diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
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+              GNU GENERAL PUBLIC LICENSE
+                Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+              END OF TERMS AND CONDITIONS
+
+     How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+
+
diff --git a/SGdemo.cabal b/SGdemo.cabal
new file mode 100644
--- /dev/null
+++ b/SGdemo.cabal
@@ -0,0 +1,23 @@
+name:                SGdemo
+version:             1.0
+synopsis:            An example of using the SG and OpenGL libraries
+description:         This program serves as a demonstration of the functions of the SG library
+                     (to be found on Hackage:
+                     <http://hackage.haskell.org/cgi-bin/hackage-scripts/package/SG>)) by
+                     visualising it with OpenGL.  It also serves as a sort of informal test
+                     suite for the SG library.  Documentation is available at
+		     the top of the main module's source code.
+category:            Graphics
+license:             GPL
+license-file:        LICENSE
+author:              Neil Brown
+maintainer:          neil@twistedsquare.com
+copyright:           Copyright (c) 2009, Neil Brown
+stability:           Provisional
+build-depends:       base, SG, OpenGL, GLUT
+build-type:          Simple
+
+executable:          sgdemo
+main-is:             SGdemo.hs
+ghc-options:         
+extensions:          MultiParamTypeClasses FlexibleContexts
diff --git a/SGdemo.hs b/SGdemo.hs
new file mode 100644
--- /dev/null
+++ b/SGdemo.hs
@@ -0,0 +1,399 @@
+--  SGdemo; a demonstration of the SG library
+--  Copyright (C) 2009, Neil Brown
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+
+-- | This program serves as a demonstration of the functions of the SG library
+-- (to be found on Hackage:
+-- <http://hackage.haskell.org/cgi-bin/hackage-scripts/package/SG>)) by
+-- visualising it with OpenGL.  It also serves as a sort of informal test
+-- suite for the SG library.
+--
+-- The demonstration has a persistent state of placed shapes, lines and points,
+-- which you can interact with.
+--
+-- There are four different modes of operation:
+--
+-- * Place shape (press 's').  Your cursor will shown you the shape to be placed.
+--  You can alter the shape type by scrolling your mouse-wheel (for those without
+-- mouse wheels, the up and down cursor keys can be used).  Intersections with
+-- lines are shown by black crosses.  If you intersect another shape, black
+-- lines will indicate the results of the overlap function, drawn from the centre
+-- of each shape.
+-- 
+-- * Place line (press 'l').  At first you have a cross cursor.  You can left-click
+-- to place the start of the line there.  Then, your cursor shows a prospective
+-- line from the start point.  Intersections with shapes are shown with black crosses.
+-- A purple line will be drawn from each point to the line, indicating the shortest
+-- path from the line to each point.  Intersections with other lines are shown with
+-- a black circle, and a blue line indicates the output of the reflectAgainstIfNeeded2
+-- function, reflecting the prospective line against the pre-existing-line-as-surface-normal.
+-- 
+-- * Place point (press 'p').  Your cursor becomes a dashed circle, and left-clicking
+-- will place a point there permanently.  Points are mainly useful when you later
+-- switch to line mode.
+-- 
+-- * Rotate (press 'r').  Your cursor indicates a straight line from the centre.
+--  If you left-click, that line will become the new upwards vertical, and everything
+-- in the world will be rotated to match.
+--
+-- If in doubt, take a look at the code -- that's what it's there for!
+module Main (main) where
+
+import Data.SG
+
+import Control.Arrow
+import Control.Monad
+import Data.IORef
+import Data.Maybe
+import Graphics.Rendering.OpenGL hiding (Polygon, multMatrix)
+import Graphics.UI.GLUT hiding (cursor, Polygon, Solid, multMatrix)
+import qualified Graphics.Rendering.OpenGL as GL
+import Prelude hiding (lines)
+
+-- Define our own versions of the SG types using the openGL double type:
+type Point2 = Point2' GLdouble
+type Rel2 = Rel2' GLdouble
+type Line2 = Line2' GLdouble
+type Shape = Shape' GLdouble
+
+-- Allow for easy conversion from a Point2 type into an openGL 2D vertex:
+instance IsomorphicVectors Point2' Vertex2 where
+  iso (Point2 (x, y)) = Vertex2 x y
+
+-- Helper function for drawing a point as an openGL vertex
+vertex' :: Point2 -> IO ()
+vertex' v = vertex (iso v :: Vertex2 GLdouble)
+
+-- Draws a cross at the given point:
+drawCross, drawSmallCircle :: Point2 -> IO ()
+drawCross p = renderPrimitive Lines $ do
+  -- First line:
+  vertex' $ p `plusDir` makeRel2 (-0.01, 0.01) 
+  vertex' $ p `plusDir` makeRel2 (0.01, -0.01)
+  -- Second line:
+  vertex' $ p `plusDir` makeRel2 (0.01, 0.01)
+  vertex' $ p `plusDir` makeRel2 (-0.01, -0.01)
+drawSmallCircle p = renderPrimitive GL.LineStrip $ drawCircle (p, 0.01)
+
+-- Just draws the points; you choose the primitive outside!
+-- Draws the first point at the end again (effectively).
+drawCircle :: (Point2, GLdouble) -> IO ()
+drawCircle (c, r) = mapM_ vertex' ps
+  where
+    ps = map (c `plusDir`) $ regularPoints 32 r
+    
+-- Includes the first point twice, effectively.  Gives back N points spaced equally
+-- around the origin with the given radius.  So a low number (e.g. 3) will serve
+-- as a regular polygon; higher numbers begin to approximate a circle.
+regularPoints :: Integer -> GLdouble -> [Rel2]
+regularPoints numPoints r
+  = reverse antiClockwisePoints -- We need clockwise points for polygons
+  where
+    angleToDir t = scaleRel r $ makeRel2 (cos t, sin t)
+    
+    antiClockwisePoints = map angleToDir angles
+    -- Equally spaced points, starting at 90 degrees (straight-up) and going all
+    -- the way around.:
+    angles = [(2*pi * (t / fromInteger numPoints)) + (pi/2)
+             | t <- [0 .. fromInteger numPoints]]
+
+-- We draw shapes empty when considering placing them, and solid when placed:
+data DrawAs = Solid | WireFrame
+
+drawShape :: DrawAs -> Shape -> IO ()
+drawShape Solid (Circle c r)
+   = renderPrimitive GL.TriangleFan $ vertex' c >> drawCircle (c, r)
+drawShape WireFrame (Circle c r)
+   = renderPrimitive GL.LineStrip $ drawCircle (c, r)
+drawShape Solid s = renderPrimitive GL.Polygon $ mapM_ vertex' $ shapePoints s
+drawShape WireFrame s = renderPrimitive GL.LineLoop $ mapM_ vertex' $ shapePoints s
+
+-- Draws a line, with a cross at the start:
+drawLine, drawLineNoCross :: Line2 -> IO ()
+drawLine l = drawCross (getLineStart l) >> drawLineNoCross l
+drawLineNoCross l = renderPrimitive Lines $ do
+  vertex' (getLineStart l)
+  vertex' (getLineEnd l)
+
+-- Current mode we are in:
+data Mode = PlaceShape Integer | PlaceLine (Maybe Point2) | PlacePoint | Rotate
+  deriving (Show)
+
+-- Makes a shape.  Pass numbers in the range 2 or higher, where 2 is a circle:
+makeShape :: Integer -> Point2 -> Shape
+makeShape 2 p = Circle p 0.03
+makeShape 4 p = Rectangle p (0.05, 0.03)
+makeShape n p = Polygon p $ init $ regularPoints n 0.04
+
+data WorldState = WorldState
+  { shapes :: [Shape]
+  , lines :: [Line2]
+  , points :: [Point2]
+  , cursor :: Point2
+  , curMode :: Mode
+  }
+  deriving (Show)
+
+rotateWorld :: GLdouble -> WorldState -> WorldState
+rotateWorld a w = w
+  { shapes = [(rotateShape a s) {shapeCentre = rot (shapeCentre s)}
+             | s <- shapes w]
+  , lines = [uncurry makeLine $ rot *** rot $ getLineVecs l
+            | l <- lines w]
+  , points = map rot $ points w
+  }
+  where
+    rot :: (IsomorphicVectors Pair p, IsomorphicVectors p Pair) => p GLdouble -> p GLdouble
+    rot = multMatrix m
+    m :: Matrix22' GLdouble
+    m = rotateZaxis a
+
+startWorld :: WorldState
+startWorld = WorldState [] [] [] origin PlacePoint
+
+-- Like mapMaybe, but keeps the original alongside the mapped version:
+mapMaybe' :: (a -> Maybe b) -> [a] -> [(a, b)]
+mapMaybe' f xs = [(x, y) | (x, Just y) <- map (id &&& f) xs]
+
+-- Short for in-range-zero-to-one:
+zo :: GLdouble -> Bool
+zo x = 0 <= x && x <= 1
+
+-- Given a shape, draws stuff for anything that shape might intersect with:
+drawAllIntersectShape :: Shape -> WorldState -> IO ()
+drawAllIntersectShape s w
+-- Draw everything that might intersect with a shape: other shapes, lines
+  = do let intersectionsWithLines
+              = [map (`alongLine` l) -- Turn them back into points
+                   $ filter zo [a,b] -- Only those in bounds
+                | (l, (a, b)) <- mapMaybe' (`intersectLineShape` s) $ lines w]
+       currentColor $= slColour
+       sequence_ [drawCross p | p <- concat intersectionsWithLines]
+       currentColor $= ssColour
+       sequence_ [do drawLine (makeLine (shapeCentre s) a)
+                     drawLine (makeLine (shapeCentre s') b)
+                 | (s', (a, b)) <- mapMaybe' (overlap s) $ shapes w]
+
+-- Given a line, draws stuff for anything that line might intersect with:
+drawAllIntersectLine :: Line2 -> WorldState -> IO ()
+drawAllIntersectLine l w
+-- Draw everything that might intersect with a line: shapes, other lines (TODO points)
+  = do let intersectionsWithShapes
+             = [map (`alongLine` l) -- Turn them back into points
+                  $ filter zo [a,b] -- Only those in bounds
+               | (s, (a, b)) <- mapMaybe' (l `intersectLineShape`) $ shapes w]
+       currentColor $= slColour
+       sequence_ [drawCross p | p <- concat intersectionsWithShapes]
+       sequence_ [do let intersectPoint = a `alongLine` l
+                         reflectedDir = getLineDir l `reflectAgainstIfNeeded2` getLineDir l'
+                     currentColor $= llColour
+                     drawSmallCircle intersectPoint
+                     currentColor $= reflectColour
+                     drawLineNoCross $ makeLine intersectPoint reflectedDir
+                 | (l', (a, b)) <- mapMaybe' (intersectLines2 l) $ lines w
+                 , zo a -- Must be in bounds
+                 , zo b -- of both lines
+                 ]
+       currentColor $= lpColour
+       -- Draws points that are exactly on the line.  Note that this is unlikely
+       -- to happen, even if it looks like it should.  Also, this is indistinguishable
+       -- (at the moment) from the nearest point case below.
+       sequence_ [drawCross p | p <- points w, p `isOnLine` l]
+       
+       sequence_ [let dist = (p `nearestDistOnLine` l)
+                  in when (zo dist) $ drawLine $ (dist `alongLine` l) `lineTo` p
+                 | p <- points w]
+
+
+-- Draws everything in the world:
+drawWorld :: WorldState -> IO ()
+drawWorld w = do currentColor $= drawnColour
+                 mapM_ (drawShape Solid) $ shapes w
+                 mapM_ drawLine $ lines w
+                 mapM_ (renderPrimitive GL.LineStrip . drawCircle . (id &&& const 0.01)) $ points w
+                 currentColor $= draftColour
+                 -- Draw cursor according to current mode (e.g. shapes)
+                 case (curMode w) of
+                   PlaceShape n -> do let s = makeShape n (cursor w)
+                                      drawShape WireFrame s
+                                      currentColor $= Color4 0.2 0.2 0.5 0
+                                      drawAllIntersectShape s w
+                   PlaceLine (Just p) -> do let l = cursor w `lineFrom` p
+                                            drawLine l
+                                            currentColor $= Color4 0.2 0.2 0.5 0
+                                            drawAllIntersectLine l w
+                   PlaceLine Nothing -> drawCross (cursor w)
+                   Rotate -> drawLineNoCross $ cursor w `lineFrom` origin
+                   -- All other modes:
+                   -- Deliberately leave gaps in cursor by drawing as lines:
+                   _ -> renderPrimitive GL.Lines $ drawCircle (cursor w, 0.02)
+
+                 currentColor $= textColour
+                 drawStatusText (text w)
+
+text :: WorldState -> [String]
+text w = (case curMode w of
+  PlaceShape n -> ["SHAPE: " ++ shapeName n
+                  ,"Mousewheel: change shape"
+                  ,"Left click: place shape"]
+  PlaceLine Nothing -> ["LINE", "Left click: place start"]
+  PlaceLine (Just _) -> ["LINE", "Left click: place end"]
+  PlacePoint -> ["POINT", "Left click: place point"]
+  Rotate -> ["ROTATE", "Left click: set new vertical"]
+  ) ++ modes
+  where
+    shapeName 2 = "Circle"
+    shapeName 3 = "Triangle"
+    shapeName 4 = "Rectangle"
+    shapeName n = show n ++ "-sided"
+
+    modes = ["s: Shape Mode"
+            ,"l: Line Mode"
+            ,"p: Point Mode"
+            ,"r: Rotate Mode"
+            ]
+
+-- Draws the given status text.
+drawStatusText :: [String] -> IO ()
+drawStatusText strLines = preservingMatrix $ do
+       matrixMode $= Modelview 0
+       loadIdentity
+       let toDouble = fromInteger . toInteger
+       let targetWidth = 0.4
+       origWidth <- liftM (maximum . map toDouble) $ mapM (stringWidth Roman) strLines
+       let sc = targetWidth / origWidth
+       lineWidth $= 2
+--       lineSmooth $= Enabled
+       sequence_ [ do translate $ Vector3 0.1 (0.2 + (150 * sc * n)) 0
+                      scale sc sc (1 :: GLdouble)
+                      renderString Roman s
+                      loadIdentity
+                 | (n, s) <- zip [0..] $ reverse strLines]
+
+draftColour, drawnColour, reflectColour, slColour, ssColour, llColour, lpColour,
+  textColour :: Color4 GLclampf
+textColour = Color4 0 0 0.5 0
+-- For things relating to the cursor:
+draftColour = Color4 1 0 0 0
+-- For things now in the world properly:
+drawnColour = Color4 1 0.25 0.5 0
+-- For reflective lines:
+reflectColour = Color4 0 0 1 0
+-- For shapes intersecting lines:
+slColour = Color4 0 0 0 0
+-- For shapes intersecting shapes:
+ssColour = slColour
+-- For lines intersecting lines:
+llColour = slColour
+-- For lines nearest to points:
+lpColour = Color4 0.75 0.25 0.75 0
+
+processWorld :: Key -> WorldState -> WorldState
+processWorld k ws = case (k, curMode ws) of
+  -- Mode changes:
+  (Char 'l', _) -> ws { curMode = PlaceLine Nothing }
+  (Char 'p', _) -> ws { curMode = PlacePoint }
+  (Char 's', _) -> ws { curMode = PlaceShape 2}
+  (Char 'r', _) -> ws { curMode = Rotate}
+
+  -- Point placement:
+  (MouseButton LeftButton, PlacePoint)
+    -> ws { points = cursor ws : points ws }
+
+  -- Shape placement:
+  (MouseButton WheelUp, PlaceShape 2)
+    -> ws
+  (MouseButton WheelUp, PlaceShape n)
+    -> ws { curMode = PlaceShape $ pred n }
+  (MouseButton WheelDown, PlaceShape n)
+    -> ws { curMode = PlaceShape $ succ n }
+
+  (SpecialKey KeyUp, PlaceShape 2)
+    -> ws
+  (SpecialKey KeyUp, PlaceShape n)
+    -> ws { curMode = PlaceShape $ pred n }
+  (SpecialKey KeyDown, PlaceShape n)
+    -> ws { curMode = PlaceShape $ succ n }
+
+  (MouseButton LeftButton, PlaceShape n)
+    -> ws { shapes = makeShape n (cursor ws) : shapes ws }
+
+  -- Line placement:
+  (MouseButton LeftButton, PlaceLine Nothing)
+    -> ws { curMode = PlaceLine $ Just $ cursor ws }
+  (MouseButton LeftButton, PlaceLine (Just p))
+    -> ws { curMode = PlaceLine Nothing
+          , lines = (cursor ws `lineFrom` p) : lines ws }
+
+  -- Rotation:
+  (MouseButton LeftButton, Rotate)
+    -> rotateWorld (negate (toAngle (cursor ws `fromPt` origin)) + (pi/2)) ws
+
+  -- Anything else:
+  _ -> ws
+
+glRunAs2D :: IO () -> IO ()
+glRunAs2D draw = do
+  matrixMode $= Modelview 0
+  loadIdentity
+
+  matrixMode $= Projection
+  loadIdentity
+
+  ortho (-0.5) 0.5 (-0.5) 0.5 (-1000) 1000
+
+  preservingMatrix draw
+
+main :: IO ()
+main = do
+  world <- newIORef startWorld
+
+  -- Create the window:
+  initialWindowSize $= Size 500 500
+  getArgsAndInitialize
+  initialDisplayMode $= [DoubleBuffered]
+  _window <- createWindow "SGdemo"
+
+  -- Register callbacks:
+  let translate :: Position -> IO Point2
+      translate (Position x y)
+        = do (_, Size w h) <- get viewport
+             return (Point2 ( (conv x / conv w) - 0.5
+                            , negate (conv y / conv h) + 0.5))
+
+      conv = fromInteger . toInteger
+      moveCursor p = do w <- readIORef world
+                        writeIORef world $ w { cursor = p }
+
+  passiveMotionCallback $= Just (\pos ->
+    translate pos >>= moveCursor >> postRedisplay Nothing)
+
+  keyboardMouseCallback $= Just (\k st _ pos ->
+    do translate pos >>= moveCursor
+       when (st == Down) $
+         modifyIORef world $ processWorld k
+       postRedisplay Nothing)
+
+  displayCallback $= (glRunAs2D $ do
+      clearColor $= Color4 1 1 1 1
+      lineWidth $= 1
+      lineSmooth $= Disabled
+      clear [ColorBuffer, DepthBuffer]
+      readIORef world >>= drawWorld
+      flush
+      swapBuffers)
+
+  mainLoop
diff --git a/Setup.lhs b/Setup.lhs
new file mode 100644
--- /dev/null
+++ b/Setup.lhs
@@ -0,0 +1,3 @@
+#!/usr/bin/env runhaskell
+> import Distribution.Simple
+> main = defaultMain
