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Vis 0.7.7.1 → 1.0.0

raw patch · 3 files changed

+6/−9 lines, 3 filesdep ~timePVP ok

version bump matches the API change (PVP)

Dependency ranges changed: time

API changes (from Hackage documentation)

+ Vis: Euler :: a -> a -> a -> Euler a
+ Vis: [ePitch] :: Euler a -> a
+ Vis: [eRoll] :: Euler a -> a
+ Vis: [eYaw] :: Euler a -> a
+ Vis: data Euler a
+ Vis.VisObject: Euler :: a -> a -> a -> Euler a
+ Vis.VisObject: [ePitch] :: Euler a -> a
+ Vis.VisObject: [eRoll] :: Euler a -> a
+ Vis.VisObject: [eYaw] :: Euler a -> a
+ Vis.VisObject: data Euler a

Files

Vis.cabal view
@@ -1,9 +1,9 @@ name:                Vis-version:             0.7.7.1-stability:           Experimental+version:             1.0.0+stability:           Stable synopsis:            Painless 3D graphics, no affiliation with gloss description:{-This package is a fork of Greg Horn's not-gloss package.+This package began as a fork of Greg Horn's not-gloss package. The dependencies have been changed so that it builds with recent ghc versions. } @@ -38,7 +38,3 @@                        linear                        >= 1.22  && < 1.24,                        vector-binary-instances       >= 0.2.5 && < 0.3   default-language:    Haskell2010--source-repository head-  type:     git-  location: git://github.com/ghorn/not-gloss.git
src/Vis.hs view
@@ -16,6 +16,7 @@            , SpecialKey(..)            , BitmapFont(..)            , Flavour(..)+           , Euler(..)            , LoadedObjModel            , loadObjModel            , module Vis.GlossColor@@ -26,7 +27,7 @@ import Vis.Vis ( Options(..), Antialiasing(..), visMovie ) import Vis.Camera ( Camera0(..) ) import Vis.Interface ( display, animate, simulate, play, animateIO, simulateIO, playIO )-import Vis.VisObject ( VisObject(..), LoadedObjModel, loadObjModel )+import Vis.VisObject ( VisObject(..), LoadedObjModel, loadObjModel, Euler(..) ) import Vis.GlossColor  -- | Some reasonable default options.
src/Vis/VisObject.hs view
@@ -9,6 +9,7 @@                      , LoadedObjModel(..)                      , loadObjModel                      , setPerspectiveMode+                     , Euler(..)                      ) where  import GHC.Generics ( Generic )@@ -29,7 +30,6 @@                         , ($=)                         ) ---import SpatialMath (Euler(..)) import Linear (V3(..),Quaternion,M33,fromQuaternion)  import qualified Vis.GlossColor as GlossColor