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Shu-thing 1.1 → 1.1.1

raw patch · 2 files changed

+17/−8 lines, 2 filesdep −haskell98

Dependencies removed: haskell98

Files

Shu-thing.cabal view
@@ -1,17 +1,26 @@ name:                Shu-thing-version:             1.1-synopsis:            A vector shooter game-description:         A 2-D vector graphics upwards-scrolling keyboard-controlled shooter.-                     You shoot the enemies while dodging their bullets until you reach and defeat the enemy boss.-category:            Game+version:             1.1.1+ license:             BSD3 license-file:        LICENSE author:              Hideyuki Tanaka & Takayuki Muranushi maintainer:          Takayuki Muranushi <muranushi@gmail.com>, <gwern0@gmail.com>-build-depends:       base, GLUT, haskell98++stability:           Stable+category:            Game+synopsis:            A vector shooter game+description:         A 2-D vector graphics upwards-scrolling keyboard-controlled shooter.+                     You shoot the enemies while dodging their bullets until you reach and defeat the enemy boss.+                     .+                     Darcs repo available at <http://code.haskell.org/shu-thing/>.+homepage:            http://www.geocities.jp/takascience/index_en.html++build-depends:       base, GLUT+ build-type:          Simple+tested-with:         GHC==6.8.2  executable:          shu-thing main-is:             Shu-thing.hs-ghc-options:         -O2 -funbox-strict-fields -Wall -Werror -optl-Wl,-s+ghc-options:         -O2 -funbox-strict-fields -Wall ghc-prof-options:    -prof -auto-all
Shu-thing.hs view
@@ -63,7 +63,7 @@   Scene next <- m
   writeIORef cp next
 
-data Scene = Scene (IO Scene)
+newtype Scene = Scene (IO Scene)
 
 openingProc :: IORef [Key] -> IO Scene
 openingProc ks = do