diff --git a/NEWS b/NEWS
--- a/NEWS
+++ b/NEWS
@@ -1,3 +1,9 @@
+1.9.1.1
+-------
+
+- New git repository home, browse it at
+    http://www.ariis.it/static/repos/stagit/ansi-terminal-game
+
 1.9.1.0
 -------
 
@@ -27,7 +33,7 @@
   function:
       gLogicFunction :: GEnv -> s -> Event -> Either r s
 - Notice the `Either r s`: `Left` means “game is over”; `Right`means
-  “game continues.
+  “game continues”.
 - To migrate a project to 1.9.0.0 you should:
     - Adjust logic function to incorporate those changes.
     - Get rid of your `quitFunction` in your `Game`.
diff --git a/README b/README
--- a/README
+++ b/README
@@ -44,3 +44,9 @@
 
     http://ariis.it/static/articles/mail/page.html
 
+Contributing
+------------
+
+browse repo: http://www.ariis.it/static/repos/stagit/ansi-terminal-game/
+Upload your modifications somewhere and send me an email (<fa-ml@ariis.it>).
+
diff --git a/ansi-terminal-game.cabal b/ansi-terminal-game.cabal
--- a/ansi-terminal-game.cabal
+++ b/ansi-terminal-game.cabal
@@ -1,7 +1,6 @@
 name:                ansi-terminal-game
-version:             1.9.1.0
-synopsis:            sdl-like functions for terminal applications, based on
-                     ansi-terminal
+version:             1.9.1.1
+synopsis:            cross-platform library for terminal games
 description:         Library which aims to replicate standard 2d game
                      functions (blit, ticks, timers, etc.) in a terminal
                      setting; features double buffering to optimise
@@ -10,7 +9,7 @@
                      no unix-only dependencies), practical.
                      See @examples@ folder for some minimal programs.  A
                      full game: <http://www.ariis.it/static/articles/venzone/page.html venzone>.
-homepage:            http://www.ariis.it/static/articles/ansi-terminal-game/page.html
+homepage:            http://www.ariis.it/static/articles/libraries/page.html#ansi-terminal-game
 license:             GPL-3
 license-file:        COPYING
 author:              Francesco Ariis et al. (see AUTHORS)
@@ -33,7 +32,7 @@
 
 source-repository head
     type:     git
-    location: https://gitlab.com/fffaaa/ansi-terminal-game
+    location: http://www.ariis.it/static/repos/stagit/ansi-terminal-game/
 
 library
   exposed-modules:     Terminal.Game
diff --git a/src/Terminal/Game/Layer/Imperative.hs b/src/Terminal/Game/Layer/Imperative.hs
--- a/src/Terminal/Game/Layer/Imperative.hs
+++ b/src/Terminal/Game/Layer/Imperative.hs
@@ -37,13 +37,9 @@
             -- (e.g. 13 TPS is enough for action games).
         gInitState     :: s,   -- ^ Initial state of the game.
         gLogicFunction :: GEnv -> s -> Event -> Either r s,
-            -- ^ Logic function. @s@ is the game state while @r@
-            -- is some sort of result you want to return when the
-            -- game is finished.
-            --
-            -- If `gLogicFunction` returns 'Right' the game will
-            -- continue; if it returns 'Left' the game is over
-            -- (quit condition).
+            -- ^ Logic function.  If `gLogicFunction` returns @Right s@
+            -- the game will continue with state @s@; if it returns @Left@
+            -- the game is over (quit condition).
             --
             -- Curious to see how @r@ can be useful? Check
             -- @cabal run -f examples balls@ and
@@ -71,7 +67,7 @@
 -- | Entry point for the game execution, should be called in @main@.
 --
 -- You __must__ compile your programs with @-threaded@; if you do not do
--- this the game will crash at start-up. Just add:
+-- this the game will crash, at start-up. Just add:
 --
 -- @
 -- ghc-options:      -threaded
diff --git a/src/Terminal/Game/Plane.hs b/src/Terminal/Game/Plane.hs
--- a/src/Terminal/Game/Plane.hs
+++ b/src/Terminal/Game/Plane.hs
@@ -206,7 +206,7 @@
 isReversed (CellChar _ _ r _) = r
 isReversed _                  = False
 
--- | A String (@\n@ divided and ended) representing the 'Plane'. Useful
+-- | A String (@\\n@ divided and ended) representing the 'Plane'. Useful
 -- for debugging/testing purposes.
 planePaper :: Plane -> String
 planePaper p = unlines . LS.chunksOf w . map cellChar $ elemsPlane p
