packages feed

apecs-brillo 0.2.0.0 → 0.2.0.1

raw patch · 4 files changed

+11/−10 lines, 4 filesPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

Files

README.md view
@@ -52,7 +52,7 @@ velocity dT = Apecs.cmap \(Position pos, Velocity vel) -> Position $ pos + vel ^* dT  gravity :: Float -> Apecs.System World ()-gravity dT = Apecs.cmap \(Velocity vel) -> Position $ vel + gravityVel ^* dT+gravity dT = Apecs.cmap \(Velocity vel) -> Velocity $ vel + gravityVel ^* dT   where gravityVel = V2 0 (-1)  handleEvent :: Brillo.Event -> Apecs.System World ()
apecs-brillo.cabal view
@@ -5,7 +5,7 @@ -- see: https://github.com/sol/hpack  name:           apecs-brillo-version:        0.2.0.0+version:        0.2.0.1 synopsis:       Apecs' gloss package, but adapted for brillo. description:    A library that's meant to bridge the gap between brillo and gloss. category:       Game engine
examples/balls/Main.hs view
@@ -48,7 +48,7 @@ velocity dT = Apecs.cmap \(Position pos, Velocity vel) -> Position $ pos + vel ^* dT  gravity :: Float -> Apecs.System World ()-gravity dT = Apecs.cmap \(Velocity vel) -> Position $ vel + gravityVel ^* dT+gravity dT = Apecs.cmap \(Velocity vel) -> Velocity $ vel + gravityVel ^* dT   where gravityVel = V2 0 (-1)  handleEvent :: Brillo.Event -> Apecs.System World ()
src/Apecs/Brillo.hs view
@@ -4,13 +4,6 @@ module Apecs.Brillo   ( Camera(..) -  , Brillo.Event(..)-  , Brillo.Key(..)-  , Brillo.SpecialKey(..)-  , Brillo.MouseButton(..)-  , Brillo.KeyState(..)-  , Brillo.Modifiers(..)-   , playWithApecs    , cameraTransform@@ -18,6 +11,14 @@    , cfoldDraw   , cfoldDrawM++  -- * Brillo re-exports+  , Brillo.Event(..)+  , Brillo.Key(..)+  , Brillo.SpecialKey(..)+  , Brillo.MouseButton(..)+  , Brillo.KeyState(..)+  , Brillo.Modifiers(..)   ) where  import Brillo qualified