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aztecs-gl 0.1.0 → 0.1.1

raw patch · 2 files changed

+12/−1 lines, 2 filesPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

+ Aztecs.GL: Mesh :: !BufferObject -> !NumArrayIndices -> !PrimitiveMode -> Mesh
+ Aztecs.GL: [meshPrimitiveMode] :: Mesh -> !PrimitiveMode
+ Aztecs.GL: [meshVBO] :: Mesh -> !BufferObject
+ Aztecs.GL: [meshVertexCount] :: Mesh -> !NumArrayIndices
+ Aztecs.GL: data Mesh

Files

aztecs-gl.cabal view
@@ -1,6 +1,6 @@ cabal-version:   3.0 name:            aztecs-gl-version:         0.1.0+version:         0.1.1 license:         BSD-3-Clause license-file:    LICENSE maintainer:      matt@hunzinger.me
src/Aztecs/GL.hs view
@@ -7,6 +7,9 @@   ( -- * Colors     Color (..), +    -- * Meshes+    Mesh (..),+     -- * Shapes     Rectangle (..),     Circle (..),@@ -14,6 +17,8 @@      -- * Rendering     render,++    -- * Transform     module Aztecs.Transform,   ) where@@ -188,6 +193,7 @@   GL.bindBuffer GL.ArrayBuffer $= Nothing   return $ Mesh vbo vertexCount mode +-- | Render all @Mesh@ components that are descendants of @Window@s render :: (MonadIO m) => Access m () render = do   windows <- system . readQuery $ (,,) <$> query @_ @Window <*> query @_ @RawWindow <*> query @_ @Children@@ -216,6 +222,11 @@       let res = (,,) <$> meshRes <*> transformRes <*> colorRes       case res of         Just (mesh, trans, color) -> liftIO $ renderMesh (mesh, trans, color)+        Nothing -> return ()++      childrenRes <- lookup e+      case childrenRes of+        Just (Children cs) -> mapM_ go' cs         Nothing -> return ()  -- | Render a mesh with transform and color