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VulkanMemoryAllocator 0.10 → 0.10.1

raw patch · 5 files changed

+19780/−19624 lines, 5 filesdep ~vulkanPVP ok

version bump matches the API change (PVP)

Dependency ranges changed: vulkan

API changes (from Hackage documentation)

+ VulkanMemoryAllocator: createAliasingBuffer2 :: forall a io. (Extendss BufferCreateInfo a, PokeChain a, MonadIO io) => Allocator -> Allocation -> ("allocationLocalOffset" ::: DeviceSize) -> BufferCreateInfo a -> io Buffer
+ VulkanMemoryAllocator: createAliasingImage2 :: forall a io. (Extendss ImageCreateInfo a, PokeChain a, MonadIO io) => Allocator -> Allocation -> ("allocationLocalOffset" ::: DeviceSize) -> ImageCreateInfo a -> io Image

Files

VulkanMemoryAllocator.cabal view
@@ -5,7 +5,7 @@ -- see: https://github.com/sol/hpack  name:           VulkanMemoryAllocator-version:        0.10+version:        0.10.1 synopsis:       Bindings to the VulkanMemoryAllocator library category:       Graphics homepage:       https://github.com/expipiplus1/vulkan#readme@@ -96,7 +96,7 @@     , bytestring     , transformers     , vector-    , vulkan >=3.6 && <3.18+    , vulkan >=3.6 && <3.22   if flag(safe-foreign-calls)     cpp-options: -DSAFE_FOREIGN_CALLS   if flag(vma-ndebug)
VulkanMemoryAllocator/include/vk_mem_alloc.h view
@@ -1,19611 +1,19664 @@-//
-// Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved.
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-// THE SOFTWARE.
-//
-
-#ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H
-#define AMD_VULKAN_MEMORY_ALLOCATOR_H
-
-/** \mainpage Vulkan Memory Allocator
-
-<b>Version 3.0.1-development (2022-03-28)</b>
-
-Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved. \n
-License: MIT
-
-<b>API documentation divided into groups:</b> [Modules](modules.html)
-
-\section main_table_of_contents Table of contents
-
-- <b>User guide</b>
-  - \subpage quick_start
-    - [Project setup](@ref quick_start_project_setup)
-    - [Initialization](@ref quick_start_initialization)
-    - [Resource allocation](@ref quick_start_resource_allocation)
-  - \subpage choosing_memory_type
-    - [Usage](@ref choosing_memory_type_usage)
-    - [Required and preferred flags](@ref choosing_memory_type_required_preferred_flags)
-    - [Explicit memory types](@ref choosing_memory_type_explicit_memory_types)
-    - [Custom memory pools](@ref choosing_memory_type_custom_memory_pools)
-    - [Dedicated allocations](@ref choosing_memory_type_dedicated_allocations)
-  - \subpage memory_mapping
-    - [Mapping functions](@ref memory_mapping_mapping_functions)
-    - [Persistently mapped memory](@ref memory_mapping_persistently_mapped_memory)
-    - [Cache flush and invalidate](@ref memory_mapping_cache_control)
-  - \subpage staying_within_budget
-    - [Querying for budget](@ref staying_within_budget_querying_for_budget)
-    - [Controlling memory usage](@ref staying_within_budget_controlling_memory_usage)
-  - \subpage resource_aliasing
-  - \subpage custom_memory_pools
-    - [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex)
-    - [Linear allocation algorithm](@ref linear_algorithm)
-      - [Free-at-once](@ref linear_algorithm_free_at_once)
-      - [Stack](@ref linear_algorithm_stack)
-      - [Double stack](@ref linear_algorithm_double_stack)
-      - [Ring buffer](@ref linear_algorithm_ring_buffer)
-  - \subpage defragmentation
-  - \subpage statistics
-    - [Numeric statistics](@ref statistics_numeric_statistics)
-    - [JSON dump](@ref statistics_json_dump)
-  - \subpage allocation_annotation
-    - [Allocation user data](@ref allocation_user_data)
-    - [Allocation names](@ref allocation_names)
-  - \subpage virtual_allocator
-  - \subpage debugging_memory_usage
-    - [Memory initialization](@ref debugging_memory_usage_initialization)
-    - [Margins](@ref debugging_memory_usage_margins)
-    - [Corruption detection](@ref debugging_memory_usage_corruption_detection)
-  - \subpage opengl_interop
-- \subpage usage_patterns
-    - [GPU-only resource](@ref usage_patterns_gpu_only)
-    - [Staging copy for upload](@ref usage_patterns_staging_copy_upload)
-    - [Readback](@ref usage_patterns_readback)
-    - [Advanced data uploading](@ref usage_patterns_advanced_data_uploading)
-    - [Other use cases](@ref usage_patterns_other_use_cases)
-- \subpage configuration
-  - [Pointers to Vulkan functions](@ref config_Vulkan_functions)
-  - [Custom host memory allocator](@ref custom_memory_allocator)
-  - [Device memory allocation callbacks](@ref allocation_callbacks)
-  - [Device heap memory limit](@ref heap_memory_limit)
-- <b>Extension support</b>
-    - \subpage vk_khr_dedicated_allocation
-    - \subpage enabling_buffer_device_address
-    - \subpage vk_ext_memory_priority
-    - \subpage vk_amd_device_coherent_memory
-- \subpage general_considerations
-  - [Thread safety](@ref general_considerations_thread_safety)
-  - [Versioning and compatibility](@ref general_considerations_versioning_and_compatibility)
-  - [Validation layer warnings](@ref general_considerations_validation_layer_warnings)
-  - [Allocation algorithm](@ref general_considerations_allocation_algorithm)
-  - [Features not supported](@ref general_considerations_features_not_supported)
-
-\section main_see_also See also
-
-- [**Product page on GPUOpen**](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)
-- [**Source repository on GitHub**](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
-
-\defgroup group_init Library initialization
-
-\brief API elements related to the initialization and management of the entire library, especially #VmaAllocator object.
-
-\defgroup group_alloc Memory allocation
-
-\brief API elements related to the allocation, deallocation, and management of Vulkan memory, buffers, images.
-Most basic ones being: vmaCreateBuffer(), vmaCreateImage().
-
-\defgroup group_virtual Virtual allocator
-
-\brief API elements related to the mechanism of \ref virtual_allocator - using the core allocation algorithm
-for user-defined purpose without allocating any real GPU memory.
-
-\defgroup group_stats Statistics
-
-\brief API elements that query current status of the allocator, from memory usage, budget, to full dump of the internal state in JSON format.
-See documentation chapter: \ref statistics.
-*/
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef VULKAN_H_
-    #include <vulkan/vulkan.h>
-#endif
-
-// Define this macro to declare maximum supported Vulkan version in format AAABBBCCC,
-// where AAA = major, BBB = minor, CCC = patch.
-// If you want to use version > 1.0, it still needs to be enabled via VmaAllocatorCreateInfo::vulkanApiVersion.
-#if !defined(VMA_VULKAN_VERSION)
-    #if defined(VK_VERSION_1_3)
-        #define VMA_VULKAN_VERSION 1003000
-    #elif defined(VK_VERSION_1_2)
-        #define VMA_VULKAN_VERSION 1002000
-    #elif defined(VK_VERSION_1_1)
-        #define VMA_VULKAN_VERSION 1001000
-    #else
-        #define VMA_VULKAN_VERSION 1000000
-    #endif
-#endif
-
-#if defined(__ANDROID__) && defined(VK_NO_PROTOTYPES) && VMA_STATIC_VULKAN_FUNCTIONS
-    extern PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
-    extern PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr;
-    extern PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;
-    extern PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties;
-    extern PFN_vkAllocateMemory vkAllocateMemory;
-    extern PFN_vkFreeMemory vkFreeMemory;
-    extern PFN_vkMapMemory vkMapMemory;
-    extern PFN_vkUnmapMemory vkUnmapMemory;
-    extern PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges;
-    extern PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges;
-    extern PFN_vkBindBufferMemory vkBindBufferMemory;
-    extern PFN_vkBindImageMemory vkBindImageMemory;
-    extern PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;
-    extern PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;
-    extern PFN_vkCreateBuffer vkCreateBuffer;
-    extern PFN_vkDestroyBuffer vkDestroyBuffer;
-    extern PFN_vkCreateImage vkCreateImage;
-    extern PFN_vkDestroyImage vkDestroyImage;
-    extern PFN_vkCmdCopyBuffer vkCmdCopyBuffer;
-    #if VMA_VULKAN_VERSION >= 1001000
-        extern PFN_vkGetBufferMemoryRequirements2 vkGetBufferMemoryRequirements2;
-        extern PFN_vkGetImageMemoryRequirements2 vkGetImageMemoryRequirements2;
-        extern PFN_vkBindBufferMemory2 vkBindBufferMemory2;
-        extern PFN_vkBindImageMemory2 vkBindImageMemory2;
-        extern PFN_vkGetPhysicalDeviceMemoryProperties2 vkGetPhysicalDeviceMemoryProperties2;
-    #endif // #if VMA_VULKAN_VERSION >= 1001000
-#endif // #if defined(__ANDROID__) && VMA_STATIC_VULKAN_FUNCTIONS && VK_NO_PROTOTYPES
-
-#if !defined(VMA_DEDICATED_ALLOCATION)
-    #if VK_KHR_get_memory_requirements2 && VK_KHR_dedicated_allocation
-        #define VMA_DEDICATED_ALLOCATION 1
-    #else
-        #define VMA_DEDICATED_ALLOCATION 0
-    #endif
-#endif
-
-#if !defined(VMA_BIND_MEMORY2)
-    #if VK_KHR_bind_memory2
-        #define VMA_BIND_MEMORY2 1
-    #else
-        #define VMA_BIND_MEMORY2 0
-    #endif
-#endif
-
-#if !defined(VMA_MEMORY_BUDGET)
-    #if VK_EXT_memory_budget && (VK_KHR_get_physical_device_properties2 || VMA_VULKAN_VERSION >= 1001000)
-        #define VMA_MEMORY_BUDGET 1
-    #else
-        #define VMA_MEMORY_BUDGET 0
-    #endif
-#endif
-
-// Defined to 1 when VK_KHR_buffer_device_address device extension or equivalent core Vulkan 1.2 feature is defined in its headers.
-#if !defined(VMA_BUFFER_DEVICE_ADDRESS)
-    #if VK_KHR_buffer_device_address || VMA_VULKAN_VERSION >= 1002000
-        #define VMA_BUFFER_DEVICE_ADDRESS 1
-    #else
-        #define VMA_BUFFER_DEVICE_ADDRESS 0
-    #endif
-#endif
-
-// Defined to 1 when VK_EXT_memory_priority device extension is defined in Vulkan headers.
-#if !defined(VMA_MEMORY_PRIORITY)
-    #if VK_EXT_memory_priority
-        #define VMA_MEMORY_PRIORITY 1
-    #else
-        #define VMA_MEMORY_PRIORITY 0
-    #endif
-#endif
-
-// Defined to 1 when VK_KHR_external_memory device extension is defined in Vulkan headers.
-#if !defined(VMA_EXTERNAL_MEMORY)
-    #if VK_KHR_external_memory
-        #define VMA_EXTERNAL_MEMORY 1
-    #else
-        #define VMA_EXTERNAL_MEMORY 0
-    #endif
-#endif
-
-// Define these macros to decorate all public functions with additional code,
-// before and after returned type, appropriately. This may be useful for
-// exporting the functions when compiling VMA as a separate library. Example:
-// #define VMA_CALL_PRE  __declspec(dllexport)
-// #define VMA_CALL_POST __cdecl
-#ifndef VMA_CALL_PRE
-    #define VMA_CALL_PRE
-#endif
-#ifndef VMA_CALL_POST
-    #define VMA_CALL_POST
-#endif
-
-// Define this macro to decorate pointers with an attribute specifying the
-// length of the array they point to if they are not null.
-//
-// The length may be one of
-// - The name of another parameter in the argument list where the pointer is declared
-// - The name of another member in the struct where the pointer is declared
-// - The name of a member of a struct type, meaning the value of that member in
-//   the context of the call. For example
-//   VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount"),
-//   this means the number of memory heaps available in the device associated
-//   with the VmaAllocator being dealt with.
-#ifndef VMA_LEN_IF_NOT_NULL
-    #define VMA_LEN_IF_NOT_NULL(len)
-#endif
-
-// The VMA_NULLABLE macro is defined to be _Nullable when compiling with Clang.
-// see: https://clang.llvm.org/docs/AttributeReference.html#nullable
-#ifndef VMA_NULLABLE
-    #ifdef __clang__
-        #define VMA_NULLABLE _Nullable
-    #else
-        #define VMA_NULLABLE
-    #endif
-#endif
-
-// The VMA_NOT_NULL macro is defined to be _Nonnull when compiling with Clang.
-// see: https://clang.llvm.org/docs/AttributeReference.html#nonnull
-#ifndef VMA_NOT_NULL
-    #ifdef __clang__
-        #define VMA_NOT_NULL _Nonnull
-    #else
-        #define VMA_NOT_NULL
-    #endif
-#endif
-
-// If non-dispatchable handles are represented as pointers then we can give
-// then nullability annotations
-#ifndef VMA_NOT_NULL_NON_DISPATCHABLE
-    #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
-        #define VMA_NOT_NULL_NON_DISPATCHABLE VMA_NOT_NULL
-    #else
-        #define VMA_NOT_NULL_NON_DISPATCHABLE
-    #endif
-#endif
-
-#ifndef VMA_NULLABLE_NON_DISPATCHABLE
-    #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
-        #define VMA_NULLABLE_NON_DISPATCHABLE VMA_NULLABLE
-    #else
-        #define VMA_NULLABLE_NON_DISPATCHABLE
-    #endif
-#endif
-
-#ifndef VMA_STATS_STRING_ENABLED
-    #define VMA_STATS_STRING_ENABLED 1
-#endif
-
-////////////////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////////////////
-// 
-//    INTERFACE
-// 
-////////////////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////////////////
-
-// Sections for managing code placement in file, only for development purposes e.g. for convenient folding inside an IDE.
-#ifndef _VMA_ENUM_DECLARATIONS
-
-/**
-\addtogroup group_init
-@{
-*/
-
-/// Flags for created #VmaAllocator.
-typedef enum VmaAllocatorCreateFlagBits
-{
-    /** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you.
-
-    Using this flag may increase performance because internal mutexes are not used.
-    */
-    VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001,
-    /** \brief Enables usage of VK_KHR_dedicated_allocation extension.
-
-    The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`.
-    When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1.
-
-    Using this extension will automatically allocate dedicated blocks of memory for
-    some buffers and images instead of suballocating place for them out of bigger
-    memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
-    flag) when it is recommended by the driver. It may improve performance on some
-    GPUs.
-
-    You may set this flag only if you found out that following device extensions are
-    supported, you enabled them while creating Vulkan device passed as
-    VmaAllocatorCreateInfo::device, and you want them to be used internally by this
-    library:
-
-    - VK_KHR_get_memory_requirements2 (device extension)
-    - VK_KHR_dedicated_allocation (device extension)
-
-    When this flag is set, you can experience following warnings reported by Vulkan
-    validation layer. You can ignore them.
-
-    > vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer.
-    */
-    VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002,
-    /**
-    Enables usage of VK_KHR_bind_memory2 extension.
-
-    The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`.
-    When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1.
-
-    You may set this flag only if you found out that this device extension is supported,
-    you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
-    and you want it to be used internally by this library.
-
-    The extension provides functions `vkBindBufferMemory2KHR` and `vkBindImageMemory2KHR`,
-    which allow to pass a chain of `pNext` structures while binding.
-    This flag is required if you use `pNext` parameter in vmaBindBufferMemory2() or vmaBindImageMemory2().
-    */
-    VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT = 0x00000004,
-    /**
-    Enables usage of VK_EXT_memory_budget extension.
-
-    You may set this flag only if you found out that this device extension is supported,
-    you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
-    and you want it to be used internally by this library, along with another instance extension
-    VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted).
-
-    The extension provides query for current memory usage and budget, which will probably
-    be more accurate than an estimation used by the library otherwise.
-    */
-    VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT = 0x00000008,
-    /**
-    Enables usage of VK_AMD_device_coherent_memory extension.
-
-    You may set this flag only if you:
-
-    - found out that this device extension is supported and enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
-    - checked that `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true and set it while creating the Vulkan device,
-    - want it to be used internally by this library.
-
-    The extension and accompanying device feature provide access to memory types with
-    `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flags.
-    They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR.
-
-    When the extension is not enabled, such memory types are still enumerated, but their usage is illegal.
-    To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type,
-    returning `VK_ERROR_FEATURE_NOT_PRESENT`.
-    */
-    VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT = 0x00000010,
-    /**
-    Enables usage of "buffer device address" feature, which allows you to use function
-    `vkGetBufferDeviceAddress*` to get raw GPU pointer to a buffer and pass it for usage inside a shader.
-
-    You may set this flag only if you:
-
-    1. (For Vulkan version < 1.2) Found as available and enabled device extension
-    VK_KHR_buffer_device_address.
-    This extension is promoted to core Vulkan 1.2.
-    2. Found as available and enabled device feature `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress`.
-
-    When this flag is set, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT` using VMA.
-    The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT` to
-    allocated memory blocks wherever it might be needed.
-
-    For more information, see documentation chapter \ref enabling_buffer_device_address.
-    */
-    VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT = 0x00000020,
-    /**
-    Enables usage of VK_EXT_memory_priority extension in the library.
-
-    You may set this flag only if you found available and enabled this device extension,
-    along with `VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == VK_TRUE`,
-    while creating Vulkan device passed as VmaAllocatorCreateInfo::device.
-
-    When this flag is used, VmaAllocationCreateInfo::priority and VmaPoolCreateInfo::priority
-    are used to set priorities of allocated Vulkan memory. Without it, these variables are ignored.
-
-    A priority must be a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.
-    Larger values are higher priority. The granularity of the priorities is implementation-dependent.
-    It is automatically passed to every call to `vkAllocateMemory` done by the library using structure `VkMemoryPriorityAllocateInfoEXT`.
-    The value to be used for default priority is 0.5.
-    For more details, see the documentation of the VK_EXT_memory_priority extension.
-    */
-    VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT = 0x00000040,
-
-    VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaAllocatorCreateFlagBits;
-/// See #VmaAllocatorCreateFlagBits.
-typedef VkFlags VmaAllocatorCreateFlags;
-
-/** @} */
-
-/**
-\addtogroup group_alloc
-@{
-*/
-
-/// \brief Intended usage of the allocated memory.
-typedef enum VmaMemoryUsage
-{
-    /** No intended memory usage specified.
-    Use other members of VmaAllocationCreateInfo to specify your requirements.
-    */
-    VMA_MEMORY_USAGE_UNKNOWN = 0,
-    /**
-    \deprecated Obsolete, preserved for backward compatibility.
-    Prefers `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
-    */
-    VMA_MEMORY_USAGE_GPU_ONLY = 1,
-    /**
-    \deprecated Obsolete, preserved for backward compatibility.
-    Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` and `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT`.
-    */
-    VMA_MEMORY_USAGE_CPU_ONLY = 2,
-    /**
-    \deprecated Obsolete, preserved for backward compatibility.
-    Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, prefers `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
-    */
-    VMA_MEMORY_USAGE_CPU_TO_GPU = 3,
-    /**
-    \deprecated Obsolete, preserved for backward compatibility.
-    Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, prefers `VK_MEMORY_PROPERTY_HOST_CACHED_BIT`.
-    */
-    VMA_MEMORY_USAGE_GPU_TO_CPU = 4,
-    /**
-    \deprecated Obsolete, preserved for backward compatibility.
-    Prefers not `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
-    */
-    VMA_MEMORY_USAGE_CPU_COPY = 5,
-    /**
-    Lazily allocated GPU memory having `VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT`.
-    Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation.
-
-    Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with `VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT`.
-
-    Allocations with this usage are always created as dedicated - it implies #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
-    */
-    VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED = 6,
-    /**
-    Selects best memory type automatically.
-    This flag is recommended for most common use cases.
-
-    When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),
-    you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
-    in VmaAllocationCreateInfo::flags.
-    
-    It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.
-    vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()
-    and not with generic memory allocation functions.
-    */
-    VMA_MEMORY_USAGE_AUTO = 7,
-    /**
-    Selects best memory type automatically with preference for GPU (device) memory.
-
-    When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),
-    you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
-    in VmaAllocationCreateInfo::flags.
-
-    It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.
-    vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()
-    and not with generic memory allocation functions.
-    */
-    VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE = 8,
-    /**
-    Selects best memory type automatically with preference for CPU (host) memory.
-
-    When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),
-    you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
-    in VmaAllocationCreateInfo::flags.
-
-    It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.
-    vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()
-    and not with generic memory allocation functions.
-    */
-    VMA_MEMORY_USAGE_AUTO_PREFER_HOST = 9,
-
-    VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF
-} VmaMemoryUsage;
-
-/// Flags to be passed as VmaAllocationCreateInfo::flags.
-typedef enum VmaAllocationCreateFlagBits
-{
-    /** \brief Set this flag if the allocation should have its own memory block.
-
-    Use it for special, big resources, like fullscreen images used as attachments.
-    */
-    VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001,
-
-    /** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block.
-
-    If new allocation cannot be placed in any of the existing blocks, allocation
-    fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error.
-
-    You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and
-    #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense.
-    */
-    VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002,
-    /** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.
-
-    Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData.
-
-    It is valid to use this flag for allocation made from memory type that is not
-    `HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is
-    useful if you need an allocation that is efficient to use on GPU
-    (`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that
-    support it (e.g. Intel GPU).
-    */
-    VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004,
-    /** \deprecated Preserved for backward compatibility. Consider using vmaSetAllocationName() instead.
-    
-    Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a
-    null-terminated string. Instead of copying pointer value, a local copy of the
-    string is made and stored in allocation's `pName`. The string is automatically
-    freed together with the allocation. It is also used in vmaBuildStatsString().
-    */
-    VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020,
-    /** Allocation will be created from upper stack in a double stack pool.
-
-    This flag is only allowed for custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag.
-    */
-    VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = 0x00000040,
-    /** Create both buffer/image and allocation, but don't bind them together.
-    It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions.
-    The flag is meaningful only with functions that bind by default: vmaCreateBuffer(), vmaCreateImage().
-    Otherwise it is ignored.
-
-    If you want to make sure the new buffer/image is not tied to the new memory allocation
-    through `VkMemoryDedicatedAllocateInfoKHR` structure in case the allocation ends up in its own memory block,
-    use also flag #VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT.
-    */
-    VMA_ALLOCATION_CREATE_DONT_BIND_BIT = 0x00000080,
-    /** Create allocation only if additional device memory required for it, if any, won't exceed
-    memory budget. Otherwise return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
-    */
-    VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT = 0x00000100,
-    /** \brief Set this flag if the allocated memory will have aliasing resources.
-    
-    Usage of this flag prevents supplying `VkMemoryDedicatedAllocateInfoKHR` when #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT is specified.
-    Otherwise created dedicated memory will not be suitable for aliasing resources, resulting in Vulkan Validation Layer errors.
-    */
-    VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT = 0x00000200,
-    /**
-    Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT).
-    
-    - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value,
-      you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.
-    - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`.
-      This includes allocations created in \ref custom_memory_pools.
-
-    Declares that mapped memory will only be written sequentially, e.g. using `memcpy()` or a loop writing number-by-number,
-    never read or accessed randomly, so a memory type can be selected that is uncached and write-combined.
-
-    \warning Violating this declaration may work correctly, but will likely be very slow.
-    Watch out for implicit reads introduced by doing e.g. `pMappedData[i] += x;`
-    Better prepare your data in a local variable and `memcpy()` it to the mapped pointer all at once.
-    */
-    VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT = 0x00000400,
-    /**
-    Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT).
-    
-    - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value,
-      you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.
-    - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`.
-      This includes allocations created in \ref custom_memory_pools.
-
-    Declares that mapped memory can be read, written, and accessed in random order,
-    so a `HOST_CACHED` memory type is required.
-    */
-    VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT = 0x00000800,
-    /**
-    Together with #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
-    it says that despite request for host access, a not-`HOST_VISIBLE` memory type can be selected
-    if it may improve performance.
-
-    By using this flag, you declare that you will check if the allocation ended up in a `HOST_VISIBLE` memory type
-    (e.g. using vmaGetAllocationMemoryProperties()) and if not, you will create some "staging" buffer and
-    issue an explicit transfer to write/read your data.
-    To prepare for this possibility, don't forget to add appropriate flags like
-    `VK_BUFFER_USAGE_TRANSFER_DST_BIT`, `VK_BUFFER_USAGE_TRANSFER_SRC_BIT` to the parameters of created buffer or image.
-    */
-    VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT = 0x00001000,
-    /** Allocation strategy that chooses smallest possible free range for the allocation
-    to minimize memory usage and fragmentation, possibly at the expense of allocation time.
-    */
-    VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = 0x00010000,
-    /** Allocation strategy that chooses first suitable free range for the allocation -
-    not necessarily in terms of the smallest offset but the one that is easiest and fastest to find
-    to minimize allocation time, possibly at the expense of allocation quality.
-    */
-    VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = 0x00020000,
-    /** Allocation strategy that chooses always the lowest offset in available space.
-    This is not the most efficient strategy but achieves highly packed data.
-    Used internally by defragmentation, not recomended in typical usage.
-    */
-    VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT  = 0x00040000,
-    /** Alias to #VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT.
-    */
-    VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT,
-    /** Alias to #VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT.
-    */
-    VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT,
-    /** A bit mask to extract only `STRATEGY` bits from entire set of flags.
-    */
-    VMA_ALLOCATION_CREATE_STRATEGY_MASK =
-        VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT |
-        VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT |
-        VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,
-
-    VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaAllocationCreateFlagBits;
-/// See #VmaAllocationCreateFlagBits.
-typedef VkFlags VmaAllocationCreateFlags;
-
-/// Flags to be passed as VmaPoolCreateInfo::flags.
-typedef enum VmaPoolCreateFlagBits
-{
-    /** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored.
-
-    This is an optional optimization flag.
-
-    If you always allocate using vmaCreateBuffer(), vmaCreateImage(),
-    vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator
-    knows exact type of your allocations so it can handle Buffer-Image Granularity
-    in the optimal way.
-
-    If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(),
-    exact type of such allocations is not known, so allocator must be conservative
-    in handling Buffer-Image Granularity, which can lead to suboptimal allocation
-    (wasted memory). In that case, if you can make sure you always allocate only
-    buffers and linear images or only optimal images out of this pool, use this flag
-    to make allocator disregard Buffer-Image Granularity and so make allocations
-    faster and more optimal.
-    */
-    VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002,
-
-    /** \brief Enables alternative, linear allocation algorithm in this pool.
-
-    Specify this flag to enable linear allocation algorithm, which always creates
-    new allocations after last one and doesn't reuse space from allocations freed in
-    between. It trades memory consumption for simplified algorithm and data
-    structure, which has better performance and uses less memory for metadata.
-
-    By using this flag, you can achieve behavior of free-at-once, stack,
-    ring buffer, and double stack.
-    For details, see documentation chapter \ref linear_algorithm.
-    */
-    VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT = 0x00000004,
-
-    /** Bit mask to extract only `ALGORITHM` bits from entire set of flags.
-    */
-    VMA_POOL_CREATE_ALGORITHM_MASK =
-        VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT,
-
-    VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaPoolCreateFlagBits;
-/// Flags to be passed as VmaPoolCreateInfo::flags. See #VmaPoolCreateFlagBits.
-typedef VkFlags VmaPoolCreateFlags;
-
-/// Flags to be passed as VmaDefragmentationInfo::flags.
-typedef enum VmaDefragmentationFlagBits
-{
-    /* \brief Use simple but fast algorithm for defragmentation.
-    May not achieve best results but will require least time to compute and least allocations to copy.
-    */
-    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT = 0x1,
-    /* \brief Default defragmentation algorithm, applied also when no `ALGORITHM` flag is specified.
-    Offers a balance between defragmentation quality and the amount of allocations and bytes that need to be moved.
-    */
-    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT = 0x2,
-    /* \brief Perform full defragmentation of memory.
-    Can result in notably more time to compute and allocations to copy, but will achieve best memory packing.
-    */
-    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT = 0x4,
-    /** \brief Use the most roboust algorithm at the cost of time to compute and number of copies to make.
-    Only available when bufferImageGranularity is greater than 1, since it aims to reduce
-    alignment issues between different types of resources.
-    Otherwise falls back to same behavior as #VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT.
-    */
-    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT = 0x8,
-
-    /// A bit mask to extract only `ALGORITHM` bits from entire set of flags.
-    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK = 
-        VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT |
-        VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT |
-        VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT |
-        VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT,
-
-    VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaDefragmentationFlagBits;
-/// See #VmaDefragmentationFlagBits.
-typedef VkFlags VmaDefragmentationFlags;
-
-/// Operation performed on single defragmentation move. See structure #VmaDefragmentationMove.
-typedef enum VmaDefragmentationMoveOperation
-{
-    /// Buffer/image has been recreated at `dstTmpAllocation`, data has been copied, old buffer/image has been destroyed. `srcAllocation` should be changed to point to the new place. This is the default value set by vmaBeginDefragmentationPass().
-    VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY = 0,
-    /// Set this value if you cannot move the allocation. New place reserved at `dstTmpAllocation` will be freed. `srcAllocation` will remain unchanged.
-    VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE = 1,
-    /// Set this value if you decide to abandon the allocation and you destroyed the buffer/image. New place reserved at `dstTmpAllocation` will be freed, along with `srcAllocation`, which will be destroyed.
-    VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY = 2,
-} VmaDefragmentationMoveOperation;
-
-/** @} */
-
-/**
-\addtogroup group_virtual
-@{
-*/
-
-/// Flags to be passed as VmaVirtualBlockCreateInfo::flags.
-typedef enum VmaVirtualBlockCreateFlagBits
-{
-    /** \brief Enables alternative, linear allocation algorithm in this virtual block.
-
-    Specify this flag to enable linear allocation algorithm, which always creates
-    new allocations after last one and doesn't reuse space from allocations freed in
-    between. It trades memory consumption for simplified algorithm and data
-    structure, which has better performance and uses less memory for metadata.
-
-    By using this flag, you can achieve behavior of free-at-once, stack,
-    ring buffer, and double stack.
-    For details, see documentation chapter \ref linear_algorithm.
-    */
-    VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT = 0x00000001,
-
-    /** \brief Bit mask to extract only `ALGORITHM` bits from entire set of flags.
-    */
-    VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK =
-        VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT,
-
-    VMA_VIRTUAL_BLOCK_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaVirtualBlockCreateFlagBits;
-/// Flags to be passed as VmaVirtualBlockCreateInfo::flags. See #VmaVirtualBlockCreateFlagBits.
-typedef VkFlags VmaVirtualBlockCreateFlags;
-
-/// Flags to be passed as VmaVirtualAllocationCreateInfo::flags.
-typedef enum VmaVirtualAllocationCreateFlagBits
-{
-    /** \brief Allocation will be created from upper stack in a double stack pool.
-
-    This flag is only allowed for virtual blocks created with #VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT flag.
-    */
-    VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT,
-    /** \brief Allocation strategy that tries to minimize memory usage.
-    */
-    VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT,
-    /** \brief Allocation strategy that tries to minimize allocation time.
-    */
-    VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT,
-    /** Allocation strategy that chooses always the lowest offset in available space.
-    This is not the most efficient strategy but achieves highly packed data.
-    */
-    VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,
-    /** \brief A bit mask to extract only `STRATEGY` bits from entire set of flags.
-
-    These strategy flags are binary compatible with equivalent flags in #VmaAllocationCreateFlagBits.
-    */
-    VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK = VMA_ALLOCATION_CREATE_STRATEGY_MASK,
-
-    VMA_VIRTUAL_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaVirtualAllocationCreateFlagBits;
-/// Flags to be passed as VmaVirtualAllocationCreateInfo::flags. See #VmaVirtualAllocationCreateFlagBits.
-typedef VkFlags VmaVirtualAllocationCreateFlags;
-
-/** @} */
-
-#endif // _VMA_ENUM_DECLARATIONS
-
-#ifndef _VMA_DATA_TYPES_DECLARATIONS
-
-/**
-\addtogroup group_init
-@{ */
-
-/** \struct VmaAllocator
-\brief Represents main object of this library initialized.
-
-Fill structure #VmaAllocatorCreateInfo and call function vmaCreateAllocator() to create it.
-Call function vmaDestroyAllocator() to destroy it.
-
-It is recommended to create just one object of this type per `VkDevice` object,
-right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed.
-*/
-VK_DEFINE_HANDLE(VmaAllocator)
-
-/** @} */
-
-/**
-\addtogroup group_alloc
-@{
-*/
-
-/** \struct VmaPool
-\brief Represents custom memory pool
-
-Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it.
-Call function vmaDestroyPool() to destroy it.
-
-For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools).
-*/
-VK_DEFINE_HANDLE(VmaPool)
-
-/** \struct VmaAllocation
-\brief Represents single memory allocation.
-
-It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type
-plus unique offset.
-
-There are multiple ways to create such object.
-You need to fill structure VmaAllocationCreateInfo.
-For more information see [Choosing memory type](@ref choosing_memory_type).
-
-Although the library provides convenience functions that create Vulkan buffer or image,
-allocate memory for it and bind them together,
-binding of the allocation to a buffer or an image is out of scope of the allocation itself.
-Allocation object can exist without buffer/image bound,
-binding can be done manually by the user, and destruction of it can be done
-independently of destruction of the allocation.
-
-The object also remembers its size and some other information.
-To retrieve this information, use function vmaGetAllocationInfo() and inspect
-returned structure VmaAllocationInfo.
-*/
-VK_DEFINE_HANDLE(VmaAllocation)
-
-/** \struct VmaDefragmentationContext
-\brief An opaque object that represents started defragmentation process.
-
-Fill structure #VmaDefragmentationInfo and call function vmaBeginDefragmentation() to create it.
-Call function vmaEndDefragmentation() to destroy it.
-*/
-VK_DEFINE_HANDLE(VmaDefragmentationContext)
-
-/** @} */
-
-/**
-\addtogroup group_virtual
-@{
-*/
-
-/** \struct VmaVirtualAllocation
-\brief Represents single memory allocation done inside VmaVirtualBlock.
-
-Use it as a unique identifier to virtual allocation within the single block.
-
-Use value `VK_NULL_HANDLE` to represent a null/invalid allocation.
-*/
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VmaVirtualAllocation);
-
-/** @} */
-
-/**
-\addtogroup group_virtual
-@{
-*/
-
-/** \struct VmaVirtualBlock
-\brief Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory.
-
-Fill in #VmaVirtualBlockCreateInfo structure and use vmaCreateVirtualBlock() to create it. Use vmaDestroyVirtualBlock() to destroy it.
-For more information, see documentation chapter \ref virtual_allocator.
-
-This object is not thread-safe - should not be used from multiple threads simultaneously, must be synchronized externally.
-*/
-VK_DEFINE_HANDLE(VmaVirtualBlock)
-
-/** @} */
-
-/**
-\addtogroup group_init
-@{
-*/
-
-/// Callback function called after successful vkAllocateMemory.
-typedef void (VKAPI_PTR* PFN_vmaAllocateDeviceMemoryFunction)(
-    VmaAllocator VMA_NOT_NULL                    allocator,
-    uint32_t                                     memoryType,
-    VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory,
-    VkDeviceSize                                 size,
-    void* VMA_NULLABLE                           pUserData);
-
-/// Callback function called before vkFreeMemory.
-typedef void (VKAPI_PTR* PFN_vmaFreeDeviceMemoryFunction)(
-    VmaAllocator VMA_NOT_NULL                    allocator,
-    uint32_t                                     memoryType,
-    VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory,
-    VkDeviceSize                                 size,
-    void* VMA_NULLABLE                           pUserData);
-
-/** \brief Set of callbacks that the library will call for `vkAllocateMemory` and `vkFreeMemory`.
-
-Provided for informative purpose, e.g. to gather statistics about number of
-allocations or total amount of memory allocated in Vulkan.
-
-Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
-*/
-typedef struct VmaDeviceMemoryCallbacks
-{
-    /// Optional, can be null.
-    PFN_vmaAllocateDeviceMemoryFunction VMA_NULLABLE pfnAllocate;
-    /// Optional, can be null.
-    PFN_vmaFreeDeviceMemoryFunction VMA_NULLABLE pfnFree;
-    /// Optional, can be null.
-    void* VMA_NULLABLE pUserData;
-} VmaDeviceMemoryCallbacks;
-
-/** \brief Pointers to some Vulkan functions - a subset used by the library.
-
-Used in VmaAllocatorCreateInfo::pVulkanFunctions.
-*/
-typedef struct VmaVulkanFunctions
-{
-    /// Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.
-    PFN_vkGetInstanceProcAddr VMA_NULLABLE vkGetInstanceProcAddr;
-    /// Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.
-    PFN_vkGetDeviceProcAddr VMA_NULLABLE vkGetDeviceProcAddr;
-    PFN_vkGetPhysicalDeviceProperties VMA_NULLABLE vkGetPhysicalDeviceProperties;
-    PFN_vkGetPhysicalDeviceMemoryProperties VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties;
-    PFN_vkAllocateMemory VMA_NULLABLE vkAllocateMemory;
-    PFN_vkFreeMemory VMA_NULLABLE vkFreeMemory;
-    PFN_vkMapMemory VMA_NULLABLE vkMapMemory;
-    PFN_vkUnmapMemory VMA_NULLABLE vkUnmapMemory;
-    PFN_vkFlushMappedMemoryRanges VMA_NULLABLE vkFlushMappedMemoryRanges;
-    PFN_vkInvalidateMappedMemoryRanges VMA_NULLABLE vkInvalidateMappedMemoryRanges;
-    PFN_vkBindBufferMemory VMA_NULLABLE vkBindBufferMemory;
-    PFN_vkBindImageMemory VMA_NULLABLE vkBindImageMemory;
-    PFN_vkGetBufferMemoryRequirements VMA_NULLABLE vkGetBufferMemoryRequirements;
-    PFN_vkGetImageMemoryRequirements VMA_NULLABLE vkGetImageMemoryRequirements;
-    PFN_vkCreateBuffer VMA_NULLABLE vkCreateBuffer;
-    PFN_vkDestroyBuffer VMA_NULLABLE vkDestroyBuffer;
-    PFN_vkCreateImage VMA_NULLABLE vkCreateImage;
-    PFN_vkDestroyImage VMA_NULLABLE vkDestroyImage;
-    PFN_vkCmdCopyBuffer VMA_NULLABLE vkCmdCopyBuffer;
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
-    /// Fetch "vkGetBufferMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetBufferMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension.
-    PFN_vkGetBufferMemoryRequirements2KHR VMA_NULLABLE vkGetBufferMemoryRequirements2KHR;
-    /// Fetch "vkGetImageMemoryRequirements 2" on Vulkan >= 1.1, fetch "vkGetImageMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension.
-    PFN_vkGetImageMemoryRequirements2KHR VMA_NULLABLE vkGetImageMemoryRequirements2KHR;
-#endif
-#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000
-    /// Fetch "vkBindBufferMemory2" on Vulkan >= 1.1, fetch "vkBindBufferMemory2KHR" when using VK_KHR_bind_memory2 extension.
-    PFN_vkBindBufferMemory2KHR VMA_NULLABLE vkBindBufferMemory2KHR;
-    /// Fetch "vkBindImageMemory2" on Vulkan >= 1.1, fetch "vkBindImageMemory2KHR" when using VK_KHR_bind_memory2 extension.
-    PFN_vkBindImageMemory2KHR VMA_NULLABLE vkBindImageMemory2KHR;
-#endif
-#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000
-    PFN_vkGetPhysicalDeviceMemoryProperties2KHR VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties2KHR;
-#endif
-#if VMA_VULKAN_VERSION >= 1003000
-    /// Fetch from "vkGetDeviceBufferMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceBufferMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4.
-    PFN_vkGetDeviceBufferMemoryRequirements VMA_NULLABLE vkGetDeviceBufferMemoryRequirements;
-    /// Fetch from "vkGetDeviceImageMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceImageMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4.
-    PFN_vkGetDeviceImageMemoryRequirements VMA_NULLABLE vkGetDeviceImageMemoryRequirements;
-#endif
-} VmaVulkanFunctions;
-
-/// Description of a Allocator to be created.
-typedef struct VmaAllocatorCreateInfo
-{
-    /// Flags for created allocator. Use #VmaAllocatorCreateFlagBits enum.
-    VmaAllocatorCreateFlags flags;
-    /// Vulkan physical device.
-    /** It must be valid throughout whole lifetime of created allocator. */
-    VkPhysicalDevice VMA_NOT_NULL physicalDevice;
-    /// Vulkan device.
-    /** It must be valid throughout whole lifetime of created allocator. */
-    VkDevice VMA_NOT_NULL device;
-    /// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps > 1 GiB. Optional.
-    /** Set to 0 to use default, which is currently 256 MiB. */
-    VkDeviceSize preferredLargeHeapBlockSize;
-    /// Custom CPU memory allocation callbacks. Optional.
-    /** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */
-    const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks;
-    /// Informative callbacks for `vkAllocateMemory`, `vkFreeMemory`. Optional.
-    /** Optional, can be null. */
-    const VmaDeviceMemoryCallbacks* VMA_NULLABLE pDeviceMemoryCallbacks;
-    /** \brief Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap.
-
-    If not NULL, it must be a pointer to an array of
-    `VkPhysicalDeviceMemoryProperties::memoryHeapCount` elements, defining limit on
-    maximum number of bytes that can be allocated out of particular Vulkan memory
-    heap.
-
-    Any of the elements may be equal to `VK_WHOLE_SIZE`, which means no limit on that
-    heap. This is also the default in case of `pHeapSizeLimit` = NULL.
-
-    If there is a limit defined for a heap:
-
-    - If user tries to allocate more memory from that heap using this allocator,
-      the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
-    - If the limit is smaller than heap size reported in `VkMemoryHeap::size`, the
-      value of this limit will be reported instead when using vmaGetMemoryProperties().
-
-    Warning! Using this feature may not be equivalent to installing a GPU with
-    smaller amount of memory, because graphics driver doesn't necessary fail new
-    allocations with `VK_ERROR_OUT_OF_DEVICE_MEMORY` result when memory capacity is
-    exceeded. It may return success and just silently migrate some device memory
-    blocks to system RAM. This driver behavior can also be controlled using
-    VK_AMD_memory_overallocation_behavior extension.
-    */
-    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pHeapSizeLimit;
-
-    /** \brief Pointers to Vulkan functions. Can be null.
-
-    For details see [Pointers to Vulkan functions](@ref config_Vulkan_functions).
-    */
-    const VmaVulkanFunctions* VMA_NULLABLE pVulkanFunctions;
-    /** \brief Handle to Vulkan instance object.
-
-    Starting from version 3.0.0 this member is no longer optional, it must be set!
-    */
-    VkInstance VMA_NOT_NULL instance;
-    /** \brief Optional. The highest version of Vulkan that the application is designed to use.
-
-    It must be a value in the format as created by macro `VK_MAKE_VERSION` or a constant like: `VK_API_VERSION_1_1`, `VK_API_VERSION_1_0`.
-    The patch version number specified is ignored. Only the major and minor versions are considered.
-    It must be less or equal (preferably equal) to value as passed to `vkCreateInstance` as `VkApplicationInfo::apiVersion`.
-    Only versions 1.0, 1.1, 1.2, 1.3 are supported by the current implementation.
-    Leaving it initialized to zero is equivalent to `VK_API_VERSION_1_0`.
-    */
-    uint32_t vulkanApiVersion;
-#if VMA_EXTERNAL_MEMORY
-    /** \brief Either null or a pointer to an array of external memory handle types for each Vulkan memory type.
-
-    If not NULL, it must be a pointer to an array of `VkPhysicalDeviceMemoryProperties::memoryTypeCount`
-    elements, defining external memory handle types of particular Vulkan memory type,
-    to be passed using `VkExportMemoryAllocateInfoKHR`.
-
-    Any of the elements may be equal to 0, which means not to use `VkExportMemoryAllocateInfoKHR` on this memory type.
-    This is also the default in case of `pTypeExternalMemoryHandleTypes` = NULL.
-    */
-    const VkExternalMemoryHandleTypeFlagsKHR* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryTypeCount") pTypeExternalMemoryHandleTypes;
-#endif // #if VMA_EXTERNAL_MEMORY
-} VmaAllocatorCreateInfo;
-
-/// Information about existing #VmaAllocator object.
-typedef struct VmaAllocatorInfo
-{
-    /** \brief Handle to Vulkan instance object.
-
-    This is the same value as has been passed through VmaAllocatorCreateInfo::instance.
-    */
-    VkInstance VMA_NOT_NULL instance;
-    /** \brief Handle to Vulkan physical device object.
-
-    This is the same value as has been passed through VmaAllocatorCreateInfo::physicalDevice.
-    */
-    VkPhysicalDevice VMA_NOT_NULL physicalDevice;
-    /** \brief Handle to Vulkan device object.
-
-    This is the same value as has been passed through VmaAllocatorCreateInfo::device.
-    */
-    VkDevice VMA_NOT_NULL device;
-} VmaAllocatorInfo;
-
-/** @} */
-
-/**
-\addtogroup group_stats
-@{
-*/
-
-/** \brief Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total.
-
-These are fast to calculate.
-See functions: vmaGetHeapBudgets(), vmaGetPoolStatistics().
-*/
-typedef struct VmaStatistics
-{
-    /** \brief Number of `VkDeviceMemory` objects - Vulkan memory blocks allocated.
-    */
-    uint32_t blockCount;
-    /** \brief Number of #VmaAllocation objects allocated.
-    
-    Dedicated allocations have their own blocks, so each one adds 1 to `allocationCount` as well as `blockCount`.
-    */
-    uint32_t allocationCount;
-    /** \brief Number of bytes allocated in `VkDeviceMemory` blocks.
-    
-    \note To avoid confusion, please be aware that what Vulkan calls an "allocation" - a whole `VkDeviceMemory` object
-    (e.g. as in `VkPhysicalDeviceLimits::maxMemoryAllocationCount`) is called a "block" in VMA, while VMA calls
-    "allocation" a #VmaAllocation object that represents a memory region sub-allocated from such block, usually for a single buffer or image.
-    */
-    VkDeviceSize blockBytes;
-    /** \brief Total number of bytes occupied by all #VmaAllocation objects.
-    
-    Always less or equal than `blockBytes`.
-    Difference `(blockBytes - allocationBytes)` is the amount of memory allocated from Vulkan
-    but unused by any #VmaAllocation.
-    */
-    VkDeviceSize allocationBytes;
-} VmaStatistics;
-
-/** \brief More detailed statistics than #VmaStatistics.
-
-These are slower to calculate. Use for debugging purposes.
-See functions: vmaCalculateStatistics(), vmaCalculatePoolStatistics().
-
-Previous version of the statistics API provided averages, but they have been removed
-because they can be easily calculated as:
-
-\code
-VkDeviceSize allocationSizeAvg = detailedStats.statistics.allocationBytes / detailedStats.statistics.allocationCount;
-VkDeviceSize unusedBytes = detailedStats.statistics.blockBytes - detailedStats.statistics.allocationBytes;
-VkDeviceSize unusedRangeSizeAvg = unusedBytes / detailedStats.unusedRangeCount;
-\endcode
-*/
-typedef struct VmaDetailedStatistics
-{
-    /// Basic statistics.
-    VmaStatistics statistics;
-    /// Number of free ranges of memory between allocations.
-    uint32_t unusedRangeCount;
-    /// Smallest allocation size. `VK_WHOLE_SIZE` if there are 0 allocations.
-    VkDeviceSize allocationSizeMin;
-    /// Largest allocation size. 0 if there are 0 allocations.
-    VkDeviceSize allocationSizeMax;
-    /// Smallest empty range size. `VK_WHOLE_SIZE` if there are 0 empty ranges.
-    VkDeviceSize unusedRangeSizeMin;
-    /// Largest empty range size. 0 if there are 0 empty ranges.
-    VkDeviceSize unusedRangeSizeMax;
-} VmaDetailedStatistics;
-
-/** \brief  General statistics from current state of the Allocator -
-total memory usage across all memory heaps and types.
-
-These are slower to calculate. Use for debugging purposes.
-See function vmaCalculateStatistics().
-*/
-typedef struct VmaTotalStatistics
-{
-    VmaDetailedStatistics memoryType[VK_MAX_MEMORY_TYPES];
-    VmaDetailedStatistics memoryHeap[VK_MAX_MEMORY_HEAPS];
-    VmaDetailedStatistics total;
-} VmaTotalStatistics;
-
-/** \brief Statistics of current memory usage and available budget for a specific memory heap.
-
-These are fast to calculate.
-See function vmaGetHeapBudgets().
-*/
-typedef struct VmaBudget
-{
-    /** \brief Statistics fetched from the library.
-    */
-    VmaStatistics statistics;
-    /** \brief Estimated current memory usage of the program, in bytes.
-
-    Fetched from system using VK_EXT_memory_budget extension if enabled.
-
-    It might be different than `statistics.blockBytes` (usually higher) due to additional implicit objects
-    also occupying the memory, like swapchain, pipelines, descriptor heaps, command buffers, or
-    `VkDeviceMemory` blocks allocated outside of this library, if any.
-    */
-    VkDeviceSize usage;
-    /** \brief Estimated amount of memory available to the program, in bytes.
-
-    Fetched from system using VK_EXT_memory_budget extension if enabled.
-
-    It might be different (most probably smaller) than `VkMemoryHeap::size[heapIndex]` due to factors
-    external to the program, decided by the operating system.
-    Difference `budget - usage` is the amount of additional memory that can probably
-    be allocated without problems. Exceeding the budget may result in various problems.
-    */
-    VkDeviceSize budget;
-} VmaBudget;
-
-/** @} */
-
-/**
-\addtogroup group_alloc
-@{
-*/
-
-/** \brief Parameters of new #VmaAllocation.
-
-To be used with functions like vmaCreateBuffer(), vmaCreateImage(), and many others.
-*/
-typedef struct VmaAllocationCreateInfo
-{
-    /// Use #VmaAllocationCreateFlagBits enum.
-    VmaAllocationCreateFlags flags;
-    /** \brief Intended usage of memory.
-
-    You can leave #VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way. \n
-    If `pool` is not null, this member is ignored.
-    */
-    VmaMemoryUsage usage;
-    /** \brief Flags that must be set in a Memory Type chosen for an allocation.
-
-    Leave 0 if you specify memory requirements in other way. \n
-    If `pool` is not null, this member is ignored.*/
-    VkMemoryPropertyFlags requiredFlags;
-    /** \brief Flags that preferably should be set in a memory type chosen for an allocation.
-
-    Set to 0 if no additional flags are preferred. \n
-    If `pool` is not null, this member is ignored. */
-    VkMemoryPropertyFlags preferredFlags;
-    /** \brief Bitmask containing one bit set for every memory type acceptable for this allocation.
-
-    Value 0 is equivalent to `UINT32_MAX` - it means any memory type is accepted if
-    it meets other requirements specified by this structure, with no further
-    restrictions on memory type index. \n
-    If `pool` is not null, this member is ignored.
-    */
-    uint32_t memoryTypeBits;
-    /** \brief Pool that this allocation should be created in.
-
-    Leave `VK_NULL_HANDLE` to allocate from default pool. If not null, members:
-    `usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored.
-    */
-    VmaPool VMA_NULLABLE pool;
-    /** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().
-
-    If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either
-    null or pointer to a null-terminated string. The string will be then copied to
-    internal buffer, so it doesn't need to be valid after allocation call.
-    */
-    void* VMA_NULLABLE pUserData;
-    /** \brief A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.
-
-    It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object
-    and this allocation ends up as dedicated or is explicitly forced as dedicated using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
-    Otherwise, it has the priority of a memory block where it is placed and this variable is ignored.
-    */
-    float priority;
-} VmaAllocationCreateInfo;
-
-/// Describes parameter of created #VmaPool.
-typedef struct VmaPoolCreateInfo
-{
-    /** \brief Vulkan memory type index to allocate this pool from.
-    */
-    uint32_t memoryTypeIndex;
-    /** \brief Use combination of #VmaPoolCreateFlagBits.
-    */
-    VmaPoolCreateFlags flags;
-    /** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes. Optional.
-
-    Specify nonzero to set explicit, constant size of memory blocks used by this
-    pool.
-
-    Leave 0 to use default and let the library manage block sizes automatically.
-    Sizes of particular blocks may vary.
-    In this case, the pool will also support dedicated allocations.
-    */
-    VkDeviceSize blockSize;
-    /** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty.
-
-    Set to 0 to have no preallocated blocks and allow the pool be completely empty.
-    */
-    size_t minBlockCount;
-    /** \brief Maximum number of blocks that can be allocated in this pool. Optional.
-
-    Set to 0 to use default, which is `SIZE_MAX`, which means no limit.
-
-    Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated
-    throughout whole lifetime of this pool.
-    */
-    size_t maxBlockCount;
-    /** \brief A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relative to other memory allocations.
-
-    It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object.
-    Otherwise, this variable is ignored.
-    */
-    float priority;
-    /** \brief Additional minimum alignment to be used for all allocations created from this pool. Can be 0.
-
-    Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two.
-    It can be useful in cases where alignment returned by Vulkan by functions like `vkGetBufferMemoryRequirements` is not enough,
-    e.g. when doing interop with OpenGL.
-    */
-    VkDeviceSize minAllocationAlignment;
-    /** \brief Additional `pNext` chain to be attached to `VkMemoryAllocateInfo` used for every allocation made by this pool. Optional.
-
-    Optional, can be null. If not null, it must point to a `pNext` chain of structures that can be attached to `VkMemoryAllocateInfo`.
-    It can be useful for special needs such as adding `VkExportMemoryAllocateInfoKHR`.
-    Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool.
-
-    Please note that some structures, e.g. `VkMemoryPriorityAllocateInfoEXT`, `VkMemoryDedicatedAllocateInfoKHR`,
-    can be attached automatically by this library when using other, more convenient of its features.
-    */
-    void* VMA_NULLABLE pMemoryAllocateNext;
-} VmaPoolCreateInfo;
-
-/** @} */
-
-/**
-\addtogroup group_alloc
-@{
-*/
-
-/// Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
-typedef struct VmaAllocationInfo
-{
-    /** \brief Memory type index that this allocation was allocated from.
-
-    It never changes.
-    */
-    uint32_t memoryType;
-    /** \brief Handle to Vulkan memory object.
-
-    Same memory object can be shared by multiple allocations.
-
-    It can change after the allocation is moved during \ref defragmentation.
-    */
-    VkDeviceMemory VMA_NULLABLE_NON_DISPATCHABLE deviceMemory;
-    /** \brief Offset in `VkDeviceMemory` object to the beginning of this allocation, in bytes. `(deviceMemory, offset)` pair is unique to this allocation.
-
-    You usually don't need to use this offset. If you create a buffer or an image together with the allocation using e.g. function
-    vmaCreateBuffer(), vmaCreateImage(), functions that operate on these resources refer to the beginning of the buffer or image,
-    not entire device memory block. Functions like vmaMapMemory(), vmaBindBufferMemory() also refer to the beginning of the allocation
-    and apply this offset automatically.
-
-    It can change after the allocation is moved during \ref defragmentation.
-    */
-    VkDeviceSize offset;
-    /** \brief Size of this allocation, in bytes.
-
-    It never changes.
-
-    \note Allocation size returned in this variable may be greater than the size
-    requested for the resource e.g. as `VkBufferCreateInfo::size`. Whole size of the
-    allocation is accessible for operations on memory e.g. using a pointer after
-    mapping with vmaMapMemory(), but operations on the resource e.g. using
-    `vkCmdCopyBuffer` must be limited to the size of the resource.
-    */
-    VkDeviceSize size;
-    /** \brief Pointer to the beginning of this allocation as mapped data.
-
-    If the allocation hasn't been mapped using vmaMapMemory() and hasn't been
-    created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value is null.
-
-    It can change after call to vmaMapMemory(), vmaUnmapMemory().
-    It can also change after the allocation is moved during \ref defragmentation.
-    */
-    void* VMA_NULLABLE pMappedData;
-    /** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData().
-
-    It can change after call to vmaSetAllocationUserData() for this allocation.
-    */
-    void* VMA_NULLABLE pUserData;
-    /** \brief Custom allocation name that was set with vmaSetAllocationName().
-    
-    It can change after call to vmaSetAllocationName() for this allocation.
-    
-    Another way to set custom name is to pass it in VmaAllocationCreateInfo::pUserData with
-    additional flag #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT set [DEPRECATED].
-    */
-    const char* VMA_NULLABLE pName;
-} VmaAllocationInfo;
-
-/** \brief Parameters for defragmentation.
-
-To be used with function vmaBeginDefragmentation().
-*/
-typedef struct VmaDefragmentationInfo
-{
-    /// \brief Use combination of #VmaDefragmentationFlagBits.
-    VmaDefragmentationFlags flags;
-    /** \brief Custom pool to be defragmented.
-
-    If null then default pools will undergo defragmentation process.
-    */
-    VmaPool VMA_NULLABLE pool;
-    /** \brief Maximum numbers of bytes that can be copied during single pass, while moving allocations to different places.
-
-    `0` means no limit.
-    */
-    VkDeviceSize maxBytesPerPass;
-    /** \brief Maximum number of allocations that can be moved during single pass to a different place.
-
-    `0` means no limit.
-    */
-    uint32_t maxAllocationsPerPass;
-} VmaDefragmentationInfo;
-
-/// Single move of an allocation to be done for defragmentation.
-typedef struct VmaDefragmentationMove
-{
-    /// Operation to be performed on the allocation by vmaEndDefragmentationPass(). Default value is #VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY. You can modify it.
-    VmaDefragmentationMoveOperation operation;
-    /// Allocation that should be moved.
-    VmaAllocation VMA_NOT_NULL srcAllocation;
-    /** \brief Temporary allocation pointing to destination memory that will replace `srcAllocation`.
-    
-    \warning Do not store this allocation in your data structures! It exists only temporarily, for the duration of the defragmentation pass,
-    to be used for binding new buffer/image to the destination memory using e.g. vmaBindBufferMemory().
-    vmaEndDefragmentationPass() will destroy it and make `srcAllocation` point to this memory.
-    */
-    VmaAllocation VMA_NOT_NULL dstTmpAllocation;
-} VmaDefragmentationMove;
-
-/** \brief Parameters for incremental defragmentation steps.
-
-To be used with function vmaBeginDefragmentationPass().
-*/
-typedef struct VmaDefragmentationPassMoveInfo
-{
-    /// Number of elements in the `pMoves` array.
-    uint32_t moveCount;
-    /** \brief Array of moves to be performed by the user in the current defragmentation pass.
-    
-    Pointer to an array of `moveCount` elements, owned by VMA, created in vmaBeginDefragmentationPass(), destroyed in vmaEndDefragmentationPass().
-
-    For each element, you should:
-    
-    1. Create a new buffer/image in the place pointed by VmaDefragmentationMove::dstMemory + VmaDefragmentationMove::dstOffset.
-    2. Copy data from the VmaDefragmentationMove::srcAllocation e.g. using `vkCmdCopyBuffer`, `vkCmdCopyImage`.
-    3. Make sure these commands finished executing on the GPU.
-    4. Destroy the old buffer/image.
-    
-    Only then you can finish defragmentation pass by calling vmaEndDefragmentationPass().
-    After this call, the allocation will point to the new place in memory.
-
-    Alternatively, if you cannot move specific allocation, you can set VmaDefragmentationMove::operation to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE.
-
-    Alternatively, if you decide you want to completely remove the allocation:
-
-    1. Destroy its buffer/image.
-    2. Set VmaDefragmentationMove::operation to #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY.
-
-    Then, after vmaEndDefragmentationPass() the allocation will be freed.
-    */
-    VmaDefragmentationMove* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(moveCount) pMoves;
-} VmaDefragmentationPassMoveInfo;
-
-/// Statistics returned for defragmentation process in function vmaEndDefragmentation().
-typedef struct VmaDefragmentationStats
-{
-    /// Total number of bytes that have been copied while moving allocations to different places.
-    VkDeviceSize bytesMoved;
-    /// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects.
-    VkDeviceSize bytesFreed;
-    /// Number of allocations that have been moved to different places.
-    uint32_t allocationsMoved;
-    /// Number of empty `VkDeviceMemory` objects that have been released to the system.
-    uint32_t deviceMemoryBlocksFreed;
-} VmaDefragmentationStats;
-
-/** @} */
-
-/**
-\addtogroup group_virtual
-@{
-*/
-
-/// Parameters of created #VmaVirtualBlock object to be passed to vmaCreateVirtualBlock().
-typedef struct VmaVirtualBlockCreateInfo
-{
-    /** \brief Total size of the virtual block.
-
-    Sizes can be expressed in bytes or any units you want as long as you are consistent in using them.
-    For example, if you allocate from some array of structures, 1 can mean single instance of entire structure.
-    */
-    VkDeviceSize size;
-
-    /** \brief Use combination of #VmaVirtualBlockCreateFlagBits.
-    */
-    VmaVirtualBlockCreateFlags flags;
-
-    /** \brief Custom CPU memory allocation callbacks. Optional.
-
-    Optional, can be null. When specified, they will be used for all CPU-side memory allocations.
-    */
-    const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks;
-} VmaVirtualBlockCreateInfo;
-
-/// Parameters of created virtual allocation to be passed to vmaVirtualAllocate().
-typedef struct VmaVirtualAllocationCreateInfo
-{
-    /** \brief Size of the allocation.
-
-    Cannot be zero.
-    */
-    VkDeviceSize size;
-    /** \brief Required alignment of the allocation. Optional.
-
-    Must be power of two. Special value 0 has the same meaning as 1 - means no special alignment is required, so allocation can start at any offset.
-    */
-    VkDeviceSize alignment;
-    /** \brief Use combination of #VmaVirtualAllocationCreateFlagBits.
-    */
-    VmaVirtualAllocationCreateFlags flags;
-    /** \brief Custom pointer to be associated with the allocation. Optional.
-
-    It can be any value and can be used for user-defined purposes. It can be fetched or changed later.
-    */
-    void* VMA_NULLABLE pUserData;
-} VmaVirtualAllocationCreateInfo;
-
-/// Parameters of an existing virtual allocation, returned by vmaGetVirtualAllocationInfo().
-typedef struct VmaVirtualAllocationInfo
-{
-    /** \brief Offset of the allocation.
-     
-    Offset at which the allocation was made.
-    */
-    VkDeviceSize offset;
-    /** \brief Size of the allocation.
-
-    Same value as passed in VmaVirtualAllocationCreateInfo::size.
-    */
-    VkDeviceSize size;
-    /** \brief Custom pointer associated with the allocation.
-
-    Same value as passed in VmaVirtualAllocationCreateInfo::pUserData or to vmaSetVirtualAllocationUserData().
-    */
-    void* VMA_NULLABLE pUserData;
-} VmaVirtualAllocationInfo;
-
-/** @} */
-
-#endif // _VMA_DATA_TYPES_DECLARATIONS
-
-#ifndef _VMA_FUNCTION_HEADERS
-
-/**
-\addtogroup group_init
-@{
-*/
-
-/// Creates #VmaAllocator object.
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator(
-    const VmaAllocatorCreateInfo* VMA_NOT_NULL pCreateInfo,
-    VmaAllocator VMA_NULLABLE* VMA_NOT_NULL pAllocator);
-
-/// Destroys allocator object.
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator(
-    VmaAllocator VMA_NULLABLE allocator);
-
-/** \brief Returns information about existing #VmaAllocator object - handle to Vulkan device etc.
-
-It might be useful if you want to keep just the #VmaAllocator handle and fetch other required handles to
-`VkPhysicalDevice`, `VkDevice` etc. every time using this function.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocatorInfo* VMA_NOT_NULL pAllocatorInfo);
-
-/**
-PhysicalDeviceProperties are fetched from physicalDevice by the allocator.
-You can access it here, without fetching it again on your own.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties(
-    VmaAllocator VMA_NOT_NULL allocator,
-    const VkPhysicalDeviceProperties* VMA_NULLABLE* VMA_NOT_NULL ppPhysicalDeviceProperties);
-
-/**
-PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator.
-You can access it here, without fetching it again on your own.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties(
-    VmaAllocator VMA_NOT_NULL allocator,
-    const VkPhysicalDeviceMemoryProperties* VMA_NULLABLE* VMA_NOT_NULL ppPhysicalDeviceMemoryProperties);
-
-/**
-\brief Given Memory Type Index, returns Property Flags of this memory type.
-
-This is just a convenience function. Same information can be obtained using
-vmaGetMemoryProperties().
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties(
-    VmaAllocator VMA_NOT_NULL allocator,
-    uint32_t memoryTypeIndex,
-    VkMemoryPropertyFlags* VMA_NOT_NULL pFlags);
-
-/** \brief Sets index of the current frame.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex(
-    VmaAllocator VMA_NOT_NULL allocator,
-    uint32_t frameIndex);
-
-/** @} */
-
-/**
-\addtogroup group_stats
-@{
-*/
-
-/** \brief Retrieves statistics from current state of the Allocator.
-
-This function is called "calculate" not "get" because it has to traverse all
-internal data structures, so it may be quite slow. Use it for debugging purposes.
-For faster but more brief statistics suitable to be called every frame or every allocation,
-use vmaGetHeapBudgets().
-
-Note that when using allocator from multiple threads, returned information may immediately
-become outdated.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStatistics(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaTotalStatistics* VMA_NOT_NULL pStats);
-
-/** \brief Retrieves information about current memory usage and budget for all memory heaps.
-
-\param allocator
-\param[out] pBudgets Must point to array with number of elements at least equal to number of memory heaps in physical device used.
-
-This function is called "get" not "calculate" because it is very fast, suitable to be called
-every frame or every allocation. For more detailed statistics use vmaCalculateStatistics().
-
-Note that when using allocator from multiple threads, returned information may immediately
-become outdated.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetHeapBudgets(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaBudget* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pBudgets);
-
-/** @} */
-
-/**
-\addtogroup group_alloc
-@{
-*/
-
-/**
-\brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo.
-
-This algorithm tries to find a memory type that:
-
-- Is allowed by memoryTypeBits.
-- Contains all the flags from pAllocationCreateInfo->requiredFlags.
-- Matches intended usage.
-- Has as many flags from pAllocationCreateInfo->preferredFlags as possible.
-
-\return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result
-from this function or any other allocating function probably means that your
-device doesn't support any memory type with requested features for the specific
-type of resource you want to use it for. Please check parameters of your
-resource, like image layout (OPTIMAL versus LINEAR) or mip level count.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex(
-    VmaAllocator VMA_NOT_NULL allocator,
-    uint32_t memoryTypeBits,
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
-    uint32_t* VMA_NOT_NULL pMemoryTypeIndex);
-
-/**
-\brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.
-
-It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
-It internally creates a temporary, dummy buffer that never has memory bound.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo(
-    VmaAllocator VMA_NOT_NULL allocator,
-    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
-    uint32_t* VMA_NOT_NULL pMemoryTypeIndex);
-
-/**
-\brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.
-
-It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
-It internally creates a temporary, dummy image that never has memory bound.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo(
-    VmaAllocator VMA_NOT_NULL allocator,
-    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
-    uint32_t* VMA_NOT_NULL pMemoryTypeIndex);
-
-/** \brief Allocates Vulkan device memory and creates #VmaPool object.
-
-\param allocator Allocator object.
-\param pCreateInfo Parameters of pool to create.
-\param[out] pPool Handle to created pool.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool(
-    VmaAllocator VMA_NOT_NULL allocator,
-    const VmaPoolCreateInfo* VMA_NOT_NULL pCreateInfo,
-    VmaPool VMA_NULLABLE* VMA_NOT_NULL pPool);
-
-/** \brief Destroys #VmaPool object and frees Vulkan device memory.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaPool VMA_NULLABLE pool);
-
-/** @} */
-
-/**
-\addtogroup group_stats
-@{
-*/
-
-/** \brief Retrieves statistics of existing #VmaPool object.
-
-\param allocator Allocator object.
-\param pool Pool object.
-\param[out] pPoolStats Statistics of specified pool.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaPool VMA_NOT_NULL pool,
-    VmaStatistics* VMA_NOT_NULL pPoolStats);
-
-/** \brief Retrieves detailed statistics of existing #VmaPool object.
-
-\param allocator Allocator object.
-\param pool Pool object.
-\param[out] pPoolStats Statistics of specified pool.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaCalculatePoolStatistics(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaPool VMA_NOT_NULL pool,
-    VmaDetailedStatistics* VMA_NOT_NULL pPoolStats);
-
-/** @} */
-
-/**
-\addtogroup group_alloc
-@{
-*/
-
-/** \brief Checks magic number in margins around all allocations in given memory pool in search for corruptions.
-
-Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,
-`VMA_DEBUG_MARGIN` is defined to nonzero and the pool is created in memory type that is
-`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection).
-
-Possible return values:
-
-- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for specified pool.
-- `VK_SUCCESS` - corruption detection has been performed and succeeded.
-- `VK_ERROR_UNKNOWN` - corruption detection has been performed and found memory corruptions around one of the allocations.
-  `VMA_ASSERT` is also fired in that case.
-- Other value: Error returned by Vulkan, e.g. memory mapping failure.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaPool VMA_NOT_NULL pool);
-
-/** \brief Retrieves name of a custom pool.
-
-After the call `ppName` is either null or points to an internally-owned null-terminated string
-containing name of the pool that was previously set. The pointer becomes invalid when the pool is
-destroyed or its name is changed using vmaSetPoolName().
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaPool VMA_NOT_NULL pool,
-    const char* VMA_NULLABLE* VMA_NOT_NULL ppName);
-
-/** \brief Sets name of a custom pool.
-
-`pName` can be either null or pointer to a null-terminated string with new name for the pool.
-Function makes internal copy of the string, so it can be changed or freed immediately after this call.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaPool VMA_NOT_NULL pool,
-    const char* VMA_NULLABLE pName);
-
-/** \brief General purpose memory allocation.
-
-\param allocator
-\param pVkMemoryRequirements
-\param pCreateInfo
-\param[out] pAllocation Handle to allocated memory.
-\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
-
-You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().
-
-It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(),
-vmaCreateBuffer(), vmaCreateImage() instead whenever possible.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory(
-    VmaAllocator VMA_NOT_NULL allocator,
-    const VkMemoryRequirements* VMA_NOT_NULL pVkMemoryRequirements,
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
-    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
-    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
-
-/** \brief General purpose memory allocation for multiple allocation objects at once.
-
-\param allocator Allocator object.
-\param pVkMemoryRequirements Memory requirements for each allocation.
-\param pCreateInfo Creation parameters for each allocation.
-\param allocationCount Number of allocations to make.
-\param[out] pAllocations Pointer to array that will be filled with handles to created allocations.
-\param[out] pAllocationInfo Optional. Pointer to array that will be filled with parameters of created allocations.
-
-You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().
-
-Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding.
-It is just a general purpose allocation function able to make multiple allocations at once.
-It may be internally optimized to be more efficient than calling vmaAllocateMemory() `allocationCount` times.
-
-All allocations are made using same parameters. All of them are created out of the same memory pool and type.
-If any allocation fails, all allocations already made within this function call are also freed, so that when
-returned result is not `VK_SUCCESS`, `pAllocation` array is always entirely filled with `VK_NULL_HANDLE`.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages(
-    VmaAllocator VMA_NOT_NULL allocator,
-    const VkMemoryRequirements* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pVkMemoryRequirements,
-    const VmaAllocationCreateInfo* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pCreateInfo,
-    size_t allocationCount,
-    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations,
-    VmaAllocationInfo* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationInfo);
-
-/** \brief Allocates memory suitable for given `VkBuffer`.
-
-\param allocator
-\param buffer
-\param pCreateInfo
-\param[out] pAllocation Handle to allocated memory.
-\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
-
-It only creates #VmaAllocation. To bind the memory to the buffer, use vmaBindBufferMemory().
-
-This is a special-purpose function. In most cases you should use vmaCreateBuffer().
-
-You must free the allocation using vmaFreeMemory() when no longer needed.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer,
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
-    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
-    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
-
-/** \brief Allocates memory suitable for given `VkImage`.
-
-\param allocator
-\param image
-\param pCreateInfo
-\param[out] pAllocation Handle to allocated memory.
-\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
-
-It only creates #VmaAllocation. To bind the memory to the buffer, use vmaBindImageMemory().
-
-This is a special-purpose function. In most cases you should use vmaCreateImage().
-
-You must free the allocation using vmaFreeMemory() when no longer needed.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VkImage VMA_NOT_NULL_NON_DISPATCHABLE image,
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
-    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
-    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
-
-/** \brief Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage().
-
-Passing `VK_NULL_HANDLE` as `allocation` is valid. Such function call is just skipped.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory(
-    VmaAllocator VMA_NOT_NULL allocator,
-    const VmaAllocation VMA_NULLABLE allocation);
-
-/** \brief Frees memory and destroys multiple allocations.
-
-Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding.
-It is just a general purpose function to free memory and destroy allocations made using e.g. vmaAllocateMemory(),
-vmaAllocateMemoryPages() and other functions.
-It may be internally optimized to be more efficient than calling vmaFreeMemory() `allocationCount` times.
-
-Allocations in `pAllocations` array can come from any memory pools and types.
-Passing `VK_NULL_HANDLE` as elements of `pAllocations` array is valid. Such entries are just skipped.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages(
-    VmaAllocator VMA_NOT_NULL allocator,
-    size_t allocationCount,
-    const VmaAllocation VMA_NULLABLE* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations);
-
-/** \brief Returns current information about specified allocation.
-
-Current paramteres of given allocation are returned in `pAllocationInfo`.
-
-Although this function doesn't lock any mutex, so it should be quite efficient,
-you should avoid calling it too often.
-You can retrieve same VmaAllocationInfo structure while creating your resource, from function
-vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change
-(e.g. due to defragmentation).
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    VmaAllocationInfo* VMA_NOT_NULL pAllocationInfo);
-
-/** \brief Sets pUserData in given allocation to new value.
-
-The value of pointer `pUserData` is copied to allocation's `pUserData`.
-It is opaque, so you can use it however you want - e.g.
-as a pointer, ordinal number or some handle to you own data.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    void* VMA_NULLABLE pUserData);
-
-/** \brief Sets pName in given allocation to new value.
-
-`pName` must be either null, or pointer to a null-terminated string. The function
-makes local copy of the string and sets it as allocation's `pName`. String
-passed as pName doesn't need to be valid for whole lifetime of the allocation -
-you can free it after this call. String previously pointed by allocation's
-`pName` is freed from memory.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationName(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    const char* VMA_NULLABLE pName);
-
-/**
-\brief Given an allocation, returns Property Flags of its memory type.
-
-This is just a convenience function. Same information can be obtained using
-vmaGetAllocationInfo() + vmaGetMemoryProperties().
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    VkMemoryPropertyFlags* VMA_NOT_NULL pFlags);
-
-/** \brief Maps memory represented by given allocation and returns pointer to it.
-
-Maps memory represented by given allocation to make it accessible to CPU code.
-When succeeded, `*ppData` contains pointer to first byte of this memory.
-
-\warning
-If the allocation is part of a bigger `VkDeviceMemory` block, returned pointer is
-correctly offsetted to the beginning of region assigned to this particular allocation.
-Unlike the result of `vkMapMemory`, it points to the allocation, not to the beginning of the whole block.
-You should not add VmaAllocationInfo::offset to it!
-
-Mapping is internally reference-counted and synchronized, so despite raw Vulkan
-function `vkMapMemory()` cannot be used to map same block of `VkDeviceMemory`
-multiple times simultaneously, it is safe to call this function on allocations
-assigned to the same memory block. Actual Vulkan memory will be mapped on first
-mapping and unmapped on last unmapping.
-
-If the function succeeded, you must call vmaUnmapMemory() to unmap the
-allocation when mapping is no longer needed or before freeing the allocation, at
-the latest.
-
-It also safe to call this function multiple times on the same allocation. You
-must call vmaUnmapMemory() same number of times as you called vmaMapMemory().
-
-It is also safe to call this function on allocation created with
-#VMA_ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all the time.
-You must still call vmaUnmapMemory() same number of times as you called
-vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the
-"0-th" mapping made automatically due to #VMA_ALLOCATION_CREATE_MAPPED_BIT flag.
-
-This function fails when used on allocation made in memory type that is not
-`HOST_VISIBLE`.
-
-This function doesn't automatically flush or invalidate caches.
-If the allocation is made from a memory types that is not `HOST_COHERENT`,
-you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    void* VMA_NULLABLE* VMA_NOT_NULL ppData);
-
-/** \brief Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().
-
-For details, see description of vmaMapMemory().
-
-This function doesn't automatically flush or invalidate caches.
-If the allocation is made from a memory types that is not `HOST_COHERENT`,
-you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation);
-
-/** \brief Flushes memory of given allocation.
-
-Calls `vkFlushMappedMemoryRanges()` for memory associated with given range of given allocation.
-It needs to be called after writing to a mapped memory for memory types that are not `HOST_COHERENT`.
-Unmap operation doesn't do that automatically.
-
-- `offset` must be relative to the beginning of allocation.
-- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.
-- `offset` and `size` don't have to be aligned.
-  They are internally rounded down/up to multiply of `nonCoherentAtomSize`.
-- If `size` is 0, this call is ignored.
-- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,
-  this call is ignored.
-
-Warning! `offset` and `size` are relative to the contents of given `allocation`.
-If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively.
-Do not pass allocation's offset as `offset`!!!
-
-This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is
-called, otherwise `VK_SUCCESS`.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    VkDeviceSize offset,
-    VkDeviceSize size);
-
-/** \brief Invalidates memory of given allocation.
-
-Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given range of given allocation.
-It needs to be called before reading from a mapped memory for memory types that are not `HOST_COHERENT`.
-Map operation doesn't do that automatically.
-
-- `offset` must be relative to the beginning of allocation.
-- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.
-- `offset` and `size` don't have to be aligned.
-  They are internally rounded down/up to multiply of `nonCoherentAtomSize`.
-- If `size` is 0, this call is ignored.
-- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,
-  this call is ignored.
-
-Warning! `offset` and `size` are relative to the contents of given `allocation`.
-If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively.
-Do not pass allocation's offset as `offset`!!!
-
-This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if
-it is called, otherwise `VK_SUCCESS`.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    VkDeviceSize offset,
-    VkDeviceSize size);
-
-/** \brief Flushes memory of given set of allocations.
-
-Calls `vkFlushMappedMemoryRanges()` for memory associated with given ranges of given allocations.
-For more information, see documentation of vmaFlushAllocation().
-
-\param allocator
-\param allocationCount
-\param allocations
-\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero.
-\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations.
-
-This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is
-called, otherwise `VK_SUCCESS`.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations(
-    VmaAllocator VMA_NOT_NULL allocator,
-    uint32_t allocationCount,
-    const VmaAllocation VMA_NOT_NULL* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations,
-    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets,
-    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes);
-
-/** \brief Invalidates memory of given set of allocations.
-
-Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given ranges of given allocations.
-For more information, see documentation of vmaInvalidateAllocation().
-
-\param allocator
-\param allocationCount
-\param allocations
-\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero.
-\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations.
-
-This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if it is
-called, otherwise `VK_SUCCESS`.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations(
-    VmaAllocator VMA_NOT_NULL allocator,
-    uint32_t allocationCount,
-    const VmaAllocation VMA_NOT_NULL* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations,
-    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets,
-    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes);
-
-/** \brief Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions.
-
-\param allocator
-\param memoryTypeBits Bit mask, where each bit set means that a memory type with that index should be checked.
-
-Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,
-`VMA_DEBUG_MARGIN` is defined to nonzero and only for memory types that are
-`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection).
-
-Possible return values:
-
-- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for any of specified memory types.
-- `VK_SUCCESS` - corruption detection has been performed and succeeded.
-- `VK_ERROR_UNKNOWN` - corruption detection has been performed and found memory corruptions around one of the allocations.
-  `VMA_ASSERT` is also fired in that case.
-- Other value: Error returned by Vulkan, e.g. memory mapping failure.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption(
-    VmaAllocator VMA_NOT_NULL allocator,
-    uint32_t memoryTypeBits);
-
-/** \brief Begins defragmentation process.
-
-\param allocator Allocator object.
-\param pInfo Structure filled with parameters of defragmentation.
-\param[out] pContext Context object that must be passed to vmaEndDefragmentation() to finish defragmentation.
-\returns
-- `VK_SUCCESS` if defragmentation can begin.
-- `VK_ERROR_FEATURE_NOT_PRESENT` if defragmentation is not supported.
-
-For more information about defragmentation, see documentation chapter:
-[Defragmentation](@ref defragmentation).
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentation(
-    VmaAllocator VMA_NOT_NULL allocator,
-    const VmaDefragmentationInfo* VMA_NOT_NULL pInfo,
-    VmaDefragmentationContext VMA_NULLABLE* VMA_NOT_NULL pContext);
-
-/** \brief Ends defragmentation process.
-
-\param allocator Allocator object.
-\param context Context object that has been created by vmaBeginDefragmentation().
-\param[out] pStats Optional stats for the defragmentation. Can be null.
-
-Use this function to finish defragmentation started by vmaBeginDefragmentation().
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaEndDefragmentation(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaDefragmentationContext VMA_NOT_NULL context,
-    VmaDefragmentationStats* VMA_NULLABLE pStats);
-
-/** \brief Starts single defragmentation pass.
-
-\param allocator Allocator object.
-\param context Context object that has been created by vmaBeginDefragmentation().
-\param[out] pPassInfo Computed informations for current pass.
-\returns
-- `VK_SUCCESS` if no more moves are possible. Then you can omit call to vmaEndDefragmentationPass() and simply end whole defragmentation.
-- `VK_INCOMPLETE` if there are pending moves returned in `pPassInfo`. You need to perform them, call vmaEndDefragmentationPass(),
-  and then preferably try another pass with vmaBeginDefragmentationPass().
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaDefragmentationContext VMA_NOT_NULL context,
-    VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo);
-
-/** \brief Ends single defragmentation pass.
-
-\param allocator Allocator object.
-\param context Context object that has been created by vmaBeginDefragmentation().
-\param pPassInfo Computed informations for current pass filled by vmaBeginDefragmentationPass() and possibly modified by you.
-
-Returns `VK_SUCCESS` if no more moves are possible or `VK_INCOMPLETE` if more defragmentations are possible.
-
-Ends incremental defragmentation pass and commits all defragmentation moves from `pPassInfo`.
-After this call:
-
-- Allocations at `pPassInfo[i].srcAllocation` that had `pPassInfo[i].operation ==` #VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY
-  (which is the default) will be pointing to the new destination place.
-- Allocation at `pPassInfo[i].srcAllocation` that had `pPassInfo[i].operation ==` #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY
-  will be freed.
-
-If no more moves are possible you can end whole defragmentation.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaDefragmentationContext VMA_NOT_NULL context,
-    VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo);
-
-/** \brief Binds buffer to allocation.
-
-Binds specified buffer to region of memory represented by specified allocation.
-Gets `VkDeviceMemory` handle and offset from the allocation.
-If you want to create a buffer, allocate memory for it and bind them together separately,
-you should use this function for binding instead of standard `vkBindBufferMemory()`,
-because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple
-allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously
-(which is illegal in Vulkan).
-
-It is recommended to use function vmaCreateBuffer() instead of this one.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer);
-
-/** \brief Binds buffer to allocation with additional parameters.
-
-\param allocator
-\param allocation
-\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0.
-\param buffer
-\param pNext A chain of structures to be attached to `VkBindBufferMemoryInfoKHR` structure used internally. Normally it should be null.
-
-This function is similar to vmaBindBufferMemory(), but it provides additional parameters.
-
-If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag
-or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    VkDeviceSize allocationLocalOffset,
-    VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer,
-    const void* VMA_NULLABLE pNext);
-
-/** \brief Binds image to allocation.
-
-Binds specified image to region of memory represented by specified allocation.
-Gets `VkDeviceMemory` handle and offset from the allocation.
-If you want to create an image, allocate memory for it and bind them together separately,
-you should use this function for binding instead of standard `vkBindImageMemory()`,
-because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple
-allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously
-(which is illegal in Vulkan).
-
-It is recommended to use function vmaCreateImage() instead of this one.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    VkImage VMA_NOT_NULL_NON_DISPATCHABLE image);
-
-/** \brief Binds image to allocation with additional parameters.
-
-\param allocator
-\param allocation
-\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0.
-\param image
-\param pNext A chain of structures to be attached to `VkBindImageMemoryInfoKHR` structure used internally. Normally it should be null.
-
-This function is similar to vmaBindImageMemory(), but it provides additional parameters.
-
-If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag
-or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    VkDeviceSize allocationLocalOffset,
-    VkImage VMA_NOT_NULL_NON_DISPATCHABLE image,
-    const void* VMA_NULLABLE pNext);
-
-/** \brief Creates a new `VkBuffer`, allocates and binds memory for it.
-
-\param allocator
-\param pBufferCreateInfo
-\param pAllocationCreateInfo
-\param[out] pBuffer Buffer that was created.
-\param[out] pAllocation Allocation that was created.
-\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
-
-This function automatically:
-
--# Creates buffer.
--# Allocates appropriate memory for it.
--# Binds the buffer with the memory.
-
-If any of these operations fail, buffer and allocation are not created,
-returned value is negative error code, `*pBuffer` and `*pAllocation` are null.
-
-If the function succeeded, you must destroy both buffer and allocation when you
-no longer need them using either convenience function vmaDestroyBuffer() or
-separately, using `vkDestroyBuffer()` and vmaFreeMemory().
-
-If #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used,
-VK_KHR_dedicated_allocation extension is used internally to query driver whether
-it requires or prefers the new buffer to have dedicated allocation. If yes,
-and if dedicated allocation is possible
-(#VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated
-allocation for this buffer, just like when using
-#VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
-
-\note This function creates a new `VkBuffer`. Sub-allocation of parts of one large buffer,
-although recommended as a good practice, is out of scope of this library and could be implemented
-by the user as a higher-level logic on top of VMA.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(
-    VmaAllocator VMA_NOT_NULL allocator,
-    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
-    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer,
-    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
-    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
-
-/** \brief Creates a buffer with additional minimum alignment.
-
-Similar to vmaCreateBuffer() but provides additional parameter `minAlignment` which allows to specify custom,
-minimum alignment to be used when placing the buffer inside a larger memory block, which may be needed e.g.
-for interop with OpenGL.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBufferWithAlignment(
-    VmaAllocator VMA_NOT_NULL allocator,
-    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
-    VkDeviceSize minAlignment,
-    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer,
-    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
-    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
-
-/** \brief Creates a new `VkBuffer`, binds already created memory for it.
-
-\param allocator
-\param allocation Allocation that provides memory to be used for binding new buffer to it.
-\param pBufferCreateInfo
-\param[out] pBuffer Buffer that was created.
-
-This function automatically:
-
--# Creates buffer.
--# Binds the buffer with the supplied memory.
-
-If any of these operations fail, buffer is not created,
-returned value is negative error code and `*pBuffer` is null.
-
-If the function succeeded, you must destroy the buffer when you
-no longer need it using `vkDestroyBuffer()`. If you want to also destroy the corresponding
-allocation you can use convenience function vmaDestroyBuffer().
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
-    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer);
-
-/** \brief Destroys Vulkan buffer and frees allocated memory.
-
-This is just a convenience function equivalent to:
-
-\code
-vkDestroyBuffer(device, buffer, allocationCallbacks);
-vmaFreeMemory(allocator, allocation);
-\endcode
-
-It it safe to pass null as buffer and/or allocation.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE buffer,
-    VmaAllocation VMA_NULLABLE allocation);
-
-/// Function similar to vmaCreateBuffer().
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(
-    VmaAllocator VMA_NOT_NULL allocator,
-    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
-    VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage,
-    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
-    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
-
-/// Function similar to vmaCreateAliasingBuffer().
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,
-    VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage);
-
-/** \brief Destroys Vulkan image and frees allocated memory.
-
-This is just a convenience function equivalent to:
-
-\code
-vkDestroyImage(device, image, allocationCallbacks);
-vmaFreeMemory(allocator, allocation);
-\endcode
-
-It it safe to pass null as image and/or allocation.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VkImage VMA_NULLABLE_NON_DISPATCHABLE image,
-    VmaAllocation VMA_NULLABLE allocation);
-
-/** @} */
-
-/**
-\addtogroup group_virtual
-@{
-*/
-
-/** \brief Creates new #VmaVirtualBlock object.
-
-\param pCreateInfo Parameters for creation.
-\param[out] pVirtualBlock Returned virtual block object or `VMA_NULL` if creation failed.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateVirtualBlock(
-    const VmaVirtualBlockCreateInfo* VMA_NOT_NULL pCreateInfo,
-    VmaVirtualBlock VMA_NULLABLE* VMA_NOT_NULL pVirtualBlock);
-
-/** \brief Destroys #VmaVirtualBlock object.
-
-Please note that you should consciously handle virtual allocations that could remain unfreed in the block.
-You should either free them individually using vmaVirtualFree() or call vmaClearVirtualBlock()
-if you are sure this is what you want. If you do neither, an assert is called.
-
-If you keep pointers to some additional metadata associated with your virtual allocations in their `pUserData`,
-don't forget to free them.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyVirtualBlock(
-    VmaVirtualBlock VMA_NULLABLE virtualBlock);
-
-/** \brief Returns true of the #VmaVirtualBlock is empty - contains 0 virtual allocations and has all its space available for new allocations.
-*/
-VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaIsVirtualBlockEmpty(
-    VmaVirtualBlock VMA_NOT_NULL virtualBlock);
-
-/** \brief Returns information about a specific virtual allocation within a virtual block, like its size and `pUserData` pointer.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualAllocationInfo(
-    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo* VMA_NOT_NULL pVirtualAllocInfo);
-
-/** \brief Allocates new virtual allocation inside given #VmaVirtualBlock.
-
-If the allocation fails due to not enough free space available, `VK_ERROR_OUT_OF_DEVICE_MEMORY` is returned
-(despite the function doesn't ever allocate actual GPU memory).
-`pAllocation` is then set to `VK_NULL_HANDLE` and `pOffset`, if not null, it set to `UINT64_MAX`.
-
-\param virtualBlock Virtual block
-\param pCreateInfo Parameters for the allocation
-\param[out] pAllocation Returned handle of the new allocation
-\param[out] pOffset Returned offset of the new allocation. Optional, can be null.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaVirtualAllocate(
-    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    const VmaVirtualAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
-    VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pAllocation,
-    VkDeviceSize* VMA_NULLABLE pOffset);
-
-/** \brief Frees virtual allocation inside given #VmaVirtualBlock.
-
-It is correct to call this function with `allocation == VK_NULL_HANDLE` - it does nothing.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaVirtualFree(
-    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE allocation);
-
-/** \brief Frees all virtual allocations inside given #VmaVirtualBlock.
-
-You must either call this function or free each virtual allocation individually with vmaVirtualFree()
-before destroying a virtual block. Otherwise, an assert is called.
-
-If you keep pointer to some additional metadata associated with your virtual allocation in its `pUserData`,
-don't forget to free it as well.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaClearVirtualBlock(
-    VmaVirtualBlock VMA_NOT_NULL virtualBlock);
-
-/** \brief Changes custom pointer associated with given virtual allocation.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaSetVirtualAllocationUserData(
-    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation,
-    void* VMA_NULLABLE pUserData);
-
-/** \brief Calculates and returns statistics about virtual allocations and memory usage in given #VmaVirtualBlock.
-
-This function is fast to call. For more detailed statistics, see vmaCalculateVirtualBlockStatistics().
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualBlockStatistics(
-    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    VmaStatistics* VMA_NOT_NULL pStats);
-
-/** \brief Calculates and returns detailed statistics about virtual allocations and memory usage in given #VmaVirtualBlock.
-
-This function is slow to call. Use for debugging purposes.
-For less detailed statistics, see vmaGetVirtualBlockStatistics().
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaCalculateVirtualBlockStatistics(
-    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    VmaDetailedStatistics* VMA_NOT_NULL pStats);
-
-/** @} */
-
-#if VMA_STATS_STRING_ENABLED
-/**
-\addtogroup group_stats
-@{
-*/
-
-/** \brief Builds and returns a null-terminated string in JSON format with information about given #VmaVirtualBlock.
-\param virtualBlock Virtual block.
-\param[out] ppStatsString Returned string.
-\param detailedMap Pass `VK_FALSE` to only obtain statistics as returned by vmaCalculateVirtualBlockStatistics(). Pass `VK_TRUE` to also obtain full list of allocations and free spaces.
-
-Returned string must be freed using vmaFreeVirtualBlockStatsString().
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaBuildVirtualBlockStatsString(
-    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    char* VMA_NULLABLE* VMA_NOT_NULL ppStatsString,
-    VkBool32 detailedMap);
-
-/// Frees a string returned by vmaBuildVirtualBlockStatsString().
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(
-    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    char* VMA_NULLABLE pStatsString);
-
-/** \brief Builds and returns statistics as a null-terminated string in JSON format.
-\param allocator
-\param[out] ppStatsString Must be freed using vmaFreeStatsString() function.
-\param detailedMap
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString(
-    VmaAllocator VMA_NOT_NULL allocator,
-    char* VMA_NULLABLE* VMA_NOT_NULL ppStatsString,
-    VkBool32 detailedMap);
-
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(
-    VmaAllocator VMA_NOT_NULL allocator,
-    char* VMA_NULLABLE pStatsString);
-
-/** @} */
-
-#endif // VMA_STATS_STRING_ENABLED
-
-#endif // _VMA_FUNCTION_HEADERS
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // AMD_VULKAN_MEMORY_ALLOCATOR_H
-
-////////////////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////////////////
-// 
-//    IMPLEMENTATION
-// 
-////////////////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////////////////
-
-// For Visual Studio IntelliSense.
-#if defined(__cplusplus) && defined(__INTELLISENSE__)
-#define VMA_IMPLEMENTATION
-#endif
-
-#ifdef VMA_IMPLEMENTATION
-#undef VMA_IMPLEMENTATION
-
-#include <cstdint>
-#include <cstdlib>
-#include <cstring>
-#include <utility>
-#include <type_traits>
-
-#ifdef _MSC_VER
-    #include <intrin.h> // For functions like __popcnt, _BitScanForward etc.
-#endif
-#if __cplusplus >= 202002L || _MSVC_LANG >= 202002L // C++20
-    #include <bit> // For std::popcount
-#endif
-
-/*******************************************************************************
-CONFIGURATION SECTION
-
-Define some of these macros before each #include of this header or change them
-here if you need other then default behavior depending on your environment.
-*/
-#ifndef _VMA_CONFIGURATION
-
-/*
-Define this macro to 1 to make the library fetch pointers to Vulkan functions
-internally, like:
-
-    vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
-*/
-#if !defined(VMA_STATIC_VULKAN_FUNCTIONS) && !defined(VK_NO_PROTOTYPES)
-    #define VMA_STATIC_VULKAN_FUNCTIONS 1
-#endif
-
-/*
-Define this macro to 1 to make the library fetch pointers to Vulkan functions
-internally, like:
-
-    vulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkGetDeviceProcAddr(device, "vkAllocateMemory");
-
-To use this feature in new versions of VMA you now have to pass
-VmaVulkanFunctions::vkGetInstanceProcAddr and vkGetDeviceProcAddr as
-VmaAllocatorCreateInfo::pVulkanFunctions. Other members can be null.
-*/
-#if !defined(VMA_DYNAMIC_VULKAN_FUNCTIONS)
-    #define VMA_DYNAMIC_VULKAN_FUNCTIONS 1
-#endif
-
-#ifndef VMA_USE_STL_SHARED_MUTEX
-    // Compiler conforms to C++17.
-    #if __cplusplus >= 201703L
-        #define VMA_USE_STL_SHARED_MUTEX 1
-    // Visual studio defines __cplusplus properly only when passed additional parameter: /Zc:__cplusplus
-    // Otherwise it is always 199711L, despite shared_mutex works since Visual Studio 2015 Update 2.
-    #elif defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023918 && __cplusplus == 199711L && _MSVC_LANG >= 201703L
-        #define VMA_USE_STL_SHARED_MUTEX 1
-    #else
-        #define VMA_USE_STL_SHARED_MUTEX 0
-    #endif
-#endif
-
-/*
-Define this macro to include custom header files without having to edit this file directly, e.g.:
-
-    // Inside of "my_vma_configuration_user_includes.h":
-
-    #include "my_custom_assert.h" // for MY_CUSTOM_ASSERT
-    #include "my_custom_min.h" // for my_custom_min
-    #include <algorithm>
-    #include <mutex>
-
-    // Inside a different file, which includes "vk_mem_alloc.h":
-
-    #define VMA_CONFIGURATION_USER_INCLUDES_H "my_vma_configuration_user_includes.h"
-    #define VMA_ASSERT(expr) MY_CUSTOM_ASSERT(expr)
-    #define VMA_MIN(v1, v2)  (my_custom_min(v1, v2))
-    #include "vk_mem_alloc.h"
-    ...
-
-The following headers are used in this CONFIGURATION section only, so feel free to
-remove them if not needed.
-*/
-#if !defined(VMA_CONFIGURATION_USER_INCLUDES_H)
-    #include <cassert> // for assert
-    #include <algorithm> // for min, max
-    #include <mutex>
-#else
-    #include VMA_CONFIGURATION_USER_INCLUDES_H
-#endif
-
-#ifndef VMA_NULL
-   // Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0.
-   #define VMA_NULL   nullptr
-#endif
-
-#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)
-#include <cstdlib>
-static void* vma_aligned_alloc(size_t alignment, size_t size)
-{
-    // alignment must be >= sizeof(void*)
-    if(alignment < sizeof(void*))
-    {
-        alignment = sizeof(void*);
-    }
-
-    return memalign(alignment, size);
-}
-#elif defined(__APPLE__) || defined(__ANDROID__) || (defined(__linux__) && defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC))
-#include <cstdlib>
-
-#if defined(__APPLE__)
-#include <AvailabilityMacros.h>
-#endif
-
-static void* vma_aligned_alloc(size_t alignment, size_t size)
-{
-    // Unfortunately, aligned_alloc causes VMA to crash due to it returning null pointers. (At least under 11.4)
-    // Therefore, for now disable this specific exception until a proper solution is found.
-    //#if defined(__APPLE__) && (defined(MAC_OS_X_VERSION_10_16) || defined(__IPHONE_14_0))
-    //#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_16 || __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_14_0
-    //    // For C++14, usr/include/malloc/_malloc.h declares aligned_alloc()) only
-    //    // with the MacOSX11.0 SDK in Xcode 12 (which is what adds
-    //    // MAC_OS_X_VERSION_10_16), even though the function is marked
-    //    // availabe for 10.15. That is why the preprocessor checks for 10.16 but
-    //    // the __builtin_available checks for 10.15.
-    //    // People who use C++17 could call aligned_alloc with the 10.15 SDK already.
-    //    if (__builtin_available(macOS 10.15, iOS 13, *))
-    //        return aligned_alloc(alignment, size);
-    //#endif
-    //#endif
-
-    // alignment must be >= sizeof(void*)
-    if(alignment < sizeof(void*))
-    {
-        alignment = sizeof(void*);
-    }
-
-    void *pointer;
-    if(posix_memalign(&pointer, alignment, size) == 0)
-        return pointer;
-    return VMA_NULL;
-}
-#elif defined(_WIN32)
-static void* vma_aligned_alloc(size_t alignment, size_t size)
-{
-    return _aligned_malloc(size, alignment);
-}
-#else
-static void* vma_aligned_alloc(size_t alignment, size_t size)
-{
-    return aligned_alloc(alignment, size);
-}
-#endif
-
-#if defined(_WIN32)
-static void vma_aligned_free(void* ptr)
-{
-    _aligned_free(ptr);
-}
-#else
-static void vma_aligned_free(void* VMA_NULLABLE ptr)
-{
-    free(ptr);
-}
-#endif
-
-// If your compiler is not compatible with C++11 and definition of
-// aligned_alloc() function is missing, uncommeting following line may help:
-
-//#include <malloc.h>
-
-// Normal assert to check for programmer's errors, especially in Debug configuration.
-#ifndef VMA_ASSERT
-   #ifdef NDEBUG
-       #define VMA_ASSERT(expr)
-   #else
-       #define VMA_ASSERT(expr)         assert(expr)
-   #endif
-#endif
-
-// Assert that will be called very often, like inside data structures e.g. operator[].
-// Making it non-empty can make program slow.
-#ifndef VMA_HEAVY_ASSERT
-   #ifdef NDEBUG
-       #define VMA_HEAVY_ASSERT(expr)
-   #else
-       #define VMA_HEAVY_ASSERT(expr)   //VMA_ASSERT(expr)
-   #endif
-#endif
-
-#ifndef VMA_ALIGN_OF
-   #define VMA_ALIGN_OF(type)       (__alignof(type))
-#endif
-
-#ifndef VMA_SYSTEM_ALIGNED_MALLOC
-   #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) vma_aligned_alloc((alignment), (size))
-#endif
-
-#ifndef VMA_SYSTEM_ALIGNED_FREE
-   // VMA_SYSTEM_FREE is the old name, but might have been defined by the user
-   #if defined(VMA_SYSTEM_FREE)
-      #define VMA_SYSTEM_ALIGNED_FREE(ptr)     VMA_SYSTEM_FREE(ptr)
-   #else
-      #define VMA_SYSTEM_ALIGNED_FREE(ptr)     vma_aligned_free(ptr)
-    #endif
-#endif
-
-#ifndef VMA_COUNT_BITS_SET
-    // Returns number of bits set to 1 in (v)
-    #define VMA_COUNT_BITS_SET(v) VmaCountBitsSet(v)
-#endif
-
-#ifndef VMA_BITSCAN_LSB
-    // Scans integer for index of first nonzero value from the Least Significant Bit (LSB). If mask is 0 then returns UINT8_MAX
-    #define VMA_BITSCAN_LSB(mask) VmaBitScanLSB(mask)
-#endif
-
-#ifndef VMA_BITSCAN_MSB
-    // Scans integer for index of first nonzero value from the Most Significant Bit (MSB). If mask is 0 then returns UINT8_MAX
-    #define VMA_BITSCAN_MSB(mask) VmaBitScanMSB(mask)
-#endif
-
-#ifndef VMA_MIN
-   #define VMA_MIN(v1, v2)    ((std::min)((v1), (v2)))
-#endif
-
-#ifndef VMA_MAX
-   #define VMA_MAX(v1, v2)    ((std::max)((v1), (v2)))
-#endif
-
-#ifndef VMA_SWAP
-   #define VMA_SWAP(v1, v2)   std::swap((v1), (v2))
-#endif
-
-#ifndef VMA_SORT
-   #define VMA_SORT(beg, end, cmp)  std::sort(beg, end, cmp)
-#endif
-
-#ifndef VMA_DEBUG_LOG
-   #define VMA_DEBUG_LOG(format, ...)
-   /*
-   #define VMA_DEBUG_LOG(format, ...) do { \
-       printf(format, __VA_ARGS__); \
-       printf("\n"); \
-   } while(false)
-   */
-#endif
-
-// Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString.
-#if VMA_STATS_STRING_ENABLED
-    static inline void VmaUint32ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint32_t num)
-    {
-        snprintf(outStr, strLen, "%u", static_cast<unsigned int>(num));
-    }
-    static inline void VmaUint64ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint64_t num)
-    {
-        snprintf(outStr, strLen, "%llu", static_cast<unsigned long long>(num));
-    }
-    static inline void VmaPtrToStr(char* VMA_NOT_NULL outStr, size_t strLen, const void* ptr)
-    {
-        snprintf(outStr, strLen, "%p", ptr);
-    }
-#endif
-
-#ifndef VMA_MUTEX
-    class VmaMutex
-    {
-    public:
-        void Lock() { m_Mutex.lock(); }
-        void Unlock() { m_Mutex.unlock(); }
-        bool TryLock() { return m_Mutex.try_lock(); }
-    private:
-        std::mutex m_Mutex;
-    };
-    #define VMA_MUTEX VmaMutex
-#endif
-
-// Read-write mutex, where "read" is shared access, "write" is exclusive access.
-#ifndef VMA_RW_MUTEX
-    #if VMA_USE_STL_SHARED_MUTEX
-        // Use std::shared_mutex from C++17.
-        #include <shared_mutex>
-        class VmaRWMutex
-        {
-        public:
-            void LockRead() { m_Mutex.lock_shared(); }
-            void UnlockRead() { m_Mutex.unlock_shared(); }
-            bool TryLockRead() { return m_Mutex.try_lock_shared(); }
-            void LockWrite() { m_Mutex.lock(); }
-            void UnlockWrite() { m_Mutex.unlock(); }
-            bool TryLockWrite() { return m_Mutex.try_lock(); }
-        private:
-            std::shared_mutex m_Mutex;
-        };
-        #define VMA_RW_MUTEX VmaRWMutex
-    #elif defined(_WIN32) && defined(WINVER) && WINVER >= 0x0600
-        // Use SRWLOCK from WinAPI.
-        // Minimum supported client = Windows Vista, server = Windows Server 2008.
-        class VmaRWMutex
-        {
-        public:
-            VmaRWMutex() { InitializeSRWLock(&m_Lock); }
-            void LockRead() { AcquireSRWLockShared(&m_Lock); }
-            void UnlockRead() { ReleaseSRWLockShared(&m_Lock); }
-            bool TryLockRead() { return TryAcquireSRWLockShared(&m_Lock) != FALSE; }
-            void LockWrite() { AcquireSRWLockExclusive(&m_Lock); }
-            void UnlockWrite() { ReleaseSRWLockExclusive(&m_Lock); }
-            bool TryLockWrite() { return TryAcquireSRWLockExclusive(&m_Lock) != FALSE; }
-        private:
-            SRWLOCK m_Lock;
-        };
-        #define VMA_RW_MUTEX VmaRWMutex
-    #else
-        // Less efficient fallback: Use normal mutex.
-        class VmaRWMutex
-        {
-        public:
-            void LockRead() { m_Mutex.Lock(); }
-            void UnlockRead() { m_Mutex.Unlock(); }
-            bool TryLockRead() { return m_Mutex.TryLock(); }
-            void LockWrite() { m_Mutex.Lock(); }
-            void UnlockWrite() { m_Mutex.Unlock(); }
-            bool TryLockWrite() { return m_Mutex.TryLock(); }
-        private:
-            VMA_MUTEX m_Mutex;
-        };
-        #define VMA_RW_MUTEX VmaRWMutex
-    #endif // #if VMA_USE_STL_SHARED_MUTEX
-#endif // #ifndef VMA_RW_MUTEX
-
-/*
-If providing your own implementation, you need to implement a subset of std::atomic.
-*/
-#ifndef VMA_ATOMIC_UINT32
-    #include <atomic>
-    #define VMA_ATOMIC_UINT32 std::atomic<uint32_t>
-#endif
-
-#ifndef VMA_ATOMIC_UINT64
-    #include <atomic>
-    #define VMA_ATOMIC_UINT64 std::atomic<uint64_t>
-#endif
-
-#ifndef VMA_DEBUG_ALWAYS_DEDICATED_MEMORY
-    /**
-    Every allocation will have its own memory block.
-    Define to 1 for debugging purposes only.
-    */
-    #define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0)
-#endif
-
-#ifndef VMA_MIN_ALIGNMENT
-    /**
-    Minimum alignment of all allocations, in bytes.
-    Set to more than 1 for debugging purposes. Must be power of two.
-    */
-    #ifdef VMA_DEBUG_ALIGNMENT // Old name
-        #define VMA_MIN_ALIGNMENT VMA_DEBUG_ALIGNMENT
-    #else
-        #define VMA_MIN_ALIGNMENT (1)
-    #endif
-#endif
-
-#ifndef VMA_DEBUG_MARGIN
-    /**
-    Minimum margin after every allocation, in bytes.
-    Set nonzero for debugging purposes only.
-    */
-    #define VMA_DEBUG_MARGIN (0)
-#endif
-
-#ifndef VMA_DEBUG_INITIALIZE_ALLOCATIONS
-    /**
-    Define this macro to 1 to automatically fill new allocations and destroyed
-    allocations with some bit pattern.
-    */
-    #define VMA_DEBUG_INITIALIZE_ALLOCATIONS (0)
-#endif
-
-#ifndef VMA_DEBUG_DETECT_CORRUPTION
-    /**
-    Define this macro to 1 together with non-zero value of VMA_DEBUG_MARGIN to
-    enable writing magic value to the margin after every allocation and
-    validating it, so that memory corruptions (out-of-bounds writes) are detected.
-    */
-    #define VMA_DEBUG_DETECT_CORRUPTION (0)
-#endif
-
-#ifndef VMA_DEBUG_GLOBAL_MUTEX
-    /**
-    Set this to 1 for debugging purposes only, to enable single mutex protecting all
-    entry calls to the library. Can be useful for debugging multithreading issues.
-    */
-    #define VMA_DEBUG_GLOBAL_MUTEX (0)
-#endif
-
-#ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY
-    /**
-    Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity.
-    Set to more than 1 for debugging purposes only. Must be power of two.
-    */
-    #define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1)
-#endif
-
-#ifndef VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT
-    /*
-    Set this to 1 to make VMA never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount
-    and return error instead of leaving up to Vulkan implementation what to do in such cases.
-    */
-    #define VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT (0)
-#endif
-
-#ifndef VMA_SMALL_HEAP_MAX_SIZE
-   /// Maximum size of a memory heap in Vulkan to consider it "small".
-   #define VMA_SMALL_HEAP_MAX_SIZE (1024ull * 1024 * 1024)
-#endif
-
-#ifndef VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE
-   /// Default size of a block allocated as single VkDeviceMemory from a "large" heap.
-   #define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256ull * 1024 * 1024)
-#endif
-
-/*
-Mapping hysteresis is a logic that launches when vmaMapMemory/vmaUnmapMemory is called
-or a persistently mapped allocation is created and destroyed several times in a row.
-It keeps additional +1 mapping of a device memory block to prevent calling actual
-vkMapMemory/vkUnmapMemory too many times, which may improve performance and help
-tools like RenderDOc.
-*/
-#ifndef VMA_MAPPING_HYSTERESIS_ENABLED
-    #define VMA_MAPPING_HYSTERESIS_ENABLED 1
-#endif
-
-#ifndef VMA_CLASS_NO_COPY
-    #define VMA_CLASS_NO_COPY(className) \
-        private: \
-            className(const className&) = delete; \
-            className& operator=(const className&) = delete;
-#endif
-
-#define VMA_VALIDATE(cond) do { if(!(cond)) { \
-        VMA_ASSERT(0 && "Validation failed: " #cond); \
-        return false; \
-    } } while(false)
-
-/*******************************************************************************
-END OF CONFIGURATION
-*/
-#endif // _VMA_CONFIGURATION
-
-
-static const uint8_t VMA_ALLOCATION_FILL_PATTERN_CREATED = 0xDC;
-static const uint8_t VMA_ALLOCATION_FILL_PATTERN_DESTROYED = 0xEF;
-// Decimal 2139416166, float NaN, little-endian binary 66 E6 84 7F.
-static const uint32_t VMA_CORRUPTION_DETECTION_MAGIC_VALUE = 0x7F84E666;
-
-// Copy of some Vulkan definitions so we don't need to check their existence just to handle few constants.
-static const uint32_t VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY = 0x00000040;
-static const uint32_t VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY = 0x00000080;
-static const uint32_t VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY = 0x00020000;
-static const uint32_t VK_IMAGE_CREATE_DISJOINT_BIT_COPY = 0x00000200;
-static const int32_t VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT_COPY = 1000158000;
-static const uint32_t VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET = 0x10000000u;
-static const uint32_t VMA_ALLOCATION_TRY_COUNT = 32;
-static const uint32_t VMA_VENDOR_ID_AMD = 4098;
-
-// This one is tricky. Vulkan specification defines this code as available since
-// Vulkan 1.0, but doesn't actually define it in Vulkan SDK earlier than 1.2.131.
-// See pull request #207.
-#define VK_ERROR_UNKNOWN_COPY ((VkResult)-13)
-
-
-#if VMA_STATS_STRING_ENABLED
-// Correspond to values of enum VmaSuballocationType.
-static const char* VMA_SUBALLOCATION_TYPE_NAMES[] =
-{
-    "FREE",
-    "UNKNOWN",
-    "BUFFER",
-    "IMAGE_UNKNOWN",
-    "IMAGE_LINEAR",
-    "IMAGE_OPTIMAL",
-};
-#endif
-
-static VkAllocationCallbacks VmaEmptyAllocationCallbacks =
-    { VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL };
-
-
-#ifndef _VMA_ENUM_DECLARATIONS
-
-enum VmaSuballocationType
-{
-    VMA_SUBALLOCATION_TYPE_FREE = 0,
-    VMA_SUBALLOCATION_TYPE_UNKNOWN = 1,
-    VMA_SUBALLOCATION_TYPE_BUFFER = 2,
-    VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3,
-    VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4,
-    VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5,
-    VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
-};
-
-enum VMA_CACHE_OPERATION
-{
-    VMA_CACHE_FLUSH,
-    VMA_CACHE_INVALIDATE
-};
-
-enum class VmaAllocationRequestType
-{
-    Normal,
-    TLSF,
-    // Used by "Linear" algorithm.
-    UpperAddress,
-    EndOf1st,
-    EndOf2nd,
-};
-
-#endif // _VMA_ENUM_DECLARATIONS
-
-#ifndef _VMA_FORWARD_DECLARATIONS
-// Opaque handle used by allocation algorithms to identify single allocation in any conforming way.
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VmaAllocHandle);
-
-struct VmaMutexLock;
-struct VmaMutexLockRead;
-struct VmaMutexLockWrite;
-
-template<typename T>
-struct AtomicTransactionalIncrement;
-
-template<typename T>
-struct VmaStlAllocator;
-
-template<typename T, typename AllocatorT>
-class VmaVector;
-
-template<typename T, typename AllocatorT, size_t N>
-class VmaSmallVector;
-
-template<typename T>
-class VmaPoolAllocator;
-
-template<typename T>
-struct VmaListItem;
-
-template<typename T>
-class VmaRawList;
-
-template<typename T, typename AllocatorT>
-class VmaList;
-
-template<typename ItemTypeTraits>
-class VmaIntrusiveLinkedList;
-
-// Unused in this version
-#if 0
-template<typename T1, typename T2>
-struct VmaPair;
-template<typename FirstT, typename SecondT>
-struct VmaPairFirstLess;
-
-template<typename KeyT, typename ValueT>
-class VmaMap;
-#endif
-
-#if VMA_STATS_STRING_ENABLED
-class VmaStringBuilder;
-class VmaJsonWriter;
-#endif
-
-class VmaDeviceMemoryBlock;
-
-struct VmaDedicatedAllocationListItemTraits;
-class VmaDedicatedAllocationList;
-
-struct VmaSuballocation;
-struct VmaSuballocationOffsetLess;
-struct VmaSuballocationOffsetGreater;
-struct VmaSuballocationItemSizeLess;
-
-typedef VmaList<VmaSuballocation, VmaStlAllocator<VmaSuballocation>> VmaSuballocationList;
-
-struct VmaAllocationRequest;
-
-class VmaBlockMetadata;
-class VmaBlockMetadata_Linear;
-class VmaBlockMetadata_TLSF;
-
-class VmaBlockVector;
-
-struct VmaPoolListItemTraits;
-
-struct VmaCurrentBudgetData;
-
-class VmaAllocationObjectAllocator;
-
-#endif // _VMA_FORWARD_DECLARATIONS
-
-
-#ifndef _VMA_FUNCTIONS
-
-/*
-Returns number of bits set to 1 in (v).
-
-On specific platforms and compilers you can use instrinsics like:
-
-Visual Studio:
-    return __popcnt(v);
-GCC, Clang:
-    return static_cast<uint32_t>(__builtin_popcount(v));
-
-Define macro VMA_COUNT_BITS_SET to provide your optimized implementation.
-But you need to check in runtime whether user's CPU supports these, as some old processors don't.
-*/
-static inline uint32_t VmaCountBitsSet(uint32_t v)
-{
-#if __cplusplus >= 202002L || _MSVC_LANG >= 202002L // C++20
-    return std::popcount(v);
-#else
-    uint32_t c = v - ((v >> 1) & 0x55555555);
-    c = ((c >> 2) & 0x33333333) + (c & 0x33333333);
-    c = ((c >> 4) + c) & 0x0F0F0F0F;
-    c = ((c >> 8) + c) & 0x00FF00FF;
-    c = ((c >> 16) + c) & 0x0000FFFF;
-    return c;
-#endif
-}
-
-static inline uint8_t VmaBitScanLSB(uint64_t mask)
-{
-#if defined(_MSC_VER) && defined(_WIN64)
-    unsigned long pos;
-    if (_BitScanForward64(&pos, mask))
-        return static_cast<uint8_t>(pos);
-    return UINT8_MAX;
-#elif defined __GNUC__ || defined __clang__
-    return static_cast<uint8_t>(__builtin_ffsll(mask)) - 1U;
-#else
-    uint8_t pos = 0;
-    uint64_t bit = 1;
-    do
-    {
-        if (mask & bit)
-            return pos;
-        bit <<= 1;
-    } while (pos++ < 63);
-    return UINT8_MAX;
-#endif
-}
-
-static inline uint8_t VmaBitScanLSB(uint32_t mask)
-{
-#ifdef _MSC_VER
-    unsigned long pos;
-    if (_BitScanForward(&pos, mask))
-        return static_cast<uint8_t>(pos);
-    return UINT8_MAX;
-#elif defined __GNUC__ || defined __clang__
-    return static_cast<uint8_t>(__builtin_ffs(mask)) - 1U;
-#else
-    uint8_t pos = 0;
-    uint32_t bit = 1;
-    do
-    {
-        if (mask & bit)
-            return pos;
-        bit <<= 1;
-    } while (pos++ < 31);
-    return UINT8_MAX;
-#endif
-}
-
-static inline uint8_t VmaBitScanMSB(uint64_t mask)
-{
-#if defined(_MSC_VER) && defined(_WIN64)
-    unsigned long pos;
-    if (_BitScanReverse64(&pos, mask))
-        return static_cast<uint8_t>(pos);
-#elif defined __GNUC__ || defined __clang__
-    if (mask)
-        return 63 - static_cast<uint8_t>(__builtin_clzll(mask));
-#else
-    uint8_t pos = 63;
-    uint64_t bit = 1ULL << 63;
-    do
-    {
-        if (mask & bit)
-            return pos;
-        bit >>= 1;
-    } while (pos-- > 0);
-#endif
-    return UINT8_MAX;
-}
-
-static inline uint8_t VmaBitScanMSB(uint32_t mask)
-{
-#ifdef _MSC_VER
-    unsigned long pos;
-    if (_BitScanReverse(&pos, mask))
-        return static_cast<uint8_t>(pos);
-#elif defined __GNUC__ || defined __clang__
-    if (mask)
-        return 31 - static_cast<uint8_t>(__builtin_clz(mask));
-#else
-    uint8_t pos = 31;
-    uint32_t bit = 1UL << 31;
-    do
-    {
-        if (mask & bit)
-            return pos;
-        bit >>= 1;
-    } while (pos-- > 0);
-#endif
-    return UINT8_MAX;
-}
-
-/*
-Returns true if given number is a power of two.
-T must be unsigned integer number or signed integer but always nonnegative.
-For 0 returns true.
-*/
-template <typename T>
-inline bool VmaIsPow2(T x)
-{
-    return (x & (x - 1)) == 0;
-}
-
-// Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16.
-// Use types like uint32_t, uint64_t as T.
-template <typename T>
-static inline T VmaAlignUp(T val, T alignment)
-{
-    VMA_HEAVY_ASSERT(VmaIsPow2(alignment));
-    return (val + alignment - 1) & ~(alignment - 1);
-}
-
-// Aligns given value down to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 8.
-// Use types like uint32_t, uint64_t as T.
-template <typename T>
-static inline T VmaAlignDown(T val, T alignment)
-{
-    VMA_HEAVY_ASSERT(VmaIsPow2(alignment));
-    return val & ~(alignment - 1);
-}
-
-// Division with mathematical rounding to nearest number.
-template <typename T>
-static inline T VmaRoundDiv(T x, T y)
-{
-    return (x + (y / (T)2)) / y;
-}
-
-// Divide by 'y' and round up to nearest integer.
-template <typename T>
-static inline T VmaDivideRoundingUp(T x, T y)
-{
-    return (x + y - (T)1) / y;
-}
-
-// Returns smallest power of 2 greater or equal to v.
-static inline uint32_t VmaNextPow2(uint32_t v)
-{
-    v--;
-    v |= v >> 1;
-    v |= v >> 2;
-    v |= v >> 4;
-    v |= v >> 8;
-    v |= v >> 16;
-    v++;
-    return v;
-}
-
-static inline uint64_t VmaNextPow2(uint64_t v)
-{
-    v--;
-    v |= v >> 1;
-    v |= v >> 2;
-    v |= v >> 4;
-    v |= v >> 8;
-    v |= v >> 16;
-    v |= v >> 32;
-    v++;
-    return v;
-}
-
-// Returns largest power of 2 less or equal to v.
-static inline uint32_t VmaPrevPow2(uint32_t v)
-{
-    v |= v >> 1;
-    v |= v >> 2;
-    v |= v >> 4;
-    v |= v >> 8;
-    v |= v >> 16;
-    v = v ^ (v >> 1);
-    return v;
-}
-
-static inline uint64_t VmaPrevPow2(uint64_t v)
-{
-    v |= v >> 1;
-    v |= v >> 2;
-    v |= v >> 4;
-    v |= v >> 8;
-    v |= v >> 16;
-    v |= v >> 32;
-    v = v ^ (v >> 1);
-    return v;
-}
-
-static inline bool VmaStrIsEmpty(const char* pStr)
-{
-    return pStr == VMA_NULL || *pStr == '\0';
-}
-
-#if VMA_STATS_STRING_ENABLED
-static const char* VmaAlgorithmToStr(uint32_t algorithm)
-{
-    switch (algorithm)
-    {
-    case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT:
-        return "Linear";
-    case 0:
-        return "TLSF";
-    default:
-        VMA_ASSERT(0);
-        return "";
-    }
-}
-#endif // VMA_STATS_STRING_ENABLED
-
-#ifndef VMA_SORT
-template<typename Iterator, typename Compare>
-Iterator VmaQuickSortPartition(Iterator beg, Iterator end, Compare cmp)
-{
-    Iterator centerValue = end; --centerValue;
-    Iterator insertIndex = beg;
-    for (Iterator memTypeIndex = beg; memTypeIndex < centerValue; ++memTypeIndex)
-    {
-        if (cmp(*memTypeIndex, *centerValue))
-        {
-            if (insertIndex != memTypeIndex)
-            {
-                VMA_SWAP(*memTypeIndex, *insertIndex);
-            }
-            ++insertIndex;
-        }
-    }
-    if (insertIndex != centerValue)
-    {
-        VMA_SWAP(*insertIndex, *centerValue);
-    }
-    return insertIndex;
-}
-
-template<typename Iterator, typename Compare>
-void VmaQuickSort(Iterator beg, Iterator end, Compare cmp)
-{
-    if (beg < end)
-    {
-        Iterator it = VmaQuickSortPartition<Iterator, Compare>(beg, end, cmp);
-        VmaQuickSort<Iterator, Compare>(beg, it, cmp);
-        VmaQuickSort<Iterator, Compare>(it + 1, end, cmp);
-    }
-}
-
-#define VMA_SORT(beg, end, cmp) VmaQuickSort(beg, end, cmp)
-#endif // VMA_SORT
-
-/*
-Returns true if two memory blocks occupy overlapping pages.
-ResourceA must be in less memory offset than ResourceB.
-
-Algorithm is based on "Vulkan 1.0.39 - A Specification (with all registered Vulkan extensions)"
-chapter 11.6 "Resource Memory Association", paragraph "Buffer-Image Granularity".
-*/
-static inline bool VmaBlocksOnSamePage(
-    VkDeviceSize resourceAOffset,
-    VkDeviceSize resourceASize,
-    VkDeviceSize resourceBOffset,
-    VkDeviceSize pageSize)
-{
-    VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0);
-    VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1;
-    VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1);
-    VkDeviceSize resourceBStart = resourceBOffset;
-    VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1);
-    return resourceAEndPage == resourceBStartPage;
-}
-
-/*
-Returns true if given suballocation types could conflict and must respect
-VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buffer
-or linear image and another one is optimal image. If type is unknown, behave
-conservatively.
-*/
-static inline bool VmaIsBufferImageGranularityConflict(
-    VmaSuballocationType suballocType1,
-    VmaSuballocationType suballocType2)
-{
-    if (suballocType1 > suballocType2)
-    {
-        VMA_SWAP(suballocType1, suballocType2);
-    }
-
-    switch (suballocType1)
-    {
-    case VMA_SUBALLOCATION_TYPE_FREE:
-        return false;
-    case VMA_SUBALLOCATION_TYPE_UNKNOWN:
-        return true;
-    case VMA_SUBALLOCATION_TYPE_BUFFER:
-        return
-            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
-            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
-    case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN:
-        return
-            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
-            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR ||
-            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
-    case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR:
-        return
-            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
-    case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL:
-        return false;
-    default:
-        VMA_ASSERT(0);
-        return true;
-    }
-}
-
-static void VmaWriteMagicValue(void* pData, VkDeviceSize offset)
-{
-#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION
-    uint32_t* pDst = (uint32_t*)((char*)pData + offset);
-    const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
-    for (size_t i = 0; i < numberCount; ++i, ++pDst)
-    {
-        *pDst = VMA_CORRUPTION_DETECTION_MAGIC_VALUE;
-    }
-#else
-    // no-op
-#endif
-}
-
-static bool VmaValidateMagicValue(const void* pData, VkDeviceSize offset)
-{
-#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION
-    const uint32_t* pSrc = (const uint32_t*)((const char*)pData + offset);
-    const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
-    for (size_t i = 0; i < numberCount; ++i, ++pSrc)
-    {
-        if (*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE)
-        {
-            return false;
-        }
-    }
-#endif
-    return true;
-}
-
-/*
-Fills structure with parameters of an example buffer to be used for transfers
-during GPU memory defragmentation.
-*/
-static void VmaFillGpuDefragmentationBufferCreateInfo(VkBufferCreateInfo& outBufCreateInfo)
-{
-    memset(&outBufCreateInfo, 0, sizeof(outBufCreateInfo));
-    outBufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
-    outBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-    outBufCreateInfo.size = (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE; // Example size.
-}
-
-
-/*
-Performs binary search and returns iterator to first element that is greater or
-equal to (key), according to comparison (cmp).
-
-Cmp should return true if first argument is less than second argument.
-
-Returned value is the found element, if present in the collection or place where
-new element with value (key) should be inserted.
-*/
-template <typename CmpLess, typename IterT, typename KeyT>
-static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp)
-{
-    size_t down = 0, up = (end - beg);
-    while (down < up)
-    {
-        const size_t mid = down + (up - down) / 2;  // Overflow-safe midpoint calculation
-        if (cmp(*(beg + mid), key))
-        {
-            down = mid + 1;
-        }
-        else
-        {
-            up = mid;
-        }
-    }
-    return beg + down;
-}
-
-template<typename CmpLess, typename IterT, typename KeyT>
-IterT VmaBinaryFindSorted(const IterT& beg, const IterT& end, const KeyT& value, const CmpLess& cmp)
-{
-    IterT it = VmaBinaryFindFirstNotLess<CmpLess, IterT, KeyT>(
-        beg, end, value, cmp);
-    if (it == end ||
-        (!cmp(*it, value) && !cmp(value, *it)))
-    {
-        return it;
-    }
-    return end;
-}
-
-/*
-Returns true if all pointers in the array are not-null and unique.
-Warning! O(n^2) complexity. Use only inside VMA_HEAVY_ASSERT.
-T must be pointer type, e.g. VmaAllocation, VmaPool.
-*/
-template<typename T>
-static bool VmaValidatePointerArray(uint32_t count, const T* arr)
-{
-    for (uint32_t i = 0; i < count; ++i)
-    {
-        const T iPtr = arr[i];
-        if (iPtr == VMA_NULL)
-        {
-            return false;
-        }
-        for (uint32_t j = i + 1; j < count; ++j)
-        {
-            if (iPtr == arr[j])
-            {
-                return false;
-            }
-        }
-    }
-    return true;
-}
-
-template<typename MainT, typename NewT>
-static inline void VmaPnextChainPushFront(MainT* mainStruct, NewT* newStruct)
-{
-    newStruct->pNext = mainStruct->pNext;
-    mainStruct->pNext = newStruct;
-}
-
-// This is the main algorithm that guides the selection of a memory type best for an allocation -
-// converts usage to required/preferred/not preferred flags.
-static bool FindMemoryPreferences(
-    bool isIntegratedGPU,
-    const VmaAllocationCreateInfo& allocCreateInfo,
-    VkFlags bufImgUsage, // VkBufferCreateInfo::usage or VkImageCreateInfo::usage. UINT32_MAX if unknown.
-    VkMemoryPropertyFlags& outRequiredFlags,
-    VkMemoryPropertyFlags& outPreferredFlags,
-    VkMemoryPropertyFlags& outNotPreferredFlags)
-{
-    outRequiredFlags = allocCreateInfo.requiredFlags;
-    outPreferredFlags = allocCreateInfo.preferredFlags;
-    outNotPreferredFlags = 0;
-
-    switch(allocCreateInfo.usage)
-    {
-    case VMA_MEMORY_USAGE_UNKNOWN:
-        break;
-    case VMA_MEMORY_USAGE_GPU_ONLY:
-        if(!isIntegratedGPU || (outPreferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
-        {
-            outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
-        }
-        break;
-    case VMA_MEMORY_USAGE_CPU_ONLY:
-        outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
-        break;
-    case VMA_MEMORY_USAGE_CPU_TO_GPU:
-        outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
-        if(!isIntegratedGPU || (outPreferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
-        {
-            outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
-        }
-        break;
-    case VMA_MEMORY_USAGE_GPU_TO_CPU:
-        outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
-        outPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
-        break;
-    case VMA_MEMORY_USAGE_CPU_COPY:
-        outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
-        break;
-    case VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED:
-        outRequiredFlags |= VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT;
-        break;
-    case VMA_MEMORY_USAGE_AUTO:
-    case VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE:
-    case VMA_MEMORY_USAGE_AUTO_PREFER_HOST:
-    {
-        if(bufImgUsage == UINT32_MAX)
-        {
-            VMA_ASSERT(0 && "VMA_MEMORY_USAGE_AUTO* values can only be used with functions like vmaCreateBuffer, vmaCreateImage so that the details of the created resource are known.");
-            return false;
-        }
-        // This relies on values of VK_IMAGE_USAGE_TRANSFER* being the same VK_BUFFER_IMAGE_TRANSFER*.
-        const bool deviceAccess = (bufImgUsage & ~(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT)) != 0;
-        const bool hostAccessSequentialWrite = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT) != 0;
-        const bool hostAccessRandom = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT) != 0;
-        const bool hostAccessAllowTransferInstead = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT) != 0;
-        const bool preferDevice = allocCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
-        const bool preferHost = allocCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
-
-        // CPU random access - e.g. a buffer written to or transferred from GPU to read back on CPU.
-        if(hostAccessRandom)
-        {
-            if(!isIntegratedGPU && deviceAccess && hostAccessAllowTransferInstead && !preferHost)
-            {
-                // Nice if it will end up in HOST_VISIBLE, but more importantly prefer DEVICE_LOCAL.
-                // Omitting HOST_VISIBLE here is intentional.
-                // In case there is DEVICE_LOCAL | HOST_VISIBLE | HOST_CACHED, it will pick that one.
-                // Otherwise, this will give same weight to DEVICE_LOCAL as HOST_VISIBLE | HOST_CACHED and select the former if occurs first on the list.
-                outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
-            }
-            else
-            {
-                // Always CPU memory, cached.
-                outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
-            }
-        }
-        // CPU sequential write - may be CPU or host-visible GPU memory, uncached and write-combined.
-        else if(hostAccessSequentialWrite)
-        {
-            // Want uncached and write-combined.
-            outNotPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
-
-            if(!isIntegratedGPU && deviceAccess && hostAccessAllowTransferInstead && !preferHost)
-            {
-                outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
-            }
-            else
-            {
-                outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
-                // Direct GPU access, CPU sequential write (e.g. a dynamic uniform buffer updated every frame)
-                if(deviceAccess)
-                {
-                    // Could go to CPU memory or GPU BAR/unified. Up to the user to decide. If no preference, choose GPU memory.
-                    if(preferHost)
-                        outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
-                    else
-                        outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
-                }
-                // GPU no direct access, CPU sequential write (e.g. an upload buffer to be transferred to the GPU)
-                else
-                {
-                    // Could go to CPU memory or GPU BAR/unified. Up to the user to decide. If no preference, choose CPU memory.
-                    if(preferDevice)
-                        outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
-                    else
-                        outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
-                }
-            }
-        }
-        // No CPU access
-        else
-        {
-            // GPU access, no CPU access (e.g. a color attachment image) - prefer GPU memory
-            if(deviceAccess)
-            {
-                // ...unless there is a clear preference from the user not to do so.
-                if(preferHost)
-                    outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
-                else
-                    outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
-            }
-            // No direct GPU access, no CPU access, just transfers.
-            // It may be staging copy intended for e.g. preserving image for next frame (then better GPU memory) or
-            // a "swap file" copy to free some GPU memory (then better CPU memory).
-            // Up to the user to decide. If no preferece, assume the former and choose GPU memory.
-            if(preferHost)
-                outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
-            else
-                outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
-        }
-        break;
-    }
-    default:
-        VMA_ASSERT(0);
-    }
-
-    // Avoid DEVICE_COHERENT unless explicitly requested.
-    if(((allocCreateInfo.requiredFlags | allocCreateInfo.preferredFlags) &
-        (VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY)) == 0)
-    {
-        outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY;
-    }
-
-    return true;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Memory allocation
-
-static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment)
-{
-    void* result = VMA_NULL;
-    if ((pAllocationCallbacks != VMA_NULL) &&
-        (pAllocationCallbacks->pfnAllocation != VMA_NULL))
-    {
-        result = (*pAllocationCallbacks->pfnAllocation)(
-            pAllocationCallbacks->pUserData,
-            size,
-            alignment,
-            VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
-    }
-    else
-    {
-        result = VMA_SYSTEM_ALIGNED_MALLOC(size, alignment);
-    }
-    VMA_ASSERT(result != VMA_NULL && "CPU memory allocation failed.");
-    return result;
-}
-
-static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr)
-{
-    if ((pAllocationCallbacks != VMA_NULL) &&
-        (pAllocationCallbacks->pfnFree != VMA_NULL))
-    {
-        (*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr);
-    }
-    else
-    {
-        VMA_SYSTEM_ALIGNED_FREE(ptr);
-    }
-}
-
-template<typename T>
-static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
-{
-    return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));
-}
-
-template<typename T>
-static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
-{
-    return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));
-}
-
-#define vma_new(allocator, type)   new(VmaAllocate<type>(allocator))(type)
-
-#define vma_new_array(allocator, type, count)   new(VmaAllocateArray<type>((allocator), (count)))(type)
-
-template<typename T>
-static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
-{
-    ptr->~T();
-    VmaFree(pAllocationCallbacks, ptr);
-}
-
-template<typename T>
-static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
-{
-    if (ptr != VMA_NULL)
-    {
-        for (size_t i = count; i--; )
-        {
-            ptr[i].~T();
-        }
-        VmaFree(pAllocationCallbacks, ptr);
-    }
-}
-
-static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr)
-{
-    if (srcStr != VMA_NULL)
-    {
-        const size_t len = strlen(srcStr);
-        char* const result = vma_new_array(allocs, char, len + 1);
-        memcpy(result, srcStr, len + 1);
-        return result;
-    }
-    return VMA_NULL;
-}
-
-#if VMA_STATS_STRING_ENABLED
-static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr, size_t strLen)
-{
-    if (srcStr != VMA_NULL)
-    {
-        char* const result = vma_new_array(allocs, char, strLen + 1);
-        memcpy(result, srcStr, strLen);
-        result[strLen] = '\0';
-        return result;
-    }
-    return VMA_NULL;
-}
-#endif // VMA_STATS_STRING_ENABLED
-
-static void VmaFreeString(const VkAllocationCallbacks* allocs, char* str)
-{
-    if (str != VMA_NULL)
-    {
-        const size_t len = strlen(str);
-        vma_delete_array(allocs, str, len + 1);
-    }
-}
-
-template<typename CmpLess, typename VectorT>
-size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value)
-{
-    const size_t indexToInsert = VmaBinaryFindFirstNotLess(
-        vector.data(),
-        vector.data() + vector.size(),
-        value,
-        CmpLess()) - vector.data();
-    VmaVectorInsert(vector, indexToInsert, value);
-    return indexToInsert;
-}
-
-template<typename CmpLess, typename VectorT>
-bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value)
-{
-    CmpLess comparator;
-    typename VectorT::iterator it = VmaBinaryFindFirstNotLess(
-        vector.begin(),
-        vector.end(),
-        value,
-        comparator);
-    if ((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it))
-    {
-        size_t indexToRemove = it - vector.begin();
-        VmaVectorRemove(vector, indexToRemove);
-        return true;
-    }
-    return false;
-}
-#endif // _VMA_FUNCTIONS
-
-#ifndef _VMA_STATISTICS_FUNCTIONS
-
-static void VmaClearStatistics(VmaStatistics& outStats)
-{
-    outStats.blockCount = 0;
-    outStats.allocationCount = 0;
-    outStats.blockBytes = 0;
-    outStats.allocationBytes = 0;
-}
-
-static void VmaAddStatistics(VmaStatistics& inoutStats, const VmaStatistics& src)
-{
-    inoutStats.blockCount += src.blockCount;
-    inoutStats.allocationCount += src.allocationCount;
-    inoutStats.blockBytes += src.blockBytes;
-    inoutStats.allocationBytes += src.allocationBytes;
-}
-
-static void VmaClearDetailedStatistics(VmaDetailedStatistics& outStats)
-{
-    VmaClearStatistics(outStats.statistics);
-    outStats.unusedRangeCount = 0;
-    outStats.allocationSizeMin = VK_WHOLE_SIZE;
-    outStats.allocationSizeMax = 0;
-    outStats.unusedRangeSizeMin = VK_WHOLE_SIZE;
-    outStats.unusedRangeSizeMax = 0;
-}
-
-static void VmaAddDetailedStatisticsAllocation(VmaDetailedStatistics& inoutStats, VkDeviceSize size)
-{
-    inoutStats.statistics.allocationCount++;
-    inoutStats.statistics.allocationBytes += size;
-    inoutStats.allocationSizeMin = VMA_MIN(inoutStats.allocationSizeMin, size);
-    inoutStats.allocationSizeMax = VMA_MAX(inoutStats.allocationSizeMax, size);
-}
-
-static void VmaAddDetailedStatisticsUnusedRange(VmaDetailedStatistics& inoutStats, VkDeviceSize size)
-{
-    inoutStats.unusedRangeCount++;
-    inoutStats.unusedRangeSizeMin = VMA_MIN(inoutStats.unusedRangeSizeMin, size);
-    inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, size);
-}
-
-static void VmaAddDetailedStatistics(VmaDetailedStatistics& inoutStats, const VmaDetailedStatistics& src)
-{
-    VmaAddStatistics(inoutStats.statistics, src.statistics);
-    inoutStats.unusedRangeCount += src.unusedRangeCount;
-    inoutStats.allocationSizeMin = VMA_MIN(inoutStats.allocationSizeMin, src.allocationSizeMin);
-    inoutStats.allocationSizeMax = VMA_MAX(inoutStats.allocationSizeMax, src.allocationSizeMax);
-    inoutStats.unusedRangeSizeMin = VMA_MIN(inoutStats.unusedRangeSizeMin, src.unusedRangeSizeMin);
-    inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, src.unusedRangeSizeMax);
-}
-
-#endif // _VMA_STATISTICS_FUNCTIONS
-
-#ifndef _VMA_MUTEX_LOCK
-// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).
-struct VmaMutexLock
-{
-    VMA_CLASS_NO_COPY(VmaMutexLock)
-public:
-    VmaMutexLock(VMA_MUTEX& mutex, bool useMutex = true) :
-        m_pMutex(useMutex ? &mutex : VMA_NULL)
-    {
-        if (m_pMutex) { m_pMutex->Lock(); }
-    }
-    ~VmaMutexLock() {  if (m_pMutex) { m_pMutex->Unlock(); } }
-
-private:
-    VMA_MUTEX* m_pMutex;
-};
-
-// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for reading.
-struct VmaMutexLockRead
-{
-    VMA_CLASS_NO_COPY(VmaMutexLockRead)
-public:
-    VmaMutexLockRead(VMA_RW_MUTEX& mutex, bool useMutex) :
-        m_pMutex(useMutex ? &mutex : VMA_NULL)
-    {
-        if (m_pMutex) { m_pMutex->LockRead(); }
-    }
-    ~VmaMutexLockRead() { if (m_pMutex) { m_pMutex->UnlockRead(); } }
-
-private:
-    VMA_RW_MUTEX* m_pMutex;
-};
-
-// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for writing.
-struct VmaMutexLockWrite
-{
-    VMA_CLASS_NO_COPY(VmaMutexLockWrite)
-public:
-    VmaMutexLockWrite(VMA_RW_MUTEX& mutex, bool useMutex)
-        : m_pMutex(useMutex ? &mutex : VMA_NULL)
-    {
-        if (m_pMutex) { m_pMutex->LockWrite(); }
-    }
-    ~VmaMutexLockWrite() { if (m_pMutex) { m_pMutex->UnlockWrite(); } }
-
-private:
-    VMA_RW_MUTEX* m_pMutex;
-};
-
-#if VMA_DEBUG_GLOBAL_MUTEX
-    static VMA_MUTEX gDebugGlobalMutex;
-    #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true);
-#else
-    #define VMA_DEBUG_GLOBAL_MUTEX_LOCK
-#endif
-#endif // _VMA_MUTEX_LOCK
-
-#ifndef _VMA_ATOMIC_TRANSACTIONAL_INCREMENT
-// An object that increments given atomic but decrements it back in the destructor unless Commit() is called.
-template<typename T>
-struct AtomicTransactionalIncrement
-{
-public:
-    typedef std::atomic<T> AtomicT;
-
-    ~AtomicTransactionalIncrement()
-    {
-        if(m_Atomic)
-            --(*m_Atomic);
-    }
-
-    void Commit() { m_Atomic = nullptr; }
-    T Increment(AtomicT* atomic)
-    {
-        m_Atomic = atomic;
-        return m_Atomic->fetch_add(1);
-    }
-
-private:
-    AtomicT* m_Atomic = nullptr;
-};
-#endif // _VMA_ATOMIC_TRANSACTIONAL_INCREMENT
-
-#ifndef _VMA_STL_ALLOCATOR
-// STL-compatible allocator.
-template<typename T>
-struct VmaStlAllocator
-{
-    const VkAllocationCallbacks* const m_pCallbacks;
-    typedef T value_type;
-
-    VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) {}
-    template<typename U>
-    VmaStlAllocator(const VmaStlAllocator<U>& src) : m_pCallbacks(src.m_pCallbacks) {}
-    VmaStlAllocator(const VmaStlAllocator&) = default;
-    VmaStlAllocator& operator=(const VmaStlAllocator&) = delete;
-
-    T* allocate(size_t n) { return VmaAllocateArray<T>(m_pCallbacks, n); }
-    void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); }
-
-    template<typename U>
-    bool operator==(const VmaStlAllocator<U>& rhs) const
-    {
-        return m_pCallbacks == rhs.m_pCallbacks;
-    }
-    template<typename U>
-    bool operator!=(const VmaStlAllocator<U>& rhs) const
-    {
-        return m_pCallbacks != rhs.m_pCallbacks;
-    }
-};
-#endif // _VMA_STL_ALLOCATOR
-
-#ifndef _VMA_VECTOR
-/* Class with interface compatible with subset of std::vector.
-T must be POD because constructors and destructors are not called and memcpy is
-used for these objects. */
-template<typename T, typename AllocatorT>
-class VmaVector
-{
-public:
-    typedef T value_type;
-    typedef T* iterator;
-    typedef const T* const_iterator;
-
-    VmaVector(const AllocatorT& allocator);
-    VmaVector(size_t count, const AllocatorT& allocator);
-    // This version of the constructor is here for compatibility with pre-C++14 std::vector.
-    // value is unused.
-    VmaVector(size_t count, const T& value, const AllocatorT& allocator) : VmaVector(count, allocator) {}
-    VmaVector(const VmaVector<T, AllocatorT>& src);
-    VmaVector& operator=(const VmaVector& rhs);
-    ~VmaVector() { VmaFree(m_Allocator.m_pCallbacks, m_pArray); }
-
-    bool empty() const { return m_Count == 0; }
-    size_t size() const { return m_Count; }
-    T* data() { return m_pArray; }
-    T& front() { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[0]; }
-    T& back() { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[m_Count - 1]; }
-    const T* data() const { return m_pArray; }
-    const T& front() const { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[0]; }
-    const T& back() const { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[m_Count - 1]; }
-
-    iterator begin() { return m_pArray; }
-    iterator end() { return m_pArray + m_Count; }
-    const_iterator cbegin() const { return m_pArray; }
-    const_iterator cend() const { return m_pArray + m_Count; }
-    const_iterator begin() const { return cbegin(); }
-    const_iterator end() const { return cend(); }
-
-    void pop_front() { VMA_HEAVY_ASSERT(m_Count > 0); remove(0); }
-    void pop_back() { VMA_HEAVY_ASSERT(m_Count > 0); resize(size() - 1); }
-    void push_front(const T& src) { insert(0, src); }
-
-    void push_back(const T& src);
-    void reserve(size_t newCapacity, bool freeMemory = false);
-    void resize(size_t newCount);
-    void clear() { resize(0); }
-    void shrink_to_fit();
-    void insert(size_t index, const T& src);
-    void remove(size_t index);
-
-    T& operator[](size_t index) { VMA_HEAVY_ASSERT(index < m_Count); return m_pArray[index]; }
-    const T& operator[](size_t index) const { VMA_HEAVY_ASSERT(index < m_Count); return m_pArray[index]; }
-
-private:
-    AllocatorT m_Allocator;
-    T* m_pArray;
-    size_t m_Count;
-    size_t m_Capacity;
-};
-
-#ifndef _VMA_VECTOR_FUNCTIONS
-template<typename T, typename AllocatorT>
-VmaVector<T, AllocatorT>::VmaVector(const AllocatorT& allocator)
-    : m_Allocator(allocator),
-    m_pArray(VMA_NULL),
-    m_Count(0),
-    m_Capacity(0) {}
-
-template<typename T, typename AllocatorT>
-VmaVector<T, AllocatorT>::VmaVector(size_t count, const AllocatorT& allocator)
-    : m_Allocator(allocator),
-    m_pArray(count ? (T*)VmaAllocateArray<T>(allocator.m_pCallbacks, count) : VMA_NULL),
-    m_Count(count),
-    m_Capacity(count) {}
-
-template<typename T, typename AllocatorT>
-VmaVector<T, AllocatorT>::VmaVector(const VmaVector& src)
-    : m_Allocator(src.m_Allocator),
-    m_pArray(src.m_Count ? (T*)VmaAllocateArray<T>(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL),
-    m_Count(src.m_Count),
-    m_Capacity(src.m_Count)
-{
-    if (m_Count != 0)
-    {
-        memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T));
-    }
-}
-
-template<typename T, typename AllocatorT>
-VmaVector<T, AllocatorT>& VmaVector<T, AllocatorT>::operator=(const VmaVector& rhs)
-{
-    if (&rhs != this)
-    {
-        resize(rhs.m_Count);
-        if (m_Count != 0)
-        {
-            memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T));
-        }
-    }
-    return *this;
-}
-
-template<typename T, typename AllocatorT>
-void VmaVector<T, AllocatorT>::push_back(const T& src)
-{
-    const size_t newIndex = size();
-    resize(newIndex + 1);
-    m_pArray[newIndex] = src;
-}
-
-template<typename T, typename AllocatorT>
-void VmaVector<T, AllocatorT>::reserve(size_t newCapacity, bool freeMemory)
-{
-    newCapacity = VMA_MAX(newCapacity, m_Count);
-
-    if ((newCapacity < m_Capacity) && !freeMemory)
-    {
-        newCapacity = m_Capacity;
-    }
-
-    if (newCapacity != m_Capacity)
-    {
-        T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator, newCapacity) : VMA_NULL;
-        if (m_Count != 0)
-        {
-            memcpy(newArray, m_pArray, m_Count * sizeof(T));
-        }
-        VmaFree(m_Allocator.m_pCallbacks, m_pArray);
-        m_Capacity = newCapacity;
-        m_pArray = newArray;
-    }
-}
-
-template<typename T, typename AllocatorT>
-void VmaVector<T, AllocatorT>::resize(size_t newCount)
-{
-    size_t newCapacity = m_Capacity;
-    if (newCount > m_Capacity)
-    {
-        newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8));
-    }
-
-    if (newCapacity != m_Capacity)
-    {
-        T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL;
-        const size_t elementsToCopy = VMA_MIN(m_Count, newCount);
-        if (elementsToCopy != 0)
-        {
-            memcpy(newArray, m_pArray, elementsToCopy * sizeof(T));
-        }
-        VmaFree(m_Allocator.m_pCallbacks, m_pArray);
-        m_Capacity = newCapacity;
-        m_pArray = newArray;
-    }
-
-    m_Count = newCount;
-}
-
-template<typename T, typename AllocatorT>
-void VmaVector<T, AllocatorT>::shrink_to_fit()
-{
-    if (m_Capacity > m_Count)
-    {
-        T* newArray = VMA_NULL;
-        if (m_Count > 0)
-        {
-            newArray = VmaAllocateArray<T>(m_Allocator.m_pCallbacks, m_Count);
-            memcpy(newArray, m_pArray, m_Count * sizeof(T));
-        }
-        VmaFree(m_Allocator.m_pCallbacks, m_pArray);
-        m_Capacity = m_Count;
-        m_pArray = newArray;
-    }
-}
-
-template<typename T, typename AllocatorT>
-void VmaVector<T, AllocatorT>::insert(size_t index, const T& src)
-{
-    VMA_HEAVY_ASSERT(index <= m_Count);
-    const size_t oldCount = size();
-    resize(oldCount + 1);
-    if (index < oldCount)
-    {
-        memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T));
-    }
-    m_pArray[index] = src;
-}
-
-template<typename T, typename AllocatorT>
-void VmaVector<T, AllocatorT>::remove(size_t index)
-{
-    VMA_HEAVY_ASSERT(index < m_Count);
-    const size_t oldCount = size();
-    if (index < oldCount - 1)
-    {
-        memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T));
-    }
-    resize(oldCount - 1);
-}
-#endif // _VMA_VECTOR_FUNCTIONS
-
-template<typename T, typename allocatorT>
-static void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
-{
-    vec.insert(index, item);
-}
-
-template<typename T, typename allocatorT>
-static void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
-{
-    vec.remove(index);
-}
-#endif // _VMA_VECTOR
-
-#ifndef _VMA_SMALL_VECTOR
-/*
-This is a vector (a variable-sized array), optimized for the case when the array is small.
-
-It contains some number of elements in-place, which allows it to avoid heap allocation
-when the actual number of elements is below that threshold. This allows normal "small"
-cases to be fast without losing generality for large inputs.
-*/
-template<typename T, typename AllocatorT, size_t N>
-class VmaSmallVector
-{
-public:
-    typedef T value_type;
-    typedef T* iterator;
-
-    VmaSmallVector(const AllocatorT& allocator);
-    VmaSmallVector(size_t count, const AllocatorT& allocator);
-    template<typename SrcT, typename SrcAllocatorT, size_t SrcN>
-    VmaSmallVector(const VmaSmallVector<SrcT, SrcAllocatorT, SrcN>&) = delete;
-    template<typename SrcT, typename SrcAllocatorT, size_t SrcN>
-    VmaSmallVector<T, AllocatorT, N>& operator=(const VmaSmallVector<SrcT, SrcAllocatorT, SrcN>&) = delete;
-    ~VmaSmallVector() = default;
-
-    bool empty() const { return m_Count == 0; }
-    size_t size() const { return m_Count; }
-    T* data() { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; }
-    T& front() { VMA_HEAVY_ASSERT(m_Count > 0); return data()[0]; }
-    T& back() { VMA_HEAVY_ASSERT(m_Count > 0); return data()[m_Count - 1]; }
-    const T* data() const { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; }
-    const T& front() const { VMA_HEAVY_ASSERT(m_Count > 0); return data()[0]; }
-    const T& back() const { VMA_HEAVY_ASSERT(m_Count > 0); return data()[m_Count - 1]; }
-
-    iterator begin() { return data(); }
-    iterator end() { return data() + m_Count; }
-
-    void pop_front() { VMA_HEAVY_ASSERT(m_Count > 0); remove(0); }
-    void pop_back() { VMA_HEAVY_ASSERT(m_Count > 0); resize(size() - 1); }
-    void push_front(const T& src) { insert(0, src); }
-
-    void push_back(const T& src);
-    void resize(size_t newCount, bool freeMemory = false);
-    void clear(bool freeMemory = false);
-    void insert(size_t index, const T& src);
-    void remove(size_t index);
-
-    T& operator[](size_t index) { VMA_HEAVY_ASSERT(index < m_Count); return data()[index]; }
-    const T& operator[](size_t index) const { VMA_HEAVY_ASSERT(index < m_Count); return data()[index]; }
-
-private:
-    size_t m_Count;
-    T m_StaticArray[N]; // Used when m_Size <= N
-    VmaVector<T, AllocatorT> m_DynamicArray; // Used when m_Size > N
-};
-
-#ifndef _VMA_SMALL_VECTOR_FUNCTIONS
-template<typename T, typename AllocatorT, size_t N>
-VmaSmallVector<T, AllocatorT, N>::VmaSmallVector(const AllocatorT& allocator)
-    : m_Count(0),
-    m_DynamicArray(allocator) {}
-
-template<typename T, typename AllocatorT, size_t N>
-VmaSmallVector<T, AllocatorT, N>::VmaSmallVector(size_t count, const AllocatorT& allocator)
-    : m_Count(count),
-    m_DynamicArray(count > N ? count : 0, allocator) {}
-
-template<typename T, typename AllocatorT, size_t N>
-void VmaSmallVector<T, AllocatorT, N>::push_back(const T& src)
-{
-    const size_t newIndex = size();
-    resize(newIndex + 1);
-    data()[newIndex] = src;
-}
-
-template<typename T, typename AllocatorT, size_t N>
-void VmaSmallVector<T, AllocatorT, N>::resize(size_t newCount, bool freeMemory)
-{
-    if (newCount > N && m_Count > N)
-    {
-        // Any direction, staying in m_DynamicArray
-        m_DynamicArray.resize(newCount);
-        if (freeMemory)
-        {
-            m_DynamicArray.shrink_to_fit();
-        }
-    }
-    else if (newCount > N && m_Count <= N)
-    {
-        // Growing, moving from m_StaticArray to m_DynamicArray
-        m_DynamicArray.resize(newCount);
-        if (m_Count > 0)
-        {
-            memcpy(m_DynamicArray.data(), m_StaticArray, m_Count * sizeof(T));
-        }
-    }
-    else if (newCount <= N && m_Count > N)
-    {
-        // Shrinking, moving from m_DynamicArray to m_StaticArray
-        if (newCount > 0)
-        {
-            memcpy(m_StaticArray, m_DynamicArray.data(), newCount * sizeof(T));
-        }
-        m_DynamicArray.resize(0);
-        if (freeMemory)
-        {
-            m_DynamicArray.shrink_to_fit();
-        }
-    }
-    else
-    {
-        // Any direction, staying in m_StaticArray - nothing to do here
-    }
-    m_Count = newCount;
-}
-
-template<typename T, typename AllocatorT, size_t N>
-void VmaSmallVector<T, AllocatorT, N>::clear(bool freeMemory)
-{
-    m_DynamicArray.clear();
-    if (freeMemory)
-    {
-        m_DynamicArray.shrink_to_fit();
-    }
-    m_Count = 0;
-}
-
-template<typename T, typename AllocatorT, size_t N>
-void VmaSmallVector<T, AllocatorT, N>::insert(size_t index, const T& src)
-{
-    VMA_HEAVY_ASSERT(index <= m_Count);
-    const size_t oldCount = size();
-    resize(oldCount + 1);
-    T* const dataPtr = data();
-    if (index < oldCount)
-    {
-        //  I know, this could be more optimal for case where memmove can be memcpy directly from m_StaticArray to m_DynamicArray.
-        memmove(dataPtr + (index + 1), dataPtr + index, (oldCount - index) * sizeof(T));
-    }
-    dataPtr[index] = src;
-}
-
-template<typename T, typename AllocatorT, size_t N>
-void VmaSmallVector<T, AllocatorT, N>::remove(size_t index)
-{
-    VMA_HEAVY_ASSERT(index < m_Count);
-    const size_t oldCount = size();
-    if (index < oldCount - 1)
-    {
-        //  I know, this could be more optimal for case where memmove can be memcpy directly from m_DynamicArray to m_StaticArray.
-        T* const dataPtr = data();
-        memmove(dataPtr + index, dataPtr + (index + 1), (oldCount - index - 1) * sizeof(T));
-    }
-    resize(oldCount - 1);
-}
-#endif // _VMA_SMALL_VECTOR_FUNCTIONS
-#endif // _VMA_SMALL_VECTOR
-
-#ifndef _VMA_POOL_ALLOCATOR
-/*
-Allocator for objects of type T using a list of arrays (pools) to speed up
-allocation. Number of elements that can be allocated is not bounded because
-allocator can create multiple blocks.
-*/
-template<typename T>
-class VmaPoolAllocator
-{
-    VMA_CLASS_NO_COPY(VmaPoolAllocator)
-public:
-    VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity);
-    ~VmaPoolAllocator();
-    template<typename... Types> T* Alloc(Types&&... args);
-    void Free(T* ptr);
-
-private:
-    union Item
-    {
-        uint32_t NextFreeIndex;
-        alignas(T) char Value[sizeof(T)];
-    };
-    struct ItemBlock
-    {
-        Item* pItems;
-        uint32_t Capacity;
-        uint32_t FirstFreeIndex;
-    };
-
-    const VkAllocationCallbacks* m_pAllocationCallbacks;
-    const uint32_t m_FirstBlockCapacity;
-    VmaVector<ItemBlock, VmaStlAllocator<ItemBlock>> m_ItemBlocks;
-
-    ItemBlock& CreateNewBlock();
-};
-
-#ifndef _VMA_POOL_ALLOCATOR_FUNCTIONS
-template<typename T>
-VmaPoolAllocator<T>::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity)
-    : m_pAllocationCallbacks(pAllocationCallbacks),
-    m_FirstBlockCapacity(firstBlockCapacity),
-    m_ItemBlocks(VmaStlAllocator<ItemBlock>(pAllocationCallbacks))
-{
-    VMA_ASSERT(m_FirstBlockCapacity > 1);
-}
-
-template<typename T>
-VmaPoolAllocator<T>::~VmaPoolAllocator()
-{
-    for (size_t i = m_ItemBlocks.size(); i--;)
-        vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemBlocks[i].Capacity);
-    m_ItemBlocks.clear();
-}
-
-template<typename T>
-template<typename... Types> T* VmaPoolAllocator<T>::Alloc(Types&&... args)
-{
-    for (size_t i = m_ItemBlocks.size(); i--; )
-    {
-        ItemBlock& block = m_ItemBlocks[i];
-        // This block has some free items: Use first one.
-        if (block.FirstFreeIndex != UINT32_MAX)
-        {
-            Item* const pItem = &block.pItems[block.FirstFreeIndex];
-            block.FirstFreeIndex = pItem->NextFreeIndex;
-            T* result = (T*)&pItem->Value;
-            new(result)T(std::forward<Types>(args)...); // Explicit constructor call.
-            return result;
-        }
-    }
-
-    // No block has free item: Create new one and use it.
-    ItemBlock& newBlock = CreateNewBlock();
-    Item* const pItem = &newBlock.pItems[0];
-    newBlock.FirstFreeIndex = pItem->NextFreeIndex;
-    T* result = (T*)&pItem->Value;
-    new(result) T(std::forward<Types>(args)...); // Explicit constructor call.
-    return result;
-}
-
-template<typename T>
-void VmaPoolAllocator<T>::Free(T* ptr)
-{
-    // Search all memory blocks to find ptr.
-    for (size_t i = m_ItemBlocks.size(); i--; )
-    {
-        ItemBlock& block = m_ItemBlocks[i];
-
-        // Casting to union.
-        Item* pItemPtr;
-        memcpy(&pItemPtr, &ptr, sizeof(pItemPtr));
-
-        // Check if pItemPtr is in address range of this block.
-        if ((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + block.Capacity))
-        {
-            ptr->~T(); // Explicit destructor call.
-            const uint32_t index = static_cast<uint32_t>(pItemPtr - block.pItems);
-            pItemPtr->NextFreeIndex = block.FirstFreeIndex;
-            block.FirstFreeIndex = index;
-            return;
-        }
-    }
-    VMA_ASSERT(0 && "Pointer doesn't belong to this memory pool.");
-}
-
-template<typename T>
-typename VmaPoolAllocator<T>::ItemBlock& VmaPoolAllocator<T>::CreateNewBlock()
-{
-    const uint32_t newBlockCapacity = m_ItemBlocks.empty() ?
-        m_FirstBlockCapacity : m_ItemBlocks.back().Capacity * 3 / 2;
-
-    const ItemBlock newBlock =
-    {
-        vma_new_array(m_pAllocationCallbacks, Item, newBlockCapacity),
-        newBlockCapacity,
-        0
-    };
-
-    m_ItemBlocks.push_back(newBlock);
-
-    // Setup singly-linked list of all free items in this block.
-    for (uint32_t i = 0; i < newBlockCapacity - 1; ++i)
-        newBlock.pItems[i].NextFreeIndex = i + 1;
-    newBlock.pItems[newBlockCapacity - 1].NextFreeIndex = UINT32_MAX;
-    return m_ItemBlocks.back();
-}
-#endif // _VMA_POOL_ALLOCATOR_FUNCTIONS
-#endif // _VMA_POOL_ALLOCATOR
-
-#ifndef _VMA_RAW_LIST
-template<typename T>
-struct VmaListItem
-{
-    VmaListItem* pPrev;
-    VmaListItem* pNext;
-    T Value;
-};
-
-// Doubly linked list.
-template<typename T>
-class VmaRawList
-{
-    VMA_CLASS_NO_COPY(VmaRawList)
-public:
-    typedef VmaListItem<T> ItemType;
-
-    VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks);
-    // Intentionally not calling Clear, because that would be unnecessary
-    // computations to return all items to m_ItemAllocator as free.
-    ~VmaRawList() = default;
-
-    size_t GetCount() const { return m_Count; }
-    bool IsEmpty() const { return m_Count == 0; }
-
-    ItemType* Front() { return m_pFront; }
-    ItemType* Back() { return m_pBack; }
-    const ItemType* Front() const { return m_pFront; }
-    const ItemType* Back() const { return m_pBack; }
-
-    ItemType* PushFront();
-    ItemType* PushBack();
-    ItemType* PushFront(const T& value);
-    ItemType* PushBack(const T& value);
-    void PopFront();
-    void PopBack();
-
-    // Item can be null - it means PushBack.
-    ItemType* InsertBefore(ItemType* pItem);
-    // Item can be null - it means PushFront.
-    ItemType* InsertAfter(ItemType* pItem);
-    ItemType* InsertBefore(ItemType* pItem, const T& value);
-    ItemType* InsertAfter(ItemType* pItem, const T& value);
-
-    void Clear();
-    void Remove(ItemType* pItem);
-
-private:
-    const VkAllocationCallbacks* const m_pAllocationCallbacks;
-    VmaPoolAllocator<ItemType> m_ItemAllocator;
-    ItemType* m_pFront;
-    ItemType* m_pBack;
-    size_t m_Count;
-};
-
-#ifndef _VMA_RAW_LIST_FUNCTIONS
-template<typename T>
-VmaRawList<T>::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks)
-    : m_pAllocationCallbacks(pAllocationCallbacks),
-    m_ItemAllocator(pAllocationCallbacks, 128),
-    m_pFront(VMA_NULL),
-    m_pBack(VMA_NULL),
-    m_Count(0) {}
-
-template<typename T>
-VmaListItem<T>* VmaRawList<T>::PushFront()
-{
-    ItemType* const pNewItem = m_ItemAllocator.Alloc();
-    pNewItem->pPrev = VMA_NULL;
-    if (IsEmpty())
-    {
-        pNewItem->pNext = VMA_NULL;
-        m_pFront = pNewItem;
-        m_pBack = pNewItem;
-        m_Count = 1;
-    }
-    else
-    {
-        pNewItem->pNext = m_pFront;
-        m_pFront->pPrev = pNewItem;
-        m_pFront = pNewItem;
-        ++m_Count;
-    }
-    return pNewItem;
-}
-
-template<typename T>
-VmaListItem<T>* VmaRawList<T>::PushBack()
-{
-    ItemType* const pNewItem = m_ItemAllocator.Alloc();
-    pNewItem->pNext = VMA_NULL;
-    if(IsEmpty())
-    {
-        pNewItem->pPrev = VMA_NULL;
-        m_pFront = pNewItem;
-        m_pBack = pNewItem;
-        m_Count = 1;
-    }
-    else
-    {
-        pNewItem->pPrev = m_pBack;
-        m_pBack->pNext = pNewItem;
-        m_pBack = pNewItem;
-        ++m_Count;
-    }
-    return pNewItem;
-}
-
-template<typename T>
-VmaListItem<T>* VmaRawList<T>::PushFront(const T& value)
-{
-    ItemType* const pNewItem = PushFront();
-    pNewItem->Value = value;
-    return pNewItem;
-}
-
-template<typename T>
-VmaListItem<T>* VmaRawList<T>::PushBack(const T& value)
-{
-    ItemType* const pNewItem = PushBack();
-    pNewItem->Value = value;
-    return pNewItem;
-}
-
-template<typename T>
-void VmaRawList<T>::PopFront()
-{
-    VMA_HEAVY_ASSERT(m_Count > 0);
-    ItemType* const pFrontItem = m_pFront;
-    ItemType* const pNextItem = pFrontItem->pNext;
-    if (pNextItem != VMA_NULL)
-    {
-        pNextItem->pPrev = VMA_NULL;
-    }
-    m_pFront = pNextItem;
-    m_ItemAllocator.Free(pFrontItem);
-    --m_Count;
-}
-
-template<typename T>
-void VmaRawList<T>::PopBack()
-{
-    VMA_HEAVY_ASSERT(m_Count > 0);
-    ItemType* const pBackItem = m_pBack;
-    ItemType* const pPrevItem = pBackItem->pPrev;
-    if(pPrevItem != VMA_NULL)
-    {
-        pPrevItem->pNext = VMA_NULL;
-    }
-    m_pBack = pPrevItem;
-    m_ItemAllocator.Free(pBackItem);
-    --m_Count;
-}
-
-template<typename T>
-void VmaRawList<T>::Clear()
-{
-    if (IsEmpty() == false)
-    {
-        ItemType* pItem = m_pBack;
-        while (pItem != VMA_NULL)
-        {
-            ItemType* const pPrevItem = pItem->pPrev;
-            m_ItemAllocator.Free(pItem);
-            pItem = pPrevItem;
-        }
-        m_pFront = VMA_NULL;
-        m_pBack = VMA_NULL;
-        m_Count = 0;
-    }
-}
-
-template<typename T>
-void VmaRawList<T>::Remove(ItemType* pItem)
-{
-    VMA_HEAVY_ASSERT(pItem != VMA_NULL);
-    VMA_HEAVY_ASSERT(m_Count > 0);
-
-    if(pItem->pPrev != VMA_NULL)
-    {
-        pItem->pPrev->pNext = pItem->pNext;
-    }
-    else
-    {
-        VMA_HEAVY_ASSERT(m_pFront == pItem);
-        m_pFront = pItem->pNext;
-    }
-
-    if(pItem->pNext != VMA_NULL)
-    {
-        pItem->pNext->pPrev = pItem->pPrev;
-    }
-    else
-    {
-        VMA_HEAVY_ASSERT(m_pBack == pItem);
-        m_pBack = pItem->pPrev;
-    }
-
-    m_ItemAllocator.Free(pItem);
-    --m_Count;
-}
-
-template<typename T>
-VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem)
-{
-    if(pItem != VMA_NULL)
-    {
-        ItemType* const prevItem = pItem->pPrev;
-        ItemType* const newItem = m_ItemAllocator.Alloc();
-        newItem->pPrev = prevItem;
-        newItem->pNext = pItem;
-        pItem->pPrev = newItem;
-        if(prevItem != VMA_NULL)
-        {
-            prevItem->pNext = newItem;
-        }
-        else
-        {
-            VMA_HEAVY_ASSERT(m_pFront == pItem);
-            m_pFront = newItem;
-        }
-        ++m_Count;
-        return newItem;
-    }
-    else
-        return PushBack();
-}
-
-template<typename T>
-VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem)
-{
-    if(pItem != VMA_NULL)
-    {
-        ItemType* const nextItem = pItem->pNext;
-        ItemType* const newItem = m_ItemAllocator.Alloc();
-        newItem->pNext = nextItem;
-        newItem->pPrev = pItem;
-        pItem->pNext = newItem;
-        if(nextItem != VMA_NULL)
-        {
-            nextItem->pPrev = newItem;
-        }
-        else
-        {
-            VMA_HEAVY_ASSERT(m_pBack == pItem);
-            m_pBack = newItem;
-        }
-        ++m_Count;
-        return newItem;
-    }
-    else
-        return PushFront();
-}
-
-template<typename T>
-VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem, const T& value)
-{
-    ItemType* const newItem = InsertBefore(pItem);
-    newItem->Value = value;
-    return newItem;
-}
-
-template<typename T>
-VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem, const T& value)
-{
-    ItemType* const newItem = InsertAfter(pItem);
-    newItem->Value = value;
-    return newItem;
-}
-#endif // _VMA_RAW_LIST_FUNCTIONS
-#endif // _VMA_RAW_LIST
-
-#ifndef _VMA_LIST
-template<typename T, typename AllocatorT>
-class VmaList
-{
-    VMA_CLASS_NO_COPY(VmaList)
-public:
-    class reverse_iterator;
-    class const_iterator;
-    class const_reverse_iterator;
-
-    class iterator
-    {
-        friend class const_iterator;
-        friend class VmaList<T, AllocatorT>;
-    public:
-        iterator() :  m_pList(VMA_NULL), m_pItem(VMA_NULL) {}
-        iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}
-
-        T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }
-        T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }
-
-        bool operator==(const iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }
-        bool operator!=(const iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }
-
-        iterator operator++(int) { iterator result = *this; ++*this; return result; }
-        iterator operator--(int) { iterator result = *this; --*this; return result; }
-
-        iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pNext; return *this; }
-        iterator& operator--();
-
-    private:
-        VmaRawList<T>* m_pList;
-        VmaListItem<T>* m_pItem;
-
-        iterator(VmaRawList<T>* pList, VmaListItem<T>* pItem) : m_pList(pList),  m_pItem(pItem) {}
-    };
-    class reverse_iterator
-    {
-        friend class const_reverse_iterator;
-        friend class VmaList<T, AllocatorT>;
-    public:
-        reverse_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {}
-        reverse_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}
-
-        T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }
-        T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }
-
-        bool operator==(const reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }
-        bool operator!=(const reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }
-
-        reverse_iterator operator++(int) { reverse_iterator result = *this; ++* this; return result; }
-        reverse_iterator operator--(int) { reverse_iterator result = *this; --* this; return result; }
-
-        reverse_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pPrev; return *this; }
-        reverse_iterator& operator--();
-
-    private:
-        VmaRawList<T>* m_pList;
-        VmaListItem<T>* m_pItem;
-
-        reverse_iterator(VmaRawList<T>* pList, VmaListItem<T>* pItem) : m_pList(pList),  m_pItem(pItem) {}
-    };
-    class const_iterator
-    {
-        friend class VmaList<T, AllocatorT>;
-    public:
-        const_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {}
-        const_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}
-        const_iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}
-
-        iterator drop_const() { return { const_cast<VmaRawList<T>*>(m_pList), const_cast<VmaListItem<T>*>(m_pItem) }; }
-
-        const T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }
-        const T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }
-
-        bool operator==(const const_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }
-        bool operator!=(const const_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }
-
-        const_iterator operator++(int) { const_iterator result = *this; ++* this; return result; }
-        const_iterator operator--(int) { const_iterator result = *this; --* this; return result; }
-
-        const_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pNext; return *this; }
-        const_iterator& operator--();
-
-    private:
-        const VmaRawList<T>* m_pList;
-        const VmaListItem<T>* m_pItem;
-
-        const_iterator(const VmaRawList<T>* pList, const VmaListItem<T>* pItem) : m_pList(pList), m_pItem(pItem) {}
-    };
-    class const_reverse_iterator
-    {
-        friend class VmaList<T, AllocatorT>;
-    public:
-        const_reverse_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {}
-        const_reverse_iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}
-        const_reverse_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}
-
-        reverse_iterator drop_const() { return { const_cast<VmaRawList<T>*>(m_pList), const_cast<VmaListItem<T>*>(m_pItem) }; }
-
-        const T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }
-        const T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }
-
-        bool operator==(const const_reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }
-        bool operator!=(const const_reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }
-
-        const_reverse_iterator operator++(int) { const_reverse_iterator result = *this; ++* this; return result; }
-        const_reverse_iterator operator--(int) { const_reverse_iterator result = *this; --* this; return result; }
-
-        const_reverse_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pPrev; return *this; }
-        const_reverse_iterator& operator--();
-
-    private:
-        const VmaRawList<T>* m_pList;
-        const VmaListItem<T>* m_pItem;
-
-        const_reverse_iterator(const VmaRawList<T>* pList, const VmaListItem<T>* pItem) : m_pList(pList), m_pItem(pItem) {}
-    };
-
-    VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) {}
-
-    bool empty() const { return m_RawList.IsEmpty(); }
-    size_t size() const { return m_RawList.GetCount(); }
-
-    iterator begin() { return iterator(&m_RawList, m_RawList.Front()); }
-    iterator end() { return iterator(&m_RawList, VMA_NULL); }
-
-    const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); }
-    const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); }
-
-    const_iterator begin() const { return cbegin(); }
-    const_iterator end() const { return cend(); }
-
-    reverse_iterator rbegin() { return reverse_iterator(&m_RawList, m_RawList.Back()); }
-    reverse_iterator rend() { return reverse_iterator(&m_RawList, VMA_NULL); }
-
-    const_reverse_iterator crbegin() const { return const_reverse_iterator(&m_RawList, m_RawList.Back()); }
-    const_reverse_iterator crend() const { return const_reverse_iterator(&m_RawList, VMA_NULL); }
-
-    const_reverse_iterator rbegin() const { return crbegin(); }
-    const_reverse_iterator rend() const { return crend(); }
-
-    void push_back(const T& value) { m_RawList.PushBack(value); }
-    iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); }
-
-    void clear() { m_RawList.Clear(); }
-    void erase(iterator it) { m_RawList.Remove(it.m_pItem); }
-
-private:
-    VmaRawList<T> m_RawList;
-};
-
-#ifndef _VMA_LIST_FUNCTIONS
-template<typename T, typename AllocatorT>
-typename VmaList<T, AllocatorT>::iterator& VmaList<T, AllocatorT>::iterator::operator--()
-{
-    if (m_pItem != VMA_NULL)
-    {
-        m_pItem = m_pItem->pPrev;
-    }
-    else
-    {
-        VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
-        m_pItem = m_pList->Back();
-    }
-    return *this;
-}
-
-template<typename T, typename AllocatorT>
-typename VmaList<T, AllocatorT>::reverse_iterator& VmaList<T, AllocatorT>::reverse_iterator::operator--()
-{
-    if (m_pItem != VMA_NULL)
-    {
-        m_pItem = m_pItem->pNext;
-    }
-    else
-    {
-        VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
-        m_pItem = m_pList->Front();
-    }
-    return *this;
-}
-
-template<typename T, typename AllocatorT>
-typename VmaList<T, AllocatorT>::const_iterator& VmaList<T, AllocatorT>::const_iterator::operator--()
-{
-    if (m_pItem != VMA_NULL)
-    {
-        m_pItem = m_pItem->pPrev;
-    }
-    else
-    {
-        VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
-        m_pItem = m_pList->Back();
-    }
-    return *this;
-}
-
-template<typename T, typename AllocatorT>
-typename VmaList<T, AllocatorT>::const_reverse_iterator& VmaList<T, AllocatorT>::const_reverse_iterator::operator--()
-{
-    if (m_pItem != VMA_NULL)
-    {
-        m_pItem = m_pItem->pNext;
-    }
-    else
-    {
-        VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
-        m_pItem = m_pList->Back();
-    }
-    return *this;
-}
-#endif // _VMA_LIST_FUNCTIONS
-#endif // _VMA_LIST
-
-#ifndef _VMA_INTRUSIVE_LINKED_LIST
-/*
-Expected interface of ItemTypeTraits:
-struct MyItemTypeTraits
-{
-    typedef MyItem ItemType;
-    static ItemType* GetPrev(const ItemType* item) { return item->myPrevPtr; }
-    static ItemType* GetNext(const ItemType* item) { return item->myNextPtr; }
-    static ItemType*& AccessPrev(ItemType* item) { return item->myPrevPtr; }
-    static ItemType*& AccessNext(ItemType* item) { return item->myNextPtr; }
-};
-*/
-template<typename ItemTypeTraits>
-class VmaIntrusiveLinkedList
-{
-public:
-    typedef typename ItemTypeTraits::ItemType ItemType;
-    static ItemType* GetPrev(const ItemType* item) { return ItemTypeTraits::GetPrev(item); }
-    static ItemType* GetNext(const ItemType* item) { return ItemTypeTraits::GetNext(item); }
-
-    // Movable, not copyable.
-    VmaIntrusiveLinkedList() = default;
-    VmaIntrusiveLinkedList(VmaIntrusiveLinkedList && src);
-    VmaIntrusiveLinkedList(const VmaIntrusiveLinkedList&) = delete;
-    VmaIntrusiveLinkedList& operator=(VmaIntrusiveLinkedList&& src);
-    VmaIntrusiveLinkedList& operator=(const VmaIntrusiveLinkedList&) = delete;
-    ~VmaIntrusiveLinkedList() { VMA_HEAVY_ASSERT(IsEmpty()); }
-    
-    size_t GetCount() const { return m_Count; }
-    bool IsEmpty() const { return m_Count == 0; }
-    ItemType* Front() { return m_Front; }
-    ItemType* Back() { return m_Back; }
-    const ItemType* Front() const { return m_Front; }
-    const ItemType* Back() const { return m_Back; }
-
-    void PushBack(ItemType* item);
-    void PushFront(ItemType* item);
-    ItemType* PopBack();
-    ItemType* PopFront();
-
-    // MyItem can be null - it means PushBack.
-    void InsertBefore(ItemType* existingItem, ItemType* newItem);
-    // MyItem can be null - it means PushFront.
-    void InsertAfter(ItemType* existingItem, ItemType* newItem);
-    void Remove(ItemType* item);
-    void RemoveAll();
-
-private:
-    ItemType* m_Front = VMA_NULL;
-    ItemType* m_Back = VMA_NULL;
-    size_t m_Count = 0;
-};
-
-#ifndef _VMA_INTRUSIVE_LINKED_LIST_FUNCTIONS
-template<typename ItemTypeTraits>
-VmaIntrusiveLinkedList<ItemTypeTraits>::VmaIntrusiveLinkedList(VmaIntrusiveLinkedList&& src)
-    : m_Front(src.m_Front), m_Back(src.m_Back), m_Count(src.m_Count)
-{
-    src.m_Front = src.m_Back = VMA_NULL;
-    src.m_Count = 0;
-}
-
-template<typename ItemTypeTraits>
-VmaIntrusiveLinkedList<ItemTypeTraits>& VmaIntrusiveLinkedList<ItemTypeTraits>::operator=(VmaIntrusiveLinkedList&& src)
-{
-    if (&src != this)
-    {
-        VMA_HEAVY_ASSERT(IsEmpty());
-        m_Front = src.m_Front;
-        m_Back = src.m_Back;
-        m_Count = src.m_Count;
-        src.m_Front = src.m_Back = VMA_NULL;
-        src.m_Count = 0;
-    }
-    return *this;
-}
-
-template<typename ItemTypeTraits>
-void VmaIntrusiveLinkedList<ItemTypeTraits>::PushBack(ItemType* item)
-{
-    VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL);
-    if (IsEmpty())
-    {
-        m_Front = item;
-        m_Back = item;
-        m_Count = 1;
-    }
-    else
-    {
-        ItemTypeTraits::AccessPrev(item) = m_Back;
-        ItemTypeTraits::AccessNext(m_Back) = item;
-        m_Back = item;
-        ++m_Count;
-    }
-}
-
-template<typename ItemTypeTraits>
-void VmaIntrusiveLinkedList<ItemTypeTraits>::PushFront(ItemType* item)
-{
-    VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL);
-    if (IsEmpty())
-    {
-        m_Front = item;
-        m_Back = item;
-        m_Count = 1;
-    }
-    else
-    {
-        ItemTypeTraits::AccessNext(item) = m_Front;
-        ItemTypeTraits::AccessPrev(m_Front) = item;
-        m_Front = item;
-        ++m_Count;
-    }
-}
-
-template<typename ItemTypeTraits>
-typename VmaIntrusiveLinkedList<ItemTypeTraits>::ItemType* VmaIntrusiveLinkedList<ItemTypeTraits>::PopBack()
-{
-    VMA_HEAVY_ASSERT(m_Count > 0);
-    ItemType* const backItem = m_Back;
-    ItemType* const prevItem = ItemTypeTraits::GetPrev(backItem);
-    if (prevItem != VMA_NULL)
-    {
-        ItemTypeTraits::AccessNext(prevItem) = VMA_NULL;
-    }
-    m_Back = prevItem;
-    --m_Count;
-    ItemTypeTraits::AccessPrev(backItem) = VMA_NULL;
-    ItemTypeTraits::AccessNext(backItem) = VMA_NULL;
-    return backItem;
-}
-
-template<typename ItemTypeTraits>
-typename VmaIntrusiveLinkedList<ItemTypeTraits>::ItemType* VmaIntrusiveLinkedList<ItemTypeTraits>::PopFront()
-{
-    VMA_HEAVY_ASSERT(m_Count > 0);
-    ItemType* const frontItem = m_Front;
-    ItemType* const nextItem = ItemTypeTraits::GetNext(frontItem);
-    if (nextItem != VMA_NULL)
-    {
-        ItemTypeTraits::AccessPrev(nextItem) = VMA_NULL;
-    }
-    m_Front = nextItem;
-    --m_Count;
-    ItemTypeTraits::AccessPrev(frontItem) = VMA_NULL;
-    ItemTypeTraits::AccessNext(frontItem) = VMA_NULL;
-    return frontItem;
-}
-
-template<typename ItemTypeTraits>
-void VmaIntrusiveLinkedList<ItemTypeTraits>::InsertBefore(ItemType* existingItem, ItemType* newItem)
-{
-    VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL);
-    if (existingItem != VMA_NULL)
-    {
-        ItemType* const prevItem = ItemTypeTraits::GetPrev(existingItem);
-        ItemTypeTraits::AccessPrev(newItem) = prevItem;
-        ItemTypeTraits::AccessNext(newItem) = existingItem;
-        ItemTypeTraits::AccessPrev(existingItem) = newItem;
-        if (prevItem != VMA_NULL)
-        {
-            ItemTypeTraits::AccessNext(prevItem) = newItem;
-        }
-        else
-        {
-            VMA_HEAVY_ASSERT(m_Front == existingItem);
-            m_Front = newItem;
-        }
-        ++m_Count;
-    }
-    else
-        PushBack(newItem);
-}
-
-template<typename ItemTypeTraits>
-void VmaIntrusiveLinkedList<ItemTypeTraits>::InsertAfter(ItemType* existingItem, ItemType* newItem)
-{
-    VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL);
-    if (existingItem != VMA_NULL)
-    {
-        ItemType* const nextItem = ItemTypeTraits::GetNext(existingItem);
-        ItemTypeTraits::AccessNext(newItem) = nextItem;
-        ItemTypeTraits::AccessPrev(newItem) = existingItem;
-        ItemTypeTraits::AccessNext(existingItem) = newItem;
-        if (nextItem != VMA_NULL)
-        {
-            ItemTypeTraits::AccessPrev(nextItem) = newItem;
-        }
-        else
-        {
-            VMA_HEAVY_ASSERT(m_Back == existingItem);
-            m_Back = newItem;
-        }
-        ++m_Count;
-    }
-    else
-        return PushFront(newItem);
-}
-
-template<typename ItemTypeTraits>
-void VmaIntrusiveLinkedList<ItemTypeTraits>::Remove(ItemType* item)
-{
-    VMA_HEAVY_ASSERT(item != VMA_NULL && m_Count > 0);
-    if (ItemTypeTraits::GetPrev(item) != VMA_NULL)
-    {
-        ItemTypeTraits::AccessNext(ItemTypeTraits::AccessPrev(item)) = ItemTypeTraits::GetNext(item);
-    }
-    else
-    {
-        VMA_HEAVY_ASSERT(m_Front == item);
-        m_Front = ItemTypeTraits::GetNext(item);
-    }
-
-    if (ItemTypeTraits::GetNext(item) != VMA_NULL)
-    {
-        ItemTypeTraits::AccessPrev(ItemTypeTraits::AccessNext(item)) = ItemTypeTraits::GetPrev(item);
-    }
-    else
-    {
-        VMA_HEAVY_ASSERT(m_Back == item);
-        m_Back = ItemTypeTraits::GetPrev(item);
-    }
-    ItemTypeTraits::AccessPrev(item) = VMA_NULL;
-    ItemTypeTraits::AccessNext(item) = VMA_NULL;
-    --m_Count;
-}
-
-template<typename ItemTypeTraits>
-void VmaIntrusiveLinkedList<ItemTypeTraits>::RemoveAll()
-{
-    if (!IsEmpty())
-    {
-        ItemType* item = m_Back;
-        while (item != VMA_NULL)
-        {
-            ItemType* const prevItem = ItemTypeTraits::AccessPrev(item);
-            ItemTypeTraits::AccessPrev(item) = VMA_NULL;
-            ItemTypeTraits::AccessNext(item) = VMA_NULL;
-            item = prevItem;
-        }
-        m_Front = VMA_NULL;
-        m_Back = VMA_NULL;
-        m_Count = 0;
-    }
-}
-#endif // _VMA_INTRUSIVE_LINKED_LIST_FUNCTIONS
-#endif // _VMA_INTRUSIVE_LINKED_LIST
-
-// Unused in this version.
-#if 0
-
-#ifndef _VMA_PAIR
-template<typename T1, typename T2>
-struct VmaPair
-{
-    T1 first;
-    T2 second;
-
-    VmaPair() : first(), second() {}
-    VmaPair(const T1& firstSrc, const T2& secondSrc) : first(firstSrc), second(secondSrc) {}
-};
-
-template<typename FirstT, typename SecondT>
-struct VmaPairFirstLess
-{
-    bool operator()(const VmaPair<FirstT, SecondT>& lhs, const VmaPair<FirstT, SecondT>& rhs) const
-    {
-        return lhs.first < rhs.first;
-    }
-    bool operator()(const VmaPair<FirstT, SecondT>& lhs, const FirstT& rhsFirst) const
-    {
-        return lhs.first < rhsFirst;
-    }
-};
-#endif // _VMA_PAIR
-
-#ifndef _VMA_MAP
-/* Class compatible with subset of interface of std::unordered_map.
-KeyT, ValueT must be POD because they will be stored in VmaVector.
-*/
-template<typename KeyT, typename ValueT>
-class VmaMap
-{
-public:
-    typedef VmaPair<KeyT, ValueT> PairType;
-    typedef PairType* iterator;
-
-    VmaMap(const VmaStlAllocator<PairType>& allocator) : m_Vector(allocator) {}
-
-    iterator begin() { return m_Vector.begin(); }
-    iterator end() { return m_Vector.end(); }
-    size_t size() { return m_Vector.size(); }
-
-    void insert(const PairType& pair);
-    iterator find(const KeyT& key);
-    void erase(iterator it);
-
-private:
-    VmaVector< PairType, VmaStlAllocator<PairType>> m_Vector;
-};
-
-#ifndef _VMA_MAP_FUNCTIONS
-template<typename KeyT, typename ValueT>
-void VmaMap<KeyT, ValueT>::insert(const PairType& pair)
-{
-    const size_t indexToInsert = VmaBinaryFindFirstNotLess(
-        m_Vector.data(),
-        m_Vector.data() + m_Vector.size(),
-        pair,
-        VmaPairFirstLess<KeyT, ValueT>()) - m_Vector.data();
-    VmaVectorInsert(m_Vector, indexToInsert, pair);
-}
-
-template<typename KeyT, typename ValueT>
-VmaPair<KeyT, ValueT>* VmaMap<KeyT, ValueT>::find(const KeyT& key)
-{
-    PairType* it = VmaBinaryFindFirstNotLess(
-        m_Vector.data(),
-        m_Vector.data() + m_Vector.size(),
-        key,
-        VmaPairFirstLess<KeyT, ValueT>());
-    if ((it != m_Vector.end()) && (it->first == key))
-    {
-        return it;
-    }
-    else
-    {
-        return m_Vector.end();
-    }
-}
-
-template<typename KeyT, typename ValueT>
-void VmaMap<KeyT, ValueT>::erase(iterator it)
-{
-    VmaVectorRemove(m_Vector, it - m_Vector.begin());
-}
-#endif // _VMA_MAP_FUNCTIONS
-#endif // _VMA_MAP
-
-#endif // #if 0
-
-#if !defined(_VMA_STRING_BUILDER) && VMA_STATS_STRING_ENABLED
-class VmaStringBuilder
-{
-public:
-    VmaStringBuilder(const VkAllocationCallbacks* allocationCallbacks) : m_Data(VmaStlAllocator<char>(allocationCallbacks)) {}
-    ~VmaStringBuilder() = default;
-
-    size_t GetLength() const { return m_Data.size(); }
-    const char* GetData() const { return m_Data.data(); }
-    void AddNewLine() { Add('\n'); }
-    void Add(char ch) { m_Data.push_back(ch); }
-
-    void Add(const char* pStr);
-    void AddNumber(uint32_t num);
-    void AddNumber(uint64_t num);
-    void AddPointer(const void* ptr);
-
-private:
-    VmaVector<char, VmaStlAllocator<char>> m_Data;
-};
-
-#ifndef _VMA_STRING_BUILDER_FUNCTIONS
-void VmaStringBuilder::Add(const char* pStr)
-{
-    const size_t strLen = strlen(pStr);
-    if (strLen > 0)
-    {
-        const size_t oldCount = m_Data.size();
-        m_Data.resize(oldCount + strLen);
-        memcpy(m_Data.data() + oldCount, pStr, strLen);
-    }
-}
-
-void VmaStringBuilder::AddNumber(uint32_t num)
-{
-    char buf[11];
-    buf[10] = '\0';
-    char* p = &buf[10];
-    do
-    {
-        *--p = '0' + (num % 10);
-        num /= 10;
-    } while (num);
-    Add(p);
-}
-
-void VmaStringBuilder::AddNumber(uint64_t num)
-{
-    char buf[21];
-    buf[20] = '\0';
-    char* p = &buf[20];
-    do
-    {
-        *--p = '0' + (num % 10);
-        num /= 10;
-    } while (num);
-    Add(p);
-}
-
-void VmaStringBuilder::AddPointer(const void* ptr)
-{
-    char buf[21];
-    VmaPtrToStr(buf, sizeof(buf), ptr);
-    Add(buf);
-}
-#endif //_VMA_STRING_BUILDER_FUNCTIONS
-#endif // _VMA_STRING_BUILDER
-
-#if !defined(_VMA_JSON_WRITER) && VMA_STATS_STRING_ENABLED
-/*
-Allows to conveniently build a correct JSON document to be written to the
-VmaStringBuilder passed to the constructor.
-*/
-class VmaJsonWriter
-{
-    VMA_CLASS_NO_COPY(VmaJsonWriter)
-public:
-    // sb - string builder to write the document to. Must remain alive for the whole lifetime of this object.
-    VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb);
-    ~VmaJsonWriter();
-
-    // Begins object by writing "{".
-    // Inside an object, you must call pairs of WriteString and a value, e.g.:
-    // j.BeginObject(true); j.WriteString("A"); j.WriteNumber(1); j.WriteString("B"); j.WriteNumber(2); j.EndObject();
-    // Will write: { "A": 1, "B": 2 }
-    void BeginObject(bool singleLine = false);
-    // Ends object by writing "}".
-    void EndObject();
-
-    // Begins array by writing "[".
-    // Inside an array, you can write a sequence of any values.
-    void BeginArray(bool singleLine = false);
-    // Ends array by writing "[".
-    void EndArray();
-
-    // Writes a string value inside "".
-    // pStr can contain any ANSI characters, including '"', new line etc. - they will be properly escaped.
-    void WriteString(const char* pStr);
-    
-    // Begins writing a string value.
-    // Call BeginString, ContinueString, ContinueString, ..., EndString instead of
-    // WriteString to conveniently build the string content incrementally, made of
-    // parts including numbers.
-    void BeginString(const char* pStr = VMA_NULL);
-    // Posts next part of an open string.
-    void ContinueString(const char* pStr);
-    // Posts next part of an open string. The number is converted to decimal characters.
-    void ContinueString(uint32_t n);
-    void ContinueString(uint64_t n);
-    void ContinueString_Size(size_t n);
-    // Posts next part of an open string. Pointer value is converted to characters
-    // using "%p" formatting - shown as hexadecimal number, e.g.: 000000081276Ad00
-    void ContinueString_Pointer(const void* ptr);
-    // Ends writing a string value by writing '"'.
-    void EndString(const char* pStr = VMA_NULL);
-
-    // Writes a number value.
-    void WriteNumber(uint32_t n);
-    void WriteNumber(uint64_t n);
-    void WriteSize(size_t n);
-    // Writes a boolean value - false or true.
-    void WriteBool(bool b);
-    // Writes a null value.
-    void WriteNull();
-
-private:
-    enum COLLECTION_TYPE
-    {
-        COLLECTION_TYPE_OBJECT,
-        COLLECTION_TYPE_ARRAY,
-    };
-    struct StackItem
-    {
-        COLLECTION_TYPE type;
-        uint32_t valueCount;
-        bool singleLineMode;
-    };
-
-    static const char* const INDENT;
-
-    VmaStringBuilder& m_SB;
-    VmaVector< StackItem, VmaStlAllocator<StackItem> > m_Stack;
-    bool m_InsideString;
-
-    // Write size_t for less than 64bits
-    void WriteSize(size_t n, std::integral_constant<bool, false>) { m_SB.AddNumber(static_cast<uint32_t>(n)); }
-    // Write size_t for 64bits
-    void WriteSize(size_t n, std::integral_constant<bool, true>) { m_SB.AddNumber(static_cast<uint64_t>(n)); }
-
-    void BeginValue(bool isString);
-    void WriteIndent(bool oneLess = false);
-};
-const char* const VmaJsonWriter::INDENT = "  ";
-
-#ifndef _VMA_JSON_WRITER_FUNCTIONS
-VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb)
-    : m_SB(sb),
-    m_Stack(VmaStlAllocator<StackItem>(pAllocationCallbacks)),
-    m_InsideString(false) {}
-
-VmaJsonWriter::~VmaJsonWriter()
-{
-    VMA_ASSERT(!m_InsideString);
-    VMA_ASSERT(m_Stack.empty());
-}
-
-void VmaJsonWriter::BeginObject(bool singleLine)
-{
-    VMA_ASSERT(!m_InsideString);
-
-    BeginValue(false);
-    m_SB.Add('{');
-
-    StackItem item;
-    item.type = COLLECTION_TYPE_OBJECT;
-    item.valueCount = 0;
-    item.singleLineMode = singleLine;
-    m_Stack.push_back(item);
-}
-
-void VmaJsonWriter::EndObject()
-{
-    VMA_ASSERT(!m_InsideString);
-
-    WriteIndent(true);
-    m_SB.Add('}');
-
-    VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT);
-    m_Stack.pop_back();
-}
-
-void VmaJsonWriter::BeginArray(bool singleLine)
-{
-    VMA_ASSERT(!m_InsideString);
-
-    BeginValue(false);
-    m_SB.Add('[');
-
-    StackItem item;
-    item.type = COLLECTION_TYPE_ARRAY;
-    item.valueCount = 0;
-    item.singleLineMode = singleLine;
-    m_Stack.push_back(item);
-}
-
-void VmaJsonWriter::EndArray()
-{
-    VMA_ASSERT(!m_InsideString);
-
-    WriteIndent(true);
-    m_SB.Add(']');
-
-    VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY);
-    m_Stack.pop_back();
-}
-
-void VmaJsonWriter::WriteString(const char* pStr)
-{
-    BeginString(pStr);
-    EndString();
-}
-
-void VmaJsonWriter::BeginString(const char* pStr)
-{
-    VMA_ASSERT(!m_InsideString);
-
-    BeginValue(true);
-    m_SB.Add('"');
-    m_InsideString = true;
-    if (pStr != VMA_NULL && pStr[0] != '\0')
-    {
-        ContinueString(pStr);
-    }
-}
-
-void VmaJsonWriter::ContinueString(const char* pStr)
-{
-    VMA_ASSERT(m_InsideString);
-
-    const size_t strLen = strlen(pStr);
-    for (size_t i = 0; i < strLen; ++i)
-    {
-        char ch = pStr[i];
-        if (ch == '\\')
-        {
-            m_SB.Add("\\\\");
-        }
-        else if (ch == '"')
-        {
-            m_SB.Add("\\\"");
-        }
-        else if (ch >= 32)
-        {
-            m_SB.Add(ch);
-        }
-        else switch (ch)
-        {
-        case '\b':
-            m_SB.Add("\\b");
-            break;
-        case '\f':
-            m_SB.Add("\\f");
-            break;
-        case '\n':
-            m_SB.Add("\\n");
-            break;
-        case '\r':
-            m_SB.Add("\\r");
-            break;
-        case '\t':
-            m_SB.Add("\\t");
-            break;
-        default:
-            VMA_ASSERT(0 && "Character not currently supported.");
-            break;
-        }
-    }
-}
-
-void VmaJsonWriter::ContinueString(uint32_t n)
-{
-    VMA_ASSERT(m_InsideString);
-    m_SB.AddNumber(n);
-}
-
-void VmaJsonWriter::ContinueString(uint64_t n)
-{
-    VMA_ASSERT(m_InsideString);
-    m_SB.AddNumber(n);
-}
-
-void VmaJsonWriter::ContinueString_Size(size_t n)
-{
-    VMA_ASSERT(m_InsideString);
-    // Fix for AppleClang incorrect type casting
-    // TODO: Change to if constexpr when C++17 used as minimal standard
-    WriteSize(n, std::is_same<size_t, uint64_t>{});
-}
-
-void VmaJsonWriter::ContinueString_Pointer(const void* ptr)
-{
-    VMA_ASSERT(m_InsideString);
-    m_SB.AddPointer(ptr);
-}
-
-void VmaJsonWriter::EndString(const char* pStr)
-{
-    VMA_ASSERT(m_InsideString);
-    if (pStr != VMA_NULL && pStr[0] != '\0')
-    {
-        ContinueString(pStr);
-    }
-    m_SB.Add('"');
-    m_InsideString = false;
-}
-
-void VmaJsonWriter::WriteNumber(uint32_t n)
-{
-    VMA_ASSERT(!m_InsideString);
-    BeginValue(false);
-    m_SB.AddNumber(n);
-}
-
-void VmaJsonWriter::WriteNumber(uint64_t n)
-{
-    VMA_ASSERT(!m_InsideString);
-    BeginValue(false);
-    m_SB.AddNumber(n);
-}
-
-void VmaJsonWriter::WriteSize(size_t n)
-{
-    VMA_ASSERT(!m_InsideString);
-    BeginValue(false);
-    // Fix for AppleClang incorrect type casting
-    // TODO: Change to if constexpr when C++17 used as minimal standard
-    WriteSize(n, std::is_same<size_t, uint64_t>{});
-}
-
-void VmaJsonWriter::WriteBool(bool b)
-{
-    VMA_ASSERT(!m_InsideString);
-    BeginValue(false);
-    m_SB.Add(b ? "true" : "false");
-}
-
-void VmaJsonWriter::WriteNull()
-{
-    VMA_ASSERT(!m_InsideString);
-    BeginValue(false);
-    m_SB.Add("null");
-}
-
-void VmaJsonWriter::BeginValue(bool isString)
-{
-    if (!m_Stack.empty())
-    {
-        StackItem& currItem = m_Stack.back();
-        if (currItem.type == COLLECTION_TYPE_OBJECT &&
-            currItem.valueCount % 2 == 0)
-        {
-            VMA_ASSERT(isString);
-        }
-
-        if (currItem.type == COLLECTION_TYPE_OBJECT &&
-            currItem.valueCount % 2 != 0)
-        {
-            m_SB.Add(": ");
-        }
-        else if (currItem.valueCount > 0)
-        {
-            m_SB.Add(", ");
-            WriteIndent();
-        }
-        else
-        {
-            WriteIndent();
-        }
-        ++currItem.valueCount;
-    }
-}
-
-void VmaJsonWriter::WriteIndent(bool oneLess)
-{
-    if (!m_Stack.empty() && !m_Stack.back().singleLineMode)
-    {
-        m_SB.AddNewLine();
-
-        size_t count = m_Stack.size();
-        if (count > 0 && oneLess)
-        {
-            --count;
-        }
-        for (size_t i = 0; i < count; ++i)
-        {
-            m_SB.Add(INDENT);
-        }
-    }
-}
-#endif // _VMA_JSON_WRITER_FUNCTIONS
-
-static void VmaPrintDetailedStatistics(VmaJsonWriter& json, const VmaDetailedStatistics& stat)
-{
-    json.BeginObject();
-
-    json.WriteString("BlockCount");
-    json.WriteNumber(stat.statistics.blockCount);
-    json.WriteString("BlockBytes");
-    json.WriteNumber(stat.statistics.blockBytes);
-    json.WriteString("AllocationCount");
-    json.WriteNumber(stat.statistics.allocationCount);
-    json.WriteString("AllocationBytes");
-    json.WriteNumber(stat.statistics.allocationBytes);
-    json.WriteString("UnusedRangeCount");
-    json.WriteNumber(stat.unusedRangeCount);
-
-    if (stat.statistics.allocationCount > 1)
-    {
-        json.WriteString("AllocationSizeMin");
-        json.WriteNumber(stat.allocationSizeMin);
-        json.WriteString("AllocationSizeMax");
-        json.WriteNumber(stat.allocationSizeMax);
-    }
-    if (stat.unusedRangeCount > 1)
-    {
-        json.WriteString("UnusedRangeSizeMin");
-        json.WriteNumber(stat.unusedRangeSizeMin);
-        json.WriteString("UnusedRangeSizeMax");
-        json.WriteNumber(stat.unusedRangeSizeMax);
-    }
-    json.EndObject();
-}
-#endif // _VMA_JSON_WRITER
-
-#ifndef _VMA_MAPPING_HYSTERESIS
-
-class VmaMappingHysteresis
-{
-    VMA_CLASS_NO_COPY(VmaMappingHysteresis)
-public:
-    VmaMappingHysteresis() = default;
-
-    uint32_t GetExtraMapping() const { return m_ExtraMapping; }
-
-    // Call when Map was called.
-    // Returns true if switched to extra +1 mapping reference count.
-    bool PostMap()
-    {
-#if VMA_MAPPING_HYSTERESIS_ENABLED
-        if(m_ExtraMapping == 0)
-        {
-            ++m_MajorCounter;
-            if(m_MajorCounter >= COUNTER_MIN_EXTRA_MAPPING)
-            {
-                m_ExtraMapping = 1;
-                m_MajorCounter = 0;
-                m_MinorCounter = 0;
-                return true;
-            }
-        }
-        else // m_ExtraMapping == 1
-            PostMinorCounter();
-#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED
-        return false;
-    }
-
-    // Call when Unmap was called.
-    void PostUnmap()
-    {
-#if VMA_MAPPING_HYSTERESIS_ENABLED
-        if(m_ExtraMapping == 0)
-            ++m_MajorCounter;
-        else // m_ExtraMapping == 1
-            PostMinorCounter();
-#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED
-    }
-
-    // Call when allocation was made from the memory block.
-    void PostAlloc()
-    {
-#if VMA_MAPPING_HYSTERESIS_ENABLED
-        if(m_ExtraMapping == 1)
-            ++m_MajorCounter;
-        else // m_ExtraMapping == 0
-            PostMinorCounter();
-#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED
-    }
-
-    // Call when allocation was freed from the memory block.
-    // Returns true if switched to extra -1 mapping reference count.
-    bool PostFree()
-    {
-#if VMA_MAPPING_HYSTERESIS_ENABLED
-        if(m_ExtraMapping == 1)
-        {
-            ++m_MajorCounter;
-            if(m_MajorCounter >= COUNTER_MIN_EXTRA_MAPPING &&
-                m_MajorCounter > m_MinorCounter + 1)
-            {
-                m_ExtraMapping = 0;
-                m_MajorCounter = 0;
-                m_MinorCounter = 0;
-                return true;
-            }
-        }
-        else // m_ExtraMapping == 0
-            PostMinorCounter();
-#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED
-        return false;
-    }
-
-private:
-    static const int32_t COUNTER_MIN_EXTRA_MAPPING = 7;
-
-    uint32_t m_MinorCounter = 0;
-    uint32_t m_MajorCounter = 0;
-    uint32_t m_ExtraMapping = 0; // 0 or 1.
-
-    void PostMinorCounter()
-    {
-        if(m_MinorCounter < m_MajorCounter)
-        {
-            ++m_MinorCounter;
-        }
-        else if(m_MajorCounter > 0)
-        {
-            --m_MajorCounter;
-            --m_MinorCounter;
-        }
-    }
-};
-
-#endif // _VMA_MAPPING_HYSTERESIS
-
-#ifndef _VMA_DEVICE_MEMORY_BLOCK
-/*
-Represents a single block of device memory (`VkDeviceMemory`) with all the
-data about its regions (aka suballocations, #VmaAllocation), assigned and free.
-
-Thread-safety:
-- Access to m_pMetadata must be externally synchronized.
-- Map, Unmap, Bind* are synchronized internally.
-*/
-class VmaDeviceMemoryBlock
-{
-    VMA_CLASS_NO_COPY(VmaDeviceMemoryBlock)
-public:
-    VmaBlockMetadata* m_pMetadata;
-
-    VmaDeviceMemoryBlock(VmaAllocator hAllocator);
-    ~VmaDeviceMemoryBlock();
-
-    // Always call after construction.
-    void Init(
-        VmaAllocator hAllocator,
-        VmaPool hParentPool,
-        uint32_t newMemoryTypeIndex,
-        VkDeviceMemory newMemory,
-        VkDeviceSize newSize,
-        uint32_t id,
-        uint32_t algorithm,
-        VkDeviceSize bufferImageGranularity);
-    // Always call before destruction.
-    void Destroy(VmaAllocator allocator);
-
-    VmaPool GetParentPool() const { return m_hParentPool; }
-    VkDeviceMemory GetDeviceMemory() const { return m_hMemory; }
-    uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
-    uint32_t GetId() const { return m_Id; }
-    void* GetMappedData() const { return m_pMappedData; }
-    uint32_t GetMapRefCount() const { return m_MapCount; }
-
-    // Call when allocation/free was made from m_pMetadata.
-    // Used for m_MappingHysteresis.
-    void PostAlloc() { m_MappingHysteresis.PostAlloc(); }
-    void PostFree(VmaAllocator hAllocator);
-
-    // Validates all data structures inside this object. If not valid, returns false.
-    bool Validate() const;
-    VkResult CheckCorruption(VmaAllocator hAllocator);
-
-    // ppData can be null.
-    VkResult Map(VmaAllocator hAllocator, uint32_t count, void** ppData);
-    void Unmap(VmaAllocator hAllocator, uint32_t count);
-
-    VkResult WriteMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);
-    VkResult ValidateMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);
-
-    VkResult BindBufferMemory(
-        const VmaAllocator hAllocator,
-        const VmaAllocation hAllocation,
-        VkDeviceSize allocationLocalOffset,
-        VkBuffer hBuffer,
-        const void* pNext);
-    VkResult BindImageMemory(
-        const VmaAllocator hAllocator,
-        const VmaAllocation hAllocation,
-        VkDeviceSize allocationLocalOffset,
-        VkImage hImage,
-        const void* pNext);
-
-private:
-    VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool.
-    uint32_t m_MemoryTypeIndex;
-    uint32_t m_Id;
-    VkDeviceMemory m_hMemory;
-
-    /*
-    Protects access to m_hMemory so it is not used by multiple threads simultaneously, e.g. vkMapMemory, vkBindBufferMemory.
-    Also protects m_MapCount, m_pMappedData.
-    Allocations, deallocations, any change in m_pMetadata is protected by parent's VmaBlockVector::m_Mutex.
-    */
-    VMA_MUTEX m_MapAndBindMutex;
-    VmaMappingHysteresis m_MappingHysteresis;
-    uint32_t m_MapCount;
-    void* m_pMappedData;
-};
-#endif // _VMA_DEVICE_MEMORY_BLOCK
-
-#ifndef _VMA_ALLOCATION_T
-struct VmaAllocation_T
-{
-    friend struct VmaDedicatedAllocationListItemTraits;
-
-    enum FLAGS
-    {
-        FLAG_PERSISTENT_MAP   = 0x01,
-        FLAG_MAPPING_ALLOWED  = 0x02,
-    };
-
-public:
-    enum ALLOCATION_TYPE
-    {
-        ALLOCATION_TYPE_NONE,
-        ALLOCATION_TYPE_BLOCK,
-        ALLOCATION_TYPE_DEDICATED,
-    };
-
-    // This struct is allocated using VmaPoolAllocator.
-    VmaAllocation_T(bool mappingAllowed);
-    ~VmaAllocation_T();
-
-    void InitBlockAllocation(
-        VmaDeviceMemoryBlock* block,
-        VmaAllocHandle allocHandle,
-        VkDeviceSize alignment,
-        VkDeviceSize size,
-        uint32_t memoryTypeIndex,
-        VmaSuballocationType suballocationType,
-        bool mapped);
-    // pMappedData not null means allocation is created with MAPPED flag.
-    void InitDedicatedAllocation(
-        VmaPool hParentPool,
-        uint32_t memoryTypeIndex,
-        VkDeviceMemory hMemory,
-        VmaSuballocationType suballocationType,
-        void* pMappedData,
-        VkDeviceSize size);
-
-    ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; }
-    VkDeviceSize GetAlignment() const { return m_Alignment; }
-    VkDeviceSize GetSize() const { return m_Size; }
-    void* GetUserData() const { return m_pUserData; }
-    const char* GetName() const { return m_pName; }
-    VmaSuballocationType GetSuballocationType() const { return (VmaSuballocationType)m_SuballocationType; }
-
-    VmaDeviceMemoryBlock* GetBlock() const { VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK); return m_BlockAllocation.m_Block; }
-    uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
-    bool IsPersistentMap() const { return (m_Flags & FLAG_PERSISTENT_MAP) != 0; }
-    bool IsMappingAllowed() const { return (m_Flags & FLAG_MAPPING_ALLOWED) != 0; }
-
-    void SetUserData(VmaAllocator hAllocator, void* pUserData) { m_pUserData = pUserData; }
-    void SetName(VmaAllocator hAllocator, const char* pName);
-    void FreeName(VmaAllocator hAllocator);
-    uint8_t SwapBlockAllocation(VmaAllocator hAllocator, VmaAllocation allocation);
-    VmaAllocHandle GetAllocHandle() const;
-    VkDeviceSize GetOffset() const;
-    VmaPool GetParentPool() const;
-    VkDeviceMemory GetMemory() const;
-    void* GetMappedData() const;
-
-    void BlockAllocMap();
-    void BlockAllocUnmap();
-    VkResult DedicatedAllocMap(VmaAllocator hAllocator, void** ppData);
-    void DedicatedAllocUnmap(VmaAllocator hAllocator);
-
-#if VMA_STATS_STRING_ENABLED
-    uint32_t GetBufferImageUsage() const { return m_BufferImageUsage; }
-
-    void InitBufferImageUsage(uint32_t bufferImageUsage);
-    void PrintParameters(class VmaJsonWriter& json) const;
-#endif
-
-private:
-    // Allocation out of VmaDeviceMemoryBlock.
-    struct BlockAllocation
-    {
-        VmaDeviceMemoryBlock* m_Block;
-        VmaAllocHandle m_AllocHandle;
-    };
-    // Allocation for an object that has its own private VkDeviceMemory.
-    struct DedicatedAllocation
-    {
-        VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool.
-        VkDeviceMemory m_hMemory;
-        void* m_pMappedData; // Not null means memory is mapped.
-        VmaAllocation_T* m_Prev;
-        VmaAllocation_T* m_Next;
-    };
-    union
-    {
-        // Allocation out of VmaDeviceMemoryBlock.
-        BlockAllocation m_BlockAllocation;
-        // Allocation for an object that has its own private VkDeviceMemory.
-        DedicatedAllocation m_DedicatedAllocation;
-    };
-
-    VkDeviceSize m_Alignment;
-    VkDeviceSize m_Size;
-    void* m_pUserData;
-    char* m_pName;
-    uint32_t m_MemoryTypeIndex;
-    uint8_t m_Type; // ALLOCATION_TYPE
-    uint8_t m_SuballocationType; // VmaSuballocationType
-    // Reference counter for vmaMapMemory()/vmaUnmapMemory().
-    uint8_t m_MapCount;
-    uint8_t m_Flags; // enum FLAGS
-#if VMA_STATS_STRING_ENABLED
-    uint32_t m_BufferImageUsage; // 0 if unknown.
-#endif
-};
-#endif // _VMA_ALLOCATION_T
-
-#ifndef _VMA_DEDICATED_ALLOCATION_LIST_ITEM_TRAITS
-struct VmaDedicatedAllocationListItemTraits
-{
-    typedef VmaAllocation_T ItemType;
-
-    static ItemType* GetPrev(const ItemType* item)
-    {
-        VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
-        return item->m_DedicatedAllocation.m_Prev;
-    }
-    static ItemType* GetNext(const ItemType* item)
-    {
-        VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
-        return item->m_DedicatedAllocation.m_Next;
-    }
-    static ItemType*& AccessPrev(ItemType* item)
-    {
-        VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
-        return item->m_DedicatedAllocation.m_Prev;
-    }
-    static ItemType*& AccessNext(ItemType* item)
-    {
-        VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
-        return item->m_DedicatedAllocation.m_Next;
-    }
-};
-#endif // _VMA_DEDICATED_ALLOCATION_LIST_ITEM_TRAITS
-
-#ifndef _VMA_DEDICATED_ALLOCATION_LIST
-/*
-Stores linked list of VmaAllocation_T objects.
-Thread-safe, synchronized internally.
-*/
-class VmaDedicatedAllocationList
-{
-public:
-    VmaDedicatedAllocationList() {}
-    ~VmaDedicatedAllocationList();
-
-    void Init(bool useMutex) { m_UseMutex = useMutex; }
-    bool Validate();
-
-    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats);
-    void AddStatistics(VmaStatistics& inoutStats);
-#if VMA_STATS_STRING_ENABLED
-    // Writes JSON array with the list of allocations.
-    void BuildStatsString(VmaJsonWriter& json);
-#endif
-
-    bool IsEmpty();
-    void Register(VmaAllocation alloc);
-    void Unregister(VmaAllocation alloc);
-
-private:
-    typedef VmaIntrusiveLinkedList<VmaDedicatedAllocationListItemTraits> DedicatedAllocationLinkedList;
-
-    bool m_UseMutex = true;
-    VMA_RW_MUTEX m_Mutex;
-    DedicatedAllocationLinkedList m_AllocationList;
-};
-
-#ifndef _VMA_DEDICATED_ALLOCATION_LIST_FUNCTIONS
-
-VmaDedicatedAllocationList::~VmaDedicatedAllocationList()
-{
-    VMA_HEAVY_ASSERT(Validate());
-
-    if (!m_AllocationList.IsEmpty())
-    {
-        VMA_ASSERT(false && "Unfreed dedicated allocations found!");
-    }
-}
-
-bool VmaDedicatedAllocationList::Validate()
-{
-    const size_t declaredCount = m_AllocationList.GetCount();
-    size_t actualCount = 0;
-    VmaMutexLockRead lock(m_Mutex, m_UseMutex);
-    for (VmaAllocation alloc = m_AllocationList.Front();
-        alloc != VMA_NULL; alloc = m_AllocationList.GetNext(alloc))
-    {
-        ++actualCount;
-    }
-    VMA_VALIDATE(actualCount == declaredCount);
-
-    return true;
-}
-
-void VmaDedicatedAllocationList::AddDetailedStatistics(VmaDetailedStatistics& inoutStats)
-{
-    for(auto* item = m_AllocationList.Front(); item != nullptr; item = DedicatedAllocationLinkedList::GetNext(item))
-    {
-        const VkDeviceSize size = item->GetSize();
-        inoutStats.statistics.blockCount++;
-        inoutStats.statistics.blockBytes += size;
-        VmaAddDetailedStatisticsAllocation(inoutStats, item->GetSize());
-    }
-}
-
-void VmaDedicatedAllocationList::AddStatistics(VmaStatistics& inoutStats)
-{
-    VmaMutexLockRead lock(m_Mutex, m_UseMutex);
-
-    const uint32_t allocCount = (uint32_t)m_AllocationList.GetCount();
-    inoutStats.blockCount += allocCount;
-    inoutStats.allocationCount += allocCount;
-
-    for(auto* item = m_AllocationList.Front(); item != nullptr; item = DedicatedAllocationLinkedList::GetNext(item))
-    {
-        const VkDeviceSize size = item->GetSize();
-        inoutStats.blockBytes += size;
-        inoutStats.allocationBytes += size;
-    }
-}
-
-#if VMA_STATS_STRING_ENABLED
-void VmaDedicatedAllocationList::BuildStatsString(VmaJsonWriter& json)
-{
-    VmaMutexLockRead lock(m_Mutex, m_UseMutex);
-    json.BeginArray();
-    for (VmaAllocation alloc = m_AllocationList.Front();
-        alloc != VMA_NULL; alloc = m_AllocationList.GetNext(alloc))
-    {
-        json.BeginObject(true);
-        alloc->PrintParameters(json);
-        json.EndObject();
-    }
-    json.EndArray();
-}
-#endif // VMA_STATS_STRING_ENABLED
-
-bool VmaDedicatedAllocationList::IsEmpty()
-{
-    VmaMutexLockRead lock(m_Mutex, m_UseMutex);
-    return m_AllocationList.IsEmpty();
-}
-
-void VmaDedicatedAllocationList::Register(VmaAllocation alloc)
-{
-    VmaMutexLockWrite lock(m_Mutex, m_UseMutex);
-    m_AllocationList.PushBack(alloc);
-}
-
-void VmaDedicatedAllocationList::Unregister(VmaAllocation alloc)
-{
-    VmaMutexLockWrite lock(m_Mutex, m_UseMutex);
-    m_AllocationList.Remove(alloc);
-}
-#endif // _VMA_DEDICATED_ALLOCATION_LIST_FUNCTIONS
-#endif // _VMA_DEDICATED_ALLOCATION_LIST
-
-#ifndef _VMA_SUBALLOCATION
-/*
-Represents a region of VmaDeviceMemoryBlock that is either assigned and returned as
-allocated memory block or free.
-*/
-struct VmaSuballocation
-{
-    VkDeviceSize offset;
-    VkDeviceSize size;
-    void* userData;
-    VmaSuballocationType type;
-};
-
-// Comparator for offsets.
-struct VmaSuballocationOffsetLess
-{
-    bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const
-    {
-        return lhs.offset < rhs.offset;
-    }
-};
-
-struct VmaSuballocationOffsetGreater
-{
-    bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const
-    {
-        return lhs.offset > rhs.offset;
-    }
-};
-
-struct VmaSuballocationItemSizeLess
-{
-    bool operator()(const VmaSuballocationList::iterator lhs,
-        const VmaSuballocationList::iterator rhs) const
-    {
-        return lhs->size < rhs->size;
-    }
-
-    bool operator()(const VmaSuballocationList::iterator lhs,
-        VkDeviceSize rhsSize) const
-    {
-        return lhs->size < rhsSize;
-    }
-};
-#endif // _VMA_SUBALLOCATION
-
-#ifndef _VMA_ALLOCATION_REQUEST
-/*
-Parameters of planned allocation inside a VmaDeviceMemoryBlock.
-item points to a FREE suballocation.
-*/
-struct VmaAllocationRequest
-{
-    VmaAllocHandle allocHandle;
-    VkDeviceSize size;
-    VmaSuballocationList::iterator item;
-    void* customData;
-    uint64_t algorithmData;
-    VmaAllocationRequestType type;
-};
-#endif // _VMA_ALLOCATION_REQUEST
-
-#ifndef _VMA_BLOCK_METADATA
-/*
-Data structure used for bookkeeping of allocations and unused ranges of memory
-in a single VkDeviceMemory block.
-*/
-class VmaBlockMetadata
-{
-public:
-    // pAllocationCallbacks, if not null, must be owned externally - alive and unchanged for the whole lifetime of this object.
-    VmaBlockMetadata(const VkAllocationCallbacks* pAllocationCallbacks,
-        VkDeviceSize bufferImageGranularity, bool isVirtual);
-    virtual ~VmaBlockMetadata() = default;
-
-    virtual void Init(VkDeviceSize size) { m_Size = size; }
-    bool IsVirtual() const { return m_IsVirtual; }
-    VkDeviceSize GetSize() const { return m_Size; }
-
-    // Validates all data structures inside this object. If not valid, returns false.
-    virtual bool Validate() const = 0;
-    virtual size_t GetAllocationCount() const = 0;
-    virtual size_t GetFreeRegionsCount() const = 0;
-    virtual VkDeviceSize GetSumFreeSize() const = 0;
-    // Returns true if this block is empty - contains only single free suballocation.
-    virtual bool IsEmpty() const = 0;
-    virtual void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) = 0;
-    virtual VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const = 0;
-    virtual void* GetAllocationUserData(VmaAllocHandle allocHandle) const = 0;
-
-    virtual VmaAllocHandle GetAllocationListBegin() const = 0;
-    virtual VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const = 0;
-    virtual VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const = 0;
-
-    // Shouldn't modify blockCount.
-    virtual void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const = 0;
-    virtual void AddStatistics(VmaStatistics& inoutStats) const = 0;
-
-#if VMA_STATS_STRING_ENABLED
-    virtual void PrintDetailedMap(class VmaJsonWriter& json) const = 0;
-#endif
-
-    // Tries to find a place for suballocation with given parameters inside this block.
-    // If succeeded, fills pAllocationRequest and returns true.
-    // If failed, returns false.
-    virtual bool CreateAllocationRequest(
-        VkDeviceSize allocSize,
-        VkDeviceSize allocAlignment,
-        bool upperAddress,
-        VmaSuballocationType allocType,
-        // Always one of VMA_ALLOCATION_CREATE_STRATEGY_* or VMA_ALLOCATION_INTERNAL_STRATEGY_* flags.
-        uint32_t strategy,
-        VmaAllocationRequest* pAllocationRequest) = 0;
-
-    virtual VkResult CheckCorruption(const void* pBlockData) = 0;
-
-    // Makes actual allocation based on request. Request must already be checked and valid.
-    virtual void Alloc(
-        const VmaAllocationRequest& request,
-        VmaSuballocationType type,
-        void* userData) = 0;
-
-    // Frees suballocation assigned to given memory region.
-    virtual void Free(VmaAllocHandle allocHandle) = 0;
-
-    // Frees all allocations.
-    // Careful! Don't call it if there are VmaAllocation objects owned by userData of cleared allocations!
-    virtual void Clear() = 0;
-
-    virtual void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) = 0;
-    virtual void DebugLogAllAllocations() const = 0;
-
-protected:
-    const VkAllocationCallbacks* GetAllocationCallbacks() const { return m_pAllocationCallbacks; }
-    VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }
-    VkDeviceSize GetDebugMargin() const { return IsVirtual() ? 0 : VMA_DEBUG_MARGIN; }
-
-    void DebugLogAllocation(VkDeviceSize offset, VkDeviceSize size, void* userData) const;
-#if VMA_STATS_STRING_ENABLED
-    // mapRefCount == UINT32_MAX means unspecified.
-    void PrintDetailedMap_Begin(class VmaJsonWriter& json,
-        VkDeviceSize unusedBytes,
-        size_t allocationCount,
-        size_t unusedRangeCount) const;
-    void PrintDetailedMap_Allocation(class VmaJsonWriter& json,
-        VkDeviceSize offset, VkDeviceSize size, void* userData) const;
-    void PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,
-        VkDeviceSize offset,
-        VkDeviceSize size) const;
-    void PrintDetailedMap_End(class VmaJsonWriter& json) const;
-#endif
-
-private:
-    VkDeviceSize m_Size;
-    const VkAllocationCallbacks* m_pAllocationCallbacks;
-    const VkDeviceSize m_BufferImageGranularity;
-    const bool m_IsVirtual;
-};
-
-#ifndef _VMA_BLOCK_METADATA_FUNCTIONS
-VmaBlockMetadata::VmaBlockMetadata(const VkAllocationCallbacks* pAllocationCallbacks,
-    VkDeviceSize bufferImageGranularity, bool isVirtual)
-    : m_Size(0),
-    m_pAllocationCallbacks(pAllocationCallbacks),
-    m_BufferImageGranularity(bufferImageGranularity),
-    m_IsVirtual(isVirtual) {}
-
-void VmaBlockMetadata::DebugLogAllocation(VkDeviceSize offset, VkDeviceSize size, void* userData) const
-{
-    if (IsVirtual())
-    {
-        VMA_DEBUG_LOG("UNFREED VIRTUAL ALLOCATION; Offset: %llu; Size: %llu; UserData: %p", offset, size, userData);
-    }
-    else
-    {
-        VMA_ASSERT(userData != VMA_NULL);
-        VmaAllocation allocation = reinterpret_cast<VmaAllocation>(userData);
-
-        userData = allocation->GetUserData();
-        const char* name = allocation->GetName();
-
-#if VMA_STATS_STRING_ENABLED
-        VMA_DEBUG_LOG("UNFREED ALLOCATION; Offset: %llu; Size: %llu; UserData: %p; Name: %s; Type: %s; Usage: %u",
-            offset, size, userData, name ? name : "vma_empty",
-            VMA_SUBALLOCATION_TYPE_NAMES[allocation->GetSuballocationType()],
-            allocation->GetBufferImageUsage());
-#else
-        VMA_DEBUG_LOG("UNFREED ALLOCATION; Offset: %llu; Size: %llu; UserData: %p; Name: %s; Type: %u",
-            offset, size, userData, name ? name : "vma_empty",
-            (uint32_t)allocation->GetSuballocationType());
-#endif // VMA_STATS_STRING_ENABLED
-    }
-    
-}
-
-#if VMA_STATS_STRING_ENABLED
-void VmaBlockMetadata::PrintDetailedMap_Begin(class VmaJsonWriter& json,
-    VkDeviceSize unusedBytes, size_t allocationCount, size_t unusedRangeCount) const
-{
-    json.WriteString("TotalBytes");
-    json.WriteNumber(GetSize());
-
-    json.WriteString("UnusedBytes");
-    json.WriteSize(unusedBytes);
-
-    json.WriteString("Allocations");
-    json.WriteSize(allocationCount);
-
-    json.WriteString("UnusedRanges");
-    json.WriteSize(unusedRangeCount);
-
-    json.WriteString("Suballocations");
-    json.BeginArray();
-}
-
-void VmaBlockMetadata::PrintDetailedMap_Allocation(class VmaJsonWriter& json,
-    VkDeviceSize offset, VkDeviceSize size, void* userData) const
-{
-    json.BeginObject(true);
-
-    json.WriteString("Offset");
-    json.WriteNumber(offset);
-
-    if (IsVirtual())
-    {
-        json.WriteString("Size");
-        json.WriteNumber(size);
-        if (userData)
-        {
-            json.WriteString("CustomData");
-            json.BeginString();
-            json.ContinueString_Pointer(userData);
-            json.EndString();
-        }
-    }
-    else
-    {
-        ((VmaAllocation)userData)->PrintParameters(json);
-    }
-
-    json.EndObject();
-}
-
-void VmaBlockMetadata::PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,
-    VkDeviceSize offset, VkDeviceSize size) const
-{
-    json.BeginObject(true);
-
-    json.WriteString("Offset");
-    json.WriteNumber(offset);
-
-    json.WriteString("Type");
-    json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[VMA_SUBALLOCATION_TYPE_FREE]);
-
-    json.WriteString("Size");
-    json.WriteNumber(size);
-
-    json.EndObject();
-}
-
-void VmaBlockMetadata::PrintDetailedMap_End(class VmaJsonWriter& json) const
-{
-    json.EndArray();
-}
-#endif // VMA_STATS_STRING_ENABLED
-#endif // _VMA_BLOCK_METADATA_FUNCTIONS
-#endif // _VMA_BLOCK_METADATA
-
-#ifndef _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY
-// Before deleting object of this class remember to call 'Destroy()'
-class VmaBlockBufferImageGranularity final
-{
-public:
-    struct ValidationContext
-    {
-        const VkAllocationCallbacks* allocCallbacks;
-        uint16_t* pageAllocs;
-    };
-
-    VmaBlockBufferImageGranularity(VkDeviceSize bufferImageGranularity);
-    ~VmaBlockBufferImageGranularity();
-
-    bool IsEnabled() const { return m_BufferImageGranularity > MAX_LOW_BUFFER_IMAGE_GRANULARITY; }
-
-    void Init(const VkAllocationCallbacks* pAllocationCallbacks, VkDeviceSize size);
-    // Before destroying object you must call free it's memory
-    void Destroy(const VkAllocationCallbacks* pAllocationCallbacks);
-
-    void RoundupAllocRequest(VmaSuballocationType allocType,
-        VkDeviceSize& inOutAllocSize,
-        VkDeviceSize& inOutAllocAlignment) const;
-
-    bool CheckConflictAndAlignUp(VkDeviceSize& inOutAllocOffset,
-        VkDeviceSize allocSize,
-        VkDeviceSize blockOffset,
-        VkDeviceSize blockSize,
-        VmaSuballocationType allocType) const;
-
-    void AllocPages(uint8_t allocType, VkDeviceSize offset, VkDeviceSize size);
-    void FreePages(VkDeviceSize offset, VkDeviceSize size);
-    void Clear();
-
-    ValidationContext StartValidation(const VkAllocationCallbacks* pAllocationCallbacks,
-        bool isVirutal) const;
-    bool Validate(ValidationContext& ctx, VkDeviceSize offset, VkDeviceSize size) const;
-    bool FinishValidation(ValidationContext& ctx) const;
-
-private:
-    static const uint16_t MAX_LOW_BUFFER_IMAGE_GRANULARITY = 256;
-
-    struct RegionInfo
-    {
-        uint8_t allocType;
-        uint16_t allocCount;
-    };
-
-    VkDeviceSize m_BufferImageGranularity;
-    uint32_t m_RegionCount;
-    RegionInfo* m_RegionInfo;
-
-    uint32_t GetStartPage(VkDeviceSize offset) const { return OffsetToPageIndex(offset & ~(m_BufferImageGranularity - 1)); }
-    uint32_t GetEndPage(VkDeviceSize offset, VkDeviceSize size) const { return OffsetToPageIndex((offset + size - 1) & ~(m_BufferImageGranularity - 1)); }
-
-    uint32_t OffsetToPageIndex(VkDeviceSize offset) const;
-    void AllocPage(RegionInfo& page, uint8_t allocType);
-};
-
-#ifndef _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY_FUNCTIONS
-VmaBlockBufferImageGranularity::VmaBlockBufferImageGranularity(VkDeviceSize bufferImageGranularity)
-    : m_BufferImageGranularity(bufferImageGranularity),
-    m_RegionCount(0),
-    m_RegionInfo(VMA_NULL) {}
-
-VmaBlockBufferImageGranularity::~VmaBlockBufferImageGranularity()
-{
-    VMA_ASSERT(m_RegionInfo == VMA_NULL && "Free not called before destroying object!");
-}
-
-void VmaBlockBufferImageGranularity::Init(const VkAllocationCallbacks* pAllocationCallbacks, VkDeviceSize size)
-{
-    if (IsEnabled())
-    {
-        m_RegionCount = static_cast<uint32_t>(VmaDivideRoundingUp(size, m_BufferImageGranularity));
-        m_RegionInfo = vma_new_array(pAllocationCallbacks, RegionInfo, m_RegionCount);
-        memset(m_RegionInfo, 0, m_RegionCount * sizeof(RegionInfo));
-    }
-}
-
-void VmaBlockBufferImageGranularity::Destroy(const VkAllocationCallbacks* pAllocationCallbacks)
-{
-    if (m_RegionInfo)
-    {
-        vma_delete_array(pAllocationCallbacks, m_RegionInfo, m_RegionCount);
-        m_RegionInfo = VMA_NULL;
-    }
-}
-
-void VmaBlockBufferImageGranularity::RoundupAllocRequest(VmaSuballocationType allocType,
-    VkDeviceSize& inOutAllocSize,
-    VkDeviceSize& inOutAllocAlignment) const
-{
-    if (m_BufferImageGranularity > 1 &&
-        m_BufferImageGranularity <= MAX_LOW_BUFFER_IMAGE_GRANULARITY)
-    {
-        if (allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN ||
-            allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
-            allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL)
-        {
-            inOutAllocAlignment = VMA_MAX(inOutAllocAlignment, m_BufferImageGranularity);
-            inOutAllocSize = VmaAlignUp(inOutAllocSize, m_BufferImageGranularity);
-        }
-    }
-}
-
-bool VmaBlockBufferImageGranularity::CheckConflictAndAlignUp(VkDeviceSize& inOutAllocOffset,
-    VkDeviceSize allocSize,
-    VkDeviceSize blockOffset,
-    VkDeviceSize blockSize,
-    VmaSuballocationType allocType) const
-{
-    if (IsEnabled())
-    {
-        uint32_t startPage = GetStartPage(inOutAllocOffset);
-        if (m_RegionInfo[startPage].allocCount > 0 &&
-            VmaIsBufferImageGranularityConflict(static_cast<VmaSuballocationType>(m_RegionInfo[startPage].allocType), allocType))
-        {
-            inOutAllocOffset = VmaAlignUp(inOutAllocOffset, m_BufferImageGranularity);
-            if (blockSize < allocSize + inOutAllocOffset - blockOffset)
-                return true;
-            ++startPage;
-        }
-        uint32_t endPage = GetEndPage(inOutAllocOffset, allocSize);
-        if (endPage != startPage &&
-            m_RegionInfo[endPage].allocCount > 0 &&
-            VmaIsBufferImageGranularityConflict(static_cast<VmaSuballocationType>(m_RegionInfo[endPage].allocType), allocType))
-        {
-            return true;
-        }
-    }
-    return false;
-}
-
-void VmaBlockBufferImageGranularity::AllocPages(uint8_t allocType, VkDeviceSize offset, VkDeviceSize size)
-{
-    if (IsEnabled())
-    {
-        uint32_t startPage = GetStartPage(offset);
-        AllocPage(m_RegionInfo[startPage], allocType);
-
-        uint32_t endPage = GetEndPage(offset, size);
-        if (startPage != endPage)
-            AllocPage(m_RegionInfo[endPage], allocType);
-    }
-}
-
-void VmaBlockBufferImageGranularity::FreePages(VkDeviceSize offset, VkDeviceSize size)
-{
-    if (IsEnabled())
-    {
-        uint32_t startPage = GetStartPage(offset);
-        --m_RegionInfo[startPage].allocCount;
-        if (m_RegionInfo[startPage].allocCount == 0)
-            m_RegionInfo[startPage].allocType = VMA_SUBALLOCATION_TYPE_FREE;
-        uint32_t endPage = GetEndPage(offset, size);
-        if (startPage != endPage)
-        {
-            --m_RegionInfo[endPage].allocCount;
-            if (m_RegionInfo[endPage].allocCount == 0)
-                m_RegionInfo[endPage].allocType = VMA_SUBALLOCATION_TYPE_FREE;
-        }
-    }
-}
-
-void VmaBlockBufferImageGranularity::Clear()
-{
-    if (m_RegionInfo)
-        memset(m_RegionInfo, 0, m_RegionCount * sizeof(RegionInfo));
-}
-
-VmaBlockBufferImageGranularity::ValidationContext VmaBlockBufferImageGranularity::StartValidation(
-    const VkAllocationCallbacks* pAllocationCallbacks, bool isVirutal) const
-{
-    ValidationContext ctx{ pAllocationCallbacks, VMA_NULL };
-    if (!isVirutal && IsEnabled())
-    {
-        ctx.pageAllocs = vma_new_array(pAllocationCallbacks, uint16_t, m_RegionCount);
-        memset(ctx.pageAllocs, 0, m_RegionCount * sizeof(uint16_t));
-    }
-    return ctx;
-}
-
-bool VmaBlockBufferImageGranularity::Validate(ValidationContext& ctx,
-    VkDeviceSize offset, VkDeviceSize size) const
-{
-    if (IsEnabled())
-    {
-        uint32_t start = GetStartPage(offset);
-        ++ctx.pageAllocs[start];
-        VMA_VALIDATE(m_RegionInfo[start].allocCount > 0);
-
-        uint32_t end = GetEndPage(offset, size);
-        if (start != end)
-        {
-            ++ctx.pageAllocs[end];
-            VMA_VALIDATE(m_RegionInfo[end].allocCount > 0);
-        }
-    }
-    return true;
-}
-
-bool VmaBlockBufferImageGranularity::FinishValidation(ValidationContext& ctx) const
-{
-    // Check proper page structure
-    if (IsEnabled())
-    {
-        VMA_ASSERT(ctx.pageAllocs != VMA_NULL && "Validation context not initialized!");
-
-        for (uint32_t page = 0; page < m_RegionCount; ++page)
-        {
-            VMA_VALIDATE(ctx.pageAllocs[page] == m_RegionInfo[page].allocCount);
-        }
-        vma_delete_array(ctx.allocCallbacks, ctx.pageAllocs, m_RegionCount);
-        ctx.pageAllocs = VMA_NULL;
-    }
-    return true;
-}
-
-uint32_t VmaBlockBufferImageGranularity::OffsetToPageIndex(VkDeviceSize offset) const
-{
-    return static_cast<uint32_t>(offset >> VMA_BITSCAN_MSB(m_BufferImageGranularity));
-}
-
-void VmaBlockBufferImageGranularity::AllocPage(RegionInfo& page, uint8_t allocType)
-{
-    // When current alloc type is free then it can be overriden by new type
-    if (page.allocCount == 0 || (page.allocCount > 0 && page.allocType == VMA_SUBALLOCATION_TYPE_FREE))
-        page.allocType = allocType;
-
-    ++page.allocCount;
-}
-#endif // _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY_FUNCTIONS
-#endif // _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY
-
-#if 0
-#ifndef _VMA_BLOCK_METADATA_GENERIC
-class VmaBlockMetadata_Generic : public VmaBlockMetadata
-{
-    friend class VmaDefragmentationAlgorithm_Generic;
-    friend class VmaDefragmentationAlgorithm_Fast;
-    VMA_CLASS_NO_COPY(VmaBlockMetadata_Generic)
-public:
-    VmaBlockMetadata_Generic(const VkAllocationCallbacks* pAllocationCallbacks,
-        VkDeviceSize bufferImageGranularity, bool isVirtual);
-    virtual ~VmaBlockMetadata_Generic() = default;
-
-    size_t GetAllocationCount() const override { return m_Suballocations.size() - m_FreeCount; }
-    VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize; }
-    bool IsEmpty() const override { return (m_Suballocations.size() == 1) && (m_FreeCount == 1); }
-    void Free(VmaAllocHandle allocHandle) override { FreeSuballocation(FindAtOffset((VkDeviceSize)allocHandle - 1)); }
-    VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; };
-
-    void Init(VkDeviceSize size) override;
-    bool Validate() const override;
-
-    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;
-    void AddStatistics(VmaStatistics& inoutStats) const override;
-
-#if VMA_STATS_STRING_ENABLED
-    void PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const override;
-#endif
-
-    bool CreateAllocationRequest(
-        VkDeviceSize allocSize,
-        VkDeviceSize allocAlignment,
-        bool upperAddress,
-        VmaSuballocationType allocType,
-        uint32_t strategy,
-        VmaAllocationRequest* pAllocationRequest) override;
-
-    VkResult CheckCorruption(const void* pBlockData) override;
-
-    void Alloc(
-        const VmaAllocationRequest& request,
-        VmaSuballocationType type,
-        void* userData) override;
-
-    void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;
-    void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;
-    VmaAllocHandle GetAllocationListBegin() const override;
-    VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;
-    void Clear() override;
-    void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;
-    void DebugLogAllAllocations() const override;
-
-private:
-    uint32_t m_FreeCount;
-    VkDeviceSize m_SumFreeSize;
-    VmaSuballocationList m_Suballocations;
-    // Suballocations that are free. Sorted by size, ascending.
-    VmaVector<VmaSuballocationList::iterator, VmaStlAllocator<VmaSuballocationList::iterator>> m_FreeSuballocationsBySize;
-
-    VkDeviceSize AlignAllocationSize(VkDeviceSize size) const { return IsVirtual() ? size : VmaAlignUp(size, (VkDeviceSize)16); }
-
-    VmaSuballocationList::iterator FindAtOffset(VkDeviceSize offset) const;
-    bool ValidateFreeSuballocationList() const;
-
-    // Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem.
-    // If yes, fills pOffset and returns true. If no, returns false.
-    bool CheckAllocation(
-        VkDeviceSize allocSize,
-        VkDeviceSize allocAlignment,
-        VmaSuballocationType allocType,
-        VmaSuballocationList::const_iterator suballocItem,
-        VmaAllocHandle* pAllocHandle) const;
-
-    // Given free suballocation, it merges it with following one, which must also be free.
-    void MergeFreeWithNext(VmaSuballocationList::iterator item);
-    // Releases given suballocation, making it free.
-    // Merges it with adjacent free suballocations if applicable.
-    // Returns iterator to new free suballocation at this place.
-    VmaSuballocationList::iterator FreeSuballocation(VmaSuballocationList::iterator suballocItem);
-    // Given free suballocation, it inserts it into sorted list of
-    // m_FreeSuballocationsBySize if it is suitable.
-    void RegisterFreeSuballocation(VmaSuballocationList::iterator item);
-    // Given free suballocation, it removes it from sorted list of
-    // m_FreeSuballocationsBySize if it is suitable.
-    void UnregisterFreeSuballocation(VmaSuballocationList::iterator item);
-};
-
-#ifndef _VMA_BLOCK_METADATA_GENERIC_FUNCTIONS
-VmaBlockMetadata_Generic::VmaBlockMetadata_Generic(const VkAllocationCallbacks* pAllocationCallbacks,
-    VkDeviceSize bufferImageGranularity, bool isVirtual)
-    : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),
-    m_FreeCount(0),
-    m_SumFreeSize(0),
-    m_Suballocations(VmaStlAllocator<VmaSuballocation>(pAllocationCallbacks)),
-    m_FreeSuballocationsBySize(VmaStlAllocator<VmaSuballocationList::iterator>(pAllocationCallbacks)) {}
-
-void VmaBlockMetadata_Generic::Init(VkDeviceSize size)
-{
-    VmaBlockMetadata::Init(size);
-
-    m_FreeCount = 1;
-    m_SumFreeSize = size;
-
-    VmaSuballocation suballoc = {};
-    suballoc.offset = 0;
-    suballoc.size = size;
-    suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
-
-    m_Suballocations.push_back(suballoc);
-    m_FreeSuballocationsBySize.push_back(m_Suballocations.begin());
-}
-
-bool VmaBlockMetadata_Generic::Validate() const
-{
-    VMA_VALIDATE(!m_Suballocations.empty());
-
-    // Expected offset of new suballocation as calculated from previous ones.
-    VkDeviceSize calculatedOffset = 0;
-    // Expected number of free suballocations as calculated from traversing their list.
-    uint32_t calculatedFreeCount = 0;
-    // Expected sum size of free suballocations as calculated from traversing their list.
-    VkDeviceSize calculatedSumFreeSize = 0;
-    // Expected number of free suballocations that should be registered in
-    // m_FreeSuballocationsBySize calculated from traversing their list.
-    size_t freeSuballocationsToRegister = 0;
-    // True if previous visited suballocation was free.
-    bool prevFree = false;
-
-    const VkDeviceSize debugMargin = GetDebugMargin();
-
-    for (const auto& subAlloc : m_Suballocations)
-    {
-        // Actual offset of this suballocation doesn't match expected one.
-        VMA_VALIDATE(subAlloc.offset == calculatedOffset);
-
-        const bool currFree = (subAlloc.type == VMA_SUBALLOCATION_TYPE_FREE);
-        // Two adjacent free suballocations are invalid. They should be merged.
-        VMA_VALIDATE(!prevFree || !currFree);
-
-        VmaAllocation alloc = (VmaAllocation)subAlloc.userData;
-        if (!IsVirtual())
-        {
-            VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));
-        }
-
-        if (currFree)
-        {
-            calculatedSumFreeSize += subAlloc.size;
-            ++calculatedFreeCount;
-            ++freeSuballocationsToRegister;
-
-            // Margin required between allocations - every free space must be at least that large.
-            VMA_VALIDATE(subAlloc.size >= debugMargin);
-        }
-        else
-        {
-            if (!IsVirtual())
-            {
-                VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == subAlloc.offset + 1);
-                VMA_VALIDATE(alloc->GetSize() == subAlloc.size);
-            }
-
-            // Margin required between allocations - previous allocation must be free.
-            VMA_VALIDATE(debugMargin == 0 || prevFree);
-        }
-
-        calculatedOffset += subAlloc.size;
-        prevFree = currFree;
-    }
-
-    // Number of free suballocations registered in m_FreeSuballocationsBySize doesn't
-    // match expected one.
-    VMA_VALIDATE(m_FreeSuballocationsBySize.size() == freeSuballocationsToRegister);
-
-    VkDeviceSize lastSize = 0;
-    for (size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i)
-    {
-        VmaSuballocationList::iterator suballocItem = m_FreeSuballocationsBySize[i];
-
-        // Only free suballocations can be registered in m_FreeSuballocationsBySize.
-        VMA_VALIDATE(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE);
-        // They must be sorted by size ascending.
-        VMA_VALIDATE(suballocItem->size >= lastSize);
-
-        lastSize = suballocItem->size;
-    }
-
-    // Check if totals match calculated values.
-    VMA_VALIDATE(ValidateFreeSuballocationList());
-    VMA_VALIDATE(calculatedOffset == GetSize());
-    VMA_VALIDATE(calculatedSumFreeSize == m_SumFreeSize);
-    VMA_VALIDATE(calculatedFreeCount == m_FreeCount);
-
-    return true;
-}
-
-void VmaBlockMetadata_Generic::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const
-{
-    const uint32_t rangeCount = (uint32_t)m_Suballocations.size();
-    inoutStats.statistics.blockCount++;
-    inoutStats.statistics.blockBytes += GetSize();
-
-    for (const auto& suballoc : m_Suballocations)
-    {
-        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
-            VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);
-        else
-            VmaAddDetailedStatisticsUnusedRange(inoutStats, suballoc.size);
-    }
-}
-
-void VmaBlockMetadata_Generic::AddStatistics(VmaStatistics& inoutStats) const
-{
-    inoutStats.blockCount++;
-    inoutStats.allocationCount += (uint32_t)m_Suballocations.size() - m_FreeCount;
-    inoutStats.blockBytes += GetSize();
-    inoutStats.allocationBytes += GetSize() - m_SumFreeSize;
-}
-
-#if VMA_STATS_STRING_ENABLED
-void VmaBlockMetadata_Generic::PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const
-{
-    PrintDetailedMap_Begin(json,
-        m_SumFreeSize, // unusedBytes
-        m_Suballocations.size() - (size_t)m_FreeCount, // allocationCount
-        m_FreeCount, // unusedRangeCount
-        mapRefCount);
-
-    for (const auto& suballoc : m_Suballocations)
-    {
-        if (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE)
-        {
-            PrintDetailedMap_UnusedRange(json, suballoc.offset, suballoc.size);
-        }
-        else
-        {
-            PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);
-        }
-    }
-
-    PrintDetailedMap_End(json);
-}
-#endif // VMA_STATS_STRING_ENABLED
-
-bool VmaBlockMetadata_Generic::CreateAllocationRequest(
-    VkDeviceSize allocSize,
-    VkDeviceSize allocAlignment,
-    bool upperAddress,
-    VmaSuballocationType allocType,
-    uint32_t strategy,
-    VmaAllocationRequest* pAllocationRequest)
-{
-    VMA_ASSERT(allocSize > 0);
-    VMA_ASSERT(!upperAddress);
-    VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
-    VMA_ASSERT(pAllocationRequest != VMA_NULL);
-    VMA_HEAVY_ASSERT(Validate());
-
-    allocSize = AlignAllocationSize(allocSize);
-
-    pAllocationRequest->type = VmaAllocationRequestType::Normal;
-    pAllocationRequest->size = allocSize;
-
-    const VkDeviceSize debugMargin = GetDebugMargin();
-
-    // There is not enough total free space in this block to fulfill the request: Early return.
-    if (m_SumFreeSize < allocSize + debugMargin)
-    {
-        return false;
-    }
-
-    // New algorithm, efficiently searching freeSuballocationsBySize.
-    const size_t freeSuballocCount = m_FreeSuballocationsBySize.size();
-    if (freeSuballocCount > 0)
-    {
-        if (strategy == 0 ||
-            strategy == VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT)
-        {
-            // Find first free suballocation with size not less than allocSize + debugMargin.
-            VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
-                m_FreeSuballocationsBySize.data(),
-                m_FreeSuballocationsBySize.data() + freeSuballocCount,
-                allocSize + debugMargin,
-                VmaSuballocationItemSizeLess());
-            size_t index = it - m_FreeSuballocationsBySize.data();
-            for (; index < freeSuballocCount; ++index)
-            {
-                if (CheckAllocation(
-                    allocSize,
-                    allocAlignment,
-                    allocType,
-                    m_FreeSuballocationsBySize[index],
-                    &pAllocationRequest->allocHandle))
-                {
-                    pAllocationRequest->item = m_FreeSuballocationsBySize[index];
-                    return true;
-                }
-            }
-        }
-        else if (strategy == VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET)
-        {
-            for (VmaSuballocationList::iterator it = m_Suballocations.begin();
-                it != m_Suballocations.end();
-                ++it)
-            {
-                if (it->type == VMA_SUBALLOCATION_TYPE_FREE && CheckAllocation(
-                    allocSize,
-                    allocAlignment,
-                    allocType,
-                    it,
-                    &pAllocationRequest->allocHandle))
-                {
-                    pAllocationRequest->item = it;
-                    return true;
-                }
-            }
-        }
-        else
-        {
-            VMA_ASSERT(strategy & (VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT | VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT ));
-            // Search staring from biggest suballocations.
-            for (size_t index = freeSuballocCount; index--; )
-            {
-                if (CheckAllocation(
-                    allocSize,
-                    allocAlignment,
-                    allocType,
-                    m_FreeSuballocationsBySize[index],
-                    &pAllocationRequest->allocHandle))
-                {
-                    pAllocationRequest->item = m_FreeSuballocationsBySize[index];
-                    return true;
-                }
-            }
-        }
-    }
-
-    return false;
-}
-
-VkResult VmaBlockMetadata_Generic::CheckCorruption(const void* pBlockData)
-{
-    for (auto& suballoc : m_Suballocations)
-    {
-        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
-        {
-            if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
-            {
-                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
-                return VK_ERROR_UNKNOWN_COPY;
-            }
-        }
-    }
-
-    return VK_SUCCESS;
-}
-
-void VmaBlockMetadata_Generic::Alloc(
-    const VmaAllocationRequest& request,
-    VmaSuballocationType type,
-    void* userData)
-{
-    VMA_ASSERT(request.type == VmaAllocationRequestType::Normal);
-    VMA_ASSERT(request.item != m_Suballocations.end());
-    VmaSuballocation& suballoc = *request.item;
-    // Given suballocation is a free block.
-    VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
-
-    // Given offset is inside this suballocation.
-    VMA_ASSERT((VkDeviceSize)request.allocHandle - 1 >= suballoc.offset);
-    const VkDeviceSize paddingBegin = (VkDeviceSize)request.allocHandle - suballoc.offset - 1;
-    VMA_ASSERT(suballoc.size >= paddingBegin + request.size);
-    const VkDeviceSize paddingEnd = suballoc.size - paddingBegin - request.size;
-
-    // Unregister this free suballocation from m_FreeSuballocationsBySize and update
-    // it to become used.
-    UnregisterFreeSuballocation(request.item);
-
-    suballoc.offset = (VkDeviceSize)request.allocHandle - 1;
-    suballoc.size = request.size;
-    suballoc.type = type;
-    suballoc.userData = userData;
-
-    // If there are any free bytes remaining at the end, insert new free suballocation after current one.
-    if (paddingEnd)
-    {
-        VmaSuballocation paddingSuballoc = {};
-        paddingSuballoc.offset = suballoc.offset + suballoc.size;
-        paddingSuballoc.size = paddingEnd;
-        paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
-        VmaSuballocationList::iterator next = request.item;
-        ++next;
-        const VmaSuballocationList::iterator paddingEndItem =
-            m_Suballocations.insert(next, paddingSuballoc);
-        RegisterFreeSuballocation(paddingEndItem);
-    }
-
-    // If there are any free bytes remaining at the beginning, insert new free suballocation before current one.
-    if (paddingBegin)
-    {
-        VmaSuballocation paddingSuballoc = {};
-        paddingSuballoc.offset = suballoc.offset - paddingBegin;
-        paddingSuballoc.size = paddingBegin;
-        paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
-        const VmaSuballocationList::iterator paddingBeginItem =
-            m_Suballocations.insert(request.item, paddingSuballoc);
-        RegisterFreeSuballocation(paddingBeginItem);
-    }
-
-    // Update totals.
-    m_FreeCount = m_FreeCount - 1;
-    if (paddingBegin > 0)
-    {
-        ++m_FreeCount;
-    }
-    if (paddingEnd > 0)
-    {
-        ++m_FreeCount;
-    }
-    m_SumFreeSize -= request.size;
-}
-
-void VmaBlockMetadata_Generic::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)
-{
-    outInfo.offset = (VkDeviceSize)allocHandle - 1;
-    const VmaSuballocation& suballoc = *FindAtOffset(outInfo.offset);
-    outInfo.size = suballoc.size;
-    outInfo.pUserData = suballoc.userData;
-}
-
-void* VmaBlockMetadata_Generic::GetAllocationUserData(VmaAllocHandle allocHandle) const
-{
-    return FindAtOffset((VkDeviceSize)allocHandle - 1)->userData;
-}
-
-VmaAllocHandle VmaBlockMetadata_Generic::GetAllocationListBegin() const
-{
-    if (IsEmpty())
-        return VK_NULL_HANDLE;
-
-    for (const auto& suballoc : m_Suballocations)
-    {
-        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
-            return (VmaAllocHandle)(suballoc.offset + 1);
-    }
-    VMA_ASSERT(false && "Should contain at least 1 allocation!");
-    return VK_NULL_HANDLE;
-}
-
-VmaAllocHandle VmaBlockMetadata_Generic::GetNextAllocation(VmaAllocHandle prevAlloc) const
-{
-    VmaSuballocationList::const_iterator prev = FindAtOffset((VkDeviceSize)prevAlloc - 1);
-
-    for (VmaSuballocationList::const_iterator it = ++prev; it != m_Suballocations.end(); ++it)
-    {
-        if (it->type != VMA_SUBALLOCATION_TYPE_FREE)
-            return (VmaAllocHandle)(it->offset + 1);
-    }
-    return VK_NULL_HANDLE;
-}
-
-void VmaBlockMetadata_Generic::Clear()
-{
-    const VkDeviceSize size = GetSize();
-
-    VMA_ASSERT(IsVirtual());
-    m_FreeCount = 1;
-    m_SumFreeSize = size;
-    m_Suballocations.clear();
-    m_FreeSuballocationsBySize.clear();
-
-    VmaSuballocation suballoc = {};
-    suballoc.offset = 0;
-    suballoc.size = size;
-    suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
-    m_Suballocations.push_back(suballoc);
-
-    m_FreeSuballocationsBySize.push_back(m_Suballocations.begin());
-}
-
-void VmaBlockMetadata_Generic::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)
-{
-    VmaSuballocation& suballoc = *FindAtOffset((VkDeviceSize)allocHandle - 1);
-    suballoc.userData = userData;
-}
-
-void VmaBlockMetadata_Generic::DebugLogAllAllocations() const
-{
-    for (const auto& suballoc : m_Suballocations)
-    {
-        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
-            DebugLogAllocation(suballoc.offset, suballoc.size, suballoc.userData);
-    }
-}
-
-VmaSuballocationList::iterator VmaBlockMetadata_Generic::FindAtOffset(VkDeviceSize offset) const
-{
-    VMA_HEAVY_ASSERT(!m_Suballocations.empty());
-    const VkDeviceSize last = m_Suballocations.rbegin()->offset;
-    if (last == offset)
-        return m_Suballocations.rbegin().drop_const();
-    const VkDeviceSize first = m_Suballocations.begin()->offset;
-    if (first == offset)
-        return m_Suballocations.begin().drop_const();
-
-    const size_t suballocCount = m_Suballocations.size();
-    const VkDeviceSize step = (last - first + m_Suballocations.begin()->size) / suballocCount;
-    auto findSuballocation = [&](auto begin, auto end) -> VmaSuballocationList::iterator
-    {
-        for (auto suballocItem = begin;
-            suballocItem != end;
-            ++suballocItem)
-        {
-            if (suballocItem->offset == offset)
-                return suballocItem.drop_const();
-        }
-        VMA_ASSERT(false && "Not found!");
-        return m_Suballocations.end().drop_const();
-    };
-    // If requested offset is closer to the end of range, search from the end
-    if (offset - first > suballocCount * step / 2)
-    {
-        return findSuballocation(m_Suballocations.rbegin(), m_Suballocations.rend());
-    }
-    return findSuballocation(m_Suballocations.begin(), m_Suballocations.end());
-}
-
-bool VmaBlockMetadata_Generic::ValidateFreeSuballocationList() const
-{
-    VkDeviceSize lastSize = 0;
-    for (size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i)
-    {
-        const VmaSuballocationList::iterator it = m_FreeSuballocationsBySize[i];
-
-        VMA_VALIDATE(it->type == VMA_SUBALLOCATION_TYPE_FREE);
-        VMA_VALIDATE(it->size >= lastSize);
-        lastSize = it->size;
-    }
-    return true;
-}
-
-bool VmaBlockMetadata_Generic::CheckAllocation(
-    VkDeviceSize allocSize,
-    VkDeviceSize allocAlignment,
-    VmaSuballocationType allocType,
-    VmaSuballocationList::const_iterator suballocItem,
-    VmaAllocHandle* pAllocHandle) const
-{
-    VMA_ASSERT(allocSize > 0);
-    VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
-    VMA_ASSERT(suballocItem != m_Suballocations.cend());
-    VMA_ASSERT(pAllocHandle != VMA_NULL);
-
-    const VkDeviceSize debugMargin = GetDebugMargin();
-    const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity();
-
-    const VmaSuballocation& suballoc = *suballocItem;
-    VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
-
-    // Size of this suballocation is too small for this request: Early return.
-    if (suballoc.size < allocSize)
-    {
-        return false;
-    }
-
-    // Start from offset equal to beginning of this suballocation.
-    VkDeviceSize offset = suballoc.offset + (suballocItem == m_Suballocations.cbegin() ? 0 : GetDebugMargin());
-
-    // Apply debugMargin from the end of previous alloc.
-    if (debugMargin > 0)
-    {
-        offset += debugMargin;
-    }
-
-    // Apply alignment.
-    offset = VmaAlignUp(offset, allocAlignment);
-
-    // Check previous suballocations for BufferImageGranularity conflicts.
-    // Make bigger alignment if necessary.
-    if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment)
-    {
-        bool bufferImageGranularityConflict = false;
-        VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
-        while (prevSuballocItem != m_Suballocations.cbegin())
-        {
-            --prevSuballocItem;
-            const VmaSuballocation& prevSuballoc = *prevSuballocItem;
-            if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, offset, bufferImageGranularity))
-            {
-                if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
-                {
-                    bufferImageGranularityConflict = true;
-                    break;
-                }
-            }
-            else
-                // Already on previous page.
-                break;
-        }
-        if (bufferImageGranularityConflict)
-        {
-            offset = VmaAlignUp(offset, bufferImageGranularity);
-        }
-    }
-
-    // Calculate padding at the beginning based on current offset.
-    const VkDeviceSize paddingBegin = offset - suballoc.offset;
-
-    // Fail if requested size plus margin after is bigger than size of this suballocation.
-    if (paddingBegin + allocSize + debugMargin > suballoc.size)
-    {
-        return false;
-    }
-
-    // Check next suballocations for BufferImageGranularity conflicts.
-    // If conflict exists, allocation cannot be made here.
-    if (allocSize % bufferImageGranularity || offset % bufferImageGranularity)
-    {
-        VmaSuballocationList::const_iterator nextSuballocItem = suballocItem;
-        ++nextSuballocItem;
-        while (nextSuballocItem != m_Suballocations.cend())
-        {
-            const VmaSuballocation& nextSuballoc = *nextSuballocItem;
-            if (VmaBlocksOnSamePage(offset, allocSize, nextSuballoc.offset, bufferImageGranularity))
-            {
-                if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
-                {
-                    return false;
-                }
-            }
-            else
-            {
-                // Already on next page.
-                break;
-            }
-            ++nextSuballocItem;
-        }
-    }
-
-    *pAllocHandle = (VmaAllocHandle)(offset + 1);
-    // All tests passed: Success. pAllocHandle is already filled.
-    return true;
-}
-
-void VmaBlockMetadata_Generic::MergeFreeWithNext(VmaSuballocationList::iterator item)
-{
-    VMA_ASSERT(item != m_Suballocations.end());
-    VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
-
-    VmaSuballocationList::iterator nextItem = item;
-    ++nextItem;
-    VMA_ASSERT(nextItem != m_Suballocations.end());
-    VMA_ASSERT(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE);
-
-    item->size += nextItem->size;
-    --m_FreeCount;
-    m_Suballocations.erase(nextItem);
-}
-
-VmaSuballocationList::iterator VmaBlockMetadata_Generic::FreeSuballocation(VmaSuballocationList::iterator suballocItem)
-{
-    // Change this suballocation to be marked as free.
-    VmaSuballocation& suballoc = *suballocItem;
-    suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
-    suballoc.userData = VMA_NULL;
-
-    // Update totals.
-    ++m_FreeCount;
-    m_SumFreeSize += suballoc.size;
-
-    // Merge with previous and/or next suballocation if it's also free.
-    bool mergeWithNext = false;
-    bool mergeWithPrev = false;
-
-    VmaSuballocationList::iterator nextItem = suballocItem;
-    ++nextItem;
-    if ((nextItem != m_Suballocations.end()) && (nextItem->type == VMA_SUBALLOCATION_TYPE_FREE))
-    {
-        mergeWithNext = true;
-    }
-
-    VmaSuballocationList::iterator prevItem = suballocItem;
-    if (suballocItem != m_Suballocations.begin())
-    {
-        --prevItem;
-        if (prevItem->type == VMA_SUBALLOCATION_TYPE_FREE)
-        {
-            mergeWithPrev = true;
-        }
-    }
-
-    if (mergeWithNext)
-    {
-        UnregisterFreeSuballocation(nextItem);
-        MergeFreeWithNext(suballocItem);
-    }
-
-    if (mergeWithPrev)
-    {
-        UnregisterFreeSuballocation(prevItem);
-        MergeFreeWithNext(prevItem);
-        RegisterFreeSuballocation(prevItem);
-        return prevItem;
-    }
-    else
-    {
-        RegisterFreeSuballocation(suballocItem);
-        return suballocItem;
-    }
-}
-
-void VmaBlockMetadata_Generic::RegisterFreeSuballocation(VmaSuballocationList::iterator item)
-{
-    VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
-    VMA_ASSERT(item->size > 0);
-
-    // You may want to enable this validation at the beginning or at the end of
-    // this function, depending on what do you want to check.
-    VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
-
-    if (m_FreeSuballocationsBySize.empty())
-    {
-        m_FreeSuballocationsBySize.push_back(item);
-    }
-    else
-    {
-        VmaVectorInsertSorted<VmaSuballocationItemSizeLess>(m_FreeSuballocationsBySize, item);
-    }
-
-    //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
-}
-
-void VmaBlockMetadata_Generic::UnregisterFreeSuballocation(VmaSuballocationList::iterator item)
-{
-    VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
-    VMA_ASSERT(item->size > 0);
-
-    // You may want to enable this validation at the beginning or at the end of
-    // this function, depending on what do you want to check.
-    VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
-
-    VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
-        m_FreeSuballocationsBySize.data(),
-        m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(),
-        item,
-        VmaSuballocationItemSizeLess());
-    for (size_t index = it - m_FreeSuballocationsBySize.data();
-        index < m_FreeSuballocationsBySize.size();
-        ++index)
-    {
-        if (m_FreeSuballocationsBySize[index] == item)
-        {
-            VmaVectorRemove(m_FreeSuballocationsBySize, index);
-            return;
-        }
-        VMA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found.");
-    }
-    VMA_ASSERT(0 && "Not found.");
-
-    //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
-}
-#endif // _VMA_BLOCK_METADATA_GENERIC_FUNCTIONS
-#endif // _VMA_BLOCK_METADATA_GENERIC
-#endif // #if 0
-
-#ifndef _VMA_BLOCK_METADATA_LINEAR
-/*
-Allocations and their references in internal data structure look like this:
-
-if(m_2ndVectorMode == SECOND_VECTOR_EMPTY):
-
-        0 +-------+
-          |       |
-          |       |
-          |       |
-          +-------+
-          | Alloc |  1st[m_1stNullItemsBeginCount]
-          +-------+
-          | Alloc |  1st[m_1stNullItemsBeginCount + 1]
-          +-------+
-          |  ...  |
-          +-------+
-          | Alloc |  1st[1st.size() - 1]
-          +-------+
-          |       |
-          |       |
-          |       |
-GetSize() +-------+
-
-if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER):
-
-        0 +-------+
-          | Alloc |  2nd[0]
-          +-------+
-          | Alloc |  2nd[1]
-          +-------+
-          |  ...  |
-          +-------+
-          | Alloc |  2nd[2nd.size() - 1]
-          +-------+
-          |       |
-          |       |
-          |       |
-          +-------+
-          | Alloc |  1st[m_1stNullItemsBeginCount]
-          +-------+
-          | Alloc |  1st[m_1stNullItemsBeginCount + 1]
-          +-------+
-          |  ...  |
-          +-------+
-          | Alloc |  1st[1st.size() - 1]
-          +-------+
-          |       |
-GetSize() +-------+
-
-if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK):
-
-        0 +-------+
-          |       |
-          |       |
-          |       |
-          +-------+
-          | Alloc |  1st[m_1stNullItemsBeginCount]
-          +-------+
-          | Alloc |  1st[m_1stNullItemsBeginCount + 1]
-          +-------+
-          |  ...  |
-          +-------+
-          | Alloc |  1st[1st.size() - 1]
-          +-------+
-          |       |
-          |       |
-          |       |
-          +-------+
-          | Alloc |  2nd[2nd.size() - 1]
-          +-------+
-          |  ...  |
-          +-------+
-          | Alloc |  2nd[1]
-          +-------+
-          | Alloc |  2nd[0]
-GetSize() +-------+
-
-*/
-class VmaBlockMetadata_Linear : public VmaBlockMetadata
-{
-    VMA_CLASS_NO_COPY(VmaBlockMetadata_Linear)
-public:
-    VmaBlockMetadata_Linear(const VkAllocationCallbacks* pAllocationCallbacks,
-        VkDeviceSize bufferImageGranularity, bool isVirtual);
-    virtual ~VmaBlockMetadata_Linear() = default;
-
-    VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize; }
-    bool IsEmpty() const override { return GetAllocationCount() == 0; }
-    VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; };
-
-    void Init(VkDeviceSize size) override;
-    bool Validate() const override;
-    size_t GetAllocationCount() const override;
-    size_t GetFreeRegionsCount() const override;
-
-    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;
-    void AddStatistics(VmaStatistics& inoutStats) const override;
-
-#if VMA_STATS_STRING_ENABLED
-    void PrintDetailedMap(class VmaJsonWriter& json) const override;
-#endif
-
-    bool CreateAllocationRequest(
-        VkDeviceSize allocSize,
-        VkDeviceSize allocAlignment,
-        bool upperAddress,
-        VmaSuballocationType allocType,
-        uint32_t strategy,
-        VmaAllocationRequest* pAllocationRequest) override;
-
-    VkResult CheckCorruption(const void* pBlockData) override;
-
-    void Alloc(
-        const VmaAllocationRequest& request,
-        VmaSuballocationType type,
-        void* userData) override;
-
-    void Free(VmaAllocHandle allocHandle) override;
-    void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;
-    void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;
-    VmaAllocHandle GetAllocationListBegin() const override;
-    VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;
-    VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const override;
-    void Clear() override;
-    void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;
-    void DebugLogAllAllocations() const override;
-
-private:
-    /*
-    There are two suballocation vectors, used in ping-pong way.
-    The one with index m_1stVectorIndex is called 1st.
-    The one with index (m_1stVectorIndex ^ 1) is called 2nd.
-    2nd can be non-empty only when 1st is not empty.
-    When 2nd is not empty, m_2ndVectorMode indicates its mode of operation.
-    */
-    typedef VmaVector<VmaSuballocation, VmaStlAllocator<VmaSuballocation>> SuballocationVectorType;
-
-    enum SECOND_VECTOR_MODE
-    {
-        SECOND_VECTOR_EMPTY,
-        /*
-        Suballocations in 2nd vector are created later than the ones in 1st, but they
-        all have smaller offset.
-        */
-        SECOND_VECTOR_RING_BUFFER,
-        /*
-        Suballocations in 2nd vector are upper side of double stack.
-        They all have offsets higher than those in 1st vector.
-        Top of this stack means smaller offsets, but higher indices in this vector.
-        */
-        SECOND_VECTOR_DOUBLE_STACK,
-    };
-
-    VkDeviceSize m_SumFreeSize;
-    SuballocationVectorType m_Suballocations0, m_Suballocations1;
-    uint32_t m_1stVectorIndex;
-    SECOND_VECTOR_MODE m_2ndVectorMode;
-    // Number of items in 1st vector with hAllocation = null at the beginning.
-    size_t m_1stNullItemsBeginCount;
-    // Number of other items in 1st vector with hAllocation = null somewhere in the middle.
-    size_t m_1stNullItemsMiddleCount;
-    // Number of items in 2nd vector with hAllocation = null.
-    size_t m_2ndNullItemsCount;
-
-    SuballocationVectorType& AccessSuballocations1st() { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }
-    SuballocationVectorType& AccessSuballocations2nd() { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }
-    const SuballocationVectorType& AccessSuballocations1st() const { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }
-    const SuballocationVectorType& AccessSuballocations2nd() const { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }
-
-    VmaSuballocation& FindSuballocation(VkDeviceSize offset) const;
-    bool ShouldCompact1st() const;
-    void CleanupAfterFree();
-
-    bool CreateAllocationRequest_LowerAddress(
-        VkDeviceSize allocSize,
-        VkDeviceSize allocAlignment,
-        VmaSuballocationType allocType,
-        uint32_t strategy,
-        VmaAllocationRequest* pAllocationRequest);
-    bool CreateAllocationRequest_UpperAddress(
-        VkDeviceSize allocSize,
-        VkDeviceSize allocAlignment,
-        VmaSuballocationType allocType,
-        uint32_t strategy,
-        VmaAllocationRequest* pAllocationRequest);
-};
-
-#ifndef _VMA_BLOCK_METADATA_LINEAR_FUNCTIONS
-VmaBlockMetadata_Linear::VmaBlockMetadata_Linear(const VkAllocationCallbacks* pAllocationCallbacks,
-    VkDeviceSize bufferImageGranularity, bool isVirtual)
-    : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),
-    m_SumFreeSize(0),
-    m_Suballocations0(VmaStlAllocator<VmaSuballocation>(pAllocationCallbacks)),
-    m_Suballocations1(VmaStlAllocator<VmaSuballocation>(pAllocationCallbacks)),
-    m_1stVectorIndex(0),
-    m_2ndVectorMode(SECOND_VECTOR_EMPTY),
-    m_1stNullItemsBeginCount(0),
-    m_1stNullItemsMiddleCount(0),
-    m_2ndNullItemsCount(0) {}
-
-void VmaBlockMetadata_Linear::Init(VkDeviceSize size)
-{
-    VmaBlockMetadata::Init(size);
-    m_SumFreeSize = size;
-}
-
-bool VmaBlockMetadata_Linear::Validate() const
-{
-    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-
-    VMA_VALIDATE(suballocations2nd.empty() == (m_2ndVectorMode == SECOND_VECTOR_EMPTY));
-    VMA_VALIDATE(!suballocations1st.empty() ||
-        suballocations2nd.empty() ||
-        m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER);
-
-    if (!suballocations1st.empty())
-    {
-        // Null item at the beginning should be accounted into m_1stNullItemsBeginCount.
-        VMA_VALIDATE(suballocations1st[m_1stNullItemsBeginCount].type != VMA_SUBALLOCATION_TYPE_FREE);
-        // Null item at the end should be just pop_back().
-        VMA_VALIDATE(suballocations1st.back().type != VMA_SUBALLOCATION_TYPE_FREE);
-    }
-    if (!suballocations2nd.empty())
-    {
-        // Null item at the end should be just pop_back().
-        VMA_VALIDATE(suballocations2nd.back().type != VMA_SUBALLOCATION_TYPE_FREE);
-    }
-
-    VMA_VALIDATE(m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount <= suballocations1st.size());
-    VMA_VALIDATE(m_2ndNullItemsCount <= suballocations2nd.size());
-
-    VkDeviceSize sumUsedSize = 0;
-    const size_t suballoc1stCount = suballocations1st.size();
-    const VkDeviceSize debugMargin = GetDebugMargin();
-    VkDeviceSize offset = 0;
-
-    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
-    {
-        const size_t suballoc2ndCount = suballocations2nd.size();
-        size_t nullItem2ndCount = 0;
-        for (size_t i = 0; i < suballoc2ndCount; ++i)
-        {
-            const VmaSuballocation& suballoc = suballocations2nd[i];
-            const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
-
-            VmaAllocation const alloc = (VmaAllocation)suballoc.userData;
-            if (!IsVirtual())
-            {
-                VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));
-            }
-            VMA_VALIDATE(suballoc.offset >= offset);
-
-            if (!currFree)
-            {
-                if (!IsVirtual())
-                {
-                    VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1);
-                    VMA_VALIDATE(alloc->GetSize() == suballoc.size);
-                }
-                sumUsedSize += suballoc.size;
-            }
-            else
-            {
-                ++nullItem2ndCount;
-            }
-
-            offset = suballoc.offset + suballoc.size + debugMargin;
-        }
-
-        VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);
-    }
-
-    for (size_t i = 0; i < m_1stNullItemsBeginCount; ++i)
-    {
-        const VmaSuballocation& suballoc = suballocations1st[i];
-        VMA_VALIDATE(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE &&
-            suballoc.userData == VMA_NULL);
-    }
-
-    size_t nullItem1stCount = m_1stNullItemsBeginCount;
-
-    for (size_t i = m_1stNullItemsBeginCount; i < suballoc1stCount; ++i)
-    {
-        const VmaSuballocation& suballoc = suballocations1st[i];
-        const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
-
-        VmaAllocation const alloc = (VmaAllocation)suballoc.userData;
-        if (!IsVirtual())
-        {
-            VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));
-        }
-        VMA_VALIDATE(suballoc.offset >= offset);
-        VMA_VALIDATE(i >= m_1stNullItemsBeginCount || currFree);
-
-        if (!currFree)
-        {
-            if (!IsVirtual())
-            {
-                VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1);
-                VMA_VALIDATE(alloc->GetSize() == suballoc.size);
-            }
-            sumUsedSize += suballoc.size;
-        }
-        else
-        {
-            ++nullItem1stCount;
-        }
-
-        offset = suballoc.offset + suballoc.size + debugMargin;
-    }
-    VMA_VALIDATE(nullItem1stCount == m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount);
-
-    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
-    {
-        const size_t suballoc2ndCount = suballocations2nd.size();
-        size_t nullItem2ndCount = 0;
-        for (size_t i = suballoc2ndCount; i--; )
-        {
-            const VmaSuballocation& suballoc = suballocations2nd[i];
-            const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
-
-            VmaAllocation const alloc = (VmaAllocation)suballoc.userData;
-            if (!IsVirtual())
-            {
-                VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));
-            }
-            VMA_VALIDATE(suballoc.offset >= offset);
-
-            if (!currFree)
-            {
-                if (!IsVirtual())
-                {
-                    VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1);
-                    VMA_VALIDATE(alloc->GetSize() == suballoc.size);
-                }
-                sumUsedSize += suballoc.size;
-            }
-            else
-            {
-                ++nullItem2ndCount;
-            }
-
-            offset = suballoc.offset + suballoc.size + debugMargin;
-        }
-
-        VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);
-    }
-
-    VMA_VALIDATE(offset <= GetSize());
-    VMA_VALIDATE(m_SumFreeSize == GetSize() - sumUsedSize);
-
-    return true;
-}
-
-size_t VmaBlockMetadata_Linear::GetAllocationCount() const
-{
-    return AccessSuballocations1st().size() - m_1stNullItemsBeginCount - m_1stNullItemsMiddleCount +
-        AccessSuballocations2nd().size() - m_2ndNullItemsCount;
-}
-
-size_t VmaBlockMetadata_Linear::GetFreeRegionsCount() const
-{
-    // Function only used for defragmentation, which is disabled for this algorithm
-    VMA_ASSERT(0);
-    return SIZE_MAX;
-}
-
-void VmaBlockMetadata_Linear::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const
-{
-    const VkDeviceSize size = GetSize();
-    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-    const size_t suballoc1stCount = suballocations1st.size();
-    const size_t suballoc2ndCount = suballocations2nd.size();
-
-    inoutStats.statistics.blockCount++;
-    inoutStats.statistics.blockBytes += size;
-
-    VkDeviceSize lastOffset = 0;
-
-    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
-    {
-        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
-        size_t nextAlloc2ndIndex = 0;
-        while (lastOffset < freeSpace2ndTo1stEnd)
-        {
-            // Find next non-null allocation or move nextAllocIndex to the end.
-            while (nextAlloc2ndIndex < suballoc2ndCount &&
-                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
-            {
-                ++nextAlloc2ndIndex;
-            }
-
-            // Found non-null allocation.
-            if (nextAlloc2ndIndex < suballoc2ndCount)
-            {
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
-                // 1. Process free space before this allocation.
-                if (lastOffset < suballoc.offset)
-                {
-                    // There is free space from lastOffset to suballoc.offset.
-                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
-                    VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
-                }
-
-                // 2. Process this allocation.
-                // There is allocation with suballoc.offset, suballoc.size.
-                VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);
-
-                // 3. Prepare for next iteration.
-                lastOffset = suballoc.offset + suballoc.size;
-                ++nextAlloc2ndIndex;
-            }
-            // We are at the end.
-            else
-            {
-                // There is free space from lastOffset to freeSpace2ndTo1stEnd.
-                if (lastOffset < freeSpace2ndTo1stEnd)
-                {
-                    const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
-                    VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
-                }
-
-                // End of loop.
-                lastOffset = freeSpace2ndTo1stEnd;
-            }
-        }
-    }
-
-    size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
-    const VkDeviceSize freeSpace1stTo2ndEnd =
-        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
-    while (lastOffset < freeSpace1stTo2ndEnd)
-    {
-        // Find next non-null allocation or move nextAllocIndex to the end.
-        while (nextAlloc1stIndex < suballoc1stCount &&
-            suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)
-        {
-            ++nextAlloc1stIndex;
-        }
-
-        // Found non-null allocation.
-        if (nextAlloc1stIndex < suballoc1stCount)
-        {
-            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
-
-            // 1. Process free space before this allocation.
-            if (lastOffset < suballoc.offset)
-            {
-                // There is free space from lastOffset to suballoc.offset.
-                const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
-                VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
-            }
-
-            // 2. Process this allocation.
-            // There is allocation with suballoc.offset, suballoc.size.
-            VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);
-
-            // 3. Prepare for next iteration.
-            lastOffset = suballoc.offset + suballoc.size;
-            ++nextAlloc1stIndex;
-        }
-        // We are at the end.
-        else
-        {
-            // There is free space from lastOffset to freeSpace1stTo2ndEnd.
-            if (lastOffset < freeSpace1stTo2ndEnd)
-            {
-                const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
-                VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
-            }
-
-            // End of loop.
-            lastOffset = freeSpace1stTo2ndEnd;
-        }
-    }
-
-    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
-    {
-        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
-        while (lastOffset < size)
-        {
-            // Find next non-null allocation or move nextAllocIndex to the end.
-            while (nextAlloc2ndIndex != SIZE_MAX &&
-                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
-            {
-                --nextAlloc2ndIndex;
-            }
-
-            // Found non-null allocation.
-            if (nextAlloc2ndIndex != SIZE_MAX)
-            {
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
-                // 1. Process free space before this allocation.
-                if (lastOffset < suballoc.offset)
-                {
-                    // There is free space from lastOffset to suballoc.offset.
-                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
-                    VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
-                }
-
-                // 2. Process this allocation.
-                // There is allocation with suballoc.offset, suballoc.size.
-                VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);
-
-                // 3. Prepare for next iteration.
-                lastOffset = suballoc.offset + suballoc.size;
-                --nextAlloc2ndIndex;
-            }
-            // We are at the end.
-            else
-            {
-                // There is free space from lastOffset to size.
-                if (lastOffset < size)
-                {
-                    const VkDeviceSize unusedRangeSize = size - lastOffset;
-                    VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
-                }
-
-                // End of loop.
-                lastOffset = size;
-            }
-        }
-    }
-}
-
-void VmaBlockMetadata_Linear::AddStatistics(VmaStatistics& inoutStats) const
-{
-    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-    const VkDeviceSize size = GetSize();
-    const size_t suballoc1stCount = suballocations1st.size();
-    const size_t suballoc2ndCount = suballocations2nd.size();
-
-    inoutStats.blockCount++;
-    inoutStats.blockBytes += size;
-    inoutStats.allocationBytes += size - m_SumFreeSize;
-
-    VkDeviceSize lastOffset = 0;
-
-    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
-    {
-        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
-        size_t nextAlloc2ndIndex = m_1stNullItemsBeginCount;
-        while (lastOffset < freeSpace2ndTo1stEnd)
-        {
-            // Find next non-null allocation or move nextAlloc2ndIndex to the end.
-            while (nextAlloc2ndIndex < suballoc2ndCount &&
-                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
-            {
-                ++nextAlloc2ndIndex;
-            }
-
-            // Found non-null allocation.
-            if (nextAlloc2ndIndex < suballoc2ndCount)
-            {
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
-                // 1. Process free space before this allocation.
-                if (lastOffset < suballoc.offset)
-                {
-                    // There is free space from lastOffset to suballoc.offset.
-                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
-                }
-
-                // 2. Process this allocation.
-                // There is allocation with suballoc.offset, suballoc.size.
-                ++inoutStats.allocationCount;
-
-                // 3. Prepare for next iteration.
-                lastOffset = suballoc.offset + suballoc.size;
-                ++nextAlloc2ndIndex;
-            }
-            // We are at the end.
-            else
-            {
-                if (lastOffset < freeSpace2ndTo1stEnd)
-                {
-                    // There is free space from lastOffset to freeSpace2ndTo1stEnd.
-                    const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
-                }
-
-                // End of loop.
-                lastOffset = freeSpace2ndTo1stEnd;
-            }
-        }
-    }
-
-    size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
-    const VkDeviceSize freeSpace1stTo2ndEnd =
-        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
-    while (lastOffset < freeSpace1stTo2ndEnd)
-    {
-        // Find next non-null allocation or move nextAllocIndex to the end.
-        while (nextAlloc1stIndex < suballoc1stCount &&
-            suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)
-        {
-            ++nextAlloc1stIndex;
-        }
-
-        // Found non-null allocation.
-        if (nextAlloc1stIndex < suballoc1stCount)
-        {
-            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
-
-            // 1. Process free space before this allocation.
-            if (lastOffset < suballoc.offset)
-            {
-                // There is free space from lastOffset to suballoc.offset.
-                const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
-            }
-
-            // 2. Process this allocation.
-            // There is allocation with suballoc.offset, suballoc.size.
-            ++inoutStats.allocationCount;
-
-            // 3. Prepare for next iteration.
-            lastOffset = suballoc.offset + suballoc.size;
-            ++nextAlloc1stIndex;
-        }
-        // We are at the end.
-        else
-        {
-            if (lastOffset < freeSpace1stTo2ndEnd)
-            {
-                // There is free space from lastOffset to freeSpace1stTo2ndEnd.
-                const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
-            }
-
-            // End of loop.
-            lastOffset = freeSpace1stTo2ndEnd;
-        }
-    }
-
-    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
-    {
-        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
-        while (lastOffset < size)
-        {
-            // Find next non-null allocation or move nextAlloc2ndIndex to the end.
-            while (nextAlloc2ndIndex != SIZE_MAX &&
-                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
-            {
-                --nextAlloc2ndIndex;
-            }
-
-            // Found non-null allocation.
-            if (nextAlloc2ndIndex != SIZE_MAX)
-            {
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
-                // 1. Process free space before this allocation.
-                if (lastOffset < suballoc.offset)
-                {
-                    // There is free space from lastOffset to suballoc.offset.
-                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
-                }
-
-                // 2. Process this allocation.
-                // There is allocation with suballoc.offset, suballoc.size.
-                ++inoutStats.allocationCount;
-
-                // 3. Prepare for next iteration.
-                lastOffset = suballoc.offset + suballoc.size;
-                --nextAlloc2ndIndex;
-            }
-            // We are at the end.
-            else
-            {
-                if (lastOffset < size)
-                {
-                    // There is free space from lastOffset to size.
-                    const VkDeviceSize unusedRangeSize = size - lastOffset;
-                }
-
-                // End of loop.
-                lastOffset = size;
-            }
-        }
-    }
-}
-
-#if VMA_STATS_STRING_ENABLED
-void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
-{
-    const VkDeviceSize size = GetSize();
-    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-    const size_t suballoc1stCount = suballocations1st.size();
-    const size_t suballoc2ndCount = suballocations2nd.size();
-
-    // FIRST PASS
-
-    size_t unusedRangeCount = 0;
-    VkDeviceSize usedBytes = 0;
-
-    VkDeviceSize lastOffset = 0;
-
-    size_t alloc2ndCount = 0;
-    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
-    {
-        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
-        size_t nextAlloc2ndIndex = 0;
-        while (lastOffset < freeSpace2ndTo1stEnd)
-        {
-            // Find next non-null allocation or move nextAlloc2ndIndex to the end.
-            while (nextAlloc2ndIndex < suballoc2ndCount &&
-                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
-            {
-                ++nextAlloc2ndIndex;
-            }
-
-            // Found non-null allocation.
-            if (nextAlloc2ndIndex < suballoc2ndCount)
-            {
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
-                // 1. Process free space before this allocation.
-                if (lastOffset < suballoc.offset)
-                {
-                    // There is free space from lastOffset to suballoc.offset.
-                    ++unusedRangeCount;
-                }
-
-                // 2. Process this allocation.
-                // There is allocation with suballoc.offset, suballoc.size.
-                ++alloc2ndCount;
-                usedBytes += suballoc.size;
-
-                // 3. Prepare for next iteration.
-                lastOffset = suballoc.offset + suballoc.size;
-                ++nextAlloc2ndIndex;
-            }
-            // We are at the end.
-            else
-            {
-                if (lastOffset < freeSpace2ndTo1stEnd)
-                {
-                    // There is free space from lastOffset to freeSpace2ndTo1stEnd.
-                    ++unusedRangeCount;
-                }
-
-                // End of loop.
-                lastOffset = freeSpace2ndTo1stEnd;
-            }
-        }
-    }
-
-    size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
-    size_t alloc1stCount = 0;
-    const VkDeviceSize freeSpace1stTo2ndEnd =
-        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
-    while (lastOffset < freeSpace1stTo2ndEnd)
-    {
-        // Find next non-null allocation or move nextAllocIndex to the end.
-        while (nextAlloc1stIndex < suballoc1stCount &&
-            suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)
-        {
-            ++nextAlloc1stIndex;
-        }
-
-        // Found non-null allocation.
-        if (nextAlloc1stIndex < suballoc1stCount)
-        {
-            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
-
-            // 1. Process free space before this allocation.
-            if (lastOffset < suballoc.offset)
-            {
-                // There is free space from lastOffset to suballoc.offset.
-                ++unusedRangeCount;
-            }
-
-            // 2. Process this allocation.
-            // There is allocation with suballoc.offset, suballoc.size.
-            ++alloc1stCount;
-            usedBytes += suballoc.size;
-
-            // 3. Prepare for next iteration.
-            lastOffset = suballoc.offset + suballoc.size;
-            ++nextAlloc1stIndex;
-        }
-        // We are at the end.
-        else
-        {
-            if (lastOffset < size)
-            {
-                // There is free space from lastOffset to freeSpace1stTo2ndEnd.
-                ++unusedRangeCount;
-            }
-
-            // End of loop.
-            lastOffset = freeSpace1stTo2ndEnd;
-        }
-    }
-
-    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
-    {
-        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
-        while (lastOffset < size)
-        {
-            // Find next non-null allocation or move nextAlloc2ndIndex to the end.
-            while (nextAlloc2ndIndex != SIZE_MAX &&
-                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
-            {
-                --nextAlloc2ndIndex;
-            }
-
-            // Found non-null allocation.
-            if (nextAlloc2ndIndex != SIZE_MAX)
-            {
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
-                // 1. Process free space before this allocation.
-                if (lastOffset < suballoc.offset)
-                {
-                    // There is free space from lastOffset to suballoc.offset.
-                    ++unusedRangeCount;
-                }
-
-                // 2. Process this allocation.
-                // There is allocation with suballoc.offset, suballoc.size.
-                ++alloc2ndCount;
-                usedBytes += suballoc.size;
-
-                // 3. Prepare for next iteration.
-                lastOffset = suballoc.offset + suballoc.size;
-                --nextAlloc2ndIndex;
-            }
-            // We are at the end.
-            else
-            {
-                if (lastOffset < size)
-                {
-                    // There is free space from lastOffset to size.
-                    ++unusedRangeCount;
-                }
-
-                // End of loop.
-                lastOffset = size;
-            }
-        }
-    }
-
-    const VkDeviceSize unusedBytes = size - usedBytes;
-    PrintDetailedMap_Begin(json, unusedBytes, alloc1stCount + alloc2ndCount, unusedRangeCount);
-
-    // SECOND PASS
-    lastOffset = 0;
-
-    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
-    {
-        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
-        size_t nextAlloc2ndIndex = 0;
-        while (lastOffset < freeSpace2ndTo1stEnd)
-        {
-            // Find next non-null allocation or move nextAlloc2ndIndex to the end.
-            while (nextAlloc2ndIndex < suballoc2ndCount &&
-                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
-            {
-                ++nextAlloc2ndIndex;
-            }
-
-            // Found non-null allocation.
-            if (nextAlloc2ndIndex < suballoc2ndCount)
-            {
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
-                // 1. Process free space before this allocation.
-                if (lastOffset < suballoc.offset)
-                {
-                    // There is free space from lastOffset to suballoc.offset.
-                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
-                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
-                }
-
-                // 2. Process this allocation.
-                // There is allocation with suballoc.offset, suballoc.size.
-                PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);
-
-                // 3. Prepare for next iteration.
-                lastOffset = suballoc.offset + suballoc.size;
-                ++nextAlloc2ndIndex;
-            }
-            // We are at the end.
-            else
-            {
-                if (lastOffset < freeSpace2ndTo1stEnd)
-                {
-                    // There is free space from lastOffset to freeSpace2ndTo1stEnd.
-                    const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
-                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
-                }
-
-                // End of loop.
-                lastOffset = freeSpace2ndTo1stEnd;
-            }
-        }
-    }
-
-    nextAlloc1stIndex = m_1stNullItemsBeginCount;
-    while (lastOffset < freeSpace1stTo2ndEnd)
-    {
-        // Find next non-null allocation or move nextAllocIndex to the end.
-        while (nextAlloc1stIndex < suballoc1stCount &&
-            suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)
-        {
-            ++nextAlloc1stIndex;
-        }
-
-        // Found non-null allocation.
-        if (nextAlloc1stIndex < suballoc1stCount)
-        {
-            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
-
-            // 1. Process free space before this allocation.
-            if (lastOffset < suballoc.offset)
-            {
-                // There is free space from lastOffset to suballoc.offset.
-                const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
-                PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
-            }
-
-            // 2. Process this allocation.
-            // There is allocation with suballoc.offset, suballoc.size.
-            PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);
-
-            // 3. Prepare for next iteration.
-            lastOffset = suballoc.offset + suballoc.size;
-            ++nextAlloc1stIndex;
-        }
-        // We are at the end.
-        else
-        {
-            if (lastOffset < freeSpace1stTo2ndEnd)
-            {
-                // There is free space from lastOffset to freeSpace1stTo2ndEnd.
-                const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
-                PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
-            }
-
-            // End of loop.
-            lastOffset = freeSpace1stTo2ndEnd;
-        }
-    }
-
-    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
-    {
-        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
-        while (lastOffset < size)
-        {
-            // Find next non-null allocation or move nextAlloc2ndIndex to the end.
-            while (nextAlloc2ndIndex != SIZE_MAX &&
-                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
-            {
-                --nextAlloc2ndIndex;
-            }
-
-            // Found non-null allocation.
-            if (nextAlloc2ndIndex != SIZE_MAX)
-            {
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
-                // 1. Process free space before this allocation.
-                if (lastOffset < suballoc.offset)
-                {
-                    // There is free space from lastOffset to suballoc.offset.
-                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
-                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
-                }
-
-                // 2. Process this allocation.
-                // There is allocation with suballoc.offset, suballoc.size.
-                PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);
-
-                // 3. Prepare for next iteration.
-                lastOffset = suballoc.offset + suballoc.size;
-                --nextAlloc2ndIndex;
-            }
-            // We are at the end.
-            else
-            {
-                if (lastOffset < size)
-                {
-                    // There is free space from lastOffset to size.
-                    const VkDeviceSize unusedRangeSize = size - lastOffset;
-                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
-                }
-
-                // End of loop.
-                lastOffset = size;
-            }
-        }
-    }
-
-    PrintDetailedMap_End(json);
-}
-#endif // VMA_STATS_STRING_ENABLED
-
-bool VmaBlockMetadata_Linear::CreateAllocationRequest(
-    VkDeviceSize allocSize,
-    VkDeviceSize allocAlignment,
-    bool upperAddress,
-    VmaSuballocationType allocType,
-    uint32_t strategy,
-    VmaAllocationRequest* pAllocationRequest)
-{
-    VMA_ASSERT(allocSize > 0);
-    VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
-    VMA_ASSERT(pAllocationRequest != VMA_NULL);
-    VMA_HEAVY_ASSERT(Validate());
-    pAllocationRequest->size = allocSize;
-    return upperAddress ?
-        CreateAllocationRequest_UpperAddress(
-            allocSize, allocAlignment, allocType, strategy, pAllocationRequest) :
-        CreateAllocationRequest_LowerAddress(
-            allocSize, allocAlignment, allocType, strategy, pAllocationRequest);
-}
-
-VkResult VmaBlockMetadata_Linear::CheckCorruption(const void* pBlockData)
-{
-    VMA_ASSERT(!IsVirtual());
-    SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-    for (size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i)
-    {
-        const VmaSuballocation& suballoc = suballocations1st[i];
-        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
-        {
-            if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
-            {
-                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
-                return VK_ERROR_UNKNOWN_COPY;
-            }
-        }
-    }
-
-    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-    for (size_t i = 0, count = suballocations2nd.size(); i < count; ++i)
-    {
-        const VmaSuballocation& suballoc = suballocations2nd[i];
-        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
-        {
-            if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
-            {
-                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
-                return VK_ERROR_UNKNOWN_COPY;
-            }
-        }
-    }
-
-    return VK_SUCCESS;
-}
-
-void VmaBlockMetadata_Linear::Alloc(
-    const VmaAllocationRequest& request,
-    VmaSuballocationType type,
-    void* userData)
-{
-    const VkDeviceSize offset = (VkDeviceSize)request.allocHandle - 1;
-    const VmaSuballocation newSuballoc = { offset, request.size, userData, type };
-
-    switch (request.type)
-    {
-    case VmaAllocationRequestType::UpperAddress:
-    {
-        VMA_ASSERT(m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER &&
-            "CRITICAL ERROR: Trying to use linear allocator as double stack while it was already used as ring buffer.");
-        SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-        suballocations2nd.push_back(newSuballoc);
-        m_2ndVectorMode = SECOND_VECTOR_DOUBLE_STACK;
-    }
-    break;
-    case VmaAllocationRequestType::EndOf1st:
-    {
-        SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-
-        VMA_ASSERT(suballocations1st.empty() ||
-            offset >= suballocations1st.back().offset + suballocations1st.back().size);
-        // Check if it fits before the end of the block.
-        VMA_ASSERT(offset + request.size <= GetSize());
-
-        suballocations1st.push_back(newSuballoc);
-    }
-    break;
-    case VmaAllocationRequestType::EndOf2nd:
-    {
-        SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-        // New allocation at the end of 2-part ring buffer, so before first allocation from 1st vector.
-        VMA_ASSERT(!suballocations1st.empty() &&
-            offset + request.size <= suballocations1st[m_1stNullItemsBeginCount].offset);
-        SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-
-        switch (m_2ndVectorMode)
-        {
-        case SECOND_VECTOR_EMPTY:
-            // First allocation from second part ring buffer.
-            VMA_ASSERT(suballocations2nd.empty());
-            m_2ndVectorMode = SECOND_VECTOR_RING_BUFFER;
-            break;
-        case SECOND_VECTOR_RING_BUFFER:
-            // 2-part ring buffer is already started.
-            VMA_ASSERT(!suballocations2nd.empty());
-            break;
-        case SECOND_VECTOR_DOUBLE_STACK:
-            VMA_ASSERT(0 && "CRITICAL ERROR: Trying to use linear allocator as ring buffer while it was already used as double stack.");
-            break;
-        default:
-            VMA_ASSERT(0);
-        }
-
-        suballocations2nd.push_back(newSuballoc);
-    }
-    break;
-    default:
-        VMA_ASSERT(0 && "CRITICAL INTERNAL ERROR.");
-    }
-
-    m_SumFreeSize -= newSuballoc.size;
-}
-
-void VmaBlockMetadata_Linear::Free(VmaAllocHandle allocHandle)
-{
-    SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-    VkDeviceSize offset = (VkDeviceSize)allocHandle - 1;
-
-    if (!suballocations1st.empty())
-    {
-        // First allocation: Mark it as next empty at the beginning.
-        VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount];
-        if (firstSuballoc.offset == offset)
-        {
-            firstSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
-            firstSuballoc.userData = VMA_NULL;
-            m_SumFreeSize += firstSuballoc.size;
-            ++m_1stNullItemsBeginCount;
-            CleanupAfterFree();
-            return;
-        }
-    }
-
-    // Last allocation in 2-part ring buffer or top of upper stack (same logic).
-    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ||
-        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
-    {
-        VmaSuballocation& lastSuballoc = suballocations2nd.back();
-        if (lastSuballoc.offset == offset)
-        {
-            m_SumFreeSize += lastSuballoc.size;
-            suballocations2nd.pop_back();
-            CleanupAfterFree();
-            return;
-        }
-    }
-    // Last allocation in 1st vector.
-    else if (m_2ndVectorMode == SECOND_VECTOR_EMPTY)
-    {
-        VmaSuballocation& lastSuballoc = suballocations1st.back();
-        if (lastSuballoc.offset == offset)
-        {
-            m_SumFreeSize += lastSuballoc.size;
-            suballocations1st.pop_back();
-            CleanupAfterFree();
-            return;
-        }
-    }
-
-    VmaSuballocation refSuballoc;
-    refSuballoc.offset = offset;
-    // Rest of members stays uninitialized intentionally for better performance.
-
-    // Item from the middle of 1st vector.
-    {
-        const SuballocationVectorType::iterator it = VmaBinaryFindSorted(
-            suballocations1st.begin() + m_1stNullItemsBeginCount,
-            suballocations1st.end(),
-            refSuballoc,
-            VmaSuballocationOffsetLess());
-        if (it != suballocations1st.end())
-        {
-            it->type = VMA_SUBALLOCATION_TYPE_FREE;
-            it->userData = VMA_NULL;
-            ++m_1stNullItemsMiddleCount;
-            m_SumFreeSize += it->size;
-            CleanupAfterFree();
-            return;
-        }
-    }
-
-    if (m_2ndVectorMode != SECOND_VECTOR_EMPTY)
-    {
-        // Item from the middle of 2nd vector.
-        const SuballocationVectorType::iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?
-            VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) :
-            VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater());
-        if (it != suballocations2nd.end())
-        {
-            it->type = VMA_SUBALLOCATION_TYPE_FREE;
-            it->userData = VMA_NULL;
-            ++m_2ndNullItemsCount;
-            m_SumFreeSize += it->size;
-            CleanupAfterFree();
-            return;
-        }
-    }
-
-    VMA_ASSERT(0 && "Allocation to free not found in linear allocator!");
-}
-
-void VmaBlockMetadata_Linear::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)
-{
-    outInfo.offset = (VkDeviceSize)allocHandle - 1;
-    VmaSuballocation& suballoc = FindSuballocation(outInfo.offset);
-    outInfo.size = suballoc.size;
-    outInfo.pUserData = suballoc.userData;
-}
-
-void* VmaBlockMetadata_Linear::GetAllocationUserData(VmaAllocHandle allocHandle) const
-{
-    return FindSuballocation((VkDeviceSize)allocHandle - 1).userData;
-}
-
-VmaAllocHandle VmaBlockMetadata_Linear::GetAllocationListBegin() const
-{
-    // Function only used for defragmentation, which is disabled for this algorithm
-    VMA_ASSERT(0);
-    return VK_NULL_HANDLE;
-}
-
-VmaAllocHandle VmaBlockMetadata_Linear::GetNextAllocation(VmaAllocHandle prevAlloc) const
-{
-    // Function only used for defragmentation, which is disabled for this algorithm
-    VMA_ASSERT(0);
-    return VK_NULL_HANDLE;
-}
-
-VkDeviceSize VmaBlockMetadata_Linear::GetNextFreeRegionSize(VmaAllocHandle alloc) const
-{
-    // Function only used for defragmentation, which is disabled for this algorithm
-    VMA_ASSERT(0);
-    return 0;
-}
-
-void VmaBlockMetadata_Linear::Clear()
-{
-    m_SumFreeSize = GetSize();
-    m_Suballocations0.clear();
-    m_Suballocations1.clear();
-    // Leaving m_1stVectorIndex unchanged - it doesn't matter.
-    m_2ndVectorMode = SECOND_VECTOR_EMPTY;
-    m_1stNullItemsBeginCount = 0;
-    m_1stNullItemsMiddleCount = 0;
-    m_2ndNullItemsCount = 0;
-}
-
-void VmaBlockMetadata_Linear::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)
-{
-    VmaSuballocation& suballoc = FindSuballocation((VkDeviceSize)allocHandle - 1);
-    suballoc.userData = userData;
-}
-
-void VmaBlockMetadata_Linear::DebugLogAllAllocations() const
-{
-    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-    for (auto it = suballocations1st.begin() + m_1stNullItemsBeginCount; it != suballocations1st.end(); ++it)
-        if (it->type != VMA_SUBALLOCATION_TYPE_FREE)
-            DebugLogAllocation(it->offset, it->size, it->userData);
-
-    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-    for (auto it = suballocations2nd.begin(); it != suballocations2nd.end(); ++it)
-        if (it->type != VMA_SUBALLOCATION_TYPE_FREE)
-            DebugLogAllocation(it->offset, it->size, it->userData);
-}
-
-VmaSuballocation& VmaBlockMetadata_Linear::FindSuballocation(VkDeviceSize offset) const
-{
-    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-
-    VmaSuballocation refSuballoc;
-    refSuballoc.offset = offset;
-    // Rest of members stays uninitialized intentionally for better performance.
-
-    // Item from the 1st vector.
-    {
-        SuballocationVectorType::const_iterator it = VmaBinaryFindSorted(
-            suballocations1st.begin() + m_1stNullItemsBeginCount,
-            suballocations1st.end(),
-            refSuballoc,
-            VmaSuballocationOffsetLess());
-        if (it != suballocations1st.end())
-        {
-            return const_cast<VmaSuballocation&>(*it);
-        }
-    }
-
-    if (m_2ndVectorMode != SECOND_VECTOR_EMPTY)
-    {
-        // Rest of members stays uninitialized intentionally for better performance.
-        SuballocationVectorType::const_iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?
-            VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) :
-            VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater());
-        if (it != suballocations2nd.end())
-        {
-            return const_cast<VmaSuballocation&>(*it);
-        }
-    }
-
-    VMA_ASSERT(0 && "Allocation not found in linear allocator!");
-    return const_cast<VmaSuballocation&>(suballocations1st.back()); // Should never occur.
-}
-
-bool VmaBlockMetadata_Linear::ShouldCompact1st() const
-{
-    const size_t nullItemCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;
-    const size_t suballocCount = AccessSuballocations1st().size();
-    return suballocCount > 32 && nullItemCount * 2 >= (suballocCount - nullItemCount) * 3;
-}
-
-void VmaBlockMetadata_Linear::CleanupAfterFree()
-{
-    SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-
-    if (IsEmpty())
-    {
-        suballocations1st.clear();
-        suballocations2nd.clear();
-        m_1stNullItemsBeginCount = 0;
-        m_1stNullItemsMiddleCount = 0;
-        m_2ndNullItemsCount = 0;
-        m_2ndVectorMode = SECOND_VECTOR_EMPTY;
-    }
-    else
-    {
-        const size_t suballoc1stCount = suballocations1st.size();
-        const size_t nullItem1stCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;
-        VMA_ASSERT(nullItem1stCount <= suballoc1stCount);
-
-        // Find more null items at the beginning of 1st vector.
-        while (m_1stNullItemsBeginCount < suballoc1stCount &&
-            suballocations1st[m_1stNullItemsBeginCount].type == VMA_SUBALLOCATION_TYPE_FREE)
-        {
-            ++m_1stNullItemsBeginCount;
-            --m_1stNullItemsMiddleCount;
-        }
-
-        // Find more null items at the end of 1st vector.
-        while (m_1stNullItemsMiddleCount > 0 &&
-            suballocations1st.back().type == VMA_SUBALLOCATION_TYPE_FREE)
-        {
-            --m_1stNullItemsMiddleCount;
-            suballocations1st.pop_back();
-        }
-
-        // Find more null items at the end of 2nd vector.
-        while (m_2ndNullItemsCount > 0 &&
-            suballocations2nd.back().type == VMA_SUBALLOCATION_TYPE_FREE)
-        {
-            --m_2ndNullItemsCount;
-            suballocations2nd.pop_back();
-        }
-
-        // Find more null items at the beginning of 2nd vector.
-        while (m_2ndNullItemsCount > 0 &&
-            suballocations2nd[0].type == VMA_SUBALLOCATION_TYPE_FREE)
-        {
-            --m_2ndNullItemsCount;
-            VmaVectorRemove(suballocations2nd, 0);
-        }
-
-        if (ShouldCompact1st())
-        {
-            const size_t nonNullItemCount = suballoc1stCount - nullItem1stCount;
-            size_t srcIndex = m_1stNullItemsBeginCount;
-            for (size_t dstIndex = 0; dstIndex < nonNullItemCount; ++dstIndex)
-            {
-                while (suballocations1st[srcIndex].type == VMA_SUBALLOCATION_TYPE_FREE)
-                {
-                    ++srcIndex;
-                }
-                if (dstIndex != srcIndex)
-                {
-                    suballocations1st[dstIndex] = suballocations1st[srcIndex];
-                }
-                ++srcIndex;
-            }
-            suballocations1st.resize(nonNullItemCount);
-            m_1stNullItemsBeginCount = 0;
-            m_1stNullItemsMiddleCount = 0;
-        }
-
-        // 2nd vector became empty.
-        if (suballocations2nd.empty())
-        {
-            m_2ndVectorMode = SECOND_VECTOR_EMPTY;
-        }
-
-        // 1st vector became empty.
-        if (suballocations1st.size() - m_1stNullItemsBeginCount == 0)
-        {
-            suballocations1st.clear();
-            m_1stNullItemsBeginCount = 0;
-
-            if (!suballocations2nd.empty() && m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
-            {
-                // Swap 1st with 2nd. Now 2nd is empty.
-                m_2ndVectorMode = SECOND_VECTOR_EMPTY;
-                m_1stNullItemsMiddleCount = m_2ndNullItemsCount;
-                while (m_1stNullItemsBeginCount < suballocations2nd.size() &&
-                    suballocations2nd[m_1stNullItemsBeginCount].type == VMA_SUBALLOCATION_TYPE_FREE)
-                {
-                    ++m_1stNullItemsBeginCount;
-                    --m_1stNullItemsMiddleCount;
-                }
-                m_2ndNullItemsCount = 0;
-                m_1stVectorIndex ^= 1;
-            }
-        }
-    }
-
-    VMA_HEAVY_ASSERT(Validate());
-}
-
-bool VmaBlockMetadata_Linear::CreateAllocationRequest_LowerAddress(
-    VkDeviceSize allocSize,
-    VkDeviceSize allocAlignment,
-    VmaSuballocationType allocType,
-    uint32_t strategy,
-    VmaAllocationRequest* pAllocationRequest)
-{
-    const VkDeviceSize blockSize = GetSize();
-    const VkDeviceSize debugMargin = GetDebugMargin();
-    const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity();
-    SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-
-    if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
-    {
-        // Try to allocate at the end of 1st vector.
-
-        VkDeviceSize resultBaseOffset = 0;
-        if (!suballocations1st.empty())
-        {
-            const VmaSuballocation& lastSuballoc = suballocations1st.back();
-            resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + debugMargin;
-        }
-
-        // Start from offset equal to beginning of free space.
-        VkDeviceSize resultOffset = resultBaseOffset;
-
-        // Apply alignment.
-        resultOffset = VmaAlignUp(resultOffset, allocAlignment);
-
-        // Check previous suballocations for BufferImageGranularity conflicts.
-        // Make bigger alignment if necessary.
-        if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations1st.empty())
-        {
-            bool bufferImageGranularityConflict = false;
-            for (size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )
-            {
-                const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];
-                if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
-                {
-                    if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
-                    {
-                        bufferImageGranularityConflict = true;
-                        break;
-                    }
-                }
-                else
-                    // Already on previous page.
-                    break;
-            }
-            if (bufferImageGranularityConflict)
-            {
-                resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);
-            }
-        }
-
-        const VkDeviceSize freeSpaceEnd = m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ?
-            suballocations2nd.back().offset : blockSize;
-
-        // There is enough free space at the end after alignment.
-        if (resultOffset + allocSize + debugMargin <= freeSpaceEnd)
-        {
-            // Check next suballocations for BufferImageGranularity conflicts.
-            // If conflict exists, allocation cannot be made here.
-            if ((allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity) && m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
-            {
-                for (size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )
-                {
-                    const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];
-                    if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
-                    {
-                        if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
-                        {
-                            return false;
-                        }
-                    }
-                    else
-                    {
-                        // Already on previous page.
-                        break;
-                    }
-                }
-            }
-
-            // All tests passed: Success.
-            pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1);
-            // pAllocationRequest->item, customData unused.
-            pAllocationRequest->type = VmaAllocationRequestType::EndOf1st;
-            return true;
-        }
-    }
-
-    // Wrap-around to end of 2nd vector. Try to allocate there, watching for the
-    // beginning of 1st vector as the end of free space.
-    if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
-    {
-        VMA_ASSERT(!suballocations1st.empty());
-
-        VkDeviceSize resultBaseOffset = 0;
-        if (!suballocations2nd.empty())
-        {
-            const VmaSuballocation& lastSuballoc = suballocations2nd.back();
-            resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + debugMargin;
-        }
-
-        // Start from offset equal to beginning of free space.
-        VkDeviceSize resultOffset = resultBaseOffset;
-
-        // Apply alignment.
-        resultOffset = VmaAlignUp(resultOffset, allocAlignment);
-
-        // Check previous suballocations for BufferImageGranularity conflicts.
-        // Make bigger alignment if necessary.
-        if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty())
-        {
-            bool bufferImageGranularityConflict = false;
-            for (size_t prevSuballocIndex = suballocations2nd.size(); prevSuballocIndex--; )
-            {
-                const VmaSuballocation& prevSuballoc = suballocations2nd[prevSuballocIndex];
-                if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
-                {
-                    if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
-                    {
-                        bufferImageGranularityConflict = true;
-                        break;
-                    }
-                }
-                else
-                    // Already on previous page.
-                    break;
-            }
-            if (bufferImageGranularityConflict)
-            {
-                resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);
-            }
-        }
-
-        size_t index1st = m_1stNullItemsBeginCount;
-
-        // There is enough free space at the end after alignment.
-        if ((index1st == suballocations1st.size() && resultOffset + allocSize + debugMargin <= blockSize) ||
-            (index1st < suballocations1st.size() && resultOffset + allocSize + debugMargin <= suballocations1st[index1st].offset))
-        {
-            // Check next suballocations for BufferImageGranularity conflicts.
-            // If conflict exists, allocation cannot be made here.
-            if (allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity)
-            {
-                for (size_t nextSuballocIndex = index1st;
-                    nextSuballocIndex < suballocations1st.size();
-                    nextSuballocIndex++)
-                {
-                    const VmaSuballocation& nextSuballoc = suballocations1st[nextSuballocIndex];
-                    if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
-                    {
-                        if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
-                        {
-                            return false;
-                        }
-                    }
-                    else
-                    {
-                        // Already on next page.
-                        break;
-                    }
-                }
-            }
-
-            // All tests passed: Success.
-            pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1);
-            pAllocationRequest->type = VmaAllocationRequestType::EndOf2nd;
-            // pAllocationRequest->item, customData unused.
-            return true;
-        }
-    }
-
-    return false;
-}
-
-bool VmaBlockMetadata_Linear::CreateAllocationRequest_UpperAddress(
-    VkDeviceSize allocSize,
-    VkDeviceSize allocAlignment,
-    VmaSuballocationType allocType,
-    uint32_t strategy,
-    VmaAllocationRequest* pAllocationRequest)
-{
-    const VkDeviceSize blockSize = GetSize();
-    const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity();
-    SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-
-    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
-    {
-        VMA_ASSERT(0 && "Trying to use pool with linear algorithm as double stack, while it is already being used as ring buffer.");
-        return false;
-    }
-
-    // Try to allocate before 2nd.back(), or end of block if 2nd.empty().
-    if (allocSize > blockSize)
-    {
-        return false;
-    }
-    VkDeviceSize resultBaseOffset = blockSize - allocSize;
-    if (!suballocations2nd.empty())
-    {
-        const VmaSuballocation& lastSuballoc = suballocations2nd.back();
-        resultBaseOffset = lastSuballoc.offset - allocSize;
-        if (allocSize > lastSuballoc.offset)
-        {
-            return false;
-        }
-    }
-
-    // Start from offset equal to end of free space.
-    VkDeviceSize resultOffset = resultBaseOffset;
-
-    const VkDeviceSize debugMargin = GetDebugMargin();
-
-    // Apply debugMargin at the end.
-    if (debugMargin > 0)
-    {
-        if (resultOffset < debugMargin)
-        {
-            return false;
-        }
-        resultOffset -= debugMargin;
-    }
-
-    // Apply alignment.
-    resultOffset = VmaAlignDown(resultOffset, allocAlignment);
-
-    // Check next suballocations from 2nd for BufferImageGranularity conflicts.
-    // Make bigger alignment if necessary.
-    if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty())
-    {
-        bool bufferImageGranularityConflict = false;
-        for (size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )
-        {
-            const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];
-            if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
-            {
-                if (VmaIsBufferImageGranularityConflict(nextSuballoc.type, allocType))
-                {
-                    bufferImageGranularityConflict = true;
-                    break;
-                }
-            }
-            else
-                // Already on previous page.
-                break;
-        }
-        if (bufferImageGranularityConflict)
-        {
-            resultOffset = VmaAlignDown(resultOffset, bufferImageGranularity);
-        }
-    }
-
-    // There is enough free space.
-    const VkDeviceSize endOf1st = !suballocations1st.empty() ?
-        suballocations1st.back().offset + suballocations1st.back().size :
-        0;
-    if (endOf1st + debugMargin <= resultOffset)
-    {
-        // Check previous suballocations for BufferImageGranularity conflicts.
-        // If conflict exists, allocation cannot be made here.
-        if (bufferImageGranularity > 1)
-        {
-            for (size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )
-            {
-                const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];
-                if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
-                {
-                    if (VmaIsBufferImageGranularityConflict(allocType, prevSuballoc.type))
-                    {
-                        return false;
-                    }
-                }
-                else
-                {
-                    // Already on next page.
-                    break;
-                }
-            }
-        }
-
-        // All tests passed: Success.
-        pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1);
-        // pAllocationRequest->item unused.
-        pAllocationRequest->type = VmaAllocationRequestType::UpperAddress;
-        return true;
-    }
-
-    return false;
-}
-#endif // _VMA_BLOCK_METADATA_LINEAR_FUNCTIONS
-#endif // _VMA_BLOCK_METADATA_LINEAR
-
-#if 0
-#ifndef _VMA_BLOCK_METADATA_BUDDY
-/*
-- GetSize() is the original size of allocated memory block.
-- m_UsableSize is this size aligned down to a power of two.
-  All allocations and calculations happen relative to m_UsableSize.
-- GetUnusableSize() is the difference between them.
-  It is reported as separate, unused range, not available for allocations.
-
-Node at level 0 has size = m_UsableSize.
-Each next level contains nodes with size 2 times smaller than current level.
-m_LevelCount is the maximum number of levels to use in the current object.
-*/
-class VmaBlockMetadata_Buddy : public VmaBlockMetadata
-{
-    VMA_CLASS_NO_COPY(VmaBlockMetadata_Buddy)
-public:
-    VmaBlockMetadata_Buddy(const VkAllocationCallbacks* pAllocationCallbacks,
-        VkDeviceSize bufferImageGranularity, bool isVirtual);
-    virtual ~VmaBlockMetadata_Buddy();
-
-    size_t GetAllocationCount() const override { return m_AllocationCount; }
-    VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize + GetUnusableSize(); }
-    bool IsEmpty() const override { return m_Root->type == Node::TYPE_FREE; }
-    VkResult CheckCorruption(const void* pBlockData) override { return VK_ERROR_FEATURE_NOT_PRESENT; }
-    VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; };
-    void DebugLogAllAllocations() const override { DebugLogAllAllocationNode(m_Root, 0); }
-
-    void Init(VkDeviceSize size) override;
-    bool Validate() const override;
-
-    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;
-    void AddStatistics(VmaStatistics& inoutStats) const override;
-
-#if VMA_STATS_STRING_ENABLED
-    void PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const override;
-#endif
-
-    bool CreateAllocationRequest(
-        VkDeviceSize allocSize,
-        VkDeviceSize allocAlignment,
-        bool upperAddress,
-        VmaSuballocationType allocType,
-        uint32_t strategy,
-        VmaAllocationRequest* pAllocationRequest) override;
-
-    void Alloc(
-        const VmaAllocationRequest& request,
-        VmaSuballocationType type,
-        void* userData) override;
-
-    void Free(VmaAllocHandle allocHandle) override;
-    void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;
-    void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;
-    VmaAllocHandle GetAllocationListBegin() const override;
-    VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;
-    void Clear() override;
-    void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;
-
-private:
-    static const size_t MAX_LEVELS = 48;
-
-    struct ValidationContext
-    {
-        size_t calculatedAllocationCount = 0;
-        size_t calculatedFreeCount = 0;
-        VkDeviceSize calculatedSumFreeSize = 0;
-    };
-    struct Node
-    {
-        VkDeviceSize offset;
-        enum TYPE
-        {
-            TYPE_FREE,
-            TYPE_ALLOCATION,
-            TYPE_SPLIT,
-            TYPE_COUNT
-        } type;
-        Node* parent;
-        Node* buddy;
-
-        union
-        {
-            struct
-            {
-                Node* prev;
-                Node* next;
-            } free;
-            struct
-            {
-                void* userData;
-            } allocation;
-            struct
-            {
-                Node* leftChild;
-            } split;
-        };
-    };
-
-    // Size of the memory block aligned down to a power of two.
-    VkDeviceSize m_UsableSize;
-    uint32_t m_LevelCount;
-    VmaPoolAllocator<Node> m_NodeAllocator;
-    Node* m_Root;
-    struct
-    {
-        Node* front;
-        Node* back;
-    } m_FreeList[MAX_LEVELS];
-
-    // Number of nodes in the tree with type == TYPE_ALLOCATION.
-    size_t m_AllocationCount;
-    // Number of nodes in the tree with type == TYPE_FREE.
-    size_t m_FreeCount;
-    // Doesn't include space wasted due to internal fragmentation - allocation sizes are just aligned up to node sizes.
-    // Doesn't include unusable size.
-    VkDeviceSize m_SumFreeSize;
-
-    VkDeviceSize GetUnusableSize() const { return GetSize() - m_UsableSize; }
-    VkDeviceSize LevelToNodeSize(uint32_t level) const { return m_UsableSize >> level; }
-
-    VkDeviceSize AlignAllocationSize(VkDeviceSize size) const
-    {
-        if (!IsVirtual())
-        {
-            size = VmaAlignUp(size, (VkDeviceSize)16);
-        }
-        return VmaNextPow2(size);
-    }
-    Node* FindAllocationNode(VkDeviceSize offset, uint32_t& outLevel) const;
-    void DeleteNodeChildren(Node* node);
-    bool ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const;
-    uint32_t AllocSizeToLevel(VkDeviceSize allocSize) const;
-    void AddNodeToDetailedStatistics(VmaDetailedStatistics& inoutStats, const Node* node, VkDeviceSize levelNodeSize) const;
-    // Adds node to the front of FreeList at given level.
-    // node->type must be FREE.
-    // node->free.prev, next can be undefined.
-    void AddToFreeListFront(uint32_t level, Node* node);
-    // Removes node from FreeList at given level.
-    // node->type must be FREE.
-    // node->free.prev, next stay untouched.
-    void RemoveFromFreeList(uint32_t level, Node* node);
-    void DebugLogAllAllocationNode(Node* node, uint32_t level) const;
-
-#if VMA_STATS_STRING_ENABLED
-    void PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const;
-#endif
-};
-
-#ifndef _VMA_BLOCK_METADATA_BUDDY_FUNCTIONS
-VmaBlockMetadata_Buddy::VmaBlockMetadata_Buddy(const VkAllocationCallbacks* pAllocationCallbacks,
-    VkDeviceSize bufferImageGranularity, bool isVirtual)
-    : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),
-    m_NodeAllocator(pAllocationCallbacks, 32), // firstBlockCapacity
-    m_Root(VMA_NULL),
-    m_AllocationCount(0),
-    m_FreeCount(1),
-    m_SumFreeSize(0)
-{
-    memset(m_FreeList, 0, sizeof(m_FreeList));
-}
-
-VmaBlockMetadata_Buddy::~VmaBlockMetadata_Buddy()
-{
-    DeleteNodeChildren(m_Root);
-    m_NodeAllocator.Free(m_Root);
-}
-
-void VmaBlockMetadata_Buddy::Init(VkDeviceSize size)
-{
-    VmaBlockMetadata::Init(size);
-
-    m_UsableSize = VmaPrevPow2(size);
-    m_SumFreeSize = m_UsableSize;
-
-    // Calculate m_LevelCount.
-    const VkDeviceSize minNodeSize = IsVirtual() ? 1 : 16;
-    m_LevelCount = 1;
-    while (m_LevelCount < MAX_LEVELS &&
-        LevelToNodeSize(m_LevelCount) >= minNodeSize)
-    {
-        ++m_LevelCount;
-    }
-
-    Node* rootNode = m_NodeAllocator.Alloc();
-    rootNode->offset = 0;
-    rootNode->type = Node::TYPE_FREE;
-    rootNode->parent = VMA_NULL;
-    rootNode->buddy = VMA_NULL;
-
-    m_Root = rootNode;
-    AddToFreeListFront(0, rootNode);
-}
-
-bool VmaBlockMetadata_Buddy::Validate() const
-{
-    // Validate tree.
-    ValidationContext ctx;
-    if (!ValidateNode(ctx, VMA_NULL, m_Root, 0, LevelToNodeSize(0)))
-    {
-        VMA_VALIDATE(false && "ValidateNode failed.");
-    }
-    VMA_VALIDATE(m_AllocationCount == ctx.calculatedAllocationCount);
-    VMA_VALIDATE(m_SumFreeSize == ctx.calculatedSumFreeSize);
-
-    // Validate free node lists.
-    for (uint32_t level = 0; level < m_LevelCount; ++level)
-    {
-        VMA_VALIDATE(m_FreeList[level].front == VMA_NULL ||
-            m_FreeList[level].front->free.prev == VMA_NULL);
-
-        for (Node* node = m_FreeList[level].front;
-            node != VMA_NULL;
-            node = node->free.next)
-        {
-            VMA_VALIDATE(node->type == Node::TYPE_FREE);
-
-            if (node->free.next == VMA_NULL)
-            {
-                VMA_VALIDATE(m_FreeList[level].back == node);
-            }
-            else
-            {
-                VMA_VALIDATE(node->free.next->free.prev == node);
-            }
-        }
-    }
-
-    // Validate that free lists ar higher levels are empty.
-    for (uint32_t level = m_LevelCount; level < MAX_LEVELS; ++level)
-    {
-        VMA_VALIDATE(m_FreeList[level].front == VMA_NULL && m_FreeList[level].back == VMA_NULL);
-    }
-
-    return true;
-}
-
-void VmaBlockMetadata_Buddy::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const
-{
-    inoutStats.statistics.blockCount++;
-    inoutStats.statistics.blockBytes += GetSize();
-
-    AddNodeToDetailedStatistics(inoutStats, m_Root, LevelToNodeSize(0));
-
-    const VkDeviceSize unusableSize = GetUnusableSize();
-    if (unusableSize > 0)
-        VmaAddDetailedStatisticsUnusedRange(inoutStats, unusableSize);
-}
-
-void VmaBlockMetadata_Buddy::AddStatistics(VmaStatistics& inoutStats) const
-{
-    inoutStats.blockCount++;
-    inoutStats.allocationCount += (uint32_t)m_AllocationCount;
-    inoutStats.blockBytes += GetSize();
-    inoutStats.allocationBytes += GetSize() - m_SumFreeSize;
-}
-
-#if VMA_STATS_STRING_ENABLED
-void VmaBlockMetadata_Buddy::PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const
-{
-    VmaDetailedStatistics stats;
-    VmaClearDetailedStatistics(stats);
-    AddDetailedStatistics(stats);
-
-    PrintDetailedMap_Begin(
-        json,
-        stats.statistics.blockBytes - stats.statistics.allocationBytes,
-        stats.statistics.allocationCount,
-        stats.unusedRangeCount,
-        mapRefCount);
-
-    PrintDetailedMapNode(json, m_Root, LevelToNodeSize(0));
-
-    const VkDeviceSize unusableSize = GetUnusableSize();
-    if (unusableSize > 0)
-    {
-        PrintDetailedMap_UnusedRange(json,
-            m_UsableSize, // offset
-            unusableSize); // size
-    }
-
-    PrintDetailedMap_End(json);
-}
-#endif // VMA_STATS_STRING_ENABLED
-
-bool VmaBlockMetadata_Buddy::CreateAllocationRequest(
-    VkDeviceSize allocSize,
-    VkDeviceSize allocAlignment,
-    bool upperAddress,
-    VmaSuballocationType allocType,
-    uint32_t strategy,
-    VmaAllocationRequest* pAllocationRequest)
-{
-    VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm.");
-
-    allocSize = AlignAllocationSize(allocSize);
-
-    // Simple way to respect bufferImageGranularity. May be optimized some day.
-    // Whenever it might be an OPTIMAL image...
-    if (allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN ||
-        allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
-        allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL)
-    {
-        allocAlignment = VMA_MAX(allocAlignment, GetBufferImageGranularity());
-        allocSize = VmaAlignUp(allocSize, GetBufferImageGranularity());
-    }
-
-    if (allocSize > m_UsableSize)
-    {
-        return false;
-    }
-
-    const uint32_t targetLevel = AllocSizeToLevel(allocSize);
-    for (uint32_t level = targetLevel; level--; )
-    {
-        for (Node* freeNode = m_FreeList[level].front;
-            freeNode != VMA_NULL;
-            freeNode = freeNode->free.next)
-        {
-            if (freeNode->offset % allocAlignment == 0)
-            {
-                pAllocationRequest->type = VmaAllocationRequestType::Normal;
-                pAllocationRequest->allocHandle = (VmaAllocHandle)(freeNode->offset + 1);
-                pAllocationRequest->size = allocSize;
-                pAllocationRequest->customData = (void*)(uintptr_t)level;
-                return true;
-            }
-        }
-    }
-
-    return false;
-}
-
-void VmaBlockMetadata_Buddy::Alloc(
-    const VmaAllocationRequest& request,
-    VmaSuballocationType type,
-    void* userData)
-{
-    VMA_ASSERT(request.type == VmaAllocationRequestType::Normal);
-
-    const uint32_t targetLevel = AllocSizeToLevel(request.size);
-    uint32_t currLevel = (uint32_t)(uintptr_t)request.customData;
-
-    Node* currNode = m_FreeList[currLevel].front;
-    VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);
-    const VkDeviceSize offset = (VkDeviceSize)request.allocHandle - 1;
-    while (currNode->offset != offset)
-    {
-        currNode = currNode->free.next;
-        VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);
-    }
-
-    // Go down, splitting free nodes.
-    while (currLevel < targetLevel)
-    {
-        // currNode is already first free node at currLevel.
-        // Remove it from list of free nodes at this currLevel.
-        RemoveFromFreeList(currLevel, currNode);
-
-        const uint32_t childrenLevel = currLevel + 1;
-
-        // Create two free sub-nodes.
-        Node* leftChild = m_NodeAllocator.Alloc();
-        Node* rightChild = m_NodeAllocator.Alloc();
-
-        leftChild->offset = currNode->offset;
-        leftChild->type = Node::TYPE_FREE;
-        leftChild->parent = currNode;
-        leftChild->buddy = rightChild;
-
-        rightChild->offset = currNode->offset + LevelToNodeSize(childrenLevel);
-        rightChild->type = Node::TYPE_FREE;
-        rightChild->parent = currNode;
-        rightChild->buddy = leftChild;
-
-        // Convert current currNode to split type.
-        currNode->type = Node::TYPE_SPLIT;
-        currNode->split.leftChild = leftChild;
-
-        // Add child nodes to free list. Order is important!
-        AddToFreeListFront(childrenLevel, rightChild);
-        AddToFreeListFront(childrenLevel, leftChild);
-
-        ++m_FreeCount;
-        ++currLevel;
-        currNode = m_FreeList[currLevel].front;
-
-        /*
-        We can be sure that currNode, as left child of node previously split,
-        also fulfills the alignment requirement.
-        */
-    }
-
-    // Remove from free list.
-    VMA_ASSERT(currLevel == targetLevel &&
-        currNode != VMA_NULL &&
-        currNode->type == Node::TYPE_FREE);
-    RemoveFromFreeList(currLevel, currNode);
-
-    // Convert to allocation node.
-    currNode->type = Node::TYPE_ALLOCATION;
-    currNode->allocation.userData = userData;
-
-    ++m_AllocationCount;
-    --m_FreeCount;
-    m_SumFreeSize -= request.size;
-}
-
-void VmaBlockMetadata_Buddy::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)
-{
-    uint32_t level = 0;
-    outInfo.offset = (VkDeviceSize)allocHandle - 1;
-    const Node* const node = FindAllocationNode(outInfo.offset, level);
-    outInfo.size = LevelToNodeSize(level);
-    outInfo.pUserData = node->allocation.userData;
-}
-
-void* VmaBlockMetadata_Buddy::GetAllocationUserData(VmaAllocHandle allocHandle) const
-{
-    uint32_t level = 0;
-    const Node* const node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level);
-    return node->allocation.userData;
-}
-
-VmaAllocHandle VmaBlockMetadata_Buddy::GetAllocationListBegin() const
-{
-    // Function only used for defragmentation, which is disabled for this algorithm
-    return VK_NULL_HANDLE;
-}
-
-VmaAllocHandle VmaBlockMetadata_Buddy::GetNextAllocation(VmaAllocHandle prevAlloc) const
-{
-    // Function only used for defragmentation, which is disabled for this algorithm
-    return VK_NULL_HANDLE;
-}
-
-void VmaBlockMetadata_Buddy::DeleteNodeChildren(Node* node)
-{
-    if (node->type == Node::TYPE_SPLIT)
-    {
-        DeleteNodeChildren(node->split.leftChild->buddy);
-        DeleteNodeChildren(node->split.leftChild);
-        const VkAllocationCallbacks* allocationCallbacks = GetAllocationCallbacks();
-        m_NodeAllocator.Free(node->split.leftChild->buddy);
-        m_NodeAllocator.Free(node->split.leftChild);
-    }
-}
-
-void VmaBlockMetadata_Buddy::Clear()
-{
-    DeleteNodeChildren(m_Root);
-    m_Root->type = Node::TYPE_FREE;
-    m_AllocationCount = 0;
-    m_FreeCount = 1;
-    m_SumFreeSize = m_UsableSize;
-}
-
-void VmaBlockMetadata_Buddy::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)
-{
-    uint32_t level = 0;
-    Node* const node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level);
-    node->allocation.userData = userData;
-}
-
-VmaBlockMetadata_Buddy::Node* VmaBlockMetadata_Buddy::FindAllocationNode(VkDeviceSize offset, uint32_t& outLevel) const
-{
-    Node* node = m_Root;
-    VkDeviceSize nodeOffset = 0;
-    outLevel = 0;
-    VkDeviceSize levelNodeSize = LevelToNodeSize(0);
-    while (node->type == Node::TYPE_SPLIT)
-    {
-        const VkDeviceSize nextLevelNodeSize = levelNodeSize >> 1;
-        if (offset < nodeOffset + nextLevelNodeSize)
-        {
-            node = node->split.leftChild;
-        }
-        else
-        {
-            node = node->split.leftChild->buddy;
-            nodeOffset += nextLevelNodeSize;
-        }
-        ++outLevel;
-        levelNodeSize = nextLevelNodeSize;
-    }
-
-    VMA_ASSERT(node != VMA_NULL && node->type == Node::TYPE_ALLOCATION);
-    return node;
-}
-
-bool VmaBlockMetadata_Buddy::ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const
-{
-    VMA_VALIDATE(level < m_LevelCount);
-    VMA_VALIDATE(curr->parent == parent);
-    VMA_VALIDATE((curr->buddy == VMA_NULL) == (parent == VMA_NULL));
-    VMA_VALIDATE(curr->buddy == VMA_NULL || curr->buddy->buddy == curr);
-    switch (curr->type)
-    {
-    case Node::TYPE_FREE:
-        // curr->free.prev, next are validated separately.
-        ctx.calculatedSumFreeSize += levelNodeSize;
-        ++ctx.calculatedFreeCount;
-        break;
-    case Node::TYPE_ALLOCATION:
-        ++ctx.calculatedAllocationCount;
-        if (!IsVirtual())
-        {
-            VMA_VALIDATE(curr->allocation.userData != VMA_NULL);
-        }
-        break;
-    case Node::TYPE_SPLIT:
-    {
-        const uint32_t childrenLevel = level + 1;
-        const VkDeviceSize childrenLevelNodeSize = levelNodeSize >> 1;
-        const Node* const leftChild = curr->split.leftChild;
-        VMA_VALIDATE(leftChild != VMA_NULL);
-        VMA_VALIDATE(leftChild->offset == curr->offset);
-        if (!ValidateNode(ctx, curr, leftChild, childrenLevel, childrenLevelNodeSize))
-        {
-            VMA_VALIDATE(false && "ValidateNode for left child failed.");
-        }
-        const Node* const rightChild = leftChild->buddy;
-        VMA_VALIDATE(rightChild->offset == curr->offset + childrenLevelNodeSize);
-        if (!ValidateNode(ctx, curr, rightChild, childrenLevel, childrenLevelNodeSize))
-        {
-            VMA_VALIDATE(false && "ValidateNode for right child failed.");
-        }
-    }
-    break;
-    default:
-        return false;
-    }
-
-    return true;
-}
-
-uint32_t VmaBlockMetadata_Buddy::AllocSizeToLevel(VkDeviceSize allocSize) const
-{
-    // I know this could be optimized somehow e.g. by using std::log2p1 from C++20.
-    uint32_t level = 0;
-    VkDeviceSize currLevelNodeSize = m_UsableSize;
-    VkDeviceSize nextLevelNodeSize = currLevelNodeSize >> 1;
-    while (allocSize <= nextLevelNodeSize && level + 1 < m_LevelCount)
-    {
-        ++level;
-        currLevelNodeSize >>= 1;
-        nextLevelNodeSize >>= 1;
-    }
-    return level;
-}
-
-void VmaBlockMetadata_Buddy::Free(VmaAllocHandle allocHandle)
-{
-    uint32_t level = 0;
-    Node* node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level);
-
-    ++m_FreeCount;
-    --m_AllocationCount;
-    m_SumFreeSize += LevelToNodeSize(level);
-
-    node->type = Node::TYPE_FREE;
-
-    // Join free nodes if possible.
-    while (level > 0 && node->buddy->type == Node::TYPE_FREE)
-    {
-        RemoveFromFreeList(level, node->buddy);
-        Node* const parent = node->parent;
-
-        m_NodeAllocator.Free(node->buddy);
-        m_NodeAllocator.Free(node);
-        parent->type = Node::TYPE_FREE;
-
-        node = parent;
-        --level;
-        --m_FreeCount;
-    }
-
-    AddToFreeListFront(level, node);
-}
-
-void VmaBlockMetadata_Buddy::AddNodeToDetailedStatistics(VmaDetailedStatistics& inoutStats, const Node* node, VkDeviceSize levelNodeSize) const
-{
-    switch (node->type)
-    {
-    case Node::TYPE_FREE:
-        VmaAddDetailedStatisticsUnusedRange(inoutStats, levelNodeSize);
-        break;
-    case Node::TYPE_ALLOCATION:
-        VmaAddDetailedStatisticsAllocation(inoutStats, levelNodeSize);
-        break;
-    case Node::TYPE_SPLIT:
-    {
-        const VkDeviceSize childrenNodeSize = levelNodeSize / 2;
-        const Node* const leftChild = node->split.leftChild;
-        AddNodeToDetailedStatistics(inoutStats, leftChild, childrenNodeSize);
-        const Node* const rightChild = leftChild->buddy;
-        AddNodeToDetailedStatistics(inoutStats, rightChild, childrenNodeSize);
-    }
-    break;
-    default:
-        VMA_ASSERT(0);
-    }
-}
-
-void VmaBlockMetadata_Buddy::AddToFreeListFront(uint32_t level, Node* node)
-{
-    VMA_ASSERT(node->type == Node::TYPE_FREE);
-
-    // List is empty.
-    Node* const frontNode = m_FreeList[level].front;
-    if (frontNode == VMA_NULL)
-    {
-        VMA_ASSERT(m_FreeList[level].back == VMA_NULL);
-        node->free.prev = node->free.next = VMA_NULL;
-        m_FreeList[level].front = m_FreeList[level].back = node;
-    }
-    else
-    {
-        VMA_ASSERT(frontNode->free.prev == VMA_NULL);
-        node->free.prev = VMA_NULL;
-        node->free.next = frontNode;
-        frontNode->free.prev = node;
-        m_FreeList[level].front = node;
-    }
-}
-
-void VmaBlockMetadata_Buddy::RemoveFromFreeList(uint32_t level, Node* node)
-{
-    VMA_ASSERT(m_FreeList[level].front != VMA_NULL);
-
-    // It is at the front.
-    if (node->free.prev == VMA_NULL)
-    {
-        VMA_ASSERT(m_FreeList[level].front == node);
-        m_FreeList[level].front = node->free.next;
-    }
-    else
-    {
-        Node* const prevFreeNode = node->free.prev;
-        VMA_ASSERT(prevFreeNode->free.next == node);
-        prevFreeNode->free.next = node->free.next;
-    }
-
-    // It is at the back.
-    if (node->free.next == VMA_NULL)
-    {
-        VMA_ASSERT(m_FreeList[level].back == node);
-        m_FreeList[level].back = node->free.prev;
-    }
-    else
-    {
-        Node* const nextFreeNode = node->free.next;
-        VMA_ASSERT(nextFreeNode->free.prev == node);
-        nextFreeNode->free.prev = node->free.prev;
-    }
-}
-
-void VmaBlockMetadata_Buddy::DebugLogAllAllocationNode(Node* node, uint32_t level) const
-{
-    switch (node->type)
-    {
-    case Node::TYPE_FREE:
-        break;
-    case Node::TYPE_ALLOCATION:
-        DebugLogAllocation(node->offset, LevelToNodeSize(level), node->allocation.userData);
-        break;
-    case Node::TYPE_SPLIT:
-    {
-        ++level;
-        DebugLogAllAllocationNode(node->split.leftChild, level);
-        DebugLogAllAllocationNode(node->split.leftChild->buddy, level);
-    }
-    break;
-    default:
-        VMA_ASSERT(0);
-    }
-}
-
-#if VMA_STATS_STRING_ENABLED
-void VmaBlockMetadata_Buddy::PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const
-{
-    switch (node->type)
-    {
-    case Node::TYPE_FREE:
-        PrintDetailedMap_UnusedRange(json, node->offset, levelNodeSize);
-        break;
-    case Node::TYPE_ALLOCATION:
-        PrintDetailedMap_Allocation(json, node->offset, levelNodeSize, node->allocation.userData);
-        break;
-    case Node::TYPE_SPLIT:
-    {
-        const VkDeviceSize childrenNodeSize = levelNodeSize / 2;
-        const Node* const leftChild = node->split.leftChild;
-        PrintDetailedMapNode(json, leftChild, childrenNodeSize);
-        const Node* const rightChild = leftChild->buddy;
-        PrintDetailedMapNode(json, rightChild, childrenNodeSize);
-    }
-    break;
-    default:
-        VMA_ASSERT(0);
-    }
-}
-#endif // VMA_STATS_STRING_ENABLED
-#endif // _VMA_BLOCK_METADATA_BUDDY_FUNCTIONS
-#endif // _VMA_BLOCK_METADATA_BUDDY
-#endif // #if 0
-
-#ifndef _VMA_BLOCK_METADATA_TLSF
-// To not search current larger region if first allocation won't succeed and skip to smaller range
-// use with VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT as strategy in CreateAllocationRequest().
-// When fragmentation and reusal of previous blocks doesn't matter then use with
-// VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT for fastest alloc time possible.
-class VmaBlockMetadata_TLSF : public VmaBlockMetadata
-{
-    VMA_CLASS_NO_COPY(VmaBlockMetadata_TLSF)
-public:
-    VmaBlockMetadata_TLSF(const VkAllocationCallbacks* pAllocationCallbacks,
-        VkDeviceSize bufferImageGranularity, bool isVirtual);
-    virtual ~VmaBlockMetadata_TLSF();
-
-    size_t GetAllocationCount() const override { return m_AllocCount; }
-    size_t GetFreeRegionsCount() const override { return m_BlocksFreeCount + 1; }
-    VkDeviceSize GetSumFreeSize() const override { return m_BlocksFreeSize + m_NullBlock->size; }
-    bool IsEmpty() const override { return m_NullBlock->offset == 0; }
-    VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return ((Block*)allocHandle)->offset; };
-
-    void Init(VkDeviceSize size) override;
-    bool Validate() const override;
-
-    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;
-    void AddStatistics(VmaStatistics& inoutStats) const override;
-
-#if VMA_STATS_STRING_ENABLED
-    void PrintDetailedMap(class VmaJsonWriter& json) const override;
-#endif
-
-    bool CreateAllocationRequest(
-        VkDeviceSize allocSize,
-        VkDeviceSize allocAlignment,
-        bool upperAddress,
-        VmaSuballocationType allocType,
-        uint32_t strategy,
-        VmaAllocationRequest* pAllocationRequest) override;
-
-    VkResult CheckCorruption(const void* pBlockData) override;
-    void Alloc(
-        const VmaAllocationRequest& request,
-        VmaSuballocationType type,
-        void* userData) override;
-
-    void Free(VmaAllocHandle allocHandle) override;
-    void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;
-    void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;
-    VmaAllocHandle GetAllocationListBegin() const override;
-    VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;
-    VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const override;
-    void Clear() override;
-    void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;
-    void DebugLogAllAllocations() const override;
-
-private:
-    // According to original paper it should be preferable 4 or 5:
-    // M. Masmano, I. Ripoll, A. Crespo, and J. Real "TLSF: a New Dynamic Memory Allocator for Real-Time Systems"
-    // http://www.gii.upv.es/tlsf/files/ecrts04_tlsf.pdf
-    static const uint8_t SECOND_LEVEL_INDEX = 5;
-    static const uint16_t SMALL_BUFFER_SIZE = 256;
-    static const uint32_t INITIAL_BLOCK_ALLOC_COUNT = 16;
-    static const uint8_t MEMORY_CLASS_SHIFT = 7;
-    static const uint8_t MAX_MEMORY_CLASSES = 65 - MEMORY_CLASS_SHIFT;
-
-    class Block
-    {
-    public:
-        VkDeviceSize offset;
-        VkDeviceSize size;
-        Block* prevPhysical;
-        Block* nextPhysical;
-
-        void MarkFree() { prevFree = VMA_NULL; }
-        void MarkTaken() { prevFree = this; }
-        bool IsFree() const { return prevFree != this; }
-        void*& UserData() { VMA_HEAVY_ASSERT(!IsFree()); return userData; }
-        Block*& PrevFree() { return prevFree; }
-        Block*& NextFree() { VMA_HEAVY_ASSERT(IsFree()); return nextFree; }
-
-    private:
-        Block* prevFree; // Address of the same block here indicates that block is taken
-        union
-        {
-            Block* nextFree;
-            void* userData;
-        };
-    };
-
-    size_t m_AllocCount;
-    // Total number of free blocks besides null block
-    size_t m_BlocksFreeCount;
-    // Total size of free blocks excluding null block
-    VkDeviceSize m_BlocksFreeSize;
-    uint32_t m_IsFreeBitmap;
-    uint8_t m_MemoryClasses;
-    uint32_t m_InnerIsFreeBitmap[MAX_MEMORY_CLASSES];
-    uint32_t m_ListsCount;
-    /*
-    * 0: 0-3 lists for small buffers
-    * 1+: 0-(2^SLI-1) lists for normal buffers
-    */
-    Block** m_FreeList;
-    VmaPoolAllocator<Block> m_BlockAllocator;
-    Block* m_NullBlock;
-    VmaBlockBufferImageGranularity m_GranularityHandler;
-
-    uint8_t SizeToMemoryClass(VkDeviceSize size) const;
-    uint16_t SizeToSecondIndex(VkDeviceSize size, uint8_t memoryClass) const;
-    uint32_t GetListIndex(uint8_t memoryClass, uint16_t secondIndex) const;
-    uint32_t GetListIndex(VkDeviceSize size) const;
-
-    void RemoveFreeBlock(Block* block);
-    void InsertFreeBlock(Block* block);
-    void MergeBlock(Block* block, Block* prev);
-
-    Block* FindFreeBlock(VkDeviceSize size, uint32_t& listIndex) const;
-    bool CheckBlock(
-        Block& block,
-        uint32_t listIndex,
-        VkDeviceSize allocSize,
-        VkDeviceSize allocAlignment,
-        VmaSuballocationType allocType,
-        VmaAllocationRequest* pAllocationRequest);
-};
-
-#ifndef _VMA_BLOCK_METADATA_TLSF_FUNCTIONS
-VmaBlockMetadata_TLSF::VmaBlockMetadata_TLSF(const VkAllocationCallbacks* pAllocationCallbacks,
-    VkDeviceSize bufferImageGranularity, bool isVirtual)
-    : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),
-    m_AllocCount(0),
-    m_BlocksFreeCount(0),
-    m_BlocksFreeSize(0),
-    m_IsFreeBitmap(0),
-    m_MemoryClasses(0),
-    m_ListsCount(0),
-    m_FreeList(VMA_NULL),
-    m_BlockAllocator(pAllocationCallbacks, INITIAL_BLOCK_ALLOC_COUNT),
-    m_NullBlock(VMA_NULL),
-    m_GranularityHandler(bufferImageGranularity) {}
-
-VmaBlockMetadata_TLSF::~VmaBlockMetadata_TLSF()
-{
-    if (m_FreeList)
-        vma_delete_array(GetAllocationCallbacks(), m_FreeList, m_ListsCount);
-    m_GranularityHandler.Destroy(GetAllocationCallbacks());
-}
-
-void VmaBlockMetadata_TLSF::Init(VkDeviceSize size)
-{
-    VmaBlockMetadata::Init(size);
-
-    if (!IsVirtual())
-        m_GranularityHandler.Init(GetAllocationCallbacks(), size);
-
-    m_NullBlock = m_BlockAllocator.Alloc();
-    m_NullBlock->size = size;
-    m_NullBlock->offset = 0;
-    m_NullBlock->prevPhysical = VMA_NULL;
-    m_NullBlock->nextPhysical = VMA_NULL;
-    m_NullBlock->MarkFree();
-    m_NullBlock->NextFree() = VMA_NULL;
-    m_NullBlock->PrevFree() = VMA_NULL;
-    uint8_t memoryClass = SizeToMemoryClass(size);
-    uint16_t sli = SizeToSecondIndex(size, memoryClass);
-    m_ListsCount = (memoryClass == 0 ? 0 : (memoryClass - 1) * (1UL << SECOND_LEVEL_INDEX) + sli) + 1;
-    if (IsVirtual())
-        m_ListsCount += 1UL << SECOND_LEVEL_INDEX;
-    else
-        m_ListsCount += 4;
-
-    m_MemoryClasses = memoryClass + 2;
-    memset(m_InnerIsFreeBitmap, 0, MAX_MEMORY_CLASSES * sizeof(uint32_t));
-
-    m_FreeList = vma_new_array(GetAllocationCallbacks(), Block*, m_ListsCount);
-    memset(m_FreeList, 0, m_ListsCount * sizeof(Block*));
-}
-
-bool VmaBlockMetadata_TLSF::Validate() const
-{
-    VMA_VALIDATE(GetSumFreeSize() <= GetSize());
-
-    VkDeviceSize calculatedSize = m_NullBlock->size;
-    VkDeviceSize calculatedFreeSize = m_NullBlock->size;
-    size_t allocCount = 0;
-    size_t freeCount = 0;
-
-    // Check integrity of free lists
-    for (uint32_t list = 0; list < m_ListsCount; ++list)
-    {
-        Block* block = m_FreeList[list];
-        if (block != VMA_NULL)
-        {
-            VMA_VALIDATE(block->IsFree());
-            VMA_VALIDATE(block->PrevFree() == VMA_NULL);
-            while (block->NextFree())
-            {
-                VMA_VALIDATE(block->NextFree()->IsFree());
-                VMA_VALIDATE(block->NextFree()->PrevFree() == block);
-                block = block->NextFree();
-            }
-        }
-    }
-
-    VkDeviceSize nextOffset = m_NullBlock->offset;
-    auto validateCtx = m_GranularityHandler.StartValidation(GetAllocationCallbacks(), IsVirtual());
-
-    VMA_VALIDATE(m_NullBlock->nextPhysical == VMA_NULL);
-    if (m_NullBlock->prevPhysical)
-    {
-        VMA_VALIDATE(m_NullBlock->prevPhysical->nextPhysical == m_NullBlock);
-    }
-    // Check all blocks
-    for (Block* prev = m_NullBlock->prevPhysical; prev != VMA_NULL; prev = prev->prevPhysical)
-    {
-        VMA_VALIDATE(prev->offset + prev->size == nextOffset);
-        nextOffset = prev->offset;
-        calculatedSize += prev->size;
-
-        uint32_t listIndex = GetListIndex(prev->size);
-        if (prev->IsFree())
-        {
-            ++freeCount;
-            // Check if free block belongs to free list
-            Block* freeBlock = m_FreeList[listIndex];
-            VMA_VALIDATE(freeBlock != VMA_NULL);
-
-            bool found = false;
-            do
-            {
-                if (freeBlock == prev)
-                    found = true;
-
-                freeBlock = freeBlock->NextFree();
-            } while (!found && freeBlock != VMA_NULL);
-
-            VMA_VALIDATE(found);
-            calculatedFreeSize += prev->size;
-        }
-        else
-        {
-            ++allocCount;
-            // Check if taken block is not on a free list
-            Block* freeBlock = m_FreeList[listIndex];
-            while (freeBlock)
-            {
-                VMA_VALIDATE(freeBlock != prev);
-                freeBlock = freeBlock->NextFree();
-            }
-
-            if (!IsVirtual())
-            {
-                VMA_VALIDATE(m_GranularityHandler.Validate(validateCtx, prev->offset, prev->size));
-            }
-        }
-
-        if (prev->prevPhysical)
-        {
-            VMA_VALIDATE(prev->prevPhysical->nextPhysical == prev);
-        }
-    }
-
-    if (!IsVirtual())
-    {
-        VMA_VALIDATE(m_GranularityHandler.FinishValidation(validateCtx));
-    }
-
-    VMA_VALIDATE(nextOffset == 0);
-    VMA_VALIDATE(calculatedSize == GetSize());
-    VMA_VALIDATE(calculatedFreeSize == GetSumFreeSize());
-    VMA_VALIDATE(allocCount == m_AllocCount);
-    VMA_VALIDATE(freeCount == m_BlocksFreeCount);
-
-    return true;
-}
-
-void VmaBlockMetadata_TLSF::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const
-{
-    inoutStats.statistics.blockCount++;
-    inoutStats.statistics.blockBytes += GetSize();
-    if (m_NullBlock->size > 0)
-        VmaAddDetailedStatisticsUnusedRange(inoutStats, m_NullBlock->size);
-
-    for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
-    {
-        if (block->IsFree())
-            VmaAddDetailedStatisticsUnusedRange(inoutStats, block->size);
-        else
-            VmaAddDetailedStatisticsAllocation(inoutStats, block->size);
-    }
-}
-
-void VmaBlockMetadata_TLSF::AddStatistics(VmaStatistics& inoutStats) const
-{
-    inoutStats.blockCount++;
-    inoutStats.allocationCount += (uint32_t)m_AllocCount;
-    inoutStats.blockBytes += GetSize();
-    inoutStats.allocationBytes += GetSize() - GetSumFreeSize();
-}
-
-#if VMA_STATS_STRING_ENABLED
-void VmaBlockMetadata_TLSF::PrintDetailedMap(class VmaJsonWriter& json) const
-{
-    size_t blockCount = m_AllocCount + m_BlocksFreeCount;
-    VmaStlAllocator<Block*> allocator(GetAllocationCallbacks());
-    VmaVector<Block*, VmaStlAllocator<Block*>> blockList(blockCount, allocator);
-
-    size_t i = blockCount;
-    for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
-    {
-        blockList[--i] = block;
-    }
-    VMA_ASSERT(i == 0);
-
-    VmaDetailedStatistics stats;
-    VmaClearDetailedStatistics(stats);
-    AddDetailedStatistics(stats);
-
-    PrintDetailedMap_Begin(json,
-        stats.statistics.blockBytes - stats.statistics.allocationBytes,
-        stats.statistics.allocationCount,
-        stats.unusedRangeCount);
-
-    for (; i < blockCount; ++i)
-    {
-        Block* block = blockList[i];
-        if (block->IsFree())
-            PrintDetailedMap_UnusedRange(json, block->offset, block->size);
-        else
-            PrintDetailedMap_Allocation(json, block->offset, block->size, block->UserData());
-    }
-    if (m_NullBlock->size > 0)
-        PrintDetailedMap_UnusedRange(json, m_NullBlock->offset, m_NullBlock->size);
-
-    PrintDetailedMap_End(json);
-}
-#endif
-
-bool VmaBlockMetadata_TLSF::CreateAllocationRequest(
-    VkDeviceSize allocSize,
-    VkDeviceSize allocAlignment,
-    bool upperAddress,
-    VmaSuballocationType allocType,
-    uint32_t strategy,
-    VmaAllocationRequest* pAllocationRequest)
-{
-    VMA_ASSERT(allocSize > 0 && "Cannot allocate empty block!");
-    VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm.");
-
-    // For small granularity round up
-    if (!IsVirtual())
-        m_GranularityHandler.RoundupAllocRequest(allocType, allocSize, allocAlignment);
-
-    allocSize += GetDebugMargin();
-    // Quick check for too small pool
-    if (allocSize > GetSumFreeSize())
-        return false;
-
-    // If no free blocks in pool then check only null block
-    if (m_BlocksFreeCount == 0)
-        return CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest);
-
-    // Round up to the next block
-    VkDeviceSize sizeForNextList = allocSize;
-    VkDeviceSize smallSizeStep = SMALL_BUFFER_SIZE / (IsVirtual() ? 1 << SECOND_LEVEL_INDEX : 4);
-    if (allocSize > SMALL_BUFFER_SIZE)
-    {
-        sizeForNextList += (1ULL << (VMA_BITSCAN_MSB(allocSize) - SECOND_LEVEL_INDEX));
-    }
-    else if (allocSize > SMALL_BUFFER_SIZE - smallSizeStep)
-        sizeForNextList = SMALL_BUFFER_SIZE + 1;
-    else
-        sizeForNextList += smallSizeStep;
-
-    uint32_t nextListIndex = 0;
-    uint32_t prevListIndex = 0;
-    Block* nextListBlock = VMA_NULL;
-    Block* prevListBlock = VMA_NULL;
-
-    // Check blocks according to strategies
-    if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT)
-    {
-        // Quick check for larger block first
-        nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);
-        if (nextListBlock != VMA_NULL && CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
-            return true;
-
-        // If not fitted then null block
-        if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))
-            return true;
-
-        // Null block failed, search larger bucket
-        while (nextListBlock)
-        {
-            if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
-                return true;
-            nextListBlock = nextListBlock->NextFree();
-        }
-
-        // Failed again, check best fit bucket
-        prevListBlock = FindFreeBlock(allocSize, prevListIndex);
-        while (prevListBlock)
-        {
-            if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
-                return true;
-            prevListBlock = prevListBlock->NextFree();
-        }
-    }
-    else if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT)
-    {
-        // Check best fit bucket
-        prevListBlock = FindFreeBlock(allocSize, prevListIndex);
-        while (prevListBlock)
-        {
-            if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
-                return true;
-            prevListBlock = prevListBlock->NextFree();
-        }
-
-        // If failed check null block
-        if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))
-            return true;
-
-        // Check larger bucket
-        nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);
-        while (nextListBlock)
-        {
-            if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
-                return true;
-            nextListBlock = nextListBlock->NextFree();
-        }
-    }
-    else if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT )
-    {
-        // Perform search from the start
-        VmaStlAllocator<Block*> allocator(GetAllocationCallbacks());
-        VmaVector<Block*, VmaStlAllocator<Block*>> blockList(m_BlocksFreeCount, allocator);
-
-        size_t i = m_BlocksFreeCount;
-        for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
-        {
-            if (block->IsFree() && block->size >= allocSize)
-                blockList[--i] = block;
-        }
-
-        for (; i < m_BlocksFreeCount; ++i)
-        {
-            Block& block = *blockList[i];
-            if (CheckBlock(block, GetListIndex(block.size), allocSize, allocAlignment, allocType, pAllocationRequest))
-                return true;
-        }
-
-        // If failed check null block
-        if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))
-            return true;
-
-        // Whole range searched, no more memory
-        return false;
-    }
-    else
-    {
-        // Check larger bucket
-        nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);
-        while (nextListBlock)
-        {
-            if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
-                return true;
-            nextListBlock = nextListBlock->NextFree();
-        }
-
-        // If failed check null block
-        if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))
-            return true;
-
-        // Check best fit bucket
-        prevListBlock = FindFreeBlock(allocSize, prevListIndex);
-        while (prevListBlock)
-        {
-            if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
-                return true;
-            prevListBlock = prevListBlock->NextFree();
-        }
-    }
-
-    // Worst case, full search has to be done
-    while (++nextListIndex < m_ListsCount)
-    {
-        nextListBlock = m_FreeList[nextListIndex];
-        while (nextListBlock)
-        {
-            if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
-                return true;
-            nextListBlock = nextListBlock->NextFree();
-        }
-    }
-
-    // No more memory sadly
-    return false;
-}
-
-VkResult VmaBlockMetadata_TLSF::CheckCorruption(const void* pBlockData)
-{
-    for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
-    {
-        if (!block->IsFree())
-        {
-            if (!VmaValidateMagicValue(pBlockData, block->offset + block->size))
-            {
-                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
-                return VK_ERROR_UNKNOWN_COPY;
-            }
-        }
-    }
-
-    return VK_SUCCESS;
-}
-
-void VmaBlockMetadata_TLSF::Alloc(
-    const VmaAllocationRequest& request,
-    VmaSuballocationType type,
-    void* userData)
-{
-    VMA_ASSERT(request.type == VmaAllocationRequestType::TLSF);
-
-    // Get block and pop it from the free list
-    Block* currentBlock = (Block*)request.allocHandle;
-    VkDeviceSize offset = request.algorithmData;
-    VMA_ASSERT(currentBlock != VMA_NULL);
-    VMA_ASSERT(currentBlock->offset <= offset);
-
-    if (currentBlock != m_NullBlock)
-        RemoveFreeBlock(currentBlock);
-
-    VkDeviceSize debugMargin = GetDebugMargin();
-    VkDeviceSize misssingAlignment = offset - currentBlock->offset;
-
-    // Append missing alignment to prev block or create new one
-    if (misssingAlignment)
-    {
-        Block* prevBlock = currentBlock->prevPhysical;
-        VMA_ASSERT(prevBlock != VMA_NULL && "There should be no missing alignment at offset 0!");
-
-        if (prevBlock->IsFree() && prevBlock->size != debugMargin)
-        {
-            uint32_t oldList = GetListIndex(prevBlock->size);
-            prevBlock->size += misssingAlignment;
-            // Check if new size crosses list bucket
-            if (oldList != GetListIndex(prevBlock->size))
-            {
-                prevBlock->size -= misssingAlignment;
-                RemoveFreeBlock(prevBlock);
-                prevBlock->size += misssingAlignment;
-                InsertFreeBlock(prevBlock);
-            }
-            else
-                m_BlocksFreeSize += misssingAlignment;
-        }
-        else
-        {
-            Block* newBlock = m_BlockAllocator.Alloc();
-            currentBlock->prevPhysical = newBlock;
-            prevBlock->nextPhysical = newBlock;
-            newBlock->prevPhysical = prevBlock;
-            newBlock->nextPhysical = currentBlock;
-            newBlock->size = misssingAlignment;
-            newBlock->offset = currentBlock->offset;
-            newBlock->MarkTaken();
-
-            InsertFreeBlock(newBlock);
-        }
-
-        currentBlock->size -= misssingAlignment;
-        currentBlock->offset += misssingAlignment;
-    }
-
-    VkDeviceSize size = request.size + debugMargin;
-    if (currentBlock->size == size)
-    {
-        if (currentBlock == m_NullBlock)
-        {
-            // Setup new null block
-            m_NullBlock = m_BlockAllocator.Alloc();
-            m_NullBlock->size = 0;
-            m_NullBlock->offset = currentBlock->offset + size;
-            m_NullBlock->prevPhysical = currentBlock;
-            m_NullBlock->nextPhysical = VMA_NULL;
-            m_NullBlock->MarkFree();
-            m_NullBlock->PrevFree() = VMA_NULL;
-            m_NullBlock->NextFree() = VMA_NULL;
-            currentBlock->nextPhysical = m_NullBlock;
-            currentBlock->MarkTaken();
-        }
-    }
-    else
-    {
-        VMA_ASSERT(currentBlock->size > size && "Proper block already found, shouldn't find smaller one!");
-
-        // Create new free block
-        Block* newBlock = m_BlockAllocator.Alloc();
-        newBlock->size = currentBlock->size - size;
-        newBlock->offset = currentBlock->offset + size;
-        newBlock->prevPhysical = currentBlock;
-        newBlock->nextPhysical = currentBlock->nextPhysical;
-        currentBlock->nextPhysical = newBlock;
-        currentBlock->size = size;
-
-        if (currentBlock == m_NullBlock)
-        {
-            m_NullBlock = newBlock;
-            m_NullBlock->MarkFree();
-            m_NullBlock->NextFree() = VMA_NULL;
-            m_NullBlock->PrevFree() = VMA_NULL;
-            currentBlock->MarkTaken();
-        }
-        else
-        {
-            newBlock->nextPhysical->prevPhysical = newBlock;
-            newBlock->MarkTaken();
-            InsertFreeBlock(newBlock);
-        }
-    }
-    currentBlock->UserData() = userData;
-
-    if (debugMargin > 0)
-    {
-        currentBlock->size -= debugMargin;
-        Block* newBlock = m_BlockAllocator.Alloc();
-        newBlock->size = debugMargin;
-        newBlock->offset = currentBlock->offset + currentBlock->size;
-        newBlock->prevPhysical = currentBlock;
-        newBlock->nextPhysical = currentBlock->nextPhysical;
-        newBlock->MarkTaken();
-        currentBlock->nextPhysical->prevPhysical = newBlock;
-        currentBlock->nextPhysical = newBlock;
-        InsertFreeBlock(newBlock);
-    }
-
-    if (!IsVirtual())
-        m_GranularityHandler.AllocPages((uint8_t)(uintptr_t)request.customData,
-            currentBlock->offset, currentBlock->size);
-    ++m_AllocCount;
-}
-
-void VmaBlockMetadata_TLSF::Free(VmaAllocHandle allocHandle)
-{
-    Block* block = (Block*)allocHandle;
-    Block* next = block->nextPhysical;
-    VMA_ASSERT(!block->IsFree() && "Block is already free!");
-
-    if (!IsVirtual())
-        m_GranularityHandler.FreePages(block->offset, block->size);
-    --m_AllocCount;
-
-    VkDeviceSize debugMargin = GetDebugMargin();
-    if (debugMargin > 0)
-    {
-        RemoveFreeBlock(next);
-        MergeBlock(next, block);
-        block = next;
-        next = next->nextPhysical;
-    }
-
-    // Try merging
-    Block* prev = block->prevPhysical;
-    if (prev != VMA_NULL && prev->IsFree() && prev->size != debugMargin)
-    {
-        RemoveFreeBlock(prev);
-        MergeBlock(block, prev);
-    }
-
-    if (!next->IsFree())
-        InsertFreeBlock(block);
-    else if (next == m_NullBlock)
-        MergeBlock(m_NullBlock, block);
-    else
-    {
-        RemoveFreeBlock(next);
-        MergeBlock(next, block);
-        InsertFreeBlock(next);
-    }
-}
-
-void VmaBlockMetadata_TLSF::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)
-{
-    Block* block = (Block*)allocHandle;
-    VMA_ASSERT(!block->IsFree() && "Cannot get allocation info for free block!");
-    outInfo.offset = block->offset;
-    outInfo.size = block->size;
-    outInfo.pUserData = block->UserData();
-}
-
-void* VmaBlockMetadata_TLSF::GetAllocationUserData(VmaAllocHandle allocHandle) const
-{
-    Block* block = (Block*)allocHandle;
-    VMA_ASSERT(!block->IsFree() && "Cannot get user data for free block!");
-    return block->UserData();
-}
-
-VmaAllocHandle VmaBlockMetadata_TLSF::GetAllocationListBegin() const
-{
-    if (m_AllocCount == 0)
-        return VK_NULL_HANDLE;
-
-    for (Block* block = m_NullBlock->prevPhysical; block; block = block->prevPhysical)
-    {
-        if (!block->IsFree())
-            return (VmaAllocHandle)block;
-    }
-    VMA_ASSERT(false && "If m_AllocCount > 0 then should find any allocation!");
-    return VK_NULL_HANDLE;
-}
-
-VmaAllocHandle VmaBlockMetadata_TLSF::GetNextAllocation(VmaAllocHandle prevAlloc) const
-{
-    Block* startBlock = (Block*)prevAlloc;
-    VMA_ASSERT(!startBlock->IsFree() && "Incorrect block!");
-
-    for (Block* block = startBlock->prevPhysical; block; block = block->prevPhysical)
-    {
-        if (!block->IsFree())
-            return (VmaAllocHandle)block;
-    }
-    return VK_NULL_HANDLE;
-}
-
-VkDeviceSize VmaBlockMetadata_TLSF::GetNextFreeRegionSize(VmaAllocHandle alloc) const
-{
-    Block* block = (Block*)alloc;
-    VMA_ASSERT(!block->IsFree() && "Incorrect block!");
-
-    if (block->prevPhysical)
-        return block->prevPhysical->IsFree() ? block->prevPhysical->size : 0;
-    return 0;
-}
-
-void VmaBlockMetadata_TLSF::Clear()
-{
-    m_AllocCount = 0;
-    m_BlocksFreeCount = 0;
-    m_BlocksFreeSize = 0;
-    m_IsFreeBitmap = 0;
-    m_NullBlock->offset = 0;
-    m_NullBlock->size = GetSize();
-    Block* block = m_NullBlock->prevPhysical;
-    m_NullBlock->prevPhysical = VMA_NULL;
-    while (block)
-    {
-        Block* prev = block->prevPhysical;
-        m_BlockAllocator.Free(block);
-        block = prev;
-    }
-    memset(m_FreeList, 0, m_ListsCount * sizeof(Block*));
-    memset(m_InnerIsFreeBitmap, 0, m_MemoryClasses * sizeof(uint32_t));
-    m_GranularityHandler.Clear();
-}
-
-void VmaBlockMetadata_TLSF::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)
-{
-    Block* block = (Block*)allocHandle;
-    VMA_ASSERT(!block->IsFree() && "Trying to set user data for not allocated block!");
-    block->UserData() = userData;
-}
-
-void VmaBlockMetadata_TLSF::DebugLogAllAllocations() const
-{
-    for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
-        if (!block->IsFree())
-            DebugLogAllocation(block->offset, block->size, block->UserData());
-}
-
-uint8_t VmaBlockMetadata_TLSF::SizeToMemoryClass(VkDeviceSize size) const
-{
-    if (size > SMALL_BUFFER_SIZE)
-        return VMA_BITSCAN_MSB(size) - MEMORY_CLASS_SHIFT;
-    return 0;
-}
-
-uint16_t VmaBlockMetadata_TLSF::SizeToSecondIndex(VkDeviceSize size, uint8_t memoryClass) const
-{
-    if (memoryClass == 0)
-    {
-        if (IsVirtual())
-            return static_cast<uint16_t>((size - 1) / 8);
-        else
-            return static_cast<uint16_t>((size - 1) / 64);
-    }
-    return static_cast<uint16_t>((size >> (memoryClass + MEMORY_CLASS_SHIFT - SECOND_LEVEL_INDEX)) ^ (1U << SECOND_LEVEL_INDEX));
-}
-
-uint32_t VmaBlockMetadata_TLSF::GetListIndex(uint8_t memoryClass, uint16_t secondIndex) const
-{
-    if (memoryClass == 0)
-        return secondIndex;
-
-    const uint32_t index = static_cast<uint32_t>(memoryClass - 1) * (1 << SECOND_LEVEL_INDEX) + secondIndex;
-    if (IsVirtual())
-        return index + (1 << SECOND_LEVEL_INDEX);
-    else
-        return index + 4;
-}
-
-uint32_t VmaBlockMetadata_TLSF::GetListIndex(VkDeviceSize size) const
-{
-    uint8_t memoryClass = SizeToMemoryClass(size);
-    return GetListIndex(memoryClass, SizeToSecondIndex(size, memoryClass));
-}
-
-void VmaBlockMetadata_TLSF::RemoveFreeBlock(Block* block)
-{
-    VMA_ASSERT(block != m_NullBlock);
-    VMA_ASSERT(block->IsFree());
-
-    if (block->NextFree() != VMA_NULL)
-        block->NextFree()->PrevFree() = block->PrevFree();
-    if (block->PrevFree() != VMA_NULL)
-        block->PrevFree()->NextFree() = block->NextFree();
-    else
-    {
-        uint8_t memClass = SizeToMemoryClass(block->size);
-        uint16_t secondIndex = SizeToSecondIndex(block->size, memClass);
-        uint32_t index = GetListIndex(memClass, secondIndex);
-        VMA_ASSERT(m_FreeList[index] == block);
-        m_FreeList[index] = block->NextFree();
-        if (block->NextFree() == VMA_NULL)
-        {
-            m_InnerIsFreeBitmap[memClass] &= ~(1U << secondIndex);
-            if (m_InnerIsFreeBitmap[memClass] == 0)
-                m_IsFreeBitmap &= ~(1UL << memClass);
-        }
-    }
-    block->MarkTaken();
-    block->UserData() = VMA_NULL;
-    --m_BlocksFreeCount;
-    m_BlocksFreeSize -= block->size;
-}
-
-void VmaBlockMetadata_TLSF::InsertFreeBlock(Block* block)
-{
-    VMA_ASSERT(block != m_NullBlock);
-    VMA_ASSERT(!block->IsFree() && "Cannot insert block twice!");
-
-    uint8_t memClass = SizeToMemoryClass(block->size);
-    uint16_t secondIndex = SizeToSecondIndex(block->size, memClass);
-    uint32_t index = GetListIndex(memClass, secondIndex);
-    VMA_ASSERT(index < m_ListsCount);
-    block->PrevFree() = VMA_NULL;
-    block->NextFree() = m_FreeList[index];
-    m_FreeList[index] = block;
-    if (block->NextFree() != VMA_NULL)
-        block->NextFree()->PrevFree() = block;
-    else
-    {
-        m_InnerIsFreeBitmap[memClass] |= 1U << secondIndex;
-        m_IsFreeBitmap |= 1UL << memClass;
-    }
-    ++m_BlocksFreeCount;
-    m_BlocksFreeSize += block->size;
-}
-
-void VmaBlockMetadata_TLSF::MergeBlock(Block* block, Block* prev)
-{
-    VMA_ASSERT(block->prevPhysical == prev && "Cannot merge seperate physical regions!");
-    VMA_ASSERT(!prev->IsFree() && "Cannot merge block that belongs to free list!");
-
-    block->offset = prev->offset;
-    block->size += prev->size;
-    block->prevPhysical = prev->prevPhysical;
-    if (block->prevPhysical)
-        block->prevPhysical->nextPhysical = block;
-    m_BlockAllocator.Free(prev);
-}
-
-VmaBlockMetadata_TLSF::Block* VmaBlockMetadata_TLSF::FindFreeBlock(VkDeviceSize size, uint32_t& listIndex) const
-{
-    uint8_t memoryClass = SizeToMemoryClass(size);
-    uint32_t innerFreeMap = m_InnerIsFreeBitmap[memoryClass] & (~0U << SizeToSecondIndex(size, memoryClass));
-    if (!innerFreeMap)
-    {
-        // Check higher levels for avaiable blocks
-        uint32_t freeMap = m_IsFreeBitmap & (~0UL << (memoryClass + 1));
-        if (!freeMap)
-            return VMA_NULL; // No more memory avaible
-
-        // Find lowest free region
-        memoryClass = VMA_BITSCAN_LSB(freeMap);
-        innerFreeMap = m_InnerIsFreeBitmap[memoryClass];
-        VMA_ASSERT(innerFreeMap != 0);
-    }
-    // Find lowest free subregion
-    listIndex = GetListIndex(memoryClass, VMA_BITSCAN_LSB(innerFreeMap));
-    VMA_ASSERT(m_FreeList[listIndex]);
-    return m_FreeList[listIndex];
-}
-
-bool VmaBlockMetadata_TLSF::CheckBlock(
-    Block& block,
-    uint32_t listIndex,
-    VkDeviceSize allocSize,
-    VkDeviceSize allocAlignment,
-    VmaSuballocationType allocType,
-    VmaAllocationRequest* pAllocationRequest)
-{
-    VMA_ASSERT(block.IsFree() && "Block is already taken!");
-
-    VkDeviceSize alignedOffset = VmaAlignUp(block.offset, allocAlignment);
-    if (block.size < allocSize + alignedOffset - block.offset)
-        return false;
-
-    // Check for granularity conflicts
-    if (!IsVirtual() &&
-        m_GranularityHandler.CheckConflictAndAlignUp(alignedOffset, allocSize, block.offset, block.size, allocType))
-        return false;
-
-    // Alloc successful
-    pAllocationRequest->type = VmaAllocationRequestType::TLSF;
-    pAllocationRequest->allocHandle = (VmaAllocHandle)&block;
-    pAllocationRequest->size = allocSize - GetDebugMargin();
-    pAllocationRequest->customData = (void*)allocType;
-    pAllocationRequest->algorithmData = alignedOffset;
-
-    // Place block at the start of list if it's normal block
-    if (listIndex != m_ListsCount && block.PrevFree())
-    {
-        block.PrevFree()->NextFree() = block.NextFree();
-        if (block.NextFree())
-            block.NextFree()->PrevFree() = block.PrevFree();
-        block.PrevFree() = VMA_NULL;
-        block.NextFree() = m_FreeList[listIndex];
-        m_FreeList[listIndex] = &block;
-        if (block.NextFree())
-            block.NextFree()->PrevFree() = &block;
-    }
-
-    return true;
-}
-#endif // _VMA_BLOCK_METADATA_TLSF_FUNCTIONS
-#endif // _VMA_BLOCK_METADATA_TLSF
-
-#ifndef _VMA_BLOCK_VECTOR
-/*
-Sequence of VmaDeviceMemoryBlock. Represents memory blocks allocated for a specific
-Vulkan memory type.
-
-Synchronized internally with a mutex.
-*/
-class VmaBlockVector
-{
-    friend struct VmaDefragmentationContext_T;
-    VMA_CLASS_NO_COPY(VmaBlockVector)
-public:
-    VmaBlockVector(
-        VmaAllocator hAllocator,
-        VmaPool hParentPool,
-        uint32_t memoryTypeIndex,
-        VkDeviceSize preferredBlockSize,
-        size_t minBlockCount,
-        size_t maxBlockCount,
-        VkDeviceSize bufferImageGranularity,
-        bool explicitBlockSize,
-        uint32_t algorithm,
-        float priority,
-        VkDeviceSize minAllocationAlignment,
-        void* pMemoryAllocateNext);
-    ~VmaBlockVector();
-
-    VmaAllocator GetAllocator() const { return m_hAllocator; }
-    VmaPool GetParentPool() const { return m_hParentPool; }
-    bool IsCustomPool() const { return m_hParentPool != VMA_NULL; }
-    uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
-    VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; }
-    VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }
-    uint32_t GetAlgorithm() const { return m_Algorithm; }
-    bool HasExplicitBlockSize() const { return m_ExplicitBlockSize; }
-    float GetPriority() const { return m_Priority; }
-    void* const GetAllocationNextPtr() const { return m_pMemoryAllocateNext; }
-    // To be used only while the m_Mutex is locked. Used during defragmentation.
-    size_t GetBlockCount() const { return m_Blocks.size(); }
-    // To be used only while the m_Mutex is locked. Used during defragmentation.
-    VmaDeviceMemoryBlock* GetBlock(size_t index) const { return m_Blocks[index]; }
-    VMA_RW_MUTEX &GetMutex() { return m_Mutex; }
-
-    VkResult CreateMinBlocks();
-    void AddStatistics(VmaStatistics& inoutStats);
-    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats);
-    bool IsEmpty();
-    bool IsCorruptionDetectionEnabled() const;
-
-    VkResult Allocate(
-        VkDeviceSize size,
-        VkDeviceSize alignment,
-        const VmaAllocationCreateInfo& createInfo,
-        VmaSuballocationType suballocType,
-        size_t allocationCount,
-        VmaAllocation* pAllocations);
-
-    void Free(const VmaAllocation hAllocation);
-
-#if VMA_STATS_STRING_ENABLED
-    void PrintDetailedMap(class VmaJsonWriter& json);
-#endif
-
-    VkResult CheckCorruption();
-
-private:
-    const VmaAllocator m_hAllocator;
-    const VmaPool m_hParentPool;
-    const uint32_t m_MemoryTypeIndex;
-    const VkDeviceSize m_PreferredBlockSize;
-    const size_t m_MinBlockCount;
-    const size_t m_MaxBlockCount;
-    const VkDeviceSize m_BufferImageGranularity;
-    const bool m_ExplicitBlockSize;
-    const uint32_t m_Algorithm;
-    const float m_Priority;
-    const VkDeviceSize m_MinAllocationAlignment;
-
-    void* const m_pMemoryAllocateNext;
-    VMA_RW_MUTEX m_Mutex;
-    // Incrementally sorted by sumFreeSize, ascending.
-    VmaVector<VmaDeviceMemoryBlock*, VmaStlAllocator<VmaDeviceMemoryBlock*>> m_Blocks;
-    uint32_t m_NextBlockId;
-    bool m_IncrementalSort = true;
-
-    void SetIncrementalSort(bool val) { m_IncrementalSort = val; }
-
-    VkDeviceSize CalcMaxBlockSize() const;
-    // Finds and removes given block from vector.
-    void Remove(VmaDeviceMemoryBlock* pBlock);
-    // Performs single step in sorting m_Blocks. They may not be fully sorted
-    // after this call.
-    void IncrementallySortBlocks();
-    void SortByFreeSize();
-
-    VkResult AllocatePage(
-        VkDeviceSize size,
-        VkDeviceSize alignment,
-        const VmaAllocationCreateInfo& createInfo,
-        VmaSuballocationType suballocType,
-        VmaAllocation* pAllocation);
-
-    VkResult AllocateFromBlock(
-        VmaDeviceMemoryBlock* pBlock,
-        VkDeviceSize size,
-        VkDeviceSize alignment,
-        VmaAllocationCreateFlags allocFlags,
-        void* pUserData,
-        VmaSuballocationType suballocType,
-        uint32_t strategy,
-        VmaAllocation* pAllocation);
-
-    VkResult CommitAllocationRequest(
-        VmaAllocationRequest& allocRequest,
-        VmaDeviceMemoryBlock* pBlock,
-        VkDeviceSize alignment,
-        VmaAllocationCreateFlags allocFlags,
-        void* pUserData,
-        VmaSuballocationType suballocType,
-        VmaAllocation* pAllocation);
-
-    VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex);
-    bool HasEmptyBlock();
-};
-#endif // _VMA_BLOCK_VECTOR
-
-#ifndef _VMA_DEFRAGMENTATION_CONTEXT
-struct VmaDefragmentationContext_T
-{
-    VMA_CLASS_NO_COPY(VmaDefragmentationContext_T)
-public:
-    VmaDefragmentationContext_T(
-        VmaAllocator hAllocator,
-        const VmaDefragmentationInfo& info);
-    ~VmaDefragmentationContext_T();
-
-    void GetStats(VmaDefragmentationStats& outStats) { outStats = m_GlobalStats; }
-
-    VkResult DefragmentPassBegin(VmaDefragmentationPassMoveInfo& moveInfo);
-    VkResult DefragmentPassEnd(VmaDefragmentationPassMoveInfo& moveInfo);
-
-private:
-    // Max number of allocations to ignore due to size constraints before ending single pass
-    static const uint8_t MAX_ALLOCS_TO_IGNORE = 16;
-    enum class CounterStatus { Pass, Ignore, End };
-
-    struct FragmentedBlock
-    {
-        uint32_t data;
-        VmaDeviceMemoryBlock* block;
-    };
-    struct StateBalanced
-    {
-        VkDeviceSize avgFreeSize = 0;
-        VkDeviceSize avgAllocSize = UINT64_MAX;
-    };
-    struct StateExtensive
-    {
-        enum class Operation : uint8_t
-        {
-            FindFreeBlockBuffer, FindFreeBlockTexture, FindFreeBlockAll,
-            MoveBuffers, MoveTextures, MoveAll,
-            Cleanup, Done
-        };
-
-        Operation operation = Operation::FindFreeBlockTexture;
-        size_t firstFreeBlock = SIZE_MAX;
-    };
-    struct MoveAllocationData
-    {
-        VkDeviceSize size;
-        VkDeviceSize alignment;
-        VmaSuballocationType type;
-        VmaAllocationCreateFlags flags;
-        VmaDefragmentationMove move = {};
-    };
-
-    const VkDeviceSize m_MaxPassBytes;
-    const uint32_t m_MaxPassAllocations;
-
-    VmaStlAllocator<VmaDefragmentationMove> m_MoveAllocator;
-    VmaVector<VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove>> m_Moves;
-
-    uint8_t m_IgnoredAllocs = 0;
-    uint32_t m_Algorithm;
-    uint32_t m_BlockVectorCount;
-    VmaBlockVector* m_PoolBlockVector;
-    VmaBlockVector** m_pBlockVectors;
-    size_t m_ImmovableBlockCount = 0;
-    VmaDefragmentationStats m_GlobalStats = { 0 };
-    VmaDefragmentationStats m_PassStats = { 0 };
-    void* m_AlgorithmState = VMA_NULL;
-
-    static MoveAllocationData GetMoveData(VmaAllocHandle handle, VmaBlockMetadata* metadata);
-    CounterStatus CheckCounters(VkDeviceSize bytes);
-    bool IncrementCounters(VkDeviceSize bytes);
-    bool ReallocWithinBlock(VmaBlockVector& vector, VmaDeviceMemoryBlock* block);
-    bool AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, VmaBlockVector& vector);
-
-    bool ComputeDefragmentation(VmaBlockVector& vector, size_t index);
-    bool ComputeDefragmentation_Fast(VmaBlockVector& vector);
-    bool ComputeDefragmentation_Balanced(VmaBlockVector& vector, size_t index, bool update);
-    bool ComputeDefragmentation_Full(VmaBlockVector& vector);
-    bool ComputeDefragmentation_Extensive(VmaBlockVector& vector, size_t index);
-
-    void UpdateVectorStatistics(VmaBlockVector& vector, StateBalanced& state);
-    bool MoveDataToFreeBlocks(VmaSuballocationType currentType,
-        VmaBlockVector& vector, size_t firstFreeBlock,
-        bool& texturePresent, bool& bufferPresent, bool& otherPresent);
-};
-#endif // _VMA_DEFRAGMENTATION_CONTEXT
-
-#ifndef _VMA_POOL_T
-struct VmaPool_T
-{
-    friend struct VmaPoolListItemTraits;
-    VMA_CLASS_NO_COPY(VmaPool_T)
-public:
-    VmaBlockVector m_BlockVector;
-    VmaDedicatedAllocationList m_DedicatedAllocations;
-
-    VmaPool_T(
-        VmaAllocator hAllocator,
-        const VmaPoolCreateInfo& createInfo,
-        VkDeviceSize preferredBlockSize);
-    ~VmaPool_T();
-
-    uint32_t GetId() const { return m_Id; }
-    void SetId(uint32_t id) { VMA_ASSERT(m_Id == 0); m_Id = id; }
-
-    const char* GetName() const { return m_Name; }
-    void SetName(const char* pName);
-
-#if VMA_STATS_STRING_ENABLED
-    //void PrintDetailedMap(class VmaStringBuilder& sb);
-#endif
-
-private:
-    uint32_t m_Id;
-    char* m_Name;
-    VmaPool_T* m_PrevPool = VMA_NULL;
-    VmaPool_T* m_NextPool = VMA_NULL;
-};
-
-struct VmaPoolListItemTraits
-{
-    typedef VmaPool_T ItemType;
-
-    static ItemType* GetPrev(const ItemType* item) { return item->m_PrevPool; }
-    static ItemType* GetNext(const ItemType* item) { return item->m_NextPool; }
-    static ItemType*& AccessPrev(ItemType* item) { return item->m_PrevPool; }
-    static ItemType*& AccessNext(ItemType* item) { return item->m_NextPool; }
-};
-#endif // _VMA_POOL_T
-
-#ifndef _VMA_CURRENT_BUDGET_DATA
-struct VmaCurrentBudgetData
-{
-    VMA_ATOMIC_UINT32 m_BlockCount[VK_MAX_MEMORY_HEAPS];
-    VMA_ATOMIC_UINT32 m_AllocationCount[VK_MAX_MEMORY_HEAPS];
-    VMA_ATOMIC_UINT64 m_BlockBytes[VK_MAX_MEMORY_HEAPS];
-    VMA_ATOMIC_UINT64 m_AllocationBytes[VK_MAX_MEMORY_HEAPS];
-
-#if VMA_MEMORY_BUDGET
-    VMA_ATOMIC_UINT32 m_OperationsSinceBudgetFetch;
-    VMA_RW_MUTEX m_BudgetMutex;
-    uint64_t m_VulkanUsage[VK_MAX_MEMORY_HEAPS];
-    uint64_t m_VulkanBudget[VK_MAX_MEMORY_HEAPS];
-    uint64_t m_BlockBytesAtBudgetFetch[VK_MAX_MEMORY_HEAPS];
-#endif // VMA_MEMORY_BUDGET
-
-    VmaCurrentBudgetData();
-
-    void AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize);
-    void RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize);
-};
-
-#ifndef _VMA_CURRENT_BUDGET_DATA_FUNCTIONS
-VmaCurrentBudgetData::VmaCurrentBudgetData()
-{
-    for (uint32_t heapIndex = 0; heapIndex < VK_MAX_MEMORY_HEAPS; ++heapIndex)
-    {
-        m_BlockCount[heapIndex] = 0;
-        m_AllocationCount[heapIndex] = 0;
-        m_BlockBytes[heapIndex] = 0;
-        m_AllocationBytes[heapIndex] = 0;
-#if VMA_MEMORY_BUDGET
-        m_VulkanUsage[heapIndex] = 0;
-        m_VulkanBudget[heapIndex] = 0;
-        m_BlockBytesAtBudgetFetch[heapIndex] = 0;
-#endif
-    }
-
-#if VMA_MEMORY_BUDGET
-    m_OperationsSinceBudgetFetch = 0;
-#endif
-}
-
-void VmaCurrentBudgetData::AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize)
-{
-    m_AllocationBytes[heapIndex] += allocationSize;
-    ++m_AllocationCount[heapIndex];
-#if VMA_MEMORY_BUDGET
-    ++m_OperationsSinceBudgetFetch;
-#endif
-}
-
-void VmaCurrentBudgetData::RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize)
-{
-    VMA_ASSERT(m_AllocationBytes[heapIndex] >= allocationSize);
-    m_AllocationBytes[heapIndex] -= allocationSize;
-    VMA_ASSERT(m_AllocationCount[heapIndex] > 0);
-    --m_AllocationCount[heapIndex];
-#if VMA_MEMORY_BUDGET
-    ++m_OperationsSinceBudgetFetch;
-#endif
-}
-#endif // _VMA_CURRENT_BUDGET_DATA_FUNCTIONS
-#endif // _VMA_CURRENT_BUDGET_DATA
-
-#ifndef _VMA_ALLOCATION_OBJECT_ALLOCATOR
-/*
-Thread-safe wrapper over VmaPoolAllocator free list, for allocation of VmaAllocation_T objects.
-*/
-class VmaAllocationObjectAllocator
-{
-    VMA_CLASS_NO_COPY(VmaAllocationObjectAllocator)
-public:
-    VmaAllocationObjectAllocator(const VkAllocationCallbacks* pAllocationCallbacks)
-        : m_Allocator(pAllocationCallbacks, 1024) {}
-
-    template<typename... Types> VmaAllocation Allocate(Types&&... args);
-    void Free(VmaAllocation hAlloc);
-
-private:
-    VMA_MUTEX m_Mutex;
-    VmaPoolAllocator<VmaAllocation_T> m_Allocator;
-};
-
-template<typename... Types>
-VmaAllocation VmaAllocationObjectAllocator::Allocate(Types&&... args)
-{
-    VmaMutexLock mutexLock(m_Mutex);
-    return m_Allocator.Alloc<Types...>(std::forward<Types>(args)...);
-}
-
-void VmaAllocationObjectAllocator::Free(VmaAllocation hAlloc)
-{
-    VmaMutexLock mutexLock(m_Mutex);
-    m_Allocator.Free(hAlloc);
-}
-#endif // _VMA_ALLOCATION_OBJECT_ALLOCATOR
-
-#ifndef _VMA_VIRTUAL_BLOCK_T
-struct VmaVirtualBlock_T
-{
-    VMA_CLASS_NO_COPY(VmaVirtualBlock_T)
-public:
-    const bool m_AllocationCallbacksSpecified;
-    const VkAllocationCallbacks m_AllocationCallbacks;
-
-    VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo);
-    ~VmaVirtualBlock_T();
-
-    VkResult Init() { return VK_SUCCESS; }
-    bool IsEmpty() const { return m_Metadata->IsEmpty(); }
-    void Free(VmaVirtualAllocation allocation) { m_Metadata->Free((VmaAllocHandle)allocation); }
-    void SetAllocationUserData(VmaVirtualAllocation allocation, void* userData) { m_Metadata->SetAllocationUserData((VmaAllocHandle)allocation, userData); }
-    void Clear() { m_Metadata->Clear(); }
-
-    const VkAllocationCallbacks* GetAllocationCallbacks() const;
-    void GetAllocationInfo(VmaVirtualAllocation allocation, VmaVirtualAllocationInfo& outInfo);
-    VkResult Allocate(const VmaVirtualAllocationCreateInfo& createInfo, VmaVirtualAllocation& outAllocation,
-        VkDeviceSize* outOffset);
-    void GetStatistics(VmaStatistics& outStats) const;
-    void CalculateDetailedStatistics(VmaDetailedStatistics& outStats) const;
-#if VMA_STATS_STRING_ENABLED
-    void BuildStatsString(bool detailedMap, VmaStringBuilder& sb) const;
-#endif
-
-private:
-    VmaBlockMetadata* m_Metadata;
-};
-
-#ifndef _VMA_VIRTUAL_BLOCK_T_FUNCTIONS
-VmaVirtualBlock_T::VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo)
-    : m_AllocationCallbacksSpecified(createInfo.pAllocationCallbacks != VMA_NULL),
-    m_AllocationCallbacks(createInfo.pAllocationCallbacks != VMA_NULL ? *createInfo.pAllocationCallbacks : VmaEmptyAllocationCallbacks)
-{
-    const uint32_t algorithm = createInfo.flags & VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK;
-    switch (algorithm)
-    {
-    default:
-        VMA_ASSERT(0);
-    case 0:
-        m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_TLSF)(VK_NULL_HANDLE, 1, true);
-        break;
-    case VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT:
-        m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_Linear)(VK_NULL_HANDLE, 1, true);
-        break;
-    }
-
-    m_Metadata->Init(createInfo.size);
-}
-
-VmaVirtualBlock_T::~VmaVirtualBlock_T()
-{
-    // Define macro VMA_DEBUG_LOG to receive the list of the unfreed allocations
-    if (!m_Metadata->IsEmpty())
-        m_Metadata->DebugLogAllAllocations();
-    // This is the most important assert in the entire library.
-    // Hitting it means you have some memory leak - unreleased virtual allocations.
-    VMA_ASSERT(m_Metadata->IsEmpty() && "Some virtual allocations were not freed before destruction of this virtual block!");
-
-    vma_delete(GetAllocationCallbacks(), m_Metadata);
-}
-
-const VkAllocationCallbacks* VmaVirtualBlock_T::GetAllocationCallbacks() const
-{
-    return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : VMA_NULL;
-}
-
-void VmaVirtualBlock_T::GetAllocationInfo(VmaVirtualAllocation allocation, VmaVirtualAllocationInfo& outInfo)
-{
-    m_Metadata->GetAllocationInfo((VmaAllocHandle)allocation, outInfo);
-}
-
-VkResult VmaVirtualBlock_T::Allocate(const VmaVirtualAllocationCreateInfo& createInfo, VmaVirtualAllocation& outAllocation,
-    VkDeviceSize* outOffset)
-{
-    VmaAllocationRequest request = {};
-    if (m_Metadata->CreateAllocationRequest(
-        createInfo.size, // allocSize
-        VMA_MAX(createInfo.alignment, (VkDeviceSize)1), // allocAlignment
-        (createInfo.flags & VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0, // upperAddress
-        VMA_SUBALLOCATION_TYPE_UNKNOWN, // allocType - unimportant
-        createInfo.flags & VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK, // strategy
-        &request))
-    {
-        m_Metadata->Alloc(request,
-            VMA_SUBALLOCATION_TYPE_UNKNOWN, // type - unimportant
-            createInfo.pUserData);
-        outAllocation = (VmaVirtualAllocation)request.allocHandle;
-        if(outOffset)
-            *outOffset = m_Metadata->GetAllocationOffset(request.allocHandle);
-        return VK_SUCCESS;
-    }
-    outAllocation = (VmaVirtualAllocation)VK_NULL_HANDLE;
-    if (outOffset)
-        *outOffset = UINT64_MAX;
-    return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-}
-
-void VmaVirtualBlock_T::GetStatistics(VmaStatistics& outStats) const
-{
-    VmaClearStatistics(outStats);
-    m_Metadata->AddStatistics(outStats);
-}
-
-void VmaVirtualBlock_T::CalculateDetailedStatistics(VmaDetailedStatistics& outStats) const
-{
-    VmaClearDetailedStatistics(outStats);
-    m_Metadata->AddDetailedStatistics(outStats);
-}
-
-#if VMA_STATS_STRING_ENABLED
-void VmaVirtualBlock_T::BuildStatsString(bool detailedMap, VmaStringBuilder& sb) const
-{
-    VmaJsonWriter json(GetAllocationCallbacks(), sb);
-    json.BeginObject();
-
-    VmaDetailedStatistics stats;
-    CalculateDetailedStatistics(stats);
-
-    json.WriteString("Stats");
-    VmaPrintDetailedStatistics(json, stats);
-
-    if (detailedMap)
-    {
-        json.WriteString("Details");
-        json.BeginObject();
-        m_Metadata->PrintDetailedMap(json);
-        json.EndObject();
-    }
-
-    json.EndObject();
-}
-#endif // VMA_STATS_STRING_ENABLED
-#endif // _VMA_VIRTUAL_BLOCK_T_FUNCTIONS
-#endif // _VMA_VIRTUAL_BLOCK_T
-
-
-// Main allocator object.
-struct VmaAllocator_T
-{
-    VMA_CLASS_NO_COPY(VmaAllocator_T)
-public:
-    bool m_UseMutex;
-    uint32_t m_VulkanApiVersion;
-    bool m_UseKhrDedicatedAllocation; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0).
-    bool m_UseKhrBindMemory2; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0).
-    bool m_UseExtMemoryBudget;
-    bool m_UseAmdDeviceCoherentMemory;
-    bool m_UseKhrBufferDeviceAddress;
-    bool m_UseExtMemoryPriority;
-    VkDevice m_hDevice;
-    VkInstance m_hInstance;
-    bool m_AllocationCallbacksSpecified;
-    VkAllocationCallbacks m_AllocationCallbacks;
-    VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks;
-    VmaAllocationObjectAllocator m_AllocationObjectAllocator;
-
-    // Each bit (1 << i) is set if HeapSizeLimit is enabled for that heap, so cannot allocate more than the heap size.
-    uint32_t m_HeapSizeLimitMask;
-
-    VkPhysicalDeviceProperties m_PhysicalDeviceProperties;
-    VkPhysicalDeviceMemoryProperties m_MemProps;
-
-    // Default pools.
-    VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES];
-    VmaDedicatedAllocationList m_DedicatedAllocations[VK_MAX_MEMORY_TYPES];
-
-    VmaCurrentBudgetData m_Budget;
-    VMA_ATOMIC_UINT32 m_DeviceMemoryCount; // Total number of VkDeviceMemory objects.
-
-    VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo);
-    VkResult Init(const VmaAllocatorCreateInfo* pCreateInfo);
-    ~VmaAllocator_T();
-
-    const VkAllocationCallbacks* GetAllocationCallbacks() const
-    {
-        return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : VMA_NULL;
-    }
-    const VmaVulkanFunctions& GetVulkanFunctions() const
-    {
-        return m_VulkanFunctions;
-    }
-
-    VkPhysicalDevice GetPhysicalDevice() const { return m_PhysicalDevice; }
-
-    VkDeviceSize GetBufferImageGranularity() const
-    {
-        return VMA_MAX(
-            static_cast<VkDeviceSize>(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY),
-            m_PhysicalDeviceProperties.limits.bufferImageGranularity);
-    }
-
-    uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; }
-    uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; }
-
-    uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const
-    {
-        VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount);
-        return m_MemProps.memoryTypes[memTypeIndex].heapIndex;
-    }
-    // True when specific memory type is HOST_VISIBLE but not HOST_COHERENT.
-    bool IsMemoryTypeNonCoherent(uint32_t memTypeIndex) const
-    {
-        return (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) ==
-            VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
-    }
-    // Minimum alignment for all allocations in specific memory type.
-    VkDeviceSize GetMemoryTypeMinAlignment(uint32_t memTypeIndex) const
-    {
-        return IsMemoryTypeNonCoherent(memTypeIndex) ?
-            VMA_MAX((VkDeviceSize)VMA_MIN_ALIGNMENT, m_PhysicalDeviceProperties.limits.nonCoherentAtomSize) :
-            (VkDeviceSize)VMA_MIN_ALIGNMENT;
-    }
-
-    bool IsIntegratedGpu() const
-    {
-        return m_PhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
-    }
-
-    uint32_t GetGlobalMemoryTypeBits() const { return m_GlobalMemoryTypeBits; }
-
-    void GetBufferMemoryRequirements(
-        VkBuffer hBuffer,
-        VkMemoryRequirements& memReq,
-        bool& requiresDedicatedAllocation,
-        bool& prefersDedicatedAllocation) const;
-    void GetImageMemoryRequirements(
-        VkImage hImage,
-        VkMemoryRequirements& memReq,
-        bool& requiresDedicatedAllocation,
-        bool& prefersDedicatedAllocation) const;
-    VkResult FindMemoryTypeIndex(
-        uint32_t memoryTypeBits,
-        const VmaAllocationCreateInfo* pAllocationCreateInfo,
-        VkFlags bufImgUsage, // VkBufferCreateInfo::usage or VkImageCreateInfo::usage. UINT32_MAX if unknown.
-        uint32_t* pMemoryTypeIndex) const;
-
-    // Main allocation function.
-    VkResult AllocateMemory(
-        const VkMemoryRequirements& vkMemReq,
-        bool requiresDedicatedAllocation,
-        bool prefersDedicatedAllocation,
-        VkBuffer dedicatedBuffer,
-        VkImage dedicatedImage,
-        VkFlags dedicatedBufferImageUsage, // UINT32_MAX if unknown.
-        const VmaAllocationCreateInfo& createInfo,
-        VmaSuballocationType suballocType,
-        size_t allocationCount,
-        VmaAllocation* pAllocations);
-
-    // Main deallocation function.
-    void FreeMemory(
-        size_t allocationCount,
-        const VmaAllocation* pAllocations);
-
-    void CalculateStatistics(VmaTotalStatistics* pStats);
-
-    void GetHeapBudgets(
-        VmaBudget* outBudgets, uint32_t firstHeap, uint32_t heapCount);
-
-#if VMA_STATS_STRING_ENABLED
-    void PrintDetailedMap(class VmaJsonWriter& json);
-#endif
-
-    void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo);
-
-    VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool);
-    void DestroyPool(VmaPool pool);
-    void GetPoolStatistics(VmaPool pool, VmaStatistics* pPoolStats);
-    void CalculatePoolStatistics(VmaPool pool, VmaDetailedStatistics* pPoolStats);
-
-    void SetCurrentFrameIndex(uint32_t frameIndex);
-    uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); }
-
-    VkResult CheckPoolCorruption(VmaPool hPool);
-    VkResult CheckCorruption(uint32_t memoryTypeBits);
-
-    // Call to Vulkan function vkAllocateMemory with accompanying bookkeeping.
-    VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory);
-    // Call to Vulkan function vkFreeMemory with accompanying bookkeeping.
-    void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory);
-    // Call to Vulkan function vkBindBufferMemory or vkBindBufferMemory2KHR.
-    VkResult BindVulkanBuffer(
-        VkDeviceMemory memory,
-        VkDeviceSize memoryOffset,
-        VkBuffer buffer,
-        const void* pNext);
-    // Call to Vulkan function vkBindImageMemory or vkBindImageMemory2KHR.
-    VkResult BindVulkanImage(
-        VkDeviceMemory memory,
-        VkDeviceSize memoryOffset,
-        VkImage image,
-        const void* pNext);
-
-    VkResult Map(VmaAllocation hAllocation, void** ppData);
-    void Unmap(VmaAllocation hAllocation);
-
-    VkResult BindBufferMemory(
-        VmaAllocation hAllocation,
-        VkDeviceSize allocationLocalOffset,
-        VkBuffer hBuffer,
-        const void* pNext);
-    VkResult BindImageMemory(
-        VmaAllocation hAllocation,
-        VkDeviceSize allocationLocalOffset,
-        VkImage hImage,
-        const void* pNext);
-
-    VkResult FlushOrInvalidateAllocation(
-        VmaAllocation hAllocation,
-        VkDeviceSize offset, VkDeviceSize size,
-        VMA_CACHE_OPERATION op);
-    VkResult FlushOrInvalidateAllocations(
-        uint32_t allocationCount,
-        const VmaAllocation* allocations,
-        const VkDeviceSize* offsets, const VkDeviceSize* sizes,
-        VMA_CACHE_OPERATION op);
-
-    void FillAllocation(const VmaAllocation hAllocation, uint8_t pattern);
-
-    /*
-    Returns bit mask of memory types that can support defragmentation on GPU as
-    they support creation of required buffer for copy operations.
-    */
-    uint32_t GetGpuDefragmentationMemoryTypeBits();
-
-#if VMA_EXTERNAL_MEMORY
-    VkExternalMemoryHandleTypeFlagsKHR GetExternalMemoryHandleTypeFlags(uint32_t memTypeIndex) const
-    {
-        return m_TypeExternalMemoryHandleTypes[memTypeIndex];
-    }
-#endif // #if VMA_EXTERNAL_MEMORY
-
-private:
-    VkDeviceSize m_PreferredLargeHeapBlockSize;
-
-    VkPhysicalDevice m_PhysicalDevice;
-    VMA_ATOMIC_UINT32 m_CurrentFrameIndex;
-    VMA_ATOMIC_UINT32 m_GpuDefragmentationMemoryTypeBits; // UINT32_MAX means uninitialized.
-#if VMA_EXTERNAL_MEMORY
-    VkExternalMemoryHandleTypeFlagsKHR m_TypeExternalMemoryHandleTypes[VK_MAX_MEMORY_TYPES];
-#endif // #if VMA_EXTERNAL_MEMORY
-
-    VMA_RW_MUTEX m_PoolsMutex;
-    typedef VmaIntrusiveLinkedList<VmaPoolListItemTraits> PoolList;
-    // Protected by m_PoolsMutex.
-    PoolList m_Pools;
-    uint32_t m_NextPoolId;
-
-    VmaVulkanFunctions m_VulkanFunctions;
-
-    // Global bit mask AND-ed with any memoryTypeBits to disallow certain memory types.
-    uint32_t m_GlobalMemoryTypeBits;
-
-    void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions);
-
-#if VMA_STATIC_VULKAN_FUNCTIONS == 1
-    void ImportVulkanFunctions_Static();
-#endif
-
-    void ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions);
-
-#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1
-    void ImportVulkanFunctions_Dynamic();
-#endif
-
-    void ValidateVulkanFunctions();
-
-    VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex);
-
-    VkResult AllocateMemoryOfType(
-        VmaPool pool,
-        VkDeviceSize size,
-        VkDeviceSize alignment,
-        bool dedicatedPreferred,
-        VkBuffer dedicatedBuffer,
-        VkImage dedicatedImage,
-        VkFlags dedicatedBufferImageUsage,
-        const VmaAllocationCreateInfo& createInfo,
-        uint32_t memTypeIndex,
-        VmaSuballocationType suballocType,
-        VmaDedicatedAllocationList& dedicatedAllocations,
-        VmaBlockVector& blockVector,
-        size_t allocationCount,
-        VmaAllocation* pAllocations);
-
-    // Helper function only to be used inside AllocateDedicatedMemory.
-    VkResult AllocateDedicatedMemoryPage(
-        VmaPool pool,
-        VkDeviceSize size,
-        VmaSuballocationType suballocType,
-        uint32_t memTypeIndex,
-        const VkMemoryAllocateInfo& allocInfo,
-        bool map,
-        bool isUserDataString,
-        bool isMappingAllowed,
-        void* pUserData,
-        VmaAllocation* pAllocation);
-
-    // Allocates and registers new VkDeviceMemory specifically for dedicated allocations.
-    VkResult AllocateDedicatedMemory(
-        VmaPool pool,
-        VkDeviceSize size,
-        VmaSuballocationType suballocType,
-        VmaDedicatedAllocationList& dedicatedAllocations,
-        uint32_t memTypeIndex,
-        bool map,
-        bool isUserDataString,
-        bool isMappingAllowed,
-        bool canAliasMemory,
-        void* pUserData,
-        float priority,
-        VkBuffer dedicatedBuffer,
-        VkImage dedicatedImage,
-        VkFlags dedicatedBufferImageUsage,
-        size_t allocationCount,
-        VmaAllocation* pAllocations,
-        const void* pNextChain = nullptr);
-
-    void FreeDedicatedMemory(const VmaAllocation allocation);
-
-    VkResult CalcMemTypeParams(
-        VmaAllocationCreateInfo& outCreateInfo,
-        uint32_t memTypeIndex,
-        VkDeviceSize size,
-        size_t allocationCount);
-    VkResult CalcAllocationParams(
-        VmaAllocationCreateInfo& outCreateInfo,
-        bool dedicatedRequired,
-        bool dedicatedPreferred);
-
-    /*
-    Calculates and returns bit mask of memory types that can support defragmentation
-    on GPU as they support creation of required buffer for copy operations.
-    */
-    uint32_t CalculateGpuDefragmentationMemoryTypeBits() const;
-    uint32_t CalculateGlobalMemoryTypeBits() const;
-
-    bool GetFlushOrInvalidateRange(
-        VmaAllocation allocation,
-        VkDeviceSize offset, VkDeviceSize size,
-        VkMappedMemoryRange& outRange) const;
-
-#if VMA_MEMORY_BUDGET
-    void UpdateVulkanBudget();
-#endif // #if VMA_MEMORY_BUDGET
-};
-
-
-#ifndef _VMA_MEMORY_FUNCTIONS
-static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment)
-{
-    return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment);
-}
-
-static void VmaFree(VmaAllocator hAllocator, void* ptr)
-{
-    VmaFree(&hAllocator->m_AllocationCallbacks, ptr);
-}
-
-template<typename T>
-static T* VmaAllocate(VmaAllocator hAllocator)
-{
-    return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));
-}
-
-template<typename T>
-static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
-{
-    return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));
-}
-
-template<typename T>
-static void vma_delete(VmaAllocator hAllocator, T* ptr)
-{
-    if(ptr != VMA_NULL)
-    {
-        ptr->~T();
-        VmaFree(hAllocator, ptr);
-    }
-}
-
-template<typename T>
-static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
-{
-    if(ptr != VMA_NULL)
-    {
-        for(size_t i = count; i--; )
-            ptr[i].~T();
-        VmaFree(hAllocator, ptr);
-    }
-}
-#endif // _VMA_MEMORY_FUNCTIONS
-
-#ifndef _VMA_DEVICE_MEMORY_BLOCK_FUNCTIONS
-VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator)
-    : m_pMetadata(VMA_NULL),
-    m_MemoryTypeIndex(UINT32_MAX),
-    m_Id(0),
-    m_hMemory(VK_NULL_HANDLE),
-    m_MapCount(0),
-    m_pMappedData(VMA_NULL) {}
-
-VmaDeviceMemoryBlock::~VmaDeviceMemoryBlock()
-{
-    VMA_ASSERT(m_MapCount == 0 && "VkDeviceMemory block is being destroyed while it is still mapped.");
-    VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
-}
-
-void VmaDeviceMemoryBlock::Init(
-    VmaAllocator hAllocator,
-    VmaPool hParentPool,
-    uint32_t newMemoryTypeIndex,
-    VkDeviceMemory newMemory,
-    VkDeviceSize newSize,
-    uint32_t id,
-    uint32_t algorithm,
-    VkDeviceSize bufferImageGranularity)
-{
-    VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
-
-    m_hParentPool = hParentPool;
-    m_MemoryTypeIndex = newMemoryTypeIndex;
-    m_Id = id;
-    m_hMemory = newMemory;
-
-    switch (algorithm)
-    {
-    case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT:
-        m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Linear)(hAllocator->GetAllocationCallbacks(),
-            bufferImageGranularity, false); // isVirtual
-        break;
-    default:
-        VMA_ASSERT(0);
-        // Fall-through.
-    case 0:
-        m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_TLSF)(hAllocator->GetAllocationCallbacks(),
-            bufferImageGranularity, false); // isVirtual
-    }
-    m_pMetadata->Init(newSize);
-}
-
-void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator)
-{
-    // Define macro VMA_DEBUG_LOG to receive the list of the unfreed allocations
-    if (!m_pMetadata->IsEmpty())
-        m_pMetadata->DebugLogAllAllocations();
-    // This is the most important assert in the entire library.
-    // Hitting it means you have some memory leak - unreleased VmaAllocation objects.
-    VMA_ASSERT(m_pMetadata->IsEmpty() && "Some allocations were not freed before destruction of this memory block!");
-
-    VMA_ASSERT(m_hMemory != VK_NULL_HANDLE);
-    allocator->FreeVulkanMemory(m_MemoryTypeIndex, m_pMetadata->GetSize(), m_hMemory);
-    m_hMemory = VK_NULL_HANDLE;
-
-    vma_delete(allocator, m_pMetadata);
-    m_pMetadata = VMA_NULL;
-}
-
-void VmaDeviceMemoryBlock::PostFree(VmaAllocator hAllocator)
-{
-    if(m_MappingHysteresis.PostFree())
-    {
-        VMA_ASSERT(m_MappingHysteresis.GetExtraMapping() == 0);
-        if (m_MapCount == 0)
-        {
-            m_pMappedData = VMA_NULL;
-            (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory);
-        }
-    }
-}
-
-bool VmaDeviceMemoryBlock::Validate() const
-{
-    VMA_VALIDATE((m_hMemory != VK_NULL_HANDLE) &&
-        (m_pMetadata->GetSize() != 0));
-
-    return m_pMetadata->Validate();
-}
-
-VkResult VmaDeviceMemoryBlock::CheckCorruption(VmaAllocator hAllocator)
-{
-    void* pData = nullptr;
-    VkResult res = Map(hAllocator, 1, &pData);
-    if (res != VK_SUCCESS)
-    {
-        return res;
-    }
-
-    res = m_pMetadata->CheckCorruption(pData);
-
-    Unmap(hAllocator, 1);
-
-    return res;
-}
-
-VkResult VmaDeviceMemoryBlock::Map(VmaAllocator hAllocator, uint32_t count, void** ppData)
-{
-    if (count == 0)
-    {
-        return VK_SUCCESS;
-    }
-
-    VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);
-    const uint32_t oldTotalMapCount = m_MapCount + m_MappingHysteresis.GetExtraMapping();
-    m_MappingHysteresis.PostMap();
-    if (oldTotalMapCount != 0)
-    {
-        m_MapCount += count;
-        VMA_ASSERT(m_pMappedData != VMA_NULL);
-        if (ppData != VMA_NULL)
-        {
-            *ppData = m_pMappedData;
-        }
-        return VK_SUCCESS;
-    }
-    else
-    {
-        VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
-            hAllocator->m_hDevice,
-            m_hMemory,
-            0, // offset
-            VK_WHOLE_SIZE,
-            0, // flags
-            &m_pMappedData);
-        if (result == VK_SUCCESS)
-        {
-            if (ppData != VMA_NULL)
-            {
-                *ppData = m_pMappedData;
-            }
-            m_MapCount = count;
-        }
-        return result;
-    }
-}
-
-void VmaDeviceMemoryBlock::Unmap(VmaAllocator hAllocator, uint32_t count)
-{
-    if (count == 0)
-    {
-        return;
-    }
-
-    VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);
-    if (m_MapCount >= count)
-    {
-        m_MapCount -= count;
-        const uint32_t totalMapCount = m_MapCount + m_MappingHysteresis.GetExtraMapping();
-        if (totalMapCount == 0)
-        {
-            m_pMappedData = VMA_NULL;
-            (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory);
-        }
-        m_MappingHysteresis.PostUnmap();
-    }
-    else
-    {
-        VMA_ASSERT(0 && "VkDeviceMemory block is being unmapped while it was not previously mapped.");
-    }
-}
-
-VkResult VmaDeviceMemoryBlock::WriteMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)
-{
-    VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION);
-
-    void* pData;
-    VkResult res = Map(hAllocator, 1, &pData);
-    if (res != VK_SUCCESS)
-    {
-        return res;
-    }
-
-    VmaWriteMagicValue(pData, allocOffset + allocSize);
-
-    Unmap(hAllocator, 1);
-    return VK_SUCCESS;
-}
-
-VkResult VmaDeviceMemoryBlock::ValidateMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)
-{
-    VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION);
-
-    void* pData;
-    VkResult res = Map(hAllocator, 1, &pData);
-    if (res != VK_SUCCESS)
-    {
-        return res;
-    }
-
-    if (!VmaValidateMagicValue(pData, allocOffset + allocSize))
-    {
-        VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER FREED ALLOCATION!");
-    }
-
-    Unmap(hAllocator, 1);
-    return VK_SUCCESS;
-}
-
-VkResult VmaDeviceMemoryBlock::BindBufferMemory(
-    const VmaAllocator hAllocator,
-    const VmaAllocation hAllocation,
-    VkDeviceSize allocationLocalOffset,
-    VkBuffer hBuffer,
-    const void* pNext)
-{
-    VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&
-        hAllocation->GetBlock() == this);
-    VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() &&
-        "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?");
-    const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset;
-    // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.
-    VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);
-    return hAllocator->BindVulkanBuffer(m_hMemory, memoryOffset, hBuffer, pNext);
-}
-
-VkResult VmaDeviceMemoryBlock::BindImageMemory(
-    const VmaAllocator hAllocator,
-    const VmaAllocation hAllocation,
-    VkDeviceSize allocationLocalOffset,
-    VkImage hImage,
-    const void* pNext)
-{
-    VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&
-        hAllocation->GetBlock() == this);
-    VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() &&
-        "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?");
-    const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset;
-    // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.
-    VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);
-    return hAllocator->BindVulkanImage(m_hMemory, memoryOffset, hImage, pNext);
-}
-#endif // _VMA_DEVICE_MEMORY_BLOCK_FUNCTIONS
-
-#ifndef _VMA_ALLOCATION_T_FUNCTIONS
-VmaAllocation_T::VmaAllocation_T(bool mappingAllowed)
-    : m_Alignment{ 1 },
-    m_Size{ 0 },
-    m_pUserData{ VMA_NULL },
-    m_pName{ VMA_NULL },
-    m_MemoryTypeIndex{ 0 },
-    m_Type{ (uint8_t)ALLOCATION_TYPE_NONE },
-    m_SuballocationType{ (uint8_t)VMA_SUBALLOCATION_TYPE_UNKNOWN },
-    m_MapCount{ 0 },
-    m_Flags{ 0 }
-{
-    if(mappingAllowed)
-        m_Flags |= (uint8_t)FLAG_MAPPING_ALLOWED;
-
-#if VMA_STATS_STRING_ENABLED
-    m_BufferImageUsage = 0;
-#endif
-}
-
-VmaAllocation_T::~VmaAllocation_T()
-{
-    VMA_ASSERT(m_MapCount == 0 && "Allocation was not unmapped before destruction.");
-
-    // Check if owned string was freed.
-    VMA_ASSERT(m_pName == VMA_NULL);
-}
-
-void VmaAllocation_T::InitBlockAllocation(
-    VmaDeviceMemoryBlock* block,
-    VmaAllocHandle allocHandle,
-    VkDeviceSize alignment,
-    VkDeviceSize size,
-    uint32_t memoryTypeIndex,
-    VmaSuballocationType suballocationType,
-    bool mapped)
-{
-    VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
-    VMA_ASSERT(block != VMA_NULL);
-    m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;
-    m_Alignment = alignment;
-    m_Size = size;
-    m_MemoryTypeIndex = memoryTypeIndex;
-    if(mapped)
-    {
-        VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");
-        m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP;
-    }
-    m_SuballocationType = (uint8_t)suballocationType;
-    m_BlockAllocation.m_Block = block;
-    m_BlockAllocation.m_AllocHandle = allocHandle;
-}
-
-void VmaAllocation_T::InitDedicatedAllocation(
-    VmaPool hParentPool,
-    uint32_t memoryTypeIndex,
-    VkDeviceMemory hMemory,
-    VmaSuballocationType suballocationType,
-    void* pMappedData,
-    VkDeviceSize size)
-{
-    VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
-    VMA_ASSERT(hMemory != VK_NULL_HANDLE);
-    m_Type = (uint8_t)ALLOCATION_TYPE_DEDICATED;
-    m_Alignment = 0;
-    m_Size = size;
-    m_MemoryTypeIndex = memoryTypeIndex;
-    m_SuballocationType = (uint8_t)suballocationType;
-    if(pMappedData != VMA_NULL)
-    {
-        VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");
-        m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP;
-    }
-    m_DedicatedAllocation.m_hParentPool = hParentPool;
-    m_DedicatedAllocation.m_hMemory = hMemory;
-    m_DedicatedAllocation.m_pMappedData = pMappedData;
-    m_DedicatedAllocation.m_Prev = VMA_NULL;
-    m_DedicatedAllocation.m_Next = VMA_NULL;
-}
-
-void VmaAllocation_T::SetName(VmaAllocator hAllocator, const char* pName)
-{
-    VMA_ASSERT(pName == VMA_NULL || pName != m_pName);
-
-    FreeName(hAllocator);
-
-    if (pName != VMA_NULL)
-        m_pName = VmaCreateStringCopy(hAllocator->GetAllocationCallbacks(), pName);
-}
-
-uint8_t VmaAllocation_T::SwapBlockAllocation(VmaAllocator hAllocator, VmaAllocation allocation)
-{
-    VMA_ASSERT(allocation != VMA_NULL);
-    VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
-    VMA_ASSERT(allocation->m_Type == ALLOCATION_TYPE_BLOCK);
-
-    if (m_MapCount != 0)
-        m_BlockAllocation.m_Block->Unmap(hAllocator, m_MapCount);
-
-    m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, allocation);
-    VMA_SWAP(m_BlockAllocation, allocation->m_BlockAllocation);
-    m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, this);
-
-#if VMA_STATS_STRING_ENABLED
-    VMA_SWAP(m_BufferImageUsage, allocation->m_BufferImageUsage);
-#endif
-    return m_MapCount;
-}
-
-VmaAllocHandle VmaAllocation_T::GetAllocHandle() const
-{
-    switch (m_Type)
-    {
-    case ALLOCATION_TYPE_BLOCK:
-        return m_BlockAllocation.m_AllocHandle;
-    case ALLOCATION_TYPE_DEDICATED:
-        return VK_NULL_HANDLE;
-    default:
-        VMA_ASSERT(0);
-        return VK_NULL_HANDLE;
-    }
-}
-
-VkDeviceSize VmaAllocation_T::GetOffset() const
-{
-    switch (m_Type)
-    {
-    case ALLOCATION_TYPE_BLOCK:
-        return m_BlockAllocation.m_Block->m_pMetadata->GetAllocationOffset(m_BlockAllocation.m_AllocHandle);
-    case ALLOCATION_TYPE_DEDICATED:
-        return 0;
-    default:
-        VMA_ASSERT(0);
-        return 0;
-    }
-}
-
-VmaPool VmaAllocation_T::GetParentPool() const
-{
-    switch (m_Type)
-    {
-    case ALLOCATION_TYPE_BLOCK:
-        return m_BlockAllocation.m_Block->GetParentPool();
-    case ALLOCATION_TYPE_DEDICATED:
-        return m_DedicatedAllocation.m_hParentPool;
-    default:
-        VMA_ASSERT(0);
-        return VK_NULL_HANDLE;
-    }
-}
-
-VkDeviceMemory VmaAllocation_T::GetMemory() const
-{
-    switch (m_Type)
-    {
-    case ALLOCATION_TYPE_BLOCK:
-        return m_BlockAllocation.m_Block->GetDeviceMemory();
-    case ALLOCATION_TYPE_DEDICATED:
-        return m_DedicatedAllocation.m_hMemory;
-    default:
-        VMA_ASSERT(0);
-        return VK_NULL_HANDLE;
-    }
-}
-
-void* VmaAllocation_T::GetMappedData() const
-{
-    switch (m_Type)
-    {
-    case ALLOCATION_TYPE_BLOCK:
-        if (m_MapCount != 0 || IsPersistentMap())
-        {
-            void* pBlockData = m_BlockAllocation.m_Block->GetMappedData();
-            VMA_ASSERT(pBlockData != VMA_NULL);
-            return (char*)pBlockData + GetOffset();
-        }
-        else
-        {
-            return VMA_NULL;
-        }
-        break;
-    case ALLOCATION_TYPE_DEDICATED:
-        VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0 || IsPersistentMap()));
-        return m_DedicatedAllocation.m_pMappedData;
-    default:
-        VMA_ASSERT(0);
-        return VMA_NULL;
-    }
-}
-
-void VmaAllocation_T::BlockAllocMap()
-{
-    VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
-    VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");
-
-    if (m_MapCount < 0xFF)
-    {
-        ++m_MapCount;
-    }
-    else
-    {
-        VMA_ASSERT(0 && "Allocation mapped too many times simultaneously.");
-    }
-}
-
-void VmaAllocation_T::BlockAllocUnmap()
-{
-    VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
-
-    if (m_MapCount > 0)
-    {
-        --m_MapCount;
-    }
-    else
-    {
-        VMA_ASSERT(0 && "Unmapping allocation not previously mapped.");
-    }
-}
-
-VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppData)
-{
-    VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
-    VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");
-
-    if (m_MapCount != 0 || IsPersistentMap())
-    {
-        if (m_MapCount < 0xFF)
-        {
-            VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL);
-            *ppData = m_DedicatedAllocation.m_pMappedData;
-            ++m_MapCount;
-            return VK_SUCCESS;
-        }
-        else
-        {
-            VMA_ASSERT(0 && "Dedicated allocation mapped too many times simultaneously.");
-            return VK_ERROR_MEMORY_MAP_FAILED;
-        }
-    }
-    else
-    {
-        VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
-            hAllocator->m_hDevice,
-            m_DedicatedAllocation.m_hMemory,
-            0, // offset
-            VK_WHOLE_SIZE,
-            0, // flags
-            ppData);
-        if (result == VK_SUCCESS)
-        {
-            m_DedicatedAllocation.m_pMappedData = *ppData;
-            m_MapCount = 1;
-        }
-        return result;
-    }
-}
-
-void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator)
-{
-    VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
-
-    if (m_MapCount > 0)
-    {
-        --m_MapCount;
-        if (m_MapCount == 0 && !IsPersistentMap())
-        {
-            m_DedicatedAllocation.m_pMappedData = VMA_NULL;
-            (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(
-                hAllocator->m_hDevice,
-                m_DedicatedAllocation.m_hMemory);
-        }
-    }
-    else
-    {
-        VMA_ASSERT(0 && "Unmapping dedicated allocation not previously mapped.");
-    }
-}
-
-#if VMA_STATS_STRING_ENABLED
-void VmaAllocation_T::InitBufferImageUsage(uint32_t bufferImageUsage)
-{
-    VMA_ASSERT(m_BufferImageUsage == 0);
-    m_BufferImageUsage = bufferImageUsage;
-}
-
-void VmaAllocation_T::PrintParameters(class VmaJsonWriter& json) const
-{
-    json.WriteString("Type");
-    json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[m_SuballocationType]);
-
-    json.WriteString("Size");
-    json.WriteNumber(m_Size);
-    json.WriteString("Usage");
-    json.WriteNumber(m_BufferImageUsage);
-
-    if (m_pUserData != VMA_NULL)
-    {
-        json.WriteString("CustomData");
-        json.BeginString();
-        json.ContinueString_Pointer(m_pUserData);
-        json.EndString();
-    }
-    if (m_pName != VMA_NULL)
-    {
-        json.WriteString("Name");
-        json.WriteString(m_pName);
-    }
-}
-#endif // VMA_STATS_STRING_ENABLED
-
-void VmaAllocation_T::FreeName(VmaAllocator hAllocator)
-{
-    if(m_pName)
-    {
-        VmaFreeString(hAllocator->GetAllocationCallbacks(), m_pName);
-        m_pName = VMA_NULL;
-    }
-}
-#endif // _VMA_ALLOCATION_T_FUNCTIONS
-
-#ifndef _VMA_BLOCK_VECTOR_FUNCTIONS
-VmaBlockVector::VmaBlockVector(
-    VmaAllocator hAllocator,
-    VmaPool hParentPool,
-    uint32_t memoryTypeIndex,
-    VkDeviceSize preferredBlockSize,
-    size_t minBlockCount,
-    size_t maxBlockCount,
-    VkDeviceSize bufferImageGranularity,
-    bool explicitBlockSize,
-    uint32_t algorithm,
-    float priority,
-    VkDeviceSize minAllocationAlignment,
-    void* pMemoryAllocateNext)
-    : m_hAllocator(hAllocator),
-    m_hParentPool(hParentPool),
-    m_MemoryTypeIndex(memoryTypeIndex),
-    m_PreferredBlockSize(preferredBlockSize),
-    m_MinBlockCount(minBlockCount),
-    m_MaxBlockCount(maxBlockCount),
-    m_BufferImageGranularity(bufferImageGranularity),
-    m_ExplicitBlockSize(explicitBlockSize),
-    m_Algorithm(algorithm),
-    m_Priority(priority),
-    m_MinAllocationAlignment(minAllocationAlignment),
-    m_pMemoryAllocateNext(pMemoryAllocateNext),
-    m_Blocks(VmaStlAllocator<VmaDeviceMemoryBlock*>(hAllocator->GetAllocationCallbacks())),
-    m_NextBlockId(0) {}
-
-VmaBlockVector::~VmaBlockVector()
-{
-    for (size_t i = m_Blocks.size(); i--; )
-    {
-        m_Blocks[i]->Destroy(m_hAllocator);
-        vma_delete(m_hAllocator, m_Blocks[i]);
-    }
-}
-
-VkResult VmaBlockVector::CreateMinBlocks()
-{
-    for (size_t i = 0; i < m_MinBlockCount; ++i)
-    {
-        VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL);
-        if (res != VK_SUCCESS)
-        {
-            return res;
-        }
-    }
-    return VK_SUCCESS;
-}
-
-void VmaBlockVector::AddStatistics(VmaStatistics& inoutStats)
-{
-    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
-
-    const size_t blockCount = m_Blocks.size();
-    for (uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
-    {
-        const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
-        VMA_ASSERT(pBlock);
-        VMA_HEAVY_ASSERT(pBlock->Validate());
-        pBlock->m_pMetadata->AddStatistics(inoutStats);
-    }
-}
-
-void VmaBlockVector::AddDetailedStatistics(VmaDetailedStatistics& inoutStats)
-{
-    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
-
-    const size_t blockCount = m_Blocks.size();
-    for (uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
-    {
-        const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
-        VMA_ASSERT(pBlock);
-        VMA_HEAVY_ASSERT(pBlock->Validate());
-        pBlock->m_pMetadata->AddDetailedStatistics(inoutStats);
-    }
-}
-
-bool VmaBlockVector::IsEmpty()
-{
-    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
-    return m_Blocks.empty();
-}
-
-bool VmaBlockVector::IsCorruptionDetectionEnabled() const
-{
-    const uint32_t requiredMemFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
-    return (VMA_DEBUG_DETECT_CORRUPTION != 0) &&
-        (VMA_DEBUG_MARGIN > 0) &&
-        (m_Algorithm == 0 || m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) &&
-        (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & requiredMemFlags) == requiredMemFlags;
-}
-
-VkResult VmaBlockVector::Allocate(
-    VkDeviceSize size,
-    VkDeviceSize alignment,
-    const VmaAllocationCreateInfo& createInfo,
-    VmaSuballocationType suballocType,
-    size_t allocationCount,
-    VmaAllocation* pAllocations)
-{
-    size_t allocIndex;
-    VkResult res = VK_SUCCESS;
-
-    alignment = VMA_MAX(alignment, m_MinAllocationAlignment);
-
-    if (IsCorruptionDetectionEnabled())
-    {
-        size = VmaAlignUp<VkDeviceSize>(size, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE));
-        alignment = VmaAlignUp<VkDeviceSize>(alignment, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE));
-    }
-
-    {
-        VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
-        for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
-        {
-            res = AllocatePage(
-                size,
-                alignment,
-                createInfo,
-                suballocType,
-                pAllocations + allocIndex);
-            if (res != VK_SUCCESS)
-            {
-                break;
-            }
-        }
-    }
-
-    if (res != VK_SUCCESS)
-    {
-        // Free all already created allocations.
-        while (allocIndex--)
-            Free(pAllocations[allocIndex]);
-        memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
-    }
-
-    return res;
-}
-
-VkResult VmaBlockVector::AllocatePage(
-    VkDeviceSize size,
-    VkDeviceSize alignment,
-    const VmaAllocationCreateInfo& createInfo,
-    VmaSuballocationType suballocType,
-    VmaAllocation* pAllocation)
-{
-    const bool isUpperAddress = (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0;
-
-    VkDeviceSize freeMemory;
-    {
-        const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex);
-        VmaBudget heapBudget = {};
-        m_hAllocator->GetHeapBudgets(&heapBudget, heapIndex, 1);
-        freeMemory = (heapBudget.usage < heapBudget.budget) ? (heapBudget.budget - heapBudget.usage) : 0;
-    }
-
-    const bool canFallbackToDedicated = !HasExplicitBlockSize() &&
-        (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0;
-    const bool canCreateNewBlock =
-        ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) &&
-        (m_Blocks.size() < m_MaxBlockCount) &&
-        (freeMemory >= size || !canFallbackToDedicated);
-    uint32_t strategy = createInfo.flags & VMA_ALLOCATION_CREATE_STRATEGY_MASK;
-
-    // Upper address can only be used with linear allocator and within single memory block.
-    if (isUpperAddress &&
-        (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT || m_MaxBlockCount > 1))
-    {
-        return VK_ERROR_FEATURE_NOT_PRESENT;
-    }
-
-    // Early reject: requested allocation size is larger that maximum block size for this block vector.
-    if (size + VMA_DEBUG_MARGIN > m_PreferredBlockSize)
-    {
-        return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-    }
-
-    // 1. Search existing allocations. Try to allocate.
-    if (m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
-    {
-        // Use only last block.
-        if (!m_Blocks.empty())
-        {
-            VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks.back();
-            VMA_ASSERT(pCurrBlock);
-            VkResult res = AllocateFromBlock(
-                pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
-            if (res == VK_SUCCESS)
-            {
-                VMA_DEBUG_LOG("    Returned from last block #%u", pCurrBlock->GetId());
-                IncrementallySortBlocks();
-                return VK_SUCCESS;
-            }
-        }
-    }
-    else
-    {
-        if (strategy != VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT) // MIN_MEMORY or default
-        {
-            const bool isHostVisible =
-                (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0;
-            if(isHostVisible)
-            {
-                const bool isMappingAllowed = (createInfo.flags &
-                    (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0;
-                /*
-                For non-mappable allocations, check blocks that are not mapped first.
-                For mappable allocations, check blocks that are already mapped first.
-                This way, having many blocks, we will separate mappable and non-mappable allocations,
-                hopefully limiting the number of blocks that are mapped, which will help tools like RenderDoc.
-                */
-                for(size_t mappingI = 0; mappingI < 2; ++mappingI)
-                {
-                    // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
-                    for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
-                    {
-                        VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
-                        VMA_ASSERT(pCurrBlock);
-                        const bool isBlockMapped = pCurrBlock->GetMappedData() != VMA_NULL;
-                        if((mappingI == 0) == (isMappingAllowed == isBlockMapped))
-                        {
-                            VkResult res = AllocateFromBlock(
-                                pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
-                            if (res == VK_SUCCESS)
-                            {
-                                VMA_DEBUG_LOG("    Returned from existing block #%u", pCurrBlock->GetId());
-                                IncrementallySortBlocks();
-                                return VK_SUCCESS;
-                            }
-                        }
-                    }
-                }
-            }
-            else
-            {
-                // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
-                for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
-                {
-                    VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
-                    VMA_ASSERT(pCurrBlock);
-                    VkResult res = AllocateFromBlock(
-                        pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
-                    if (res == VK_SUCCESS)
-                    {
-                        VMA_DEBUG_LOG("    Returned from existing block #%u", pCurrBlock->GetId());
-                        IncrementallySortBlocks();
-                        return VK_SUCCESS;
-                    }
-                }
-            }
-        }
-        else // VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT
-        {
-            // Backward order in m_Blocks - prefer blocks with largest amount of free space.
-            for (size_t blockIndex = m_Blocks.size(); blockIndex--; )
-            {
-                VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
-                VMA_ASSERT(pCurrBlock);
-                VkResult res = AllocateFromBlock(pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
-                if (res == VK_SUCCESS)
-                {
-                    VMA_DEBUG_LOG("    Returned from existing block #%u", pCurrBlock->GetId());
-                    IncrementallySortBlocks();
-                    return VK_SUCCESS;
-                }
-            }
-        }
-    }
-
-    // 2. Try to create new block.
-    if (canCreateNewBlock)
-    {
-        // Calculate optimal size for new block.
-        VkDeviceSize newBlockSize = m_PreferredBlockSize;
-        uint32_t newBlockSizeShift = 0;
-        const uint32_t NEW_BLOCK_SIZE_SHIFT_MAX = 3;
-
-        if (!m_ExplicitBlockSize)
-        {
-            // Allocate 1/8, 1/4, 1/2 as first blocks.
-            const VkDeviceSize maxExistingBlockSize = CalcMaxBlockSize();
-            for (uint32_t i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i)
-            {
-                const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
-                if (smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= size * 2)
-                {
-                    newBlockSize = smallerNewBlockSize;
-                    ++newBlockSizeShift;
-                }
-                else
-                {
-                    break;
-                }
-            }
-        }
-
-        size_t newBlockIndex = 0;
-        VkResult res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ?
-            CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY;
-        // Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize.
-        if (!m_ExplicitBlockSize)
-        {
-            while (res < 0 && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX)
-            {
-                const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
-                if (smallerNewBlockSize >= size)
-                {
-                    newBlockSize = smallerNewBlockSize;
-                    ++newBlockSizeShift;
-                    res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ?
-                        CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY;
-                }
-                else
-                {
-                    break;
-                }
-            }
-        }
-
-        if (res == VK_SUCCESS)
-        {
-            VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex];
-            VMA_ASSERT(pBlock->m_pMetadata->GetSize() >= size);
-
-            res = AllocateFromBlock(
-                pBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
-            if (res == VK_SUCCESS)
-            {
-                VMA_DEBUG_LOG("    Created new block #%u Size=%llu", pBlock->GetId(), newBlockSize);
-                IncrementallySortBlocks();
-                return VK_SUCCESS;
-            }
-            else
-            {
-                // Allocation from new block failed, possibly due to VMA_DEBUG_MARGIN or alignment.
-                return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-            }
-        }
-    }
-
-    return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-}
-
-void VmaBlockVector::Free(const VmaAllocation hAllocation)
-{
-    VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL;
-
-    bool budgetExceeded = false;
-    {
-        const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex);
-        VmaBudget heapBudget = {};
-        m_hAllocator->GetHeapBudgets(&heapBudget, heapIndex, 1);
-        budgetExceeded = heapBudget.usage >= heapBudget.budget;
-    }
-
-    // Scope for lock.
-    {
-        VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
-
-        VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
-
-        if (IsCorruptionDetectionEnabled())
-        {
-            VkResult res = pBlock->ValidateMagicValueAfterAllocation(m_hAllocator, hAllocation->GetOffset(), hAllocation->GetSize());
-            VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to validate magic value.");
-        }
-
-        if (hAllocation->IsPersistentMap())
-        {
-            pBlock->Unmap(m_hAllocator, 1);
-        }
-
-        const bool hadEmptyBlockBeforeFree = HasEmptyBlock();
-        pBlock->m_pMetadata->Free(hAllocation->GetAllocHandle());
-        pBlock->PostFree(m_hAllocator);
-        VMA_HEAVY_ASSERT(pBlock->Validate());
-
-        VMA_DEBUG_LOG("  Freed from MemoryTypeIndex=%u", m_MemoryTypeIndex);
-
-        const bool canDeleteBlock = m_Blocks.size() > m_MinBlockCount;
-        // pBlock became empty after this deallocation.
-        if (pBlock->m_pMetadata->IsEmpty())
-        {
-            // Already had empty block. We don't want to have two, so delete this one.
-            if ((hadEmptyBlockBeforeFree || budgetExceeded) && canDeleteBlock)
-            {
-                pBlockToDelete = pBlock;
-                Remove(pBlock);
-            }
-            // else: We now have one empty block - leave it. A hysteresis to avoid allocating whole block back and forth.
-        }
-        // pBlock didn't become empty, but we have another empty block - find and free that one.
-        // (This is optional, heuristics.)
-        else if (hadEmptyBlockBeforeFree && canDeleteBlock)
-        {
-            VmaDeviceMemoryBlock* pLastBlock = m_Blocks.back();
-            if (pLastBlock->m_pMetadata->IsEmpty())
-            {
-                pBlockToDelete = pLastBlock;
-                m_Blocks.pop_back();
-            }
-        }
-
-        IncrementallySortBlocks();
-    }
-
-    // Destruction of a free block. Deferred until this point, outside of mutex
-    // lock, for performance reason.
-    if (pBlockToDelete != VMA_NULL)
-    {
-        VMA_DEBUG_LOG("    Deleted empty block #%u", pBlockToDelete->GetId());
-        pBlockToDelete->Destroy(m_hAllocator);
-        vma_delete(m_hAllocator, pBlockToDelete);
-    }
-
-    m_hAllocator->m_Budget.RemoveAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), hAllocation->GetSize());
-    m_hAllocator->m_AllocationObjectAllocator.Free(hAllocation);
-}
-
-VkDeviceSize VmaBlockVector::CalcMaxBlockSize() const
-{
-    VkDeviceSize result = 0;
-    for (size_t i = m_Blocks.size(); i--; )
-    {
-        result = VMA_MAX(result, m_Blocks[i]->m_pMetadata->GetSize());
-        if (result >= m_PreferredBlockSize)
-        {
-            break;
-        }
-    }
-    return result;
-}
-
-void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock)
-{
-    for (uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
-    {
-        if (m_Blocks[blockIndex] == pBlock)
-        {
-            VmaVectorRemove(m_Blocks, blockIndex);
-            return;
-        }
-    }
-    VMA_ASSERT(0);
-}
-
-void VmaBlockVector::IncrementallySortBlocks()
-{
-    if (!m_IncrementalSort)
-        return;
-    if (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
-    {
-        // Bubble sort only until first swap.
-        for (size_t i = 1; i < m_Blocks.size(); ++i)
-        {
-            if (m_Blocks[i - 1]->m_pMetadata->GetSumFreeSize() > m_Blocks[i]->m_pMetadata->GetSumFreeSize())
-            {
-                VMA_SWAP(m_Blocks[i - 1], m_Blocks[i]);
-                return;
-            }
-        }
-    }
-}
-
-void VmaBlockVector::SortByFreeSize()
-{
-    VMA_SORT(m_Blocks.begin(), m_Blocks.end(),
-        [](auto* b1, auto* b2)
-        {
-            return b1->m_pMetadata->GetSumFreeSize() < b2->m_pMetadata->GetSumFreeSize();
-        });
-}
-
-VkResult VmaBlockVector::AllocateFromBlock(
-    VmaDeviceMemoryBlock* pBlock,
-    VkDeviceSize size,
-    VkDeviceSize alignment,
-    VmaAllocationCreateFlags allocFlags,
-    void* pUserData,
-    VmaSuballocationType suballocType,
-    uint32_t strategy,
-    VmaAllocation* pAllocation)
-{
-    const bool isUpperAddress = (allocFlags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0;
-
-    VmaAllocationRequest currRequest = {};
-    if (pBlock->m_pMetadata->CreateAllocationRequest(
-        size,
-        alignment,
-        isUpperAddress,
-        suballocType,
-        strategy,
-        &currRequest))
-    {
-        return CommitAllocationRequest(currRequest, pBlock, alignment, allocFlags, pUserData, suballocType, pAllocation);
-    }
-    return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-}
-
-VkResult VmaBlockVector::CommitAllocationRequest(
-    VmaAllocationRequest& allocRequest,
-    VmaDeviceMemoryBlock* pBlock,
-    VkDeviceSize alignment,
-    VmaAllocationCreateFlags allocFlags,
-    void* pUserData,
-    VmaSuballocationType suballocType,
-    VmaAllocation* pAllocation)
-{
-    const bool mapped = (allocFlags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;
-    const bool isUserDataString = (allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0;
-    const bool isMappingAllowed = (allocFlags &
-        (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0;
-
-    pBlock->PostAlloc();
-    // Allocate from pCurrBlock.
-    if (mapped)
-    {
-        VkResult res = pBlock->Map(m_hAllocator, 1, VMA_NULL);
-        if (res != VK_SUCCESS)
-        {
-            return res;
-        }
-    }
-
-    *pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate(isMappingAllowed);
-    pBlock->m_pMetadata->Alloc(allocRequest, suballocType, *pAllocation);
-    (*pAllocation)->InitBlockAllocation(
-        pBlock,
-        allocRequest.allocHandle,
-        alignment,
-        allocRequest.size, // Not size, as actual allocation size may be larger than requested!
-        m_MemoryTypeIndex,
-        suballocType,
-        mapped);
-    VMA_HEAVY_ASSERT(pBlock->Validate());
-    if (isUserDataString)
-        (*pAllocation)->SetName(m_hAllocator, (const char*)pUserData);
-    else
-        (*pAllocation)->SetUserData(m_hAllocator, pUserData);
-    m_hAllocator->m_Budget.AddAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), allocRequest.size);
-    if (VMA_DEBUG_INITIALIZE_ALLOCATIONS)
-    {
-        m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
-    }
-    if (IsCorruptionDetectionEnabled())
-    {
-        VkResult res = pBlock->WriteMagicValueAfterAllocation(m_hAllocator, (*pAllocation)->GetOffset(), allocRequest.size);
-        VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");
-    }
-    return VK_SUCCESS;
-}
-
-VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex)
-{
-    VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
-    allocInfo.pNext = m_pMemoryAllocateNext;
-    allocInfo.memoryTypeIndex = m_MemoryTypeIndex;
-    allocInfo.allocationSize = blockSize;
-
-#if VMA_BUFFER_DEVICE_ADDRESS
-    // Every standalone block can potentially contain a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT - always enable the feature.
-    VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR };
-    if (m_hAllocator->m_UseKhrBufferDeviceAddress)
-    {
-        allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
-        VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo);
-    }
-#endif // VMA_BUFFER_DEVICE_ADDRESS
-
-#if VMA_MEMORY_PRIORITY
-    VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT };
-    if (m_hAllocator->m_UseExtMemoryPriority)
-    {
-        VMA_ASSERT(m_Priority >= 0.f && m_Priority <= 1.f);
-        priorityInfo.priority = m_Priority;
-        VmaPnextChainPushFront(&allocInfo, &priorityInfo);
-    }
-#endif // VMA_MEMORY_PRIORITY
-
-#if VMA_EXTERNAL_MEMORY
-    // Attach VkExportMemoryAllocateInfoKHR if necessary.
-    VkExportMemoryAllocateInfoKHR exportMemoryAllocInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR };
-    exportMemoryAllocInfo.handleTypes = m_hAllocator->GetExternalMemoryHandleTypeFlags(m_MemoryTypeIndex);
-    if (exportMemoryAllocInfo.handleTypes != 0)
-    {
-        VmaPnextChainPushFront(&allocInfo, &exportMemoryAllocInfo);
-    }
-#endif // VMA_EXTERNAL_MEMORY
-
-    VkDeviceMemory mem = VK_NULL_HANDLE;
-    VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem);
-    if (res < 0)
-    {
-        return res;
-    }
-
-    // New VkDeviceMemory successfully created.
-
-    // Create new Allocation for it.
-    VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator);
-    pBlock->Init(
-        m_hAllocator,
-        m_hParentPool,
-        m_MemoryTypeIndex,
-        mem,
-        allocInfo.allocationSize,
-        m_NextBlockId++,
-        m_Algorithm,
-        m_BufferImageGranularity);
-
-    m_Blocks.push_back(pBlock);
-    if (pNewBlockIndex != VMA_NULL)
-    {
-        *pNewBlockIndex = m_Blocks.size() - 1;
-    }
-
-    return VK_SUCCESS;
-}
-
-bool VmaBlockVector::HasEmptyBlock()
-{
-    for (size_t index = 0, count = m_Blocks.size(); index < count; ++index)
-    {
-        VmaDeviceMemoryBlock* const pBlock = m_Blocks[index];
-        if (pBlock->m_pMetadata->IsEmpty())
-        {
-            return true;
-        }
-    }
-    return false;
-}
-
-#if VMA_STATS_STRING_ENABLED
-void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json)
-{
-    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
-
-
-    json.BeginObject();
-    for (size_t i = 0; i < m_Blocks.size(); ++i)
-    {
-        json.BeginString();
-        json.ContinueString(m_Blocks[i]->GetId());
-        json.EndString();
-
-        json.BeginObject();
-        json.WriteString("MapRefCount");
-        json.WriteNumber(m_Blocks[i]->GetMapRefCount());
-
-        m_Blocks[i]->m_pMetadata->PrintDetailedMap(json);
-        json.EndObject();
-    }
-    json.EndObject();
-}
-#endif // VMA_STATS_STRING_ENABLED
-
-VkResult VmaBlockVector::CheckCorruption()
-{
-    if (!IsCorruptionDetectionEnabled())
-    {
-        return VK_ERROR_FEATURE_NOT_PRESENT;
-    }
-
-    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
-    for (uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
-    {
-        VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
-        VMA_ASSERT(pBlock);
-        VkResult res = pBlock->CheckCorruption(m_hAllocator);
-        if (res != VK_SUCCESS)
-        {
-            return res;
-        }
-    }
-    return VK_SUCCESS;
-}
-
-#endif // _VMA_BLOCK_VECTOR_FUNCTIONS
-
-#ifndef _VMA_DEFRAGMENTATION_CONTEXT_FUNCTIONS
-VmaDefragmentationContext_T::VmaDefragmentationContext_T(
-    VmaAllocator hAllocator,
-    const VmaDefragmentationInfo& info)
-    : m_MaxPassBytes(info.maxBytesPerPass == 0 ? VK_WHOLE_SIZE : info.maxBytesPerPass),
-    m_MaxPassAllocations(info.maxAllocationsPerPass == 0 ? UINT32_MAX : info.maxAllocationsPerPass),
-    m_MoveAllocator(hAllocator->GetAllocationCallbacks()),
-    m_Moves(m_MoveAllocator)
-{
-    m_Algorithm = info.flags & VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK;
-
-    if (info.pool != VMA_NULL)
-    {
-        m_BlockVectorCount = 1;
-        m_PoolBlockVector = &info.pool->m_BlockVector;
-        m_pBlockVectors = &m_PoolBlockVector;
-        m_PoolBlockVector->SetIncrementalSort(false);
-        m_PoolBlockVector->SortByFreeSize();
-    }
-    else
-    {
-        m_BlockVectorCount = hAllocator->GetMemoryTypeCount();
-        m_PoolBlockVector = VMA_NULL;
-        m_pBlockVectors = hAllocator->m_pBlockVectors;
-        for (uint32_t i = 0; i < m_BlockVectorCount; ++i)
-        {
-            VmaBlockVector* vector = m_pBlockVectors[i];
-            if (vector != VMA_NULL)
-            {
-                vector->SetIncrementalSort(false);
-                vector->SortByFreeSize();
-            }
-        }
-    }
-    
-    switch (m_Algorithm)
-    {
-    case 0: // Default algorithm
-        m_Algorithm = VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT;
-    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT:
-    {
-        m_AlgorithmState = vma_new_array(hAllocator, StateBalanced, m_BlockVectorCount);
-        break;
-    }
-    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
-    {
-        if (hAllocator->GetBufferImageGranularity() > 1)
-        {
-            m_AlgorithmState = vma_new_array(hAllocator, StateExtensive, m_BlockVectorCount);
-        }
-        break;
-    }
-    }
-}
-
-VmaDefragmentationContext_T::~VmaDefragmentationContext_T()
-{
-    if (m_PoolBlockVector != VMA_NULL)
-    {
-        m_PoolBlockVector->SetIncrementalSort(true);
-    }
-    else
-    {
-        for (uint32_t i = 0; i < m_BlockVectorCount; ++i)
-        {
-            VmaBlockVector* vector = m_pBlockVectors[i];
-            if (vector != VMA_NULL)
-                vector->SetIncrementalSort(true);
-        }
-    }
-
-    if (m_AlgorithmState)
-    {
-        switch (m_Algorithm)
-        {
-        case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT:
-            vma_delete_array(m_MoveAllocator.m_pCallbacks, reinterpret_cast<StateBalanced*>(m_AlgorithmState), m_BlockVectorCount);
-            break;
-        case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
-            vma_delete_array(m_MoveAllocator.m_pCallbacks, reinterpret_cast<StateExtensive*>(m_AlgorithmState), m_BlockVectorCount);
-            break;
-        default:
-            VMA_ASSERT(0);
-        }
-    }
-}
-
-VkResult VmaDefragmentationContext_T::DefragmentPassBegin(VmaDefragmentationPassMoveInfo& moveInfo)
-{
-    if (m_PoolBlockVector != VMA_NULL)
-    {
-        VmaMutexLockWrite lock(m_PoolBlockVector->GetMutex(), m_PoolBlockVector->GetAllocator()->m_UseMutex);
-
-        if (m_PoolBlockVector->GetBlockCount() > 1)
-            ComputeDefragmentation(*m_PoolBlockVector, 0);
-        else if (m_PoolBlockVector->GetBlockCount() == 1)
-            ReallocWithinBlock(*m_PoolBlockVector, m_PoolBlockVector->GetBlock(0));
-    }
-    else
-    {
-        for (uint32_t i = 0; i < m_BlockVectorCount; ++i)
-        {
-            if (m_pBlockVectors[i] != VMA_NULL)
-            {
-                VmaMutexLockWrite lock(m_pBlockVectors[i]->GetMutex(), m_pBlockVectors[i]->GetAllocator()->m_UseMutex);
-
-                if (m_pBlockVectors[i]->GetBlockCount() > 1)
-                {
-                    if (ComputeDefragmentation(*m_pBlockVectors[i], i))
-                        break;
-                }
-                else if (m_pBlockVectors[i]->GetBlockCount() == 1)
-                {
-                    if (ReallocWithinBlock(*m_pBlockVectors[i], m_pBlockVectors[i]->GetBlock(0)))
-                        break;
-                }
-            }
-        }
-    }
-
-    moveInfo.moveCount = static_cast<uint32_t>(m_Moves.size());
-    if (moveInfo.moveCount > 0)
-    {
-        moveInfo.pMoves = m_Moves.data();
-        return VK_INCOMPLETE;
-    }
-
-    moveInfo.pMoves = VMA_NULL;
-    return VK_SUCCESS;
-}
-
-VkResult VmaDefragmentationContext_T::DefragmentPassEnd(VmaDefragmentationPassMoveInfo& moveInfo)
-{
-    VMA_ASSERT(moveInfo.moveCount > 0 ? moveInfo.pMoves != VMA_NULL : true);
-
-    VkResult result = VK_SUCCESS;
-    VmaStlAllocator<FragmentedBlock> blockAllocator(m_MoveAllocator.m_pCallbacks);
-    VmaVector<FragmentedBlock, VmaStlAllocator<FragmentedBlock>> immovableBlocks(blockAllocator);
-    VmaVector<FragmentedBlock, VmaStlAllocator<FragmentedBlock>> mappedBlocks(blockAllocator);
-
-    VmaAllocator allocator = VMA_NULL;
-    for (uint32_t i = 0; i < moveInfo.moveCount; ++i)
-    {
-        VmaDefragmentationMove& move = moveInfo.pMoves[i];
-        size_t prevCount = 0, currentCount = 0;
-        VkDeviceSize freedBlockSize = 0;
-
-        uint32_t vectorIndex;
-        VmaBlockVector* vector;
-        if (m_PoolBlockVector != VMA_NULL)
-        {
-            vectorIndex = 0;
-            vector = m_PoolBlockVector;
-        }
-        else
-        {
-            vectorIndex = move.srcAllocation->GetMemoryTypeIndex();
-            vector = m_pBlockVectors[vectorIndex];
-            VMA_ASSERT(vector != VMA_NULL);
-        }
-        
-        switch (move.operation)
-        {
-        case VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY:
-        {
-            uint8_t mapCount = move.srcAllocation->SwapBlockAllocation(vector->m_hAllocator, move.dstTmpAllocation);
-            if (mapCount > 0)
-            {
-                allocator = vector->m_hAllocator;
-                VmaDeviceMemoryBlock* newMapBlock = move.srcAllocation->GetBlock();
-                bool notPresent = true;
-                for (FragmentedBlock& block : mappedBlocks)
-                {
-                    if (block.block == newMapBlock)
-                    {
-                        notPresent = false;
-                        block.data += mapCount;
-                        break;
-                    }
-                }
-                if (notPresent)
-                    mappedBlocks.push_back({ mapCount, newMapBlock });
-            }
-
-            // Scope for locks, Free have it's own lock
-            {
-                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
-                prevCount = vector->GetBlockCount();
-                freedBlockSize = move.dstTmpAllocation->GetBlock()->m_pMetadata->GetSize();
-            }
-            vector->Free(move.dstTmpAllocation);
-            {
-                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
-                currentCount = vector->GetBlockCount();
-            }
-
-            result = VK_INCOMPLETE;
-            break;
-        }
-        case VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE:
-        {
-            m_PassStats.bytesMoved -= move.srcAllocation->GetSize();
-            --m_PassStats.allocationsMoved;
-            vector->Free(move.dstTmpAllocation);
-
-            VmaDeviceMemoryBlock* newBlock = move.srcAllocation->GetBlock();
-            bool notPresent = true;
-            for (const FragmentedBlock& block : immovableBlocks)
-            {
-                if (block.block == newBlock)
-                {
-                    notPresent = false;
-                    break;
-                }
-            }
-            if (notPresent)
-                immovableBlocks.push_back({ vectorIndex, newBlock });
-            break;
-        }
-        case VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY:
-        {
-            m_PassStats.bytesMoved -= move.srcAllocation->GetSize();
-            --m_PassStats.allocationsMoved;
-            // Scope for locks, Free have it's own lock
-            {
-                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
-                prevCount = vector->GetBlockCount();
-                freedBlockSize = move.srcAllocation->GetBlock()->m_pMetadata->GetSize();
-            }
-            vector->Free(move.srcAllocation);
-            {
-                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
-                currentCount = vector->GetBlockCount();
-            }
-            freedBlockSize *= prevCount - currentCount;
-
-            VkDeviceSize dstBlockSize;
-            {
-                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
-                dstBlockSize = move.dstTmpAllocation->GetBlock()->m_pMetadata->GetSize();
-            }
-            vector->Free(move.dstTmpAllocation);
-            {
-                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
-                freedBlockSize += dstBlockSize * (currentCount - vector->GetBlockCount());
-                currentCount = vector->GetBlockCount();
-            }
-
-            result = VK_INCOMPLETE;
-            break;
-        }
-        default:
-            VMA_ASSERT(0);
-        }
-
-        if (prevCount > currentCount)
-        {
-            size_t freedBlocks = prevCount - currentCount;
-            m_PassStats.deviceMemoryBlocksFreed += static_cast<uint32_t>(freedBlocks);
-            m_PassStats.bytesFreed += freedBlockSize;
-        }
-
-        switch (m_Algorithm)
-        {
-        case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
-        {
-            if (m_AlgorithmState != VMA_NULL)
-            {
-                // Avoid unnecessary tries to allocate when new free block is avaiable
-                StateExtensive& state = reinterpret_cast<StateExtensive*>(m_AlgorithmState)[vectorIndex];
-                if (state.firstFreeBlock != SIZE_MAX)
-                {
-                    const size_t diff = prevCount - currentCount;
-                    if (state.firstFreeBlock >= diff)
-                    {
-                        state.firstFreeBlock -= diff;
-                        if (state.firstFreeBlock != 0)
-                            state.firstFreeBlock -= vector->GetBlock(state.firstFreeBlock - 1)->m_pMetadata->IsEmpty();
-                    }
-                    else
-                        state.firstFreeBlock = 0;
-                }
-            }
-        }
-        }
-    }
-    moveInfo.moveCount = 0;
-    moveInfo.pMoves = VMA_NULL;
-    m_Moves.clear();
-
-    // Update stats
-    m_GlobalStats.allocationsMoved += m_PassStats.allocationsMoved;
-    m_GlobalStats.bytesFreed += m_PassStats.bytesFreed;
-    m_GlobalStats.bytesMoved += m_PassStats.bytesMoved;
-    m_GlobalStats.deviceMemoryBlocksFreed += m_PassStats.deviceMemoryBlocksFreed;
-    m_PassStats = { 0 };
-
-    // Move blocks with immovable allocations according to algorithm
-    if (immovableBlocks.size() > 0)
-    {
-        switch (m_Algorithm)
-        {
-        case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
-        {
-            if (m_AlgorithmState != VMA_NULL)
-            {
-                bool swapped = false;
-                // Move to the start of free blocks range
-                for (const FragmentedBlock& block : immovableBlocks)
-                {
-                    StateExtensive& state = reinterpret_cast<StateExtensive*>(m_AlgorithmState)[block.data];
-                    if (state.operation != StateExtensive::Operation::Cleanup)
-                    {
-                        VmaBlockVector* vector = m_pBlockVectors[block.data];
-                        VmaMutexLockWrite lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
-
-                        for (size_t i = 0, count = vector->GetBlockCount() - m_ImmovableBlockCount; i < count; ++i)
-                        {
-                            if (vector->GetBlock(i) == block.block)
-                            {
-                                VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[vector->GetBlockCount() - ++m_ImmovableBlockCount]);
-                                if (state.firstFreeBlock != SIZE_MAX)
-                                {
-                                    if (i + 1 < state.firstFreeBlock)
-                                    {
-                                        if (state.firstFreeBlock > 1)
-                                            VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[--state.firstFreeBlock]);
-                                        else
-                                            --state.firstFreeBlock;
-                                    }
-                                }
-                                swapped = true;
-                                break;
-                            }
-                        }
-                    }
-                }
-                if (swapped)
-                    result = VK_INCOMPLETE;
-                break;
-            }
-        }
-        default:
-        {
-            // Move to the begining
-            for (const FragmentedBlock& block : immovableBlocks)
-            {
-                VmaBlockVector* vector = m_pBlockVectors[block.data];
-                VmaMutexLockWrite lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
-
-                for (size_t i = m_ImmovableBlockCount; i < vector->GetBlockCount(); ++i)
-                {
-                    if (vector->GetBlock(i) == block.block)
-                    {
-                        VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[m_ImmovableBlockCount++]);
-                        break;
-                    }
-                }
-            }
-            break;
-        }
-        }
-    }
-
-    // Bulk-map destination blocks
-    for (const FragmentedBlock& block : mappedBlocks)
-    {
-        VkResult res = block.block->Map(allocator, block.data, VMA_NULL);
-        VMA_ASSERT(res == VK_SUCCESS);
-    }
-    return result;
-}
-
-bool VmaDefragmentationContext_T::ComputeDefragmentation(VmaBlockVector& vector, size_t index)
-{
-    switch (m_Algorithm)
-    {
-    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT:
-        return ComputeDefragmentation_Fast(vector);
-    default:
-        VMA_ASSERT(0);
-    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT:
-        return ComputeDefragmentation_Balanced(vector, index, true);
-    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT:
-        return ComputeDefragmentation_Full(vector);
-    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
-        return ComputeDefragmentation_Extensive(vector, index);
-    }
-}
-
-VmaDefragmentationContext_T::MoveAllocationData VmaDefragmentationContext_T::GetMoveData(
-    VmaAllocHandle handle, VmaBlockMetadata* metadata)
-{
-    MoveAllocationData moveData;
-    moveData.move.srcAllocation = (VmaAllocation)metadata->GetAllocationUserData(handle);
-    moveData.size = moveData.move.srcAllocation->GetSize();
-    moveData.alignment = moveData.move.srcAllocation->GetAlignment();
-    moveData.type = moveData.move.srcAllocation->GetSuballocationType();
-    moveData.flags = 0;
-
-    if (moveData.move.srcAllocation->IsPersistentMap())
-        moveData.flags |= VMA_ALLOCATION_CREATE_MAPPED_BIT;
-    if (moveData.move.srcAllocation->IsMappingAllowed())
-        moveData.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
-
-    return moveData;
-}
-
-VmaDefragmentationContext_T::CounterStatus VmaDefragmentationContext_T::CheckCounters(VkDeviceSize bytes)
-{
-    // Ignore allocation if will exceed max size for copy
-    if (m_PassStats.bytesMoved + bytes > m_MaxPassBytes)
-    {
-        if (++m_IgnoredAllocs < MAX_ALLOCS_TO_IGNORE)
-            return CounterStatus::Ignore;
-        else
-            return CounterStatus::End;
-    }
-    return CounterStatus::Pass;
-}
-
-bool VmaDefragmentationContext_T::IncrementCounters(VkDeviceSize bytes)
-{
-    m_PassStats.bytesMoved += bytes;
-    // Early return when max found
-    if (++m_PassStats.allocationsMoved >= m_MaxPassAllocations || m_PassStats.bytesMoved >= m_MaxPassBytes)
-    {
-        VMA_ASSERT(m_PassStats.allocationsMoved == m_MaxPassAllocations ||
-            m_PassStats.bytesMoved == m_MaxPassBytes && "Exceeded maximal pass threshold!");
-        return true;
-    }
-    return false;
-}
-
-bool VmaDefragmentationContext_T::ReallocWithinBlock(VmaBlockVector& vector, VmaDeviceMemoryBlock* block)
-{
-    VmaBlockMetadata* metadata = block->m_pMetadata;
-
-    for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
-        handle != VK_NULL_HANDLE;
-        handle = metadata->GetNextAllocation(handle))
-    {
-        MoveAllocationData moveData = GetMoveData(handle, metadata);
-        // Ignore newly created allocations by defragmentation algorithm
-        if (moveData.move.srcAllocation->GetUserData() == this)
-            continue;
-        switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
-        {
-        case CounterStatus::Ignore:
-            continue;
-        case CounterStatus::End:
-            return true;
-        default:
-            VMA_ASSERT(0);
-        case CounterStatus::Pass:
-            break;
-        }
-        
-        VkDeviceSize offset = moveData.move.srcAllocation->GetOffset();
-        if (offset != 0 && metadata->GetSumFreeSize() >= moveData.size)
-        {
-            VmaAllocationRequest request = {};
-            if (metadata->CreateAllocationRequest(
-                moveData.size,
-                moveData.alignment,
-                false,
-                moveData.type,
-                VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,
-                &request))
-            {
-                if (metadata->GetAllocationOffset(request.allocHandle) < offset)
-                {
-                    if (vector.CommitAllocationRequest(
-                        request,
-                        block,
-                        moveData.alignment,
-                        moveData.flags,
-                        this,
-                        moveData.type,
-                        &moveData.move.dstTmpAllocation) == VK_SUCCESS)
-                    {
-                        m_Moves.push_back(moveData.move);
-                        if (IncrementCounters(moveData.size))
-                            return true;
-                    }
-                }
-            }
-        }
-    }
-    return false;
-}
-
-bool VmaDefragmentationContext_T::AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, VmaBlockVector& vector)
-{
-    for (; start < end; ++start)
-    {
-        VmaDeviceMemoryBlock* dstBlock = vector.GetBlock(start);
-        if (dstBlock->m_pMetadata->GetSumFreeSize() >= data.size)
-        {
-            if (vector.AllocateFromBlock(dstBlock,
-                data.size,
-                data.alignment,
-                data.flags,
-                this,
-                data.type,
-                0,
-                &data.move.dstTmpAllocation) == VK_SUCCESS)
-            {
-                m_Moves.push_back(data.move);
-                if (IncrementCounters(data.size))
-                    return true;
-                break;
-            }
-        }
-    }
-    return false;
-}
-
-bool VmaDefragmentationContext_T::ComputeDefragmentation_Fast(VmaBlockVector& vector)
-{
-    // Move only between blocks
-
-    // Go through allocations in last blocks and try to fit them inside first ones
-    for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)
-    {
-        VmaBlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata;
-
-        for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
-            handle != VK_NULL_HANDLE;
-            handle = metadata->GetNextAllocation(handle))
-        {
-            MoveAllocationData moveData = GetMoveData(handle, metadata);
-            // Ignore newly created allocations by defragmentation algorithm
-            if (moveData.move.srcAllocation->GetUserData() == this)
-                continue;
-            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
-            {
-            case CounterStatus::Ignore:
-                continue;
-            case CounterStatus::End:
-                return true;
-            default:
-                VMA_ASSERT(0);
-            case CounterStatus::Pass:
-                break;
-            }
-
-            // Check all previous blocks for free space
-            if (AllocInOtherBlock(0, i, moveData, vector))
-                return true;
-        }
-    }
-    return false;
-}
-
-bool VmaDefragmentationContext_T::ComputeDefragmentation_Balanced(VmaBlockVector& vector, size_t index, bool update)
-{
-    // Go over every allocation and try to fit it in previous blocks at lowest offsets,
-    // if not possible: realloc within single block to minimize offset (exclude offset == 0),
-    // but only if there are noticable gaps between them (some heuristic, ex. average size of allocation in block)
-    VMA_ASSERT(m_AlgorithmState != VMA_NULL);
-
-    StateBalanced& vectorState = reinterpret_cast<StateBalanced*>(m_AlgorithmState)[index];
-    if (update && vectorState.avgAllocSize == UINT64_MAX)
-        UpdateVectorStatistics(vector, vectorState);
-
-    const size_t startMoveCount = m_Moves.size();
-    VkDeviceSize minimalFreeRegion = vectorState.avgFreeSize / 2;
-    for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)
-    {
-        VmaDeviceMemoryBlock* block = vector.GetBlock(i);
-        VmaBlockMetadata* metadata = block->m_pMetadata;
-        VkDeviceSize prevFreeRegionSize = 0;
-
-        for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
-            handle != VK_NULL_HANDLE;
-            handle = metadata->GetNextAllocation(handle))
-        {
-            MoveAllocationData moveData = GetMoveData(handle, metadata);
-            // Ignore newly created allocations by defragmentation algorithm
-            if (moveData.move.srcAllocation->GetUserData() == this)
-                continue;
-            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
-            {
-            case CounterStatus::Ignore:
-                continue;
-            case CounterStatus::End:
-                return true;
-            default:
-                VMA_ASSERT(0);
-            case CounterStatus::Pass:
-                break;
-            }
-
-            // Check all previous blocks for free space
-            const size_t prevMoveCount = m_Moves.size();
-            if (AllocInOtherBlock(0, i, moveData, vector))
-                return true;
-
-            VkDeviceSize nextFreeRegionSize = metadata->GetNextFreeRegionSize(handle);
-            // If no room found then realloc within block for lower offset
-            VkDeviceSize offset = moveData.move.srcAllocation->GetOffset();
-            if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size)
-            {
-                // Check if realloc will make sense
-                if (prevFreeRegionSize >= minimalFreeRegion ||
-                    nextFreeRegionSize >= minimalFreeRegion ||
-                    moveData.size <= vectorState.avgFreeSize ||
-                    moveData.size <= vectorState.avgAllocSize)
-                {
-                    VmaAllocationRequest request = {};
-                    if (metadata->CreateAllocationRequest(
-                        moveData.size,
-                        moveData.alignment,
-                        false,
-                        moveData.type,
-                        VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,
-                        &request))
-                    {
-                        if (metadata->GetAllocationOffset(request.allocHandle) < offset)
-                        {
-                            if (vector.CommitAllocationRequest(
-                                request,
-                                block,
-                                moveData.alignment,
-                                moveData.flags,
-                                this,
-                                moveData.type,
-                                &moveData.move.dstTmpAllocation) == VK_SUCCESS)
-                            {
-                                m_Moves.push_back(moveData.move);
-                                if (IncrementCounters(moveData.size))
-                                    return true;
-                            }
-                        }
-                    }
-                }
-            }
-            prevFreeRegionSize = nextFreeRegionSize;
-        }
-    }
-    
-    // No moves perfomed, update statistics to current vector state
-    if (startMoveCount == m_Moves.size() && !update)
-    {
-        vectorState.avgAllocSize = UINT64_MAX;
-        return ComputeDefragmentation_Balanced(vector, index, false);
-    }
-    return false;
-}
-
-bool VmaDefragmentationContext_T::ComputeDefragmentation_Full(VmaBlockVector& vector)
-{
-    // Go over every allocation and try to fit it in previous blocks at lowest offsets,
-    // if not possible: realloc within single block to minimize offset (exclude offset == 0)
-
-    for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)
-    {
-        VmaDeviceMemoryBlock* block = vector.GetBlock(i);
-        VmaBlockMetadata* metadata = block->m_pMetadata;
-
-        for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
-            handle != VK_NULL_HANDLE;
-            handle = metadata->GetNextAllocation(handle))
-        {
-            MoveAllocationData moveData = GetMoveData(handle, metadata);
-            // Ignore newly created allocations by defragmentation algorithm
-            if (moveData.move.srcAllocation->GetUserData() == this)
-                continue;
-            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
-            {
-            case CounterStatus::Ignore:
-                continue;
-            case CounterStatus::End:
-                return true;
-            default:
-                VMA_ASSERT(0);
-            case CounterStatus::Pass:
-                break;
-            }
-
-            // Check all previous blocks for free space
-            const size_t prevMoveCount = m_Moves.size();
-            if (AllocInOtherBlock(0, i, moveData, vector))
-                return true;
-
-            // If no room found then realloc within block for lower offset
-            VkDeviceSize offset = moveData.move.srcAllocation->GetOffset();
-            if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size)
-            {
-                VmaAllocationRequest request = {};
-                if (metadata->CreateAllocationRequest(
-                    moveData.size,
-                    moveData.alignment,
-                    false,
-                    moveData.type,
-                    VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,
-                    &request))
-                {
-                    if (metadata->GetAllocationOffset(request.allocHandle) < offset)
-                    {
-                        if (vector.CommitAllocationRequest(
-                            request,
-                            block,
-                            moveData.alignment,
-                            moveData.flags,
-                            this,
-                            moveData.type,
-                            &moveData.move.dstTmpAllocation) == VK_SUCCESS)
-                        {
-                            m_Moves.push_back(moveData.move);
-                            if (IncrementCounters(moveData.size))
-                                return true;
-                        }
-                    }
-                }
-            }
-        }
-    }
-    return false;
-}
-
-bool VmaDefragmentationContext_T::ComputeDefragmentation_Extensive(VmaBlockVector& vector, size_t index)
-{
-    // First free single block, then populate it to the brim, then free another block, and so on
-
-    // Fallback to previous algorithm since without granularity conflicts it can achieve max packing
-    if (vector.m_BufferImageGranularity == 1)
-        return ComputeDefragmentation_Full(vector);
-
-    VMA_ASSERT(m_AlgorithmState != VMA_NULL);
-
-    StateExtensive& vectorState = reinterpret_cast<StateExtensive*>(m_AlgorithmState)[index];
-
-    bool texturePresent = false, bufferPresent = false, otherPresent = false;
-    switch (vectorState.operation)
-    {
-    case StateExtensive::Operation::Done: // Vector defragmented
-        return false;
-    case StateExtensive::Operation::FindFreeBlockBuffer:
-    case StateExtensive::Operation::FindFreeBlockTexture:
-    case StateExtensive::Operation::FindFreeBlockAll:
-    {
-        // No more blocks to free, just perform fast realloc and move to cleanup
-        if (vectorState.firstFreeBlock == 0)
-        {
-            vectorState.operation = StateExtensive::Operation::Cleanup;
-            return ComputeDefragmentation_Fast(vector);
-        }
-
-        // No free blocks, have to clear last one
-        size_t last = (vectorState.firstFreeBlock == SIZE_MAX ? vector.GetBlockCount() : vectorState.firstFreeBlock) - 1;
-        VmaBlockMetadata* freeMetadata = vector.GetBlock(last)->m_pMetadata;
-
-        const size_t prevMoveCount = m_Moves.size();
-        for (VmaAllocHandle handle = freeMetadata->GetAllocationListBegin();
-            handle != VK_NULL_HANDLE;
-            handle = freeMetadata->GetNextAllocation(handle))
-        {
-            MoveAllocationData moveData = GetMoveData(handle, freeMetadata);
-            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
-            {
-            case CounterStatus::Ignore:
-                continue;
-            case CounterStatus::End:
-                return true;
-            default:
-                VMA_ASSERT(0);
-            case CounterStatus::Pass:
-                break;
-            }
-
-            // Check all previous blocks for free space
-            if (AllocInOtherBlock(0, last, moveData, vector))
-            {
-                // Full clear performed already
-                if (prevMoveCount != m_Moves.size() && freeMetadata->GetNextAllocation(handle) == VK_NULL_HANDLE)
-                    reinterpret_cast<size_t*>(m_AlgorithmState)[index] = last;
-                return true;
-            }
-        }
-
-        if (prevMoveCount == m_Moves.size())
-        {
-            // Cannot perform full clear, have to move data in other blocks around
-            if (last != 0)
-            {
-                for (size_t i = last - 1; i; --i)
-                {
-                    if (ReallocWithinBlock(vector, vector.GetBlock(i)))
-                        return true;
-                }
-            }
-
-            if (prevMoveCount == m_Moves.size())
-            {
-                // No possible reallocs within blocks, try to move them around fast
-                return ComputeDefragmentation_Fast(vector);
-            }
-        }
-        else
-        {
-            switch (vectorState.operation)
-            {
-            case StateExtensive::Operation::FindFreeBlockBuffer:
-                vectorState.operation = StateExtensive::Operation::MoveBuffers;
-                break;
-            default:
-                VMA_ASSERT(0);
-            case StateExtensive::Operation::FindFreeBlockTexture:
-                vectorState.operation = StateExtensive::Operation::MoveTextures;
-                break;
-            case StateExtensive::Operation::FindFreeBlockAll:
-                vectorState.operation = StateExtensive::Operation::MoveAll;
-                break;
-            }
-            vectorState.firstFreeBlock = last;
-            // Nothing done, block found without reallocations, can perform another reallocs in same pass
-            return ComputeDefragmentation_Extensive(vector, index);
-        }
-        break;
-    }
-    case StateExtensive::Operation::MoveTextures:
-    {
-        if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL, vector,
-            vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent))
-        {
-            if (texturePresent)
-            {
-                vectorState.operation = StateExtensive::Operation::FindFreeBlockTexture;
-                return ComputeDefragmentation_Extensive(vector, index);
-            }
-
-            if (!bufferPresent && !otherPresent)
-            {
-                vectorState.operation = StateExtensive::Operation::Cleanup;
-                break;
-            }
-
-            // No more textures to move, check buffers
-            vectorState.operation = StateExtensive::Operation::MoveBuffers;
-            bufferPresent = false;
-            otherPresent = false;
-        }
-        else
-            break;
-    }
-    case StateExtensive::Operation::MoveBuffers:
-    {
-        if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_BUFFER, vector,
-            vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent))
-        {
-            if (bufferPresent)
-            {
-                vectorState.operation = StateExtensive::Operation::FindFreeBlockBuffer;
-                return ComputeDefragmentation_Extensive(vector, index);
-            }
-
-            if (!otherPresent)
-            {
-                vectorState.operation = StateExtensive::Operation::Cleanup;
-                break;
-            }
-
-            // No more buffers to move, check all others
-            vectorState.operation = StateExtensive::Operation::MoveAll;
-            otherPresent = false;
-        }
-        else
-            break;
-    }
-    case StateExtensive::Operation::MoveAll:
-    {
-        if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_FREE, vector,
-            vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent))
-        {
-            if (otherPresent)
-            {
-                vectorState.operation = StateExtensive::Operation::FindFreeBlockBuffer;
-                return ComputeDefragmentation_Extensive(vector, index);
-            }
-            // Everything moved
-            vectorState.operation = StateExtensive::Operation::Cleanup;
-        }
-        break;
-    }
-    case StateExtensive::Operation::Cleanup:
-        // Cleanup is handled below so that other operations may reuse the cleanup code. This case is here to prevent the unhandled enum value warning (C4062).
-        break;
-    }
-
-    if (vectorState.operation == StateExtensive::Operation::Cleanup)
-    {
-        // All other work done, pack data in blocks even tighter if possible
-        const size_t prevMoveCount = m_Moves.size();
-        for (size_t i = 0; i < vector.GetBlockCount(); ++i)
-        {
-            if (ReallocWithinBlock(vector, vector.GetBlock(i)))
-                return true;
-        }
-
-        if (prevMoveCount == m_Moves.size())
-            vectorState.operation = StateExtensive::Operation::Done;
-    }
-    return false;
-}
-
-void VmaDefragmentationContext_T::UpdateVectorStatistics(VmaBlockVector& vector, StateBalanced& state)
-{
-    size_t allocCount = 0;
-    size_t freeCount = 0;
-    state.avgFreeSize = 0;
-    state.avgAllocSize = 0;
-
-    for (size_t i = 0; i < vector.GetBlockCount(); ++i)
-    {
-        VmaBlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata;
-
-        allocCount += metadata->GetAllocationCount();
-        freeCount += metadata->GetFreeRegionsCount();
-        state.avgFreeSize += metadata->GetSumFreeSize();
-        state.avgAllocSize += metadata->GetSize();
-    }
-
-    state.avgAllocSize = (state.avgAllocSize - state.avgFreeSize) / allocCount;
-    state.avgFreeSize /= freeCount;
-}
-
-bool VmaDefragmentationContext_T::MoveDataToFreeBlocks(VmaSuballocationType currentType, 
-    VmaBlockVector& vector, size_t firstFreeBlock,
-    bool& texturePresent, bool& bufferPresent, bool& otherPresent)
-{
-    const size_t prevMoveCount = m_Moves.size();
-    for (size_t i = firstFreeBlock ; i;)
-    {
-        VmaDeviceMemoryBlock* block = vector.GetBlock(--i);
-        VmaBlockMetadata* metadata = block->m_pMetadata;
-
-        for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
-            handle != VK_NULL_HANDLE;
-            handle = metadata->GetNextAllocation(handle))
-        {
-            MoveAllocationData moveData = GetMoveData(handle, metadata);
-            // Ignore newly created allocations by defragmentation algorithm
-            if (moveData.move.srcAllocation->GetUserData() == this)
-                continue;
-            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
-            {
-            case CounterStatus::Ignore:
-                continue;
-            case CounterStatus::End:
-                return true;
-            default:
-                VMA_ASSERT(0);
-            case CounterStatus::Pass:
-                break;
-            }
-
-            // Move only single type of resources at once
-            if (!VmaIsBufferImageGranularityConflict(moveData.type, currentType))
-            {
-                // Try to fit allocation into free blocks
-                if (AllocInOtherBlock(firstFreeBlock, vector.GetBlockCount(), moveData, vector))
-                    return false;
-            }
-
-            if (!VmaIsBufferImageGranularityConflict(moveData.type, VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL))
-                texturePresent = true;
-            else if (!VmaIsBufferImageGranularityConflict(moveData.type, VMA_SUBALLOCATION_TYPE_BUFFER))
-                bufferPresent = true;
-            else
-                otherPresent = true;
-        }
-    }
-    return prevMoveCount == m_Moves.size();
-}
-#endif // _VMA_DEFRAGMENTATION_CONTEXT_FUNCTIONS
-
-#ifndef _VMA_POOL_T_FUNCTIONS
-VmaPool_T::VmaPool_T(
-    VmaAllocator hAllocator,
-    const VmaPoolCreateInfo& createInfo,
-    VkDeviceSize preferredBlockSize)
-    : m_BlockVector(
-        hAllocator,
-        this, // hParentPool
-        createInfo.memoryTypeIndex,
-        createInfo.blockSize != 0 ? createInfo.blockSize : preferredBlockSize,
-        createInfo.minBlockCount,
-        createInfo.maxBlockCount,
-        (createInfo.flags& VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(),
-        createInfo.blockSize != 0, // explicitBlockSize
-        createInfo.flags & VMA_POOL_CREATE_ALGORITHM_MASK, // algorithm
-        createInfo.priority,
-        VMA_MAX(hAllocator->GetMemoryTypeMinAlignment(createInfo.memoryTypeIndex), createInfo.minAllocationAlignment),
-        createInfo.pMemoryAllocateNext),
-    m_Id(0),
-    m_Name(VMA_NULL) {}
-
-VmaPool_T::~VmaPool_T()
-{
-    VMA_ASSERT(m_PrevPool == VMA_NULL && m_NextPool == VMA_NULL);
-}
-
-void VmaPool_T::SetName(const char* pName)
-{
-    const VkAllocationCallbacks* allocs = m_BlockVector.GetAllocator()->GetAllocationCallbacks();
-    VmaFreeString(allocs, m_Name);
-
-    if (pName != VMA_NULL)
-    {
-        m_Name = VmaCreateStringCopy(allocs, pName);
-    }
-    else
-    {
-        m_Name = VMA_NULL;
-    }
-}
-#endif // _VMA_POOL_T_FUNCTIONS
-
-#ifndef _VMA_ALLOCATOR_T_FUNCTIONS
-VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
-    m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT) == 0),
-    m_VulkanApiVersion(pCreateInfo->vulkanApiVersion != 0 ? pCreateInfo->vulkanApiVersion : VK_API_VERSION_1_0),
-    m_UseKhrDedicatedAllocation((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0),
-    m_UseKhrBindMemory2((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0),
-    m_UseExtMemoryBudget((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0),
-    m_UseAmdDeviceCoherentMemory((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT) != 0),
-    m_UseKhrBufferDeviceAddress((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT) != 0),
-    m_UseExtMemoryPriority((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT) != 0),
-    m_hDevice(pCreateInfo->device),
-    m_hInstance(pCreateInfo->instance),
-    m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL),
-    m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ?
-        *pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks),
-    m_AllocationObjectAllocator(&m_AllocationCallbacks),
-    m_HeapSizeLimitMask(0),
-    m_DeviceMemoryCount(0),
-    m_PreferredLargeHeapBlockSize(0),
-    m_PhysicalDevice(pCreateInfo->physicalDevice),
-    m_GpuDefragmentationMemoryTypeBits(UINT32_MAX),
-    m_NextPoolId(0),
-    m_GlobalMemoryTypeBits(UINT32_MAX)
-{
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
-    {
-        m_UseKhrDedicatedAllocation = false;
-        m_UseKhrBindMemory2 = false;
-    }
-
-    if(VMA_DEBUG_DETECT_CORRUPTION)
-    {
-        // Needs to be multiply of uint32_t size because we are going to write VMA_CORRUPTION_DETECTION_MAGIC_VALUE to it.
-        VMA_ASSERT(VMA_DEBUG_MARGIN % sizeof(uint32_t) == 0);
-    }
-
-    VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device && pCreateInfo->instance);
-
-    if(m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0))
-    {
-#if !(VMA_DEDICATED_ALLOCATION)
-        if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0)
-        {
-            VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT set but required extensions are disabled by preprocessor macros.");
-        }
-#endif
-#if !(VMA_BIND_MEMORY2)
-        if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0)
-        {
-            VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT set but required extension is disabled by preprocessor macros.");
-        }
-#endif
-    }
-#if !(VMA_MEMORY_BUDGET)
-    if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0)
-    {
-        VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT set but required extension is disabled by preprocessor macros.");
-    }
-#endif
-#if !(VMA_BUFFER_DEVICE_ADDRESS)
-    if(m_UseKhrBufferDeviceAddress)
-    {
-        VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT is set but required extension or Vulkan 1.2 is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
-    }
-#endif
-#if VMA_VULKAN_VERSION < 1002000
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 2, 0))
-    {
-        VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_2 but required Vulkan version is disabled by preprocessor macros.");
-    }
-#endif
-#if VMA_VULKAN_VERSION < 1001000
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
-    {
-        VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_1 but required Vulkan version is disabled by preprocessor macros.");
-    }
-#endif
-#if !(VMA_MEMORY_PRIORITY)
-    if(m_UseExtMemoryPriority)
-    {
-        VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
-    }
-#endif
-
-    memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks));
-    memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties));
-    memset(&m_MemProps, 0, sizeof(m_MemProps));
-
-    memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors));
-    memset(&m_VulkanFunctions, 0, sizeof(m_VulkanFunctions));
-
-#if VMA_EXTERNAL_MEMORY
-    memset(&m_TypeExternalMemoryHandleTypes, 0, sizeof(m_TypeExternalMemoryHandleTypes));
-#endif // #if VMA_EXTERNAL_MEMORY
-
-    if(pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL)
-    {
-        m_DeviceMemoryCallbacks.pUserData = pCreateInfo->pDeviceMemoryCallbacks->pUserData;
-        m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate;
-        m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree;
-    }
-
-    ImportVulkanFunctions(pCreateInfo->pVulkanFunctions);
-
-    (*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties);
-    (*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps);
-
-    VMA_ASSERT(VmaIsPow2(VMA_MIN_ALIGNMENT));
-    VMA_ASSERT(VmaIsPow2(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY));
-    VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.bufferImageGranularity));
-    VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.nonCoherentAtomSize));
-
-    m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ?
-        pCreateInfo->preferredLargeHeapBlockSize : static_cast<VkDeviceSize>(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);
-
-    m_GlobalMemoryTypeBits = CalculateGlobalMemoryTypeBits();
-
-#if VMA_EXTERNAL_MEMORY
-    if(pCreateInfo->pTypeExternalMemoryHandleTypes != VMA_NULL)
-    {
-        memcpy(m_TypeExternalMemoryHandleTypes, pCreateInfo->pTypeExternalMemoryHandleTypes,
-            sizeof(VkExternalMemoryHandleTypeFlagsKHR) * GetMemoryTypeCount());
-    }
-#endif // #if VMA_EXTERNAL_MEMORY
-
-    if(pCreateInfo->pHeapSizeLimit != VMA_NULL)
-    {
-        for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)
-        {
-            const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex];
-            if(limit != VK_WHOLE_SIZE)
-            {
-                m_HeapSizeLimitMask |= 1u << heapIndex;
-                if(limit < m_MemProps.memoryHeaps[heapIndex].size)
-                {
-                    m_MemProps.memoryHeaps[heapIndex].size = limit;
-                }
-            }
-        }
-    }
-
-    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
-    {
-        // Create only supported types
-        if((m_GlobalMemoryTypeBits & (1u << memTypeIndex)) != 0)
-        {
-            const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex);
-            m_pBlockVectors[memTypeIndex] = vma_new(this, VmaBlockVector)(
-                this,
-                VK_NULL_HANDLE, // hParentPool
-                memTypeIndex,
-                preferredBlockSize,
-                0,
-                SIZE_MAX,
-                GetBufferImageGranularity(),
-                false, // explicitBlockSize
-                0, // algorithm
-                0.5f, // priority (0.5 is the default per Vulkan spec)
-                GetMemoryTypeMinAlignment(memTypeIndex), // minAllocationAlignment
-                VMA_NULL); // // pMemoryAllocateNext
-            // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here,
-            // becase minBlockCount is 0.
-        }
-    }
-}
-
-VkResult VmaAllocator_T::Init(const VmaAllocatorCreateInfo* pCreateInfo)
-{
-    VkResult res = VK_SUCCESS;
-
-#if VMA_MEMORY_BUDGET
-    if(m_UseExtMemoryBudget)
-    {
-        UpdateVulkanBudget();
-    }
-#endif // #if VMA_MEMORY_BUDGET
-
-    return res;
-}
-
-VmaAllocator_T::~VmaAllocator_T()
-{
-    VMA_ASSERT(m_Pools.IsEmpty());
-
-    for(size_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; )
-    {
-        vma_delete(this, m_pBlockVectors[memTypeIndex]);
-    }
-}
-
-void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions)
-{
-#if VMA_STATIC_VULKAN_FUNCTIONS == 1
-    ImportVulkanFunctions_Static();
-#endif
-
-    if(pVulkanFunctions != VMA_NULL)
-    {
-        ImportVulkanFunctions_Custom(pVulkanFunctions);
-    }
-
-#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1
-    ImportVulkanFunctions_Dynamic();
-#endif
-
-    ValidateVulkanFunctions();
-}
-
-#if VMA_STATIC_VULKAN_FUNCTIONS == 1
-
-void VmaAllocator_T::ImportVulkanFunctions_Static()
-{
-    // Vulkan 1.0
-    m_VulkanFunctions.vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)vkGetInstanceProcAddr;
-    m_VulkanFunctions.vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)vkGetDeviceProcAddr;
-    m_VulkanFunctions.vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties)vkGetPhysicalDeviceProperties;
-    m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties)vkGetPhysicalDeviceMemoryProperties;
-    m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;
-    m_VulkanFunctions.vkFreeMemory = (PFN_vkFreeMemory)vkFreeMemory;
-    m_VulkanFunctions.vkMapMemory = (PFN_vkMapMemory)vkMapMemory;
-    m_VulkanFunctions.vkUnmapMemory = (PFN_vkUnmapMemory)vkUnmapMemory;
-    m_VulkanFunctions.vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges)vkFlushMappedMemoryRanges;
-    m_VulkanFunctions.vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges)vkInvalidateMappedMemoryRanges;
-    m_VulkanFunctions.vkBindBufferMemory = (PFN_vkBindBufferMemory)vkBindBufferMemory;
-    m_VulkanFunctions.vkBindImageMemory = (PFN_vkBindImageMemory)vkBindImageMemory;
-    m_VulkanFunctions.vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements)vkGetBufferMemoryRequirements;
-    m_VulkanFunctions.vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements)vkGetImageMemoryRequirements;
-    m_VulkanFunctions.vkCreateBuffer = (PFN_vkCreateBuffer)vkCreateBuffer;
-    m_VulkanFunctions.vkDestroyBuffer = (PFN_vkDestroyBuffer)vkDestroyBuffer;
-    m_VulkanFunctions.vkCreateImage = (PFN_vkCreateImage)vkCreateImage;
-    m_VulkanFunctions.vkDestroyImage = (PFN_vkDestroyImage)vkDestroyImage;
-    m_VulkanFunctions.vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer)vkCmdCopyBuffer;
-
-    // Vulkan 1.1
-#if VMA_VULKAN_VERSION >= 1001000
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
-    {
-        m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR = (PFN_vkGetBufferMemoryRequirements2)vkGetBufferMemoryRequirements2;
-        m_VulkanFunctions.vkGetImageMemoryRequirements2KHR = (PFN_vkGetImageMemoryRequirements2)vkGetImageMemoryRequirements2;
-        m_VulkanFunctions.vkBindBufferMemory2KHR = (PFN_vkBindBufferMemory2)vkBindBufferMemory2;
-        m_VulkanFunctions.vkBindImageMemory2KHR = (PFN_vkBindImageMemory2)vkBindImageMemory2;
-        m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR = (PFN_vkGetPhysicalDeviceMemoryProperties2)vkGetPhysicalDeviceMemoryProperties2;
-    }
-#endif
-
-#if VMA_VULKAN_VERSION >= 1003000
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))
-    {
-        m_VulkanFunctions.vkGetDeviceBufferMemoryRequirements = (PFN_vkGetDeviceBufferMemoryRequirements)vkGetDeviceBufferMemoryRequirements;
-        m_VulkanFunctions.vkGetDeviceImageMemoryRequirements = (PFN_vkGetDeviceImageMemoryRequirements)vkGetDeviceImageMemoryRequirements;
-    }
-#endif
-}
-
-#endif // VMA_STATIC_VULKAN_FUNCTIONS == 1
-
-void VmaAllocator_T::ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions)
-{
-    VMA_ASSERT(pVulkanFunctions != VMA_NULL);
-
-#define VMA_COPY_IF_NOT_NULL(funcName) \
-    if(pVulkanFunctions->funcName != VMA_NULL) m_VulkanFunctions.funcName = pVulkanFunctions->funcName;
-
-    VMA_COPY_IF_NOT_NULL(vkGetInstanceProcAddr);
-    VMA_COPY_IF_NOT_NULL(vkGetDeviceProcAddr);
-    VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceProperties);
-    VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties);
-    VMA_COPY_IF_NOT_NULL(vkAllocateMemory);
-    VMA_COPY_IF_NOT_NULL(vkFreeMemory);
-    VMA_COPY_IF_NOT_NULL(vkMapMemory);
-    VMA_COPY_IF_NOT_NULL(vkUnmapMemory);
-    VMA_COPY_IF_NOT_NULL(vkFlushMappedMemoryRanges);
-    VMA_COPY_IF_NOT_NULL(vkInvalidateMappedMemoryRanges);
-    VMA_COPY_IF_NOT_NULL(vkBindBufferMemory);
-    VMA_COPY_IF_NOT_NULL(vkBindImageMemory);
-    VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements);
-    VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements);
-    VMA_COPY_IF_NOT_NULL(vkCreateBuffer);
-    VMA_COPY_IF_NOT_NULL(vkDestroyBuffer);
-    VMA_COPY_IF_NOT_NULL(vkCreateImage);
-    VMA_COPY_IF_NOT_NULL(vkDestroyImage);
-    VMA_COPY_IF_NOT_NULL(vkCmdCopyBuffer);
-
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
-    VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR);
-    VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR);
-#endif
-
-#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000
-    VMA_COPY_IF_NOT_NULL(vkBindBufferMemory2KHR);
-    VMA_COPY_IF_NOT_NULL(vkBindImageMemory2KHR);
-#endif
-
-#if VMA_MEMORY_BUDGET
-    VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties2KHR);
-#endif
-
-#if VMA_VULKAN_VERSION >= 1003000
-    VMA_COPY_IF_NOT_NULL(vkGetDeviceBufferMemoryRequirements);
-    VMA_COPY_IF_NOT_NULL(vkGetDeviceImageMemoryRequirements);
-#endif
-
-#undef VMA_COPY_IF_NOT_NULL
-}
-
-#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1
-
-void VmaAllocator_T::ImportVulkanFunctions_Dynamic()
-{
-    VMA_ASSERT(m_VulkanFunctions.vkGetInstanceProcAddr && m_VulkanFunctions.vkGetDeviceProcAddr &&
-        "To use VMA_DYNAMIC_VULKAN_FUNCTIONS in new versions of VMA you now have to pass "
-        "VmaVulkanFunctions::vkGetInstanceProcAddr and vkGetDeviceProcAddr as VmaAllocatorCreateInfo::pVulkanFunctions. "
-        "Other members can be null.");
-
-#define VMA_FETCH_INSTANCE_FUNC(memberName, functionPointerType, functionNameString) \
-    if(m_VulkanFunctions.memberName == VMA_NULL) \
-        m_VulkanFunctions.memberName = \
-            (functionPointerType)m_VulkanFunctions.vkGetInstanceProcAddr(m_hInstance, functionNameString);
-#define VMA_FETCH_DEVICE_FUNC(memberName, functionPointerType, functionNameString) \
-    if(m_VulkanFunctions.memberName == VMA_NULL) \
-        m_VulkanFunctions.memberName = \
-            (functionPointerType)m_VulkanFunctions.vkGetDeviceProcAddr(m_hDevice, functionNameString);
-
-    VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceProperties, PFN_vkGetPhysicalDeviceProperties, "vkGetPhysicalDeviceProperties");
-    VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties, PFN_vkGetPhysicalDeviceMemoryProperties, "vkGetPhysicalDeviceMemoryProperties");
-    VMA_FETCH_DEVICE_FUNC(vkAllocateMemory, PFN_vkAllocateMemory, "vkAllocateMemory");
-    VMA_FETCH_DEVICE_FUNC(vkFreeMemory, PFN_vkFreeMemory, "vkFreeMemory");
-    VMA_FETCH_DEVICE_FUNC(vkMapMemory, PFN_vkMapMemory, "vkMapMemory");
-    VMA_FETCH_DEVICE_FUNC(vkUnmapMemory, PFN_vkUnmapMemory, "vkUnmapMemory");
-    VMA_FETCH_DEVICE_FUNC(vkFlushMappedMemoryRanges, PFN_vkFlushMappedMemoryRanges, "vkFlushMappedMemoryRanges");
-    VMA_FETCH_DEVICE_FUNC(vkInvalidateMappedMemoryRanges, PFN_vkInvalidateMappedMemoryRanges, "vkInvalidateMappedMemoryRanges");
-    VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory, PFN_vkBindBufferMemory, "vkBindBufferMemory");
-    VMA_FETCH_DEVICE_FUNC(vkBindImageMemory, PFN_vkBindImageMemory, "vkBindImageMemory");
-    VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements, PFN_vkGetBufferMemoryRequirements, "vkGetBufferMemoryRequirements");
-    VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements, PFN_vkGetImageMemoryRequirements, "vkGetImageMemoryRequirements");
-    VMA_FETCH_DEVICE_FUNC(vkCreateBuffer, PFN_vkCreateBuffer, "vkCreateBuffer");
-    VMA_FETCH_DEVICE_FUNC(vkDestroyBuffer, PFN_vkDestroyBuffer, "vkDestroyBuffer");
-    VMA_FETCH_DEVICE_FUNC(vkCreateImage, PFN_vkCreateImage, "vkCreateImage");
-    VMA_FETCH_DEVICE_FUNC(vkDestroyImage, PFN_vkDestroyImage, "vkDestroyImage");
-    VMA_FETCH_DEVICE_FUNC(vkCmdCopyBuffer, PFN_vkCmdCopyBuffer, "vkCmdCopyBuffer");
-
-#if VMA_VULKAN_VERSION >= 1001000
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
-    {
-        VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2, "vkGetBufferMemoryRequirements2");
-        VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2, "vkGetImageMemoryRequirements2");
-        VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2, "vkBindBufferMemory2");
-        VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2, "vkBindImageMemory2");
-        VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2, "vkGetPhysicalDeviceMemoryProperties2");
-    }
-#endif
-
-#if VMA_DEDICATED_ALLOCATION
-    if(m_UseKhrDedicatedAllocation)
-    {
-        VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2KHR, "vkGetBufferMemoryRequirements2KHR");
-        VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2KHR, "vkGetImageMemoryRequirements2KHR");
-    }
-#endif
-
-#if VMA_BIND_MEMORY2
-    if(m_UseKhrBindMemory2)
-    {
-        VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2KHR, "vkBindBufferMemory2KHR");
-        VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2KHR, "vkBindImageMemory2KHR");
-    }
-#endif // #if VMA_BIND_MEMORY2
-
-#if VMA_MEMORY_BUDGET
-    if(m_UseExtMemoryBudget)
-    {
-        VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2KHR");
-    }
-#endif // #if VMA_MEMORY_BUDGET
-
-#if VMA_VULKAN_VERSION >= 1003000
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))
-    {
-        VMA_FETCH_DEVICE_FUNC(vkGetDeviceBufferMemoryRequirements, PFN_vkGetDeviceBufferMemoryRequirements, "vkGetDeviceBufferMemoryRequirements");
-        VMA_FETCH_DEVICE_FUNC(vkGetDeviceImageMemoryRequirements, PFN_vkGetDeviceImageMemoryRequirements, "vkGetDeviceImageMemoryRequirements");
-    }
-#endif
-
-#undef VMA_FETCH_DEVICE_FUNC
-#undef VMA_FETCH_INSTANCE_FUNC
-}
-
-#endif // VMA_DYNAMIC_VULKAN_FUNCTIONS == 1
-
-void VmaAllocator_T::ValidateVulkanFunctions()
-{
-    VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkFreeMemory != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkMapMemory != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkUnmapMemory != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkFlushMappedMemoryRanges != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkInvalidateMappedMemoryRanges != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkCreateBuffer != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL);
-    VMA_ASSERT(m_VulkanFunctions.vkCmdCopyBuffer != VMA_NULL);
-
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrDedicatedAllocation)
-    {
-        VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR != VMA_NULL);
-        VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements2KHR != VMA_NULL);
-    }
-#endif
-
-#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrBindMemory2)
-    {
-        VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL);
-        VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL);
-    }
-#endif
-
-#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000
-    if(m_UseExtMemoryBudget || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
-    {
-        VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR != VMA_NULL);
-    }
-#endif
-
-#if VMA_VULKAN_VERSION >= 1003000
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))
-    {
-        VMA_ASSERT(m_VulkanFunctions.vkGetDeviceBufferMemoryRequirements != VMA_NULL);
-        VMA_ASSERT(m_VulkanFunctions.vkGetDeviceImageMemoryRequirements != VMA_NULL);
-    }
-#endif
-}
-
-VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex)
-{
-    const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
-    const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;
-    const bool isSmallHeap = heapSize <= VMA_SMALL_HEAP_MAX_SIZE;
-    return VmaAlignUp(isSmallHeap ? (heapSize / 8) : m_PreferredLargeHeapBlockSize, (VkDeviceSize)32);
-}
-
-VkResult VmaAllocator_T::AllocateMemoryOfType(
-    VmaPool pool,
-    VkDeviceSize size,
-    VkDeviceSize alignment,
-    bool dedicatedPreferred,
-    VkBuffer dedicatedBuffer,
-    VkImage dedicatedImage,
-    VkFlags dedicatedBufferImageUsage,
-    const VmaAllocationCreateInfo& createInfo,
-    uint32_t memTypeIndex,
-    VmaSuballocationType suballocType,
-    VmaDedicatedAllocationList& dedicatedAllocations,
-    VmaBlockVector& blockVector,
-    size_t allocationCount,
-    VmaAllocation* pAllocations)
-{
-    VMA_ASSERT(pAllocations != VMA_NULL);
-    VMA_DEBUG_LOG("  AllocateMemory: MemoryTypeIndex=%u, AllocationCount=%zu, Size=%llu", memTypeIndex, allocationCount, size);
-
-    VmaAllocationCreateInfo finalCreateInfo = createInfo;
-    VkResult res = CalcMemTypeParams(
-        finalCreateInfo,
-        memTypeIndex,
-        size,
-        allocationCount);
-    if(res != VK_SUCCESS)
-        return res;
-
-    if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0)
-    {
-        return AllocateDedicatedMemory(
-            pool,
-            size,
-            suballocType,
-            dedicatedAllocations,
-            memTypeIndex,
-            (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
-            (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
-            (finalCreateInfo.flags &
-                (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0,
-            (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0,
-            finalCreateInfo.pUserData,
-            finalCreateInfo.priority,
-            dedicatedBuffer,
-            dedicatedImage,
-            dedicatedBufferImageUsage,
-            allocationCount,
-            pAllocations,
-            blockVector.GetAllocationNextPtr());
-    }
-    else
-    {
-        const bool canAllocateDedicated =
-            (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 &&
-            (pool == VK_NULL_HANDLE || !blockVector.HasExplicitBlockSize());
-
-        if(canAllocateDedicated)
-        {
-            // Heuristics: Allocate dedicated memory if requested size if greater than half of preferred block size.
-            if(size > blockVector.GetPreferredBlockSize() / 2)
-            {
-                dedicatedPreferred = true;
-            }
-            // Protection against creating each allocation as dedicated when we reach or exceed heap size/budget,
-            // which can quickly deplete maxMemoryAllocationCount: Don't prefer dedicated allocations when above
-            // 3/4 of the maximum allocation count.
-            if(m_DeviceMemoryCount.load() > m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount * 3 / 4)
-            {
-                dedicatedPreferred = false;
-            }
-
-            if(dedicatedPreferred)
-            {
-                res = AllocateDedicatedMemory(
-                    pool,
-                    size,
-                    suballocType,
-                    dedicatedAllocations,
-                    memTypeIndex,
-                    (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
-                    (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
-                    (finalCreateInfo.flags &
-                        (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0,
-                    (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0,
-                    finalCreateInfo.pUserData,
-                    finalCreateInfo.priority,
-                    dedicatedBuffer,
-                    dedicatedImage,
-                    dedicatedBufferImageUsage,
-                    allocationCount,
-                    pAllocations,
-                    blockVector.GetAllocationNextPtr());
-                if(res == VK_SUCCESS)
-                {
-                    // Succeeded: AllocateDedicatedMemory function already filld pMemory, nothing more to do here.
-                    VMA_DEBUG_LOG("    Allocated as DedicatedMemory");
-                    return VK_SUCCESS;
-                }
-            }
-        }
-
-        res = blockVector.Allocate(
-            size,
-            alignment,
-            finalCreateInfo,
-            suballocType,
-            allocationCount,
-            pAllocations);
-        if(res == VK_SUCCESS)
-            return VK_SUCCESS;
-
-        // Try dedicated memory.
-        if(canAllocateDedicated && !dedicatedPreferred)
-        {
-            res = AllocateDedicatedMemory(
-                pool,
-                size,
-                suballocType,
-                dedicatedAllocations,
-                memTypeIndex,
-                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
-                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
-                (finalCreateInfo.flags &
-                    (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0,
-                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0,
-                finalCreateInfo.pUserData,
-                finalCreateInfo.priority,
-                dedicatedBuffer,
-                dedicatedImage,
-                dedicatedBufferImageUsage,
-                allocationCount,
-                pAllocations,
-                blockVector.GetAllocationNextPtr());
-            if(res == VK_SUCCESS)
-            {
-                // Succeeded: AllocateDedicatedMemory function already filld pMemory, nothing more to do here.
-                VMA_DEBUG_LOG("    Allocated as DedicatedMemory");
-                return VK_SUCCESS;
-            }
-        }
-        // Everything failed: Return error code.
-        VMA_DEBUG_LOG("    vkAllocateMemory FAILED");
-        return res;
-    }
-}
-
-VkResult VmaAllocator_T::AllocateDedicatedMemory(
-    VmaPool pool,
-    VkDeviceSize size,
-    VmaSuballocationType suballocType,
-    VmaDedicatedAllocationList& dedicatedAllocations,
-    uint32_t memTypeIndex,
-    bool map,
-    bool isUserDataString,
-    bool isMappingAllowed,
-    bool canAliasMemory,
-    void* pUserData,
-    float priority,
-    VkBuffer dedicatedBuffer,
-    VkImage dedicatedImage,
-    VkFlags dedicatedBufferImageUsage,
-    size_t allocationCount,
-    VmaAllocation* pAllocations,
-    const void* pNextChain)
-{
-    VMA_ASSERT(allocationCount > 0 && pAllocations);
-
-    VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
-    allocInfo.memoryTypeIndex = memTypeIndex;
-    allocInfo.allocationSize = size;
-    allocInfo.pNext = pNextChain;
-
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
-    VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR };
-    if(!canAliasMemory)
-    {
-        if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
-        {
-            if(dedicatedBuffer != VK_NULL_HANDLE)
-            {
-                VMA_ASSERT(dedicatedImage == VK_NULL_HANDLE);
-                dedicatedAllocInfo.buffer = dedicatedBuffer;
-                VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo);
-            }
-            else if(dedicatedImage != VK_NULL_HANDLE)
-            {
-                dedicatedAllocInfo.image = dedicatedImage;
-                VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo);
-            }
-        }
-    }
-#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
-
-#if VMA_BUFFER_DEVICE_ADDRESS
-    VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR };
-    if(m_UseKhrBufferDeviceAddress)
-    {
-        bool canContainBufferWithDeviceAddress = true;
-        if(dedicatedBuffer != VK_NULL_HANDLE)
-        {
-            canContainBufferWithDeviceAddress = dedicatedBufferImageUsage == UINT32_MAX || // Usage flags unknown
-                (dedicatedBufferImageUsage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT) != 0;
-        }
-        else if(dedicatedImage != VK_NULL_HANDLE)
-        {
-            canContainBufferWithDeviceAddress = false;
-        }
-        if(canContainBufferWithDeviceAddress)
-        {
-            allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
-            VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo);
-        }
-    }
-#endif // #if VMA_BUFFER_DEVICE_ADDRESS
-
-#if VMA_MEMORY_PRIORITY
-    VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT };
-    if(m_UseExtMemoryPriority)
-    {
-        VMA_ASSERT(priority >= 0.f && priority <= 1.f);
-        priorityInfo.priority = priority;
-        VmaPnextChainPushFront(&allocInfo, &priorityInfo);
-    }
-#endif // #if VMA_MEMORY_PRIORITY
-
-#if VMA_EXTERNAL_MEMORY
-    // Attach VkExportMemoryAllocateInfoKHR if necessary.
-    VkExportMemoryAllocateInfoKHR exportMemoryAllocInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR };
-    exportMemoryAllocInfo.handleTypes = GetExternalMemoryHandleTypeFlags(memTypeIndex);
-    if(exportMemoryAllocInfo.handleTypes != 0)
-    {
-        VmaPnextChainPushFront(&allocInfo, &exportMemoryAllocInfo);
-    }
-#endif // #if VMA_EXTERNAL_MEMORY
-
-    size_t allocIndex;
-    VkResult res = VK_SUCCESS;
-    for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
-    {
-        res = AllocateDedicatedMemoryPage(
-            pool,
-            size,
-            suballocType,
-            memTypeIndex,
-            allocInfo,
-            map,
-            isUserDataString,
-            isMappingAllowed,
-            pUserData,
-            pAllocations + allocIndex);
-        if(res != VK_SUCCESS)
-        {
-            break;
-        }
-    }
-
-    if(res == VK_SUCCESS)
-    {
-        for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
-        {
-            dedicatedAllocations.Register(pAllocations[allocIndex]);
-        }
-        VMA_DEBUG_LOG("    Allocated DedicatedMemory Count=%zu, MemoryTypeIndex=#%u", allocationCount, memTypeIndex);
-    }
-    else
-    {
-        // Free all already created allocations.
-        while(allocIndex--)
-        {
-            VmaAllocation currAlloc = pAllocations[allocIndex];
-            VkDeviceMemory hMemory = currAlloc->GetMemory();
-
-            /*
-            There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory
-            before vkFreeMemory.
-
-            if(currAlloc->GetMappedData() != VMA_NULL)
-            {
-                (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);
-            }
-            */
-
-            FreeVulkanMemory(memTypeIndex, currAlloc->GetSize(), hMemory);
-            m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), currAlloc->GetSize());
-            m_AllocationObjectAllocator.Free(currAlloc);
-        }
-
-        memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
-    }
-
-    return res;
-}
-
-VkResult VmaAllocator_T::AllocateDedicatedMemoryPage(
-    VmaPool pool,
-    VkDeviceSize size,
-    VmaSuballocationType suballocType,
-    uint32_t memTypeIndex,
-    const VkMemoryAllocateInfo& allocInfo,
-    bool map,
-    bool isUserDataString,
-    bool isMappingAllowed,
-    void* pUserData,
-    VmaAllocation* pAllocation)
-{
-    VkDeviceMemory hMemory = VK_NULL_HANDLE;
-    VkResult res = AllocateVulkanMemory(&allocInfo, &hMemory);
-    if(res < 0)
-    {
-        VMA_DEBUG_LOG("    vkAllocateMemory FAILED");
-        return res;
-    }
-
-    void* pMappedData = VMA_NULL;
-    if(map)
-    {
-        res = (*m_VulkanFunctions.vkMapMemory)(
-            m_hDevice,
-            hMemory,
-            0,
-            VK_WHOLE_SIZE,
-            0,
-            &pMappedData);
-        if(res < 0)
-        {
-            VMA_DEBUG_LOG("    vkMapMemory FAILED");
-            FreeVulkanMemory(memTypeIndex, size, hMemory);
-            return res;
-        }
-    }
-
-    *pAllocation = m_AllocationObjectAllocator.Allocate(isMappingAllowed);
-    (*pAllocation)->InitDedicatedAllocation(pool, memTypeIndex, hMemory, suballocType, pMappedData, size);
-    if (isUserDataString)
-        (*pAllocation)->SetName(this, (const char*)pUserData);
-    else
-        (*pAllocation)->SetUserData(this, pUserData);
-    m_Budget.AddAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), size);
-    if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
-    {
-        FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
-    }
-
-    return VK_SUCCESS;
-}
-
-void VmaAllocator_T::GetBufferMemoryRequirements(
-    VkBuffer hBuffer,
-    VkMemoryRequirements& memReq,
-    bool& requiresDedicatedAllocation,
-    bool& prefersDedicatedAllocation) const
-{
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
-    if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
-    {
-        VkBufferMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR };
-        memReqInfo.buffer = hBuffer;
-
-        VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };
-
-        VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
-        VmaPnextChainPushFront(&memReq2, &memDedicatedReq);
-
-        (*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
-
-        memReq = memReq2.memoryRequirements;
-        requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);
-        prefersDedicatedAllocation  = (memDedicatedReq.prefersDedicatedAllocation  != VK_FALSE);
-    }
-    else
-#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
-    {
-        (*m_VulkanFunctions.vkGetBufferMemoryRequirements)(m_hDevice, hBuffer, &memReq);
-        requiresDedicatedAllocation = false;
-        prefersDedicatedAllocation  = false;
-    }
-}
-
-void VmaAllocator_T::GetImageMemoryRequirements(
-    VkImage hImage,
-    VkMemoryRequirements& memReq,
-    bool& requiresDedicatedAllocation,
-    bool& prefersDedicatedAllocation) const
-{
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
-    if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
-    {
-        VkImageMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR };
-        memReqInfo.image = hImage;
-
-        VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };
-
-        VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
-        VmaPnextChainPushFront(&memReq2, &memDedicatedReq);
-
-        (*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
-
-        memReq = memReq2.memoryRequirements;
-        requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);
-        prefersDedicatedAllocation  = (memDedicatedReq.prefersDedicatedAllocation  != VK_FALSE);
-    }
-    else
-#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
-    {
-        (*m_VulkanFunctions.vkGetImageMemoryRequirements)(m_hDevice, hImage, &memReq);
-        requiresDedicatedAllocation = false;
-        prefersDedicatedAllocation  = false;
-    }
-}
-
-VkResult VmaAllocator_T::FindMemoryTypeIndex(
-    uint32_t memoryTypeBits,
-    const VmaAllocationCreateInfo* pAllocationCreateInfo,
-    VkFlags bufImgUsage,
-    uint32_t* pMemoryTypeIndex) const
-{
-    memoryTypeBits &= GetGlobalMemoryTypeBits();
-
-    if(pAllocationCreateInfo->memoryTypeBits != 0)
-    {
-        memoryTypeBits &= pAllocationCreateInfo->memoryTypeBits;
-    }
-
-    VkMemoryPropertyFlags requiredFlags = 0, preferredFlags = 0, notPreferredFlags = 0;
-    if(!FindMemoryPreferences(
-        IsIntegratedGpu(),
-        *pAllocationCreateInfo,
-        bufImgUsage,
-        requiredFlags, preferredFlags, notPreferredFlags))
-    {
-        return VK_ERROR_FEATURE_NOT_PRESENT;
-    }
-
-    *pMemoryTypeIndex = UINT32_MAX;
-    uint32_t minCost = UINT32_MAX;
-    for(uint32_t memTypeIndex = 0, memTypeBit = 1;
-        memTypeIndex < GetMemoryTypeCount();
-        ++memTypeIndex, memTypeBit <<= 1)
-    {
-        // This memory type is acceptable according to memoryTypeBits bitmask.
-        if((memTypeBit & memoryTypeBits) != 0)
-        {
-            const VkMemoryPropertyFlags currFlags =
-                m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
-            // This memory type contains requiredFlags.
-            if((requiredFlags & ~currFlags) == 0)
-            {
-                // Calculate cost as number of bits from preferredFlags not present in this memory type.
-                uint32_t currCost = VMA_COUNT_BITS_SET(preferredFlags & ~currFlags) +
-                    VMA_COUNT_BITS_SET(currFlags & notPreferredFlags);
-                // Remember memory type with lowest cost.
-                if(currCost < minCost)
-                {
-                    *pMemoryTypeIndex = memTypeIndex;
-                    if(currCost == 0)
-                    {
-                        return VK_SUCCESS;
-                    }
-                    minCost = currCost;
-                }
-            }
-        }
-    }
-    return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT;
-}
-
-VkResult VmaAllocator_T::CalcMemTypeParams(
-    VmaAllocationCreateInfo& inoutCreateInfo,
-    uint32_t memTypeIndex,
-    VkDeviceSize size,
-    size_t allocationCount)
-{
-    // If memory type is not HOST_VISIBLE, disable MAPPED.
-    if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&
-        (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
-    {
-        inoutCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT;
-    }
-
-    if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 &&
-        (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT) != 0)
-    {
-        const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
-        VmaBudget heapBudget = {};
-        GetHeapBudgets(&heapBudget, heapIndex, 1);
-        if(heapBudget.usage + size * allocationCount > heapBudget.budget)
-        {
-            return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-        }
-    }
-    return VK_SUCCESS;
-}
-
-VkResult VmaAllocator_T::CalcAllocationParams(
-    VmaAllocationCreateInfo& inoutCreateInfo,
-    bool dedicatedRequired,
-    bool dedicatedPreferred)
-{
-    VMA_ASSERT((inoutCreateInfo.flags &
-        (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) !=
-        (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT) &&
-        "Specifying both flags VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT and VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT is incorrect.");
-    VMA_ASSERT((((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT) == 0 ||
-        (inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0)) &&
-        "Specifying VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT requires also VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.");
-    if(inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO || inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE || inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST)
-    {
-        if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0)
-        {
-            VMA_ASSERT((inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0 &&
-                "When using VMA_ALLOCATION_CREATE_MAPPED_BIT and usage = VMA_MEMORY_USAGE_AUTO*, you must also specify VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.");
-        }
-    }
-
-    // If memory is lazily allocated, it should be always dedicated.
-    if(dedicatedRequired ||
-        inoutCreateInfo.usage == VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED)
-    {
-        inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
-    }
-
-    if(inoutCreateInfo.pool != VK_NULL_HANDLE)
-    {
-        if(inoutCreateInfo.pool->m_BlockVector.HasExplicitBlockSize() &&
-            (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0)
-        {
-            VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT while current custom pool doesn't support dedicated allocations.");
-            return VK_ERROR_FEATURE_NOT_PRESENT;
-        }
-        inoutCreateInfo.priority = inoutCreateInfo.pool->m_BlockVector.GetPriority();
-    }
-
-    if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 &&
-        (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
-    {
-        VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense.");
-        return VK_ERROR_FEATURE_NOT_PRESENT;
-    }
-
-    if(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY &&
-        (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
-    {
-        inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
-    }
-
-    // Non-auto USAGE values imply HOST_ACCESS flags.
-    // And so does VMA_MEMORY_USAGE_UNKNOWN because it is used with custom pools.
-    // Which specific flag is used doesn't matter. They change things only when used with VMA_MEMORY_USAGE_AUTO*.
-    // Otherwise they just protect from assert on mapping.
-    if(inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO &&
-        inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE &&
-        inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO_PREFER_HOST)
-    {
-        if((inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) == 0)
-        {
-            inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
-        }
-    }
-
-    return VK_SUCCESS;
-}
-
-VkResult VmaAllocator_T::AllocateMemory(
-    const VkMemoryRequirements& vkMemReq,
-    bool requiresDedicatedAllocation,
-    bool prefersDedicatedAllocation,
-    VkBuffer dedicatedBuffer,
-    VkImage dedicatedImage,
-    VkFlags dedicatedBufferImageUsage,
-    const VmaAllocationCreateInfo& createInfo,
-    VmaSuballocationType suballocType,
-    size_t allocationCount,
-    VmaAllocation* pAllocations)
-{
-    memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
-
-    VMA_ASSERT(VmaIsPow2(vkMemReq.alignment));
-
-    if(vkMemReq.size == 0)
-    {
-        return VK_ERROR_INITIALIZATION_FAILED;
-    }
-
-    VmaAllocationCreateInfo createInfoFinal = createInfo;
-    VkResult res = CalcAllocationParams(createInfoFinal, requiresDedicatedAllocation, prefersDedicatedAllocation);
-    if(res != VK_SUCCESS)
-        return res;
-
-    if(createInfoFinal.pool != VK_NULL_HANDLE)
-    {
-        VmaBlockVector& blockVector = createInfoFinal.pool->m_BlockVector;
-        return AllocateMemoryOfType(
-            createInfoFinal.pool,
-            vkMemReq.size,
-            vkMemReq.alignment,
-            prefersDedicatedAllocation,
-            dedicatedBuffer,
-            dedicatedImage,
-            dedicatedBufferImageUsage,
-            createInfoFinal,
-            blockVector.GetMemoryTypeIndex(),
-            suballocType,
-            createInfoFinal.pool->m_DedicatedAllocations,
-            blockVector,
-            allocationCount,
-            pAllocations);
-    }
-    else
-    {
-        // Bit mask of memory Vulkan types acceptable for this allocation.
-        uint32_t memoryTypeBits = vkMemReq.memoryTypeBits;
-        uint32_t memTypeIndex = UINT32_MAX;
-        res = FindMemoryTypeIndex(memoryTypeBits, &createInfoFinal, dedicatedBufferImageUsage, &memTypeIndex);
-        // Can't find any single memory type matching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT.
-        if(res != VK_SUCCESS)
-            return res;
-        do
-        {
-            VmaBlockVector* blockVector = m_pBlockVectors[memTypeIndex];
-            VMA_ASSERT(blockVector && "Trying to use unsupported memory type!");
-            res = AllocateMemoryOfType(
-                VK_NULL_HANDLE,
-                vkMemReq.size,
-                vkMemReq.alignment,
-                requiresDedicatedAllocation || prefersDedicatedAllocation,
-                dedicatedBuffer,
-                dedicatedImage,
-                dedicatedBufferImageUsage,
-                createInfoFinal,
-                memTypeIndex,
-                suballocType,
-                m_DedicatedAllocations[memTypeIndex],
-                *blockVector,
-                allocationCount,
-                pAllocations);
-            // Allocation succeeded
-            if(res == VK_SUCCESS)
-                return VK_SUCCESS;
-
-            // Remove old memTypeIndex from list of possibilities.
-            memoryTypeBits &= ~(1u << memTypeIndex);
-            // Find alternative memTypeIndex.
-            res = FindMemoryTypeIndex(memoryTypeBits, &createInfoFinal, dedicatedBufferImageUsage, &memTypeIndex);
-        } while(res == VK_SUCCESS);
-
-        // No other matching memory type index could be found.
-        // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once.
-        return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-    }
-}
-
-void VmaAllocator_T::FreeMemory(
-    size_t allocationCount,
-    const VmaAllocation* pAllocations)
-{
-    VMA_ASSERT(pAllocations);
-
-    for(size_t allocIndex = allocationCount; allocIndex--; )
-    {
-        VmaAllocation allocation = pAllocations[allocIndex];
-
-        if(allocation != VK_NULL_HANDLE)
-        {
-            if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
-            {
-                FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED);
-            }
-
-            allocation->FreeName(this);
-
-            switch(allocation->GetType())
-            {
-            case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
-                {
-                    VmaBlockVector* pBlockVector = VMA_NULL;
-                    VmaPool hPool = allocation->GetParentPool();
-                    if(hPool != VK_NULL_HANDLE)
-                    {
-                        pBlockVector = &hPool->m_BlockVector;
-                    }
-                    else
-                    {
-                        const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
-                        pBlockVector = m_pBlockVectors[memTypeIndex];
-                        VMA_ASSERT(pBlockVector && "Trying to free memory of unsupported type!");
-                    }
-                    pBlockVector->Free(allocation);
-                }
-                break;
-            case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
-                FreeDedicatedMemory(allocation);
-                break;
-            default:
-                VMA_ASSERT(0);
-            }
-        }
-    }
-}
-
-void VmaAllocator_T::CalculateStatistics(VmaTotalStatistics* pStats)
-{
-    // Initialize.
-    VmaClearDetailedStatistics(pStats->total);
-    for(uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i)
-        VmaClearDetailedStatistics(pStats->memoryType[i]);
-    for(uint32_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
-        VmaClearDetailedStatistics(pStats->memoryHeap[i]);
-
-    // Process default pools.
-    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
-    {
-        VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];
-        if (pBlockVector != VMA_NULL)
-            pBlockVector->AddDetailedStatistics(pStats->memoryType[memTypeIndex]);
-    }
-
-    // Process custom pools.
-    {
-        VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
-        for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
-        {
-            VmaBlockVector& blockVector = pool->m_BlockVector;
-            const uint32_t memTypeIndex = blockVector.GetMemoryTypeIndex();
-            blockVector.AddDetailedStatistics(pStats->memoryType[memTypeIndex]);
-            pool->m_DedicatedAllocations.AddDetailedStatistics(pStats->memoryType[memTypeIndex]);
-        }
-    }
-
-    // Process dedicated allocations.
-    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
-    {
-        m_DedicatedAllocations[memTypeIndex].AddDetailedStatistics(pStats->memoryType[memTypeIndex]);
-    }
-
-    // Sum from memory types to memory heaps.
-    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
-    {
-        const uint32_t memHeapIndex = m_MemProps.memoryTypes[memTypeIndex].heapIndex;
-        VmaAddDetailedStatistics(pStats->memoryHeap[memHeapIndex], pStats->memoryType[memTypeIndex]);
-    }
-
-    // Sum from memory heaps to total.
-    for(uint32_t memHeapIndex = 0; memHeapIndex < GetMemoryHeapCount(); ++memHeapIndex)
-        VmaAddDetailedStatistics(pStats->total, pStats->memoryHeap[memHeapIndex]);
-
-    VMA_ASSERT(pStats->total.statistics.allocationCount == 0 ||
-        pStats->total.allocationSizeMax >= pStats->total.allocationSizeMin);
-    VMA_ASSERT(pStats->total.unusedRangeCount == 0 ||
-        pStats->total.unusedRangeSizeMax >= pStats->total.unusedRangeSizeMin);
-}
-
-void VmaAllocator_T::GetHeapBudgets(VmaBudget* outBudgets, uint32_t firstHeap, uint32_t heapCount)
-{
-#if VMA_MEMORY_BUDGET
-    if(m_UseExtMemoryBudget)
-    {
-        if(m_Budget.m_OperationsSinceBudgetFetch < 30)
-        {
-            VmaMutexLockRead lockRead(m_Budget.m_BudgetMutex, m_UseMutex);
-            for(uint32_t i = 0; i < heapCount; ++i, ++outBudgets)
-            {
-                const uint32_t heapIndex = firstHeap + i;
-
-                outBudgets->statistics.blockCount = m_Budget.m_BlockCount[heapIndex];
-                outBudgets->statistics.allocationCount = m_Budget.m_AllocationCount[heapIndex];
-                outBudgets->statistics.blockBytes = m_Budget.m_BlockBytes[heapIndex];
-                outBudgets->statistics.allocationBytes = m_Budget.m_AllocationBytes[heapIndex];
-
-                if(m_Budget.m_VulkanUsage[heapIndex] + outBudgets->statistics.blockBytes > m_Budget.m_BlockBytesAtBudgetFetch[heapIndex])
-                {
-                    outBudgets->usage = m_Budget.m_VulkanUsage[heapIndex] +
-                        outBudgets->statistics.blockBytes - m_Budget.m_BlockBytesAtBudgetFetch[heapIndex];
-                }
-                else
-                {
-                    outBudgets->usage = 0;
-                }
-
-                // Have to take MIN with heap size because explicit HeapSizeLimit is included in it.
-                outBudgets->budget = VMA_MIN(
-                    m_Budget.m_VulkanBudget[heapIndex], m_MemProps.memoryHeaps[heapIndex].size);
-            }
-        }
-        else
-        {
-            UpdateVulkanBudget(); // Outside of mutex lock
-            GetHeapBudgets(outBudgets, firstHeap, heapCount); // Recursion
-        }
-    }
-    else
-#endif
-    {
-        for(uint32_t i = 0; i < heapCount; ++i, ++outBudgets)
-        {
-            const uint32_t heapIndex = firstHeap + i;
-
-            outBudgets->statistics.blockCount = m_Budget.m_BlockCount[heapIndex];
-            outBudgets->statistics.allocationCount = m_Budget.m_AllocationCount[heapIndex];
-            outBudgets->statistics.blockBytes = m_Budget.m_BlockBytes[heapIndex];
-            outBudgets->statistics.allocationBytes = m_Budget.m_AllocationBytes[heapIndex];
-
-            outBudgets->usage = outBudgets->statistics.blockBytes;
-            outBudgets->budget = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics.
-        }
-    }
-}
-
-void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo)
-{
-    pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
-    pAllocationInfo->deviceMemory = hAllocation->GetMemory();
-    pAllocationInfo->offset = hAllocation->GetOffset();
-    pAllocationInfo->size = hAllocation->GetSize();
-    pAllocationInfo->pMappedData = hAllocation->GetMappedData();
-    pAllocationInfo->pUserData = hAllocation->GetUserData();
-    pAllocationInfo->pName = hAllocation->GetName();
-}
-
-VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool)
-{
-    VMA_DEBUG_LOG("  CreatePool: MemoryTypeIndex=%u, flags=%u", pCreateInfo->memoryTypeIndex, pCreateInfo->flags);
-
-    VmaPoolCreateInfo newCreateInfo = *pCreateInfo;
-
-    // Protection against uninitialized new structure member. If garbage data are left there, this pointer dereference would crash.
-    if(pCreateInfo->pMemoryAllocateNext)
-    {
-        VMA_ASSERT(((const VkBaseInStructure*)pCreateInfo->pMemoryAllocateNext)->sType != 0);
-    }
-
-    if(newCreateInfo.maxBlockCount == 0)
-    {
-        newCreateInfo.maxBlockCount = SIZE_MAX;
-    }
-    if(newCreateInfo.minBlockCount > newCreateInfo.maxBlockCount)
-    {
-        return VK_ERROR_INITIALIZATION_FAILED;
-    }
-    // Memory type index out of range or forbidden.
-    if(pCreateInfo->memoryTypeIndex >= GetMemoryTypeCount() ||
-        ((1u << pCreateInfo->memoryTypeIndex) & m_GlobalMemoryTypeBits) == 0)
-    {
-        return VK_ERROR_FEATURE_NOT_PRESENT;
-    }
-    if(newCreateInfo.minAllocationAlignment > 0)
-    {
-        VMA_ASSERT(VmaIsPow2(newCreateInfo.minAllocationAlignment));
-    }
-
-    const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex);
-
-    *pPool = vma_new(this, VmaPool_T)(this, newCreateInfo, preferredBlockSize);
-
-    VkResult res = (*pPool)->m_BlockVector.CreateMinBlocks();
-    if(res != VK_SUCCESS)
-    {
-        vma_delete(this, *pPool);
-        *pPool = VMA_NULL;
-        return res;
-    }
-
-    // Add to m_Pools.
-    {
-        VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
-        (*pPool)->SetId(m_NextPoolId++);
-        m_Pools.PushBack(*pPool);
-    }
-
-    return VK_SUCCESS;
-}
-
-void VmaAllocator_T::DestroyPool(VmaPool pool)
-{
-    // Remove from m_Pools.
-    {
-        VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
-        m_Pools.Remove(pool);
-    }
-
-    vma_delete(this, pool);
-}
-
-void VmaAllocator_T::GetPoolStatistics(VmaPool pool, VmaStatistics* pPoolStats)
-{
-    VmaClearStatistics(*pPoolStats);
-    pool->m_BlockVector.AddStatistics(*pPoolStats);
-    pool->m_DedicatedAllocations.AddStatistics(*pPoolStats);
-}
-
-void VmaAllocator_T::CalculatePoolStatistics(VmaPool pool, VmaDetailedStatistics* pPoolStats)
-{
-    VmaClearDetailedStatistics(*pPoolStats);
-    pool->m_BlockVector.AddDetailedStatistics(*pPoolStats);
-    pool->m_DedicatedAllocations.AddDetailedStatistics(*pPoolStats);
-}
-
-void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex)
-{
-    m_CurrentFrameIndex.store(frameIndex);
-
-#if VMA_MEMORY_BUDGET
-    if(m_UseExtMemoryBudget)
-    {
-        UpdateVulkanBudget();
-    }
-#endif // #if VMA_MEMORY_BUDGET
-}
-
-VkResult VmaAllocator_T::CheckPoolCorruption(VmaPool hPool)
-{
-    return hPool->m_BlockVector.CheckCorruption();
-}
-
-VkResult VmaAllocator_T::CheckCorruption(uint32_t memoryTypeBits)
-{
-    VkResult finalRes = VK_ERROR_FEATURE_NOT_PRESENT;
-
-    // Process default pools.
-    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
-    {
-        VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];
-        if(pBlockVector != VMA_NULL)
-        {
-            VkResult localRes = pBlockVector->CheckCorruption();
-            switch(localRes)
-            {
-            case VK_ERROR_FEATURE_NOT_PRESENT:
-                break;
-            case VK_SUCCESS:
-                finalRes = VK_SUCCESS;
-                break;
-            default:
-                return localRes;
-            }
-        }
-    }
-
-    // Process custom pools.
-    {
-        VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
-        for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
-        {
-            if(((1u << pool->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0)
-            {
-                VkResult localRes = pool->m_BlockVector.CheckCorruption();
-                switch(localRes)
-                {
-                case VK_ERROR_FEATURE_NOT_PRESENT:
-                    break;
-                case VK_SUCCESS:
-                    finalRes = VK_SUCCESS;
-                    break;
-                default:
-                    return localRes;
-                }
-            }
-        }
-    }
-
-    return finalRes;
-}
-
-VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory)
-{
-    AtomicTransactionalIncrement<uint32_t> deviceMemoryCountIncrement;
-    const uint64_t prevDeviceMemoryCount = deviceMemoryCountIncrement.Increment(&m_DeviceMemoryCount);
-#if VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT
-    if(prevDeviceMemoryCount >= m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount)
-    {
-        return VK_ERROR_TOO_MANY_OBJECTS;
-    }
-#endif
-
-    const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex);
-
-    // HeapSizeLimit is in effect for this heap.
-    if((m_HeapSizeLimitMask & (1u << heapIndex)) != 0)
-    {
-        const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;
-        VkDeviceSize blockBytes = m_Budget.m_BlockBytes[heapIndex];
-        for(;;)
-        {
-            const VkDeviceSize blockBytesAfterAllocation = blockBytes + pAllocateInfo->allocationSize;
-            if(blockBytesAfterAllocation > heapSize)
-            {
-                return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-            }
-            if(m_Budget.m_BlockBytes[heapIndex].compare_exchange_strong(blockBytes, blockBytesAfterAllocation))
-            {
-                break;
-            }
-        }
-    }
-    else
-    {
-        m_Budget.m_BlockBytes[heapIndex] += pAllocateInfo->allocationSize;
-    }
-    ++m_Budget.m_BlockCount[heapIndex];
-
-    // VULKAN CALL vkAllocateMemory.
-    VkResult res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
-
-    if(res == VK_SUCCESS)
-    {
-#if VMA_MEMORY_BUDGET
-        ++m_Budget.m_OperationsSinceBudgetFetch;
-#endif
-
-        // Informative callback.
-        if(m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL)
-        {
-            (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize, m_DeviceMemoryCallbacks.pUserData);
-        }
-
-        deviceMemoryCountIncrement.Commit();
-    }
-    else
-    {
-        --m_Budget.m_BlockCount[heapIndex];
-        m_Budget.m_BlockBytes[heapIndex] -= pAllocateInfo->allocationSize;
-    }
-
-    return res;
-}
-
-void VmaAllocator_T::FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory)
-{
-    // Informative callback.
-    if(m_DeviceMemoryCallbacks.pfnFree != VMA_NULL)
-    {
-        (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size, m_DeviceMemoryCallbacks.pUserData);
-    }
-
-    // VULKAN CALL vkFreeMemory.
-    (*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks());
-
-    const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memoryType);
-    --m_Budget.m_BlockCount[heapIndex];
-    m_Budget.m_BlockBytes[heapIndex] -= size;
-
-    --m_DeviceMemoryCount;
-}
-
-VkResult VmaAllocator_T::BindVulkanBuffer(
-    VkDeviceMemory memory,
-    VkDeviceSize memoryOffset,
-    VkBuffer buffer,
-    const void* pNext)
-{
-    if(pNext != VMA_NULL)
-    {
-#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2
-        if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) &&
-            m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL)
-        {
-            VkBindBufferMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR };
-            bindBufferMemoryInfo.pNext = pNext;
-            bindBufferMemoryInfo.buffer = buffer;
-            bindBufferMemoryInfo.memory = memory;
-            bindBufferMemoryInfo.memoryOffset = memoryOffset;
-            return (*m_VulkanFunctions.vkBindBufferMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo);
-        }
-        else
-#endif // #if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2
-        {
-            return VK_ERROR_EXTENSION_NOT_PRESENT;
-        }
-    }
-    else
-    {
-        return (*m_VulkanFunctions.vkBindBufferMemory)(m_hDevice, buffer, memory, memoryOffset);
-    }
-}
-
-VkResult VmaAllocator_T::BindVulkanImage(
-    VkDeviceMemory memory,
-    VkDeviceSize memoryOffset,
-    VkImage image,
-    const void* pNext)
-{
-    if(pNext != VMA_NULL)
-    {
-#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2
-        if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) &&
-            m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL)
-        {
-            VkBindImageMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR };
-            bindBufferMemoryInfo.pNext = pNext;
-            bindBufferMemoryInfo.image = image;
-            bindBufferMemoryInfo.memory = memory;
-            bindBufferMemoryInfo.memoryOffset = memoryOffset;
-            return (*m_VulkanFunctions.vkBindImageMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo);
-        }
-        else
-#endif // #if VMA_BIND_MEMORY2
-        {
-            return VK_ERROR_EXTENSION_NOT_PRESENT;
-        }
-    }
-    else
-    {
-        return (*m_VulkanFunctions.vkBindImageMemory)(m_hDevice, image, memory, memoryOffset);
-    }
-}
-
-VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData)
-{
-    switch(hAllocation->GetType())
-    {
-    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
-        {
-            VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
-            char *pBytes = VMA_NULL;
-            VkResult res = pBlock->Map(this, 1, (void**)&pBytes);
-            if(res == VK_SUCCESS)
-            {
-                *ppData = pBytes + (ptrdiff_t)hAllocation->GetOffset();
-                hAllocation->BlockAllocMap();
-            }
-            return res;
-        }
-    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
-        return hAllocation->DedicatedAllocMap(this, ppData);
-    default:
-        VMA_ASSERT(0);
-        return VK_ERROR_MEMORY_MAP_FAILED;
-    }
-}
-
-void VmaAllocator_T::Unmap(VmaAllocation hAllocation)
-{
-    switch(hAllocation->GetType())
-    {
-    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
-        {
-            VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
-            hAllocation->BlockAllocUnmap();
-            pBlock->Unmap(this, 1);
-        }
-        break;
-    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
-        hAllocation->DedicatedAllocUnmap(this);
-        break;
-    default:
-        VMA_ASSERT(0);
-    }
-}
-
-VkResult VmaAllocator_T::BindBufferMemory(
-    VmaAllocation hAllocation,
-    VkDeviceSize allocationLocalOffset,
-    VkBuffer hBuffer,
-    const void* pNext)
-{
-    VkResult res = VK_SUCCESS;
-    switch(hAllocation->GetType())
-    {
-    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
-        res = BindVulkanBuffer(hAllocation->GetMemory(), allocationLocalOffset, hBuffer, pNext);
-        break;
-    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
-    {
-        VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
-        VMA_ASSERT(pBlock && "Binding buffer to allocation that doesn't belong to any block.");
-        res = pBlock->BindBufferMemory(this, hAllocation, allocationLocalOffset, hBuffer, pNext);
-        break;
-    }
-    default:
-        VMA_ASSERT(0);
-    }
-    return res;
-}
-
-VkResult VmaAllocator_T::BindImageMemory(
-    VmaAllocation hAllocation,
-    VkDeviceSize allocationLocalOffset,
-    VkImage hImage,
-    const void* pNext)
-{
-    VkResult res = VK_SUCCESS;
-    switch(hAllocation->GetType())
-    {
-    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
-        res = BindVulkanImage(hAllocation->GetMemory(), allocationLocalOffset, hImage, pNext);
-        break;
-    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
-    {
-        VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
-        VMA_ASSERT(pBlock && "Binding image to allocation that doesn't belong to any block.");
-        res = pBlock->BindImageMemory(this, hAllocation, allocationLocalOffset, hImage, pNext);
-        break;
-    }
-    default:
-        VMA_ASSERT(0);
-    }
-    return res;
-}
-
-VkResult VmaAllocator_T::FlushOrInvalidateAllocation(
-    VmaAllocation hAllocation,
-    VkDeviceSize offset, VkDeviceSize size,
-    VMA_CACHE_OPERATION op)
-{
-    VkResult res = VK_SUCCESS;
-
-    VkMappedMemoryRange memRange = {};
-    if(GetFlushOrInvalidateRange(hAllocation, offset, size, memRange))
-    {
-        switch(op)
-        {
-        case VMA_CACHE_FLUSH:
-            res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, 1, &memRange);
-            break;
-        case VMA_CACHE_INVALIDATE:
-            res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, 1, &memRange);
-            break;
-        default:
-            VMA_ASSERT(0);
-        }
-    }
-    // else: Just ignore this call.
-    return res;
-}
-
-VkResult VmaAllocator_T::FlushOrInvalidateAllocations(
-    uint32_t allocationCount,
-    const VmaAllocation* allocations,
-    const VkDeviceSize* offsets, const VkDeviceSize* sizes,
-    VMA_CACHE_OPERATION op)
-{
-    typedef VmaStlAllocator<VkMappedMemoryRange> RangeAllocator;
-    typedef VmaSmallVector<VkMappedMemoryRange, RangeAllocator, 16> RangeVector;
-    RangeVector ranges = RangeVector(RangeAllocator(GetAllocationCallbacks()));
-
-    for(uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
-    {
-        const VmaAllocation alloc = allocations[allocIndex];
-        const VkDeviceSize offset = offsets != VMA_NULL ? offsets[allocIndex] : 0;
-        const VkDeviceSize size = sizes != VMA_NULL ? sizes[allocIndex] : VK_WHOLE_SIZE;
-        VkMappedMemoryRange newRange;
-        if(GetFlushOrInvalidateRange(alloc, offset, size, newRange))
-        {
-            ranges.push_back(newRange);
-        }
-    }
-
-    VkResult res = VK_SUCCESS;
-    if(!ranges.empty())
-    {
-        switch(op)
-        {
-        case VMA_CACHE_FLUSH:
-            res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data());
-            break;
-        case VMA_CACHE_INVALIDATE:
-            res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data());
-            break;
-        default:
-            VMA_ASSERT(0);
-        }
-    }
-    // else: Just ignore this call.
-    return res;
-}
-
-void VmaAllocator_T::FreeDedicatedMemory(const VmaAllocation allocation)
-{
-    VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
-
-    const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
-    VmaPool parentPool = allocation->GetParentPool();
-    if(parentPool == VK_NULL_HANDLE)
-    {
-        // Default pool
-        m_DedicatedAllocations[memTypeIndex].Unregister(allocation);
-    }
-    else
-    {
-        // Custom pool
-        parentPool->m_DedicatedAllocations.Unregister(allocation);
-    }
-
-    VkDeviceMemory hMemory = allocation->GetMemory();
-
-    /*
-    There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory
-    before vkFreeMemory.
-
-    if(allocation->GetMappedData() != VMA_NULL)
-    {
-        (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);
-    }
-    */
-
-    FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory);
-
-    m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(allocation->GetMemoryTypeIndex()), allocation->GetSize());
-    m_AllocationObjectAllocator.Free(allocation);
-
-    VMA_DEBUG_LOG("    Freed DedicatedMemory MemoryTypeIndex=%u", memTypeIndex);
-}
-
-uint32_t VmaAllocator_T::CalculateGpuDefragmentationMemoryTypeBits() const
-{
-    VkBufferCreateInfo dummyBufCreateInfo;
-    VmaFillGpuDefragmentationBufferCreateInfo(dummyBufCreateInfo);
-
-    uint32_t memoryTypeBits = 0;
-
-    // Create buffer.
-    VkBuffer buf = VK_NULL_HANDLE;
-    VkResult res = (*GetVulkanFunctions().vkCreateBuffer)(
-        m_hDevice, &dummyBufCreateInfo, GetAllocationCallbacks(), &buf);
-    if(res == VK_SUCCESS)
-    {
-        // Query for supported memory types.
-        VkMemoryRequirements memReq;
-        (*GetVulkanFunctions().vkGetBufferMemoryRequirements)(m_hDevice, buf, &memReq);
-        memoryTypeBits = memReq.memoryTypeBits;
-
-        // Destroy buffer.
-        (*GetVulkanFunctions().vkDestroyBuffer)(m_hDevice, buf, GetAllocationCallbacks());
-    }
-
-    return memoryTypeBits;
-}
-
-uint32_t VmaAllocator_T::CalculateGlobalMemoryTypeBits() const
-{
-    // Make sure memory information is already fetched.
-    VMA_ASSERT(GetMemoryTypeCount() > 0);
-
-    uint32_t memoryTypeBits = UINT32_MAX;
-
-    if(!m_UseAmdDeviceCoherentMemory)
-    {
-        // Exclude memory types that have VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD.
-        for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
-        {
-            if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY) != 0)
-            {
-                memoryTypeBits &= ~(1u << memTypeIndex);
-            }
-        }
-    }
-
-    return memoryTypeBits;
-}
-
-bool VmaAllocator_T::GetFlushOrInvalidateRange(
-    VmaAllocation allocation,
-    VkDeviceSize offset, VkDeviceSize size,
-    VkMappedMemoryRange& outRange) const
-{
-    const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
-    if(size > 0 && IsMemoryTypeNonCoherent(memTypeIndex))
-    {
-        const VkDeviceSize nonCoherentAtomSize = m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
-        const VkDeviceSize allocationSize = allocation->GetSize();
-        VMA_ASSERT(offset <= allocationSize);
-
-        outRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
-        outRange.pNext = VMA_NULL;
-        outRange.memory = allocation->GetMemory();
-
-        switch(allocation->GetType())
-        {
-        case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
-            outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize);
-            if(size == VK_WHOLE_SIZE)
-            {
-                outRange.size = allocationSize - outRange.offset;
-            }
-            else
-            {
-                VMA_ASSERT(offset + size <= allocationSize);
-                outRange.size = VMA_MIN(
-                    VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize),
-                    allocationSize - outRange.offset);
-            }
-            break;
-        case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
-        {
-            // 1. Still within this allocation.
-            outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize);
-            if(size == VK_WHOLE_SIZE)
-            {
-                size = allocationSize - offset;
-            }
-            else
-            {
-                VMA_ASSERT(offset + size <= allocationSize);
-            }
-            outRange.size = VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize);
-
-            // 2. Adjust to whole block.
-            const VkDeviceSize allocationOffset = allocation->GetOffset();
-            VMA_ASSERT(allocationOffset % nonCoherentAtomSize == 0);
-            const VkDeviceSize blockSize = allocation->GetBlock()->m_pMetadata->GetSize();
-            outRange.offset += allocationOffset;
-            outRange.size = VMA_MIN(outRange.size, blockSize - outRange.offset);
-
-            break;
-        }
-        default:
-            VMA_ASSERT(0);
-        }
-        return true;
-    }
-    return false;
-}
-
-#if VMA_MEMORY_BUDGET
-void VmaAllocator_T::UpdateVulkanBudget()
-{
-    VMA_ASSERT(m_UseExtMemoryBudget);
-
-    VkPhysicalDeviceMemoryProperties2KHR memProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR };
-
-    VkPhysicalDeviceMemoryBudgetPropertiesEXT budgetProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT };
-    VmaPnextChainPushFront(&memProps, &budgetProps);
-
-    GetVulkanFunctions().vkGetPhysicalDeviceMemoryProperties2KHR(m_PhysicalDevice, &memProps);
-
-    {
-        VmaMutexLockWrite lockWrite(m_Budget.m_BudgetMutex, m_UseMutex);
-
-        for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)
-        {
-            m_Budget.m_VulkanUsage[heapIndex] = budgetProps.heapUsage[heapIndex];
-            m_Budget.m_VulkanBudget[heapIndex] = budgetProps.heapBudget[heapIndex];
-            m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] = m_Budget.m_BlockBytes[heapIndex].load();
-
-            // Some bugged drivers return the budget incorrectly, e.g. 0 or much bigger than heap size.
-            if(m_Budget.m_VulkanBudget[heapIndex] == 0)
-            {
-                m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics.
-            }
-            else if(m_Budget.m_VulkanBudget[heapIndex] > m_MemProps.memoryHeaps[heapIndex].size)
-            {
-                m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size;
-            }
-            if(m_Budget.m_VulkanUsage[heapIndex] == 0 && m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] > 0)
-            {
-                m_Budget.m_VulkanUsage[heapIndex] = m_Budget.m_BlockBytesAtBudgetFetch[heapIndex];
-            }
-        }
-        m_Budget.m_OperationsSinceBudgetFetch = 0;
-    }
-}
-#endif // VMA_MEMORY_BUDGET
-
-void VmaAllocator_T::FillAllocation(const VmaAllocation hAllocation, uint8_t pattern)
-{
-    if(VMA_DEBUG_INITIALIZE_ALLOCATIONS &&
-        (m_MemProps.memoryTypes[hAllocation->GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
-    {
-        void* pData = VMA_NULL;
-        VkResult res = Map(hAllocation, &pData);
-        if(res == VK_SUCCESS)
-        {
-            memset(pData, (int)pattern, (size_t)hAllocation->GetSize());
-            FlushOrInvalidateAllocation(hAllocation, 0, VK_WHOLE_SIZE, VMA_CACHE_FLUSH);
-            Unmap(hAllocation);
-        }
-        else
-        {
-            VMA_ASSERT(0 && "VMA_DEBUG_INITIALIZE_ALLOCATIONS is enabled, but couldn't map memory to fill allocation.");
-        }
-    }
-}
-
-uint32_t VmaAllocator_T::GetGpuDefragmentationMemoryTypeBits()
-{
-    uint32_t memoryTypeBits = m_GpuDefragmentationMemoryTypeBits.load();
-    if(memoryTypeBits == UINT32_MAX)
-    {
-        memoryTypeBits = CalculateGpuDefragmentationMemoryTypeBits();
-        m_GpuDefragmentationMemoryTypeBits.store(memoryTypeBits);
-    }
-    return memoryTypeBits;
-}
-
-#if VMA_STATS_STRING_ENABLED
-void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json)
-{
-    json.WriteString("DefaultPools");
-    json.BeginObject();
-    {
-        for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
-        {
-            VmaBlockVector* pBlockVector = m_pBlockVectors[memTypeIndex];
-            VmaDedicatedAllocationList& dedicatedAllocList = m_DedicatedAllocations[memTypeIndex];
-            if (pBlockVector != VMA_NULL)
-            {
-                json.BeginString("Type ");
-                json.ContinueString(memTypeIndex);
-                json.EndString();
-                json.BeginObject();
-                {
-                    json.WriteString("PreferredBlockSize");
-                    json.WriteNumber(pBlockVector->GetPreferredBlockSize());
-
-                    json.WriteString("Blocks");
-                    pBlockVector->PrintDetailedMap(json);
-
-                    json.WriteString("DedicatedAllocations");
-                    dedicatedAllocList.BuildStatsString(json);
-                }
-                json.EndObject();
-            }
-        }
-    }
-    json.EndObject();
-
-    json.WriteString("CustomPools");
-    json.BeginObject();
-    {
-        VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
-        if (!m_Pools.IsEmpty())
-        {
-            for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
-            {
-                bool displayType = true;
-                size_t index = 0;
-                for (VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
-                {
-                    VmaBlockVector& blockVector = pool->m_BlockVector;
-                    if (blockVector.GetMemoryTypeIndex() == memTypeIndex)
-                    {
-                        if (displayType)
-                        {
-                            json.BeginString("Type ");
-                            json.ContinueString(memTypeIndex);
-                            json.EndString();
-                            json.BeginArray();
-                            displayType = false;
-                        }
-
-                        json.BeginObject();
-                        {
-                            json.WriteString("Name");
-                            json.BeginString();
-                            json.ContinueString_Size(index++);
-                            if (pool->GetName())
-                            {
-                                json.ContinueString(" - ");
-                                json.ContinueString(pool->GetName());
-                            }
-                            json.EndString();
-
-                            json.WriteString("PreferredBlockSize");
-                            json.WriteNumber(blockVector.GetPreferredBlockSize());
-
-                            json.WriteString("Blocks");
-                            blockVector.PrintDetailedMap(json);
-
-                            json.WriteString("DedicatedAllocations");
-                            pool->m_DedicatedAllocations.BuildStatsString(json);
-                        }
-                        json.EndObject();
-                    }
-                }
-
-                if (!displayType)
-                    json.EndArray();
-            }
-        }
-    }
-    json.EndObject();
-}
-#endif // VMA_STATS_STRING_ENABLED
-#endif // _VMA_ALLOCATOR_T_FUNCTIONS
-
-
-#ifndef _VMA_PUBLIC_INTERFACE
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator(
-    const VmaAllocatorCreateInfo* pCreateInfo,
-    VmaAllocator* pAllocator)
-{
-    VMA_ASSERT(pCreateInfo && pAllocator);
-    VMA_ASSERT(pCreateInfo->vulkanApiVersion == 0 ||
-        (VK_VERSION_MAJOR(pCreateInfo->vulkanApiVersion) == 1 && VK_VERSION_MINOR(pCreateInfo->vulkanApiVersion) <= 3));
-    VMA_DEBUG_LOG("vmaCreateAllocator");
-    *pAllocator = vma_new(pCreateInfo->pAllocationCallbacks, VmaAllocator_T)(pCreateInfo);
-    VkResult result = (*pAllocator)->Init(pCreateInfo);
-    if(result < 0)
-    {
-        vma_delete(pCreateInfo->pAllocationCallbacks, *pAllocator);
-        *pAllocator = VK_NULL_HANDLE;
-    }
-    return result;
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator(
-    VmaAllocator allocator)
-{
-    if(allocator != VK_NULL_HANDLE)
-    {
-        VMA_DEBUG_LOG("vmaDestroyAllocator");
-        VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks; // Have to copy the callbacks when destroying.
-        vma_delete(&allocationCallbacks, allocator);
-    }
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(VmaAllocator allocator, VmaAllocatorInfo* pAllocatorInfo)
-{
-    VMA_ASSERT(allocator && pAllocatorInfo);
-    pAllocatorInfo->instance = allocator->m_hInstance;
-    pAllocatorInfo->physicalDevice = allocator->GetPhysicalDevice();
-    pAllocatorInfo->device = allocator->m_hDevice;
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties(
-    VmaAllocator allocator,
-    const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)
-{
-    VMA_ASSERT(allocator && ppPhysicalDeviceProperties);
-    *ppPhysicalDeviceProperties = &allocator->m_PhysicalDeviceProperties;
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties(
-    VmaAllocator allocator,
-    const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties)
-{
-    VMA_ASSERT(allocator && ppPhysicalDeviceMemoryProperties);
-    *ppPhysicalDeviceMemoryProperties = &allocator->m_MemProps;
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties(
-    VmaAllocator allocator,
-    uint32_t memoryTypeIndex,
-    VkMemoryPropertyFlags* pFlags)
-{
-    VMA_ASSERT(allocator && pFlags);
-    VMA_ASSERT(memoryTypeIndex < allocator->GetMemoryTypeCount());
-    *pFlags = allocator->m_MemProps.memoryTypes[memoryTypeIndex].propertyFlags;
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex(
-    VmaAllocator allocator,
-    uint32_t frameIndex)
-{
-    VMA_ASSERT(allocator);
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    allocator->SetCurrentFrameIndex(frameIndex);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStatistics(
-    VmaAllocator allocator,
-    VmaTotalStatistics* pStats)
-{
-    VMA_ASSERT(allocator && pStats);
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-    allocator->CalculateStatistics(pStats);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaGetHeapBudgets(
-    VmaAllocator allocator,
-    VmaBudget* pBudgets)
-{
-    VMA_ASSERT(allocator && pBudgets);
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-    allocator->GetHeapBudgets(pBudgets, 0, allocator->GetMemoryHeapCount());
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString(
-    VmaAllocator allocator,
-    char** ppStatsString,
-    VkBool32 detailedMap)
-{
-    VMA_ASSERT(allocator && ppStatsString);
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    VmaStringBuilder sb(allocator->GetAllocationCallbacks());
-    {
-        VmaBudget budgets[VK_MAX_MEMORY_HEAPS];
-        allocator->GetHeapBudgets(budgets, 0, allocator->GetMemoryHeapCount());
-
-        VmaTotalStatistics stats;
-        allocator->CalculateStatistics(&stats);
-
-        VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb);
-        json.BeginObject();
-        {
-            json.WriteString("General");
-            json.BeginObject();
-            {
-                const VkPhysicalDeviceProperties& deviceProperties = allocator->m_PhysicalDeviceProperties;
-                const VkPhysicalDeviceMemoryProperties& memoryProperties = allocator->m_MemProps;
-
-                json.WriteString("API");
-                json.WriteString("Vulkan");
-
-                json.WriteString("apiVersion");
-                json.BeginString();
-                json.ContinueString(VK_API_VERSION_MAJOR(deviceProperties.apiVersion));
-                json.ContinueString(".");
-                json.ContinueString(VK_API_VERSION_MINOR(deviceProperties.apiVersion));
-                json.ContinueString(".");
-                json.ContinueString(VK_API_VERSION_PATCH(deviceProperties.apiVersion));
-                json.EndString();
-
-                json.WriteString("GPU");
-                json.WriteString(deviceProperties.deviceName);
-                json.WriteString("deviceType");
-                json.WriteNumber(static_cast<uint32_t>(deviceProperties.deviceType));
-
-                json.WriteString("maxMemoryAllocationCount");
-                json.WriteNumber(deviceProperties.limits.maxMemoryAllocationCount);
-                json.WriteString("bufferImageGranularity");
-                json.WriteNumber(deviceProperties.limits.bufferImageGranularity);
-                json.WriteString("nonCoherentAtomSize");
-                json.WriteNumber(deviceProperties.limits.nonCoherentAtomSize);
-
-                json.WriteString("memoryHeapCount");
-                json.WriteNumber(memoryProperties.memoryHeapCount);
-                json.WriteString("memoryTypeCount");
-                json.WriteNumber(memoryProperties.memoryTypeCount);
-            }
-            json.EndObject();
-        }
-        {
-            json.WriteString("Total");
-            VmaPrintDetailedStatistics(json, stats.total);
-        }
-        {
-            json.WriteString("MemoryInfo");
-            json.BeginObject();
-            {
-                for (uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex)
-                {
-                    json.BeginString("Heap ");
-                    json.ContinueString(heapIndex);
-                    json.EndString();
-                    json.BeginObject();
-                    {
-                        const VkMemoryHeap& heapInfo = allocator->m_MemProps.memoryHeaps[heapIndex];
-                        json.WriteString("Flags");
-                        json.BeginArray(true);
-                        {
-                            if (heapInfo.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)
-                                json.WriteString("DEVICE_LOCAL");
-                        #if VMA_VULKAN_VERSION >= 1001000
-                            if (heapInfo.flags & VK_MEMORY_HEAP_MULTI_INSTANCE_BIT)
-                                json.WriteString("MULTI_INSTANCE");
-                        #endif
-
-                            VkMemoryHeapFlags flags = heapInfo.flags &
-                                ~(VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
-                        #if VMA_VULKAN_VERSION >= 1001000
-                                    | VK_MEMORY_HEAP_MULTI_INSTANCE_BIT
-                        #endif
-                                    );
-                            if (flags != 0)
-                                json.WriteNumber(flags);
-                        }
-                        json.EndArray();
-
-                        json.WriteString("Size");
-                        json.WriteNumber(heapInfo.size);
-
-                        json.WriteString("Budget");
-                        json.BeginObject();
-                        {
-                            json.WriteString("BudgetBytes");
-                            json.WriteNumber(budgets[heapIndex].budget);
-                            json.WriteString("UsageBytes");
-                            json.WriteNumber(budgets[heapIndex].usage);
-                        }
-                        json.EndObject();
-
-                        json.WriteString("Stats");
-                        VmaPrintDetailedStatistics(json, stats.memoryHeap[heapIndex]);
-
-                        json.WriteString("MemoryPools");
-                        json.BeginObject();
-                        {
-                            for (uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex)
-                            {
-                                if (allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex)
-                                {
-                                    json.BeginString("Type ");
-                                    json.ContinueString(typeIndex);
-                                    json.EndString();
-                                    json.BeginObject();
-                                    {
-                                        json.WriteString("Flags");
-                                        json.BeginArray(true);
-                                        {
-                                            VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags;
-                                            if (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
-                                                json.WriteString("DEVICE_LOCAL");
-                                            if (flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
-                                                json.WriteString("HOST_VISIBLE");
-                                            if (flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
-                                                json.WriteString("HOST_COHERENT");
-                                            if (flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT)
-                                                json.WriteString("HOST_CACHED");
-                                            if (flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT)
-                                                json.WriteString("LAZILY_ALLOCATED");
-                                        #if VMA_VULKAN_VERSION >= 1001000
-                                            if (flags & VK_MEMORY_PROPERTY_PROTECTED_BIT)
-                                                json.WriteString("PROTECTED");
-                                        #endif
-                                        #if VK_AMD_device_coherent_memory
-                                            if (flags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY)
-                                                json.WriteString("DEVICE_COHERENT_AMD");
-                                            if (flags & VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY)
-                                                json.WriteString("DEVICE_UNCACHED_AMD");
-                                        #endif
-
-                                            flags &= ~(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
-                                        #if VMA_VULKAN_VERSION >= 1001000
-                                                | VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT
-                                        #endif
-                                        #if VK_AMD_device_coherent_memory
-                                                | VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY
-                                                | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY
-                                        #endif
-                                                | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
-                                                | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
-                                                | VK_MEMORY_PROPERTY_HOST_CACHED_BIT);
-                                            if (flags != 0)
-                                                json.WriteNumber(flags);
-                                        }
-                                        json.EndArray();
-
-                                        json.WriteString("Stats");
-                                        VmaPrintDetailedStatistics(json, stats.memoryType[typeIndex]);
-                                    }
-                                    json.EndObject();
-                                }
-                            }
-
-                        }
-                        json.EndObject();
-                    }
-                    json.EndObject();
-                }
-            }
-            json.EndObject();
-        }
-
-        if (detailedMap == VK_TRUE)
-            allocator->PrintDetailedMap(json);
-
-        json.EndObject();
-    }
-
-    *ppStatsString = VmaCreateStringCopy(allocator->GetAllocationCallbacks(), sb.GetData(), sb.GetLength());
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(
-    VmaAllocator allocator,
-    char* pStatsString)
-{
-    if(pStatsString != VMA_NULL)
-    {
-        VMA_ASSERT(allocator);
-        VmaFreeString(allocator->GetAllocationCallbacks(), pStatsString);
-    }
-}
-
-#endif // VMA_STATS_STRING_ENABLED
-
-/*
-This function is not protected by any mutex because it just reads immutable data.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex(
-    VmaAllocator allocator,
-    uint32_t memoryTypeBits,
-    const VmaAllocationCreateInfo* pAllocationCreateInfo,
-    uint32_t* pMemoryTypeIndex)
-{
-    VMA_ASSERT(allocator != VK_NULL_HANDLE);
-    VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
-    VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
-
-    return allocator->FindMemoryTypeIndex(memoryTypeBits, pAllocationCreateInfo, UINT32_MAX, pMemoryTypeIndex);
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo(
-    VmaAllocator allocator,
-    const VkBufferCreateInfo* pBufferCreateInfo,
-    const VmaAllocationCreateInfo* pAllocationCreateInfo,
-    uint32_t* pMemoryTypeIndex)
-{
-    VMA_ASSERT(allocator != VK_NULL_HANDLE);
-    VMA_ASSERT(pBufferCreateInfo != VMA_NULL);
-    VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
-    VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
-
-    const VkDevice hDev = allocator->m_hDevice;
-    const VmaVulkanFunctions* funcs = &allocator->GetVulkanFunctions();
-    VkResult res;
-
-#if VMA_VULKAN_VERSION >= 1003000
-    if(funcs->vkGetDeviceBufferMemoryRequirements)
-    {
-        // Can query straight from VkBufferCreateInfo :)
-        VkDeviceBufferMemoryRequirements devBufMemReq = {VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS};
-        devBufMemReq.pCreateInfo = pBufferCreateInfo;
-
-        VkMemoryRequirements2 memReq = {VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2};
-        (*funcs->vkGetDeviceBufferMemoryRequirements)(hDev, &devBufMemReq, &memReq);
-
-        res = allocator->FindMemoryTypeIndex(
-            memReq.memoryRequirements.memoryTypeBits, pAllocationCreateInfo, pBufferCreateInfo->usage, pMemoryTypeIndex);
-    }
-    else
-#endif // #if VMA_VULKAN_VERSION >= 1003000
-    {
-        // Must create a dummy buffer to query :(
-        VkBuffer hBuffer = VK_NULL_HANDLE;
-        res = funcs->vkCreateBuffer(
-            hDev, pBufferCreateInfo, allocator->GetAllocationCallbacks(), &hBuffer);
-        if(res == VK_SUCCESS)
-        {
-            VkMemoryRequirements memReq = {};
-            funcs->vkGetBufferMemoryRequirements(hDev, hBuffer, &memReq);
-
-            res = allocator->FindMemoryTypeIndex(
-                memReq.memoryTypeBits, pAllocationCreateInfo, pBufferCreateInfo->usage, pMemoryTypeIndex);
-
-            funcs->vkDestroyBuffer(
-                hDev, hBuffer, allocator->GetAllocationCallbacks());
-        }
-    }
-    return res;
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo(
-    VmaAllocator allocator,
-    const VkImageCreateInfo* pImageCreateInfo,
-    const VmaAllocationCreateInfo* pAllocationCreateInfo,
-    uint32_t* pMemoryTypeIndex)
-{
-    VMA_ASSERT(allocator != VK_NULL_HANDLE);
-    VMA_ASSERT(pImageCreateInfo != VMA_NULL);
-    VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
-    VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
-
-    const VkDevice hDev = allocator->m_hDevice;
-    const VmaVulkanFunctions* funcs = &allocator->GetVulkanFunctions();
-    VkResult res;
-
-#if VMA_VULKAN_VERSION >= 1003000
-    if(funcs->vkGetDeviceImageMemoryRequirements)
-    {
-        // Can query straight from VkImageCreateInfo :)
-        VkDeviceImageMemoryRequirements devImgMemReq = {VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS};
-        devImgMemReq.pCreateInfo = pImageCreateInfo;
-        VMA_ASSERT(pImageCreateInfo->tiling != VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT_COPY && (pImageCreateInfo->flags & VK_IMAGE_CREATE_DISJOINT_BIT_COPY) == 0 &&
-            "Cannot use this VkImageCreateInfo with vmaFindMemoryTypeIndexForImageInfo as I don't know what to pass as VkDeviceImageMemoryRequirements::planeAspect.");
-
-        VkMemoryRequirements2 memReq = {VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2};
-        (*funcs->vkGetDeviceImageMemoryRequirements)(hDev, &devImgMemReq, &memReq);
-
-        res = allocator->FindMemoryTypeIndex(
-            memReq.memoryRequirements.memoryTypeBits, pAllocationCreateInfo, pImageCreateInfo->usage, pMemoryTypeIndex);
-    }
-    else
-#endif // #if VMA_VULKAN_VERSION >= 1003000
-    {
-        // Must create a dummy image to query :(
-        VkImage hImage = VK_NULL_HANDLE;
-        res = funcs->vkCreateImage(
-            hDev, pImageCreateInfo, allocator->GetAllocationCallbacks(), &hImage);
-        if(res == VK_SUCCESS)
-        {
-            VkMemoryRequirements memReq = {};
-            funcs->vkGetImageMemoryRequirements(hDev, hImage, &memReq);
-
-            res = allocator->FindMemoryTypeIndex(
-                memReq.memoryTypeBits, pAllocationCreateInfo, pImageCreateInfo->usage, pMemoryTypeIndex);
-
-            funcs->vkDestroyImage(
-                hDev, hImage, allocator->GetAllocationCallbacks());
-        }
-    }
-    return res;
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool(
-    VmaAllocator allocator,
-    const VmaPoolCreateInfo* pCreateInfo,
-    VmaPool* pPool)
-{
-    VMA_ASSERT(allocator && pCreateInfo && pPool);
-
-    VMA_DEBUG_LOG("vmaCreatePool");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    return allocator->CreatePool(pCreateInfo, pPool);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool(
-    VmaAllocator allocator,
-    VmaPool pool)
-{
-    VMA_ASSERT(allocator);
-
-    if(pool == VK_NULL_HANDLE)
-    {
-        return;
-    }
-
-    VMA_DEBUG_LOG("vmaDestroyPool");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    allocator->DestroyPool(pool);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics(
-    VmaAllocator allocator,
-    VmaPool pool,
-    VmaStatistics* pPoolStats)
-{
-    VMA_ASSERT(allocator && pool && pPoolStats);
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    allocator->GetPoolStatistics(pool, pPoolStats);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaCalculatePoolStatistics(
-    VmaAllocator allocator,
-    VmaPool pool,
-    VmaDetailedStatistics* pPoolStats)
-{
-    VMA_ASSERT(allocator && pool && pPoolStats);
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    allocator->CalculatePoolStatistics(pool, pPoolStats);
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(VmaAllocator allocator, VmaPool pool)
-{
-    VMA_ASSERT(allocator && pool);
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    VMA_DEBUG_LOG("vmaCheckPoolCorruption");
-
-    return allocator->CheckPoolCorruption(pool);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName(
-    VmaAllocator allocator,
-    VmaPool pool,
-    const char** ppName)
-{
-    VMA_ASSERT(allocator && pool && ppName);
-
-    VMA_DEBUG_LOG("vmaGetPoolName");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    *ppName = pool->GetName();
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName(
-    VmaAllocator allocator,
-    VmaPool pool,
-    const char* pName)
-{
-    VMA_ASSERT(allocator && pool);
-
-    VMA_DEBUG_LOG("vmaSetPoolName");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    pool->SetName(pName);
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory(
-    VmaAllocator allocator,
-    const VkMemoryRequirements* pVkMemoryRequirements,
-    const VmaAllocationCreateInfo* pCreateInfo,
-    VmaAllocation* pAllocation,
-    VmaAllocationInfo* pAllocationInfo)
-{
-    VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocation);
-
-    VMA_DEBUG_LOG("vmaAllocateMemory");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    VkResult result = allocator->AllocateMemory(
-        *pVkMemoryRequirements,
-        false, // requiresDedicatedAllocation
-        false, // prefersDedicatedAllocation
-        VK_NULL_HANDLE, // dedicatedBuffer
-        VK_NULL_HANDLE, // dedicatedImage
-        UINT32_MAX, // dedicatedBufferImageUsage
-        *pCreateInfo,
-        VMA_SUBALLOCATION_TYPE_UNKNOWN,
-        1, // allocationCount
-        pAllocation);
-
-    if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS)
-    {
-        allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
-    }
-
-    return result;
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages(
-    VmaAllocator allocator,
-    const VkMemoryRequirements* pVkMemoryRequirements,
-    const VmaAllocationCreateInfo* pCreateInfo,
-    size_t allocationCount,
-    VmaAllocation* pAllocations,
-    VmaAllocationInfo* pAllocationInfo)
-{
-    if(allocationCount == 0)
-    {
-        return VK_SUCCESS;
-    }
-
-    VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocations);
-
-    VMA_DEBUG_LOG("vmaAllocateMemoryPages");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    VkResult result = allocator->AllocateMemory(
-        *pVkMemoryRequirements,
-        false, // requiresDedicatedAllocation
-        false, // prefersDedicatedAllocation
-        VK_NULL_HANDLE, // dedicatedBuffer
-        VK_NULL_HANDLE, // dedicatedImage
-        UINT32_MAX, // dedicatedBufferImageUsage
-        *pCreateInfo,
-        VMA_SUBALLOCATION_TYPE_UNKNOWN,
-        allocationCount,
-        pAllocations);
-
-    if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS)
-    {
-        for(size_t i = 0; i < allocationCount; ++i)
-        {
-            allocator->GetAllocationInfo(pAllocations[i], pAllocationInfo + i);
-        }
-    }
-
-    return result;
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer(
-    VmaAllocator allocator,
-    VkBuffer buffer,
-    const VmaAllocationCreateInfo* pCreateInfo,
-    VmaAllocation* pAllocation,
-    VmaAllocationInfo* pAllocationInfo)
-{
-    VMA_ASSERT(allocator && buffer != VK_NULL_HANDLE && pCreateInfo && pAllocation);
-
-    VMA_DEBUG_LOG("vmaAllocateMemoryForBuffer");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    VkMemoryRequirements vkMemReq = {};
-    bool requiresDedicatedAllocation = false;
-    bool prefersDedicatedAllocation = false;
-    allocator->GetBufferMemoryRequirements(buffer, vkMemReq,
-        requiresDedicatedAllocation,
-        prefersDedicatedAllocation);
-
-    VkResult result = allocator->AllocateMemory(
-        vkMemReq,
-        requiresDedicatedAllocation,
-        prefersDedicatedAllocation,
-        buffer, // dedicatedBuffer
-        VK_NULL_HANDLE, // dedicatedImage
-        UINT32_MAX, // dedicatedBufferImageUsage
-        *pCreateInfo,
-        VMA_SUBALLOCATION_TYPE_BUFFER,
-        1, // allocationCount
-        pAllocation);
-
-    if(pAllocationInfo && result == VK_SUCCESS)
-    {
-        allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
-    }
-
-    return result;
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage(
-    VmaAllocator allocator,
-    VkImage image,
-    const VmaAllocationCreateInfo* pCreateInfo,
-    VmaAllocation* pAllocation,
-    VmaAllocationInfo* pAllocationInfo)
-{
-    VMA_ASSERT(allocator && image != VK_NULL_HANDLE && pCreateInfo && pAllocation);
-
-    VMA_DEBUG_LOG("vmaAllocateMemoryForImage");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    VkMemoryRequirements vkMemReq = {};
-    bool requiresDedicatedAllocation = false;
-    bool prefersDedicatedAllocation  = false;
-    allocator->GetImageMemoryRequirements(image, vkMemReq,
-        requiresDedicatedAllocation, prefersDedicatedAllocation);
-
-    VkResult result = allocator->AllocateMemory(
-        vkMemReq,
-        requiresDedicatedAllocation,
-        prefersDedicatedAllocation,
-        VK_NULL_HANDLE, // dedicatedBuffer
-        image, // dedicatedImage
-        UINT32_MAX, // dedicatedBufferImageUsage
-        *pCreateInfo,
-        VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN,
-        1, // allocationCount
-        pAllocation);
-
-    if(pAllocationInfo && result == VK_SUCCESS)
-    {
-        allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
-    }
-
-    return result;
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory(
-    VmaAllocator allocator,
-    VmaAllocation allocation)
-{
-    VMA_ASSERT(allocator);
-
-    if(allocation == VK_NULL_HANDLE)
-    {
-        return;
-    }
-
-    VMA_DEBUG_LOG("vmaFreeMemory");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    allocator->FreeMemory(
-        1, // allocationCount
-        &allocation);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages(
-    VmaAllocator allocator,
-    size_t allocationCount,
-    const VmaAllocation* pAllocations)
-{
-    if(allocationCount == 0)
-    {
-        return;
-    }
-
-    VMA_ASSERT(allocator);
-
-    VMA_DEBUG_LOG("vmaFreeMemoryPages");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    allocator->FreeMemory(allocationCount, pAllocations);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo(
-    VmaAllocator allocator,
-    VmaAllocation allocation,
-    VmaAllocationInfo* pAllocationInfo)
-{
-    VMA_ASSERT(allocator && allocation && pAllocationInfo);
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    allocator->GetAllocationInfo(allocation, pAllocationInfo);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData(
-    VmaAllocator allocator,
-    VmaAllocation allocation,
-    void* pUserData)
-{
-    VMA_ASSERT(allocator && allocation);
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    allocation->SetUserData(allocator, pUserData);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationName(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    const char* VMA_NULLABLE pName)
-{
-    allocation->SetName(allocator, pName);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    VkMemoryPropertyFlags* VMA_NOT_NULL pFlags)
-{
-    VMA_ASSERT(allocator && allocation && pFlags);
-    const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
-    *pFlags = allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory(
-    VmaAllocator allocator,
-    VmaAllocation allocation,
-    void** ppData)
-{
-    VMA_ASSERT(allocator && allocation && ppData);
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    return allocator->Map(allocation, ppData);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory(
-    VmaAllocator allocator,
-    VmaAllocation allocation)
-{
-    VMA_ASSERT(allocator && allocation);
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    allocator->Unmap(allocation);
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation(
-    VmaAllocator allocator,
-    VmaAllocation allocation,
-    VkDeviceSize offset,
-    VkDeviceSize size)
-{
-    VMA_ASSERT(allocator && allocation);
-
-    VMA_DEBUG_LOG("vmaFlushAllocation");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    const VkResult res = allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_FLUSH);
-
-    return res;
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation(
-    VmaAllocator allocator,
-    VmaAllocation allocation,
-    VkDeviceSize offset,
-    VkDeviceSize size)
-{
-    VMA_ASSERT(allocator && allocation);
-
-    VMA_DEBUG_LOG("vmaInvalidateAllocation");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    const VkResult res = allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_INVALIDATE);
-
-    return res;
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations(
-    VmaAllocator allocator,
-    uint32_t allocationCount,
-    const VmaAllocation* allocations,
-    const VkDeviceSize* offsets,
-    const VkDeviceSize* sizes)
-{
-    VMA_ASSERT(allocator);
-
-    if(allocationCount == 0)
-    {
-        return VK_SUCCESS;
-    }
-
-    VMA_ASSERT(allocations);
-
-    VMA_DEBUG_LOG("vmaFlushAllocations");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    const VkResult res = allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_FLUSH);
-
-    return res;
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations(
-    VmaAllocator allocator,
-    uint32_t allocationCount,
-    const VmaAllocation* allocations,
-    const VkDeviceSize* offsets,
-    const VkDeviceSize* sizes)
-{
-    VMA_ASSERT(allocator);
-
-    if(allocationCount == 0)
-    {
-        return VK_SUCCESS;
-    }
-
-    VMA_ASSERT(allocations);
-
-    VMA_DEBUG_LOG("vmaInvalidateAllocations");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    const VkResult res = allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_INVALIDATE);
-
-    return res;
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption(
-    VmaAllocator allocator,
-    uint32_t memoryTypeBits)
-{
-    VMA_ASSERT(allocator);
-
-    VMA_DEBUG_LOG("vmaCheckCorruption");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    return allocator->CheckCorruption(memoryTypeBits);
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentation(
-    VmaAllocator allocator,
-    const VmaDefragmentationInfo* pInfo,
-    VmaDefragmentationContext* pContext)
-{
-    VMA_ASSERT(allocator && pInfo && pContext);
-
-    VMA_DEBUG_LOG("vmaBeginDefragmentation");
-
-    if (pInfo->pool != VMA_NULL)
-    {
-        // Check if run on supported algorithms
-        if (pInfo->pool->m_BlockVector.GetAlgorithm() & VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
-            return VK_ERROR_FEATURE_NOT_PRESENT;
-    }
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    *pContext = vma_new(allocator, VmaDefragmentationContext_T)(allocator, *pInfo);
-    return VK_SUCCESS;
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaEndDefragmentation(
-    VmaAllocator allocator,
-    VmaDefragmentationContext context,
-    VmaDefragmentationStats* pStats)
-{
-    VMA_ASSERT(allocator && context);
-
-    VMA_DEBUG_LOG("vmaEndDefragmentation");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    if (pStats)
-        context->GetStats(*pStats);
-    vma_delete(allocator, context);
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaDefragmentationContext VMA_NOT_NULL context,
-    VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo)
-{
-    VMA_ASSERT(context && pPassInfo);
-
-    VMA_DEBUG_LOG("vmaBeginDefragmentationPass");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    return context->DefragmentPassBegin(*pPassInfo);
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaDefragmentationContext VMA_NOT_NULL context,
-    VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo)
-{
-    VMA_ASSERT(context && pPassInfo);
-
-    VMA_DEBUG_LOG("vmaEndDefragmentationPass");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    return context->DefragmentPassEnd(*pPassInfo);
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory(
-    VmaAllocator allocator,
-    VmaAllocation allocation,
-    VkBuffer buffer)
-{
-    VMA_ASSERT(allocator && allocation && buffer);
-
-    VMA_DEBUG_LOG("vmaBindBufferMemory");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    return allocator->BindBufferMemory(allocation, 0, buffer, VMA_NULL);
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2(
-    VmaAllocator allocator,
-    VmaAllocation allocation,
-    VkDeviceSize allocationLocalOffset,
-    VkBuffer buffer,
-    const void* pNext)
-{
-    VMA_ASSERT(allocator && allocation && buffer);
-
-    VMA_DEBUG_LOG("vmaBindBufferMemory2");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    return allocator->BindBufferMemory(allocation, allocationLocalOffset, buffer, pNext);
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory(
-    VmaAllocator allocator,
-    VmaAllocation allocation,
-    VkImage image)
-{
-    VMA_ASSERT(allocator && allocation && image);
-
-    VMA_DEBUG_LOG("vmaBindImageMemory");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    return allocator->BindImageMemory(allocation, 0, image, VMA_NULL);
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2(
-    VmaAllocator allocator,
-    VmaAllocation allocation,
-    VkDeviceSize allocationLocalOffset,
-    VkImage image,
-    const void* pNext)
-{
-    VMA_ASSERT(allocator && allocation && image);
-
-    VMA_DEBUG_LOG("vmaBindImageMemory2");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-        return allocator->BindImageMemory(allocation, allocationLocalOffset, image, pNext);
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(
-    VmaAllocator allocator,
-    const VkBufferCreateInfo* pBufferCreateInfo,
-    const VmaAllocationCreateInfo* pAllocationCreateInfo,
-    VkBuffer* pBuffer,
-    VmaAllocation* pAllocation,
-    VmaAllocationInfo* pAllocationInfo)
-{
-    VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && pBuffer && pAllocation);
-
-    if(pBufferCreateInfo->size == 0)
-    {
-        return VK_ERROR_INITIALIZATION_FAILED;
-    }
-    if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 &&
-        !allocator->m_UseKhrBufferDeviceAddress)
-    {
-        VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used.");
-        return VK_ERROR_INITIALIZATION_FAILED;
-    }
-
-    VMA_DEBUG_LOG("vmaCreateBuffer");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    *pBuffer = VK_NULL_HANDLE;
-    *pAllocation = VK_NULL_HANDLE;
-
-    // 1. Create VkBuffer.
-    VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(
-        allocator->m_hDevice,
-        pBufferCreateInfo,
-        allocator->GetAllocationCallbacks(),
-        pBuffer);
-    if(res >= 0)
-    {
-        // 2. vkGetBufferMemoryRequirements.
-        VkMemoryRequirements vkMemReq = {};
-        bool requiresDedicatedAllocation = false;
-        bool prefersDedicatedAllocation  = false;
-        allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
-            requiresDedicatedAllocation, prefersDedicatedAllocation);
-
-        // 3. Allocate memory using allocator.
-        res = allocator->AllocateMemory(
-            vkMemReq,
-            requiresDedicatedAllocation,
-            prefersDedicatedAllocation,
-            *pBuffer, // dedicatedBuffer
-            VK_NULL_HANDLE, // dedicatedImage
-            pBufferCreateInfo->usage, // dedicatedBufferImageUsage
-            *pAllocationCreateInfo,
-            VMA_SUBALLOCATION_TYPE_BUFFER,
-            1, // allocationCount
-            pAllocation);
-
-        if(res >= 0)
-        {
-            // 3. Bind buffer with memory.
-            if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)
-            {
-                res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL);
-            }
-            if(res >= 0)
-            {
-                // All steps succeeded.
-                #if VMA_STATS_STRING_ENABLED
-                    (*pAllocation)->InitBufferImageUsage(pBufferCreateInfo->usage);
-                #endif
-                if(pAllocationInfo != VMA_NULL)
-                {
-                    allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
-                }
-
-                return VK_SUCCESS;
-            }
-            allocator->FreeMemory(
-                1, // allocationCount
-                pAllocation);
-            *pAllocation = VK_NULL_HANDLE;
-            (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
-            *pBuffer = VK_NULL_HANDLE;
-            return res;
-        }
-        (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
-        *pBuffer = VK_NULL_HANDLE;
-        return res;
-    }
-    return res;
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBufferWithAlignment(
-    VmaAllocator allocator,
-    const VkBufferCreateInfo* pBufferCreateInfo,
-    const VmaAllocationCreateInfo* pAllocationCreateInfo,
-    VkDeviceSize minAlignment,
-    VkBuffer* pBuffer,
-    VmaAllocation* pAllocation,
-    VmaAllocationInfo* pAllocationInfo)
-{
-    VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && VmaIsPow2(minAlignment) && pBuffer && pAllocation);
-
-    if(pBufferCreateInfo->size == 0)
-    {
-        return VK_ERROR_INITIALIZATION_FAILED;
-    }
-    if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 &&
-        !allocator->m_UseKhrBufferDeviceAddress)
-    {
-        VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used.");
-        return VK_ERROR_INITIALIZATION_FAILED;
-    }
-
-    VMA_DEBUG_LOG("vmaCreateBufferWithAlignment");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    *pBuffer = VK_NULL_HANDLE;
-    *pAllocation = VK_NULL_HANDLE;
-
-    // 1. Create VkBuffer.
-    VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(
-        allocator->m_hDevice,
-        pBufferCreateInfo,
-        allocator->GetAllocationCallbacks(),
-        pBuffer);
-    if(res >= 0)
-    {
-        // 2. vkGetBufferMemoryRequirements.
-        VkMemoryRequirements vkMemReq = {};
-        bool requiresDedicatedAllocation = false;
-        bool prefersDedicatedAllocation  = false;
-        allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
-            requiresDedicatedAllocation, prefersDedicatedAllocation);
-
-        // 2a. Include minAlignment
-        vkMemReq.alignment = VMA_MAX(vkMemReq.alignment, minAlignment);
-
-        // 3. Allocate memory using allocator.
-        res = allocator->AllocateMemory(
-            vkMemReq,
-            requiresDedicatedAllocation,
-            prefersDedicatedAllocation,
-            *pBuffer, // dedicatedBuffer
-            VK_NULL_HANDLE, // dedicatedImage
-            pBufferCreateInfo->usage, // dedicatedBufferImageUsage
-            *pAllocationCreateInfo,
-            VMA_SUBALLOCATION_TYPE_BUFFER,
-            1, // allocationCount
-            pAllocation);
-
-        if(res >= 0)
-        {
-            // 3. Bind buffer with memory.
-            if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)
-            {
-                res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL);
-            }
-            if(res >= 0)
-            {
-                // All steps succeeded.
-                #if VMA_STATS_STRING_ENABLED
-                    (*pAllocation)->InitBufferImageUsage(pBufferCreateInfo->usage);
-                #endif
-                if(pAllocationInfo != VMA_NULL)
-                {
-                    allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
-                }
-
-                return VK_SUCCESS;
-            }
-            allocator->FreeMemory(
-                1, // allocationCount
-                pAllocation);
-            *pAllocation = VK_NULL_HANDLE;
-            (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
-            *pBuffer = VK_NULL_HANDLE;
-            return res;
-        }
-        (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
-        *pBuffer = VK_NULL_HANDLE;
-        return res;
-    }
-    return res;
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
-    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer)
-{
-    VMA_ASSERT(allocator && pBufferCreateInfo && pBuffer && allocation);
-
-    VMA_DEBUG_LOG("vmaCreateAliasingBuffer");
-
-    *pBuffer = VK_NULL_HANDLE;
-
-    if (pBufferCreateInfo->size == 0)
-    {
-        return VK_ERROR_INITIALIZATION_FAILED;
-    }
-    if ((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 &&
-        !allocator->m_UseKhrBufferDeviceAddress)
-    {
-        VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used.");
-        return VK_ERROR_INITIALIZATION_FAILED;
-    }
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    // 1. Create VkBuffer.
-    VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(
-        allocator->m_hDevice,
-        pBufferCreateInfo,
-        allocator->GetAllocationCallbacks(),
-        pBuffer);
-    if (res >= 0)
-    {
-        // 2. Bind buffer with memory.
-        res = allocator->BindBufferMemory(allocation, 0, *pBuffer, VMA_NULL);
-        if (res >= 0)
-        {
-            return VK_SUCCESS;
-        }
-        (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
-    }
-    return res;
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer(
-    VmaAllocator allocator,
-    VkBuffer buffer,
-    VmaAllocation allocation)
-{
-    VMA_ASSERT(allocator);
-
-    if(buffer == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE)
-    {
-        return;
-    }
-
-    VMA_DEBUG_LOG("vmaDestroyBuffer");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    if(buffer != VK_NULL_HANDLE)
-    {
-        (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, buffer, allocator->GetAllocationCallbacks());
-    }
-
-    if(allocation != VK_NULL_HANDLE)
-    {
-        allocator->FreeMemory(
-            1, // allocationCount
-            &allocation);
-    }
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(
-    VmaAllocator allocator,
-    const VkImageCreateInfo* pImageCreateInfo,
-    const VmaAllocationCreateInfo* pAllocationCreateInfo,
-    VkImage* pImage,
-    VmaAllocation* pAllocation,
-    VmaAllocationInfo* pAllocationInfo)
-{
-    VMA_ASSERT(allocator && pImageCreateInfo && pAllocationCreateInfo && pImage && pAllocation);
-
-    if(pImageCreateInfo->extent.width == 0 ||
-        pImageCreateInfo->extent.height == 0 ||
-        pImageCreateInfo->extent.depth == 0 ||
-        pImageCreateInfo->mipLevels == 0 ||
-        pImageCreateInfo->arrayLayers == 0)
-    {
-        return VK_ERROR_INITIALIZATION_FAILED;
-    }
-
-    VMA_DEBUG_LOG("vmaCreateImage");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    *pImage = VK_NULL_HANDLE;
-    *pAllocation = VK_NULL_HANDLE;
-
-    // 1. Create VkImage.
-    VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)(
-        allocator->m_hDevice,
-        pImageCreateInfo,
-        allocator->GetAllocationCallbacks(),
-        pImage);
-    if(res >= 0)
-    {
-        VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ?
-            VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL :
-            VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR;
-
-        // 2. Allocate memory using allocator.
-        VkMemoryRequirements vkMemReq = {};
-        bool requiresDedicatedAllocation = false;
-        bool prefersDedicatedAllocation  = false;
-        allocator->GetImageMemoryRequirements(*pImage, vkMemReq,
-            requiresDedicatedAllocation, prefersDedicatedAllocation);
-
-        res = allocator->AllocateMemory(
-            vkMemReq,
-            requiresDedicatedAllocation,
-            prefersDedicatedAllocation,
-            VK_NULL_HANDLE, // dedicatedBuffer
-            *pImage, // dedicatedImage
-            pImageCreateInfo->usage, // dedicatedBufferImageUsage
-            *pAllocationCreateInfo,
-            suballocType,
-            1, // allocationCount
-            pAllocation);
-
-        if(res >= 0)
-        {
-            // 3. Bind image with memory.
-            if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)
-            {
-                res = allocator->BindImageMemory(*pAllocation, 0, *pImage, VMA_NULL);
-            }
-            if(res >= 0)
-            {
-                // All steps succeeded.
-                #if VMA_STATS_STRING_ENABLED
-                    (*pAllocation)->InitBufferImageUsage(pImageCreateInfo->usage);
-                #endif
-                if(pAllocationInfo != VMA_NULL)
-                {
-                    allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
-                }
-
-                return VK_SUCCESS;
-            }
-            allocator->FreeMemory(
-                1, // allocationCount
-                pAllocation);
-            *pAllocation = VK_NULL_HANDLE;
-            (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
-            *pImage = VK_NULL_HANDLE;
-            return res;
-        }
-        (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
-        *pImage = VK_NULL_HANDLE;
-        return res;
-    }
-    return res;
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VmaAllocation VMA_NOT_NULL allocation,
-    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,
-    VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage)
-{
-    VMA_ASSERT(allocator && pImageCreateInfo && pImage && allocation);
-
-    *pImage = VK_NULL_HANDLE;
-
-    VMA_DEBUG_LOG("vmaCreateImage");
-
-    if (pImageCreateInfo->extent.width == 0 ||
-        pImageCreateInfo->extent.height == 0 ||
-        pImageCreateInfo->extent.depth == 0 ||
-        pImageCreateInfo->mipLevels == 0 ||
-        pImageCreateInfo->arrayLayers == 0)
-    {
-        return VK_ERROR_INITIALIZATION_FAILED;
-    }
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    // 1. Create VkImage.
-    VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)(
-        allocator->m_hDevice,
-        pImageCreateInfo,
-        allocator->GetAllocationCallbacks(),
-        pImage);
-    if (res >= 0)
-    {
-        // 2. Bind image with memory.
-        res = allocator->BindImageMemory(allocation, 0, *pImage, VMA_NULL);
-        if (res >= 0)
-        {
-            return VK_SUCCESS;
-        }
-        (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
-    }
-    return res;
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage(
-    VmaAllocator VMA_NOT_NULL allocator,
-    VkImage VMA_NULLABLE_NON_DISPATCHABLE image,
-    VmaAllocation VMA_NULLABLE allocation)
-{
-    VMA_ASSERT(allocator);
-
-    if(image == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE)
-    {
-        return;
-    }
-
-    VMA_DEBUG_LOG("vmaDestroyImage");
-
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-    if(image != VK_NULL_HANDLE)
-    {
-        (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, image, allocator->GetAllocationCallbacks());
-    }
-    if(allocation != VK_NULL_HANDLE)
-    {
-        allocator->FreeMemory(
-            1, // allocationCount
-            &allocation);
-    }
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateVirtualBlock(
-    const VmaVirtualBlockCreateInfo* VMA_NOT_NULL pCreateInfo,
-    VmaVirtualBlock VMA_NULLABLE * VMA_NOT_NULL pVirtualBlock)
-{
-    VMA_ASSERT(pCreateInfo && pVirtualBlock);
-    VMA_ASSERT(pCreateInfo->size > 0);
-    VMA_DEBUG_LOG("vmaCreateVirtualBlock");
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
-    *pVirtualBlock = vma_new(pCreateInfo->pAllocationCallbacks, VmaVirtualBlock_T)(*pCreateInfo);
-    VkResult res = (*pVirtualBlock)->Init();
-    if(res < 0)
-    {
-        vma_delete(pCreateInfo->pAllocationCallbacks, *pVirtualBlock);
-        *pVirtualBlock = VK_NULL_HANDLE;
-    }
-    return res;
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyVirtualBlock(VmaVirtualBlock VMA_NULLABLE virtualBlock)
-{
-    if(virtualBlock != VK_NULL_HANDLE)
-    {
-        VMA_DEBUG_LOG("vmaDestroyVirtualBlock");
-        VMA_DEBUG_GLOBAL_MUTEX_LOCK;
-        VkAllocationCallbacks allocationCallbacks = virtualBlock->m_AllocationCallbacks; // Have to copy the callbacks when destroying.
-        vma_delete(&allocationCallbacks, virtualBlock);
-    }
-}
-
-VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaIsVirtualBlockEmpty(VmaVirtualBlock VMA_NOT_NULL virtualBlock)
-{
-    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
-    VMA_DEBUG_LOG("vmaIsVirtualBlockEmpty");
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
-    return virtualBlock->IsEmpty() ? VK_TRUE : VK_FALSE;
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualAllocationInfo(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo* VMA_NOT_NULL pVirtualAllocInfo)
-{
-    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pVirtualAllocInfo != VMA_NULL);
-    VMA_DEBUG_LOG("vmaGetVirtualAllocationInfo");
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
-    virtualBlock->GetAllocationInfo(allocation, *pVirtualAllocInfo);
-}
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaVirtualAllocate(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    const VmaVirtualAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pAllocation,
-    VkDeviceSize* VMA_NULLABLE pOffset)
-{
-    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pCreateInfo != VMA_NULL && pAllocation != VMA_NULL);
-    VMA_DEBUG_LOG("vmaVirtualAllocate");
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
-    return virtualBlock->Allocate(*pCreateInfo, *pAllocation, pOffset);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaVirtualFree(VmaVirtualBlock VMA_NOT_NULL virtualBlock, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE allocation)
-{
-    if(allocation != VK_NULL_HANDLE)
-    {
-        VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
-        VMA_DEBUG_LOG("vmaVirtualFree");
-        VMA_DEBUG_GLOBAL_MUTEX_LOCK;
-        virtualBlock->Free(allocation);
-    }
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaClearVirtualBlock(VmaVirtualBlock VMA_NOT_NULL virtualBlock)
-{
-    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
-    VMA_DEBUG_LOG("vmaClearVirtualBlock");
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
-    virtualBlock->Clear();
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaSetVirtualAllocationUserData(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, void* VMA_NULLABLE pUserData)
-{
-    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
-    VMA_DEBUG_LOG("vmaSetVirtualAllocationUserData");
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
-    virtualBlock->SetAllocationUserData(allocation, pUserData);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualBlockStatistics(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    VmaStatistics* VMA_NOT_NULL pStats)
-{
-    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pStats != VMA_NULL);
-    VMA_DEBUG_LOG("vmaGetVirtualBlockStatistics");
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
-    virtualBlock->GetStatistics(*pStats);
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaCalculateVirtualBlockStatistics(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    VmaDetailedStatistics* VMA_NOT_NULL pStats)
-{
-    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pStats != VMA_NULL);
-    VMA_DEBUG_LOG("vmaCalculateVirtualBlockStatistics");
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
-    virtualBlock->CalculateDetailedStatistics(*pStats);
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-VMA_CALL_PRE void VMA_CALL_POST vmaBuildVirtualBlockStatsString(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    char* VMA_NULLABLE * VMA_NOT_NULL ppStatsString, VkBool32 detailedMap)
-{
-    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && ppStatsString != VMA_NULL);
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
-    const VkAllocationCallbacks* allocationCallbacks = virtualBlock->GetAllocationCallbacks();
-    VmaStringBuilder sb(allocationCallbacks);
-    virtualBlock->BuildStatsString(detailedMap != VK_FALSE, sb);
-    *ppStatsString = VmaCreateStringCopy(allocationCallbacks, sb.GetData(), sb.GetLength());
-}
-
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
-    char* VMA_NULLABLE pStatsString)
-{
-    if(pStatsString != VMA_NULL)
-    {
-        VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
-        VMA_DEBUG_GLOBAL_MUTEX_LOCK;
-        VmaFreeString(virtualBlock->GetAllocationCallbacks(), pStatsString);
-    }
-}
-#endif // VMA_STATS_STRING_ENABLED
-#endif // _VMA_PUBLIC_INTERFACE
-#endif // VMA_IMPLEMENTATION
-
-/**
-\page quick_start Quick start
-
-\section quick_start_project_setup Project setup
-
-Vulkan Memory Allocator comes in form of a "stb-style" single header file.
-You don't need to build it as a separate library project.
-You can add this file directly to your project and submit it to code repository next to your other source files.
-
-"Single header" doesn't mean that everything is contained in C/C++ declarations,
-like it tends to be in case of inline functions or C++ templates.
-It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro.
-If you don't do it properly, you will get linker errors.
-
-To do it properly:
-
--# Include "vk_mem_alloc.h" file in each CPP file where you want to use the library.
-   This includes declarations of all members of the library.
--# In exactly one CPP file define following macro before this include.
-   It enables also internal definitions.
-
-\code
-#define VMA_IMPLEMENTATION
-#include "vk_mem_alloc.h"
-\endcode
-
-It may be a good idea to create dedicated CPP file just for this purpose.
-
-This library includes header `<vulkan/vulkan.h>`, which in turn
-includes `<windows.h>` on Windows. If you need some specific macros defined
-before including these headers (like `WIN32_LEAN_AND_MEAN` or
-`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define
-them before every `#include` of this library.
-
-This library is written in C++, but has C-compatible interface.
-Thus you can include and use vk_mem_alloc.h in C or C++ code, but full
-implementation with `VMA_IMPLEMENTATION` macro must be compiled as C++, NOT as C.
-Some features of C++14 used. STL containers, RTTI, or C++ exceptions are not used.
-
-
-\section quick_start_initialization Initialization
-
-At program startup:
-
--# Initialize Vulkan to have `VkPhysicalDevice`, `VkDevice` and `VkInstance` object.
--# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by
-   calling vmaCreateAllocator().
-
-Only members `physicalDevice`, `device`, `instance` are required.
-However, you should inform the library which Vulkan version do you use by setting
-VmaAllocatorCreateInfo::vulkanApiVersion and which extensions did you enable
-by setting VmaAllocatorCreateInfo::flags (like #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT for VK_KHR_buffer_device_address).
-Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions.
-
-You may need to configure importing Vulkan functions. There are 3 ways to do this:
-
--# **If you link with Vulkan static library** (e.g. "vulkan-1.lib" on Windows):
-   - You don't need to do anything.
-   - VMA will use these, as macro `VMA_STATIC_VULKAN_FUNCTIONS` is defined to 1 by default.
--# **If you want VMA to fetch pointers to Vulkan functions dynamically** using `vkGetInstanceProcAddr`,
-   `vkGetDeviceProcAddr` (this is the option presented in the example below):
-   - Define `VMA_STATIC_VULKAN_FUNCTIONS` to 0, `VMA_DYNAMIC_VULKAN_FUNCTIONS` to 1.
-   - Provide pointers to these two functions via VmaVulkanFunctions::vkGetInstanceProcAddr,
-     VmaVulkanFunctions::vkGetDeviceProcAddr.
-   - The library will fetch pointers to all other functions it needs internally.
--# **If you fetch pointers to all Vulkan functions in a custom way**, e.g. using some loader like
-   [Volk](https://github.com/zeux/volk):
-   - Define `VMA_STATIC_VULKAN_FUNCTIONS` and `VMA_DYNAMIC_VULKAN_FUNCTIONS` to 0.
-   - Pass these pointers via structure #VmaVulkanFunctions.
-
-\code
-VmaVulkanFunctions vulkanFunctions = {};
-vulkanFunctions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr;
-vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;
-
-VmaAllocatorCreateInfo allocatorCreateInfo = {};
-allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_2;
-allocatorCreateInfo.physicalDevice = physicalDevice;
-allocatorCreateInfo.device = device;
-allocatorCreateInfo.instance = instance;
-allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;
-
-VmaAllocator allocator;
-vmaCreateAllocator(&allocatorCreateInfo, &allocator);
-\endcode
-
-
-\section quick_start_resource_allocation Resource allocation
-
-When you want to create a buffer or image:
-
--# Fill `VkBufferCreateInfo` / `VkImageCreateInfo` structure.
--# Fill VmaAllocationCreateInfo structure.
--# Call vmaCreateBuffer() / vmaCreateImage() to get `VkBuffer`/`VkImage` with memory
-   already allocated and bound to it, plus #VmaAllocation objects that represents its underlying memory.
-
-\code
-VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufferInfo.size = 65536;
-bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.usage = VMA_MEMORY_USAGE_AUTO;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
-
-Don't forget to destroy your objects when no longer needed:
-
-\code
-vmaDestroyBuffer(allocator, buffer, allocation);
-vmaDestroyAllocator(allocator);
-\endcode
-
-
-\page choosing_memory_type Choosing memory type
-
-Physical devices in Vulkan support various combinations of memory heaps and
-types. Help with choosing correct and optimal memory type for your specific
-resource is one of the key features of this library. You can use it by filling
-appropriate members of VmaAllocationCreateInfo structure, as described below.
-You can also combine multiple methods.
-
--# If you just want to find memory type index that meets your requirements, you
-   can use function: vmaFindMemoryTypeIndexForBufferInfo(),
-   vmaFindMemoryTypeIndexForImageInfo(), vmaFindMemoryTypeIndex().
--# If you want to allocate a region of device memory without association with any
-   specific image or buffer, you can use function vmaAllocateMemory(). Usage of
-   this function is not recommended and usually not needed.
-   vmaAllocateMemoryPages() function is also provided for creating multiple allocations at once,
-   which may be useful for sparse binding.
--# If you already have a buffer or an image created, you want to allocate memory
-   for it and then you will bind it yourself, you can use function
-   vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage().
-   For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory()
-   or their extended versions: vmaBindBufferMemory2(), vmaBindImageMemory2().
--# **This is the easiest and recommended way to use this library:**
-   If you want to create a buffer or an image, allocate memory for it and bind
-   them together, all in one call, you can use function vmaCreateBuffer(),
-   vmaCreateImage().
-
-When using 3. or 4., the library internally queries Vulkan for memory types
-supported for that buffer or image (function `vkGetBufferMemoryRequirements()`)
-and uses only one of these types.
-
-If no memory type can be found that meets all the requirements, these functions
-return `VK_ERROR_FEATURE_NOT_PRESENT`.
-
-You can leave VmaAllocationCreateInfo structure completely filled with zeros.
-It means no requirements are specified for memory type.
-It is valid, although not very useful.
-
-\section choosing_memory_type_usage Usage
-
-The easiest way to specify memory requirements is to fill member
-VmaAllocationCreateInfo::usage using one of the values of enum #VmaMemoryUsage.
-It defines high level, common usage types.
-Since version 3 of the library, it is recommended to use #VMA_MEMORY_USAGE_AUTO to let it select best memory type for your resource automatically.
-
-For example, if you want to create a uniform buffer that will be filled using
-transfer only once or infrequently and then used for rendering every frame as a uniform buffer, you can
-do it using following code. The buffer will most likely end up in a memory type with
-`VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT` to be fast to access by the GPU device.
-
-\code
-VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufferInfo.size = 65536;
-bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.usage = VMA_MEMORY_USAGE_AUTO;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
-
-If you have a preference for putting the resource in GPU (device) memory or CPU (host) memory
-on systems with discrete graphics card that have the memories separate, you can use
-#VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE or #VMA_MEMORY_USAGE_AUTO_PREFER_HOST.
-
-When using `VMA_MEMORY_USAGE_AUTO*` while you want to map the allocated memory,
-you also need to specify one of the host access flags:
-#VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.
-This will help the library decide about preferred memory type to ensure it has `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`
-so you can map it.
-
-For example, a staging buffer that will be filled via mapped pointer and then
-used as a source of transfer to the buffer decribed previously can be created like this.
-It will likely and up in a memory type that is `HOST_VISIBLE` and `HOST_COHERENT`
-but not `HOST_CACHED` (meaning uncached, write-combined) and not `DEVICE_LOCAL` (meaning system RAM).
-
-\code
-VkBufferCreateInfo stagingBufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-stagingBufferInfo.size = 65536;
-stagingBufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
-
-VmaAllocationCreateInfo stagingAllocInfo = {};
-stagingAllocInfo.usage = VMA_MEMORY_USAGE_AUTO;
-stagingAllocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
-
-VkBuffer stagingBuffer;
-VmaAllocation stagingAllocation;
-vmaCreateBuffer(allocator, &stagingBufferInfo, &stagingAllocInfo, &stagingBuffer, &stagingAllocation, nullptr);
-\endcode
-
-For more examples of creating different kinds of resources, see chapter \ref usage_patterns.
-
-Usage values `VMA_MEMORY_USAGE_AUTO*` are legal to use only when the library knows
-about the resource being created by having `VkBufferCreateInfo` / `VkImageCreateInfo` passed,
-so they work with functions like: vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo() etc.
-If you allocate raw memory using function vmaAllocateMemory(), you have to use other means of selecting
-memory type, as decribed below.
-
-\note
-Old usage values (`VMA_MEMORY_USAGE_GPU_ONLY`, `VMA_MEMORY_USAGE_CPU_ONLY`,
-`VMA_MEMORY_USAGE_CPU_TO_GPU`, `VMA_MEMORY_USAGE_GPU_TO_CPU`, `VMA_MEMORY_USAGE_CPU_COPY`)
-are still available and work same way as in previous versions of the library
-for backward compatibility, but they are not recommended.
-
-\section choosing_memory_type_required_preferred_flags Required and preferred flags
-
-You can specify more detailed requirements by filling members
-VmaAllocationCreateInfo::requiredFlags and VmaAllocationCreateInfo::preferredFlags
-with a combination of bits from enum `VkMemoryPropertyFlags`. For example,
-if you want to create a buffer that will be persistently mapped on host (so it
-must be `HOST_VISIBLE`) and preferably will also be `HOST_COHERENT` and `HOST_CACHED`,
-use following code:
-
-\code
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
-allocInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
-allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
-
-A memory type is chosen that has all the required flags and as many preferred
-flags set as possible.
-
-Value passed in VmaAllocationCreateInfo::usage is internally converted to a set of required and preferred flags,
-plus some extra "magic" (heuristics).
-
-\section choosing_memory_type_explicit_memory_types Explicit memory types
-
-If you inspected memory types available on the physical device and you have
-a preference for memory types that you want to use, you can fill member
-VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set
-means that a memory type with that index is allowed to be used for the
-allocation. Special value 0, just like `UINT32_MAX`, means there are no
-restrictions to memory type index.
-
-Please note that this member is NOT just a memory type index.
-Still you can use it to choose just one, specific memory type.
-For example, if you already determined that your buffer should be created in
-memory type 2, use following code:
-
-\code
-uint32_t memoryTypeIndex = 2;
-
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.memoryTypeBits = 1u << memoryTypeIndex;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
-
-
-\section choosing_memory_type_custom_memory_pools Custom memory pools
-
-If you allocate from custom memory pool, all the ways of specifying memory
-requirements described above are not applicable and the aforementioned members
-of VmaAllocationCreateInfo structure are ignored. Memory type is selected
-explicitly when creating the pool and then used to make all the allocations from
-that pool. For further details, see \ref custom_memory_pools.
-
-\section choosing_memory_type_dedicated_allocations Dedicated allocations
-
-Memory for allocations is reserved out of larger block of `VkDeviceMemory`
-allocated from Vulkan internally. That is the main feature of this whole library.
-You can still request a separate memory block to be created for an allocation,
-just like you would do in a trivial solution without using any allocator.
-In that case, a buffer or image is always bound to that memory at offset 0.
-This is called a "dedicated allocation".
-You can explicitly request it by using flag #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
-The library can also internally decide to use dedicated allocation in some cases, e.g.:
-
-- When the size of the allocation is large.
-- When [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension is enabled
-  and it reports that dedicated allocation is required or recommended for the resource.
-- When allocation of next big memory block fails due to not enough device memory,
-  but allocation with the exact requested size succeeds.
-
-
-\page memory_mapping Memory mapping
-
-To "map memory" in Vulkan means to obtain a CPU pointer to `VkDeviceMemory`,
-to be able to read from it or write to it in CPU code.
-Mapping is possible only of memory allocated from a memory type that has
-`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag.
-Functions `vkMapMemory()`, `vkUnmapMemory()` are designed for this purpose.
-You can use them directly with memory allocated by this library,
-but it is not recommended because of following issue:
-Mapping the same `VkDeviceMemory` block multiple times is illegal - only one mapping at a time is allowed.
-This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan.
-Because of this, Vulkan Memory Allocator provides following facilities:
-
-\note If you want to be able to map an allocation, you need to specify one of the flags
-#VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
-in VmaAllocationCreateInfo::flags. These flags are required for an allocation to be mappable
-when using #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` enum values.
-For other usage values they are ignored and every such allocation made in `HOST_VISIBLE` memory type is mappable,
-but they can still be used for consistency.
-
-\section memory_mapping_mapping_functions Mapping functions
-
-The library provides following functions for mapping of a specific #VmaAllocation: vmaMapMemory(), vmaUnmapMemory().
-They are safer and more convenient to use than standard Vulkan functions.
-You can map an allocation multiple times simultaneously - mapping is reference-counted internally.
-You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block.
-The way it is implemented is that the library always maps entire memory block, not just region of the allocation.
-For further details, see description of vmaMapMemory() function.
-Example:
-
-\code
-// Having these objects initialized:
-struct ConstantBuffer
-{
-    ...
-};
-ConstantBuffer constantBufferData = ...
-
-VmaAllocator allocator = ...
-VkBuffer constantBuffer = ...
-VmaAllocation constantBufferAllocation = ...
-
-// You can map and fill your buffer using following code:
-
-void* mappedData;
-vmaMapMemory(allocator, constantBufferAllocation, &mappedData);
-memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
-vmaUnmapMemory(allocator, constantBufferAllocation);
-\endcode
-
-When mapping, you may see a warning from Vulkan validation layer similar to this one:
-
-<i>Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.</i>
-
-It happens because the library maps entire `VkDeviceMemory` block, where different
-types of images and buffers may end up together, especially on GPUs with unified memory like Intel.
-You can safely ignore it if you are sure you access only memory of the intended
-object that you wanted to map.
-
-
-\section memory_mapping_persistently_mapped_memory Persistently mapped memory
-
-Kepping your memory persistently mapped is generally OK in Vulkan.
-You don't need to unmap it before using its data on the GPU.
-The library provides a special feature designed for that:
-Allocations made with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag set in
-VmaAllocationCreateInfo::flags stay mapped all the time,
-so you can just access CPU pointer to it any time
-without a need to call any "map" or "unmap" function.
-Example:
-
-\code
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = sizeof(ConstantBuffer);
-bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
-    VMA_ALLOCATION_CREATE_MAPPED_BIT;
-
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
-
-// Buffer is already mapped. You can access its memory.
-memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
-\endcode
-
-\note #VMA_ALLOCATION_CREATE_MAPPED_BIT by itself doesn't guarantee that the allocation will end up
-in a mappable memory type.
-For this, you need to also specify #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or
-#VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.
-#VMA_ALLOCATION_CREATE_MAPPED_BIT only guarantees that if the memory is `HOST_VISIBLE`, the allocation will be mapped on creation.
-For an example of how to make use of this fact, see section \ref usage_patterns_advanced_data_uploading.
-
-\section memory_mapping_cache_control Cache flush and invalidate
-
-Memory in Vulkan doesn't need to be unmapped before using it on GPU,
-but unless a memory types has `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag set,
-you need to manually **invalidate** cache before reading of mapped pointer
-and **flush** cache after writing to mapped pointer.
-Map/unmap operations don't do that automatically.
-Vulkan provides following functions for this purpose `vkFlushMappedMemoryRanges()`,
-`vkInvalidateMappedMemoryRanges()`, but this library provides more convenient
-functions that refer to given allocation object: vmaFlushAllocation(),
-vmaInvalidateAllocation(),
-or multiple objects at once: vmaFlushAllocations(), vmaInvalidateAllocations().
-
-Regions of memory specified for flush/invalidate must be aligned to
-`VkPhysicalDeviceLimits::nonCoherentAtomSize`. This is automatically ensured by the library.
-In any memory type that is `HOST_VISIBLE` but not `HOST_COHERENT`, all allocations
-within blocks are aligned to this value, so their offsets are always multiply of
-`nonCoherentAtomSize` and two different allocations never share same "line" of this size.
-
-Also, Windows drivers from all 3 PC GPU vendors (AMD, Intel, NVIDIA)
-currently provide `HOST_COHERENT` flag on all memory types that are
-`HOST_VISIBLE`, so on PC you may not need to bother.
-
-
-\page staying_within_budget Staying within budget
-
-When developing a graphics-intensive game or program, it is important to avoid allocating
-more GPU memory than it is physically available. When the memory is over-committed,
-various bad things can happen, depending on the specific GPU, graphics driver, and
-operating system:
-
-- It may just work without any problems.
-- The application may slow down because some memory blocks are moved to system RAM
-  and the GPU has to access them through PCI Express bus.
-- A new allocation may take very long time to complete, even few seconds, and possibly
-  freeze entire system.
-- The new allocation may fail with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
-- It may even result in GPU crash (TDR), observed as `VK_ERROR_DEVICE_LOST`
-  returned somewhere later.
-
-\section staying_within_budget_querying_for_budget Querying for budget
-
-To query for current memory usage and available budget, use function vmaGetHeapBudgets().
-Returned structure #VmaBudget contains quantities expressed in bytes, per Vulkan memory heap.
-
-Please note that this function returns different information and works faster than
-vmaCalculateStatistics(). vmaGetHeapBudgets() can be called every frame or even before every
-allocation, while vmaCalculateStatistics() is intended to be used rarely,
-only to obtain statistical information, e.g. for debugging purposes.
-
-It is recommended to use <b>VK_EXT_memory_budget</b> device extension to obtain information
-about the budget from Vulkan device. VMA is able to use this extension automatically.
-When not enabled, the allocator behaves same way, but then it estimates current usage
-and available budget based on its internal information and Vulkan memory heap sizes,
-which may be less precise. In order to use this extension:
-
-1. Make sure extensions VK_EXT_memory_budget and VK_KHR_get_physical_device_properties2
-   required by it are available and enable them. Please note that the first is a device
-   extension and the second is instance extension!
-2. Use flag #VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT when creating #VmaAllocator object.
-3. Make sure to call vmaSetCurrentFrameIndex() every frame. Budget is queried from
-   Vulkan inside of it to avoid overhead of querying it with every allocation.
-
-\section staying_within_budget_controlling_memory_usage Controlling memory usage
-
-There are many ways in which you can try to stay within the budget.
-
-First, when making new allocation requires allocating a new memory block, the library
-tries not to exceed the budget automatically. If a block with default recommended size
-(e.g. 256 MB) would go over budget, a smaller block is allocated, possibly even
-dedicated memory for just this resource.
-
-If the size of the requested resource plus current memory usage is more than the
-budget, by default the library still tries to create it, leaving it to the Vulkan
-implementation whether the allocation succeeds or fails. You can change this behavior
-by using #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag. With it, the allocation is
-not made if it would exceed the budget or if the budget is already exceeded.
-VMA then tries to make the allocation from the next eligible Vulkan memory type.
-The all of them fail, the call then fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
-Example usage pattern may be to pass the #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag
-when creating resources that are not essential for the application (e.g. the texture
-of a specific object) and not to pass it when creating critically important resources
-(e.g. render targets).
-
-On AMD graphics cards there is a custom vendor extension available: <b>VK_AMD_memory_overallocation_behavior</b>
-that allows to control the behavior of the Vulkan implementation in out-of-memory cases -
-whether it should fail with an error code or still allow the allocation.
-Usage of this extension involves only passing extra structure on Vulkan device creation,
-so it is out of scope of this library.
-
-Finally, you can also use #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT flag to make sure
-a new allocation is created only when it fits inside one of the existing memory blocks.
-If it would require to allocate a new block, if fails instead with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
-This also ensures that the function call is very fast because it never goes to Vulkan
-to obtain a new block.
-
-\note Creating \ref custom_memory_pools with VmaPoolCreateInfo::minBlockCount
-set to more than 0 will currently try to allocate memory blocks without checking whether they
-fit within budget.
-
-
-\page resource_aliasing Resource aliasing (overlap)
-
-New explicit graphics APIs (Vulkan and Direct3D 12), thanks to manual memory
-management, give an opportunity to alias (overlap) multiple resources in the
-same region of memory - a feature not available in the old APIs (Direct3D 11, OpenGL).
-It can be useful to save video memory, but it must be used with caution.
-
-For example, if you know the flow of your whole render frame in advance, you
-are going to use some intermediate textures or buffers only during a small range of render passes,
-and you know these ranges don't overlap in time, you can bind these resources to
-the same place in memory, even if they have completely different parameters (width, height, format etc.).
-
-![Resource aliasing (overlap)](../gfx/Aliasing.png)
-
-Such scenario is possible using VMA, but you need to create your images manually.
-Then you need to calculate parameters of an allocation to be made using formula:
-
-- allocation size = max(size of each image)
-- allocation alignment = max(alignment of each image)
-- allocation memoryTypeBits = bitwise AND(memoryTypeBits of each image)
-
-Following example shows two different images bound to the same place in memory,
-allocated to fit largest of them.
-
-\code
-// A 512x512 texture to be sampled.
-VkImageCreateInfo img1CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
-img1CreateInfo.imageType = VK_IMAGE_TYPE_2D;
-img1CreateInfo.extent.width = 512;
-img1CreateInfo.extent.height = 512;
-img1CreateInfo.extent.depth = 1;
-img1CreateInfo.mipLevels = 10;
-img1CreateInfo.arrayLayers = 1;
-img1CreateInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
-img1CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
-img1CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-img1CreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
-img1CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
-
-// A full screen texture to be used as color attachment.
-VkImageCreateInfo img2CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
-img2CreateInfo.imageType = VK_IMAGE_TYPE_2D;
-img2CreateInfo.extent.width = 1920;
-img2CreateInfo.extent.height = 1080;
-img2CreateInfo.extent.depth = 1;
-img2CreateInfo.mipLevels = 1;
-img2CreateInfo.arrayLayers = 1;
-img2CreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
-img2CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
-img2CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-img2CreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
-img2CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
-
-VkImage img1;
-res = vkCreateImage(device, &img1CreateInfo, nullptr, &img1);
-VkImage img2;
-res = vkCreateImage(device, &img2CreateInfo, nullptr, &img2);
-
-VkMemoryRequirements img1MemReq;
-vkGetImageMemoryRequirements(device, img1, &img1MemReq);
-VkMemoryRequirements img2MemReq;
-vkGetImageMemoryRequirements(device, img2, &img2MemReq);
-
-VkMemoryRequirements finalMemReq = {};
-finalMemReq.size = std::max(img1MemReq.size, img2MemReq.size);
-finalMemReq.alignment = std::max(img1MemReq.alignment, img2MemReq.alignment);
-finalMemReq.memoryTypeBits = img1MemReq.memoryTypeBits & img2MemReq.memoryTypeBits;
-// Validate if(finalMemReq.memoryTypeBits != 0)
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
-
-VmaAllocation alloc;
-res = vmaAllocateMemory(allocator, &finalMemReq, &allocCreateInfo, &alloc, nullptr);
-
-res = vmaBindImageMemory(allocator, alloc, img1);
-res = vmaBindImageMemory(allocator, alloc, img2);
-
-// You can use img1, img2 here, but not at the same time!
-
-vmaFreeMemory(allocator, alloc);
-vkDestroyImage(allocator, img2, nullptr);
-vkDestroyImage(allocator, img1, nullptr);
-\endcode
-
-Remember that using resources that alias in memory requires proper synchronization.
-You need to issue a memory barrier to make sure commands that use `img1` and `img2`
-don't overlap on GPU timeline.
-You also need to treat a resource after aliasing as uninitialized - containing garbage data.
-For example, if you use `img1` and then want to use `img2`, you need to issue
-an image memory barrier for `img2` with `oldLayout` = `VK_IMAGE_LAYOUT_UNDEFINED`.
-
-Additional considerations:
-
-- Vulkan also allows to interpret contents of memory between aliasing resources consistently in some cases.
-See chapter 11.8. "Memory Aliasing" of Vulkan specification or `VK_IMAGE_CREATE_ALIAS_BIT` flag.
-- You can create more complex layout where different images and buffers are bound
-at different offsets inside one large allocation. For example, one can imagine
-a big texture used in some render passes, aliasing with a set of many small buffers
-used between in some further passes. To bind a resource at non-zero offset in an allocation,
-use vmaBindBufferMemory2() / vmaBindImageMemory2().
-- Before allocating memory for the resources you want to alias, check `memoryTypeBits`
-returned in memory requirements of each resource to make sure the bits overlap.
-Some GPUs may expose multiple memory types suitable e.g. only for buffers or
-images with `COLOR_ATTACHMENT` usage, so the sets of memory types supported by your
-resources may be disjoint. Aliasing them is not possible in that case.
-
-
-\page custom_memory_pools Custom memory pools
-
-A memory pool contains a number of `VkDeviceMemory` blocks.
-The library automatically creates and manages default pool for each memory type available on the device.
-Default memory pool automatically grows in size.
-Size of allocated blocks is also variable and managed automatically.
-
-You can create custom pool and allocate memory out of it.
-It can be useful if you want to:
-
-- Keep certain kind of allocations separate from others.
-- Enforce particular, fixed size of Vulkan memory blocks.
-- Limit maximum amount of Vulkan memory allocated for that pool.
-- Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool.
-- Use extra parameters for a set of your allocations that are available in #VmaPoolCreateInfo but not in
-  #VmaAllocationCreateInfo - e.g., custom minimum alignment, custom `pNext` chain.
-- Perform defragmentation on a specific subset of your allocations.
-
-To use custom memory pools:
-
--# Fill VmaPoolCreateInfo structure.
--# Call vmaCreatePool() to obtain #VmaPool handle.
--# When making an allocation, set VmaAllocationCreateInfo::pool to this handle.
-   You don't need to specify any other parameters of this structure, like `usage`.
-
-Example:
-
-\code
-// Find memoryTypeIndex for the pool.
-VkBufferCreateInfo sampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-sampleBufCreateInfo.size = 0x10000; // Doesn't matter.
-sampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo sampleAllocCreateInfo = {};
-sampleAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
-
-uint32_t memTypeIndex;
-VkResult res = vmaFindMemoryTypeIndexForBufferInfo(allocator,
-    &sampleBufCreateInfo, &sampleAllocCreateInfo, &memTypeIndex);
-// Check res...
-
-// Create a pool that can have at most 2 blocks, 128 MiB each.
-VmaPoolCreateInfo poolCreateInfo = {};
-poolCreateInfo.memoryTypeIndex = memTypeIndex;
-poolCreateInfo.blockSize = 128ull * 1024 * 1024;
-poolCreateInfo.maxBlockCount = 2;
-
-VmaPool pool;
-res = vmaCreatePool(allocator, &poolCreateInfo, &pool);
-// Check res...
-
-// Allocate a buffer out of it.
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = 1024;
-bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.pool = pool;
-
-VkBuffer buf;
-VmaAllocation alloc;
-res = vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, nullptr);
-// Check res...
-\endcode
-
-You have to free all allocations made from this pool before destroying it.
-
-\code
-vmaDestroyBuffer(allocator, buf, alloc);
-vmaDestroyPool(allocator, pool);
-\endcode
-
-New versions of this library support creating dedicated allocations in custom pools.
-It is supported only when VmaPoolCreateInfo::blockSize = 0.
-To use this feature, set VmaAllocationCreateInfo::pool to the pointer to your custom pool and
-VmaAllocationCreateInfo::flags to #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
-
-\note Excessive use of custom pools is a common mistake when using this library.
-Custom pools may be useful for special purposes - when you want to
-keep certain type of resources separate e.g. to reserve minimum amount of memory
-for them or limit maximum amount of memory they can occupy. For most
-resources this is not needed and so it is not recommended to create #VmaPool
-objects and allocations out of them. Allocating from the default pool is sufficient.
-
-
-\section custom_memory_pools_MemTypeIndex Choosing memory type index
-
-When creating a pool, you must explicitly specify memory type index.
-To find the one suitable for your buffers or images, you can use helper functions
-vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo().
-You need to provide structures with example parameters of buffers or images
-that you are going to create in that pool.
-
-\code
-VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-exampleBufCreateInfo.size = 1024; // Doesn't matter
-exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
-
-uint32_t memTypeIndex;
-vmaFindMemoryTypeIndexForBufferInfo(allocator, &exampleBufCreateInfo, &allocCreateInfo, &memTypeIndex);
-
-VmaPoolCreateInfo poolCreateInfo = {};
-poolCreateInfo.memoryTypeIndex = memTypeIndex;
-// ...
-\endcode
-
-When creating buffers/images allocated in that pool, provide following parameters:
-
-- `VkBufferCreateInfo`: Prefer to pass same parameters as above.
-  Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior.
-  Using different `VK_BUFFER_USAGE_` flags may work, but you shouldn't create images in a pool intended for buffers
-  or the other way around.
-- VmaAllocationCreateInfo: You don't need to pass same parameters. Fill only `pool` member.
-  Other members are ignored anyway.
-
-\section linear_algorithm Linear allocation algorithm
-
-Each Vulkan memory block managed by this library has accompanying metadata that
-keeps track of used and unused regions. By default, the metadata structure and
-algorithm tries to find best place for new allocations among free regions to
-optimize memory usage. This way you can allocate and free objects in any order.
-
-![Default allocation algorithm](../gfx/Linear_allocator_1_algo_default.png)
-
-Sometimes there is a need to use simpler, linear allocation algorithm. You can
-create custom pool that uses such algorithm by adding flag
-#VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating
-#VmaPool object. Then an alternative metadata management is used. It always
-creates new allocations after last one and doesn't reuse free regions after
-allocations freed in the middle. It results in better allocation performance and
-less memory consumed by metadata.
-
-![Linear allocation algorithm](../gfx/Linear_allocator_2_algo_linear.png)
-
-With this one flag, you can create a custom pool that can be used in many ways:
-free-at-once, stack, double stack, and ring buffer. See below for details.
-You don't need to specify explicitly which of these options you are going to use - it is detected automatically.
-
-\subsection linear_algorithm_free_at_once Free-at-once
-
-In a pool that uses linear algorithm, you still need to free all the allocations
-individually, e.g. by using vmaFreeMemory() or vmaDestroyBuffer(). You can free
-them in any order. New allocations are always made after last one - free space
-in the middle is not reused. However, when you release all the allocation and
-the pool becomes empty, allocation starts from the beginning again. This way you
-can use linear algorithm to speed up creation of allocations that you are going
-to release all at once.
-
-![Free-at-once](../gfx/Linear_allocator_3_free_at_once.png)
-
-This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount
-value that allows multiple memory blocks.
-
-\subsection linear_algorithm_stack Stack
-
-When you free an allocation that was created last, its space can be reused.
-Thanks to this, if you always release allocations in the order opposite to their
-creation (LIFO - Last In First Out), you can achieve behavior of a stack.
-
-![Stack](../gfx/Linear_allocator_4_stack.png)
-
-This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount
-value that allows multiple memory blocks.
-
-\subsection linear_algorithm_double_stack Double stack
-
-The space reserved by a custom pool with linear algorithm may be used by two
-stacks:
-
-- First, default one, growing up from offset 0.
-- Second, "upper" one, growing down from the end towards lower offsets.
-
-To make allocation from the upper stack, add flag #VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT
-to VmaAllocationCreateInfo::flags.
-
-![Double stack](../gfx/Linear_allocator_7_double_stack.png)
-
-Double stack is available only in pools with one memory block -
-VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.
-
-When the two stacks' ends meet so there is not enough space between them for a
-new allocation, such allocation fails with usual
-`VK_ERROR_OUT_OF_DEVICE_MEMORY` error.
-
-\subsection linear_algorithm_ring_buffer Ring buffer
-
-When you free some allocations from the beginning and there is not enough free space
-for a new one at the end of a pool, allocator's "cursor" wraps around to the
-beginning and starts allocation there. Thanks to this, if you always release
-allocations in the same order as you created them (FIFO - First In First Out),
-you can achieve behavior of a ring buffer / queue.
-
-![Ring buffer](../gfx/Linear_allocator_5_ring_buffer.png)
-
-Ring buffer is available only in pools with one memory block -
-VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.
-
-\note \ref defragmentation is not supported in custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT.
-
-
-\page defragmentation Defragmentation
-
-Interleaved allocations and deallocations of many objects of varying size can
-cause fragmentation over time, which can lead to a situation where the library is unable
-to find a continuous range of free memory for a new allocation despite there is
-enough free space, just scattered across many small free ranges between existing
-allocations.
-
-To mitigate this problem, you can use defragmentation feature.
-It doesn't happen automatically though and needs your cooperation,
-because VMA is a low level library that only allocates memory.
-It cannot recreate buffers and images in a new place as it doesn't remember the contents of `VkBufferCreateInfo` / `VkImageCreateInfo` structures.
-It cannot copy their contents as it doesn't record any commands to a command buffer.
-
-Example:
-
-\code
-VmaDefragmentationInfo defragInfo = {};
-defragInfo.pool = myPool;
-defragInfo.flags = VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT;
-
-VmaDefragmentationContext defragCtx;
-VkResult res = vmaBeginDefragmentation(allocator, &defragInfo, &defragCtx);
-// Check res...
-
-for(;;)
-{
-    VmaDefragmentationPassMoveInfo pass;
-    res = vmaBeginDefragmentationPass(allocator, defragCtx, &pass);
-    if(res == VK_SUCCESS)
-        break;
-    else if(res != VK_INCOMPLETE)
-        // Handle error...
-
-    for(uint32_t i = 0; i < pass.moveCount; ++i)
-    {
-        // Inspect pass.pMoves[i].srcAllocation, identify what buffer/image it represents.
-        VmaAllocationInfo allocInfo;
-        vmaGetAllocationInfo(allocator, pMoves[i].srcAllocation, &allocInfo);
-        MyEngineResourceData* resData = (MyEngineResourceData*)allocInfo.pUserData;
-            
-        // Recreate and bind this buffer/image at: pass.pMoves[i].dstMemory, pass.pMoves[i].dstOffset.
-        VkImageCreateInfo imgCreateInfo = ...
-        VkImage newImg;
-        res = vkCreateImage(device, &imgCreateInfo, nullptr, &newImg);
-        // Check res...
-        res = vmaBindImageMemory(allocator, pMoves[i].dstTmpAllocation, newImg);
-        // Check res...
-
-        // Issue a vkCmdCopyBuffer/vkCmdCopyImage to copy its content to the new place.
-        vkCmdCopyImage(cmdBuf, resData->img, ..., newImg, ...);
-    }
-        
-    // Make sure the copy commands finished executing.
-    vkWaitForFences(...);
-
-    // Destroy old buffers/images bound with pass.pMoves[i].srcAllocation.
-    for(uint32_t i = 0; i < pass.moveCount; ++i)
-    {
-        // ...
-        vkDestroyImage(device, resData->img, nullptr);
-    }
-
-    // Update appropriate descriptors to point to the new places...
-        
-    res = vmaEndDefragmentationPass(allocator, defragCtx, &pass);
-    if(res == VK_SUCCESS)
-        break;
-    else if(res != VK_INCOMPLETE)
-        // Handle error...
-}
-
-vmaEndDefragmentation(allocator, defragCtx, nullptr);
-\endcode
-
-Although functions like vmaCreateBuffer(), vmaCreateImage(), vmaDestroyBuffer(), vmaDestroyImage()
-create/destroy an allocation and a buffer/image at once, these are just a shortcut for
-creating the resource, allocating memory, and binding them together.
-Defragmentation works on memory allocations only. You must handle the rest manually.
-Defragmentation is an iterative process that should repreat "passes" as long as related functions
-return `VK_INCOMPLETE` not `VK_SUCCESS`.
-In each pass:
-
-1. vmaBeginDefragmentationPass() function call:
-   - Calculates and returns the list of allocations to be moved in this pass.
-     Note this can be a time-consuming process.
-   - Reserves destination memory for them by creating temporary destination allocations
-     that you can query for their `VkDeviceMemory` + offset using vmaGetAllocationInfo().
-2. Inside the pass, **you should**:
-   - Inspect the returned list of allocations to be moved.
-   - Create new buffers/images and bind them at the returned destination temporary allocations.
-   - Copy data from source to destination resources if necessary.
-   - Destroy the source buffers/images, but NOT their allocations.
-3. vmaEndDefragmentationPass() function call:
-   - Frees the source memory reserved for the allocations that are moved.
-   - Modifies source #VmaAllocation objects that are moved to point to the destination reserved memory.
-   - Frees `VkDeviceMemory` blocks that became empty.
-
-Unlike in previous iterations of the defragmentation API, there is no list of "movable" allocations passed as a parameter.
-Defragmentation algorithm tries to move all suitable allocations.
-You can, however, refuse to move some of them inside a defragmentation pass, by setting
-`pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE.
-This is not recommended and may result in suboptimal packing of the allocations after defragmentation.
-If you cannot ensure any allocation can be moved, it is better to keep movable allocations separate in a custom pool.
-
-Inside a pass, for each allocation that should be moved:
-
-- You should copy its data from the source to the destination place by calling e.g. `vkCmdCopyBuffer()`, `vkCmdCopyImage()`.
-  - You need to make sure these commands finished executing before destroying the source buffers/images and before calling vmaEndDefragmentationPass().
-- If a resource doesn't contain any meaningful data, e.g. it is a transient color attachment image to be cleared,
-  filled, and used temporarily in each rendering frame, you can just recreate this image
-  without copying its data.
-- If the resource is in `HOST_VISIBLE` and `HOST_CACHED` memory, you can copy its data on the CPU
-  using `memcpy()`.
-- If you cannot move the allocation, you can set `pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE.
-  This will cancel the move.
-  - vmaEndDefragmentationPass() will then free the destination memory
-    not the source memory of the allocation, leaving it unchanged.
-- If you decide the allocation is unimportant and can be destroyed instead of moved (e.g. it wasn't used for long time),
-  you can set `pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY.
-  - vmaEndDefragmentationPass() will then free both source and destination memory, and will destroy the source #VmaAllocation object.
-
-You can defragment a specific custom pool by setting VmaDefragmentationInfo::pool
-(like in the example above) or all the default pools by setting this member to null.
-
-Defragmentation is always performed in each pool separately.
-Allocations are never moved between different Vulkan memory types.
-The size of the destination memory reserved for a moved allocation is the same as the original one.
-Alignment of an allocation as it was determined using `vkGetBufferMemoryRequirements()` etc. is also respected after defragmentation.
-Buffers/images should be recreated with the same `VkBufferCreateInfo` / `VkImageCreateInfo` parameters as the original ones.
-
-You can perform the defragmentation incrementally to limit the number of allocations and bytes to be moved
-in each pass, e.g. to call it in sync with render frames and not to experience too big hitches.
-See members: VmaDefragmentationInfo::maxBytesPerPass, VmaDefragmentationInfo::maxAllocationsPerPass.
-
-It is also safe to perform the defragmentation asynchronously to render frames and other Vulkan and VMA
-usage, possibly from multiple threads, with the exception that allocations
-returned in VmaDefragmentationPassMoveInfo::pMoves shouldn't be destroyed until the defragmentation pass is ended.
-
-<b>Mapping</b> is preserved on allocations that are moved during defragmentation.
-Whether through #VMA_ALLOCATION_CREATE_MAPPED_BIT or vmaMapMemory(), the allocations
-are mapped at their new place. Of course, pointer to the mapped data changes, so it needs to be queried
-using VmaAllocationInfo::pMappedData.
-
-\note Defragmentation is not supported in custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT.
-
-
-\page statistics Statistics
-
-This library contains several functions that return information about its internal state,
-especially the amount of memory allocated from Vulkan.
-
-\section statistics_numeric_statistics Numeric statistics
-
-If you need to obtain basic statistics about memory usage per heap, together with current budget,
-you can call function vmaGetHeapBudgets() and inspect structure #VmaBudget.
-This is useful to keep track of memory usage and stay withing budget
-(see also \ref staying_within_budget).
-Example:
-
-\code
-uint32_t heapIndex = ...
-
-VmaBudget budgets[VK_MAX_MEMORY_HEAPS];
-vmaGetHeapBudgets(allocator, budgets);
-
-printf("My heap currently has %u allocations taking %llu B,\n",
-    budgets[heapIndex].statistics.allocationCount,
-    budgets[heapIndex].statistics.allocationBytes);
-printf("allocated out of %u Vulkan device memory blocks taking %llu B,\n",
-    budgets[heapIndex].statistics.blockCount,
-    budgets[heapIndex].statistics.blockBytes);
-printf("Vulkan reports total usage %llu B with budget %llu B.\n",
-    budgets[heapIndex].usage,
-    budgets[heapIndex].budget);
-\endcode
-
-You can query for more detailed statistics per memory heap, type, and totals,
-including minimum and maximum allocation size and unused range size,
-by calling function vmaCalculateStatistics() and inspecting structure #VmaTotalStatistics.
-This function is slower though, as it has to traverse all the internal data structures,
-so it should be used only for debugging purposes.
-
-You can query for statistics of a custom pool using function vmaGetPoolStatistics()
-or vmaCalculatePoolStatistics().
-
-You can query for information about a specific allocation using function vmaGetAllocationInfo().
-It fill structure #VmaAllocationInfo.
-
-\section statistics_json_dump JSON dump
-
-You can dump internal state of the allocator to a string in JSON format using function vmaBuildStatsString().
-The result is guaranteed to be correct JSON.
-It uses ANSI encoding.
-Any strings provided by user (see [Allocation names](@ref allocation_names))
-are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding,
-this JSON string can be treated as using this encoding.
-It must be freed using function vmaFreeStatsString().
-
-The format of this JSON string is not part of official documentation of the library,
-but it will not change in backward-incompatible way without increasing library major version number
-and appropriate mention in changelog.
-
-The JSON string contains all the data that can be obtained using vmaCalculateStatistics().
-It can also contain detailed map of allocated memory blocks and their regions -
-free and occupied by allocations.
-This allows e.g. to visualize the memory or assess fragmentation.
-
-
-\page allocation_annotation Allocation names and user data
-
-\section allocation_user_data Allocation user data
-
-You can annotate allocations with your own information, e.g. for debugging purposes.
-To do that, fill VmaAllocationCreateInfo::pUserData field when creating
-an allocation. It is an opaque `void*` pointer. You can use it e.g. as a pointer,
-some handle, index, key, ordinal number or any other value that would associate
-the allocation with your custom metadata.
-It it useful to identify appropriate data structures in your engine given #VmaAllocation,
-e.g. when doing \ref defragmentation.
-
-\code
-VkBufferCreateInfo bufCreateInfo = ...
-
-MyBufferMetadata* pMetadata = CreateBufferMetadata();
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
-allocCreateInfo.pUserData = pMetadata;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buffer, &allocation, nullptr);
-\endcode
-
-The pointer may be later retrieved as VmaAllocationInfo::pUserData:
-
-\code
-VmaAllocationInfo allocInfo;
-vmaGetAllocationInfo(allocator, allocation, &allocInfo);
-MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.pUserData;
-\endcode
-
-It can also be changed using function vmaSetAllocationUserData().
-
-Values of (non-zero) allocations' `pUserData` are printed in JSON report created by
-vmaBuildStatsString() in hexadecimal form.
-
-\section allocation_names Allocation names
-
-An allocation can also carry a null-terminated string, giving a name to the allocation.
-To set it, call vmaSetAllocationName().
-The library creates internal copy of the string, so the pointer you pass doesn't need
-to be valid for whole lifetime of the allocation. You can free it after the call.
-
-\code
-std::string imageName = "Texture: ";
-imageName += fileName;
-vmaSetAllocationName(allocator, allocation, imageName.c_str());
-\endcode
-
-The string can be later retrieved by inspecting VmaAllocationInfo::pName.
-It is also printed in JSON report created by vmaBuildStatsString().
-
-\note Setting string name to VMA allocation doesn't automatically set it to the Vulkan buffer or image created with it.
-You must do it manually using an extension like VK_EXT_debug_utils, which is independent of this library.
-
-
-\page virtual_allocator Virtual allocator
-
-As an extra feature, the core allocation algorithm of the library is exposed through a simple and convenient API of "virtual allocator".
-It doesn't allocate any real GPU memory. It just keeps track of used and free regions of a "virtual block".
-You can use it to allocate your own memory or other objects, even completely unrelated to Vulkan.
-A common use case is sub-allocation of pieces of one large GPU buffer.
-
-\section virtual_allocator_creating_virtual_block Creating virtual block
-
-To use this functionality, there is no main "allocator" object.
-You don't need to have #VmaAllocator object created.
-All you need to do is to create a separate #VmaVirtualBlock object for each block of memory you want to be managed by the allocator:
-
--# Fill in #VmaVirtualBlockCreateInfo structure.
--# Call vmaCreateVirtualBlock(). Get new #VmaVirtualBlock object.
-
-Example:
-
-\code
-VmaVirtualBlockCreateInfo blockCreateInfo = {};
-blockCreateInfo.size = 1048576; // 1 MB
-
-VmaVirtualBlock block;
-VkResult res = vmaCreateVirtualBlock(&blockCreateInfo, &block);
-\endcode
-
-\section virtual_allocator_making_virtual_allocations Making virtual allocations
-
-#VmaVirtualBlock object contains internal data structure that keeps track of free and occupied regions
-using the same code as the main Vulkan memory allocator.
-Similarly to #VmaAllocation for standard GPU allocations, there is #VmaVirtualAllocation type
-that represents an opaque handle to an allocation withing the virtual block.
-
-In order to make such allocation:
-
--# Fill in #VmaVirtualAllocationCreateInfo structure.
--# Call vmaVirtualAllocate(). Get new #VmaVirtualAllocation object that represents the allocation.
-   You can also receive `VkDeviceSize offset` that was assigned to the allocation.
-
-Example:
-
-\code
-VmaVirtualAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.size = 4096; // 4 KB
-
-VmaVirtualAllocation alloc;
-VkDeviceSize offset;
-res = vmaVirtualAllocate(block, &allocCreateInfo, &alloc, &offset);
-if(res == VK_SUCCESS)
-{
-    // Use the 4 KB of your memory starting at offset.
-}
-else
-{
-    // Allocation failed - no space for it could be found. Handle this error!
-}
-\endcode
-
-\section virtual_allocator_deallocation Deallocation
-
-When no longer needed, an allocation can be freed by calling vmaVirtualFree().
-You can only pass to this function an allocation that was previously returned by vmaVirtualAllocate()
-called for the same #VmaVirtualBlock.
-
-When whole block is no longer needed, the block object can be released by calling vmaDestroyVirtualBlock().
-All allocations must be freed before the block is destroyed, which is checked internally by an assert.
-However, if you don't want to call vmaVirtualFree() for each allocation, you can use vmaClearVirtualBlock() to free them all at once -
-a feature not available in normal Vulkan memory allocator. Example:
-
-\code
-vmaVirtualFree(block, alloc);
-vmaDestroyVirtualBlock(block);
-\endcode
-
-\section virtual_allocator_allocation_parameters Allocation parameters
-
-You can attach a custom pointer to each allocation by using vmaSetVirtualAllocationUserData().
-Its default value is null.
-It can be used to store any data that needs to be associated with that allocation - e.g. an index, a handle, or a pointer to some
-larger data structure containing more information. Example:
-
-\code
-struct CustomAllocData
-{
-    std::string m_AllocName;
-};
-CustomAllocData* allocData = new CustomAllocData();
-allocData->m_AllocName = "My allocation 1";
-vmaSetVirtualAllocationUserData(block, alloc, allocData);
-\endcode
-
-The pointer can later be fetched, along with allocation offset and size, by passing the allocation handle to function
-vmaGetVirtualAllocationInfo() and inspecting returned structure #VmaVirtualAllocationInfo.
-If you allocated a new object to be used as the custom pointer, don't forget to delete that object before freeing the allocation!
-Example:
-
-\code
-VmaVirtualAllocationInfo allocInfo;
-vmaGetVirtualAllocationInfo(block, alloc, &allocInfo);
-delete (CustomAllocData*)allocInfo.pUserData;
-
-vmaVirtualFree(block, alloc);
-\endcode
-
-\section virtual_allocator_alignment_and_units Alignment and units
-
-It feels natural to express sizes and offsets in bytes.
-If an offset of an allocation needs to be aligned to a multiply of some number (e.g. 4 bytes), you can fill optional member
-VmaVirtualAllocationCreateInfo::alignment to request it. Example:
-
-\code
-VmaVirtualAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.size = 4096; // 4 KB
-allocCreateInfo.alignment = 4; // Returned offset must be a multiply of 4 B
-
-VmaVirtualAllocation alloc;
-res = vmaVirtualAllocate(block, &allocCreateInfo, &alloc, nullptr);
-\endcode
-
-Alignments of different allocations made from one block may vary.
-However, if all alignments and sizes are always multiply of some size e.g. 4 B or `sizeof(MyDataStruct)`,
-you can express all sizes, alignments, and offsets in multiples of that size instead of individual bytes.
-It might be more convenient, but you need to make sure to use this new unit consistently in all the places:
-
-- VmaVirtualBlockCreateInfo::size
-- VmaVirtualAllocationCreateInfo::size and VmaVirtualAllocationCreateInfo::alignment
-- Using offset returned by vmaVirtualAllocate() or in VmaVirtualAllocationInfo::offset
-
-\section virtual_allocator_statistics Statistics
-
-You can obtain statistics of a virtual block using vmaGetVirtualBlockStatistics()
-(to get brief statistics that are fast to calculate)
-or vmaCalculateVirtualBlockStatistics() (to get more detailed statistics, slower to calculate).
-The functions fill structures #VmaStatistics, #VmaDetailedStatistics respectively - same as used by the normal Vulkan memory allocator.
-Example:
-
-\code
-VmaStatistics stats;
-vmaGetVirtualBlockStatistics(block, &stats);
-printf("My virtual block has %llu bytes used by %u virtual allocations\n",
-    stats.allocationBytes, stats.allocationCount);
-\endcode
-
-You can also request a full list of allocations and free regions as a string in JSON format by calling
-vmaBuildVirtualBlockStatsString().
-Returned string must be later freed using vmaFreeVirtualBlockStatsString().
-The format of this string differs from the one returned by the main Vulkan allocator, but it is similar.
-
-\section virtual_allocator_additional_considerations Additional considerations
-
-The "virtual allocator" functionality is implemented on a level of individual memory blocks.
-Keeping track of a whole collection of blocks, allocating new ones when out of free space,
-deleting empty ones, and deciding which one to try first for a new allocation must be implemented by the user.
-
-Alternative allocation algorithms are supported, just like in custom pools of the real GPU memory.
-See enum #VmaVirtualBlockCreateFlagBits to learn how to specify them (e.g. #VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT).
-You can find their description in chapter \ref custom_memory_pools.
-Allocation strategies are also supported.
-See enum #VmaVirtualAllocationCreateFlagBits to learn how to specify them (e.g. #VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT).
-
-Following features are supported only by the allocator of the real GPU memory and not by virtual allocations:
-buffer-image granularity, `VMA_DEBUG_MARGIN`, `VMA_MIN_ALIGNMENT`.
-
-
-\page debugging_memory_usage Debugging incorrect memory usage
-
-If you suspect a bug with memory usage, like usage of uninitialized memory or
-memory being overwritten out of bounds of an allocation,
-you can use debug features of this library to verify this.
-
-\section debugging_memory_usage_initialization Memory initialization
-
-If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used,
-you can enable automatic memory initialization to verify this.
-To do it, define macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to 1.
-
-\code
-#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1
-#include "vk_mem_alloc.h"
-\endcode
-
-It makes memory of all new allocations initialized to bit pattern `0xDCDCDCDC`.
-Before an allocation is destroyed, its memory is filled with bit pattern `0xEFEFEFEF`.
-Memory is automatically mapped and unmapped if necessary.
-
-If you find these values while debugging your program, good chances are that you incorrectly
-read Vulkan memory that is allocated but not initialized, or already freed, respectively.
-
-Memory initialization works only with memory types that are `HOST_VISIBLE`.
-It works also with dedicated allocations.
-
-\section debugging_memory_usage_margins Margins
-
-By default, allocations are laid out in memory blocks next to each other if possible
-(considering required alignment, `bufferImageGranularity`, and `nonCoherentAtomSize`).
-
-![Allocations without margin](../gfx/Margins_1.png)
-
-Define macro `VMA_DEBUG_MARGIN` to some non-zero value (e.g. 16) to enforce specified
-number of bytes as a margin after every allocation.
-
-\code
-#define VMA_DEBUG_MARGIN 16
-#include "vk_mem_alloc.h"
-\endcode
-
-![Allocations with margin](../gfx/Margins_2.png)
-
-If your bug goes away after enabling margins, it means it may be caused by memory
-being overwritten outside of allocation boundaries. It is not 100% certain though.
-Change in application behavior may also be caused by different order and distribution
-of allocations across memory blocks after margins are applied.
-
-Margins work with all types of memory.
-
-Margin is applied only to allocations made out of memory blocks and not to dedicated
-allocations, which have their own memory block of specific size.
-It is thus not applied to allocations made using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag
-or those automatically decided to put into dedicated allocations, e.g. due to its
-large size or recommended by VK_KHR_dedicated_allocation extension.
-
-Margins appear in [JSON dump](@ref statistics_json_dump) as part of free space.
-
-Note that enabling margins increases memory usage and fragmentation.
-
-Margins do not apply to \ref virtual_allocator.
-
-\section debugging_memory_usage_corruption_detection Corruption detection
-
-You can additionally define macro `VMA_DEBUG_DETECT_CORRUPTION` to 1 to enable validation
-of contents of the margins.
-
-\code
-#define VMA_DEBUG_MARGIN 16
-#define VMA_DEBUG_DETECT_CORRUPTION 1
-#include "vk_mem_alloc.h"
-\endcode
-
-When this feature is enabled, number of bytes specified as `VMA_DEBUG_MARGIN`
-(it must be multiply of 4) after every allocation is filled with a magic number.
-This idea is also know as "canary".
-Memory is automatically mapped and unmapped if necessary.
-
-This number is validated automatically when the allocation is destroyed.
-If it is not equal to the expected value, `VMA_ASSERT()` is executed.
-It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation,
-which indicates a serious bug.
-
-You can also explicitly request checking margins of all allocations in all memory blocks
-that belong to specified memory types by using function vmaCheckCorruption(),
-or in memory blocks that belong to specified custom pool, by using function
-vmaCheckPoolCorruption().
-
-Margin validation (corruption detection) works only for memory types that are
-`HOST_VISIBLE` and `HOST_COHERENT`.
-
-
-\page opengl_interop OpenGL Interop
-
-VMA provides some features that help with interoperability with OpenGL.
-
-\section opengl_interop_exporting_memory Exporting memory
-
-If you want to attach `VkExportMemoryAllocateInfoKHR` structure to `pNext` chain of memory allocations made by the library:
-
-It is recommended to create \ref custom_memory_pools for such allocations.
-Define and fill in your `VkExportMemoryAllocateInfoKHR` structure and attach it to VmaPoolCreateInfo::pMemoryAllocateNext
-while creating the custom pool.
-Please note that the structure must remain alive and unchanged for the whole lifetime of the #VmaPool,
-not only while creating it, as no copy of the structure is made,
-but its original pointer is used for each allocation instead.
-
-If you want to export all memory allocated by the library from certain memory types,
-also dedicated allocations or other allocations made from default pools,
-an alternative solution is to fill in VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes.
-It should point to an array with `VkExternalMemoryHandleTypeFlagsKHR` to be automatically passed by the library
-through `VkExportMemoryAllocateInfoKHR` on each allocation made from a specific memory type.
-Please note that new versions of the library also support dedicated allocations created in custom pools.
-
-You should not mix these two methods in a way that allows to apply both to the same memory type.
-Otherwise, `VkExportMemoryAllocateInfoKHR` structure would be attached twice to the `pNext` chain of `VkMemoryAllocateInfo`.
-
-
-\section opengl_interop_custom_alignment Custom alignment
-
-Buffers or images exported to a different API like OpenGL may require a different alignment,
-higher than the one used by the library automatically, queried from functions like `vkGetBufferMemoryRequirements`.
-To impose such alignment:
-
-It is recommended to create \ref custom_memory_pools for such allocations.
-Set VmaPoolCreateInfo::minAllocationAlignment member to the minimum alignment required for each allocation
-to be made out of this pool.
-The alignment actually used will be the maximum of this member and the alignment returned for the specific buffer or image
-from a function like `vkGetBufferMemoryRequirements`, which is called by VMA automatically.
-
-If you want to create a buffer with a specific minimum alignment out of default pools,
-use special function vmaCreateBufferWithAlignment(), which takes additional parameter `minAlignment`.
-
-Note the problem of alignment affects only resources placed inside bigger `VkDeviceMemory` blocks and not dedicated
-allocations, as these, by definition, always have alignment = 0 because the resource is bound to the beginning of its dedicated block.
-Contrary to Direct3D 12, Vulkan doesn't have a concept of alignment of the entire memory block passed on its allocation.
-
-
-\page usage_patterns Recommended usage patterns
-
-Vulkan gives great flexibility in memory allocation.
-This chapter shows the most common patterns.
-
-See also slides from talk:
-[Sawicki, Adam. Advanced Graphics Techniques Tutorial: Memory management in Vulkan and DX12. Game Developers Conference, 2018](https://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New)
-
-
-\section usage_patterns_gpu_only GPU-only resource
-
-<b>When:</b>
-Any resources that you frequently write and read on GPU,
-e.g. images used as color attachments (aka "render targets"), depth-stencil attachments,
-images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)").
-
-<b>What to do:</b>
-Let the library select the optimal memory type, which will likely have `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
-
-\code
-VkImageCreateInfo imgCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
-imgCreateInfo.imageType = VK_IMAGE_TYPE_2D;
-imgCreateInfo.extent.width = 3840;
-imgCreateInfo.extent.height = 2160;
-imgCreateInfo.extent.depth = 1;
-imgCreateInfo.mipLevels = 1;
-imgCreateInfo.arrayLayers = 1;
-imgCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
-imgCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
-imgCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-imgCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
-imgCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
-allocCreateInfo.priority = 1.0f;
-
-VkImage img;
-VmaAllocation alloc;
-vmaCreateImage(allocator, &imgCreateInfo, &allocCreateInfo, &img, &alloc, nullptr);
-\endcode
-
-<b>Also consider:</b>
-Consider creating them as dedicated allocations using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
-especially if they are large or if you plan to destroy and recreate them with different sizes
-e.g. when display resolution changes.
-Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later.
-When VK_EXT_memory_priority extension is enabled, it is also worth setting high priority to such allocation
-to decrease chances to be evicted to system memory by the operating system.
-
-\section usage_patterns_staging_copy_upload Staging copy for upload
-
-<b>When:</b>
-A "staging" buffer than you want to map and fill from CPU code, then use as a source od transfer
-to some GPU resource.
-
-<b>What to do:</b>
-Use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT.
-Let the library select the optimal memory type, which will always have `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`.
-
-\code
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = 65536;
-bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
-    VMA_ALLOCATION_CREATE_MAPPED_BIT;
-
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
-
-...
-
-memcpy(allocInfo.pMappedData, myData, myDataSize);
-\endcode
-
-<b>Also consider:</b>
-You can map the allocation using vmaMapMemory() or you can create it as persistenly mapped
-using #VMA_ALLOCATION_CREATE_MAPPED_BIT, as in the example above.
-
-
-\section usage_patterns_readback Readback
-
-<b>When:</b>
-Buffers for data written by or transferred from the GPU that you want to read back on the CPU,
-e.g. results of some computations.
-
-<b>What to do:</b>
-Use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.
-Let the library select the optimal memory type, which will always have `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`
-and `VK_MEMORY_PROPERTY_HOST_CACHED_BIT`.
-
-\code
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = 65536;
-bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT |
-    VMA_ALLOCATION_CREATE_MAPPED_BIT;
-
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
-
-...
-
-const float* downloadedData = (const float*)allocInfo.pMappedData;
-\endcode
-
-
-\section usage_patterns_advanced_data_uploading Advanced data uploading
-
-For resources that you frequently write on CPU via mapped pointer and
-freqnently read on GPU e.g. as a uniform buffer (also called "dynamic"), multiple options are possible:
-
--# Easiest solution is to have one copy of the resource in `HOST_VISIBLE` memory,
-   even if it means system RAM (not `DEVICE_LOCAL`) on systems with a discrete graphics card,
-   and make the device reach out to that resource directly.
-   - Reads performed by the device will then go through PCI Express bus.
-     The performace of this access may be limited, but it may be fine depending on the size
-     of this resource (whether it is small enough to quickly end up in GPU cache) and the sparsity
-     of access.
--# On systems with unified memory (e.g. AMD APU or Intel integrated graphics, mobile chips),
-   a memory type may be available that is both `HOST_VISIBLE` (available for mapping) and `DEVICE_LOCAL`
-   (fast to access from the GPU). Then, it is likely the best choice for such type of resource.
--# Systems with a discrete graphics card and separate video memory may or may not expose
-   a memory type that is both `HOST_VISIBLE` and `DEVICE_LOCAL`, also known as Base Address Register (BAR).
-   If they do, it represents a piece of VRAM (or entire VRAM, if ReBAR is enabled in the motherboard BIOS)
-   that is available to CPU for mapping.
-   - Writes performed by the host to that memory go through PCI Express bus.
-     The performance of these writes may be limited, but it may be fine, especially on PCIe 4.0,
-     as long as rules of using uncached and write-combined memory are followed - only sequential writes and no reads.
--# Finally, you may need or prefer to create a separate copy of the resource in `DEVICE_LOCAL` memory,
-   a separate "staging" copy in `HOST_VISIBLE` memory and perform an explicit transfer command between them.
-
-Thankfully, VMA offers an aid to create and use such resources in the the way optimal
-for the current Vulkan device. To help the library make the best choice,
-use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT together with
-#VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT.
-It will then prefer a memory type that is both `DEVICE_LOCAL` and `HOST_VISIBLE` (integrated memory or BAR),
-but if no such memory type is available or allocation from it fails
-(PC graphics cards have only 256 MB of BAR by default, unless ReBAR is supported and enabled in BIOS),
-it will fall back to `DEVICE_LOCAL` memory for fast GPU access.
-It is then up to you to detect that the allocation ended up in a memory type that is not `HOST_VISIBLE`,
-so you need to create another "staging" allocation and perform explicit transfers.
-
-\code
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = 65536;
-bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
- 
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
-    VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
-    VMA_ALLOCATION_CREATE_MAPPED_BIT;
- 
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
-
-VkMemoryPropertyFlags memPropFlags;
-vmaGetAllocationMemoryProperties(allocator, alloc, &memPropFlags);
-
-if(memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
-{
-    // Allocation ended up in a mappable memory and is already mapped - write to it directly.
-
-    // [Executed in runtime]:
-    memcpy(allocInfo.pMappedData, myData, myDataSize);
-}
-else
-{
-    // Allocation ended up in a non-mappable memory - need to transfer.
-    VkBufferCreateInfo stagingBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-    stagingBufCreateInfo.size = 65536;
-    stagingBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
-
-    VmaAllocationCreateInfo stagingAllocCreateInfo = {};
-    stagingAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
-    stagingAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
-        VMA_ALLOCATION_CREATE_MAPPED_BIT;
-
-    VkBuffer stagingBuf;
-    VmaAllocation stagingAlloc;
-    VmaAllocationInfo stagingAllocInfo;
-    vmaCreateBuffer(allocator, &stagingBufCreateInfo, &stagingAllocCreateInfo,
-        &stagingBuf, &stagingAlloc, stagingAllocInfo);
-
-    // [Executed in runtime]:
-    memcpy(stagingAllocInfo.pMappedData, myData, myDataSize);
-    //vkCmdPipelineBarrier: VK_ACCESS_HOST_WRITE_BIT --> VK_ACCESS_TRANSFER_READ_BIT
-    VkBufferCopy bufCopy = {
-        0, // srcOffset
-        0, // dstOffset,
-        myDataSize); // size
-    vkCmdCopyBuffer(cmdBuf, stagingBuf, buf, 1, &bufCopy);
-}
-\endcode
-
-\section usage_patterns_other_use_cases Other use cases
-
-Here are some other, less obvious use cases and their recommended settings:
-
-- An image that is used only as transfer source and destination, but it should stay on the device,
-  as it is used to temporarily store a copy of some texture, e.g. from the current to the next frame,
-  for temporal antialiasing or other temporal effects.
-  - Use `VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT`
-  - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO
-- An image that is used only as transfer source and destination, but it should be placed
-  in the system RAM despite it doesn't need to be mapped, because it serves as a "swap" copy to evict
-  least recently used textures from VRAM.
-  - Use `VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT`
-  - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
-    as VMA needs a hint here to differentiate from the previous case.
-- A buffer that you want to map and write from the CPU, directly read from the GPU
-  (e.g. as a uniform or vertex buffer), but you have a clear preference to place it in device or
-  host memory due to its large size.
-  - Use `VkBufferCreateInfo::usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT`
-  - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE or #VMA_MEMORY_USAGE_AUTO_PREFER_HOST
-  - Use VmaAllocationCreateInfo::flags = #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT
-
-
-\page configuration Configuration
-
-Please check "CONFIGURATION SECTION" in the code to find macros that you can define
-before each include of this file or change directly in this file to provide
-your own implementation of basic facilities like assert, `min()` and `max()` functions,
-mutex, atomic etc.
-The library uses its own implementation of containers by default, but you can switch to using
-STL containers instead.
-
-For example, define `VMA_ASSERT(expr)` before including the library to provide
-custom implementation of the assertion, compatible with your project.
-By default it is defined to standard C `assert(expr)` in `_DEBUG` configuration
-and empty otherwise.
-
-\section config_Vulkan_functions Pointers to Vulkan functions
-
-There are multiple ways to import pointers to Vulkan functions in the library.
-In the simplest case you don't need to do anything.
-If the compilation or linking of your program or the initialization of the #VmaAllocator
-doesn't work for you, you can try to reconfigure it.
-
-First, the allocator tries to fetch pointers to Vulkan functions linked statically,
-like this:
-
-\code
-m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;
-\endcode
-
-If you want to disable this feature, set configuration macro: `#define VMA_STATIC_VULKAN_FUNCTIONS 0`.
-
-Second, you can provide the pointers yourself by setting member VmaAllocatorCreateInfo::pVulkanFunctions.
-You can fetch them e.g. using functions `vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` or
-by using a helper library like [volk](https://github.com/zeux/volk).
-
-Third, VMA tries to fetch remaining pointers that are still null by calling
-`vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` on its own.
-You need to only fill in VmaVulkanFunctions::vkGetInstanceProcAddr and VmaVulkanFunctions::vkGetDeviceProcAddr.
-Other pointers will be fetched automatically.
-If you want to disable this feature, set configuration macro: `#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0`.
-
-Finally, all the function pointers required by the library (considering selected
-Vulkan version and enabled extensions) are checked with `VMA_ASSERT` if they are not null.
-
-
-\section custom_memory_allocator Custom host memory allocator
-
-If you use custom allocator for CPU memory rather than default operator `new`
-and `delete` from C++, you can make this library using your allocator as well
-by filling optional member VmaAllocatorCreateInfo::pAllocationCallbacks. These
-functions will be passed to Vulkan, as well as used by the library itself to
-make any CPU-side allocations.
-
-\section allocation_callbacks Device memory allocation callbacks
-
-The library makes calls to `vkAllocateMemory()` and `vkFreeMemory()` internally.
-You can setup callbacks to be informed about these calls, e.g. for the purpose
-of gathering some statistics. To do it, fill optional member
-VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
-
-\section heap_memory_limit Device heap memory limit
-
-When device memory of certain heap runs out of free space, new allocations may
-fail (returning error code) or they may succeed, silently pushing some existing_
-memory blocks from GPU VRAM to system RAM (which degrades performance). This
-behavior is implementation-dependent - it depends on GPU vendor and graphics
-driver.
-
-On AMD cards it can be controlled while creating Vulkan device object by using
-VK_AMD_memory_overallocation_behavior extension, if available.
-
-Alternatively, if you want to test how your program behaves with limited amount of Vulkan device
-memory available without switching your graphics card to one that really has
-smaller VRAM, you can use a feature of this library intended for this purpose.
-To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit.
-
-
-
-\page vk_khr_dedicated_allocation VK_KHR_dedicated_allocation
-
-VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve
-performance on some GPUs. It augments Vulkan API with possibility to query
-driver whether it prefers particular buffer or image to have its own, dedicated
-allocation (separate `VkDeviceMemory` block) for better efficiency - to be able
-to do some internal optimizations. The extension is supported by this library.
-It will be used automatically when enabled.
-
-It has been promoted to core Vulkan 1.1, so if you use eligible Vulkan version
-and inform VMA about it by setting VmaAllocatorCreateInfo::vulkanApiVersion,
-you are all set.
-
-Otherwise, if you want to use it as an extension:
-
-1 . When creating Vulkan device, check if following 2 device extensions are
-supported (call `vkEnumerateDeviceExtensionProperties()`).
-If yes, enable them (fill `VkDeviceCreateInfo::ppEnabledExtensionNames`).
-
-- VK_KHR_get_memory_requirements2
-- VK_KHR_dedicated_allocation
-
-If you enabled these extensions:
-
-2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating
-your #VmaAllocator to inform the library that you enabled required extensions
-and you want the library to use them.
-
-\code
-allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
-
-vmaCreateAllocator(&allocatorInfo, &allocator);
-\endcode
-
-That is all. The extension will be automatically used whenever you create a
-buffer using vmaCreateBuffer() or image using vmaCreateImage().
-
-When using the extension together with Vulkan Validation Layer, you will receive
-warnings like this:
-
-_vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer._
-
-It is OK, you should just ignore it. It happens because you use function
-`vkGetBufferMemoryRequirements2KHR()` instead of standard
-`vkGetBufferMemoryRequirements()`, while the validation layer seems to be
-unaware of it.
-
-To learn more about this extension, see:
-
-- [VK_KHR_dedicated_allocation in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap50.html#VK_KHR_dedicated_allocation)
-- [VK_KHR_dedicated_allocation unofficial manual](http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5)
-
-
-
-\page vk_ext_memory_priority VK_EXT_memory_priority
-
-VK_EXT_memory_priority is a device extension that allows to pass additional "priority"
-value to Vulkan memory allocations that the implementation may use prefer certain
-buffers and images that are critical for performance to stay in device-local memory
-in cases when the memory is over-subscribed, while some others may be moved to the system memory.
-
-VMA offers convenient usage of this extension.
-If you enable it, you can pass "priority" parameter when creating allocations or custom pools
-and the library automatically passes the value to Vulkan using this extension.
-
-If you want to use this extension in connection with VMA, follow these steps:
-
-\section vk_ext_memory_priority_initialization Initialization
-
-1) Call `vkEnumerateDeviceExtensionProperties` for the physical device.
-Check if the extension is supported - if returned array of `VkExtensionProperties` contains "VK_EXT_memory_priority".
-
-2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.
-Attach additional structure `VkPhysicalDeviceMemoryPriorityFeaturesEXT` to `VkPhysicalDeviceFeatures2::pNext` to be returned.
-Check if the device feature is really supported - check if `VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority` is true.
-
-3) While creating device with `vkCreateDevice`, enable this extension - add "VK_EXT_memory_priority"
-to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.
-
-4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.
-Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.
-Enable this device feature - attach additional structure `VkPhysicalDeviceMemoryPriorityFeaturesEXT` to
-`VkPhysicalDeviceFeatures2::pNext` chain and set its member `memoryPriority` to `VK_TRUE`.
-
-5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you
-have enabled this extension and feature - add #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT
-to VmaAllocatorCreateInfo::flags.
-
-\section vk_ext_memory_priority_usage Usage
-
-When using this extension, you should initialize following member:
-
-- VmaAllocationCreateInfo::priority when creating a dedicated allocation with #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
-- VmaPoolCreateInfo::priority when creating a custom pool.
-
-It should be a floating-point value between `0.0f` and `1.0f`, where recommended default is `0.5f`.
-Memory allocated with higher value can be treated by the Vulkan implementation as higher priority
-and so it can have lower chances of being pushed out to system memory, experiencing degraded performance.
-
-It might be a good idea to create performance-critical resources like color-attachment or depth-stencil images
-as dedicated and set high priority to them. For example:
-
-\code
-VkImageCreateInfo imgCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
-imgCreateInfo.imageType = VK_IMAGE_TYPE_2D;
-imgCreateInfo.extent.width = 3840;
-imgCreateInfo.extent.height = 2160;
-imgCreateInfo.extent.depth = 1;
-imgCreateInfo.mipLevels = 1;
-imgCreateInfo.arrayLayers = 1;
-imgCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
-imgCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
-imgCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-imgCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
-imgCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
-allocCreateInfo.priority = 1.0f;
-
-VkImage img;
-VmaAllocation alloc;
-vmaCreateImage(allocator, &imgCreateInfo, &allocCreateInfo, &img, &alloc, nullptr);
-\endcode
-
-`priority` member is ignored in the following situations:
-
-- Allocations created in custom pools: They inherit the priority, along with all other allocation parameters
-  from the parametrs passed in #VmaPoolCreateInfo when the pool was created.
-- Allocations created in default pools: They inherit the priority from the parameters
-  VMA used when creating default pools, which means `priority == 0.5f`.
-
-
-\page vk_amd_device_coherent_memory VK_AMD_device_coherent_memory
-
-VK_AMD_device_coherent_memory is a device extension that enables access to
-additional memory types with `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and
-`VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flag. It is useful mostly for
-allocation of buffers intended for writing "breadcrumb markers" in between passes
-or draw calls, which in turn are useful for debugging GPU crash/hang/TDR cases.
-
-When the extension is available but has not been enabled, Vulkan physical device
-still exposes those memory types, but their usage is forbidden. VMA automatically
-takes care of that - it returns `VK_ERROR_FEATURE_NOT_PRESENT` when an attempt
-to allocate memory of such type is made.
-
-If you want to use this extension in connection with VMA, follow these steps:
-
-\section vk_amd_device_coherent_memory_initialization Initialization
-
-1) Call `vkEnumerateDeviceExtensionProperties` for the physical device.
-Check if the extension is supported - if returned array of `VkExtensionProperties` contains "VK_AMD_device_coherent_memory".
-
-2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.
-Attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to `VkPhysicalDeviceFeatures2::pNext` to be returned.
-Check if the device feature is really supported - check if `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true.
-
-3) While creating device with `vkCreateDevice`, enable this extension - add "VK_AMD_device_coherent_memory"
-to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.
-
-4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.
-Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.
-Enable this device feature - attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to
-`VkPhysicalDeviceFeatures2::pNext` and set its member `deviceCoherentMemory` to `VK_TRUE`.
-
-5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you
-have enabled this extension and feature - add #VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT
-to VmaAllocatorCreateInfo::flags.
-
-\section vk_amd_device_coherent_memory_usage Usage
-
-After following steps described above, you can create VMA allocations and custom pools
-out of the special `DEVICE_COHERENT` and `DEVICE_UNCACHED` memory types on eligible
-devices. There are multiple ways to do it, for example:
-
-- You can request or prefer to allocate out of such memory types by adding
-  `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` to VmaAllocationCreateInfo::requiredFlags
-  or VmaAllocationCreateInfo::preferredFlags. Those flags can be freely mixed with
-  other ways of \ref choosing_memory_type, like setting VmaAllocationCreateInfo::usage.
-- If you manually found memory type index to use for this purpose, force allocation
-  from this specific index by setting VmaAllocationCreateInfo::memoryTypeBits `= 1u << index`.
-
-\section vk_amd_device_coherent_memory_more_information More information
-
-To learn more about this extension, see [VK_AMD_device_coherent_memory in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_AMD_device_coherent_memory.html)
-
-Example use of this extension can be found in the code of the sample and test suite
-accompanying this library.
-
-
-\page enabling_buffer_device_address Enabling buffer device address
-
-Device extension VK_KHR_buffer_device_address
-allow to fetch raw GPU pointer to a buffer and pass it for usage in a shader code.
-It has been promoted to core Vulkan 1.2.
-
-If you want to use this feature in connection with VMA, follow these steps:
-
-\section enabling_buffer_device_address_initialization Initialization
-
-1) (For Vulkan version < 1.2) Call `vkEnumerateDeviceExtensionProperties` for the physical device.
-Check if the extension is supported - if returned array of `VkExtensionProperties` contains
-"VK_KHR_buffer_device_address".
-
-2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.
-Attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to `VkPhysicalDeviceFeatures2::pNext` to be returned.
-Check if the device feature is really supported - check if `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress` is true.
-
-3) (For Vulkan version < 1.2) While creating device with `vkCreateDevice`, enable this extension - add
-"VK_KHR_buffer_device_address" to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.
-
-4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.
-Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.
-Enable this device feature - attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to
-`VkPhysicalDeviceFeatures2::pNext` and set its member `bufferDeviceAddress` to `VK_TRUE`.
-
-5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you
-have enabled this feature - add #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT
-to VmaAllocatorCreateInfo::flags.
-
-\section enabling_buffer_device_address_usage Usage
-
-After following steps described above, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*` using VMA.
-The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*` to
-allocated memory blocks wherever it might be needed.
-
-Please note that the library supports only `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*`.
-The second part of this functionality related to "capture and replay" is not supported,
-as it is intended for usage in debugging tools like RenderDoc, not in everyday Vulkan usage.
-
-\section enabling_buffer_device_address_more_information More information
-
-To learn more about this extension, see [VK_KHR_buffer_device_address in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap46.html#VK_KHR_buffer_device_address)
-
-Example use of this extension can be found in the code of the sample and test suite
-accompanying this library.
-
-\page general_considerations General considerations
-
-\section general_considerations_thread_safety Thread safety
-
-- The library has no global state, so separate #VmaAllocator objects can be used
-  independently.
-  There should be no need to create multiple such objects though - one per `VkDevice` is enough.
-- By default, all calls to functions that take #VmaAllocator as first parameter
-  are safe to call from multiple threads simultaneously because they are
-  synchronized internally when needed.
-  This includes allocation and deallocation from default memory pool, as well as custom #VmaPool.
-- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
-  flag, calls to functions that take such #VmaAllocator object must be
-  synchronized externally.
-- Access to a #VmaAllocation object must be externally synchronized. For example,
-  you must not call vmaGetAllocationInfo() and vmaMapMemory() from different
-  threads at the same time if you pass the same #VmaAllocation object to these
-  functions.
-- #VmaVirtualBlock is not safe to be used from multiple threads simultaneously.
-
-\section general_considerations_versioning_and_compatibility Versioning and compatibility
-
-The library uses [**Semantic Versioning**](https://semver.org/),
-which means version numbers follow convention: Major.Minor.Patch (e.g. 2.3.0), where:
-
-- Incremented Patch version means a release is backward- and forward-compatible,
-  introducing only some internal improvements, bug fixes, optimizations etc.
-  or changes that are out of scope of the official API described in this documentation.
-- Incremented Minor version means a release is backward-compatible,
-  so existing code that uses the library should continue to work, while some new
-  symbols could have been added: new structures, functions, new values in existing
-  enums and bit flags, new structure members, but not new function parameters.
-- Incrementing Major version means a release could break some backward compatibility.
-
-All changes between official releases are documented in file "CHANGELOG.md".
-
-\warning Backward compatiblity is considered on the level of C++ source code, not binary linkage.
-Adding new members to existing structures is treated as backward compatible if initializing
-the new members to binary zero results in the old behavior.
-You should always fully initialize all library structures to zeros and not rely on their
-exact binary size.
-
-\section general_considerations_validation_layer_warnings Validation layer warnings
-
-When using this library, you can meet following types of warnings issued by
-Vulkan validation layer. They don't necessarily indicate a bug, so you may need
-to just ignore them.
-
-- *vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.*
-  - It happens when VK_KHR_dedicated_allocation extension is enabled.
-    `vkGetBufferMemoryRequirements2KHR` function is used instead, while validation layer seems to be unaware of it.
-- *Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.*
-  - It happens when you map a buffer or image, because the library maps entire
-    `VkDeviceMemory` block, where different types of images and buffers may end
-    up together, especially on GPUs with unified memory like Intel.
-- *Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.*
-  - It may happen when you use [defragmentation](@ref defragmentation).
-
-\section general_considerations_allocation_algorithm Allocation algorithm
-
-The library uses following algorithm for allocation, in order:
-
--# Try to find free range of memory in existing blocks.
--# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size.
--# If failed, try to create such block with size / 2, size / 4, size / 8.
--# If failed, try to allocate separate `VkDeviceMemory` for this allocation,
-   just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
--# If failed, choose other memory type that meets the requirements specified in
-   VmaAllocationCreateInfo and go to point 1.
--# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
-
-\section general_considerations_features_not_supported Features not supported
-
-Features deliberately excluded from the scope of this library:
-
--# **Data transfer.** Uploading (streaming) and downloading data of buffers and images
-   between CPU and GPU memory and related synchronization is responsibility of the user.
-   Defining some "texture" object that would automatically stream its data from a
-   staging copy in CPU memory to GPU memory would rather be a feature of another,
-   higher-level library implemented on top of VMA.
-   VMA doesn't record any commands to a `VkCommandBuffer`. It just allocates memory.
--# **Recreation of buffers and images.** Although the library has functions for
-   buffer and image creation: vmaCreateBuffer(), vmaCreateImage(), you need to
-   recreate these objects yourself after defragmentation. That is because the big
-   structures `VkBufferCreateInfo`, `VkImageCreateInfo` are not stored in
-   #VmaAllocation object.
--# **Handling CPU memory allocation failures.** When dynamically creating small C++
-   objects in CPU memory (not Vulkan memory), allocation failures are not checked
-   and handled gracefully, because that would complicate code significantly and
-   is usually not needed in desktop PC applications anyway.
-   Success of an allocation is just checked with an assert.
--# **Code free of any compiler warnings.** Maintaining the library to compile and
-   work correctly on so many different platforms is hard enough. Being free of
-   any warnings, on any version of any compiler, is simply not feasible.
-   There are many preprocessor macros that make some variables unused, function parameters unreferenced,
-   or conditional expressions constant in some configurations.
-   The code of this library should not be bigger or more complicated just to silence these warnings.
-   It is recommended to disable such warnings instead.
--# This is a C++ library with C interface. **Bindings or ports to any other programming languages** are welcome as external projects but
-   are not going to be included into this repository.
-*/
+//+// Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved.+//+// Permission is hereby granted, free of charge, to any person obtaining a copy+// of this software and associated documentation files (the "Software"), to deal+// in the Software without restriction, including without limitation the rights+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell+// copies of the Software, and to permit persons to whom the Software is+// furnished to do so, subject to the following conditions:+//+// The above copyright notice and this permission notice shall be included in+// all copies or substantial portions of the Software.+//+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN+// THE SOFTWARE.+//++#ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H+#define AMD_VULKAN_MEMORY_ALLOCATOR_H++/** \mainpage Vulkan Memory Allocator++<b>Version 3.1.0-development</b>++Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved. \n+License: MIT++<b>API documentation divided into groups:</b> [Modules](modules.html)++\section main_table_of_contents Table of contents++- <b>User guide</b>+  - \subpage quick_start+    - [Project setup](@ref quick_start_project_setup)+    - [Initialization](@ref quick_start_initialization)+    - [Resource allocation](@ref quick_start_resource_allocation)+  - \subpage choosing_memory_type+    - [Usage](@ref choosing_memory_type_usage)+    - [Required and preferred flags](@ref choosing_memory_type_required_preferred_flags)+    - [Explicit memory types](@ref choosing_memory_type_explicit_memory_types)+    - [Custom memory pools](@ref choosing_memory_type_custom_memory_pools)+    - [Dedicated allocations](@ref choosing_memory_type_dedicated_allocations)+  - \subpage memory_mapping+    - [Mapping functions](@ref memory_mapping_mapping_functions)+    - [Persistently mapped memory](@ref memory_mapping_persistently_mapped_memory)+    - [Cache flush and invalidate](@ref memory_mapping_cache_control)+  - \subpage staying_within_budget+    - [Querying for budget](@ref staying_within_budget_querying_for_budget)+    - [Controlling memory usage](@ref staying_within_budget_controlling_memory_usage)+  - \subpage resource_aliasing+  - \subpage custom_memory_pools+    - [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex)+    - [Linear allocation algorithm](@ref linear_algorithm)+      - [Free-at-once](@ref linear_algorithm_free_at_once)+      - [Stack](@ref linear_algorithm_stack)+      - [Double stack](@ref linear_algorithm_double_stack)+      - [Ring buffer](@ref linear_algorithm_ring_buffer)+  - \subpage defragmentation+  - \subpage statistics+    - [Numeric statistics](@ref statistics_numeric_statistics)+    - [JSON dump](@ref statistics_json_dump)+  - \subpage allocation_annotation+    - [Allocation user data](@ref allocation_user_data)+    - [Allocation names](@ref allocation_names)+  - \subpage virtual_allocator+  - \subpage debugging_memory_usage+    - [Memory initialization](@ref debugging_memory_usage_initialization)+    - [Margins](@ref debugging_memory_usage_margins)+    - [Corruption detection](@ref debugging_memory_usage_corruption_detection)+  - \subpage opengl_interop+- \subpage usage_patterns+    - [GPU-only resource](@ref usage_patterns_gpu_only)+    - [Staging copy for upload](@ref usage_patterns_staging_copy_upload)+    - [Readback](@ref usage_patterns_readback)+    - [Advanced data uploading](@ref usage_patterns_advanced_data_uploading)+    - [Other use cases](@ref usage_patterns_other_use_cases)+- \subpage configuration+  - [Pointers to Vulkan functions](@ref config_Vulkan_functions)+  - [Custom host memory allocator](@ref custom_memory_allocator)+  - [Device memory allocation callbacks](@ref allocation_callbacks)+  - [Device heap memory limit](@ref heap_memory_limit)+- <b>Extension support</b>+    - \subpage vk_khr_dedicated_allocation+    - \subpage enabling_buffer_device_address+    - \subpage vk_ext_memory_priority+    - \subpage vk_amd_device_coherent_memory+- \subpage general_considerations+  - [Thread safety](@ref general_considerations_thread_safety)+  - [Versioning and compatibility](@ref general_considerations_versioning_and_compatibility)+  - [Validation layer warnings](@ref general_considerations_validation_layer_warnings)+  - [Allocation algorithm](@ref general_considerations_allocation_algorithm)+  - [Features not supported](@ref general_considerations_features_not_supported)++\section main_see_also See also++- [**Product page on GPUOpen**](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)+- [**Source repository on GitHub**](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)++\defgroup group_init Library initialization++\brief API elements related to the initialization and management of the entire library, especially #VmaAllocator object.++\defgroup group_alloc Memory allocation++\brief API elements related to the allocation, deallocation, and management of Vulkan memory, buffers, images.+Most basic ones being: vmaCreateBuffer(), vmaCreateImage().++\defgroup group_virtual Virtual allocator++\brief API elements related to the mechanism of \ref virtual_allocator - using the core allocation algorithm+for user-defined purpose without allocating any real GPU memory.++\defgroup group_stats Statistics++\brief API elements that query current status of the allocator, from memory usage, budget, to full dump of the internal state in JSON format.+See documentation chapter: \ref statistics.+*/+++#ifdef __cplusplus+extern "C" {+#endif++#ifndef VULKAN_H_+    #include <vulkan/vulkan.h>+#endif++#if !defined(VMA_VULKAN_VERSION)+    #if defined(VK_VERSION_1_3)+        #define VMA_VULKAN_VERSION 1003000+    #elif defined(VK_VERSION_1_2)+        #define VMA_VULKAN_VERSION 1002000+    #elif defined(VK_VERSION_1_1)+        #define VMA_VULKAN_VERSION 1001000+    #else+        #define VMA_VULKAN_VERSION 1000000+    #endif+#endif++#if defined(__ANDROID__) && defined(VK_NO_PROTOTYPES) && VMA_STATIC_VULKAN_FUNCTIONS+    extern PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;+    extern PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr;+    extern PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;+    extern PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties;+    extern PFN_vkAllocateMemory vkAllocateMemory;+    extern PFN_vkFreeMemory vkFreeMemory;+    extern PFN_vkMapMemory vkMapMemory;+    extern PFN_vkUnmapMemory vkUnmapMemory;+    extern PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges;+    extern PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges;+    extern PFN_vkBindBufferMemory vkBindBufferMemory;+    extern PFN_vkBindImageMemory vkBindImageMemory;+    extern PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;+    extern PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;+    extern PFN_vkCreateBuffer vkCreateBuffer;+    extern PFN_vkDestroyBuffer vkDestroyBuffer;+    extern PFN_vkCreateImage vkCreateImage;+    extern PFN_vkDestroyImage vkDestroyImage;+    extern PFN_vkCmdCopyBuffer vkCmdCopyBuffer;+    #if VMA_VULKAN_VERSION >= 1001000+        extern PFN_vkGetBufferMemoryRequirements2 vkGetBufferMemoryRequirements2;+        extern PFN_vkGetImageMemoryRequirements2 vkGetImageMemoryRequirements2;+        extern PFN_vkBindBufferMemory2 vkBindBufferMemory2;+        extern PFN_vkBindImageMemory2 vkBindImageMemory2;+        extern PFN_vkGetPhysicalDeviceMemoryProperties2 vkGetPhysicalDeviceMemoryProperties2;+    #endif // #if VMA_VULKAN_VERSION >= 1001000+#endif // #if defined(__ANDROID__) && VMA_STATIC_VULKAN_FUNCTIONS && VK_NO_PROTOTYPES++#if !defined(VMA_DEDICATED_ALLOCATION)+    #if VK_KHR_get_memory_requirements2 && VK_KHR_dedicated_allocation+        #define VMA_DEDICATED_ALLOCATION 1+    #else+        #define VMA_DEDICATED_ALLOCATION 0+    #endif+#endif++#if !defined(VMA_BIND_MEMORY2)+    #if VK_KHR_bind_memory2+        #define VMA_BIND_MEMORY2 1+    #else+        #define VMA_BIND_MEMORY2 0+    #endif+#endif++#if !defined(VMA_MEMORY_BUDGET)+    #if VK_EXT_memory_budget && (VK_KHR_get_physical_device_properties2 || VMA_VULKAN_VERSION >= 1001000)+        #define VMA_MEMORY_BUDGET 1+    #else+        #define VMA_MEMORY_BUDGET 0+    #endif+#endif++// Defined to 1 when VK_KHR_buffer_device_address device extension or equivalent core Vulkan 1.2 feature is defined in its headers.+#if !defined(VMA_BUFFER_DEVICE_ADDRESS)+    #if VK_KHR_buffer_device_address || VMA_VULKAN_VERSION >= 1002000+        #define VMA_BUFFER_DEVICE_ADDRESS 1+    #else+        #define VMA_BUFFER_DEVICE_ADDRESS 0+    #endif+#endif++// Defined to 1 when VK_EXT_memory_priority device extension is defined in Vulkan headers.+#if !defined(VMA_MEMORY_PRIORITY)+    #if VK_EXT_memory_priority+        #define VMA_MEMORY_PRIORITY 1+    #else+        #define VMA_MEMORY_PRIORITY 0+    #endif+#endif++// Defined to 1 when VK_KHR_external_memory device extension is defined in Vulkan headers.+#if !defined(VMA_EXTERNAL_MEMORY)+    #if VK_KHR_external_memory+        #define VMA_EXTERNAL_MEMORY 1+    #else+        #define VMA_EXTERNAL_MEMORY 0+    #endif+#endif++// Define these macros to decorate all public functions with additional code,+// before and after returned type, appropriately. This may be useful for+// exporting the functions when compiling VMA as a separate library. Example:+// #define VMA_CALL_PRE  __declspec(dllexport)+// #define VMA_CALL_POST __cdecl+#ifndef VMA_CALL_PRE+    #define VMA_CALL_PRE+#endif+#ifndef VMA_CALL_POST+    #define VMA_CALL_POST+#endif++// Define this macro to decorate pointers with an attribute specifying the+// length of the array they point to if they are not null.+//+// The length may be one of+// - The name of another parameter in the argument list where the pointer is declared+// - The name of another member in the struct where the pointer is declared+// - The name of a member of a struct type, meaning the value of that member in+//   the context of the call. For example+//   VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount"),+//   this means the number of memory heaps available in the device associated+//   with the VmaAllocator being dealt with.+#ifndef VMA_LEN_IF_NOT_NULL+    #define VMA_LEN_IF_NOT_NULL(len)+#endif++// The VMA_NULLABLE macro is defined to be _Nullable when compiling with Clang.+// see: https://clang.llvm.org/docs/AttributeReference.html#nullable+#ifndef VMA_NULLABLE+    #ifdef __clang__+        #define VMA_NULLABLE _Nullable+    #else+        #define VMA_NULLABLE+    #endif+#endif++// The VMA_NOT_NULL macro is defined to be _Nonnull when compiling with Clang.+// see: https://clang.llvm.org/docs/AttributeReference.html#nonnull+#ifndef VMA_NOT_NULL+    #ifdef __clang__+        #define VMA_NOT_NULL _Nonnull+    #else+        #define VMA_NOT_NULL+    #endif+#endif++// If non-dispatchable handles are represented as pointers then we can give+// then nullability annotations+#ifndef VMA_NOT_NULL_NON_DISPATCHABLE+    #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)+        #define VMA_NOT_NULL_NON_DISPATCHABLE VMA_NOT_NULL+    #else+        #define VMA_NOT_NULL_NON_DISPATCHABLE+    #endif+#endif++#ifndef VMA_NULLABLE_NON_DISPATCHABLE+    #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)+        #define VMA_NULLABLE_NON_DISPATCHABLE VMA_NULLABLE+    #else+        #define VMA_NULLABLE_NON_DISPATCHABLE+    #endif+#endif++#ifndef VMA_STATS_STRING_ENABLED+    #define VMA_STATS_STRING_ENABLED 1+#endif++////////////////////////////////////////////////////////////////////////////////+////////////////////////////////////////////////////////////////////////////////+//+//    INTERFACE+//+////////////////////////////////////////////////////////////////////////////////+////////////////////////////////////////////////////////////////////////////////++// Sections for managing code placement in file, only for development purposes e.g. for convenient folding inside an IDE.+#ifndef _VMA_ENUM_DECLARATIONS++/**+\addtogroup group_init+@{+*/++/// Flags for created #VmaAllocator.+typedef enum VmaAllocatorCreateFlagBits+{+    /** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you.++    Using this flag may increase performance because internal mutexes are not used.+    */+    VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001,+    /** \brief Enables usage of VK_KHR_dedicated_allocation extension.++    The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`.+    When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1.++    Using this extension will automatically allocate dedicated blocks of memory for+    some buffers and images instead of suballocating place for them out of bigger+    memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT+    flag) when it is recommended by the driver. It may improve performance on some+    GPUs.++    You may set this flag only if you found out that following device extensions are+    supported, you enabled them while creating Vulkan device passed as+    VmaAllocatorCreateInfo::device, and you want them to be used internally by this+    library:++    - VK_KHR_get_memory_requirements2 (device extension)+    - VK_KHR_dedicated_allocation (device extension)++    When this flag is set, you can experience following warnings reported by Vulkan+    validation layer. You can ignore them.++    > vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer.+    */+    VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002,+    /**+    Enables usage of VK_KHR_bind_memory2 extension.++    The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`.+    When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1.++    You may set this flag only if you found out that this device extension is supported,+    you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,+    and you want it to be used internally by this library.++    The extension provides functions `vkBindBufferMemory2KHR` and `vkBindImageMemory2KHR`,+    which allow to pass a chain of `pNext` structures while binding.+    This flag is required if you use `pNext` parameter in vmaBindBufferMemory2() or vmaBindImageMemory2().+    */+    VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT = 0x00000004,+    /**+    Enables usage of VK_EXT_memory_budget extension.++    You may set this flag only if you found out that this device extension is supported,+    you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,+    and you want it to be used internally by this library, along with another instance extension+    VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted).++    The extension provides query for current memory usage and budget, which will probably+    be more accurate than an estimation used by the library otherwise.+    */+    VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT = 0x00000008,+    /**+    Enables usage of VK_AMD_device_coherent_memory extension.++    You may set this flag only if you:++    - found out that this device extension is supported and enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,+    - checked that `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true and set it while creating the Vulkan device,+    - want it to be used internally by this library.++    The extension and accompanying device feature provide access to memory types with+    `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flags.+    They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR.++    When the extension is not enabled, such memory types are still enumerated, but their usage is illegal.+    To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type,+    returning `VK_ERROR_FEATURE_NOT_PRESENT`.+    */+    VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT = 0x00000010,+    /**+    Enables usage of "buffer device address" feature, which allows you to use function+    `vkGetBufferDeviceAddress*` to get raw GPU pointer to a buffer and pass it for usage inside a shader.++    You may set this flag only if you:++    1. (For Vulkan version < 1.2) Found as available and enabled device extension+    VK_KHR_buffer_device_address.+    This extension is promoted to core Vulkan 1.2.+    2. Found as available and enabled device feature `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress`.++    When this flag is set, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT` using VMA.+    The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT` to+    allocated memory blocks wherever it might be needed.++    For more information, see documentation chapter \ref enabling_buffer_device_address.+    */+    VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT = 0x00000020,+    /**+    Enables usage of VK_EXT_memory_priority extension in the library.++    You may set this flag only if you found available and enabled this device extension,+    along with `VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == VK_TRUE`,+    while creating Vulkan device passed as VmaAllocatorCreateInfo::device.++    When this flag is used, VmaAllocationCreateInfo::priority and VmaPoolCreateInfo::priority+    are used to set priorities of allocated Vulkan memory. Without it, these variables are ignored.++    A priority must be a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.+    Larger values are higher priority. The granularity of the priorities is implementation-dependent.+    It is automatically passed to every call to `vkAllocateMemory` done by the library using structure `VkMemoryPriorityAllocateInfoEXT`.+    The value to be used for default priority is 0.5.+    For more details, see the documentation of the VK_EXT_memory_priority extension.+    */+    VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT = 0x00000040,++    VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF+} VmaAllocatorCreateFlagBits;+/// See #VmaAllocatorCreateFlagBits.+typedef VkFlags VmaAllocatorCreateFlags;++/** @} */++/**+\addtogroup group_alloc+@{+*/++/// \brief Intended usage of the allocated memory.+typedef enum VmaMemoryUsage+{+    /** No intended memory usage specified.+    Use other members of VmaAllocationCreateInfo to specify your requirements.+    */+    VMA_MEMORY_USAGE_UNKNOWN = 0,+    /**+    \deprecated Obsolete, preserved for backward compatibility.+    Prefers `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.+    */+    VMA_MEMORY_USAGE_GPU_ONLY = 1,+    /**+    \deprecated Obsolete, preserved for backward compatibility.+    Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` and `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT`.+    */+    VMA_MEMORY_USAGE_CPU_ONLY = 2,+    /**+    \deprecated Obsolete, preserved for backward compatibility.+    Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, prefers `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.+    */+    VMA_MEMORY_USAGE_CPU_TO_GPU = 3,+    /**+    \deprecated Obsolete, preserved for backward compatibility.+    Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, prefers `VK_MEMORY_PROPERTY_HOST_CACHED_BIT`.+    */+    VMA_MEMORY_USAGE_GPU_TO_CPU = 4,+    /**+    \deprecated Obsolete, preserved for backward compatibility.+    Prefers not `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.+    */+    VMA_MEMORY_USAGE_CPU_COPY = 5,+    /**+    Lazily allocated GPU memory having `VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT`.+    Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation.++    Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with `VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT`.++    Allocations with this usage are always created as dedicated - it implies #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.+    */+    VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED = 6,+    /**+    Selects best memory type automatically.+    This flag is recommended for most common use cases.++    When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),+    you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT+    in VmaAllocationCreateInfo::flags.++    It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.+    vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()+    and not with generic memory allocation functions.+    */+    VMA_MEMORY_USAGE_AUTO = 7,+    /**+    Selects best memory type automatically with preference for GPU (device) memory.++    When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),+    you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT+    in VmaAllocationCreateInfo::flags.++    It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.+    vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()+    and not with generic memory allocation functions.+    */+    VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE = 8,+    /**+    Selects best memory type automatically with preference for CPU (host) memory.++    When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),+    you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT+    in VmaAllocationCreateInfo::flags.++    It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.+    vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()+    and not with generic memory allocation functions.+    */+    VMA_MEMORY_USAGE_AUTO_PREFER_HOST = 9,++    VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF+} VmaMemoryUsage;++/// Flags to be passed as VmaAllocationCreateInfo::flags.+typedef enum VmaAllocationCreateFlagBits+{+    /** \brief Set this flag if the allocation should have its own memory block.++    Use it for special, big resources, like fullscreen images used as attachments.+    */+    VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001,++    /** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block.++    If new allocation cannot be placed in any of the existing blocks, allocation+    fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error.++    You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and+    #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense.+    */+    VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002,+    /** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.++    Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData.++    It is valid to use this flag for allocation made from memory type that is not+    `HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is+    useful if you need an allocation that is efficient to use on GPU+    (`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that+    support it (e.g. Intel GPU).+    */+    VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004,+    /** \deprecated Preserved for backward compatibility. Consider using vmaSetAllocationName() instead.++    Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a+    null-terminated string. Instead of copying pointer value, a local copy of the+    string is made and stored in allocation's `pName`. The string is automatically+    freed together with the allocation. It is also used in vmaBuildStatsString().+    */+    VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020,+    /** Allocation will be created from upper stack in a double stack pool.++    This flag is only allowed for custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag.+    */+    VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = 0x00000040,+    /** Create both buffer/image and allocation, but don't bind them together.+    It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions.+    The flag is meaningful only with functions that bind by default: vmaCreateBuffer(), vmaCreateImage().+    Otherwise it is ignored.++    If you want to make sure the new buffer/image is not tied to the new memory allocation+    through `VkMemoryDedicatedAllocateInfoKHR` structure in case the allocation ends up in its own memory block,+    use also flag #VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT.+    */+    VMA_ALLOCATION_CREATE_DONT_BIND_BIT = 0x00000080,+    /** Create allocation only if additional device memory required for it, if any, won't exceed+    memory budget. Otherwise return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.+    */+    VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT = 0x00000100,+    /** \brief Set this flag if the allocated memory will have aliasing resources.++    Usage of this flag prevents supplying `VkMemoryDedicatedAllocateInfoKHR` when #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT is specified.+    Otherwise created dedicated memory will not be suitable for aliasing resources, resulting in Vulkan Validation Layer errors.+    */+    VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT = 0x00000200,+    /**+    Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT).++    - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value,+      you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.+    - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`.+      This includes allocations created in \ref custom_memory_pools.++    Declares that mapped memory will only be written sequentially, e.g. using `memcpy()` or a loop writing number-by-number,+    never read or accessed randomly, so a memory type can be selected that is uncached and write-combined.++    \warning Violating this declaration may work correctly, but will likely be very slow.+    Watch out for implicit reads introduced by doing e.g. `pMappedData[i] += x;`+    Better prepare your data in a local variable and `memcpy()` it to the mapped pointer all at once.+    */+    VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT = 0x00000400,+    /**+    Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT).++    - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value,+      you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.+    - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`.+      This includes allocations created in \ref custom_memory_pools.++    Declares that mapped memory can be read, written, and accessed in random order,+    so a `HOST_CACHED` memory type is required.+    */+    VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT = 0x00000800,+    /**+    Together with #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,+    it says that despite request for host access, a not-`HOST_VISIBLE` memory type can be selected+    if it may improve performance.++    By using this flag, you declare that you will check if the allocation ended up in a `HOST_VISIBLE` memory type+    (e.g. using vmaGetAllocationMemoryProperties()) and if not, you will create some "staging" buffer and+    issue an explicit transfer to write/read your data.+    To prepare for this possibility, don't forget to add appropriate flags like+    `VK_BUFFER_USAGE_TRANSFER_DST_BIT`, `VK_BUFFER_USAGE_TRANSFER_SRC_BIT` to the parameters of created buffer or image.+    */+    VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT = 0x00001000,+    /** Allocation strategy that chooses smallest possible free range for the allocation+    to minimize memory usage and fragmentation, possibly at the expense of allocation time.+    */+    VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = 0x00010000,+    /** Allocation strategy that chooses first suitable free range for the allocation -+    not necessarily in terms of the smallest offset but the one that is easiest and fastest to find+    to minimize allocation time, possibly at the expense of allocation quality.+    */+    VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = 0x00020000,+    /** Allocation strategy that chooses always the lowest offset in available space.+    This is not the most efficient strategy but achieves highly packed data.+    Used internally by defragmentation, not recommended in typical usage.+    */+    VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT  = 0x00040000,+    /** Alias to #VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT.+    */+    VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT,+    /** Alias to #VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT.+    */+    VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT,+    /** A bit mask to extract only `STRATEGY` bits from entire set of flags.+    */+    VMA_ALLOCATION_CREATE_STRATEGY_MASK =+        VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT |+        VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT |+        VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,++    VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF+} VmaAllocationCreateFlagBits;+/// See #VmaAllocationCreateFlagBits.+typedef VkFlags VmaAllocationCreateFlags;++/// Flags to be passed as VmaPoolCreateInfo::flags.+typedef enum VmaPoolCreateFlagBits+{+    /** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored.++    This is an optional optimization flag.++    If you always allocate using vmaCreateBuffer(), vmaCreateImage(),+    vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator+    knows exact type of your allocations so it can handle Buffer-Image Granularity+    in the optimal way.++    If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(),+    exact type of such allocations is not known, so allocator must be conservative+    in handling Buffer-Image Granularity, which can lead to suboptimal allocation+    (wasted memory). In that case, if you can make sure you always allocate only+    buffers and linear images or only optimal images out of this pool, use this flag+    to make allocator disregard Buffer-Image Granularity and so make allocations+    faster and more optimal.+    */+    VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002,++    /** \brief Enables alternative, linear allocation algorithm in this pool.++    Specify this flag to enable linear allocation algorithm, which always creates+    new allocations after last one and doesn't reuse space from allocations freed in+    between. It trades memory consumption for simplified algorithm and data+    structure, which has better performance and uses less memory for metadata.++    By using this flag, you can achieve behavior of free-at-once, stack,+    ring buffer, and double stack.+    For details, see documentation chapter \ref linear_algorithm.+    */+    VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT = 0x00000004,++    /** Bit mask to extract only `ALGORITHM` bits from entire set of flags.+    */+    VMA_POOL_CREATE_ALGORITHM_MASK =+        VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT,++    VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF+} VmaPoolCreateFlagBits;+/// Flags to be passed as VmaPoolCreateInfo::flags. See #VmaPoolCreateFlagBits.+typedef VkFlags VmaPoolCreateFlags;++/// Flags to be passed as VmaDefragmentationInfo::flags.+typedef enum VmaDefragmentationFlagBits+{+    /* \brief Use simple but fast algorithm for defragmentation.+    May not achieve best results but will require least time to compute and least allocations to copy.+    */+    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT = 0x1,+    /* \brief Default defragmentation algorithm, applied also when no `ALGORITHM` flag is specified.+    Offers a balance between defragmentation quality and the amount of allocations and bytes that need to be moved.+    */+    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT = 0x2,+    /* \brief Perform full defragmentation of memory.+    Can result in notably more time to compute and allocations to copy, but will achieve best memory packing.+    */+    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT = 0x4,+    /** \brief Use the most roboust algorithm at the cost of time to compute and number of copies to make.+    Only available when bufferImageGranularity is greater than 1, since it aims to reduce+    alignment issues between different types of resources.+    Otherwise falls back to same behavior as #VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT.+    */+    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT = 0x8,++    /// A bit mask to extract only `ALGORITHM` bits from entire set of flags.+    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK =+        VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT |+        VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT |+        VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT |+        VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT,++    VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF+} VmaDefragmentationFlagBits;+/// See #VmaDefragmentationFlagBits.+typedef VkFlags VmaDefragmentationFlags;++/// Operation performed on single defragmentation move. See structure #VmaDefragmentationMove.+typedef enum VmaDefragmentationMoveOperation+{+    /// Buffer/image has been recreated at `dstTmpAllocation`, data has been copied, old buffer/image has been destroyed. `srcAllocation` should be changed to point to the new place. This is the default value set by vmaBeginDefragmentationPass().+    VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY = 0,+    /// Set this value if you cannot move the allocation. New place reserved at `dstTmpAllocation` will be freed. `srcAllocation` will remain unchanged.+    VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE = 1,+    /// Set this value if you decide to abandon the allocation and you destroyed the buffer/image. New place reserved at `dstTmpAllocation` will be freed, along with `srcAllocation`, which will be destroyed.+    VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY = 2,+} VmaDefragmentationMoveOperation;++/** @} */++/**+\addtogroup group_virtual+@{+*/++/// Flags to be passed as VmaVirtualBlockCreateInfo::flags.+typedef enum VmaVirtualBlockCreateFlagBits+{+    /** \brief Enables alternative, linear allocation algorithm in this virtual block.++    Specify this flag to enable linear allocation algorithm, which always creates+    new allocations after last one and doesn't reuse space from allocations freed in+    between. It trades memory consumption for simplified algorithm and data+    structure, which has better performance and uses less memory for metadata.++    By using this flag, you can achieve behavior of free-at-once, stack,+    ring buffer, and double stack.+    For details, see documentation chapter \ref linear_algorithm.+    */+    VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT = 0x00000001,++    /** \brief Bit mask to extract only `ALGORITHM` bits from entire set of flags.+    */+    VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK =+        VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT,++    VMA_VIRTUAL_BLOCK_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF+} VmaVirtualBlockCreateFlagBits;+/// Flags to be passed as VmaVirtualBlockCreateInfo::flags. See #VmaVirtualBlockCreateFlagBits.+typedef VkFlags VmaVirtualBlockCreateFlags;++/// Flags to be passed as VmaVirtualAllocationCreateInfo::flags.+typedef enum VmaVirtualAllocationCreateFlagBits+{+    /** \brief Allocation will be created from upper stack in a double stack pool.++    This flag is only allowed for virtual blocks created with #VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT flag.+    */+    VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT,+    /** \brief Allocation strategy that tries to minimize memory usage.+    */+    VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT,+    /** \brief Allocation strategy that tries to minimize allocation time.+    */+    VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT,+    /** Allocation strategy that chooses always the lowest offset in available space.+    This is not the most efficient strategy but achieves highly packed data.+    */+    VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,+    /** \brief A bit mask to extract only `STRATEGY` bits from entire set of flags.++    These strategy flags are binary compatible with equivalent flags in #VmaAllocationCreateFlagBits.+    */+    VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK = VMA_ALLOCATION_CREATE_STRATEGY_MASK,++    VMA_VIRTUAL_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF+} VmaVirtualAllocationCreateFlagBits;+/// Flags to be passed as VmaVirtualAllocationCreateInfo::flags. See #VmaVirtualAllocationCreateFlagBits.+typedef VkFlags VmaVirtualAllocationCreateFlags;++/** @} */++#endif // _VMA_ENUM_DECLARATIONS++#ifndef _VMA_DATA_TYPES_DECLARATIONS++/**+\addtogroup group_init+@{ */++/** \struct VmaAllocator+\brief Represents main object of this library initialized.++Fill structure #VmaAllocatorCreateInfo and call function vmaCreateAllocator() to create it.+Call function vmaDestroyAllocator() to destroy it.++It is recommended to create just one object of this type per `VkDevice` object,+right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed.+*/+VK_DEFINE_HANDLE(VmaAllocator)++/** @} */++/**+\addtogroup group_alloc+@{+*/++/** \struct VmaPool+\brief Represents custom memory pool++Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it.+Call function vmaDestroyPool() to destroy it.++For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools).+*/+VK_DEFINE_HANDLE(VmaPool)++/** \struct VmaAllocation+\brief Represents single memory allocation.++It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type+plus unique offset.++There are multiple ways to create such object.+You need to fill structure VmaAllocationCreateInfo.+For more information see [Choosing memory type](@ref choosing_memory_type).++Although the library provides convenience functions that create Vulkan buffer or image,+allocate memory for it and bind them together,+binding of the allocation to a buffer or an image is out of scope of the allocation itself.+Allocation object can exist without buffer/image bound,+binding can be done manually by the user, and destruction of it can be done+independently of destruction of the allocation.++The object also remembers its size and some other information.+To retrieve this information, use function vmaGetAllocationInfo() and inspect+returned structure VmaAllocationInfo.+*/+VK_DEFINE_HANDLE(VmaAllocation)++/** \struct VmaDefragmentationContext+\brief An opaque object that represents started defragmentation process.++Fill structure #VmaDefragmentationInfo and call function vmaBeginDefragmentation() to create it.+Call function vmaEndDefragmentation() to destroy it.+*/+VK_DEFINE_HANDLE(VmaDefragmentationContext)++/** @} */++/**+\addtogroup group_virtual+@{+*/++/** \struct VmaVirtualAllocation+\brief Represents single memory allocation done inside VmaVirtualBlock.++Use it as a unique identifier to virtual allocation within the single block.++Use value `VK_NULL_HANDLE` to represent a null/invalid allocation.+*/+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VmaVirtualAllocation);++/** @} */++/**+\addtogroup group_virtual+@{+*/++/** \struct VmaVirtualBlock+\brief Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory.++Fill in #VmaVirtualBlockCreateInfo structure and use vmaCreateVirtualBlock() to create it. Use vmaDestroyVirtualBlock() to destroy it.+For more information, see documentation chapter \ref virtual_allocator.++This object is not thread-safe - should not be used from multiple threads simultaneously, must be synchronized externally.+*/+VK_DEFINE_HANDLE(VmaVirtualBlock)++/** @} */++/**+\addtogroup group_init+@{+*/++/// Callback function called after successful vkAllocateMemory.+typedef void (VKAPI_PTR* PFN_vmaAllocateDeviceMemoryFunction)(+    VmaAllocator VMA_NOT_NULL                    allocator,+    uint32_t                                     memoryType,+    VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory,+    VkDeviceSize                                 size,+    void* VMA_NULLABLE                           pUserData);++/// Callback function called before vkFreeMemory.+typedef void (VKAPI_PTR* PFN_vmaFreeDeviceMemoryFunction)(+    VmaAllocator VMA_NOT_NULL                    allocator,+    uint32_t                                     memoryType,+    VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory,+    VkDeviceSize                                 size,+    void* VMA_NULLABLE                           pUserData);++/** \brief Set of callbacks that the library will call for `vkAllocateMemory` and `vkFreeMemory`.++Provided for informative purpose, e.g. to gather statistics about number of+allocations or total amount of memory allocated in Vulkan.++Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.+*/+typedef struct VmaDeviceMemoryCallbacks+{+    /// Optional, can be null.+    PFN_vmaAllocateDeviceMemoryFunction VMA_NULLABLE pfnAllocate;+    /// Optional, can be null.+    PFN_vmaFreeDeviceMemoryFunction VMA_NULLABLE pfnFree;+    /// Optional, can be null.+    void* VMA_NULLABLE pUserData;+} VmaDeviceMemoryCallbacks;++/** \brief Pointers to some Vulkan functions - a subset used by the library.++Used in VmaAllocatorCreateInfo::pVulkanFunctions.+*/+typedef struct VmaVulkanFunctions+{+    /// Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.+    PFN_vkGetInstanceProcAddr VMA_NULLABLE vkGetInstanceProcAddr;+    /// Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.+    PFN_vkGetDeviceProcAddr VMA_NULLABLE vkGetDeviceProcAddr;+    PFN_vkGetPhysicalDeviceProperties VMA_NULLABLE vkGetPhysicalDeviceProperties;+    PFN_vkGetPhysicalDeviceMemoryProperties VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties;+    PFN_vkAllocateMemory VMA_NULLABLE vkAllocateMemory;+    PFN_vkFreeMemory VMA_NULLABLE vkFreeMemory;+    PFN_vkMapMemory VMA_NULLABLE vkMapMemory;+    PFN_vkUnmapMemory VMA_NULLABLE vkUnmapMemory;+    PFN_vkFlushMappedMemoryRanges VMA_NULLABLE vkFlushMappedMemoryRanges;+    PFN_vkInvalidateMappedMemoryRanges VMA_NULLABLE vkInvalidateMappedMemoryRanges;+    PFN_vkBindBufferMemory VMA_NULLABLE vkBindBufferMemory;+    PFN_vkBindImageMemory VMA_NULLABLE vkBindImageMemory;+    PFN_vkGetBufferMemoryRequirements VMA_NULLABLE vkGetBufferMemoryRequirements;+    PFN_vkGetImageMemoryRequirements VMA_NULLABLE vkGetImageMemoryRequirements;+    PFN_vkCreateBuffer VMA_NULLABLE vkCreateBuffer;+    PFN_vkDestroyBuffer VMA_NULLABLE vkDestroyBuffer;+    PFN_vkCreateImage VMA_NULLABLE vkCreateImage;+    PFN_vkDestroyImage VMA_NULLABLE vkDestroyImage;+    PFN_vkCmdCopyBuffer VMA_NULLABLE vkCmdCopyBuffer;+#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000+    /// Fetch "vkGetBufferMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetBufferMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension.+    PFN_vkGetBufferMemoryRequirements2KHR VMA_NULLABLE vkGetBufferMemoryRequirements2KHR;+    /// Fetch "vkGetImageMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetImageMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension.+    PFN_vkGetImageMemoryRequirements2KHR VMA_NULLABLE vkGetImageMemoryRequirements2KHR;+#endif+#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000+    /// Fetch "vkBindBufferMemory2" on Vulkan >= 1.1, fetch "vkBindBufferMemory2KHR" when using VK_KHR_bind_memory2 extension.+    PFN_vkBindBufferMemory2KHR VMA_NULLABLE vkBindBufferMemory2KHR;+    /// Fetch "vkBindImageMemory2" on Vulkan >= 1.1, fetch "vkBindImageMemory2KHR" when using VK_KHR_bind_memory2 extension.+    PFN_vkBindImageMemory2KHR VMA_NULLABLE vkBindImageMemory2KHR;+#endif+#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000+    PFN_vkGetPhysicalDeviceMemoryProperties2KHR VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties2KHR;+#endif+#if VMA_VULKAN_VERSION >= 1003000+    /// Fetch from "vkGetDeviceBufferMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceBufferMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4.+    PFN_vkGetDeviceBufferMemoryRequirements VMA_NULLABLE vkGetDeviceBufferMemoryRequirements;+    /// Fetch from "vkGetDeviceImageMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceImageMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4.+    PFN_vkGetDeviceImageMemoryRequirements VMA_NULLABLE vkGetDeviceImageMemoryRequirements;+#endif+} VmaVulkanFunctions;++/// Description of a Allocator to be created.+typedef struct VmaAllocatorCreateInfo+{+    /// Flags for created allocator. Use #VmaAllocatorCreateFlagBits enum.+    VmaAllocatorCreateFlags flags;+    /// Vulkan physical device.+    /** It must be valid throughout whole lifetime of created allocator. */+    VkPhysicalDevice VMA_NOT_NULL physicalDevice;+    /// Vulkan device.+    /** It must be valid throughout whole lifetime of created allocator. */+    VkDevice VMA_NOT_NULL device;+    /// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps > 1 GiB. Optional.+    /** Set to 0 to use default, which is currently 256 MiB. */+    VkDeviceSize preferredLargeHeapBlockSize;+    /// Custom CPU memory allocation callbacks. Optional.+    /** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */+    const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks;+    /// Informative callbacks for `vkAllocateMemory`, `vkFreeMemory`. Optional.+    /** Optional, can be null. */+    const VmaDeviceMemoryCallbacks* VMA_NULLABLE pDeviceMemoryCallbacks;+    /** \brief Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap.++    If not NULL, it must be a pointer to an array of+    `VkPhysicalDeviceMemoryProperties::memoryHeapCount` elements, defining limit on+    maximum number of bytes that can be allocated out of particular Vulkan memory+    heap.++    Any of the elements may be equal to `VK_WHOLE_SIZE`, which means no limit on that+    heap. This is also the default in case of `pHeapSizeLimit` = NULL.++    If there is a limit defined for a heap:++    - If user tries to allocate more memory from that heap using this allocator,+      the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.+    - If the limit is smaller than heap size reported in `VkMemoryHeap::size`, the+      value of this limit will be reported instead when using vmaGetMemoryProperties().++    Warning! Using this feature may not be equivalent to installing a GPU with+    smaller amount of memory, because graphics driver doesn't necessary fail new+    allocations with `VK_ERROR_OUT_OF_DEVICE_MEMORY` result when memory capacity is+    exceeded. It may return success and just silently migrate some device memory+    blocks to system RAM. This driver behavior can also be controlled using+    VK_AMD_memory_overallocation_behavior extension.+    */+    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pHeapSizeLimit;++    /** \brief Pointers to Vulkan functions. Can be null.++    For details see [Pointers to Vulkan functions](@ref config_Vulkan_functions).+    */+    const VmaVulkanFunctions* VMA_NULLABLE pVulkanFunctions;+    /** \brief Handle to Vulkan instance object.++    Starting from version 3.0.0 this member is no longer optional, it must be set!+    */+    VkInstance VMA_NOT_NULL instance;+    /** \brief Optional. The highest version of Vulkan that the application is designed to use.++    It must be a value in the format as created by macro `VK_MAKE_VERSION` or a constant like: `VK_API_VERSION_1_1`, `VK_API_VERSION_1_0`.+    The patch version number specified is ignored. Only the major and minor versions are considered.+    It must be less or equal (preferably equal) to value as passed to `vkCreateInstance` as `VkApplicationInfo::apiVersion`.+    Only versions 1.0, 1.1, 1.2, 1.3 are supported by the current implementation.+    Leaving it initialized to zero is equivalent to `VK_API_VERSION_1_0`.+    */+    uint32_t vulkanApiVersion;+#if VMA_EXTERNAL_MEMORY+    /** \brief Either null or a pointer to an array of external memory handle types for each Vulkan memory type.++    If not NULL, it must be a pointer to an array of `VkPhysicalDeviceMemoryProperties::memoryTypeCount`+    elements, defining external memory handle types of particular Vulkan memory type,+    to be passed using `VkExportMemoryAllocateInfoKHR`.++    Any of the elements may be equal to 0, which means not to use `VkExportMemoryAllocateInfoKHR` on this memory type.+    This is also the default in case of `pTypeExternalMemoryHandleTypes` = NULL.+    */+    const VkExternalMemoryHandleTypeFlagsKHR* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryTypeCount") pTypeExternalMemoryHandleTypes;+#endif // #if VMA_EXTERNAL_MEMORY+} VmaAllocatorCreateInfo;++/// Information about existing #VmaAllocator object.+typedef struct VmaAllocatorInfo+{+    /** \brief Handle to Vulkan instance object.++    This is the same value as has been passed through VmaAllocatorCreateInfo::instance.+    */+    VkInstance VMA_NOT_NULL instance;+    /** \brief Handle to Vulkan physical device object.++    This is the same value as has been passed through VmaAllocatorCreateInfo::physicalDevice.+    */+    VkPhysicalDevice VMA_NOT_NULL physicalDevice;+    /** \brief Handle to Vulkan device object.++    This is the same value as has been passed through VmaAllocatorCreateInfo::device.+    */+    VkDevice VMA_NOT_NULL device;+} VmaAllocatorInfo;++/** @} */++/**+\addtogroup group_stats+@{+*/++/** \brief Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total.++These are fast to calculate.+See functions: vmaGetHeapBudgets(), vmaGetPoolStatistics().+*/+typedef struct VmaStatistics+{+    /** \brief Number of `VkDeviceMemory` objects - Vulkan memory blocks allocated.+    */+    uint32_t blockCount;+    /** \brief Number of #VmaAllocation objects allocated.++    Dedicated allocations have their own blocks, so each one adds 1 to `allocationCount` as well as `blockCount`.+    */+    uint32_t allocationCount;+    /** \brief Number of bytes allocated in `VkDeviceMemory` blocks.++    \note To avoid confusion, please be aware that what Vulkan calls an "allocation" - a whole `VkDeviceMemory` object+    (e.g. as in `VkPhysicalDeviceLimits::maxMemoryAllocationCount`) is called a "block" in VMA, while VMA calls+    "allocation" a #VmaAllocation object that represents a memory region sub-allocated from such block, usually for a single buffer or image.+    */+    VkDeviceSize blockBytes;+    /** \brief Total number of bytes occupied by all #VmaAllocation objects.++    Always less or equal than `blockBytes`.+    Difference `(blockBytes - allocationBytes)` is the amount of memory allocated from Vulkan+    but unused by any #VmaAllocation.+    */+    VkDeviceSize allocationBytes;+} VmaStatistics;++/** \brief More detailed statistics than #VmaStatistics.++These are slower to calculate. Use for debugging purposes.+See functions: vmaCalculateStatistics(), vmaCalculatePoolStatistics().++Previous version of the statistics API provided averages, but they have been removed+because they can be easily calculated as:++\code+VkDeviceSize allocationSizeAvg = detailedStats.statistics.allocationBytes / detailedStats.statistics.allocationCount;+VkDeviceSize unusedBytes = detailedStats.statistics.blockBytes - detailedStats.statistics.allocationBytes;+VkDeviceSize unusedRangeSizeAvg = unusedBytes / detailedStats.unusedRangeCount;+\endcode+*/+typedef struct VmaDetailedStatistics+{+    /// Basic statistics.+    VmaStatistics statistics;+    /// Number of free ranges of memory between allocations.+    uint32_t unusedRangeCount;+    /// Smallest allocation size. `VK_WHOLE_SIZE` if there are 0 allocations.+    VkDeviceSize allocationSizeMin;+    /// Largest allocation size. 0 if there are 0 allocations.+    VkDeviceSize allocationSizeMax;+    /// Smallest empty range size. `VK_WHOLE_SIZE` if there are 0 empty ranges.+    VkDeviceSize unusedRangeSizeMin;+    /// Largest empty range size. 0 if there are 0 empty ranges.+    VkDeviceSize unusedRangeSizeMax;+} VmaDetailedStatistics;++/** \brief  General statistics from current state of the Allocator -+total memory usage across all memory heaps and types.++These are slower to calculate. Use for debugging purposes.+See function vmaCalculateStatistics().+*/+typedef struct VmaTotalStatistics+{+    VmaDetailedStatistics memoryType[VK_MAX_MEMORY_TYPES];+    VmaDetailedStatistics memoryHeap[VK_MAX_MEMORY_HEAPS];+    VmaDetailedStatistics total;+} VmaTotalStatistics;++/** \brief Statistics of current memory usage and available budget for a specific memory heap.++These are fast to calculate.+See function vmaGetHeapBudgets().+*/+typedef struct VmaBudget+{+    /** \brief Statistics fetched from the library.+    */+    VmaStatistics statistics;+    /** \brief Estimated current memory usage of the program, in bytes.++    Fetched from system using VK_EXT_memory_budget extension if enabled.++    It might be different than `statistics.blockBytes` (usually higher) due to additional implicit objects+    also occupying the memory, like swapchain, pipelines, descriptor heaps, command buffers, or+    `VkDeviceMemory` blocks allocated outside of this library, if any.+    */+    VkDeviceSize usage;+    /** \brief Estimated amount of memory available to the program, in bytes.++    Fetched from system using VK_EXT_memory_budget extension if enabled.++    It might be different (most probably smaller) than `VkMemoryHeap::size[heapIndex]` due to factors+    external to the program, decided by the operating system.+    Difference `budget - usage` is the amount of additional memory that can probably+    be allocated without problems. Exceeding the budget may result in various problems.+    */+    VkDeviceSize budget;+} VmaBudget;++/** @} */++/**+\addtogroup group_alloc+@{+*/++/** \brief Parameters of new #VmaAllocation.++To be used with functions like vmaCreateBuffer(), vmaCreateImage(), and many others.+*/+typedef struct VmaAllocationCreateInfo+{+    /// Use #VmaAllocationCreateFlagBits enum.+    VmaAllocationCreateFlags flags;+    /** \brief Intended usage of memory.++    You can leave #VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way. \n+    If `pool` is not null, this member is ignored.+    */+    VmaMemoryUsage usage;+    /** \brief Flags that must be set in a Memory Type chosen for an allocation.++    Leave 0 if you specify memory requirements in other way. \n+    If `pool` is not null, this member is ignored.*/+    VkMemoryPropertyFlags requiredFlags;+    /** \brief Flags that preferably should be set in a memory type chosen for an allocation.++    Set to 0 if no additional flags are preferred. \n+    If `pool` is not null, this member is ignored. */+    VkMemoryPropertyFlags preferredFlags;+    /** \brief Bitmask containing one bit set for every memory type acceptable for this allocation.++    Value 0 is equivalent to `UINT32_MAX` - it means any memory type is accepted if+    it meets other requirements specified by this structure, with no further+    restrictions on memory type index. \n+    If `pool` is not null, this member is ignored.+    */+    uint32_t memoryTypeBits;+    /** \brief Pool that this allocation should be created in.++    Leave `VK_NULL_HANDLE` to allocate from default pool. If not null, members:+    `usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored.+    */+    VmaPool VMA_NULLABLE pool;+    /** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().++    If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either+    null or pointer to a null-terminated string. The string will be then copied to+    internal buffer, so it doesn't need to be valid after allocation call.+    */+    void* VMA_NULLABLE pUserData;+    /** \brief A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.++    It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object+    and this allocation ends up as dedicated or is explicitly forced as dedicated using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.+    Otherwise, it has the priority of a memory block where it is placed and this variable is ignored.+    */+    float priority;+} VmaAllocationCreateInfo;++/// Describes parameter of created #VmaPool.+typedef struct VmaPoolCreateInfo+{+    /** \brief Vulkan memory type index to allocate this pool from.+    */+    uint32_t memoryTypeIndex;+    /** \brief Use combination of #VmaPoolCreateFlagBits.+    */+    VmaPoolCreateFlags flags;+    /** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes. Optional.++    Specify nonzero to set explicit, constant size of memory blocks used by this+    pool.++    Leave 0 to use default and let the library manage block sizes automatically.+    Sizes of particular blocks may vary.+    In this case, the pool will also support dedicated allocations.+    */+    VkDeviceSize blockSize;+    /** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty.++    Set to 0 to have no preallocated blocks and allow the pool be completely empty.+    */+    size_t minBlockCount;+    /** \brief Maximum number of blocks that can be allocated in this pool. Optional.++    Set to 0 to use default, which is `SIZE_MAX`, which means no limit.++    Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated+    throughout whole lifetime of this pool.+    */+    size_t maxBlockCount;+    /** \brief A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relative to other memory allocations.++    It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object.+    Otherwise, this variable is ignored.+    */+    float priority;+    /** \brief Additional minimum alignment to be used for all allocations created from this pool. Can be 0.++    Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two.+    It can be useful in cases where alignment returned by Vulkan by functions like `vkGetBufferMemoryRequirements` is not enough,+    e.g. when doing interop with OpenGL.+    */+    VkDeviceSize minAllocationAlignment;+    /** \brief Additional `pNext` chain to be attached to `VkMemoryAllocateInfo` used for every allocation made by this pool. Optional.++    Optional, can be null. If not null, it must point to a `pNext` chain of structures that can be attached to `VkMemoryAllocateInfo`.+    It can be useful for special needs such as adding `VkExportMemoryAllocateInfoKHR`.+    Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool.++    Please note that some structures, e.g. `VkMemoryPriorityAllocateInfoEXT`, `VkMemoryDedicatedAllocateInfoKHR`,+    can be attached automatically by this library when using other, more convenient of its features.+    */+    void* VMA_NULLABLE pMemoryAllocateNext;+} VmaPoolCreateInfo;++/** @} */++/**+\addtogroup group_alloc+@{+*/++/// Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().+typedef struct VmaAllocationInfo+{+    /** \brief Memory type index that this allocation was allocated from.++    It never changes.+    */+    uint32_t memoryType;+    /** \brief Handle to Vulkan memory object.++    Same memory object can be shared by multiple allocations.++    It can change after the allocation is moved during \ref defragmentation.+    */+    VkDeviceMemory VMA_NULLABLE_NON_DISPATCHABLE deviceMemory;+    /** \brief Offset in `VkDeviceMemory` object to the beginning of this allocation, in bytes. `(deviceMemory, offset)` pair is unique to this allocation.++    You usually don't need to use this offset. If you create a buffer or an image together with the allocation using e.g. function+    vmaCreateBuffer(), vmaCreateImage(), functions that operate on these resources refer to the beginning of the buffer or image,+    not entire device memory block. Functions like vmaMapMemory(), vmaBindBufferMemory() also refer to the beginning of the allocation+    and apply this offset automatically.++    It can change after the allocation is moved during \ref defragmentation.+    */+    VkDeviceSize offset;+    /** \brief Size of this allocation, in bytes.++    It never changes.++    \note Allocation size returned in this variable may be greater than the size+    requested for the resource e.g. as `VkBufferCreateInfo::size`. Whole size of the+    allocation is accessible for operations on memory e.g. using a pointer after+    mapping with vmaMapMemory(), but operations on the resource e.g. using+    `vkCmdCopyBuffer` must be limited to the size of the resource.+    */+    VkDeviceSize size;+    /** \brief Pointer to the beginning of this allocation as mapped data.++    If the allocation hasn't been mapped using vmaMapMemory() and hasn't been+    created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value is null.++    It can change after call to vmaMapMemory(), vmaUnmapMemory().+    It can also change after the allocation is moved during \ref defragmentation.+    */+    void* VMA_NULLABLE pMappedData;+    /** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData().++    It can change after call to vmaSetAllocationUserData() for this allocation.+    */+    void* VMA_NULLABLE pUserData;+    /** \brief Custom allocation name that was set with vmaSetAllocationName().++    It can change after call to vmaSetAllocationName() for this allocation.++    Another way to set custom name is to pass it in VmaAllocationCreateInfo::pUserData with+    additional flag #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT set [DEPRECATED].+    */+    const char* VMA_NULLABLE pName;+} VmaAllocationInfo;++/** \brief Parameters for defragmentation.++To be used with function vmaBeginDefragmentation().+*/+typedef struct VmaDefragmentationInfo+{+    /// \brief Use combination of #VmaDefragmentationFlagBits.+    VmaDefragmentationFlags flags;+    /** \brief Custom pool to be defragmented.++    If null then default pools will undergo defragmentation process.+    */+    VmaPool VMA_NULLABLE pool;+    /** \brief Maximum numbers of bytes that can be copied during single pass, while moving allocations to different places.++    `0` means no limit.+    */+    VkDeviceSize maxBytesPerPass;+    /** \brief Maximum number of allocations that can be moved during single pass to a different place.++    `0` means no limit.+    */+    uint32_t maxAllocationsPerPass;+} VmaDefragmentationInfo;++/// Single move of an allocation to be done for defragmentation.+typedef struct VmaDefragmentationMove+{+    /// Operation to be performed on the allocation by vmaEndDefragmentationPass(). Default value is #VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY. You can modify it.+    VmaDefragmentationMoveOperation operation;+    /// Allocation that should be moved.+    VmaAllocation VMA_NOT_NULL srcAllocation;+    /** \brief Temporary allocation pointing to destination memory that will replace `srcAllocation`.++    \warning Do not store this allocation in your data structures! It exists only temporarily, for the duration of the defragmentation pass,+    to be used for binding new buffer/image to the destination memory using e.g. vmaBindBufferMemory().+    vmaEndDefragmentationPass() will destroy it and make `srcAllocation` point to this memory.+    */+    VmaAllocation VMA_NOT_NULL dstTmpAllocation;+} VmaDefragmentationMove;++/** \brief Parameters for incremental defragmentation steps.++To be used with function vmaBeginDefragmentationPass().+*/+typedef struct VmaDefragmentationPassMoveInfo+{+    /// Number of elements in the `pMoves` array.+    uint32_t moveCount;+    /** \brief Array of moves to be performed by the user in the current defragmentation pass.++    Pointer to an array of `moveCount` elements, owned by VMA, created in vmaBeginDefragmentationPass(), destroyed in vmaEndDefragmentationPass().++    For each element, you should:++    1. Create a new buffer/image in the place pointed by VmaDefragmentationMove::dstMemory + VmaDefragmentationMove::dstOffset.+    2. Copy data from the VmaDefragmentationMove::srcAllocation e.g. using `vkCmdCopyBuffer`, `vkCmdCopyImage`.+    3. Make sure these commands finished executing on the GPU.+    4. Destroy the old buffer/image.++    Only then you can finish defragmentation pass by calling vmaEndDefragmentationPass().+    After this call, the allocation will point to the new place in memory.++    Alternatively, if you cannot move specific allocation, you can set VmaDefragmentationMove::operation to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE.++    Alternatively, if you decide you want to completely remove the allocation:++    1. Destroy its buffer/image.+    2. Set VmaDefragmentationMove::operation to #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY.++    Then, after vmaEndDefragmentationPass() the allocation will be freed.+    */+    VmaDefragmentationMove* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(moveCount) pMoves;+} VmaDefragmentationPassMoveInfo;++/// Statistics returned for defragmentation process in function vmaEndDefragmentation().+typedef struct VmaDefragmentationStats+{+    /// Total number of bytes that have been copied while moving allocations to different places.+    VkDeviceSize bytesMoved;+    /// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects.+    VkDeviceSize bytesFreed;+    /// Number of allocations that have been moved to different places.+    uint32_t allocationsMoved;+    /// Number of empty `VkDeviceMemory` objects that have been released to the system.+    uint32_t deviceMemoryBlocksFreed;+} VmaDefragmentationStats;++/** @} */++/**+\addtogroup group_virtual+@{+*/++/// Parameters of created #VmaVirtualBlock object to be passed to vmaCreateVirtualBlock().+typedef struct VmaVirtualBlockCreateInfo+{+    /** \brief Total size of the virtual block.++    Sizes can be expressed in bytes or any units you want as long as you are consistent in using them.+    For example, if you allocate from some array of structures, 1 can mean single instance of entire structure.+    */+    VkDeviceSize size;++    /** \brief Use combination of #VmaVirtualBlockCreateFlagBits.+    */+    VmaVirtualBlockCreateFlags flags;++    /** \brief Custom CPU memory allocation callbacks. Optional.++    Optional, can be null. When specified, they will be used for all CPU-side memory allocations.+    */+    const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks;+} VmaVirtualBlockCreateInfo;++/// Parameters of created virtual allocation to be passed to vmaVirtualAllocate().+typedef struct VmaVirtualAllocationCreateInfo+{+    /** \brief Size of the allocation.++    Cannot be zero.+    */+    VkDeviceSize size;+    /** \brief Required alignment of the allocation. Optional.++    Must be power of two. Special value 0 has the same meaning as 1 - means no special alignment is required, so allocation can start at any offset.+    */+    VkDeviceSize alignment;+    /** \brief Use combination of #VmaVirtualAllocationCreateFlagBits.+    */+    VmaVirtualAllocationCreateFlags flags;+    /** \brief Custom pointer to be associated with the allocation. Optional.++    It can be any value and can be used for user-defined purposes. It can be fetched or changed later.+    */+    void* VMA_NULLABLE pUserData;+} VmaVirtualAllocationCreateInfo;++/// Parameters of an existing virtual allocation, returned by vmaGetVirtualAllocationInfo().+typedef struct VmaVirtualAllocationInfo+{+    /** \brief Offset of the allocation.++    Offset at which the allocation was made.+    */+    VkDeviceSize offset;+    /** \brief Size of the allocation.++    Same value as passed in VmaVirtualAllocationCreateInfo::size.+    */+    VkDeviceSize size;+    /** \brief Custom pointer associated with the allocation.++    Same value as passed in VmaVirtualAllocationCreateInfo::pUserData or to vmaSetVirtualAllocationUserData().+    */+    void* VMA_NULLABLE pUserData;+} VmaVirtualAllocationInfo;++/** @} */++#endif // _VMA_DATA_TYPES_DECLARATIONS++#ifndef _VMA_FUNCTION_HEADERS++/**+\addtogroup group_init+@{+*/++/// Creates #VmaAllocator object.+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator(+    const VmaAllocatorCreateInfo* VMA_NOT_NULL pCreateInfo,+    VmaAllocator VMA_NULLABLE* VMA_NOT_NULL pAllocator);++/// Destroys allocator object.+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator(+    VmaAllocator VMA_NULLABLE allocator);++/** \brief Returns information about existing #VmaAllocator object - handle to Vulkan device etc.++It might be useful if you want to keep just the #VmaAllocator handle and fetch other required handles to+`VkPhysicalDevice`, `VkDevice` etc. every time using this function.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocatorInfo* VMA_NOT_NULL pAllocatorInfo);++/**+PhysicalDeviceProperties are fetched from physicalDevice by the allocator.+You can access it here, without fetching it again on your own.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties(+    VmaAllocator VMA_NOT_NULL allocator,+    const VkPhysicalDeviceProperties* VMA_NULLABLE* VMA_NOT_NULL ppPhysicalDeviceProperties);++/**+PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator.+You can access it here, without fetching it again on your own.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties(+    VmaAllocator VMA_NOT_NULL allocator,+    const VkPhysicalDeviceMemoryProperties* VMA_NULLABLE* VMA_NOT_NULL ppPhysicalDeviceMemoryProperties);++/**+\brief Given Memory Type Index, returns Property Flags of this memory type.++This is just a convenience function. Same information can be obtained using+vmaGetMemoryProperties().+*/+VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties(+    VmaAllocator VMA_NOT_NULL allocator,+    uint32_t memoryTypeIndex,+    VkMemoryPropertyFlags* VMA_NOT_NULL pFlags);++/** \brief Sets index of the current frame.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex(+    VmaAllocator VMA_NOT_NULL allocator,+    uint32_t frameIndex);++/** @} */++/**+\addtogroup group_stats+@{+*/++/** \brief Retrieves statistics from current state of the Allocator.++This function is called "calculate" not "get" because it has to traverse all+internal data structures, so it may be quite slow. Use it for debugging purposes.+For faster but more brief statistics suitable to be called every frame or every allocation,+use vmaGetHeapBudgets().++Note that when using allocator from multiple threads, returned information may immediately+become outdated.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStatistics(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaTotalStatistics* VMA_NOT_NULL pStats);++/** \brief Retrieves information about current memory usage and budget for all memory heaps.++\param allocator+\param[out] pBudgets Must point to array with number of elements at least equal to number of memory heaps in physical device used.++This function is called "get" not "calculate" because it is very fast, suitable to be called+every frame or every allocation. For more detailed statistics use vmaCalculateStatistics().++Note that when using allocator from multiple threads, returned information may immediately+become outdated.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaGetHeapBudgets(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaBudget* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pBudgets);++/** @} */++/**+\addtogroup group_alloc+@{+*/++/**+\brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo.++This algorithm tries to find a memory type that:++- Is allowed by memoryTypeBits.+- Contains all the flags from pAllocationCreateInfo->requiredFlags.+- Matches intended usage.+- Has as many flags from pAllocationCreateInfo->preferredFlags as possible.++\return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result+from this function or any other allocating function probably means that your+device doesn't support any memory type with requested features for the specific+type of resource you want to use it for. Please check parameters of your+resource, like image layout (OPTIMAL versus LINEAR) or mip level count.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex(+    VmaAllocator VMA_NOT_NULL allocator,+    uint32_t memoryTypeBits,+    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,+    uint32_t* VMA_NOT_NULL pMemoryTypeIndex);++/**+\brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.++It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.+It internally creates a temporary, dummy buffer that never has memory bound.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo(+    VmaAllocator VMA_NOT_NULL allocator,+    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,+    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,+    uint32_t* VMA_NOT_NULL pMemoryTypeIndex);++/**+\brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.++It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.+It internally creates a temporary, dummy image that never has memory bound.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo(+    VmaAllocator VMA_NOT_NULL allocator,+    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,+    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,+    uint32_t* VMA_NOT_NULL pMemoryTypeIndex);++/** \brief Allocates Vulkan device memory and creates #VmaPool object.++\param allocator Allocator object.+\param pCreateInfo Parameters of pool to create.+\param[out] pPool Handle to created pool.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool(+    VmaAllocator VMA_NOT_NULL allocator,+    const VmaPoolCreateInfo* VMA_NOT_NULL pCreateInfo,+    VmaPool VMA_NULLABLE* VMA_NOT_NULL pPool);++/** \brief Destroys #VmaPool object and frees Vulkan device memory.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaPool VMA_NULLABLE pool);++/** @} */++/**+\addtogroup group_stats+@{+*/++/** \brief Retrieves statistics of existing #VmaPool object.++\param allocator Allocator object.+\param pool Pool object.+\param[out] pPoolStats Statistics of specified pool.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaPool VMA_NOT_NULL pool,+    VmaStatistics* VMA_NOT_NULL pPoolStats);++/** \brief Retrieves detailed statistics of existing #VmaPool object.++\param allocator Allocator object.+\param pool Pool object.+\param[out] pPoolStats Statistics of specified pool.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaCalculatePoolStatistics(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaPool VMA_NOT_NULL pool,+    VmaDetailedStatistics* VMA_NOT_NULL pPoolStats);++/** @} */++/**+\addtogroup group_alloc+@{+*/++/** \brief Checks magic number in margins around all allocations in given memory pool in search for corruptions.++Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,+`VMA_DEBUG_MARGIN` is defined to nonzero and the pool is created in memory type that is+`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection).++Possible return values:++- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for specified pool.+- `VK_SUCCESS` - corruption detection has been performed and succeeded.+- `VK_ERROR_UNKNOWN` - corruption detection has been performed and found memory corruptions around one of the allocations.+  `VMA_ASSERT` is also fired in that case.+- Other value: Error returned by Vulkan, e.g. memory mapping failure.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaPool VMA_NOT_NULL pool);++/** \brief Retrieves name of a custom pool.++After the call `ppName` is either null or points to an internally-owned null-terminated string+containing name of the pool that was previously set. The pointer becomes invalid when the pool is+destroyed or its name is changed using vmaSetPoolName().+*/+VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaPool VMA_NOT_NULL pool,+    const char* VMA_NULLABLE* VMA_NOT_NULL ppName);++/** \brief Sets name of a custom pool.++`pName` can be either null or pointer to a null-terminated string with new name for the pool.+Function makes internal copy of the string, so it can be changed or freed immediately after this call.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaPool VMA_NOT_NULL pool,+    const char* VMA_NULLABLE pName);++/** \brief General purpose memory allocation.++\param allocator+\param pVkMemoryRequirements+\param pCreateInfo+\param[out] pAllocation Handle to allocated memory.+\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().++You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().++It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(),+vmaCreateBuffer(), vmaCreateImage() instead whenever possible.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory(+    VmaAllocator VMA_NOT_NULL allocator,+    const VkMemoryRequirements* VMA_NOT_NULL pVkMemoryRequirements,+    const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,+    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,+    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);++/** \brief General purpose memory allocation for multiple allocation objects at once.++\param allocator Allocator object.+\param pVkMemoryRequirements Memory requirements for each allocation.+\param pCreateInfo Creation parameters for each allocation.+\param allocationCount Number of allocations to make.+\param[out] pAllocations Pointer to array that will be filled with handles to created allocations.+\param[out] pAllocationInfo Optional. Pointer to array that will be filled with parameters of created allocations.++You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().++Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding.+It is just a general purpose allocation function able to make multiple allocations at once.+It may be internally optimized to be more efficient than calling vmaAllocateMemory() `allocationCount` times.++All allocations are made using same parameters. All of them are created out of the same memory pool and type.+If any allocation fails, all allocations already made within this function call are also freed, so that when+returned result is not `VK_SUCCESS`, `pAllocation` array is always entirely filled with `VK_NULL_HANDLE`.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages(+    VmaAllocator VMA_NOT_NULL allocator,+    const VkMemoryRequirements* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pVkMemoryRequirements,+    const VmaAllocationCreateInfo* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pCreateInfo,+    size_t allocationCount,+    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations,+    VmaAllocationInfo* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationInfo);++/** \brief Allocates memory suitable for given `VkBuffer`.++\param allocator+\param buffer+\param pCreateInfo+\param[out] pAllocation Handle to allocated memory.+\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().++It only creates #VmaAllocation. To bind the memory to the buffer, use vmaBindBufferMemory().++This is a special-purpose function. In most cases you should use vmaCreateBuffer().++You must free the allocation using vmaFreeMemory() when no longer needed.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer(+    VmaAllocator VMA_NOT_NULL allocator,+    VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer,+    const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,+    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,+    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);++/** \brief Allocates memory suitable for given `VkImage`.++\param allocator+\param image+\param pCreateInfo+\param[out] pAllocation Handle to allocated memory.+\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().++It only creates #VmaAllocation. To bind the memory to the buffer, use vmaBindImageMemory().++This is a special-purpose function. In most cases you should use vmaCreateImage().++You must free the allocation using vmaFreeMemory() when no longer needed.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage(+    VmaAllocator VMA_NOT_NULL allocator,+    VkImage VMA_NOT_NULL_NON_DISPATCHABLE image,+    const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,+    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,+    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);++/** \brief Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage().++Passing `VK_NULL_HANDLE` as `allocation` is valid. Such function call is just skipped.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory(+    VmaAllocator VMA_NOT_NULL allocator,+    const VmaAllocation VMA_NULLABLE allocation);++/** \brief Frees memory and destroys multiple allocations.++Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding.+It is just a general purpose function to free memory and destroy allocations made using e.g. vmaAllocateMemory(),+vmaAllocateMemoryPages() and other functions.+It may be internally optimized to be more efficient than calling vmaFreeMemory() `allocationCount` times.++Allocations in `pAllocations` array can come from any memory pools and types.+Passing `VK_NULL_HANDLE` as elements of `pAllocations` array is valid. Such entries are just skipped.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages(+    VmaAllocator VMA_NOT_NULL allocator,+    size_t allocationCount,+    const VmaAllocation VMA_NULLABLE* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations);++/** \brief Returns current information about specified allocation.++Current parameters of given allocation are returned in `pAllocationInfo`.++Although this function doesn't lock any mutex, so it should be quite efficient,+you should avoid calling it too often.+You can retrieve same VmaAllocationInfo structure while creating your resource, from function+vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change+(e.g. due to defragmentation).+*/+VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    VmaAllocationInfo* VMA_NOT_NULL pAllocationInfo);++/** \brief Sets pUserData in given allocation to new value.++The value of pointer `pUserData` is copied to allocation's `pUserData`.+It is opaque, so you can use it however you want - e.g.+as a pointer, ordinal number or some handle to you own data.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    void* VMA_NULLABLE pUserData);++/** \brief Sets pName in given allocation to new value.++`pName` must be either null, or pointer to a null-terminated string. The function+makes local copy of the string and sets it as allocation's `pName`. String+passed as pName doesn't need to be valid for whole lifetime of the allocation -+you can free it after this call. String previously pointed by allocation's+`pName` is freed from memory.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationName(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    const char* VMA_NULLABLE pName);++/**+\brief Given an allocation, returns Property Flags of its memory type.++This is just a convenience function. Same information can be obtained using+vmaGetAllocationInfo() + vmaGetMemoryProperties().+*/+VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    VkMemoryPropertyFlags* VMA_NOT_NULL pFlags);++/** \brief Maps memory represented by given allocation and returns pointer to it.++Maps memory represented by given allocation to make it accessible to CPU code.+When succeeded, `*ppData` contains pointer to first byte of this memory.++\warning+If the allocation is part of a bigger `VkDeviceMemory` block, returned pointer is+correctly offsetted to the beginning of region assigned to this particular allocation.+Unlike the result of `vkMapMemory`, it points to the allocation, not to the beginning of the whole block.+You should not add VmaAllocationInfo::offset to it!++Mapping is internally reference-counted and synchronized, so despite raw Vulkan+function `vkMapMemory()` cannot be used to map same block of `VkDeviceMemory`+multiple times simultaneously, it is safe to call this function on allocations+assigned to the same memory block. Actual Vulkan memory will be mapped on first+mapping and unmapped on last unmapping.++If the function succeeded, you must call vmaUnmapMemory() to unmap the+allocation when mapping is no longer needed or before freeing the allocation, at+the latest.++It also safe to call this function multiple times on the same allocation. You+must call vmaUnmapMemory() same number of times as you called vmaMapMemory().++It is also safe to call this function on allocation created with+#VMA_ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all the time.+You must still call vmaUnmapMemory() same number of times as you called+vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the+"0-th" mapping made automatically due to #VMA_ALLOCATION_CREATE_MAPPED_BIT flag.++This function fails when used on allocation made in memory type that is not+`HOST_VISIBLE`.++This function doesn't automatically flush or invalidate caches.+If the allocation is made from a memory types that is not `HOST_COHERENT`,+you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    void* VMA_NULLABLE* VMA_NOT_NULL ppData);++/** \brief Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().++For details, see description of vmaMapMemory().++This function doesn't automatically flush or invalidate caches.+If the allocation is made from a memory types that is not `HOST_COHERENT`,+you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation);++/** \brief Flushes memory of given allocation.++Calls `vkFlushMappedMemoryRanges()` for memory associated with given range of given allocation.+It needs to be called after writing to a mapped memory for memory types that are not `HOST_COHERENT`.+Unmap operation doesn't do that automatically.++- `offset` must be relative to the beginning of allocation.+- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.+- `offset` and `size` don't have to be aligned.+  They are internally rounded down/up to multiply of `nonCoherentAtomSize`.+- If `size` is 0, this call is ignored.+- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,+  this call is ignored.++Warning! `offset` and `size` are relative to the contents of given `allocation`.+If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively.+Do not pass allocation's offset as `offset`!!!++This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is+called, otherwise `VK_SUCCESS`.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    VkDeviceSize offset,+    VkDeviceSize size);++/** \brief Invalidates memory of given allocation.++Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given range of given allocation.+It needs to be called before reading from a mapped memory for memory types that are not `HOST_COHERENT`.+Map operation doesn't do that automatically.++- `offset` must be relative to the beginning of allocation.+- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.+- `offset` and `size` don't have to be aligned.+  They are internally rounded down/up to multiply of `nonCoherentAtomSize`.+- If `size` is 0, this call is ignored.+- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,+  this call is ignored.++Warning! `offset` and `size` are relative to the contents of given `allocation`.+If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively.+Do not pass allocation's offset as `offset`!!!++This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if+it is called, otherwise `VK_SUCCESS`.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    VkDeviceSize offset,+    VkDeviceSize size);++/** \brief Flushes memory of given set of allocations.++Calls `vkFlushMappedMemoryRanges()` for memory associated with given ranges of given allocations.+For more information, see documentation of vmaFlushAllocation().++\param allocator+\param allocationCount+\param allocations+\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero.+\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations.++This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is+called, otherwise `VK_SUCCESS`.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations(+    VmaAllocator VMA_NOT_NULL allocator,+    uint32_t allocationCount,+    const VmaAllocation VMA_NOT_NULL* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations,+    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets,+    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes);++/** \brief Invalidates memory of given set of allocations.++Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given ranges of given allocations.+For more information, see documentation of vmaInvalidateAllocation().++\param allocator+\param allocationCount+\param allocations+\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero.+\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations.++This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if it is+called, otherwise `VK_SUCCESS`.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations(+    VmaAllocator VMA_NOT_NULL allocator,+    uint32_t allocationCount,+    const VmaAllocation VMA_NOT_NULL* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations,+    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets,+    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes);++/** \brief Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions.++\param allocator+\param memoryTypeBits Bit mask, where each bit set means that a memory type with that index should be checked.++Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,+`VMA_DEBUG_MARGIN` is defined to nonzero and only for memory types that are+`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection).++Possible return values:++- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for any of specified memory types.+- `VK_SUCCESS` - corruption detection has been performed and succeeded.+- `VK_ERROR_UNKNOWN` - corruption detection has been performed and found memory corruptions around one of the allocations.+  `VMA_ASSERT` is also fired in that case.+- Other value: Error returned by Vulkan, e.g. memory mapping failure.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption(+    VmaAllocator VMA_NOT_NULL allocator,+    uint32_t memoryTypeBits);++/** \brief Begins defragmentation process.++\param allocator Allocator object.+\param pInfo Structure filled with parameters of defragmentation.+\param[out] pContext Context object that must be passed to vmaEndDefragmentation() to finish defragmentation.+\returns+- `VK_SUCCESS` if defragmentation can begin.+- `VK_ERROR_FEATURE_NOT_PRESENT` if defragmentation is not supported.++For more information about defragmentation, see documentation chapter:+[Defragmentation](@ref defragmentation).+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentation(+    VmaAllocator VMA_NOT_NULL allocator,+    const VmaDefragmentationInfo* VMA_NOT_NULL pInfo,+    VmaDefragmentationContext VMA_NULLABLE* VMA_NOT_NULL pContext);++/** \brief Ends defragmentation process.++\param allocator Allocator object.+\param context Context object that has been created by vmaBeginDefragmentation().+\param[out] pStats Optional stats for the defragmentation. Can be null.++Use this function to finish defragmentation started by vmaBeginDefragmentation().+*/+VMA_CALL_PRE void VMA_CALL_POST vmaEndDefragmentation(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaDefragmentationContext VMA_NOT_NULL context,+    VmaDefragmentationStats* VMA_NULLABLE pStats);++/** \brief Starts single defragmentation pass.++\param allocator Allocator object.+\param context Context object that has been created by vmaBeginDefragmentation().+\param[out] pPassInfo Computed information for current pass.+\returns+- `VK_SUCCESS` if no more moves are possible. Then you can omit call to vmaEndDefragmentationPass() and simply end whole defragmentation.+- `VK_INCOMPLETE` if there are pending moves returned in `pPassInfo`. You need to perform them, call vmaEndDefragmentationPass(),+  and then preferably try another pass with vmaBeginDefragmentationPass().+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaDefragmentationContext VMA_NOT_NULL context,+    VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo);++/** \brief Ends single defragmentation pass.++\param allocator Allocator object.+\param context Context object that has been created by vmaBeginDefragmentation().+\param pPassInfo Computed information for current pass filled by vmaBeginDefragmentationPass() and possibly modified by you.++Returns `VK_SUCCESS` if no more moves are possible or `VK_INCOMPLETE` if more defragmentations are possible.++Ends incremental defragmentation pass and commits all defragmentation moves from `pPassInfo`.+After this call:++- Allocations at `pPassInfo[i].srcAllocation` that had `pPassInfo[i].operation ==` #VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY+  (which is the default) will be pointing to the new destination place.+- Allocation at `pPassInfo[i].srcAllocation` that had `pPassInfo[i].operation ==` #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY+  will be freed.++If no more moves are possible you can end whole defragmentation.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaDefragmentationContext VMA_NOT_NULL context,+    VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo);++/** \brief Binds buffer to allocation.++Binds specified buffer to region of memory represented by specified allocation.+Gets `VkDeviceMemory` handle and offset from the allocation.+If you want to create a buffer, allocate memory for it and bind them together separately,+you should use this function for binding instead of standard `vkBindBufferMemory()`,+because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple+allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously+(which is illegal in Vulkan).++It is recommended to use function vmaCreateBuffer() instead of this one.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer);++/** \brief Binds buffer to allocation with additional parameters.++\param allocator+\param allocation+\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0.+\param buffer+\param pNext A chain of structures to be attached to `VkBindBufferMemoryInfoKHR` structure used internally. Normally it should be null.++This function is similar to vmaBindBufferMemory(), but it provides additional parameters.++If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag+or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    VkDeviceSize allocationLocalOffset,+    VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer,+    const void* VMA_NULLABLE pNext);++/** \brief Binds image to allocation.++Binds specified image to region of memory represented by specified allocation.+Gets `VkDeviceMemory` handle and offset from the allocation.+If you want to create an image, allocate memory for it and bind them together separately,+you should use this function for binding instead of standard `vkBindImageMemory()`,+because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple+allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously+(which is illegal in Vulkan).++It is recommended to use function vmaCreateImage() instead of this one.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    VkImage VMA_NOT_NULL_NON_DISPATCHABLE image);++/** \brief Binds image to allocation with additional parameters.++\param allocator+\param allocation+\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0.+\param image+\param pNext A chain of structures to be attached to `VkBindImageMemoryInfoKHR` structure used internally. Normally it should be null.++This function is similar to vmaBindImageMemory(), but it provides additional parameters.++If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag+or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    VkDeviceSize allocationLocalOffset,+    VkImage VMA_NOT_NULL_NON_DISPATCHABLE image,+    const void* VMA_NULLABLE pNext);++/** \brief Creates a new `VkBuffer`, allocates and binds memory for it.++\param allocator+\param pBufferCreateInfo+\param pAllocationCreateInfo+\param[out] pBuffer Buffer that was created.+\param[out] pAllocation Allocation that was created.+\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().++This function automatically:++-# Creates buffer.+-# Allocates appropriate memory for it.+-# Binds the buffer with the memory.++If any of these operations fail, buffer and allocation are not created,+returned value is negative error code, `*pBuffer` and `*pAllocation` are null.++If the function succeeded, you must destroy both buffer and allocation when you+no longer need them using either convenience function vmaDestroyBuffer() or+separately, using `vkDestroyBuffer()` and vmaFreeMemory().++If #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used,+VK_KHR_dedicated_allocation extension is used internally to query driver whether+it requires or prefers the new buffer to have dedicated allocation. If yes,+and if dedicated allocation is possible+(#VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated+allocation for this buffer, just like when using+#VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.++\note This function creates a new `VkBuffer`. Sub-allocation of parts of one large buffer,+although recommended as a good practice, is out of scope of this library and could be implemented+by the user as a higher-level logic on top of VMA.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(+    VmaAllocator VMA_NOT_NULL allocator,+    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,+    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,+    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer,+    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,+    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);++/** \brief Creates a buffer with additional minimum alignment.++Similar to vmaCreateBuffer() but provides additional parameter `minAlignment` which allows to specify custom,+minimum alignment to be used when placing the buffer inside a larger memory block, which may be needed e.g.+for interop with OpenGL.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBufferWithAlignment(+    VmaAllocator VMA_NOT_NULL allocator,+    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,+    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,+    VkDeviceSize minAlignment,+    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer,+    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,+    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);++/** \brief Creates a new `VkBuffer`, binds already created memory for it.++\param allocator+\param allocation Allocation that provides memory to be used for binding new buffer to it.+\param pBufferCreateInfo+\param[out] pBuffer Buffer that was created.++This function automatically:++-# Creates buffer.+-# Binds the buffer with the supplied memory.++If any of these operations fail, buffer is not created,+returned value is negative error code and `*pBuffer` is null.++If the function succeeded, you must destroy the buffer when you+no longer need it using `vkDestroyBuffer()`. If you want to also destroy the corresponding+allocation you can use convenience function vmaDestroyBuffer().++\note There is a new version of this function augmented with parameter `allocationLocalOffset` - see vmaCreateAliasingBuffer2().+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,+    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer);++/** \brief Creates a new `VkBuffer`, binds already created memory for it.++\param allocator+\param allocation Allocation that provides memory to be used for binding new buffer to it.+\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the allocation. Normally it should be 0.+\param pBufferCreateInfo +\param[out] pBuffer Buffer that was created.++This function automatically:++-# Creates buffer.+-# Binds the buffer with the supplied memory.++If any of these operations fail, buffer is not created,+returned value is negative error code and `*pBuffer` is null.++If the function succeeded, you must destroy the buffer when you+no longer need it using `vkDestroyBuffer()`. If you want to also destroy the corresponding+allocation you can use convenience function vmaDestroyBuffer().++\note This is a new version of the function augmented with parameter `allocationLocalOffset`.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer2(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    VkDeviceSize allocationLocalOffset,+    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,+    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer);++/** \brief Destroys Vulkan buffer and frees allocated memory.++This is just a convenience function equivalent to:++\code+vkDestroyBuffer(device, buffer, allocationCallbacks);+vmaFreeMemory(allocator, allocation);+\endcode++It is safe to pass null as buffer and/or allocation.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer(+    VmaAllocator VMA_NOT_NULL allocator,+    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE buffer,+    VmaAllocation VMA_NULLABLE allocation);++/// Function similar to vmaCreateBuffer().+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(+    VmaAllocator VMA_NOT_NULL allocator,+    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,+    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,+    VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage,+    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,+    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);++/// Function similar to vmaCreateAliasingBuffer() but for images.+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,+    VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage);++/// Function similar to vmaCreateAliasingBuffer2() but for images.+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage2(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    VkDeviceSize allocationLocalOffset,+    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,+    VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage);++/** \brief Destroys Vulkan image and frees allocated memory.++This is just a convenience function equivalent to:++\code+vkDestroyImage(device, image, allocationCallbacks);+vmaFreeMemory(allocator, allocation);+\endcode++It is safe to pass null as image and/or allocation.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage(+    VmaAllocator VMA_NOT_NULL allocator,+    VkImage VMA_NULLABLE_NON_DISPATCHABLE image,+    VmaAllocation VMA_NULLABLE allocation);++/** @} */++/**+\addtogroup group_virtual+@{+*/++/** \brief Creates new #VmaVirtualBlock object.++\param pCreateInfo Parameters for creation.+\param[out] pVirtualBlock Returned virtual block object or `VMA_NULL` if creation failed.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateVirtualBlock(+    const VmaVirtualBlockCreateInfo* VMA_NOT_NULL pCreateInfo,+    VmaVirtualBlock VMA_NULLABLE* VMA_NOT_NULL pVirtualBlock);++/** \brief Destroys #VmaVirtualBlock object.++Please note that you should consciously handle virtual allocations that could remain unfreed in the block.+You should either free them individually using vmaVirtualFree() or call vmaClearVirtualBlock()+if you are sure this is what you want. If you do neither, an assert is called.++If you keep pointers to some additional metadata associated with your virtual allocations in their `pUserData`,+don't forget to free them.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyVirtualBlock(+    VmaVirtualBlock VMA_NULLABLE virtualBlock);++/** \brief Returns true of the #VmaVirtualBlock is empty - contains 0 virtual allocations and has all its space available for new allocations.+*/+VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaIsVirtualBlockEmpty(+    VmaVirtualBlock VMA_NOT_NULL virtualBlock);++/** \brief Returns information about a specific virtual allocation within a virtual block, like its size and `pUserData` pointer.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualAllocationInfo(+    VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo* VMA_NOT_NULL pVirtualAllocInfo);++/** \brief Allocates new virtual allocation inside given #VmaVirtualBlock.++If the allocation fails due to not enough free space available, `VK_ERROR_OUT_OF_DEVICE_MEMORY` is returned+(despite the function doesn't ever allocate actual GPU memory).+`pAllocation` is then set to `VK_NULL_HANDLE` and `pOffset`, if not null, it set to `UINT64_MAX`.++\param virtualBlock Virtual block+\param pCreateInfo Parameters for the allocation+\param[out] pAllocation Returned handle of the new allocation+\param[out] pOffset Returned offset of the new allocation. Optional, can be null.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaVirtualAllocate(+    VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    const VmaVirtualAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,+    VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pAllocation,+    VkDeviceSize* VMA_NULLABLE pOffset);++/** \brief Frees virtual allocation inside given #VmaVirtualBlock.++It is correct to call this function with `allocation == VK_NULL_HANDLE` - it does nothing.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaVirtualFree(+    VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE allocation);++/** \brief Frees all virtual allocations inside given #VmaVirtualBlock.++You must either call this function or free each virtual allocation individually with vmaVirtualFree()+before destroying a virtual block. Otherwise, an assert is called.++If you keep pointer to some additional metadata associated with your virtual allocation in its `pUserData`,+don't forget to free it as well.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaClearVirtualBlock(+    VmaVirtualBlock VMA_NOT_NULL virtualBlock);++/** \brief Changes custom pointer associated with given virtual allocation.+*/+VMA_CALL_PRE void VMA_CALL_POST vmaSetVirtualAllocationUserData(+    VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation,+    void* VMA_NULLABLE pUserData);++/** \brief Calculates and returns statistics about virtual allocations and memory usage in given #VmaVirtualBlock.++This function is fast to call. For more detailed statistics, see vmaCalculateVirtualBlockStatistics().+*/+VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualBlockStatistics(+    VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    VmaStatistics* VMA_NOT_NULL pStats);++/** \brief Calculates and returns detailed statistics about virtual allocations and memory usage in given #VmaVirtualBlock.++This function is slow to call. Use for debugging purposes.+For less detailed statistics, see vmaGetVirtualBlockStatistics().+*/+VMA_CALL_PRE void VMA_CALL_POST vmaCalculateVirtualBlockStatistics(+    VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    VmaDetailedStatistics* VMA_NOT_NULL pStats);++/** @} */++#if VMA_STATS_STRING_ENABLED+/**+\addtogroup group_stats+@{+*/++/** \brief Builds and returns a null-terminated string in JSON format with information about given #VmaVirtualBlock.+\param virtualBlock Virtual block.+\param[out] ppStatsString Returned string.+\param detailedMap Pass `VK_FALSE` to only obtain statistics as returned by vmaCalculateVirtualBlockStatistics(). Pass `VK_TRUE` to also obtain full list of allocations and free spaces.++Returned string must be freed using vmaFreeVirtualBlockStatsString().+*/+VMA_CALL_PRE void VMA_CALL_POST vmaBuildVirtualBlockStatsString(+    VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    char* VMA_NULLABLE* VMA_NOT_NULL ppStatsString,+    VkBool32 detailedMap);++/// Frees a string returned by vmaBuildVirtualBlockStatsString().+VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(+    VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    char* VMA_NULLABLE pStatsString);++/** \brief Builds and returns statistics as a null-terminated string in JSON format.+\param allocator+\param[out] ppStatsString Must be freed using vmaFreeStatsString() function.+\param detailedMap+*/+VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString(+    VmaAllocator VMA_NOT_NULL allocator,+    char* VMA_NULLABLE* VMA_NOT_NULL ppStatsString,+    VkBool32 detailedMap);++VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(+    VmaAllocator VMA_NOT_NULL allocator,+    char* VMA_NULLABLE pStatsString);++/** @} */++#endif // VMA_STATS_STRING_ENABLED++#endif // _VMA_FUNCTION_HEADERS++#ifdef __cplusplus+}+#endif++#endif // AMD_VULKAN_MEMORY_ALLOCATOR_H++////////////////////////////////////////////////////////////////////////////////+////////////////////////////////////////////////////////////////////////////////+//+//    IMPLEMENTATION+//+////////////////////////////////////////////////////////////////////////////////+////////////////////////////////////////////////////////////////////////////////++// For Visual Studio IntelliSense.+#if defined(__cplusplus) && defined(__INTELLISENSE__)+#define VMA_IMPLEMENTATION+#endif++#ifdef VMA_IMPLEMENTATION+#undef VMA_IMPLEMENTATION++#include <cstdint>+#include <cstdlib>+#include <cstring>+#include <utility>+#include <type_traits>++#ifdef _MSC_VER+    #include <intrin.h> // For functions like __popcnt, _BitScanForward etc.+#endif+#if __cplusplus >= 202002L || _MSVC_LANG >= 202002L // C++20+    #include <bit> // For std::popcount+#endif++/*******************************************************************************+CONFIGURATION SECTION++Define some of these macros before each #include of this header or change them+here if you need other then default behavior depending on your environment.+*/+#ifndef _VMA_CONFIGURATION++/*+Define this macro to 1 to make the library fetch pointers to Vulkan functions+internally, like:++    vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;+*/+#if !defined(VMA_STATIC_VULKAN_FUNCTIONS) && !defined(VK_NO_PROTOTYPES)+    #define VMA_STATIC_VULKAN_FUNCTIONS 1+#endif++/*+Define this macro to 1 to make the library fetch pointers to Vulkan functions+internally, like:++    vulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkGetDeviceProcAddr(device, "vkAllocateMemory");++To use this feature in new versions of VMA you now have to pass+VmaVulkanFunctions::vkGetInstanceProcAddr and vkGetDeviceProcAddr as+VmaAllocatorCreateInfo::pVulkanFunctions. Other members can be null.+*/+#if !defined(VMA_DYNAMIC_VULKAN_FUNCTIONS)+    #define VMA_DYNAMIC_VULKAN_FUNCTIONS 1+#endif++#ifndef VMA_USE_STL_SHARED_MUTEX+    // Compiler conforms to C++17.+    #if __cplusplus >= 201703L+        #define VMA_USE_STL_SHARED_MUTEX 1+    // Visual studio defines __cplusplus properly only when passed additional parameter: /Zc:__cplusplus+    // Otherwise it is always 199711L, despite shared_mutex works since Visual Studio 2015 Update 2.+    #elif defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023918 && __cplusplus == 199711L && _MSVC_LANG >= 201703L+        #define VMA_USE_STL_SHARED_MUTEX 1+    #else+        #define VMA_USE_STL_SHARED_MUTEX 0+    #endif+#endif++/*+Define this macro to include custom header files without having to edit this file directly, e.g.:++    // Inside of "my_vma_configuration_user_includes.h":++    #include "my_custom_assert.h" // for MY_CUSTOM_ASSERT+    #include "my_custom_min.h" // for my_custom_min+    #include <algorithm>+    #include <mutex>++    // Inside a different file, which includes "vk_mem_alloc.h":++    #define VMA_CONFIGURATION_USER_INCLUDES_H "my_vma_configuration_user_includes.h"+    #define VMA_ASSERT(expr) MY_CUSTOM_ASSERT(expr)+    #define VMA_MIN(v1, v2)  (my_custom_min(v1, v2))+    #include "vk_mem_alloc.h"+    ...++The following headers are used in this CONFIGURATION section only, so feel free to+remove them if not needed.+*/+#if !defined(VMA_CONFIGURATION_USER_INCLUDES_H)+    #include <cassert> // for assert+    #include <algorithm> // for min, max+    #include <mutex>+#else+    #include VMA_CONFIGURATION_USER_INCLUDES_H+#endif++#ifndef VMA_NULL+   // Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0.+   #define VMA_NULL   nullptr+#endif++#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)+#include <cstdlib>+static void* vma_aligned_alloc(size_t alignment, size_t size)+{+    // alignment must be >= sizeof(void*)+    if(alignment < sizeof(void*))+    {+        alignment = sizeof(void*);+    }++    return memalign(alignment, size);+}+#elif defined(__APPLE__) || defined(__ANDROID__) || (defined(__linux__) && defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC))+#include <cstdlib>++#if defined(__APPLE__)+#include <AvailabilityMacros.h>+#endif++static void* vma_aligned_alloc(size_t alignment, size_t size)+{+    // Unfortunately, aligned_alloc causes VMA to crash due to it returning null pointers. (At least under 11.4)+    // Therefore, for now disable this specific exception until a proper solution is found.+    //#if defined(__APPLE__) && (defined(MAC_OS_X_VERSION_10_16) || defined(__IPHONE_14_0))+    //#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_16 || __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_14_0+    //    // For C++14, usr/include/malloc/_malloc.h declares aligned_alloc()) only+    //    // with the MacOSX11.0 SDK in Xcode 12 (which is what adds+    //    // MAC_OS_X_VERSION_10_16), even though the function is marked+    //    // available for 10.15. That is why the preprocessor checks for 10.16 but+    //    // the __builtin_available checks for 10.15.+    //    // People who use C++17 could call aligned_alloc with the 10.15 SDK already.+    //    if (__builtin_available(macOS 10.15, iOS 13, *))+    //        return aligned_alloc(alignment, size);+    //#endif+    //#endif++    // alignment must be >= sizeof(void*)+    if(alignment < sizeof(void*))+    {+        alignment = sizeof(void*);+    }++    void *pointer;+    if(posix_memalign(&pointer, alignment, size) == 0)+        return pointer;+    return VMA_NULL;+}+#elif defined(_WIN32)+static void* vma_aligned_alloc(size_t alignment, size_t size)+{+    return _aligned_malloc(size, alignment);+}+#else+static void* vma_aligned_alloc(size_t alignment, size_t size)+{+    return aligned_alloc(alignment, size);+}+#endif++#if defined(_WIN32)+static void vma_aligned_free(void* ptr)+{+    _aligned_free(ptr);+}+#else+static void vma_aligned_free(void* VMA_NULLABLE ptr)+{+    free(ptr);+}+#endif++// If your compiler is not compatible with C++11 and definition of+// aligned_alloc() function is missing, uncommeting following line may help:++//#include <malloc.h>++// Normal assert to check for programmer's errors, especially in Debug configuration.+#ifndef VMA_ASSERT+   #ifdef NDEBUG+       #define VMA_ASSERT(expr)+   #else+       #define VMA_ASSERT(expr)         assert(expr)+   #endif+#endif++// Assert that will be called very often, like inside data structures e.g. operator[].+// Making it non-empty can make program slow.+#ifndef VMA_HEAVY_ASSERT+   #ifdef NDEBUG+       #define VMA_HEAVY_ASSERT(expr)+   #else+       #define VMA_HEAVY_ASSERT(expr)   //VMA_ASSERT(expr)+   #endif+#endif++#ifndef VMA_ALIGN_OF+   #define VMA_ALIGN_OF(type)       (__alignof(type))+#endif++#ifndef VMA_SYSTEM_ALIGNED_MALLOC+   #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) vma_aligned_alloc((alignment), (size))+#endif++#ifndef VMA_SYSTEM_ALIGNED_FREE+   // VMA_SYSTEM_FREE is the old name, but might have been defined by the user+   #if defined(VMA_SYSTEM_FREE)+      #define VMA_SYSTEM_ALIGNED_FREE(ptr)     VMA_SYSTEM_FREE(ptr)+   #else+      #define VMA_SYSTEM_ALIGNED_FREE(ptr)     vma_aligned_free(ptr)+    #endif+#endif++#ifndef VMA_COUNT_BITS_SET+    // Returns number of bits set to 1 in (v)+    #define VMA_COUNT_BITS_SET(v) VmaCountBitsSet(v)+#endif++#ifndef VMA_BITSCAN_LSB+    // Scans integer for index of first nonzero value from the Least Significant Bit (LSB). If mask is 0 then returns UINT8_MAX+    #define VMA_BITSCAN_LSB(mask) VmaBitScanLSB(mask)+#endif++#ifndef VMA_BITSCAN_MSB+    // Scans integer for index of first nonzero value from the Most Significant Bit (MSB). If mask is 0 then returns UINT8_MAX+    #define VMA_BITSCAN_MSB(mask) VmaBitScanMSB(mask)+#endif++#ifndef VMA_MIN+   #define VMA_MIN(v1, v2)    ((std::min)((v1), (v2)))+#endif++#ifndef VMA_MAX+   #define VMA_MAX(v1, v2)    ((std::max)((v1), (v2)))+#endif++#ifndef VMA_SWAP+   #define VMA_SWAP(v1, v2)   std::swap((v1), (v2))+#endif++#ifndef VMA_SORT+   #define VMA_SORT(beg, end, cmp)  std::sort(beg, end, cmp)+#endif++#ifndef VMA_DEBUG_LOG+   #define VMA_DEBUG_LOG(format, ...)+   /*+   #define VMA_DEBUG_LOG(format, ...) do { \+       printf(format, __VA_ARGS__); \+       printf("\n"); \+   } while(false)+   */+#endif++// Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString.+#if VMA_STATS_STRING_ENABLED+    static inline void VmaUint32ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint32_t num)+    {+        snprintf(outStr, strLen, "%u", static_cast<unsigned int>(num));+    }+    static inline void VmaUint64ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint64_t num)+    {+        snprintf(outStr, strLen, "%llu", static_cast<unsigned long long>(num));+    }+    static inline void VmaPtrToStr(char* VMA_NOT_NULL outStr, size_t strLen, const void* ptr)+    {+        snprintf(outStr, strLen, "%p", ptr);+    }+#endif++#ifndef VMA_MUTEX+    class VmaMutex+    {+    public:+        void Lock() { m_Mutex.lock(); }+        void Unlock() { m_Mutex.unlock(); }+        bool TryLock() { return m_Mutex.try_lock(); }+    private:+        std::mutex m_Mutex;+    };+    #define VMA_MUTEX VmaMutex+#endif++// Read-write mutex, where "read" is shared access, "write" is exclusive access.+#ifndef VMA_RW_MUTEX+    #if VMA_USE_STL_SHARED_MUTEX+        // Use std::shared_mutex from C++17.+        #include <shared_mutex>+        class VmaRWMutex+        {+        public:+            void LockRead() { m_Mutex.lock_shared(); }+            void UnlockRead() { m_Mutex.unlock_shared(); }+            bool TryLockRead() { return m_Mutex.try_lock_shared(); }+            void LockWrite() { m_Mutex.lock(); }+            void UnlockWrite() { m_Mutex.unlock(); }+            bool TryLockWrite() { return m_Mutex.try_lock(); }+        private:+            std::shared_mutex m_Mutex;+        };+        #define VMA_RW_MUTEX VmaRWMutex+    #elif defined(_WIN32) && defined(WINVER) && WINVER >= 0x0600+        // Use SRWLOCK from WinAPI.+        // Minimum supported client = Windows Vista, server = Windows Server 2008.+        class VmaRWMutex+        {+        public:+            VmaRWMutex() { InitializeSRWLock(&m_Lock); }+            void LockRead() { AcquireSRWLockShared(&m_Lock); }+            void UnlockRead() { ReleaseSRWLockShared(&m_Lock); }+            bool TryLockRead() { return TryAcquireSRWLockShared(&m_Lock) != FALSE; }+            void LockWrite() { AcquireSRWLockExclusive(&m_Lock); }+            void UnlockWrite() { ReleaseSRWLockExclusive(&m_Lock); }+            bool TryLockWrite() { return TryAcquireSRWLockExclusive(&m_Lock) != FALSE; }+        private:+            SRWLOCK m_Lock;+        };+        #define VMA_RW_MUTEX VmaRWMutex+    #else+        // Less efficient fallback: Use normal mutex.+        class VmaRWMutex+        {+        public:+            void LockRead() { m_Mutex.Lock(); }+            void UnlockRead() { m_Mutex.Unlock(); }+            bool TryLockRead() { return m_Mutex.TryLock(); }+            void LockWrite() { m_Mutex.Lock(); }+            void UnlockWrite() { m_Mutex.Unlock(); }+            bool TryLockWrite() { return m_Mutex.TryLock(); }+        private:+            VMA_MUTEX m_Mutex;+        };+        #define VMA_RW_MUTEX VmaRWMutex+    #endif // #if VMA_USE_STL_SHARED_MUTEX+#endif // #ifndef VMA_RW_MUTEX++/*+If providing your own implementation, you need to implement a subset of std::atomic.+*/+#ifndef VMA_ATOMIC_UINT32+    #include <atomic>+    #define VMA_ATOMIC_UINT32 std::atomic<uint32_t>+#endif++#ifndef VMA_ATOMIC_UINT64+    #include <atomic>+    #define VMA_ATOMIC_UINT64 std::atomic<uint64_t>+#endif++#ifndef VMA_DEBUG_ALWAYS_DEDICATED_MEMORY+    /**+    Every allocation will have its own memory block.+    Define to 1 for debugging purposes only.+    */+    #define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0)+#endif++#ifndef VMA_MIN_ALIGNMENT+    /**+    Minimum alignment of all allocations, in bytes.+    Set to more than 1 for debugging purposes. Must be power of two.+    */+    #ifdef VMA_DEBUG_ALIGNMENT // Old name+        #define VMA_MIN_ALIGNMENT VMA_DEBUG_ALIGNMENT+    #else+        #define VMA_MIN_ALIGNMENT (1)+    #endif+#endif++#ifndef VMA_DEBUG_MARGIN+    /**+    Minimum margin after every allocation, in bytes.+    Set nonzero for debugging purposes only.+    */+    #define VMA_DEBUG_MARGIN (0)+#endif++#ifndef VMA_DEBUG_INITIALIZE_ALLOCATIONS+    /**+    Define this macro to 1 to automatically fill new allocations and destroyed+    allocations with some bit pattern.+    */+    #define VMA_DEBUG_INITIALIZE_ALLOCATIONS (0)+#endif++#ifndef VMA_DEBUG_DETECT_CORRUPTION+    /**+    Define this macro to 1 together with non-zero value of VMA_DEBUG_MARGIN to+    enable writing magic value to the margin after every allocation and+    validating it, so that memory corruptions (out-of-bounds writes) are detected.+    */+    #define VMA_DEBUG_DETECT_CORRUPTION (0)+#endif++#ifndef VMA_DEBUG_GLOBAL_MUTEX+    /**+    Set this to 1 for debugging purposes only, to enable single mutex protecting all+    entry calls to the library. Can be useful for debugging multithreading issues.+    */+    #define VMA_DEBUG_GLOBAL_MUTEX (0)+#endif++#ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY+    /**+    Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity.+    Set to more than 1 for debugging purposes only. Must be power of two.+    */+    #define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1)+#endif++#ifndef VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT+    /*+    Set this to 1 to make VMA never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount+    and return error instead of leaving up to Vulkan implementation what to do in such cases.+    */+    #define VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT (0)+#endif++#ifndef VMA_SMALL_HEAP_MAX_SIZE+   /// Maximum size of a memory heap in Vulkan to consider it "small".+   #define VMA_SMALL_HEAP_MAX_SIZE (1024ull * 1024 * 1024)+#endif++#ifndef VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE+   /// Default size of a block allocated as single VkDeviceMemory from a "large" heap.+   #define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256ull * 1024 * 1024)+#endif++/*+Mapping hysteresis is a logic that launches when vmaMapMemory/vmaUnmapMemory is called+or a persistently mapped allocation is created and destroyed several times in a row.+It keeps additional +1 mapping of a device memory block to prevent calling actual+vkMapMemory/vkUnmapMemory too many times, which may improve performance and help+tools like RenderDOc.+*/+#ifndef VMA_MAPPING_HYSTERESIS_ENABLED+    #define VMA_MAPPING_HYSTERESIS_ENABLED 1+#endif++#ifndef VMA_CLASS_NO_COPY+    #define VMA_CLASS_NO_COPY(className) \+        private: \+            className(const className&) = delete; \+            className& operator=(const className&) = delete;+#endif++#define VMA_VALIDATE(cond) do { if(!(cond)) { \+        VMA_ASSERT(0 && "Validation failed: " #cond); \+        return false; \+    } } while(false)++/*******************************************************************************+END OF CONFIGURATION+*/+#endif // _VMA_CONFIGURATION+++static const uint8_t VMA_ALLOCATION_FILL_PATTERN_CREATED = 0xDC;+static const uint8_t VMA_ALLOCATION_FILL_PATTERN_DESTROYED = 0xEF;+// Decimal 2139416166, float NaN, little-endian binary 66 E6 84 7F.+static const uint32_t VMA_CORRUPTION_DETECTION_MAGIC_VALUE = 0x7F84E666;++// Copy of some Vulkan definitions so we don't need to check their existence just to handle few constants.+static const uint32_t VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY = 0x00000040;+static const uint32_t VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY = 0x00000080;+static const uint32_t VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY = 0x00020000;+static const uint32_t VK_IMAGE_CREATE_DISJOINT_BIT_COPY = 0x00000200;+static const int32_t VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT_COPY = 1000158000;+static const uint32_t VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET = 0x10000000u;+static const uint32_t VMA_ALLOCATION_TRY_COUNT = 32;+static const uint32_t VMA_VENDOR_ID_AMD = 4098;++// This one is tricky. Vulkan specification defines this code as available since+// Vulkan 1.0, but doesn't actually define it in Vulkan SDK earlier than 1.2.131.+// See pull request #207.+#define VK_ERROR_UNKNOWN_COPY ((VkResult)-13)+++#if VMA_STATS_STRING_ENABLED+// Correspond to values of enum VmaSuballocationType.+static const char* VMA_SUBALLOCATION_TYPE_NAMES[] =+{+    "FREE",+    "UNKNOWN",+    "BUFFER",+    "IMAGE_UNKNOWN",+    "IMAGE_LINEAR",+    "IMAGE_OPTIMAL",+};+#endif++static VkAllocationCallbacks VmaEmptyAllocationCallbacks =+    { VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL };+++#ifndef _VMA_ENUM_DECLARATIONS++enum VmaSuballocationType+{+    VMA_SUBALLOCATION_TYPE_FREE = 0,+    VMA_SUBALLOCATION_TYPE_UNKNOWN = 1,+    VMA_SUBALLOCATION_TYPE_BUFFER = 2,+    VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3,+    VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4,+    VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5,+    VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF+};++enum VMA_CACHE_OPERATION+{+    VMA_CACHE_FLUSH,+    VMA_CACHE_INVALIDATE+};++enum class VmaAllocationRequestType+{+    Normal,+    TLSF,+    // Used by "Linear" algorithm.+    UpperAddress,+    EndOf1st,+    EndOf2nd,+};++#endif // _VMA_ENUM_DECLARATIONS++#ifndef _VMA_FORWARD_DECLARATIONS+// Opaque handle used by allocation algorithms to identify single allocation in any conforming way.+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VmaAllocHandle);++struct VmaMutexLock;+struct VmaMutexLockRead;+struct VmaMutexLockWrite;++template<typename T>+struct AtomicTransactionalIncrement;++template<typename T>+struct VmaStlAllocator;++template<typename T, typename AllocatorT>+class VmaVector;++template<typename T, typename AllocatorT, size_t N>+class VmaSmallVector;++template<typename T>+class VmaPoolAllocator;++template<typename T>+struct VmaListItem;++template<typename T>+class VmaRawList;++template<typename T, typename AllocatorT>+class VmaList;++template<typename ItemTypeTraits>+class VmaIntrusiveLinkedList;++// Unused in this version+#if 0+template<typename T1, typename T2>+struct VmaPair;+template<typename FirstT, typename SecondT>+struct VmaPairFirstLess;++template<typename KeyT, typename ValueT>+class VmaMap;+#endif++#if VMA_STATS_STRING_ENABLED+class VmaStringBuilder;+class VmaJsonWriter;+#endif++class VmaDeviceMemoryBlock;++struct VmaDedicatedAllocationListItemTraits;+class VmaDedicatedAllocationList;++struct VmaSuballocation;+struct VmaSuballocationOffsetLess;+struct VmaSuballocationOffsetGreater;+struct VmaSuballocationItemSizeLess;++typedef VmaList<VmaSuballocation, VmaStlAllocator<VmaSuballocation>> VmaSuballocationList;++struct VmaAllocationRequest;++class VmaBlockMetadata;+class VmaBlockMetadata_Linear;+class VmaBlockMetadata_TLSF;++class VmaBlockVector;++struct VmaPoolListItemTraits;++struct VmaCurrentBudgetData;++class VmaAllocationObjectAllocator;++#endif // _VMA_FORWARD_DECLARATIONS+++#ifndef _VMA_FUNCTIONS++/*+Returns number of bits set to 1 in (v).++On specific platforms and compilers you can use instrinsics like:++Visual Studio:+    return __popcnt(v);+GCC, Clang:+    return static_cast<uint32_t>(__builtin_popcount(v));++Define macro VMA_COUNT_BITS_SET to provide your optimized implementation.+But you need to check in runtime whether user's CPU supports these, as some old processors don't.+*/+static inline uint32_t VmaCountBitsSet(uint32_t v)+{+#if __cplusplus >= 202002L || _MSVC_LANG >= 202002L // C++20+    return std::popcount(v);+#else+    uint32_t c = v - ((v >> 1) & 0x55555555);+    c = ((c >> 2) & 0x33333333) + (c & 0x33333333);+    c = ((c >> 4) + c) & 0x0F0F0F0F;+    c = ((c >> 8) + c) & 0x00FF00FF;+    c = ((c >> 16) + c) & 0x0000FFFF;+    return c;+#endif+}++static inline uint8_t VmaBitScanLSB(uint64_t mask)+{+#if defined(_MSC_VER) && defined(_WIN64)+    unsigned long pos;+    if (_BitScanForward64(&pos, mask))+        return static_cast<uint8_t>(pos);+    return UINT8_MAX;+#elif defined __GNUC__ || defined __clang__+    return static_cast<uint8_t>(__builtin_ffsll(mask)) - 1U;+#else+    uint8_t pos = 0;+    uint64_t bit = 1;+    do+    {+        if (mask & bit)+            return pos;+        bit <<= 1;+    } while (pos++ < 63);+    return UINT8_MAX;+#endif+}++static inline uint8_t VmaBitScanLSB(uint32_t mask)+{+#ifdef _MSC_VER+    unsigned long pos;+    if (_BitScanForward(&pos, mask))+        return static_cast<uint8_t>(pos);+    return UINT8_MAX;+#elif defined __GNUC__ || defined __clang__+    return static_cast<uint8_t>(__builtin_ffs(mask)) - 1U;+#else+    uint8_t pos = 0;+    uint32_t bit = 1;+    do+    {+        if (mask & bit)+            return pos;+        bit <<= 1;+    } while (pos++ < 31);+    return UINT8_MAX;+#endif+}++static inline uint8_t VmaBitScanMSB(uint64_t mask)+{+#if defined(_MSC_VER) && defined(_WIN64)+    unsigned long pos;+    if (_BitScanReverse64(&pos, mask))+        return static_cast<uint8_t>(pos);+#elif defined __GNUC__ || defined __clang__+    if (mask)+        return 63 - static_cast<uint8_t>(__builtin_clzll(mask));+#else+    uint8_t pos = 63;+    uint64_t bit = 1ULL << 63;+    do+    {+        if (mask & bit)+            return pos;+        bit >>= 1;+    } while (pos-- > 0);+#endif+    return UINT8_MAX;+}++static inline uint8_t VmaBitScanMSB(uint32_t mask)+{+#ifdef _MSC_VER+    unsigned long pos;+    if (_BitScanReverse(&pos, mask))+        return static_cast<uint8_t>(pos);+#elif defined __GNUC__ || defined __clang__+    if (mask)+        return 31 - static_cast<uint8_t>(__builtin_clz(mask));+#else+    uint8_t pos = 31;+    uint32_t bit = 1UL << 31;+    do+    {+        if (mask & bit)+            return pos;+        bit >>= 1;+    } while (pos-- > 0);+#endif+    return UINT8_MAX;+}++/*+Returns true if given number is a power of two.+T must be unsigned integer number or signed integer but always nonnegative.+For 0 returns true.+*/+template <typename T>+inline bool VmaIsPow2(T x)+{+    return (x & (x - 1)) == 0;+}++// Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16.+// Use types like uint32_t, uint64_t as T.+template <typename T>+static inline T VmaAlignUp(T val, T alignment)+{+    VMA_HEAVY_ASSERT(VmaIsPow2(alignment));+    return (val + alignment - 1) & ~(alignment - 1);+}++// Aligns given value down to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 8.+// Use types like uint32_t, uint64_t as T.+template <typename T>+static inline T VmaAlignDown(T val, T alignment)+{+    VMA_HEAVY_ASSERT(VmaIsPow2(alignment));+    return val & ~(alignment - 1);+}++// Division with mathematical rounding to nearest number.+template <typename T>+static inline T VmaRoundDiv(T x, T y)+{+    return (x + (y / (T)2)) / y;+}++// Divide by 'y' and round up to nearest integer.+template <typename T>+static inline T VmaDivideRoundingUp(T x, T y)+{+    return (x + y - (T)1) / y;+}++// Returns smallest power of 2 greater or equal to v.+static inline uint32_t VmaNextPow2(uint32_t v)+{+    v--;+    v |= v >> 1;+    v |= v >> 2;+    v |= v >> 4;+    v |= v >> 8;+    v |= v >> 16;+    v++;+    return v;+}++static inline uint64_t VmaNextPow2(uint64_t v)+{+    v--;+    v |= v >> 1;+    v |= v >> 2;+    v |= v >> 4;+    v |= v >> 8;+    v |= v >> 16;+    v |= v >> 32;+    v++;+    return v;+}++// Returns largest power of 2 less or equal to v.+static inline uint32_t VmaPrevPow2(uint32_t v)+{+    v |= v >> 1;+    v |= v >> 2;+    v |= v >> 4;+    v |= v >> 8;+    v |= v >> 16;+    v = v ^ (v >> 1);+    return v;+}++static inline uint64_t VmaPrevPow2(uint64_t v)+{+    v |= v >> 1;+    v |= v >> 2;+    v |= v >> 4;+    v |= v >> 8;+    v |= v >> 16;+    v |= v >> 32;+    v = v ^ (v >> 1);+    return v;+}++static inline bool VmaStrIsEmpty(const char* pStr)+{+    return pStr == VMA_NULL || *pStr == '\0';+}++/*+Returns true if two memory blocks occupy overlapping pages.+ResourceA must be in less memory offset than ResourceB.++Algorithm is based on "Vulkan 1.0.39 - A Specification (with all registered Vulkan extensions)"+chapter 11.6 "Resource Memory Association", paragraph "Buffer-Image Granularity".+*/+static inline bool VmaBlocksOnSamePage(+    VkDeviceSize resourceAOffset,+    VkDeviceSize resourceASize,+    VkDeviceSize resourceBOffset,+    VkDeviceSize pageSize)+{+    VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0);+    VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1;+    VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1);+    VkDeviceSize resourceBStart = resourceBOffset;+    VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1);+    return resourceAEndPage == resourceBStartPage;+}++/*+Returns true if given suballocation types could conflict and must respect+VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buffer+or linear image and another one is optimal image. If type is unknown, behave+conservatively.+*/+static inline bool VmaIsBufferImageGranularityConflict(+    VmaSuballocationType suballocType1,+    VmaSuballocationType suballocType2)+{+    if (suballocType1 > suballocType2)+    {+        VMA_SWAP(suballocType1, suballocType2);+    }++    switch (suballocType1)+    {+    case VMA_SUBALLOCATION_TYPE_FREE:+        return false;+    case VMA_SUBALLOCATION_TYPE_UNKNOWN:+        return true;+    case VMA_SUBALLOCATION_TYPE_BUFFER:+        return+            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||+            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;+    case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN:+        return+            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||+            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR ||+            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;+    case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR:+        return+            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;+    case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL:+        return false;+    default:+        VMA_ASSERT(0);+        return true;+    }+}++static void VmaWriteMagicValue(void* pData, VkDeviceSize offset)+{+#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION+    uint32_t* pDst = (uint32_t*)((char*)pData + offset);+    const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);+    for (size_t i = 0; i < numberCount; ++i, ++pDst)+    {+        *pDst = VMA_CORRUPTION_DETECTION_MAGIC_VALUE;+    }+#else+    // no-op+#endif+}++static bool VmaValidateMagicValue(const void* pData, VkDeviceSize offset)+{+#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION+    const uint32_t* pSrc = (const uint32_t*)((const char*)pData + offset);+    const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);+    for (size_t i = 0; i < numberCount; ++i, ++pSrc)+    {+        if (*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE)+        {+            return false;+        }+    }+#endif+    return true;+}++/*+Fills structure with parameters of an example buffer to be used for transfers+during GPU memory defragmentation.+*/+static void VmaFillGpuDefragmentationBufferCreateInfo(VkBufferCreateInfo& outBufCreateInfo)+{+    memset(&outBufCreateInfo, 0, sizeof(outBufCreateInfo));+    outBufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;+    outBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;+    outBufCreateInfo.size = (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE; // Example size.+}+++/*+Performs binary search and returns iterator to first element that is greater or+equal to (key), according to comparison (cmp).++Cmp should return true if first argument is less than second argument.++Returned value is the found element, if present in the collection or place where+new element with value (key) should be inserted.+*/+template <typename CmpLess, typename IterT, typename KeyT>+static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp)+{+    size_t down = 0, up = (end - beg);+    while (down < up)+    {+        const size_t mid = down + (up - down) / 2;  // Overflow-safe midpoint calculation+        if (cmp(*(beg + mid), key))+        {+            down = mid + 1;+        }+        else+        {+            up = mid;+        }+    }+    return beg + down;+}++template<typename CmpLess, typename IterT, typename KeyT>+IterT VmaBinaryFindSorted(const IterT& beg, const IterT& end, const KeyT& value, const CmpLess& cmp)+{+    IterT it = VmaBinaryFindFirstNotLess<CmpLess, IterT, KeyT>(+        beg, end, value, cmp);+    if (it == end ||+        (!cmp(*it, value) && !cmp(value, *it)))+    {+        return it;+    }+    return end;+}++/*+Returns true if all pointers in the array are not-null and unique.+Warning! O(n^2) complexity. Use only inside VMA_HEAVY_ASSERT.+T must be pointer type, e.g. VmaAllocation, VmaPool.+*/+template<typename T>+static bool VmaValidatePointerArray(uint32_t count, const T* arr)+{+    for (uint32_t i = 0; i < count; ++i)+    {+        const T iPtr = arr[i];+        if (iPtr == VMA_NULL)+        {+            return false;+        }+        for (uint32_t j = i + 1; j < count; ++j)+        {+            if (iPtr == arr[j])+            {+                return false;+            }+        }+    }+    return true;+}++template<typename MainT, typename NewT>+static inline void VmaPnextChainPushFront(MainT* mainStruct, NewT* newStruct)+{+    newStruct->pNext = mainStruct->pNext;+    mainStruct->pNext = newStruct;+}++// This is the main algorithm that guides the selection of a memory type best for an allocation -+// converts usage to required/preferred/not preferred flags.+static bool FindMemoryPreferences(+    bool isIntegratedGPU,+    const VmaAllocationCreateInfo& allocCreateInfo,+    VkFlags bufImgUsage, // VkBufferCreateInfo::usage or VkImageCreateInfo::usage. UINT32_MAX if unknown.+    VkMemoryPropertyFlags& outRequiredFlags,+    VkMemoryPropertyFlags& outPreferredFlags,+    VkMemoryPropertyFlags& outNotPreferredFlags)+{+    outRequiredFlags = allocCreateInfo.requiredFlags;+    outPreferredFlags = allocCreateInfo.preferredFlags;+    outNotPreferredFlags = 0;++    switch(allocCreateInfo.usage)+    {+    case VMA_MEMORY_USAGE_UNKNOWN:+        break;+    case VMA_MEMORY_USAGE_GPU_ONLY:+        if(!isIntegratedGPU || (outPreferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)+        {+            outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;+        }+        break;+    case VMA_MEMORY_USAGE_CPU_ONLY:+        outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;+        break;+    case VMA_MEMORY_USAGE_CPU_TO_GPU:+        outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;+        if(!isIntegratedGPU || (outPreferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)+        {+            outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;+        }+        break;+    case VMA_MEMORY_USAGE_GPU_TO_CPU:+        outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;+        outPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;+        break;+    case VMA_MEMORY_USAGE_CPU_COPY:+        outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;+        break;+    case VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED:+        outRequiredFlags |= VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT;+        break;+    case VMA_MEMORY_USAGE_AUTO:+    case VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE:+    case VMA_MEMORY_USAGE_AUTO_PREFER_HOST:+    {+        if(bufImgUsage == UINT32_MAX)+        {+            VMA_ASSERT(0 && "VMA_MEMORY_USAGE_AUTO* values can only be used with functions like vmaCreateBuffer, vmaCreateImage so that the details of the created resource are known.");+            return false;+        }+        // This relies on values of VK_IMAGE_USAGE_TRANSFER* being the same VK_BUFFER_IMAGE_TRANSFER*.+        const bool deviceAccess = (bufImgUsage & ~(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT)) != 0;+        const bool hostAccessSequentialWrite = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT) != 0;+        const bool hostAccessRandom = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT) != 0;+        const bool hostAccessAllowTransferInstead = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT) != 0;+        const bool preferDevice = allocCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;+        const bool preferHost = allocCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST;++        // CPU random access - e.g. a buffer written to or transferred from GPU to read back on CPU.+        if(hostAccessRandom)+        {+            if(!isIntegratedGPU && deviceAccess && hostAccessAllowTransferInstead && !preferHost)+            {+                // Nice if it will end up in HOST_VISIBLE, but more importantly prefer DEVICE_LOCAL.+                // Omitting HOST_VISIBLE here is intentional.+                // In case there is DEVICE_LOCAL | HOST_VISIBLE | HOST_CACHED, it will pick that one.+                // Otherwise, this will give same weight to DEVICE_LOCAL as HOST_VISIBLE | HOST_CACHED and select the former if occurs first on the list.+                outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;+            }+            else+            {+                // Always CPU memory, cached.+                outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;+            }+        }+        // CPU sequential write - may be CPU or host-visible GPU memory, uncached and write-combined.+        else if(hostAccessSequentialWrite)+        {+            // Want uncached and write-combined.+            outNotPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;++            if(!isIntegratedGPU && deviceAccess && hostAccessAllowTransferInstead && !preferHost)+            {+                outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;+            }+            else+            {+                outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;+                // Direct GPU access, CPU sequential write (e.g. a dynamic uniform buffer updated every frame)+                if(deviceAccess)+                {+                    // Could go to CPU memory or GPU BAR/unified. Up to the user to decide. If no preference, choose GPU memory.+                    if(preferHost)+                        outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;+                    else+                        outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;+                }+                // GPU no direct access, CPU sequential write (e.g. an upload buffer to be transferred to the GPU)+                else+                {+                    // Could go to CPU memory or GPU BAR/unified. Up to the user to decide. If no preference, choose CPU memory.+                    if(preferDevice)+                        outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;+                    else+                        outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;+                }+            }+        }+        // No CPU access+        else+        {+            // GPU access, no CPU access (e.g. a color attachment image) - prefer GPU memory+            if(deviceAccess)+            {+                // ...unless there is a clear preference from the user not to do so.+                if(preferHost)+                    outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;+                else+                    outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;+            }+            // No direct GPU access, no CPU access, just transfers.+            // It may be staging copy intended for e.g. preserving image for next frame (then better GPU memory) or+            // a "swap file" copy to free some GPU memory (then better CPU memory).+            // Up to the user to decide. If no preferece, assume the former and choose GPU memory.+            if(preferHost)+                outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;+            else+                outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;+        }+        break;+    }+    default:+        VMA_ASSERT(0);+    }++    // Avoid DEVICE_COHERENT unless explicitly requested.+    if(((allocCreateInfo.requiredFlags | allocCreateInfo.preferredFlags) &+        (VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY)) == 0)+    {+        outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY;+    }++    return true;+}++////////////////////////////////////////////////////////////////////////////////+// Memory allocation++static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment)+{+    void* result = VMA_NULL;+    if ((pAllocationCallbacks != VMA_NULL) &&+        (pAllocationCallbacks->pfnAllocation != VMA_NULL))+    {+        result = (*pAllocationCallbacks->pfnAllocation)(+            pAllocationCallbacks->pUserData,+            size,+            alignment,+            VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);+    }+    else+    {+        result = VMA_SYSTEM_ALIGNED_MALLOC(size, alignment);+    }+    VMA_ASSERT(result != VMA_NULL && "CPU memory allocation failed.");+    return result;+}++static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr)+{+    if ((pAllocationCallbacks != VMA_NULL) &&+        (pAllocationCallbacks->pfnFree != VMA_NULL))+    {+        (*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr);+    }+    else+    {+        VMA_SYSTEM_ALIGNED_FREE(ptr);+    }+}++template<typename T>+static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)+{+    return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));+}++template<typename T>+static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)+{+    return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));+}++#define vma_new(allocator, type)   new(VmaAllocate<type>(allocator))(type)++#define vma_new_array(allocator, type, count)   new(VmaAllocateArray<type>((allocator), (count)))(type)++template<typename T>+static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)+{+    ptr->~T();+    VmaFree(pAllocationCallbacks, ptr);+}++template<typename T>+static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)+{+    if (ptr != VMA_NULL)+    {+        for (size_t i = count; i--; )+        {+            ptr[i].~T();+        }+        VmaFree(pAllocationCallbacks, ptr);+    }+}++static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr)+{+    if (srcStr != VMA_NULL)+    {+        const size_t len = strlen(srcStr);+        char* const result = vma_new_array(allocs, char, len + 1);+        memcpy(result, srcStr, len + 1);+        return result;+    }+    return VMA_NULL;+}++#if VMA_STATS_STRING_ENABLED+static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr, size_t strLen)+{+    if (srcStr != VMA_NULL)+    {+        char* const result = vma_new_array(allocs, char, strLen + 1);+        memcpy(result, srcStr, strLen);+        result[strLen] = '\0';+        return result;+    }+    return VMA_NULL;+}+#endif // VMA_STATS_STRING_ENABLED++static void VmaFreeString(const VkAllocationCallbacks* allocs, char* str)+{+    if (str != VMA_NULL)+    {+        const size_t len = strlen(str);+        vma_delete_array(allocs, str, len + 1);+    }+}++template<typename CmpLess, typename VectorT>+size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value)+{+    const size_t indexToInsert = VmaBinaryFindFirstNotLess(+        vector.data(),+        vector.data() + vector.size(),+        value,+        CmpLess()) - vector.data();+    VmaVectorInsert(vector, indexToInsert, value);+    return indexToInsert;+}++template<typename CmpLess, typename VectorT>+bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value)+{+    CmpLess comparator;+    typename VectorT::iterator it = VmaBinaryFindFirstNotLess(+        vector.begin(),+        vector.end(),+        value,+        comparator);+    if ((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it))+    {+        size_t indexToRemove = it - vector.begin();+        VmaVectorRemove(vector, indexToRemove);+        return true;+    }+    return false;+}+#endif // _VMA_FUNCTIONS++#ifndef _VMA_STATISTICS_FUNCTIONS++static void VmaClearStatistics(VmaStatistics& outStats)+{+    outStats.blockCount = 0;+    outStats.allocationCount = 0;+    outStats.blockBytes = 0;+    outStats.allocationBytes = 0;+}++static void VmaAddStatistics(VmaStatistics& inoutStats, const VmaStatistics& src)+{+    inoutStats.blockCount += src.blockCount;+    inoutStats.allocationCount += src.allocationCount;+    inoutStats.blockBytes += src.blockBytes;+    inoutStats.allocationBytes += src.allocationBytes;+}++static void VmaClearDetailedStatistics(VmaDetailedStatistics& outStats)+{+    VmaClearStatistics(outStats.statistics);+    outStats.unusedRangeCount = 0;+    outStats.allocationSizeMin = VK_WHOLE_SIZE;+    outStats.allocationSizeMax = 0;+    outStats.unusedRangeSizeMin = VK_WHOLE_SIZE;+    outStats.unusedRangeSizeMax = 0;+}++static void VmaAddDetailedStatisticsAllocation(VmaDetailedStatistics& inoutStats, VkDeviceSize size)+{+    inoutStats.statistics.allocationCount++;+    inoutStats.statistics.allocationBytes += size;+    inoutStats.allocationSizeMin = VMA_MIN(inoutStats.allocationSizeMin, size);+    inoutStats.allocationSizeMax = VMA_MAX(inoutStats.allocationSizeMax, size);+}++static void VmaAddDetailedStatisticsUnusedRange(VmaDetailedStatistics& inoutStats, VkDeviceSize size)+{+    inoutStats.unusedRangeCount++;+    inoutStats.unusedRangeSizeMin = VMA_MIN(inoutStats.unusedRangeSizeMin, size);+    inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, size);+}++static void VmaAddDetailedStatistics(VmaDetailedStatistics& inoutStats, const VmaDetailedStatistics& src)+{+    VmaAddStatistics(inoutStats.statistics, src.statistics);+    inoutStats.unusedRangeCount += src.unusedRangeCount;+    inoutStats.allocationSizeMin = VMA_MIN(inoutStats.allocationSizeMin, src.allocationSizeMin);+    inoutStats.allocationSizeMax = VMA_MAX(inoutStats.allocationSizeMax, src.allocationSizeMax);+    inoutStats.unusedRangeSizeMin = VMA_MIN(inoutStats.unusedRangeSizeMin, src.unusedRangeSizeMin);+    inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, src.unusedRangeSizeMax);+}++#endif // _VMA_STATISTICS_FUNCTIONS++#ifndef _VMA_MUTEX_LOCK+// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).+struct VmaMutexLock+{+    VMA_CLASS_NO_COPY(VmaMutexLock)+public:+    VmaMutexLock(VMA_MUTEX& mutex, bool useMutex = true) :+        m_pMutex(useMutex ? &mutex : VMA_NULL)+    {+        if (m_pMutex) { m_pMutex->Lock(); }+    }+    ~VmaMutexLock() {  if (m_pMutex) { m_pMutex->Unlock(); } }++private:+    VMA_MUTEX* m_pMutex;+};++// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for reading.+struct VmaMutexLockRead+{+    VMA_CLASS_NO_COPY(VmaMutexLockRead)+public:+    VmaMutexLockRead(VMA_RW_MUTEX& mutex, bool useMutex) :+        m_pMutex(useMutex ? &mutex : VMA_NULL)+    {+        if (m_pMutex) { m_pMutex->LockRead(); }+    }+    ~VmaMutexLockRead() { if (m_pMutex) { m_pMutex->UnlockRead(); } }++private:+    VMA_RW_MUTEX* m_pMutex;+};++// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for writing.+struct VmaMutexLockWrite+{+    VMA_CLASS_NO_COPY(VmaMutexLockWrite)+public:+    VmaMutexLockWrite(VMA_RW_MUTEX& mutex, bool useMutex)+        : m_pMutex(useMutex ? &mutex : VMA_NULL)+    {+        if (m_pMutex) { m_pMutex->LockWrite(); }+    }+    ~VmaMutexLockWrite() { if (m_pMutex) { m_pMutex->UnlockWrite(); } }++private:+    VMA_RW_MUTEX* m_pMutex;+};++#if VMA_DEBUG_GLOBAL_MUTEX+    static VMA_MUTEX gDebugGlobalMutex;+    #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true);+#else+    #define VMA_DEBUG_GLOBAL_MUTEX_LOCK+#endif+#endif // _VMA_MUTEX_LOCK++#ifndef _VMA_ATOMIC_TRANSACTIONAL_INCREMENT+// An object that increments given atomic but decrements it back in the destructor unless Commit() is called.+template<typename T>+struct AtomicTransactionalIncrement+{+public:+    typedef std::atomic<T> AtomicT;++    ~AtomicTransactionalIncrement()+    {+        if(m_Atomic)+            --(*m_Atomic);+    }++    void Commit() { m_Atomic = nullptr; }+    T Increment(AtomicT* atomic)+    {+        m_Atomic = atomic;+        return m_Atomic->fetch_add(1);+    }++private:+    AtomicT* m_Atomic = nullptr;+};+#endif // _VMA_ATOMIC_TRANSACTIONAL_INCREMENT++#ifndef _VMA_STL_ALLOCATOR+// STL-compatible allocator.+template<typename T>+struct VmaStlAllocator+{+    const VkAllocationCallbacks* const m_pCallbacks;+    typedef T value_type;++    VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) {}+    template<typename U>+    VmaStlAllocator(const VmaStlAllocator<U>& src) : m_pCallbacks(src.m_pCallbacks) {}+    VmaStlAllocator(const VmaStlAllocator&) = default;+    VmaStlAllocator& operator=(const VmaStlAllocator&) = delete;++    T* allocate(size_t n) { return VmaAllocateArray<T>(m_pCallbacks, n); }+    void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); }++    template<typename U>+    bool operator==(const VmaStlAllocator<U>& rhs) const+    {+        return m_pCallbacks == rhs.m_pCallbacks;+    }+    template<typename U>+    bool operator!=(const VmaStlAllocator<U>& rhs) const+    {+        return m_pCallbacks != rhs.m_pCallbacks;+    }+};+#endif // _VMA_STL_ALLOCATOR++#ifndef _VMA_VECTOR+/* Class with interface compatible with subset of std::vector.+T must be POD because constructors and destructors are not called and memcpy is+used for these objects. */+template<typename T, typename AllocatorT>+class VmaVector+{+public:+    typedef T value_type;+    typedef T* iterator;+    typedef const T* const_iterator;++    VmaVector(const AllocatorT& allocator);+    VmaVector(size_t count, const AllocatorT& allocator);+    // This version of the constructor is here for compatibility with pre-C++14 std::vector.+    // value is unused.+    VmaVector(size_t count, const T& value, const AllocatorT& allocator) : VmaVector(count, allocator) {}+    VmaVector(const VmaVector<T, AllocatorT>& src);+    VmaVector& operator=(const VmaVector& rhs);+    ~VmaVector() { VmaFree(m_Allocator.m_pCallbacks, m_pArray); }++    bool empty() const { return m_Count == 0; }+    size_t size() const { return m_Count; }+    T* data() { return m_pArray; }+    T& front() { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[0]; }+    T& back() { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[m_Count - 1]; }+    const T* data() const { return m_pArray; }+    const T& front() const { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[0]; }+    const T& back() const { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[m_Count - 1]; }++    iterator begin() { return m_pArray; }+    iterator end() { return m_pArray + m_Count; }+    const_iterator cbegin() const { return m_pArray; }+    const_iterator cend() const { return m_pArray + m_Count; }+    const_iterator begin() const { return cbegin(); }+    const_iterator end() const { return cend(); }++    void pop_front() { VMA_HEAVY_ASSERT(m_Count > 0); remove(0); }+    void pop_back() { VMA_HEAVY_ASSERT(m_Count > 0); resize(size() - 1); }+    void push_front(const T& src) { insert(0, src); }++    void push_back(const T& src);+    void reserve(size_t newCapacity, bool freeMemory = false);+    void resize(size_t newCount);+    void clear() { resize(0); }+    void shrink_to_fit();+    void insert(size_t index, const T& src);+    void remove(size_t index);++    T& operator[](size_t index) { VMA_HEAVY_ASSERT(index < m_Count); return m_pArray[index]; }+    const T& operator[](size_t index) const { VMA_HEAVY_ASSERT(index < m_Count); return m_pArray[index]; }++private:+    AllocatorT m_Allocator;+    T* m_pArray;+    size_t m_Count;+    size_t m_Capacity;+};++#ifndef _VMA_VECTOR_FUNCTIONS+template<typename T, typename AllocatorT>+VmaVector<T, AllocatorT>::VmaVector(const AllocatorT& allocator)+    : m_Allocator(allocator),+    m_pArray(VMA_NULL),+    m_Count(0),+    m_Capacity(0) {}++template<typename T, typename AllocatorT>+VmaVector<T, AllocatorT>::VmaVector(size_t count, const AllocatorT& allocator)+    : m_Allocator(allocator),+    m_pArray(count ? (T*)VmaAllocateArray<T>(allocator.m_pCallbacks, count) : VMA_NULL),+    m_Count(count),+    m_Capacity(count) {}++template<typename T, typename AllocatorT>+VmaVector<T, AllocatorT>::VmaVector(const VmaVector& src)+    : m_Allocator(src.m_Allocator),+    m_pArray(src.m_Count ? (T*)VmaAllocateArray<T>(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL),+    m_Count(src.m_Count),+    m_Capacity(src.m_Count)+{+    if (m_Count != 0)+    {+        memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T));+    }+}++template<typename T, typename AllocatorT>+VmaVector<T, AllocatorT>& VmaVector<T, AllocatorT>::operator=(const VmaVector& rhs)+{+    if (&rhs != this)+    {+        resize(rhs.m_Count);+        if (m_Count != 0)+        {+            memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T));+        }+    }+    return *this;+}++template<typename T, typename AllocatorT>+void VmaVector<T, AllocatorT>::push_back(const T& src)+{+    const size_t newIndex = size();+    resize(newIndex + 1);+    m_pArray[newIndex] = src;+}++template<typename T, typename AllocatorT>+void VmaVector<T, AllocatorT>::reserve(size_t newCapacity, bool freeMemory)+{+    newCapacity = VMA_MAX(newCapacity, m_Count);++    if ((newCapacity < m_Capacity) && !freeMemory)+    {+        newCapacity = m_Capacity;+    }++    if (newCapacity != m_Capacity)+    {+        T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator, newCapacity) : VMA_NULL;+        if (m_Count != 0)+        {+            memcpy(newArray, m_pArray, m_Count * sizeof(T));+        }+        VmaFree(m_Allocator.m_pCallbacks, m_pArray);+        m_Capacity = newCapacity;+        m_pArray = newArray;+    }+}++template<typename T, typename AllocatorT>+void VmaVector<T, AllocatorT>::resize(size_t newCount)+{+    size_t newCapacity = m_Capacity;+    if (newCount > m_Capacity)+    {+        newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8));+    }++    if (newCapacity != m_Capacity)+    {+        T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL;+        const size_t elementsToCopy = VMA_MIN(m_Count, newCount);+        if (elementsToCopy != 0)+        {+            memcpy(newArray, m_pArray, elementsToCopy * sizeof(T));+        }+        VmaFree(m_Allocator.m_pCallbacks, m_pArray);+        m_Capacity = newCapacity;+        m_pArray = newArray;+    }++    m_Count = newCount;+}++template<typename T, typename AllocatorT>+void VmaVector<T, AllocatorT>::shrink_to_fit()+{+    if (m_Capacity > m_Count)+    {+        T* newArray = VMA_NULL;+        if (m_Count > 0)+        {+            newArray = VmaAllocateArray<T>(m_Allocator.m_pCallbacks, m_Count);+            memcpy(newArray, m_pArray, m_Count * sizeof(T));+        }+        VmaFree(m_Allocator.m_pCallbacks, m_pArray);+        m_Capacity = m_Count;+        m_pArray = newArray;+    }+}++template<typename T, typename AllocatorT>+void VmaVector<T, AllocatorT>::insert(size_t index, const T& src)+{+    VMA_HEAVY_ASSERT(index <= m_Count);+    const size_t oldCount = size();+    resize(oldCount + 1);+    if (index < oldCount)+    {+        memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T));+    }+    m_pArray[index] = src;+}++template<typename T, typename AllocatorT>+void VmaVector<T, AllocatorT>::remove(size_t index)+{+    VMA_HEAVY_ASSERT(index < m_Count);+    const size_t oldCount = size();+    if (index < oldCount - 1)+    {+        memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T));+    }+    resize(oldCount - 1);+}+#endif // _VMA_VECTOR_FUNCTIONS++template<typename T, typename allocatorT>+static void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)+{+    vec.insert(index, item);+}++template<typename T, typename allocatorT>+static void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)+{+    vec.remove(index);+}+#endif // _VMA_VECTOR++#ifndef _VMA_SMALL_VECTOR+/*+This is a vector (a variable-sized array), optimized for the case when the array is small.++It contains some number of elements in-place, which allows it to avoid heap allocation+when the actual number of elements is below that threshold. This allows normal "small"+cases to be fast without losing generality for large inputs.+*/+template<typename T, typename AllocatorT, size_t N>+class VmaSmallVector+{+public:+    typedef T value_type;+    typedef T* iterator;++    VmaSmallVector(const AllocatorT& allocator);+    VmaSmallVector(size_t count, const AllocatorT& allocator);+    template<typename SrcT, typename SrcAllocatorT, size_t SrcN>+    VmaSmallVector(const VmaSmallVector<SrcT, SrcAllocatorT, SrcN>&) = delete;+    template<typename SrcT, typename SrcAllocatorT, size_t SrcN>+    VmaSmallVector<T, AllocatorT, N>& operator=(const VmaSmallVector<SrcT, SrcAllocatorT, SrcN>&) = delete;+    ~VmaSmallVector() = default;++    bool empty() const { return m_Count == 0; }+    size_t size() const { return m_Count; }+    T* data() { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; }+    T& front() { VMA_HEAVY_ASSERT(m_Count > 0); return data()[0]; }+    T& back() { VMA_HEAVY_ASSERT(m_Count > 0); return data()[m_Count - 1]; }+    const T* data() const { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; }+    const T& front() const { VMA_HEAVY_ASSERT(m_Count > 0); return data()[0]; }+    const T& back() const { VMA_HEAVY_ASSERT(m_Count > 0); return data()[m_Count - 1]; }++    iterator begin() { return data(); }+    iterator end() { return data() + m_Count; }++    void pop_front() { VMA_HEAVY_ASSERT(m_Count > 0); remove(0); }+    void pop_back() { VMA_HEAVY_ASSERT(m_Count > 0); resize(size() - 1); }+    void push_front(const T& src) { insert(0, src); }++    void push_back(const T& src);+    void resize(size_t newCount, bool freeMemory = false);+    void clear(bool freeMemory = false);+    void insert(size_t index, const T& src);+    void remove(size_t index);++    T& operator[](size_t index) { VMA_HEAVY_ASSERT(index < m_Count); return data()[index]; }+    const T& operator[](size_t index) const { VMA_HEAVY_ASSERT(index < m_Count); return data()[index]; }++private:+    size_t m_Count;+    T m_StaticArray[N]; // Used when m_Size <= N+    VmaVector<T, AllocatorT> m_DynamicArray; // Used when m_Size > N+};++#ifndef _VMA_SMALL_VECTOR_FUNCTIONS+template<typename T, typename AllocatorT, size_t N>+VmaSmallVector<T, AllocatorT, N>::VmaSmallVector(const AllocatorT& allocator)+    : m_Count(0),+    m_DynamicArray(allocator) {}++template<typename T, typename AllocatorT, size_t N>+VmaSmallVector<T, AllocatorT, N>::VmaSmallVector(size_t count, const AllocatorT& allocator)+    : m_Count(count),+    m_DynamicArray(count > N ? count : 0, allocator) {}++template<typename T, typename AllocatorT, size_t N>+void VmaSmallVector<T, AllocatorT, N>::push_back(const T& src)+{+    const size_t newIndex = size();+    resize(newIndex + 1);+    data()[newIndex] = src;+}++template<typename T, typename AllocatorT, size_t N>+void VmaSmallVector<T, AllocatorT, N>::resize(size_t newCount, bool freeMemory)+{+    if (newCount > N && m_Count > N)+    {+        // Any direction, staying in m_DynamicArray+        m_DynamicArray.resize(newCount);+        if (freeMemory)+        {+            m_DynamicArray.shrink_to_fit();+        }+    }+    else if (newCount > N && m_Count <= N)+    {+        // Growing, moving from m_StaticArray to m_DynamicArray+        m_DynamicArray.resize(newCount);+        if (m_Count > 0)+        {+            memcpy(m_DynamicArray.data(), m_StaticArray, m_Count * sizeof(T));+        }+    }+    else if (newCount <= N && m_Count > N)+    {+        // Shrinking, moving from m_DynamicArray to m_StaticArray+        if (newCount > 0)+        {+            memcpy(m_StaticArray, m_DynamicArray.data(), newCount * sizeof(T));+        }+        m_DynamicArray.resize(0);+        if (freeMemory)+        {+            m_DynamicArray.shrink_to_fit();+        }+    }+    else+    {+        // Any direction, staying in m_StaticArray - nothing to do here+    }+    m_Count = newCount;+}++template<typename T, typename AllocatorT, size_t N>+void VmaSmallVector<T, AllocatorT, N>::clear(bool freeMemory)+{+    m_DynamicArray.clear();+    if (freeMemory)+    {+        m_DynamicArray.shrink_to_fit();+    }+    m_Count = 0;+}++template<typename T, typename AllocatorT, size_t N>+void VmaSmallVector<T, AllocatorT, N>::insert(size_t index, const T& src)+{+    VMA_HEAVY_ASSERT(index <= m_Count);+    const size_t oldCount = size();+    resize(oldCount + 1);+    T* const dataPtr = data();+    if (index < oldCount)+    {+        //  I know, this could be more optimal for case where memmove can be memcpy directly from m_StaticArray to m_DynamicArray.+        memmove(dataPtr + (index + 1), dataPtr + index, (oldCount - index) * sizeof(T));+    }+    dataPtr[index] = src;+}++template<typename T, typename AllocatorT, size_t N>+void VmaSmallVector<T, AllocatorT, N>::remove(size_t index)+{+    VMA_HEAVY_ASSERT(index < m_Count);+    const size_t oldCount = size();+    if (index < oldCount - 1)+    {+        //  I know, this could be more optimal for case where memmove can be memcpy directly from m_DynamicArray to m_StaticArray.+        T* const dataPtr = data();+        memmove(dataPtr + index, dataPtr + (index + 1), (oldCount - index - 1) * sizeof(T));+    }+    resize(oldCount - 1);+}+#endif // _VMA_SMALL_VECTOR_FUNCTIONS+#endif // _VMA_SMALL_VECTOR++#ifndef _VMA_POOL_ALLOCATOR+/*+Allocator for objects of type T using a list of arrays (pools) to speed up+allocation. Number of elements that can be allocated is not bounded because+allocator can create multiple blocks.+*/+template<typename T>+class VmaPoolAllocator+{+    VMA_CLASS_NO_COPY(VmaPoolAllocator)+public:+    VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity);+    ~VmaPoolAllocator();+    template<typename... Types> T* Alloc(Types&&... args);+    void Free(T* ptr);++private:+    union Item+    {+        uint32_t NextFreeIndex;+        alignas(T) char Value[sizeof(T)];+    };+    struct ItemBlock+    {+        Item* pItems;+        uint32_t Capacity;+        uint32_t FirstFreeIndex;+    };++    const VkAllocationCallbacks* m_pAllocationCallbacks;+    const uint32_t m_FirstBlockCapacity;+    VmaVector<ItemBlock, VmaStlAllocator<ItemBlock>> m_ItemBlocks;++    ItemBlock& CreateNewBlock();+};++#ifndef _VMA_POOL_ALLOCATOR_FUNCTIONS+template<typename T>+VmaPoolAllocator<T>::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity)+    : m_pAllocationCallbacks(pAllocationCallbacks),+    m_FirstBlockCapacity(firstBlockCapacity),+    m_ItemBlocks(VmaStlAllocator<ItemBlock>(pAllocationCallbacks))+{+    VMA_ASSERT(m_FirstBlockCapacity > 1);+}++template<typename T>+VmaPoolAllocator<T>::~VmaPoolAllocator()+{+    for (size_t i = m_ItemBlocks.size(); i--;)+        vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemBlocks[i].Capacity);+    m_ItemBlocks.clear();+}++template<typename T>+template<typename... Types> T* VmaPoolAllocator<T>::Alloc(Types&&... args)+{+    for (size_t i = m_ItemBlocks.size(); i--; )+    {+        ItemBlock& block = m_ItemBlocks[i];+        // This block has some free items: Use first one.+        if (block.FirstFreeIndex != UINT32_MAX)+        {+            Item* const pItem = &block.pItems[block.FirstFreeIndex];+            block.FirstFreeIndex = pItem->NextFreeIndex;+            T* result = (T*)&pItem->Value;+            new(result)T(std::forward<Types>(args)...); // Explicit constructor call.+            return result;+        }+    }++    // No block has free item: Create new one and use it.+    ItemBlock& newBlock = CreateNewBlock();+    Item* const pItem = &newBlock.pItems[0];+    newBlock.FirstFreeIndex = pItem->NextFreeIndex;+    T* result = (T*)&pItem->Value;+    new(result) T(std::forward<Types>(args)...); // Explicit constructor call.+    return result;+}++template<typename T>+void VmaPoolAllocator<T>::Free(T* ptr)+{+    // Search all memory blocks to find ptr.+    for (size_t i = m_ItemBlocks.size(); i--; )+    {+        ItemBlock& block = m_ItemBlocks[i];++        // Casting to union.+        Item* pItemPtr;+        memcpy(&pItemPtr, &ptr, sizeof(pItemPtr));++        // Check if pItemPtr is in address range of this block.+        if ((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + block.Capacity))+        {+            ptr->~T(); // Explicit destructor call.+            const uint32_t index = static_cast<uint32_t>(pItemPtr - block.pItems);+            pItemPtr->NextFreeIndex = block.FirstFreeIndex;+            block.FirstFreeIndex = index;+            return;+        }+    }+    VMA_ASSERT(0 && "Pointer doesn't belong to this memory pool.");+}++template<typename T>+typename VmaPoolAllocator<T>::ItemBlock& VmaPoolAllocator<T>::CreateNewBlock()+{+    const uint32_t newBlockCapacity = m_ItemBlocks.empty() ?+        m_FirstBlockCapacity : m_ItemBlocks.back().Capacity * 3 / 2;++    const ItemBlock newBlock =+    {+        vma_new_array(m_pAllocationCallbacks, Item, newBlockCapacity),+        newBlockCapacity,+        0+    };++    m_ItemBlocks.push_back(newBlock);++    // Setup singly-linked list of all free items in this block.+    for (uint32_t i = 0; i < newBlockCapacity - 1; ++i)+        newBlock.pItems[i].NextFreeIndex = i + 1;+    newBlock.pItems[newBlockCapacity - 1].NextFreeIndex = UINT32_MAX;+    return m_ItemBlocks.back();+}+#endif // _VMA_POOL_ALLOCATOR_FUNCTIONS+#endif // _VMA_POOL_ALLOCATOR++#ifndef _VMA_RAW_LIST+template<typename T>+struct VmaListItem+{+    VmaListItem* pPrev;+    VmaListItem* pNext;+    T Value;+};++// Doubly linked list.+template<typename T>+class VmaRawList+{+    VMA_CLASS_NO_COPY(VmaRawList)+public:+    typedef VmaListItem<T> ItemType;++    VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks);+    // Intentionally not calling Clear, because that would be unnecessary+    // computations to return all items to m_ItemAllocator as free.+    ~VmaRawList() = default;++    size_t GetCount() const { return m_Count; }+    bool IsEmpty() const { return m_Count == 0; }++    ItemType* Front() { return m_pFront; }+    ItemType* Back() { return m_pBack; }+    const ItemType* Front() const { return m_pFront; }+    const ItemType* Back() const { return m_pBack; }++    ItemType* PushFront();+    ItemType* PushBack();+    ItemType* PushFront(const T& value);+    ItemType* PushBack(const T& value);+    void PopFront();+    void PopBack();++    // Item can be null - it means PushBack.+    ItemType* InsertBefore(ItemType* pItem);+    // Item can be null - it means PushFront.+    ItemType* InsertAfter(ItemType* pItem);+    ItemType* InsertBefore(ItemType* pItem, const T& value);+    ItemType* InsertAfter(ItemType* pItem, const T& value);++    void Clear();+    void Remove(ItemType* pItem);++private:+    const VkAllocationCallbacks* const m_pAllocationCallbacks;+    VmaPoolAllocator<ItemType> m_ItemAllocator;+    ItemType* m_pFront;+    ItemType* m_pBack;+    size_t m_Count;+};++#ifndef _VMA_RAW_LIST_FUNCTIONS+template<typename T>+VmaRawList<T>::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks)+    : m_pAllocationCallbacks(pAllocationCallbacks),+    m_ItemAllocator(pAllocationCallbacks, 128),+    m_pFront(VMA_NULL),+    m_pBack(VMA_NULL),+    m_Count(0) {}++template<typename T>+VmaListItem<T>* VmaRawList<T>::PushFront()+{+    ItemType* const pNewItem = m_ItemAllocator.Alloc();+    pNewItem->pPrev = VMA_NULL;+    if (IsEmpty())+    {+        pNewItem->pNext = VMA_NULL;+        m_pFront = pNewItem;+        m_pBack = pNewItem;+        m_Count = 1;+    }+    else+    {+        pNewItem->pNext = m_pFront;+        m_pFront->pPrev = pNewItem;+        m_pFront = pNewItem;+        ++m_Count;+    }+    return pNewItem;+}++template<typename T>+VmaListItem<T>* VmaRawList<T>::PushBack()+{+    ItemType* const pNewItem = m_ItemAllocator.Alloc();+    pNewItem->pNext = VMA_NULL;+    if(IsEmpty())+    {+        pNewItem->pPrev = VMA_NULL;+        m_pFront = pNewItem;+        m_pBack = pNewItem;+        m_Count = 1;+    }+    else+    {+        pNewItem->pPrev = m_pBack;+        m_pBack->pNext = pNewItem;+        m_pBack = pNewItem;+        ++m_Count;+    }+    return pNewItem;+}++template<typename T>+VmaListItem<T>* VmaRawList<T>::PushFront(const T& value)+{+    ItemType* const pNewItem = PushFront();+    pNewItem->Value = value;+    return pNewItem;+}++template<typename T>+VmaListItem<T>* VmaRawList<T>::PushBack(const T& value)+{+    ItemType* const pNewItem = PushBack();+    pNewItem->Value = value;+    return pNewItem;+}++template<typename T>+void VmaRawList<T>::PopFront()+{+    VMA_HEAVY_ASSERT(m_Count > 0);+    ItemType* const pFrontItem = m_pFront;+    ItemType* const pNextItem = pFrontItem->pNext;+    if (pNextItem != VMA_NULL)+    {+        pNextItem->pPrev = VMA_NULL;+    }+    m_pFront = pNextItem;+    m_ItemAllocator.Free(pFrontItem);+    --m_Count;+}++template<typename T>+void VmaRawList<T>::PopBack()+{+    VMA_HEAVY_ASSERT(m_Count > 0);+    ItemType* const pBackItem = m_pBack;+    ItemType* const pPrevItem = pBackItem->pPrev;+    if(pPrevItem != VMA_NULL)+    {+        pPrevItem->pNext = VMA_NULL;+    }+    m_pBack = pPrevItem;+    m_ItemAllocator.Free(pBackItem);+    --m_Count;+}++template<typename T>+void VmaRawList<T>::Clear()+{+    if (IsEmpty() == false)+    {+        ItemType* pItem = m_pBack;+        while (pItem != VMA_NULL)+        {+            ItemType* const pPrevItem = pItem->pPrev;+            m_ItemAllocator.Free(pItem);+            pItem = pPrevItem;+        }+        m_pFront = VMA_NULL;+        m_pBack = VMA_NULL;+        m_Count = 0;+    }+}++template<typename T>+void VmaRawList<T>::Remove(ItemType* pItem)+{+    VMA_HEAVY_ASSERT(pItem != VMA_NULL);+    VMA_HEAVY_ASSERT(m_Count > 0);++    if(pItem->pPrev != VMA_NULL)+    {+        pItem->pPrev->pNext = pItem->pNext;+    }+    else+    {+        VMA_HEAVY_ASSERT(m_pFront == pItem);+        m_pFront = pItem->pNext;+    }++    if(pItem->pNext != VMA_NULL)+    {+        pItem->pNext->pPrev = pItem->pPrev;+    }+    else+    {+        VMA_HEAVY_ASSERT(m_pBack == pItem);+        m_pBack = pItem->pPrev;+    }++    m_ItemAllocator.Free(pItem);+    --m_Count;+}++template<typename T>+VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem)+{+    if(pItem != VMA_NULL)+    {+        ItemType* const prevItem = pItem->pPrev;+        ItemType* const newItem = m_ItemAllocator.Alloc();+        newItem->pPrev = prevItem;+        newItem->pNext = pItem;+        pItem->pPrev = newItem;+        if(prevItem != VMA_NULL)+        {+            prevItem->pNext = newItem;+        }+        else+        {+            VMA_HEAVY_ASSERT(m_pFront == pItem);+            m_pFront = newItem;+        }+        ++m_Count;+        return newItem;+    }+    else+        return PushBack();+}++template<typename T>+VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem)+{+    if(pItem != VMA_NULL)+    {+        ItemType* const nextItem = pItem->pNext;+        ItemType* const newItem = m_ItemAllocator.Alloc();+        newItem->pNext = nextItem;+        newItem->pPrev = pItem;+        pItem->pNext = newItem;+        if(nextItem != VMA_NULL)+        {+            nextItem->pPrev = newItem;+        }+        else+        {+            VMA_HEAVY_ASSERT(m_pBack == pItem);+            m_pBack = newItem;+        }+        ++m_Count;+        return newItem;+    }+    else+        return PushFront();+}++template<typename T>+VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem, const T& value)+{+    ItemType* const newItem = InsertBefore(pItem);+    newItem->Value = value;+    return newItem;+}++template<typename T>+VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem, const T& value)+{+    ItemType* const newItem = InsertAfter(pItem);+    newItem->Value = value;+    return newItem;+}+#endif // _VMA_RAW_LIST_FUNCTIONS+#endif // _VMA_RAW_LIST++#ifndef _VMA_LIST+template<typename T, typename AllocatorT>+class VmaList+{+    VMA_CLASS_NO_COPY(VmaList)+public:+    class reverse_iterator;+    class const_iterator;+    class const_reverse_iterator;++    class iterator+    {+        friend class const_iterator;+        friend class VmaList<T, AllocatorT>;+    public:+        iterator() :  m_pList(VMA_NULL), m_pItem(VMA_NULL) {}+        iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}++        T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }+        T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }++        bool operator==(const iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }+        bool operator!=(const iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }++        iterator operator++(int) { iterator result = *this; ++*this; return result; }+        iterator operator--(int) { iterator result = *this; --*this; return result; }++        iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pNext; return *this; }+        iterator& operator--();++    private:+        VmaRawList<T>* m_pList;+        VmaListItem<T>* m_pItem;++        iterator(VmaRawList<T>* pList, VmaListItem<T>* pItem) : m_pList(pList),  m_pItem(pItem) {}+    };+    class reverse_iterator+    {+        friend class const_reverse_iterator;+        friend class VmaList<T, AllocatorT>;+    public:+        reverse_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {}+        reverse_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}++        T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }+        T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }++        bool operator==(const reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }+        bool operator!=(const reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }++        reverse_iterator operator++(int) { reverse_iterator result = *this; ++* this; return result; }+        reverse_iterator operator--(int) { reverse_iterator result = *this; --* this; return result; }++        reverse_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pPrev; return *this; }+        reverse_iterator& operator--();++    private:+        VmaRawList<T>* m_pList;+        VmaListItem<T>* m_pItem;++        reverse_iterator(VmaRawList<T>* pList, VmaListItem<T>* pItem) : m_pList(pList),  m_pItem(pItem) {}+    };+    class const_iterator+    {+        friend class VmaList<T, AllocatorT>;+    public:+        const_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {}+        const_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}+        const_iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}++        iterator drop_const() { return { const_cast<VmaRawList<T>*>(m_pList), const_cast<VmaListItem<T>*>(m_pItem) }; }++        const T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }+        const T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }++        bool operator==(const const_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }+        bool operator!=(const const_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }++        const_iterator operator++(int) { const_iterator result = *this; ++* this; return result; }+        const_iterator operator--(int) { const_iterator result = *this; --* this; return result; }++        const_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pNext; return *this; }+        const_iterator& operator--();++    private:+        const VmaRawList<T>* m_pList;+        const VmaListItem<T>* m_pItem;++        const_iterator(const VmaRawList<T>* pList, const VmaListItem<T>* pItem) : m_pList(pList), m_pItem(pItem) {}+    };+    class const_reverse_iterator+    {+        friend class VmaList<T, AllocatorT>;+    public:+        const_reverse_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {}+        const_reverse_iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}+        const_reverse_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}++        reverse_iterator drop_const() { return { const_cast<VmaRawList<T>*>(m_pList), const_cast<VmaListItem<T>*>(m_pItem) }; }++        const T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }+        const T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }++        bool operator==(const const_reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }+        bool operator!=(const const_reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }++        const_reverse_iterator operator++(int) { const_reverse_iterator result = *this; ++* this; return result; }+        const_reverse_iterator operator--(int) { const_reverse_iterator result = *this; --* this; return result; }++        const_reverse_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pPrev; return *this; }+        const_reverse_iterator& operator--();++    private:+        const VmaRawList<T>* m_pList;+        const VmaListItem<T>* m_pItem;++        const_reverse_iterator(const VmaRawList<T>* pList, const VmaListItem<T>* pItem) : m_pList(pList), m_pItem(pItem) {}+    };++    VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) {}++    bool empty() const { return m_RawList.IsEmpty(); }+    size_t size() const { return m_RawList.GetCount(); }++    iterator begin() { return iterator(&m_RawList, m_RawList.Front()); }+    iterator end() { return iterator(&m_RawList, VMA_NULL); }++    const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); }+    const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); }++    const_iterator begin() const { return cbegin(); }+    const_iterator end() const { return cend(); }++    reverse_iterator rbegin() { return reverse_iterator(&m_RawList, m_RawList.Back()); }+    reverse_iterator rend() { return reverse_iterator(&m_RawList, VMA_NULL); }++    const_reverse_iterator crbegin() const { return const_reverse_iterator(&m_RawList, m_RawList.Back()); }+    const_reverse_iterator crend() const { return const_reverse_iterator(&m_RawList, VMA_NULL); }++    const_reverse_iterator rbegin() const { return crbegin(); }+    const_reverse_iterator rend() const { return crend(); }++    void push_back(const T& value) { m_RawList.PushBack(value); }+    iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); }++    void clear() { m_RawList.Clear(); }+    void erase(iterator it) { m_RawList.Remove(it.m_pItem); }++private:+    VmaRawList<T> m_RawList;+};++#ifndef _VMA_LIST_FUNCTIONS+template<typename T, typename AllocatorT>+typename VmaList<T, AllocatorT>::iterator& VmaList<T, AllocatorT>::iterator::operator--()+{+    if (m_pItem != VMA_NULL)+    {+        m_pItem = m_pItem->pPrev;+    }+    else+    {+        VMA_HEAVY_ASSERT(!m_pList->IsEmpty());+        m_pItem = m_pList->Back();+    }+    return *this;+}++template<typename T, typename AllocatorT>+typename VmaList<T, AllocatorT>::reverse_iterator& VmaList<T, AllocatorT>::reverse_iterator::operator--()+{+    if (m_pItem != VMA_NULL)+    {+        m_pItem = m_pItem->pNext;+    }+    else+    {+        VMA_HEAVY_ASSERT(!m_pList->IsEmpty());+        m_pItem = m_pList->Front();+    }+    return *this;+}++template<typename T, typename AllocatorT>+typename VmaList<T, AllocatorT>::const_iterator& VmaList<T, AllocatorT>::const_iterator::operator--()+{+    if (m_pItem != VMA_NULL)+    {+        m_pItem = m_pItem->pPrev;+    }+    else+    {+        VMA_HEAVY_ASSERT(!m_pList->IsEmpty());+        m_pItem = m_pList->Back();+    }+    return *this;+}++template<typename T, typename AllocatorT>+typename VmaList<T, AllocatorT>::const_reverse_iterator& VmaList<T, AllocatorT>::const_reverse_iterator::operator--()+{+    if (m_pItem != VMA_NULL)+    {+        m_pItem = m_pItem->pNext;+    }+    else+    {+        VMA_HEAVY_ASSERT(!m_pList->IsEmpty());+        m_pItem = m_pList->Back();+    }+    return *this;+}+#endif // _VMA_LIST_FUNCTIONS+#endif // _VMA_LIST++#ifndef _VMA_INTRUSIVE_LINKED_LIST+/*+Expected interface of ItemTypeTraits:+struct MyItemTypeTraits+{+    typedef MyItem ItemType;+    static ItemType* GetPrev(const ItemType* item) { return item->myPrevPtr; }+    static ItemType* GetNext(const ItemType* item) { return item->myNextPtr; }+    static ItemType*& AccessPrev(ItemType* item) { return item->myPrevPtr; }+    static ItemType*& AccessNext(ItemType* item) { return item->myNextPtr; }+};+*/+template<typename ItemTypeTraits>+class VmaIntrusiveLinkedList+{+public:+    typedef typename ItemTypeTraits::ItemType ItemType;+    static ItemType* GetPrev(const ItemType* item) { return ItemTypeTraits::GetPrev(item); }+    static ItemType* GetNext(const ItemType* item) { return ItemTypeTraits::GetNext(item); }++    // Movable, not copyable.+    VmaIntrusiveLinkedList() = default;+    VmaIntrusiveLinkedList(VmaIntrusiveLinkedList && src);+    VmaIntrusiveLinkedList(const VmaIntrusiveLinkedList&) = delete;+    VmaIntrusiveLinkedList& operator=(VmaIntrusiveLinkedList&& src);+    VmaIntrusiveLinkedList& operator=(const VmaIntrusiveLinkedList&) = delete;+    ~VmaIntrusiveLinkedList() { VMA_HEAVY_ASSERT(IsEmpty()); }++    size_t GetCount() const { return m_Count; }+    bool IsEmpty() const { return m_Count == 0; }+    ItemType* Front() { return m_Front; }+    ItemType* Back() { return m_Back; }+    const ItemType* Front() const { return m_Front; }+    const ItemType* Back() const { return m_Back; }++    void PushBack(ItemType* item);+    void PushFront(ItemType* item);+    ItemType* PopBack();+    ItemType* PopFront();++    // MyItem can be null - it means PushBack.+    void InsertBefore(ItemType* existingItem, ItemType* newItem);+    // MyItem can be null - it means PushFront.+    void InsertAfter(ItemType* existingItem, ItemType* newItem);+    void Remove(ItemType* item);+    void RemoveAll();++private:+    ItemType* m_Front = VMA_NULL;+    ItemType* m_Back = VMA_NULL;+    size_t m_Count = 0;+};++#ifndef _VMA_INTRUSIVE_LINKED_LIST_FUNCTIONS+template<typename ItemTypeTraits>+VmaIntrusiveLinkedList<ItemTypeTraits>::VmaIntrusiveLinkedList(VmaIntrusiveLinkedList&& src)+    : m_Front(src.m_Front), m_Back(src.m_Back), m_Count(src.m_Count)+{+    src.m_Front = src.m_Back = VMA_NULL;+    src.m_Count = 0;+}++template<typename ItemTypeTraits>+VmaIntrusiveLinkedList<ItemTypeTraits>& VmaIntrusiveLinkedList<ItemTypeTraits>::operator=(VmaIntrusiveLinkedList&& src)+{+    if (&src != this)+    {+        VMA_HEAVY_ASSERT(IsEmpty());+        m_Front = src.m_Front;+        m_Back = src.m_Back;+        m_Count = src.m_Count;+        src.m_Front = src.m_Back = VMA_NULL;+        src.m_Count = 0;+    }+    return *this;+}++template<typename ItemTypeTraits>+void VmaIntrusiveLinkedList<ItemTypeTraits>::PushBack(ItemType* item)+{+    VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL);+    if (IsEmpty())+    {+        m_Front = item;+        m_Back = item;+        m_Count = 1;+    }+    else+    {+        ItemTypeTraits::AccessPrev(item) = m_Back;+        ItemTypeTraits::AccessNext(m_Back) = item;+        m_Back = item;+        ++m_Count;+    }+}++template<typename ItemTypeTraits>+void VmaIntrusiveLinkedList<ItemTypeTraits>::PushFront(ItemType* item)+{+    VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL);+    if (IsEmpty())+    {+        m_Front = item;+        m_Back = item;+        m_Count = 1;+    }+    else+    {+        ItemTypeTraits::AccessNext(item) = m_Front;+        ItemTypeTraits::AccessPrev(m_Front) = item;+        m_Front = item;+        ++m_Count;+    }+}++template<typename ItemTypeTraits>+typename VmaIntrusiveLinkedList<ItemTypeTraits>::ItemType* VmaIntrusiveLinkedList<ItemTypeTraits>::PopBack()+{+    VMA_HEAVY_ASSERT(m_Count > 0);+    ItemType* const backItem = m_Back;+    ItemType* const prevItem = ItemTypeTraits::GetPrev(backItem);+    if (prevItem != VMA_NULL)+    {+        ItemTypeTraits::AccessNext(prevItem) = VMA_NULL;+    }+    m_Back = prevItem;+    --m_Count;+    ItemTypeTraits::AccessPrev(backItem) = VMA_NULL;+    ItemTypeTraits::AccessNext(backItem) = VMA_NULL;+    return backItem;+}++template<typename ItemTypeTraits>+typename VmaIntrusiveLinkedList<ItemTypeTraits>::ItemType* VmaIntrusiveLinkedList<ItemTypeTraits>::PopFront()+{+    VMA_HEAVY_ASSERT(m_Count > 0);+    ItemType* const frontItem = m_Front;+    ItemType* const nextItem = ItemTypeTraits::GetNext(frontItem);+    if (nextItem != VMA_NULL)+    {+        ItemTypeTraits::AccessPrev(nextItem) = VMA_NULL;+    }+    m_Front = nextItem;+    --m_Count;+    ItemTypeTraits::AccessPrev(frontItem) = VMA_NULL;+    ItemTypeTraits::AccessNext(frontItem) = VMA_NULL;+    return frontItem;+}++template<typename ItemTypeTraits>+void VmaIntrusiveLinkedList<ItemTypeTraits>::InsertBefore(ItemType* existingItem, ItemType* newItem)+{+    VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL);+    if (existingItem != VMA_NULL)+    {+        ItemType* const prevItem = ItemTypeTraits::GetPrev(existingItem);+        ItemTypeTraits::AccessPrev(newItem) = prevItem;+        ItemTypeTraits::AccessNext(newItem) = existingItem;+        ItemTypeTraits::AccessPrev(existingItem) = newItem;+        if (prevItem != VMA_NULL)+        {+            ItemTypeTraits::AccessNext(prevItem) = newItem;+        }+        else+        {+            VMA_HEAVY_ASSERT(m_Front == existingItem);+            m_Front = newItem;+        }+        ++m_Count;+    }+    else+        PushBack(newItem);+}++template<typename ItemTypeTraits>+void VmaIntrusiveLinkedList<ItemTypeTraits>::InsertAfter(ItemType* existingItem, ItemType* newItem)+{+    VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL);+    if (existingItem != VMA_NULL)+    {+        ItemType* const nextItem = ItemTypeTraits::GetNext(existingItem);+        ItemTypeTraits::AccessNext(newItem) = nextItem;+        ItemTypeTraits::AccessPrev(newItem) = existingItem;+        ItemTypeTraits::AccessNext(existingItem) = newItem;+        if (nextItem != VMA_NULL)+        {+            ItemTypeTraits::AccessPrev(nextItem) = newItem;+        }+        else+        {+            VMA_HEAVY_ASSERT(m_Back == existingItem);+            m_Back = newItem;+        }+        ++m_Count;+    }+    else+        return PushFront(newItem);+}++template<typename ItemTypeTraits>+void VmaIntrusiveLinkedList<ItemTypeTraits>::Remove(ItemType* item)+{+    VMA_HEAVY_ASSERT(item != VMA_NULL && m_Count > 0);+    if (ItemTypeTraits::GetPrev(item) != VMA_NULL)+    {+        ItemTypeTraits::AccessNext(ItemTypeTraits::AccessPrev(item)) = ItemTypeTraits::GetNext(item);+    }+    else+    {+        VMA_HEAVY_ASSERT(m_Front == item);+        m_Front = ItemTypeTraits::GetNext(item);+    }++    if (ItemTypeTraits::GetNext(item) != VMA_NULL)+    {+        ItemTypeTraits::AccessPrev(ItemTypeTraits::AccessNext(item)) = ItemTypeTraits::GetPrev(item);+    }+    else+    {+        VMA_HEAVY_ASSERT(m_Back == item);+        m_Back = ItemTypeTraits::GetPrev(item);+    }+    ItemTypeTraits::AccessPrev(item) = VMA_NULL;+    ItemTypeTraits::AccessNext(item) = VMA_NULL;+    --m_Count;+}++template<typename ItemTypeTraits>+void VmaIntrusiveLinkedList<ItemTypeTraits>::RemoveAll()+{+    if (!IsEmpty())+    {+        ItemType* item = m_Back;+        while (item != VMA_NULL)+        {+            ItemType* const prevItem = ItemTypeTraits::AccessPrev(item);+            ItemTypeTraits::AccessPrev(item) = VMA_NULL;+            ItemTypeTraits::AccessNext(item) = VMA_NULL;+            item = prevItem;+        }+        m_Front = VMA_NULL;+        m_Back = VMA_NULL;+        m_Count = 0;+    }+}+#endif // _VMA_INTRUSIVE_LINKED_LIST_FUNCTIONS+#endif // _VMA_INTRUSIVE_LINKED_LIST++// Unused in this version.+#if 0++#ifndef _VMA_PAIR+template<typename T1, typename T2>+struct VmaPair+{+    T1 first;+    T2 second;++    VmaPair() : first(), second() {}+    VmaPair(const T1& firstSrc, const T2& secondSrc) : first(firstSrc), second(secondSrc) {}+};++template<typename FirstT, typename SecondT>+struct VmaPairFirstLess+{+    bool operator()(const VmaPair<FirstT, SecondT>& lhs, const VmaPair<FirstT, SecondT>& rhs) const+    {+        return lhs.first < rhs.first;+    }+    bool operator()(const VmaPair<FirstT, SecondT>& lhs, const FirstT& rhsFirst) const+    {+        return lhs.first < rhsFirst;+    }+};+#endif // _VMA_PAIR++#ifndef _VMA_MAP+/* Class compatible with subset of interface of std::unordered_map.+KeyT, ValueT must be POD because they will be stored in VmaVector.+*/+template<typename KeyT, typename ValueT>+class VmaMap+{+public:+    typedef VmaPair<KeyT, ValueT> PairType;+    typedef PairType* iterator;++    VmaMap(const VmaStlAllocator<PairType>& allocator) : m_Vector(allocator) {}++    iterator begin() { return m_Vector.begin(); }+    iterator end() { return m_Vector.end(); }+    size_t size() { return m_Vector.size(); }++    void insert(const PairType& pair);+    iterator find(const KeyT& key);+    void erase(iterator it);++private:+    VmaVector< PairType, VmaStlAllocator<PairType>> m_Vector;+};++#ifndef _VMA_MAP_FUNCTIONS+template<typename KeyT, typename ValueT>+void VmaMap<KeyT, ValueT>::insert(const PairType& pair)+{+    const size_t indexToInsert = VmaBinaryFindFirstNotLess(+        m_Vector.data(),+        m_Vector.data() + m_Vector.size(),+        pair,+        VmaPairFirstLess<KeyT, ValueT>()) - m_Vector.data();+    VmaVectorInsert(m_Vector, indexToInsert, pair);+}++template<typename KeyT, typename ValueT>+VmaPair<KeyT, ValueT>* VmaMap<KeyT, ValueT>::find(const KeyT& key)+{+    PairType* it = VmaBinaryFindFirstNotLess(+        m_Vector.data(),+        m_Vector.data() + m_Vector.size(),+        key,+        VmaPairFirstLess<KeyT, ValueT>());+    if ((it != m_Vector.end()) && (it->first == key))+    {+        return it;+    }+    else+    {+        return m_Vector.end();+    }+}++template<typename KeyT, typename ValueT>+void VmaMap<KeyT, ValueT>::erase(iterator it)+{+    VmaVectorRemove(m_Vector, it - m_Vector.begin());+}+#endif // _VMA_MAP_FUNCTIONS+#endif // _VMA_MAP++#endif // #if 0++#if !defined(_VMA_STRING_BUILDER) && VMA_STATS_STRING_ENABLED+class VmaStringBuilder+{+public:+    VmaStringBuilder(const VkAllocationCallbacks* allocationCallbacks) : m_Data(VmaStlAllocator<char>(allocationCallbacks)) {}+    ~VmaStringBuilder() = default;++    size_t GetLength() const { return m_Data.size(); }+    const char* GetData() const { return m_Data.data(); }+    void AddNewLine() { Add('\n'); }+    void Add(char ch) { m_Data.push_back(ch); }++    void Add(const char* pStr);+    void AddNumber(uint32_t num);+    void AddNumber(uint64_t num);+    void AddPointer(const void* ptr);++private:+    VmaVector<char, VmaStlAllocator<char>> m_Data;+};++#ifndef _VMA_STRING_BUILDER_FUNCTIONS+void VmaStringBuilder::Add(const char* pStr)+{+    const size_t strLen = strlen(pStr);+    if (strLen > 0)+    {+        const size_t oldCount = m_Data.size();+        m_Data.resize(oldCount + strLen);+        memcpy(m_Data.data() + oldCount, pStr, strLen);+    }+}++void VmaStringBuilder::AddNumber(uint32_t num)+{+    char buf[11];+    buf[10] = '\0';+    char* p = &buf[10];+    do+    {+        *--p = '0' + (num % 10);+        num /= 10;+    } while (num);+    Add(p);+}++void VmaStringBuilder::AddNumber(uint64_t num)+{+    char buf[21];+    buf[20] = '\0';+    char* p = &buf[20];+    do+    {+        *--p = '0' + (num % 10);+        num /= 10;+    } while (num);+    Add(p);+}++void VmaStringBuilder::AddPointer(const void* ptr)+{+    char buf[21];+    VmaPtrToStr(buf, sizeof(buf), ptr);+    Add(buf);+}+#endif //_VMA_STRING_BUILDER_FUNCTIONS+#endif // _VMA_STRING_BUILDER++#if !defined(_VMA_JSON_WRITER) && VMA_STATS_STRING_ENABLED+/*+Allows to conveniently build a correct JSON document to be written to the+VmaStringBuilder passed to the constructor.+*/+class VmaJsonWriter+{+    VMA_CLASS_NO_COPY(VmaJsonWriter)+public:+    // sb - string builder to write the document to. Must remain alive for the whole lifetime of this object.+    VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb);+    ~VmaJsonWriter();++    // Begins object by writing "{".+    // Inside an object, you must call pairs of WriteString and a value, e.g.:+    // j.BeginObject(true); j.WriteString("A"); j.WriteNumber(1); j.WriteString("B"); j.WriteNumber(2); j.EndObject();+    // Will write: { "A": 1, "B": 2 }+    void BeginObject(bool singleLine = false);+    // Ends object by writing "}".+    void EndObject();++    // Begins array by writing "[".+    // Inside an array, you can write a sequence of any values.+    void BeginArray(bool singleLine = false);+    // Ends array by writing "[".+    void EndArray();++    // Writes a string value inside "".+    // pStr can contain any ANSI characters, including '"', new line etc. - they will be properly escaped.+    void WriteString(const char* pStr);++    // Begins writing a string value.+    // Call BeginString, ContinueString, ContinueString, ..., EndString instead of+    // WriteString to conveniently build the string content incrementally, made of+    // parts including numbers.+    void BeginString(const char* pStr = VMA_NULL);+    // Posts next part of an open string.+    void ContinueString(const char* pStr);+    // Posts next part of an open string. The number is converted to decimal characters.+    void ContinueString(uint32_t n);+    void ContinueString(uint64_t n);+    void ContinueString_Size(size_t n);+    // Posts next part of an open string. Pointer value is converted to characters+    // using "%p" formatting - shown as hexadecimal number, e.g.: 000000081276Ad00+    void ContinueString_Pointer(const void* ptr);+    // Ends writing a string value by writing '"'.+    void EndString(const char* pStr = VMA_NULL);++    // Writes a number value.+    void WriteNumber(uint32_t n);+    void WriteNumber(uint64_t n);+    void WriteSize(size_t n);+    // Writes a boolean value - false or true.+    void WriteBool(bool b);+    // Writes a null value.+    void WriteNull();++private:+    enum COLLECTION_TYPE+    {+        COLLECTION_TYPE_OBJECT,+        COLLECTION_TYPE_ARRAY,+    };+    struct StackItem+    {+        COLLECTION_TYPE type;+        uint32_t valueCount;+        bool singleLineMode;+    };++    static const char* const INDENT;++    VmaStringBuilder& m_SB;+    VmaVector< StackItem, VmaStlAllocator<StackItem> > m_Stack;+    bool m_InsideString;++    // Write size_t for less than 64bits+    void WriteSize(size_t n, std::integral_constant<bool, false>) { m_SB.AddNumber(static_cast<uint32_t>(n)); }+    // Write size_t for 64bits+    void WriteSize(size_t n, std::integral_constant<bool, true>) { m_SB.AddNumber(static_cast<uint64_t>(n)); }++    void BeginValue(bool isString);+    void WriteIndent(bool oneLess = false);+};+const char* const VmaJsonWriter::INDENT = "  ";++#ifndef _VMA_JSON_WRITER_FUNCTIONS+VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb)+    : m_SB(sb),+    m_Stack(VmaStlAllocator<StackItem>(pAllocationCallbacks)),+    m_InsideString(false) {}++VmaJsonWriter::~VmaJsonWriter()+{+    VMA_ASSERT(!m_InsideString);+    VMA_ASSERT(m_Stack.empty());+}++void VmaJsonWriter::BeginObject(bool singleLine)+{+    VMA_ASSERT(!m_InsideString);++    BeginValue(false);+    m_SB.Add('{');++    StackItem item;+    item.type = COLLECTION_TYPE_OBJECT;+    item.valueCount = 0;+    item.singleLineMode = singleLine;+    m_Stack.push_back(item);+}++void VmaJsonWriter::EndObject()+{+    VMA_ASSERT(!m_InsideString);++    WriteIndent(true);+    m_SB.Add('}');++    VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT);+    m_Stack.pop_back();+}++void VmaJsonWriter::BeginArray(bool singleLine)+{+    VMA_ASSERT(!m_InsideString);++    BeginValue(false);+    m_SB.Add('[');++    StackItem item;+    item.type = COLLECTION_TYPE_ARRAY;+    item.valueCount = 0;+    item.singleLineMode = singleLine;+    m_Stack.push_back(item);+}++void VmaJsonWriter::EndArray()+{+    VMA_ASSERT(!m_InsideString);++    WriteIndent(true);+    m_SB.Add(']');++    VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY);+    m_Stack.pop_back();+}++void VmaJsonWriter::WriteString(const char* pStr)+{+    BeginString(pStr);+    EndString();+}++void VmaJsonWriter::BeginString(const char* pStr)+{+    VMA_ASSERT(!m_InsideString);++    BeginValue(true);+    m_SB.Add('"');+    m_InsideString = true;+    if (pStr != VMA_NULL && pStr[0] != '\0')+    {+        ContinueString(pStr);+    }+}++void VmaJsonWriter::ContinueString(const char* pStr)+{+    VMA_ASSERT(m_InsideString);++    const size_t strLen = strlen(pStr);+    for (size_t i = 0; i < strLen; ++i)+    {+        char ch = pStr[i];+        if (ch == '\\')+        {+            m_SB.Add("\\\\");+        }+        else if (ch == '"')+        {+            m_SB.Add("\\\"");+        }+        else if (ch >= 32)+        {+            m_SB.Add(ch);+        }+        else switch (ch)+        {+        case '\b':+            m_SB.Add("\\b");+            break;+        case '\f':+            m_SB.Add("\\f");+            break;+        case '\n':+            m_SB.Add("\\n");+            break;+        case '\r':+            m_SB.Add("\\r");+            break;+        case '\t':+            m_SB.Add("\\t");+            break;+        default:+            VMA_ASSERT(0 && "Character not currently supported.");+            break;+        }+    }+}++void VmaJsonWriter::ContinueString(uint32_t n)+{+    VMA_ASSERT(m_InsideString);+    m_SB.AddNumber(n);+}++void VmaJsonWriter::ContinueString(uint64_t n)+{+    VMA_ASSERT(m_InsideString);+    m_SB.AddNumber(n);+}++void VmaJsonWriter::ContinueString_Size(size_t n)+{+    VMA_ASSERT(m_InsideString);+    // Fix for AppleClang incorrect type casting+    // TODO: Change to if constexpr when C++17 used as minimal standard+    WriteSize(n, std::is_same<size_t, uint64_t>{});+}++void VmaJsonWriter::ContinueString_Pointer(const void* ptr)+{+    VMA_ASSERT(m_InsideString);+    m_SB.AddPointer(ptr);+}++void VmaJsonWriter::EndString(const char* pStr)+{+    VMA_ASSERT(m_InsideString);+    if (pStr != VMA_NULL && pStr[0] != '\0')+    {+        ContinueString(pStr);+    }+    m_SB.Add('"');+    m_InsideString = false;+}++void VmaJsonWriter::WriteNumber(uint32_t n)+{+    VMA_ASSERT(!m_InsideString);+    BeginValue(false);+    m_SB.AddNumber(n);+}++void VmaJsonWriter::WriteNumber(uint64_t n)+{+    VMA_ASSERT(!m_InsideString);+    BeginValue(false);+    m_SB.AddNumber(n);+}++void VmaJsonWriter::WriteSize(size_t n)+{+    VMA_ASSERT(!m_InsideString);+    BeginValue(false);+    // Fix for AppleClang incorrect type casting+    // TODO: Change to if constexpr when C++17 used as minimal standard+    WriteSize(n, std::is_same<size_t, uint64_t>{});+}++void VmaJsonWriter::WriteBool(bool b)+{+    VMA_ASSERT(!m_InsideString);+    BeginValue(false);+    m_SB.Add(b ? "true" : "false");+}++void VmaJsonWriter::WriteNull()+{+    VMA_ASSERT(!m_InsideString);+    BeginValue(false);+    m_SB.Add("null");+}++void VmaJsonWriter::BeginValue(bool isString)+{+    if (!m_Stack.empty())+    {+        StackItem& currItem = m_Stack.back();+        if (currItem.type == COLLECTION_TYPE_OBJECT &&+            currItem.valueCount % 2 == 0)+        {+            VMA_ASSERT(isString);+        }++        if (currItem.type == COLLECTION_TYPE_OBJECT &&+            currItem.valueCount % 2 != 0)+        {+            m_SB.Add(": ");+        }+        else if (currItem.valueCount > 0)+        {+            m_SB.Add(", ");+            WriteIndent();+        }+        else+        {+            WriteIndent();+        }+        ++currItem.valueCount;+    }+}++void VmaJsonWriter::WriteIndent(bool oneLess)+{+    if (!m_Stack.empty() && !m_Stack.back().singleLineMode)+    {+        m_SB.AddNewLine();++        size_t count = m_Stack.size();+        if (count > 0 && oneLess)+        {+            --count;+        }+        for (size_t i = 0; i < count; ++i)+        {+            m_SB.Add(INDENT);+        }+    }+}+#endif // _VMA_JSON_WRITER_FUNCTIONS++static void VmaPrintDetailedStatistics(VmaJsonWriter& json, const VmaDetailedStatistics& stat)+{+    json.BeginObject();++    json.WriteString("BlockCount");+    json.WriteNumber(stat.statistics.blockCount);+    json.WriteString("BlockBytes");+    json.WriteNumber(stat.statistics.blockBytes);+    json.WriteString("AllocationCount");+    json.WriteNumber(stat.statistics.allocationCount);+    json.WriteString("AllocationBytes");+    json.WriteNumber(stat.statistics.allocationBytes);+    json.WriteString("UnusedRangeCount");+    json.WriteNumber(stat.unusedRangeCount);++    if (stat.statistics.allocationCount > 1)+    {+        json.WriteString("AllocationSizeMin");+        json.WriteNumber(stat.allocationSizeMin);+        json.WriteString("AllocationSizeMax");+        json.WriteNumber(stat.allocationSizeMax);+    }+    if (stat.unusedRangeCount > 1)+    {+        json.WriteString("UnusedRangeSizeMin");+        json.WriteNumber(stat.unusedRangeSizeMin);+        json.WriteString("UnusedRangeSizeMax");+        json.WriteNumber(stat.unusedRangeSizeMax);+    }+    json.EndObject();+}+#endif // _VMA_JSON_WRITER++#ifndef _VMA_MAPPING_HYSTERESIS++class VmaMappingHysteresis+{+    VMA_CLASS_NO_COPY(VmaMappingHysteresis)+public:+    VmaMappingHysteresis() = default;++    uint32_t GetExtraMapping() const { return m_ExtraMapping; }++    // Call when Map was called.+    // Returns true if switched to extra +1 mapping reference count.+    bool PostMap()+    {+#if VMA_MAPPING_HYSTERESIS_ENABLED+        if(m_ExtraMapping == 0)+        {+            ++m_MajorCounter;+            if(m_MajorCounter >= COUNTER_MIN_EXTRA_MAPPING)+            {+                m_ExtraMapping = 1;+                m_MajorCounter = 0;+                m_MinorCounter = 0;+                return true;+            }+        }+        else // m_ExtraMapping == 1+            PostMinorCounter();+#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED+        return false;+    }++    // Call when Unmap was called.+    void PostUnmap()+    {+#if VMA_MAPPING_HYSTERESIS_ENABLED+        if(m_ExtraMapping == 0)+            ++m_MajorCounter;+        else // m_ExtraMapping == 1+            PostMinorCounter();+#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED+    }++    // Call when allocation was made from the memory block.+    void PostAlloc()+    {+#if VMA_MAPPING_HYSTERESIS_ENABLED+        if(m_ExtraMapping == 1)+            ++m_MajorCounter;+        else // m_ExtraMapping == 0+            PostMinorCounter();+#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED+    }++    // Call when allocation was freed from the memory block.+    // Returns true if switched to extra -1 mapping reference count.+    bool PostFree()+    {+#if VMA_MAPPING_HYSTERESIS_ENABLED+        if(m_ExtraMapping == 1)+        {+            ++m_MajorCounter;+            if(m_MajorCounter >= COUNTER_MIN_EXTRA_MAPPING &&+                m_MajorCounter > m_MinorCounter + 1)+            {+                m_ExtraMapping = 0;+                m_MajorCounter = 0;+                m_MinorCounter = 0;+                return true;+            }+        }+        else // m_ExtraMapping == 0+            PostMinorCounter();+#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED+        return false;+    }++private:+    static const int32_t COUNTER_MIN_EXTRA_MAPPING = 7;++    uint32_t m_MinorCounter = 0;+    uint32_t m_MajorCounter = 0;+    uint32_t m_ExtraMapping = 0; // 0 or 1.++    void PostMinorCounter()+    {+        if(m_MinorCounter < m_MajorCounter)+        {+            ++m_MinorCounter;+        }+        else if(m_MajorCounter > 0)+        {+            --m_MajorCounter;+            --m_MinorCounter;+        }+    }+};++#endif // _VMA_MAPPING_HYSTERESIS++#ifndef _VMA_DEVICE_MEMORY_BLOCK+/*+Represents a single block of device memory (`VkDeviceMemory`) with all the+data about its regions (aka suballocations, #VmaAllocation), assigned and free.++Thread-safety:+- Access to m_pMetadata must be externally synchronized.+- Map, Unmap, Bind* are synchronized internally.+*/+class VmaDeviceMemoryBlock+{+    VMA_CLASS_NO_COPY(VmaDeviceMemoryBlock)+public:+    VmaBlockMetadata* m_pMetadata;++    VmaDeviceMemoryBlock(VmaAllocator hAllocator);+    ~VmaDeviceMemoryBlock();++    // Always call after construction.+    void Init(+        VmaAllocator hAllocator,+        VmaPool hParentPool,+        uint32_t newMemoryTypeIndex,+        VkDeviceMemory newMemory,+        VkDeviceSize newSize,+        uint32_t id,+        uint32_t algorithm,+        VkDeviceSize bufferImageGranularity);+    // Always call before destruction.+    void Destroy(VmaAllocator allocator);++    VmaPool GetParentPool() const { return m_hParentPool; }+    VkDeviceMemory GetDeviceMemory() const { return m_hMemory; }+    uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }+    uint32_t GetId() const { return m_Id; }+    void* GetMappedData() const { return m_pMappedData; }+    uint32_t GetMapRefCount() const { return m_MapCount; }++    // Call when allocation/free was made from m_pMetadata.+    // Used for m_MappingHysteresis.+    void PostAlloc(VmaAllocator hAllocator);+    void PostFree(VmaAllocator hAllocator);++    // Validates all data structures inside this object. If not valid, returns false.+    bool Validate() const;+    VkResult CheckCorruption(VmaAllocator hAllocator);++    // ppData can be null.+    VkResult Map(VmaAllocator hAllocator, uint32_t count, void** ppData);+    void Unmap(VmaAllocator hAllocator, uint32_t count);++    VkResult WriteMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);+    VkResult ValidateMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);++    VkResult BindBufferMemory(+        const VmaAllocator hAllocator,+        const VmaAllocation hAllocation,+        VkDeviceSize allocationLocalOffset,+        VkBuffer hBuffer,+        const void* pNext);+    VkResult BindImageMemory(+        const VmaAllocator hAllocator,+        const VmaAllocation hAllocation,+        VkDeviceSize allocationLocalOffset,+        VkImage hImage,+        const void* pNext);++private:+    VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool.+    uint32_t m_MemoryTypeIndex;+    uint32_t m_Id;+    VkDeviceMemory m_hMemory;++    /*+    Protects access to m_hMemory so it is not used by multiple threads simultaneously, e.g. vkMapMemory, vkBindBufferMemory.+    Also protects m_MapCount, m_pMappedData.+    Allocations, deallocations, any change in m_pMetadata is protected by parent's VmaBlockVector::m_Mutex.+    */+    VMA_MUTEX m_MapAndBindMutex;+    VmaMappingHysteresis m_MappingHysteresis;+    uint32_t m_MapCount;+    void* m_pMappedData;+};+#endif // _VMA_DEVICE_MEMORY_BLOCK++#ifndef _VMA_ALLOCATION_T+struct VmaAllocation_T+{+    friend struct VmaDedicatedAllocationListItemTraits;++    enum FLAGS+    {+        FLAG_PERSISTENT_MAP   = 0x01,+        FLAG_MAPPING_ALLOWED  = 0x02,+    };++public:+    enum ALLOCATION_TYPE+    {+        ALLOCATION_TYPE_NONE,+        ALLOCATION_TYPE_BLOCK,+        ALLOCATION_TYPE_DEDICATED,+    };++    // This struct is allocated using VmaPoolAllocator.+    VmaAllocation_T(bool mappingAllowed);+    ~VmaAllocation_T();++    void InitBlockAllocation(+        VmaDeviceMemoryBlock* block,+        VmaAllocHandle allocHandle,+        VkDeviceSize alignment,+        VkDeviceSize size,+        uint32_t memoryTypeIndex,+        VmaSuballocationType suballocationType,+        bool mapped);+    // pMappedData not null means allocation is created with MAPPED flag.+    void InitDedicatedAllocation(+        VmaPool hParentPool,+        uint32_t memoryTypeIndex,+        VkDeviceMemory hMemory,+        VmaSuballocationType suballocationType,+        void* pMappedData,+        VkDeviceSize size);++    ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; }+    VkDeviceSize GetAlignment() const { return m_Alignment; }+    VkDeviceSize GetSize() const { return m_Size; }+    void* GetUserData() const { return m_pUserData; }+    const char* GetName() const { return m_pName; }+    VmaSuballocationType GetSuballocationType() const { return (VmaSuballocationType)m_SuballocationType; }++    VmaDeviceMemoryBlock* GetBlock() const { VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK); return m_BlockAllocation.m_Block; }+    uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }+    bool IsPersistentMap() const { return (m_Flags & FLAG_PERSISTENT_MAP) != 0; }+    bool IsMappingAllowed() const { return (m_Flags & FLAG_MAPPING_ALLOWED) != 0; }++    void SetUserData(VmaAllocator hAllocator, void* pUserData) { m_pUserData = pUserData; }+    void SetName(VmaAllocator hAllocator, const char* pName);+    void FreeName(VmaAllocator hAllocator);+    uint8_t SwapBlockAllocation(VmaAllocator hAllocator, VmaAllocation allocation);+    VmaAllocHandle GetAllocHandle() const;+    VkDeviceSize GetOffset() const;+    VmaPool GetParentPool() const;+    VkDeviceMemory GetMemory() const;+    void* GetMappedData() const;++    void BlockAllocMap();+    void BlockAllocUnmap();+    VkResult DedicatedAllocMap(VmaAllocator hAllocator, void** ppData);+    void DedicatedAllocUnmap(VmaAllocator hAllocator);++#if VMA_STATS_STRING_ENABLED+    uint32_t GetBufferImageUsage() const { return m_BufferImageUsage; }++    void InitBufferImageUsage(uint32_t bufferImageUsage);+    void PrintParameters(class VmaJsonWriter& json) const;+#endif++private:+    // Allocation out of VmaDeviceMemoryBlock.+    struct BlockAllocation+    {+        VmaDeviceMemoryBlock* m_Block;+        VmaAllocHandle m_AllocHandle;+    };+    // Allocation for an object that has its own private VkDeviceMemory.+    struct DedicatedAllocation+    {+        VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool.+        VkDeviceMemory m_hMemory;+        void* m_pMappedData; // Not null means memory is mapped.+        VmaAllocation_T* m_Prev;+        VmaAllocation_T* m_Next;+    };+    union+    {+        // Allocation out of VmaDeviceMemoryBlock.+        BlockAllocation m_BlockAllocation;+        // Allocation for an object that has its own private VkDeviceMemory.+        DedicatedAllocation m_DedicatedAllocation;+    };++    VkDeviceSize m_Alignment;+    VkDeviceSize m_Size;+    void* m_pUserData;+    char* m_pName;+    uint32_t m_MemoryTypeIndex;+    uint8_t m_Type; // ALLOCATION_TYPE+    uint8_t m_SuballocationType; // VmaSuballocationType+    // Reference counter for vmaMapMemory()/vmaUnmapMemory().+    uint8_t m_MapCount;+    uint8_t m_Flags; // enum FLAGS+#if VMA_STATS_STRING_ENABLED+    uint32_t m_BufferImageUsage; // 0 if unknown.+#endif+};+#endif // _VMA_ALLOCATION_T++#ifndef _VMA_DEDICATED_ALLOCATION_LIST_ITEM_TRAITS+struct VmaDedicatedAllocationListItemTraits+{+    typedef VmaAllocation_T ItemType;++    static ItemType* GetPrev(const ItemType* item)+    {+        VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);+        return item->m_DedicatedAllocation.m_Prev;+    }+    static ItemType* GetNext(const ItemType* item)+    {+        VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);+        return item->m_DedicatedAllocation.m_Next;+    }+    static ItemType*& AccessPrev(ItemType* item)+    {+        VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);+        return item->m_DedicatedAllocation.m_Prev;+    }+    static ItemType*& AccessNext(ItemType* item)+    {+        VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);+        return item->m_DedicatedAllocation.m_Next;+    }+};+#endif // _VMA_DEDICATED_ALLOCATION_LIST_ITEM_TRAITS++#ifndef _VMA_DEDICATED_ALLOCATION_LIST+/*+Stores linked list of VmaAllocation_T objects.+Thread-safe, synchronized internally.+*/+class VmaDedicatedAllocationList+{+public:+    VmaDedicatedAllocationList() {}+    ~VmaDedicatedAllocationList();++    void Init(bool useMutex) { m_UseMutex = useMutex; }+    bool Validate();++    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats);+    void AddStatistics(VmaStatistics& inoutStats);+#if VMA_STATS_STRING_ENABLED+    // Writes JSON array with the list of allocations.+    void BuildStatsString(VmaJsonWriter& json);+#endif++    bool IsEmpty();+    void Register(VmaAllocation alloc);+    void Unregister(VmaAllocation alloc);++private:+    typedef VmaIntrusiveLinkedList<VmaDedicatedAllocationListItemTraits> DedicatedAllocationLinkedList;++    bool m_UseMutex = true;+    VMA_RW_MUTEX m_Mutex;+    DedicatedAllocationLinkedList m_AllocationList;+};++#ifndef _VMA_DEDICATED_ALLOCATION_LIST_FUNCTIONS++VmaDedicatedAllocationList::~VmaDedicatedAllocationList()+{+    VMA_HEAVY_ASSERT(Validate());++    if (!m_AllocationList.IsEmpty())+    {+        VMA_ASSERT(false && "Unfreed dedicated allocations found!");+    }+}++bool VmaDedicatedAllocationList::Validate()+{+    const size_t declaredCount = m_AllocationList.GetCount();+    size_t actualCount = 0;+    VmaMutexLockRead lock(m_Mutex, m_UseMutex);+    for (VmaAllocation alloc = m_AllocationList.Front();+        alloc != VMA_NULL; alloc = m_AllocationList.GetNext(alloc))+    {+        ++actualCount;+    }+    VMA_VALIDATE(actualCount == declaredCount);++    return true;+}++void VmaDedicatedAllocationList::AddDetailedStatistics(VmaDetailedStatistics& inoutStats)+{+    for(auto* item = m_AllocationList.Front(); item != nullptr; item = DedicatedAllocationLinkedList::GetNext(item))+    {+        const VkDeviceSize size = item->GetSize();+        inoutStats.statistics.blockCount++;+        inoutStats.statistics.blockBytes += size;+        VmaAddDetailedStatisticsAllocation(inoutStats, item->GetSize());+    }+}++void VmaDedicatedAllocationList::AddStatistics(VmaStatistics& inoutStats)+{+    VmaMutexLockRead lock(m_Mutex, m_UseMutex);++    const uint32_t allocCount = (uint32_t)m_AllocationList.GetCount();+    inoutStats.blockCount += allocCount;+    inoutStats.allocationCount += allocCount;++    for(auto* item = m_AllocationList.Front(); item != nullptr; item = DedicatedAllocationLinkedList::GetNext(item))+    {+        const VkDeviceSize size = item->GetSize();+        inoutStats.blockBytes += size;+        inoutStats.allocationBytes += size;+    }+}++#if VMA_STATS_STRING_ENABLED+void VmaDedicatedAllocationList::BuildStatsString(VmaJsonWriter& json)+{+    VmaMutexLockRead lock(m_Mutex, m_UseMutex);+    json.BeginArray();+    for (VmaAllocation alloc = m_AllocationList.Front();+        alloc != VMA_NULL; alloc = m_AllocationList.GetNext(alloc))+    {+        json.BeginObject(true);+        alloc->PrintParameters(json);+        json.EndObject();+    }+    json.EndArray();+}+#endif // VMA_STATS_STRING_ENABLED++bool VmaDedicatedAllocationList::IsEmpty()+{+    VmaMutexLockRead lock(m_Mutex, m_UseMutex);+    return m_AllocationList.IsEmpty();+}++void VmaDedicatedAllocationList::Register(VmaAllocation alloc)+{+    VmaMutexLockWrite lock(m_Mutex, m_UseMutex);+    m_AllocationList.PushBack(alloc);+}++void VmaDedicatedAllocationList::Unregister(VmaAllocation alloc)+{+    VmaMutexLockWrite lock(m_Mutex, m_UseMutex);+    m_AllocationList.Remove(alloc);+}+#endif // _VMA_DEDICATED_ALLOCATION_LIST_FUNCTIONS+#endif // _VMA_DEDICATED_ALLOCATION_LIST++#ifndef _VMA_SUBALLOCATION+/*+Represents a region of VmaDeviceMemoryBlock that is either assigned and returned as+allocated memory block or free.+*/+struct VmaSuballocation+{+    VkDeviceSize offset;+    VkDeviceSize size;+    void* userData;+    VmaSuballocationType type;+};++// Comparator for offsets.+struct VmaSuballocationOffsetLess+{+    bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const+    {+        return lhs.offset < rhs.offset;+    }+};++struct VmaSuballocationOffsetGreater+{+    bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const+    {+        return lhs.offset > rhs.offset;+    }+};++struct VmaSuballocationItemSizeLess+{+    bool operator()(const VmaSuballocationList::iterator lhs,+        const VmaSuballocationList::iterator rhs) const+    {+        return lhs->size < rhs->size;+    }++    bool operator()(const VmaSuballocationList::iterator lhs,+        VkDeviceSize rhsSize) const+    {+        return lhs->size < rhsSize;+    }+};+#endif // _VMA_SUBALLOCATION++#ifndef _VMA_ALLOCATION_REQUEST+/*+Parameters of planned allocation inside a VmaDeviceMemoryBlock.+item points to a FREE suballocation.+*/+struct VmaAllocationRequest+{+    VmaAllocHandle allocHandle;+    VkDeviceSize size;+    VmaSuballocationList::iterator item;+    void* customData;+    uint64_t algorithmData;+    VmaAllocationRequestType type;+};+#endif // _VMA_ALLOCATION_REQUEST++#ifndef _VMA_BLOCK_METADATA+/*+Data structure used for bookkeeping of allocations and unused ranges of memory+in a single VkDeviceMemory block.+*/+class VmaBlockMetadata+{+public:+    // pAllocationCallbacks, if not null, must be owned externally - alive and unchanged for the whole lifetime of this object.+    VmaBlockMetadata(const VkAllocationCallbacks* pAllocationCallbacks,+        VkDeviceSize bufferImageGranularity, bool isVirtual);+    virtual ~VmaBlockMetadata() = default;++    virtual void Init(VkDeviceSize size) { m_Size = size; }+    bool IsVirtual() const { return m_IsVirtual; }+    VkDeviceSize GetSize() const { return m_Size; }++    // Validates all data structures inside this object. If not valid, returns false.+    virtual bool Validate() const = 0;+    virtual size_t GetAllocationCount() const = 0;+    virtual size_t GetFreeRegionsCount() const = 0;+    virtual VkDeviceSize GetSumFreeSize() const = 0;+    // Returns true if this block is empty - contains only single free suballocation.+    virtual bool IsEmpty() const = 0;+    virtual void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) = 0;+    virtual VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const = 0;+    virtual void* GetAllocationUserData(VmaAllocHandle allocHandle) const = 0;++    virtual VmaAllocHandle GetAllocationListBegin() const = 0;+    virtual VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const = 0;+    virtual VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const = 0;++    // Shouldn't modify blockCount.+    virtual void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const = 0;+    virtual void AddStatistics(VmaStatistics& inoutStats) const = 0;++#if VMA_STATS_STRING_ENABLED+    virtual void PrintDetailedMap(class VmaJsonWriter& json) const = 0;+#endif++    // Tries to find a place for suballocation with given parameters inside this block.+    // If succeeded, fills pAllocationRequest and returns true.+    // If failed, returns false.+    virtual bool CreateAllocationRequest(+        VkDeviceSize allocSize,+        VkDeviceSize allocAlignment,+        bool upperAddress,+        VmaSuballocationType allocType,+        // Always one of VMA_ALLOCATION_CREATE_STRATEGY_* or VMA_ALLOCATION_INTERNAL_STRATEGY_* flags.+        uint32_t strategy,+        VmaAllocationRequest* pAllocationRequest) = 0;++    virtual VkResult CheckCorruption(const void* pBlockData) = 0;++    // Makes actual allocation based on request. Request must already be checked and valid.+    virtual void Alloc(+        const VmaAllocationRequest& request,+        VmaSuballocationType type,+        void* userData) = 0;++    // Frees suballocation assigned to given memory region.+    virtual void Free(VmaAllocHandle allocHandle) = 0;++    // Frees all allocations.+    // Careful! Don't call it if there are VmaAllocation objects owned by userData of cleared allocations!+    virtual void Clear() = 0;++    virtual void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) = 0;+    virtual void DebugLogAllAllocations() const = 0;++protected:+    const VkAllocationCallbacks* GetAllocationCallbacks() const { return m_pAllocationCallbacks; }+    VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }+    VkDeviceSize GetDebugMargin() const { return IsVirtual() ? 0 : VMA_DEBUG_MARGIN; }++    void DebugLogAllocation(VkDeviceSize offset, VkDeviceSize size, void* userData) const;+#if VMA_STATS_STRING_ENABLED+    // mapRefCount == UINT32_MAX means unspecified.+    void PrintDetailedMap_Begin(class VmaJsonWriter& json,+        VkDeviceSize unusedBytes,+        size_t allocationCount,+        size_t unusedRangeCount) const;+    void PrintDetailedMap_Allocation(class VmaJsonWriter& json,+        VkDeviceSize offset, VkDeviceSize size, void* userData) const;+    void PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,+        VkDeviceSize offset,+        VkDeviceSize size) const;+    void PrintDetailedMap_End(class VmaJsonWriter& json) const;+#endif++private:+    VkDeviceSize m_Size;+    const VkAllocationCallbacks* m_pAllocationCallbacks;+    const VkDeviceSize m_BufferImageGranularity;+    const bool m_IsVirtual;+};++#ifndef _VMA_BLOCK_METADATA_FUNCTIONS+VmaBlockMetadata::VmaBlockMetadata(const VkAllocationCallbacks* pAllocationCallbacks,+    VkDeviceSize bufferImageGranularity, bool isVirtual)+    : m_Size(0),+    m_pAllocationCallbacks(pAllocationCallbacks),+    m_BufferImageGranularity(bufferImageGranularity),+    m_IsVirtual(isVirtual) {}++void VmaBlockMetadata::DebugLogAllocation(VkDeviceSize offset, VkDeviceSize size, void* userData) const+{+    if (IsVirtual())+    {+        VMA_DEBUG_LOG("UNFREED VIRTUAL ALLOCATION; Offset: %llu; Size: %llu; UserData: %p", offset, size, userData);+    }+    else+    {+        VMA_ASSERT(userData != VMA_NULL);+        VmaAllocation allocation = reinterpret_cast<VmaAllocation>(userData);++        userData = allocation->GetUserData();+        const char* name = allocation->GetName();++#if VMA_STATS_STRING_ENABLED+        VMA_DEBUG_LOG("UNFREED ALLOCATION; Offset: %llu; Size: %llu; UserData: %p; Name: %s; Type: %s; Usage: %u",+            offset, size, userData, name ? name : "vma_empty",+            VMA_SUBALLOCATION_TYPE_NAMES[allocation->GetSuballocationType()],+            allocation->GetBufferImageUsage());+#else+        VMA_DEBUG_LOG("UNFREED ALLOCATION; Offset: %llu; Size: %llu; UserData: %p; Name: %s; Type: %u",+            offset, size, userData, name ? name : "vma_empty",+            (uint32_t)allocation->GetSuballocationType());+#endif // VMA_STATS_STRING_ENABLED+    }++}++#if VMA_STATS_STRING_ENABLED+void VmaBlockMetadata::PrintDetailedMap_Begin(class VmaJsonWriter& json,+    VkDeviceSize unusedBytes, size_t allocationCount, size_t unusedRangeCount) const+{+    json.WriteString("TotalBytes");+    json.WriteNumber(GetSize());++    json.WriteString("UnusedBytes");+    json.WriteSize(unusedBytes);++    json.WriteString("Allocations");+    json.WriteSize(allocationCount);++    json.WriteString("UnusedRanges");+    json.WriteSize(unusedRangeCount);++    json.WriteString("Suballocations");+    json.BeginArray();+}++void VmaBlockMetadata::PrintDetailedMap_Allocation(class VmaJsonWriter& json,+    VkDeviceSize offset, VkDeviceSize size, void* userData) const+{+    json.BeginObject(true);++    json.WriteString("Offset");+    json.WriteNumber(offset);++    if (IsVirtual())+    {+        json.WriteString("Size");+        json.WriteNumber(size);+        if (userData)+        {+            json.WriteString("CustomData");+            json.BeginString();+            json.ContinueString_Pointer(userData);+            json.EndString();+        }+    }+    else+    {+        ((VmaAllocation)userData)->PrintParameters(json);+    }++    json.EndObject();+}++void VmaBlockMetadata::PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,+    VkDeviceSize offset, VkDeviceSize size) const+{+    json.BeginObject(true);++    json.WriteString("Offset");+    json.WriteNumber(offset);++    json.WriteString("Type");+    json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[VMA_SUBALLOCATION_TYPE_FREE]);++    json.WriteString("Size");+    json.WriteNumber(size);++    json.EndObject();+}++void VmaBlockMetadata::PrintDetailedMap_End(class VmaJsonWriter& json) const+{+    json.EndArray();+}+#endif // VMA_STATS_STRING_ENABLED+#endif // _VMA_BLOCK_METADATA_FUNCTIONS+#endif // _VMA_BLOCK_METADATA++#ifndef _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY+// Before deleting object of this class remember to call 'Destroy()'+class VmaBlockBufferImageGranularity final+{+public:+    struct ValidationContext+    {+        const VkAllocationCallbacks* allocCallbacks;+        uint16_t* pageAllocs;+    };++    VmaBlockBufferImageGranularity(VkDeviceSize bufferImageGranularity);+    ~VmaBlockBufferImageGranularity();++    bool IsEnabled() const { return m_BufferImageGranularity > MAX_LOW_BUFFER_IMAGE_GRANULARITY; }++    void Init(const VkAllocationCallbacks* pAllocationCallbacks, VkDeviceSize size);+    // Before destroying object you must call free it's memory+    void Destroy(const VkAllocationCallbacks* pAllocationCallbacks);++    void RoundupAllocRequest(VmaSuballocationType allocType,+        VkDeviceSize& inOutAllocSize,+        VkDeviceSize& inOutAllocAlignment) const;++    bool CheckConflictAndAlignUp(VkDeviceSize& inOutAllocOffset,+        VkDeviceSize allocSize,+        VkDeviceSize blockOffset,+        VkDeviceSize blockSize,+        VmaSuballocationType allocType) const;++    void AllocPages(uint8_t allocType, VkDeviceSize offset, VkDeviceSize size);+    void FreePages(VkDeviceSize offset, VkDeviceSize size);+    void Clear();++    ValidationContext StartValidation(const VkAllocationCallbacks* pAllocationCallbacks,+        bool isVirutal) const;+    bool Validate(ValidationContext& ctx, VkDeviceSize offset, VkDeviceSize size) const;+    bool FinishValidation(ValidationContext& ctx) const;++private:+    static const uint16_t MAX_LOW_BUFFER_IMAGE_GRANULARITY = 256;++    struct RegionInfo+    {+        uint8_t allocType;+        uint16_t allocCount;+    };++    VkDeviceSize m_BufferImageGranularity;+    uint32_t m_RegionCount;+    RegionInfo* m_RegionInfo;++    uint32_t GetStartPage(VkDeviceSize offset) const { return OffsetToPageIndex(offset & ~(m_BufferImageGranularity - 1)); }+    uint32_t GetEndPage(VkDeviceSize offset, VkDeviceSize size) const { return OffsetToPageIndex((offset + size - 1) & ~(m_BufferImageGranularity - 1)); }++    uint32_t OffsetToPageIndex(VkDeviceSize offset) const;+    void AllocPage(RegionInfo& page, uint8_t allocType);+};++#ifndef _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY_FUNCTIONS+VmaBlockBufferImageGranularity::VmaBlockBufferImageGranularity(VkDeviceSize bufferImageGranularity)+    : m_BufferImageGranularity(bufferImageGranularity),+    m_RegionCount(0),+    m_RegionInfo(VMA_NULL) {}++VmaBlockBufferImageGranularity::~VmaBlockBufferImageGranularity()+{+    VMA_ASSERT(m_RegionInfo == VMA_NULL && "Free not called before destroying object!");+}++void VmaBlockBufferImageGranularity::Init(const VkAllocationCallbacks* pAllocationCallbacks, VkDeviceSize size)+{+    if (IsEnabled())+    {+        m_RegionCount = static_cast<uint32_t>(VmaDivideRoundingUp(size, m_BufferImageGranularity));+        m_RegionInfo = vma_new_array(pAllocationCallbacks, RegionInfo, m_RegionCount);+        memset(m_RegionInfo, 0, m_RegionCount * sizeof(RegionInfo));+    }+}++void VmaBlockBufferImageGranularity::Destroy(const VkAllocationCallbacks* pAllocationCallbacks)+{+    if (m_RegionInfo)+    {+        vma_delete_array(pAllocationCallbacks, m_RegionInfo, m_RegionCount);+        m_RegionInfo = VMA_NULL;+    }+}++void VmaBlockBufferImageGranularity::RoundupAllocRequest(VmaSuballocationType allocType,+    VkDeviceSize& inOutAllocSize,+    VkDeviceSize& inOutAllocAlignment) const+{+    if (m_BufferImageGranularity > 1 &&+        m_BufferImageGranularity <= MAX_LOW_BUFFER_IMAGE_GRANULARITY)+    {+        if (allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN ||+            allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||+            allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL)+        {+            inOutAllocAlignment = VMA_MAX(inOutAllocAlignment, m_BufferImageGranularity);+            inOutAllocSize = VmaAlignUp(inOutAllocSize, m_BufferImageGranularity);+        }+    }+}++bool VmaBlockBufferImageGranularity::CheckConflictAndAlignUp(VkDeviceSize& inOutAllocOffset,+    VkDeviceSize allocSize,+    VkDeviceSize blockOffset,+    VkDeviceSize blockSize,+    VmaSuballocationType allocType) const+{+    if (IsEnabled())+    {+        uint32_t startPage = GetStartPage(inOutAllocOffset);+        if (m_RegionInfo[startPage].allocCount > 0 &&+            VmaIsBufferImageGranularityConflict(static_cast<VmaSuballocationType>(m_RegionInfo[startPage].allocType), allocType))+        {+            inOutAllocOffset = VmaAlignUp(inOutAllocOffset, m_BufferImageGranularity);+            if (blockSize < allocSize + inOutAllocOffset - blockOffset)+                return true;+            ++startPage;+        }+        uint32_t endPage = GetEndPage(inOutAllocOffset, allocSize);+        if (endPage != startPage &&+            m_RegionInfo[endPage].allocCount > 0 &&+            VmaIsBufferImageGranularityConflict(static_cast<VmaSuballocationType>(m_RegionInfo[endPage].allocType), allocType))+        {+            return true;+        }+    }+    return false;+}++void VmaBlockBufferImageGranularity::AllocPages(uint8_t allocType, VkDeviceSize offset, VkDeviceSize size)+{+    if (IsEnabled())+    {+        uint32_t startPage = GetStartPage(offset);+        AllocPage(m_RegionInfo[startPage], allocType);++        uint32_t endPage = GetEndPage(offset, size);+        if (startPage != endPage)+            AllocPage(m_RegionInfo[endPage], allocType);+    }+}++void VmaBlockBufferImageGranularity::FreePages(VkDeviceSize offset, VkDeviceSize size)+{+    if (IsEnabled())+    {+        uint32_t startPage = GetStartPage(offset);+        --m_RegionInfo[startPage].allocCount;+        if (m_RegionInfo[startPage].allocCount == 0)+            m_RegionInfo[startPage].allocType = VMA_SUBALLOCATION_TYPE_FREE;+        uint32_t endPage = GetEndPage(offset, size);+        if (startPage != endPage)+        {+            --m_RegionInfo[endPage].allocCount;+            if (m_RegionInfo[endPage].allocCount == 0)+                m_RegionInfo[endPage].allocType = VMA_SUBALLOCATION_TYPE_FREE;+        }+    }+}++void VmaBlockBufferImageGranularity::Clear()+{+    if (m_RegionInfo)+        memset(m_RegionInfo, 0, m_RegionCount * sizeof(RegionInfo));+}++VmaBlockBufferImageGranularity::ValidationContext VmaBlockBufferImageGranularity::StartValidation(+    const VkAllocationCallbacks* pAllocationCallbacks, bool isVirutal) const+{+    ValidationContext ctx{ pAllocationCallbacks, VMA_NULL };+    if (!isVirutal && IsEnabled())+    {+        ctx.pageAllocs = vma_new_array(pAllocationCallbacks, uint16_t, m_RegionCount);+        memset(ctx.pageAllocs, 0, m_RegionCount * sizeof(uint16_t));+    }+    return ctx;+}++bool VmaBlockBufferImageGranularity::Validate(ValidationContext& ctx,+    VkDeviceSize offset, VkDeviceSize size) const+{+    if (IsEnabled())+    {+        uint32_t start = GetStartPage(offset);+        ++ctx.pageAllocs[start];+        VMA_VALIDATE(m_RegionInfo[start].allocCount > 0);++        uint32_t end = GetEndPage(offset, size);+        if (start != end)+        {+            ++ctx.pageAllocs[end];+            VMA_VALIDATE(m_RegionInfo[end].allocCount > 0);+        }+    }+    return true;+}++bool VmaBlockBufferImageGranularity::FinishValidation(ValidationContext& ctx) const+{+    // Check proper page structure+    if (IsEnabled())+    {+        VMA_ASSERT(ctx.pageAllocs != VMA_NULL && "Validation context not initialized!");++        for (uint32_t page = 0; page < m_RegionCount; ++page)+        {+            VMA_VALIDATE(ctx.pageAllocs[page] == m_RegionInfo[page].allocCount);+        }+        vma_delete_array(ctx.allocCallbacks, ctx.pageAllocs, m_RegionCount);+        ctx.pageAllocs = VMA_NULL;+    }+    return true;+}++uint32_t VmaBlockBufferImageGranularity::OffsetToPageIndex(VkDeviceSize offset) const+{+    return static_cast<uint32_t>(offset >> VMA_BITSCAN_MSB(m_BufferImageGranularity));+}++void VmaBlockBufferImageGranularity::AllocPage(RegionInfo& page, uint8_t allocType)+{+    // When current alloc type is free then it can be overridden by new type+    if (page.allocCount == 0 || (page.allocCount > 0 && page.allocType == VMA_SUBALLOCATION_TYPE_FREE))+        page.allocType = allocType;++    ++page.allocCount;+}+#endif // _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY_FUNCTIONS+#endif // _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY++#if 0+#ifndef _VMA_BLOCK_METADATA_GENERIC+class VmaBlockMetadata_Generic : public VmaBlockMetadata+{+    friend class VmaDefragmentationAlgorithm_Generic;+    friend class VmaDefragmentationAlgorithm_Fast;+    VMA_CLASS_NO_COPY(VmaBlockMetadata_Generic)+public:+    VmaBlockMetadata_Generic(const VkAllocationCallbacks* pAllocationCallbacks,+        VkDeviceSize bufferImageGranularity, bool isVirtual);+    virtual ~VmaBlockMetadata_Generic() = default;++    size_t GetAllocationCount() const override { return m_Suballocations.size() - m_FreeCount; }+    VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize; }+    bool IsEmpty() const override { return (m_Suballocations.size() == 1) && (m_FreeCount == 1); }+    void Free(VmaAllocHandle allocHandle) override { FreeSuballocation(FindAtOffset((VkDeviceSize)allocHandle - 1)); }+    VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; };++    void Init(VkDeviceSize size) override;+    bool Validate() const override;++    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;+    void AddStatistics(VmaStatistics& inoutStats) const override;++#if VMA_STATS_STRING_ENABLED+    void PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const override;+#endif++    bool CreateAllocationRequest(+        VkDeviceSize allocSize,+        VkDeviceSize allocAlignment,+        bool upperAddress,+        VmaSuballocationType allocType,+        uint32_t strategy,+        VmaAllocationRequest* pAllocationRequest) override;++    VkResult CheckCorruption(const void* pBlockData) override;++    void Alloc(+        const VmaAllocationRequest& request,+        VmaSuballocationType type,+        void* userData) override;++    void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;+    void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;+    VmaAllocHandle GetAllocationListBegin() const override;+    VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;+    void Clear() override;+    void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;+    void DebugLogAllAllocations() const override;++private:+    uint32_t m_FreeCount;+    VkDeviceSize m_SumFreeSize;+    VmaSuballocationList m_Suballocations;+    // Suballocations that are free. Sorted by size, ascending.+    VmaVector<VmaSuballocationList::iterator, VmaStlAllocator<VmaSuballocationList::iterator>> m_FreeSuballocationsBySize;++    VkDeviceSize AlignAllocationSize(VkDeviceSize size) const { return IsVirtual() ? size : VmaAlignUp(size, (VkDeviceSize)16); }++    VmaSuballocationList::iterator FindAtOffset(VkDeviceSize offset) const;+    bool ValidateFreeSuballocationList() const;++    // Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem.+    // If yes, fills pOffset and returns true. If no, returns false.+    bool CheckAllocation(+        VkDeviceSize allocSize,+        VkDeviceSize allocAlignment,+        VmaSuballocationType allocType,+        VmaSuballocationList::const_iterator suballocItem,+        VmaAllocHandle* pAllocHandle) const;++    // Given free suballocation, it merges it with following one, which must also be free.+    void MergeFreeWithNext(VmaSuballocationList::iterator item);+    // Releases given suballocation, making it free.+    // Merges it with adjacent free suballocations if applicable.+    // Returns iterator to new free suballocation at this place.+    VmaSuballocationList::iterator FreeSuballocation(VmaSuballocationList::iterator suballocItem);+    // Given free suballocation, it inserts it into sorted list of+    // m_FreeSuballocationsBySize if it is suitable.+    void RegisterFreeSuballocation(VmaSuballocationList::iterator item);+    // Given free suballocation, it removes it from sorted list of+    // m_FreeSuballocationsBySize if it is suitable.+    void UnregisterFreeSuballocation(VmaSuballocationList::iterator item);+};++#ifndef _VMA_BLOCK_METADATA_GENERIC_FUNCTIONS+VmaBlockMetadata_Generic::VmaBlockMetadata_Generic(const VkAllocationCallbacks* pAllocationCallbacks,+    VkDeviceSize bufferImageGranularity, bool isVirtual)+    : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),+    m_FreeCount(0),+    m_SumFreeSize(0),+    m_Suballocations(VmaStlAllocator<VmaSuballocation>(pAllocationCallbacks)),+    m_FreeSuballocationsBySize(VmaStlAllocator<VmaSuballocationList::iterator>(pAllocationCallbacks)) {}++void VmaBlockMetadata_Generic::Init(VkDeviceSize size)+{+    VmaBlockMetadata::Init(size);++    m_FreeCount = 1;+    m_SumFreeSize = size;++    VmaSuballocation suballoc = {};+    suballoc.offset = 0;+    suballoc.size = size;+    suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;++    m_Suballocations.push_back(suballoc);+    m_FreeSuballocationsBySize.push_back(m_Suballocations.begin());+}++bool VmaBlockMetadata_Generic::Validate() const+{+    VMA_VALIDATE(!m_Suballocations.empty());++    // Expected offset of new suballocation as calculated from previous ones.+    VkDeviceSize calculatedOffset = 0;+    // Expected number of free suballocations as calculated from traversing their list.+    uint32_t calculatedFreeCount = 0;+    // Expected sum size of free suballocations as calculated from traversing their list.+    VkDeviceSize calculatedSumFreeSize = 0;+    // Expected number of free suballocations that should be registered in+    // m_FreeSuballocationsBySize calculated from traversing their list.+    size_t freeSuballocationsToRegister = 0;+    // True if previous visited suballocation was free.+    bool prevFree = false;++    const VkDeviceSize debugMargin = GetDebugMargin();++    for (const auto& subAlloc : m_Suballocations)+    {+        // Actual offset of this suballocation doesn't match expected one.+        VMA_VALIDATE(subAlloc.offset == calculatedOffset);++        const bool currFree = (subAlloc.type == VMA_SUBALLOCATION_TYPE_FREE);+        // Two adjacent free suballocations are invalid. They should be merged.+        VMA_VALIDATE(!prevFree || !currFree);++        VmaAllocation alloc = (VmaAllocation)subAlloc.userData;+        if (!IsVirtual())+        {+            VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));+        }++        if (currFree)+        {+            calculatedSumFreeSize += subAlloc.size;+            ++calculatedFreeCount;+            ++freeSuballocationsToRegister;++            // Margin required between allocations - every free space must be at least that large.+            VMA_VALIDATE(subAlloc.size >= debugMargin);+        }+        else+        {+            if (!IsVirtual())+            {+                VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == subAlloc.offset + 1);+                VMA_VALIDATE(alloc->GetSize() == subAlloc.size);+            }++            // Margin required between allocations - previous allocation must be free.+            VMA_VALIDATE(debugMargin == 0 || prevFree);+        }++        calculatedOffset += subAlloc.size;+        prevFree = currFree;+    }++    // Number of free suballocations registered in m_FreeSuballocationsBySize doesn't+    // match expected one.+    VMA_VALIDATE(m_FreeSuballocationsBySize.size() == freeSuballocationsToRegister);++    VkDeviceSize lastSize = 0;+    for (size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i)+    {+        VmaSuballocationList::iterator suballocItem = m_FreeSuballocationsBySize[i];++        // Only free suballocations can be registered in m_FreeSuballocationsBySize.+        VMA_VALIDATE(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE);+        // They must be sorted by size ascending.+        VMA_VALIDATE(suballocItem->size >= lastSize);++        lastSize = suballocItem->size;+    }++    // Check if totals match calculated values.+    VMA_VALIDATE(ValidateFreeSuballocationList());+    VMA_VALIDATE(calculatedOffset == GetSize());+    VMA_VALIDATE(calculatedSumFreeSize == m_SumFreeSize);+    VMA_VALIDATE(calculatedFreeCount == m_FreeCount);++    return true;+}++void VmaBlockMetadata_Generic::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const+{+    const uint32_t rangeCount = (uint32_t)m_Suballocations.size();+    inoutStats.statistics.blockCount++;+    inoutStats.statistics.blockBytes += GetSize();++    for (const auto& suballoc : m_Suballocations)+    {+        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)+            VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);+        else+            VmaAddDetailedStatisticsUnusedRange(inoutStats, suballoc.size);+    }+}++void VmaBlockMetadata_Generic::AddStatistics(VmaStatistics& inoutStats) const+{+    inoutStats.blockCount++;+    inoutStats.allocationCount += (uint32_t)m_Suballocations.size() - m_FreeCount;+    inoutStats.blockBytes += GetSize();+    inoutStats.allocationBytes += GetSize() - m_SumFreeSize;+}++#if VMA_STATS_STRING_ENABLED+void VmaBlockMetadata_Generic::PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const+{+    PrintDetailedMap_Begin(json,+        m_SumFreeSize, // unusedBytes+        m_Suballocations.size() - (size_t)m_FreeCount, // allocationCount+        m_FreeCount, // unusedRangeCount+        mapRefCount);++    for (const auto& suballoc : m_Suballocations)+    {+        if (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE)+        {+            PrintDetailedMap_UnusedRange(json, suballoc.offset, suballoc.size);+        }+        else+        {+            PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);+        }+    }++    PrintDetailedMap_End(json);+}+#endif // VMA_STATS_STRING_ENABLED++bool VmaBlockMetadata_Generic::CreateAllocationRequest(+    VkDeviceSize allocSize,+    VkDeviceSize allocAlignment,+    bool upperAddress,+    VmaSuballocationType allocType,+    uint32_t strategy,+    VmaAllocationRequest* pAllocationRequest)+{+    VMA_ASSERT(allocSize > 0);+    VMA_ASSERT(!upperAddress);+    VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);+    VMA_ASSERT(pAllocationRequest != VMA_NULL);+    VMA_HEAVY_ASSERT(Validate());++    allocSize = AlignAllocationSize(allocSize);++    pAllocationRequest->type = VmaAllocationRequestType::Normal;+    pAllocationRequest->size = allocSize;++    const VkDeviceSize debugMargin = GetDebugMargin();++    // There is not enough total free space in this block to fulfill the request: Early return.+    if (m_SumFreeSize < allocSize + debugMargin)+    {+        return false;+    }++    // New algorithm, efficiently searching freeSuballocationsBySize.+    const size_t freeSuballocCount = m_FreeSuballocationsBySize.size();+    if (freeSuballocCount > 0)+    {+        if (strategy == 0 ||+            strategy == VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT)+        {+            // Find first free suballocation with size not less than allocSize + debugMargin.+            VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(+                m_FreeSuballocationsBySize.data(),+                m_FreeSuballocationsBySize.data() + freeSuballocCount,+                allocSize + debugMargin,+                VmaSuballocationItemSizeLess());+            size_t index = it - m_FreeSuballocationsBySize.data();+            for (; index < freeSuballocCount; ++index)+            {+                if (CheckAllocation(+                    allocSize,+                    allocAlignment,+                    allocType,+                    m_FreeSuballocationsBySize[index],+                    &pAllocationRequest->allocHandle))+                {+                    pAllocationRequest->item = m_FreeSuballocationsBySize[index];+                    return true;+                }+            }+        }+        else if (strategy == VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET)+        {+            for (VmaSuballocationList::iterator it = m_Suballocations.begin();+                it != m_Suballocations.end();+                ++it)+            {+                if (it->type == VMA_SUBALLOCATION_TYPE_FREE && CheckAllocation(+                    allocSize,+                    allocAlignment,+                    allocType,+                    it,+                    &pAllocationRequest->allocHandle))+                {+                    pAllocationRequest->item = it;+                    return true;+                }+            }+        }+        else+        {+            VMA_ASSERT(strategy & (VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT | VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT ));+            // Search staring from biggest suballocations.+            for (size_t index = freeSuballocCount; index--; )+            {+                if (CheckAllocation(+                    allocSize,+                    allocAlignment,+                    allocType,+                    m_FreeSuballocationsBySize[index],+                    &pAllocationRequest->allocHandle))+                {+                    pAllocationRequest->item = m_FreeSuballocationsBySize[index];+                    return true;+                }+            }+        }+    }++    return false;+}++VkResult VmaBlockMetadata_Generic::CheckCorruption(const void* pBlockData)+{+    for (auto& suballoc : m_Suballocations)+    {+        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)+        {+            if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))+            {+                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");+                return VK_ERROR_UNKNOWN_COPY;+            }+        }+    }++    return VK_SUCCESS;+}++void VmaBlockMetadata_Generic::Alloc(+    const VmaAllocationRequest& request,+    VmaSuballocationType type,+    void* userData)+{+    VMA_ASSERT(request.type == VmaAllocationRequestType::Normal);+    VMA_ASSERT(request.item != m_Suballocations.end());+    VmaSuballocation& suballoc = *request.item;+    // Given suballocation is a free block.+    VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);++    // Given offset is inside this suballocation.+    VMA_ASSERT((VkDeviceSize)request.allocHandle - 1 >= suballoc.offset);+    const VkDeviceSize paddingBegin = (VkDeviceSize)request.allocHandle - suballoc.offset - 1;+    VMA_ASSERT(suballoc.size >= paddingBegin + request.size);+    const VkDeviceSize paddingEnd = suballoc.size - paddingBegin - request.size;++    // Unregister this free suballocation from m_FreeSuballocationsBySize and update+    // it to become used.+    UnregisterFreeSuballocation(request.item);++    suballoc.offset = (VkDeviceSize)request.allocHandle - 1;+    suballoc.size = request.size;+    suballoc.type = type;+    suballoc.userData = userData;++    // If there are any free bytes remaining at the end, insert new free suballocation after current one.+    if (paddingEnd)+    {+        VmaSuballocation paddingSuballoc = {};+        paddingSuballoc.offset = suballoc.offset + suballoc.size;+        paddingSuballoc.size = paddingEnd;+        paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;+        VmaSuballocationList::iterator next = request.item;+        ++next;+        const VmaSuballocationList::iterator paddingEndItem =+            m_Suballocations.insert(next, paddingSuballoc);+        RegisterFreeSuballocation(paddingEndItem);+    }++    // If there are any free bytes remaining at the beginning, insert new free suballocation before current one.+    if (paddingBegin)+    {+        VmaSuballocation paddingSuballoc = {};+        paddingSuballoc.offset = suballoc.offset - paddingBegin;+        paddingSuballoc.size = paddingBegin;+        paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;+        const VmaSuballocationList::iterator paddingBeginItem =+            m_Suballocations.insert(request.item, paddingSuballoc);+        RegisterFreeSuballocation(paddingBeginItem);+    }++    // Update totals.+    m_FreeCount = m_FreeCount - 1;+    if (paddingBegin > 0)+    {+        ++m_FreeCount;+    }+    if (paddingEnd > 0)+    {+        ++m_FreeCount;+    }+    m_SumFreeSize -= request.size;+}++void VmaBlockMetadata_Generic::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)+{+    outInfo.offset = (VkDeviceSize)allocHandle - 1;+    const VmaSuballocation& suballoc = *FindAtOffset(outInfo.offset);+    outInfo.size = suballoc.size;+    outInfo.pUserData = suballoc.userData;+}++void* VmaBlockMetadata_Generic::GetAllocationUserData(VmaAllocHandle allocHandle) const+{+    return FindAtOffset((VkDeviceSize)allocHandle - 1)->userData;+}++VmaAllocHandle VmaBlockMetadata_Generic::GetAllocationListBegin() const+{+    if (IsEmpty())+        return VK_NULL_HANDLE;++    for (const auto& suballoc : m_Suballocations)+    {+        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)+            return (VmaAllocHandle)(suballoc.offset + 1);+    }+    VMA_ASSERT(false && "Should contain at least 1 allocation!");+    return VK_NULL_HANDLE;+}++VmaAllocHandle VmaBlockMetadata_Generic::GetNextAllocation(VmaAllocHandle prevAlloc) const+{+    VmaSuballocationList::const_iterator prev = FindAtOffset((VkDeviceSize)prevAlloc - 1);++    for (VmaSuballocationList::const_iterator it = ++prev; it != m_Suballocations.end(); ++it)+    {+        if (it->type != VMA_SUBALLOCATION_TYPE_FREE)+            return (VmaAllocHandle)(it->offset + 1);+    }+    return VK_NULL_HANDLE;+}++void VmaBlockMetadata_Generic::Clear()+{+    const VkDeviceSize size = GetSize();++    VMA_ASSERT(IsVirtual());+    m_FreeCount = 1;+    m_SumFreeSize = size;+    m_Suballocations.clear();+    m_FreeSuballocationsBySize.clear();++    VmaSuballocation suballoc = {};+    suballoc.offset = 0;+    suballoc.size = size;+    suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;+    m_Suballocations.push_back(suballoc);++    m_FreeSuballocationsBySize.push_back(m_Suballocations.begin());+}++void VmaBlockMetadata_Generic::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)+{+    VmaSuballocation& suballoc = *FindAtOffset((VkDeviceSize)allocHandle - 1);+    suballoc.userData = userData;+}++void VmaBlockMetadata_Generic::DebugLogAllAllocations() const+{+    for (const auto& suballoc : m_Suballocations)+    {+        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)+            DebugLogAllocation(suballoc.offset, suballoc.size, suballoc.userData);+    }+}++VmaSuballocationList::iterator VmaBlockMetadata_Generic::FindAtOffset(VkDeviceSize offset) const+{+    VMA_HEAVY_ASSERT(!m_Suballocations.empty());+    const VkDeviceSize last = m_Suballocations.rbegin()->offset;+    if (last == offset)+        return m_Suballocations.rbegin().drop_const();+    const VkDeviceSize first = m_Suballocations.begin()->offset;+    if (first == offset)+        return m_Suballocations.begin().drop_const();++    const size_t suballocCount = m_Suballocations.size();+    const VkDeviceSize step = (last - first + m_Suballocations.begin()->size) / suballocCount;+    auto findSuballocation = [&](auto begin, auto end) -> VmaSuballocationList::iterator+    {+        for (auto suballocItem = begin;+            suballocItem != end;+            ++suballocItem)+        {+            if (suballocItem->offset == offset)+                return suballocItem.drop_const();+        }+        VMA_ASSERT(false && "Not found!");+        return m_Suballocations.end().drop_const();+    };+    // If requested offset is closer to the end of range, search from the end+    if (offset - first > suballocCount * step / 2)+    {+        return findSuballocation(m_Suballocations.rbegin(), m_Suballocations.rend());+    }+    return findSuballocation(m_Suballocations.begin(), m_Suballocations.end());+}++bool VmaBlockMetadata_Generic::ValidateFreeSuballocationList() const+{+    VkDeviceSize lastSize = 0;+    for (size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i)+    {+        const VmaSuballocationList::iterator it = m_FreeSuballocationsBySize[i];++        VMA_VALIDATE(it->type == VMA_SUBALLOCATION_TYPE_FREE);+        VMA_VALIDATE(it->size >= lastSize);+        lastSize = it->size;+    }+    return true;+}++bool VmaBlockMetadata_Generic::CheckAllocation(+    VkDeviceSize allocSize,+    VkDeviceSize allocAlignment,+    VmaSuballocationType allocType,+    VmaSuballocationList::const_iterator suballocItem,+    VmaAllocHandle* pAllocHandle) const+{+    VMA_ASSERT(allocSize > 0);+    VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);+    VMA_ASSERT(suballocItem != m_Suballocations.cend());+    VMA_ASSERT(pAllocHandle != VMA_NULL);++    const VkDeviceSize debugMargin = GetDebugMargin();+    const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity();++    const VmaSuballocation& suballoc = *suballocItem;+    VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);++    // Size of this suballocation is too small for this request: Early return.+    if (suballoc.size < allocSize)+    {+        return false;+    }++    // Start from offset equal to beginning of this suballocation.+    VkDeviceSize offset = suballoc.offset + (suballocItem == m_Suballocations.cbegin() ? 0 : GetDebugMargin());++    // Apply debugMargin from the end of previous alloc.+    if (debugMargin > 0)+    {+        offset += debugMargin;+    }++    // Apply alignment.+    offset = VmaAlignUp(offset, allocAlignment);++    // Check previous suballocations for BufferImageGranularity conflicts.+    // Make bigger alignment if necessary.+    if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment)+    {+        bool bufferImageGranularityConflict = false;+        VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;+        while (prevSuballocItem != m_Suballocations.cbegin())+        {+            --prevSuballocItem;+            const VmaSuballocation& prevSuballoc = *prevSuballocItem;+            if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, offset, bufferImageGranularity))+            {+                if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))+                {+                    bufferImageGranularityConflict = true;+                    break;+                }+            }+            else+                // Already on previous page.+                break;+        }+        if (bufferImageGranularityConflict)+        {+            offset = VmaAlignUp(offset, bufferImageGranularity);+        }+    }++    // Calculate padding at the beginning based on current offset.+    const VkDeviceSize paddingBegin = offset - suballoc.offset;++    // Fail if requested size plus margin after is bigger than size of this suballocation.+    if (paddingBegin + allocSize + debugMargin > suballoc.size)+    {+        return false;+    }++    // Check next suballocations for BufferImageGranularity conflicts.+    // If conflict exists, allocation cannot be made here.+    if (allocSize % bufferImageGranularity || offset % bufferImageGranularity)+    {+        VmaSuballocationList::const_iterator nextSuballocItem = suballocItem;+        ++nextSuballocItem;+        while (nextSuballocItem != m_Suballocations.cend())+        {+            const VmaSuballocation& nextSuballoc = *nextSuballocItem;+            if (VmaBlocksOnSamePage(offset, allocSize, nextSuballoc.offset, bufferImageGranularity))+            {+                if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))+                {+                    return false;+                }+            }+            else+            {+                // Already on next page.+                break;+            }+            ++nextSuballocItem;+        }+    }++    *pAllocHandle = (VmaAllocHandle)(offset + 1);+    // All tests passed: Success. pAllocHandle is already filled.+    return true;+}++void VmaBlockMetadata_Generic::MergeFreeWithNext(VmaSuballocationList::iterator item)+{+    VMA_ASSERT(item != m_Suballocations.end());+    VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);++    VmaSuballocationList::iterator nextItem = item;+    ++nextItem;+    VMA_ASSERT(nextItem != m_Suballocations.end());+    VMA_ASSERT(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE);++    item->size += nextItem->size;+    --m_FreeCount;+    m_Suballocations.erase(nextItem);+}++VmaSuballocationList::iterator VmaBlockMetadata_Generic::FreeSuballocation(VmaSuballocationList::iterator suballocItem)+{+    // Change this suballocation to be marked as free.+    VmaSuballocation& suballoc = *suballocItem;+    suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;+    suballoc.userData = VMA_NULL;++    // Update totals.+    ++m_FreeCount;+    m_SumFreeSize += suballoc.size;++    // Merge with previous and/or next suballocation if it's also free.+    bool mergeWithNext = false;+    bool mergeWithPrev = false;++    VmaSuballocationList::iterator nextItem = suballocItem;+    ++nextItem;+    if ((nextItem != m_Suballocations.end()) && (nextItem->type == VMA_SUBALLOCATION_TYPE_FREE))+    {+        mergeWithNext = true;+    }++    VmaSuballocationList::iterator prevItem = suballocItem;+    if (suballocItem != m_Suballocations.begin())+    {+        --prevItem;+        if (prevItem->type == VMA_SUBALLOCATION_TYPE_FREE)+        {+            mergeWithPrev = true;+        }+    }++    if (mergeWithNext)+    {+        UnregisterFreeSuballocation(nextItem);+        MergeFreeWithNext(suballocItem);+    }++    if (mergeWithPrev)+    {+        UnregisterFreeSuballocation(prevItem);+        MergeFreeWithNext(prevItem);+        RegisterFreeSuballocation(prevItem);+        return prevItem;+    }+    else+    {+        RegisterFreeSuballocation(suballocItem);+        return suballocItem;+    }+}++void VmaBlockMetadata_Generic::RegisterFreeSuballocation(VmaSuballocationList::iterator item)+{+    VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);+    VMA_ASSERT(item->size > 0);++    // You may want to enable this validation at the beginning or at the end of+    // this function, depending on what do you want to check.+    VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());++    if (m_FreeSuballocationsBySize.empty())+    {+        m_FreeSuballocationsBySize.push_back(item);+    }+    else+    {+        VmaVectorInsertSorted<VmaSuballocationItemSizeLess>(m_FreeSuballocationsBySize, item);+    }++    //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());+}++void VmaBlockMetadata_Generic::UnregisterFreeSuballocation(VmaSuballocationList::iterator item)+{+    VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);+    VMA_ASSERT(item->size > 0);++    // You may want to enable this validation at the beginning or at the end of+    // this function, depending on what do you want to check.+    VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());++    VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(+        m_FreeSuballocationsBySize.data(),+        m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(),+        item,+        VmaSuballocationItemSizeLess());+    for (size_t index = it - m_FreeSuballocationsBySize.data();+        index < m_FreeSuballocationsBySize.size();+        ++index)+    {+        if (m_FreeSuballocationsBySize[index] == item)+        {+            VmaVectorRemove(m_FreeSuballocationsBySize, index);+            return;+        }+        VMA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found.");+    }+    VMA_ASSERT(0 && "Not found.");++    //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());+}+#endif // _VMA_BLOCK_METADATA_GENERIC_FUNCTIONS+#endif // _VMA_BLOCK_METADATA_GENERIC+#endif // #if 0++#ifndef _VMA_BLOCK_METADATA_LINEAR+/*+Allocations and their references in internal data structure look like this:++if(m_2ndVectorMode == SECOND_VECTOR_EMPTY):++        0 +-------++          |       |+          |       |+          |       |+          +-------++          | Alloc |  1st[m_1stNullItemsBeginCount]+          +-------++          | Alloc |  1st[m_1stNullItemsBeginCount + 1]+          +-------++          |  ...  |+          +-------++          | Alloc |  1st[1st.size() - 1]+          +-------++          |       |+          |       |+          |       |+GetSize() +-------+++if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER):++        0 +-------++          | Alloc |  2nd[0]+          +-------++          | Alloc |  2nd[1]+          +-------++          |  ...  |+          +-------++          | Alloc |  2nd[2nd.size() - 1]+          +-------++          |       |+          |       |+          |       |+          +-------++          | Alloc |  1st[m_1stNullItemsBeginCount]+          +-------++          | Alloc |  1st[m_1stNullItemsBeginCount + 1]+          +-------++          |  ...  |+          +-------++          | Alloc |  1st[1st.size() - 1]+          +-------++          |       |+GetSize() +-------+++if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK):++        0 +-------++          |       |+          |       |+          |       |+          +-------++          | Alloc |  1st[m_1stNullItemsBeginCount]+          +-------++          | Alloc |  1st[m_1stNullItemsBeginCount + 1]+          +-------++          |  ...  |+          +-------++          | Alloc |  1st[1st.size() - 1]+          +-------++          |       |+          |       |+          |       |+          +-------++          | Alloc |  2nd[2nd.size() - 1]+          +-------++          |  ...  |+          +-------++          | Alloc |  2nd[1]+          +-------++          | Alloc |  2nd[0]+GetSize() +-------+++*/+class VmaBlockMetadata_Linear : public VmaBlockMetadata+{+    VMA_CLASS_NO_COPY(VmaBlockMetadata_Linear)+public:+    VmaBlockMetadata_Linear(const VkAllocationCallbacks* pAllocationCallbacks,+        VkDeviceSize bufferImageGranularity, bool isVirtual);+    virtual ~VmaBlockMetadata_Linear() = default;++    VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize; }+    bool IsEmpty() const override { return GetAllocationCount() == 0; }+    VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; };++    void Init(VkDeviceSize size) override;+    bool Validate() const override;+    size_t GetAllocationCount() const override;+    size_t GetFreeRegionsCount() const override;++    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;+    void AddStatistics(VmaStatistics& inoutStats) const override;++#if VMA_STATS_STRING_ENABLED+    void PrintDetailedMap(class VmaJsonWriter& json) const override;+#endif++    bool CreateAllocationRequest(+        VkDeviceSize allocSize,+        VkDeviceSize allocAlignment,+        bool upperAddress,+        VmaSuballocationType allocType,+        uint32_t strategy,+        VmaAllocationRequest* pAllocationRequest) override;++    VkResult CheckCorruption(const void* pBlockData) override;++    void Alloc(+        const VmaAllocationRequest& request,+        VmaSuballocationType type,+        void* userData) override;++    void Free(VmaAllocHandle allocHandle) override;+    void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;+    void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;+    VmaAllocHandle GetAllocationListBegin() const override;+    VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;+    VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const override;+    void Clear() override;+    void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;+    void DebugLogAllAllocations() const override;++private:+    /*+    There are two suballocation vectors, used in ping-pong way.+    The one with index m_1stVectorIndex is called 1st.+    The one with index (m_1stVectorIndex ^ 1) is called 2nd.+    2nd can be non-empty only when 1st is not empty.+    When 2nd is not empty, m_2ndVectorMode indicates its mode of operation.+    */+    typedef VmaVector<VmaSuballocation, VmaStlAllocator<VmaSuballocation>> SuballocationVectorType;++    enum SECOND_VECTOR_MODE+    {+        SECOND_VECTOR_EMPTY,+        /*+        Suballocations in 2nd vector are created later than the ones in 1st, but they+        all have smaller offset.+        */+        SECOND_VECTOR_RING_BUFFER,+        /*+        Suballocations in 2nd vector are upper side of double stack.+        They all have offsets higher than those in 1st vector.+        Top of this stack means smaller offsets, but higher indices in this vector.+        */+        SECOND_VECTOR_DOUBLE_STACK,+    };++    VkDeviceSize m_SumFreeSize;+    SuballocationVectorType m_Suballocations0, m_Suballocations1;+    uint32_t m_1stVectorIndex;+    SECOND_VECTOR_MODE m_2ndVectorMode;+    // Number of items in 1st vector with hAllocation = null at the beginning.+    size_t m_1stNullItemsBeginCount;+    // Number of other items in 1st vector with hAllocation = null somewhere in the middle.+    size_t m_1stNullItemsMiddleCount;+    // Number of items in 2nd vector with hAllocation = null.+    size_t m_2ndNullItemsCount;++    SuballocationVectorType& AccessSuballocations1st() { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }+    SuballocationVectorType& AccessSuballocations2nd() { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }+    const SuballocationVectorType& AccessSuballocations1st() const { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }+    const SuballocationVectorType& AccessSuballocations2nd() const { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }++    VmaSuballocation& FindSuballocation(VkDeviceSize offset) const;+    bool ShouldCompact1st() const;+    void CleanupAfterFree();++    bool CreateAllocationRequest_LowerAddress(+        VkDeviceSize allocSize,+        VkDeviceSize allocAlignment,+        VmaSuballocationType allocType,+        uint32_t strategy,+        VmaAllocationRequest* pAllocationRequest);+    bool CreateAllocationRequest_UpperAddress(+        VkDeviceSize allocSize,+        VkDeviceSize allocAlignment,+        VmaSuballocationType allocType,+        uint32_t strategy,+        VmaAllocationRequest* pAllocationRequest);+};++#ifndef _VMA_BLOCK_METADATA_LINEAR_FUNCTIONS+VmaBlockMetadata_Linear::VmaBlockMetadata_Linear(const VkAllocationCallbacks* pAllocationCallbacks,+    VkDeviceSize bufferImageGranularity, bool isVirtual)+    : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),+    m_SumFreeSize(0),+    m_Suballocations0(VmaStlAllocator<VmaSuballocation>(pAllocationCallbacks)),+    m_Suballocations1(VmaStlAllocator<VmaSuballocation>(pAllocationCallbacks)),+    m_1stVectorIndex(0),+    m_2ndVectorMode(SECOND_VECTOR_EMPTY),+    m_1stNullItemsBeginCount(0),+    m_1stNullItemsMiddleCount(0),+    m_2ndNullItemsCount(0) {}++void VmaBlockMetadata_Linear::Init(VkDeviceSize size)+{+    VmaBlockMetadata::Init(size);+    m_SumFreeSize = size;+}++bool VmaBlockMetadata_Linear::Validate() const+{+    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();+    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();++    VMA_VALIDATE(suballocations2nd.empty() == (m_2ndVectorMode == SECOND_VECTOR_EMPTY));+    VMA_VALIDATE(!suballocations1st.empty() ||+        suballocations2nd.empty() ||+        m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER);++    if (!suballocations1st.empty())+    {+        // Null item at the beginning should be accounted into m_1stNullItemsBeginCount.+        VMA_VALIDATE(suballocations1st[m_1stNullItemsBeginCount].type != VMA_SUBALLOCATION_TYPE_FREE);+        // Null item at the end should be just pop_back().+        VMA_VALIDATE(suballocations1st.back().type != VMA_SUBALLOCATION_TYPE_FREE);+    }+    if (!suballocations2nd.empty())+    {+        // Null item at the end should be just pop_back().+        VMA_VALIDATE(suballocations2nd.back().type != VMA_SUBALLOCATION_TYPE_FREE);+    }++    VMA_VALIDATE(m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount <= suballocations1st.size());+    VMA_VALIDATE(m_2ndNullItemsCount <= suballocations2nd.size());++    VkDeviceSize sumUsedSize = 0;+    const size_t suballoc1stCount = suballocations1st.size();+    const VkDeviceSize debugMargin = GetDebugMargin();+    VkDeviceSize offset = 0;++    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)+    {+        const size_t suballoc2ndCount = suballocations2nd.size();+        size_t nullItem2ndCount = 0;+        for (size_t i = 0; i < suballoc2ndCount; ++i)+        {+            const VmaSuballocation& suballoc = suballocations2nd[i];+            const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);++            VmaAllocation const alloc = (VmaAllocation)suballoc.userData;+            if (!IsVirtual())+            {+                VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));+            }+            VMA_VALIDATE(suballoc.offset >= offset);++            if (!currFree)+            {+                if (!IsVirtual())+                {+                    VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1);+                    VMA_VALIDATE(alloc->GetSize() == suballoc.size);+                }+                sumUsedSize += suballoc.size;+            }+            else+            {+                ++nullItem2ndCount;+            }++            offset = suballoc.offset + suballoc.size + debugMargin;+        }++        VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);+    }++    for (size_t i = 0; i < m_1stNullItemsBeginCount; ++i)+    {+        const VmaSuballocation& suballoc = suballocations1st[i];+        VMA_VALIDATE(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE &&+            suballoc.userData == VMA_NULL);+    }++    size_t nullItem1stCount = m_1stNullItemsBeginCount;++    for (size_t i = m_1stNullItemsBeginCount; i < suballoc1stCount; ++i)+    {+        const VmaSuballocation& suballoc = suballocations1st[i];+        const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);++        VmaAllocation const alloc = (VmaAllocation)suballoc.userData;+        if (!IsVirtual())+        {+            VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));+        }+        VMA_VALIDATE(suballoc.offset >= offset);+        VMA_VALIDATE(i >= m_1stNullItemsBeginCount || currFree);++        if (!currFree)+        {+            if (!IsVirtual())+            {+                VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1);+                VMA_VALIDATE(alloc->GetSize() == suballoc.size);+            }+            sumUsedSize += suballoc.size;+        }+        else+        {+            ++nullItem1stCount;+        }++        offset = suballoc.offset + suballoc.size + debugMargin;+    }+    VMA_VALIDATE(nullItem1stCount == m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount);++    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)+    {+        const size_t suballoc2ndCount = suballocations2nd.size();+        size_t nullItem2ndCount = 0;+        for (size_t i = suballoc2ndCount; i--; )+        {+            const VmaSuballocation& suballoc = suballocations2nd[i];+            const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);++            VmaAllocation const alloc = (VmaAllocation)suballoc.userData;+            if (!IsVirtual())+            {+                VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));+            }+            VMA_VALIDATE(suballoc.offset >= offset);++            if (!currFree)+            {+                if (!IsVirtual())+                {+                    VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1);+                    VMA_VALIDATE(alloc->GetSize() == suballoc.size);+                }+                sumUsedSize += suballoc.size;+            }+            else+            {+                ++nullItem2ndCount;+            }++            offset = suballoc.offset + suballoc.size + debugMargin;+        }++        VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);+    }++    VMA_VALIDATE(offset <= GetSize());+    VMA_VALIDATE(m_SumFreeSize == GetSize() - sumUsedSize);++    return true;+}++size_t VmaBlockMetadata_Linear::GetAllocationCount() const+{+    return AccessSuballocations1st().size() - m_1stNullItemsBeginCount - m_1stNullItemsMiddleCount ++        AccessSuballocations2nd().size() - m_2ndNullItemsCount;+}++size_t VmaBlockMetadata_Linear::GetFreeRegionsCount() const+{+    // Function only used for defragmentation, which is disabled for this algorithm+    VMA_ASSERT(0);+    return SIZE_MAX;+}++void VmaBlockMetadata_Linear::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const+{+    const VkDeviceSize size = GetSize();+    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();+    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();+    const size_t suballoc1stCount = suballocations1st.size();+    const size_t suballoc2ndCount = suballocations2nd.size();++    inoutStats.statistics.blockCount++;+    inoutStats.statistics.blockBytes += size;++    VkDeviceSize lastOffset = 0;++    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)+    {+        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;+        size_t nextAlloc2ndIndex = 0;+        while (lastOffset < freeSpace2ndTo1stEnd)+        {+            // Find next non-null allocation or move nextAllocIndex to the end.+            while (nextAlloc2ndIndex < suballoc2ndCount &&+                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)+            {+                ++nextAlloc2ndIndex;+            }++            // Found non-null allocation.+            if (nextAlloc2ndIndex < suballoc2ndCount)+            {+                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];++                // 1. Process free space before this allocation.+                if (lastOffset < suballoc.offset)+                {+                    // There is free space from lastOffset to suballoc.offset.+                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;+                    VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);+                }++                // 2. Process this allocation.+                // There is allocation with suballoc.offset, suballoc.size.+                VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);++                // 3. Prepare for next iteration.+                lastOffset = suballoc.offset + suballoc.size;+                ++nextAlloc2ndIndex;+            }+            // We are at the end.+            else+            {+                // There is free space from lastOffset to freeSpace2ndTo1stEnd.+                if (lastOffset < freeSpace2ndTo1stEnd)+                {+                    const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;+                    VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);+                }++                // End of loop.+                lastOffset = freeSpace2ndTo1stEnd;+            }+        }+    }++    size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;+    const VkDeviceSize freeSpace1stTo2ndEnd =+        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;+    while (lastOffset < freeSpace1stTo2ndEnd)+    {+        // Find next non-null allocation or move nextAllocIndex to the end.+        while (nextAlloc1stIndex < suballoc1stCount &&+            suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)+        {+            ++nextAlloc1stIndex;+        }++        // Found non-null allocation.+        if (nextAlloc1stIndex < suballoc1stCount)+        {+            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];++            // 1. Process free space before this allocation.+            if (lastOffset < suballoc.offset)+            {+                // There is free space from lastOffset to suballoc.offset.+                const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;+                VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);+            }++            // 2. Process this allocation.+            // There is allocation with suballoc.offset, suballoc.size.+            VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);++            // 3. Prepare for next iteration.+            lastOffset = suballoc.offset + suballoc.size;+            ++nextAlloc1stIndex;+        }+        // We are at the end.+        else+        {+            // There is free space from lastOffset to freeSpace1stTo2ndEnd.+            if (lastOffset < freeSpace1stTo2ndEnd)+            {+                const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;+                VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);+            }++            // End of loop.+            lastOffset = freeSpace1stTo2ndEnd;+        }+    }++    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)+    {+        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;+        while (lastOffset < size)+        {+            // Find next non-null allocation or move nextAllocIndex to the end.+            while (nextAlloc2ndIndex != SIZE_MAX &&+                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)+            {+                --nextAlloc2ndIndex;+            }++            // Found non-null allocation.+            if (nextAlloc2ndIndex != SIZE_MAX)+            {+                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];++                // 1. Process free space before this allocation.+                if (lastOffset < suballoc.offset)+                {+                    // There is free space from lastOffset to suballoc.offset.+                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;+                    VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);+                }++                // 2. Process this allocation.+                // There is allocation with suballoc.offset, suballoc.size.+                VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);++                // 3. Prepare for next iteration.+                lastOffset = suballoc.offset + suballoc.size;+                --nextAlloc2ndIndex;+            }+            // We are at the end.+            else+            {+                // There is free space from lastOffset to size.+                if (lastOffset < size)+                {+                    const VkDeviceSize unusedRangeSize = size - lastOffset;+                    VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);+                }++                // End of loop.+                lastOffset = size;+            }+        }+    }+}++void VmaBlockMetadata_Linear::AddStatistics(VmaStatistics& inoutStats) const+{+    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();+    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();+    const VkDeviceSize size = GetSize();+    const size_t suballoc1stCount = suballocations1st.size();+    const size_t suballoc2ndCount = suballocations2nd.size();++    inoutStats.blockCount++;+    inoutStats.blockBytes += size;+    inoutStats.allocationBytes += size - m_SumFreeSize;++    VkDeviceSize lastOffset = 0;++    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)+    {+        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;+        size_t nextAlloc2ndIndex = m_1stNullItemsBeginCount;+        while (lastOffset < freeSpace2ndTo1stEnd)+        {+            // Find next non-null allocation or move nextAlloc2ndIndex to the end.+            while (nextAlloc2ndIndex < suballoc2ndCount &&+                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)+            {+                ++nextAlloc2ndIndex;+            }++            // Found non-null allocation.+            if (nextAlloc2ndIndex < suballoc2ndCount)+            {+                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];++                // 1. Process free space before this allocation.+                if (lastOffset < suballoc.offset)+                {+                    // There is free space from lastOffset to suballoc.offset.+                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;+                }++                // 2. Process this allocation.+                // There is allocation with suballoc.offset, suballoc.size.+                ++inoutStats.allocationCount;++                // 3. Prepare for next iteration.+                lastOffset = suballoc.offset + suballoc.size;+                ++nextAlloc2ndIndex;+            }+            // We are at the end.+            else+            {+                if (lastOffset < freeSpace2ndTo1stEnd)+                {+                    // There is free space from lastOffset to freeSpace2ndTo1stEnd.+                    const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;+                }++                // End of loop.+                lastOffset = freeSpace2ndTo1stEnd;+            }+        }+    }++    size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;+    const VkDeviceSize freeSpace1stTo2ndEnd =+        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;+    while (lastOffset < freeSpace1stTo2ndEnd)+    {+        // Find next non-null allocation or move nextAllocIndex to the end.+        while (nextAlloc1stIndex < suballoc1stCount &&+            suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)+        {+            ++nextAlloc1stIndex;+        }++        // Found non-null allocation.+        if (nextAlloc1stIndex < suballoc1stCount)+        {+            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];++            // 1. Process free space before this allocation.+            if (lastOffset < suballoc.offset)+            {+                // There is free space from lastOffset to suballoc.offset.+                const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;+            }++            // 2. Process this allocation.+            // There is allocation with suballoc.offset, suballoc.size.+            ++inoutStats.allocationCount;++            // 3. Prepare for next iteration.+            lastOffset = suballoc.offset + suballoc.size;+            ++nextAlloc1stIndex;+        }+        // We are at the end.+        else+        {+            if (lastOffset < freeSpace1stTo2ndEnd)+            {+                // There is free space from lastOffset to freeSpace1stTo2ndEnd.+                const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;+            }++            // End of loop.+            lastOffset = freeSpace1stTo2ndEnd;+        }+    }++    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)+    {+        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;+        while (lastOffset < size)+        {+            // Find next non-null allocation or move nextAlloc2ndIndex to the end.+            while (nextAlloc2ndIndex != SIZE_MAX &&+                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)+            {+                --nextAlloc2ndIndex;+            }++            // Found non-null allocation.+            if (nextAlloc2ndIndex != SIZE_MAX)+            {+                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];++                // 1. Process free space before this allocation.+                if (lastOffset < suballoc.offset)+                {+                    // There is free space from lastOffset to suballoc.offset.+                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;+                }++                // 2. Process this allocation.+                // There is allocation with suballoc.offset, suballoc.size.+                ++inoutStats.allocationCount;++                // 3. Prepare for next iteration.+                lastOffset = suballoc.offset + suballoc.size;+                --nextAlloc2ndIndex;+            }+            // We are at the end.+            else+            {+                if (lastOffset < size)+                {+                    // There is free space from lastOffset to size.+                    const VkDeviceSize unusedRangeSize = size - lastOffset;+                }++                // End of loop.+                lastOffset = size;+            }+        }+    }+}++#if VMA_STATS_STRING_ENABLED+void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const+{+    const VkDeviceSize size = GetSize();+    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();+    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();+    const size_t suballoc1stCount = suballocations1st.size();+    const size_t suballoc2ndCount = suballocations2nd.size();++    // FIRST PASS++    size_t unusedRangeCount = 0;+    VkDeviceSize usedBytes = 0;++    VkDeviceSize lastOffset = 0;++    size_t alloc2ndCount = 0;+    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)+    {+        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;+        size_t nextAlloc2ndIndex = 0;+        while (lastOffset < freeSpace2ndTo1stEnd)+        {+            // Find next non-null allocation or move nextAlloc2ndIndex to the end.+            while (nextAlloc2ndIndex < suballoc2ndCount &&+                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)+            {+                ++nextAlloc2ndIndex;+            }++            // Found non-null allocation.+            if (nextAlloc2ndIndex < suballoc2ndCount)+            {+                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];++                // 1. Process free space before this allocation.+                if (lastOffset < suballoc.offset)+                {+                    // There is free space from lastOffset to suballoc.offset.+                    ++unusedRangeCount;+                }++                // 2. Process this allocation.+                // There is allocation with suballoc.offset, suballoc.size.+                ++alloc2ndCount;+                usedBytes += suballoc.size;++                // 3. Prepare for next iteration.+                lastOffset = suballoc.offset + suballoc.size;+                ++nextAlloc2ndIndex;+            }+            // We are at the end.+            else+            {+                if (lastOffset < freeSpace2ndTo1stEnd)+                {+                    // There is free space from lastOffset to freeSpace2ndTo1stEnd.+                    ++unusedRangeCount;+                }++                // End of loop.+                lastOffset = freeSpace2ndTo1stEnd;+            }+        }+    }++    size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;+    size_t alloc1stCount = 0;+    const VkDeviceSize freeSpace1stTo2ndEnd =+        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;+    while (lastOffset < freeSpace1stTo2ndEnd)+    {+        // Find next non-null allocation or move nextAllocIndex to the end.+        while (nextAlloc1stIndex < suballoc1stCount &&+            suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)+        {+            ++nextAlloc1stIndex;+        }++        // Found non-null allocation.+        if (nextAlloc1stIndex < suballoc1stCount)+        {+            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];++            // 1. Process free space before this allocation.+            if (lastOffset < suballoc.offset)+            {+                // There is free space from lastOffset to suballoc.offset.+                ++unusedRangeCount;+            }++            // 2. Process this allocation.+            // There is allocation with suballoc.offset, suballoc.size.+            ++alloc1stCount;+            usedBytes += suballoc.size;++            // 3. Prepare for next iteration.+            lastOffset = suballoc.offset + suballoc.size;+            ++nextAlloc1stIndex;+        }+        // We are at the end.+        else+        {+            if (lastOffset < size)+            {+                // There is free space from lastOffset to freeSpace1stTo2ndEnd.+                ++unusedRangeCount;+            }++            // End of loop.+            lastOffset = freeSpace1stTo2ndEnd;+        }+    }++    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)+    {+        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;+        while (lastOffset < size)+        {+            // Find next non-null allocation or move nextAlloc2ndIndex to the end.+            while (nextAlloc2ndIndex != SIZE_MAX &&+                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)+            {+                --nextAlloc2ndIndex;+            }++            // Found non-null allocation.+            if (nextAlloc2ndIndex != SIZE_MAX)+            {+                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];++                // 1. Process free space before this allocation.+                if (lastOffset < suballoc.offset)+                {+                    // There is free space from lastOffset to suballoc.offset.+                    ++unusedRangeCount;+                }++                // 2. Process this allocation.+                // There is allocation with suballoc.offset, suballoc.size.+                ++alloc2ndCount;+                usedBytes += suballoc.size;++                // 3. Prepare for next iteration.+                lastOffset = suballoc.offset + suballoc.size;+                --nextAlloc2ndIndex;+            }+            // We are at the end.+            else+            {+                if (lastOffset < size)+                {+                    // There is free space from lastOffset to size.+                    ++unusedRangeCount;+                }++                // End of loop.+                lastOffset = size;+            }+        }+    }++    const VkDeviceSize unusedBytes = size - usedBytes;+    PrintDetailedMap_Begin(json, unusedBytes, alloc1stCount + alloc2ndCount, unusedRangeCount);++    // SECOND PASS+    lastOffset = 0;++    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)+    {+        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;+        size_t nextAlloc2ndIndex = 0;+        while (lastOffset < freeSpace2ndTo1stEnd)+        {+            // Find next non-null allocation or move nextAlloc2ndIndex to the end.+            while (nextAlloc2ndIndex < suballoc2ndCount &&+                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)+            {+                ++nextAlloc2ndIndex;+            }++            // Found non-null allocation.+            if (nextAlloc2ndIndex < suballoc2ndCount)+            {+                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];++                // 1. Process free space before this allocation.+                if (lastOffset < suballoc.offset)+                {+                    // There is free space from lastOffset to suballoc.offset.+                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;+                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);+                }++                // 2. Process this allocation.+                // There is allocation with suballoc.offset, suballoc.size.+                PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);++                // 3. Prepare for next iteration.+                lastOffset = suballoc.offset + suballoc.size;+                ++nextAlloc2ndIndex;+            }+            // We are at the end.+            else+            {+                if (lastOffset < freeSpace2ndTo1stEnd)+                {+                    // There is free space from lastOffset to freeSpace2ndTo1stEnd.+                    const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;+                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);+                }++                // End of loop.+                lastOffset = freeSpace2ndTo1stEnd;+            }+        }+    }++    nextAlloc1stIndex = m_1stNullItemsBeginCount;+    while (lastOffset < freeSpace1stTo2ndEnd)+    {+        // Find next non-null allocation or move nextAllocIndex to the end.+        while (nextAlloc1stIndex < suballoc1stCount &&+            suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)+        {+            ++nextAlloc1stIndex;+        }++        // Found non-null allocation.+        if (nextAlloc1stIndex < suballoc1stCount)+        {+            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];++            // 1. Process free space before this allocation.+            if (lastOffset < suballoc.offset)+            {+                // There is free space from lastOffset to suballoc.offset.+                const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;+                PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);+            }++            // 2. Process this allocation.+            // There is allocation with suballoc.offset, suballoc.size.+            PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);++            // 3. Prepare for next iteration.+            lastOffset = suballoc.offset + suballoc.size;+            ++nextAlloc1stIndex;+        }+        // We are at the end.+        else+        {+            if (lastOffset < freeSpace1stTo2ndEnd)+            {+                // There is free space from lastOffset to freeSpace1stTo2ndEnd.+                const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;+                PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);+            }++            // End of loop.+            lastOffset = freeSpace1stTo2ndEnd;+        }+    }++    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)+    {+        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;+        while (lastOffset < size)+        {+            // Find next non-null allocation or move nextAlloc2ndIndex to the end.+            while (nextAlloc2ndIndex != SIZE_MAX &&+                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)+            {+                --nextAlloc2ndIndex;+            }++            // Found non-null allocation.+            if (nextAlloc2ndIndex != SIZE_MAX)+            {+                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];++                // 1. Process free space before this allocation.+                if (lastOffset < suballoc.offset)+                {+                    // There is free space from lastOffset to suballoc.offset.+                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;+                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);+                }++                // 2. Process this allocation.+                // There is allocation with suballoc.offset, suballoc.size.+                PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);++                // 3. Prepare for next iteration.+                lastOffset = suballoc.offset + suballoc.size;+                --nextAlloc2ndIndex;+            }+            // We are at the end.+            else+            {+                if (lastOffset < size)+                {+                    // There is free space from lastOffset to size.+                    const VkDeviceSize unusedRangeSize = size - lastOffset;+                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);+                }++                // End of loop.+                lastOffset = size;+            }+        }+    }++    PrintDetailedMap_End(json);+}+#endif // VMA_STATS_STRING_ENABLED++bool VmaBlockMetadata_Linear::CreateAllocationRequest(+    VkDeviceSize allocSize,+    VkDeviceSize allocAlignment,+    bool upperAddress,+    VmaSuballocationType allocType,+    uint32_t strategy,+    VmaAllocationRequest* pAllocationRequest)+{+    VMA_ASSERT(allocSize > 0);+    VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);+    VMA_ASSERT(pAllocationRequest != VMA_NULL);+    VMA_HEAVY_ASSERT(Validate());+    pAllocationRequest->size = allocSize;+    return upperAddress ?+        CreateAllocationRequest_UpperAddress(+            allocSize, allocAlignment, allocType, strategy, pAllocationRequest) :+        CreateAllocationRequest_LowerAddress(+            allocSize, allocAlignment, allocType, strategy, pAllocationRequest);+}++VkResult VmaBlockMetadata_Linear::CheckCorruption(const void* pBlockData)+{+    VMA_ASSERT(!IsVirtual());+    SuballocationVectorType& suballocations1st = AccessSuballocations1st();+    for (size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i)+    {+        const VmaSuballocation& suballoc = suballocations1st[i];+        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)+        {+            if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))+            {+                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");+                return VK_ERROR_UNKNOWN_COPY;+            }+        }+    }++    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();+    for (size_t i = 0, count = suballocations2nd.size(); i < count; ++i)+    {+        const VmaSuballocation& suballoc = suballocations2nd[i];+        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)+        {+            if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))+            {+                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");+                return VK_ERROR_UNKNOWN_COPY;+            }+        }+    }++    return VK_SUCCESS;+}++void VmaBlockMetadata_Linear::Alloc(+    const VmaAllocationRequest& request,+    VmaSuballocationType type,+    void* userData)+{+    const VkDeviceSize offset = (VkDeviceSize)request.allocHandle - 1;+    const VmaSuballocation newSuballoc = { offset, request.size, userData, type };++    switch (request.type)+    {+    case VmaAllocationRequestType::UpperAddress:+    {+        VMA_ASSERT(m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER &&+            "CRITICAL ERROR: Trying to use linear allocator as double stack while it was already used as ring buffer.");+        SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();+        suballocations2nd.push_back(newSuballoc);+        m_2ndVectorMode = SECOND_VECTOR_DOUBLE_STACK;+    }+    break;+    case VmaAllocationRequestType::EndOf1st:+    {+        SuballocationVectorType& suballocations1st = AccessSuballocations1st();++        VMA_ASSERT(suballocations1st.empty() ||+            offset >= suballocations1st.back().offset + suballocations1st.back().size);+        // Check if it fits before the end of the block.+        VMA_ASSERT(offset + request.size <= GetSize());++        suballocations1st.push_back(newSuballoc);+    }+    break;+    case VmaAllocationRequestType::EndOf2nd:+    {+        SuballocationVectorType& suballocations1st = AccessSuballocations1st();+        // New allocation at the end of 2-part ring buffer, so before first allocation from 1st vector.+        VMA_ASSERT(!suballocations1st.empty() &&+            offset + request.size <= suballocations1st[m_1stNullItemsBeginCount].offset);+        SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();++        switch (m_2ndVectorMode)+        {+        case SECOND_VECTOR_EMPTY:+            // First allocation from second part ring buffer.+            VMA_ASSERT(suballocations2nd.empty());+            m_2ndVectorMode = SECOND_VECTOR_RING_BUFFER;+            break;+        case SECOND_VECTOR_RING_BUFFER:+            // 2-part ring buffer is already started.+            VMA_ASSERT(!suballocations2nd.empty());+            break;+        case SECOND_VECTOR_DOUBLE_STACK:+            VMA_ASSERT(0 && "CRITICAL ERROR: Trying to use linear allocator as ring buffer while it was already used as double stack.");+            break;+        default:+            VMA_ASSERT(0);+        }++        suballocations2nd.push_back(newSuballoc);+    }+    break;+    default:+        VMA_ASSERT(0 && "CRITICAL INTERNAL ERROR.");+    }++    m_SumFreeSize -= newSuballoc.size;+}++void VmaBlockMetadata_Linear::Free(VmaAllocHandle allocHandle)+{+    SuballocationVectorType& suballocations1st = AccessSuballocations1st();+    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();+    VkDeviceSize offset = (VkDeviceSize)allocHandle - 1;++    if (!suballocations1st.empty())+    {+        // First allocation: Mark it as next empty at the beginning.+        VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount];+        if (firstSuballoc.offset == offset)+        {+            firstSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;+            firstSuballoc.userData = VMA_NULL;+            m_SumFreeSize += firstSuballoc.size;+            ++m_1stNullItemsBeginCount;+            CleanupAfterFree();+            return;+        }+    }++    // Last allocation in 2-part ring buffer or top of upper stack (same logic).+    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ||+        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)+    {+        VmaSuballocation& lastSuballoc = suballocations2nd.back();+        if (lastSuballoc.offset == offset)+        {+            m_SumFreeSize += lastSuballoc.size;+            suballocations2nd.pop_back();+            CleanupAfterFree();+            return;+        }+    }+    // Last allocation in 1st vector.+    else if (m_2ndVectorMode == SECOND_VECTOR_EMPTY)+    {+        VmaSuballocation& lastSuballoc = suballocations1st.back();+        if (lastSuballoc.offset == offset)+        {+            m_SumFreeSize += lastSuballoc.size;+            suballocations1st.pop_back();+            CleanupAfterFree();+            return;+        }+    }++    VmaSuballocation refSuballoc;+    refSuballoc.offset = offset;+    // Rest of members stays uninitialized intentionally for better performance.++    // Item from the middle of 1st vector.+    {+        const SuballocationVectorType::iterator it = VmaBinaryFindSorted(+            suballocations1st.begin() + m_1stNullItemsBeginCount,+            suballocations1st.end(),+            refSuballoc,+            VmaSuballocationOffsetLess());+        if (it != suballocations1st.end())+        {+            it->type = VMA_SUBALLOCATION_TYPE_FREE;+            it->userData = VMA_NULL;+            ++m_1stNullItemsMiddleCount;+            m_SumFreeSize += it->size;+            CleanupAfterFree();+            return;+        }+    }++    if (m_2ndVectorMode != SECOND_VECTOR_EMPTY)+    {+        // Item from the middle of 2nd vector.+        const SuballocationVectorType::iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?+            VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) :+            VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater());+        if (it != suballocations2nd.end())+        {+            it->type = VMA_SUBALLOCATION_TYPE_FREE;+            it->userData = VMA_NULL;+            ++m_2ndNullItemsCount;+            m_SumFreeSize += it->size;+            CleanupAfterFree();+            return;+        }+    }++    VMA_ASSERT(0 && "Allocation to free not found in linear allocator!");+}++void VmaBlockMetadata_Linear::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)+{+    outInfo.offset = (VkDeviceSize)allocHandle - 1;+    VmaSuballocation& suballoc = FindSuballocation(outInfo.offset);+    outInfo.size = suballoc.size;+    outInfo.pUserData = suballoc.userData;+}++void* VmaBlockMetadata_Linear::GetAllocationUserData(VmaAllocHandle allocHandle) const+{+    return FindSuballocation((VkDeviceSize)allocHandle - 1).userData;+}++VmaAllocHandle VmaBlockMetadata_Linear::GetAllocationListBegin() const+{+    // Function only used for defragmentation, which is disabled for this algorithm+    VMA_ASSERT(0);+    return VK_NULL_HANDLE;+}++VmaAllocHandle VmaBlockMetadata_Linear::GetNextAllocation(VmaAllocHandle prevAlloc) const+{+    // Function only used for defragmentation, which is disabled for this algorithm+    VMA_ASSERT(0);+    return VK_NULL_HANDLE;+}++VkDeviceSize VmaBlockMetadata_Linear::GetNextFreeRegionSize(VmaAllocHandle alloc) const+{+    // Function only used for defragmentation, which is disabled for this algorithm+    VMA_ASSERT(0);+    return 0;+}++void VmaBlockMetadata_Linear::Clear()+{+    m_SumFreeSize = GetSize();+    m_Suballocations0.clear();+    m_Suballocations1.clear();+    // Leaving m_1stVectorIndex unchanged - it doesn't matter.+    m_2ndVectorMode = SECOND_VECTOR_EMPTY;+    m_1stNullItemsBeginCount = 0;+    m_1stNullItemsMiddleCount = 0;+    m_2ndNullItemsCount = 0;+}++void VmaBlockMetadata_Linear::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)+{+    VmaSuballocation& suballoc = FindSuballocation((VkDeviceSize)allocHandle - 1);+    suballoc.userData = userData;+}++void VmaBlockMetadata_Linear::DebugLogAllAllocations() const+{+    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();+    for (auto it = suballocations1st.begin() + m_1stNullItemsBeginCount; it != suballocations1st.end(); ++it)+        if (it->type != VMA_SUBALLOCATION_TYPE_FREE)+            DebugLogAllocation(it->offset, it->size, it->userData);++    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();+    for (auto it = suballocations2nd.begin(); it != suballocations2nd.end(); ++it)+        if (it->type != VMA_SUBALLOCATION_TYPE_FREE)+            DebugLogAllocation(it->offset, it->size, it->userData);+}++VmaSuballocation& VmaBlockMetadata_Linear::FindSuballocation(VkDeviceSize offset) const+{+    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();+    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();++    VmaSuballocation refSuballoc;+    refSuballoc.offset = offset;+    // Rest of members stays uninitialized intentionally for better performance.++    // Item from the 1st vector.+    {+        SuballocationVectorType::const_iterator it = VmaBinaryFindSorted(+            suballocations1st.begin() + m_1stNullItemsBeginCount,+            suballocations1st.end(),+            refSuballoc,+            VmaSuballocationOffsetLess());+        if (it != suballocations1st.end())+        {+            return const_cast<VmaSuballocation&>(*it);+        }+    }++    if (m_2ndVectorMode != SECOND_VECTOR_EMPTY)+    {+        // Rest of members stays uninitialized intentionally for better performance.+        SuballocationVectorType::const_iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?+            VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) :+            VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater());+        if (it != suballocations2nd.end())+        {+            return const_cast<VmaSuballocation&>(*it);+        }+    }++    VMA_ASSERT(0 && "Allocation not found in linear allocator!");+    return const_cast<VmaSuballocation&>(suballocations1st.back()); // Should never occur.+}++bool VmaBlockMetadata_Linear::ShouldCompact1st() const+{+    const size_t nullItemCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;+    const size_t suballocCount = AccessSuballocations1st().size();+    return suballocCount > 32 && nullItemCount * 2 >= (suballocCount - nullItemCount) * 3;+}++void VmaBlockMetadata_Linear::CleanupAfterFree()+{+    SuballocationVectorType& suballocations1st = AccessSuballocations1st();+    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();++    if (IsEmpty())+    {+        suballocations1st.clear();+        suballocations2nd.clear();+        m_1stNullItemsBeginCount = 0;+        m_1stNullItemsMiddleCount = 0;+        m_2ndNullItemsCount = 0;+        m_2ndVectorMode = SECOND_VECTOR_EMPTY;+    }+    else+    {+        const size_t suballoc1stCount = suballocations1st.size();+        const size_t nullItem1stCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;+        VMA_ASSERT(nullItem1stCount <= suballoc1stCount);++        // Find more null items at the beginning of 1st vector.+        while (m_1stNullItemsBeginCount < suballoc1stCount &&+            suballocations1st[m_1stNullItemsBeginCount].type == VMA_SUBALLOCATION_TYPE_FREE)+        {+            ++m_1stNullItemsBeginCount;+            --m_1stNullItemsMiddleCount;+        }++        // Find more null items at the end of 1st vector.+        while (m_1stNullItemsMiddleCount > 0 &&+            suballocations1st.back().type == VMA_SUBALLOCATION_TYPE_FREE)+        {+            --m_1stNullItemsMiddleCount;+            suballocations1st.pop_back();+        }++        // Find more null items at the end of 2nd vector.+        while (m_2ndNullItemsCount > 0 &&+            suballocations2nd.back().type == VMA_SUBALLOCATION_TYPE_FREE)+        {+            --m_2ndNullItemsCount;+            suballocations2nd.pop_back();+        }++        // Find more null items at the beginning of 2nd vector.+        while (m_2ndNullItemsCount > 0 &&+            suballocations2nd[0].type == VMA_SUBALLOCATION_TYPE_FREE)+        {+            --m_2ndNullItemsCount;+            VmaVectorRemove(suballocations2nd, 0);+        }++        if (ShouldCompact1st())+        {+            const size_t nonNullItemCount = suballoc1stCount - nullItem1stCount;+            size_t srcIndex = m_1stNullItemsBeginCount;+            for (size_t dstIndex = 0; dstIndex < nonNullItemCount; ++dstIndex)+            {+                while (suballocations1st[srcIndex].type == VMA_SUBALLOCATION_TYPE_FREE)+                {+                    ++srcIndex;+                }+                if (dstIndex != srcIndex)+                {+                    suballocations1st[dstIndex] = suballocations1st[srcIndex];+                }+                ++srcIndex;+            }+            suballocations1st.resize(nonNullItemCount);+            m_1stNullItemsBeginCount = 0;+            m_1stNullItemsMiddleCount = 0;+        }++        // 2nd vector became empty.+        if (suballocations2nd.empty())+        {+            m_2ndVectorMode = SECOND_VECTOR_EMPTY;+        }++        // 1st vector became empty.+        if (suballocations1st.size() - m_1stNullItemsBeginCount == 0)+        {+            suballocations1st.clear();+            m_1stNullItemsBeginCount = 0;++            if (!suballocations2nd.empty() && m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)+            {+                // Swap 1st with 2nd. Now 2nd is empty.+                m_2ndVectorMode = SECOND_VECTOR_EMPTY;+                m_1stNullItemsMiddleCount = m_2ndNullItemsCount;+                while (m_1stNullItemsBeginCount < suballocations2nd.size() &&+                    suballocations2nd[m_1stNullItemsBeginCount].type == VMA_SUBALLOCATION_TYPE_FREE)+                {+                    ++m_1stNullItemsBeginCount;+                    --m_1stNullItemsMiddleCount;+                }+                m_2ndNullItemsCount = 0;+                m_1stVectorIndex ^= 1;+            }+        }+    }++    VMA_HEAVY_ASSERT(Validate());+}++bool VmaBlockMetadata_Linear::CreateAllocationRequest_LowerAddress(+    VkDeviceSize allocSize,+    VkDeviceSize allocAlignment,+    VmaSuballocationType allocType,+    uint32_t strategy,+    VmaAllocationRequest* pAllocationRequest)+{+    const VkDeviceSize blockSize = GetSize();+    const VkDeviceSize debugMargin = GetDebugMargin();+    const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity();+    SuballocationVectorType& suballocations1st = AccessSuballocations1st();+    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();++    if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)+    {+        // Try to allocate at the end of 1st vector.++        VkDeviceSize resultBaseOffset = 0;+        if (!suballocations1st.empty())+        {+            const VmaSuballocation& lastSuballoc = suballocations1st.back();+            resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + debugMargin;+        }++        // Start from offset equal to beginning of free space.+        VkDeviceSize resultOffset = resultBaseOffset;++        // Apply alignment.+        resultOffset = VmaAlignUp(resultOffset, allocAlignment);++        // Check previous suballocations for BufferImageGranularity conflicts.+        // Make bigger alignment if necessary.+        if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations1st.empty())+        {+            bool bufferImageGranularityConflict = false;+            for (size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )+            {+                const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];+                if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))+                {+                    if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))+                    {+                        bufferImageGranularityConflict = true;+                        break;+                    }+                }+                else+                    // Already on previous page.+                    break;+            }+            if (bufferImageGranularityConflict)+            {+                resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);+            }+        }++        const VkDeviceSize freeSpaceEnd = m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ?+            suballocations2nd.back().offset : blockSize;++        // There is enough free space at the end after alignment.+        if (resultOffset + allocSize + debugMargin <= freeSpaceEnd)+        {+            // Check next suballocations for BufferImageGranularity conflicts.+            // If conflict exists, allocation cannot be made here.+            if ((allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity) && m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)+            {+                for (size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )+                {+                    const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];+                    if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))+                    {+                        if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))+                        {+                            return false;+                        }+                    }+                    else+                    {+                        // Already on previous page.+                        break;+                    }+                }+            }++            // All tests passed: Success.+            pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1);+            // pAllocationRequest->item, customData unused.+            pAllocationRequest->type = VmaAllocationRequestType::EndOf1st;+            return true;+        }+    }++    // Wrap-around to end of 2nd vector. Try to allocate there, watching for the+    // beginning of 1st vector as the end of free space.+    if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)+    {+        VMA_ASSERT(!suballocations1st.empty());++        VkDeviceSize resultBaseOffset = 0;+        if (!suballocations2nd.empty())+        {+            const VmaSuballocation& lastSuballoc = suballocations2nd.back();+            resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + debugMargin;+        }++        // Start from offset equal to beginning of free space.+        VkDeviceSize resultOffset = resultBaseOffset;++        // Apply alignment.+        resultOffset = VmaAlignUp(resultOffset, allocAlignment);++        // Check previous suballocations for BufferImageGranularity conflicts.+        // Make bigger alignment if necessary.+        if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty())+        {+            bool bufferImageGranularityConflict = false;+            for (size_t prevSuballocIndex = suballocations2nd.size(); prevSuballocIndex--; )+            {+                const VmaSuballocation& prevSuballoc = suballocations2nd[prevSuballocIndex];+                if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))+                {+                    if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))+                    {+                        bufferImageGranularityConflict = true;+                        break;+                    }+                }+                else+                    // Already on previous page.+                    break;+            }+            if (bufferImageGranularityConflict)+            {+                resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);+            }+        }++        size_t index1st = m_1stNullItemsBeginCount;++        // There is enough free space at the end after alignment.+        if ((index1st == suballocations1st.size() && resultOffset + allocSize + debugMargin <= blockSize) ||+            (index1st < suballocations1st.size() && resultOffset + allocSize + debugMargin <= suballocations1st[index1st].offset))+        {+            // Check next suballocations for BufferImageGranularity conflicts.+            // If conflict exists, allocation cannot be made here.+            if (allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity)+            {+                for (size_t nextSuballocIndex = index1st;+                    nextSuballocIndex < suballocations1st.size();+                    nextSuballocIndex++)+                {+                    const VmaSuballocation& nextSuballoc = suballocations1st[nextSuballocIndex];+                    if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))+                    {+                        if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))+                        {+                            return false;+                        }+                    }+                    else+                    {+                        // Already on next page.+                        break;+                    }+                }+            }++            // All tests passed: Success.+            pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1);+            pAllocationRequest->type = VmaAllocationRequestType::EndOf2nd;+            // pAllocationRequest->item, customData unused.+            return true;+        }+    }++    return false;+}++bool VmaBlockMetadata_Linear::CreateAllocationRequest_UpperAddress(+    VkDeviceSize allocSize,+    VkDeviceSize allocAlignment,+    VmaSuballocationType allocType,+    uint32_t strategy,+    VmaAllocationRequest* pAllocationRequest)+{+    const VkDeviceSize blockSize = GetSize();+    const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity();+    SuballocationVectorType& suballocations1st = AccessSuballocations1st();+    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();++    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)+    {+        VMA_ASSERT(0 && "Trying to use pool with linear algorithm as double stack, while it is already being used as ring buffer.");+        return false;+    }++    // Try to allocate before 2nd.back(), or end of block if 2nd.empty().+    if (allocSize > blockSize)+    {+        return false;+    }+    VkDeviceSize resultBaseOffset = blockSize - allocSize;+    if (!suballocations2nd.empty())+    {+        const VmaSuballocation& lastSuballoc = suballocations2nd.back();+        resultBaseOffset = lastSuballoc.offset - allocSize;+        if (allocSize > lastSuballoc.offset)+        {+            return false;+        }+    }++    // Start from offset equal to end of free space.+    VkDeviceSize resultOffset = resultBaseOffset;++    const VkDeviceSize debugMargin = GetDebugMargin();++    // Apply debugMargin at the end.+    if (debugMargin > 0)+    {+        if (resultOffset < debugMargin)+        {+            return false;+        }+        resultOffset -= debugMargin;+    }++    // Apply alignment.+    resultOffset = VmaAlignDown(resultOffset, allocAlignment);++    // Check next suballocations from 2nd for BufferImageGranularity conflicts.+    // Make bigger alignment if necessary.+    if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty())+    {+        bool bufferImageGranularityConflict = false;+        for (size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )+        {+            const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];+            if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))+            {+                if (VmaIsBufferImageGranularityConflict(nextSuballoc.type, allocType))+                {+                    bufferImageGranularityConflict = true;+                    break;+                }+            }+            else+                // Already on previous page.+                break;+        }+        if (bufferImageGranularityConflict)+        {+            resultOffset = VmaAlignDown(resultOffset, bufferImageGranularity);+        }+    }++    // There is enough free space.+    const VkDeviceSize endOf1st = !suballocations1st.empty() ?+        suballocations1st.back().offset + suballocations1st.back().size :+        0;+    if (endOf1st + debugMargin <= resultOffset)+    {+        // Check previous suballocations for BufferImageGranularity conflicts.+        // If conflict exists, allocation cannot be made here.+        if (bufferImageGranularity > 1)+        {+            for (size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )+            {+                const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];+                if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))+                {+                    if (VmaIsBufferImageGranularityConflict(allocType, prevSuballoc.type))+                    {+                        return false;+                    }+                }+                else+                {+                    // Already on next page.+                    break;+                }+            }+        }++        // All tests passed: Success.+        pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1);+        // pAllocationRequest->item unused.+        pAllocationRequest->type = VmaAllocationRequestType::UpperAddress;+        return true;+    }++    return false;+}+#endif // _VMA_BLOCK_METADATA_LINEAR_FUNCTIONS+#endif // _VMA_BLOCK_METADATA_LINEAR++#if 0+#ifndef _VMA_BLOCK_METADATA_BUDDY+/*+- GetSize() is the original size of allocated memory block.+- m_UsableSize is this size aligned down to a power of two.+  All allocations and calculations happen relative to m_UsableSize.+- GetUnusableSize() is the difference between them.+  It is reported as separate, unused range, not available for allocations.++Node at level 0 has size = m_UsableSize.+Each next level contains nodes with size 2 times smaller than current level.+m_LevelCount is the maximum number of levels to use in the current object.+*/+class VmaBlockMetadata_Buddy : public VmaBlockMetadata+{+    VMA_CLASS_NO_COPY(VmaBlockMetadata_Buddy)+public:+    VmaBlockMetadata_Buddy(const VkAllocationCallbacks* pAllocationCallbacks,+        VkDeviceSize bufferImageGranularity, bool isVirtual);+    virtual ~VmaBlockMetadata_Buddy();++    size_t GetAllocationCount() const override { return m_AllocationCount; }+    VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize + GetUnusableSize(); }+    bool IsEmpty() const override { return m_Root->type == Node::TYPE_FREE; }+    VkResult CheckCorruption(const void* pBlockData) override { return VK_ERROR_FEATURE_NOT_PRESENT; }+    VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; };+    void DebugLogAllAllocations() const override { DebugLogAllAllocationNode(m_Root, 0); }++    void Init(VkDeviceSize size) override;+    bool Validate() const override;++    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;+    void AddStatistics(VmaStatistics& inoutStats) const override;++#if VMA_STATS_STRING_ENABLED+    void PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const override;+#endif++    bool CreateAllocationRequest(+        VkDeviceSize allocSize,+        VkDeviceSize allocAlignment,+        bool upperAddress,+        VmaSuballocationType allocType,+        uint32_t strategy,+        VmaAllocationRequest* pAllocationRequest) override;++    void Alloc(+        const VmaAllocationRequest& request,+        VmaSuballocationType type,+        void* userData) override;++    void Free(VmaAllocHandle allocHandle) override;+    void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;+    void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;+    VmaAllocHandle GetAllocationListBegin() const override;+    VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;+    void Clear() override;+    void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;++private:+    static const size_t MAX_LEVELS = 48;++    struct ValidationContext+    {+        size_t calculatedAllocationCount = 0;+        size_t calculatedFreeCount = 0;+        VkDeviceSize calculatedSumFreeSize = 0;+    };+    struct Node+    {+        VkDeviceSize offset;+        enum TYPE+        {+            TYPE_FREE,+            TYPE_ALLOCATION,+            TYPE_SPLIT,+            TYPE_COUNT+        } type;+        Node* parent;+        Node* buddy;++        union+        {+            struct+            {+                Node* prev;+                Node* next;+            } free;+            struct+            {+                void* userData;+            } allocation;+            struct+            {+                Node* leftChild;+            } split;+        };+    };++    // Size of the memory block aligned down to a power of two.+    VkDeviceSize m_UsableSize;+    uint32_t m_LevelCount;+    VmaPoolAllocator<Node> m_NodeAllocator;+    Node* m_Root;+    struct+    {+        Node* front;+        Node* back;+    } m_FreeList[MAX_LEVELS];++    // Number of nodes in the tree with type == TYPE_ALLOCATION.+    size_t m_AllocationCount;+    // Number of nodes in the tree with type == TYPE_FREE.+    size_t m_FreeCount;+    // Doesn't include space wasted due to internal fragmentation - allocation sizes are just aligned up to node sizes.+    // Doesn't include unusable size.+    VkDeviceSize m_SumFreeSize;++    VkDeviceSize GetUnusableSize() const { return GetSize() - m_UsableSize; }+    VkDeviceSize LevelToNodeSize(uint32_t level) const { return m_UsableSize >> level; }++    VkDeviceSize AlignAllocationSize(VkDeviceSize size) const+    {+        if (!IsVirtual())+        {+            size = VmaAlignUp(size, (VkDeviceSize)16);+        }+        return VmaNextPow2(size);+    }+    Node* FindAllocationNode(VkDeviceSize offset, uint32_t& outLevel) const;+    void DeleteNodeChildren(Node* node);+    bool ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const;+    uint32_t AllocSizeToLevel(VkDeviceSize allocSize) const;+    void AddNodeToDetailedStatistics(VmaDetailedStatistics& inoutStats, const Node* node, VkDeviceSize levelNodeSize) const;+    // Adds node to the front of FreeList at given level.+    // node->type must be FREE.+    // node->free.prev, next can be undefined.+    void AddToFreeListFront(uint32_t level, Node* node);+    // Removes node from FreeList at given level.+    // node->type must be FREE.+    // node->free.prev, next stay untouched.+    void RemoveFromFreeList(uint32_t level, Node* node);+    void DebugLogAllAllocationNode(Node* node, uint32_t level) const;++#if VMA_STATS_STRING_ENABLED+    void PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const;+#endif+};++#ifndef _VMA_BLOCK_METADATA_BUDDY_FUNCTIONS+VmaBlockMetadata_Buddy::VmaBlockMetadata_Buddy(const VkAllocationCallbacks* pAllocationCallbacks,+    VkDeviceSize bufferImageGranularity, bool isVirtual)+    : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),+    m_NodeAllocator(pAllocationCallbacks, 32), // firstBlockCapacity+    m_Root(VMA_NULL),+    m_AllocationCount(0),+    m_FreeCount(1),+    m_SumFreeSize(0)+{+    memset(m_FreeList, 0, sizeof(m_FreeList));+}++VmaBlockMetadata_Buddy::~VmaBlockMetadata_Buddy()+{+    DeleteNodeChildren(m_Root);+    m_NodeAllocator.Free(m_Root);+}++void VmaBlockMetadata_Buddy::Init(VkDeviceSize size)+{+    VmaBlockMetadata::Init(size);++    m_UsableSize = VmaPrevPow2(size);+    m_SumFreeSize = m_UsableSize;++    // Calculate m_LevelCount.+    const VkDeviceSize minNodeSize = IsVirtual() ? 1 : 16;+    m_LevelCount = 1;+    while (m_LevelCount < MAX_LEVELS &&+        LevelToNodeSize(m_LevelCount) >= minNodeSize)+    {+        ++m_LevelCount;+    }++    Node* rootNode = m_NodeAllocator.Alloc();+    rootNode->offset = 0;+    rootNode->type = Node::TYPE_FREE;+    rootNode->parent = VMA_NULL;+    rootNode->buddy = VMA_NULL;++    m_Root = rootNode;+    AddToFreeListFront(0, rootNode);+}++bool VmaBlockMetadata_Buddy::Validate() const+{+    // Validate tree.+    ValidationContext ctx;+    if (!ValidateNode(ctx, VMA_NULL, m_Root, 0, LevelToNodeSize(0)))+    {+        VMA_VALIDATE(false && "ValidateNode failed.");+    }+    VMA_VALIDATE(m_AllocationCount == ctx.calculatedAllocationCount);+    VMA_VALIDATE(m_SumFreeSize == ctx.calculatedSumFreeSize);++    // Validate free node lists.+    for (uint32_t level = 0; level < m_LevelCount; ++level)+    {+        VMA_VALIDATE(m_FreeList[level].front == VMA_NULL ||+            m_FreeList[level].front->free.prev == VMA_NULL);++        for (Node* node = m_FreeList[level].front;+            node != VMA_NULL;+            node = node->free.next)+        {+            VMA_VALIDATE(node->type == Node::TYPE_FREE);++            if (node->free.next == VMA_NULL)+            {+                VMA_VALIDATE(m_FreeList[level].back == node);+            }+            else+            {+                VMA_VALIDATE(node->free.next->free.prev == node);+            }+        }+    }++    // Validate that free lists ar higher levels are empty.+    for (uint32_t level = m_LevelCount; level < MAX_LEVELS; ++level)+    {+        VMA_VALIDATE(m_FreeList[level].front == VMA_NULL && m_FreeList[level].back == VMA_NULL);+    }++    return true;+}++void VmaBlockMetadata_Buddy::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const+{+    inoutStats.statistics.blockCount++;+    inoutStats.statistics.blockBytes += GetSize();++    AddNodeToDetailedStatistics(inoutStats, m_Root, LevelToNodeSize(0));++    const VkDeviceSize unusableSize = GetUnusableSize();+    if (unusableSize > 0)+        VmaAddDetailedStatisticsUnusedRange(inoutStats, unusableSize);+}++void VmaBlockMetadata_Buddy::AddStatistics(VmaStatistics& inoutStats) const+{+    inoutStats.blockCount++;+    inoutStats.allocationCount += (uint32_t)m_AllocationCount;+    inoutStats.blockBytes += GetSize();+    inoutStats.allocationBytes += GetSize() - m_SumFreeSize;+}++#if VMA_STATS_STRING_ENABLED+void VmaBlockMetadata_Buddy::PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const+{+    VmaDetailedStatistics stats;+    VmaClearDetailedStatistics(stats);+    AddDetailedStatistics(stats);++    PrintDetailedMap_Begin(+        json,+        stats.statistics.blockBytes - stats.statistics.allocationBytes,+        stats.statistics.allocationCount,+        stats.unusedRangeCount,+        mapRefCount);++    PrintDetailedMapNode(json, m_Root, LevelToNodeSize(0));++    const VkDeviceSize unusableSize = GetUnusableSize();+    if (unusableSize > 0)+    {+        PrintDetailedMap_UnusedRange(json,+            m_UsableSize, // offset+            unusableSize); // size+    }++    PrintDetailedMap_End(json);+}+#endif // VMA_STATS_STRING_ENABLED++bool VmaBlockMetadata_Buddy::CreateAllocationRequest(+    VkDeviceSize allocSize,+    VkDeviceSize allocAlignment,+    bool upperAddress,+    VmaSuballocationType allocType,+    uint32_t strategy,+    VmaAllocationRequest* pAllocationRequest)+{+    VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm.");++    allocSize = AlignAllocationSize(allocSize);++    // Simple way to respect bufferImageGranularity. May be optimized some day.+    // Whenever it might be an OPTIMAL image...+    if (allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN ||+        allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||+        allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL)+    {+        allocAlignment = VMA_MAX(allocAlignment, GetBufferImageGranularity());+        allocSize = VmaAlignUp(allocSize, GetBufferImageGranularity());+    }++    if (allocSize > m_UsableSize)+    {+        return false;+    }++    const uint32_t targetLevel = AllocSizeToLevel(allocSize);+    for (uint32_t level = targetLevel; level--; )+    {+        for (Node* freeNode = m_FreeList[level].front;+            freeNode != VMA_NULL;+            freeNode = freeNode->free.next)+        {+            if (freeNode->offset % allocAlignment == 0)+            {+                pAllocationRequest->type = VmaAllocationRequestType::Normal;+                pAllocationRequest->allocHandle = (VmaAllocHandle)(freeNode->offset + 1);+                pAllocationRequest->size = allocSize;+                pAllocationRequest->customData = (void*)(uintptr_t)level;+                return true;+            }+        }+    }++    return false;+}++void VmaBlockMetadata_Buddy::Alloc(+    const VmaAllocationRequest& request,+    VmaSuballocationType type,+    void* userData)+{+    VMA_ASSERT(request.type == VmaAllocationRequestType::Normal);++    const uint32_t targetLevel = AllocSizeToLevel(request.size);+    uint32_t currLevel = (uint32_t)(uintptr_t)request.customData;++    Node* currNode = m_FreeList[currLevel].front;+    VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);+    const VkDeviceSize offset = (VkDeviceSize)request.allocHandle - 1;+    while (currNode->offset != offset)+    {+        currNode = currNode->free.next;+        VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);+    }++    // Go down, splitting free nodes.+    while (currLevel < targetLevel)+    {+        // currNode is already first free node at currLevel.+        // Remove it from list of free nodes at this currLevel.+        RemoveFromFreeList(currLevel, currNode);++        const uint32_t childrenLevel = currLevel + 1;++        // Create two free sub-nodes.+        Node* leftChild = m_NodeAllocator.Alloc();+        Node* rightChild = m_NodeAllocator.Alloc();++        leftChild->offset = currNode->offset;+        leftChild->type = Node::TYPE_FREE;+        leftChild->parent = currNode;+        leftChild->buddy = rightChild;++        rightChild->offset = currNode->offset + LevelToNodeSize(childrenLevel);+        rightChild->type = Node::TYPE_FREE;+        rightChild->parent = currNode;+        rightChild->buddy = leftChild;++        // Convert current currNode to split type.+        currNode->type = Node::TYPE_SPLIT;+        currNode->split.leftChild = leftChild;++        // Add child nodes to free list. Order is important!+        AddToFreeListFront(childrenLevel, rightChild);+        AddToFreeListFront(childrenLevel, leftChild);++        ++m_FreeCount;+        ++currLevel;+        currNode = m_FreeList[currLevel].front;++        /*+        We can be sure that currNode, as left child of node previously split,+        also fulfills the alignment requirement.+        */+    }++    // Remove from free list.+    VMA_ASSERT(currLevel == targetLevel &&+        currNode != VMA_NULL &&+        currNode->type == Node::TYPE_FREE);+    RemoveFromFreeList(currLevel, currNode);++    // Convert to allocation node.+    currNode->type = Node::TYPE_ALLOCATION;+    currNode->allocation.userData = userData;++    ++m_AllocationCount;+    --m_FreeCount;+    m_SumFreeSize -= request.size;+}++void VmaBlockMetadata_Buddy::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)+{+    uint32_t level = 0;+    outInfo.offset = (VkDeviceSize)allocHandle - 1;+    const Node* const node = FindAllocationNode(outInfo.offset, level);+    outInfo.size = LevelToNodeSize(level);+    outInfo.pUserData = node->allocation.userData;+}++void* VmaBlockMetadata_Buddy::GetAllocationUserData(VmaAllocHandle allocHandle) const+{+    uint32_t level = 0;+    const Node* const node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level);+    return node->allocation.userData;+}++VmaAllocHandle VmaBlockMetadata_Buddy::GetAllocationListBegin() const+{+    // Function only used for defragmentation, which is disabled for this algorithm+    return VK_NULL_HANDLE;+}++VmaAllocHandle VmaBlockMetadata_Buddy::GetNextAllocation(VmaAllocHandle prevAlloc) const+{+    // Function only used for defragmentation, which is disabled for this algorithm+    return VK_NULL_HANDLE;+}++void VmaBlockMetadata_Buddy::DeleteNodeChildren(Node* node)+{+    if (node->type == Node::TYPE_SPLIT)+    {+        DeleteNodeChildren(node->split.leftChild->buddy);+        DeleteNodeChildren(node->split.leftChild);+        const VkAllocationCallbacks* allocationCallbacks = GetAllocationCallbacks();+        m_NodeAllocator.Free(node->split.leftChild->buddy);+        m_NodeAllocator.Free(node->split.leftChild);+    }+}++void VmaBlockMetadata_Buddy::Clear()+{+    DeleteNodeChildren(m_Root);+    m_Root->type = Node::TYPE_FREE;+    m_AllocationCount = 0;+    m_FreeCount = 1;+    m_SumFreeSize = m_UsableSize;+}++void VmaBlockMetadata_Buddy::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)+{+    uint32_t level = 0;+    Node* const node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level);+    node->allocation.userData = userData;+}++VmaBlockMetadata_Buddy::Node* VmaBlockMetadata_Buddy::FindAllocationNode(VkDeviceSize offset, uint32_t& outLevel) const+{+    Node* node = m_Root;+    VkDeviceSize nodeOffset = 0;+    outLevel = 0;+    VkDeviceSize levelNodeSize = LevelToNodeSize(0);+    while (node->type == Node::TYPE_SPLIT)+    {+        const VkDeviceSize nextLevelNodeSize = levelNodeSize >> 1;+        if (offset < nodeOffset + nextLevelNodeSize)+        {+            node = node->split.leftChild;+        }+        else+        {+            node = node->split.leftChild->buddy;+            nodeOffset += nextLevelNodeSize;+        }+        ++outLevel;+        levelNodeSize = nextLevelNodeSize;+    }++    VMA_ASSERT(node != VMA_NULL && node->type == Node::TYPE_ALLOCATION);+    return node;+}++bool VmaBlockMetadata_Buddy::ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const+{+    VMA_VALIDATE(level < m_LevelCount);+    VMA_VALIDATE(curr->parent == parent);+    VMA_VALIDATE((curr->buddy == VMA_NULL) == (parent == VMA_NULL));+    VMA_VALIDATE(curr->buddy == VMA_NULL || curr->buddy->buddy == curr);+    switch (curr->type)+    {+    case Node::TYPE_FREE:+        // curr->free.prev, next are validated separately.+        ctx.calculatedSumFreeSize += levelNodeSize;+        ++ctx.calculatedFreeCount;+        break;+    case Node::TYPE_ALLOCATION:+        ++ctx.calculatedAllocationCount;+        if (!IsVirtual())+        {+            VMA_VALIDATE(curr->allocation.userData != VMA_NULL);+        }+        break;+    case Node::TYPE_SPLIT:+    {+        const uint32_t childrenLevel = level + 1;+        const VkDeviceSize childrenLevelNodeSize = levelNodeSize >> 1;+        const Node* const leftChild = curr->split.leftChild;+        VMA_VALIDATE(leftChild != VMA_NULL);+        VMA_VALIDATE(leftChild->offset == curr->offset);+        if (!ValidateNode(ctx, curr, leftChild, childrenLevel, childrenLevelNodeSize))+        {+            VMA_VALIDATE(false && "ValidateNode for left child failed.");+        }+        const Node* const rightChild = leftChild->buddy;+        VMA_VALIDATE(rightChild->offset == curr->offset + childrenLevelNodeSize);+        if (!ValidateNode(ctx, curr, rightChild, childrenLevel, childrenLevelNodeSize))+        {+            VMA_VALIDATE(false && "ValidateNode for right child failed.");+        }+    }+    break;+    default:+        return false;+    }++    return true;+}++uint32_t VmaBlockMetadata_Buddy::AllocSizeToLevel(VkDeviceSize allocSize) const+{+    // I know this could be optimized somehow e.g. by using std::log2p1 from C++20.+    uint32_t level = 0;+    VkDeviceSize currLevelNodeSize = m_UsableSize;+    VkDeviceSize nextLevelNodeSize = currLevelNodeSize >> 1;+    while (allocSize <= nextLevelNodeSize && level + 1 < m_LevelCount)+    {+        ++level;+        currLevelNodeSize >>= 1;+        nextLevelNodeSize >>= 1;+    }+    return level;+}++void VmaBlockMetadata_Buddy::Free(VmaAllocHandle allocHandle)+{+    uint32_t level = 0;+    Node* node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level);++    ++m_FreeCount;+    --m_AllocationCount;+    m_SumFreeSize += LevelToNodeSize(level);++    node->type = Node::TYPE_FREE;++    // Join free nodes if possible.+    while (level > 0 && node->buddy->type == Node::TYPE_FREE)+    {+        RemoveFromFreeList(level, node->buddy);+        Node* const parent = node->parent;++        m_NodeAllocator.Free(node->buddy);+        m_NodeAllocator.Free(node);+        parent->type = Node::TYPE_FREE;++        node = parent;+        --level;+        --m_FreeCount;+    }++    AddToFreeListFront(level, node);+}++void VmaBlockMetadata_Buddy::AddNodeToDetailedStatistics(VmaDetailedStatistics& inoutStats, const Node* node, VkDeviceSize levelNodeSize) const+{+    switch (node->type)+    {+    case Node::TYPE_FREE:+        VmaAddDetailedStatisticsUnusedRange(inoutStats, levelNodeSize);+        break;+    case Node::TYPE_ALLOCATION:+        VmaAddDetailedStatisticsAllocation(inoutStats, levelNodeSize);+        break;+    case Node::TYPE_SPLIT:+    {+        const VkDeviceSize childrenNodeSize = levelNodeSize / 2;+        const Node* const leftChild = node->split.leftChild;+        AddNodeToDetailedStatistics(inoutStats, leftChild, childrenNodeSize);+        const Node* const rightChild = leftChild->buddy;+        AddNodeToDetailedStatistics(inoutStats, rightChild, childrenNodeSize);+    }+    break;+    default:+        VMA_ASSERT(0);+    }+}++void VmaBlockMetadata_Buddy::AddToFreeListFront(uint32_t level, Node* node)+{+    VMA_ASSERT(node->type == Node::TYPE_FREE);++    // List is empty.+    Node* const frontNode = m_FreeList[level].front;+    if (frontNode == VMA_NULL)+    {+        VMA_ASSERT(m_FreeList[level].back == VMA_NULL);+        node->free.prev = node->free.next = VMA_NULL;+        m_FreeList[level].front = m_FreeList[level].back = node;+    }+    else+    {+        VMA_ASSERT(frontNode->free.prev == VMA_NULL);+        node->free.prev = VMA_NULL;+        node->free.next = frontNode;+        frontNode->free.prev = node;+        m_FreeList[level].front = node;+    }+}++void VmaBlockMetadata_Buddy::RemoveFromFreeList(uint32_t level, Node* node)+{+    VMA_ASSERT(m_FreeList[level].front != VMA_NULL);++    // It is at the front.+    if (node->free.prev == VMA_NULL)+    {+        VMA_ASSERT(m_FreeList[level].front == node);+        m_FreeList[level].front = node->free.next;+    }+    else+    {+        Node* const prevFreeNode = node->free.prev;+        VMA_ASSERT(prevFreeNode->free.next == node);+        prevFreeNode->free.next = node->free.next;+    }++    // It is at the back.+    if (node->free.next == VMA_NULL)+    {+        VMA_ASSERT(m_FreeList[level].back == node);+        m_FreeList[level].back = node->free.prev;+    }+    else+    {+        Node* const nextFreeNode = node->free.next;+        VMA_ASSERT(nextFreeNode->free.prev == node);+        nextFreeNode->free.prev = node->free.prev;+    }+}++void VmaBlockMetadata_Buddy::DebugLogAllAllocationNode(Node* node, uint32_t level) const+{+    switch (node->type)+    {+    case Node::TYPE_FREE:+        break;+    case Node::TYPE_ALLOCATION:+        DebugLogAllocation(node->offset, LevelToNodeSize(level), node->allocation.userData);+        break;+    case Node::TYPE_SPLIT:+    {+        ++level;+        DebugLogAllAllocationNode(node->split.leftChild, level);+        DebugLogAllAllocationNode(node->split.leftChild->buddy, level);+    }+    break;+    default:+        VMA_ASSERT(0);+    }+}++#if VMA_STATS_STRING_ENABLED+void VmaBlockMetadata_Buddy::PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const+{+    switch (node->type)+    {+    case Node::TYPE_FREE:+        PrintDetailedMap_UnusedRange(json, node->offset, levelNodeSize);+        break;+    case Node::TYPE_ALLOCATION:+        PrintDetailedMap_Allocation(json, node->offset, levelNodeSize, node->allocation.userData);+        break;+    case Node::TYPE_SPLIT:+    {+        const VkDeviceSize childrenNodeSize = levelNodeSize / 2;+        const Node* const leftChild = node->split.leftChild;+        PrintDetailedMapNode(json, leftChild, childrenNodeSize);+        const Node* const rightChild = leftChild->buddy;+        PrintDetailedMapNode(json, rightChild, childrenNodeSize);+    }+    break;+    default:+        VMA_ASSERT(0);+    }+}+#endif // VMA_STATS_STRING_ENABLED+#endif // _VMA_BLOCK_METADATA_BUDDY_FUNCTIONS+#endif // _VMA_BLOCK_METADATA_BUDDY+#endif // #if 0++#ifndef _VMA_BLOCK_METADATA_TLSF+// To not search current larger region if first allocation won't succeed and skip to smaller range+// use with VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT as strategy in CreateAllocationRequest().+// When fragmentation and reusal of previous blocks doesn't matter then use with+// VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT for fastest alloc time possible.+class VmaBlockMetadata_TLSF : public VmaBlockMetadata+{+    VMA_CLASS_NO_COPY(VmaBlockMetadata_TLSF)+public:+    VmaBlockMetadata_TLSF(const VkAllocationCallbacks* pAllocationCallbacks,+        VkDeviceSize bufferImageGranularity, bool isVirtual);+    virtual ~VmaBlockMetadata_TLSF();++    size_t GetAllocationCount() const override { return m_AllocCount; }+    size_t GetFreeRegionsCount() const override { return m_BlocksFreeCount + 1; }+    VkDeviceSize GetSumFreeSize() const override { return m_BlocksFreeSize + m_NullBlock->size; }+    bool IsEmpty() const override { return m_NullBlock->offset == 0; }+    VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return ((Block*)allocHandle)->offset; };++    void Init(VkDeviceSize size) override;+    bool Validate() const override;++    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;+    void AddStatistics(VmaStatistics& inoutStats) const override;++#if VMA_STATS_STRING_ENABLED+    void PrintDetailedMap(class VmaJsonWriter& json) const override;+#endif++    bool CreateAllocationRequest(+        VkDeviceSize allocSize,+        VkDeviceSize allocAlignment,+        bool upperAddress,+        VmaSuballocationType allocType,+        uint32_t strategy,+        VmaAllocationRequest* pAllocationRequest) override;++    VkResult CheckCorruption(const void* pBlockData) override;+    void Alloc(+        const VmaAllocationRequest& request,+        VmaSuballocationType type,+        void* userData) override;++    void Free(VmaAllocHandle allocHandle) override;+    void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;+    void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;+    VmaAllocHandle GetAllocationListBegin() const override;+    VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;+    VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const override;+    void Clear() override;+    void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;+    void DebugLogAllAllocations() const override;++private:+    // According to original paper it should be preferable 4 or 5:+    // M. Masmano, I. Ripoll, A. Crespo, and J. Real "TLSF: a New Dynamic Memory Allocator for Real-Time Systems"+    // http://www.gii.upv.es/tlsf/files/ecrts04_tlsf.pdf+    static const uint8_t SECOND_LEVEL_INDEX = 5;+    static const uint16_t SMALL_BUFFER_SIZE = 256;+    static const uint32_t INITIAL_BLOCK_ALLOC_COUNT = 16;+    static const uint8_t MEMORY_CLASS_SHIFT = 7;+    static const uint8_t MAX_MEMORY_CLASSES = 65 - MEMORY_CLASS_SHIFT;++    class Block+    {+    public:+        VkDeviceSize offset;+        VkDeviceSize size;+        Block* prevPhysical;+        Block* nextPhysical;++        void MarkFree() { prevFree = VMA_NULL; }+        void MarkTaken() { prevFree = this; }+        bool IsFree() const { return prevFree != this; }+        void*& UserData() { VMA_HEAVY_ASSERT(!IsFree()); return userData; }+        Block*& PrevFree() { return prevFree; }+        Block*& NextFree() { VMA_HEAVY_ASSERT(IsFree()); return nextFree; }++    private:+        Block* prevFree; // Address of the same block here indicates that block is taken+        union+        {+            Block* nextFree;+            void* userData;+        };+    };++    size_t m_AllocCount;+    // Total number of free blocks besides null block+    size_t m_BlocksFreeCount;+    // Total size of free blocks excluding null block+    VkDeviceSize m_BlocksFreeSize;+    uint32_t m_IsFreeBitmap;+    uint8_t m_MemoryClasses;+    uint32_t m_InnerIsFreeBitmap[MAX_MEMORY_CLASSES];+    uint32_t m_ListsCount;+    /*+    * 0: 0-3 lists for small buffers+    * 1+: 0-(2^SLI-1) lists for normal buffers+    */+    Block** m_FreeList;+    VmaPoolAllocator<Block> m_BlockAllocator;+    Block* m_NullBlock;+    VmaBlockBufferImageGranularity m_GranularityHandler;++    uint8_t SizeToMemoryClass(VkDeviceSize size) const;+    uint16_t SizeToSecondIndex(VkDeviceSize size, uint8_t memoryClass) const;+    uint32_t GetListIndex(uint8_t memoryClass, uint16_t secondIndex) const;+    uint32_t GetListIndex(VkDeviceSize size) const;++    void RemoveFreeBlock(Block* block);+    void InsertFreeBlock(Block* block);+    void MergeBlock(Block* block, Block* prev);++    Block* FindFreeBlock(VkDeviceSize size, uint32_t& listIndex) const;+    bool CheckBlock(+        Block& block,+        uint32_t listIndex,+        VkDeviceSize allocSize,+        VkDeviceSize allocAlignment,+        VmaSuballocationType allocType,+        VmaAllocationRequest* pAllocationRequest);+};++#ifndef _VMA_BLOCK_METADATA_TLSF_FUNCTIONS+VmaBlockMetadata_TLSF::VmaBlockMetadata_TLSF(const VkAllocationCallbacks* pAllocationCallbacks,+    VkDeviceSize bufferImageGranularity, bool isVirtual)+    : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),+    m_AllocCount(0),+    m_BlocksFreeCount(0),+    m_BlocksFreeSize(0),+    m_IsFreeBitmap(0),+    m_MemoryClasses(0),+    m_ListsCount(0),+    m_FreeList(VMA_NULL),+    m_BlockAllocator(pAllocationCallbacks, INITIAL_BLOCK_ALLOC_COUNT),+    m_NullBlock(VMA_NULL),+    m_GranularityHandler(bufferImageGranularity) {}++VmaBlockMetadata_TLSF::~VmaBlockMetadata_TLSF()+{+    if (m_FreeList)+        vma_delete_array(GetAllocationCallbacks(), m_FreeList, m_ListsCount);+    m_GranularityHandler.Destroy(GetAllocationCallbacks());+}++void VmaBlockMetadata_TLSF::Init(VkDeviceSize size)+{+    VmaBlockMetadata::Init(size);++    if (!IsVirtual())+        m_GranularityHandler.Init(GetAllocationCallbacks(), size);++    m_NullBlock = m_BlockAllocator.Alloc();+    m_NullBlock->size = size;+    m_NullBlock->offset = 0;+    m_NullBlock->prevPhysical = VMA_NULL;+    m_NullBlock->nextPhysical = VMA_NULL;+    m_NullBlock->MarkFree();+    m_NullBlock->NextFree() = VMA_NULL;+    m_NullBlock->PrevFree() = VMA_NULL;+    uint8_t memoryClass = SizeToMemoryClass(size);+    uint16_t sli = SizeToSecondIndex(size, memoryClass);+    m_ListsCount = (memoryClass == 0 ? 0 : (memoryClass - 1) * (1UL << SECOND_LEVEL_INDEX) + sli) + 1;+    if (IsVirtual())+        m_ListsCount += 1UL << SECOND_LEVEL_INDEX;+    else+        m_ListsCount += 4;++    m_MemoryClasses = memoryClass + 2;+    memset(m_InnerIsFreeBitmap, 0, MAX_MEMORY_CLASSES * sizeof(uint32_t));++    m_FreeList = vma_new_array(GetAllocationCallbacks(), Block*, m_ListsCount);+    memset(m_FreeList, 0, m_ListsCount * sizeof(Block*));+}++bool VmaBlockMetadata_TLSF::Validate() const+{+    VMA_VALIDATE(GetSumFreeSize() <= GetSize());++    VkDeviceSize calculatedSize = m_NullBlock->size;+    VkDeviceSize calculatedFreeSize = m_NullBlock->size;+    size_t allocCount = 0;+    size_t freeCount = 0;++    // Check integrity of free lists+    for (uint32_t list = 0; list < m_ListsCount; ++list)+    {+        Block* block = m_FreeList[list];+        if (block != VMA_NULL)+        {+            VMA_VALIDATE(block->IsFree());+            VMA_VALIDATE(block->PrevFree() == VMA_NULL);+            while (block->NextFree())+            {+                VMA_VALIDATE(block->NextFree()->IsFree());+                VMA_VALIDATE(block->NextFree()->PrevFree() == block);+                block = block->NextFree();+            }+        }+    }++    VkDeviceSize nextOffset = m_NullBlock->offset;+    auto validateCtx = m_GranularityHandler.StartValidation(GetAllocationCallbacks(), IsVirtual());++    VMA_VALIDATE(m_NullBlock->nextPhysical == VMA_NULL);+    if (m_NullBlock->prevPhysical)+    {+        VMA_VALIDATE(m_NullBlock->prevPhysical->nextPhysical == m_NullBlock);+    }+    // Check all blocks+    for (Block* prev = m_NullBlock->prevPhysical; prev != VMA_NULL; prev = prev->prevPhysical)+    {+        VMA_VALIDATE(prev->offset + prev->size == nextOffset);+        nextOffset = prev->offset;+        calculatedSize += prev->size;++        uint32_t listIndex = GetListIndex(prev->size);+        if (prev->IsFree())+        {+            ++freeCount;+            // Check if free block belongs to free list+            Block* freeBlock = m_FreeList[listIndex];+            VMA_VALIDATE(freeBlock != VMA_NULL);++            bool found = false;+            do+            {+                if (freeBlock == prev)+                    found = true;++                freeBlock = freeBlock->NextFree();+            } while (!found && freeBlock != VMA_NULL);++            VMA_VALIDATE(found);+            calculatedFreeSize += prev->size;+        }+        else+        {+            ++allocCount;+            // Check if taken block is not on a free list+            Block* freeBlock = m_FreeList[listIndex];+            while (freeBlock)+            {+                VMA_VALIDATE(freeBlock != prev);+                freeBlock = freeBlock->NextFree();+            }++            if (!IsVirtual())+            {+                VMA_VALIDATE(m_GranularityHandler.Validate(validateCtx, prev->offset, prev->size));+            }+        }++        if (prev->prevPhysical)+        {+            VMA_VALIDATE(prev->prevPhysical->nextPhysical == prev);+        }+    }++    if (!IsVirtual())+    {+        VMA_VALIDATE(m_GranularityHandler.FinishValidation(validateCtx));+    }++    VMA_VALIDATE(nextOffset == 0);+    VMA_VALIDATE(calculatedSize == GetSize());+    VMA_VALIDATE(calculatedFreeSize == GetSumFreeSize());+    VMA_VALIDATE(allocCount == m_AllocCount);+    VMA_VALIDATE(freeCount == m_BlocksFreeCount);++    return true;+}++void VmaBlockMetadata_TLSF::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const+{+    inoutStats.statistics.blockCount++;+    inoutStats.statistics.blockBytes += GetSize();+    if (m_NullBlock->size > 0)+        VmaAddDetailedStatisticsUnusedRange(inoutStats, m_NullBlock->size);++    for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)+    {+        if (block->IsFree())+            VmaAddDetailedStatisticsUnusedRange(inoutStats, block->size);+        else+            VmaAddDetailedStatisticsAllocation(inoutStats, block->size);+    }+}++void VmaBlockMetadata_TLSF::AddStatistics(VmaStatistics& inoutStats) const+{+    inoutStats.blockCount++;+    inoutStats.allocationCount += (uint32_t)m_AllocCount;+    inoutStats.blockBytes += GetSize();+    inoutStats.allocationBytes += GetSize() - GetSumFreeSize();+}++#if VMA_STATS_STRING_ENABLED+void VmaBlockMetadata_TLSF::PrintDetailedMap(class VmaJsonWriter& json) const+{+    size_t blockCount = m_AllocCount + m_BlocksFreeCount;+    VmaStlAllocator<Block*> allocator(GetAllocationCallbacks());+    VmaVector<Block*, VmaStlAllocator<Block*>> blockList(blockCount, allocator);++    size_t i = blockCount;+    for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)+    {+        blockList[--i] = block;+    }+    VMA_ASSERT(i == 0);++    VmaDetailedStatistics stats;+    VmaClearDetailedStatistics(stats);+    AddDetailedStatistics(stats);++    PrintDetailedMap_Begin(json,+        stats.statistics.blockBytes - stats.statistics.allocationBytes,+        stats.statistics.allocationCount,+        stats.unusedRangeCount);++    for (; i < blockCount; ++i)+    {+        Block* block = blockList[i];+        if (block->IsFree())+            PrintDetailedMap_UnusedRange(json, block->offset, block->size);+        else+            PrintDetailedMap_Allocation(json, block->offset, block->size, block->UserData());+    }+    if (m_NullBlock->size > 0)+        PrintDetailedMap_UnusedRange(json, m_NullBlock->offset, m_NullBlock->size);++    PrintDetailedMap_End(json);+}+#endif++bool VmaBlockMetadata_TLSF::CreateAllocationRequest(+    VkDeviceSize allocSize,+    VkDeviceSize allocAlignment,+    bool upperAddress,+    VmaSuballocationType allocType,+    uint32_t strategy,+    VmaAllocationRequest* pAllocationRequest)+{+    VMA_ASSERT(allocSize > 0 && "Cannot allocate empty block!");+    VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm.");++    // For small granularity round up+    if (!IsVirtual())+        m_GranularityHandler.RoundupAllocRequest(allocType, allocSize, allocAlignment);++    allocSize += GetDebugMargin();+    // Quick check for too small pool+    if (allocSize > GetSumFreeSize())+        return false;++    // If no free blocks in pool then check only null block+    if (m_BlocksFreeCount == 0)+        return CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest);++    // Round up to the next block+    VkDeviceSize sizeForNextList = allocSize;+    VkDeviceSize smallSizeStep = SMALL_BUFFER_SIZE / (IsVirtual() ? 1 << SECOND_LEVEL_INDEX : 4);+    if (allocSize > SMALL_BUFFER_SIZE)+    {+        sizeForNextList += (1ULL << (VMA_BITSCAN_MSB(allocSize) - SECOND_LEVEL_INDEX));+    }+    else if (allocSize > SMALL_BUFFER_SIZE - smallSizeStep)+        sizeForNextList = SMALL_BUFFER_SIZE + 1;+    else+        sizeForNextList += smallSizeStep;++    uint32_t nextListIndex = 0;+    uint32_t prevListIndex = 0;+    Block* nextListBlock = VMA_NULL;+    Block* prevListBlock = VMA_NULL;++    // Check blocks according to strategies+    if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT)+    {+        // Quick check for larger block first+        nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);+        if (nextListBlock != VMA_NULL && CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))+            return true;++        // If not fitted then null block+        if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))+            return true;++        // Null block failed, search larger bucket+        while (nextListBlock)+        {+            if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))+                return true;+            nextListBlock = nextListBlock->NextFree();+        }++        // Failed again, check best fit bucket+        prevListBlock = FindFreeBlock(allocSize, prevListIndex);+        while (prevListBlock)+        {+            if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))+                return true;+            prevListBlock = prevListBlock->NextFree();+        }+    }+    else if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT)+    {+        // Check best fit bucket+        prevListBlock = FindFreeBlock(allocSize, prevListIndex);+        while (prevListBlock)+        {+            if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))+                return true;+            prevListBlock = prevListBlock->NextFree();+        }++        // If failed check null block+        if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))+            return true;++        // Check larger bucket+        nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);+        while (nextListBlock)+        {+            if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))+                return true;+            nextListBlock = nextListBlock->NextFree();+        }+    }+    else if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT )+    {+        // Perform search from the start+        VmaStlAllocator<Block*> allocator(GetAllocationCallbacks());+        VmaVector<Block*, VmaStlAllocator<Block*>> blockList(m_BlocksFreeCount, allocator);++        size_t i = m_BlocksFreeCount;+        for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)+        {+            if (block->IsFree() && block->size >= allocSize)+                blockList[--i] = block;+        }++        for (; i < m_BlocksFreeCount; ++i)+        {+            Block& block = *blockList[i];+            if (CheckBlock(block, GetListIndex(block.size), allocSize, allocAlignment, allocType, pAllocationRequest))+                return true;+        }++        // If failed check null block+        if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))+            return true;++        // Whole range searched, no more memory+        return false;+    }+    else+    {+        // Check larger bucket+        nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);+        while (nextListBlock)+        {+            if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))+                return true;+            nextListBlock = nextListBlock->NextFree();+        }++        // If failed check null block+        if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))+            return true;++        // Check best fit bucket+        prevListBlock = FindFreeBlock(allocSize, prevListIndex);+        while (prevListBlock)+        {+            if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))+                return true;+            prevListBlock = prevListBlock->NextFree();+        }+    }++    // Worst case, full search has to be done+    while (++nextListIndex < m_ListsCount)+    {+        nextListBlock = m_FreeList[nextListIndex];+        while (nextListBlock)+        {+            if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))+                return true;+            nextListBlock = nextListBlock->NextFree();+        }+    }++    // No more memory sadly+    return false;+}++VkResult VmaBlockMetadata_TLSF::CheckCorruption(const void* pBlockData)+{+    for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)+    {+        if (!block->IsFree())+        {+            if (!VmaValidateMagicValue(pBlockData, block->offset + block->size))+            {+                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");+                return VK_ERROR_UNKNOWN_COPY;+            }+        }+    }++    return VK_SUCCESS;+}++void VmaBlockMetadata_TLSF::Alloc(+    const VmaAllocationRequest& request,+    VmaSuballocationType type,+    void* userData)+{+    VMA_ASSERT(request.type == VmaAllocationRequestType::TLSF);++    // Get block and pop it from the free list+    Block* currentBlock = (Block*)request.allocHandle;+    VkDeviceSize offset = request.algorithmData;+    VMA_ASSERT(currentBlock != VMA_NULL);+    VMA_ASSERT(currentBlock->offset <= offset);++    if (currentBlock != m_NullBlock)+        RemoveFreeBlock(currentBlock);++    VkDeviceSize debugMargin = GetDebugMargin();+    VkDeviceSize misssingAlignment = offset - currentBlock->offset;++    // Append missing alignment to prev block or create new one+    if (misssingAlignment)+    {+        Block* prevBlock = currentBlock->prevPhysical;+        VMA_ASSERT(prevBlock != VMA_NULL && "There should be no missing alignment at offset 0!");++        if (prevBlock->IsFree() && prevBlock->size != debugMargin)+        {+            uint32_t oldList = GetListIndex(prevBlock->size);+            prevBlock->size += misssingAlignment;+            // Check if new size crosses list bucket+            if (oldList != GetListIndex(prevBlock->size))+            {+                prevBlock->size -= misssingAlignment;+                RemoveFreeBlock(prevBlock);+                prevBlock->size += misssingAlignment;+                InsertFreeBlock(prevBlock);+            }+            else+                m_BlocksFreeSize += misssingAlignment;+        }+        else+        {+            Block* newBlock = m_BlockAllocator.Alloc();+            currentBlock->prevPhysical = newBlock;+            prevBlock->nextPhysical = newBlock;+            newBlock->prevPhysical = prevBlock;+            newBlock->nextPhysical = currentBlock;+            newBlock->size = misssingAlignment;+            newBlock->offset = currentBlock->offset;+            newBlock->MarkTaken();++            InsertFreeBlock(newBlock);+        }++        currentBlock->size -= misssingAlignment;+        currentBlock->offset += misssingAlignment;+    }++    VkDeviceSize size = request.size + debugMargin;+    if (currentBlock->size == size)+    {+        if (currentBlock == m_NullBlock)+        {+            // Setup new null block+            m_NullBlock = m_BlockAllocator.Alloc();+            m_NullBlock->size = 0;+            m_NullBlock->offset = currentBlock->offset + size;+            m_NullBlock->prevPhysical = currentBlock;+            m_NullBlock->nextPhysical = VMA_NULL;+            m_NullBlock->MarkFree();+            m_NullBlock->PrevFree() = VMA_NULL;+            m_NullBlock->NextFree() = VMA_NULL;+            currentBlock->nextPhysical = m_NullBlock;+            currentBlock->MarkTaken();+        }+    }+    else+    {+        VMA_ASSERT(currentBlock->size > size && "Proper block already found, shouldn't find smaller one!");++        // Create new free block+        Block* newBlock = m_BlockAllocator.Alloc();+        newBlock->size = currentBlock->size - size;+        newBlock->offset = currentBlock->offset + size;+        newBlock->prevPhysical = currentBlock;+        newBlock->nextPhysical = currentBlock->nextPhysical;+        currentBlock->nextPhysical = newBlock;+        currentBlock->size = size;++        if (currentBlock == m_NullBlock)+        {+            m_NullBlock = newBlock;+            m_NullBlock->MarkFree();+            m_NullBlock->NextFree() = VMA_NULL;+            m_NullBlock->PrevFree() = VMA_NULL;+            currentBlock->MarkTaken();+        }+        else+        {+            newBlock->nextPhysical->prevPhysical = newBlock;+            newBlock->MarkTaken();+            InsertFreeBlock(newBlock);+        }+    }+    currentBlock->UserData() = userData;++    if (debugMargin > 0)+    {+        currentBlock->size -= debugMargin;+        Block* newBlock = m_BlockAllocator.Alloc();+        newBlock->size = debugMargin;+        newBlock->offset = currentBlock->offset + currentBlock->size;+        newBlock->prevPhysical = currentBlock;+        newBlock->nextPhysical = currentBlock->nextPhysical;+        newBlock->MarkTaken();+        currentBlock->nextPhysical->prevPhysical = newBlock;+        currentBlock->nextPhysical = newBlock;+        InsertFreeBlock(newBlock);+    }++    if (!IsVirtual())+        m_GranularityHandler.AllocPages((uint8_t)(uintptr_t)request.customData,+            currentBlock->offset, currentBlock->size);+    ++m_AllocCount;+}++void VmaBlockMetadata_TLSF::Free(VmaAllocHandle allocHandle)+{+    Block* block = (Block*)allocHandle;+    Block* next = block->nextPhysical;+    VMA_ASSERT(!block->IsFree() && "Block is already free!");++    if (!IsVirtual())+        m_GranularityHandler.FreePages(block->offset, block->size);+    --m_AllocCount;++    VkDeviceSize debugMargin = GetDebugMargin();+    if (debugMargin > 0)+    {+        RemoveFreeBlock(next);+        MergeBlock(next, block);+        block = next;+        next = next->nextPhysical;+    }++    // Try merging+    Block* prev = block->prevPhysical;+    if (prev != VMA_NULL && prev->IsFree() && prev->size != debugMargin)+    {+        RemoveFreeBlock(prev);+        MergeBlock(block, prev);+    }++    if (!next->IsFree())+        InsertFreeBlock(block);+    else if (next == m_NullBlock)+        MergeBlock(m_NullBlock, block);+    else+    {+        RemoveFreeBlock(next);+        MergeBlock(next, block);+        InsertFreeBlock(next);+    }+}++void VmaBlockMetadata_TLSF::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)+{+    Block* block = (Block*)allocHandle;+    VMA_ASSERT(!block->IsFree() && "Cannot get allocation info for free block!");+    outInfo.offset = block->offset;+    outInfo.size = block->size;+    outInfo.pUserData = block->UserData();+}++void* VmaBlockMetadata_TLSF::GetAllocationUserData(VmaAllocHandle allocHandle) const+{+    Block* block = (Block*)allocHandle;+    VMA_ASSERT(!block->IsFree() && "Cannot get user data for free block!");+    return block->UserData();+}++VmaAllocHandle VmaBlockMetadata_TLSF::GetAllocationListBegin() const+{+    if (m_AllocCount == 0)+        return VK_NULL_HANDLE;++    for (Block* block = m_NullBlock->prevPhysical; block; block = block->prevPhysical)+    {+        if (!block->IsFree())+            return (VmaAllocHandle)block;+    }+    VMA_ASSERT(false && "If m_AllocCount > 0 then should find any allocation!");+    return VK_NULL_HANDLE;+}++VmaAllocHandle VmaBlockMetadata_TLSF::GetNextAllocation(VmaAllocHandle prevAlloc) const+{+    Block* startBlock = (Block*)prevAlloc;+    VMA_ASSERT(!startBlock->IsFree() && "Incorrect block!");++    for (Block* block = startBlock->prevPhysical; block; block = block->prevPhysical)+    {+        if (!block->IsFree())+            return (VmaAllocHandle)block;+    }+    return VK_NULL_HANDLE;+}++VkDeviceSize VmaBlockMetadata_TLSF::GetNextFreeRegionSize(VmaAllocHandle alloc) const+{+    Block* block = (Block*)alloc;+    VMA_ASSERT(!block->IsFree() && "Incorrect block!");++    if (block->prevPhysical)+        return block->prevPhysical->IsFree() ? block->prevPhysical->size : 0;+    return 0;+}++void VmaBlockMetadata_TLSF::Clear()+{+    m_AllocCount = 0;+    m_BlocksFreeCount = 0;+    m_BlocksFreeSize = 0;+    m_IsFreeBitmap = 0;+    m_NullBlock->offset = 0;+    m_NullBlock->size = GetSize();+    Block* block = m_NullBlock->prevPhysical;+    m_NullBlock->prevPhysical = VMA_NULL;+    while (block)+    {+        Block* prev = block->prevPhysical;+        m_BlockAllocator.Free(block);+        block = prev;+    }+    memset(m_FreeList, 0, m_ListsCount * sizeof(Block*));+    memset(m_InnerIsFreeBitmap, 0, m_MemoryClasses * sizeof(uint32_t));+    m_GranularityHandler.Clear();+}++void VmaBlockMetadata_TLSF::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)+{+    Block* block = (Block*)allocHandle;+    VMA_ASSERT(!block->IsFree() && "Trying to set user data for not allocated block!");+    block->UserData() = userData;+}++void VmaBlockMetadata_TLSF::DebugLogAllAllocations() const+{+    for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)+        if (!block->IsFree())+            DebugLogAllocation(block->offset, block->size, block->UserData());+}++uint8_t VmaBlockMetadata_TLSF::SizeToMemoryClass(VkDeviceSize size) const+{+    if (size > SMALL_BUFFER_SIZE)+        return VMA_BITSCAN_MSB(size) - MEMORY_CLASS_SHIFT;+    return 0;+}++uint16_t VmaBlockMetadata_TLSF::SizeToSecondIndex(VkDeviceSize size, uint8_t memoryClass) const+{+    if (memoryClass == 0)+    {+        if (IsVirtual())+            return static_cast<uint16_t>((size - 1) / 8);+        else+            return static_cast<uint16_t>((size - 1) / 64);+    }+    return static_cast<uint16_t>((size >> (memoryClass + MEMORY_CLASS_SHIFT - SECOND_LEVEL_INDEX)) ^ (1U << SECOND_LEVEL_INDEX));+}++uint32_t VmaBlockMetadata_TLSF::GetListIndex(uint8_t memoryClass, uint16_t secondIndex) const+{+    if (memoryClass == 0)+        return secondIndex;++    const uint32_t index = static_cast<uint32_t>(memoryClass - 1) * (1 << SECOND_LEVEL_INDEX) + secondIndex;+    if (IsVirtual())+        return index + (1 << SECOND_LEVEL_INDEX);+    else+        return index + 4;+}++uint32_t VmaBlockMetadata_TLSF::GetListIndex(VkDeviceSize size) const+{+    uint8_t memoryClass = SizeToMemoryClass(size);+    return GetListIndex(memoryClass, SizeToSecondIndex(size, memoryClass));+}++void VmaBlockMetadata_TLSF::RemoveFreeBlock(Block* block)+{+    VMA_ASSERT(block != m_NullBlock);+    VMA_ASSERT(block->IsFree());++    if (block->NextFree() != VMA_NULL)+        block->NextFree()->PrevFree() = block->PrevFree();+    if (block->PrevFree() != VMA_NULL)+        block->PrevFree()->NextFree() = block->NextFree();+    else+    {+        uint8_t memClass = SizeToMemoryClass(block->size);+        uint16_t secondIndex = SizeToSecondIndex(block->size, memClass);+        uint32_t index = GetListIndex(memClass, secondIndex);+        VMA_ASSERT(m_FreeList[index] == block);+        m_FreeList[index] = block->NextFree();+        if (block->NextFree() == VMA_NULL)+        {+            m_InnerIsFreeBitmap[memClass] &= ~(1U << secondIndex);+            if (m_InnerIsFreeBitmap[memClass] == 0)+                m_IsFreeBitmap &= ~(1UL << memClass);+        }+    }+    block->MarkTaken();+    block->UserData() = VMA_NULL;+    --m_BlocksFreeCount;+    m_BlocksFreeSize -= block->size;+}++void VmaBlockMetadata_TLSF::InsertFreeBlock(Block* block)+{+    VMA_ASSERT(block != m_NullBlock);+    VMA_ASSERT(!block->IsFree() && "Cannot insert block twice!");++    uint8_t memClass = SizeToMemoryClass(block->size);+    uint16_t secondIndex = SizeToSecondIndex(block->size, memClass);+    uint32_t index = GetListIndex(memClass, secondIndex);+    VMA_ASSERT(index < m_ListsCount);+    block->PrevFree() = VMA_NULL;+    block->NextFree() = m_FreeList[index];+    m_FreeList[index] = block;+    if (block->NextFree() != VMA_NULL)+        block->NextFree()->PrevFree() = block;+    else+    {+        m_InnerIsFreeBitmap[memClass] |= 1U << secondIndex;+        m_IsFreeBitmap |= 1UL << memClass;+    }+    ++m_BlocksFreeCount;+    m_BlocksFreeSize += block->size;+}++void VmaBlockMetadata_TLSF::MergeBlock(Block* block, Block* prev)+{+    VMA_ASSERT(block->prevPhysical == prev && "Cannot merge separate physical regions!");+    VMA_ASSERT(!prev->IsFree() && "Cannot merge block that belongs to free list!");++    block->offset = prev->offset;+    block->size += prev->size;+    block->prevPhysical = prev->prevPhysical;+    if (block->prevPhysical)+        block->prevPhysical->nextPhysical = block;+    m_BlockAllocator.Free(prev);+}++VmaBlockMetadata_TLSF::Block* VmaBlockMetadata_TLSF::FindFreeBlock(VkDeviceSize size, uint32_t& listIndex) const+{+    uint8_t memoryClass = SizeToMemoryClass(size);+    uint32_t innerFreeMap = m_InnerIsFreeBitmap[memoryClass] & (~0U << SizeToSecondIndex(size, memoryClass));+    if (!innerFreeMap)+    {+        // Check higher levels for available blocks+        uint32_t freeMap = m_IsFreeBitmap & (~0UL << (memoryClass + 1));+        if (!freeMap)+            return VMA_NULL; // No more memory available++        // Find lowest free region+        memoryClass = VMA_BITSCAN_LSB(freeMap);+        innerFreeMap = m_InnerIsFreeBitmap[memoryClass];+        VMA_ASSERT(innerFreeMap != 0);+    }+    // Find lowest free subregion+    listIndex = GetListIndex(memoryClass, VMA_BITSCAN_LSB(innerFreeMap));+    VMA_ASSERT(m_FreeList[listIndex]);+    return m_FreeList[listIndex];+}++bool VmaBlockMetadata_TLSF::CheckBlock(+    Block& block,+    uint32_t listIndex,+    VkDeviceSize allocSize,+    VkDeviceSize allocAlignment,+    VmaSuballocationType allocType,+    VmaAllocationRequest* pAllocationRequest)+{+    VMA_ASSERT(block.IsFree() && "Block is already taken!");++    VkDeviceSize alignedOffset = VmaAlignUp(block.offset, allocAlignment);+    if (block.size < allocSize + alignedOffset - block.offset)+        return false;++    // Check for granularity conflicts+    if (!IsVirtual() &&+        m_GranularityHandler.CheckConflictAndAlignUp(alignedOffset, allocSize, block.offset, block.size, allocType))+        return false;++    // Alloc successful+    pAllocationRequest->type = VmaAllocationRequestType::TLSF;+    pAllocationRequest->allocHandle = (VmaAllocHandle)&block;+    pAllocationRequest->size = allocSize - GetDebugMargin();+    pAllocationRequest->customData = (void*)allocType;+    pAllocationRequest->algorithmData = alignedOffset;++    // Place block at the start of list if it's normal block+    if (listIndex != m_ListsCount && block.PrevFree())+    {+        block.PrevFree()->NextFree() = block.NextFree();+        if (block.NextFree())+            block.NextFree()->PrevFree() = block.PrevFree();+        block.PrevFree() = VMA_NULL;+        block.NextFree() = m_FreeList[listIndex];+        m_FreeList[listIndex] = &block;+        if (block.NextFree())+            block.NextFree()->PrevFree() = &block;+    }++    return true;+}+#endif // _VMA_BLOCK_METADATA_TLSF_FUNCTIONS+#endif // _VMA_BLOCK_METADATA_TLSF++#ifndef _VMA_BLOCK_VECTOR+/*+Sequence of VmaDeviceMemoryBlock. Represents memory blocks allocated for a specific+Vulkan memory type.++Synchronized internally with a mutex.+*/+class VmaBlockVector+{+    friend struct VmaDefragmentationContext_T;+    VMA_CLASS_NO_COPY(VmaBlockVector)+public:+    VmaBlockVector(+        VmaAllocator hAllocator,+        VmaPool hParentPool,+        uint32_t memoryTypeIndex,+        VkDeviceSize preferredBlockSize,+        size_t minBlockCount,+        size_t maxBlockCount,+        VkDeviceSize bufferImageGranularity,+        bool explicitBlockSize,+        uint32_t algorithm,+        float priority,+        VkDeviceSize minAllocationAlignment,+        void* pMemoryAllocateNext);+    ~VmaBlockVector();++    VmaAllocator GetAllocator() const { return m_hAllocator; }+    VmaPool GetParentPool() const { return m_hParentPool; }+    bool IsCustomPool() const { return m_hParentPool != VMA_NULL; }+    uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }+    VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; }+    VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }+    uint32_t GetAlgorithm() const { return m_Algorithm; }+    bool HasExplicitBlockSize() const { return m_ExplicitBlockSize; }+    float GetPriority() const { return m_Priority; }+    const void* GetAllocationNextPtr() const { return m_pMemoryAllocateNext; }+    // To be used only while the m_Mutex is locked. Used during defragmentation.+    size_t GetBlockCount() const { return m_Blocks.size(); }+    // To be used only while the m_Mutex is locked. Used during defragmentation.+    VmaDeviceMemoryBlock* GetBlock(size_t index) const { return m_Blocks[index]; }+    VMA_RW_MUTEX &GetMutex() { return m_Mutex; }++    VkResult CreateMinBlocks();+    void AddStatistics(VmaStatistics& inoutStats);+    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats);+    bool IsEmpty();+    bool IsCorruptionDetectionEnabled() const;++    VkResult Allocate(+        VkDeviceSize size,+        VkDeviceSize alignment,+        const VmaAllocationCreateInfo& createInfo,+        VmaSuballocationType suballocType,+        size_t allocationCount,+        VmaAllocation* pAllocations);++    void Free(const VmaAllocation hAllocation);++#if VMA_STATS_STRING_ENABLED+    void PrintDetailedMap(class VmaJsonWriter& json);+#endif++    VkResult CheckCorruption();++private:+    const VmaAllocator m_hAllocator;+    const VmaPool m_hParentPool;+    const uint32_t m_MemoryTypeIndex;+    const VkDeviceSize m_PreferredBlockSize;+    const size_t m_MinBlockCount;+    const size_t m_MaxBlockCount;+    const VkDeviceSize m_BufferImageGranularity;+    const bool m_ExplicitBlockSize;+    const uint32_t m_Algorithm;+    const float m_Priority;+    const VkDeviceSize m_MinAllocationAlignment;++    void* const m_pMemoryAllocateNext;+    VMA_RW_MUTEX m_Mutex;+    // Incrementally sorted by sumFreeSize, ascending.+    VmaVector<VmaDeviceMemoryBlock*, VmaStlAllocator<VmaDeviceMemoryBlock*>> m_Blocks;+    uint32_t m_NextBlockId;+    bool m_IncrementalSort = true;++    void SetIncrementalSort(bool val) { m_IncrementalSort = val; }++    VkDeviceSize CalcMaxBlockSize() const;+    // Finds and removes given block from vector.+    void Remove(VmaDeviceMemoryBlock* pBlock);+    // Performs single step in sorting m_Blocks. They may not be fully sorted+    // after this call.+    void IncrementallySortBlocks();+    void SortByFreeSize();++    VkResult AllocatePage(+        VkDeviceSize size,+        VkDeviceSize alignment,+        const VmaAllocationCreateInfo& createInfo,+        VmaSuballocationType suballocType,+        VmaAllocation* pAllocation);++    VkResult AllocateFromBlock(+        VmaDeviceMemoryBlock* pBlock,+        VkDeviceSize size,+        VkDeviceSize alignment,+        VmaAllocationCreateFlags allocFlags,+        void* pUserData,+        VmaSuballocationType suballocType,+        uint32_t strategy,+        VmaAllocation* pAllocation);++    VkResult CommitAllocationRequest(+        VmaAllocationRequest& allocRequest,+        VmaDeviceMemoryBlock* pBlock,+        VkDeviceSize alignment,+        VmaAllocationCreateFlags allocFlags,+        void* pUserData,+        VmaSuballocationType suballocType,+        VmaAllocation* pAllocation);++    VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex);+    bool HasEmptyBlock();+};+#endif // _VMA_BLOCK_VECTOR++#ifndef _VMA_DEFRAGMENTATION_CONTEXT+struct VmaDefragmentationContext_T+{+    VMA_CLASS_NO_COPY(VmaDefragmentationContext_T)+public:+    VmaDefragmentationContext_T(+        VmaAllocator hAllocator,+        const VmaDefragmentationInfo& info);+    ~VmaDefragmentationContext_T();++    void GetStats(VmaDefragmentationStats& outStats) { outStats = m_GlobalStats; }++    VkResult DefragmentPassBegin(VmaDefragmentationPassMoveInfo& moveInfo);+    VkResult DefragmentPassEnd(VmaDefragmentationPassMoveInfo& moveInfo);++private:+    // Max number of allocations to ignore due to size constraints before ending single pass+    static const uint8_t MAX_ALLOCS_TO_IGNORE = 16;+    enum class CounterStatus { Pass, Ignore, End };++    struct FragmentedBlock+    {+        uint32_t data;+        VmaDeviceMemoryBlock* block;+    };+    struct StateBalanced+    {+        VkDeviceSize avgFreeSize = 0;+        VkDeviceSize avgAllocSize = UINT64_MAX;+    };+    struct StateExtensive+    {+        enum class Operation : uint8_t+        {+            FindFreeBlockBuffer, FindFreeBlockTexture, FindFreeBlockAll,+            MoveBuffers, MoveTextures, MoveAll,+            Cleanup, Done+        };++        Operation operation = Operation::FindFreeBlockTexture;+        size_t firstFreeBlock = SIZE_MAX;+    };+    struct MoveAllocationData+    {+        VkDeviceSize size;+        VkDeviceSize alignment;+        VmaSuballocationType type;+        VmaAllocationCreateFlags flags;+        VmaDefragmentationMove move = {};+    };++    const VkDeviceSize m_MaxPassBytes;+    const uint32_t m_MaxPassAllocations;++    VmaStlAllocator<VmaDefragmentationMove> m_MoveAllocator;+    VmaVector<VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove>> m_Moves;++    uint8_t m_IgnoredAllocs = 0;+    uint32_t m_Algorithm;+    uint32_t m_BlockVectorCount;+    VmaBlockVector* m_PoolBlockVector;+    VmaBlockVector** m_pBlockVectors;+    size_t m_ImmovableBlockCount = 0;+    VmaDefragmentationStats m_GlobalStats = { 0 };+    VmaDefragmentationStats m_PassStats = { 0 };+    void* m_AlgorithmState = VMA_NULL;++    static MoveAllocationData GetMoveData(VmaAllocHandle handle, VmaBlockMetadata* metadata);+    CounterStatus CheckCounters(VkDeviceSize bytes);+    bool IncrementCounters(VkDeviceSize bytes);+    bool ReallocWithinBlock(VmaBlockVector& vector, VmaDeviceMemoryBlock* block);+    bool AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, VmaBlockVector& vector);++    bool ComputeDefragmentation(VmaBlockVector& vector, size_t index);+    bool ComputeDefragmentation_Fast(VmaBlockVector& vector);+    bool ComputeDefragmentation_Balanced(VmaBlockVector& vector, size_t index, bool update);+    bool ComputeDefragmentation_Full(VmaBlockVector& vector);+    bool ComputeDefragmentation_Extensive(VmaBlockVector& vector, size_t index);++    void UpdateVectorStatistics(VmaBlockVector& vector, StateBalanced& state);+    bool MoveDataToFreeBlocks(VmaSuballocationType currentType,+        VmaBlockVector& vector, size_t firstFreeBlock,+        bool& texturePresent, bool& bufferPresent, bool& otherPresent);+};+#endif // _VMA_DEFRAGMENTATION_CONTEXT++#ifndef _VMA_POOL_T+struct VmaPool_T+{+    friend struct VmaPoolListItemTraits;+    VMA_CLASS_NO_COPY(VmaPool_T)+public:+    VmaBlockVector m_BlockVector;+    VmaDedicatedAllocationList m_DedicatedAllocations;++    VmaPool_T(+        VmaAllocator hAllocator,+        const VmaPoolCreateInfo& createInfo,+        VkDeviceSize preferredBlockSize);+    ~VmaPool_T();++    uint32_t GetId() const { return m_Id; }+    void SetId(uint32_t id) { VMA_ASSERT(m_Id == 0); m_Id = id; }++    const char* GetName() const { return m_Name; }+    void SetName(const char* pName);++#if VMA_STATS_STRING_ENABLED+    //void PrintDetailedMap(class VmaStringBuilder& sb);+#endif++private:+    uint32_t m_Id;+    char* m_Name;+    VmaPool_T* m_PrevPool = VMA_NULL;+    VmaPool_T* m_NextPool = VMA_NULL;+};++struct VmaPoolListItemTraits+{+    typedef VmaPool_T ItemType;++    static ItemType* GetPrev(const ItemType* item) { return item->m_PrevPool; }+    static ItemType* GetNext(const ItemType* item) { return item->m_NextPool; }+    static ItemType*& AccessPrev(ItemType* item) { return item->m_PrevPool; }+    static ItemType*& AccessNext(ItemType* item) { return item->m_NextPool; }+};+#endif // _VMA_POOL_T++#ifndef _VMA_CURRENT_BUDGET_DATA+struct VmaCurrentBudgetData+{+    VMA_ATOMIC_UINT32 m_BlockCount[VK_MAX_MEMORY_HEAPS];+    VMA_ATOMIC_UINT32 m_AllocationCount[VK_MAX_MEMORY_HEAPS];+    VMA_ATOMIC_UINT64 m_BlockBytes[VK_MAX_MEMORY_HEAPS];+    VMA_ATOMIC_UINT64 m_AllocationBytes[VK_MAX_MEMORY_HEAPS];++#if VMA_MEMORY_BUDGET+    VMA_ATOMIC_UINT32 m_OperationsSinceBudgetFetch;+    VMA_RW_MUTEX m_BudgetMutex;+    uint64_t m_VulkanUsage[VK_MAX_MEMORY_HEAPS];+    uint64_t m_VulkanBudget[VK_MAX_MEMORY_HEAPS];+    uint64_t m_BlockBytesAtBudgetFetch[VK_MAX_MEMORY_HEAPS];+#endif // VMA_MEMORY_BUDGET++    VmaCurrentBudgetData();++    void AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize);+    void RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize);+};++#ifndef _VMA_CURRENT_BUDGET_DATA_FUNCTIONS+VmaCurrentBudgetData::VmaCurrentBudgetData()+{+    for (uint32_t heapIndex = 0; heapIndex < VK_MAX_MEMORY_HEAPS; ++heapIndex)+    {+        m_BlockCount[heapIndex] = 0;+        m_AllocationCount[heapIndex] = 0;+        m_BlockBytes[heapIndex] = 0;+        m_AllocationBytes[heapIndex] = 0;+#if VMA_MEMORY_BUDGET+        m_VulkanUsage[heapIndex] = 0;+        m_VulkanBudget[heapIndex] = 0;+        m_BlockBytesAtBudgetFetch[heapIndex] = 0;+#endif+    }++#if VMA_MEMORY_BUDGET+    m_OperationsSinceBudgetFetch = 0;+#endif+}++void VmaCurrentBudgetData::AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize)+{+    m_AllocationBytes[heapIndex] += allocationSize;+    ++m_AllocationCount[heapIndex];+#if VMA_MEMORY_BUDGET+    ++m_OperationsSinceBudgetFetch;+#endif+}++void VmaCurrentBudgetData::RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize)+{+    VMA_ASSERT(m_AllocationBytes[heapIndex] >= allocationSize);+    m_AllocationBytes[heapIndex] -= allocationSize;+    VMA_ASSERT(m_AllocationCount[heapIndex] > 0);+    --m_AllocationCount[heapIndex];+#if VMA_MEMORY_BUDGET+    ++m_OperationsSinceBudgetFetch;+#endif+}+#endif // _VMA_CURRENT_BUDGET_DATA_FUNCTIONS+#endif // _VMA_CURRENT_BUDGET_DATA++#ifndef _VMA_ALLOCATION_OBJECT_ALLOCATOR+/*+Thread-safe wrapper over VmaPoolAllocator free list, for allocation of VmaAllocation_T objects.+*/+class VmaAllocationObjectAllocator+{+    VMA_CLASS_NO_COPY(VmaAllocationObjectAllocator)+public:+    VmaAllocationObjectAllocator(const VkAllocationCallbacks* pAllocationCallbacks)+        : m_Allocator(pAllocationCallbacks, 1024) {}++    template<typename... Types> VmaAllocation Allocate(Types&&... args);+    void Free(VmaAllocation hAlloc);++private:+    VMA_MUTEX m_Mutex;+    VmaPoolAllocator<VmaAllocation_T> m_Allocator;+};++template<typename... Types>+VmaAllocation VmaAllocationObjectAllocator::Allocate(Types&&... args)+{+    VmaMutexLock mutexLock(m_Mutex);+    return m_Allocator.Alloc<Types...>(std::forward<Types>(args)...);+}++void VmaAllocationObjectAllocator::Free(VmaAllocation hAlloc)+{+    VmaMutexLock mutexLock(m_Mutex);+    m_Allocator.Free(hAlloc);+}+#endif // _VMA_ALLOCATION_OBJECT_ALLOCATOR++#ifndef _VMA_VIRTUAL_BLOCK_T+struct VmaVirtualBlock_T+{+    VMA_CLASS_NO_COPY(VmaVirtualBlock_T)+public:+    const bool m_AllocationCallbacksSpecified;+    const VkAllocationCallbacks m_AllocationCallbacks;++    VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo);+    ~VmaVirtualBlock_T();++    VkResult Init() { return VK_SUCCESS; }+    bool IsEmpty() const { return m_Metadata->IsEmpty(); }+    void Free(VmaVirtualAllocation allocation) { m_Metadata->Free((VmaAllocHandle)allocation); }+    void SetAllocationUserData(VmaVirtualAllocation allocation, void* userData) { m_Metadata->SetAllocationUserData((VmaAllocHandle)allocation, userData); }+    void Clear() { m_Metadata->Clear(); }++    const VkAllocationCallbacks* GetAllocationCallbacks() const;+    void GetAllocationInfo(VmaVirtualAllocation allocation, VmaVirtualAllocationInfo& outInfo);+    VkResult Allocate(const VmaVirtualAllocationCreateInfo& createInfo, VmaVirtualAllocation& outAllocation,+        VkDeviceSize* outOffset);+    void GetStatistics(VmaStatistics& outStats) const;+    void CalculateDetailedStatistics(VmaDetailedStatistics& outStats) const;+#if VMA_STATS_STRING_ENABLED+    void BuildStatsString(bool detailedMap, VmaStringBuilder& sb) const;+#endif++private:+    VmaBlockMetadata* m_Metadata;+};++#ifndef _VMA_VIRTUAL_BLOCK_T_FUNCTIONS+VmaVirtualBlock_T::VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo)+    : m_AllocationCallbacksSpecified(createInfo.pAllocationCallbacks != VMA_NULL),+    m_AllocationCallbacks(createInfo.pAllocationCallbacks != VMA_NULL ? *createInfo.pAllocationCallbacks : VmaEmptyAllocationCallbacks)+{+    const uint32_t algorithm = createInfo.flags & VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK;+    switch (algorithm)+    {+    default:+        VMA_ASSERT(0);+    case 0:+        m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_TLSF)(VK_NULL_HANDLE, 1, true);+        break;+    case VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT:+        m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_Linear)(VK_NULL_HANDLE, 1, true);+        break;+    }++    m_Metadata->Init(createInfo.size);+}++VmaVirtualBlock_T::~VmaVirtualBlock_T()+{+    // Define macro VMA_DEBUG_LOG to receive the list of the unfreed allocations+    if (!m_Metadata->IsEmpty())+        m_Metadata->DebugLogAllAllocations();+    // This is the most important assert in the entire library.+    // Hitting it means you have some memory leak - unreleased virtual allocations.+    VMA_ASSERT(m_Metadata->IsEmpty() && "Some virtual allocations were not freed before destruction of this virtual block!");++    vma_delete(GetAllocationCallbacks(), m_Metadata);+}++const VkAllocationCallbacks* VmaVirtualBlock_T::GetAllocationCallbacks() const+{+    return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : VMA_NULL;+}++void VmaVirtualBlock_T::GetAllocationInfo(VmaVirtualAllocation allocation, VmaVirtualAllocationInfo& outInfo)+{+    m_Metadata->GetAllocationInfo((VmaAllocHandle)allocation, outInfo);+}++VkResult VmaVirtualBlock_T::Allocate(const VmaVirtualAllocationCreateInfo& createInfo, VmaVirtualAllocation& outAllocation,+    VkDeviceSize* outOffset)+{+    VmaAllocationRequest request = {};+    if (m_Metadata->CreateAllocationRequest(+        createInfo.size, // allocSize+        VMA_MAX(createInfo.alignment, (VkDeviceSize)1), // allocAlignment+        (createInfo.flags & VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0, // upperAddress+        VMA_SUBALLOCATION_TYPE_UNKNOWN, // allocType - unimportant+        createInfo.flags & VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK, // strategy+        &request))+    {+        m_Metadata->Alloc(request,+            VMA_SUBALLOCATION_TYPE_UNKNOWN, // type - unimportant+            createInfo.pUserData);+        outAllocation = (VmaVirtualAllocation)request.allocHandle;+        if(outOffset)+            *outOffset = m_Metadata->GetAllocationOffset(request.allocHandle);+        return VK_SUCCESS;+    }+    outAllocation = (VmaVirtualAllocation)VK_NULL_HANDLE;+    if (outOffset)+        *outOffset = UINT64_MAX;+    return VK_ERROR_OUT_OF_DEVICE_MEMORY;+}++void VmaVirtualBlock_T::GetStatistics(VmaStatistics& outStats) const+{+    VmaClearStatistics(outStats);+    m_Metadata->AddStatistics(outStats);+}++void VmaVirtualBlock_T::CalculateDetailedStatistics(VmaDetailedStatistics& outStats) const+{+    VmaClearDetailedStatistics(outStats);+    m_Metadata->AddDetailedStatistics(outStats);+}++#if VMA_STATS_STRING_ENABLED+void VmaVirtualBlock_T::BuildStatsString(bool detailedMap, VmaStringBuilder& sb) const+{+    VmaJsonWriter json(GetAllocationCallbacks(), sb);+    json.BeginObject();++    VmaDetailedStatistics stats;+    CalculateDetailedStatistics(stats);++    json.WriteString("Stats");+    VmaPrintDetailedStatistics(json, stats);++    if (detailedMap)+    {+        json.WriteString("Details");+        json.BeginObject();+        m_Metadata->PrintDetailedMap(json);+        json.EndObject();+    }++    json.EndObject();+}+#endif // VMA_STATS_STRING_ENABLED+#endif // _VMA_VIRTUAL_BLOCK_T_FUNCTIONS+#endif // _VMA_VIRTUAL_BLOCK_T+++// Main allocator object.+struct VmaAllocator_T+{+    VMA_CLASS_NO_COPY(VmaAllocator_T)+public:+    bool m_UseMutex;+    uint32_t m_VulkanApiVersion;+    bool m_UseKhrDedicatedAllocation; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0).+    bool m_UseKhrBindMemory2; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0).+    bool m_UseExtMemoryBudget;+    bool m_UseAmdDeviceCoherentMemory;+    bool m_UseKhrBufferDeviceAddress;+    bool m_UseExtMemoryPriority;+    VkDevice m_hDevice;+    VkInstance m_hInstance;+    bool m_AllocationCallbacksSpecified;+    VkAllocationCallbacks m_AllocationCallbacks;+    VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks;+    VmaAllocationObjectAllocator m_AllocationObjectAllocator;++    // Each bit (1 << i) is set if HeapSizeLimit is enabled for that heap, so cannot allocate more than the heap size.+    uint32_t m_HeapSizeLimitMask;++    VkPhysicalDeviceProperties m_PhysicalDeviceProperties;+    VkPhysicalDeviceMemoryProperties m_MemProps;++    // Default pools.+    VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES];+    VmaDedicatedAllocationList m_DedicatedAllocations[VK_MAX_MEMORY_TYPES];++    VmaCurrentBudgetData m_Budget;+    VMA_ATOMIC_UINT32 m_DeviceMemoryCount; // Total number of VkDeviceMemory objects.++    VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo);+    VkResult Init(const VmaAllocatorCreateInfo* pCreateInfo);+    ~VmaAllocator_T();++    const VkAllocationCallbacks* GetAllocationCallbacks() const+    {+        return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : VMA_NULL;+    }+    const VmaVulkanFunctions& GetVulkanFunctions() const+    {+        return m_VulkanFunctions;+    }++    VkPhysicalDevice GetPhysicalDevice() const { return m_PhysicalDevice; }++    VkDeviceSize GetBufferImageGranularity() const+    {+        return VMA_MAX(+            static_cast<VkDeviceSize>(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY),+            m_PhysicalDeviceProperties.limits.bufferImageGranularity);+    }++    uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; }+    uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; }++    uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const+    {+        VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount);+        return m_MemProps.memoryTypes[memTypeIndex].heapIndex;+    }+    // True when specific memory type is HOST_VISIBLE but not HOST_COHERENT.+    bool IsMemoryTypeNonCoherent(uint32_t memTypeIndex) const+    {+        return (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) ==+            VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;+    }+    // Minimum alignment for all allocations in specific memory type.+    VkDeviceSize GetMemoryTypeMinAlignment(uint32_t memTypeIndex) const+    {+        return IsMemoryTypeNonCoherent(memTypeIndex) ?+            VMA_MAX((VkDeviceSize)VMA_MIN_ALIGNMENT, m_PhysicalDeviceProperties.limits.nonCoherentAtomSize) :+            (VkDeviceSize)VMA_MIN_ALIGNMENT;+    }++    bool IsIntegratedGpu() const+    {+        return m_PhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;+    }++    uint32_t GetGlobalMemoryTypeBits() const { return m_GlobalMemoryTypeBits; }++    void GetBufferMemoryRequirements(+        VkBuffer hBuffer,+        VkMemoryRequirements& memReq,+        bool& requiresDedicatedAllocation,+        bool& prefersDedicatedAllocation) const;+    void GetImageMemoryRequirements(+        VkImage hImage,+        VkMemoryRequirements& memReq,+        bool& requiresDedicatedAllocation,+        bool& prefersDedicatedAllocation) const;+    VkResult FindMemoryTypeIndex(+        uint32_t memoryTypeBits,+        const VmaAllocationCreateInfo* pAllocationCreateInfo,+        VkFlags bufImgUsage, // VkBufferCreateInfo::usage or VkImageCreateInfo::usage. UINT32_MAX if unknown.+        uint32_t* pMemoryTypeIndex) const;++    // Main allocation function.+    VkResult AllocateMemory(+        const VkMemoryRequirements& vkMemReq,+        bool requiresDedicatedAllocation,+        bool prefersDedicatedAllocation,+        VkBuffer dedicatedBuffer,+        VkImage dedicatedImage,+        VkFlags dedicatedBufferImageUsage, // UINT32_MAX if unknown.+        const VmaAllocationCreateInfo& createInfo,+        VmaSuballocationType suballocType,+        size_t allocationCount,+        VmaAllocation* pAllocations);++    // Main deallocation function.+    void FreeMemory(+        size_t allocationCount,+        const VmaAllocation* pAllocations);++    void CalculateStatistics(VmaTotalStatistics* pStats);++    void GetHeapBudgets(+        VmaBudget* outBudgets, uint32_t firstHeap, uint32_t heapCount);++#if VMA_STATS_STRING_ENABLED+    void PrintDetailedMap(class VmaJsonWriter& json);+#endif++    void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo);++    VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool);+    void DestroyPool(VmaPool pool);+    void GetPoolStatistics(VmaPool pool, VmaStatistics* pPoolStats);+    void CalculatePoolStatistics(VmaPool pool, VmaDetailedStatistics* pPoolStats);++    void SetCurrentFrameIndex(uint32_t frameIndex);+    uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); }++    VkResult CheckPoolCorruption(VmaPool hPool);+    VkResult CheckCorruption(uint32_t memoryTypeBits);++    // Call to Vulkan function vkAllocateMemory with accompanying bookkeeping.+    VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory);+    // Call to Vulkan function vkFreeMemory with accompanying bookkeeping.+    void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory);+    // Call to Vulkan function vkBindBufferMemory or vkBindBufferMemory2KHR.+    VkResult BindVulkanBuffer(+        VkDeviceMemory memory,+        VkDeviceSize memoryOffset,+        VkBuffer buffer,+        const void* pNext);+    // Call to Vulkan function vkBindImageMemory or vkBindImageMemory2KHR.+    VkResult BindVulkanImage(+        VkDeviceMemory memory,+        VkDeviceSize memoryOffset,+        VkImage image,+        const void* pNext);++    VkResult Map(VmaAllocation hAllocation, void** ppData);+    void Unmap(VmaAllocation hAllocation);++    VkResult BindBufferMemory(+        VmaAllocation hAllocation,+        VkDeviceSize allocationLocalOffset,+        VkBuffer hBuffer,+        const void* pNext);+    VkResult BindImageMemory(+        VmaAllocation hAllocation,+        VkDeviceSize allocationLocalOffset,+        VkImage hImage,+        const void* pNext);++    VkResult FlushOrInvalidateAllocation(+        VmaAllocation hAllocation,+        VkDeviceSize offset, VkDeviceSize size,+        VMA_CACHE_OPERATION op);+    VkResult FlushOrInvalidateAllocations(+        uint32_t allocationCount,+        const VmaAllocation* allocations,+        const VkDeviceSize* offsets, const VkDeviceSize* sizes,+        VMA_CACHE_OPERATION op);++    void FillAllocation(const VmaAllocation hAllocation, uint8_t pattern);++    /*+    Returns bit mask of memory types that can support defragmentation on GPU as+    they support creation of required buffer for copy operations.+    */+    uint32_t GetGpuDefragmentationMemoryTypeBits();++#if VMA_EXTERNAL_MEMORY+    VkExternalMemoryHandleTypeFlagsKHR GetExternalMemoryHandleTypeFlags(uint32_t memTypeIndex) const+    {+        return m_TypeExternalMemoryHandleTypes[memTypeIndex];+    }+#endif // #if VMA_EXTERNAL_MEMORY++private:+    VkDeviceSize m_PreferredLargeHeapBlockSize;++    VkPhysicalDevice m_PhysicalDevice;+    VMA_ATOMIC_UINT32 m_CurrentFrameIndex;+    VMA_ATOMIC_UINT32 m_GpuDefragmentationMemoryTypeBits; // UINT32_MAX means uninitialized.+#if VMA_EXTERNAL_MEMORY+    VkExternalMemoryHandleTypeFlagsKHR m_TypeExternalMemoryHandleTypes[VK_MAX_MEMORY_TYPES];+#endif // #if VMA_EXTERNAL_MEMORY++    VMA_RW_MUTEX m_PoolsMutex;+    typedef VmaIntrusiveLinkedList<VmaPoolListItemTraits> PoolList;+    // Protected by m_PoolsMutex.+    PoolList m_Pools;+    uint32_t m_NextPoolId;++    VmaVulkanFunctions m_VulkanFunctions;++    // Global bit mask AND-ed with any memoryTypeBits to disallow certain memory types.+    uint32_t m_GlobalMemoryTypeBits;++    void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions);++#if VMA_STATIC_VULKAN_FUNCTIONS == 1+    void ImportVulkanFunctions_Static();+#endif++    void ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions);++#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1+    void ImportVulkanFunctions_Dynamic();+#endif++    void ValidateVulkanFunctions();++    VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex);++    VkResult AllocateMemoryOfType(+        VmaPool pool,+        VkDeviceSize size,+        VkDeviceSize alignment,+        bool dedicatedPreferred,+        VkBuffer dedicatedBuffer,+        VkImage dedicatedImage,+        VkFlags dedicatedBufferImageUsage,+        const VmaAllocationCreateInfo& createInfo,+        uint32_t memTypeIndex,+        VmaSuballocationType suballocType,+        VmaDedicatedAllocationList& dedicatedAllocations,+        VmaBlockVector& blockVector,+        size_t allocationCount,+        VmaAllocation* pAllocations);++    // Helper function only to be used inside AllocateDedicatedMemory.+    VkResult AllocateDedicatedMemoryPage(+        VmaPool pool,+        VkDeviceSize size,+        VmaSuballocationType suballocType,+        uint32_t memTypeIndex,+        const VkMemoryAllocateInfo& allocInfo,+        bool map,+        bool isUserDataString,+        bool isMappingAllowed,+        void* pUserData,+        VmaAllocation* pAllocation);++    // Allocates and registers new VkDeviceMemory specifically for dedicated allocations.+    VkResult AllocateDedicatedMemory(+        VmaPool pool,+        VkDeviceSize size,+        VmaSuballocationType suballocType,+        VmaDedicatedAllocationList& dedicatedAllocations,+        uint32_t memTypeIndex,+        bool map,+        bool isUserDataString,+        bool isMappingAllowed,+        bool canAliasMemory,+        void* pUserData,+        float priority,+        VkBuffer dedicatedBuffer,+        VkImage dedicatedImage,+        VkFlags dedicatedBufferImageUsage,+        size_t allocationCount,+        VmaAllocation* pAllocations,+        const void* pNextChain = nullptr);++    void FreeDedicatedMemory(const VmaAllocation allocation);++    VkResult CalcMemTypeParams(+        VmaAllocationCreateInfo& outCreateInfo,+        uint32_t memTypeIndex,+        VkDeviceSize size,+        size_t allocationCount);+    VkResult CalcAllocationParams(+        VmaAllocationCreateInfo& outCreateInfo,+        bool dedicatedRequired,+        bool dedicatedPreferred);++    /*+    Calculates and returns bit mask of memory types that can support defragmentation+    on GPU as they support creation of required buffer for copy operations.+    */+    uint32_t CalculateGpuDefragmentationMemoryTypeBits() const;+    uint32_t CalculateGlobalMemoryTypeBits() const;++    bool GetFlushOrInvalidateRange(+        VmaAllocation allocation,+        VkDeviceSize offset, VkDeviceSize size,+        VkMappedMemoryRange& outRange) const;++#if VMA_MEMORY_BUDGET+    void UpdateVulkanBudget();+#endif // #if VMA_MEMORY_BUDGET+};+++#ifndef _VMA_MEMORY_FUNCTIONS+static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment)+{+    return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment);+}++static void VmaFree(VmaAllocator hAllocator, void* ptr)+{+    VmaFree(&hAllocator->m_AllocationCallbacks, ptr);+}++template<typename T>+static T* VmaAllocate(VmaAllocator hAllocator)+{+    return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));+}++template<typename T>+static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)+{+    return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));+}++template<typename T>+static void vma_delete(VmaAllocator hAllocator, T* ptr)+{+    if(ptr != VMA_NULL)+    {+        ptr->~T();+        VmaFree(hAllocator, ptr);+    }+}++template<typename T>+static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)+{+    if(ptr != VMA_NULL)+    {+        for(size_t i = count; i--; )+            ptr[i].~T();+        VmaFree(hAllocator, ptr);+    }+}+#endif // _VMA_MEMORY_FUNCTIONS++#ifndef _VMA_DEVICE_MEMORY_BLOCK_FUNCTIONS+VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator)+    : m_pMetadata(VMA_NULL),+    m_MemoryTypeIndex(UINT32_MAX),+    m_Id(0),+    m_hMemory(VK_NULL_HANDLE),+    m_MapCount(0),+    m_pMappedData(VMA_NULL) {}++VmaDeviceMemoryBlock::~VmaDeviceMemoryBlock()+{+    VMA_ASSERT(m_MapCount == 0 && "VkDeviceMemory block is being destroyed while it is still mapped.");+    VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);+}++void VmaDeviceMemoryBlock::Init(+    VmaAllocator hAllocator,+    VmaPool hParentPool,+    uint32_t newMemoryTypeIndex,+    VkDeviceMemory newMemory,+    VkDeviceSize newSize,+    uint32_t id,+    uint32_t algorithm,+    VkDeviceSize bufferImageGranularity)+{+    VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);++    m_hParentPool = hParentPool;+    m_MemoryTypeIndex = newMemoryTypeIndex;+    m_Id = id;+    m_hMemory = newMemory;++    switch (algorithm)+    {+    case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT:+        m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Linear)(hAllocator->GetAllocationCallbacks(),+            bufferImageGranularity, false); // isVirtual+        break;+    default:+        VMA_ASSERT(0);+        // Fall-through.+    case 0:+        m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_TLSF)(hAllocator->GetAllocationCallbacks(),+            bufferImageGranularity, false); // isVirtual+    }+    m_pMetadata->Init(newSize);+}++void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator)+{+    // Define macro VMA_DEBUG_LOG to receive the list of the unfreed allocations+    if (!m_pMetadata->IsEmpty())+        m_pMetadata->DebugLogAllAllocations();+    // This is the most important assert in the entire library.+    // Hitting it means you have some memory leak - unreleased VmaAllocation objects.+    VMA_ASSERT(m_pMetadata->IsEmpty() && "Some allocations were not freed before destruction of this memory block!");++    VMA_ASSERT(m_hMemory != VK_NULL_HANDLE);+    allocator->FreeVulkanMemory(m_MemoryTypeIndex, m_pMetadata->GetSize(), m_hMemory);+    m_hMemory = VK_NULL_HANDLE;++    vma_delete(allocator, m_pMetadata);+    m_pMetadata = VMA_NULL;+}++void VmaDeviceMemoryBlock::PostAlloc(VmaAllocator hAllocator)+{+    VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);+    m_MappingHysteresis.PostAlloc();+}++void VmaDeviceMemoryBlock::PostFree(VmaAllocator hAllocator)+{+    VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);+    if(m_MappingHysteresis.PostFree())+    {+        VMA_ASSERT(m_MappingHysteresis.GetExtraMapping() == 0);+        if (m_MapCount == 0)+        {+            m_pMappedData = VMA_NULL;+            (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory);+        }+    }+}++bool VmaDeviceMemoryBlock::Validate() const+{+    VMA_VALIDATE((m_hMemory != VK_NULL_HANDLE) &&+        (m_pMetadata->GetSize() != 0));++    return m_pMetadata->Validate();+}++VkResult VmaDeviceMemoryBlock::CheckCorruption(VmaAllocator hAllocator)+{+    void* pData = nullptr;+    VkResult res = Map(hAllocator, 1, &pData);+    if (res != VK_SUCCESS)+    {+        return res;+    }++    res = m_pMetadata->CheckCorruption(pData);++    Unmap(hAllocator, 1);++    return res;+}++VkResult VmaDeviceMemoryBlock::Map(VmaAllocator hAllocator, uint32_t count, void** ppData)+{+    if (count == 0)+    {+        return VK_SUCCESS;+    }++    VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);+    const uint32_t oldTotalMapCount = m_MapCount + m_MappingHysteresis.GetExtraMapping();+    m_MappingHysteresis.PostMap();+    if (oldTotalMapCount != 0)+    {+        m_MapCount += count;+        VMA_ASSERT(m_pMappedData != VMA_NULL);+        if (ppData != VMA_NULL)+        {+            *ppData = m_pMappedData;+        }+        return VK_SUCCESS;+    }+    else+    {+        VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(+            hAllocator->m_hDevice,+            m_hMemory,+            0, // offset+            VK_WHOLE_SIZE,+            0, // flags+            &m_pMappedData);+        if (result == VK_SUCCESS)+        {+            if (ppData != VMA_NULL)+            {+                *ppData = m_pMappedData;+            }+            m_MapCount = count;+        }+        return result;+    }+}++void VmaDeviceMemoryBlock::Unmap(VmaAllocator hAllocator, uint32_t count)+{+    if (count == 0)+    {+        return;+    }++    VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);+    if (m_MapCount >= count)+    {+        m_MapCount -= count;+        const uint32_t totalMapCount = m_MapCount + m_MappingHysteresis.GetExtraMapping();+        if (totalMapCount == 0)+        {+            m_pMappedData = VMA_NULL;+            (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory);+        }+        m_MappingHysteresis.PostUnmap();+    }+    else+    {+        VMA_ASSERT(0 && "VkDeviceMemory block is being unmapped while it was not previously mapped.");+    }+}++VkResult VmaDeviceMemoryBlock::WriteMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)+{+    VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION);++    void* pData;+    VkResult res = Map(hAllocator, 1, &pData);+    if (res != VK_SUCCESS)+    {+        return res;+    }++    VmaWriteMagicValue(pData, allocOffset + allocSize);++    Unmap(hAllocator, 1);+    return VK_SUCCESS;+}++VkResult VmaDeviceMemoryBlock::ValidateMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)+{+    VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION);++    void* pData;+    VkResult res = Map(hAllocator, 1, &pData);+    if (res != VK_SUCCESS)+    {+        return res;+    }++    if (!VmaValidateMagicValue(pData, allocOffset + allocSize))+    {+        VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER FREED ALLOCATION!");+    }++    Unmap(hAllocator, 1);+    return VK_SUCCESS;+}++VkResult VmaDeviceMemoryBlock::BindBufferMemory(+    const VmaAllocator hAllocator,+    const VmaAllocation hAllocation,+    VkDeviceSize allocationLocalOffset,+    VkBuffer hBuffer,+    const void* pNext)+{+    VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&+        hAllocation->GetBlock() == this);+    VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() &&+        "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?");+    const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset;+    // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.+    VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);+    return hAllocator->BindVulkanBuffer(m_hMemory, memoryOffset, hBuffer, pNext);+}++VkResult VmaDeviceMemoryBlock::BindImageMemory(+    const VmaAllocator hAllocator,+    const VmaAllocation hAllocation,+    VkDeviceSize allocationLocalOffset,+    VkImage hImage,+    const void* pNext)+{+    VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&+        hAllocation->GetBlock() == this);+    VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() &&+        "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?");+    const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset;+    // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.+    VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);+    return hAllocator->BindVulkanImage(m_hMemory, memoryOffset, hImage, pNext);+}+#endif // _VMA_DEVICE_MEMORY_BLOCK_FUNCTIONS++#ifndef _VMA_ALLOCATION_T_FUNCTIONS+VmaAllocation_T::VmaAllocation_T(bool mappingAllowed)+    : m_Alignment{ 1 },+    m_Size{ 0 },+    m_pUserData{ VMA_NULL },+    m_pName{ VMA_NULL },+    m_MemoryTypeIndex{ 0 },+    m_Type{ (uint8_t)ALLOCATION_TYPE_NONE },+    m_SuballocationType{ (uint8_t)VMA_SUBALLOCATION_TYPE_UNKNOWN },+    m_MapCount{ 0 },+    m_Flags{ 0 }+{+    if(mappingAllowed)+        m_Flags |= (uint8_t)FLAG_MAPPING_ALLOWED;++#if VMA_STATS_STRING_ENABLED+    m_BufferImageUsage = 0;+#endif+}++VmaAllocation_T::~VmaAllocation_T()+{+    VMA_ASSERT(m_MapCount == 0 && "Allocation was not unmapped before destruction.");++    // Check if owned string was freed.+    VMA_ASSERT(m_pName == VMA_NULL);+}++void VmaAllocation_T::InitBlockAllocation(+    VmaDeviceMemoryBlock* block,+    VmaAllocHandle allocHandle,+    VkDeviceSize alignment,+    VkDeviceSize size,+    uint32_t memoryTypeIndex,+    VmaSuballocationType suballocationType,+    bool mapped)+{+    VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);+    VMA_ASSERT(block != VMA_NULL);+    m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;+    m_Alignment = alignment;+    m_Size = size;+    m_MemoryTypeIndex = memoryTypeIndex;+    if(mapped)+    {+        VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");+        m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP;+    }+    m_SuballocationType = (uint8_t)suballocationType;+    m_BlockAllocation.m_Block = block;+    m_BlockAllocation.m_AllocHandle = allocHandle;+}++void VmaAllocation_T::InitDedicatedAllocation(+    VmaPool hParentPool,+    uint32_t memoryTypeIndex,+    VkDeviceMemory hMemory,+    VmaSuballocationType suballocationType,+    void* pMappedData,+    VkDeviceSize size)+{+    VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);+    VMA_ASSERT(hMemory != VK_NULL_HANDLE);+    m_Type = (uint8_t)ALLOCATION_TYPE_DEDICATED;+    m_Alignment = 0;+    m_Size = size;+    m_MemoryTypeIndex = memoryTypeIndex;+    m_SuballocationType = (uint8_t)suballocationType;+    if(pMappedData != VMA_NULL)+    {+        VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");+        m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP;+    }+    m_DedicatedAllocation.m_hParentPool = hParentPool;+    m_DedicatedAllocation.m_hMemory = hMemory;+    m_DedicatedAllocation.m_pMappedData = pMappedData;+    m_DedicatedAllocation.m_Prev = VMA_NULL;+    m_DedicatedAllocation.m_Next = VMA_NULL;+}++void VmaAllocation_T::SetName(VmaAllocator hAllocator, const char* pName)+{+    VMA_ASSERT(pName == VMA_NULL || pName != m_pName);++    FreeName(hAllocator);++    if (pName != VMA_NULL)+        m_pName = VmaCreateStringCopy(hAllocator->GetAllocationCallbacks(), pName);+}++uint8_t VmaAllocation_T::SwapBlockAllocation(VmaAllocator hAllocator, VmaAllocation allocation)+{+    VMA_ASSERT(allocation != VMA_NULL);+    VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);+    VMA_ASSERT(allocation->m_Type == ALLOCATION_TYPE_BLOCK);++    if (m_MapCount != 0)+        m_BlockAllocation.m_Block->Unmap(hAllocator, m_MapCount);++    m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, allocation);+    VMA_SWAP(m_BlockAllocation, allocation->m_BlockAllocation);+    m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, this);++#if VMA_STATS_STRING_ENABLED+    VMA_SWAP(m_BufferImageUsage, allocation->m_BufferImageUsage);+#endif+    return m_MapCount;+}++VmaAllocHandle VmaAllocation_T::GetAllocHandle() const+{+    switch (m_Type)+    {+    case ALLOCATION_TYPE_BLOCK:+        return m_BlockAllocation.m_AllocHandle;+    case ALLOCATION_TYPE_DEDICATED:+        return VK_NULL_HANDLE;+    default:+        VMA_ASSERT(0);+        return VK_NULL_HANDLE;+    }+}++VkDeviceSize VmaAllocation_T::GetOffset() const+{+    switch (m_Type)+    {+    case ALLOCATION_TYPE_BLOCK:+        return m_BlockAllocation.m_Block->m_pMetadata->GetAllocationOffset(m_BlockAllocation.m_AllocHandle);+    case ALLOCATION_TYPE_DEDICATED:+        return 0;+    default:+        VMA_ASSERT(0);+        return 0;+    }+}++VmaPool VmaAllocation_T::GetParentPool() const+{+    switch (m_Type)+    {+    case ALLOCATION_TYPE_BLOCK:+        return m_BlockAllocation.m_Block->GetParentPool();+    case ALLOCATION_TYPE_DEDICATED:+        return m_DedicatedAllocation.m_hParentPool;+    default:+        VMA_ASSERT(0);+        return VK_NULL_HANDLE;+    }+}++VkDeviceMemory VmaAllocation_T::GetMemory() const+{+    switch (m_Type)+    {+    case ALLOCATION_TYPE_BLOCK:+        return m_BlockAllocation.m_Block->GetDeviceMemory();+    case ALLOCATION_TYPE_DEDICATED:+        return m_DedicatedAllocation.m_hMemory;+    default:+        VMA_ASSERT(0);+        return VK_NULL_HANDLE;+    }+}++void* VmaAllocation_T::GetMappedData() const+{+    switch (m_Type)+    {+    case ALLOCATION_TYPE_BLOCK:+        if (m_MapCount != 0 || IsPersistentMap())+        {+            void* pBlockData = m_BlockAllocation.m_Block->GetMappedData();+            VMA_ASSERT(pBlockData != VMA_NULL);+            return (char*)pBlockData + GetOffset();+        }+        else+        {+            return VMA_NULL;+        }+        break;+    case ALLOCATION_TYPE_DEDICATED:+        VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0 || IsPersistentMap()));+        return m_DedicatedAllocation.m_pMappedData;+    default:+        VMA_ASSERT(0);+        return VMA_NULL;+    }+}++void VmaAllocation_T::BlockAllocMap()+{+    VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);+    VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");++    if (m_MapCount < 0xFF)+    {+        ++m_MapCount;+    }+    else+    {+        VMA_ASSERT(0 && "Allocation mapped too many times simultaneously.");+    }+}++void VmaAllocation_T::BlockAllocUnmap()+{+    VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);++    if (m_MapCount > 0)+    {+        --m_MapCount;+    }+    else+    {+        VMA_ASSERT(0 && "Unmapping allocation not previously mapped.");+    }+}++VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppData)+{+    VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);+    VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");++    if (m_MapCount != 0 || IsPersistentMap())+    {+        if (m_MapCount < 0xFF)+        {+            VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL);+            *ppData = m_DedicatedAllocation.m_pMappedData;+            ++m_MapCount;+            return VK_SUCCESS;+        }+        else+        {+            VMA_ASSERT(0 && "Dedicated allocation mapped too many times simultaneously.");+            return VK_ERROR_MEMORY_MAP_FAILED;+        }+    }+    else+    {+        VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(+            hAllocator->m_hDevice,+            m_DedicatedAllocation.m_hMemory,+            0, // offset+            VK_WHOLE_SIZE,+            0, // flags+            ppData);+        if (result == VK_SUCCESS)+        {+            m_DedicatedAllocation.m_pMappedData = *ppData;+            m_MapCount = 1;+        }+        return result;+    }+}++void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator)+{+    VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);++    if (m_MapCount > 0)+    {+        --m_MapCount;+        if (m_MapCount == 0 && !IsPersistentMap())+        {+            m_DedicatedAllocation.m_pMappedData = VMA_NULL;+            (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(+                hAllocator->m_hDevice,+                m_DedicatedAllocation.m_hMemory);+        }+    }+    else+    {+        VMA_ASSERT(0 && "Unmapping dedicated allocation not previously mapped.");+    }+}++#if VMA_STATS_STRING_ENABLED+void VmaAllocation_T::InitBufferImageUsage(uint32_t bufferImageUsage)+{+    VMA_ASSERT(m_BufferImageUsage == 0);+    m_BufferImageUsage = bufferImageUsage;+}++void VmaAllocation_T::PrintParameters(class VmaJsonWriter& json) const+{+    json.WriteString("Type");+    json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[m_SuballocationType]);++    json.WriteString("Size");+    json.WriteNumber(m_Size);+    json.WriteString("Usage");+    json.WriteNumber(m_BufferImageUsage);++    if (m_pUserData != VMA_NULL)+    {+        json.WriteString("CustomData");+        json.BeginString();+        json.ContinueString_Pointer(m_pUserData);+        json.EndString();+    }+    if (m_pName != VMA_NULL)+    {+        json.WriteString("Name");+        json.WriteString(m_pName);+    }+}+#endif // VMA_STATS_STRING_ENABLED++void VmaAllocation_T::FreeName(VmaAllocator hAllocator)+{+    if(m_pName)+    {+        VmaFreeString(hAllocator->GetAllocationCallbacks(), m_pName);+        m_pName = VMA_NULL;+    }+}+#endif // _VMA_ALLOCATION_T_FUNCTIONS++#ifndef _VMA_BLOCK_VECTOR_FUNCTIONS+VmaBlockVector::VmaBlockVector(+    VmaAllocator hAllocator,+    VmaPool hParentPool,+    uint32_t memoryTypeIndex,+    VkDeviceSize preferredBlockSize,+    size_t minBlockCount,+    size_t maxBlockCount,+    VkDeviceSize bufferImageGranularity,+    bool explicitBlockSize,+    uint32_t algorithm,+    float priority,+    VkDeviceSize minAllocationAlignment,+    void* pMemoryAllocateNext)+    : m_hAllocator(hAllocator),+    m_hParentPool(hParentPool),+    m_MemoryTypeIndex(memoryTypeIndex),+    m_PreferredBlockSize(preferredBlockSize),+    m_MinBlockCount(minBlockCount),+    m_MaxBlockCount(maxBlockCount),+    m_BufferImageGranularity(bufferImageGranularity),+    m_ExplicitBlockSize(explicitBlockSize),+    m_Algorithm(algorithm),+    m_Priority(priority),+    m_MinAllocationAlignment(minAllocationAlignment),+    m_pMemoryAllocateNext(pMemoryAllocateNext),+    m_Blocks(VmaStlAllocator<VmaDeviceMemoryBlock*>(hAllocator->GetAllocationCallbacks())),+    m_NextBlockId(0) {}++VmaBlockVector::~VmaBlockVector()+{+    for (size_t i = m_Blocks.size(); i--; )+    {+        m_Blocks[i]->Destroy(m_hAllocator);+        vma_delete(m_hAllocator, m_Blocks[i]);+    }+}++VkResult VmaBlockVector::CreateMinBlocks()+{+    for (size_t i = 0; i < m_MinBlockCount; ++i)+    {+        VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL);+        if (res != VK_SUCCESS)+        {+            return res;+        }+    }+    return VK_SUCCESS;+}++void VmaBlockVector::AddStatistics(VmaStatistics& inoutStats)+{+    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);++    const size_t blockCount = m_Blocks.size();+    for (uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)+    {+        const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];+        VMA_ASSERT(pBlock);+        VMA_HEAVY_ASSERT(pBlock->Validate());+        pBlock->m_pMetadata->AddStatistics(inoutStats);+    }+}++void VmaBlockVector::AddDetailedStatistics(VmaDetailedStatistics& inoutStats)+{+    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);++    const size_t blockCount = m_Blocks.size();+    for (uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)+    {+        const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];+        VMA_ASSERT(pBlock);+        VMA_HEAVY_ASSERT(pBlock->Validate());+        pBlock->m_pMetadata->AddDetailedStatistics(inoutStats);+    }+}++bool VmaBlockVector::IsEmpty()+{+    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);+    return m_Blocks.empty();+}++bool VmaBlockVector::IsCorruptionDetectionEnabled() const+{+    const uint32_t requiredMemFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;+    return (VMA_DEBUG_DETECT_CORRUPTION != 0) &&+        (VMA_DEBUG_MARGIN > 0) &&+        (m_Algorithm == 0 || m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) &&+        (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & requiredMemFlags) == requiredMemFlags;+}++VkResult VmaBlockVector::Allocate(+    VkDeviceSize size,+    VkDeviceSize alignment,+    const VmaAllocationCreateInfo& createInfo,+    VmaSuballocationType suballocType,+    size_t allocationCount,+    VmaAllocation* pAllocations)+{+    size_t allocIndex;+    VkResult res = VK_SUCCESS;++    alignment = VMA_MAX(alignment, m_MinAllocationAlignment);++    if (IsCorruptionDetectionEnabled())+    {+        size = VmaAlignUp<VkDeviceSize>(size, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE));+        alignment = VmaAlignUp<VkDeviceSize>(alignment, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE));+    }++    {+        VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);+        for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex)+        {+            res = AllocatePage(+                size,+                alignment,+                createInfo,+                suballocType,+                pAllocations + allocIndex);+            if (res != VK_SUCCESS)+            {+                break;+            }+        }+    }++    if (res != VK_SUCCESS)+    {+        // Free all already created allocations.+        while (allocIndex--)+            Free(pAllocations[allocIndex]);+        memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);+    }++    return res;+}++VkResult VmaBlockVector::AllocatePage(+    VkDeviceSize size,+    VkDeviceSize alignment,+    const VmaAllocationCreateInfo& createInfo,+    VmaSuballocationType suballocType,+    VmaAllocation* pAllocation)+{+    const bool isUpperAddress = (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0;++    VkDeviceSize freeMemory;+    {+        const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex);+        VmaBudget heapBudget = {};+        m_hAllocator->GetHeapBudgets(&heapBudget, heapIndex, 1);+        freeMemory = (heapBudget.usage < heapBudget.budget) ? (heapBudget.budget - heapBudget.usage) : 0;+    }++    const bool canFallbackToDedicated = !HasExplicitBlockSize() &&+        (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0;+    const bool canCreateNewBlock =+        ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) &&+        (m_Blocks.size() < m_MaxBlockCount) &&+        (freeMemory >= size || !canFallbackToDedicated);+    uint32_t strategy = createInfo.flags & VMA_ALLOCATION_CREATE_STRATEGY_MASK;++    // Upper address can only be used with linear allocator and within single memory block.+    if (isUpperAddress &&+        (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT || m_MaxBlockCount > 1))+    {+        return VK_ERROR_FEATURE_NOT_PRESENT;+    }++    // Early reject: requested allocation size is larger that maximum block size for this block vector.+    if (size + VMA_DEBUG_MARGIN > m_PreferredBlockSize)+    {+        return VK_ERROR_OUT_OF_DEVICE_MEMORY;+    }++    // 1. Search existing allocations. Try to allocate.+    if (m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)+    {+        // Use only last block.+        if (!m_Blocks.empty())+        {+            VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks.back();+            VMA_ASSERT(pCurrBlock);+            VkResult res = AllocateFromBlock(+                pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);+            if (res == VK_SUCCESS)+            {+                VMA_DEBUG_LOG("    Returned from last block #%u", pCurrBlock->GetId());+                IncrementallySortBlocks();+                return VK_SUCCESS;+            }+        }+    }+    else+    {+        if (strategy != VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT) // MIN_MEMORY or default+        {+            const bool isHostVisible =+                (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0;+            if(isHostVisible)+            {+                const bool isMappingAllowed = (createInfo.flags &+                    (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0;+                /*+                For non-mappable allocations, check blocks that are not mapped first.+                For mappable allocations, check blocks that are already mapped first.+                This way, having many blocks, we will separate mappable and non-mappable allocations,+                hopefully limiting the number of blocks that are mapped, which will help tools like RenderDoc.+                */+                for(size_t mappingI = 0; mappingI < 2; ++mappingI)+                {+                    // Forward order in m_Blocks - prefer blocks with smallest amount of free space.+                    for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)+                    {+                        VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];+                        VMA_ASSERT(pCurrBlock);+                        const bool isBlockMapped = pCurrBlock->GetMappedData() != VMA_NULL;+                        if((mappingI == 0) == (isMappingAllowed == isBlockMapped))+                        {+                            VkResult res = AllocateFromBlock(+                                pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);+                            if (res == VK_SUCCESS)+                            {+                                VMA_DEBUG_LOG("    Returned from existing block #%u", pCurrBlock->GetId());+                                IncrementallySortBlocks();+                                return VK_SUCCESS;+                            }+                        }+                    }+                }+            }+            else+            {+                // Forward order in m_Blocks - prefer blocks with smallest amount of free space.+                for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)+                {+                    VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];+                    VMA_ASSERT(pCurrBlock);+                    VkResult res = AllocateFromBlock(+                        pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);+                    if (res == VK_SUCCESS)+                    {+                        VMA_DEBUG_LOG("    Returned from existing block #%u", pCurrBlock->GetId());+                        IncrementallySortBlocks();+                        return VK_SUCCESS;+                    }+                }+            }+        }+        else // VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT+        {+            // Backward order in m_Blocks - prefer blocks with largest amount of free space.+            for (size_t blockIndex = m_Blocks.size(); blockIndex--; )+            {+                VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];+                VMA_ASSERT(pCurrBlock);+                VkResult res = AllocateFromBlock(pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);+                if (res == VK_SUCCESS)+                {+                    VMA_DEBUG_LOG("    Returned from existing block #%u", pCurrBlock->GetId());+                    IncrementallySortBlocks();+                    return VK_SUCCESS;+                }+            }+        }+    }++    // 2. Try to create new block.+    if (canCreateNewBlock)+    {+        // Calculate optimal size for new block.+        VkDeviceSize newBlockSize = m_PreferredBlockSize;+        uint32_t newBlockSizeShift = 0;+        const uint32_t NEW_BLOCK_SIZE_SHIFT_MAX = 3;++        if (!m_ExplicitBlockSize)+        {+            // Allocate 1/8, 1/4, 1/2 as first blocks.+            const VkDeviceSize maxExistingBlockSize = CalcMaxBlockSize();+            for (uint32_t i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i)+            {+                const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;+                if (smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= size * 2)+                {+                    newBlockSize = smallerNewBlockSize;+                    ++newBlockSizeShift;+                }+                else+                {+                    break;+                }+            }+        }++        size_t newBlockIndex = 0;+        VkResult res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ?+            CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY;+        // Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize.+        if (!m_ExplicitBlockSize)+        {+            while (res < 0 && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX)+            {+                const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;+                if (smallerNewBlockSize >= size)+                {+                    newBlockSize = smallerNewBlockSize;+                    ++newBlockSizeShift;+                    res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ?+                        CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY;+                }+                else+                {+                    break;+                }+            }+        }++        if (res == VK_SUCCESS)+        {+            VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex];+            VMA_ASSERT(pBlock->m_pMetadata->GetSize() >= size);++            res = AllocateFromBlock(+                pBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);+            if (res == VK_SUCCESS)+            {+                VMA_DEBUG_LOG("    Created new block #%u Size=%llu", pBlock->GetId(), newBlockSize);+                IncrementallySortBlocks();+                return VK_SUCCESS;+            }+            else+            {+                // Allocation from new block failed, possibly due to VMA_DEBUG_MARGIN or alignment.+                return VK_ERROR_OUT_OF_DEVICE_MEMORY;+            }+        }+    }++    return VK_ERROR_OUT_OF_DEVICE_MEMORY;+}++void VmaBlockVector::Free(const VmaAllocation hAllocation)+{+    VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL;++    bool budgetExceeded = false;+    {+        const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex);+        VmaBudget heapBudget = {};+        m_hAllocator->GetHeapBudgets(&heapBudget, heapIndex, 1);+        budgetExceeded = heapBudget.usage >= heapBudget.budget;+    }++    // Scope for lock.+    {+        VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);++        VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();++        if (IsCorruptionDetectionEnabled())+        {+            VkResult res = pBlock->ValidateMagicValueAfterAllocation(m_hAllocator, hAllocation->GetOffset(), hAllocation->GetSize());+            VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to validate magic value.");+        }++        if (hAllocation->IsPersistentMap())+        {+            pBlock->Unmap(m_hAllocator, 1);+        }++        const bool hadEmptyBlockBeforeFree = HasEmptyBlock();+        pBlock->m_pMetadata->Free(hAllocation->GetAllocHandle());+        pBlock->PostFree(m_hAllocator);+        VMA_HEAVY_ASSERT(pBlock->Validate());++        VMA_DEBUG_LOG("  Freed from MemoryTypeIndex=%u", m_MemoryTypeIndex);++        const bool canDeleteBlock = m_Blocks.size() > m_MinBlockCount;+        // pBlock became empty after this deallocation.+        if (pBlock->m_pMetadata->IsEmpty())+        {+            // Already had empty block. We don't want to have two, so delete this one.+            if ((hadEmptyBlockBeforeFree || budgetExceeded) && canDeleteBlock)+            {+                pBlockToDelete = pBlock;+                Remove(pBlock);+            }+            // else: We now have one empty block - leave it. A hysteresis to avoid allocating whole block back and forth.+        }+        // pBlock didn't become empty, but we have another empty block - find and free that one.+        // (This is optional, heuristics.)+        else if (hadEmptyBlockBeforeFree && canDeleteBlock)+        {+            VmaDeviceMemoryBlock* pLastBlock = m_Blocks.back();+            if (pLastBlock->m_pMetadata->IsEmpty())+            {+                pBlockToDelete = pLastBlock;+                m_Blocks.pop_back();+            }+        }++        IncrementallySortBlocks();+    }++    // Destruction of a free block. Deferred until this point, outside of mutex+    // lock, for performance reason.+    if (pBlockToDelete != VMA_NULL)+    {+        VMA_DEBUG_LOG("    Deleted empty block #%u", pBlockToDelete->GetId());+        pBlockToDelete->Destroy(m_hAllocator);+        vma_delete(m_hAllocator, pBlockToDelete);+    }++    m_hAllocator->m_Budget.RemoveAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), hAllocation->GetSize());+    m_hAllocator->m_AllocationObjectAllocator.Free(hAllocation);+}++VkDeviceSize VmaBlockVector::CalcMaxBlockSize() const+{+    VkDeviceSize result = 0;+    for (size_t i = m_Blocks.size(); i--; )+    {+        result = VMA_MAX(result, m_Blocks[i]->m_pMetadata->GetSize());+        if (result >= m_PreferredBlockSize)+        {+            break;+        }+    }+    return result;+}++void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock)+{+    for (uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)+    {+        if (m_Blocks[blockIndex] == pBlock)+        {+            VmaVectorRemove(m_Blocks, blockIndex);+            return;+        }+    }+    VMA_ASSERT(0);+}++void VmaBlockVector::IncrementallySortBlocks()+{+    if (!m_IncrementalSort)+        return;+    if (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)+    {+        // Bubble sort only until first swap.+        for (size_t i = 1; i < m_Blocks.size(); ++i)+        {+            if (m_Blocks[i - 1]->m_pMetadata->GetSumFreeSize() > m_Blocks[i]->m_pMetadata->GetSumFreeSize())+            {+                VMA_SWAP(m_Blocks[i - 1], m_Blocks[i]);+                return;+            }+        }+    }+}++void VmaBlockVector::SortByFreeSize()+{+    VMA_SORT(m_Blocks.begin(), m_Blocks.end(),+        [](VmaDeviceMemoryBlock* b1, VmaDeviceMemoryBlock* b2) -> bool+        {+            return b1->m_pMetadata->GetSumFreeSize() < b2->m_pMetadata->GetSumFreeSize();+        });+}++VkResult VmaBlockVector::AllocateFromBlock(+    VmaDeviceMemoryBlock* pBlock,+    VkDeviceSize size,+    VkDeviceSize alignment,+    VmaAllocationCreateFlags allocFlags,+    void* pUserData,+    VmaSuballocationType suballocType,+    uint32_t strategy,+    VmaAllocation* pAllocation)+{+    const bool isUpperAddress = (allocFlags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0;++    VmaAllocationRequest currRequest = {};+    if (pBlock->m_pMetadata->CreateAllocationRequest(+        size,+        alignment,+        isUpperAddress,+        suballocType,+        strategy,+        &currRequest))+    {+        return CommitAllocationRequest(currRequest, pBlock, alignment, allocFlags, pUserData, suballocType, pAllocation);+    }+    return VK_ERROR_OUT_OF_DEVICE_MEMORY;+}++VkResult VmaBlockVector::CommitAllocationRequest(+    VmaAllocationRequest& allocRequest,+    VmaDeviceMemoryBlock* pBlock,+    VkDeviceSize alignment,+    VmaAllocationCreateFlags allocFlags,+    void* pUserData,+    VmaSuballocationType suballocType,+    VmaAllocation* pAllocation)+{+    const bool mapped = (allocFlags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;+    const bool isUserDataString = (allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0;+    const bool isMappingAllowed = (allocFlags &+        (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0;++    pBlock->PostAlloc(m_hAllocator);+    // Allocate from pCurrBlock.+    if (mapped)+    {+        VkResult res = pBlock->Map(m_hAllocator, 1, VMA_NULL);+        if (res != VK_SUCCESS)+        {+            return res;+        }+    }++    *pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate(isMappingAllowed);+    pBlock->m_pMetadata->Alloc(allocRequest, suballocType, *pAllocation);+    (*pAllocation)->InitBlockAllocation(+        pBlock,+        allocRequest.allocHandle,+        alignment,+        allocRequest.size, // Not size, as actual allocation size may be larger than requested!+        m_MemoryTypeIndex,+        suballocType,+        mapped);+    VMA_HEAVY_ASSERT(pBlock->Validate());+    if (isUserDataString)+        (*pAllocation)->SetName(m_hAllocator, (const char*)pUserData);+    else+        (*pAllocation)->SetUserData(m_hAllocator, pUserData);+    m_hAllocator->m_Budget.AddAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), allocRequest.size);+    if (VMA_DEBUG_INITIALIZE_ALLOCATIONS)+    {+        m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);+    }+    if (IsCorruptionDetectionEnabled())+    {+        VkResult res = pBlock->WriteMagicValueAfterAllocation(m_hAllocator, (*pAllocation)->GetOffset(), allocRequest.size);+        VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");+    }+    return VK_SUCCESS;+}++VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex)+{+    VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };+    allocInfo.pNext = m_pMemoryAllocateNext;+    allocInfo.memoryTypeIndex = m_MemoryTypeIndex;+    allocInfo.allocationSize = blockSize;++#if VMA_BUFFER_DEVICE_ADDRESS+    // Every standalone block can potentially contain a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT - always enable the feature.+    VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR };+    if (m_hAllocator->m_UseKhrBufferDeviceAddress)+    {+        allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;+        VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo);+    }+#endif // VMA_BUFFER_DEVICE_ADDRESS++#if VMA_MEMORY_PRIORITY+    VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT };+    if (m_hAllocator->m_UseExtMemoryPriority)+    {+        VMA_ASSERT(m_Priority >= 0.f && m_Priority <= 1.f);+        priorityInfo.priority = m_Priority;+        VmaPnextChainPushFront(&allocInfo, &priorityInfo);+    }+#endif // VMA_MEMORY_PRIORITY++#if VMA_EXTERNAL_MEMORY+    // Attach VkExportMemoryAllocateInfoKHR if necessary.+    VkExportMemoryAllocateInfoKHR exportMemoryAllocInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR };+    exportMemoryAllocInfo.handleTypes = m_hAllocator->GetExternalMemoryHandleTypeFlags(m_MemoryTypeIndex);+    if (exportMemoryAllocInfo.handleTypes != 0)+    {+        VmaPnextChainPushFront(&allocInfo, &exportMemoryAllocInfo);+    }+#endif // VMA_EXTERNAL_MEMORY++    VkDeviceMemory mem = VK_NULL_HANDLE;+    VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem);+    if (res < 0)+    {+        return res;+    }++    // New VkDeviceMemory successfully created.++    // Create new Allocation for it.+    VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator);+    pBlock->Init(+        m_hAllocator,+        m_hParentPool,+        m_MemoryTypeIndex,+        mem,+        allocInfo.allocationSize,+        m_NextBlockId++,+        m_Algorithm,+        m_BufferImageGranularity);++    m_Blocks.push_back(pBlock);+    if (pNewBlockIndex != VMA_NULL)+    {+        *pNewBlockIndex = m_Blocks.size() - 1;+    }++    return VK_SUCCESS;+}++bool VmaBlockVector::HasEmptyBlock()+{+    for (size_t index = 0, count = m_Blocks.size(); index < count; ++index)+    {+        VmaDeviceMemoryBlock* const pBlock = m_Blocks[index];+        if (pBlock->m_pMetadata->IsEmpty())+        {+            return true;+        }+    }+    return false;+}++#if VMA_STATS_STRING_ENABLED+void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json)+{+    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);+++    json.BeginObject();+    for (size_t i = 0; i < m_Blocks.size(); ++i)+    {+        json.BeginString();+        json.ContinueString(m_Blocks[i]->GetId());+        json.EndString();++        json.BeginObject();+        json.WriteString("MapRefCount");+        json.WriteNumber(m_Blocks[i]->GetMapRefCount());++        m_Blocks[i]->m_pMetadata->PrintDetailedMap(json);+        json.EndObject();+    }+    json.EndObject();+}+#endif // VMA_STATS_STRING_ENABLED++VkResult VmaBlockVector::CheckCorruption()+{+    if (!IsCorruptionDetectionEnabled())+    {+        return VK_ERROR_FEATURE_NOT_PRESENT;+    }++    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);+    for (uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)+    {+        VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];+        VMA_ASSERT(pBlock);+        VkResult res = pBlock->CheckCorruption(m_hAllocator);+        if (res != VK_SUCCESS)+        {+            return res;+        }+    }+    return VK_SUCCESS;+}++#endif // _VMA_BLOCK_VECTOR_FUNCTIONS++#ifndef _VMA_DEFRAGMENTATION_CONTEXT_FUNCTIONS+VmaDefragmentationContext_T::VmaDefragmentationContext_T(+    VmaAllocator hAllocator,+    const VmaDefragmentationInfo& info)+    : m_MaxPassBytes(info.maxBytesPerPass == 0 ? VK_WHOLE_SIZE : info.maxBytesPerPass),+    m_MaxPassAllocations(info.maxAllocationsPerPass == 0 ? UINT32_MAX : info.maxAllocationsPerPass),+    m_MoveAllocator(hAllocator->GetAllocationCallbacks()),+    m_Moves(m_MoveAllocator)+{+    m_Algorithm = info.flags & VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK;++    if (info.pool != VMA_NULL)+    {+        m_BlockVectorCount = 1;+        m_PoolBlockVector = &info.pool->m_BlockVector;+        m_pBlockVectors = &m_PoolBlockVector;+        m_PoolBlockVector->SetIncrementalSort(false);+        m_PoolBlockVector->SortByFreeSize();+    }+    else+    {+        m_BlockVectorCount = hAllocator->GetMemoryTypeCount();+        m_PoolBlockVector = VMA_NULL;+        m_pBlockVectors = hAllocator->m_pBlockVectors;+        for (uint32_t i = 0; i < m_BlockVectorCount; ++i)+        {+            VmaBlockVector* vector = m_pBlockVectors[i];+            if (vector != VMA_NULL)+            {+                vector->SetIncrementalSort(false);+                vector->SortByFreeSize();+            }+        }+    }++    switch (m_Algorithm)+    {+    case 0: // Default algorithm+        m_Algorithm = VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT;+    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT:+    {+        m_AlgorithmState = vma_new_array(hAllocator, StateBalanced, m_BlockVectorCount);+        break;+    }+    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:+    {+        if (hAllocator->GetBufferImageGranularity() > 1)+        {+            m_AlgorithmState = vma_new_array(hAllocator, StateExtensive, m_BlockVectorCount);+        }+        break;+    }+    }+}++VmaDefragmentationContext_T::~VmaDefragmentationContext_T()+{+    if (m_PoolBlockVector != VMA_NULL)+    {+        m_PoolBlockVector->SetIncrementalSort(true);+    }+    else+    {+        for (uint32_t i = 0; i < m_BlockVectorCount; ++i)+        {+            VmaBlockVector* vector = m_pBlockVectors[i];+            if (vector != VMA_NULL)+                vector->SetIncrementalSort(true);+        }+    }++    if (m_AlgorithmState)+    {+        switch (m_Algorithm)+        {+        case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT:+            vma_delete_array(m_MoveAllocator.m_pCallbacks, reinterpret_cast<StateBalanced*>(m_AlgorithmState), m_BlockVectorCount);+            break;+        case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:+            vma_delete_array(m_MoveAllocator.m_pCallbacks, reinterpret_cast<StateExtensive*>(m_AlgorithmState), m_BlockVectorCount);+            break;+        default:+            VMA_ASSERT(0);+        }+    }+}++VkResult VmaDefragmentationContext_T::DefragmentPassBegin(VmaDefragmentationPassMoveInfo& moveInfo)+{+    if (m_PoolBlockVector != VMA_NULL)+    {+        VmaMutexLockWrite lock(m_PoolBlockVector->GetMutex(), m_PoolBlockVector->GetAllocator()->m_UseMutex);++        if (m_PoolBlockVector->GetBlockCount() > 1)+            ComputeDefragmentation(*m_PoolBlockVector, 0);+        else if (m_PoolBlockVector->GetBlockCount() == 1)+            ReallocWithinBlock(*m_PoolBlockVector, m_PoolBlockVector->GetBlock(0));+    }+    else+    {+        for (uint32_t i = 0; i < m_BlockVectorCount; ++i)+        {+            if (m_pBlockVectors[i] != VMA_NULL)+            {+                VmaMutexLockWrite lock(m_pBlockVectors[i]->GetMutex(), m_pBlockVectors[i]->GetAllocator()->m_UseMutex);++                if (m_pBlockVectors[i]->GetBlockCount() > 1)+                {+                    if (ComputeDefragmentation(*m_pBlockVectors[i], i))+                        break;+                }+                else if (m_pBlockVectors[i]->GetBlockCount() == 1)+                {+                    if (ReallocWithinBlock(*m_pBlockVectors[i], m_pBlockVectors[i]->GetBlock(0)))+                        break;+                }+            }+        }+    }++    moveInfo.moveCount = static_cast<uint32_t>(m_Moves.size());+    if (moveInfo.moveCount > 0)+    {+        moveInfo.pMoves = m_Moves.data();+        return VK_INCOMPLETE;+    }++    moveInfo.pMoves = VMA_NULL;+    return VK_SUCCESS;+}++VkResult VmaDefragmentationContext_T::DefragmentPassEnd(VmaDefragmentationPassMoveInfo& moveInfo)+{+    VMA_ASSERT(moveInfo.moveCount > 0 ? moveInfo.pMoves != VMA_NULL : true);++    VkResult result = VK_SUCCESS;+    VmaStlAllocator<FragmentedBlock> blockAllocator(m_MoveAllocator.m_pCallbacks);+    VmaVector<FragmentedBlock, VmaStlAllocator<FragmentedBlock>> immovableBlocks(blockAllocator);+    VmaVector<FragmentedBlock, VmaStlAllocator<FragmentedBlock>> mappedBlocks(blockAllocator);++    VmaAllocator allocator = VMA_NULL;+    for (uint32_t i = 0; i < moveInfo.moveCount; ++i)+    {+        VmaDefragmentationMove& move = moveInfo.pMoves[i];+        size_t prevCount = 0, currentCount = 0;+        VkDeviceSize freedBlockSize = 0;++        uint32_t vectorIndex;+        VmaBlockVector* vector;+        if (m_PoolBlockVector != VMA_NULL)+        {+            vectorIndex = 0;+            vector = m_PoolBlockVector;+        }+        else+        {+            vectorIndex = move.srcAllocation->GetMemoryTypeIndex();+            vector = m_pBlockVectors[vectorIndex];+            VMA_ASSERT(vector != VMA_NULL);+        }++        switch (move.operation)+        {+        case VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY:+        {+            uint8_t mapCount = move.srcAllocation->SwapBlockAllocation(vector->m_hAllocator, move.dstTmpAllocation);+            if (mapCount > 0)+            {+                allocator = vector->m_hAllocator;+                VmaDeviceMemoryBlock* newMapBlock = move.srcAllocation->GetBlock();+                bool notPresent = true;+                for (FragmentedBlock& block : mappedBlocks)+                {+                    if (block.block == newMapBlock)+                    {+                        notPresent = false;+                        block.data += mapCount;+                        break;+                    }+                }+                if (notPresent)+                    mappedBlocks.push_back({ mapCount, newMapBlock });+            }++            // Scope for locks, Free have it's own lock+            {+                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);+                prevCount = vector->GetBlockCount();+                freedBlockSize = move.dstTmpAllocation->GetBlock()->m_pMetadata->GetSize();+            }+            vector->Free(move.dstTmpAllocation);+            {+                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);+                currentCount = vector->GetBlockCount();+            }++            result = VK_INCOMPLETE;+            break;+        }+        case VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE:+        {+            m_PassStats.bytesMoved -= move.srcAllocation->GetSize();+            --m_PassStats.allocationsMoved;+            vector->Free(move.dstTmpAllocation);++            VmaDeviceMemoryBlock* newBlock = move.srcAllocation->GetBlock();+            bool notPresent = true;+            for (const FragmentedBlock& block : immovableBlocks)+            {+                if (block.block == newBlock)+                {+                    notPresent = false;+                    break;+                }+            }+            if (notPresent)+                immovableBlocks.push_back({ vectorIndex, newBlock });+            break;+        }+        case VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY:+        {+            m_PassStats.bytesMoved -= move.srcAllocation->GetSize();+            --m_PassStats.allocationsMoved;+            // Scope for locks, Free have it's own lock+            {+                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);+                prevCount = vector->GetBlockCount();+                freedBlockSize = move.srcAllocation->GetBlock()->m_pMetadata->GetSize();+            }+            vector->Free(move.srcAllocation);+            {+                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);+                currentCount = vector->GetBlockCount();+            }+            freedBlockSize *= prevCount - currentCount;++            VkDeviceSize dstBlockSize;+            {+                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);+                dstBlockSize = move.dstTmpAllocation->GetBlock()->m_pMetadata->GetSize();+            }+            vector->Free(move.dstTmpAllocation);+            {+                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);+                freedBlockSize += dstBlockSize * (currentCount - vector->GetBlockCount());+                currentCount = vector->GetBlockCount();+            }++            result = VK_INCOMPLETE;+            break;+        }+        default:+            VMA_ASSERT(0);+        }++        if (prevCount > currentCount)+        {+            size_t freedBlocks = prevCount - currentCount;+            m_PassStats.deviceMemoryBlocksFreed += static_cast<uint32_t>(freedBlocks);+            m_PassStats.bytesFreed += freedBlockSize;+        }++        switch (m_Algorithm)+        {+        case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:+        {+            if (m_AlgorithmState != VMA_NULL)+            {+                // Avoid unnecessary tries to allocate when new free block is available+                StateExtensive& state = reinterpret_cast<StateExtensive*>(m_AlgorithmState)[vectorIndex];+                if (state.firstFreeBlock != SIZE_MAX)+                {+                    const size_t diff = prevCount - currentCount;+                    if (state.firstFreeBlock >= diff)+                    {+                        state.firstFreeBlock -= diff;+                        if (state.firstFreeBlock != 0)+                            state.firstFreeBlock -= vector->GetBlock(state.firstFreeBlock - 1)->m_pMetadata->IsEmpty();+                    }+                    else+                        state.firstFreeBlock = 0;+                }+            }+        }+        }+    }+    moveInfo.moveCount = 0;+    moveInfo.pMoves = VMA_NULL;+    m_Moves.clear();++    // Update stats+    m_GlobalStats.allocationsMoved += m_PassStats.allocationsMoved;+    m_GlobalStats.bytesFreed += m_PassStats.bytesFreed;+    m_GlobalStats.bytesMoved += m_PassStats.bytesMoved;+    m_GlobalStats.deviceMemoryBlocksFreed += m_PassStats.deviceMemoryBlocksFreed;+    m_PassStats = { 0 };++    // Move blocks with immovable allocations according to algorithm+    if (immovableBlocks.size() > 0)+    {+        switch (m_Algorithm)+        {+        case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:+        {+            if (m_AlgorithmState != VMA_NULL)+            {+                bool swapped = false;+                // Move to the start of free blocks range+                for (const FragmentedBlock& block : immovableBlocks)+                {+                    StateExtensive& state = reinterpret_cast<StateExtensive*>(m_AlgorithmState)[block.data];+                    if (state.operation != StateExtensive::Operation::Cleanup)+                    {+                        VmaBlockVector* vector = m_pBlockVectors[block.data];+                        VmaMutexLockWrite lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);++                        for (size_t i = 0, count = vector->GetBlockCount() - m_ImmovableBlockCount; i < count; ++i)+                        {+                            if (vector->GetBlock(i) == block.block)+                            {+                                VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[vector->GetBlockCount() - ++m_ImmovableBlockCount]);+                                if (state.firstFreeBlock != SIZE_MAX)+                                {+                                    if (i + 1 < state.firstFreeBlock)+                                    {+                                        if (state.firstFreeBlock > 1)+                                            VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[--state.firstFreeBlock]);+                                        else+                                            --state.firstFreeBlock;+                                    }+                                }+                                swapped = true;+                                break;+                            }+                        }+                    }+                }+                if (swapped)+                    result = VK_INCOMPLETE;+                break;+            }+        }+        default:+        {+            // Move to the beginning+            for (const FragmentedBlock& block : immovableBlocks)+            {+                VmaBlockVector* vector = m_pBlockVectors[block.data];+                VmaMutexLockWrite lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);++                for (size_t i = m_ImmovableBlockCount; i < vector->GetBlockCount(); ++i)+                {+                    if (vector->GetBlock(i) == block.block)+                    {+                        VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[m_ImmovableBlockCount++]);+                        break;+                    }+                }+            }+            break;+        }+        }+    }++    // Bulk-map destination blocks+    for (const FragmentedBlock& block : mappedBlocks)+    {+        VkResult res = block.block->Map(allocator, block.data, VMA_NULL);+        VMA_ASSERT(res == VK_SUCCESS);+    }+    return result;+}++bool VmaDefragmentationContext_T::ComputeDefragmentation(VmaBlockVector& vector, size_t index)+{+    switch (m_Algorithm)+    {+    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT:+        return ComputeDefragmentation_Fast(vector);+    default:+        VMA_ASSERT(0);+    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT:+        return ComputeDefragmentation_Balanced(vector, index, true);+    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT:+        return ComputeDefragmentation_Full(vector);+    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:+        return ComputeDefragmentation_Extensive(vector, index);+    }+}++VmaDefragmentationContext_T::MoveAllocationData VmaDefragmentationContext_T::GetMoveData(+    VmaAllocHandle handle, VmaBlockMetadata* metadata)+{+    MoveAllocationData moveData;+    moveData.move.srcAllocation = (VmaAllocation)metadata->GetAllocationUserData(handle);+    moveData.size = moveData.move.srcAllocation->GetSize();+    moveData.alignment = moveData.move.srcAllocation->GetAlignment();+    moveData.type = moveData.move.srcAllocation->GetSuballocationType();+    moveData.flags = 0;++    if (moveData.move.srcAllocation->IsPersistentMap())+        moveData.flags |= VMA_ALLOCATION_CREATE_MAPPED_BIT;+    if (moveData.move.srcAllocation->IsMappingAllowed())+        moveData.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;++    return moveData;+}++VmaDefragmentationContext_T::CounterStatus VmaDefragmentationContext_T::CheckCounters(VkDeviceSize bytes)+{+    // Ignore allocation if will exceed max size for copy+    if (m_PassStats.bytesMoved + bytes > m_MaxPassBytes)+    {+        if (++m_IgnoredAllocs < MAX_ALLOCS_TO_IGNORE)+            return CounterStatus::Ignore;+        else+            return CounterStatus::End;+    }+    return CounterStatus::Pass;+}++bool VmaDefragmentationContext_T::IncrementCounters(VkDeviceSize bytes)+{+    m_PassStats.bytesMoved += bytes;+    // Early return when max found+    if (++m_PassStats.allocationsMoved >= m_MaxPassAllocations || m_PassStats.bytesMoved >= m_MaxPassBytes)+    {+        VMA_ASSERT(m_PassStats.allocationsMoved == m_MaxPassAllocations ||+            m_PassStats.bytesMoved == m_MaxPassBytes && "Exceeded maximal pass threshold!");+        return true;+    }+    return false;+}++bool VmaDefragmentationContext_T::ReallocWithinBlock(VmaBlockVector& vector, VmaDeviceMemoryBlock* block)+{+    VmaBlockMetadata* metadata = block->m_pMetadata;++    for (VmaAllocHandle handle = metadata->GetAllocationListBegin();+        handle != VK_NULL_HANDLE;+        handle = metadata->GetNextAllocation(handle))+    {+        MoveAllocationData moveData = GetMoveData(handle, metadata);+        // Ignore newly created allocations by defragmentation algorithm+        if (moveData.move.srcAllocation->GetUserData() == this)+            continue;+        switch (CheckCounters(moveData.move.srcAllocation->GetSize()))+        {+        case CounterStatus::Ignore:+            continue;+        case CounterStatus::End:+            return true;+        default:+            VMA_ASSERT(0);+        case CounterStatus::Pass:+            break;+        }++        VkDeviceSize offset = moveData.move.srcAllocation->GetOffset();+        if (offset != 0 && metadata->GetSumFreeSize() >= moveData.size)+        {+            VmaAllocationRequest request = {};+            if (metadata->CreateAllocationRequest(+                moveData.size,+                moveData.alignment,+                false,+                moveData.type,+                VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,+                &request))+            {+                if (metadata->GetAllocationOffset(request.allocHandle) < offset)+                {+                    if (vector.CommitAllocationRequest(+                        request,+                        block,+                        moveData.alignment,+                        moveData.flags,+                        this,+                        moveData.type,+                        &moveData.move.dstTmpAllocation) == VK_SUCCESS)+                    {+                        m_Moves.push_back(moveData.move);+                        if (IncrementCounters(moveData.size))+                            return true;+                    }+                }+            }+        }+    }+    return false;+}++bool VmaDefragmentationContext_T::AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, VmaBlockVector& vector)+{+    for (; start < end; ++start)+    {+        VmaDeviceMemoryBlock* dstBlock = vector.GetBlock(start);+        if (dstBlock->m_pMetadata->GetSumFreeSize() >= data.size)+        {+            if (vector.AllocateFromBlock(dstBlock,+                data.size,+                data.alignment,+                data.flags,+                this,+                data.type,+                0,+                &data.move.dstTmpAllocation) == VK_SUCCESS)+            {+                m_Moves.push_back(data.move);+                if (IncrementCounters(data.size))+                    return true;+                break;+            }+        }+    }+    return false;+}++bool VmaDefragmentationContext_T::ComputeDefragmentation_Fast(VmaBlockVector& vector)+{+    // Move only between blocks++    // Go through allocations in last blocks and try to fit them inside first ones+    for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)+    {+        VmaBlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata;++        for (VmaAllocHandle handle = metadata->GetAllocationListBegin();+            handle != VK_NULL_HANDLE;+            handle = metadata->GetNextAllocation(handle))+        {+            MoveAllocationData moveData = GetMoveData(handle, metadata);+            // Ignore newly created allocations by defragmentation algorithm+            if (moveData.move.srcAllocation->GetUserData() == this)+                continue;+            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))+            {+            case CounterStatus::Ignore:+                continue;+            case CounterStatus::End:+                return true;+            default:+                VMA_ASSERT(0);+            case CounterStatus::Pass:+                break;+            }++            // Check all previous blocks for free space+            if (AllocInOtherBlock(0, i, moveData, vector))+                return true;+        }+    }+    return false;+}++bool VmaDefragmentationContext_T::ComputeDefragmentation_Balanced(VmaBlockVector& vector, size_t index, bool update)+{+    // Go over every allocation and try to fit it in previous blocks at lowest offsets,+    // if not possible: realloc within single block to minimize offset (exclude offset == 0),+    // but only if there are noticeable gaps between them (some heuristic, ex. average size of allocation in block)+    VMA_ASSERT(m_AlgorithmState != VMA_NULL);++    StateBalanced& vectorState = reinterpret_cast<StateBalanced*>(m_AlgorithmState)[index];+    if (update && vectorState.avgAllocSize == UINT64_MAX)+        UpdateVectorStatistics(vector, vectorState);++    const size_t startMoveCount = m_Moves.size();+    VkDeviceSize minimalFreeRegion = vectorState.avgFreeSize / 2;+    for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)+    {+        VmaDeviceMemoryBlock* block = vector.GetBlock(i);+        VmaBlockMetadata* metadata = block->m_pMetadata;+        VkDeviceSize prevFreeRegionSize = 0;++        for (VmaAllocHandle handle = metadata->GetAllocationListBegin();+            handle != VK_NULL_HANDLE;+            handle = metadata->GetNextAllocation(handle))+        {+            MoveAllocationData moveData = GetMoveData(handle, metadata);+            // Ignore newly created allocations by defragmentation algorithm+            if (moveData.move.srcAllocation->GetUserData() == this)+                continue;+            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))+            {+            case CounterStatus::Ignore:+                continue;+            case CounterStatus::End:+                return true;+            default:+                VMA_ASSERT(0);+            case CounterStatus::Pass:+                break;+            }++            // Check all previous blocks for free space+            const size_t prevMoveCount = m_Moves.size();+            if (AllocInOtherBlock(0, i, moveData, vector))+                return true;++            VkDeviceSize nextFreeRegionSize = metadata->GetNextFreeRegionSize(handle);+            // If no room found then realloc within block for lower offset+            VkDeviceSize offset = moveData.move.srcAllocation->GetOffset();+            if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size)+            {+                // Check if realloc will make sense+                if (prevFreeRegionSize >= minimalFreeRegion ||+                    nextFreeRegionSize >= minimalFreeRegion ||+                    moveData.size <= vectorState.avgFreeSize ||+                    moveData.size <= vectorState.avgAllocSize)+                {+                    VmaAllocationRequest request = {};+                    if (metadata->CreateAllocationRequest(+                        moveData.size,+                        moveData.alignment,+                        false,+                        moveData.type,+                        VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,+                        &request))+                    {+                        if (metadata->GetAllocationOffset(request.allocHandle) < offset)+                        {+                            if (vector.CommitAllocationRequest(+                                request,+                                block,+                                moveData.alignment,+                                moveData.flags,+                                this,+                                moveData.type,+                                &moveData.move.dstTmpAllocation) == VK_SUCCESS)+                            {+                                m_Moves.push_back(moveData.move);+                                if (IncrementCounters(moveData.size))+                                    return true;+                            }+                        }+                    }+                }+            }+            prevFreeRegionSize = nextFreeRegionSize;+        }+    }++    // No moves performed, update statistics to current vector state+    if (startMoveCount == m_Moves.size() && !update)+    {+        vectorState.avgAllocSize = UINT64_MAX;+        return ComputeDefragmentation_Balanced(vector, index, false);+    }+    return false;+}++bool VmaDefragmentationContext_T::ComputeDefragmentation_Full(VmaBlockVector& vector)+{+    // Go over every allocation and try to fit it in previous blocks at lowest offsets,+    // if not possible: realloc within single block to minimize offset (exclude offset == 0)++    for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)+    {+        VmaDeviceMemoryBlock* block = vector.GetBlock(i);+        VmaBlockMetadata* metadata = block->m_pMetadata;++        for (VmaAllocHandle handle = metadata->GetAllocationListBegin();+            handle != VK_NULL_HANDLE;+            handle = metadata->GetNextAllocation(handle))+        {+            MoveAllocationData moveData = GetMoveData(handle, metadata);+            // Ignore newly created allocations by defragmentation algorithm+            if (moveData.move.srcAllocation->GetUserData() == this)+                continue;+            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))+            {+            case CounterStatus::Ignore:+                continue;+            case CounterStatus::End:+                return true;+            default:+                VMA_ASSERT(0);+            case CounterStatus::Pass:+                break;+            }++            // Check all previous blocks for free space+            const size_t prevMoveCount = m_Moves.size();+            if (AllocInOtherBlock(0, i, moveData, vector))+                return true;++            // If no room found then realloc within block for lower offset+            VkDeviceSize offset = moveData.move.srcAllocation->GetOffset();+            if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size)+            {+                VmaAllocationRequest request = {};+                if (metadata->CreateAllocationRequest(+                    moveData.size,+                    moveData.alignment,+                    false,+                    moveData.type,+                    VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,+                    &request))+                {+                    if (metadata->GetAllocationOffset(request.allocHandle) < offset)+                    {+                        if (vector.CommitAllocationRequest(+                            request,+                            block,+                            moveData.alignment,+                            moveData.flags,+                            this,+                            moveData.type,+                            &moveData.move.dstTmpAllocation) == VK_SUCCESS)+                        {+                            m_Moves.push_back(moveData.move);+                            if (IncrementCounters(moveData.size))+                                return true;+                        }+                    }+                }+            }+        }+    }+    return false;+}++bool VmaDefragmentationContext_T::ComputeDefragmentation_Extensive(VmaBlockVector& vector, size_t index)+{+    // First free single block, then populate it to the brim, then free another block, and so on++    // Fallback to previous algorithm since without granularity conflicts it can achieve max packing+    if (vector.m_BufferImageGranularity == 1)+        return ComputeDefragmentation_Full(vector);++    VMA_ASSERT(m_AlgorithmState != VMA_NULL);++    StateExtensive& vectorState = reinterpret_cast<StateExtensive*>(m_AlgorithmState)[index];++    bool texturePresent = false, bufferPresent = false, otherPresent = false;+    switch (vectorState.operation)+    {+    case StateExtensive::Operation::Done: // Vector defragmented+        return false;+    case StateExtensive::Operation::FindFreeBlockBuffer:+    case StateExtensive::Operation::FindFreeBlockTexture:+    case StateExtensive::Operation::FindFreeBlockAll:+    {+        // No more blocks to free, just perform fast realloc and move to cleanup+        if (vectorState.firstFreeBlock == 0)+        {+            vectorState.operation = StateExtensive::Operation::Cleanup;+            return ComputeDefragmentation_Fast(vector);+        }++        // No free blocks, have to clear last one+        size_t last = (vectorState.firstFreeBlock == SIZE_MAX ? vector.GetBlockCount() : vectorState.firstFreeBlock) - 1;+        VmaBlockMetadata* freeMetadata = vector.GetBlock(last)->m_pMetadata;++        const size_t prevMoveCount = m_Moves.size();+        for (VmaAllocHandle handle = freeMetadata->GetAllocationListBegin();+            handle != VK_NULL_HANDLE;+            handle = freeMetadata->GetNextAllocation(handle))+        {+            MoveAllocationData moveData = GetMoveData(handle, freeMetadata);+            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))+            {+            case CounterStatus::Ignore:+                continue;+            case CounterStatus::End:+                return true;+            default:+                VMA_ASSERT(0);+            case CounterStatus::Pass:+                break;+            }++            // Check all previous blocks for free space+            if (AllocInOtherBlock(0, last, moveData, vector))+            {+                // Full clear performed already+                if (prevMoveCount != m_Moves.size() && freeMetadata->GetNextAllocation(handle) == VK_NULL_HANDLE)+                    reinterpret_cast<size_t*>(m_AlgorithmState)[index] = last;+                return true;+            }+        }++        if (prevMoveCount == m_Moves.size())+        {+            // Cannot perform full clear, have to move data in other blocks around+            if (last != 0)+            {+                for (size_t i = last - 1; i; --i)+                {+                    if (ReallocWithinBlock(vector, vector.GetBlock(i)))+                        return true;+                }+            }++            if (prevMoveCount == m_Moves.size())+            {+                // No possible reallocs within blocks, try to move them around fast+                return ComputeDefragmentation_Fast(vector);+            }+        }+        else+        {+            switch (vectorState.operation)+            {+            case StateExtensive::Operation::FindFreeBlockBuffer:+                vectorState.operation = StateExtensive::Operation::MoveBuffers;+                break;+            default:+                VMA_ASSERT(0);+            case StateExtensive::Operation::FindFreeBlockTexture:+                vectorState.operation = StateExtensive::Operation::MoveTextures;+                break;+            case StateExtensive::Operation::FindFreeBlockAll:+                vectorState.operation = StateExtensive::Operation::MoveAll;+                break;+            }+            vectorState.firstFreeBlock = last;+            // Nothing done, block found without reallocations, can perform another reallocs in same pass+            return ComputeDefragmentation_Extensive(vector, index);+        }+        break;+    }+    case StateExtensive::Operation::MoveTextures:+    {+        if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL, vector,+            vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent))+        {+            if (texturePresent)+            {+                vectorState.operation = StateExtensive::Operation::FindFreeBlockTexture;+                return ComputeDefragmentation_Extensive(vector, index);+            }++            if (!bufferPresent && !otherPresent)+            {+                vectorState.operation = StateExtensive::Operation::Cleanup;+                break;+            }++            // No more textures to move, check buffers+            vectorState.operation = StateExtensive::Operation::MoveBuffers;+            bufferPresent = false;+            otherPresent = false;+        }+        else+            break;+    }+    case StateExtensive::Operation::MoveBuffers:+    {+        if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_BUFFER, vector,+            vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent))+        {+            if (bufferPresent)+            {+                vectorState.operation = StateExtensive::Operation::FindFreeBlockBuffer;+                return ComputeDefragmentation_Extensive(vector, index);+            }++            if (!otherPresent)+            {+                vectorState.operation = StateExtensive::Operation::Cleanup;+                break;+            }++            // No more buffers to move, check all others+            vectorState.operation = StateExtensive::Operation::MoveAll;+            otherPresent = false;+        }+        else+            break;+    }+    case StateExtensive::Operation::MoveAll:+    {+        if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_FREE, vector,+            vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent))+        {+            if (otherPresent)+            {+                vectorState.operation = StateExtensive::Operation::FindFreeBlockBuffer;+                return ComputeDefragmentation_Extensive(vector, index);+            }+            // Everything moved+            vectorState.operation = StateExtensive::Operation::Cleanup;+        }+        break;+    }+    case StateExtensive::Operation::Cleanup:+        // Cleanup is handled below so that other operations may reuse the cleanup code. This case is here to prevent the unhandled enum value warning (C4062).+        break;+    }++    if (vectorState.operation == StateExtensive::Operation::Cleanup)+    {+        // All other work done, pack data in blocks even tighter if possible+        const size_t prevMoveCount = m_Moves.size();+        for (size_t i = 0; i < vector.GetBlockCount(); ++i)+        {+            if (ReallocWithinBlock(vector, vector.GetBlock(i)))+                return true;+        }++        if (prevMoveCount == m_Moves.size())+            vectorState.operation = StateExtensive::Operation::Done;+    }+    return false;+}++void VmaDefragmentationContext_T::UpdateVectorStatistics(VmaBlockVector& vector, StateBalanced& state)+{+    size_t allocCount = 0;+    size_t freeCount = 0;+    state.avgFreeSize = 0;+    state.avgAllocSize = 0;++    for (size_t i = 0; i < vector.GetBlockCount(); ++i)+    {+        VmaBlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata;++        allocCount += metadata->GetAllocationCount();+        freeCount += metadata->GetFreeRegionsCount();+        state.avgFreeSize += metadata->GetSumFreeSize();+        state.avgAllocSize += metadata->GetSize();+    }++    state.avgAllocSize = (state.avgAllocSize - state.avgFreeSize) / allocCount;+    state.avgFreeSize /= freeCount;+}++bool VmaDefragmentationContext_T::MoveDataToFreeBlocks(VmaSuballocationType currentType,+    VmaBlockVector& vector, size_t firstFreeBlock,+    bool& texturePresent, bool& bufferPresent, bool& otherPresent)+{+    const size_t prevMoveCount = m_Moves.size();+    for (size_t i = firstFreeBlock ; i;)+    {+        VmaDeviceMemoryBlock* block = vector.GetBlock(--i);+        VmaBlockMetadata* metadata = block->m_pMetadata;++        for (VmaAllocHandle handle = metadata->GetAllocationListBegin();+            handle != VK_NULL_HANDLE;+            handle = metadata->GetNextAllocation(handle))+        {+            MoveAllocationData moveData = GetMoveData(handle, metadata);+            // Ignore newly created allocations by defragmentation algorithm+            if (moveData.move.srcAllocation->GetUserData() == this)+                continue;+            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))+            {+            case CounterStatus::Ignore:+                continue;+            case CounterStatus::End:+                return true;+            default:+                VMA_ASSERT(0);+            case CounterStatus::Pass:+                break;+            }++            // Move only single type of resources at once+            if (!VmaIsBufferImageGranularityConflict(moveData.type, currentType))+            {+                // Try to fit allocation into free blocks+                if (AllocInOtherBlock(firstFreeBlock, vector.GetBlockCount(), moveData, vector))+                    return false;+            }++            if (!VmaIsBufferImageGranularityConflict(moveData.type, VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL))+                texturePresent = true;+            else if (!VmaIsBufferImageGranularityConflict(moveData.type, VMA_SUBALLOCATION_TYPE_BUFFER))+                bufferPresent = true;+            else+                otherPresent = true;+        }+    }+    return prevMoveCount == m_Moves.size();+}+#endif // _VMA_DEFRAGMENTATION_CONTEXT_FUNCTIONS++#ifndef _VMA_POOL_T_FUNCTIONS+VmaPool_T::VmaPool_T(+    VmaAllocator hAllocator,+    const VmaPoolCreateInfo& createInfo,+    VkDeviceSize preferredBlockSize)+    : m_BlockVector(+        hAllocator,+        this, // hParentPool+        createInfo.memoryTypeIndex,+        createInfo.blockSize != 0 ? createInfo.blockSize : preferredBlockSize,+        createInfo.minBlockCount,+        createInfo.maxBlockCount,+        (createInfo.flags& VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(),+        createInfo.blockSize != 0, // explicitBlockSize+        createInfo.flags & VMA_POOL_CREATE_ALGORITHM_MASK, // algorithm+        createInfo.priority,+        VMA_MAX(hAllocator->GetMemoryTypeMinAlignment(createInfo.memoryTypeIndex), createInfo.minAllocationAlignment),+        createInfo.pMemoryAllocateNext),+    m_Id(0),+    m_Name(VMA_NULL) {}++VmaPool_T::~VmaPool_T()+{+    VMA_ASSERT(m_PrevPool == VMA_NULL && m_NextPool == VMA_NULL);+}++void VmaPool_T::SetName(const char* pName)+{+    const VkAllocationCallbacks* allocs = m_BlockVector.GetAllocator()->GetAllocationCallbacks();+    VmaFreeString(allocs, m_Name);++    if (pName != VMA_NULL)+    {+        m_Name = VmaCreateStringCopy(allocs, pName);+    }+    else+    {+        m_Name = VMA_NULL;+    }+}+#endif // _VMA_POOL_T_FUNCTIONS++#ifndef _VMA_ALLOCATOR_T_FUNCTIONS+VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :+    m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT) == 0),+    m_VulkanApiVersion(pCreateInfo->vulkanApiVersion != 0 ? pCreateInfo->vulkanApiVersion : VK_API_VERSION_1_0),+    m_UseKhrDedicatedAllocation((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0),+    m_UseKhrBindMemory2((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0),+    m_UseExtMemoryBudget((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0),+    m_UseAmdDeviceCoherentMemory((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT) != 0),+    m_UseKhrBufferDeviceAddress((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT) != 0),+    m_UseExtMemoryPriority((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT) != 0),+    m_hDevice(pCreateInfo->device),+    m_hInstance(pCreateInfo->instance),+    m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL),+    m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ?+        *pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks),+    m_AllocationObjectAllocator(&m_AllocationCallbacks),+    m_HeapSizeLimitMask(0),+    m_DeviceMemoryCount(0),+    m_PreferredLargeHeapBlockSize(0),+    m_PhysicalDevice(pCreateInfo->physicalDevice),+    m_GpuDefragmentationMemoryTypeBits(UINT32_MAX),+    m_NextPoolId(0),+    m_GlobalMemoryTypeBits(UINT32_MAX)+{+    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))+    {+        m_UseKhrDedicatedAllocation = false;+        m_UseKhrBindMemory2 = false;+    }++    if(VMA_DEBUG_DETECT_CORRUPTION)+    {+        // Needs to be multiply of uint32_t size because we are going to write VMA_CORRUPTION_DETECTION_MAGIC_VALUE to it.+        VMA_ASSERT(VMA_DEBUG_MARGIN % sizeof(uint32_t) == 0);+    }++    VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device && pCreateInfo->instance);++    if(m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0))+    {+#if !(VMA_DEDICATED_ALLOCATION)+        if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0)+        {+            VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT set but required extensions are disabled by preprocessor macros.");+        }+#endif+#if !(VMA_BIND_MEMORY2)+        if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0)+        {+            VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT set but required extension is disabled by preprocessor macros.");+        }+#endif+    }+#if !(VMA_MEMORY_BUDGET)+    if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0)+    {+        VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT set but required extension is disabled by preprocessor macros.");+    }+#endif+#if !(VMA_BUFFER_DEVICE_ADDRESS)+    if(m_UseKhrBufferDeviceAddress)+    {+        VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT is set but required extension or Vulkan 1.2 is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");+    }+#endif+#if VMA_VULKAN_VERSION < 1003000+    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))+    {+        VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_3 but required Vulkan version is disabled by preprocessor macros.");+    }+#endif+#if VMA_VULKAN_VERSION < 1002000+    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 2, 0))+    {+        VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_2 but required Vulkan version is disabled by preprocessor macros.");+    }+#endif+#if VMA_VULKAN_VERSION < 1001000+    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))+    {+        VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_1 but required Vulkan version is disabled by preprocessor macros.");+    }+#endif+#if !(VMA_MEMORY_PRIORITY)+    if(m_UseExtMemoryPriority)+    {+        VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");+    }+#endif++    memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks));+    memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties));+    memset(&m_MemProps, 0, sizeof(m_MemProps));++    memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors));+    memset(&m_VulkanFunctions, 0, sizeof(m_VulkanFunctions));++#if VMA_EXTERNAL_MEMORY+    memset(&m_TypeExternalMemoryHandleTypes, 0, sizeof(m_TypeExternalMemoryHandleTypes));+#endif // #if VMA_EXTERNAL_MEMORY++    if(pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL)+    {+        m_DeviceMemoryCallbacks.pUserData = pCreateInfo->pDeviceMemoryCallbacks->pUserData;+        m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate;+        m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree;+    }++    ImportVulkanFunctions(pCreateInfo->pVulkanFunctions);++    (*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties);+    (*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps);++    VMA_ASSERT(VmaIsPow2(VMA_MIN_ALIGNMENT));+    VMA_ASSERT(VmaIsPow2(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY));+    VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.bufferImageGranularity));+    VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.nonCoherentAtomSize));++    m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ?+        pCreateInfo->preferredLargeHeapBlockSize : static_cast<VkDeviceSize>(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);++    m_GlobalMemoryTypeBits = CalculateGlobalMemoryTypeBits();++#if VMA_EXTERNAL_MEMORY+    if(pCreateInfo->pTypeExternalMemoryHandleTypes != VMA_NULL)+    {+        memcpy(m_TypeExternalMemoryHandleTypes, pCreateInfo->pTypeExternalMemoryHandleTypes,+            sizeof(VkExternalMemoryHandleTypeFlagsKHR) * GetMemoryTypeCount());+    }+#endif // #if VMA_EXTERNAL_MEMORY++    if(pCreateInfo->pHeapSizeLimit != VMA_NULL)+    {+        for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)+        {+            const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex];+            if(limit != VK_WHOLE_SIZE)+            {+                m_HeapSizeLimitMask |= 1u << heapIndex;+                if(limit < m_MemProps.memoryHeaps[heapIndex].size)+                {+                    m_MemProps.memoryHeaps[heapIndex].size = limit;+                }+            }+        }+    }++    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)+    {+        // Create only supported types+        if((m_GlobalMemoryTypeBits & (1u << memTypeIndex)) != 0)+        {+            const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex);+            m_pBlockVectors[memTypeIndex] = vma_new(this, VmaBlockVector)(+                this,+                VK_NULL_HANDLE, // hParentPool+                memTypeIndex,+                preferredBlockSize,+                0,+                SIZE_MAX,+                GetBufferImageGranularity(),+                false, // explicitBlockSize+                0, // algorithm+                0.5f, // priority (0.5 is the default per Vulkan spec)+                GetMemoryTypeMinAlignment(memTypeIndex), // minAllocationAlignment+                VMA_NULL); // // pMemoryAllocateNext+            // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here,+            // becase minBlockCount is 0.+        }+    }+}++VkResult VmaAllocator_T::Init(const VmaAllocatorCreateInfo* pCreateInfo)+{+    VkResult res = VK_SUCCESS;++#if VMA_MEMORY_BUDGET+    if(m_UseExtMemoryBudget)+    {+        UpdateVulkanBudget();+    }+#endif // #if VMA_MEMORY_BUDGET++    return res;+}++VmaAllocator_T::~VmaAllocator_T()+{+    VMA_ASSERT(m_Pools.IsEmpty());++    for(size_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; )+    {+        vma_delete(this, m_pBlockVectors[memTypeIndex]);+    }+}++void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions)+{+#if VMA_STATIC_VULKAN_FUNCTIONS == 1+    ImportVulkanFunctions_Static();+#endif++    if(pVulkanFunctions != VMA_NULL)+    {+        ImportVulkanFunctions_Custom(pVulkanFunctions);+    }++#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1+    ImportVulkanFunctions_Dynamic();+#endif++    ValidateVulkanFunctions();+}++#if VMA_STATIC_VULKAN_FUNCTIONS == 1++void VmaAllocator_T::ImportVulkanFunctions_Static()+{+    // Vulkan 1.0+    m_VulkanFunctions.vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)vkGetInstanceProcAddr;+    m_VulkanFunctions.vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)vkGetDeviceProcAddr;+    m_VulkanFunctions.vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties)vkGetPhysicalDeviceProperties;+    m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties)vkGetPhysicalDeviceMemoryProperties;+    m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;+    m_VulkanFunctions.vkFreeMemory = (PFN_vkFreeMemory)vkFreeMemory;+    m_VulkanFunctions.vkMapMemory = (PFN_vkMapMemory)vkMapMemory;+    m_VulkanFunctions.vkUnmapMemory = (PFN_vkUnmapMemory)vkUnmapMemory;+    m_VulkanFunctions.vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges)vkFlushMappedMemoryRanges;+    m_VulkanFunctions.vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges)vkInvalidateMappedMemoryRanges;+    m_VulkanFunctions.vkBindBufferMemory = (PFN_vkBindBufferMemory)vkBindBufferMemory;+    m_VulkanFunctions.vkBindImageMemory = (PFN_vkBindImageMemory)vkBindImageMemory;+    m_VulkanFunctions.vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements)vkGetBufferMemoryRequirements;+    m_VulkanFunctions.vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements)vkGetImageMemoryRequirements;+    m_VulkanFunctions.vkCreateBuffer = (PFN_vkCreateBuffer)vkCreateBuffer;+    m_VulkanFunctions.vkDestroyBuffer = (PFN_vkDestroyBuffer)vkDestroyBuffer;+    m_VulkanFunctions.vkCreateImage = (PFN_vkCreateImage)vkCreateImage;+    m_VulkanFunctions.vkDestroyImage = (PFN_vkDestroyImage)vkDestroyImage;+    m_VulkanFunctions.vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer)vkCmdCopyBuffer;++    // Vulkan 1.1+#if VMA_VULKAN_VERSION >= 1001000+    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))+    {+        m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR = (PFN_vkGetBufferMemoryRequirements2)vkGetBufferMemoryRequirements2;+        m_VulkanFunctions.vkGetImageMemoryRequirements2KHR = (PFN_vkGetImageMemoryRequirements2)vkGetImageMemoryRequirements2;+        m_VulkanFunctions.vkBindBufferMemory2KHR = (PFN_vkBindBufferMemory2)vkBindBufferMemory2;+        m_VulkanFunctions.vkBindImageMemory2KHR = (PFN_vkBindImageMemory2)vkBindImageMemory2;+        m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR = (PFN_vkGetPhysicalDeviceMemoryProperties2)vkGetPhysicalDeviceMemoryProperties2;+    }+#endif++#if VMA_VULKAN_VERSION >= 1003000+    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))+    {+        m_VulkanFunctions.vkGetDeviceBufferMemoryRequirements = (PFN_vkGetDeviceBufferMemoryRequirements)vkGetDeviceBufferMemoryRequirements;+        m_VulkanFunctions.vkGetDeviceImageMemoryRequirements = (PFN_vkGetDeviceImageMemoryRequirements)vkGetDeviceImageMemoryRequirements;+    }+#endif+}++#endif // VMA_STATIC_VULKAN_FUNCTIONS == 1++void VmaAllocator_T::ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions)+{+    VMA_ASSERT(pVulkanFunctions != VMA_NULL);++#define VMA_COPY_IF_NOT_NULL(funcName) \+    if(pVulkanFunctions->funcName != VMA_NULL) m_VulkanFunctions.funcName = pVulkanFunctions->funcName;++    VMA_COPY_IF_NOT_NULL(vkGetInstanceProcAddr);+    VMA_COPY_IF_NOT_NULL(vkGetDeviceProcAddr);+    VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceProperties);+    VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties);+    VMA_COPY_IF_NOT_NULL(vkAllocateMemory);+    VMA_COPY_IF_NOT_NULL(vkFreeMemory);+    VMA_COPY_IF_NOT_NULL(vkMapMemory);+    VMA_COPY_IF_NOT_NULL(vkUnmapMemory);+    VMA_COPY_IF_NOT_NULL(vkFlushMappedMemoryRanges);+    VMA_COPY_IF_NOT_NULL(vkInvalidateMappedMemoryRanges);+    VMA_COPY_IF_NOT_NULL(vkBindBufferMemory);+    VMA_COPY_IF_NOT_NULL(vkBindImageMemory);+    VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements);+    VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements);+    VMA_COPY_IF_NOT_NULL(vkCreateBuffer);+    VMA_COPY_IF_NOT_NULL(vkDestroyBuffer);+    VMA_COPY_IF_NOT_NULL(vkCreateImage);+    VMA_COPY_IF_NOT_NULL(vkDestroyImage);+    VMA_COPY_IF_NOT_NULL(vkCmdCopyBuffer);++#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000+    VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR);+    VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR);+#endif++#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000+    VMA_COPY_IF_NOT_NULL(vkBindBufferMemory2KHR);+    VMA_COPY_IF_NOT_NULL(vkBindImageMemory2KHR);+#endif++#if VMA_MEMORY_BUDGET+    VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties2KHR);+#endif++#if VMA_VULKAN_VERSION >= 1003000+    VMA_COPY_IF_NOT_NULL(vkGetDeviceBufferMemoryRequirements);+    VMA_COPY_IF_NOT_NULL(vkGetDeviceImageMemoryRequirements);+#endif++#undef VMA_COPY_IF_NOT_NULL+}++#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1++void VmaAllocator_T::ImportVulkanFunctions_Dynamic()+{+    VMA_ASSERT(m_VulkanFunctions.vkGetInstanceProcAddr && m_VulkanFunctions.vkGetDeviceProcAddr &&+        "To use VMA_DYNAMIC_VULKAN_FUNCTIONS in new versions of VMA you now have to pass "+        "VmaVulkanFunctions::vkGetInstanceProcAddr and vkGetDeviceProcAddr as VmaAllocatorCreateInfo::pVulkanFunctions. "+        "Other members can be null.");++#define VMA_FETCH_INSTANCE_FUNC(memberName, functionPointerType, functionNameString) \+    if(m_VulkanFunctions.memberName == VMA_NULL) \+        m_VulkanFunctions.memberName = \+            (functionPointerType)m_VulkanFunctions.vkGetInstanceProcAddr(m_hInstance, functionNameString);+#define VMA_FETCH_DEVICE_FUNC(memberName, functionPointerType, functionNameString) \+    if(m_VulkanFunctions.memberName == VMA_NULL) \+        m_VulkanFunctions.memberName = \+            (functionPointerType)m_VulkanFunctions.vkGetDeviceProcAddr(m_hDevice, functionNameString);++    VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceProperties, PFN_vkGetPhysicalDeviceProperties, "vkGetPhysicalDeviceProperties");+    VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties, PFN_vkGetPhysicalDeviceMemoryProperties, "vkGetPhysicalDeviceMemoryProperties");+    VMA_FETCH_DEVICE_FUNC(vkAllocateMemory, PFN_vkAllocateMemory, "vkAllocateMemory");+    VMA_FETCH_DEVICE_FUNC(vkFreeMemory, PFN_vkFreeMemory, "vkFreeMemory");+    VMA_FETCH_DEVICE_FUNC(vkMapMemory, PFN_vkMapMemory, "vkMapMemory");+    VMA_FETCH_DEVICE_FUNC(vkUnmapMemory, PFN_vkUnmapMemory, "vkUnmapMemory");+    VMA_FETCH_DEVICE_FUNC(vkFlushMappedMemoryRanges, PFN_vkFlushMappedMemoryRanges, "vkFlushMappedMemoryRanges");+    VMA_FETCH_DEVICE_FUNC(vkInvalidateMappedMemoryRanges, PFN_vkInvalidateMappedMemoryRanges, "vkInvalidateMappedMemoryRanges");+    VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory, PFN_vkBindBufferMemory, "vkBindBufferMemory");+    VMA_FETCH_DEVICE_FUNC(vkBindImageMemory, PFN_vkBindImageMemory, "vkBindImageMemory");+    VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements, PFN_vkGetBufferMemoryRequirements, "vkGetBufferMemoryRequirements");+    VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements, PFN_vkGetImageMemoryRequirements, "vkGetImageMemoryRequirements");+    VMA_FETCH_DEVICE_FUNC(vkCreateBuffer, PFN_vkCreateBuffer, "vkCreateBuffer");+    VMA_FETCH_DEVICE_FUNC(vkDestroyBuffer, PFN_vkDestroyBuffer, "vkDestroyBuffer");+    VMA_FETCH_DEVICE_FUNC(vkCreateImage, PFN_vkCreateImage, "vkCreateImage");+    VMA_FETCH_DEVICE_FUNC(vkDestroyImage, PFN_vkDestroyImage, "vkDestroyImage");+    VMA_FETCH_DEVICE_FUNC(vkCmdCopyBuffer, PFN_vkCmdCopyBuffer, "vkCmdCopyBuffer");++#if VMA_VULKAN_VERSION >= 1001000+    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))+    {+        VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2, "vkGetBufferMemoryRequirements2");+        VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2, "vkGetImageMemoryRequirements2");+        VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2, "vkBindBufferMemory2");+        VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2, "vkBindImageMemory2");+        VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2, "vkGetPhysicalDeviceMemoryProperties2");+    }+#endif++#if VMA_DEDICATED_ALLOCATION+    if(m_UseKhrDedicatedAllocation)+    {+        VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2KHR, "vkGetBufferMemoryRequirements2KHR");+        VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2KHR, "vkGetImageMemoryRequirements2KHR");+    }+#endif++#if VMA_BIND_MEMORY2+    if(m_UseKhrBindMemory2)+    {+        VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2KHR, "vkBindBufferMemory2KHR");+        VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2KHR, "vkBindImageMemory2KHR");+    }+#endif // #if VMA_BIND_MEMORY2++#if VMA_MEMORY_BUDGET+    if(m_UseExtMemoryBudget)+    {+        VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2KHR");+    }+#endif // #if VMA_MEMORY_BUDGET++#if VMA_VULKAN_VERSION >= 1003000+    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))+    {+        VMA_FETCH_DEVICE_FUNC(vkGetDeviceBufferMemoryRequirements, PFN_vkGetDeviceBufferMemoryRequirements, "vkGetDeviceBufferMemoryRequirements");+        VMA_FETCH_DEVICE_FUNC(vkGetDeviceImageMemoryRequirements, PFN_vkGetDeviceImageMemoryRequirements, "vkGetDeviceImageMemoryRequirements");+    }+#endif++#undef VMA_FETCH_DEVICE_FUNC+#undef VMA_FETCH_INSTANCE_FUNC+}++#endif // VMA_DYNAMIC_VULKAN_FUNCTIONS == 1++void VmaAllocator_T::ValidateVulkanFunctions()+{+    VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkFreeMemory != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkMapMemory != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkUnmapMemory != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkFlushMappedMemoryRanges != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkInvalidateMappedMemoryRanges != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkCreateBuffer != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL);+    VMA_ASSERT(m_VulkanFunctions.vkCmdCopyBuffer != VMA_NULL);++#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000+    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrDedicatedAllocation)+    {+        VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR != VMA_NULL);+        VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements2KHR != VMA_NULL);+    }+#endif++#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000+    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrBindMemory2)+    {+        VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL);+        VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL);+    }+#endif++#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000+    if(m_UseExtMemoryBudget || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))+    {+        VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR != VMA_NULL);+    }+#endif++#if VMA_VULKAN_VERSION >= 1003000+    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))+    {+        VMA_ASSERT(m_VulkanFunctions.vkGetDeviceBufferMemoryRequirements != VMA_NULL);+        VMA_ASSERT(m_VulkanFunctions.vkGetDeviceImageMemoryRequirements != VMA_NULL);+    }+#endif+}++VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex)+{+    const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);+    const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;+    const bool isSmallHeap = heapSize <= VMA_SMALL_HEAP_MAX_SIZE;+    return VmaAlignUp(isSmallHeap ? (heapSize / 8) : m_PreferredLargeHeapBlockSize, (VkDeviceSize)32);+}++VkResult VmaAllocator_T::AllocateMemoryOfType(+    VmaPool pool,+    VkDeviceSize size,+    VkDeviceSize alignment,+    bool dedicatedPreferred,+    VkBuffer dedicatedBuffer,+    VkImage dedicatedImage,+    VkFlags dedicatedBufferImageUsage,+    const VmaAllocationCreateInfo& createInfo,+    uint32_t memTypeIndex,+    VmaSuballocationType suballocType,+    VmaDedicatedAllocationList& dedicatedAllocations,+    VmaBlockVector& blockVector,+    size_t allocationCount,+    VmaAllocation* pAllocations)+{+    VMA_ASSERT(pAllocations != VMA_NULL);+    VMA_DEBUG_LOG("  AllocateMemory: MemoryTypeIndex=%u, AllocationCount=%zu, Size=%llu", memTypeIndex, allocationCount, size);++    VmaAllocationCreateInfo finalCreateInfo = createInfo;+    VkResult res = CalcMemTypeParams(+        finalCreateInfo,+        memTypeIndex,+        size,+        allocationCount);+    if(res != VK_SUCCESS)+        return res;++    if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0)+    {+        return AllocateDedicatedMemory(+            pool,+            size,+            suballocType,+            dedicatedAllocations,+            memTypeIndex,+            (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,+            (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,+            (finalCreateInfo.flags &+                (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0,+            (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0,+            finalCreateInfo.pUserData,+            finalCreateInfo.priority,+            dedicatedBuffer,+            dedicatedImage,+            dedicatedBufferImageUsage,+            allocationCount,+            pAllocations,+            blockVector.GetAllocationNextPtr());+    }+    else+    {+        const bool canAllocateDedicated =+            (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 &&+            (pool == VK_NULL_HANDLE || !blockVector.HasExplicitBlockSize());++        if(canAllocateDedicated)+        {+            // Heuristics: Allocate dedicated memory if requested size if greater than half of preferred block size.+            if(size > blockVector.GetPreferredBlockSize() / 2)+            {+                dedicatedPreferred = true;+            }+            // Protection against creating each allocation as dedicated when we reach or exceed heap size/budget,+            // which can quickly deplete maxMemoryAllocationCount: Don't prefer dedicated allocations when above+            // 3/4 of the maximum allocation count.+            if(m_DeviceMemoryCount.load() > m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount * 3 / 4)+            {+                dedicatedPreferred = false;+            }++            if(dedicatedPreferred)+            {+                res = AllocateDedicatedMemory(+                    pool,+                    size,+                    suballocType,+                    dedicatedAllocations,+                    memTypeIndex,+                    (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,+                    (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,+                    (finalCreateInfo.flags &+                        (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0,+                    (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0,+                    finalCreateInfo.pUserData,+                    finalCreateInfo.priority,+                    dedicatedBuffer,+                    dedicatedImage,+                    dedicatedBufferImageUsage,+                    allocationCount,+                    pAllocations,+                    blockVector.GetAllocationNextPtr());+                if(res == VK_SUCCESS)+                {+                    // Succeeded: AllocateDedicatedMemory function already filled pMemory, nothing more to do here.+                    VMA_DEBUG_LOG("    Allocated as DedicatedMemory");+                    return VK_SUCCESS;+                }+            }+        }++        res = blockVector.Allocate(+            size,+            alignment,+            finalCreateInfo,+            suballocType,+            allocationCount,+            pAllocations);+        if(res == VK_SUCCESS)+            return VK_SUCCESS;++        // Try dedicated memory.+        if(canAllocateDedicated && !dedicatedPreferred)+        {+            res = AllocateDedicatedMemory(+                pool,+                size,+                suballocType,+                dedicatedAllocations,+                memTypeIndex,+                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,+                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,+                (finalCreateInfo.flags &+                    (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0,+                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0,+                finalCreateInfo.pUserData,+                finalCreateInfo.priority,+                dedicatedBuffer,+                dedicatedImage,+                dedicatedBufferImageUsage,+                allocationCount,+                pAllocations,+                blockVector.GetAllocationNextPtr());+            if(res == VK_SUCCESS)+            {+                // Succeeded: AllocateDedicatedMemory function already filled pMemory, nothing more to do here.+                VMA_DEBUG_LOG("    Allocated as DedicatedMemory");+                return VK_SUCCESS;+            }+        }+        // Everything failed: Return error code.+        VMA_DEBUG_LOG("    vkAllocateMemory FAILED");+        return res;+    }+}++VkResult VmaAllocator_T::AllocateDedicatedMemory(+    VmaPool pool,+    VkDeviceSize size,+    VmaSuballocationType suballocType,+    VmaDedicatedAllocationList& dedicatedAllocations,+    uint32_t memTypeIndex,+    bool map,+    bool isUserDataString,+    bool isMappingAllowed,+    bool canAliasMemory,+    void* pUserData,+    float priority,+    VkBuffer dedicatedBuffer,+    VkImage dedicatedImage,+    VkFlags dedicatedBufferImageUsage,+    size_t allocationCount,+    VmaAllocation* pAllocations,+    const void* pNextChain)+{+    VMA_ASSERT(allocationCount > 0 && pAllocations);++    VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };+    allocInfo.memoryTypeIndex = memTypeIndex;+    allocInfo.allocationSize = size;+    allocInfo.pNext = pNextChain;++#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000+    VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR };+    if(!canAliasMemory)+    {+        if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))+        {+            if(dedicatedBuffer != VK_NULL_HANDLE)+            {+                VMA_ASSERT(dedicatedImage == VK_NULL_HANDLE);+                dedicatedAllocInfo.buffer = dedicatedBuffer;+                VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo);+            }+            else if(dedicatedImage != VK_NULL_HANDLE)+            {+                dedicatedAllocInfo.image = dedicatedImage;+                VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo);+            }+        }+    }+#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000++#if VMA_BUFFER_DEVICE_ADDRESS+    VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR };+    if(m_UseKhrBufferDeviceAddress)+    {+        bool canContainBufferWithDeviceAddress = true;+        if(dedicatedBuffer != VK_NULL_HANDLE)+        {+            canContainBufferWithDeviceAddress = dedicatedBufferImageUsage == UINT32_MAX || // Usage flags unknown+                (dedicatedBufferImageUsage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT) != 0;+        }+        else if(dedicatedImage != VK_NULL_HANDLE)+        {+            canContainBufferWithDeviceAddress = false;+        }+        if(canContainBufferWithDeviceAddress)+        {+            allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;+            VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo);+        }+    }+#endif // #if VMA_BUFFER_DEVICE_ADDRESS++#if VMA_MEMORY_PRIORITY+    VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT };+    if(m_UseExtMemoryPriority)+    {+        VMA_ASSERT(priority >= 0.f && priority <= 1.f);+        priorityInfo.priority = priority;+        VmaPnextChainPushFront(&allocInfo, &priorityInfo);+    }+#endif // #if VMA_MEMORY_PRIORITY++#if VMA_EXTERNAL_MEMORY+    // Attach VkExportMemoryAllocateInfoKHR if necessary.+    VkExportMemoryAllocateInfoKHR exportMemoryAllocInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR };+    exportMemoryAllocInfo.handleTypes = GetExternalMemoryHandleTypeFlags(memTypeIndex);+    if(exportMemoryAllocInfo.handleTypes != 0)+    {+        VmaPnextChainPushFront(&allocInfo, &exportMemoryAllocInfo);+    }+#endif // #if VMA_EXTERNAL_MEMORY++    size_t allocIndex;+    VkResult res = VK_SUCCESS;+    for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)+    {+        res = AllocateDedicatedMemoryPage(+            pool,+            size,+            suballocType,+            memTypeIndex,+            allocInfo,+            map,+            isUserDataString,+            isMappingAllowed,+            pUserData,+            pAllocations + allocIndex);+        if(res != VK_SUCCESS)+        {+            break;+        }+    }++    if(res == VK_SUCCESS)+    {+        for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex)+        {+            dedicatedAllocations.Register(pAllocations[allocIndex]);+        }+        VMA_DEBUG_LOG("    Allocated DedicatedMemory Count=%zu, MemoryTypeIndex=#%u", allocationCount, memTypeIndex);+    }+    else+    {+        // Free all already created allocations.+        while(allocIndex--)+        {+            VmaAllocation currAlloc = pAllocations[allocIndex];+            VkDeviceMemory hMemory = currAlloc->GetMemory();++            /*+            There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory+            before vkFreeMemory.++            if(currAlloc->GetMappedData() != VMA_NULL)+            {+                (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);+            }+            */++            FreeVulkanMemory(memTypeIndex, currAlloc->GetSize(), hMemory);+            m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), currAlloc->GetSize());+            m_AllocationObjectAllocator.Free(currAlloc);+        }++        memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);+    }++    return res;+}++VkResult VmaAllocator_T::AllocateDedicatedMemoryPage(+    VmaPool pool,+    VkDeviceSize size,+    VmaSuballocationType suballocType,+    uint32_t memTypeIndex,+    const VkMemoryAllocateInfo& allocInfo,+    bool map,+    bool isUserDataString,+    bool isMappingAllowed,+    void* pUserData,+    VmaAllocation* pAllocation)+{+    VkDeviceMemory hMemory = VK_NULL_HANDLE;+    VkResult res = AllocateVulkanMemory(&allocInfo, &hMemory);+    if(res < 0)+    {+        VMA_DEBUG_LOG("    vkAllocateMemory FAILED");+        return res;+    }++    void* pMappedData = VMA_NULL;+    if(map)+    {+        res = (*m_VulkanFunctions.vkMapMemory)(+            m_hDevice,+            hMemory,+            0,+            VK_WHOLE_SIZE,+            0,+            &pMappedData);+        if(res < 0)+        {+            VMA_DEBUG_LOG("    vkMapMemory FAILED");+            FreeVulkanMemory(memTypeIndex, size, hMemory);+            return res;+        }+    }++    *pAllocation = m_AllocationObjectAllocator.Allocate(isMappingAllowed);+    (*pAllocation)->InitDedicatedAllocation(pool, memTypeIndex, hMemory, suballocType, pMappedData, size);+    if (isUserDataString)+        (*pAllocation)->SetName(this, (const char*)pUserData);+    else+        (*pAllocation)->SetUserData(this, pUserData);+    m_Budget.AddAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), size);+    if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)+    {+        FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);+    }++    return VK_SUCCESS;+}++void VmaAllocator_T::GetBufferMemoryRequirements(+    VkBuffer hBuffer,+    VkMemoryRequirements& memReq,+    bool& requiresDedicatedAllocation,+    bool& prefersDedicatedAllocation) const+{+#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000+    if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))+    {+        VkBufferMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR };+        memReqInfo.buffer = hBuffer;++        VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };++        VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };+        VmaPnextChainPushFront(&memReq2, &memDedicatedReq);++        (*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);++        memReq = memReq2.memoryRequirements;+        requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);+        prefersDedicatedAllocation  = (memDedicatedReq.prefersDedicatedAllocation  != VK_FALSE);+    }+    else+#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000+    {+        (*m_VulkanFunctions.vkGetBufferMemoryRequirements)(m_hDevice, hBuffer, &memReq);+        requiresDedicatedAllocation = false;+        prefersDedicatedAllocation  = false;+    }+}++void VmaAllocator_T::GetImageMemoryRequirements(+    VkImage hImage,+    VkMemoryRequirements& memReq,+    bool& requiresDedicatedAllocation,+    bool& prefersDedicatedAllocation) const+{+#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000+    if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))+    {+        VkImageMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR };+        memReqInfo.image = hImage;++        VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };++        VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };+        VmaPnextChainPushFront(&memReq2, &memDedicatedReq);++        (*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);++        memReq = memReq2.memoryRequirements;+        requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);+        prefersDedicatedAllocation  = (memDedicatedReq.prefersDedicatedAllocation  != VK_FALSE);+    }+    else+#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000+    {+        (*m_VulkanFunctions.vkGetImageMemoryRequirements)(m_hDevice, hImage, &memReq);+        requiresDedicatedAllocation = false;+        prefersDedicatedAllocation  = false;+    }+}++VkResult VmaAllocator_T::FindMemoryTypeIndex(+    uint32_t memoryTypeBits,+    const VmaAllocationCreateInfo* pAllocationCreateInfo,+    VkFlags bufImgUsage,+    uint32_t* pMemoryTypeIndex) const+{+    memoryTypeBits &= GetGlobalMemoryTypeBits();++    if(pAllocationCreateInfo->memoryTypeBits != 0)+    {+        memoryTypeBits &= pAllocationCreateInfo->memoryTypeBits;+    }++    VkMemoryPropertyFlags requiredFlags = 0, preferredFlags = 0, notPreferredFlags = 0;+    if(!FindMemoryPreferences(+        IsIntegratedGpu(),+        *pAllocationCreateInfo,+        bufImgUsage,+        requiredFlags, preferredFlags, notPreferredFlags))+    {+        return VK_ERROR_FEATURE_NOT_PRESENT;+    }++    *pMemoryTypeIndex = UINT32_MAX;+    uint32_t minCost = UINT32_MAX;+    for(uint32_t memTypeIndex = 0, memTypeBit = 1;+        memTypeIndex < GetMemoryTypeCount();+        ++memTypeIndex, memTypeBit <<= 1)+    {+        // This memory type is acceptable according to memoryTypeBits bitmask.+        if((memTypeBit & memoryTypeBits) != 0)+        {+            const VkMemoryPropertyFlags currFlags =+                m_MemProps.memoryTypes[memTypeIndex].propertyFlags;+            // This memory type contains requiredFlags.+            if((requiredFlags & ~currFlags) == 0)+            {+                // Calculate cost as number of bits from preferredFlags not present in this memory type.+                uint32_t currCost = VMA_COUNT_BITS_SET(preferredFlags & ~currFlags) ++                    VMA_COUNT_BITS_SET(currFlags & notPreferredFlags);+                // Remember memory type with lowest cost.+                if(currCost < minCost)+                {+                    *pMemoryTypeIndex = memTypeIndex;+                    if(currCost == 0)+                    {+                        return VK_SUCCESS;+                    }+                    minCost = currCost;+                }+            }+        }+    }+    return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT;+}++VkResult VmaAllocator_T::CalcMemTypeParams(+    VmaAllocationCreateInfo& inoutCreateInfo,+    uint32_t memTypeIndex,+    VkDeviceSize size,+    size_t allocationCount)+{+    // If memory type is not HOST_VISIBLE, disable MAPPED.+    if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&+        (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)+    {+        inoutCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT;+    }++    if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 &&+        (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT) != 0)+    {+        const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);+        VmaBudget heapBudget = {};+        GetHeapBudgets(&heapBudget, heapIndex, 1);+        if(heapBudget.usage + size * allocationCount > heapBudget.budget)+        {+            return VK_ERROR_OUT_OF_DEVICE_MEMORY;+        }+    }+    return VK_SUCCESS;+}++VkResult VmaAllocator_T::CalcAllocationParams(+    VmaAllocationCreateInfo& inoutCreateInfo,+    bool dedicatedRequired,+    bool dedicatedPreferred)+{+    VMA_ASSERT((inoutCreateInfo.flags &+        (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) !=+        (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT) &&+        "Specifying both flags VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT and VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT is incorrect.");+    VMA_ASSERT((((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT) == 0 ||+        (inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0)) &&+        "Specifying VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT requires also VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.");+    if(inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO || inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE || inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST)+    {+        if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0)+        {+            VMA_ASSERT((inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0 &&+                "When using VMA_ALLOCATION_CREATE_MAPPED_BIT and usage = VMA_MEMORY_USAGE_AUTO*, you must also specify VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.");+        }+    }++    // If memory is lazily allocated, it should be always dedicated.+    if(dedicatedRequired ||+        inoutCreateInfo.usage == VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED)+    {+        inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;+    }++    if(inoutCreateInfo.pool != VK_NULL_HANDLE)+    {+        if(inoutCreateInfo.pool->m_BlockVector.HasExplicitBlockSize() &&+            (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0)+        {+            VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT while current custom pool doesn't support dedicated allocations.");+            return VK_ERROR_FEATURE_NOT_PRESENT;+        }+        inoutCreateInfo.priority = inoutCreateInfo.pool->m_BlockVector.GetPriority();+    }++    if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 &&+        (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)+    {+        VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense.");+        return VK_ERROR_FEATURE_NOT_PRESENT;+    }++    if(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY &&+        (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)+    {+        inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;+    }++    // Non-auto USAGE values imply HOST_ACCESS flags.+    // And so does VMA_MEMORY_USAGE_UNKNOWN because it is used with custom pools.+    // Which specific flag is used doesn't matter. They change things only when used with VMA_MEMORY_USAGE_AUTO*.+    // Otherwise they just protect from assert on mapping.+    if(inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO &&+        inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE &&+        inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO_PREFER_HOST)+    {+        if((inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) == 0)+        {+            inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;+        }+    }++    return VK_SUCCESS;+}++VkResult VmaAllocator_T::AllocateMemory(+    const VkMemoryRequirements& vkMemReq,+    bool requiresDedicatedAllocation,+    bool prefersDedicatedAllocation,+    VkBuffer dedicatedBuffer,+    VkImage dedicatedImage,+    VkFlags dedicatedBufferImageUsage,+    const VmaAllocationCreateInfo& createInfo,+    VmaSuballocationType suballocType,+    size_t allocationCount,+    VmaAllocation* pAllocations)+{+    memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);++    VMA_ASSERT(VmaIsPow2(vkMemReq.alignment));++    if(vkMemReq.size == 0)+    {+        return VK_ERROR_INITIALIZATION_FAILED;+    }++    VmaAllocationCreateInfo createInfoFinal = createInfo;+    VkResult res = CalcAllocationParams(createInfoFinal, requiresDedicatedAllocation, prefersDedicatedAllocation);+    if(res != VK_SUCCESS)+        return res;++    if(createInfoFinal.pool != VK_NULL_HANDLE)+    {+        VmaBlockVector& blockVector = createInfoFinal.pool->m_BlockVector;+        return AllocateMemoryOfType(+            createInfoFinal.pool,+            vkMemReq.size,+            vkMemReq.alignment,+            prefersDedicatedAllocation,+            dedicatedBuffer,+            dedicatedImage,+            dedicatedBufferImageUsage,+            createInfoFinal,+            blockVector.GetMemoryTypeIndex(),+            suballocType,+            createInfoFinal.pool->m_DedicatedAllocations,+            blockVector,+            allocationCount,+            pAllocations);+    }+    else+    {+        // Bit mask of memory Vulkan types acceptable for this allocation.+        uint32_t memoryTypeBits = vkMemReq.memoryTypeBits;+        uint32_t memTypeIndex = UINT32_MAX;+        res = FindMemoryTypeIndex(memoryTypeBits, &createInfoFinal, dedicatedBufferImageUsage, &memTypeIndex);+        // Can't find any single memory type matching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT.+        if(res != VK_SUCCESS)+            return res;+        do+        {+            VmaBlockVector* blockVector = m_pBlockVectors[memTypeIndex];+            VMA_ASSERT(blockVector && "Trying to use unsupported memory type!");+            res = AllocateMemoryOfType(+                VK_NULL_HANDLE,+                vkMemReq.size,+                vkMemReq.alignment,+                requiresDedicatedAllocation || prefersDedicatedAllocation,+                dedicatedBuffer,+                dedicatedImage,+                dedicatedBufferImageUsage,+                createInfoFinal,+                memTypeIndex,+                suballocType,+                m_DedicatedAllocations[memTypeIndex],+                *blockVector,+                allocationCount,+                pAllocations);+            // Allocation succeeded+            if(res == VK_SUCCESS)+                return VK_SUCCESS;++            // Remove old memTypeIndex from list of possibilities.+            memoryTypeBits &= ~(1u << memTypeIndex);+            // Find alternative memTypeIndex.+            res = FindMemoryTypeIndex(memoryTypeBits, &createInfoFinal, dedicatedBufferImageUsage, &memTypeIndex);+        } while(res == VK_SUCCESS);++        // No other matching memory type index could be found.+        // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once.+        return VK_ERROR_OUT_OF_DEVICE_MEMORY;+    }+}++void VmaAllocator_T::FreeMemory(+    size_t allocationCount,+    const VmaAllocation* pAllocations)+{+    VMA_ASSERT(pAllocations);++    for(size_t allocIndex = allocationCount; allocIndex--; )+    {+        VmaAllocation allocation = pAllocations[allocIndex];++        if(allocation != VK_NULL_HANDLE)+        {+            if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)+            {+                FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED);+            }++            allocation->FreeName(this);++            switch(allocation->GetType())+            {+            case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:+                {+                    VmaBlockVector* pBlockVector = VMA_NULL;+                    VmaPool hPool = allocation->GetParentPool();+                    if(hPool != VK_NULL_HANDLE)+                    {+                        pBlockVector = &hPool->m_BlockVector;+                    }+                    else+                    {+                        const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();+                        pBlockVector = m_pBlockVectors[memTypeIndex];+                        VMA_ASSERT(pBlockVector && "Trying to free memory of unsupported type!");+                    }+                    pBlockVector->Free(allocation);+                }+                break;+            case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:+                FreeDedicatedMemory(allocation);+                break;+            default:+                VMA_ASSERT(0);+            }+        }+    }+}++void VmaAllocator_T::CalculateStatistics(VmaTotalStatistics* pStats)+{+    // Initialize.+    VmaClearDetailedStatistics(pStats->total);+    for(uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i)+        VmaClearDetailedStatistics(pStats->memoryType[i]);+    for(uint32_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)+        VmaClearDetailedStatistics(pStats->memoryHeap[i]);++    // Process default pools.+    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)+    {+        VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];+        if (pBlockVector != VMA_NULL)+            pBlockVector->AddDetailedStatistics(pStats->memoryType[memTypeIndex]);+    }++    // Process custom pools.+    {+        VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);+        for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))+        {+            VmaBlockVector& blockVector = pool->m_BlockVector;+            const uint32_t memTypeIndex = blockVector.GetMemoryTypeIndex();+            blockVector.AddDetailedStatistics(pStats->memoryType[memTypeIndex]);+            pool->m_DedicatedAllocations.AddDetailedStatistics(pStats->memoryType[memTypeIndex]);+        }+    }++    // Process dedicated allocations.+    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)+    {+        m_DedicatedAllocations[memTypeIndex].AddDetailedStatistics(pStats->memoryType[memTypeIndex]);+    }++    // Sum from memory types to memory heaps.+    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)+    {+        const uint32_t memHeapIndex = m_MemProps.memoryTypes[memTypeIndex].heapIndex;+        VmaAddDetailedStatistics(pStats->memoryHeap[memHeapIndex], pStats->memoryType[memTypeIndex]);+    }++    // Sum from memory heaps to total.+    for(uint32_t memHeapIndex = 0; memHeapIndex < GetMemoryHeapCount(); ++memHeapIndex)+        VmaAddDetailedStatistics(pStats->total, pStats->memoryHeap[memHeapIndex]);++    VMA_ASSERT(pStats->total.statistics.allocationCount == 0 ||+        pStats->total.allocationSizeMax >= pStats->total.allocationSizeMin);+    VMA_ASSERT(pStats->total.unusedRangeCount == 0 ||+        pStats->total.unusedRangeSizeMax >= pStats->total.unusedRangeSizeMin);+}++void VmaAllocator_T::GetHeapBudgets(VmaBudget* outBudgets, uint32_t firstHeap, uint32_t heapCount)+{+#if VMA_MEMORY_BUDGET+    if(m_UseExtMemoryBudget)+    {+        if(m_Budget.m_OperationsSinceBudgetFetch < 30)+        {+            VmaMutexLockRead lockRead(m_Budget.m_BudgetMutex, m_UseMutex);+            for(uint32_t i = 0; i < heapCount; ++i, ++outBudgets)+            {+                const uint32_t heapIndex = firstHeap + i;++                outBudgets->statistics.blockCount = m_Budget.m_BlockCount[heapIndex];+                outBudgets->statistics.allocationCount = m_Budget.m_AllocationCount[heapIndex];+                outBudgets->statistics.blockBytes = m_Budget.m_BlockBytes[heapIndex];+                outBudgets->statistics.allocationBytes = m_Budget.m_AllocationBytes[heapIndex];++                if(m_Budget.m_VulkanUsage[heapIndex] + outBudgets->statistics.blockBytes > m_Budget.m_BlockBytesAtBudgetFetch[heapIndex])+                {+                    outBudgets->usage = m_Budget.m_VulkanUsage[heapIndex] ++                        outBudgets->statistics.blockBytes - m_Budget.m_BlockBytesAtBudgetFetch[heapIndex];+                }+                else+                {+                    outBudgets->usage = 0;+                }++                // Have to take MIN with heap size because explicit HeapSizeLimit is included in it.+                outBudgets->budget = VMA_MIN(+                    m_Budget.m_VulkanBudget[heapIndex], m_MemProps.memoryHeaps[heapIndex].size);+            }+        }+        else+        {+            UpdateVulkanBudget(); // Outside of mutex lock+            GetHeapBudgets(outBudgets, firstHeap, heapCount); // Recursion+        }+    }+    else+#endif+    {+        for(uint32_t i = 0; i < heapCount; ++i, ++outBudgets)+        {+            const uint32_t heapIndex = firstHeap + i;++            outBudgets->statistics.blockCount = m_Budget.m_BlockCount[heapIndex];+            outBudgets->statistics.allocationCount = m_Budget.m_AllocationCount[heapIndex];+            outBudgets->statistics.blockBytes = m_Budget.m_BlockBytes[heapIndex];+            outBudgets->statistics.allocationBytes = m_Budget.m_AllocationBytes[heapIndex];++            outBudgets->usage = outBudgets->statistics.blockBytes;+            outBudgets->budget = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics.+        }+    }+}++void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo)+{+    pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();+    pAllocationInfo->deviceMemory = hAllocation->GetMemory();+    pAllocationInfo->offset = hAllocation->GetOffset();+    pAllocationInfo->size = hAllocation->GetSize();+    pAllocationInfo->pMappedData = hAllocation->GetMappedData();+    pAllocationInfo->pUserData = hAllocation->GetUserData();+    pAllocationInfo->pName = hAllocation->GetName();+}++VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool)+{+    VMA_DEBUG_LOG("  CreatePool: MemoryTypeIndex=%u, flags=%u", pCreateInfo->memoryTypeIndex, pCreateInfo->flags);++    VmaPoolCreateInfo newCreateInfo = *pCreateInfo;++    // Protection against uninitialized new structure member. If garbage data are left there, this pointer dereference would crash.+    if(pCreateInfo->pMemoryAllocateNext)+    {+        VMA_ASSERT(((const VkBaseInStructure*)pCreateInfo->pMemoryAllocateNext)->sType != 0);+    }++    if(newCreateInfo.maxBlockCount == 0)+    {+        newCreateInfo.maxBlockCount = SIZE_MAX;+    }+    if(newCreateInfo.minBlockCount > newCreateInfo.maxBlockCount)+    {+        return VK_ERROR_INITIALIZATION_FAILED;+    }+    // Memory type index out of range or forbidden.+    if(pCreateInfo->memoryTypeIndex >= GetMemoryTypeCount() ||+        ((1u << pCreateInfo->memoryTypeIndex) & m_GlobalMemoryTypeBits) == 0)+    {+        return VK_ERROR_FEATURE_NOT_PRESENT;+    }+    if(newCreateInfo.minAllocationAlignment > 0)+    {+        VMA_ASSERT(VmaIsPow2(newCreateInfo.minAllocationAlignment));+    }++    const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex);++    *pPool = vma_new(this, VmaPool_T)(this, newCreateInfo, preferredBlockSize);++    VkResult res = (*pPool)->m_BlockVector.CreateMinBlocks();+    if(res != VK_SUCCESS)+    {+        vma_delete(this, *pPool);+        *pPool = VMA_NULL;+        return res;+    }++    // Add to m_Pools.+    {+        VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);+        (*pPool)->SetId(m_NextPoolId++);+        m_Pools.PushBack(*pPool);+    }++    return VK_SUCCESS;+}++void VmaAllocator_T::DestroyPool(VmaPool pool)+{+    // Remove from m_Pools.+    {+        VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);+        m_Pools.Remove(pool);+    }++    vma_delete(this, pool);+}++void VmaAllocator_T::GetPoolStatistics(VmaPool pool, VmaStatistics* pPoolStats)+{+    VmaClearStatistics(*pPoolStats);+    pool->m_BlockVector.AddStatistics(*pPoolStats);+    pool->m_DedicatedAllocations.AddStatistics(*pPoolStats);+}++void VmaAllocator_T::CalculatePoolStatistics(VmaPool pool, VmaDetailedStatistics* pPoolStats)+{+    VmaClearDetailedStatistics(*pPoolStats);+    pool->m_BlockVector.AddDetailedStatistics(*pPoolStats);+    pool->m_DedicatedAllocations.AddDetailedStatistics(*pPoolStats);+}++void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex)+{+    m_CurrentFrameIndex.store(frameIndex);++#if VMA_MEMORY_BUDGET+    if(m_UseExtMemoryBudget)+    {+        UpdateVulkanBudget();+    }+#endif // #if VMA_MEMORY_BUDGET+}++VkResult VmaAllocator_T::CheckPoolCorruption(VmaPool hPool)+{+    return hPool->m_BlockVector.CheckCorruption();+}++VkResult VmaAllocator_T::CheckCorruption(uint32_t memoryTypeBits)+{+    VkResult finalRes = VK_ERROR_FEATURE_NOT_PRESENT;++    // Process default pools.+    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)+    {+        VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];+        if(pBlockVector != VMA_NULL)+        {+            VkResult localRes = pBlockVector->CheckCorruption();+            switch(localRes)+            {+            case VK_ERROR_FEATURE_NOT_PRESENT:+                break;+            case VK_SUCCESS:+                finalRes = VK_SUCCESS;+                break;+            default:+                return localRes;+            }+        }+    }++    // Process custom pools.+    {+        VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);+        for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))+        {+            if(((1u << pool->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0)+            {+                VkResult localRes = pool->m_BlockVector.CheckCorruption();+                switch(localRes)+                {+                case VK_ERROR_FEATURE_NOT_PRESENT:+                    break;+                case VK_SUCCESS:+                    finalRes = VK_SUCCESS;+                    break;+                default:+                    return localRes;+                }+            }+        }+    }++    return finalRes;+}++VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory)+{+    AtomicTransactionalIncrement<uint32_t> deviceMemoryCountIncrement;+    const uint64_t prevDeviceMemoryCount = deviceMemoryCountIncrement.Increment(&m_DeviceMemoryCount);+#if VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT+    if(prevDeviceMemoryCount >= m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount)+    {+        return VK_ERROR_TOO_MANY_OBJECTS;+    }+#endif++    const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex);++    // HeapSizeLimit is in effect for this heap.+    if((m_HeapSizeLimitMask & (1u << heapIndex)) != 0)+    {+        const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;+        VkDeviceSize blockBytes = m_Budget.m_BlockBytes[heapIndex];+        for(;;)+        {+            const VkDeviceSize blockBytesAfterAllocation = blockBytes + pAllocateInfo->allocationSize;+            if(blockBytesAfterAllocation > heapSize)+            {+                return VK_ERROR_OUT_OF_DEVICE_MEMORY;+            }+            if(m_Budget.m_BlockBytes[heapIndex].compare_exchange_strong(blockBytes, blockBytesAfterAllocation))+            {+                break;+            }+        }+    }+    else+    {+        m_Budget.m_BlockBytes[heapIndex] += pAllocateInfo->allocationSize;+    }+    ++m_Budget.m_BlockCount[heapIndex];++    // VULKAN CALL vkAllocateMemory.+    VkResult res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);++    if(res == VK_SUCCESS)+    {+#if VMA_MEMORY_BUDGET+        ++m_Budget.m_OperationsSinceBudgetFetch;+#endif++        // Informative callback.+        if(m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL)+        {+            (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize, m_DeviceMemoryCallbacks.pUserData);+        }++        deviceMemoryCountIncrement.Commit();+    }+    else+    {+        --m_Budget.m_BlockCount[heapIndex];+        m_Budget.m_BlockBytes[heapIndex] -= pAllocateInfo->allocationSize;+    }++    return res;+}++void VmaAllocator_T::FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory)+{+    // Informative callback.+    if(m_DeviceMemoryCallbacks.pfnFree != VMA_NULL)+    {+        (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size, m_DeviceMemoryCallbacks.pUserData);+    }++    // VULKAN CALL vkFreeMemory.+    (*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks());++    const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memoryType);+    --m_Budget.m_BlockCount[heapIndex];+    m_Budget.m_BlockBytes[heapIndex] -= size;++    --m_DeviceMemoryCount;+}++VkResult VmaAllocator_T::BindVulkanBuffer(+    VkDeviceMemory memory,+    VkDeviceSize memoryOffset,+    VkBuffer buffer,+    const void* pNext)+{+    if(pNext != VMA_NULL)+    {+#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2+        if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) &&+            m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL)+        {+            VkBindBufferMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR };+            bindBufferMemoryInfo.pNext = pNext;+            bindBufferMemoryInfo.buffer = buffer;+            bindBufferMemoryInfo.memory = memory;+            bindBufferMemoryInfo.memoryOffset = memoryOffset;+            return (*m_VulkanFunctions.vkBindBufferMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo);+        }+        else+#endif // #if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2+        {+            return VK_ERROR_EXTENSION_NOT_PRESENT;+        }+    }+    else+    {+        return (*m_VulkanFunctions.vkBindBufferMemory)(m_hDevice, buffer, memory, memoryOffset);+    }+}++VkResult VmaAllocator_T::BindVulkanImage(+    VkDeviceMemory memory,+    VkDeviceSize memoryOffset,+    VkImage image,+    const void* pNext)+{+    if(pNext != VMA_NULL)+    {+#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2+        if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) &&+            m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL)+        {+            VkBindImageMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR };+            bindBufferMemoryInfo.pNext = pNext;+            bindBufferMemoryInfo.image = image;+            bindBufferMemoryInfo.memory = memory;+            bindBufferMemoryInfo.memoryOffset = memoryOffset;+            return (*m_VulkanFunctions.vkBindImageMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo);+        }+        else+#endif // #if VMA_BIND_MEMORY2+        {+            return VK_ERROR_EXTENSION_NOT_PRESENT;+        }+    }+    else+    {+        return (*m_VulkanFunctions.vkBindImageMemory)(m_hDevice, image, memory, memoryOffset);+    }+}++VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData)+{+    switch(hAllocation->GetType())+    {+    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:+        {+            VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();+            char *pBytes = VMA_NULL;+            VkResult res = pBlock->Map(this, 1, (void**)&pBytes);+            if(res == VK_SUCCESS)+            {+                *ppData = pBytes + (ptrdiff_t)hAllocation->GetOffset();+                hAllocation->BlockAllocMap();+            }+            return res;+        }+    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:+        return hAllocation->DedicatedAllocMap(this, ppData);+    default:+        VMA_ASSERT(0);+        return VK_ERROR_MEMORY_MAP_FAILED;+    }+}++void VmaAllocator_T::Unmap(VmaAllocation hAllocation)+{+    switch(hAllocation->GetType())+    {+    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:+        {+            VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();+            hAllocation->BlockAllocUnmap();+            pBlock->Unmap(this, 1);+        }+        break;+    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:+        hAllocation->DedicatedAllocUnmap(this);+        break;+    default:+        VMA_ASSERT(0);+    }+}++VkResult VmaAllocator_T::BindBufferMemory(+    VmaAllocation hAllocation,+    VkDeviceSize allocationLocalOffset,+    VkBuffer hBuffer,+    const void* pNext)+{+    VkResult res = VK_SUCCESS;+    switch(hAllocation->GetType())+    {+    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:+        res = BindVulkanBuffer(hAllocation->GetMemory(), allocationLocalOffset, hBuffer, pNext);+        break;+    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:+    {+        VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();+        VMA_ASSERT(pBlock && "Binding buffer to allocation that doesn't belong to any block.");+        res = pBlock->BindBufferMemory(this, hAllocation, allocationLocalOffset, hBuffer, pNext);+        break;+    }+    default:+        VMA_ASSERT(0);+    }+    return res;+}++VkResult VmaAllocator_T::BindImageMemory(+    VmaAllocation hAllocation,+    VkDeviceSize allocationLocalOffset,+    VkImage hImage,+    const void* pNext)+{+    VkResult res = VK_SUCCESS;+    switch(hAllocation->GetType())+    {+    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:+        res = BindVulkanImage(hAllocation->GetMemory(), allocationLocalOffset, hImage, pNext);+        break;+    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:+    {+        VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();+        VMA_ASSERT(pBlock && "Binding image to allocation that doesn't belong to any block.");+        res = pBlock->BindImageMemory(this, hAllocation, allocationLocalOffset, hImage, pNext);+        break;+    }+    default:+        VMA_ASSERT(0);+    }+    return res;+}++VkResult VmaAllocator_T::FlushOrInvalidateAllocation(+    VmaAllocation hAllocation,+    VkDeviceSize offset, VkDeviceSize size,+    VMA_CACHE_OPERATION op)+{+    VkResult res = VK_SUCCESS;++    VkMappedMemoryRange memRange = {};+    if(GetFlushOrInvalidateRange(hAllocation, offset, size, memRange))+    {+        switch(op)+        {+        case VMA_CACHE_FLUSH:+            res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, 1, &memRange);+            break;+        case VMA_CACHE_INVALIDATE:+            res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, 1, &memRange);+            break;+        default:+            VMA_ASSERT(0);+        }+    }+    // else: Just ignore this call.+    return res;+}++VkResult VmaAllocator_T::FlushOrInvalidateAllocations(+    uint32_t allocationCount,+    const VmaAllocation* allocations,+    const VkDeviceSize* offsets, const VkDeviceSize* sizes,+    VMA_CACHE_OPERATION op)+{+    typedef VmaStlAllocator<VkMappedMemoryRange> RangeAllocator;+    typedef VmaSmallVector<VkMappedMemoryRange, RangeAllocator, 16> RangeVector;+    RangeVector ranges = RangeVector(RangeAllocator(GetAllocationCallbacks()));++    for(uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)+    {+        const VmaAllocation alloc = allocations[allocIndex];+        const VkDeviceSize offset = offsets != VMA_NULL ? offsets[allocIndex] : 0;+        const VkDeviceSize size = sizes != VMA_NULL ? sizes[allocIndex] : VK_WHOLE_SIZE;+        VkMappedMemoryRange newRange;+        if(GetFlushOrInvalidateRange(alloc, offset, size, newRange))+        {+            ranges.push_back(newRange);+        }+    }++    VkResult res = VK_SUCCESS;+    if(!ranges.empty())+    {+        switch(op)+        {+        case VMA_CACHE_FLUSH:+            res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data());+            break;+        case VMA_CACHE_INVALIDATE:+            res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data());+            break;+        default:+            VMA_ASSERT(0);+        }+    }+    // else: Just ignore this call.+    return res;+}++void VmaAllocator_T::FreeDedicatedMemory(const VmaAllocation allocation)+{+    VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);++    const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();+    VmaPool parentPool = allocation->GetParentPool();+    if(parentPool == VK_NULL_HANDLE)+    {+        // Default pool+        m_DedicatedAllocations[memTypeIndex].Unregister(allocation);+    }+    else+    {+        // Custom pool+        parentPool->m_DedicatedAllocations.Unregister(allocation);+    }++    VkDeviceMemory hMemory = allocation->GetMemory();++    /*+    There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory+    before vkFreeMemory.++    if(allocation->GetMappedData() != VMA_NULL)+    {+        (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);+    }+    */++    FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory);++    m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(allocation->GetMemoryTypeIndex()), allocation->GetSize());+    m_AllocationObjectAllocator.Free(allocation);++    VMA_DEBUG_LOG("    Freed DedicatedMemory MemoryTypeIndex=%u", memTypeIndex);+}++uint32_t VmaAllocator_T::CalculateGpuDefragmentationMemoryTypeBits() const+{+    VkBufferCreateInfo dummyBufCreateInfo;+    VmaFillGpuDefragmentationBufferCreateInfo(dummyBufCreateInfo);++    uint32_t memoryTypeBits = 0;++    // Create buffer.+    VkBuffer buf = VK_NULL_HANDLE;+    VkResult res = (*GetVulkanFunctions().vkCreateBuffer)(+        m_hDevice, &dummyBufCreateInfo, GetAllocationCallbacks(), &buf);+    if(res == VK_SUCCESS)+    {+        // Query for supported memory types.+        VkMemoryRequirements memReq;+        (*GetVulkanFunctions().vkGetBufferMemoryRequirements)(m_hDevice, buf, &memReq);+        memoryTypeBits = memReq.memoryTypeBits;++        // Destroy buffer.+        (*GetVulkanFunctions().vkDestroyBuffer)(m_hDevice, buf, GetAllocationCallbacks());+    }++    return memoryTypeBits;+}++uint32_t VmaAllocator_T::CalculateGlobalMemoryTypeBits() const+{+    // Make sure memory information is already fetched.+    VMA_ASSERT(GetMemoryTypeCount() > 0);++    uint32_t memoryTypeBits = UINT32_MAX;++    if(!m_UseAmdDeviceCoherentMemory)+    {+        // Exclude memory types that have VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD.+        for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)+        {+            if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY) != 0)+            {+                memoryTypeBits &= ~(1u << memTypeIndex);+            }+        }+    }++    return memoryTypeBits;+}++bool VmaAllocator_T::GetFlushOrInvalidateRange(+    VmaAllocation allocation,+    VkDeviceSize offset, VkDeviceSize size,+    VkMappedMemoryRange& outRange) const+{+    const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();+    if(size > 0 && IsMemoryTypeNonCoherent(memTypeIndex))+    {+        const VkDeviceSize nonCoherentAtomSize = m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;+        const VkDeviceSize allocationSize = allocation->GetSize();+        VMA_ASSERT(offset <= allocationSize);++        outRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;+        outRange.pNext = VMA_NULL;+        outRange.memory = allocation->GetMemory();++        switch(allocation->GetType())+        {+        case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:+            outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize);+            if(size == VK_WHOLE_SIZE)+            {+                outRange.size = allocationSize - outRange.offset;+            }+            else+            {+                VMA_ASSERT(offset + size <= allocationSize);+                outRange.size = VMA_MIN(+                    VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize),+                    allocationSize - outRange.offset);+            }+            break;+        case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:+        {+            // 1. Still within this allocation.+            outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize);+            if(size == VK_WHOLE_SIZE)+            {+                size = allocationSize - offset;+            }+            else+            {+                VMA_ASSERT(offset + size <= allocationSize);+            }+            outRange.size = VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize);++            // 2. Adjust to whole block.+            const VkDeviceSize allocationOffset = allocation->GetOffset();+            VMA_ASSERT(allocationOffset % nonCoherentAtomSize == 0);+            const VkDeviceSize blockSize = allocation->GetBlock()->m_pMetadata->GetSize();+            outRange.offset += allocationOffset;+            outRange.size = VMA_MIN(outRange.size, blockSize - outRange.offset);++            break;+        }+        default:+            VMA_ASSERT(0);+        }+        return true;+    }+    return false;+}++#if VMA_MEMORY_BUDGET+void VmaAllocator_T::UpdateVulkanBudget()+{+    VMA_ASSERT(m_UseExtMemoryBudget);++    VkPhysicalDeviceMemoryProperties2KHR memProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR };++    VkPhysicalDeviceMemoryBudgetPropertiesEXT budgetProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT };+    VmaPnextChainPushFront(&memProps, &budgetProps);++    GetVulkanFunctions().vkGetPhysicalDeviceMemoryProperties2KHR(m_PhysicalDevice, &memProps);++    {+        VmaMutexLockWrite lockWrite(m_Budget.m_BudgetMutex, m_UseMutex);++        for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)+        {+            m_Budget.m_VulkanUsage[heapIndex] = budgetProps.heapUsage[heapIndex];+            m_Budget.m_VulkanBudget[heapIndex] = budgetProps.heapBudget[heapIndex];+            m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] = m_Budget.m_BlockBytes[heapIndex].load();++            // Some bugged drivers return the budget incorrectly, e.g. 0 or much bigger than heap size.+            if(m_Budget.m_VulkanBudget[heapIndex] == 0)+            {+                m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics.+            }+            else if(m_Budget.m_VulkanBudget[heapIndex] > m_MemProps.memoryHeaps[heapIndex].size)+            {+                m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size;+            }+            if(m_Budget.m_VulkanUsage[heapIndex] == 0 && m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] > 0)+            {+                m_Budget.m_VulkanUsage[heapIndex] = m_Budget.m_BlockBytesAtBudgetFetch[heapIndex];+            }+        }+        m_Budget.m_OperationsSinceBudgetFetch = 0;+    }+}+#endif // VMA_MEMORY_BUDGET++void VmaAllocator_T::FillAllocation(const VmaAllocation hAllocation, uint8_t pattern)+{+    if(VMA_DEBUG_INITIALIZE_ALLOCATIONS &&+        hAllocation->IsMappingAllowed() &&+        (m_MemProps.memoryTypes[hAllocation->GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)+    {+        void* pData = VMA_NULL;+        VkResult res = Map(hAllocation, &pData);+        if(res == VK_SUCCESS)+        {+            memset(pData, (int)pattern, (size_t)hAllocation->GetSize());+            FlushOrInvalidateAllocation(hAllocation, 0, VK_WHOLE_SIZE, VMA_CACHE_FLUSH);+            Unmap(hAllocation);+        }+        else+        {+            VMA_ASSERT(0 && "VMA_DEBUG_INITIALIZE_ALLOCATIONS is enabled, but couldn't map memory to fill allocation.");+        }+    }+}++uint32_t VmaAllocator_T::GetGpuDefragmentationMemoryTypeBits()+{+    uint32_t memoryTypeBits = m_GpuDefragmentationMemoryTypeBits.load();+    if(memoryTypeBits == UINT32_MAX)+    {+        memoryTypeBits = CalculateGpuDefragmentationMemoryTypeBits();+        m_GpuDefragmentationMemoryTypeBits.store(memoryTypeBits);+    }+    return memoryTypeBits;+}++#if VMA_STATS_STRING_ENABLED+void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json)+{+    json.WriteString("DefaultPools");+    json.BeginObject();+    {+        for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)+        {+            VmaBlockVector* pBlockVector = m_pBlockVectors[memTypeIndex];+            VmaDedicatedAllocationList& dedicatedAllocList = m_DedicatedAllocations[memTypeIndex];+            if (pBlockVector != VMA_NULL)+            {+                json.BeginString("Type ");+                json.ContinueString(memTypeIndex);+                json.EndString();+                json.BeginObject();+                {+                    json.WriteString("PreferredBlockSize");+                    json.WriteNumber(pBlockVector->GetPreferredBlockSize());++                    json.WriteString("Blocks");+                    pBlockVector->PrintDetailedMap(json);++                    json.WriteString("DedicatedAllocations");+                    dedicatedAllocList.BuildStatsString(json);+                }+                json.EndObject();+            }+        }+    }+    json.EndObject();++    json.WriteString("CustomPools");+    json.BeginObject();+    {+        VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);+        if (!m_Pools.IsEmpty())+        {+            for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)+            {+                bool displayType = true;+                size_t index = 0;+                for (VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))+                {+                    VmaBlockVector& blockVector = pool->m_BlockVector;+                    if (blockVector.GetMemoryTypeIndex() == memTypeIndex)+                    {+                        if (displayType)+                        {+                            json.BeginString("Type ");+                            json.ContinueString(memTypeIndex);+                            json.EndString();+                            json.BeginArray();+                            displayType = false;+                        }++                        json.BeginObject();+                        {+                            json.WriteString("Name");+                            json.BeginString();+                            json.ContinueString_Size(index++);+                            if (pool->GetName())+                            {+                                json.ContinueString(" - ");+                                json.ContinueString(pool->GetName());+                            }+                            json.EndString();++                            json.WriteString("PreferredBlockSize");+                            json.WriteNumber(blockVector.GetPreferredBlockSize());++                            json.WriteString("Blocks");+                            blockVector.PrintDetailedMap(json);++                            json.WriteString("DedicatedAllocations");+                            pool->m_DedicatedAllocations.BuildStatsString(json);+                        }+                        json.EndObject();+                    }+                }++                if (!displayType)+                    json.EndArray();+            }+        }+    }+    json.EndObject();+}+#endif // VMA_STATS_STRING_ENABLED+#endif // _VMA_ALLOCATOR_T_FUNCTIONS+++#ifndef _VMA_PUBLIC_INTERFACE+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator(+    const VmaAllocatorCreateInfo* pCreateInfo,+    VmaAllocator* pAllocator)+{+    VMA_ASSERT(pCreateInfo && pAllocator);+    VMA_ASSERT(pCreateInfo->vulkanApiVersion == 0 ||+        (VK_VERSION_MAJOR(pCreateInfo->vulkanApiVersion) == 1 && VK_VERSION_MINOR(pCreateInfo->vulkanApiVersion) <= 3));+    VMA_DEBUG_LOG("vmaCreateAllocator");+    *pAllocator = vma_new(pCreateInfo->pAllocationCallbacks, VmaAllocator_T)(pCreateInfo);+    VkResult result = (*pAllocator)->Init(pCreateInfo);+    if(result < 0)+    {+        vma_delete(pCreateInfo->pAllocationCallbacks, *pAllocator);+        *pAllocator = VK_NULL_HANDLE;+    }+    return result;+}++VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator(+    VmaAllocator allocator)+{+    if(allocator != VK_NULL_HANDLE)+    {+        VMA_DEBUG_LOG("vmaDestroyAllocator");+        VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks; // Have to copy the callbacks when destroying.+        vma_delete(&allocationCallbacks, allocator);+    }+}++VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(VmaAllocator allocator, VmaAllocatorInfo* pAllocatorInfo)+{+    VMA_ASSERT(allocator && pAllocatorInfo);+    pAllocatorInfo->instance = allocator->m_hInstance;+    pAllocatorInfo->physicalDevice = allocator->GetPhysicalDevice();+    pAllocatorInfo->device = allocator->m_hDevice;+}++VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties(+    VmaAllocator allocator,+    const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)+{+    VMA_ASSERT(allocator && ppPhysicalDeviceProperties);+    *ppPhysicalDeviceProperties = &allocator->m_PhysicalDeviceProperties;+}++VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties(+    VmaAllocator allocator,+    const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties)+{+    VMA_ASSERT(allocator && ppPhysicalDeviceMemoryProperties);+    *ppPhysicalDeviceMemoryProperties = &allocator->m_MemProps;+}++VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties(+    VmaAllocator allocator,+    uint32_t memoryTypeIndex,+    VkMemoryPropertyFlags* pFlags)+{+    VMA_ASSERT(allocator && pFlags);+    VMA_ASSERT(memoryTypeIndex < allocator->GetMemoryTypeCount());+    *pFlags = allocator->m_MemProps.memoryTypes[memoryTypeIndex].propertyFlags;+}++VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex(+    VmaAllocator allocator,+    uint32_t frameIndex)+{+    VMA_ASSERT(allocator);++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    allocator->SetCurrentFrameIndex(frameIndex);+}++VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStatistics(+    VmaAllocator allocator,+    VmaTotalStatistics* pStats)+{+    VMA_ASSERT(allocator && pStats);+    VMA_DEBUG_GLOBAL_MUTEX_LOCK+    allocator->CalculateStatistics(pStats);+}++VMA_CALL_PRE void VMA_CALL_POST vmaGetHeapBudgets(+    VmaAllocator allocator,+    VmaBudget* pBudgets)+{+    VMA_ASSERT(allocator && pBudgets);+    VMA_DEBUG_GLOBAL_MUTEX_LOCK+    allocator->GetHeapBudgets(pBudgets, 0, allocator->GetMemoryHeapCount());+}++#if VMA_STATS_STRING_ENABLED++VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString(+    VmaAllocator allocator,+    char** ppStatsString,+    VkBool32 detailedMap)+{+    VMA_ASSERT(allocator && ppStatsString);+    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    VmaStringBuilder sb(allocator->GetAllocationCallbacks());+    {+        VmaBudget budgets[VK_MAX_MEMORY_HEAPS];+        allocator->GetHeapBudgets(budgets, 0, allocator->GetMemoryHeapCount());++        VmaTotalStatistics stats;+        allocator->CalculateStatistics(&stats);++        VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb);+        json.BeginObject();+        {+            json.WriteString("General");+            json.BeginObject();+            {+                const VkPhysicalDeviceProperties& deviceProperties = allocator->m_PhysicalDeviceProperties;+                const VkPhysicalDeviceMemoryProperties& memoryProperties = allocator->m_MemProps;++                json.WriteString("API");+                json.WriteString("Vulkan");++                json.WriteString("apiVersion");+                json.BeginString();+                json.ContinueString(VK_API_VERSION_MAJOR(deviceProperties.apiVersion));+                json.ContinueString(".");+                json.ContinueString(VK_API_VERSION_MINOR(deviceProperties.apiVersion));+                json.ContinueString(".");+                json.ContinueString(VK_API_VERSION_PATCH(deviceProperties.apiVersion));+                json.EndString();++                json.WriteString("GPU");+                json.WriteString(deviceProperties.deviceName);+                json.WriteString("deviceType");+                json.WriteNumber(static_cast<uint32_t>(deviceProperties.deviceType));++                json.WriteString("maxMemoryAllocationCount");+                json.WriteNumber(deviceProperties.limits.maxMemoryAllocationCount);+                json.WriteString("bufferImageGranularity");+                json.WriteNumber(deviceProperties.limits.bufferImageGranularity);+                json.WriteString("nonCoherentAtomSize");+                json.WriteNumber(deviceProperties.limits.nonCoherentAtomSize);++                json.WriteString("memoryHeapCount");+                json.WriteNumber(memoryProperties.memoryHeapCount);+                json.WriteString("memoryTypeCount");+                json.WriteNumber(memoryProperties.memoryTypeCount);+            }+            json.EndObject();+        }+        {+            json.WriteString("Total");+            VmaPrintDetailedStatistics(json, stats.total);+        }+        {+            json.WriteString("MemoryInfo");+            json.BeginObject();+            {+                for (uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex)+                {+                    json.BeginString("Heap ");+                    json.ContinueString(heapIndex);+                    json.EndString();+                    json.BeginObject();+                    {+                        const VkMemoryHeap& heapInfo = allocator->m_MemProps.memoryHeaps[heapIndex];+                        json.WriteString("Flags");+                        json.BeginArray(true);+                        {+                            if (heapInfo.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)+                                json.WriteString("DEVICE_LOCAL");+                        #if VMA_VULKAN_VERSION >= 1001000+                            if (heapInfo.flags & VK_MEMORY_HEAP_MULTI_INSTANCE_BIT)+                                json.WriteString("MULTI_INSTANCE");+                        #endif++                            VkMemoryHeapFlags flags = heapInfo.flags &+                                ~(VK_MEMORY_HEAP_DEVICE_LOCAL_BIT+                        #if VMA_VULKAN_VERSION >= 1001000+                                    | VK_MEMORY_HEAP_MULTI_INSTANCE_BIT+                        #endif+                                    );+                            if (flags != 0)+                                json.WriteNumber(flags);+                        }+                        json.EndArray();++                        json.WriteString("Size");+                        json.WriteNumber(heapInfo.size);++                        json.WriteString("Budget");+                        json.BeginObject();+                        {+                            json.WriteString("BudgetBytes");+                            json.WriteNumber(budgets[heapIndex].budget);+                            json.WriteString("UsageBytes");+                            json.WriteNumber(budgets[heapIndex].usage);+                        }+                        json.EndObject();++                        json.WriteString("Stats");+                        VmaPrintDetailedStatistics(json, stats.memoryHeap[heapIndex]);++                        json.WriteString("MemoryPools");+                        json.BeginObject();+                        {+                            for (uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex)+                            {+                                if (allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex)+                                {+                                    json.BeginString("Type ");+                                    json.ContinueString(typeIndex);+                                    json.EndString();+                                    json.BeginObject();+                                    {+                                        json.WriteString("Flags");+                                        json.BeginArray(true);+                                        {+                                            VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags;+                                            if (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)+                                                json.WriteString("DEVICE_LOCAL");+                                            if (flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)+                                                json.WriteString("HOST_VISIBLE");+                                            if (flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)+                                                json.WriteString("HOST_COHERENT");+                                            if (flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT)+                                                json.WriteString("HOST_CACHED");+                                            if (flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT)+                                                json.WriteString("LAZILY_ALLOCATED");+                                        #if VMA_VULKAN_VERSION >= 1001000+                                            if (flags & VK_MEMORY_PROPERTY_PROTECTED_BIT)+                                                json.WriteString("PROTECTED");+                                        #endif+                                        #if VK_AMD_device_coherent_memory+                                            if (flags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY)+                                                json.WriteString("DEVICE_COHERENT_AMD");+                                            if (flags & VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY)+                                                json.WriteString("DEVICE_UNCACHED_AMD");+                                        #endif++                                            flags &= ~(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT+                                        #if VMA_VULKAN_VERSION >= 1001000+                                                | VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT+                                        #endif+                                        #if VK_AMD_device_coherent_memory+                                                | VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY+                                                | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY+                                        #endif+                                                | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT+                                                | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT+                                                | VK_MEMORY_PROPERTY_HOST_CACHED_BIT);+                                            if (flags != 0)+                                                json.WriteNumber(flags);+                                        }+                                        json.EndArray();++                                        json.WriteString("Stats");+                                        VmaPrintDetailedStatistics(json, stats.memoryType[typeIndex]);+                                    }+                                    json.EndObject();+                                }+                            }++                        }+                        json.EndObject();+                    }+                    json.EndObject();+                }+            }+            json.EndObject();+        }++        if (detailedMap == VK_TRUE)+            allocator->PrintDetailedMap(json);++        json.EndObject();+    }++    *ppStatsString = VmaCreateStringCopy(allocator->GetAllocationCallbacks(), sb.GetData(), sb.GetLength());+}++VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(+    VmaAllocator allocator,+    char* pStatsString)+{+    if(pStatsString != VMA_NULL)+    {+        VMA_ASSERT(allocator);+        VmaFreeString(allocator->GetAllocationCallbacks(), pStatsString);+    }+}++#endif // VMA_STATS_STRING_ENABLED++/*+This function is not protected by any mutex because it just reads immutable data.+*/+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex(+    VmaAllocator allocator,+    uint32_t memoryTypeBits,+    const VmaAllocationCreateInfo* pAllocationCreateInfo,+    uint32_t* pMemoryTypeIndex)+{+    VMA_ASSERT(allocator != VK_NULL_HANDLE);+    VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);+    VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);++    return allocator->FindMemoryTypeIndex(memoryTypeBits, pAllocationCreateInfo, UINT32_MAX, pMemoryTypeIndex);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo(+    VmaAllocator allocator,+    const VkBufferCreateInfo* pBufferCreateInfo,+    const VmaAllocationCreateInfo* pAllocationCreateInfo,+    uint32_t* pMemoryTypeIndex)+{+    VMA_ASSERT(allocator != VK_NULL_HANDLE);+    VMA_ASSERT(pBufferCreateInfo != VMA_NULL);+    VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);+    VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);++    const VkDevice hDev = allocator->m_hDevice;+    const VmaVulkanFunctions* funcs = &allocator->GetVulkanFunctions();+    VkResult res;++#if VMA_VULKAN_VERSION >= 1003000+    if(funcs->vkGetDeviceBufferMemoryRequirements)+    {+        // Can query straight from VkBufferCreateInfo :)+        VkDeviceBufferMemoryRequirements devBufMemReq = {VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS};+        devBufMemReq.pCreateInfo = pBufferCreateInfo;++        VkMemoryRequirements2 memReq = {VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2};+        (*funcs->vkGetDeviceBufferMemoryRequirements)(hDev, &devBufMemReq, &memReq);++        res = allocator->FindMemoryTypeIndex(+            memReq.memoryRequirements.memoryTypeBits, pAllocationCreateInfo, pBufferCreateInfo->usage, pMemoryTypeIndex);+    }+    else+#endif // #if VMA_VULKAN_VERSION >= 1003000+    {+        // Must create a dummy buffer to query :(+        VkBuffer hBuffer = VK_NULL_HANDLE;+        res = funcs->vkCreateBuffer(+            hDev, pBufferCreateInfo, allocator->GetAllocationCallbacks(), &hBuffer);+        if(res == VK_SUCCESS)+        {+            VkMemoryRequirements memReq = {};+            funcs->vkGetBufferMemoryRequirements(hDev, hBuffer, &memReq);++            res = allocator->FindMemoryTypeIndex(+                memReq.memoryTypeBits, pAllocationCreateInfo, pBufferCreateInfo->usage, pMemoryTypeIndex);++            funcs->vkDestroyBuffer(+                hDev, hBuffer, allocator->GetAllocationCallbacks());+        }+    }+    return res;+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo(+    VmaAllocator allocator,+    const VkImageCreateInfo* pImageCreateInfo,+    const VmaAllocationCreateInfo* pAllocationCreateInfo,+    uint32_t* pMemoryTypeIndex)+{+    VMA_ASSERT(allocator != VK_NULL_HANDLE);+    VMA_ASSERT(pImageCreateInfo != VMA_NULL);+    VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);+    VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);++    const VkDevice hDev = allocator->m_hDevice;+    const VmaVulkanFunctions* funcs = &allocator->GetVulkanFunctions();+    VkResult res;++#if VMA_VULKAN_VERSION >= 1003000+    if(funcs->vkGetDeviceImageMemoryRequirements)+    {+        // Can query straight from VkImageCreateInfo :)+        VkDeviceImageMemoryRequirements devImgMemReq = {VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS};+        devImgMemReq.pCreateInfo = pImageCreateInfo;+        VMA_ASSERT(pImageCreateInfo->tiling != VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT_COPY && (pImageCreateInfo->flags & VK_IMAGE_CREATE_DISJOINT_BIT_COPY) == 0 &&+            "Cannot use this VkImageCreateInfo with vmaFindMemoryTypeIndexForImageInfo as I don't know what to pass as VkDeviceImageMemoryRequirements::planeAspect.");++        VkMemoryRequirements2 memReq = {VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2};+        (*funcs->vkGetDeviceImageMemoryRequirements)(hDev, &devImgMemReq, &memReq);++        res = allocator->FindMemoryTypeIndex(+            memReq.memoryRequirements.memoryTypeBits, pAllocationCreateInfo, pImageCreateInfo->usage, pMemoryTypeIndex);+    }+    else+#endif // #if VMA_VULKAN_VERSION >= 1003000+    {+        // Must create a dummy image to query :(+        VkImage hImage = VK_NULL_HANDLE;+        res = funcs->vkCreateImage(+            hDev, pImageCreateInfo, allocator->GetAllocationCallbacks(), &hImage);+        if(res == VK_SUCCESS)+        {+            VkMemoryRequirements memReq = {};+            funcs->vkGetImageMemoryRequirements(hDev, hImage, &memReq);++            res = allocator->FindMemoryTypeIndex(+                memReq.memoryTypeBits, pAllocationCreateInfo, pImageCreateInfo->usage, pMemoryTypeIndex);++            funcs->vkDestroyImage(+                hDev, hImage, allocator->GetAllocationCallbacks());+        }+    }+    return res;+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool(+    VmaAllocator allocator,+    const VmaPoolCreateInfo* pCreateInfo,+    VmaPool* pPool)+{+    VMA_ASSERT(allocator && pCreateInfo && pPool);++    VMA_DEBUG_LOG("vmaCreatePool");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    return allocator->CreatePool(pCreateInfo, pPool);+}++VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool(+    VmaAllocator allocator,+    VmaPool pool)+{+    VMA_ASSERT(allocator);++    if(pool == VK_NULL_HANDLE)+    {+        return;+    }++    VMA_DEBUG_LOG("vmaDestroyPool");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    allocator->DestroyPool(pool);+}++VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics(+    VmaAllocator allocator,+    VmaPool pool,+    VmaStatistics* pPoolStats)+{+    VMA_ASSERT(allocator && pool && pPoolStats);++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    allocator->GetPoolStatistics(pool, pPoolStats);+}++VMA_CALL_PRE void VMA_CALL_POST vmaCalculatePoolStatistics(+    VmaAllocator allocator,+    VmaPool pool,+    VmaDetailedStatistics* pPoolStats)+{+    VMA_ASSERT(allocator && pool && pPoolStats);++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    allocator->CalculatePoolStatistics(pool, pPoolStats);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(VmaAllocator allocator, VmaPool pool)+{+    VMA_ASSERT(allocator && pool);++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    VMA_DEBUG_LOG("vmaCheckPoolCorruption");++    return allocator->CheckPoolCorruption(pool);+}++VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName(+    VmaAllocator allocator,+    VmaPool pool,+    const char** ppName)+{+    VMA_ASSERT(allocator && pool && ppName);++    VMA_DEBUG_LOG("vmaGetPoolName");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    *ppName = pool->GetName();+}++VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName(+    VmaAllocator allocator,+    VmaPool pool,+    const char* pName)+{+    VMA_ASSERT(allocator && pool);++    VMA_DEBUG_LOG("vmaSetPoolName");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    pool->SetName(pName);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory(+    VmaAllocator allocator,+    const VkMemoryRequirements* pVkMemoryRequirements,+    const VmaAllocationCreateInfo* pCreateInfo,+    VmaAllocation* pAllocation,+    VmaAllocationInfo* pAllocationInfo)+{+    VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocation);++    VMA_DEBUG_LOG("vmaAllocateMemory");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    VkResult result = allocator->AllocateMemory(+        *pVkMemoryRequirements,+        false, // requiresDedicatedAllocation+        false, // prefersDedicatedAllocation+        VK_NULL_HANDLE, // dedicatedBuffer+        VK_NULL_HANDLE, // dedicatedImage+        UINT32_MAX, // dedicatedBufferImageUsage+        *pCreateInfo,+        VMA_SUBALLOCATION_TYPE_UNKNOWN,+        1, // allocationCount+        pAllocation);++    if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS)+    {+        allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);+    }++    return result;+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages(+    VmaAllocator allocator,+    const VkMemoryRequirements* pVkMemoryRequirements,+    const VmaAllocationCreateInfo* pCreateInfo,+    size_t allocationCount,+    VmaAllocation* pAllocations,+    VmaAllocationInfo* pAllocationInfo)+{+    if(allocationCount == 0)+    {+        return VK_SUCCESS;+    }++    VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocations);++    VMA_DEBUG_LOG("vmaAllocateMemoryPages");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    VkResult result = allocator->AllocateMemory(+        *pVkMemoryRequirements,+        false, // requiresDedicatedAllocation+        false, // prefersDedicatedAllocation+        VK_NULL_HANDLE, // dedicatedBuffer+        VK_NULL_HANDLE, // dedicatedImage+        UINT32_MAX, // dedicatedBufferImageUsage+        *pCreateInfo,+        VMA_SUBALLOCATION_TYPE_UNKNOWN,+        allocationCount,+        pAllocations);++    if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS)+    {+        for(size_t i = 0; i < allocationCount; ++i)+        {+            allocator->GetAllocationInfo(pAllocations[i], pAllocationInfo + i);+        }+    }++    return result;+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer(+    VmaAllocator allocator,+    VkBuffer buffer,+    const VmaAllocationCreateInfo* pCreateInfo,+    VmaAllocation* pAllocation,+    VmaAllocationInfo* pAllocationInfo)+{+    VMA_ASSERT(allocator && buffer != VK_NULL_HANDLE && pCreateInfo && pAllocation);++    VMA_DEBUG_LOG("vmaAllocateMemoryForBuffer");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    VkMemoryRequirements vkMemReq = {};+    bool requiresDedicatedAllocation = false;+    bool prefersDedicatedAllocation = false;+    allocator->GetBufferMemoryRequirements(buffer, vkMemReq,+        requiresDedicatedAllocation,+        prefersDedicatedAllocation);++    VkResult result = allocator->AllocateMemory(+        vkMemReq,+        requiresDedicatedAllocation,+        prefersDedicatedAllocation,+        buffer, // dedicatedBuffer+        VK_NULL_HANDLE, // dedicatedImage+        UINT32_MAX, // dedicatedBufferImageUsage+        *pCreateInfo,+        VMA_SUBALLOCATION_TYPE_BUFFER,+        1, // allocationCount+        pAllocation);++    if(pAllocationInfo && result == VK_SUCCESS)+    {+        allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);+    }++    return result;+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage(+    VmaAllocator allocator,+    VkImage image,+    const VmaAllocationCreateInfo* pCreateInfo,+    VmaAllocation* pAllocation,+    VmaAllocationInfo* pAllocationInfo)+{+    VMA_ASSERT(allocator && image != VK_NULL_HANDLE && pCreateInfo && pAllocation);++    VMA_DEBUG_LOG("vmaAllocateMemoryForImage");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    VkMemoryRequirements vkMemReq = {};+    bool requiresDedicatedAllocation = false;+    bool prefersDedicatedAllocation  = false;+    allocator->GetImageMemoryRequirements(image, vkMemReq,+        requiresDedicatedAllocation, prefersDedicatedAllocation);++    VkResult result = allocator->AllocateMemory(+        vkMemReq,+        requiresDedicatedAllocation,+        prefersDedicatedAllocation,+        VK_NULL_HANDLE, // dedicatedBuffer+        image, // dedicatedImage+        UINT32_MAX, // dedicatedBufferImageUsage+        *pCreateInfo,+        VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN,+        1, // allocationCount+        pAllocation);++    if(pAllocationInfo && result == VK_SUCCESS)+    {+        allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);+    }++    return result;+}++VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory(+    VmaAllocator allocator,+    VmaAllocation allocation)+{+    VMA_ASSERT(allocator);++    if(allocation == VK_NULL_HANDLE)+    {+        return;+    }++    VMA_DEBUG_LOG("vmaFreeMemory");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    allocator->FreeMemory(+        1, // allocationCount+        &allocation);+}++VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages(+    VmaAllocator allocator,+    size_t allocationCount,+    const VmaAllocation* pAllocations)+{+    if(allocationCount == 0)+    {+        return;+    }++    VMA_ASSERT(allocator);++    VMA_DEBUG_LOG("vmaFreeMemoryPages");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    allocator->FreeMemory(allocationCount, pAllocations);+}++VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo(+    VmaAllocator allocator,+    VmaAllocation allocation,+    VmaAllocationInfo* pAllocationInfo)+{+    VMA_ASSERT(allocator && allocation && pAllocationInfo);++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    allocator->GetAllocationInfo(allocation, pAllocationInfo);+}++VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData(+    VmaAllocator allocator,+    VmaAllocation allocation,+    void* pUserData)+{+    VMA_ASSERT(allocator && allocation);++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    allocation->SetUserData(allocator, pUserData);+}++VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationName(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    const char* VMA_NULLABLE pName)+{+    allocation->SetName(allocator, pName);+}++VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    VkMemoryPropertyFlags* VMA_NOT_NULL pFlags)+{+    VMA_ASSERT(allocator && allocation && pFlags);+    const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();+    *pFlags = allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags;+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory(+    VmaAllocator allocator,+    VmaAllocation allocation,+    void** ppData)+{+    VMA_ASSERT(allocator && allocation && ppData);++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    return allocator->Map(allocation, ppData);+}++VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory(+    VmaAllocator allocator,+    VmaAllocation allocation)+{+    VMA_ASSERT(allocator && allocation);++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    allocator->Unmap(allocation);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation(+    VmaAllocator allocator,+    VmaAllocation allocation,+    VkDeviceSize offset,+    VkDeviceSize size)+{+    VMA_ASSERT(allocator && allocation);++    VMA_DEBUG_LOG("vmaFlushAllocation");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    const VkResult res = allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_FLUSH);++    return res;+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation(+    VmaAllocator allocator,+    VmaAllocation allocation,+    VkDeviceSize offset,+    VkDeviceSize size)+{+    VMA_ASSERT(allocator && allocation);++    VMA_DEBUG_LOG("vmaInvalidateAllocation");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    const VkResult res = allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_INVALIDATE);++    return res;+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations(+    VmaAllocator allocator,+    uint32_t allocationCount,+    const VmaAllocation* allocations,+    const VkDeviceSize* offsets,+    const VkDeviceSize* sizes)+{+    VMA_ASSERT(allocator);++    if(allocationCount == 0)+    {+        return VK_SUCCESS;+    }++    VMA_ASSERT(allocations);++    VMA_DEBUG_LOG("vmaFlushAllocations");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    const VkResult res = allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_FLUSH);++    return res;+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations(+    VmaAllocator allocator,+    uint32_t allocationCount,+    const VmaAllocation* allocations,+    const VkDeviceSize* offsets,+    const VkDeviceSize* sizes)+{+    VMA_ASSERT(allocator);++    if(allocationCount == 0)+    {+        return VK_SUCCESS;+    }++    VMA_ASSERT(allocations);++    VMA_DEBUG_LOG("vmaInvalidateAllocations");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    const VkResult res = allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_INVALIDATE);++    return res;+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption(+    VmaAllocator allocator,+    uint32_t memoryTypeBits)+{+    VMA_ASSERT(allocator);++    VMA_DEBUG_LOG("vmaCheckCorruption");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    return allocator->CheckCorruption(memoryTypeBits);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentation(+    VmaAllocator allocator,+    const VmaDefragmentationInfo* pInfo,+    VmaDefragmentationContext* pContext)+{+    VMA_ASSERT(allocator && pInfo && pContext);++    VMA_DEBUG_LOG("vmaBeginDefragmentation");++    if (pInfo->pool != VMA_NULL)+    {+        // Check if run on supported algorithms+        if (pInfo->pool->m_BlockVector.GetAlgorithm() & VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)+            return VK_ERROR_FEATURE_NOT_PRESENT;+    }++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    *pContext = vma_new(allocator, VmaDefragmentationContext_T)(allocator, *pInfo);+    return VK_SUCCESS;+}++VMA_CALL_PRE void VMA_CALL_POST vmaEndDefragmentation(+    VmaAllocator allocator,+    VmaDefragmentationContext context,+    VmaDefragmentationStats* pStats)+{+    VMA_ASSERT(allocator && context);++    VMA_DEBUG_LOG("vmaEndDefragmentation");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    if (pStats)+        context->GetStats(*pStats);+    vma_delete(allocator, context);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaDefragmentationContext VMA_NOT_NULL context,+    VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo)+{+    VMA_ASSERT(context && pPassInfo);++    VMA_DEBUG_LOG("vmaBeginDefragmentationPass");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    return context->DefragmentPassBegin(*pPassInfo);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaDefragmentationContext VMA_NOT_NULL context,+    VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo)+{+    VMA_ASSERT(context && pPassInfo);++    VMA_DEBUG_LOG("vmaEndDefragmentationPass");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    return context->DefragmentPassEnd(*pPassInfo);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory(+    VmaAllocator allocator,+    VmaAllocation allocation,+    VkBuffer buffer)+{+    VMA_ASSERT(allocator && allocation && buffer);++    VMA_DEBUG_LOG("vmaBindBufferMemory");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    return allocator->BindBufferMemory(allocation, 0, buffer, VMA_NULL);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2(+    VmaAllocator allocator,+    VmaAllocation allocation,+    VkDeviceSize allocationLocalOffset,+    VkBuffer buffer,+    const void* pNext)+{+    VMA_ASSERT(allocator && allocation && buffer);++    VMA_DEBUG_LOG("vmaBindBufferMemory2");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    return allocator->BindBufferMemory(allocation, allocationLocalOffset, buffer, pNext);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory(+    VmaAllocator allocator,+    VmaAllocation allocation,+    VkImage image)+{+    VMA_ASSERT(allocator && allocation && image);++    VMA_DEBUG_LOG("vmaBindImageMemory");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    return allocator->BindImageMemory(allocation, 0, image, VMA_NULL);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2(+    VmaAllocator allocator,+    VmaAllocation allocation,+    VkDeviceSize allocationLocalOffset,+    VkImage image,+    const void* pNext)+{+    VMA_ASSERT(allocator && allocation && image);++    VMA_DEBUG_LOG("vmaBindImageMemory2");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++        return allocator->BindImageMemory(allocation, allocationLocalOffset, image, pNext);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(+    VmaAllocator allocator,+    const VkBufferCreateInfo* pBufferCreateInfo,+    const VmaAllocationCreateInfo* pAllocationCreateInfo,+    VkBuffer* pBuffer,+    VmaAllocation* pAllocation,+    VmaAllocationInfo* pAllocationInfo)+{+    VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && pBuffer && pAllocation);++    if(pBufferCreateInfo->size == 0)+    {+        return VK_ERROR_INITIALIZATION_FAILED;+    }+    if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 &&+        !allocator->m_UseKhrBufferDeviceAddress)+    {+        VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used.");+        return VK_ERROR_INITIALIZATION_FAILED;+    }++    VMA_DEBUG_LOG("vmaCreateBuffer");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    *pBuffer = VK_NULL_HANDLE;+    *pAllocation = VK_NULL_HANDLE;++    // 1. Create VkBuffer.+    VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(+        allocator->m_hDevice,+        pBufferCreateInfo,+        allocator->GetAllocationCallbacks(),+        pBuffer);+    if(res >= 0)+    {+        // 2. vkGetBufferMemoryRequirements.+        VkMemoryRequirements vkMemReq = {};+        bool requiresDedicatedAllocation = false;+        bool prefersDedicatedAllocation  = false;+        allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,+            requiresDedicatedAllocation, prefersDedicatedAllocation);++        // 3. Allocate memory using allocator.+        res = allocator->AllocateMemory(+            vkMemReq,+            requiresDedicatedAllocation,+            prefersDedicatedAllocation,+            *pBuffer, // dedicatedBuffer+            VK_NULL_HANDLE, // dedicatedImage+            pBufferCreateInfo->usage, // dedicatedBufferImageUsage+            *pAllocationCreateInfo,+            VMA_SUBALLOCATION_TYPE_BUFFER,+            1, // allocationCount+            pAllocation);++        if(res >= 0)+        {+            // 3. Bind buffer with memory.+            if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)+            {+                res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL);+            }+            if(res >= 0)+            {+                // All steps succeeded.+                #if VMA_STATS_STRING_ENABLED+                    (*pAllocation)->InitBufferImageUsage(pBufferCreateInfo->usage);+                #endif+                if(pAllocationInfo != VMA_NULL)+                {+                    allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);+                }++                return VK_SUCCESS;+            }+            allocator->FreeMemory(+                1, // allocationCount+                pAllocation);+            *pAllocation = VK_NULL_HANDLE;+            (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());+            *pBuffer = VK_NULL_HANDLE;+            return res;+        }+        (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());+        *pBuffer = VK_NULL_HANDLE;+        return res;+    }+    return res;+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBufferWithAlignment(+    VmaAllocator allocator,+    const VkBufferCreateInfo* pBufferCreateInfo,+    const VmaAllocationCreateInfo* pAllocationCreateInfo,+    VkDeviceSize minAlignment,+    VkBuffer* pBuffer,+    VmaAllocation* pAllocation,+    VmaAllocationInfo* pAllocationInfo)+{+    VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && VmaIsPow2(minAlignment) && pBuffer && pAllocation);++    if(pBufferCreateInfo->size == 0)+    {+        return VK_ERROR_INITIALIZATION_FAILED;+    }+    if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 &&+        !allocator->m_UseKhrBufferDeviceAddress)+    {+        VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used.");+        return VK_ERROR_INITIALIZATION_FAILED;+    }++    VMA_DEBUG_LOG("vmaCreateBufferWithAlignment");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    *pBuffer = VK_NULL_HANDLE;+    *pAllocation = VK_NULL_HANDLE;++    // 1. Create VkBuffer.+    VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(+        allocator->m_hDevice,+        pBufferCreateInfo,+        allocator->GetAllocationCallbacks(),+        pBuffer);+    if(res >= 0)+    {+        // 2. vkGetBufferMemoryRequirements.+        VkMemoryRequirements vkMemReq = {};+        bool requiresDedicatedAllocation = false;+        bool prefersDedicatedAllocation  = false;+        allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,+            requiresDedicatedAllocation, prefersDedicatedAllocation);++        // 2a. Include minAlignment+        vkMemReq.alignment = VMA_MAX(vkMemReq.alignment, minAlignment);++        // 3. Allocate memory using allocator.+        res = allocator->AllocateMemory(+            vkMemReq,+            requiresDedicatedAllocation,+            prefersDedicatedAllocation,+            *pBuffer, // dedicatedBuffer+            VK_NULL_HANDLE, // dedicatedImage+            pBufferCreateInfo->usage, // dedicatedBufferImageUsage+            *pAllocationCreateInfo,+            VMA_SUBALLOCATION_TYPE_BUFFER,+            1, // allocationCount+            pAllocation);++        if(res >= 0)+        {+            // 3. Bind buffer with memory.+            if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)+            {+                res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL);+            }+            if(res >= 0)+            {+                // All steps succeeded.+                #if VMA_STATS_STRING_ENABLED+                    (*pAllocation)->InitBufferImageUsage(pBufferCreateInfo->usage);+                #endif+                if(pAllocationInfo != VMA_NULL)+                {+                    allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);+                }++                return VK_SUCCESS;+            }+            allocator->FreeMemory(+                1, // allocationCount+                pAllocation);+            *pAllocation = VK_NULL_HANDLE;+            (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());+            *pBuffer = VK_NULL_HANDLE;+            return res;+        }+        (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());+        *pBuffer = VK_NULL_HANDLE;+        return res;+    }+    return res;+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,+    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer)+{+    return vmaCreateAliasingBuffer2(allocator, allocation, 0, pBufferCreateInfo, pBuffer);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer2(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    VkDeviceSize allocationLocalOffset,+    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,+    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer)+{+    VMA_ASSERT(allocator && pBufferCreateInfo && pBuffer && allocation);+    VMA_ASSERT(allocationLocalOffset + pBufferCreateInfo->size <= allocation->GetSize());++    VMA_DEBUG_LOG("vmaCreateAliasingBuffer2");++    *pBuffer = VK_NULL_HANDLE;++    if (pBufferCreateInfo->size == 0)+    {+        return VK_ERROR_INITIALIZATION_FAILED;+    }+    if ((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 &&+        !allocator->m_UseKhrBufferDeviceAddress)+    {+        VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used.");+        return VK_ERROR_INITIALIZATION_FAILED;+    }++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    // 1. Create VkBuffer.+    VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(+        allocator->m_hDevice,+        pBufferCreateInfo,+        allocator->GetAllocationCallbacks(),+        pBuffer);+    if (res >= 0)+    {+        // 2. Bind buffer with memory.+        res = allocator->BindBufferMemory(allocation, allocationLocalOffset, *pBuffer, VMA_NULL);+        if (res >= 0)+        {+            return VK_SUCCESS;+        }+        (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());+    }+    return res;+}++VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer(+    VmaAllocator allocator,+    VkBuffer buffer,+    VmaAllocation allocation)+{+    VMA_ASSERT(allocator);++    if(buffer == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE)+    {+        return;+    }++    VMA_DEBUG_LOG("vmaDestroyBuffer");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    if(buffer != VK_NULL_HANDLE)+    {+        (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, buffer, allocator->GetAllocationCallbacks());+    }++    if(allocation != VK_NULL_HANDLE)+    {+        allocator->FreeMemory(+            1, // allocationCount+            &allocation);+    }+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(+    VmaAllocator allocator,+    const VkImageCreateInfo* pImageCreateInfo,+    const VmaAllocationCreateInfo* pAllocationCreateInfo,+    VkImage* pImage,+    VmaAllocation* pAllocation,+    VmaAllocationInfo* pAllocationInfo)+{+    VMA_ASSERT(allocator && pImageCreateInfo && pAllocationCreateInfo && pImage && pAllocation);++    if(pImageCreateInfo->extent.width == 0 ||+        pImageCreateInfo->extent.height == 0 ||+        pImageCreateInfo->extent.depth == 0 ||+        pImageCreateInfo->mipLevels == 0 ||+        pImageCreateInfo->arrayLayers == 0)+    {+        return VK_ERROR_INITIALIZATION_FAILED;+    }++    VMA_DEBUG_LOG("vmaCreateImage");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    *pImage = VK_NULL_HANDLE;+    *pAllocation = VK_NULL_HANDLE;++    // 1. Create VkImage.+    VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)(+        allocator->m_hDevice,+        pImageCreateInfo,+        allocator->GetAllocationCallbacks(),+        pImage);+    if(res >= 0)+    {+        VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ?+            VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL :+            VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR;++        // 2. Allocate memory using allocator.+        VkMemoryRequirements vkMemReq = {};+        bool requiresDedicatedAllocation = false;+        bool prefersDedicatedAllocation  = false;+        allocator->GetImageMemoryRequirements(*pImage, vkMemReq,+            requiresDedicatedAllocation, prefersDedicatedAllocation);++        res = allocator->AllocateMemory(+            vkMemReq,+            requiresDedicatedAllocation,+            prefersDedicatedAllocation,+            VK_NULL_HANDLE, // dedicatedBuffer+            *pImage, // dedicatedImage+            pImageCreateInfo->usage, // dedicatedBufferImageUsage+            *pAllocationCreateInfo,+            suballocType,+            1, // allocationCount+            pAllocation);++        if(res >= 0)+        {+            // 3. Bind image with memory.+            if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)+            {+                res = allocator->BindImageMemory(*pAllocation, 0, *pImage, VMA_NULL);+            }+            if(res >= 0)+            {+                // All steps succeeded.+                #if VMA_STATS_STRING_ENABLED+                    (*pAllocation)->InitBufferImageUsage(pImageCreateInfo->usage);+                #endif+                if(pAllocationInfo != VMA_NULL)+                {+                    allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);+                }++                return VK_SUCCESS;+            }+            allocator->FreeMemory(+                1, // allocationCount+                pAllocation);+            *pAllocation = VK_NULL_HANDLE;+            (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());+            *pImage = VK_NULL_HANDLE;+            return res;+        }+        (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());+        *pImage = VK_NULL_HANDLE;+        return res;+    }+    return res;+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,+    VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage)+{+    return vmaCreateAliasingImage2(allocator, allocation, 0, pImageCreateInfo, pImage);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage2(+    VmaAllocator VMA_NOT_NULL allocator,+    VmaAllocation VMA_NOT_NULL allocation,+    VkDeviceSize allocationLocalOffset,+    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,+    VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage)+{+    VMA_ASSERT(allocator && pImageCreateInfo && pImage && allocation);++    *pImage = VK_NULL_HANDLE;++    VMA_DEBUG_LOG("vmaCreateImage2");++    if (pImageCreateInfo->extent.width == 0 ||+        pImageCreateInfo->extent.height == 0 ||+        pImageCreateInfo->extent.depth == 0 ||+        pImageCreateInfo->mipLevels == 0 ||+        pImageCreateInfo->arrayLayers == 0)+    {+        return VK_ERROR_INITIALIZATION_FAILED;+    }++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    // 1. Create VkImage.+    VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)(+        allocator->m_hDevice,+        pImageCreateInfo,+        allocator->GetAllocationCallbacks(),+        pImage);+    if (res >= 0)+    {+        // 2. Bind image with memory.+        res = allocator->BindImageMemory(allocation, allocationLocalOffset, *pImage, VMA_NULL);+        if (res >= 0)+        {+            return VK_SUCCESS;+        }+        (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());+    }+    return res;+}++VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage(+    VmaAllocator VMA_NOT_NULL allocator,+    VkImage VMA_NULLABLE_NON_DISPATCHABLE image,+    VmaAllocation VMA_NULLABLE allocation)+{+    VMA_ASSERT(allocator);++    if(image == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE)+    {+        return;+    }++    VMA_DEBUG_LOG("vmaDestroyImage");++    VMA_DEBUG_GLOBAL_MUTEX_LOCK++    if(image != VK_NULL_HANDLE)+    {+        (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, image, allocator->GetAllocationCallbacks());+    }+    if(allocation != VK_NULL_HANDLE)+    {+        allocator->FreeMemory(+            1, // allocationCount+            &allocation);+    }+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateVirtualBlock(+    const VmaVirtualBlockCreateInfo* VMA_NOT_NULL pCreateInfo,+    VmaVirtualBlock VMA_NULLABLE * VMA_NOT_NULL pVirtualBlock)+{+    VMA_ASSERT(pCreateInfo && pVirtualBlock);+    VMA_ASSERT(pCreateInfo->size > 0);+    VMA_DEBUG_LOG("vmaCreateVirtualBlock");+    VMA_DEBUG_GLOBAL_MUTEX_LOCK;+    *pVirtualBlock = vma_new(pCreateInfo->pAllocationCallbacks, VmaVirtualBlock_T)(*pCreateInfo);+    VkResult res = (*pVirtualBlock)->Init();+    if(res < 0)+    {+        vma_delete(pCreateInfo->pAllocationCallbacks, *pVirtualBlock);+        *pVirtualBlock = VK_NULL_HANDLE;+    }+    return res;+}++VMA_CALL_PRE void VMA_CALL_POST vmaDestroyVirtualBlock(VmaVirtualBlock VMA_NULLABLE virtualBlock)+{+    if(virtualBlock != VK_NULL_HANDLE)+    {+        VMA_DEBUG_LOG("vmaDestroyVirtualBlock");+        VMA_DEBUG_GLOBAL_MUTEX_LOCK;+        VkAllocationCallbacks allocationCallbacks = virtualBlock->m_AllocationCallbacks; // Have to copy the callbacks when destroying.+        vma_delete(&allocationCallbacks, virtualBlock);+    }+}++VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaIsVirtualBlockEmpty(VmaVirtualBlock VMA_NOT_NULL virtualBlock)+{+    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);+    VMA_DEBUG_LOG("vmaIsVirtualBlockEmpty");+    VMA_DEBUG_GLOBAL_MUTEX_LOCK;+    return virtualBlock->IsEmpty() ? VK_TRUE : VK_FALSE;+}++VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualAllocationInfo(VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo* VMA_NOT_NULL pVirtualAllocInfo)+{+    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pVirtualAllocInfo != VMA_NULL);+    VMA_DEBUG_LOG("vmaGetVirtualAllocationInfo");+    VMA_DEBUG_GLOBAL_MUTEX_LOCK;+    virtualBlock->GetAllocationInfo(allocation, *pVirtualAllocInfo);+}++VMA_CALL_PRE VkResult VMA_CALL_POST vmaVirtualAllocate(VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    const VmaVirtualAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pAllocation,+    VkDeviceSize* VMA_NULLABLE pOffset)+{+    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pCreateInfo != VMA_NULL && pAllocation != VMA_NULL);+    VMA_DEBUG_LOG("vmaVirtualAllocate");+    VMA_DEBUG_GLOBAL_MUTEX_LOCK;+    return virtualBlock->Allocate(*pCreateInfo, *pAllocation, pOffset);+}++VMA_CALL_PRE void VMA_CALL_POST vmaVirtualFree(VmaVirtualBlock VMA_NOT_NULL virtualBlock, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE allocation)+{+    if(allocation != VK_NULL_HANDLE)+    {+        VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);+        VMA_DEBUG_LOG("vmaVirtualFree");+        VMA_DEBUG_GLOBAL_MUTEX_LOCK;+        virtualBlock->Free(allocation);+    }+}++VMA_CALL_PRE void VMA_CALL_POST vmaClearVirtualBlock(VmaVirtualBlock VMA_NOT_NULL virtualBlock)+{+    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);+    VMA_DEBUG_LOG("vmaClearVirtualBlock");+    VMA_DEBUG_GLOBAL_MUTEX_LOCK;+    virtualBlock->Clear();+}++VMA_CALL_PRE void VMA_CALL_POST vmaSetVirtualAllocationUserData(VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, void* VMA_NULLABLE pUserData)+{+    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);+    VMA_DEBUG_LOG("vmaSetVirtualAllocationUserData");+    VMA_DEBUG_GLOBAL_MUTEX_LOCK;+    virtualBlock->SetAllocationUserData(allocation, pUserData);+}++VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualBlockStatistics(VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    VmaStatistics* VMA_NOT_NULL pStats)+{+    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pStats != VMA_NULL);+    VMA_DEBUG_LOG("vmaGetVirtualBlockStatistics");+    VMA_DEBUG_GLOBAL_MUTEX_LOCK;+    virtualBlock->GetStatistics(*pStats);+}++VMA_CALL_PRE void VMA_CALL_POST vmaCalculateVirtualBlockStatistics(VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    VmaDetailedStatistics* VMA_NOT_NULL pStats)+{+    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pStats != VMA_NULL);+    VMA_DEBUG_LOG("vmaCalculateVirtualBlockStatistics");+    VMA_DEBUG_GLOBAL_MUTEX_LOCK;+    virtualBlock->CalculateDetailedStatistics(*pStats);+}++#if VMA_STATS_STRING_ENABLED++VMA_CALL_PRE void VMA_CALL_POST vmaBuildVirtualBlockStatsString(VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    char* VMA_NULLABLE * VMA_NOT_NULL ppStatsString, VkBool32 detailedMap)+{+    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && ppStatsString != VMA_NULL);+    VMA_DEBUG_GLOBAL_MUTEX_LOCK;+    const VkAllocationCallbacks* allocationCallbacks = virtualBlock->GetAllocationCallbacks();+    VmaStringBuilder sb(allocationCallbacks);+    virtualBlock->BuildStatsString(detailedMap != VK_FALSE, sb);+    *ppStatsString = VmaCreateStringCopy(allocationCallbacks, sb.GetData(), sb.GetLength());+}++VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(VmaVirtualBlock VMA_NOT_NULL virtualBlock,+    char* VMA_NULLABLE pStatsString)+{+    if(pStatsString != VMA_NULL)+    {+        VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);+        VMA_DEBUG_GLOBAL_MUTEX_LOCK;+        VmaFreeString(virtualBlock->GetAllocationCallbacks(), pStatsString);+    }+}+#endif // VMA_STATS_STRING_ENABLED+#endif // _VMA_PUBLIC_INTERFACE+#endif // VMA_IMPLEMENTATION++/**+\page quick_start Quick start++\section quick_start_project_setup Project setup++Vulkan Memory Allocator comes in form of a "stb-style" single header file.+You don't need to build it as a separate library project.+You can add this file directly to your project and submit it to code repository next to your other source files.++"Single header" doesn't mean that everything is contained in C/C++ declarations,+like it tends to be in case of inline functions or C++ templates.+It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro.+If you don't do it properly, you will get linker errors.++To do it properly:++-# Include "vk_mem_alloc.h" file in each CPP file where you want to use the library.+   This includes declarations of all members of the library.+-# In exactly one CPP file define following macro before this include.+   It enables also internal definitions.++\code+#define VMA_IMPLEMENTATION+#include "vk_mem_alloc.h"+\endcode++It may be a good idea to create dedicated CPP file just for this purpose.++This library includes header `<vulkan/vulkan.h>`, which in turn+includes `<windows.h>` on Windows. If you need some specific macros defined+before including these headers (like `WIN32_LEAN_AND_MEAN` or+`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define+them before every `#include` of this library.++This library is written in C++, but has C-compatible interface.+Thus you can include and use vk_mem_alloc.h in C or C++ code, but full+implementation with `VMA_IMPLEMENTATION` macro must be compiled as C++, NOT as C.+Some features of C++14 are used. STL containers, RTTI, or C++ exceptions are not used.+++\section quick_start_initialization Initialization++At program startup:++-# Initialize Vulkan to have `VkPhysicalDevice`, `VkDevice` and `VkInstance` object.+-# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by+   calling vmaCreateAllocator().++Only members `physicalDevice`, `device`, `instance` are required.+However, you should inform the library which Vulkan version do you use by setting+VmaAllocatorCreateInfo::vulkanApiVersion and which extensions did you enable+by setting VmaAllocatorCreateInfo::flags (like #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT for VK_KHR_buffer_device_address).+Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions.++\subsection quick_start_initialization_selecting_vulkan_version Selecting Vulkan version++VMA supports Vulkan version down to 1.0, for backward compatibility.+If you want to use higher version, you need to inform the library about it.+This is a two-step process.++<b>Step 1: Compile time.</b> By default, VMA compiles with code supporting the highest+Vulkan version found in the included `<vulkan/vulkan.h>` that is also supported by the library.+If this is OK, you don't need to do anything.+However, if you want to compile VMA as if only some lower Vulkan version was available,+define macro `VMA_VULKAN_VERSION` before every `#include "vk_mem_alloc.h"`.+It should have decimal numeric value in form of ABBBCCC, where A = major, BBB = minor, CCC = patch Vulkan version.+For example, to compile against Vulkan 1.2:++\code+#define VMA_VULKAN_VERSION 1002000 // Vulkan 1.2+#include "vk_mem_alloc.h"+\endcode++<b>Step 2: Runtime.</b> Even when compiled with higher Vulkan version available,+VMA can use only features of a lower version, which is configurable during creation of the #VmaAllocator object.+By default, only Vulkan 1.0 is used.+To initialize the allocator with support for higher Vulkan version, you need to set member+VmaAllocatorCreateInfo::vulkanApiVersion to an appropriate value, e.g. using constants like `VK_API_VERSION_1_2`.+See code sample below.++\subsection quick_start_initialization_importing_vulkan_functions Importing Vulkan functions++You may need to configure importing Vulkan functions. There are 3 ways to do this:++-# **If you link with Vulkan static library** (e.g. "vulkan-1.lib" on Windows):+   - You don't need to do anything.+   - VMA will use these, as macro `VMA_STATIC_VULKAN_FUNCTIONS` is defined to 1 by default.+-# **If you want VMA to fetch pointers to Vulkan functions dynamically** using `vkGetInstanceProcAddr`,+   `vkGetDeviceProcAddr` (this is the option presented in the example below):+   - Define `VMA_STATIC_VULKAN_FUNCTIONS` to 0, `VMA_DYNAMIC_VULKAN_FUNCTIONS` to 1.+   - Provide pointers to these two functions via VmaVulkanFunctions::vkGetInstanceProcAddr,+     VmaVulkanFunctions::vkGetDeviceProcAddr.+   - The library will fetch pointers to all other functions it needs internally.+-# **If you fetch pointers to all Vulkan functions in a custom way**, e.g. using some loader like+   [Volk](https://github.com/zeux/volk):+   - Define `VMA_STATIC_VULKAN_FUNCTIONS` and `VMA_DYNAMIC_VULKAN_FUNCTIONS` to 0.+   - Pass these pointers via structure #VmaVulkanFunctions.++Example for case 2:++\code+#define VMA_STATIC_VULKAN_FUNCTIONS 0+#define VMA_DYNAMIC_VULKAN_FUNCTIONS 1+#include "vk_mem_alloc.h"++...++VmaVulkanFunctions vulkanFunctions = {};+vulkanFunctions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr;+vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;++VmaAllocatorCreateInfo allocatorCreateInfo = {};+allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_2;+allocatorCreateInfo.physicalDevice = physicalDevice;+allocatorCreateInfo.device = device;+allocatorCreateInfo.instance = instance;+allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;++VmaAllocator allocator;+vmaCreateAllocator(&allocatorCreateInfo, &allocator);+\endcode+++\section quick_start_resource_allocation Resource allocation++When you want to create a buffer or image:++-# Fill `VkBufferCreateInfo` / `VkImageCreateInfo` structure.+-# Fill VmaAllocationCreateInfo structure.+-# Call vmaCreateBuffer() / vmaCreateImage() to get `VkBuffer`/`VkImage` with memory+   already allocated and bound to it, plus #VmaAllocation objects that represents its underlying memory.++\code+VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };+bufferInfo.size = 65536;+bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;++VmaAllocationCreateInfo allocInfo = {};+allocInfo.usage = VMA_MEMORY_USAGE_AUTO;++VkBuffer buffer;+VmaAllocation allocation;+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);+\endcode++Don't forget to destroy your objects when no longer needed:++\code+vmaDestroyBuffer(allocator, buffer, allocation);+vmaDestroyAllocator(allocator);+\endcode+++\page choosing_memory_type Choosing memory type++Physical devices in Vulkan support various combinations of memory heaps and+types. Help with choosing correct and optimal memory type for your specific+resource is one of the key features of this library. You can use it by filling+appropriate members of VmaAllocationCreateInfo structure, as described below.+You can also combine multiple methods.++-# If you just want to find memory type index that meets your requirements, you+   can use function: vmaFindMemoryTypeIndexForBufferInfo(),+   vmaFindMemoryTypeIndexForImageInfo(), vmaFindMemoryTypeIndex().+-# If you want to allocate a region of device memory without association with any+   specific image or buffer, you can use function vmaAllocateMemory(). Usage of+   this function is not recommended and usually not needed.+   vmaAllocateMemoryPages() function is also provided for creating multiple allocations at once,+   which may be useful for sparse binding.+-# If you already have a buffer or an image created, you want to allocate memory+   for it and then you will bind it yourself, you can use function+   vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage().+   For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory()+   or their extended versions: vmaBindBufferMemory2(), vmaBindImageMemory2().+-# **This is the easiest and recommended way to use this library:**+   If you want to create a buffer or an image, allocate memory for it and bind+   them together, all in one call, you can use function vmaCreateBuffer(),+   vmaCreateImage().++When using 3. or 4., the library internally queries Vulkan for memory types+supported for that buffer or image (function `vkGetBufferMemoryRequirements()`)+and uses only one of these types.++If no memory type can be found that meets all the requirements, these functions+return `VK_ERROR_FEATURE_NOT_PRESENT`.++You can leave VmaAllocationCreateInfo structure completely filled with zeros.+It means no requirements are specified for memory type.+It is valid, although not very useful.++\section choosing_memory_type_usage Usage++The easiest way to specify memory requirements is to fill member+VmaAllocationCreateInfo::usage using one of the values of enum #VmaMemoryUsage.+It defines high level, common usage types.+Since version 3 of the library, it is recommended to use #VMA_MEMORY_USAGE_AUTO to let it select best memory type for your resource automatically.++For example, if you want to create a uniform buffer that will be filled using+transfer only once or infrequently and then used for rendering every frame as a uniform buffer, you can+do it using following code. The buffer will most likely end up in a memory type with+`VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT` to be fast to access by the GPU device.++\code+VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };+bufferInfo.size = 65536;+bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;++VmaAllocationCreateInfo allocInfo = {};+allocInfo.usage = VMA_MEMORY_USAGE_AUTO;++VkBuffer buffer;+VmaAllocation allocation;+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);+\endcode++If you have a preference for putting the resource in GPU (device) memory or CPU (host) memory+on systems with discrete graphics card that have the memories separate, you can use+#VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE or #VMA_MEMORY_USAGE_AUTO_PREFER_HOST.++When using `VMA_MEMORY_USAGE_AUTO*` while you want to map the allocated memory,+you also need to specify one of the host access flags:+#VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.+This will help the library decide about preferred memory type to ensure it has `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`+so you can map it.++For example, a staging buffer that will be filled via mapped pointer and then+used as a source of transfer to the buffer described previously can be created like this.+It will likely and up in a memory type that is `HOST_VISIBLE` and `HOST_COHERENT`+but not `HOST_CACHED` (meaning uncached, write-combined) and not `DEVICE_LOCAL` (meaning system RAM).++\code+VkBufferCreateInfo stagingBufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };+stagingBufferInfo.size = 65536;+stagingBufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;++VmaAllocationCreateInfo stagingAllocInfo = {};+stagingAllocInfo.usage = VMA_MEMORY_USAGE_AUTO;+stagingAllocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;++VkBuffer stagingBuffer;+VmaAllocation stagingAllocation;+vmaCreateBuffer(allocator, &stagingBufferInfo, &stagingAllocInfo, &stagingBuffer, &stagingAllocation, nullptr);+\endcode++For more examples of creating different kinds of resources, see chapter \ref usage_patterns.++Usage values `VMA_MEMORY_USAGE_AUTO*` are legal to use only when the library knows+about the resource being created by having `VkBufferCreateInfo` / `VkImageCreateInfo` passed,+so they work with functions like: vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo() etc.+If you allocate raw memory using function vmaAllocateMemory(), you have to use other means of selecting+memory type, as described below.++\note+Old usage values (`VMA_MEMORY_USAGE_GPU_ONLY`, `VMA_MEMORY_USAGE_CPU_ONLY`,+`VMA_MEMORY_USAGE_CPU_TO_GPU`, `VMA_MEMORY_USAGE_GPU_TO_CPU`, `VMA_MEMORY_USAGE_CPU_COPY`)+are still available and work same way as in previous versions of the library+for backward compatibility, but they are not recommended.++\section choosing_memory_type_required_preferred_flags Required and preferred flags++You can specify more detailed requirements by filling members+VmaAllocationCreateInfo::requiredFlags and VmaAllocationCreateInfo::preferredFlags+with a combination of bits from enum `VkMemoryPropertyFlags`. For example,+if you want to create a buffer that will be persistently mapped on host (so it+must be `HOST_VISIBLE`) and preferably will also be `HOST_COHERENT` and `HOST_CACHED`,+use following code:++\code+VmaAllocationCreateInfo allocInfo = {};+allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;+allocInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;+allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;++VkBuffer buffer;+VmaAllocation allocation;+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);+\endcode++A memory type is chosen that has all the required flags and as many preferred+flags set as possible.++Value passed in VmaAllocationCreateInfo::usage is internally converted to a set of required and preferred flags,+plus some extra "magic" (heuristics).++\section choosing_memory_type_explicit_memory_types Explicit memory types++If you inspected memory types available on the physical device and you have+a preference for memory types that you want to use, you can fill member+VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set+means that a memory type with that index is allowed to be used for the+allocation. Special value 0, just like `UINT32_MAX`, means there are no+restrictions to memory type index.++Please note that this member is NOT just a memory type index.+Still you can use it to choose just one, specific memory type.+For example, if you already determined that your buffer should be created in+memory type 2, use following code:++\code+uint32_t memoryTypeIndex = 2;++VmaAllocationCreateInfo allocInfo = {};+allocInfo.memoryTypeBits = 1u << memoryTypeIndex;++VkBuffer buffer;+VmaAllocation allocation;+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);+\endcode+++\section choosing_memory_type_custom_memory_pools Custom memory pools++If you allocate from custom memory pool, all the ways of specifying memory+requirements described above are not applicable and the aforementioned members+of VmaAllocationCreateInfo structure are ignored. Memory type is selected+explicitly when creating the pool and then used to make all the allocations from+that pool. For further details, see \ref custom_memory_pools.++\section choosing_memory_type_dedicated_allocations Dedicated allocations++Memory for allocations is reserved out of larger block of `VkDeviceMemory`+allocated from Vulkan internally. That is the main feature of this whole library.+You can still request a separate memory block to be created for an allocation,+just like you would do in a trivial solution without using any allocator.+In that case, a buffer or image is always bound to that memory at offset 0.+This is called a "dedicated allocation".+You can explicitly request it by using flag #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.+The library can also internally decide to use dedicated allocation in some cases, e.g.:++- When the size of the allocation is large.+- When [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension is enabled+  and it reports that dedicated allocation is required or recommended for the resource.+- When allocation of next big memory block fails due to not enough device memory,+  but allocation with the exact requested size succeeds.+++\page memory_mapping Memory mapping++To "map memory" in Vulkan means to obtain a CPU pointer to `VkDeviceMemory`,+to be able to read from it or write to it in CPU code.+Mapping is possible only of memory allocated from a memory type that has+`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag.+Functions `vkMapMemory()`, `vkUnmapMemory()` are designed for this purpose.+You can use them directly with memory allocated by this library,+but it is not recommended because of following issue:+Mapping the same `VkDeviceMemory` block multiple times is illegal - only one mapping at a time is allowed.+This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan.+Because of this, Vulkan Memory Allocator provides following facilities:++\note If you want to be able to map an allocation, you need to specify one of the flags+#VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT+in VmaAllocationCreateInfo::flags. These flags are required for an allocation to be mappable+when using #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` enum values.+For other usage values they are ignored and every such allocation made in `HOST_VISIBLE` memory type is mappable,+but they can still be used for consistency.++\section memory_mapping_mapping_functions Mapping functions++The library provides following functions for mapping of a specific #VmaAllocation: vmaMapMemory(), vmaUnmapMemory().+They are safer and more convenient to use than standard Vulkan functions.+You can map an allocation multiple times simultaneously - mapping is reference-counted internally.+You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block.+The way it is implemented is that the library always maps entire memory block, not just region of the allocation.+For further details, see description of vmaMapMemory() function.+Example:++\code+// Having these objects initialized:+struct ConstantBuffer+{+    ...+};+ConstantBuffer constantBufferData = ...++VmaAllocator allocator = ...+VkBuffer constantBuffer = ...+VmaAllocation constantBufferAllocation = ...++// You can map and fill your buffer using following code:++void* mappedData;+vmaMapMemory(allocator, constantBufferAllocation, &mappedData);+memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));+vmaUnmapMemory(allocator, constantBufferAllocation);+\endcode++When mapping, you may see a warning from Vulkan validation layer similar to this one:++<i>Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.</i>++It happens because the library maps entire `VkDeviceMemory` block, where different+types of images and buffers may end up together, especially on GPUs with unified memory like Intel.+You can safely ignore it if you are sure you access only memory of the intended+object that you wanted to map.+++\section memory_mapping_persistently_mapped_memory Persistently mapped memory++Keeping your memory persistently mapped is generally OK in Vulkan.+You don't need to unmap it before using its data on the GPU.+The library provides a special feature designed for that:+Allocations made with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag set in+VmaAllocationCreateInfo::flags stay mapped all the time,+so you can just access CPU pointer to it any time+without a need to call any "map" or "unmap" function.+Example:++\code+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };+bufCreateInfo.size = sizeof(ConstantBuffer);+bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;++VmaAllocationCreateInfo allocCreateInfo = {};+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |+    VMA_ALLOCATION_CREATE_MAPPED_BIT;++VkBuffer buf;+VmaAllocation alloc;+VmaAllocationInfo allocInfo;+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);++// Buffer is already mapped. You can access its memory.+memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));+\endcode++\note #VMA_ALLOCATION_CREATE_MAPPED_BIT by itself doesn't guarantee that the allocation will end up+in a mappable memory type.+For this, you need to also specify #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or+#VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.+#VMA_ALLOCATION_CREATE_MAPPED_BIT only guarantees that if the memory is `HOST_VISIBLE`, the allocation will be mapped on creation.+For an example of how to make use of this fact, see section \ref usage_patterns_advanced_data_uploading.++\section memory_mapping_cache_control Cache flush and invalidate++Memory in Vulkan doesn't need to be unmapped before using it on GPU,+but unless a memory types has `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag set,+you need to manually **invalidate** cache before reading of mapped pointer+and **flush** cache after writing to mapped pointer.+Map/unmap operations don't do that automatically.+Vulkan provides following functions for this purpose `vkFlushMappedMemoryRanges()`,+`vkInvalidateMappedMemoryRanges()`, but this library provides more convenient+functions that refer to given allocation object: vmaFlushAllocation(),+vmaInvalidateAllocation(),+or multiple objects at once: vmaFlushAllocations(), vmaInvalidateAllocations().++Regions of memory specified for flush/invalidate must be aligned to+`VkPhysicalDeviceLimits::nonCoherentAtomSize`. This is automatically ensured by the library.+In any memory type that is `HOST_VISIBLE` but not `HOST_COHERENT`, all allocations+within blocks are aligned to this value, so their offsets are always multiply of+`nonCoherentAtomSize` and two different allocations never share same "line" of this size.++Also, Windows drivers from all 3 PC GPU vendors (AMD, Intel, NVIDIA)+currently provide `HOST_COHERENT` flag on all memory types that are+`HOST_VISIBLE`, so on PC you may not need to bother.+++\page staying_within_budget Staying within budget++When developing a graphics-intensive game or program, it is important to avoid allocating+more GPU memory than it is physically available. When the memory is over-committed,+various bad things can happen, depending on the specific GPU, graphics driver, and+operating system:++- It may just work without any problems.+- The application may slow down because some memory blocks are moved to system RAM+  and the GPU has to access them through PCI Express bus.+- A new allocation may take very long time to complete, even few seconds, and possibly+  freeze entire system.+- The new allocation may fail with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.+- It may even result in GPU crash (TDR), observed as `VK_ERROR_DEVICE_LOST`+  returned somewhere later.++\section staying_within_budget_querying_for_budget Querying for budget++To query for current memory usage and available budget, use function vmaGetHeapBudgets().+Returned structure #VmaBudget contains quantities expressed in bytes, per Vulkan memory heap.++Please note that this function returns different information and works faster than+vmaCalculateStatistics(). vmaGetHeapBudgets() can be called every frame or even before every+allocation, while vmaCalculateStatistics() is intended to be used rarely,+only to obtain statistical information, e.g. for debugging purposes.++It is recommended to use <b>VK_EXT_memory_budget</b> device extension to obtain information+about the budget from Vulkan device. VMA is able to use this extension automatically.+When not enabled, the allocator behaves same way, but then it estimates current usage+and available budget based on its internal information and Vulkan memory heap sizes,+which may be less precise. In order to use this extension:++1. Make sure extensions VK_EXT_memory_budget and VK_KHR_get_physical_device_properties2+   required by it are available and enable them. Please note that the first is a device+   extension and the second is instance extension!+2. Use flag #VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT when creating #VmaAllocator object.+3. Make sure to call vmaSetCurrentFrameIndex() every frame. Budget is queried from+   Vulkan inside of it to avoid overhead of querying it with every allocation.++\section staying_within_budget_controlling_memory_usage Controlling memory usage++There are many ways in which you can try to stay within the budget.++First, when making new allocation requires allocating a new memory block, the library+tries not to exceed the budget automatically. If a block with default recommended size+(e.g. 256 MB) would go over budget, a smaller block is allocated, possibly even+dedicated memory for just this resource.++If the size of the requested resource plus current memory usage is more than the+budget, by default the library still tries to create it, leaving it to the Vulkan+implementation whether the allocation succeeds or fails. You can change this behavior+by using #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag. With it, the allocation is+not made if it would exceed the budget or if the budget is already exceeded.+VMA then tries to make the allocation from the next eligible Vulkan memory type.+The all of them fail, the call then fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.+Example usage pattern may be to pass the #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag+when creating resources that are not essential for the application (e.g. the texture+of a specific object) and not to pass it when creating critically important resources+(e.g. render targets).++On AMD graphics cards there is a custom vendor extension available: <b>VK_AMD_memory_overallocation_behavior</b>+that allows to control the behavior of the Vulkan implementation in out-of-memory cases -+whether it should fail with an error code or still allow the allocation.+Usage of this extension involves only passing extra structure on Vulkan device creation,+so it is out of scope of this library.++Finally, you can also use #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT flag to make sure+a new allocation is created only when it fits inside one of the existing memory blocks.+If it would require to allocate a new block, if fails instead with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.+This also ensures that the function call is very fast because it never goes to Vulkan+to obtain a new block.++\note Creating \ref custom_memory_pools with VmaPoolCreateInfo::minBlockCount+set to more than 0 will currently try to allocate memory blocks without checking whether they+fit within budget.+++\page resource_aliasing Resource aliasing (overlap)++New explicit graphics APIs (Vulkan and Direct3D 12), thanks to manual memory+management, give an opportunity to alias (overlap) multiple resources in the+same region of memory - a feature not available in the old APIs (Direct3D 11, OpenGL).+It can be useful to save video memory, but it must be used with caution.++For example, if you know the flow of your whole render frame in advance, you+are going to use some intermediate textures or buffers only during a small range of render passes,+and you know these ranges don't overlap in time, you can bind these resources to+the same place in memory, even if they have completely different parameters (width, height, format etc.).++![Resource aliasing (overlap)](../gfx/Aliasing.png)++Such scenario is possible using VMA, but you need to create your images manually.+Then you need to calculate parameters of an allocation to be made using formula:++- allocation size = max(size of each image)+- allocation alignment = max(alignment of each image)+- allocation memoryTypeBits = bitwise AND(memoryTypeBits of each image)++Following example shows two different images bound to the same place in memory,+allocated to fit largest of them.++\code+// A 512x512 texture to be sampled.+VkImageCreateInfo img1CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };+img1CreateInfo.imageType = VK_IMAGE_TYPE_2D;+img1CreateInfo.extent.width = 512;+img1CreateInfo.extent.height = 512;+img1CreateInfo.extent.depth = 1;+img1CreateInfo.mipLevels = 10;+img1CreateInfo.arrayLayers = 1;+img1CreateInfo.format = VK_FORMAT_R8G8B8A8_SRGB;+img1CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;+img1CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;+img1CreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;+img1CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;++// A full screen texture to be used as color attachment.+VkImageCreateInfo img2CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };+img2CreateInfo.imageType = VK_IMAGE_TYPE_2D;+img2CreateInfo.extent.width = 1920;+img2CreateInfo.extent.height = 1080;+img2CreateInfo.extent.depth = 1;+img2CreateInfo.mipLevels = 1;+img2CreateInfo.arrayLayers = 1;+img2CreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;+img2CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;+img2CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;+img2CreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;+img2CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;++VkImage img1;+res = vkCreateImage(device, &img1CreateInfo, nullptr, &img1);+VkImage img2;+res = vkCreateImage(device, &img2CreateInfo, nullptr, &img2);++VkMemoryRequirements img1MemReq;+vkGetImageMemoryRequirements(device, img1, &img1MemReq);+VkMemoryRequirements img2MemReq;+vkGetImageMemoryRequirements(device, img2, &img2MemReq);++VkMemoryRequirements finalMemReq = {};+finalMemReq.size = std::max(img1MemReq.size, img2MemReq.size);+finalMemReq.alignment = std::max(img1MemReq.alignment, img2MemReq.alignment);+finalMemReq.memoryTypeBits = img1MemReq.memoryTypeBits & img2MemReq.memoryTypeBits;+// Validate if(finalMemReq.memoryTypeBits != 0)++VmaAllocationCreateInfo allocCreateInfo = {};+allocCreateInfo.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;++VmaAllocation alloc;+res = vmaAllocateMemory(allocator, &finalMemReq, &allocCreateInfo, &alloc, nullptr);++res = vmaBindImageMemory(allocator, alloc, img1);+res = vmaBindImageMemory(allocator, alloc, img2);++// You can use img1, img2 here, but not at the same time!++vmaFreeMemory(allocator, alloc);+vkDestroyImage(allocator, img2, nullptr);+vkDestroyImage(allocator, img1, nullptr);+\endcode++Remember that using resources that alias in memory requires proper synchronization.+You need to issue a memory barrier to make sure commands that use `img1` and `img2`+don't overlap on GPU timeline.+You also need to treat a resource after aliasing as uninitialized - containing garbage data.+For example, if you use `img1` and then want to use `img2`, you need to issue+an image memory barrier for `img2` with `oldLayout` = `VK_IMAGE_LAYOUT_UNDEFINED`.++Additional considerations:++- Vulkan also allows to interpret contents of memory between aliasing resources consistently in some cases.+See chapter 11.8. "Memory Aliasing" of Vulkan specification or `VK_IMAGE_CREATE_ALIAS_BIT` flag.+- You can create more complex layout where different images and buffers are bound+at different offsets inside one large allocation. For example, one can imagine+a big texture used in some render passes, aliasing with a set of many small buffers+used between in some further passes. To bind a resource at non-zero offset in an allocation,+use vmaBindBufferMemory2() / vmaBindImageMemory2().+- Before allocating memory for the resources you want to alias, check `memoryTypeBits`+returned in memory requirements of each resource to make sure the bits overlap.+Some GPUs may expose multiple memory types suitable e.g. only for buffers or+images with `COLOR_ATTACHMENT` usage, so the sets of memory types supported by your+resources may be disjoint. Aliasing them is not possible in that case.+++\page custom_memory_pools Custom memory pools++A memory pool contains a number of `VkDeviceMemory` blocks.+The library automatically creates and manages default pool for each memory type available on the device.+Default memory pool automatically grows in size.+Size of allocated blocks is also variable and managed automatically.++You can create custom pool and allocate memory out of it.+It can be useful if you want to:++- Keep certain kind of allocations separate from others.+- Enforce particular, fixed size of Vulkan memory blocks.+- Limit maximum amount of Vulkan memory allocated for that pool.+- Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool.+- Use extra parameters for a set of your allocations that are available in #VmaPoolCreateInfo but not in+  #VmaAllocationCreateInfo - e.g., custom minimum alignment, custom `pNext` chain.+- Perform defragmentation on a specific subset of your allocations.++To use custom memory pools:++-# Fill VmaPoolCreateInfo structure.+-# Call vmaCreatePool() to obtain #VmaPool handle.+-# When making an allocation, set VmaAllocationCreateInfo::pool to this handle.+   You don't need to specify any other parameters of this structure, like `usage`.++Example:++\code+// Find memoryTypeIndex for the pool.+VkBufferCreateInfo sampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };+sampleBufCreateInfo.size = 0x10000; // Doesn't matter.+sampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;++VmaAllocationCreateInfo sampleAllocCreateInfo = {};+sampleAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;++uint32_t memTypeIndex;+VkResult res = vmaFindMemoryTypeIndexForBufferInfo(allocator,+    &sampleBufCreateInfo, &sampleAllocCreateInfo, &memTypeIndex);+// Check res...++// Create a pool that can have at most 2 blocks, 128 MiB each.+VmaPoolCreateInfo poolCreateInfo = {};+poolCreateInfo.memoryTypeIndex = memTypeIndex;+poolCreateInfo.blockSize = 128ull * 1024 * 1024;+poolCreateInfo.maxBlockCount = 2;++VmaPool pool;+res = vmaCreatePool(allocator, &poolCreateInfo, &pool);+// Check res...++// Allocate a buffer out of it.+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };+bufCreateInfo.size = 1024;+bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;++VmaAllocationCreateInfo allocCreateInfo = {};+allocCreateInfo.pool = pool;++VkBuffer buf;+VmaAllocation alloc;+res = vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, nullptr);+// Check res...+\endcode++You have to free all allocations made from this pool before destroying it.++\code+vmaDestroyBuffer(allocator, buf, alloc);+vmaDestroyPool(allocator, pool);+\endcode++New versions of this library support creating dedicated allocations in custom pools.+It is supported only when VmaPoolCreateInfo::blockSize = 0.+To use this feature, set VmaAllocationCreateInfo::pool to the pointer to your custom pool and+VmaAllocationCreateInfo::flags to #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.++\note Excessive use of custom pools is a common mistake when using this library.+Custom pools may be useful for special purposes - when you want to+keep certain type of resources separate e.g. to reserve minimum amount of memory+for them or limit maximum amount of memory they can occupy. For most+resources this is not needed and so it is not recommended to create #VmaPool+objects and allocations out of them. Allocating from the default pool is sufficient.+++\section custom_memory_pools_MemTypeIndex Choosing memory type index++When creating a pool, you must explicitly specify memory type index.+To find the one suitable for your buffers or images, you can use helper functions+vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo().+You need to provide structures with example parameters of buffers or images+that you are going to create in that pool.++\code+VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };+exampleBufCreateInfo.size = 1024; // Doesn't matter+exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;++VmaAllocationCreateInfo allocCreateInfo = {};+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;++uint32_t memTypeIndex;+vmaFindMemoryTypeIndexForBufferInfo(allocator, &exampleBufCreateInfo, &allocCreateInfo, &memTypeIndex);++VmaPoolCreateInfo poolCreateInfo = {};+poolCreateInfo.memoryTypeIndex = memTypeIndex;+// ...+\endcode++When creating buffers/images allocated in that pool, provide following parameters:++- `VkBufferCreateInfo`: Prefer to pass same parameters as above.+  Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior.+  Using different `VK_BUFFER_USAGE_` flags may work, but you shouldn't create images in a pool intended for buffers+  or the other way around.+- VmaAllocationCreateInfo: You don't need to pass same parameters. Fill only `pool` member.+  Other members are ignored anyway.++\section linear_algorithm Linear allocation algorithm++Each Vulkan memory block managed by this library has accompanying metadata that+keeps track of used and unused regions. By default, the metadata structure and+algorithm tries to find best place for new allocations among free regions to+optimize memory usage. This way you can allocate and free objects in any order.++![Default allocation algorithm](../gfx/Linear_allocator_1_algo_default.png)++Sometimes there is a need to use simpler, linear allocation algorithm. You can+create custom pool that uses such algorithm by adding flag+#VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating+#VmaPool object. Then an alternative metadata management is used. It always+creates new allocations after last one and doesn't reuse free regions after+allocations freed in the middle. It results in better allocation performance and+less memory consumed by metadata.++![Linear allocation algorithm](../gfx/Linear_allocator_2_algo_linear.png)++With this one flag, you can create a custom pool that can be used in many ways:+free-at-once, stack, double stack, and ring buffer. See below for details.+You don't need to specify explicitly which of these options you are going to use - it is detected automatically.++\subsection linear_algorithm_free_at_once Free-at-once++In a pool that uses linear algorithm, you still need to free all the allocations+individually, e.g. by using vmaFreeMemory() or vmaDestroyBuffer(). You can free+them in any order. New allocations are always made after last one - free space+in the middle is not reused. However, when you release all the allocation and+the pool becomes empty, allocation starts from the beginning again. This way you+can use linear algorithm to speed up creation of allocations that you are going+to release all at once.++![Free-at-once](../gfx/Linear_allocator_3_free_at_once.png)++This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount+value that allows multiple memory blocks.++\subsection linear_algorithm_stack Stack++When you free an allocation that was created last, its space can be reused.+Thanks to this, if you always release allocations in the order opposite to their+creation (LIFO - Last In First Out), you can achieve behavior of a stack.++![Stack](../gfx/Linear_allocator_4_stack.png)++This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount+value that allows multiple memory blocks.++\subsection linear_algorithm_double_stack Double stack++The space reserved by a custom pool with linear algorithm may be used by two+stacks:++- First, default one, growing up from offset 0.+- Second, "upper" one, growing down from the end towards lower offsets.++To make allocation from the upper stack, add flag #VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT+to VmaAllocationCreateInfo::flags.++![Double stack](../gfx/Linear_allocator_7_double_stack.png)++Double stack is available only in pools with one memory block -+VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.++When the two stacks' ends meet so there is not enough space between them for a+new allocation, such allocation fails with usual+`VK_ERROR_OUT_OF_DEVICE_MEMORY` error.++\subsection linear_algorithm_ring_buffer Ring buffer++When you free some allocations from the beginning and there is not enough free space+for a new one at the end of a pool, allocator's "cursor" wraps around to the+beginning and starts allocation there. Thanks to this, if you always release+allocations in the same order as you created them (FIFO - First In First Out),+you can achieve behavior of a ring buffer / queue.++![Ring buffer](../gfx/Linear_allocator_5_ring_buffer.png)++Ring buffer is available only in pools with one memory block -+VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.++\note \ref defragmentation is not supported in custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT.+++\page defragmentation Defragmentation++Interleaved allocations and deallocations of many objects of varying size can+cause fragmentation over time, which can lead to a situation where the library is unable+to find a continuous range of free memory for a new allocation despite there is+enough free space, just scattered across many small free ranges between existing+allocations.++To mitigate this problem, you can use defragmentation feature.+It doesn't happen automatically though and needs your cooperation,+because VMA is a low level library that only allocates memory.+It cannot recreate buffers and images in a new place as it doesn't remember the contents of `VkBufferCreateInfo` / `VkImageCreateInfo` structures.+It cannot copy their contents as it doesn't record any commands to a command buffer.++Example:++\code+VmaDefragmentationInfo defragInfo = {};+defragInfo.pool = myPool;+defragInfo.flags = VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT;++VmaDefragmentationContext defragCtx;+VkResult res = vmaBeginDefragmentation(allocator, &defragInfo, &defragCtx);+// Check res...++for(;;)+{+    VmaDefragmentationPassMoveInfo pass;+    res = vmaBeginDefragmentationPass(allocator, defragCtx, &pass);+    if(res == VK_SUCCESS)+        break;+    else if(res != VK_INCOMPLETE)+        // Handle error...++    for(uint32_t i = 0; i < pass.moveCount; ++i)+    {+        // Inspect pass.pMoves[i].srcAllocation, identify what buffer/image it represents.+        VmaAllocationInfo allocInfo;+        vmaGetAllocationInfo(allocator, pMoves[i].srcAllocation, &allocInfo);+        MyEngineResourceData* resData = (MyEngineResourceData*)allocInfo.pUserData;++        // Recreate and bind this buffer/image at: pass.pMoves[i].dstMemory, pass.pMoves[i].dstOffset.+        VkImageCreateInfo imgCreateInfo = ...+        VkImage newImg;+        res = vkCreateImage(device, &imgCreateInfo, nullptr, &newImg);+        // Check res...+        res = vmaBindImageMemory(allocator, pMoves[i].dstTmpAllocation, newImg);+        // Check res...++        // Issue a vkCmdCopyBuffer/vkCmdCopyImage to copy its content to the new place.+        vkCmdCopyImage(cmdBuf, resData->img, ..., newImg, ...);+    }++    // Make sure the copy commands finished executing.+    vkWaitForFences(...);++    // Destroy old buffers/images bound with pass.pMoves[i].srcAllocation.+    for(uint32_t i = 0; i < pass.moveCount; ++i)+    {+        // ...+        vkDestroyImage(device, resData->img, nullptr);+    }++    // Update appropriate descriptors to point to the new places...++    res = vmaEndDefragmentationPass(allocator, defragCtx, &pass);+    if(res == VK_SUCCESS)+        break;+    else if(res != VK_INCOMPLETE)+        // Handle error...+}++vmaEndDefragmentation(allocator, defragCtx, nullptr);+\endcode++Although functions like vmaCreateBuffer(), vmaCreateImage(), vmaDestroyBuffer(), vmaDestroyImage()+create/destroy an allocation and a buffer/image at once, these are just a shortcut for+creating the resource, allocating memory, and binding them together.+Defragmentation works on memory allocations only. You must handle the rest manually.+Defragmentation is an iterative process that should repreat "passes" as long as related functions+return `VK_INCOMPLETE` not `VK_SUCCESS`.+In each pass:++1. vmaBeginDefragmentationPass() function call:+   - Calculates and returns the list of allocations to be moved in this pass.+     Note this can be a time-consuming process.+   - Reserves destination memory for them by creating temporary destination allocations+     that you can query for their `VkDeviceMemory` + offset using vmaGetAllocationInfo().+2. Inside the pass, **you should**:+   - Inspect the returned list of allocations to be moved.+   - Create new buffers/images and bind them at the returned destination temporary allocations.+   - Copy data from source to destination resources if necessary.+   - Destroy the source buffers/images, but NOT their allocations.+3. vmaEndDefragmentationPass() function call:+   - Frees the source memory reserved for the allocations that are moved.+   - Modifies source #VmaAllocation objects that are moved to point to the destination reserved memory.+   - Frees `VkDeviceMemory` blocks that became empty.++Unlike in previous iterations of the defragmentation API, there is no list of "movable" allocations passed as a parameter.+Defragmentation algorithm tries to move all suitable allocations.+You can, however, refuse to move some of them inside a defragmentation pass, by setting+`pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE.+This is not recommended and may result in suboptimal packing of the allocations after defragmentation.+If you cannot ensure any allocation can be moved, it is better to keep movable allocations separate in a custom pool.++Inside a pass, for each allocation that should be moved:++- You should copy its data from the source to the destination place by calling e.g. `vkCmdCopyBuffer()`, `vkCmdCopyImage()`.+  - You need to make sure these commands finished executing before destroying the source buffers/images and before calling vmaEndDefragmentationPass().+- If a resource doesn't contain any meaningful data, e.g. it is a transient color attachment image to be cleared,+  filled, and used temporarily in each rendering frame, you can just recreate this image+  without copying its data.+- If the resource is in `HOST_VISIBLE` and `HOST_CACHED` memory, you can copy its data on the CPU+  using `memcpy()`.+- If you cannot move the allocation, you can set `pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE.+  This will cancel the move.+  - vmaEndDefragmentationPass() will then free the destination memory+    not the source memory of the allocation, leaving it unchanged.+- If you decide the allocation is unimportant and can be destroyed instead of moved (e.g. it wasn't used for long time),+  you can set `pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY.+  - vmaEndDefragmentationPass() will then free both source and destination memory, and will destroy the source #VmaAllocation object.++You can defragment a specific custom pool by setting VmaDefragmentationInfo::pool+(like in the example above) or all the default pools by setting this member to null.++Defragmentation is always performed in each pool separately.+Allocations are never moved between different Vulkan memory types.+The size of the destination memory reserved for a moved allocation is the same as the original one.+Alignment of an allocation as it was determined using `vkGetBufferMemoryRequirements()` etc. is also respected after defragmentation.+Buffers/images should be recreated with the same `VkBufferCreateInfo` / `VkImageCreateInfo` parameters as the original ones.++You can perform the defragmentation incrementally to limit the number of allocations and bytes to be moved+in each pass, e.g. to call it in sync with render frames and not to experience too big hitches.+See members: VmaDefragmentationInfo::maxBytesPerPass, VmaDefragmentationInfo::maxAllocationsPerPass.++It is also safe to perform the defragmentation asynchronously to render frames and other Vulkan and VMA+usage, possibly from multiple threads, with the exception that allocations+returned in VmaDefragmentationPassMoveInfo::pMoves shouldn't be destroyed until the defragmentation pass is ended.++<b>Mapping</b> is preserved on allocations that are moved during defragmentation.+Whether through #VMA_ALLOCATION_CREATE_MAPPED_BIT or vmaMapMemory(), the allocations+are mapped at their new place. Of course, pointer to the mapped data changes, so it needs to be queried+using VmaAllocationInfo::pMappedData.++\note Defragmentation is not supported in custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT.+++\page statistics Statistics++This library contains several functions that return information about its internal state,+especially the amount of memory allocated from Vulkan.++\section statistics_numeric_statistics Numeric statistics++If you need to obtain basic statistics about memory usage per heap, together with current budget,+you can call function vmaGetHeapBudgets() and inspect structure #VmaBudget.+This is useful to keep track of memory usage and stay within budget+(see also \ref staying_within_budget).+Example:++\code+uint32_t heapIndex = ...++VmaBudget budgets[VK_MAX_MEMORY_HEAPS];+vmaGetHeapBudgets(allocator, budgets);++printf("My heap currently has %u allocations taking %llu B,\n",+    budgets[heapIndex].statistics.allocationCount,+    budgets[heapIndex].statistics.allocationBytes);+printf("allocated out of %u Vulkan device memory blocks taking %llu B,\n",+    budgets[heapIndex].statistics.blockCount,+    budgets[heapIndex].statistics.blockBytes);+printf("Vulkan reports total usage %llu B with budget %llu B.\n",+    budgets[heapIndex].usage,+    budgets[heapIndex].budget);+\endcode++You can query for more detailed statistics per memory heap, type, and totals,+including minimum and maximum allocation size and unused range size,+by calling function vmaCalculateStatistics() and inspecting structure #VmaTotalStatistics.+This function is slower though, as it has to traverse all the internal data structures,+so it should be used only for debugging purposes.++You can query for statistics of a custom pool using function vmaGetPoolStatistics()+or vmaCalculatePoolStatistics().++You can query for information about a specific allocation using function vmaGetAllocationInfo().+It fill structure #VmaAllocationInfo.++\section statistics_json_dump JSON dump++You can dump internal state of the allocator to a string in JSON format using function vmaBuildStatsString().+The result is guaranteed to be correct JSON.+It uses ANSI encoding.+Any strings provided by user (see [Allocation names](@ref allocation_names))+are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding,+this JSON string can be treated as using this encoding.+It must be freed using function vmaFreeStatsString().++The format of this JSON string is not part of official documentation of the library,+but it will not change in backward-incompatible way without increasing library major version number+and appropriate mention in changelog.++The JSON string contains all the data that can be obtained using vmaCalculateStatistics().+It can also contain detailed map of allocated memory blocks and their regions -+free and occupied by allocations.+This allows e.g. to visualize the memory or assess fragmentation.+++\page allocation_annotation Allocation names and user data++\section allocation_user_data Allocation user data++You can annotate allocations with your own information, e.g. for debugging purposes.+To do that, fill VmaAllocationCreateInfo::pUserData field when creating+an allocation. It is an opaque `void*` pointer. You can use it e.g. as a pointer,+some handle, index, key, ordinal number or any other value that would associate+the allocation with your custom metadata.+It is useful to identify appropriate data structures in your engine given #VmaAllocation,+e.g. when doing \ref defragmentation.++\code+VkBufferCreateInfo bufCreateInfo = ...++MyBufferMetadata* pMetadata = CreateBufferMetadata();++VmaAllocationCreateInfo allocCreateInfo = {};+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;+allocCreateInfo.pUserData = pMetadata;++VkBuffer buffer;+VmaAllocation allocation;+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buffer, &allocation, nullptr);+\endcode++The pointer may be later retrieved as VmaAllocationInfo::pUserData:++\code+VmaAllocationInfo allocInfo;+vmaGetAllocationInfo(allocator, allocation, &allocInfo);+MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.pUserData;+\endcode++It can also be changed using function vmaSetAllocationUserData().++Values of (non-zero) allocations' `pUserData` are printed in JSON report created by+vmaBuildStatsString() in hexadecimal form.++\section allocation_names Allocation names++An allocation can also carry a null-terminated string, giving a name to the allocation.+To set it, call vmaSetAllocationName().+The library creates internal copy of the string, so the pointer you pass doesn't need+to be valid for whole lifetime of the allocation. You can free it after the call.++\code+std::string imageName = "Texture: ";+imageName += fileName;+vmaSetAllocationName(allocator, allocation, imageName.c_str());+\endcode++The string can be later retrieved by inspecting VmaAllocationInfo::pName.+It is also printed in JSON report created by vmaBuildStatsString().++\note Setting string name to VMA allocation doesn't automatically set it to the Vulkan buffer or image created with it.+You must do it manually using an extension like VK_EXT_debug_utils, which is independent of this library.+++\page virtual_allocator Virtual allocator++As an extra feature, the core allocation algorithm of the library is exposed through a simple and convenient API of "virtual allocator".+It doesn't allocate any real GPU memory. It just keeps track of used and free regions of a "virtual block".+You can use it to allocate your own memory or other objects, even completely unrelated to Vulkan.+A common use case is sub-allocation of pieces of one large GPU buffer.++\section virtual_allocator_creating_virtual_block Creating virtual block++To use this functionality, there is no main "allocator" object.+You don't need to have #VmaAllocator object created.+All you need to do is to create a separate #VmaVirtualBlock object for each block of memory you want to be managed by the allocator:++-# Fill in #VmaVirtualBlockCreateInfo structure.+-# Call vmaCreateVirtualBlock(). Get new #VmaVirtualBlock object.++Example:++\code+VmaVirtualBlockCreateInfo blockCreateInfo = {};+blockCreateInfo.size = 1048576; // 1 MB++VmaVirtualBlock block;+VkResult res = vmaCreateVirtualBlock(&blockCreateInfo, &block);+\endcode++\section virtual_allocator_making_virtual_allocations Making virtual allocations++#VmaVirtualBlock object contains internal data structure that keeps track of free and occupied regions+using the same code as the main Vulkan memory allocator.+Similarly to #VmaAllocation for standard GPU allocations, there is #VmaVirtualAllocation type+that represents an opaque handle to an allocation within the virtual block.++In order to make such allocation:++-# Fill in #VmaVirtualAllocationCreateInfo structure.+-# Call vmaVirtualAllocate(). Get new #VmaVirtualAllocation object that represents the allocation.+   You can also receive `VkDeviceSize offset` that was assigned to the allocation.++Example:++\code+VmaVirtualAllocationCreateInfo allocCreateInfo = {};+allocCreateInfo.size = 4096; // 4 KB++VmaVirtualAllocation alloc;+VkDeviceSize offset;+res = vmaVirtualAllocate(block, &allocCreateInfo, &alloc, &offset);+if(res == VK_SUCCESS)+{+    // Use the 4 KB of your memory starting at offset.+}+else+{+    // Allocation failed - no space for it could be found. Handle this error!+}+\endcode++\section virtual_allocator_deallocation Deallocation++When no longer needed, an allocation can be freed by calling vmaVirtualFree().+You can only pass to this function an allocation that was previously returned by vmaVirtualAllocate()+called for the same #VmaVirtualBlock.++When whole block is no longer needed, the block object can be released by calling vmaDestroyVirtualBlock().+All allocations must be freed before the block is destroyed, which is checked internally by an assert.+However, if you don't want to call vmaVirtualFree() for each allocation, you can use vmaClearVirtualBlock() to free them all at once -+a feature not available in normal Vulkan memory allocator. Example:++\code+vmaVirtualFree(block, alloc);+vmaDestroyVirtualBlock(block);+\endcode++\section virtual_allocator_allocation_parameters Allocation parameters++You can attach a custom pointer to each allocation by using vmaSetVirtualAllocationUserData().+Its default value is null.+It can be used to store any data that needs to be associated with that allocation - e.g. an index, a handle, or a pointer to some+larger data structure containing more information. Example:++\code+struct CustomAllocData+{+    std::string m_AllocName;+};+CustomAllocData* allocData = new CustomAllocData();+allocData->m_AllocName = "My allocation 1";+vmaSetVirtualAllocationUserData(block, alloc, allocData);+\endcode++The pointer can later be fetched, along with allocation offset and size, by passing the allocation handle to function+vmaGetVirtualAllocationInfo() and inspecting returned structure #VmaVirtualAllocationInfo.+If you allocated a new object to be used as the custom pointer, don't forget to delete that object before freeing the allocation!+Example:++\code+VmaVirtualAllocationInfo allocInfo;+vmaGetVirtualAllocationInfo(block, alloc, &allocInfo);+delete (CustomAllocData*)allocInfo.pUserData;++vmaVirtualFree(block, alloc);+\endcode++\section virtual_allocator_alignment_and_units Alignment and units++It feels natural to express sizes and offsets in bytes.+If an offset of an allocation needs to be aligned to a multiply of some number (e.g. 4 bytes), you can fill optional member+VmaVirtualAllocationCreateInfo::alignment to request it. Example:++\code+VmaVirtualAllocationCreateInfo allocCreateInfo = {};+allocCreateInfo.size = 4096; // 4 KB+allocCreateInfo.alignment = 4; // Returned offset must be a multiply of 4 B++VmaVirtualAllocation alloc;+res = vmaVirtualAllocate(block, &allocCreateInfo, &alloc, nullptr);+\endcode++Alignments of different allocations made from one block may vary.+However, if all alignments and sizes are always multiply of some size e.g. 4 B or `sizeof(MyDataStruct)`,+you can express all sizes, alignments, and offsets in multiples of that size instead of individual bytes.+It might be more convenient, but you need to make sure to use this new unit consistently in all the places:++- VmaVirtualBlockCreateInfo::size+- VmaVirtualAllocationCreateInfo::size and VmaVirtualAllocationCreateInfo::alignment+- Using offset returned by vmaVirtualAllocate() or in VmaVirtualAllocationInfo::offset++\section virtual_allocator_statistics Statistics++You can obtain statistics of a virtual block using vmaGetVirtualBlockStatistics()+(to get brief statistics that are fast to calculate)+or vmaCalculateVirtualBlockStatistics() (to get more detailed statistics, slower to calculate).+The functions fill structures #VmaStatistics, #VmaDetailedStatistics respectively - same as used by the normal Vulkan memory allocator.+Example:++\code+VmaStatistics stats;+vmaGetVirtualBlockStatistics(block, &stats);+printf("My virtual block has %llu bytes used by %u virtual allocations\n",+    stats.allocationBytes, stats.allocationCount);+\endcode++You can also request a full list of allocations and free regions as a string in JSON format by calling+vmaBuildVirtualBlockStatsString().+Returned string must be later freed using vmaFreeVirtualBlockStatsString().+The format of this string differs from the one returned by the main Vulkan allocator, but it is similar.++\section virtual_allocator_additional_considerations Additional considerations++The "virtual allocator" functionality is implemented on a level of individual memory blocks.+Keeping track of a whole collection of blocks, allocating new ones when out of free space,+deleting empty ones, and deciding which one to try first for a new allocation must be implemented by the user.++Alternative allocation algorithms are supported, just like in custom pools of the real GPU memory.+See enum #VmaVirtualBlockCreateFlagBits to learn how to specify them (e.g. #VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT).+You can find their description in chapter \ref custom_memory_pools.+Allocation strategies are also supported.+See enum #VmaVirtualAllocationCreateFlagBits to learn how to specify them (e.g. #VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT).++Following features are supported only by the allocator of the real GPU memory and not by virtual allocations:+buffer-image granularity, `VMA_DEBUG_MARGIN`, `VMA_MIN_ALIGNMENT`.+++\page debugging_memory_usage Debugging incorrect memory usage++If you suspect a bug with memory usage, like usage of uninitialized memory or+memory being overwritten out of bounds of an allocation,+you can use debug features of this library to verify this.++\section debugging_memory_usage_initialization Memory initialization++If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used,+you can enable automatic memory initialization to verify this.+To do it, define macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to 1.++\code+#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1+#include "vk_mem_alloc.h"+\endcode++It makes memory of new allocations initialized to bit pattern `0xDCDCDCDC`.+Before an allocation is destroyed, its memory is filled with bit pattern `0xEFEFEFEF`.+Memory is automatically mapped and unmapped if necessary.++If you find these values while debugging your program, good chances are that you incorrectly+read Vulkan memory that is allocated but not initialized, or already freed, respectively.++Memory initialization works only with memory types that are `HOST_VISIBLE` and with allocations that can be mapped.+It works also with dedicated allocations.++\section debugging_memory_usage_margins Margins++By default, allocations are laid out in memory blocks next to each other if possible+(considering required alignment, `bufferImageGranularity`, and `nonCoherentAtomSize`).++![Allocations without margin](../gfx/Margins_1.png)++Define macro `VMA_DEBUG_MARGIN` to some non-zero value (e.g. 16) to enforce specified+number of bytes as a margin after every allocation.++\code+#define VMA_DEBUG_MARGIN 16+#include "vk_mem_alloc.h"+\endcode++![Allocations with margin](../gfx/Margins_2.png)++If your bug goes away after enabling margins, it means it may be caused by memory+being overwritten outside of allocation boundaries. It is not 100% certain though.+Change in application behavior may also be caused by different order and distribution+of allocations across memory blocks after margins are applied.++Margins work with all types of memory.++Margin is applied only to allocations made out of memory blocks and not to dedicated+allocations, which have their own memory block of specific size.+It is thus not applied to allocations made using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag+or those automatically decided to put into dedicated allocations, e.g. due to its+large size or recommended by VK_KHR_dedicated_allocation extension.++Margins appear in [JSON dump](@ref statistics_json_dump) as part of free space.++Note that enabling margins increases memory usage and fragmentation.++Margins do not apply to \ref virtual_allocator.++\section debugging_memory_usage_corruption_detection Corruption detection++You can additionally define macro `VMA_DEBUG_DETECT_CORRUPTION` to 1 to enable validation+of contents of the margins.++\code+#define VMA_DEBUG_MARGIN 16+#define VMA_DEBUG_DETECT_CORRUPTION 1+#include "vk_mem_alloc.h"+\endcode++When this feature is enabled, number of bytes specified as `VMA_DEBUG_MARGIN`+(it must be multiply of 4) after every allocation is filled with a magic number.+This idea is also know as "canary".+Memory is automatically mapped and unmapped if necessary.++This number is validated automatically when the allocation is destroyed.+If it is not equal to the expected value, `VMA_ASSERT()` is executed.+It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation,+which indicates a serious bug.++You can also explicitly request checking margins of all allocations in all memory blocks+that belong to specified memory types by using function vmaCheckCorruption(),+or in memory blocks that belong to specified custom pool, by using function+vmaCheckPoolCorruption().++Margin validation (corruption detection) works only for memory types that are+`HOST_VISIBLE` and `HOST_COHERENT`.+++\page opengl_interop OpenGL Interop++VMA provides some features that help with interoperability with OpenGL.++\section opengl_interop_exporting_memory Exporting memory++If you want to attach `VkExportMemoryAllocateInfoKHR` structure to `pNext` chain of memory allocations made by the library:++It is recommended to create \ref custom_memory_pools for such allocations.+Define and fill in your `VkExportMemoryAllocateInfoKHR` structure and attach it to VmaPoolCreateInfo::pMemoryAllocateNext+while creating the custom pool.+Please note that the structure must remain alive and unchanged for the whole lifetime of the #VmaPool,+not only while creating it, as no copy of the structure is made,+but its original pointer is used for each allocation instead.++If you want to export all memory allocated by the library from certain memory types,+also dedicated allocations or other allocations made from default pools,+an alternative solution is to fill in VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes.+It should point to an array with `VkExternalMemoryHandleTypeFlagsKHR` to be automatically passed by the library+through `VkExportMemoryAllocateInfoKHR` on each allocation made from a specific memory type.+Please note that new versions of the library also support dedicated allocations created in custom pools.++You should not mix these two methods in a way that allows to apply both to the same memory type.+Otherwise, `VkExportMemoryAllocateInfoKHR` structure would be attached twice to the `pNext` chain of `VkMemoryAllocateInfo`.+++\section opengl_interop_custom_alignment Custom alignment++Buffers or images exported to a different API like OpenGL may require a different alignment,+higher than the one used by the library automatically, queried from functions like `vkGetBufferMemoryRequirements`.+To impose such alignment:++It is recommended to create \ref custom_memory_pools for such allocations.+Set VmaPoolCreateInfo::minAllocationAlignment member to the minimum alignment required for each allocation+to be made out of this pool.+The alignment actually used will be the maximum of this member and the alignment returned for the specific buffer or image+from a function like `vkGetBufferMemoryRequirements`, which is called by VMA automatically.++If you want to create a buffer with a specific minimum alignment out of default pools,+use special function vmaCreateBufferWithAlignment(), which takes additional parameter `minAlignment`.++Note the problem of alignment affects only resources placed inside bigger `VkDeviceMemory` blocks and not dedicated+allocations, as these, by definition, always have alignment = 0 because the resource is bound to the beginning of its dedicated block.+Contrary to Direct3D 12, Vulkan doesn't have a concept of alignment of the entire memory block passed on its allocation.+++\page usage_patterns Recommended usage patterns++Vulkan gives great flexibility in memory allocation.+This chapter shows the most common patterns.++See also slides from talk:+[Sawicki, Adam. Advanced Graphics Techniques Tutorial: Memory management in Vulkan and DX12. Game Developers Conference, 2018](https://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New)+++\section usage_patterns_gpu_only GPU-only resource++<b>When:</b>+Any resources that you frequently write and read on GPU,+e.g. images used as color attachments (aka "render targets"), depth-stencil attachments,+images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)").++<b>What to do:</b>+Let the library select the optimal memory type, which will likely have `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.++\code+VkImageCreateInfo imgCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };+imgCreateInfo.imageType = VK_IMAGE_TYPE_2D;+imgCreateInfo.extent.width = 3840;+imgCreateInfo.extent.height = 2160;+imgCreateInfo.extent.depth = 1;+imgCreateInfo.mipLevels = 1;+imgCreateInfo.arrayLayers = 1;+imgCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;+imgCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;+imgCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;+imgCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;+imgCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;++VmaAllocationCreateInfo allocCreateInfo = {};+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;+allocCreateInfo.priority = 1.0f;++VkImage img;+VmaAllocation alloc;+vmaCreateImage(allocator, &imgCreateInfo, &allocCreateInfo, &img, &alloc, nullptr);+\endcode++<b>Also consider:</b>+Consider creating them as dedicated allocations using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,+especially if they are large or if you plan to destroy and recreate them with different sizes+e.g. when display resolution changes.+Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later.+When VK_EXT_memory_priority extension is enabled, it is also worth setting high priority to such allocation+to decrease chances to be evicted to system memory by the operating system.++\section usage_patterns_staging_copy_upload Staging copy for upload++<b>When:</b>+A "staging" buffer than you want to map and fill from CPU code, then use as a source od transfer+to some GPU resource.++<b>What to do:</b>+Use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT.+Let the library select the optimal memory type, which will always have `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`.++\code+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };+bufCreateInfo.size = 65536;+bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;++VmaAllocationCreateInfo allocCreateInfo = {};+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |+    VMA_ALLOCATION_CREATE_MAPPED_BIT;++VkBuffer buf;+VmaAllocation alloc;+VmaAllocationInfo allocInfo;+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);++...++memcpy(allocInfo.pMappedData, myData, myDataSize);+\endcode++<b>Also consider:</b>+You can map the allocation using vmaMapMemory() or you can create it as persistenly mapped+using #VMA_ALLOCATION_CREATE_MAPPED_BIT, as in the example above.+++\section usage_patterns_readback Readback++<b>When:</b>+Buffers for data written by or transferred from the GPU that you want to read back on the CPU,+e.g. results of some computations.++<b>What to do:</b>+Use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.+Let the library select the optimal memory type, which will always have `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`+and `VK_MEMORY_PROPERTY_HOST_CACHED_BIT`.++\code+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };+bufCreateInfo.size = 65536;+bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;++VmaAllocationCreateInfo allocCreateInfo = {};+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT |+    VMA_ALLOCATION_CREATE_MAPPED_BIT;++VkBuffer buf;+VmaAllocation alloc;+VmaAllocationInfo allocInfo;+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);++...++const float* downloadedData = (const float*)allocInfo.pMappedData;+\endcode+++\section usage_patterns_advanced_data_uploading Advanced data uploading++For resources that you frequently write on CPU via mapped pointer and+freqnently read on GPU e.g. as a uniform buffer (also called "dynamic"), multiple options are possible:++-# Easiest solution is to have one copy of the resource in `HOST_VISIBLE` memory,+   even if it means system RAM (not `DEVICE_LOCAL`) on systems with a discrete graphics card,+   and make the device reach out to that resource directly.+   - Reads performed by the device will then go through PCI Express bus.+     The performance of this access may be limited, but it may be fine depending on the size+     of this resource (whether it is small enough to quickly end up in GPU cache) and the sparsity+     of access.+-# On systems with unified memory (e.g. AMD APU or Intel integrated graphics, mobile chips),+   a memory type may be available that is both `HOST_VISIBLE` (available for mapping) and `DEVICE_LOCAL`+   (fast to access from the GPU). Then, it is likely the best choice for such type of resource.+-# Systems with a discrete graphics card and separate video memory may or may not expose+   a memory type that is both `HOST_VISIBLE` and `DEVICE_LOCAL`, also known as Base Address Register (BAR).+   If they do, it represents a piece of VRAM (or entire VRAM, if ReBAR is enabled in the motherboard BIOS)+   that is available to CPU for mapping.+   - Writes performed by the host to that memory go through PCI Express bus.+     The performance of these writes may be limited, but it may be fine, especially on PCIe 4.0,+     as long as rules of using uncached and write-combined memory are followed - only sequential writes and no reads.+-# Finally, you may need or prefer to create a separate copy of the resource in `DEVICE_LOCAL` memory,+   a separate "staging" copy in `HOST_VISIBLE` memory and perform an explicit transfer command between them.++Thankfully, VMA offers an aid to create and use such resources in the the way optimal+for the current Vulkan device. To help the library make the best choice,+use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT together with+#VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT.+It will then prefer a memory type that is both `DEVICE_LOCAL` and `HOST_VISIBLE` (integrated memory or BAR),+but if no such memory type is available or allocation from it fails+(PC graphics cards have only 256 MB of BAR by default, unless ReBAR is supported and enabled in BIOS),+it will fall back to `DEVICE_LOCAL` memory for fast GPU access.+It is then up to you to detect that the allocation ended up in a memory type that is not `HOST_VISIBLE`,+so you need to create another "staging" allocation and perform explicit transfers.++\code+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };+bufCreateInfo.size = 65536;+bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;++VmaAllocationCreateInfo allocCreateInfo = {};+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |+    VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |+    VMA_ALLOCATION_CREATE_MAPPED_BIT;++VkBuffer buf;+VmaAllocation alloc;+VmaAllocationInfo allocInfo;+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);++VkMemoryPropertyFlags memPropFlags;+vmaGetAllocationMemoryProperties(allocator, alloc, &memPropFlags);++if(memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)+{+    // Allocation ended up in a mappable memory and is already mapped - write to it directly.++    // [Executed in runtime]:+    memcpy(allocInfo.pMappedData, myData, myDataSize);+}+else+{+    // Allocation ended up in a non-mappable memory - need to transfer.+    VkBufferCreateInfo stagingBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };+    stagingBufCreateInfo.size = 65536;+    stagingBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;++    VmaAllocationCreateInfo stagingAllocCreateInfo = {};+    stagingAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;+    stagingAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |+        VMA_ALLOCATION_CREATE_MAPPED_BIT;++    VkBuffer stagingBuf;+    VmaAllocation stagingAlloc;+    VmaAllocationInfo stagingAllocInfo;+    vmaCreateBuffer(allocator, &stagingBufCreateInfo, &stagingAllocCreateInfo,+        &stagingBuf, &stagingAlloc, stagingAllocInfo);++    // [Executed in runtime]:+    memcpy(stagingAllocInfo.pMappedData, myData, myDataSize);+    //vkCmdPipelineBarrier: VK_ACCESS_HOST_WRITE_BIT --> VK_ACCESS_TRANSFER_READ_BIT+    VkBufferCopy bufCopy = {+        0, // srcOffset+        0, // dstOffset,+        myDataSize); // size+    vkCmdCopyBuffer(cmdBuf, stagingBuf, buf, 1, &bufCopy);+}+\endcode++\section usage_patterns_other_use_cases Other use cases++Here are some other, less obvious use cases and their recommended settings:++- An image that is used only as transfer source and destination, but it should stay on the device,+  as it is used to temporarily store a copy of some texture, e.g. from the current to the next frame,+  for temporal antialiasing or other temporal effects.+  - Use `VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT`+  - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO+- An image that is used only as transfer source and destination, but it should be placed+  in the system RAM despite it doesn't need to be mapped, because it serves as a "swap" copy to evict+  least recently used textures from VRAM.+  - Use `VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT`+  - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO_PREFER_HOST,+    as VMA needs a hint here to differentiate from the previous case.+- A buffer that you want to map and write from the CPU, directly read from the GPU+  (e.g. as a uniform or vertex buffer), but you have a clear preference to place it in device or+  host memory due to its large size.+  - Use `VkBufferCreateInfo::usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT`+  - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE or #VMA_MEMORY_USAGE_AUTO_PREFER_HOST+  - Use VmaAllocationCreateInfo::flags = #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT+++\page configuration Configuration++Please check "CONFIGURATION SECTION" in the code to find macros that you can define+before each include of this file or change directly in this file to provide+your own implementation of basic facilities like assert, `min()` and `max()` functions,+mutex, atomic etc.+The library uses its own implementation of containers by default, but you can switch to using+STL containers instead.++For example, define `VMA_ASSERT(expr)` before including the library to provide+custom implementation of the assertion, compatible with your project.+By default it is defined to standard C `assert(expr)` in `_DEBUG` configuration+and empty otherwise.++\section config_Vulkan_functions Pointers to Vulkan functions++There are multiple ways to import pointers to Vulkan functions in the library.+In the simplest case you don't need to do anything.+If the compilation or linking of your program or the initialization of the #VmaAllocator+doesn't work for you, you can try to reconfigure it.++First, the allocator tries to fetch pointers to Vulkan functions linked statically,+like this:++\code+m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;+\endcode++If you want to disable this feature, set configuration macro: `#define VMA_STATIC_VULKAN_FUNCTIONS 0`.++Second, you can provide the pointers yourself by setting member VmaAllocatorCreateInfo::pVulkanFunctions.+You can fetch them e.g. using functions `vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` or+by using a helper library like [volk](https://github.com/zeux/volk).++Third, VMA tries to fetch remaining pointers that are still null by calling+`vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` on its own.+You need to only fill in VmaVulkanFunctions::vkGetInstanceProcAddr and VmaVulkanFunctions::vkGetDeviceProcAddr.+Other pointers will be fetched automatically.+If you want to disable this feature, set configuration macro: `#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0`.++Finally, all the function pointers required by the library (considering selected+Vulkan version and enabled extensions) are checked with `VMA_ASSERT` if they are not null.+++\section custom_memory_allocator Custom host memory allocator++If you use custom allocator for CPU memory rather than default operator `new`+and `delete` from C++, you can make this library using your allocator as well+by filling optional member VmaAllocatorCreateInfo::pAllocationCallbacks. These+functions will be passed to Vulkan, as well as used by the library itself to+make any CPU-side allocations.++\section allocation_callbacks Device memory allocation callbacks++The library makes calls to `vkAllocateMemory()` and `vkFreeMemory()` internally.+You can setup callbacks to be informed about these calls, e.g. for the purpose+of gathering some statistics. To do it, fill optional member+VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.++\section heap_memory_limit Device heap memory limit++When device memory of certain heap runs out of free space, new allocations may+fail (returning error code) or they may succeed, silently pushing some existing_+memory blocks from GPU VRAM to system RAM (which degrades performance). This+behavior is implementation-dependent - it depends on GPU vendor and graphics+driver.++On AMD cards it can be controlled while creating Vulkan device object by using+VK_AMD_memory_overallocation_behavior extension, if available.++Alternatively, if you want to test how your program behaves with limited amount of Vulkan device+memory available without switching your graphics card to one that really has+smaller VRAM, you can use a feature of this library intended for this purpose.+To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit.++++\page vk_khr_dedicated_allocation VK_KHR_dedicated_allocation++VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve+performance on some GPUs. It augments Vulkan API with possibility to query+driver whether it prefers particular buffer or image to have its own, dedicated+allocation (separate `VkDeviceMemory` block) for better efficiency - to be able+to do some internal optimizations. The extension is supported by this library.+It will be used automatically when enabled.++It has been promoted to core Vulkan 1.1, so if you use eligible Vulkan version+and inform VMA about it by setting VmaAllocatorCreateInfo::vulkanApiVersion,+you are all set.++Otherwise, if you want to use it as an extension:++1 . When creating Vulkan device, check if following 2 device extensions are+supported (call `vkEnumerateDeviceExtensionProperties()`).+If yes, enable them (fill `VkDeviceCreateInfo::ppEnabledExtensionNames`).++- VK_KHR_get_memory_requirements2+- VK_KHR_dedicated_allocation++If you enabled these extensions:++2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating+your #VmaAllocator to inform the library that you enabled required extensions+and you want the library to use them.++\code+allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;++vmaCreateAllocator(&allocatorInfo, &allocator);+\endcode++That is all. The extension will be automatically used whenever you create a+buffer using vmaCreateBuffer() or image using vmaCreateImage().++When using the extension together with Vulkan Validation Layer, you will receive+warnings like this:++_vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer._++It is OK, you should just ignore it. It happens because you use function+`vkGetBufferMemoryRequirements2KHR()` instead of standard+`vkGetBufferMemoryRequirements()`, while the validation layer seems to be+unaware of it.++To learn more about this extension, see:++- [VK_KHR_dedicated_allocation in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap50.html#VK_KHR_dedicated_allocation)+- [VK_KHR_dedicated_allocation unofficial manual](http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5)++++\page vk_ext_memory_priority VK_EXT_memory_priority++VK_EXT_memory_priority is a device extension that allows to pass additional "priority"+value to Vulkan memory allocations that the implementation may use prefer certain+buffers and images that are critical for performance to stay in device-local memory+in cases when the memory is over-subscribed, while some others may be moved to the system memory.++VMA offers convenient usage of this extension.+If you enable it, you can pass "priority" parameter when creating allocations or custom pools+and the library automatically passes the value to Vulkan using this extension.++If you want to use this extension in connection with VMA, follow these steps:++\section vk_ext_memory_priority_initialization Initialization++1) Call `vkEnumerateDeviceExtensionProperties` for the physical device.+Check if the extension is supported - if returned array of `VkExtensionProperties` contains "VK_EXT_memory_priority".++2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.+Attach additional structure `VkPhysicalDeviceMemoryPriorityFeaturesEXT` to `VkPhysicalDeviceFeatures2::pNext` to be returned.+Check if the device feature is really supported - check if `VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority` is true.++3) While creating device with `vkCreateDevice`, enable this extension - add "VK_EXT_memory_priority"+to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.++4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.+Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.+Enable this device feature - attach additional structure `VkPhysicalDeviceMemoryPriorityFeaturesEXT` to+`VkPhysicalDeviceFeatures2::pNext` chain and set its member `memoryPriority` to `VK_TRUE`.++5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you+have enabled this extension and feature - add #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT+to VmaAllocatorCreateInfo::flags.++\section vk_ext_memory_priority_usage Usage++When using this extension, you should initialize following member:++- VmaAllocationCreateInfo::priority when creating a dedicated allocation with #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.+- VmaPoolCreateInfo::priority when creating a custom pool.++It should be a floating-point value between `0.0f` and `1.0f`, where recommended default is `0.5f`.+Memory allocated with higher value can be treated by the Vulkan implementation as higher priority+and so it can have lower chances of being pushed out to system memory, experiencing degraded performance.++It might be a good idea to create performance-critical resources like color-attachment or depth-stencil images+as dedicated and set high priority to them. For example:++\code+VkImageCreateInfo imgCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };+imgCreateInfo.imageType = VK_IMAGE_TYPE_2D;+imgCreateInfo.extent.width = 3840;+imgCreateInfo.extent.height = 2160;+imgCreateInfo.extent.depth = 1;+imgCreateInfo.mipLevels = 1;+imgCreateInfo.arrayLayers = 1;+imgCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;+imgCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;+imgCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;+imgCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;+imgCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;++VmaAllocationCreateInfo allocCreateInfo = {};+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;+allocCreateInfo.priority = 1.0f;++VkImage img;+VmaAllocation alloc;+vmaCreateImage(allocator, &imgCreateInfo, &allocCreateInfo, &img, &alloc, nullptr);+\endcode++`priority` member is ignored in the following situations:++- Allocations created in custom pools: They inherit the priority, along with all other allocation parameters+  from the parametrs passed in #VmaPoolCreateInfo when the pool was created.+- Allocations created in default pools: They inherit the priority from the parameters+  VMA used when creating default pools, which means `priority == 0.5f`.+++\page vk_amd_device_coherent_memory VK_AMD_device_coherent_memory++VK_AMD_device_coherent_memory is a device extension that enables access to+additional memory types with `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and+`VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flag. It is useful mostly for+allocation of buffers intended for writing "breadcrumb markers" in between passes+or draw calls, which in turn are useful for debugging GPU crash/hang/TDR cases.++When the extension is available but has not been enabled, Vulkan physical device+still exposes those memory types, but their usage is forbidden. VMA automatically+takes care of that - it returns `VK_ERROR_FEATURE_NOT_PRESENT` when an attempt+to allocate memory of such type is made.++If you want to use this extension in connection with VMA, follow these steps:++\section vk_amd_device_coherent_memory_initialization Initialization++1) Call `vkEnumerateDeviceExtensionProperties` for the physical device.+Check if the extension is supported - if returned array of `VkExtensionProperties` contains "VK_AMD_device_coherent_memory".++2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.+Attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to `VkPhysicalDeviceFeatures2::pNext` to be returned.+Check if the device feature is really supported - check if `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true.++3) While creating device with `vkCreateDevice`, enable this extension - add "VK_AMD_device_coherent_memory"+to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.++4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.+Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.+Enable this device feature - attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to+`VkPhysicalDeviceFeatures2::pNext` and set its member `deviceCoherentMemory` to `VK_TRUE`.++5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you+have enabled this extension and feature - add #VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT+to VmaAllocatorCreateInfo::flags.++\section vk_amd_device_coherent_memory_usage Usage++After following steps described above, you can create VMA allocations and custom pools+out of the special `DEVICE_COHERENT` and `DEVICE_UNCACHED` memory types on eligible+devices. There are multiple ways to do it, for example:++- You can request or prefer to allocate out of such memory types by adding+  `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` to VmaAllocationCreateInfo::requiredFlags+  or VmaAllocationCreateInfo::preferredFlags. Those flags can be freely mixed with+  other ways of \ref choosing_memory_type, like setting VmaAllocationCreateInfo::usage.+- If you manually found memory type index to use for this purpose, force allocation+  from this specific index by setting VmaAllocationCreateInfo::memoryTypeBits `= 1u << index`.++\section vk_amd_device_coherent_memory_more_information More information++To learn more about this extension, see [VK_AMD_device_coherent_memory in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_AMD_device_coherent_memory.html)++Example use of this extension can be found in the code of the sample and test suite+accompanying this library.+++\page enabling_buffer_device_address Enabling buffer device address++Device extension VK_KHR_buffer_device_address+allow to fetch raw GPU pointer to a buffer and pass it for usage in a shader code.+It has been promoted to core Vulkan 1.2.++If you want to use this feature in connection with VMA, follow these steps:++\section enabling_buffer_device_address_initialization Initialization++1) (For Vulkan version < 1.2) Call `vkEnumerateDeviceExtensionProperties` for the physical device.+Check if the extension is supported - if returned array of `VkExtensionProperties` contains+"VK_KHR_buffer_device_address".++2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.+Attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to `VkPhysicalDeviceFeatures2::pNext` to be returned.+Check if the device feature is really supported - check if `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress` is true.++3) (For Vulkan version < 1.2) While creating device with `vkCreateDevice`, enable this extension - add+"VK_KHR_buffer_device_address" to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.++4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.+Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.+Enable this device feature - attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to+`VkPhysicalDeviceFeatures2::pNext` and set its member `bufferDeviceAddress` to `VK_TRUE`.++5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you+have enabled this feature - add #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT+to VmaAllocatorCreateInfo::flags.++\section enabling_buffer_device_address_usage Usage++After following steps described above, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*` using VMA.+The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*` to+allocated memory blocks wherever it might be needed.++Please note that the library supports only `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*`.+The second part of this functionality related to "capture and replay" is not supported,+as it is intended for usage in debugging tools like RenderDoc, not in everyday Vulkan usage.++\section enabling_buffer_device_address_more_information More information++To learn more about this extension, see [VK_KHR_buffer_device_address in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap46.html#VK_KHR_buffer_device_address)++Example use of this extension can be found in the code of the sample and test suite+accompanying this library.++\page general_considerations General considerations++\section general_considerations_thread_safety Thread safety++- The library has no global state, so separate #VmaAllocator objects can be used+  independently.+  There should be no need to create multiple such objects though - one per `VkDevice` is enough.+- By default, all calls to functions that take #VmaAllocator as first parameter+  are safe to call from multiple threads simultaneously because they are+  synchronized internally when needed.+  This includes allocation and deallocation from default memory pool, as well as custom #VmaPool.+- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT+  flag, calls to functions that take such #VmaAllocator object must be+  synchronized externally.+- Access to a #VmaAllocation object must be externally synchronized. For example,+  you must not call vmaGetAllocationInfo() and vmaMapMemory() from different+  threads at the same time if you pass the same #VmaAllocation object to these+  functions.+- #VmaVirtualBlock is not safe to be used from multiple threads simultaneously.++\section general_considerations_versioning_and_compatibility Versioning and compatibility++The library uses [**Semantic Versioning**](https://semver.org/),+which means version numbers follow convention: Major.Minor.Patch (e.g. 2.3.0), where:++- Incremented Patch version means a release is backward- and forward-compatible,+  introducing only some internal improvements, bug fixes, optimizations etc.+  or changes that are out of scope of the official API described in this documentation.+- Incremented Minor version means a release is backward-compatible,+  so existing code that uses the library should continue to work, while some new+  symbols could have been added: new structures, functions, new values in existing+  enums and bit flags, new structure members, but not new function parameters.+- Incrementing Major version means a release could break some backward compatibility.++All changes between official releases are documented in file "CHANGELOG.md".++\warning Backward compatibility is considered on the level of C++ source code, not binary linkage.+Adding new members to existing structures is treated as backward compatible if initializing+the new members to binary zero results in the old behavior.+You should always fully initialize all library structures to zeros and not rely on their+exact binary size.++\section general_considerations_validation_layer_warnings Validation layer warnings++When using this library, you can meet following types of warnings issued by+Vulkan validation layer. They don't necessarily indicate a bug, so you may need+to just ignore them.++- *vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.*+  - It happens when VK_KHR_dedicated_allocation extension is enabled.+    `vkGetBufferMemoryRequirements2KHR` function is used instead, while validation layer seems to be unaware of it.+- *Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.*+  - It happens when you map a buffer or image, because the library maps entire+    `VkDeviceMemory` block, where different types of images and buffers may end+    up together, especially on GPUs with unified memory like Intel.+- *Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.*+  - It may happen when you use [defragmentation](@ref defragmentation).++\section general_considerations_allocation_algorithm Allocation algorithm++The library uses following algorithm for allocation, in order:++-# Try to find free range of memory in existing blocks.+-# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size.+-# If failed, try to create such block with size / 2, size / 4, size / 8.+-# If failed, try to allocate separate `VkDeviceMemory` for this allocation,+   just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.+-# If failed, choose other memory type that meets the requirements specified in+   VmaAllocationCreateInfo and go to point 1.+-# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.++\section general_considerations_features_not_supported Features not supported++Features deliberately excluded from the scope of this library:++-# **Data transfer.** Uploading (streaming) and downloading data of buffers and images+   between CPU and GPU memory and related synchronization is responsibility of the user.+   Defining some "texture" object that would automatically stream its data from a+   staging copy in CPU memory to GPU memory would rather be a feature of another,+   higher-level library implemented on top of VMA.+   VMA doesn't record any commands to a `VkCommandBuffer`. It just allocates memory.+-# **Recreation of buffers and images.** Although the library has functions for+   buffer and image creation: vmaCreateBuffer(), vmaCreateImage(), you need to+   recreate these objects yourself after defragmentation. That is because the big+   structures `VkBufferCreateInfo`, `VkImageCreateInfo` are not stored in+   #VmaAllocation object.+-# **Handling CPU memory allocation failures.** When dynamically creating small C+++   objects in CPU memory (not Vulkan memory), allocation failures are not checked+   and handled gracefully, because that would complicate code significantly and+   is usually not needed in desktop PC applications anyway.+   Success of an allocation is just checked with an assert.+-# **Code free of any compiler warnings.** Maintaining the library to compile and+   work correctly on so many different platforms is hard enough. Being free of+   any warnings, on any version of any compiler, is simply not feasible.+   There are many preprocessor macros that make some variables unused, function parameters unreferenced,+   or conditional expressions constant in some configurations.+   The code of this library should not be bigger or more complicated just to silence these warnings.+   It is recommended to disable such warnings instead.+-# This is a C++ library with C interface. **Bindings or ports to any other programming languages** are welcome as external projects but+   are not going to be included into this repository.+*/
changelog.md view
@@ -2,6 +2,10 @@  ## WIP +## [0.10.1] - 2022-09-06+- Bump VMA to current (latest 3.0.1)+- Raise upper bound on `vulkan`+ ## [0.10] - 2022-03-31 - Bump VMA to 3.0.0   - Several breaking changes
package.yaml view
@@ -1,5 +1,5 @@ name: VulkanMemoryAllocator-version: "0.10"+version: "0.10.1" synopsis: Bindings to the VulkanMemoryAllocator library category: Graphics maintainer: Ellie Hermaszewska <live.long.and.prosper@monoid.al>@@ -20,7 +20,7 @@     src/lib.cpp   dependencies:     - base <5-    - vulkan >= 3.6 && < 3.18+    - vulkan >= 3.6 && < 3.22     - bytestring     - transformers     - vector
src/VulkanMemoryAllocator.hs view
@@ -57,10 +57,12 @@                               , withBuffer                               , createBufferWithAlignment                               , createAliasingBuffer+                              , createAliasingBuffer2                               , destroyBuffer                               , createImage                               , withImage                               , createAliasingImage+                              , createAliasingImage2                               , destroyImage                               , createVirtualBlock                               , withVirtualBlock@@ -1211,7 +1213,7 @@  -- | Returns current information about specified allocation. ----- Current paramteres of given allocation are returned in+-- Current parameters of given allocation are returned in -- @pAllocationInfo@. -- -- Although this function doesn\'t lock any mutex, so it should be quite@@ -1826,7 +1828,7 @@ -- |           | context   | Context object that has been created by       | -- |           |           | 'beginDefragmentation'.                       | -- +-----------+-----------+-----------------------------------------------+--- | out       | pPassInfo | Computed informations for current pass.       |+-- | out       | pPassInfo | Computed information for current pass.        | -- +-----------+-----------+-----------------------------------------------+ -- -- __Returns__@@ -1882,7 +1884,7 @@ -- | context     | Context object that has been created by                | -- |             | 'beginDefragmentation'.                                | -- +-------------+--------------------------------------------------------+--- | pPassInfo   | Computed informations for current pass filled by       |+-- | pPassInfo   | Computed information for current pass filled by        | -- |             | 'beginDefragmentationPass' and possibly modified by    | -- |             | you.                                                   | -- +-------------+--------------------------------------------------------+@@ -2257,6 +2259,11 @@ -- longer need it using @vkDestroyBuffer()@. If you want to also destroy -- the corresponding allocation you can use convenience function -- 'destroyBuffer'.+--+-- Note+--+-- There is a new version of this function augmented with parameter+-- @allocationLocalOffset@ - see 'createAliasingBuffer2'. createAliasingBuffer :: forall a io                       . (Extendss BufferCreateInfo a, PokeChain a, MonadIO io)                      => -- No documentation found for Nested "vmaCreateAliasingBuffer" "allocator"@@ -2279,6 +2286,70 @@ #if !defined(SAFE_FOREIGN_CALLS)   unsafe #endif+  "vmaCreateAliasingBuffer2" ffiVmaCreateAliasingBuffer2+  :: Allocator -> Allocation -> DeviceSize -> Ptr (SomeStruct BufferCreateInfo) -> Ptr Buffer -> IO Result++-- | Creates a new @VkBuffer@, binds already created memory for it.+--+-- __Parameters__+--+-- +-----------+-----------------------+-----------------------------------------------++-- |           | allocator             |                                               |+-- +-----------+-----------------------+-----------------------------------------------++-- |           | allocation            | Allocation that provides memory to be used    |+-- |           |                       | for binding new buffer to it.                 |+-- +-----------+-----------------------+-----------------------------------------------++-- |           | allocationLocalOffset | Additional offset to be added while binding,  |+-- |           |                       | relative to the beginning of the allocation.  |+-- |           |                       | Normally it should be 0.                      |+-- +-----------+-----------------------+-----------------------------------------------++-- |           | pBufferCreateInfo     |                                               |+-- +-----------+-----------------------+-----------------------------------------------++-- | out       | pBuffer               | Buffer that was created.                      |+-- +-----------+-----------------------+-----------------------------------------------++--+-- This function automatically:+--+-- 1.  Creates buffer.+--+-- 2.  Binds the buffer with the supplied memory.+--+-- If any of these operations fail, buffer is not created, returned value+-- is negative error code and @*pBuffer@ is null.+--+-- If the function succeeded, you must destroy the buffer when you no+-- longer need it using @vkDestroyBuffer()@. If you want to also destroy+-- the corresponding allocation you can use convenience function+-- 'destroyBuffer'.+--+-- Note+--+-- This is a new version of the function augmented with parameter+-- @allocationLocalOffset@.+createAliasingBuffer2 :: forall a io+                       . (Extendss BufferCreateInfo a, PokeChain a, MonadIO io)+                      => -- No documentation found for Nested "vmaCreateAliasingBuffer2" "allocator"+                         Allocator+                      -> -- No documentation found for Nested "vmaCreateAliasingBuffer2" "allocation"+                         Allocation+                      -> -- No documentation found for Nested "vmaCreateAliasingBuffer2" "allocationLocalOffset"+                         ("allocationLocalOffset" ::: DeviceSize)+                      -> -- No documentation found for Nested "vmaCreateAliasingBuffer2" "pBufferCreateInfo"+                         (BufferCreateInfo a)+                      -> io (Buffer)+createAliasingBuffer2 allocator allocation allocationLocalOffset bufferCreateInfo = liftIO . evalContT $ do+  pBufferCreateInfo <- ContT $ withCStruct (bufferCreateInfo)+  pPBuffer <- ContT $ bracket (callocBytes @Buffer 8) free+  r <- lift $ traceAroundEvent "vmaCreateAliasingBuffer2" ((ffiVmaCreateAliasingBuffer2) (allocator) (allocation) (allocationLocalOffset) (forgetExtensions pBufferCreateInfo) (pPBuffer))+  lift $ when (r < SUCCESS) (throwIO (VulkanException r))+  pBuffer <- lift $ peek @Buffer pPBuffer+  pure $ (pBuffer)+++foreign import ccall+#if !defined(SAFE_FOREIGN_CALLS)+  unsafe+#endif   "vmaDestroyBuffer" ffiVmaDestroyBuffer   :: Allocator -> Buffer -> Allocation -> IO () @@ -2289,7 +2360,7 @@ -- > vkDestroyBuffer(device, buffer, allocationCallbacks); -- > vmaFreeMemory(allocator, allocation); ----- It it safe to pass null as buffer and\/or allocation.+-- It is safe to pass null as buffer and\/or allocation. destroyBuffer :: forall io                . (MonadIO io)               => -- No documentation found for Nested "vmaDestroyBuffer" "allocator"@@ -2355,7 +2426,7 @@   "vmaCreateAliasingImage" ffiVmaCreateAliasingImage   :: Allocator -> Allocation -> Ptr (SomeStruct ImageCreateInfo) -> Ptr Image -> IO Result --- | Function similar to 'createAliasingBuffer'.+-- | Function similar to 'createAliasingBuffer' but for images. createAliasingImage :: forall a io                      . (Extendss ImageCreateInfo a, PokeChain a, MonadIO io)                     => -- No documentation found for Nested "vmaCreateAliasingImage" "allocator"@@ -2378,6 +2449,34 @@ #if !defined(SAFE_FOREIGN_CALLS)   unsafe #endif+  "vmaCreateAliasingImage2" ffiVmaCreateAliasingImage2+  :: Allocator -> Allocation -> DeviceSize -> Ptr (SomeStruct ImageCreateInfo) -> Ptr Image -> IO Result++-- | Function similar to 'createAliasingBuffer2' but for images.+createAliasingImage2 :: forall a io+                      . (Extendss ImageCreateInfo a, PokeChain a, MonadIO io)+                     => -- No documentation found for Nested "vmaCreateAliasingImage2" "allocator"+                        Allocator+                     -> -- No documentation found for Nested "vmaCreateAliasingImage2" "allocation"+                        Allocation+                     -> -- No documentation found for Nested "vmaCreateAliasingImage2" "allocationLocalOffset"+                        ("allocationLocalOffset" ::: DeviceSize)+                     -> -- No documentation found for Nested "vmaCreateAliasingImage2" "pImageCreateInfo"+                        (ImageCreateInfo a)+                     -> io (Image)+createAliasingImage2 allocator allocation allocationLocalOffset imageCreateInfo = liftIO . evalContT $ do+  pImageCreateInfo <- ContT $ withCStruct (imageCreateInfo)+  pPImage <- ContT $ bracket (callocBytes @Image 8) free+  r <- lift $ traceAroundEvent "vmaCreateAliasingImage2" ((ffiVmaCreateAliasingImage2) (allocator) (allocation) (allocationLocalOffset) (forgetExtensions pImageCreateInfo) (pPImage))+  lift $ when (r < SUCCESS) (throwIO (VulkanException r))+  pImage <- lift $ peek @Image pPImage+  pure $ (pImage)+++foreign import ccall+#if !defined(SAFE_FOREIGN_CALLS)+  unsafe+#endif   "vmaDestroyImage" ffiVmaDestroyImage   :: Allocator -> Image -> Allocation -> IO () @@ -2388,7 +2487,7 @@ -- > vkDestroyImage(device, image, allocationCallbacks); -- > vmaFreeMemory(allocator, allocation); ----- It it safe to pass null as image and\/or allocation.+-- It is safe to pass null as image and\/or allocation. destroyImage :: forall io               . (MonadIO io)              => -- No documentation found for Nested "vmaDestroyImage" "allocator"@@ -2965,7 +3064,7 @@ -- When this flag is set, you can experience following warnings reported by -- Vulkan validation layer. You can ignore them. ----- vkBindBufferMemory(): Binding memory to buffer 0x2d but+-- ‍vkBindBufferMemory(): Binding memory to buffer 0x2d but -- vkGetBufferMemoryRequirements() has not been called on that buffer. pattern ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT   = AllocatorCreateFlagBits 0x00000002 -- | Enables usage of VK_KHR_bind_memory2 extension.@@ -3360,7 +3459,7 @@ pattern ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT                  = AllocationCreateFlagBits 0x00020000 -- | Allocation strategy that chooses always the lowest offset in available -- space. This is not the most efficient strategy but achieves highly--- packed data. Used internally by defragmentation, not recomended in+-- packed data. Used internally by defragmentation, not recommended in -- typical usage. pattern ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT                = AllocationCreateFlagBits 0x00040000 -- | Alias to 'ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT'.@@ -3896,7 +3995,7 @@     -- \"vkGetBufferMemoryRequirements2KHR\" when using     -- VK_KHR_dedicated_allocation extension.     vkGetBufferMemoryRequirements2KHR :: PFN_vkGetBufferMemoryRequirements2KHR-  , -- | Fetch \"vkGetImageMemoryRequirements 2\" on Vulkan >= 1.1, fetch+  , -- | Fetch \"vkGetImageMemoryRequirements2\" on Vulkan >= 1.1, fetch     -- \"vkGetImageMemoryRequirements2KHR\" when using     -- VK_KHR_dedicated_allocation extension.     vkGetImageMemoryRequirements2KHR :: PFN_vkGetImageMemoryRequirements2KHR