diff --git a/README b/README
new file mode 100644
--- /dev/null
+++ b/README
@@ -0,0 +1,36 @@
+==================
+ansi-terminal-game
+==================
+
+`ansi-terminal-game` is a library for creating games in a terminal setting.
+
+Goals
+-----
+
+- be cross platform (linux/win/mac). If you plan to have your executable
+  unix only, I invite you to check brick [1] or other, more expressive
+  libraries.
+- be simple: no curses/ncurses/pdcurses/etc. dependencies, all
+  functionality built on a standard input / ANSI terminal base.
+
+[1] http://hackage.haskell.org/package/brick
+
+Learn
+-----
+
+- run the basic example with `cabal new-run -f examples alone`;
+- check the source in `examples/Alone.hs`;
+- open the 'Terminal.Game' haddock documentation (start reading from
+  `Data.Game`).
+
+A full game can be found at:
+
+    http://www.ariis.it/static/articles/venzone/page.html
+
+Contact
+-------
+
+For any feedback or report, contact me at:
+
+    http://ariis.it/static/articles/mail/page.html
+
diff --git a/ansi-terminal-game.cabal b/ansi-terminal-game.cabal
--- a/ansi-terminal-game.cabal
+++ b/ansi-terminal-game.cabal
@@ -1,5 +1,5 @@
 name:                ansi-terminal-game
-version:             0.7.2.0
+version:             1.0.0.0
 synopsis:            sdl-like functions for terminal applications, based on
                      ansi-terminal
 description:         Library which aims to replicate standard 2d game
@@ -7,7 +7,8 @@
                      setting.
                      Aims to be cross compatible (based on "ansi-terminal",
                      no unix-only dependencies), practical.
-                     See example folder for some minimal programs.
+                     See @examples@ folder for some minimal programs.  A
+                     full game: <http://www.ariis.it/static/articles/venzone/page.html venzone>.
 homepage:            none-yet
 license:             GPL-3
 license-file:        LICENSE
@@ -16,7 +17,8 @@
 copyright:           © 2017-2019 Francesco Ariis
 category:            Game
 build-type:          Simple
-extra-source-files:  changes.txt,
+extra-source-files:  README,
+                     changes.txt,
                      test/alone-recors-test.gr
 cabal-version:       >=1.10
 
diff --git a/changes.txt b/changes.txt
--- a/changes.txt
+++ b/changes.txt
@@ -1,3 +1,10 @@
+1.0.0.0
+-------
+
+- Milestone release.
+- Beefed up documentation.
+- Released Sun 08 Dec 2019 04:19:33 CET
+
 0.7.2.0
 -------
 
diff --git a/example/Alone.hs b/example/Alone.hs
--- a/example/Alone.hs
+++ b/example/Alone.hs
@@ -1,6 +1,7 @@
 module Alone where
 
 -- Alone in a room, game definition (logic & draw)
+-- run with: cabal new-run -f examples alone
 
 import Terminal.Game
 
diff --git a/example/Main.hs b/example/Main.hs
--- a/example/Main.hs
+++ b/example/Main.hs
@@ -6,6 +6,7 @@
 import Terminal.Game
 
 -- plays the game normally
+-- run with: cabal new-run -f examples alone
 
 main :: IO ()
 main = playGame aloneInARoom
diff --git a/example/Playback.hs b/example/Playback.hs
--- a/example/Playback.hs
+++ b/example/Playback.hs
@@ -8,6 +8,7 @@
 import System.IO.Temp ( emptySystemTempFile )
 
 -- plays the game and, once you quit, shows a replay of the session
+-- run with: cabal new-run -f examples alone-playback
 
 main :: IO ()
 main = do
diff --git a/src/Terminal/Game/Animation.hs b/src/Terminal/Game/Animation.hs
--- a/src/Terminal/Game/Animation.hs
+++ b/src/Terminal/Game/Animation.hs
@@ -36,28 +36,3 @@
 creaStaticAnimation :: Plane -> Animation
 creaStaticAnimation p = creaTimedRes (Times 1 Elapse) [(1, p)]
 
--------------------
--- SERIALISATION --
--------------------
-
--- deriving instance Generic loc => Generic (Frame loc)
--- instance (Generic loc, Serialize loc) => Serialize (Frame loc Integer)
-
--- -- xxx vanno messe in timers
--- instance Serialize ExpBehaviour
--- instance Serialize Loop
-
--- instance Serialize Cell
--- instance Serialize Plane
--- instance Serialize Animation
-
--- encodeAni :: FilePath -> Animation -> IO ()
--- encodeAni fp fs = BS.writeFile fp (encode fs)
-
--- decodeAni :: FilePath -> IO (Either String Animation)
--- decodeAni fp = fmap decode (BS.readFile fp) >>=
---                   return . BF.bimap err id
---     where
---           err se = fp ++ ": " ++ se
-
-
diff --git a/src/Terminal/Game/Layer/Imperative.hs b/src/Terminal/Game/Layer/Imperative.hs
--- a/src/Terminal/Game/Layer/Imperative.hs
+++ b/src/Terminal/Game/Layer/Imperative.hs
@@ -68,7 +68,7 @@
     -- xxx replaygame is very difficult to test
 
 -- -- | Play as in 'playGame' and write the session to @file@. Useful to
--- -- produce input for 'testGame' and 'replayGame'.
+-- -- produce input for 'testGame' and 'narrateGame'.
 -- recordGame :: Game s -> FilePath -> IO s
 -- recordGame g fp =
 --         CC.newMVar []                   >>= \ve ->
