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animate-preview 0.1.2.3 → 0.1.2.4

raw patch · 8 files changed

+15/−24 lines, 8 files

Files

animate-preview.cabal view
@@ -2,10 +2,10 @@ -- -- see: https://github.com/sol/hpack ----- hash: d281150d9eebb095fef2834614d992a4ba12c50bb239a3bdf134c42c9cedfa6a+-- hash: aa201f0c9dbeb2140758863090833a644118964bae6977db1aa98f91d4b55dc4  name:           animate-preview-version:        0.1.2.3+version:        0.1.2.4 synopsis:       Preview tool for sprite animation description:    Preview tool for sprite animation category:       Game
library/Animate/Preview.hs view
@@ -8,17 +8,15 @@ import qualified SDL import qualified SDL.Font as Font import SDL.FPS (FPS)+import Control.Monad (forM_, when) import Control.Monad.IO.Class (MonadIO(..)) import Control.Monad.Reader (MonadReader, ReaderT, runReaderT) import Control.Monad.State (MonadState, StateT, evalStateT)-import Control.Monad (when, forever, void)-import Control.Concurrent (threadDelay, forkIO, newMVar, modifyMVar_)+import Control.Concurrent (newMVar) import Control.Exception.Safe (MonadThrow, MonadCatch) import Data.Maybe (fromMaybe) import Data.StateVar (get) import Options.Generic-import System.FSNotify (withManager, watchDir, eventPath)-import System.FilePath (takeDirectory, takeFileName)  import Animate.Preview.Config import Animate.Preview.Logger@@ -87,9 +85,7 @@    when (unHelpful $ watch options) $ do     runWatcherAndReloader cfg (sTarget settings)-    case sSpritesheet settings of-      Nothing -> return ()-      Just imgPath -> runWatcherAndReloader cfg imgPath+    forM_ (sSpritesheet settings) (runWatcherAndReloader cfg)      let v = initVars winSize drawSize   runAnimatePreview cfg v (reload >> mainLoop)
library/Animate/Preview/Renderer.hs view
@@ -4,17 +4,15 @@ import qualified SDL import qualified SDL.Primitive as Gfx import qualified Data.Map as Map-import Foreign.C.Types import SDL.Vect import Control.Monad.Reader (asks) import Control.Monad.State (modify) import Control.Monad.IO.Class (MonadIO(..)) import Data.Maybe (fromMaybe)-import Data.StateVar (($=))-import Foreign.C.Types (CFloat(..))+import Foreign.C.Types (CFloat(..), CInt) import Data.Text (Text) import Data.Text.Conversions (fromText)-import Data.StateVar (get)+import Data.StateVar (get, ($=)) import Data.List (foldl')  import Animate.Preview.Config
library/Animate/Preview/Resource.hs view
@@ -7,7 +7,6 @@ import qualified SDL.Raw.Video as Raw import qualified SDL.Internal.Numbered as Numbered import qualified Data.Map as Map-import Control.Monad (filterM) import Data.Text (Text) import Data.Maybe (catMaybes) import Data.StateVar (($=))
library/Animate/Preview/Scalar.hs view
@@ -21,14 +21,16 @@ scalarToSpriteScale :: Scalar -> Float scalarToSpriteScale = \case   Scalar'None -> 1-  Scalar'Down n -> 1 - (0.1 * fromIntegral n)+  Scalar'Down n -> 1 - (0.05 * fromIntegral n)   Scalar'Up n -> 1 + (0.1 * fromIntegral n)  asScaleString :: Scalar -> String asScaleString = \case   Scalar'None -> "1x"-  Scalar'Down n -> "0." ++ show (10 - n) ++ "x"+  Scalar'Down n -> "0." ++ showDown (100 - (n * 5)) ++ "x"   Scalar'Up n -> show (n `div` 10 + 1) ++ "." ++ show (mod n 10) ++ "x"+  where+    showDown n = (if n < 10 then "0" else "") ++ show n  incrementScalar :: Int -> Scalar -> Scalar incrementScalar upper = \case
library/Animate/Preview/Scene.hs view
@@ -183,7 +183,7 @@   let down = onceThenFire (iScaleDown input) || iScaleMouseDown input > 0   let reset = isPressed (iScaleReset input) || isPressed (iMouseMiddleClick input)   let increment = replicate (max 1 (iScaleMouseUp input)) (incrementScalar 90)-  let decrement = replicate (max 1 (iScaleMouseDown input)) (decrementScalar 9)+  let decrement = replicate (max 1 (iScaleMouseDown input)) (decrementScalar 19)   let change s         | reset = Scalar'None         | up && not down = fapply increment s
library/Animate/Preview/Watcher.hs view
@@ -4,17 +4,13 @@ import Control.Monad.IO.Class (MonadIO(..)) import Control.Monad.Reader (MonadReader, ReaderT, runReaderT) import Animate.Preview.Config-import Control.Monad (when, forever, void)-import Control.Concurrent (threadDelay, forkIO, newMVar, modifyMVar_)-import Control.Exception.Safe (MonadThrow, MonadCatch)-import Data.Maybe (fromMaybe)-import Data.StateVar (get)+import Control.Monad (forever, void)+import Control.Concurrent (threadDelay, forkIO, modifyMVar_) import System.FSNotify (withManager, watchDir, eventPath) import System.FilePath (takeDirectory, takeFileName)  import Animate.Preview.Loader import Animate.Preview.Logger-import Animate.Preview.Scene  newtype Watcher a = Watcher (ReaderT Config IO a)   deriving (Functor, Applicative, Monad, MonadReader Config, MonadIO, MonadThrow, MonadCatch)
package.yaml view
@@ -1,5 +1,5 @@ name: animate-preview-version: '0.1.2.3'+version: '0.1.2.4' github: jxv/animate-preview license: BSD3 category: Game