +{ + @autoreleasepool { + + const NSRect contentRect = [window->ns.view frame]; + // NOTE: The returned location uses base 0,1 not 0,0 + const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; + + if (xpos) + *xpos = pos.x; + if (ypos) + *ypos = contentRect.size.height - pos.y; + + } // autoreleasepool +} + +void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) +{ + @autoreleasepool { + + updateCursorImage(window); + + const NSRect contentRect = [window->ns.view frame]; + // NOTE: The returned location uses base 0,1 not 0,0 + const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; + + window->ns.cursorWarpDeltaX += x - pos.x; + window->ns.cursorWarpDeltaY += y - contentRect.size.height + pos.y; + + if (window->monitor) + { + CGDisplayMoveCursorToPoint(window->monitor->ns.displayID, + CGPointMake(x, y)); + } + else + { + const NSRect localRect = NSMakeRect(x, contentRect.size.height - y - 1, 0, 0); + const NSRect globalRect = [window->ns.object convertRectToScreen:localRect]; + const NSPoint globalPoint = globalRect.origin; + + CGWarpMouseCursorPosition(CGPointMake(globalPoint.x, + _glfwTransformYNS(globalPoint.y))); + } + + } // autoreleasepool +} + +void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) +{ + @autoreleasepool { + if (_glfwPlatformWindowFocused(window)) + updateCursorMode(window); + } // autoreleasepool +} + +const char* _glfwPlatformGetScancodeName(int scancode) +{ + @autoreleasepool { + + UInt32 deadKeyState = 0; + UniChar characters[8]; + UniCharCount characterCount = 0; + + if (UCKeyTranslate([(NSData*) _glfw.ns.unicodeData bytes], + scancode, + kUCKeyActionDisplay, + 0, + LMGetKbdType(), + kUCKeyTranslateNoDeadKeysBit, + &deadKeyState, + sizeof(characters) / sizeof(characters[0]), + &characterCount, + characters) != noErr) + { + return NULL; + } + + if (!characterCount) + return NULL; + + CFStringRef string = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault, + characters, + characterCount, + kCFAllocatorNull); + CFStringGetCString(string, + _glfw.ns.keyName, + sizeof(_glfw.ns.keyName), + kCFStringEncodingUTF8); + CFRelease(string); + + return _glfw.ns.keyName; + + } // autoreleasepool +} + +int _glfwPlatformGetKeyScancode(int key) +{ + return _glfw.ns.scancodes[key]; +} + +int _glfwPlatformCreateCursor(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) +{ + @autoreleasepool { + + NSImage* native; + NSBitmapImageRep* rep; + + rep = [[NSBitmapImageRep alloc] + initWithBitmapDataPlanes:NULL + pixelsWide:image->width + pixelsHigh:image->height + bitsPerSample:8 + samplesPerPixel:4 + hasAlpha:YES + isPlanar:NO + colorSpaceName:NSCalibratedRGBColorSpace + bitmapFormat:NSBitmapFormatAlphaNonpremultiplied + bytesPerRow:image->width * 4 + bitsPerPixel:32]; + + if (rep == nil) + return GLFW_FALSE; + + memcpy([rep bitmapData], image->pixels, image->width * image->height * 4); + + native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)]; + [native addRepresentation:rep]; + + cursor->ns.object = [[NSCursor alloc] initWithImage:native + hotSpot:NSMakePoint(xhot, yhot)]; + + [native release]; + [rep release]; + + if (cursor->ns.object == nil) + return GLFW_FALSE; + + return GLFW_TRUE; + + } // autoreleasepool +} + +int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) +{ + @autoreleasepool { + + if (shape == GLFW_ARROW_CURSOR) + cursor->ns.object = [NSCursor arrowCursor]; + else if (shape == GLFW_IBEAM_CURSOR) + cursor->ns.object = [NSCursor IBeamCursor]; + else if (shape == GLFW_CROSSHAIR_CURSOR) + cursor->ns.object = [NSCursor crosshairCursor]; + else if (shape == GLFW_HAND_CURSOR) + cursor->ns.object = [NSCursor pointingHandCursor]; + else if (shape == GLFW_HRESIZE_CURSOR) + cursor->ns.object = [NSCursor resizeLeftRightCursor]; + else if (shape == GLFW_VRESIZE_CURSOR) + cursor->ns.object = [NSCursor resizeUpDownCursor]; + + if (!cursor->ns.object) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to retrieve standard cursor"); + return GLFW_FALSE; + } + + [cursor->ns.object retain]; + return GLFW_TRUE; + + } // autoreleasepool +} + +void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) +{ + @autoreleasepool { + if (cursor->ns.object) + [(NSCursor*) cursor->ns.object release]; + } // autoreleasepool +} + +void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) +{ + @autoreleasepool { + if (cursorInContentArea(window)) + updateCursorImage(window); + } // autoreleasepool +} + +void _glfwPlatformSetClipboardString(const char* string) +{ + @autoreleasepool { + NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; + [pasteboard declareTypes:@[NSPasteboardTypeString] owner:nil]; + [pasteboard setString:@(string) forType:NSPasteboardTypeString]; + } // autoreleasepool +} + +const char* _glfwPlatformGetClipboardString(void) +{ + @autoreleasepool { + + NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; + + if (![[pasteboard types] containsObject:NSPasteboardTypeString]) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "Cocoa: Failed to retrieve string from pasteboard"); + return NULL; + } + + NSString* object = [pasteboard stringForType:NSPasteboardTypeString]; + if (!object) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to retrieve object from pasteboard"); + return NULL; + } + + free(_glfw.ns.clipboardString); + _glfw.ns.clipboardString = _glfw_strdup([object UTF8String]); + + return _glfw.ns.clipboardString; + + } // autoreleasepool +} + +void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) +{ + if (!_glfw.vk.KHR_surface || !_glfw.vk.MVK_macos_surface) + return; + + extensions[0] = "VK_KHR_surface"; + extensions[1] = "VK_MVK_macos_surface"; +} + +int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) +{ + return GLFW_TRUE; +} + +VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) +{ + @autoreleasepool { + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100 + VkResult err; + VkMacOSSurfaceCreateInfoMVK sci; + PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK; + + vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK) + vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK"); + if (!vkCreateMacOSSurfaceMVK) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Cocoa: Vulkan instance missing VK_MVK_macos_surface extension"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + // HACK: Dynamically load Core Animation to avoid adding an extra + // dependency for the majority who don't use MoltenVK + NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"]; + if (!bundle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to find QuartzCore.framework"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + // NOTE: Create the layer here as makeBackingLayer should not return nil + window->ns.layer = [[bundle classNamed:@"CAMetalLayer"] layer]; + if (!window->ns.layer) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to create layer for view"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + if (window->ns.retina) + [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; + + [window->ns.view setLayer:window->ns.layer]; + [window->ns.view setWantsLayer:YES]; + + memset(&sci, 0, sizeof(sci)); + sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; + sci.pView = window->ns.view; + + err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface); + if (err) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to create Vulkan surface: %s", + _glfwGetVulkanResultString(err)); + } + + return err; +#else + return VK_ERROR_EXTENSION_NOT_PRESENT; +#endif + + } // autoreleasepool +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(nil); + return window->ns.object; +} +
glfw/src/context.c view
@@ -1,720 +1,758 @@-//========================================================================-// GLFW 3.2 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <assert.h>-#include <stdio.h>-#include <string.h>-#include <limits.h>-#include <stdio.h>---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)-{- if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&- ctxconfig->source != GLFW_EGL_CONTEXT_API)- {- _glfwInputError(GLFW_INVALID_ENUM,- "Invalid context creation API %i",- ctxconfig->source);- return GLFW_FALSE;- }-- if (ctxconfig->client != GLFW_NO_API &&- ctxconfig->client != GLFW_OPENGL_API &&- ctxconfig->client != GLFW_OPENGL_ES_API)- {- _glfwInputError(GLFW_INVALID_ENUM,- "Invalid client API %i",- ctxconfig->client);- return GLFW_FALSE;- }-- if (ctxconfig->client == GLFW_OPENGL_API)- {- if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||- (ctxconfig->major == 1 && ctxconfig->minor > 5) ||- (ctxconfig->major == 2 && ctxconfig->minor > 1) ||- (ctxconfig->major == 3 && ctxconfig->minor > 3))- {- // OpenGL 1.0 is the smallest valid version- // OpenGL 1.x series ended with version 1.5- // OpenGL 2.x series ended with version 2.1- // OpenGL 3.x series ended with version 3.3- // For now, let everything else through-- _glfwInputError(GLFW_INVALID_VALUE,- "Invalid OpenGL version %i.%i",- ctxconfig->major, ctxconfig->minor);- return GLFW_FALSE;- }-- if (ctxconfig->profile)- {- if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE &&- ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)- {- _glfwInputError(GLFW_INVALID_ENUM,- "Invalid OpenGL profile %i",- ctxconfig->profile);- return GLFW_FALSE;- }-- if (ctxconfig->major <= 2 ||- (ctxconfig->major == 3 && ctxconfig->minor < 2))- {- // Desktop OpenGL context profiles are only defined for version 3.2- // and above-- _glfwInputError(GLFW_INVALID_VALUE,- "Context profiles are only defined for OpenGL version 3.2 and above");- return GLFW_FALSE;- }- }-- if (ctxconfig->forward && ctxconfig->major <= 2)- {- // Forward-compatible contexts are only defined for OpenGL version 3.0 and above- _glfwInputError(GLFW_INVALID_VALUE,- "Forward-compatibility is only defined for OpenGL version 3.0 and above");- return GLFW_FALSE;- }- }- else if (ctxconfig->client == GLFW_OPENGL_ES_API)- {- if (ctxconfig->major < 1 || ctxconfig->minor < 0 ||- (ctxconfig->major == 1 && ctxconfig->minor > 1) ||- (ctxconfig->major == 2 && ctxconfig->minor > 0))- {- // OpenGL ES 1.0 is the smallest valid version- // OpenGL ES 1.x series ended with version 1.1- // OpenGL ES 2.x series ended with version 2.0- // For now, let everything else through-- _glfwInputError(GLFW_INVALID_VALUE,- "Invalid OpenGL ES version %i.%i",- ctxconfig->major, ctxconfig->minor);- return GLFW_FALSE;- }- }-- if (ctxconfig->robustness)- {- if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION &&- ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)- {- _glfwInputError(GLFW_INVALID_ENUM,- "Invalid context robustness mode %i",- ctxconfig->robustness);- return GLFW_FALSE;- }- }-- if (ctxconfig->release)- {- if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE &&- ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)- {- _glfwInputError(GLFW_INVALID_ENUM,- "Invalid context release behavior %i",- ctxconfig->release);- return GLFW_FALSE;- }- }-- return GLFW_TRUE;-}--const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,- const _GLFWfbconfig* alternatives,- unsigned int count)-{- unsigned int i;- unsigned int missing, leastMissing = UINT_MAX;- unsigned int colorDiff, leastColorDiff = UINT_MAX;- unsigned int extraDiff, leastExtraDiff = UINT_MAX;- const _GLFWfbconfig* current;- const _GLFWfbconfig* closest = NULL;-- for (i = 0; i < count; i++)- {- current = alternatives + i;-- if (desired->stereo > 0 && current->stereo == 0)- {- // Stereo is a hard constraint- continue;- }-- if (desired->doublebuffer != current->doublebuffer)- {- // Double buffering is a hard constraint- continue;- }-- // Count number of missing buffers- {- missing = 0;-- if (desired->alphaBits > 0 && current->alphaBits == 0)- missing++;-- if (desired->depthBits > 0 && current->depthBits == 0)- missing++;-- if (desired->stencilBits > 0 && current->stencilBits == 0)- missing++;-- if (desired->auxBuffers > 0 &&- current->auxBuffers < desired->auxBuffers)- {- missing += desired->auxBuffers - current->auxBuffers;- }-- if (desired->samples > 0 && current->samples == 0)- {- // Technically, several multisampling buffers could be- // involved, but that's a lower level implementation detail and- // not important to us here, so we count them as one- missing++;- }- }-- // These polynomials make many small channel size differences matter- // less than one large channel size difference-- // Calculate color channel size difference value- {- colorDiff = 0;-- if (desired->redBits != GLFW_DONT_CARE)- {- colorDiff += (desired->redBits - current->redBits) *- (desired->redBits - current->redBits);- }-- if (desired->greenBits != GLFW_DONT_CARE)- {- colorDiff += (desired->greenBits - current->greenBits) *- (desired->greenBits - current->greenBits);- }-- if (desired->blueBits != GLFW_DONT_CARE)- {- colorDiff += (desired->blueBits - current->blueBits) *- (desired->blueBits - current->blueBits);- }- }-- // Calculate non-color channel size difference value- {- extraDiff = 0;-- if (desired->alphaBits != GLFW_DONT_CARE)- {- extraDiff += (desired->alphaBits - current->alphaBits) *- (desired->alphaBits - current->alphaBits);- }-- if (desired->depthBits != GLFW_DONT_CARE)- {- extraDiff += (desired->depthBits - current->depthBits) *- (desired->depthBits - current->depthBits);- }-- if (desired->stencilBits != GLFW_DONT_CARE)- {- extraDiff += (desired->stencilBits - current->stencilBits) *- (desired->stencilBits - current->stencilBits);- }-- if (desired->accumRedBits != GLFW_DONT_CARE)- {- extraDiff += (desired->accumRedBits - current->accumRedBits) *- (desired->accumRedBits - current->accumRedBits);- }-- if (desired->accumGreenBits != GLFW_DONT_CARE)- {- extraDiff += (desired->accumGreenBits - current->accumGreenBits) *- (desired->accumGreenBits - current->accumGreenBits);- }-- if (desired->accumBlueBits != GLFW_DONT_CARE)- {- extraDiff += (desired->accumBlueBits - current->accumBlueBits) *- (desired->accumBlueBits - current->accumBlueBits);- }-- if (desired->accumAlphaBits != GLFW_DONT_CARE)- {- extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *- (desired->accumAlphaBits - current->accumAlphaBits);- }-- if (desired->samples != GLFW_DONT_CARE)- {- extraDiff += (desired->samples - current->samples) *- (desired->samples - current->samples);- }-- if (desired->sRGB && !current->sRGB)- extraDiff++;- }-- // Figure out if the current one is better than the best one found so far- // Least number of missing buffers is the most important heuristic,- // then color buffer size match and lastly size match for other buffers-- if (missing < leastMissing)- closest = current;- else if (missing == leastMissing)- {- if ((colorDiff < leastColorDiff) ||- (colorDiff == leastColorDiff && extraDiff < leastExtraDiff))- {- closest = current;- }- }-- if (current == closest)- {- leastMissing = missing;- leastColorDiff = colorDiff;- leastExtraDiff = extraDiff;- }- }-- return closest;-}--GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)-{- int i;- _GLFWwindow* window;- const char* version;- const char* prefixes[] =- {- "OpenGL ES-CM ",- "OpenGL ES-CL ",- "OpenGL ES ",- NULL- };-- window = _glfwPlatformGetCurrentContext();-- window->context.source = ctxconfig->source;- window->context.client = GLFW_OPENGL_API;-- window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)- window->context.getProcAddress("glGetIntegerv");- window->context.GetString = (PFNGLGETSTRINGPROC)- window->context.getProcAddress("glGetString");- if (!window->context.GetIntegerv || !window->context.GetString)- {- _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");- return GLFW_FALSE;- }-- version = (const char*) window->context.GetString(GL_VERSION);- if (!version)- {- if (ctxconfig->client == GLFW_OPENGL_API)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "OpenGL version string retrieval is broken");- }- else- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "OpenGL ES version string retrieval is broken");- }-- return GLFW_FALSE;- }-- for (i = 0; prefixes[i]; i++)- {- const size_t length = strlen(prefixes[i]);-- if (strncmp(version, prefixes[i], length) == 0)- {- version += length;- window->context.client = GLFW_OPENGL_ES_API;- break;- }- }-- if (!sscanf(version, "%d.%d.%d",- &window->context.major,- &window->context.minor,- &window->context.revision))- {- if (window->context.client == GLFW_OPENGL_API)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "No version found in OpenGL version string");- }- else- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "No version found in OpenGL ES version string");- }-- return GLFW_FALSE;- }-- if (window->context.major < ctxconfig->major ||- (window->context.major == ctxconfig->major &&- window->context.minor < ctxconfig->minor))- {- // The desired OpenGL version is greater than the actual version- // This only happens if the machine lacks {GLX|WGL}_ARB_create_context- // /and/ the user has requested an OpenGL version greater than 1.0-- // For API consistency, we emulate the behavior of the- // {GLX|WGL}_ARB_create_context extension and fail here-- if (window->context.client == GLFW_OPENGL_API)- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "Requested OpenGL version %i.%i, got version %i.%i",- ctxconfig->major, ctxconfig->minor,- window->context.major, window->context.minor);- }- else- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "Requested OpenGL ES version %i.%i, got version %i.%i",- ctxconfig->major, ctxconfig->minor,- window->context.major, window->context.minor);- }-- return GLFW_FALSE;- }-- if (window->context.major >= 3)- {- // OpenGL 3.0+ uses a different function for extension string retrieval- // We cache it here instead of in glfwExtensionSupported mostly to alert- // users as early as possible that their build may be broken-- window->context.GetStringi = (PFNGLGETSTRINGIPROC)- window->context.getProcAddress("glGetStringi");- if (!window->context.GetStringi)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Entry point retrieval is broken");- return GLFW_FALSE;- }- }-- if (window->context.client == GLFW_OPENGL_API)- {- // Read back context flags (OpenGL 3.0 and above)- if (window->context.major >= 3)- {- GLint flags;- window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags);-- if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)- window->context.forward = GLFW_TRUE;-- if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)- window->context.debug = GLFW_TRUE;- else if (glfwExtensionSupported("GL_ARB_debug_output") &&- ctxconfig->debug)- {- // HACK: This is a workaround for older drivers (pre KHR_debug)- // not setting the debug bit in the context flags for- // debug contexts- window->context.debug = GLFW_TRUE;- }-- if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)- window->context.noerror = GLFW_TRUE;- }-- // Read back OpenGL context profile (OpenGL 3.2 and above)- if (window->context.major >= 4 ||- (window->context.major == 3 && window->context.minor >= 2))- {- GLint mask;- window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);-- if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)- window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;- else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)- window->context.profile = GLFW_OPENGL_CORE_PROFILE;- else if (glfwExtensionSupported("GL_ARB_compatibility"))- {- // HACK: This is a workaround for the compatibility profile bit- // not being set in the context flags if an OpenGL 3.2+- // context was created without having requested a specific- // version- window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;- }- }-- // Read back robustness strategy- if (glfwExtensionSupported("GL_ARB_robustness"))- {- // NOTE: We avoid using the context flags for detection, as they are- // only present from 3.0 while the extension applies from 1.1-- GLint strategy;- window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,- &strategy);-- if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)- window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;- else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)- window->context.robustness = GLFW_NO_RESET_NOTIFICATION;- }- }- else- {- // Read back robustness strategy- if (glfwExtensionSupported("GL_EXT_robustness"))- {- // NOTE: The values of these constants match those of the OpenGL ARB- // one, so we can reuse them here-- GLint strategy;- window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,- &strategy);-- if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)- window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;- else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)- window->context.robustness = GLFW_NO_RESET_NOTIFICATION;- }- }-- if (glfwExtensionSupported("GL_KHR_context_flush_control"))- {- GLint behavior;- window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);-- if (behavior == GL_NONE)- window->context.release = GLFW_RELEASE_BEHAVIOR_NONE;- else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)- window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;- }-- // Clearing the front buffer to black to avoid garbage pixels left over from- // previous uses of our bit of VRAM- {- PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)- window->context.getProcAddress("glClear");- glClear(GL_COLOR_BUFFER_BIT);- window->context.swapBuffers(window);- }-- return GLFW_TRUE;-}--GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)-{- const char* start = extensions;-- for (;;)- {- const char* where;- const char* terminator;-- where = strstr(start, string);- if (!where)- return GLFW_FALSE;-- terminator = where + strlen(string);- if (where == start || *(where - 1) == ' ')- {- if (*terminator == ' ' || *terminator == '\0')- break;- }-- start = terminator;- }-- return GLFW_TRUE;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW public API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- _GLFWwindow* previous = _glfwPlatformGetCurrentContext();-- _GLFW_REQUIRE_INIT();-- if (window && window->context.client == GLFW_NO_API)- {- _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);- return;- }-- if (previous)- {- if (!window || window->context.source != previous->context.source)- previous->context.makeCurrent(NULL);- }-- if (window)- window->context.makeCurrent(window);-}--GLFWAPI GLFWwindow* glfwGetCurrentContext(void)-{- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return (GLFWwindow*) _glfwPlatformGetCurrentContext();-}--GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();-- if (window->context.client == GLFW_NO_API)- {- _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);- return;- }-- window->context.swapBuffers(window);-}--GLFWAPI void glfwSwapInterval(int interval)-{- _GLFWwindow* window;-- _GLFW_REQUIRE_INIT();-- window = _glfwPlatformGetCurrentContext();- if (!window)- {- _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);- return;- }-- window->context.swapInterval(interval);-}--GLFWAPI int glfwExtensionSupported(const char* extension)-{- _GLFWwindow* window;-- assert(extension != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);-- window = _glfwPlatformGetCurrentContext();- if (!window)- {- _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);- return GLFW_FALSE;- }-- if (*extension == '\0')- {- _glfwInputError(GLFW_INVALID_VALUE, "Extension name is empty string");- return GLFW_FALSE;- }-- if (window->context.major >= 3)- {- int i;- GLint count;-- // Check if extension is in the modern OpenGL extensions string list-- window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count);-- for (i = 0; i < count; i++)- {- const char* en = (const char*)- window->context.GetStringi(GL_EXTENSIONS, i);- if (!en)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Extension string retrieval is broken");- return GLFW_FALSE;- }-- if (strcmp(en, extension) == 0)- return GLFW_TRUE;- }- }- else- {- // Check if extension is in the old style OpenGL extensions string-- const char* extensions = (const char*)- window->context.GetString(GL_EXTENSIONS);- if (!extensions)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Extension string retrieval is broken");- return GLFW_FALSE;- }-- if (_glfwStringInExtensionString(extension, extensions))- return GLFW_TRUE;- }-- // Check if extension is in the platform-specific string- return window->context.extensionSupported(extension);-}--GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)-{- _GLFWwindow* window;- assert(procname != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- window = _glfwPlatformGetCurrentContext();- if (!window)- {- _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);- return NULL;- }-- return window->context.getProcAddress(procname);-}-+//======================================================================== +// GLFW 3.3 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <assert.h> +#include <stdio.h> +#include <string.h> +#include <limits.h> +#include <stdio.h> + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Checks whether the desired context attributes are valid +// +// This function checks things like whether the specified client API version +// exists and whether all relevant options have supported and non-conflicting +// values +// +GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig) +{ + if (ctxconfig->share) + { + if (ctxconfig->client == GLFW_NO_API || + ctxconfig->share->context.client == GLFW_NO_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return GLFW_FALSE; + } + } + + if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API && + ctxconfig->source != GLFW_EGL_CONTEXT_API && + ctxconfig->source != GLFW_OSMESA_CONTEXT_API) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid context creation API 0x%08X", + ctxconfig->source); + return GLFW_FALSE; + } + + if (ctxconfig->client != GLFW_NO_API && + ctxconfig->client != GLFW_OPENGL_API && + ctxconfig->client != GLFW_OPENGL_ES_API) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid client API 0x%08X", + ctxconfig->client); + return GLFW_FALSE; + } + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if ((ctxconfig->major < 1 || ctxconfig->minor < 0) || + (ctxconfig->major == 1 && ctxconfig->minor > 5) || + (ctxconfig->major == 2 && ctxconfig->minor > 1) || + (ctxconfig->major == 3 && ctxconfig->minor > 3)) + { + // OpenGL 1.0 is the smallest valid version + // OpenGL 1.x series ended with version 1.5 + // OpenGL 2.x series ended with version 2.1 + // OpenGL 3.x series ended with version 3.3 + // For now, let everything else through + + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid OpenGL version %i.%i", + ctxconfig->major, ctxconfig->minor); + return GLFW_FALSE; + } + + if (ctxconfig->profile) + { + if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE && + ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid OpenGL profile 0x%08X", + ctxconfig->profile); + return GLFW_FALSE; + } + + if (ctxconfig->major <= 2 || + (ctxconfig->major == 3 && ctxconfig->minor < 2)) + { + // Desktop OpenGL context profiles are only defined for version 3.2 + // and above + + _glfwInputError(GLFW_INVALID_VALUE, + "Context profiles are only defined for OpenGL version 3.2 and above"); + return GLFW_FALSE; + } + } + + if (ctxconfig->forward && ctxconfig->major <= 2) + { + // Forward-compatible contexts are only defined for OpenGL version 3.0 and above + _glfwInputError(GLFW_INVALID_VALUE, + "Forward-compatibility is only defined for OpenGL version 3.0 and above"); + return GLFW_FALSE; + } + } + else if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + if (ctxconfig->major < 1 || ctxconfig->minor < 0 || + (ctxconfig->major == 1 && ctxconfig->minor > 1) || + (ctxconfig->major == 2 && ctxconfig->minor > 0)) + { + // OpenGL ES 1.0 is the smallest valid version + // OpenGL ES 1.x series ended with version 1.1 + // OpenGL ES 2.x series ended with version 2.0 + // For now, let everything else through + + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid OpenGL ES version %i.%i", + ctxconfig->major, ctxconfig->minor); + return GLFW_FALSE; + } + } + + if (ctxconfig->robustness) + { + if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION && + ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid context robustness mode 0x%08X", + ctxconfig->robustness); + return GLFW_FALSE; + } + } + + if (ctxconfig->release) + { + if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE && + ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid context release behavior 0x%08X", + ctxconfig->release); + return GLFW_FALSE; + } + } + + return GLFW_TRUE; +} + +// Chooses the framebuffer config that best matches the desired one +// +const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, + const _GLFWfbconfig* alternatives, + unsigned int count) +{ + unsigned int i; + unsigned int missing, leastMissing = UINT_MAX; + unsigned int colorDiff, leastColorDiff = UINT_MAX; + unsigned int extraDiff, leastExtraDiff = UINT_MAX; + const _GLFWfbconfig* current; + const _GLFWfbconfig* closest = NULL; + + for (i = 0; i < count; i++) + { + current = alternatives + i; + + if (desired->stereo > 0 && current->stereo == 0) + { + // Stereo is a hard constraint + continue; + } + + if (desired->doublebuffer != current->doublebuffer) + { + // Double buffering is a hard constraint + continue; + } + + // Count number of missing buffers + { + missing = 0; + + if (desired->alphaBits > 0 && current->alphaBits == 0) + missing++; + + if (desired->depthBits > 0 && current->depthBits == 0) + missing++; + + if (desired->stencilBits > 0 && current->stencilBits == 0) + missing++; + + if (desired->auxBuffers > 0 && + current->auxBuffers < desired->auxBuffers) + { + missing += desired->auxBuffers - current->auxBuffers; + } + + if (desired->samples > 0 && current->samples == 0) + { + // Technically, several multisampling buffers could be + // involved, but that's a lower level implementation detail and + // not important to us here, so we count them as one + missing++; + } + + if (desired->transparent != current->transparent) + missing++; + } + + // These polynomials make many small channel size differences matter + // less than one large channel size difference + + // Calculate color channel size difference value + { + colorDiff = 0; + + if (desired->redBits != GLFW_DONT_CARE) + { + colorDiff += (desired->redBits - current->redBits) * + (desired->redBits - current->redBits); + } + + if (desired->greenBits != GLFW_DONT_CARE) + { + colorDiff += (desired->greenBits - current->greenBits) * + (desired->greenBits - current->greenBits); + } + + if (desired->blueBits != GLFW_DONT_CARE) + { + colorDiff += (desired->blueBits - current->blueBits) * + (desired->blueBits - current->blueBits); + } + } + + // Calculate non-color channel size difference value + { + extraDiff = 0; + + if (desired->alphaBits != GLFW_DONT_CARE) + { + extraDiff += (desired->alphaBits - current->alphaBits) * + (desired->alphaBits - current->alphaBits); + } + + if (desired->depthBits != GLFW_DONT_CARE) + { + extraDiff += (desired->depthBits - current->depthBits) * + (desired->depthBits - current->depthBits); + } + + if (desired->stencilBits != GLFW_DONT_CARE) + { + extraDiff += (desired->stencilBits - current->stencilBits) * + (desired->stencilBits - current->stencilBits); + } + + if (desired->accumRedBits != GLFW_DONT_CARE) + { + extraDiff += (desired->accumRedBits - current->accumRedBits) * + (desired->accumRedBits - current->accumRedBits); + } + + if (desired->accumGreenBits != GLFW_DONT_CARE) + { + extraDiff += (desired->accumGreenBits - current->accumGreenBits) * + (desired->accumGreenBits - current->accumGreenBits); + } + + if (desired->accumBlueBits != GLFW_DONT_CARE) + { + extraDiff += (desired->accumBlueBits - current->accumBlueBits) * + (desired->accumBlueBits - current->accumBlueBits); + } + + if (desired->accumAlphaBits != GLFW_DONT_CARE) + { + extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) * + (desired->accumAlphaBits - current->accumAlphaBits); + } + + if (desired->samples != GLFW_DONT_CARE) + { + extraDiff += (desired->samples - current->samples) * + (desired->samples - current->samples); + } + + if (desired->sRGB && !current->sRGB) + extraDiff++; + } + + // Figure out if the current one is better than the best one found so far + // Least number of missing buffers is the most important heuristic, + // then color buffer size match and lastly size match for other buffers + + if (missing < leastMissing) + closest = current; + else if (missing == leastMissing) + { + if ((colorDiff < leastColorDiff) || + (colorDiff == leastColorDiff && extraDiff < leastExtraDiff)) + { + closest = current; + } + } + + if (current == closest) + { + leastMissing = missing; + leastColorDiff = colorDiff; + leastExtraDiff = extraDiff; + } + } + + return closest; +} + +// Retrieves the attributes of the current context +// +GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig) +{ + int i; + _GLFWwindow* previous; + const char* version; + const char* prefixes[] = + { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + window->context.source = ctxconfig->source; + window->context.client = GLFW_OPENGL_API; + + previous = _glfwPlatformGetTls(&_glfw.contextSlot); + glfwMakeContextCurrent((GLFWwindow*) window); + + window->context.GetIntegerv = (PFNGLGETINTEGERVPROC) + window->context.getProcAddress("glGetIntegerv"); + window->context.GetString = (PFNGLGETSTRINGPROC) + window->context.getProcAddress("glGetString"); + if (!window->context.GetIntegerv || !window->context.GetString) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken"); + glfwMakeContextCurrent((GLFWwindow*) previous); + return GLFW_FALSE; + } + + version = (const char*) window->context.GetString(GL_VERSION); + if (!version) + { + if (ctxconfig->client == GLFW_OPENGL_API) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "OpenGL version string retrieval is broken"); + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "OpenGL ES version string retrieval is broken"); + } + + glfwMakeContextCurrent((GLFWwindow*) previous); + return GLFW_FALSE; + } + + for (i = 0; prefixes[i]; i++) + { + const size_t length = strlen(prefixes[i]); + + if (strncmp(version, prefixes[i], length) == 0) + { + version += length; + window->context.client = GLFW_OPENGL_ES_API; + break; + } + } + + if (!sscanf(version, "%d.%d.%d", + &window->context.major, + &window->context.minor, + &window->context.revision)) + { + if (window->context.client == GLFW_OPENGL_API) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "No version found in OpenGL version string"); + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "No version found in OpenGL ES version string"); + } + + glfwMakeContextCurrent((GLFWwindow*) previous); + return GLFW_FALSE; + } + + if (window->context.major < ctxconfig->major || + (window->context.major == ctxconfig->major && + window->context.minor < ctxconfig->minor)) + { + // The desired OpenGL version is greater than the actual version + // This only happens if the machine lacks {GLX|WGL}_ARB_create_context + // /and/ the user has requested an OpenGL version greater than 1.0 + + // For API consistency, we emulate the behavior of the + // {GLX|WGL}_ARB_create_context extension and fail here + + if (window->context.client == GLFW_OPENGL_API) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "Requested OpenGL version %i.%i, got version %i.%i", + ctxconfig->major, ctxconfig->minor, + window->context.major, window->context.minor); + } + else + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "Requested OpenGL ES version %i.%i, got version %i.%i", + ctxconfig->major, ctxconfig->minor, + window->context.major, window->context.minor); + } + + glfwMakeContextCurrent((GLFWwindow*) previous); + return GLFW_FALSE; + } + + if (window->context.major >= 3) + { + // OpenGL 3.0+ uses a different function for extension string retrieval + // We cache it here instead of in glfwExtensionSupported mostly to alert + // users as early as possible that their build may be broken + + window->context.GetStringi = (PFNGLGETSTRINGIPROC) + window->context.getProcAddress("glGetStringi"); + if (!window->context.GetStringi) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Entry point retrieval is broken"); + glfwMakeContextCurrent((GLFWwindow*) previous); + return GLFW_FALSE; + } + } + + if (window->context.client == GLFW_OPENGL_API) + { + // Read back context flags (OpenGL 3.0 and above) + if (window->context.major >= 3) + { + GLint flags; + window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags); + + if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) + window->context.forward = GLFW_TRUE; + + if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) + window->context.debug = GLFW_TRUE; + else if (glfwExtensionSupported("GL_ARB_debug_output") && + ctxconfig->debug) + { + // HACK: This is a workaround for older drivers (pre KHR_debug) + // not setting the debug bit in the context flags for + // debug contexts + window->context.debug = GLFW_TRUE; + } + + if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR) + window->context.noerror = GLFW_TRUE; + } + + // Read back OpenGL context profile (OpenGL 3.2 and above) + if (window->context.major >= 4 || + (window->context.major == 3 && window->context.minor >= 2)) + { + GLint mask; + window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); + + if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) + window->context.profile = GLFW_OPENGL_COMPAT_PROFILE; + else if (mask & GL_CONTEXT_CORE_PROFILE_BIT) + window->context.profile = GLFW_OPENGL_CORE_PROFILE; + else if (glfwExtensionSupported("GL_ARB_compatibility")) + { + // HACK: This is a workaround for the compatibility profile bit + // not being set in the context flags if an OpenGL 3.2+ + // context was created without having requested a specific + // version + window->context.profile = GLFW_OPENGL_COMPAT_PROFILE; + } + } + + // Read back robustness strategy + if (glfwExtensionSupported("GL_ARB_robustness")) + { + // NOTE: We avoid using the context flags for detection, as they are + // only present from 3.0 while the extension applies from 1.1 + + GLint strategy; + window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, + &strategy); + + if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) + window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET; + else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) + window->context.robustness = GLFW_NO_RESET_NOTIFICATION; + } + } + else + { + // Read back robustness strategy + if (glfwExtensionSupported("GL_EXT_robustness")) + { + // NOTE: The values of these constants match those of the OpenGL ARB + // one, so we can reuse them here + + GLint strategy; + window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, + &strategy); + + if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) + window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET; + else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) + window->context.robustness = GLFW_NO_RESET_NOTIFICATION; + } + } + + if (glfwExtensionSupported("GL_KHR_context_flush_control")) + { + GLint behavior; + window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior); + + if (behavior == GL_NONE) + window->context.release = GLFW_RELEASE_BEHAVIOR_NONE; + else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) + window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH; + } + + // Clearing the front buffer to black to avoid garbage pixels left over from + // previous uses of our bit of VRAM + { + PFNGLCLEARPROC glClear = (PFNGLCLEARPROC) + window->context.getProcAddress("glClear"); + glClear(GL_COLOR_BUFFER_BIT); + window->context.swapBuffers(window); + } + + glfwMakeContextCurrent((GLFWwindow*) previous); + return GLFW_TRUE; +} + +// Searches an extension string for the specified extension +// +GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions) +{ + const char* start = extensions; + + for (;;) + { + const char* where; + const char* terminator; + + where = strstr(start, string); + if (!where) + return GLFW_FALSE; + + terminator = where + strlen(string); + if (where == start || *(where - 1) == ' ') + { + if (*terminator == ' ' || *terminator == '\0') + break; + } + + start = terminator; + } + + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFWwindow* previous = _glfwPlatformGetTls(&_glfw.contextSlot); + + _GLFW_REQUIRE_INIT(); + + if (window && window->context.client == GLFW_NO_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, + "Cannot make current with a window that has no OpenGL or OpenGL ES context"); + return; + } + + if (previous) + { + if (!window || window->context.source != previous->context.source) + previous->context.makeCurrent(NULL); + } + + if (window) + window->context.makeCurrent(window); +} + +GLFWAPI GLFWwindow* glfwGetCurrentContext(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return _glfwPlatformGetTls(&_glfw.contextSlot); +} + +GLFWAPI void glfwSwapBuffers(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (window->context.client == GLFW_NO_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, + "Cannot swap buffers of a window that has no OpenGL or OpenGL ES context"); + return; + } + + window->context.swapBuffers(window); +} + +GLFWAPI void glfwSwapInterval(int interval) +{ + _GLFWwindow* window; + + _GLFW_REQUIRE_INIT(); + + window = _glfwPlatformGetTls(&_glfw.contextSlot); + if (!window) + { + _glfwInputError(GLFW_NO_CURRENT_CONTEXT, + "Cannot set swap interval without a current OpenGL or OpenGL ES context"); + return; + } + + window->context.swapInterval(interval); +} + +GLFWAPI int glfwExtensionSupported(const char* extension) +{ + _GLFWwindow* window; + assert(extension != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + window = _glfwPlatformGetTls(&_glfw.contextSlot); + if (!window) + { + _glfwInputError(GLFW_NO_CURRENT_CONTEXT, + "Cannot query extension without a current OpenGL or OpenGL ES context"); + return GLFW_FALSE; + } + + if (*extension == '\0') + { + _glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string"); + return GLFW_FALSE; + } + + if (window->context.major >= 3) + { + int i; + GLint count; + + // Check if extension is in the modern OpenGL extensions string list + + window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count); + + for (i = 0; i < count; i++) + { + const char* en = (const char*) + window->context.GetStringi(GL_EXTENSIONS, i); + if (!en) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Extension string retrieval is broken"); + return GLFW_FALSE; + } + + if (strcmp(en, extension) == 0) + return GLFW_TRUE; + } + } + else + { + // Check if extension is in the old style OpenGL extensions string + + const char* extensions = (const char*) + window->context.GetString(GL_EXTENSIONS); + if (!extensions) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Extension string retrieval is broken"); + return GLFW_FALSE; + } + + if (_glfwStringInExtensionString(extension, extensions)) + return GLFW_TRUE; + } + + // Check if extension is in the platform-specific string + return window->context.extensionSupported(extension); +} + +GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname) +{ + _GLFWwindow* window; + assert(procname != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + window = _glfwPlatformGetTls(&_glfw.contextSlot); + if (!window) + { + _glfwInputError(GLFW_NO_CURRENT_CONTEXT, + "Cannot query entry point without a current OpenGL or OpenGL ES context"); + return NULL; + } + + return window->context.getProcAddress(procname); +} +
glfw/src/egl_context.c view
@@ -1,746 +1,786 @@-//========================================================================-// GLFW 3.2 EGL - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <stdio.h>-#include <string.h>-#include <stdlib.h>-#include <assert.h>---// Return a description of the specified EGL error-//-static const char* getEGLErrorString(EGLint error)-{- switch (error)- {- case EGL_SUCCESS:- return "Success";- case EGL_NOT_INITIALIZED:- return "EGL is not or could not be initialized";- case EGL_BAD_ACCESS:- return "EGL cannot access a requested resource";- case EGL_BAD_ALLOC:- return "EGL failed to allocate resources for the requested operation";- case EGL_BAD_ATTRIBUTE:- return "An unrecognized attribute or attribute value was passed in the attribute list";- case EGL_BAD_CONTEXT:- return "An EGLContext argument does not name a valid EGL rendering context";- case EGL_BAD_CONFIG:- return "An EGLConfig argument does not name a valid EGL frame buffer configuration";- case EGL_BAD_CURRENT_SURFACE:- return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid";- case EGL_BAD_DISPLAY:- return "An EGLDisplay argument does not name a valid EGL display connection";- case EGL_BAD_SURFACE:- return "An EGLSurface argument does not name a valid surface configured for GL rendering";- case EGL_BAD_MATCH:- return "Arguments are inconsistent";- case EGL_BAD_PARAMETER:- return "One or more argument values are invalid";- case EGL_BAD_NATIVE_PIXMAP:- return "A NativePixmapType argument does not refer to a valid native pixmap";- case EGL_BAD_NATIVE_WINDOW:- return "A NativeWindowType argument does not refer to a valid native window";- case EGL_CONTEXT_LOST:- return "The application must destroy all contexts and reinitialise";- default:- return "ERROR: UNKNOWN EGL ERROR";- }-}--// Returns the specified attribute of the specified EGLConfig-//-static int getEGLConfigAttrib(EGLConfig config, int attrib)-{- int value;- eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);- return value;-}--// Return the EGLConfig most closely matching the specified hints-//-static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* desired,- EGLConfig* result)-{- EGLConfig* nativeConfigs;- _GLFWfbconfig* usableConfigs;- const _GLFWfbconfig* closest;- int i, nativeCount, usableCount;-- eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);- if (!nativeCount)- {- _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");- return GLFW_FALSE;- }-- nativeConfigs = calloc(nativeCount, sizeof(EGLConfig));- eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);-- usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));- usableCount = 0;-- for (i = 0; i < nativeCount; i++)- {- const EGLConfig n = nativeConfigs[i];- _GLFWfbconfig* u = usableConfigs + usableCount;-- // Only consider RGB(A) EGLConfigs- if (!(getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER))- continue;-- // Only consider window EGLConfigs- if (!(getEGLConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))- continue;--#if defined(_GLFW_X11)- // Only consider EGLConfigs with associated Visuals- if (!getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID))- continue;-#endif // _GLFW_X11-- if (ctxconfig->client == GLFW_OPENGL_ES_API)- {- if (ctxconfig->major == 1)- {- if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))- continue;- }- else- {- if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))- continue;- }- }- else if (ctxconfig->client == GLFW_OPENGL_API)- {- if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))- continue;- }-- u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);- u->greenBits = getEGLConfigAttrib(n, EGL_GREEN_SIZE);- u->blueBits = getEGLConfigAttrib(n, EGL_BLUE_SIZE);-- u->alphaBits = getEGLConfigAttrib(n, EGL_ALPHA_SIZE);- u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE);- u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);-- u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);- u->doublebuffer = GLFW_TRUE;-- u->handle = (uintptr_t) n;- usableCount++;- }-- closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);- if (closest)- *result = (EGLConfig) closest->handle;-- free(nativeConfigs);- free(usableConfigs);-- return closest != NULL;-}--static void makeContextCurrentEGL(_GLFWwindow* window)-{- if (window)- {- if (!eglMakeCurrent(_glfw.egl.display,- window->context.egl.surface,- window->context.egl.surface,- window->context.egl.handle))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "EGL: Failed to make context current: %s",- getEGLErrorString(eglGetError()));- return;- }- }- else- {- if (!eglMakeCurrent(_glfw.egl.display,- EGL_NO_SURFACE,- EGL_NO_SURFACE,- EGL_NO_CONTEXT))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "EGL: Failed to clear current context: %s",- getEGLErrorString(eglGetError()));- return;- }- }-- _glfwPlatformSetCurrentContext(window);-}--static void swapBuffersEGL(_GLFWwindow* window)-{- if (window != _glfwPlatformGetCurrentContext())- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "EGL: The context must be current on the calling thread when swapping buffers");- return;- }-- eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);-}--static void swapIntervalEGL(int interval)-{- eglSwapInterval(_glfw.egl.display, interval);-}--static int extensionSupportedEGL(const char* extension)-{- const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);- if (extensions)- {- if (_glfwStringInExtensionString(extension, extensions))- return GLFW_TRUE;- }-- return GLFW_FALSE;-}--static GLFWglproc getProcAddressEGL(const char* procname)-{- _GLFWwindow* window = _glfwPlatformGetCurrentContext();-- if (window->context.egl.client)- {- GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client,- procname);- if (proc)- return proc;- }-- return eglGetProcAddress(procname);-}--static void destroyContextEGL(_GLFWwindow* window)-{-#if defined(_GLFW_X11)- // NOTE: Do not unload libGL.so.1 while the X11 display is still open,- // as it will make XCloseDisplay segfault- if (window->context.client != GLFW_OPENGL_API)-#endif // _GLFW_X11- {- if (window->context.egl.client)- {- _glfw_dlclose(window->context.egl.client);- window->context.egl.client = NULL;- }- }-- if (window->context.egl.surface)- {- eglDestroySurface(_glfw.egl.display, window->context.egl.surface);- window->context.egl.surface = EGL_NO_SURFACE;- }-- if (window->context.egl.handle)- {- eglDestroyContext(_glfw.egl.display, window->context.egl.handle);- window->context.egl.handle = EGL_NO_CONTEXT;- }-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Initialize EGL-//-GLFWbool _glfwInitEGL(void)-{- int i;- const char* sonames[] =- {-#if defined(_GLFW_WIN32)- "libEGL.dll",- "EGL.dll",-#elif defined(_GLFW_COCOA)- "libEGL.dylib",-#else- "libEGL.so.1",-#endif- NULL- };-- if (_glfw.egl.handle)- return GLFW_TRUE;-- for (i = 0; sonames[i]; i++)- {- _glfw.egl.handle = _glfw_dlopen(sonames[i]);- if (_glfw.egl.handle)- break;- }-- if (!_glfw.egl.handle)- {- _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Library not found");- return GLFW_FALSE;- }-- _glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0);-- _glfw.egl.GetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)- _glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib");- _glfw.egl.GetConfigs = (PFNEGLGETCONFIGSPROC)- _glfw_dlsym(_glfw.egl.handle, "eglGetConfigs");- _glfw.egl.GetDisplay = (PFNEGLGETDISPLAYPROC)- _glfw_dlsym(_glfw.egl.handle, "eglGetDisplay");- _glfw.egl.GetError = (PFNEGLGETERRORPROC)- _glfw_dlsym(_glfw.egl.handle, "eglGetError");- _glfw.egl.Initialize = (PFNEGLINITIALIZEPROC)- _glfw_dlsym(_glfw.egl.handle, "eglInitialize");- _glfw.egl.Terminate = (PFNEGLTERMINATEPROC)- _glfw_dlsym(_glfw.egl.handle, "eglTerminate");- _glfw.egl.BindAPI = (PFNEGLBINDAPIPROC)- _glfw_dlsym(_glfw.egl.handle, "eglBindAPI");- _glfw.egl.CreateContext = (PFNEGLCREATECONTEXTPROC)- _glfw_dlsym(_glfw.egl.handle, "eglCreateContext");- _glfw.egl.DestroySurface = (PFNEGLDESTROYSURFACEPROC)- _glfw_dlsym(_glfw.egl.handle, "eglDestroySurface");- _glfw.egl.DestroyContext = (PFNEGLDESTROYCONTEXTPROC)- _glfw_dlsym(_glfw.egl.handle, "eglDestroyContext");- _glfw.egl.CreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)- _glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface");- _glfw.egl.MakeCurrent = (PFNEGLMAKECURRENTPROC)- _glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent");- _glfw.egl.SwapBuffers = (PFNEGLSWAPBUFFERSPROC)- _glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers");- _glfw.egl.SwapInterval = (PFNEGLSWAPINTERVALPROC)- _glfw_dlsym(_glfw.egl.handle, "eglSwapInterval");- _glfw.egl.QueryString = (PFNEGLQUERYSTRINGPROC)- _glfw_dlsym(_glfw.egl.handle, "eglQueryString");- _glfw.egl.GetProcAddress = (PFNEGLGETPROCADDRESSPROC)- _glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");-- if (!_glfw.egl.GetConfigAttrib ||- !_glfw.egl.GetConfigs ||- !_glfw.egl.GetDisplay ||- !_glfw.egl.GetError ||- !_glfw.egl.Initialize ||- !_glfw.egl.Terminate ||- !_glfw.egl.BindAPI ||- !_glfw.egl.CreateContext ||- !_glfw.egl.DestroySurface ||- !_glfw.egl.DestroyContext ||- !_glfw.egl.CreateWindowSurface ||- !_glfw.egl.MakeCurrent ||- !_glfw.egl.SwapBuffers ||- !_glfw.egl.SwapInterval ||- !_glfw.egl.QueryString ||- !_glfw.egl.GetProcAddress)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "EGL: Failed to load required entry points");-- _glfwTerminateEGL();- return GLFW_FALSE;- }-- _glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);- if (_glfw.egl.display == EGL_NO_DISPLAY)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "EGL: Failed to get EGL display: %s",- getEGLErrorString(eglGetError()));-- _glfwTerminateEGL();- return GLFW_FALSE;- }-- if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor))- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "EGL: Failed to initialize EGL: %s",- getEGLErrorString(eglGetError()));-- _glfwTerminateEGL();- return GLFW_FALSE;- }-- _glfw.egl.KHR_create_context =- extensionSupportedEGL("EGL_KHR_create_context");- _glfw.egl.KHR_create_context_no_error =- extensionSupportedEGL("EGL_KHR_create_context_no_error");- _glfw.egl.KHR_gl_colorspace =- extensionSupportedEGL("EGL_KHR_gl_colorspace");-- return GLFW_TRUE;-}--// Terminate EGL-//-void _glfwTerminateEGL(void)-{- if (_glfw.egl.display)- {- eglTerminate(_glfw.egl.display);- _glfw.egl.display = EGL_NO_DISPLAY;- }-- if (_glfw.egl.handle)- {- _glfw_dlclose(_glfw.egl.handle);- _glfw.egl.handle = NULL;- }-}--#define setEGLattrib(attribName, attribValue) \-{ \- attribs[index++] = attribName; \- attribs[index++] = attribValue; \- assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \-}--// Create the OpenGL or OpenGL ES context-//-GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,- const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig)-{- EGLint attribs[40];- EGLConfig config;- EGLContext share = NULL;-- if (!_glfw.egl.display)- {- _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available");- return GLFW_FALSE;- }-- if (ctxconfig->share)- share = ctxconfig->share->context.egl.handle;-- if (!chooseEGLConfig(ctxconfig, fbconfig, &config))- {- _glfwInputError(GLFW_FORMAT_UNAVAILABLE,- "EGL: Failed to find a suitable EGLConfig");- return GLFW_FALSE;- }-- if (ctxconfig->client == GLFW_OPENGL_ES_API)- {- if (!eglBindAPI(EGL_OPENGL_ES_API))- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "EGL: Failed to bind OpenGL ES: %s",- getEGLErrorString(eglGetError()));- return GLFW_FALSE;- }- }- else- {- if (!eglBindAPI(EGL_OPENGL_API))- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "EGL: Failed to bind OpenGL: %s",- getEGLErrorString(eglGetError()));- return GLFW_FALSE;- }- }-- if (_glfw.egl.KHR_create_context)- {- int index = 0, mask = 0, flags = 0;-- if (ctxconfig->client == GLFW_OPENGL_API)- {- if (ctxconfig->forward)- flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;-- if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)- mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;- else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)- mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;-- if (_glfw.egl.KHR_create_context_no_error)- {- if (ctxconfig->noerror)- flags |= EGL_CONTEXT_OPENGL_NO_ERROR_KHR;- }- }-- if (ctxconfig->debug)- flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;-- if (ctxconfig->robustness)- {- if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)- {- setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,- EGL_NO_RESET_NOTIFICATION_KHR);- }- else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)- {- setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,- EGL_LOSE_CONTEXT_ON_RESET_KHR);- }-- flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;- }-- if (ctxconfig->major != 1 || ctxconfig->minor != 0)- {- setEGLattrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);- setEGLattrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);- }-- if (mask)- setEGLattrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);-- if (flags)- setEGLattrib(EGL_CONTEXT_FLAGS_KHR, flags);-- setEGLattrib(EGL_NONE, EGL_NONE);- }- else- {- int index = 0;-- if (ctxconfig->client == GLFW_OPENGL_ES_API)- setEGLattrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);-- setEGLattrib(EGL_NONE, EGL_NONE);- }-- // Context release behaviors (GL_KHR_context_flush_control) are not yet- // supported on EGL but are not a hard constraint, so ignore and continue-- window->context.egl.handle = eglCreateContext(_glfw.egl.display,- config, share, attribs);-- if (window->context.egl.handle == EGL_NO_CONTEXT)- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "EGL: Failed to create context: %s",- getEGLErrorString(eglGetError()));- return GLFW_FALSE;- }-- // Set up attributes for surface creation- {- int index = 0;-- if (fbconfig->sRGB)- {- if (_glfw.egl.KHR_gl_colorspace)- {- setEGLattrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);- }- }-- setEGLattrib(EGL_NONE, EGL_NONE);- }-- window->context.egl.surface =- eglCreateWindowSurface(_glfw.egl.display,- config,- _GLFW_EGL_NATIVE_WINDOW,- attribs);- if (window->context.egl.surface == EGL_NO_SURFACE)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "EGL: Failed to create window surface: %s",- getEGLErrorString(eglGetError()));- return GLFW_FALSE;- }-- window->context.egl.config = config;-- // Load the appropriate client library- {- int i;- const char** sonames;- const char* es1sonames[] =- {-#if defined(_GLFW_WIN32)- "GLESv1_CM.dll",- "libGLES_CM.dll",-#elif defined(_GLFW_COCOA)- "libGLESv1_CM.dylib",-#else- "libGLESv1_CM.so.1",- "libGLES_CM.so.1",-#endif- NULL- };- const char* es2sonames[] =- {-#if defined(_GLFW_WIN32)- "GLESv2.dll",- "libGLESv2.dll",-#elif defined(_GLFW_COCOA)- "libGLESv2.dylib",-#else- "libGLESv2.so.2",-#endif- NULL- };- const char* glsonames[] =- {-#if defined(_GLFW_WIN32)-#elif defined(_GLFW_COCOA)-#else- "libGL.so.1",-#endif- NULL- };-- if (ctxconfig->client == GLFW_OPENGL_ES_API)- {- if (ctxconfig->major == 1)- sonames = es1sonames;- else- sonames = es2sonames;- }- else- sonames = glsonames;-- for (i = 0; sonames[i]; i++)- {- // HACK: Match presence of lib prefix to increase chance of finding- // a matching pair in the jungle that is Win32 EGL/GLES- if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0))- continue;-- window->context.egl.client = _glfw_dlopen(sonames[i]);- if (window->context.egl.client)- break;- }-- if (!window->context.egl.client)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "EGL: Failed to load client library");- return GLFW_FALSE;- }- }-- window->context.makeCurrent = makeContextCurrentEGL;- window->context.swapBuffers = swapBuffersEGL;- window->context.swapInterval = swapIntervalEGL;- window->context.extensionSupported = extensionSupportedEGL;- window->context.getProcAddress = getProcAddressEGL;- window->context.destroy = destroyContextEGL;-- return GLFW_TRUE;-}--#undef setEGLattrib--// Returns the Visual and depth of the chosen EGLConfig-//-#if defined(_GLFW_X11)-GLFWbool _glfwChooseVisualEGL(const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig,- Visual** visual, int* depth)-{- XVisualInfo* result;- XVisualInfo desired;- EGLConfig native;- EGLint visualID = 0, count = 0;- const long vimask = VisualScreenMask | VisualIDMask;-- if (!chooseEGLConfig(ctxconfig, fbconfig, &native))- {- _glfwInputError(GLFW_FORMAT_UNAVAILABLE,- "EGL: Failed to find a suitable EGLConfig");- return GLFW_FALSE;- }-- eglGetConfigAttrib(_glfw.egl.display, native,- EGL_NATIVE_VISUAL_ID, &visualID);-- desired.screen = _glfw.x11.screen;- desired.visualid = visualID;-- result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count);- if (!result)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "EGL: Failed to retrieve Visual for EGLConfig");- return GLFW_FALSE;- }-- *visual = result->visual;- *depth = result->depth;-- XFree(result);- return GLFW_TRUE;-}-#endif // _GLFW_X11---//////////////////////////////////////////////////////////////////////////-////// GLFW native API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI EGLDisplay glfwGetEGLDisplay(void)-{- _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY);- return _glfw.egl.display;-}--GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);-- if (window->context.client == GLFW_NO_API)- {- _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);- return EGL_NO_CONTEXT;- }-- return window->context.egl.handle;-}--GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);-- if (window->context.client == GLFW_NO_API)- {- _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);- return EGL_NO_SURFACE;- }-- return window->context.egl.surface;-}-+//======================================================================== +// GLFW 3.3 EGL - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <assert.h> + + +// Return a description of the specified EGL error +// +static const char* getEGLErrorString(EGLint error) +{ + switch (error) + { + case EGL_SUCCESS: + return "Success"; + case EGL_NOT_INITIALIZED: + return "EGL is not or could not be initialized"; + case EGL_BAD_ACCESS: + return "EGL cannot access a requested resource"; + case EGL_BAD_ALLOC: + return "EGL failed to allocate resources for the requested operation"; + case EGL_BAD_ATTRIBUTE: + return "An unrecognized attribute or attribute value was passed in the attribute list"; + case EGL_BAD_CONTEXT: + return "An EGLContext argument does not name a valid EGL rendering context"; + case EGL_BAD_CONFIG: + return "An EGLConfig argument does not name a valid EGL frame buffer configuration"; + case EGL_BAD_CURRENT_SURFACE: + return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid"; + case EGL_BAD_DISPLAY: + return "An EGLDisplay argument does not name a valid EGL display connection"; + case EGL_BAD_SURFACE: + return "An EGLSurface argument does not name a valid surface configured for GL rendering"; + case EGL_BAD_MATCH: + return "Arguments are inconsistent"; + case EGL_BAD_PARAMETER: + return "One or more argument values are invalid"; + case EGL_BAD_NATIVE_PIXMAP: + return "A NativePixmapType argument does not refer to a valid native pixmap"; + case EGL_BAD_NATIVE_WINDOW: + return "A NativeWindowType argument does not refer to a valid native window"; + case EGL_CONTEXT_LOST: + return "The application must destroy all contexts and reinitialise"; + default: + return "ERROR: UNKNOWN EGL ERROR"; + } +} + +// Returns the specified attribute of the specified EGLConfig +// +static int getEGLConfigAttrib(EGLConfig config, int attrib) +{ + int value; + eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value); + return value; +} + +// Return the EGLConfig most closely matching the specified hints +// +static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* desired, + EGLConfig* result) +{ + EGLConfig* nativeConfigs; + _GLFWfbconfig* usableConfigs; + const _GLFWfbconfig* closest; + int i, nativeCount, usableCount; + + eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount); + if (!nativeCount) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned"); + return GLFW_FALSE; + } + + nativeConfigs = calloc(nativeCount, sizeof(EGLConfig)); + eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount); + + usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); + usableCount = 0; + + for (i = 0; i < nativeCount; i++) + { + const EGLConfig n = nativeConfigs[i]; + _GLFWfbconfig* u = usableConfigs + usableCount; + + // Only consider RGB(A) EGLConfigs + if (getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) != EGL_RGB_BUFFER) + continue; + + // Only consider window EGLConfigs + if (!(getEGLConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT)) + continue; + +#if defined(_GLFW_X11) + XVisualInfo vi = {0}; + + // Only consider EGLConfigs with associated Visuals + vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID); + if (!vi.visualid) + continue; + + if (desired->transparent) + { + int count; + XVisualInfo* vis = XGetVisualInfo(_glfw.x11.display, + VisualIDMask, &vi, + &count); + if (vis) + { + u->transparent = _glfwIsVisualTransparentX11(vis[0].visual); + XFree(vis); + } + } +#endif // _GLFW_X11 + + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + if (ctxconfig->major == 1) + { + if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT)) + continue; + } + else + { + if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT)) + continue; + } + } + else if (ctxconfig->client == GLFW_OPENGL_API) + { + if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT)) + continue; + } + + u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE); + u->greenBits = getEGLConfigAttrib(n, EGL_GREEN_SIZE); + u->blueBits = getEGLConfigAttrib(n, EGL_BLUE_SIZE); + + u->alphaBits = getEGLConfigAttrib(n, EGL_ALPHA_SIZE); + u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE); + u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE); + + u->samples = getEGLConfigAttrib(n, EGL_SAMPLES); + u->doublebuffer = GLFW_TRUE; + + u->handle = (uintptr_t) n; + usableCount++; + } + + closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); + if (closest) + *result = (EGLConfig) closest->handle; + + free(nativeConfigs); + free(usableConfigs); + + return closest != NULL; +} + +static void makeContextCurrentEGL(_GLFWwindow* window) +{ + if (window) + { + if (!eglMakeCurrent(_glfw.egl.display, + window->context.egl.surface, + window->context.egl.surface, + window->context.egl.handle)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to make context current: %s", + getEGLErrorString(eglGetError())); + return; + } + } + else + { + if (!eglMakeCurrent(_glfw.egl.display, + EGL_NO_SURFACE, + EGL_NO_SURFACE, + EGL_NO_CONTEXT)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to clear current context: %s", + getEGLErrorString(eglGetError())); + return; + } + } + + _glfwPlatformSetTls(&_glfw.contextSlot, window); +} + +static void swapBuffersEGL(_GLFWwindow* window) +{ + if (window != _glfwPlatformGetTls(&_glfw.contextSlot)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: The context must be current on the calling thread when swapping buffers"); + return; + } + + eglSwapBuffers(_glfw.egl.display, window->context.egl.surface); +} + +static void swapIntervalEGL(int interval) +{ + eglSwapInterval(_glfw.egl.display, interval); +} + +static int extensionSupportedEGL(const char* extension) +{ + const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS); + if (extensions) + { + if (_glfwStringInExtensionString(extension, extensions)) + return GLFW_TRUE; + } + + return GLFW_FALSE; +} + +static GLFWglproc getProcAddressEGL(const char* procname) +{ + _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); + + if (window->context.egl.client) + { + GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client, + procname); + if (proc) + return proc; + } + + return eglGetProcAddress(procname); +} + +static void destroyContextEGL(_GLFWwindow* window) +{ +#if defined(_GLFW_X11) + // NOTE: Do not unload libGL.so.1 while the X11 display is still open, + // as it will make XCloseDisplay segfault + if (window->context.client != GLFW_OPENGL_API) +#endif // _GLFW_X11 + { + if (window->context.egl.client) + { + _glfw_dlclose(window->context.egl.client); + window->context.egl.client = NULL; + } + } + + if (window->context.egl.surface) + { + eglDestroySurface(_glfw.egl.display, window->context.egl.surface); + window->context.egl.surface = EGL_NO_SURFACE; + } + + if (window->context.egl.handle) + { + eglDestroyContext(_glfw.egl.display, window->context.egl.handle); + window->context.egl.handle = EGL_NO_CONTEXT; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize EGL +// +GLFWbool _glfwInitEGL(void) +{ + int i; + const char* sonames[] = + { +#if defined(_GLFW_EGL_LIBRARY) + _GLFW_EGL_LIBRARY, +#elif defined(_GLFW_WIN32) + "libEGL.dll", + "EGL.dll", +#elif defined(_GLFW_COCOA) + "libEGL.dylib", +#elif defined(__CYGWIN__) + "libEGL-1.so", +#else + "libEGL.so.1", +#endif + NULL + }; + + if (_glfw.egl.handle) + return GLFW_TRUE; + + for (i = 0; sonames[i]; i++) + { + _glfw.egl.handle = _glfw_dlopen(sonames[i]); + if (_glfw.egl.handle) + break; + } + + if (!_glfw.egl.handle) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Library not found"); + return GLFW_FALSE; + } + + _glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0); + + _glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib) + _glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib"); + _glfw.egl.GetConfigs = (PFN_eglGetConfigs) + _glfw_dlsym(_glfw.egl.handle, "eglGetConfigs"); + _glfw.egl.GetDisplay = (PFN_eglGetDisplay) + _glfw_dlsym(_glfw.egl.handle, "eglGetDisplay"); + _glfw.egl.GetError = (PFN_eglGetError) + _glfw_dlsym(_glfw.egl.handle, "eglGetError"); + _glfw.egl.Initialize = (PFN_eglInitialize) + _glfw_dlsym(_glfw.egl.handle, "eglInitialize"); + _glfw.egl.Terminate = (PFN_eglTerminate) + _glfw_dlsym(_glfw.egl.handle, "eglTerminate"); + _glfw.egl.BindAPI = (PFN_eglBindAPI) + _glfw_dlsym(_glfw.egl.handle, "eglBindAPI"); + _glfw.egl.CreateContext = (PFN_eglCreateContext) + _glfw_dlsym(_glfw.egl.handle, "eglCreateContext"); + _glfw.egl.DestroySurface = (PFN_eglDestroySurface) + _glfw_dlsym(_glfw.egl.handle, "eglDestroySurface"); + _glfw.egl.DestroyContext = (PFN_eglDestroyContext) + _glfw_dlsym(_glfw.egl.handle, "eglDestroyContext"); + _glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface) + _glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface"); + _glfw.egl.MakeCurrent = (PFN_eglMakeCurrent) + _glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent"); + _glfw.egl.SwapBuffers = (PFN_eglSwapBuffers) + _glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers"); + _glfw.egl.SwapInterval = (PFN_eglSwapInterval) + _glfw_dlsym(_glfw.egl.handle, "eglSwapInterval"); + _glfw.egl.QueryString = (PFN_eglQueryString) + _glfw_dlsym(_glfw.egl.handle, "eglQueryString"); + _glfw.egl.GetProcAddress = (PFN_eglGetProcAddress) + _glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress"); + + if (!_glfw.egl.GetConfigAttrib || + !_glfw.egl.GetConfigs || + !_glfw.egl.GetDisplay || + !_glfw.egl.GetError || + !_glfw.egl.Initialize || + !_glfw.egl.Terminate || + !_glfw.egl.BindAPI || + !_glfw.egl.CreateContext || + !_glfw.egl.DestroySurface || + !_glfw.egl.DestroyContext || + !_glfw.egl.CreateWindowSurface || + !_glfw.egl.MakeCurrent || + !_glfw.egl.SwapBuffers || + !_glfw.egl.SwapInterval || + !_glfw.egl.QueryString || + !_glfw.egl.GetProcAddress) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to load required entry points"); + + _glfwTerminateEGL(); + return GLFW_FALSE; + } + + _glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY); + if (_glfw.egl.display == EGL_NO_DISPLAY) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to get EGL display: %s", + getEGLErrorString(eglGetError())); + + _glfwTerminateEGL(); + return GLFW_FALSE; + } + + if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor)) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to initialize EGL: %s", + getEGLErrorString(eglGetError())); + + _glfwTerminateEGL(); + return GLFW_FALSE; + } + + _glfw.egl.KHR_create_context = + extensionSupportedEGL("EGL_KHR_create_context"); + _glfw.egl.KHR_create_context_no_error = + extensionSupportedEGL("EGL_KHR_create_context_no_error"); + _glfw.egl.KHR_gl_colorspace = + extensionSupportedEGL("EGL_KHR_gl_colorspace"); + _glfw.egl.KHR_get_all_proc_addresses = + extensionSupportedEGL("EGL_KHR_get_all_proc_addresses"); + _glfw.egl.KHR_context_flush_control = + extensionSupportedEGL("EGL_KHR_context_flush_control"); + + return GLFW_TRUE; +} + +// Terminate EGL +// +void _glfwTerminateEGL(void) +{ + if (_glfw.egl.display) + { + eglTerminate(_glfw.egl.display); + _glfw.egl.display = EGL_NO_DISPLAY; + } + + if (_glfw.egl.handle) + { + _glfw_dlclose(_glfw.egl.handle); + _glfw.egl.handle = NULL; + } +} + +#define setAttrib(a, v) \ +{ \ + assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[index++] = a; \ + attribs[index++] = v; \ +} + +// Create the OpenGL or OpenGL ES context +// +GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + EGLint attribs[40]; + EGLConfig config; + EGLContext share = NULL; + int index = 0; + + if (!_glfw.egl.display) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available"); + return GLFW_FALSE; + } + + if (ctxconfig->share) + share = ctxconfig->share->context.egl.handle; + + if (!chooseEGLConfig(ctxconfig, fbconfig, &config)) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "EGL: Failed to find a suitable EGLConfig"); + return GLFW_FALSE; + } + + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + if (!eglBindAPI(EGL_OPENGL_ES_API)) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to bind OpenGL ES: %s", + getEGLErrorString(eglGetError())); + return GLFW_FALSE; + } + } + else + { + if (!eglBindAPI(EGL_OPENGL_API)) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to bind OpenGL: %s", + getEGLErrorString(eglGetError())); + return GLFW_FALSE; + } + } + + if (_glfw.egl.KHR_create_context) + { + int mask = 0, flags = 0; + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if (ctxconfig->forward) + flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR; + + if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) + mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR; + else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) + mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR; + } + + if (ctxconfig->debug) + flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; + + if (ctxconfig->robustness) + { + if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) + { + setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, + EGL_NO_RESET_NOTIFICATION_KHR); + } + else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) + { + setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, + EGL_LOSE_CONTEXT_ON_RESET_KHR); + } + + flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR; + } + + if (ctxconfig->noerror) + { + if (_glfw.egl.KHR_create_context_no_error) + setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE); + } + + if (ctxconfig->major != 1 || ctxconfig->minor != 0) + { + setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major); + setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor); + } + + if (mask) + setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask); + + if (flags) + setAttrib(EGL_CONTEXT_FLAGS_KHR, flags); + } + else + { + if (ctxconfig->client == GLFW_OPENGL_ES_API) + setAttrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major); + } + + if (_glfw.egl.KHR_context_flush_control) + { + if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) + { + setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, + EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR); + } + else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) + { + setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, + EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR); + } + } + + setAttrib(EGL_NONE, EGL_NONE); + + window->context.egl.handle = eglCreateContext(_glfw.egl.display, + config, share, attribs); + + if (window->context.egl.handle == EGL_NO_CONTEXT) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "EGL: Failed to create context: %s", + getEGLErrorString(eglGetError())); + return GLFW_FALSE; + } + + // Set up attributes for surface creation + { + int index = 0; + + if (fbconfig->sRGB) + { + if (_glfw.egl.KHR_gl_colorspace) + setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR); + } + + setAttrib(EGL_NONE, EGL_NONE); + } + + window->context.egl.surface = + eglCreateWindowSurface(_glfw.egl.display, + config, + _GLFW_EGL_NATIVE_WINDOW, + attribs); + if (window->context.egl.surface == EGL_NO_SURFACE) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to create window surface: %s", + getEGLErrorString(eglGetError())); + return GLFW_FALSE; + } + + window->context.egl.config = config; + + // Load the appropriate client library + if (!_glfw.egl.KHR_get_all_proc_addresses) + { + int i; + const char** sonames; + const char* es1sonames[] = + { +#if defined(_GLFW_GLESV1_LIBRARY) + _GLFW_GLESV1_LIBRARY, +#elif defined(_GLFW_WIN32) + "GLESv1_CM.dll", + "libGLES_CM.dll", +#elif defined(_GLFW_COCOA) + "libGLESv1_CM.dylib", +#else + "libGLESv1_CM.so.1", + "libGLES_CM.so.1", +#endif + NULL + }; + const char* es2sonames[] = + { +#if defined(_GLFW_GLESV2_LIBRARY) + _GLFW_GLESV2_LIBRARY, +#elif defined(_GLFW_WIN32) + "GLESv2.dll", + "libGLESv2.dll", +#elif defined(_GLFW_COCOA) + "libGLESv2.dylib", +#elif defined(__CYGWIN__) + "libGLESv2-2.so", +#else + "libGLESv2.so.2", +#endif + NULL + }; + const char* glsonames[] = + { +#if defined(_GLFW_OPENGL_LIBRARY) + _GLFW_OPENGL_LIBRARY, +#elif defined(_GLFW_WIN32) +#elif defined(_GLFW_COCOA) +#else + "libGL.so.1", +#endif + NULL + }; + + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + if (ctxconfig->major == 1) + sonames = es1sonames; + else + sonames = es2sonames; + } + else + sonames = glsonames; + + for (i = 0; sonames[i]; i++) + { + // HACK: Match presence of lib prefix to increase chance of finding + // a matching pair in the jungle that is Win32 EGL/GLES + if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0)) + continue; + + window->context.egl.client = _glfw_dlopen(sonames[i]); + if (window->context.egl.client) + break; + } + + if (!window->context.egl.client) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to load client library"); + return GLFW_FALSE; + } + } + + window->context.makeCurrent = makeContextCurrentEGL; + window->context.swapBuffers = swapBuffersEGL; + window->context.swapInterval = swapIntervalEGL; + window->context.extensionSupported = extensionSupportedEGL; + window->context.getProcAddress = getProcAddressEGL; + window->context.destroy = destroyContextEGL; + + return GLFW_TRUE; +} + +#undef setAttrib + +// Returns the Visual and depth of the chosen EGLConfig +// +#if defined(_GLFW_X11) +GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig, + Visual** visual, int* depth) +{ + XVisualInfo* result; + XVisualInfo desired; + EGLConfig native; + EGLint visualID = 0, count = 0; + const long vimask = VisualScreenMask | VisualIDMask; + + if (!chooseEGLConfig(ctxconfig, fbconfig, &native)) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "EGL: Failed to find a suitable EGLConfig"); + return GLFW_FALSE; + } + + eglGetConfigAttrib(_glfw.egl.display, native, + EGL_NATIVE_VISUAL_ID, &visualID); + + desired.screen = _glfw.x11.screen; + desired.visualid = visualID; + + result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count); + if (!result) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to retrieve Visual for EGLConfig"); + return GLFW_FALSE; + } + + *visual = result->visual; + *depth = result->depth; + + XFree(result); + return GLFW_TRUE; +} +#endif // _GLFW_X11 + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI EGLDisplay glfwGetEGLDisplay(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY); + return _glfw.egl.display; +} + +GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT); + + if (window->context.client == GLFW_NO_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return EGL_NO_CONTEXT; + } + + return window->context.egl.handle; +} + +GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE); + + if (window->context.client == GLFW_NO_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return EGL_NO_SURFACE; + } + + return window->context.egl.surface; +} +
glfw/src/egl_context.h view
@@ -1,213 +1,215 @@-//========================================================================-// GLFW 3.2 EGL - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_egl_context_h_-#define _glfw3_egl_context_h_--#if defined(_GLFW_USE_EGLPLATFORM_H)- #include <EGL/eglplatform.h>-#elif defined(_GLFW_WIN32)- #define EGLAPIENTRY __stdcall-typedef HDC EGLNativeDisplayType;-typedef HWND EGLNativeWindowType;-#elif defined(_GLFW_X11)- #define EGLAPIENTRY-typedef Display* EGLNativeDisplayType;-typedef Window EGLNativeWindowType;-#elif defined(_GLFW_WAYLAND)- #define EGLAPIENTRY-typedef struct wl_display* EGLNativeDisplayType;-typedef struct wl_egl_window* EGLNativeWindowType;-#elif defined(_GLFW_MIR)- #define EGLAPIENTRY-typedef MirEGLNativeDisplayType EGLNativeDisplayType;-typedef MirEGLNativeWindowType EGLNativeWindowType;-#else- #error "No supported EGL platform selected"-#endif--#define EGL_SUCCESS 0x3000-#define EGL_NOT_INITIALIZED 0x3001-#define EGL_BAD_ACCESS 0x3002-#define EGL_BAD_ALLOC 0x3003-#define EGL_BAD_ATTRIBUTE 0x3004-#define EGL_BAD_CONFIG 0x3005-#define EGL_BAD_CONTEXT 0x3006-#define EGL_BAD_CURRENT_SURFACE 0x3007-#define EGL_BAD_DISPLAY 0x3008-#define EGL_BAD_MATCH 0x3009-#define EGL_BAD_NATIVE_PIXMAP 0x300a-#define EGL_BAD_NATIVE_WINDOW 0x300b-#define EGL_BAD_PARAMETER 0x300c-#define EGL_BAD_SURFACE 0x300d-#define EGL_CONTEXT_LOST 0x300e-#define EGL_COLOR_BUFFER_TYPE 0x303f-#define EGL_RGB_BUFFER 0x308e-#define EGL_SURFACE_TYPE 0x3033-#define EGL_WINDOW_BIT 0x0004-#define EGL_RENDERABLE_TYPE 0x3040-#define EGL_OPENGL_ES_BIT 0x0001-#define EGL_OPENGL_ES2_BIT 0x0004-#define EGL_OPENGL_BIT 0x0008-#define EGL_ALPHA_SIZE 0x3021-#define EGL_BLUE_SIZE 0x3022-#define EGL_GREEN_SIZE 0x3023-#define EGL_RED_SIZE 0x3024-#define EGL_DEPTH_SIZE 0x3025-#define EGL_STENCIL_SIZE 0x3026-#define EGL_SAMPLES 0x3031-#define EGL_OPENGL_ES_API 0x30a0-#define EGL_OPENGL_API 0x30a2-#define EGL_NONE 0x3038-#define EGL_EXTENSIONS 0x3055-#define EGL_CONTEXT_CLIENT_VERSION 0x3098-#define EGL_NATIVE_VISUAL_ID 0x302e-#define EGL_NO_SURFACE ((EGLSurface) 0)-#define EGL_NO_DISPLAY ((EGLDisplay) 0)-#define EGL_NO_CONTEXT ((EGLContext) 0)-#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)--#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002-#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001-#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002-#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd-#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be-#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004-#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098-#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb-#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd-#define EGL_CONTEXT_FLAGS_KHR 0x30fc-#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3-#define EGL_GL_COLORSPACE_KHR 0x309d-#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089--typedef int EGLint;-typedef unsigned int EGLBoolean;-typedef unsigned int EGLenum;-typedef void* EGLConfig;-typedef void* EGLContext;-typedef void* EGLDisplay;-typedef void* EGLSurface;--// EGL function pointer typedefs-typedef EGLBoolean (EGLAPIENTRY * PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay,EGLConfig,EGLint,EGLint*);-typedef EGLBoolean (EGLAPIENTRY * PFNEGLGETCONFIGSPROC)(EGLDisplay,EGLConfig*,EGLint,EGLint*);-typedef EGLDisplay (EGLAPIENTRY * PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType);-typedef EGLint (EGLAPIENTRY * PFNEGLGETERRORPROC)(void);-typedef EGLBoolean (EGLAPIENTRY * PFNEGLINITIALIZEPROC)(EGLDisplay,EGLint*,EGLint*);-typedef EGLBoolean (EGLAPIENTRY * PFNEGLTERMINATEPROC)(EGLDisplay);-typedef EGLBoolean (EGLAPIENTRY * PFNEGLBINDAPIPROC)(EGLenum);-typedef EGLContext (EGLAPIENTRY * PFNEGLCREATECONTEXTPROC)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);-typedef EGLBoolean (EGLAPIENTRY * PFNEGLDESTROYSURFACEPROC)(EGLDisplay,EGLSurface);-typedef EGLBoolean (EGLAPIENTRY * PFNEGLDESTROYCONTEXTPROC)(EGLDisplay,EGLContext);-typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);-typedef EGLBoolean (EGLAPIENTRY * PFNEGLMAKECURRENTPROC)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);-typedef EGLBoolean (EGLAPIENTRY * PFNEGLSWAPBUFFERSPROC)(EGLDisplay,EGLSurface);-typedef EGLBoolean (EGLAPIENTRY * PFNEGLSWAPINTERVALPROC)(EGLDisplay,EGLint);-typedef const char* (EGLAPIENTRY * PFNEGLQUERYSTRINGPROC)(EGLDisplay,EGLint);-typedef GLFWglproc (EGLAPIENTRY * PFNEGLGETPROCADDRESSPROC)(const char*);-#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib-#define eglGetConfigs _glfw.egl.GetConfigs-#define eglGetDisplay _glfw.egl.GetDisplay-#define eglGetError _glfw.egl.GetError-#define eglInitialize _glfw.egl.Initialize-#define eglTerminate _glfw.egl.Terminate-#define eglBindAPI _glfw.egl.BindAPI-#define eglCreateContext _glfw.egl.CreateContext-#define eglDestroySurface _glfw.egl.DestroySurface-#define eglDestroyContext _glfw.egl.DestroyContext-#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface-#define eglMakeCurrent _glfw.egl.MakeCurrent-#define eglSwapBuffers _glfw.egl.SwapBuffers-#define eglSwapInterval _glfw.egl.SwapInterval-#define eglQueryString _glfw.egl.QueryString-#define eglGetProcAddress _glfw.egl.GetProcAddress--#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl-#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl---// EGL-specific per-context data-//-typedef struct _GLFWcontextEGL-{- EGLConfig config;- EGLContext handle;- EGLSurface surface;-- void* client;--} _GLFWcontextEGL;--// EGL-specific global data-//-typedef struct _GLFWlibraryEGL-{- EGLDisplay display;- EGLint major, minor;- GLFWbool prefix;-- GLFWbool KHR_create_context;- GLFWbool KHR_create_context_no_error;- GLFWbool KHR_gl_colorspace;-- void* handle;-- PFNEGLGETCONFIGATTRIBPROC GetConfigAttrib;- PFNEGLGETCONFIGSPROC GetConfigs;- PFNEGLGETDISPLAYPROC GetDisplay;- PFNEGLGETERRORPROC GetError;- PFNEGLINITIALIZEPROC Initialize;- PFNEGLTERMINATEPROC Terminate;- PFNEGLBINDAPIPROC BindAPI;- PFNEGLCREATECONTEXTPROC CreateContext;- PFNEGLDESTROYSURFACEPROC DestroySurface;- PFNEGLDESTROYCONTEXTPROC DestroyContext;- PFNEGLCREATEWINDOWSURFACEPROC CreateWindowSurface;- PFNEGLMAKECURRENTPROC MakeCurrent;- PFNEGLSWAPBUFFERSPROC SwapBuffers;- PFNEGLSWAPINTERVALPROC SwapInterval;- PFNEGLQUERYSTRINGPROC QueryString;- PFNEGLGETPROCADDRESSPROC GetProcAddress;--} _GLFWlibraryEGL;---GLFWbool _glfwInitEGL(void);-void _glfwTerminateEGL(void);-GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,- const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig);-#if defined(_GLFW_X11)-GLFWbool _glfwChooseVisualEGL(const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig,- Visual** visual, int* depth);-#endif /*_GLFW_X11*/--#endif // _glfw3_egl_context_h_+//======================================================================== +// GLFW 3.3 EGL - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#if defined(_GLFW_USE_EGLPLATFORM_H) + #include <EGL/eglplatform.h> +#elif defined(_GLFW_WIN32) + #define EGLAPIENTRY __stdcall +typedef HDC EGLNativeDisplayType; +typedef HWND EGLNativeWindowType; +#elif defined(_GLFW_COCOA) + #define EGLAPIENTRY +typedef void* EGLNativeDisplayType; +typedef id EGLNativeWindowType; +#elif defined(_GLFW_X11) + #define EGLAPIENTRY +typedef Display* EGLNativeDisplayType; +typedef Window EGLNativeWindowType; +#elif defined(_GLFW_WAYLAND) + #define EGLAPIENTRY +typedef struct wl_display* EGLNativeDisplayType; +typedef struct wl_egl_window* EGLNativeWindowType; +#else + #error "No supported EGL platform selected" +#endif + +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300a +#define EGL_BAD_NATIVE_WINDOW 0x300b +#define EGL_BAD_PARAMETER 0x300c +#define EGL_BAD_SURFACE 0x300d +#define EGL_CONTEXT_LOST 0x300e +#define EGL_COLOR_BUFFER_TYPE 0x303f +#define EGL_RGB_BUFFER 0x308e +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_WINDOW_BIT 0x0004 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SAMPLES 0x3031 +#define EGL_OPENGL_ES_API 0x30a0 +#define EGL_OPENGL_API 0x30a2 +#define EGL_NONE 0x3038 +#define EGL_EXTENSIONS 0x3055 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_NATIVE_VISUAL_ID 0x302e +#define EGL_NO_SURFACE ((EGLSurface) 0) +#define EGL_NO_DISPLAY ((EGLDisplay) 0) +#define EGL_NO_CONTEXT ((EGLContext) 0) +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0) + +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd +#define EGL_CONTEXT_FLAGS_KHR 0x30fc +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3 +#define EGL_GL_COLORSPACE_KHR 0x309d +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 + +typedef int EGLint; +typedef unsigned int EGLBoolean; +typedef unsigned int EGLenum; +typedef void* EGLConfig; +typedef void* EGLContext; +typedef void* EGLDisplay; +typedef void* EGLSurface; + +// EGL function pointer typedefs +typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*); +typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType); +typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum); +typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext); +typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint); +typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint); +typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*); +#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib +#define eglGetConfigs _glfw.egl.GetConfigs +#define eglGetDisplay _glfw.egl.GetDisplay +#define eglGetError _glfw.egl.GetError +#define eglInitialize _glfw.egl.Initialize +#define eglTerminate _glfw.egl.Terminate +#define eglBindAPI _glfw.egl.BindAPI +#define eglCreateContext _glfw.egl.CreateContext +#define eglDestroySurface _glfw.egl.DestroySurface +#define eglDestroyContext _glfw.egl.DestroyContext +#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface +#define eglMakeCurrent _glfw.egl.MakeCurrent +#define eglSwapBuffers _glfw.egl.SwapBuffers +#define eglSwapInterval _glfw.egl.SwapInterval +#define eglQueryString _glfw.egl.QueryString +#define eglGetProcAddress _glfw.egl.GetProcAddress + +#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl +#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl + + +// EGL-specific per-context data +// +typedef struct _GLFWcontextEGL +{ + EGLConfig config; + EGLContext handle; + EGLSurface surface; + + void* client; + +} _GLFWcontextEGL; + +// EGL-specific global data +// +typedef struct _GLFWlibraryEGL +{ + EGLDisplay display; + EGLint major, minor; + GLFWbool prefix; + + GLFWbool KHR_create_context; + GLFWbool KHR_create_context_no_error; + GLFWbool KHR_gl_colorspace; + GLFWbool KHR_get_all_proc_addresses; + GLFWbool KHR_context_flush_control; + + void* handle; + + PFN_eglGetConfigAttrib GetConfigAttrib; + PFN_eglGetConfigs GetConfigs; + PFN_eglGetDisplay GetDisplay; + PFN_eglGetError GetError; + PFN_eglInitialize Initialize; + PFN_eglTerminate Terminate; + PFN_eglBindAPI BindAPI; + PFN_eglCreateContext CreateContext; + PFN_eglDestroySurface DestroySurface; + PFN_eglDestroyContext DestroyContext; + PFN_eglCreateWindowSurface CreateWindowSurface; + PFN_eglMakeCurrent MakeCurrent; + PFN_eglSwapBuffers SwapBuffers; + PFN_eglSwapInterval SwapInterval; + PFN_eglQueryString QueryString; + PFN_eglGetProcAddress GetProcAddress; + +} _GLFWlibraryEGL; + + +GLFWbool _glfwInitEGL(void); +void _glfwTerminateEGL(void); +GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); +#if defined(_GLFW_X11) +GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig, + Visual** visual, int* depth); +#endif /*_GLFW_X11*/ +
glfw/src/glx_context.c view
@@ -1,677 +1,698 @@-//========================================================================-// GLFW 3.2 GLX - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <string.h>-#include <stdlib.h>-#include <assert.h>--#ifndef GLXBadProfileARB- #define GLXBadProfileARB 13-#endif---// Returns the specified attribute of the specified GLXFBConfig-//-static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib)-{- int value;- glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value);- return value;-}--// Return the GLXFBConfig most closely matching the specified hints-//-static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* result)-{- GLXFBConfig* nativeConfigs;- _GLFWfbconfig* usableConfigs;- const _GLFWfbconfig* closest;- int i, nativeCount, usableCount;- const char* vendor;- GLFWbool trustWindowBit = GLFW_TRUE;-- // HACK: This is a (hopefully temporary) workaround for Chromium- // (VirtualBox GL) not setting the window bit on any GLXFBConfigs- vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR);- if (strcmp(vendor, "Chromium") == 0)- trustWindowBit = GLFW_FALSE;-- nativeConfigs =- glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount);- if (!nativeCount)- {- _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned");- return GLFW_FALSE;- }-- usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));- usableCount = 0;-- for (i = 0; i < nativeCount; i++)- {- const GLXFBConfig n = nativeConfigs[i];- _GLFWfbconfig* u = usableConfigs + usableCount;-- // Only consider RGBA GLXFBConfigs- if (!(getGLXFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT))- continue;-- // Only consider window GLXFBConfigs- if (!(getGLXFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT))- {- if (trustWindowBit)- continue;- }-- u->redBits = getGLXFBConfigAttrib(n, GLX_RED_SIZE);- u->greenBits = getGLXFBConfigAttrib(n, GLX_GREEN_SIZE);- u->blueBits = getGLXFBConfigAttrib(n, GLX_BLUE_SIZE);-- u->alphaBits = getGLXFBConfigAttrib(n, GLX_ALPHA_SIZE);- u->depthBits = getGLXFBConfigAttrib(n, GLX_DEPTH_SIZE);- u->stencilBits = getGLXFBConfigAttrib(n, GLX_STENCIL_SIZE);-- u->accumRedBits = getGLXFBConfigAttrib(n, GLX_ACCUM_RED_SIZE);- u->accumGreenBits = getGLXFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE);- u->accumBlueBits = getGLXFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE);- u->accumAlphaBits = getGLXFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE);-- u->auxBuffers = getGLXFBConfigAttrib(n, GLX_AUX_BUFFERS);-- if (getGLXFBConfigAttrib(n, GLX_STEREO))- u->stereo = GLFW_TRUE;- if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER))- u->doublebuffer = GLFW_TRUE;-- if (_glfw.glx.ARB_multisample)- u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES);-- if (_glfw.glx.ARB_framebuffer_sRGB || _glfw.glx.EXT_framebuffer_sRGB)- u->sRGB = getGLXFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB);-- u->handle = (uintptr_t) n;- usableCount++;- }-- closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);- if (closest)- *result = (GLXFBConfig) closest->handle;-- XFree(nativeConfigs);- free(usableConfigs);-- return closest != NULL;-}--// Create the OpenGL context using legacy API-//-static GLXContext createLegacyContextGLX(_GLFWwindow* window,- GLXFBConfig fbconfig,- GLXContext share)-{- return glXCreateNewContext(_glfw.x11.display,- fbconfig,- GLX_RGBA_TYPE,- share,- True);-}--static void makeContextCurrentGLX(_GLFWwindow* window)-{- if (window)- {- if (!glXMakeCurrent(_glfw.x11.display,- window->context.glx.window,- window->context.glx.handle))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "GLX: Failed to make context current");- return;- }- }- else- {- if (!glXMakeCurrent(_glfw.x11.display, None, NULL))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "GLX: Failed to clear current context");- return;- }- }-- _glfwPlatformSetCurrentContext(window);-}--static void swapBuffersGLX(_GLFWwindow* window)-{- glXSwapBuffers(_glfw.x11.display, window->context.glx.window);-}--static void swapIntervalGLX(int interval)-{- _GLFWwindow* window = _glfwPlatformGetCurrentContext();-- if (_glfw.glx.EXT_swap_control)- {- _glfw.glx.SwapIntervalEXT(_glfw.x11.display,- window->context.glx.window,- interval);- }- else if (_glfw.glx.MESA_swap_control)- _glfw.glx.SwapIntervalMESA(interval);- else if (_glfw.glx.SGI_swap_control)- {- if (interval > 0)- _glfw.glx.SwapIntervalSGI(interval);- }-}--static int extensionSupportedGLX(const char* extension)-{- const char* extensions =- glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen);- if (extensions)- {- if (_glfwStringInExtensionString(extension, extensions))- return GLFW_TRUE;- }-- return GLFW_FALSE;-}--static GLFWglproc getProcAddressGLX(const char* procname)-{- if (_glfw.glx.GetProcAddress)- return _glfw.glx.GetProcAddress((const GLubyte*) procname);- else if (_glfw.glx.GetProcAddressARB)- return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);- else- return dlsym(_glfw.glx.handle, procname);-}--// Destroy the OpenGL context-//-static void destroyContextGLX(_GLFWwindow* window)-{- if (window->context.glx.window)- {- glXDestroyWindow(_glfw.x11.display, window->context.glx.window);- window->context.glx.window = None;- }-- if (window->context.glx.handle)- {- glXDestroyContext(_glfw.x11.display, window->context.glx.handle);- window->context.glx.handle = NULL;- }-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Initialize GLX-//-GLFWbool _glfwInitGLX(void)-{- int i;- const char* sonames[] =- {-#if defined(__CYGWIN__)- "libGL-1.so",-#else- "libGL.so.1",- "libGL.so",-#endif- NULL- };-- if (_glfw.glx.handle)- return GLFW_TRUE;-- for (i = 0; sonames[i]; i++)- {- _glfw.glx.handle = dlopen(sonames[i], RTLD_LAZY | RTLD_GLOBAL);- if (_glfw.glx.handle)- break;- }-- if (!_glfw.glx.handle)- {- _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to load GLX");- return GLFW_FALSE;- }-- _glfw.glx.GetFBConfigs =- dlsym(_glfw.glx.handle, "glXGetFBConfigs");- _glfw.glx.GetFBConfigAttrib =- dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib");- _glfw.glx.GetClientString =- dlsym(_glfw.glx.handle, "glXGetClientString");- _glfw.glx.QueryExtension =- dlsym(_glfw.glx.handle, "glXQueryExtension");- _glfw.glx.QueryVersion =- dlsym(_glfw.glx.handle, "glXQueryVersion");- _glfw.glx.DestroyContext =- dlsym(_glfw.glx.handle, "glXDestroyContext");- _glfw.glx.MakeCurrent =- dlsym(_glfw.glx.handle, "glXMakeCurrent");- _glfw.glx.SwapBuffers =- dlsym(_glfw.glx.handle, "glXSwapBuffers");- _glfw.glx.QueryExtensionsString =- dlsym(_glfw.glx.handle, "glXQueryExtensionsString");- _glfw.glx.CreateNewContext =- dlsym(_glfw.glx.handle, "glXCreateNewContext");- _glfw.glx.CreateWindow =- dlsym(_glfw.glx.handle, "glXCreateWindow");- _glfw.glx.DestroyWindow =- dlsym(_glfw.glx.handle, "glXDestroyWindow");- _glfw.glx.GetProcAddress =- dlsym(_glfw.glx.handle, "glXGetProcAddress");- _glfw.glx.GetProcAddressARB =- dlsym(_glfw.glx.handle, "glXGetProcAddressARB");- _glfw.glx.GetVisualFromFBConfig =- dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig");-- if (!_glfw.glx.GetFBConfigs ||- !_glfw.glx.GetFBConfigAttrib ||- !_glfw.glx.GetClientString ||- !_glfw.glx.QueryExtension ||- !_glfw.glx.QueryVersion ||- !_glfw.glx.DestroyContext ||- !_glfw.glx.MakeCurrent ||- !_glfw.glx.SwapBuffers ||- !_glfw.glx.QueryExtensionsString ||- !_glfw.glx.CreateNewContext ||- !_glfw.glx.CreateWindow ||- !_glfw.glx.DestroyWindow ||- !_glfw.glx.GetProcAddress ||- !_glfw.glx.GetProcAddressARB ||- !_glfw.glx.GetVisualFromFBConfig)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "GLX: Failed to load required entry points");- return GLFW_FALSE;- }-- if (!glXQueryExtension(_glfw.x11.display,- &_glfw.glx.errorBase,- &_glfw.glx.eventBase))- {- _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX extension not found");- return GLFW_FALSE;- }-- if (!glXQueryVersion(_glfw.x11.display, &_glfw.glx.major, &_glfw.glx.minor))- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "GLX: Failed to query GLX version");- return GLFW_FALSE;- }-- if (_glfw.glx.major == 1 && _glfw.glx.minor < 3)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "GLX: GLX version 1.3 is required");- return GLFW_FALSE;- }-- if (extensionSupportedGLX("GLX_EXT_swap_control"))- {- _glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)- getProcAddressGLX("glXSwapIntervalEXT");-- if (_glfw.glx.SwapIntervalEXT)- _glfw.glx.EXT_swap_control = GLFW_TRUE;- }-- if (extensionSupportedGLX("GLX_SGI_swap_control"))- {- _glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)- getProcAddressGLX("glXSwapIntervalSGI");-- if (_glfw.glx.SwapIntervalSGI)- _glfw.glx.SGI_swap_control = GLFW_TRUE;- }-- if (extensionSupportedGLX("GLX_MESA_swap_control"))- {- _glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)- getProcAddressGLX("glXSwapIntervalMESA");-- if (_glfw.glx.SwapIntervalMESA)- _glfw.glx.MESA_swap_control = GLFW_TRUE;- }-- if (extensionSupportedGLX("GLX_ARB_multisample"))- _glfw.glx.ARB_multisample = GLFW_TRUE;-- if (extensionSupportedGLX("GLX_ARB_framebuffer_sRGB"))- _glfw.glx.ARB_framebuffer_sRGB = GLFW_TRUE;-- if (extensionSupportedGLX("GLX_EXT_framebuffer_sRGB"))- _glfw.glx.EXT_framebuffer_sRGB = GLFW_TRUE;-- if (extensionSupportedGLX("GLX_ARB_create_context"))- {- _glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)- getProcAddressGLX("glXCreateContextAttribsARB");-- if (_glfw.glx.CreateContextAttribsARB)- _glfw.glx.ARB_create_context = GLFW_TRUE;- }-- if (extensionSupportedGLX("GLX_ARB_create_context_robustness"))- _glfw.glx.ARB_create_context_robustness = GLFW_TRUE;-- if (extensionSupportedGLX("GLX_ARB_create_context_profile"))- _glfw.glx.ARB_create_context_profile = GLFW_TRUE;-- if (extensionSupportedGLX("GLX_EXT_create_context_es2_profile"))- _glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE;-- if (extensionSupportedGLX("GLX_ARB_context_flush_control"))- _glfw.glx.ARB_context_flush_control = GLFW_TRUE;-- return GLFW_TRUE;-}--// Terminate GLX-//-void _glfwTerminateGLX(void)-{- // NOTE: This function must not call any X11 functions, as it is called- // after XCloseDisplay (see _glfwPlatformTerminate for details)-- if (_glfw.glx.handle)- {- dlclose(_glfw.glx.handle);- _glfw.glx.handle = NULL;- }-}--#define setGLXattrib(attribName, attribValue) \-{ \- attribs[index++] = attribName; \- attribs[index++] = attribValue; \- assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \-}--// Create the OpenGL or OpenGL ES context-//-GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,- const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig)-{- int attribs[40];- GLXFBConfig native = NULL;- GLXContext share = NULL;-- if (ctxconfig->share)- share = ctxconfig->share->context.glx.handle;-- if (!chooseGLXFBConfig(fbconfig, &native))- {- _glfwInputError(GLFW_FORMAT_UNAVAILABLE,- "GLX: Failed to find a suitable GLXFBConfig");- return GLFW_FALSE;- }-- if (ctxconfig->client == GLFW_OPENGL_ES_API)- {- if (!_glfw.glx.ARB_create_context ||- !_glfw.glx.ARB_create_context_profile ||- !_glfw.glx.EXT_create_context_es2_profile)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "GLX: OpenGL ES requested but GLX_EXT_create_context_es2_profile is unavailable");- return GLFW_FALSE;- }- }-- if (ctxconfig->forward)- {- if (!_glfw.glx.ARB_create_context)- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable");- return GLFW_FALSE;- }- }-- if (ctxconfig->profile)- {- if (!_glfw.glx.ARB_create_context ||- !_glfw.glx.ARB_create_context_profile)- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "GLX: An OpenGL profile requested but GLX_ARB_create_context_profile is unavailable");- return GLFW_FALSE;- }- }-- _glfwGrabErrorHandlerX11();-- if (_glfw.glx.ARB_create_context)- {- int index = 0, mask = 0, flags = 0;-- if (ctxconfig->client == GLFW_OPENGL_API)- {- if (ctxconfig->forward)- flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;-- if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)- mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB;- else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)- mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;- }- else- mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT;-- if (ctxconfig->debug)- flags |= GLX_CONTEXT_DEBUG_BIT_ARB;- if (ctxconfig->noerror)- flags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;-- if (ctxconfig->robustness)- {- if (_glfw.glx.ARB_create_context_robustness)- {- if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)- {- setGLXattrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,- GLX_NO_RESET_NOTIFICATION_ARB);- }- else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)- {- setGLXattrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,- GLX_LOSE_CONTEXT_ON_RESET_ARB);- }-- flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;- }- }-- if (ctxconfig->release)- {- if (_glfw.glx.ARB_context_flush_control)- {- if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)- {- setGLXattrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,- GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);- }- else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)- {- setGLXattrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,- GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);- }- }- }-- // NOTE: Only request an explicitly versioned context when necessary, as- // explicitly requesting version 1.0 does not always return the- // highest version supported by the driver- if (ctxconfig->major != 1 || ctxconfig->minor != 0)- {- setGLXattrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);- setGLXattrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);- }-- if (mask)- setGLXattrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask);-- if (flags)- setGLXattrib(GLX_CONTEXT_FLAGS_ARB, flags);-- setGLXattrib(None, None);-- window->context.glx.handle =- _glfw.glx.CreateContextAttribsARB(_glfw.x11.display,- native,- share,- True,- attribs);-- // HACK: This is a fallback for broken versions of the Mesa- // implementation of GLX_ARB_create_context_profile that fail- // default 1.0 context creation with a GLXBadProfileARB error in- // violation of the extension spec- if (!window->context.glx.handle)- {- if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB &&- ctxconfig->client == GLFW_OPENGL_API &&- ctxconfig->profile == GLFW_OPENGL_ANY_PROFILE &&- ctxconfig->forward == GLFW_FALSE)- {- window->context.glx.handle =- createLegacyContextGLX(window, native, share);- }- }- }- else- {- window->context.glx.handle =- createLegacyContextGLX(window, native, share);- }-- _glfwReleaseErrorHandlerX11();-- if (!window->context.glx.handle)- {- _glfwInputErrorX11(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context");- return GLFW_FALSE;- }-- window->context.glx.window =- glXCreateWindow(_glfw.x11.display, native, window->x11.handle, NULL);- if (!window->context.glx.window)- {- _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create window");- return GLFW_FALSE;- }-- window->context.makeCurrent = makeContextCurrentGLX;- window->context.swapBuffers = swapBuffersGLX;- window->context.swapInterval = swapIntervalGLX;- window->context.extensionSupported = extensionSupportedGLX;- window->context.getProcAddress = getProcAddressGLX;- window->context.destroy = destroyContextGLX;-- return GLFW_TRUE;-}--#undef setGLXattrib--// Returns the Visual and depth of the chosen GLXFBConfig-//-GLFWbool _glfwChooseVisualGLX(const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig,- Visual** visual, int* depth)-{- GLXFBConfig native;- XVisualInfo* result;-- if (!chooseGLXFBConfig(fbconfig, &native))- {- _glfwInputError(GLFW_FORMAT_UNAVAILABLE,- "GLX: Failed to find a suitable GLXFBConfig");- return GLFW_FALSE;- }-- result = glXGetVisualFromFBConfig(_glfw.x11.display, native);- if (!result)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "GLX: Failed to retrieve Visual for GLXFBConfig");- return GLFW_FALSE;- }-- *visual = result->visual;- *depth = result->depth;-- XFree(result);- return GLFW_TRUE;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW native API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- if (window->context.client == GLFW_NO_API)- {- _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);- return NULL;- }-- return window->context.glx.handle;-}--GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(None);-- if (window->context.client == GLFW_NO_API)- {- _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);- return None;- }-- return window->context.glx.window;-}-+//======================================================================== +// GLFW 3.3 GLX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <string.h> +#include <stdlib.h> +#include <assert.h> + +#ifndef GLXBadProfileARB + #define GLXBadProfileARB 13 +#endif + + +// Returns the specified attribute of the specified GLXFBConfig +// +static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib) +{ + int value; + glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value); + return value; +} + +// Return the GLXFBConfig most closely matching the specified hints +// +static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired, + GLXFBConfig* result) +{ + GLXFBConfig* nativeConfigs; + _GLFWfbconfig* usableConfigs; + const _GLFWfbconfig* closest; + int i, nativeCount, usableCount; + const char* vendor; + GLFWbool trustWindowBit = GLFW_TRUE; + + // HACK: This is a (hopefully temporary) workaround for Chromium + // (VirtualBox GL) not setting the window bit on any GLXFBConfigs + vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR); + if (vendor && strcmp(vendor, "Chromium") == 0) + trustWindowBit = GLFW_FALSE; + + nativeConfigs = + glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount); + if (!nativeConfigs || !nativeCount) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned"); + return GLFW_FALSE; + } + + usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); + usableCount = 0; + + for (i = 0; i < nativeCount; i++) + { + const GLXFBConfig n = nativeConfigs[i]; + _GLFWfbconfig* u = usableConfigs + usableCount; + + // Only consider RGBA GLXFBConfigs + if (!(getGLXFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT)) + continue; + + // Only consider window GLXFBConfigs + if (!(getGLXFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT)) + { + if (trustWindowBit) + continue; + } + + if (desired->transparent) + { + XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n); + if (vi) + { + u->transparent = _glfwIsVisualTransparentX11(vi->visual); + XFree(vi); + } + } + + u->redBits = getGLXFBConfigAttrib(n, GLX_RED_SIZE); + u->greenBits = getGLXFBConfigAttrib(n, GLX_GREEN_SIZE); + u->blueBits = getGLXFBConfigAttrib(n, GLX_BLUE_SIZE); + + u->alphaBits = getGLXFBConfigAttrib(n, GLX_ALPHA_SIZE); + u->depthBits = getGLXFBConfigAttrib(n, GLX_DEPTH_SIZE); + u->stencilBits = getGLXFBConfigAttrib(n, GLX_STENCIL_SIZE); + + u->accumRedBits = getGLXFBConfigAttrib(n, GLX_ACCUM_RED_SIZE); + u->accumGreenBits = getGLXFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE); + u->accumBlueBits = getGLXFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE); + u->accumAlphaBits = getGLXFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE); + + u->auxBuffers = getGLXFBConfigAttrib(n, GLX_AUX_BUFFERS); + + if (getGLXFBConfigAttrib(n, GLX_STEREO)) + u->stereo = GLFW_TRUE; + if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER)) + u->doublebuffer = GLFW_TRUE; + + if (_glfw.glx.ARB_multisample) + u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES); + + if (_glfw.glx.ARB_framebuffer_sRGB || _glfw.glx.EXT_framebuffer_sRGB) + u->sRGB = getGLXFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB); + + u->handle = (uintptr_t) n; + usableCount++; + } + + closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); + if (closest) + *result = (GLXFBConfig) closest->handle; + + XFree(nativeConfigs); + free(usableConfigs); + + return closest != NULL; +} + +// Create the OpenGL context using legacy API +// +static GLXContext createLegacyContextGLX(_GLFWwindow* window, + GLXFBConfig fbconfig, + GLXContext share) +{ + return glXCreateNewContext(_glfw.x11.display, + fbconfig, + GLX_RGBA_TYPE, + share, + True); +} + +static void makeContextCurrentGLX(_GLFWwindow* window) +{ + if (window) + { + if (!glXMakeCurrent(_glfw.x11.display, + window->context.glx.window, + window->context.glx.handle)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "GLX: Failed to make context current"); + return; + } + } + else + { + if (!glXMakeCurrent(_glfw.x11.display, None, NULL)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "GLX: Failed to clear current context"); + return; + } + } + + _glfwPlatformSetTls(&_glfw.contextSlot, window); +} + +static void swapBuffersGLX(_GLFWwindow* window) +{ + glXSwapBuffers(_glfw.x11.display, window->context.glx.window); +} + +static void swapIntervalGLX(int interval) +{ + _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); + + if (_glfw.glx.EXT_swap_control) + { + _glfw.glx.SwapIntervalEXT(_glfw.x11.display, + window->context.glx.window, + interval); + } + else if (_glfw.glx.MESA_swap_control) + _glfw.glx.SwapIntervalMESA(interval); + else if (_glfw.glx.SGI_swap_control) + { + if (interval > 0) + _glfw.glx.SwapIntervalSGI(interval); + } +} + +static int extensionSupportedGLX(const char* extension) +{ + const char* extensions = + glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen); + if (extensions) + { + if (_glfwStringInExtensionString(extension, extensions)) + return GLFW_TRUE; + } + + return GLFW_FALSE; +} + +static GLFWglproc getProcAddressGLX(const char* procname) +{ + if (_glfw.glx.GetProcAddress) + return _glfw.glx.GetProcAddress((const GLubyte*) procname); + else if (_glfw.glx.GetProcAddressARB) + return _glfw.glx.GetProcAddressARB((const GLubyte*) procname); + else + return _glfw_dlsym(_glfw.glx.handle, procname); +} + +// Destroy the OpenGL context +// +static void destroyContextGLX(_GLFWwindow* window) +{ + if (window->context.glx.window) + { + glXDestroyWindow(_glfw.x11.display, window->context.glx.window); + window->context.glx.window = None; + } + + if (window->context.glx.handle) + { + glXDestroyContext(_glfw.x11.display, window->context.glx.handle); + window->context.glx.handle = NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize GLX +// +GLFWbool _glfwInitGLX(void) +{ + int i; + const char* sonames[] = + { +#if defined(_GLFW_GLX_LIBRARY) + _GLFW_GLX_LIBRARY, +#elif defined(__CYGWIN__) + "libGL-1.so", +#else + "libGL.so.1", + "libGL.so", +#endif + NULL + }; + + if (_glfw.glx.handle) + return GLFW_TRUE; + + for (i = 0; sonames[i]; i++) + { + _glfw.glx.handle = _glfw_dlopen(sonames[i]); + if (_glfw.glx.handle) + break; + } + + if (!_glfw.glx.handle) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to load GLX"); + return GLFW_FALSE; + } + + _glfw.glx.GetFBConfigs = + _glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigs"); + _glfw.glx.GetFBConfigAttrib = + _glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib"); + _glfw.glx.GetClientString = + _glfw_dlsym(_glfw.glx.handle, "glXGetClientString"); + _glfw.glx.QueryExtension = + _glfw_dlsym(_glfw.glx.handle, "glXQueryExtension"); + _glfw.glx.QueryVersion = + _glfw_dlsym(_glfw.glx.handle, "glXQueryVersion"); + _glfw.glx.DestroyContext = + _glfw_dlsym(_glfw.glx.handle, "glXDestroyContext"); + _glfw.glx.MakeCurrent = + _glfw_dlsym(_glfw.glx.handle, "glXMakeCurrent"); + _glfw.glx.SwapBuffers = + _glfw_dlsym(_glfw.glx.handle, "glXSwapBuffers"); + _glfw.glx.QueryExtensionsString = + _glfw_dlsym(_glfw.glx.handle, "glXQueryExtensionsString"); + _glfw.glx.CreateNewContext = + _glfw_dlsym(_glfw.glx.handle, "glXCreateNewContext"); + _glfw.glx.CreateWindow = + _glfw_dlsym(_glfw.glx.handle, "glXCreateWindow"); + _glfw.glx.DestroyWindow = + _glfw_dlsym(_glfw.glx.handle, "glXDestroyWindow"); + _glfw.glx.GetProcAddress = + _glfw_dlsym(_glfw.glx.handle, "glXGetProcAddress"); + _glfw.glx.GetProcAddressARB = + _glfw_dlsym(_glfw.glx.handle, "glXGetProcAddressARB"); + _glfw.glx.GetVisualFromFBConfig = + _glfw_dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig"); + + if (!_glfw.glx.GetFBConfigs || + !_glfw.glx.GetFBConfigAttrib || + !_glfw.glx.GetClientString || + !_glfw.glx.QueryExtension || + !_glfw.glx.QueryVersion || + !_glfw.glx.DestroyContext || + !_glfw.glx.MakeCurrent || + !_glfw.glx.SwapBuffers || + !_glfw.glx.QueryExtensionsString || + !_glfw.glx.CreateNewContext || + !_glfw.glx.CreateWindow || + !_glfw.glx.DestroyWindow || + !_glfw.glx.GetProcAddress || + !_glfw.glx.GetProcAddressARB || + !_glfw.glx.GetVisualFromFBConfig) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "GLX: Failed to load required entry points"); + return GLFW_FALSE; + } + + if (!glXQueryExtension(_glfw.x11.display, + &_glfw.glx.errorBase, + &_glfw.glx.eventBase)) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX extension not found"); + return GLFW_FALSE; + } + + if (!glXQueryVersion(_glfw.x11.display, &_glfw.glx.major, &_glfw.glx.minor)) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "GLX: Failed to query GLX version"); + return GLFW_FALSE; + } + + if (_glfw.glx.major == 1 && _glfw.glx.minor < 3) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "GLX: GLX version 1.3 is required"); + return GLFW_FALSE; + } + + if (extensionSupportedGLX("GLX_EXT_swap_control")) + { + _glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) + getProcAddressGLX("glXSwapIntervalEXT"); + + if (_glfw.glx.SwapIntervalEXT) + _glfw.glx.EXT_swap_control = GLFW_TRUE; + } + + if (extensionSupportedGLX("GLX_SGI_swap_control")) + { + _glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) + getProcAddressGLX("glXSwapIntervalSGI"); + + if (_glfw.glx.SwapIntervalSGI) + _glfw.glx.SGI_swap_control = GLFW_TRUE; + } + + if (extensionSupportedGLX("GLX_MESA_swap_control")) + { + _glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) + getProcAddressGLX("glXSwapIntervalMESA"); + + if (_glfw.glx.SwapIntervalMESA) + _glfw.glx.MESA_swap_control = GLFW_TRUE; + } + + if (extensionSupportedGLX("GLX_ARB_multisample")) + _glfw.glx.ARB_multisample = GLFW_TRUE; + + if (extensionSupportedGLX("GLX_ARB_framebuffer_sRGB")) + _glfw.glx.ARB_framebuffer_sRGB = GLFW_TRUE; + + if (extensionSupportedGLX("GLX_EXT_framebuffer_sRGB")) + _glfw.glx.EXT_framebuffer_sRGB = GLFW_TRUE; + + if (extensionSupportedGLX("GLX_ARB_create_context")) + { + _glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) + getProcAddressGLX("glXCreateContextAttribsARB"); + + if (_glfw.glx.CreateContextAttribsARB) + _glfw.glx.ARB_create_context = GLFW_TRUE; + } + + if (extensionSupportedGLX("GLX_ARB_create_context_robustness")) + _glfw.glx.ARB_create_context_robustness = GLFW_TRUE; + + if (extensionSupportedGLX("GLX_ARB_create_context_profile")) + _glfw.glx.ARB_create_context_profile = GLFW_TRUE; + + if (extensionSupportedGLX("GLX_EXT_create_context_es2_profile")) + _glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE; + + if (extensionSupportedGLX("GLX_ARB_create_context_no_error")) + _glfw.glx.ARB_create_context_no_error = GLFW_TRUE; + + if (extensionSupportedGLX("GLX_ARB_context_flush_control")) + _glfw.glx.ARB_context_flush_control = GLFW_TRUE; + + return GLFW_TRUE; +} + +// Terminate GLX +// +void _glfwTerminateGLX(void) +{ + // NOTE: This function must not call any X11 functions, as it is called + // after XCloseDisplay (see _glfwPlatformTerminate for details) + + if (_glfw.glx.handle) + { + _glfw_dlclose(_glfw.glx.handle); + _glfw.glx.handle = NULL; + } +} + +#define setAttrib(a, v) \ +{ \ + assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[index++] = a; \ + attribs[index++] = v; \ +} + +// Create the OpenGL or OpenGL ES context +// +GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + int attribs[40]; + GLXFBConfig native = NULL; + GLXContext share = NULL; + + if (ctxconfig->share) + share = ctxconfig->share->context.glx.handle; + + if (!chooseGLXFBConfig(fbconfig, &native)) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "GLX: Failed to find a suitable GLXFBConfig"); + return GLFW_FALSE; + } + + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + if (!_glfw.glx.ARB_create_context || + !_glfw.glx.ARB_create_context_profile || + !_glfw.glx.EXT_create_context_es2_profile) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "GLX: OpenGL ES requested but GLX_EXT_create_context_es2_profile is unavailable"); + return GLFW_FALSE; + } + } + + if (ctxconfig->forward) + { + if (!_glfw.glx.ARB_create_context) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable"); + return GLFW_FALSE; + } + } + + if (ctxconfig->profile) + { + if (!_glfw.glx.ARB_create_context || + !_glfw.glx.ARB_create_context_profile) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "GLX: An OpenGL profile requested but GLX_ARB_create_context_profile is unavailable"); + return GLFW_FALSE; + } + } + + _glfwGrabErrorHandlerX11(); + + if (_glfw.glx.ARB_create_context) + { + int index = 0, mask = 0, flags = 0; + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if (ctxconfig->forward) + flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; + + if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) + mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB; + else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) + mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; + } + else + mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT; + + if (ctxconfig->debug) + flags |= GLX_CONTEXT_DEBUG_BIT_ARB; + + if (ctxconfig->robustness) + { + if (_glfw.glx.ARB_create_context_robustness) + { + if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) + { + setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, + GLX_NO_RESET_NOTIFICATION_ARB); + } + else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) + { + setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, + GLX_LOSE_CONTEXT_ON_RESET_ARB); + } + + flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB; + } + } + + if (ctxconfig->release) + { + if (_glfw.glx.ARB_context_flush_control) + { + if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) + { + setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, + GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); + } + else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) + { + setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, + GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); + } + } + } + + if (ctxconfig->noerror) + { + if (_glfw.glx.ARB_create_context_no_error) + setAttrib(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE); + } + + // NOTE: Only request an explicitly versioned context when necessary, as + // explicitly requesting version 1.0 does not always return the + // highest version supported by the driver + if (ctxconfig->major != 1 || ctxconfig->minor != 0) + { + setAttrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); + setAttrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); + } + + if (mask) + setAttrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask); + + if (flags) + setAttrib(GLX_CONTEXT_FLAGS_ARB, flags); + + setAttrib(None, None); + + window->context.glx.handle = + _glfw.glx.CreateContextAttribsARB(_glfw.x11.display, + native, + share, + True, + attribs); + + // HACK: This is a fallback for broken versions of the Mesa + // implementation of GLX_ARB_create_context_profile that fail + // default 1.0 context creation with a GLXBadProfileARB error in + // violation of the extension spec + if (!window->context.glx.handle) + { + if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB && + ctxconfig->client == GLFW_OPENGL_API && + ctxconfig->profile == GLFW_OPENGL_ANY_PROFILE && + ctxconfig->forward == GLFW_FALSE) + { + window->context.glx.handle = + createLegacyContextGLX(window, native, share); + } + } + } + else + { + window->context.glx.handle = + createLegacyContextGLX(window, native, share); + } + + _glfwReleaseErrorHandlerX11(); + + if (!window->context.glx.handle) + { + _glfwInputErrorX11(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context"); + return GLFW_FALSE; + } + + window->context.glx.window = + glXCreateWindow(_glfw.x11.display, native, window->x11.handle, NULL); + if (!window->context.glx.window) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create window"); + return GLFW_FALSE; + } + + window->context.makeCurrent = makeContextCurrentGLX; + window->context.swapBuffers = swapBuffersGLX; + window->context.swapInterval = swapIntervalGLX; + window->context.extensionSupported = extensionSupportedGLX; + window->context.getProcAddress = getProcAddressGLX; + window->context.destroy = destroyContextGLX; + + return GLFW_TRUE; +} + +#undef setAttrib + +// Returns the Visual and depth of the chosen GLXFBConfig +// +GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig, + Visual** visual, int* depth) +{ + GLXFBConfig native; + XVisualInfo* result; + + if (!chooseGLXFBConfig(fbconfig, &native)) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "GLX: Failed to find a suitable GLXFBConfig"); + return GLFW_FALSE; + } + + result = glXGetVisualFromFBConfig(_glfw.x11.display, native); + if (!result) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "GLX: Failed to retrieve Visual for GLXFBConfig"); + return GLFW_FALSE; + } + + *visual = result->visual; + *depth = result->depth; + + XFree(result); + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (window->context.client == GLFW_NO_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return NULL; + } + + return window->context.glx.handle; +} + +GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(None); + + if (window->context.client == GLFW_NO_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return None; + } + + return window->context.glx.window; +} +
glfw/src/glx_context.h view
@@ -1,182 +1,181 @@-//========================================================================-// GLFW 3.2 GLX - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_glx_context_h_-#define _glfw3_glx_context_h_--#define GLX_VENDOR 1-#define GLX_RGBA_BIT 0x00000001-#define GLX_WINDOW_BIT 0x00000001-#define GLX_DRAWABLE_TYPE 0x8010-#define GLX_RENDER_TYPE 0x8011-#define GLX_RGBA_TYPE 0x8014-#define GLX_DOUBLEBUFFER 5-#define GLX_STEREO 6-#define GLX_AUX_BUFFERS 7-#define GLX_RED_SIZE 8-#define GLX_GREEN_SIZE 9-#define GLX_BLUE_SIZE 10-#define GLX_ALPHA_SIZE 11-#define GLX_DEPTH_SIZE 12-#define GLX_STENCIL_SIZE 13-#define GLX_ACCUM_RED_SIZE 14-#define GLX_ACCUM_GREEN_SIZE 15-#define GLX_ACCUM_BLUE_SIZE 16-#define GLX_ACCUM_ALPHA_SIZE 17-#define GLX_SAMPLES 0x186a1-#define GLX_VISUAL_ID 0x800b--#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2-#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001-#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002-#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001-#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126-#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002-#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091-#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092-#define GLX_CONTEXT_FLAGS_ARB 0x2094-#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004-#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004-#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252-#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256-#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261-#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097-#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0-#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098--typedef XID GLXWindow;-typedef XID GLXDrawable;-typedef struct __GLXFBConfig* GLXFBConfig;-typedef struct __GLXcontext* GLXContext;-typedef void (*__GLXextproc)(void);--typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*);-typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int);-typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*);-typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*);-typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext);-typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext);-typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable);-typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int);-typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*);-typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool);-typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);-typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);-typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int);-typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int);-typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*);-typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig);-typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*);-typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow);--// libGL.so function pointer typedefs-#define glXGetFBConfigs _glfw.glx.GetFBConfigs-#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib-#define glXGetClientString _glfw.glx.GetClientString-#define glXQueryExtension _glfw.glx.QueryExtension-#define glXQueryVersion _glfw.glx.QueryVersion-#define glXDestroyContext _glfw.glx.DestroyContext-#define glXMakeCurrent _glfw.glx.MakeCurrent-#define glXSwapBuffers _glfw.glx.SwapBuffers-#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString-#define glXCreateNewContext _glfw.glx.CreateNewContext-#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig-#define glXCreateWindow _glfw.glx.CreateWindow-#define glXDestroyWindow _glfw.glx.DestroyWindow--#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx-#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx---// GLX-specific per-context data-//-typedef struct _GLFWcontextGLX-{- GLXContext handle;- GLXWindow window;--} _GLFWcontextGLX;--// GLX-specific global data-//-typedef struct _GLFWlibraryGLX-{- int major, minor;- int eventBase;- int errorBase;-- // dlopen handle for libGL.so.1- void* handle;-- // GLX 1.3 functions- PFNGLXGETFBCONFIGSPROC GetFBConfigs;- PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib;- PFNGLXGETCLIENTSTRINGPROC GetClientString;- PFNGLXQUERYEXTENSIONPROC QueryExtension;- PFNGLXQUERYVERSIONPROC QueryVersion;- PFNGLXDESTROYCONTEXTPROC DestroyContext;- PFNGLXMAKECURRENTPROC MakeCurrent;- PFNGLXSWAPBUFFERSPROC SwapBuffers;- PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString;- PFNGLXCREATENEWCONTEXTPROC CreateNewContext;- PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig;- PFNGLXCREATEWINDOWPROC CreateWindow;- PFNGLXDESTROYWINDOWPROC DestroyWindow;-- // GLX 1.4 and extension functions- PFNGLXGETPROCADDRESSPROC GetProcAddress;- PFNGLXGETPROCADDRESSPROC GetProcAddressARB;- PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;- PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT;- PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA;- PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;- GLFWbool SGI_swap_control;- GLFWbool EXT_swap_control;- GLFWbool MESA_swap_control;- GLFWbool ARB_multisample;- GLFWbool ARB_framebuffer_sRGB;- GLFWbool EXT_framebuffer_sRGB;- GLFWbool ARB_create_context;- GLFWbool ARB_create_context_profile;- GLFWbool ARB_create_context_robustness;- GLFWbool EXT_create_context_es2_profile;- GLFWbool ARB_context_flush_control;--} _GLFWlibraryGLX;---GLFWbool _glfwInitGLX(void);-void _glfwTerminateGLX(void);-GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,- const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig);-void _glfwDestroyContextGLX(_GLFWwindow* window);-GLFWbool _glfwChooseVisualGLX(const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig,- Visual** visual, int* depth);--#endif // _glfw3_glx_context_h_+//======================================================================== +// GLFW 3.3 GLX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define GLX_VENDOR 1 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_SAMPLES 0x186a1 +#define GLX_VISUAL_ID 0x800b + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2 +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3 + +typedef XID GLXWindow; +typedef XID GLXDrawable; +typedef struct __GLXFBConfig* GLXFBConfig; +typedef struct __GLXcontext* GLXContext; +typedef void (*__GLXextproc)(void); + +typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*); +typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int); +typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*); +typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*); +typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext); +typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext); +typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable); +typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int); +typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*); +typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool); +typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName); +typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int); +typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig); +typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*); +typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow); + +typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int); +typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int); +typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*); + +// libGL.so function pointer typedefs +#define glXGetFBConfigs _glfw.glx.GetFBConfigs +#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib +#define glXGetClientString _glfw.glx.GetClientString +#define glXQueryExtension _glfw.glx.QueryExtension +#define glXQueryVersion _glfw.glx.QueryVersion +#define glXDestroyContext _glfw.glx.DestroyContext +#define glXMakeCurrent _glfw.glx.MakeCurrent +#define glXSwapBuffers _glfw.glx.SwapBuffers +#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString +#define glXCreateNewContext _glfw.glx.CreateNewContext +#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig +#define glXCreateWindow _glfw.glx.CreateWindow +#define glXDestroyWindow _glfw.glx.DestroyWindow + +#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx +#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx + + +// GLX-specific per-context data +// +typedef struct _GLFWcontextGLX +{ + GLXContext handle; + GLXWindow window; + +} _GLFWcontextGLX; + +// GLX-specific global data +// +typedef struct _GLFWlibraryGLX +{ + int major, minor; + int eventBase; + int errorBase; + + // dlopen handle for libGL.so.1 + void* handle; + + // GLX 1.3 functions + PFNGLXGETFBCONFIGSPROC GetFBConfigs; + PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib; + PFNGLXGETCLIENTSTRINGPROC GetClientString; + PFNGLXQUERYEXTENSIONPROC QueryExtension; + PFNGLXQUERYVERSIONPROC QueryVersion; + PFNGLXDESTROYCONTEXTPROC DestroyContext; + PFNGLXMAKECURRENTPROC MakeCurrent; + PFNGLXSWAPBUFFERSPROC SwapBuffers; + PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString; + PFNGLXCREATENEWCONTEXTPROC CreateNewContext; + PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig; + PFNGLXCREATEWINDOWPROC CreateWindow; + PFNGLXDESTROYWINDOWPROC DestroyWindow; + + // GLX 1.4 and extension functions + PFNGLXGETPROCADDRESSPROC GetProcAddress; + PFNGLXGETPROCADDRESSPROC GetProcAddressARB; + PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI; + PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT; + PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA; + PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; + GLFWbool SGI_swap_control; + GLFWbool EXT_swap_control; + GLFWbool MESA_swap_control; + GLFWbool ARB_multisample; + GLFWbool ARB_framebuffer_sRGB; + GLFWbool EXT_framebuffer_sRGB; + GLFWbool ARB_create_context; + GLFWbool ARB_create_context_profile; + GLFWbool ARB_create_context_robustness; + GLFWbool EXT_create_context_es2_profile; + GLFWbool ARB_create_context_no_error; + GLFWbool ARB_context_flush_control; + +} _GLFWlibraryGLX; + +GLFWbool _glfwInitGLX(void); +void _glfwTerminateGLX(void); +GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); +void _glfwDestroyContextGLX(_GLFWwindow* window); +GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig, + Visual** visual, int* depth); +
glfw/src/init.c view
@@ -1,200 +1,338 @@-//========================================================================-// GLFW 3.2 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <string.h>-#include <stdlib.h>-#include <stdio.h>-#include <stdarg.h>---// The three global variables below comprise all global data in GLFW.-// Any other global variable is a bug.--// Global state shared between compilation units of GLFW-// These are documented in internal.h-//-GLFWbool _glfwInitialized = GLFW_FALSE;-_GLFWlibrary _glfw;--// This is outside of _glfw so it can be initialized and usable before-// glfwInit is called, which lets that function report errors-//-static GLFWerrorfun _glfwErrorCallback = NULL;---// Returns a generic string representation of the specified error-//-static const char* getErrorString(int error)-{- switch (error)- {- case GLFW_NOT_INITIALIZED:- return "The GLFW library is not initialized";- case GLFW_NO_CURRENT_CONTEXT:- return "There is no current context";- case GLFW_INVALID_ENUM:- return "Invalid argument for enum parameter";- case GLFW_INVALID_VALUE:- return "Invalid value for parameter";- case GLFW_OUT_OF_MEMORY:- return "Out of memory";- case GLFW_API_UNAVAILABLE:- return "The requested API is unavailable";- case GLFW_VERSION_UNAVAILABLE:- return "The requested API version is unavailable";- case GLFW_PLATFORM_ERROR:- return "A platform-specific error occurred";- case GLFW_FORMAT_UNAVAILABLE:- return "The requested format is unavailable";- case GLFW_NO_WINDOW_CONTEXT:- return "The specified window has no context";- default:- return "ERROR: UNKNOWN GLFW ERROR";- }-}---//////////////////////////////////////////////////////////////////////////-////// GLFW event API //////-//////////////////////////////////////////////////////////////////////////--void _glfwInputError(int error, const char* format, ...)-{- if (_glfwErrorCallback)- {- char buffer[8192];- const char* description;-- if (format)- {- int count;- va_list vl;-- va_start(vl, format);- count = vsnprintf(buffer, sizeof(buffer), format, vl);- va_end(vl);-- if (count < 0)- buffer[sizeof(buffer) - 1] = '\0';-- description = buffer;- }- else- description = getErrorString(error);-- _glfwErrorCallback(error, description);- }-}---//////////////////////////////////////////////////////////////////////////-////// GLFW public API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI int glfwInit(void)-{- if (_glfwInitialized)- return GLFW_TRUE;-- memset(&_glfw, 0, sizeof(_glfw));-- if (!_glfwPlatformInit())- {- _glfwPlatformTerminate();- return GLFW_FALSE;- }-- _glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount);- _glfwInitialized = GLFW_TRUE;-- _glfw.timerOffset = _glfwPlatformGetTimerValue();-- // Not all window hints have zero as their default value- glfwDefaultWindowHints();-- return GLFW_TRUE;-}--GLFWAPI void glfwTerminate(void)-{- int i;-- if (!_glfwInitialized)- return;-- memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));-- while (_glfw.windowListHead)- glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);-- while (_glfw.cursorListHead)- glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead);-- for (i = 0; i < _glfw.monitorCount; i++)- {- _GLFWmonitor* monitor = _glfw.monitors[i];- if (monitor->originalRamp.size)- _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);- }-- _glfwTerminateVulkan();-- _glfwFreeMonitors(_glfw.monitors, _glfw.monitorCount);- _glfw.monitors = NULL;- _glfw.monitorCount = 0;-- _glfwPlatformTerminate();-- memset(&_glfw, 0, sizeof(_glfw));- _glfwInitialized = GLFW_FALSE;-}--GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)-{- if (major != NULL)- *major = GLFW_VERSION_MAJOR;-- if (minor != NULL)- *minor = GLFW_VERSION_MINOR;-- if (rev != NULL)- *rev = GLFW_VERSION_REVISION;-}--GLFWAPI const char* glfwGetVersionString(void)-{- return _glfwPlatformGetVersionString();-}--GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)-{- _GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);- return cbfun;-}-+//======================================================================== +// GLFW 3.3 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" +#include "mappings.h" + +#include <string.h> +#include <stdlib.h> +#include <stdio.h> +#include <stdarg.h> +#include <assert.h> + + +// The global variables below comprise all mutable global data in GLFW +// +// Any other global variable is a bug + +// Global state shared between compilation units of GLFW +// +_GLFWlibrary _glfw = { GLFW_FALSE }; + +// These are outside of _glfw so they can be used before initialization and +// after termination +// +static _GLFWerror _glfwMainThreadError; +static GLFWerrorfun _glfwErrorCallback; +static _GLFWinitconfig _glfwInitHints = +{ + GLFW_TRUE, // hat buttons + { + GLFW_TRUE, // macOS menu bar + GLFW_TRUE // macOS bundle chdir + } +}; + +// Terminate the library +// +static void terminate(void) +{ + int i; + + memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks)); + + while (_glfw.windowListHead) + glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead); + + while (_glfw.cursorListHead) + glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead); + + for (i = 0; i < _glfw.monitorCount; i++) + { + _GLFWmonitor* monitor = _glfw.monitors[i]; + if (monitor->originalRamp.size) + _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp); + _glfwFreeMonitor(monitor); + } + + free(_glfw.monitors); + _glfw.monitors = NULL; + _glfw.monitorCount = 0; + + free(_glfw.mappings); + _glfw.mappings = NULL; + _glfw.mappingCount = 0; + + _glfwTerminateVulkan(); + _glfwPlatformTerminate(); + + _glfw.initialized = GLFW_FALSE; + + while (_glfw.errorListHead) + { + _GLFWerror* error = _glfw.errorListHead; + _glfw.errorListHead = error->next; + free(error); + } + + _glfwPlatformDestroyTls(&_glfw.contextSlot); + _glfwPlatformDestroyTls(&_glfw.errorSlot); + _glfwPlatformDestroyMutex(&_glfw.errorLock); + + memset(&_glfw, 0, sizeof(_glfw)); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +char* _glfw_strdup(const char* source) +{ + const size_t length = strlen(source); + char* result = calloc(length + 1, 1); + strcpy(result, source); + return result; +} + +float _glfw_fminf(float a, float b) +{ + if (a != a) + return b; + else if (b != b) + return a; + else if (a < b) + return a; + else + return b; +} + +float _glfw_fmaxf(float a, float b) +{ + if (a != a) + return b; + else if (b != b) + return a; + else if (a > b) + return a; + else + return b; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW event API ////// +////////////////////////////////////////////////////////////////////////// + +// Notifies shared code of an error +// +void _glfwInputError(int code, const char* format, ...) +{ + _GLFWerror* error; + char description[_GLFW_MESSAGE_SIZE]; + + if (format) + { + va_list vl; + + va_start(vl, format); + vsnprintf(description, sizeof(description), format, vl); + va_end(vl); + + description[sizeof(description) - 1] = '\0'; + } + else + { + if (code == GLFW_NOT_INITIALIZED) + strcpy(description, "The GLFW library is not initialized"); + else if (code == GLFW_NO_CURRENT_CONTEXT) + strcpy(description, "There is no current context"); + else if (code == GLFW_INVALID_ENUM) + strcpy(description, "Invalid argument for enum parameter"); + else if (code == GLFW_INVALID_VALUE) + strcpy(description, "Invalid value for parameter"); + else if (code == GLFW_OUT_OF_MEMORY) + strcpy(description, "Out of memory"); + else if (code == GLFW_API_UNAVAILABLE) + strcpy(description, "The requested API is unavailable"); + else if (code == GLFW_VERSION_UNAVAILABLE) + strcpy(description, "The requested API version is unavailable"); + else if (code == GLFW_PLATFORM_ERROR) + strcpy(description, "A platform-specific error occurred"); + else if (code == GLFW_FORMAT_UNAVAILABLE) + strcpy(description, "The requested format is unavailable"); + else if (code == GLFW_NO_WINDOW_CONTEXT) + strcpy(description, "The specified window has no context"); + else + strcpy(description, "ERROR: UNKNOWN GLFW ERROR"); + } + + if (_glfw.initialized) + { + error = _glfwPlatformGetTls(&_glfw.errorSlot); + if (!error) + { + error = calloc(1, sizeof(_GLFWerror)); + _glfwPlatformSetTls(&_glfw.errorSlot, error); + _glfwPlatformLockMutex(&_glfw.errorLock); + error->next = _glfw.errorListHead; + _glfw.errorListHead = error; + _glfwPlatformUnlockMutex(&_glfw.errorLock); + } + } + else + error = &_glfwMainThreadError; + + error->code = code; + strcpy(error->description, description); + + if (_glfwErrorCallback) + _glfwErrorCallback(code, description); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI int glfwInit(void) +{ + if (_glfw.initialized) + return GLFW_TRUE; + + memset(&_glfw, 0, sizeof(_glfw)); + _glfw.hints.init = _glfwInitHints; + + if (!_glfwPlatformInit()) + { + terminate(); + return GLFW_FALSE; + } + + if (!_glfwPlatformCreateMutex(&_glfw.errorLock) || + !_glfwPlatformCreateTls(&_glfw.errorSlot) || + !_glfwPlatformCreateTls(&_glfw.contextSlot)) + { + terminate(); + return GLFW_FALSE; + } + + _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError); + + _glfw.initialized = GLFW_TRUE; + _glfw.timer.offset = _glfwPlatformGetTimerValue(); + + glfwDefaultWindowHints(); + + { + int i; + + for (i = 0; _glfwDefaultMappings[i]; i++) + { + if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i])) + { + terminate(); + return GLFW_FALSE; + } + } + } + + return GLFW_TRUE; +} + +GLFWAPI void glfwTerminate(void) +{ + if (!_glfw.initialized) + return; + + terminate(); +} + +GLFWAPI void glfwInitHint(int hint, int value) +{ + switch (hint) + { + case GLFW_JOYSTICK_HAT_BUTTONS: + _glfwInitHints.hatButtons = value; + return; + case GLFW_COCOA_CHDIR_RESOURCES: + _glfwInitHints.ns.chdir = value; + return; + case GLFW_COCOA_MENUBAR: + _glfwInitHints.ns.menubar = value; + return; + } + + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid init hint 0x%08X", hint); +} + +GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) +{ + if (major != NULL) + *major = GLFW_VERSION_MAJOR; + if (minor != NULL) + *minor = GLFW_VERSION_MINOR; + if (rev != NULL) + *rev = GLFW_VERSION_REVISION; +} + +GLFWAPI const char* glfwGetVersionString(void) +{ + return _glfwPlatformGetVersionString(); +} + +GLFWAPI int glfwGetError(const char** description) +{ + _GLFWerror* error; + int code = GLFW_NO_ERROR; + + if (description) + *description = NULL; + + if (_glfw.initialized) + error = _glfwPlatformGetTls(&_glfw.errorSlot); + else + error = &_glfwMainThreadError; + + if (error) + { + code = error->code; + error->code = GLFW_NO_ERROR; + if (description && code) + *description = error->description; + } + + return code; +} + +GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun) +{ + _GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun); + return cbfun; +} +
glfw/src/input.c view
@@ -1,659 +1,1354 @@-//========================================================================-// GLFW 3.2 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <assert.h>-#include <float.h>-#include <stdlib.h>--// Internal key state used for sticky keys-#define _GLFW_STICK 3---//////////////////////////////////////////////////////////////////////////-////// GLFW event API //////-//////////////////////////////////////////////////////////////////////////--void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)-{- if (key >= 0 && key <= GLFW_KEY_LAST)- {- GLFWbool repeated = GLFW_FALSE;-- if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE)- return;-- if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS)- repeated = GLFW_TRUE;-- if (action == GLFW_RELEASE && window->stickyKeys)- window->keys[key] = _GLFW_STICK;- else- window->keys[key] = (char) action;-- if (repeated)- action = GLFW_REPEAT;- }-- if (window->callbacks.key)- window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);-}--void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain)-{- if (codepoint < 32 || (codepoint > 126 && codepoint < 160))- return;-- if (window->callbacks.charmods)- window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);-- if (plain)- {- if (window->callbacks.character)- window->callbacks.character((GLFWwindow*) window, codepoint);- }-}--void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)-{- if (window->callbacks.scroll)- window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);-}--void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)-{- if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)- return;-- // Register mouse button action- if (action == GLFW_RELEASE && window->stickyMouseButtons)- window->mouseButtons[button] = _GLFW_STICK;- else- window->mouseButtons[button] = (char) action;-- if (window->callbacks.mouseButton)- window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);-}--void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)-{- if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)- return;-- window->virtualCursorPosX = xpos;- window->virtualCursorPosY = ypos;-- if (window->callbacks.cursorPos)- window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos);-}--void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)-{- if (window->callbacks.cursorEnter)- window->callbacks.cursorEnter((GLFWwindow*) window, entered);-}--void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)-{- if (window->callbacks.drop)- window->callbacks.drop((GLFWwindow*) window, count, paths);-}--void _glfwInputJoystickChange(int joy, int event)-{- if (_glfw.callbacks.joystick)- _glfw.callbacks.joystick(joy, event);-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--GLFWbool _glfwIsPrintable(int key)-{- return (key >= GLFW_KEY_APOSTROPHE && key <= GLFW_KEY_WORLD_2) ||- (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_ADD) ||- key == GLFW_KEY_KP_EQUAL;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW public API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(0);-- switch (mode)- {- case GLFW_CURSOR:- return window->cursorMode;- case GLFW_STICKY_KEYS:- return window->stickyKeys;- case GLFW_STICKY_MOUSE_BUTTONS:- return window->stickyMouseButtons;- default:- _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode %i", mode);- return 0;- }-}--GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();-- switch (mode)- {- case GLFW_CURSOR:- {- if (value != GLFW_CURSOR_NORMAL &&- value != GLFW_CURSOR_HIDDEN &&- value != GLFW_CURSOR_DISABLED)- {- _glfwInputError(GLFW_INVALID_ENUM,- "Invalid cursor mode %i",- value);- return;- }-- if (window->cursorMode == value)- return;-- window->cursorMode = value;-- _glfwPlatformGetCursorPos(window,- &window->virtualCursorPosX,- &window->virtualCursorPosY);-- if (_glfwPlatformWindowFocused(window))- _glfwPlatformSetCursorMode(window, value);-- return;- }-- case GLFW_STICKY_KEYS:- {- if (window->stickyKeys == value)- return;-- if (!value)- {- int i;-- // Release all sticky keys- for (i = 0; i <= GLFW_KEY_LAST; i++)- {- if (window->keys[i] == _GLFW_STICK)- window->keys[i] = GLFW_RELEASE;- }- }-- window->stickyKeys = value ? GLFW_TRUE : GLFW_FALSE;- return;- }-- case GLFW_STICKY_MOUSE_BUTTONS:- {- if (window->stickyMouseButtons == value)- return;-- if (!value)- {- int i;-- // Release all sticky mouse buttons- for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)- {- if (window->mouseButtons[i] == _GLFW_STICK)- window->mouseButtons[i] = GLFW_RELEASE;- }- }-- window->stickyMouseButtons = value ? GLFW_TRUE : GLFW_FALSE;- return;- }- }-- _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode %i", mode);-}--GLFWAPI const char* glfwGetKeyName(int key, int scancode)-{- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return _glfwPlatformGetKeyName(key, scancode);-}--GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);-- if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)- {- _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);- return GLFW_RELEASE;- }-- if (window->keys[key] == _GLFW_STICK)- {- // Sticky mode: release key now- window->keys[key] = GLFW_RELEASE;- return GLFW_PRESS;- }-- return (int) window->keys[key];-}--GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);-- if (button < GLFW_MOUSE_BUTTON_1 || button > GLFW_MOUSE_BUTTON_LAST)- {- _glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button %i", button);- return GLFW_RELEASE;- }-- if (window->mouseButtons[button] == _GLFW_STICK)- {- // Sticky mode: release mouse button now- window->mouseButtons[button] = GLFW_RELEASE;- return GLFW_PRESS;- }-- return (int) window->mouseButtons[button];-}--GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- if (xpos)- *xpos = 0;- if (ypos)- *ypos = 0;-- _GLFW_REQUIRE_INIT();-- if (window->cursorMode == GLFW_CURSOR_DISABLED)- {- if (xpos)- *xpos = window->virtualCursorPosX;- if (ypos)- *ypos = window->virtualCursorPosY;- }- else- _glfwPlatformGetCursorPos(window, xpos, ypos);-}--GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();-- if (xpos != xpos || xpos < -DBL_MAX || xpos > DBL_MAX ||- ypos != ypos || ypos < -DBL_MAX || ypos > DBL_MAX)- {- _glfwInputError(GLFW_INVALID_VALUE,- "Invalid cursor position %f %f",- xpos, ypos);- return;- }-- if (!_glfwPlatformWindowFocused(window))- return;-- if (window->cursorMode == GLFW_CURSOR_DISABLED)- {- // Only update the accumulated position if the cursor is disabled- window->virtualCursorPosX = xpos;- window->virtualCursorPosY = ypos;- }- else- {- // Update system cursor position- _glfwPlatformSetCursorPos(window, xpos, ypos);- }-}--GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)-{- _GLFWcursor* cursor;-- assert(image != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- cursor = calloc(1, sizeof(_GLFWcursor));- cursor->next = _glfw.cursorListHead;- _glfw.cursorListHead = cursor;-- if (!_glfwPlatformCreateCursor(cursor, image, xhot, yhot))- {- glfwDestroyCursor((GLFWcursor*) cursor);- return NULL;- }-- return (GLFWcursor*) cursor;-}--GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)-{- _GLFWcursor* cursor;-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- if (shape != GLFW_ARROW_CURSOR &&- shape != GLFW_IBEAM_CURSOR &&- shape != GLFW_CROSSHAIR_CURSOR &&- shape != GLFW_HAND_CURSOR &&- shape != GLFW_HRESIZE_CURSOR &&- shape != GLFW_VRESIZE_CURSOR)- {- _glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor %i", shape);- return NULL;- }-- cursor = calloc(1, sizeof(_GLFWcursor));- cursor->next = _glfw.cursorListHead;- _glfw.cursorListHead = cursor;-- if (!_glfwPlatformCreateStandardCursor(cursor, shape))- {- glfwDestroyCursor((GLFWcursor*) cursor);- return NULL;- }-- return (GLFWcursor*) cursor;-}--GLFWAPI void glfwDestroyCursor(GLFWcursor* handle)-{- _GLFWcursor* cursor = (_GLFWcursor*) handle;-- _GLFW_REQUIRE_INIT();-- if (cursor == NULL)- return;-- // Make sure the cursor is not being used by any window- {- _GLFWwindow* window;-- for (window = _glfw.windowListHead; window; window = window->next)- {- if (window->cursor == cursor)- glfwSetCursor((GLFWwindow*) window, NULL);- }- }-- _glfwPlatformDestroyCursor(cursor);-- // Unlink cursor from global linked list- {- _GLFWcursor** prev = &_glfw.cursorListHead;-- while (*prev != cursor)- prev = &((*prev)->next);-- *prev = cursor->next;- }-- free(cursor);-}--GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)-{- _GLFWwindow* window = (_GLFWwindow*) windowHandle;- _GLFWcursor* cursor = (_GLFWcursor*) cursorHandle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();-- window->cursor = cursor;-- _glfwPlatformSetCursor(window, cursor);-}--GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.key, cbfun);- return cbfun;-}--GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.character, cbfun);- return cbfun;-}--GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun);- return cbfun;-}--GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,- GLFWmousebuttonfun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun);- return cbfun;-}--GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,- GLFWcursorposfun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun);- return cbfun;-}--GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle,- GLFWcursorenterfun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun);- return cbfun;-}--GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle,- GLFWscrollfun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun);- return cbfun;-}--GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.drop, cbfun);- return cbfun;-}--GLFWAPI int glfwJoystickPresent(int joy)-{- _GLFW_REQUIRE_INIT_OR_RETURN(0);-- if (joy < 0 || joy > GLFW_JOYSTICK_LAST)- {- _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick %i", joy);- return 0;- }-- return _glfwPlatformJoystickPresent(joy);-}--GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count)-{- assert(count != NULL);- *count = 0;-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- if (joy < 0 || joy > GLFW_JOYSTICK_LAST)- {- _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick %i", joy);- return NULL;- }-- return _glfwPlatformGetJoystickAxes(joy, count);-}--GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count)-{- assert(count != NULL);- *count = 0;-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- if (joy < 0 || joy > GLFW_JOYSTICK_LAST)- {- _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick %i", joy);- return NULL;- }-- return _glfwPlatformGetJoystickButtons(joy, count);-}--GLFWAPI const char* glfwGetJoystickName(int joy)-{- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- if (joy < 0 || joy > GLFW_JOYSTICK_LAST)- {- _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick %i", joy);- return NULL;- }-- return _glfwPlatformGetJoystickName(joy);-}--GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)-{- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun);- return cbfun;-}--GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);- assert(string != NULL);-- _GLFW_REQUIRE_INIT();- _glfwPlatformSetClipboardString(window, string);-}--GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return _glfwPlatformGetClipboardString(window);-}--GLFWAPI double glfwGetTime(void)-{- _GLFW_REQUIRE_INIT_OR_RETURN(0.0);- return (double) (_glfwPlatformGetTimerValue() - _glfw.timerOffset) /- _glfwPlatformGetTimerFrequency();-}--GLFWAPI void glfwSetTime(double time)-{- _GLFW_REQUIRE_INIT();-- if (time != time || time < 0.0 || time > 18446744073.0)- {- _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", time);- return;- }-- _glfw.timerOffset = _glfwPlatformGetTimerValue() -- (uint64_t) (time * _glfwPlatformGetTimerFrequency());-}--GLFWAPI uint64_t glfwGetTimerValue(void)-{- _GLFW_REQUIRE_INIT_OR_RETURN(0);- return _glfwPlatformGetTimerValue();-}--GLFWAPI uint64_t glfwGetTimerFrequency(void)-{- _GLFW_REQUIRE_INIT_OR_RETURN(0);- return _glfwPlatformGetTimerFrequency();-}-+//======================================================================== +// GLFW 3.3 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <assert.h> +#include <float.h> +#include <math.h> +#include <stdlib.h> +#include <string.h> + +// Internal key state used for sticky keys +#define _GLFW_STICK 3 + +// Internal constants for gamepad mapping source types +#define _GLFW_JOYSTICK_AXIS 1 +#define _GLFW_JOYSTICK_BUTTON 2 +#define _GLFW_JOYSTICK_HATBIT 3 + +// Finds a mapping based on joystick GUID +// +static _GLFWmapping* findMapping(const char* guid) +{ + int i; + + for (i = 0; i < _glfw.mappingCount; i++) + { + if (strcmp(_glfw.mappings[i].guid, guid) == 0) + return _glfw.mappings + i; + } + + return NULL; +} + +// Checks whether a gamepad mapping element is present in the hardware +// +static GLFWbool isValidElementForJoystick(const _GLFWmapelement* e, + const _GLFWjoystick* js) +{ + if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount) + return GLFW_FALSE; + else if (e->type == _GLFW_JOYSTICK_BUTTON && e->index >= js->buttonCount) + return GLFW_FALSE; + else if (e->type == _GLFW_JOYSTICK_AXIS && e->index >= js->axisCount) + return GLFW_FALSE; + + return GLFW_TRUE; +} + +// Finds a mapping based on joystick GUID and verifies element indices +// +static _GLFWmapping* findValidMapping(const _GLFWjoystick* js) +{ + _GLFWmapping* mapping = findMapping(js->guid); + if (mapping) + { + int i; + + for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) + { + if (!isValidElementForJoystick(mapping->buttons + i, js)) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid button in gamepad mapping %s (%s)", + mapping->guid, + mapping->name); + return NULL; + } + } + + for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++) + { + if (!isValidElementForJoystick(mapping->axes + i, js)) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid axis in gamepad mapping %s (%s)", + mapping->guid, + mapping->name); + return NULL; + } + } + } + + return mapping; +} + +// Parses an SDL_GameControllerDB line and adds it to the mapping list +// +static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string) +{ + const char* c = string; + size_t i, length; + struct + { + const char* name; + _GLFWmapelement* element; + } fields[] = + { + { "platform", NULL }, + { "a", mapping->buttons + GLFW_GAMEPAD_BUTTON_A }, + { "b", mapping->buttons + GLFW_GAMEPAD_BUTTON_B }, + { "x", mapping->buttons + GLFW_GAMEPAD_BUTTON_X }, + { "y", mapping->buttons + GLFW_GAMEPAD_BUTTON_Y }, + { "back", mapping->buttons + GLFW_GAMEPAD_BUTTON_BACK }, + { "start", mapping->buttons + GLFW_GAMEPAD_BUTTON_START }, + { "guide", mapping->buttons + GLFW_GAMEPAD_BUTTON_GUIDE }, + { "leftshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_BUMPER }, + { "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER }, + { "leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB }, + { "rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB }, + { "dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP }, + { "dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT }, + { "dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN }, + { "dpleft", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_LEFT }, + { "lefttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_TRIGGER }, + { "righttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER }, + { "leftx", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_X }, + { "lefty", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_Y }, + { "rightx", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_X }, + { "righty", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_Y } + }; + + length = strcspn(c, ","); + if (length != 32 || c[length] != ',') + { + _glfwInputError(GLFW_INVALID_VALUE, NULL); + return GLFW_FALSE; + } + + memcpy(mapping->guid, c, length); + c += length + 1; + + length = strcspn(c, ","); + if (length >= sizeof(mapping->name) || c[length] != ',') + { + _glfwInputError(GLFW_INVALID_VALUE, NULL); + return GLFW_FALSE; + } + + memcpy(mapping->name, c, length); + c += length + 1; + + while (*c) + { + // TODO: Implement output modifiers + if (*c == '+' || *c == '-') + return GLFW_FALSE; + + for (i = 0; i < sizeof(fields) / sizeof(fields[0]); i++) + { + length = strlen(fields[i].name); + if (strncmp(c, fields[i].name, length) != 0 || c[length] != ':') + continue; + + c += length + 1; + + if (fields[i].element) + { + _GLFWmapelement* e = fields[i].element; + int8_t minimum = -1; + int8_t maximum = 1; + + if (*c == '+') + { + minimum = 0; + c += 1; + } + else if (*c == '-') + { + maximum = 0; + c += 1; + } + + if (*c == 'a') + e->type = _GLFW_JOYSTICK_AXIS; + else if (*c == 'b') + e->type = _GLFW_JOYSTICK_BUTTON; + else if (*c == 'h') + e->type = _GLFW_JOYSTICK_HATBIT; + else + break; + + if (e->type == _GLFW_JOYSTICK_HATBIT) + { + const unsigned long hat = strtoul(c + 1, (char**) &c, 10); + const unsigned long bit = strtoul(c + 1, (char**) &c, 10); + e->index = (uint8_t) ((hat << 4) | bit); + } + else + e->index = (uint8_t) strtoul(c + 1, (char**) &c, 10); + + if (e->type == _GLFW_JOYSTICK_AXIS) + { + e->axisScale = 2 / (maximum - minimum); + e->axisOffset = -(maximum + minimum); + + if (*c == '~') + { + e->axisScale = -e->axisScale; + e->axisOffset = -e->axisOffset; + } + } + } + else + { + length = strlen(_GLFW_PLATFORM_MAPPING_NAME); + if (strncmp(c, _GLFW_PLATFORM_MAPPING_NAME, length) != 0) + return GLFW_FALSE; + } + + break; + } + + c += strcspn(c, ","); + c += strspn(c, ","); + } + + for (i = 0; i < 32; i++) + { + if (mapping->guid[i] >= 'A' && mapping->guid[i] <= 'F') + mapping->guid[i] += 'a' - 'A'; + } + + _glfwPlatformUpdateGamepadGUID(mapping->guid); + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW event API ////// +////////////////////////////////////////////////////////////////////////// + +// Notifies shared code of a physical key event +// +void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (key >= 0 && key <= GLFW_KEY_LAST) + { + GLFWbool repeated = GLFW_FALSE; + + if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE) + return; + + if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS) + repeated = GLFW_TRUE; + + if (action == GLFW_RELEASE && window->stickyKeys) + window->keys[key] = _GLFW_STICK; + else + window->keys[key] = (char) action; + + if (repeated) + action = GLFW_REPEAT; + } + + if (!window->lockKeyMods) + mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK); + + if (window->callbacks.key) + window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods); +} + +// Notifies shared code of a Unicode codepoint input event +// The 'plain' parameter determines whether to emit a regular character event +// +void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain) +{ + if (codepoint < 32 || (codepoint > 126 && codepoint < 160)) + return; + + if (!window->lockKeyMods) + mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK); + + if (window->callbacks.charmods) + window->callbacks.charmods((GLFWwindow*) window, codepoint, mods); + + if (plain) + { + if (window->callbacks.character) + window->callbacks.character((GLFWwindow*) window, codepoint); + } +} + +// Notifies shared code of a scroll event +// +void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset) +{ + if (window->callbacks.scroll) + window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset); +} + +// Notifies shared code of a mouse button click event +// +void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods) +{ + if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) + return; + + if (!window->lockKeyMods) + mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK); + + if (action == GLFW_RELEASE && window->stickyMouseButtons) + window->mouseButtons[button] = _GLFW_STICK; + else + window->mouseButtons[button] = (char) action; + + if (window->callbacks.mouseButton) + window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods); +} + +// Notifies shared code of a cursor motion event +// The position is specified in content area relative screen coordinates +// +void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos) +{ + if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos) + return; + + window->virtualCursorPosX = xpos; + window->virtualCursorPosY = ypos; + + if (window->callbacks.cursorPos) + window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos); +} + +// Notifies shared code of a cursor enter/leave event +// +void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered) +{ + if (window->callbacks.cursorEnter) + window->callbacks.cursorEnter((GLFWwindow*) window, entered); +} + +// Notifies shared code of files or directories dropped on a window +// +void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths) +{ + if (window->callbacks.drop) + window->callbacks.drop((GLFWwindow*) window, count, paths); +} + +// Notifies shared code of a joystick connection or disconnection +// +void _glfwInputJoystick(_GLFWjoystick* js, int event) +{ + const int jid = (int) (js - _glfw.joysticks); + + if (_glfw.callbacks.joystick) + _glfw.callbacks.joystick(jid, event); +} + +// Notifies shared code of the new value of a joystick axis +// +void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value) +{ + js->axes[axis] = value; +} + +// Notifies shared code of the new value of a joystick button +// +void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value) +{ + js->buttons[button] = value; +} + +// Notifies shared code of the new value of a joystick hat +// +void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value) +{ + const int base = js->buttonCount + hat * 4; + + js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE; + js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE; + js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE; + js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE; + + js->hats[hat] = value; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Returns an available joystick object with arrays and name allocated +// +_GLFWjoystick* _glfwAllocJoystick(const char* name, + const char* guid, + int axisCount, + int buttonCount, + int hatCount) +{ + int jid; + _GLFWjoystick* js; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + if (!_glfw.joysticks[jid].present) + break; + } + + if (jid > GLFW_JOYSTICK_LAST) + return NULL; + + js = _glfw.joysticks + jid; + js->present = GLFW_TRUE; + js->name = _glfw_strdup(name); + js->axes = calloc(axisCount, sizeof(float)); + js->buttons = calloc(buttonCount + (size_t) hatCount * 4, 1); + js->hats = calloc(hatCount, 1); + js->axisCount = axisCount; + js->buttonCount = buttonCount; + js->hatCount = hatCount; + + strncpy(js->guid, guid, sizeof(js->guid) - 1); + js->mapping = findValidMapping(js); + + return js; +} + +// Frees arrays and name and flags the joystick object as unused +// +void _glfwFreeJoystick(_GLFWjoystick* js) +{ + free(js->name); + free(js->axes); + free(js->buttons); + free(js->hats); + memset(js, 0, sizeof(_GLFWjoystick)); +} + +// Center the cursor in the content area of the specified window +// +void _glfwCenterCursorInContentArea(_GLFWwindow* window) +{ + int width, height; + + _glfwPlatformGetWindowSize(window, &width, &height); + _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(0); + + switch (mode) + { + case GLFW_CURSOR: + return window->cursorMode; + case GLFW_STICKY_KEYS: + return window->stickyKeys; + case GLFW_STICKY_MOUSE_BUTTONS: + return window->stickyMouseButtons; + case GLFW_LOCK_KEY_MODS: + return window->lockKeyMods; + case GLFW_RAW_MOUSE_MOTION: + return window->rawMouseMotion; + } + + _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); + return 0; +} + +GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (mode == GLFW_CURSOR) + { + if (value != GLFW_CURSOR_NORMAL && + value != GLFW_CURSOR_HIDDEN && + value != GLFW_CURSOR_DISABLED) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid cursor mode 0x%08X", + value); + return; + } + + if (window->cursorMode == value) + return; + + window->cursorMode = value; + + _glfwPlatformGetCursorPos(window, + &window->virtualCursorPosX, + &window->virtualCursorPosY); + _glfwPlatformSetCursorMode(window, value); + } + else if (mode == GLFW_STICKY_KEYS) + { + value = value ? GLFW_TRUE : GLFW_FALSE; + if (window->stickyKeys == value) + return; + + if (!value) + { + int i; + + // Release all sticky keys + for (i = 0; i <= GLFW_KEY_LAST; i++) + { + if (window->keys[i] == _GLFW_STICK) + window->keys[i] = GLFW_RELEASE; + } + } + + window->stickyKeys = value; + } + else if (mode == GLFW_STICKY_MOUSE_BUTTONS) + { + value = value ? GLFW_TRUE : GLFW_FALSE; + if (window->stickyMouseButtons == value) + return; + + if (!value) + { + int i; + + // Release all sticky mouse buttons + for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) + { + if (window->mouseButtons[i] == _GLFW_STICK) + window->mouseButtons[i] = GLFW_RELEASE; + } + } + + window->stickyMouseButtons = value; + } + else if (mode == GLFW_LOCK_KEY_MODS) + { + window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE; + } + else if (mode == GLFW_RAW_MOUSE_MOTION) + { + if (!_glfwPlatformRawMouseMotionSupported()) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Raw mouse motion is not supported on this system"); + return; + } + + value = value ? GLFW_TRUE : GLFW_FALSE; + if (window->rawMouseMotion == value) + return; + + window->rawMouseMotion = value; + _glfwPlatformSetRawMouseMotion(window, value); + } + else + _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); +} + +GLFWAPI int glfwRawMouseMotionSupported(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + return _glfwPlatformRawMouseMotionSupported(); +} + +GLFWAPI const char* glfwGetKeyName(int key, int scancode) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (key != GLFW_KEY_UNKNOWN) + { + if (key != GLFW_KEY_KP_EQUAL && + (key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) && + (key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2)) + { + return NULL; + } + + scancode = _glfwPlatformGetKeyScancode(key); + } + + return _glfwPlatformGetScancodeName(scancode); +} + +GLFWAPI int glfwGetKeyScancode(int key) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(-1); + + if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key); + return GLFW_RELEASE; + } + + return _glfwPlatformGetKeyScancode(key); +} + +GLFWAPI int glfwGetKey(GLFWwindow* handle, int key) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); + + if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key); + return GLFW_RELEASE; + } + + if (window->keys[key] == _GLFW_STICK) + { + // Sticky mode: release key now + window->keys[key] = GLFW_RELEASE; + return GLFW_PRESS; + } + + return (int) window->keys[key]; +} + +GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); + + if (button < GLFW_MOUSE_BUTTON_1 || button > GLFW_MOUSE_BUTTON_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button %i", button); + return GLFW_RELEASE; + } + + if (window->mouseButtons[button] == _GLFW_STICK) + { + // Sticky mode: release mouse button now + window->mouseButtons[button] = GLFW_RELEASE; + return GLFW_PRESS; + } + + return (int) window->mouseButtons[button]; +} + +GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + if (xpos) + *xpos = 0; + if (ypos) + *ypos = 0; + + _GLFW_REQUIRE_INIT(); + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + if (xpos) + *xpos = window->virtualCursorPosX; + if (ypos) + *ypos = window->virtualCursorPosY; + } + else + _glfwPlatformGetCursorPos(window, xpos, ypos); +} + +GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (xpos != xpos || xpos < -DBL_MAX || xpos > DBL_MAX || + ypos != ypos || ypos < -DBL_MAX || ypos > DBL_MAX) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid cursor position %f %f", + xpos, ypos); + return; + } + + if (!_glfwPlatformWindowFocused(window)) + return; + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + // Only update the accumulated position if the cursor is disabled + window->virtualCursorPosX = xpos; + window->virtualCursorPosY = ypos; + } + else + { + // Update system cursor position + _glfwPlatformSetCursorPos(window, xpos, ypos); + } +} + +GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot) +{ + _GLFWcursor* cursor; + + assert(image != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + cursor = calloc(1, sizeof(_GLFWcursor)); + cursor->next = _glfw.cursorListHead; + _glfw.cursorListHead = cursor; + + if (!_glfwPlatformCreateCursor(cursor, image, xhot, yhot)) + { + glfwDestroyCursor((GLFWcursor*) cursor); + return NULL; + } + + return (GLFWcursor*) cursor; +} + +GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape) +{ + _GLFWcursor* cursor; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (shape != GLFW_ARROW_CURSOR && + shape != GLFW_IBEAM_CURSOR && + shape != GLFW_CROSSHAIR_CURSOR && + shape != GLFW_HAND_CURSOR && + shape != GLFW_HRESIZE_CURSOR && + shape != GLFW_VRESIZE_CURSOR) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape); + return NULL; + } + + cursor = calloc(1, sizeof(_GLFWcursor)); + cursor->next = _glfw.cursorListHead; + _glfw.cursorListHead = cursor; + + if (!_glfwPlatformCreateStandardCursor(cursor, shape)) + { + glfwDestroyCursor((GLFWcursor*) cursor); + return NULL; + } + + return (GLFWcursor*) cursor; +} + +GLFWAPI void glfwDestroyCursor(GLFWcursor* handle) +{ + _GLFWcursor* cursor = (_GLFWcursor*) handle; + + _GLFW_REQUIRE_INIT(); + + if (cursor == NULL) + return; + + // Make sure the cursor is not being used by any window + { + _GLFWwindow* window; + + for (window = _glfw.windowListHead; window; window = window->next) + { + if (window->cursor == cursor) + glfwSetCursor((GLFWwindow*) window, NULL); + } + } + + _glfwPlatformDestroyCursor(cursor); + + // Unlink cursor from global linked list + { + _GLFWcursor** prev = &_glfw.cursorListHead; + + while (*prev != cursor) + prev = &((*prev)->next); + + *prev = cursor->next; + } + + free(cursor); +} + +GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle) +{ + _GLFWwindow* window = (_GLFWwindow*) windowHandle; + _GLFWcursor* cursor = (_GLFWcursor*) cursorHandle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + window->cursor = cursor; + + _glfwPlatformSetCursor(window, cursor); +} + +GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.key, cbfun); + return cbfun; +} + +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.character, cbfun); + return cbfun; +} + +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun); + return cbfun; +} + +GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle, + GLFWmousebuttonfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun); + return cbfun; +} + +GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle, + GLFWcursorposfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun); + return cbfun; +} + +GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle, + GLFWcursorenterfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun); + return cbfun; +} + +GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle, + GLFWscrollfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun); + return cbfun; +} + +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.drop, cbfun); + return cbfun; +} + +GLFWAPI int glfwJoystickPresent(int jid) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return GLFW_FALSE; + } + + js = _glfw.joysticks + jid; + if (!js->present) + return GLFW_FALSE; + + return _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE); +} + +GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + assert(count != NULL); + + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return NULL; + } + + js = _glfw.joysticks + jid; + if (!js->present) + return NULL; + + if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_AXES)) + return NULL; + + *count = js->axisCount; + return js->axes; +} + +GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + assert(count != NULL); + + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return NULL; + } + + js = _glfw.joysticks + jid; + if (!js->present) + return NULL; + + if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS)) + return NULL; + + if (_glfw.hints.init.hatButtons) + *count = js->buttonCount + js->hatCount * 4; + else + *count = js->buttonCount; + + return js->buttons; +} + +GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + assert(count != NULL); + + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return NULL; + } + + js = _glfw.joysticks + jid; + if (!js->present) + return NULL; + + if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS)) + return NULL; + + *count = js->hatCount; + return js->hats; +} + +GLFWAPI const char* glfwGetJoystickName(int jid) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return NULL; + } + + js = _glfw.joysticks + jid; + if (!js->present) + return NULL; + + if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) + return NULL; + + return js->name; +} + +GLFWAPI const char* glfwGetJoystickGUID(int jid) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return NULL; + } + + js = _glfw.joysticks + jid; + if (!js->present) + return NULL; + + if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) + return NULL; + + return js->guid; +} + +GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + + _GLFW_REQUIRE_INIT(); + + js = _glfw.joysticks + jid; + if (!js->present) + return; + + js->userPointer = pointer; +} + +GLFWAPI void* glfwGetJoystickUserPointer(int jid) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + js = _glfw.joysticks + jid; + if (!js->present) + return NULL; + + return js->userPointer; +} + +GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun); + return cbfun; +} + +GLFWAPI int glfwUpdateGamepadMappings(const char* string) +{ + int jid; + const char* c = string; + + assert(string != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + while (*c) + { + if ((*c >= '0' && *c <= '9') || + (*c >= 'a' && *c <= 'f') || + (*c >= 'A' && *c <= 'F')) + { + char line[1024]; + + const size_t length = strcspn(c, "\r\n"); + if (length < sizeof(line)) + { + _GLFWmapping mapping = {{0}}; + + memcpy(line, c, length); + line[length] = '\0'; + + if (parseMapping(&mapping, line)) + { + _GLFWmapping* previous = findMapping(mapping.guid); + if (previous) + *previous = mapping; + else + { + _glfw.mappingCount++; + _glfw.mappings = + realloc(_glfw.mappings, + sizeof(_GLFWmapping) * _glfw.mappingCount); + _glfw.mappings[_glfw.mappingCount - 1] = mapping; + } + } + } + + c += length; + } + else + { + c += strcspn(c, "\r\n"); + c += strspn(c, "\r\n"); + } + } + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + _GLFWjoystick* js = _glfw.joysticks + jid; + if (js->present) + js->mapping = findValidMapping(js); + } + + return GLFW_TRUE; +} + +GLFWAPI int glfwJoystickIsGamepad(int jid) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return GLFW_FALSE; + } + + js = _glfw.joysticks + jid; + if (!js->present) + return GLFW_FALSE; + + if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) + return GLFW_FALSE; + + return js->mapping != NULL; +} + +GLFWAPI const char* glfwGetGamepadName(int jid) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return NULL; + } + + js = _glfw.joysticks + jid; + if (!js->present) + return NULL; + + if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) + return NULL; + + if (!js->mapping) + return NULL; + + return js->mapping->name; +} + +GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state) +{ + int i; + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + assert(state != NULL); + + memset(state, 0, sizeof(GLFWgamepadstate)); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return GLFW_FALSE; + } + + js = _glfw.joysticks + jid; + if (!js->present) + return GLFW_FALSE; + + if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_ALL)) + return GLFW_FALSE; + + if (!js->mapping) + return GLFW_FALSE; + + for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) + { + const _GLFWmapelement* e = js->mapping->buttons + i; + if (e->type == _GLFW_JOYSTICK_AXIS) + { + const float value = js->axes[e->index] * e->axisScale + e->axisOffset; + // HACK: This should be baked into the value transform + // TODO: Bake into transform when implementing output modifiers + if (e->axisOffset < 0 || (e->axisOffset == 0 && e->axisScale > 0)) + { + if (value >= 0.f) + state->buttons[i] = GLFW_PRESS; + } + else + { + if (value <= 0.f) + state->buttons[i] = GLFW_PRESS; + } + } + else if (e->type == _GLFW_JOYSTICK_HATBIT) + { + const unsigned int hat = e->index >> 4; + const unsigned int bit = e->index & 0xf; + if (js->hats[hat] & bit) + state->buttons[i] = GLFW_PRESS; + } + else if (e->type == _GLFW_JOYSTICK_BUTTON) + state->buttons[i] = js->buttons[e->index]; + } + + for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++) + { + const _GLFWmapelement* e = js->mapping->axes + i; + if (e->type == _GLFW_JOYSTICK_AXIS) + { + const float value = js->axes[e->index] * e->axisScale + e->axisOffset; + state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f); + } + else if (e->type == _GLFW_JOYSTICK_HATBIT) + { + const unsigned int hat = e->index >> 4; + const unsigned int bit = e->index & 0xf; + if (js->hats[hat] & bit) + state->axes[i] = 1.f; + else + state->axes[i] = -1.f; + } + else if (e->type == _GLFW_JOYSTICK_BUTTON) + state->axes[i] = js->buttons[e->index] * 2.f - 1.f; + } + + return GLFW_TRUE; +} + +GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string) +{ + assert(string != NULL); + + _GLFW_REQUIRE_INIT(); + _glfwPlatformSetClipboardString(string); +} + +GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return _glfwPlatformGetClipboardString(); +} + +GLFWAPI double glfwGetTime(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(0.0); + return (double) (_glfwPlatformGetTimerValue() - _glfw.timer.offset) / + _glfwPlatformGetTimerFrequency(); +} + +GLFWAPI void glfwSetTime(double time) +{ + _GLFW_REQUIRE_INIT(); + + if (time != time || time < 0.0 || time > 18446744073.0) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", time); + return; + } + + _glfw.timer.offset = _glfwPlatformGetTimerValue() - + (uint64_t) (time * _glfwPlatformGetTimerFrequency()); +} + +GLFWAPI uint64_t glfwGetTimerValue(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(0); + return _glfwPlatformGetTimerValue(); +} + +GLFWAPI uint64_t glfwGetTimerFrequency(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(0); + return _glfwPlatformGetTimerFrequency(); +}
glfw/src/internal.h view
@@ -1,1055 +1,776 @@-//========================================================================-// GLFW 3.2 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_internal_h_-#define _glfw3_internal_h_---#if defined(_GLFW_USE_CONFIG_H)- #include "glfw_config.h"-#endif--#if defined(GLFW_INCLUDE_GLCOREARB) || \- defined(GLFW_INCLUDE_ES1) || \- defined(GLFW_INCLUDE_ES2) || \- defined(GLFW_INCLUDE_ES3) || \- defined(GLFW_INCLUDE_NONE) || \- defined(GLFW_INCLUDE_GLEXT) || \- defined(GLFW_INCLUDE_GLU) || \- defined(GLFW_INCLUDE_VULKAN) || \- defined(GLFW_DLL)- #error "You must not define any header option macros when compiling GLFW"-#endif--#define GLFW_INCLUDE_NONE-#include "../include/GLFW/glfw3.h"--typedef int GLFWbool;--typedef struct _GLFWwndconfig _GLFWwndconfig;-typedef struct _GLFWctxconfig _GLFWctxconfig;-typedef struct _GLFWfbconfig _GLFWfbconfig;-typedef struct _GLFWcontext _GLFWcontext;-typedef struct _GLFWwindow _GLFWwindow;-typedef struct _GLFWlibrary _GLFWlibrary;-typedef struct _GLFWmonitor _GLFWmonitor;-typedef struct _GLFWcursor _GLFWcursor;--typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*);-typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*);-typedef void (* _GLFWswapintervalfun)(int);-typedef int (* _GLFWextensionsupportedfun)(const char*);-typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);-typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);--#define GL_VERSION 0x1f02-#define GL_NONE 0-#define GL_COLOR_BUFFER_BIT 0x00004000-#define GL_EXTENSIONS 0x1f03-#define GL_NUM_EXTENSIONS 0x821d-#define GL_CONTEXT_FLAGS 0x821e-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001-#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002-#define GL_CONTEXT_PROFILE_MASK 0x9126-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001-#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256-#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252-#define GL_NO_RESET_NOTIFICATION_ARB 0x8261-#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb-#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc-#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008--typedef int GLint;-typedef unsigned int GLuint;-typedef unsigned int GLenum;-typedef unsigned int GLbitfield;-typedef unsigned char GLubyte;--typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield);-typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);-typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);-typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);--#define VK_NULL_HANDLE 0--typedef void* VkInstance;-typedef void* VkPhysicalDevice;-typedef uint64_t VkSurfaceKHR;-typedef uint32_t VkFlags;-typedef uint32_t VkBool32;--typedef enum VkStructureType-{- VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,- VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,- VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,- VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000,- VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,- VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF-} VkStructureType;--typedef enum VkResult-{- VK_SUCCESS = 0,- VK_NOT_READY = 1,- VK_TIMEOUT = 2,- VK_EVENT_SET = 3,- VK_EVENT_RESET = 4,- VK_INCOMPLETE = 5,- VK_ERROR_OUT_OF_HOST_MEMORY = -1,- VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,- VK_ERROR_INITIALIZATION_FAILED = -3,- VK_ERROR_DEVICE_LOST = -4,- VK_ERROR_MEMORY_MAP_FAILED = -5,- VK_ERROR_LAYER_NOT_PRESENT = -6,- VK_ERROR_EXTENSION_NOT_PRESENT = -7,- VK_ERROR_FEATURE_NOT_PRESENT = -8,- VK_ERROR_INCOMPATIBLE_DRIVER = -9,- VK_ERROR_TOO_MANY_OBJECTS = -10,- VK_ERROR_FORMAT_NOT_SUPPORTED = -11,- VK_ERROR_SURFACE_LOST_KHR = -1000000000,- VK_SUBOPTIMAL_KHR = 1000001003,- VK_ERROR_OUT_OF_DATE_KHR = -1000001004,- VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,- VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,- VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,- VK_RESULT_MAX_ENUM = 0x7FFFFFFF-} VkResult;--typedef struct VkAllocationCallbacks VkAllocationCallbacks;--typedef struct VkExtensionProperties-{- char extensionName[256];- uint32_t specVersion;-} VkExtensionProperties;--typedef void (APIENTRY * PFN_vkVoidFunction)(void);--#if defined(_GLFW_VULKAN_STATIC)- PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*);- VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*);-#else- typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);- typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);- #define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties- #define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr-#endif--#if defined(_GLFW_COCOA)- #include "cocoa_platform.h"-#elif defined(_GLFW_WIN32)- #include "win32_platform.h"-#elif defined(_GLFW_X11)- #include "x11_platform.h"-#elif defined(_GLFW_WAYLAND)- #include "wl_platform.h"-#elif defined(_GLFW_MIR)- #include "mir_platform.h"-#else- #error "No supported window creation API selected"-#endif---//========================================================================-// Doxygen group definitions-//========================================================================--/*! @defgroup platform Platform interface- * @brief The interface implemented by the platform-specific code.- *- * The platform API is the interface exposed by the platform-specific code for- * each platform and is called by the shared code of the public API It mirrors- * the public API except it uses objects instead of handles.- */-/*! @defgroup event Event interface- * @brief The interface used by the platform-specific code to report events.- *- * The event API is used by the platform-specific code to notify the shared- * code of events that can be translated into state changes and/or callback- * calls.- */-/*! @defgroup utility Utility functions- * @brief Various utility functions for internal use.- *- * These functions are shared code and may be used by any part of GLFW- * Each platform may add its own utility functions, but those must only be- * called by the platform-specific code- */---//========================================================================-// Helper macros-//========================================================================--// Constructs a version number string from the public header macros-#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r-#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)-#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \- GLFW_VERSION_MINOR, \- GLFW_VERSION_REVISION)--// Checks for whether the library has been initialized-#define _GLFW_REQUIRE_INIT() \- if (!_glfwInitialized) \- { \- _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \- return; \- }-#define _GLFW_REQUIRE_INIT_OR_RETURN(x) \- if (!_glfwInitialized) \- { \- _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \- return x; \- }--// Swaps the provided pointers-#define _GLFW_SWAP_POINTERS(x, y) \- { \- void* t; \- t = x; \- x = y; \- y = t; \- }---//========================================================================-// Platform-independent structures-//========================================================================--/*! @brief Window configuration.- *- * Parameters relating to the creation of the window but not directly related- * to the framebuffer. This is used to pass window creation parameters from- * shared code to the platform API.- */-struct _GLFWwndconfig-{- int width;- int height;- const char* title;- GLFWbool resizable;- GLFWbool visible;- GLFWbool decorated;- GLFWbool focused;- GLFWbool autoIconify;- GLFWbool floating;- GLFWbool maximized;-};--/*! @brief Context configuration.- *- * Parameters relating to the creation of the context but not directly related- * to the framebuffer. This is used to pass context creation parameters from- * shared code to the platform API.- */-struct _GLFWctxconfig-{- int client;- int source;- int major;- int minor;- GLFWbool forward;- GLFWbool debug;- GLFWbool noerror;- int profile;- int robustness;- int release;- _GLFWwindow* share;-};--/*! @brief Framebuffer configuration.- *- * This describes buffers and their sizes. It also contains- * a platform-specific ID used to map back to the backend API object.- *- * It is used to pass framebuffer parameters from shared code to the platform- * API and also to enumerate and select available framebuffer configs.- */-struct _GLFWfbconfig-{- int redBits;- int greenBits;- int blueBits;- int alphaBits;- int depthBits;- int stencilBits;- int accumRedBits;- int accumGreenBits;- int accumBlueBits;- int accumAlphaBits;- int auxBuffers;- GLFWbool stereo;- int samples;- GLFWbool sRGB;- GLFWbool doublebuffer;- uintptr_t handle;-};--/*! @brief Context structure.- */-struct _GLFWcontext-{- int client;- int source;- int major, minor, revision;- GLFWbool forward, debug, noerror;- int profile;- int robustness;- int release;-- PFNGLGETSTRINGIPROC GetStringi;- PFNGLGETINTEGERVPROC GetIntegerv;- PFNGLGETSTRINGPROC GetString;-- _GLFWmakecontextcurrentfun makeCurrent;- _GLFWswapbuffersfun swapBuffers;- _GLFWswapintervalfun swapInterval;- _GLFWextensionsupportedfun extensionSupported;- _GLFWgetprocaddressfun getProcAddress;- _GLFWdestroycontextfun destroy;-- // This is defined in the context API's context.h- _GLFW_PLATFORM_CONTEXT_STATE;- // This is defined in egl_context.h- _GLFW_EGL_CONTEXT_STATE;-};--/*! @brief Window and context structure.- */-struct _GLFWwindow-{- struct _GLFWwindow* next;-- // Window settings and state- GLFWbool resizable;- GLFWbool decorated;- GLFWbool autoIconify;- GLFWbool floating;- GLFWbool closed;- void* userPointer;- GLFWvidmode videoMode;- _GLFWmonitor* monitor;- _GLFWcursor* cursor;-- int minwidth, minheight;- int maxwidth, maxheight;- int numer, denom;-- GLFWbool stickyKeys;- GLFWbool stickyMouseButtons;- int cursorMode;- char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];- char keys[GLFW_KEY_LAST + 1];- // Virtual cursor position when cursor is disabled- double virtualCursorPosX, virtualCursorPosY;-- _GLFWcontext context;-- struct {- GLFWwindowposfun pos;- GLFWwindowsizefun size;- GLFWwindowclosefun close;- GLFWwindowrefreshfun refresh;- GLFWwindowfocusfun focus;- GLFWwindowiconifyfun iconify;- GLFWframebuffersizefun fbsize;- GLFWmousebuttonfun mouseButton;- GLFWcursorposfun cursorPos;- GLFWcursorenterfun cursorEnter;- GLFWscrollfun scroll;- GLFWkeyfun key;- GLFWcharfun character;- GLFWcharmodsfun charmods;- GLFWdropfun drop;- } callbacks;-- // This is defined in the window API's platform.h- _GLFW_PLATFORM_WINDOW_STATE;-};--/*! @brief Monitor structure.- */-struct _GLFWmonitor-{- char* name;-- // Physical dimensions in millimeters.- int widthMM, heightMM;-- // The window whose video mode is current on this monitor- _GLFWwindow* window;-- GLFWvidmode* modes;- int modeCount;- GLFWvidmode currentMode;-- GLFWgammaramp originalRamp;- GLFWgammaramp currentRamp;-- // This is defined in the window API's platform.h- _GLFW_PLATFORM_MONITOR_STATE;-};--/*! @brief Cursor structure- */-struct _GLFWcursor-{- _GLFWcursor* next;-- // This is defined in the window API's platform.h- _GLFW_PLATFORM_CURSOR_STATE;-};--/*! @brief Library global data.- */-struct _GLFWlibrary-{- struct {- _GLFWfbconfig framebuffer;- _GLFWwndconfig window;- _GLFWctxconfig context;- int refreshRate;- } hints;-- _GLFWcursor* cursorListHead;-- _GLFWwindow* windowListHead;-- _GLFWmonitor** monitors;- int monitorCount;-- uint64_t timerOffset;-- struct {- GLFWbool available;- void* handle;- char** extensions;- uint32_t extensionCount;-#if !defined(_GLFW_VULKAN_STATIC)- PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties;- PFN_vkGetInstanceProcAddr GetInstanceProcAddr;-#endif- GLFWbool KHR_surface;- GLFWbool KHR_win32_surface;- GLFWbool KHR_xlib_surface;- GLFWbool KHR_xcb_surface;- GLFWbool KHR_wayland_surface;- GLFWbool KHR_mir_surface;- } vk;-- struct {- GLFWmonitorfun monitor;- GLFWjoystickfun joystick;- } callbacks;-- // This is defined in the window API's platform.h- _GLFW_PLATFORM_LIBRARY_WINDOW_STATE;- // This is defined in the context API's context.h- _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE;- // This is defined in the platform's time.h- _GLFW_PLATFORM_LIBRARY_TIME_STATE;- // This is defined in the platform's joystick.h- _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE;- // This is defined in the platform's tls.h- _GLFW_PLATFORM_LIBRARY_TLS_STATE;- // This is defined in egl_context.h- _GLFW_EGL_LIBRARY_CONTEXT_STATE;-};---//========================================================================-// Global state shared between compilation units of GLFW-//========================================================================--/*! @brief Flag indicating whether GLFW has been successfully initialized.- */-extern GLFWbool _glfwInitialized;--/*! @brief All global data protected by @ref _glfwInitialized.- * This should only be touched after a call to @ref glfwInit that has not been- * followed by a call to @ref glfwTerminate.- */-extern _GLFWlibrary _glfw;---//========================================================================-// Platform API functions-//========================================================================--/*! @brief Initializes the platform-specific part of the library.- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an error occurred.- * @ingroup platform- */-int _glfwPlatformInit(void);--/*! @brief Terminates the platform-specific part of the library.- * @ingroup platform- */-void _glfwPlatformTerminate(void);--/*! @copydoc glfwGetVersionString- * @ingroup platform- *- * @note The returned string must be available for the duration of the program.- *- * @note The returned string must not change for the duration of the program.- */-const char* _glfwPlatformGetVersionString(void);--/*! @copydoc glfwGetCursorPos- * @ingroup platform- */-void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);--/*! @copydoc glfwSetCursorPos- * @ingroup platform- */-void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);--/*! @brief Sets the specified cursor mode of the specified window.- * @param[in] window The window whose cursor mode to set.- * @ingroup platform- */-void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);--/*! @copydoc glfwGetKeyName- * @ingroup platform- */-const char* _glfwPlatformGetKeyName(int key, int scancode);--/*! @copydoc glfwGetMonitors- * @ingroup platform- */-_GLFWmonitor** _glfwPlatformGetMonitors(int* count);--/*! @brief Checks whether two monitor objects represent the same monitor.- *- * @param[in] first The first monitor.- * @param[in] second The second monitor.- * @return @c GLFW_TRUE if the monitor objects represent the same monitor, or- * @c GLFW_FALSE otherwise.- * @ingroup platform- */-GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second);--/*! @copydoc glfwGetMonitorPos- * @ingroup platform- */-void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);--/*! @copydoc glfwGetVideoModes- * @ingroup platform- */-GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);--/*! @ingroup platform- */-void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);--/*! @copydoc glfwGetGammaRamp- * @ingroup platform- */-void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);--/*! @copydoc glfwSetGammaRamp- * @ingroup platform- */-void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);--/*! @copydoc glfwSetClipboardString- * @ingroup platform- */-void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);--/*! @copydoc glfwGetClipboardString- * @ingroup platform- *- * @note The returned string must be valid until the next call to @ref- * _glfwPlatformGetClipboardString or @ref _glfwPlatformSetClipboardString.- */-const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);--/*! @copydoc glfwJoystickPresent- * @ingroup platform- */-int _glfwPlatformJoystickPresent(int joy);--/*! @copydoc glfwGetJoystickAxes- * @ingroup platform- */-const float* _glfwPlatformGetJoystickAxes(int joy, int* count);--/*! @copydoc glfwGetJoystickButtons- * @ingroup platform- */-const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count);--/*! @copydoc glfwGetJoystickName- * @ingroup platform- */-const char* _glfwPlatformGetJoystickName(int joy);--/*! @copydoc glfwGetTimerValue- * @ingroup platform- */-uint64_t _glfwPlatformGetTimerValue(void);--/*! @copydoc glfwGetTimerFrequency- * @ingroup platform- */-uint64_t _glfwPlatformGetTimerFrequency(void);--/*! @ingroup platform- */-int _glfwPlatformCreateWindow(_GLFWwindow* window,- const _GLFWwndconfig* wndconfig,- const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig);--/*! @ingroup platform- */-void _glfwPlatformDestroyWindow(_GLFWwindow* window);--/*! @copydoc glfwSetWindowTitle- * @ingroup platform- */-void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);--/*! @copydoc glfwSetWindowIcon- * @ingroup platform- */-void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, const GLFWimage* images);--/*! @copydoc glfwGetWindowPos- * @ingroup platform- */-void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos);--/*! @copydoc glfwSetWindowPos- * @ingroup platform- */-void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos);--/*! @copydoc glfwGetWindowSize- * @ingroup platform- */-void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height);--/*! @copydoc glfwSetWindowSize- * @ingroup platform- */-void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);--/*! @copydoc glfwSetWindowSizeLimits- * @ingroup platform- */-void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);--/*! @copydoc glfwSetWindowAspectRatio- * @ingroup platform- */-void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom);--/*! @copydoc glfwGetFramebufferSize- * @ingroup platform- */-void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height);--/*! @copydoc glfwGetWindowFrameSize- * @ingroup platform- */-void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);--/*! @copydoc glfwIconifyWindow- * @ingroup platform- */-void _glfwPlatformIconifyWindow(_GLFWwindow* window);--/*! @copydoc glfwRestoreWindow- * @ingroup platform- */-void _glfwPlatformRestoreWindow(_GLFWwindow* window);--/*! @copydoc glfwMaximizeWindow- * @ingroup platform- */-void _glfwPlatformMaximizeWindow(_GLFWwindow* window);--/*! @copydoc glfwShowWindow- * @ingroup platform- */-void _glfwPlatformShowWindow(_GLFWwindow* window);--/*! @copydoc glfwHideWindow- * @ingroup platform- */-void _glfwPlatformHideWindow(_GLFWwindow* window);--/*! @copydoc glfwFocusWindow- * @ingroup platform- */-void _glfwPlatformFocusWindow(_GLFWwindow* window);--/*! @copydoc glfwSetWindowMonitor- * @ingroup platform- */-void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);--/*! @brief Returns whether the window is focused.- * @ingroup platform- */-int _glfwPlatformWindowFocused(_GLFWwindow* window);--/*! @brief Returns whether the window is iconified.- * @ingroup platform- */-int _glfwPlatformWindowIconified(_GLFWwindow* window);--/*! @brief Returns whether the window is visible.- * @ingroup platform- */-int _glfwPlatformWindowVisible(_GLFWwindow* window);--/*! @brief Returns whether the window is maximized.- * @ingroup platform- */-int _glfwPlatformWindowMaximized(_GLFWwindow* window);--/*! @copydoc glfwPollEvents- * @ingroup platform- */-void _glfwPlatformPollEvents(void);--/*! @copydoc glfwWaitEvents- * @ingroup platform- */-void _glfwPlatformWaitEvents(void);--/*! @copydoc glfwWaitEventsTimeout- * @ingroup platform- */-void _glfwPlatformWaitEventsTimeout(double timeout);--/*! @copydoc glfwPostEmptyEvent- * @ingroup platform- */-void _glfwPlatformPostEmptyEvent(void);--/*! @ingroup platform- */-void _glfwPlatformSetCurrentContext(_GLFWwindow* context);--/*! @copydoc glfwGetCurrentContext- * @ingroup platform- */-_GLFWwindow* _glfwPlatformGetCurrentContext(void);--/*! @copydoc glfwCreateCursor- * @ingroup platform- */-int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot);--/*! @copydoc glfwCreateStandardCursor- * @ingroup platform- */-int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape);--/*! @copydoc glfwDestroyCursor- * @ingroup platform- */-void _glfwPlatformDestroyCursor(_GLFWcursor* cursor);--/*! @copydoc glfwSetCursor- * @ingroup platform- */-void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor);--/*! @ingroup platform- */-char** _glfwPlatformGetRequiredInstanceExtensions(uint32_t* count);--/*! @ingroup platform- */-int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);--/*! @ingroup platform- */-VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);---//========================================================================-// Event API functions-//========================================================================--/*! @brief Notifies shared code of a window focus event.- * @param[in] window The window that received the event.- * @param[in] focused `GLFW_TRUE` if the window received focus, or `GLFW_FALSE`- * if it lost focus.- * @ingroup event- */-void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);--/*! @brief Notifies shared code of a window movement event.- * @param[in] window The window that received the event.- * @param[in] xpos The new x-coordinate of the client area of the window.- * @param[in] ypos The new y-coordinate of the client area of the window.- * @ingroup event- */-void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos);--/*! @brief Notifies shared code of a window resize event.- * @param[in] window The window that received the event.- * @param[in] width The new width of the client area of the window.- * @param[in] height The new height of the client area of the window.- * @ingroup event- */-void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);--/*! @brief Notifies shared code of a framebuffer resize event.- * @param[in] window The window that received the event.- * @param[in] width The new width, in pixels, of the framebuffer.- * @param[in] height The new height, in pixels, of the framebuffer.- * @ingroup event- */-void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);--/*! @brief Notifies shared code of a window iconification event.- * @param[in] window The window that received the event.- * @param[in] iconified `GLFW_TRUE` if the window was iconified, or- * `GLFW_FALSE` if it was restored.- * @ingroup event- */-void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified);--/*! @brief Notifies shared code of a window damage event.- * @param[in] window The window that received the event.- */-void _glfwInputWindowDamage(_GLFWwindow* window);--/*! @brief Notifies shared code of a window close request event- * @param[in] window The window that received the event.- * @ingroup event- */-void _glfwInputWindowCloseRequest(_GLFWwindow* window);--void _glfwInputWindowMonitorChange(_GLFWwindow* window, _GLFWmonitor* monitor);--/*! @brief Notifies shared code of a physical key event.- * @param[in] window The window that received the event.- * @param[in] key The key that was pressed or released.- * @param[in] scancode The system-specific scan code of the key.- * @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE.- * @param[in] mods The modifiers pressed when the event was generated.- * @ingroup event- */-void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods);--/*! @brief Notifies shared code of a Unicode character input event.- * @param[in] window The window that received the event.- * @param[in] codepoint The Unicode code point of the input character.- * @param[in] mods Bit field describing which modifier keys were held down.- * @param[in] plain `GLFW_TRUE` if the character is regular text input, or- * `GLFW_FALSE` otherwise.- * @ingroup event- */-void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain);--/*! @brief Notifies shared code of a scroll event.- * @param[in] window The window that received the event.- * @param[in] xoffset The scroll offset along the x-axis.- * @param[in] yoffset The scroll offset along the y-axis.- * @ingroup event- */-void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);--/*! @brief Notifies shared code of a mouse button click event.- * @param[in] window The window that received the event.- * @param[in] button The button that was pressed or released.- * @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE.- * @ingroup event- */-void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);--/*! @brief Notifies shared code of a cursor motion event.- * @param[in] window The window that received the event.- * @param[in] xpos The new x-coordinate of the cursor, relative to the left- * edge of the client area of the window.- * @param[in] ypos The new y-coordinate of the cursor, relative to the top edge- * of the client area of the window.- * @ingroup event- */-void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);--/*! @brief Notifies shared code of a cursor enter/leave event.- * @param[in] window The window that received the event.- * @param[in] entered `GLFW_TRUE` if the cursor entered the client area of the- * window, or `GLFW_FALSE` if it left it.- * @ingroup event- */-void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);--/*! @ingroup event- */-void _glfwInputMonitorChange(void);--/*! @ingroup event- */-void _glfwInputMonitorWindowChange(_GLFWmonitor* monitor, _GLFWwindow* window);--/*! @brief Notifies shared code of an error.- * @param[in] error The error code most suitable for the error.- * @param[in] format The `printf` style format string of the error- * description.- * @ingroup event- */-#if defined(__GNUC__)-void _glfwInputError(int error, const char* format, ...) __attribute__((format(printf, 2, 3)));-#else-void _glfwInputError(int error, const char* format, ...);-#endif--/*! @brief Notifies dropped object over window.- * @param[in] window The window that received the event.- * @param[in] count The number of dropped objects.- * @param[in] names The names of the dropped objects.- * @ingroup event- */-void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);--/*! @brief Notifies shared code of a joystick connection/disconnection event.- * @param[in] joy The joystick that was connected or disconnected.- * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.- * @ingroup event- */-void _glfwInputJoystickChange(int joy, int event);---//========================================================================-// Utility functions-//========================================================================--/*! @ingroup utility- */-const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,- const GLFWvidmode* desired);--/*! @brief Performs lexical comparison between two @ref GLFWvidmode structures.- * @ingroup utility- */-int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);--/*! @brief Splits a color depth into red, green and blue bit depths.- * @ingroup utility- */-void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);--/*! @brief Searches an extension string for the specified extension.- * @param[in] string The extension string to search.- * @param[in] extensions The extension to search for.- * @return `GLFW_TRUE` if the extension was found, or `GLFW_FALSE` otherwise.- * @ingroup utility- */-GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);--/*! @brief Chooses the framebuffer config that best matches the desired one.- * @param[in] desired The desired framebuffer config.- * @param[in] alternatives The framebuffer configs supported by the system.- * @param[in] count The number of entries in the alternatives array.- * @return The framebuffer config most closely matching the desired one, or @c- * NULL if none fulfilled the hard constraints of the desired values.- * @ingroup utility- */-const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,- const _GLFWfbconfig* alternatives,- unsigned int count);--/*! @brief Retrieves the attributes of the current context.- * @param[in] ctxconfig The desired context attributes.- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if the context is- * unusable.- * @ingroup utility- */-GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig);--/*! @brief Checks whether the desired context attributes are valid.- * @param[in] ctxconfig The context attributes to check.- * @return `GLFW_TRUE` if the context attributes are valid, or `GLFW_FALSE`- * otherwise.- * @ingroup utility- *- * This function checks things like whether the specified client API version- * exists and whether all relevant options have supported and non-conflicting- * values.- */-GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);--/*! @ingroup utility- */-void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);--/*! @ingroup utility- */-void _glfwFreeGammaArrays(GLFWgammaramp* ramp);--/*! @brief Allocates and returns a monitor object with the specified name- * and dimensions.- * @param[in] name The name of the monitor.- * @param[in] widthMM The width, in mm, of the monitor's display area.- * @param[in] heightMM The height, in mm, of the monitor's display area.- * @return The newly created object.- * @ingroup utility- */-_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM);--/*! @brief Frees a monitor object and any data associated with it.- * @ingroup utility- */-void _glfwFreeMonitor(_GLFWmonitor* monitor);--/*! @ingroup utility- */-void _glfwFreeMonitors(_GLFWmonitor** monitors, int count);--/*! @ingroup utility- */-GLFWbool _glfwIsPrintable(int key);--/*! @ingroup utility- */-GLFWbool _glfwInitVulkan(void);--/*! @ingroup utility- */-void _glfwTerminateVulkan(void);--/*! @ingroup utility- */-const char* _glfwGetVulkanResultString(VkResult result);--#endif // _glfw3_internal_h_+//======================================================================== +// GLFW 3.3 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#pragma once + +#if defined(_GLFW_USE_CONFIG_H) + #include "glfw_config.h" +#endif + +#if defined(GLFW_INCLUDE_GLCOREARB) || \ + defined(GLFW_INCLUDE_ES1) || \ + defined(GLFW_INCLUDE_ES2) || \ + defined(GLFW_INCLUDE_ES3) || \ + defined(GLFW_INCLUDE_ES31) || \ + defined(GLFW_INCLUDE_ES32) || \ + defined(GLFW_INCLUDE_NONE) || \ + defined(GLFW_INCLUDE_GLEXT) || \ + defined(GLFW_INCLUDE_GLU) || \ + defined(GLFW_INCLUDE_VULKAN) || \ + defined(GLFW_DLL) + #error "You must not define any header option macros when compiling GLFW" +#endif + +#define GLFW_INCLUDE_NONE +#include "../include/GLFW/glfw3.h" + +#define _GLFW_INSERT_FIRST 0 +#define _GLFW_INSERT_LAST 1 + +#define _GLFW_POLL_PRESENCE 0 +#define _GLFW_POLL_AXES 1 +#define _GLFW_POLL_BUTTONS 2 +#define _GLFW_POLL_ALL (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS) + +#define _GLFW_MESSAGE_SIZE 1024 + +typedef int GLFWbool; + +typedef struct _GLFWerror _GLFWerror; +typedef struct _GLFWinitconfig _GLFWinitconfig; +typedef struct _GLFWwndconfig _GLFWwndconfig; +typedef struct _GLFWctxconfig _GLFWctxconfig; +typedef struct _GLFWfbconfig _GLFWfbconfig; +typedef struct _GLFWcontext _GLFWcontext; +typedef struct _GLFWwindow _GLFWwindow; +typedef struct _GLFWlibrary _GLFWlibrary; +typedef struct _GLFWmonitor _GLFWmonitor; +typedef struct _GLFWcursor _GLFWcursor; +typedef struct _GLFWmapelement _GLFWmapelement; +typedef struct _GLFWmapping _GLFWmapping; +typedef struct _GLFWjoystick _GLFWjoystick; +typedef struct _GLFWtls _GLFWtls; +typedef struct _GLFWmutex _GLFWmutex; + +typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*); +typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*); +typedef void (* _GLFWswapintervalfun)(int); +typedef int (* _GLFWextensionsupportedfun)(const char*); +typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*); +typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*); + +#define GL_VERSION 0x1f02 +#define GL_NONE 0 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_EXTENSIONS 0x1f03 +#define GL_NUM_EXTENSIONS 0x821d +#define GL_CONTEXT_FLAGS 0x821e +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 + +typedef int GLint; +typedef unsigned int GLuint; +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned char GLubyte; + +typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield); +typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum); +typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*); +typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint); + +#define VK_NULL_HANDLE 0 + +typedef void* VkInstance; +typedef void* VkPhysicalDevice; +typedef uint64_t VkSurfaceKHR; +typedef uint32_t VkFlags; +typedef uint32_t VkBool32; + +typedef enum VkStructureType +{ + VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000, + VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000, + VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000, + VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000, + VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000, + VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkStructureType; + +typedef enum VkResult +{ + VK_SUCCESS = 0, + VK_NOT_READY = 1, + VK_TIMEOUT = 2, + VK_EVENT_SET = 3, + VK_EVENT_RESET = 4, + VK_INCOMPLETE = 5, + VK_ERROR_OUT_OF_HOST_MEMORY = -1, + VK_ERROR_OUT_OF_DEVICE_MEMORY = -2, + VK_ERROR_INITIALIZATION_FAILED = -3, + VK_ERROR_DEVICE_LOST = -4, + VK_ERROR_MEMORY_MAP_FAILED = -5, + VK_ERROR_LAYER_NOT_PRESENT = -6, + VK_ERROR_EXTENSION_NOT_PRESENT = -7, + VK_ERROR_FEATURE_NOT_PRESENT = -8, + VK_ERROR_INCOMPATIBLE_DRIVER = -9, + VK_ERROR_TOO_MANY_OBJECTS = -10, + VK_ERROR_FORMAT_NOT_SUPPORTED = -11, + VK_ERROR_SURFACE_LOST_KHR = -1000000000, + VK_SUBOPTIMAL_KHR = 1000001003, + VK_ERROR_OUT_OF_DATE_KHR = -1000001004, + VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001, + VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, + VK_ERROR_VALIDATION_FAILED_EXT = -1000011001, + VK_RESULT_MAX_ENUM = 0x7FFFFFFF +} VkResult; + +typedef struct VkAllocationCallbacks VkAllocationCallbacks; + +typedef struct VkExtensionProperties +{ + char extensionName[256]; + uint32_t specVersion; +} VkExtensionProperties; + +typedef void (APIENTRY * PFN_vkVoidFunction)(void); + +#if defined(_GLFW_VULKAN_STATIC) + PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*); + VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*); +#else + typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*); + typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*); + #define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties + #define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr +#endif + +#if defined(_GLFW_COCOA) + #include "cocoa_platform.h" +#elif defined(_GLFW_WIN32) + #include "win32_platform.h" +#elif defined(_GLFW_X11) + #include "x11_platform.h" +#elif defined(_GLFW_WAYLAND) + #include "wl_platform.h" +#elif defined(_GLFW_OSMESA) + #include "null_platform.h" +#else + #error "No supported window creation API selected" +#endif + +// Constructs a version number string from the public header macros +#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r +#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r) +#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \ + GLFW_VERSION_MINOR, \ + GLFW_VERSION_REVISION) + +// Checks for whether the library has been initialized +#define _GLFW_REQUIRE_INIT() \ + if (!_glfw.initialized) \ + { \ + _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ + return; \ + } +#define _GLFW_REQUIRE_INIT_OR_RETURN(x) \ + if (!_glfw.initialized) \ + { \ + _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ + return x; \ + } + +// Swaps the provided pointers +#define _GLFW_SWAP_POINTERS(x, y) \ + { \ + void* t; \ + t = x; \ + x = y; \ + y = t; \ + } + +// Per-thread error structure +// +struct _GLFWerror +{ + _GLFWerror* next; + int code; + char description[_GLFW_MESSAGE_SIZE]; +}; + +// Initialization configuration +// +// Parameters relating to the initialization of the library +// +struct _GLFWinitconfig +{ + GLFWbool hatButtons; + struct { + GLFWbool menubar; + GLFWbool chdir; + } ns; +}; + +// Window configuration +// +// Parameters relating to the creation of the window but not directly related +// to the framebuffer. This is used to pass window creation parameters from +// shared code to the platform API. +// +struct _GLFWwndconfig +{ + int width; + int height; + const char* title; + GLFWbool resizable; + GLFWbool visible; + GLFWbool decorated; + GLFWbool focused; + GLFWbool autoIconify; + GLFWbool floating; + GLFWbool maximized; + GLFWbool centerCursor; + GLFWbool focusOnShow; + GLFWbool scaleToMonitor; + struct { + GLFWbool retina; + char frameName[256]; + } ns; + struct { + char className[256]; + char instanceName[256]; + } x11; +}; + +// Context configuration +// +// Parameters relating to the creation of the context but not directly related +// to the framebuffer. This is used to pass context creation parameters from +// shared code to the platform API. +// +struct _GLFWctxconfig +{ + int client; + int source; + int major; + int minor; + GLFWbool forward; + GLFWbool debug; + GLFWbool noerror; + int profile; + int robustness; + int release; + _GLFWwindow* share; + struct { + GLFWbool offline; + } nsgl; +}; + +// Framebuffer configuration +// +// This describes buffers and their sizes. It also contains +// a platform-specific ID used to map back to the backend API object. +// +// It is used to pass framebuffer parameters from shared code to the platform +// API and also to enumerate and select available framebuffer configs. +// +struct _GLFWfbconfig +{ + int redBits; + int greenBits; + int blueBits; + int alphaBits; + int depthBits; + int stencilBits; + int accumRedBits; + int accumGreenBits; + int accumBlueBits; + int accumAlphaBits; + int auxBuffers; + GLFWbool stereo; + int samples; + GLFWbool sRGB; + GLFWbool doublebuffer; + GLFWbool transparent; + uintptr_t handle; +}; + +// Context structure +// +struct _GLFWcontext +{ + int client; + int source; + int major, minor, revision; + GLFWbool forward, debug, noerror; + int profile; + int robustness; + int release; + + PFNGLGETSTRINGIPROC GetStringi; + PFNGLGETINTEGERVPROC GetIntegerv; + PFNGLGETSTRINGPROC GetString; + + _GLFWmakecontextcurrentfun makeCurrent; + _GLFWswapbuffersfun swapBuffers; + _GLFWswapintervalfun swapInterval; + _GLFWextensionsupportedfun extensionSupported; + _GLFWgetprocaddressfun getProcAddress; + _GLFWdestroycontextfun destroy; + + // This is defined in the context API's context.h + _GLFW_PLATFORM_CONTEXT_STATE; + // This is defined in egl_context.h + _GLFW_EGL_CONTEXT_STATE; + // This is defined in osmesa_context.h + _GLFW_OSMESA_CONTEXT_STATE; +}; + +// Window and context structure +// +struct _GLFWwindow +{ + struct _GLFWwindow* next; + + // Window settings and state + GLFWbool resizable; + GLFWbool decorated; + GLFWbool autoIconify; + GLFWbool floating; + GLFWbool focusOnShow; + GLFWbool shouldClose; + void* userPointer; + GLFWvidmode videoMode; + _GLFWmonitor* monitor; + _GLFWcursor* cursor; + + int minwidth, minheight; + int maxwidth, maxheight; + int numer, denom; + + GLFWbool stickyKeys; + GLFWbool stickyMouseButtons; + GLFWbool lockKeyMods; + int cursorMode; + char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1]; + char keys[GLFW_KEY_LAST + 1]; + // Virtual cursor position when cursor is disabled + double virtualCursorPosX, virtualCursorPosY; + GLFWbool rawMouseMotion; + + _GLFWcontext context; + + struct { + GLFWwindowposfun pos; + GLFWwindowsizefun size; + GLFWwindowclosefun close; + GLFWwindowrefreshfun refresh; + GLFWwindowfocusfun focus; + GLFWwindowiconifyfun iconify; + GLFWwindowmaximizefun maximize; + GLFWframebuffersizefun fbsize; + GLFWwindowcontentscalefun scale; + GLFWmousebuttonfun mouseButton; + GLFWcursorposfun cursorPos; + GLFWcursorenterfun cursorEnter; + GLFWscrollfun scroll; + GLFWkeyfun key; + GLFWcharfun character; + GLFWcharmodsfun charmods; + GLFWdropfun drop; + } callbacks; + + // This is defined in the window API's platform.h + _GLFW_PLATFORM_WINDOW_STATE; +}; + +// Monitor structure +// +struct _GLFWmonitor +{ + char* name; + void* userPointer; + + // Physical dimensions in millimeters. + int widthMM, heightMM; + + // The window whose video mode is current on this monitor + _GLFWwindow* window; + + GLFWvidmode* modes; + int modeCount; + GLFWvidmode currentMode; + + GLFWgammaramp originalRamp; + GLFWgammaramp currentRamp; + + // This is defined in the window API's platform.h + _GLFW_PLATFORM_MONITOR_STATE; +}; + +// Cursor structure +// +struct _GLFWcursor +{ + _GLFWcursor* next; + + // This is defined in the window API's platform.h + _GLFW_PLATFORM_CURSOR_STATE; +}; + +// Gamepad mapping element structure +// +struct _GLFWmapelement +{ + uint8_t type; + uint8_t index; + int8_t axisScale; + int8_t axisOffset; +}; + +// Gamepad mapping structure +// +struct _GLFWmapping +{ + char name[128]; + char guid[33]; + _GLFWmapelement buttons[15]; + _GLFWmapelement axes[6]; +}; + +// Joystick structure +// +struct _GLFWjoystick +{ + GLFWbool present; + float* axes; + int axisCount; + unsigned char* buttons; + int buttonCount; + unsigned char* hats; + int hatCount; + char* name; + void* userPointer; + char guid[33]; + _GLFWmapping* mapping; + + // This is defined in the joystick API's joystick.h + _GLFW_PLATFORM_JOYSTICK_STATE; +}; + +// Thread local storage structure +// +struct _GLFWtls +{ + // This is defined in the platform's thread.h + _GLFW_PLATFORM_TLS_STATE; +}; + +// Mutex structure +// +struct _GLFWmutex +{ + // This is defined in the platform's thread.h + _GLFW_PLATFORM_MUTEX_STATE; +}; + +// Library global data +// +struct _GLFWlibrary +{ + GLFWbool initialized; + + struct { + _GLFWinitconfig init; + _GLFWfbconfig framebuffer; + _GLFWwndconfig window; + _GLFWctxconfig context; + int refreshRate; + } hints; + + _GLFWerror* errorListHead; + _GLFWcursor* cursorListHead; + _GLFWwindow* windowListHead; + + _GLFWmonitor** monitors; + int monitorCount; + + _GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1]; + _GLFWmapping* mappings; + int mappingCount; + + _GLFWtls errorSlot; + _GLFWtls contextSlot; + _GLFWmutex errorLock; + + struct { + uint64_t offset; + // This is defined in the platform's time.h + _GLFW_PLATFORM_LIBRARY_TIMER_STATE; + } timer; + + struct { + GLFWbool available; + void* handle; + char* extensions[2]; +#if !defined(_GLFW_VULKAN_STATIC) + PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties; + PFN_vkGetInstanceProcAddr GetInstanceProcAddr; +#endif + GLFWbool KHR_surface; +#if defined(_GLFW_WIN32) + GLFWbool KHR_win32_surface; +#elif defined(_GLFW_COCOA) + GLFWbool MVK_macos_surface; +#elif defined(_GLFW_X11) + GLFWbool KHR_xlib_surface; + GLFWbool KHR_xcb_surface; +#elif defined(_GLFW_WAYLAND) + GLFWbool KHR_wayland_surface; +#endif + } vk; + + struct { + GLFWmonitorfun monitor; + GLFWjoystickfun joystick; + } callbacks; + + // This is defined in the window API's platform.h + _GLFW_PLATFORM_LIBRARY_WINDOW_STATE; + // This is defined in the context API's context.h + _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE; + // This is defined in the platform's joystick.h + _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE; + // This is defined in egl_context.h + _GLFW_EGL_LIBRARY_CONTEXT_STATE; + // This is defined in osmesa_context.h + _GLFW_OSMESA_LIBRARY_CONTEXT_STATE; +}; + +// Global state shared between compilation units of GLFW +// +extern _GLFWlibrary _glfw; + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformInit(void); +void _glfwPlatformTerminate(void); +const char* _glfwPlatformGetVersionString(void); + +void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos); +void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos); +void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode); +void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled); +GLFWbool _glfwPlatformRawMouseMotionSupported(void); +int _glfwPlatformCreateCursor(_GLFWcursor* cursor, + const GLFWimage* image, int xhot, int yhot); +int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape); +void _glfwPlatformDestroyCursor(_GLFWcursor* cursor); +void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor); + +const char* _glfwPlatformGetScancodeName(int scancode); +int _glfwPlatformGetKeyScancode(int key); + +void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor); +void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos); +void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, + float* xscale, float* yscale); +void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int *width, int *height); +GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count); +void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp); +void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +void _glfwPlatformSetClipboardString(const char* string); +const char* _glfwPlatformGetClipboardString(void); + +int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode); +void _glfwPlatformUpdateGamepadGUID(char* guid); + +uint64_t _glfwPlatformGetTimerValue(void); +uint64_t _glfwPlatformGetTimerFrequency(void); + +int _glfwPlatformCreateWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); +void _glfwPlatformDestroyWindow(_GLFWwindow* window); +void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title); +void _glfwPlatformSetWindowIcon(_GLFWwindow* window, + int count, const GLFWimage* images); +void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos); +void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos); +void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height); +void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height); +void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight); +void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom); +void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height); +void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom); +void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, + float* xscale, float* yscale); +void _glfwPlatformIconifyWindow(_GLFWwindow* window); +void _glfwPlatformRestoreWindow(_GLFWwindow* window); +void _glfwPlatformMaximizeWindow(_GLFWwindow* window); +void _glfwPlatformShowWindow(_GLFWwindow* window); +void _glfwPlatformHideWindow(_GLFWwindow* window); +void _glfwPlatformRequestWindowAttention(_GLFWwindow* window); +void _glfwPlatformFocusWindow(_GLFWwindow* window); +void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, + int xpos, int ypos, int width, int height, + int refreshRate); +int _glfwPlatformWindowFocused(_GLFWwindow* window); +int _glfwPlatformWindowIconified(_GLFWwindow* window); +int _glfwPlatformWindowVisible(_GLFWwindow* window); +int _glfwPlatformWindowMaximized(_GLFWwindow* window); +int _glfwPlatformWindowHovered(_GLFWwindow* window); +int _glfwPlatformFramebufferTransparent(_GLFWwindow* window); +float _glfwPlatformGetWindowOpacity(_GLFWwindow* window); +void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled); +void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled); +void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled); +void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity); + +void _glfwPlatformPollEvents(void); +void _glfwPlatformWaitEvents(void); +void _glfwPlatformWaitEventsTimeout(double timeout); +void _glfwPlatformPostEmptyEvent(void); + +void _glfwPlatformGetRequiredInstanceExtensions(char** extensions); +int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily); +VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface); + +GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls); +void _glfwPlatformDestroyTls(_GLFWtls* tls); +void* _glfwPlatformGetTls(_GLFWtls* tls); +void _glfwPlatformSetTls(_GLFWtls* tls, void* value); + +GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex); +void _glfwPlatformDestroyMutex(_GLFWmutex* mutex); +void _glfwPlatformLockMutex(_GLFWmutex* mutex); +void _glfwPlatformUnlockMutex(_GLFWmutex* mutex); + + +////////////////////////////////////////////////////////////////////////// +////// GLFW event API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused); +void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos); +void _glfwInputWindowSize(_GLFWwindow* window, int width, int height); +void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height); +void _glfwInputWindowContentScale(_GLFWwindow* window, + float xscale, float yscale); +void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified); +void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized); +void _glfwInputWindowDamage(_GLFWwindow* window); +void _glfwInputWindowCloseRequest(_GLFWwindow* window); +void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor); + +void _glfwInputKey(_GLFWwindow* window, + int key, int scancode, int action, int mods); +void _glfwInputChar(_GLFWwindow* window, + unsigned int codepoint, int mods, GLFWbool plain); +void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset); +void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods); +void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos); +void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered); +void _glfwInputDrop(_GLFWwindow* window, int count, const char** names); +void _glfwInputJoystick(_GLFWjoystick* js, int event); +void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value); +void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value); +void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value); + +void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement); +void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window); + +#if defined(__GNUC__) +void _glfwInputError(int code, const char* format, ...) + __attribute__((format(printf, 2, 3))); +#else +void _glfwInputError(int code, const char* format, ...); +#endif + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions); +const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, + const _GLFWfbconfig* alternatives, + unsigned int count); +GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig); +GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig); + +const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, + const GLFWvidmode* desired); +int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second); +_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM); +void _glfwFreeMonitor(_GLFWmonitor* monitor); +void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size); +void _glfwFreeGammaArrays(GLFWgammaramp* ramp); +void _glfwSplitBPP(int bpp, int* red, int* green, int* blue); + +_GLFWjoystick* _glfwAllocJoystick(const char* name, + const char* guid, + int axisCount, + int buttonCount, + int hatCount); +void _glfwFreeJoystick(_GLFWjoystick* js); +void _glfwCenterCursorInContentArea(_GLFWwindow* window); + +GLFWbool _glfwInitVulkan(int mode); +void _glfwTerminateVulkan(void); +const char* _glfwGetVulkanResultString(VkResult result); + +char* _glfw_strdup(const char* source); +float _glfw_fminf(float a, float b); +float _glfw_fmaxf(float a, float b); +
glfw/src/linux_joystick.c view
@@ -1,341 +1,434 @@-//========================================================================-// GLFW 3.2 Linux - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#if defined(__linux__)-#include <linux/joystick.h>--#include <sys/types.h>-#include <sys/stat.h>-#include <sys/inotify.h>-#include <fcntl.h>-#include <errno.h>-#include <dirent.h>-#include <stdio.h>-#include <stdlib.h>-#include <string.h>-#include <unistd.h>-#endif // __linux__---// Attempt to open the specified joystick device-//-#if defined(__linux__)-static GLFWbool openJoystickDevice(const char* path)-{- char axisCount, buttonCount;- char name[256] = "";- int joy, fd, version;- _GLFWjoystickLinux* js;-- for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)- {- if (!_glfw.linux_js.js[joy].present)- continue;-- if (strcmp(_glfw.linux_js.js[joy].path, path) == 0)- return GLFW_FALSE;- }-- for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)- {- if (!_glfw.linux_js.js[joy].present)- break;- }-- if (joy > GLFW_JOYSTICK_LAST)- return GLFW_FALSE;-- fd = open(path, O_RDONLY | O_NONBLOCK);- if (fd == -1)- return GLFW_FALSE;-- // Verify that the joystick driver version is at least 1.0- ioctl(fd, JSIOCGVERSION, &version);- if (version < 0x010000)- {- // It's an old 0.x interface (we don't support it)- close(fd);- return GLFW_FALSE;- }-- if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)- strncpy(name, "Unknown", sizeof(name));-- js = _glfw.linux_js.js + joy;- js->present = GLFW_TRUE;- js->name = strdup(name);- js->path = strdup(path);- js->fd = fd;-- ioctl(fd, JSIOCGAXES, &axisCount);- js->axisCount = (int) axisCount;- js->axes = calloc(axisCount, sizeof(float));-- ioctl(fd, JSIOCGBUTTONS, &buttonCount);- js->buttonCount = (int) buttonCount;- js->buttons = calloc(buttonCount, 1);-- _glfwInputJoystickChange(joy, GLFW_CONNECTED);- return GLFW_TRUE;-}-#endif // __linux__--// Polls for and processes events the specified joystick-//-static GLFWbool pollJoystickEvents(_GLFWjoystickLinux* js)-{-#if defined(__linux__)- _glfwPollJoystickEvents();-- if (!js->present)- return GLFW_FALSE;-- // Read all queued events (non-blocking)- for (;;)- {- struct js_event e;-- errno = 0;- if (read(js->fd, &e, sizeof(e)) < 0)- {- // Reset the joystick slot if the device was disconnected- if (errno == ENODEV)- {- free(js->axes);- free(js->buttons);- free(js->name);- free(js->path);-- memset(js, 0, sizeof(_GLFWjoystickLinux));-- _glfwInputJoystickChange(js - _glfw.linux_js.js,- GLFW_DISCONNECTED);- }-- break;- }-- // Clear the initial-state bit- e.type &= ~JS_EVENT_INIT;-- if (e.type == JS_EVENT_AXIS)- js->axes[e.number] = (float) e.value / 32767.0f;- else if (e.type == JS_EVENT_BUTTON)- js->buttons[e.number] = e.value ? GLFW_PRESS : GLFW_RELEASE;- }-#endif // __linux__- return js->present;-}--// Lexically compare joysticks by name; used by qsort-//-#if defined(__linux__)-static int compareJoysticks(const void* fp, const void* sp)-{- const _GLFWjoystickLinux* fj = fp;- const _GLFWjoystickLinux* sj = sp;- return strcmp(fj->path, sj->path);-}-#endif // __linux__---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Initialize joystick interface-//-GLFWbool _glfwInitJoysticksLinux(void)-{-#if defined(__linux__)- DIR* dir;- int count = 0;- const char* dirname = "/dev/input";-- _glfw.linux_js.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);- if (_glfw.linux_js.inotify == -1)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Linux: Failed to initialize inotify: %s",- strerror(errno));- return GLFW_FALSE;- }-- // HACK: Register for IN_ATTRIB as well to get notified when udev is done- // This works well in practice but the true way is libudev-- _glfw.linux_js.watch = inotify_add_watch(_glfw.linux_js.inotify,- dirname,- IN_CREATE | IN_ATTRIB);- if (_glfw.linux_js.watch == -1)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Linux: Failed to watch for joystick connections in %s: %s",- dirname,- strerror(errno));- // Continue without device connection notifications- }-- if (regcomp(&_glfw.linux_js.regex, "^js[0-9]\\+$", 0) != 0)- {- _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");- return GLFW_FALSE;- }-- dir = opendir(dirname);- if (dir)- {- struct dirent* entry;-- while ((entry = readdir(dir)))- {- char path[20];- regmatch_t match;-- if (regexec(&_glfw.linux_js.regex, entry->d_name, 1, &match, 0) != 0)- continue;-- snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);- if (openJoystickDevice(path))- count++;- }-- closedir(dir);- }- else- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Linux: Failed to open joystick device directory %s: %s",- dirname,- strerror(errno));- // Continue with no joysticks detected- }-- qsort(_glfw.linux_js.js, count, sizeof(_GLFWjoystickLinux), compareJoysticks);-#endif // __linux__-- return GLFW_TRUE;-}--// Close all opened joystick handles-//-void _glfwTerminateJoysticksLinux(void)-{-#if defined(__linux__)- int i;-- for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)- {- if (_glfw.linux_js.js[i].present)- {- close(_glfw.linux_js.js[i].fd);- free(_glfw.linux_js.js[i].axes);- free(_glfw.linux_js.js[i].buttons);- free(_glfw.linux_js.js[i].name);- free(_glfw.linux_js.js[i].path);- }- }-- regfree(&_glfw.linux_js.regex);-- if (_glfw.linux_js.inotify > 0)- {- if (_glfw.linux_js.watch > 0)- inotify_rm_watch(_glfw.linux_js.inotify, _glfw.linux_js.watch);-- close(_glfw.linux_js.inotify);- }-#endif // __linux__-}--void _glfwPollJoystickEvents(void)-{-#if defined(__linux__)- ssize_t offset = 0;- char buffer[16384];-- const ssize_t size = read(_glfw.linux_js.inotify, buffer, sizeof(buffer));-- while (size > offset)- {- regmatch_t match;- const struct inotify_event* e = (struct inotify_event*) (buffer + offset);-- if (regexec(&_glfw.linux_js.regex, e->name, 1, &match, 0) == 0)- {- char path[20];- snprintf(path, sizeof(path), "/dev/input/%s", e->name);- openJoystickDevice(path);- }-- offset += sizeof(struct inotify_event) + e->len;- }-#endif-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--int _glfwPlatformJoystickPresent(int joy)-{- _GLFWjoystickLinux* js = _glfw.linux_js.js + joy;- return pollJoystickEvents(js);-}--const float* _glfwPlatformGetJoystickAxes(int joy, int* count)-{- _GLFWjoystickLinux* js = _glfw.linux_js.js + joy;- if (!pollJoystickEvents(js))- return NULL;-- *count = js->axisCount;- return js->axes;-}--const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)-{- _GLFWjoystickLinux* js = _glfw.linux_js.js + joy;- if (!pollJoystickEvents(js))- return NULL;-- *count = js->buttonCount;- return js->buttons;-}--const char* _glfwPlatformGetJoystickName(int joy)-{- _GLFWjoystickLinux* js = _glfw.linux_js.js + joy;- if (!pollJoystickEvents(js))- return NULL;-- return js->name;-}-+//======================================================================== +// GLFW 3.3 Linux - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <sys/types.h> +#include <sys/stat.h> +#include <sys/inotify.h> +#include <fcntl.h> +#include <errno.h> +#include <dirent.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <unistd.h> + +#ifndef SYN_DROPPED // < v2.6.39 kernel headers +// Workaround for CentOS-6, which is supported till 2020-11-30, but still on v2.6.32 +#define SYN_DROPPED 3 +#endif + +// Apply an EV_KEY event to the specified joystick +// +static void handleKeyEvent(_GLFWjoystick* js, int code, int value) +{ + _glfwInputJoystickButton(js, + js->linjs.keyMap[code - BTN_MISC], + value ? GLFW_PRESS : GLFW_RELEASE); +} + +// Apply an EV_ABS event to the specified joystick +// +static void handleAbsEvent(_GLFWjoystick* js, int code, int value) +{ + const int index = js->linjs.absMap[code]; + + if (code >= ABS_HAT0X && code <= ABS_HAT3Y) + { + static const char stateMap[3][3] = + { + { GLFW_HAT_CENTERED, GLFW_HAT_UP, GLFW_HAT_DOWN }, + { GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_LEFT_DOWN }, + { GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT_DOWN }, + }; + + const int hat = (code - ABS_HAT0X) / 2; + const int axis = (code - ABS_HAT0X) % 2; + int* state = js->linjs.hats[hat]; + + // NOTE: Looking at several input drivers, it seems all hat events use + // -1 for left / up, 0 for centered and 1 for right / down + if (value == 0) + state[axis] = 0; + else if (value < 0) + state[axis] = 1; + else if (value > 0) + state[axis] = 2; + + _glfwInputJoystickHat(js, index, stateMap[state[0]][state[1]]); + } + else + { + const struct input_absinfo* info = &js->linjs.absInfo[code]; + float normalized = value; + + const int range = info->maximum - info->minimum; + if (range) + { + // Normalize to 0.0 -> 1.0 + normalized = (normalized - info->minimum) / range; + // Normalize to -1.0 -> 1.0 + normalized = normalized * 2.0f - 1.0f; + } + + _glfwInputJoystickAxis(js, index, normalized); + } +} + +// Poll state of absolute axes +// +static void pollAbsState(_GLFWjoystick* js) +{ + int code; + + for (code = 0; code < ABS_CNT; code++) + { + if (js->linjs.absMap[code] < 0) + continue; + + struct input_absinfo* info = &js->linjs.absInfo[code]; + + if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0) + continue; + + handleAbsEvent(js, code, info->value); + } +} + +#define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8))) + +// Attempt to open the specified joystick device +// +static GLFWbool openJoystickDevice(const char* path) +{ + int jid, code; + char name[256] = ""; + char guid[33] = ""; + char evBits[(EV_CNT + 7) / 8] = {0}; + char keyBits[(KEY_CNT + 7) / 8] = {0}; + char absBits[(ABS_CNT + 7) / 8] = {0}; + int axisCount = 0, buttonCount = 0, hatCount = 0; + struct input_id id; + _GLFWjoystickLinux linjs = {0}; + _GLFWjoystick* js = NULL; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + if (!_glfw.joysticks[jid].present) + continue; + if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0) + return GLFW_FALSE; + } + + linjs.fd = open(path, O_RDONLY | O_NONBLOCK); + if (linjs.fd == -1) + return GLFW_FALSE; + + if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 || + ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 || + ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 || + ioctl(linjs.fd, EVIOCGID, &id) < 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Linux: Failed to query input device: %s", + strerror(errno)); + close(linjs.fd); + return GLFW_FALSE; + } + + // Ensure this device supports the events expected of a joystick + if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits)) + { + close(linjs.fd); + return GLFW_FALSE; + } + + if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0) + strncpy(name, "Unknown", sizeof(name)); + + // Generate a joystick GUID that matches the SDL 2.0.5+ one + if (id.vendor && id.product && id.version) + { + sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000", + id.bustype & 0xff, id.bustype >> 8, + id.vendor & 0xff, id.vendor >> 8, + id.product & 0xff, id.product >> 8, + id.version & 0xff, id.version >> 8); + } + else + { + sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00", + id.bustype & 0xff, id.bustype >> 8, + name[0], name[1], name[2], name[3], + name[4], name[5], name[6], name[7], + name[8], name[9], name[10]); + } + + for (code = BTN_MISC; code < KEY_CNT; code++) + { + if (!isBitSet(code, keyBits)) + continue; + + linjs.keyMap[code - BTN_MISC] = buttonCount; + buttonCount++; + } + + for (code = 0; code < ABS_CNT; code++) + { + linjs.absMap[code] = -1; + if (!isBitSet(code, absBits)) + continue; + + if (code >= ABS_HAT0X && code <= ABS_HAT3Y) + { + linjs.absMap[code] = hatCount; + hatCount++; + // Skip the Y axis + code++; + } + else + { + if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0) + continue; + + linjs.absMap[code] = axisCount; + axisCount++; + } + } + + js = _glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount); + if (!js) + { + close(linjs.fd); + return GLFW_FALSE; + } + + strncpy(linjs.path, path, sizeof(linjs.path) - 1); + memcpy(&js->linjs, &linjs, sizeof(linjs)); + + pollAbsState(js); + + _glfwInputJoystick(js, GLFW_CONNECTED); + return GLFW_TRUE; +} + +#undef isBitSet + +// Frees all resources associated with the specified joystick +// +static void closeJoystick(_GLFWjoystick* js) +{ + close(js->linjs.fd); + _glfwFreeJoystick(js); + _glfwInputJoystick(js, GLFW_DISCONNECTED); +} + +// Lexically compare joysticks by name; used by qsort +// +static int compareJoysticks(const void* fp, const void* sp) +{ + const _GLFWjoystick* fj = fp; + const _GLFWjoystick* sj = sp; + return strcmp(fj->linjs.path, sj->linjs.path); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize joystick interface +// +GLFWbool _glfwInitJoysticksLinux(void) +{ + DIR* dir; + int count = 0; + const char* dirname = "/dev/input"; + + _glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC); + if (_glfw.linjs.inotify > 0) + { + // HACK: Register for IN_ATTRIB to get notified when udev is done + // This works well in practice but the true way is libudev + + _glfw.linjs.watch = inotify_add_watch(_glfw.linjs.inotify, + dirname, + IN_CREATE | IN_ATTRIB | IN_DELETE); + } + + // Continue without device connection notifications if inotify fails + + if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex"); + return GLFW_FALSE; + } + + dir = opendir(dirname); + if (dir) + { + struct dirent* entry; + + while ((entry = readdir(dir))) + { + regmatch_t match; + + if (regexec(&_glfw.linjs.regex, entry->d_name, 1, &match, 0) != 0) + continue; + + char path[PATH_MAX]; + + snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name); + + if (openJoystickDevice(path)) + count++; + } + + closedir(dir); + } + + // Continue with no joysticks if enumeration fails + + qsort(_glfw.joysticks, count, sizeof(_GLFWjoystick), compareJoysticks); + return GLFW_TRUE; +} + +// Close all opened joystick handles +// +void _glfwTerminateJoysticksLinux(void) +{ + int jid; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + _GLFWjoystick* js = _glfw.joysticks + jid; + if (js->present) + closeJoystick(js); + } + + regfree(&_glfw.linjs.regex); + + if (_glfw.linjs.inotify > 0) + { + if (_glfw.linjs.watch > 0) + inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch); + + close(_glfw.linjs.inotify); + } +} + +void _glfwDetectJoystickConnectionLinux(void) +{ + ssize_t offset = 0; + char buffer[16384]; + + if (_glfw.linjs.inotify <= 0) + return; + + const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer)); + + while (size > offset) + { + regmatch_t match; + const struct inotify_event* e = (struct inotify_event*) (buffer + offset); + + offset += sizeof(struct inotify_event) + e->len; + + if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0) + continue; + + char path[PATH_MAX]; + snprintf(path, sizeof(path), "/dev/input/%s", e->name); + + if (e->mask & (IN_CREATE | IN_ATTRIB)) + openJoystickDevice(path); + else if (e->mask & IN_DELETE) + { + int jid; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0) + { + closeJoystick(_glfw.joysticks + jid); + break; + } + } + } + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) +{ + // Read all queued events (non-blocking) + for (;;) + { + struct input_event e; + + errno = 0; + if (read(js->linjs.fd, &e, sizeof(e)) < 0) + { + // Reset the joystick slot if the device was disconnected + if (errno == ENODEV) + closeJoystick(js); + + break; + } + + if (e.type == EV_SYN) + { + if (e.code == SYN_DROPPED) + _glfw.linjs.dropped = GLFW_TRUE; + else if (e.code == SYN_REPORT) + { + _glfw.linjs.dropped = GLFW_FALSE; + pollAbsState(js); + } + } + + if (_glfw.linjs.dropped) + continue; + + if (e.type == EV_KEY) + handleKeyEvent(js, e.code, e.value); + else if (e.type == EV_ABS) + handleAbsEvent(js, e.code, e.value); + } + + return js->present; +} + +void _glfwPlatformUpdateGamepadGUID(char* guid) +{ +} +
glfw/src/linux_joystick.h view
@@ -1,68 +1,62 @@-//========================================================================-// GLFW 3.2 Linux - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_linux_joystick_h_-#define _glfw3_linux_joystick_h_--#include <regex.h>--#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWjoylistLinux linux_js---// Linux-specific joystick data-//-typedef struct _GLFWjoystickLinux-{- GLFWbool present;- int fd;- float* axes;- int axisCount;- unsigned char* buttons;- int buttonCount;- char* name;- char* path;-} _GLFWjoystickLinux;--// Linux-specific joystick API data-//-typedef struct _GLFWjoylistLinux-{- _GLFWjoystickLinux js[GLFW_JOYSTICK_LAST + 1];--#if defined(__linux__)- int inotify;- int watch;- regex_t regex;-#endif /*__linux__*/-} _GLFWjoylistLinux;---GLFWbool _glfwInitJoysticksLinux(void);-void _glfwTerminateJoysticksLinux(void);--void _glfwPollJoystickEvents(void);--#endif // _glfw3_linux_joystick_h_+//======================================================================== +// GLFW 3.3 Linux - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include <linux/input.h> +#include <linux/limits.h> +#include <regex.h> + +#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickLinux linjs +#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs + +#define _GLFW_PLATFORM_MAPPING_NAME "Linux" + +// Linux-specific joystick data +// +typedef struct _GLFWjoystickLinux +{ + int fd; + char path[PATH_MAX]; + int keyMap[KEY_CNT - BTN_MISC]; + int absMap[ABS_CNT]; + struct input_absinfo absInfo[ABS_CNT]; + int hats[4][2]; +} _GLFWjoystickLinux; + +// Linux-specific joystick API data +// +typedef struct _GLFWlibraryLinux +{ + int inotify; + int watch; + regex_t regex; + GLFWbool dropped; +} _GLFWlibraryLinux; + + +GLFWbool _glfwInitJoysticksLinux(void); +void _glfwTerminateJoysticksLinux(void); +void _glfwDetectJoystickConnectionLinux(void); +
+ glfw/src/mappings.h view
@@ -0,0 +1,478 @@+//======================================================================== +// GLFW 3.3 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// As mappings.h.in, this file is used by CMake to produce the mappings.h +// header file. If you are adding a GLFW specific gamepad mapping, this is +// where to put it. +//======================================================================== +// As mappings.h, this provides all pre-defined gamepad mappings, including +// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad +// mappings not specific to GLFW should be submitted to SDL_GameControllerDB. +// This file can be re-generated from mappings.h.in and the upstream +// gamecontrollerdb.txt with the GenerateMappings.cmake script. +//======================================================================== + +// All gamepad mappings not labeled GLFW are copied from the +// SDL_GameControllerDB project under the following license: +// +// Simple DirectMedia Layer +// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the +// use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. + +const char* _glfwDefaultMappings[] = +{ +"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,", +"03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", +"03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", +"030000008f0e00001200000000000000,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", +"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,", +"030000006b1400000055000000000000,bigben ps3padstreetnew,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", +"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,", +"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,", +"03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"030000004f04000023b3000000000000,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,", +"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,", +"03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", +"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,", +"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000451300000010000000000000,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00004d00000000000000,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,", +"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,", +"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,", +"03000000b50700001403000000000000,IMPACT BLACK,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", +"030000006f0e00002401000000000000,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,", +"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008433000000000000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008483000000000000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000008305000031b0000000000000,MaxfireBlaze3,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,", +"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", +"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", +"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,", +"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", +"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows,", +"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,", +"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,leftx:h0.6,lefty:h0.12,rightshoulder:b5,rightstick:a2,righttrigger:b7,rightx:h0.9,righty:h0.4,start:b9,x:b2,y:b3,platform:Windows,", +"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,", +"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", +"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000008f0e00007530000000000000,PS (R) Gamepad,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"03000000100800000100000000000000,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000100800000300000000000000,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,", +"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,", +"03000000250900000500000000000000,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,", +"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,", +"03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,", +"03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,", +"03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,", +"03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,", +"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,", +"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,", +"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00001e01000000000000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", +"03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,platform:Windows,", +"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", +"03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", +"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", +"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,", +"03000000300f00001101000000000000,saitek rumble pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", +"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", +"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,", +"030000008f0e00000800000000000000,SpeedLink Strike FX Wireless,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,", +"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", +"030000004f04000015b3000000000000,Thrustmaster Dual Analog 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", +"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,", +"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", +"03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000380700006652000000000000,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", +"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,", +"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", +"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,", +"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,", +"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,", +"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,", +"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,", +"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,", +"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X,", +"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", +"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,", +"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,", +"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,", +"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", +"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,", +"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,", +"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000005e0400008e02000001000000,Steam Virtual GamePad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,", +"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,", +"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,", +"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,", +"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,", +"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,", +"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,", +"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,", +"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,", +"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,", +"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,", +"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", +"05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", +"05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,", +"05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,", +"030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,", +"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,", +"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,", +"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,", +"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,", +"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,", +"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,", +"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", +"030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", +"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,", +"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,", +"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,", +"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,", +"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", +"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,", +"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,", +"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", +"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", +"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,platform:Linux,", +"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,", +"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,", +"03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700008433000011010000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700008483000011010000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,", +"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", +"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", +"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", +"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,", +"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux,", +"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", +"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,", +"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", +"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", +"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,", +"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,", +"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", +"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", +"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", +"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", +"060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", +"05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", +"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,", +"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,", +"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", +"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", +"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,", +"0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,", +"0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,", +"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,", +"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,", +"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,", +"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,", +"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux,", +"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,", +"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", +"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", +"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", +"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", +"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", +"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,", +"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", +"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", +"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,", +"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,", +"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,", +"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", +"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", +"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,", +"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,", +"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", +"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,", +"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,", +"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,", +"61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", +"4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", +"37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", +"35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,", +"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,", +"5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,", +"34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,", +"4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,", +"4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,", +"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,", + +"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +NULL +}; +
− glfw/src/mir_init.c
@@ -1,238 +0,0 @@-//========================================================================-// GLFW 3.2 Mir - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <linux/input.h>-#include <stdlib.h>-#include <string.h>---// Create key code translation tables-//-static void createKeyTables(void)-{- memset(_glfw.mir.publicKeys, -1, sizeof(_glfw.mir.publicKeys));-- _glfw.mir.publicKeys[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT;- _glfw.mir.publicKeys[KEY_1] = GLFW_KEY_1;- _glfw.mir.publicKeys[KEY_2] = GLFW_KEY_2;- _glfw.mir.publicKeys[KEY_3] = GLFW_KEY_3;- _glfw.mir.publicKeys[KEY_4] = GLFW_KEY_4;- _glfw.mir.publicKeys[KEY_5] = GLFW_KEY_5;- _glfw.mir.publicKeys[KEY_6] = GLFW_KEY_6;- _glfw.mir.publicKeys[KEY_7] = GLFW_KEY_7;- _glfw.mir.publicKeys[KEY_8] = GLFW_KEY_8;- _glfw.mir.publicKeys[KEY_9] = GLFW_KEY_9;- _glfw.mir.publicKeys[KEY_0] = GLFW_KEY_0;- _glfw.mir.publicKeys[KEY_MINUS] = GLFW_KEY_MINUS;- _glfw.mir.publicKeys[KEY_EQUAL] = GLFW_KEY_EQUAL;- _glfw.mir.publicKeys[KEY_Q] = GLFW_KEY_Q;- _glfw.mir.publicKeys[KEY_W] = GLFW_KEY_W;- _glfw.mir.publicKeys[KEY_E] = GLFW_KEY_E;- _glfw.mir.publicKeys[KEY_R] = GLFW_KEY_R;- _glfw.mir.publicKeys[KEY_T] = GLFW_KEY_T;- _glfw.mir.publicKeys[KEY_Y] = GLFW_KEY_Y;- _glfw.mir.publicKeys[KEY_U] = GLFW_KEY_U;- _glfw.mir.publicKeys[KEY_I] = GLFW_KEY_I;- _glfw.mir.publicKeys[KEY_O] = GLFW_KEY_O;- _glfw.mir.publicKeys[KEY_P] = GLFW_KEY_P;- _glfw.mir.publicKeys[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET;- _glfw.mir.publicKeys[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET;- _glfw.mir.publicKeys[KEY_A] = GLFW_KEY_A;- _glfw.mir.publicKeys[KEY_S] = GLFW_KEY_S;- _glfw.mir.publicKeys[KEY_D] = GLFW_KEY_D;- _glfw.mir.publicKeys[KEY_F] = GLFW_KEY_F;- _glfw.mir.publicKeys[KEY_G] = GLFW_KEY_G;- _glfw.mir.publicKeys[KEY_H] = GLFW_KEY_H;- _glfw.mir.publicKeys[KEY_J] = GLFW_KEY_J;- _glfw.mir.publicKeys[KEY_K] = GLFW_KEY_K;- _glfw.mir.publicKeys[KEY_L] = GLFW_KEY_L;- _glfw.mir.publicKeys[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON;- _glfw.mir.publicKeys[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE;- _glfw.mir.publicKeys[KEY_Z] = GLFW_KEY_Z;- _glfw.mir.publicKeys[KEY_X] = GLFW_KEY_X;- _glfw.mir.publicKeys[KEY_C] = GLFW_KEY_C;- _glfw.mir.publicKeys[KEY_V] = GLFW_KEY_V;- _glfw.mir.publicKeys[KEY_B] = GLFW_KEY_B;- _glfw.mir.publicKeys[KEY_N] = GLFW_KEY_N;- _glfw.mir.publicKeys[KEY_M] = GLFW_KEY_M;- _glfw.mir.publicKeys[KEY_COMMA] = GLFW_KEY_COMMA;- _glfw.mir.publicKeys[KEY_DOT] = GLFW_KEY_PERIOD;- _glfw.mir.publicKeys[KEY_SLASH] = GLFW_KEY_SLASH;- _glfw.mir.publicKeys[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH;- _glfw.mir.publicKeys[KEY_ESC] = GLFW_KEY_ESCAPE;- _glfw.mir.publicKeys[KEY_TAB] = GLFW_KEY_TAB;- _glfw.mir.publicKeys[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT;- _glfw.mir.publicKeys[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT;- _glfw.mir.publicKeys[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL;- _glfw.mir.publicKeys[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL;- _glfw.mir.publicKeys[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT;- _glfw.mir.publicKeys[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT;- _glfw.mir.publicKeys[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER;- _glfw.mir.publicKeys[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER;- _glfw.mir.publicKeys[KEY_MENU] = GLFW_KEY_MENU;- _glfw.mir.publicKeys[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK;- _glfw.mir.publicKeys[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK;- _glfw.mir.publicKeys[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN;- _glfw.mir.publicKeys[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK;- _glfw.mir.publicKeys[KEY_PAUSE] = GLFW_KEY_PAUSE;- _glfw.mir.publicKeys[KEY_DELETE] = GLFW_KEY_DELETE;- _glfw.mir.publicKeys[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE;- _glfw.mir.publicKeys[KEY_ENTER] = GLFW_KEY_ENTER;- _glfw.mir.publicKeys[KEY_HOME] = GLFW_KEY_HOME;- _glfw.mir.publicKeys[KEY_END] = GLFW_KEY_END;- _glfw.mir.publicKeys[KEY_PAGEUP] = GLFW_KEY_PAGE_UP;- _glfw.mir.publicKeys[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN;- _glfw.mir.publicKeys[KEY_INSERT] = GLFW_KEY_INSERT;- _glfw.mir.publicKeys[KEY_LEFT] = GLFW_KEY_LEFT;- _glfw.mir.publicKeys[KEY_RIGHT] = GLFW_KEY_RIGHT;- _glfw.mir.publicKeys[KEY_DOWN] = GLFW_KEY_DOWN;- _glfw.mir.publicKeys[KEY_UP] = GLFW_KEY_UP;- _glfw.mir.publicKeys[KEY_F1] = GLFW_KEY_F1;- _glfw.mir.publicKeys[KEY_F2] = GLFW_KEY_F2;- _glfw.mir.publicKeys[KEY_F3] = GLFW_KEY_F3;- _glfw.mir.publicKeys[KEY_F4] = GLFW_KEY_F4;- _glfw.mir.publicKeys[KEY_F5] = GLFW_KEY_F5;- _glfw.mir.publicKeys[KEY_F6] = GLFW_KEY_F6;- _glfw.mir.publicKeys[KEY_F7] = GLFW_KEY_F7;- _glfw.mir.publicKeys[KEY_F8] = GLFW_KEY_F8;- _glfw.mir.publicKeys[KEY_F9] = GLFW_KEY_F9;- _glfw.mir.publicKeys[KEY_F10] = GLFW_KEY_F10;- _glfw.mir.publicKeys[KEY_F11] = GLFW_KEY_F11;- _glfw.mir.publicKeys[KEY_F12] = GLFW_KEY_F12;- _glfw.mir.publicKeys[KEY_F13] = GLFW_KEY_F13;- _glfw.mir.publicKeys[KEY_F14] = GLFW_KEY_F14;- _glfw.mir.publicKeys[KEY_F15] = GLFW_KEY_F15;- _glfw.mir.publicKeys[KEY_F16] = GLFW_KEY_F16;- _glfw.mir.publicKeys[KEY_F17] = GLFW_KEY_F17;- _glfw.mir.publicKeys[KEY_F18] = GLFW_KEY_F18;- _glfw.mir.publicKeys[KEY_F19] = GLFW_KEY_F19;- _glfw.mir.publicKeys[KEY_F20] = GLFW_KEY_F20;- _glfw.mir.publicKeys[KEY_F21] = GLFW_KEY_F21;- _glfw.mir.publicKeys[KEY_F22] = GLFW_KEY_F22;- _glfw.mir.publicKeys[KEY_F23] = GLFW_KEY_F23;- _glfw.mir.publicKeys[KEY_F24] = GLFW_KEY_F24;- _glfw.mir.publicKeys[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE;- _glfw.mir.publicKeys[KEY_KPDOT] = GLFW_KEY_KP_MULTIPLY;- _glfw.mir.publicKeys[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT;- _glfw.mir.publicKeys[KEY_KPPLUS] = GLFW_KEY_KP_ADD;- _glfw.mir.publicKeys[KEY_KP0] = GLFW_KEY_KP_0;- _glfw.mir.publicKeys[KEY_KP1] = GLFW_KEY_KP_1;- _glfw.mir.publicKeys[KEY_KP2] = GLFW_KEY_KP_2;- _glfw.mir.publicKeys[KEY_KP3] = GLFW_KEY_KP_3;- _glfw.mir.publicKeys[KEY_KP4] = GLFW_KEY_KP_4;- _glfw.mir.publicKeys[KEY_KP5] = GLFW_KEY_KP_5;- _glfw.mir.publicKeys[KEY_KP6] = GLFW_KEY_KP_6;- _glfw.mir.publicKeys[KEY_KP7] = GLFW_KEY_KP_7;- _glfw.mir.publicKeys[KEY_KP8] = GLFW_KEY_KP_8;- _glfw.mir.publicKeys[KEY_KP9] = GLFW_KEY_KP_9;- _glfw.mir.publicKeys[KEY_KPCOMMA] = GLFW_KEY_KP_DECIMAL;- _glfw.mir.publicKeys[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL;- _glfw.mir.publicKeys[KEY_KPENTER] = GLFW_KEY_KP_ENTER;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--int _glfwPlatformInit(void)-{- int error;-- _glfw.mir.connection = mir_connect_sync(NULL, __PRETTY_FUNCTION__);-- if (!mir_connection_is_valid(_glfw.mir.connection))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unable to connect to server: %s",- mir_connection_get_error_message(_glfw.mir.connection));-- return GLFW_FALSE;- }-- _glfw.mir.display =- mir_connection_get_egl_native_display(_glfw.mir.connection);-- createKeyTables();-- if (!_glfwInitThreadLocalStoragePOSIX())- return GLFW_FALSE;-- if (!_glfwInitJoysticksLinux())- return GLFW_FALSE;-- _glfwInitTimerPOSIX();-- // Need the default conf for when we set a NULL cursor- _glfw.mir.default_conf = mir_cursor_configuration_from_name(mir_arrow_cursor_name);-- _glfw.mir.event_queue = calloc(1, sizeof(EventQueue));- _glfwInitEventQueueMir(_glfw.mir.event_queue);-- error = pthread_mutex_init(&_glfw.mir.event_mutex, NULL);- if (error)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Failed to create event mutex: %s",- strerror(error));- return GLFW_FALSE;- }-- return GLFW_TRUE;-}--void _glfwPlatformTerminate(void)-{- _glfwTerminateEGL();- _glfwTerminateJoysticksLinux();- _glfwTerminateThreadLocalStoragePOSIX();-- _glfwDeleteEventQueueMir(_glfw.mir.event_queue);-- pthread_mutex_destroy(&_glfw.mir.event_mutex);-- mir_connection_release(_glfw.mir.connection);-}--const char* _glfwPlatformGetVersionString(void)-{- return _GLFW_VERSION_NUMBER " Mir EGL"-#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)- " clock_gettime"-#else- " gettimeofday"-#endif-#if defined(__linux__)- " /dev/js"-#endif-#if defined(_GLFW_BUILD_DLL)- " shared"-#endif- ;-}-
− glfw/src/mir_monitor.c
@@ -1,182 +0,0 @@-//========================================================================-// GLFW 3.2 Mir - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <stdlib.h>---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--_GLFWmonitor** _glfwPlatformGetMonitors(int* count)-{- int i, found = 0;- _GLFWmonitor** monitors = NULL;- MirDisplayConfiguration* displayConfig =- mir_connection_create_display_config(_glfw.mir.connection);-- *count = 0;-- for (i = 0; i < displayConfig->num_outputs; i++)- {- const MirDisplayOutput* out = displayConfig->outputs + i;-- if (out->used &&- out->connected &&- out->num_modes &&- out->current_mode < out->num_modes)- {- found++;- monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found);- monitors[i] = _glfwAllocMonitor("Unknown",- out->physical_width_mm,- out->physical_height_mm);-- monitors[i]->mir.x = out->position_x;- monitors[i]->mir.y = out->position_y;- monitors[i]->mir.output_id = out->output_id;- monitors[i]->mir.cur_mode = out->current_mode;-- monitors[i]->modes = _glfwPlatformGetVideoModes(monitors[i],- &monitors[i]->modeCount);- }- }-- mir_display_config_destroy(displayConfig);-- *count = found;- return monitors;-}--GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)-{- return first->mir.output_id == second->mir.output_id;-}--void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)-{- if (xpos)- *xpos = monitor->mir.x;- if (ypos)- *ypos = monitor->mir.y;-}--void FillInRGBBitsFromPixelFormat(GLFWvidmode* mode, const MirPixelFormat pf)-{- switch (pf)- {- case mir_pixel_format_rgb_565:- mode->redBits = 5;- mode->greenBits = 6;- mode->blueBits = 5;- break;- case mir_pixel_format_rgba_5551:- mode->redBits = 5;- mode->greenBits = 5;- mode->blueBits = 5;- break;- case mir_pixel_format_rgba_4444:- mode->redBits = 4;- mode->greenBits = 4;- mode->blueBits = 4;- break;- case mir_pixel_format_abgr_8888:- case mir_pixel_format_xbgr_8888:- case mir_pixel_format_argb_8888:- case mir_pixel_format_xrgb_8888:- case mir_pixel_format_bgr_888:- case mir_pixel_format_rgb_888:- default:- mode->redBits = 8;- mode->greenBits = 8;- mode->blueBits = 8;- break;- }-}--GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)-{- int i;- GLFWvidmode* modes = NULL;- MirDisplayConfiguration* displayConfig =- mir_connection_create_display_config(_glfw.mir.connection);-- for (i = 0; i < displayConfig->num_outputs; i++)- {- const MirDisplayOutput* out = displayConfig->outputs + i;- if (out->output_id != monitor->mir.output_id)- continue;-- modes = calloc(out->num_modes, sizeof(GLFWvidmode));-- for (*found = 0; *found < out->num_modes; (*found)++)- {- modes[*found].width = out->modes[*found].horizontal_resolution;- modes[*found].height = out->modes[*found].vertical_resolution;- modes[*found].refreshRate = out->modes[*found].refresh_rate;-- FillInRGBBitsFromPixelFormat(&modes[*found], out->output_formats[*found]);- }-- break;- }-- mir_display_config_destroy(displayConfig);-- return modes;-}--void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)-{- *mode = monitor->modes[monitor->mir.cur_mode];-}--void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}--void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}---//////////////////////////////////////////////////////////////////////////-////// GLFW native API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI int glfwGetMirMonitor(GLFWmonitor* handle)-{- _GLFWmonitor* monitor = (_GLFWmonitor*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(0);- return monitor->mir.output_id;-}-
− glfw/src/mir_platform.h
@@ -1,130 +0,0 @@-//========================================================================-// GLFW 3.2 Mir - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_mir_platform_h_-#define _glfw3_mir_platform_h_--#include <sys/queue.h>-#include <pthread.h>-#include <dlfcn.h>--#include <mir_toolkit/mir_client_library.h>--typedef VkFlags VkMirSurfaceCreateFlagsKHR;--typedef struct VkMirSurfaceCreateInfoKHR-{- VkStructureType sType;- const void* pNext;- VkMirSurfaceCreateFlagsKHR flags;- MirConnection* connection;- MirSurface* mirSurface;-} VkMirSurfaceCreateInfoKHR;--typedef VkResult (APIENTRY *PFN_vkCreateMirSurfaceKHR)(VkInstance,const VkMirSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);-typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice,uint32_t,MirConnection*);--#include "posix_tls.h"-#include "posix_time.h"-#include "linux_joystick.h"-#include "xkb_unicode.h"-#include "egl_context.h"--#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)-#define _glfw_dlclose(handle) dlclose(handle)-#define _glfw_dlsym(handle, name) dlsym(handle, name)--#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->mir.window)-#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.mir.display)--#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowMir mir-#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorMir mir-#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryMir mir-#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorMir mir--#define _GLFW_PLATFORM_CONTEXT_STATE-#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE---// Mir-specific Event Queue-//-typedef struct EventQueue-{- TAILQ_HEAD(, EventNode) head;-} EventQueue;--// Mir-specific per-window data-//-typedef struct _GLFWwindowMir-{- MirSurface* surface;- int width;- int height;- MirEGLNativeWindowType window;--} _GLFWwindowMir;--// Mir-specific per-monitor data-//-typedef struct _GLFWmonitorMir-{- int cur_mode;- int output_id;- int x;- int y;--} _GLFWmonitorMir;--// Mir-specific global data-//-typedef struct _GLFWlibraryMir-{- MirConnection* connection;- MirEGLNativeDisplayType display;- MirCursorConfiguration* default_conf;- EventQueue* event_queue;-- short int publicKeys[256];-- pthread_mutex_t event_mutex;- pthread_cond_t event_cond;--} _GLFWlibraryMir;--// Mir-specific per-cursor data-// TODO: Only system cursors are implemented in Mir atm. Need to wait for support.-//-typedef struct _GLFWcursorMir-{- MirCursorConfiguration* conf;- MirBufferStream* custom_cursor;-} _GLFWcursorMir;---extern void _glfwInitEventQueueMir(EventQueue* queue);-extern void _glfwDeleteEventQueueMir(EventQueue* queue);--#endif // _glfw3_mir_platform_h_
− glfw/src/mir_window.c
@@ -1,848 +0,0 @@-//========================================================================-// GLFW 3.2 Mir - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <linux/input.h>-#include <stdlib.h>-#include <string.h>---typedef struct EventNode-{- TAILQ_ENTRY(EventNode) entries;- const MirEvent* event;- _GLFWwindow* window;-} EventNode;--static void deleteNode(EventQueue* queue, EventNode* node)-{- mir_event_unref(node->event);- free(node);-}--static GLFWbool emptyEventQueue(EventQueue* queue)-{- return queue->head.tqh_first == NULL;-}--// TODO The mir_event_ref is not supposed to be used but ... its needed-// in this case. Need to wait until we can read from an FD set up by mir-// for single threaded event handling.-static EventNode* newEventNode(const MirEvent* event, _GLFWwindow* context)-{- EventNode* new_node = calloc(1, sizeof(EventNode));- new_node->event = mir_event_ref(event);- new_node->window = context;-- return new_node;-}--static void enqueueEvent(const MirEvent* event, _GLFWwindow* context)-{- pthread_mutex_lock(&_glfw.mir.event_mutex);-- EventNode* new_node = newEventNode(event, context);- TAILQ_INSERT_TAIL(&_glfw.mir.event_queue->head, new_node, entries);-- pthread_cond_signal(&_glfw.mir.event_cond);-- pthread_mutex_unlock(&_glfw.mir.event_mutex);-}--static EventNode* dequeueEvent(EventQueue* queue)-{- EventNode* node = NULL;-- pthread_mutex_lock(&_glfw.mir.event_mutex);-- node = queue->head.tqh_first;-- if (node)- TAILQ_REMOVE(&queue->head, node, entries);-- pthread_mutex_unlock(&_glfw.mir.event_mutex);-- return node;-}--/* FIXME Soon to be changed upstream mir! So we can use an egl config to figure out- the best pixel format!-*/-static MirPixelFormat findValidPixelFormat(void)-{- unsigned int i, validFormats, mirPixelFormats = 32;- MirPixelFormat formats[mir_pixel_formats];-- mir_connection_get_available_surface_formats(_glfw.mir.connection, formats,- mirPixelFormats, &validFormats);-- for (i = 0; i < validFormats; i++)- {- if (formats[i] == mir_pixel_format_abgr_8888 ||- formats[i] == mir_pixel_format_xbgr_8888 ||- formats[i] == mir_pixel_format_argb_8888 ||- formats[i] == mir_pixel_format_xrgb_8888)- {- return formats[i];- }- }-- return mir_pixel_format_invalid;-}--static int mirModToGLFWMod(uint32_t mods)-{- int publicMods = 0x0;-- if (mods & mir_input_event_modifier_alt)- publicMods |= GLFW_MOD_ALT;- else if (mods & mir_input_event_modifier_shift)- publicMods |= GLFW_MOD_SHIFT;- else if (mods & mir_input_event_modifier_ctrl)- publicMods |= GLFW_MOD_CONTROL;- else if (mods & mir_input_event_modifier_meta)- publicMods |= GLFW_MOD_SUPER;-- return publicMods;-}--static int toGLFWKeyCode(uint32_t key)-{- if (key < sizeof(_glfw.mir.publicKeys) / sizeof(_glfw.mir.publicKeys[0]))- return _glfw.mir.publicKeys[key];-- return GLFW_KEY_UNKNOWN;-}--static void handleKeyEvent(const MirKeyboardEvent* key_event, _GLFWwindow* window)-{- const int action = mir_keyboard_event_action (key_event);- const int scan_code = mir_keyboard_event_scan_code(key_event);- const int key_code = mir_keyboard_event_key_code (key_event);- const int modifiers = mir_keyboard_event_modifiers(key_event);-- const int pressed = action == mir_keyboard_action_up ? GLFW_RELEASE : GLFW_PRESS;- const int mods = mirModToGLFWMod(modifiers);- const long text = _glfwKeySym2Unicode(key_code);- const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));-- _glfwInputKey(window, toGLFWKeyCode(scan_code), scan_code, pressed, mods);-- if (text != -1)- _glfwInputChar(window, text, mods, plain);-}--static void handlePointerButton(_GLFWwindow* window,- int pressed,- const MirPointerEvent* pointer_event)-{- int mods = mir_pointer_event_modifiers(pointer_event);- const int publicMods = mirModToGLFWMod(mods);- MirPointerButton button = mir_pointer_button_primary;- static uint32_t oldButtonStates = 0;- uint32_t newButtonStates = mir_pointer_event_buttons(pointer_event);- int publicButton = GLFW_MOUSE_BUTTON_LEFT;-- // XOR our old button states our new states to figure out what was added or removed- button = newButtonStates ^ oldButtonStates;-- switch (button)- {- case mir_pointer_button_primary:- publicButton = GLFW_MOUSE_BUTTON_LEFT;- break;- case mir_pointer_button_secondary:- publicButton = GLFW_MOUSE_BUTTON_RIGHT;- break;- case mir_pointer_button_tertiary:- publicButton = GLFW_MOUSE_BUTTON_MIDDLE;- break;- case mir_pointer_button_forward:- // FIXME What is the forward button?- publicButton = GLFW_MOUSE_BUTTON_4;- break;- case mir_pointer_button_back:- // FIXME What is the back button?- publicButton = GLFW_MOUSE_BUTTON_5;- break;- default:- break;- }-- oldButtonStates = newButtonStates;-- _glfwInputMouseClick(window, publicButton, pressed, publicMods);-}--static void handlePointerMotion(_GLFWwindow* window,- const MirPointerEvent* pointer_event)-{- int current_x = window->virtualCursorPosX;- int current_y = window->virtualCursorPosY;- int x = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_x);- int y = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_y);- int dx = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_hscroll);- int dy = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_vscroll);-- _glfwInputCursorPos(window, x, y);- if (dx != 0 || dy != 0)- _glfwInputScroll(window, dx, dy);-}--static void handlePointerEvent(const MirPointerEvent* pointer_event,- _GLFWwindow* window)-{- int action = mir_pointer_event_action(pointer_event);-- switch (action)- {- case mir_pointer_action_button_down:- handlePointerButton(window, GLFW_PRESS, pointer_event);- break;- case mir_pointer_action_button_up:- handlePointerButton(window, GLFW_RELEASE, pointer_event);- break;- case mir_pointer_action_motion:- handlePointerMotion(window, pointer_event);- break;- case mir_pointer_action_enter:- case mir_pointer_action_leave:- break;- default:- break;-- }-}--static void handleInput(const MirInputEvent* input_event, _GLFWwindow* window)-{- int type = mir_input_event_get_type(input_event);-- switch (type)- {- case mir_input_event_type_key:- handleKeyEvent(mir_input_event_get_keyboard_event(input_event), window);- break;- case mir_input_event_type_pointer:- handlePointerEvent(mir_input_event_get_pointer_event(input_event), window);- break;- default:- break;- }-}--static void handleEvent(const MirEvent* event, _GLFWwindow* window)-{- int type = mir_event_get_type(event);-- switch (type)- {- case mir_event_type_input:- handleInput(mir_event_get_input_event(event), window);- break;- default:- break;- }-}--static void addNewEvent(MirSurface* surface, const MirEvent* event, void* context)-{- enqueueEvent(event, context);-}--static GLFWbool createSurface(_GLFWwindow* window)-{- MirSurfaceSpec* spec;- MirBufferUsage buffer_usage = mir_buffer_usage_hardware;- MirPixelFormat pixel_format = findValidPixelFormat();-- if (pixel_format == mir_pixel_format_invalid)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unable to find a correct pixel format");- return GLFW_FALSE;- }- - spec = mir_connection_create_spec_for_normal_surface(_glfw.mir.connection,- window->mir.width,- window->mir.height,- pixel_format);-- mir_surface_spec_set_buffer_usage(spec, buffer_usage);- mir_surface_spec_set_name(spec, "MirSurface");-- window->mir.surface = mir_surface_create_sync(spec);- mir_surface_spec_release(spec);-- if (!mir_surface_is_valid(window->mir.surface))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unable to create surface: %s",- mir_surface_get_error_message(window->mir.surface));-- return GLFW_FALSE;- }-- mir_surface_set_event_handler(window->mir.surface, addNewEvent, window);-- return GLFW_TRUE;-}--//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--void _glfwInitEventQueueMir(EventQueue* queue)-{- TAILQ_INIT(&queue->head);-}--void _glfwDeleteEventQueueMir(EventQueue* queue)-{- if (queue)- {- EventNode* node, *node_next;- node = queue->head.tqh_first;-- while (node != NULL)- {- node_next = node->entries.tqe_next;-- TAILQ_REMOVE(&queue->head, node, entries);- deleteNode(queue, node);-- node = node_next;- }-- free(queue);- }-}--//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--int _glfwPlatformCreateWindow(_GLFWwindow* window,- const _GLFWwndconfig* wndconfig,- const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig)-{- if (window->monitor)- {- GLFWvidmode mode;- _glfwPlatformGetVideoMode(window->monitor, &mode);-- mir_surface_set_state(window->mir.surface, mir_surface_state_fullscreen);-- if (wndconfig->width > mode.width || wndconfig->height > mode.height)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Requested surface size too large: %ix%i",- wndconfig->width, wndconfig->height);-- return GLFW_FALSE;- }- }-- window->mir.width = wndconfig->width;- window->mir.height = wndconfig->height;-- if (!createSurface(window))- return GLFW_FALSE;-- window->mir.window = mir_buffer_stream_get_egl_native_window(- mir_surface_get_buffer_stream(window->mir.surface));-- if (ctxconfig->client != GLFW_NO_API)- {- if (!_glfwInitEGL())- return GLFW_FALSE;- if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))- return GLFW_FALSE;- }-- return GLFW_TRUE;-}--void _glfwPlatformDestroyWindow(_GLFWwindow* window)-{- if (mir_surface_is_valid(window->mir.surface))- {- mir_surface_release_sync(window->mir.surface);- window->mir.surface = NULL;- }-- if (window->context.destroy)- window->context.destroy(window);-}--void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)-{- MirSurfaceSpec* spec;- const char* e_title = title ? title : "";-- spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);- mir_surface_spec_set_name(spec, e_title);-- mir_surface_apply_spec(window->mir.surface, spec);- mir_surface_spec_release(spec);-}--void _glfwPlatformSetWindowIcon(_GLFWwindow* window,- int count, const GLFWimage* images)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}--void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)-{- MirSurfaceSpec* spec;-- spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);- mir_surface_spec_set_width (spec, width);- mir_surface_spec_set_height(spec, height);-- mir_surface_apply_spec(window->mir.surface, spec);- mir_surface_spec_release(spec);-}--void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,- int minwidth, int minheight,- int maxwidth, int maxheight)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}--void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}--void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}--void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,- int* left, int* top,- int* right, int* bottom)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}--void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}--void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)-{- if (width)- *width = window->mir.width;- if (height)- *height = window->mir.height;-}--void _glfwPlatformIconifyWindow(_GLFWwindow* window)-{- mir_surface_set_state(window->mir.surface, mir_surface_state_minimized);-}--void _glfwPlatformRestoreWindow(_GLFWwindow* window)-{- mir_surface_set_state(window->mir.surface, mir_surface_state_restored);-}--void _glfwPlatformMaximizeWindow(_GLFWwindow* window)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}--void _glfwPlatformHideWindow(_GLFWwindow* window)-{- MirSurfaceSpec* spec;-- spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);- mir_surface_spec_set_state(spec, mir_surface_state_hidden);-- mir_surface_apply_spec(window->mir.surface, spec);- mir_surface_spec_release(spec);-}--void _glfwPlatformShowWindow(_GLFWwindow* window)-{- MirSurfaceSpec* spec;-- spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);- mir_surface_spec_set_state(spec, mir_surface_state_restored);-- mir_surface_apply_spec(window->mir.surface, spec);- mir_surface_spec_release(spec);-}--void _glfwPlatformFocusWindow(_GLFWwindow* window)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}--void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,- _GLFWmonitor* monitor,- int xpos, int ypos,- int width, int height,- int refreshRate)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}--int _glfwPlatformWindowFocused(_GLFWwindow* window)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);- return GLFW_FALSE;-}--int _glfwPlatformWindowIconified(_GLFWwindow* window)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);- return GLFW_FALSE;-}--int _glfwPlatformWindowVisible(_GLFWwindow* window)-{- return mir_surface_get_visibility(window->mir.surface) == mir_surface_visibility_exposed;-}--int _glfwPlatformWindowMaximized(_GLFWwindow* window)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);- return GLFW_FALSE;-}--void _glfwPlatformPollEvents(void)-{- EventNode* node = NULL;-- while ((node = dequeueEvent(_glfw.mir.event_queue)))- {- handleEvent(node->event, node->window);- deleteNode(_glfw.mir.event_queue, node);- }-}--void _glfwPlatformWaitEvents(void)-{- pthread_mutex_lock(&_glfw.mir.event_mutex);-- if (emptyEventQueue(_glfw.mir.event_queue))- pthread_cond_wait(&_glfw.mir.event_cond, &_glfw.mir.event_mutex);-- pthread_mutex_unlock(&_glfw.mir.event_mutex);-- _glfwPlatformPollEvents();-}--void _glfwPlatformWaitEventsTimeout(double timeout)-{- pthread_mutex_lock(&_glfw.mir.event_mutex);-- if (emptyEventQueue(_glfw.mir.event_queue))- {- struct timespec time;- clock_gettime(CLOCK_REALTIME, &time);- time.tv_sec += (long) timeout;- time.tv_nsec += (long) ((timeout - (long) timeout) * 1e9);- pthread_cond_timedwait(&_glfw.mir.event_cond, &_glfw.mir.event_mutex, &time);- }-- pthread_mutex_unlock(&_glfw.mir.event_mutex);-- _glfwPlatformPollEvents();-}--void _glfwPlatformPostEmptyEvent(void)-{-}--void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)-{- if (width)- *width = window->mir.width;- if (height)- *height = window->mir.height;-}--// FIXME implement-int _glfwPlatformCreateCursor(_GLFWcursor* cursor,- const GLFWimage* image,- int xhot, int yhot)-{- MirBufferStream* stream;- MirPixelFormat pixel_format = findValidPixelFormat();-- int i_w = image->width;- int i_h = image->height;-- if (pixel_format == mir_pixel_format_invalid)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unable to find a correct pixel format");- return GLFW_FALSE;- }-- stream = mir_connection_create_buffer_stream_sync(_glfw.mir.connection,- i_w, i_h,- pixel_format,- mir_buffer_usage_software);-- cursor->mir.conf = mir_cursor_configuration_from_buffer_stream(stream, xhot, yhot);-- char* dest;- unsigned char *pixels;- int i, r_stride, bytes_per_pixel, bytes_per_row;-- MirGraphicsRegion region;- mir_buffer_stream_get_graphics_region(stream, ®ion);-- // FIXME Figure this out based on the current_pf- bytes_per_pixel = 4;- bytes_per_row = bytes_per_pixel * i_w;-- dest = region.vaddr;- pixels = image->pixels;-- r_stride = region.stride;-- for (i = 0; i < i_h; i++)- {- memcpy(dest, pixels, bytes_per_row);- dest += r_stride;- pixels += r_stride;- }-- cursor->mir.custom_cursor = stream;-- return GLFW_TRUE;-}--const char* getSystemCursorName(int shape)-{- switch (shape)- {- case GLFW_ARROW_CURSOR:- return mir_arrow_cursor_name;- case GLFW_IBEAM_CURSOR:- return mir_caret_cursor_name;- case GLFW_CROSSHAIR_CURSOR:- return mir_crosshair_cursor_name;- case GLFW_HAND_CURSOR:- return mir_open_hand_cursor_name;- case GLFW_HRESIZE_CURSOR:- return mir_horizontal_resize_cursor_name;- case GLFW_VRESIZE_CURSOR:- return mir_vertical_resize_cursor_name;- }-- return NULL;-}--int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)-{- const char* cursor_name = getSystemCursorName(shape);-- if (cursor_name)- {- cursor->mir.conf = mir_cursor_configuration_from_name(cursor_name);- cursor->mir.custom_cursor = NULL;-- return GLFW_TRUE;- }-- return GLFW_FALSE;-}--void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)-{- if (cursor->mir.conf)- mir_cursor_configuration_destroy(cursor->mir.conf);- if (cursor->mir.custom_cursor)- mir_buffer_stream_release_sync(cursor->mir.custom_cursor);-}--void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)-{- if (cursor && cursor->mir.conf)- {- mir_wait_for(mir_surface_configure_cursor(window->mir.surface, cursor->mir.conf));- if (cursor->mir.custom_cursor)- {- mir_buffer_stream_swap_buffers_sync(cursor->mir.custom_cursor);- }- }- else- {- mir_wait_for(mir_surface_configure_cursor(window->mir.surface, _glfw.mir.default_conf));- }-}--void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}--void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}--void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}--const char* _glfwPlatformGetKeyName(int key, int scancode)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);- return NULL;-}--void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-}--const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Unsupported function %s", __PRETTY_FUNCTION__);-- return NULL;-}--char** _glfwPlatformGetRequiredInstanceExtensions(uint32_t* count)-{- char** extensions;-- *count = 0;-- if (!_glfw.vk.KHR_mir_surface)- return NULL;-- extensions = calloc(2, sizeof(char*));- extensions[0] = strdup("VK_KHR_surface");- extensions[1] = strdup("VK_KHR_mir_surface");-- *count = 2;- return extensions;-}--int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,- VkPhysicalDevice device,- uint32_t queuefamily)-{- PFN_vkGetPhysicalDeviceMirPresentationSupportKHR vkGetPhysicalDeviceMirPresentationSupportKHR =- (PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)- vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceMirPresentationSupportKHR");- if (!vkGetPhysicalDeviceMirPresentationSupportKHR)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "Mir: Vulkan instance missing VK_KHR_mir_surface extension");- return GLFW_FALSE;- }-- return vkGetPhysicalDeviceMirPresentationSupportKHR(device,- queuefamily,- _glfw.mir.connection);-}--VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,- _GLFWwindow* window,- const VkAllocationCallbacks* allocator,- VkSurfaceKHR* surface)-{- VkResult err;- VkMirSurfaceCreateInfoKHR sci;- PFN_vkCreateMirSurfaceKHR vkCreateMirSurfaceKHR;-- vkCreateMirSurfaceKHR = (PFN_vkCreateMirSurfaceKHR)- vkGetInstanceProcAddr(instance, "vkCreateMirSurfaceKHR");- if (!vkCreateMirSurfaceKHR)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "Mir: Vulkan instance missing VK_KHR_mir_surface extension");- return VK_ERROR_EXTENSION_NOT_PRESENT;- }-- memset(&sci, 0, sizeof(sci));- sci.sType = VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR;- sci.connection = _glfw.mir.connection;- sci.mirSurface = window->mir.surface;-- err = vkCreateMirSurfaceKHR(instance, &sci, allocator, surface);- if (err)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Mir: Failed to create Vulkan surface: %s",- _glfwGetVulkanResultString(err));- }-- return err;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW native API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI MirConnection* glfwGetMirDisplay(void)-{- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return _glfw.mir.connection;-}--GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return window->mir.surface;-}-
glfw/src/monitor.c view
@@ -1,481 +1,538 @@-//========================================================================-// GLFW 3.2 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <assert.h>-#include <math.h>-#include <float.h>-#include <string.h>-#include <stdlib.h>-#include <limits.h>--#if defined(_MSC_VER) || _WIN64-#include <malloc.h>-#define strdup _strdup-#endif--// Lexically compare video modes, used by qsort-//-static int compareVideoModes(const void* fp, const void* sp)-{- const GLFWvidmode* fm = fp;- const GLFWvidmode* sm = sp;- const int fbpp = fm->redBits + fm->greenBits + fm->blueBits;- const int sbpp = sm->redBits + sm->greenBits + sm->blueBits;- const int farea = fm->width * fm->height;- const int sarea = sm->width * sm->height;-- // First sort on color bits per pixel- if (fbpp != sbpp)- return fbpp - sbpp;-- // Then sort on screen area- if (farea != sarea)- return farea - sarea;-- // Lastly sort on refresh rate- return fm->refreshRate - sm->refreshRate;-}--// Retrieves the available modes for the specified monitor-//-static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)-{- int modeCount;- GLFWvidmode* modes;-- if (monitor->modes)- return GLFW_TRUE;-- modes = _glfwPlatformGetVideoModes(monitor, &modeCount);- if (!modes)- return GLFW_FALSE;-- qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes);-- free(monitor->modes);- monitor->modes = modes;- monitor->modeCount = modeCount;-- return GLFW_TRUE;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW event API //////-//////////////////////////////////////////////////////////////////////////--void _glfwInputMonitorChange(void)-{- int i, j, monitorCount = _glfw.monitorCount;- _GLFWmonitor** monitors = _glfw.monitors;-- _glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount);-- // Re-use still connected monitor objects-- for (i = 0; i < _glfw.monitorCount; i++)- {- for (j = 0; j < monitorCount; j++)- {- if (_glfwPlatformIsSameMonitor(_glfw.monitors[i], monitors[j]))- {- _glfwFreeMonitor(_glfw.monitors[i]);- _glfw.monitors[i] = monitors[j];- break;- }- }- }-- // Find and report disconnected monitors (not in the new list)-- for (i = 0; i < monitorCount; i++)- {- _GLFWwindow* window;-- for (j = 0; j < _glfw.monitorCount; j++)- {- if (monitors[i] == _glfw.monitors[j])- break;- }-- if (j < _glfw.monitorCount)- continue;-- for (window = _glfw.windowListHead; window; window = window->next)- {- if (window->monitor == monitors[i])- {- int width, height;- _glfwPlatformGetWindowSize(window, &width, &height);- _glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);- }- }-- if (_glfw.callbacks.monitor)- _glfw.callbacks.monitor((GLFWmonitor*) monitors[i], GLFW_DISCONNECTED);- }-- // Find and report newly connected monitors (not in the old list)- // Re-used monitor objects are then removed from the old list to avoid- // having them destroyed at the end of this function-- for (i = 0; i < _glfw.monitorCount; i++)- {- for (j = 0; j < monitorCount; j++)- {- if (_glfw.monitors[i] == monitors[j])- {- monitors[j] = NULL;- break;- }- }-- if (j < monitorCount)- continue;-- if (_glfw.callbacks.monitor)- _glfw.callbacks.monitor((GLFWmonitor*) _glfw.monitors[i], GLFW_CONNECTED);- }-- _glfwFreeMonitors(monitors, monitorCount);-}--void _glfwInputMonitorWindowChange(_GLFWmonitor* monitor, _GLFWwindow* window)-{- monitor->window = window;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)-{- _GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor));- monitor->name = strdup(name);- monitor->widthMM = widthMM;- monitor->heightMM = heightMM;-- return monitor;-}--void _glfwFreeMonitor(_GLFWmonitor* monitor)-{- if (monitor == NULL)- return;-- _glfwFreeGammaArrays(&monitor->originalRamp);- _glfwFreeGammaArrays(&monitor->currentRamp);-- free(monitor->modes);- free(monitor->name);- free(monitor);-}--void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)-{- ramp->red = calloc(size, sizeof(unsigned short));- ramp->green = calloc(size, sizeof(unsigned short));- ramp->blue = calloc(size, sizeof(unsigned short));- ramp->size = size;-}--void _glfwFreeGammaArrays(GLFWgammaramp* ramp)-{- free(ramp->red);- free(ramp->green);- free(ramp->blue);-- memset(ramp, 0, sizeof(GLFWgammaramp));-}--void _glfwFreeMonitors(_GLFWmonitor** monitors, int count)-{- int i;-- for (i = 0; i < count; i++)- _glfwFreeMonitor(monitors[i]);-- free(monitors);-}--const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,- const GLFWvidmode* desired)-{- int i;- unsigned int sizeDiff, leastSizeDiff = UINT_MAX;- unsigned int rateDiff, leastRateDiff = UINT_MAX;- unsigned int colorDiff, leastColorDiff = UINT_MAX;- const GLFWvidmode* current;- const GLFWvidmode* closest = NULL;-- if (!refreshVideoModes(monitor))- return NULL;-- for (i = 0; i < monitor->modeCount; i++)- {- current = monitor->modes + i;-- colorDiff = 0;-- if (desired->redBits != GLFW_DONT_CARE)- colorDiff += abs(current->redBits - desired->redBits);- if (desired->greenBits != GLFW_DONT_CARE)- colorDiff += abs(current->greenBits - desired->greenBits);- if (desired->blueBits != GLFW_DONT_CARE)- colorDiff += abs(current->blueBits - desired->blueBits);-- sizeDiff = abs((current->width - desired->width) *- (current->width - desired->width) +- (current->height - desired->height) *- (current->height - desired->height));-- if (desired->refreshRate != GLFW_DONT_CARE)- rateDiff = abs(current->refreshRate - desired->refreshRate);- else- rateDiff = UINT_MAX - current->refreshRate;-- if ((colorDiff < leastColorDiff) ||- (colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) ||- (colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff))- {- closest = current;- leastSizeDiff = sizeDiff;- leastRateDiff = rateDiff;- leastColorDiff = colorDiff;- }- }-- return closest;-}--int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm)-{- return compareVideoModes(fm, sm);-}--void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)-{- int delta;-- // We assume that by 32 the user really meant 24- if (bpp == 32)- bpp = 24;-- // Convert "bits per pixel" to red, green & blue sizes-- *red = *green = *blue = bpp / 3;- delta = bpp - (*red * 3);- if (delta >= 1)- *green = *green + 1;-- if (delta == 2)- *red = *red + 1;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW public API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI GLFWmonitor** glfwGetMonitors(int* count)-{- assert(count != NULL);- *count = 0;-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- *count = _glfw.monitorCount;- return (GLFWmonitor**) _glfw.monitors;-}--GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void)-{- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- if (!_glfw.monitorCount)- return NULL;-- return (GLFWmonitor*) _glfw.monitors[0];-}--GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)-{- _GLFWmonitor* monitor = (_GLFWmonitor*) handle;- assert(monitor != NULL);-- if (xpos)- *xpos = 0;- if (ypos)- *ypos = 0;-- _GLFW_REQUIRE_INIT();-- _glfwPlatformGetMonitorPos(monitor, xpos, ypos);-}--GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)-{- _GLFWmonitor* monitor = (_GLFWmonitor*) handle;- assert(monitor != NULL);-- if (widthMM)- *widthMM = 0;- if (heightMM)- *heightMM = 0;-- _GLFW_REQUIRE_INIT();-- if (widthMM)- *widthMM = monitor->widthMM;- if (heightMM)- *heightMM = monitor->heightMM;-}--GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)-{- _GLFWmonitor* monitor = (_GLFWmonitor*) handle;- assert(monitor != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return monitor->name;-}--GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)-{- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun);- return cbfun;-}--GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count)-{- _GLFWmonitor* monitor = (_GLFWmonitor*) handle;- assert(monitor != NULL);- assert(count != NULL);-- *count = 0;-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- if (!refreshVideoModes(monitor))- return NULL;-- *count = monitor->modeCount;- return monitor->modes;-}--GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)-{- _GLFWmonitor* monitor = (_GLFWmonitor*) handle;- assert(monitor != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- _glfwPlatformGetVideoMode(monitor, &monitor->currentMode);- return &monitor->currentMode;-}--GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)-{- int i;- unsigned short values[256];- GLFWgammaramp ramp;-- _GLFW_REQUIRE_INIT();-- if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX)- {- _glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma);- return;- }-- for (i = 0; i < 256; i++)- {- double value;-- // Calculate intensity- value = i / 255.0;- // Apply gamma curve- value = pow(value, 1.0 / gamma) * 65535.0 + 0.5;-- // Clamp to value range- if (value > 65535.0)- value = 65535.0;-- values[i] = (unsigned short) value;- }-- ramp.red = values;- ramp.green = values;- ramp.blue = values;- ramp.size = 256;-- glfwSetGammaRamp(handle, &ramp);-}--GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)-{- _GLFWmonitor* monitor = (_GLFWmonitor*) handle;- assert(monitor != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- _glfwFreeGammaArrays(&monitor->currentRamp);- _glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp);-- return &monitor->currentRamp;-}--GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)-{- _GLFWmonitor* monitor = (_GLFWmonitor*) handle;- assert(monitor != NULL);- assert(ramp != NULL);- assert(ramp->red != NULL);- assert(ramp->green != NULL);- assert(ramp->blue != NULL);-- if (ramp->size <= 0)- {- _glfwInputError(GLFW_INVALID_VALUE,- "Invalid gamma ramp size %i",- ramp->size);- return;- }-- _GLFW_REQUIRE_INIT();-- if (!monitor->originalRamp.size)- _glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp);-- _glfwPlatformSetGammaRamp(monitor, ramp);-}-+//======================================================================== +// GLFW 3.3 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <assert.h> +#include <math.h> +#include <float.h> +#include <string.h> +#include <stdlib.h> +#include <limits.h> + + +// Lexically compare video modes, used by qsort +// +static int compareVideoModes(const void* fp, const void* sp) +{ + const GLFWvidmode* fm = fp; + const GLFWvidmode* sm = sp; + const int fbpp = fm->redBits + fm->greenBits + fm->blueBits; + const int sbpp = sm->redBits + sm->greenBits + sm->blueBits; + const int farea = fm->width * fm->height; + const int sarea = sm->width * sm->height; + + // First sort on color bits per pixel + if (fbpp != sbpp) + return fbpp - sbpp; + + // Then sort on screen area + if (farea != sarea) + return farea - sarea; + + // Lastly sort on refresh rate + return fm->refreshRate - sm->refreshRate; +} + +// Retrieves the available modes for the specified monitor +// +static GLFWbool refreshVideoModes(_GLFWmonitor* monitor) +{ + int modeCount; + GLFWvidmode* modes; + + if (monitor->modes) + return GLFW_TRUE; + + modes = _glfwPlatformGetVideoModes(monitor, &modeCount); + if (!modes) + return GLFW_FALSE; + + qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes); + + free(monitor->modes); + monitor->modes = modes; + monitor->modeCount = modeCount; + + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW event API ////// +////////////////////////////////////////////////////////////////////////// + +// Notifies shared code of a monitor connection or disconnection +// +void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement) +{ + if (action == GLFW_CONNECTED) + { + _glfw.monitorCount++; + _glfw.monitors = + realloc(_glfw.monitors, sizeof(_GLFWmonitor*) * _glfw.monitorCount); + + if (placement == _GLFW_INSERT_FIRST) + { + memmove(_glfw.monitors + 1, + _glfw.monitors, + ((size_t) _glfw.monitorCount - 1) * sizeof(_GLFWmonitor*)); + _glfw.monitors[0] = monitor; + } + else + _glfw.monitors[_glfw.monitorCount - 1] = monitor; + } + else if (action == GLFW_DISCONNECTED) + { + int i; + _GLFWwindow* window; + + for (window = _glfw.windowListHead; window; window = window->next) + { + if (window->monitor == monitor) + { + int width, height, xoff, yoff; + _glfwPlatformGetWindowSize(window, &width, &height); + _glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0); + _glfwPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL); + _glfwPlatformSetWindowPos(window, xoff, yoff); + } + } + + for (i = 0; i < _glfw.monitorCount; i++) + { + if (_glfw.monitors[i] == monitor) + { + _glfw.monitorCount--; + memmove(_glfw.monitors + i, + _glfw.monitors + i + 1, + ((size_t) _glfw.monitorCount - i) * sizeof(_GLFWmonitor*)); + break; + } + } + } + + if (_glfw.callbacks.monitor) + _glfw.callbacks.monitor((GLFWmonitor*) monitor, action); + + if (action == GLFW_DISCONNECTED) + _glfwFreeMonitor(monitor); +} + +// Notifies shared code that a full screen window has acquired or released +// a monitor +// +void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window) +{ + monitor->window = window; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Allocates and returns a monitor object with the specified name and dimensions +// +_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM) +{ + _GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor)); + monitor->widthMM = widthMM; + monitor->heightMM = heightMM; + + if (name) + monitor->name = _glfw_strdup(name); + + return monitor; +} + +// Frees a monitor object and any data associated with it +// +void _glfwFreeMonitor(_GLFWmonitor* monitor) +{ + if (monitor == NULL) + return; + + _glfwPlatformFreeMonitor(monitor); + + _glfwFreeGammaArrays(&monitor->originalRamp); + _glfwFreeGammaArrays(&monitor->currentRamp); + + free(monitor->modes); + free(monitor->name); + free(monitor); +} + +// Allocates red, green and blue value arrays of the specified size +// +void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size) +{ + ramp->red = calloc(size, sizeof(unsigned short)); + ramp->green = calloc(size, sizeof(unsigned short)); + ramp->blue = calloc(size, sizeof(unsigned short)); + ramp->size = size; +} + +// Frees the red, green and blue value arrays and clears the struct +// +void _glfwFreeGammaArrays(GLFWgammaramp* ramp) +{ + free(ramp->red); + free(ramp->green); + free(ramp->blue); + + memset(ramp, 0, sizeof(GLFWgammaramp)); +} + +// Chooses the video mode most closely matching the desired one +// +const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, + const GLFWvidmode* desired) +{ + int i; + unsigned int sizeDiff, leastSizeDiff = UINT_MAX; + unsigned int rateDiff, leastRateDiff = UINT_MAX; + unsigned int colorDiff, leastColorDiff = UINT_MAX; + const GLFWvidmode* current; + const GLFWvidmode* closest = NULL; + + if (!refreshVideoModes(monitor)) + return NULL; + + for (i = 0; i < monitor->modeCount; i++) + { + current = monitor->modes + i; + + colorDiff = 0; + + if (desired->redBits != GLFW_DONT_CARE) + colorDiff += abs(current->redBits - desired->redBits); + if (desired->greenBits != GLFW_DONT_CARE) + colorDiff += abs(current->greenBits - desired->greenBits); + if (desired->blueBits != GLFW_DONT_CARE) + colorDiff += abs(current->blueBits - desired->blueBits); + + sizeDiff = abs((current->width - desired->width) * + (current->width - desired->width) + + (current->height - desired->height) * + (current->height - desired->height)); + + if (desired->refreshRate != GLFW_DONT_CARE) + rateDiff = abs(current->refreshRate - desired->refreshRate); + else + rateDiff = UINT_MAX - current->refreshRate; + + if ((colorDiff < leastColorDiff) || + (colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) || + (colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff)) + { + closest = current; + leastSizeDiff = sizeDiff; + leastRateDiff = rateDiff; + leastColorDiff = colorDiff; + } + } + + return closest; +} + +// Performs lexical comparison between two @ref GLFWvidmode structures +// +int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm) +{ + return compareVideoModes(fm, sm); +} + +// Splits a color depth into red, green and blue bit depths +// +void _glfwSplitBPP(int bpp, int* red, int* green, int* blue) +{ + int delta; + + // We assume that by 32 the user really meant 24 + if (bpp == 32) + bpp = 24; + + // Convert "bits per pixel" to red, green & blue sizes + + *red = *green = *blue = bpp / 3; + delta = bpp - (*red * 3); + if (delta >= 1) + *green = *green + 1; + + if (delta == 2) + *red = *red + 1; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI GLFWmonitor** glfwGetMonitors(int* count) +{ + assert(count != NULL); + + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + *count = _glfw.monitorCount; + return (GLFWmonitor**) _glfw.monitors; +} + +GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (!_glfw.monitorCount) + return NULL; + + return (GLFWmonitor*) _glfw.monitors[0]; +} + +GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + if (xpos) + *xpos = 0; + if (ypos) + *ypos = 0; + + _GLFW_REQUIRE_INIT(); + + _glfwPlatformGetMonitorPos(monitor, xpos, ypos); +} + +GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle, + int* xpos, int* ypos, + int* width, int* height) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + if (xpos) + *xpos = 0; + if (ypos) + *ypos = 0; + if (width) + *width = 0; + if (height) + *height = 0; + + _GLFW_REQUIRE_INIT(); + + _glfwPlatformGetMonitorWorkarea(monitor, xpos, ypos, width, height); +} + +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + if (widthMM) + *widthMM = 0; + if (heightMM) + *heightMM = 0; + + _GLFW_REQUIRE_INIT(); + + if (widthMM) + *widthMM = monitor->widthMM; + if (heightMM) + *heightMM = monitor->heightMM; +} + +GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle, + float* xscale, float* yscale) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + if (xscale) + *xscale = 0.f; + if (yscale) + *yscale = 0.f; + + _GLFW_REQUIRE_INIT(); + _glfwPlatformGetMonitorContentScale(monitor, xscale, yscale); +} + +GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return monitor->name; +} + +GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* handle, void* pointer) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + _GLFW_REQUIRE_INIT(); + monitor->userPointer = pointer; +} + +GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return monitor->userPointer; +} + +GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun); + return cbfun; +} + +GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + assert(count != NULL); + + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (!refreshVideoModes(monitor)) + return NULL; + + *count = monitor->modeCount; + return monitor->modes; +} + +GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + _glfwPlatformGetVideoMode(monitor, &monitor->currentMode); + return &monitor->currentMode; +} + +GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma) +{ + unsigned int i; + unsigned short* values; + GLFWgammaramp ramp; + const GLFWgammaramp* original; + assert(handle != NULL); + assert(gamma > 0.f); + assert(gamma <= FLT_MAX); + + _GLFW_REQUIRE_INIT(); + + if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma); + return; + } + + original = glfwGetGammaRamp(handle); + if (!original) + return; + + values = calloc(original->size, sizeof(unsigned short)); + + for (i = 0; i < original->size; i++) + { + float value; + + // Calculate intensity + value = i / (float) (original->size - 1); + // Apply gamma curve + value = powf(value, 1.f / gamma) * 65535.f + 0.5f; + // Clamp to value range + value = _glfw_fminf(value, 65535.f); + + values[i] = (unsigned short) value; + } + + ramp.red = values; + ramp.green = values; + ramp.blue = values; + ramp.size = original->size; + + glfwSetGammaRamp(handle, &ramp); + free(values); +} + +GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + _glfwFreeGammaArrays(&monitor->currentRamp); + if (!_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp)) + return NULL; + + return &monitor->currentRamp; +} + +GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + assert(ramp != NULL); + assert(ramp->size > 0); + assert(ramp->red != NULL); + assert(ramp->green != NULL); + assert(ramp->blue != NULL); + + if (ramp->size <= 0) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid gamma ramp size %i", + ramp->size); + return; + } + + _GLFW_REQUIRE_INIT(); + + if (!monitor->originalRamp.size) + { + if (!_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp)) + return; + } + + _glfwPlatformSetGammaRamp(monitor, ramp); +} +
glfw/src/nsgl_context.h view
@@ -1,60 +1,68 @@-//========================================================================-// GLFW 3.2 OS X - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_nsgl_context_h_-#define _glfw3_nsgl_context_h_--#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl-#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl---// NSGL-specific per-context data-//-typedef struct _GLFWcontextNSGL-{- id pixelFormat;- id object;--} _GLFWcontextNSGL;--// NSGL-specific global data-//-typedef struct _GLFWlibraryNSGL-{- // dlopen handle for OpenGL.framework (for glfwGetProcAddress)- CFBundleRef framework;--} _GLFWlibraryNSGL;---GLFWbool _glfwInitNSGL(void);-void _glfwTerminateNSGL(void);-GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,- const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig);-void _glfwDestroyContextNSGL(_GLFWwindow* window);--#endif // _glfw3_nsgl_context_h_+//======================================================================== +// GLFW 3.3 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400 + #define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval + #define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity +#endif + +#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl +#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl + +#include <stdatomic.h> + + +// NSGL-specific per-context data +// +typedef struct _GLFWcontextNSGL +{ + id pixelFormat; + id object; + CVDisplayLinkRef displayLink; + atomic_int swapInterval; + int swapIntervalsPassed; + id swapIntervalCond; + +} _GLFWcontextNSGL; + +// NSGL-specific global data +// +typedef struct _GLFWlibraryNSGL +{ + // dlopen handle for OpenGL.framework (for glfwGetProcAddress) + CFBundleRef framework; + +} _GLFWlibraryNSGL; + + +GLFWbool _glfwInitNSGL(void); +void _glfwTerminateNSGL(void); +GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); +void _glfwDestroyContextNSGL(_GLFWwindow* window); +void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window); +
glfw/src/nsgl_context.m view
@@ -1,308 +1,420 @@-//========================================================================-// GLFW 3.2 OS X - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"---static void makeContextCurrentNSGL(_GLFWwindow* window)-{- if (window)- [window->context.nsgl.object makeCurrentContext];- else- [NSOpenGLContext clearCurrentContext];-- _glfwPlatformSetCurrentContext(window);-}--static void swapBuffersNSGL(_GLFWwindow* window)-{- // ARP appears to be unnecessary, but this is future-proof- [window->context.nsgl.object flushBuffer];-}--static void swapIntervalNSGL(int interval)-{- _GLFWwindow* window = _glfwPlatformGetCurrentContext();-- GLint sync = interval;- [window->context.nsgl.object setValues:&sync- forParameter:NSOpenGLCPSwapInterval];-}--static int extensionSupportedNSGL(const char* extension)-{- // There are no NSGL extensions- return GLFW_FALSE;-}--static GLFWglproc getProcAddressNSGL(const char* procname)-{- CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,- procname,- kCFStringEncodingASCII);-- GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework,- symbolName);-- CFRelease(symbolName);-- return symbol;-}--// Destroy the OpenGL context-//-static void destroyContextNSGL(_GLFWwindow* window)-{- [window->context.nsgl.pixelFormat release];- window->context.nsgl.pixelFormat = nil;-- [window->context.nsgl.object release];- window->context.nsgl.object = nil;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Initialize OpenGL support-//-GLFWbool _glfwInitNSGL(void)-{- if (_glfw.nsgl.framework)- return GLFW_TRUE;-- _glfw.nsgl.framework =- CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));- if (_glfw.nsgl.framework == NULL)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "NSGL: Failed to locate OpenGL framework");- return GLFW_FALSE;- }-- return GLFW_TRUE;-}--// Terminate OpenGL support-//-void _glfwTerminateNSGL(void)-{-}--// Create the OpenGL context-//-GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,- const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig)-{- unsigned int attributeCount = 0;-- if (ctxconfig->client == GLFW_OPENGL_ES_API)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "NSGL: OpenGL ES is not available on OS X");- return GLFW_FALSE;- }-- if (ctxconfig->major == 3 && ctxconfig->minor < 2)- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "NSGL: The targeted version of OS X does not support OpenGL 3.0 or 3.1");- return GLFW_FALSE;- }-- if (ctxconfig->major > 2)- {- if (!ctxconfig->forward)- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "NSGL: The targeted version of OS X only supports forward-compatible contexts for OpenGL 3.2 and above");- return GLFW_FALSE;- }-- if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "NSGL: The targeted version of OS X only supports core profile contexts for OpenGL 3.2 and above");- return GLFW_FALSE;- }- }-- // Context robustness modes (GL_KHR_robustness) are not yet supported on- // OS X but are not a hard constraint, so ignore and continue-- // Context release behaviors (GL_KHR_context_flush_control) are not yet- // supported on OS X but are not a hard constraint, so ignore and continue--#define ADD_ATTR(x) { attributes[attributeCount++] = x; }-#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }-- // Arbitrary array size here- NSOpenGLPixelFormatAttribute attributes[40];-- ADD_ATTR(NSOpenGLPFAAccelerated);- ADD_ATTR(NSOpenGLPFAClosestPolicy);--#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000- if (ctxconfig->major >= 4)- {- ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);- }- else-#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/- if (ctxconfig->major >= 3)- {- ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);- }-- if (ctxconfig->major <= 2)- {- if (fbconfig->auxBuffers != GLFW_DONT_CARE)- ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);-- if (fbconfig->accumRedBits != GLFW_DONT_CARE &&- fbconfig->accumGreenBits != GLFW_DONT_CARE &&- fbconfig->accumBlueBits != GLFW_DONT_CARE &&- fbconfig->accumAlphaBits != GLFW_DONT_CARE)- {- const int accumBits = fbconfig->accumRedBits +- fbconfig->accumGreenBits +- fbconfig->accumBlueBits +- fbconfig->accumAlphaBits;-- ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits);- }- }-- if (fbconfig->redBits != GLFW_DONT_CARE &&- fbconfig->greenBits != GLFW_DONT_CARE &&- fbconfig->blueBits != GLFW_DONT_CARE)- {- int colorBits = fbconfig->redBits +- fbconfig->greenBits +- fbconfig->blueBits;-- // OS X needs non-zero color size, so set reasonable values- if (colorBits == 0)- colorBits = 24;- else if (colorBits < 15)- colorBits = 15;-- ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);- }-- if (fbconfig->alphaBits != GLFW_DONT_CARE)- ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);-- if (fbconfig->depthBits != GLFW_DONT_CARE)- ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits);-- if (fbconfig->stencilBits != GLFW_DONT_CARE)- ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits);-- if (fbconfig->stereo)- ADD_ATTR(NSOpenGLPFAStereo);-- if (fbconfig->doublebuffer)- ADD_ATTR(NSOpenGLPFADoubleBuffer);-- if (fbconfig->samples != GLFW_DONT_CARE)- {- if (fbconfig->samples == 0)- {- ADD_ATTR2(NSOpenGLPFASampleBuffers, 0);- }- else- {- ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);- ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);- }- }-- // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB- // framebuffer, so there's no need (and no way) to request it-- ADD_ATTR(0);--#undef ADD_ATTR-#undef ADD_ATTR2-- window->context.nsgl.pixelFormat =- [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];- if (window->context.nsgl.pixelFormat == nil)- {- _glfwInputError(GLFW_FORMAT_UNAVAILABLE,- "NSGL: Failed to find a suitable pixel format");- return GLFW_FALSE;- }-- NSOpenGLContext* share = NULL;-- if (ctxconfig->share)- share = ctxconfig->share->context.nsgl.object;-- window->context.nsgl.object =- [[NSOpenGLContext alloc] initWithFormat:window->context.nsgl.pixelFormat- shareContext:share];- if (window->context.nsgl.object == nil)- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "NSGL: Failed to create OpenGL context");- return GLFW_FALSE;- }-- [window->context.nsgl.object setView:window->ns.view];-- window->context.makeCurrent = makeContextCurrentNSGL;- window->context.swapBuffers = swapBuffersNSGL;- window->context.swapInterval = swapIntervalNSGL;- window->context.extensionSupported = extensionSupportedNSGL;- window->context.getProcAddress = getProcAddressNSGL;- window->context.destroy = destroyContextNSGL;-- return GLFW_TRUE;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW native API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(nil);-- if (window->context.client == GLFW_NO_API)- {- _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);- return NULL;- }-- return window->context.nsgl.object;-}-+//======================================================================== +// GLFW 3.3 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +// Display link callback for manual swap interval implementation +// This is based on a similar workaround added to SDL2 +// +static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink, + const CVTimeStamp* now, + const CVTimeStamp* outputTime, + CVOptionFlags flagsIn, + CVOptionFlags* flagsOut, + void* userInfo) +{ + _GLFWwindow* window = (_GLFWwindow *) userInfo; + + const int interval = atomic_load(&window->context.nsgl.swapInterval); + if (interval > 0) + { + [window->context.nsgl.swapIntervalCond lock]; + window->context.nsgl.swapIntervalsPassed++; + [window->context.nsgl.swapIntervalCond signal]; + [window->context.nsgl.swapIntervalCond unlock]; + } + + return kCVReturnSuccess; +} + +static void makeContextCurrentNSGL(_GLFWwindow* window) +{ + @autoreleasepool { + + if (window) + [window->context.nsgl.object makeCurrentContext]; + else + [NSOpenGLContext clearCurrentContext]; + + _glfwPlatformSetTls(&_glfw.contextSlot, window); + + } // autoreleasepool +} + +static void swapBuffersNSGL(_GLFWwindow* window) +{ + @autoreleasepool { + + const int interval = atomic_load(&window->context.nsgl.swapInterval); + if (interval > 0) + { + [window->context.nsgl.swapIntervalCond lock]; + do + { + [window->context.nsgl.swapIntervalCond wait]; + } while (window->context.nsgl.swapIntervalsPassed % interval != 0); + window->context.nsgl.swapIntervalsPassed = 0; + [window->context.nsgl.swapIntervalCond unlock]; + } + + // ARP appears to be unnecessary, but this is future-proof + [window->context.nsgl.object flushBuffer]; + + } // autoreleasepool +} + +static void swapIntervalNSGL(int interval) +{ + @autoreleasepool { + _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); + atomic_store(&window->context.nsgl.swapInterval, interval); + [window->context.nsgl.swapIntervalCond lock]; + window->context.nsgl.swapIntervalsPassed = 0; + [window->context.nsgl.swapIntervalCond unlock]; + } // autoreleasepool +} + +static int extensionSupportedNSGL(const char* extension) +{ + // There are no NSGL extensions + return GLFW_FALSE; +} + +static GLFWglproc getProcAddressNSGL(const char* procname) +{ + CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, + procname, + kCFStringEncodingASCII); + + GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework, + symbolName); + + CFRelease(symbolName); + + return symbol; +} + +// Destroy the OpenGL context +// +static void destroyContextNSGL(_GLFWwindow* window) +{ + @autoreleasepool { + + if (window->context.nsgl.displayLink) + { + if (CVDisplayLinkIsRunning(window->context.nsgl.displayLink)) + CVDisplayLinkStop(window->context.nsgl.displayLink); + + CVDisplayLinkRelease(window->context.nsgl.displayLink); + } + + [window->context.nsgl.swapIntervalCond release]; + window->context.nsgl.swapIntervalCond = nil; + + [window->context.nsgl.pixelFormat release]; + window->context.nsgl.pixelFormat = nil; + + [window->context.nsgl.object release]; + window->context.nsgl.object = nil; + + } // autoreleasepool +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize OpenGL support +// +GLFWbool _glfwInitNSGL(void) +{ + if (_glfw.nsgl.framework) + return GLFW_TRUE; + + _glfw.nsgl.framework = + CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); + if (_glfw.nsgl.framework == NULL) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "NSGL: Failed to locate OpenGL framework"); + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +// Terminate OpenGL support +// +void _glfwTerminateNSGL(void) +{ +} + +// Create the OpenGL context +// +GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "NSGL: OpenGL ES is not available on macOS"); + return GLFW_FALSE; + } + + if (ctxconfig->major > 2) + { + if (ctxconfig->major == 3 && ctxconfig->minor < 2) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above"); + return GLFW_FALSE; + } + + if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above"); + return GLFW_FALSE; + } + } + + // Context robustness modes (GL_KHR_robustness) are not yet supported by + // macOS but are not a hard constraint, so ignore and continue + + // Context release behaviors (GL_KHR_context_flush_control) are not yet + // supported by macOS but are not a hard constraint, so ignore and continue + + // Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not + // a hard constraint, so ignore and continue + + // No-error contexts (GL_KHR_no_error) are not yet supported by macOS but + // are not a hard constraint, so ignore and continue + +#define addAttrib(a) \ +{ \ + assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[index++] = a; \ +} +#define setAttrib(a, v) { addAttrib(a); addAttrib(v); } + + NSOpenGLPixelFormatAttribute attribs[40]; + int index = 0; + + addAttrib(NSOpenGLPFAAccelerated); + addAttrib(NSOpenGLPFAClosestPolicy); + + if (ctxconfig->nsgl.offline) + { + addAttrib(NSOpenGLPFAAllowOfflineRenderers); + // NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in + // Info.plist for unbundled applications + // HACK: This assumes that NSOpenGLPixelFormat will remain + // a straightforward wrapper of its CGL counterpart + addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching); + } + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000 + if (ctxconfig->major >= 4) + { + setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core); + } + else +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ + if (ctxconfig->major >= 3) + { + setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); + } + + if (ctxconfig->major <= 2) + { + if (fbconfig->auxBuffers != GLFW_DONT_CARE) + setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); + + if (fbconfig->accumRedBits != GLFW_DONT_CARE && + fbconfig->accumGreenBits != GLFW_DONT_CARE && + fbconfig->accumBlueBits != GLFW_DONT_CARE && + fbconfig->accumAlphaBits != GLFW_DONT_CARE) + { + const int accumBits = fbconfig->accumRedBits + + fbconfig->accumGreenBits + + fbconfig->accumBlueBits + + fbconfig->accumAlphaBits; + + setAttrib(NSOpenGLPFAAccumSize, accumBits); + } + } + + if (fbconfig->redBits != GLFW_DONT_CARE && + fbconfig->greenBits != GLFW_DONT_CARE && + fbconfig->blueBits != GLFW_DONT_CARE) + { + int colorBits = fbconfig->redBits + + fbconfig->greenBits + + fbconfig->blueBits; + + // macOS needs non-zero color size, so set reasonable values + if (colorBits == 0) + colorBits = 24; + else if (colorBits < 15) + colorBits = 15; + + setAttrib(NSOpenGLPFAColorSize, colorBits); + } + + if (fbconfig->alphaBits != GLFW_DONT_CARE) + setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); + + if (fbconfig->depthBits != GLFW_DONT_CARE) + setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits); + + if (fbconfig->stencilBits != GLFW_DONT_CARE) + setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits); + + if (fbconfig->stereo) + { +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "NSGL: Stereo rendering is deprecated"); + return GLFW_FALSE; +#else + addAttrib(NSOpenGLPFAStereo); +#endif + } + + if (fbconfig->doublebuffer) + addAttrib(NSOpenGLPFADoubleBuffer); + + if (fbconfig->samples != GLFW_DONT_CARE) + { + if (fbconfig->samples == 0) + { + setAttrib(NSOpenGLPFASampleBuffers, 0); + } + else + { + setAttrib(NSOpenGLPFASampleBuffers, 1); + setAttrib(NSOpenGLPFASamples, fbconfig->samples); + } + } + + // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB + // framebuffer, so there's no need (and no way) to request it + + addAttrib(0); + +#undef addAttrib +#undef setAttrib + + window->context.nsgl.pixelFormat = + [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; + if (window->context.nsgl.pixelFormat == nil) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "NSGL: Failed to find a suitable pixel format"); + return GLFW_FALSE; + } + + NSOpenGLContext* share = NULL; + + if (ctxconfig->share) + share = ctxconfig->share->context.nsgl.object; + + window->context.nsgl.object = + [[NSOpenGLContext alloc] initWithFormat:window->context.nsgl.pixelFormat + shareContext:share]; + if (window->context.nsgl.object == nil) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "NSGL: Failed to create OpenGL context"); + return GLFW_FALSE; + } + + if (fbconfig->transparent) + { + GLint opaque = 0; + [window->context.nsgl.object setValues:&opaque + forParameter:NSOpenGLContextParameterSurfaceOpacity]; + } + + if (window->ns.retina) + [window->ns.view setWantsBestResolutionOpenGLSurface:YES]; + + GLint interval = 0; + [window->context.nsgl.object setValues:&interval + forParameter:NSOpenGLContextParameterSwapInterval]; + + [window->context.nsgl.object setView:window->ns.view]; + + window->context.nsgl.swapIntervalCond = [NSCondition new]; + + window->context.makeCurrent = makeContextCurrentNSGL; + window->context.swapBuffers = swapBuffersNSGL; + window->context.swapInterval = swapIntervalNSGL; + window->context.extensionSupported = extensionSupportedNSGL; + window->context.getProcAddress = getProcAddressNSGL; + window->context.destroy = destroyContextNSGL; + + CVDisplayLinkCreateWithActiveCGDisplays(&window->context.nsgl.displayLink); + CVDisplayLinkSetOutputCallback(window->context.nsgl.displayLink, + &displayLinkCallback, + window); + CVDisplayLinkStart(window->context.nsgl.displayLink); + + _glfwUpdateDisplayLinkDisplayNSGL(window); + return GLFW_TRUE; +} + +void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window) +{ + CGDirectDisplayID displayID = + [[[window->ns.object screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue]; + if (!displayID) + return; + + CVDisplayLinkSetCurrentCGDisplay(window->context.nsgl.displayLink, displayID); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(nil); + + if (window->context.client == GLFW_NO_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return NULL; + } + + return window->context.nsgl.object; +} +
+ glfw/src/null_init.c view
@@ -0,0 +1,50 @@+//======================================================================== +// GLFW 3.3 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2016 Google Inc. +// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformInit(void) +{ + _glfwInitTimerPOSIX(); + return GLFW_TRUE; +} + +void _glfwPlatformTerminate(void) +{ + _glfwTerminateOSMesa(); +} + +const char* _glfwPlatformGetVersionString(void) +{ + return _GLFW_VERSION_NUMBER " null OSMesa"; +} +
+ glfw/src/null_joystick.c view
@@ -0,0 +1,42 @@+//======================================================================== +// GLFW 3.3 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) +{ + return GLFW_FALSE; +} + +void _glfwPlatformUpdateGamepadGUID(char* guid) +{ +} +
+ glfw/src/null_joystick.h view
@@ -0,0 +1,31 @@+//======================================================================== +// GLFW 3.3 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define _GLFW_PLATFORM_JOYSTICK_STATE int nulljs +#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int nulljs + +#define _GLFW_PLATFORM_MAPPING_NAME "" +
+ glfw/src/null_monitor.c view
@@ -0,0 +1,75 @@+//======================================================================== +// GLFW 3.3 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2016 Google Inc. +// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) +{ +} + +void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) +{ +} + +void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, + float* xscale, float* yscale) +{ + if (xscale) + *xscale = 1.f; + if (yscale) + *yscale = 1.f; +} + +void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, + int* xpos, int* ypos, + int* width, int* height) +{ +} + +GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) +{ + return NULL; +} + +void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) +{ +} + +GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +{ + return GLFW_FALSE; +} + +void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +{ +} +
+ glfw/src/null_platform.h view
@@ -0,0 +1,62 @@+//======================================================================== +// GLFW 3.3 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2016 Google Inc. +// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include <dlfcn.h> + +#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null + +#define _GLFW_PLATFORM_CONTEXT_STATE +#define _GLFW_PLATFORM_MONITOR_STATE +#define _GLFW_PLATFORM_CURSOR_STATE +#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE +#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE +#define _GLFW_EGL_CONTEXT_STATE +#define _GLFW_EGL_LIBRARY_CONTEXT_STATE + +#include "osmesa_context.h" +#include "posix_time.h" +#include "posix_thread.h" +#include "null_joystick.h" + +#if defined(_GLFW_WIN32) + #define _glfw_dlopen(name) LoadLibraryA(name) + #define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle) + #define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name) +#else + #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) + #define _glfw_dlclose(handle) dlclose(handle) + #define _glfw_dlsym(handle, name) dlsym(handle, name) +#endif + +// Null-specific per-window data +// +typedef struct _GLFWwindowNull +{ + int width; + int height; +} _GLFWwindowNull; +
+ glfw/src/null_window.c view
@@ -0,0 +1,330 @@+//======================================================================== +// GLFW 3.3 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2016 Google Inc. +// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + + +static int createNativeWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig) +{ + window->null.width = wndconfig->width; + window->null.height = wndconfig->height; + + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformCreateWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + if (!createNativeWindow(window, wndconfig)) + return GLFW_FALSE; + + if (ctxconfig->client != GLFW_NO_API) + { + if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API || + ctxconfig->source == GLFW_OSMESA_CONTEXT_API) + { + if (!_glfwInitOSMesa()) + return GLFW_FALSE; + if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else + { + _glfwInputError(GLFW_API_UNAVAILABLE, "Null: EGL not available"); + return GLFW_FALSE; + } + } + + return GLFW_TRUE; +} + +void _glfwPlatformDestroyWindow(_GLFWwindow* window) +{ + if (window->context.destroy) + window->context.destroy(window); +} + +void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) +{ +} + +void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, + const GLFWimage* images) +{ +} + +void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) +{ +} + +void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) +{ +} + +void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) +{ +} + +void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) +{ + if (width) + *width = window->null.width; + if (height) + *height = window->null.height; +} + +void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) +{ + window->null.width = width; + window->null.height = height; +} + +void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) +{ +} + +void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d) +{ +} + +void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) +{ + if (width) + *width = window->null.width; + if (height) + *height = window->null.height; +} + +void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) +{ +} + +void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, + float* xscale, float* yscale) +{ + if (xscale) + *xscale = 1.f; + if (yscale) + *yscale = 1.f; +} + +void _glfwPlatformIconifyWindow(_GLFWwindow* window) +{ +} + +void _glfwPlatformRestoreWindow(_GLFWwindow* window) +{ +} + +void _glfwPlatformMaximizeWindow(_GLFWwindow* window) +{ +} + +int _glfwPlatformWindowMaximized(_GLFWwindow* window) +{ + return GLFW_FALSE; +} + +int _glfwPlatformWindowHovered(_GLFWwindow* window) +{ + return GLFW_FALSE; +} + +int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) +{ + return GLFW_FALSE; +} + +void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) +{ +} + +void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) +{ +} + +void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) +{ +} + +float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) +{ + return 1.f; +} + +void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) +{ +} + +void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled) +{ +} + +GLFWbool _glfwPlatformRawMouseMotionSupported(void) +{ + return GLFW_FALSE; +} + +void _glfwPlatformShowWindow(_GLFWwindow* window) +{ +} + + +void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) +{ +} + +void _glfwPlatformUnhideWindow(_GLFWwindow* window) +{ +} + +void _glfwPlatformHideWindow(_GLFWwindow* window) +{ +} + +void _glfwPlatformFocusWindow(_GLFWwindow* window) +{ +} + +int _glfwPlatformWindowFocused(_GLFWwindow* window) +{ + return GLFW_FALSE; +} + +int _glfwPlatformWindowIconified(_GLFWwindow* window) +{ + return GLFW_FALSE; +} + +int _glfwPlatformWindowVisible(_GLFWwindow* window) +{ + return GLFW_FALSE; +} + +void _glfwPlatformPollEvents(void) +{ +} + +void _glfwPlatformWaitEvents(void) +{ +} + +void _glfwPlatformWaitEventsTimeout(double timeout) +{ +} + +void _glfwPlatformPostEmptyEvent(void) +{ +} + +void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) +{ +} + +void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) +{ +} + +void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) +{ +} + +int _glfwPlatformCreateCursor(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) +{ + return GLFW_TRUE; +} + +int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) +{ + return GLFW_TRUE; +} + +void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) +{ +} + +void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) +{ +} + +void _glfwPlatformSetClipboardString(const char* string) +{ +} + +const char* _glfwPlatformGetClipboardString(void) +{ + return NULL; +} + +const char* _glfwPlatformGetScancodeName(int scancode) +{ + return ""; +} + +int _glfwPlatformGetKeyScancode(int key) +{ + return -1; +} + +void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) +{ +} + +int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) +{ + return GLFW_FALSE; +} + +VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) +{ + // This seems like the most appropriate error to return here + return VK_ERROR_INITIALIZATION_FAILED; +} +
+ glfw/src/osmesa_context.c view
@@ -0,0 +1,370 @@+//======================================================================== +// GLFW 3.3 OSMesa - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2016 Google Inc. +// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "internal.h" + + +static void makeContextCurrentOSMesa(_GLFWwindow* window) +{ + if (window) + { + int width, height; + _glfwPlatformGetFramebufferSize(window, &width, &height); + + // Check to see if we need to allocate a new buffer + if ((window->context.osmesa.buffer == NULL) || + (width != window->context.osmesa.width) || + (height != window->context.osmesa.height)) + { + free(window->context.osmesa.buffer); + + // Allocate the new buffer (width * height * 8-bit RGBA) + window->context.osmesa.buffer = calloc(4, (size_t) width * height); + window->context.osmesa.width = width; + window->context.osmesa.height = height; + } + + if (!OSMesaMakeCurrent(window->context.osmesa.handle, + window->context.osmesa.buffer, + GL_UNSIGNED_BYTE, + width, height)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "OSMesa: Failed to make context current"); + return; + } + } + + _glfwPlatformSetTls(&_glfw.contextSlot, window); +} + +static GLFWglproc getProcAddressOSMesa(const char* procname) +{ + return (GLFWglproc) OSMesaGetProcAddress(procname); +} + +static void destroyContextOSMesa(_GLFWwindow* window) +{ + if (window->context.osmesa.handle) + { + OSMesaDestroyContext(window->context.osmesa.handle); + window->context.osmesa.handle = NULL; + } + + if (window->context.osmesa.buffer) + { + free(window->context.osmesa.buffer); + window->context.osmesa.width = 0; + window->context.osmesa.height = 0; + } +} + +static void swapBuffersOSMesa(_GLFWwindow* window) +{ + // No double buffering on OSMesa +} + +static void swapIntervalOSMesa(int interval) +{ + // No swap interval on OSMesa +} + +static int extensionSupportedOSMesa(const char* extension) +{ + // OSMesa does not have extensions + return GLFW_FALSE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwInitOSMesa(void) +{ + int i; + const char* sonames[] = + { +#if defined(_GLFW_OSMESA_LIBRARY) + _GLFW_OSMESA_LIBRARY, +#elif defined(_WIN32) + "libOSMesa.dll", + "OSMesa.dll", +#elif defined(__APPLE__) + "libOSMesa.8.dylib", +#elif defined(__CYGWIN__) + "libOSMesa-8.so", +#else + "libOSMesa.so.8", + "libOSMesa.so.6", +#endif + NULL + }; + + if (_glfw.osmesa.handle) + return GLFW_TRUE; + + for (i = 0; sonames[i]; i++) + { + _glfw.osmesa.handle = _glfw_dlopen(sonames[i]); + if (_glfw.osmesa.handle) + break; + } + + if (!_glfw.osmesa.handle) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "OSMesa: Library not found"); + return GLFW_FALSE; + } + + _glfw.osmesa.CreateContextExt = (PFN_OSMesaCreateContextExt) + _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextExt"); + _glfw.osmesa.CreateContextAttribs = (PFN_OSMesaCreateContextAttribs) + _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextAttribs"); + _glfw.osmesa.DestroyContext = (PFN_OSMesaDestroyContext) + _glfw_dlsym(_glfw.osmesa.handle, "OSMesaDestroyContext"); + _glfw.osmesa.MakeCurrent = (PFN_OSMesaMakeCurrent) + _glfw_dlsym(_glfw.osmesa.handle, "OSMesaMakeCurrent"); + _glfw.osmesa.GetColorBuffer = (PFN_OSMesaGetColorBuffer) + _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetColorBuffer"); + _glfw.osmesa.GetDepthBuffer = (PFN_OSMesaGetDepthBuffer) + _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetDepthBuffer"); + _glfw.osmesa.GetProcAddress = (PFN_OSMesaGetProcAddress) + _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetProcAddress"); + + if (!_glfw.osmesa.CreateContextExt || + !_glfw.osmesa.DestroyContext || + !_glfw.osmesa.MakeCurrent || + !_glfw.osmesa.GetColorBuffer || + !_glfw.osmesa.GetDepthBuffer || + !_glfw.osmesa.GetProcAddress) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "OSMesa: Failed to load required entry points"); + + _glfwTerminateOSMesa(); + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +void _glfwTerminateOSMesa(void) +{ + if (_glfw.osmesa.handle) + { + _glfw_dlclose(_glfw.osmesa.handle); + _glfw.osmesa.handle = NULL; + } +} + +#define setAttrib(a, v) \ +{ \ + assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[index++] = a; \ + attribs[index++] = v; \ +} + +GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + OSMesaContext share = NULL; + const int accumBits = fbconfig->accumRedBits + + fbconfig->accumGreenBits + + fbconfig->accumBlueBits + + fbconfig->accumAlphaBits; + + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "OSMesa: OpenGL ES is not available on OSMesa"); + return GLFW_FALSE; + } + + if (ctxconfig->share) + share = ctxconfig->share->context.osmesa.handle; + + if (OSMesaCreateContextAttribs) + { + int index = 0, attribs[40]; + + setAttrib(OSMESA_FORMAT, OSMESA_RGBA); + setAttrib(OSMESA_DEPTH_BITS, fbconfig->depthBits); + setAttrib(OSMESA_STENCIL_BITS, fbconfig->stencilBits); + setAttrib(OSMESA_ACCUM_BITS, accumBits); + + if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) + { + setAttrib(OSMESA_PROFILE, OSMESA_CORE_PROFILE); + } + else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) + { + setAttrib(OSMESA_PROFILE, OSMESA_COMPAT_PROFILE); + } + + if (ctxconfig->major != 1 || ctxconfig->minor != 0) + { + setAttrib(OSMESA_CONTEXT_MAJOR_VERSION, ctxconfig->major); + setAttrib(OSMESA_CONTEXT_MINOR_VERSION, ctxconfig->minor); + } + + if (ctxconfig->forward) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "OSMesa: Forward-compatible contexts not supported"); + return GLFW_FALSE; + } + + setAttrib(0, 0); + + window->context.osmesa.handle = + OSMesaCreateContextAttribs(attribs, share); + } + else + { + if (ctxconfig->profile) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "OSMesa: OpenGL profiles unavailable"); + return GLFW_FALSE; + } + + window->context.osmesa.handle = + OSMesaCreateContextExt(OSMESA_RGBA, + fbconfig->depthBits, + fbconfig->stencilBits, + accumBits, + share); + } + + if (window->context.osmesa.handle == NULL) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "OSMesa: Failed to create context"); + return GLFW_FALSE; + } + + window->context.makeCurrent = makeContextCurrentOSMesa; + window->context.swapBuffers = swapBuffersOSMesa; + window->context.swapInterval = swapIntervalOSMesa; + window->context.extensionSupported = extensionSupportedOSMesa; + window->context.getProcAddress = getProcAddressOSMesa; + window->context.destroy = destroyContextOSMesa; + + return GLFW_TRUE; +} + +#undef setAttrib + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width, + int* height, int* format, void** buffer) +{ + void* mesaBuffer; + GLint mesaWidth, mesaHeight, mesaFormat; + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + if (!OSMesaGetColorBuffer(window->context.osmesa.handle, + &mesaWidth, &mesaHeight, + &mesaFormat, &mesaBuffer)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "OSMesa: Failed to retrieve color buffer"); + return GLFW_FALSE; + } + + if (width) + *width = mesaWidth; + if (height) + *height = mesaHeight; + if (format) + *format = mesaFormat; + if (buffer) + *buffer = mesaBuffer; + + return GLFW_TRUE; +} + +GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle, + int* width, int* height, + int* bytesPerValue, + void** buffer) +{ + void* mesaBuffer; + GLint mesaWidth, mesaHeight, mesaBytes; + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + if (!OSMesaGetDepthBuffer(window->context.osmesa.handle, + &mesaWidth, &mesaHeight, + &mesaBytes, &mesaBuffer)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "OSMesa: Failed to retrieve depth buffer"); + return GLFW_FALSE; + } + + if (width) + *width = mesaWidth; + if (height) + *height = mesaHeight; + if (bytesPerValue) + *bytesPerValue = mesaBytes; + if (buffer) + *buffer = mesaBuffer; + + return GLFW_TRUE; +} + +GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (window->context.client == GLFW_NO_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return NULL; + } + + return window->context.osmesa.handle; +} +
+ glfw/src/osmesa_context.h view
@@ -0,0 +1,94 @@+//======================================================================== +// GLFW 3.3 OSMesa - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2016 Google Inc. +// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define OSMESA_RGBA 0x1908 +#define OSMESA_FORMAT 0x22 +#define OSMESA_DEPTH_BITS 0x30 +#define OSMESA_STENCIL_BITS 0x31 +#define OSMESA_ACCUM_BITS 0x32 +#define OSMESA_PROFILE 0x33 +#define OSMESA_CORE_PROFILE 0x34 +#define OSMESA_COMPAT_PROFILE 0x35 +#define OSMESA_CONTEXT_MAJOR_VERSION 0x36 +#define OSMESA_CONTEXT_MINOR_VERSION 0x37 + +typedef void* OSMesaContext; +typedef void (*OSMESAproc)(void); + +typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext); +typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext); +typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext); +typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int); +typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**); +typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**); +typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*); +#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt +#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs +#define OSMesaDestroyContext _glfw.osmesa.DestroyContext +#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent +#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer +#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer +#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress + +#define _GLFW_OSMESA_CONTEXT_STATE _GLFWcontextOSMesa osmesa +#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE _GLFWlibraryOSMesa osmesa + + +// OSMesa-specific per-context data +// +typedef struct _GLFWcontextOSMesa +{ + OSMesaContext handle; + int width; + int height; + void* buffer; + +} _GLFWcontextOSMesa; + +// OSMesa-specific global data +// +typedef struct _GLFWlibraryOSMesa +{ + void* handle; + + PFN_OSMesaCreateContextExt CreateContextExt; + PFN_OSMesaCreateContextAttribs CreateContextAttribs; + PFN_OSMesaDestroyContext DestroyContext; + PFN_OSMesaMakeCurrent MakeCurrent; + PFN_OSMesaGetColorBuffer GetColorBuffer; + PFN_OSMesaGetDepthBuffer GetDepthBuffer; + PFN_OSMesaGetProcAddress GetProcAddress; + +} _GLFWlibraryOSMesa; + + +GLFWbool _glfwInitOSMesa(void); +void _glfwTerminateOSMesa(void); +GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); +
+ glfw/src/posix_thread.c view
@@ -0,0 +1,103 @@+//======================================================================== +// GLFW 3.3 POSIX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <assert.h> +#include <string.h> + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls) +{ + assert(tls->posix.allocated == GLFW_FALSE); + + if (pthread_key_create(&tls->posix.key, NULL) != 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "POSIX: Failed to create context TLS"); + return GLFW_FALSE; + } + + tls->posix.allocated = GLFW_TRUE; + return GLFW_TRUE; +} + +void _glfwPlatformDestroyTls(_GLFWtls* tls) +{ + if (tls->posix.allocated) + pthread_key_delete(tls->posix.key); + memset(tls, 0, sizeof(_GLFWtls)); +} + +void* _glfwPlatformGetTls(_GLFWtls* tls) +{ + assert(tls->posix.allocated == GLFW_TRUE); + return pthread_getspecific(tls->posix.key); +} + +void _glfwPlatformSetTls(_GLFWtls* tls, void* value) +{ + assert(tls->posix.allocated == GLFW_TRUE); + pthread_setspecific(tls->posix.key, value); +} + +GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex) +{ + assert(mutex->posix.allocated == GLFW_FALSE); + + if (pthread_mutex_init(&mutex->posix.handle, NULL) != 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "POSIX: Failed to create mutex"); + return GLFW_FALSE; + } + + return mutex->posix.allocated = GLFW_TRUE; +} + +void _glfwPlatformDestroyMutex(_GLFWmutex* mutex) +{ + if (mutex->posix.allocated) + pthread_mutex_destroy(&mutex->posix.handle); + memset(mutex, 0, sizeof(_GLFWmutex)); +} + +void _glfwPlatformLockMutex(_GLFWmutex* mutex) +{ + assert(mutex->posix.allocated == GLFW_TRUE); + pthread_mutex_lock(&mutex->posix.handle); +} + +void _glfwPlatformUnlockMutex(_GLFWmutex* mutex) +{ + assert(mutex->posix.allocated == GLFW_TRUE); + pthread_mutex_unlock(&mutex->posix.handle); +} +
+ glfw/src/posix_thread.h view
@@ -0,0 +1,51 @@+//======================================================================== +// GLFW 3.3 POSIX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include <pthread.h> + +#define _GLFW_PLATFORM_TLS_STATE _GLFWtlsPOSIX posix +#define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexPOSIX posix + + +// POSIX-specific thread local storage data +// +typedef struct _GLFWtlsPOSIX +{ + GLFWbool allocated; + pthread_key_t key; + +} _GLFWtlsPOSIX; + +// POSIX-specific mutex data +// +typedef struct _GLFWmutexPOSIX +{ + GLFWbool allocated; + pthread_mutex_t handle; + +} _GLFWmutexPOSIX; +
glfw/src/posix_time.c view
@@ -1,85 +1,85 @@-//========================================================================-// GLFW 3.2 POSIX - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <sys/time.h>-#include <time.h>---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Initialise timer-//-void _glfwInitTimerPOSIX(void)-{-#if defined(CLOCK_MONOTONIC)- struct timespec ts;-- if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)- {- _glfw.posix_time.monotonic = GLFW_TRUE;- _glfw.posix_time.frequency = 1000000000;- }- else-#endif- {- _glfw.posix_time.monotonic = GLFW_FALSE;- _glfw.posix_time.frequency = 1000000;- }-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--uint64_t _glfwPlatformGetTimerValue(void)-{-#if defined(CLOCK_MONOTONIC)- if (_glfw.posix_time.monotonic)- {- struct timespec ts;- clock_gettime(CLOCK_MONOTONIC, &ts);- return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec;- }- else-#endif- {- struct timeval tv;- gettimeofday(&tv, NULL);- return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec;- }-}--uint64_t _glfwPlatformGetTimerFrequency(void)-{- return _glfw.posix_time.frequency;-}-+//======================================================================== +// GLFW 3.3 POSIX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <sys/time.h> +#include <time.h> + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialise timer +// +void _glfwInitTimerPOSIX(void) +{ +#if defined(CLOCK_MONOTONIC) + struct timespec ts; + + if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0) + { + _glfw.timer.posix.monotonic = GLFW_TRUE; + _glfw.timer.posix.frequency = 1000000000; + } + else +#endif + { + _glfw.timer.posix.monotonic = GLFW_FALSE; + _glfw.timer.posix.frequency = 1000000; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +uint64_t _glfwPlatformGetTimerValue(void) +{ +#if defined(CLOCK_MONOTONIC) + if (_glfw.timer.posix.monotonic) + { + struct timespec ts; + clock_gettime(CLOCK_MONOTONIC, &ts); + return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec; + } + else +#endif + { + struct timeval tv; + gettimeofday(&tv, NULL); + return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec; + } +} + +uint64_t _glfwPlatformGetTimerFrequency(void) +{ + return _glfw.timer.posix.frequency; +} +
glfw/src/posix_time.h view
@@ -1,48 +1,44 @@-//========================================================================-// GLFW 3.2 POSIX - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_posix_time_h_-#define _glfw3_posix_time_h_--#define _GLFW_PLATFORM_LIBRARY_TIME_STATE _GLFWtimePOSIX posix_time--#include <stdint.h>---// POSIX-specific global timer data-//-typedef struct _GLFWtimePOSIX-{- GLFWbool monotonic;- uint64_t frequency;--} _GLFWtimePOSIX;---void _glfwInitTimerPOSIX(void);--#endif // _glfw3_posix_time_h_+//======================================================================== +// GLFW 3.3 POSIX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix + +#include <stdint.h> + + +// POSIX-specific global timer data +// +typedef struct _GLFWtimerPOSIX +{ + GLFWbool monotonic; + uint64_t frequency; + +} _GLFWtimerPOSIX; + + +void _glfwInitTimerPOSIX(void); +
− glfw/src/posix_tls.c
@@ -1,68 +0,0 @@-//========================================================================-// GLFW 3.2 POSIX - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--GLFWbool _glfwInitThreadLocalStoragePOSIX(void)-{- if (pthread_key_create(&_glfw.posix_tls.context, NULL) != 0)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "POSIX: Failed to create context TLS");- return GLFW_FALSE;- }-- _glfw.posix_tls.allocated = GLFW_TRUE;- return GLFW_TRUE;-}--void _glfwTerminateThreadLocalStoragePOSIX(void)-{- if (_glfw.posix_tls.allocated)- pthread_key_delete(_glfw.posix_tls.context);-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--void _glfwPlatformSetCurrentContext(_GLFWwindow* context)-{- pthread_setspecific(_glfw.posix_tls.context, context);-}--_GLFWwindow* _glfwPlatformGetCurrentContext(void)-{- return pthread_getspecific(_glfw.posix_tls.context);-}-
− glfw/src/posix_tls.h
@@ -1,49 +0,0 @@-//========================================================================-// GLFW 3.2 POSIX - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_posix_tls_h_-#define _glfw3_posix_tls_h_--#include <pthread.h>--#define _GLFW_PLATFORM_LIBRARY_TLS_STATE _GLFWtlsPOSIX posix_tls---// POSIX-specific global TLS data-//-typedef struct _GLFWtlsPOSIX-{- GLFWbool allocated;- pthread_key_t context;--} _GLFWtlsPOSIX;---GLFWbool _glfwInitThreadLocalStoragePOSIX(void);-void _glfwTerminateThreadLocalStoragePOSIX(void);--#endif // _glfw3_posix_tls_h_
glfw/src/vulkan.c view
@@ -1,302 +1,326 @@-//========================================================================-// GLFW 3.2 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <assert.h>-#include <string.h>-#include <stdlib.h>---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--GLFWbool _glfwInitVulkan(void)-{- VkResult err;- VkExtensionProperties* ep;- uint32_t i, count;--#if !defined(_GLFW_VULKAN_STATIC)-#if defined(_GLFW_WIN32)- const char* name = "vulkan-1.dll";-#else- const char* name = "libvulkan.so.1";-#endif-- if (_glfw.vk.available)- return GLFW_TRUE;-- _glfw.vk.handle = _glfw_dlopen(name);- if (!_glfw.vk.handle)- return GLFW_FALSE;-- _glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)- _glfw_dlsym(_glfw.vk.handle, "vkGetInstanceProcAddr");- if (!_glfw.vk.GetInstanceProcAddr)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "Vulkan: Loader does not export vkGetInstanceProcAddr");-- _glfwTerminateVulkan();- return GLFW_FALSE;- }-- _glfw.vk.EnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties)- vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties");- if (!_glfw.vk.EnumerateInstanceExtensionProperties)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "Vulkan: Failed to retrieve vkEnumerateInstanceExtensionProperties");-- _glfwTerminateVulkan();- return GLFW_FALSE;- }-#endif // _GLFW_VULKAN_STATIC-- err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL);- if (err)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Vulkan: Failed to query instance extension count: %s",- _glfwGetVulkanResultString(err));-- _glfwTerminateVulkan();- return GLFW_FALSE;- }-- ep = calloc(count, sizeof(VkExtensionProperties));-- err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep);- if (err)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Vulkan: Failed to query instance extensions: %s",- _glfwGetVulkanResultString(err));-- free(ep);- _glfwTerminateVulkan();- return GLFW_FALSE;- }-- for (i = 0; i < count; i++)- {- if (strcmp(ep[i].extensionName, "VK_KHR_surface") == 0)- _glfw.vk.KHR_surface = GLFW_TRUE;- if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0)- _glfw.vk.KHR_win32_surface = GLFW_TRUE;- if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0)- _glfw.vk.KHR_xlib_surface = GLFW_TRUE;- if (strcmp(ep[i].extensionName, "VK_KHR_xcb_surface") == 0)- _glfw.vk.KHR_xcb_surface = GLFW_TRUE;- if (strcmp(ep[i].extensionName, "VK_KHR_wayland_surface") == 0)- _glfw.vk.KHR_wayland_surface = GLFW_TRUE;- if (strcmp(ep[i].extensionName, "VK_KHR_mir_surface") == 0)- _glfw.vk.KHR_mir_surface = GLFW_TRUE;- }-- free(ep);-- _glfw.vk.available = GLFW_TRUE;-- if (_glfw.vk.KHR_surface)- {- _glfw.vk.extensions =- _glfwPlatformGetRequiredInstanceExtensions(&_glfw.vk.extensionCount);- }-- return GLFW_TRUE;-}--void _glfwTerminateVulkan(void)-{- uint32_t i;-- for (i = 0; i < _glfw.vk.extensionCount; i++)- free(_glfw.vk.extensions[i]);- free(_glfw.vk.extensions);-- if (_glfw.vk.handle)- _glfw_dlclose(_glfw.vk.handle);-}--const char* _glfwGetVulkanResultString(VkResult result)-{- switch (result)- {- case VK_SUCCESS:- return "Success";- case VK_NOT_READY:- return "A fence or query has not yet completed";- case VK_TIMEOUT:- return "A wait operation has not completed in the specified time";- case VK_EVENT_SET:- return "An event is signaled";- case VK_EVENT_RESET:- return "An event is unsignaled";- case VK_INCOMPLETE:- return "A return array was too small for the result";- case VK_ERROR_OUT_OF_HOST_MEMORY:- return "A host memory allocation has failed";- case VK_ERROR_OUT_OF_DEVICE_MEMORY:- return "A device memory allocation has failed";- case VK_ERROR_INITIALIZATION_FAILED:- return "Initialization of an object could not be completed for implementation-specific reasons";- case VK_ERROR_DEVICE_LOST:- return "The logical or physical device has been lost";- case VK_ERROR_MEMORY_MAP_FAILED:- return "Mapping of a memory object has failed";- case VK_ERROR_LAYER_NOT_PRESENT:- return "A requested layer is not present or could not be loaded";- case VK_ERROR_EXTENSION_NOT_PRESENT:- return "A requested extension is not supported";- case VK_ERROR_FEATURE_NOT_PRESENT:- return "A requested feature is not supported";- case VK_ERROR_INCOMPATIBLE_DRIVER:- return "The requested version of Vulkan is not supported by the driver or is otherwise incompatible";- case VK_ERROR_TOO_MANY_OBJECTS:- return "Too many objects of the type have already been created";- case VK_ERROR_FORMAT_NOT_SUPPORTED:- return "A requested format is not supported on this device";- case VK_ERROR_SURFACE_LOST_KHR:- return "A surface is no longer available";- case VK_SUBOPTIMAL_KHR:- return "A swapchain no longer matches the surface properties exactly, but can still be used";- case VK_ERROR_OUT_OF_DATE_KHR:- return "A surface has changed in such a way that it is no longer compatible with the swapchain";- case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:- return "The display used by a swapchain does not use the same presentable image layout";- case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:- return "The requested window is already connected to a VkSurfaceKHR, or to some other non-Vulkan API";- case VK_ERROR_VALIDATION_FAILED_EXT:- return "A validation layer found an error";- default:- return "ERROR: UNKNOWN VULKAN ERROR";- }-}---//////////////////////////////////////////////////////////////////////////-////// GLFW public API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI int glfwVulkanSupported(void)-{- _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);- return _glfwInitVulkan();-}--GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count)-{- *count = 0;-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- if (!_glfwInitVulkan())- {- _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: API not available");- return NULL;- }-- *count = _glfw.vk.extensionCount;- return (const char**) _glfw.vk.extensions;-}--GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance,- const char* procname)-{- GLFWvkproc proc;-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- if (!_glfwInitVulkan())- {- _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: API not available");- return NULL;- }-- proc = (GLFWvkproc) vkGetInstanceProcAddr(instance, procname);- if (!proc)- proc = (GLFWvkproc) _glfw_dlsym(_glfw.vk.handle, procname);-- return proc;-}--GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance,- VkPhysicalDevice device,- uint32_t queuefamily)-{- _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);-- if (!_glfwInitVulkan())- {- _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: API not available");- return GLFW_FALSE;- }-- if (!_glfw.vk.extensions)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "Vulkan: Window surface creation extensions not found");- return GLFW_FALSE;- }-- return _glfwPlatformGetPhysicalDevicePresentationSupport(instance,- device,- queuefamily);-}--GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance,- GLFWwindow* handle,- const VkAllocationCallbacks* allocator,- VkSurfaceKHR* surface)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);- assert(surface != NULL);-- *surface = VK_NULL_HANDLE;-- _GLFW_REQUIRE_INIT_OR_RETURN(VK_ERROR_INITIALIZATION_FAILED);-- if (!_glfwInitVulkan())- {- _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: API not available");- return VK_ERROR_INITIALIZATION_FAILED;- }-- if (!_glfw.vk.extensions)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "Vulkan: Window surface creation extensions not found");- return VK_ERROR_EXTENSION_NOT_PRESENT;- }-- return _glfwPlatformCreateWindowSurface(instance, window, allocator, surface);-}-+//======================================================================== +// GLFW 3.3 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <assert.h> +#include <string.h> +#include <stdlib.h> + +#define _GLFW_FIND_LOADER 1 +#define _GLFW_REQUIRE_LOADER 2 + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwInitVulkan(int mode) +{ + VkResult err; + VkExtensionProperties* ep; + uint32_t i, count; + + if (_glfw.vk.available) + return GLFW_TRUE; + +#if !defined(_GLFW_VULKAN_STATIC) +#if defined(_GLFW_VULKAN_LIBRARY) + _glfw.vk.handle = _glfw_dlopen(_GLFW_VULKAN_LIBRARY); +#elif defined(_GLFW_WIN32) + _glfw.vk.handle = _glfw_dlopen("vulkan-1.dll"); +#elif defined(_GLFW_COCOA) + _glfw.vk.handle = _glfw_dlopen("libvulkan.1.dylib"); +#else + _glfw.vk.handle = _glfw_dlopen("libvulkan.so.1"); +#endif + if (!_glfw.vk.handle) + { + if (mode == _GLFW_REQUIRE_LOADER) + _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found"); + + return GLFW_FALSE; + } + + _glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) + _glfw_dlsym(_glfw.vk.handle, "vkGetInstanceProcAddr"); + if (!_glfw.vk.GetInstanceProcAddr) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Vulkan: Loader does not export vkGetInstanceProcAddr"); + + _glfwTerminateVulkan(); + return GLFW_FALSE; + } + + _glfw.vk.EnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) + vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties"); + if (!_glfw.vk.EnumerateInstanceExtensionProperties) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Vulkan: Failed to retrieve vkEnumerateInstanceExtensionProperties"); + + _glfwTerminateVulkan(); + return GLFW_FALSE; + } +#endif // _GLFW_VULKAN_STATIC + + err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL); + if (err) + { + // NOTE: This happens on systems with a loader but without any Vulkan ICD + if (mode == _GLFW_REQUIRE_LOADER) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Vulkan: Failed to query instance extension count: %s", + _glfwGetVulkanResultString(err)); + } + + _glfwTerminateVulkan(); + return GLFW_FALSE; + } + + ep = calloc(count, sizeof(VkExtensionProperties)); + + err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep); + if (err) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Vulkan: Failed to query instance extensions: %s", + _glfwGetVulkanResultString(err)); + + free(ep); + _glfwTerminateVulkan(); + return GLFW_FALSE; + } + + for (i = 0; i < count; i++) + { + if (strcmp(ep[i].extensionName, "VK_KHR_surface") == 0) + _glfw.vk.KHR_surface = GLFW_TRUE; +#if defined(_GLFW_WIN32) + else if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0) + _glfw.vk.KHR_win32_surface = GLFW_TRUE; +#elif defined(_GLFW_COCOA) + else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0) + _glfw.vk.MVK_macos_surface = GLFW_TRUE; +#elif defined(_GLFW_X11) + else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0) + _glfw.vk.KHR_xlib_surface = GLFW_TRUE; + else if (strcmp(ep[i].extensionName, "VK_KHR_xcb_surface") == 0) + _glfw.vk.KHR_xcb_surface = GLFW_TRUE; +#elif defined(_GLFW_WAYLAND) + else if (strcmp(ep[i].extensionName, "VK_KHR_wayland_surface") == 0) + _glfw.vk.KHR_wayland_surface = GLFW_TRUE; +#endif + } + + free(ep); + + _glfw.vk.available = GLFW_TRUE; + + _glfwPlatformGetRequiredInstanceExtensions(_glfw.vk.extensions); + + return GLFW_TRUE; +} + +void _glfwTerminateVulkan(void) +{ +#if !defined(_GLFW_VULKAN_STATIC) + if (_glfw.vk.handle) + _glfw_dlclose(_glfw.vk.handle); +#endif +} + +const char* _glfwGetVulkanResultString(VkResult result) +{ + switch (result) + { + case VK_SUCCESS: + return "Success"; + case VK_NOT_READY: + return "A fence or query has not yet completed"; + case VK_TIMEOUT: + return "A wait operation has not completed in the specified time"; + case VK_EVENT_SET: + return "An event is signaled"; + case VK_EVENT_RESET: + return "An event is unsignaled"; + case VK_INCOMPLETE: + return "A return array was too small for the result"; + case VK_ERROR_OUT_OF_HOST_MEMORY: + return "A host memory allocation has failed"; + case VK_ERROR_OUT_OF_DEVICE_MEMORY: + return "A device memory allocation has failed"; + case VK_ERROR_INITIALIZATION_FAILED: + return "Initialization of an object could not be completed for implementation-specific reasons"; + case VK_ERROR_DEVICE_LOST: + return "The logical or physical device has been lost"; + case VK_ERROR_MEMORY_MAP_FAILED: + return "Mapping of a memory object has failed"; + case VK_ERROR_LAYER_NOT_PRESENT: + return "A requested layer is not present or could not be loaded"; + case VK_ERROR_EXTENSION_NOT_PRESENT: + return "A requested extension is not supported"; + case VK_ERROR_FEATURE_NOT_PRESENT: + return "A requested feature is not supported"; + case VK_ERROR_INCOMPATIBLE_DRIVER: + return "The requested version of Vulkan is not supported by the driver or is otherwise incompatible"; + case VK_ERROR_TOO_MANY_OBJECTS: + return "Too many objects of the type have already been created"; + case VK_ERROR_FORMAT_NOT_SUPPORTED: + return "A requested format is not supported on this device"; + case VK_ERROR_SURFACE_LOST_KHR: + return "A surface is no longer available"; + case VK_SUBOPTIMAL_KHR: + return "A swapchain no longer matches the surface properties exactly, but can still be used"; + case VK_ERROR_OUT_OF_DATE_KHR: + return "A surface has changed in such a way that it is no longer compatible with the swapchain"; + case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR: + return "The display used by a swapchain does not use the same presentable image layout"; + case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR: + return "The requested window is already connected to a VkSurfaceKHR, or to some other non-Vulkan API"; + case VK_ERROR_VALIDATION_FAILED_EXT: + return "A validation layer found an error"; + default: + return "ERROR: UNKNOWN VULKAN ERROR"; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI int glfwVulkanSupported(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + return _glfwInitVulkan(_GLFW_FIND_LOADER); +} + +GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count) +{ + assert(count != NULL); + + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) + return NULL; + + if (!_glfw.vk.extensions[0]) + return NULL; + + *count = 2; + return (const char**) _glfw.vk.extensions; +} + +GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, + const char* procname) +{ + GLFWvkproc proc; + assert(procname != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) + return NULL; + + proc = (GLFWvkproc) vkGetInstanceProcAddr(instance, procname); +#if defined(_GLFW_VULKAN_STATIC) + if (!proc) + { + if (strcmp(procname, "vkGetInstanceProcAddr") == 0) + return (GLFWvkproc) vkGetInstanceProcAddr; + } +#else + if (!proc) + proc = (GLFWvkproc) _glfw_dlsym(_glfw.vk.handle, procname); +#endif + + return proc; +} + +GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) +{ + assert(instance != VK_NULL_HANDLE); + assert(device != VK_NULL_HANDLE); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) + return GLFW_FALSE; + + if (!_glfw.vk.extensions[0]) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Vulkan: Window surface creation extensions not found"); + return GLFW_FALSE; + } + + return _glfwPlatformGetPhysicalDevicePresentationSupport(instance, + device, + queuefamily); +} + +GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, + GLFWwindow* handle, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(instance != VK_NULL_HANDLE); + assert(window != NULL); + assert(surface != NULL); + + *surface = VK_NULL_HANDLE; + + _GLFW_REQUIRE_INIT_OR_RETURN(VK_ERROR_INITIALIZATION_FAILED); + + if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) + return VK_ERROR_INITIALIZATION_FAILED; + + if (!_glfw.vk.extensions[0]) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Vulkan: Window surface creation extensions not found"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + if (window->context.client != GLFW_NO_API) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Vulkan: Window surface creation requires the window to have the client API set to GLFW_NO_API"); + return VK_ERROR_NATIVE_WINDOW_IN_USE_KHR; + } + + return _glfwPlatformCreateWindowSurface(instance, window, allocator, surface); +} +
glfw/src/wgl_context.c view
@@ -1,718 +1,797 @@-//========================================================================-// GLFW 3.2 WGL - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <stdlib.h>-#include <malloc.h>-#include <assert.h>---// Returns the specified attribute of the specified pixel format-//-static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib)-{- int value = 0;-- assert(_glfw.wgl.ARB_pixel_format);-- if (!_glfw.wgl.GetPixelFormatAttribivARB(window->context.wgl.dc,- pixelFormat,- 0, 1, &attrib, &value))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "WGL: Failed to retrieve pixel format attribute %i",- attrib);- return 0;- }-- return value;-}--// Return a list of available and usable framebuffer configs-//-static int choosePixelFormat(_GLFWwindow* window, const _GLFWfbconfig* desired)-{- _GLFWfbconfig* usableConfigs;- const _GLFWfbconfig* closest;- int i, pixelFormat, nativeCount, usableCount;-- if (_glfw.wgl.ARB_pixel_format)- {- nativeCount = getPixelFormatAttrib(window,- 1,- WGL_NUMBER_PIXEL_FORMATS_ARB);- }- else- {- nativeCount = DescribePixelFormat(window->context.wgl.dc,- 1,- sizeof(PIXELFORMATDESCRIPTOR),- NULL);- }-- usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));- usableCount = 0;-- for (i = 0; i < nativeCount; i++)- {- const int n = i + 1;- _GLFWfbconfig* u = usableConfigs + usableCount;-- if (_glfw.wgl.ARB_pixel_format)- {- // Get pixel format attributes through "modern" extension-- if (!getPixelFormatAttrib(window, n, WGL_SUPPORT_OPENGL_ARB) ||- !getPixelFormatAttrib(window, n, WGL_DRAW_TO_WINDOW_ARB))- {- continue;- }-- if (getPixelFormatAttrib(window, n, WGL_PIXEL_TYPE_ARB) !=- WGL_TYPE_RGBA_ARB)- {- continue;- }-- if (getPixelFormatAttrib(window, n, WGL_ACCELERATION_ARB) ==- WGL_NO_ACCELERATION_ARB)- {- continue;- }-- u->redBits = getPixelFormatAttrib(window, n, WGL_RED_BITS_ARB);- u->greenBits = getPixelFormatAttrib(window, n, WGL_GREEN_BITS_ARB);- u->blueBits = getPixelFormatAttrib(window, n, WGL_BLUE_BITS_ARB);- u->alphaBits = getPixelFormatAttrib(window, n, WGL_ALPHA_BITS_ARB);-- u->depthBits = getPixelFormatAttrib(window, n, WGL_DEPTH_BITS_ARB);- u->stencilBits = getPixelFormatAttrib(window, n, WGL_STENCIL_BITS_ARB);-- u->accumRedBits = getPixelFormatAttrib(window, n, WGL_ACCUM_RED_BITS_ARB);- u->accumGreenBits = getPixelFormatAttrib(window, n, WGL_ACCUM_GREEN_BITS_ARB);- u->accumBlueBits = getPixelFormatAttrib(window, n, WGL_ACCUM_BLUE_BITS_ARB);- u->accumAlphaBits = getPixelFormatAttrib(window, n, WGL_ACCUM_ALPHA_BITS_ARB);-- u->auxBuffers = getPixelFormatAttrib(window, n, WGL_AUX_BUFFERS_ARB);-- if (getPixelFormatAttrib(window, n, WGL_STEREO_ARB))- u->stereo = GLFW_TRUE;- if (getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB))- u->doublebuffer = GLFW_TRUE;-- if (_glfw.wgl.ARB_multisample)- u->samples = getPixelFormatAttrib(window, n, WGL_SAMPLES_ARB);-- if (_glfw.wgl.ARB_framebuffer_sRGB ||- _glfw.wgl.EXT_framebuffer_sRGB)- {- if (getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB))- u->sRGB = GLFW_TRUE;- }- }- else- {- PIXELFORMATDESCRIPTOR pfd;-- // Get pixel format attributes through legacy PFDs-- if (!DescribePixelFormat(window->context.wgl.dc,- n,- sizeof(PIXELFORMATDESCRIPTOR),- &pfd))- {- continue;- }-- if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||- !(pfd.dwFlags & PFD_SUPPORT_OPENGL))- {- continue;- }-- if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&- (pfd.dwFlags & PFD_GENERIC_FORMAT))- {- continue;- }-- if (pfd.iPixelType != PFD_TYPE_RGBA)- continue;-- u->redBits = pfd.cRedBits;- u->greenBits = pfd.cGreenBits;- u->blueBits = pfd.cBlueBits;- u->alphaBits = pfd.cAlphaBits;-- u->depthBits = pfd.cDepthBits;- u->stencilBits = pfd.cStencilBits;-- u->accumRedBits = pfd.cAccumRedBits;- u->accumGreenBits = pfd.cAccumGreenBits;- u->accumBlueBits = pfd.cAccumBlueBits;- u->accumAlphaBits = pfd.cAccumAlphaBits;-- u->auxBuffers = pfd.cAuxBuffers;-- if (pfd.dwFlags & PFD_STEREO)- u->stereo = GLFW_TRUE;- if (pfd.dwFlags & PFD_DOUBLEBUFFER)- u->doublebuffer = GLFW_TRUE;- }-- u->handle = n;- usableCount++;- }-- if (!usableCount)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "WGL: The driver does not appear to support OpenGL");-- free(usableConfigs);- return 0;- }-- closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);- if (!closest)- {- _glfwInputError(GLFW_FORMAT_UNAVAILABLE,- "WGL: Failed to find a suitable pixel format");-- free(usableConfigs);- return 0;- }-- pixelFormat = (int) closest->handle;- free(usableConfigs);-- return pixelFormat;-}--// Returns whether desktop compositing is enabled-//-static GLFWbool isCompositionEnabled(void)-{- BOOL enabled;-- if (!_glfw_DwmIsCompositionEnabled)- return FALSE;-- if (_glfw_DwmIsCompositionEnabled(&enabled) != S_OK)- return FALSE;-- return enabled;-}--static void makeContextCurrentWGL(_GLFWwindow* window)-{- if (window)- {- if (wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle))- _glfwPlatformSetCurrentContext(window);- else- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "WGL: Failed to make context current");- _glfwPlatformSetCurrentContext(NULL);- }- }- else- {- if (!wglMakeCurrent(NULL, NULL))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "WGL: Failed to clear current context");- }-- _glfwPlatformSetCurrentContext(NULL);- }-}--static void swapBuffersWGL(_GLFWwindow* window)-{- // HACK: Use DwmFlush when desktop composition is enabled- if (isCompositionEnabled() && !window->monitor)- {- int count = abs(window->context.wgl.interval);- while (count--)- _glfw_DwmFlush();- }-- SwapBuffers(window->context.wgl.dc);-}--static void swapIntervalWGL(int interval)-{- _GLFWwindow* window = _glfwPlatformGetCurrentContext();-- window->context.wgl.interval = interval;-- // HACK: Disable WGL swap interval when desktop composition is enabled to- // avoid interfering with DWM vsync- if (isCompositionEnabled() && !window->monitor)- interval = 0;-- if (_glfw.wgl.EXT_swap_control)- _glfw.wgl.SwapIntervalEXT(interval);-}--static int extensionSupportedWGL(const char* extension)-{- const char* extensions;-- if (_glfw.wgl.GetExtensionsStringEXT)- {- extensions = _glfw.wgl.GetExtensionsStringEXT();- if (extensions)- {- if (_glfwStringInExtensionString(extension, extensions))- return GLFW_TRUE;- }- }-- if (_glfw.wgl.GetExtensionsStringARB)- {- extensions = _glfw.wgl.GetExtensionsStringARB(wglGetCurrentDC());- if (extensions)- {- if (_glfwStringInExtensionString(extension, extensions))- return GLFW_TRUE;- }- }-- return GLFW_FALSE;-}--static GLFWglproc getProcAddressWGL(const char* procname)-{- const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname);- if (proc)- return proc;-- return (GLFWglproc) GetProcAddress(_glfw.wgl.instance, procname);-}--// Destroy the OpenGL context-//-static void destroyContextWGL(_GLFWwindow* window)-{- if (window->context.wgl.handle)- {- wglDeleteContext(window->context.wgl.handle);- window->context.wgl.handle = NULL;- }-}--// Initialize WGL-specific extensions-//-static void loadWGLExtensions(void)-{- PIXELFORMATDESCRIPTOR pfd;- HGLRC rc;- HDC dc = GetDC(_glfw.win32.helperWindowHandle);;-- _glfw.wgl.extensionsLoaded = GLFW_TRUE;-- // NOTE: A dummy context has to be created for opengl32.dll to load the- // OpenGL ICD, from which we can then query WGL extensions- // NOTE: This code will accept the Microsoft GDI ICD; accelerated context- // creation failure occurs during manual pixel format enumeration-- ZeroMemory(&pfd, sizeof(pfd));- pfd.nSize = sizeof(pfd);- pfd.nVersion = 1;- pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;- pfd.iPixelType = PFD_TYPE_RGBA;- pfd.cColorBits = 24;-- if (!SetPixelFormat(dc, ChoosePixelFormat(dc, &pfd), &pfd))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "WGL: Failed to set pixel format for dummy context");- return;- }-- rc = wglCreateContext(dc);- if (!rc)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "WGL: Failed to create dummy context");- return;- }-- if (!wglMakeCurrent(dc, rc))- {- wglDeleteContext(rc);-- _glfwInputError(GLFW_PLATFORM_ERROR,- "WGL: Failed to make dummy context current");- return;- }-- // NOTE: Functions must be loaded first as they're needed to retrieve the- // extension string that tells us whether the functions are supported- _glfw.wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)- wglGetProcAddress("wglGetExtensionsStringEXT");- _glfw.wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)- wglGetProcAddress("wglGetExtensionsStringARB");- _glfw.wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)- wglGetProcAddress("wglCreateContextAttribsARB");- _glfw.wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)- wglGetProcAddress("wglSwapIntervalEXT");- _glfw.wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)- wglGetProcAddress("wglGetPixelFormatAttribivARB");-- // NOTE: WGL_ARB_extensions_string and WGL_EXT_extensions_string are not- // checked below as we are already using them- _glfw.wgl.ARB_multisample =- extensionSupportedWGL("WGL_ARB_multisample");- _glfw.wgl.ARB_framebuffer_sRGB =- extensionSupportedWGL("WGL_ARB_framebuffer_sRGB");- _glfw.wgl.EXT_framebuffer_sRGB =- extensionSupportedWGL("WGL_EXT_framebuffer_sRGB");- _glfw.wgl.ARB_create_context =- extensionSupportedWGL("WGL_ARB_create_context");- _glfw.wgl.ARB_create_context_profile =- extensionSupportedWGL("WGL_ARB_create_context_profile");- _glfw.wgl.EXT_create_context_es2_profile =- extensionSupportedWGL("WGL_EXT_create_context_es2_profile");- _glfw.wgl.ARB_create_context_robustness =- extensionSupportedWGL("WGL_ARB_create_context_robustness");- _glfw.wgl.EXT_swap_control =- extensionSupportedWGL("WGL_EXT_swap_control");- _glfw.wgl.ARB_pixel_format =- extensionSupportedWGL("WGL_ARB_pixel_format");- _glfw.wgl.ARB_context_flush_control =- extensionSupportedWGL("WGL_ARB_context_flush_control");-- wglMakeCurrent(dc, NULL);- wglDeleteContext(rc);-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Initialize WGL-//-GLFWbool _glfwInitWGL(void)-{- if (_glfw.wgl.instance)- return GLFW_TRUE;-- _glfw.wgl.instance = LoadLibraryA("opengl32.dll");- if (!_glfw.wgl.instance)- {- _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to load opengl32.dll");- return GLFW_FALSE;- }-- _glfw.wgl.CreateContext = (WGLCREATECONTEXT_T)- GetProcAddress(_glfw.wgl.instance, "wglCreateContext");- _glfw.wgl.DeleteContext = (WGLDELETECONTEXT_T)- GetProcAddress(_glfw.wgl.instance, "wglDeleteContext");- _glfw.wgl.GetProcAddress = (WGLGETPROCADDRESS_T)- GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress");- _glfw.wgl.GetCurrentDC = (WGLGETCURRENTDC_T)- GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC");- _glfw.wgl.MakeCurrent = (WGLMAKECURRENT_T)- GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent");- _glfw.wgl.ShareLists = (WGLSHARELISTS_T)- GetProcAddress(_glfw.wgl.instance, "wglShareLists");-- return GLFW_TRUE;-}--// Terminate WGL-//-void _glfwTerminateWGL(void)-{- if (_glfw.wgl.instance)- FreeLibrary(_glfw.wgl.instance);-}--#define setWGLattrib(attribName, attribValue) \-{ \- attribs[index++] = attribName; \- attribs[index++] = attribValue; \- assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \-}--// Create the OpenGL or OpenGL ES context-//-GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,- const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig)-{- int attribs[40];- int pixelFormat;- PIXELFORMATDESCRIPTOR pfd;- HGLRC share = NULL;-- if (!_glfw.wgl.extensionsLoaded)- loadWGLExtensions();-- if (ctxconfig->share)- share = ctxconfig->share->context.wgl.handle;-- window->context.wgl.dc = GetDC(window->win32.handle);- if (!window->context.wgl.dc)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "WGL: Failed to retrieve DC for window");- return GLFW_FALSE;- }-- pixelFormat = choosePixelFormat(window, fbconfig);- if (!pixelFormat)- return GLFW_FALSE;-- if (!DescribePixelFormat(window->context.wgl.dc,- pixelFormat, sizeof(pfd), &pfd))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "WGL: Failed to retrieve PFD for selected pixel format");- return GLFW_FALSE;- }-- if (!SetPixelFormat(window->context.wgl.dc, pixelFormat, &pfd))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "WGL: Failed to set selected pixel format");- return GLFW_FALSE;- }-- if (ctxconfig->client == GLFW_OPENGL_API)- {- if (ctxconfig->forward)- {- if (!_glfw.wgl.ARB_create_context)- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable");- return GLFW_FALSE;- }- }-- if (ctxconfig->profile)- {- if (!_glfw.wgl.ARB_create_context_profile)- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");- return GLFW_FALSE;- }- }- }- else- {- if (!_glfw.wgl.ARB_create_context ||- !_glfw.wgl.ARB_create_context_profile ||- !_glfw.wgl.EXT_create_context_es2_profile)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable");- return GLFW_FALSE;- }- }-- if (_glfw.wgl.ARB_create_context)- {- int index = 0, mask = 0, flags = 0;-- if (ctxconfig->client == GLFW_OPENGL_API)- {- if (ctxconfig->forward)- flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;-- if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)- mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;- else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)- mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;- }- else- mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT;-- if (ctxconfig->debug)- flags |= WGL_CONTEXT_DEBUG_BIT_ARB;- if (ctxconfig->noerror)- flags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;-- if (ctxconfig->robustness)- {- if (_glfw.wgl.ARB_create_context_robustness)- {- if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)- {- setWGLattrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,- WGL_NO_RESET_NOTIFICATION_ARB);- }- else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)- {- setWGLattrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,- WGL_LOSE_CONTEXT_ON_RESET_ARB);- }-- flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;- }- }-- if (ctxconfig->release)- {- if (_glfw.wgl.ARB_context_flush_control)- {- if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)- {- setWGLattrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB,- WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);- }- else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)- {- setWGLattrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB,- WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);- }- }- }-- // NOTE: Only request an explicitly versioned context when necessary, as- // explicitly requesting version 1.0 does not always return the- // highest version supported by the driver- if (ctxconfig->major != 1 || ctxconfig->minor != 0)- {- setWGLattrib(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);- setWGLattrib(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);- }-- if (flags)- setWGLattrib(WGL_CONTEXT_FLAGS_ARB, flags);-- if (mask)- setWGLattrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask);-- setWGLattrib(0, 0);-- window->context.wgl.handle =- _glfw.wgl.CreateContextAttribsARB(window->context.wgl.dc,- share, attribs);- if (!window->context.wgl.handle)- {- const DWORD error = GetLastError();-- if (error == (0xc0070000 | ERROR_INVALID_VERSION_ARB))- {- if (ctxconfig->client == GLFW_OPENGL_API)- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "WGL: Driver does not support OpenGL version %i.%i",- ctxconfig->major,- ctxconfig->minor);- }- else- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "WGL: Driver does not support OpenGL ES version %i.%i",- ctxconfig->major,- ctxconfig->minor);- }- }- else if (error == (0xc0070000 | ERROR_INVALID_PROFILE_ARB))- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "WGL: Driver does not support the requested OpenGL profile");- }- else- {- if (ctxconfig->client == GLFW_OPENGL_API)- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "WGL: Failed to create OpenGL context");- }- else- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "WGL: Failed to create OpenGL ES context");- }- }-- return GLFW_FALSE;- }- }- else- {- window->context.wgl.handle = wglCreateContext(window->context.wgl.dc);- if (!window->context.wgl.handle)- {- _glfwInputError(GLFW_VERSION_UNAVAILABLE,- "WGL: Failed to create OpenGL context");- return GLFW_FALSE;- }-- if (share)- {- if (!wglShareLists(share, window->context.wgl.handle))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "WGL: Failed to enable sharing with specified OpenGL context");- return GLFW_FALSE;- }- }- }-- window->context.makeCurrent = makeContextCurrentWGL;- window->context.swapBuffers = swapBuffersWGL;- window->context.swapInterval = swapIntervalWGL;- window->context.extensionSupported = extensionSupportedWGL;- window->context.getProcAddress = getProcAddressWGL;- window->context.destroy = destroyContextWGL;-- return GLFW_TRUE;-}--#undef setWGLattrib---//////////////////////////////////////////////////////////////////////////-////// GLFW native API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- if (window->context.client == GLFW_NO_API)- {- _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);- return NULL;- }-- return window->context.wgl.handle;-}-+//======================================================================== +// GLFW 3.3 WGL - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <stdlib.h> +#include <malloc.h> +#include <assert.h> + +// Return the value corresponding to the specified attribute +// +static int findPixelFormatAttribValue(const int* attribs, + int attribCount, + const int* values, + int attrib) +{ + int i; + + for (i = 0; i < attribCount; i++) + { + if (attribs[i] == attrib) + return values[i]; + } + + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Unknown pixel format attribute requested"); + return 0; +} + +#define addAttrib(a) \ +{ \ + assert((size_t) attribCount < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[attribCount++] = a; \ +} +#define findAttribValue(a) \ + findPixelFormatAttribValue(attribs, attribCount, values, a) + +// Return a list of available and usable framebuffer configs +// +static int choosePixelFormat(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + _GLFWfbconfig* usableConfigs; + const _GLFWfbconfig* closest; + int i, pixelFormat, nativeCount, usableCount = 0, attribCount = 0; + int attribs[40]; + int values[sizeof(attribs) / sizeof(attribs[0])]; + + if (_glfw.wgl.ARB_pixel_format) + { + const int attrib = WGL_NUMBER_PIXEL_FORMATS_ARB; + + if (!_glfw.wgl.GetPixelFormatAttribivARB(window->context.wgl.dc, + 1, 0, 1, &attrib, &nativeCount)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to retrieve pixel format attribute"); + return 0; + } + + addAttrib(WGL_SUPPORT_OPENGL_ARB); + addAttrib(WGL_DRAW_TO_WINDOW_ARB); + addAttrib(WGL_PIXEL_TYPE_ARB); + addAttrib(WGL_ACCELERATION_ARB); + addAttrib(WGL_RED_BITS_ARB); + addAttrib(WGL_RED_SHIFT_ARB); + addAttrib(WGL_GREEN_BITS_ARB); + addAttrib(WGL_GREEN_SHIFT_ARB); + addAttrib(WGL_BLUE_BITS_ARB); + addAttrib(WGL_BLUE_SHIFT_ARB); + addAttrib(WGL_ALPHA_BITS_ARB); + addAttrib(WGL_ALPHA_SHIFT_ARB); + addAttrib(WGL_DEPTH_BITS_ARB); + addAttrib(WGL_STENCIL_BITS_ARB); + addAttrib(WGL_ACCUM_BITS_ARB); + addAttrib(WGL_ACCUM_RED_BITS_ARB); + addAttrib(WGL_ACCUM_GREEN_BITS_ARB); + addAttrib(WGL_ACCUM_BLUE_BITS_ARB); + addAttrib(WGL_ACCUM_ALPHA_BITS_ARB); + addAttrib(WGL_AUX_BUFFERS_ARB); + addAttrib(WGL_STEREO_ARB); + addAttrib(WGL_DOUBLE_BUFFER_ARB); + + if (_glfw.wgl.ARB_multisample) + addAttrib(WGL_SAMPLES_ARB); + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if (_glfw.wgl.ARB_framebuffer_sRGB || _glfw.wgl.EXT_framebuffer_sRGB) + addAttrib(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB); + } + else + { + if (_glfw.wgl.EXT_colorspace) + addAttrib(WGL_COLORSPACE_EXT); + } + } + else + { + nativeCount = DescribePixelFormat(window->context.wgl.dc, + 1, + sizeof(PIXELFORMATDESCRIPTOR), + NULL); + } + + usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); + + for (i = 0; i < nativeCount; i++) + { + _GLFWfbconfig* u = usableConfigs + usableCount; + pixelFormat = i + 1; + + if (_glfw.wgl.ARB_pixel_format) + { + // Get pixel format attributes through "modern" extension + + if (!_glfw.wgl.GetPixelFormatAttribivARB(window->context.wgl.dc, + pixelFormat, 0, + attribCount, + attribs, values)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to retrieve pixel format attributes"); + + free(usableConfigs); + return 0; + } + + if (!findAttribValue(WGL_SUPPORT_OPENGL_ARB) || + !findAttribValue(WGL_DRAW_TO_WINDOW_ARB)) + { + continue; + } + + if (findAttribValue(WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB) + continue; + + if (findAttribValue(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB) + continue; + + u->redBits = findAttribValue(WGL_RED_BITS_ARB); + u->greenBits = findAttribValue(WGL_GREEN_BITS_ARB); + u->blueBits = findAttribValue(WGL_BLUE_BITS_ARB); + u->alphaBits = findAttribValue(WGL_ALPHA_BITS_ARB); + + u->depthBits = findAttribValue(WGL_DEPTH_BITS_ARB); + u->stencilBits = findAttribValue(WGL_STENCIL_BITS_ARB); + + u->accumRedBits = findAttribValue(WGL_ACCUM_RED_BITS_ARB); + u->accumGreenBits = findAttribValue(WGL_ACCUM_GREEN_BITS_ARB); + u->accumBlueBits = findAttribValue(WGL_ACCUM_BLUE_BITS_ARB); + u->accumAlphaBits = findAttribValue(WGL_ACCUM_ALPHA_BITS_ARB); + + u->auxBuffers = findAttribValue(WGL_AUX_BUFFERS_ARB); + + if (findAttribValue(WGL_STEREO_ARB)) + u->stereo = GLFW_TRUE; + if (findAttribValue(WGL_DOUBLE_BUFFER_ARB)) + u->doublebuffer = GLFW_TRUE; + + if (_glfw.wgl.ARB_multisample) + u->samples = findAttribValue(WGL_SAMPLES_ARB); + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if (_glfw.wgl.ARB_framebuffer_sRGB || + _glfw.wgl.EXT_framebuffer_sRGB) + { + if (findAttribValue(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB)) + u->sRGB = GLFW_TRUE; + } + } + else + { + if (_glfw.wgl.EXT_colorspace) + { + if (findAttribValue(WGL_COLORSPACE_EXT) == WGL_COLORSPACE_SRGB_EXT) + u->sRGB = GLFW_TRUE; + } + } + } + else + { + // Get pixel format attributes through legacy PFDs + + PIXELFORMATDESCRIPTOR pfd; + + if (!DescribePixelFormat(window->context.wgl.dc, + pixelFormat, + sizeof(PIXELFORMATDESCRIPTOR), + &pfd)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to describe pixel format"); + + free(usableConfigs); + return 0; + } + + if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) || + !(pfd.dwFlags & PFD_SUPPORT_OPENGL)) + { + continue; + } + + if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && + (pfd.dwFlags & PFD_GENERIC_FORMAT)) + { + continue; + } + + if (pfd.iPixelType != PFD_TYPE_RGBA) + continue; + + u->redBits = pfd.cRedBits; + u->greenBits = pfd.cGreenBits; + u->blueBits = pfd.cBlueBits; + u->alphaBits = pfd.cAlphaBits; + + u->depthBits = pfd.cDepthBits; + u->stencilBits = pfd.cStencilBits; + + u->accumRedBits = pfd.cAccumRedBits; + u->accumGreenBits = pfd.cAccumGreenBits; + u->accumBlueBits = pfd.cAccumBlueBits; + u->accumAlphaBits = pfd.cAccumAlphaBits; + + u->auxBuffers = pfd.cAuxBuffers; + + if (pfd.dwFlags & PFD_STEREO) + u->stereo = GLFW_TRUE; + if (pfd.dwFlags & PFD_DOUBLEBUFFER) + u->doublebuffer = GLFW_TRUE; + } + + u->handle = pixelFormat; + usableCount++; + } + + if (!usableCount) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "WGL: The driver does not appear to support OpenGL"); + + free(usableConfigs); + return 0; + } + + closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount); + if (!closest) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "WGL: Failed to find a suitable pixel format"); + + free(usableConfigs); + return 0; + } + + pixelFormat = (int) closest->handle; + free(usableConfigs); + + return pixelFormat; +} + +#undef addAttrib +#undef findAttribValue + +static void makeContextCurrentWGL(_GLFWwindow* window) +{ + if (window) + { + if (wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle)) + _glfwPlatformSetTls(&_glfw.contextSlot, window); + else + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to make context current"); + _glfwPlatformSetTls(&_glfw.contextSlot, NULL); + } + } + else + { + if (!wglMakeCurrent(NULL, NULL)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to clear current context"); + } + + _glfwPlatformSetTls(&_glfw.contextSlot, NULL); + } +} + +static void swapBuffersWGL(_GLFWwindow* window) +{ + if (!window->monitor) + { + if (IsWindowsVistaOrGreater()) + { + // DWM Composition is always enabled on Win8+ + BOOL enabled = IsWindows8OrGreater(); + + // HACK: Use DwmFlush when desktop composition is enabled + if (enabled || + (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)) + { + int count = abs(window->context.wgl.interval); + while (count--) + DwmFlush(); + } + } + } + + SwapBuffers(window->context.wgl.dc); +} + +static void swapIntervalWGL(int interval) +{ + _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); + + window->context.wgl.interval = interval; + + if (!window->monitor) + { + if (IsWindowsVistaOrGreater()) + { + // DWM Composition is always enabled on Win8+ + BOOL enabled = IsWindows8OrGreater(); + + // HACK: Disable WGL swap interval when desktop composition is enabled to + // avoid interfering with DWM vsync + if (enabled || + (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)) + interval = 0; + } + } + + if (_glfw.wgl.EXT_swap_control) + _glfw.wgl.SwapIntervalEXT(interval); +} + +static int extensionSupportedWGL(const char* extension) +{ + const char* extensions = NULL; + + if (_glfw.wgl.GetExtensionsStringARB) + extensions = _glfw.wgl.GetExtensionsStringARB(wglGetCurrentDC()); + else if (_glfw.wgl.GetExtensionsStringEXT) + extensions = _glfw.wgl.GetExtensionsStringEXT(); + + if (!extensions) + return GLFW_FALSE; + + return _glfwStringInExtensionString(extension, extensions); +} + +static GLFWglproc getProcAddressWGL(const char* procname) +{ + const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname); + if (proc) + return proc; + + return (GLFWglproc) GetProcAddress(_glfw.wgl.instance, procname); +} + +// Destroy the OpenGL context +// +static void destroyContextWGL(_GLFWwindow* window) +{ + if (window->context.wgl.handle) + { + wglDeleteContext(window->context.wgl.handle); + window->context.wgl.handle = NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize WGL +// +GLFWbool _glfwInitWGL(void) +{ + PIXELFORMATDESCRIPTOR pfd; + HGLRC prc, rc; + HDC pdc, dc; + + if (_glfw.wgl.instance) + return GLFW_TRUE; + + _glfw.wgl.instance = LoadLibraryA("opengl32.dll"); + if (!_glfw.wgl.instance) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to load opengl32.dll"); + return GLFW_FALSE; + } + + _glfw.wgl.CreateContext = (PFN_wglCreateContext) + GetProcAddress(_glfw.wgl.instance, "wglCreateContext"); + _glfw.wgl.DeleteContext = (PFN_wglDeleteContext) + GetProcAddress(_glfw.wgl.instance, "wglDeleteContext"); + _glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress) + GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress"); + _glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC) + GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC"); + _glfw.wgl.GetCurrentContext = (PFN_wglGetCurrentContext) + GetProcAddress(_glfw.wgl.instance, "wglGetCurrentContext"); + _glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent) + GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent"); + _glfw.wgl.ShareLists = (PFN_wglShareLists) + GetProcAddress(_glfw.wgl.instance, "wglShareLists"); + + // NOTE: A dummy context has to be created for opengl32.dll to load the + // OpenGL ICD, from which we can then query WGL extensions + // NOTE: This code will accept the Microsoft GDI ICD; accelerated context + // creation failure occurs during manual pixel format enumeration + + dc = GetDC(_glfw.win32.helperWindowHandle); + + ZeroMemory(&pfd, sizeof(pfd)); + pfd.nSize = sizeof(pfd); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; + pfd.iPixelType = PFD_TYPE_RGBA; + pfd.cColorBits = 24; + + if (!SetPixelFormat(dc, ChoosePixelFormat(dc, &pfd), &pfd)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to set pixel format for dummy context"); + return GLFW_FALSE; + } + + rc = wglCreateContext(dc); + if (!rc) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to create dummy context"); + return GLFW_FALSE; + } + + pdc = wglGetCurrentDC(); + prc = wglGetCurrentContext(); + + if (!wglMakeCurrent(dc, rc)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to make dummy context current"); + wglMakeCurrent(pdc, prc); + wglDeleteContext(rc); + return GLFW_FALSE; + } + + // NOTE: Functions must be loaded first as they're needed to retrieve the + // extension string that tells us whether the functions are supported + _glfw.wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) + wglGetProcAddress("wglGetExtensionsStringEXT"); + _glfw.wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) + wglGetProcAddress("wglGetExtensionsStringARB"); + _glfw.wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) + wglGetProcAddress("wglCreateContextAttribsARB"); + _glfw.wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) + wglGetProcAddress("wglSwapIntervalEXT"); + _glfw.wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC) + wglGetProcAddress("wglGetPixelFormatAttribivARB"); + + // NOTE: WGL_ARB_extensions_string and WGL_EXT_extensions_string are not + // checked below as we are already using them + _glfw.wgl.ARB_multisample = + extensionSupportedWGL("WGL_ARB_multisample"); + _glfw.wgl.ARB_framebuffer_sRGB = + extensionSupportedWGL("WGL_ARB_framebuffer_sRGB"); + _glfw.wgl.EXT_framebuffer_sRGB = + extensionSupportedWGL("WGL_EXT_framebuffer_sRGB"); + _glfw.wgl.ARB_create_context = + extensionSupportedWGL("WGL_ARB_create_context"); + _glfw.wgl.ARB_create_context_profile = + extensionSupportedWGL("WGL_ARB_create_context_profile"); + _glfw.wgl.EXT_create_context_es2_profile = + extensionSupportedWGL("WGL_EXT_create_context_es2_profile"); + _glfw.wgl.ARB_create_context_robustness = + extensionSupportedWGL("WGL_ARB_create_context_robustness"); + _glfw.wgl.ARB_create_context_no_error = + extensionSupportedWGL("WGL_ARB_create_context_no_error"); + _glfw.wgl.EXT_swap_control = + extensionSupportedWGL("WGL_EXT_swap_control"); + _glfw.wgl.EXT_colorspace = + extensionSupportedWGL("WGL_EXT_colorspace"); + _glfw.wgl.ARB_pixel_format = + extensionSupportedWGL("WGL_ARB_pixel_format"); + _glfw.wgl.ARB_context_flush_control = + extensionSupportedWGL("WGL_ARB_context_flush_control"); + + wglMakeCurrent(pdc, prc); + wglDeleteContext(rc); + return GLFW_TRUE; +} + +// Terminate WGL +// +void _glfwTerminateWGL(void) +{ + if (_glfw.wgl.instance) + FreeLibrary(_glfw.wgl.instance); +} + +#define setAttrib(a, v) \ +{ \ + assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[index++] = a; \ + attribs[index++] = v; \ +} + +// Create the OpenGL or OpenGL ES context +// +GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + int attribs[40]; + int pixelFormat; + PIXELFORMATDESCRIPTOR pfd; + HGLRC share = NULL; + + if (ctxconfig->share) + share = ctxconfig->share->context.wgl.handle; + + window->context.wgl.dc = GetDC(window->win32.handle); + if (!window->context.wgl.dc) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "WGL: Failed to retrieve DC for window"); + return GLFW_FALSE; + } + + pixelFormat = choosePixelFormat(window, ctxconfig, fbconfig); + if (!pixelFormat) + return GLFW_FALSE; + + if (!DescribePixelFormat(window->context.wgl.dc, + pixelFormat, sizeof(pfd), &pfd)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to retrieve PFD for selected pixel format"); + return GLFW_FALSE; + } + + if (!SetPixelFormat(window->context.wgl.dc, pixelFormat, &pfd)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to set selected pixel format"); + return GLFW_FALSE; + } + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if (ctxconfig->forward) + { + if (!_glfw.wgl.ARB_create_context) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable"); + return GLFW_FALSE; + } + } + + if (ctxconfig->profile) + { + if (!_glfw.wgl.ARB_create_context_profile) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable"); + return GLFW_FALSE; + } + } + } + else + { + if (!_glfw.wgl.ARB_create_context || + !_glfw.wgl.ARB_create_context_profile || + !_glfw.wgl.EXT_create_context_es2_profile) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable"); + return GLFW_FALSE; + } + } + + if (_glfw.wgl.ARB_create_context) + { + int index = 0, mask = 0, flags = 0; + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if (ctxconfig->forward) + flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; + + if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) + mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB; + else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) + mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; + } + else + mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT; + + if (ctxconfig->debug) + flags |= WGL_CONTEXT_DEBUG_BIT_ARB; + + if (ctxconfig->robustness) + { + if (_glfw.wgl.ARB_create_context_robustness) + { + if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) + { + setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, + WGL_NO_RESET_NOTIFICATION_ARB); + } + else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) + { + setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, + WGL_LOSE_CONTEXT_ON_RESET_ARB); + } + + flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB; + } + } + + if (ctxconfig->release) + { + if (_glfw.wgl.ARB_context_flush_control) + { + if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) + { + setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, + WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); + } + else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) + { + setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, + WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); + } + } + } + + if (ctxconfig->noerror) + { + if (_glfw.wgl.ARB_create_context_no_error) + setAttrib(WGL_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE); + } + + // NOTE: Only request an explicitly versioned context when necessary, as + // explicitly requesting version 1.0 does not always return the + // highest version supported by the driver + if (ctxconfig->major != 1 || ctxconfig->minor != 0) + { + setAttrib(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); + setAttrib(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); + } + + if (flags) + setAttrib(WGL_CONTEXT_FLAGS_ARB, flags); + + if (mask) + setAttrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask); + + setAttrib(0, 0); + + window->context.wgl.handle = + _glfw.wgl.CreateContextAttribsARB(window->context.wgl.dc, + share, attribs); + if (!window->context.wgl.handle) + { + const DWORD error = GetLastError(); + + if (error == (0xc0070000 | ERROR_INVALID_VERSION_ARB)) + { + if (ctxconfig->client == GLFW_OPENGL_API) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: Driver does not support OpenGL version %i.%i", + ctxconfig->major, + ctxconfig->minor); + } + else + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: Driver does not support OpenGL ES version %i.%i", + ctxconfig->major, + ctxconfig->minor); + } + } + else if (error == (0xc0070000 | ERROR_INVALID_PROFILE_ARB)) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: Driver does not support the requested OpenGL profile"); + } + else if (error == (0xc0070000 | ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB)) + { + _glfwInputError(GLFW_INVALID_VALUE, + "WGL: The share context is not compatible with the requested context"); + } + else + { + if (ctxconfig->client == GLFW_OPENGL_API) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: Failed to create OpenGL context"); + } + else + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: Failed to create OpenGL ES context"); + } + } + + return GLFW_FALSE; + } + } + else + { + window->context.wgl.handle = wglCreateContext(window->context.wgl.dc); + if (!window->context.wgl.handle) + { + _glfwInputErrorWin32(GLFW_VERSION_UNAVAILABLE, + "WGL: Failed to create OpenGL context"); + return GLFW_FALSE; + } + + if (share) + { + if (!wglShareLists(share, window->context.wgl.handle)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to enable sharing with specified OpenGL context"); + return GLFW_FALSE; + } + } + } + + window->context.makeCurrent = makeContextCurrentWGL; + window->context.swapBuffers = swapBuffersWGL; + window->context.swapInterval = swapIntervalWGL; + window->context.extensionSupported = extensionSupportedWGL; + window->context.getProcAddress = getProcAddressWGL; + window->context.destroy = destroyContextWGL; + + return GLFW_TRUE; +} + +#undef setAttrib + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (window->context.client == GLFW_NO_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return NULL; + } + + return window->context.wgl.handle; +} +
glfw/src/wgl_context.h view
@@ -1,157 +1,159 @@-//========================================================================-// GLFW 3.2 WGL - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_wgl_context_h_-#define _glfw3_wgl_context_h_---#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000-#define WGL_SUPPORT_OPENGL_ARB 0x2010-#define WGL_DRAW_TO_WINDOW_ARB 0x2001-#define WGL_PIXEL_TYPE_ARB 0x2013-#define WGL_TYPE_RGBA_ARB 0x202b-#define WGL_ACCELERATION_ARB 0x2003-#define WGL_NO_ACCELERATION_ARB 0x2025-#define WGL_RED_BITS_ARB 0x2015-#define WGL_RED_SHIFT_ARB 0x2016-#define WGL_GREEN_BITS_ARB 0x2017-#define WGL_GREEN_SHIFT_ARB 0x2018-#define WGL_BLUE_BITS_ARB 0x2019-#define WGL_BLUE_SHIFT_ARB 0x201a-#define WGL_ALPHA_BITS_ARB 0x201b-#define WGL_ALPHA_SHIFT_ARB 0x201c-#define WGL_ACCUM_BITS_ARB 0x201d-#define WGL_ACCUM_RED_BITS_ARB 0x201e-#define WGL_ACCUM_GREEN_BITS_ARB 0x201f-#define WGL_ACCUM_BLUE_BITS_ARB 0x2020-#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021-#define WGL_DEPTH_BITS_ARB 0x2022-#define WGL_STENCIL_BITS_ARB 0x2023-#define WGL_AUX_BUFFERS_ARB 0x2024-#define WGL_STEREO_ARB 0x2012-#define WGL_DOUBLE_BUFFER_ARB 0x2011-#define WGL_SAMPLES_ARB 0x2042-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9-#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001-#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002-#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126-#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001-#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002-#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091-#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092-#define WGL_CONTEXT_FLAGS_ARB 0x2094-#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004-#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004-#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252-#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256-#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261-#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097-#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0-#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098--#define ERROR_INVALID_VERSION_ARB 0x2095-#define ERROR_INVALID_PROFILE_ARB 0x2096--typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int);-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*);-typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);-typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC);-typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*);--typedef HGLRC (WINAPI * WGLCREATECONTEXT_T)(HDC);-typedef BOOL (WINAPI * WGLDELETECONTEXT_T)(HGLRC);-typedef PROC (WINAPI * WGLGETPROCADDRESS_T)(LPCSTR);-typedef HDC (WINAPI * WGLGETCURRENTDC_T)(void);-typedef BOOL (WINAPI * WGLMAKECURRENT_T)(HDC,HGLRC);-typedef BOOL (WINAPI * WGLSHARELISTS_T)(HGLRC,HGLRC);--// opengl32.dll function pointer typedefs-#define wglCreateContext _glfw.wgl.CreateContext-#define wglDeleteContext _glfw.wgl.DeleteContext-#define wglGetProcAddress _glfw.wgl.GetProcAddress-#define wglGetCurrentDC _glfw.wgl.GetCurrentDC-#define wglMakeCurrent _glfw.wgl.MakeCurrent-#define wglShareLists _glfw.wgl.ShareLists--#define _GLFW_RECREATION_NOT_NEEDED 0-#define _GLFW_RECREATION_REQUIRED 1-#define _GLFW_RECREATION_IMPOSSIBLE 2--#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl-#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl---// WGL-specific per-context data-//-typedef struct _GLFWcontextWGL-{- HDC dc;- HGLRC handle;- int interval;--} _GLFWcontextWGL;--// WGL-specific global data-//-typedef struct _GLFWlibraryWGL-{- HINSTANCE instance;- WGLCREATECONTEXT_T CreateContext;- WGLDELETECONTEXT_T DeleteContext;- WGLGETPROCADDRESS_T GetProcAddress;- WGLGETCURRENTDC_T GetCurrentDC;- WGLMAKECURRENT_T MakeCurrent;- WGLSHARELISTS_T ShareLists;-- GLFWbool extensionsLoaded;-- PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;- PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;- PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;- PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;- PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;- GLFWbool EXT_swap_control;- GLFWbool ARB_multisample;- GLFWbool ARB_framebuffer_sRGB;- GLFWbool EXT_framebuffer_sRGB;- GLFWbool ARB_pixel_format;- GLFWbool ARB_create_context;- GLFWbool ARB_create_context_profile;- GLFWbool EXT_create_context_es2_profile;- GLFWbool ARB_create_context_robustness;- GLFWbool ARB_context_flush_control;--} _GLFWlibraryWGL;---GLFWbool _glfwInitWGL(void);-void _glfwTerminateWGL(void);-GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,- const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig);--#endif // _glfw3_wgl_context_h_+//======================================================================== +// GLFW 3.3 WGL - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_TYPE_RGBA_ARB 0x202b +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201a +#define WGL_ALPHA_BITS_ARB 0x201b +#define WGL_ALPHA_SHIFT_ARB 0x201c +#define WGL_ACCUM_BITS_ARB 0x201d +#define WGL_ACCUM_RED_BITS_ARB 0x201e +#define WGL_ACCUM_GREEN_BITS_ARB 0x201f +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_STEREO_ARB 0x2012 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_SAMPLES_ARB 0x2042 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9 +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3 +#define WGL_COLORSPACE_EXT 0x309d +#define WGL_COLORSPACE_SRGB_EXT 0x3089 + +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*); +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void); +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC); +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*); + +typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC); +typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC); +typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR); +typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void); +typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void); +typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC); +typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC); + +// opengl32.dll function pointer typedefs +#define wglCreateContext _glfw.wgl.CreateContext +#define wglDeleteContext _glfw.wgl.DeleteContext +#define wglGetProcAddress _glfw.wgl.GetProcAddress +#define wglGetCurrentDC _glfw.wgl.GetCurrentDC +#define wglGetCurrentContext _glfw.wgl.GetCurrentContext +#define wglMakeCurrent _glfw.wgl.MakeCurrent +#define wglShareLists _glfw.wgl.ShareLists + +#define _GLFW_RECREATION_NOT_NEEDED 0 +#define _GLFW_RECREATION_REQUIRED 1 +#define _GLFW_RECREATION_IMPOSSIBLE 2 + +#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl +#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl + + +// WGL-specific per-context data +// +typedef struct _GLFWcontextWGL +{ + HDC dc; + HGLRC handle; + int interval; + +} _GLFWcontextWGL; + +// WGL-specific global data +// +typedef struct _GLFWlibraryWGL +{ + HINSTANCE instance; + PFN_wglCreateContext CreateContext; + PFN_wglDeleteContext DeleteContext; + PFN_wglGetProcAddress GetProcAddress; + PFN_wglGetCurrentDC GetCurrentDC; + PFN_wglGetCurrentContext GetCurrentContext; + PFN_wglMakeCurrent MakeCurrent; + PFN_wglShareLists ShareLists; + + PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; + PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; + PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; + PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; + PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; + GLFWbool EXT_swap_control; + GLFWbool EXT_colorspace; + GLFWbool ARB_multisample; + GLFWbool ARB_framebuffer_sRGB; + GLFWbool EXT_framebuffer_sRGB; + GLFWbool ARB_pixel_format; + GLFWbool ARB_create_context; + GLFWbool ARB_create_context_profile; + GLFWbool EXT_create_context_es2_profile; + GLFWbool ARB_create_context_robustness; + GLFWbool ARB_create_context_no_error; + GLFWbool ARB_context_flush_control; + +} _GLFWlibraryWGL; + + +GLFWbool _glfwInitWGL(void); +void _glfwTerminateWGL(void); +GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); +
glfw/src/win32_init.c view
@@ -1,473 +1,629 @@-//========================================================================-// GLFW 3.2 Win32 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <stdlib.h>-#include <malloc.h>--#include <initguid.h>-DEFINE_GUID(GUID_DEVINTERFACE_HID,0x4d1e55b2,0xf16f,0x11cf,0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30);--#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)--// Applications exporting this symbol with this value will be automatically-// directed to the high-performance GPU on Nvidia Optimus systems with-// up-to-date drivers-//-__declspec(dllexport) DWORD NvOptimusEnablement = 1;--// Applications exporting this symbol with this value will be automatically-// directed to the high-performance GPU on AMD PowerXpress systems with-// up-to-date drivers-//-__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;--#endif // _GLFW_USE_HYBRID_HPG--#if defined(_GLFW_BUILD_DLL)--// GLFW DLL entry point-//-BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)-{- return TRUE;-}--#endif // _GLFW_BUILD_DLL--// Load necessary libraries (DLLs)-//-static GLFWbool loadLibraries(void)-{- _glfw.win32.winmm.instance = LoadLibraryA("winmm.dll");- if (!_glfw.win32.winmm.instance)- {- _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to load winmm.dll");- return GLFW_FALSE;- }-- _glfw.win32.winmm.timeGetTime = (TIMEGETTIME_T)- GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime");-- _glfw.win32.user32.instance = LoadLibraryA("user32.dll");- if (!_glfw.win32.user32.instance)- {- _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to load user32.dll");- return GLFW_FALSE;- }-- _glfw.win32.user32.SetProcessDPIAware = (SETPROCESSDPIAWARE_T)- GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware");- _glfw.win32.user32.ChangeWindowMessageFilterEx = (CHANGEWINDOWMESSAGEFILTEREX_T)- GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx");-- _glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll");- if (_glfw.win32.dinput8.instance)- {- _glfw.win32.dinput8.DirectInput8Create = (DIRECTINPUT8CREATE_T)- GetProcAddress(_glfw.win32.dinput8.instance, "DirectInput8Create");- }-- {- int i;- const char* names[] =- {- "xinput1_4.dll",- "xinput1_3.dll",- "xinput9_1_0.dll",- "xinput1_2.dll",- "xinput1_1.dll",- NULL- };-- for (i = 0; names[i]; i++)- {- _glfw.win32.xinput.instance = LoadLibraryA(names[i]);- if (_glfw.win32.xinput.instance)- {- _glfw.win32.xinput.XInputGetCapabilities = (XINPUTGETCAPABILITIES_T)- GetProcAddress(_glfw.win32.xinput.instance, "XInputGetCapabilities");- _glfw.win32.xinput.XInputGetState = (XINPUTGETSTATE_T)- GetProcAddress(_glfw.win32.xinput.instance, "XInputGetState");-- break;- }- }- }-- _glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll");- if (_glfw.win32.dwmapi.instance)- {- _glfw.win32.dwmapi.DwmIsCompositionEnabled = (DWMISCOMPOSITIONENABLED_T)- GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled");- _glfw.win32.dwmapi.DwmFlush = (DWMFLUSH_T)- GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush");- }-- _glfw.win32.shcore.instance = LoadLibraryA("shcore.dll");- if (_glfw.win32.shcore.instance)- {- _glfw.win32.shcore.SetProcessDpiAwareness = (SETPROCESSDPIAWARENESS_T)- GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness");- }-- return GLFW_TRUE;-}--// Unload used libraries (DLLs)-//-static void freeLibraries(void)-{- if (_glfw.win32.xinput.instance)- FreeLibrary(_glfw.win32.xinput.instance);-- if (_glfw.win32.dinput8.instance)- FreeLibrary(_glfw.win32.dinput8.instance);-- if (_glfw.win32.winmm.instance)- FreeLibrary(_glfw.win32.winmm.instance);-- if (_glfw.win32.user32.instance)- FreeLibrary(_glfw.win32.user32.instance);-- if (_glfw.win32.dwmapi.instance)- FreeLibrary(_glfw.win32.dwmapi.instance);-- if (_glfw.win32.shcore.instance)- FreeLibrary(_glfw.win32.shcore.instance);-}--// Create key code translation tables-//-static void createKeyTables(void)-{- int scancode;-- memset(_glfw.win32.publicKeys, -1, sizeof(_glfw.win32.publicKeys));- memset(_glfw.win32.nativeKeys, -1, sizeof(_glfw.win32.nativeKeys));-- _glfw.win32.publicKeys[0x00B] = GLFW_KEY_0;- _glfw.win32.publicKeys[0x002] = GLFW_KEY_1;- _glfw.win32.publicKeys[0x003] = GLFW_KEY_2;- _glfw.win32.publicKeys[0x004] = GLFW_KEY_3;- _glfw.win32.publicKeys[0x005] = GLFW_KEY_4;- _glfw.win32.publicKeys[0x006] = GLFW_KEY_5;- _glfw.win32.publicKeys[0x007] = GLFW_KEY_6;- _glfw.win32.publicKeys[0x008] = GLFW_KEY_7;- _glfw.win32.publicKeys[0x009] = GLFW_KEY_8;- _glfw.win32.publicKeys[0x00A] = GLFW_KEY_9;- _glfw.win32.publicKeys[0x01E] = GLFW_KEY_A;- _glfw.win32.publicKeys[0x030] = GLFW_KEY_B;- _glfw.win32.publicKeys[0x02E] = GLFW_KEY_C;- _glfw.win32.publicKeys[0x020] = GLFW_KEY_D;- _glfw.win32.publicKeys[0x012] = GLFW_KEY_E;- _glfw.win32.publicKeys[0x021] = GLFW_KEY_F;- _glfw.win32.publicKeys[0x022] = GLFW_KEY_G;- _glfw.win32.publicKeys[0x023] = GLFW_KEY_H;- _glfw.win32.publicKeys[0x017] = GLFW_KEY_I;- _glfw.win32.publicKeys[0x024] = GLFW_KEY_J;- _glfw.win32.publicKeys[0x025] = GLFW_KEY_K;- _glfw.win32.publicKeys[0x026] = GLFW_KEY_L;- _glfw.win32.publicKeys[0x032] = GLFW_KEY_M;- _glfw.win32.publicKeys[0x031] = GLFW_KEY_N;- _glfw.win32.publicKeys[0x018] = GLFW_KEY_O;- _glfw.win32.publicKeys[0x019] = GLFW_KEY_P;- _glfw.win32.publicKeys[0x010] = GLFW_KEY_Q;- _glfw.win32.publicKeys[0x013] = GLFW_KEY_R;- _glfw.win32.publicKeys[0x01F] = GLFW_KEY_S;- _glfw.win32.publicKeys[0x014] = GLFW_KEY_T;- _glfw.win32.publicKeys[0x016] = GLFW_KEY_U;- _glfw.win32.publicKeys[0x02F] = GLFW_KEY_V;- _glfw.win32.publicKeys[0x011] = GLFW_KEY_W;- _glfw.win32.publicKeys[0x02D] = GLFW_KEY_X;- _glfw.win32.publicKeys[0x015] = GLFW_KEY_Y;- _glfw.win32.publicKeys[0x02C] = GLFW_KEY_Z;-- _glfw.win32.publicKeys[0x028] = GLFW_KEY_APOSTROPHE;- _glfw.win32.publicKeys[0x02B] = GLFW_KEY_BACKSLASH;- _glfw.win32.publicKeys[0x033] = GLFW_KEY_COMMA;- _glfw.win32.publicKeys[0x00D] = GLFW_KEY_EQUAL;- _glfw.win32.publicKeys[0x029] = GLFW_KEY_GRAVE_ACCENT;- _glfw.win32.publicKeys[0x01A] = GLFW_KEY_LEFT_BRACKET;- _glfw.win32.publicKeys[0x00C] = GLFW_KEY_MINUS;- _glfw.win32.publicKeys[0x034] = GLFW_KEY_PERIOD;- _glfw.win32.publicKeys[0x01B] = GLFW_KEY_RIGHT_BRACKET;- _glfw.win32.publicKeys[0x027] = GLFW_KEY_SEMICOLON;- _glfw.win32.publicKeys[0x035] = GLFW_KEY_SLASH;- _glfw.win32.publicKeys[0x056] = GLFW_KEY_WORLD_2;-- _glfw.win32.publicKeys[0x00E] = GLFW_KEY_BACKSPACE;- _glfw.win32.publicKeys[0x153] = GLFW_KEY_DELETE;- _glfw.win32.publicKeys[0x14F] = GLFW_KEY_END;- _glfw.win32.publicKeys[0x01C] = GLFW_KEY_ENTER;- _glfw.win32.publicKeys[0x001] = GLFW_KEY_ESCAPE;- _glfw.win32.publicKeys[0x147] = GLFW_KEY_HOME;- _glfw.win32.publicKeys[0x152] = GLFW_KEY_INSERT;- _glfw.win32.publicKeys[0x15D] = GLFW_KEY_MENU;- _glfw.win32.publicKeys[0x151] = GLFW_KEY_PAGE_DOWN;- _glfw.win32.publicKeys[0x149] = GLFW_KEY_PAGE_UP;- _glfw.win32.publicKeys[0x045] = GLFW_KEY_PAUSE;- _glfw.win32.publicKeys[0x146] = GLFW_KEY_PAUSE;- _glfw.win32.publicKeys[0x039] = GLFW_KEY_SPACE;- _glfw.win32.publicKeys[0x00F] = GLFW_KEY_TAB;- _glfw.win32.publicKeys[0x03A] = GLFW_KEY_CAPS_LOCK;- _glfw.win32.publicKeys[0x145] = GLFW_KEY_NUM_LOCK;- _glfw.win32.publicKeys[0x046] = GLFW_KEY_SCROLL_LOCK;- _glfw.win32.publicKeys[0x03B] = GLFW_KEY_F1;- _glfw.win32.publicKeys[0x03C] = GLFW_KEY_F2;- _glfw.win32.publicKeys[0x03D] = GLFW_KEY_F3;- _glfw.win32.publicKeys[0x03E] = GLFW_KEY_F4;- _glfw.win32.publicKeys[0x03F] = GLFW_KEY_F5;- _glfw.win32.publicKeys[0x040] = GLFW_KEY_F6;- _glfw.win32.publicKeys[0x041] = GLFW_KEY_F7;- _glfw.win32.publicKeys[0x042] = GLFW_KEY_F8;- _glfw.win32.publicKeys[0x043] = GLFW_KEY_F9;- _glfw.win32.publicKeys[0x044] = GLFW_KEY_F10;- _glfw.win32.publicKeys[0x057] = GLFW_KEY_F11;- _glfw.win32.publicKeys[0x058] = GLFW_KEY_F12;- _glfw.win32.publicKeys[0x064] = GLFW_KEY_F13;- _glfw.win32.publicKeys[0x065] = GLFW_KEY_F14;- _glfw.win32.publicKeys[0x066] = GLFW_KEY_F15;- _glfw.win32.publicKeys[0x067] = GLFW_KEY_F16;- _glfw.win32.publicKeys[0x068] = GLFW_KEY_F17;- _glfw.win32.publicKeys[0x069] = GLFW_KEY_F18;- _glfw.win32.publicKeys[0x06A] = GLFW_KEY_F19;- _glfw.win32.publicKeys[0x06B] = GLFW_KEY_F20;- _glfw.win32.publicKeys[0x06C] = GLFW_KEY_F21;- _glfw.win32.publicKeys[0x06D] = GLFW_KEY_F22;- _glfw.win32.publicKeys[0x06E] = GLFW_KEY_F23;- _glfw.win32.publicKeys[0x076] = GLFW_KEY_F24;- _glfw.win32.publicKeys[0x038] = GLFW_KEY_LEFT_ALT;- _glfw.win32.publicKeys[0x01D] = GLFW_KEY_LEFT_CONTROL;- _glfw.win32.publicKeys[0x02A] = GLFW_KEY_LEFT_SHIFT;- _glfw.win32.publicKeys[0x15B] = GLFW_KEY_LEFT_SUPER;- _glfw.win32.publicKeys[0x137] = GLFW_KEY_PRINT_SCREEN;- _glfw.win32.publicKeys[0x138] = GLFW_KEY_RIGHT_ALT;- _glfw.win32.publicKeys[0x11D] = GLFW_KEY_RIGHT_CONTROL;- _glfw.win32.publicKeys[0x036] = GLFW_KEY_RIGHT_SHIFT;- _glfw.win32.publicKeys[0x15C] = GLFW_KEY_RIGHT_SUPER;- _glfw.win32.publicKeys[0x150] = GLFW_KEY_DOWN;- _glfw.win32.publicKeys[0x14B] = GLFW_KEY_LEFT;- _glfw.win32.publicKeys[0x14D] = GLFW_KEY_RIGHT;- _glfw.win32.publicKeys[0x148] = GLFW_KEY_UP;-- _glfw.win32.publicKeys[0x052] = GLFW_KEY_KP_0;- _glfw.win32.publicKeys[0x04F] = GLFW_KEY_KP_1;- _glfw.win32.publicKeys[0x050] = GLFW_KEY_KP_2;- _glfw.win32.publicKeys[0x051] = GLFW_KEY_KP_3;- _glfw.win32.publicKeys[0x04B] = GLFW_KEY_KP_4;- _glfw.win32.publicKeys[0x04C] = GLFW_KEY_KP_5;- _glfw.win32.publicKeys[0x04D] = GLFW_KEY_KP_6;- _glfw.win32.publicKeys[0x047] = GLFW_KEY_KP_7;- _glfw.win32.publicKeys[0x048] = GLFW_KEY_KP_8;- _glfw.win32.publicKeys[0x049] = GLFW_KEY_KP_9;- _glfw.win32.publicKeys[0x04E] = GLFW_KEY_KP_ADD;- _glfw.win32.publicKeys[0x053] = GLFW_KEY_KP_DECIMAL;- _glfw.win32.publicKeys[0x135] = GLFW_KEY_KP_DIVIDE;- _glfw.win32.publicKeys[0x11C] = GLFW_KEY_KP_ENTER;- _glfw.win32.publicKeys[0x037] = GLFW_KEY_KP_MULTIPLY;- _glfw.win32.publicKeys[0x04A] = GLFW_KEY_KP_SUBTRACT;-- for (scancode = 0; scancode < 512; scancode++)- {- if (_glfw.win32.publicKeys[scancode] > 0)- _glfw.win32.nativeKeys[_glfw.win32.publicKeys[scancode]] = scancode;- }-}--// Creates a dummy window for behind-the-scenes work-//-static HWND createHelperWindow(void)-{- HWND window = CreateWindowExW(WS_EX_OVERLAPPEDWINDOW,- _GLFW_WNDCLASSNAME,- L"GLFW helper window",- WS_CLIPSIBLINGS | WS_CLIPCHILDREN,- 0, 0, 1, 1,- HWND_MESSAGE, NULL,- GetModuleHandleW(NULL),- NULL);- if (!window)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Win32: Failed to create helper window");- return NULL;- }-- // HACK: The first call to ShowWindow is ignored if the parent process- // passed along a STARTUPINFO, so clear that flag with a no-op call- ShowWindow(window, SW_HIDE);-- // Register for HID device notifications- {- DEV_BROADCAST_DEVICEINTERFACE_W dbi;- ZeroMemory(&dbi, sizeof(dbi));- dbi.dbcc_size = sizeof(dbi);- dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;- dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;-- RegisterDeviceNotificationW(window,- (DEV_BROADCAST_HDR*) &dbi,- DEVICE_NOTIFY_WINDOW_HANDLE);- }-- return window;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Returns a wide string version of the specified UTF-8 string-//-WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source)-{- WCHAR* target;- int length;-- length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);- if (!length)- return NULL;-- target = calloc(length, sizeof(WCHAR));-- if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length))- {- free(target);- return NULL;- }-- return target;-}--// Returns a UTF-8 string version of the specified wide string-//-char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source)-{- char* target;- int length;-- length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);- if (!length)- return NULL;-- target = calloc(length, 1);-- if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length, NULL, NULL))- {- free(target);- return NULL;- }-- return target;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--int _glfwPlatformInit(void)-{- if (!_glfwInitThreadLocalStorageWin32())- return GLFW_FALSE;-- // To make SetForegroundWindow work as we want, we need to fiddle- // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early- // as possible in the hope of still being the foreground process)- SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,- &_glfw.win32.foregroundLockTimeout, 0);- SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),- SPIF_SENDCHANGE);-- if (!loadLibraries())- return GLFW_FALSE;-- createKeyTables();-- if (_glfw_SetProcessDpiAwareness)- _glfw_SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);- else if (_glfw_SetProcessDPIAware)- _glfw_SetProcessDPIAware();-- if (!_glfwRegisterWindowClassWin32())- return GLFW_FALSE;-- _glfw.win32.helperWindowHandle = createHelperWindow();- if (!_glfw.win32.helperWindowHandle)- return GLFW_FALSE;-- _glfwPlatformPollEvents();-- _glfwInitTimerWin32();- _glfwInitJoysticksWin32();-- return GLFW_TRUE;-}--void _glfwPlatformTerminate(void)-{- if (_glfw.win32.helperWindowHandle)- DestroyWindow(_glfw.win32.helperWindowHandle);-- _glfwUnregisterWindowClassWin32();-- // Restore previous foreground lock timeout system setting- SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,- UIntToPtr(_glfw.win32.foregroundLockTimeout),- SPIF_SENDCHANGE);-- free(_glfw.win32.clipboardString);-- _glfwTerminateWGL();- _glfwTerminateEGL();-- _glfwTerminateJoysticksWin32();- _glfwTerminateThreadLocalStorageWin32();-- freeLibraries();-}--const char* _glfwPlatformGetVersionString(void)-{- return _GLFW_VERSION_NUMBER " Win32 WGL EGL"-#if defined(__MINGW32__)- " MinGW"-#elif defined(_MSC_VER)- " VisualC"-#endif-#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)- " hybrid-GPU"-#endif-#if defined(_GLFW_BUILD_DLL)- " DLL"-#endif- ;-}-+//======================================================================== +// GLFW 3.3 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <stdlib.h> +#include <malloc.h> + +static const GUID _glfw_GUID_DEVINTERFACE_HID = + {0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30}}; + +#define GUID_DEVINTERFACE_HID _glfw_GUID_DEVINTERFACE_HID + +#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) + +// Executables (but not DLLs) exporting this symbol with this value will be +// automatically directed to the high-performance GPU on Nvidia Optimus systems +// with up-to-date drivers +// +__declspec(dllexport) DWORD NvOptimusEnablement = 1; + +// Executables (but not DLLs) exporting this symbol with this value will be +// automatically directed to the high-performance GPU on AMD PowerXpress systems +// with up-to-date drivers +// +__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; + +#endif // _GLFW_USE_HYBRID_HPG + +#if defined(_GLFW_BUILD_DLL) + +// GLFW DLL entry point +// +BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) +{ + return TRUE; +} + +#endif // _GLFW_BUILD_DLL + +// Load necessary libraries (DLLs) +// +static GLFWbool loadLibraries(void) +{ + _glfw.win32.winmm.instance = LoadLibraryA("winmm.dll"); + if (!_glfw.win32.winmm.instance) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to load winmm.dll"); + return GLFW_FALSE; + } + + _glfw.win32.winmm.GetTime = (PFN_timeGetTime) + GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime"); + + _glfw.win32.user32.instance = LoadLibraryA("user32.dll"); + if (!_glfw.win32.user32.instance) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to load user32.dll"); + return GLFW_FALSE; + } + + _glfw.win32.user32.SetProcessDPIAware_ = (PFN_SetProcessDPIAware) + GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware"); + _glfw.win32.user32.ChangeWindowMessageFilterEx_ = (PFN_ChangeWindowMessageFilterEx) + GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx"); + _glfw.win32.user32.EnableNonClientDpiScaling_ = (PFN_EnableNonClientDpiScaling) + GetProcAddress(_glfw.win32.user32.instance, "EnableNonClientDpiScaling"); + _glfw.win32.user32.SetProcessDpiAwarenessContext_ = (PFN_SetProcessDpiAwarenessContext) + GetProcAddress(_glfw.win32.user32.instance, "SetProcessDpiAwarenessContext"); + _glfw.win32.user32.GetDpiForWindow_ = (PFN_GetDpiForWindow) + GetProcAddress(_glfw.win32.user32.instance, "GetDpiForWindow"); + _glfw.win32.user32.AdjustWindowRectExForDpi_ = (PFN_AdjustWindowRectExForDpi) + GetProcAddress(_glfw.win32.user32.instance, "AdjustWindowRectExForDpi"); + + _glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll"); + if (_glfw.win32.dinput8.instance) + { + _glfw.win32.dinput8.Create = (PFN_DirectInput8Create) + GetProcAddress(_glfw.win32.dinput8.instance, "DirectInput8Create"); + } + + { + int i; + const char* names[] = + { + "xinput1_4.dll", + "xinput1_3.dll", + "xinput9_1_0.dll", + "xinput1_2.dll", + "xinput1_1.dll", + NULL + }; + + for (i = 0; names[i]; i++) + { + _glfw.win32.xinput.instance = LoadLibraryA(names[i]); + if (_glfw.win32.xinput.instance) + { + _glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities) + GetProcAddress(_glfw.win32.xinput.instance, "XInputGetCapabilities"); + _glfw.win32.xinput.GetState = (PFN_XInputGetState) + GetProcAddress(_glfw.win32.xinput.instance, "XInputGetState"); + + break; + } + } + } + + _glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll"); + if (_glfw.win32.dwmapi.instance) + { + _glfw.win32.dwmapi.IsCompositionEnabled = (PFN_DwmIsCompositionEnabled) + GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled"); + _glfw.win32.dwmapi.Flush = (PFN_DwmFlush) + GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush"); + _glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow) + GetProcAddress(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow"); + } + + _glfw.win32.shcore.instance = LoadLibraryA("shcore.dll"); + if (_glfw.win32.shcore.instance) + { + _glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness) + GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness"); + _glfw.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor) + GetProcAddress(_glfw.win32.shcore.instance, "GetDpiForMonitor"); + } + + _glfw.win32.ntdll.instance = LoadLibraryA("ntdll.dll"); + if (_glfw.win32.ntdll.instance) + { + _glfw.win32.ntdll.RtlVerifyVersionInfo_ = (PFN_RtlVerifyVersionInfo) + GetProcAddress(_glfw.win32.ntdll.instance, "RtlVerifyVersionInfo"); + } + + return GLFW_TRUE; +} + +// Unload used libraries (DLLs) +// +static void freeLibraries(void) +{ + if (_glfw.win32.xinput.instance) + FreeLibrary(_glfw.win32.xinput.instance); + + if (_glfw.win32.dinput8.instance) + FreeLibrary(_glfw.win32.dinput8.instance); + + if (_glfw.win32.winmm.instance) + FreeLibrary(_glfw.win32.winmm.instance); + + if (_glfw.win32.user32.instance) + FreeLibrary(_glfw.win32.user32.instance); + + if (_glfw.win32.dwmapi.instance) + FreeLibrary(_glfw.win32.dwmapi.instance); + + if (_glfw.win32.shcore.instance) + FreeLibrary(_glfw.win32.shcore.instance); + + if (_glfw.win32.ntdll.instance) + FreeLibrary(_glfw.win32.ntdll.instance); +} + +// Create key code translation tables +// +static void createKeyTables(void) +{ + int scancode; + + memset(_glfw.win32.keycodes, -1, sizeof(_glfw.win32.keycodes)); + memset(_glfw.win32.scancodes, -1, sizeof(_glfw.win32.scancodes)); + + _glfw.win32.keycodes[0x00B] = GLFW_KEY_0; + _glfw.win32.keycodes[0x002] = GLFW_KEY_1; + _glfw.win32.keycodes[0x003] = GLFW_KEY_2; + _glfw.win32.keycodes[0x004] = GLFW_KEY_3; + _glfw.win32.keycodes[0x005] = GLFW_KEY_4; + _glfw.win32.keycodes[0x006] = GLFW_KEY_5; + _glfw.win32.keycodes[0x007] = GLFW_KEY_6; + _glfw.win32.keycodes[0x008] = GLFW_KEY_7; + _glfw.win32.keycodes[0x009] = GLFW_KEY_8; + _glfw.win32.keycodes[0x00A] = GLFW_KEY_9; + _glfw.win32.keycodes[0x01E] = GLFW_KEY_A; + _glfw.win32.keycodes[0x030] = GLFW_KEY_B; + _glfw.win32.keycodes[0x02E] = GLFW_KEY_C; + _glfw.win32.keycodes[0x020] = GLFW_KEY_D; + _glfw.win32.keycodes[0x012] = GLFW_KEY_E; + _glfw.win32.keycodes[0x021] = GLFW_KEY_F; + _glfw.win32.keycodes[0x022] = GLFW_KEY_G; + _glfw.win32.keycodes[0x023] = GLFW_KEY_H; + _glfw.win32.keycodes[0x017] = GLFW_KEY_I; + _glfw.win32.keycodes[0x024] = GLFW_KEY_J; + _glfw.win32.keycodes[0x025] = GLFW_KEY_K; + _glfw.win32.keycodes[0x026] = GLFW_KEY_L; + _glfw.win32.keycodes[0x032] = GLFW_KEY_M; + _glfw.win32.keycodes[0x031] = GLFW_KEY_N; + _glfw.win32.keycodes[0x018] = GLFW_KEY_O; + _glfw.win32.keycodes[0x019] = GLFW_KEY_P; + _glfw.win32.keycodes[0x010] = GLFW_KEY_Q; + _glfw.win32.keycodes[0x013] = GLFW_KEY_R; + _glfw.win32.keycodes[0x01F] = GLFW_KEY_S; + _glfw.win32.keycodes[0x014] = GLFW_KEY_T; + _glfw.win32.keycodes[0x016] = GLFW_KEY_U; + _glfw.win32.keycodes[0x02F] = GLFW_KEY_V; + _glfw.win32.keycodes[0x011] = GLFW_KEY_W; + _glfw.win32.keycodes[0x02D] = GLFW_KEY_X; + _glfw.win32.keycodes[0x015] = GLFW_KEY_Y; + _glfw.win32.keycodes[0x02C] = GLFW_KEY_Z; + + _glfw.win32.keycodes[0x028] = GLFW_KEY_APOSTROPHE; + _glfw.win32.keycodes[0x02B] = GLFW_KEY_BACKSLASH; + _glfw.win32.keycodes[0x033] = GLFW_KEY_COMMA; + _glfw.win32.keycodes[0x00D] = GLFW_KEY_EQUAL; + _glfw.win32.keycodes[0x029] = GLFW_KEY_GRAVE_ACCENT; + _glfw.win32.keycodes[0x01A] = GLFW_KEY_LEFT_BRACKET; + _glfw.win32.keycodes[0x00C] = GLFW_KEY_MINUS; + _glfw.win32.keycodes[0x034] = GLFW_KEY_PERIOD; + _glfw.win32.keycodes[0x01B] = GLFW_KEY_RIGHT_BRACKET; + _glfw.win32.keycodes[0x027] = GLFW_KEY_SEMICOLON; + _glfw.win32.keycodes[0x035] = GLFW_KEY_SLASH; + _glfw.win32.keycodes[0x056] = GLFW_KEY_WORLD_2; + + _glfw.win32.keycodes[0x00E] = GLFW_KEY_BACKSPACE; + _glfw.win32.keycodes[0x153] = GLFW_KEY_DELETE; + _glfw.win32.keycodes[0x14F] = GLFW_KEY_END; + _glfw.win32.keycodes[0x01C] = GLFW_KEY_ENTER; + _glfw.win32.keycodes[0x001] = GLFW_KEY_ESCAPE; + _glfw.win32.keycodes[0x147] = GLFW_KEY_HOME; + _glfw.win32.keycodes[0x152] = GLFW_KEY_INSERT; + _glfw.win32.keycodes[0x15D] = GLFW_KEY_MENU; + _glfw.win32.keycodes[0x151] = GLFW_KEY_PAGE_DOWN; + _glfw.win32.keycodes[0x149] = GLFW_KEY_PAGE_UP; + _glfw.win32.keycodes[0x045] = GLFW_KEY_PAUSE; + _glfw.win32.keycodes[0x146] = GLFW_KEY_PAUSE; + _glfw.win32.keycodes[0x039] = GLFW_KEY_SPACE; + _glfw.win32.keycodes[0x00F] = GLFW_KEY_TAB; + _glfw.win32.keycodes[0x03A] = GLFW_KEY_CAPS_LOCK; + _glfw.win32.keycodes[0x145] = GLFW_KEY_NUM_LOCK; + _glfw.win32.keycodes[0x046] = GLFW_KEY_SCROLL_LOCK; + _glfw.win32.keycodes[0x03B] = GLFW_KEY_F1; + _glfw.win32.keycodes[0x03C] = GLFW_KEY_F2; + _glfw.win32.keycodes[0x03D] = GLFW_KEY_F3; + _glfw.win32.keycodes[0x03E] = GLFW_KEY_F4; + _glfw.win32.keycodes[0x03F] = GLFW_KEY_F5; + _glfw.win32.keycodes[0x040] = GLFW_KEY_F6; + _glfw.win32.keycodes[0x041] = GLFW_KEY_F7; + _glfw.win32.keycodes[0x042] = GLFW_KEY_F8; + _glfw.win32.keycodes[0x043] = GLFW_KEY_F9; + _glfw.win32.keycodes[0x044] = GLFW_KEY_F10; + _glfw.win32.keycodes[0x057] = GLFW_KEY_F11; + _glfw.win32.keycodes[0x058] = GLFW_KEY_F12; + _glfw.win32.keycodes[0x064] = GLFW_KEY_F13; + _glfw.win32.keycodes[0x065] = GLFW_KEY_F14; + _glfw.win32.keycodes[0x066] = GLFW_KEY_F15; + _glfw.win32.keycodes[0x067] = GLFW_KEY_F16; + _glfw.win32.keycodes[0x068] = GLFW_KEY_F17; + _glfw.win32.keycodes[0x069] = GLFW_KEY_F18; + _glfw.win32.keycodes[0x06A] = GLFW_KEY_F19; + _glfw.win32.keycodes[0x06B] = GLFW_KEY_F20; + _glfw.win32.keycodes[0x06C] = GLFW_KEY_F21; + _glfw.win32.keycodes[0x06D] = GLFW_KEY_F22; + _glfw.win32.keycodes[0x06E] = GLFW_KEY_F23; + _glfw.win32.keycodes[0x076] = GLFW_KEY_F24; + _glfw.win32.keycodes[0x038] = GLFW_KEY_LEFT_ALT; + _glfw.win32.keycodes[0x01D] = GLFW_KEY_LEFT_CONTROL; + _glfw.win32.keycodes[0x02A] = GLFW_KEY_LEFT_SHIFT; + _glfw.win32.keycodes[0x15B] = GLFW_KEY_LEFT_SUPER; + _glfw.win32.keycodes[0x137] = GLFW_KEY_PRINT_SCREEN; + _glfw.win32.keycodes[0x138] = GLFW_KEY_RIGHT_ALT; + _glfw.win32.keycodes[0x11D] = GLFW_KEY_RIGHT_CONTROL; + _glfw.win32.keycodes[0x036] = GLFW_KEY_RIGHT_SHIFT; + _glfw.win32.keycodes[0x15C] = GLFW_KEY_RIGHT_SUPER; + _glfw.win32.keycodes[0x150] = GLFW_KEY_DOWN; + _glfw.win32.keycodes[0x14B] = GLFW_KEY_LEFT; + _glfw.win32.keycodes[0x14D] = GLFW_KEY_RIGHT; + _glfw.win32.keycodes[0x148] = GLFW_KEY_UP; + + _glfw.win32.keycodes[0x052] = GLFW_KEY_KP_0; + _glfw.win32.keycodes[0x04F] = GLFW_KEY_KP_1; + _glfw.win32.keycodes[0x050] = GLFW_KEY_KP_2; + _glfw.win32.keycodes[0x051] = GLFW_KEY_KP_3; + _glfw.win32.keycodes[0x04B] = GLFW_KEY_KP_4; + _glfw.win32.keycodes[0x04C] = GLFW_KEY_KP_5; + _glfw.win32.keycodes[0x04D] = GLFW_KEY_KP_6; + _glfw.win32.keycodes[0x047] = GLFW_KEY_KP_7; + _glfw.win32.keycodes[0x048] = GLFW_KEY_KP_8; + _glfw.win32.keycodes[0x049] = GLFW_KEY_KP_9; + _glfw.win32.keycodes[0x04E] = GLFW_KEY_KP_ADD; + _glfw.win32.keycodes[0x053] = GLFW_KEY_KP_DECIMAL; + _glfw.win32.keycodes[0x135] = GLFW_KEY_KP_DIVIDE; + _glfw.win32.keycodes[0x11C] = GLFW_KEY_KP_ENTER; + _glfw.win32.keycodes[0x059] = GLFW_KEY_KP_EQUAL; + _glfw.win32.keycodes[0x037] = GLFW_KEY_KP_MULTIPLY; + _glfw.win32.keycodes[0x04A] = GLFW_KEY_KP_SUBTRACT; + + for (scancode = 0; scancode < 512; scancode++) + { + if (_glfw.win32.keycodes[scancode] > 0) + _glfw.win32.scancodes[_glfw.win32.keycodes[scancode]] = scancode; + } +} + +// Creates a dummy window for behind-the-scenes work +// +static GLFWbool createHelperWindow(void) +{ + MSG msg; + + _glfw.win32.helperWindowHandle = + CreateWindowExW(WS_EX_OVERLAPPEDWINDOW, + _GLFW_WNDCLASSNAME, + L"GLFW message window", + WS_CLIPSIBLINGS | WS_CLIPCHILDREN, + 0, 0, 1, 1, + NULL, NULL, + GetModuleHandleW(NULL), + NULL); + + if (!_glfw.win32.helperWindowHandle) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to create helper window"); + return GLFW_FALSE; + } + + // HACK: The command to the first ShowWindow call is ignored if the parent + // process passed along a STARTUPINFO, so clear that with a no-op call + ShowWindow(_glfw.win32.helperWindowHandle, SW_HIDE); + + // Register for HID device notifications + { + DEV_BROADCAST_DEVICEINTERFACE_W dbi; + ZeroMemory(&dbi, sizeof(dbi)); + dbi.dbcc_size = sizeof(dbi); + dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; + dbi.dbcc_classguid = GUID_DEVINTERFACE_HID; + + _glfw.win32.deviceNotificationHandle = + RegisterDeviceNotificationW(_glfw.win32.helperWindowHandle, + (DEV_BROADCAST_HDR*) &dbi, + DEVICE_NOTIFY_WINDOW_HANDLE); + } + + while (PeekMessageW(&msg, _glfw.win32.helperWindowHandle, 0, 0, PM_REMOVE)) + { + TranslateMessage(&msg); + DispatchMessageW(&msg); + } + + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Returns a wide string version of the specified UTF-8 string +// +WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source) +{ + WCHAR* target; + int count; + + count = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0); + if (!count) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to convert string from UTF-8"); + return NULL; + } + + target = calloc(count, sizeof(WCHAR)); + + if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to convert string from UTF-8"); + free(target); + return NULL; + } + + return target; +} + +// Returns a UTF-8 string version of the specified wide string +// +char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source) +{ + char* target; + int size; + + size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); + if (!size) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to convert string to UTF-8"); + return NULL; + } + + target = calloc(size, 1); + + if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to convert string to UTF-8"); + free(target); + return NULL; + } + + return target; +} + +// Reports the specified error, appending information about the last Win32 error +// +void _glfwInputErrorWin32(int error, const char* description) +{ + WCHAR buffer[_GLFW_MESSAGE_SIZE] = L""; + char message[_GLFW_MESSAGE_SIZE] = ""; + + FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | + FORMAT_MESSAGE_IGNORE_INSERTS | + FORMAT_MESSAGE_MAX_WIDTH_MASK, + NULL, + GetLastError() & 0xffff, + MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), + buffer, + sizeof(buffer) / sizeof(WCHAR), + NULL); + WideCharToMultiByte(CP_UTF8, 0, buffer, -1, message, sizeof(message), NULL, NULL); + + _glfwInputError(error, "%s: %s", description, message); +} + +// Updates key names according to the current keyboard layout +// +void _glfwUpdateKeyNamesWin32(void) +{ + int key; + BYTE state[256] = {0}; + + memset(_glfw.win32.keynames, 0, sizeof(_glfw.win32.keynames)); + + for (key = GLFW_KEY_SPACE; key <= GLFW_KEY_LAST; key++) + { + UINT vk; + int scancode, length; + WCHAR chars[16]; + + scancode = _glfw.win32.scancodes[key]; + if (scancode == -1) + continue; + + if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_ADD) + { + const UINT vks[] = { + VK_NUMPAD0, VK_NUMPAD1, VK_NUMPAD2, VK_NUMPAD3, + VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7, + VK_NUMPAD8, VK_NUMPAD9, VK_DECIMAL, VK_DIVIDE, + VK_MULTIPLY, VK_SUBTRACT, VK_ADD + }; + + vk = vks[key - GLFW_KEY_KP_0]; + } + else + vk = MapVirtualKey(scancode, MAPVK_VSC_TO_VK); + + length = ToUnicode(vk, scancode, state, + chars, sizeof(chars) / sizeof(WCHAR), + 0); + + if (length == -1) + { + length = ToUnicode(vk, scancode, state, + chars, sizeof(chars) / sizeof(WCHAR), + 0); + } + + if (length < 1) + continue; + + WideCharToMultiByte(CP_UTF8, 0, chars, 1, + _glfw.win32.keynames[key], + sizeof(_glfw.win32.keynames[key]), + NULL, NULL); + } +} + +// Replacement for IsWindowsVersionOrGreater as MinGW lacks versionhelpers.h +// +BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp) +{ + OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, {0}, sp }; + DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR; + ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL); + cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL); + cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL); + // HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the + // latter lies unless the user knew to embedd a non-default manifest + // announcing support for Windows 10 via supportedOS GUID + return RtlVerifyVersionInfo(&osvi, mask, cond) == 0; +} + +// Checks whether we are on at least the specified build of Windows 10 +// +BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build) +{ + OSVERSIONINFOEXW osvi = { sizeof(osvi), 10, 0, build }; + DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_BUILDNUMBER; + ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL); + cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL); + cond = VerSetConditionMask(cond, VER_BUILDNUMBER, VER_GREATER_EQUAL); + // HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the + // latter lies unless the user knew to embedd a non-default manifest + // announcing support for Windows 10 via supportedOS GUID + return RtlVerifyVersionInfo(&osvi, mask, cond) == 0; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformInit(void) +{ + // To make SetForegroundWindow work as we want, we need to fiddle + // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early + // as possible in the hope of still being the foreground process) + SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, + &_glfw.win32.foregroundLockTimeout, 0); + SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0), + SPIF_SENDCHANGE); + + if (!loadLibraries()) + return GLFW_FALSE; + + createKeyTables(); + _glfwUpdateKeyNamesWin32(); + + if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32()) + SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); + else if (IsWindows8Point1OrGreater()) + SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE); + else if (IsWindowsVistaOrGreater()) + SetProcessDPIAware(); + + if (!_glfwRegisterWindowClassWin32()) + return GLFW_FALSE; + + if (!createHelperWindow()) + return GLFW_FALSE; + + _glfwInitTimerWin32(); + _glfwInitJoysticksWin32(); + + _glfwPollMonitorsWin32(); + return GLFW_TRUE; +} + +void _glfwPlatformTerminate(void) +{ + if (_glfw.win32.deviceNotificationHandle) + UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle); + + if (_glfw.win32.helperWindowHandle) + DestroyWindow(_glfw.win32.helperWindowHandle); + + _glfwUnregisterWindowClassWin32(); + + // Restore previous foreground lock timeout system setting + SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, + UIntToPtr(_glfw.win32.foregroundLockTimeout), + SPIF_SENDCHANGE); + + free(_glfw.win32.clipboardString); + free(_glfw.win32.rawInput); + + _glfwTerminateWGL(); + _glfwTerminateEGL(); + + _glfwTerminateJoysticksWin32(); + + freeLibraries(); +} + +const char* _glfwPlatformGetVersionString(void) +{ + return _GLFW_VERSION_NUMBER " Win32 WGL EGL OSMesa" +#if defined(__MINGW32__) + " MinGW" +#elif defined(_MSC_VER) + " VisualC" +#endif +#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) + " hybrid-GPU" +#endif +#if defined(_GLFW_BUILD_DLL) + " DLL" +#endif + ; +} +
glfw/src/win32_joystick.c view
@@ -1,763 +1,753 @@-//========================================================================-// GLFW 3.1 Win32 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <math.h>--#include <initguid.h>--#define _GLFW_PRESENCE_ONLY 1-#define _GLFW_UPDATE_STATE 2--#define _GLFW_TYPE_AXIS 0-#define _GLFW_TYPE_SLIDER 1-#define _GLFW_TYPE_BUTTON 2-#define _GLFW_TYPE_POV 3--// Data produced with DirectInput device object enumeration-//-typedef struct _GLFWobjenumWin32-{- IDirectInputDevice8W* device;- _GLFWjoyobjectWin32* objects;- int objectCount;- int axisCount;- int sliderCount;- int buttonCount;- int povCount;-} _GLFWobjenumWin32;--// Define only the necessary GUIDs (it's bad enough that we're exporting these)-//-DEFINE_GUID(IID_IDirectInput8W,0xbf798031,0x483a,0x4da2,0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00);-DEFINE_GUID(GUID_XAxis,0xa36d02e0,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);-DEFINE_GUID(GUID_YAxis,0xa36d02e1,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);-DEFINE_GUID(GUID_ZAxis,0xa36d02e2,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);-DEFINE_GUID(GUID_RxAxis,0xa36d02f4,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);-DEFINE_GUID(GUID_RyAxis,0xa36d02f5,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);-DEFINE_GUID(GUID_RzAxis,0xa36d02e3,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);-DEFINE_GUID(GUID_Slider,0xa36d02e4,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);-DEFINE_GUID(GUID_Button,0xa36d02f0,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);-DEFINE_GUID(GUID_POV,0xa36d02f2,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);--// Object data array for our clone of c_dfDIJoystick-// Generated with https://github.com/elmindreda/c_dfDIJoystick2-//-static DIOBJECTDATAFORMAT _glfwObjectDataFormats[] =-{- { &GUID_XAxis,DIJOFS_X,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },- { &GUID_YAxis,DIJOFS_Y,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },- { &GUID_ZAxis,DIJOFS_Z,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },- { &GUID_RxAxis,DIJOFS_RX,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },- { &GUID_RyAxis,DIJOFS_RY,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },- { &GUID_RzAxis,DIJOFS_RZ,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },- { &GUID_Slider,DIJOFS_SLIDER(0),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },- { &GUID_Slider,DIJOFS_SLIDER(1),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },- { &GUID_POV,DIJOFS_POV(0),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { &GUID_POV,DIJOFS_POV(1),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { &GUID_POV,DIJOFS_POV(2),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { &GUID_POV,DIJOFS_POV(3),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(0),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(1),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(2),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(3),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(4),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(5),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(6),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(7),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(8),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(9),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(10),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(11),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(12),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(13),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(14),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(15),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(16),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(17),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(18),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(19),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(20),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(21),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(22),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(23),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(24),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(25),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(26),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(27),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(28),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(29),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(30),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },- { NULL,DIJOFS_BUTTON(31),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },-};--// Our clone of c_dfDIJoystick-//-static const DIDATAFORMAT _glfwDataFormat =-{- sizeof(DIDATAFORMAT),- sizeof(DIOBJECTDATAFORMAT),- DIDFT_ABSAXIS,- sizeof(DIJOYSTATE),- sizeof(_glfwObjectDataFormats) / sizeof(DIOBJECTDATAFORMAT),- _glfwObjectDataFormats-};--// Returns a description fitting the specified XInput capabilities-//-static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic)-{- switch (xic->SubType)- {- case XINPUT_DEVSUBTYPE_WHEEL:- return "XInput Wheel";- case XINPUT_DEVSUBTYPE_ARCADE_STICK:- return "XInput Arcade Stick";- case XINPUT_DEVSUBTYPE_FLIGHT_STICK:- return "XInput Flight Stick";- case XINPUT_DEVSUBTYPE_DANCE_PAD:- return "XInput Dance Pad";- case XINPUT_DEVSUBTYPE_GUITAR:- return "XInput Guitar";- case XINPUT_DEVSUBTYPE_DRUM_KIT:- return "XInput Drum Kit";- case XINPUT_DEVSUBTYPE_GAMEPAD:- {- if (xic->Flags & XINPUT_CAPS_WIRELESS)- return "Wireless Xbox 360 Controller";- else- return "Xbox 360 Controller";- }- }-- return "Unknown XInput Device";-}--// Lexically compare device objects-//-static int compareJoystickObjects(const void* first, const void* second)-{- const _GLFWjoyobjectWin32* fo = first;- const _GLFWjoyobjectWin32* so = second;-- if (fo->type != so->type)- return fo->type - so->type;-- return fo->offset - so->offset;-}--// Checks whether the specified device supports XInput-// Technique from FDInputJoystickManager::IsXInputDeviceFast in ZDoom-//-static GLFWbool supportsXInput(const GUID* guid)-{- UINT i, count = 0;- RAWINPUTDEVICELIST* ridl;- GLFWbool result = GLFW_FALSE;-- if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0)- return GLFW_FALSE;-- ridl = calloc(count, sizeof(RAWINPUTDEVICELIST));-- if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1)- {- free(ridl);- return GLFW_FALSE;- }-- for (i = 0; i < count; i++)- {- RID_DEVICE_INFO rdi;- char name[256];- UINT size;-- if (ridl[i].dwType != RIM_TYPEHID)- continue;-- ZeroMemory(&rdi, sizeof(rdi));- rdi.cbSize = sizeof(rdi);- size = sizeof(rdi);-- if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,- RIDI_DEVICEINFO,- &rdi, &size) == -1)- {- continue;- }-- if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) != (LONG) guid->Data1)- continue;-- memset(name, 0, sizeof(name));- size = sizeof(name);-- if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,- RIDI_DEVICENAME,- name, &size) == -1)- {- break;- }-- name[sizeof(name) - 1] = '\0';- if (strstr(name, "IG_"))- {- result = GLFW_TRUE;- break;- }- }-- free(ridl);- return result;-}--// Frees all resources associated with the specified joystick-//-static void closeJoystick(_GLFWjoystickWin32* js)-{- if (js->device)- {- IDirectInputDevice8_Unacquire(js->device);- IDirectInputDevice8_Release(js->device);- }-- free(js->name);- free(js->axes);- free(js->buttons);- free(js->objects);- memset(js, 0, sizeof(_GLFWjoystickWin32));-- _glfwInputJoystickChange((int) (js - _glfw.win32_js), GLFW_DISCONNECTED);-}--// DirectInput device object enumeration callback-// Insights gleaned from SDL2-//-static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW* doi,- void* user)-{- _GLFWobjenumWin32* data = user;- _GLFWjoyobjectWin32* object = data->objects + data->objectCount;-- if (DIDFT_GETTYPE(doi->dwType) & DIDFT_AXIS)- {- DIPROPRANGE dipr;-- if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)- object->offset = DIJOFS_SLIDER(data->sliderCount);- else if (memcmp(&doi->guidType, &GUID_XAxis, sizeof(GUID)) == 0)- object->offset = DIJOFS_X;- else if (memcmp(&doi->guidType, &GUID_YAxis, sizeof(GUID)) == 0)- object->offset = DIJOFS_Y;- else if (memcmp(&doi->guidType, &GUID_ZAxis, sizeof(GUID)) == 0)- object->offset = DIJOFS_Z;- else if (memcmp(&doi->guidType, &GUID_RxAxis, sizeof(GUID)) == 0)- object->offset = DIJOFS_RX;- else if (memcmp(&doi->guidType, &GUID_RyAxis, sizeof(GUID)) == 0)- object->offset = DIJOFS_RY;- else if (memcmp(&doi->guidType, &GUID_RzAxis, sizeof(GUID)) == 0)- object->offset = DIJOFS_RZ;- else- return DIENUM_CONTINUE;-- ZeroMemory(&dipr, sizeof(dipr));- dipr.diph.dwSize = sizeof(dipr);- dipr.diph.dwHeaderSize = sizeof(dipr.diph);- dipr.diph.dwObj = doi->dwType;- dipr.diph.dwHow = DIPH_BYID;- dipr.lMin = -32768;- dipr.lMax = 32767;-- if (FAILED(IDirectInputDevice8_SetProperty(data->device,- DIPROP_RANGE,- &dipr.diph)))- {- return DIENUM_CONTINUE;- }-- if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)- {- object->type = _GLFW_TYPE_SLIDER;- data->sliderCount++;- }- else- {- object->type = _GLFW_TYPE_AXIS;- data->axisCount++;- }- }- else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_BUTTON)- {- object->offset = DIJOFS_BUTTON(data->buttonCount);- object->type = _GLFW_TYPE_BUTTON;- data->buttonCount++;- }- else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_POV)- {- object->offset = DIJOFS_POV(data->povCount);- object->type = _GLFW_TYPE_POV;- data->povCount++;- }-- data->objectCount++;- return DIENUM_CONTINUE;-}--// DirectInput device enumeration callback-//-static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)-{- int joy = 0;- DIDEVCAPS dc;- DIPROPDWORD dipd;- IDirectInputDevice8* device;- _GLFWobjenumWin32 data;- _GLFWjoystickWin32* js;-- for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)- {- if (memcmp(&_glfw.win32_js[joy].guid, &di->guidInstance, sizeof(GUID)) == 0)- return DIENUM_CONTINUE;- }-- for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)- {- if (!_glfw.win32_js[joy].present)- break;- }-- if (joy > GLFW_JOYSTICK_LAST)- return DIENUM_STOP;-- if (supportsXInput(&di->guidProduct))- return DIENUM_CONTINUE;-- if (FAILED(IDirectInput8_CreateDevice(_glfw.win32.dinput8.api,- &di->guidInstance,- &device,- NULL)))- {- _glfwInputError(GLFW_PLATFORM_ERROR, "DI: Failed to create device");- return DIENUM_CONTINUE;- }-- if (FAILED(IDirectInputDevice8_SetDataFormat(device, &_glfwDataFormat)))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "DI: Failed to set device data format");-- IDirectInputDevice8_Release(device);- return DIENUM_CONTINUE;- }-- ZeroMemory(&dc, sizeof(dc));- dc.dwSize = sizeof(dc);-- if (FAILED(IDirectInputDevice8_GetCapabilities(device, &dc)))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "DI: Failed to query device capabilities");-- IDirectInputDevice8_Release(device);- return DIENUM_CONTINUE;- }-- ZeroMemory(&dipd, sizeof(dipd));- dipd.diph.dwSize = sizeof(dipd);- dipd.diph.dwHeaderSize = sizeof(dipd.diph);- dipd.diph.dwHow = DIPH_DEVICE;- dipd.dwData = DIPROPAXISMODE_ABS;-- if (FAILED(IDirectInputDevice8_SetProperty(device,- DIPROP_AXISMODE,- &dipd.diph)))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "DI: Failed to set device axis mode");-- IDirectInputDevice8_Release(device);- return DIENUM_CONTINUE;- }-- memset(&data, 0, sizeof(data));- data.device = device;- data.objects = calloc(dc.dwAxes + dc.dwButtons + dc.dwPOVs,- sizeof(_GLFWjoyobjectWin32));-- if (FAILED(IDirectInputDevice8_EnumObjects(device,- deviceObjectCallback,- &data,- DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV)))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "DI: Failed to enumerate device objects");-- IDirectInputDevice8_Release(device);- free(data.objects);- return DIENUM_CONTINUE;- }-- qsort(data.objects, data.objectCount,- sizeof(_GLFWjoyobjectWin32),- compareJoystickObjects);-- js = _glfw.win32_js + joy;- js->device = device;- js->guid = di->guidInstance;- js->axisCount = data.axisCount + data.sliderCount;- js->axes = calloc(js->axisCount, sizeof(float));- js->buttonCount += data.buttonCount + data.povCount * 4;- js->buttons = calloc(js->buttonCount, 1);- js->objects = data.objects;- js->objectCount = data.objectCount;- js->name = _glfwCreateUTF8FromWideStringWin32(di->tszInstanceName);- js->present = GLFW_TRUE;-- _glfwInputJoystickChange(joy, GLFW_CONNECTED);- return DIENUM_CONTINUE;-}--// Attempt to open the specified joystick device-// TODO: Pack state arrays for non-gamepad devices-//-static GLFWbool openXinputDevice(DWORD index)-{- int joy;- XINPUT_CAPABILITIES xic;- _GLFWjoystickWin32* js;-- for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)- {- if (_glfw.win32_js[joy].present &&- _glfw.win32_js[joy].device == NULL &&- _glfw.win32_js[joy].index == index)- {- return GLFW_FALSE;- }- }-- for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)- {- if (!_glfw.win32_js[joy].present)- break;- }-- if (joy > GLFW_JOYSTICK_LAST)- return GLFW_FALSE;-- if (_glfw_XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS)- return GLFW_FALSE;-- js = _glfw.win32_js + joy;- js->axisCount = 6;- js->axes = calloc(js->axisCount, sizeof(float));- js->buttonCount = 14;- js->buttons = calloc(js->buttonCount, 1);- js->present = GLFW_TRUE;- js->name = strdup(getDeviceDescription(&xic));- js->index = index;-- _glfwInputJoystickChange(joy, GLFW_CONNECTED);-- return GLFW_TRUE;-}--// Polls for and processes events the specified joystick-//-static GLFWbool pollJoystickState(_GLFWjoystickWin32* js, int mode)-{- if (!js->present)- return GLFW_FALSE;-- if (js->device)- {- int i, j, ai = 0, bi = 0;- HRESULT result;- DIJOYSTATE state;-- IDirectInputDevice8_Poll(js->device);- result = IDirectInputDevice8_GetDeviceState(js->device,- sizeof(state),- &state);- if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST)- {- IDirectInputDevice8_Acquire(js->device);- IDirectInputDevice8_Poll(js->device);- result = IDirectInputDevice8_GetDeviceState(js->device,- sizeof(state),- &state);- }-- if (FAILED(result))- {- closeJoystick(js);- return GLFW_FALSE;- }-- if (mode == _GLFW_PRESENCE_ONLY)- return GLFW_TRUE;-- for (i = 0; i < js->objectCount; i++)- {- const void* data = (char*) &state + js->objects[i].offset;-- switch (js->objects[i].type)- {- case _GLFW_TYPE_AXIS:- case _GLFW_TYPE_SLIDER:- {- js->axes[ai++] = (*((LONG*) data) + 0.5f) / 32767.5f;- break;- }-- case _GLFW_TYPE_BUTTON:- {- if (*((BYTE*) data) & 0x80)- js->buttons[bi++] = GLFW_PRESS;- else- js->buttons[bi++] = GLFW_RELEASE;-- break;- }-- case _GLFW_TYPE_POV:- {- const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };- // Screams of horror are appropriate at this point- int value = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);- if (value < 0 || value > 8)- value = 8;-- for (j = 0; j < 4; j++)- {- if (directions[value] & (1 << j))- js->buttons[bi++] = GLFW_PRESS;- else- js->buttons[bi++] = GLFW_RELEASE;- }-- break;- }- }- }-- return GLFW_TRUE;- }- else- {- int i;- DWORD result;- XINPUT_STATE xis;- const WORD buttons[14] =- {- XINPUT_GAMEPAD_A,- XINPUT_GAMEPAD_B,- XINPUT_GAMEPAD_X,- XINPUT_GAMEPAD_Y,- XINPUT_GAMEPAD_LEFT_SHOULDER,- XINPUT_GAMEPAD_RIGHT_SHOULDER,- XINPUT_GAMEPAD_BACK,- XINPUT_GAMEPAD_START,- XINPUT_GAMEPAD_LEFT_THUMB,- XINPUT_GAMEPAD_RIGHT_THUMB,- XINPUT_GAMEPAD_DPAD_UP,- XINPUT_GAMEPAD_DPAD_RIGHT,- XINPUT_GAMEPAD_DPAD_DOWN,- XINPUT_GAMEPAD_DPAD_LEFT- };-- result = _glfw_XInputGetState(js->index, &xis);- if (result != ERROR_SUCCESS)- {- if (result == ERROR_DEVICE_NOT_CONNECTED)- closeJoystick(js);-- return GLFW_FALSE;- }-- if (mode == _GLFW_PRESENCE_ONLY)- return GLFW_TRUE;-- if (sqrt((double) (xis.Gamepad.sThumbLX * xis.Gamepad.sThumbLX +- xis.Gamepad.sThumbLY * xis.Gamepad.sThumbLY)) >- (double) XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)- {- js->axes[0] = (xis.Gamepad.sThumbLX + 0.5f) / 32767.f;- js->axes[1] = (xis.Gamepad.sThumbLY + 0.5f) / 32767.f;- }- else- {- js->axes[0] = 0.f;- js->axes[1] = 0.f;- }-- if (sqrt((double) (xis.Gamepad.sThumbRX * xis.Gamepad.sThumbRX +- xis.Gamepad.sThumbRY * xis.Gamepad.sThumbRY)) >- (double) XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)- {- js->axes[2] = (xis.Gamepad.sThumbRX + 0.5f) / 32767.f;- js->axes[3] = (xis.Gamepad.sThumbRY + 0.5f) / 32767.f;- }- else- {- js->axes[2] = 0.f;- js->axes[3] = 0.f;- }-- if (xis.Gamepad.bLeftTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD)- js->axes[4] = xis.Gamepad.bLeftTrigger / 127.5f - 1.f;- else- js->axes[4] = -1.f;-- if (xis.Gamepad.bRightTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD)- js->axes[5] = xis.Gamepad.bRightTrigger / 127.5f - 1.f;- else- js->axes[5] = -1.f;-- for (i = 0; i < 14; i++)- js->buttons[i] = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0;-- return GLFW_TRUE;- }-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Initialize joystick interface-//-void _glfwInitJoysticksWin32(void)-{- if (_glfw.win32.dinput8.instance)- {- if (FAILED(_glfw_DirectInput8Create(GetModuleHandle(NULL),- DIRECTINPUT_VERSION,- &IID_IDirectInput8W,- (void**) &_glfw.win32.dinput8.api,- NULL)))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "DI: Failed to create interface");- }- }-- _glfwDetectJoystickConnectionWin32();-}--// Close all opened joystick handles-//-void _glfwTerminateJoysticksWin32(void)-{- int joy;-- for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)- closeJoystick(_glfw.win32_js + joy);-- if (_glfw.win32.dinput8.api)- IDirectInput8_Release(_glfw.win32.dinput8.api);-}--// Checks for new joysticks after DBT_DEVICEARRIVAL-//-void _glfwDetectJoystickConnectionWin32(void)-{- if (_glfw.win32.xinput.instance)- {- DWORD i;-- for (i = 0; i < XUSER_MAX_COUNT; i++)- openXinputDevice(i);- }-- if (_glfw.win32.dinput8.api)- {- if (FAILED(IDirectInput8_EnumDevices(_glfw.win32.dinput8.api,- DI8DEVCLASS_GAMECTRL,- deviceCallback,- NULL,- DIEDFL_ALLDEVICES)))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Failed to enumerate DirectInput8 devices");- return;- }- }-}--// Checks for joystick disconnection after DBT_DEVICEREMOVECOMPLETE-//-void _glfwDetectJoystickDisconnectionWin32(void)-{- int joy;-- for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)- pollJoystickState(_glfw.win32_js + joy, _GLFW_PRESENCE_ONLY);-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--int _glfwPlatformJoystickPresent(int joy)-{- _GLFWjoystickWin32* js = _glfw.win32_js + joy;- return pollJoystickState(js, _GLFW_PRESENCE_ONLY);-}--const float* _glfwPlatformGetJoystickAxes(int joy, int* count)-{- _GLFWjoystickWin32* js = _glfw.win32_js + joy;- if (!pollJoystickState(js, _GLFW_UPDATE_STATE))- return NULL;-- *count = js->axisCount;- return js->axes;-}--const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)-{- _GLFWjoystickWin32* js = _glfw.win32_js + joy;- if (!pollJoystickState(js, _GLFW_UPDATE_STATE))- return NULL;-- *count = js->buttonCount;- return js->buttons;-}--const char* _glfwPlatformGetJoystickName(int joy)-{- _GLFWjoystickWin32* js = _glfw.win32_js + joy;- if (!pollJoystickState(js, _GLFW_PRESENCE_ONLY))- return NULL;-- return js->name;-}-+//======================================================================== +// GLFW 3.3 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <stdio.h> +#include <math.h> + +#define _GLFW_TYPE_AXIS 0 +#define _GLFW_TYPE_SLIDER 1 +#define _GLFW_TYPE_BUTTON 2 +#define _GLFW_TYPE_POV 3 + +// Data produced with DirectInput device object enumeration +// +typedef struct _GLFWobjenumWin32 +{ + IDirectInputDevice8W* device; + _GLFWjoyobjectWin32* objects; + int objectCount; + int axisCount; + int sliderCount; + int buttonCount; + int povCount; +} _GLFWobjenumWin32; + +// Define local copies of the necessary GUIDs +// +static const GUID _glfw_IID_IDirectInput8W = + {0xbf798031,0x483a,0x4da2,{0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00}}; +static const GUID _glfw_GUID_XAxis = + {0xa36d02e0,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; +static const GUID _glfw_GUID_YAxis = + {0xa36d02e1,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; +static const GUID _glfw_GUID_ZAxis = + {0xa36d02e2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; +static const GUID _glfw_GUID_RxAxis = + {0xa36d02f4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; +static const GUID _glfw_GUID_RyAxis = + {0xa36d02f5,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; +static const GUID _glfw_GUID_RzAxis = + {0xa36d02e3,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; +static const GUID _glfw_GUID_Slider = + {0xa36d02e4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; +static const GUID _glfw_GUID_POV = + {0xa36d02f2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; + +#define IID_IDirectInput8W _glfw_IID_IDirectInput8W +#define GUID_XAxis _glfw_GUID_XAxis +#define GUID_YAxis _glfw_GUID_YAxis +#define GUID_ZAxis _glfw_GUID_ZAxis +#define GUID_RxAxis _glfw_GUID_RxAxis +#define GUID_RyAxis _glfw_GUID_RyAxis +#define GUID_RzAxis _glfw_GUID_RzAxis +#define GUID_Slider _glfw_GUID_Slider +#define GUID_POV _glfw_GUID_POV + +// Object data array for our clone of c_dfDIJoystick +// Generated with https://github.com/elmindreda/c_dfDIJoystick2 +// +static DIOBJECTDATAFORMAT _glfwObjectDataFormats[] = +{ + { &GUID_XAxis,DIJOFS_X,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_YAxis,DIJOFS_Y,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_ZAxis,DIJOFS_Z,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_RxAxis,DIJOFS_RX,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_RyAxis,DIJOFS_RY,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_RzAxis,DIJOFS_RZ,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_Slider,DIJOFS_SLIDER(0),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_Slider,DIJOFS_SLIDER(1),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_POV,DIJOFS_POV(0),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { &GUID_POV,DIJOFS_POV(1),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { &GUID_POV,DIJOFS_POV(2),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { &GUID_POV,DIJOFS_POV(3),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(0),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(1),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(2),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(3),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(4),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(5),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(6),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(7),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(8),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(9),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(10),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(11),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(12),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(13),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(14),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(15),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(16),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(17),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(18),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(19),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(20),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(21),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(22),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(23),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(24),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(25),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(26),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(27),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(28),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(29),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(30),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(31),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, +}; + +// Our clone of c_dfDIJoystick +// +static const DIDATAFORMAT _glfwDataFormat = +{ + sizeof(DIDATAFORMAT), + sizeof(DIOBJECTDATAFORMAT), + DIDFT_ABSAXIS, + sizeof(DIJOYSTATE), + sizeof(_glfwObjectDataFormats) / sizeof(DIOBJECTDATAFORMAT), + _glfwObjectDataFormats +}; + +// Returns a description fitting the specified XInput capabilities +// +static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic) +{ + switch (xic->SubType) + { + case XINPUT_DEVSUBTYPE_WHEEL: + return "XInput Wheel"; + case XINPUT_DEVSUBTYPE_ARCADE_STICK: + return "XInput Arcade Stick"; + case XINPUT_DEVSUBTYPE_FLIGHT_STICK: + return "XInput Flight Stick"; + case XINPUT_DEVSUBTYPE_DANCE_PAD: + return "XInput Dance Pad"; + case XINPUT_DEVSUBTYPE_GUITAR: + return "XInput Guitar"; + case XINPUT_DEVSUBTYPE_DRUM_KIT: + return "XInput Drum Kit"; + case XINPUT_DEVSUBTYPE_GAMEPAD: + { + if (xic->Flags & XINPUT_CAPS_WIRELESS) + return "Wireless Xbox Controller"; + else + return "Xbox Controller"; + } + } + + return "Unknown XInput Device"; +} + +// Lexically compare device objects +// +static int compareJoystickObjects(const void* first, const void* second) +{ + const _GLFWjoyobjectWin32* fo = first; + const _GLFWjoyobjectWin32* so = second; + + if (fo->type != so->type) + return fo->type - so->type; + + return fo->offset - so->offset; +} + +// Checks whether the specified device supports XInput +// Technique from FDInputJoystickManager::IsXInputDeviceFast in ZDoom +// +static GLFWbool supportsXInput(const GUID* guid) +{ + UINT i, count = 0; + RAWINPUTDEVICELIST* ridl; + GLFWbool result = GLFW_FALSE; + + if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0) + return GLFW_FALSE; + + ridl = calloc(count, sizeof(RAWINPUTDEVICELIST)); + + if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1) + { + free(ridl); + return GLFW_FALSE; + } + + for (i = 0; i < count; i++) + { + RID_DEVICE_INFO rdi; + char name[256]; + UINT size; + + if (ridl[i].dwType != RIM_TYPEHID) + continue; + + ZeroMemory(&rdi, sizeof(rdi)); + rdi.cbSize = sizeof(rdi); + size = sizeof(rdi); + + if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice, + RIDI_DEVICEINFO, + &rdi, &size) == -1) + { + continue; + } + + if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) != (LONG) guid->Data1) + continue; + + memset(name, 0, sizeof(name)); + size = sizeof(name); + + if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice, + RIDI_DEVICENAME, + name, &size) == -1) + { + break; + } + + name[sizeof(name) - 1] = '\0'; + if (strstr(name, "IG_")) + { + result = GLFW_TRUE; + break; + } + } + + free(ridl); + return result; +} + +// Frees all resources associated with the specified joystick +// +static void closeJoystick(_GLFWjoystick* js) +{ + if (js->win32.device) + { + IDirectInputDevice8_Unacquire(js->win32.device); + IDirectInputDevice8_Release(js->win32.device); + } + + free(js->win32.objects); + + _glfwFreeJoystick(js); + _glfwInputJoystick(js, GLFW_DISCONNECTED); +} + +// DirectInput device object enumeration callback +// Insights gleaned from SDL +// +static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW* doi, + void* user) +{ + _GLFWobjenumWin32* data = user; + _GLFWjoyobjectWin32* object = data->objects + data->objectCount; + + if (DIDFT_GETTYPE(doi->dwType) & DIDFT_AXIS) + { + DIPROPRANGE dipr; + + if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0) + object->offset = DIJOFS_SLIDER(data->sliderCount); + else if (memcmp(&doi->guidType, &GUID_XAxis, sizeof(GUID)) == 0) + object->offset = DIJOFS_X; + else if (memcmp(&doi->guidType, &GUID_YAxis, sizeof(GUID)) == 0) + object->offset = DIJOFS_Y; + else if (memcmp(&doi->guidType, &GUID_ZAxis, sizeof(GUID)) == 0) + object->offset = DIJOFS_Z; + else if (memcmp(&doi->guidType, &GUID_RxAxis, sizeof(GUID)) == 0) + object->offset = DIJOFS_RX; + else if (memcmp(&doi->guidType, &GUID_RyAxis, sizeof(GUID)) == 0) + object->offset = DIJOFS_RY; + else if (memcmp(&doi->guidType, &GUID_RzAxis, sizeof(GUID)) == 0) + object->offset = DIJOFS_RZ; + else + return DIENUM_CONTINUE; + + ZeroMemory(&dipr, sizeof(dipr)); + dipr.diph.dwSize = sizeof(dipr); + dipr.diph.dwHeaderSize = sizeof(dipr.diph); + dipr.diph.dwObj = doi->dwType; + dipr.diph.dwHow = DIPH_BYID; + dipr.lMin = -32768; + dipr.lMax = 32767; + + if (FAILED(IDirectInputDevice8_SetProperty(data->device, + DIPROP_RANGE, + &dipr.diph))) + { + return DIENUM_CONTINUE; + } + + if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0) + { + object->type = _GLFW_TYPE_SLIDER; + data->sliderCount++; + } + else + { + object->type = _GLFW_TYPE_AXIS; + data->axisCount++; + } + } + else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_BUTTON) + { + object->offset = DIJOFS_BUTTON(data->buttonCount); + object->type = _GLFW_TYPE_BUTTON; + data->buttonCount++; + } + else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_POV) + { + object->offset = DIJOFS_POV(data->povCount); + object->type = _GLFW_TYPE_POV; + data->povCount++; + } + + data->objectCount++; + return DIENUM_CONTINUE; +} + +// DirectInput device enumeration callback +// +static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user) +{ + int jid = 0; + DIDEVCAPS dc; + DIPROPDWORD dipd; + IDirectInputDevice8* device; + _GLFWobjenumWin32 data; + _GLFWjoystick* js; + char guid[33]; + char name[256]; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + _GLFWjoystick* js = _glfw.joysticks + jid; + if (js->present) + { + if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0) + return DIENUM_CONTINUE; + } + } + + if (supportsXInput(&di->guidProduct)) + return DIENUM_CONTINUE; + + if (FAILED(IDirectInput8_CreateDevice(_glfw.win32.dinput8.api, + &di->guidInstance, + &device, + NULL))) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create device"); + return DIENUM_CONTINUE; + } + + if (FAILED(IDirectInputDevice8_SetDataFormat(device, &_glfwDataFormat))) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to set device data format"); + + IDirectInputDevice8_Release(device); + return DIENUM_CONTINUE; + } + + ZeroMemory(&dc, sizeof(dc)); + dc.dwSize = sizeof(dc); + + if (FAILED(IDirectInputDevice8_GetCapabilities(device, &dc))) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to query device capabilities"); + + IDirectInputDevice8_Release(device); + return DIENUM_CONTINUE; + } + + ZeroMemory(&dipd, sizeof(dipd)); + dipd.diph.dwSize = sizeof(dipd); + dipd.diph.dwHeaderSize = sizeof(dipd.diph); + dipd.diph.dwHow = DIPH_DEVICE; + dipd.dwData = DIPROPAXISMODE_ABS; + + if (FAILED(IDirectInputDevice8_SetProperty(device, + DIPROP_AXISMODE, + &dipd.diph))) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to set device axis mode"); + + IDirectInputDevice8_Release(device); + return DIENUM_CONTINUE; + } + + memset(&data, 0, sizeof(data)); + data.device = device; + data.objects = calloc(dc.dwAxes + (size_t) dc.dwButtons + dc.dwPOVs, + sizeof(_GLFWjoyobjectWin32)); + + if (FAILED(IDirectInputDevice8_EnumObjects(device, + deviceObjectCallback, + &data, + DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV))) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to enumerate device objects"); + + IDirectInputDevice8_Release(device); + free(data.objects); + return DIENUM_CONTINUE; + } + + qsort(data.objects, data.objectCount, + sizeof(_GLFWjoyobjectWin32), + compareJoystickObjects); + + if (!WideCharToMultiByte(CP_UTF8, 0, + di->tszInstanceName, -1, + name, sizeof(name), + NULL, NULL)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to convert joystick name to UTF-8"); + + IDirectInputDevice8_Release(device); + free(data.objects); + return DIENUM_STOP; + } + + // Generate a joystick GUID that matches the SDL 2.0.5+ one + if (memcmp(&di->guidProduct.Data4[2], "PIDVID", 6) == 0) + { + sprintf(guid, "03000000%02x%02x0000%02x%02x000000000000", + (uint8_t) di->guidProduct.Data1, + (uint8_t) (di->guidProduct.Data1 >> 8), + (uint8_t) (di->guidProduct.Data1 >> 16), + (uint8_t) (di->guidProduct.Data1 >> 24)); + } + else + { + sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00", + name[0], name[1], name[2], name[3], + name[4], name[5], name[6], name[7], + name[8], name[9], name[10]); + } + + js = _glfwAllocJoystick(name, guid, + data.axisCount + data.sliderCount, + data.buttonCount, + data.povCount); + if (!js) + { + IDirectInputDevice8_Release(device); + free(data.objects); + return DIENUM_STOP; + } + + js->win32.device = device; + js->win32.guid = di->guidInstance; + js->win32.objects = data.objects; + js->win32.objectCount = data.objectCount; + + _glfwInputJoystick(js, GLFW_CONNECTED); + return DIENUM_CONTINUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize joystick interface +// +void _glfwInitJoysticksWin32(void) +{ + if (_glfw.win32.dinput8.instance) + { + if (FAILED(DirectInput8Create(GetModuleHandle(NULL), + DIRECTINPUT_VERSION, + &IID_IDirectInput8W, + (void**) &_glfw.win32.dinput8.api, + NULL))) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to create interface"); + } + } + + _glfwDetectJoystickConnectionWin32(); +} + +// Close all opened joystick handles +// +void _glfwTerminateJoysticksWin32(void) +{ + int jid; + + for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++) + closeJoystick(_glfw.joysticks + jid); + + if (_glfw.win32.dinput8.api) + IDirectInput8_Release(_glfw.win32.dinput8.api); +} + +// Checks for new joysticks after DBT_DEVICEARRIVAL +// +void _glfwDetectJoystickConnectionWin32(void) +{ + if (_glfw.win32.xinput.instance) + { + DWORD index; + + for (index = 0; index < XUSER_MAX_COUNT; index++) + { + int jid; + char guid[33]; + XINPUT_CAPABILITIES xic; + _GLFWjoystick* js; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + if (_glfw.joysticks[jid].present && + _glfw.joysticks[jid].win32.device == NULL && + _glfw.joysticks[jid].win32.index == index) + { + break; + } + } + + if (jid <= GLFW_JOYSTICK_LAST) + continue; + + if (XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS) + continue; + + // Generate a joystick GUID that matches the SDL 2.0.5+ one + sprintf(guid, "78696e707574%02x000000000000000000", + xic.SubType & 0xff); + + js = _glfwAllocJoystick(getDeviceDescription(&xic), guid, 6, 10, 1); + if (!js) + continue; + + js->win32.index = index; + + _glfwInputJoystick(js, GLFW_CONNECTED); + } + } + + if (_glfw.win32.dinput8.api) + { + if (FAILED(IDirectInput8_EnumDevices(_glfw.win32.dinput8.api, + DI8DEVCLASS_GAMECTRL, + deviceCallback, + NULL, + DIEDFL_ALLDEVICES))) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Failed to enumerate DirectInput8 devices"); + return; + } + } +} + +// Checks for joystick disconnection after DBT_DEVICEREMOVECOMPLETE +// +void _glfwDetectJoystickDisconnectionWin32(void) +{ + int jid; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + _GLFWjoystick* js = _glfw.joysticks + jid; + if (js->present) + _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE); + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) +{ + if (js->win32.device) + { + int i, ai = 0, bi = 0, pi = 0; + HRESULT result; + DIJOYSTATE state; + + IDirectInputDevice8_Poll(js->win32.device); + result = IDirectInputDevice8_GetDeviceState(js->win32.device, + sizeof(state), + &state); + if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST) + { + IDirectInputDevice8_Acquire(js->win32.device); + IDirectInputDevice8_Poll(js->win32.device); + result = IDirectInputDevice8_GetDeviceState(js->win32.device, + sizeof(state), + &state); + } + + if (FAILED(result)) + { + closeJoystick(js); + return GLFW_FALSE; + } + + if (mode == _GLFW_POLL_PRESENCE) + return GLFW_TRUE; + + for (i = 0; i < js->win32.objectCount; i++) + { + const void* data = (char*) &state + js->win32.objects[i].offset; + + switch (js->win32.objects[i].type) + { + case _GLFW_TYPE_AXIS: + case _GLFW_TYPE_SLIDER: + { + const float value = (*((LONG*) data) + 0.5f) / 32767.5f; + _glfwInputJoystickAxis(js, ai, value); + ai++; + break; + } + + case _GLFW_TYPE_BUTTON: + { + const char value = (*((BYTE*) data) & 0x80) != 0; + _glfwInputJoystickButton(js, bi, value); + bi++; + break; + } + + case _GLFW_TYPE_POV: + { + const int states[9] = + { + GLFW_HAT_UP, + GLFW_HAT_RIGHT_UP, + GLFW_HAT_RIGHT, + GLFW_HAT_RIGHT_DOWN, + GLFW_HAT_DOWN, + GLFW_HAT_LEFT_DOWN, + GLFW_HAT_LEFT, + GLFW_HAT_LEFT_UP, + GLFW_HAT_CENTERED + }; + + // Screams of horror are appropriate at this point + int state = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES); + if (state < 0 || state > 8) + state = 8; + + _glfwInputJoystickHat(js, pi, states[state]); + pi++; + break; + } + } + } + } + else + { + int i, dpad = 0; + DWORD result; + XINPUT_STATE xis; + const WORD buttons[10] = + { + XINPUT_GAMEPAD_A, + XINPUT_GAMEPAD_B, + XINPUT_GAMEPAD_X, + XINPUT_GAMEPAD_Y, + XINPUT_GAMEPAD_LEFT_SHOULDER, + XINPUT_GAMEPAD_RIGHT_SHOULDER, + XINPUT_GAMEPAD_BACK, + XINPUT_GAMEPAD_START, + XINPUT_GAMEPAD_LEFT_THUMB, + XINPUT_GAMEPAD_RIGHT_THUMB + }; + + result = XInputGetState(js->win32.index, &xis); + if (result != ERROR_SUCCESS) + { + if (result == ERROR_DEVICE_NOT_CONNECTED) + closeJoystick(js); + + return GLFW_FALSE; + } + + if (mode == _GLFW_POLL_PRESENCE) + return GLFW_TRUE; + + _glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f); + _glfwInputJoystickAxis(js, 1, -(xis.Gamepad.sThumbLY + 0.5f) / 32767.5f); + _glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f); + _glfwInputJoystickAxis(js, 3, -(xis.Gamepad.sThumbRY + 0.5f) / 32767.5f); + _glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f); + _glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f); + + for (i = 0; i < 10; i++) + { + const char value = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0; + _glfwInputJoystickButton(js, i, value); + } + + if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) + dpad |= GLFW_HAT_UP; + if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) + dpad |= GLFW_HAT_RIGHT; + if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) + dpad |= GLFW_HAT_DOWN; + if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) + dpad |= GLFW_HAT_LEFT; + + _glfwInputJoystickHat(js, 0, dpad); + } + + return GLFW_TRUE; +} + +void _glfwPlatformUpdateGamepadGUID(char* guid) +{ + if (strcmp(guid + 20, "504944564944") == 0) + { + char original[33]; + strncpy(original, guid, sizeof(original) - 1); + sprintf(guid, "03000000%.4s0000%.4s000000000000", + original, original + 4); + } +} +
glfw/src/win32_joystick.h view
@@ -1,64 +1,56 @@-//========================================================================-// GLFW 3.2 Win32 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_win32_joystick_h_-#define _glfw3_win32_joystick_h_--#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \- _GLFWjoystickWin32 win32_js[GLFW_JOYSTICK_LAST + 1]--// Joystick element (axis, button or slider)-//-typedef struct _GLFWjoyobjectWin32-{- int offset;- int type;-} _GLFWjoyobjectWin32;--// Win32-specific per-joystick data-//-typedef struct _GLFWjoystickWin32-{- GLFWbool present;- float* axes;- int axisCount;- unsigned char* buttons;- int buttonCount;- _GLFWjoyobjectWin32* objects;- int objectCount;- char* name;- IDirectInputDevice8W* device;- DWORD index;- GUID guid;-} _GLFWjoystickWin32;---void _glfwInitJoysticksWin32(void);-void _glfwTerminateJoysticksWin32(void);-void _glfwDetectJoystickConnectionWin32(void);-void _glfwDetectJoystickDisconnectionWin32(void);--#endif // _glfw3_win32_joystick_h_+//======================================================================== +// GLFW 3.3 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32 +#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int dummy + +#define _GLFW_PLATFORM_MAPPING_NAME "Windows" + +// Joystick element (axis, button or slider) +// +typedef struct _GLFWjoyobjectWin32 +{ + int offset; + int type; +} _GLFWjoyobjectWin32; + +// Win32-specific per-joystick data +// +typedef struct _GLFWjoystickWin32 +{ + _GLFWjoyobjectWin32* objects; + int objectCount; + IDirectInputDevice8W* device; + DWORD index; + GUID guid; +} _GLFWjoystickWin32; + + +void _glfwInitJoysticksWin32(void); +void _glfwTerminateJoysticksWin32(void); +void _glfwDetectJoystickConnectionWin32(void); +void _glfwDetectJoystickDisconnectionWin32(void); +
glfw/src/win32_monitor.c view
@@ -1,401 +1,532 @@-//========================================================================-// GLFW 3.2 Win32 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <stdlib.h>-#include <string.h>-#include <limits.h>-#include <malloc.h>---// Create monitor from an adapter and (optionally) a display-//-static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,- DISPLAY_DEVICEW* display)-{- _GLFWmonitor* monitor;- char* name;- HDC dc;-- if (display)- name = _glfwCreateUTF8FromWideStringWin32(display->DeviceString);- else- name = _glfwCreateUTF8FromWideStringWin32(adapter->DeviceString);- if (!name)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Win32: Failed to convert string to UTF-8");- return NULL;- }-- dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL);-- monitor = _glfwAllocMonitor(name,- GetDeviceCaps(dc, HORZSIZE),- GetDeviceCaps(dc, VERTSIZE));-- DeleteDC(dc);- free(name);-- if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED)- monitor->win32.modesPruned = GLFW_TRUE;-- wcscpy(monitor->win32.adapterName, adapter->DeviceName);- WideCharToMultiByte(CP_UTF8, 0,- adapter->DeviceName, -1,- monitor->win32.publicAdapterName,- sizeof(monitor->win32.publicAdapterName),- NULL, NULL);-- if (display)- {- wcscpy(monitor->win32.displayName, display->DeviceName);- WideCharToMultiByte(CP_UTF8, 0,- display->DeviceName, -1,- monitor->win32.publicDisplayName,- sizeof(monitor->win32.publicDisplayName),- NULL, NULL);- }-- return monitor;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Change the current video mode-//-GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired)-{- GLFWvidmode current;- const GLFWvidmode* best;- DEVMODEW dm;-- best = _glfwChooseVideoMode(monitor, desired);- _glfwPlatformGetVideoMode(monitor, ¤t);- if (_glfwCompareVideoModes(¤t, best) == 0)- return GLFW_TRUE;-- ZeroMemory(&dm, sizeof(dm));- dm.dmSize = sizeof(DEVMODEW);- dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL |- DM_DISPLAYFREQUENCY;- dm.dmPelsWidth = best->width;- dm.dmPelsHeight = best->height;- dm.dmBitsPerPel = best->redBits + best->greenBits + best->blueBits;- dm.dmDisplayFrequency = best->refreshRate;-- if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24)- dm.dmBitsPerPel = 32;-- if (ChangeDisplaySettingsExW(monitor->win32.adapterName,- &dm,- NULL,- CDS_FULLSCREEN,- NULL) != DISP_CHANGE_SUCCESSFUL)- {- _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to set video mode");- return GLFW_FALSE;- }-- monitor->win32.modeChanged = GLFW_TRUE;- return GLFW_TRUE;-}--// Restore the previously saved (original) video mode-//-void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor)-{- if (monitor->win32.modeChanged)- {- ChangeDisplaySettingsExW(monitor->win32.adapterName,- NULL, NULL, CDS_FULLSCREEN, NULL);- monitor->win32.modeChanged = GLFW_FALSE;- }-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--_GLFWmonitor** _glfwPlatformGetMonitors(int* count)-{- int found = 0;- DWORD adapterIndex, displayIndex, primaryIndex = 0;- DISPLAY_DEVICEW adapter, display;- GLFWbool hasDisplays = GLFW_FALSE;- _GLFWmonitor** monitors = NULL;-- *count = 0;-- // HACK: Check if any active adapters have connected displays- // If not, this is a headless system or a VMware guest-- for (adapterIndex = 0; ; adapterIndex++)- {- ZeroMemory(&adapter, sizeof(DISPLAY_DEVICEW));- adapter.cb = sizeof(DISPLAY_DEVICEW);-- if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))- break;-- if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))- continue;-- ZeroMemory(&display, sizeof(DISPLAY_DEVICEW));- display.cb = sizeof(DISPLAY_DEVICEW);-- if (EnumDisplayDevicesW(adapter.DeviceName, 0, &display, 0))- {- hasDisplays = GLFW_TRUE;- break;- }- }-- for (adapterIndex = 0; ; adapterIndex++)- {- ZeroMemory(&adapter, sizeof(DISPLAY_DEVICEW));- adapter.cb = sizeof(DISPLAY_DEVICEW);-- if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))- break;-- if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))- continue;-- if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)- primaryIndex = found;-- if (hasDisplays)- {- for (displayIndex = 0; ; displayIndex++)- {- ZeroMemory(&display, sizeof(DISPLAY_DEVICEW));- display.cb = sizeof(DISPLAY_DEVICEW);-- if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0))- break;-- found++;- monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found);- monitors[found - 1] = createMonitor(&adapter, &display);- }- }- else- {- found++;- monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found);- monitors[found - 1] = createMonitor(&adapter, NULL);- }- }-- _GLFW_SWAP_POINTERS(monitors[0], monitors[primaryIndex]);-- *count = found;- return monitors;-}--GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)-{- if (wcslen(first->win32.displayName))- return wcscmp(first->win32.displayName, second->win32.displayName) == 0;- else- return wcscmp(first->win32.adapterName, second->win32.adapterName) == 0;-}--void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)-{- DEVMODEW settings;- ZeroMemory(&settings, sizeof(DEVMODEW));- settings.dmSize = sizeof(DEVMODEW);-- EnumDisplaySettingsExW(monitor->win32.adapterName,- ENUM_CURRENT_SETTINGS,- &settings,- EDS_ROTATEDMODE);-- if (xpos)- *xpos = settings.dmPosition.x;- if (ypos)- *ypos = settings.dmPosition.y;-}--GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)-{- int modeIndex = 0, size = 0;- GLFWvidmode* result = NULL;-- *count = 0;-- for (;;)- {- int i;- GLFWvidmode mode;- DEVMODEW dm;-- ZeroMemory(&dm, sizeof(DEVMODEW));- dm.dmSize = sizeof(DEVMODEW);-- if (!EnumDisplaySettingsW(monitor->win32.adapterName, modeIndex, &dm))- break;-- modeIndex++;-- // Skip modes with less than 15 BPP- if (dm.dmBitsPerPel < 15)- continue;-- mode.width = dm.dmPelsWidth;- mode.height = dm.dmPelsHeight;- mode.refreshRate = dm.dmDisplayFrequency;- _glfwSplitBPP(dm.dmBitsPerPel,- &mode.redBits,- &mode.greenBits,- &mode.blueBits);-- for (i = 0; i < *count; i++)- {- if (_glfwCompareVideoModes(result + i, &mode) == 0)- break;- }-- // Skip duplicate modes- if (i < *count)- continue;-- if (monitor->win32.modesPruned)- {- // Skip modes not supported by the connected displays- if (ChangeDisplaySettingsExW(monitor->win32.adapterName,- &dm,- NULL,- CDS_TEST,- NULL) != DISP_CHANGE_SUCCESSFUL)- {- continue;- }- }-- if (*count == size)- {- size += 128;- result = (GLFWvidmode*) realloc(result, size * sizeof(GLFWvidmode));- }-- (*count)++;- result[*count - 1] = mode;- }-- if (!*count)- {- // HACK: Report the current mode if no valid modes were found- result = calloc(1, sizeof(GLFWvidmode));- _glfwPlatformGetVideoMode(monitor, result);- *count = 1;- }-- return result;-}--void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)-{- DEVMODEW dm;-- ZeroMemory(&dm, sizeof(DEVMODEW));- dm.dmSize = sizeof(DEVMODEW);-- EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm);-- mode->width = dm.dmPelsWidth;- mode->height = dm.dmPelsHeight;- mode->refreshRate = dm.dmDisplayFrequency;- _glfwSplitBPP(dm.dmBitsPerPel,- &mode->redBits,- &mode->greenBits,- &mode->blueBits);-}--void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)-{- HDC dc;- WORD values[768];-- dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);- GetDeviceGammaRamp(dc, values);- DeleteDC(dc);-- _glfwAllocGammaArrays(ramp, 256);-- memcpy(ramp->red, values + 0, 256 * sizeof(unsigned short));- memcpy(ramp->green, values + 256, 256 * sizeof(unsigned short));- memcpy(ramp->blue, values + 512, 256 * sizeof(unsigned short));-}--void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)-{- HDC dc;- WORD values[768];-- if (ramp->size != 256)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Win32: Gamma ramp size must be 256");- return;- }-- memcpy(values + 0, ramp->red, 256 * sizeof(unsigned short));- memcpy(values + 256, ramp->green, 256 * sizeof(unsigned short));- memcpy(values + 512, ramp->blue, 256 * sizeof(unsigned short));-- dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);- SetDeviceGammaRamp(dc, values);- DeleteDC(dc);-}---//////////////////////////////////////////////////////////////////////////-////// GLFW native API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle)-{- _GLFWmonitor* monitor = (_GLFWmonitor*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return monitor->win32.publicAdapterName;-}--GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle)-{- _GLFWmonitor* monitor = (_GLFWmonitor*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return monitor->win32.publicDisplayName;-}-+//======================================================================== +// GLFW 3.3 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <stdlib.h> +#include <string.h> +#include <limits.h> +#include <malloc.h> + + +// Callback for EnumDisplayMonitors in createMonitor +// +static BOOL CALLBACK monitorCallback(HMONITOR handle, + HDC dc, + RECT* rect, + LPARAM data) +{ + MONITORINFOEXW mi; + ZeroMemory(&mi, sizeof(mi)); + mi.cbSize = sizeof(mi); + + if (GetMonitorInfoW(handle, (MONITORINFO*) &mi)) + { + _GLFWmonitor* monitor = (_GLFWmonitor*) data; + if (wcscmp(mi.szDevice, monitor->win32.adapterName) == 0) + monitor->win32.handle = handle; + } + + return TRUE; +} + +// Create monitor from an adapter and (optionally) a display +// +static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter, + DISPLAY_DEVICEW* display) +{ + _GLFWmonitor* monitor; + int widthMM, heightMM; + char* name; + HDC dc; + DEVMODEW dm; + RECT rect; + + if (display) + name = _glfwCreateUTF8FromWideStringWin32(display->DeviceString); + else + name = _glfwCreateUTF8FromWideStringWin32(adapter->DeviceString); + if (!name) + return NULL; + + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm); + + dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL); + + if (IsWindows8Point1OrGreater()) + { + widthMM = GetDeviceCaps(dc, HORZSIZE); + heightMM = GetDeviceCaps(dc, VERTSIZE); + } + else + { + widthMM = (int) (dm.dmPelsWidth * 25.4f / GetDeviceCaps(dc, LOGPIXELSX)); + heightMM = (int) (dm.dmPelsHeight * 25.4f / GetDeviceCaps(dc, LOGPIXELSY)); + } + + DeleteDC(dc); + + monitor = _glfwAllocMonitor(name, widthMM, heightMM); + free(name); + + if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED) + monitor->win32.modesPruned = GLFW_TRUE; + + wcscpy(monitor->win32.adapterName, adapter->DeviceName); + WideCharToMultiByte(CP_UTF8, 0, + adapter->DeviceName, -1, + monitor->win32.publicAdapterName, + sizeof(monitor->win32.publicAdapterName), + NULL, NULL); + + if (display) + { + wcscpy(monitor->win32.displayName, display->DeviceName); + WideCharToMultiByte(CP_UTF8, 0, + display->DeviceName, -1, + monitor->win32.publicDisplayName, + sizeof(monitor->win32.publicDisplayName), + NULL, NULL); + } + + rect.left = dm.dmPosition.x; + rect.top = dm.dmPosition.y; + rect.right = dm.dmPosition.x + dm.dmPelsWidth; + rect.bottom = dm.dmPosition.y + dm.dmPelsHeight; + + EnumDisplayMonitors(NULL, &rect, monitorCallback, (LPARAM) monitor); + return monitor; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Poll for changes in the set of connected monitors +// +void _glfwPollMonitorsWin32(void) +{ + int i, disconnectedCount; + _GLFWmonitor** disconnected = NULL; + DWORD adapterIndex, displayIndex; + DISPLAY_DEVICEW adapter, display; + _GLFWmonitor* monitor; + + disconnectedCount = _glfw.monitorCount; + if (disconnectedCount) + { + disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); + memcpy(disconnected, + _glfw.monitors, + _glfw.monitorCount * sizeof(_GLFWmonitor*)); + } + + for (adapterIndex = 0; ; adapterIndex++) + { + int type = _GLFW_INSERT_LAST; + + ZeroMemory(&adapter, sizeof(adapter)); + adapter.cb = sizeof(adapter); + + if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0)) + break; + + if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE)) + continue; + + if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) + type = _GLFW_INSERT_FIRST; + + for (displayIndex = 0; ; displayIndex++) + { + ZeroMemory(&display, sizeof(display)); + display.cb = sizeof(display); + + if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0)) + break; + + if (!(display.StateFlags & DISPLAY_DEVICE_ACTIVE)) + continue; + + for (i = 0; i < disconnectedCount; i++) + { + if (disconnected[i] && + wcscmp(disconnected[i]->win32.displayName, + display.DeviceName) == 0) + { + disconnected[i] = NULL; + break; + } + } + + if (i < disconnectedCount) + continue; + + monitor = createMonitor(&adapter, &display); + if (!monitor) + { + free(disconnected); + return; + } + + _glfwInputMonitor(monitor, GLFW_CONNECTED, type); + + type = _GLFW_INSERT_LAST; + } + + // HACK: If an active adapter does not have any display devices + // (as sometimes happens), add it directly as a monitor + if (displayIndex == 0) + { + for (i = 0; i < disconnectedCount; i++) + { + if (disconnected[i] && + wcscmp(disconnected[i]->win32.adapterName, + adapter.DeviceName) == 0) + { + disconnected[i] = NULL; + break; + } + } + + if (i < disconnectedCount) + continue; + + monitor = createMonitor(&adapter, NULL); + if (!monitor) + { + free(disconnected); + return; + } + + _glfwInputMonitor(monitor, GLFW_CONNECTED, type); + } + } + + for (i = 0; i < disconnectedCount; i++) + { + if (disconnected[i]) + _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); + } + + free(disconnected); +} + +// Change the current video mode +// +void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired) +{ + GLFWvidmode current; + const GLFWvidmode* best; + DEVMODEW dm; + LONG result; + + best = _glfwChooseVideoMode(monitor, desired); + _glfwPlatformGetVideoMode(monitor, ¤t); + if (_glfwCompareVideoModes(¤t, best) == 0) + return; + + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | + DM_DISPLAYFREQUENCY; + dm.dmPelsWidth = best->width; + dm.dmPelsHeight = best->height; + dm.dmBitsPerPel = best->redBits + best->greenBits + best->blueBits; + dm.dmDisplayFrequency = best->refreshRate; + + if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24) + dm.dmBitsPerPel = 32; + + result = ChangeDisplaySettingsExW(monitor->win32.adapterName, + &dm, + NULL, + CDS_FULLSCREEN, + NULL); + if (result == DISP_CHANGE_SUCCESSFUL) + monitor->win32.modeChanged = GLFW_TRUE; + else + { + const char* description = "Unknown error"; + + if (result == DISP_CHANGE_BADDUALVIEW) + description = "The system uses DualView"; + else if (result == DISP_CHANGE_BADFLAGS) + description = "Invalid flags"; + else if (result == DISP_CHANGE_BADMODE) + description = "Graphics mode not supported"; + else if (result == DISP_CHANGE_BADPARAM) + description = "Invalid parameter"; + else if (result == DISP_CHANGE_FAILED) + description = "Graphics mode failed"; + else if (result == DISP_CHANGE_NOTUPDATED) + description = "Failed to write to registry"; + else if (result == DISP_CHANGE_RESTART) + description = "Computer restart required"; + + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to set video mode: %s", + description); + } +} + +// Restore the previously saved (original) video mode +// +void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor) +{ + if (monitor->win32.modeChanged) + { + ChangeDisplaySettingsExW(monitor->win32.adapterName, + NULL, NULL, CDS_FULLSCREEN, NULL); + monitor->win32.modeChanged = GLFW_FALSE; + } +} + +void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale) +{ + UINT xdpi, ydpi; + + if (IsWindows8Point1OrGreater()) + GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi); + else + { + const HDC dc = GetDC(NULL); + xdpi = GetDeviceCaps(dc, LOGPIXELSX); + ydpi = GetDeviceCaps(dc, LOGPIXELSY); + ReleaseDC(NULL, dc); + } + + if (xscale) + *xscale = xdpi / (float) USER_DEFAULT_SCREEN_DPI; + if (yscale) + *yscale = ydpi / (float) USER_DEFAULT_SCREEN_DPI; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) +{ +} + +void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) +{ + DEVMODEW dm; + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + + EnumDisplaySettingsExW(monitor->win32.adapterName, + ENUM_CURRENT_SETTINGS, + &dm, + EDS_ROTATEDMODE); + + if (xpos) + *xpos = dm.dmPosition.x; + if (ypos) + *ypos = dm.dmPosition.y; +} + +void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, + float* xscale, float* yscale) +{ + _glfwGetMonitorContentScaleWin32(monitor->win32.handle, xscale, yscale); +} + +void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, + int* xpos, int* ypos, + int* width, int* height) +{ + MONITORINFO mi = { sizeof(mi) }; + GetMonitorInfo(monitor->win32.handle, &mi); + + if (xpos) + *xpos = mi.rcWork.left; + if (ypos) + *ypos = mi.rcWork.top; + if (width) + *width = mi.rcWork.right - mi.rcWork.left; + if (height) + *height = mi.rcWork.bottom - mi.rcWork.top; +} + +GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) +{ + int modeIndex = 0, size = 0; + GLFWvidmode* result = NULL; + + *count = 0; + + for (;;) + { + int i; + GLFWvidmode mode; + DEVMODEW dm; + + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + + if (!EnumDisplaySettingsW(monitor->win32.adapterName, modeIndex, &dm)) + break; + + modeIndex++; + + // Skip modes with less than 15 BPP + if (dm.dmBitsPerPel < 15) + continue; + + mode.width = dm.dmPelsWidth; + mode.height = dm.dmPelsHeight; + mode.refreshRate = dm.dmDisplayFrequency; + _glfwSplitBPP(dm.dmBitsPerPel, + &mode.redBits, + &mode.greenBits, + &mode.blueBits); + + for (i = 0; i < *count; i++) + { + if (_glfwCompareVideoModes(result + i, &mode) == 0) + break; + } + + // Skip duplicate modes + if (i < *count) + continue; + + if (monitor->win32.modesPruned) + { + // Skip modes not supported by the connected displays + if (ChangeDisplaySettingsExW(monitor->win32.adapterName, + &dm, + NULL, + CDS_TEST, + NULL) != DISP_CHANGE_SUCCESSFUL) + { + continue; + } + } + + if (*count == size) + { + size += 128; + result = (GLFWvidmode*) realloc(result, size * sizeof(GLFWvidmode)); + } + + (*count)++; + result[*count - 1] = mode; + } + + if (!*count) + { + // HACK: Report the current mode if no valid modes were found + result = calloc(1, sizeof(GLFWvidmode)); + _glfwPlatformGetVideoMode(monitor, result); + *count = 1; + } + + return result; +} + +void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) +{ + DEVMODEW dm; + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + + EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm); + + mode->width = dm.dmPelsWidth; + mode->height = dm.dmPelsHeight; + mode->refreshRate = dm.dmDisplayFrequency; + _glfwSplitBPP(dm.dmBitsPerPel, + &mode->redBits, + &mode->greenBits, + &mode->blueBits); +} + +GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +{ + HDC dc; + WORD values[768]; + + dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL); + GetDeviceGammaRamp(dc, values); + DeleteDC(dc); + + _glfwAllocGammaArrays(ramp, 256); + + memcpy(ramp->red, values + 0, 256 * sizeof(unsigned short)); + memcpy(ramp->green, values + 256, 256 * sizeof(unsigned short)); + memcpy(ramp->blue, values + 512, 256 * sizeof(unsigned short)); + + return GLFW_TRUE; +} + +void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +{ + HDC dc; + WORD values[768]; + + if (ramp->size != 256) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Gamma ramp size must be 256"); + return; + } + + memcpy(values + 0, ramp->red, 256 * sizeof(unsigned short)); + memcpy(values + 256, ramp->green, 256 * sizeof(unsigned short)); + memcpy(values + 512, ramp->blue, 256 * sizeof(unsigned short)); + + dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL); + SetDeviceGammaRamp(dc, values); + DeleteDC(dc); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return monitor->win32.publicAdapterName; +} + +GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return monitor->win32.publicDisplayName; +} +
glfw/src/win32_platform.h view
@@ -1,350 +1,458 @@-//========================================================================-// GLFW 3.2 Win32 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_win32_platform_h_-#define _glfw3_win32_platform_h_--// We don't need all the fancy stuff-#ifndef NOMINMAX- #define NOMINMAX-#endif--#ifndef VC_EXTRALEAN- #define VC_EXTRALEAN-#endif--#ifndef WIN32_LEAN_AND_MEAN- #define WIN32_LEAN_AND_MEAN-#endif--// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for-// example to allow applications to correctly declare a GL_ARB_debug_output-// callback) but windows.h assumes no one will define APIENTRY before it does-#undef APIENTRY--// GLFW on Windows is Unicode only and does not work in MBCS mode-#ifndef UNICODE- #define UNICODE-#endif--// GLFW requires Windows XP or later-#if WINVER < 0x0501- #undef WINVER- #define WINVER 0x0501-#endif-#if _WIN32_WINNT < 0x0501- #undef _WIN32_WINNT- #define _WIN32_WINNT 0x0501-#endif--// GLFW uses DirectInput8 interfaces-#define DIRECTINPUT_VERSION 0x0800--#include <wctype.h>-#include <windows.h>-#include <mmsystem.h>-#include <dinput.h>-#include <xinput.h>-#include <dbt.h>--#if defined(_MSC_VER)- #include <malloc.h>- #define strdup _strdup-#endif--// HACK: Define macros that some windows.h variants don't-#ifndef WM_MOUSEHWHEEL- #define WM_MOUSEHWHEEL 0x020E-#endif-#ifndef WM_DWMCOMPOSITIONCHANGED- #define WM_DWMCOMPOSITIONCHANGED 0x031E-#endif-#ifndef WM_COPYGLOBALDATA- #define WM_COPYGLOBALDATA 0x0049-#endif-#ifndef WM_UNICHAR- #define WM_UNICHAR 0x0109-#endif-#ifndef UNICODE_NOCHAR- #define UNICODE_NOCHAR 0xFFFF-#endif-#ifndef WM_DPICHANGED- #define WM_DPICHANGED 0x02E0-#endif-#ifndef GET_XBUTTON_WPARAM- #define GET_XBUTTON_WPARAM(w) (HIWORD(w))-#endif-#ifndef EDS_ROTATEDMODE- #define EDS_ROTATEDMODE 0x00000004-#endif-#ifndef DISPLAY_DEVICE_ACTIVE- #define DISPLAY_DEVICE_ACTIVE 0x00000001-#endif--#if WINVER < 0x0601-typedef struct tagCHANGEFILTERSTRUCT-{- DWORD cbSize;- DWORD ExtStatus;--} CHANGEFILTERSTRUCT, *PCHANGEFILTERSTRUCT;-#ifndef MSGFLT_ALLOW- #define MSGFLT_ALLOW 1-#endif-#endif /*Windows 7*/--#ifndef DPI_ENUMS_DECLARED-typedef enum PROCESS_DPI_AWARENESS-{- PROCESS_DPI_UNAWARE = 0,- PROCESS_SYSTEM_DPI_AWARE = 1,- PROCESS_PER_MONITOR_DPI_AWARE = 2-} PROCESS_DPI_AWARENESS;-#endif /*DPI_ENUMS_DECLARED*/--// HACK: Define macros that some xinput.h variants don't-#ifndef XINPUT_CAPS_WIRELESS- #define XINPUT_CAPS_WIRELESS 0x0002-#endif-#ifndef XINPUT_DEVSUBTYPE_WHEEL- #define XINPUT_DEVSUBTYPE_WHEEL 0x02-#endif-#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK- #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03-#endif-#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK- #define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04-#endif-#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD- #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05-#endif-#ifndef XINPUT_DEVSUBTYPE_GUITAR- #define XINPUT_DEVSUBTYPE_GUITAR 0x06-#endif-#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT- #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08-#endif-#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD- #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13-#endif-#ifndef XUSER_MAX_COUNT- #define XUSER_MAX_COUNT 4-#endif--// HACK: Define macros that some dinput.h variants don't-#ifndef DIDFT_OPTIONAL- #define DIDFT_OPTIONAL 0x80000000-#endif--// winmm.dll function pointer typedefs-typedef DWORD (WINAPI * TIMEGETTIME_T)(void);-#define _glfw_timeGetTime _glfw.win32.winmm.timeGetTime--// xinput.dll function pointer typedefs-typedef DWORD (WINAPI * XINPUTGETCAPABILITIES_T)(DWORD,DWORD,XINPUT_CAPABILITIES*);-typedef DWORD (WINAPI * XINPUTGETSTATE_T)(DWORD,XINPUT_STATE*);-#define _glfw_XInputGetCapabilities _glfw.win32.xinput.XInputGetCapabilities-#define _glfw_XInputGetState _glfw.win32.xinput.XInputGetState--// dinput8.dll function pointer typedefs-typedef HRESULT (WINAPI * DIRECTINPUT8CREATE_T)(HINSTANCE,DWORD,REFIID,LPVOID*,LPUNKNOWN);-#define _glfw_DirectInput8Create _glfw.win32.dinput8.DirectInput8Create--// user32.dll function pointer typedefs-typedef BOOL (WINAPI * SETPROCESSDPIAWARE_T)(void);-typedef BOOL (WINAPI * CHANGEWINDOWMESSAGEFILTEREX_T)(HWND,UINT,DWORD,PCHANGEFILTERSTRUCT);-#define _glfw_SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware-#define _glfw_ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx--// dwmapi.dll function pointer typedefs-typedef HRESULT (WINAPI * DWMISCOMPOSITIONENABLED_T)(BOOL*);-typedef HRESULT (WINAPI * DWMFLUSH_T)(VOID);-#define _glfw_DwmIsCompositionEnabled _glfw.win32.dwmapi.DwmIsCompositionEnabled-#define _glfw_DwmFlush _glfw.win32.dwmapi.DwmFlush--// shcore.dll function pointer typedefs-typedef HRESULT (WINAPI * SETPROCESSDPIAWARENESS_T)(PROCESS_DPI_AWARENESS);-#define _glfw_SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness--typedef VkFlags VkWin32SurfaceCreateFlagsKHR;--typedef struct VkWin32SurfaceCreateInfoKHR-{- VkStructureType sType;- const void* pNext;- VkWin32SurfaceCreateFlagsKHR flags;- HINSTANCE hinstance;- HWND hwnd;-} VkWin32SurfaceCreateInfoKHR;--typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);-typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t);--#include "win32_joystick.h"-#include "wgl_context.h"-#include "egl_context.h"--#define _GLFW_WNDCLASSNAME L"GLFW30"--#define _glfw_dlopen(name) LoadLibraryA(name)-#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)-#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)--#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->win32.handle)-#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY--#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32-#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32-#define _GLFW_PLATFORM_LIBRARY_TIME_STATE _GLFWtimeWin32 win32_time-#define _GLFW_PLATFORM_LIBRARY_TLS_STATE _GLFWtlsWin32 win32_tls-#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32-#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWin32 win32---// Win32-specific per-window data-//-typedef struct _GLFWwindowWin32-{- HWND handle;- HICON bigIcon;- HICON smallIcon;-- GLFWbool cursorTracked;- GLFWbool iconified;-- // The last received cursor position, regardless of source- int lastCursorPosX, lastCursorPosY;--} _GLFWwindowWin32;--// Win32-specific global data-//-typedef struct _GLFWlibraryWin32-{- HWND helperWindowHandle;- DWORD foregroundLockTimeout;- char* clipboardString;- char keyName[64];- short int publicKeys[512];- short int nativeKeys[GLFW_KEY_LAST + 1];- // Where to place the cursor when re-enabled- double restoreCursorPosX, restoreCursorPosY;- // The window whose disabled cursor mode is active- _GLFWwindow* disabledCursorWindow;-- struct {- HINSTANCE instance;- TIMEGETTIME_T timeGetTime;- } winmm;-- struct {- HINSTANCE instance;- DIRECTINPUT8CREATE_T DirectInput8Create;- IDirectInput8W* api;- } dinput8;-- struct {- HINSTANCE instance;- XINPUTGETCAPABILITIES_T XInputGetCapabilities;- XINPUTGETSTATE_T XInputGetState;- } xinput;-- struct {- HINSTANCE instance;- SETPROCESSDPIAWARE_T SetProcessDPIAware;- CHANGEWINDOWMESSAGEFILTEREX_T ChangeWindowMessageFilterEx;- } user32;-- struct {- HINSTANCE instance;- DWMISCOMPOSITIONENABLED_T DwmIsCompositionEnabled;- DWMFLUSH_T DwmFlush;- } dwmapi;-- struct {- HINSTANCE instance;- SETPROCESSDPIAWARENESS_T SetProcessDpiAwareness;- } shcore;--} _GLFWlibraryWin32;--// Win32-specific per-monitor data-//-typedef struct _GLFWmonitorWin32-{- // This size matches the static size of DISPLAY_DEVICE.DeviceName- WCHAR adapterName[32];- WCHAR displayName[32];- char publicAdapterName[64];- char publicDisplayName[64];- GLFWbool modesPruned;- GLFWbool modeChanged;--} _GLFWmonitorWin32;--// Win32-specific per-cursor data-//-typedef struct _GLFWcursorWin32-{- HCURSOR handle;--} _GLFWcursorWin32;--// Win32-specific global timer data-//-typedef struct _GLFWtimeWin32-{- GLFWbool hasPC;- uint64_t frequency;--} _GLFWtimeWin32;--// Win32-specific global TLS data-//-typedef struct _GLFWtlsWin32-{- GLFWbool allocated;- DWORD context;--} _GLFWtlsWin32;---GLFWbool _glfwRegisterWindowClassWin32(void);-void _glfwUnregisterWindowClassWin32(void);--GLFWbool _glfwInitThreadLocalStorageWin32(void);-void _glfwTerminateThreadLocalStorageWin32(void);--WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source);-char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source);--void _glfwInitTimerWin32(void);--GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired);-void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor);--#endif // _glfw3_win32_platform_h_+//======================================================================== +// GLFW 3.3 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +// We don't need all the fancy stuff +#ifndef NOMINMAX + #define NOMINMAX +#endif + +#ifndef VC_EXTRALEAN + #define VC_EXTRALEAN +#endif + +#ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN +#endif + +// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for +// example to allow applications to correctly declare a GL_ARB_debug_output +// callback) but windows.h assumes no one will define APIENTRY before it does +#undef APIENTRY + +// GLFW on Windows is Unicode only and does not work in MBCS mode +#ifndef UNICODE + #define UNICODE +#endif + +// GLFW requires Windows XP or later +#if WINVER < 0x0501 + #undef WINVER + #define WINVER 0x0501 +#endif +#if _WIN32_WINNT < 0x0501 + #undef _WIN32_WINNT + #define _WIN32_WINNT 0x0501 +#endif + +// GLFW uses DirectInput8 interfaces +#define DIRECTINPUT_VERSION 0x0800 + +// GLFW uses OEM cursor resources +#define OEMRESOURCE + +#include <wctype.h> +#include <windows.h> +#include <dinput.h> +#include <xinput.h> +#include <dbt.h> + +// HACK: Define macros that some windows.h variants don't +#ifndef WM_MOUSEHWHEEL + #define WM_MOUSEHWHEEL 0x020E +#endif +#ifndef WM_DWMCOMPOSITIONCHANGED + #define WM_DWMCOMPOSITIONCHANGED 0x031E +#endif +#ifndef WM_COPYGLOBALDATA + #define WM_COPYGLOBALDATA 0x0049 +#endif +#ifndef WM_UNICHAR + #define WM_UNICHAR 0x0109 +#endif +#ifndef UNICODE_NOCHAR + #define UNICODE_NOCHAR 0xFFFF +#endif +#ifndef WM_DPICHANGED + #define WM_DPICHANGED 0x02E0 +#endif +#ifndef GET_XBUTTON_WPARAM + #define GET_XBUTTON_WPARAM(w) (HIWORD(w)) +#endif +#ifndef EDS_ROTATEDMODE + #define EDS_ROTATEDMODE 0x00000004 +#endif +#ifndef DISPLAY_DEVICE_ACTIVE + #define DISPLAY_DEVICE_ACTIVE 0x00000001 +#endif +#ifndef _WIN32_WINNT_WINBLUE + #define _WIN32_WINNT_WINBLUE 0x0602 +#endif +#ifndef _WIN32_WINNT_WIN8 + #define _WIN32_WINNT_WIN8 0x0602 +#endif +#ifndef WM_GETDPISCALEDSIZE + #define WM_GETDPISCALEDSIZE 0x02e4 +#endif +#ifndef USER_DEFAULT_SCREEN_DPI + #define USER_DEFAULT_SCREEN_DPI 96 +#endif +#ifndef OCR_HAND + #define OCR_HAND 32649 +#endif + +#if WINVER < 0x0601 +typedef struct +{ + DWORD cbSize; + DWORD ExtStatus; +} CHANGEFILTERSTRUCT; +#ifndef MSGFLT_ALLOW + #define MSGFLT_ALLOW 1 +#endif +#endif /*Windows 7*/ + +#if WINVER < 0x0600 +#define DWM_BB_ENABLE 0x00000001 +#define DWM_BB_BLURREGION 0x00000002 +typedef struct +{ + DWORD dwFlags; + BOOL fEnable; + HRGN hRgnBlur; + BOOL fTransitionOnMaximized; +} DWM_BLURBEHIND; +#else + #include <dwmapi.h> +#endif /*Windows Vista*/ + +#ifndef DPI_ENUMS_DECLARED +typedef enum +{ + PROCESS_DPI_UNAWARE = 0, + PROCESS_SYSTEM_DPI_AWARE = 1, + PROCESS_PER_MONITOR_DPI_AWARE = 2 +} PROCESS_DPI_AWARENESS; +typedef enum +{ + MDT_EFFECTIVE_DPI = 0, + MDT_ANGULAR_DPI = 1, + MDT_RAW_DPI = 2, + MDT_DEFAULT = MDT_EFFECTIVE_DPI +} MONITOR_DPI_TYPE; +#endif /*DPI_ENUMS_DECLARED*/ + +#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 +#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((HANDLE) -4) +#endif /*DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2*/ + +// HACK: Define versionhelpers.h functions manually as MinGW lacks the header +#define IsWindowsXPOrGreater() \ + _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINXP), \ + LOBYTE(_WIN32_WINNT_WINXP), 0) +#define IsWindowsVistaOrGreater() \ + _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_VISTA), \ + LOBYTE(_WIN32_WINNT_VISTA), 0) +#define IsWindows7OrGreater() \ + _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN7), \ + LOBYTE(_WIN32_WINNT_WIN7), 0) +#define IsWindows8OrGreater() \ + _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN8), \ + LOBYTE(_WIN32_WINNT_WIN8), 0) +#define IsWindows8Point1OrGreater() \ + _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINBLUE), \ + LOBYTE(_WIN32_WINNT_WINBLUE), 0) + +#define _glfwIsWindows10AnniversaryUpdateOrGreaterWin32() \ + _glfwIsWindows10BuildOrGreaterWin32(14393) +#define _glfwIsWindows10CreatorsUpdateOrGreaterWin32() \ + _glfwIsWindows10BuildOrGreaterWin32(15063) + +// HACK: Define macros that some xinput.h variants don't +#ifndef XINPUT_CAPS_WIRELESS + #define XINPUT_CAPS_WIRELESS 0x0002 +#endif +#ifndef XINPUT_DEVSUBTYPE_WHEEL + #define XINPUT_DEVSUBTYPE_WHEEL 0x02 +#endif +#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK + #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 +#endif +#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK + #define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04 +#endif +#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD + #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 +#endif +#ifndef XINPUT_DEVSUBTYPE_GUITAR + #define XINPUT_DEVSUBTYPE_GUITAR 0x06 +#endif +#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT + #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 +#endif +#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD + #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13 +#endif +#ifndef XUSER_MAX_COUNT + #define XUSER_MAX_COUNT 4 +#endif + +// HACK: Define macros that some dinput.h variants don't +#ifndef DIDFT_OPTIONAL + #define DIDFT_OPTIONAL 0x80000000 +#endif + +// winmm.dll function pointer typedefs +typedef DWORD (WINAPI * PFN_timeGetTime)(void); +#define timeGetTime _glfw.win32.winmm.GetTime + +// xinput.dll function pointer typedefs +typedef DWORD (WINAPI * PFN_XInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*); +typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*); +#define XInputGetCapabilities _glfw.win32.xinput.GetCapabilities +#define XInputGetState _glfw.win32.xinput.GetState + +// dinput8.dll function pointer typedefs +typedef HRESULT (WINAPI * PFN_DirectInput8Create)(HINSTANCE,DWORD,REFIID,LPVOID*,LPUNKNOWN); +#define DirectInput8Create _glfw.win32.dinput8.Create + +// user32.dll function pointer typedefs +typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void); +typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,CHANGEFILTERSTRUCT*); +typedef BOOL (WINAPI * PFN_EnableNonClientDpiScaling)(HWND); +typedef BOOL (WINAPI * PFN_SetProcessDpiAwarenessContext)(HANDLE); +typedef UINT (WINAPI * PFN_GetDpiForWindow)(HWND); +typedef BOOL (WINAPI * PFN_AdjustWindowRectExForDpi)(LPRECT,DWORD,BOOL,DWORD,UINT); +#define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_ +#define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_ +#define EnableNonClientDpiScaling _glfw.win32.user32.EnableNonClientDpiScaling_ +#define SetProcessDpiAwarenessContext _glfw.win32.user32.SetProcessDpiAwarenessContext_ +#define GetDpiForWindow _glfw.win32.user32.GetDpiForWindow_ +#define AdjustWindowRectExForDpi _glfw.win32.user32.AdjustWindowRectExForDpi_ + +// dwmapi.dll function pointer typedefs +typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*); +typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID); +typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*); +#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled +#define DwmFlush _glfw.win32.dwmapi.Flush +#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow + +// shcore.dll function pointer typedefs +typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); +typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*); +#define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_ +#define GetDpiForMonitor _glfw.win32.shcore.GetDpiForMonitor_ + +// ntdll.dll function pointer typedefs +typedef LONG (WINAPI * PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*,ULONG,ULONGLONG); +#define RtlVerifyVersionInfo _glfw.win32.ntdll.RtlVerifyVersionInfo_ + +typedef VkFlags VkWin32SurfaceCreateFlagsKHR; + +typedef struct VkWin32SurfaceCreateInfoKHR +{ + VkStructureType sType; + const void* pNext; + VkWin32SurfaceCreateFlagsKHR flags; + HINSTANCE hinstance; + HWND hwnd; +} VkWin32SurfaceCreateInfoKHR; + +typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); +typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t); + +#include "win32_joystick.h" +#include "wgl_context.h" +#include "egl_context.h" +#include "osmesa_context.h" + +#if !defined(_GLFW_WNDCLASSNAME) + #define _GLFW_WNDCLASSNAME L"GLFW30" +#endif + +#define _glfw_dlopen(name) LoadLibraryA(name) +#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle) +#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name) + +#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->win32.handle) +#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY + +#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32 +#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32 +#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32 +#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32 +#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWin32 win32 +#define _GLFW_PLATFORM_TLS_STATE _GLFWtlsWin32 win32 +#define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexWin32 win32 + + +// Win32-specific per-window data +// +typedef struct _GLFWwindowWin32 +{ + HWND handle; + HICON bigIcon; + HICON smallIcon; + + GLFWbool cursorTracked; + GLFWbool frameAction; + GLFWbool iconified; + GLFWbool maximized; + // Whether to enable framebuffer transparency on DWM + GLFWbool transparent; + GLFWbool scaleToMonitor; + + // The last received cursor position, regardless of source + int lastCursorPosX, lastCursorPosY; + +} _GLFWwindowWin32; + +// Win32-specific global data +// +typedef struct _GLFWlibraryWin32 +{ + HWND helperWindowHandle; + HDEVNOTIFY deviceNotificationHandle; + DWORD foregroundLockTimeout; + int acquiredMonitorCount; + char* clipboardString; + short int keycodes[512]; + short int scancodes[GLFW_KEY_LAST + 1]; + char keynames[GLFW_KEY_LAST + 1][5]; + // Where to place the cursor when re-enabled + double restoreCursorPosX, restoreCursorPosY; + // The window whose disabled cursor mode is active + _GLFWwindow* disabledCursorWindow; + RAWINPUT* rawInput; + int rawInputSize; + UINT mouseTrailSize; + + struct { + HINSTANCE instance; + PFN_timeGetTime GetTime; + } winmm; + + struct { + HINSTANCE instance; + PFN_DirectInput8Create Create; + IDirectInput8W* api; + } dinput8; + + struct { + HINSTANCE instance; + PFN_XInputGetCapabilities GetCapabilities; + PFN_XInputGetState GetState; + } xinput; + + struct { + HINSTANCE instance; + PFN_SetProcessDPIAware SetProcessDPIAware_; + PFN_ChangeWindowMessageFilterEx ChangeWindowMessageFilterEx_; + PFN_EnableNonClientDpiScaling EnableNonClientDpiScaling_; + PFN_SetProcessDpiAwarenessContext SetProcessDpiAwarenessContext_; + PFN_GetDpiForWindow GetDpiForWindow_; + PFN_AdjustWindowRectExForDpi AdjustWindowRectExForDpi_; + } user32; + + struct { + HINSTANCE instance; + PFN_DwmIsCompositionEnabled IsCompositionEnabled; + PFN_DwmFlush Flush; + PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow; + } dwmapi; + + struct { + HINSTANCE instance; + PFN_SetProcessDpiAwareness SetProcessDpiAwareness_; + PFN_GetDpiForMonitor GetDpiForMonitor_; + } shcore; + + struct { + HINSTANCE instance; + PFN_RtlVerifyVersionInfo RtlVerifyVersionInfo_; + } ntdll; + +} _GLFWlibraryWin32; + +// Win32-specific per-monitor data +// +typedef struct _GLFWmonitorWin32 +{ + HMONITOR handle; + // This size matches the static size of DISPLAY_DEVICE.DeviceName + WCHAR adapterName[32]; + WCHAR displayName[32]; + char publicAdapterName[32]; + char publicDisplayName[32]; + GLFWbool modesPruned; + GLFWbool modeChanged; + +} _GLFWmonitorWin32; + +// Win32-specific per-cursor data +// +typedef struct _GLFWcursorWin32 +{ + HCURSOR handle; + +} _GLFWcursorWin32; + +// Win32-specific global timer data +// +typedef struct _GLFWtimerWin32 +{ + GLFWbool hasPC; + uint64_t frequency; + +} _GLFWtimerWin32; + +// Win32-specific thread local storage data +// +typedef struct _GLFWtlsWin32 +{ + GLFWbool allocated; + DWORD index; + +} _GLFWtlsWin32; + +// Win32-specific mutex data +// +typedef struct _GLFWmutexWin32 +{ + GLFWbool allocated; + CRITICAL_SECTION section; + +} _GLFWmutexWin32; + + +GLFWbool _glfwRegisterWindowClassWin32(void); +void _glfwUnregisterWindowClassWin32(void); + +WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source); +char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source); +BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp); +BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build); +void _glfwInputErrorWin32(int error, const char* description); +void _glfwUpdateKeyNamesWin32(void); + +void _glfwInitTimerWin32(void); + +void _glfwPollMonitorsWin32(void); +void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired); +void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor); +void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale); +
+ glfw/src/win32_thread.c view
@@ -0,0 +1,97 @@+//======================================================================== +// GLFW 3.3 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <assert.h> + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls) +{ + assert(tls->win32.allocated == GLFW_FALSE); + + tls->win32.index = TlsAlloc(); + if (tls->win32.index == TLS_OUT_OF_INDEXES) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to allocate TLS index"); + return GLFW_FALSE; + } + + tls->win32.allocated = GLFW_TRUE; + return GLFW_TRUE; +} + +void _glfwPlatformDestroyTls(_GLFWtls* tls) +{ + if (tls->win32.allocated) + TlsFree(tls->win32.index); + memset(tls, 0, sizeof(_GLFWtls)); +} + +void* _glfwPlatformGetTls(_GLFWtls* tls) +{ + assert(tls->win32.allocated == GLFW_TRUE); + return TlsGetValue(tls->win32.index); +} + +void _glfwPlatformSetTls(_GLFWtls* tls, void* value) +{ + assert(tls->win32.allocated == GLFW_TRUE); + TlsSetValue(tls->win32.index, value); +} + +GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex) +{ + assert(mutex->win32.allocated == GLFW_FALSE); + InitializeCriticalSection(&mutex->win32.section); + return mutex->win32.allocated = GLFW_TRUE; +} + +void _glfwPlatformDestroyMutex(_GLFWmutex* mutex) +{ + if (mutex->win32.allocated) + DeleteCriticalSection(&mutex->win32.section); + memset(mutex, 0, sizeof(_GLFWmutex)); +} + +void _glfwPlatformLockMutex(_GLFWmutex* mutex) +{ + assert(mutex->win32.allocated == GLFW_TRUE); + EnterCriticalSection(&mutex->win32.section); +} + +void _glfwPlatformUnlockMutex(_GLFWmutex* mutex) +{ + assert(mutex->win32.allocated == GLFW_TRUE); + LeaveCriticalSection(&mutex->win32.section); +} +
glfw/src/win32_time.c view
@@ -1,74 +1,74 @@-//========================================================================-// GLFW 3.2 Win32 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Initialise timer-//-void _glfwInitTimerWin32(void)-{- uint64_t frequency;-- if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency))- {- _glfw.win32_time.hasPC = GLFW_TRUE;- _glfw.win32_time.frequency = frequency;- }- else- {- _glfw.win32_time.hasPC = GLFW_FALSE;- _glfw.win32_time.frequency = 1000;- }-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--uint64_t _glfwPlatformGetTimerValue(void)-{- if (_glfw.win32_time.hasPC)- {- uint64_t value;- QueryPerformanceCounter((LARGE_INTEGER*) &value);- return value;- }- else- return (uint64_t) _glfw_timeGetTime();-}--uint64_t _glfwPlatformGetTimerFrequency(void)-{- return _glfw.win32_time.frequency;-}-+//======================================================================== +// GLFW 3.3 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialise timer +// +void _glfwInitTimerWin32(void) +{ + uint64_t frequency; + + if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency)) + { + _glfw.timer.win32.hasPC = GLFW_TRUE; + _glfw.timer.win32.frequency = frequency; + } + else + { + _glfw.timer.win32.hasPC = GLFW_FALSE; + _glfw.timer.win32.frequency = 1000; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +uint64_t _glfwPlatformGetTimerValue(void) +{ + if (_glfw.timer.win32.hasPC) + { + uint64_t value; + QueryPerformanceCounter((LARGE_INTEGER*) &value); + return value; + } + else + return (uint64_t) timeGetTime(); +} + +uint64_t _glfwPlatformGetTimerFrequency(void) +{ + return _glfw.timer.win32.frequency; +} +
− glfw/src/win32_tls.c
@@ -1,69 +0,0 @@-//========================================================================-// GLFW 3.2 Win32 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--GLFWbool _glfwInitThreadLocalStorageWin32(void)-{- _glfw.win32_tls.context = TlsAlloc();- if (_glfw.win32_tls.context == TLS_OUT_OF_INDEXES)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Win32: Failed to allocate TLS index");- return GLFW_FALSE;- }-- _glfw.win32_tls.allocated = GLFW_TRUE;- return GLFW_TRUE;-}--void _glfwTerminateThreadLocalStorageWin32(void)-{- if (_glfw.win32_tls.allocated)- TlsFree(_glfw.win32_tls.context);-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--void _glfwPlatformSetCurrentContext(_GLFWwindow* context)-{- TlsSetValue(_glfw.win32_tls.context, context);-}--_GLFWwindow* _glfwPlatformGetCurrentContext(void)-{- return TlsGetValue(_glfw.win32_tls.context);-}-
glfw/src/win32_window.c view
@@ -1,1724 +1,2243 @@-//========================================================================-// GLFW 3.2 Win32 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <limits.h>-#include <stdlib.h>-#include <malloc.h>-#include <string.h>-#include <windowsx.h>-#include <shellapi.h>--#define _GLFW_KEY_INVALID -2--// Returns the window style for the specified window-//-static DWORD getWindowStyle(const _GLFWwindow* window)-{- DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;-- if (window->monitor)- style |= WS_POPUP;- else- {- if (window->decorated)- {- style |= WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;-- if (window->resizable)- style |= WS_MAXIMIZEBOX | WS_THICKFRAME;- }- else- style |= WS_POPUP;- }-- return style;-}--// Returns the extended window style for the specified window-//-static DWORD getWindowExStyle(const _GLFWwindow* window)-{- DWORD style = WS_EX_APPWINDOW;-- if (window->monitor || window->floating)- style |= WS_EX_TOPMOST;-- return style;-}--// Returns the image whose area most closely matches the desired one-//-static const GLFWimage* chooseImage(int count, const GLFWimage* images,- int width, int height)-{- int i, leastDiff = INT_MAX;- const GLFWimage* closest = NULL;-- for (i = 0; i < count; i++)- {- const int currDiff = abs(images[i].width * images[i].height -- width * height);- if (currDiff < leastDiff)- {- closest = images + i;- leastDiff = currDiff;- }- }-- return closest;-}--// Creates an RGBA icon or cursor-//-static HICON createIcon(const GLFWimage* image,- int xhot, int yhot, GLFWbool icon)-{- int i;- HDC dc;- HICON handle;- HBITMAP color, mask;- BITMAPV5HEADER bi;- ICONINFO ii;- unsigned char* target = NULL;- unsigned char* source = image->pixels;-- ZeroMemory(&bi, sizeof(bi));- bi.bV5Size = sizeof(BITMAPV5HEADER);- bi.bV5Width = image->width;- bi.bV5Height = -image->height;- bi.bV5Planes = 1;- bi.bV5BitCount = 32;- bi.bV5Compression = BI_BITFIELDS;- bi.bV5RedMask = 0x00ff0000;- bi.bV5GreenMask = 0x0000ff00;- bi.bV5BlueMask = 0x000000ff;- bi.bV5AlphaMask = 0xff000000;-- dc = GetDC(NULL);- color = CreateDIBSection(dc,- (BITMAPINFO*) &bi,- DIB_RGB_COLORS,- (void**) &target,- NULL,- (DWORD) 0);- ReleaseDC(NULL, dc);-- if (!color)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Win32: Failed to create RGBA bitmap");- return NULL;- }-- mask = CreateBitmap(image->width, image->height, 1, 1, NULL);- if (!mask)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Win32: Failed to create mask bitmap");- DeleteObject(color);- return NULL;- }-- for (i = 0; i < image->width * image->height; i++)- {- target[0] = source[2];- target[1] = source[1];- target[2] = source[0];- target[3] = source[3];- target += 4;- source += 4;- }-- ZeroMemory(&ii, sizeof(ii));- ii.fIcon = icon;- ii.xHotspot = xhot;- ii.yHotspot = yhot;- ii.hbmMask = mask;- ii.hbmColor = color;-- handle = CreateIconIndirect(&ii);-- DeleteObject(color);- DeleteObject(mask);-- if (!handle)- {- if (icon)- _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create icon");- else- _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create cursor");- }-- return handle;-}--// Translate client window size to full window size according to styles-//-static void getFullWindowSize(DWORD style, DWORD exStyle,- int clientWidth, int clientHeight,- int* fullWidth, int* fullHeight)-{- RECT rect = { 0, 0, clientWidth, clientHeight };- AdjustWindowRectEx(&rect, style, FALSE, exStyle);- *fullWidth = rect.right - rect.left;- *fullHeight = rect.bottom - rect.top;-}--// Enforce the client rect aspect ratio based on which edge is being dragged-//-static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area)-{- int xoff, yoff;- const float ratio = (float) window->numer / (float) window->denom;-- getFullWindowSize(getWindowStyle(window), getWindowExStyle(window),- 0, 0, &xoff, &yoff);-- if (edge == WMSZ_LEFT || edge == WMSZ_BOTTOMLEFT ||- edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT)- {- area->bottom = area->top + yoff +- (int) ((area->right - area->left - xoff) / ratio);- }- else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT)- {- area->top = area->bottom - yoff -- (int) ((area->right - area->left - xoff) / ratio);- }- else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM)- {- area->right = area->left + xoff +- (int) ((area->bottom - area->top - yoff) * ratio);- }-}--// Centers the cursor over the window client area-//-static void centerCursor(_GLFWwindow* window)-{- int width, height;- _glfwPlatformGetWindowSize(window, &width, &height);- _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);-}--// Returns whether the cursor is in the client area of the specified window-//-static GLFWbool cursorInClientArea(_GLFWwindow* window)-{- RECT area;- POINT pos;-- if (!GetCursorPos(&pos))- return GLFW_FALSE;-- if (WindowFromPoint(pos) != window->win32.handle)- return GLFW_FALSE;-- GetClientRect(window->win32.handle, &area);- ClientToScreen(window->win32.handle, (POINT*) &area.left);- ClientToScreen(window->win32.handle, (POINT*) &area.right);-- return PtInRect(&area, pos);-}--// Updates the cursor image according to its cursor mode-//-static void updateCursorImage(_GLFWwindow* window)-{- if (window->cursorMode == GLFW_CURSOR_NORMAL)- {- if (window->cursor)- SetCursor(window->cursor->win32.handle);- else- SetCursor(LoadCursorW(NULL, IDC_ARROW));- }- else- SetCursor(NULL);-}--// Updates the cursor clip rect-//-static void updateClipRect(_GLFWwindow* window)-{- if (window)- {- RECT clipRect;- GetClientRect(window->win32.handle, &clipRect);- ClientToScreen(window->win32.handle, (POINT*) &clipRect.left);- ClientToScreen(window->win32.handle, (POINT*) &clipRect.right);- ClipCursor(&clipRect);- }- else- ClipCursor(NULL);-}--// Translates a GLFW standard cursor to a resource ID-//-static LPWSTR translateCursorShape(int shape)-{- switch (shape)- {- case GLFW_ARROW_CURSOR:- return IDC_ARROW;- case GLFW_IBEAM_CURSOR:- return IDC_IBEAM;- case GLFW_CROSSHAIR_CURSOR:- return IDC_CROSS;- case GLFW_HAND_CURSOR:- return IDC_HAND;- case GLFW_HRESIZE_CURSOR:- return IDC_SIZEWE;- case GLFW_VRESIZE_CURSOR:- return IDC_SIZENS;- }-- return NULL;-}--// Retrieves and translates modifier keys-//-static int getKeyMods(void)-{- int mods = 0;-- if (GetKeyState(VK_SHIFT) & (1 << 31))- mods |= GLFW_MOD_SHIFT;- if (GetKeyState(VK_CONTROL) & (1 << 31))- mods |= GLFW_MOD_CONTROL;- if (GetKeyState(VK_MENU) & (1 << 31))- mods |= GLFW_MOD_ALT;- if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & (1 << 31))- mods |= GLFW_MOD_SUPER;-- return mods;-}--// Retrieves and translates modifier keys-//-static int getAsyncKeyMods(void)-{- int mods = 0;-- if (GetAsyncKeyState(VK_SHIFT) & (1 << 31))- mods |= GLFW_MOD_SHIFT;- if (GetAsyncKeyState(VK_CONTROL) & (1 << 31))- mods |= GLFW_MOD_CONTROL;- if (GetAsyncKeyState(VK_MENU) & (1 << 31))- mods |= GLFW_MOD_ALT;- if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & (1 << 31))- mods |= GLFW_MOD_SUPER;-- return mods;-}--// Translates a Windows key to the corresponding GLFW key-//-static int translateKey(WPARAM wParam, LPARAM lParam)-{- if (wParam == VK_CONTROL)- {- // The CTRL keys require special handling-- MSG next;- DWORD time;-- // Is this an extended key (i.e. right key)?- if (lParam & 0x01000000)- return GLFW_KEY_RIGHT_CONTROL;-- // Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only- // want the RALT message, so we try to see if the next message- // is a RALT message. In that case, this is a false LCTRL!- time = GetMessageTime();-- if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE))- {- if (next.message == WM_KEYDOWN ||- next.message == WM_SYSKEYDOWN ||- next.message == WM_KEYUP ||- next.message == WM_SYSKEYUP)- {- if (next.wParam == VK_MENU &&- (next.lParam & 0x01000000) &&- next.time == time)- {- // Next message is a RALT down message, which- // means that this is not a proper LCTRL message- return _GLFW_KEY_INVALID;- }- }- }-- return GLFW_KEY_LEFT_CONTROL;- }-- if (wParam == VK_PROCESSKEY)- {- // IME notifies that keys have been filtered by setting the virtual- // key-code to VK_PROCESSKEY- return _GLFW_KEY_INVALID;- }-- return _glfw.win32.publicKeys[HIWORD(lParam) & 0x1FF];-}--// Make the specified window and its video mode active on its monitor-//-static GLFWbool acquireMonitor(_GLFWwindow* window)-{- GLFWvidmode mode;- GLFWbool status;- int xpos, ypos;-- status = _glfwSetVideoModeWin32(window->monitor, &window->videoMode);-- _glfwPlatformGetVideoMode(window->monitor, &mode);- _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);-- SetWindowPos(window->win32.handle, HWND_TOPMOST,- xpos, ypos, mode.width, mode.height,- SWP_NOACTIVATE | SWP_NOCOPYBITS);-- _glfwInputMonitorWindowChange(window->monitor, window);- return status;-}--// Remove the window and restore the original video mode-//-static void releaseMonitor(_GLFWwindow* window)-{- if (window->monitor->window != window)- return;-- _glfwInputMonitorWindowChange(window->monitor, NULL);- _glfwRestoreVideoModeWin32(window->monitor);-}--// Window callback function (handles window messages)-//-static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,- WPARAM wParam, LPARAM lParam)-{- _GLFWwindow* window = GetPropW(hWnd, L"GLFW");- if (!window)- {- // This is the message handling for the hidden helper window-- switch (uMsg)- {- case WM_DEVICECHANGE:- {- if (wParam == DBT_DEVNODES_CHANGED)- {- _glfwInputMonitorChange();- return TRUE;- }- else if (wParam == DBT_DEVICEARRIVAL)- {- DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;- if (dbh)- {- if (dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE)- _glfwDetectJoystickConnectionWin32();- }- }- else if (wParam == DBT_DEVICEREMOVECOMPLETE)- {- DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;- if (dbh)- {- if (dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE)- _glfwDetectJoystickDisconnectionWin32();- }- }-- break;- }- }-- return DefWindowProcW(hWnd, uMsg, wParam, lParam);- }-- switch (uMsg)- {- case WM_SETFOCUS:- {- _glfwInputWindowFocus(window, GLFW_TRUE);-- if (window->cursorMode == GLFW_CURSOR_DISABLED)- _glfwPlatformSetCursorMode(window, GLFW_CURSOR_DISABLED);-- return 0;- }-- case WM_KILLFOCUS:- {- if (window->cursorMode == GLFW_CURSOR_DISABLED)- _glfwPlatformSetCursorMode(window, GLFW_CURSOR_NORMAL);-- if (window->monitor && window->autoIconify)- _glfwPlatformIconifyWindow(window);-- _glfwInputWindowFocus(window, GLFW_FALSE);- return 0;- }-- case WM_SYSCOMMAND:- {- switch (wParam & 0xfff0)- {- case SC_SCREENSAVE:- case SC_MONITORPOWER:- {- if (window->monitor)- {- // We are running in full screen mode, so disallow- // screen saver and screen blanking- return 0;- }- else- break;- }-- // User trying to access application menu using ALT?- case SC_KEYMENU:- return 0;- }- break;- }-- case WM_CLOSE:- {- _glfwInputWindowCloseRequest(window);- return 0;- }-- case WM_CHAR:- case WM_SYSCHAR:- case WM_UNICHAR:- {- const GLFWbool plain = (uMsg != WM_SYSCHAR);-- if (uMsg == WM_UNICHAR && wParam == UNICODE_NOCHAR)- {- // WM_UNICHAR is not sent by Windows, but is sent by some- // third-party input method engine- // Returning TRUE here announces support for this message- return TRUE;- }-- _glfwInputChar(window, (unsigned int) wParam, getKeyMods(), plain);- return 0;- }-- case WM_KEYDOWN:- case WM_SYSKEYDOWN:- case WM_KEYUP:- case WM_SYSKEYUP:- {- const int key = translateKey(wParam, lParam);- const int scancode = (lParam >> 16) & 0x1ff;- const int action = ((lParam >> 31) & 1) ? GLFW_RELEASE : GLFW_PRESS;- const int mods = getKeyMods();-- if (key == _GLFW_KEY_INVALID)- break;-- if (action == GLFW_RELEASE && wParam == VK_SHIFT)- {- // Release both Shift keys on Shift up event, as only one event- // is sent even if both keys are released- _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, action, mods);- _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, action, mods);- }- else if (wParam == VK_SNAPSHOT)- {- // Key down is not reported for the Print Screen key- _glfwInputKey(window, key, scancode, GLFW_PRESS, mods);- _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods);- }- else- _glfwInputKey(window, key, scancode, action, mods);-- break;- }-- case WM_LBUTTONDOWN:- case WM_RBUTTONDOWN:- case WM_MBUTTONDOWN:- case WM_XBUTTONDOWN:- case WM_LBUTTONUP:- case WM_RBUTTONUP:- case WM_MBUTTONUP:- case WM_XBUTTONUP:- {- int button, action;-- if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP)- button = GLFW_MOUSE_BUTTON_LEFT;- else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP)- button = GLFW_MOUSE_BUTTON_RIGHT;- else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP)- button = GLFW_MOUSE_BUTTON_MIDDLE;- else if (GET_XBUTTON_WPARAM(wParam) == XBUTTON1)- button = GLFW_MOUSE_BUTTON_4;- else- button = GLFW_MOUSE_BUTTON_5;-- if (uMsg == WM_LBUTTONDOWN || uMsg == WM_RBUTTONDOWN ||- uMsg == WM_MBUTTONDOWN || uMsg == WM_XBUTTONDOWN)- {- action = GLFW_PRESS;- SetCapture(hWnd);- }- else- {- action = GLFW_RELEASE;- ReleaseCapture();- }-- _glfwInputMouseClick(window, button, action, getKeyMods());-- if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP)- return TRUE;-- return 0;- }-- case WM_MOUSEMOVE:- {- const int x = GET_X_LPARAM(lParam);- const int y = GET_Y_LPARAM(lParam);-- if (window->cursorMode == GLFW_CURSOR_DISABLED)- {- const int dx = x - window->win32.lastCursorPosX;- const int dy = y - window->win32.lastCursorPosY;-- if (_glfw.win32.disabledCursorWindow != window)- break;-- _glfwInputCursorPos(window,- window->virtualCursorPosX + dx,- window->virtualCursorPosY + dy);- }- else- _glfwInputCursorPos(window, x, y);-- window->win32.lastCursorPosX = x;- window->win32.lastCursorPosY = y;-- if (!window->win32.cursorTracked)- {- TRACKMOUSEEVENT tme;- ZeroMemory(&tme, sizeof(tme));- tme.cbSize = sizeof(tme);- tme.dwFlags = TME_LEAVE;- tme.hwndTrack = window->win32.handle;- TrackMouseEvent(&tme);-- window->win32.cursorTracked = GLFW_TRUE;- _glfwInputCursorEnter(window, GLFW_TRUE);- }-- return 0;- }-- case WM_MOUSELEAVE:- {- window->win32.cursorTracked = GLFW_FALSE;- _glfwInputCursorEnter(window, GLFW_FALSE);- return 0;- }-- case WM_MOUSEWHEEL:- {- _glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA);- return 0;- }-- case WM_MOUSEHWHEEL:- {- // This message is only sent on Windows Vista and later- // NOTE: The X-axis is inverted for consistency with OS X and X11.- _glfwInputScroll(window, -((SHORT) HIWORD(wParam) / (double) WHEEL_DELTA), 0.0);- return 0;- }-- case WM_ENTERSIZEMOVE:- case WM_ENTERMENULOOP:- {- if (window->cursorMode == GLFW_CURSOR_DISABLED)- _glfwPlatformSetCursorMode(window, GLFW_CURSOR_NORMAL);-- break;- }-- case WM_EXITSIZEMOVE:- case WM_EXITMENULOOP:- {- if (window->cursorMode == GLFW_CURSOR_DISABLED)- _glfwPlatformSetCursorMode(window, GLFW_CURSOR_DISABLED);-- break;- }-- case WM_SIZE:- {- const GLFWbool iconified =- !window->win32.iconified && wParam == SIZE_MINIMIZED;- const GLFWbool restored =- window->win32.iconified &&- (wParam == SIZE_RESTORED || wParam == SIZE_MAXIMIZED);-- if (_glfw.win32.disabledCursorWindow == window)- updateClipRect(window);-- if (iconified)- _glfwInputWindowIconify(window, GLFW_TRUE);- else if (restored)- _glfwInputWindowIconify(window, GLFW_FALSE);-- _glfwInputFramebufferSize(window, LOWORD(lParam), HIWORD(lParam));- _glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam));-- if (iconified)- {- window->win32.iconified = GLFW_TRUE;- if (window->monitor)- releaseMonitor(window);- }- else if (restored)- {- window->win32.iconified = GLFW_FALSE;- if (window->monitor)- acquireMonitor(window);- }-- return 0;- }-- case WM_MOVE:- {- if (_glfw.win32.disabledCursorWindow == window)- updateClipRect(window);-- // NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as- // those macros do not handle negative window positions correctly- _glfwInputWindowPos(window,- GET_X_LPARAM(lParam),- GET_Y_LPARAM(lParam));- return 0;- }-- case WM_SIZING:- {- if (window->numer == GLFW_DONT_CARE ||- window->denom == GLFW_DONT_CARE)- {- break;- }-- applyAspectRatio(window, (int) wParam, (RECT*) lParam);- return TRUE;- }-- case WM_GETMINMAXINFO:- {- int xoff, yoff;- MINMAXINFO* mmi = (MINMAXINFO*) lParam;-- if (window->monitor)- break;-- getFullWindowSize(getWindowStyle(window), getWindowExStyle(window),- 0, 0, &xoff, &yoff);-- if (window->minwidth != GLFW_DONT_CARE &&- window->minheight != GLFW_DONT_CARE)- {- mmi->ptMinTrackSize.x = window->minwidth + xoff;- mmi->ptMinTrackSize.y = window->minheight + yoff;- }-- if (window->maxwidth != GLFW_DONT_CARE &&- window->maxheight != GLFW_DONT_CARE)- {- mmi->ptMaxTrackSize.x = window->maxwidth + xoff;- mmi->ptMaxTrackSize.y = window->maxheight + yoff;- }-- return 0;- }-- case WM_PAINT:- {- _glfwInputWindowDamage(window);- break;- }-- case WM_ERASEBKGND:- {- return TRUE;- }-- case WM_SETCURSOR:- {- if (LOWORD(lParam) == HTCLIENT)- {- updateCursorImage(window);- return TRUE;- }-- break;- }-- case WM_DPICHANGED:- {- RECT* rect = (RECT*) lParam;- SetWindowPos(window->win32.handle,- HWND_TOP,- rect->left,- rect->top,- rect->right - rect->left,- rect->bottom - rect->top,- SWP_NOACTIVATE | SWP_NOZORDER);- break;- }-- case WM_DROPFILES:- {- HDROP drop = (HDROP) wParam;- POINT pt;- int i;-- const int count = DragQueryFileW(drop, 0xffffffff, NULL, 0);- char** paths = calloc(count, sizeof(char*));-- // Move the mouse to the position of the drop- DragQueryPoint(drop, &pt);- _glfwInputCursorPos(window, pt.x, pt.y);-- for (i = 0; i < count; i++)- {- const UINT length = DragQueryFileW(drop, i, NULL, 0);- WCHAR* buffer = calloc(length + 1, sizeof(WCHAR));-- DragQueryFileW(drop, i, buffer, length + 1);- paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer);-- free(buffer);- }-- _glfwInputDrop(window, count, (const char**) paths);-- for (i = 0; i < count; i++)- free(paths[i]);- free(paths);-- DragFinish(drop);- return 0;- }- }-- return DefWindowProcW(hWnd, uMsg, wParam, lParam);-}--// Creates the GLFW window-//-static int createNativeWindow(_GLFWwindow* window,- const _GLFWwndconfig* wndconfig)-{- int xpos, ypos, fullWidth, fullHeight;- WCHAR* wideTitle;- DWORD style = getWindowStyle(window);- DWORD exStyle = getWindowExStyle(window);-- if (window->monitor)- {- GLFWvidmode mode;-- // NOTE: This window placement is temporary and approximate, as the- // correct position and size cannot be known until the monitor- // video mode has been set- _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);- _glfwPlatformGetVideoMode(window->monitor, &mode);- fullWidth = mode.width;- fullHeight = mode.height;- }- else- {- xpos = CW_USEDEFAULT;- ypos = CW_USEDEFAULT;-- if (wndconfig->maximized)- style |= WS_MAXIMIZE;-- getFullWindowSize(style, exStyle,- wndconfig->width, wndconfig->height,- &fullWidth, &fullHeight);- }-- wideTitle = _glfwCreateWideStringFromUTF8Win32(wndconfig->title);- if (!wideTitle)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Win32: Failed to convert window title to UTF-16");- return GLFW_FALSE;- }-- window->win32.handle = CreateWindowExW(exStyle,- _GLFW_WNDCLASSNAME,- wideTitle,- style,- xpos, ypos,- fullWidth, fullHeight,- NULL, // No parent window- NULL, // No window menu- GetModuleHandleW(NULL),- NULL);-- free(wideTitle);-- if (!window->win32.handle)- {- _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window");- return GLFW_FALSE;- }-- SetPropW(window->win32.handle, L"GLFW", window);-- if (_glfw_ChangeWindowMessageFilterEx)- {- _glfw_ChangeWindowMessageFilterEx(window->win32.handle,- WM_DROPFILES, MSGFLT_ALLOW, NULL);- _glfw_ChangeWindowMessageFilterEx(window->win32.handle,- WM_COPYDATA, MSGFLT_ALLOW, NULL);- _glfw_ChangeWindowMessageFilterEx(window->win32.handle,- WM_COPYGLOBALDATA, MSGFLT_ALLOW, NULL);- }-- DragAcceptFiles(window->win32.handle, TRUE);-- return GLFW_TRUE;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Registers the GLFW window class-//-GLFWbool _glfwRegisterWindowClassWin32(void)-{- WNDCLASSEXW wc;-- ZeroMemory(&wc, sizeof(wc));- wc.cbSize = sizeof(wc);- wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;- wc.lpfnWndProc = (WNDPROC) windowProc;- wc.hInstance = GetModuleHandleW(NULL);- wc.hCursor = LoadCursorW(NULL, IDC_ARROW);- wc.lpszClassName = _GLFW_WNDCLASSNAME;-- // Load user-provided icon if available- wc.hIcon = LoadImageW(GetModuleHandleW(NULL),- L"GLFW_ICON", IMAGE_ICON,- 0, 0, LR_DEFAULTSIZE | LR_SHARED);- if (!wc.hIcon)- {- // No user-provided icon found, load default icon- wc.hIcon = LoadImageW(NULL,- IDI_APPLICATION, IMAGE_ICON,- 0, 0, LR_DEFAULTSIZE | LR_SHARED);- }-- if (!RegisterClassExW(&wc))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Win32: Failed to register window class");- return GLFW_FALSE;- }-- return GLFW_TRUE;-}--// Unregisters the GLFW window class-//-void _glfwUnregisterWindowClassWin32(void)-{- UnregisterClassW(_GLFW_WNDCLASSNAME, GetModuleHandleW(NULL));-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--int _glfwPlatformCreateWindow(_GLFWwindow* window,- const _GLFWwndconfig* wndconfig,- const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig)-{- if (!createNativeWindow(window, wndconfig))- return GLFW_FALSE;-- if (ctxconfig->client != GLFW_NO_API)- {- if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)- {- if (!_glfwInitWGL())- return GLFW_FALSE;- if (!_glfwCreateContextWGL(window, ctxconfig, fbconfig))- return GLFW_FALSE;- }- else- {- if (!_glfwInitEGL())- return GLFW_FALSE;- if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))- return GLFW_FALSE;- }- }-- if (window->monitor)- {- _glfwPlatformShowWindow(window);- _glfwPlatformFocusWindow(window);- if (!acquireMonitor(window))- return GLFW_FALSE;-- centerCursor(window);- }-- return GLFW_TRUE;-}--void _glfwPlatformDestroyWindow(_GLFWwindow* window)-{- if (window->monitor)- releaseMonitor(window);-- if (window->context.destroy)- window->context.destroy(window);-- if (_glfw.win32.disabledCursorWindow == window)- _glfw.win32.disabledCursorWindow = NULL;-- if (window->win32.handle)- {- RemovePropW(window->win32.handle, L"GLFW");- DestroyWindow(window->win32.handle);- window->win32.handle = NULL;- }-- if (window->win32.bigIcon)- DestroyIcon(window->win32.bigIcon);-- if (window->win32.smallIcon)- DestroyIcon(window->win32.smallIcon);-}--void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)-{- WCHAR* wideTitle = _glfwCreateWideStringFromUTF8Win32(title);- if (!wideTitle)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Win32: Failed to convert window title to UTF-16");- return;- }-- SetWindowTextW(window->win32.handle, wideTitle);- free(wideTitle);-}--void _glfwPlatformSetWindowIcon(_GLFWwindow* window,- int count, const GLFWimage* images)-{- HICON bigIcon = NULL, smallIcon = NULL;-- if (count)- {- const GLFWimage* bigImage = chooseImage(count, images,- GetSystemMetrics(SM_CXICON),- GetSystemMetrics(SM_CYICON));- const GLFWimage* smallImage = chooseImage(count, images,- GetSystemMetrics(SM_CXSMICON),- GetSystemMetrics(SM_CYSMICON));-- bigIcon = createIcon(bigImage, 0, 0, GLFW_TRUE);- smallIcon = createIcon(smallImage, 0, 0, GLFW_TRUE);- }- else- {- bigIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICON);- smallIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICONSM);- }-- SendMessage(window->win32.handle, WM_SETICON, ICON_BIG, (LPARAM) bigIcon);- SendMessage(window->win32.handle, WM_SETICON, ICON_SMALL, (LPARAM) smallIcon);-- if (window->win32.bigIcon)- DestroyIcon(window->win32.bigIcon);-- if (window->win32.smallIcon)- DestroyIcon(window->win32.smallIcon);-- if (count)- {- window->win32.bigIcon = bigIcon;- window->win32.smallIcon = smallIcon;- }-}--void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)-{- POINT pos = { 0, 0 };- ClientToScreen(window->win32.handle, &pos);-- if (xpos)- *xpos = pos.x;- if (ypos)- *ypos = pos.y;-}--void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)-{- RECT rect = { xpos, ypos, xpos, ypos };- AdjustWindowRectEx(&rect, getWindowStyle(window),- FALSE, getWindowExStyle(window));- SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0,- SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE);-}--void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)-{- RECT area;- GetClientRect(window->win32.handle, &area);-- if (width)- *width = area.right;- if (height)- *height = area.bottom;-}--void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)-{- if (window->monitor)- {- if (window->monitor->window == window)- acquireMonitor(window);- }- else- {- RECT rect = { 0, 0, width, height };- AdjustWindowRectEx(&rect, getWindowStyle(window),- FALSE, getWindowExStyle(window));- SetWindowPos(window->win32.handle, HWND_TOP,- 0, 0, rect.right - rect.left, rect.bottom - rect.top,- SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);- }-}--void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,- int minwidth, int minheight,- int maxwidth, int maxheight)-{- RECT area;-- if ((minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) &&- (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE))- {- return;- }-- GetWindowRect(window->win32.handle, &area);- MoveWindow(window->win32.handle,- area.left, area.top,- area.right - area.left,- area.bottom - area.top, TRUE);-}--void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)-{- RECT area;-- if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)- return;-- GetWindowRect(window->win32.handle, &area);- applyAspectRatio(window, WMSZ_BOTTOMRIGHT, &area);- MoveWindow(window->win32.handle,- area.left, area.top,- area.right - area.left,- area.bottom - area.top, TRUE);-}--void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)-{- _glfwPlatformGetWindowSize(window, width, height);-}--void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,- int* left, int* top,- int* right, int* bottom)-{- RECT rect;- int width, height;-- _glfwPlatformGetWindowSize(window, &width, &height);- SetRect(&rect, 0, 0, width, height);- AdjustWindowRectEx(&rect, getWindowStyle(window),- FALSE, getWindowExStyle(window));-- if (left)- *left = -rect.left;- if (top)- *top = -rect.top;- if (right)- *right = rect.right - width;- if (bottom)- *bottom = rect.bottom - height;-}--void _glfwPlatformIconifyWindow(_GLFWwindow* window)-{- ShowWindow(window->win32.handle, SW_MINIMIZE);-}--void _glfwPlatformRestoreWindow(_GLFWwindow* window)-{- ShowWindow(window->win32.handle, SW_RESTORE);-}--void _glfwPlatformMaximizeWindow(_GLFWwindow* window)-{- ShowWindow(window->win32.handle, SW_MAXIMIZE);-}--void _glfwPlatformShowWindow(_GLFWwindow* window)-{- ShowWindow(window->win32.handle, SW_SHOW);-}--void _glfwPlatformHideWindow(_GLFWwindow* window)-{- ShowWindow(window->win32.handle, SW_HIDE);-}--void _glfwPlatformFocusWindow(_GLFWwindow* window)-{- BringWindowToTop(window->win32.handle);- SetForegroundWindow(window->win32.handle);- SetFocus(window->win32.handle);-}--void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,- _GLFWmonitor* monitor,- int xpos, int ypos,- int width, int height,- int refreshRate)-{- if (window->monitor == monitor)- {- if (monitor)- {- if (monitor->window == window)- acquireMonitor(window);- }- else- {- RECT rect = { xpos, ypos, xpos + width, ypos + height };- AdjustWindowRectEx(&rect, getWindowStyle(window),- FALSE, getWindowExStyle(window));- SetWindowPos(window->win32.handle, HWND_TOP,- rect.left, rect.top,- rect.right - rect.left, rect.bottom - rect.top,- SWP_NOCOPYBITS | SWP_NOACTIVATE | SWP_NOZORDER);- }-- return;- }-- if (window->monitor)- releaseMonitor(window);-- _glfwInputWindowMonitorChange(window, monitor);-- if (monitor)- {- GLFWvidmode mode;- DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);- UINT flags = SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOCOPYBITS;-- if (window->decorated)- {- style &= ~WS_OVERLAPPEDWINDOW;- style |= getWindowStyle(window);- SetWindowLongW(window->win32.handle, GWL_STYLE, style);-- flags |= SWP_FRAMECHANGED;- }-- _glfwPlatformGetVideoMode(monitor, &mode);- _glfwPlatformGetMonitorPos(monitor, &xpos, &ypos);-- SetWindowPos(window->win32.handle, HWND_TOPMOST,- xpos, ypos, mode.width, mode.height,- flags);-- acquireMonitor(window);- }- else- {- HWND after;- RECT rect = { xpos, ypos, xpos + width, ypos + height };- DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);- UINT flags = SWP_NOACTIVATE | SWP_NOCOPYBITS;-- if (window->decorated)- {- style &= ~WS_POPUP;- style |= getWindowStyle(window);- SetWindowLongW(window->win32.handle, GWL_STYLE, style);-- flags |= SWP_FRAMECHANGED;- }-- if (window->floating)- after = HWND_TOPMOST;- else- after = HWND_NOTOPMOST;-- AdjustWindowRectEx(&rect, getWindowStyle(window),- FALSE, getWindowExStyle(window));- SetWindowPos(window->win32.handle, after,- rect.left, rect.top,- rect.right - rect.left, rect.bottom - rect.top,- flags);- }-}--int _glfwPlatformWindowFocused(_GLFWwindow* window)-{- return window->win32.handle == GetActiveWindow();-}--int _glfwPlatformWindowIconified(_GLFWwindow* window)-{- return IsIconic(window->win32.handle);-}--int _glfwPlatformWindowVisible(_GLFWwindow* window)-{- return IsWindowVisible(window->win32.handle);-}--int _glfwPlatformWindowMaximized(_GLFWwindow* window)-{- return IsZoomed(window->win32.handle);-}--void _glfwPlatformPollEvents(void)-{- MSG msg;- HWND handle;- _GLFWwindow* window;-- while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))- {- if (msg.message == WM_QUIT)- {- // Treat WM_QUIT as a close on all windows- // While GLFW does not itself post WM_QUIT, other processes may post- // it to this one, for example Task Manager-- window = _glfw.windowListHead;- while (window)- {- _glfwInputWindowCloseRequest(window);- window = window->next;- }- }- else- {- TranslateMessage(&msg);- DispatchMessageW(&msg);- }- }-- handle = GetActiveWindow();- if (handle)- {- // LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)- // This is the only async event handling in GLFW, but it solves some- // nasty problems- window = GetPropW(handle, L"GLFW");- if (window)- {- const int mods = getAsyncKeyMods();-- // Get current state of left and right shift keys- const int lshiftDown = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1;- const int rshiftDown = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1;-- // See if this differs from our belief of what has happened- // (we only have to check for lost key up events)- if (!lshiftDown && window->keys[GLFW_KEY_LEFT_SHIFT] == 1)- _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, 0, GLFW_RELEASE, mods);-- if (!rshiftDown && window->keys[GLFW_KEY_RIGHT_SHIFT] == 1)- _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, 0, GLFW_RELEASE, mods);- }- }-- window = _glfw.win32.disabledCursorWindow;- if (window)- {- int width, height;- _glfwPlatformGetWindowSize(window, &width, &height);-- // NOTE: Re-center the cursor only if it has moved since the last call,- // to avoid breaking glfwWaitEvents with WM_MOUSEMOVE- if (window->win32.lastCursorPosX != width / 2 ||- window->win32.lastCursorPosY != height / 2)- {- _glfwPlatformSetCursorPos(window, width / 2, height / 2);- }- }-}--void _glfwPlatformWaitEvents(void)-{- WaitMessage();-- _glfwPlatformPollEvents();-}--void _glfwPlatformWaitEventsTimeout(double timeout)-{- MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLEVENTS);-- _glfwPlatformPollEvents();-}--void _glfwPlatformPostEmptyEvent(void)-{- _GLFWwindow* window = _glfw.windowListHead;- PostMessage(window->win32.handle, WM_NULL, 0, 0);-}--void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)-{- POINT pos;-- if (GetCursorPos(&pos))- {- ScreenToClient(window->win32.handle, &pos);-- if (xpos)- *xpos = pos.x;- if (ypos)- *ypos = pos.y;- }-}--void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)-{- POINT pos = { (int) xpos, (int) ypos };-- // Store the new position so it can be recognized later- window->win32.lastCursorPosX = pos.x;- window->win32.lastCursorPosY = pos.y;-- ClientToScreen(window->win32.handle, &pos);- SetCursorPos(pos.x, pos.y);-}--void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)-{- if (mode == GLFW_CURSOR_DISABLED)- {- _glfw.win32.disabledCursorWindow = window;- _glfwPlatformGetCursorPos(window,- &_glfw.win32.restoreCursorPosX,- &_glfw.win32.restoreCursorPosY);- centerCursor(window);- updateClipRect(window);- }- else if (_glfw.win32.disabledCursorWindow == window)- {- _glfw.win32.disabledCursorWindow = NULL;- updateClipRect(NULL);- _glfwPlatformSetCursorPos(window,- _glfw.win32.restoreCursorPosX,- _glfw.win32.restoreCursorPosY);- }-- if (cursorInClientArea(window))- updateCursorImage(window);-}--const char* _glfwPlatformGetKeyName(int key, int scancode)-{- WCHAR name[16];-- if (key != GLFW_KEY_UNKNOWN)- scancode = _glfw.win32.nativeKeys[key];-- if (!_glfwIsPrintable(_glfw.win32.publicKeys[scancode]))- return NULL;-- if (!GetKeyNameTextW(scancode << 16, name, sizeof(name) / sizeof(WCHAR)))- return NULL;-- if (!WideCharToMultiByte(CP_UTF8, 0, name, -1,- _glfw.win32.keyName,- sizeof(_glfw.win32.keyName),- NULL, NULL))- {- return NULL;- }-- return _glfw.win32.keyName;-}--int _glfwPlatformCreateCursor(_GLFWcursor* cursor,- const GLFWimage* image,- int xhot, int yhot)-{- cursor->win32.handle = (HCURSOR) createIcon(image, xhot, yhot, GLFW_FALSE);- if (!cursor->win32.handle)- return GLFW_FALSE;-- return GLFW_TRUE;-}--int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)-{- cursor->win32.handle =- CopyCursor(LoadCursorW(NULL, translateCursorShape(shape)));- if (!cursor->win32.handle)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Win32: Failed to create standard cursor");- return GLFW_FALSE;- }-- return GLFW_TRUE;-}--void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)-{- if (cursor->win32.handle)- DestroyIcon((HICON) cursor->win32.handle);-}--void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)-{- if (cursorInClientArea(window))- updateCursorImage(window);-}--void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)-{- int characterCount;- HANDLE object;- WCHAR* buffer;-- characterCount = MultiByteToWideChar(CP_UTF8, 0, string, -1, NULL, 0);- if (!characterCount)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Win32: Failed to convert clipboard string to UTF-16");- return;- }-- object = GlobalAlloc(GMEM_MOVEABLE, characterCount * sizeof(WCHAR));- if (!object)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Win32: Failed to allocate global handle for clipboard");- return;- }-- buffer = GlobalLock(object);- if (!buffer)- {- GlobalFree(object);-- _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to lock global handle");- return;- }-- MultiByteToWideChar(CP_UTF8, 0, string, -1, buffer, characterCount);- GlobalUnlock(object);-- if (!OpenClipboard(_glfw.win32.helperWindowHandle))- {- GlobalFree(object);-- _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard");- return;- }-- EmptyClipboard();- SetClipboardData(CF_UNICODETEXT, object);- CloseClipboard();-}--const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)-{- HANDLE object;- WCHAR* buffer;-- if (!OpenClipboard(_glfw.win32.helperWindowHandle))- {- _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard");- return NULL;- }-- object = GetClipboardData(CF_UNICODETEXT);- if (!object)- {- CloseClipboard();-- _glfwInputError(GLFW_FORMAT_UNAVAILABLE,- "Win32: Failed to convert clipboard to string");- return NULL;- }-- buffer = GlobalLock(object);- if (!buffer)- {- CloseClipboard();-- _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to lock global handle");- return NULL;- }-- free(_glfw.win32.clipboardString);- _glfw.win32.clipboardString =- _glfwCreateUTF8FromWideStringWin32(buffer);-- GlobalUnlock(object);- CloseClipboard();-- if (!_glfw.win32.clipboardString)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Win32: Failed to convert wide string to UTF-8");- return NULL;- }-- return _glfw.win32.clipboardString;-}--char** _glfwPlatformGetRequiredInstanceExtensions(uint32_t* count)-{- char** extensions;-- *count = 0;-- if (!_glfw.vk.KHR_win32_surface)- return NULL;-- extensions = calloc(2, sizeof(char*));- extensions[0] = strdup("VK_KHR_surface");- extensions[1] = strdup("VK_KHR_win32_surface");-- *count = 2;- return extensions;-}--int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,- VkPhysicalDevice device,- uint32_t queuefamily)-{- PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR vkGetPhysicalDeviceWin32PresentationSupportKHR =- (PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)- vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWin32PresentationSupportKHR");- if (!vkGetPhysicalDeviceWin32PresentationSupportKHR)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "Win32: Vulkan instance missing VK_KHR_win32_surface extension");- return GLFW_FALSE;- }-- return vkGetPhysicalDeviceWin32PresentationSupportKHR(device, queuefamily);-}--VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,- _GLFWwindow* window,- const VkAllocationCallbacks* allocator,- VkSurfaceKHR* surface)-{- VkResult err;- VkWin32SurfaceCreateInfoKHR sci;- PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR;-- vkCreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR)- vkGetInstanceProcAddr(instance, "vkCreateWin32SurfaceKHR");- if (!vkCreateWin32SurfaceKHR)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "Win32: Vulkan instance missing VK_KHR_win32_surface extension");- return VK_ERROR_EXTENSION_NOT_PRESENT;- }-- memset(&sci, 0, sizeof(sci));- sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;- sci.hinstance = GetModuleHandle(NULL);- sci.hwnd = window->win32.handle;-- err = vkCreateWin32SurfaceKHR(instance, &sci, allocator, surface);- if (err)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Win32: Failed to create Vulkan surface: %s",- _glfwGetVulkanResultString(err));- }-- return err;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW native API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return window->win32.handle;-}-+//======================================================================== +// GLFW 3.3 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <limits.h> +#include <stdlib.h> +#include <malloc.h> +#include <string.h> +#include <windowsx.h> +#include <shellapi.h> + +#define _GLFW_KEY_INVALID -2 + +// Returns the window style for the specified window +// +static DWORD getWindowStyle(const _GLFWwindow* window) +{ + DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; + + if (window->monitor) + style |= WS_POPUP; + else + { + style |= WS_SYSMENU | WS_MINIMIZEBOX; + + if (window->decorated) + { + style |= WS_CAPTION; + + if (window->resizable) + style |= WS_MAXIMIZEBOX | WS_THICKFRAME; + } + else + style |= WS_POPUP; + } + + return style; +} + +// Returns the extended window style for the specified window +// +static DWORD getWindowExStyle(const _GLFWwindow* window) +{ + DWORD style = WS_EX_APPWINDOW; + + if (window->monitor || window->floating) + style |= WS_EX_TOPMOST; + + return style; +} + +// Returns the image whose area most closely matches the desired one +// +static const GLFWimage* chooseImage(int count, const GLFWimage* images, + int width, int height) +{ + int i, leastDiff = INT_MAX; + const GLFWimage* closest = NULL; + + for (i = 0; i < count; i++) + { + const int currDiff = abs(images[i].width * images[i].height - + width * height); + if (currDiff < leastDiff) + { + closest = images + i; + leastDiff = currDiff; + } + } + + return closest; +} + +// Creates an RGBA icon or cursor +// +static HICON createIcon(const GLFWimage* image, + int xhot, int yhot, GLFWbool icon) +{ + int i; + HDC dc; + HICON handle; + HBITMAP color, mask; + BITMAPV5HEADER bi; + ICONINFO ii; + unsigned char* target = NULL; + unsigned char* source = image->pixels; + + ZeroMemory(&bi, sizeof(bi)); + bi.bV5Size = sizeof(bi); + bi.bV5Width = image->width; + bi.bV5Height = -image->height; + bi.bV5Planes = 1; + bi.bV5BitCount = 32; + bi.bV5Compression = BI_BITFIELDS; + bi.bV5RedMask = 0x00ff0000; + bi.bV5GreenMask = 0x0000ff00; + bi.bV5BlueMask = 0x000000ff; + bi.bV5AlphaMask = 0xff000000; + + dc = GetDC(NULL); + color = CreateDIBSection(dc, + (BITMAPINFO*) &bi, + DIB_RGB_COLORS, + (void**) &target, + NULL, + (DWORD) 0); + ReleaseDC(NULL, dc); + + if (!color) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to create RGBA bitmap"); + return NULL; + } + + mask = CreateBitmap(image->width, image->height, 1, 1, NULL); + if (!mask) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to create mask bitmap"); + DeleteObject(color); + return NULL; + } + + for (i = 0; i < image->width * image->height; i++) + { + target[0] = source[2]; + target[1] = source[1]; + target[2] = source[0]; + target[3] = source[3]; + target += 4; + source += 4; + } + + ZeroMemory(&ii, sizeof(ii)); + ii.fIcon = icon; + ii.xHotspot = xhot; + ii.yHotspot = yhot; + ii.hbmMask = mask; + ii.hbmColor = color; + + handle = CreateIconIndirect(&ii); + + DeleteObject(color); + DeleteObject(mask); + + if (!handle) + { + if (icon) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to create icon"); + } + else + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to create cursor"); + } + } + + return handle; +} + +// Translate content area size to full window size according to styles and DPI +// +static void getFullWindowSize(DWORD style, DWORD exStyle, + int contentWidth, int contentHeight, + int* fullWidth, int* fullHeight, + UINT dpi) +{ + RECT rect = { 0, 0, contentWidth, contentHeight }; + + if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi); + else + AdjustWindowRectEx(&rect, style, FALSE, exStyle); + + *fullWidth = rect.right - rect.left; + *fullHeight = rect.bottom - rect.top; +} + +// Enforce the content area aspect ratio based on which edge is being dragged +// +static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area) +{ + int xoff, yoff; + UINT dpi = USER_DEFAULT_SCREEN_DPI; + const float ratio = (float) window->numer / (float) window->denom; + + if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + dpi = GetDpiForWindow(window->win32.handle); + + getFullWindowSize(getWindowStyle(window), getWindowExStyle(window), + 0, 0, &xoff, &yoff, dpi); + + if (edge == WMSZ_LEFT || edge == WMSZ_BOTTOMLEFT || + edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT) + { + area->bottom = area->top + yoff + + (int) ((area->right - area->left - xoff) / ratio); + } + else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT) + { + area->top = area->bottom - yoff - + (int) ((area->right - area->left - xoff) / ratio); + } + else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM) + { + area->right = area->left + xoff + + (int) ((area->bottom - area->top - yoff) * ratio); + } +} + +// Updates the cursor image according to its cursor mode +// +static void updateCursorImage(_GLFWwindow* window) +{ + if (window->cursorMode == GLFW_CURSOR_NORMAL) + { + if (window->cursor) + SetCursor(window->cursor->win32.handle); + else + SetCursor(LoadCursorW(NULL, IDC_ARROW)); + } + else + SetCursor(NULL); +} + +// Updates the cursor clip rect +// +static void updateClipRect(_GLFWwindow* window) +{ + if (window) + { + RECT clipRect; + GetClientRect(window->win32.handle, &clipRect); + ClientToScreen(window->win32.handle, (POINT*) &clipRect.left); + ClientToScreen(window->win32.handle, (POINT*) &clipRect.right); + ClipCursor(&clipRect); + } + else + ClipCursor(NULL); +} + +// Enables WM_INPUT messages for the mouse for the specified window +// +static void enableRawMouseMotion(_GLFWwindow* window) +{ + const RAWINPUTDEVICE rid = { 0x01, 0x02, 0, window->win32.handle }; + + if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to register raw input device"); + } +} + +// Disables WM_INPUT messages for the mouse +// +static void disableRawMouseMotion(_GLFWwindow* window) +{ + const RAWINPUTDEVICE rid = { 0x01, 0x02, RIDEV_REMOVE, NULL }; + + if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to remove raw input device"); + } +} + +// Apply disabled cursor mode to a focused window +// +static void disableCursor(_GLFWwindow* window) +{ + _glfw.win32.disabledCursorWindow = window; + _glfwPlatformGetCursorPos(window, + &_glfw.win32.restoreCursorPosX, + &_glfw.win32.restoreCursorPosY); + updateCursorImage(window); + _glfwCenterCursorInContentArea(window); + updateClipRect(window); + + if (window->rawMouseMotion) + enableRawMouseMotion(window); +} + +// Exit disabled cursor mode for the specified window +// +static void enableCursor(_GLFWwindow* window) +{ + if (window->rawMouseMotion) + disableRawMouseMotion(window); + + _glfw.win32.disabledCursorWindow = NULL; + updateClipRect(NULL); + _glfwPlatformSetCursorPos(window, + _glfw.win32.restoreCursorPosX, + _glfw.win32.restoreCursorPosY); + updateCursorImage(window); +} + +// Returns whether the cursor is in the content area of the specified window +// +static GLFWbool cursorInContentArea(_GLFWwindow* window) +{ + RECT area; + POINT pos; + + if (!GetCursorPos(&pos)) + return GLFW_FALSE; + + if (WindowFromPoint(pos) != window->win32.handle) + return GLFW_FALSE; + + GetClientRect(window->win32.handle, &area); + ClientToScreen(window->win32.handle, (POINT*) &area.left); + ClientToScreen(window->win32.handle, (POINT*) &area.right); + + return PtInRect(&area, pos); +} + +// Update native window styles to match attributes +// +static void updateWindowStyles(const _GLFWwindow* window) +{ + RECT rect; + DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE); + style &= ~(WS_OVERLAPPEDWINDOW | WS_POPUP); + style |= getWindowStyle(window); + + GetClientRect(window->win32.handle, &rect); + + if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + { + AdjustWindowRectExForDpi(&rect, style, FALSE, + getWindowExStyle(window), + GetDpiForWindow(window->win32.handle)); + } + else + AdjustWindowRectEx(&rect, style, FALSE, getWindowExStyle(window)); + + ClientToScreen(window->win32.handle, (POINT*) &rect.left); + ClientToScreen(window->win32.handle, (POINT*) &rect.right); + SetWindowLongW(window->win32.handle, GWL_STYLE, style); + SetWindowPos(window->win32.handle, HWND_TOP, + rect.left, rect.top, + rect.right - rect.left, rect.bottom - rect.top, + SWP_FRAMECHANGED | SWP_NOACTIVATE | SWP_NOZORDER); +} + +// Update window framebuffer transparency +// +static void updateFramebufferTransparency(const _GLFWwindow* window) +{ + BOOL enabled; + + if (!IsWindowsVistaOrGreater()) + return; + + if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled) + { + HRGN region = CreateRectRgn(0, 0, -1, -1); + DWM_BLURBEHIND bb = {0}; + bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION; + bb.hRgnBlur = region; + bb.fEnable = TRUE; + + if (SUCCEEDED(DwmEnableBlurBehindWindow(window->win32.handle, &bb))) + { + // Decorated windows don't repaint the transparent background + // leaving a trail behind animations + // HACK: Making the window layered with a transparency color key + // seems to fix this. Normally, when specifying + // a transparency color key to be used when composing the + // layered window, all pixels painted by the window in this + // color will be transparent. That doesn't seem to be the + // case anymore, at least when used with blur behind window + // plus negative region. + LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); + exStyle |= WS_EX_LAYERED; + SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle); + + // Using a color key not equal to black to fix the trailing + // issue. When set to black, something is making the hit test + // not resize with the window frame. + SetLayeredWindowAttributes(window->win32.handle, + RGB(0, 193, 48), 255, LWA_COLORKEY); + } + + DeleteObject(region); + } + else + { + LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); + exStyle &= ~WS_EX_LAYERED; + SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle); + RedrawWindow(window->win32.handle, NULL, NULL, + RDW_ERASE | RDW_INVALIDATE | RDW_FRAME); + } +} + +// Retrieves and translates modifier keys +// +static int getKeyMods(void) +{ + int mods = 0; + + if (GetKeyState(VK_SHIFT) & 0x8000) + mods |= GLFW_MOD_SHIFT; + if (GetKeyState(VK_CONTROL) & 0x8000) + mods |= GLFW_MOD_CONTROL; + if (GetKeyState(VK_MENU) & 0x8000) + mods |= GLFW_MOD_ALT; + if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & 0x8000) + mods |= GLFW_MOD_SUPER; + if (GetKeyState(VK_CAPITAL) & 1) + mods |= GLFW_MOD_CAPS_LOCK; + if (GetKeyState(VK_NUMLOCK) & 1) + mods |= GLFW_MOD_NUM_LOCK; + + return mods; +} + +// Retrieves and translates modifier keys +// +static int getAsyncKeyMods(void) +{ + int mods = 0; + + if (GetAsyncKeyState(VK_SHIFT) & 0x8000) + mods |= GLFW_MOD_SHIFT; + if (GetAsyncKeyState(VK_CONTROL) & 0x8000) + mods |= GLFW_MOD_CONTROL; + if (GetAsyncKeyState(VK_MENU) & 0x8000) + mods |= GLFW_MOD_ALT; + if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & 0x8000) + mods |= GLFW_MOD_SUPER; + if (GetAsyncKeyState(VK_CAPITAL) & 1) + mods |= GLFW_MOD_CAPS_LOCK; + if (GetAsyncKeyState(VK_NUMLOCK) & 1) + mods |= GLFW_MOD_NUM_LOCK; + + return mods; +} + +// Translates a Windows key to the corresponding GLFW key +// +static int translateKey(WPARAM wParam, LPARAM lParam) +{ + // The Ctrl keys require special handling + if (wParam == VK_CONTROL) + { + MSG next; + DWORD time; + + // Right side keys have the extended key bit set + if (lParam & 0x01000000) + return GLFW_KEY_RIGHT_CONTROL; + + // HACK: Alt Gr sends Left Ctrl and then Right Alt in close sequence + // We only want the Right Alt message, so if the next message is + // Right Alt we ignore this (synthetic) Left Ctrl message + time = GetMessageTime(); + + if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE)) + { + if (next.message == WM_KEYDOWN || + next.message == WM_SYSKEYDOWN || + next.message == WM_KEYUP || + next.message == WM_SYSKEYUP) + { + if (next.wParam == VK_MENU && + (next.lParam & 0x01000000) && + next.time == time) + { + // Next message is Right Alt down so discard this + return _GLFW_KEY_INVALID; + } + } + } + + return GLFW_KEY_LEFT_CONTROL; + } + + if (wParam == VK_PROCESSKEY) + { + // IME notifies that keys have been filtered by setting the virtual + // key-code to VK_PROCESSKEY + return _GLFW_KEY_INVALID; + } + + return _glfw.win32.keycodes[HIWORD(lParam) & 0x1FF]; +} + +static void fitToMonitor(_GLFWwindow* window) +{ + MONITORINFO mi = { sizeof(mi) }; + GetMonitorInfo(window->monitor->win32.handle, &mi); + SetWindowPos(window->win32.handle, HWND_TOPMOST, + mi.rcMonitor.left, + mi.rcMonitor.top, + mi.rcMonitor.right - mi.rcMonitor.left, + mi.rcMonitor.bottom - mi.rcMonitor.top, + SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOCOPYBITS); +} + +// Make the specified window and its video mode active on its monitor +// +static void acquireMonitor(_GLFWwindow* window) +{ + if (!_glfw.win32.acquiredMonitorCount) + { + SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED); + + // HACK: When mouse trails are enabled the cursor becomes invisible when + // the OpenGL ICD switches to page flipping + if (IsWindowsXPOrGreater()) + { + SystemParametersInfo(SPI_GETMOUSETRAILS, 0, &_glfw.win32.mouseTrailSize, 0); + SystemParametersInfo(SPI_SETMOUSETRAILS, 0, 0, 0); + } + } + + if (!window->monitor->window) + _glfw.win32.acquiredMonitorCount++; + + _glfwSetVideoModeWin32(window->monitor, &window->videoMode); + _glfwInputMonitorWindow(window->monitor, window); +} + +// Remove the window and restore the original video mode +// +static void releaseMonitor(_GLFWwindow* window) +{ + if (window->monitor->window != window) + return; + + _glfw.win32.acquiredMonitorCount--; + if (!_glfw.win32.acquiredMonitorCount) + { + SetThreadExecutionState(ES_CONTINUOUS); + + // HACK: Restore mouse trail length saved in acquireMonitor + if (IsWindowsXPOrGreater()) + SystemParametersInfo(SPI_SETMOUSETRAILS, _glfw.win32.mouseTrailSize, 0, 0); + } + + _glfwInputMonitorWindow(window->monitor, NULL); + _glfwRestoreVideoModeWin32(window->monitor); +} + +// Window callback function (handles window messages) +// +static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, + WPARAM wParam, LPARAM lParam) +{ + _GLFWwindow* window = GetPropW(hWnd, L"GLFW"); + if (!window) + { + // This is the message handling for the hidden helper window + // and for a regular window during its initial creation + + switch (uMsg) + { + case WM_NCCREATE: + { + if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + EnableNonClientDpiScaling(hWnd); + + break; + } + + case WM_DISPLAYCHANGE: + _glfwPollMonitorsWin32(); + break; + + case WM_DEVICECHANGE: + { + if (wParam == DBT_DEVICEARRIVAL) + { + DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam; + if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) + _glfwDetectJoystickConnectionWin32(); + } + else if (wParam == DBT_DEVICEREMOVECOMPLETE) + { + DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam; + if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) + _glfwDetectJoystickDisconnectionWin32(); + } + + break; + } + } + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } + + switch (uMsg) + { + case WM_MOUSEACTIVATE: + { + // HACK: Postpone cursor disabling when the window was activated by + // clicking a caption button + if (HIWORD(lParam) == WM_LBUTTONDOWN) + { + if (LOWORD(lParam) == HTCLOSE || + LOWORD(lParam) == HTMINBUTTON || + LOWORD(lParam) == HTMAXBUTTON) + { + window->win32.frameAction = GLFW_TRUE; + } + } + + break; + } + + case WM_CAPTURECHANGED: + { + // HACK: Disable the cursor once the caption button action has been + // completed or cancelled + if (lParam == 0 && window->win32.frameAction) + { + if (window->cursorMode == GLFW_CURSOR_DISABLED) + disableCursor(window); + + window->win32.frameAction = GLFW_FALSE; + } + + break; + } + + case WM_SETFOCUS: + { + _glfwInputWindowFocus(window, GLFW_TRUE); + + // HACK: Do not disable cursor while the user is interacting with + // a caption button + if (window->win32.frameAction) + break; + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + disableCursor(window); + + return 0; + } + + case WM_KILLFOCUS: + { + if (window->cursorMode == GLFW_CURSOR_DISABLED) + enableCursor(window); + + if (window->monitor && window->autoIconify) + _glfwPlatformIconifyWindow(window); + + _glfwInputWindowFocus(window, GLFW_FALSE); + return 0; + } + + case WM_SYSCOMMAND: + { + switch (wParam & 0xfff0) + { + case SC_SCREENSAVE: + case SC_MONITORPOWER: + { + if (window->monitor) + { + // We are running in full screen mode, so disallow + // screen saver and screen blanking + return 0; + } + else + break; + } + + // User trying to access application menu using ALT? + case SC_KEYMENU: + return 0; + } + break; + } + + case WM_CLOSE: + { + _glfwInputWindowCloseRequest(window); + return 0; + } + + case WM_INPUTLANGCHANGE: + { + _glfwUpdateKeyNamesWin32(); + break; + } + + case WM_CHAR: + case WM_SYSCHAR: + case WM_UNICHAR: + { + const GLFWbool plain = (uMsg != WM_SYSCHAR); + + if (uMsg == WM_UNICHAR && wParam == UNICODE_NOCHAR) + { + // WM_UNICHAR is not sent by Windows, but is sent by some + // third-party input method engine + // Returning TRUE here announces support for this message + return TRUE; + } + + _glfwInputChar(window, (unsigned int) wParam, getKeyMods(), plain); + return 0; + } + + case WM_KEYDOWN: + case WM_SYSKEYDOWN: + case WM_KEYUP: + case WM_SYSKEYUP: + { + const int key = translateKey(wParam, lParam); + const int scancode = (lParam >> 16) & 0x1ff; + const int action = ((lParam >> 31) & 1) ? GLFW_RELEASE : GLFW_PRESS; + const int mods = getKeyMods(); + + if (key == _GLFW_KEY_INVALID) + break; + + if (action == GLFW_RELEASE && wParam == VK_SHIFT) + { + // HACK: Release both Shift keys on Shift up event, as when both + // are pressed the first release does not emit any event + // NOTE: The other half of this is in _glfwPlatformPollEvents + _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, action, mods); + _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, action, mods); + } + else if (wParam == VK_SNAPSHOT) + { + // HACK: Key down is not reported for the Print Screen key + _glfwInputKey(window, key, scancode, GLFW_PRESS, mods); + _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods); + } + else + _glfwInputKey(window, key, scancode, action, mods); + + break; + } + + case WM_LBUTTONDOWN: + case WM_RBUTTONDOWN: + case WM_MBUTTONDOWN: + case WM_XBUTTONDOWN: + case WM_LBUTTONUP: + case WM_RBUTTONUP: + case WM_MBUTTONUP: + case WM_XBUTTONUP: + { + int i, button, action; + + if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP) + button = GLFW_MOUSE_BUTTON_LEFT; + else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP) + button = GLFW_MOUSE_BUTTON_RIGHT; + else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP) + button = GLFW_MOUSE_BUTTON_MIDDLE; + else if (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) + button = GLFW_MOUSE_BUTTON_4; + else + button = GLFW_MOUSE_BUTTON_5; + + if (uMsg == WM_LBUTTONDOWN || uMsg == WM_RBUTTONDOWN || + uMsg == WM_MBUTTONDOWN || uMsg == WM_XBUTTONDOWN) + { + action = GLFW_PRESS; + } + else + action = GLFW_RELEASE; + + for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) + { + if (window->mouseButtons[i] == GLFW_PRESS) + break; + } + + if (i > GLFW_MOUSE_BUTTON_LAST) + SetCapture(hWnd); + + _glfwInputMouseClick(window, button, action, getKeyMods()); + + for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) + { + if (window->mouseButtons[i] == GLFW_PRESS) + break; + } + + if (i > GLFW_MOUSE_BUTTON_LAST) + ReleaseCapture(); + + if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP) + return TRUE; + + return 0; + } + + case WM_MOUSEMOVE: + { + const int x = GET_X_LPARAM(lParam); + const int y = GET_Y_LPARAM(lParam); + + // Disabled cursor motion input is provided by WM_INPUT + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + const int dx = x - window->win32.lastCursorPosX; + const int dy = y - window->win32.lastCursorPosY; + + if (_glfw.win32.disabledCursorWindow != window) + break; + if (window->rawMouseMotion) + break; + + _glfwInputCursorPos(window, + window->virtualCursorPosX + dx, + window->virtualCursorPosY + dy); + } + else + _glfwInputCursorPos(window, x, y); + + window->win32.lastCursorPosX = x; + window->win32.lastCursorPosY = y; + + if (!window->win32.cursorTracked) + { + TRACKMOUSEEVENT tme; + ZeroMemory(&tme, sizeof(tme)); + tme.cbSize = sizeof(tme); + tme.dwFlags = TME_LEAVE; + tme.hwndTrack = window->win32.handle; + TrackMouseEvent(&tme); + + window->win32.cursorTracked = GLFW_TRUE; + _glfwInputCursorEnter(window, GLFW_TRUE); + } + + return 0; + } + + case WM_INPUT: + { + UINT size = 0; + HRAWINPUT ri = (HRAWINPUT) lParam; + RAWINPUT* data = NULL; + int dx, dy; + + if (_glfw.win32.disabledCursorWindow != window) + break; + if (!window->rawMouseMotion) + break; + + GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER)); + if (size > (UINT) _glfw.win32.rawInputSize) + { + free(_glfw.win32.rawInput); + _glfw.win32.rawInput = calloc(size, 1); + _glfw.win32.rawInputSize = size; + } + + size = _glfw.win32.rawInputSize; + if (GetRawInputData(ri, RID_INPUT, + _glfw.win32.rawInput, &size, + sizeof(RAWINPUTHEADER)) == (UINT) -1) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to retrieve raw input data"); + break; + } + + data = _glfw.win32.rawInput; + if (data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE) + { + dx = data->data.mouse.lLastX - window->win32.lastCursorPosX; + dy = data->data.mouse.lLastY - window->win32.lastCursorPosY; + } + else + { + dx = data->data.mouse.lLastX; + dy = data->data.mouse.lLastY; + } + + _glfwInputCursorPos(window, + window->virtualCursorPosX + dx, + window->virtualCursorPosY + dy); + + window->win32.lastCursorPosX += dx; + window->win32.lastCursorPosY += dy; + break; + } + + case WM_MOUSELEAVE: + { + window->win32.cursorTracked = GLFW_FALSE; + _glfwInputCursorEnter(window, GLFW_FALSE); + return 0; + } + + case WM_MOUSEWHEEL: + { + _glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA); + return 0; + } + + case WM_MOUSEHWHEEL: + { + // This message is only sent on Windows Vista and later + // NOTE: The X-axis is inverted for consistency with macOS and X11 + _glfwInputScroll(window, -((SHORT) HIWORD(wParam) / (double) WHEEL_DELTA), 0.0); + return 0; + } + + case WM_ENTERSIZEMOVE: + case WM_ENTERMENULOOP: + { + // HACK: Enable the cursor while the user is moving or + // resizing the window or using the window menu + if (window->cursorMode == GLFW_CURSOR_DISABLED) + enableCursor(window); + + break; + } + + case WM_EXITSIZEMOVE: + case WM_EXITMENULOOP: + { + // HACK: Disable the cursor once the user is done moving or + // resizing the window or using the menu + if (window->cursorMode == GLFW_CURSOR_DISABLED) + disableCursor(window); + + break; + } + + case WM_SIZE: + { + const GLFWbool iconified = wParam == SIZE_MINIMIZED; + const GLFWbool maximized = wParam == SIZE_MAXIMIZED || + (window->win32.maximized && + wParam != SIZE_RESTORED); + + if (_glfw.win32.disabledCursorWindow == window) + updateClipRect(window); + + if (window->win32.iconified != iconified) + _glfwInputWindowIconify(window, iconified); + + if (window->win32.maximized != maximized) + _glfwInputWindowMaximize(window, maximized); + + _glfwInputFramebufferSize(window, LOWORD(lParam), HIWORD(lParam)); + _glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam)); + + if (window->monitor && window->win32.iconified != iconified) + { + if (iconified) + releaseMonitor(window); + else + { + acquireMonitor(window); + fitToMonitor(window); + } + } + + window->win32.iconified = iconified; + window->win32.maximized = maximized; + return 0; + } + + case WM_MOVE: + { + if (_glfw.win32.disabledCursorWindow == window) + updateClipRect(window); + + // NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as + // those macros do not handle negative window positions correctly + _glfwInputWindowPos(window, + GET_X_LPARAM(lParam), + GET_Y_LPARAM(lParam)); + return 0; + } + + case WM_SIZING: + { + if (window->numer == GLFW_DONT_CARE || + window->denom == GLFW_DONT_CARE) + { + break; + } + + applyAspectRatio(window, (int) wParam, (RECT*) lParam); + return TRUE; + } + + case WM_GETMINMAXINFO: + { + int xoff, yoff; + UINT dpi = USER_DEFAULT_SCREEN_DPI; + MINMAXINFO* mmi = (MINMAXINFO*) lParam; + + if (window->monitor) + break; + + if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + dpi = GetDpiForWindow(window->win32.handle); + + getFullWindowSize(getWindowStyle(window), getWindowExStyle(window), + 0, 0, &xoff, &yoff, dpi); + + if (window->minwidth != GLFW_DONT_CARE && + window->minheight != GLFW_DONT_CARE) + { + mmi->ptMinTrackSize.x = window->minwidth + xoff; + mmi->ptMinTrackSize.y = window->minheight + yoff; + } + + if (window->maxwidth != GLFW_DONT_CARE && + window->maxheight != GLFW_DONT_CARE) + { + mmi->ptMaxTrackSize.x = window->maxwidth + xoff; + mmi->ptMaxTrackSize.y = window->maxheight + yoff; + } + + if (!window->decorated) + { + MONITORINFO mi; + const HMONITOR mh = MonitorFromWindow(window->win32.handle, + MONITOR_DEFAULTTONEAREST); + + ZeroMemory(&mi, sizeof(mi)); + mi.cbSize = sizeof(mi); + GetMonitorInfo(mh, &mi); + + mmi->ptMaxPosition.x = mi.rcWork.left - mi.rcMonitor.left; + mmi->ptMaxPosition.y = mi.rcWork.top - mi.rcMonitor.top; + mmi->ptMaxSize.x = mi.rcWork.right - mi.rcWork.left; + mmi->ptMaxSize.y = mi.rcWork.bottom - mi.rcWork.top; + } + + return 0; + } + + case WM_PAINT: + { + _glfwInputWindowDamage(window); + break; + } + + case WM_ERASEBKGND: + { + return TRUE; + } + + case WM_NCACTIVATE: + case WM_NCPAINT: + { + // Prevent title bar from being drawn after restoring a minimized + // undecorated window + if (!window->decorated) + return TRUE; + + break; + } + + case WM_DWMCOMPOSITIONCHANGED: + { + if (window->win32.transparent) + updateFramebufferTransparency(window); + return 0; + } + + case WM_GETDPISCALEDSIZE: + { + if (window->win32.scaleToMonitor) + break; + + // Adjust the window size to keep the content area size constant + if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32()) + { + RECT source = {0}, target = {0}; + SIZE* size = (SIZE*) lParam; + + AdjustWindowRectExForDpi(&source, getWindowStyle(window), + FALSE, getWindowExStyle(window), + GetDpiForWindow(window->win32.handle)); + AdjustWindowRectExForDpi(&target, getWindowStyle(window), + FALSE, getWindowExStyle(window), + LOWORD(wParam)); + + size->cx += (target.right - target.left) - + (source.right - source.left); + size->cy += (target.bottom - target.top) - + (source.bottom - source.top); + return TRUE; + } + + break; + } + + case WM_DPICHANGED: + { + const float xscale = HIWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI; + const float yscale = LOWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI; + + // Only apply the suggested size if the OS is new enough to have + // sent a WM_GETDPISCALEDSIZE before this + if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32()) + { + RECT* suggested = (RECT*) lParam; + SetWindowPos(window->win32.handle, HWND_TOP, + suggested->left, + suggested->top, + suggested->right - suggested->left, + suggested->bottom - suggested->top, + SWP_NOACTIVATE | SWP_NOZORDER); + } + + _glfwInputWindowContentScale(window, xscale, yscale); + break; + } + + case WM_SETCURSOR: + { + if (LOWORD(lParam) == HTCLIENT) + { + updateCursorImage(window); + return TRUE; + } + + break; + } + + case WM_DROPFILES: + { + HDROP drop = (HDROP) wParam; + POINT pt; + int i; + + const int count = DragQueryFileW(drop, 0xffffffff, NULL, 0); + char** paths = calloc(count, sizeof(char*)); + + // Move the mouse to the position of the drop + DragQueryPoint(drop, &pt); + _glfwInputCursorPos(window, pt.x, pt.y); + + for (i = 0; i < count; i++) + { + const UINT length = DragQueryFileW(drop, i, NULL, 0); + WCHAR* buffer = calloc((size_t) length + 1, sizeof(WCHAR)); + + DragQueryFileW(drop, i, buffer, length + 1); + paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer); + + free(buffer); + } + + _glfwInputDrop(window, count, (const char**) paths); + + for (i = 0; i < count; i++) + free(paths[i]); + free(paths); + + DragFinish(drop); + return 0; + } + } + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); +} + +// Creates the GLFW window +// +static int createNativeWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + int xpos, ypos, fullWidth, fullHeight; + WCHAR* wideTitle; + DWORD style = getWindowStyle(window); + DWORD exStyle = getWindowExStyle(window); + + if (window->monitor) + { + GLFWvidmode mode; + + // NOTE: This window placement is temporary and approximate, as the + // correct position and size cannot be known until the monitor + // video mode has been picked in _glfwSetVideoModeWin32 + _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); + _glfwPlatformGetVideoMode(window->monitor, &mode); + fullWidth = mode.width; + fullHeight = mode.height; + } + else + { + xpos = CW_USEDEFAULT; + ypos = CW_USEDEFAULT; + + if (wndconfig->maximized) + style |= WS_MAXIMIZE; + + getFullWindowSize(style, exStyle, + wndconfig->width, wndconfig->height, + &fullWidth, &fullHeight, + USER_DEFAULT_SCREEN_DPI); + } + + wideTitle = _glfwCreateWideStringFromUTF8Win32(wndconfig->title); + if (!wideTitle) + return GLFW_FALSE; + + window->win32.handle = CreateWindowExW(exStyle, + _GLFW_WNDCLASSNAME, + wideTitle, + style, + xpos, ypos, + fullWidth, fullHeight, + NULL, // No parent window + NULL, // No window menu + GetModuleHandleW(NULL), + NULL); + + free(wideTitle); + + if (!window->win32.handle) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to create window"); + return GLFW_FALSE; + } + + SetPropW(window->win32.handle, L"GLFW", window); + + if (IsWindows7OrGreater()) + { + ChangeWindowMessageFilterEx(window->win32.handle, + WM_DROPFILES, MSGFLT_ALLOW, NULL); + ChangeWindowMessageFilterEx(window->win32.handle, + WM_COPYDATA, MSGFLT_ALLOW, NULL); + ChangeWindowMessageFilterEx(window->win32.handle, + WM_COPYGLOBALDATA, MSGFLT_ALLOW, NULL); + } + + window->win32.scaleToMonitor = wndconfig->scaleToMonitor; + + // Adjust window size to account for DPI scaling of the window frame and + // optionally DPI scaling of the content area + // This cannot be done until we know what monitor it was placed on + if (!window->monitor) + { + RECT rect = { 0, 0, wndconfig->width, wndconfig->height }; + + if (wndconfig->scaleToMonitor) + { + float xscale, yscale; + _glfwPlatformGetWindowContentScale(window, &xscale, &yscale); + rect.right = (int) (rect.right * xscale); + rect.bottom = (int) (rect.bottom * yscale); + } + + ClientToScreen(window->win32.handle, (POINT*) &rect.left); + ClientToScreen(window->win32.handle, (POINT*) &rect.right); + + if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + { + AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, + GetDpiForWindow(window->win32.handle)); + } + else + AdjustWindowRectEx(&rect, style, FALSE, exStyle); + + SetWindowPos(window->win32.handle, NULL, + rect.left, rect.top, + rect.right - rect.left, rect.bottom - rect.top, + SWP_NOACTIVATE | SWP_NOZORDER); + } + + DragAcceptFiles(window->win32.handle, TRUE); + + if (fbconfig->transparent) + { + updateFramebufferTransparency(window); + window->win32.transparent = GLFW_TRUE; + } + + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Registers the GLFW window class +// +GLFWbool _glfwRegisterWindowClassWin32(void) +{ + WNDCLASSEXW wc; + + ZeroMemory(&wc, sizeof(wc)); + wc.cbSize = sizeof(wc); + wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; + wc.lpfnWndProc = (WNDPROC) windowProc; + wc.hInstance = GetModuleHandleW(NULL); + wc.hCursor = LoadCursorW(NULL, IDC_ARROW); + wc.lpszClassName = _GLFW_WNDCLASSNAME; + + // Load user-provided icon if available + wc.hIcon = LoadImageW(GetModuleHandleW(NULL), + L"GLFW_ICON", IMAGE_ICON, + 0, 0, LR_DEFAULTSIZE | LR_SHARED); + if (!wc.hIcon) + { + // No user-provided icon found, load default icon + wc.hIcon = LoadImageW(NULL, + IDI_APPLICATION, IMAGE_ICON, + 0, 0, LR_DEFAULTSIZE | LR_SHARED); + } + + if (!RegisterClassExW(&wc)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to register window class"); + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +// Unregisters the GLFW window class +// +void _glfwUnregisterWindowClassWin32(void) +{ + UnregisterClassW(_GLFW_WNDCLASSNAME, GetModuleHandleW(NULL)); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformCreateWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + if (!createNativeWindow(window, wndconfig, fbconfig)) + return GLFW_FALSE; + + if (ctxconfig->client != GLFW_NO_API) + { + if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) + { + if (!_glfwInitWGL()) + return GLFW_FALSE; + if (!_glfwCreateContextWGL(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) + { + if (!_glfwInitEGL()) + return GLFW_FALSE; + if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) + { + if (!_glfwInitOSMesa()) + return GLFW_FALSE; + if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + } + + if (window->monitor) + { + _glfwPlatformShowWindow(window); + _glfwPlatformFocusWindow(window); + acquireMonitor(window); + fitToMonitor(window); + } + + return GLFW_TRUE; +} + +void _glfwPlatformDestroyWindow(_GLFWwindow* window) +{ + if (window->monitor) + releaseMonitor(window); + + if (window->context.destroy) + window->context.destroy(window); + + if (_glfw.win32.disabledCursorWindow == window) + _glfw.win32.disabledCursorWindow = NULL; + + if (window->win32.handle) + { + RemovePropW(window->win32.handle, L"GLFW"); + DestroyWindow(window->win32.handle); + window->win32.handle = NULL; + } + + if (window->win32.bigIcon) + DestroyIcon(window->win32.bigIcon); + + if (window->win32.smallIcon) + DestroyIcon(window->win32.smallIcon); +} + +void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) +{ + WCHAR* wideTitle = _glfwCreateWideStringFromUTF8Win32(title); + if (!wideTitle) + return; + + SetWindowTextW(window->win32.handle, wideTitle); + free(wideTitle); +} + +void _glfwPlatformSetWindowIcon(_GLFWwindow* window, + int count, const GLFWimage* images) +{ + HICON bigIcon = NULL, smallIcon = NULL; + + if (count) + { + const GLFWimage* bigImage = chooseImage(count, images, + GetSystemMetrics(SM_CXICON), + GetSystemMetrics(SM_CYICON)); + const GLFWimage* smallImage = chooseImage(count, images, + GetSystemMetrics(SM_CXSMICON), + GetSystemMetrics(SM_CYSMICON)); + + bigIcon = createIcon(bigImage, 0, 0, GLFW_TRUE); + smallIcon = createIcon(smallImage, 0, 0, GLFW_TRUE); + } + else + { + bigIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICON); + smallIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICONSM); + } + + SendMessage(window->win32.handle, WM_SETICON, ICON_BIG, (LPARAM) bigIcon); + SendMessage(window->win32.handle, WM_SETICON, ICON_SMALL, (LPARAM) smallIcon); + + if (window->win32.bigIcon) + DestroyIcon(window->win32.bigIcon); + + if (window->win32.smallIcon) + DestroyIcon(window->win32.smallIcon); + + if (count) + { + window->win32.bigIcon = bigIcon; + window->win32.smallIcon = smallIcon; + } +} + +void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) +{ + POINT pos = { 0, 0 }; + ClientToScreen(window->win32.handle, &pos); + + if (xpos) + *xpos = pos.x; + if (ypos) + *ypos = pos.y; +} + +void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) +{ + RECT rect = { xpos, ypos, xpos, ypos }; + + if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + { + AdjustWindowRectExForDpi(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window), + GetDpiForWindow(window->win32.handle)); + } + else + { + AdjustWindowRectEx(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window)); + } + + SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0, + SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE); +} + +void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) +{ + RECT area; + GetClientRect(window->win32.handle, &area); + + if (width) + *width = area.right; + if (height) + *height = area.bottom; +} + +void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) +{ + if (window->monitor) + { + if (window->monitor->window == window) + { + acquireMonitor(window); + fitToMonitor(window); + } + } + else + { + RECT rect = { 0, 0, width, height }; + + if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + { + AdjustWindowRectExForDpi(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window), + GetDpiForWindow(window->win32.handle)); + } + else + { + AdjustWindowRectEx(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window)); + } + + SetWindowPos(window->win32.handle, HWND_TOP, + 0, 0, rect.right - rect.left, rect.bottom - rect.top, + SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); + } +} + +void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) +{ + RECT area; + + if ((minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) && + (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)) + { + return; + } + + GetWindowRect(window->win32.handle, &area); + MoveWindow(window->win32.handle, + area.left, area.top, + area.right - area.left, + area.bottom - area.top, TRUE); +} + +void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) +{ + RECT area; + + if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE) + return; + + GetWindowRect(window->win32.handle, &area); + applyAspectRatio(window, WMSZ_BOTTOMRIGHT, &area); + MoveWindow(window->win32.handle, + area.left, area.top, + area.right - area.left, + area.bottom - area.top, TRUE); +} + +void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) +{ + _glfwPlatformGetWindowSize(window, width, height); +} + +void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) +{ + RECT rect; + int width, height; + + _glfwPlatformGetWindowSize(window, &width, &height); + SetRect(&rect, 0, 0, width, height); + + if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + { + AdjustWindowRectExForDpi(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window), + GetDpiForWindow(window->win32.handle)); + } + else + { + AdjustWindowRectEx(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window)); + } + + if (left) + *left = -rect.left; + if (top) + *top = -rect.top; + if (right) + *right = rect.right - width; + if (bottom) + *bottom = rect.bottom - height; +} + +void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, + float* xscale, float* yscale) +{ + const HANDLE handle = MonitorFromWindow(window->win32.handle, + MONITOR_DEFAULTTONEAREST); + _glfwGetMonitorContentScaleWin32(handle, xscale, yscale); +} + +void _glfwPlatformIconifyWindow(_GLFWwindow* window) +{ + ShowWindow(window->win32.handle, SW_MINIMIZE); +} + +void _glfwPlatformRestoreWindow(_GLFWwindow* window) +{ + ShowWindow(window->win32.handle, SW_RESTORE); +} + +void _glfwPlatformMaximizeWindow(_GLFWwindow* window) +{ + ShowWindow(window->win32.handle, SW_MAXIMIZE); +} + +void _glfwPlatformShowWindow(_GLFWwindow* window) +{ + ShowWindow(window->win32.handle, SW_SHOWNA); +} + +void _glfwPlatformHideWindow(_GLFWwindow* window) +{ + ShowWindow(window->win32.handle, SW_HIDE); +} + +void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) +{ + FlashWindow(window->win32.handle, TRUE); +} + +void _glfwPlatformFocusWindow(_GLFWwindow* window) +{ + BringWindowToTop(window->win32.handle); + SetForegroundWindow(window->win32.handle); + SetFocus(window->win32.handle); +} + +void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) +{ + if (window->monitor == monitor) + { + if (monitor) + { + if (monitor->window == window) + { + acquireMonitor(window); + fitToMonitor(window); + } + } + else + { + RECT rect = { xpos, ypos, xpos + width, ypos + height }; + + if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + { + AdjustWindowRectExForDpi(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window), + GetDpiForWindow(window->win32.handle)); + } + else + { + AdjustWindowRectEx(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window)); + } + + SetWindowPos(window->win32.handle, HWND_TOP, + rect.left, rect.top, + rect.right - rect.left, rect.bottom - rect.top, + SWP_NOCOPYBITS | SWP_NOACTIVATE | SWP_NOZORDER); + } + + return; + } + + if (window->monitor) + releaseMonitor(window); + + _glfwInputWindowMonitor(window, monitor); + + if (monitor) + { + MONITORINFO mi = { sizeof(mi) }; + UINT flags = SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOCOPYBITS; + + if (window->decorated) + { + DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE); + style &= ~WS_OVERLAPPEDWINDOW; + style |= getWindowStyle(window); + SetWindowLongW(window->win32.handle, GWL_STYLE, style); + flags |= SWP_FRAMECHANGED; + } + + acquireMonitor(window); + + GetMonitorInfo(window->monitor->win32.handle, &mi); + SetWindowPos(window->win32.handle, HWND_TOPMOST, + mi.rcMonitor.left, + mi.rcMonitor.top, + mi.rcMonitor.right - mi.rcMonitor.left, + mi.rcMonitor.bottom - mi.rcMonitor.top, + flags); + } + else + { + HWND after; + RECT rect = { xpos, ypos, xpos + width, ypos + height }; + DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE); + UINT flags = SWP_NOACTIVATE | SWP_NOCOPYBITS; + + if (window->decorated) + { + style &= ~WS_POPUP; + style |= getWindowStyle(window); + SetWindowLongW(window->win32.handle, GWL_STYLE, style); + + flags |= SWP_FRAMECHANGED; + } + + if (window->floating) + after = HWND_TOPMOST; + else + after = HWND_NOTOPMOST; + + if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + { + AdjustWindowRectExForDpi(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window), + GetDpiForWindow(window->win32.handle)); + } + else + { + AdjustWindowRectEx(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window)); + } + + SetWindowPos(window->win32.handle, after, + rect.left, rect.top, + rect.right - rect.left, rect.bottom - rect.top, + flags); + } +} + +int _glfwPlatformWindowFocused(_GLFWwindow* window) +{ + return window->win32.handle == GetActiveWindow(); +} + +int _glfwPlatformWindowIconified(_GLFWwindow* window) +{ + return IsIconic(window->win32.handle); +} + +int _glfwPlatformWindowVisible(_GLFWwindow* window) +{ + return IsWindowVisible(window->win32.handle); +} + +int _glfwPlatformWindowMaximized(_GLFWwindow* window) +{ + return IsZoomed(window->win32.handle); +} + +int _glfwPlatformWindowHovered(_GLFWwindow* window) +{ + return cursorInContentArea(window); +} + +int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) +{ + BOOL enabled; + + if (!window->win32.transparent) + return GLFW_FALSE; + + if (!IsWindowsVistaOrGreater()) + return GLFW_FALSE; + + return SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled; +} + +void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) +{ + updateWindowStyles(window); +} + +void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) +{ + updateWindowStyles(window); +} + +void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) +{ + const HWND after = enabled ? HWND_TOPMOST : HWND_NOTOPMOST; + SetWindowPos(window->win32.handle, after, 0, 0, 0, 0, + SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE); +} + +float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) +{ + BYTE alpha; + DWORD flags; + + if ((GetWindowLongW(window->win32.handle, GWL_EXSTYLE) & WS_EX_LAYERED) && + GetLayeredWindowAttributes(window->win32.handle, NULL, &alpha, &flags)) + { + if (flags & LWA_ALPHA) + return alpha / 255.f; + } + + return 1.f; +} + +void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) +{ + if (opacity < 1.f) + { + const BYTE alpha = (BYTE) (255 * opacity); + DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); + style |= WS_EX_LAYERED; + SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style); + SetLayeredWindowAttributes(window->win32.handle, 0, alpha, LWA_ALPHA); + } + else + { + DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); + style &= ~WS_EX_LAYERED; + SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style); + } +} + +void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled) +{ + if (_glfw.win32.disabledCursorWindow != window) + return; + + if (enabled) + enableRawMouseMotion(window); + else + disableRawMouseMotion(window); +} + +GLFWbool _glfwPlatformRawMouseMotionSupported(void) +{ + return GLFW_TRUE; +} + +void _glfwPlatformPollEvents(void) +{ + MSG msg; + HWND handle; + _GLFWwindow* window; + + while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) + { + if (msg.message == WM_QUIT) + { + // NOTE: While GLFW does not itself post WM_QUIT, other processes + // may post it to this one, for example Task Manager + // HACK: Treat WM_QUIT as a close on all windows + + window = _glfw.windowListHead; + while (window) + { + _glfwInputWindowCloseRequest(window); + window = window->next; + } + } + else + { + TranslateMessage(&msg); + DispatchMessageW(&msg); + } + } + + handle = GetActiveWindow(); + if (handle) + { + // NOTE: Shift keys on Windows tend to "stick" when both are pressed as + // no key up message is generated by the first key release + // The other half of this is in the handling of WM_KEYUP + // HACK: Query actual key state and synthesize release events as needed + window = GetPropW(handle, L"GLFW"); + if (window) + { + const GLFWbool lshift = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1; + const GLFWbool rshift = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1; + + if (!lshift && window->keys[GLFW_KEY_LEFT_SHIFT] == GLFW_PRESS) + { + const int mods = getAsyncKeyMods(); + const int scancode = _glfw.win32.scancodes[GLFW_KEY_LEFT_SHIFT]; + _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods); + } + else if (!rshift && window->keys[GLFW_KEY_RIGHT_SHIFT] == GLFW_PRESS) + { + const int mods = getAsyncKeyMods(); + const int scancode = _glfw.win32.scancodes[GLFW_KEY_RIGHT_SHIFT]; + _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods); + } + } + } + + window = _glfw.win32.disabledCursorWindow; + if (window) + { + int width, height; + _glfwPlatformGetWindowSize(window, &width, &height); + + // NOTE: Re-center the cursor only if it has moved since the last call, + // to avoid breaking glfwWaitEvents with WM_MOUSEMOVE + if (window->win32.lastCursorPosX != width / 2 || + window->win32.lastCursorPosY != height / 2) + { + _glfwPlatformSetCursorPos(window, width / 2, height / 2); + } + } +} + +void _glfwPlatformWaitEvents(void) +{ + WaitMessage(); + + _glfwPlatformPollEvents(); +} + +void _glfwPlatformWaitEventsTimeout(double timeout) +{ + MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLEVENTS); + + _glfwPlatformPollEvents(); +} + +void _glfwPlatformPostEmptyEvent(void) +{ + PostMessage(_glfw.win32.helperWindowHandle, WM_NULL, 0, 0); +} + +void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) +{ + POINT pos; + + if (GetCursorPos(&pos)) + { + ScreenToClient(window->win32.handle, &pos); + + if (xpos) + *xpos = pos.x; + if (ypos) + *ypos = pos.y; + } +} + +void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos) +{ + POINT pos = { (int) xpos, (int) ypos }; + + // Store the new position so it can be recognized later + window->win32.lastCursorPosX = pos.x; + window->win32.lastCursorPosY = pos.y; + + ClientToScreen(window->win32.handle, &pos); + SetCursorPos(pos.x, pos.y); +} + +void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) +{ + if (mode == GLFW_CURSOR_DISABLED) + { + if (_glfwPlatformWindowFocused(window)) + disableCursor(window); + } + else if (_glfw.win32.disabledCursorWindow == window) + enableCursor(window); + else if (cursorInContentArea(window)) + updateCursorImage(window); +} + +const char* _glfwPlatformGetScancodeName(int scancode) +{ + return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]]; +} + +int _glfwPlatformGetKeyScancode(int key) +{ + return _glfw.win32.scancodes[key]; +} + +int _glfwPlatformCreateCursor(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) +{ + cursor->win32.handle = (HCURSOR) createIcon(image, xhot, yhot, GLFW_FALSE); + if (!cursor->win32.handle) + return GLFW_FALSE; + + return GLFW_TRUE; +} + +int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) +{ + int id = 0; + + if (shape == GLFW_ARROW_CURSOR) + id = OCR_NORMAL; + else if (shape == GLFW_IBEAM_CURSOR) + id = OCR_IBEAM; + else if (shape == GLFW_CROSSHAIR_CURSOR) + id = OCR_CROSS; + else if (shape == GLFW_HAND_CURSOR) + id = OCR_HAND; + else if (shape == GLFW_HRESIZE_CURSOR) + id = OCR_SIZEWE; + else if (shape == GLFW_VRESIZE_CURSOR) + id = OCR_SIZENS; + else + return GLFW_FALSE; + + cursor->win32.handle = LoadImageW(NULL, + MAKEINTRESOURCEW(id), IMAGE_CURSOR, 0, 0, + LR_DEFAULTSIZE | LR_SHARED); + if (!cursor->win32.handle) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to create standard cursor"); + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) +{ + if (cursor->win32.handle) + DestroyIcon((HICON) cursor->win32.handle); +} + +void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) +{ + if (cursorInContentArea(window)) + updateCursorImage(window); +} + +void _glfwPlatformSetClipboardString(const char* string) +{ + int characterCount; + HANDLE object; + WCHAR* buffer; + + characterCount = MultiByteToWideChar(CP_UTF8, 0, string, -1, NULL, 0); + if (!characterCount) + return; + + object = GlobalAlloc(GMEM_MOVEABLE, characterCount * sizeof(WCHAR)); + if (!object) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to allocate global handle for clipboard"); + return; + } + + buffer = GlobalLock(object); + if (!buffer) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to lock global handle"); + GlobalFree(object); + return; + } + + MultiByteToWideChar(CP_UTF8, 0, string, -1, buffer, characterCount); + GlobalUnlock(object); + + if (!OpenClipboard(_glfw.win32.helperWindowHandle)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to open clipboard"); + GlobalFree(object); + return; + } + + EmptyClipboard(); + SetClipboardData(CF_UNICODETEXT, object); + CloseClipboard(); +} + +const char* _glfwPlatformGetClipboardString(void) +{ + HANDLE object; + WCHAR* buffer; + + if (!OpenClipboard(_glfw.win32.helperWindowHandle)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to open clipboard"); + return NULL; + } + + object = GetClipboardData(CF_UNICODETEXT); + if (!object) + { + _glfwInputErrorWin32(GLFW_FORMAT_UNAVAILABLE, + "Win32: Failed to convert clipboard to string"); + CloseClipboard(); + return NULL; + } + + buffer = GlobalLock(object); + if (!buffer) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to lock global handle"); + CloseClipboard(); + return NULL; + } + + free(_glfw.win32.clipboardString); + _glfw.win32.clipboardString = _glfwCreateUTF8FromWideStringWin32(buffer); + + GlobalUnlock(object); + CloseClipboard(); + + return _glfw.win32.clipboardString; +} + +void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) +{ + if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_win32_surface) + return; + + extensions[0] = "VK_KHR_surface"; + extensions[1] = "VK_KHR_win32_surface"; +} + +int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) +{ + PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR + vkGetPhysicalDeviceWin32PresentationSupportKHR = + (PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR) + vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWin32PresentationSupportKHR"); + if (!vkGetPhysicalDeviceWin32PresentationSupportKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Win32: Vulkan instance missing VK_KHR_win32_surface extension"); + return GLFW_FALSE; + } + + return vkGetPhysicalDeviceWin32PresentationSupportKHR(device, queuefamily); +} + +VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) +{ + VkResult err; + VkWin32SurfaceCreateInfoKHR sci; + PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR; + + vkCreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR) + vkGetInstanceProcAddr(instance, "vkCreateWin32SurfaceKHR"); + if (!vkCreateWin32SurfaceKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Win32: Vulkan instance missing VK_KHR_win32_surface extension"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + memset(&sci, 0, sizeof(sci)); + sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; + sci.hinstance = GetModuleHandle(NULL); + sci.hwnd = window->win32.handle; + + err = vkCreateWin32SurfaceKHR(instance, &sci, allocator, surface); + if (err) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to create Vulkan surface: %s", + _glfwGetVulkanResultString(err)); + } + + return err; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return window->win32.handle; +} +
glfw/src/window.c view
@@ -1,904 +1,1099 @@-//========================================================================-// GLFW 3.2 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <assert.h>-#include <string.h>-#include <stdlib.h>-#include <float.h>---//////////////////////////////////////////////////////////////////////////-////// GLFW event API //////-//////////////////////////////////////////////////////////////////////////--void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)-{- if (focused)- {- if (window->callbacks.focus)- window->callbacks.focus((GLFWwindow*) window, focused);- }- else- {- int i;-- if (window->callbacks.focus)- window->callbacks.focus((GLFWwindow*) window, focused);-- // Release all pressed keyboard keys- for (i = 0; i <= GLFW_KEY_LAST; i++)- {- if (window->keys[i] == GLFW_PRESS)- _glfwInputKey(window, i, 0, GLFW_RELEASE, 0);- }-- // Release all pressed mouse buttons- for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)- {- if (window->mouseButtons[i] == GLFW_PRESS)- _glfwInputMouseClick(window, i, GLFW_RELEASE, 0);- }- }-}--void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)-{- if (window->callbacks.pos)- window->callbacks.pos((GLFWwindow*) window, x, y);-}--void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)-{- if (window->callbacks.size)- window->callbacks.size((GLFWwindow*) window, width, height);-}--void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified)-{- if (window->callbacks.iconify)- window->callbacks.iconify((GLFWwindow*) window, iconified);-}--void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)-{- if (window->callbacks.fbsize)- window->callbacks.fbsize((GLFWwindow*) window, width, height);-}--void _glfwInputWindowDamage(_GLFWwindow* window)-{- if (window->callbacks.refresh)- window->callbacks.refresh((GLFWwindow*) window);-}--void _glfwInputWindowCloseRequest(_GLFWwindow* window)-{- window->closed = GLFW_TRUE;-- if (window->callbacks.close)- window->callbacks.close((GLFWwindow*) window);-}--void _glfwInputWindowMonitorChange(_GLFWwindow* window, _GLFWmonitor* monitor)-{- window->monitor = monitor;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW public API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,- const char* title,- GLFWmonitor* monitor,- GLFWwindow* share)-{- _GLFWfbconfig fbconfig;- _GLFWctxconfig ctxconfig;- _GLFWwndconfig wndconfig;- _GLFWwindow* window;- _GLFWwindow* previous;-- assert(title != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);-- if (width <= 0 || height <= 0)- {- _glfwInputError(GLFW_INVALID_VALUE,- "Invalid window size %ix%i",- width, height);-- return NULL;- }-- fbconfig = _glfw.hints.framebuffer;- ctxconfig = _glfw.hints.context;- wndconfig = _glfw.hints.window;-- wndconfig.width = width;- wndconfig.height = height;- wndconfig.title = title;- ctxconfig.share = (_GLFWwindow*) share;-- if (ctxconfig.share)- {- if (ctxconfig.client == GLFW_NO_API ||- ctxconfig.share->context.client == GLFW_NO_API)- {- _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);- return NULL;- }- }-- if (!_glfwIsValidContextConfig(&ctxconfig))- return NULL;-- window = calloc(1, sizeof(_GLFWwindow));- window->next = _glfw.windowListHead;- _glfw.windowListHead = window;-- window->videoMode.width = width;- window->videoMode.height = height;- window->videoMode.redBits = fbconfig.redBits;- window->videoMode.greenBits = fbconfig.greenBits;- window->videoMode.blueBits = fbconfig.blueBits;- window->videoMode.refreshRate = _glfw.hints.refreshRate;-- window->monitor = (_GLFWmonitor*) monitor;- window->resizable = wndconfig.resizable;- window->decorated = wndconfig.decorated;- window->autoIconify = wndconfig.autoIconify;- window->floating = wndconfig.floating;- window->cursorMode = GLFW_CURSOR_NORMAL;-- window->minwidth = GLFW_DONT_CARE;- window->minheight = GLFW_DONT_CARE;- window->maxwidth = GLFW_DONT_CARE;- window->maxheight = GLFW_DONT_CARE;- window->numer = GLFW_DONT_CARE;- window->denom = GLFW_DONT_CARE;-- // Save the currently current context so it can be restored later- previous = _glfwPlatformGetCurrentContext();- if (ctxconfig.client != GLFW_NO_API)- glfwMakeContextCurrent(NULL);-- // Open the actual window and create its context- if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig))- {- glfwMakeContextCurrent((GLFWwindow*) previous);- glfwDestroyWindow((GLFWwindow*) window);- return NULL;- }-- if (ctxconfig.client != GLFW_NO_API)- {- window->context.makeCurrent(window);-- // Retrieve the actual (as opposed to requested) context attributes- if (!_glfwRefreshContextAttribs(&ctxconfig))- {- glfwMakeContextCurrent((GLFWwindow*) previous);- glfwDestroyWindow((GLFWwindow*) window);- return NULL;- }-- // Restore the previously current context (or NULL)- glfwMakeContextCurrent((GLFWwindow*) previous);- }-- if (!window->monitor)- {- if (wndconfig.visible)- {- _glfwPlatformShowWindow(window);- if (wndconfig.focused)- _glfwPlatformFocusWindow(window);- }- }-- return (GLFWwindow*) window;-}--void glfwDefaultWindowHints(void)-{- _GLFW_REQUIRE_INIT();-- memset(&_glfw.hints, 0, sizeof(_glfw.hints));-- // The default is OpenGL with minimum version 1.0- _glfw.hints.context.client = GLFW_OPENGL_API;- _glfw.hints.context.source = GLFW_NATIVE_CONTEXT_API;- _glfw.hints.context.major = 1;- _glfw.hints.context.minor = 0;-- // The default is a focused, visible, resizable window with decorations- _glfw.hints.window.resizable = GLFW_TRUE;- _glfw.hints.window.visible = GLFW_TRUE;- _glfw.hints.window.decorated = GLFW_TRUE;- _glfw.hints.window.focused = GLFW_TRUE;- _glfw.hints.window.autoIconify = GLFW_TRUE;-- // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,- // double buffered- _glfw.hints.framebuffer.redBits = 8;- _glfw.hints.framebuffer.greenBits = 8;- _glfw.hints.framebuffer.blueBits = 8;- _glfw.hints.framebuffer.alphaBits = 8;- _glfw.hints.framebuffer.depthBits = 24;- _glfw.hints.framebuffer.stencilBits = 8;- _glfw.hints.framebuffer.doublebuffer = GLFW_TRUE;-- // The default is to select the highest available refresh rate- _glfw.hints.refreshRate = GLFW_DONT_CARE;-}--GLFWAPI void glfwWindowHint(int hint, int value)-{- _GLFW_REQUIRE_INIT();-- switch (hint)- {- case GLFW_RED_BITS:- _glfw.hints.framebuffer.redBits = value;- break;- case GLFW_GREEN_BITS:- _glfw.hints.framebuffer.greenBits = value;- break;- case GLFW_BLUE_BITS:- _glfw.hints.framebuffer.blueBits = value;- break;- case GLFW_ALPHA_BITS:- _glfw.hints.framebuffer.alphaBits = value;- break;- case GLFW_DEPTH_BITS:- _glfw.hints.framebuffer.depthBits = value;- break;- case GLFW_STENCIL_BITS:- _glfw.hints.framebuffer.stencilBits = value;- break;- case GLFW_ACCUM_RED_BITS:- _glfw.hints.framebuffer.accumRedBits = value;- break;- case GLFW_ACCUM_GREEN_BITS:- _glfw.hints.framebuffer.accumGreenBits = value;- break;- case GLFW_ACCUM_BLUE_BITS:- _glfw.hints.framebuffer.accumBlueBits = value;- break;- case GLFW_ACCUM_ALPHA_BITS:- _glfw.hints.framebuffer.accumAlphaBits = value;- break;- case GLFW_AUX_BUFFERS:- _glfw.hints.framebuffer.auxBuffers = value;- break;- case GLFW_STEREO:- _glfw.hints.framebuffer.stereo = value ? GLFW_TRUE : GLFW_FALSE;- break;- case GLFW_DOUBLEBUFFER:- _glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE;- break;- case GLFW_SAMPLES:- _glfw.hints.framebuffer.samples = value;- break;- case GLFW_SRGB_CAPABLE:- _glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE;- break;- case GLFW_RESIZABLE:- _glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE;- break;- case GLFW_DECORATED:- _glfw.hints.window.decorated = value ? GLFW_TRUE : GLFW_FALSE;- break;- case GLFW_FOCUSED:- _glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE;- break;- case GLFW_AUTO_ICONIFY:- _glfw.hints.window.autoIconify = value ? GLFW_TRUE : GLFW_FALSE;- break;- case GLFW_FLOATING:- _glfw.hints.window.floating = value ? GLFW_TRUE : GLFW_FALSE;- break;- case GLFW_MAXIMIZED:- _glfw.hints.window.maximized = value ? GLFW_TRUE : GLFW_FALSE;- break;- case GLFW_VISIBLE:- _glfw.hints.window.visible = value ? GLFW_TRUE : GLFW_FALSE;- break;- case GLFW_CLIENT_API:- _glfw.hints.context.client = value;- break;- case GLFW_CONTEXT_CREATION_API:- _glfw.hints.context.source = value;- break;- case GLFW_CONTEXT_VERSION_MAJOR:- _glfw.hints.context.major = value;- break;- case GLFW_CONTEXT_VERSION_MINOR:- _glfw.hints.context.minor = value;- break;- case GLFW_CONTEXT_ROBUSTNESS:- _glfw.hints.context.robustness = value;- break;- case GLFW_OPENGL_FORWARD_COMPAT:- _glfw.hints.context.forward = value ? GLFW_TRUE : GLFW_FALSE;- break;- case GLFW_OPENGL_DEBUG_CONTEXT:- _glfw.hints.context.debug = value ? GLFW_TRUE : GLFW_FALSE;- break;- case GLFW_CONTEXT_NO_ERROR:- _glfw.hints.context.noerror = value ? GLFW_TRUE : GLFW_FALSE;- break;- case GLFW_OPENGL_PROFILE:- _glfw.hints.context.profile = value;- break;- case GLFW_CONTEXT_RELEASE_BEHAVIOR:- _glfw.hints.context.release = value;- break;- case GLFW_REFRESH_RATE:- _glfw.hints.refreshRate = value;- break;- default:- _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint %i", hint);- break;- }-}--GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;-- _GLFW_REQUIRE_INIT();-- // Allow closing of NULL (to match the behavior of free)- if (window == NULL)- return;-- // Clear all callbacks to avoid exposing a half torn-down window object- memset(&window->callbacks, 0, sizeof(window->callbacks));-- // The window's context must not be current on another thread when the- // window is destroyed- if (window == _glfwPlatformGetCurrentContext())- glfwMakeContextCurrent(NULL);-- _glfwPlatformDestroyWindow(window);-- // Unlink window from global linked list- {- _GLFWwindow** prev = &_glfw.windowListHead;-- while (*prev != window)- prev = &((*prev)->next);-- *prev = window->next;- }-- free(window);-}--GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(0);- return window->closed;-}--GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();- window->closed = value;-}--GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- assert(title != NULL);-- _GLFW_REQUIRE_INIT();- _glfwPlatformSetWindowTitle(window, title);-}--GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle,- int count, const GLFWimage* images)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);- assert(count >= 0);- assert(count == 0 || images != NULL);-- _GLFW_REQUIRE_INIT();- _glfwPlatformSetWindowIcon(window, count, images);-}--GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- if (xpos)- *xpos = 0;- if (ypos)- *ypos = 0;-- _GLFW_REQUIRE_INIT();- _glfwPlatformGetWindowPos(window, xpos, ypos);-}--GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();-- if (window->monitor)- return;-- _glfwPlatformSetWindowPos(window, xpos, ypos);-}--GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- if (width)- *width = 0;- if (height)- *height = 0;-- _GLFW_REQUIRE_INIT();- _glfwPlatformGetWindowSize(window, width, height);-}--GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();-- window->videoMode.width = width;- window->videoMode.height = height;-- _glfwPlatformSetWindowSize(window, width, height);-}--GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle,- int minwidth, int minheight,- int maxwidth, int maxheight)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();-- if (minwidth != GLFW_DONT_CARE && minheight != GLFW_DONT_CARE)- {- if (minwidth < 0 || minheight < 0)- {- _glfwInputError(GLFW_INVALID_VALUE,- "Invalid window minimum size %ix%i",- minwidth, minheight);- return;- }- }-- if (maxwidth != GLFW_DONT_CARE && maxheight != GLFW_DONT_CARE)- {- if (maxwidth < 0 || maxheight < 0 ||- maxwidth < minwidth || maxheight < minheight)- {- _glfwInputError(GLFW_INVALID_VALUE,- "Invalid window maximum size %ix%i",- maxwidth, maxheight);- return;- }- }-- window->minwidth = minwidth;- window->minheight = minheight;- window->maxwidth = maxwidth;- window->maxheight = maxheight;-- if (window->monitor || !window->resizable)- return;-- _glfwPlatformSetWindowSizeLimits(window,- minwidth, minheight,- maxwidth, maxheight);-}--GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();-- if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE)- {- if (numer <= 0 || denom <= 0)- {- _glfwInputError(GLFW_INVALID_VALUE,- "Invalid window aspect ratio %i:%i",- numer, denom);- return;- }- }-- window->numer = numer;- window->denom = denom;-- if (window->monitor || !window->resizable)- return;-- _glfwPlatformSetWindowAspectRatio(window, numer, denom);-}--GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- if (width)- *width = 0;- if (height)- *height = 0;-- _GLFW_REQUIRE_INIT();- _glfwPlatformGetFramebufferSize(window, width, height);-}--GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle,- int* left, int* top,- int* right, int* bottom)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- if (left)- *left = 0;- if (top)- *top = 0;- if (right)- *right = 0;- if (bottom)- *bottom = 0;-- _GLFW_REQUIRE_INIT();- _glfwPlatformGetWindowFrameSize(window, left, top, right, bottom);-}--GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();- _glfwPlatformIconifyWindow(window);-}--GLFWAPI void glfwRestoreWindow(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();- _glfwPlatformRestoreWindow(window);-}--GLFWAPI void glfwMaximizeWindow(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();- _glfwPlatformMaximizeWindow(window);-}--GLFWAPI void glfwShowWindow(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();-- if (window->monitor)- return;-- _glfwPlatformShowWindow(window);- _glfwPlatformFocusWindow(window);-}--GLFWAPI void glfwHideWindow(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();-- if (window->monitor)- return;-- _glfwPlatformHideWindow(window);-}--GLFWAPI void glfwFocusWindow(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();-- _glfwPlatformFocusWindow(window);-}--GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(0);-- switch (attrib)- {- case GLFW_FOCUSED:- return _glfwPlatformWindowFocused(window);- case GLFW_ICONIFIED:- return _glfwPlatformWindowIconified(window);- case GLFW_VISIBLE:- return _glfwPlatformWindowVisible(window);- case GLFW_MAXIMIZED:- return _glfwPlatformWindowMaximized(window);- case GLFW_RESIZABLE:- return window->resizable;- case GLFW_DECORATED:- return window->decorated;- case GLFW_FLOATING:- return window->floating;- case GLFW_CLIENT_API:- return window->context.client;- case GLFW_CONTEXT_CREATION_API:- return window->context.source;- case GLFW_CONTEXT_VERSION_MAJOR:- return window->context.major;- case GLFW_CONTEXT_VERSION_MINOR:- return window->context.minor;- case GLFW_CONTEXT_REVISION:- return window->context.revision;- case GLFW_CONTEXT_ROBUSTNESS:- return window->context.robustness;- case GLFW_OPENGL_FORWARD_COMPAT:- return window->context.forward;- case GLFW_OPENGL_DEBUG_CONTEXT:- return window->context.debug;- case GLFW_OPENGL_PROFILE:- return window->context.profile;- case GLFW_CONTEXT_RELEASE_BEHAVIOR:- return window->context.release;- case GLFW_CONTEXT_NO_ERROR:- return window->context.noerror;- }-- _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute %i", attrib);- return 0;-}--GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return (GLFWmonitor*) window->monitor;-}--GLFWAPI void glfwSetWindowMonitor(GLFWwindow* wh,- GLFWmonitor* mh,- int xpos, int ypos,- int width, int height,- int refreshRate)-{- _GLFWwindow* window = (_GLFWwindow*) wh;- _GLFWmonitor* monitor = (_GLFWmonitor*) mh;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();-- if (width <= 0 || height <= 0)- {- _glfwInputError(GLFW_INVALID_VALUE,- "Invalid window size %ix%i",- width, height);- return;- }-- if (refreshRate < 0 && refreshRate != GLFW_DONT_CARE)- {- _glfwInputError(GLFW_INVALID_VALUE,- "Invalid refresh rate %i",- refreshRate);- return;- }-- window->videoMode.width = width;- window->videoMode.height = height;- window->videoMode.refreshRate = refreshRate;-- _glfwPlatformSetWindowMonitor(window, monitor,- xpos, ypos, width, height,- refreshRate);-}--GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT();- window->userPointer = pointer;-}--GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return window->userPointer;-}--GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle,- GLFWwindowposfun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun);- return cbfun;-}--GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle,- GLFWwindowsizefun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.size, cbfun);- return cbfun;-}--GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle,- GLFWwindowclosefun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.close, cbfun);- return cbfun;-}--GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle,- GLFWwindowrefreshfun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun);- return cbfun;-}--GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle,- GLFWwindowfocusfun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun);- return cbfun;-}--GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle,- GLFWwindowiconifyfun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun);- return cbfun;-}--GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle,- GLFWframebuffersizefun cbfun)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- assert(window != NULL);-- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- _GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun);- return cbfun;-}--GLFWAPI void glfwPollEvents(void)-{- _GLFW_REQUIRE_INIT();- _glfwPlatformPollEvents();-}--GLFWAPI void glfwWaitEvents(void)-{- _GLFW_REQUIRE_INIT();-- if (!_glfw.windowListHead)- return;-- _glfwPlatformWaitEvents();-}--GLFWAPI void glfwWaitEventsTimeout(double timeout)-{- _GLFW_REQUIRE_INIT();-- if (timeout != timeout || timeout < 0.0 || timeout > DBL_MAX)- {- _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", timeout);- return;- }-- _glfwPlatformWaitEventsTimeout(timeout);-}--GLFWAPI void glfwPostEmptyEvent(void)-{- _GLFW_REQUIRE_INIT();-- if (!_glfw.windowListHead)- return;-- _glfwPlatformPostEmptyEvent();-}-+//======================================================================== +// GLFW 3.3 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <assert.h> +#include <string.h> +#include <stdlib.h> +#include <float.h> + + +////////////////////////////////////////////////////////////////////////// +////// GLFW event API ////// +////////////////////////////////////////////////////////////////////////// + +// Notifies shared code that a window has lost or received input focus +// +void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused) +{ + if (window->callbacks.focus) + window->callbacks.focus((GLFWwindow*) window, focused); + + if (!focused) + { + int key, button; + + for (key = 0; key <= GLFW_KEY_LAST; key++) + { + if (window->keys[key] == GLFW_PRESS) + { + const int scancode = _glfwPlatformGetKeyScancode(key); + _glfwInputKey(window, key, scancode, GLFW_RELEASE, 0); + } + } + + for (button = 0; button <= GLFW_MOUSE_BUTTON_LAST; button++) + { + if (window->mouseButtons[button] == GLFW_PRESS) + _glfwInputMouseClick(window, button, GLFW_RELEASE, 0); + } + } +} + +// Notifies shared code that a window has moved +// The position is specified in content area relative screen coordinates +// +void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) +{ + if (window->callbacks.pos) + window->callbacks.pos((GLFWwindow*) window, x, y); +} + +// Notifies shared code that a window has been resized +// The size is specified in screen coordinates +// +void _glfwInputWindowSize(_GLFWwindow* window, int width, int height) +{ + if (window->callbacks.size) + window->callbacks.size((GLFWwindow*) window, width, height); +} + +// Notifies shared code that a window has been iconified or restored +// +void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified) +{ + if (window->callbacks.iconify) + window->callbacks.iconify((GLFWwindow*) window, iconified); +} + +// Notifies shared code that a window has been maximized or restored +// +void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized) +{ + if (window->callbacks.maximize) + window->callbacks.maximize((GLFWwindow*) window, maximized); +} + +// Notifies shared code that a window framebuffer has been resized +// The size is specified in pixels +// +void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height) +{ + if (window->callbacks.fbsize) + window->callbacks.fbsize((GLFWwindow*) window, width, height); +} + +// Notifies shared code that a window content scale has changed +// The scale is specified as the ratio between the current and default DPI +// +void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale) +{ + if (window->callbacks.scale) + window->callbacks.scale((GLFWwindow*) window, xscale, yscale); +} + +// Notifies shared code that the window contents needs updating +// +void _glfwInputWindowDamage(_GLFWwindow* window) +{ + if (window->callbacks.refresh) + window->callbacks.refresh((GLFWwindow*) window); +} + +// Notifies shared code that the user wishes to close a window +// +void _glfwInputWindowCloseRequest(_GLFWwindow* window) +{ + window->shouldClose = GLFW_TRUE; + + if (window->callbacks.close) + window->callbacks.close((GLFWwindow*) window); +} + +// Notifies shared code that a window has changed its desired monitor +// +void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor) +{ + window->monitor = monitor; +} + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, + const char* title, + GLFWmonitor* monitor, + GLFWwindow* share) +{ + _GLFWfbconfig fbconfig; + _GLFWctxconfig ctxconfig; + _GLFWwndconfig wndconfig; + _GLFWwindow* window; + + assert(title != NULL); + assert(width >= 0); + assert(height >= 0); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (width <= 0 || height <= 0) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid window size %ix%i", + width, height); + + return NULL; + } + + fbconfig = _glfw.hints.framebuffer; + ctxconfig = _glfw.hints.context; + wndconfig = _glfw.hints.window; + + wndconfig.width = width; + wndconfig.height = height; + wndconfig.title = title; + ctxconfig.share = (_GLFWwindow*) share; + + if (!_glfwIsValidContextConfig(&ctxconfig)) + return NULL; + + window = calloc(1, sizeof(_GLFWwindow)); + window->next = _glfw.windowListHead; + _glfw.windowListHead = window; + + window->videoMode.width = width; + window->videoMode.height = height; + window->videoMode.redBits = fbconfig.redBits; + window->videoMode.greenBits = fbconfig.greenBits; + window->videoMode.blueBits = fbconfig.blueBits; + window->videoMode.refreshRate = _glfw.hints.refreshRate; + + window->monitor = (_GLFWmonitor*) monitor; + window->resizable = wndconfig.resizable; + window->decorated = wndconfig.decorated; + window->autoIconify = wndconfig.autoIconify; + window->floating = wndconfig.floating; + window->focusOnShow = wndconfig.focusOnShow; + window->cursorMode = GLFW_CURSOR_NORMAL; + + window->minwidth = GLFW_DONT_CARE; + window->minheight = GLFW_DONT_CARE; + window->maxwidth = GLFW_DONT_CARE; + window->maxheight = GLFW_DONT_CARE; + window->numer = GLFW_DONT_CARE; + window->denom = GLFW_DONT_CARE; + + // Open the actual window and create its context + if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig)) + { + glfwDestroyWindow((GLFWwindow*) window); + return NULL; + } + + if (ctxconfig.client != GLFW_NO_API) + { + if (!_glfwRefreshContextAttribs(window, &ctxconfig)) + { + glfwDestroyWindow((GLFWwindow*) window); + return NULL; + } + } + + if (window->monitor) + { + if (wndconfig.centerCursor) + _glfwCenterCursorInContentArea(window); + } + else + { + if (wndconfig.visible) + { + _glfwPlatformShowWindow(window); + if (wndconfig.focused) + _glfwPlatformFocusWindow(window); + } + } + + return (GLFWwindow*) window; +} + +void glfwDefaultWindowHints(void) +{ + _GLFW_REQUIRE_INIT(); + + // The default is OpenGL with minimum version 1.0 + memset(&_glfw.hints.context, 0, sizeof(_glfw.hints.context)); + _glfw.hints.context.client = GLFW_OPENGL_API; + _glfw.hints.context.source = GLFW_NATIVE_CONTEXT_API; + _glfw.hints.context.major = 1; + _glfw.hints.context.minor = 0; + + // The default is a focused, visible, resizable window with decorations + memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window)); + _glfw.hints.window.resizable = GLFW_TRUE; + _glfw.hints.window.visible = GLFW_TRUE; + _glfw.hints.window.decorated = GLFW_TRUE; + _glfw.hints.window.focused = GLFW_TRUE; + _glfw.hints.window.autoIconify = GLFW_TRUE; + _glfw.hints.window.centerCursor = GLFW_TRUE; + _glfw.hints.window.focusOnShow = GLFW_TRUE; + + // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil, + // double buffered + memset(&_glfw.hints.framebuffer, 0, sizeof(_glfw.hints.framebuffer)); + _glfw.hints.framebuffer.redBits = 8; + _glfw.hints.framebuffer.greenBits = 8; + _glfw.hints.framebuffer.blueBits = 8; + _glfw.hints.framebuffer.alphaBits = 8; + _glfw.hints.framebuffer.depthBits = 24; + _glfw.hints.framebuffer.stencilBits = 8; + _glfw.hints.framebuffer.doublebuffer = GLFW_TRUE; + + // The default is to select the highest available refresh rate + _glfw.hints.refreshRate = GLFW_DONT_CARE; + + // The default is to use full Retina resolution framebuffers + _glfw.hints.window.ns.retina = GLFW_TRUE; +} + +GLFWAPI void glfwWindowHint(int hint, int value) +{ + _GLFW_REQUIRE_INIT(); + + switch (hint) + { + case GLFW_RED_BITS: + _glfw.hints.framebuffer.redBits = value; + return; + case GLFW_GREEN_BITS: + _glfw.hints.framebuffer.greenBits = value; + return; + case GLFW_BLUE_BITS: + _glfw.hints.framebuffer.blueBits = value; + return; + case GLFW_ALPHA_BITS: + _glfw.hints.framebuffer.alphaBits = value; + return; + case GLFW_DEPTH_BITS: + _glfw.hints.framebuffer.depthBits = value; + return; + case GLFW_STENCIL_BITS: + _glfw.hints.framebuffer.stencilBits = value; + return; + case GLFW_ACCUM_RED_BITS: + _glfw.hints.framebuffer.accumRedBits = value; + return; + case GLFW_ACCUM_GREEN_BITS: + _glfw.hints.framebuffer.accumGreenBits = value; + return; + case GLFW_ACCUM_BLUE_BITS: + _glfw.hints.framebuffer.accumBlueBits = value; + return; + case GLFW_ACCUM_ALPHA_BITS: + _glfw.hints.framebuffer.accumAlphaBits = value; + return; + case GLFW_AUX_BUFFERS: + _glfw.hints.framebuffer.auxBuffers = value; + return; + case GLFW_STEREO: + _glfw.hints.framebuffer.stereo = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_DOUBLEBUFFER: + _glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_TRANSPARENT_FRAMEBUFFER: + _glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_SAMPLES: + _glfw.hints.framebuffer.samples = value; + return; + case GLFW_SRGB_CAPABLE: + _glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_RESIZABLE: + _glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_DECORATED: + _glfw.hints.window.decorated = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_FOCUSED: + _glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_AUTO_ICONIFY: + _glfw.hints.window.autoIconify = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_FLOATING: + _glfw.hints.window.floating = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_MAXIMIZED: + _glfw.hints.window.maximized = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_VISIBLE: + _glfw.hints.window.visible = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_COCOA_RETINA_FRAMEBUFFER: + _glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_COCOA_GRAPHICS_SWITCHING: + _glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_SCALE_TO_MONITOR: + _glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_CENTER_CURSOR: + _glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_FOCUS_ON_SHOW: + _glfw.hints.window.focusOnShow = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_CLIENT_API: + _glfw.hints.context.client = value; + return; + case GLFW_CONTEXT_CREATION_API: + _glfw.hints.context.source = value; + return; + case GLFW_CONTEXT_VERSION_MAJOR: + _glfw.hints.context.major = value; + return; + case GLFW_CONTEXT_VERSION_MINOR: + _glfw.hints.context.minor = value; + return; + case GLFW_CONTEXT_ROBUSTNESS: + _glfw.hints.context.robustness = value; + return; + case GLFW_OPENGL_FORWARD_COMPAT: + _glfw.hints.context.forward = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_OPENGL_DEBUG_CONTEXT: + _glfw.hints.context.debug = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_CONTEXT_NO_ERROR: + _glfw.hints.context.noerror = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_OPENGL_PROFILE: + _glfw.hints.context.profile = value; + return; + case GLFW_CONTEXT_RELEASE_BEHAVIOR: + _glfw.hints.context.release = value; + return; + case GLFW_REFRESH_RATE: + _glfw.hints.refreshRate = value; + return; + } + + _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint); +} + +GLFWAPI void glfwWindowHintString(int hint, const char* value) +{ + assert(value != NULL); + + _GLFW_REQUIRE_INIT(); + + switch (hint) + { + case GLFW_COCOA_FRAME_NAME: + strncpy(_glfw.hints.window.ns.frameName, value, + sizeof(_glfw.hints.window.ns.frameName) - 1); + return; + case GLFW_X11_CLASS_NAME: + strncpy(_glfw.hints.window.x11.className, value, + sizeof(_glfw.hints.window.x11.className) - 1); + return; + case GLFW_X11_INSTANCE_NAME: + strncpy(_glfw.hints.window.x11.instanceName, value, + sizeof(_glfw.hints.window.x11.instanceName) - 1); + return; + } + + _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint string 0x%08X", hint); +} + +GLFWAPI void glfwDestroyWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT(); + + // Allow closing of NULL (to match the behavior of free) + if (window == NULL) + return; + + // Clear all callbacks to avoid exposing a half torn-down window object + memset(&window->callbacks, 0, sizeof(window->callbacks)); + + // The window's context must not be current on another thread when the + // window is destroyed + if (window == _glfwPlatformGetTls(&_glfw.contextSlot)) + glfwMakeContextCurrent(NULL); + + _glfwPlatformDestroyWindow(window); + + // Unlink window from global linked list + { + _GLFWwindow** prev = &_glfw.windowListHead; + + while (*prev != window) + prev = &((*prev)->next); + + *prev = window->next; + } + + free(window); +} + +GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(0); + return window->shouldClose; +} + +GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + window->shouldClose = value; +} + +GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + assert(title != NULL); + + _GLFW_REQUIRE_INIT(); + _glfwPlatformSetWindowTitle(window, title); +} + +GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle, + int count, const GLFWimage* images) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + assert(count >= 0); + assert(count == 0 || images != NULL); + + _GLFW_REQUIRE_INIT(); + _glfwPlatformSetWindowIcon(window, count, images); +} + +GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + if (xpos) + *xpos = 0; + if (ypos) + *ypos = 0; + + _GLFW_REQUIRE_INIT(); + _glfwPlatformGetWindowPos(window, xpos, ypos); +} + +GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (window->monitor) + return; + + _glfwPlatformSetWindowPos(window, xpos, ypos); +} + +GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + if (width) + *width = 0; + if (height) + *height = 0; + + _GLFW_REQUIRE_INIT(); + _glfwPlatformGetWindowSize(window, width, height); +} + +GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + assert(width >= 0); + assert(height >= 0); + + _GLFW_REQUIRE_INIT(); + + window->videoMode.width = width; + window->videoMode.height = height; + + _glfwPlatformSetWindowSize(window, width, height); +} + +GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle, + int minwidth, int minheight, + int maxwidth, int maxheight) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (minwidth != GLFW_DONT_CARE && minheight != GLFW_DONT_CARE) + { + if (minwidth < 0 || minheight < 0) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid window minimum size %ix%i", + minwidth, minheight); + return; + } + } + + if (maxwidth != GLFW_DONT_CARE && maxheight != GLFW_DONT_CARE) + { + if (maxwidth < 0 || maxheight < 0 || + maxwidth < minwidth || maxheight < minheight) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid window maximum size %ix%i", + maxwidth, maxheight); + return; + } + } + + window->minwidth = minwidth; + window->minheight = minheight; + window->maxwidth = maxwidth; + window->maxheight = maxheight; + + if (window->monitor || !window->resizable) + return; + + _glfwPlatformSetWindowSizeLimits(window, + minwidth, minheight, + maxwidth, maxheight); +} + +GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + assert(numer != 0); + assert(denom != 0); + + _GLFW_REQUIRE_INIT(); + + if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE) + { + if (numer <= 0 || denom <= 0) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid window aspect ratio %i:%i", + numer, denom); + return; + } + } + + window->numer = numer; + window->denom = denom; + + if (window->monitor || !window->resizable) + return; + + _glfwPlatformSetWindowAspectRatio(window, numer, denom); +} + +GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + if (width) + *width = 0; + if (height) + *height = 0; + + _GLFW_REQUIRE_INIT(); + _glfwPlatformGetFramebufferSize(window, width, height); +} + +GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle, + int* left, int* top, + int* right, int* bottom) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + if (left) + *left = 0; + if (top) + *top = 0; + if (right) + *right = 0; + if (bottom) + *bottom = 0; + + _GLFW_REQUIRE_INIT(); + _glfwPlatformGetWindowFrameSize(window, left, top, right, bottom); +} + +GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle, + float* xscale, float* yscale) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + if (xscale) + *xscale = 0.f; + if (yscale) + *yscale = 0.f; + + _GLFW_REQUIRE_INIT(); + _glfwPlatformGetWindowContentScale(window, xscale, yscale); +} + +GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(1.f); + return _glfwPlatformGetWindowOpacity(window); +} + +GLFWAPI void glfwSetWindowOpacity(GLFWwindow* handle, float opacity) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + assert(opacity == opacity); + assert(opacity >= 0.f); + assert(opacity <= 1.f); + + _GLFW_REQUIRE_INIT(); + + if (opacity != opacity || opacity < 0.f || opacity > 1.f) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid window opacity %f", opacity); + return; + } + + _glfwPlatformSetWindowOpacity(window, opacity); +} + +GLFWAPI void glfwIconifyWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + _glfwPlatformIconifyWindow(window); +} + +GLFWAPI void glfwRestoreWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + _glfwPlatformRestoreWindow(window); +} + +GLFWAPI void glfwMaximizeWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (window->monitor) + return; + + _glfwPlatformMaximizeWindow(window); +} + +GLFWAPI void glfwShowWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (window->monitor) + return; + + _glfwPlatformShowWindow(window); + + if (window->focusOnShow) + _glfwPlatformFocusWindow(window); +} + +GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + _glfwPlatformRequestWindowAttention(window); +} + +GLFWAPI void glfwHideWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (window->monitor) + return; + + _glfwPlatformHideWindow(window); +} + +GLFWAPI void glfwFocusWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + _glfwPlatformFocusWindow(window); +} + +GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(0); + + switch (attrib) + { + case GLFW_FOCUSED: + return _glfwPlatformWindowFocused(window); + case GLFW_ICONIFIED: + return _glfwPlatformWindowIconified(window); + case GLFW_VISIBLE: + return _glfwPlatformWindowVisible(window); + case GLFW_MAXIMIZED: + return _glfwPlatformWindowMaximized(window); + case GLFW_HOVERED: + return _glfwPlatformWindowHovered(window); + case GLFW_FOCUS_ON_SHOW: + return window->focusOnShow; + case GLFW_TRANSPARENT_FRAMEBUFFER: + return _glfwPlatformFramebufferTransparent(window); + case GLFW_RESIZABLE: + return window->resizable; + case GLFW_DECORATED: + return window->decorated; + case GLFW_FLOATING: + return window->floating; + case GLFW_AUTO_ICONIFY: + return window->autoIconify; + case GLFW_CLIENT_API: + return window->context.client; + case GLFW_CONTEXT_CREATION_API: + return window->context.source; + case GLFW_CONTEXT_VERSION_MAJOR: + return window->context.major; + case GLFW_CONTEXT_VERSION_MINOR: + return window->context.minor; + case GLFW_CONTEXT_REVISION: + return window->context.revision; + case GLFW_CONTEXT_ROBUSTNESS: + return window->context.robustness; + case GLFW_OPENGL_FORWARD_COMPAT: + return window->context.forward; + case GLFW_OPENGL_DEBUG_CONTEXT: + return window->context.debug; + case GLFW_OPENGL_PROFILE: + return window->context.profile; + case GLFW_CONTEXT_RELEASE_BEHAVIOR: + return window->context.release; + case GLFW_CONTEXT_NO_ERROR: + return window->context.noerror; + } + + _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib); + return 0; +} + +GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + value = value ? GLFW_TRUE : GLFW_FALSE; + + if (attrib == GLFW_AUTO_ICONIFY) + window->autoIconify = value; + else if (attrib == GLFW_RESIZABLE) + { + if (window->resizable == value) + return; + + window->resizable = value; + if (!window->monitor) + _glfwPlatformSetWindowResizable(window, value); + } + else if (attrib == GLFW_DECORATED) + { + if (window->decorated == value) + return; + + window->decorated = value; + if (!window->monitor) + _glfwPlatformSetWindowDecorated(window, value); + } + else if (attrib == GLFW_FLOATING) + { + if (window->floating == value) + return; + + window->floating = value; + if (!window->monitor) + _glfwPlatformSetWindowFloating(window, value); + } + else if (attrib == GLFW_FOCUS_ON_SHOW) + window->focusOnShow = value; + else + _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib); +} + +GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return (GLFWmonitor*) window->monitor; +} + +GLFWAPI void glfwSetWindowMonitor(GLFWwindow* wh, + GLFWmonitor* mh, + int xpos, int ypos, + int width, int height, + int refreshRate) +{ + _GLFWwindow* window = (_GLFWwindow*) wh; + _GLFWmonitor* monitor = (_GLFWmonitor*) mh; + assert(window != NULL); + assert(width >= 0); + assert(height >= 0); + + _GLFW_REQUIRE_INIT(); + + if (width <= 0 || height <= 0) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid window size %ix%i", + width, height); + return; + } + + if (refreshRate < 0 && refreshRate != GLFW_DONT_CARE) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid refresh rate %i", + refreshRate); + return; + } + + window->videoMode.width = width; + window->videoMode.height = height; + window->videoMode.refreshRate = refreshRate; + + _glfwPlatformSetWindowMonitor(window, monitor, + xpos, ypos, width, height, + refreshRate); +} + +GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + window->userPointer = pointer; +} + +GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return window->userPointer; +} + +GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle, + GLFWwindowposfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle, + GLFWwindowsizefun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.size, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle, + GLFWwindowclosefun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.close, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle, + GLFWwindowrefreshfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle, + GLFWwindowfocusfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle, + GLFWwindowiconifyfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* handle, + GLFWwindowmaximizefun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.maximize, cbfun); + return cbfun; +} + +GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle, + GLFWframebuffersizefun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* handle, + GLFWwindowcontentscalefun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.scale, cbfun); + return cbfun; +} + +GLFWAPI void glfwPollEvents(void) +{ + _GLFW_REQUIRE_INIT(); + _glfwPlatformPollEvents(); +} + +GLFWAPI void glfwWaitEvents(void) +{ + _GLFW_REQUIRE_INIT(); + _glfwPlatformWaitEvents(); +} + +GLFWAPI void glfwWaitEventsTimeout(double timeout) +{ + _GLFW_REQUIRE_INIT(); + assert(timeout == timeout); + assert(timeout >= 0.0); + assert(timeout <= DBL_MAX); + + if (timeout != timeout || timeout < 0.0 || timeout > DBL_MAX) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", timeout); + return; + } + + _glfwPlatformWaitEventsTimeout(timeout); +} + +GLFWAPI void glfwPostEmptyEvent(void) +{ + _GLFW_REQUIRE_INIT(); + _glfwPlatformPostEmptyEvent(); +}
glfw/src/wl_init.c view
@@ -1,658 +1,1320 @@-//========================================================================-// GLFW 3.2 Wayland - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <linux/input.h>-#include <stdio.h>-#include <stdlib.h>-#include <string.h>-#include <sys/mman.h>-#include <unistd.h>-#include <wayland-client.h>-#include <wayland-cursor.h>---static inline int min(int n1, int n2)-{- return n1 < n2 ? n1 : n2;-}--static void pointerHandleEnter(void* data,- struct wl_pointer* pointer,- uint32_t serial,- struct wl_surface* surface,- wl_fixed_t sx,- wl_fixed_t sy)-{- _GLFWwindow* window = wl_surface_get_user_data(surface);-- _glfw.wl.pointerSerial = serial;- _glfw.wl.pointerFocus = window;-- _glfwPlatformSetCursor(window, window->wl.currentCursor);- _glfwInputCursorEnter(window, GLFW_TRUE);-}--static void pointerHandleLeave(void* data,- struct wl_pointer* pointer,- uint32_t serial,- struct wl_surface* surface)-{- _GLFWwindow* window = _glfw.wl.pointerFocus;-- if (!window)- return;-- _glfw.wl.pointerSerial = serial;- _glfw.wl.pointerFocus = NULL;- _glfwInputCursorEnter(window, GLFW_FALSE);-}--static void pointerHandleMotion(void* data,- struct wl_pointer* pointer,- uint32_t time,- wl_fixed_t sx,- wl_fixed_t sy)-{- _GLFWwindow* window = _glfw.wl.pointerFocus;-- if (!window)- return;-- if (window->cursorMode == GLFW_CURSOR_DISABLED)- return;- else- {- window->wl.cursorPosX = wl_fixed_to_double(sx);- window->wl.cursorPosY = wl_fixed_to_double(sy);- }-- _glfwInputCursorPos(window,- wl_fixed_to_double(sx),- wl_fixed_to_double(sy));-}--static void pointerHandleButton(void* data,- struct wl_pointer* wl_pointer,- uint32_t serial,- uint32_t time,- uint32_t button,- uint32_t state)-{- _GLFWwindow* window = _glfw.wl.pointerFocus;- int glfwButton;-- if (!window)- return;-- /* Makes left, right and middle 0, 1 and 2. Overall order follows evdev- * codes. */- glfwButton = button - BTN_LEFT;-- _glfwInputMouseClick(window,- glfwButton,- state == WL_POINTER_BUTTON_STATE_PRESSED- ? GLFW_PRESS- : GLFW_RELEASE,- _glfw.wl.xkb.modifiers);-}--static void pointerHandleAxis(void* data,- struct wl_pointer* wl_pointer,- uint32_t time,- uint32_t axis,- wl_fixed_t value)-{- _GLFWwindow* window = _glfw.wl.pointerFocus;- double scroll_factor;- double x, y;-- if (!window)- return;-- /* Wayland scroll events are in pointer motion coordinate space (think- * two finger scroll). The factor 10 is commonly used to convert to- * "scroll step means 1.0. */- scroll_factor = 1.0/10.0;-- switch (axis)- {- case WL_POINTER_AXIS_HORIZONTAL_SCROLL:- x = wl_fixed_to_double(value) * scroll_factor;- y = 0.0;- break;- case WL_POINTER_AXIS_VERTICAL_SCROLL:- x = 0.0;- y = wl_fixed_to_double(value) * scroll_factor;- break;- default:- break;- }-- _glfwInputScroll(window, x, y);-}--static const struct wl_pointer_listener pointerListener = {- pointerHandleEnter,- pointerHandleLeave,- pointerHandleMotion,- pointerHandleButton,- pointerHandleAxis,-};--static void keyboardHandleKeymap(void* data,- struct wl_keyboard* keyboard,- uint32_t format,- int fd,- uint32_t size)-{- struct xkb_keymap* keymap;- struct xkb_state* state;- char* mapStr;-- if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1)- {- close(fd);- return;- }-- mapStr = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0);- if (mapStr == MAP_FAILED) {- close(fd);- return;- }-- keymap = xkb_map_new_from_string(_glfw.wl.xkb.context,- mapStr,- XKB_KEYMAP_FORMAT_TEXT_V1,- 0);- munmap(mapStr, size);- close(fd);-- if (!keymap)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Failed to compile keymap");- return;- }-- state = xkb_state_new(keymap);- if (!state)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Failed to create XKB state");- xkb_map_unref(keymap);- return;- }-- xkb_keymap_unref(_glfw.wl.xkb.keymap);- xkb_state_unref(_glfw.wl.xkb.state);- _glfw.wl.xkb.keymap = keymap;- _glfw.wl.xkb.state = state;-- _glfw.wl.xkb.control_mask =- 1 << xkb_map_mod_get_index(_glfw.wl.xkb.keymap, "Control");- _glfw.wl.xkb.alt_mask =- 1 << xkb_map_mod_get_index(_glfw.wl.xkb.keymap, "Mod1");- _glfw.wl.xkb.shift_mask =- 1 << xkb_map_mod_get_index(_glfw.wl.xkb.keymap, "Shift");- _glfw.wl.xkb.super_mask =- 1 << xkb_map_mod_get_index(_glfw.wl.xkb.keymap, "Mod4");-}--static void keyboardHandleEnter(void* data,- struct wl_keyboard* keyboard,- uint32_t serial,- struct wl_surface* surface,- struct wl_array* keys)-{- _GLFWwindow* window = wl_surface_get_user_data(surface);-- _glfw.wl.keyboardFocus = window;- _glfwInputWindowFocus(window, GLFW_TRUE);-}--static void keyboardHandleLeave(void* data,- struct wl_keyboard* keyboard,- uint32_t serial,- struct wl_surface* surface)-{- _GLFWwindow* window = _glfw.wl.keyboardFocus;-- if (!window)- return;-- _glfw.wl.keyboardFocus = NULL;- _glfwInputWindowFocus(window, GLFW_FALSE);-}--static int toGLFWKeyCode(uint32_t key)-{- if (key < sizeof(_glfw.wl.publicKeys) / sizeof(_glfw.wl.publicKeys[0]))- return _glfw.wl.publicKeys[key];-- return GLFW_KEY_UNKNOWN;-}--static void keyboardHandleKey(void* data,- struct wl_keyboard* keyboard,- uint32_t serial,- uint32_t time,- uint32_t key,- uint32_t state)-{- uint32_t code, num_syms;- long cp;- int keyCode;- int action;- const xkb_keysym_t *syms;- _GLFWwindow* window = _glfw.wl.keyboardFocus;-- if (!window)- return;-- keyCode = toGLFWKeyCode(key);- action = state == WL_KEYBOARD_KEY_STATE_PRESSED- ? GLFW_PRESS : GLFW_RELEASE;-- _glfwInputKey(window, keyCode, key, action,- _glfw.wl.xkb.modifiers);-- code = key + 8;- num_syms = xkb_key_get_syms(_glfw.wl.xkb.state, code, &syms);-- if (num_syms == 1)- {- cp = _glfwKeySym2Unicode(syms[0]);- if (cp != -1)- {- const int mods = _glfw.wl.xkb.modifiers;- const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));- _glfwInputChar(window, cp, mods, plain);- }- }-}--static void keyboardHandleModifiers(void* data,- struct wl_keyboard* keyboard,- uint32_t serial,- uint32_t modsDepressed,- uint32_t modsLatched,- uint32_t modsLocked,- uint32_t group)-{- xkb_mod_mask_t mask;- unsigned int modifiers = 0;-- if (!_glfw.wl.xkb.keymap)- return;-- xkb_state_update_mask(_glfw.wl.xkb.state,- modsDepressed,- modsLatched,- modsLocked,- 0,- 0,- group);-- mask = xkb_state_serialize_mods(_glfw.wl.xkb.state,- XKB_STATE_DEPRESSED |- XKB_STATE_LATCHED);- if (mask & _glfw.wl.xkb.control_mask)- modifiers |= GLFW_MOD_CONTROL;- if (mask & _glfw.wl.xkb.alt_mask)- modifiers |= GLFW_MOD_ALT;- if (mask & _glfw.wl.xkb.shift_mask)- modifiers |= GLFW_MOD_SHIFT;- if (mask & _glfw.wl.xkb.super_mask)- modifiers |= GLFW_MOD_SUPER;- _glfw.wl.xkb.modifiers = modifiers;-}--static const struct wl_keyboard_listener keyboardListener = {- keyboardHandleKeymap,- keyboardHandleEnter,- keyboardHandleLeave,- keyboardHandleKey,- keyboardHandleModifiers,-};--static void seatHandleCapabilities(void* data,- struct wl_seat* seat,- enum wl_seat_capability caps)-{- if ((caps & WL_SEAT_CAPABILITY_POINTER) && !_glfw.wl.pointer)- {- _glfw.wl.pointer = wl_seat_get_pointer(seat);- wl_pointer_add_listener(_glfw.wl.pointer, &pointerListener, NULL);- }- else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && _glfw.wl.pointer)- {- wl_pointer_destroy(_glfw.wl.pointer);- _glfw.wl.pointer = NULL;- }-- if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !_glfw.wl.keyboard)- {- _glfw.wl.keyboard = wl_seat_get_keyboard(seat);- wl_keyboard_add_listener(_glfw.wl.keyboard, &keyboardListener, NULL);- }- else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && _glfw.wl.keyboard)- {- wl_keyboard_destroy(_glfw.wl.keyboard);- _glfw.wl.keyboard = NULL;- }-}--static const struct wl_seat_listener seatListener = {- seatHandleCapabilities-};--static void registryHandleGlobal(void* data,- struct wl_registry* registry,- uint32_t name,- const char* interface,- uint32_t version)-{- if (strcmp(interface, "wl_compositor") == 0)- {- _glfw.wl.wl_compositor_version = min(3, version);- _glfw.wl.compositor =- wl_registry_bind(registry, name, &wl_compositor_interface,- _glfw.wl.wl_compositor_version);- }- else if (strcmp(interface, "wl_shm") == 0)- {- _glfw.wl.shm =- wl_registry_bind(registry, name, &wl_shm_interface, 1);- }- else if (strcmp(interface, "wl_shell") == 0)- {- _glfw.wl.shell =- wl_registry_bind(registry, name, &wl_shell_interface, 1);- }- else if (strcmp(interface, "wl_output") == 0)- {- _glfwAddOutputWayland(name, version);- }- else if (strcmp(interface, "wl_seat") == 0)- {- if (!_glfw.wl.seat)- {- _glfw.wl.seat =- wl_registry_bind(registry, name, &wl_seat_interface, 1);- wl_seat_add_listener(_glfw.wl.seat, &seatListener, NULL);- }- }- else if (strcmp(interface, "zwp_relative_pointer_manager_v1") == 0)- {- _glfw.wl.relativePointerManager =- wl_registry_bind(registry, name,- &zwp_relative_pointer_manager_v1_interface,- 1);- }- else if (strcmp(interface, "zwp_pointer_constraints_v1") == 0)- {- _glfw.wl.pointerConstraints =- wl_registry_bind(registry, name,- &zwp_pointer_constraints_v1_interface,- 1);- }-}--static void registryHandleGlobalRemove(void *data,- struct wl_registry *registry,- uint32_t name)-{-}---static const struct wl_registry_listener registryListener = {- registryHandleGlobal,- registryHandleGlobalRemove-};--// Create key code translation tables-//-static void createKeyTables(void)-{- memset(_glfw.wl.publicKeys, -1, sizeof(_glfw.wl.publicKeys));-- _glfw.wl.publicKeys[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT;- _glfw.wl.publicKeys[KEY_1] = GLFW_KEY_1;- _glfw.wl.publicKeys[KEY_2] = GLFW_KEY_2;- _glfw.wl.publicKeys[KEY_3] = GLFW_KEY_3;- _glfw.wl.publicKeys[KEY_4] = GLFW_KEY_4;- _glfw.wl.publicKeys[KEY_5] = GLFW_KEY_5;- _glfw.wl.publicKeys[KEY_6] = GLFW_KEY_6;- _glfw.wl.publicKeys[KEY_7] = GLFW_KEY_7;- _glfw.wl.publicKeys[KEY_8] = GLFW_KEY_8;- _glfw.wl.publicKeys[KEY_9] = GLFW_KEY_9;- _glfw.wl.publicKeys[KEY_0] = GLFW_KEY_0;- _glfw.wl.publicKeys[KEY_MINUS] = GLFW_KEY_MINUS;- _glfw.wl.publicKeys[KEY_EQUAL] = GLFW_KEY_EQUAL;- _glfw.wl.publicKeys[KEY_Q] = GLFW_KEY_Q;- _glfw.wl.publicKeys[KEY_W] = GLFW_KEY_W;- _glfw.wl.publicKeys[KEY_E] = GLFW_KEY_E;- _glfw.wl.publicKeys[KEY_R] = GLFW_KEY_R;- _glfw.wl.publicKeys[KEY_T] = GLFW_KEY_T;- _glfw.wl.publicKeys[KEY_Y] = GLFW_KEY_Y;- _glfw.wl.publicKeys[KEY_U] = GLFW_KEY_U;- _glfw.wl.publicKeys[KEY_I] = GLFW_KEY_I;- _glfw.wl.publicKeys[KEY_O] = GLFW_KEY_O;- _glfw.wl.publicKeys[KEY_P] = GLFW_KEY_P;- _glfw.wl.publicKeys[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET;- _glfw.wl.publicKeys[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET;- _glfw.wl.publicKeys[KEY_A] = GLFW_KEY_A;- _glfw.wl.publicKeys[KEY_S] = GLFW_KEY_S;- _glfw.wl.publicKeys[KEY_D] = GLFW_KEY_D;- _glfw.wl.publicKeys[KEY_F] = GLFW_KEY_F;- _glfw.wl.publicKeys[KEY_G] = GLFW_KEY_G;- _glfw.wl.publicKeys[KEY_H] = GLFW_KEY_H;- _glfw.wl.publicKeys[KEY_J] = GLFW_KEY_J;- _glfw.wl.publicKeys[KEY_K] = GLFW_KEY_K;- _glfw.wl.publicKeys[KEY_L] = GLFW_KEY_L;- _glfw.wl.publicKeys[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON;- _glfw.wl.publicKeys[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE;- _glfw.wl.publicKeys[KEY_Z] = GLFW_KEY_Z;- _glfw.wl.publicKeys[KEY_X] = GLFW_KEY_X;- _glfw.wl.publicKeys[KEY_C] = GLFW_KEY_C;- _glfw.wl.publicKeys[KEY_V] = GLFW_KEY_V;- _glfw.wl.publicKeys[KEY_B] = GLFW_KEY_B;- _glfw.wl.publicKeys[KEY_N] = GLFW_KEY_N;- _glfw.wl.publicKeys[KEY_M] = GLFW_KEY_M;- _glfw.wl.publicKeys[KEY_COMMA] = GLFW_KEY_COMMA;- _glfw.wl.publicKeys[KEY_DOT] = GLFW_KEY_PERIOD;- _glfw.wl.publicKeys[KEY_SLASH] = GLFW_KEY_SLASH;- _glfw.wl.publicKeys[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH;- _glfw.wl.publicKeys[KEY_ESC] = GLFW_KEY_ESCAPE;- _glfw.wl.publicKeys[KEY_TAB] = GLFW_KEY_TAB;- _glfw.wl.publicKeys[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT;- _glfw.wl.publicKeys[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT;- _glfw.wl.publicKeys[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL;- _glfw.wl.publicKeys[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL;- _glfw.wl.publicKeys[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT;- _glfw.wl.publicKeys[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT;- _glfw.wl.publicKeys[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER;- _glfw.wl.publicKeys[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER;- _glfw.wl.publicKeys[KEY_MENU] = GLFW_KEY_MENU;- _glfw.wl.publicKeys[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK;- _glfw.wl.publicKeys[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK;- _glfw.wl.publicKeys[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN;- _glfw.wl.publicKeys[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK;- _glfw.wl.publicKeys[KEY_PAUSE] = GLFW_KEY_PAUSE;- _glfw.wl.publicKeys[KEY_DELETE] = GLFW_KEY_DELETE;- _glfw.wl.publicKeys[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE;- _glfw.wl.publicKeys[KEY_ENTER] = GLFW_KEY_ENTER;- _glfw.wl.publicKeys[KEY_HOME] = GLFW_KEY_HOME;- _glfw.wl.publicKeys[KEY_END] = GLFW_KEY_END;- _glfw.wl.publicKeys[KEY_PAGEUP] = GLFW_KEY_PAGE_UP;- _glfw.wl.publicKeys[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN;- _glfw.wl.publicKeys[KEY_INSERT] = GLFW_KEY_INSERT;- _glfw.wl.publicKeys[KEY_LEFT] = GLFW_KEY_LEFT;- _glfw.wl.publicKeys[KEY_RIGHT] = GLFW_KEY_RIGHT;- _glfw.wl.publicKeys[KEY_DOWN] = GLFW_KEY_DOWN;- _glfw.wl.publicKeys[KEY_UP] = GLFW_KEY_UP;- _glfw.wl.publicKeys[KEY_F1] = GLFW_KEY_F1;- _glfw.wl.publicKeys[KEY_F2] = GLFW_KEY_F2;- _glfw.wl.publicKeys[KEY_F3] = GLFW_KEY_F3;- _glfw.wl.publicKeys[KEY_F4] = GLFW_KEY_F4;- _glfw.wl.publicKeys[KEY_F5] = GLFW_KEY_F5;- _glfw.wl.publicKeys[KEY_F6] = GLFW_KEY_F6;- _glfw.wl.publicKeys[KEY_F7] = GLFW_KEY_F7;- _glfw.wl.publicKeys[KEY_F8] = GLFW_KEY_F8;- _glfw.wl.publicKeys[KEY_F9] = GLFW_KEY_F9;- _glfw.wl.publicKeys[KEY_F10] = GLFW_KEY_F10;- _glfw.wl.publicKeys[KEY_F11] = GLFW_KEY_F11;- _glfw.wl.publicKeys[KEY_F12] = GLFW_KEY_F12;- _glfw.wl.publicKeys[KEY_F13] = GLFW_KEY_F13;- _glfw.wl.publicKeys[KEY_F14] = GLFW_KEY_F14;- _glfw.wl.publicKeys[KEY_F15] = GLFW_KEY_F15;- _glfw.wl.publicKeys[KEY_F16] = GLFW_KEY_F16;- _glfw.wl.publicKeys[KEY_F17] = GLFW_KEY_F17;- _glfw.wl.publicKeys[KEY_F18] = GLFW_KEY_F18;- _glfw.wl.publicKeys[KEY_F19] = GLFW_KEY_F19;- _glfw.wl.publicKeys[KEY_F20] = GLFW_KEY_F20;- _glfw.wl.publicKeys[KEY_F21] = GLFW_KEY_F21;- _glfw.wl.publicKeys[KEY_F22] = GLFW_KEY_F22;- _glfw.wl.publicKeys[KEY_F23] = GLFW_KEY_F23;- _glfw.wl.publicKeys[KEY_F24] = GLFW_KEY_F24;- _glfw.wl.publicKeys[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE;- _glfw.wl.publicKeys[KEY_KPDOT] = GLFW_KEY_KP_MULTIPLY;- _glfw.wl.publicKeys[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT;- _glfw.wl.publicKeys[KEY_KPPLUS] = GLFW_KEY_KP_ADD;- _glfw.wl.publicKeys[KEY_KP0] = GLFW_KEY_KP_0;- _glfw.wl.publicKeys[KEY_KP1] = GLFW_KEY_KP_1;- _glfw.wl.publicKeys[KEY_KP2] = GLFW_KEY_KP_2;- _glfw.wl.publicKeys[KEY_KP3] = GLFW_KEY_KP_3;- _glfw.wl.publicKeys[KEY_KP4] = GLFW_KEY_KP_4;- _glfw.wl.publicKeys[KEY_KP5] = GLFW_KEY_KP_5;- _glfw.wl.publicKeys[KEY_KP6] = GLFW_KEY_KP_6;- _glfw.wl.publicKeys[KEY_KP7] = GLFW_KEY_KP_7;- _glfw.wl.publicKeys[KEY_KP8] = GLFW_KEY_KP_8;- _glfw.wl.publicKeys[KEY_KP9] = GLFW_KEY_KP_9;- _glfw.wl.publicKeys[KEY_KPCOMMA] = GLFW_KEY_KP_DECIMAL;- _glfw.wl.publicKeys[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL;- _glfw.wl.publicKeys[KEY_KPENTER] = GLFW_KEY_KP_ENTER;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--int _glfwPlatformInit(void)-{- _glfw.wl.display = wl_display_connect(NULL);- if (!_glfw.wl.display)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Failed to connect to display");- return GLFW_FALSE;- }-- _glfw.wl.registry = wl_display_get_registry(_glfw.wl.display);- wl_registry_add_listener(_glfw.wl.registry, ®istryListener, NULL);-- _glfw.wl.monitors = calloc(4, sizeof(_GLFWmonitor*));- _glfw.wl.monitorsSize = 4;-- createKeyTables();-- _glfw.wl.xkb.context = xkb_context_new(0);- if (!_glfw.wl.xkb.context)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Failed to initialize xkb context");- return GLFW_FALSE;- }-- // Sync so we got all registry objects- wl_display_roundtrip(_glfw.wl.display);-- // Sync so we got all initial output events- wl_display_roundtrip(_glfw.wl.display);-- if (!_glfwInitThreadLocalStoragePOSIX())- return GLFW_FALSE;-- if (!_glfwInitJoysticksLinux())- return GLFW_FALSE;-- _glfwInitTimerPOSIX();-- if (_glfw.wl.pointer && _glfw.wl.shm)- {- _glfw.wl.cursorTheme = wl_cursor_theme_load(NULL, 32, _glfw.wl.shm);- if (!_glfw.wl.cursorTheme)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Unable to load default cursor theme\n");- return GLFW_FALSE;- }- _glfw.wl.cursorSurface =- wl_compositor_create_surface(_glfw.wl.compositor);- }-- return GLFW_TRUE;-}--void _glfwPlatformTerminate(void)-{- _glfwTerminateEGL();- _glfwTerminateJoysticksLinux();- _glfwTerminateThreadLocalStoragePOSIX();-- if (_glfw.wl.cursorTheme)- wl_cursor_theme_destroy(_glfw.wl.cursorTheme);- if (_glfw.wl.cursorSurface)- wl_surface_destroy(_glfw.wl.cursorSurface);- if (_glfw.wl.registry)- wl_registry_destroy(_glfw.wl.registry);- if (_glfw.wl.display)- wl_display_flush(_glfw.wl.display);- if (_glfw.wl.display)- wl_display_disconnect(_glfw.wl.display);-}--const char* _glfwPlatformGetVersionString(void)-{- return _GLFW_VERSION_NUMBER " Wayland EGL"-#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)- " clock_gettime"-#else- " gettimeofday"-#endif-#if defined(__linux__)- " /dev/js"-#endif-#if defined(_GLFW_BUILD_DLL)- " shared"-#endif- ;-}-+//======================================================================== +// GLFW 3.3 Wayland - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <assert.h> +#include <errno.h> +#include <limits.h> +#include <linux/input.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <sys/mman.h> +#include <sys/timerfd.h> +#include <unistd.h> +#include <wayland-client.h> + + +static inline int min(int n1, int n2) +{ + return n1 < n2 ? n1 : n2; +} + +static _GLFWwindow* findWindowFromDecorationSurface(struct wl_surface* surface, + int* which) +{ + int focus; + _GLFWwindow* window = _glfw.windowListHead; + if (!which) + which = &focus; + while (window) + { + if (surface == window->wl.decorations.top.surface) + { + *which = topDecoration; + break; + } + if (surface == window->wl.decorations.left.surface) + { + *which = leftDecoration; + break; + } + if (surface == window->wl.decorations.right.surface) + { + *which = rightDecoration; + break; + } + if (surface == window->wl.decorations.bottom.surface) + { + *which = bottomDecoration; + break; + } + window = window->next; + } + return window; +} + +static void pointerHandleEnter(void* data, + struct wl_pointer* pointer, + uint32_t serial, + struct wl_surface* surface, + wl_fixed_t sx, + wl_fixed_t sy) +{ + // Happens in the case we just destroyed the surface. + if (!surface) + return; + + int focus = 0; + _GLFWwindow* window = wl_surface_get_user_data(surface); + if (!window) + { + window = findWindowFromDecorationSurface(surface, &focus); + if (!window) + return; + } + + window->wl.decorations.focus = focus; + _glfw.wl.serial = serial; + _glfw.wl.pointerFocus = window; + + window->wl.hovered = GLFW_TRUE; + + _glfwPlatformSetCursor(window, window->wl.currentCursor); + _glfwInputCursorEnter(window, GLFW_TRUE); +} + +static void pointerHandleLeave(void* data, + struct wl_pointer* pointer, + uint32_t serial, + struct wl_surface* surface) +{ + _GLFWwindow* window = _glfw.wl.pointerFocus; + + if (!window) + return; + + window->wl.hovered = GLFW_FALSE; + + _glfw.wl.serial = serial; + _glfw.wl.pointerFocus = NULL; + _glfwInputCursorEnter(window, GLFW_FALSE); +} + +static void setCursor(_GLFWwindow* window, const char* name) +{ + struct wl_buffer* buffer; + struct wl_cursor* cursor; + struct wl_cursor_image* image; + struct wl_surface* surface = _glfw.wl.cursorSurface; + struct wl_cursor_theme* theme = _glfw.wl.cursorTheme; + int scale = 1; + + if (window->wl.scale > 1 && _glfw.wl.cursorThemeHiDPI) + { + // We only support up to scale=2 for now, since libwayland-cursor + // requires us to load a different theme for each size. + scale = 2; + theme = _glfw.wl.cursorThemeHiDPI; + } + + cursor = wl_cursor_theme_get_cursor(theme, name); + if (!cursor) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Standard cursor not found"); + return; + } + // TODO: handle animated cursors too. + image = cursor->images[0]; + + if (!image) + return; + + buffer = wl_cursor_image_get_buffer(image); + if (!buffer) + return; + wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.serial, + surface, + image->hotspot_x / scale, + image->hotspot_y / scale); + wl_surface_set_buffer_scale(surface, scale); + wl_surface_attach(surface, buffer, 0, 0); + wl_surface_damage(surface, 0, 0, + image->width, image->height); + wl_surface_commit(surface); +} + +static void pointerHandleMotion(void* data, + struct wl_pointer* pointer, + uint32_t time, + wl_fixed_t sx, + wl_fixed_t sy) +{ + _GLFWwindow* window = _glfw.wl.pointerFocus; + const char* cursorName; + + if (!window) + return; + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + return; + else + { + window->wl.cursorPosX = wl_fixed_to_double(sx); + window->wl.cursorPosY = wl_fixed_to_double(sy); + } + + switch (window->wl.decorations.focus) + { + case mainWindow: + _glfwInputCursorPos(window, + wl_fixed_to_double(sx), + wl_fixed_to_double(sy)); + return; + case topDecoration: + if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) + cursorName = "n-resize"; + else + cursorName = "left_ptr"; + break; + case leftDecoration: + if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) + cursorName = "nw-resize"; + else + cursorName = "w-resize"; + break; + case rightDecoration: + if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) + cursorName = "ne-resize"; + else + cursorName = "e-resize"; + break; + case bottomDecoration: + if (window->wl.cursorPosX < _GLFW_DECORATION_WIDTH) + cursorName = "sw-resize"; + else if (window->wl.cursorPosX > window->wl.width + _GLFW_DECORATION_WIDTH) + cursorName = "se-resize"; + else + cursorName = "s-resize"; + break; + default: + assert(0); + } + setCursor(window, cursorName); +} + +static void pointerHandleButton(void* data, + struct wl_pointer* pointer, + uint32_t serial, + uint32_t time, + uint32_t button, + uint32_t state) +{ + _GLFWwindow* window = _glfw.wl.pointerFocus; + int glfwButton; + + // Both xdg-shell and wl_shell use the same values. + uint32_t edges = WL_SHELL_SURFACE_RESIZE_NONE; + + if (!window) + return; + if (button == BTN_LEFT) + { + switch (window->wl.decorations.focus) + { + case mainWindow: + break; + case topDecoration: + if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) + edges = WL_SHELL_SURFACE_RESIZE_TOP; + else + { + if (window->wl.xdg.toplevel) + xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial); + else + wl_shell_surface_move(window->wl.shellSurface, _glfw.wl.seat, serial); + } + break; + case leftDecoration: + if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) + edges = WL_SHELL_SURFACE_RESIZE_TOP_LEFT; + else + edges = WL_SHELL_SURFACE_RESIZE_LEFT; + break; + case rightDecoration: + if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) + edges = WL_SHELL_SURFACE_RESIZE_TOP_RIGHT; + else + edges = WL_SHELL_SURFACE_RESIZE_RIGHT; + break; + case bottomDecoration: + if (window->wl.cursorPosX < _GLFW_DECORATION_WIDTH) + edges = WL_SHELL_SURFACE_RESIZE_BOTTOM_LEFT; + else if (window->wl.cursorPosX > window->wl.width + _GLFW_DECORATION_WIDTH) + edges = WL_SHELL_SURFACE_RESIZE_BOTTOM_RIGHT; + else + edges = WL_SHELL_SURFACE_RESIZE_BOTTOM; + break; + default: + assert(0); + } + if (edges != WL_SHELL_SURFACE_RESIZE_NONE) + { + if (window->wl.xdg.toplevel) + xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat, + serial, edges); + else + wl_shell_surface_resize(window->wl.shellSurface, _glfw.wl.seat, + serial, edges); + } + } + else if (button == BTN_RIGHT) + { + if (window->wl.decorations.focus != mainWindow && window->wl.xdg.toplevel) + { + xdg_toplevel_show_window_menu(window->wl.xdg.toplevel, + _glfw.wl.seat, serial, + window->wl.cursorPosX, + window->wl.cursorPosY); + return; + } + } + + // Don’t pass the button to the user if it was related to a decoration. + if (window->wl.decorations.focus != mainWindow) + return; + + _glfw.wl.serial = serial; + + /* Makes left, right and middle 0, 1 and 2. Overall order follows evdev + * codes. */ + glfwButton = button - BTN_LEFT; + + _glfwInputMouseClick(window, + glfwButton, + state == WL_POINTER_BUTTON_STATE_PRESSED + ? GLFW_PRESS + : GLFW_RELEASE, + _glfw.wl.xkb.modifiers); +} + +static void pointerHandleAxis(void* data, + struct wl_pointer* pointer, + uint32_t time, + uint32_t axis, + wl_fixed_t value) +{ + _GLFWwindow* window = _glfw.wl.pointerFocus; + double x = 0.0, y = 0.0; + // Wayland scroll events are in pointer motion coordinate space (think two + // finger scroll). The factor 10 is commonly used to convert to "scroll + // step means 1.0. + const double scrollFactor = 1.0 / 10.0; + + if (!window) + return; + + assert(axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL || + axis == WL_POINTER_AXIS_VERTICAL_SCROLL); + + if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL) + x = wl_fixed_to_double(value) * scrollFactor; + else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL) + y = wl_fixed_to_double(value) * scrollFactor; + + _glfwInputScroll(window, x, y); +} + +static const struct wl_pointer_listener pointerListener = { + pointerHandleEnter, + pointerHandleLeave, + pointerHandleMotion, + pointerHandleButton, + pointerHandleAxis, +}; + +static void keyboardHandleKeymap(void* data, + struct wl_keyboard* keyboard, + uint32_t format, + int fd, + uint32_t size) +{ + struct xkb_keymap* keymap; + struct xkb_state* state; + +#ifdef HAVE_XKBCOMMON_COMPOSE_H + struct xkb_compose_table* composeTable; + struct xkb_compose_state* composeState; +#endif + + char* mapStr; + const char* locale; + + if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1) + { + close(fd); + return; + } + + mapStr = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0); + if (mapStr == MAP_FAILED) { + close(fd); + return; + } + + keymap = xkb_keymap_new_from_string(_glfw.wl.xkb.context, + mapStr, + XKB_KEYMAP_FORMAT_TEXT_V1, + 0); + munmap(mapStr, size); + close(fd); + + if (!keymap) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to compile keymap"); + return; + } + + state = xkb_state_new(keymap); + if (!state) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create XKB state"); + xkb_keymap_unref(keymap); + return; + } + + // Look up the preferred locale, falling back to "C" as default. + locale = getenv("LC_ALL"); + if (!locale) + locale = getenv("LC_CTYPE"); + if (!locale) + locale = getenv("LANG"); + if (!locale) + locale = "C"; + +#ifdef HAVE_XKBCOMMON_COMPOSE_H + composeTable = + xkb_compose_table_new_from_locale(_glfw.wl.xkb.context, locale, + XKB_COMPOSE_COMPILE_NO_FLAGS); + if (composeTable) + { + composeState = + xkb_compose_state_new(composeTable, XKB_COMPOSE_STATE_NO_FLAGS); + xkb_compose_table_unref(composeTable); + if (composeState) + _glfw.wl.xkb.composeState = composeState; + else + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create XKB compose state"); + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create XKB compose table"); + } +#endif + + xkb_keymap_unref(_glfw.wl.xkb.keymap); + xkb_state_unref(_glfw.wl.xkb.state); + _glfw.wl.xkb.keymap = keymap; + _glfw.wl.xkb.state = state; + + _glfw.wl.xkb.controlMask = + 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Control"); + _glfw.wl.xkb.altMask = + 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod1"); + _glfw.wl.xkb.shiftMask = + 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Shift"); + _glfw.wl.xkb.superMask = + 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod4"); + _glfw.wl.xkb.capsLockMask = + 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Lock"); + _glfw.wl.xkb.numLockMask = + 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod2"); +} + +static void keyboardHandleEnter(void* data, + struct wl_keyboard* keyboard, + uint32_t serial, + struct wl_surface* surface, + struct wl_array* keys) +{ + // Happens in the case we just destroyed the surface. + if (!surface) + return; + + _GLFWwindow* window = wl_surface_get_user_data(surface); + if (!window) + { + window = findWindowFromDecorationSurface(surface, NULL); + if (!window) + return; + } + + _glfw.wl.serial = serial; + _glfw.wl.keyboardFocus = window; + _glfwInputWindowFocus(window, GLFW_TRUE); +} + +static void keyboardHandleLeave(void* data, + struct wl_keyboard* keyboard, + uint32_t serial, + struct wl_surface* surface) +{ + _GLFWwindow* window = _glfw.wl.keyboardFocus; + + if (!window) + return; + + _glfw.wl.serial = serial; + _glfw.wl.keyboardFocus = NULL; + _glfwInputWindowFocus(window, GLFW_FALSE); +} + +static int toGLFWKeyCode(uint32_t key) +{ + if (key < sizeof(_glfw.wl.keycodes) / sizeof(_glfw.wl.keycodes[0])) + return _glfw.wl.keycodes[key]; + + return GLFW_KEY_UNKNOWN; +} + +#ifdef HAVE_XKBCOMMON_COMPOSE_H +static xkb_keysym_t composeSymbol(xkb_keysym_t sym) +{ + if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState) + return sym; + if (xkb_compose_state_feed(_glfw.wl.xkb.composeState, sym) + != XKB_COMPOSE_FEED_ACCEPTED) + return sym; + switch (xkb_compose_state_get_status(_glfw.wl.xkb.composeState)) + { + case XKB_COMPOSE_COMPOSED: + return xkb_compose_state_get_one_sym(_glfw.wl.xkb.composeState); + case XKB_COMPOSE_COMPOSING: + case XKB_COMPOSE_CANCELLED: + return XKB_KEY_NoSymbol; + case XKB_COMPOSE_NOTHING: + default: + return sym; + } +} +#endif + +static GLFWbool inputChar(_GLFWwindow* window, uint32_t key) +{ + uint32_t code, numSyms; + long cp; + const xkb_keysym_t *syms; + xkb_keysym_t sym; + + code = key + 8; + numSyms = xkb_state_key_get_syms(_glfw.wl.xkb.state, code, &syms); + + if (numSyms == 1) + { +#ifdef HAVE_XKBCOMMON_COMPOSE_H + sym = composeSymbol(syms[0]); +#else + sym = syms[0]; +#endif + cp = _glfwKeySym2Unicode(sym); + if (cp != -1) + { + const int mods = _glfw.wl.xkb.modifiers; + const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); + _glfwInputChar(window, cp, mods, plain); + } + } + + return xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, syms[0]); +} + +static void keyboardHandleKey(void* data, + struct wl_keyboard* keyboard, + uint32_t serial, + uint32_t time, + uint32_t key, + uint32_t state) +{ + int keyCode; + int action; + _GLFWwindow* window = _glfw.wl.keyboardFocus; + GLFWbool shouldRepeat; + struct itimerspec timer = {}; + + if (!window) + return; + + keyCode = toGLFWKeyCode(key); + action = state == WL_KEYBOARD_KEY_STATE_PRESSED + ? GLFW_PRESS : GLFW_RELEASE; + + _glfw.wl.serial = serial; + _glfwInputKey(window, keyCode, key, action, + _glfw.wl.xkb.modifiers); + + if (action == GLFW_PRESS) + { + shouldRepeat = inputChar(window, key); + + if (shouldRepeat && _glfw.wl.keyboardRepeatRate > 0) + { + _glfw.wl.keyboardLastKey = keyCode; + _glfw.wl.keyboardLastScancode = key; + if (_glfw.wl.keyboardRepeatRate > 1) + timer.it_interval.tv_nsec = 1000000000 / _glfw.wl.keyboardRepeatRate; + else + timer.it_interval.tv_sec = 1; + timer.it_value.tv_sec = _glfw.wl.keyboardRepeatDelay / 1000; + timer.it_value.tv_nsec = (_glfw.wl.keyboardRepeatDelay % 1000) * 1000000; + } + } + timerfd_settime(_glfw.wl.timerfd, 0, &timer, NULL); +} + +static void keyboardHandleModifiers(void* data, + struct wl_keyboard* keyboard, + uint32_t serial, + uint32_t modsDepressed, + uint32_t modsLatched, + uint32_t modsLocked, + uint32_t group) +{ + xkb_mod_mask_t mask; + unsigned int modifiers = 0; + + _glfw.wl.serial = serial; + + if (!_glfw.wl.xkb.keymap) + return; + + xkb_state_update_mask(_glfw.wl.xkb.state, + modsDepressed, + modsLatched, + modsLocked, + 0, + 0, + group); + + mask = xkb_state_serialize_mods(_glfw.wl.xkb.state, + XKB_STATE_MODS_DEPRESSED | + XKB_STATE_LAYOUT_DEPRESSED | + XKB_STATE_MODS_LATCHED | + XKB_STATE_LAYOUT_LATCHED); + if (mask & _glfw.wl.xkb.controlMask) + modifiers |= GLFW_MOD_CONTROL; + if (mask & _glfw.wl.xkb.altMask) + modifiers |= GLFW_MOD_ALT; + if (mask & _glfw.wl.xkb.shiftMask) + modifiers |= GLFW_MOD_SHIFT; + if (mask & _glfw.wl.xkb.superMask) + modifiers |= GLFW_MOD_SUPER; + if (mask & _glfw.wl.xkb.capsLockMask) + modifiers |= GLFW_MOD_CAPS_LOCK; + if (mask & _glfw.wl.xkb.numLockMask) + modifiers |= GLFW_MOD_NUM_LOCK; + _glfw.wl.xkb.modifiers = modifiers; +} + +#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION +static void keyboardHandleRepeatInfo(void* data, + struct wl_keyboard* keyboard, + int32_t rate, + int32_t delay) +{ + if (keyboard != _glfw.wl.keyboard) + return; + + _glfw.wl.keyboardRepeatRate = rate; + _glfw.wl.keyboardRepeatDelay = delay; +} +#endif + +static const struct wl_keyboard_listener keyboardListener = { + keyboardHandleKeymap, + keyboardHandleEnter, + keyboardHandleLeave, + keyboardHandleKey, + keyboardHandleModifiers, +#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION + keyboardHandleRepeatInfo, +#endif +}; + +static void seatHandleCapabilities(void* data, + struct wl_seat* seat, + enum wl_seat_capability caps) +{ + if ((caps & WL_SEAT_CAPABILITY_POINTER) && !_glfw.wl.pointer) + { + _glfw.wl.pointer = wl_seat_get_pointer(seat); + wl_pointer_add_listener(_glfw.wl.pointer, &pointerListener, NULL); + } + else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && _glfw.wl.pointer) + { + wl_pointer_destroy(_glfw.wl.pointer); + _glfw.wl.pointer = NULL; + } + + if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !_glfw.wl.keyboard) + { + _glfw.wl.keyboard = wl_seat_get_keyboard(seat); + wl_keyboard_add_listener(_glfw.wl.keyboard, &keyboardListener, NULL); + } + else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && _glfw.wl.keyboard) + { + wl_keyboard_destroy(_glfw.wl.keyboard); + _glfw.wl.keyboard = NULL; + } +} + +static void seatHandleName(void* data, + struct wl_seat* seat, + const char* name) +{ +} + +static const struct wl_seat_listener seatListener = { + seatHandleCapabilities, + seatHandleName, +}; + +static void dataOfferHandleOffer(void* data, + struct wl_data_offer* dataOffer, + const char* mimeType) +{ +} + +static const struct wl_data_offer_listener dataOfferListener = { + dataOfferHandleOffer, +}; + +static void dataDeviceHandleDataOffer(void* data, + struct wl_data_device* dataDevice, + struct wl_data_offer* id) +{ + if (_glfw.wl.dataOffer) + wl_data_offer_destroy(_glfw.wl.dataOffer); + + _glfw.wl.dataOffer = id; + wl_data_offer_add_listener(_glfw.wl.dataOffer, &dataOfferListener, NULL); +} + +static void dataDeviceHandleEnter(void* data, + struct wl_data_device* dataDevice, + uint32_t serial, + struct wl_surface *surface, + wl_fixed_t x, + wl_fixed_t y, + struct wl_data_offer *id) +{ +} + +static void dataDeviceHandleLeave(void* data, + struct wl_data_device* dataDevice) +{ +} + +static void dataDeviceHandleMotion(void* data, + struct wl_data_device* dataDevice, + uint32_t time, + wl_fixed_t x, + wl_fixed_t y) +{ +} + +static void dataDeviceHandleDrop(void* data, + struct wl_data_device* dataDevice) +{ +} + +static void dataDeviceHandleSelection(void* data, + struct wl_data_device* dataDevice, + struct wl_data_offer* id) +{ +} + +static const struct wl_data_device_listener dataDeviceListener = { + dataDeviceHandleDataOffer, + dataDeviceHandleEnter, + dataDeviceHandleLeave, + dataDeviceHandleMotion, + dataDeviceHandleDrop, + dataDeviceHandleSelection, +}; + +static void wmBaseHandlePing(void* data, + struct xdg_wm_base* wmBase, + uint32_t serial) +{ + xdg_wm_base_pong(wmBase, serial); +} + +static const struct xdg_wm_base_listener wmBaseListener = { + wmBaseHandlePing +}; + +static void registryHandleGlobal(void* data, + struct wl_registry* registry, + uint32_t name, + const char* interface, + uint32_t version) +{ + if (strcmp(interface, "wl_compositor") == 0) + { + _glfw.wl.compositorVersion = min(3, version); + _glfw.wl.compositor = + wl_registry_bind(registry, name, &wl_compositor_interface, + _glfw.wl.compositorVersion); + } + else if (strcmp(interface, "wl_subcompositor") == 0) + { + _glfw.wl.subcompositor = + wl_registry_bind(registry, name, &wl_subcompositor_interface, 1); + } + else if (strcmp(interface, "wl_shm") == 0) + { + _glfw.wl.shm = + wl_registry_bind(registry, name, &wl_shm_interface, 1); + } + else if (strcmp(interface, "wl_shell") == 0) + { + _glfw.wl.shell = + wl_registry_bind(registry, name, &wl_shell_interface, 1); + } + else if (strcmp(interface, "wl_output") == 0) + { + _glfwAddOutputWayland(name, version); + } + else if (strcmp(interface, "wl_seat") == 0) + { + if (!_glfw.wl.seat) + { + _glfw.wl.seatVersion = min(4, version); + _glfw.wl.seat = + wl_registry_bind(registry, name, &wl_seat_interface, + _glfw.wl.seatVersion); + wl_seat_add_listener(_glfw.wl.seat, &seatListener, NULL); + } + } + else if (strcmp(interface, "wl_data_device_manager") == 0) + { + if (!_glfw.wl.dataDeviceManager) + { + _glfw.wl.dataDeviceManager = + wl_registry_bind(registry, name, + &wl_data_device_manager_interface, 1); + } + } + else if (strcmp(interface, "xdg_wm_base") == 0) + { + _glfw.wl.wmBase = + wl_registry_bind(registry, name, &xdg_wm_base_interface, 1); + xdg_wm_base_add_listener(_glfw.wl.wmBase, &wmBaseListener, NULL); + } + else if (strcmp(interface, "zxdg_decoration_manager_v1") == 0) + { + _glfw.wl.decorationManager = + wl_registry_bind(registry, name, + &zxdg_decoration_manager_v1_interface, + 1); + } + else if (strcmp(interface, "wp_viewporter") == 0) + { + _glfw.wl.viewporter = + wl_registry_bind(registry, name, &wp_viewporter_interface, 1); + } + else if (strcmp(interface, "zwp_relative_pointer_manager_v1") == 0) + { + _glfw.wl.relativePointerManager = + wl_registry_bind(registry, name, + &zwp_relative_pointer_manager_v1_interface, + 1); + } + else if (strcmp(interface, "zwp_pointer_constraints_v1") == 0) + { + _glfw.wl.pointerConstraints = + wl_registry_bind(registry, name, + &zwp_pointer_constraints_v1_interface, + 1); + } + else if (strcmp(interface, "zwp_idle_inhibit_manager_v1") == 0) + { + _glfw.wl.idleInhibitManager = + wl_registry_bind(registry, name, + &zwp_idle_inhibit_manager_v1_interface, + 1); + } +} + +static void registryHandleGlobalRemove(void *data, + struct wl_registry *registry, + uint32_t name) +{ + int i; + _GLFWmonitor* monitor; + + for (i = 0; i < _glfw.monitorCount; ++i) + { + monitor = _glfw.monitors[i]; + if (monitor->wl.name == name) + { + _glfwInputMonitor(monitor, GLFW_DISCONNECTED, 0); + return; + } + } +} + + +static const struct wl_registry_listener registryListener = { + registryHandleGlobal, + registryHandleGlobalRemove +}; + +// Create key code translation tables +// +static void createKeyTables(void) +{ + int scancode; + + memset(_glfw.wl.keycodes, -1, sizeof(_glfw.wl.keycodes)); + memset(_glfw.wl.scancodes, -1, sizeof(_glfw.wl.scancodes)); + + _glfw.wl.keycodes[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT; + _glfw.wl.keycodes[KEY_1] = GLFW_KEY_1; + _glfw.wl.keycodes[KEY_2] = GLFW_KEY_2; + _glfw.wl.keycodes[KEY_3] = GLFW_KEY_3; + _glfw.wl.keycodes[KEY_4] = GLFW_KEY_4; + _glfw.wl.keycodes[KEY_5] = GLFW_KEY_5; + _glfw.wl.keycodes[KEY_6] = GLFW_KEY_6; + _glfw.wl.keycodes[KEY_7] = GLFW_KEY_7; + _glfw.wl.keycodes[KEY_8] = GLFW_KEY_8; + _glfw.wl.keycodes[KEY_9] = GLFW_KEY_9; + _glfw.wl.keycodes[KEY_0] = GLFW_KEY_0; + _glfw.wl.keycodes[KEY_SPACE] = GLFW_KEY_SPACE; + _glfw.wl.keycodes[KEY_MINUS] = GLFW_KEY_MINUS; + _glfw.wl.keycodes[KEY_EQUAL] = GLFW_KEY_EQUAL; + _glfw.wl.keycodes[KEY_Q] = GLFW_KEY_Q; + _glfw.wl.keycodes[KEY_W] = GLFW_KEY_W; + _glfw.wl.keycodes[KEY_E] = GLFW_KEY_E; + _glfw.wl.keycodes[KEY_R] = GLFW_KEY_R; + _glfw.wl.keycodes[KEY_T] = GLFW_KEY_T; + _glfw.wl.keycodes[KEY_Y] = GLFW_KEY_Y; + _glfw.wl.keycodes[KEY_U] = GLFW_KEY_U; + _glfw.wl.keycodes[KEY_I] = GLFW_KEY_I; + _glfw.wl.keycodes[KEY_O] = GLFW_KEY_O; + _glfw.wl.keycodes[KEY_P] = GLFW_KEY_P; + _glfw.wl.keycodes[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET; + _glfw.wl.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET; + _glfw.wl.keycodes[KEY_A] = GLFW_KEY_A; + _glfw.wl.keycodes[KEY_S] = GLFW_KEY_S; + _glfw.wl.keycodes[KEY_D] = GLFW_KEY_D; + _glfw.wl.keycodes[KEY_F] = GLFW_KEY_F; + _glfw.wl.keycodes[KEY_G] = GLFW_KEY_G; + _glfw.wl.keycodes[KEY_H] = GLFW_KEY_H; + _glfw.wl.keycodes[KEY_J] = GLFW_KEY_J; + _glfw.wl.keycodes[KEY_K] = GLFW_KEY_K; + _glfw.wl.keycodes[KEY_L] = GLFW_KEY_L; + _glfw.wl.keycodes[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON; + _glfw.wl.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE; + _glfw.wl.keycodes[KEY_Z] = GLFW_KEY_Z; + _glfw.wl.keycodes[KEY_X] = GLFW_KEY_X; + _glfw.wl.keycodes[KEY_C] = GLFW_KEY_C; + _glfw.wl.keycodes[KEY_V] = GLFW_KEY_V; + _glfw.wl.keycodes[KEY_B] = GLFW_KEY_B; + _glfw.wl.keycodes[KEY_N] = GLFW_KEY_N; + _glfw.wl.keycodes[KEY_M] = GLFW_KEY_M; + _glfw.wl.keycodes[KEY_COMMA] = GLFW_KEY_COMMA; + _glfw.wl.keycodes[KEY_DOT] = GLFW_KEY_PERIOD; + _glfw.wl.keycodes[KEY_SLASH] = GLFW_KEY_SLASH; + _glfw.wl.keycodes[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH; + _glfw.wl.keycodes[KEY_ESC] = GLFW_KEY_ESCAPE; + _glfw.wl.keycodes[KEY_TAB] = GLFW_KEY_TAB; + _glfw.wl.keycodes[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT; + _glfw.wl.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT; + _glfw.wl.keycodes[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL; + _glfw.wl.keycodes[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL; + _glfw.wl.keycodes[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT; + _glfw.wl.keycodes[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT; + _glfw.wl.keycodes[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER; + _glfw.wl.keycodes[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER; + _glfw.wl.keycodes[KEY_MENU] = GLFW_KEY_MENU; + _glfw.wl.keycodes[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK; + _glfw.wl.keycodes[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK; + _glfw.wl.keycodes[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN; + _glfw.wl.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK; + _glfw.wl.keycodes[KEY_PAUSE] = GLFW_KEY_PAUSE; + _glfw.wl.keycodes[KEY_DELETE] = GLFW_KEY_DELETE; + _glfw.wl.keycodes[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE; + _glfw.wl.keycodes[KEY_ENTER] = GLFW_KEY_ENTER; + _glfw.wl.keycodes[KEY_HOME] = GLFW_KEY_HOME; + _glfw.wl.keycodes[KEY_END] = GLFW_KEY_END; + _glfw.wl.keycodes[KEY_PAGEUP] = GLFW_KEY_PAGE_UP; + _glfw.wl.keycodes[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN; + _glfw.wl.keycodes[KEY_INSERT] = GLFW_KEY_INSERT; + _glfw.wl.keycodes[KEY_LEFT] = GLFW_KEY_LEFT; + _glfw.wl.keycodes[KEY_RIGHT] = GLFW_KEY_RIGHT; + _glfw.wl.keycodes[KEY_DOWN] = GLFW_KEY_DOWN; + _glfw.wl.keycodes[KEY_UP] = GLFW_KEY_UP; + _glfw.wl.keycodes[KEY_F1] = GLFW_KEY_F1; + _glfw.wl.keycodes[KEY_F2] = GLFW_KEY_F2; + _glfw.wl.keycodes[KEY_F3] = GLFW_KEY_F3; + _glfw.wl.keycodes[KEY_F4] = GLFW_KEY_F4; + _glfw.wl.keycodes[KEY_F5] = GLFW_KEY_F5; + _glfw.wl.keycodes[KEY_F6] = GLFW_KEY_F6; + _glfw.wl.keycodes[KEY_F7] = GLFW_KEY_F7; + _glfw.wl.keycodes[KEY_F8] = GLFW_KEY_F8; + _glfw.wl.keycodes[KEY_F9] = GLFW_KEY_F9; + _glfw.wl.keycodes[KEY_F10] = GLFW_KEY_F10; + _glfw.wl.keycodes[KEY_F11] = GLFW_KEY_F11; + _glfw.wl.keycodes[KEY_F12] = GLFW_KEY_F12; + _glfw.wl.keycodes[KEY_F13] = GLFW_KEY_F13; + _glfw.wl.keycodes[KEY_F14] = GLFW_KEY_F14; + _glfw.wl.keycodes[KEY_F15] = GLFW_KEY_F15; + _glfw.wl.keycodes[KEY_F16] = GLFW_KEY_F16; + _glfw.wl.keycodes[KEY_F17] = GLFW_KEY_F17; + _glfw.wl.keycodes[KEY_F18] = GLFW_KEY_F18; + _glfw.wl.keycodes[KEY_F19] = GLFW_KEY_F19; + _glfw.wl.keycodes[KEY_F20] = GLFW_KEY_F20; + _glfw.wl.keycodes[KEY_F21] = GLFW_KEY_F21; + _glfw.wl.keycodes[KEY_F22] = GLFW_KEY_F22; + _glfw.wl.keycodes[KEY_F23] = GLFW_KEY_F23; + _glfw.wl.keycodes[KEY_F24] = GLFW_KEY_F24; + _glfw.wl.keycodes[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE; + _glfw.wl.keycodes[KEY_KPDOT] = GLFW_KEY_KP_MULTIPLY; + _glfw.wl.keycodes[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT; + _glfw.wl.keycodes[KEY_KPPLUS] = GLFW_KEY_KP_ADD; + _glfw.wl.keycodes[KEY_KP0] = GLFW_KEY_KP_0; + _glfw.wl.keycodes[KEY_KP1] = GLFW_KEY_KP_1; + _glfw.wl.keycodes[KEY_KP2] = GLFW_KEY_KP_2; + _glfw.wl.keycodes[KEY_KP3] = GLFW_KEY_KP_3; + _glfw.wl.keycodes[KEY_KP4] = GLFW_KEY_KP_4; + _glfw.wl.keycodes[KEY_KP5] = GLFW_KEY_KP_5; + _glfw.wl.keycodes[KEY_KP6] = GLFW_KEY_KP_6; + _glfw.wl.keycodes[KEY_KP7] = GLFW_KEY_KP_7; + _glfw.wl.keycodes[KEY_KP8] = GLFW_KEY_KP_8; + _glfw.wl.keycodes[KEY_KP9] = GLFW_KEY_KP_9; + _glfw.wl.keycodes[KEY_KPCOMMA] = GLFW_KEY_KP_DECIMAL; + _glfw.wl.keycodes[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL; + _glfw.wl.keycodes[KEY_KPENTER] = GLFW_KEY_KP_ENTER; + + for (scancode = 0; scancode < 256; scancode++) + { + if (_glfw.wl.keycodes[scancode] > 0) + _glfw.wl.scancodes[_glfw.wl.keycodes[scancode]] = scancode; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformInit(void) +{ + const char *cursorTheme; + const char *cursorSizeStr; + char *cursorSizeEnd; + long cursorSizeLong; + int cursorSize; + + _glfw.wl.cursor.handle = _glfw_dlopen("libwayland-cursor.so.0"); + if (!_glfw.wl.cursor.handle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to open libwayland-cursor"); + return GLFW_FALSE; + } + + _glfw.wl.cursor.theme_load = (PFN_wl_cursor_theme_load) + _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_load"); + _glfw.wl.cursor.theme_destroy = (PFN_wl_cursor_theme_destroy) + _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_destroy"); + _glfw.wl.cursor.theme_get_cursor = (PFN_wl_cursor_theme_get_cursor) + _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_get_cursor"); + _glfw.wl.cursor.image_get_buffer = (PFN_wl_cursor_image_get_buffer) + _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_image_get_buffer"); + + _glfw.wl.egl.handle = _glfw_dlopen("libwayland-egl.so.1"); + if (!_glfw.wl.egl.handle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to open libwayland-egl"); + return GLFW_FALSE; + } + + _glfw.wl.egl.window_create = (PFN_wl_egl_window_create) + _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_create"); + _glfw.wl.egl.window_destroy = (PFN_wl_egl_window_destroy) + _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_destroy"); + _glfw.wl.egl.window_resize = (PFN_wl_egl_window_resize) + _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_resize"); + + _glfw.wl.xkb.handle = _glfw_dlopen("libxkbcommon.so.0"); + if (!_glfw.wl.xkb.handle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to open libxkbcommon"); + return GLFW_FALSE; + } + + _glfw.wl.xkb.context_new = (PFN_xkb_context_new) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_context_new"); + _glfw.wl.xkb.context_unref = (PFN_xkb_context_unref) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_context_unref"); + _glfw.wl.xkb.keymap_new_from_string = (PFN_xkb_keymap_new_from_string) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_new_from_string"); + _glfw.wl.xkb.keymap_unref = (PFN_xkb_keymap_unref) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_unref"); + _glfw.wl.xkb.keymap_mod_get_index = (PFN_xkb_keymap_mod_get_index) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_mod_get_index"); + _glfw.wl.xkb.keymap_key_repeats = (PFN_xkb_keymap_key_repeats) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_key_repeats"); + _glfw.wl.xkb.state_new = (PFN_xkb_state_new) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_new"); + _glfw.wl.xkb.state_unref = (PFN_xkb_state_unref) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_unref"); + _glfw.wl.xkb.state_key_get_syms = (PFN_xkb_state_key_get_syms) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_key_get_syms"); + _glfw.wl.xkb.state_update_mask = (PFN_xkb_state_update_mask) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_update_mask"); + _glfw.wl.xkb.state_serialize_mods = (PFN_xkb_state_serialize_mods) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_serialize_mods"); + +#ifdef HAVE_XKBCOMMON_COMPOSE_H + _glfw.wl.xkb.compose_table_new_from_locale = (PFN_xkb_compose_table_new_from_locale) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_new_from_locale"); + _glfw.wl.xkb.compose_table_unref = (PFN_xkb_compose_table_unref) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_unref"); + _glfw.wl.xkb.compose_state_new = (PFN_xkb_compose_state_new) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_new"); + _glfw.wl.xkb.compose_state_unref = (PFN_xkb_compose_state_unref) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_unref"); + _glfw.wl.xkb.compose_state_feed = (PFN_xkb_compose_state_feed) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_feed"); + _glfw.wl.xkb.compose_state_get_status = (PFN_xkb_compose_state_get_status) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_status"); + _glfw.wl.xkb.compose_state_get_one_sym = (PFN_xkb_compose_state_get_one_sym) + _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym"); +#endif + + _glfw.wl.display = wl_display_connect(NULL); + if (!_glfw.wl.display) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to connect to display"); + return GLFW_FALSE; + } + + _glfw.wl.registry = wl_display_get_registry(_glfw.wl.display); + wl_registry_add_listener(_glfw.wl.registry, ®istryListener, NULL); + + createKeyTables(); + + _glfw.wl.xkb.context = xkb_context_new(0); + if (!_glfw.wl.xkb.context) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to initialize xkb context"); + return GLFW_FALSE; + } + + // Sync so we got all registry objects + wl_display_roundtrip(_glfw.wl.display); + + // Sync so we got all initial output events + wl_display_roundtrip(_glfw.wl.display); + +#ifdef __linux__ + if (!_glfwInitJoysticksLinux()) + return GLFW_FALSE; +#endif + + _glfwInitTimerPOSIX(); + + _glfw.wl.timerfd = -1; + if (_glfw.wl.seatVersion >= 4) + _glfw.wl.timerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC); + + if (_glfw.wl.pointer && _glfw.wl.shm) + { + cursorTheme = getenv("XCURSOR_THEME"); + cursorSizeStr = getenv("XCURSOR_SIZE"); + cursorSize = 32; + if (cursorSizeStr) + { + errno = 0; + cursorSizeLong = strtol(cursorSizeStr, &cursorSizeEnd, 10); + if (!*cursorSizeEnd && !errno && cursorSizeLong > 0 && cursorSizeLong <= INT_MAX) + cursorSize = (int)cursorSizeLong; + } + _glfw.wl.cursorTheme = + wl_cursor_theme_load(cursorTheme, cursorSize, _glfw.wl.shm); + if (!_glfw.wl.cursorTheme) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Unable to load default cursor theme"); + return GLFW_FALSE; + } + // If this happens to be NULL, we just fallback to the scale=1 version. + _glfw.wl.cursorThemeHiDPI = + wl_cursor_theme_load(cursorTheme, 2 * cursorSize, _glfw.wl.shm); + _glfw.wl.cursorSurface = + wl_compositor_create_surface(_glfw.wl.compositor); + _glfw.wl.cursorTimerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC); + } + + if (_glfw.wl.seat && _glfw.wl.dataDeviceManager) + { + _glfw.wl.dataDevice = + wl_data_device_manager_get_data_device(_glfw.wl.dataDeviceManager, + _glfw.wl.seat); + wl_data_device_add_listener(_glfw.wl.dataDevice, &dataDeviceListener, NULL); + _glfw.wl.clipboardString = malloc(4096); + if (!_glfw.wl.clipboardString) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Unable to allocate clipboard memory"); + return GLFW_FALSE; + } + _glfw.wl.clipboardSize = 4096; + } + + return GLFW_TRUE; +} + +void _glfwPlatformTerminate(void) +{ +#ifdef __linux__ + _glfwTerminateJoysticksLinux(); +#endif + _glfwTerminateEGL(); + if (_glfw.wl.egl.handle) + { + _glfw_dlclose(_glfw.wl.egl.handle); + _glfw.wl.egl.handle = NULL; + } + +#ifdef HAVE_XKBCOMMON_COMPOSE_H + if (_glfw.wl.xkb.composeState) + xkb_compose_state_unref(_glfw.wl.xkb.composeState); +#endif + if (_glfw.wl.xkb.keymap) + xkb_keymap_unref(_glfw.wl.xkb.keymap); + if (_glfw.wl.xkb.state) + xkb_state_unref(_glfw.wl.xkb.state); + if (_glfw.wl.xkb.context) + xkb_context_unref(_glfw.wl.xkb.context); + if (_glfw.wl.xkb.handle) + { + _glfw_dlclose(_glfw.wl.xkb.handle); + _glfw.wl.xkb.handle = NULL; + } + + if (_glfw.wl.cursorTheme) + wl_cursor_theme_destroy(_glfw.wl.cursorTheme); + if (_glfw.wl.cursorThemeHiDPI) + wl_cursor_theme_destroy(_glfw.wl.cursorThemeHiDPI); + if (_glfw.wl.cursor.handle) + { + _glfw_dlclose(_glfw.wl.cursor.handle); + _glfw.wl.cursor.handle = NULL; + } + + if (_glfw.wl.cursorSurface) + wl_surface_destroy(_glfw.wl.cursorSurface); + if (_glfw.wl.subcompositor) + wl_subcompositor_destroy(_glfw.wl.subcompositor); + if (_glfw.wl.compositor) + wl_compositor_destroy(_glfw.wl.compositor); + if (_glfw.wl.shm) + wl_shm_destroy(_glfw.wl.shm); + if (_glfw.wl.shell) + wl_shell_destroy(_glfw.wl.shell); + if (_glfw.wl.viewporter) + wp_viewporter_destroy(_glfw.wl.viewporter); + if (_glfw.wl.decorationManager) + zxdg_decoration_manager_v1_destroy(_glfw.wl.decorationManager); + if (_glfw.wl.wmBase) + xdg_wm_base_destroy(_glfw.wl.wmBase); + if (_glfw.wl.dataSource) + wl_data_source_destroy(_glfw.wl.dataSource); + if (_glfw.wl.dataDevice) + wl_data_device_destroy(_glfw.wl.dataDevice); + if (_glfw.wl.dataOffer) + wl_data_offer_destroy(_glfw.wl.dataOffer); + if (_glfw.wl.dataDeviceManager) + wl_data_device_manager_destroy(_glfw.wl.dataDeviceManager); + if (_glfw.wl.pointer) + wl_pointer_destroy(_glfw.wl.pointer); + if (_glfw.wl.keyboard) + wl_keyboard_destroy(_glfw.wl.keyboard); + if (_glfw.wl.seat) + wl_seat_destroy(_glfw.wl.seat); + if (_glfw.wl.relativePointerManager) + zwp_relative_pointer_manager_v1_destroy(_glfw.wl.relativePointerManager); + if (_glfw.wl.pointerConstraints) + zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints); + if (_glfw.wl.idleInhibitManager) + zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager); + if (_glfw.wl.registry) + wl_registry_destroy(_glfw.wl.registry); + if (_glfw.wl.display) + { + wl_display_flush(_glfw.wl.display); + wl_display_disconnect(_glfw.wl.display); + } + + if (_glfw.wl.timerfd >= 0) + close(_glfw.wl.timerfd); + if (_glfw.wl.cursorTimerfd >= 0) + close(_glfw.wl.cursorTimerfd); + + if (_glfw.wl.clipboardString) + free(_glfw.wl.clipboardString); + if (_glfw.wl.clipboardSendString) + free(_glfw.wl.clipboardSendString); +} + +const char* _glfwPlatformGetVersionString(void) +{ + return _GLFW_VERSION_NUMBER " Wayland EGL OSMesa" +#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) + " clock_gettime" +#else + " gettimeofday" +#endif + " evdev" +#if defined(_GLFW_BUILD_DLL) + " shared" +#endif + ; +}
glfw/src/wl_monitor.c view
@@ -1,269 +1,223 @@-//========================================================================-// GLFW 3.2 Wayland - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <stdio.h>-#include <stdlib.h>-#include <string.h>-#include <errno.h>---struct _GLFWvidmodeWayland-{- GLFWvidmode base;- uint32_t flags;-};--static void geometry(void* data,- struct wl_output* output,- int32_t x,- int32_t y,- int32_t physicalWidth,- int32_t physicalHeight,- int32_t subpixel,- const char* make,- const char* model,- int32_t transform)-{- struct _GLFWmonitor *monitor = data;-- monitor->wl.x = x;- monitor->wl.y = y;- monitor->widthMM = physicalWidth;- monitor->heightMM = physicalHeight;-}--static void mode(void* data,- struct wl_output* output,- uint32_t flags,- int32_t width,- int32_t height,- int32_t refresh)-{- struct _GLFWmonitor *monitor = data;- _GLFWvidmodeWayland mode = { { 0 }, };-- mode.base.width = width;- mode.base.height = height;- mode.base.refreshRate = refresh / 1000;- mode.flags = flags;-- if (monitor->wl.modesCount + 1 >= monitor->wl.modesSize)- {- int size = monitor->wl.modesSize * 2;- _GLFWvidmodeWayland* modes =- realloc(monitor->wl.modes,- size * sizeof(_GLFWvidmodeWayland));- monitor->wl.modes = modes;- monitor->wl.modesSize = size;- }-- monitor->wl.modes[monitor->wl.modesCount++] = mode;-}--static void done(void* data,- struct wl_output* output)-{- struct _GLFWmonitor *monitor = data;-- monitor->wl.done = GLFW_TRUE;-}--static void scale(void* data,- struct wl_output* output,- int32_t factor)-{- struct _GLFWmonitor *monitor = data;-- monitor->wl.scale = factor;-}--static const struct wl_output_listener output_listener = {- geometry,- mode,- done,- scale,-};---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--void _glfwAddOutputWayland(uint32_t name, uint32_t version)-{- _GLFWmonitor *monitor;- struct wl_output *output;- char name_str[80];-- memset(name_str, 0, sizeof(name_str));- snprintf(name_str, 79, "wl_output@%u", name);-- if (version < 2)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Unsupported output interface version");- return;- }-- monitor = _glfwAllocMonitor(name_str, 0, 0);-- output = wl_registry_bind(_glfw.wl.registry,- name,- &wl_output_interface,- 2);- if (!output)- {- _glfwFreeMonitor(monitor);- return;- }-- monitor->wl.modes = calloc(4, sizeof(_GLFWvidmodeWayland));- monitor->wl.modesSize = 4;-- monitor->wl.scale = 1;-- monitor->wl.output = output;- wl_output_add_listener(output, &output_listener, monitor);-- if (_glfw.wl.monitorsCount + 1 >= _glfw.wl.monitorsSize)- {- _GLFWmonitor** monitors = _glfw.wl.monitors;- int size = _glfw.wl.monitorsSize * 2;-- monitors = realloc(monitors, size * sizeof(_GLFWmonitor*));-- _glfw.wl.monitors = monitors;- _glfw.wl.monitorsSize = size;- }-- _glfw.wl.monitors[_glfw.wl.monitorsCount++] = monitor;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--_GLFWmonitor** _glfwPlatformGetMonitors(int* count)-{- _GLFWmonitor** monitors;- _GLFWmonitor* monitor;- int i, monitorsCount = _glfw.wl.monitorsCount;-- if (_glfw.wl.monitorsCount == 0)- goto err;-- monitors = calloc(monitorsCount, sizeof(_GLFWmonitor*));-- for (i = 0; i < monitorsCount; i++)- {- _GLFWmonitor* origMonitor = _glfw.wl.monitors[i];- monitor = calloc(1, sizeof(_GLFWmonitor));-- monitor->modes =- _glfwPlatformGetVideoModes(origMonitor,- &origMonitor->wl.modesCount);- *monitor = *_glfw.wl.monitors[i];- monitors[i] = monitor;- }-- *count = monitorsCount;- return monitors;--err:- *count = 0;- return NULL;-}--GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)-{- return first->wl.output == second->wl.output;-}--void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)-{- if (xpos)- *xpos = monitor->wl.x;- if (ypos)- *ypos = monitor->wl.y;-}--GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)-{- GLFWvidmode *modes;- int i, modesCount = monitor->wl.modesCount;-- modes = calloc(modesCount, sizeof(GLFWvidmode));-- for (i = 0; i < modesCount; i++)- modes[i] = monitor->wl.modes[i].base;-- *found = modesCount;- return modes;-}--void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)-{- int i;-- for (i = 0; i < monitor->wl.modesCount; i++)- {- if (monitor->wl.modes[i].flags & WL_OUTPUT_MODE_CURRENT)- {- *mode = monitor->wl.modes[i].base;- return;- }- }-}--void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)-{- // TODO- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Gamma ramp getting not supported yet");-}--void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)-{- // TODO- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Gamma ramp setting not supported yet");-}---//////////////////////////////////////////////////////////////////////////-////// GLFW native API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle)-{- _GLFWmonitor* monitor = (_GLFWmonitor*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return monitor->wl.output;-}-+//======================================================================== +// GLFW 3.3 Wayland - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <errno.h> +#include <math.h> + + +static void outputHandleGeometry(void* data, + struct wl_output* output, + int32_t x, + int32_t y, + int32_t physicalWidth, + int32_t physicalHeight, + int32_t subpixel, + const char* make, + const char* model, + int32_t transform) +{ + struct _GLFWmonitor *monitor = data; + char name[1024]; + + monitor->wl.x = x; + monitor->wl.y = y; + monitor->widthMM = physicalWidth; + monitor->heightMM = physicalHeight; + + snprintf(name, sizeof(name), "%s %s", make, model); + monitor->name = _glfw_strdup(name); +} + +static void outputHandleMode(void* data, + struct wl_output* output, + uint32_t flags, + int32_t width, + int32_t height, + int32_t refresh) +{ + struct _GLFWmonitor *monitor = data; + GLFWvidmode mode; + + mode.width = width; + mode.height = height; + mode.redBits = 8; + mode.greenBits = 8; + mode.blueBits = 8; + mode.refreshRate = (int) round(refresh / 1000.0); + + monitor->modeCount++; + monitor->modes = + realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode)); + monitor->modes[monitor->modeCount - 1] = mode; + + if (flags & WL_OUTPUT_MODE_CURRENT) + monitor->wl.currentMode = monitor->modeCount - 1; +} + +static void outputHandleDone(void* data, struct wl_output* output) +{ + struct _GLFWmonitor *monitor = data; + + _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST); +} + +static void outputHandleScale(void* data, + struct wl_output* output, + int32_t factor) +{ + struct _GLFWmonitor *monitor = data; + + monitor->wl.scale = factor; +} + +static const struct wl_output_listener outputListener = { + outputHandleGeometry, + outputHandleMode, + outputHandleDone, + outputHandleScale, +}; + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwAddOutputWayland(uint32_t name, uint32_t version) +{ + _GLFWmonitor *monitor; + struct wl_output *output; + + if (version < 2) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Unsupported output interface version"); + return; + } + + // The actual name of this output will be set in the geometry handler. + monitor = _glfwAllocMonitor(NULL, 0, 0); + + output = wl_registry_bind(_glfw.wl.registry, + name, + &wl_output_interface, + 2); + if (!output) + { + _glfwFreeMonitor(monitor); + return; + } + + monitor->wl.scale = 1; + monitor->wl.output = output; + monitor->wl.name = name; + + wl_output_add_listener(output, &outputListener, monitor); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) +{ + if (monitor->wl.output) + wl_output_destroy(monitor->wl.output); +} + +void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) +{ + if (xpos) + *xpos = monitor->wl.x; + if (ypos) + *ypos = monitor->wl.y; +} + +void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, + float* xscale, float* yscale) +{ + if (xscale) + *xscale = (float) monitor->wl.scale; + if (yscale) + *yscale = (float) monitor->wl.scale; +} + +void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, + int* xpos, int* ypos, + int* width, int* height) +{ + if (xpos) + *xpos = monitor->wl.x; + if (ypos) + *ypos = monitor->wl.y; + if (width) + *width = monitor->modes[monitor->wl.currentMode].width; + if (height) + *height = monitor->modes[monitor->wl.currentMode].height; +} + +GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) +{ + *found = monitor->modeCount; + return monitor->modes; +} + +void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) +{ + *mode = monitor->modes[monitor->wl.currentMode]; +} + +GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +{ + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Gamma ramp access it not available"); + return GLFW_FALSE; +} + +void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, + const GLFWgammaramp* ramp) +{ + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Gamma ramp access is not available"); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return monitor->wl.output; +} +
glfw/src/wl_platform.h view
@@ -1,179 +1,358 @@-//========================================================================-// GLFW 3.2 Wayland - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_wayland_platform_h_-#define _glfw3_wayland_platform_h_--#include <wayland-client.h>-#include <xkbcommon/xkbcommon.h>-#include <dlfcn.h>--typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;--typedef struct VkWaylandSurfaceCreateInfoKHR-{- VkStructureType sType;- const void* pNext;- VkWaylandSurfaceCreateFlagsKHR flags;- struct wl_display* display;- struct wl_surface* surface;-} VkWaylandSurfaceCreateInfoKHR;--typedef VkResult (APIENTRY *PFN_vkCreateWaylandSurfaceKHR)(VkInstance,const VkWaylandSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);-typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice,uint32_t,struct wl_display*);--#include "posix_tls.h"-#include "posix_time.h"-#include "linux_joystick.h"-#include "xkb_unicode.h"-#include "egl_context.h"--#include "wayland-relative-pointer-unstable-v1-client-protocol.h"-#include "wayland-pointer-constraints-unstable-v1-client-protocol.h"--#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)-#define _glfw_dlclose(handle) dlclose(handle)-#define _glfw_dlsym(handle, name) dlsym(handle, name)--#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->wl.native)-#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.wl.display)--#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWayland wl-#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl-#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWayland wl-#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWayland wl--#define _GLFW_PLATFORM_CONTEXT_STATE-#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE---// Wayland-specific video mode data-//-typedef struct _GLFWvidmodeWayland _GLFWvidmodeWayland;--// Wayland-specific per-window data-//-typedef struct _GLFWwindowWayland-{- int width, height;- GLFWbool visible;- GLFWbool maximized;- struct wl_surface* surface;- struct wl_egl_window* native;- struct wl_shell_surface* shell_surface;- struct wl_callback* callback;-- _GLFWcursor* currentCursor;- double cursorPosX, cursorPosY;-- char* title;-- // We need to track the monitors the window spans on to calculate the- // optimal scaling factor.- int scale;- _GLFWmonitor** monitors;- int monitorsCount;- int monitorsSize;-- struct {- struct zwp_relative_pointer_v1* relativePointer;- struct zwp_locked_pointer_v1* lockedPointer;- } pointerLock;-} _GLFWwindowWayland;--// Wayland-specific global data-//-typedef struct _GLFWlibraryWayland-{- struct wl_display* display;- struct wl_registry* registry;- struct wl_compositor* compositor;- struct wl_shell* shell;- struct wl_shm* shm;- struct wl_seat* seat;- struct wl_pointer* pointer;- struct wl_keyboard* keyboard;- struct zwp_relative_pointer_manager_v1* relativePointerManager;- struct zwp_pointer_constraints_v1* pointerConstraints;-- int wl_compositor_version;-- struct wl_cursor_theme* cursorTheme;- struct wl_surface* cursorSurface;- uint32_t pointerSerial;-- _GLFWmonitor** monitors;- int monitorsCount;- int monitorsSize;-- short int publicKeys[256];-- struct {- struct xkb_context* context;- struct xkb_keymap* keymap;- struct xkb_state* state;- xkb_mod_mask_t control_mask;- xkb_mod_mask_t alt_mask;- xkb_mod_mask_t shift_mask;- xkb_mod_mask_t super_mask;- unsigned int modifiers;- } xkb;-- _GLFWwindow* pointerFocus;- _GLFWwindow* keyboardFocus;--} _GLFWlibraryWayland;--// Wayland-specific per-monitor data-//-typedef struct _GLFWmonitorWayland-{- struct wl_output* output;-- _GLFWvidmodeWayland* modes;- int modesCount;- int modesSize;- GLFWbool done;-- int x;- int y;- int scale;-} _GLFWmonitorWayland;--// Wayland-specific per-cursor data-//-typedef struct _GLFWcursorWayland-{- struct wl_cursor_image* image;- struct wl_buffer* buffer;- int width, height;- int xhot, yhot;-} _GLFWcursorWayland;---void _glfwAddOutputWayland(uint32_t name, uint32_t version);--#endif // _glfw3_wayland_platform_h_+//======================================================================== +// GLFW 3.3 Wayland - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include <wayland-client.h> +#include <xkbcommon/xkbcommon.h> +#ifdef HAVE_XKBCOMMON_COMPOSE_H +#include <xkbcommon/xkbcommon-compose.h> +#endif +#include <dlfcn.h> + +typedef VkFlags VkWaylandSurfaceCreateFlagsKHR; + +typedef struct VkWaylandSurfaceCreateInfoKHR +{ + VkStructureType sType; + const void* pNext; + VkWaylandSurfaceCreateFlagsKHR flags; + struct wl_display* display; + struct wl_surface* surface; +} VkWaylandSurfaceCreateInfoKHR; + +typedef VkResult (APIENTRY *PFN_vkCreateWaylandSurfaceKHR)(VkInstance,const VkWaylandSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); +typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice,uint32_t,struct wl_display*); + +#include "posix_thread.h" +#include "posix_time.h" +#ifdef __linux__ +#include "linux_joystick.h" +#else +#include "null_joystick.h" +#endif +#include "xkb_unicode.h" +#include "egl_context.h" +#include "osmesa_context.h" + +#include "wayland-xdg-shell-client-protocol.h" +#include "wayland-xdg-decoration-client-protocol.h" +#include "wayland-viewporter-client-protocol.h" +#include "wayland-relative-pointer-unstable-v1-client-protocol.h" +#include "wayland-pointer-constraints-unstable-v1-client-protocol.h" +#include "wayland-idle-inhibit-unstable-v1-client-protocol.h" + +#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) +#define _glfw_dlclose(handle) dlclose(handle) +#define _glfw_dlsym(handle, name) dlsym(handle, name) + +#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->wl.native) +#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.wl.display) + +#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWayland wl +#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl +#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWayland wl +#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWayland wl + +#define _GLFW_PLATFORM_CONTEXT_STATE +#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE + +struct wl_cursor_image { + uint32_t width; + uint32_t height; + uint32_t hotspot_x; + uint32_t hotspot_y; + uint32_t delay; +}; +struct wl_cursor { + unsigned int image_count; + struct wl_cursor_image** images; + char* name; +}; +typedef struct wl_cursor_theme* (* PFN_wl_cursor_theme_load)(const char*, int, struct wl_shm*); +typedef void (* PFN_wl_cursor_theme_destroy)(struct wl_cursor_theme*); +typedef struct wl_cursor* (* PFN_wl_cursor_theme_get_cursor)(struct wl_cursor_theme*, const char*); +typedef struct wl_buffer* (* PFN_wl_cursor_image_get_buffer)(struct wl_cursor_image*); +#define wl_cursor_theme_load _glfw.wl.cursor.theme_load +#define wl_cursor_theme_destroy _glfw.wl.cursor.theme_destroy +#define wl_cursor_theme_get_cursor _glfw.wl.cursor.theme_get_cursor +#define wl_cursor_image_get_buffer _glfw.wl.cursor.image_get_buffer + +typedef struct wl_egl_window* (* PFN_wl_egl_window_create)(struct wl_surface*, int, int); +typedef void (* PFN_wl_egl_window_destroy)(struct wl_egl_window*); +typedef void (* PFN_wl_egl_window_resize)(struct wl_egl_window*, int, int, int, int); +#define wl_egl_window_create _glfw.wl.egl.window_create +#define wl_egl_window_destroy _glfw.wl.egl.window_destroy +#define wl_egl_window_resize _glfw.wl.egl.window_resize + +typedef struct xkb_context* (* PFN_xkb_context_new)(enum xkb_context_flags); +typedef void (* PFN_xkb_context_unref)(struct xkb_context*); +typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context*, const char*, enum xkb_keymap_format, enum xkb_keymap_compile_flags); +typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*); +typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*); +typedef int (* PFN_xkb_keymap_key_repeats)(struct xkb_keymap*, xkb_keycode_t); +typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*); +typedef void (* PFN_xkb_state_unref)(struct xkb_state*); +typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**); +typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t); +typedef xkb_mod_mask_t (* PFN_xkb_state_serialize_mods)(struct xkb_state*, enum xkb_state_component); +#define xkb_context_new _glfw.wl.xkb.context_new +#define xkb_context_unref _glfw.wl.xkb.context_unref +#define xkb_keymap_new_from_string _glfw.wl.xkb.keymap_new_from_string +#define xkb_keymap_unref _glfw.wl.xkb.keymap_unref +#define xkb_keymap_mod_get_index _glfw.wl.xkb.keymap_mod_get_index +#define xkb_keymap_key_repeats _glfw.wl.xkb.keymap_key_repeats +#define xkb_state_new _glfw.wl.xkb.state_new +#define xkb_state_unref _glfw.wl.xkb.state_unref +#define xkb_state_key_get_syms _glfw.wl.xkb.state_key_get_syms +#define xkb_state_update_mask _glfw.wl.xkb.state_update_mask +#define xkb_state_serialize_mods _glfw.wl.xkb.state_serialize_mods + +#ifdef HAVE_XKBCOMMON_COMPOSE_H +typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags); +typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*); +typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags); +typedef void (* PFN_xkb_compose_state_unref)(struct xkb_compose_state*); +typedef enum xkb_compose_feed_result (* PFN_xkb_compose_state_feed)(struct xkb_compose_state*, xkb_keysym_t); +typedef enum xkb_compose_status (* PFN_xkb_compose_state_get_status)(struct xkb_compose_state*); +typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_state*); +#define xkb_compose_table_new_from_locale _glfw.wl.xkb.compose_table_new_from_locale +#define xkb_compose_table_unref _glfw.wl.xkb.compose_table_unref +#define xkb_compose_state_new _glfw.wl.xkb.compose_state_new +#define xkb_compose_state_unref _glfw.wl.xkb.compose_state_unref +#define xkb_compose_state_feed _glfw.wl.xkb.compose_state_feed +#define xkb_compose_state_get_status _glfw.wl.xkb.compose_state_get_status +#define xkb_compose_state_get_one_sym _glfw.wl.xkb.compose_state_get_one_sym +#endif + +#define _GLFW_DECORATION_WIDTH 4 +#define _GLFW_DECORATION_TOP 24 +#define _GLFW_DECORATION_VERTICAL (_GLFW_DECORATION_TOP + _GLFW_DECORATION_WIDTH) +#define _GLFW_DECORATION_HORIZONTAL (2 * _GLFW_DECORATION_WIDTH) + +typedef enum _GLFWdecorationSideWayland +{ + mainWindow, + topDecoration, + leftDecoration, + rightDecoration, + bottomDecoration, + +} _GLFWdecorationSideWayland; + +typedef struct _GLFWdecorationWayland +{ + struct wl_surface* surface; + struct wl_subsurface* subsurface; + struct wp_viewport* viewport; + +} _GLFWdecorationWayland; + +// Wayland-specific per-window data +// +typedef struct _GLFWwindowWayland +{ + int width, height; + GLFWbool visible; + GLFWbool maximized; + GLFWbool hovered; + GLFWbool transparent; + struct wl_surface* surface; + struct wl_egl_window* native; + struct wl_shell_surface* shellSurface; + struct wl_callback* callback; + + struct { + struct xdg_surface* surface; + struct xdg_toplevel* toplevel; + struct zxdg_toplevel_decoration_v1* decoration; + } xdg; + + _GLFWcursor* currentCursor; + double cursorPosX, cursorPosY; + + char* title; + + // We need to track the monitors the window spans on to calculate the + // optimal scaling factor. + int scale; + _GLFWmonitor** monitors; + int monitorsCount; + int monitorsSize; + + struct { + struct zwp_relative_pointer_v1* relativePointer; + struct zwp_locked_pointer_v1* lockedPointer; + } pointerLock; + + struct zwp_idle_inhibitor_v1* idleInhibitor; + + GLFWbool wasFullscreen; + + struct { + GLFWbool serverSide; + struct wl_buffer* buffer; + _GLFWdecorationWayland top, left, right, bottom; + int focus; + } decorations; + +} _GLFWwindowWayland; + +// Wayland-specific global data +// +typedef struct _GLFWlibraryWayland +{ + struct wl_display* display; + struct wl_registry* registry; + struct wl_compositor* compositor; + struct wl_subcompositor* subcompositor; + struct wl_shell* shell; + struct wl_shm* shm; + struct wl_seat* seat; + struct wl_pointer* pointer; + struct wl_keyboard* keyboard; + struct wl_data_device_manager* dataDeviceManager; + struct wl_data_device* dataDevice; + struct wl_data_offer* dataOffer; + struct wl_data_source* dataSource; + struct xdg_wm_base* wmBase; + struct zxdg_decoration_manager_v1* decorationManager; + struct wp_viewporter* viewporter; + struct zwp_relative_pointer_manager_v1* relativePointerManager; + struct zwp_pointer_constraints_v1* pointerConstraints; + struct zwp_idle_inhibit_manager_v1* idleInhibitManager; + + int compositorVersion; + int seatVersion; + + struct wl_cursor_theme* cursorTheme; + struct wl_cursor_theme* cursorThemeHiDPI; + struct wl_surface* cursorSurface; + int cursorTimerfd; + uint32_t serial; + + int32_t keyboardRepeatRate; + int32_t keyboardRepeatDelay; + int keyboardLastKey; + int keyboardLastScancode; + char* clipboardString; + size_t clipboardSize; + char* clipboardSendString; + size_t clipboardSendSize; + int timerfd; + short int keycodes[256]; + short int scancodes[GLFW_KEY_LAST + 1]; + + struct { + void* handle; + struct xkb_context* context; + struct xkb_keymap* keymap; + struct xkb_state* state; + +#ifdef HAVE_XKBCOMMON_COMPOSE_H + struct xkb_compose_state* composeState; +#endif + + xkb_mod_mask_t controlMask; + xkb_mod_mask_t altMask; + xkb_mod_mask_t shiftMask; + xkb_mod_mask_t superMask; + xkb_mod_mask_t capsLockMask; + xkb_mod_mask_t numLockMask; + unsigned int modifiers; + + PFN_xkb_context_new context_new; + PFN_xkb_context_unref context_unref; + PFN_xkb_keymap_new_from_string keymap_new_from_string; + PFN_xkb_keymap_unref keymap_unref; + PFN_xkb_keymap_mod_get_index keymap_mod_get_index; + PFN_xkb_keymap_key_repeats keymap_key_repeats; + PFN_xkb_state_new state_new; + PFN_xkb_state_unref state_unref; + PFN_xkb_state_key_get_syms state_key_get_syms; + PFN_xkb_state_update_mask state_update_mask; + PFN_xkb_state_serialize_mods state_serialize_mods; + +#ifdef HAVE_XKBCOMMON_COMPOSE_H + PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale; + PFN_xkb_compose_table_unref compose_table_unref; + PFN_xkb_compose_state_new compose_state_new; + PFN_xkb_compose_state_unref compose_state_unref; + PFN_xkb_compose_state_feed compose_state_feed; + PFN_xkb_compose_state_get_status compose_state_get_status; + PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym; +#endif + } xkb; + + _GLFWwindow* pointerFocus; + _GLFWwindow* keyboardFocus; + + struct { + void* handle; + + PFN_wl_cursor_theme_load theme_load; + PFN_wl_cursor_theme_destroy theme_destroy; + PFN_wl_cursor_theme_get_cursor theme_get_cursor; + PFN_wl_cursor_image_get_buffer image_get_buffer; + } cursor; + + struct { + void* handle; + + PFN_wl_egl_window_create window_create; + PFN_wl_egl_window_destroy window_destroy; + PFN_wl_egl_window_resize window_resize; + } egl; + +} _GLFWlibraryWayland; + +// Wayland-specific per-monitor data +// +typedef struct _GLFWmonitorWayland +{ + struct wl_output* output; + int name; + int currentMode; + + int x; + int y; + int scale; + +} _GLFWmonitorWayland; + +// Wayland-specific per-cursor data +// +typedef struct _GLFWcursorWayland +{ + struct wl_cursor* cursor; + struct wl_cursor* cursorHiDPI; + struct wl_buffer* buffer; + int width, height; + int xhot, yhot; + int currentImage; +} _GLFWcursorWayland; + + +void _glfwAddOutputWayland(uint32_t name, uint32_t version); +
glfw/src/wl_window.c view
@@ -1,1050 +1,1892 @@-//========================================================================-// GLFW 3.2 Wayland - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#define _GNU_SOURCE--#include "internal.h"--#include <stdio.h>-#include <stdlib.h>-#include <errno.h>-#include <unistd.h>-#include <string.h>-#include <fcntl.h>-#include <sys/mman.h>-#include <poll.h>--#include <wayland-egl.h>-#include <wayland-cursor.h>---static void handlePing(void* data,- struct wl_shell_surface* shellSurface,- uint32_t serial)-{- wl_shell_surface_pong(shellSurface, serial);-}--static void handleConfigure(void* data,- struct wl_shell_surface* shellSurface,- uint32_t edges,- int32_t width,- int32_t height)-{- _GLFWwindow* window = data;- float aspectRatio;- float targetRatio;-- if (!window->monitor)- {- if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)- {- aspectRatio = (float)width / (float)height;- targetRatio = (float)window->numer / (float)window->denom;- if (aspectRatio < targetRatio)- height = width / targetRatio;- else if (aspectRatio > targetRatio)- width = height * targetRatio;- }-- if (window->minwidth != GLFW_DONT_CARE && width < window->minwidth)- width = window->minwidth;- else if (window->maxwidth != GLFW_DONT_CARE && width > window->maxwidth)- width = window->maxwidth;-- if (window->minheight != GLFW_DONT_CARE && height < window->minheight)- height = window->minheight;- else if (window->maxheight != GLFW_DONT_CARE && height > window->maxheight)- height = window->maxheight;- }-- _glfwInputWindowSize(window, width, height);- _glfwPlatformSetWindowSize(window, width, height);- _glfwInputWindowDamage(window);-}--static void handlePopupDone(void* data,- struct wl_shell_surface* shellSurface)-{-}--static const struct wl_shell_surface_listener shellSurfaceListener = {- handlePing,- handleConfigure,- handlePopupDone-};--static void checkScaleChange(_GLFWwindow* window)-{- int scaledWidth, scaledHeight;- int scale = 1;- int i;- int monitorScale;-- // Check if we will be able to set the buffer scale or not.- if (_glfw.wl.wl_compositor_version < 3)- return;-- // Get the scale factor from the highest scale monitor.- for (i = 0; i < window->wl.monitorsCount; ++i)- {- monitorScale = window->wl.monitors[i]->wl.scale;- if (scale < monitorScale)- scale = monitorScale;- }-- // Only change the framebuffer size if the scale changed.- if (scale != window->wl.scale)- {- window->wl.scale = scale;- scaledWidth = window->wl.width * scale;- scaledHeight = window->wl.height * scale;- wl_surface_set_buffer_scale(window->wl.surface, scale);- wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0);- _glfwInputFramebufferSize(window, scaledWidth, scaledHeight);- }-}--static void handleEnter(void *data,- struct wl_surface *surface,- struct wl_output *output)-{- _GLFWwindow* window = data;- _GLFWmonitor* monitor = wl_output_get_user_data(output);-- if (window->wl.monitorsCount + 1 > window->wl.monitorsSize)- {- ++window->wl.monitorsSize;- window->wl.monitors =- realloc(window->wl.monitors,- window->wl.monitorsSize * sizeof(_GLFWmonitor*));- }-- window->wl.monitors[window->wl.monitorsCount++] = monitor;-- checkScaleChange(window);-}--static void handleLeave(void *data,- struct wl_surface *surface,- struct wl_output *output)-{- _GLFWwindow* window = data;- _GLFWmonitor* monitor = wl_output_get_user_data(output);- GLFWbool found;- int i;-- for (i = 0, found = GLFW_FALSE; i < window->wl.monitorsCount - 1; ++i)- {- if (monitor == window->wl.monitors[i])- found = GLFW_TRUE;- if (found)- window->wl.monitors[i] = window->wl.monitors[i + 1];- }- window->wl.monitors[--window->wl.monitorsCount] = NULL;-- checkScaleChange(window);-}--static const struct wl_surface_listener surfaceListener = {- handleEnter,- handleLeave-};--// Makes the surface considered as XRGB instead of ARGB.-static void setOpaqueRegion(_GLFWwindow* window)-{- struct wl_region* region;-- region = wl_compositor_create_region(_glfw.wl.compositor);- if (!region)- return;-- wl_region_add(region, 0, 0, window->wl.width, window->wl.height);- wl_surface_set_opaque_region(window->wl.surface, region);- wl_surface_commit(window->wl.surface);- wl_region_destroy(region);-}--static GLFWbool createSurface(_GLFWwindow* window,- const _GLFWwndconfig* wndconfig)-{- window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor);- if (!window->wl.surface)- return GLFW_FALSE;-- wl_surface_add_listener(window->wl.surface,- &surfaceListener,- window);-- wl_surface_set_user_data(window->wl.surface, window);-- window->wl.native = wl_egl_window_create(window->wl.surface,- wndconfig->width,- wndconfig->height);- if (!window->wl.native)- return GLFW_FALSE;-- window->wl.width = wndconfig->width;- window->wl.height = wndconfig->height;- window->wl.scale = 1;-- // TODO: make this optional once issue #197 is fixed.- setOpaqueRegion(window);-- return GLFW_TRUE;-}--static GLFWbool createShellSurface(_GLFWwindow* window)-{- window->wl.shell_surface = wl_shell_get_shell_surface(_glfw.wl.shell,- window->wl.surface);- if (!window->wl.shell_surface)- return GLFW_FALSE;-- wl_shell_surface_add_listener(window->wl.shell_surface,- &shellSurfaceListener,- window);-- if (window->wl.title)- wl_shell_surface_set_title(window->wl.shell_surface, window->wl.title);-- if (window->monitor)- {- wl_shell_surface_set_fullscreen(- window->wl.shell_surface,- WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,- 0,- window->monitor->wl.output);- }- else if (window->wl.maximized)- {- wl_shell_surface_set_maximized(window->wl.shell_surface, NULL);- }- else- {- wl_shell_surface_set_toplevel(window->wl.shell_surface);- }-- return GLFW_TRUE;-}--static int-createTmpfileCloexec(char* tmpname)-{- int fd;-- fd = mkostemp(tmpname, O_CLOEXEC);- if (fd >= 0)- unlink(tmpname);-- return fd;-}--static void-handleEvents(int timeout)-{- struct wl_display* display = _glfw.wl.display;- struct pollfd fds[] = {- { wl_display_get_fd(display), POLLIN },- };-- while (wl_display_prepare_read(display) != 0)- wl_display_dispatch_pending(display);-- // If an error different from EAGAIN happens, we have likely been- // disconnected from the Wayland session, try to handle that the best we- // can.- if (wl_display_flush(display) < 0 && errno != EAGAIN)- {- _GLFWwindow* window = _glfw.windowListHead;- while (window)- {- _glfwInputWindowCloseRequest(window);- window = window->next;- }- wl_display_cancel_read(display);- return;- }-- if (poll(fds, 1, timeout) > 0)- {- wl_display_read_events(display);- wl_display_dispatch_pending(display);- }- else- {- wl_display_cancel_read(display);- }-}--/*- * Create a new, unique, anonymous file of the given size, and- * return the file descriptor for it. The file descriptor is set- * CLOEXEC. The file is immediately suitable for mmap()'ing- * the given size at offset zero.- *- * The file should not have a permanent backing store like a disk,- * but may have if XDG_RUNTIME_DIR is not properly implemented in OS.- *- * The file name is deleted from the file system.- *- * The file is suitable for buffer sharing between processes by- * transmitting the file descriptor over Unix sockets using the- * SCM_RIGHTS methods.- *- * posix_fallocate() is used to guarantee that disk space is available- * for the file at the given size. If disk space is insufficent, errno- * is set to ENOSPC. If posix_fallocate() is not supported, program may- * receive SIGBUS on accessing mmap()'ed file contents instead.- */-int-createAnonymousFile(off_t size)-{- static const char template[] = "/glfw-shared-XXXXXX";- const char* path;- char* name;- int fd;- int ret;-- path = getenv("XDG_RUNTIME_DIR");- if (!path)- {- errno = ENOENT;- return -1;- }-- name = calloc(strlen(path) + sizeof(template), 1);- strcpy(name, path);- strcat(name, template);-- fd = createTmpfileCloexec(name);-- free(name);-- if (fd < 0)- return -1;- ret = posix_fallocate(fd, 0, size);- if (ret != 0)- {- close(fd);- errno = ret;- return -1;- }- return fd;-}--// Translates a GLFW standard cursor to a theme cursor name-//-static char *translateCursorShape(int shape)-{- switch (shape)- {- case GLFW_ARROW_CURSOR:- return "left_ptr";- case GLFW_IBEAM_CURSOR:- return "xterm";- case GLFW_CROSSHAIR_CURSOR:- return "crosshair";- case GLFW_HAND_CURSOR:- return "grabbing";- case GLFW_HRESIZE_CURSOR:- return "sb_h_double_arrow";- case GLFW_VRESIZE_CURSOR:- return "sb_v_double_arrow";- }- return NULL;-}--//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--int _glfwPlatformCreateWindow(_GLFWwindow* window,- const _GLFWwndconfig* wndconfig,- const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig)-{- if (!createSurface(window, wndconfig))- return GLFW_FALSE;-- if (ctxconfig->client != GLFW_NO_API)- {- if (!_glfwInitEGL())- return GLFW_FALSE;- if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))- return GLFW_FALSE;- }-- if (wndconfig->title)- window->wl.title = strdup(wndconfig->title);-- if (wndconfig->visible)- {- if (!createShellSurface(window))- return GLFW_FALSE;-- window->wl.visible = GLFW_TRUE;- }- else- {- window->wl.shell_surface = NULL;- window->wl.visible = GLFW_FALSE;- }-- window->wl.currentCursor = NULL;-- window->wl.monitors = calloc(1, sizeof(_GLFWmonitor*));- window->wl.monitorsCount = 0;- window->wl.monitorsSize = 1;-- return GLFW_TRUE;-}--void _glfwPlatformDestroyWindow(_GLFWwindow* window)-{- if (window == _glfw.wl.pointerFocus)- {- _glfw.wl.pointerFocus = NULL;- _glfwInputCursorEnter(window, GLFW_FALSE);- }- if (window == _glfw.wl.keyboardFocus)- {- _glfw.wl.keyboardFocus = NULL;- _glfwInputWindowFocus(window, GLFW_FALSE);- }-- if (window->context.destroy)- window->context.destroy(window);-- if (window->wl.native)- wl_egl_window_destroy(window->wl.native);-- if (window->wl.shell_surface)- wl_shell_surface_destroy(window->wl.shell_surface);-- if (window->wl.surface)- wl_surface_destroy(window->wl.surface);-- free(window->wl.title);- free(window->wl.monitors);-}--void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)-{- if (window->wl.title)- free(window->wl.title);- window->wl.title = strdup(title);- if (window->wl.shell_surface)- wl_shell_surface_set_title(window->wl.shell_surface, title);-}--void _glfwPlatformSetWindowIcon(_GLFWwindow* window,- int count, const GLFWimage* images)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Setting window icon not supported");-}--void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)-{- // A Wayland client is not aware of its position, so just warn and leave it- // as (0, 0)-- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Window position retrieval not supported");-}--void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)-{- // A Wayland client can not set its position, so just warn-- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Window position setting not supported");-}--void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)-{- if (width)- *width = window->wl.width;- if (height)- *height = window->wl.height;-}--void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)-{- int scaledWidth = width * window->wl.scale;- int scaledHeight = height * window->wl.scale;- window->wl.width = width;- window->wl.height = height;- wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0);- setOpaqueRegion(window);- _glfwInputFramebufferSize(window, scaledWidth, scaledHeight);-}--void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,- int minwidth, int minheight,- int maxwidth, int maxheight)-{- // TODO: find out how to trigger a resize.- // The actual limits are checked in the wl_shell_surface::configure handler.-}--void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)-{- // TODO: find out how to trigger a resize.- // The actual limits are checked in the wl_shell_surface::configure handler.-}--void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)-{- _glfwPlatformGetWindowSize(window, width, height);- *width *= window->wl.scale;- *height *= window->wl.scale;-}--void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,- int* left, int* top,- int* right, int* bottom)-{- // TODO: will need a proper implementation once decorations are- // implemented, but for now just leave everything as 0.-}--void _glfwPlatformIconifyWindow(_GLFWwindow* window)-{- // TODO: move to xdg_shell instead of wl_shell.- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Iconify window not supported");-}--void _glfwPlatformRestoreWindow(_GLFWwindow* window)-{- // TODO: also do the same for iconified.- if (window->monitor || window->wl.maximized)- {- if (window->wl.shell_surface)- wl_shell_surface_set_toplevel(window->wl.shell_surface);-- window->wl.maximized = GLFW_FALSE;- }-}--void _glfwPlatformMaximizeWindow(_GLFWwindow* window)-{- if (!window->monitor && !window->wl.maximized)- {- if (window->wl.shell_surface)- {- // Let the compositor select the best output.- wl_shell_surface_set_maximized(window->wl.shell_surface, NULL);- }- window->wl.maximized = GLFW_TRUE;- }-}--void _glfwPlatformShowWindow(_GLFWwindow* window)-{- if (!window->monitor)- {- if (!window->wl.shell_surface)- createShellSurface(window);- window->wl.visible = GLFW_TRUE;- }-}--void _glfwPlatformHideWindow(_GLFWwindow* window)-{- if (!window->monitor)- {- if (window->wl.shell_surface)- wl_shell_surface_destroy(window->wl.shell_surface);- window->wl.visible = GLFW_FALSE;- }-}--void _glfwPlatformFocusWindow(_GLFWwindow* window)-{- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Focusing a window requires user interaction");-}--void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,- _GLFWmonitor* monitor,- int xpos, int ypos,- int width, int height,- int refreshRate)-{- if (monitor)- {- wl_shell_surface_set_fullscreen(- window->wl.shell_surface,- WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,- refreshRate * 1000, // Convert Hz to mHz.- monitor->wl.output);- }- else- {- wl_shell_surface_set_toplevel(window->wl.shell_surface);- }- _glfwInputWindowMonitorChange(window, monitor);-}--int _glfwPlatformWindowFocused(_GLFWwindow* window)-{- return _glfw.wl.keyboardFocus == window;-}--int _glfwPlatformWindowIconified(_GLFWwindow* window)-{- // TODO: move to xdg_shell, wl_shell doesn't have any iconified concept.- return GLFW_FALSE;-}--int _glfwPlatformWindowVisible(_GLFWwindow* window)-{- return window->wl.visible;-}--int _glfwPlatformWindowMaximized(_GLFWwindow* window)-{- return window->wl.maximized;-}--void _glfwPlatformPollEvents(void)-{- handleEvents(0);-}--void _glfwPlatformWaitEvents(void)-{- handleEvents(-1);-}--void _glfwPlatformWaitEventsTimeout(double timeout)-{- handleEvents((int) (timeout * 1e3));-}--void _glfwPlatformPostEmptyEvent(void)-{- wl_display_sync(_glfw.wl.display);-}--void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)-{- if (xpos)- *xpos = window->wl.cursorPosX;- if (ypos)- *ypos = window->wl.cursorPosY;-}--static GLFWbool isPointerLocked(_GLFWwindow* window);--void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)-{- if (isPointerLocked(window))- {- zwp_locked_pointer_v1_set_cursor_position_hint(- window->wl.pointerLock.lockedPointer,- wl_fixed_from_double(x), wl_fixed_from_double(y));- wl_surface_commit(window->wl.surface);- }-}--void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)-{- _glfwPlatformSetCursor(window, window->wl.currentCursor);-}--const char* _glfwPlatformGetKeyName(int key, int scancode)-{- // TODO- return NULL;-}--int _glfwPlatformCreateCursor(_GLFWcursor* cursor,- const GLFWimage* image,- int xhot, int yhot)-{- struct wl_shm_pool* pool;- int stride = image->width * 4;- int length = image->width * image->height * 4;- void* data;- int fd, i;-- fd = createAnonymousFile(length);- if (fd < 0)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Creating a buffer file for %d B failed: %m",- length);- return GLFW_FALSE;- }-- data = mmap(NULL, length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);- if (data == MAP_FAILED)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Cursor mmap failed: %m");- close(fd);- return GLFW_FALSE;- }-- pool = wl_shm_create_pool(_glfw.wl.shm, fd, length);-- close(fd);- unsigned char* source = (unsigned char*) image->pixels;- unsigned char* target = data;- for (i = 0; i < image->width * image->height; i++, source += 4)- {- unsigned int alpha = source[3];-- *target++ = (unsigned char) ((source[2] * alpha) / 255);- *target++ = (unsigned char) ((source[1] * alpha) / 255);- *target++ = (unsigned char) ((source[0] * alpha) / 255);- *target++ = (unsigned char) alpha;- }-- cursor->wl.buffer =- wl_shm_pool_create_buffer(pool, 0,- image->width,- image->height,- stride, WL_SHM_FORMAT_ARGB8888);- munmap(data, length);- wl_shm_pool_destroy(pool);-- cursor->wl.width = image->width;- cursor->wl.height = image->height;- cursor->wl.xhot = xhot;- cursor->wl.yhot = yhot;- return GLFW_TRUE;-}--int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)-{- struct wl_cursor* standardCursor;-- standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme,- translateCursorShape(shape));- if (!standardCursor)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Standard cursor \"%s\" not found",- translateCursorShape(shape));- return GLFW_FALSE;- }-- cursor->wl.image = standardCursor->images[0];- return GLFW_TRUE;-}--void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)-{- // If it's a standard cursor we don't need to do anything here- if (cursor->wl.image)- return;-- if (cursor->wl.buffer)- wl_buffer_destroy(cursor->wl.buffer);-}--static void handleRelativeMotion(void* data,- struct zwp_relative_pointer_v1* pointer,- uint32_t timeHi,- uint32_t timeLo,- wl_fixed_t dx,- wl_fixed_t dy,- wl_fixed_t dxUnaccel,- wl_fixed_t dyUnaccel)-{- _GLFWwindow* window = data;-- if (window->cursorMode != GLFW_CURSOR_DISABLED)- return;-- _glfwInputCursorPos(window,- window->virtualCursorPosX + wl_fixed_to_double(dxUnaccel),- window->virtualCursorPosY + wl_fixed_to_double(dyUnaccel));-}--static const struct zwp_relative_pointer_v1_listener relativePointerListener = {- handleRelativeMotion-};--static void handleLocked(void* data,- struct zwp_locked_pointer_v1* lockedPointer)-{-}--static void unlockPointer(_GLFWwindow* window)-{- struct zwp_relative_pointer_v1* relativePointer =- window->wl.pointerLock.relativePointer;- struct zwp_locked_pointer_v1* lockedPointer =- window->wl.pointerLock.lockedPointer;-- zwp_relative_pointer_v1_destroy(relativePointer);- zwp_locked_pointer_v1_destroy(lockedPointer);-- window->wl.pointerLock.relativePointer = NULL;- window->wl.pointerLock.lockedPointer = NULL;-}--static void lockPointer(_GLFWwindow* window);--static void handleUnlocked(void* data,- struct zwp_locked_pointer_v1* lockedPointer)-{-}--static const struct zwp_locked_pointer_v1_listener lockedPointerListener = {- handleLocked,- handleUnlocked-};--static void lockPointer(_GLFWwindow* window)-{- struct zwp_relative_pointer_v1* relativePointer;- struct zwp_locked_pointer_v1* lockedPointer;-- if (!_glfw.wl.relativePointerManager)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: no relative pointer manager");- return;- }-- relativePointer =- zwp_relative_pointer_manager_v1_get_relative_pointer(- _glfw.wl.relativePointerManager,- _glfw.wl.pointer);- zwp_relative_pointer_v1_add_listener(relativePointer,- &relativePointerListener,- window);-- lockedPointer =- zwp_pointer_constraints_v1_lock_pointer(- _glfw.wl.pointerConstraints,- window->wl.surface,- _glfw.wl.pointer,- NULL,- ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT);- zwp_locked_pointer_v1_add_listener(lockedPointer,- &lockedPointerListener,- window);-- window->wl.pointerLock.relativePointer = relativePointer;- window->wl.pointerLock.lockedPointer = lockedPointer;-- wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial,- NULL, 0, 0);-}--static GLFWbool isPointerLocked(_GLFWwindow* window)-{- return window->wl.pointerLock.lockedPointer != NULL;-}--void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)-{- struct wl_buffer* buffer;- struct wl_cursor* defaultCursor;- struct wl_cursor_image* image;- struct wl_surface* surface = _glfw.wl.cursorSurface;-- if (!_glfw.wl.pointer)- return;-- window->wl.currentCursor = cursor;-- // If we're not in the correct window just save the cursor- // the next time the pointer enters the window the cursor will change- if (window != _glfw.wl.pointerFocus)- return;-- // Unlock possible pointer lock if no longer disabled.- if (window->cursorMode != GLFW_CURSOR_DISABLED && isPointerLocked(window))- unlockPointer(window);-- if (window->cursorMode == GLFW_CURSOR_NORMAL)- {- if (cursor)- image = cursor->wl.image;- else- {- defaultCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme,- "left_ptr");- if (!defaultCursor)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Standard cursor not found");- return;- }- image = defaultCursor->images[0];- }-- if (image)- {- buffer = wl_cursor_image_get_buffer(image);- if (!buffer)- return;- wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial,- surface,- image->hotspot_x,- image->hotspot_y);- wl_surface_attach(surface, buffer, 0, 0);- wl_surface_damage(surface, 0, 0,- image->width, image->height);- wl_surface_commit(surface);- }- else- {- wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial,- surface,- cursor->wl.xhot,- cursor->wl.yhot);- wl_surface_attach(surface, cursor->wl.buffer, 0, 0);- wl_surface_damage(surface, 0, 0,- cursor->wl.width, cursor->wl.height);- wl_surface_commit(surface);- }- }- else if (window->cursorMode == GLFW_CURSOR_DISABLED)- {- if (!isPointerLocked(window))- lockPointer(window);- }- else if (window->cursorMode == GLFW_CURSOR_HIDDEN)- {- wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial,- NULL, 0, 0);- }-}--void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)-{- // TODO- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Clipboard setting not implemented yet");-}--const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)-{- // TODO- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Clipboard getting not implemented yet");- return NULL;-}--char** _glfwPlatformGetRequiredInstanceExtensions(uint32_t* count)-{- char** extensions;-- *count = 0;-- if (!_glfw.vk.KHR_wayland_surface)- return NULL;-- extensions = calloc(2, sizeof(char*));- extensions[0] = strdup("VK_KHR_surface");- extensions[1] = strdup("VK_KHR_wayland_surface");-- *count = 2;- return extensions;-}--int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,- VkPhysicalDevice device,- uint32_t queuefamily)-{- PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR vkGetPhysicalDeviceWaylandPresentationSupportKHR =- (PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)- vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWaylandPresentationSupportKHR");- if (!vkGetPhysicalDeviceWaylandPresentationSupportKHR)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension");- return VK_NULL_HANDLE;- }-- return vkGetPhysicalDeviceWaylandPresentationSupportKHR(device,- queuefamily,- _glfw.wl.display);-}--VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,- _GLFWwindow* window,- const VkAllocationCallbacks* allocator,- VkSurfaceKHR* surface)-{- VkResult err;- VkWaylandSurfaceCreateInfoKHR sci;- PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR;-- vkCreateWaylandSurfaceKHR = (PFN_vkCreateWaylandSurfaceKHR)- vkGetInstanceProcAddr(instance, "vkCreateWaylandSurfaceKHR");- if (!vkCreateWaylandSurfaceKHR)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension");- return VK_ERROR_EXTENSION_NOT_PRESENT;- }-- memset(&sci, 0, sizeof(sci));- sci.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR;- sci.display = _glfw.wl.display;- sci.surface = window->wl.surface;-- err = vkCreateWaylandSurfaceKHR(instance, &sci, allocator, surface);- if (err)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "Wayland: Failed to create Vulkan surface: %s",- _glfwGetVulkanResultString(err));- }-- return err;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW native API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI struct wl_display* glfwGetWaylandDisplay(void)-{- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return _glfw.wl.display;-}--GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return window->wl.surface;-}-+//======================================================================== +// GLFW 3.3 Wayland - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define _GNU_SOURCE + +#include "internal.h" + +#include <stdio.h> +#include <stdlib.h> +#include <errno.h> +#include <unistd.h> +#include <string.h> +#include <fcntl.h> +#include <sys/mman.h> +#include <sys/timerfd.h> +#include <poll.h> + + +static void shellSurfaceHandlePing(void* data, + struct wl_shell_surface* shellSurface, + uint32_t serial) +{ + wl_shell_surface_pong(shellSurface, serial); +} + +static void shellSurfaceHandleConfigure(void* data, + struct wl_shell_surface* shellSurface, + uint32_t edges, + int32_t width, + int32_t height) +{ + _GLFWwindow* window = data; + float aspectRatio; + float targetRatio; + + if (!window->monitor) + { + if (_glfw.wl.viewporter && window->decorated) + { + width -= _GLFW_DECORATION_HORIZONTAL; + height -= _GLFW_DECORATION_VERTICAL; + } + if (width < 1) + width = 1; + if (height < 1) + height = 1; + + if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) + { + aspectRatio = (float)width / (float)height; + targetRatio = (float)window->numer / (float)window->denom; + if (aspectRatio < targetRatio) + height = width / targetRatio; + else if (aspectRatio > targetRatio) + width = height * targetRatio; + } + + if (window->minwidth != GLFW_DONT_CARE && width < window->minwidth) + width = window->minwidth; + else if (window->maxwidth != GLFW_DONT_CARE && width > window->maxwidth) + width = window->maxwidth; + + if (window->minheight != GLFW_DONT_CARE && height < window->minheight) + height = window->minheight; + else if (window->maxheight != GLFW_DONT_CARE && height > window->maxheight) + height = window->maxheight; + } + + _glfwInputWindowSize(window, width, height); + _glfwPlatformSetWindowSize(window, width, height); + _glfwInputWindowDamage(window); +} + +static void shellSurfaceHandlePopupDone(void* data, + struct wl_shell_surface* shellSurface) +{ +} + +static const struct wl_shell_surface_listener shellSurfaceListener = { + shellSurfaceHandlePing, + shellSurfaceHandleConfigure, + shellSurfaceHandlePopupDone +}; + +static int createTmpfileCloexec(char* tmpname) +{ + int fd; + + fd = mkostemp(tmpname, O_CLOEXEC); + if (fd >= 0) + unlink(tmpname); + + return fd; +} + +/* + * Create a new, unique, anonymous file of the given size, and + * return the file descriptor for it. The file descriptor is set + * CLOEXEC. The file is immediately suitable for mmap()'ing + * the given size at offset zero. + * + * The file should not have a permanent backing store like a disk, + * but may have if XDG_RUNTIME_DIR is not properly implemented in OS. + * + * The file name is deleted from the file system. + * + * The file is suitable for buffer sharing between processes by + * transmitting the file descriptor over Unix sockets using the + * SCM_RIGHTS methods. + * + * posix_fallocate() is used to guarantee that disk space is available + * for the file at the given size. If disk space is insufficent, errno + * is set to ENOSPC. If posix_fallocate() is not supported, program may + * receive SIGBUS on accessing mmap()'ed file contents instead. + */ +static int createAnonymousFile(off_t size) +{ + static const char template[] = "/glfw-shared-XXXXXX"; + const char* path; + char* name; + int fd; + int ret; + +#ifdef HAVE_MEMFD_CREATE + fd = memfd_create("glfw-shared", MFD_CLOEXEC | MFD_ALLOW_SEALING); + if (fd >= 0) + { + // We can add this seal before calling posix_fallocate(), as the file + // is currently zero-sized anyway. + // + // There is also no need to check for the return value, we couldn’t do + // anything with it anyway. + fcntl(fd, F_ADD_SEALS, F_SEAL_SHRINK | F_SEAL_SEAL); + } + else +#elif defined(SHM_ANON) + fd = shm_open(SHM_ANON, O_RDWR | O_CLOEXEC, 0600); + if (fd < 0) +#endif + { + path = getenv("XDG_RUNTIME_DIR"); + if (!path) + { + errno = ENOENT; + return -1; + } + + name = calloc(strlen(path) + sizeof(template), 1); + strcpy(name, path); + strcat(name, template); + + fd = createTmpfileCloexec(name); + free(name); + if (fd < 0) + return -1; + } + +#if defined(SHM_ANON) + // posix_fallocate does not work on SHM descriptors + ret = ftruncate(fd, size); +#else + ret = posix_fallocate(fd, 0, size); +#endif + if (ret != 0) + { + close(fd); + errno = ret; + return -1; + } + return fd; +} + +static struct wl_buffer* createShmBuffer(const GLFWimage* image) +{ + struct wl_shm_pool* pool; + struct wl_buffer* buffer; + int stride = image->width * 4; + int length = image->width * image->height * 4; + void* data; + int fd, i; + + fd = createAnonymousFile(length); + if (fd < 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Creating a buffer file for %d B failed: %m", + length); + return NULL; + } + + data = mmap(NULL, length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); + if (data == MAP_FAILED) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: mmap failed: %m"); + close(fd); + return NULL; + } + + pool = wl_shm_create_pool(_glfw.wl.shm, fd, length); + + close(fd); + unsigned char* source = (unsigned char*) image->pixels; + unsigned char* target = data; + for (i = 0; i < image->width * image->height; i++, source += 4) + { + unsigned int alpha = source[3]; + + *target++ = (unsigned char) ((source[2] * alpha) / 255); + *target++ = (unsigned char) ((source[1] * alpha) / 255); + *target++ = (unsigned char) ((source[0] * alpha) / 255); + *target++ = (unsigned char) alpha; + } + + buffer = + wl_shm_pool_create_buffer(pool, 0, + image->width, + image->height, + stride, WL_SHM_FORMAT_ARGB8888); + munmap(data, length); + wl_shm_pool_destroy(pool); + + return buffer; +} + +static void createDecoration(_GLFWdecorationWayland* decoration, + struct wl_surface* parent, + struct wl_buffer* buffer, GLFWbool opaque, + int x, int y, + int width, int height) +{ + struct wl_region* region; + + decoration->surface = wl_compositor_create_surface(_glfw.wl.compositor); + decoration->subsurface = + wl_subcompositor_get_subsurface(_glfw.wl.subcompositor, + decoration->surface, parent); + wl_subsurface_set_position(decoration->subsurface, x, y); + decoration->viewport = wp_viewporter_get_viewport(_glfw.wl.viewporter, + decoration->surface); + wp_viewport_set_destination(decoration->viewport, width, height); + wl_surface_attach(decoration->surface, buffer, 0, 0); + + if (opaque) + { + region = wl_compositor_create_region(_glfw.wl.compositor); + wl_region_add(region, 0, 0, width, height); + wl_surface_set_opaque_region(decoration->surface, region); + wl_surface_commit(decoration->surface); + wl_region_destroy(region); + } + else + wl_surface_commit(decoration->surface); +} + +static void createDecorations(_GLFWwindow* window) +{ + unsigned char data[] = { 224, 224, 224, 255 }; + const GLFWimage image = { 1, 1, data }; + GLFWbool opaque = (data[3] == 255); + + if (!_glfw.wl.viewporter || !window->decorated || window->wl.decorations.serverSide) + return; + + if (!window->wl.decorations.buffer) + window->wl.decorations.buffer = createShmBuffer(&image); + if (!window->wl.decorations.buffer) + return; + + createDecoration(&window->wl.decorations.top, window->wl.surface, + window->wl.decorations.buffer, opaque, + 0, -_GLFW_DECORATION_TOP, + window->wl.width, _GLFW_DECORATION_TOP); + createDecoration(&window->wl.decorations.left, window->wl.surface, + window->wl.decorations.buffer, opaque, + -_GLFW_DECORATION_WIDTH, -_GLFW_DECORATION_TOP, + _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP); + createDecoration(&window->wl.decorations.right, window->wl.surface, + window->wl.decorations.buffer, opaque, + window->wl.width, -_GLFW_DECORATION_TOP, + _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP); + createDecoration(&window->wl.decorations.bottom, window->wl.surface, + window->wl.decorations.buffer, opaque, + -_GLFW_DECORATION_WIDTH, window->wl.height, + window->wl.width + _GLFW_DECORATION_HORIZONTAL, _GLFW_DECORATION_WIDTH); +} + +static void destroyDecoration(_GLFWdecorationWayland* decoration) +{ + if (decoration->surface) + wl_surface_destroy(decoration->surface); + if (decoration->subsurface) + wl_subsurface_destroy(decoration->subsurface); + if (decoration->viewport) + wp_viewport_destroy(decoration->viewport); + decoration->surface = NULL; + decoration->subsurface = NULL; + decoration->viewport = NULL; +} + +static void destroyDecorations(_GLFWwindow* window) +{ + destroyDecoration(&window->wl.decorations.top); + destroyDecoration(&window->wl.decorations.left); + destroyDecoration(&window->wl.decorations.right); + destroyDecoration(&window->wl.decorations.bottom); +} + +static void xdgDecorationHandleConfigure(void* data, + struct zxdg_toplevel_decoration_v1* decoration, + uint32_t mode) +{ + _GLFWwindow* window = data; + + window->wl.decorations.serverSide = (mode == ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE); + + if (!window->wl.decorations.serverSide) + createDecorations(window); +} + +static const struct zxdg_toplevel_decoration_v1_listener xdgDecorationListener = { + xdgDecorationHandleConfigure, +}; + +// Makes the surface considered as XRGB instead of ARGB. +static void setOpaqueRegion(_GLFWwindow* window) +{ + struct wl_region* region; + + region = wl_compositor_create_region(_glfw.wl.compositor); + if (!region) + return; + + wl_region_add(region, 0, 0, window->wl.width, window->wl.height); + wl_surface_set_opaque_region(window->wl.surface, region); + wl_surface_commit(window->wl.surface); + wl_region_destroy(region); +} + + +static void resizeWindow(_GLFWwindow* window) +{ + int scale = window->wl.scale; + int scaledWidth = window->wl.width * scale; + int scaledHeight = window->wl.height * scale; + wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0); + if (!window->wl.transparent) + setOpaqueRegion(window); + _glfwInputFramebufferSize(window, scaledWidth, scaledHeight); + _glfwInputWindowContentScale(window, scale, scale); + + if (!window->wl.decorations.top.surface) + return; + + // Top decoration. + wp_viewport_set_destination(window->wl.decorations.top.viewport, + window->wl.width, _GLFW_DECORATION_TOP); + wl_surface_commit(window->wl.decorations.top.surface); + + // Left decoration. + wp_viewport_set_destination(window->wl.decorations.left.viewport, + _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP); + wl_surface_commit(window->wl.decorations.left.surface); + + // Right decoration. + wl_subsurface_set_position(window->wl.decorations.right.subsurface, + window->wl.width, -_GLFW_DECORATION_TOP); + wp_viewport_set_destination(window->wl.decorations.right.viewport, + _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP); + wl_surface_commit(window->wl.decorations.right.surface); + + // Bottom decoration. + wl_subsurface_set_position(window->wl.decorations.bottom.subsurface, + -_GLFW_DECORATION_WIDTH, window->wl.height); + wp_viewport_set_destination(window->wl.decorations.bottom.viewport, + window->wl.width + _GLFW_DECORATION_HORIZONTAL, _GLFW_DECORATION_WIDTH); + wl_surface_commit(window->wl.decorations.bottom.surface); +} + +static void checkScaleChange(_GLFWwindow* window) +{ + int scale = 1; + int i; + int monitorScale; + + // Check if we will be able to set the buffer scale or not. + if (_glfw.wl.compositorVersion < 3) + return; + + // Get the scale factor from the highest scale monitor. + for (i = 0; i < window->wl.monitorsCount; ++i) + { + monitorScale = window->wl.monitors[i]->wl.scale; + if (scale < monitorScale) + scale = monitorScale; + } + + // Only change the framebuffer size if the scale changed. + if (scale != window->wl.scale) + { + window->wl.scale = scale; + wl_surface_set_buffer_scale(window->wl.surface, scale); + resizeWindow(window); + } +} + +static void surfaceHandleEnter(void *data, + struct wl_surface *surface, + struct wl_output *output) +{ + _GLFWwindow* window = data; + _GLFWmonitor* monitor = wl_output_get_user_data(output); + + if (window->wl.monitorsCount + 1 > window->wl.monitorsSize) + { + ++window->wl.monitorsSize; + window->wl.monitors = + realloc(window->wl.monitors, + window->wl.monitorsSize * sizeof(_GLFWmonitor*)); + } + + window->wl.monitors[window->wl.monitorsCount++] = monitor; + + checkScaleChange(window); +} + +static void surfaceHandleLeave(void *data, + struct wl_surface *surface, + struct wl_output *output) +{ + _GLFWwindow* window = data; + _GLFWmonitor* monitor = wl_output_get_user_data(output); + GLFWbool found; + int i; + + for (i = 0, found = GLFW_FALSE; i < window->wl.monitorsCount - 1; ++i) + { + if (monitor == window->wl.monitors[i]) + found = GLFW_TRUE; + if (found) + window->wl.monitors[i] = window->wl.monitors[i + 1]; + } + window->wl.monitors[--window->wl.monitorsCount] = NULL; + + checkScaleChange(window); +} + +static const struct wl_surface_listener surfaceListener = { + surfaceHandleEnter, + surfaceHandleLeave +}; + +static void setIdleInhibitor(_GLFWwindow* window, GLFWbool enable) +{ + if (enable && !window->wl.idleInhibitor && _glfw.wl.idleInhibitManager) + { + window->wl.idleInhibitor = + zwp_idle_inhibit_manager_v1_create_inhibitor( + _glfw.wl.idleInhibitManager, window->wl.surface); + if (!window->wl.idleInhibitor) + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Idle inhibitor creation failed"); + } + else if (!enable && window->wl.idleInhibitor) + { + zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor); + window->wl.idleInhibitor = NULL; + } +} + +static GLFWbool createSurface(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig) +{ + window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor); + if (!window->wl.surface) + return GLFW_FALSE; + + wl_surface_add_listener(window->wl.surface, + &surfaceListener, + window); + + wl_surface_set_user_data(window->wl.surface, window); + + window->wl.native = wl_egl_window_create(window->wl.surface, + wndconfig->width, + wndconfig->height); + if (!window->wl.native) + return GLFW_FALSE; + + window->wl.width = wndconfig->width; + window->wl.height = wndconfig->height; + window->wl.scale = 1; + + if (!window->wl.transparent) + setOpaqueRegion(window); + + return GLFW_TRUE; +} + +static void setFullscreen(_GLFWwindow* window, _GLFWmonitor* monitor, + int refreshRate) +{ + if (window->wl.xdg.toplevel) + { + xdg_toplevel_set_fullscreen( + window->wl.xdg.toplevel, + monitor->wl.output); + } + else if (window->wl.shellSurface) + { + wl_shell_surface_set_fullscreen( + window->wl.shellSurface, + WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT, + refreshRate * 1000, // Convert Hz to mHz. + monitor->wl.output); + } + setIdleInhibitor(window, GLFW_TRUE); + if (!window->wl.decorations.serverSide) + destroyDecorations(window); +} + +static GLFWbool createShellSurface(_GLFWwindow* window) +{ + if (!_glfw.wl.shell) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: wl_shell protocol not available"); + return GLFW_FALSE; + } + + window->wl.shellSurface = wl_shell_get_shell_surface(_glfw.wl.shell, + window->wl.surface); + if (!window->wl.shellSurface) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Shell surface creation failed"); + return GLFW_FALSE; + } + + wl_shell_surface_add_listener(window->wl.shellSurface, + &shellSurfaceListener, + window); + + if (window->wl.title) + wl_shell_surface_set_title(window->wl.shellSurface, window->wl.title); + + if (window->monitor) + { + setFullscreen(window, window->monitor, 0); + } + else if (window->wl.maximized) + { + wl_shell_surface_set_maximized(window->wl.shellSurface, NULL); + setIdleInhibitor(window, GLFW_FALSE); + createDecorations(window); + } + else + { + wl_shell_surface_set_toplevel(window->wl.shellSurface); + setIdleInhibitor(window, GLFW_FALSE); + createDecorations(window); + } + + wl_surface_commit(window->wl.surface); + + return GLFW_TRUE; +} + +static void xdgToplevelHandleConfigure(void* data, + struct xdg_toplevel* toplevel, + int32_t width, + int32_t height, + struct wl_array* states) +{ + _GLFWwindow* window = data; + float aspectRatio; + float targetRatio; + uint32_t* state; + GLFWbool maximized = GLFW_FALSE; + GLFWbool fullscreen = GLFW_FALSE; + GLFWbool activated = GLFW_FALSE; + + wl_array_for_each(state, states) + { + switch (*state) + { + case XDG_TOPLEVEL_STATE_MAXIMIZED: + maximized = GLFW_TRUE; + break; + case XDG_TOPLEVEL_STATE_FULLSCREEN: + fullscreen = GLFW_TRUE; + break; + case XDG_TOPLEVEL_STATE_RESIZING: + break; + case XDG_TOPLEVEL_STATE_ACTIVATED: + activated = GLFW_TRUE; + break; + } + } + + if (width != 0 && height != 0) + { + if (!maximized && !fullscreen) + { + if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) + { + aspectRatio = (float)width / (float)height; + targetRatio = (float)window->numer / (float)window->denom; + if (aspectRatio < targetRatio) + height = width / targetRatio; + else if (aspectRatio > targetRatio) + width = height * targetRatio; + } + } + + _glfwInputWindowSize(window, width, height); + _glfwPlatformSetWindowSize(window, width, height); + _glfwInputWindowDamage(window); + } + + if (window->wl.wasFullscreen && window->autoIconify) + { + if (!activated || !fullscreen) + { + _glfwPlatformIconifyWindow(window); + window->wl.wasFullscreen = GLFW_FALSE; + } + } + if (fullscreen && activated) + window->wl.wasFullscreen = GLFW_TRUE; + _glfwInputWindowFocus(window, activated); +} + +static void xdgToplevelHandleClose(void* data, + struct xdg_toplevel* toplevel) +{ + _GLFWwindow* window = data; + _glfwInputWindowCloseRequest(window); +} + +static const struct xdg_toplevel_listener xdgToplevelListener = { + xdgToplevelHandleConfigure, + xdgToplevelHandleClose +}; + +static void xdgSurfaceHandleConfigure(void* data, + struct xdg_surface* surface, + uint32_t serial) +{ + xdg_surface_ack_configure(surface, serial); +} + +static const struct xdg_surface_listener xdgSurfaceListener = { + xdgSurfaceHandleConfigure +}; + +static void setXdgDecorations(_GLFWwindow* window) +{ + if (_glfw.wl.decorationManager) + { + window->wl.xdg.decoration = + zxdg_decoration_manager_v1_get_toplevel_decoration( + _glfw.wl.decorationManager, window->wl.xdg.toplevel); + zxdg_toplevel_decoration_v1_add_listener(window->wl.xdg.decoration, + &xdgDecorationListener, + window); + zxdg_toplevel_decoration_v1_set_mode( + window->wl.xdg.decoration, + ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE); + } + else + { + window->wl.decorations.serverSide = GLFW_FALSE; + createDecorations(window); + } +} + +static GLFWbool createXdgSurface(_GLFWwindow* window) +{ + window->wl.xdg.surface = xdg_wm_base_get_xdg_surface(_glfw.wl.wmBase, + window->wl.surface); + if (!window->wl.xdg.surface) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: xdg-surface creation failed"); + return GLFW_FALSE; + } + + xdg_surface_add_listener(window->wl.xdg.surface, + &xdgSurfaceListener, + window); + + window->wl.xdg.toplevel = xdg_surface_get_toplevel(window->wl.xdg.surface); + if (!window->wl.xdg.toplevel) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: xdg-toplevel creation failed"); + return GLFW_FALSE; + } + + xdg_toplevel_add_listener(window->wl.xdg.toplevel, + &xdgToplevelListener, + window); + + if (window->wl.title) + xdg_toplevel_set_title(window->wl.xdg.toplevel, window->wl.title); + + if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE) + xdg_toplevel_set_min_size(window->wl.xdg.toplevel, + window->minwidth, window->minheight); + if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE) + xdg_toplevel_set_max_size(window->wl.xdg.toplevel, + window->maxwidth, window->maxheight); + + if (window->monitor) + { + xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel, + window->monitor->wl.output); + setIdleInhibitor(window, GLFW_TRUE); + } + else if (window->wl.maximized) + { + xdg_toplevel_set_maximized(window->wl.xdg.toplevel); + setIdleInhibitor(window, GLFW_FALSE); + setXdgDecorations(window); + } + else + { + setIdleInhibitor(window, GLFW_FALSE); + setXdgDecorations(window); + } + + wl_surface_commit(window->wl.surface); + wl_display_roundtrip(_glfw.wl.display); + + return GLFW_TRUE; +} + +static void setCursorImage(_GLFWwindow* window, + _GLFWcursorWayland* cursorWayland) +{ + struct itimerspec timer = {}; + struct wl_cursor* wlCursor = cursorWayland->cursor; + struct wl_cursor_image* image; + struct wl_buffer* buffer; + struct wl_surface* surface = _glfw.wl.cursorSurface; + int scale = 1; + + if (!wlCursor) + buffer = cursorWayland->buffer; + else + { + if (window->wl.scale > 1 && cursorWayland->cursorHiDPI) + { + wlCursor = cursorWayland->cursorHiDPI; + scale = 2; + } + + image = wlCursor->images[cursorWayland->currentImage]; + buffer = wl_cursor_image_get_buffer(image); + if (!buffer) + return; + + timer.it_value.tv_sec = image->delay / 1000; + timer.it_value.tv_nsec = (image->delay % 1000) * 1000000; + timerfd_settime(_glfw.wl.cursorTimerfd, 0, &timer, NULL); + + cursorWayland->width = image->width; + cursorWayland->height = image->height; + cursorWayland->xhot = image->hotspot_x; + cursorWayland->yhot = image->hotspot_y; + } + + wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.serial, + surface, + cursorWayland->xhot / scale, + cursorWayland->yhot / scale); + wl_surface_set_buffer_scale(surface, scale); + wl_surface_attach(surface, buffer, 0, 0); + wl_surface_damage(surface, 0, 0, + cursorWayland->width, cursorWayland->height); + wl_surface_commit(surface); +} + +static void incrementCursorImage(_GLFWwindow* window) +{ + _GLFWcursor* cursor; + + if (!window || window->wl.decorations.focus != mainWindow) + return; + + cursor = window->wl.currentCursor; + if (cursor && cursor->wl.cursor) + { + cursor->wl.currentImage += 1; + cursor->wl.currentImage %= cursor->wl.cursor->image_count; + setCursorImage(window, &cursor->wl); + } +} + +static void handleEvents(int timeout) +{ + struct wl_display* display = _glfw.wl.display; + struct pollfd fds[] = { + { wl_display_get_fd(display), POLLIN }, + { _glfw.wl.timerfd, POLLIN }, + { _glfw.wl.cursorTimerfd, POLLIN }, + }; + ssize_t read_ret; + uint64_t repeats, i; + + while (wl_display_prepare_read(display) != 0) + wl_display_dispatch_pending(display); + + // If an error different from EAGAIN happens, we have likely been + // disconnected from the Wayland session, try to handle that the best we + // can. + if (wl_display_flush(display) < 0 && errno != EAGAIN) + { + _GLFWwindow* window = _glfw.windowListHead; + while (window) + { + _glfwInputWindowCloseRequest(window); + window = window->next; + } + wl_display_cancel_read(display); + return; + } + + if (poll(fds, 3, timeout) > 0) + { + if (fds[0].revents & POLLIN) + { + wl_display_read_events(display); + wl_display_dispatch_pending(display); + } + else + { + wl_display_cancel_read(display); + } + + if (fds[1].revents & POLLIN) + { + read_ret = read(_glfw.wl.timerfd, &repeats, sizeof(repeats)); + if (read_ret != 8) + return; + + for (i = 0; i < repeats; ++i) + _glfwInputKey(_glfw.wl.keyboardFocus, _glfw.wl.keyboardLastKey, + _glfw.wl.keyboardLastScancode, GLFW_REPEAT, + _glfw.wl.xkb.modifiers); + } + + if (fds[2].revents & POLLIN) + { + read_ret = read(_glfw.wl.cursorTimerfd, &repeats, sizeof(repeats)); + if (read_ret != 8) + return; + + incrementCursorImage(_glfw.wl.pointerFocus); + } + } + else + { + wl_display_cancel_read(display); + } +} + +// Translates a GLFW standard cursor to a theme cursor name +// +static char *translateCursorShape(int shape) +{ + switch (shape) + { + case GLFW_ARROW_CURSOR: + return "left_ptr"; + case GLFW_IBEAM_CURSOR: + return "xterm"; + case GLFW_CROSSHAIR_CURSOR: + return "crosshair"; + case GLFW_HAND_CURSOR: + return "grabbing"; + case GLFW_HRESIZE_CURSOR: + return "sb_h_double_arrow"; + case GLFW_VRESIZE_CURSOR: + return "sb_v_double_arrow"; + } + return NULL; +} + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformCreateWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + window->wl.transparent = fbconfig->transparent; + + if (!createSurface(window, wndconfig)) + return GLFW_FALSE; + + if (ctxconfig->client != GLFW_NO_API) + { + if (ctxconfig->source == GLFW_EGL_CONTEXT_API || + ctxconfig->source == GLFW_NATIVE_CONTEXT_API) + { + if (!_glfwInitEGL()) + return GLFW_FALSE; + if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) + { + if (!_glfwInitOSMesa()) + return GLFW_FALSE; + if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + } + + if (wndconfig->title) + window->wl.title = _glfw_strdup(wndconfig->title); + + if (wndconfig->visible) + { + if (_glfw.wl.wmBase) + { + if (!createXdgSurface(window)) + return GLFW_FALSE; + } + else + { + if (!createShellSurface(window)) + return GLFW_FALSE; + } + + window->wl.visible = GLFW_TRUE; + } + else + { + window->wl.xdg.surface = NULL; + window->wl.xdg.toplevel = NULL; + window->wl.shellSurface = NULL; + window->wl.visible = GLFW_FALSE; + } + + window->wl.currentCursor = NULL; + + window->wl.monitors = calloc(1, sizeof(_GLFWmonitor*)); + window->wl.monitorsCount = 0; + window->wl.monitorsSize = 1; + + return GLFW_TRUE; +} + +void _glfwPlatformDestroyWindow(_GLFWwindow* window) +{ + if (window == _glfw.wl.pointerFocus) + { + _glfw.wl.pointerFocus = NULL; + _glfwInputCursorEnter(window, GLFW_FALSE); + } + if (window == _glfw.wl.keyboardFocus) + { + _glfw.wl.keyboardFocus = NULL; + _glfwInputWindowFocus(window, GLFW_FALSE); + } + + if (window->wl.idleInhibitor) + zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor); + + if (window->context.destroy) + window->context.destroy(window); + + destroyDecorations(window); + if (window->wl.xdg.decoration) + zxdg_toplevel_decoration_v1_destroy(window->wl.xdg.decoration); + + if (window->wl.decorations.buffer) + wl_buffer_destroy(window->wl.decorations.buffer); + + if (window->wl.native) + wl_egl_window_destroy(window->wl.native); + + if (window->wl.shellSurface) + wl_shell_surface_destroy(window->wl.shellSurface); + + if (window->wl.xdg.toplevel) + xdg_toplevel_destroy(window->wl.xdg.toplevel); + + if (window->wl.xdg.surface) + xdg_surface_destroy(window->wl.xdg.surface); + + if (window->wl.surface) + wl_surface_destroy(window->wl.surface); + + free(window->wl.title); + free(window->wl.monitors); +} + +void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) +{ + if (window->wl.title) + free(window->wl.title); + window->wl.title = _glfw_strdup(title); + if (window->wl.xdg.toplevel) + xdg_toplevel_set_title(window->wl.xdg.toplevel, title); + else if (window->wl.shellSurface) + wl_shell_surface_set_title(window->wl.shellSurface, title); +} + +void _glfwPlatformSetWindowIcon(_GLFWwindow* window, + int count, const GLFWimage* images) +{ + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Setting window icon not supported"); +} + +void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) +{ + // A Wayland client is not aware of its position, so just warn and leave it + // as (0, 0) + + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Window position retrieval not supported"); +} + +void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) +{ + // A Wayland client can not set its position, so just warn + + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Window position setting not supported"); +} + +void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) +{ + if (width) + *width = window->wl.width; + if (height) + *height = window->wl.height; +} + +void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) +{ + window->wl.width = width; + window->wl.height = height; + resizeWindow(window); +} + +void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) +{ + if (_glfw.wl.wmBase) + { + if (window->wl.xdg.toplevel) + { + if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) + minwidth = minheight = 0; + if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE) + maxwidth = maxheight = 0; + xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight); + xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight); + wl_surface_commit(window->wl.surface); + } + } + else + { + // TODO: find out how to trigger a resize. + // The actual limits are checked in the wl_shell_surface::configure handler. + } +} + +void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, + int numer, int denom) +{ + // TODO: find out how to trigger a resize. + // The actual limits are checked in the wl_shell_surface::configure handler. +} + +void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, + int* width, int* height) +{ + _glfwPlatformGetWindowSize(window, width, height); + *width *= window->wl.scale; + *height *= window->wl.scale; +} + +void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) +{ + if (window->decorated && !window->monitor && !window->wl.decorations.serverSide) + { + if (top) + *top = _GLFW_DECORATION_TOP; + if (left) + *left = _GLFW_DECORATION_WIDTH; + if (right) + *right = _GLFW_DECORATION_WIDTH; + if (bottom) + *bottom = _GLFW_DECORATION_WIDTH; + } +} + +void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, + float* xscale, float* yscale) +{ + if (xscale) + *xscale = (float) window->wl.scale; + if (yscale) + *yscale = (float) window->wl.scale; +} + +void _glfwPlatformIconifyWindow(_GLFWwindow* window) +{ + if (_glfw.wl.wmBase) + { + if (window->wl.xdg.toplevel) + xdg_toplevel_set_minimized(window->wl.xdg.toplevel); + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Iconify window not supported on wl_shell"); + } +} + +void _glfwPlatformRestoreWindow(_GLFWwindow* window) +{ + if (window->wl.xdg.toplevel) + { + if (window->monitor) + xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel); + if (window->wl.maximized) + xdg_toplevel_unset_maximized(window->wl.xdg.toplevel); + // There is no way to unset minimized, or even to know if we are + // minimized, so there is nothing to do here. + } + else if (window->wl.shellSurface) + { + if (window->monitor || window->wl.maximized) + wl_shell_surface_set_toplevel(window->wl.shellSurface); + } + _glfwInputWindowMonitor(window, NULL); + window->wl.maximized = GLFW_FALSE; +} + +void _glfwPlatformMaximizeWindow(_GLFWwindow* window) +{ + if (window->wl.xdg.toplevel) + { + xdg_toplevel_set_maximized(window->wl.xdg.toplevel); + } + else if (window->wl.shellSurface) + { + // Let the compositor select the best output. + wl_shell_surface_set_maximized(window->wl.shellSurface, NULL); + } + window->wl.maximized = GLFW_TRUE; +} + +void _glfwPlatformShowWindow(_GLFWwindow* window) +{ + if (!window->wl.visible) + { + if (_glfw.wl.wmBase) + createXdgSurface(window); + else if (!window->wl.shellSurface) + createShellSurface(window); + window->wl.visible = GLFW_TRUE; + } +} + +void _glfwPlatformHideWindow(_GLFWwindow* window) +{ + if (window->wl.xdg.toplevel) + { + xdg_toplevel_destroy(window->wl.xdg.toplevel); + xdg_surface_destroy(window->wl.xdg.surface); + window->wl.xdg.toplevel = NULL; + window->wl.xdg.surface = NULL; + } + else if (window->wl.shellSurface) + { + wl_shell_surface_destroy(window->wl.shellSurface); + window->wl.shellSurface = NULL; + } + window->wl.visible = GLFW_FALSE; +} + +void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) +{ + // TODO + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Window attention request not implemented yet"); +} + +void _glfwPlatformFocusWindow(_GLFWwindow* window) +{ + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Focusing a window requires user interaction"); +} + +void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) +{ + if (monitor) + { + setFullscreen(window, monitor, refreshRate); + } + else + { + if (window->wl.xdg.toplevel) + xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel); + else if (window->wl.shellSurface) + wl_shell_surface_set_toplevel(window->wl.shellSurface); + setIdleInhibitor(window, GLFW_FALSE); + if (!_glfw.wl.decorationManager) + createDecorations(window); + } + _glfwInputWindowMonitor(window, monitor); +} + +int _glfwPlatformWindowFocused(_GLFWwindow* window) +{ + return _glfw.wl.keyboardFocus == window; +} + +int _glfwPlatformWindowIconified(_GLFWwindow* window) +{ + // wl_shell doesn't have any iconified concept, and xdg-shell doesn’t give + // any way to request whether a surface is iconified. + return GLFW_FALSE; +} + +int _glfwPlatformWindowVisible(_GLFWwindow* window) +{ + return window->wl.visible; +} + +int _glfwPlatformWindowMaximized(_GLFWwindow* window) +{ + return window->wl.maximized; +} + +int _glfwPlatformWindowHovered(_GLFWwindow* window) +{ + return window->wl.hovered; +} + +int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) +{ + return window->wl.transparent; +} + +void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) +{ + // TODO + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Window attribute setting not implemented yet"); +} + +void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) +{ + if (!window->monitor) + { + if (enabled) + createDecorations(window); + else + destroyDecorations(window); + } +} + +void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) +{ + // TODO + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Window attribute setting not implemented yet"); +} + +float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) +{ + return 1.f; +} + +void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) +{ +} + +void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled) +{ + // This is handled in relativePointerHandleRelativeMotion +} + +GLFWbool _glfwPlatformRawMouseMotionSupported(void) +{ + return GLFW_TRUE; +} + +void _glfwPlatformPollEvents(void) +{ + handleEvents(0); +} + +void _glfwPlatformWaitEvents(void) +{ + handleEvents(-1); +} + +void _glfwPlatformWaitEventsTimeout(double timeout) +{ + handleEvents((int) (timeout * 1e3)); +} + +void _glfwPlatformPostEmptyEvent(void) +{ + wl_display_sync(_glfw.wl.display); +} + +void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) +{ + if (xpos) + *xpos = window->wl.cursorPosX; + if (ypos) + *ypos = window->wl.cursorPosY; +} + +static GLFWbool isPointerLocked(_GLFWwindow* window); + +void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) +{ + if (isPointerLocked(window)) + { + zwp_locked_pointer_v1_set_cursor_position_hint( + window->wl.pointerLock.lockedPointer, + wl_fixed_from_double(x), wl_fixed_from_double(y)); + wl_surface_commit(window->wl.surface); + } +} + +void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) +{ + _glfwPlatformSetCursor(window, window->wl.currentCursor); +} + +const char* _glfwPlatformGetScancodeName(int scancode) +{ + // TODO + return NULL; +} + +int _glfwPlatformGetKeyScancode(int key) +{ + return _glfw.wl.scancodes[key]; +} + +int _glfwPlatformCreateCursor(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) +{ + cursor->wl.buffer = createShmBuffer(image); + if (!cursor->wl.buffer) + return GLFW_FALSE; + + cursor->wl.width = image->width; + cursor->wl.height = image->height; + cursor->wl.xhot = xhot; + cursor->wl.yhot = yhot; + return GLFW_TRUE; +} + +int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) +{ + struct wl_cursor* standardCursor; + + standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, + translateCursorShape(shape)); + if (!standardCursor) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Standard cursor \"%s\" not found", + translateCursorShape(shape)); + return GLFW_FALSE; + } + + cursor->wl.cursor = standardCursor; + cursor->wl.currentImage = 0; + + if (_glfw.wl.cursorThemeHiDPI) + { + standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, + translateCursorShape(shape)); + cursor->wl.cursorHiDPI = standardCursor; + } + + return GLFW_TRUE; +} + +void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) +{ + // If it's a standard cursor we don't need to do anything here + if (cursor->wl.cursor) + return; + + if (cursor->wl.buffer) + wl_buffer_destroy(cursor->wl.buffer); +} + +static void relativePointerHandleRelativeMotion(void* data, + struct zwp_relative_pointer_v1* pointer, + uint32_t timeHi, + uint32_t timeLo, + wl_fixed_t dx, + wl_fixed_t dy, + wl_fixed_t dxUnaccel, + wl_fixed_t dyUnaccel) +{ + _GLFWwindow* window = data; + double xpos = window->virtualCursorPosX; + double ypos = window->virtualCursorPosY; + + if (window->cursorMode != GLFW_CURSOR_DISABLED) + return; + + if (window->rawMouseMotion) + { + xpos += wl_fixed_to_double(dxUnaccel); + ypos += wl_fixed_to_double(dyUnaccel); + } + else + { + xpos += wl_fixed_to_double(dx); + ypos += wl_fixed_to_double(dy); + } + + _glfwInputCursorPos(window, xpos, ypos); +} + +static const struct zwp_relative_pointer_v1_listener relativePointerListener = { + relativePointerHandleRelativeMotion +}; + +static void lockedPointerHandleLocked(void* data, + struct zwp_locked_pointer_v1* lockedPointer) +{ +} + +static void unlockPointer(_GLFWwindow* window) +{ + struct zwp_relative_pointer_v1* relativePointer = + window->wl.pointerLock.relativePointer; + struct zwp_locked_pointer_v1* lockedPointer = + window->wl.pointerLock.lockedPointer; + + zwp_relative_pointer_v1_destroy(relativePointer); + zwp_locked_pointer_v1_destroy(lockedPointer); + + window->wl.pointerLock.relativePointer = NULL; + window->wl.pointerLock.lockedPointer = NULL; +} + +static void lockPointer(_GLFWwindow* window); + +static void lockedPointerHandleUnlocked(void* data, + struct zwp_locked_pointer_v1* lockedPointer) +{ +} + +static const struct zwp_locked_pointer_v1_listener lockedPointerListener = { + lockedPointerHandleLocked, + lockedPointerHandleUnlocked +}; + +static void lockPointer(_GLFWwindow* window) +{ + struct zwp_relative_pointer_v1* relativePointer; + struct zwp_locked_pointer_v1* lockedPointer; + + if (!_glfw.wl.relativePointerManager) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: no relative pointer manager"); + return; + } + + relativePointer = + zwp_relative_pointer_manager_v1_get_relative_pointer( + _glfw.wl.relativePointerManager, + _glfw.wl.pointer); + zwp_relative_pointer_v1_add_listener(relativePointer, + &relativePointerListener, + window); + + lockedPointer = + zwp_pointer_constraints_v1_lock_pointer( + _glfw.wl.pointerConstraints, + window->wl.surface, + _glfw.wl.pointer, + NULL, + ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT); + zwp_locked_pointer_v1_add_listener(lockedPointer, + &lockedPointerListener, + window); + + window->wl.pointerLock.relativePointer = relativePointer; + window->wl.pointerLock.lockedPointer = lockedPointer; + + wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.serial, + NULL, 0, 0); +} + +static GLFWbool isPointerLocked(_GLFWwindow* window) +{ + return window->wl.pointerLock.lockedPointer != NULL; +} + +void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) +{ + struct wl_cursor* defaultCursor; + struct wl_cursor* defaultCursorHiDPI = NULL; + + if (!_glfw.wl.pointer) + return; + + window->wl.currentCursor = cursor; + + // If we're not in the correct window just save the cursor + // the next time the pointer enters the window the cursor will change + if (window != _glfw.wl.pointerFocus || window->wl.decorations.focus != mainWindow) + return; + + // Unlock possible pointer lock if no longer disabled. + if (window->cursorMode != GLFW_CURSOR_DISABLED && isPointerLocked(window)) + unlockPointer(window); + + if (window->cursorMode == GLFW_CURSOR_NORMAL) + { + if (cursor) + setCursorImage(window, &cursor->wl); + else + { + defaultCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, + "left_ptr"); + if (!defaultCursor) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Standard cursor not found"); + return; + } + if (_glfw.wl.cursorThemeHiDPI) + defaultCursorHiDPI = + wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, + "left_ptr"); + _GLFWcursorWayland cursorWayland = { + defaultCursor, + defaultCursorHiDPI, + NULL, + 0, 0, + 0, 0, + 0 + }; + setCursorImage(window, &cursorWayland); + } + } + else if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + if (!isPointerLocked(window)) + lockPointer(window); + } + else if (window->cursorMode == GLFW_CURSOR_HIDDEN) + { + wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.serial, NULL, 0, 0); + } +} + +static void dataSourceHandleTarget(void* data, + struct wl_data_source* dataSource, + const char* mimeType) +{ + if (_glfw.wl.dataSource != dataSource) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Unknown clipboard data source"); + return; + } +} + +static void dataSourceHandleSend(void* data, + struct wl_data_source* dataSource, + const char* mimeType, + int fd) +{ + const char* string = _glfw.wl.clipboardSendString; + size_t len = _glfw.wl.clipboardSendSize; + int ret; + + if (_glfw.wl.dataSource != dataSource) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Unknown clipboard data source"); + return; + } + + if (!string) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Copy requested from an invalid string"); + return; + } + + if (strcmp(mimeType, "text/plain;charset=utf-8") != 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Wrong MIME type asked from clipboard"); + close(fd); + return; + } + + while (len > 0) + { + ret = write(fd, string, len); + if (ret == -1 && errno == EINTR) + continue; + if (ret == -1) + { + // TODO: also report errno maybe. + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Error while writing the clipboard"); + close(fd); + return; + } + len -= ret; + } + close(fd); +} + +static void dataSourceHandleCancelled(void* data, + struct wl_data_source* dataSource) +{ + wl_data_source_destroy(dataSource); + + if (_glfw.wl.dataSource != dataSource) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Unknown clipboard data source"); + return; + } + + _glfw.wl.dataSource = NULL; +} + +static const struct wl_data_source_listener dataSourceListener = { + dataSourceHandleTarget, + dataSourceHandleSend, + dataSourceHandleCancelled, +}; + +void _glfwPlatformSetClipboardString(const char* string) +{ + if (_glfw.wl.dataSource) + { + wl_data_source_destroy(_glfw.wl.dataSource); + _glfw.wl.dataSource = NULL; + } + + if (_glfw.wl.clipboardSendString) + { + free(_glfw.wl.clipboardSendString); + _glfw.wl.clipboardSendString = NULL; + } + + _glfw.wl.clipboardSendString = strdup(string); + if (!_glfw.wl.clipboardSendString) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Impossible to allocate clipboard string"); + return; + } + _glfw.wl.clipboardSendSize = strlen(string); + _glfw.wl.dataSource = + wl_data_device_manager_create_data_source(_glfw.wl.dataDeviceManager); + if (!_glfw.wl.dataSource) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Impossible to create clipboard source"); + free(_glfw.wl.clipboardSendString); + return; + } + wl_data_source_add_listener(_glfw.wl.dataSource, + &dataSourceListener, + NULL); + wl_data_source_offer(_glfw.wl.dataSource, "text/plain;charset=utf-8"); + wl_data_device_set_selection(_glfw.wl.dataDevice, + _glfw.wl.dataSource, + _glfw.wl.serial); +} + +static GLFWbool growClipboardString(void) +{ + char* clipboard = _glfw.wl.clipboardString; + + clipboard = realloc(clipboard, _glfw.wl.clipboardSize * 2); + if (!clipboard) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Impossible to grow clipboard string"); + return GLFW_FALSE; + } + _glfw.wl.clipboardString = clipboard; + _glfw.wl.clipboardSize = _glfw.wl.clipboardSize * 2; + return GLFW_TRUE; +} + +const char* _glfwPlatformGetClipboardString(void) +{ + int fds[2]; + int ret; + size_t len = 0; + + if (!_glfw.wl.dataOffer) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "No clipboard data has been sent yet"); + return NULL; + } + + ret = pipe2(fds, O_CLOEXEC); + if (ret < 0) + { + // TODO: also report errno maybe? + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Impossible to create clipboard pipe fds"); + return NULL; + } + + wl_data_offer_receive(_glfw.wl.dataOffer, "text/plain;charset=utf-8", fds[1]); + close(fds[1]); + + // XXX: this is a huge hack, this function shouldn’t be synchronous! + handleEvents(-1); + + while (1) + { + // Grow the clipboard if we need to paste something bigger, there is no + // shrink operation yet. + if (len + 4096 > _glfw.wl.clipboardSize) + { + if (!growClipboardString()) + { + close(fds[0]); + return NULL; + } + } + + // Then read from the fd to the clipboard, handling all known errors. + ret = read(fds[0], _glfw.wl.clipboardString + len, 4096); + if (ret == 0) + break; + if (ret == -1 && errno == EINTR) + continue; + if (ret == -1) + { + // TODO: also report errno maybe. + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Impossible to read from clipboard fd"); + close(fds[0]); + return NULL; + } + len += ret; + } + close(fds[0]); + if (len + 1 > _glfw.wl.clipboardSize) + { + if (!growClipboardString()) + return NULL; + } + _glfw.wl.clipboardString[len] = '\0'; + return _glfw.wl.clipboardString; +} + +void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) +{ + if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_wayland_surface) + return; + + extensions[0] = "VK_KHR_surface"; + extensions[1] = "VK_KHR_wayland_surface"; +} + +int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) +{ + PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR + vkGetPhysicalDeviceWaylandPresentationSupportKHR = + (PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR) + vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWaylandPresentationSupportKHR"); + if (!vkGetPhysicalDeviceWaylandPresentationSupportKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension"); + return VK_NULL_HANDLE; + } + + return vkGetPhysicalDeviceWaylandPresentationSupportKHR(device, + queuefamily, + _glfw.wl.display); +} + +VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) +{ + VkResult err; + VkWaylandSurfaceCreateInfoKHR sci; + PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR; + + vkCreateWaylandSurfaceKHR = (PFN_vkCreateWaylandSurfaceKHR) + vkGetInstanceProcAddr(instance, "vkCreateWaylandSurfaceKHR"); + if (!vkCreateWaylandSurfaceKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + memset(&sci, 0, sizeof(sci)); + sci.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR; + sci.display = _glfw.wl.display; + sci.surface = window->wl.surface; + + err = vkCreateWaylandSurfaceKHR(instance, &sci, allocator, surface); + if (err) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create Vulkan surface: %s", + _glfwGetVulkanResultString(err)); + } + + return err; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI struct wl_display* glfwGetWaylandDisplay(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return _glfw.wl.display; +} + +GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return window->wl.surface; +} +
glfw/src/x11_init.c view
@@ -1,833 +1,1100 @@-//========================================================================-// GLFW 3.2 X11 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <X11/Xresource.h>--#include <stdlib.h>-#include <string.h>-#include <limits.h>-#include <stdio.h>-#include <locale.h>---// Translate an X11 key code to a GLFW key code.-//-static int translateKeyCode(int scancode)-{- int keySym;-- // Valid key code range is [8,255], according to the Xlib manual- if (scancode < 8 || scancode > 255)- return GLFW_KEY_UNKNOWN;-- if (_glfw.x11.xkb.available)- {- // Try secondary keysym, for numeric keypad keys- // Note: This way we always force "NumLock = ON", which is intentional- // since the returned key code should correspond to a physical- // location.- keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 1);- switch (keySym)- {- case XK_KP_0: return GLFW_KEY_KP_0;- case XK_KP_1: return GLFW_KEY_KP_1;- case XK_KP_2: return GLFW_KEY_KP_2;- case XK_KP_3: return GLFW_KEY_KP_3;- case XK_KP_4: return GLFW_KEY_KP_4;- case XK_KP_5: return GLFW_KEY_KP_5;- case XK_KP_6: return GLFW_KEY_KP_6;- case XK_KP_7: return GLFW_KEY_KP_7;- case XK_KP_8: return GLFW_KEY_KP_8;- case XK_KP_9: return GLFW_KEY_KP_9;- case XK_KP_Separator:- case XK_KP_Decimal: return GLFW_KEY_KP_DECIMAL;- case XK_KP_Equal: return GLFW_KEY_KP_EQUAL;- case XK_KP_Enter: return GLFW_KEY_KP_ENTER;- default: break;- }-- // Now try primary keysym for function keys (non-printable keys)- // These should not depend on the current keyboard layout- keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0);- }- else- {- int dummy;- KeySym* keySyms;-- keySyms = XGetKeyboardMapping(_glfw.x11.display, scancode, 1, &dummy);- keySym = keySyms[0];- XFree(keySyms);- }-- switch (keySym)- {- case XK_Escape: return GLFW_KEY_ESCAPE;- case XK_Tab: return GLFW_KEY_TAB;- case XK_Shift_L: return GLFW_KEY_LEFT_SHIFT;- case XK_Shift_R: return GLFW_KEY_RIGHT_SHIFT;- case XK_Control_L: return GLFW_KEY_LEFT_CONTROL;- case XK_Control_R: return GLFW_KEY_RIGHT_CONTROL;- case XK_Meta_L:- case XK_Alt_L: return GLFW_KEY_LEFT_ALT;- case XK_Mode_switch: // Mapped to Alt_R on many keyboards- case XK_ISO_Level3_Shift: // AltGr on at least some machines- case XK_Meta_R:- case XK_Alt_R: return GLFW_KEY_RIGHT_ALT;- case XK_Super_L: return GLFW_KEY_LEFT_SUPER;- case XK_Super_R: return GLFW_KEY_RIGHT_SUPER;- case XK_Menu: return GLFW_KEY_MENU;- case XK_Num_Lock: return GLFW_KEY_NUM_LOCK;- case XK_Caps_Lock: return GLFW_KEY_CAPS_LOCK;- case XK_Print: return GLFW_KEY_PRINT_SCREEN;- case XK_Scroll_Lock: return GLFW_KEY_SCROLL_LOCK;- case XK_Pause: return GLFW_KEY_PAUSE;- case XK_Delete: return GLFW_KEY_DELETE;- case XK_BackSpace: return GLFW_KEY_BACKSPACE;- case XK_Return: return GLFW_KEY_ENTER;- case XK_Home: return GLFW_KEY_HOME;- case XK_End: return GLFW_KEY_END;- case XK_Page_Up: return GLFW_KEY_PAGE_UP;- case XK_Page_Down: return GLFW_KEY_PAGE_DOWN;- case XK_Insert: return GLFW_KEY_INSERT;- case XK_Left: return GLFW_KEY_LEFT;- case XK_Right: return GLFW_KEY_RIGHT;- case XK_Down: return GLFW_KEY_DOWN;- case XK_Up: return GLFW_KEY_UP;- case XK_F1: return GLFW_KEY_F1;- case XK_F2: return GLFW_KEY_F2;- case XK_F3: return GLFW_KEY_F3;- case XK_F4: return GLFW_KEY_F4;- case XK_F5: return GLFW_KEY_F5;- case XK_F6: return GLFW_KEY_F6;- case XK_F7: return GLFW_KEY_F7;- case XK_F8: return GLFW_KEY_F8;- case XK_F9: return GLFW_KEY_F9;- case XK_F10: return GLFW_KEY_F10;- case XK_F11: return GLFW_KEY_F11;- case XK_F12: return GLFW_KEY_F12;- case XK_F13: return GLFW_KEY_F13;- case XK_F14: return GLFW_KEY_F14;- case XK_F15: return GLFW_KEY_F15;- case XK_F16: return GLFW_KEY_F16;- case XK_F17: return GLFW_KEY_F17;- case XK_F18: return GLFW_KEY_F18;- case XK_F19: return GLFW_KEY_F19;- case XK_F20: return GLFW_KEY_F20;- case XK_F21: return GLFW_KEY_F21;- case XK_F22: return GLFW_KEY_F22;- case XK_F23: return GLFW_KEY_F23;- case XK_F24: return GLFW_KEY_F24;- case XK_F25: return GLFW_KEY_F25;-- // Numeric keypad- case XK_KP_Divide: return GLFW_KEY_KP_DIVIDE;- case XK_KP_Multiply: return GLFW_KEY_KP_MULTIPLY;- case XK_KP_Subtract: return GLFW_KEY_KP_SUBTRACT;- case XK_KP_Add: return GLFW_KEY_KP_ADD;-- // These should have been detected in secondary keysym test above!- case XK_KP_Insert: return GLFW_KEY_KP_0;- case XK_KP_End: return GLFW_KEY_KP_1;- case XK_KP_Down: return GLFW_KEY_KP_2;- case XK_KP_Page_Down: return GLFW_KEY_KP_3;- case XK_KP_Left: return GLFW_KEY_KP_4;- case XK_KP_Right: return GLFW_KEY_KP_6;- case XK_KP_Home: return GLFW_KEY_KP_7;- case XK_KP_Up: return GLFW_KEY_KP_8;- case XK_KP_Page_Up: return GLFW_KEY_KP_9;- case XK_KP_Delete: return GLFW_KEY_KP_DECIMAL;- case XK_KP_Equal: return GLFW_KEY_KP_EQUAL;- case XK_KP_Enter: return GLFW_KEY_KP_ENTER;-- // Last resort: Check for printable keys (should not happen if the XKB- // extension is available). This will give a layout dependent mapping- // (which is wrong, and we may miss some keys, especially on non-US- // keyboards), but it's better than nothing...- case XK_a: return GLFW_KEY_A;- case XK_b: return GLFW_KEY_B;- case XK_c: return GLFW_KEY_C;- case XK_d: return GLFW_KEY_D;- case XK_e: return GLFW_KEY_E;- case XK_f: return GLFW_KEY_F;- case XK_g: return GLFW_KEY_G;- case XK_h: return GLFW_KEY_H;- case XK_i: return GLFW_KEY_I;- case XK_j: return GLFW_KEY_J;- case XK_k: return GLFW_KEY_K;- case XK_l: return GLFW_KEY_L;- case XK_m: return GLFW_KEY_M;- case XK_n: return GLFW_KEY_N;- case XK_o: return GLFW_KEY_O;- case XK_p: return GLFW_KEY_P;- case XK_q: return GLFW_KEY_Q;- case XK_r: return GLFW_KEY_R;- case XK_s: return GLFW_KEY_S;- case XK_t: return GLFW_KEY_T;- case XK_u: return GLFW_KEY_U;- case XK_v: return GLFW_KEY_V;- case XK_w: return GLFW_KEY_W;- case XK_x: return GLFW_KEY_X;- case XK_y: return GLFW_KEY_Y;- case XK_z: return GLFW_KEY_Z;- case XK_1: return GLFW_KEY_1;- case XK_2: return GLFW_KEY_2;- case XK_3: return GLFW_KEY_3;- case XK_4: return GLFW_KEY_4;- case XK_5: return GLFW_KEY_5;- case XK_6: return GLFW_KEY_6;- case XK_7: return GLFW_KEY_7;- case XK_8: return GLFW_KEY_8;- case XK_9: return GLFW_KEY_9;- case XK_0: return GLFW_KEY_0;- case XK_space: return GLFW_KEY_SPACE;- case XK_minus: return GLFW_KEY_MINUS;- case XK_equal: return GLFW_KEY_EQUAL;- case XK_bracketleft: return GLFW_KEY_LEFT_BRACKET;- case XK_bracketright: return GLFW_KEY_RIGHT_BRACKET;- case XK_backslash: return GLFW_KEY_BACKSLASH;- case XK_semicolon: return GLFW_KEY_SEMICOLON;- case XK_apostrophe: return GLFW_KEY_APOSTROPHE;- case XK_grave: return GLFW_KEY_GRAVE_ACCENT;- case XK_comma: return GLFW_KEY_COMMA;- case XK_period: return GLFW_KEY_PERIOD;- case XK_slash: return GLFW_KEY_SLASH;- case XK_less: return GLFW_KEY_WORLD_1; // At least in some layouts...- default: break;- }-- // No matching translation was found- return GLFW_KEY_UNKNOWN;-}--// Create key code translation tables-//-static void createKeyTables(void)-{- int scancode, key;-- memset(_glfw.x11.publicKeys, -1, sizeof(_glfw.x11.publicKeys));- memset(_glfw.x11.nativeKeys, -1, sizeof(_glfw.x11.nativeKeys));-- if (_glfw.x11.xkb.available)- {- // Use XKB to determine physical key locations independently of the current- // keyboard layout-- char name[XkbKeyNameLength + 1];- XkbDescPtr desc = XkbGetMap(_glfw.x11.display, 0, XkbUseCoreKbd);- XkbGetNames(_glfw.x11.display, XkbKeyNamesMask, desc);-- // Find the X11 key code -> GLFW key code mapping- for (scancode = desc->min_key_code; scancode <= desc->max_key_code; scancode++)- {- memcpy(name, desc->names->keys[scancode].name, XkbKeyNameLength);- name[XkbKeyNameLength] = '\0';-- // Map the key name to a GLFW key code. Note: We only map printable- // keys here, and we use the US keyboard layout. The rest of the- // keys (function keys) are mapped using traditional KeySym- // translations.- if (strcmp(name, "TLDE") == 0) key = GLFW_KEY_GRAVE_ACCENT;- else if (strcmp(name, "AE01") == 0) key = GLFW_KEY_1;- else if (strcmp(name, "AE02") == 0) key = GLFW_KEY_2;- else if (strcmp(name, "AE03") == 0) key = GLFW_KEY_3;- else if (strcmp(name, "AE04") == 0) key = GLFW_KEY_4;- else if (strcmp(name, "AE05") == 0) key = GLFW_KEY_5;- else if (strcmp(name, "AE06") == 0) key = GLFW_KEY_6;- else if (strcmp(name, "AE07") == 0) key = GLFW_KEY_7;- else if (strcmp(name, "AE08") == 0) key = GLFW_KEY_8;- else if (strcmp(name, "AE09") == 0) key = GLFW_KEY_9;- else if (strcmp(name, "AE10") == 0) key = GLFW_KEY_0;- else if (strcmp(name, "AE11") == 0) key = GLFW_KEY_MINUS;- else if (strcmp(name, "AE12") == 0) key = GLFW_KEY_EQUAL;- else if (strcmp(name, "AD01") == 0) key = GLFW_KEY_Q;- else if (strcmp(name, "AD02") == 0) key = GLFW_KEY_W;- else if (strcmp(name, "AD03") == 0) key = GLFW_KEY_E;- else if (strcmp(name, "AD04") == 0) key = GLFW_KEY_R;- else if (strcmp(name, "AD05") == 0) key = GLFW_KEY_T;- else if (strcmp(name, "AD06") == 0) key = GLFW_KEY_Y;- else if (strcmp(name, "AD07") == 0) key = GLFW_KEY_U;- else if (strcmp(name, "AD08") == 0) key = GLFW_KEY_I;- else if (strcmp(name, "AD09") == 0) key = GLFW_KEY_O;- else if (strcmp(name, "AD10") == 0) key = GLFW_KEY_P;- else if (strcmp(name, "AD11") == 0) key = GLFW_KEY_LEFT_BRACKET;- else if (strcmp(name, "AD12") == 0) key = GLFW_KEY_RIGHT_BRACKET;- else if (strcmp(name, "AC01") == 0) key = GLFW_KEY_A;- else if (strcmp(name, "AC02") == 0) key = GLFW_KEY_S;- else if (strcmp(name, "AC03") == 0) key = GLFW_KEY_D;- else if (strcmp(name, "AC04") == 0) key = GLFW_KEY_F;- else if (strcmp(name, "AC05") == 0) key = GLFW_KEY_G;- else if (strcmp(name, "AC06") == 0) key = GLFW_KEY_H;- else if (strcmp(name, "AC07") == 0) key = GLFW_KEY_J;- else if (strcmp(name, "AC08") == 0) key = GLFW_KEY_K;- else if (strcmp(name, "AC09") == 0) key = GLFW_KEY_L;- else if (strcmp(name, "AC10") == 0) key = GLFW_KEY_SEMICOLON;- else if (strcmp(name, "AC11") == 0) key = GLFW_KEY_APOSTROPHE;- else if (strcmp(name, "AB01") == 0) key = GLFW_KEY_Z;- else if (strcmp(name, "AB02") == 0) key = GLFW_KEY_X;- else if (strcmp(name, "AB03") == 0) key = GLFW_KEY_C;- else if (strcmp(name, "AB04") == 0) key = GLFW_KEY_V;- else if (strcmp(name, "AB05") == 0) key = GLFW_KEY_B;- else if (strcmp(name, "AB06") == 0) key = GLFW_KEY_N;- else if (strcmp(name, "AB07") == 0) key = GLFW_KEY_M;- else if (strcmp(name, "AB08") == 0) key = GLFW_KEY_COMMA;- else if (strcmp(name, "AB09") == 0) key = GLFW_KEY_PERIOD;- else if (strcmp(name, "AB10") == 0) key = GLFW_KEY_SLASH;- else if (strcmp(name, "BKSL") == 0) key = GLFW_KEY_BACKSLASH;- else if (strcmp(name, "LSGT") == 0) key = GLFW_KEY_WORLD_1;- else key = GLFW_KEY_UNKNOWN;-- if ((scancode >= 0) && (scancode < 256))- _glfw.x11.publicKeys[scancode] = key;- }-- XkbFreeNames(desc, XkbKeyNamesMask, True);- XkbFreeKeyboard(desc, 0, True);- }-- for (scancode = 0; scancode < 256; scancode++)- {- // Translate the un-translated key codes using traditional X11 KeySym- // lookups- if (_glfw.x11.publicKeys[scancode] < 0)- _glfw.x11.publicKeys[scancode] = translateKeyCode(scancode);-- // Store the reverse translation for faster key name lookup- if (_glfw.x11.publicKeys[scancode] > 0)- _glfw.x11.nativeKeys[_glfw.x11.publicKeys[scancode]] = scancode;- }-}--// Check whether the IM has a usable style-//-static GLFWbool hasUsableInputMethodStyle(void)-{- unsigned int i;- GLFWbool found = GLFW_FALSE;- XIMStyles* styles = NULL;-- if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) != NULL)- return GLFW_FALSE;-- for (i = 0; i < styles->count_styles; i++)- {- if (styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing))- {- found = GLFW_TRUE;- break;- }- }-- XFree(styles);- return found;-}--// Check whether the specified atom is supported-//-static Atom getSupportedAtom(Atom* supportedAtoms,- unsigned long atomCount,- const char* atomName)-{- unsigned long i;- const Atom atom = XInternAtom(_glfw.x11.display, atomName, False);-- for (i = 0; i < atomCount; i++)- {- if (supportedAtoms[i] == atom)- return atom;- }-- return None;-}--// Check whether the running window manager is EWMH-compliant-//-static void detectEWMH(void)-{- Window* windowFromRoot = NULL;- Window* windowFromChild = NULL;-- // First we need a couple of atoms- const Atom supportingWmCheck =- XInternAtom(_glfw.x11.display, "_NET_SUPPORTING_WM_CHECK", False);- const Atom wmSupported =- XInternAtom(_glfw.x11.display, "_NET_SUPPORTED", False);-- // Then we look for the _NET_SUPPORTING_WM_CHECK property of the root window- if (_glfwGetWindowPropertyX11(_glfw.x11.root,- supportingWmCheck,- XA_WINDOW,- (unsigned char**) &windowFromRoot) != 1)- {- if (windowFromRoot)- XFree(windowFromRoot);- return;- }-- _glfwGrabErrorHandlerX11();-- // It should be the ID of a child window (of the root)- // Then we look for the same property on the child window- if (_glfwGetWindowPropertyX11(*windowFromRoot,- supportingWmCheck,- XA_WINDOW,- (unsigned char**) &windowFromChild) != 1)- {- XFree(windowFromRoot);- if (windowFromChild)- XFree(windowFromChild);- return;- }-- _glfwReleaseErrorHandlerX11();-- // It should be the ID of that same child window- if (*windowFromRoot != *windowFromChild)- {- XFree(windowFromRoot);- XFree(windowFromChild);- return;- }-- XFree(windowFromRoot);- XFree(windowFromChild);-- // We are now fairly sure that an EWMH-compliant window manager is running-- Atom* supportedAtoms;- unsigned long atomCount;-- // Now we need to check the _NET_SUPPORTED property of the root window- // It should be a list of supported WM protocol and state atoms- atomCount = _glfwGetWindowPropertyX11(_glfw.x11.root,- wmSupported,- XA_ATOM,- (unsigned char**) &supportedAtoms);-- // See which of the atoms we support that are supported by the WM- _glfw.x11.NET_WM_STATE =- getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE");- _glfw.x11.NET_WM_STATE_ABOVE =- getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_ABOVE");- _glfw.x11.NET_WM_STATE_FULLSCREEN =- getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN");- _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT =- getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_VERT");- _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ =- getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_HORZ");- _glfw.x11.NET_WM_FULLSCREEN_MONITORS =- getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_FULLSCREEN_MONITORS");- _glfw.x11.NET_WM_WINDOW_TYPE =- getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE");- _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL =- getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE_NORMAL");- _glfw.x11.NET_ACTIVE_WINDOW =- getSupportedAtom(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW");- _glfw.x11.NET_FRAME_EXTENTS =- getSupportedAtom(supportedAtoms, atomCount, "_NET_FRAME_EXTENTS");- _glfw.x11.NET_REQUEST_FRAME_EXTENTS =- getSupportedAtom(supportedAtoms, atomCount, "_NET_REQUEST_FRAME_EXTENTS");-- XFree(supportedAtoms);-}--// Initialize X11 display and look for supported X11 extensions-//-static GLFWbool initExtensions(void)-{-#if defined(_GLFW_HAS_XF86VM)- // Check for XF86VidMode extension- _glfw.x11.vidmode.available =- XF86VidModeQueryExtension(_glfw.x11.display,- &_glfw.x11.vidmode.eventBase,- &_glfw.x11.vidmode.errorBase);-#endif /*_GLFW_HAS_XF86VM*/-- // Check for RandR extension- if (XRRQueryExtension(_glfw.x11.display,- &_glfw.x11.randr.eventBase,- &_glfw.x11.randr.errorBase))- {- if (XRRQueryVersion(_glfw.x11.display,- &_glfw.x11.randr.major,- &_glfw.x11.randr.minor))- {- // The GLFW RandR path requires at least version 1.3- if (_glfw.x11.randr.major > 1 || _glfw.x11.randr.minor >= 3)- _glfw.x11.randr.available = GLFW_TRUE;- }- else- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: Failed to query RandR version");- }- }-- if (_glfw.x11.randr.available)- {- XRRScreenResources* sr = XRRGetScreenResources(_glfw.x11.display,- _glfw.x11.root);-- if (!sr->ncrtc || !XRRGetCrtcGammaSize(_glfw.x11.display, sr->crtcs[0]))- {- // This is either a headless system or an older Nvidia binary driver- // with broken gamma support- // Flag it as useless and fall back to Xf86VidMode gamma, if- // available- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: RandR gamma ramp support seems broken");- _glfw.x11.randr.gammaBroken = GLFW_TRUE;- }-- XRRFreeScreenResources(sr);-- XRRSelectInput(_glfw.x11.display, _glfw.x11.root,- RROutputChangeNotifyMask);- }-- if (XineramaQueryExtension(_glfw.x11.display,- &_glfw.x11.xinerama.major,- &_glfw.x11.xinerama.minor))- {- if (XineramaIsActive(_glfw.x11.display))- _glfw.x11.xinerama.available = GLFW_TRUE;- }-- // Check if Xkb is supported on this display- _glfw.x11.xkb.major = 1;- _glfw.x11.xkb.minor = 0;- _glfw.x11.xkb.available =- XkbQueryExtension(_glfw.x11.display,- &_glfw.x11.xkb.majorOpcode,- &_glfw.x11.xkb.eventBase,- &_glfw.x11.xkb.errorBase,- &_glfw.x11.xkb.major,- &_glfw.x11.xkb.minor);-- if (_glfw.x11.xkb.available)- {- Bool supported;-- if (XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported))- {- if (supported)- _glfw.x11.xkb.detectable = GLFW_TRUE;- }- }-- _glfw.x11.x11xcb.handle = dlopen("libX11-xcb.so", RTLD_LAZY | RTLD_GLOBAL);- if (_glfw.x11.x11xcb.handle)- {- _glfw.x11.x11xcb.XGetXCBConnection = (XGETXCBCONNECTION_T)- dlsym(_glfw.x11.x11xcb.handle, "XGetXCBConnection");- }-- // Update the key code LUT- // FIXME: We should listen to XkbMapNotify events to track changes to- // the keyboard mapping.- createKeyTables();-- // Detect whether an EWMH-conformant window manager is running- detectEWMH();-- // String format atoms- _glfw.x11.NULL_ = XInternAtom(_glfw.x11.display, "NULL", False);- _glfw.x11.UTF8_STRING =- XInternAtom(_glfw.x11.display, "UTF8_STRING", False);- _glfw.x11.COMPOUND_STRING =- XInternAtom(_glfw.x11.display, "COMPOUND_STRING", False);- _glfw.x11.ATOM_PAIR = XInternAtom(_glfw.x11.display, "ATOM_PAIR", False);-- // Custom selection property atom- _glfw.x11.GLFW_SELECTION =- XInternAtom(_glfw.x11.display, "GLFW_SELECTION", False);-- // ICCCM standard clipboard atoms- _glfw.x11.TARGETS = XInternAtom(_glfw.x11.display, "TARGETS", False);- _glfw.x11.MULTIPLE = XInternAtom(_glfw.x11.display, "MULTIPLE", False);- _glfw.x11.CLIPBOARD = XInternAtom(_glfw.x11.display, "CLIPBOARD", False);-- // Clipboard manager atoms- _glfw.x11.CLIPBOARD_MANAGER =- XInternAtom(_glfw.x11.display, "CLIPBOARD_MANAGER", False);- _glfw.x11.SAVE_TARGETS =- XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False);-- // Xdnd (drag and drop) atoms- _glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", False);- _glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", False);- _glfw.x11.XdndPosition = XInternAtom(_glfw.x11.display, "XdndPosition", False);- _glfw.x11.XdndStatus = XInternAtom(_glfw.x11.display, "XdndStatus", False);- _glfw.x11.XdndActionCopy = XInternAtom(_glfw.x11.display, "XdndActionCopy", False);- _glfw.x11.XdndDrop = XInternAtom(_glfw.x11.display, "XdndDrop", False);- _glfw.x11.XdndLeave = XInternAtom(_glfw.x11.display, "XdndLeave", False);- _glfw.x11.XdndFinished = XInternAtom(_glfw.x11.display, "XdndFinished", False);- _glfw.x11.XdndSelection = XInternAtom(_glfw.x11.display, "XdndSelection", False);-- // ICCCM, EWMH and Motif window property atoms- // These can be set safely even without WM support- // The EWMH atoms that require WM support are handled in detectEWMH- _glfw.x11.WM_PROTOCOLS =- XInternAtom(_glfw.x11.display, "WM_PROTOCOLS", False);- _glfw.x11.WM_STATE =- XInternAtom(_glfw.x11.display, "WM_STATE", False);- _glfw.x11.WM_DELETE_WINDOW =- XInternAtom(_glfw.x11.display, "WM_DELETE_WINDOW", False);- _glfw.x11.NET_WM_ICON =- XInternAtom(_glfw.x11.display, "_NET_WM_ICON", False);- _glfw.x11.NET_WM_PING =- XInternAtom(_glfw.x11.display, "_NET_WM_PING", False);- _glfw.x11.NET_WM_PID =- XInternAtom(_glfw.x11.display, "_NET_WM_PID", False);- _glfw.x11.NET_WM_NAME =- XInternAtom(_glfw.x11.display, "_NET_WM_NAME", False);- _glfw.x11.NET_WM_ICON_NAME =- XInternAtom(_glfw.x11.display, "_NET_WM_ICON_NAME", False);- _glfw.x11.NET_WM_BYPASS_COMPOSITOR =- XInternAtom(_glfw.x11.display, "_NET_WM_BYPASS_COMPOSITOR", False);- _glfw.x11.MOTIF_WM_HINTS =- XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False);-- return GLFW_TRUE;-}--// Create a blank cursor for hidden and disabled cursor modes-//-static Cursor createHiddenCursor(void)-{- unsigned char pixels[16 * 16 * 4];- GLFWimage image = { 16, 16, pixels };-- memset(pixels, 0, sizeof(pixels));-- return _glfwCreateCursorX11(&image, 0, 0);-}--// X error handler-//-static int errorHandler(Display *display, XErrorEvent* event)-{- _glfw.x11.errorCode = event->error_code;- return 0;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Sets the X error handler callback-//-void _glfwGrabErrorHandlerX11(void)-{- _glfw.x11.errorCode = Success;- XSetErrorHandler(errorHandler);-}--// Clears the X error handler callback-//-void _glfwReleaseErrorHandlerX11(void)-{- // Synchronize to make sure all commands are processed- XSync(_glfw.x11.display, False);- XSetErrorHandler(NULL);-}--// Reports the specified error, appending information about the last X error-//-void _glfwInputErrorX11(int error, const char* message)-{- char buffer[8192];- XGetErrorText(_glfw.x11.display, _glfw.x11.errorCode,- buffer, sizeof(buffer));-- _glfwInputError(error, "%s: %s", message, buffer);-}--// Creates a native cursor object from the specified image and hotspot-//-Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot)-{- int i;- Cursor cursor;-- XcursorImage* native = XcursorImageCreate(image->width, image->height);- if (native == NULL)- return None;-- native->xhot = xhot;- native->yhot = yhot;-- unsigned char* source = (unsigned char*) image->pixels;- XcursorPixel* target = native->pixels;-- for (i = 0; i < image->width * image->height; i++, target++, source += 4)- {- unsigned int alpha = source[3];-- *target = (alpha << 24) |- ((unsigned char) ((source[0] * alpha) / 255) << 16) |- ((unsigned char) ((source[1] * alpha) / 255) << 8) |- ((unsigned char) ((source[2] * alpha) / 255) << 0);- }-- cursor = XcursorImageLoadCursor(_glfw.x11.display, native);- XcursorImageDestroy(native);-- return cursor;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--int _glfwPlatformInit(void)-{-#if !defined(X_HAVE_UTF8_STRING)- // HACK: If the current locale is C, apply the environment's locale- // This is done because the C locale breaks wide character input- if (strcmp(setlocale(LC_CTYPE, NULL), "C") == 0)- setlocale(LC_CTYPE, "");-#endif-- XInitThreads();-- _glfw.x11.display = XOpenDisplay(NULL);- if (!_glfw.x11.display)- {- const char* display = getenv("DISPLAY");- if (display)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: Failed to open display %s", display);- }- else- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: The DISPLAY environment variable is missing");- }-- return GLFW_FALSE;- }-- _glfw.x11.screen = DefaultScreen(_glfw.x11.display);- _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen);- _glfw.x11.context = XUniqueContext();-- if (!initExtensions())- return GLFW_FALSE;-- _glfw.x11.cursor = createHiddenCursor();-- if (XSupportsLocale())- {- XSetLocaleModifiers("");-- _glfw.x11.im = XOpenIM(_glfw.x11.display, 0, NULL, NULL);- if (_glfw.x11.im)- {- if (!hasUsableInputMethodStyle())- {- XCloseIM(_glfw.x11.im);- _glfw.x11.im = NULL;- }- }- }-- if (!_glfwInitThreadLocalStoragePOSIX())- return GLFW_FALSE;-- if (!_glfwInitJoysticksLinux())- return GLFW_FALSE;-- _glfwInitTimerPOSIX();-- return GLFW_TRUE;-}--void _glfwPlatformTerminate(void)-{- if (_glfw.x11.x11xcb.handle)- {- dlclose(_glfw.x11.x11xcb.handle);- _glfw.x11.x11xcb.handle = NULL;- }-- if (_glfw.x11.cursor)- {- XFreeCursor(_glfw.x11.display, _glfw.x11.cursor);- _glfw.x11.cursor = (Cursor) 0;- }-- free(_glfw.x11.clipboardString);-- if (_glfw.x11.im)- {- XCloseIM(_glfw.x11.im);- _glfw.x11.im = NULL;- }-- _glfwTerminateEGL();-- if (_glfw.x11.display)- {- XCloseDisplay(_glfw.x11.display);- _glfw.x11.display = NULL;- }-- // NOTE: This needs to be done after XCloseDisplay, as libGL registers- // cleanup callbacks that get called by it- _glfwTerminateGLX();-- _glfwTerminateJoysticksLinux();- _glfwTerminateThreadLocalStoragePOSIX();-}--const char* _glfwPlatformGetVersionString(void)-{- return _GLFW_VERSION_NUMBER " X11 GLX EGL"-#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)- " clock_gettime"-#else- " gettimeofday"-#endif-#if defined(__linux__)- " /dev/js"-#endif-#if defined(_GLFW_HAS_XF86VM)- " Xf86vm"-#endif-#if defined(_GLFW_BUILD_DLL)- " shared"-#endif- ;-}-+//======================================================================== +// GLFW 3.3 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <X11/Xresource.h> + +#include <stdlib.h> +#include <string.h> +#include <limits.h> +#include <stdio.h> +#include <locale.h> + + +// Translate an X11 key code to a GLFW key code. +// +static int translateKeyCode(int scancode) +{ + int keySym; + + // Valid key code range is [8,255], according to the Xlib manual + if (scancode < 8 || scancode > 255) + return GLFW_KEY_UNKNOWN; + + if (_glfw.x11.xkb.available) + { + // Try secondary keysym, for numeric keypad keys + // Note: This way we always force "NumLock = ON", which is intentional + // since the returned key code should correspond to a physical + // location. + keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 1); + switch (keySym) + { + case XK_KP_0: return GLFW_KEY_KP_0; + case XK_KP_1: return GLFW_KEY_KP_1; + case XK_KP_2: return GLFW_KEY_KP_2; + case XK_KP_3: return GLFW_KEY_KP_3; + case XK_KP_4: return GLFW_KEY_KP_4; + case XK_KP_5: return GLFW_KEY_KP_5; + case XK_KP_6: return GLFW_KEY_KP_6; + case XK_KP_7: return GLFW_KEY_KP_7; + case XK_KP_8: return GLFW_KEY_KP_8; + case XK_KP_9: return GLFW_KEY_KP_9; + case XK_KP_Separator: + case XK_KP_Decimal: return GLFW_KEY_KP_DECIMAL; + case XK_KP_Equal: return GLFW_KEY_KP_EQUAL; + case XK_KP_Enter: return GLFW_KEY_KP_ENTER; + default: break; + } + + // Now try primary keysym for function keys (non-printable keys) + // These should not depend on the current keyboard layout + keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0); + } + else + { + int dummy; + KeySym* keySyms; + + keySyms = XGetKeyboardMapping(_glfw.x11.display, scancode, 1, &dummy); + keySym = keySyms[0]; + XFree(keySyms); + } + + switch (keySym) + { + case XK_Escape: return GLFW_KEY_ESCAPE; + case XK_Tab: return GLFW_KEY_TAB; + case XK_Shift_L: return GLFW_KEY_LEFT_SHIFT; + case XK_Shift_R: return GLFW_KEY_RIGHT_SHIFT; + case XK_Control_L: return GLFW_KEY_LEFT_CONTROL; + case XK_Control_R: return GLFW_KEY_RIGHT_CONTROL; + case XK_Meta_L: + case XK_Alt_L: return GLFW_KEY_LEFT_ALT; + case XK_Mode_switch: // Mapped to Alt_R on many keyboards + case XK_ISO_Level3_Shift: // AltGr on at least some machines + case XK_Meta_R: + case XK_Alt_R: return GLFW_KEY_RIGHT_ALT; + case XK_Super_L: return GLFW_KEY_LEFT_SUPER; + case XK_Super_R: return GLFW_KEY_RIGHT_SUPER; + case XK_Menu: return GLFW_KEY_MENU; + case XK_Num_Lock: return GLFW_KEY_NUM_LOCK; + case XK_Caps_Lock: return GLFW_KEY_CAPS_LOCK; + case XK_Print: return GLFW_KEY_PRINT_SCREEN; + case XK_Scroll_Lock: return GLFW_KEY_SCROLL_LOCK; + case XK_Pause: return GLFW_KEY_PAUSE; + case XK_Delete: return GLFW_KEY_DELETE; + case XK_BackSpace: return GLFW_KEY_BACKSPACE; + case XK_Return: return GLFW_KEY_ENTER; + case XK_Home: return GLFW_KEY_HOME; + case XK_End: return GLFW_KEY_END; + case XK_Page_Up: return GLFW_KEY_PAGE_UP; + case XK_Page_Down: return GLFW_KEY_PAGE_DOWN; + case XK_Insert: return GLFW_KEY_INSERT; + case XK_Left: return GLFW_KEY_LEFT; + case XK_Right: return GLFW_KEY_RIGHT; + case XK_Down: return GLFW_KEY_DOWN; + case XK_Up: return GLFW_KEY_UP; + case XK_F1: return GLFW_KEY_F1; + case XK_F2: return GLFW_KEY_F2; + case XK_F3: return GLFW_KEY_F3; + case XK_F4: return GLFW_KEY_F4; + case XK_F5: return GLFW_KEY_F5; + case XK_F6: return GLFW_KEY_F6; + case XK_F7: return GLFW_KEY_F7; + case XK_F8: return GLFW_KEY_F8; + case XK_F9: return GLFW_KEY_F9; + case XK_F10: return GLFW_KEY_F10; + case XK_F11: return GLFW_KEY_F11; + case XK_F12: return GLFW_KEY_F12; + case XK_F13: return GLFW_KEY_F13; + case XK_F14: return GLFW_KEY_F14; + case XK_F15: return GLFW_KEY_F15; + case XK_F16: return GLFW_KEY_F16; + case XK_F17: return GLFW_KEY_F17; + case XK_F18: return GLFW_KEY_F18; + case XK_F19: return GLFW_KEY_F19; + case XK_F20: return GLFW_KEY_F20; + case XK_F21: return GLFW_KEY_F21; + case XK_F22: return GLFW_KEY_F22; + case XK_F23: return GLFW_KEY_F23; + case XK_F24: return GLFW_KEY_F24; + case XK_F25: return GLFW_KEY_F25; + + // Numeric keypad + case XK_KP_Divide: return GLFW_KEY_KP_DIVIDE; + case XK_KP_Multiply: return GLFW_KEY_KP_MULTIPLY; + case XK_KP_Subtract: return GLFW_KEY_KP_SUBTRACT; + case XK_KP_Add: return GLFW_KEY_KP_ADD; + + // These should have been detected in secondary keysym test above! + case XK_KP_Insert: return GLFW_KEY_KP_0; + case XK_KP_End: return GLFW_KEY_KP_1; + case XK_KP_Down: return GLFW_KEY_KP_2; + case XK_KP_Page_Down: return GLFW_KEY_KP_3; + case XK_KP_Left: return GLFW_KEY_KP_4; + case XK_KP_Right: return GLFW_KEY_KP_6; + case XK_KP_Home: return GLFW_KEY_KP_7; + case XK_KP_Up: return GLFW_KEY_KP_8; + case XK_KP_Page_Up: return GLFW_KEY_KP_9; + case XK_KP_Delete: return GLFW_KEY_KP_DECIMAL; + case XK_KP_Equal: return GLFW_KEY_KP_EQUAL; + case XK_KP_Enter: return GLFW_KEY_KP_ENTER; + + // Last resort: Check for printable keys (should not happen if the XKB + // extension is available). This will give a layout dependent mapping + // (which is wrong, and we may miss some keys, especially on non-US + // keyboards), but it's better than nothing... + case XK_a: return GLFW_KEY_A; + case XK_b: return GLFW_KEY_B; + case XK_c: return GLFW_KEY_C; + case XK_d: return GLFW_KEY_D; + case XK_e: return GLFW_KEY_E; + case XK_f: return GLFW_KEY_F; + case XK_g: return GLFW_KEY_G; + case XK_h: return GLFW_KEY_H; + case XK_i: return GLFW_KEY_I; + case XK_j: return GLFW_KEY_J; + case XK_k: return GLFW_KEY_K; + case XK_l: return GLFW_KEY_L; + case XK_m: return GLFW_KEY_M; + case XK_n: return GLFW_KEY_N; + case XK_o: return GLFW_KEY_O; + case XK_p: return GLFW_KEY_P; + case XK_q: return GLFW_KEY_Q; + case XK_r: return GLFW_KEY_R; + case XK_s: return GLFW_KEY_S; + case XK_t: return GLFW_KEY_T; + case XK_u: return GLFW_KEY_U; + case XK_v: return GLFW_KEY_V; + case XK_w: return GLFW_KEY_W; + case XK_x: return GLFW_KEY_X; + case XK_y: return GLFW_KEY_Y; + case XK_z: return GLFW_KEY_Z; + case XK_1: return GLFW_KEY_1; + case XK_2: return GLFW_KEY_2; + case XK_3: return GLFW_KEY_3; + case XK_4: return GLFW_KEY_4; + case XK_5: return GLFW_KEY_5; + case XK_6: return GLFW_KEY_6; + case XK_7: return GLFW_KEY_7; + case XK_8: return GLFW_KEY_8; + case XK_9: return GLFW_KEY_9; + case XK_0: return GLFW_KEY_0; + case XK_space: return GLFW_KEY_SPACE; + case XK_minus: return GLFW_KEY_MINUS; + case XK_equal: return GLFW_KEY_EQUAL; + case XK_bracketleft: return GLFW_KEY_LEFT_BRACKET; + case XK_bracketright: return GLFW_KEY_RIGHT_BRACKET; + case XK_backslash: return GLFW_KEY_BACKSLASH; + case XK_semicolon: return GLFW_KEY_SEMICOLON; + case XK_apostrophe: return GLFW_KEY_APOSTROPHE; + case XK_grave: return GLFW_KEY_GRAVE_ACCENT; + case XK_comma: return GLFW_KEY_COMMA; + case XK_period: return GLFW_KEY_PERIOD; + case XK_slash: return GLFW_KEY_SLASH; + case XK_less: return GLFW_KEY_WORLD_1; // At least in some layouts... + default: break; + } + + // No matching translation was found + return GLFW_KEY_UNKNOWN; +} + +// Create key code translation tables +// +static void createKeyTables(void) +{ + int scancode, key; + + memset(_glfw.x11.keycodes, -1, sizeof(_glfw.x11.keycodes)); + memset(_glfw.x11.scancodes, -1, sizeof(_glfw.x11.scancodes)); + + if (_glfw.x11.xkb.available) + { + // Use XKB to determine physical key locations independently of the + // current keyboard layout + + char name[XkbKeyNameLength + 1]; + XkbDescPtr desc = XkbGetMap(_glfw.x11.display, 0, XkbUseCoreKbd); + XkbGetNames(_glfw.x11.display, XkbKeyNamesMask, desc); + + // Find the X11 key code -> GLFW key code mapping + for (scancode = desc->min_key_code; scancode <= desc->max_key_code; scancode++) + { + memcpy(name, desc->names->keys[scancode].name, XkbKeyNameLength); + name[XkbKeyNameLength] = '\0'; + + // Map the key name to a GLFW key code. Note: We only map printable + // keys here, and we use the US keyboard layout. The rest of the + // keys (function keys) are mapped using traditional KeySym + // translations. + if (strcmp(name, "TLDE") == 0) key = GLFW_KEY_GRAVE_ACCENT; + else if (strcmp(name, "AE01") == 0) key = GLFW_KEY_1; + else if (strcmp(name, "AE02") == 0) key = GLFW_KEY_2; + else if (strcmp(name, "AE03") == 0) key = GLFW_KEY_3; + else if (strcmp(name, "AE04") == 0) key = GLFW_KEY_4; + else if (strcmp(name, "AE05") == 0) key = GLFW_KEY_5; + else if (strcmp(name, "AE06") == 0) key = GLFW_KEY_6; + else if (strcmp(name, "AE07") == 0) key = GLFW_KEY_7; + else if (strcmp(name, "AE08") == 0) key = GLFW_KEY_8; + else if (strcmp(name, "AE09") == 0) key = GLFW_KEY_9; + else if (strcmp(name, "AE10") == 0) key = GLFW_KEY_0; + else if (strcmp(name, "AE11") == 0) key = GLFW_KEY_MINUS; + else if (strcmp(name, "AE12") == 0) key = GLFW_KEY_EQUAL; + else if (strcmp(name, "AD01") == 0) key = GLFW_KEY_Q; + else if (strcmp(name, "AD02") == 0) key = GLFW_KEY_W; + else if (strcmp(name, "AD03") == 0) key = GLFW_KEY_E; + else if (strcmp(name, "AD04") == 0) key = GLFW_KEY_R; + else if (strcmp(name, "AD05") == 0) key = GLFW_KEY_T; + else if (strcmp(name, "AD06") == 0) key = GLFW_KEY_Y; + else if (strcmp(name, "AD07") == 0) key = GLFW_KEY_U; + else if (strcmp(name, "AD08") == 0) key = GLFW_KEY_I; + else if (strcmp(name, "AD09") == 0) key = GLFW_KEY_O; + else if (strcmp(name, "AD10") == 0) key = GLFW_KEY_P; + else if (strcmp(name, "AD11") == 0) key = GLFW_KEY_LEFT_BRACKET; + else if (strcmp(name, "AD12") == 0) key = GLFW_KEY_RIGHT_BRACKET; + else if (strcmp(name, "AC01") == 0) key = GLFW_KEY_A; + else if (strcmp(name, "AC02") == 0) key = GLFW_KEY_S; + else if (strcmp(name, "AC03") == 0) key = GLFW_KEY_D; + else if (strcmp(name, "AC04") == 0) key = GLFW_KEY_F; + else if (strcmp(name, "AC05") == 0) key = GLFW_KEY_G; + else if (strcmp(name, "AC06") == 0) key = GLFW_KEY_H; + else if (strcmp(name, "AC07") == 0) key = GLFW_KEY_J; + else if (strcmp(name, "AC08") == 0) key = GLFW_KEY_K; + else if (strcmp(name, "AC09") == 0) key = GLFW_KEY_L; + else if (strcmp(name, "AC10") == 0) key = GLFW_KEY_SEMICOLON; + else if (strcmp(name, "AC11") == 0) key = GLFW_KEY_APOSTROPHE; + else if (strcmp(name, "AB01") == 0) key = GLFW_KEY_Z; + else if (strcmp(name, "AB02") == 0) key = GLFW_KEY_X; + else if (strcmp(name, "AB03") == 0) key = GLFW_KEY_C; + else if (strcmp(name, "AB04") == 0) key = GLFW_KEY_V; + else if (strcmp(name, "AB05") == 0) key = GLFW_KEY_B; + else if (strcmp(name, "AB06") == 0) key = GLFW_KEY_N; + else if (strcmp(name, "AB07") == 0) key = GLFW_KEY_M; + else if (strcmp(name, "AB08") == 0) key = GLFW_KEY_COMMA; + else if (strcmp(name, "AB09") == 0) key = GLFW_KEY_PERIOD; + else if (strcmp(name, "AB10") == 0) key = GLFW_KEY_SLASH; + else if (strcmp(name, "BKSL") == 0) key = GLFW_KEY_BACKSLASH; + else if (strcmp(name, "LSGT") == 0) key = GLFW_KEY_WORLD_1; + else key = GLFW_KEY_UNKNOWN; + + if ((scancode >= 0) && (scancode < 256)) + _glfw.x11.keycodes[scancode] = key; + } + + XkbFreeNames(desc, XkbKeyNamesMask, True); + XkbFreeKeyboard(desc, 0, True); + } + + for (scancode = 0; scancode < 256; scancode++) + { + // Translate the un-translated key codes using traditional X11 KeySym + // lookups + if (_glfw.x11.keycodes[scancode] < 0) + _glfw.x11.keycodes[scancode] = translateKeyCode(scancode); + + // Store the reverse translation for faster key name lookup + if (_glfw.x11.keycodes[scancode] > 0) + _glfw.x11.scancodes[_glfw.x11.keycodes[scancode]] = scancode; + } +} + +// Check whether the IM has a usable style +// +static GLFWbool hasUsableInputMethodStyle(void) +{ + unsigned int i; + GLFWbool found = GLFW_FALSE; + XIMStyles* styles = NULL; + + if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) != NULL) + return GLFW_FALSE; + + for (i = 0; i < styles->count_styles; i++) + { + if (styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing)) + { + found = GLFW_TRUE; + break; + } + } + + XFree(styles); + return found; +} + +// Check whether the specified atom is supported +// +static Atom getSupportedAtom(Atom* supportedAtoms, + unsigned long atomCount, + const char* atomName) +{ + unsigned long i; + const Atom atom = XInternAtom(_glfw.x11.display, atomName, False); + + for (i = 0; i < atomCount; i++) + { + if (supportedAtoms[i] == atom) + return atom; + } + + return None; +} + +// Check whether the running window manager is EWMH-compliant +// +static void detectEWMH(void) +{ + Window* windowFromRoot = NULL; + Window* windowFromChild = NULL; + + // First we need a couple of atoms + const Atom supportingWmCheck = + XInternAtom(_glfw.x11.display, "_NET_SUPPORTING_WM_CHECK", False); + const Atom wmSupported = + XInternAtom(_glfw.x11.display, "_NET_SUPPORTED", False); + + // Then we look for the _NET_SUPPORTING_WM_CHECK property of the root window + if (!_glfwGetWindowPropertyX11(_glfw.x11.root, + supportingWmCheck, + XA_WINDOW, + (unsigned char**) &windowFromRoot)) + { + return; + } + + _glfwGrabErrorHandlerX11(); + + // It should be the ID of a child window (of the root) + // Then we look for the same property on the child window + if (!_glfwGetWindowPropertyX11(*windowFromRoot, + supportingWmCheck, + XA_WINDOW, + (unsigned char**) &windowFromChild)) + { + XFree(windowFromRoot); + return; + } + + _glfwReleaseErrorHandlerX11(); + + // It should be the ID of that same child window + if (*windowFromRoot != *windowFromChild) + { + XFree(windowFromRoot); + XFree(windowFromChild); + return; + } + + XFree(windowFromRoot); + XFree(windowFromChild); + + // We are now fairly sure that an EWMH-compliant window manager is running + + Atom* supportedAtoms; + unsigned long atomCount; + + // Now we need to check the _NET_SUPPORTED property of the root window + // It should be a list of supported WM protocol and state atoms + atomCount = _glfwGetWindowPropertyX11(_glfw.x11.root, + wmSupported, + XA_ATOM, + (unsigned char**) &supportedAtoms); + + // See which of the atoms we support that are supported by the WM + _glfw.x11.NET_WM_STATE = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE"); + _glfw.x11.NET_WM_STATE_ABOVE = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_ABOVE"); + _glfw.x11.NET_WM_STATE_FULLSCREEN = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN"); + _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_VERT"); + _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_HORZ"); + _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_DEMANDS_ATTENTION"); + _glfw.x11.NET_WM_FULLSCREEN_MONITORS = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_FULLSCREEN_MONITORS"); + _glfw.x11.NET_WM_WINDOW_TYPE = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE"); + _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE_NORMAL"); + _glfw.x11.NET_WORKAREA = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WORKAREA"); + _glfw.x11.NET_CURRENT_DESKTOP = + getSupportedAtom(supportedAtoms, atomCount, "_NET_CURRENT_DESKTOP"); + _glfw.x11.NET_ACTIVE_WINDOW = + getSupportedAtom(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW"); + _glfw.x11.NET_FRAME_EXTENTS = + getSupportedAtom(supportedAtoms, atomCount, "_NET_FRAME_EXTENTS"); + _glfw.x11.NET_REQUEST_FRAME_EXTENTS = + getSupportedAtom(supportedAtoms, atomCount, "_NET_REQUEST_FRAME_EXTENTS"); + + if (supportedAtoms) + XFree(supportedAtoms); +} + +// Look for and initialize supported X11 extensions +// +static GLFWbool initExtensions(void) +{ + _glfw.x11.vidmode.handle = _glfw_dlopen("libXxf86vm.so.1"); + if (_glfw.x11.vidmode.handle) + { + _glfw.x11.vidmode.QueryExtension = (PFN_XF86VidModeQueryExtension) + _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeQueryExtension"); + _glfw.x11.vidmode.GetGammaRamp = (PFN_XF86VidModeGetGammaRamp) + _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRamp"); + _glfw.x11.vidmode.SetGammaRamp = (PFN_XF86VidModeSetGammaRamp) + _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeSetGammaRamp"); + _glfw.x11.vidmode.GetGammaRampSize = (PFN_XF86VidModeGetGammaRampSize) + _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRampSize"); + + _glfw.x11.vidmode.available = + XF86VidModeQueryExtension(_glfw.x11.display, + &_glfw.x11.vidmode.eventBase, + &_glfw.x11.vidmode.errorBase); + } + +#if defined(__CYGWIN__) + _glfw.x11.xi.handle = _glfw_dlopen("libXi-6.so"); +#else + _glfw.x11.xi.handle = _glfw_dlopen("libXi.so.6"); +#endif + if (_glfw.x11.xi.handle) + { + _glfw.x11.xi.QueryVersion = (PFN_XIQueryVersion) + _glfw_dlsym(_glfw.x11.xi.handle, "XIQueryVersion"); + _glfw.x11.xi.SelectEvents = (PFN_XISelectEvents) + _glfw_dlsym(_glfw.x11.xi.handle, "XISelectEvents"); + + if (XQueryExtension(_glfw.x11.display, + "XInputExtension", + &_glfw.x11.xi.majorOpcode, + &_glfw.x11.xi.eventBase, + &_glfw.x11.xi.errorBase)) + { + _glfw.x11.xi.major = 2; + _glfw.x11.xi.minor = 0; + + if (XIQueryVersion(_glfw.x11.display, + &_glfw.x11.xi.major, + &_glfw.x11.xi.minor) == Success) + { + _glfw.x11.xi.available = GLFW_TRUE; + } + } + } + +#if defined(__CYGWIN__) + _glfw.x11.randr.handle = _glfw_dlopen("libXrandr-2.so"); +#else + _glfw.x11.randr.handle = _glfw_dlopen("libXrandr.so.2"); +#endif + if (_glfw.x11.randr.handle) + { + _glfw.x11.randr.AllocGamma = (PFN_XRRAllocGamma) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRAllocGamma"); + _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeGamma"); + _glfw.x11.randr.FreeCrtcInfo = (PFN_XRRFreeCrtcInfo) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeCrtcInfo"); + _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeGamma"); + _glfw.x11.randr.FreeOutputInfo = (PFN_XRRFreeOutputInfo) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeOutputInfo"); + _glfw.x11.randr.FreeScreenResources = (PFN_XRRFreeScreenResources) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeScreenResources"); + _glfw.x11.randr.GetCrtcGamma = (PFN_XRRGetCrtcGamma) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGamma"); + _glfw.x11.randr.GetCrtcGammaSize = (PFN_XRRGetCrtcGammaSize) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGammaSize"); + _glfw.x11.randr.GetCrtcInfo = (PFN_XRRGetCrtcInfo) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcInfo"); + _glfw.x11.randr.GetOutputInfo = (PFN_XRRGetOutputInfo) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetOutputInfo"); + _glfw.x11.randr.GetOutputPrimary = (PFN_XRRGetOutputPrimary) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetOutputPrimary"); + _glfw.x11.randr.GetScreenResourcesCurrent = (PFN_XRRGetScreenResourcesCurrent) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetScreenResourcesCurrent"); + _glfw.x11.randr.QueryExtension = (PFN_XRRQueryExtension) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRQueryExtension"); + _glfw.x11.randr.QueryVersion = (PFN_XRRQueryVersion) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRQueryVersion"); + _glfw.x11.randr.SelectInput = (PFN_XRRSelectInput) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRSelectInput"); + _glfw.x11.randr.SetCrtcConfig = (PFN_XRRSetCrtcConfig) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRSetCrtcConfig"); + _glfw.x11.randr.SetCrtcGamma = (PFN_XRRSetCrtcGamma) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRSetCrtcGamma"); + _glfw.x11.randr.UpdateConfiguration = (PFN_XRRUpdateConfiguration) + _glfw_dlsym(_glfw.x11.randr.handle, "XRRUpdateConfiguration"); + + if (XRRQueryExtension(_glfw.x11.display, + &_glfw.x11.randr.eventBase, + &_glfw.x11.randr.errorBase)) + { + if (XRRQueryVersion(_glfw.x11.display, + &_glfw.x11.randr.major, + &_glfw.x11.randr.minor)) + { + // The GLFW RandR path requires at least version 1.3 + if (_glfw.x11.randr.major > 1 || _glfw.x11.randr.minor >= 3) + _glfw.x11.randr.available = GLFW_TRUE; + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to query RandR version"); + } + } + } + + if (_glfw.x11.randr.available) + { + XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, + _glfw.x11.root); + + if (!sr->ncrtc || !XRRGetCrtcGammaSize(_glfw.x11.display, sr->crtcs[0])) + { + // This is likely an older Nvidia driver with broken gamma support + // Flag it as useless and fall back to xf86vm gamma, if available + _glfw.x11.randr.gammaBroken = GLFW_TRUE; + } + + if (!sr->ncrtc) + { + // A system without CRTCs is likely a system with broken RandR + // Disable the RandR monitor path and fall back to core functions + _glfw.x11.randr.monitorBroken = GLFW_TRUE; + } + + XRRFreeScreenResources(sr); + } + + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + XRRSelectInput(_glfw.x11.display, _glfw.x11.root, + RROutputChangeNotifyMask); + } + +#if defined(__CYGWIN__) + _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor-1.so"); +#else + _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor.so.1"); +#endif + if (_glfw.x11.xcursor.handle) + { + _glfw.x11.xcursor.ImageCreate = (PFN_XcursorImageCreate) + _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageCreate"); + _glfw.x11.xcursor.ImageDestroy = (PFN_XcursorImageDestroy) + _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageDestroy"); + _glfw.x11.xcursor.ImageLoadCursor = (PFN_XcursorImageLoadCursor) + _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageLoadCursor"); + } + +#if defined(__CYGWIN__) + _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama-1.so"); +#else + _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama.so.1"); +#endif + if (_glfw.x11.xinerama.handle) + { + _glfw.x11.xinerama.IsActive = (PFN_XineramaIsActive) + _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaIsActive"); + _glfw.x11.xinerama.QueryExtension = (PFN_XineramaQueryExtension) + _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaQueryExtension"); + _glfw.x11.xinerama.QueryScreens = (PFN_XineramaQueryScreens) + _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaQueryScreens"); + + if (XineramaQueryExtension(_glfw.x11.display, + &_glfw.x11.xinerama.major, + &_glfw.x11.xinerama.minor)) + { + if (XineramaIsActive(_glfw.x11.display)) + _glfw.x11.xinerama.available = GLFW_TRUE; + } + } + + _glfw.x11.xkb.major = 1; + _glfw.x11.xkb.minor = 0; + _glfw.x11.xkb.available = + XkbQueryExtension(_glfw.x11.display, + &_glfw.x11.xkb.majorOpcode, + &_glfw.x11.xkb.eventBase, + &_glfw.x11.xkb.errorBase, + &_glfw.x11.xkb.major, + &_glfw.x11.xkb.minor); + + if (_glfw.x11.xkb.available) + { + Bool supported; + + if (XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported)) + { + if (supported) + _glfw.x11.xkb.detectable = GLFW_TRUE; + } + } + +#if defined(__CYGWIN__) + _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb-1.so"); +#else + _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb.so.1"); +#endif + if (_glfw.x11.x11xcb.handle) + { + _glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection) + _glfw_dlsym(_glfw.x11.x11xcb.handle, "XGetXCBConnection"); + } + +#if defined(__CYGWIN__) + _glfw.x11.xrender.handle = _glfw_dlopen("libXrender-1.so"); +#else + _glfw.x11.xrender.handle = _glfw_dlopen("libXrender.so.1"); +#endif + if (_glfw.x11.xrender.handle) + { + _glfw.x11.xrender.QueryExtension = (PFN_XRenderQueryExtension) + _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderQueryExtension"); + _glfw.x11.xrender.QueryVersion = (PFN_XRenderQueryVersion) + _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderQueryVersion"); + _glfw.x11.xrender.FindVisualFormat = (PFN_XRenderFindVisualFormat) + _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderFindVisualFormat"); + + if (XRenderQueryExtension(_glfw.x11.display, + &_glfw.x11.xrender.errorBase, + &_glfw.x11.xrender.eventBase)) + { + if (XRenderQueryVersion(_glfw.x11.display, + &_glfw.x11.xrender.major, + &_glfw.x11.xrender.minor)) + { + _glfw.x11.xrender.available = GLFW_TRUE; + } + } + } + + // Update the key code LUT + // FIXME: We should listen to XkbMapNotify events to track changes to + // the keyboard mapping. + createKeyTables(); + + // Detect whether an EWMH-conformant window manager is running + detectEWMH(); + + // String format atoms + _glfw.x11.NULL_ = XInternAtom(_glfw.x11.display, "NULL", False); + _glfw.x11.UTF8_STRING = XInternAtom(_glfw.x11.display, "UTF8_STRING", False); + _glfw.x11.ATOM_PAIR = XInternAtom(_glfw.x11.display, "ATOM_PAIR", False); + + // Custom selection property atom + _glfw.x11.GLFW_SELECTION = + XInternAtom(_glfw.x11.display, "GLFW_SELECTION", False); + + // ICCCM standard clipboard atoms + _glfw.x11.TARGETS = XInternAtom(_glfw.x11.display, "TARGETS", False); + _glfw.x11.MULTIPLE = XInternAtom(_glfw.x11.display, "MULTIPLE", False); + _glfw.x11.PRIMARY = XInternAtom(_glfw.x11.display, "PRIMARY", False); + _glfw.x11.INCR = XInternAtom(_glfw.x11.display, "INCR", False); + _glfw.x11.CLIPBOARD = XInternAtom(_glfw.x11.display, "CLIPBOARD", False); + + // Clipboard manager atoms + _glfw.x11.CLIPBOARD_MANAGER = + XInternAtom(_glfw.x11.display, "CLIPBOARD_MANAGER", False); + _glfw.x11.SAVE_TARGETS = + XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False); + + // Xdnd (drag and drop) atoms + _glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", False); + _glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", False); + _glfw.x11.XdndPosition = XInternAtom(_glfw.x11.display, "XdndPosition", False); + _glfw.x11.XdndStatus = XInternAtom(_glfw.x11.display, "XdndStatus", False); + _glfw.x11.XdndActionCopy = XInternAtom(_glfw.x11.display, "XdndActionCopy", False); + _glfw.x11.XdndDrop = XInternAtom(_glfw.x11.display, "XdndDrop", False); + _glfw.x11.XdndFinished = XInternAtom(_glfw.x11.display, "XdndFinished", False); + _glfw.x11.XdndSelection = XInternAtom(_glfw.x11.display, "XdndSelection", False); + _glfw.x11.XdndTypeList = XInternAtom(_glfw.x11.display, "XdndTypeList", False); + _glfw.x11.text_uri_list = XInternAtom(_glfw.x11.display, "text/uri-list", False); + + // ICCCM, EWMH and Motif window property atoms + // These can be set safely even without WM support + // The EWMH atoms that require WM support are handled in detectEWMH + _glfw.x11.WM_PROTOCOLS = + XInternAtom(_glfw.x11.display, "WM_PROTOCOLS", False); + _glfw.x11.WM_STATE = + XInternAtom(_glfw.x11.display, "WM_STATE", False); + _glfw.x11.WM_DELETE_WINDOW = + XInternAtom(_glfw.x11.display, "WM_DELETE_WINDOW", False); + _glfw.x11.NET_WM_ICON = + XInternAtom(_glfw.x11.display, "_NET_WM_ICON", False); + _glfw.x11.NET_WM_PING = + XInternAtom(_glfw.x11.display, "_NET_WM_PING", False); + _glfw.x11.NET_WM_PID = + XInternAtom(_glfw.x11.display, "_NET_WM_PID", False); + _glfw.x11.NET_WM_NAME = + XInternAtom(_glfw.x11.display, "_NET_WM_NAME", False); + _glfw.x11.NET_WM_ICON_NAME = + XInternAtom(_glfw.x11.display, "_NET_WM_ICON_NAME", False); + _glfw.x11.NET_WM_BYPASS_COMPOSITOR = + XInternAtom(_glfw.x11.display, "_NET_WM_BYPASS_COMPOSITOR", False); + _glfw.x11.NET_WM_WINDOW_OPACITY = + XInternAtom(_glfw.x11.display, "_NET_WM_WINDOW_OPACITY", False); + _glfw.x11.MOTIF_WM_HINTS = + XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False); + + // The compositing manager selection name contains the screen number + { + char name[32]; + snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen); + _glfw.x11.NET_WM_CM_Sx = XInternAtom(_glfw.x11.display, name, False); + } + + return GLFW_TRUE; +} + +// Retrieve system content scale via folklore heuristics +// +static void getSystemContentScale(float* xscale, float* yscale) +{ + // NOTE: Fall back to the display-wide DPI instead of RandR monitor DPI if + // Xft.dpi retrieval below fails as we don't currently have an exact + // policy for which monitor a window is considered to "be on" + float xdpi = DisplayWidth(_glfw.x11.display, _glfw.x11.screen) * + 25.4f / DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen); + float ydpi = DisplayHeight(_glfw.x11.display, _glfw.x11.screen) * + 25.4f / DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen); + + // NOTE: Basing the scale on Xft.dpi where available should provide the most + // consistent user experience (matches Qt, Gtk, etc), although not + // always the most accurate one + char* rms = XResourceManagerString(_glfw.x11.display); + if (rms) + { + XrmDatabase db = XrmGetStringDatabase(rms); + if (db) + { + XrmValue value; + char* type = NULL; + + if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value)) + { + if (type && strcmp(type, "String") == 0) + xdpi = ydpi = atof(value.addr); + } + + XrmDestroyDatabase(db); + } + } + + *xscale = xdpi / 96.f; + *yscale = ydpi / 96.f; +} + +// Create a blank cursor for hidden and disabled cursor modes +// +static Cursor createHiddenCursor(void) +{ + unsigned char pixels[16 * 16 * 4] = { 0 }; + GLFWimage image = { 16, 16, pixels }; + return _glfwCreateCursorX11(&image, 0, 0); +} + +// Create a helper window for IPC +// +static Window createHelperWindow(void) +{ + XSetWindowAttributes wa; + wa.event_mask = PropertyChangeMask; + + return XCreateWindow(_glfw.x11.display, _glfw.x11.root, + 0, 0, 1, 1, 0, 0, + InputOnly, + DefaultVisual(_glfw.x11.display, _glfw.x11.screen), + CWEventMask, &wa); +} + +// X error handler +// +static int errorHandler(Display *display, XErrorEvent* event) +{ + _glfw.x11.errorCode = event->error_code; + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Sets the X error handler callback +// +void _glfwGrabErrorHandlerX11(void) +{ + _glfw.x11.errorCode = Success; + XSetErrorHandler(errorHandler); +} + +// Clears the X error handler callback +// +void _glfwReleaseErrorHandlerX11(void) +{ + // Synchronize to make sure all commands are processed + XSync(_glfw.x11.display, False); + XSetErrorHandler(NULL); +} + +// Reports the specified error, appending information about the last X error +// +void _glfwInputErrorX11(int error, const char* message) +{ + char buffer[_GLFW_MESSAGE_SIZE]; + XGetErrorText(_glfw.x11.display, _glfw.x11.errorCode, + buffer, sizeof(buffer)); + + _glfwInputError(error, "%s: %s", message, buffer); +} + +// Creates a native cursor object from the specified image and hotspot +// +Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot) +{ + int i; + Cursor cursor; + + if (!_glfw.x11.xcursor.handle) + return None; + + XcursorImage* native = XcursorImageCreate(image->width, image->height); + if (native == NULL) + return None; + + native->xhot = xhot; + native->yhot = yhot; + + unsigned char* source = (unsigned char*) image->pixels; + XcursorPixel* target = native->pixels; + + for (i = 0; i < image->width * image->height; i++, target++, source += 4) + { + unsigned int alpha = source[3]; + + *target = (alpha << 24) | + ((unsigned char) ((source[0] * alpha) / 255) << 16) | + ((unsigned char) ((source[1] * alpha) / 255) << 8) | + ((unsigned char) ((source[2] * alpha) / 255) << 0); + } + + cursor = XcursorImageLoadCursor(_glfw.x11.display, native); + XcursorImageDestroy(native); + + return cursor; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformInit(void) +{ +#if !defined(X_HAVE_UTF8_STRING) + // HACK: If the current locale is "C" and the Xlib UTF-8 functions are + // unavailable, apply the environment's locale in the hope that it's + // both available and not "C" + // This is done because the "C" locale breaks wide character input, + // which is what we fall back on when UTF-8 support is missing + if (strcmp(setlocale(LC_CTYPE, NULL), "C") == 0) + setlocale(LC_CTYPE, ""); +#endif + + XInitThreads(); + XrmInitialize(); + + _glfw.x11.display = XOpenDisplay(NULL); + if (!_glfw.x11.display) + { + const char* display = getenv("DISPLAY"); + if (display) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to open display %s", display); + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: The DISPLAY environment variable is missing"); + } + + return GLFW_FALSE; + } + + _glfw.x11.screen = DefaultScreen(_glfw.x11.display); + _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen); + _glfw.x11.context = XUniqueContext(); + + getSystemContentScale(&_glfw.x11.contentScaleX, &_glfw.x11.contentScaleY); + + if (!initExtensions()) + return GLFW_FALSE; + + _glfw.x11.helperWindowHandle = createHelperWindow(); + _glfw.x11.hiddenCursorHandle = createHiddenCursor(); + + if (XSupportsLocale()) + { + XSetLocaleModifiers(""); + + _glfw.x11.im = XOpenIM(_glfw.x11.display, 0, NULL, NULL); + if (_glfw.x11.im) + { + if (!hasUsableInputMethodStyle()) + { + XCloseIM(_glfw.x11.im); + _glfw.x11.im = NULL; + } + } + } + +#if defined(__linux__) + if (!_glfwInitJoysticksLinux()) + return GLFW_FALSE; +#endif + + _glfwInitTimerPOSIX(); + + _glfwPollMonitorsX11(); + return GLFW_TRUE; +} + +void _glfwPlatformTerminate(void) +{ + if (_glfw.x11.helperWindowHandle) + { + if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) == + _glfw.x11.helperWindowHandle) + { + _glfwPushSelectionToManagerX11(); + } + + XDestroyWindow(_glfw.x11.display, _glfw.x11.helperWindowHandle); + _glfw.x11.helperWindowHandle = None; + } + + if (_glfw.x11.hiddenCursorHandle) + { + XFreeCursor(_glfw.x11.display, _glfw.x11.hiddenCursorHandle); + _glfw.x11.hiddenCursorHandle = (Cursor) 0; + } + + free(_glfw.x11.primarySelectionString); + free(_glfw.x11.clipboardString); + + if (_glfw.x11.im) + { + XCloseIM(_glfw.x11.im); + _glfw.x11.im = NULL; + } + + if (_glfw.x11.display) + { + XCloseDisplay(_glfw.x11.display); + _glfw.x11.display = NULL; + } + + if (_glfw.x11.x11xcb.handle) + { + _glfw_dlclose(_glfw.x11.x11xcb.handle); + _glfw.x11.x11xcb.handle = NULL; + } + + if (_glfw.x11.xcursor.handle) + { + _glfw_dlclose(_glfw.x11.xcursor.handle); + _glfw.x11.xcursor.handle = NULL; + } + + if (_glfw.x11.randr.handle) + { + _glfw_dlclose(_glfw.x11.randr.handle); + _glfw.x11.randr.handle = NULL; + } + + if (_glfw.x11.xinerama.handle) + { + _glfw_dlclose(_glfw.x11.xinerama.handle); + _glfw.x11.xinerama.handle = NULL; + } + + if (_glfw.x11.xrender.handle) + { + _glfw_dlclose(_glfw.x11.xrender.handle); + _glfw.x11.xrender.handle = NULL; + } + + if (_glfw.x11.vidmode.handle) + { + _glfw_dlclose(_glfw.x11.vidmode.handle); + _glfw.x11.vidmode.handle = NULL; + } + + if (_glfw.x11.xi.handle) + { + _glfw_dlclose(_glfw.x11.xi.handle); + _glfw.x11.xi.handle = NULL; + } + + // NOTE: These need to be unloaded after XCloseDisplay, as they register + // cleanup callbacks that get called by that function + _glfwTerminateEGL(); + _glfwTerminateGLX(); + +#if defined(__linux__) + _glfwTerminateJoysticksLinux(); +#endif +} + +const char* _glfwPlatformGetVersionString(void) +{ + return _GLFW_VERSION_NUMBER " X11 GLX EGL OSMesa" +#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) + " clock_gettime" +#else + " gettimeofday" +#endif +#if defined(__linux__) + " evdev" +#endif +#if defined(_GLFW_BUILD_DLL) + " shared" +#endif + ; +} +
glfw/src/x11_monitor.c view
@@ -1,491 +1,612 @@-//========================================================================-// GLFW 3.2 X11 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <limits.h>-#include <stdlib.h>-#include <string.h>---// Check whether the display mode should be included in enumeration-//-static GLFWbool modeIsGood(const XRRModeInfo* mi)-{- return (mi->modeFlags & RR_Interlace) == 0;-}--// Calculates the refresh rate, in Hz, from the specified RandR mode info-//-static int calculateRefreshRate(const XRRModeInfo* mi)-{- if (mi->hTotal && mi->vTotal)- return (int) ((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal));- else- return 0;-}--// Returns the mode info for a RandR mode XID-//-static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id)-{- int i;-- for (i = 0; i < sr->nmode; i++)- {- if (sr->modes[i].id == id)- return sr->modes + i;- }-- return NULL;-}--// Convert RandR mode info to GLFW video mode-//-static GLFWvidmode vidmodeFromModeInfo(const XRRModeInfo* mi,- const XRRCrtcInfo* ci)-{- GLFWvidmode mode;-- if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)- {- mode.width = mi->height;- mode.height = mi->width;- }- else- {- mode.width = mi->width;- mode.height = mi->height;- }-- mode.refreshRate = calculateRefreshRate(mi);-- _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen),- &mode.redBits, &mode.greenBits, &mode.blueBits);-- return mode;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Set the current video mode for the specified monitor-//-GLFWbool _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired)-{- if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)- {- XRRScreenResources* sr;- XRRCrtcInfo* ci;- XRROutputInfo* oi;- GLFWvidmode current;- const GLFWvidmode* best;- RRMode native = None;- int i;-- best = _glfwChooseVideoMode(monitor, desired);- _glfwPlatformGetVideoMode(monitor, ¤t);- if (_glfwCompareVideoModes(¤t, best) == 0)- return GLFW_TRUE;-- sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root);- ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);- oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);-- for (i = 0; i < oi->nmode; i++)- {- const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);- if (!modeIsGood(mi))- continue;-- const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci);- if (_glfwCompareVideoModes(best, &mode) == 0)- {- native = mi->id;- break;- }- }-- if (native)- {- if (monitor->x11.oldMode == None)- monitor->x11.oldMode = ci->mode;-- XRRSetCrtcConfig(_glfw.x11.display,- sr, monitor->x11.crtc,- CurrentTime,- ci->x, ci->y,- native,- ci->rotation,- ci->outputs,- ci->noutput);- }-- XRRFreeOutputInfo(oi);- XRRFreeCrtcInfo(ci);- XRRFreeScreenResources(sr);-- if (!native)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: Monitor mode list changed");- return GLFW_FALSE;- }- }-- return GLFW_TRUE;-}--// Restore the saved (original) video mode for the specified monitor-//-void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor)-{- if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)- {- XRRScreenResources* sr;- XRRCrtcInfo* ci;-- if (monitor->x11.oldMode == None)- return;-- sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root);- ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);-- XRRSetCrtcConfig(_glfw.x11.display,- sr, monitor->x11.crtc,- CurrentTime,- ci->x, ci->y,- monitor->x11.oldMode,- ci->rotation,- ci->outputs,- ci->noutput);-- XRRFreeCrtcInfo(ci);- XRRFreeScreenResources(sr);-- monitor->x11.oldMode = None;- }-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--_GLFWmonitor** _glfwPlatformGetMonitors(int* count)-{- int i, j, k, found = 0;- _GLFWmonitor** monitors = NULL;-- *count = 0;-- if (_glfw.x11.randr.available)- {- int screenCount = 0;- XineramaScreenInfo* screens = NULL;- XRRScreenResources* sr = XRRGetScreenResources(_glfw.x11.display,- _glfw.x11.root);- RROutput primary = XRRGetOutputPrimary(_glfw.x11.display,- _glfw.x11.root);-- monitors = calloc(sr->noutput, sizeof(_GLFWmonitor*));-- if (_glfw.x11.xinerama.available)- screens = XineramaQueryScreens(_glfw.x11.display, &screenCount);-- for (i = 0; i < sr->ncrtc; i++)- {- XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display,- sr, sr->crtcs[i]);-- for (j = 0; j < ci->noutput; j++)- {- int widthMM, heightMM;- _GLFWmonitor* monitor;- XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display,- sr, ci->outputs[j]);- if (oi->connection != RR_Connected)- {- XRRFreeOutputInfo(oi);- continue;- }-- if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)- {- widthMM = oi->mm_height;- heightMM = oi->mm_width;- }- else- {- widthMM = oi->mm_width;- heightMM = oi->mm_height;- }-- monitor = _glfwAllocMonitor(oi->name, widthMM, heightMM);- monitor->x11.output = ci->outputs[j];- monitor->x11.crtc = oi->crtc;-- for (k = 0; k < screenCount; k++)- {- if (screens[k].x_org == ci->x &&- screens[k].y_org == ci->y &&- screens[k].width == ci->width &&- screens[k].height == ci->height)- {- monitor->x11.index = k;- break;- }- }-- XRRFreeOutputInfo(oi);-- found++;- monitors[found - 1] = monitor;-- if (ci->outputs[j] == primary)- _GLFW_SWAP_POINTERS(monitors[0], monitors[found - 1]);- }-- XRRFreeCrtcInfo(ci);- }-- XRRFreeScreenResources(sr);-- if (screens)- XFree(screens);-- if (found == 0)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: RandR monitor support seems broken");-- _glfw.x11.randr.monitorBroken = GLFW_TRUE;- free(monitors);- monitors = NULL;- }- }-- if (!monitors)- {- monitors = calloc(1, sizeof(_GLFWmonitor*));- monitors[0] = _glfwAllocMonitor("Display",- DisplayWidthMM(_glfw.x11.display,- _glfw.x11.screen),- DisplayHeightMM(_glfw.x11.display,- _glfw.x11.screen));- found = 1;- }-- *count = found;- return monitors;-}--GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)-{- return first->x11.crtc == second->x11.crtc;-}--void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)-{- if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)- {- XRRScreenResources* sr;- XRRCrtcInfo* ci;-- sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);- ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);-- if (xpos)- *xpos = ci->x;- if (ypos)- *ypos = ci->y;-- XRRFreeCrtcInfo(ci);- XRRFreeScreenResources(sr);- }-}--GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)-{- GLFWvidmode* result;-- *count = 0;-- if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)- {- int i, j;- XRRScreenResources* sr;- XRRCrtcInfo* ci;- XRROutputInfo* oi;-- sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);- ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);- oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);-- result = calloc(oi->nmode, sizeof(GLFWvidmode));-- for (i = 0; i < oi->nmode; i++)- {- const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);- if (!modeIsGood(mi))- continue;-- const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci);-- for (j = 0; j < *count; j++)- {- if (_glfwCompareVideoModes(result + j, &mode) == 0)- break;- }-- // Skip duplicate modes- if (j < *count)- continue;-- (*count)++;- result[*count - 1] = mode;- }-- XRRFreeOutputInfo(oi);- XRRFreeCrtcInfo(ci);- XRRFreeScreenResources(sr);- }- else- {- *count = 1;- result = calloc(1, sizeof(GLFWvidmode));- _glfwPlatformGetVideoMode(monitor, result);- }-- return result;-}--void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)-{- if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)- {- XRRScreenResources* sr;- XRRCrtcInfo* ci;-- sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);- ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);-- *mode = vidmodeFromModeInfo(getModeInfo(sr, ci->mode), ci);-- XRRFreeCrtcInfo(ci);- XRRFreeScreenResources(sr);- }- else- {- mode->width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen);- mode->height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen);- mode->refreshRate = 0;-- _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen),- &mode->redBits, &mode->greenBits, &mode->blueBits);- }-}--void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)-{- if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken)- {- const size_t size = XRRGetCrtcGammaSize(_glfw.x11.display,- monitor->x11.crtc);- XRRCrtcGamma* gamma = XRRGetCrtcGamma(_glfw.x11.display,- monitor->x11.crtc);-- _glfwAllocGammaArrays(ramp, size);-- memcpy(ramp->red, gamma->red, size * sizeof(unsigned short));- memcpy(ramp->green, gamma->green, size * sizeof(unsigned short));- memcpy(ramp->blue, gamma->blue, size * sizeof(unsigned short));-- XRRFreeGamma(gamma);- }-#if defined(_GLFW_HAS_XF86VM)- else if (_glfw.x11.vidmode.available)- {- int size;- XF86VidModeGetGammaRampSize(_glfw.x11.display, _glfw.x11.screen, &size);-- _glfwAllocGammaArrays(ramp, size);-- XF86VidModeGetGammaRamp(_glfw.x11.display,- _glfw.x11.screen,- ramp->size, ramp->red, ramp->green, ramp->blue);- }-#endif /*_GLFW_HAS_XF86VM*/-}--void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)-{- if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken)- {- XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size);-- memcpy(gamma->red, ramp->red, ramp->size * sizeof(unsigned short));- memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short));- memcpy(gamma->blue, ramp->blue, ramp->size * sizeof(unsigned short));-- XRRSetCrtcGamma(_glfw.x11.display, monitor->x11.crtc, gamma);- XRRFreeGamma(gamma);- }-#if defined(_GLFW_HAS_XF86VM)- else if (_glfw.x11.vidmode.available)- {- XF86VidModeSetGammaRamp(_glfw.x11.display,- _glfw.x11.screen,- ramp->size,- (unsigned short*) ramp->red,- (unsigned short*) ramp->green,- (unsigned short*) ramp->blue);- }-#endif /*_GLFW_HAS_XF86VM*/-}---//////////////////////////////////////////////////////////////////////////-////// GLFW native API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* handle)-{- _GLFWmonitor* monitor = (_GLFWmonitor*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(None);- return monitor->x11.crtc;-}--GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle)-{- _GLFWmonitor* monitor = (_GLFWmonitor*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(None);- return monitor->x11.output;-}-+//======================================================================== +// GLFW 3.3 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <limits.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> + + +// Check whether the display mode should be included in enumeration +// +static GLFWbool modeIsGood(const XRRModeInfo* mi) +{ + return (mi->modeFlags & RR_Interlace) == 0; +} + +// Calculates the refresh rate, in Hz, from the specified RandR mode info +// +static int calculateRefreshRate(const XRRModeInfo* mi) +{ + if (mi->hTotal && mi->vTotal) + return (int) round((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal)); + else + return 0; +} + +// Returns the mode info for a RandR mode XID +// +static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id) +{ + int i; + + for (i = 0; i < sr->nmode; i++) + { + if (sr->modes[i].id == id) + return sr->modes + i; + } + + return NULL; +} + +// Convert RandR mode info to GLFW video mode +// +static GLFWvidmode vidmodeFromModeInfo(const XRRModeInfo* mi, + const XRRCrtcInfo* ci) +{ + GLFWvidmode mode; + + if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270) + { + mode.width = mi->height; + mode.height = mi->width; + } + else + { + mode.width = mi->width; + mode.height = mi->height; + } + + mode.refreshRate = calculateRefreshRate(mi); + + _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen), + &mode.redBits, &mode.greenBits, &mode.blueBits); + + return mode; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Poll for changes in the set of connected monitors +// +void _glfwPollMonitorsX11(void) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + int i, j, disconnectedCount, screenCount = 0; + _GLFWmonitor** disconnected = NULL; + XineramaScreenInfo* screens = NULL; + XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, + _glfw.x11.root); + RROutput primary = XRRGetOutputPrimary(_glfw.x11.display, + _glfw.x11.root); + + if (_glfw.x11.xinerama.available) + screens = XineramaQueryScreens(_glfw.x11.display, &screenCount); + + disconnectedCount = _glfw.monitorCount; + if (disconnectedCount) + { + disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); + memcpy(disconnected, + _glfw.monitors, + _glfw.monitorCount * sizeof(_GLFWmonitor*)); + } + + for (i = 0; i < sr->noutput; i++) + { + int type, widthMM, heightMM; + XRROutputInfo* oi; + XRRCrtcInfo* ci; + _GLFWmonitor* monitor; + + oi = XRRGetOutputInfo(_glfw.x11.display, sr, sr->outputs[i]); + if (oi->connection != RR_Connected || oi->crtc == None) + { + XRRFreeOutputInfo(oi); + continue; + } + + for (j = 0; j < disconnectedCount; j++) + { + if (disconnected[j] && + disconnected[j]->x11.output == sr->outputs[i]) + { + disconnected[j] = NULL; + break; + } + } + + if (j < disconnectedCount) + { + XRRFreeOutputInfo(oi); + continue; + } + + ci = XRRGetCrtcInfo(_glfw.x11.display, sr, oi->crtc); + if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270) + { + widthMM = oi->mm_height; + heightMM = oi->mm_width; + } + else + { + widthMM = oi->mm_width; + heightMM = oi->mm_height; + } + + monitor = _glfwAllocMonitor(oi->name, widthMM, heightMM); + monitor->x11.output = sr->outputs[i]; + monitor->x11.crtc = oi->crtc; + + for (j = 0; j < screenCount; j++) + { + if (screens[j].x_org == ci->x && + screens[j].y_org == ci->y && + screens[j].width == ci->width && + screens[j].height == ci->height) + { + monitor->x11.index = j; + break; + } + } + + if (monitor->x11.output == primary) + type = _GLFW_INSERT_FIRST; + else + type = _GLFW_INSERT_LAST; + + _glfwInputMonitor(monitor, GLFW_CONNECTED, type); + + XRRFreeOutputInfo(oi); + XRRFreeCrtcInfo(ci); + } + + XRRFreeScreenResources(sr); + + if (screens) + XFree(screens); + + for (i = 0; i < disconnectedCount; i++) + { + if (disconnected[i]) + _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); + } + + free(disconnected); + } + else + { + const int widthMM = DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen); + const int heightMM = DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen); + + _glfwInputMonitor(_glfwAllocMonitor("Display", widthMM, heightMM), + GLFW_CONNECTED, + _GLFW_INSERT_FIRST); + } +} + +// Set the current video mode for the specified monitor +// +void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + XRRScreenResources* sr; + XRRCrtcInfo* ci; + XRROutputInfo* oi; + GLFWvidmode current; + const GLFWvidmode* best; + RRMode native = None; + int i; + + best = _glfwChooseVideoMode(monitor, desired); + _glfwPlatformGetVideoMode(monitor, ¤t); + if (_glfwCompareVideoModes(¤t, best) == 0) + return; + + sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); + ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); + + for (i = 0; i < oi->nmode; i++) + { + const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]); + if (!modeIsGood(mi)) + continue; + + const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci); + if (_glfwCompareVideoModes(best, &mode) == 0) + { + native = mi->id; + break; + } + } + + if (native) + { + if (monitor->x11.oldMode == None) + monitor->x11.oldMode = ci->mode; + + XRRSetCrtcConfig(_glfw.x11.display, + sr, monitor->x11.crtc, + CurrentTime, + ci->x, ci->y, + native, + ci->rotation, + ci->outputs, + ci->noutput); + } + + XRRFreeOutputInfo(oi); + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + } +} + +// Restore the saved (original) video mode for the specified monitor +// +void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + XRRScreenResources* sr; + XRRCrtcInfo* ci; + + if (monitor->x11.oldMode == None) + return; + + sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); + ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + + XRRSetCrtcConfig(_glfw.x11.display, + sr, monitor->x11.crtc, + CurrentTime, + ci->x, ci->y, + monitor->x11.oldMode, + ci->rotation, + ci->outputs, + ci->noutput); + + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + + monitor->x11.oldMode = None; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) +{ +} + +void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + XRRScreenResources* sr; + XRRCrtcInfo* ci; + + sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); + ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + + if (xpos) + *xpos = ci->x; + if (ypos) + *ypos = ci->y; + + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + } +} + +void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, + float* xscale, float* yscale) +{ + if (xscale) + *xscale = _glfw.x11.contentScaleX; + if (yscale) + *yscale = _glfw.x11.contentScaleY; +} + +void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height) +{ + int areaX = 0, areaY = 0, areaWidth = 0, areaHeight = 0; + + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + XRRScreenResources* sr; + XRRCrtcInfo* ci; + + sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); + ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + + areaX = ci->x; + areaY = ci->y; + + const XRRModeInfo* mi = getModeInfo(sr, ci->mode); + + if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270) + { + areaWidth = mi->height; + areaHeight = mi->width; + } + else + { + areaWidth = mi->width; + areaHeight = mi->height; + } + + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + } + else + { + areaWidth = DisplayWidth(_glfw.x11.display, _glfw.x11.screen); + areaHeight = DisplayHeight(_glfw.x11.display, _glfw.x11.screen); + } + + if (_glfw.x11.NET_WORKAREA && _glfw.x11.NET_CURRENT_DESKTOP) + { + Atom* extents = NULL; + Atom* desktop = NULL; + const unsigned long extentCount = + _glfwGetWindowPropertyX11(_glfw.x11.root, + _glfw.x11.NET_WORKAREA, + XA_CARDINAL, + (unsigned char**) &extents); + + if (_glfwGetWindowPropertyX11(_glfw.x11.root, + _glfw.x11.NET_CURRENT_DESKTOP, + XA_CARDINAL, + (unsigned char**) &desktop) > 0) + { + if (extentCount >= 4 && *desktop < extentCount / 4) + { + const int globalX = extents[*desktop * 4 + 0]; + const int globalY = extents[*desktop * 4 + 1]; + const int globalWidth = extents[*desktop * 4 + 2]; + const int globalHeight = extents[*desktop * 4 + 3]; + + if (areaX < globalX) + { + areaWidth -= globalX - areaX; + areaX = globalX; + } + + if (areaY < globalY) + { + areaHeight -= globalY - areaY; + areaY = globalY; + } + + if (areaX + areaWidth > globalX + globalWidth) + areaWidth = globalX - areaX + globalWidth; + if (areaY + areaHeight > globalY + globalHeight) + areaHeight = globalY - areaY + globalHeight; + } + } + + if (extents) + XFree(extents); + if (desktop) + XFree(desktop); + } + + if (xpos) + *xpos = areaX; + if (ypos) + *ypos = areaY; + if (width) + *width = areaWidth; + if (height) + *height = areaHeight; +} + +GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) +{ + GLFWvidmode* result; + + *count = 0; + + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + int i, j; + XRRScreenResources* sr; + XRRCrtcInfo* ci; + XRROutputInfo* oi; + + sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); + ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); + + result = calloc(oi->nmode, sizeof(GLFWvidmode)); + + for (i = 0; i < oi->nmode; i++) + { + const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]); + if (!modeIsGood(mi)) + continue; + + const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci); + + for (j = 0; j < *count; j++) + { + if (_glfwCompareVideoModes(result + j, &mode) == 0) + break; + } + + // Skip duplicate modes + if (j < *count) + continue; + + (*count)++; + result[*count - 1] = mode; + } + + XRRFreeOutputInfo(oi); + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + } + else + { + *count = 1; + result = calloc(1, sizeof(GLFWvidmode)); + _glfwPlatformGetVideoMode(monitor, result); + } + + return result; +} + +void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + XRRScreenResources* sr; + XRRCrtcInfo* ci; + + sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); + ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + + *mode = vidmodeFromModeInfo(getModeInfo(sr, ci->mode), ci); + + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + } + else + { + mode->width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen); + mode->height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen); + mode->refreshRate = 0; + + _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen), + &mode->redBits, &mode->greenBits, &mode->blueBits); + } +} + +GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) + { + const size_t size = XRRGetCrtcGammaSize(_glfw.x11.display, + monitor->x11.crtc); + XRRCrtcGamma* gamma = XRRGetCrtcGamma(_glfw.x11.display, + monitor->x11.crtc); + + _glfwAllocGammaArrays(ramp, size); + + memcpy(ramp->red, gamma->red, size * sizeof(unsigned short)); + memcpy(ramp->green, gamma->green, size * sizeof(unsigned short)); + memcpy(ramp->blue, gamma->blue, size * sizeof(unsigned short)); + + XRRFreeGamma(gamma); + return GLFW_TRUE; + } + else if (_glfw.x11.vidmode.available) + { + int size; + XF86VidModeGetGammaRampSize(_glfw.x11.display, _glfw.x11.screen, &size); + + _glfwAllocGammaArrays(ramp, size); + + XF86VidModeGetGammaRamp(_glfw.x11.display, + _glfw.x11.screen, + ramp->size, ramp->red, ramp->green, ramp->blue); + return GLFW_TRUE; + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Gamma ramp access not supported by server"); + return GLFW_FALSE; + } +} + +void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) + { + if (XRRGetCrtcGammaSize(_glfw.x11.display, monitor->x11.crtc) != ramp->size) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Gamma ramp size must match current ramp size"); + return; + } + + XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size); + + memcpy(gamma->red, ramp->red, ramp->size * sizeof(unsigned short)); + memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short)); + memcpy(gamma->blue, ramp->blue, ramp->size * sizeof(unsigned short)); + + XRRSetCrtcGamma(_glfw.x11.display, monitor->x11.crtc, gamma); + XRRFreeGamma(gamma); + } + else if (_glfw.x11.vidmode.available) + { + XF86VidModeSetGammaRamp(_glfw.x11.display, + _glfw.x11.screen, + ramp->size, + (unsigned short*) ramp->red, + (unsigned short*) ramp->green, + (unsigned short*) ramp->blue); + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Gamma ramp access not supported by server"); + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(None); + return monitor->x11.crtc; +} + +GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(None); + return monitor->x11.output; +} +
glfw/src/x11_platform.h view
@@ -1,296 +1,446 @@-//========================================================================-// GLFW 3.2 X11 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_x11_platform_h_-#define _glfw3_x11_platform_h_--#include <unistd.h>-#include <signal.h>-#include <stdint.h>-#include <dlfcn.h>--#include <X11/Xlib.h>-#include <X11/keysym.h>-#include <X11/Xatom.h>-#include <X11/Xcursor/Xcursor.h>--// The XRandR extension provides mode setting and gamma control-#include <X11/extensions/Xrandr.h>--// The Xkb extension provides improved keyboard support-#include <X11/XKBlib.h>--// The Xinerama extension provides legacy monitor indices-#include <X11/extensions/Xinerama.h>--#if defined(_GLFW_HAS_XF86VM)- // The Xf86VidMode extension provides fallback gamma control- #include <X11/extensions/xf86vmode.h>-#endif--typedef XID xcb_window_t;-typedef XID xcb_visualid_t;-typedef struct xcb_connection_t xcb_connection_t;-typedef xcb_connection_t* (* XGETXCBCONNECTION_T)(Display*);--typedef VkFlags VkXlibSurfaceCreateFlagsKHR;-typedef VkFlags VkXcbSurfaceCreateFlagsKHR;--typedef struct VkXlibSurfaceCreateInfoKHR-{- VkStructureType sType;- const void* pNext;- VkXlibSurfaceCreateFlagsKHR flags;- Display* dpy;- Window window;-} VkXlibSurfaceCreateInfoKHR;--typedef struct VkXcbSurfaceCreateInfoKHR-{- VkStructureType sType;- const void* pNext;- VkXcbSurfaceCreateFlagsKHR flags;- xcb_connection_t* connection;- xcb_window_t window;-} VkXcbSurfaceCreateInfoKHR;--typedef VkResult (APIENTRY *PFN_vkCreateXlibSurfaceKHR)(VkInstance,const VkXlibSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);-typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice,uint32_t,Display*,VisualID);-typedef VkResult (APIENTRY *PFN_vkCreateXcbSurfaceKHR)(VkInstance,const VkXcbSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);-typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice,uint32_t,xcb_connection_t*,xcb_visualid_t);--#include "posix_tls.h"-#include "posix_time.h"-#include "linux_joystick.h"-#include "xkb_unicode.h"-#include "glx_context.h"-#include "egl_context.h"--#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)-#define _glfw_dlclose(handle) dlclose(handle)-#define _glfw_dlsym(handle, name) dlsym(handle, name)--#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->x11.handle)-#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.x11.display)--#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11-#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11-#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11-#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorX11 x11---// X11-specific per-window data-//-typedef struct _GLFWwindowX11-{- Colormap colormap;- Window handle;- XIC ic;-- GLFWbool overrideRedirect;-- // Cached position and size used to filter out duplicate events- int width, height;- int xpos, ypos;-- // The last received cursor position, regardless of source- int lastCursorPosX, lastCursorPosY;- // The last position the cursor was warped to by GLFW- int warpCursorPosX, warpCursorPosY;-- // The information from the last KeyPress event- unsigned int lastKeyCode;- Time lastKeyTime;--} _GLFWwindowX11;--// X11-specific global data-//-typedef struct _GLFWlibraryX11-{- Display* display;- int screen;- Window root;-- // Invisible cursor for hidden cursor mode- Cursor cursor;- // Context for mapping window XIDs to _GLFWwindow pointers- XContext context;- // XIM input method- XIM im;- // Most recent error code received by X error handler- int errorCode;- // Clipboard string (while the selection is owned)- char* clipboardString;- // Key name string- char keyName[64];- // X11 keycode to GLFW key LUT- short int publicKeys[256];- // GLFW key to X11 keycode LUT- short int nativeKeys[GLFW_KEY_LAST + 1];- // Where to place the cursor when re-enabled- double restoreCursorPosX, restoreCursorPosY;- // The window whose disabled cursor mode is active- _GLFWwindow* disabledCursorWindow;-- // Window manager atoms- Atom WM_PROTOCOLS;- Atom WM_STATE;- Atom WM_DELETE_WINDOW;- Atom NET_WM_NAME;- Atom NET_WM_ICON_NAME;- Atom NET_WM_ICON;- Atom NET_WM_PID;- Atom NET_WM_PING;- Atom NET_WM_WINDOW_TYPE;- Atom NET_WM_WINDOW_TYPE_NORMAL;- Atom NET_WM_STATE;- Atom NET_WM_STATE_ABOVE;- Atom NET_WM_STATE_FULLSCREEN;- Atom NET_WM_STATE_MAXIMIZED_VERT;- Atom NET_WM_STATE_MAXIMIZED_HORZ;- Atom NET_WM_BYPASS_COMPOSITOR;- Atom NET_WM_FULLSCREEN_MONITORS;- Atom NET_ACTIVE_WINDOW;- Atom NET_FRAME_EXTENTS;- Atom NET_REQUEST_FRAME_EXTENTS;- Atom MOTIF_WM_HINTS;-- // Xdnd (drag and drop) atoms- Atom XdndAware;- Atom XdndEnter;- Atom XdndPosition;- Atom XdndStatus;- Atom XdndActionCopy;- Atom XdndDrop;- Atom XdndLeave;- Atom XdndFinished;- Atom XdndSelection;-- // Selection (clipboard) atoms- Atom TARGETS;- Atom MULTIPLE;- Atom CLIPBOARD;- Atom CLIPBOARD_MANAGER;- Atom SAVE_TARGETS;- Atom NULL_;- Atom UTF8_STRING;- Atom COMPOUND_STRING;- Atom ATOM_PAIR;- Atom GLFW_SELECTION;-- struct {- GLFWbool available;- int eventBase;- int errorBase;- int major;- int minor;- GLFWbool gammaBroken;- GLFWbool monitorBroken;- } randr;-- struct {- GLFWbool available;- GLFWbool detectable;- int majorOpcode;- int eventBase;- int errorBase;- int major;- int minor;- } xkb;-- struct {- int count;- int timeout;- int interval;- int blanking;- int exposure;- } saver;-- struct {- Window source;- } xdnd;-- struct {- GLFWbool available;- int major;- int minor;- } xinerama;-- struct {- void* handle;- XGETXCBCONNECTION_T XGetXCBConnection;- } x11xcb;--#if defined(_GLFW_HAS_XF86VM)- struct {- GLFWbool available;- int eventBase;- int errorBase;- } vidmode;-#endif /*_GLFW_HAS_XF86VM*/--} _GLFWlibraryX11;--// X11-specific per-monitor data-//-typedef struct _GLFWmonitorX11-{- RROutput output;- RRCrtc crtc;- RRMode oldMode;-- // Index of corresponding Xinerama screen,- // for EWMH full screen window placement- int index;--} _GLFWmonitorX11;--// X11-specific per-cursor data-//-typedef struct _GLFWcursorX11-{- Cursor handle;--} _GLFWcursorX11;---GLFWbool _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired);-void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor);--Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot);--unsigned long _glfwGetWindowPropertyX11(Window window,- Atom property,- Atom type,- unsigned char** value);--void _glfwGrabErrorHandlerX11(void);-void _glfwReleaseErrorHandlerX11(void);-void _glfwInputErrorX11(int error, const char* message);--#endif // _glfw3_x11_platform_h_+//======================================================================== +// GLFW 3.3 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include <unistd.h> +#include <signal.h> +#include <stdint.h> +#include <dlfcn.h> + +#include <X11/Xlib.h> +#include <X11/keysym.h> +#include <X11/Xatom.h> +#include <X11/Xcursor/Xcursor.h> + +// The XRandR extension provides mode setting and gamma control +#include <X11/extensions/Xrandr.h> + +// The Xkb extension provides improved keyboard support +#include <X11/XKBlib.h> + +// The Xinerama extension provides legacy monitor indices +#include <X11/extensions/Xinerama.h> + +// The XInput extension provides raw mouse motion input +#include <X11/extensions/XInput2.h> + +typedef XRRCrtcGamma* (* PFN_XRRAllocGamma)(int); +typedef void (* PFN_XRRFreeCrtcInfo)(XRRCrtcInfo*); +typedef void (* PFN_XRRFreeGamma)(XRRCrtcGamma*); +typedef void (* PFN_XRRFreeOutputInfo)(XRROutputInfo*); +typedef void (* PFN_XRRFreeScreenResources)(XRRScreenResources*); +typedef XRRCrtcGamma* (* PFN_XRRGetCrtcGamma)(Display*,RRCrtc); +typedef int (* PFN_XRRGetCrtcGammaSize)(Display*,RRCrtc); +typedef XRRCrtcInfo* (* PFN_XRRGetCrtcInfo) (Display*,XRRScreenResources*,RRCrtc); +typedef XRROutputInfo* (* PFN_XRRGetOutputInfo)(Display*,XRRScreenResources*,RROutput); +typedef RROutput (* PFN_XRRGetOutputPrimary)(Display*,Window); +typedef XRRScreenResources* (* PFN_XRRGetScreenResourcesCurrent)(Display*,Window); +typedef Bool (* PFN_XRRQueryExtension)(Display*,int*,int*); +typedef Status (* PFN_XRRQueryVersion)(Display*,int*,int*); +typedef void (* PFN_XRRSelectInput)(Display*,Window,int); +typedef Status (* PFN_XRRSetCrtcConfig)(Display*,XRRScreenResources*,RRCrtc,Time,int,int,RRMode,Rotation,RROutput*,int); +typedef void (* PFN_XRRSetCrtcGamma)(Display*,RRCrtc,XRRCrtcGamma*); +typedef int (* PFN_XRRUpdateConfiguration)(XEvent*); +#define XRRAllocGamma _glfw.x11.randr.AllocGamma +#define XRRFreeCrtcInfo _glfw.x11.randr.FreeCrtcInfo +#define XRRFreeGamma _glfw.x11.randr.FreeGamma +#define XRRFreeOutputInfo _glfw.x11.randr.FreeOutputInfo +#define XRRFreeScreenResources _glfw.x11.randr.FreeScreenResources +#define XRRGetCrtcGamma _glfw.x11.randr.GetCrtcGamma +#define XRRGetCrtcGammaSize _glfw.x11.randr.GetCrtcGammaSize +#define XRRGetCrtcInfo _glfw.x11.randr.GetCrtcInfo +#define XRRGetOutputInfo _glfw.x11.randr.GetOutputInfo +#define XRRGetOutputPrimary _glfw.x11.randr.GetOutputPrimary +#define XRRGetScreenResourcesCurrent _glfw.x11.randr.GetScreenResourcesCurrent +#define XRRQueryExtension _glfw.x11.randr.QueryExtension +#define XRRQueryVersion _glfw.x11.randr.QueryVersion +#define XRRSelectInput _glfw.x11.randr.SelectInput +#define XRRSetCrtcConfig _glfw.x11.randr.SetCrtcConfig +#define XRRSetCrtcGamma _glfw.x11.randr.SetCrtcGamma +#define XRRUpdateConfiguration _glfw.x11.randr.UpdateConfiguration + +typedef XcursorImage* (* PFN_XcursorImageCreate)(int,int); +typedef void (* PFN_XcursorImageDestroy)(XcursorImage*); +typedef Cursor (* PFN_XcursorImageLoadCursor)(Display*,const XcursorImage*); +#define XcursorImageCreate _glfw.x11.xcursor.ImageCreate +#define XcursorImageDestroy _glfw.x11.xcursor.ImageDestroy +#define XcursorImageLoadCursor _glfw.x11.xcursor.ImageLoadCursor + +typedef Bool (* PFN_XineramaIsActive)(Display*); +typedef Bool (* PFN_XineramaQueryExtension)(Display*,int*,int*); +typedef XineramaScreenInfo* (* PFN_XineramaQueryScreens)(Display*,int*); +#define XineramaIsActive _glfw.x11.xinerama.IsActive +#define XineramaQueryExtension _glfw.x11.xinerama.QueryExtension +#define XineramaQueryScreens _glfw.x11.xinerama.QueryScreens + +typedef XID xcb_window_t; +typedef XID xcb_visualid_t; +typedef struct xcb_connection_t xcb_connection_t; +typedef xcb_connection_t* (* PFN_XGetXCBConnection)(Display*); +#define XGetXCBConnection _glfw.x11.x11xcb.GetXCBConnection + +typedef Bool (* PFN_XF86VidModeQueryExtension)(Display*,int*,int*); +typedef Bool (* PFN_XF86VidModeGetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*); +typedef Bool (* PFN_XF86VidModeSetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*); +typedef Bool (* PFN_XF86VidModeGetGammaRampSize)(Display*,int,int*); +#define XF86VidModeQueryExtension _glfw.x11.vidmode.QueryExtension +#define XF86VidModeGetGammaRamp _glfw.x11.vidmode.GetGammaRamp +#define XF86VidModeSetGammaRamp _glfw.x11.vidmode.SetGammaRamp +#define XF86VidModeGetGammaRampSize _glfw.x11.vidmode.GetGammaRampSize + +typedef Status (* PFN_XIQueryVersion)(Display*,int*,int*); +typedef int (* PFN_XISelectEvents)(Display*,Window,XIEventMask*,int); +#define XIQueryVersion _glfw.x11.xi.QueryVersion +#define XISelectEvents _glfw.x11.xi.SelectEvents + +typedef Bool (* PFN_XRenderQueryExtension)(Display*,int*,int*); +typedef Status (* PFN_XRenderQueryVersion)(Display*dpy,int*,int*); +typedef XRenderPictFormat* (* PFN_XRenderFindVisualFormat)(Display*,Visual const*); +#define XRenderQueryExtension _glfw.x11.xrender.QueryExtension +#define XRenderQueryVersion _glfw.x11.xrender.QueryVersion +#define XRenderFindVisualFormat _glfw.x11.xrender.FindVisualFormat + +typedef VkFlags VkXlibSurfaceCreateFlagsKHR; +typedef VkFlags VkXcbSurfaceCreateFlagsKHR; + +typedef struct VkXlibSurfaceCreateInfoKHR +{ + VkStructureType sType; + const void* pNext; + VkXlibSurfaceCreateFlagsKHR flags; + Display* dpy; + Window window; +} VkXlibSurfaceCreateInfoKHR; + +typedef struct VkXcbSurfaceCreateInfoKHR +{ + VkStructureType sType; + const void* pNext; + VkXcbSurfaceCreateFlagsKHR flags; + xcb_connection_t* connection; + xcb_window_t window; +} VkXcbSurfaceCreateInfoKHR; + +typedef VkResult (APIENTRY *PFN_vkCreateXlibSurfaceKHR)(VkInstance,const VkXlibSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); +typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice,uint32_t,Display*,VisualID); +typedef VkResult (APIENTRY *PFN_vkCreateXcbSurfaceKHR)(VkInstance,const VkXcbSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); +typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice,uint32_t,xcb_connection_t*,xcb_visualid_t); + +#include "posix_thread.h" +#include "posix_time.h" +#include "xkb_unicode.h" +#include "glx_context.h" +#include "egl_context.h" +#include "osmesa_context.h" +#if defined(__linux__) +#include "linux_joystick.h" +#else +#include "null_joystick.h" +#endif + +#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) +#define _glfw_dlclose(handle) dlclose(handle) +#define _glfw_dlsym(handle, name) dlsym(handle, name) + +#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->x11.handle) +#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.x11.display) + +#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11 +#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11 +#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11 +#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorX11 x11 + + +// X11-specific per-window data +// +typedef struct _GLFWwindowX11 +{ + Colormap colormap; + Window handle; + XIC ic; + + GLFWbool overrideRedirect; + GLFWbool iconified; + GLFWbool maximized; + + // Whether the visual supports framebuffer transparency + GLFWbool transparent; + + // Cached position and size used to filter out duplicate events + int width, height; + int xpos, ypos; + + // The last received cursor position, regardless of source + int lastCursorPosX, lastCursorPosY; + // The last position the cursor was warped to by GLFW + int warpCursorPosX, warpCursorPosY; + + // The time of the last KeyPress event + Time lastKeyTime; + +} _GLFWwindowX11; + +// X11-specific global data +// +typedef struct _GLFWlibraryX11 +{ + Display* display; + int screen; + Window root; + + // System content scale + float contentScaleX, contentScaleY; + // Helper window for IPC + Window helperWindowHandle; + // Invisible cursor for hidden cursor mode + Cursor hiddenCursorHandle; + // Context for mapping window XIDs to _GLFWwindow pointers + XContext context; + // XIM input method + XIM im; + // Most recent error code received by X error handler + int errorCode; + // Primary selection string (while the primary selection is owned) + char* primarySelectionString; + // Clipboard string (while the selection is owned) + char* clipboardString; + // Key name string + char keyName[5]; + // X11 keycode to GLFW key LUT + short int keycodes[256]; + // GLFW key to X11 keycode LUT + short int scancodes[GLFW_KEY_LAST + 1]; + // Where to place the cursor when re-enabled + double restoreCursorPosX, restoreCursorPosY; + // The window whose disabled cursor mode is active + _GLFWwindow* disabledCursorWindow; + + // Window manager atoms + Atom WM_PROTOCOLS; + Atom WM_STATE; + Atom WM_DELETE_WINDOW; + Atom NET_WM_NAME; + Atom NET_WM_ICON_NAME; + Atom NET_WM_ICON; + Atom NET_WM_PID; + Atom NET_WM_PING; + Atom NET_WM_WINDOW_TYPE; + Atom NET_WM_WINDOW_TYPE_NORMAL; + Atom NET_WM_STATE; + Atom NET_WM_STATE_ABOVE; + Atom NET_WM_STATE_FULLSCREEN; + Atom NET_WM_STATE_MAXIMIZED_VERT; + Atom NET_WM_STATE_MAXIMIZED_HORZ; + Atom NET_WM_STATE_DEMANDS_ATTENTION; + Atom NET_WM_BYPASS_COMPOSITOR; + Atom NET_WM_FULLSCREEN_MONITORS; + Atom NET_WM_WINDOW_OPACITY; + Atom NET_WM_CM_Sx; + Atom NET_WORKAREA; + Atom NET_CURRENT_DESKTOP; + Atom NET_ACTIVE_WINDOW; + Atom NET_FRAME_EXTENTS; + Atom NET_REQUEST_FRAME_EXTENTS; + Atom MOTIF_WM_HINTS; + + // Xdnd (drag and drop) atoms + Atom XdndAware; + Atom XdndEnter; + Atom XdndPosition; + Atom XdndStatus; + Atom XdndActionCopy; + Atom XdndDrop; + Atom XdndFinished; + Atom XdndSelection; + Atom XdndTypeList; + Atom text_uri_list; + + // Selection (clipboard) atoms + Atom TARGETS; + Atom MULTIPLE; + Atom INCR; + Atom CLIPBOARD; + Atom PRIMARY; + Atom CLIPBOARD_MANAGER; + Atom SAVE_TARGETS; + Atom NULL_; + Atom UTF8_STRING; + Atom COMPOUND_STRING; + Atom ATOM_PAIR; + Atom GLFW_SELECTION; + + struct { + GLFWbool available; + void* handle; + int eventBase; + int errorBase; + int major; + int minor; + GLFWbool gammaBroken; + GLFWbool monitorBroken; + PFN_XRRAllocGamma AllocGamma; + PFN_XRRFreeCrtcInfo FreeCrtcInfo; + PFN_XRRFreeGamma FreeGamma; + PFN_XRRFreeOutputInfo FreeOutputInfo; + PFN_XRRFreeScreenResources FreeScreenResources; + PFN_XRRGetCrtcGamma GetCrtcGamma; + PFN_XRRGetCrtcGammaSize GetCrtcGammaSize; + PFN_XRRGetCrtcInfo GetCrtcInfo; + PFN_XRRGetOutputInfo GetOutputInfo; + PFN_XRRGetOutputPrimary GetOutputPrimary; + PFN_XRRGetScreenResourcesCurrent GetScreenResourcesCurrent; + PFN_XRRQueryExtension QueryExtension; + PFN_XRRQueryVersion QueryVersion; + PFN_XRRSelectInput SelectInput; + PFN_XRRSetCrtcConfig SetCrtcConfig; + PFN_XRRSetCrtcGamma SetCrtcGamma; + PFN_XRRUpdateConfiguration UpdateConfiguration; + } randr; + + struct { + GLFWbool available; + GLFWbool detectable; + int majorOpcode; + int eventBase; + int errorBase; + int major; + int minor; + } xkb; + + struct { + int count; + int timeout; + int interval; + int blanking; + int exposure; + } saver; + + struct { + int version; + Window source; + Atom format; + } xdnd; + + struct { + void* handle; + PFN_XcursorImageCreate ImageCreate; + PFN_XcursorImageDestroy ImageDestroy; + PFN_XcursorImageLoadCursor ImageLoadCursor; + } xcursor; + + struct { + GLFWbool available; + void* handle; + int major; + int minor; + PFN_XineramaIsActive IsActive; + PFN_XineramaQueryExtension QueryExtension; + PFN_XineramaQueryScreens QueryScreens; + } xinerama; + + struct { + void* handle; + PFN_XGetXCBConnection GetXCBConnection; + } x11xcb; + + struct { + GLFWbool available; + void* handle; + int eventBase; + int errorBase; + PFN_XF86VidModeQueryExtension QueryExtension; + PFN_XF86VidModeGetGammaRamp GetGammaRamp; + PFN_XF86VidModeSetGammaRamp SetGammaRamp; + PFN_XF86VidModeGetGammaRampSize GetGammaRampSize; + } vidmode; + + struct { + GLFWbool available; + void* handle; + int majorOpcode; + int eventBase; + int errorBase; + int major; + int minor; + PFN_XIQueryVersion QueryVersion; + PFN_XISelectEvents SelectEvents; + } xi; + + struct { + GLFWbool available; + void* handle; + int major; + int minor; + int eventBase; + int errorBase; + PFN_XRenderQueryExtension QueryExtension; + PFN_XRenderQueryVersion QueryVersion; + PFN_XRenderFindVisualFormat FindVisualFormat; + } xrender; + +} _GLFWlibraryX11; + +// X11-specific per-monitor data +// +typedef struct _GLFWmonitorX11 +{ + RROutput output; + RRCrtc crtc; + RRMode oldMode; + + // Index of corresponding Xinerama screen, + // for EWMH full screen window placement + int index; + +} _GLFWmonitorX11; + +// X11-specific per-cursor data +// +typedef struct _GLFWcursorX11 +{ + Cursor handle; + +} _GLFWcursorX11; + + +void _glfwPollMonitorsX11(void); +void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired); +void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor); + +Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot); + +unsigned long _glfwGetWindowPropertyX11(Window window, + Atom property, + Atom type, + unsigned char** value); +GLFWbool _glfwIsVisualTransparentX11(Visual* visual); + +void _glfwGrabErrorHandlerX11(void); +void _glfwReleaseErrorHandlerX11(void); +void _glfwInputErrorX11(int error, const char* message); + +void _glfwPushSelectionToManagerX11(void); +
glfw/src/x11_window.c view
@@ -1,2475 +1,3092 @@-//========================================================================-// GLFW 3.2 X11 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"--#include <X11/cursorfont.h>-#include <X11/Xmd.h>--#include <sys/select.h>--#include <string.h>-#include <stdio.h>-#include <stdlib.h>-#include <limits.h>-#include <errno.h>-#include <assert.h>--// Action for EWMH client messages-#define _NET_WM_STATE_REMOVE 0-#define _NET_WM_STATE_ADD 1-#define _NET_WM_STATE_TOGGLE 2--// Additional mouse button names for XButtonEvent-#define Button6 6-#define Button7 7---// Wait for data to arrive using select-// This avoids blocking other threads via the per-display Xlib lock that also-// covers GLX functions-//-static GLFWbool waitForEvent(double* timeout)-{- fd_set fds;- const int fd = ConnectionNumber(_glfw.x11.display);- int count = fd + 1;-- FD_ZERO(&fds);- FD_SET(fd, &fds);-#if defined(__linux__)- FD_SET(_glfw.linux_js.inotify, &fds);-- if (fd < _glfw.linux_js.inotify)- count = _glfw.linux_js.inotify + 1;-#endif- for (;;)- {- if (timeout)- {- const long seconds = (long) *timeout;- const long microseconds = (long) ((*timeout - seconds) * 1e6);- struct timeval tv = { seconds, microseconds };- const uint64_t base = _glfwPlatformGetTimerValue();-- const int result = select(count, &fds, NULL, NULL, &tv);- const int error = errno;-- *timeout -= (_glfwPlatformGetTimerValue() - base) /- (double) _glfwPlatformGetTimerFrequency();-- if (result > 0)- return GLFW_TRUE;- if ((result == -1 && error == EINTR) || *timeout <= 0.0)- return GLFW_FALSE;- }- else if (select(count, &fds, NULL, NULL, NULL) != -1 || errno != EINTR)- return GLFW_TRUE;- }-}--// Waits until a VisibilityNotify event arrives for the specified window or the-// timeout period elapses (ICCCM section 4.2.2)-//-static GLFWbool waitForVisibilityNotify(_GLFWwindow* window)-{- XEvent dummy;- double timeout = 0.1;-- while (!XCheckTypedWindowEvent(_glfw.x11.display,- window->x11.handle,- VisibilityNotify,- &dummy))- {- if (!waitForEvent(&timeout))- return GLFW_FALSE;- }-- return GLFW_TRUE;-}--// Returns whether the window is iconified-//-static int getWindowState(_GLFWwindow* window)-{- int result = WithdrawnState;- struct {- CARD32 state;- Window icon;- } *state = NULL;-- if (_glfwGetWindowPropertyX11(window->x11.handle,- _glfw.x11.WM_STATE,- _glfw.x11.WM_STATE,- (unsigned char**) &state) >= 2)- {- result = state->state;- }-- XFree(state);- return result;-}--// Returns whether the event is a selection event-//-static Bool isSelectionEvent(Display* display, XEvent* event, XPointer pointer)-{- return event->type == SelectionRequest ||- event->type == SelectionNotify ||- event->type == SelectionClear;-}--// Returns whether it is a _NET_FRAME_EXTENTS event for the specified window-//-static Bool isFrameExtentsEvent(Display* display, XEvent* event, XPointer pointer)-{- _GLFWwindow* window = (_GLFWwindow*) pointer;- return event->type == PropertyNotify &&- event->xproperty.state == PropertyNewValue &&- event->xproperty.window == window->x11.handle &&- event->xproperty.atom == _glfw.x11.NET_FRAME_EXTENTS;-}--// Translates a GLFW standard cursor to a font cursor shape-//-static int translateCursorShape(int shape)-{- switch (shape)- {- case GLFW_ARROW_CURSOR:- return XC_left_ptr;- case GLFW_IBEAM_CURSOR:- return XC_xterm;- case GLFW_CROSSHAIR_CURSOR:- return XC_crosshair;- case GLFW_HAND_CURSOR:- return XC_hand1;- case GLFW_HRESIZE_CURSOR:- return XC_sb_h_double_arrow;- case GLFW_VRESIZE_CURSOR:- return XC_sb_v_double_arrow;- }-- return 0;-}--// Translates an X event modifier state mask-//-static int translateState(int state)-{- int mods = 0;-- if (state & ShiftMask)- mods |= GLFW_MOD_SHIFT;- if (state & ControlMask)- mods |= GLFW_MOD_CONTROL;- if (state & Mod1Mask)- mods |= GLFW_MOD_ALT;- if (state & Mod4Mask)- mods |= GLFW_MOD_SUPER;-- return mods;-}--// Translates an X11 key code to a GLFW key token-//-static int translateKey(int scancode)-{- // Use the pre-filled LUT (see createKeyTables() in x11_init.c)- if (scancode < 0 || scancode > 255)- return GLFW_KEY_UNKNOWN;-- return _glfw.x11.publicKeys[scancode];-}--// Return the GLFW window corresponding to the specified X11 window-//-static _GLFWwindow* findWindowByHandle(Window handle)-{- _GLFWwindow* window;-- if (XFindContext(_glfw.x11.display,- handle,- _glfw.x11.context,- (XPointer*) &window) != 0)- {- return NULL;- }-- return window;-}--// Sends an EWMH or ICCCM event to the window manager-//-static void sendEventToWM(_GLFWwindow* window, Atom type,- long a, long b, long c, long d, long e)-{- XEvent event;- memset(&event, 0, sizeof(event));-- event.type = ClientMessage;- event.xclient.window = window->x11.handle;- event.xclient.format = 32; // Data is 32-bit longs- event.xclient.message_type = type;- event.xclient.data.l[0] = a;- event.xclient.data.l[1] = b;- event.xclient.data.l[2] = c;- event.xclient.data.l[3] = d;- event.xclient.data.l[4] = e;-- XSendEvent(_glfw.x11.display, _glfw.x11.root,- False,- SubstructureNotifyMask | SubstructureRedirectMask,- &event);-}--// Updates the normal hints according to the window settings-//-static void updateNormalHints(_GLFWwindow* window, int width, int height)-{- XSizeHints* hints = XAllocSizeHints();-- if (!window->monitor)- {- if (window->resizable)- {- if (window->minwidth != GLFW_DONT_CARE &&- window->minheight != GLFW_DONT_CARE)- {- hints->flags |= PMinSize;- hints->min_width = window->minwidth;- hints->min_height = window->minheight;- }-- if (window->maxwidth != GLFW_DONT_CARE &&- window->maxheight != GLFW_DONT_CARE)- {- hints->flags |= PMaxSize;- hints->max_width = window->maxwidth;- hints->max_height = window->maxheight;- }-- if (window->numer != GLFW_DONT_CARE &&- window->denom != GLFW_DONT_CARE)- {- hints->flags |= PAspect;- hints->min_aspect.x = hints->max_aspect.x = window->numer;- hints->min_aspect.y = hints->max_aspect.y = window->denom;- }- }- else- {- hints->flags |= (PMinSize | PMaxSize);- hints->min_width = hints->max_width = width;- hints->min_height = hints->max_height = height;- }- }-- hints->flags |= PWinGravity;- hints->win_gravity = StaticGravity;-- XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);- XFree(hints);-}--// Updates the full screen status of the window-//-static void updateWindowMode(_GLFWwindow* window)-{- if (window->monitor)- {- if (_glfw.x11.xinerama.available &&- _glfw.x11.NET_WM_FULLSCREEN_MONITORS)- {- sendEventToWM(window,- _glfw.x11.NET_WM_FULLSCREEN_MONITORS,- window->monitor->x11.index,- window->monitor->x11.index,- window->monitor->x11.index,- window->monitor->x11.index,- 0);- }-- if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)- {- sendEventToWM(window,- _glfw.x11.NET_WM_STATE,- _NET_WM_STATE_ADD,- _glfw.x11.NET_WM_STATE_FULLSCREEN,- 0, 1, 0);- }- else- {- // This is the butcher's way of removing window decorations- // Setting the override-redirect attribute on a window makes the- // window manager ignore the window completely (ICCCM, section 4)- // The good thing is that this makes undecorated full screen windows- // easy to do; the bad thing is that we have to do everything- // manually and some things (like iconify/restore) won't work at- // all, as those are tasks usually performed by the window manager-- XSetWindowAttributes attributes;- attributes.override_redirect = True;- XChangeWindowAttributes(_glfw.x11.display,- window->x11.handle,- CWOverrideRedirect,- &attributes);-- window->x11.overrideRedirect = GLFW_TRUE;- }-- // Enable compositor bypass- {- const unsigned long value = 1;-- XChangeProperty(_glfw.x11.display, window->x11.handle,- _glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32,- PropModeReplace, (unsigned char*) &value, 1);- }- }- else- {- if (_glfw.x11.xinerama.available &&- _glfw.x11.NET_WM_FULLSCREEN_MONITORS)- {- XDeleteProperty(_glfw.x11.display, window->x11.handle,- _glfw.x11.NET_WM_FULLSCREEN_MONITORS);- }-- if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)- {- sendEventToWM(window,- _glfw.x11.NET_WM_STATE,- _NET_WM_STATE_REMOVE,- _glfw.x11.NET_WM_STATE_FULLSCREEN,- 0, 1, 0);- }- else- {- XSetWindowAttributes attributes;- attributes.override_redirect = False;- XChangeWindowAttributes(_glfw.x11.display,- window->x11.handle,- CWOverrideRedirect,- &attributes);-- window->x11.overrideRedirect = GLFW_FALSE;- }-- // Disable compositor bypass- {- XDeleteProperty(_glfw.x11.display, window->x11.handle,- _glfw.x11.NET_WM_BYPASS_COMPOSITOR);- }- }-}--// Splits and translates a text/uri-list into separate file paths-// NOTE: This function destroys the provided string-//-static char** parseUriList(char* text, int* count)-{- const char* prefix = "file://";- char** paths = NULL;- char* line;-- *count = 0;-- while ((line = strtok(text, "\r\n")))- {- text = NULL;-- if (line[0] == '#')- continue;-- if (strncmp(line, prefix, strlen(prefix)) == 0)- line += strlen(prefix);-- (*count)++;-- char* path = calloc(strlen(line) + 1, 1);- paths = realloc(paths, *count * sizeof(char*));- paths[*count - 1] = path;-- while (*line)- {- if (line[0] == '%' && line[1] && line[2])- {- const char digits[3] = { line[1], line[2], '\0' };- *path = strtol(digits, NULL, 16);- line += 2;- }- else- *path = *line;-- path++;- line++;- }- }-- return paths;-}--// Centers the cursor over the window client area-//-static void centerCursor(_GLFWwindow* window)-{- int width, height;- _glfwPlatformGetWindowSize(window, &width, &height);- _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);-}--// Updates the cursor image according to its cursor mode-//-static void updateCursorImage(_GLFWwindow* window)-{- if (window->cursorMode == GLFW_CURSOR_NORMAL)- {- if (window->cursor)- {- XDefineCursor(_glfw.x11.display, window->x11.handle,- window->cursor->x11.handle);- }- else- XUndefineCursor(_glfw.x11.display, window->x11.handle);- }- else- XDefineCursor(_glfw.x11.display, window->x11.handle, _glfw.x11.cursor);-}--// Create the X11 window (and its colormap)-//-static GLFWbool createNativeWindow(_GLFWwindow* window,- const _GLFWwndconfig* wndconfig,- Visual* visual, int depth)-{- // Create a colormap based on the visual used by the current context- window->x11.colormap = XCreateColormap(_glfw.x11.display,- _glfw.x11.root,- visual,- AllocNone);-- // Create the actual window- {- XSetWindowAttributes wa;- const unsigned long wamask = CWBorderPixel | CWColormap | CWEventMask;-- wa.colormap = window->x11.colormap;- wa.border_pixel = 0;- wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |- PointerMotionMask | ButtonPressMask | ButtonReleaseMask |- ExposureMask | FocusChangeMask | VisibilityChangeMask |- EnterWindowMask | LeaveWindowMask | PropertyChangeMask;-- _glfwGrabErrorHandlerX11();-- window->x11.handle = XCreateWindow(_glfw.x11.display,- _glfw.x11.root,- 0, 0,- wndconfig->width, wndconfig->height,- 0, // Border width- depth, // Color depth- InputOutput,- visual,- wamask,- &wa);-- _glfwReleaseErrorHandlerX11();-- if (!window->x11.handle)- {- _glfwInputErrorX11(GLFW_PLATFORM_ERROR,- "X11: Failed to create window");- return GLFW_FALSE;- }-- XSaveContext(_glfw.x11.display,- window->x11.handle,- _glfw.x11.context,- (XPointer) window);- }-- if (!wndconfig->decorated)- {- struct- {- unsigned long flags;- unsigned long functions;- unsigned long decorations;- long input_mode;- unsigned long status;- } hints;-- hints.flags = 2; // Set decorations- hints.decorations = 0; // No decorations-- XChangeProperty(_glfw.x11.display, window->x11.handle,- _glfw.x11.MOTIF_WM_HINTS,- _glfw.x11.MOTIF_WM_HINTS, 32,- PropModeReplace,- (unsigned char*) &hints,- sizeof(hints) / sizeof(long));- }-- if (_glfw.x11.NET_WM_STATE && !window->monitor)- {- Atom states[3];- int count = 0;-- if (wndconfig->floating)- {- if (_glfw.x11.NET_WM_STATE_ABOVE)- states[count++] = _glfw.x11.NET_WM_STATE_ABOVE;- }-- if (wndconfig->maximized)- {- if (_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&- _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)- {- states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT;- states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ;- }- }-- if (count)- {- XChangeProperty(_glfw.x11.display, window->x11.handle,- _glfw.x11.NET_WM_STATE, XA_ATOM, 32,- PropModeReplace, (unsigned char*) &states, count);- }- }-- // Declare the WM protocols supported by GLFW- {- Atom protocols[] =- {- _glfw.x11.WM_DELETE_WINDOW,- _glfw.x11.NET_WM_PING- };-- XSetWMProtocols(_glfw.x11.display, window->x11.handle,- protocols, sizeof(protocols) / sizeof(Atom));- }-- // Declare our PID- {- const pid_t pid = getpid();-- XChangeProperty(_glfw.x11.display, window->x11.handle,- _glfw.x11.NET_WM_PID, XA_CARDINAL, 32,- PropModeReplace,- (unsigned char*) &pid, 1);- }-- if (_glfw.x11.NET_WM_WINDOW_TYPE && _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL)- {- Atom type = _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL;- XChangeProperty(_glfw.x11.display, window->x11.handle,- _glfw.x11.NET_WM_WINDOW_TYPE, XA_ATOM, 32,- PropModeReplace, (unsigned char*) &type, 1);- }-- // Set ICCCM WM_HINTS property- {- XWMHints* hints = XAllocWMHints();- if (!hints)- {- _glfwInputError(GLFW_OUT_OF_MEMORY,- "X11: Failed to allocate WM hints");- return GLFW_FALSE;- }-- hints->flags = StateHint;- hints->initial_state = NormalState;-- XSetWMHints(_glfw.x11.display, window->x11.handle, hints);- XFree(hints);- }-- updateNormalHints(window, wndconfig->width, wndconfig->height);-- // Set ICCCM WM_CLASS property- // HACK: Until a mechanism for specifying the application name is added, the- // initial window title is used as the window class name- if (strlen(wndconfig->title))- {- XClassHint* hint = XAllocClassHint();- hint->res_name = (char*) wndconfig->title;- hint->res_class = (char*) wndconfig->title;-- XSetClassHint(_glfw.x11.display, window->x11.handle, hint);- XFree(hint);- }-- if (_glfw.x11.XdndAware)- {- // Announce support for Xdnd (drag and drop)- const Atom version = 5;- XChangeProperty(_glfw.x11.display, window->x11.handle,- _glfw.x11.XdndAware, XA_ATOM, 32,- PropModeReplace, (unsigned char*) &version, 1);- }-- _glfwPlatformSetWindowTitle(window, wndconfig->title);-- if (_glfw.x11.im)- {- window->x11.ic = XCreateIC(_glfw.x11.im,- XNInputStyle,- XIMPreeditNothing | XIMStatusNothing,- XNClientWindow,- window->x11.handle,- XNFocusWindow,- window->x11.handle,- NULL);- }-- _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos);- _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height);-- return GLFW_TRUE;-}--// Set the specified property to the selection converted to the requested target-//-static Atom writeTargetToProperty(const XSelectionRequestEvent* request)-{- int i;- const Atom formats[] = { _glfw.x11.UTF8_STRING,- _glfw.x11.COMPOUND_STRING,- XA_STRING };- const int formatCount = sizeof(formats) / sizeof(formats[0]);-- if (request->property == None)- {- // The requester is a legacy client (ICCCM section 2.2)- // We don't support legacy clients, so fail here- return None;- }-- if (request->target == _glfw.x11.TARGETS)- {- // The list of supported targets was requested-- const Atom targets[] = { _glfw.x11.TARGETS,- _glfw.x11.MULTIPLE,- _glfw.x11.UTF8_STRING,- _glfw.x11.COMPOUND_STRING,- XA_STRING };-- XChangeProperty(_glfw.x11.display,- request->requestor,- request->property,- XA_ATOM,- 32,- PropModeReplace,- (unsigned char*) targets,- sizeof(targets) / sizeof(targets[0]));-- return request->property;- }-- if (request->target == _glfw.x11.MULTIPLE)- {- // Multiple conversions were requested-- Atom* targets;- unsigned long i, count;-- count = _glfwGetWindowPropertyX11(request->requestor,- request->property,- _glfw.x11.ATOM_PAIR,- (unsigned char**) &targets);-- for (i = 0; i < count; i += 2)- {- int j;-- for (j = 0; j < formatCount; j++)- {- if (targets[i] == formats[j])- break;- }-- if (j < formatCount)- {- XChangeProperty(_glfw.x11.display,- request->requestor,- targets[i + 1],- targets[i],- 8,- PropModeReplace,- (unsigned char*) _glfw.x11.clipboardString,- strlen(_glfw.x11.clipboardString));- }- else- targets[i + 1] = None;- }-- XChangeProperty(_glfw.x11.display,- request->requestor,- request->property,- _glfw.x11.ATOM_PAIR,- 32,- PropModeReplace,- (unsigned char*) targets,- count);-- XFree(targets);-- return request->property;- }-- if (request->target == _glfw.x11.SAVE_TARGETS)- {- // The request is a check whether we support SAVE_TARGETS- // It should be handled as a no-op side effect target-- XChangeProperty(_glfw.x11.display,- request->requestor,- request->property,- _glfw.x11.NULL_,- 32,- PropModeReplace,- NULL,- 0);-- return request->property;- }-- // Conversion to a data target was requested-- for (i = 0; i < formatCount; i++)- {- if (request->target == formats[i])- {- // The requested target is one we support-- XChangeProperty(_glfw.x11.display,- request->requestor,- request->property,- request->target,- 8,- PropModeReplace,- (unsigned char*) _glfw.x11.clipboardString,- strlen(_glfw.x11.clipboardString));-- return request->property;- }- }-- // The requested target is not supported-- return None;-}--static void handleSelectionClear(XEvent* event)-{- free(_glfw.x11.clipboardString);- _glfw.x11.clipboardString = NULL;-}--static void handleSelectionRequest(XEvent* event)-{- const XSelectionRequestEvent* request = &event->xselectionrequest;-- XEvent reply;- memset(&reply, 0, sizeof(reply));-- reply.xselection.property = writeTargetToProperty(request);- reply.xselection.type = SelectionNotify;- reply.xselection.display = request->display;- reply.xselection.requestor = request->requestor;- reply.xselection.selection = request->selection;- reply.xselection.target = request->target;- reply.xselection.time = request->time;-- XSendEvent(_glfw.x11.display, request->requestor, False, 0, &reply);-}--static void pushSelectionToManager(_GLFWwindow* window)-{- XConvertSelection(_glfw.x11.display,- _glfw.x11.CLIPBOARD_MANAGER,- _glfw.x11.SAVE_TARGETS,- None,- window->x11.handle,- CurrentTime);-- for (;;)- {- XEvent event;-- while (XCheckIfEvent(_glfw.x11.display, &event, isSelectionEvent, NULL))- {- switch (event.type)- {- case SelectionRequest:- handleSelectionRequest(&event);- break;-- case SelectionClear:- handleSelectionClear(&event);- break;-- case SelectionNotify:- {- if (event.xselection.target == _glfw.x11.SAVE_TARGETS)- {- // This means one of two things; either the selection was- // not owned, which means there is no clipboard manager, or- // the transfer to the clipboard manager has completed- // In either case, it means we are done here- return;- }-- break;- }- }- }-- waitForEvent(NULL);- }-}--// Make the specified window and its video mode active on its monitor-//-static GLFWbool acquireMonitor(_GLFWwindow* window)-{- GLFWbool status;-- if (_glfw.x11.saver.count == 0)- {- // Remember old screen saver settings- XGetScreenSaver(_glfw.x11.display,- &_glfw.x11.saver.timeout,- &_glfw.x11.saver.interval,- &_glfw.x11.saver.blanking,- &_glfw.x11.saver.exposure);-- // Disable screen saver- XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking,- DefaultExposures);- }-- if (!window->monitor->window)- _glfw.x11.saver.count++;-- status = _glfwSetVideoModeX11(window->monitor, &window->videoMode);-- if (window->x11.overrideRedirect)- {- int xpos, ypos;- GLFWvidmode mode;-- // Manually position the window over its monitor- _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);- _glfwPlatformGetVideoMode(window->monitor, &mode);-- XMoveResizeWindow(_glfw.x11.display, window->x11.handle,- xpos, ypos, mode.width, mode.height);- }-- _glfwInputMonitorWindowChange(window->monitor, window);- return status;-}--// Remove the window and restore the original video mode-//-static void releaseMonitor(_GLFWwindow* window)-{- if (window->monitor->window != window)- return;-- _glfwInputMonitorWindowChange(window->monitor, NULL);- _glfwRestoreVideoModeX11(window->monitor);-- _glfw.x11.saver.count--;-- if (_glfw.x11.saver.count == 0)- {- // Restore old screen saver settings- XSetScreenSaver(_glfw.x11.display,- _glfw.x11.saver.timeout,- _glfw.x11.saver.interval,- _glfw.x11.saver.blanking,- _glfw.x11.saver.exposure);- }-}--// Decode a Unicode code point from a UTF-8 stream-// Based on cutef8 by Jeff Bezanson (Public Domain)-//-#if defined(X_HAVE_UTF8_STRING)-static unsigned int decodeUTF8(const char** s)-{- unsigned int ch = 0, count = 0;- static const unsigned int offsets[] =- {- 0x00000000u, 0x00003080u, 0x000e2080u,- 0x03c82080u, 0xfa082080u, 0x82082080u- };-- do- {- ch = (ch << 6) + (unsigned char) **s;- (*s)++;- count++;- } while ((**s & 0xc0) == 0x80);-- assert(count <= 6);- return ch - offsets[count - 1];-}-#endif /*X_HAVE_UTF8_STRING*/--// Process the specified X event-//-static void processEvent(XEvent *event)-{- _GLFWwindow* window = NULL;- int keycode = 0;- Bool filtered = False;-- // HACK: Save scancode as some IMs clear the field in XFilterEvent- if (event->type == KeyPress || event->type == KeyRelease)- keycode = event->xkey.keycode;-- if (_glfw.x11.im)- filtered = XFilterEvent(event, None);-- if (_glfw.x11.randr.available)- {- if (event->type == _glfw.x11.randr.eventBase + RRNotify)- {- XRRUpdateConfiguration(event);- _glfwInputMonitorChange();- return;- }- }-- if (event->type != GenericEvent)- {- window = findWindowByHandle(event->xany.window);- if (window == NULL)- {- // This is an event for a window that has already been destroyed- return;- }- }-- switch (event->type)- {- case KeyPress:- {- const int key = translateKey(keycode);- const int mods = translateState(event->xkey.state);- const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));-- if (window->x11.ic)- {- // HACK: Ignore duplicate key press events generated by ibus- // Corresponding release events are filtered out by the- // GLFW key repeat logic- if (window->x11.lastKeyCode != keycode ||- window->x11.lastKeyTime != event->xkey.time)- {- if (keycode)- _glfwInputKey(window, key, keycode, GLFW_PRESS, mods);- }-- window->x11.lastKeyCode = keycode;- window->x11.lastKeyTime = event->xkey.time;-- if (!filtered)- {- int count;- Status status;-#if defined(X_HAVE_UTF8_STRING)- char buffer[100];- char* chars = buffer;-- count = Xutf8LookupString(window->x11.ic,- &event->xkey,- buffer, sizeof(buffer) - 1,- NULL, &status);-- if (status == XBufferOverflow)- {- chars = calloc(count + 1, 1);- count = Xutf8LookupString(window->x11.ic,- &event->xkey,- chars, count,- NULL, &status);- }-- if (status == XLookupChars || status == XLookupBoth)- {- const char* c = chars;- chars[count] = '\0';- while (c - chars < count)- _glfwInputChar(window, decodeUTF8(&c), mods, plain);- }-#else /*X_HAVE_UTF8_STRING*/- wchar_t buffer[16];- wchar_t* chars = buffer;-- count = XwcLookupString(window->x11.ic,- &event->xkey,- buffer, sizeof(buffer) / sizeof(wchar_t),- NULL, &status);-- if (status == XBufferOverflow)- {- chars = calloc(count, sizeof(wchar_t));- count = XwcLookupString(window->x11.ic,- &event->xkey,- chars, count,- NULL, &status);- }-- if (status == XLookupChars || status == XLookupBoth)- {- int i;- for (i = 0; i < count; i++)- _glfwInputChar(window, chars[i], mods, plain);- }-#endif /*X_HAVE_UTF8_STRING*/-- if (chars != buffer)- free(chars);- }- }- else- {- KeySym keysym;- XLookupString(&event->xkey, NULL, 0, &keysym, NULL);-- _glfwInputKey(window, key, keycode, GLFW_PRESS, mods);-- const long character = _glfwKeySym2Unicode(keysym);- if (character != -1)- _glfwInputChar(window, character, mods, plain);- }-- return;- }-- case KeyRelease:- {- const int key = translateKey(keycode);- const int mods = translateState(event->xkey.state);-- if (!_glfw.x11.xkb.detectable)- {- // HACK: Key repeat events will arrive as KeyRelease/KeyPress- // pairs with similar or identical time stamps- // The key repeat logic in _glfwInputKey expects only key- // presses to repeat, so detect and discard release events- if (XEventsQueued(_glfw.x11.display, QueuedAfterReading))- {- XEvent next;- XPeekEvent(_glfw.x11.display, &next);-- if (next.type == KeyPress &&- next.xkey.window == event->xkey.window &&- next.xkey.keycode == keycode)- {- // HACK: The time of repeat events sometimes doesn't- // match that of the press event, so add an- // epsilon- // Toshiyuki Takahashi can press a button- // 16 times per second so it's fairly safe to- // assume that no human is pressing the key 50- // times per second (value is ms)- if ((next.xkey.time - event->xkey.time) < 20)- {- // This is very likely a server-generated key repeat- // event, so ignore it- return;- }- }- }- }-- _glfwInputKey(window, key, keycode, GLFW_RELEASE, mods);- return;- }-- case ButtonPress:- {- const int mods = translateState(event->xbutton.state);-- if (event->xbutton.button == Button1)- _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods);- else if (event->xbutton.button == Button2)- _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods);- else if (event->xbutton.button == Button3)- _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods);-- // Modern X provides scroll events as mouse button presses- else if (event->xbutton.button == Button4)- _glfwInputScroll(window, 0.0, 1.0);- else if (event->xbutton.button == Button5)- _glfwInputScroll(window, 0.0, -1.0);- else if (event->xbutton.button == Button6)- _glfwInputScroll(window, 1.0, 0.0);- else if (event->xbutton.button == Button7)- _glfwInputScroll(window, -1.0, 0.0);-- else- {- // Additional buttons after 7 are treated as regular buttons- // We subtract 4 to fill the gap left by scroll input above- _glfwInputMouseClick(window,- event->xbutton.button - Button1 - 4,- GLFW_PRESS,- mods);- }-- return;- }-- case ButtonRelease:- {- const int mods = translateState(event->xbutton.state);-- if (event->xbutton.button == Button1)- {- _glfwInputMouseClick(window,- GLFW_MOUSE_BUTTON_LEFT,- GLFW_RELEASE,- mods);- }- else if (event->xbutton.button == Button2)- {- _glfwInputMouseClick(window,- GLFW_MOUSE_BUTTON_MIDDLE,- GLFW_RELEASE,- mods);- }- else if (event->xbutton.button == Button3)- {- _glfwInputMouseClick(window,- GLFW_MOUSE_BUTTON_RIGHT,- GLFW_RELEASE,- mods);- }- else if (event->xbutton.button > Button7)- {- // Additional buttons after 7 are treated as regular buttons- // We subtract 4 to fill the gap left by scroll input above- _glfwInputMouseClick(window,- event->xbutton.button - Button1 - 4,- GLFW_RELEASE,- mods);- }-- return;- }-- case EnterNotify:- {- // HACK: This is a workaround for WMs (KWM, Fluxbox) that otherwise- // ignore the defined cursor for hidden cursor mode- if (window->cursorMode == GLFW_CURSOR_HIDDEN)- _glfwPlatformSetCursorMode(window, GLFW_CURSOR_HIDDEN);-- _glfwInputCursorEnter(window, GLFW_TRUE);- return;- }-- case LeaveNotify:- {- _glfwInputCursorEnter(window, GLFW_FALSE);- return;- }-- case MotionNotify:- {- const int x = event->xmotion.x;- const int y = event->xmotion.y;-- if (x != window->x11.warpCursorPosX || y != window->x11.warpCursorPosY)- {- // The cursor was moved by something other than GLFW-- if (window->cursorMode == GLFW_CURSOR_DISABLED)- {- if (_glfw.x11.disabledCursorWindow != window)- return;-- const int dx = x - window->x11.lastCursorPosX;- const int dy = y - window->x11.lastCursorPosY;-- _glfwInputCursorPos(window,- window->virtualCursorPosX + dx,- window->virtualCursorPosY + dy);- }- else- _glfwInputCursorPos(window, x, y);- }-- window->x11.lastCursorPosX = x;- window->x11.lastCursorPosY = y;- return;- }-- case ConfigureNotify:- {- if (event->xconfigure.width != window->x11.width ||- event->xconfigure.height != window->x11.height)- {- _glfwInputFramebufferSize(window,- event->xconfigure.width,- event->xconfigure.height);-- _glfwInputWindowSize(window,- event->xconfigure.width,- event->xconfigure.height);-- window->x11.width = event->xconfigure.width;- window->x11.height = event->xconfigure.height;- }-- if (event->xconfigure.x != window->x11.xpos ||- event->xconfigure.y != window->x11.ypos)- {- if (window->x11.overrideRedirect || event->xany.send_event)- {- _glfwInputWindowPos(window,- event->xconfigure.x,- event->xconfigure.y);-- window->x11.xpos = event->xconfigure.x;- window->x11.ypos = event->xconfigure.y;- }- }-- return;- }-- case ClientMessage:- {- // Custom client message, probably from the window manager-- if (filtered)- return;-- if (event->xclient.message_type == None)- return;-- if (event->xclient.message_type == _glfw.x11.WM_PROTOCOLS)- {- const Atom protocol = event->xclient.data.l[0];- if (protocol == None)- return;-- if (protocol == _glfw.x11.WM_DELETE_WINDOW)- {- // The window manager was asked to close the window, for example by- // the user pressing a 'close' window decoration button- _glfwInputWindowCloseRequest(window);- }- else if (protocol == _glfw.x11.NET_WM_PING)- {- // The window manager is pinging the application to ensure it's- // still responding to events-- XEvent reply = *event;- reply.xclient.window = _glfw.x11.root;-- XSendEvent(_glfw.x11.display, _glfw.x11.root,- False,- SubstructureNotifyMask | SubstructureRedirectMask,- &reply);- }- }- else if (event->xclient.message_type == _glfw.x11.XdndEnter)- {- // A drag operation has entered the window- // TODO: Check if UTF-8 string is supported by the source- }- else if (event->xclient.message_type == _glfw.x11.XdndDrop)- {- // The drag operation has finished dropping on- // the window, ask to convert it to a UTF-8 string- _glfw.x11.xdnd.source = event->xclient.data.l[0];- XConvertSelection(_glfw.x11.display,- _glfw.x11.XdndSelection,- _glfw.x11.UTF8_STRING,- _glfw.x11.XdndSelection,- window->x11.handle, CurrentTime);- }- else if (event->xclient.message_type == _glfw.x11.XdndPosition)- {- // The drag operation has moved over the window- const int absX = (event->xclient.data.l[2] >> 16) & 0xFFFF;- const int absY = (event->xclient.data.l[2]) & 0xFFFF;- int x, y;-- _glfwPlatformGetWindowPos(window, &x, &y);- _glfwInputCursorPos(window, absX - x, absY - y);-- // Reply that we are ready to copy the dragged data- XEvent reply;- memset(&reply, 0, sizeof(reply));-- reply.type = ClientMessage;- reply.xclient.window = event->xclient.data.l[0];- reply.xclient.message_type = _glfw.x11.XdndStatus;- reply.xclient.format = 32;- reply.xclient.data.l[0] = window->x11.handle;- reply.xclient.data.l[1] = 1; // Always accept the dnd with no rectangle- reply.xclient.data.l[2] = 0; // Specify an empty rectangle- reply.xclient.data.l[3] = 0;- reply.xclient.data.l[4] = _glfw.x11.XdndActionCopy;-- XSendEvent(_glfw.x11.display, event->xclient.data.l[0],- False, NoEventMask, &reply);- XFlush(_glfw.x11.display);- }-- return;- }-- case SelectionNotify:- {- if (event->xselection.property)- {- // The converted data from the drag operation has arrived- char* data;- const int result =- _glfwGetWindowPropertyX11(event->xselection.requestor,- event->xselection.property,- event->xselection.target,- (unsigned char**) &data);-- if (result)- {- int i, count;- char** paths = parseUriList(data, &count);-- _glfwInputDrop(window, count, (const char**) paths);-- for (i = 0; i < count; i++)- free(paths[i]);- free(paths);- }-- XFree(data);-- XEvent reply;- memset(&reply, 0, sizeof(reply));-- reply.type = ClientMessage;- reply.xclient.window = _glfw.x11.xdnd.source;- reply.xclient.message_type = _glfw.x11.XdndFinished;- reply.xclient.format = 32;- reply.xclient.data.l[0] = window->x11.handle;- reply.xclient.data.l[1] = result;- reply.xclient.data.l[2] = _glfw.x11.XdndActionCopy;-- // Reply that all is well- XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,- False, NoEventMask, &reply);- XFlush(_glfw.x11.display);- }-- return;- }-- case FocusIn:- {- if (window->cursorMode == GLFW_CURSOR_DISABLED)- _glfwPlatformSetCursorMode(window, GLFW_CURSOR_DISABLED);-- if (event->xfocus.mode == NotifyGrab ||- event->xfocus.mode == NotifyUngrab)- {- // Ignore focus events from popup indicator windows, window menu- // key chords and window dragging- return;- }-- if (window->x11.ic)- XSetICFocus(window->x11.ic);-- _glfwInputWindowFocus(window, GLFW_TRUE);- return;- }-- case FocusOut:- {- if (window->cursorMode == GLFW_CURSOR_DISABLED)- _glfwPlatformSetCursorMode(window, GLFW_CURSOR_NORMAL);-- if (event->xfocus.mode == NotifyGrab ||- event->xfocus.mode == NotifyUngrab)- {- // Ignore focus events from popup indicator windows, window menu- // key chords and window dragging- return;- }-- if (window->x11.ic)- XUnsetICFocus(window->x11.ic);-- if (window->monitor && window->autoIconify)- _glfwPlatformIconifyWindow(window);-- _glfwInputWindowFocus(window, GLFW_FALSE);- return;- }-- case Expose:- {- _glfwInputWindowDamage(window);- return;- }-- case PropertyNotify:- {- if (event->xproperty.atom == _glfw.x11.WM_STATE &&- event->xproperty.state == PropertyNewValue)- {- const int state = getWindowState(window);- if (state == IconicState)- {- if (window->monitor)- releaseMonitor(window);-- _glfwInputWindowIconify(window, GLFW_TRUE);- }- else if (state == NormalState)- {- if (window->monitor)- acquireMonitor(window);-- _glfwInputWindowIconify(window, GLFW_FALSE);- }- }-- return;- }-- case SelectionClear:- {- handleSelectionClear(event);- return;- }-- case SelectionRequest:- {- handleSelectionRequest(event);- return;- }-- case DestroyNotify:- return;- }-}---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Retrieve a single window property of the specified type-// Inspired by fghGetWindowProperty from freeglut-//-unsigned long _glfwGetWindowPropertyX11(Window window,- Atom property,- Atom type,- unsigned char** value)-{- Atom actualType;- int actualFormat;- unsigned long itemCount, bytesAfter;-- XGetWindowProperty(_glfw.x11.display,- window,- property,- 0,- LONG_MAX,- False,- type,- &actualType,- &actualFormat,- &itemCount,- &bytesAfter,- value);-- if (type != AnyPropertyType && actualType != type)- return 0;-- return itemCount;-}---//////////////////////////////////////////////////////////////////////////-////// GLFW platform API //////-//////////////////////////////////////////////////////////////////////////--int _glfwPlatformCreateWindow(_GLFWwindow* window,- const _GLFWwndconfig* wndconfig,- const _GLFWctxconfig* ctxconfig,- const _GLFWfbconfig* fbconfig)-{- Visual* visual;- int depth;-- if (ctxconfig->client == GLFW_NO_API)- {- visual = DefaultVisual(_glfw.x11.display, _glfw.x11.screen);- depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen);- }- else- {- if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)- {- if (!_glfwInitGLX())- return GLFW_FALSE;- if (!_glfwChooseVisualGLX(ctxconfig, fbconfig, &visual, &depth))- return GLFW_FALSE;- }- else- {- if (!_glfwInitEGL())- return GLFW_FALSE;- if (!_glfwChooseVisualEGL(ctxconfig, fbconfig, &visual, &depth))- return GLFW_FALSE;- }- }-- if (!createNativeWindow(window, wndconfig, visual, depth))- return GLFW_FALSE;-- if (ctxconfig->client != GLFW_NO_API)- {- if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)- {- if (!_glfwCreateContextGLX(window, ctxconfig, fbconfig))- return GLFW_FALSE;- }- else- {- if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))- return GLFW_FALSE;- }- }-- if (window->monitor)- {- _glfwPlatformShowWindow(window);- updateWindowMode(window);- if (!acquireMonitor(window))- return GLFW_FALSE;-- centerCursor(window);- }-- XFlush(_glfw.x11.display);- return GLFW_TRUE;-}--void _glfwPlatformDestroyWindow(_GLFWwindow* window)-{- if (_glfw.x11.disabledCursorWindow == window)- _glfw.x11.disabledCursorWindow = NULL;-- if (window->monitor)- releaseMonitor(window);-- if (window->x11.ic)- {- XDestroyIC(window->x11.ic);- window->x11.ic = NULL;- }-- if (window->context.destroy)- window->context.destroy(window);-- if (window->x11.handle)- {- if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) ==- window->x11.handle)- {- pushSelectionToManager(window);- }-- XDeleteContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context);- XUnmapWindow(_glfw.x11.display, window->x11.handle);- XDestroyWindow(_glfw.x11.display, window->x11.handle);- window->x11.handle = (Window) 0;- }-- if (window->x11.colormap)- {- XFreeColormap(_glfw.x11.display, window->x11.colormap);- window->x11.colormap = (Colormap) 0;- }-- XFlush(_glfw.x11.display);-}--void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)-{-#if defined(X_HAVE_UTF8_STRING)- Xutf8SetWMProperties(_glfw.x11.display,- window->x11.handle,- title, title,- NULL, 0,- NULL, NULL, NULL);-#else- // This may be a slightly better fallback than using XStoreName and- // XSetIconName, which always store their arguments using STRING- XmbSetWMProperties(_glfw.x11.display,- window->x11.handle,- title, title,- NULL, 0,- NULL, NULL, NULL);-#endif-- XChangeProperty(_glfw.x11.display, window->x11.handle,- _glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8,- PropModeReplace,- (unsigned char*) title, strlen(title));-- XChangeProperty(_glfw.x11.display, window->x11.handle,- _glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8,- PropModeReplace,- (unsigned char*) title, strlen(title));-- XFlush(_glfw.x11.display);-}--void _glfwPlatformSetWindowIcon(_GLFWwindow* window,- int count, const GLFWimage* images)-{- if (count)- {- int i, j, longCount = 0;-- for (i = 0; i < count; i++)- longCount += 2 + images[i].width * images[i].height;-- long* icon = calloc(longCount, sizeof(long));- long* target = icon;-- for (i = 0; i < count; i++)- {- *target++ = images[i].width;- *target++ = images[i].height;-- for (j = 0; j < images[i].width * images[i].height; j++)- {- *target++ = (images[i].pixels[j * 4 + 0] << 16) |- (images[i].pixels[j * 4 + 1] << 8) |- (images[i].pixels[j * 4 + 2] << 0) |- (images[i].pixels[j * 4 + 3] << 24);- }- }-- XChangeProperty(_glfw.x11.display, window->x11.handle,- _glfw.x11.NET_WM_ICON,- XA_CARDINAL, 32,- PropModeReplace,- (unsigned char*) icon,- longCount);-- free(icon);- }- else- {- XDeleteProperty(_glfw.x11.display, window->x11.handle,- _glfw.x11.NET_WM_ICON);- }-- XFlush(_glfw.x11.display);-}--void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)-{- Window dummy;- int x, y;-- XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root,- 0, 0, &x, &y, &dummy);-- if (xpos)- *xpos = x;- if (ypos)- *ypos = y;-}--void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)-{- // HACK: Explicitly setting PPosition to any value causes some WMs, notably- // Compiz and Metacity, to honor the position of unmapped windows- if (!_glfwPlatformWindowVisible(window))- {- long supplied;- XSizeHints* hints = XAllocSizeHints();-- if (XGetWMNormalHints(_glfw.x11.display, window->x11.handle, hints, &supplied))- {- hints->flags |= PPosition;- hints->x = hints->y = 0;-- XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);- }-- XFree(hints);- }-- XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos);- XFlush(_glfw.x11.display);-}--void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)-{- XWindowAttributes attribs;- XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs);-- if (width)- *width = attribs.width;- if (height)- *height = attribs.height;-}--void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)-{- if (window->monitor)- {- if (window->monitor->window == window)- acquireMonitor(window);- }- else- {- if (!window->resizable)- updateNormalHints(window, width, height);-- XResizeWindow(_glfw.x11.display, window->x11.handle, width, height);- }-- XFlush(_glfw.x11.display);-}--void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,- int minwidth, int minheight,- int maxwidth, int maxheight)-{- int width, height;- _glfwPlatformGetWindowSize(window, &width, &height);- updateNormalHints(window, width, height);- XFlush(_glfw.x11.display);-}--void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)-{- int width, height;- _glfwPlatformGetWindowSize(window, &width, &height);- updateNormalHints(window, width, height);- XFlush(_glfw.x11.display);-}--void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)-{- _glfwPlatformGetWindowSize(window, width, height);-}--void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,- int* left, int* top,- int* right, int* bottom)-{- long* extents = NULL;-- if (window->monitor || !window->decorated)- return;-- if (_glfw.x11.NET_FRAME_EXTENTS == None)- return;-- if (!_glfwPlatformWindowVisible(window) &&- _glfw.x11.NET_REQUEST_FRAME_EXTENTS)- {- XEvent event;- double timeout = 0.5;-- // Ensure _NET_FRAME_EXTENTS is set, allowing glfwGetWindowFrameSize to- // function before the window is mapped- sendEventToWM(window, _glfw.x11.NET_REQUEST_FRAME_EXTENTS,- 0, 0, 0, 0, 0);-- // HACK: Use a timeout because earlier versions of some window managers- // (at least Unity, Fluxbox and Xfwm) failed to send the reply- // They have been fixed but broken versions are still in the wild- // If you are affected by this and your window manager is NOT- // listed above, PLEASE report it to their and our issue trackers- while (!XCheckIfEvent(_glfw.x11.display,- &event,- isFrameExtentsEvent,- (XPointer) window))- {- if (!waitForEvent(&timeout))- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: The window manager has a broken _NET_REQUEST_FRAME_EXTENTS implementation; please report this issue");- return;- }- }- }-- if (_glfwGetWindowPropertyX11(window->x11.handle,- _glfw.x11.NET_FRAME_EXTENTS,- XA_CARDINAL,- (unsigned char**) &extents) == 4)- {- if (left)- *left = extents[0];- if (top)- *top = extents[2];- if (right)- *right = extents[1];- if (bottom)- *bottom = extents[3];- }-- if (extents)- XFree(extents);-}--void _glfwPlatformIconifyWindow(_GLFWwindow* window)-{- if (window->x11.overrideRedirect)- {- // Override-redirect windows cannot be iconified or restored, as those- // tasks are performed by the window manager- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: Iconification of full screen windows requires a WM that supports EWMH full screen");- return;- }-- XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen);- XFlush(_glfw.x11.display);-}--void _glfwPlatformRestoreWindow(_GLFWwindow* window)-{- if (window->x11.overrideRedirect)- {- // Override-redirect windows cannot be iconified or restored, as those- // tasks are performed by the window manager- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: Iconification of full screen windows requires a WM that supports EWMH full screen");- return;- }-- if (_glfwPlatformWindowIconified(window))- {- XMapWindow(_glfw.x11.display, window->x11.handle);- waitForVisibilityNotify(window);- }- else if (_glfwPlatformWindowVisible(window))- {- if (_glfw.x11.NET_WM_STATE &&- _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&- _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)- {- sendEventToWM(window,- _glfw.x11.NET_WM_STATE,- _NET_WM_STATE_REMOVE,- _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,- _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ,- 1, 0);- }- }-- XFlush(_glfw.x11.display);-}--void _glfwPlatformMaximizeWindow(_GLFWwindow* window)-{- if (_glfw.x11.NET_WM_STATE &&- _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&- _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)- {- sendEventToWM(window,- _glfw.x11.NET_WM_STATE,- _NET_WM_STATE_ADD,- _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,- _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ,- 1, 0);- XFlush(_glfw.x11.display);- }-}--void _glfwPlatformShowWindow(_GLFWwindow* window)-{- if (_glfwPlatformWindowVisible(window))- return;-- XMapWindow(_glfw.x11.display, window->x11.handle);- waitForVisibilityNotify(window);-}--void _glfwPlatformHideWindow(_GLFWwindow* window)-{- XUnmapWindow(_glfw.x11.display, window->x11.handle);- XFlush(_glfw.x11.display);-}--void _glfwPlatformFocusWindow(_GLFWwindow* window)-{- if (_glfw.x11.NET_ACTIVE_WINDOW)- sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0);- else- {- XRaiseWindow(_glfw.x11.display, window->x11.handle);- XSetInputFocus(_glfw.x11.display, window->x11.handle,- RevertToParent, CurrentTime);- }-- XFlush(_glfw.x11.display);-}--void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,- _GLFWmonitor* monitor,- int xpos, int ypos,- int width, int height,- int refreshRate)-{- if (window->monitor == monitor)- {- if (monitor)- {- if (monitor->window == window)- acquireMonitor(window);- }- else- {- XMoveResizeWindow(_glfw.x11.display, window->x11.handle,- xpos, ypos, width, height);- }-- return;- }-- if (window->monitor)- releaseMonitor(window);-- _glfwInputWindowMonitorChange(window, monitor);- updateNormalHints(window, width, height);- updateWindowMode(window);-- if (window->monitor)- {- XMapRaised(_glfw.x11.display, window->x11.handle);- if (waitForVisibilityNotify(window))- acquireMonitor(window);- }- else- {- XMoveResizeWindow(_glfw.x11.display, window->x11.handle,- xpos, ypos, width, height);- }-- XFlush(_glfw.x11.display);-}--int _glfwPlatformWindowFocused(_GLFWwindow* window)-{- Window focused;- int state;-- XGetInputFocus(_glfw.x11.display, &focused, &state);- return window->x11.handle == focused;-}--int _glfwPlatformWindowIconified(_GLFWwindow* window)-{- return getWindowState(window) == IconicState;-}--int _glfwPlatformWindowVisible(_GLFWwindow* window)-{- XWindowAttributes wa;- XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &wa);- return wa.map_state == IsViewable;-}--int _glfwPlatformWindowMaximized(_GLFWwindow* window)-{- Atom* states;- unsigned long i;- GLFWbool maximized = GLFW_FALSE;- const unsigned long count =- _glfwGetWindowPropertyX11(window->x11.handle,- _glfw.x11.NET_WM_STATE,- XA_ATOM,- (unsigned char**) &states);-- for (i = 0; i < count; i++)- {- if (states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||- states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)- {- maximized = GLFW_TRUE;- break;- }- }-- XFree(states);- return maximized;-}--void _glfwPlatformPollEvents(void)-{- _glfwPollJoystickEvents();-- int count = XPending(_glfw.x11.display);- while (count--)- {- XEvent event;- XNextEvent(_glfw.x11.display, &event);- processEvent(&event);- }-- if (_glfw.x11.disabledCursorWindow)- centerCursor(_glfw.x11.disabledCursorWindow);-- XFlush(_glfw.x11.display);-}--void _glfwPlatformWaitEvents(void)-{- while (!XPending(_glfw.x11.display))- waitForEvent(NULL);-- _glfwPlatformPollEvents();-}--void _glfwPlatformWaitEventsTimeout(double timeout)-{- while (!XPending(_glfw.x11.display))- {- if (!waitForEvent(&timeout))- break;- }-- _glfwPlatformPollEvents();-}--void _glfwPlatformPostEmptyEvent(void)-{- XEvent event;- _GLFWwindow* window = _glfw.windowListHead;-- memset(&event, 0, sizeof(event));- event.type = ClientMessage;- event.xclient.window = window->x11.handle;- event.xclient.format = 32; // Data is 32-bit longs- event.xclient.message_type = _glfw.x11.NULL_;-- XSendEvent(_glfw.x11.display, window->x11.handle, False, 0, &event);- XFlush(_glfw.x11.display);-}--void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)-{- Window root, child;- int rootX, rootY, childX, childY;- unsigned int mask;-- XQueryPointer(_glfw.x11.display, window->x11.handle,- &root, &child,- &rootX, &rootY, &childX, &childY,- &mask);-- if (xpos)- *xpos = childX;- if (ypos)- *ypos = childY;-}--void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)-{- // Store the new position so it can be recognized later- window->x11.warpCursorPosX = (int) x;- window->x11.warpCursorPosY = (int) y;-- XWarpPointer(_glfw.x11.display, None, window->x11.handle,- 0,0,0,0, (int) x, (int) y);- XFlush(_glfw.x11.display);-}--void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)-{- if (mode == GLFW_CURSOR_DISABLED)- {- _glfw.x11.disabledCursorWindow = window;- _glfwPlatformGetCursorPos(window,- &_glfw.x11.restoreCursorPosX,- &_glfw.x11.restoreCursorPosY);- centerCursor(window);- XGrabPointer(_glfw.x11.display, window->x11.handle, True,- ButtonPressMask | ButtonReleaseMask | PointerMotionMask,- GrabModeAsync, GrabModeAsync,- window->x11.handle, _glfw.x11.cursor, CurrentTime);- }- else if (_glfw.x11.disabledCursorWindow == window)- {- _glfw.x11.disabledCursorWindow = NULL;- XUngrabPointer(_glfw.x11.display, CurrentTime);- _glfwPlatformSetCursorPos(window,- _glfw.x11.restoreCursorPosX,- _glfw.x11.restoreCursorPosY);- }-- updateCursorImage(window);- XFlush(_glfw.x11.display);-}--const char* _glfwPlatformGetKeyName(int key, int scancode)-{- KeySym keysym;- int extra;-- if (!_glfw.x11.xkb.available)- return NULL;-- if (key != GLFW_KEY_UNKNOWN)- scancode = _glfw.x11.nativeKeys[key];-- if (!_glfwIsPrintable(_glfw.x11.publicKeys[scancode]))- return NULL;-- keysym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0);- if (keysym == NoSymbol)- return NULL;-- XkbTranslateKeySym(_glfw.x11.display, &keysym, 0,- _glfw.x11.keyName, sizeof(_glfw.x11.keyName),- &extra);-- if (!strlen(_glfw.x11.keyName))- return NULL;-- return _glfw.x11.keyName;-}--int _glfwPlatformCreateCursor(_GLFWcursor* cursor,- const GLFWimage* image,- int xhot, int yhot)-{- cursor->x11.handle = _glfwCreateCursorX11(image, xhot, yhot);- if (!cursor->x11.handle)- return GLFW_FALSE;-- return GLFW_TRUE;-}--int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)-{- cursor->x11.handle = XCreateFontCursor(_glfw.x11.display,- translateCursorShape(shape));- if (!cursor->x11.handle)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: Failed to create standard cursor");- return GLFW_FALSE;- }-- return GLFW_TRUE;-}--void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)-{- if (cursor->x11.handle)- XFreeCursor(_glfw.x11.display, cursor->x11.handle);-}--void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)-{- if (window->cursorMode == GLFW_CURSOR_NORMAL)- {- updateCursorImage(window);- XFlush(_glfw.x11.display);- }-}--void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)-{- free(_glfw.x11.clipboardString);- _glfw.x11.clipboardString = strdup(string);-- XSetSelectionOwner(_glfw.x11.display,- _glfw.x11.CLIPBOARD,- window->x11.handle, CurrentTime);-- if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) !=- window->x11.handle)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: Failed to become owner of clipboard selection");- }-}--const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)-{- size_t i;- const Atom formats[] = { _glfw.x11.UTF8_STRING,- _glfw.x11.COMPOUND_STRING,- XA_STRING };- const size_t formatCount = sizeof(formats) / sizeof(formats[0]);-- if (findWindowByHandle(XGetSelectionOwner(_glfw.x11.display,- _glfw.x11.CLIPBOARD)))- {- // Instead of doing a large number of X round-trips just to put this- // string into a window property and then read it back, just return it- return _glfw.x11.clipboardString;- }-- free(_glfw.x11.clipboardString);- _glfw.x11.clipboardString = NULL;-- for (i = 0; i < formatCount; i++)- {- char* data;- XEvent event;-- XConvertSelection(_glfw.x11.display,- _glfw.x11.CLIPBOARD,- formats[i],- _glfw.x11.GLFW_SELECTION,- window->x11.handle, CurrentTime);-- while (!XCheckTypedEvent(_glfw.x11.display, SelectionNotify, &event))- waitForEvent(NULL);-- if (event.xselection.property == None)- continue;-- if (_glfwGetWindowPropertyX11(event.xselection.requestor,- event.xselection.property,- event.xselection.target,- (unsigned char**) &data))- {- _glfw.x11.clipboardString = strdup(data);- }-- XFree(data);-- XDeleteProperty(_glfw.x11.display,- event.xselection.requestor,- event.xselection.property);-- if (_glfw.x11.clipboardString)- break;- }-- if (_glfw.x11.clipboardString == NULL)- {- _glfwInputError(GLFW_FORMAT_UNAVAILABLE,- "X11: Failed to convert clipboard to string");- }-- return _glfw.x11.clipboardString;-}--char** _glfwPlatformGetRequiredInstanceExtensions(uint32_t* count)-{- char** extensions;-- *count = 0;-- if (!_glfw.vk.KHR_xcb_surface || !_glfw.x11.x11xcb.handle)- {- if (!_glfw.vk.KHR_xlib_surface)- return NULL;- }-- extensions = calloc(2, sizeof(char*));- extensions[0] = strdup("VK_KHR_surface");-- if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)- extensions[1] = strdup("VK_KHR_xcb_surface");- else- extensions[1] = strdup("VK_KHR_xlib_surface");-- *count = 2;- return extensions;-}--int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,- VkPhysicalDevice device,- uint32_t queuefamily)-{- VisualID visualID = XVisualIDFromVisual(DefaultVisual(_glfw.x11.display,- _glfw.x11.screen));-- if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)- {- PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR vkGetPhysicalDeviceXcbPresentationSupportKHR =- (PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)- vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXcbPresentationSupportKHR");- if (!vkGetPhysicalDeviceXcbPresentationSupportKHR)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "X11: Vulkan instance missing VK_KHR_xcb_surface extension");- return GLFW_FALSE;- }-- xcb_connection_t* connection =- _glfw.x11.x11xcb.XGetXCBConnection(_glfw.x11.display);- if (!connection)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: Failed to retrieve XCB connection");- return GLFW_FALSE;- }-- return vkGetPhysicalDeviceXcbPresentationSupportKHR(device,- queuefamily,- connection,- visualID);- }- else- {- PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR vkGetPhysicalDeviceXlibPresentationSupportKHR =- (PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)- vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXlibPresentationSupportKHR");- if (!vkGetPhysicalDeviceXlibPresentationSupportKHR)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "X11: Vulkan instance missing VK_KHR_xlib_surface extension");- return GLFW_FALSE;- }-- return vkGetPhysicalDeviceXlibPresentationSupportKHR(device,- queuefamily,- _glfw.x11.display,- visualID);- }-}--VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,- _GLFWwindow* window,- const VkAllocationCallbacks* allocator,- VkSurfaceKHR* surface)-{- if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)- {- VkResult err;- VkXcbSurfaceCreateInfoKHR sci;- PFN_vkCreateXcbSurfaceKHR vkCreateXcbSurfaceKHR;-- xcb_connection_t* connection =- _glfw.x11.x11xcb.XGetXCBConnection(_glfw.x11.display);- if (!connection)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: Failed to retrieve XCB connection");- return VK_ERROR_EXTENSION_NOT_PRESENT;- }-- vkCreateXcbSurfaceKHR = (PFN_vkCreateXcbSurfaceKHR)- vkGetInstanceProcAddr(instance, "vkCreateXcbSurfaceKHR");- if (!vkCreateXcbSurfaceKHR)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "X11: Vulkan instance missing VK_KHR_xcb_surface extension");- return VK_ERROR_EXTENSION_NOT_PRESENT;- }-- memset(&sci, 0, sizeof(sci));- sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;- sci.connection = connection;- sci.window = window->x11.handle;-- err = vkCreateXcbSurfaceKHR(instance, &sci, allocator, surface);- if (err)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: Failed to create Vulkan XCB surface: %s",- _glfwGetVulkanResultString(err));- }-- return err;- }- else- {- VkResult err;- VkXlibSurfaceCreateInfoKHR sci;- PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR;-- vkCreateXlibSurfaceKHR = (PFN_vkCreateXlibSurfaceKHR)- vkGetInstanceProcAddr(instance, "vkCreateXlibSurfaceKHR");- if (!vkCreateXlibSurfaceKHR)- {- _glfwInputError(GLFW_API_UNAVAILABLE,- "X11: Vulkan instance missing VK_KHR_xlib_surface extension");- return VK_ERROR_EXTENSION_NOT_PRESENT;- }-- memset(&sci, 0, sizeof(sci));- sci.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;- sci.dpy = _glfw.x11.display;- sci.window = window->x11.handle;-- err = vkCreateXlibSurfaceKHR(instance, &sci, allocator, surface);- if (err)- {- _glfwInputError(GLFW_PLATFORM_ERROR,- "X11: Failed to create Vulkan X11 surface: %s",- _glfwGetVulkanResultString(err));- }-- return err;- }-}---//////////////////////////////////////////////////////////////////////////-////// GLFW native API //////-//////////////////////////////////////////////////////////////////////////--GLFWAPI Display* glfwGetX11Display(void)-{- _GLFW_REQUIRE_INIT_OR_RETURN(NULL);- return _glfw.x11.display;-}--GLFWAPI Window glfwGetX11Window(GLFWwindow* handle)-{- _GLFWwindow* window = (_GLFWwindow*) handle;- _GLFW_REQUIRE_INIT_OR_RETURN(None);- return window->x11.handle;-}-+//======================================================================== +// GLFW 3.3 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <X11/cursorfont.h> +#include <X11/Xmd.h> + +#include <sys/select.h> + +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <limits.h> +#include <errno.h> +#include <assert.h> + +// Action for EWMH client messages +#define _NET_WM_STATE_REMOVE 0 +#define _NET_WM_STATE_ADD 1 +#define _NET_WM_STATE_TOGGLE 2 + +// Additional mouse button names for XButtonEvent +#define Button6 6 +#define Button7 7 + +#define _GLFW_XDND_VERSION 5 + + +// Wait for data to arrive using select +// This avoids blocking other threads via the per-display Xlib lock that also +// covers GLX functions +// +static GLFWbool waitForEvent(double* timeout) +{ + fd_set fds; + const int fd = ConnectionNumber(_glfw.x11.display); + int count = fd + 1; + +#if defined(__linux__) + if (_glfw.linjs.inotify > fd) + count = _glfw.linjs.inotify + 1; +#endif + for (;;) + { + FD_ZERO(&fds); + FD_SET(fd, &fds); +#if defined(__linux__) + if (_glfw.linjs.inotify > 0) + FD_SET(_glfw.linjs.inotify, &fds); +#endif + + if (timeout) + { + const long seconds = (long) *timeout; + const long microseconds = (long) ((*timeout - seconds) * 1e6); + struct timeval tv = { seconds, microseconds }; + const uint64_t base = _glfwPlatformGetTimerValue(); + + const int result = select(count, &fds, NULL, NULL, &tv); + const int error = errno; + + *timeout -= (_glfwPlatformGetTimerValue() - base) / + (double) _glfwPlatformGetTimerFrequency(); + + if (result > 0) + return GLFW_TRUE; + if ((result == -1 && error == EINTR) || *timeout <= 0.0) + return GLFW_FALSE; + } + else if (select(count, &fds, NULL, NULL, NULL) != -1 || errno != EINTR) + return GLFW_TRUE; + } +} + +// Waits until a VisibilityNotify event arrives for the specified window or the +// timeout period elapses (ICCCM section 4.2.2) +// +static GLFWbool waitForVisibilityNotify(_GLFWwindow* window) +{ + XEvent dummy; + double timeout = 0.1; + + while (!XCheckTypedWindowEvent(_glfw.x11.display, + window->x11.handle, + VisibilityNotify, + &dummy)) + { + if (!waitForEvent(&timeout)) + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +// Returns whether the window is iconified +// +static int getWindowState(_GLFWwindow* window) +{ + int result = WithdrawnState; + struct { + CARD32 state; + Window icon; + } *state = NULL; + + if (_glfwGetWindowPropertyX11(window->x11.handle, + _glfw.x11.WM_STATE, + _glfw.x11.WM_STATE, + (unsigned char**) &state) >= 2) + { + result = state->state; + } + + if (state) + XFree(state); + + return result; +} + +// Returns whether the event is a selection event +// +static Bool isSelectionEvent(Display* display, XEvent* event, XPointer pointer) +{ + if (event->xany.window != _glfw.x11.helperWindowHandle) + return False; + + return event->type == SelectionRequest || + event->type == SelectionNotify || + event->type == SelectionClear; +} + +// Returns whether it is a _NET_FRAME_EXTENTS event for the specified window +// +static Bool isFrameExtentsEvent(Display* display, XEvent* event, XPointer pointer) +{ + _GLFWwindow* window = (_GLFWwindow*) pointer; + return event->type == PropertyNotify && + event->xproperty.state == PropertyNewValue && + event->xproperty.window == window->x11.handle && + event->xproperty.atom == _glfw.x11.NET_FRAME_EXTENTS; +} + +// Returns whether it is a property event for the specified selection transfer +// +static Bool isSelPropNewValueNotify(Display* display, XEvent* event, XPointer pointer) +{ + XEvent* notification = (XEvent*) pointer; + return event->type == PropertyNotify && + event->xproperty.state == PropertyNewValue && + event->xproperty.window == notification->xselection.requestor && + event->xproperty.atom == notification->xselection.property; +} + +// Translates an X event modifier state mask +// +static int translateState(int state) +{ + int mods = 0; + + if (state & ShiftMask) + mods |= GLFW_MOD_SHIFT; + if (state & ControlMask) + mods |= GLFW_MOD_CONTROL; + if (state & Mod1Mask) + mods |= GLFW_MOD_ALT; + if (state & Mod4Mask) + mods |= GLFW_MOD_SUPER; + if (state & LockMask) + mods |= GLFW_MOD_CAPS_LOCK; + if (state & Mod2Mask) + mods |= GLFW_MOD_NUM_LOCK; + + return mods; +} + +// Translates an X11 key code to a GLFW key token +// +static int translateKey(int scancode) +{ + // Use the pre-filled LUT (see createKeyTables() in x11_init.c) + if (scancode < 0 || scancode > 255) + return GLFW_KEY_UNKNOWN; + + return _glfw.x11.keycodes[scancode]; +} + +// Sends an EWMH or ICCCM event to the window manager +// +static void sendEventToWM(_GLFWwindow* window, Atom type, + long a, long b, long c, long d, long e) +{ + XEvent event; + memset(&event, 0, sizeof(event)); + + event.type = ClientMessage; + event.xclient.window = window->x11.handle; + event.xclient.format = 32; // Data is 32-bit longs + event.xclient.message_type = type; + event.xclient.data.l[0] = a; + event.xclient.data.l[1] = b; + event.xclient.data.l[2] = c; + event.xclient.data.l[3] = d; + event.xclient.data.l[4] = e; + + XSendEvent(_glfw.x11.display, _glfw.x11.root, + False, + SubstructureNotifyMask | SubstructureRedirectMask, + &event); +} + +// Updates the normal hints according to the window settings +// +static void updateNormalHints(_GLFWwindow* window, int width, int height) +{ + XSizeHints* hints = XAllocSizeHints(); + + if (!window->monitor) + { + if (window->resizable) + { + if (window->minwidth != GLFW_DONT_CARE && + window->minheight != GLFW_DONT_CARE) + { + hints->flags |= PMinSize; + hints->min_width = window->minwidth; + hints->min_height = window->minheight; + } + + if (window->maxwidth != GLFW_DONT_CARE && + window->maxheight != GLFW_DONT_CARE) + { + hints->flags |= PMaxSize; + hints->max_width = window->maxwidth; + hints->max_height = window->maxheight; + } + + if (window->numer != GLFW_DONT_CARE && + window->denom != GLFW_DONT_CARE) + { + hints->flags |= PAspect; + hints->min_aspect.x = hints->max_aspect.x = window->numer; + hints->min_aspect.y = hints->max_aspect.y = window->denom; + } + } + else + { + hints->flags |= (PMinSize | PMaxSize); + hints->min_width = hints->max_width = width; + hints->min_height = hints->max_height = height; + } + } + + hints->flags |= PWinGravity; + hints->win_gravity = StaticGravity; + + XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); + XFree(hints); +} + +// Updates the full screen status of the window +// +static void updateWindowMode(_GLFWwindow* window) +{ + if (window->monitor) + { + if (_glfw.x11.xinerama.available && + _glfw.x11.NET_WM_FULLSCREEN_MONITORS) + { + sendEventToWM(window, + _glfw.x11.NET_WM_FULLSCREEN_MONITORS, + window->monitor->x11.index, + window->monitor->x11.index, + window->monitor->x11.index, + window->monitor->x11.index, + 0); + } + + if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN) + { + sendEventToWM(window, + _glfw.x11.NET_WM_STATE, + _NET_WM_STATE_ADD, + _glfw.x11.NET_WM_STATE_FULLSCREEN, + 0, 1, 0); + } + else + { + // This is the butcher's way of removing window decorations + // Setting the override-redirect attribute on a window makes the + // window manager ignore the window completely (ICCCM, section 4) + // The good thing is that this makes undecorated full screen windows + // easy to do; the bad thing is that we have to do everything + // manually and some things (like iconify/restore) won't work at + // all, as those are tasks usually performed by the window manager + + XSetWindowAttributes attributes; + attributes.override_redirect = True; + XChangeWindowAttributes(_glfw.x11.display, + window->x11.handle, + CWOverrideRedirect, + &attributes); + + window->x11.overrideRedirect = GLFW_TRUE; + } + + // Enable compositor bypass + if (!window->x11.transparent) + { + const unsigned long value = 1; + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32, + PropModeReplace, (unsigned char*) &value, 1); + } + } + else + { + if (_glfw.x11.xinerama.available && + _glfw.x11.NET_WM_FULLSCREEN_MONITORS) + { + XDeleteProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_FULLSCREEN_MONITORS); + } + + if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN) + { + sendEventToWM(window, + _glfw.x11.NET_WM_STATE, + _NET_WM_STATE_REMOVE, + _glfw.x11.NET_WM_STATE_FULLSCREEN, + 0, 1, 0); + } + else + { + XSetWindowAttributes attributes; + attributes.override_redirect = False; + XChangeWindowAttributes(_glfw.x11.display, + window->x11.handle, + CWOverrideRedirect, + &attributes); + + window->x11.overrideRedirect = GLFW_FALSE; + } + + // Disable compositor bypass + if (!window->x11.transparent) + { + XDeleteProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_BYPASS_COMPOSITOR); + } + } +} + +// Splits and translates a text/uri-list into separate file paths +// NOTE: This function destroys the provided string +// +static char** parseUriList(char* text, int* count) +{ + const char* prefix = "file://"; + char** paths = NULL; + char* line; + + *count = 0; + + while ((line = strtok(text, "\r\n"))) + { + text = NULL; + + if (line[0] == '#') + continue; + + if (strncmp(line, prefix, strlen(prefix)) == 0) + { + line += strlen(prefix); + // TODO: Validate hostname + while (*line != '/') + line++; + } + + (*count)++; + + char* path = calloc(strlen(line) + 1, 1); + paths = realloc(paths, *count * sizeof(char*)); + paths[*count - 1] = path; + + while (*line) + { + if (line[0] == '%' && line[1] && line[2]) + { + const char digits[3] = { line[1], line[2], '\0' }; + *path = strtol(digits, NULL, 16); + line += 2; + } + else + *path = *line; + + path++; + line++; + } + } + + return paths; +} + +// Encode a Unicode code point to a UTF-8 stream +// Based on cutef8 by Jeff Bezanson (Public Domain) +// +static size_t encodeUTF8(char* s, unsigned int ch) +{ + size_t count = 0; + + if (ch < 0x80) + s[count++] = (char) ch; + else if (ch < 0x800) + { + s[count++] = (ch >> 6) | 0xc0; + s[count++] = (ch & 0x3f) | 0x80; + } + else if (ch < 0x10000) + { + s[count++] = (ch >> 12) | 0xe0; + s[count++] = ((ch >> 6) & 0x3f) | 0x80; + s[count++] = (ch & 0x3f) | 0x80; + } + else if (ch < 0x110000) + { + s[count++] = (ch >> 18) | 0xf0; + s[count++] = ((ch >> 12) & 0x3f) | 0x80; + s[count++] = ((ch >> 6) & 0x3f) | 0x80; + s[count++] = (ch & 0x3f) | 0x80; + } + + return count; +} + +// Decode a Unicode code point from a UTF-8 stream +// Based on cutef8 by Jeff Bezanson (Public Domain) +// +#if defined(X_HAVE_UTF8_STRING) +static unsigned int decodeUTF8(const char** s) +{ + unsigned int ch = 0, count = 0; + static const unsigned int offsets[] = + { + 0x00000000u, 0x00003080u, 0x000e2080u, + 0x03c82080u, 0xfa082080u, 0x82082080u + }; + + do + { + ch = (ch << 6) + (unsigned char) **s; + (*s)++; + count++; + } while ((**s & 0xc0) == 0x80); + + assert(count <= 6); + return ch - offsets[count - 1]; +} +#endif /*X_HAVE_UTF8_STRING*/ + +// Convert the specified Latin-1 string to UTF-8 +// +static char* convertLatin1toUTF8(const char* source) +{ + size_t size = 1; + const char* sp; + + for (sp = source; *sp; sp++) + size += (*sp & 0x80) ? 2 : 1; + + char* target = calloc(size, 1); + char* tp = target; + + for (sp = source; *sp; sp++) + tp += encodeUTF8(tp, *sp); + + return target; +} + +// Updates the cursor image according to its cursor mode +// +static void updateCursorImage(_GLFWwindow* window) +{ + if (window->cursorMode == GLFW_CURSOR_NORMAL) + { + if (window->cursor) + { + XDefineCursor(_glfw.x11.display, window->x11.handle, + window->cursor->x11.handle); + } + else + XUndefineCursor(_glfw.x11.display, window->x11.handle); + } + else + { + XDefineCursor(_glfw.x11.display, window->x11.handle, + _glfw.x11.hiddenCursorHandle); + } +} + +// Enable XI2 raw mouse motion events +// +static void enableRawMouseMotion(_GLFWwindow* window) +{ + XIEventMask em; + unsigned char mask[XIMaskLen(XI_RawMotion)] = { 0 }; + + em.deviceid = XIAllMasterDevices; + em.mask_len = sizeof(mask); + em.mask = mask; + XISetMask(mask, XI_RawMotion); + + XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1); +} + +// Disable XI2 raw mouse motion events +// +static void disableRawMouseMotion(_GLFWwindow* window) +{ + XIEventMask em; + unsigned char mask[] = { 0 }; + + em.deviceid = XIAllMasterDevices; + em.mask_len = sizeof(mask); + em.mask = mask; + + XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1); +} + +// Apply disabled cursor mode to a focused window +// +static void disableCursor(_GLFWwindow* window) +{ + if (window->rawMouseMotion) + enableRawMouseMotion(window); + + _glfw.x11.disabledCursorWindow = window; + _glfwPlatformGetCursorPos(window, + &_glfw.x11.restoreCursorPosX, + &_glfw.x11.restoreCursorPosY); + updateCursorImage(window); + _glfwCenterCursorInContentArea(window); + XGrabPointer(_glfw.x11.display, window->x11.handle, True, + ButtonPressMask | ButtonReleaseMask | PointerMotionMask, + GrabModeAsync, GrabModeAsync, + window->x11.handle, + _glfw.x11.hiddenCursorHandle, + CurrentTime); +} + +// Exit disabled cursor mode for the specified window +// +static void enableCursor(_GLFWwindow* window) +{ + if (window->rawMouseMotion) + disableRawMouseMotion(window); + + _glfw.x11.disabledCursorWindow = NULL; + XUngrabPointer(_glfw.x11.display, CurrentTime); + _glfwPlatformSetCursorPos(window, + _glfw.x11.restoreCursorPosX, + _glfw.x11.restoreCursorPosY); + updateCursorImage(window); +} + +// Create the X11 window (and its colormap) +// +static GLFWbool createNativeWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + Visual* visual, int depth) +{ + int width = wndconfig->width; + int height = wndconfig->height; + + if (wndconfig->scaleToMonitor) + { + width *= _glfw.x11.contentScaleX; + height *= _glfw.x11.contentScaleY; + } + + // Create a colormap based on the visual used by the current context + window->x11.colormap = XCreateColormap(_glfw.x11.display, + _glfw.x11.root, + visual, + AllocNone); + + window->x11.transparent = _glfwIsVisualTransparentX11(visual); + + // Create the actual window + { + XSetWindowAttributes wa; + const unsigned long wamask = CWBorderPixel | CWColormap | CWEventMask; + + wa.colormap = window->x11.colormap; + wa.border_pixel = 0; + wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | + PointerMotionMask | ButtonPressMask | ButtonReleaseMask | + ExposureMask | FocusChangeMask | VisibilityChangeMask | + EnterWindowMask | LeaveWindowMask | PropertyChangeMask; + + _glfwGrabErrorHandlerX11(); + + window->x11.handle = XCreateWindow(_glfw.x11.display, + _glfw.x11.root, + 0, 0, + width, height, + 0, // Border width + depth, // Color depth + InputOutput, + visual, + wamask, + &wa); + + _glfwReleaseErrorHandlerX11(); + + if (!window->x11.handle) + { + _glfwInputErrorX11(GLFW_PLATFORM_ERROR, + "X11: Failed to create window"); + return GLFW_FALSE; + } + + XSaveContext(_glfw.x11.display, + window->x11.handle, + _glfw.x11.context, + (XPointer) window); + } + + if (!wndconfig->decorated) + _glfwPlatformSetWindowDecorated(window, GLFW_FALSE); + + if (_glfw.x11.NET_WM_STATE && !window->monitor) + { + Atom states[3]; + int count = 0; + + if (wndconfig->floating) + { + if (_glfw.x11.NET_WM_STATE_ABOVE) + states[count++] = _glfw.x11.NET_WM_STATE_ABOVE; + } + + if (wndconfig->maximized) + { + if (_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT && + _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) + { + states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT; + states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ; + window->x11.maximized = GLFW_TRUE; + } + } + + if (count) + { + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_STATE, XA_ATOM, 32, + PropModeReplace, (unsigned char*) &states, count); + } + } + + // Declare the WM protocols supported by GLFW + { + Atom protocols[] = + { + _glfw.x11.WM_DELETE_WINDOW, + _glfw.x11.NET_WM_PING + }; + + XSetWMProtocols(_glfw.x11.display, window->x11.handle, + protocols, sizeof(protocols) / sizeof(Atom)); + } + + // Declare our PID + { + const long pid = getpid(); + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_PID, XA_CARDINAL, 32, + PropModeReplace, + (unsigned char*) &pid, 1); + } + + if (_glfw.x11.NET_WM_WINDOW_TYPE && _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL) + { + Atom type = _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL; + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_WINDOW_TYPE, XA_ATOM, 32, + PropModeReplace, (unsigned char*) &type, 1); + } + + // Set ICCCM WM_HINTS property + { + XWMHints* hints = XAllocWMHints(); + if (!hints) + { + _glfwInputError(GLFW_OUT_OF_MEMORY, + "X11: Failed to allocate WM hints"); + return GLFW_FALSE; + } + + hints->flags = StateHint; + hints->initial_state = NormalState; + + XSetWMHints(_glfw.x11.display, window->x11.handle, hints); + XFree(hints); + } + + updateNormalHints(window, width, height); + + // Set ICCCM WM_CLASS property + { + XClassHint* hint = XAllocClassHint(); + + if (strlen(wndconfig->x11.instanceName) && + strlen(wndconfig->x11.className)) + { + hint->res_name = (char*) wndconfig->x11.instanceName; + hint->res_class = (char*) wndconfig->x11.className; + } + else + { + const char* resourceName = getenv("RESOURCE_NAME"); + if (resourceName && strlen(resourceName)) + hint->res_name = (char*) resourceName; + else if (strlen(wndconfig->title)) + hint->res_name = (char*) wndconfig->title; + else + hint->res_name = (char*) "glfw-application"; + + if (strlen(wndconfig->title)) + hint->res_class = (char*) wndconfig->title; + else + hint->res_class = (char*) "GLFW-Application"; + } + + XSetClassHint(_glfw.x11.display, window->x11.handle, hint); + XFree(hint); + } + + // Announce support for Xdnd (drag and drop) + { + const Atom version = _GLFW_XDND_VERSION; + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.XdndAware, XA_ATOM, 32, + PropModeReplace, (unsigned char*) &version, 1); + } + + _glfwPlatformSetWindowTitle(window, wndconfig->title); + + if (_glfw.x11.im) + { + window->x11.ic = XCreateIC(_glfw.x11.im, + XNInputStyle, + XIMPreeditNothing | XIMStatusNothing, + XNClientWindow, + window->x11.handle, + XNFocusWindow, + window->x11.handle, + NULL); + } + + _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos); + _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height); + + return GLFW_TRUE; +} + +// Set the specified property to the selection converted to the requested target +// +static Atom writeTargetToProperty(const XSelectionRequestEvent* request) +{ + int i; + char* selectionString = NULL; + const Atom formats[] = { _glfw.x11.UTF8_STRING, XA_STRING }; + const int formatCount = sizeof(formats) / sizeof(formats[0]); + + if (request->selection == _glfw.x11.PRIMARY) + selectionString = _glfw.x11.primarySelectionString; + else + selectionString = _glfw.x11.clipboardString; + + if (request->property == None) + { + // The requester is a legacy client (ICCCM section 2.2) + // We don't support legacy clients, so fail here + return None; + } + + if (request->target == _glfw.x11.TARGETS) + { + // The list of supported targets was requested + + const Atom targets[] = { _glfw.x11.TARGETS, + _glfw.x11.MULTIPLE, + _glfw.x11.UTF8_STRING, + XA_STRING }; + + XChangeProperty(_glfw.x11.display, + request->requestor, + request->property, + XA_ATOM, + 32, + PropModeReplace, + (unsigned char*) targets, + sizeof(targets) / sizeof(targets[0])); + + return request->property; + } + + if (request->target == _glfw.x11.MULTIPLE) + { + // Multiple conversions were requested + + Atom* targets; + unsigned long i, count; + + count = _glfwGetWindowPropertyX11(request->requestor, + request->property, + _glfw.x11.ATOM_PAIR, + (unsigned char**) &targets); + + for (i = 0; i < count; i += 2) + { + int j; + + for (j = 0; j < formatCount; j++) + { + if (targets[i] == formats[j]) + break; + } + + if (j < formatCount) + { + XChangeProperty(_glfw.x11.display, + request->requestor, + targets[i + 1], + targets[i], + 8, + PropModeReplace, + (unsigned char *) selectionString, + strlen(selectionString)); + } + else + targets[i + 1] = None; + } + + XChangeProperty(_glfw.x11.display, + request->requestor, + request->property, + _glfw.x11.ATOM_PAIR, + 32, + PropModeReplace, + (unsigned char*) targets, + count); + + XFree(targets); + + return request->property; + } + + if (request->target == _glfw.x11.SAVE_TARGETS) + { + // The request is a check whether we support SAVE_TARGETS + // It should be handled as a no-op side effect target + + XChangeProperty(_glfw.x11.display, + request->requestor, + request->property, + _glfw.x11.NULL_, + 32, + PropModeReplace, + NULL, + 0); + + return request->property; + } + + // Conversion to a data target was requested + + for (i = 0; i < formatCount; i++) + { + if (request->target == formats[i]) + { + // The requested target is one we support + + XChangeProperty(_glfw.x11.display, + request->requestor, + request->property, + request->target, + 8, + PropModeReplace, + (unsigned char *) selectionString, + strlen(selectionString)); + + return request->property; + } + } + + // The requested target is not supported + + return None; +} + +static void handleSelectionClear(XEvent* event) +{ + if (event->xselectionclear.selection == _glfw.x11.PRIMARY) + { + free(_glfw.x11.primarySelectionString); + _glfw.x11.primarySelectionString = NULL; + } + else + { + free(_glfw.x11.clipboardString); + _glfw.x11.clipboardString = NULL; + } +} + +static void handleSelectionRequest(XEvent* event) +{ + const XSelectionRequestEvent* request = &event->xselectionrequest; + + XEvent reply; + memset(&reply, 0, sizeof(reply)); + + reply.xselection.property = writeTargetToProperty(request); + reply.xselection.type = SelectionNotify; + reply.xselection.display = request->display; + reply.xselection.requestor = request->requestor; + reply.xselection.selection = request->selection; + reply.xselection.target = request->target; + reply.xselection.time = request->time; + + XSendEvent(_glfw.x11.display, request->requestor, False, 0, &reply); +} + +static const char* getSelectionString(Atom selection) +{ + size_t i; + char** selectionString = NULL; + const Atom targets[] = { _glfw.x11.UTF8_STRING, XA_STRING }; + const size_t targetCount = sizeof(targets) / sizeof(targets[0]); + + if (selection == _glfw.x11.PRIMARY) + selectionString = &_glfw.x11.primarySelectionString; + else + selectionString = &_glfw.x11.clipboardString; + + if (XGetSelectionOwner(_glfw.x11.display, selection) == + _glfw.x11.helperWindowHandle) + { + // Instead of doing a large number of X round-trips just to put this + // string into a window property and then read it back, just return it + return *selectionString; + } + + free(*selectionString); + *selectionString = NULL; + + for (i = 0; i < targetCount; i++) + { + char* data; + Atom actualType; + int actualFormat; + unsigned long itemCount, bytesAfter; + XEvent notification, dummy; + + XConvertSelection(_glfw.x11.display, + selection, + targets[i], + _glfw.x11.GLFW_SELECTION, + _glfw.x11.helperWindowHandle, + CurrentTime); + + while (!XCheckTypedWindowEvent(_glfw.x11.display, + _glfw.x11.helperWindowHandle, + SelectionNotify, + ¬ification)) + { + waitForEvent(NULL); + } + + if (notification.xselection.property == None) + continue; + + XCheckIfEvent(_glfw.x11.display, + &dummy, + isSelPropNewValueNotify, + (XPointer) ¬ification); + + XGetWindowProperty(_glfw.x11.display, + notification.xselection.requestor, + notification.xselection.property, + 0, + LONG_MAX, + True, + AnyPropertyType, + &actualType, + &actualFormat, + &itemCount, + &bytesAfter, + (unsigned char**) &data); + + if (actualType == _glfw.x11.INCR) + { + size_t size = 1; + char* string = NULL; + + for (;;) + { + while (!XCheckIfEvent(_glfw.x11.display, + &dummy, + isSelPropNewValueNotify, + (XPointer) ¬ification)) + { + waitForEvent(NULL); + } + + XFree(data); + XGetWindowProperty(_glfw.x11.display, + notification.xselection.requestor, + notification.xselection.property, + 0, + LONG_MAX, + True, + AnyPropertyType, + &actualType, + &actualFormat, + &itemCount, + &bytesAfter, + (unsigned char**) &data); + + if (itemCount) + { + size += itemCount; + string = realloc(string, size); + string[size - itemCount - 1] = '\0'; + strcat(string, data); + } + + if (!itemCount) + { + if (targets[i] == XA_STRING) + { + *selectionString = convertLatin1toUTF8(string); + free(string); + } + else + *selectionString = string; + + break; + } + } + } + else if (actualType == targets[i]) + { + if (targets[i] == XA_STRING) + *selectionString = convertLatin1toUTF8(data); + else + *selectionString = _glfw_strdup(data); + } + + XFree(data); + + if (*selectionString) + break; + } + + if (!*selectionString) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "X11: Failed to convert selection to string"); + } + + return *selectionString; +} + +// Make the specified window and its video mode active on its monitor +// +static void acquireMonitor(_GLFWwindow* window) +{ + if (_glfw.x11.saver.count == 0) + { + // Remember old screen saver settings + XGetScreenSaver(_glfw.x11.display, + &_glfw.x11.saver.timeout, + &_glfw.x11.saver.interval, + &_glfw.x11.saver.blanking, + &_glfw.x11.saver.exposure); + + // Disable screen saver + XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking, + DefaultExposures); + } + + if (!window->monitor->window) + _glfw.x11.saver.count++; + + _glfwSetVideoModeX11(window->monitor, &window->videoMode); + + if (window->x11.overrideRedirect) + { + int xpos, ypos; + GLFWvidmode mode; + + // Manually position the window over its monitor + _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); + _glfwPlatformGetVideoMode(window->monitor, &mode); + + XMoveResizeWindow(_glfw.x11.display, window->x11.handle, + xpos, ypos, mode.width, mode.height); + } + + _glfwInputMonitorWindow(window->monitor, window); +} + +// Remove the window and restore the original video mode +// +static void releaseMonitor(_GLFWwindow* window) +{ + if (window->monitor->window != window) + return; + + _glfwInputMonitorWindow(window->monitor, NULL); + _glfwRestoreVideoModeX11(window->monitor); + + _glfw.x11.saver.count--; + + if (_glfw.x11.saver.count == 0) + { + // Restore old screen saver settings + XSetScreenSaver(_glfw.x11.display, + _glfw.x11.saver.timeout, + _glfw.x11.saver.interval, + _glfw.x11.saver.blanking, + _glfw.x11.saver.exposure); + } +} + +// Process the specified X event +// +static void processEvent(XEvent *event) +{ + _GLFWwindow* window = NULL; + int keycode = 0; + Bool filtered = False; + + // HACK: Save scancode as some IMs clear the field in XFilterEvent + if (event->type == KeyPress || event->type == KeyRelease) + keycode = event->xkey.keycode; + + if (_glfw.x11.im) + filtered = XFilterEvent(event, None); + + if (_glfw.x11.randr.available) + { + if (event->type == _glfw.x11.randr.eventBase + RRNotify) + { + XRRUpdateConfiguration(event); + _glfwPollMonitorsX11(); + return; + } + } + + if (event->type == GenericEvent) + { + if (_glfw.x11.xi.available) + { + _GLFWwindow* window = _glfw.x11.disabledCursorWindow; + + if (window && + window->rawMouseMotion && + event->xcookie.extension == _glfw.x11.xi.majorOpcode && + XGetEventData(_glfw.x11.display, &event->xcookie) && + event->xcookie.evtype == XI_RawMotion) + { + XIRawEvent* re = event->xcookie.data; + if (re->valuators.mask_len) + { + const double* values = re->raw_values; + double xpos = window->virtualCursorPosX; + double ypos = window->virtualCursorPosY; + + if (XIMaskIsSet(re->valuators.mask, 0)) + { + xpos += *values; + values++; + } + + if (XIMaskIsSet(re->valuators.mask, 1)) + ypos += *values; + + _glfwInputCursorPos(window, xpos, ypos); + } + } + + XFreeEventData(_glfw.x11.display, &event->xcookie); + } + + return; + } + + if (event->type == SelectionClear) + { + handleSelectionClear(event); + return; + } + else if (event->type == SelectionRequest) + { + handleSelectionRequest(event); + return; + } + + if (XFindContext(_glfw.x11.display, + event->xany.window, + _glfw.x11.context, + (XPointer*) &window) != 0) + { + // This is an event for a window that has already been destroyed + return; + } + + switch (event->type) + { + case KeyPress: + { + const int key = translateKey(keycode); + const int mods = translateState(event->xkey.state); + const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); + + if (window->x11.ic) + { + // HACK: Ignore duplicate key press events generated by ibus + // These have the same timestamp as the original event + // Corresponding release events are filtered out + // implicitly by the GLFW key repeat logic + if (window->x11.lastKeyTime < event->xkey.time) + { + if (keycode) + _glfwInputKey(window, key, keycode, GLFW_PRESS, mods); + + window->x11.lastKeyTime = event->xkey.time; + } + + if (!filtered) + { + int count; + Status status; +#if defined(X_HAVE_UTF8_STRING) + char buffer[100]; + char* chars = buffer; + + count = Xutf8LookupString(window->x11.ic, + &event->xkey, + buffer, sizeof(buffer) - 1, + NULL, &status); + + if (status == XBufferOverflow) + { + chars = calloc(count + 1, 1); + count = Xutf8LookupString(window->x11.ic, + &event->xkey, + chars, count, + NULL, &status); + } + + if (status == XLookupChars || status == XLookupBoth) + { + const char* c = chars; + chars[count] = '\0'; + while (c - chars < count) + _glfwInputChar(window, decodeUTF8(&c), mods, plain); + } +#else /*X_HAVE_UTF8_STRING*/ + wchar_t buffer[16]; + wchar_t* chars = buffer; + + count = XwcLookupString(window->x11.ic, + &event->xkey, + buffer, + sizeof(buffer) / sizeof(wchar_t), + NULL, + &status); + + if (status == XBufferOverflow) + { + chars = calloc(count, sizeof(wchar_t)); + count = XwcLookupString(window->x11.ic, + &event->xkey, + chars, count, + NULL, &status); + } + + if (status == XLookupChars || status == XLookupBoth) + { + int i; + for (i = 0; i < count; i++) + _glfwInputChar(window, chars[i], mods, plain); + } +#endif /*X_HAVE_UTF8_STRING*/ + + if (chars != buffer) + free(chars); + } + } + else + { + KeySym keysym; + XLookupString(&event->xkey, NULL, 0, &keysym, NULL); + + _glfwInputKey(window, key, keycode, GLFW_PRESS, mods); + + const long character = _glfwKeySym2Unicode(keysym); + if (character != -1) + _glfwInputChar(window, character, mods, plain); + } + + return; + } + + case KeyRelease: + { + const int key = translateKey(keycode); + const int mods = translateState(event->xkey.state); + + if (!_glfw.x11.xkb.detectable) + { + // HACK: Key repeat events will arrive as KeyRelease/KeyPress + // pairs with similar or identical time stamps + // The key repeat logic in _glfwInputKey expects only key + // presses to repeat, so detect and discard release events + if (XEventsQueued(_glfw.x11.display, QueuedAfterReading)) + { + XEvent next; + XPeekEvent(_glfw.x11.display, &next); + + if (next.type == KeyPress && + next.xkey.window == event->xkey.window && + next.xkey.keycode == keycode) + { + // HACK: The time of repeat events sometimes doesn't + // match that of the press event, so add an + // epsilon + // Toshiyuki Takahashi can press a button + // 16 times per second so it's fairly safe to + // assume that no human is pressing the key 50 + // times per second (value is ms) + if ((next.xkey.time - event->xkey.time) < 20) + { + // This is very likely a server-generated key repeat + // event, so ignore it + return; + } + } + } + } + + _glfwInputKey(window, key, keycode, GLFW_RELEASE, mods); + return; + } + + case ButtonPress: + { + const int mods = translateState(event->xbutton.state); + + if (event->xbutton.button == Button1) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods); + else if (event->xbutton.button == Button2) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods); + else if (event->xbutton.button == Button3) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods); + + // Modern X provides scroll events as mouse button presses + else if (event->xbutton.button == Button4) + _glfwInputScroll(window, 0.0, 1.0); + else if (event->xbutton.button == Button5) + _glfwInputScroll(window, 0.0, -1.0); + else if (event->xbutton.button == Button6) + _glfwInputScroll(window, 1.0, 0.0); + else if (event->xbutton.button == Button7) + _glfwInputScroll(window, -1.0, 0.0); + + else + { + // Additional buttons after 7 are treated as regular buttons + // We subtract 4 to fill the gap left by scroll input above + _glfwInputMouseClick(window, + event->xbutton.button - Button1 - 4, + GLFW_PRESS, + mods); + } + + return; + } + + case ButtonRelease: + { + const int mods = translateState(event->xbutton.state); + + if (event->xbutton.button == Button1) + { + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_LEFT, + GLFW_RELEASE, + mods); + } + else if (event->xbutton.button == Button2) + { + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_MIDDLE, + GLFW_RELEASE, + mods); + } + else if (event->xbutton.button == Button3) + { + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_RIGHT, + GLFW_RELEASE, + mods); + } + else if (event->xbutton.button > Button7) + { + // Additional buttons after 7 are treated as regular buttons + // We subtract 4 to fill the gap left by scroll input above + _glfwInputMouseClick(window, + event->xbutton.button - Button1 - 4, + GLFW_RELEASE, + mods); + } + + return; + } + + case EnterNotify: + { + // XEnterWindowEvent is XCrossingEvent + const int x = event->xcrossing.x; + const int y = event->xcrossing.y; + + // HACK: This is a workaround for WMs (KWM, Fluxbox) that otherwise + // ignore the defined cursor for hidden cursor mode + if (window->cursorMode == GLFW_CURSOR_HIDDEN) + updateCursorImage(window); + + _glfwInputCursorEnter(window, GLFW_TRUE); + _glfwInputCursorPos(window, x, y); + + window->x11.lastCursorPosX = x; + window->x11.lastCursorPosY = y; + return; + } + + case LeaveNotify: + { + _glfwInputCursorEnter(window, GLFW_FALSE); + return; + } + + case MotionNotify: + { + const int x = event->xmotion.x; + const int y = event->xmotion.y; + + if (x != window->x11.warpCursorPosX || + y != window->x11.warpCursorPosY) + { + // The cursor was moved by something other than GLFW + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + if (_glfw.x11.disabledCursorWindow != window) + return; + if (window->rawMouseMotion) + return; + + const int dx = x - window->x11.lastCursorPosX; + const int dy = y - window->x11.lastCursorPosY; + + _glfwInputCursorPos(window, + window->virtualCursorPosX + dx, + window->virtualCursorPosY + dy); + } + else + _glfwInputCursorPos(window, x, y); + } + + window->x11.lastCursorPosX = x; + window->x11.lastCursorPosY = y; + return; + } + + case ConfigureNotify: + { + if (event->xconfigure.width != window->x11.width || + event->xconfigure.height != window->x11.height) + { + _glfwInputFramebufferSize(window, + event->xconfigure.width, + event->xconfigure.height); + + _glfwInputWindowSize(window, + event->xconfigure.width, + event->xconfigure.height); + + window->x11.width = event->xconfigure.width; + window->x11.height = event->xconfigure.height; + } + + if (event->xconfigure.x != window->x11.xpos || + event->xconfigure.y != window->x11.ypos) + { + if (window->x11.overrideRedirect || event->xany.send_event) + { + _glfwInputWindowPos(window, + event->xconfigure.x, + event->xconfigure.y); + + window->x11.xpos = event->xconfigure.x; + window->x11.ypos = event->xconfigure.y; + } + } + + return; + } + + case ClientMessage: + { + // Custom client message, probably from the window manager + + if (filtered) + return; + + if (event->xclient.message_type == None) + return; + + if (event->xclient.message_type == _glfw.x11.WM_PROTOCOLS) + { + const Atom protocol = event->xclient.data.l[0]; + if (protocol == None) + return; + + if (protocol == _glfw.x11.WM_DELETE_WINDOW) + { + // The window manager was asked to close the window, for + // example by the user pressing a 'close' window decoration + // button + _glfwInputWindowCloseRequest(window); + } + else if (protocol == _glfw.x11.NET_WM_PING) + { + // The window manager is pinging the application to ensure + // it's still responding to events + + XEvent reply = *event; + reply.xclient.window = _glfw.x11.root; + + XSendEvent(_glfw.x11.display, _glfw.x11.root, + False, + SubstructureNotifyMask | SubstructureRedirectMask, + &reply); + } + } + else if (event->xclient.message_type == _glfw.x11.XdndEnter) + { + // A drag operation has entered the window + unsigned long i, count; + Atom* formats = NULL; + const GLFWbool list = event->xclient.data.l[1] & 1; + + _glfw.x11.xdnd.source = event->xclient.data.l[0]; + _glfw.x11.xdnd.version = event->xclient.data.l[1] >> 24; + _glfw.x11.xdnd.format = None; + + if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION) + return; + + if (list) + { + count = _glfwGetWindowPropertyX11(_glfw.x11.xdnd.source, + _glfw.x11.XdndTypeList, + XA_ATOM, + (unsigned char**) &formats); + } + else + { + count = 3; + formats = (Atom*) event->xclient.data.l + 2; + } + + for (i = 0; i < count; i++) + { + if (formats[i] == _glfw.x11.text_uri_list) + { + _glfw.x11.xdnd.format = _glfw.x11.text_uri_list; + break; + } + } + + if (list && formats) + XFree(formats); + } + else if (event->xclient.message_type == _glfw.x11.XdndDrop) + { + // The drag operation has finished by dropping on the window + Time time = CurrentTime; + + if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION) + return; + + if (_glfw.x11.xdnd.format) + { + if (_glfw.x11.xdnd.version >= 1) + time = event->xclient.data.l[2]; + + // Request the chosen format from the source window + XConvertSelection(_glfw.x11.display, + _glfw.x11.XdndSelection, + _glfw.x11.xdnd.format, + _glfw.x11.XdndSelection, + window->x11.handle, + time); + } + else if (_glfw.x11.xdnd.version >= 2) + { + XEvent reply; + memset(&reply, 0, sizeof(reply)); + + reply.type = ClientMessage; + reply.xclient.window = _glfw.x11.xdnd.source; + reply.xclient.message_type = _glfw.x11.XdndFinished; + reply.xclient.format = 32; + reply.xclient.data.l[0] = window->x11.handle; + reply.xclient.data.l[1] = 0; // The drag was rejected + reply.xclient.data.l[2] = None; + + XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source, + False, NoEventMask, &reply); + XFlush(_glfw.x11.display); + } + } + else if (event->xclient.message_type == _glfw.x11.XdndPosition) + { + // The drag operation has moved over the window + const int xabs = (event->xclient.data.l[2] >> 16) & 0xffff; + const int yabs = (event->xclient.data.l[2]) & 0xffff; + Window dummy; + int xpos, ypos; + + if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION) + return; + + XTranslateCoordinates(_glfw.x11.display, + _glfw.x11.root, + window->x11.handle, + xabs, yabs, + &xpos, &ypos, + &dummy); + + _glfwInputCursorPos(window, xpos, ypos); + + XEvent reply; + memset(&reply, 0, sizeof(reply)); + + reply.type = ClientMessage; + reply.xclient.window = _glfw.x11.xdnd.source; + reply.xclient.message_type = _glfw.x11.XdndStatus; + reply.xclient.format = 32; + reply.xclient.data.l[0] = window->x11.handle; + reply.xclient.data.l[2] = 0; // Specify an empty rectangle + reply.xclient.data.l[3] = 0; + + if (_glfw.x11.xdnd.format) + { + // Reply that we are ready to copy the dragged data + reply.xclient.data.l[1] = 1; // Accept with no rectangle + if (_glfw.x11.xdnd.version >= 2) + reply.xclient.data.l[4] = _glfw.x11.XdndActionCopy; + } + + XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source, + False, NoEventMask, &reply); + XFlush(_glfw.x11.display); + } + + return; + } + + case SelectionNotify: + { + if (event->xselection.property == _glfw.x11.XdndSelection) + { + // The converted data from the drag operation has arrived + char* data; + const unsigned long result = + _glfwGetWindowPropertyX11(event->xselection.requestor, + event->xselection.property, + event->xselection.target, + (unsigned char**) &data); + + if (result) + { + int i, count; + char** paths = parseUriList(data, &count); + + _glfwInputDrop(window, count, (const char**) paths); + + for (i = 0; i < count; i++) + free(paths[i]); + free(paths); + } + + if (data) + XFree(data); + + if (_glfw.x11.xdnd.version >= 2) + { + XEvent reply; + memset(&reply, 0, sizeof(reply)); + + reply.type = ClientMessage; + reply.xclient.window = _glfw.x11.xdnd.source; + reply.xclient.message_type = _glfw.x11.XdndFinished; + reply.xclient.format = 32; + reply.xclient.data.l[0] = window->x11.handle; + reply.xclient.data.l[1] = result; + reply.xclient.data.l[2] = _glfw.x11.XdndActionCopy; + + XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source, + False, NoEventMask, &reply); + XFlush(_glfw.x11.display); + } + } + + return; + } + + case FocusIn: + { + if (window->cursorMode == GLFW_CURSOR_DISABLED) + disableCursor(window); + + if (event->xfocus.mode == NotifyGrab || + event->xfocus.mode == NotifyUngrab) + { + // Ignore focus events from popup indicator windows, window menu + // key chords and window dragging + return; + } + + if (window->x11.ic) + XSetICFocus(window->x11.ic); + + _glfwInputWindowFocus(window, GLFW_TRUE); + return; + } + + case FocusOut: + { + if (window->cursorMode == GLFW_CURSOR_DISABLED) + enableCursor(window); + + if (event->xfocus.mode == NotifyGrab || + event->xfocus.mode == NotifyUngrab) + { + // Ignore focus events from popup indicator windows, window menu + // key chords and window dragging + return; + } + + if (window->x11.ic) + XUnsetICFocus(window->x11.ic); + + if (window->monitor && window->autoIconify) + _glfwPlatformIconifyWindow(window); + + _glfwInputWindowFocus(window, GLFW_FALSE); + return; + } + + case Expose: + { + _glfwInputWindowDamage(window); + return; + } + + case PropertyNotify: + { + if (event->xproperty.state != PropertyNewValue) + return; + + if (event->xproperty.atom == _glfw.x11.WM_STATE) + { + const int state = getWindowState(window); + if (state != IconicState && state != NormalState) + return; + + const GLFWbool iconified = (state == IconicState); + if (window->x11.iconified != iconified) + { + if (window->monitor) + { + if (iconified) + releaseMonitor(window); + else + acquireMonitor(window); + } + + window->x11.iconified = iconified; + _glfwInputWindowIconify(window, iconified); + } + } + else if (event->xproperty.atom == _glfw.x11.NET_WM_STATE) + { + const GLFWbool maximized = _glfwPlatformWindowMaximized(window); + if (window->x11.maximized != maximized) + { + window->x11.maximized = maximized; + _glfwInputWindowMaximize(window, maximized); + } + } + + return; + } + + case DestroyNotify: + return; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Retrieve a single window property of the specified type +// Inspired by fghGetWindowProperty from freeglut +// +unsigned long _glfwGetWindowPropertyX11(Window window, + Atom property, + Atom type, + unsigned char** value) +{ + Atom actualType; + int actualFormat; + unsigned long itemCount, bytesAfter; + + XGetWindowProperty(_glfw.x11.display, + window, + property, + 0, + LONG_MAX, + False, + type, + &actualType, + &actualFormat, + &itemCount, + &bytesAfter, + value); + + return itemCount; +} + +GLFWbool _glfwIsVisualTransparentX11(Visual* visual) +{ + if (!_glfw.x11.xrender.available) + return GLFW_FALSE; + + XRenderPictFormat* pf = XRenderFindVisualFormat(_glfw.x11.display, visual); + return pf && pf->direct.alphaMask; +} + +// Push contents of our selection to clipboard manager +// +void _glfwPushSelectionToManagerX11(void) +{ + XConvertSelection(_glfw.x11.display, + _glfw.x11.CLIPBOARD_MANAGER, + _glfw.x11.SAVE_TARGETS, + None, + _glfw.x11.helperWindowHandle, + CurrentTime); + + for (;;) + { + XEvent event; + + while (XCheckIfEvent(_glfw.x11.display, &event, isSelectionEvent, NULL)) + { + switch (event.type) + { + case SelectionRequest: + handleSelectionRequest(&event); + break; + + case SelectionClear: + handleSelectionClear(&event); + break; + + case SelectionNotify: + { + if (event.xselection.target == _glfw.x11.SAVE_TARGETS) + { + // This means one of two things; either the selection + // was not owned, which means there is no clipboard + // manager, or the transfer to the clipboard manager has + // completed + // In either case, it means we are done here + return; + } + + break; + } + } + } + + waitForEvent(NULL); + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformCreateWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + Visual* visual; + int depth; + + if (ctxconfig->client != GLFW_NO_API) + { + if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) + { + if (!_glfwInitGLX()) + return GLFW_FALSE; + if (!_glfwChooseVisualGLX(wndconfig, ctxconfig, fbconfig, &visual, &depth)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) + { + if (!_glfwInitEGL()) + return GLFW_FALSE; + if (!_glfwChooseVisualEGL(wndconfig, ctxconfig, fbconfig, &visual, &depth)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) + { + if (!_glfwInitOSMesa()) + return GLFW_FALSE; + } + } + + if (ctxconfig->client == GLFW_NO_API || + ctxconfig->source == GLFW_OSMESA_CONTEXT_API) + { + visual = DefaultVisual(_glfw.x11.display, _glfw.x11.screen); + depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen); + } + + if (!createNativeWindow(window, wndconfig, visual, depth)) + return GLFW_FALSE; + + if (ctxconfig->client != GLFW_NO_API) + { + if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) + { + if (!_glfwCreateContextGLX(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) + { + if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) + { + if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + } + + if (window->monitor) + { + _glfwPlatformShowWindow(window); + updateWindowMode(window); + acquireMonitor(window); + } + + XFlush(_glfw.x11.display); + return GLFW_TRUE; +} + +void _glfwPlatformDestroyWindow(_GLFWwindow* window) +{ + if (_glfw.x11.disabledCursorWindow == window) + _glfw.x11.disabledCursorWindow = NULL; + + if (window->monitor) + releaseMonitor(window); + + if (window->x11.ic) + { + XDestroyIC(window->x11.ic); + window->x11.ic = NULL; + } + + if (window->context.destroy) + window->context.destroy(window); + + if (window->x11.handle) + { + XDeleteContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context); + XUnmapWindow(_glfw.x11.display, window->x11.handle); + XDestroyWindow(_glfw.x11.display, window->x11.handle); + window->x11.handle = (Window) 0; + } + + if (window->x11.colormap) + { + XFreeColormap(_glfw.x11.display, window->x11.colormap); + window->x11.colormap = (Colormap) 0; + } + + XFlush(_glfw.x11.display); +} + +void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) +{ +#if defined(X_HAVE_UTF8_STRING) + Xutf8SetWMProperties(_glfw.x11.display, + window->x11.handle, + title, title, + NULL, 0, + NULL, NULL, NULL); +#else + // This may be a slightly better fallback than using XStoreName and + // XSetIconName, which always store their arguments using STRING + XmbSetWMProperties(_glfw.x11.display, + window->x11.handle, + title, title, + NULL, 0, + NULL, NULL, NULL); +#endif + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8, + PropModeReplace, + (unsigned char*) title, strlen(title)); + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8, + PropModeReplace, + (unsigned char*) title, strlen(title)); + + XFlush(_glfw.x11.display); +} + +void _glfwPlatformSetWindowIcon(_GLFWwindow* window, + int count, const GLFWimage* images) +{ + if (count) + { + int i, j, longCount = 0; + + for (i = 0; i < count; i++) + longCount += 2 + images[i].width * images[i].height; + + long* icon = calloc(longCount, sizeof(long)); + long* target = icon; + + for (i = 0; i < count; i++) + { + *target++ = images[i].width; + *target++ = images[i].height; + + for (j = 0; j < images[i].width * images[i].height; j++) + { + *target++ = (images[i].pixels[j * 4 + 0] << 16) | + (images[i].pixels[j * 4 + 1] << 8) | + (images[i].pixels[j * 4 + 2] << 0) | + (images[i].pixels[j * 4 + 3] << 24); + } + } + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_ICON, + XA_CARDINAL, 32, + PropModeReplace, + (unsigned char*) icon, + longCount); + + free(icon); + } + else + { + XDeleteProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_ICON); + } + + XFlush(_glfw.x11.display); +} + +void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) +{ + Window dummy; + int x, y; + + XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root, + 0, 0, &x, &y, &dummy); + + if (xpos) + *xpos = x; + if (ypos) + *ypos = y; +} + +void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) +{ + // HACK: Explicitly setting PPosition to any value causes some WMs, notably + // Compiz and Metacity, to honor the position of unmapped windows + if (!_glfwPlatformWindowVisible(window)) + { + long supplied; + XSizeHints* hints = XAllocSizeHints(); + + if (XGetWMNormalHints(_glfw.x11.display, window->x11.handle, hints, &supplied)) + { + hints->flags |= PPosition; + hints->x = hints->y = 0; + + XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); + } + + XFree(hints); + } + + XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos); + XFlush(_glfw.x11.display); +} + +void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) +{ + XWindowAttributes attribs; + XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs); + + if (width) + *width = attribs.width; + if (height) + *height = attribs.height; +} + +void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) +{ + if (window->monitor) + { + if (window->monitor->window == window) + acquireMonitor(window); + } + else + { + if (!window->resizable) + updateNormalHints(window, width, height); + + XResizeWindow(_glfw.x11.display, window->x11.handle, width, height); + } + + XFlush(_glfw.x11.display); +} + +void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) +{ + int width, height; + _glfwPlatformGetWindowSize(window, &width, &height); + updateNormalHints(window, width, height); + XFlush(_glfw.x11.display); +} + +void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) +{ + int width, height; + _glfwPlatformGetWindowSize(window, &width, &height); + updateNormalHints(window, width, height); + XFlush(_glfw.x11.display); +} + +void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) +{ + _glfwPlatformGetWindowSize(window, width, height); +} + +void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) +{ + long* extents = NULL; + + if (window->monitor || !window->decorated) + return; + + if (_glfw.x11.NET_FRAME_EXTENTS == None) + return; + + if (!_glfwPlatformWindowVisible(window) && + _glfw.x11.NET_REQUEST_FRAME_EXTENTS) + { + XEvent event; + double timeout = 0.5; + + // Ensure _NET_FRAME_EXTENTS is set, allowing glfwGetWindowFrameSize to + // function before the window is mapped + sendEventToWM(window, _glfw.x11.NET_REQUEST_FRAME_EXTENTS, + 0, 0, 0, 0, 0); + + // HACK: Use a timeout because earlier versions of some window managers + // (at least Unity, Fluxbox and Xfwm) failed to send the reply + // They have been fixed but broken versions are still in the wild + // If you are affected by this and your window manager is NOT + // listed above, PLEASE report it to their and our issue trackers + while (!XCheckIfEvent(_glfw.x11.display, + &event, + isFrameExtentsEvent, + (XPointer) window)) + { + if (!waitForEvent(&timeout)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: The window manager has a broken _NET_REQUEST_FRAME_EXTENTS implementation; please report this issue"); + return; + } + } + } + + if (_glfwGetWindowPropertyX11(window->x11.handle, + _glfw.x11.NET_FRAME_EXTENTS, + XA_CARDINAL, + (unsigned char**) &extents) == 4) + { + if (left) + *left = extents[0]; + if (top) + *top = extents[2]; + if (right) + *right = extents[1]; + if (bottom) + *bottom = extents[3]; + } + + if (extents) + XFree(extents); +} + +void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, + float* xscale, float* yscale) +{ + if (xscale) + *xscale = _glfw.x11.contentScaleX; + if (yscale) + *yscale = _glfw.x11.contentScaleY; +} + +void _glfwPlatformIconifyWindow(_GLFWwindow* window) +{ + if (window->x11.overrideRedirect) + { + // Override-redirect windows cannot be iconified or restored, as those + // tasks are performed by the window manager + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Iconification of full screen windows requires a WM that supports EWMH full screen"); + return; + } + + XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen); + XFlush(_glfw.x11.display); +} + +void _glfwPlatformRestoreWindow(_GLFWwindow* window) +{ + if (window->x11.overrideRedirect) + { + // Override-redirect windows cannot be iconified or restored, as those + // tasks are performed by the window manager + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Iconification of full screen windows requires a WM that supports EWMH full screen"); + return; + } + + if (_glfwPlatformWindowIconified(window)) + { + XMapWindow(_glfw.x11.display, window->x11.handle); + waitForVisibilityNotify(window); + } + else if (_glfwPlatformWindowVisible(window)) + { + if (_glfw.x11.NET_WM_STATE && + _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT && + _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) + { + sendEventToWM(window, + _glfw.x11.NET_WM_STATE, + _NET_WM_STATE_REMOVE, + _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT, + _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ, + 1, 0); + } + } + + XFlush(_glfw.x11.display); +} + +void _glfwPlatformMaximizeWindow(_GLFWwindow* window) +{ + if (_glfw.x11.NET_WM_STATE && + _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT && + _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) + { + sendEventToWM(window, + _glfw.x11.NET_WM_STATE, + _NET_WM_STATE_ADD, + _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT, + _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ, + 1, 0); + XFlush(_glfw.x11.display); + } +} + +void _glfwPlatformShowWindow(_GLFWwindow* window) +{ + if (_glfwPlatformWindowVisible(window)) + return; + + XMapWindow(_glfw.x11.display, window->x11.handle); + waitForVisibilityNotify(window); +} + +void _glfwPlatformHideWindow(_GLFWwindow* window) +{ + XUnmapWindow(_glfw.x11.display, window->x11.handle); + XFlush(_glfw.x11.display); +} + +void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) +{ + sendEventToWM(window, + _glfw.x11.NET_WM_STATE, + _NET_WM_STATE_ADD, + _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION, + 0, 1, 0); +} + +void _glfwPlatformFocusWindow(_GLFWwindow* window) +{ + if (_glfw.x11.NET_ACTIVE_WINDOW) + sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0); + else + { + XRaiseWindow(_glfw.x11.display, window->x11.handle); + XSetInputFocus(_glfw.x11.display, window->x11.handle, + RevertToParent, CurrentTime); + } + + XFlush(_glfw.x11.display); +} + +void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) +{ + if (window->monitor == monitor) + { + if (monitor) + { + if (monitor->window == window) + acquireMonitor(window); + } + else + { + if (!window->resizable) + updateNormalHints(window, width, height); + + XMoveResizeWindow(_glfw.x11.display, window->x11.handle, + xpos, ypos, width, height); + } + + XFlush(_glfw.x11.display); + return; + } + + if (window->monitor) + releaseMonitor(window); + + _glfwInputWindowMonitor(window, monitor); + updateNormalHints(window, width, height); + + if (window->monitor) + { + if (!_glfwPlatformWindowVisible(window)) + { + XMapRaised(_glfw.x11.display, window->x11.handle); + waitForVisibilityNotify(window); + } + + updateWindowMode(window); + acquireMonitor(window); + } + else + { + updateWindowMode(window); + XMoveResizeWindow(_glfw.x11.display, window->x11.handle, + xpos, ypos, width, height); + } + + XFlush(_glfw.x11.display); +} + +int _glfwPlatformWindowFocused(_GLFWwindow* window) +{ + Window focused; + int state; + + XGetInputFocus(_glfw.x11.display, &focused, &state); + return window->x11.handle == focused; +} + +int _glfwPlatformWindowIconified(_GLFWwindow* window) +{ + return getWindowState(window) == IconicState; +} + +int _glfwPlatformWindowVisible(_GLFWwindow* window) +{ + XWindowAttributes wa; + XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &wa); + return wa.map_state == IsViewable; +} + +int _glfwPlatformWindowMaximized(_GLFWwindow* window) +{ + Atom* states; + unsigned long i; + GLFWbool maximized = GLFW_FALSE; + + if (!_glfw.x11.NET_WM_STATE || + !_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT || + !_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) + { + return maximized; + } + + const unsigned long count = + _glfwGetWindowPropertyX11(window->x11.handle, + _glfw.x11.NET_WM_STATE, + XA_ATOM, + (unsigned char**) &states); + + for (i = 0; i < count; i++) + { + if (states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT || + states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) + { + maximized = GLFW_TRUE; + break; + } + } + + if (states) + XFree(states); + + return maximized; +} + +int _glfwPlatformWindowHovered(_GLFWwindow* window) +{ + Window w = _glfw.x11.root; + while (w) + { + Window root; + int rootX, rootY, childX, childY; + unsigned int mask; + + if (!XQueryPointer(_glfw.x11.display, w, + &root, &w, &rootX, &rootY, &childX, &childY, &mask)) + { + return GLFW_FALSE; + } + + if (w == window->x11.handle) + return GLFW_TRUE; + } + + return GLFW_FALSE; +} + +int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) +{ + if (!window->x11.transparent) + return GLFW_FALSE; + + return XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx) != None; +} + +void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) +{ + int width, height; + _glfwPlatformGetWindowSize(window, &width, &height); + updateNormalHints(window, width, height); +} + +void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) +{ + if (enabled) + { + XDeleteProperty(_glfw.x11.display, + window->x11.handle, + _glfw.x11.MOTIF_WM_HINTS); + } + else + { + struct + { + unsigned long flags; + unsigned long functions; + unsigned long decorations; + long input_mode; + unsigned long status; + } hints; + + hints.flags = 2; // Set decorations + hints.decorations = 0; // No decorations + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.MOTIF_WM_HINTS, + _glfw.x11.MOTIF_WM_HINTS, 32, + PropModeReplace, + (unsigned char*) &hints, + sizeof(hints) / sizeof(long)); + } +} + +void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) +{ + if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_ABOVE) + return; + + if (_glfwPlatformWindowVisible(window)) + { + const Atom action = enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE; + sendEventToWM(window, + _glfw.x11.NET_WM_STATE, + action, + _glfw.x11.NET_WM_STATE_ABOVE, + 0, 1, 0); + } + else + { + Atom* states; + unsigned long i, count; + + count = _glfwGetWindowPropertyX11(window->x11.handle, + _glfw.x11.NET_WM_STATE, + XA_ATOM, + (unsigned char**) &states); + if (!states) + return; + + if (enabled) + { + for (i = 0; i < count; i++) + { + if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE) + break; + } + + if (i == count) + { + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_STATE, XA_ATOM, 32, + PropModeAppend, + (unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE, + 1); + } + } + else + { + for (i = 0; i < count; i++) + { + if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE) + { + states[i] = states[count - 1]; + count--; + } + } + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_STATE, XA_ATOM, 32, + PropModeReplace, (unsigned char*) &states, count); + } + + XFree(states); + } + + XFlush(_glfw.x11.display); +} + +float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) +{ + float opacity = 1.f; + + if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx)) + { + CARD32* value = NULL; + + if (_glfwGetWindowPropertyX11(window->x11.handle, + _glfw.x11.NET_WM_WINDOW_OPACITY, + XA_CARDINAL, + (unsigned char**) &value)) + { + opacity = (float) (*value / (double) 0xffffffffu); + } + + if (value) + XFree(value); + } + + return opacity; +} + +void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) +{ + const CARD32 value = (CARD32) (0xffffffffu * (double) opacity); + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_WINDOW_OPACITY, XA_CARDINAL, 32, + PropModeReplace, (unsigned char*) &value, 1); +} + +void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled) +{ + if (!_glfw.x11.xi.available) + return; + + if (_glfw.x11.disabledCursorWindow != window) + return; + + if (enabled) + enableRawMouseMotion(window); + else + disableRawMouseMotion(window); +} + +GLFWbool _glfwPlatformRawMouseMotionSupported(void) +{ + return _glfw.x11.xi.available; +} + +void _glfwPlatformPollEvents(void) +{ + _GLFWwindow* window; + +#if defined(__linux__) + _glfwDetectJoystickConnectionLinux(); +#endif + XPending(_glfw.x11.display); + + while (XQLength(_glfw.x11.display)) + { + XEvent event; + XNextEvent(_glfw.x11.display, &event); + processEvent(&event); + } + + window = _glfw.x11.disabledCursorWindow; + if (window) + { + int width, height; + _glfwPlatformGetWindowSize(window, &width, &height); + + // NOTE: Re-center the cursor only if it has moved since the last call, + // to avoid breaking glfwWaitEvents with MotionNotify + if (window->x11.lastCursorPosX != width / 2 || + window->x11.lastCursorPosY != height / 2) + { + _glfwPlatformSetCursorPos(window, width / 2, height / 2); + } + } + + XFlush(_glfw.x11.display); +} + +void _glfwPlatformWaitEvents(void) +{ + while (!XPending(_glfw.x11.display)) + waitForEvent(NULL); + + _glfwPlatformPollEvents(); +} + +void _glfwPlatformWaitEventsTimeout(double timeout) +{ + while (!XPending(_glfw.x11.display)) + { + if (!waitForEvent(&timeout)) + break; + } + + _glfwPlatformPollEvents(); +} + +void _glfwPlatformPostEmptyEvent(void) +{ + XEvent event; + + memset(&event, 0, sizeof(event)); + event.type = ClientMessage; + event.xclient.window = _glfw.x11.helperWindowHandle; + event.xclient.format = 32; // Data is 32-bit longs + event.xclient.message_type = _glfw.x11.NULL_; + + XSendEvent(_glfw.x11.display, _glfw.x11.helperWindowHandle, False, 0, &event); + XFlush(_glfw.x11.display); +} + +void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) +{ + Window root, child; + int rootX, rootY, childX, childY; + unsigned int mask; + + XQueryPointer(_glfw.x11.display, window->x11.handle, + &root, &child, + &rootX, &rootY, &childX, &childY, + &mask); + + if (xpos) + *xpos = childX; + if (ypos) + *ypos = childY; +} + +void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) +{ + // Store the new position so it can be recognized later + window->x11.warpCursorPosX = (int) x; + window->x11.warpCursorPosY = (int) y; + + XWarpPointer(_glfw.x11.display, None, window->x11.handle, + 0,0,0,0, (int) x, (int) y); + XFlush(_glfw.x11.display); +} + +void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) +{ + if (mode == GLFW_CURSOR_DISABLED) + { + if (_glfwPlatformWindowFocused(window)) + disableCursor(window); + } + else if (_glfw.x11.disabledCursorWindow == window) + enableCursor(window); + else + updateCursorImage(window); + + XFlush(_glfw.x11.display); +} + +const char* _glfwPlatformGetScancodeName(int scancode) +{ + if (!_glfw.x11.xkb.available) + return NULL; + + const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0); + if (keysym == NoSymbol) + return NULL; + + const long ch = _glfwKeySym2Unicode(keysym); + if (ch == -1) + return NULL; + + const size_t count = encodeUTF8(_glfw.x11.keyName, (unsigned int) ch); + if (count == 0) + return NULL; + + _glfw.x11.keyName[count] = '\0'; + return _glfw.x11.keyName; +} + +int _glfwPlatformGetKeyScancode(int key) +{ + return _glfw.x11.scancodes[key]; +} + +int _glfwPlatformCreateCursor(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) +{ + cursor->x11.handle = _glfwCreateCursorX11(image, xhot, yhot); + if (!cursor->x11.handle) + return GLFW_FALSE; + + return GLFW_TRUE; +} + +int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) +{ + int native = 0; + + if (shape == GLFW_ARROW_CURSOR) + native = XC_left_ptr; + else if (shape == GLFW_IBEAM_CURSOR) + native = XC_xterm; + else if (shape == GLFW_CROSSHAIR_CURSOR) + native = XC_crosshair; + else if (shape == GLFW_HAND_CURSOR) + native = XC_hand2; + else if (shape == GLFW_HRESIZE_CURSOR) + native = XC_sb_h_double_arrow; + else if (shape == GLFW_VRESIZE_CURSOR) + native = XC_sb_v_double_arrow; + else + return GLFW_FALSE; + + cursor->x11.handle = XCreateFontCursor(_glfw.x11.display, native); + if (!cursor->x11.handle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to create standard cursor"); + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) +{ + if (cursor->x11.handle) + XFreeCursor(_glfw.x11.display, cursor->x11.handle); +} + +void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) +{ + if (window->cursorMode == GLFW_CURSOR_NORMAL) + { + updateCursorImage(window); + XFlush(_glfw.x11.display); + } +} + +void _glfwPlatformSetClipboardString(const char* string) +{ + free(_glfw.x11.clipboardString); + _glfw.x11.clipboardString = _glfw_strdup(string); + + XSetSelectionOwner(_glfw.x11.display, + _glfw.x11.CLIPBOARD, + _glfw.x11.helperWindowHandle, + CurrentTime); + + if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) != + _glfw.x11.helperWindowHandle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to become owner of clipboard selection"); + } +} + +const char* _glfwPlatformGetClipboardString(void) +{ + return getSelectionString(_glfw.x11.CLIPBOARD); +} + +void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) +{ + if (!_glfw.vk.KHR_surface) + return; + + if (!_glfw.vk.KHR_xcb_surface || !_glfw.x11.x11xcb.handle) + { + if (!_glfw.vk.KHR_xlib_surface) + return; + } + + extensions[0] = "VK_KHR_surface"; + + // NOTE: VK_KHR_xcb_surface is preferred due to some early ICDs exposing but + // not correctly implementing VK_KHR_xlib_surface + if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle) + extensions[1] = "VK_KHR_xcb_surface"; + else + extensions[1] = "VK_KHR_xlib_surface"; +} + +int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) +{ + VisualID visualID = XVisualIDFromVisual(DefaultVisual(_glfw.x11.display, + _glfw.x11.screen)); + + if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle) + { + PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR + vkGetPhysicalDeviceXcbPresentationSupportKHR = + (PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR) + vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXcbPresentationSupportKHR"); + if (!vkGetPhysicalDeviceXcbPresentationSupportKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "X11: Vulkan instance missing VK_KHR_xcb_surface extension"); + return GLFW_FALSE; + } + + xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display); + if (!connection) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to retrieve XCB connection"); + return GLFW_FALSE; + } + + return vkGetPhysicalDeviceXcbPresentationSupportKHR(device, + queuefamily, + connection, + visualID); + } + else + { + PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR + vkGetPhysicalDeviceXlibPresentationSupportKHR = + (PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR) + vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXlibPresentationSupportKHR"); + if (!vkGetPhysicalDeviceXlibPresentationSupportKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "X11: Vulkan instance missing VK_KHR_xlib_surface extension"); + return GLFW_FALSE; + } + + return vkGetPhysicalDeviceXlibPresentationSupportKHR(device, + queuefamily, + _glfw.x11.display, + visualID); + } +} + +VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) +{ + if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle) + { + VkResult err; + VkXcbSurfaceCreateInfoKHR sci; + PFN_vkCreateXcbSurfaceKHR vkCreateXcbSurfaceKHR; + + xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display); + if (!connection) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to retrieve XCB connection"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + vkCreateXcbSurfaceKHR = (PFN_vkCreateXcbSurfaceKHR) + vkGetInstanceProcAddr(instance, "vkCreateXcbSurfaceKHR"); + if (!vkCreateXcbSurfaceKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "X11: Vulkan instance missing VK_KHR_xcb_surface extension"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + memset(&sci, 0, sizeof(sci)); + sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR; + sci.connection = connection; + sci.window = window->x11.handle; + + err = vkCreateXcbSurfaceKHR(instance, &sci, allocator, surface); + if (err) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to create Vulkan XCB surface: %s", + _glfwGetVulkanResultString(err)); + } + + return err; + } + else + { + VkResult err; + VkXlibSurfaceCreateInfoKHR sci; + PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR; + + vkCreateXlibSurfaceKHR = (PFN_vkCreateXlibSurfaceKHR) + vkGetInstanceProcAddr(instance, "vkCreateXlibSurfaceKHR"); + if (!vkCreateXlibSurfaceKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "X11: Vulkan instance missing VK_KHR_xlib_surface extension"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + memset(&sci, 0, sizeof(sci)); + sci.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR; + sci.dpy = _glfw.x11.display; + sci.window = window->x11.handle; + + err = vkCreateXlibSurfaceKHR(instance, &sci, allocator, surface); + if (err) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to create Vulkan X11 surface: %s", + _glfwGetVulkanResultString(err)); + } + + return err; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI Display* glfwGetX11Display(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return _glfw.x11.display; +} + +GLFWAPI Window glfwGetX11Window(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(None); + return window->x11.handle; +} + +GLFWAPI void glfwSetX11SelectionString(const char* string) +{ + _GLFW_REQUIRE_INIT(); + + free(_glfw.x11.primarySelectionString); + _glfw.x11.primarySelectionString = _glfw_strdup(string); + + XSetSelectionOwner(_glfw.x11.display, + _glfw.x11.PRIMARY, + _glfw.x11.helperWindowHandle, + CurrentTime); + + if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.PRIMARY) != + _glfw.x11.helperWindowHandle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to become owner of primary selection"); + } +} + +GLFWAPI const char* glfwGetX11SelectionString(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return getSelectionString(_glfw.x11.PRIMARY); +} +
glfw/src/xkb_unicode.c view
@@ -1,889 +1,940 @@-//========================================================================-// GLFW 3.2 X11 - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2002-2006 Marcus Geelnard-// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#include "internal.h"---/*- * Marcus: This code was originally written by Markus G. Kuhn.- * I have made some slight changes (trimmed it down a bit from >60 KB to- * 20 KB), but the functionality is the same.- */--/*- * This module converts keysym values into the corresponding ISO 10646- * (UCS, Unicode) values.- *- * The array keysymtab[] contains pairs of X11 keysym values for graphical- * characters and the corresponding Unicode value. The function- * _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary- * search, therefore keysymtab[] must remain SORTED by keysym value.- *- * We allow to represent any UCS character in the range U-00000000 to- * U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff.- * This admittedly does not cover the entire 31-bit space of UCS, but- * it does cover all of the characters up to U-10FFFF, which can be- * represented by UTF-16, and more, and it is very unlikely that higher- * UCS codes will ever be assigned by ISO. So to get Unicode character- * U+ABCD you can directly use keysym 0x0100abcd.- *- * Original author: Markus G. Kuhn <mkuhn@acm.org>, University of- * Cambridge, April 2001- *- * Special thanks to Richard Verhoeven <river@win.tue.nl> for preparing- * an initial draft of the mapping table.- *- */---//************************************************************************-//**** KeySym to Unicode mapping table ****-//************************************************************************--static const struct codepair {- unsigned short keysym;- unsigned short ucs;-} keysymtab[] = {- { 0x01a1, 0x0104 },- { 0x01a2, 0x02d8 },- { 0x01a3, 0x0141 },- { 0x01a5, 0x013d },- { 0x01a6, 0x015a },- { 0x01a9, 0x0160 },- { 0x01aa, 0x015e },- { 0x01ab, 0x0164 },- { 0x01ac, 0x0179 },- { 0x01ae, 0x017d },- { 0x01af, 0x017b },- { 0x01b1, 0x0105 },- { 0x01b2, 0x02db },- { 0x01b3, 0x0142 },- { 0x01b5, 0x013e },- { 0x01b6, 0x015b },- { 0x01b7, 0x02c7 },- { 0x01b9, 0x0161 },- { 0x01ba, 0x015f },- { 0x01bb, 0x0165 },- { 0x01bc, 0x017a },- { 0x01bd, 0x02dd },- { 0x01be, 0x017e },- { 0x01bf, 0x017c },- { 0x01c0, 0x0154 },- { 0x01c3, 0x0102 },- { 0x01c5, 0x0139 },- { 0x01c6, 0x0106 },- { 0x01c8, 0x010c },- { 0x01ca, 0x0118 },- { 0x01cc, 0x011a },- { 0x01cf, 0x010e },- { 0x01d0, 0x0110 },- { 0x01d1, 0x0143 },- { 0x01d2, 0x0147 },- { 0x01d5, 0x0150 },- { 0x01d8, 0x0158 },- { 0x01d9, 0x016e },- { 0x01db, 0x0170 },- { 0x01de, 0x0162 },- { 0x01e0, 0x0155 },- { 0x01e3, 0x0103 },- { 0x01e5, 0x013a },- { 0x01e6, 0x0107 },- { 0x01e8, 0x010d },- { 0x01ea, 0x0119 },- { 0x01ec, 0x011b },- { 0x01ef, 0x010f },- { 0x01f0, 0x0111 },- { 0x01f1, 0x0144 },- { 0x01f2, 0x0148 },- { 0x01f5, 0x0151 },- { 0x01f8, 0x0159 },- { 0x01f9, 0x016f },- { 0x01fb, 0x0171 },- { 0x01fe, 0x0163 },- { 0x01ff, 0x02d9 },- { 0x02a1, 0x0126 },- { 0x02a6, 0x0124 },- { 0x02a9, 0x0130 },- { 0x02ab, 0x011e },- { 0x02ac, 0x0134 },- { 0x02b1, 0x0127 },- { 0x02b6, 0x0125 },- { 0x02b9, 0x0131 },- { 0x02bb, 0x011f },- { 0x02bc, 0x0135 },- { 0x02c5, 0x010a },- { 0x02c6, 0x0108 },- { 0x02d5, 0x0120 },- { 0x02d8, 0x011c },- { 0x02dd, 0x016c },- { 0x02de, 0x015c },- { 0x02e5, 0x010b },- { 0x02e6, 0x0109 },- { 0x02f5, 0x0121 },- { 0x02f8, 0x011d },- { 0x02fd, 0x016d },- { 0x02fe, 0x015d },- { 0x03a2, 0x0138 },- { 0x03a3, 0x0156 },- { 0x03a5, 0x0128 },- { 0x03a6, 0x013b },- { 0x03aa, 0x0112 },- { 0x03ab, 0x0122 },- { 0x03ac, 0x0166 },- { 0x03b3, 0x0157 },- { 0x03b5, 0x0129 },- { 0x03b6, 0x013c },- { 0x03ba, 0x0113 },- { 0x03bb, 0x0123 },- { 0x03bc, 0x0167 },- { 0x03bd, 0x014a },- { 0x03bf, 0x014b },- { 0x03c0, 0x0100 },- { 0x03c7, 0x012e },- { 0x03cc, 0x0116 },- { 0x03cf, 0x012a },- { 0x03d1, 0x0145 },- { 0x03d2, 0x014c },- { 0x03d3, 0x0136 },- { 0x03d9, 0x0172 },- { 0x03dd, 0x0168 },- { 0x03de, 0x016a },- { 0x03e0, 0x0101 },- { 0x03e7, 0x012f },- { 0x03ec, 0x0117 },- { 0x03ef, 0x012b },- { 0x03f1, 0x0146 },- { 0x03f2, 0x014d },- { 0x03f3, 0x0137 },- { 0x03f9, 0x0173 },- { 0x03fd, 0x0169 },- { 0x03fe, 0x016b },- { 0x047e, 0x203e },- { 0x04a1, 0x3002 },- { 0x04a2, 0x300c },- { 0x04a3, 0x300d },- { 0x04a4, 0x3001 },- { 0x04a5, 0x30fb },- { 0x04a6, 0x30f2 },- { 0x04a7, 0x30a1 },- { 0x04a8, 0x30a3 },- { 0x04a9, 0x30a5 },- { 0x04aa, 0x30a7 },- { 0x04ab, 0x30a9 },- { 0x04ac, 0x30e3 },- { 0x04ad, 0x30e5 },- { 0x04ae, 0x30e7 },- { 0x04af, 0x30c3 },- { 0x04b0, 0x30fc },- { 0x04b1, 0x30a2 },- { 0x04b2, 0x30a4 },- { 0x04b3, 0x30a6 },- { 0x04b4, 0x30a8 },- { 0x04b5, 0x30aa },- { 0x04b6, 0x30ab },- { 0x04b7, 0x30ad },- { 0x04b8, 0x30af },- { 0x04b9, 0x30b1 },- { 0x04ba, 0x30b3 },- { 0x04bb, 0x30b5 },- { 0x04bc, 0x30b7 },- { 0x04bd, 0x30b9 },- { 0x04be, 0x30bb },- { 0x04bf, 0x30bd },- { 0x04c0, 0x30bf },- { 0x04c1, 0x30c1 },- { 0x04c2, 0x30c4 },- { 0x04c3, 0x30c6 },- { 0x04c4, 0x30c8 },- { 0x04c5, 0x30ca },- { 0x04c6, 0x30cb },- { 0x04c7, 0x30cc },- { 0x04c8, 0x30cd },- { 0x04c9, 0x30ce },- { 0x04ca, 0x30cf },- { 0x04cb, 0x30d2 },- { 0x04cc, 0x30d5 },- { 0x04cd, 0x30d8 },- { 0x04ce, 0x30db },- { 0x04cf, 0x30de },- { 0x04d0, 0x30df },- { 0x04d1, 0x30e0 },- { 0x04d2, 0x30e1 },- { 0x04d3, 0x30e2 },- { 0x04d4, 0x30e4 },- { 0x04d5, 0x30e6 },- { 0x04d6, 0x30e8 },- { 0x04d7, 0x30e9 },- { 0x04d8, 0x30ea },- { 0x04d9, 0x30eb },- { 0x04da, 0x30ec },- { 0x04db, 0x30ed },- { 0x04dc, 0x30ef },- { 0x04dd, 0x30f3 },- { 0x04de, 0x309b },- { 0x04df, 0x309c },- { 0x05ac, 0x060c },- { 0x05bb, 0x061b },- { 0x05bf, 0x061f },- { 0x05c1, 0x0621 },- { 0x05c2, 0x0622 },- { 0x05c3, 0x0623 },- { 0x05c4, 0x0624 },- { 0x05c5, 0x0625 },- { 0x05c6, 0x0626 },- { 0x05c7, 0x0627 },- { 0x05c8, 0x0628 },- { 0x05c9, 0x0629 },- { 0x05ca, 0x062a },- { 0x05cb, 0x062b },- { 0x05cc, 0x062c },- { 0x05cd, 0x062d },- { 0x05ce, 0x062e },- { 0x05cf, 0x062f },- { 0x05d0, 0x0630 },- { 0x05d1, 0x0631 },- { 0x05d2, 0x0632 },- { 0x05d3, 0x0633 },- { 0x05d4, 0x0634 },- { 0x05d5, 0x0635 },- { 0x05d6, 0x0636 },- { 0x05d7, 0x0637 },- { 0x05d8, 0x0638 },- { 0x05d9, 0x0639 },- { 0x05da, 0x063a },- { 0x05e0, 0x0640 },- { 0x05e1, 0x0641 },- { 0x05e2, 0x0642 },- { 0x05e3, 0x0643 },- { 0x05e4, 0x0644 },- { 0x05e5, 0x0645 },- { 0x05e6, 0x0646 },- { 0x05e7, 0x0647 },- { 0x05e8, 0x0648 },- { 0x05e9, 0x0649 },- { 0x05ea, 0x064a },- { 0x05eb, 0x064b },- { 0x05ec, 0x064c },- { 0x05ed, 0x064d },- { 0x05ee, 0x064e },- { 0x05ef, 0x064f },- { 0x05f0, 0x0650 },- { 0x05f1, 0x0651 },- { 0x05f2, 0x0652 },- { 0x06a1, 0x0452 },- { 0x06a2, 0x0453 },- { 0x06a3, 0x0451 },- { 0x06a4, 0x0454 },- { 0x06a5, 0x0455 },- { 0x06a6, 0x0456 },- { 0x06a7, 0x0457 },- { 0x06a8, 0x0458 },- { 0x06a9, 0x0459 },- { 0x06aa, 0x045a },- { 0x06ab, 0x045b },- { 0x06ac, 0x045c },- { 0x06ae, 0x045e },- { 0x06af, 0x045f },- { 0x06b0, 0x2116 },- { 0x06b1, 0x0402 },- { 0x06b2, 0x0403 },- { 0x06b3, 0x0401 },- { 0x06b4, 0x0404 },- { 0x06b5, 0x0405 },- { 0x06b6, 0x0406 },- { 0x06b7, 0x0407 },- { 0x06b8, 0x0408 },- { 0x06b9, 0x0409 },- { 0x06ba, 0x040a },- { 0x06bb, 0x040b },- { 0x06bc, 0x040c },- { 0x06be, 0x040e },- { 0x06bf, 0x040f },- { 0x06c0, 0x044e },- { 0x06c1, 0x0430 },- { 0x06c2, 0x0431 },- { 0x06c3, 0x0446 },- { 0x06c4, 0x0434 },- { 0x06c5, 0x0435 },- { 0x06c6, 0x0444 },- { 0x06c7, 0x0433 },- { 0x06c8, 0x0445 },- { 0x06c9, 0x0438 },- { 0x06ca, 0x0439 },- { 0x06cb, 0x043a },- { 0x06cc, 0x043b },- { 0x06cd, 0x043c },- { 0x06ce, 0x043d },- { 0x06cf, 0x043e },- { 0x06d0, 0x043f },- { 0x06d1, 0x044f },- { 0x06d2, 0x0440 },- { 0x06d3, 0x0441 },- { 0x06d4, 0x0442 },- { 0x06d5, 0x0443 },- { 0x06d6, 0x0436 },- { 0x06d7, 0x0432 },- { 0x06d8, 0x044c },- { 0x06d9, 0x044b },- { 0x06da, 0x0437 },- { 0x06db, 0x0448 },- { 0x06dc, 0x044d },- { 0x06dd, 0x0449 },- { 0x06de, 0x0447 },- { 0x06df, 0x044a },- { 0x06e0, 0x042e },- { 0x06e1, 0x0410 },- { 0x06e2, 0x0411 },- { 0x06e3, 0x0426 },- { 0x06e4, 0x0414 },- { 0x06e5, 0x0415 },- { 0x06e6, 0x0424 },- { 0x06e7, 0x0413 },- { 0x06e8, 0x0425 },- { 0x06e9, 0x0418 },- { 0x06ea, 0x0419 },- { 0x06eb, 0x041a },- { 0x06ec, 0x041b },- { 0x06ed, 0x041c },- { 0x06ee, 0x041d },- { 0x06ef, 0x041e },- { 0x06f0, 0x041f },- { 0x06f1, 0x042f },- { 0x06f2, 0x0420 },- { 0x06f3, 0x0421 },- { 0x06f4, 0x0422 },- { 0x06f5, 0x0423 },- { 0x06f6, 0x0416 },- { 0x06f7, 0x0412 },- { 0x06f8, 0x042c },- { 0x06f9, 0x042b },- { 0x06fa, 0x0417 },- { 0x06fb, 0x0428 },- { 0x06fc, 0x042d },- { 0x06fd, 0x0429 },- { 0x06fe, 0x0427 },- { 0x06ff, 0x042a },- { 0x07a1, 0x0386 },- { 0x07a2, 0x0388 },- { 0x07a3, 0x0389 },- { 0x07a4, 0x038a },- { 0x07a5, 0x03aa },- { 0x07a7, 0x038c },- { 0x07a8, 0x038e },- { 0x07a9, 0x03ab },- { 0x07ab, 0x038f },- { 0x07ae, 0x0385 },- { 0x07af, 0x2015 },- { 0x07b1, 0x03ac },- { 0x07b2, 0x03ad },- { 0x07b3, 0x03ae },- { 0x07b4, 0x03af },- { 0x07b5, 0x03ca },- { 0x07b6, 0x0390 },- { 0x07b7, 0x03cc },- { 0x07b8, 0x03cd },- { 0x07b9, 0x03cb },- { 0x07ba, 0x03b0 },- { 0x07bb, 0x03ce },- { 0x07c1, 0x0391 },- { 0x07c2, 0x0392 },- { 0x07c3, 0x0393 },- { 0x07c4, 0x0394 },- { 0x07c5, 0x0395 },- { 0x07c6, 0x0396 },- { 0x07c7, 0x0397 },- { 0x07c8, 0x0398 },- { 0x07c9, 0x0399 },- { 0x07ca, 0x039a },- { 0x07cb, 0x039b },- { 0x07cc, 0x039c },- { 0x07cd, 0x039d },- { 0x07ce, 0x039e },- { 0x07cf, 0x039f },- { 0x07d0, 0x03a0 },- { 0x07d1, 0x03a1 },- { 0x07d2, 0x03a3 },- { 0x07d4, 0x03a4 },- { 0x07d5, 0x03a5 },- { 0x07d6, 0x03a6 },- { 0x07d7, 0x03a7 },- { 0x07d8, 0x03a8 },- { 0x07d9, 0x03a9 },- { 0x07e1, 0x03b1 },- { 0x07e2, 0x03b2 },- { 0x07e3, 0x03b3 },- { 0x07e4, 0x03b4 },- { 0x07e5, 0x03b5 },- { 0x07e6, 0x03b6 },- { 0x07e7, 0x03b7 },- { 0x07e8, 0x03b8 },- { 0x07e9, 0x03b9 },- { 0x07ea, 0x03ba },- { 0x07eb, 0x03bb },- { 0x07ec, 0x03bc },- { 0x07ed, 0x03bd },- { 0x07ee, 0x03be },- { 0x07ef, 0x03bf },- { 0x07f0, 0x03c0 },- { 0x07f1, 0x03c1 },- { 0x07f2, 0x03c3 },- { 0x07f3, 0x03c2 },- { 0x07f4, 0x03c4 },- { 0x07f5, 0x03c5 },- { 0x07f6, 0x03c6 },- { 0x07f7, 0x03c7 },- { 0x07f8, 0x03c8 },- { 0x07f9, 0x03c9 },- { 0x08a1, 0x23b7 },- { 0x08a2, 0x250c },- { 0x08a3, 0x2500 },- { 0x08a4, 0x2320 },- { 0x08a5, 0x2321 },- { 0x08a6, 0x2502 },- { 0x08a7, 0x23a1 },- { 0x08a8, 0x23a3 },- { 0x08a9, 0x23a4 },- { 0x08aa, 0x23a6 },- { 0x08ab, 0x239b },- { 0x08ac, 0x239d },- { 0x08ad, 0x239e },- { 0x08ae, 0x23a0 },- { 0x08af, 0x23a8 },- { 0x08b0, 0x23ac },- { 0x08bc, 0x2264 },- { 0x08bd, 0x2260 },- { 0x08be, 0x2265 },- { 0x08bf, 0x222b },- { 0x08c0, 0x2234 },- { 0x08c1, 0x221d },- { 0x08c2, 0x221e },- { 0x08c5, 0x2207 },- { 0x08c8, 0x223c },- { 0x08c9, 0x2243 },- { 0x08cd, 0x21d4 },- { 0x08ce, 0x21d2 },- { 0x08cf, 0x2261 },- { 0x08d6, 0x221a },- { 0x08da, 0x2282 },- { 0x08db, 0x2283 },- { 0x08dc, 0x2229 },- { 0x08dd, 0x222a },- { 0x08de, 0x2227 },- { 0x08df, 0x2228 },- { 0x08ef, 0x2202 },- { 0x08f6, 0x0192 },- { 0x08fb, 0x2190 },- { 0x08fc, 0x2191 },- { 0x08fd, 0x2192 },- { 0x08fe, 0x2193 },- { 0x09e0, 0x25c6 },- { 0x09e1, 0x2592 },- { 0x09e2, 0x2409 },- { 0x09e3, 0x240c },- { 0x09e4, 0x240d },- { 0x09e5, 0x240a },- { 0x09e8, 0x2424 },- { 0x09e9, 0x240b },- { 0x09ea, 0x2518 },- { 0x09eb, 0x2510 },- { 0x09ec, 0x250c },- { 0x09ed, 0x2514 },- { 0x09ee, 0x253c },- { 0x09ef, 0x23ba },- { 0x09f0, 0x23bb },- { 0x09f1, 0x2500 },- { 0x09f2, 0x23bc },- { 0x09f3, 0x23bd },- { 0x09f4, 0x251c },- { 0x09f5, 0x2524 },- { 0x09f6, 0x2534 },- { 0x09f7, 0x252c },- { 0x09f8, 0x2502 },- { 0x0aa1, 0x2003 },- { 0x0aa2, 0x2002 },- { 0x0aa3, 0x2004 },- { 0x0aa4, 0x2005 },- { 0x0aa5, 0x2007 },- { 0x0aa6, 0x2008 },- { 0x0aa7, 0x2009 },- { 0x0aa8, 0x200a },- { 0x0aa9, 0x2014 },- { 0x0aaa, 0x2013 },- { 0x0aae, 0x2026 },- { 0x0aaf, 0x2025 },- { 0x0ab0, 0x2153 },- { 0x0ab1, 0x2154 },- { 0x0ab2, 0x2155 },- { 0x0ab3, 0x2156 },- { 0x0ab4, 0x2157 },- { 0x0ab5, 0x2158 },- { 0x0ab6, 0x2159 },- { 0x0ab7, 0x215a },- { 0x0ab8, 0x2105 },- { 0x0abb, 0x2012 },- { 0x0abc, 0x2329 },- { 0x0abe, 0x232a },- { 0x0ac3, 0x215b },- { 0x0ac4, 0x215c },- { 0x0ac5, 0x215d },- { 0x0ac6, 0x215e },- { 0x0ac9, 0x2122 },- { 0x0aca, 0x2613 },- { 0x0acc, 0x25c1 },- { 0x0acd, 0x25b7 },- { 0x0ace, 0x25cb },- { 0x0acf, 0x25af },- { 0x0ad0, 0x2018 },- { 0x0ad1, 0x2019 },- { 0x0ad2, 0x201c },- { 0x0ad3, 0x201d },- { 0x0ad4, 0x211e },- { 0x0ad6, 0x2032 },- { 0x0ad7, 0x2033 },- { 0x0ad9, 0x271d },- { 0x0adb, 0x25ac },- { 0x0adc, 0x25c0 },- { 0x0add, 0x25b6 },- { 0x0ade, 0x25cf },- { 0x0adf, 0x25ae },- { 0x0ae0, 0x25e6 },- { 0x0ae1, 0x25ab },- { 0x0ae2, 0x25ad },- { 0x0ae3, 0x25b3 },- { 0x0ae4, 0x25bd },- { 0x0ae5, 0x2606 },- { 0x0ae6, 0x2022 },- { 0x0ae7, 0x25aa },- { 0x0ae8, 0x25b2 },- { 0x0ae9, 0x25bc },- { 0x0aea, 0x261c },- { 0x0aeb, 0x261e },- { 0x0aec, 0x2663 },- { 0x0aed, 0x2666 },- { 0x0aee, 0x2665 },- { 0x0af0, 0x2720 },- { 0x0af1, 0x2020 },- { 0x0af2, 0x2021 },- { 0x0af3, 0x2713 },- { 0x0af4, 0x2717 },- { 0x0af5, 0x266f },- { 0x0af6, 0x266d },- { 0x0af7, 0x2642 },- { 0x0af8, 0x2640 },- { 0x0af9, 0x260e },- { 0x0afa, 0x2315 },- { 0x0afb, 0x2117 },- { 0x0afc, 0x2038 },- { 0x0afd, 0x201a },- { 0x0afe, 0x201e },- { 0x0ba3, 0x003c },- { 0x0ba6, 0x003e },- { 0x0ba8, 0x2228 },- { 0x0ba9, 0x2227 },- { 0x0bc0, 0x00af },- { 0x0bc2, 0x22a5 },- { 0x0bc3, 0x2229 },- { 0x0bc4, 0x230a },- { 0x0bc6, 0x005f },- { 0x0bca, 0x2218 },- { 0x0bcc, 0x2395 },- { 0x0bce, 0x22a4 },- { 0x0bcf, 0x25cb },- { 0x0bd3, 0x2308 },- { 0x0bd6, 0x222a },- { 0x0bd8, 0x2283 },- { 0x0bda, 0x2282 },- { 0x0bdc, 0x22a2 },- { 0x0bfc, 0x22a3 },- { 0x0cdf, 0x2017 },- { 0x0ce0, 0x05d0 },- { 0x0ce1, 0x05d1 },- { 0x0ce2, 0x05d2 },- { 0x0ce3, 0x05d3 },- { 0x0ce4, 0x05d4 },- { 0x0ce5, 0x05d5 },- { 0x0ce6, 0x05d6 },- { 0x0ce7, 0x05d7 },- { 0x0ce8, 0x05d8 },- { 0x0ce9, 0x05d9 },- { 0x0cea, 0x05da },- { 0x0ceb, 0x05db },- { 0x0cec, 0x05dc },- { 0x0ced, 0x05dd },- { 0x0cee, 0x05de },- { 0x0cef, 0x05df },- { 0x0cf0, 0x05e0 },- { 0x0cf1, 0x05e1 },- { 0x0cf2, 0x05e2 },- { 0x0cf3, 0x05e3 },- { 0x0cf4, 0x05e4 },- { 0x0cf5, 0x05e5 },- { 0x0cf6, 0x05e6 },- { 0x0cf7, 0x05e7 },- { 0x0cf8, 0x05e8 },- { 0x0cf9, 0x05e9 },- { 0x0cfa, 0x05ea },- { 0x0da1, 0x0e01 },- { 0x0da2, 0x0e02 },- { 0x0da3, 0x0e03 },- { 0x0da4, 0x0e04 },- { 0x0da5, 0x0e05 },- { 0x0da6, 0x0e06 },- { 0x0da7, 0x0e07 },- { 0x0da8, 0x0e08 },- { 0x0da9, 0x0e09 },- { 0x0daa, 0x0e0a },- { 0x0dab, 0x0e0b },- { 0x0dac, 0x0e0c },- { 0x0dad, 0x0e0d },- { 0x0dae, 0x0e0e },- { 0x0daf, 0x0e0f },- { 0x0db0, 0x0e10 },- { 0x0db1, 0x0e11 },- { 0x0db2, 0x0e12 },- { 0x0db3, 0x0e13 },- { 0x0db4, 0x0e14 },- { 0x0db5, 0x0e15 },- { 0x0db6, 0x0e16 },- { 0x0db7, 0x0e17 },- { 0x0db8, 0x0e18 },- { 0x0db9, 0x0e19 },- { 0x0dba, 0x0e1a },- { 0x0dbb, 0x0e1b },- { 0x0dbc, 0x0e1c },- { 0x0dbd, 0x0e1d },- { 0x0dbe, 0x0e1e },- { 0x0dbf, 0x0e1f },- { 0x0dc0, 0x0e20 },- { 0x0dc1, 0x0e21 },- { 0x0dc2, 0x0e22 },- { 0x0dc3, 0x0e23 },- { 0x0dc4, 0x0e24 },- { 0x0dc5, 0x0e25 },- { 0x0dc6, 0x0e26 },- { 0x0dc7, 0x0e27 },- { 0x0dc8, 0x0e28 },- { 0x0dc9, 0x0e29 },- { 0x0dca, 0x0e2a },- { 0x0dcb, 0x0e2b },- { 0x0dcc, 0x0e2c },- { 0x0dcd, 0x0e2d },- { 0x0dce, 0x0e2e },- { 0x0dcf, 0x0e2f },- { 0x0dd0, 0x0e30 },- { 0x0dd1, 0x0e31 },- { 0x0dd2, 0x0e32 },- { 0x0dd3, 0x0e33 },- { 0x0dd4, 0x0e34 },- { 0x0dd5, 0x0e35 },- { 0x0dd6, 0x0e36 },- { 0x0dd7, 0x0e37 },- { 0x0dd8, 0x0e38 },- { 0x0dd9, 0x0e39 },- { 0x0dda, 0x0e3a },- { 0x0ddf, 0x0e3f },- { 0x0de0, 0x0e40 },- { 0x0de1, 0x0e41 },- { 0x0de2, 0x0e42 },- { 0x0de3, 0x0e43 },- { 0x0de4, 0x0e44 },- { 0x0de5, 0x0e45 },- { 0x0de6, 0x0e46 },- { 0x0de7, 0x0e47 },- { 0x0de8, 0x0e48 },- { 0x0de9, 0x0e49 },- { 0x0dea, 0x0e4a },- { 0x0deb, 0x0e4b },- { 0x0dec, 0x0e4c },- { 0x0ded, 0x0e4d },- { 0x0df0, 0x0e50 },- { 0x0df1, 0x0e51 },- { 0x0df2, 0x0e52 },- { 0x0df3, 0x0e53 },- { 0x0df4, 0x0e54 },- { 0x0df5, 0x0e55 },- { 0x0df6, 0x0e56 },- { 0x0df7, 0x0e57 },- { 0x0df8, 0x0e58 },- { 0x0df9, 0x0e59 },- { 0x0ea1, 0x3131 },- { 0x0ea2, 0x3132 },- { 0x0ea3, 0x3133 },- { 0x0ea4, 0x3134 },- { 0x0ea5, 0x3135 },- { 0x0ea6, 0x3136 },- { 0x0ea7, 0x3137 },- { 0x0ea8, 0x3138 },- { 0x0ea9, 0x3139 },- { 0x0eaa, 0x313a },- { 0x0eab, 0x313b },- { 0x0eac, 0x313c },- { 0x0ead, 0x313d },- { 0x0eae, 0x313e },- { 0x0eaf, 0x313f },- { 0x0eb0, 0x3140 },- { 0x0eb1, 0x3141 },- { 0x0eb2, 0x3142 },- { 0x0eb3, 0x3143 },- { 0x0eb4, 0x3144 },- { 0x0eb5, 0x3145 },- { 0x0eb6, 0x3146 },- { 0x0eb7, 0x3147 },- { 0x0eb8, 0x3148 },- { 0x0eb9, 0x3149 },- { 0x0eba, 0x314a },- { 0x0ebb, 0x314b },- { 0x0ebc, 0x314c },- { 0x0ebd, 0x314d },- { 0x0ebe, 0x314e },- { 0x0ebf, 0x314f },- { 0x0ec0, 0x3150 },- { 0x0ec1, 0x3151 },- { 0x0ec2, 0x3152 },- { 0x0ec3, 0x3153 },- { 0x0ec4, 0x3154 },- { 0x0ec5, 0x3155 },- { 0x0ec6, 0x3156 },- { 0x0ec7, 0x3157 },- { 0x0ec8, 0x3158 },- { 0x0ec9, 0x3159 },- { 0x0eca, 0x315a },- { 0x0ecb, 0x315b },- { 0x0ecc, 0x315c },- { 0x0ecd, 0x315d },- { 0x0ece, 0x315e },- { 0x0ecf, 0x315f },- { 0x0ed0, 0x3160 },- { 0x0ed1, 0x3161 },- { 0x0ed2, 0x3162 },- { 0x0ed3, 0x3163 },- { 0x0ed4, 0x11a8 },- { 0x0ed5, 0x11a9 },- { 0x0ed6, 0x11aa },- { 0x0ed7, 0x11ab },- { 0x0ed8, 0x11ac },- { 0x0ed9, 0x11ad },- { 0x0eda, 0x11ae },- { 0x0edb, 0x11af },- { 0x0edc, 0x11b0 },- { 0x0edd, 0x11b1 },- { 0x0ede, 0x11b2 },- { 0x0edf, 0x11b3 },- { 0x0ee0, 0x11b4 },- { 0x0ee1, 0x11b5 },- { 0x0ee2, 0x11b6 },- { 0x0ee3, 0x11b7 },- { 0x0ee4, 0x11b8 },- { 0x0ee5, 0x11b9 },- { 0x0ee6, 0x11ba },- { 0x0ee7, 0x11bb },- { 0x0ee8, 0x11bc },- { 0x0ee9, 0x11bd },- { 0x0eea, 0x11be },- { 0x0eeb, 0x11bf },- { 0x0eec, 0x11c0 },- { 0x0eed, 0x11c1 },- { 0x0eee, 0x11c2 },- { 0x0eef, 0x316d },- { 0x0ef0, 0x3171 },- { 0x0ef1, 0x3178 },- { 0x0ef2, 0x317f },- { 0x0ef3, 0x3181 },- { 0x0ef4, 0x3184 },- { 0x0ef5, 0x3186 },- { 0x0ef6, 0x318d },- { 0x0ef7, 0x318e },- { 0x0ef8, 0x11eb },- { 0x0ef9, 0x11f0 },- { 0x0efa, 0x11f9 },- { 0x0eff, 0x20a9 },- { 0x13a4, 0x20ac },- { 0x13bc, 0x0152 },- { 0x13bd, 0x0153 },- { 0x13be, 0x0178 },- { 0x20ac, 0x20ac },- // Numeric keypad with numlock on- { 0xff80 /*XKB_KEY_KP_Space*/, ' ' },- { 0xffbd /*XKB_KEY_KP_Equal*/, '=' },- { 0xffaa /*XKB_KEY_KP_Multiply*/, '*' },- { 0xffab /*XKB_KEY_KP_Add*/, '+' },- { 0xffac /*XKB_KEY_KP_Separator*/, ',' },- { 0xffad /*XKB_KEY_KP_Subtract*/, '-' },- { 0xffae /*XKB_KEY_KP_Decimal*/, '.' },- { 0xffaf /*XKB_KEY_KP_Divide*/, '/' },- { 0xffb0 /*XKB_KEY_KP_0*/, 0x0030 },- { 0xffb1 /*XKB_KEY_KP_1*/, 0x0031 },- { 0xffb2 /*XKB_KEY_KP_2*/, 0x0032 },- { 0xffb3 /*XKB_KEY_KP_3*/, 0x0033 },- { 0xffb4 /*XKB_KEY_KP_4*/, 0x0034 },- { 0xffb5 /*XKB_KEY_KP_5*/, 0x0035 },- { 0xffb6 /*XKB_KEY_KP_6*/, 0x0036 },- { 0xffb7 /*XKB_KEY_KP_7*/, 0x0037 },- { 0xffb8 /*XKB_KEY_KP_8*/, 0x0038 },- { 0xffb9 /*XKB_KEY_KP_9*/, 0x0039 }-};---//////////////////////////////////////////////////////////////////////////-////// GLFW internal API //////-//////////////////////////////////////////////////////////////////////////--// Convert XKB KeySym to Unicode-//-long _glfwKeySym2Unicode(unsigned int keysym)-{- int min = 0;- int max = sizeof(keysymtab) / sizeof(struct codepair) - 1;- int mid;-- // First check for Latin-1 characters (1:1 mapping)- if ((keysym >= 0x0020 && keysym <= 0x007e) ||- (keysym >= 0x00a0 && keysym <= 0x00ff))- {- return keysym;- }-- // Also check for directly encoded 24-bit UCS characters- if ((keysym & 0xff000000) == 0x01000000)- return keysym & 0x00ffffff;-- // Binary search in table- while (max >= min)- {- mid = (min + max) / 2;- if (keysymtab[mid].keysym < keysym)- min = mid + 1;- else if (keysymtab[mid].keysym > keysym)- max = mid - 1;- else- return keysymtab[mid].ucs;- }-- // No matching Unicode value found- return -1;-}-+//======================================================================== +// GLFW 3.3 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + + +/* + * Marcus: This code was originally written by Markus G. Kuhn. + * I have made some slight changes (trimmed it down a bit from >60 KB to + * 20 KB), but the functionality is the same. + */ + +/* + * This module converts keysym values into the corresponding ISO 10646 + * (UCS, Unicode) values. + * + * The array keysymtab[] contains pairs of X11 keysym values for graphical + * characters and the corresponding Unicode value. The function + * _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary + * search, therefore keysymtab[] must remain SORTED by keysym value. + * + * We allow to represent any UCS character in the range U-00000000 to + * U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff. + * This admittedly does not cover the entire 31-bit space of UCS, but + * it does cover all of the characters up to U-10FFFF, which can be + * represented by UTF-16, and more, and it is very unlikely that higher + * UCS codes will ever be assigned by ISO. So to get Unicode character + * U+ABCD you can directly use keysym 0x0100abcd. + * + * Original author: Markus G. Kuhn <mkuhn@acm.org>, University of + * Cambridge, April 2001 + * + * Special thanks to Richard Verhoeven <river@win.tue.nl> for preparing + * an initial draft of the mapping table. + * + */ + + +//************************************************************************ +//**** KeySym to Unicode mapping table **** +//************************************************************************ + +static const struct codepair { + unsigned short keysym; + unsigned short ucs; +} keysymtab[] = { + { 0x01a1, 0x0104 }, + { 0x01a2, 0x02d8 }, + { 0x01a3, 0x0141 }, + { 0x01a5, 0x013d }, + { 0x01a6, 0x015a }, + { 0x01a9, 0x0160 }, + { 0x01aa, 0x015e }, + { 0x01ab, 0x0164 }, + { 0x01ac, 0x0179 }, + { 0x01ae, 0x017d }, + { 0x01af, 0x017b }, + { 0x01b1, 0x0105 }, + { 0x01b2, 0x02db }, + { 0x01b3, 0x0142 }, + { 0x01b5, 0x013e }, + { 0x01b6, 0x015b }, + { 0x01b7, 0x02c7 }, + { 0x01b9, 0x0161 }, + { 0x01ba, 0x015f }, + { 0x01bb, 0x0165 }, + { 0x01bc, 0x017a }, + { 0x01bd, 0x02dd }, + { 0x01be, 0x017e }, + { 0x01bf, 0x017c }, + { 0x01c0, 0x0154 }, + { 0x01c3, 0x0102 }, + { 0x01c5, 0x0139 }, + { 0x01c6, 0x0106 }, + { 0x01c8, 0x010c }, + { 0x01ca, 0x0118 }, + { 0x01cc, 0x011a }, + { 0x01cf, 0x010e }, + { 0x01d0, 0x0110 }, + { 0x01d1, 0x0143 }, + { 0x01d2, 0x0147 }, + { 0x01d5, 0x0150 }, + { 0x01d8, 0x0158 }, + { 0x01d9, 0x016e }, + { 0x01db, 0x0170 }, + { 0x01de, 0x0162 }, + { 0x01e0, 0x0155 }, + { 0x01e3, 0x0103 }, + { 0x01e5, 0x013a }, + { 0x01e6, 0x0107 }, + { 0x01e8, 0x010d }, + { 0x01ea, 0x0119 }, + { 0x01ec, 0x011b }, + { 0x01ef, 0x010f }, + { 0x01f0, 0x0111 }, + { 0x01f1, 0x0144 }, + { 0x01f2, 0x0148 }, + { 0x01f5, 0x0151 }, + { 0x01f8, 0x0159 }, + { 0x01f9, 0x016f }, + { 0x01fb, 0x0171 }, + { 0x01fe, 0x0163 }, + { 0x01ff, 0x02d9 }, + { 0x02a1, 0x0126 }, + { 0x02a6, 0x0124 }, + { 0x02a9, 0x0130 }, + { 0x02ab, 0x011e }, + { 0x02ac, 0x0134 }, + { 0x02b1, 0x0127 }, + { 0x02b6, 0x0125 }, + { 0x02b9, 0x0131 }, + { 0x02bb, 0x011f }, + { 0x02bc, 0x0135 }, + { 0x02c5, 0x010a }, + { 0x02c6, 0x0108 }, + { 0x02d5, 0x0120 }, + { 0x02d8, 0x011c }, + { 0x02dd, 0x016c }, + { 0x02de, 0x015c }, + { 0x02e5, 0x010b }, + { 0x02e6, 0x0109 }, + { 0x02f5, 0x0121 }, + { 0x02f8, 0x011d }, + { 0x02fd, 0x016d }, + { 0x02fe, 0x015d }, + { 0x03a2, 0x0138 }, + { 0x03a3, 0x0156 }, + { 0x03a5, 0x0128 }, + { 0x03a6, 0x013b }, + { 0x03aa, 0x0112 }, + { 0x03ab, 0x0122 }, + { 0x03ac, 0x0166 }, + { 0x03b3, 0x0157 }, + { 0x03b5, 0x0129 }, + { 0x03b6, 0x013c }, + { 0x03ba, 0x0113 }, + { 0x03bb, 0x0123 }, + { 0x03bc, 0x0167 }, + { 0x03bd, 0x014a }, + { 0x03bf, 0x014b }, + { 0x03c0, 0x0100 }, + { 0x03c7, 0x012e }, + { 0x03cc, 0x0116 }, + { 0x03cf, 0x012a }, + { 0x03d1, 0x0145 }, + { 0x03d2, 0x014c }, + { 0x03d3, 0x0136 }, + { 0x03d9, 0x0172 }, + { 0x03dd, 0x0168 }, + { 0x03de, 0x016a }, + { 0x03e0, 0x0101 }, + { 0x03e7, 0x012f }, + { 0x03ec, 0x0117 }, + { 0x03ef, 0x012b }, + { 0x03f1, 0x0146 }, + { 0x03f2, 0x014d }, + { 0x03f3, 0x0137 }, + { 0x03f9, 0x0173 }, + { 0x03fd, 0x0169 }, + { 0x03fe, 0x016b }, + { 0x047e, 0x203e }, + { 0x04a1, 0x3002 }, + { 0x04a2, 0x300c }, + { 0x04a3, 0x300d }, + { 0x04a4, 0x3001 }, + { 0x04a5, 0x30fb }, + { 0x04a6, 0x30f2 }, + { 0x04a7, 0x30a1 }, + { 0x04a8, 0x30a3 }, + { 0x04a9, 0x30a5 }, + { 0x04aa, 0x30a7 }, + { 0x04ab, 0x30a9 }, + { 0x04ac, 0x30e3 }, + { 0x04ad, 0x30e5 }, + { 0x04ae, 0x30e7 }, + { 0x04af, 0x30c3 }, + { 0x04b0, 0x30fc }, + { 0x04b1, 0x30a2 }, + { 0x04b2, 0x30a4 }, + { 0x04b3, 0x30a6 }, + { 0x04b4, 0x30a8 }, + { 0x04b5, 0x30aa }, + { 0x04b6, 0x30ab }, + { 0x04b7, 0x30ad }, + { 0x04b8, 0x30af }, + { 0x04b9, 0x30b1 }, + { 0x04ba, 0x30b3 }, + { 0x04bb, 0x30b5 }, + { 0x04bc, 0x30b7 }, + { 0x04bd, 0x30b9 }, + { 0x04be, 0x30bb }, + { 0x04bf, 0x30bd }, + { 0x04c0, 0x30bf }, + { 0x04c1, 0x30c1 }, + { 0x04c2, 0x30c4 }, + { 0x04c3, 0x30c6 }, + { 0x04c4, 0x30c8 }, + { 0x04c5, 0x30ca }, + { 0x04c6, 0x30cb }, + { 0x04c7, 0x30cc }, + { 0x04c8, 0x30cd }, + { 0x04c9, 0x30ce }, + { 0x04ca, 0x30cf }, + { 0x04cb, 0x30d2 }, + { 0x04cc, 0x30d5 }, + { 0x04cd, 0x30d8 }, + { 0x04ce, 0x30db }, + { 0x04cf, 0x30de }, + { 0x04d0, 0x30df }, + { 0x04d1, 0x30e0 }, + { 0x04d2, 0x30e1 }, + { 0x04d3, 0x30e2 }, + { 0x04d4, 0x30e4 }, + { 0x04d5, 0x30e6 }, + { 0x04d6, 0x30e8 }, + { 0x04d7, 0x30e9 }, + { 0x04d8, 0x30ea }, + { 0x04d9, 0x30eb }, + { 0x04da, 0x30ec }, + { 0x04db, 0x30ed }, + { 0x04dc, 0x30ef }, + { 0x04dd, 0x30f3 }, + { 0x04de, 0x309b }, + { 0x04df, 0x309c }, + { 0x05ac, 0x060c }, + { 0x05bb, 0x061b }, + { 0x05bf, 0x061f }, + { 0x05c1, 0x0621 }, + { 0x05c2, 0x0622 }, + { 0x05c3, 0x0623 }, + { 0x05c4, 0x0624 }, + { 0x05c5, 0x0625 }, + { 0x05c6, 0x0626 }, + { 0x05c7, 0x0627 }, + { 0x05c8, 0x0628 }, + { 0x05c9, 0x0629 }, + { 0x05ca, 0x062a }, + { 0x05cb, 0x062b }, + { 0x05cc, 0x062c }, + { 0x05cd, 0x062d }, + { 0x05ce, 0x062e }, + { 0x05cf, 0x062f }, + { 0x05d0, 0x0630 }, + { 0x05d1, 0x0631 }, + { 0x05d2, 0x0632 }, + { 0x05d3, 0x0633 }, + { 0x05d4, 0x0634 }, + { 0x05d5, 0x0635 }, + { 0x05d6, 0x0636 }, + { 0x05d7, 0x0637 }, + { 0x05d8, 0x0638 }, + { 0x05d9, 0x0639 }, + { 0x05da, 0x063a }, + { 0x05e0, 0x0640 }, + { 0x05e1, 0x0641 }, + { 0x05e2, 0x0642 }, + { 0x05e3, 0x0643 }, + { 0x05e4, 0x0644 }, + { 0x05e5, 0x0645 }, + { 0x05e6, 0x0646 }, + { 0x05e7, 0x0647 }, + { 0x05e8, 0x0648 }, + { 0x05e9, 0x0649 }, + { 0x05ea, 0x064a }, + { 0x05eb, 0x064b }, + { 0x05ec, 0x064c }, + { 0x05ed, 0x064d }, + { 0x05ee, 0x064e }, + { 0x05ef, 0x064f }, + { 0x05f0, 0x0650 }, + { 0x05f1, 0x0651 }, + { 0x05f2, 0x0652 }, + { 0x06a1, 0x0452 }, + { 0x06a2, 0x0453 }, + { 0x06a3, 0x0451 }, + { 0x06a4, 0x0454 }, + { 0x06a5, 0x0455 }, + { 0x06a6, 0x0456 }, + { 0x06a7, 0x0457 }, + { 0x06a8, 0x0458 }, + { 0x06a9, 0x0459 }, + { 0x06aa, 0x045a }, + { 0x06ab, 0x045b }, + { 0x06ac, 0x045c }, + { 0x06ae, 0x045e }, + { 0x06af, 0x045f }, + { 0x06b0, 0x2116 }, + { 0x06b1, 0x0402 }, + { 0x06b2, 0x0403 }, + { 0x06b3, 0x0401 }, + { 0x06b4, 0x0404 }, + { 0x06b5, 0x0405 }, + { 0x06b6, 0x0406 }, + { 0x06b7, 0x0407 }, + { 0x06b8, 0x0408 }, + { 0x06b9, 0x0409 }, + { 0x06ba, 0x040a }, + { 0x06bb, 0x040b }, + { 0x06bc, 0x040c }, + { 0x06be, 0x040e }, + { 0x06bf, 0x040f }, + { 0x06c0, 0x044e }, + { 0x06c1, 0x0430 }, + { 0x06c2, 0x0431 }, + { 0x06c3, 0x0446 }, + { 0x06c4, 0x0434 }, + { 0x06c5, 0x0435 }, + { 0x06c6, 0x0444 }, + { 0x06c7, 0x0433 }, + { 0x06c8, 0x0445 }, + { 0x06c9, 0x0438 }, + { 0x06ca, 0x0439 }, + { 0x06cb, 0x043a }, + { 0x06cc, 0x043b }, + { 0x06cd, 0x043c }, + { 0x06ce, 0x043d }, + { 0x06cf, 0x043e }, + { 0x06d0, 0x043f }, + { 0x06d1, 0x044f }, + { 0x06d2, 0x0440 }, + { 0x06d3, 0x0441 }, + { 0x06d4, 0x0442 }, + { 0x06d5, 0x0443 }, + { 0x06d6, 0x0436 }, + { 0x06d7, 0x0432 }, + { 0x06d8, 0x044c }, + { 0x06d9, 0x044b }, + { 0x06da, 0x0437 }, + { 0x06db, 0x0448 }, + { 0x06dc, 0x044d }, + { 0x06dd, 0x0449 }, + { 0x06de, 0x0447 }, + { 0x06df, 0x044a }, + { 0x06e0, 0x042e }, + { 0x06e1, 0x0410 }, + { 0x06e2, 0x0411 }, + { 0x06e3, 0x0426 }, + { 0x06e4, 0x0414 }, + { 0x06e5, 0x0415 }, + { 0x06e6, 0x0424 }, + { 0x06e7, 0x0413 }, + { 0x06e8, 0x0425 }, + { 0x06e9, 0x0418 }, + { 0x06ea, 0x0419 }, + { 0x06eb, 0x041a }, + { 0x06ec, 0x041b }, + { 0x06ed, 0x041c }, + { 0x06ee, 0x041d }, + { 0x06ef, 0x041e }, + { 0x06f0, 0x041f }, + { 0x06f1, 0x042f }, + { 0x06f2, 0x0420 }, + { 0x06f3, 0x0421 }, + { 0x06f4, 0x0422 }, + { 0x06f5, 0x0423 }, + { 0x06f6, 0x0416 }, + { 0x06f7, 0x0412 }, + { 0x06f8, 0x042c }, + { 0x06f9, 0x042b }, + { 0x06fa, 0x0417 }, + { 0x06fb, 0x0428 }, + { 0x06fc, 0x042d }, + { 0x06fd, 0x0429 }, + { 0x06fe, 0x0427 }, + { 0x06ff, 0x042a }, + { 0x07a1, 0x0386 }, + { 0x07a2, 0x0388 }, + { 0x07a3, 0x0389 }, + { 0x07a4, 0x038a }, + { 0x07a5, 0x03aa }, + { 0x07a7, 0x038c }, + { 0x07a8, 0x038e }, + { 0x07a9, 0x03ab }, + { 0x07ab, 0x038f }, + { 0x07ae, 0x0385 }, + { 0x07af, 0x2015 }, + { 0x07b1, 0x03ac }, + { 0x07b2, 0x03ad }, + { 0x07b3, 0x03ae }, + { 0x07b4, 0x03af }, + { 0x07b5, 0x03ca }, + { 0x07b6, 0x0390 }, + { 0x07b7, 0x03cc }, + { 0x07b8, 0x03cd }, + { 0x07b9, 0x03cb }, + { 0x07ba, 0x03b0 }, + { 0x07bb, 0x03ce }, + { 0x07c1, 0x0391 }, + { 0x07c2, 0x0392 }, + { 0x07c3, 0x0393 }, + { 0x07c4, 0x0394 }, + { 0x07c5, 0x0395 }, + { 0x07c6, 0x0396 }, + { 0x07c7, 0x0397 }, + { 0x07c8, 0x0398 }, + { 0x07c9, 0x0399 }, + { 0x07ca, 0x039a }, + { 0x07cb, 0x039b }, + { 0x07cc, 0x039c }, + { 0x07cd, 0x039d }, + { 0x07ce, 0x039e }, + { 0x07cf, 0x039f }, + { 0x07d0, 0x03a0 }, + { 0x07d1, 0x03a1 }, + { 0x07d2, 0x03a3 }, + { 0x07d4, 0x03a4 }, + { 0x07d5, 0x03a5 }, + { 0x07d6, 0x03a6 }, + { 0x07d7, 0x03a7 }, + { 0x07d8, 0x03a8 }, + { 0x07d9, 0x03a9 }, + { 0x07e1, 0x03b1 }, + { 0x07e2, 0x03b2 }, + { 0x07e3, 0x03b3 }, + { 0x07e4, 0x03b4 }, + { 0x07e5, 0x03b5 }, + { 0x07e6, 0x03b6 }, + { 0x07e7, 0x03b7 }, + { 0x07e8, 0x03b8 }, + { 0x07e9, 0x03b9 }, + { 0x07ea, 0x03ba }, + { 0x07eb, 0x03bb }, + { 0x07ec, 0x03bc }, + { 0x07ed, 0x03bd }, + { 0x07ee, 0x03be }, + { 0x07ef, 0x03bf }, + { 0x07f0, 0x03c0 }, + { 0x07f1, 0x03c1 }, + { 0x07f2, 0x03c3 }, + { 0x07f3, 0x03c2 }, + { 0x07f4, 0x03c4 }, + { 0x07f5, 0x03c5 }, + { 0x07f6, 0x03c6 }, + { 0x07f7, 0x03c7 }, + { 0x07f8, 0x03c8 }, + { 0x07f9, 0x03c9 }, + { 0x08a1, 0x23b7 }, + { 0x08a2, 0x250c }, + { 0x08a3, 0x2500 }, + { 0x08a4, 0x2320 }, + { 0x08a5, 0x2321 }, + { 0x08a6, 0x2502 }, + { 0x08a7, 0x23a1 }, + { 0x08a8, 0x23a3 }, + { 0x08a9, 0x23a4 }, + { 0x08aa, 0x23a6 }, + { 0x08ab, 0x239b }, + { 0x08ac, 0x239d }, + { 0x08ad, 0x239e }, + { 0x08ae, 0x23a0 }, + { 0x08af, 0x23a8 }, + { 0x08b0, 0x23ac }, + { 0x08bc, 0x2264 }, + { 0x08bd, 0x2260 }, + { 0x08be, 0x2265 }, + { 0x08bf, 0x222b }, + { 0x08c0, 0x2234 }, + { 0x08c1, 0x221d }, + { 0x08c2, 0x221e }, + { 0x08c5, 0x2207 }, + { 0x08c8, 0x223c }, + { 0x08c9, 0x2243 }, + { 0x08cd, 0x21d4 }, + { 0x08ce, 0x21d2 }, + { 0x08cf, 0x2261 }, + { 0x08d6, 0x221a }, + { 0x08da, 0x2282 }, + { 0x08db, 0x2283 }, + { 0x08dc, 0x2229 }, + { 0x08dd, 0x222a }, + { 0x08de, 0x2227 }, + { 0x08df, 0x2228 }, + { 0x08ef, 0x2202 }, + { 0x08f6, 0x0192 }, + { 0x08fb, 0x2190 }, + { 0x08fc, 0x2191 }, + { 0x08fd, 0x2192 }, + { 0x08fe, 0x2193 }, + { 0x09e0, 0x25c6 }, + { 0x09e1, 0x2592 }, + { 0x09e2, 0x2409 }, + { 0x09e3, 0x240c }, + { 0x09e4, 0x240d }, + { 0x09e5, 0x240a }, + { 0x09e8, 0x2424 }, + { 0x09e9, 0x240b }, + { 0x09ea, 0x2518 }, + { 0x09eb, 0x2510 }, + { 0x09ec, 0x250c }, + { 0x09ed, 0x2514 }, + { 0x09ee, 0x253c }, + { 0x09ef, 0x23ba }, + { 0x09f0, 0x23bb }, + { 0x09f1, 0x2500 }, + { 0x09f2, 0x23bc }, + { 0x09f3, 0x23bd }, + { 0x09f4, 0x251c }, + { 0x09f5, 0x2524 }, + { 0x09f6, 0x2534 }, + { 0x09f7, 0x252c }, + { 0x09f8, 0x2502 }, + { 0x0aa1, 0x2003 }, + { 0x0aa2, 0x2002 }, + { 0x0aa3, 0x2004 }, + { 0x0aa4, 0x2005 }, + { 0x0aa5, 0x2007 }, + { 0x0aa6, 0x2008 }, + { 0x0aa7, 0x2009 }, + { 0x0aa8, 0x200a }, + { 0x0aa9, 0x2014 }, + { 0x0aaa, 0x2013 }, + { 0x0aae, 0x2026 }, + { 0x0aaf, 0x2025 }, + { 0x0ab0, 0x2153 }, + { 0x0ab1, 0x2154 }, + { 0x0ab2, 0x2155 }, + { 0x0ab3, 0x2156 }, + { 0x0ab4, 0x2157 }, + { 0x0ab5, 0x2158 }, + { 0x0ab6, 0x2159 }, + { 0x0ab7, 0x215a }, + { 0x0ab8, 0x2105 }, + { 0x0abb, 0x2012 }, + { 0x0abc, 0x2329 }, + { 0x0abe, 0x232a }, + { 0x0ac3, 0x215b }, + { 0x0ac4, 0x215c }, + { 0x0ac5, 0x215d }, + { 0x0ac6, 0x215e }, + { 0x0ac9, 0x2122 }, + { 0x0aca, 0x2613 }, + { 0x0acc, 0x25c1 }, + { 0x0acd, 0x25b7 }, + { 0x0ace, 0x25cb }, + { 0x0acf, 0x25af }, + { 0x0ad0, 0x2018 }, + { 0x0ad1, 0x2019 }, + { 0x0ad2, 0x201c }, + { 0x0ad3, 0x201d }, + { 0x0ad4, 0x211e }, + { 0x0ad6, 0x2032 }, + { 0x0ad7, 0x2033 }, + { 0x0ad9, 0x271d }, + { 0x0adb, 0x25ac }, + { 0x0adc, 0x25c0 }, + { 0x0add, 0x25b6 }, + { 0x0ade, 0x25cf }, + { 0x0adf, 0x25ae }, + { 0x0ae0, 0x25e6 }, + { 0x0ae1, 0x25ab }, + { 0x0ae2, 0x25ad }, + { 0x0ae3, 0x25b3 }, + { 0x0ae4, 0x25bd }, + { 0x0ae5, 0x2606 }, + { 0x0ae6, 0x2022 }, + { 0x0ae7, 0x25aa }, + { 0x0ae8, 0x25b2 }, + { 0x0ae9, 0x25bc }, + { 0x0aea, 0x261c }, + { 0x0aeb, 0x261e }, + { 0x0aec, 0x2663 }, + { 0x0aed, 0x2666 }, + { 0x0aee, 0x2665 }, + { 0x0af0, 0x2720 }, + { 0x0af1, 0x2020 }, + { 0x0af2, 0x2021 }, + { 0x0af3, 0x2713 }, + { 0x0af4, 0x2717 }, + { 0x0af5, 0x266f }, + { 0x0af6, 0x266d }, + { 0x0af7, 0x2642 }, + { 0x0af8, 0x2640 }, + { 0x0af9, 0x260e }, + { 0x0afa, 0x2315 }, + { 0x0afb, 0x2117 }, + { 0x0afc, 0x2038 }, + { 0x0afd, 0x201a }, + { 0x0afe, 0x201e }, + { 0x0ba3, 0x003c }, + { 0x0ba6, 0x003e }, + { 0x0ba8, 0x2228 }, + { 0x0ba9, 0x2227 }, + { 0x0bc0, 0x00af }, + { 0x0bc2, 0x22a5 }, + { 0x0bc3, 0x2229 }, + { 0x0bc4, 0x230a }, + { 0x0bc6, 0x005f }, + { 0x0bca, 0x2218 }, + { 0x0bcc, 0x2395 }, + { 0x0bce, 0x22a4 }, + { 0x0bcf, 0x25cb }, + { 0x0bd3, 0x2308 }, + { 0x0bd6, 0x222a }, + { 0x0bd8, 0x2283 }, + { 0x0bda, 0x2282 }, + { 0x0bdc, 0x22a2 }, + { 0x0bfc, 0x22a3 }, + { 0x0cdf, 0x2017 }, + { 0x0ce0, 0x05d0 }, + { 0x0ce1, 0x05d1 }, + { 0x0ce2, 0x05d2 }, + { 0x0ce3, 0x05d3 }, + { 0x0ce4, 0x05d4 }, + { 0x0ce5, 0x05d5 }, + { 0x0ce6, 0x05d6 }, + { 0x0ce7, 0x05d7 }, + { 0x0ce8, 0x05d8 }, + { 0x0ce9, 0x05d9 }, + { 0x0cea, 0x05da }, + { 0x0ceb, 0x05db }, + { 0x0cec, 0x05dc }, + { 0x0ced, 0x05dd }, + { 0x0cee, 0x05de }, + { 0x0cef, 0x05df }, + { 0x0cf0, 0x05e0 }, + { 0x0cf1, 0x05e1 }, + { 0x0cf2, 0x05e2 }, + { 0x0cf3, 0x05e3 }, + { 0x0cf4, 0x05e4 }, + { 0x0cf5, 0x05e5 }, + { 0x0cf6, 0x05e6 }, + { 0x0cf7, 0x05e7 }, + { 0x0cf8, 0x05e8 }, + { 0x0cf9, 0x05e9 }, + { 0x0cfa, 0x05ea }, + { 0x0da1, 0x0e01 }, + { 0x0da2, 0x0e02 }, + { 0x0da3, 0x0e03 }, + { 0x0da4, 0x0e04 }, + { 0x0da5, 0x0e05 }, + { 0x0da6, 0x0e06 }, + { 0x0da7, 0x0e07 }, + { 0x0da8, 0x0e08 }, + { 0x0da9, 0x0e09 }, + { 0x0daa, 0x0e0a }, + { 0x0dab, 0x0e0b }, + { 0x0dac, 0x0e0c }, + { 0x0dad, 0x0e0d }, + { 0x0dae, 0x0e0e }, + { 0x0daf, 0x0e0f }, + { 0x0db0, 0x0e10 }, + { 0x0db1, 0x0e11 }, + { 0x0db2, 0x0e12 }, + { 0x0db3, 0x0e13 }, + { 0x0db4, 0x0e14 }, + { 0x0db5, 0x0e15 }, + { 0x0db6, 0x0e16 }, + { 0x0db7, 0x0e17 }, + { 0x0db8, 0x0e18 }, + { 0x0db9, 0x0e19 }, + { 0x0dba, 0x0e1a }, + { 0x0dbb, 0x0e1b }, + { 0x0dbc, 0x0e1c }, + { 0x0dbd, 0x0e1d }, + { 0x0dbe, 0x0e1e }, + { 0x0dbf, 0x0e1f }, + { 0x0dc0, 0x0e20 }, + { 0x0dc1, 0x0e21 }, + { 0x0dc2, 0x0e22 }, + { 0x0dc3, 0x0e23 }, + { 0x0dc4, 0x0e24 }, + { 0x0dc5, 0x0e25 }, + { 0x0dc6, 0x0e26 }, + { 0x0dc7, 0x0e27 }, + { 0x0dc8, 0x0e28 }, + { 0x0dc9, 0x0e29 }, + { 0x0dca, 0x0e2a }, + { 0x0dcb, 0x0e2b }, + { 0x0dcc, 0x0e2c }, + { 0x0dcd, 0x0e2d }, + { 0x0dce, 0x0e2e }, + { 0x0dcf, 0x0e2f }, + { 0x0dd0, 0x0e30 }, + { 0x0dd1, 0x0e31 }, + { 0x0dd2, 0x0e32 }, + { 0x0dd3, 0x0e33 }, + { 0x0dd4, 0x0e34 }, + { 0x0dd5, 0x0e35 }, + { 0x0dd6, 0x0e36 }, + { 0x0dd7, 0x0e37 }, + { 0x0dd8, 0x0e38 }, + { 0x0dd9, 0x0e39 }, + { 0x0dda, 0x0e3a }, + { 0x0ddf, 0x0e3f }, + { 0x0de0, 0x0e40 }, + { 0x0de1, 0x0e41 }, + { 0x0de2, 0x0e42 }, + { 0x0de3, 0x0e43 }, + { 0x0de4, 0x0e44 }, + { 0x0de5, 0x0e45 }, + { 0x0de6, 0x0e46 }, + { 0x0de7, 0x0e47 }, + { 0x0de8, 0x0e48 }, + { 0x0de9, 0x0e49 }, + { 0x0dea, 0x0e4a }, + { 0x0deb, 0x0e4b }, + { 0x0dec, 0x0e4c }, + { 0x0ded, 0x0e4d }, + { 0x0df0, 0x0e50 }, + { 0x0df1, 0x0e51 }, + { 0x0df2, 0x0e52 }, + { 0x0df3, 0x0e53 }, + { 0x0df4, 0x0e54 }, + { 0x0df5, 0x0e55 }, + { 0x0df6, 0x0e56 }, + { 0x0df7, 0x0e57 }, + { 0x0df8, 0x0e58 }, + { 0x0df9, 0x0e59 }, + { 0x0ea1, 0x3131 }, + { 0x0ea2, 0x3132 }, + { 0x0ea3, 0x3133 }, + { 0x0ea4, 0x3134 }, + { 0x0ea5, 0x3135 }, + { 0x0ea6, 0x3136 }, + { 0x0ea7, 0x3137 }, + { 0x0ea8, 0x3138 }, + { 0x0ea9, 0x3139 }, + { 0x0eaa, 0x313a }, + { 0x0eab, 0x313b }, + { 0x0eac, 0x313c }, + { 0x0ead, 0x313d }, + { 0x0eae, 0x313e }, + { 0x0eaf, 0x313f }, + { 0x0eb0, 0x3140 }, + { 0x0eb1, 0x3141 }, + { 0x0eb2, 0x3142 }, + { 0x0eb3, 0x3143 }, + { 0x0eb4, 0x3144 }, + { 0x0eb5, 0x3145 }, + { 0x0eb6, 0x3146 }, + { 0x0eb7, 0x3147 }, + { 0x0eb8, 0x3148 }, + { 0x0eb9, 0x3149 }, + { 0x0eba, 0x314a }, + { 0x0ebb, 0x314b }, + { 0x0ebc, 0x314c }, + { 0x0ebd, 0x314d }, + { 0x0ebe, 0x314e }, + { 0x0ebf, 0x314f }, + { 0x0ec0, 0x3150 }, + { 0x0ec1, 0x3151 }, + { 0x0ec2, 0x3152 }, + { 0x0ec3, 0x3153 }, + { 0x0ec4, 0x3154 }, + { 0x0ec5, 0x3155 }, + { 0x0ec6, 0x3156 }, + { 0x0ec7, 0x3157 }, + { 0x0ec8, 0x3158 }, + { 0x0ec9, 0x3159 }, + { 0x0eca, 0x315a }, + { 0x0ecb, 0x315b }, + { 0x0ecc, 0x315c }, + { 0x0ecd, 0x315d }, + { 0x0ece, 0x315e }, + { 0x0ecf, 0x315f }, + { 0x0ed0, 0x3160 }, + { 0x0ed1, 0x3161 }, + { 0x0ed2, 0x3162 }, + { 0x0ed3, 0x3163 }, + { 0x0ed4, 0x11a8 }, + { 0x0ed5, 0x11a9 }, + { 0x0ed6, 0x11aa }, + { 0x0ed7, 0x11ab }, + { 0x0ed8, 0x11ac }, + { 0x0ed9, 0x11ad }, + { 0x0eda, 0x11ae }, + { 0x0edb, 0x11af }, + { 0x0edc, 0x11b0 }, + { 0x0edd, 0x11b1 }, + { 0x0ede, 0x11b2 }, + { 0x0edf, 0x11b3 }, + { 0x0ee0, 0x11b4 }, + { 0x0ee1, 0x11b5 }, + { 0x0ee2, 0x11b6 }, + { 0x0ee3, 0x11b7 }, + { 0x0ee4, 0x11b8 }, + { 0x0ee5, 0x11b9 }, + { 0x0ee6, 0x11ba }, + { 0x0ee7, 0x11bb }, + { 0x0ee8, 0x11bc }, + { 0x0ee9, 0x11bd }, + { 0x0eea, 0x11be }, + { 0x0eeb, 0x11bf }, + { 0x0eec, 0x11c0 }, + { 0x0eed, 0x11c1 }, + { 0x0eee, 0x11c2 }, + { 0x0eef, 0x316d }, + { 0x0ef0, 0x3171 }, + { 0x0ef1, 0x3178 }, + { 0x0ef2, 0x317f }, + { 0x0ef3, 0x3181 }, + { 0x0ef4, 0x3184 }, + { 0x0ef5, 0x3186 }, + { 0x0ef6, 0x318d }, + { 0x0ef7, 0x318e }, + { 0x0ef8, 0x11eb }, + { 0x0ef9, 0x11f0 }, + { 0x0efa, 0x11f9 }, + { 0x0eff, 0x20a9 }, + { 0x13a4, 0x20ac }, + { 0x13bc, 0x0152 }, + { 0x13bd, 0x0153 }, + { 0x13be, 0x0178 }, + { 0x20ac, 0x20ac }, + { 0xfe50, '`' }, + { 0xfe51, 0x00b4 }, + { 0xfe52, '^' }, + { 0xfe53, '~' }, + { 0xfe54, 0x00af }, + { 0xfe55, 0x02d8 }, + { 0xfe56, 0x02d9 }, + { 0xfe57, 0x00a8 }, + { 0xfe58, 0x02da }, + { 0xfe59, 0x02dd }, + { 0xfe5a, 0x02c7 }, + { 0xfe5b, 0x00b8 }, + { 0xfe5c, 0x02db }, + { 0xfe5d, 0x037a }, + { 0xfe5e, 0x309b }, + { 0xfe5f, 0x309c }, + { 0xfe63, '/' }, + { 0xfe64, 0x02bc }, + { 0xfe65, 0x02bd }, + { 0xfe66, 0x02f5 }, + { 0xfe67, 0x02f3 }, + { 0xfe68, 0x02cd }, + { 0xfe69, 0xa788 }, + { 0xfe6a, 0x02f7 }, + { 0xfe6e, ',' }, + { 0xfe6f, 0x00a4 }, + { 0xfe80, 'a' }, // XK_dead_a + { 0xfe81, 'A' }, // XK_dead_A + { 0xfe82, 'e' }, // XK_dead_e + { 0xfe83, 'E' }, // XK_dead_E + { 0xfe84, 'i' }, // XK_dead_i + { 0xfe85, 'I' }, // XK_dead_I + { 0xfe86, 'o' }, // XK_dead_o + { 0xfe87, 'O' }, // XK_dead_O + { 0xfe88, 'u' }, // XK_dead_u + { 0xfe89, 'U' }, // XK_dead_U + { 0xfe8a, 0x0259 }, + { 0xfe8b, 0x018f }, + { 0xfe8c, 0x00b5 }, + { 0xfe90, '_' }, + { 0xfe91, 0x02c8 }, + { 0xfe92, 0x02cc }, + { 0xff80 /*XKB_KEY_KP_Space*/, ' ' }, + { 0xff95 /*XKB_KEY_KP_7*/, 0x0037 }, + { 0xff96 /*XKB_KEY_KP_4*/, 0x0034 }, + { 0xff97 /*XKB_KEY_KP_8*/, 0x0038 }, + { 0xff98 /*XKB_KEY_KP_6*/, 0x0036 }, + { 0xff99 /*XKB_KEY_KP_2*/, 0x0032 }, + { 0xff9a /*XKB_KEY_KP_9*/, 0x0039 }, + { 0xff9b /*XKB_KEY_KP_3*/, 0x0033 }, + { 0xff9c /*XKB_KEY_KP_1*/, 0x0031 }, + { 0xff9d /*XKB_KEY_KP_5*/, 0x0035 }, + { 0xff9e /*XKB_KEY_KP_0*/, 0x0030 }, + { 0xffaa /*XKB_KEY_KP_Multiply*/, '*' }, + { 0xffab /*XKB_KEY_KP_Add*/, '+' }, + { 0xffac /*XKB_KEY_KP_Separator*/, ',' }, + { 0xffad /*XKB_KEY_KP_Subtract*/, '-' }, + { 0xffae /*XKB_KEY_KP_Decimal*/, '.' }, + { 0xffaf /*XKB_KEY_KP_Divide*/, '/' }, + { 0xffb0 /*XKB_KEY_KP_0*/, 0x0030 }, + { 0xffb1 /*XKB_KEY_KP_1*/, 0x0031 }, + { 0xffb2 /*XKB_KEY_KP_2*/, 0x0032 }, + { 0xffb3 /*XKB_KEY_KP_3*/, 0x0033 }, + { 0xffb4 /*XKB_KEY_KP_4*/, 0x0034 }, + { 0xffb5 /*XKB_KEY_KP_5*/, 0x0035 }, + { 0xffb6 /*XKB_KEY_KP_6*/, 0x0036 }, + { 0xffb7 /*XKB_KEY_KP_7*/, 0x0037 }, + { 0xffb8 /*XKB_KEY_KP_8*/, 0x0038 }, + { 0xffb9 /*XKB_KEY_KP_9*/, 0x0039 }, + { 0xffbd /*XKB_KEY_KP_Equal*/, '=' } +}; + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Convert XKB KeySym to Unicode +// +long _glfwKeySym2Unicode(unsigned int keysym) +{ + int min = 0; + int max = sizeof(keysymtab) / sizeof(struct codepair) - 1; + int mid; + + // First check for Latin-1 characters (1:1 mapping) + if ((keysym >= 0x0020 && keysym <= 0x007e) || + (keysym >= 0x00a0 && keysym <= 0x00ff)) + { + return keysym; + } + + // Also check for directly encoded 24-bit UCS characters + if ((keysym & 0xff000000) == 0x01000000) + return keysym & 0x00ffffff; + + // Binary search in table + while (max >= min) + { + mid = (min + max) / 2; + if (keysymtab[mid].keysym < keysym) + min = mid + 1; + else if (keysymtab[mid].keysym > keysym) + max = mid - 1; + else + return keysymtab[mid].ucs; + } + + // No matching Unicode value found + return -1; +} +
glfw/src/xkb_unicode.h view
@@ -1,33 +1,28 @@-//========================================================================-// GLFW 3.2 Linux - www.glfw.org-//-------------------------------------------------------------------------// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>-//-// This software is provided 'as-is', without any express or implied-// warranty. In no event will the authors be held liable for any damages-// arising from the use of this software.-//-// Permission is granted to anyone to use this software for any purpose,-// including commercial applications, and to alter it and redistribute it-// freely, subject to the following restrictions:-//-// 1. The origin of this software must not be misrepresented; you must not-// claim that you wrote the original software. If you use this software-// in a product, an acknowledgment in the product documentation would-// be appreciated but is not required.-//-// 2. Altered source versions must be plainly marked as such, and must not-// be misrepresented as being the original software.-//-// 3. This notice may not be removed or altered from any source-// distribution.-//-//========================================================================--#ifndef _glfw3_xkb_unicode_h_-#define _glfw3_xkb_unicode_h_---long _glfwKeySym2Unicode(unsigned int keysym);--#endif // _glfw3_xkb_unicode_h_+//======================================================================== +// GLFW 3.3 Linux - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +long _glfwKeySym2Unicode(unsigned int keysym); +