diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,30 @@
+Copyright Jonas Carpay (c) 2017
+
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+    * Redistributions of source code must retain the above copyright
+      notice, this list of conditions and the following disclaimer.
+
+    * Redistributions in binary form must reproduce the above
+      copyright notice, this list of conditions and the following
+      disclaimer in the documentation and/or other materials provided
+      with the distribution.
+
+    * Neither the name of Jonas Carpay nor the names of other
+      contributors may be used to endorse or promote products derived
+      from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/README.md b/README.md
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+++ b/README.md
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+# apecs-physics-gloss
+Tools for simple gloss-based rendering, split out to avoid unnecessary dependencies if you roll our own rendering
diff --git a/Setup.hs b/Setup.hs
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--- /dev/null
+++ b/Setup.hs
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+import Distribution.Simple
+main = defaultMain
diff --git a/apecs-physics-gloss.cabal b/apecs-physics-gloss.cabal
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+++ b/apecs-physics-gloss.cabal
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+name:                apecs-physics-gloss
+version:             0.1.0.0
+synopsis:            Gloss rendering for apecs-physics
+description:         Gloss rendering for apecs-physics
+homepage:            https://github.com/jonascarpay/apecs-physics#readme
+license:             BSD3
+license-file:        LICENSE
+author:              Jonas Carpay
+maintainer:          jonascarpay@gmail.com
+copyright:           MIT
+category:            Web
+build-type:          Simple
+extra-source-files:  README.md
+cabal-version:       >=1.10
+
+library
+  hs-source-dirs:      src
+  exposed-modules:     Apecs.Physics.Gloss
+  ghc-options:         -O2
+  build-depends:       base >= 4.7 && < 5, apecs-physics, gloss, apecs >= 0.6
+  default-language:    Haskell2010
+
+source-repository head
+  type:     git
+  location: https://github.com/jonascarpay/apecs-physics
diff --git a/src/Apecs/Physics/Gloss.hs b/src/Apecs/Physics/Gloss.hs
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--- /dev/null
+++ b/src/Apecs/Physics/Gloss.hs
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+{-# LANGUAGE FlexibleContexts           #-}
+{-# LANGUAGE GeneralizedNewtypeDeriving #-}
+{-# LANGUAGE MultiParamTypeClasses      #-}
+{-# LANGUAGE TypeFamilies               #-}
+
+module Apecs.Physics.Gloss
+  ( BodyPicture (..), Camera (..),
+    toPicture, drawWorld, applyView, mouseToWorld, v2ToTuple,
+    defaultSimulate,
+  ) where
+
+import           Apecs
+import           Apecs.Physics
+import           Data.Foldable                        (fold)
+import           Data.Semigroup                       (Semigroup(..))
+import qualified Graphics.Gloss                       as G
+import           Graphics.Gloss.Geometry.Angle        (radToDeg)
+import qualified Graphics.Gloss.Interface.IO.Simulate as GS
+
+newtype BodyPicture = BodyPicture G.Picture deriving Monoid
+instance Semigroup BodyPicture where
+  BodyPicture pa <> BodyPicture pb = BodyPicture (mappend pa pb)
+
+instance Component BodyPicture where
+  type Storage BodyPicture = Map BodyPicture
+
+data Camera = Camera
+  { gvOffset :: V2 Double
+  , gvScale  :: Double
+  }
+
+instance Semigroup Camera where
+  Camera p1 z1 <> Camera p2 z2 = Camera (p1 + p2) (z1 * z2)
+instance Monoid Camera where
+  mempty = Camera 0 1
+  mappend = (<>)
+
+instance Component Camera where
+  type Storage Camera = Global Camera
+
+applyView :: Camera -> G.Picture -> G.Picture
+applyView (Camera (V2 x y) scale) =
+  G.Scale (realToFrac scale) (realToFrac scale) .  G.Translate (realToFrac . negate $ x) (realToFrac . negate $ y)
+
+mouseToWorld :: (Float,Float) -> Camera -> V2 Double
+mouseToWorld (x,y) (Camera offset scale) = (/scale) <$> (V2 (realToFrac x) (realToFrac y))-offset
+
+toPicture :: Convex -> G.Picture
+toPicture (Convex [V2 x y] radius) = G.Translate (realToFrac x) (realToFrac y) $ G.Circle (realToFrac radius)
+toPicture (Convex [a,b] _) = G.Line [v2ToTuple a, v2ToTuple b]
+toPicture (Convex verts _) = G.Polygon (v2ToTuple <$> verts)
+
+v2ToTuple :: V2 Double -> (Float, Float)
+v2ToTuple (V2 x y) = (realToFrac x, realToFrac y)
+
+drawWorld
+  :: ( Has w IO Physics
+     , Has w IO BodyPicture
+     , Has w IO Camera)
+  => System w G.Picture
+drawWorld = do
+  pics <- flip cfold [] $
+    \ps ((Position (V2 x y), Angle theta, BodyPicture pic)) ->
+      (G.Translate (realToFrac x) (realToFrac y) .
+       G.Rotate (negate . radToDeg . realToFrac $ theta) $
+       pic) : ps
+  view <- get global
+  return . applyView view . G.pictures $ pics
+
+defaultSimulate
+  :: ( Has w IO Physics
+     , Has w IO BodyPicture
+     , Has w IO Camera)
+  => w -> String -> IO ()
+defaultSimulate w name =
+  GS.simulateIO (GS.InWindow name (640,480) (100,100)) G.black 60 w render stepper
+    where
+      render w       = runSystem drawWorld w
+      stepper _ dT w = runSystem (stepPhysics (1/60)) w >> return w
