diff --git a/CHANGES b/CHANGES
--- a/CHANGES
+++ b/CHANGES
@@ -1,12 +1,19 @@
+1.6.0.1
+-------
+
+- released lun 15 nov 2021, 00:35:41
+- minor documentation / spelling fixes
+
 1.6.0.0
 -------
 
 Summary and tl;dr migration guide:
 - This version introduces a breaking changes in the main way to make
-  a `Game`. I will detail the changes below, but first a two-lines
+  a `Game`. I will detail the changes below, but first a three-lines
   migration guide:
     the only thing you should have to do is to replace your `Game`
-    data constructor with `simpleGame` smart constructor.
+    data constructor with `simpleGame` smart constructor, and substitute
+    the first to `c` `r` arguments (col/row) with a `(c, r)` tuple.
   And of course, if you are interested in displaying FPS and adapt to
   screen size modifications at game-time (“liquid” layout), read along!
 
diff --git a/ansi-terminal-game.cabal b/ansi-terminal-game.cabal
--- a/ansi-terminal-game.cabal
+++ b/ansi-terminal-game.cabal
@@ -1,5 +1,5 @@
 name:                ansi-terminal-game
-version:             1.6.0.0
+version:             1.6.0.1
 synopsis:            sdl-like functions for terminal applications, based on
                      ansi-terminal
 description:         Library which aims to replicate standard 2d game
diff --git a/example/Balls.hs b/example/Balls.hs
--- a/example/Balls.hs
+++ b/example/Balls.hs
@@ -27,7 +27,7 @@
 
 
    This game runs at 60 FPS, you will almost surely never need such
-   a high TPS! 15-20 is more than enough in most cases.
+   a high TPS! 15–20 is more than enough in most cases.
 -}
 
 main :: IO ()
diff --git a/src/Terminal/Game.hs b/src/Terminal/Game.hs
--- a/src/Terminal/Game.hs
+++ b/src/Terminal/Game.hs
@@ -152,8 +152,8 @@
 
 -- $origins
 -- Placing a plane is sometimes more convenient if the coordinates origin
--- is a corner other than top-left (e.g. «Paste this plane one row from
--- bottom-left corner»). These combinators — meant to be used instead of '%'
+-- is a corner other than top-left (e.g. “Paste this plane one row from
+-- bottom-left corner”). These combinators — meant to be used instead of '%'
 -- — allow you to do so. Example:
 --
 -- @
diff --git a/src/Terminal/Game/Draw.hs b/src/Terminal/Game/Draw.hs
--- a/src/Terminal/Game/Draw.hs
+++ b/src/Terminal/Game/Draw.hs
@@ -170,7 +170,7 @@
 -- sobbolliva quieta la pentola.           liva quieta la pentola.
 -- @
 --
--- Notice how in the right box «sobbolliva» is broken in two. This
+-- Notice how in the right box “sobbolliva” is broken in two. This
 -- can be useful and aesthetically pleasing when textboxes are narrow.
 textBoxHyphen :: Hyphenator -> Width -> Height -> String -> Plane
 textBoxHyphen hp w h cs = frameTrans w h (textBoxHyphenLiquid hp w cs)
diff --git a/src/Terminal/Game/Layer/Imperative.hs b/src/Terminal/Game/Layer/Imperative.hs
--- a/src/Terminal/Game/Layer/Imperative.hs
+++ b/src/Terminal/Game/Layer/Imperative.hs
@@ -46,8 +46,7 @@
 -- are the function dealing with logic and the drawing one. Check @alone@
 -- (you can compile it with @cabal run -f examples alone@) to see a basic
 -- game in action. If you want more control, look at 'Game'.
-simpleGame :: forall s.
-              (Width, Height)      -- ^ Gamescreen dimensions, in columns and
+simpleGame :: Dimensions           -- ^ Gamescreen dimensions, in columns and
                                    --   rows. Asks the player to resize their
                                    --   terminal if it is too small.
               -> TPS               -- ^ Ticks per second. Since the 2D “char
@@ -61,12 +60,12 @@
               -> Game s
 simpleGame (sw, sh) tps s lf df qf = Game tps s lf' df' qf
     where
-          lf' :: GEnv -> s -> Event -> s
+          -- lf' :: GEnv -> s -> Event -> s
           lf' wen ws we
                 | isSmaller (eTermDims wen) = ws
                 | otherwise = lf ws we
 
-          df' :: GEnv -> s -> Plane
+          -- df' :: GEnv -> s -> Plane
           df' wen ws =
                 let ds = eTermDims wen in
                 if isSmaller ds
@@ -104,9 +103,6 @@
 -- @
 --
 -- in your @.cabal@ file and you will be fine!
---
--- Throws 'DisplayTooSmall' if game widht/height cannot be accomodated
--- by terminal.
 playGame :: Game s -> IO ()
 playGame g = () <$ runGIO (runGameGeneral g)
 
diff --git a/src/Terminal/Game/Plane.hs b/src/Terminal/Game/Plane.hs
--- a/src/Terminal/Game/Plane.hs
+++ b/src/Terminal/Game/Plane.hs
@@ -27,7 +27,7 @@
 type Row    = Int
 type Column = Int
 
--- | Size of a surface.
+-- | Size of a surface in 'Row's and 'Column's.
 type Dimensions = (Width, Height)
 
 -- | Expressed in 'Column's.
