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Vis 0.7.7.0 → 0.7.7.1

raw patch · 3 files changed

+28/−7 lines, 3 filesdep +lineardep −SpatialMathPVP: major bump suggested

API removals or changes: PVP suggests a major version bump

Dependencies added: linear

Dependencies removed: SpatialMath

API changes (from Hackage documentation)

+ Vis.VisObject: instance Data.Binary.Class.Binary a => Data.Binary.Class.Binary (Vis.VisObject.Euler a)
+ Vis.VisObject: instance GHC.Base.Functor Vis.VisObject.Euler
+ Vis.VisObject: instance GHC.Classes.Eq a => GHC.Classes.Eq (Vis.VisObject.Euler a)
+ Vis.VisObject: instance GHC.Classes.Ord a => GHC.Classes.Ord (Vis.VisObject.Euler a)
+ Vis.VisObject: instance GHC.Generics.Generic (Vis.VisObject.Euler a)
+ Vis.VisObject: instance GHC.Show.Show a => GHC.Show.Show (Vis.VisObject.Euler a)
- Vis: data BitmapFont
+ Vis: data () => BitmapFont
- Vis: data Flavour
+ Vis: data () => Flavour
- Vis: data SpecialKey
+ Vis: data () => SpecialKey

Files

Vis.cabal view
@@ -1,5 +1,5 @@ name:                Vis-version:             0.7.7.0+version:             0.7.7.1 stability:           Experimental synopsis:            Painless 3D graphics, no affiliation with gloss description:{@@ -30,12 +30,12 @@                        GLUT                          >= 2.7.0 && < 2.8,                        OpenGL                        >= 3.0.3 && < 3.1,                        OpenGLRaw                     >= 3.3.4 && < 3.4,-                       bytestring                    >= 0.11.4 && < 0.12,+                       bytestring                    >= 0.11.4 && < 0.13,                        binary                        >= 0.8.9 && < 0.9,                        bmp                           >= 1.2.6 && < 1.3,-                       SpatialMath                   >= 0.2.7 && < 0.3,                        vector                        >= 0.13.0 && < 0.14,-                       time                          >= 1.11.1 && < 1.12,+                       time                          >= 1.11.1 && < 1.13,+                       linear                        >= 1.22  && < 1.24,                        vector-binary-instances       >= 0.2.5 && < 0.3   default-language:    Haskell2010 
src/Vis/Camera.hs view
@@ -14,7 +14,7 @@                         ) import qualified Graphics.UI.GLUT as GLUT -import SpatialMath ( V3(..) )+import Linear ( V3(..) )  data Camera0 = Camera0 { phi0 :: GLdouble                        , theta0 :: GLdouble
src/Vis/VisObject.hs view
@@ -29,10 +29,31 @@                         , ($=)                         ) -import SpatialMath+--import SpatialMath (Euler(..))+import Linear (V3(..),Quaternion,M33,fromQuaternion)  import qualified Vis.GlossColor as GlossColor +-- | 3-2-1 Euler angle rotation sequence+data Euler a = Euler { eYaw :: a+                     , ePitch :: a+                     , eRoll :: a+                     } deriving (Eq, Show, Functor, Ord, Generic)+--                     } deriving (Eq, Show, Functor, Foldable, Traversable, Ord)++instance B.Binary a => B.Binary (Euler a)++dcmOfQuat :: Num a => Quaternion a -> M33 a+dcmOfQuat q = V3+              (V3 m11 m21 m31)+              (V3 m12 m22 m32)+              (V3 m13 m23 m33)+  where+    V3+      (V3 m11 m12 m13)+      (V3 m21 m22 m23)+      (V3 m31 m32 m33) = fromQuaternion q+ glColorOfColor :: GlossColor.Color -> Color4 GLfloat glColorOfColor = (\(r,g,b,a) -> fmap realToFrac (Color4 r g b a)) . GlossColor.rgbaOfColor @@ -348,7 +369,7 @@         coneHeight = 2*coneRadius          rotAngle = acos(z/(sqrt(x*x + y*y + z*z) + 1e-15))*180/pi :: GLdouble-        rotAxis = Vector3 (-y) x 0+        rotAxis = Vector3 (-y + 1e-15) x 0      GLUT.rotate rotAngle rotAxis