diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,30 @@
+Copyright (c) 2013, Vincent Berthoux
+
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+    * Redistributions of source code must retain the above copyright
+      notice, this list of conditions and the following disclaimer.
+
+    * Redistributions in binary form must reproduce the above
+      copyright notice, this list of conditions and the following
+      disclaimer in the documentation and/or other materials provided
+      with the distribution.
+
+    * Neither the name of Vincent Berthoux nor the names of other
+      contributors may be used to endorse or promote products derived
+      from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/Rasterific.cabal b/Rasterific.cabal
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--- /dev/null
+++ b/Rasterific.cabal
@@ -0,0 +1,63 @@
+-- Initial Rasterific.cabal generated by cabal init.  For further 
+-- documentation, see http://haskell.org/cabal/users-guide/
+name:                Rasterific
+version:             0.1
+synopsis:            A pure haskell drawing engine.
+-- A longer description of the package.
+description:
+    <<data:image/png;base64,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>>
+    .
+    Rasterific is a vector drawing library (a rasterizer)
+    implemented in pure haskell
+
+license:             BSD3
+license-file:        LICENSE
+author:              Vincent Berthoux
+maintainer:          twinside@gmail.com
+
+-- A copyright notice.
+-- copyright:           
+category:            Graphics
+build-type:          Simple
+
+-- extra-source-files:  
+
+cabal-version:       >= 1.10
+extra-source-files: changelog, docimages/*.png
+extra-doc-files: docimages/*.png
+
+
+Source-Repository head
+    Type:      git
+    Location:  git://github.com/Twinside/Rasterific.git
+
+Source-Repository this
+    Type:      git
+    Location:  git://github.com/Twinside/Rasterific.git
+    Tag:       v0.1
+
+library
+  hs-source-dirs: src
+  exposed-modules: Graphics.Rasterific
+                 , Graphics.Rasterific.Texture
+
+  other-modules: Graphics.Rasterific.Line
+               , Graphics.Rasterific.QuadraticBezier
+               , Graphics.Rasterific.CubicBezier
+               , Graphics.Rasterific.Stroke
+               , Graphics.Rasterific.Operators
+               , Graphics.Rasterific.Rasterize
+               , Graphics.Rasterific.Types
+               , Graphics.Rasterific.Compositor
+
+  ghc-options: -O2 -Wall
+  ghc-prof-options: -Wall -prof -auto-all
+  default-language: Haskell2010
+  build-depends: base        >= 4.6     && < 4.9
+               , JuicyPixels >= 3.1.4   && < 3.2
+               , linear      >= 1.3.1   && < 1.4
+               , free        >= 4.5     && < 4.6
+               , FontyFruity >= 0.1.0.2 && < 0.2
+               , vector      >= 0.9
+               , mtl         >= 2.1
+  
diff --git a/Setup.hs b/Setup.hs
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+++ b/Setup.hs
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+import Distribution.Simple
+main = defaultMain
diff --git a/changelog b/changelog
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@@ -0,0 +1,5 @@
+-*-change-log-*-
+
+v0.1 February 2014
+ * Initial version
+
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diff --git a/src/Graphics/Rasterific.hs b/src/Graphics/Rasterific.hs
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+++ b/src/Graphics/Rasterific.hs
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+{-# LANGUAGE ScopedTypeVariables #-}
+{-# LANGUAGE RankNTypes #-}
+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE TypeFamilies #-}
+-- | Main module of Rasterific, an Haskell rasterization engine.
+--
+-- Creating an image is rather simple, here is a simple example
+-- of a drawing and saving it in a PNG file:
+--
+-- > import Codec.Picture( PixelRGBA8( .. ), writePng )
+-- > import Graphics.Rasterific
+-- > 
+-- > main :: IO ()
+-- > main = do
+-- >   let white = PixelRGBA8 255 255 255 255
+-- >       drawColor = PixelRGBA8 0 0x86 0xc1 255
+-- >       recColor = PixelRGBA8 0xFF 0x53 0x73 255
+-- >       img = renderDrawing 400 200 white $
+-- >          withTexture (uniformTexture drawColor) $ do
+-- >             fill $ circle (V2 0 0) 30
+-- >             stroke 4 JoinRound (CapRound, CapRound) $
+-- >                    circle (V2 400 200) 40
+-- >             withTexture (uniformTexture recColor) .
+-- >                    fill $ rectangle (V2 100 100) 200 100
+-- >
+-- >   writePng "yourimage.png" img
+-- 
+-- <<docimages/module_example.png>>
+--
+-- The coordinate system is the picture classic one, with the origin in
+-- the upper left corner; with the y axis growing to the bottom and the
+-- x axis growing to the right:
+--
+-- <<docimages/coordinate.png>>
+--
+module Graphics.Rasterific
+    ( 
+      -- * Rasterization command
+      fill
+    , withTexture
+    , withClipping
+    , stroke
+    , dashedStroke
+    , printTextAt
+
+    , strokeDebug
+    , renderDrawing
+    , pathToPrimitives
+
+      -- * Rasterization types
+    , Texture
+    , Drawing
+    , Modulable
+
+      -- * Geometry description
+    , V2( .. )
+    , Point
+    , Vector
+    , CubicBezier( .. )
+    , Line( .. )
+    , Bezier( .. )
+    , Primitive( .. )
+    , Path( .. )
+    , PathCommand( .. )
+    , Transformable( .. )
+
+      -- * Helpers
+    , line
+    , rectangle
+    , circle
+
+      -- ** Geometry Helpers
+    , clip
+    , bezierFromPath
+    , lineFromPath
+    , cubicBezierFromPath
+
+      -- * Rasterization control
+    , Join( .. )
+    , Cap( .. )
+    , SamplerRepeat( .. )
+    , DashPattern
+
+    ) where
+
+import Control.Applicative( (<$>) )
+import Control.Monad( forM_ )
+import Control.Monad.Free( Free( .. ), liftF )
+import Control.Monad.ST( ST, runST )
+import Control.Monad.State( StateT, execStateT, get, lift )
+import Codec.Picture.Types( Image( .. )
+                          , Pixel( .. )
+                          , MutableImage( .. )
+                          , createMutableImage
+                          , unsafeFreezeImage )
+
+import qualified Data.Vector.Unboxed as VU
+import Linear( V2( .. ), (^+^), (^*) )
+
+import Graphics.Rasterific.Compositor
+{-import Graphics.Rasterific.Operators-}
+import Graphics.Rasterific.Rasterize
+import Graphics.Rasterific.Texture
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.Line
+import Graphics.Rasterific.QuadraticBezier
+import Graphics.Rasterific.CubicBezier
+import Graphics.Rasterific.Stroke
+
+import Graphics.Text.TrueType( Font, PointSize, getStringCurveAtPoint )
+
+{-import Debug.Trace-}
+{-import Text.Printf-}
+
+-- | Monad used to describe the drawing context.
+type DrawContext s px a =
+    StateT (MutableImage s px) (ST s) a
+
+------------------------------------------------
+----    Free Monad DSL section
+------------------------------------------------
+
+-- | Monad used to record the drawing actions.
+type Drawing px a = Free (DrawCommand px) a
+
+data DrawCommand px next
+    = Fill [Primitive] next
+    | TextFill Font PointSize Point String next
+    | SetTexture (Texture px) 
+                 (Drawing px ()) next
+    | WithCliping (forall innerPixel. Drawing innerPixel ())
+                  (Drawing px ()) next
+
+instance Functor (DrawCommand px) where
+    fmap f (TextFill font size pos str next) =
+        TextFill font size pos str $ f next
+    fmap f (Fill prims next) = Fill prims $ f next
+    fmap f (SetTexture t sub next) = SetTexture t sub $ f next
+    fmap f (WithCliping sub com next) =
+        WithCliping sub com (f next)
+
+-- | Define the texture applyied to all the children
+-- draw call.
+--
+-- > withTexture (uniformTexture $ PixelRGBA8 0 0x86 0xc1 255) $ do
+-- >     fill $ circle (V2 50 50) 20
+-- >     fill $ circle (V2 100 100) 20
+-- >     withTexture (uniformTexture $ PixelRGBA8 0xFF 0x53 0x73 255)
+-- >          $ circle (V2 150 150) 20
+--
+-- <<docimages/with_texture.png>>
+--
+withTexture :: Texture px -> Drawing px () -> Drawing px ()
+withTexture texture subActions =
+    liftF $ SetTexture texture subActions ()
+
+-- | Fill some geometry. The geometry should be "looping",
+-- ie. the last point of the last primitive should
+-- be equal to the first point of the first primitive.
+--
+-- The primitive should be connected.
+--
+-- > fill $ circle (V2 100 100) 75 
+--
+-- <<docimages/fill_circle.png>>
+--
+fill :: [Primitive] -> Drawing px ()
+fill prims = liftF $ Fill prims ()
+
+-- | Draw some geometry using a clipping path.
+--
+-- > withClipping (fill $ circle (V2 100 100) 75) $
+-- >     mapM_ (stroke 7 JoinRound (CapRound, CapRound))
+-- >       [line (V2 0 yf) (V2 200 (yf + 10)) 
+-- >                      | y <- [5 :: Int, 17 .. 200]
+-- >                      , let yf = fromIntegral y ]
+--
+-- <<docimages/with_clipping.png>>
+--
+withClipping
+    :: (forall innerPixel. Drawing innerPixel ()) -- ^ The clipping path
+    -> Drawing px () -- ^ The actual geometry to clip
+    -> Drawing px ()
+withClipping clipPath drawing =
+    liftF $ WithCliping clipPath drawing ()
+
+-- | Will stroke geometry with a given stroke width.
+-- The elements should be connected
+--
+-- > stroke 5 JoinRound (CapRound, CapRound) $ circle (V2 100 100) 75
+--
+-- <<docimages/stroke_circle.png>>
+--
+stroke :: Float       -- ^ Stroke width
+       -> Join        -- ^ Which kind of join will be used
+       -> (Cap, Cap)  -- ^ Start and end capping.
+       -> [Primitive] -- ^ List of elements to render
+       -> Drawing px ()
+stroke width join caping = fill . strokize width join caping
+
+-- | Draw a string at a given position.
+-- Text printing imply loading a font, there is no default
+-- font (yet). Below an example of font rendering using a
+-- font installed on Microsoft Windows.
+--
+-- > import Graphics.Text.TrueType( loadFontFile )
+-- > import Codec.Picture( PixelRGBA8( .. ), writePng )
+-- > import Graphics.Rasterific
+-- > 
+-- > main :: IO ()
+-- > main = do
+-- >   fontErr <- loadFontFile "C:/Windows/Fonts/arial.ttf"
+-- >   case fontErr of
+-- >     Left err -> putStrLn err
+-- >     Right font ->
+-- >       writePng "text_example.png" .
+-- >           renderDrawing 300 70 (PixelRGBA8 255 255 255 255)
+-- >               . withTexture (uniformTexture $ PixelRGBA8 0 0 0 255) $
+-- >                       printTextAt font 12 (V2 20 40) "A simple text test!"
+--
+-- <<docimages/text_example.png>>
+--
+-- You can use any texture, like a gradient while rendering text.
+--
+printTextAt :: Font     -- ^ Drawing font
+            -> Int      -- ^ font Point size
+            -> Point    -- ^ Baseline begining position
+            -> String  -- ^ String to print
+            -> Drawing px ()
+printTextAt font pointSize point string =
+    liftF $ TextFill font pointSize point string ()
+
+-- | Function to call in order to start the image creation.
+-- Tested pixels type are PixelRGBA8 and Pixel8, pixel types
+-- in other colorspace will probably produce weird results.
+renderDrawing
+    :: forall px
+     . ( Pixel px
+       , Pixel (PixelBaseComponent px)
+       , Modulable (PixelBaseComponent px)
+       , PixelBaseComponent (PixelBaseComponent px) ~ (PixelBaseComponent px)
+       )
+    => Int -- ^ Rendering width
+    -> Int -- ^ Rendering height
+    -> px  -- ^ Background color
+    -> Drawing px () -- ^ Rendering action
+    -> Image px
+renderDrawing width height background drawing = runST $
+  createMutableImage width height background
+        >>= execStateT (go Nothing stupidDefaultTexture drawing)
+        >>= unsafeFreezeImage
+  where
+    clipBackground = emptyValue :: PixelBaseComponent px
+    clipForeground = fullValue :: PixelBaseComponent px
+    stupidDefaultTexture =
+        uniformTexture $ colorMap (const clipBackground) background
+
+    clipRender =
+      renderDrawing width height clipBackground 
+            . withTexture (uniformTexture clipForeground)
+        
+
+    go :: Maybe (Texture (PixelBaseComponent px))
+       -> Texture px
+       -> Drawing px ()
+       -> DrawContext s px ()
+    go _ _ (Pure ()) = return ()
+    go Nothing texture (Free (Fill prims next)) =
+        fillWithTexture texture prims >> go Nothing texture next
+    go mo@(Just moduler) texture (Free (Fill prims next)) =
+        fillWithTextureAndMask texture moduler prims >> go mo texture next
+    go moduler texture (Free (SetTexture tx sub next)) =
+        go moduler tx sub >> go moduler texture next
+    go moduler texture (Free (TextFill font size (V2 x y) str next)) =
+        forM_ drawCalls (go moduler texture) >> go moduler texture next
+      where
+        drawCalls = beziersOfChar <$> getStringCurveAtPoint 90 (x, y) [(font, size, str)]
+
+        beziersOfChar curves = liftF $ Fill bezierCurves ()
+          where
+            bezierCurves = concat
+              [map BezierPrim . bezierFromPath . map (uncurry V2)
+                              $ VU.toList c | c <- curves]
+
+    go moduler texture (Free (WithCliping clipPath path next)) =
+        go newModuler texture path >> go moduler texture next
+      where
+        modulationTexture :: Texture (PixelBaseComponent px)
+        modulationTexture = imageTexture $ clipRender clipPath
+
+        newModuler = Just $ subModuler moduler
+
+        subModuler Nothing = modulationTexture
+        subModuler (Just v) =
+            modulateTexture v modulationTexture
+
+-- | With stroke geometry with a given stroke width, using
+-- a dash pattern.
+--
+-- > dashedStroke [5, 10, 5] 3 JoinRound (CapRound, CapStraight 0)
+-- >        [line (V2 0 100) (V2 200 100)]
+--
+-- <<docimages/dashed_stroke.png>>
+--
+dashedStroke
+    :: DashPattern -- ^ Dashing pattern to use for stroking
+    -> Float       -- ^ Stroke width
+    -> Join        -- ^ Which kind of join will be used
+    -> (Cap, Cap)  -- ^ Start and end capping.
+    -> [Primitive] -- ^ List of elements to render
+    -> Drawing px ()
+dashedStroke dashing width join caping =
+    mapM_ fill . dashedStrokize dashing width join caping
+
+-- | Internal debug function
+strokeDebug :: ( Pixel px, Modulable (PixelBaseComponent px))
+            => Texture px -> Texture px
+            -> Float -> Join -> (Cap, Cap)
+            -> [Primitive] -> Drawing px ()
+strokeDebug debugPair debugImpair width join caping elems = do
+  fill stroked
+  forM_ (zip debugColor stroked) subStroke
+    where stroked = strokize width join caping elems
+          -- | Infinite list repeating color pattern
+          debugColor = debugPair : debugImpair : debugColor
+          subStroke (color, el) =
+              withTexture color $ stroke 2 (JoinMiter 0)
+                    (CapStraight 0, CapStraight 0) [el]
+
+-- | Clip the geometry to a rectangle.
+clip :: Point     -- ^ Minimum point (corner upper left)
+     -> Point     -- ^ Maximum point (corner bottom right)
+     -> Primitive -- ^ Primitive to be clipped
+     -> [Primitive]
+clip mini maxi (LinePrim l) = clipLine mini maxi l
+clip mini maxi (BezierPrim b) = clipBezier mini maxi b
+clip mini maxi (CubicBezierPrim c) = clipCubicBezier mini maxi c
+
+-- | Fill some geometry. The geometry should be "looping",
+-- ie. the last point of the last primitive should
+-- be equal to the first point of the first primitive.
+--
+-- The primitive should be connected.
+fillWithTexture :: (Pixel px, Modulable (PixelBaseComponent px))
+                => Texture px  -- ^ Color/Texture used for the filling
+                -> [Primitive] -- ^ Primitives to fill
+                -> DrawContext s px ()
+fillWithTexture texture els = do
+    img@(MutableImage width height _) <- get
+    let mini = V2 0 0
+        maxi = V2 (fromIntegral width) (fromIntegral height)
+        spans = rasterize $ els >>= clip mini maxi
+    lift $ mapM_ (composeCoverageSpan texture img) spans
+
+fillWithTextureAndMask
+    :: ( Pixel px
+      , Pixel (PixelBaseComponent px)
+      , Modulable (PixelBaseComponent px))
+    => Texture px  -- ^ Color/Texture used for the filling
+    -> Texture (PixelBaseComponent px)
+    -> [Primitive] -- ^ Primitives to fill
+    -> DrawContext s px ()
+fillWithTextureAndMask texture mask els = do
+    img@(MutableImage width height _) <- get
+    let mini = V2 0 0
+        maxi = V2 (fromIntegral width) (fromIntegral height)
+        spans = rasterize $ els >>= clip mini maxi
+    lift $ mapM_ (composeCoverageSpanWithMask texture mask img) spans
+
+composeCoverageSpan :: forall s px .
+                      ( Pixel px, Modulable (PixelBaseComponent px) )
+                    => Texture px
+                    -> MutableImage s px
+                    -> CoverageSpan
+                    -> ST s ()
+{-# INLINE composeCoverageSpan #-}
+composeCoverageSpan texture img coverage 
+  | initialCov == 0 || initialX < 0 || y < 0 || imgWidth < initialX || imgHeight < y = return ()
+  | otherwise = go 0 initialX initIndex
+  where compCount = componentCount (undefined :: px)
+        maxi = _coverageLength coverage
+        imgData = mutableImageData img
+        y = floor $ _coverageY coverage
+        initialX = floor $ _coverageX coverage
+        imgWidth = mutableImageWidth img
+        imgHeight = mutableImageHeight img
+        initIndex = (initialX + y * imgWidth) * compCount
+        (initialCov, _) =
+            clampCoverage $ _coverageVal coverage
+
+        shader = texture SamplerPad
+
+        go count _   _ | count >= maxi = return ()
+        go count x idx = do
+          oldPixel <- unsafeReadPixel imgData idx
+          let px = shader (fromIntegral x) (fromIntegral y)
+              opacity = pixelOpacity px
+              (cov, icov) = coverageModulate initialCov opacity
+          unsafeWritePixel imgData idx
+            $ compositionAlpha cov icov oldPixel px
+            
+          go (count + 1) (x + 1) $ idx + compCount
+
+composeCoverageSpanWithMask
+    :: forall s px 
+     . ( Pixel px
+       , Pixel (PixelBaseComponent px)
+       , Modulable (PixelBaseComponent px) )
+    => Texture px
+    -> Texture (PixelBaseComponent px)
+    -> MutableImage s px
+    -> CoverageSpan
+    -> ST s ()
+{-# INLINE composeCoverageSpanWithMask #-}
+composeCoverageSpanWithMask texture mask img coverage 
+  | initialCov == 0 || initialX < 0 || y < 0 || imgWidth < initialX || imgHeight < y = return ()
+  | otherwise = go 0 initialX initIndex
+  where compCount = componentCount (undefined :: px)
+        maxi = _coverageLength coverage
+        imgData = mutableImageData img
+        y = floor $ _coverageY coverage
+        initialX = floor $ _coverageX coverage
+        imgWidth = mutableImageWidth img
+        imgHeight = mutableImageHeight img
+        initIndex = (initialX + y * imgWidth) * compCount
+        (initialCov, _) =
+            clampCoverage $ _coverageVal coverage
+
+        maskShader = mask SamplerPad
+        shader = texture SamplerPad
+
+        go count _   _ | count >= maxi = return ()
+        go count x idx = do
+          oldPixel <- unsafeReadPixel imgData idx
+          let fx = fromIntegral x
+              fy = fromIntegral y
+              maskValue = maskShader fx fy
+              px = shader fx fy
+              (coeffMasked, _) = coverageModulate initialCov maskValue
+              (cov, icov) = coverageModulate coeffMasked $ pixelOpacity px
+          unsafeWritePixel imgData idx
+            $ compositionAlpha cov icov oldPixel px
+          go (count + 1) (x + 1) $ idx + compCount
+
+
+-- | Generate a list of primitive representing a circle.
+--
+-- > fill $ circle (V2 100 100) 75 
+--
+-- <<docimages/fill_circle.png>>
+--
+circle :: Point -- ^ Circle center in pixels
+       -> Float -- ^ Circle radius in pixels
+       -> [Primitive]
+circle center radius = CubicBezierPrim . scaleMove <$> cubicBezierCircle 
+  where
+    mv p = (p ^* radius) ^+^ center
+    scaleMove (CubicBezier p1 p2 p3 p4) =
+        CubicBezier (mv p1) (mv p2) (mv p3) (mv p4)
+
+-- | Generate a list of primitive representing a
+-- rectangle
+--
+-- > fill $ rectangle (V2 30 30) 150 100
+--
+-- <<docimages/fill_rect.png>>
+--
+rectangle :: Point -- ^ Corner upper left
+          -> Float -- ^ Width in pixel
+          -> Float -- ^ Height in pixel
+          -> [Primitive]
+rectangle p@(V2 px py) w h =
+  LinePrim <$> lineFromPath 
+    [ p, V2 (px + w) py, V2 (px + w) (py + h), V2 px (py + h), p ]
+
+-- | Return a simple line ready to be stroked.
+--
+-- > stroke 17 JoinRound (CapRound, CapRound) $
+-- >     line (V2 10 10) (V2 180 170)
+--
+-- <<docimages/stroke_line.png>>
+--
+line :: Point -> Point -> [Primitive]
+line p1 p2 = [LinePrim $ Line p1 p2]
+
diff --git a/src/Graphics/Rasterific/Compositor.hs b/src/Graphics/Rasterific/Compositor.hs
new file mode 100644
--- /dev/null
+++ b/src/Graphics/Rasterific/Compositor.hs
@@ -0,0 +1,66 @@
+{-# LANGUAGE FlexibleContexts #-}
+-- | Compositor handle the pixel composition, which
+-- leads to texture composition.
+-- Very much a work in progress
+module Graphics.Rasterific.Compositor
+    ( Compositor
+    , Modulable( .. )
+    , compositionDestination
+    , compositionAlpha
+    ) where
+
+import Data.Bits( unsafeShiftR )
+import Data.Word( Word8, Word32 )
+
+import Codec.Picture.Types( Pixel( .. ) )
+
+type Compositor px =
+    (PixelBaseComponent px) ->
+        (PixelBaseComponent px) -> px -> px -> px
+
+-- | Typeclass intented at pixel value modulation.
+-- May be throwed out soon.
+class Ord a => Modulable a where
+  emptyValue :: a
+  fullValue  :: a
+  clampCoverage :: Float -> (a, a)
+  modulate :: a -> a -> a
+  alphaOver :: a -> a -> a -> a -> a
+  coverageModulate :: a -> a -> (a, a)
+
+instance Modulable Word8 where
+  emptyValue = 0
+  fullValue = 255
+  clampCoverage f = (fromIntegral c, fromIntegral $ 255 - c)
+     where c = toWord8 f
+
+  modulate c a = fromIntegral $ v `unsafeShiftR` 8
+    where fi :: Word8 -> Word32
+          fi = fromIntegral
+          v = fi c * fi a
+
+  coverageModulate c a = (clamped, fullValue - clamped)
+    where
+      v = fromIntegral c * fromIntegral a :: Word32
+      clamped = fromIntegral $ (v + (v `unsafeShiftR` 8)) `unsafeShiftR` 8
+
+  alphaOver c ic b a = fromIntegral $ (v + (v `unsafeShiftR` 8)) `unsafeShiftR` 8
+    where fi :: Word8 -> Word32
+          fi = fromIntegral
+          v = fi c * fi a + fi b * fi ic + 128
+
+
+toWord8 :: Float -> Int
+toWord8 r = floor $ r * 255 + 0.5
+
+compositionDestination :: (Pixel px, Modulable (PixelBaseComponent px))
+                       => Compositor px
+compositionDestination c _ _ a = colorMap (modulate c) $ a
+
+compositionAlpha :: (Pixel px, Modulable (PixelBaseComponent px))
+                 => Compositor px
+compositionAlpha c ic 
+    | c == emptyValue = const
+    | c == fullValue = \_ n -> n
+    | otherwise = mixWith (\_ -> alphaOver c ic)
+
diff --git a/src/Graphics/Rasterific/CubicBezier.hs b/src/Graphics/Rasterific/CubicBezier.hs
new file mode 100644
--- /dev/null
+++ b/src/Graphics/Rasterific/CubicBezier.hs
@@ -0,0 +1,285 @@
+{-# LANGUAGE FlexibleInstances #-}
+{-# LANGUAGE GADTs #-}
+{-# OPTIONS_GHC -fno-warn-orphans #-}
+module Graphics.Rasterific.CubicBezier
+    ( cubicBezierCircle
+    , cubicBezierFromPath
+    , cubicBezierBreakAt
+    , clipCubicBezier
+    , decomposeCubicBeziers
+    , sanitizeCubicBezier
+    , offsetCubicBezier
+    , flattenCubicBezier
+    , cubicBezierLengthApproximation
+    ) where
+
+import Prelude hiding( or )
+import Control.Applicative( Applicative
+                          , liftA2
+                          , (<$>)
+                          , (<*>)
+                          , pure
+                          )
+import Linear( V1( .. )
+             , V2( .. )
+             , (^-^)
+             , (^+^)
+             , (^*)
+             , norm
+             )
+import Data.Monoid( Monoid, mempty, (<>) )
+import Graphics.Rasterific.Operators
+import Graphics.Rasterific.Types
+
+-- | Create a list of cubic bezier patch from a list of points.
+--
+-- > cubicBezierFromPath [a, b, c, d, e] = [CubicBezier a b c d]
+-- > cubicBezierFromPath [a, b, c, d, e, f, g] =
+-- >    [CubicBezier a b c d, CubicBezier d e f g]
+--
+cubicBezierFromPath :: [Point] -> [CubicBezier]
+cubicBezierFromPath (a:b:c:rest@(d:_)) =
+    CubicBezier a b c d : cubicBezierFromPath rest
+cubicBezierFromPath _ = []
+
+cubicBezierLengthApproximation :: CubicBezier -> Float
+cubicBezierLengthApproximation (CubicBezier a _ _ d) =
+    norm $ d ^-^ a
+
+-- | Represent a circle of radius 1 centered on 0 of
+-- a cubic bezier curve.
+cubicBezierCircle :: [CubicBezier]
+cubicBezierCircle =
+    [ CubicBezier (V2 0 1) (V2 c 1) (V2 1 c) (V2 1 0)
+    , CubicBezier (V2 1 0) (V2 1 (-c)) (V2 c (-1)) (V2 0 (-1))
+    , CubicBezier (V2 0 (-1)) (V2 (-c) (-1)) (V2 (-1) (-c)) (V2 (-1) 0)
+    , CubicBezier (V2 (-1) 0) (V2 (-1) c) (V2 (-c) 1) (V2 0 1)
+    ]
+  where c = 0.551915024494 -- magic constant? magic constant.
+
+straightLine :: Point -> Point -> CubicBezier
+straightLine a b = CubicBezier a p p b
+  where p = a `midPoint` b
+
+isSufficientlyFlat :: Float -- ^ Tolerance
+                   -> CubicBezier
+                   -> Bool
+isSufficientlyFlat tol (CubicBezier a b c d) =
+    x + y <= tolerance
+  where u = (b ^* 3) ^-^ (a ^* 2) ^-^ d
+        v = (c ^* 3) ^-^ (d ^* 2) ^-^ a
+        (^*^) = liftA2 (*)
+        V2 x y = vmax (u ^*^ u) (v ^*^ v)
+        tolerance = 16 * tol * tol
+
+flattenCubicBezier :: CubicBezier -> Container Primitive
+flattenCubicBezier bezier@(CubicBezier a b c d)
+    | isSufficientlyFlat 1 bezier = pure $ CubicBezierPrim bezier
+    | otherwise =
+        flattenCubicBezier (CubicBezier a ab abbc abbcbccd) <>
+            flattenCubicBezier (CubicBezier abbcbccd bccd cd d)
+  where
+    --                     BC
+    --         B X----------X---------X C
+    --    ^     /      ___/   \___     \     ^
+    --   u \   /   __X------X------X_   \   / v
+    --      \ /___/ ABBC       BCCD  \___\ /
+    --    AB X/                          \X CD
+    --      /                              \
+    --     /                                \
+    --    /                                  \
+    -- A X                                    X D
+    ab = a `midPoint` b
+    bc = b `midPoint` c
+    cd = c `midPoint` d
+
+    abbc = ab `midPoint` bc
+    bccd = bc `midPoint` cd
+    abbcbccd = abbc `midPoint` bccd
+
+
+--               3                    2            2                  3
+-- x(t) = (1 - t) ∙x     + 3∙t∙(1 - t) ∙x     + 3∙t ∙(1 - t)∙x     + t ∙x
+--                   0                    1                    2          3
+--
+--               3                    2            2                  3
+-- y(t) = (1 - t) ∙y     + 3∙t∙(1 - t) ∙y     + 3∙t ∙(1 - t)∙y     + t ∙y
+--                   0                    1                    2          3
+
+offsetCubicBezier :: Float -> CubicBezier -> Container Primitive
+offsetCubicBezier offset bezier@(CubicBezier a b c d)
+    | isSufficientlyFlat 1 bezier =
+        pure . CubicBezierPrim $ CubicBezier shiftedA shiftedB shiftedC shiftedD
+    | otherwise =
+        recurse (CubicBezier a ab abbc abbcbccd) <>
+            recurse (CubicBezier abbcbccd bccd cd d)
+  where
+    recurse = offsetCubicBezier offset
+
+    u = a `normal` b
+    v = c `normal` d
+
+    --                     BC
+    --         B X----------X---------X C
+    --    ^     /      ___/   \___     \     ^
+    --   u \   /   __X------X------X_   \   / v
+    --      \ /___/ ABBC       BCCD  \___\ /
+    --    AB X/                          \X CD
+    --      /                              \
+    --     /                                \
+    --    /                                  \
+    -- A X                                    X D
+    ab = a `midPoint` b
+    bc = b `midPoint` c
+    cd = c `midPoint` d
+
+    w = ab `normal` bc
+    x = bc `normal` cd
+
+    abbc = ab `midPoint` bc
+    bccd = bc `midPoint` cd
+    abbcbccd = abbc `midPoint` bccd
+
+    shiftedA = a ^+^ (u ^* offset)
+    shiftedD = d ^+^ (v ^* offset)
+
+    {-shiftedABBCBCCD = abbcbccd ^+^ (w ^* offset)-}
+    shiftedB = (b ^+^ (w ^* offset))
+    shiftedC = (c ^+^ (x ^* offset))
+
+-- | Clamp the cubic bezier curve inside a rectangle
+-- given in parameter.
+clipCubicBezier
+    :: Point   -- ^ Point representing the "minimal" point for cliping
+    -> Point  -- ^ Point representing the "maximal" point for cliping
+    -> CubicBezier -- ^ The cubic bezier curve to be clamped
+    -> Container Primitive
+clipCubicBezier mini maxi bezier@(CubicBezier a b c d)
+    -- If we are in the range bound, return the curve
+    -- unaltered
+    | insideX && insideY = pure $ CubicBezierPrim bezier
+    -- If one of the component is outside, clamp
+    -- the components on the boundaries and output a
+    -- straight line on this boundary. Useful for the
+    -- filing case, to clamp the polygon drawing on
+    -- the edge
+    | outsideX || outsideY =
+        pure . CubicBezierPrim $ clampedA `straightLine` clampedD
+    -- Not completly inside nor outside, just divide
+    -- and conquer.
+    | otherwise =
+        recurse (CubicBezier a ab abbc m) <>
+            recurse (CubicBezier m bccd cd d)
+  where -- Minimal & maximal dimension of the bezier curve
+        bmin = vmin a . vmin b $ vmin c d
+        bmax = vmax a . vmax b $ vmin c d
+
+        recurse = clipCubicBezier mini maxi
+
+        clamper = clampPoint mini maxi
+        clampedA = clamper a
+        clampedD = clamper d
+
+        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi
+        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin
+
+        --                     BC
+        --         B X----------X---------X C
+        --          /      ___/   \___     \
+        --         /   __X------X------X_   \
+        --        /___/ ABBC       BCCD  \___\
+        --    AB X/                          \X CD
+        --      /                              \
+        --     /                                \
+        --    /                                  \
+        -- A X                                    X D
+        ab = a `midPoint` b
+        bc = b `midPoint` c
+        cd = c `midPoint` d
+
+        abbc = ab `midPoint` bc
+        bccd = bc `midPoint` cd
+        abbcbccd = abbc `midPoint` bccd
+
+        edgeSeparator = vabs (abbcbccd ^-^ mini) ^<^ vabs (abbcbccd ^-^ maxi)
+        edge = vpartition edgeSeparator mini maxi
+        m = vpartition (vabs (abbcbccd ^-^ edge) ^< 0.1) edge abbc
+
+-- | Will subdivide the bezier from 0 to coeff and coeff to 1
+cubicBezierBreakAt :: CubicBezier -> Float
+                   -> (CubicBezier, CubicBezier)
+cubicBezierBreakAt (CubicBezier a b c d) val =
+    (CubicBezier a ab abbc abbcbccd, CubicBezier abbcbccd bccd cd d)
+  where
+    ab = lerpPoint a b val
+    bc = lerpPoint b c val
+    cd = lerpPoint c d val
+
+    abbc = lerpPoint ab bc val
+    bccd = lerpPoint bc cd val
+    abbcbccd = lerpPoint abbc bccd val
+
+decomposeCubicBeziers :: CubicBezier -> Container EdgeSample
+decomposeCubicBeziers (CubicBezier a@(V2 ax ay) b c d@(V2 dx dy))
+    | insideX && insideY =
+        pure $ EdgeSample (px + 0.5) (py + 0.5) (w * h) h
+    | otherwise =
+        recurse (CubicBezier a ab abbc m) <>
+            recurse (CubicBezier m bccd cd d)
+  where recurse = decomposeCubicBeziers
+        floorA = vfloor a
+        floorD = vfloor d
+        V2 px py  = fromIntegral <$> vmin floorA floorD
+        V1 w = (px + 1 -) <$>  (V1 dx `midPoint` V1 ax)
+        h = dy - ay
+
+        V2 insideX insideY =
+            floorA ^==^ floorD ^||^ vceil a ^==^ vceil d
+
+        --                     BC
+        --         B X----------X---------X C
+        --          /      ___/   \___     \
+        --         /   __X------X------X_   \
+        --        /___/ ABBC       BCCD  \___\
+        --    AB X/                          \X CD
+        --      /                              \
+        --     /                                \
+        --    /                                  \
+        -- A X                                    X D
+        ab = a `midPoint` b
+        bc = b `midPoint` c
+        cd = c `midPoint` d
+        abbc = ab `midPoint` bc
+        bccd = bc `midPoint` cd
+
+        abbcbccd = abbc `midPoint` bccd
+
+        mini = fromIntegral <$> vfloor abbcbccd
+        maxi = fromIntegral <$> vceil abbcbccd
+        nearmin = vabs (abbcbccd ^-^ mini) ^< 0.1
+        nearmax = vabs (abbcbccd ^-^ maxi) ^< 0.1
+
+        minMaxing mi nearmi ma nearma p
+          | nearmi = mi
+          | nearma = ma
+          | otherwise = p
+
+        m = minMaxing <$> mini <*> nearmin <*> maxi <*> nearmax
+                      <*> abbcbccd
+
+sanitizeCubicBezier :: CubicBezier -> Container Primitive
+sanitizeCubicBezier bezier@(CubicBezier a b c d)
+  | norm (a ^-^ b) > 0.0001 &&
+        norm (b ^-^ c) > 0.0001 &&
+        norm (c ^-^ d) > 0.0001 =
+       pure . CubicBezierPrim $ bezier
+  | ac /= b && bd /= c =
+      pure . CubicBezierPrim $ CubicBezier a ac bd d
+  | ac /= b =
+      pure . CubicBezierPrim $ CubicBezier a ac c d
+  | bd /= c =
+      pure . CubicBezierPrim $ CubicBezier a b bd d
+  | otherwise = mempty
+    where ac = a `midPoint` c
+          bd = a `midPoint` d
+
diff --git a/src/Graphics/Rasterific/Line.hs b/src/Graphics/Rasterific/Line.hs
new file mode 100644
--- /dev/null
+++ b/src/Graphics/Rasterific/Line.hs
@@ -0,0 +1,100 @@
+-- | Handle straight lines polygon.
+module Graphics.Rasterific.Line
+    ( lineFromPath
+    , clipLine
+    , sanitizeLine
+    , lineBreakAt
+    , flattenLine
+    , lineLength
+    ) where
+
+import Control.Applicative( Applicative, (<$>), pure )
+import Data.Monoid( Monoid, (<>), mempty )
+import Linear( V2( .. ), (^-^), norm )
+
+import Graphics.Rasterific.Operators
+import Graphics.Rasterific.Types
+
+-- | Transform a list a point to a list of lines
+--
+-- > lineFromPath [a, b, c, d] = [Line a b, Line b c, Line c d]
+--
+lineFromPath :: [Point] -> [Line]
+lineFromPath [] = []
+lineFromPath lst@(_:rest) =
+    uncurry Line <$> zip lst rest
+
+lineLength :: Line -> Float
+lineLength (Line a b) = norm (b ^-^ a)
+
+sanitizeLine :: Line -> Container Primitive
+sanitizeLine l@(Line p1 p2)
+  | p1 == p2 = mempty
+  | otherwise = pure $ LinePrim l
+
+lineBreakAt :: Line -> Float -> (Line, Line)
+lineBreakAt (Line a b) t = (Line a ab, Line ab b)
+  where ab = lerpPoint a b t
+
+flattenLine :: Line -> Container Primitive
+flattenLine = pure . LinePrim
+
+-- | Clamp the bezier curve inside a rectangle
+-- given in parameter.
+clipLine :: Point     -- ^ Point representing the "minimal" point for cliping
+         -> Point     -- ^ Point representing the "maximal" point for cliping
+         -> Line      -- ^ The line
+         -> Container Primitive
+clipLine mini maxi poly@(Line a b)
+    -- If we are in the range bound, return the curve
+    -- unaltered
+    | insideX && insideY = pure . LinePrim $ poly
+    -- If one of the component is outside, clamp
+    -- the components on the boundaries and output a
+    -- straight line on this boundary. Useful for the
+    -- filing case, to clamp the polygon drawing on
+    -- the edge
+    | outsideX || outsideY = pure . LinePrim $ Line clampedA clampedB
+
+    -- Not completly inside nor outside, just divide
+    -- and conquer.
+    | otherwise = recurse (Line a m) <> recurse (Line m b)
+  where -- Minimal & maximal dimension of the bezier curve
+        bmin = vmin a b
+        bmax = vmax a b
+
+        recurse = clipLine mini maxi
+
+        clamper = clampPoint mini maxi
+        clampedA = clamper a
+        clampedB = clamper b
+
+        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi
+        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin
+
+        -- A X-----X-----X B
+        --        AB
+        ab = (a `midPoint` b)
+
+        --  mini
+        --     +-------------+
+        --     |             |
+        --     |             |
+        --     |             |
+        --     +-------------+
+        --                   maxi
+        -- the edgeSeparator vector encode which edge
+        -- is te nearest to the midpoint.
+        -- if True then it's the 'min' edges which are
+        -- the nearest, otherwise it's the maximum edge
+        edgeSeparator =
+            vabs (ab ^-^ mini) ^<^ vabs (ab ^-^ maxi)
+
+        -- So here we 'solidify' the nearest edge position
+        -- in an edge vector.
+        edge = vpartition edgeSeparator mini maxi
+
+        -- If we're near an edge, snap the component to the
+        -- edge.
+        m = vpartition (vabs (ab ^-^ edge) ^< 0.1) edge ab
+
diff --git a/src/Graphics/Rasterific/Operators.hs b/src/Graphics/Rasterific/Operators.hs
new file mode 100644
--- /dev/null
+++ b/src/Graphics/Rasterific/Operators.hs
@@ -0,0 +1,146 @@
+-- | Module providing basic helper functions to help
+-- build vector/point calculations.
+module Graphics.Rasterific.Operators
+    (  -- * Lifted operators
+      (^&&^)
+    , (^||^)
+    , (^==^)
+    , (^/=^)
+    , (^<=^)
+    , (^<^)
+    , (^<)
+
+      -- *  Lifted functions
+    , vmin
+    , vmax
+    , vabs
+    , vfloor
+    , vceil
+    , clampPoint
+    , midPoint
+    , lerpPoint
+    , vpartition 
+    , normal
+    , ifZero
+    ) where
+
+import Control.Applicative( Applicative
+                          , liftA2
+                          , liftA3
+                          , (<$>)
+                          )
+
+import Linear( V2( .. )
+             , Additive( .. )
+             {-, Metric( .. )-}
+             , Epsilon( nearZero )
+             , (^+^)
+             {-, (^/)-}
+             , (^*)
+             , normalize
+             )
+
+import Graphics.Rasterific.Types
+
+infix  4 ^<, ^<=^, ^<^, ^==^, ^/=^
+infixr 3 ^&&^
+infixr 2 ^||^
+
+-- | Pairwise boolean and operator
+(^&&^) :: (Applicative a) => a Bool -> a Bool -> a Bool
+{-# INLINE (^&&^) #-}
+(^&&^) = liftA2 (&&)
+
+-- | Pairwise boolean or operator
+(^||^) :: (Applicative a) => a Bool -> a Bool -> a Bool
+{-# INLINE (^||^) #-}
+(^||^) = liftA2 (||)
+
+-- | Pairwise vector/point equal operator
+(^==^) :: (Eq v, Applicative a) => a v -> a v -> a Bool
+{-# INLINE (^==^) #-}
+(^==^) = liftA2 (==)
+
+-- | Pairwise vector/point lower than or equal operator
+(^<=^) :: (Ord v, Applicative a) => a v -> a v -> a Bool
+{-# INLINE (^<=^) #-}
+(^<=^) = liftA2 (<=)
+
+-- | Pairwise vector/point lower than operator
+(^<^) :: (Ord v, Applicative a) => a v -> a v -> a Bool
+{-# INLINE (^<^) #-}
+(^<^) = liftA2 (<)
+
+-- | Component/scalar lower than operator.
+(^<) :: (Applicative a, Ord v) => a v -> v -> a Bool
+{-# INLINE (^<) #-}
+(^<) vec v = (< v) <$> vec
+
+-- | Pairwise vector/point difference operator.
+(^/=^) :: (Applicative a, Eq v) => a v -> a v -> a Bool
+{-# INLINE (^/=^) #-}
+(^/=^) = liftA2 (/=)
+
+-- | Min function between two vector/points.
+-- Work on every component separately.
+vmin :: (Ord n, Applicative a) => a n -> a n -> a n
+{-# INLINE vmin #-}
+vmin = liftA2 min
+
+-- | Max function between to vector/point.
+-- Work on every component separatly.
+vmax :: (Ord n, Applicative a) => a n -> a n -> a n
+{-# INLINE vmax #-}
+vmax = liftA2 max
+
+-- | Abs function for every component of the vector/point.
+vabs :: (Num n, Functor a) => a n -> a n
+{-# INLINE vabs #-}
+vabs = fmap abs
+
+-- | Floor function for every component of the vector/point.
+vfloor :: (Functor a) => a Float -> a Int
+{-# INLINE vfloor #-}
+vfloor = fmap floor
+
+-- | ceil function for every component of the vector/point.
+vceil :: (Functor a) => a Float -> a Int
+{-# INLINE vceil #-}
+vceil = fmap ceiling
+
+-- | Given a point, clamp every coordinates between
+-- a given minimum and maximum.
+clampPoint :: Point -> Point -> Point -> Point
+{-# INLINE clampPoint #-}
+clampPoint mini maxi v = vmin maxi $ vmax mini v
+
+-- | Given two points, return a point in the middle
+-- of them.
+midPoint :: (Additive a) => a Float -> a Float -> a Float
+{-# INLINE midPoint #-}
+midPoint a b = (a ^+^ b) ^* 0.5
+
+lerpPoint :: (Additive a) => a Float -> a Float -> Float -> a Float
+{-# INLINE lerpPoint #-}
+lerpPoint a b v = a ^+^ (b ^-^ a) ^* v
+
+-- | Given a boolean choice vector, return elements of
+-- the first one if true, of the second one otherwise.
+vpartition :: (Applicative a) => a Bool -> a v -> a v -> a v
+{-# INLINE vpartition #-}
+vpartition = liftA3 choose
+  where choose True a _ = a
+        choose False _ b = b
+
+-- | Calculate a normal vector
+normal :: (Floating v, Epsilon v) => V2 v -> V2 v -> V2 v
+{-# INLINE normal #-}
+normal (V2 ax ay) (V2 bx by) = normalize $ V2 (ay - by) (bx - ax)
+
+-- | Return the second operand if the vector is
+-- nearly null
+ifZero :: (Epsilon v) => v -> v -> v
+{-# INLINE ifZero #-}
+ifZero u v | nearZero u = v
+           | otherwise = u
+
diff --git a/src/Graphics/Rasterific/QuadraticBezier.hs b/src/Graphics/Rasterific/QuadraticBezier.hs
new file mode 100644
--- /dev/null
+++ b/src/Graphics/Rasterific/QuadraticBezier.hs
@@ -0,0 +1,260 @@
+{-# LANGUAGE ScopedTypeVariables #-}
+{-# LANGUAGE FlexibleInstances #-}
+-- | Module handling math regarding the handling of quadratic
+-- and cubic bezier curve.
+module Graphics.Rasterific.QuadraticBezier
+    ( -- * Helper functions
+      straightLine
+    , bezierFromPath
+    , decomposeBeziers
+    , clipBezier
+    , sanitizeBezier
+    , offsetBezier
+    , flattenBezier
+    , bezierBreakAt
+    , bezierLengthApproximation
+    ) where
+
+import Control.Applicative( (<$>)
+                          , (<*>)
+                          , Applicative
+                          , pure )
+import Linear( V2( .. )
+             , V1( .. )
+             , (^-^)
+             , (^+^)
+             , (^*)
+             , dot
+             , norm
+             )
+import Data.Monoid( Monoid( mempty ), (<>) )
+import Graphics.Rasterific.Operators
+import Graphics.Rasterific.Types
+
+-- | Create a list of bezier patch from a list of points,
+--
+-- > bezierFromPath [a, b, c, d, e] == [Bezier a b c, Bezier c d e]
+-- > bezierFromPath [a, b, c, d, e, f] == [Bezier a b c, Bezier c d e]
+-- > bezierFromPath [a, b, c, d, e, f, g] ==
+-- >     [Bezier a b c, Bezier c d e, Bezier e f g]
+--
+bezierFromPath :: [Point] -> [Bezier]
+bezierFromPath (a:b:rest@(c:_)) = Bezier a b c : bezierFromPath rest
+bezierFromPath _ = []
+
+-- | Only work if the quadratic bezier curve
+-- is nearly flat
+bezierLengthApproximation :: Bezier -> Float
+bezierLengthApproximation (Bezier a _ c) =
+    norm $ c ^-^ a
+
+decomposeBeziers :: Bezier -> [EdgeSample]
+decomposeBeziers (Bezier a@(V2 ax ay) b c@(V2 cx cy))
+    | insideX && insideY = [EdgeSample (px + 0.5) (py + 0.5) (w * h) h]
+    | otherwise = recurse (Bezier a ab m) <>
+                        recurse (Bezier m bc c)
+  where floorA = vfloor a
+        floorC = vfloor c
+        V2 px py  = fromIntegral <$> vmin floorA floorC
+        V1 w = (px + 1 -) <$>  (V1 cx `midPoint` V1 ax)
+        h = cy - ay
+
+        recurse = decomposeBeziers
+
+        V2 insideX insideY =
+            floorA ^==^ floorC ^||^ vceil a ^==^ vceil c
+
+        ab = a `midPoint` b
+        bc = b `midPoint` c
+        abbc = ab `midPoint` bc
+
+        mini = fromIntegral <$> vfloor abbc
+        maxi = fromIntegral <$> vceil abbc
+        nearmin = vabs (abbc ^-^ mini) ^< 0.1
+        nearmax = vabs (abbc ^-^ maxi) ^< 0.1
+
+        minMaxing mi nearmi ma nearma p
+          | nearmi = mi
+          | nearma = ma
+          | otherwise = p
+
+        m = minMaxing <$> mini <*> nearmin <*> maxi <*> nearmax <*> abbc
+
+-- | Create a quadratic bezier curve representing
+-- a straight line.
+straightLine :: Point -> Point -> Bezier
+straightLine a c = Bezier a (a `midPoint` c) c
+
+-- | Clamp the bezier curve inside a rectangle
+-- given in parameter.
+clipBezier :: Point     -- ^ Point representing the "minimal" point for cliping
+           -> Point     -- ^ Point representing the "maximal" point for cliping
+           -> Bezier    -- ^ The quadratic bezier curve to be clamped
+           -> Container Primitive
+clipBezier mini maxi bezier@(Bezier a b c)
+    -- If we are in the range bound, return the curve
+    -- unaltered
+    | insideX && insideY = pure $ BezierPrim bezier
+    -- If one of the component is outside, clamp
+    -- the components on the boundaries and output a
+    -- straight line on this boundary. Useful for the
+    -- filing case, to clamp the polygon drawing on
+    -- the edge
+    | outsideX || outsideY =
+        pure . BezierPrim $ clampedA `straightLine` clampedC
+    -- Not completly inside nor outside, just divide
+    -- and conquer.
+    | otherwise =
+        recurse (Bezier a ab m) <>
+            recurse (Bezier m bc c)
+  where -- Minimal & maximal dimension of the bezier curve
+        bmin = vmin a $ vmin b c
+        bmax = vmax a $ vmax b c
+
+        recurse = clipBezier mini maxi
+
+        clamper = clampPoint mini maxi
+        clampedA = clamper a
+        clampedC = clamper c
+
+        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi
+        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin
+
+        --
+        --         X B
+        --        / \
+        --       /   \
+        --   ab X--X--X bc
+        --     / abbc  \
+        --    /         \
+        -- A X           X C
+        --
+        ab = a `midPoint` b
+        bc = b `midPoint` c
+        abbc = ab `midPoint` bc
+
+        --  mini
+        --     +-------------+
+        --     |             |
+        --     |             |
+        --     |             |
+        --     +-------------+
+        --                   maxi
+        -- the edgeSeparator vector encode which edge
+        -- is te nearest to the midpoint.
+        -- if True then it's the 'min' edges which are
+        -- the nearest, otherwise it's the maximum edge
+        edgeSeparator =
+            vabs (abbc ^-^ mini) ^<^ vabs (abbc ^-^ maxi)
+
+        -- So here we 'solidify' the nearest edge position
+        -- in an edge vector.
+        edge = vpartition edgeSeparator mini maxi
+
+        -- If we're near an edge, snap the component to the
+        -- edge.
+        m = vpartition (vabs (abbc ^-^ edge) ^< 0.1) edge abbc
+
+
+-- | Rewrite the bezier curve to avoid degenerate cases.
+sanitizeBezier :: Bezier -> Container Primitive
+sanitizeBezier bezier@(Bezier a b c)
+   -- If the two normals vector are far apart (cos nearly -1)
+   --
+   --       u           v
+   -- <----------   ------------>
+   -- because u dot v = ||u|| * ||v|| * cos(uv)
+   --
+   -- This imply that AB and BC are nearly parallel
+   | u `dot` v < -0.9999 =
+     -- divide in to halves with
+    sanitizeBezier (Bezier a (a `midPoint` abbc) abbc) <>
+        sanitizeBezier (Bezier abbc (abbc `midPoint` c) c)
+
+   -- b is far enough of b and c, (it's not a point)
+   | norm (a ^-^ b) > 0.0001 && norm (b ^-^ c) > 0.0001 =
+       pure . BezierPrim $ bezier
+
+   -- if b is to nearby a or c, take the midpoint as new reference.
+   | ac /= b = sanitizeBezier (Bezier a ac c)
+   | otherwise = mempty
+  where u = a `normal` b
+        v = b `normal` c
+        ac = a `midPoint` c
+        abbc = (a `midPoint` b) `midPoint` (b `midPoint` c)
+
+bezierBreakAt :: Bezier -> Float -> (Bezier, Bezier)
+bezierBreakAt (Bezier a b c) t = (Bezier a ab abbc, Bezier abbc bc c)
+  where
+    --         X B
+    --        / \
+    --       /   \
+    --   ab X--X--X bc
+    --     / abbc  \
+    --    /         \
+    -- A X           X C
+    ab = lerpPoint a b t
+    bc = lerpPoint b c t
+    abbc = lerpPoint ab bc t
+
+flattenBezier :: Bezier -> Container Primitive
+flattenBezier bezier@(Bezier a b c)
+    -- If the spline is not too curvy, just return the
+    -- shifted component
+    | u `dot` v >= 0.9 = pure $ BezierPrim bezier
+    -- Otherwise, divide and conquer
+    | a /= b && b /= c =
+        flattenBezier (Bezier a ab abbc) <>
+            flattenBezier (Bezier abbc bc c)
+    | otherwise = mempty
+  where --
+        --         X B   
+        --    ^   /^\   ^
+        --   u \ /w| \ / v
+        --      X-----X
+        --     /       \
+        --    /         \
+        -- A X           X C
+        --
+        u = a `normal` b
+        v = b `normal` c
+
+        ab = (a `midPoint` b)
+        bc = (b `midPoint` c)
+        abbc = ab `midPoint` bc
+
+-- | Move the bezier to a new position with an offset.
+offsetBezier :: Float -> Bezier -> Container Primitive
+offsetBezier offset (Bezier a b c)
+    -- If the spline is not too curvy, just return the
+    -- shifted component
+    | u `dot` v >= 0.9 =
+        pure . BezierPrim $ Bezier shiftedA mergedB shiftedC
+    -- Otherwise, divide and conquer
+    | a /= b && b /= c =
+        offsetBezier offset (Bezier a ab abbc) <>
+            offsetBezier offset (Bezier abbc bc c)
+    | otherwise = mempty
+  where --
+        --         X B   
+        --    ^   /^\   ^
+        --   u \ /w| \ / v
+        --      X-----X
+        --     /       \
+        --    /         \
+        -- A X           X C
+        --
+        u = a `normal` b
+        v = b `normal` c
+        w = ab `normal` bc
+
+        ab = (a `midPoint` b)
+        bc = (b `midPoint` c)
+        abbc = ab `midPoint` bc
+
+        shiftedA = a ^+^ (u ^* offset)
+        shiftedC = c ^+^ (v ^* offset)
+        shiftedABBC = abbc ^+^ (w ^* offset)
+        mergedB =
+            (shiftedABBC ^* 2.0) ^-^ (shiftedA `midPoint` shiftedC)
+
diff --git a/src/Graphics/Rasterific/Rasterize.hs b/src/Graphics/Rasterific/Rasterize.hs
new file mode 100644
--- /dev/null
+++ b/src/Graphics/Rasterific/Rasterize.hs
@@ -0,0 +1,40 @@
+module Graphics.Rasterific.Rasterize
+    ( CoverageSpan( .. )
+    , rasterize
+    ) where
+
+import Data.List( mapAccumL, sortBy )
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.QuadraticBezier
+import Graphics.Rasterific.CubicBezier
+
+data CoverageSpan = CoverageSpan
+    { _coverageX      :: !Float
+    , _coverageY      :: !Float
+    , _coverageVal    :: !Float
+    , _coverageLength :: !Float
+    }
+    deriving Show
+
+combineEdgeSamples :: [EdgeSample] -> [CoverageSpan]
+combineEdgeSamples = append . mapAccumL go (0, 0, 0, 0)
+  where append ((x, y, a, _), lst) =
+            concat lst ++ [CoverageSpan x y (min 1 $ abs a) 1]
+
+        go (x, y, a, h) (EdgeSample x' y' a' h')
+          | y == y' && x == x' = ((x', y', a + a', h + h'), [])
+          | y == y' = ((x', y', h + a', h + h'), [p1, p2])
+          | otherwise =
+             ((x', y', a', h'), [CoverageSpan x y (min 1 $ abs a) 1])
+               where p1 = CoverageSpan x y (min 1 $ abs a) 1
+                     p2 = CoverageSpan (x + 1) y (min 1 $ abs h) (x' - x - 1)
+
+decompose :: Primitive -> [EdgeSample]
+decompose (LinePrim (Line x1 x2)) = decomposeBeziers $ straightLine x1 x2
+decompose (BezierPrim b) = decomposeBeziers b
+decompose (CubicBezierPrim c) = decomposeCubicBeziers c
+
+rasterize :: [Primitive] -> [CoverageSpan]
+rasterize = combineEdgeSamples . sortBy xy . concatMap decompose
+  where xy a b = compare (_sampleY a, _sampleX a) (_sampleY b, _sampleX b)
+
diff --git a/src/Graphics/Rasterific/Stroke.hs b/src/Graphics/Rasterific/Stroke.hs
new file mode 100644
--- /dev/null
+++ b/src/Graphics/Rasterific/Stroke.hs
@@ -0,0 +1,244 @@
+module Graphics.Rasterific.Stroke
+    ( flatten
+    , dashize
+    , strokize
+    , dashedStrokize
+    )  where
+
+import Control.Applicative( Applicative, (<$>), pure )
+import Data.Monoid( Monoid, (<>), mempty )
+import Data.Foldable( Foldable, foldMap )
+import Linear( V2( .. )
+             , (^-^)
+             , (^+^)
+             , (^*)
+             , dot
+             )
+
+import Graphics.Rasterific.Operators
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.QuadraticBezier
+import Graphics.Rasterific.CubicBezier
+import Graphics.Rasterific.Line
+
+lastPoint :: Primitive -> Point
+lastPoint (LinePrim (Line _ x1)) = x1
+lastPoint (BezierPrim (Bezier _ _ x2)) = x2
+lastPoint (CubicBezierPrim (CubicBezier _ _ _ x3)) = x3
+
+lastPointAndNormal :: Primitive -> (Point, Vector)
+lastPointAndNormal (LinePrim (Line a b)) = (b, a `normal` b)
+lastPointAndNormal (BezierPrim (Bezier _ b c)) = (c, b `normal` c)
+lastPointAndNormal (CubicBezierPrim (CubicBezier _ _ c d)) = (d, c `normal` d)
+
+firstPointAndNormal :: Primitive -> (Point, Vector)
+firstPointAndNormal (LinePrim (Line a b)) = (a, a `normal` b)
+firstPointAndNormal (BezierPrim (Bezier a b _)) = (a, a `normal` b)
+firstPointAndNormal (CubicBezierPrim (CubicBezier a b _ _)) = (a, a `normal` b)
+
+reversePrimitive :: Primitive -> Primitive
+reversePrimitive (LinePrim (Line a b)) = (LinePrim (Line b a))
+reversePrimitive (BezierPrim (Bezier a b c)) =
+    (BezierPrim (Bezier c b a))
+reversePrimitive (CubicBezierPrim (CubicBezier a b c d)) =
+    (CubicBezierPrim (CubicBezier d c b a))
+
+-- | Create a "rounded" join or cap
+roundJoin :: Float -> Point -> Vector -> Vector -> Container Primitive
+roundJoin offset p = go
+  where go u v
+          -- If we're already on a nice curvature,
+          -- don't bother doing anything
+          | u `dot` w >= 0.9 = pure . BezierPrim $ Bezier a b c
+          | otherwise = go w v <> go u w
+          where --     ^
+                --     |w
+                -- a X---X c
+                --    \ /
+                --     Xp
+                -- ^  / \  ^
+                -- u\/   \/v
+                --  /     \
+                a = p ^+^ u ^* offset
+                c = p ^+^ v ^* offset
+
+                w = (a `normal` c) `ifZero` u
+
+                -- Same as offseting
+                n = p ^+^ w ^* offset
+                b = n ^* 2 ^-^ (a `midPoint` c)
+
+-- | Put a cap at the end of a bezier curve, depending
+-- on the kind of cap wanted.
+cap :: Float -> Cap -> Primitive -> Container Primitive
+cap offset CapRound prim = roundJoin offset p u (- u)
+  where (p, u) = lastPointAndNormal prim
+
+cap offset (CapStraight cVal) prim =
+   pure (d `lineFromTo` e) <> pure (e `lineFromTo` f)
+                           <> pure (f `lineFromTo` g)
+  where -- The usual "normal"
+        (p, u@(V2 ux uy)) = lastPointAndNormal prim
+        -- Vector pointing in the direction of the curve
+        -- of norm 1
+        v = V2 uy $ negate ux
+
+        -- Finishing points around the edge
+        -- -u*offset u*offset
+        --       <-><->
+        --     d/  /  /g
+        --     /  /  /
+        --    /  /  /
+        --      /
+        --     / curve
+        --
+        d = p ^+^ u ^* offset
+        g = p ^-^ u ^* offset
+
+        -- Create the "far" points
+        --
+        --       e        f
+        --        /     /   ^
+        --       /     /   / v * offset * cVal
+        --     d/  /  /g
+        --     /  /  /
+        --    /  /  /
+        --      /
+        --     / curve
+        --
+        e = d ^+^ v ^* (offset * cVal)
+        f = g ^+^ v ^* (offset * cVal)
+
+lineFromTo :: Point -> Point -> Primitive
+lineFromTo a b = LinePrim (Line a b)
+
+miterJoin :: Float -> Float -> Point -> Vector -> Vector
+          -> Container Primitive
+miterJoin offset l point u v
+  | u `dot` w >= l / max 1 l =
+      pure (m `lineFromTo` c) <> pure (a `lineFromTo` m)
+  -- A simple straight junction
+  | otherwise = pure $ a `lineFromTo` c
+  where --      X m
+        --     /\
+        --    /|w\
+        -- a X---X c
+        --    \ /
+        --     Xp
+        -- ^  / \  ^
+        -- u\/   \/v
+        --  /     \
+        a = point ^+^ u ^* offset
+        c = point ^+^ v ^* offset
+        w = (a `normal` c) `ifZero` u
+
+        -- Calculate the maximum distance on the
+        -- u axis
+        p = offset / (u `dot` w)
+        -- middle point for "straight joining"
+        m = point + w ^* p
+
+joinPrimitives :: StrokeWidth -> Join -> Primitive -> Primitive
+               -> Container Primitive
+joinPrimitives offset join prim1 prim2  =
+  case join of
+    JoinRound -> roundJoin offset p u v
+    JoinMiter l -> miterJoin offset l p u v
+  where (p, u) = lastPointAndNormal prim1
+        (_, v) = firstPointAndNormal prim2
+
+offsetPrimitives :: Float -> Primitive -> Container Primitive
+offsetPrimitives offset (LinePrim (Line x1 x2)) =
+    offsetPrimitives offset . BezierPrim $ straightLine x1 x2
+offsetPrimitives offset (BezierPrim b) = offsetBezier offset b
+offsetPrimitives offset (CubicBezierPrim c) = offsetCubicBezier offset c
+
+offsetAndJoin :: Float -> Join -> Cap -> [Primitive]
+              -> Container Primitive
+offsetAndJoin _ _ _ [] = mempty
+offsetAndJoin offset join caping (firstShape:rest) = go firstShape rest
+  where joiner = joinPrimitives offset join
+        offseter = offsetPrimitives offset
+        (firstPoint, _) = firstPointAndNormal firstShape
+
+        go prev []
+           | firstPoint == lastPoint prev = joiner prev firstShape <> offseter prev
+           | otherwise = cap offset caping prev <> offseter prev
+        go prev (x:xs) =
+             joiner prev x <> offseter prev <> go x xs
+
+approximateLength :: Primitive -> Float
+approximateLength (LinePrim l) = lineLength l
+approximateLength (BezierPrim b) = bezierLengthApproximation b
+approximateLength (CubicBezierPrim c) = cubicBezierLengthApproximation c
+
+
+sanitize :: Primitive -> Container Primitive
+sanitize (LinePrim l) = sanitizeLine l
+sanitize (BezierPrim b) = sanitizeBezier b
+sanitize (CubicBezierPrim c) = sanitizeCubicBezier c
+
+strokize :: StrokeWidth -> Join -> (Cap, Cap) -> [Primitive]
+         -> [Primitive]
+strokize width join (capStart, capEnd) beziers =
+    offseter capEnd sanitized <>
+        offseter capStart (reverse $ reversePrimitive <$> sanitized)
+  where sanitized = foldMap sanitize beziers
+        offseter = offsetAndJoin (width / 2) join
+
+flattenPrimitive :: Primitive -> Container Primitive
+flattenPrimitive (BezierPrim bezier) = flattenBezier bezier
+flattenPrimitive (CubicBezierPrim bezier) = flattenCubicBezier bezier
+flattenPrimitive (LinePrim line) = flattenLine line
+
+breakPrimitiveAt :: Primitive -> Float -> (Primitive, Primitive)
+breakPrimitiveAt (BezierPrim bezier) at = (BezierPrim a, BezierPrim b)
+  where (a, b) = bezierBreakAt bezier at
+breakPrimitiveAt (CubicBezierPrim bezier) at = (CubicBezierPrim a, CubicBezierPrim b)
+  where (a, b) = cubicBezierBreakAt bezier at
+breakPrimitiveAt (LinePrim line) at = (LinePrim a, LinePrim b)
+  where (a, b) = lineBreakAt line at
+
+
+flatten :: Container Primitive -> Container Primitive
+flatten = foldMap flattenPrimitive
+
+splitPrimitiveUntil :: Float -> [Primitive] -> ([Primitive], [Primitive])
+splitPrimitiveUntil at = go at
+  where
+    go _ [] = ([], [])
+    go left lst
+      | left <= 0 = ([], lst)
+    go left (x : xs)
+      | left > primLength = (x : inInterval, afterInterval)
+      | otherwise = ([beforeStop], afterStop : xs)
+      where
+        primLength = approximateLength x
+        (inInterval, afterInterval) = go (left - primLength) xs
+
+        (beforeStop, afterStop) =
+            breakPrimitiveAt x $ left / primLength
+
+
+dashize :: DashPattern -> [Primitive] -> [[Primitive]]
+dashize pattern = taker infinitePattern
+                . concatMap flattenPrimitive
+                . concatMap sanitize
+  where
+    infinitePattern = cycle pattern
+
+    taker _ [] = []
+    taker [] _ = [] -- Impossible by construction, pattern is infinite
+    taker (atValue:atRest) stream  = toKeep : droper atRest next
+      where (toKeep, next) = splitPrimitiveUntil atValue stream
+
+    droper _ [] = []
+    droper [] _ = [] -- Impossible by construction, pattern is infinite
+    droper (atValue:atRest) stream = taker atRest next
+      where (_toKeep, next) = splitPrimitiveUntil atValue stream
+
+dashedStrokize :: DashPattern -> StrokeWidth -> Join -> (Cap, Cap) -> [Primitive]
+               -> [[Primitive]]
+dashedStrokize dashPattern width join capping beziers =
+    strokize width join capping <$> dashize dashPattern beziers
+
diff --git a/src/Graphics/Rasterific/Texture.hs b/src/Graphics/Rasterific/Texture.hs
new file mode 100644
--- /dev/null
+++ b/src/Graphics/Rasterific/Texture.hs
@@ -0,0 +1,231 @@
+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE ScopedTypeVariables #-}
+-- | Module describing the various filling method of the
+-- geometric primitives.
+--
+-- All points coordinate given in this module are expressed
+-- final image pixel coordinates.
+module Graphics.Rasterific.Texture
+    ( Texture
+    , Gradient
+    , withSampler
+    , uniformTexture
+    , linearGradientTexture
+    , radialGradientTexture
+    , radialGradientWithFocusTexture
+    , imageTexture
+    , sampledImageTexture
+    , modulateTexture
+    ) where
+
+import Data.Fixed( mod' )
+import Linear( V2( .. )
+             , (^-^)
+             , (^/)
+             , dot
+             , norm
+             )
+
+import qualified Data.Vector as V
+
+import Codec.Picture.Types( Pixel( .. )
+                          , Image( .. )
+                          )
+import Graphics.Rasterific.Types( Point, SamplerRepeat( .. ) )
+import Graphics.Rasterific.Compositor
+    ( Modulable( clampCoverage, modulate ), compositionAlpha )
+
+-- | A texture is just a function which given pixel coordinate
+-- give back a pixel.
+-- The float coordinate type allow for transformations
+-- to happen in the pixel space.
+type Texture px = SamplerRepeat -> Float -> Float -> px
+
+-- | Set the repeat pattern of the texture (if any).
+withSampler :: SamplerRepeat -> Texture px -> Texture px
+withSampler repeating texture _ = texture repeating
+
+-- | The uniform texture is the simplest texture of all:
+-- an uniform color.
+uniformTexture :: px -- ^ The color used for all the texture.
+               -> Texture px
+uniformTexture px _ _ _ = px
+
+-- | A gradient definition is just a list of stop
+-- and pixel values. For instance for a simple gradient
+-- of black to white, the finition would be :
+--
+-- > [(0, PixelRGBA8 0 0 0 255), (1, PixelRGBA8 255 255 255 255)]
+-- 
+-- the first stop value must be zero and the last, one.
+--
+type Gradient px = [(Float, px)]
+type GradientArray px = V.Vector (Float, px)
+
+repeatGradient :: Float -> Float
+repeatGradient s = s - fromIntegral (floor s :: Int)
+
+reflectGradient :: Float -> Float
+reflectGradient s =
+    abs (abs (s - 1) `mod'` 2 - 1)
+   
+gradientColorAt :: (Pixel px, Modulable (PixelBaseComponent px))
+                => GradientArray px -> Float -> px
+gradientColorAt grad at
+    | at <= 0 = snd $ V.head grad
+    | at >= 1.0 = snd $ V.last grad
+    | otherwise = go (0, snd $ V.head grad) 0
+  where
+    maxi = V.length grad
+    go (prevCoeff, prevValue) ix
+      | ix >= maxi = snd $ V.last grad
+      | at < coeff = compositionAlpha cov icov prevValue px
+      | otherwise = go value $ ix + 1
+      where value@(coeff, px) = grad `V.unsafeIndex` ix
+            zeroToOne = (at - prevCoeff) / (coeff - prevCoeff)
+            (cov, icov) = clampCoverage zeroToOne
+
+gradientColorAtRepeat :: (Pixel px, Modulable (PixelBaseComponent px))
+                      => SamplerRepeat -> GradientArray px -> Float -> px
+gradientColorAtRepeat SamplerPad grad = gradientColorAt grad
+gradientColorAtRepeat SamplerRepeat grad =
+    gradientColorAt grad . repeatGradient
+gradientColorAtRepeat SamplerReflect grad =
+    gradientColorAt grad . reflectGradient
+
+-- | Linear gradient texture.
+--
+-- > let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)
+-- >               ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)
+-- >               ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in
+-- > withTexture (linearGradientTexture SamplerPad gradDef
+-- >                        (V2 40 40) (V2 130 130)) $
+-- >    fill $ circle (V2 100 100) 100
+--
+-- <<docimages/linear_gradient.png>>
+--
+linearGradientTexture :: (Pixel px, Modulable (PixelBaseComponent px))
+                      => Gradient px -- ^ Gradient description.
+                      -> Point       -- ^ Linear gradient start point.
+                      -> Point       -- ^ Linear gradient end point.
+                      -> Texture px
+linearGradientTexture gradient start end repeating =
+    \x y -> colorAt $ ((V2 x y) `dot` d) - s00
+  where
+    colorAt = gradientColorAtRepeat repeating gradArray
+    gradArray = V.fromList gradient
+    vector = end ^-^ start
+    d = vector ^/ (vector `dot` vector)
+    s00 = start `dot` d
+
+-- | Use another image as a texture for the filling.
+imageTexture :: forall px. (Pixel px) => Image px -> Texture px
+imageTexture img _ x y =
+    unsafePixelAt rawData $ (clampedY * w + clampedX) * compCount
+  where
+   clampedX = min (w - 1) . max 0 $ floor x
+   clampedY = min (h - 1) . max 0 $ floor y
+   compCount = componentCount (undefined :: px)
+   w = imageWidth img
+   h = imageHeight img
+   rawData = imageData img
+
+-- | Use another image as a texture for the filling,
+-- but allow repeating and reflecting alongside with
+-- padding.
+sampledImageTexture :: (Pixel px) => Image px -> Texture px
+sampledImageTexture img SamplerPad = imageTexture img SamplerPad
+sampledImageTexture img SamplerReflect = imageTexture img SamplerPad
+sampledImageTexture img SamplerRepeat = \x y -> texture (x `mod'` w) (y `mod'` h)
+  where
+   texture = imageTexture img SamplerPad
+   w = fromIntegral $ imageWidth img
+   h = fromIntegral $ imageHeight img
+
+-- | Radial gradient texture
+--
+-- > let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)
+-- >               ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)
+-- >               ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in
+-- > withTexture (radialGradientTexture SamplerPad gradDef
+-- >                    (V2 100 100) 75) $
+-- >    fill $ circle (V2 100 100) 100
+--
+-- <<docimages/radial_gradient.png>>
+--
+radialGradientTexture :: (Pixel px, Modulable (PixelBaseComponent px))
+                      => Gradient px -- ^ Gradient description
+                      -> Point       -- ^ Radial gradient center
+                      -> Float       -- ^ Radial gradient radius
+                      -> Texture px
+radialGradientTexture gradient center radius repeating =
+    \x y -> colorAt $ norm ((V2 x y) ^-^ center) / radius
+  where
+    colorAt = gradientColorAtRepeat repeating gradArray
+    gradArray = V.fromList gradient
+
+
+-- | Radial gradient texture with a focus point.
+--
+-- > let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)
+-- >               ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)
+-- >               ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in
+-- > withTexture (radialGradientWithFocusTexture SamplerPad gradDef
+-- >                    (V2 100 100) 75 (V2 70 70) ) $
+-- >    fill $ circle (V2 100 100) 100
+--
+-- <<docimages/radial_gradient_focus.png>>
+--
+radialGradientWithFocusTexture
+    :: (Pixel px, Modulable (PixelBaseComponent px))
+    => Gradient px -- ^ Gradient description
+    -> Point      -- ^ Radial gradient center
+    -> Float      -- ^ Radial gradient radius
+    -> Point      -- ^ Radial gradient focus point
+    -> Texture px
+radialGradientWithFocusTexture gradient center radius focusScreen repeating =
+    \x y -> colorAt . go $ (V2 x y) ^-^ center
+  where
+    focus@(V2 origFocusX origFocusY) = focusScreen ^-^ center
+    colorAt = gradientColorAtRepeat repeating gradArray
+    gradArray = V.fromList gradient
+    radiusSquared = radius * radius
+    dist = sqrt $ focus `dot` focus
+    clampedFocus@(V2 focusX focusY)
+        | dist <= r = focus
+        | otherwise = V2 (r * cos a) (r * sin a)
+           where a = atan2 origFocusY origFocusX
+                 r = radius * 0.99
+    trivial = sqrt $ radiusSquared - focusX * focusY
+
+    solutionOf (V2 x y) | x == focusX =
+        V2 focusX (if y > focusY then trivial else negate trivial)
+    solutionOf (V2 x y) = V2 xSolution $ slope * xSolution + yint
+      where
+        slope = (y - focusY) / (x - focusX)
+        yint = y - (slope * x)
+
+        a = slope * slope + 1
+        b = 2 * slope * yint
+        c = yint * yint - radiusSquared
+        det = sqrt $ b * b - 4 * a * c
+        xSolution = (-b + (if x < focusX then negate det else det)) / (2 * a)
+
+    go pos = sqrt $ curToFocus / distSquared
+      where
+        solution = solutionOf pos ^-^ clampedFocus
+        toFocus = pos ^-^ clampedFocus
+        distSquared = solution `dot` solution
+        curToFocus = toFocus `dot` toFocus
+
+-- | Perform a multiplication operation between a full color texture
+-- and a greyscale one, used for clip-path implementation.
+modulateTexture :: (Pixel px, Modulable (PixelBaseComponent px))
+                => Texture px                       -- ^ The full blown texture.
+                -> Texture (PixelBaseComponent px)  -- ^ A greyscale modulation texture.
+                -> Texture px                       -- ^ The resulting texture.
+modulateTexture fullTexture modulator repeating = \x y ->
+    colorMap (modulate $ modulationTexture x y) $ full x y
+  where modulationTexture = modulator repeating
+        full = fullTexture repeating
+
diff --git a/src/Graphics/Rasterific/Types.hs b/src/Graphics/Rasterific/Types.hs
new file mode 100644
--- /dev/null
+++ b/src/Graphics/Rasterific/Types.hs
@@ -0,0 +1,254 @@
+{-# LANGUAGE TypeFamilies #-}
+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE GADTs #-}
+{-# LANGUAGE StandaloneDeriving #-}
+{-# LANGUAGE FlexibleInstances #-}
+-- | Gather all the types used in the rasterization engine.
+module Graphics.Rasterific.Types
+    ( -- * Geometry description
+      Vector
+    , Point
+    , Line( .. )
+    , Bezier( .. )
+    , CubicBezier( .. )
+    , Primitive( .. )
+    , Container
+    , PathCommand( .. )
+    , Path( .. )
+    , Transformable( .. )
+
+      -- * Rasterization control types
+    , Cap( .. )
+    , Join( .. )
+    , SamplerRepeat( .. )
+    , DashPattern
+    , StrokeWidth
+
+      -- * Internal type
+    , EdgeSample( .. )
+    , pathToPrimitives
+    ) where
+
+import Linear( V2( .. ) )
+
+-- | Represent a vector
+type Vector = V2 Float
+
+-- | Represent a point
+type Point = V2 Float
+
+-- | Type alias just to get more meaningful
+-- type signatures
+type StrokeWidth = Float
+
+-- | Dash pattern to use
+type DashPattern = [Float]
+
+-- | Describe how we will "finish" the stroking
+-- that don't loop.
+data Cap
+    -- | Create a straight caping on the stroke.
+    -- Cap value should be positive and represent
+    -- the distance from the end of curve to the actual cap
+    --
+    --  * cap straight with param 0 : <<docimages/cap_straight.png>>
+    --
+    --  * cap straight with param 1 : <<docimages/cap_straight_1.png>>
+    --
+  = CapStraight Float 
+
+    -- | Create a rounded caping on the stroke.
+    -- <<docimages/cap_round.png>>
+  | CapRound          
+  deriving (Eq, Show)
+
+-- | Describe how to display the join of broken lines
+-- while stroking.
+data Join
+    -- | Make a curved join.
+    -- <<docimages/join_round.png>>
+  = JoinRound       
+    -- | Make a mitter join. Value must be positive or null.
+    -- Seems to make sense in [0;1] only
+    --
+    --  * Miter join with 0 : <<docimages/join_miter.png>>
+    --
+    --  * Miter join with 5 : <<docimages/join_miter_5.png>>
+    --
+  | JoinMiter Float 
+  deriving (Eq, Show)
+
+-- | Describe the behaviour of samplers and texturers
+-- when they are out of the bounds of image and/or gradient.
+data SamplerRepeat
+    -- | Will clamp (ie. repeat the last pixel) when
+    -- out of bound
+    -- <<docimages/sampler_pad.png>>
+  = SamplerPad
+    -- | Will loop on it's definition domain
+    -- <<docimages/sampler_repeat.png>>
+  | SamplerRepeat
+    -- | Will loop inverting axises
+    -- <<docimages/sampler_reflect.png>>
+  | SamplerReflect
+  deriving (Eq, Show)
+
+-- | Represent a raster line
+data EdgeSample = EdgeSample
+  { _sampleX     :: {-# UNPACK #-} !Float -- ^ Horizontal position
+  , _sampleY     :: {-# UNPACK #-} !Float -- ^ Vertical position
+  , _sampleAlpha :: {-# UNPACK #-} !Float -- ^ Alpha
+  , _sampleH     :: {-# UNPACK #-} !Float -- ^ Height
+  }
+  deriving Show
+
+-- | This typeclass is there to help transform the geometry,
+-- by applying a transformation on every point of a geometric
+-- element.
+class Transformable a where
+    -- | Apply a transformation function for every
+    --  point in the element.
+    transform :: (Point -> Point) -> a -> a
+
+-- | Describe a simple 2D line between two points.
+--
+-- > fill $ LinePrim <$> [ Line (V2 10 10) (V2 190 10)
+-- >                     , Line (V2 190 10) (V2 95 170)
+-- >                     , Line (V2 95 170) (V2 10 10)]
+--
+-- <<docimages/simple_line.png>>
+--
+data Line = Line
+  { _lineX0 :: {-# UNPACK #-} !Point -- ^ Origin point
+  , _lineX1 :: {-# UNPACK #-} !Point -- ^ End point
+  }
+  deriving (Eq, Show)
+
+instance Transformable Line where
+    {-# INLINE transform #-}
+    transform f (Line a b) = Line (f a) $ f b
+
+-- | Describe a quadratic bezier spline, described
+-- using 3 points.
+--
+-- > fill $ BezierPrim <$> [Bezier (V2 10 10) (V2 200 50) (V2 200 100)
+-- >                       ,Bezier (V2 200 100) (V2 150 200) (V2 120 175)
+-- >                       ,Bezier (V2 120 175) (V2 30 100) (V2 10 10)]
+--
+-- <<docimages/quadratic_bezier.png>>
+--
+data Bezier = Bezier
+  { -- | Origin points, the spline will pass through it.
+    _bezierX0 :: {-# UNPACK #-} !Point 
+    -- | Control point, the spline won't pass on it.
+  , _bezierX1 :: {-# UNPACK #-} !Point 
+    -- | End point, the spline will pass through it.
+  , _bezierX2 :: {-# UNPACK #-} !Point 
+  }
+  deriving (Eq, Show)
+
+instance Transformable Bezier where
+    {-# INLINE transform #-}
+    transform f (Bezier a b c) = Bezier (f a) (f b) $ f c
+
+-- | Describe a cubic bezier spline, described
+-- using 4 points.
+--
+-- > stroke 4 JoinRound (CapRound, CapRound) $
+-- >    [CubicBezierPrim $ CubicBezier (V2 0 10) (V2 205 250)
+-- >                                   (V2 (-10) 250) (V2 160 35)]
+--
+-- <<docimages/cubic_bezier.png>>
+--
+data CubicBezier = CubicBezier 
+  { -- | Origin point, the spline will pass through it.
+    _cBezierX0 :: {-# UNPACK #-} !Point 
+    -- | First control point of the cubic bezier curve.
+  , _cBezierX1 :: {-# UNPACK #-} !Point 
+    -- | Second control point of the cubic bezier curve.
+  , _cBezierX2 :: {-# UNPACK #-} !Point
+    -- | End point of the cubic bezier curve
+  , _cBezierX3 :: {-# UNPACK #-} !Point
+  }
+  deriving (Eq, Show)
+
+instance Transformable CubicBezier where
+    {-# INLINE transform #-}
+    transform f (CubicBezier a b c d) =
+        CubicBezier (f a) (f b) (f c) $ f d
+
+-- | This datatype gather all the renderable primitives,
+-- they are kept separated otherwise to allow specialization
+-- on some specific algorithms. You can mix the different
+-- primitives in a single call :
+-- 
+-- > fill
+-- >    [ CubicBezierPrim $ CubicBezier (V2 50 20) (V2 90 60)
+-- >                                    (V2  5 100) (V2 50 140)
+-- >    , LinePrim $ Line (V2 50 140) (V2 120 80)
+-- >    , LinePrim $ Line (V2 120 80) (V2 50 20) ]
+--
+-- <<docimages/primitive_mixed.png>>
+--
+data Primitive
+  = LinePrim !Line      -- ^ Primitive used for lines
+  | BezierPrim !Bezier  -- ^ Primitive used for quadratic beziers curves
+  | CubicBezierPrim !CubicBezier -- ^ Primitive used for cubic bezier curve
+  deriving (Eq, Show)
+
+instance Transformable Primitive where
+    {-# INLINE transform #-}
+    transform f (LinePrim l) = LinePrim $ transform f l
+    transform f (BezierPrim b) = BezierPrim $ transform f b
+    transform f (CubicBezierPrim c) = CubicBezierPrim $ transform f c
+
+type Container a = [a]
+
+-- | Describe a path in a way similar to many graphical
+-- packages, using a "pen" position in memory and reusing
+-- it for the next "move"
+-- For example the example from Primitive could be rewritten:
+--
+-- > fill . pathToPrimitives $ Path (V2 50 20) True
+-- >    [ PathCubicBezierCurveTo (V2 90 60) (V2  5 100) (V2 50 140)
+-- >    , PathLineTo (V2 120 80) ]
+--
+-- <<docimages/path_example.png>>
+--
+data Path = Path 
+    { -- | Origin of the point, equivalent to the
+      -- first "move" command.
+      _pathOriginPoint :: Point
+      -- | Tell if we must close the path.
+    , _pathClose       :: Bool
+      -- | List of commands in the path
+    , _pathCommand     :: [PathCommand]
+    }
+    deriving (Eq, Show)
+
+-- | Actions to create a path
+data PathCommand
+    = -- | Draw a line from the current point to another point
+      PathLineTo Point
+      -- | Draw a quadratic bezier curve from the current point
+      -- through the control point to the end point.
+    | PathQuadraticBezierCurveTo Point Point
+
+      -- | Draw a cubic bezier curve using 2 control points.
+    | PathCubicBezierCurveTo Point Point Point
+    deriving (Eq, Show)
+
+-- | Transform a path description into a list of renderable
+-- primitives.
+pathToPrimitives :: Path -> [Primitive]
+pathToPrimitives (Path origin needClosing commands) = go origin commands
+  where
+    go prev [] | prev /= origin && needClosing = [LinePrim $ Line prev origin]
+    go _ [] = []
+    go prev (PathLineTo to : xs) =
+        LinePrim (Line prev to) : go to xs
+    go prev (PathQuadraticBezierCurveTo c1 to : xs) =
+        BezierPrim (Bezier prev c1 to) : go to xs
+    go prev (PathCubicBezierCurveTo c1 c2 to : xs) =
+        CubicBezierPrim (CubicBezier prev c1 c2 to) : go to xs
+
