diff --git a/LICENSE b/LICENSE
new file mode 100644
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,29 @@
+Copyright (c) 2024, Matt Hunzinger
+
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+    * Redistributions of source code must retain the above copyright
+      notice, this list of conditions and the following disclaimer.
+
+    * Redistributions in binary form must reproduce the above
+      copyright notice, this list of conditions and the following
+      disclaimer in the documentation and/or other materials provided
+      with the distribution.
+
+    * Neither the name of the copyright holder nor the names of its
+      contributors may be used to endorse or promote products derived
+      from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/aztecs-transform.cabal b/aztecs-transform.cabal
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--- /dev/null
+++ b/aztecs-transform.cabal
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+cabal-version: 2.4
+name:          aztecs-transform
+version:       0.1.0.0
+license:       BSD-3-Clause
+license-file:  LICENSE
+maintainer:    matt@hunzinger.me
+author:        Matt Hunzinger
+synopsis:      A type-safe and friendly Entity-Component-System (ECS) for Haskell
+description:   The Entity-Component-System (ECS) pattern is commonly used in video game develop to represent world objects.
+               .
+               ECS follows the principal of composition over inheritence. Each type of
+               object (e.g. sword, monster, etc), in the game has a unique EntityId. Each
+               entity has various Components associated with it (material, weight, damage, etc).
+               Systems act on entities which have the required Components.
+homepage:      https://github.com/matthunz/aztecs
+category:      Game Engine
+
+source-repository head
+    type:     git
+    location: https://github.com/matthunz/aztecs.git
+
+library
+    exposed-modules:
+        Data.Aztecs.Transform
+    hs-source-dirs:   src
+    default-language: Haskell2010
+    ghc-options:      -Wall
+    build-depends:
+        base >=4 && <5,
+        aztecs >= 0.3,
+        mtl >=2,
+        linear >= 1
diff --git a/src/Data/Aztecs/Transform.hs b/src/Data/Aztecs/Transform.hs
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--- /dev/null
+++ b/src/Data/Aztecs/Transform.hs
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+module Data.Aztecs.Transform where
+
+import Data.Aztecs
+import Linear (V2 (..))
+
+data Transform = Transform
+  { transformPosition :: V2 Float,
+    transformRotation :: Float,
+    transformScale :: V2 Float
+  }
+  deriving (Eq, Show)
+
+transform :: Transform
+transform = Transform (V2 0 0) 0 (V2 1 1)
+
+instance Component Transform
