diff --git a/NEWS b/NEWS
--- a/NEWS
+++ b/NEWS
@@ -1,3 +1,11 @@
+1.9.1.2
+-------
+
+- Bump ansi-terminal, fix hspec bounds.
+- Minor documentation fixes.
+- Released dom 14 mag 2023, 12:13:07.
+
+
 1.9.1.1
 -------
 
diff --git a/README b/README
--- a/README
+++ b/README
@@ -21,7 +21,7 @@
 - run the basic example with `cabal new-run -f examples alone`;
 - check the source in `examples/Alone.hs`;
 - open the 'Terminal.Game' haddock documentation (start reading from
-  `Data.Game`).
+  `data Game`).
 
 A full game can be found at:
 
diff --git a/ansi-terminal-game.cabal b/ansi-terminal-game.cabal
--- a/ansi-terminal-game.cabal
+++ b/ansi-terminal-game.cabal
@@ -1,5 +1,5 @@
 name:                ansi-terminal-game
-version:             1.9.1.1
+version:             1.9.1.2
 synopsis:            cross-platform library for terminal games
 description:         Library which aims to replicate standard 2d game
                      functions (blit, ticks, timers, etc.) in a terminal
@@ -53,7 +53,7 @@
                        Terminal.Game.Random,
                        Terminal.Game.Timer
   build-depends:       base == 4.*,
-                       ansi-terminal == 0.11.*,
+                       ansi-terminal >= 0.11 && < 1.1,
                        array == 0.5.*,
                        bytestring >= 0.10 && < 0.12,
                        cereal == 0.5.*,
@@ -107,7 +107,7 @@
                        Terminal.Game.Random,
                        Terminal.Game.RandomSpec
   build-depends:       base == 4.*,
-                       ansi-terminal == 0.11.*,
+                       ansi-terminal >= 0.11 && < 1.1,
                        array == 0.5.*,
                        bytestring >= 0.10 && < 0.12,
                        cereal == 0.5.*,
@@ -125,7 +125,7 @@
                        timers-tick > 0.5 && < 0.6,
                        colour >= 2.3.6 && < 2.4
                        -- the above plus hspec
-                       , hspec
+                       , hspec >= 2.10.1 && < 2.11
   build-tool-depends:  hspec-discover:hspec-discover
   type:                exitcode-stdio-1.0
   ghc-options:         -Wall
diff --git a/example/Balls.hs b/example/Balls.hs
--- a/example/Balls.hs
+++ b/example/Balls.hs
@@ -13,14 +13,12 @@
    There are three things I will showcase in this example:
 
    1. ** How you can display current FPS. **
-      This is done using `Game` to create your game rather than
-      `simpleGame`. `Game` is a bit more complex but you gain
-      additional infos to manipulate/blit, like FPS.
+      This is done using information passed via `GEnv` (eFPS).
 
    2. ** How your game can gracefully handle screen resize. **
       Notice how if you resize the terminal, balls will still
       fill the entire screen. This is again possible using `Game`
-      and the information passed via GameEnv (in this case, terminal
+      and the information passed via GEnv (in this case, terminal
       dimensions).
 
    3. ** That — while FPS can change  — game speed does not. **
