bindings-GLFW 3.1 → 3.1.1
raw patch · 4 files changed
+259/−1 lines, 4 files
Files
- bindings-GLFW.cabal +4/−1
- glfw/include/os/darwin/glfw_config.h +87/−0
- glfw/include/os/unix-like/glfw_config.h +84/−0
- glfw/include/os/windows/glfw_config.h +84/−0
bindings-GLFW.cabal view
@@ -1,5 +1,5 @@ name: bindings-GLFW-version: 3.1+version: 3.1.1 category: Graphics author: Brian Lewis <brian@lorf.org>@@ -37,6 +37,9 @@ glfw/deps/GL/*.h glfw/include/GLFW/*.h+ glfw/include/os/unix-like/*.h+ glfw/include/os/windows/*.h+ glfw/include/os/darwin/*.h glfw/src/*.c glfw/src/*.h
+ glfw/include/os/darwin/glfw_config.h view
@@ -0,0 +1,87 @@+//========================================================================+// GLFW 3.1 - www.glfw.org+//------------------------------------------------------------------------+// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>+//+// This software is provided 'as-is', without any express or implied+// warranty. In no event will the authors be held liable for any damages+// arising from the use of this software.+//+// Permission is granted to anyone to use this software for any purpose,+// including commercial applications, and to alter it and redistribute it+// freely, subject to the following restrictions:+//+// 1. The origin of this software must not be misrepresented; you must not+// claim that you wrote the original software. If you use this software+// in a product, an acknowledgment in the product documentation would+// be appreciated but is not required.+//+// 2. Altered source versions must be plainly marked as such, and must not+// be misrepresented as being the original software.+//+// 3. This notice may not be removed or altered from any source+// distribution.+//+//========================================================================+// As glfw_config.h.in, this file is used by CMake to produce the+// glfw_config.h configuration header file. If you are adding a feature+// requiring conditional compilation, this is where to add the macro.+//========================================================================+// As glfw_config.h, this file defines compile-time option macros for a+// specific platform and development environment. If you are using the+// GLFW CMake files, modify glfw_config.h.in instead of this file. If you+// are using your own build system, make this file define the appropriate+// macros in whatever way is suitable.+//========================================================================++// Define this to 1 if building GLFW for X11+/* #undef _GLFW_X11 */+// Define this to 1 if building GLFW for Win32+/* #undef _GLFW_WIN32 */+// Define this to 1 if building GLFW for Cocoa+#define _GLFW_COCOA+// Define this to 1 if building GLFW for Wayland+/* #undef _GLFW_WAYLAND */+// Define this to 1 if building GLFW for Mir+/* #undef _GLFW_MIR */++// Define this to 1 if building GLFW for EGL+/* #undef _GLFW_EGL */+// Define this to 1 if building GLFW for GLX+/* #undef _GLFW_GLX */+// Define this to 1 if building GLFW for WGL+/* #undef _GLFW_WGL */+// Define this to 1 if building GLFW for NSGL+#define _GLFW_NSGL++// Define this to 1 if building as a shared library / dynamic library / DLL+/* #undef _GLFW_BUILD_DLL */++// Define this to 1 if glfwSwapInterval should ignore DWM compositing status+/* #undef _GLFW_USE_DWM_SWAP_INTERVAL */+// Define this to 1 to force use of high-performance GPU on Optimus systems+/* #undef _GLFW_USE_OPTIMUS_HPG */++// Define this to 1 if glXGetProcAddress is available+/* #undef _GLFW_HAS_GLXGETPROCADDRESS */+// Define this to 1 if glXGetProcAddressARB is available+/* #undef _GLFW_HAS_GLXGETPROCADDRESSARB */+// Define this to 1 if glXGetProcAddressEXT is available+/* #undef _GLFW_HAS_GLXGETPROCADDRESSEXT */+// Define this to 1 if dlopen is available+/* #undef _GLFW_HAS_DLOPEN */++// Define this to 1 if glfwInit should change the current directory+#define _GLFW_USE_CHDIR+// Define this to 1 if glfwCreateWindow should populate the menu bar+#define _GLFW_USE_MENUBAR+// Define this to 1 if windows should use full resolution on Retina displays+#define _GLFW_USE_RETINA++// Define this to 1 if using OpenGL as the client library+#define _GLFW_USE_OPENGL+// Define this to 1 if using OpenGL ES 1.1 as the client library+/* #undef _GLFW_USE_GLESV1 */+// Define this to 1 if using OpenGL ES 2.0 as the client library+/* #undef _GLFW_USE_GLESV2 */+
+ glfw/include/os/unix-like/glfw_config.h view
@@ -0,0 +1,84 @@+//========================================================================+// GLFW 3.0 - www.glfw.org+//------------------------------------------------------------------------+// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>+//+// This software is provided 'as-is', without any express or implied+// warranty. In no event will the authors be held liable for any damages+// arising from the use of this software.+//+// Permission is granted to anyone to use this software for any purpose,+// including commercial applications, and to alter it and redistribute it+// freely, subject to the following restrictions:+//+// 1. The origin of this software must not be misrepresented; you must not+// claim that you wrote the original software. If you use this software+// in a product, an acknowledgment in the product documentation would+// be appreciated but is not required.+//+// 2. Altered source versions must be plainly marked as such, and must not+// be misrepresented as being the original software.+//+// 3. This notice may not be removed or altered from any source+// distribution.+//+//========================================================================+// As config.h.in, this file is used by CMake to produce the config.h shared+// configuration header file. If you are adding a feature requiring+// conditional compilation, this is the proper place to add the macros.+//========================================================================+// As config.h, this file defines compile-time build options and macros for+// all platforms supported by GLFW. As this is a generated file, don't modify+// it. Instead, you should modify the config.h.in file.+//========================================================================++// Define this to 1 if building GLFW for X11+#define _GLFW_X11+// Define this to 1 if building GLFW for Win32+/* #undef _GLFW_WIN32 */+// Define this to 1 if building GLFW for Cocoa+/* #undef _GLFW_COCOA */++// Define this to 1 if building GLFW for EGL+/* #undef _GLFW_EGL */+// Define this to 1 if building GLFW for GLX+#define _GLFW_GLX+// Define this to 1 if building GLFW for WGL+/* #undef _GLFW_WGL */+// Define this to 1 if building GLFW for NSGL+/* #undef _GLFW_NSGL */++// Define this to 1 if building as a shared library / dynamic library / DLL+/* #undef _GLFW_BUILD_DLL */++// Define this to 1 to disable dynamic loading of winmm+/* #undef _GLFW_NO_DLOAD_WINMM */+// Define this to 1 if glfwSwapInterval should ignore DWM compositing status+/* #undef _GLFW_USE_DWM_SWAP_INTERVAL */+// Define this to 1 to force use of high-performance GPU on Optimus systems+/* #undef _GLFW_USE_OPTIMUS_HPG */++// Define this to 1 if glXGetProcAddress is available+#define _GLFW_HAS_GLXGETPROCADDRESS+// Define this to 1 if glXGetProcAddressARB is available+/* #undef _GLFW_HAS_GLXGETPROCADDRESSARB */+// Define this to 1 if glXGetProcAddressEXT is available+/* #undef _GLFW_HAS_GLXGETPROCADDRESSEXT */+// Define this to 1 if dlopen is available+/* #undef _GLFW_HAS_DLOPEN */++// Define this to 1 if glfwInit should change the current directory+/* #undef _GLFW_USE_CHDIR */+// Define this to 1 if glfwCreateWindow should populate the menu bar+/* #undef _GLFW_USE_MENUBAR */++// Define this to 1 if using OpenGL as the client library+#define _GLFW_USE_OPENGL+// Define this to 1 if using OpenGL ES 1.1 as the client library+/* #undef _GLFW_USE_GLESV1 */+// Define this to 1 if using OpenGL ES 2.0 as the client library+/* #undef _GLFW_USE_GLESV2 */++// The GLFW version as used by glfwGetVersionString+#define _GLFW_VERSION_FULL "3.0.3"+
+ glfw/include/os/windows/glfw_config.h view
@@ -0,0 +1,84 @@+//========================================================================+// GLFW 3.0 - www.glfw.org+//------------------------------------------------------------------------+// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>+//+// This software is provided 'as-is', without any express or implied+// warranty. In no event will the authors be held liable for any damages+// arising from the use of this software.+//+// Permission is granted to anyone to use this software for any purpose,+// including commercial applications, and to alter it and redistribute it+// freely, subject to the following restrictions:+//+// 1. The origin of this software must not be misrepresented; you must not+// claim that you wrote the original software. If you use this software+// in a product, an acknowledgment in the product documentation would+// be appreciated but is not required.+//+// 2. Altered source versions must be plainly marked as such, and must not+// be misrepresented as being the original software.+//+// 3. This notice may not be removed or altered from any source+// distribution.+//+//========================================================================+// As config.h.in, this file is used by CMake to produce the config.h shared+// configuration header file. If you are adding a feature requiring+// conditional compilation, this is the proper place to add the macros.+//========================================================================+// As config.h, this file defines compile-time build options and macros for+// all platforms supported by GLFW. As this is a generated file, don't modify+// it. Instead, you should modify the config.h.in file.+//========================================================================++// Define this to 1 if building GLFW for X11+/* #undef _GLFW_X11 */+// Define this to 1 if building GLFW for Win32+#define _GLFW_WIN32+// Define this to 1 if building GLFW for Cocoa+/* #undef _GLFW_COCOA */++// Define this to 1 if building GLFW for EGL+/* #undef _GLFW_EGL */+// Define this to 1 if building GLFW for GLX+/* #undef _GLFW_GLX */+// Define this to 1 if building GLFW for WGL+#define _GLFW_WGL+// Define this to 1 if building GLFW for NSGL+/* #undef _GLFW_NSGL */++// Define this to 1 if building as a shared library / dynamic library / DLL+/* #undef _GLFW_BUILD_DLL */++// Define this to 1 to disable dynamic loading of winmm+/* #undef _GLFW_NO_DLOAD_WINMM */+// Define this to 1 if glfwSwapInterval should ignore DWM compositing status+/* #undef _GLFW_USE_DWM_SWAP_INTERVAL */+// Define this to 1 to force use of high-performance GPU on Optimus systems+/* #undef _GLFW_USE_OPTIMUS_HPG */++// Define this to 1 if glXGetProcAddress is available+/* #undef _GLFW_HAS_GLXGETPROCADDRESS */+// Define this to 1 if glXGetProcAddressARB is available+/* #undef _GLFW_HAS_GLXGETPROCADDRESSARB */+// Define this to 1 if glXGetProcAddressEXT is available+/* #undef _GLFW_HAS_GLXGETPROCADDRESSEXT */+// Define this to 1 if dlopen is available+/* #undef _GLFW_HAS_DLOPEN */++// Define this to 1 if glfwInit should change the current directory+/* #undef _GLFW_USE_CHDIR */+// Define this to 1 if glfwCreateWindow should populate the menu bar+/* #undef _GLFW_USE_MENUBAR */++// Define this to 1 if using OpenGL as the client library+#define _GLFW_USE_OPENGL+// Define this to 1 if using OpenGL ES 1.1 as the client library+/* #undef _GLFW_USE_GLESV1 */+// Define this to 1 if using OpenGL ES 2.0 as the client library+/* #undef _GLFW_USE_GLESV2 */++// The GLFW version as used by glfwGetVersionString+#define _GLFW_VERSION_FULL "3.0.3"+