diff --git a/CHANGES b/CHANGES
--- a/CHANGES
+++ b/CHANGES
@@ -1,3 +1,9 @@
+1.6.0.2
+-------
+
+- lun 15 nov 2021, 02:21:08
+- more doc tweaking
+
 1.6.0.1
 -------
 
diff --git a/ansi-terminal-game.cabal b/ansi-terminal-game.cabal
--- a/ansi-terminal-game.cabal
+++ b/ansi-terminal-game.cabal
@@ -1,5 +1,5 @@
 name:                ansi-terminal-game
-version:             1.6.0.1
+version:             1.6.0.2
 synopsis:            sdl-like functions for terminal applications, based on
                      ansi-terminal
 description:         Library which aims to replicate standard 2d game
diff --git a/src/Terminal/Game/Layer/Imperative.hs b/src/Terminal/Game/Layer/Imperative.hs
--- a/src/Terminal/Game/Layer/Imperative.hs
+++ b/src/Terminal/Game/Layer/Imperative.hs
@@ -25,9 +25,9 @@
 data GEnv = GEnv { eTermDims :: Dimensions,
                    eFPS :: FPS }
 
--- | General way to create a 'Game'. This allows you more control by
--- exposing 'GEnv' (allows you to e.g. adapt to screen resizes, blit
--- FPS). If you fancy simple, sensible defaults, check 'simpleGame'.
+-- | General way to create a game. This gives you more control by
+-- exposing 'GEnv' (allowing e.g. to adapt to screen resizes, blit
+-- FPS, etc.. If you fancy simple, sensible defaults, check 'simpleGame'.
 data Game s =
         Game { gTPS           :: TPS, -- ^ Ticks per second. Since the 2D
                                       -- “char canvas” is coarse, you do not
@@ -37,7 +37,8 @@
                gLogicFunction :: GEnv -> s -> Event -> s,
                                       -- ^ Logic function.
                gDrawFunction  :: GEnv -> s -> Plane,
-                                      -- ^ Draw function.
+                                      -- ^ Draw function. Check '***' for
+                                       --  centre-blitting.
                gQuitFunction  :: s -> Bool
                                       -- ^ “Should I quit?” function.
                                       }
@@ -49,6 +50,7 @@
 simpleGame :: Dimensions           -- ^ Gamescreen dimensions, in columns and
                                    --   rows. Asks the player to resize their
                                    --   terminal if it is too small.
+                                   --   Centre-blits on bigger terminals.
               -> TPS               -- ^ Ticks per second. Since the 2D “char
                                    --   canvas” is coarse, you do not need
                                    --   high values (e.g. 13 TPS is enough
