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basic-prelude 0.5.1 → 0.5.2

raw patch · 3 files changed

+16/−1 lines, 3 filesPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

+ CorePrelude: bool :: a -> a -> Bool -> a

Files

ChangeLog.md view
@@ -1,3 +1,7 @@+## 0.5.2++* Expose `bool`+ ## 0.5.1  * Expose `asum`
CorePrelude.hs view
@@ -110,6 +110,8 @@     , Control.Arrow.second     , (Control.Arrow.***)     , (Control.Arrow.&&&)+      -- ** Bool+    , bool       -- ** Maybe     , Data.Maybe.mapMaybe     , Data.Maybe.catMaybes@@ -229,6 +231,10 @@ import System.IO.Error hiding (catch, try) import qualified GHC.Exts +#if MIN_VERSION_base(4,7,0)+import Data.Bool (bool)+#endif+ #if MIN_VERSION_base(4,5,0) import Data.Monoid ((<>)) #endif@@ -238,6 +244,11 @@ type UVector = Data.Vector.Unboxed.Vector type SVector = Data.Vector.Storable.Vector ++#if !MIN_VERSION_base(4,7,0)+bool :: a -> a -> Bool -> a+bool f t b = if b then t else f+#endif  #if !MIN_VERSION_base(4,5,0) 
basic-prelude.cabal view
@@ -1,5 +1,5 @@ name:                basic-prelude-version:             0.5.1+version:             0.5.2 synopsis:            An enhanced core prelude; a common foundation for alternate preludes. description:     The premise of @basic-prelude@ is that there are a lot of very commonly desired features missing from the standard @Prelude@, such as commonly used operators (@\<$\>@ and @>=>@, for instance) and imports for common datatypes (e.g., @ByteString@ and @Vector@). At the same time, there are lots of other components which are more debatable, such as providing polymorphic versions of common functions.