algorithmic-composition-complex (empty) → 0.1.0.0
raw patch · 6 files changed
+443/−0 lines, 6 filesdep +algorithmic-composition-basicdep +basedep +bytestringsetup-changed
Dependencies added: algorithmic-composition-basic, base, bytestring, directory, foldable-ix, mmsyn2-array, mmsyn3, mmsyn7l, mmsyn7ukr-common, phonetic-languages-simplified-base, process, ukrainian-phonetics-basic-array
Files
- CHANGELOG.md +7/−0
- Composition/Sound/Complex.hs +374/−0
- LICENSE +20/−0
- README.markdown +15/−0
- Setup.hs +2/−0
- algorithmic-composition-complex.cabal +25/−0
+ CHANGELOG.md view
@@ -0,0 +1,7 @@+# Revision history for dobutokO3++## 0.1.0.0 -- 2020-05-20++* First version. Released on an unsuspecting world.+Rewritten from the dobutokO3 package on Hackage using arrays and lists instead of vector-related functionality.+
+ Composition/Sound/Complex.hs view
@@ -0,0 +1,374 @@+-- |+-- Module : Composition.Sound.Complex+-- Copyright : (c) OleksandrZhabenko 2020-2021+-- License : MIT+-- Stability : Experimental+-- Maintainer : olexandr543@yahoo.com+--+-- Helps to create experimental music from a file (or its part). +-- Uses SoX inside. Is more complicated than algorithmic-composition-basic and uses its functionality.++{-# OPTIONS_GHC -threaded #-}++module Composition.Sound.Complex (+ -- * Another way to generalize the simple functions of dobutokO2 package+ testSoundGen2G+ , soundGen3G+ , soundGen3G_O+ , soundGen3G_O2+ , soundGen3G_O2G+ -- ** With MN control+ , testSoundGen2GMN+ , soundGen3GMN+ , soundGen3G_OMN+ , soundGen3G_O2MN+ , soundGen3G_O2GMN+ , h1+ , h2+ -- ** With Params control+ , soundGen3G_OPar+ , soundGen3G_O2Par+ , soundGen3G_O2GPar+ , soundGen3G_OMNPar+ , soundGen3G_O2MNPar+ , soundGen3G_O2GMNPar+ , h2Params+) where++import Numeric+import Data.Maybe (fromJust,fromMaybe)+import GHC.Arr+import System.Process+import EndOfExe+import System.Directory+import GHC.Int (Int64)+import Composition.Sound.Keyboard+import Composition.Sound.Functional.Params+import Composition.Sound.Functional.Basics+import Composition.Sound.Functional.Elements++-- | Tesing variant of the 'soundGen3G' with predefined three last functional arguments.+testSoundGen2G :: FilePath -> Float -> String -> IO ()+testSoundGen2G = testSoundGen2GMN (-1) (-1)+{-# INLINE testSoundGen2G #-}++-- | Tesing variant of the 'soundGen3GMN' with predefined last functional arguments.+testSoundGen2GMN :: Int64 -> Int64 -> FilePath -> Float -> String -> IO ()+testSoundGen2GMN m n1 file y zs = do+ vecA0 <- fmap (map (`quotRem` 108)) ((if m == (-1) && n1 == (-1) then readFileDoubles else readFileDoublesMN m n1) file) -- >>= print+ let n = length vecA0+ arr0 = (\rs -> listArray (0,length rs -1) rs) vecA0+ freq0 j = unsafeAt notes (snd . unsafeAt arr0 $ j `rem` n)+ f0 t = [(0.05763181818181818 * t, 0.3598),(1.112159090909091 * t, 0.4588962),(2 * t, 0.6853),(3 * t, 0.268),(4 * t, 0.6823),(5 * t, 0.53)]+ fA1 j = fAddFElem (freq0 (j + 1),0.5) f0 gAdd04 + fR1 j = fRemoveFElem (freq0 (j + 1),0.5) f0 gRem03+ vecB = map (\(j, r) -> (unsafeAt notes (snd r),+ case fst r of+ 0 -> f0+ 1 -> fA1 j+ 2 -> fA1 j+ 3 -> fA1 j+ 4 -> fA1 j+ _ -> fR1 j)) . zip [0..] $ vecA0+ v2 = str2DurationsDef n zs y+ l2 = numElements v2+ zeroN = numVZeroesPre vecB in mapM_ (\(j, (x,k)) -> do+ h1 (\_ -> k (1.1 * freq0 j)) (x, (unsafeAt v2 (j `rem` l2))) + renameFile ("result.wav") $ "result0" ++ prependZeroes zeroN (show (j + 1)) ++ ".wav") . zip [0..] $ vecB+ endFromResult++-- | Generates a sequence of sounds with changing timbre. Uses several functions as parameters. +soundGen3G :: FilePath -> Float -> String -> ((Float,Float) -> Float -> (Float -> OvertonesO) -> OvertonesO) + -> ((Float,Float) -> Float -> (Float -> OvertonesO) -> OvertonesO) -> (Float -> OvertonesO) -> IO ()+soundGen3G = soundGen3GMN (-1) (-1)+{-# INLINE soundGen3G #-}++-- | Generates a sequence of sounds with changing timbre. Uses several functions as parameters. To specify how many sounds the resulting files +-- will provide, you use first two 'Int64' arguments, the first of which is a number of dropped elements for 'readFileDoubles' and the second one +-- is a number of produced sounds (and, respectively, number of taken elements).+soundGen3GMN :: Int64 -> Int64 -> FilePath -> Float -> String -> ((Float,Float) -> Float -> (Float -> OvertonesO) -> OvertonesO) + -> ((Float,Float) -> Float -> (Float -> OvertonesO) -> OvertonesO) -> (Float -> OvertonesO) -> IO ()+soundGen3GMN m n1 file y zs gAdd gRem f0 = do+ vecA0 <- fmap (map (`quotRem` 108)) ((if m == (-1) && n1 == (-1) then readFileDoubles else readFileDoublesMN m n1) file) -- >>= print+ let arr2 = (\rs -> listArray (0,length rs -1) rs) vecA0+ n = numElements arr2+ freq0 j = unsafeAt notes (snd . unsafeAt arr2 $ j `rem` n)+ fA1 j = fAddFElem (freq0 (j + 1),0.5) f0 gAdd+ fR1 j = fRemoveFElem (freq0 (j + 1),0.5) f0 gRem+ vecB = map (\(j, r) -> (unsafeAt notes (snd r),+ case fst r of+ 0 -> f0+ 1 -> fA1 j+ 2 -> fA1 j+ 3 -> fA1 j+ 4 -> fA1 j+ _ -> fR1 j)) . zip [0..] $ vecA0+ zeroN = numVZeroesPre vecB+ l2 = numElements v2+ v2 = str2DurationsDef n zs y in mapM_ (\(j, (x,k)) -> do+ h1 (\_ -> k (1.1 * freq0 j)) (x, (unsafeAt v2 (j `rem` l2))) + renameFile ("result.wav") $ "result0" ++ prependZeroes zeroN (show (j + 1)) ++ ".wav") . zip [0..] $ vecB+ endFromResult++-- | Generates a sequence of sounds with changing timbre. Uses several functions as parameters. Unlike the 'soundGen3G', the last two +-- functions as arguments for their first argument have not ('Float','Float'), but 'V.Vector' of them so are applied to 'OvertonesO'. To +-- provide a generalized functionality, it uses two additional functions @freq0 :: Int -> OvertonesO@ and @proj :: OvertonesO -> OvertonesO@ +-- to define the first element to which are applied @gAdds@ and @gRems@ and the way to obtain a internal 'OvertonesO'.+-- Besides, it lifts notes into specified with the first two 'Int' arguments enku (see 'liftInEnku'). +-- The 'Float' argument is a average duration of the sounds.+soundGen3G_O :: Int -> Int -> Float -> FilePath -> Float -> String -> (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) + -> (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) -> (Int -> OvertonesO) -> (OvertonesO -> OvertonesO) -> + (Float -> OvertonesO) -> IO ()+soundGen3G_O = soundGen3G_OMN (-1) (-1)+{-# INLINE soundGen3G_O #-}++-- | Generalized version of the 'soundGen3G_O' where 'liftInParams' is used instead of lifting with the 'liftInEnku'. This allows e. g. to +-- use some tonality. For more information, please, refer to 'filterInParams'.+soundGen3G_OPar :: Params -> Float -> FilePath -> Float -> String -> (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) + -> (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) -> (Int -> OvertonesO) -> (OvertonesO -> OvertonesO) -> + (Float -> OvertonesO) -> IO ()+soundGen3G_OPar = soundGen3G_OMNPar (-1) (-1)+{-# INLINE soundGen3G_OPar #-}++-- | Generates a sequence of sounds with changing timbre. Uses several functions as parameters. To specify how many sounds the resulting files +-- will provide, you use first two 'Int64' arguments, the first of which is a number of dropped elements for 'readFileDoubles' and the second one +-- is a number of produced sounds (and, respectively, number of taken elements).+soundGen3G_OMN :: Int64 -> Int64 -> Int -> Int -> Float -> FilePath -> Float -> String -> (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) + -> (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) -> (Int -> OvertonesO) -> (OvertonesO -> OvertonesO) -> + (Float -> OvertonesO) -> IO ()+soundGen3G_OMN m1 n1 m ku freq1 file y zs gAdds gRems freq0 proj f0 = do+ vecA0 <- fmap (map (`quotRem` 108)) ((if m1 == (-1) && n1 == (-1) then readFileDoubles else readFileDoublesMN m1 n1) file) -- >>= print+ let arr2 = (\rs -> listArray (0,length rs -1) rs) vecA0+ n = numElements arr2+ fA1 j = fAddFElems (proj . freq0 $ j) f0 gAdds+ fR1 j = fRemoveFElems (proj . freq0 $ j) f0 gRems+ vecB = map (\(j, r) -> (unsafeAt notes (snd r),+ case fst r of+ 0 -> f0+ 1 -> fA1 j+ 2 -> fA1 j+ 3 -> fA1 j+ 4 -> fA1 j+ _ -> fR1 j)) . zip [0..] $ vecA0+ zeroN = numVZeroesPre vecB+ v2 = str2DurationsDef n zs y+ l2 = numElements v2 in mapM_ (\(j, (x,k)) -> do+ h2 (k x) (x, (unsafeAt v2 (j `rem` l2))) m ku freq1+ renameFile ("result.wav") $ "result0" ++ prependZeroes zeroN (show (j + 1)) ++ ".wav") . zip [0..] $ vecB+ endFromResult ++-- | Generalized version of the 'soundGen3G_OMN' where 'liftInParams' is used instead of lifting with the 'liftInEnku'. This allows e. g. to +-- use some tonality. For more information, please, refer to 'filterInParams'.+soundGen3G_OMNPar :: Int64 -> Int64 -> Params -> Float -> FilePath -> Float -> String -> (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) + -> (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) -> (Int -> OvertonesO) -> (OvertonesO -> OvertonesO) -> + (Float -> OvertonesO) -> IO ()+soundGen3G_OMNPar m1 n1 params freq1 file y zs gAdds gRems freq0 proj f0 = do+ vecA0 <- fmap (map (`quotRem` 108)) ((if m1 == (-1) && n1 == (-1) then readFileDoubles else readFileDoublesMN m1 n1) file) -- >>= print+ let arr2 = (\rs -> listArray (0,length rs -1) rs) vecA0+ n = numElements arr2+ fA1 j = fAddFElems (proj . freq0 $ j) f0 gAdds+ fR1 j = fRemoveFElems (proj . freq0 $ j) f0 gRems+ vecB = map (\(j, r) -> (unsafeAt notes (snd r),+ case fst r of+ 0 -> f0+ 1 -> fA1 j+ 2 -> fA1 j+ 3 -> fA1 j+ 4 -> fA1 j+ _ -> fR1 j)) . zip [0..] $ vecA0+ zeroN = numVZeroesPre vecB+ v2 = str2DurationsDef n zs y+ l2 = numElements v2 in mapM_ (\(j, (x,k)) -> do+ h2Params (k x) (x, (unsafeAt v2 (j `rem` l2))) params freq1+ renameFile ("result.wav") $ "result0" ++ prependZeroes zeroN (show (j + 1)) ++ ".wav") . zip [0..] $ vecB+ endFromResult ++-- | Generates a sequence of sounds with changing timbre. Is a generalized version of the 'soundGen3G_O', instead of predefined conversion function +-- inside, it uses a user-defined one. +-- +-- > soundGen3G_O = soundGen3G_O2 +-- with the first argument +-- +-- > conversionFII (f0,fA1,fR1) = map (\(j, r) -> (GHC.Arr.unsafeAt notes (snd r),+-- +-- > case fst r of+-- +-- > 0 -> f0+-- +-- > 1 -> fA1 j+-- +-- > 2 -> fA1 j+-- +-- > 3 -> fA1 j+-- +-- > 4 -> fA1 j+-- +-- > _ -> fR1 j)) . zip [0..]+-- +-- +soundGen3G_O2 :: ((Float -> OvertonesO,Int -> Float -> OvertonesO,Int -> Float -> OvertonesO) -> [(Int,Int)] -> + [(Float,Float -> OvertonesO)]) -> Int -> Int -> Float -> FilePath -> Float -> String -> + (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) -> (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) -> + (Int -> OvertonesO) -> (OvertonesO -> OvertonesO) -> (Float -> OvertonesO) -> IO ()+soundGen3G_O2 = soundGen3G_O2MN (-1) (-1)+{-# INLINE soundGen3G_O2 #-}++-- | Generalized version of the 'soundGen3G_O2' where 'liftInParams' is used instead of lifting with the 'liftInEnku'. This allows e. g. to +-- use some tonality. For more information, please, refer to 'filterInParams'.+soundGen3G_O2Par :: ((Float -> OvertonesO,Int -> Float -> OvertonesO,Int -> Float -> OvertonesO) -> [(Int,Int)] -> + [(Float,Float -> OvertonesO)]) -> Params -> Float -> FilePath -> Float -> String -> + (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) -> (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) -> + (Int -> OvertonesO) -> (OvertonesO -> OvertonesO) -> (Float -> OvertonesO) -> IO ()+soundGen3G_O2Par = soundGen3G_O2MNPar (-1) (-1)+{-# INLINE soundGen3G_O2Par #-}++-- | Generates a sequence of sounds with changing timbre. Is a generalized version of the 'soundGen3G_O2'. To specify how many sounds the resulting files +-- will provide, you use first two 'Int64' arguments, the first of which is a number of dropped elements for 'readFileDoubles' and the second one +-- is a number of produced sounds (and, respectively, number of taken elements).+soundGen3G_O2MN :: Int64 -> Int64 -> ((Float -> OvertonesO,Int -> Float -> OvertonesO,Int -> Float -> OvertonesO) -> [(Int,Int)] -> + [(Float,Float -> OvertonesO)]) -> Int -> Int -> Float -> FilePath -> Float -> String -> + (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) -> (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) -> + (Int -> OvertonesO) -> (OvertonesO -> OvertonesO) -> (Float -> OvertonesO) -> IO ()+soundGen3G_O2MN m1 n1 conversionFII m ku freq1 file y zs gAdds gRems freq0 proj f0 = do+ vecA0 <- fmap (map (`quotRem` 108)) ((if m1 == (-1) && n1 == (-1) then readFileDoubles else readFileDoublesMN m1 n1) file) -- >>= print+ let arr2 = (\rs -> listArray (0,length rs -1) rs) vecA0+ n = numElements arr2+ fA1 j = fAddFElems (proj . freq0 $ j) f0 gAdds+ fR1 j = fRemoveFElems (proj . freq0 $ j) f0 gRems+ vecB = conversionFII (f0,fA1,fR1) vecA0+ zeroN = numVZeroesPre vecB+ v2 = str2DurationsDef n zs y+ l2 = numElements v2 in mapM_ (\(j, (x,k)) -> do+ h2 (k x) (x, (unsafeAt v2 (j `rem` l2))) m ku freq1+ renameFile ("result.wav") $ "result0" ++ prependZeroes zeroN (show (j + 1)) ++ ".wav") . zip [0..] $ vecB+ endFromResult++-- | Generalized version of the 'soundGen3G_O2MN' where 'liftInParams' is used instead of lifting with the 'liftInEnku'. This allows e. g. to +-- use some tonality. For more information, please, refer to 'filterInParams'.+soundGen3G_O2MNPar :: Int64 -> Int64 -> ((Float -> OvertonesO,Int -> Float -> OvertonesO,Int -> Float -> OvertonesO) -> [(Int,Int)] -> [(Float,Float -> OvertonesO)]) -> Params -> Float -> FilePath -> Float -> String -> + (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) -> (OvertonesO -> Float -> (Float -> OvertonesO) -> OvertonesO) -> + (Int -> OvertonesO) -> (OvertonesO -> OvertonesO) -> (Float -> OvertonesO) -> IO ()+soundGen3G_O2MNPar m1 n1 conversionFII params freq1 file y zs gAdds gRems freq0 proj f0 = do+ vecA0 <- fmap (map (`quotRem` 108)) ((if m1 == (-1) && n1 == (-1) then readFileDoubles else readFileDoublesMN m1 n1) file) -- >>= print+ let arr2 = (\rs -> listArray (0,length rs -1) rs) vecA0+ n = numElements arr2+ fA1 j = fAddFElems (proj . freq0 $ j) f0 gAdds+ fR1 j = fRemoveFElems (proj . freq0 $ j) f0 gRems+ vecB = conversionFII (f0,fA1,fR1) vecA0+ zeroN = numVZeroesPre vecB+ v2 = str2DurationsDef n zs y+ l2 = numElements v2 in mapM_ (\(j, (x,k)) -> do+ h2Params (k x) (x, (unsafeAt v2 (j `rem` l2))) params freq1+ renameFile ("result.wav") $ "result0" ++ prependZeroes zeroN (show (j + 1)) ++ ".wav") . zip [0..] $ vecB+ endFromResult ++-- | Generates a sequence of sounds with changing timbre. Is a generalized version of the 'soundGen3G_O2', but for the conversion function conversionFII as its +-- tuple first argument uses not the tuple of the three functions, but a tuple of three lists of functions of the respective types, that allows to +-- specify more comlex behaviour and different variants inside the function itself, not its inner function parts. 'V.Vector' as a data type is used +-- instead of more common list because it has similar functionality and besides provides easier and quicker access to its elements. So these are the +-- following vectors of functions: @vf :: Vector (Float -> OvertonesO)@ (no changing a function for timbre generation), +-- @vfA :: Vector (Int -> Float -> OvertonesO)@ (for \"adding\" overtones to the function for timbre generation), +-- and @vfR :: Vector (Int -> Float -> OvertonesO@ (for \"removing\" overtones from the function for timbre generation).+-- +soundGen3G_O2G :: (([(Float -> OvertonesO)],[(Int -> Float -> OvertonesO)],[(Int -> Float -> OvertonesO)]) -> [(Int,Int)] -> + [(Float,Float -> OvertonesO)]) -> [(Float -> OvertonesO)] -> [(Int -> Float -> OvertonesO)] -> [(Int -> Float -> OvertonesO)] -> + Int -> Int -> Float -> FilePath -> Float -> String -> IO ()+soundGen3G_O2G = soundGen3G_O2GMN (-1) (-1)+{-# INLINE soundGen3G_O2G #-}++-- | Generalized version of the 'soundGen3G_O2G' where 'liftInParams' is used instead of lifting with the 'liftInEnku'. This allows e. g. to +-- use some tonality. For more information, please, refer to 'filterInParams'.+soundGen3G_O2GPar :: (([(Float -> OvertonesO)],[(Int -> Float -> OvertonesO)],[(Int -> Float -> OvertonesO)]) -> [(Int,Int)] -> + [(Float,Float -> OvertonesO)]) -> [(Float -> OvertonesO)] -> [(Int -> Float -> OvertonesO)] -> [(Int -> Float -> OvertonesO)] -> + Params -> Float -> FilePath -> Float -> String -> IO ()+soundGen3G_O2GPar = soundGen3G_O2GMNPar (-1) (-1)+{-# INLINE soundGen3G_O2GPar #-}++-- | Generates a sequence of sounds with changing timbre. Is a generalized version of the 'soundGen3G_O2G'. To specify how many sounds the resulting files +-- will provide, you use first two 'Int64' arguments, the first of which is a number of dropped elements for 'readFileDoubles' and the second one +-- is a number of produced sounds (and, respectively, number of taken elements).+soundGen3G_O2GMN :: Int64 -> Int64 -> (([(Float -> OvertonesO)],[(Int -> Float -> OvertonesO)],[(Int -> Float -> OvertonesO)]) -> [(Int,Int)] -> + [(Float,Float -> OvertonesO)]) -> [(Float -> OvertonesO)] -> [(Int -> Float -> OvertonesO)] -> [(Int -> Float -> OvertonesO)] -> + Int -> Int -> Float -> FilePath -> Float -> String -> IO ()+soundGen3G_O2GMN m1 n1 conversionFII vf vfA vfR m ku freq1 file y zs = do+ vecA0 <- fmap (map (`quotRem` 108)) ((if m1 == (-1) && n1 == (-1) then readFileDoubles else readFileDoublesMN m1 n1) file) -- >>= print+ let n = length vecA0+ vecB = conversionFII (vf,vfA,vfR) vecA0+ zeroN = numVZeroesPre vecB+ v2 = str2DurationsDef n zs y+ l2 = numElements v2 in mapM_ (\(j, (x,k)) -> do+ h2 (k x) (x, (unsafeAt v2 (j `rem` l2))) m ku freq1+ renameFile ("result.wav") $ "result0" ++ prependZeroes zeroN (show (j + 1)) ++ ".wav") . zip [0..] $ vecB+ endFromResult++-- | Generalized version of the 'soundGen3G_O2GMN' where 'liftInParams' is used instead of lifting with the 'liftInEnku'. This allows e. g. to +-- use some tonality. For more information, please, refer to 'filterInParams'.+soundGen3G_O2GMNPar :: Int64 -> Int64 -> (([(Float -> OvertonesO)],[(Int -> Float -> OvertonesO)],[(Int -> Float -> OvertonesO)]) -> [(Int,Int)] -> + [(Float,Float -> OvertonesO)]) -> [(Float -> OvertonesO)] -> [(Int -> Float -> OvertonesO)] -> [(Int -> Float -> OvertonesO)] -> + Params -> Float -> FilePath -> Float -> String -> IO ()+soundGen3G_O2GMNPar m1 n1 conversionFII vf vfA vfR params freq1 file y zs = do+ vecA0 <- fmap (map (`quotRem` 108)) ((if m1 == (-1) && n1 == (-1) then readFileDoubles else readFileDoublesMN m1 n1) file) -- >>= print+ let n = length vecA0+ vecB = conversionFII (vf,vfA,vfR) vecA0+ zeroN = numVZeroesPre vecB+ v2 = str2DurationsDef n zs y+ l2 = numElements v2 in mapM_ (\(j, (x,k)) -> do+ h2Params (k x) (x, (unsafeAt v2 (j `rem` l2))) params freq1+ renameFile ("result.wav") $ "result0" ++ prependZeroes zeroN (show (j + 1)) ++ ".wav") . zip [0..] $ vecB+ endFromResult ++-- | For the given parameters generates a single sound with overtones or pause depending on the sign of the second element in the tuple of 'Float': +-- if it is greater than zero then the sound is generated, if less -- the silence (pause), if it is equal to zero then it prints an informational message +-- about a non-standard situation. +h1 :: (Float -> OvertonesO) -> (Float, Float) -> IO ()+h1 f (x, y) = do+ let note0 = closestNote (if x /= 0.0 then abs x else unsafeAt notes 0)+ v0 = f note0+ ts = showFFloat (Just 4) (abs y) ""+ case compare y 0.0 of+ GT -> do + (_,_,herr) <- readProcessWithExitCode (fromJust (showE "sox")) ["-r22050", "-n", "testA.wav", "synth", ts,"sine",showFFloat Nothing note0 ""] ""+ print herr+ let ll = length v0+ partialTest_k1G v0 0 ts (listArray (0,ll - 1) . replicate ll $ 0.0)+ mixTest+ LT -> readProcessWithExitCode (fromJust (showE "sox")) ["-r22050", "-n", "result.wav", "synth", ts,"sine",showFFloat Nothing note0 "","vol","0"] "" >>= + \(_,_,herr) -> putStr herr+ _ -> putStrLn "Zero length of the sound! " ++-- | For the given parameters generates a single sound with overtones or pause depending on the sign of the second element in the tuple of 'Float': +-- if it is greater than zero then the sound is generated, if less -- the silence (pause), if it is equal to zero then it prints an informational message +-- about a non-standard situation. Unlike the 'h1' function, it lifts the frequency into the enku specified by the 'Int' arguments (see 'liftInEnku').+h2 :: OvertonesO -> (Float, Float) -> Int -> Int -> Float -> IO ()+h2 v (x, y) m ku freq1 = do+ let note0 = fromMaybe freq1 . liftInEnku m ku . closestNote $ (if x /= 0.0 then abs x else unsafeAt notes 0)+ ts = showFFloat (Just 4) (abs y) ""+ case compare y 0.0 of+ GT -> do + (_,_,herr) <- readProcessWithExitCode (fromJust (showE "sox")) ["-r22050", "-n", "testA.wav", "synth", ts,"sine",showFFloat Nothing note0 ""] ""+ print herr+ let ll = length v+ partialTest_k1G v 0 ts (listArray (0,ll - 1) . replicate ll $ 0.0)+ mixTest+ LT -> readProcessWithExitCode (fromJust (showE "sox")) ["-r22050", "-n", "result.wav", "synth", ts,"sine",showFFloat Nothing note0 "","vol","0"] "" >>= + \(_,_,herr) -> putStr herr+ _ -> putStrLn "Zero length of the sound! " ++-- | For the given parameters generates a single sound with overtones or pause depending on the sign of the second element in a tuple of 'Float': +-- if it is greater than zero then the sound is generated, if less -- the silence (pause), if it is equal to zero then it prints an informational message +-- about a non-standard situation. Unlike the 'h1' function, it lifts into the requency specified by the 'Params' argument .+h2Params :: OvertonesO -> (Float, Float) -> Params -> Float -> IO ()+h2Params v (x, y) params freq1 = do+ let note01 = flip liftInParams params (if x /= 0.0 then abs x else unsafeAt notes 0)+ ts = showFFloat (Just 4) (abs y) ""+ note0 = if note01 == 11440.0 then freq1 else note01+ case compare y 0.0 of+ GT -> do + (_,_,herr) <- readProcessWithExitCode (fromJust (showE "sox")) ["-r22050", "-n", "testA.wav", "synth", ts,"sine",showFFloat Nothing note0 ""] ""+ print herr+ let ll = length v+ partialTest_k1G v 0 ts (listArray (0,ll - 1) . replicate ll $ 0.0)+ mixTest+ LT -> readProcessWithExitCode (fromJust (showE "sox")) ["-r22050", "-n", "result.wav", "synth", ts,"sine",showFFloat Nothing note0 "","vol","0"] "" >>= + \(_,_,herr) -> putStr herr+ _ -> putStrLn "Zero length of the sound! "
+ LICENSE view
@@ -0,0 +1,20 @@+Copyright (c) 2020-2021 OleksandrZhabenko++Permission is hereby granted, free of charge, to any person obtaining+a copy of this software and associated documentation files (the+"Software"), to deal in the Software without restriction, including+without limitation the rights to use, copy, modify, merge, publish,+distribute, sublicense, and/or sell copies of the Software, and to+permit persons to whom the Software is furnished to do so, subject to+the following conditions:++The above copyright notice and this permission notice shall be included+in all copies or substantial portions of the Software.++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.+IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ README.markdown view
@@ -0,0 +1,15 @@+ ***** Basic Info *****+ ======================++Is rewritten from the dobutokO3 package on Hackage (https://hackage.haskell.org/package/dobutokO3) using arrays and list instead of vector-related functionality. ++Helps to create (in a more complicated manner compared to algorithmic-composition-basic package) +experimental music from a file (or its part). Can be used to generate sounds +with changing timbre.++Is more complicated than algorithmic-composition-basic and uses its functionality. Uses SoX inside.++The functions are taken and fixed some issues from the package algorithmic-composition-basic+https://hackage.haskell.org/package/algorithmic-composition-basic++
+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ algorithmic-composition-complex.cabal view
@@ -0,0 +1,25 @@+-- Initial algorithmic-composition-complex.cabal generated by cabal init. For further+-- documentation, see http://haskell.org/cabal/users-guide/++name: algorithmic-composition-complex+version: 0.1.0.0+synopsis: Helps to create more complex experimental music from a file (especially timbre).+description: Uses SoX inside.+homepage: https://hackage.haskell.org/package/algorithmic-composition-complex+license: MIT+license-file: LICENSE+author: OleksandrZhabenko+maintainer: olexandr543@yahoo.com+copyright: Oleksandr Zhabenko+category: Sound, Music+build-type: Simple+extra-source-files: CHANGELOG.md, README.markdown+cabal-version: >=1.10++library+ exposed-modules: Composition.Sound.Complex+ -- other-modules:+ -- other-extensions:+ build-depends: base >=4.8 && <4.15, bytestring >= 0.10.6 && <1, process >=1.4 && <1.9, mmsyn3 >=0.1.5 && <1, directory >=1.2.7 && <1.7, mmsyn7ukr-common >=0.1.1 && <1, mmsyn2-array >=0.1.1 && <1, ukrainian-phonetics-basic-array >=0.1.2 && <1, mmsyn7l >=0.9 && <1, phonetic-languages-simplified-base >=0.2 && <1, foldable-ix >=0.2 && <1, algorithmic-composition-basic >=0.1.1 && <1+ -- hs-source-dirs:+ default-language: Haskell2010