diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,30 @@
+Copyright Author name here (c) 2018
+
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+    * Redistributions of source code must retain the above copyright
+      notice, this list of conditions and the following disclaimer.
+
+    * Redistributions in binary form must reproduce the above
+      copyright notice, this list of conditions and the following
+      disclaimer in the documentation and/or other materials provided
+      with the distribution.
+
+    * Neither the name of Author name here nor the names of other
+      contributors may be used to endorse or promote products derived
+      from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/README.md b/README.md
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--- /dev/null
+++ b/README.md
@@ -0,0 +1,5 @@
+# animate-sdl2
+
+[`sdl2`](https://github.com/haskell-game/sdl2) is a commonly used media library.
+[`animate`](https://github.com/jxv/animate) is a general animation library.
+Combining `sdl2` and `animate`, `animate-sdl2` provides accessible glue-code to load and draw sprites.
diff --git a/Setup.hs b/Setup.hs
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--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,2 @@
+import Distribution.Simple
+main = defaultMain
diff --git a/animate-sdl2.cabal b/animate-sdl2.cabal
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--- /dev/null
+++ b/animate-sdl2.cabal
@@ -0,0 +1,45 @@
+-- This file has been generated from package.yaml by hpack version 0.20.0.
+--
+-- see: https://github.com/sol/hpack
+--
+-- hash: 448a6b0a9ac1bc24221e667d9613ddae1ca51be2436c5b31f763e2d2f4de9326
+
+name:           animate-sdl2
+version:        0.0.0
+synopsis:       sdl2 + animate auxiliary library
+description:    sdl2 is a commonly used media library. animate is a general animation library. Combining animate and sdl2, animate-sdl2 provides accessible glue-code to load and draw sprites.
+category:       Game
+homepage:       https://github.com/jxv/animate-sdl2#readme
+bug-reports:    https://github.com/jxv/animate-sdl2/issues
+maintainer:     Joe Vargas
+copyright:      2018 Joe Vargas
+license:        BSD3
+license-file:   LICENSE
+build-type:     Simple
+cabal-version:  >= 1.10
+
+extra-source-files:
+    package.yaml
+    README.md
+    stack.yaml
+
+source-repository head
+  type: git
+  location: https://github.com/jxv/animate-sdl2
+
+library
+  hs-source-dirs:
+      library
+  default-extensions: GeneralizedNewtypeDeriving LambdaCase NamedFieldPuns ScopedTypeVariables OverloadedStrings
+  ghc-options: -Wall
+  build-depends:
+      aeson >=0.11 && <2
+    , animate >=0.6.1 && <1
+    , base >=4.7 && <5
+    , sdl2 >=2.4.0.1 && <2.5
+    , sdl2-image >=2.0.0 && <3
+  exposed-modules:
+      Animate.SDL
+  other-modules:
+      Paths_animate_sdl2
+  default-language: Haskell2010
diff --git a/library/Animate/SDL.hs b/library/Animate/SDL.hs
new file mode 100644
--- /dev/null
+++ b/library/Animate/SDL.hs
@@ -0,0 +1,91 @@
+module Animate.SDL
+  ( loadTexture
+  , loadSpriteSheetJSON
+  , loadSpriteSheetYAML
+  , unloadSpriteSheet
+  , drawSprite
+  , drawSpriteWithScalar
+  , rectFromClip
+  , offsetFromClip
+  ) where
+
+import qualified SDL
+import qualified SDL.Raw.Video as Raw
+import qualified SDL.Internal.Numbered as Numbered
+import qualified SDL.Image as Image
+import Foreign.C.Types
+import Animate
+import Data.Aeson (FromJSON)
+import Data.Maybe (fromMaybe)
+import SDL.Vect (V4(..), V2(..))
+
+-- | Produce a new 'SDL.Surface' based on an existing one, but
+-- optimized for blitting to the specified 'SDL.PixelFormat'.
+convertSurface :: SDL.Surface -> SDL.PixelFormat -> IO SDL.Surface
+convertSurface (SDL.Surface s _) pixFmt = do
+  fmt <- Raw.allocFormat (Numbered.toNumber pixFmt)
+  surface <- SDL.Surface <$> Raw.convertSurface s fmt 0 <*> pure Nothing
+  surface <$ Raw.freeFormat fmt
+
+loadSurface :: FilePath -> Maybe Color -> IO SDL.Surface
+loadSurface path alpha = do
+  surface0 <- Image.load path
+  surface <- convertSurface surface0 SDL.RGBA8888
+  SDL.freeSurface surface0
+  case alpha of
+    Just (r,g,b) -> SDL.surfaceColorKey surface SDL.$= (Just $ V4 r g b 0x00)
+    Nothing -> return ()
+  return surface
+
+loadTexture :: SDL.Renderer -> FilePath -> Maybe Color -> IO SDL.Texture
+loadTexture ren filePath color = do
+  s <- loadSurface filePath color
+  t <- SDL.createTextureFromSurface ren s
+  SDL.freeSurface s
+  return t
+
+loadSpriteSheetJSON
+  :: (KeyName key, Ord key, Bounded key, Enum key, FromJSON delay)
+  => SDL.Renderer
+  -> FilePath -- ^ Path of the sprite sheet info JSON file
+  -> IO (SpriteSheet key SDL.Texture delay)
+loadSpriteSheetJSON ren = readSpriteSheetJSON (loadTexture ren)
+
+loadSpriteSheetYAML
+  :: (KeyName key, Ord key, Bounded key, Enum key, FromJSON delay)
+  => SDL.Renderer
+  -> FilePath -- ^ Path of the sprite sheet info YAML file
+  -> IO (SpriteSheet key SDL.Texture delay)
+loadSpriteSheetYAML ren = readSpriteSheetYAML (loadTexture ren)
+
+unloadSpriteSheet :: SpriteSheet key SDL.Texture delay -> IO ()
+unloadSpriteSheet ss = SDL.destroyTexture $ ssImage ss
+
+drawSprite :: SDL.Renderer -> SpriteSheet key SDL.Texture delay -> SpriteClip key -> V2 Int -> IO ()
+drawSprite ren SpriteSheet{ssImage=sheet} clip loc = do
+  let clip'@(SDL.Rectangle _ dim) = rectFromClip clip
+  let offset = offsetFromClip clip
+  let loc' = (+) <$> offset <*> fmap fromIntegral loc
+  SDL.copy ren sheet (Just clip') (Just $ SDL.Rectangle (SDL.P loc') dim)
+
+drawSpriteWithScalar :: SDL.Renderer -> V2 Float -> SpriteSheet key SDL.Texture delay -> SpriteClip key -> V2 Int -> IO ()
+drawSpriteWithScalar ren scalar SpriteSheet{ssImage=sheet} clip loc = do
+  let clip'@(SDL.Rectangle _ dim) = rectFromClip clip
+  let offset = offsetFromClip clip
+  let loc' =
+        (+)
+        <$> fmap round ((*) <$> fmap fromIntegral offset <*> scalar)
+        <*> fmap fromIntegral loc
+  SDL.rendererScale ren SDL.$= fmap CFloat scalar
+  SDL.copy ren sheet (Just clip') (Just $ SDL.Rectangle (SDL.P loc') dim)
+  SDL.rendererScale ren SDL.$= (V2 1 1)
+
+rectFromClip :: SpriteClip key -> SDL.Rectangle CInt
+rectFromClip SpriteClip{scX,scY,scW,scH} = SDL.Rectangle (SDL.P (V2 (num scX) (num scY))) (V2 (num scW) (num scH))
+  where
+    num = fromIntegral
+
+offsetFromClip :: SpriteClip key -> V2 CInt
+offsetFromClip SpriteClip{scOffset} = fromMaybe
+  (V2 0 0)
+  ((\(x,y) -> fromIntegral <$> V2 (-x) (-y)) <$> scOffset)
diff --git a/package.yaml b/package.yaml
new file mode 100644
--- /dev/null
+++ b/package.yaml
@@ -0,0 +1,28 @@
+name: animate-sdl2
+version: '0.0.0'
+github: jxv/animate-sdl2
+license: BSD3
+category: Game
+synopsis: sdl2 + animate auxiliary library
+description: sdl2 is a commonly used media library. animate is a general animation library. Combining animate and sdl2, animate-sdl2 provides accessible glue-code to load and draw sprites.
+maintainer: Joe Vargas
+copyright: 2018 Joe Vargas
+extra-source-files:
+- package.yaml
+- README.md
+- stack.yaml
+ghc-options: -Wall
+default-extensions:
+- GeneralizedNewtypeDeriving
+- LambdaCase
+- NamedFieldPuns
+- ScopedTypeVariables
+- OverloadedStrings
+library:
+  dependencies:
+    - base >=4.7 && <5
+    - aeson >= 0.11 && <2
+    - animate >= 0.6.1 && <1
+    - sdl2 >= 2.4.0.1 && <2.5
+    - sdl2-image >=2.0.0 && <3
+  source-dirs: library
diff --git a/stack.yaml b/stack.yaml
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--- /dev/null
+++ b/stack.yaml
@@ -0,0 +1,8 @@
+resolver: lts-11.3
+packages:
+- '.'
+extra-deps:
+- 'sdl2-ttf-2.0.2'
+- 'animate-0.6.1'
+flags: {}
+extra-package-dbs: []
