packages feed

Rasterific 0.7.1 → 0.7.2.1

raw patch · 30 files changed

+5635/−5661 lines, 30 filesPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

+ Graphics.Rasterific.BiSampleable: sampledImageShader :: forall px. RenderablePixel px => Image px -> SamplerRepeat -> ShaderFunction px
+ Graphics.Rasterific.Immediate: meshToImage :: forall px. (RenderablePixel px) => Maybe Transformation -> Int -> Int -> PatchInterpolation -> MeshPatch px -> Image px

Files

Rasterific.cabal view
@@ -1,7 +1,7 @@ -- Initial Rasterific.cabal generated by cabal init.  For further 
 -- documentation, see http://haskell.org/cabal/users-guide/
 name:                Rasterific
-version:             0.7.1
+version:             0.7.2.1
 synopsis:            A pure haskell drawing engine.
 -- A longer description of the package.
 description:
@@ -40,7 +40,7 @@ Source-Repository this
     Type:      git
     Location:  git://github.com/Twinside/Rasterific.git
-    Tag:       v0.7.1
+    Tag:       v0.7.2.1
 
 flag embed_linear
   description: Embed a reduced version of Linear avoiding a (huge) dep
@@ -82,7 +82,7 @@   ghc-options: -O3 -Wall 
   -- -ddump-simpl -ddump-to-file -dsuppress-module-prefixes -dsuppress-uniques
   default-language: Haskell2010
-  build-depends: base        >= 4.5     && < 5
+  build-depends: base        >= 4.8     && < 5
                , free        >= 4.7
                , JuicyPixels >= 3.2
                , FontyFruity >= 0.5.3.2 && < 0.6
changelog view
@@ -1,6 +1,17 @@ Change log
 ==========
 
+v0.7.2.1
+--------
+
+ * Fix: sampling empty image
+
+v0.7.2
+------
+
+ * Fix: handling infinity/NaN in geometry helpers
+ * Enhancement: better grandient mesh as texture handling.
+
 v0.7.1
 ------
 
docimages/logo.png view

binary file changed (21143 → 20436 bytes)

docimages/sampled_texture_reflect.png view

binary file changed (64952 → 64929 bytes)

docimages/strokize_dashed_path.png view

binary file changed (10104 → 10031 bytes)

exec-src/docImageGenerator.hs view
@@ -1,10 +1,3 @@-{-# LANGUAGE CPP #-}
-
-#if !MIN_VERSION_base(4,8,0)
-import Control.Applicative( (<*>), (<$>) )
-#endif
-
-
 import Control.Monad( forM_ )
 import Control.Monad.ST( runST )
 import Data.Monoid( (<>) )
src/Graphics/Rasterific.hs view
@@ -5,7 +5,6 @@ {-# LANGUAGE TypeSynonymInstances #-}
 {-# LANGUAGE FlexibleInstances #-}
 {-# LANGUAGE ConstraintKinds #-}
-{-# LANGUAGE CPP #-}
 
 -- | Main module of Rasterific, an Haskell rasterization engine.
 --
@@ -145,12 +144,6 @@     , dumpDrawing
     ) where
 
-#if !MIN_VERSION_base(4,8,0)
-import Control.Applicative( (<$>) )
-import Data.Foldable( foldMap )
-import Data.Monoid( Monoid( .. ) )
-#endif
-
 import Data.Monoid( (<>) )
 
 import Control.Monad.Free( Free( .. ), liftF )
@@ -507,6 +500,7 @@ cacheDrawing maxWidth maxHeight dpi sub =
   cacheOrders Nothing $ drawOrdersOfDrawing maxWidth maxHeight dpi emptyPx sub
 
+{-  
 preComputeTexture :: (RenderablePixel px)
                   => Int -> Int -> Texture px -> Texture px
 preComputeTexture w h = go where
@@ -526,6 +520,7 @@     AlphaModulateTexture i m -> AlphaModulateTexture (go i) (go m)
     MeshPatchTexture i m ->
         RawTexture $ renderDrawing w h emptyPx $ renderMeshPatch i m
+-- -}
 
 -- | Transform a drawing into a serie of low-level drawing orders.
 drawOrdersOfDrawing
@@ -679,7 +674,7 @@             where prim' = listOfContainer $ strokize w j cap prims
 
     go ctxt (Free (SetTexture tx sub next)) rest =
-        go (ctxt { currentTexture = preComputeTexture width height tx }) (fromF sub) $
+        go (ctxt { currentTexture = tx }) (fromF sub) $
             go ctxt next rest
 
     go ctxt (Free (DashedStroke o d w j cap prims next)) rest =
src/Graphics/Rasterific/BiSampleable.hs view
@@ -1,91 +1,148 @@-{-# LANGUAGE ScopedTypeVariables #-}-{-# LANGUAGE BangPatterns #-}-{-# LANGUAGE RecordWildCards #-}-{-# LANGUAGE MultiParamTypeClasses #-}-{-# LANGUAGE FlexibleInstances #-}-{-# LANGUAGE FlexibleContexts #-}-{-# LANGUAGE TypeFamilies #-}-{-# LANGUAGE UndecidableInstances #-}-{-# LANGUAGE FunctionalDependencies #-}--- | Module to describe bi-sampleable types-module Graphics.Rasterific.BiSampleable-    ( BiSampleable( .. )-    , bilinearInterpolation-    ) where--import Codec.Picture( PixelRGBA8( .. ) )--import Graphics.Rasterific.Linear-import Graphics.Rasterific.Types-import Graphics.Rasterific.Compositor-import Graphics.Rasterific.Shading-import Graphics.Rasterific.PatchTypes-import Graphics.Rasterific.Transformations--import Codec.Picture( Pixel( .. ) )---- | Interpolate a 2D point in a given type-class BiSampleable sampled px | sampled -> px where-  -- | The interpolation function-  interpolate :: sampled -> Float -> Float -> px---- | Basic bilinear interpolator-instance  (Pixel px, Modulable (PixelBaseComponent px))-    => BiSampleable (ParametricValues px) px where-  {-# INLINE interpolate #-}-  interpolate = bilinearPixelInterpolation---- | Bicubic interpolator-instance ( InterpolablePixel px-         , Num (Holder px Float)-         ) => BiSampleable (CubicCoefficient px) px where-  {-# INLINE interpolate #-}-  interpolate = bicubicInterpolation---- | Bilinear interpolation of an image-instance BiSampleable (ImageMesh PixelRGBA8) PixelRGBA8 where-  {-# INLINE interpolate #-}-  interpolate imesh xb yb = sampledImageShader (_meshImage imesh) SamplerPad x y-    where (V2 x y) = applyTransformation (_meshTransform imesh) (V2 xb yb)--bilinearPixelInterpolation :: (Pixel px, Modulable (PixelBaseComponent px))-                           => ParametricValues px -> Float -> Float -> px-{-# SPECIALIZE INLINE-    bilinearPixelInterpolation :: ParametricValues PixelRGBA8 -> Float -> Float -> PixelRGBA8-  #-}-bilinearPixelInterpolation (ParametricValues { .. }) !dx !dy = -  mixWith (const $ alphaOver covY icovY)-        (mixWith (const $ alphaOver covX icovX) _northValue _eastValue)-        (mixWith (const $ alphaOver covX icovX) _westValue _southValue)-  where-   (!covX, !icovX) = clampCoverage dx-   (!covY, !icovY) = clampCoverage dy--bilinearInterpolation :: InterpolablePixel px-                      => ParametricValues px -> Float -> Float -> px-{-# INLINE bilinearInterpolation #-}-bilinearInterpolation ParametricValues { .. } u v = fromFloatPixel $ lerp v uBottom uTop where-  -- The arguments are flipped, because the lerp function from Linear is...-  -- inversed in u v-  !uTop = lerp u (toFloatPixel _eastValue) (toFloatPixel _northValue)-  !uBottom = lerp u (toFloatPixel _southValue) (toFloatPixel _westValue)---bicubicInterpolation :: forall px . (InterpolablePixel px, Num (Holder px Float))-                     => CubicCoefficient px -> Float -> Float -> px-bicubicInterpolation params x y =-  fromFloatPixel . fmap clamp $ af ^+^ bf ^+^ cf ^+^ df-  where-    ParametricValues a b c d = getCubicCoefficients params-    maxi = maxRepresentable (Proxy :: Proxy px)-    clamp = max 0 . min maxi-    xv, vy, vyy, vyyy :: V4 Float-    xv = V4 1 x (x*x) (x*x*x)-    vy = xv ^* y-    vyy = vy ^* y-    vyyy = vyy ^* y--    v1 ^^*^ v2 = (^*) <$> v1 <*> v2--    V4 af bf cf df = (a ^^*^ xv) ^+^ (b ^^*^ vy) ^+^ (c ^^*^ vyy) ^+^ (d ^^*^ vyyy)-+{-# LANGUAGE ScopedTypeVariables #-}
+{-# LANGUAGE BangPatterns #-}
+{-# LANGUAGE RecordWildCards #-}
+{-# LANGUAGE MultiParamTypeClasses #-}
+{-# LANGUAGE FlexibleInstances #-}
+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE TypeFamilies #-}
+{-# LANGUAGE UndecidableInstances #-}
+{-# LANGUAGE FunctionalDependencies #-}
+-- | Module to describe bi-sampleable types
+module Graphics.Rasterific.BiSampleable
+    ( BiSampleable( .. )
+    , bilinearInterpolation
+    , sampledImageShader
+    ) where
+
+import Data.Fixed( mod' )
+import Codec.Picture
+    ( Image( .. )
+    , Pixel8
+    , Pixel( .. )
+    , PixelRGBA8( .. ) )
+
+import Graphics.Rasterific.Linear
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.Compositor
+import Graphics.Rasterific.Command
+import Graphics.Rasterific.PatchTypes
+import Graphics.Rasterific.Transformations
+
+-- | Interpolate a 2D point in a given type
+class BiSampleable sampled px | sampled -> px where
+  -- | The interpolation function
+  interpolate :: sampled -> Float -> Float -> px
+
+-- | Basic bilinear interpolator
+instance  (Pixel px, Modulable (PixelBaseComponent px))
+    => BiSampleable (ParametricValues px) px where
+  {-# INLINE interpolate #-}
+  interpolate = bilinearPixelInterpolation
+
+-- | Bicubic interpolator
+instance ( InterpolablePixel px
+         , Num (Holder px Float)
+         ) => BiSampleable (CubicCoefficient px) px where
+  {-# INLINE interpolate #-}
+  interpolate = bicubicInterpolation
+
+-- | Bilinear interpolation of an image
+instance BiSampleable (ImageMesh PixelRGBA8) PixelRGBA8 where
+  {-# INLINE interpolate #-}
+  interpolate imesh xb yb = sampledImageShader (_meshImage imesh) SamplerPad x y
+    where (V2 x y) = applyTransformation (_meshTransform imesh) (V2 xb yb)
+
+-- | Use another image as a texture for the filling.
+-- Contrary to `imageTexture`, this function perform a bilinear
+-- filtering on the texture.
+--
+sampledImageShader :: forall px. RenderablePixel px
+                   => Image px -> SamplerRepeat -> ShaderFunction px
+{-# SPECIALIZE
+     sampledImageShader :: Image Pixel8 -> SamplerRepeat
+                        -> ShaderFunction Pixel8 #-}
+{-# SPECIALIZE
+     sampledImageShader :: Image PixelRGBA8 -> SamplerRepeat
+                        -> ShaderFunction PixelRGBA8 #-}
+sampledImageShader img _ _ _
+  | imageWidth img == 0 || imageHeight img == 0 = emptyPx
+sampledImageShader img sampling x y =
+  (at px  py `interpX` at pxn py)
+             `interpY`
+  (at px pyn `interpX` at pxn pyn)
+  where
+   coordSampler SamplerPad maxi v = min (maxi - 1) . max 0 $ floor v
+   coordSampler SamplerReflect maxi v =
+      floor $ abs (abs (v - maxif - 1) `mod'` (2 * maxif) - maxif - 1)
+        where maxif = fromIntegral maxi
+   coordSampler SamplerRepeat maxi v = floor v `mod` maxi
+
+   w = fromIntegral $ imageWidth img
+   h = fromIntegral $ imageHeight img
+
+   clampedX = coordSampler sampling w
+   clampedY = coordSampler sampling h
+
+   px = clampedX x
+   pxn = clampedX $ x + 1
+   py = clampedY y
+   pyn = clampedY $ y + 1
+
+   dx, dy :: Float
+   !dx = x - fromIntegral (floor x :: Int)
+   !dy = y - fromIntegral (floor y :: Int)
+
+   at :: Int -> Int -> px
+   at !xx !yy =
+        unsafePixelAt rawData $ (yy * w + xx) * compCount
+
+   (covX, icovX) = clampCoverage dx
+   (covY, icovY) = clampCoverage dy
+
+   interpX = mixWith (const $ alphaOver covX icovX)
+   interpY = mixWith (const $ alphaOver covY icovY)
+
+   compCount = componentCount (undefined :: px)
+   rawData = imageData img
+
+bilinearPixelInterpolation :: (Pixel px, Modulable (PixelBaseComponent px))
+                           => ParametricValues px -> Float -> Float -> px
+{-# SPECIALIZE INLINE
+    bilinearPixelInterpolation :: ParametricValues PixelRGBA8 -> Float -> Float -> PixelRGBA8
+  #-}
+bilinearPixelInterpolation (ParametricValues { .. }) !dx !dy = 
+  mixWith (const $ alphaOver covY icovY)
+        (mixWith (const $ alphaOver covX icovX) _northValue _eastValue)
+        (mixWith (const $ alphaOver covX icovX) _westValue _southValue)
+  where
+   (!covX, !icovX) = clampCoverage dx
+   (!covY, !icovY) = clampCoverage dy
+
+bilinearInterpolation :: InterpolablePixel px
+                      => ParametricValues px -> Float -> Float -> px
+{-# INLINE bilinearInterpolation #-}
+bilinearInterpolation ParametricValues { .. } u v = fromFloatPixel $ lerp v uBottom uTop where
+  -- The arguments are flipped, because the lerp function from Linear is...
+  -- inversed in u v
+  !uTop = lerp u (toFloatPixel _eastValue) (toFloatPixel _northValue)
+  !uBottom = lerp u (toFloatPixel _southValue) (toFloatPixel _westValue)
+
+
+bicubicInterpolation :: forall px . (InterpolablePixel px, Num (Holder px Float))
+                     => CubicCoefficient px -> Float -> Float -> px
+bicubicInterpolation params x y =
+  fromFloatPixel . fmap clamp $ af ^+^ bf ^+^ cf ^+^ df
+  where
+    ParametricValues a b c d = getCubicCoefficients params
+    maxi = maxRepresentable (Proxy :: Proxy px)
+    clamp = max 0 . min maxi
+    xv, vy, vyy, vyyy :: V4 Float
+    xv = V4 1 x (x*x) (x*x*x)
+    vy = xv ^* y
+    vyy = vy ^* y
+    vyyy = vyy ^* y
+
+    v1 ^^*^ v2 = (^*) <$> v1 <*> v2
+
+    V4 af bf cf df = (a ^^*^ xv) ^+^ (b ^^*^ vy) ^+^ (c ^^*^ vyy) ^+^ (d ^^*^ vyyy)
+
src/Graphics/Rasterific/Command.hs view
@@ -1,226 +1,221 @@-{-# LANGUAGE RankNTypes #-}-{-# LANGUAGE TypeSynonymInstances #-}-{-# LANGUAGE FlexibleInstances #-}-{-# LANGUAGE FlexibleContexts #-}-{-# LANGUAGE TypeFamilies #-}-{-# LANGUAGE CPP #-}-module Graphics.Rasterific.Command ( Drawing-                                   , DrawCommand( .. )-                                   , DrawContext-                                   , TextRange( .. )-                                   , dumpDrawing-                                   , Texture( .. )-                                   , Gradient-                                   , ShaderFunction-                                   , ImageTransformer-                                   , dumpTexture-                                   ) where--#if !MIN_VERSION_base(4,8,0)-import Data.Monoid( Monoid( .. ) )-#endif--import Control.Monad.ST( ST )-import Control.Monad.State( StateT )-import Control.Monad.Primitive( PrimState )-import Control.Monad.Free( Free( .. ), liftF )-import Control.Monad.Free.Church( F, fromF )-import Codec.Picture.Types( Image, Pixel( .. ), Pixel8 )--import Codec.Picture.Types( MutableImage )-import Graphics.Rasterific.Types-import Graphics.Rasterific.Transformations-import Graphics.Rasterific.PatchTypes--import Graphics.Text.TrueType( Font, PointSize )---- | Monad used to record the drawing actions.-type Drawing px = F (DrawCommand px)---- | Monad used to describe the drawing context.-type DrawContext m px =-    StateT (MutableImage (PrimState m) px) m---- | Structure defining how to render a text range-data TextRange px = TextRange-    { _textFont    :: Font      -- ^ Font used during the rendering-    , _textSize    :: PointSize -- ^ Size of the text (in pixels)-    , _text        :: String    -- ^ Text to draw-      -- | Texture to use for drawing, if Nothing, the currently-      -- active texture is used.-    , _textTexture :: Maybe (Texture px)-    }--type ShaderFunction px = Float -> Float -> px--type ImageTransformer px = Int -> Int -> px -> px---- | A gradient definition is just a list of stop--- and pixel values. For instance for a simple gradient--- of black to white, the finition would be :------ > [(0, PixelRGBA8 0 0 0 255), (1, PixelRGBA8 255 255 255 255)]--- --- the first stop value must be zero and the last, one.----type Gradient px = [(Float, px)]---- | Reification of texture type-data Texture (px :: *)-  = SolidTexture !px-  | LinearGradientTexture !(Gradient px) !Line -  | RadialGradientTexture !(Gradient px) !Point !Float-  | RadialGradientWithFocusTexture !(Gradient px) !Point !Float !Point-  | WithSampler    !SamplerRepeat (Texture px)-  | WithTextureTransform !Transformation (Texture px)-  | SampledTexture !(Image px)-  | RawTexture     !(Image px)-  | ShaderTexture  !(ShaderFunction px)-  | ModulateTexture (Texture px) (Texture (PixelBaseComponent px))-  | AlphaModulateTexture (Texture px) (Texture (PixelBaseComponent px))-  | PatternTexture !Int !Int !px (Drawing px ()) (Image px)-  | MeshPatchTexture !PatchInterpolation !(MeshPatch px)---data DrawCommand px next-  = Fill FillMethod [Primitive] next-  | CustomRender (forall s. DrawContext (ST s) px ()) next-  | MeshPatchRender !PatchInterpolation (MeshPatch px) next-  | Stroke Float Join (Cap, Cap) [Primitive] next-  | DashedStroke Float DashPattern Float Join (Cap, Cap) [Primitive] next-  | TextFill Point [TextRange px] next-  | SetTexture (Texture px)-               (Drawing px ()) next-  | WithGlobalOpacity (PixelBaseComponent px) (Drawing px ()) next-  | WithImageEffect (Image px -> ImageTransformer px) (Drawing px ()) next-  | WithCliping (forall innerPixel. Drawing innerPixel ())-                (Drawing px ()) next-  | WithTransform Transformation (Drawing px ()) next-  | WithPathOrientation Path Float (Drawing px ()) next---- | This function will spit out drawing instructions to--- help debugging.------ The outputted code looks like Haskell, but there is no--- guarantee that it is compilable.-dumpDrawing :: ( Show px-               , Show (PixelBaseComponent px)-               , PixelBaseComponent (PixelBaseComponent px)-                    ~ (PixelBaseComponent px)--               ) => Drawing px () -> String-dumpDrawing = go . fromF where-  go ::-        ( Show px-        , Show (PixelBaseComponent px)-        , PixelBaseComponent (PixelBaseComponent px)-                    ~ (PixelBaseComponent px)--        ) => Free (DrawCommand px) () -> String-  go (Pure ()) = "return ()"-  go (Free (MeshPatchRender i m next)) =-    "renderMeshPatch (" ++ show i ++ ") (" ++ show m ++ ") >>= " ++ go next-  go (Free (CustomRender _r next)) =-    "customRender _ >>= " ++ go next-  go (Free (WithImageEffect _effect sub next)) =-    "withImageEffect ({- fun -}) (" ++ go (fromF sub) ++ ") >>= " ++ go next-  go (Free (WithGlobalOpacity opa sub next)) =-    "withGlobalOpacity " ++ show opa ++ " (" ++ go (fromF sub) ++ ") >>= " ++ go next-  go (Free (WithPathOrientation path point drawing next)) =-    "withPathOrientation (" ++ show path ++ ") ("-                            ++ show point ++ ") ("-                            ++ go (fromF drawing) ++ ") >>= "-                            ++ go next-  go (Free (Fill _ prims next)) =-    "fill " ++ show prims ++ " >>=\n" ++   go next-  go (Free (TextFill _ texts next)) =-   concat  ["-- Text : " ++ _text t ++ "\n" | t <- texts] ++ go next-  go (Free (SetTexture tx drawing next)) =-    "withTexture (" ++ dumpTexture tx ++ ") (" ++-              go (fromF drawing) ++ ") >>=\n" ++ go next-  go (Free (DashedStroke o pat w j cap prims next)) =-    "dashedStrokeWithOffset "-              ++ show o ++ " "-              ++ show pat ++ " "-              ++ show w ++ " ("-              ++ show j ++ ") "-              ++ show cap ++ " "-              ++ show prims ++ " >>=\n" ++   go next-  go (Free (Stroke w j cap prims next)) =-    "stroke " ++ show w ++ " ("-              ++ show j ++ ") "-              ++ show cap ++ " "-              ++ show prims ++ " >>=\n" ++   go next-  go (Free (WithTransform trans sub next)) =-    "withTransform (" ++ show trans ++ ") ("-                      ++ go (fromF sub) ++ ") >>=\n "-                      ++ go next-  go (Free (WithCliping clipping draw next)) =-    "withClipping (" ++ go (fromF $ withTexture clipTexture clipping)-                     ++ ")\n" ++-        "         (" ++ go (fromF draw) ++ ")\n >>= " ++-              go next-        where clipTexture = SolidTexture (0xFF :: Pixel8)-              withTexture texture subActions =-                 liftF $ SetTexture texture subActions ()--dumpTexture :: ( Show px-               , Show (PixelBaseComponent px)-               , PixelBaseComponent (PixelBaseComponent px)-                    ~ (PixelBaseComponent px)-               ) => Texture px -> String-dumpTexture (SolidTexture px) = "uniformTexture (" ++ show px ++ ")"-dumpTexture (MeshPatchTexture i mpx) = "meshTexture (" ++ show i ++ ") (" ++ show mpx ++ ")"-dumpTexture (LinearGradientTexture grad (Line a b)) =-    "linearGradientTexture " ++ show grad ++ " (" ++ show a ++ ") (" ++ show b ++ ")"-dumpTexture (RadialGradientTexture grad p rad) =-    "radialGradientTexture " ++ show grad ++ " (" ++ show p ++ ") " ++ show rad-dumpTexture (RadialGradientWithFocusTexture grad center rad focus) =-    "radialGradientWithFocusTexture " ++ show grad ++ " (" ++ show center -                                      ++ ") " ++ show rad ++ " (" ++ show focus ++ ")"-dumpTexture (WithSampler sampler sub) =-    "withSampler " ++ show sampler ++ " (" ++ dumpTexture sub ++ ")"-dumpTexture (WithTextureTransform trans sub) =-    "transformTexture (" ++ show trans ++ ") (" ++ dumpTexture sub ++ ")"-dumpTexture (SampledTexture _) = "sampledImageTexture <IMG>"-dumpTexture (RawTexture _) = "<RAWTEXTURE>"-dumpTexture (ShaderTexture _) = "shaderFunction <FUNCTION>"-dumpTexture (ModulateTexture sub mask) =-    "modulateTexture (" ++ dumpTexture sub ++ ") ("-                        ++ dumpTexture mask ++ ")"-dumpTexture (AlphaModulateTexture sub mask) =-    "alphaModulate (" ++ dumpTexture sub ++ ") ("-                      ++ dumpTexture mask ++ ")"-dumpTexture (PatternTexture w h px sub _) =-    "patternTexture " ++ show w ++ " " ++ show h ++ " " ++ show px-                      ++ " (" ++ dumpDrawing sub ++ ")"---instance Functor (DrawCommand px) where-    fmap f (WithImageEffect effect sub next) =-        WithImageEffect effect sub $ f next-    fmap f (TextFill pos texts next) =-        TextFill pos texts $ f next-    fmap f (CustomRender m next) =-        CustomRender m $ f next-    fmap f (WithGlobalOpacity opa sub next) =-        WithGlobalOpacity opa sub $ f next-    fmap f (Fill method  prims next) = Fill method prims $ f next-    fmap f (SetTexture t sub next) = SetTexture t sub $ f next-    fmap f (WithCliping sub com next) =-        WithCliping sub com $ f next-    fmap f (Stroke w j caps prims next) =-        Stroke w j caps prims $ f next-    fmap f (DashedStroke st pat w j caps prims next) =-        DashedStroke st pat w j caps prims $ f next-    fmap f (WithTransform trans draw next) =-        WithTransform trans draw $ f next-    fmap f (WithPathOrientation path point draw next) =-        WithPathOrientation path point draw $ f next-    fmap f (MeshPatchRender i mesh next) =-        MeshPatchRender i mesh $ f next--instance Monoid (Drawing px ()) where-    mempty = return ()-    mappend a b = a >> b-+{-# LANGUAGE RankNTypes #-}
+{-# LANGUAGE TypeSynonymInstances #-}
+{-# LANGUAGE FlexibleInstances #-}
+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE TypeFamilies #-}
+module Graphics.Rasterific.Command ( Drawing
+                                   , DrawCommand( .. )
+                                   , DrawContext
+                                   , TextRange( .. )
+                                   , dumpDrawing
+                                   , Texture( .. )
+                                   , Gradient
+                                   , ShaderFunction
+                                   , ImageTransformer
+                                   , dumpTexture
+                                   ) where
+
+import Control.Monad.ST( ST )
+import Control.Monad.State( StateT )
+import Control.Monad.Primitive( PrimState )
+import Control.Monad.Free( Free( .. ), liftF )
+import Control.Monad.Free.Church( F, fromF )
+import Codec.Picture.Types( Image, Pixel( .. ), Pixel8 )
+
+import Codec.Picture.Types( MutableImage )
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.Transformations
+import Graphics.Rasterific.PatchTypes
+
+import Graphics.Text.TrueType( Font, PointSize )
+
+-- | Monad used to record the drawing actions.
+type Drawing px = F (DrawCommand px)
+
+-- | Monad used to describe the drawing context.
+type DrawContext m px =
+    StateT (MutableImage (PrimState m) px) m
+
+-- | Structure defining how to render a text range
+data TextRange px = TextRange
+    { _textFont    :: Font      -- ^ Font used during the rendering
+    , _textSize    :: PointSize -- ^ Size of the text (in pixels)
+    , _text        :: String    -- ^ Text to draw
+      -- | Texture to use for drawing, if Nothing, the currently
+      -- active texture is used.
+    , _textTexture :: Maybe (Texture px)
+    }
+
+type ShaderFunction px = Float -> Float -> px
+
+type ImageTransformer px = Int -> Int -> px -> px
+
+-- | A gradient definition is just a list of stop
+-- and pixel values. For instance for a simple gradient
+-- of black to white, the finition would be :
+--
+-- > [(0, PixelRGBA8 0 0 0 255), (1, PixelRGBA8 255 255 255 255)]
+-- 
+-- the first stop value must be zero and the last, one.
+--
+type Gradient px = [(Float, px)]
+
+-- | Reification of texture type
+data Texture (px :: *)
+  = SolidTexture !px
+  | LinearGradientTexture !(Gradient px) !Line 
+  | RadialGradientTexture !(Gradient px) !Point !Float
+  | RadialGradientWithFocusTexture !(Gradient px) !Point !Float !Point
+  | WithSampler    !SamplerRepeat (Texture px)
+  | WithTextureTransform !Transformation (Texture px)
+  | SampledTexture !(Image px)
+  | RawTexture     !(Image px)
+  | ShaderTexture  !(ShaderFunction px)
+  | ModulateTexture (Texture px) (Texture (PixelBaseComponent px))
+  | AlphaModulateTexture (Texture px) (Texture (PixelBaseComponent px))
+  | PatternTexture !Int !Int !px (Drawing px ()) (Image px)
+  | MeshPatchTexture !PatchInterpolation !(MeshPatch px)
+
+
+data DrawCommand px next
+  = Fill FillMethod [Primitive] next
+  | CustomRender (forall s. DrawContext (ST s) px ()) next
+  | MeshPatchRender !PatchInterpolation (MeshPatch px) next
+  | Stroke Float Join (Cap, Cap) [Primitive] next
+  | DashedStroke Float DashPattern Float Join (Cap, Cap) [Primitive] next
+  | TextFill Point [TextRange px] next
+  | SetTexture (Texture px)
+               (Drawing px ()) next
+  | WithGlobalOpacity (PixelBaseComponent px) (Drawing px ()) next
+  | WithImageEffect (Image px -> ImageTransformer px) (Drawing px ()) next
+  | WithCliping (forall innerPixel. Drawing innerPixel ())
+                (Drawing px ()) next
+  | WithTransform Transformation (Drawing px ()) next
+  | WithPathOrientation Path Float (Drawing px ()) next
+
+-- | This function will spit out drawing instructions to
+-- help debugging.
+--
+-- The outputted code looks like Haskell, but there is no
+-- guarantee that it is compilable.
+dumpDrawing :: ( Show px
+               , Show (PixelBaseComponent px)
+               , PixelBaseComponent (PixelBaseComponent px)
+                    ~ (PixelBaseComponent px)
+
+               ) => Drawing px () -> String
+dumpDrawing = go . fromF where
+  go ::
+        ( Show px
+        , Show (PixelBaseComponent px)
+        , PixelBaseComponent (PixelBaseComponent px)
+                    ~ (PixelBaseComponent px)
+
+        ) => Free (DrawCommand px) () -> String
+  go (Pure ()) = "return ()"
+  go (Free (MeshPatchRender i m next)) =
+    "renderMeshPatch (" ++ show i ++ ") (" ++ show m ++ ") >>= " ++ go next
+  go (Free (CustomRender _r next)) =
+    "customRender _ >>= " ++ go next
+  go (Free (WithImageEffect _effect sub next)) =
+    "withImageEffect ({- fun -}) (" ++ go (fromF sub) ++ ") >>= " ++ go next
+  go (Free (WithGlobalOpacity opa sub next)) =
+    "withGlobalOpacity " ++ show opa ++ " (" ++ go (fromF sub) ++ ") >>= " ++ go next
+  go (Free (WithPathOrientation path point drawing next)) =
+    "withPathOrientation (" ++ show path ++ ") ("
+                            ++ show point ++ ") ("
+                            ++ go (fromF drawing) ++ ") >>= "
+                            ++ go next
+  go (Free (Fill _ prims next)) =
+    "fill " ++ show prims ++ " >>=\n" ++   go next
+  go (Free (TextFill _ texts next)) =
+   concat  ["-- Text : " ++ _text t ++ "\n" | t <- texts] ++ go next
+  go (Free (SetTexture tx drawing next)) =
+    "withTexture (" ++ dumpTexture tx ++ ") (" ++
+              go (fromF drawing) ++ ") >>=\n" ++ go next
+  go (Free (DashedStroke o pat w j cap prims next)) =
+    "dashedStrokeWithOffset "
+              ++ show o ++ " "
+              ++ show pat ++ " "
+              ++ show w ++ " ("
+              ++ show j ++ ") "
+              ++ show cap ++ " "
+              ++ show prims ++ " >>=\n" ++   go next
+  go (Free (Stroke w j cap prims next)) =
+    "stroke " ++ show w ++ " ("
+              ++ show j ++ ") "
+              ++ show cap ++ " "
+              ++ show prims ++ " >>=\n" ++   go next
+  go (Free (WithTransform trans sub next)) =
+    "withTransform (" ++ show trans ++ ") ("
+                      ++ go (fromF sub) ++ ") >>=\n "
+                      ++ go next
+  go (Free (WithCliping clipping draw next)) =
+    "withClipping (" ++ go (fromF $ withTexture clipTexture clipping)
+                     ++ ")\n" ++
+        "         (" ++ go (fromF draw) ++ ")\n >>= " ++
+              go next
+        where clipTexture = SolidTexture (0xFF :: Pixel8)
+              withTexture texture subActions =
+                 liftF $ SetTexture texture subActions ()
+
+dumpTexture :: ( Show px
+               , Show (PixelBaseComponent px)
+               , PixelBaseComponent (PixelBaseComponent px)
+                    ~ (PixelBaseComponent px)
+               ) => Texture px -> String
+dumpTexture (SolidTexture px) = "uniformTexture (" ++ show px ++ ")"
+dumpTexture (MeshPatchTexture i mpx) = "meshTexture (" ++ show i ++ ") (" ++ show mpx ++ ")"
+dumpTexture (LinearGradientTexture grad (Line a b)) =
+    "linearGradientTexture " ++ show grad ++ " (" ++ show a ++ ") (" ++ show b ++ ")"
+dumpTexture (RadialGradientTexture grad p rad) =
+    "radialGradientTexture " ++ show grad ++ " (" ++ show p ++ ") " ++ show rad
+dumpTexture (RadialGradientWithFocusTexture grad center rad focus) =
+    "radialGradientWithFocusTexture " ++ show grad ++ " (" ++ show center 
+                                      ++ ") " ++ show rad ++ " (" ++ show focus ++ ")"
+dumpTexture (WithSampler sampler sub) =
+    "withSampler " ++ show sampler ++ " (" ++ dumpTexture sub ++ ")"
+dumpTexture (WithTextureTransform trans sub) =
+    "transformTexture (" ++ show trans ++ ") (" ++ dumpTexture sub ++ ")"
+dumpTexture (SampledTexture _) = "sampledImageTexture <IMG>"
+dumpTexture (RawTexture _) = "<RAWTEXTURE>"
+dumpTexture (ShaderTexture _) = "shaderFunction <FUNCTION>"
+dumpTexture (ModulateTexture sub mask) =
+    "modulateTexture (" ++ dumpTexture sub ++ ") ("
+                        ++ dumpTexture mask ++ ")"
+dumpTexture (AlphaModulateTexture sub mask) =
+    "alphaModulate (" ++ dumpTexture sub ++ ") ("
+                      ++ dumpTexture mask ++ ")"
+dumpTexture (PatternTexture w h px sub _) =
+    "patternTexture " ++ show w ++ " " ++ show h ++ " " ++ show px
+                      ++ " (" ++ dumpDrawing sub ++ ")"
+
+
+instance Functor (DrawCommand px) where
+    fmap f (WithImageEffect effect sub next) =
+        WithImageEffect effect sub $ f next
+    fmap f (TextFill pos texts next) =
+        TextFill pos texts $ f next
+    fmap f (CustomRender m next) =
+        CustomRender m $ f next
+    fmap f (WithGlobalOpacity opa sub next) =
+        WithGlobalOpacity opa sub $ f next
+    fmap f (Fill method  prims next) = Fill method prims $ f next
+    fmap f (SetTexture t sub next) = SetTexture t sub $ f next
+    fmap f (WithCliping sub com next) =
+        WithCliping sub com $ f next
+    fmap f (Stroke w j caps prims next) =
+        Stroke w j caps prims $ f next
+    fmap f (DashedStroke st pat w j caps prims next) =
+        DashedStroke st pat w j caps prims $ f next
+    fmap f (WithTransform trans draw next) =
+        WithTransform trans draw $ f next
+    fmap f (WithPathOrientation path point draw next) =
+        WithPathOrientation path point draw $ f next
+    fmap f (MeshPatchRender i mesh next) =
+        MeshPatchRender i mesh $ f next
+
+instance Monoid (Drawing px ()) where
+    mempty = return ()
+    mappend a b = a >> b
+
src/Graphics/Rasterific/ComplexPrimitive.hs view
@@ -1,93 +1,112 @@-{-# LANGUAGE CPP #-}--- | Provide definition for some higher level objects (only slightly)-module Graphics.Rasterific.ComplexPrimitive( rectangle-                                           , roundedRectangle-                                           , circle-                                           , ellipse-                                           ) where--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( (<$>) )-#endif--import Graphics.Rasterific.Linear( V2( .. ), (^+^), (^*) )-import Graphics.Rasterific.Line-import Graphics.Rasterific.CubicBezier-import Graphics.Rasterific.Types---- | Generate a list of primitive representing a circle.------ > fill $ circle (V2 100 100) 75------ <<docimages/fill_circle.png>>----circle :: Point -- ^ Circle center in pixels-       -> Float -- ^ Circle radius in pixels-       -> [Primitive]-circle center radius =-    CubicBezierPrim . transform mv <$> cubicBezierCircle-  where-    mv p = (p ^* radius) ^+^ center---- | Generate a list of primitive representing an ellipse.------ > fill $ ellipse (V2 100 100) 75 30------ <<docimages/fill_ellipse.png>>----ellipse :: Point -> Float -> Float -> [Primitive]-ellipse center rx ry =-    CubicBezierPrim . transform mv <$> cubicBezierCircle-  where-    mv (V2 x y) = V2 (x * rx) (y * ry) ^+^ center---- | Generate a list of primitive representing a--- rectangle------ > fill $ rectangle (V2 30 30) 150 100------ <<docimages/fill_rect.png>>----rectangle :: Point -- ^ Corner upper left-          -> Float -- ^ Width in pixel-          -> Float -- ^ Height in pixel-          -> [Primitive]-rectangle p@(V2 px py) w h =-  LinePrim <$> lineFromPath-    [ p, V2 (px + w) py, V2 (px + w) (py + h), V2 px (py + h), p ]---- | Generate a list of primitive representing a rectangle--- with rounded corner.------ > fill $ roundedRectangle (V2 10 10) 150 150 20 10------ <<docimages/fill_roundedRectangle.png>>----roundedRectangle :: Point -- ^ Corner upper left-                 -> Float -- ^ Width in pixel-                 -> Float -- ^ Height in pixel.-                 -> Float -- ^ Radius along the x axis of the rounded corner. In pixel.-                 -> Float -- ^ Radius along the y axis of the rounded corner. In pixel.-                 -> [Primitive]-roundedRectangle (V2 px py) w h rx ry =-    [ CubicBezierPrim . transform (^+^ V2 xFar yNear) $ cornerTopR-    , LinePrim $ Line (V2 xFar py) (V2 xNear py)-    , CubicBezierPrim . transform (^+^ V2 (px + rx) (py + ry)) $ cornerTopL-    , LinePrim $ Line (V2 px yNear) (V2 px yFar)-    , CubicBezierPrim . transform (^+^ V2 (px + rx) yFar) $ cornerBottomL-    , LinePrim $ Line (V2 xNear (py + h)) (V2 xFar (py + h))-    , CubicBezierPrim . transform (^+^ V2 xFar yFar) $ cornerBottomR-    , LinePrim $ Line (V2 (px + w) yFar) (V2 (px + w) yNear)-    ]-  where-   xNear = px + rx-   xFar = px + w - rx--   yNear = py + ry-   yFar = py + h - ry--   (cornerBottomR :-    cornerTopR     :-    cornerTopL  :-    cornerBottomL:_) = transform (\(V2 x y) -> V2 (x * rx) (y * ry)) <$> cubicBezierCircle-+-- | Provide definition for some higher level objects (only slightly)
+module Graphics.Rasterific.ComplexPrimitive( rectangle
+                                           , roundedRectangle
+                                           , circle
+                                           , ellipse
+                                           ) where
+
+import Control.Applicative( empty, (<|>) )
+import Control.Exception( throw, ArithException( .. ) )
+
+import Graphics.Rasterific.Linear( V2( .. ), (^+^), (^*) )
+import Graphics.Rasterific.Line
+import Graphics.Rasterific.CubicBezier
+import Graphics.Rasterific.Types
+
+isCoordValid :: RealFloat a => a -> Maybe ArithException
+isCoordValid v
+  | isInfinite v = pure Overflow
+  | isNaN v || isDenormalized v = pure Denormal
+  | otherwise = empty
+
+isPointValid :: RealFloat a => V2 a -> Maybe ArithException
+isPointValid (V2 x y) = isCoordValid x <|> isCoordValid y
+
+-- | Generate a list of primitive representing a circle.
+--
+-- > fill $ circle (V2 100 100) 75
+--
+-- <<docimages/fill_circle.png>>
+--
+circle :: Point -- ^ Circle center in pixels
+       -> Float -- ^ Circle radius in pixels
+       -> [Primitive]
+circle p r
+  | Just ex <- isCoordValid r <|> isPointValid p = throw ex
+circle center radius =
+    CubicBezierPrim . transform mv <$> cubicBezierCircle
+  where
+    mv p = (p ^* radius) ^+^ center
+
+-- | Generate a list of primitive representing an ellipse.
+--
+-- > fill $ ellipse (V2 100 100) 75 30
+--
+-- <<docimages/fill_ellipse.png>>
+--
+ellipse :: Point -> Float -> Float -> [Primitive]
+ellipse c rx ry
+  | Just ex <- isCoordValid rx <|> isCoordValid ry <|> isPointValid c = throw ex
+ellipse center rx ry =
+    CubicBezierPrim . transform mv <$> cubicBezierCircle
+  where
+    mv (V2 x y) = V2 (x * rx) (y * ry) ^+^ center
+
+-- | Generate a list of primitive representing a
+-- rectangle
+--
+-- > fill $ rectangle (V2 30 30) 150 100
+--
+-- <<docimages/fill_rect.png>>
+--
+rectangle :: Point -- ^ Corner upper left
+          -> Float -- ^ Width in pixel
+          -> Float -- ^ Height in pixel
+          -> [Primitive]
+rectangle p w h
+  | Just ex <- isCoordValid w <|> isCoordValid h <|> isPointValid p = throw ex
+rectangle p@(V2 px py) w h =
+  LinePrim <$> lineFromPath
+    [ p, V2 (px + w) py, V2 (px + w) (py + h), V2 px (py + h), p ]
+
+-- | Generate a list of primitive representing a rectangle
+-- with rounded corner.
+--
+-- > fill $ roundedRectangle (V2 10 10) 150 150 20 10
+--
+-- <<docimages/fill_roundedRectangle.png>>
+--
+roundedRectangle :: Point -- ^ Corner upper left
+                 -> Float -- ^ Width in pixel
+                 -> Float -- ^ Height in pixel.
+                 -> Float -- ^ Radius along the x axis of the rounded corner. In pixel.
+                 -> Float -- ^ Radius along the y axis of the rounded corner. In pixel.
+                 -> [Primitive]
+roundedRectangle p w h rx ry
+  | Just ex <- isCoordValid w
+        <|> isCoordValid h
+        <|> isCoordValid rx
+        <|> isCoordValid ry
+        <|> isPointValid p = throw ex
+roundedRectangle (V2 px py) w h rx ry =
+    [ CubicBezierPrim . transform (^+^ V2 xFar yNear) $ cornerTopR
+    , LinePrim $ Line (V2 xFar py) (V2 xNear py)
+    , CubicBezierPrim . transform (^+^ V2 (px + rx) (py + ry)) $ cornerTopL
+    , LinePrim $ Line (V2 px yNear) (V2 px yFar)
+    , CubicBezierPrim . transform (^+^ V2 (px + rx) yFar) $ cornerBottomL
+    , LinePrim $ Line (V2 xNear (py + h)) (V2 xFar (py + h))
+    , CubicBezierPrim . transform (^+^ V2 xFar yFar) $ cornerBottomR
+    , LinePrim $ Line (V2 (px + w) yFar) (V2 (px + w) yNear)
+    ]
+  where
+   xNear = px + rx
+   xFar = px + w - rx
+
+   yNear = py + ry
+   yFar = py + h - ry
+
+   (cornerBottomR :
+    cornerTopR     :
+    cornerTopL  :
+    cornerBottomL:_) = transform (\(V2 x y) -> V2 (x * rx) (y * ry)) <$> cubicBezierCircle
+
src/Graphics/Rasterific/Compositor.hs view
@@ -1,211 +1,211 @@-{-# LANGUAGE FlexibleContexts #-}-{-# LANGUAGE ConstraintKinds #-}-{-# LANGUAGE TypeFamilies #-}--- | Compositor handle the pixel composition, which--- leads to texture composition.--- Very much a work in progress-module Graphics.Rasterific.Compositor-    ( Compositor-    , Modulable( .. )-    , InterpolablePixel( .. )-    , maxDistance-    , RenderablePixel-    , ModulablePixel-    , compositionDestination-    , compositionAlpha-    , emptyPx-    ) where--import Foreign.Storable( Storable )-import Data.Bits( unsafeShiftR )-import Data.Word( Word8, Word32 )--import Codec.Picture.Types-    ( Pixel( .. )-    , PixelRGB8( .. )-    , PixelRGBA8( .. )-    , PackeablePixel( .. ) )--import Graphics.Rasterific.Linear-import Graphics.Rasterific.Types--type Compositor px =-    PixelBaseComponent px ->-        PixelBaseComponent px -> px -> px -> px---- | Used for Coon patch rendering-class ( Applicative (Holder a)-      , Functor  (Holder a)-      , Foldable (Holder a)-      , Additive (Holder a) ) => InterpolablePixel a where-  type Holder a :: * -> *-  toFloatPixel :: a -> Holder a Float-  fromFloatPixel :: Holder a Float -> a-  maxRepresentable :: Proxy a -> Float--maxDistance :: InterpolablePixel a => a -> a -> Float-maxDistance p1 p2 = maximum $ abs <$> (toFloatPixel p1 ^-^ toFloatPixel p2)--instance InterpolablePixel Float where-  type Holder Float = V1-  toFloatPixel = V1-  fromFloatPixel (V1 f) = f-  maxRepresentable Proxy = 1--instance InterpolablePixel Word8 where-  type Holder Word8 = V1-  toFloatPixel = V1 . fromIntegral-  fromFloatPixel (V1 f) = floor f-  maxRepresentable Proxy = 255--instance InterpolablePixel PixelRGB8 where-  type Holder PixelRGB8 = V3-  toFloatPixel (PixelRGB8 r g b) = V3 (to r) (to g) (to b) where to n = fromIntegral n-  fromFloatPixel (V3 r g b) = PixelRGB8 (to r) (to g) (to b) where to = floor-  maxRepresentable Proxy = 255--instance InterpolablePixel PixelRGBA8 where-  type Holder PixelRGBA8 = V4-  toFloatPixel (PixelRGBA8 r g b a) = V4 (to r) (to g) (to b) (to a)-    where to n = fromIntegral n-  fromFloatPixel (V4 r g b a) = PixelRGBA8 (to r) (to g) (to b) (to a)-    where to = floor-  maxRepresentable Proxy = 255---- | This constraint ensure that a type is a pixel--- and we're allowed to modulate it's color components--- generically.-type ModulablePixel px =-    ( Pixel px-    , PackeablePixel px-    , InterpolablePixel px-    , InterpolablePixel (PixelBaseComponent px)-    , Storable (PackedRepresentation px)-    , Modulable (PixelBaseComponent px))---- | This constraint tells us that pixel component--- must also be pixel and be the "bottom" of component,--- we cannot go further than a PixelBaseComponent level.------ All pixel instances of JuicyPixels should be usable.-type RenderablePixel px =-    ( ModulablePixel px-    , Pixel (PixelBaseComponent px)-    , PackeablePixel (PixelBaseComponent px)-    , Num (PackedRepresentation px)-    , Num (PackedRepresentation (PixelBaseComponent px))-    , Num (Holder px Float)-    , Num (Holder (PixelBaseComponent px) Float)-    , Storable (PackedRepresentation (PixelBaseComponent px))-    , PixelBaseComponent (PixelBaseComponent px)-            ~ (PixelBaseComponent px)-    )---- | Typeclass intented at pixel value modulation.--- May be throwed out soon.-class (Ord a, Num a) => Modulable a where-  -- | Empty value representing total transparency for the given type.-  emptyValue :: a-  -- | Full value representing total opacity for a given type.-  fullValue  :: a-  -- | Given a Float in [0; 1], return the coverage in [emptyValue; fullValue]-  -- The second value is the inverse coverage-  clampCoverage :: Float -> (a, a)--  -- | Modulate two elements, staying in the [emptyValue; fullValue] range.-  modulate :: a -> a -> a--  -- | Implement a division between two elements.-  modiv :: a -> a -> a--  alphaOver :: a -- ^ coverage-            -> a -- ^ inverse coverage-            -> a -- ^ background-            -> a -- ^ foreground-            -> a-  alphaCompose :: a -> a -> a -> a -> a--  -- | Like modulate but also return the inverse coverage.-  coverageModulate :: a -> a -> (a, a)-  {-# INLINE coverageModulate #-}-  coverageModulate c a = (clamped, fullValue - clamped)-    where clamped = modulate a c--instance Modulable Float where-  emptyValue = 0-  fullValue = 1-  clampCoverage f = (f, 1 - f)-  modulate = (*)-  modiv = (/)-  alphaCompose coverage inverseCoverage backAlpha _ =-      coverage + backAlpha * inverseCoverage-  alphaOver coverage inverseCoverage background painted =-      coverage * painted + background * inverseCoverage--div255 :: Word32 -> Word32-{-# INLINE div255 #-}-div255 v = (v + (v `unsafeShiftR` 8)) `unsafeShiftR` 8--instance Modulable Word8 where-  {-# INLINE emptyValue #-}-  emptyValue = 0-  {-# INLINE fullValue #-}-  fullValue = 255-  {-# INLINE clampCoverage #-}-  clampCoverage f = (fromIntegral c, fromIntegral $ 255 - c)-     where c = toWord8 f--  {-# INLINE modulate #-}-  modulate c a = fromIntegral . div255 $ fi c * fi a + 128-    where fi :: Word8 -> Word32-          fi = fromIntegral--  {-# INLINE modiv #-}-  modiv c 0 = c-  modiv c a = fromIntegral . min 255 $ (fi c * 255) `div` fi a-    where fi :: Word8 -> Word32-          fi = fromIntegral--  {-# INLINE alphaCompose #-}-  alphaCompose coverage inverseCoverage backgroundAlpha _ =-      fromIntegral $ div255 v-        where fi :: Word8 -> Word32-              fi = fromIntegral-              v = fi coverage * 255-                + fi backgroundAlpha * fi inverseCoverage + 128--  {-# INLINE alphaOver #-}-  alphaOver coverage inverseCoverage background painted =-      fromIntegral $ div255 v-    where fi :: Word8 -> Word32-          fi = fromIntegral-          v = fi coverage * fi painted + fi background * fi inverseCoverage + 128---toWord8 :: Float -> Int-{-# INLINE toWord8 #-}-toWord8 r = floor $ r * 255 + 0.5--compositionDestination :: (Pixel px, Modulable (PixelBaseComponent px))-                       => Compositor px-compositionDestination c _ _ = colorMap (modulate c)--compositionAlpha :: (Pixel px, Modulable (PixelBaseComponent px))-                 => Compositor px-{-# INLINE compositionAlpha #-}-compositionAlpha c ic-    | c == emptyValue = const-    | c == fullValue = \_ n -> n-    | otherwise = \bottom top ->-        let bottomOpacity = pixelOpacity bottom-            alphaOut = alphaCompose c ic bottomOpacity (pixelOpacity top)-            colorComposer _ back fore =-                alphaOver c ic (back `modulate` bottomOpacity) fore-                    `modiv` alphaOut-        in-        mixWithAlpha colorComposer (\_ _ -> alphaOut) bottom top--emptyPx :: (RenderablePixel px) => px--- | Really need a "builder" function for pixel-emptyPx = colorMap (const emptyValue) $ unpackPixel 0-+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE ConstraintKinds #-}
+{-# LANGUAGE TypeFamilies #-}
+-- | Compositor handle the pixel composition, which
+-- leads to texture composition.
+-- Very much a work in progress
+module Graphics.Rasterific.Compositor
+    ( Compositor
+    , Modulable( .. )
+    , InterpolablePixel( .. )
+    , maxDistance
+    , RenderablePixel
+    , ModulablePixel
+    , compositionDestination
+    , compositionAlpha
+    , emptyPx
+    ) where
+
+import Foreign.Storable( Storable )
+import Data.Bits( unsafeShiftR )
+import Data.Word( Word8, Word32 )
+
+import Codec.Picture.Types
+    ( Pixel( .. )
+    , PixelRGB8( .. )
+    , PixelRGBA8( .. )
+    , PackeablePixel( .. ) )
+
+import Graphics.Rasterific.Linear
+import Graphics.Rasterific.Types
+
+type Compositor px =
+    PixelBaseComponent px ->
+        PixelBaseComponent px -> px -> px -> px
+
+-- | Used for Coon patch rendering
+class ( Applicative (Holder a)
+      , Functor  (Holder a)
+      , Foldable (Holder a)
+      , Additive (Holder a) ) => InterpolablePixel a where
+  type Holder a :: * -> *
+  toFloatPixel :: a -> Holder a Float
+  fromFloatPixel :: Holder a Float -> a
+  maxRepresentable :: Proxy a -> Float
+
+maxDistance :: InterpolablePixel a => a -> a -> Float
+maxDistance p1 p2 = maximum $ abs <$> (toFloatPixel p1 ^-^ toFloatPixel p2)
+
+instance InterpolablePixel Float where
+  type Holder Float = V1
+  toFloatPixel = V1
+  fromFloatPixel (V1 f) = f
+  maxRepresentable Proxy = 1
+
+instance InterpolablePixel Word8 where
+  type Holder Word8 = V1
+  toFloatPixel = V1 . fromIntegral
+  fromFloatPixel (V1 f) = floor f
+  maxRepresentable Proxy = 255
+
+instance InterpolablePixel PixelRGB8 where
+  type Holder PixelRGB8 = V3
+  toFloatPixel (PixelRGB8 r g b) = V3 (to r) (to g) (to b) where to n = fromIntegral n
+  fromFloatPixel (V3 r g b) = PixelRGB8 (to r) (to g) (to b) where to = floor
+  maxRepresentable Proxy = 255
+
+instance InterpolablePixel PixelRGBA8 where
+  type Holder PixelRGBA8 = V4
+  toFloatPixel (PixelRGBA8 r g b a) = V4 (to r) (to g) (to b) (to a)
+    where to n = fromIntegral n
+  fromFloatPixel (V4 r g b a) = PixelRGBA8 (to r) (to g) (to b) (to a)
+    where to = floor
+  maxRepresentable Proxy = 255
+
+-- | This constraint ensure that a type is a pixel
+-- and we're allowed to modulate it's color components
+-- generically.
+type ModulablePixel px =
+    ( Pixel px
+    , PackeablePixel px
+    , InterpolablePixel px
+    , InterpolablePixel (PixelBaseComponent px)
+    , Storable (PackedRepresentation px)
+    , Modulable (PixelBaseComponent px))
+
+-- | This constraint tells us that pixel component
+-- must also be pixel and be the "bottom" of component,
+-- we cannot go further than a PixelBaseComponent level.
+--
+-- Tested pixel types are PixelRGBA8 & Pixel8
+type RenderablePixel px =
+    ( ModulablePixel px
+    , Pixel (PixelBaseComponent px)
+    , PackeablePixel (PixelBaseComponent px)
+    , Num (PackedRepresentation px)
+    , Num (PackedRepresentation (PixelBaseComponent px))
+    , Num (Holder px Float)
+    , Num (Holder (PixelBaseComponent px) Float)
+    , Storable (PackedRepresentation (PixelBaseComponent px))
+    , PixelBaseComponent (PixelBaseComponent px)
+            ~ (PixelBaseComponent px)
+    )
+
+-- | Typeclass intented at pixel value modulation.
+-- May be throwed out soon.
+class (Ord a, Num a) => Modulable a where
+  -- | Empty value representing total transparency for the given type.
+  emptyValue :: a
+  -- | Full value representing total opacity for a given type.
+  fullValue  :: a
+  -- | Given a Float in [0; 1], return the coverage in [emptyValue; fullValue]
+  -- The second value is the inverse coverage
+  clampCoverage :: Float -> (a, a)
+
+  -- | Modulate two elements, staying in the [emptyValue; fullValue] range.
+  modulate :: a -> a -> a
+
+  -- | Implement a division between two elements.
+  modiv :: a -> a -> a
+
+  alphaOver :: a -- ^ coverage
+            -> a -- ^ inverse coverage
+            -> a -- ^ background
+            -> a -- ^ foreground
+            -> a
+  alphaCompose :: a -> a -> a -> a -> a
+
+  -- | Like modulate but also return the inverse coverage.
+  coverageModulate :: a -> a -> (a, a)
+  {-# INLINE coverageModulate #-}
+  coverageModulate c a = (clamped, fullValue - clamped)
+    where clamped = modulate a c
+
+instance Modulable Float where
+  emptyValue = 0
+  fullValue = 1
+  clampCoverage f = (f, 1 - f)
+  modulate = (*)
+  modiv = (/)
+  alphaCompose coverage inverseCoverage backAlpha _ =
+      coverage + backAlpha * inverseCoverage
+  alphaOver coverage inverseCoverage background painted =
+      coverage * painted + background * inverseCoverage
+
+div255 :: Word32 -> Word32
+{-# INLINE div255 #-}
+div255 v = (v + (v `unsafeShiftR` 8)) `unsafeShiftR` 8
+
+instance Modulable Word8 where
+  {-# INLINE emptyValue #-}
+  emptyValue = 0
+  {-# INLINE fullValue #-}
+  fullValue = 255
+  {-# INLINE clampCoverage #-}
+  clampCoverage f = (fromIntegral c, fromIntegral $ 255 - c)
+     where c = toWord8 f
+
+  {-# INLINE modulate #-}
+  modulate c a = fromIntegral . div255 $ fi c * fi a + 128
+    where fi :: Word8 -> Word32
+          fi = fromIntegral
+
+  {-# INLINE modiv #-}
+  modiv c 0 = c
+  modiv c a = fromIntegral . min 255 $ (fi c * 255) `div` fi a
+    where fi :: Word8 -> Word32
+          fi = fromIntegral
+
+  {-# INLINE alphaCompose #-}
+  alphaCompose coverage inverseCoverage backgroundAlpha _ =
+      fromIntegral $ div255 v
+        where fi :: Word8 -> Word32
+              fi = fromIntegral
+              v = fi coverage * 255
+                + fi backgroundAlpha * fi inverseCoverage + 128
+
+  {-# INLINE alphaOver #-}
+  alphaOver coverage inverseCoverage background painted =
+      fromIntegral $ div255 v
+    where fi :: Word8 -> Word32
+          fi = fromIntegral
+          v = fi coverage * fi painted + fi background * fi inverseCoverage + 128
+
+
+toWord8 :: Float -> Int
+{-# INLINE toWord8 #-}
+toWord8 r = floor $ r * 255 + 0.5
+
+compositionDestination :: (Pixel px, Modulable (PixelBaseComponent px))
+                       => Compositor px
+compositionDestination c _ _ = colorMap (modulate c)
+
+compositionAlpha :: (Pixel px, Modulable (PixelBaseComponent px))
+                 => Compositor px
+{-# INLINE compositionAlpha #-}
+compositionAlpha c ic
+    | c == emptyValue = const
+    | c == fullValue = \_ n -> n
+    | otherwise = \bottom top ->
+        let bottomOpacity = pixelOpacity bottom
+            alphaOut = alphaCompose c ic bottomOpacity (pixelOpacity top)
+            colorComposer _ back fore =
+                alphaOver c ic (back `modulate` bottomOpacity) fore
+                    `modiv` alphaOut
+        in
+        mixWithAlpha colorComposer (\_ _ -> alphaOut) bottom top
+
+emptyPx :: (RenderablePixel px) => px
+-- | Really need a "builder" function for pixel
+emptyPx = colorMap (const emptyValue) $ unpackPixel 0
+
src/Graphics/Rasterific/CubicBezier.hs view
@@ -1,368 +1,362 @@-{-# LANGUAGE FlexibleInstances #-}-{-# LANGUAGE GADTs #-}-{-# LANGUAGE BangPatterns #-}-{-# LANGUAGE CPP #-}-{-# OPTIONS_GHC -fno-warn-orphans #-}-module Graphics.Rasterific.CubicBezier-    ( cubicBezierCircle-    , cubicBezierFromPath-    , cubicBezierBreakAt-    , divideCubicBezier-    , clipCubicBezier-    , decomposeCubicBeziers-    , sanitizeCubicBezier-    , offsetCubicBezier-    , flattenCubicBezier-    , cubicBezierLengthApproximation-    , cubicBezierBounds-    , cubicFromQuadraticBezier-    , isCubicBezierPoint-    ) where--import Prelude hiding( or )--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( (<$>), pure )-import Data.Monoid( mempty )-#endif--import Data.Monoid( (<>) )-import Control.Applicative( liftA2 )-import Graphics.Rasterific.Linear-             ( V2( .. )-             , (^-^)-             , (^+^)-             , (^*)-             , norm-             , lerp-             )-import Data.List( nub )-import Graphics.Rasterific.Operators-import Graphics.Rasterific.Types-import Graphics.Rasterific.QuadraticFormula---- | Create a list of cubic bezier patch from a list of points.------ > cubicBezierFromPath [a, b, c, d, e] = [CubicBezier a b c d]--- > cubicBezierFromPath [a, b, c, d, e, f, g] =--- >    [CubicBezier a b c d, CubicBezier d e f g]----cubicBezierFromPath :: [Point] -> [CubicBezier]-cubicBezierFromPath (a:b:c:rest@(d:_)) =-    CubicBezier a b c d : cubicBezierFromPath rest-cubicBezierFromPath _ = []--cubicBezierLengthApproximation :: CubicBezier -> Float-cubicBezierLengthApproximation (CubicBezier a _ _ d) =-    norm $ d ^-^ a---- | Represent a circle of radius 1 centered on 0 of--- a cubic bezier curve.-cubicBezierCircle :: [CubicBezier]-cubicBezierCircle =-    [ CubicBezier (V2 0 1) (V2 c 1) (V2 1 c) (V2 1 0)-    , CubicBezier (V2 1 0) (V2 1 (-c)) (V2 c (-1)) (V2 0 (-1))-    , CubicBezier (V2 0 (-1)) (V2 (-c) (-1)) (V2 (-1) (-c)) (V2 (-1) 0)-    , CubicBezier (V2 (-1) 0) (V2 (-1) c) (V2 (-c) 1) (V2 0 1)-    ]-  where c = 0.551915024494 -- magic constant? magic constant.--straightLine :: Point -> Point -> CubicBezier-straightLine a b = CubicBezier a p p b-  where p = a `midPoint` b--isSufficientlyFlat :: Float -- ^ Tolerance-                   -> CubicBezier-                   -> Bool-isSufficientlyFlat tol (CubicBezier a b c d) =-    x + y <= tolerance-  where u = (b ^* 3) ^-^ (a ^* 2) ^-^ d-        v = (c ^* 3) ^-^ (d ^* 2) ^-^ a-        (^*^) = liftA2 (*)-        V2 x y = vmax (u ^*^ u) (v ^*^ v)-        tolerance = 16 * tol * tol--splitCubicBezier :: CubicBezier -> (Point, Point, Point, Point, Point, Point)-{-# INLINE splitCubicBezier #-}-splitCubicBezier (CubicBezier a b c d) = (ab, bc, cd, abbc, bccd, abbcbccd)-  where-    --                     BC-    --         B X----------X---------X C-    --    ^     /      ___/   \___     \     ^-    --   u \   /   __X------X------X_   \   / v-    --      \ /___/ ABBC       BCCD  \___\ /-    --    AB X/                          \X CD-    --      /                              \-    --     /                                \-    --    /                                  \-    -- A X                                    X D-    ab = a `midPoint` b-    bc = b `midPoint` c-    cd = c `midPoint` d--    abbc = ab `midPoint` bc-    bccd = bc `midPoint` cd-    abbcbccd = abbc `midPoint` bccd--flattenCubicBezier :: CubicBezier -> Container Primitive-flattenCubicBezier bezier@(CubicBezier a _ _ d)-    | isSufficientlyFlat 1 bezier = pure $ CubicBezierPrim bezier-    | otherwise =-        flattenCubicBezier (CubicBezier a ab abbc abbcbccd) <>-            flattenCubicBezier (CubicBezier abbcbccd bccd cd d)-  where-    (ab, _bc, cd, abbc, bccd, abbcbccd) = splitCubicBezier bezier----               3                    2            2                  3--- x(t) = (1 - t) ∙x     + 3∙t∙(1 - t) ∙x     + 3∙t ∙(1 - t)∙x     + t ∙x---                   0                    1                    2          3------               3                    2            2                  3--- y(t) = (1 - t) ∙y     + 3∙t∙(1 - t) ∙y     + 3∙t ∙(1 - t)∙y     + t ∙y---                   0                    1                    2          3---- Other representation:---                3                2        2              3--- B(t) = x(1 - t)  + 3∙y∙t∙(1 - t)  + 3∙z∙t ∙(1 - t) + w∙t----- | Represent the cubic bezier curve as a vector ready--- for matrix multiplication-data CachedBezier = CachedBezier-    { _cachedA :: {-# UNPACK #-} !Float-    , _cachedB :: {-# UNPACK #-} !Float-    , _cachedC :: {-# UNPACK #-} !Float-    , _cachedD :: {-# UNPACK #-} !Float-    }--cacheBezier :: CubicBezier -> (CachedBezier, CachedBezier)-cacheBezier (CubicBezier p0@(V2 x0 y0) p1 p2 p3) =-    (CachedBezier x0 bX cX dX, CachedBezier y0 bY cY dY)-  where-   V2 bX bY = p1 ^* 3 ^-^ p0 ^* 3-   V2 cX cY = p2 ^* 3 ^-^ p1 ^* 6 + p0 ^* 3-   V2 dX dY = p3 ^-^ p2 ^* 3 ^+^ p1 ^* 3 ^-^ p0--cachedBezierAt :: CachedBezier -> Float -> Float-cachedBezierAt (CachedBezier a b c d) t =-    a + b * t + c * tSquare + tCube * d-  where-    tSquare = t * t-    tCube = tSquare * t--cachedBezierDerivative :: CachedBezier -> QuadraticFormula Float-cachedBezierDerivative (CachedBezier _ b c d) =-    QuadraticFormula (3 * d) (2 * c) b---- | Find the coefficient of the extremum points-extremums :: CachedBezier -> [Float]-extremums cached =-  [ root | root <- formulaRoots $ cachedBezierDerivative cached-         , 0 <= root && root <= 1.0 ]--extremumPoints :: (CachedBezier, CachedBezier) -> [Point]-extremumPoints (onX, onY) = toPoints <$> nub (extremums onX <> extremums onY)-  where toPoints at = V2 (cachedBezierAt onX at) (cachedBezierAt onY at)--cubicBezierBounds :: CubicBezier -> [Point]-cubicBezierBounds bez@(CubicBezier p0 _ _ p3) =-    p0 : p3 : extremumPoints (cacheBezier bez)--offsetCubicBezier :: Float -> CubicBezier -> Container Primitive-offsetCubicBezier offset bezier@(CubicBezier a b c d)-    | isSufficientlyFlat 1 bezier =-        pure . CubicBezierPrim $ CubicBezier shiftedA shiftedB shiftedC shiftedD-    | otherwise =-        recurse (CubicBezier a ab abbc abbcbccd) <>-            recurse (CubicBezier abbcbccd bccd cd d)-  where-    recurse = offsetCubicBezier offset--    u = a `normal` b-    v = c `normal` d--    --                     BC-    --         B X----------X---------X C-    --    ^     /      ___/   \___     \     ^-    --   u \   /   __X------X------X_   \   / v-    --      \ /___/ ABBC       BCCD  \___\ /-    --    AB X/                          \X CD-    --      /                              \-    --     /                                \-    --    /                                  \-    -- A X                                    X D-    (ab, bc, cd, abbc, bccd, abbcbccd) = splitCubicBezier bezier--    w = ab `normal` bc-    x = bc `normal` cd--    shiftedA = a ^+^ (u ^* offset)-    shiftedD = d ^+^ (v ^* offset)--    {-shiftedABBCBCCD = abbcbccd ^+^ (w ^* offset)-}-    shiftedB = b ^+^ (w ^* offset)-    shiftedC = c ^+^ (x ^* offset)---- | Clamp the cubic bezier curve inside a rectangle--- given in parameter.-clipCubicBezier-    :: Point   -- ^ Point representing the "minimal" point for cliping-    -> Point  -- ^ Point representing the "maximal" point for cliping-    -> CubicBezier -- ^ The cubic bezier curve to be clamped-    -> Container Primitive-clipCubicBezier mini maxi bezier@(CubicBezier a b c d)-    -- If we are in the range bound, return the curve-    -- unaltered-    | insideX && insideY = pure $ CubicBezierPrim bezier-    -- If one of the component is outside, clamp-    -- the components on the boundaries and output a-    -- straight line on this boundary. Useful for the-    -- filing case, to clamp the polygon drawing on-    -- the edge-    | outsideX || outsideY =-        pure . CubicBezierPrim $ clampedA `straightLine` clampedD-    -- Not completly inside nor outside, just divide-    -- and conquer.-    | otherwise =-        recurse (CubicBezier a ab abbc m) <>-            recurse (CubicBezier m bccd cd d)-  where -- Minimal & maximal dimension of the bezier curve-        bmin = vmin a . vmin b $ vmin c d-        bmax = vmax a . vmax b $ vmax c d--        recurse = clipCubicBezier mini maxi--        clamper = clampPoint mini maxi-        clampedA = clamper a-        clampedD = clamper d--        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi-        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin--        --                     BC-        --         B X----------X---------X C-        --          /      ___/   \___     \-        --         /   __X------X------X_   \-        --        /___/ ABBC       BCCD  \___\-        --    AB X/                          \X CD-        --      /                              \-        --     /                                \-        --    /                                  \-        -- A X                                    X D-        (ab, _bc, cd, abbc, bccd, abbcbccd) = splitCubicBezier bezier--        edgeSeparator = vabs (abbcbccd ^-^ mini) ^<^ vabs (abbcbccd ^-^ maxi)-        edge = vpartition edgeSeparator mini maxi-        m = vpartition (vabs (abbcbccd ^-^ edge) ^< 0.1) edge abbcbccd--divideCubicBezier :: CubicBezier -> (CubicBezier, CubicBezier)-divideCubicBezier bezier@(CubicBezier a _ _ d) = (left, right) where-  left = CubicBezier a ab abbc abbcbccd-  right = CubicBezier abbcbccd bccd cd d-  (ab, _bc, cd, abbc, bccd, abbcbccd) = splitCubicBezier bezier---- | Will subdivide the bezier from 0 to coeff and coeff to 1-cubicBezierBreakAt :: CubicBezier -> Float-                   -> (CubicBezier, CubicBezier)-cubicBezierBreakAt (CubicBezier a b c d) val =-    (CubicBezier a ab abbc abbcbccd, CubicBezier abbcbccd bccd cd d)-  where-    ab = lerp val b a-    bc = lerp val c b-    cd = lerp val d c--    abbc = lerp val bc ab-    bccd = lerp val cd bc-    abbcbccd = lerp val bccd abbc--decomposeCubicBeziers :: CubicBezier -> Producer EdgeSample-decomposeCubicBeziers (CubicBezier (V2 aRx aRy) (V2 bRx bRy) (V2 cRx cRy) (V2 dRx dRy)) =-    go aRx aRy bRx bRy cRx cRy dRx dRy where-  go ax ay _bx _by _cx _cy dx dy cont | insideX && insideY =-    let !px = fromIntegral $ min floorAx floorDx-        !py = fromIntegral $ min floorAy floorDy-        !w = px + 1 - (dx `middle` ax)-        !h = dy - ay-    in-    EdgeSample (px + 0.5) (py + 0.5) (w * h) h : cont-    where-      floorAx, floorAy :: Int-      !floorAx = floor ax-      !floorAy = floor ay--      !floorDx = floor dx-      !floorDy = floor dy--      !insideX =-          floorAx == floorDx || ceiling ax == (ceiling dx :: Int)-      !insideY =-          floorAy == floorDy || ceiling ay == (ceiling dy :: Int)---  go !ax !ay !bx !by !cx !cy !dx !dy cont =-     go ax ay abx aby abbcx abbcy mx my $-        go mx my bccdx bccdy cdx cdy dx dy cont-    where-      --                     BC-      --         B X----------X---------X C-      --          /      ___/   \___     \-      --         /   __X------X------X_   \-      --        /___/ ABBC       BCCD  \___\-      --    AB X/                          \X CD-      --      /                              \-      --     /                                \-      --    /                                  \-      -- A X                                    X D-      !abx = ax `middle` bx-      !aby = ay `middle` by-      !bcx = bx `middle` cx-      !bcy = by `middle` cy-      !cdx = cx `middle` dx-      !cdy = cy `middle` dy-      !abbcx = abx `middle` bcx-      !abbcy = aby `middle` bcy-      !bccdx = bcx `middle` cdx-      !bccdy = bcy `middle` cdy--      !abbcbccdx = abbcx `middle` bccdx-      !abbcbccdy = abbcy `middle` bccdy--      !mx | abs (abbcbccdx - mini) < 0.1 = mini-          | abs (abbcbccdx - maxi) < 0.1 = maxi-          | otherwise = abbcbccdx-            where !mini = fromIntegral (floor abbcbccdx :: Int)-                  !maxi = fromIntegral (ceiling abbcbccdx :: Int)--      !my | abs (abbcbccdy - mini) < 0.1 = mini-          | abs (abbcbccdy - maxi) < 0.1 = maxi-          | otherwise = abbcbccdy-            where !mini = fromIntegral (floor abbcbccdy :: Int)-                  !maxi = fromIntegral (ceiling abbcbccdy :: Int)--isCubicBezierPoint :: CubicBezier -> Bool-isCubicBezierPoint (CubicBezier a b c d) =-  not $ a `isDistingableFrom` b || -        b `isDistingableFrom` c ||-        c `isDistingableFrom` d--sanitizeCubicBezier :: CubicBezier -> Container Primitive-sanitizeCubicBezier bezier@(CubicBezier a b c d)-  | a `isDistingableFrom` b &&-    c `isDistingableFrom` d =-       pure . CubicBezierPrim $ bezier-  | ac `isDistingableFrom` b &&-     bd `isDistingableFrom` c =-      pure . CubicBezierPrim $ bezier-  | ac `isDistingableFrom` b =-      pure . CubicBezierPrim $ CubicBezier a ac c d-  | bd `isDistingableFrom` c =-      pure . CubicBezierPrim $ CubicBezier a b bd d-  | otherwise = mempty-    where ac = a `midPoint` c-          bd = a `midPoint` d--cubicFromQuadraticBezier :: Bezier -> CubicBezier-cubicFromQuadraticBezier (Bezier p0 p1 p2) = CubicBezier p0 pa pb p2 where-  pa = p0 ^+^ (p1 ^-^ p0) ^* (2 / 3)-  pb = p2 ^+^ (p1 ^-^ p2) ^* (2 / 3)-+{-# LANGUAGE FlexibleInstances #-}
+{-# LANGUAGE GADTs #-}
+{-# LANGUAGE BangPatterns #-}
+{-# OPTIONS_GHC -fno-warn-orphans #-}
+module Graphics.Rasterific.CubicBezier
+    ( cubicBezierCircle
+    , cubicBezierFromPath
+    , cubicBezierBreakAt
+    , divideCubicBezier
+    , clipCubicBezier
+    , decomposeCubicBeziers
+    , sanitizeCubicBezier
+    , offsetCubicBezier
+    , flattenCubicBezier
+    , cubicBezierLengthApproximation
+    , cubicBezierBounds
+    , cubicFromQuadraticBezier
+    , isCubicBezierPoint
+    ) where
+
+import Prelude hiding( or )
+
+import Data.Monoid( (<>) )
+import Control.Applicative( liftA2 )
+import Graphics.Rasterific.Linear
+             ( V2( .. )
+             , (^-^)
+             , (^+^)
+             , (^*)
+             , norm
+             , lerp
+             )
+import Data.List( nub )
+import Graphics.Rasterific.Operators
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.QuadraticFormula
+
+-- | Create a list of cubic bezier patch from a list of points.
+--
+-- > cubicBezierFromPath [a, b, c, d, e] = [CubicBezier a b c d]
+-- > cubicBezierFromPath [a, b, c, d, e, f, g] =
+-- >    [CubicBezier a b c d, CubicBezier d e f g]
+--
+cubicBezierFromPath :: [Point] -> [CubicBezier]
+cubicBezierFromPath (a:b:c:rest@(d:_)) =
+    CubicBezier a b c d : cubicBezierFromPath rest
+cubicBezierFromPath _ = []
+
+cubicBezierLengthApproximation :: CubicBezier -> Float
+cubicBezierLengthApproximation (CubicBezier a _ _ d) =
+    norm $ d ^-^ a
+
+-- | Represent a circle of radius 1 centered on 0 of
+-- a cubic bezier curve.
+cubicBezierCircle :: [CubicBezier]
+cubicBezierCircle =
+    [ CubicBezier (V2 0 1) (V2 c 1) (V2 1 c) (V2 1 0)
+    , CubicBezier (V2 1 0) (V2 1 (-c)) (V2 c (-1)) (V2 0 (-1))
+    , CubicBezier (V2 0 (-1)) (V2 (-c) (-1)) (V2 (-1) (-c)) (V2 (-1) 0)
+    , CubicBezier (V2 (-1) 0) (V2 (-1) c) (V2 (-c) 1) (V2 0 1)
+    ]
+  where c = 0.551915024494 -- magic constant? magic constant.
+
+straightLine :: Point -> Point -> CubicBezier
+straightLine a b = CubicBezier a p p b
+  where p = a `midPoint` b
+
+isSufficientlyFlat :: Float -- ^ Tolerance
+                   -> CubicBezier
+                   -> Bool
+isSufficientlyFlat tol (CubicBezier a b c d) =
+    x + y <= tolerance
+  where u = (b ^* 3) ^-^ (a ^* 2) ^-^ d
+        v = (c ^* 3) ^-^ (d ^* 2) ^-^ a
+        (^*^) = liftA2 (*)
+        V2 x y = vmax (u ^*^ u) (v ^*^ v)
+        tolerance = 16 * tol * tol
+
+splitCubicBezier :: CubicBezier -> (Point, Point, Point, Point, Point, Point)
+{-# INLINE splitCubicBezier #-}
+splitCubicBezier (CubicBezier a b c d) = (ab, bc, cd, abbc, bccd, abbcbccd)
+  where
+    --                     BC
+    --         B X----------X---------X C
+    --    ^     /      ___/   \___     \     ^
+    --   u \   /   __X------X------X_   \   / v
+    --      \ /___/ ABBC       BCCD  \___\ /
+    --    AB X/                          \X CD
+    --      /                              \
+    --     /                                \
+    --    /                                  \
+    -- A X                                    X D
+    ab = a `midPoint` b
+    bc = b `midPoint` c
+    cd = c `midPoint` d
+
+    abbc = ab `midPoint` bc
+    bccd = bc `midPoint` cd
+    abbcbccd = abbc `midPoint` bccd
+
+flattenCubicBezier :: CubicBezier -> Container Primitive
+flattenCubicBezier bezier@(CubicBezier a _ _ d)
+    | isSufficientlyFlat 1 bezier = pure $ CubicBezierPrim bezier
+    | otherwise =
+        flattenCubicBezier (CubicBezier a ab abbc abbcbccd) <>
+            flattenCubicBezier (CubicBezier abbcbccd bccd cd d)
+  where
+    (ab, _bc, cd, abbc, bccd, abbcbccd) = splitCubicBezier bezier
+
+--               3                    2            2                  3
+-- x(t) = (1 - t) ∙x     + 3∙t∙(1 - t) ∙x     + 3∙t ∙(1 - t)∙x     + t ∙x
+--                   0                    1                    2          3
+--
+--               3                    2            2                  3
+-- y(t) = (1 - t) ∙y     + 3∙t∙(1 - t) ∙y     + 3∙t ∙(1 - t)∙y     + t ∙y
+--                   0                    1                    2          3
+
+-- Other representation:
+--                3                2        2              3
+-- B(t) = x(1 - t)  + 3∙y∙t∙(1 - t)  + 3∙z∙t ∙(1 - t) + w∙t
+
+
+-- | Represent the cubic bezier curve as a vector ready
+-- for matrix multiplication
+data CachedBezier = CachedBezier
+    { _cachedA :: {-# UNPACK #-} !Float
+    , _cachedB :: {-# UNPACK #-} !Float
+    , _cachedC :: {-# UNPACK #-} !Float
+    , _cachedD :: {-# UNPACK #-} !Float
+    }
+
+cacheBezier :: CubicBezier -> (CachedBezier, CachedBezier)
+cacheBezier (CubicBezier p0@(V2 x0 y0) p1 p2 p3) =
+    (CachedBezier x0 bX cX dX, CachedBezier y0 bY cY dY)
+  where
+   V2 bX bY = p1 ^* 3 ^-^ p0 ^* 3
+   V2 cX cY = p2 ^* 3 ^-^ p1 ^* 6 + p0 ^* 3
+   V2 dX dY = p3 ^-^ p2 ^* 3 ^+^ p1 ^* 3 ^-^ p0
+
+cachedBezierAt :: CachedBezier -> Float -> Float
+cachedBezierAt (CachedBezier a b c d) t =
+    a + b * t + c * tSquare + tCube * d
+  where
+    tSquare = t * t
+    tCube = tSquare * t
+
+cachedBezierDerivative :: CachedBezier -> QuadraticFormula Float
+cachedBezierDerivative (CachedBezier _ b c d) =
+    QuadraticFormula (3 * d) (2 * c) b
+
+-- | Find the coefficient of the extremum points
+extremums :: CachedBezier -> [Float]
+extremums cached =
+  [ root | root <- formulaRoots $ cachedBezierDerivative cached
+         , 0 <= root && root <= 1.0 ]
+
+extremumPoints :: (CachedBezier, CachedBezier) -> [Point]
+extremumPoints (onX, onY) = toPoints <$> nub (extremums onX <> extremums onY)
+  where toPoints at = V2 (cachedBezierAt onX at) (cachedBezierAt onY at)
+
+cubicBezierBounds :: CubicBezier -> [Point]
+cubicBezierBounds bez@(CubicBezier p0 _ _ p3) =
+    p0 : p3 : extremumPoints (cacheBezier bez)
+
+offsetCubicBezier :: Float -> CubicBezier -> Container Primitive
+offsetCubicBezier offset bezier@(CubicBezier a b c d)
+    | isSufficientlyFlat 1 bezier =
+        pure . CubicBezierPrim $ CubicBezier shiftedA shiftedB shiftedC shiftedD
+    | otherwise =
+        recurse (CubicBezier a ab abbc abbcbccd) <>
+            recurse (CubicBezier abbcbccd bccd cd d)
+  where
+    recurse = offsetCubicBezier offset
+
+    u = a `normal` b
+    v = c `normal` d
+
+    --                     BC
+    --         B X----------X---------X C
+    --    ^     /      ___/   \___     \     ^
+    --   u \   /   __X------X------X_   \   / v
+    --      \ /___/ ABBC       BCCD  \___\ /
+    --    AB X/                          \X CD
+    --      /                              \
+    --     /                                \
+    --    /                                  \
+    -- A X                                    X D
+    (ab, bc, cd, abbc, bccd, abbcbccd) = splitCubicBezier bezier
+
+    w = ab `normal` bc
+    x = bc `normal` cd
+
+    shiftedA = a ^+^ (u ^* offset)
+    shiftedD = d ^+^ (v ^* offset)
+
+    {-shiftedABBCBCCD = abbcbccd ^+^ (w ^* offset)-}
+    shiftedB = b ^+^ (w ^* offset)
+    shiftedC = c ^+^ (x ^* offset)
+
+-- | Clamp the cubic bezier curve inside a rectangle
+-- given in parameter.
+clipCubicBezier
+    :: Point   -- ^ Point representing the "minimal" point for cliping
+    -> Point  -- ^ Point representing the "maximal" point for cliping
+    -> CubicBezier -- ^ The cubic bezier curve to be clamped
+    -> Container Primitive
+clipCubicBezier mini maxi bezier@(CubicBezier a b c d)
+    -- If we are in the range bound, return the curve
+    -- unaltered
+    | insideX && insideY = pure $ CubicBezierPrim bezier
+    -- If one of the component is outside, clamp
+    -- the components on the boundaries and output a
+    -- straight line on this boundary. Useful for the
+    -- filing case, to clamp the polygon drawing on
+    -- the edge
+    | outsideX || outsideY =
+        pure . CubicBezierPrim $ clampedA `straightLine` clampedD
+    -- Not completly inside nor outside, just divide
+    -- and conquer.
+    | otherwise =
+        recurse (CubicBezier a ab abbc m) <>
+            recurse (CubicBezier m bccd cd d)
+  where -- Minimal & maximal dimension of the bezier curve
+        bmin = vmin a . vmin b $ vmin c d
+        bmax = vmax a . vmax b $ vmax c d
+
+        recurse = clipCubicBezier mini maxi
+
+        clamper = clampPoint mini maxi
+        clampedA = clamper a
+        clampedD = clamper d
+
+        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi
+        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin
+
+        --                     BC
+        --         B X----------X---------X C
+        --          /      ___/   \___     \
+        --         /   __X------X------X_   \
+        --        /___/ ABBC       BCCD  \___\
+        --    AB X/                          \X CD
+        --      /                              \
+        --     /                                \
+        --    /                                  \
+        -- A X                                    X D
+        (ab, _bc, cd, abbc, bccd, abbcbccd) = splitCubicBezier bezier
+
+        edgeSeparator = vabs (abbcbccd ^-^ mini) ^<^ vabs (abbcbccd ^-^ maxi)
+        edge = vpartition edgeSeparator mini maxi
+        m = vpartition (vabs (abbcbccd ^-^ edge) ^< 0.1) edge abbcbccd
+
+divideCubicBezier :: CubicBezier -> (CubicBezier, CubicBezier)
+divideCubicBezier bezier@(CubicBezier a _ _ d) = (left, right) where
+  left = CubicBezier a ab abbc abbcbccd
+  right = CubicBezier abbcbccd bccd cd d
+  (ab, _bc, cd, abbc, bccd, abbcbccd) = splitCubicBezier bezier
+
+-- | Will subdivide the bezier from 0 to coeff and coeff to 1
+cubicBezierBreakAt :: CubicBezier -> Float
+                   -> (CubicBezier, CubicBezier)
+cubicBezierBreakAt (CubicBezier a b c d) val =
+    (CubicBezier a ab abbc abbcbccd, CubicBezier abbcbccd bccd cd d)
+  where
+    ab = lerp val b a
+    bc = lerp val c b
+    cd = lerp val d c
+
+    abbc = lerp val bc ab
+    bccd = lerp val cd bc
+    abbcbccd = lerp val bccd abbc
+
+decomposeCubicBeziers :: CubicBezier -> Producer EdgeSample
+decomposeCubicBeziers (CubicBezier (V2 aRx aRy) (V2 bRx bRy) (V2 cRx cRy) (V2 dRx dRy)) =
+    go aRx aRy bRx bRy cRx cRy dRx dRy where
+  go ax ay _bx _by _cx _cy dx dy cont | insideX && insideY =
+    let !px = fromIntegral $ min floorAx floorDx
+        !py = fromIntegral $ min floorAy floorDy
+        !w = px + 1 - (dx `middle` ax)
+        !h = dy - ay
+    in
+    EdgeSample (px + 0.5) (py + 0.5) (w * h) h : cont
+    where
+      floorAx, floorAy :: Int
+      !floorAx = floor ax
+      !floorAy = floor ay
+
+      !floorDx = floor dx
+      !floorDy = floor dy
+
+      !insideX =
+          floorAx == floorDx || ceiling ax == (ceiling dx :: Int)
+      !insideY =
+          floorAy == floorDy || ceiling ay == (ceiling dy :: Int)
+
+
+  go !ax !ay !bx !by !cx !cy !dx !dy cont =
+     go ax ay abx aby abbcx abbcy mx my $
+        go mx my bccdx bccdy cdx cdy dx dy cont
+    where
+      --                     BC
+      --         B X----------X---------X C
+      --          /      ___/   \___     \
+      --         /   __X------X------X_   \
+      --        /___/ ABBC       BCCD  \___\
+      --    AB X/                          \X CD
+      --      /                              \
+      --     /                                \
+      --    /                                  \
+      -- A X                                    X D
+      !abx = ax `middle` bx
+      !aby = ay `middle` by
+      !bcx = bx `middle` cx
+      !bcy = by `middle` cy
+      !cdx = cx `middle` dx
+      !cdy = cy `middle` dy
+      !abbcx = abx `middle` bcx
+      !abbcy = aby `middle` bcy
+      !bccdx = bcx `middle` cdx
+      !bccdy = bcy `middle` cdy
+
+      !abbcbccdx = abbcx `middle` bccdx
+      !abbcbccdy = abbcy `middle` bccdy
+
+      !mx | abs (abbcbccdx - mini) < 0.1 = mini
+          | abs (abbcbccdx - maxi) < 0.1 = maxi
+          | otherwise = abbcbccdx
+            where !mini = fromIntegral (floor abbcbccdx :: Int)
+                  !maxi = fromIntegral (ceiling abbcbccdx :: Int)
+
+      !my | abs (abbcbccdy - mini) < 0.1 = mini
+          | abs (abbcbccdy - maxi) < 0.1 = maxi
+          | otherwise = abbcbccdy
+            where !mini = fromIntegral (floor abbcbccdy :: Int)
+                  !maxi = fromIntegral (ceiling abbcbccdy :: Int)
+
+isCubicBezierPoint :: CubicBezier -> Bool
+isCubicBezierPoint (CubicBezier a b c d) =
+  not $ a `isDistingableFrom` b || 
+        b `isDistingableFrom` c ||
+        c `isDistingableFrom` d
+
+sanitizeCubicBezier :: CubicBezier -> Container Primitive
+sanitizeCubicBezier bezier@(CubicBezier a b c d)
+  | a `isDistingableFrom` b &&
+    c `isDistingableFrom` d =
+       pure . CubicBezierPrim $ bezier
+  | ac `isDistingableFrom` b &&
+     bd `isDistingableFrom` c =
+      pure . CubicBezierPrim $ bezier
+  | ac `isDistingableFrom` b =
+      pure . CubicBezierPrim $ CubicBezier a ac c d
+  | bd `isDistingableFrom` c =
+      pure . CubicBezierPrim $ CubicBezier a b bd d
+  | otherwise = mempty
+    where ac = a `midPoint` c
+          bd = a `midPoint` d
+
+cubicFromQuadraticBezier :: Bezier -> CubicBezier
+cubicFromQuadraticBezier (Bezier p0 p1 p2) = CubicBezier p0 pa pb p2 where
+  pa = p0 ^+^ (p1 ^-^ p0) ^* (2 / 3)
+  pb = p2 ^+^ (p1 ^-^ p2) ^* (2 / 3)
+
src/Graphics/Rasterific/CubicBezier/FastForwardDifference.hs view
@@ -19,7 +19,7 @@ import Codec.Picture.Types( MutableImage( .. ) )
 
 import Graphics.Rasterific.Compositor
-import Graphics.Rasterific.Immediate
+import Graphics.Rasterific.Command
 import Graphics.Rasterific.Types
 import Graphics.Rasterific.Linear
 import Graphics.Rasterific.BiSampleable
src/Graphics/Rasterific/Immediate.hs view
@@ -1,258 +1,305 @@-{-# LANGUAGE BangPatterns #-}-{-# LANGUAGE ScopedTypeVariables #-}-{-# LANGUAGE ConstraintKinds #-}-{-# LANGUAGE FlexibleContexts #-}-{-# LANGUAGE TypeFamilies #-}-{-# LANGUAGE RankNTypes #-}-{-# LANGUAGE CPP #-}--- | This module implements drawing primitives to draw directly into--- the output texture, without generating an intermediate scene--- representation.------ If you need to draw complex scenes or plot an important set of--- data, this is the module you should use. The downside is that--- you must specify everything you need at each draw call, there--- is no API to help you propagate constants.------ The "stroking" must be done using the functions of the--- `Graphics.Rasterific.Outline` module.-module Graphics.Rasterific.Immediate-    ( DrawContext-    , DrawOrder( .. )-    , orderToDrawing--    , runDrawContext-    , fillWithTextureAndMask-    , fillWithTexture-    , fillWithTextureNoAA-    , fillOrder--    , textToDrawOrders-    , transformOrder-    ) where---#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( (<$>) )-import Data.Foldable( foldMap )-#endif--import Control.Monad.ST( ST )-import Data.Maybe( fromMaybe )-import qualified Data.Foldable as F-import Control.Monad.Free( liftF )-import Control.Monad.State( evalStateT, execStateT, lift )-import Control.Monad.Trans.State( get )-import Codec.Picture.Types( Image( .. )-                          , Pixel( .. )-                          , MutableImage( .. )-                          , unsafeFreezeImage-                          , fillImageWith )--import Control.Monad.Primitive( PrimMonad, primToPrim )-import qualified Data.Vector.Storable.Mutable as M-import Graphics.Rasterific.Compositor-import Graphics.Rasterific.Linear( V2( .. ) )-import Graphics.Rasterific.Rasterize-import Graphics.Rasterific.Shading-import Graphics.Rasterific.QuadraticBezier-import Graphics.Rasterific.Types-import Graphics.Rasterific.Command-import Graphics.Rasterific.PlaneBoundable--import qualified Data.Vector.Unboxed as VU-import Graphics.Text.TrueType( Dpi, getStringCurveAtPoint )---- | Reify a filling function call, to be able to manipulate--- them in a simpler fashion.-data DrawOrder px = DrawOrder-    { -- | Primitives to be filled.-      _orderPrimitives :: ![[Primitive]]-      -- | Texture for the filled primitives.-    , _orderTexture    :: !(Texture px)-      -- | How to fill the primitives.-    , _orderFillMethod :: !FillMethod-      -- | Optional mask used for clipping.-    , _orderMask       :: !(Maybe (Texture (PixelBaseComponent px)))-      -- | Function to perform direct drawing-    , _orderDirect     :: !(forall s. DrawContext (ST s) px ())-    }--instance PlaneBoundable (DrawOrder px) where-  planeBounds =-    foldMap (foldMap planeBounds) . _orderPrimitives--transformOrder :: (Point -> Point) -> DrawOrder px -> DrawOrder px-transformOrder f order =-  order { _orderPrimitives = transform f $ _orderPrimitives order }--transformOrderM :: Monad m => (Point -> m Point) -> DrawOrder px -> m (DrawOrder px)-transformOrderM f order = do-  v <- transformM f $ _orderPrimitives order -  return $ order { _orderPrimitives = v}--instance Transformable (DrawOrder px) where-  transform = transformOrder-  transformM = transformOrderM---- | Transform back a low level drawing order to a more--- high level Drawing-orderToDrawing :: DrawOrder px -> Drawing px ()-orderToDrawing order =-  usingTexture . mapM_ filler $ _orderPrimitives order-    where-      usingTexture sub =-          liftF $ SetTexture (_orderTexture order) sub ()-      filler prims =-          liftF $ Fill (_orderFillMethod order) prims ()---- | Render the drawing orders on the canvas.-fillOrder :: (PrimMonad m, RenderablePixel px)-          => DrawOrder px -> DrawContext m px ()-fillOrder o@DrawOrder { _orderMask = Nothing } = do-  F.forM_ (_orderPrimitives o) $-    fillWithTexture (_orderFillMethod o) (_orderTexture o)-  img <- get-  lift $ primToPrim $ flip evalStateT img $ _orderDirect o--fillOrder o@DrawOrder { _orderMask = Just mask } = do-  F.forM_ (_orderPrimitives o) $-    fillWithTextureAndMask (_orderFillMethod o) (_orderTexture o) mask-  img <- get-  lift $ primToPrim $ flip evalStateT img $ _orderDirect o---- | Start an image rendering. See `fillWithTexture` for--- an usage example. This function can work with either--- `IO` or `ST`.-runDrawContext :: forall m px . (PrimMonad m, RenderablePixel px)-               => Int   -- ^ Rendering width-               -> Int   -- ^ Rendering height-               -> px    -- ^ Background color-               -> DrawContext m px () -- ^ Actual drawing computation-               -> m (Image px)-runDrawContext width height background drawing = do-  buff <- M.new (width * height * componentCount background)-  let mutable = MutableImage width height buff-  fillImageWith mutable background-  img <- execStateT drawing mutable-  unsafeFreezeImage img--mapExec :: Monad m => (a -> m ()) -> [a] -> m ()-mapExec f = foldr ((>>) . f) (return ())--isCoverageDrawable :: MutableImage s px -> CoverageSpan -> Bool-isCoverageDrawable img coverage =-    _coverageVal coverage > 0 && x >= 0 && y >= 0 && x < imgWidth && y < imgHeight-  where-    !imgWidth = fromIntegral $ mutableImageWidth img-    !imgHeight = fromIntegral $ mutableImageHeight img-    x = _coverageX coverage-    y = _coverageY coverage---- | Fill some geometry.------ > immediateDrawExample :: Image PixelRGBA8--- > immediateDrawExample = runST $--- >   runDrawContext 200 200 (PixelRGBA8 0 0 0 0) $--- >     fillWithTexture FillWinding texture geometry--- >   where--- >     circlePrimitives = circle (V2 100 100) 50--- >     geometry = strokize 4 JoinRound (CapRound, CapRound) circlePrimitives--- >     texture = uniformTexture (PixelRGBA8 255 255 255 255)------ <<docimages/immediate_fill.png>>----fillWithTexture :: (PrimMonad m, RenderablePixel px)-                => FillMethod-                -> Texture px  -- ^ Color/Texture used for the filling-                -> [Primitive] -- ^ Primitives to fill-                -> DrawContext m px ()-fillWithTexture fillMethod texture els = do-    img@(MutableImage width height _) <- get-    let !mini = V2 0 0-        !maxi = V2 (fromIntegral width) (fromIntegral height)-        !filler = primToPrim . transformTextureToFiller texture img-        clipped = foldMap (clip mini maxi) els-        spans = rasterize fillMethod clipped-    lift . mapExec filler $ filter (isCoverageDrawable img) spans---- | Function identical to 'fillWithTexture' but with anti-aliasing--- (and transparency) disabled.-fillWithTextureNoAA :: (PrimMonad m, RenderablePixel px)-                => FillMethod-                -> Texture px  -- ^ Color/Texture used for the filling-                -> [Primitive] -- ^ Primitives to fill-                -> DrawContext m px ()-fillWithTextureNoAA fillMethod texture els = do-    img@(MutableImage width height _) <- get-    let !mini = V2 0 0-        !maxi = V2 (fromIntegral width) (fromIntegral height)-        !filler = primToPrim . transformTextureToFiller texture img-        clipped = foldMap (clip mini maxi) els-        spans = rasterize fillMethod clipped-    lift . mapExec (filler . toOpaqueCoverage) $ filter (isCoverageDrawable img) spans---- | Fill some geometry using a composition mask for visibility.------ > immediateDrawMaskExample :: Image PixelRGBA8--- > immediateDrawMaskExample = runST $--- >   runDrawContext 200 200 (PixelRGBA8 0 0 0 255) $--- >     forM_ [1 .. 10] $ \ix ->--- >        fillWithTextureAndMask FillWinding texture mask $--- >            rectangle (V2 10 (ix * 18 - 5)) 180 13--- >   where--- >     texture = uniformTexture $ PixelRGBA8 0 0x86 0xc1 255--- >     mask = sampledImageTexture--- >          $ runST--- >          $ runDrawContext 200 200 0--- >          $ fillWithTexture FillWinding (uniformTexture 255) maskGeometry--- > --- >     maskGeometry = strokize 15 JoinRound (CapRound, CapRound)--- >                  $ circle (V2 100 100) 80------ <<docimages/immediate_mask.png>>----fillWithTextureAndMask-    :: (PrimMonad m, RenderablePixel px)-    => FillMethod-    -> Texture px  -- ^ Color/Texture used for the filling of the geometry-    -> Texture (PixelBaseComponent px) -- ^ Texture used for the mask.-    -> [Primitive]                     -- ^ Primitives to fill-    -> DrawContext m px ()-fillWithTextureAndMask fillMethod texture mask els = do-    img@(MutableImage width height _) <- get-    let !mini = V2 0 0-        !maxi = V2 (fromIntegral width) (fromIntegral height)-        spans = rasterize fillMethod $ foldMap (clip mini maxi) els-        !shader = primToPrim-                . transformTextureToFiller (ModulateTexture texture mask) img-    lift . mapM_ shader $ filter (isCoverageDrawable img) spans---- | Helper function transforming text range to draw order.-textToDrawOrders :: Dpi             -- ^ Current output device resolution-                 -> Texture px      -- ^ Texture to use if no texture is defined in the range-                 -> Point           -- ^ Baseline position-                 -> [TextRange px]  -- ^ Text description.-                 -> [DrawOrder px]-textToDrawOrders dpi defaultTexture (V2 x y) descriptions = -    toOrder <$> zip floatCurves linearDescriptions where--  toOrder (curve, d) = DrawOrder -    { _orderPrimitives = [beziersOfChar curve]-    , _orderFillMethod = FillWinding-    , _orderMask = Nothing-    , _orderTexture = fromMaybe defaultTexture $ _textTexture d-    , _orderDirect = return ()-    }--  floatCurves =-    getStringCurveAtPoint dpi (x, y)-      [(_textFont d, _textSize d, _text d) | d <- descriptions]--  linearDescriptions =-    concat [map (const d) $ _text d | d <- descriptions]--  beziersOfChar curves = concat-    [fmap BezierPrim . bezierFromPath . fmap (uncurry V2) $ VU.toList c | c <- curves]--+{-# LANGUAGE BangPatterns #-}
+{-# LANGUAGE ScopedTypeVariables #-}
+{-# LANGUAGE ConstraintKinds #-}
+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE TypeFamilies #-}
+{-# LANGUAGE RankNTypes #-}
+-- | This module implements drawing primitives to draw directly into
+-- the output texture, without generating an intermediate scene
+-- representation.
+--
+-- If you need to draw complex scenes or plot an important set of
+-- data, this is the module you should use. The downside is that
+-- you must specify everything you need at each draw call, there
+-- is no API to help you propagate constants.
+--
+-- The "stroking" must be done using the functions of the
+-- `Graphics.Rasterific.Outline` module.
+module Graphics.Rasterific.Immediate
+    ( DrawContext
+    , DrawOrder( .. )
+    , orderToDrawing
+
+    , runDrawContext
+    , fillWithTextureAndMask
+    , fillWithTexture
+    , fillWithTextureNoAA
+    , fillOrder
+
+    , textToDrawOrders
+    , transformOrder
+
+    , meshToImage
+    ) where
+
+
+import Control.Monad.ST( ST, runST )
+import Data.Maybe( fromMaybe )
+import qualified Data.Foldable as F
+import Control.Monad.Free( liftF )
+import Control.Monad.State( evalStateT, execStateT, lift )
+import Control.Monad.Trans.State( get )
+import Codec.Picture.Types( Image( .. )
+                          , Pixel( .. )
+                          , MutableImage( .. )
+                          , unsafeFreezeImage
+                          , fillImageWith )
+
+import Control.Monad.Primitive( PrimMonad, primToPrim )
+import qualified Data.Vector.Storable.Mutable as M
+import Graphics.Rasterific.Compositor
+import Graphics.Rasterific.Linear( V2( .. ) )
+import Graphics.Rasterific.Rasterize
+import Graphics.Rasterific.Shading
+import Graphics.Rasterific.QuadraticBezier
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.PatchTypes
+import Graphics.Rasterific.CubicBezier.FastForwardDifference
+import Graphics.Rasterific.Transformations
+import Graphics.Rasterific.MeshPatch
+import Graphics.Rasterific.ComplexPrimitive
+import Graphics.Rasterific.Command
+import Graphics.Rasterific.PlaneBoundable
+
+import qualified Data.Vector.Unboxed as VU
+import Graphics.Text.TrueType( Dpi, getStringCurveAtPoint )
+
+-- | Reify a filling function call, to be able to manipulate
+-- them in a simpler fashion.
+data DrawOrder px = DrawOrder
+    { -- | Primitives to be filled.
+      _orderPrimitives :: ![[Primitive]]
+      -- | Texture for the filled primitives.
+    , _orderTexture    :: !(Texture px)
+      -- | How to fill the primitives.
+    , _orderFillMethod :: !FillMethod
+      -- | Optional mask used for clipping.
+    , _orderMask       :: !(Maybe (Texture (PixelBaseComponent px)))
+      -- | Function to perform direct drawing
+    , _orderDirect     :: !(forall s. DrawContext (ST s) px ())
+    }
+
+instance PlaneBoundable (DrawOrder px) where
+  planeBounds =
+    foldMap (foldMap planeBounds) . _orderPrimitives
+
+transformOrder :: (Point -> Point) -> DrawOrder px -> DrawOrder px
+transformOrder f order =
+  order { _orderPrimitives = transform f $ _orderPrimitives order }
+
+transformOrderM :: Monad m => (Point -> m Point) -> DrawOrder px -> m (DrawOrder px)
+transformOrderM f order = do
+  v <- transformM f $ _orderPrimitives order 
+  return $ order { _orderPrimitives = v}
+
+instance Transformable (DrawOrder px) where
+  transform = transformOrder
+  transformM = transformOrderM
+
+-- | Transform back a low level drawing order to a more
+-- high level Drawing
+orderToDrawing :: DrawOrder px -> Drawing px ()
+orderToDrawing order =
+  usingTexture . mapM_ filler $ _orderPrimitives order
+    where
+      usingTexture sub =
+          liftF $ SetTexture (_orderTexture order) sub ()
+      filler prims =
+          liftF $ Fill (_orderFillMethod order) prims ()
+
+-- | Render the drawing orders on the canvas.
+fillOrder :: (PrimMonad m, RenderablePixel px)
+          => DrawOrder px -> DrawContext m px ()
+fillOrder o@DrawOrder { _orderMask = Nothing } = do
+  F.forM_ (_orderPrimitives o) $
+    fillWithTexture (_orderFillMethod o) (_orderTexture o)
+  img <- get
+  lift $ primToPrim $ flip evalStateT img $ _orderDirect o
+
+fillOrder o@DrawOrder { _orderMask = Just mask } = do
+  F.forM_ (_orderPrimitives o) $
+    fillWithTextureAndMask (_orderFillMethod o) (_orderTexture o) mask
+  img <- get
+  lift $ primToPrim $ flip evalStateT img $ _orderDirect o
+
+-- | Start an image rendering. See `fillWithTexture` for
+-- an usage example. This function can work with either
+-- `IO` or `ST`.
+runDrawContext :: forall m px . (PrimMonad m, RenderablePixel px)
+               => Int   -- ^ Rendering width
+               -> Int   -- ^ Rendering height
+               -> px    -- ^ Background color
+               -> DrawContext m px () -- ^ Actual drawing computation
+               -> m (Image px)
+runDrawContext width height background drawing = do
+  buff <- M.new (width * height * componentCount background)
+  let mutable = MutableImage width height buff
+  fillImageWith mutable background
+  img <- execStateT drawing mutable
+  unsafeFreezeImage img
+
+mapExec :: Monad m => (a -> m ()) -> [a] -> m ()
+mapExec f = foldr ((>>) . f) (return ())
+
+isCoverageDrawable :: MutableImage s px -> CoverageSpan -> Bool
+isCoverageDrawable img coverage =
+    _coverageVal coverage > 0 && x >= 0 && y >= 0 && x < imgWidth && y < imgHeight
+  where
+    !imgWidth = fromIntegral $ mutableImageWidth img
+    !imgHeight = fromIntegral $ mutableImageHeight img
+    x = _coverageX coverage
+    y = _coverageY coverage
+
+-- | Fill some geometry.
+--
+-- > immediateDrawExample :: Image PixelRGBA8
+-- > immediateDrawExample = runST $
+-- >   runDrawContext 200 200 (PixelRGBA8 0 0 0 0) $
+-- >     fillWithTexture FillWinding texture geometry
+-- >   where
+-- >     circlePrimitives = circle (V2 100 100) 50
+-- >     geometry = strokize 4 JoinRound (CapRound, CapRound) circlePrimitives
+-- >     texture = uniformTexture (PixelRGBA8 255 255 255 255)
+--
+-- <<docimages/immediate_fill.png>>
+--
+fillWithTexture :: (PrimMonad m, RenderablePixel px)
+                => FillMethod
+                -> Texture px  -- ^ Color/Texture used for the filling
+                -> [Primitive] -- ^ Primitives to fill
+                -> DrawContext m px ()
+fillWithTexture fillMethod texture els = do
+    img@(MutableImage width height _) <- get
+    let !mini = V2 0 0
+        !maxi = V2 (fromIntegral width) (fromIntegral height)
+        !filler = primToPrim . transformTextureToFiller meshToImage texture img
+        clipped = foldMap (clip mini maxi) els
+        spans = rasterize fillMethod clipped
+    lift . mapExec filler $ filter (isCoverageDrawable img) spans
+
+-- | Function identical to 'fillWithTexture' but with anti-aliasing
+-- (and transparency) disabled.
+fillWithTextureNoAA :: (PrimMonad m, RenderablePixel px)
+                => FillMethod
+                -> Texture px  -- ^ Color/Texture used for the filling
+                -> [Primitive] -- ^ Primitives to fill
+                -> DrawContext m px ()
+fillWithTextureNoAA fillMethod texture els = do
+    img@(MutableImage width height _) <- get
+    let !mini = V2 0 0
+        !maxi = V2 (fromIntegral width) (fromIntegral height)
+        !filler = primToPrim . transformTextureToFiller meshToImage texture img
+        clipped = foldMap (clip mini maxi) els
+        spans = rasterize fillMethod clipped
+    lift . mapExec (filler . toOpaqueCoverage) $ filter (isCoverageDrawable img) spans
+
+-- | Fill some geometry using a composition mask for visibility.
+--
+-- > immediateDrawMaskExample :: Image PixelRGBA8
+-- > immediateDrawMaskExample = runST $
+-- >   runDrawContext 200 200 (PixelRGBA8 0 0 0 255) $
+-- >     forM_ [1 .. 10] $ \ix ->
+-- >        fillWithTextureAndMask FillWinding texture mask $
+-- >            rectangle (V2 10 (ix * 18 - 5)) 180 13
+-- >   where
+-- >     texture = uniformTexture $ PixelRGBA8 0 0x86 0xc1 255
+-- >     mask = sampledImageTexture
+-- >          $ runST
+-- >          $ runDrawContext 200 200 0
+-- >          $ fillWithTexture FillWinding (uniformTexture 255) maskGeometry
+-- > 
+-- >     maskGeometry = strokize 15 JoinRound (CapRound, CapRound)
+-- >                  $ circle (V2 100 100) 80
+--
+-- <<docimages/immediate_mask.png>>
+--
+fillWithTextureAndMask
+    :: (PrimMonad m, RenderablePixel px)
+    => FillMethod
+    -> Texture px  -- ^ Color/Texture used for the filling of the geometry
+    -> Texture (PixelBaseComponent px) -- ^ Texture used for the mask.
+    -> [Primitive]                     -- ^ Primitives to fill
+    -> DrawContext m px ()
+fillWithTextureAndMask fillMethod texture mask els = do
+    img@(MutableImage width height _) <- get
+    let !mini = V2 0 0
+        !maxi = V2 (fromIntegral width) (fromIntegral height)
+        spans = rasterize fillMethod $ foldMap (clip mini maxi) els
+        !shader = primToPrim
+                . transformTextureToFiller meshToImage (ModulateTexture texture mask) img
+    lift . mapM_ shader $ filter (isCoverageDrawable img) spans
+
+-- | Helper function transforming text range to draw order.
+textToDrawOrders :: Dpi             -- ^ Current output device resolution
+                 -> Texture px      -- ^ Texture to use if no texture is defined in the range
+                 -> Point           -- ^ Baseline position
+                 -> [TextRange px]  -- ^ Text description.
+                 -> [DrawOrder px]
+textToDrawOrders dpi defaultTexture (V2 x y) descriptions = 
+    toOrder <$> zip floatCurves linearDescriptions where
+
+  toOrder (curve, d) = DrawOrder 
+    { _orderPrimitives = [beziersOfChar curve]
+    , _orderFillMethod = FillWinding
+    , _orderMask = Nothing
+    , _orderTexture = fromMaybe defaultTexture $ _textTexture d
+    , _orderDirect = return ()
+    }
+
+  floatCurves =
+    getStringCurveAtPoint dpi (x, y)
+      [(_textFont d, _textSize d, _text d) | d <- descriptions]
+
+  linearDescriptions =
+    concat [map (const d) $ _text d | d <- descriptions]
+
+  beziersOfChar curves = concat
+    [fmap BezierPrim . bezierFromPath . fmap (uncurry V2) $ VU.toList c | c <- curves]
+
+
+meshToImage :: forall px. (RenderablePixel px)
+            => Maybe Transformation -> Int-> Int 
+            -> PatchInterpolation -> MeshPatch px
+            -> Image px
+meshToImage mayTrans width height i baseMesh 
+  | not hasTransparency = rendering
+  | otherwise = runST $ runDrawContext width height background $ fillOrder order
+  where
+    mesh = case mayTrans >>= inverseTransformation of
+      Nothing -> baseMesh
+      Just trans -> 
+        transform (applyTransformation trans) baseMesh
+    
+    background = emptyPx :: px
+    clipBackground = emptyValue :: PixelBaseComponent px
+    
+    rendering = runST $ runDrawContext width height background $ case i of
+      PatchBilinear -> mapM_ rasterizeCoonPatch $ coonPatchesOf opaqueMesh 
+      PatchBicubic ->
+          mapM_ rasterizeCoonPatch
+              . cubicCoonPatchesOf 
+              $ calculateMeshColorDerivative opaqueMesh 
+    
+    hasTransparency =
+        F.any ((/= fullValue) . pixelOpacity) $ _meshColors mesh
+    
+    opacifier px = mixWithAlpha (\_ _ a -> a) (\_ _ -> fullValue) px px
+    
+    opaqueMesh = opacifier <$> mesh
+    transparencyMesh = pixelOpacity <$> mesh
+    
+    clipPath =
+      runST $ runDrawContext width height clipBackground $ case i of
+        PatchBilinear -> mapM_ rasterizeCoonPatch $ coonPatchesOf transparencyMesh
+        PatchBicubic ->
+            mapM_ rasterizeCoonPatch
+                . cubicCoonPatchesOf 
+                $ calculateMeshColorDerivative transparencyMesh
+    
+    order = DrawOrder
+          { _orderPrimitives = [rectangle (V2 0 0) (fromIntegral width) (fromIntegral height)]
+          , _orderTexture    = AlphaModulateTexture (RawTexture rendering) (RawTexture clipPath)
+          , _orderFillMethod = FillWinding
+          , _orderMask       = Nothing
+          , _orderDirect     = return ()
+          }
src/Graphics/Rasterific/Lenses.hs view
@@ -1,146 +1,140 @@-{-# LANGUAGE RankNTypes #-}-{-# LANGUAGE CPP #-}--- | This module provide lenses compatible with the `lens`--- module but without the dependency to it.-module Graphics.Rasterific.Lenses-    ( -- * Line lenses-      lineX0-    , lineX1-    , linePoints--      -- * Quadratic bezier curve-    , bezX0-    , bezX1-    , bezX2-    , bezierPoints--      -- * Cubic bezier lenses-    , cbezX0-    , cbezX1-    , cbezX2-    , cbezX3-    , cubicBezierPoints--      -- * Primitive lenses-    , primitivePoints--      -- * Path oriented lenses-    , pathCommandPoints-    , pathPoints--      -- * Type definition to match Lens-    , Lens-    , Lens'-    , Traversal-    , Traversal'-    ) where--#if !MIN_VERSION_base(4,8,0)-import Data.Traversable( traverse )-import Control.Applicative( Applicative, (<*>), (<$>), pure )-#endif--import Graphics.Rasterific.Types---- | Does it look familiar? yes it's the official--- Lens type.-type Lens s t a b =-    forall f. Functor f => (a -> f b) -> s -> f t---- | Try to match the Lens' type alias.-type Lens' s a = Lens s s a a---- | Traversal type, matched to the one of the lens--- package.-type Traversal s t a b =-    forall f. Applicative f => (a -> f b) -> s -> f t--type Traversal' s a = Traversal s s a a---- | Create a full lens out of setter and getter-lens :: (s -> a)-     -> (s -> b -> t)-     -> Lens s t a b-{-# INLINE lens #-}-lens accessor setter = \f src ->-  fmap (setter src) $ f (accessor src)---- | Traverse all the points of a line.-linePoints :: Traversal' Line Point-linePoints f (Line p0 p1) = Line <$> f p0 <*> f p1---- | Line origin point.-lineX0 :: Lens' Line Point-lineX0 = lens _lineX0 setter where-  setter a b = a { _lineX0 = b }---- | Line end point.-lineX1 :: Lens' Line Point-lineX1 = lens _lineX1 setter where-  setter a b = a { _lineX1 = b }---- | Quadratic bezier starting point.-bezX0 :: Lens' Bezier Point-bezX0 = lens _bezierX0 setter where-  setter a b = a { _bezierX0 = b }---- | bezier control point.-bezX1 :: Lens' Bezier Point-bezX1 = lens _bezierX1 setter where-  setter a b = a { _bezierX1 = b }---- | bezier end point.-bezX2 :: Lens' Bezier Point-bezX2 = lens _bezierX2 setter where-  setter a b = a { _bezierX2 = b }---- | Traversal of all the bezier's points.-bezierPoints :: Traversal' Bezier Point-bezierPoints f (Bezier p0 p1 p2) =-  Bezier <$> f p0 <*> f p1 <*> f p2---- | Cubic bezier first point-cbezX0 :: Lens' CubicBezier Point-cbezX0 = lens _cBezierX0 setter where-  setter a b = a { _cBezierX0 = b }---- | Cubic bezier first control point.-cbezX1 :: Lens' CubicBezier Point-cbezX1 = lens _cBezierX1 setter where-  setter a b = a { _cBezierX1 = b }---- | Cubic bezier second control point.-cbezX2 :: Lens' CubicBezier Point-cbezX2 = lens _cBezierX2 setter where-  setter a b = a { _cBezierX2 = b }---- | Cubic bezier last point.-cbezX3 :: Lens' CubicBezier Point-cbezX3 = lens _cBezierX2 setter where-  setter a b = a { _cBezierX3 = b }---- | Traversal of all the points of the cubic bezier.-cubicBezierPoints :: Traversal' CubicBezier Point-cubicBezierPoints f (CubicBezier p0 p1 p2 p3) =-  CubicBezier <$> f p0 <*> f p1 <*> f p2 <*> f p3---- | Traverse all the points defined in the primitive.-primitivePoints :: Traversal' Primitive Point-primitivePoints f (LinePrim l) = LinePrim <$> linePoints f l-primitivePoints f (BezierPrim b) = BezierPrim <$> bezierPoints f b-primitivePoints f (CubicBezierPrim c) =-    CubicBezierPrim <$> cubicBezierPoints f c---- | Traversal of all the points of a path-pathCommandPoints :: Traversal' PathCommand Point-pathCommandPoints f (PathLineTo p) = PathLineTo <$> f p-pathCommandPoints f (PathQuadraticBezierCurveTo p1 p2) =-    PathQuadraticBezierCurveTo <$> f p1 <*> f p2-pathCommandPoints f (PathCubicBezierCurveTo p1 p2 p3) =-    PathCubicBezierCurveTo <$> f p1 <*> f p2 <*> f p3---- | Traversal of all the points in a path.-pathPoints :: Traversal' Path Point-pathPoints f (Path p0 yn comms) =-  Path <$> f p0 <*> pure yn <*> traverse (pathCommandPoints f) comms-+{-# LANGUAGE RankNTypes #-}
+-- | This module provide lenses compatible with the `lens`
+-- module but without the dependency to it.
+module Graphics.Rasterific.Lenses
+    ( -- * Line lenses
+      lineX0
+    , lineX1
+    , linePoints
+
+      -- * Quadratic bezier curve
+    , bezX0
+    , bezX1
+    , bezX2
+    , bezierPoints
+
+      -- * Cubic bezier lenses
+    , cbezX0
+    , cbezX1
+    , cbezX2
+    , cbezX3
+    , cubicBezierPoints
+
+      -- * Primitive lenses
+    , primitivePoints
+
+      -- * Path oriented lenses
+    , pathCommandPoints
+    , pathPoints
+
+      -- * Type definition to match Lens
+    , Lens
+    , Lens'
+    , Traversal
+    , Traversal'
+    ) where
+
+import Graphics.Rasterific.Types
+
+-- | Does it look familiar? yes it's the official
+-- Lens type.
+type Lens s t a b =
+    forall f. Functor f => (a -> f b) -> s -> f t
+
+-- | Try to match the Lens' type alias.
+type Lens' s a = Lens s s a a
+
+-- | Traversal type, matched to the one of the lens
+-- package.
+type Traversal s t a b =
+    forall f. Applicative f => (a -> f b) -> s -> f t
+
+type Traversal' s a = Traversal s s a a
+
+-- | Create a full lens out of setter and getter
+lens :: (s -> a)
+     -> (s -> b -> t)
+     -> Lens s t a b
+{-# INLINE lens #-}
+lens accessor setter = \f src ->
+  fmap (setter src) $ f (accessor src)
+
+-- | Traverse all the points of a line.
+linePoints :: Traversal' Line Point
+linePoints f (Line p0 p1) = Line <$> f p0 <*> f p1
+
+-- | Line origin point.
+lineX0 :: Lens' Line Point
+lineX0 = lens _lineX0 setter where
+  setter a b = a { _lineX0 = b }
+
+-- | Line end point.
+lineX1 :: Lens' Line Point
+lineX1 = lens _lineX1 setter where
+  setter a b = a { _lineX1 = b }
+
+-- | Quadratic bezier starting point.
+bezX0 :: Lens' Bezier Point
+bezX0 = lens _bezierX0 setter where
+  setter a b = a { _bezierX0 = b }
+
+-- | bezier control point.
+bezX1 :: Lens' Bezier Point
+bezX1 = lens _bezierX1 setter where
+  setter a b = a { _bezierX1 = b }
+
+-- | bezier end point.
+bezX2 :: Lens' Bezier Point
+bezX2 = lens _bezierX2 setter where
+  setter a b = a { _bezierX2 = b }
+
+-- | Traversal of all the bezier's points.
+bezierPoints :: Traversal' Bezier Point
+bezierPoints f (Bezier p0 p1 p2) =
+  Bezier <$> f p0 <*> f p1 <*> f p2
+
+-- | Cubic bezier first point
+cbezX0 :: Lens' CubicBezier Point
+cbezX0 = lens _cBezierX0 setter where
+  setter a b = a { _cBezierX0 = b }
+
+-- | Cubic bezier first control point.
+cbezX1 :: Lens' CubicBezier Point
+cbezX1 = lens _cBezierX1 setter where
+  setter a b = a { _cBezierX1 = b }
+
+-- | Cubic bezier second control point.
+cbezX2 :: Lens' CubicBezier Point
+cbezX2 = lens _cBezierX2 setter where
+  setter a b = a { _cBezierX2 = b }
+
+-- | Cubic bezier last point.
+cbezX3 :: Lens' CubicBezier Point
+cbezX3 = lens _cBezierX2 setter where
+  setter a b = a { _cBezierX3 = b }
+
+-- | Traversal of all the points of the cubic bezier.
+cubicBezierPoints :: Traversal' CubicBezier Point
+cubicBezierPoints f (CubicBezier p0 p1 p2 p3) =
+  CubicBezier <$> f p0 <*> f p1 <*> f p2 <*> f p3
+
+-- | Traverse all the points defined in the primitive.
+primitivePoints :: Traversal' Primitive Point
+primitivePoints f (LinePrim l) = LinePrim <$> linePoints f l
+primitivePoints f (BezierPrim b) = BezierPrim <$> bezierPoints f b
+primitivePoints f (CubicBezierPrim c) =
+    CubicBezierPrim <$> cubicBezierPoints f c
+
+-- | Traversal of all the points of a path
+pathCommandPoints :: Traversal' PathCommand Point
+pathCommandPoints f (PathLineTo p) = PathLineTo <$> f p
+pathCommandPoints f (PathQuadraticBezierCurveTo p1 p2) =
+    PathQuadraticBezierCurveTo <$> f p1 <*> f p2
+pathCommandPoints f (PathCubicBezierCurveTo p1 p2 p3) =
+    PathCubicBezierCurveTo <$> f p1 <*> f p2 <*> f p3
+
+-- | Traversal of all the points in a path.
+pathPoints :: Traversal' Path Point
+pathPoints f (Path p0 yn comms) =
+  Path <$> f p0 <*> pure yn <*> traverse (pathCommandPoints f) comms
+
src/Graphics/Rasterific/Line.hs view
@@ -1,179 +1,173 @@-{-# LANGUAGE BangPatterns #-}-{-# LANGUAGE CPP #-}--- | Handle straight lines polygon.-module Graphics.Rasterific.Line-    ( lineFromPath-    , decomposeLine-    , clipLine-    , sanitizeLine-    , lineBreakAt-    , flattenLine-    , lineLength-    , offsetLine-    , isLinePoint-    , extendLine-    ) where--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( pure, (<$>) )-import Data.Monoid( mempty )-#endif--import Data.Monoid( (<>) )--import Graphics.Rasterific.Linear-             ( V2( .. )-             , (^-^)-             , (^+^)-             , (^*)-             , lerp-             , norm )--import Graphics.Rasterific.Operators-import Graphics.Rasterific.Types---- | Transform a list a point to a list of lines------ > lineFromPath [a, b, c, d] = [Line a b, Line b c, Line c d]----lineFromPath :: [Point] -> [Line]-lineFromPath [] = []-lineFromPath lst@(_:rest) =-    uncurry Line <$> zip lst rest--isLinePoint :: Line -> Bool-isLinePoint (Line a b) = not $ a `isDistingableFrom` b--lineLength :: Line -> Float-lineLength (Line a b) = norm (b ^-^ a)--sanitizeLine :: Line -> Container Primitive-sanitizeLine l@(Line p1 p2)-  | p1 `isNearby` p2 = mempty-  | otherwise = pure $ LinePrim l--lineBreakAt :: Line -> Float -> (Line, Line)-lineBreakAt (Line a b) t = (Line a ab, Line ab b)-  where ab = lerp t b a--flattenLine :: Line -> Container Primitive-flattenLine = pure . LinePrim--offsetLine :: Float -> Line -> Container Primitive-offsetLine offset (Line a b) = pure . LinePrim $ Line shiftedA shiftedB-  where-   u = a `normal` b-   shiftedA = a ^+^ (u ^* offset)-   shiftedB = b ^+^ (u ^* offset)---- | Clamp the bezier curve inside a rectangle--- given in parameter.-clipLine :: Point     -- ^ Point representing the "minimal" point for cliping-         -> Point     -- ^ Point representing the "maximal" point for cliping-         -> Line      -- ^ The line-         -> Container Primitive-clipLine mini maxi poly@(Line a b)-    -- If we are in the range bound, return the curve-    -- unaltered-    | insideX && insideY = pure . LinePrim $ poly-    -- If one of the component is outside, clamp-    -- the components on the boundaries and output a-    -- straight line on this boundary. Useful for the-    -- filing case, to clamp the polygon drawing on-    -- the edge-    | outsideX || outsideY = pure . LinePrim $ Line clampedA clampedB--    -- Not completly inside nor outside, just divide-    -- and conquer.-    | otherwise = recurse (Line a m) <> recurse (Line m b)-  where -- Minimal & maximal dimension of the bezier curve-        bmin = vmin a b-        bmax = vmax a b--        recurse = clipLine mini maxi--        clamper = clampPoint mini maxi-        clampedA = clamper a-        clampedB = clamper b--        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi-        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin--        -- A X-----X-----X B-        --        AB-        ab = a `midPoint` b--        --  mini-        --     +-------------+-        --     |             |-        --     |             |-        --     |             |-        --     +-------------+-        --                   maxi-        -- the edgeSeparator vector encode which edge-        -- is te nearest to the midpoint.-        -- if True then it's the 'min' edges which are-        -- the nearest, otherwise it's the maximum edge-        edgeSeparator =-            vabs (ab ^-^ mini) ^<^ vabs (ab ^-^ maxi)--        -- So here we 'solidify' the nearest edge position-        -- in an edge vector.-        edge = vpartition edgeSeparator mini maxi--        -- If we're near an edge, snap the component to the-        -- edge.-        m = vpartition (vabs (ab ^-^ edge) ^< 0.1) edge ab---- TODO: implement better algorithm for lines, should--- be doable.-decomposeLine :: Line -> Producer EdgeSample-decomposeLine (Line (V2 aRx aRy) (V2 bRx bRy)) = go aRx aRy bRx bRy where-  go !ax !ay !bx !by cont-    | insideX && insideY =-      let !px = fromIntegral $ min floorAx floorBx-          !py = fromIntegral $ min floorAy floorBy-          !w = px + 1 - (bx `middle` ax)-          !h = by - ay-      in-      EdgeSample (px + 0.5) (py + 0.5) (w * h) h : cont-      where-        floorAx, floorAy :: Int-        !floorAx = floor ax-        !floorAy = floor ay--        !floorBx = floor bx-        !floorBy = floor by--        !insideX = floorAx == floorBx || ceiling ax == (ceiling bx :: Int)-        !insideY = floorAy == floorBy || ceiling ay == (ceiling by :: Int)---  go !ax !ay !bx !by cont = go ax ay mx my $ go mx my bx by cont-    where-      !abx = ax `middle` bx-      !aby = ay `middle` by--      !mx | abs (abx - mini) < 0.1 = mini-          | abs (abx - maxi) < 0.1 = maxi-          | otherwise = abx-         where !mini = fromIntegral (floor abx :: Int)-               !maxi = fromIntegral (ceiling abx :: Int)--      !my | abs (aby - mini) < 0.1 = mini-          | abs (aby - maxi) < 0.1 = maxi-          | otherwise = aby-         where !mini = fromIntegral (floor aby :: Int)-               !maxi = fromIntegral (ceiling aby :: Int)---- | Extend a line by two coefficient, giving a line that's a--- linear extension of the original line.------ law: extendLine 0 1 = id-extendLine :: Float  -- ^ Begin extension coefficient-           -> Float  -- ^ End extension coefficient-           -> Line   -- ^ Line to transform-           -> Line-extendLine beg end (Line p1 p2) =-    Line (lerp beg p2 p1) (lerp end p2 p1)-+{-# LANGUAGE BangPatterns #-}
+-- | Handle straight lines polygon.
+module Graphics.Rasterific.Line
+    ( lineFromPath
+    , decomposeLine
+    , clipLine
+    , sanitizeLine
+    , lineBreakAt
+    , flattenLine
+    , lineLength
+    , offsetLine
+    , isLinePoint
+    , extendLine
+    ) where
+
+import Data.Monoid( (<>) )
+
+import Graphics.Rasterific.Linear
+             ( V2( .. )
+             , (^-^)
+             , (^+^)
+             , (^*)
+             , lerp
+             , norm )
+
+import Graphics.Rasterific.Operators
+import Graphics.Rasterific.Types
+
+-- | Transform a list a point to a list of lines
+--
+-- > lineFromPath [a, b, c, d] = [Line a b, Line b c, Line c d]
+--
+lineFromPath :: [Point] -> [Line]
+lineFromPath [] = []
+lineFromPath lst@(_:rest) =
+    uncurry Line <$> zip lst rest
+
+isLinePoint :: Line -> Bool
+isLinePoint (Line a b) = not $ a `isDistingableFrom` b
+
+lineLength :: Line -> Float
+lineLength (Line a b) = norm (b ^-^ a)
+
+sanitizeLine :: Line -> Container Primitive
+sanitizeLine l@(Line p1 p2)
+  | p1 `isNearby` p2 = mempty
+  | otherwise = pure $ LinePrim l
+
+lineBreakAt :: Line -> Float -> (Line, Line)
+lineBreakAt (Line a b) t = (Line a ab, Line ab b)
+  where ab = lerp t b a
+
+flattenLine :: Line -> Container Primitive
+flattenLine = pure . LinePrim
+
+offsetLine :: Float -> Line -> Container Primitive
+offsetLine offset (Line a b) = pure . LinePrim $ Line shiftedA shiftedB
+  where
+   u = a `normal` b
+   shiftedA = a ^+^ (u ^* offset)
+   shiftedB = b ^+^ (u ^* offset)
+
+-- | Clamp the bezier curve inside a rectangle
+-- given in parameter.
+clipLine :: Point     -- ^ Point representing the "minimal" point for cliping
+         -> Point     -- ^ Point representing the "maximal" point for cliping
+         -> Line      -- ^ The line
+         -> Container Primitive
+clipLine mini maxi poly@(Line a b)
+    -- If we are in the range bound, return the curve
+    -- unaltered
+    | insideX && insideY = pure . LinePrim $ poly
+    -- If one of the component is outside, clamp
+    -- the components on the boundaries and output a
+    -- straight line on this boundary. Useful for the
+    -- filing case, to clamp the polygon drawing on
+    -- the edge
+    | outsideX || outsideY = pure . LinePrim $ Line clampedA clampedB
+
+    -- Not completly inside nor outside, just divide
+    -- and conquer.
+    | otherwise = recurse (Line a m) <> recurse (Line m b)
+  where -- Minimal & maximal dimension of the bezier curve
+        bmin = vmin a b
+        bmax = vmax a b
+
+        recurse = clipLine mini maxi
+
+        clamper = clampPoint mini maxi
+        clampedA = clamper a
+        clampedB = clamper b
+
+        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi
+        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin
+
+        -- A X-----X-----X B
+        --        AB
+        ab = a `midPoint` b
+
+        --  mini
+        --     +-------------+
+        --     |             |
+        --     |             |
+        --     |             |
+        --     +-------------+
+        --                   maxi
+        -- the edgeSeparator vector encode which edge
+        -- is te nearest to the midpoint.
+        -- if True then it's the 'min' edges which are
+        -- the nearest, otherwise it's the maximum edge
+        edgeSeparator =
+            vabs (ab ^-^ mini) ^<^ vabs (ab ^-^ maxi)
+
+        -- So here we 'solidify' the nearest edge position
+        -- in an edge vector.
+        edge = vpartition edgeSeparator mini maxi
+
+        -- If we're near an edge, snap the component to the
+        -- edge.
+        m = vpartition (vabs (ab ^-^ edge) ^< 0.1) edge ab
+
+-- TODO: implement better algorithm for lines, should
+-- be doable.
+decomposeLine :: Line -> Producer EdgeSample
+decomposeLine (Line (V2 aRx aRy) (V2 bRx bRy)) = go aRx aRy bRx bRy where
+  go !ax !ay !bx !by cont
+    | insideX && insideY =
+      let !px = fromIntegral $ min floorAx floorBx
+          !py = fromIntegral $ min floorAy floorBy
+          !w = px + 1 - (bx `middle` ax)
+          !h = by - ay
+      in
+      EdgeSample (px + 0.5) (py + 0.5) (w * h) h : cont
+      where
+        floorAx, floorAy :: Int
+        !floorAx = floor ax
+        !floorAy = floor ay
+
+        !floorBx = floor bx
+        !floorBy = floor by
+
+        !insideX = floorAx == floorBx || ceiling ax == (ceiling bx :: Int)
+        !insideY = floorAy == floorBy || ceiling ay == (ceiling by :: Int)
+
+
+  go !ax !ay !bx !by cont = go ax ay mx my $ go mx my bx by cont
+    where
+      !abx = ax `middle` bx
+      !aby = ay `middle` by
+
+      !mx | abs (abx - mini) < 0.1 = mini
+          | abs (abx - maxi) < 0.1 = maxi
+          | otherwise = abx
+         where !mini = fromIntegral (floor abx :: Int)
+               !maxi = fromIntegral (ceiling abx :: Int)
+
+      !my | abs (aby - mini) < 0.1 = mini
+          | abs (aby - maxi) < 0.1 = maxi
+          | otherwise = aby
+         where !mini = fromIntegral (floor aby :: Int)
+               !maxi = fromIntegral (ceiling aby :: Int)
+
+-- | Extend a line by two coefficient, giving a line that's a
+-- linear extension of the original line.
+--
+-- law: extendLine 0 1 = id
+extendLine :: Float  -- ^ Begin extension coefficient
+           -> Float  -- ^ End extension coefficient
+           -> Line   -- ^ Line to transform
+           -> Line
+extendLine beg end (Line p1 p2) =
+    Line (lerp beg p2 p1) (lerp end p2 p1)
+
src/Graphics/Rasterific/Linear.hs view
@@ -1,416 +1,409 @@--- | This module is a reduction of the `Linear` package--- from Edward Kmett to match just the need of Rasterific.------ If the flag `embed_linear` is disabled, this module is--- just a reexport from the real linear package.----{-# LANGUAGE CPP #-}-{-# LANGUAGE GeneralizedNewtypeDeriving #-}-module Graphics.Rasterific.Linear-    ( V1( .. )-    , V2( .. )-    , V3( .. )-    , V4( .. )-    , R1( .. )-    , R2( .. )-    , Additive( .. )-    , Epsilon( .. )-    , Metric( .. )-    , (^*)-    , (^/)-    , normalize-    ) where--#ifdef EXTERNAL_LINEAR--- We just reexport-import Linear-#else--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( Applicative, pure, (<$>), (<*>) )-import Data.Monoid( mappend )-import Data.Foldable( Foldable( .. ) )-import Data.Traversable( Traversable( .. ) )-#endif--import Graphics.Rasterific.MiniLens--infixl 6 ^+^, ^-^-infixl 7 ^*, ^/---- | A 2-dimensional vector------ >>> pure 1 :: V2 Int--- V2 1 1------ >>> V2 1 2 + V2 3 4--- V2 4 6------ >>> V2 1 2 * V2 3 4--- V2 3 8------ >>> sum (V2 1 2)--- 3-data V2 a = V2 !a !a-    deriving (Eq, Show)---- | A 3-dimensional vector-data V3 a = V3 !a !a !a-    deriving (Eq, Show)---- | A 4-dimensional vector-data V4 a = V4 !a !a !a !a-    deriving (Eq, Show)--class R1 t where-  _x :: Lens' (t a) a--class R2 t where-  _y :: Lens' (t a) a--instance R1 V1 where-  _x = lens (\(V1 a) -> a) (\_ -> V1)--instance R1 V2 where-  _x = lens (\(V2 x _) -> x) (\(V2 _ y) x -> V2 x y)--instance R2 V2 where-  _y = lens (\(V2 _ y) -> y) (\(V2 x _) y -> V2 x y)--instance R1 V3 where-  _x = lens (\(V3 x _ _) -> x) (\(V3 _ y z) x -> V3 x y z)--instance R2 V3 where-  _y = lens (\(V3 _ y _) -> y) (\(V3 x _ z) y -> V3 x y z)--instance R1 V4 where-  _x = lens (\(V4 x _ _ _) -> x) (\(V4 _ y z w) x -> V4 x y z w)--instance R2 V4 where-  _y = lens (\(V4 _ y _ _) -> y) (\(V4 x _ z w) y -> V4 x y z w)---- | A 1-dimensional vector-newtype V1 a = V1 a-    deriving (Eq, Show, Num)--instance Functor V1 where-    {-# INLINE fmap #-}-    fmap f (V1 a) = V1 $ f a--instance Functor V2 where-    {-# INLINE fmap #-}-    fmap f (V2 a b) = V2 (f a) (f b)--instance Functor V3 where-    {-# INLINE fmap #-}-    fmap f (V3 a b c) = V3 (f a) (f b) (f c)--instance Functor V4 where-    {-# INLINE fmap #-}-    fmap f (V4 a b c d) = V4 (f a) (f b) (f c) (f d)--instance Foldable V3 where-  foldMap f (V3 a b c) = f a `mappend` f b `mappend` f c-  {-# INLINE foldMap #-}--instance Traversable V3 where-  traverse f (V3 a b c) = V3 <$> f a <*> f b <*> f c-  {-# INLINE traverse #-}--instance Foldable V2 where-  foldMap f (V2 a b) = f a `mappend` f b-  {-# INLINE foldMap #-}--instance Traversable V2 where-  traverse f (V2 a b) = V2 <$> f a <*> f b-  {-# INLINE traverse #-}--instance Foldable V4 where-  foldMap f (V4 a b c d) = f a `mappend` f b `mappend` f c `mappend` f d-  {-# INLINE foldMap #-}--instance Traversable V4 where-  traverse f (V4 a b c d) = V4 <$> f a <*> f b <*> f c <*> f d-  {-# INLINE traverse #-}--instance Foldable V1 where-  foldMap f (V1 a) = f a-  {-# INLINE foldMap #-}--instance Traversable V1 where-  traverse f (V1 a) = V1 <$> f a-  {-# INLINE traverse #-}--instance Num a => Num (V2 a) where-  (V2 a b) + (V2 a' b') = V2 (a + a') (b + b')-  {-# INLINE (+) #-}-  (V2 a b) - (V2 a' b') = V2 (a - a') (b - b')-  {-# INLINE (-) #-}-  (V2 a b) * (V2 a' b') = V2 (a * a') (b * b')-  {-# INLINE (*) #-}-  negate (V2 a b) = V2 (negate a) (negate b)-  {-# INLINE negate #-}-  abs (V2 a b) = V2 (abs a) (abs b)-  {-# INLINE abs #-}-  signum (V2 a b) = V2 (signum a) (signum b)-  {-# INLINE signum #-}-  fromInteger = pure . fromInteger-  {-# INLINE fromInteger #-}--instance Num a => Num (V3 a) where-  (V3 a b c) + (V3 a' b' c') = V3 (a + a') (b + b') (c + c')-  {-# INLINE (+) #-}-  (V3 a b c) - (V3 a' b' c') = V3 (a - a') (b - b') (c - c')-  {-# INLINE (-) #-}-  (V3 a b c) * (V3 a' b' c') = V3 (a * a') (b * b') (c * c')-  {-# INLINE (*) #-}-  negate (V3 a b c) = V3 (negate a) (negate b) (negate c)-  {-# INLINE negate #-}-  abs (V3 a b c) = V3 (abs a) (abs b) (abs c)-  {-# INLINE abs #-}-  signum (V3 a b c) = V3 (signum a) (signum b) (signum c)-  {-# INLINE signum #-}-  fromInteger = pure . fromInteger-  {-# INLINE fromInteger #-}--instance Num a => Num (V4 a) where-  (V4 a b c d) + (V4 a' b' c' d') = V4 (a + a') (b + b') (c + c') (d + d')-  {-# INLINE (+) #-}-  (V4 a b c d) - (V4 a' b' c' d') = V4 (a - a') (b - b') (c - c') (d - d')-  {-# INLINE (-) #-}-  (V4 a b c d) * (V4 a' b' c' d') = V4 (a * a') (b * b') (c * c') (d * d')-  {-# INLINE (*) #-}-  negate (V4 a b c d) = V4 (negate a) (negate b) (negate c) (negate d)-  {-# INLINE negate #-}-  abs (V4 a b c d) = V4 (abs a) (abs b) (abs c) (abs d)-  {-# INLINE abs #-}-  signum (V4 a b c d) = V4 (signum a) (signum b) (signum c) (signum d)-  {-# INLINE signum #-}-  fromInteger = pure . fromInteger-  {-# INLINE fromInteger #-}--instance Applicative V4 where-    {-# INLINE pure #-}-    pure a = V4 a a a a-    {-# INLINE (<*>) #-}-    (V4 f1 f2 f3 f4) <*> (V4 a b c d) = V4 (f1 a) (f2 b) (f3 c) (f4 d)--instance Applicative V3 where-    {-# INLINE pure #-}-    pure a = V3 a a a-    {-# INLINE (<*>) #-}-    (V3 f1 f2 f3) <*> (V3 a b c) = V3 (f1 a) (f2 b) (f3 c)--instance Applicative V2 where-    {-# INLINE pure #-}-    pure a = V2 a a-    {-# INLINE (<*>) #-}-    (V2 f1 f2) <*> (V2 a b) = V2 (f1 a) (f2 b)--instance Applicative V1 where-    {-# INLINE pure #-}-    pure = V1 -    {-# INLINE (<*>) #-}-    (V1 f) <*> (V1 v) = V1 $ f v---- | A vector is an additive group with additional structure.-class Functor f => Additive f where-  -- | The zero vector-  zero :: Num a => f a-  -- | Compute the sum of two vectors-  ---  -- >>> V2 1 2 ^+^ V2 3 4-  -- V2 4 6-  (^+^) :: Num a => f a -> f a -> f a--  -- | Compute the difference between two vectors-  ---  -- >>> V2 4 5 - V2 3 1-  -- V2 1 4-  (^-^) :: Num a => f a -> f a -> f a--  -- | Linearly interpolate between two vectors.-  lerp :: Num a => a -> f a -> f a -> f a---- | Provides a fairly subjective test to see if a quantity is near zero.------ >>> nearZero (1e-11 :: Double)--- False------ >>> nearZero (1e-17 :: Double)--- True------ >>> nearZero (1e-5 :: Float)--- False------ >>> nearZero (1e-7 :: Float)--- True-class Num a => Epsilon a where-  -- | Determine if a quantity is near zero.-  nearZero :: a -> Bool---- | @'abs' a '<=' 1e-6@-instance Epsilon Float where-  nearZero a = abs a <= 1e-6-  {-# INLINE nearZero #-}---- | @'abs' a '<=' 1e-12@-instance Epsilon Double where-  nearZero a = abs a <= 1e-12-  {-# INLINE nearZero #-}--instance Epsilon a => Epsilon (V4 a) where-  nearZero = nearZero . quadrance-  {-# INLINE nearZero #-}--instance Epsilon a => Epsilon (V3 a) where-  nearZero = nearZero . quadrance-  {-# INLINE nearZero #-}--instance Epsilon a => Epsilon (V2 a) where-  nearZero = nearZero . quadrance-  {-# INLINE nearZero #-}--instance Epsilon a => Epsilon (V1 a) where-  nearZero (V1 a) = nearZero a-  {-# INLINE nearZero #-}--instance Additive V4 where-    zero = V4 0 0 0 0-    {-# INLINE zero #-}--    (V4 a b c d) ^+^ (V4 a' b' c' d') = V4 (a + a') (b + b') (c + c') (d + d')-    {-# INLINE (^+^) #-}--    (V4 a b c d) ^-^ (V4 a' b' c' d') = V4 (a - a') (b - b') (c + c') (d + d')-    {-# INLINE (^-^) #-}-    lerp alpha u v = u ^* alpha ^+^ v ^* (1 - alpha)-    {-# INLINE lerp #-}--instance Additive V3 where-    zero = V3 0 0 0-    {-# INLINE zero #-}--    (V3 a b c) ^+^ (V3 a' b' c') = V3 (a + a') (b + b') (c + c')-    {-# INLINE (^+^) #-}--    (V3 a b c) ^-^ (V3 a' b' c') = V3 (a - a') (b - b') (c + c')-    {-# INLINE (^-^) #-}--    lerp alpha u v = u ^* alpha ^+^ v ^* (1 - alpha)-    {-# INLINE lerp #-}--instance Additive V2 where-    zero = V2 0 0-    {-# INLINE zero #-}--    (V2 a b) ^+^ (V2 a' b') = V2 (a + a') (b + b')-    {-# INLINE (^+^) #-}--    (V2 a b) ^-^ (V2 a' b') = V2 (a - a') (b - b')-    {-# INLINE (^-^) #-}--    lerp alpha u v = u ^* alpha ^+^ v ^* (1 - alpha)-    {-# INLINE lerp #-}--instance Additive V1 where-    zero = V1 0-    {-# INLINE zero #-}--    (V1 a) ^+^ (V1 a') = V1 (a + a')-    {-# INLINE (^+^) #-}--    (V1 a) ^-^ (V1 a') = V1 (a - a')-    {-# INLINE (^-^) #-}--    lerp alpha u v = u ^* alpha ^+^ v ^* (1 - alpha)-    {-# INLINE lerp #-}---- | Free and sparse inner product/metric spaces.-class Additive f => Metric f where-  -- | Compute the inner product of two vectors or (equivalently)-  -- convert a vector @f a@ into a covector @f a -> a@.-  ---  -- >>> V2 1 2 `dot` V2 3 4-  -- 11-  dot :: Num a => f a -> f a -> a--  -- | Compute the squared norm. The name quadrance arises from-  -- Norman J. Wildberger's rational trigonometry.-  quadrance :: Num a => f a -> a-  {-# INLINE quadrance #-}-  quadrance v = dot v v--  -- | Compute the quadrance of the difference-  qd :: Num a => f a -> f a -> a-  {-# INLINE qd #-}-  qd f g = quadrance (f ^-^ g)--  -- | Compute the distance between two vectors in a metric space-  distance :: Floating a => f a -> f a -> a-  {-# INLINE distance #-}-  distance f g = norm (f ^-^ g)--  -- | Compute the norm of a vector in a metric space-  norm :: Floating a => f a -> a-  {-# INLINE norm #-}-  norm v = sqrt (quadrance v)--  -- | Convert a non-zero vector to unit vector.-  signorm :: Floating a => f a -> f a-  signorm v = fmap (/ m) v where-    m = norm v--instance Metric V4 where-    dot (V4 a b c d) (V4 a' b' c' d') = a * a' + b * b' + c * c' + d * d'-    {-# INLINE dot #-}--    quadrance (V4 a b c d) = a * a + b * b + c * c + d * d-    {-# INLINE quadrance #-}--    norm v = sqrt (quadrance v)-    {-# INLINE norm #-}--instance Metric V3 where-    dot (V3 a b c) (V3 a' b' c') = a * a' + b * b' + c * c'-    {-# INLINE dot #-}--    quadrance (V3 a b c) = a * a + b * b + c * c-    {-# INLINE quadrance #-}--    norm v = sqrt (quadrance v)-    {-# INLINE norm #-}--instance Metric V2 where-    dot (V2 a b) (V2 a' b') = a * a' + b * b'-    {-# INLINE dot #-}--    quadrance (V2 a b) = a * a + b * b-    {-# INLINE quadrance #-}--    norm v = sqrt (quadrance v)-    {-# INLINE norm #-}---- | Compute the right scalar product------ >>> V2 3 4 ^* 2--- V2 6 8-(^*) :: (Functor f, Num a) => f a -> a -> f a-{-# INLINE (^*) #-}-(^*) f n = fmap (* n) f---- | Compute division by a scalar on the right.-(^/) :: (Functor f, Floating a) => f a -> a -> f a-{-# INLINE (^/) #-}-(^/) f n = fmap (/ n) f---- | Normalize a 'Metric' functor to have unit 'norm'. This function--- does not change the functor if its 'norm' is 0 or 1.-normalize :: (Floating a, Metric f, Epsilon a) => f a -> f a-{-# INLINE normalize #-}-normalize v = if nearZero l || nearZero (1-l) then v-             else fmap (/ sqrt l) v-  where l = quadrance v--#endif-+-- | This module is a reduction of the `Linear` package
+-- from Edward Kmett to match just the need of Rasterific.
+--
+-- If the flag `embed_linear` is disabled, this module is
+-- just a reexport from the real linear package.
+--
+{-# LANGUAGE GeneralizedNewtypeDeriving #-}
+{-# LANGUAGE CPP #-}
+module Graphics.Rasterific.Linear
+    ( V1( .. )
+    , V2( .. )
+    , V3( .. )
+    , V4( .. )
+    , R1( .. )
+    , R2( .. )
+    , Additive( .. )
+    , Epsilon( .. )
+    , Metric( .. )
+    , (^*)
+    , (^/)
+    , normalize
+    ) where
+
+#ifdef EXTERNAL_LINEAR
+-- We just reexport
+import Linear
+#else
+
+import Graphics.Rasterific.MiniLens
+
+infixl 6 ^+^, ^-^
+infixl 7 ^*, ^/
+
+-- | A 2-dimensional vector
+--
+-- >>> pure 1 :: V2 Int
+-- V2 1 1
+--
+-- >>> V2 1 2 + V2 3 4
+-- V2 4 6
+--
+-- >>> V2 1 2 * V2 3 4
+-- V2 3 8
+--
+-- >>> sum (V2 1 2)
+-- 3
+data V2 a = V2 !a !a
+    deriving (Eq, Show)
+
+-- | A 3-dimensional vector
+data V3 a = V3 !a !a !a
+    deriving (Eq, Show)
+
+-- | A 4-dimensional vector
+data V4 a = V4 !a !a !a !a
+    deriving (Eq, Show)
+
+class R1 t where
+  _x :: Lens' (t a) a
+
+class R2 t where
+  _y :: Lens' (t a) a
+
+instance R1 V1 where
+  _x = lens (\(V1 a) -> a) (\_ -> V1)
+
+instance R1 V2 where
+  _x = lens (\(V2 x _) -> x) (\(V2 _ y) x -> V2 x y)
+
+instance R2 V2 where
+  _y = lens (\(V2 _ y) -> y) (\(V2 x _) y -> V2 x y)
+
+instance R1 V3 where
+  _x = lens (\(V3 x _ _) -> x) (\(V3 _ y z) x -> V3 x y z)
+
+instance R2 V3 where
+  _y = lens (\(V3 _ y _) -> y) (\(V3 x _ z) y -> V3 x y z)
+
+instance R1 V4 where
+  _x = lens (\(V4 x _ _ _) -> x) (\(V4 _ y z w) x -> V4 x y z w)
+
+instance R2 V4 where
+  _y = lens (\(V4 _ y _ _) -> y) (\(V4 x _ z w) y -> V4 x y z w)
+
+-- | A 1-dimensional vector
+newtype V1 a = V1 a
+    deriving (Eq, Show, Num)
+
+instance Functor V1 where
+    {-# INLINE fmap #-}
+    fmap f (V1 a) = V1 $ f a
+
+instance Functor V2 where
+    {-# INLINE fmap #-}
+    fmap f (V2 a b) = V2 (f a) (f b)
+
+instance Functor V3 where
+    {-# INLINE fmap #-}
+    fmap f (V3 a b c) = V3 (f a) (f b) (f c)
+
+instance Functor V4 where
+    {-# INLINE fmap #-}
+    fmap f (V4 a b c d) = V4 (f a) (f b) (f c) (f d)
+
+instance Foldable V3 where
+  foldMap f (V3 a b c) = f a `mappend` f b `mappend` f c
+  {-# INLINE foldMap #-}
+
+instance Traversable V3 where
+  traverse f (V3 a b c) = V3 <$> f a <*> f b <*> f c
+  {-# INLINE traverse #-}
+
+instance Foldable V2 where
+  foldMap f (V2 a b) = f a `mappend` f b
+  {-# INLINE foldMap #-}
+
+instance Traversable V2 where
+  traverse f (V2 a b) = V2 <$> f a <*> f b
+  {-# INLINE traverse #-}
+
+instance Foldable V4 where
+  foldMap f (V4 a b c d) = f a `mappend` f b `mappend` f c `mappend` f d
+  {-# INLINE foldMap #-}
+
+instance Traversable V4 where
+  traverse f (V4 a b c d) = V4 <$> f a <*> f b <*> f c <*> f d
+  {-# INLINE traverse #-}
+
+instance Foldable V1 where
+  foldMap f (V1 a) = f a
+  {-# INLINE foldMap #-}
+
+instance Traversable V1 where
+  traverse f (V1 a) = V1 <$> f a
+  {-# INLINE traverse #-}
+
+instance Num a => Num (V2 a) where
+  (V2 a b) + (V2 a' b') = V2 (a + a') (b + b')
+  {-# INLINE (+) #-}
+  (V2 a b) - (V2 a' b') = V2 (a - a') (b - b')
+  {-# INLINE (-) #-}
+  (V2 a b) * (V2 a' b') = V2 (a * a') (b * b')
+  {-# INLINE (*) #-}
+  negate (V2 a b) = V2 (negate a) (negate b)
+  {-# INLINE negate #-}
+  abs (V2 a b) = V2 (abs a) (abs b)
+  {-# INLINE abs #-}
+  signum (V2 a b) = V2 (signum a) (signum b)
+  {-# INLINE signum #-}
+  fromInteger = pure . fromInteger
+  {-# INLINE fromInteger #-}
+
+instance Num a => Num (V3 a) where
+  (V3 a b c) + (V3 a' b' c') = V3 (a + a') (b + b') (c + c')
+  {-# INLINE (+) #-}
+  (V3 a b c) - (V3 a' b' c') = V3 (a - a') (b - b') (c - c')
+  {-# INLINE (-) #-}
+  (V3 a b c) * (V3 a' b' c') = V3 (a * a') (b * b') (c * c')
+  {-# INLINE (*) #-}
+  negate (V3 a b c) = V3 (negate a) (negate b) (negate c)
+  {-# INLINE negate #-}
+  abs (V3 a b c) = V3 (abs a) (abs b) (abs c)
+  {-# INLINE abs #-}
+  signum (V3 a b c) = V3 (signum a) (signum b) (signum c)
+  {-# INLINE signum #-}
+  fromInteger = pure . fromInteger
+  {-# INLINE fromInteger #-}
+
+instance Num a => Num (V4 a) where
+  (V4 a b c d) + (V4 a' b' c' d') = V4 (a + a') (b + b') (c + c') (d + d')
+  {-# INLINE (+) #-}
+  (V4 a b c d) - (V4 a' b' c' d') = V4 (a - a') (b - b') (c - c') (d - d')
+  {-# INLINE (-) #-}
+  (V4 a b c d) * (V4 a' b' c' d') = V4 (a * a') (b * b') (c * c') (d * d')
+  {-# INLINE (*) #-}
+  negate (V4 a b c d) = V4 (negate a) (negate b) (negate c) (negate d)
+  {-# INLINE negate #-}
+  abs (V4 a b c d) = V4 (abs a) (abs b) (abs c) (abs d)
+  {-# INLINE abs #-}
+  signum (V4 a b c d) = V4 (signum a) (signum b) (signum c) (signum d)
+  {-# INLINE signum #-}
+  fromInteger = pure . fromInteger
+  {-# INLINE fromInteger #-}
+
+instance Applicative V4 where
+    {-# INLINE pure #-}
+    pure a = V4 a a a a
+    {-# INLINE (<*>) #-}
+    (V4 f1 f2 f3 f4) <*> (V4 a b c d) = V4 (f1 a) (f2 b) (f3 c) (f4 d)
+
+instance Applicative V3 where
+    {-# INLINE pure #-}
+    pure a = V3 a a a
+    {-# INLINE (<*>) #-}
+    (V3 f1 f2 f3) <*> (V3 a b c) = V3 (f1 a) (f2 b) (f3 c)
+
+instance Applicative V2 where
+    {-# INLINE pure #-}
+    pure a = V2 a a
+    {-# INLINE (<*>) #-}
+    (V2 f1 f2) <*> (V2 a b) = V2 (f1 a) (f2 b)
+
+instance Applicative V1 where
+    {-# INLINE pure #-}
+    pure = V1 
+    {-# INLINE (<*>) #-}
+    (V1 f) <*> (V1 v) = V1 $ f v
+
+-- | A vector is an additive group with additional structure.
+class Functor f => Additive f where
+  -- | The zero vector
+  zero :: Num a => f a
+  -- | Compute the sum of two vectors
+  --
+  -- >>> V2 1 2 ^+^ V2 3 4
+  -- V2 4 6
+  (^+^) :: Num a => f a -> f a -> f a
+
+  -- | Compute the difference between two vectors
+  --
+  -- >>> V2 4 5 - V2 3 1
+  -- V2 1 4
+  (^-^) :: Num a => f a -> f a -> f a
+
+  -- | Linearly interpolate between two vectors.
+  lerp :: Num a => a -> f a -> f a -> f a
+
+-- | Provides a fairly subjective test to see if a quantity is near zero.
+--
+-- >>> nearZero (1e-11 :: Double)
+-- False
+--
+-- >>> nearZero (1e-17 :: Double)
+-- True
+--
+-- >>> nearZero (1e-5 :: Float)
+-- False
+--
+-- >>> nearZero (1e-7 :: Float)
+-- True
+class Num a => Epsilon a where
+  -- | Determine if a quantity is near zero.
+  nearZero :: a -> Bool
+
+-- | @'abs' a '<=' 1e-6@
+instance Epsilon Float where
+  nearZero a = abs a <= 1e-6
+  {-# INLINE nearZero #-}
+
+-- | @'abs' a '<=' 1e-12@
+instance Epsilon Double where
+  nearZero a = abs a <= 1e-12
+  {-# INLINE nearZero #-}
+
+instance Epsilon a => Epsilon (V4 a) where
+  nearZero = nearZero . quadrance
+  {-# INLINE nearZero #-}
+
+instance Epsilon a => Epsilon (V3 a) where
+  nearZero = nearZero . quadrance
+  {-# INLINE nearZero #-}
+
+instance Epsilon a => Epsilon (V2 a) where
+  nearZero = nearZero . quadrance
+  {-# INLINE nearZero #-}
+
+instance Epsilon a => Epsilon (V1 a) where
+  nearZero (V1 a) = nearZero a
+  {-# INLINE nearZero #-}
+
+instance Additive V4 where
+    zero = V4 0 0 0 0
+    {-# INLINE zero #-}
+
+    (V4 a b c d) ^+^ (V4 a' b' c' d') = V4 (a + a') (b + b') (c + c') (d + d')
+    {-# INLINE (^+^) #-}
+
+    (V4 a b c d) ^-^ (V4 a' b' c' d') = V4 (a - a') (b - b') (c + c') (d + d')
+    {-# INLINE (^-^) #-}
+    lerp alpha u v = u ^* alpha ^+^ v ^* (1 - alpha)
+    {-# INLINE lerp #-}
+
+instance Additive V3 where
+    zero = V3 0 0 0
+    {-# INLINE zero #-}
+
+    (V3 a b c) ^+^ (V3 a' b' c') = V3 (a + a') (b + b') (c + c')
+    {-# INLINE (^+^) #-}
+
+    (V3 a b c) ^-^ (V3 a' b' c') = V3 (a - a') (b - b') (c + c')
+    {-# INLINE (^-^) #-}
+
+    lerp alpha u v = u ^* alpha ^+^ v ^* (1 - alpha)
+    {-# INLINE lerp #-}
+
+instance Additive V2 where
+    zero = V2 0 0
+    {-# INLINE zero #-}
+
+    (V2 a b) ^+^ (V2 a' b') = V2 (a + a') (b + b')
+    {-# INLINE (^+^) #-}
+
+    (V2 a b) ^-^ (V2 a' b') = V2 (a - a') (b - b')
+    {-# INLINE (^-^) #-}
+
+    lerp alpha u v = u ^* alpha ^+^ v ^* (1 - alpha)
+    {-# INLINE lerp #-}
+
+instance Additive V1 where
+    zero = V1 0
+    {-# INLINE zero #-}
+
+    (V1 a) ^+^ (V1 a') = V1 (a + a')
+    {-# INLINE (^+^) #-}
+
+    (V1 a) ^-^ (V1 a') = V1 (a - a')
+    {-# INLINE (^-^) #-}
+
+    lerp alpha u v = u ^* alpha ^+^ v ^* (1 - alpha)
+    {-# INLINE lerp #-}
+
+-- | Free and sparse inner product/metric spaces.
+class Additive f => Metric f where
+  -- | Compute the inner product of two vectors or (equivalently)
+  -- convert a vector @f a@ into a covector @f a -> a@.
+  --
+  -- >>> V2 1 2 `dot` V2 3 4
+  -- 11
+  dot :: Num a => f a -> f a -> a
+
+  -- | Compute the squared norm. The name quadrance arises from
+  -- Norman J. Wildberger's rational trigonometry.
+  quadrance :: Num a => f a -> a
+  {-# INLINE quadrance #-}
+  quadrance v = dot v v
+
+  -- | Compute the quadrance of the difference
+  qd :: Num a => f a -> f a -> a
+  {-# INLINE qd #-}
+  qd f g = quadrance (f ^-^ g)
+
+  -- | Compute the distance between two vectors in a metric space
+  distance :: Floating a => f a -> f a -> a
+  {-# INLINE distance #-}
+  distance f g = norm (f ^-^ g)
+
+  -- | Compute the norm of a vector in a metric space
+  norm :: Floating a => f a -> a
+  {-# INLINE norm #-}
+  norm v = sqrt (quadrance v)
+
+  -- | Convert a non-zero vector to unit vector.
+  signorm :: Floating a => f a -> f a
+  signorm v = fmap (/ m) v where
+    m = norm v
+
+instance Metric V4 where
+    dot (V4 a b c d) (V4 a' b' c' d') = a * a' + b * b' + c * c' + d * d'
+    {-# INLINE dot #-}
+
+    quadrance (V4 a b c d) = a * a + b * b + c * c + d * d
+    {-# INLINE quadrance #-}
+
+    norm v = sqrt (quadrance v)
+    {-# INLINE norm #-}
+
+instance Metric V3 where
+    dot (V3 a b c) (V3 a' b' c') = a * a' + b * b' + c * c'
+    {-# INLINE dot #-}
+
+    quadrance (V3 a b c) = a * a + b * b + c * c
+    {-# INLINE quadrance #-}
+
+    norm v = sqrt (quadrance v)
+    {-# INLINE norm #-}
+
+instance Metric V2 where
+    dot (V2 a b) (V2 a' b') = a * a' + b * b'
+    {-# INLINE dot #-}
+
+    quadrance (V2 a b) = a * a + b * b
+    {-# INLINE quadrance #-}
+
+    norm v = sqrt (quadrance v)
+    {-# INLINE norm #-}
+
+-- | Compute the right scalar product
+--
+-- >>> V2 3 4 ^* 2
+-- V2 6 8
+(^*) :: (Functor f, Num a) => f a -> a -> f a
+{-# INLINE (^*) #-}
+(^*) f n = fmap (* n) f
+
+-- | Compute division by a scalar on the right.
+(^/) :: (Functor f, Floating a) => f a -> a -> f a
+{-# INLINE (^/) #-}
+(^/) f n = fmap (/ n) f
+
+-- | Normalize a 'Metric' functor to have unit 'norm'. This function
+-- does not change the functor if its 'norm' is 0 or 1.
+normalize :: (Floating a, Metric f, Epsilon a) => f a -> f a
+{-# INLINE normalize #-}
+normalize v = if nearZero l || nearZero (1-l) then v
+             else fmap (/ sqrt l) v
+  where l = quadrance v
+
+#endif
+
src/Graphics/Rasterific/MicroPdf.hs view
@@ -1,1156 +1,1144 @@-{-# LANGUAGE CPP #-}-{-# LANGUAGE TypeFamilies #-}-{-# LANGUAGE OverloadedStrings #-}-{-# LANGUAGE FlexibleInstances #-}-{-# LANGUAGE FlexibleContexts #-}-{-# LANGUAGE ScopedTypeVariables #-}-{-# LANGUAGE RankNTypes #-}-{-# LANGUAGE ConstraintKinds #-}-{-# LANGUAGE TupleSections #-}-module Graphics.Rasterific.MicroPdf( renderDrawingToPdf-                                   , renderOrdersToPdf-                                   ) where--#if !MIN_VERSION_base(4,8,0)-import Data.Foldable( Foldable, foldMap )-import Data.Monoid( mempty )-import Control.Applicative( (<$>), (<*>), pure )-#endif--import Control.Monad.Free( liftF, Free( .. ) )-import Control.Monad.Free.Church( fromF )-import Control.Monad.State( StateT, get, put, runStateT, modify, execState )-import Control.Monad.Reader( Reader, local, asks, runReader )--import Numeric( showFFloat )-import Data.Monoid( (<>) )-import qualified Data.Foldable as F-import Data.Word( Word32 )-import Data.ByteString.Builder( byteString-                              , intDec-                              , toLazyByteString-                              , word32BE-                              , word8-                              , Builder )-import qualified Data.ByteString.Char8 as B-import qualified Data.ByteString.Lazy.Char8 as LB-import Codec.Picture( PixelRGBA8( PixelRGBA8 )-                    , Pixel8-                    , Pixel-                    , PixelBaseComponent-                    , pixelOpacity-                    , mixWithAlpha-                    )--import Graphics.Rasterific.MiniLens( Lens', use, (.^), (.=), (+=), (%=) )-import Graphics.Rasterific.Types-import Graphics.Rasterific.Linear-import Graphics.Rasterific.Compositor-import Graphics.Rasterific.Command-import Graphics.Rasterific.CubicBezier-import Graphics.Rasterific.PlaneBoundable-import Graphics.Rasterific.Line-import Graphics.Rasterific.Immediate-import Graphics.Rasterific.Operators-import Graphics.Rasterific.Transformations-import Graphics.Rasterific.PathWalker-import Graphics.Rasterific.ComplexPrimitive-import Graphics.Rasterific.Patch-import Graphics.Rasterific.PatchTypes-import Graphics.Rasterific.MeshPatch-import Graphics.Text.TrueType( Dpi )-import Text.Printf-{-import Debug.Trace-}--#if !MIN_VERSION_base(4,8,0)-glength :: Foldable f => f a -> Int-glength = F.foldl' (\acc _ -> acc + 1) 0-#else-glength :: Foldable f => f a -> Int-glength = F.length-#endif--type PdfCommand = B.ByteString-type PdfId = Int--data PdfObject = PdfObject-  { _pdfId       :: !PdfId-  , _pdfRevision :: !PdfId-  , _pdfAnnot    :: !Resources-  , _pdfStream   :: !B.ByteString-  }--instance Eq PdfObject where-  obj1 == obj2 =-    (_pdfAnnot obj1, _pdfStream obj1) == (_pdfAnnot obj2, _pdfStream obj2)--instance Ord PdfObject where-  compare obj1 obj2 =-    compare (_pdfAnnot obj1, _pdfStream obj1) (_pdfAnnot obj2, _pdfStream obj2)--type InnerRenderer =-    forall px . PdfColorable px => Drawing px () -> [DrawOrder px]--data PdfConfiguration = PdfConfiguration-  { _pdfConfDpi     :: !Dpi-  , _pdfWidth       :: !Int-  , _pdfHeight      :: !Int-  , _pdfConfToOrder :: InnerRenderer-  }--domainOfCircle :: Point -> Float -> (Point, Point) -> Domain-domainOfCircle center radius (mini, maxi) = (0, max d1 d2 / radius)-  where-   d1 = distance maxi center-   d2 = distance mini center--domainOfLinearGradient :: Line -> (Point, Point) -> (Float, Float)-domainOfLinearGradient (Line p1 p2) (mini, maxi) =-    (t0 + xxAdd + yxAdd, t0 + xyAdd + yyAdd)-  where-    {--     * Linear gradients are othrogonal to the line passing through-     * their extremes. Because of convexity, the parameter range can-     * be computed as the convex hull (one the real line) of the-     * parameter values of the 4 corners of the box.-     *-     * The parameter value t for a point (x,y) can be computed as:-     *-     *   t = (p2 - p1) . (x,y) / |p2 - p1|^2-     *-     * t0  is the t value for the top left corner-     * tdx is the difference between left and right corners-     * tdy is the difference between top and bottom corners-     -}-    delta = p2 ^-^ p1-    invSquareNorm = 1 / quadrance delta--    normDelta = delta ^* invSquareNorm--    t0 = (mini ^-^ p1) `dot` normDelta-    V2 tdx tdy = (maxi ^-^ mini) * normDelta--    (xxAdd, xyAdd) | tdx < 0 = (tdx, 0)-                   | otherwise = (0, tdx)-    (yxAdd, yyAdd) | tdy < 0 = (tdy, 0)-                   | otherwise = (0, tdy)---------------------------------------------------------       Monadic generation types----------------------------------------------------type PdfEnv = StateT PdfContext (Reader PdfConfiguration)--runPdfEnv :: PdfConfiguration -> PdfId -> PdfEnv a -> (a, PdfContext)-runPdfEnv conf firstFreeId producer =-  runReader (runStateT producer $ emptyContext firstFreeId) conf --type Resources = [(B.ByteString, B.ByteString)]--data PdfResourceAssoc = PdfResourceAssoc-  { _resFreeIndex :: !Int-  , _resAssoc     :: !Resources-  }--resFreeIndex :: Lens' PdfResourceAssoc Int-resFreeIndex f v = setter <$> f (_resFreeIndex v) where-  setter new = v { _resFreeIndex = new }--resAssoc :: Lens' PdfResourceAssoc Resources-resAssoc f v = setter <$> f (_resAssoc v) where-  setter new = v { _resAssoc = new }--data PdfContext = PdfContext-  { _pdfFreeIndex        :: !Int-  , _generatedPdfObjects :: ![PdfObject]-  , _pdfPatterns         :: !PdfResourceAssoc-  , _pdfShadings         :: !PdfResourceAssoc-  , _pdfGraphicStates    :: !PdfResourceAssoc-  , _pdfXObjects         :: !PdfResourceAssoc-  }--pdfXObjects :: Lens' PdfContext PdfResourceAssoc-pdfXObjects f v = setter <$> f (_pdfXObjects v) where-  setter new = v { _pdfXObjects = new }--pdfPatterns :: Lens' PdfContext PdfResourceAssoc-pdfPatterns f v = setter <$> f (_pdfPatterns v) where-  setter new = v { _pdfPatterns = new }--pdfShadings :: Lens' PdfContext PdfResourceAssoc-pdfShadings f v = setter <$> f (_pdfShadings v) where-  setter new = v { _pdfShadings = new }--pdfGraphicStates :: Lens' PdfContext PdfResourceAssoc-pdfGraphicStates f v = setter <$> f (_pdfGraphicStates v) where-  setter new = v { _pdfGraphicStates = new }--isPixelTransparent :: (Modulable (PixelBaseComponent px), Pixel px) => px -> Bool-isPixelTransparent p = pixelOpacity p < fullValue--isGradientTransparent :: (Modulable (PixelBaseComponent px), Pixel px) => Gradient px -> Bool-isGradientTransparent = F.any (isPixelTransparent . snd)--toAlphaGradient :: Pixel px => Gradient px -> Gradient (PixelBaseComponent px)-toAlphaGradient = fmap extractOpacity where-  extractOpacity (o, p) = (o, pixelOpacity p)- -toOpaqueGradient :: RenderablePixel px => Gradient px -> Gradient px-toOpaqueGradient = fmap (\(o, p) -> (o, mixWithAlpha pxId pxOpaq p p)) where-  pxId _ _ v = v-  pxOpaq _ _ = fullValue--withLocalSubcontext :: PdfEnv a -> PdfEnv (a, PdfId)-withLocalSubcontext sub = do-  oldShadings <- reset (pdfShadings.resAssoc) []-  oldPatterns <- reset (pdfPatterns.resAssoc) []-  oldStates <- reset (pdfGraphicStates.resAssoc) []-  oldXObjects <- reset (pdfXObjects.resAssoc) []--  result <- sub--  newShadings <- reset (pdfShadings.resAssoc) oldShadings-  newStates <- reset (pdfGraphicStates.resAssoc) oldStates-  newPatterns <- reset (pdfPatterns.resAssoc) oldPatterns-  newXObjects <- reset (pdfXObjects.resAssoc) oldXObjects --  (result,) <$> generateObject (resourceObject newShadings newStates newPatterns newXObjects)-  where-    reset :: Lens' PdfContext a -> a -> PdfEnv a-    reset l old = do-      v <- use l-      l .= old-      return v--nameObject :: B.ByteString -> Lens' PdfContext PdfResourceAssoc -> B.ByteString -> PdfEnv Builder-nameObject prefix lens info = do-  idx <- use (lens.resFreeIndex)-  lens.resFreeIndex += 1-  let key = buildToStrict $ tp prefix <> intDec idx-  lens.resAssoc %= ((key, info) :)-  return . tp $ "/" <> key--nameStateObject :: PdfId -> PdfEnv Builder-nameStateObject = nameObject "gs" pdfGraphicStates . refOf--nameOpacityObject :: Float -> PdfEnv Builder-nameOpacityObject opa = nameObject "gs" pdfGraphicStates opac where-  opb = toPdf opa-  opac = buildToStrict $ "<< /ca " <> opb <> " /CA " <> opb <> ">> "--nameXObject :: PdfId -> PdfEnv Builder-nameXObject = nameObject "x" pdfXObjects . refOf--{-nameShadingObject :: PdfId -> PdfEnv Builder-}-{-nameShadingObject = nameObject "Sh" pdfShadings . refOf-}--namePatternObject :: B.ByteString -> PdfEnv Builder-namePatternObject = nameObject "P" pdfPatterns--generateObject :: (PdfId -> PdfObject) -> PdfEnv PdfId-generateObject f = do-  ctxt <- get-  let idx = _pdfFreeIndex ctxt-  put $ ctxt-    { _pdfFreeIndex = idx + 1-    , _generatedPdfObjects = f idx : _generatedPdfObjects ctxt-    }-  return idx--emptyContext :: PdfId -> PdfContext-emptyContext idx = PdfContext-  { _pdfFreeIndex = idx-  , _generatedPdfObjects = mempty-  , _pdfPatterns = emptyAssoc-  , _pdfShadings = emptyAssoc-  , _pdfGraphicStates = emptyAssoc-  , _pdfXObjects = emptyAssoc-  }-  where-    emptyAssoc = PdfResourceAssoc-        { _resFreeIndex = 1-        , _resAssoc     = mempty-        }-----------------------------------------------------------            ToPdf class & instances----------------------------------------------------class ToPdf a where-  toPdf :: a -> Builder--instance ToPdf Float where-  toPdf v = toPdf . B.pack $ showFFloat (Just 4) v ""--instance ToPdf B.ByteString where-  toPdf = byteString--newtype Matrix = Matrix Transformation--instance ToPdf Transformation where-  toPdf (Transformation a c e b d f) =-     foldMap t [a, b, c, d, e, f] <> tp " cm\n"-    where-      t v = toPdf v <> tp " "--instance ToPdf Matrix where-  toPdf (Matrix (Transformation a c e b d f)) =-     arrayOf $ foldMap t [a, b, c, d, e, f]-    where-      t v = toPdf v <> tp " "--instance ToPdf Resources where-  toPdf [] = mempty-  toPdf dic = tp "<< " <> foldMap dicToPdf dic <> tp ">> "-    where-      dicToPdf (_, el) | B.null el = mempty-      dicToPdf (k, el) =-        tp "/" <> toPdf k <> tp " " <> toPdf el <> tp "\n"--instance ToPdf PdfObject where-  toPdf obj = intDec (_pdfId obj)-           <> tp " "-           <> intDec (_pdfRevision obj)-           <> tp " obj\n"-           <> toPdf dic <> tp "\n"-           <> stream-           <> tp "endobj\n"-    where-      bSize = buildToStrict . intDec . B.length $ _pdfStream obj-      hasntStream = B.null $ _pdfStream obj--      dic-        | hasntStream = _pdfAnnot obj-        | otherwise = _pdfAnnot obj <> [("Length", bSize)]--      stream-        | hasntStream = mempty-        | otherwise = tp "stream\n"-                   <> toPdf (_pdfStream obj)-                   <> tp "\nendstream\n"--instance ToPdf Point where-  toPdf (V2 x y) = toPdf x <> tp " " <> toPdf y--instance ToPdf Bezier where-  toPdf = toPdf . cubicFromQuadraticBezier --instance ToPdf CubicBezier where-  toPdf (CubicBezier _p0 p1 p2 p3) =-     toPdf p1 <> tp " " <> toPdf p2 <> tp " " <> toPdf p3 <> tp " c\n"--instance ToPdf Line where-  toPdf (Line _p0 p1) = toPdf p1 <> tp " l\n"--instance ToPdf Primitive where-  toPdf p = case p of-    LinePrim l -> toPdf l-    BezierPrim b -> toPdf b-    CubicBezierPrim c -> toPdf c--instance PdfColorable px => ToPdf (V2 Double, V2 Float, V2 Float, TensorPatch (ParametricValues px)) where-  toPdf (V2 sx sy, V2 dx dy, V2 _tx ty, patch) = word8 0 <> coords <> foldMap colorToBinaryPdf [c00, c03, c33, c30] where-    fx x = floor . max 0 . min maxi $ realToFrac (x + dx) * sx-    fy y = floor . max 0 . min maxi $ realToFrac (ty - (y + dy)) * sy--    maxi = fromIntegral (maxBound :: Word32)--    coords = foldMap word32BE-       [ fx x00, fy y00, fx x01, fy y01, fx x02, fy y02, fx x03, fy y03-       , fx x13, fy y13, fx x23, fy y23, fx x33, fy y33, fx x32, fy y32-       , fx x31, fy y31, fx x30, fy y30, fx x20, fy y20, fx x10, fy y10-       , fx x11, fy y11, fx x12, fy y12, fx x22, fy y22, fx x21, fy y21 ]--    CubicBezier (V2 x00 y00) (V2 x10 y10) (V2 x20 y20) (V2 x30 y30) = _curve0 patch-    CubicBezier (V2 x01 y01) (V2 x11 y11) (V2 x21 y21) (V2 x31 y31) = _curve1 patch-    CubicBezier (V2 x02 y02) (V2 x12 y12) (V2 x22 y22) (V2 x32 y32) = _curve2 patch-    CubicBezier (V2 x03 y03) (V2 x13 y13) (V2 x23 y23) (V2 x33 y33) = _curve3 patch-    param = _tensorValues patch--    c00 = _northValue param-    c30 = _eastValue param-    c33 = _southValue param-    c03 = _westValue param---------------------------------------------------------            Helper functions----------------------------------------------------buildToStrict :: Builder -> B.ByteString-buildToStrict = LB.toStrict . toLazyByteString--tp :: B.ByteString -> Builder-tp = toPdf--pdfSignature :: B.ByteString-pdfSignature = "%PDF-1.4\n%\xBF\xF7\xA2\xFE\n"--refOf :: PdfId -> B.ByteString-refOf i = buildToStrict $ intDec i <> " 0 R"--arrayOf :: Builder -> Builder-arrayOf a = tp "[ " <> a <> tp " ]"--localGraphicState :: Builder -> Builder-localGraphicState sub = tp "q\n" <> sub <> tp "Q\n"--dicObj :: [(B.ByteString, B.ByteString)] -> PdfId -> PdfObject-dicObj annots pid = PdfObject-  { _pdfId       = pid-  , _pdfRevision = 0-  , _pdfAnnot    = annots-  , _pdfStream   = mempty-  }---------------------------------------------------------            PDF object helper----------------------------------------------------outlinesObject :: Foldable f => f PdfCommand -> PdfId -> PdfObject-outlinesObject outlines = dicObj-  [ ("Type", "/Outlines")-  , ("Count", buildToStrict . intDec $ glength outlines)-  ]--pagesObject :: Foldable f => f PdfId -> PdfId -> PdfObject-pagesObject pages = dicObj-  [ ("Type", "/Pages")-  , ("Kids", buildToStrict . arrayOf $ foldMap (toPdf . refOf) pages)-  , ("Count", buildToStrict . intDec $ glength pages)-  ]---catalogObject :: PdfId -> PdfId -> PdfId -> PdfObject-catalogObject pagesId outlineId = dicObj-  [ ("Type", "/Catalog")-  , ("Outlines", refOf outlineId)-  , ("Pages", refOf pagesId)-  ]--pageObject :: PdfColorable px-           => Proxy px -> Int -> Int -> PdfId -> PdfId -> PdfId -> PdfId -> PdfObject-pageObject px width height parentId contentId resourceId = dicObj-  [ ("Type", "/Page")-  , ("Parent", refOf parentId)-  , ("MediaBox", buildToStrict box)-  , ("Contents", refOf contentId)-  , ("Resources", refOf resourceId)-  , ("Group", buildToStrict . toPdf $ groupDic px)-  ]-  where-    box = tp "[0 0 " <> intDec width <> tp " " <> intDec height <> tp "]"--gradientPatternObject :: Transformation -> PdfId -> PdfId -> PdfObject-gradientPatternObject trans gradientId = dicObj-  [ ("Type", "/Pattern")-  , ("PatternType", "2")-  , ("Matrix", it)-  , ("Shading", refOf gradientId)-  ]-  where-    it = buildToStrict . toPdf $ Matrix trans--linearGradientObject :: Line -> Domain -> B.ByteString -> PdfId -> PdfId -> PdfObject-linearGradientObject (Line p1 p2) (beg, end) colorSpace funId = dicObj-  [ ("ShadingType", "2")-  , ("ColorSpace", colorSpace)-  , ("Coords", buildToStrict coords)-  , ("Function", refOf funId)-  , ("Domain", buildToStrict . arrayOf $ toPdf beg <> tp " " <> toPdf end)-  , ("Extend", "[true true]")-  ]-  where-    coords = arrayOf $ toPdf p1 <> tp " " <> toPdf p2--radialGradientObject :: Domain -> Point -> Point -> Float -> B.ByteString -> PdfId-                     -> PdfId -> PdfObject-radialGradientObject (beg, end) center focus radius colorSpace funId = dicObj-  [ ("ShadingType", "3")-  , ("ColorSpace", colorSpace)-  , ("Coords", buildToStrict coords)-  , ("Function", refOf funId)-  , ("Domain", buildToStrict . arrayOf $ toPdf beg <> tp " " <> toPdf end)-  , ("Extend", "[true true]")-  ]-  where-    coords = arrayOf $ toPdf center <> tp " " <> toPdf radius-                    <> " " <> toPdf focus <> tp " 0"--meshGradientObject :: PdfColorable px => MeshPatch px -> Int -> PdfId -> PdfObject-meshGradientObject mesh height pid = PdfObject-  { _pdfId       = pid-  , _pdfRevision = 0-  , _pdfAnnot    =-      [ ("ShadingType", "7")-      , ("ColorSpace", "/DeviceRGB")-      , ("BitsPerComponent", "8")-      , ("BitsPerCoordinate", "32")-      , ("BitsPerFlag", "8")-      , ("Decode", B.pack $ printf "[%g %g %g %g 0 1 0 1 0 1]" -                                     x0 x1 (fromIntegral height - y1)-                                     (fromIntegral height - y0))-      ]-  , _pdfStream = buildToStrict-               . foldMap (\patch -> toPdf (scal, transl, fullSize, patch))-               $ tensorPatchesOf mesh-  }-  where-    maxi = fromIntegral (maxBound :: Word32)-    scaleOf :: Float -> Float -> Double-    scaleOf a b | nearZero $ a - b = 0-                | otherwise = maxi / (realToFrac b - realToFrac a)--    fullSize = V2 (x1 - x0) (y1 - y0)-    transl = V2 (-x0) (-y0)-    scal = V2 (scaleOf x0 x1) (scaleOf y0 y1)-    PlaneBound (V2 x0 y0) (V2 x1 y1) =-      foldMeshPoints (\v -> mappend v . planeBounds) mempty mesh--createMeshGradient :: forall px. PdfBaseColorable px-                   => Builder -> MeshPatch px -> PdfEnv (Either String Builder)-createMeshGradient inner mesh = do-  height <- asks _pdfHeight      -  meshId <- generateObject $ meshGradientObject mesh height -  patId <- generateObject (gradientPatternObject mempty meshId)-  pat <- namePatternObject $ refOf patId-  pure . pure $-    "/Pattern cs\n" <> pat <> " scn\n" <>-    "/Pattern CS\n" <> pat <> " SCN\n" <> inner---contentObject :: B.ByteString -> PdfId -> PdfObject-contentObject content pid = PdfObject-  { _pdfId       = pid-  , _pdfRevision = 0-  , _pdfAnnot    = []-  , _pdfStream   = content-  }--pathToPdf :: [Primitive] -> Builder-pathToPdf ps = case ps of-    [] -> mempty-    p:_ ->-      toPdf (firstPointOf p) <> tp " m\n" <> foldMap toPdf ps <> "\n"--class RenderablePixel px => PdfColorable px where-  pdfColorSpace :: Proxy px -> B.ByteString-  colorToPdf :: px -> Builder-  colorToBinaryPdf :: px -> Builder--instance PdfColorable Pixel8 where-  pdfColorSpace _ = "/DeviceGray"-  colorToPdf c = toPdf (fromIntegral c / 255 :: Float)-  colorToBinaryPdf = word8--instance PdfColorable PixelRGBA8 where-  pdfColorSpace _ = "/DeviceRGB"-  colorToPdf (PixelRGBA8 r g b _a) = -     colorToPdf r <> tp " " <> colorToPdf g <> tp " " <> colorToPdf b-  colorToBinaryPdf (PixelRGBA8 r g b _a) = -     colorToBinaryPdf r <> colorToBinaryPdf g <> colorToBinaryPdf b---maskObject :: PdfId -> PdfId -> PdfObject-maskObject maskId = dicObj-  [ ("Type", "/Mask")-  , ("S", "/Luminosity")-  , ("G", refOf maskId)-  ]--alphaMaskObject :: PdfId -> PdfId -> PdfObject-alphaMaskObject maskId = dicObj-  [ ("Type", "/Mask")-  , ("S", "/Alpha")-  , ("G", refOf maskId)-  ]---opaState :: Float -> PdfId -> PdfObject-opaState opa = dicObj-  [ ("Type", "/ExtGState")-  , ("ca", v)-  , ("CA", v)-  ]-  where v = buildToStrict $ toPdf opa--maskState :: PdfId -> PdfId -> PdfObject-maskState maskObj = dicObj-  [ ("Type", "/ExtGState")-  , ("SMask", refOf maskObj)-  , ("ca", "1")-  , ("CA", "1")-  , ("AIS", "false")-  ]--colorInterpolationFunction :: PdfColorable px => px -> px -> PdfId -> PdfObject-colorInterpolationFunction c0 c1 = dicObj-  [ ("FunctionType", "2")-  , ("Domain", "[ 0 1 ]")-  , ("C0", buildToStrict . arrayOf $ colorToPdf c0)-  , ("C1", buildToStrict . arrayOf $ colorToPdf c1)-  , ("N", "1")-  ]--resourceObject :: Resources -> Resources -> Resources -> Resources-               -> PdfId -> PdfObject-resourceObject shadings extStates patterns xobjects= dicObj $-  ("ProcSet", buildToStrict . arrayOf $ tp "/PDF /Text") :-       genExt "ExtGState" (("ao", "<< /ca 1 /CA 1 >>") : extStates)-    <> genExt "Pattern" patterns-    <> genExt "Shading" shadings-    <> genExt "XObject" xobjects-  where-  genExt _ [] = []-  genExt k lst = [(k, buildToStrict $ toPdf lst)]--stitchingFunction :: [PdfId] -> [(Float, Float)] -> PdfId -> PdfObject-stitchingFunction interpolations bounds = dicObj-  [ ("FunctionType", "3")-  , ("Domain", "[ 0 1 ]")-  , ("Functions", buildToStrict interpIds)-  , ("Bounds", buildToStrict boundsId)-  , ("Encode", buildToStrict . arrayOf . F.fold $ map (const $ tp "0 1 ") interpolations)-  ]-  where-    interpIds =-       arrayOf $ foldMap (\i -> toPdf (refOf i) <> tp " ") interpolations-    boundsId = arrayOf . foldMap ((<> " ") . toPdf . snd) $ init bounds--repeatingFunction :: Bool -> Float -> Float -> PdfId -> PdfId -> PdfObject-repeatingFunction reflect begin end fun = dicObj-  [ ("FunctionType", "3")-  , ("Domain", buildToStrict . arrayOf $ intDec ibegin <> tp " " <> intDec iend)-  , ("Functions", buildToStrict interpIds)-  , ("Bounds", buildToStrict $ arrayOf boundsIds)-  , ("Encode", buildToStrict . arrayOf $ foldMap encoding [ibegin .. iend - 1])-  ]-  where-    ibegin = floor begin-    iend = ceiling end-    interpIds =-       arrayOf $ foldMap (\_ -> toPdf (refOf fun) <> tp " ") [ibegin .. iend - 1]-    boundsIds =-       foldMap ((<> tp " ") . intDec) [ibegin + 1 .. iend - 1]-    encoding i | i `mod` 2 /= 0 && reflect = tp "1 0 "-               | otherwise = tp "0 1 "--tillingPattern :: Transformation -> Int -> Int -> Builder -> PdfId -> PdfId -> PdfObject-tillingPattern trans w h content res pid = PdfObject -  { _pdfId       = pid-  , _pdfRevision = 0-  , _pdfStream   = buildToStrict content-  , _pdfAnnot    =-      [ ("Type", "/Pattern")-      , ("PatternType", "1")-      , ("PaintType", "1")-      , ("TilingType", "1")-      , ("BBox", buildToStrict $ "[0 0 " <> intDec w <> tp " " <> intDec h <> "]")-      , ("XStep", buildToStrict $ intDec w)-      , ("YStep", buildToStrict $ intDec h)-      , ("Resources", refOf res)-      , ("Matrix", buildToStrict . toPdf $ Matrix trans)-      ]-  }--groupDic :: PdfColorable px => Proxy px -> [(B.ByteString, B.ByteString)]-groupDic px =-  [ ("Type", "/Group")-  , ("S", "/Transparency")-  , ("I", "true")-  , ("CS", pdfColorSpace px)-  ]---formObject :: PdfColorable px-           => Resources -> Proxy px -> B.ByteString -> PdfId-           -> PdfEnv (PdfId -> PdfObject)-formObject aditionalAttributes px content res = do-  width <- intDec <$> asks _pdfWidth-  height <- intDec <$> asks _pdfHeight-  pure $ \pid -> PdfObject-    { _pdfId       = pid-    , _pdfRevision = 0-    , _pdfStream   = content-    , _pdfAnnot    =-        [ ("Type", "/XObject")-        , ("Subtype", "/Form")-        , ("BBox", buildToStrict $ "[0 0 " <> width <> tp " " <> height <> "]")-        , ("XStep", buildToStrict width)-        , ("YStep", buildToStrict height)-        , ("Resources", refOf res)-        , ("Group", buildToStrict . toPdf $ groupDic px)-        ] <> aditionalAttributes-    }--gradientToPdf :: PdfColorable px => Gradient px -> PdfEnv PdfId-gradientToPdf [] = return 0-gradientToPdf [(_, a), (_, b)] = generateObject (colorInterpolationFunction a b)-gradientToPdf lst@(_:rest) = do-  interpolations <--     mapM generateObject [colorInterpolationFunction a b-                            | ((_, a), (_, b)) <- zip lst rest]-  let bounds = zip (map fst lst) (map fst rest)-  generateObject (stitchingFunction interpolations bounds)--repeatFunction :: SamplerRepeat -> Float -> Float -> PdfId -> PdfEnv PdfId-repeatFunction sampler beg end fun = case sampler of-  SamplerPad -> pure fun-  _ | abs (ceiling end - floor beg) <= (1 :: Int) -> pure fun-  SamplerRepeat -> generateObject $ repeatingFunction False beg end fun-  SamplerReflect -> generateObject $ repeatingFunction True beg end fun--type Domain = (Float, Float)--createGradientFunction :: PdfColorable px-                       => Transformation -> Domain -> SamplerRepeat -> Gradient px-                       -> (PdfId -> PdfId -> PdfObject)-                       -> PdfEnv PdfId-createGradientFunction trans (beg, end) sampler grad generator = do-  shaderId <- gradientToPdf grad-  stitched <- repeatFunction sampler beg end shaderId-  gradId <- generateObject (generator stitched)-  generateObject (gradientPatternObject trans gradId)--type PdfBaseColorable px =-  ( PdfColorable px-  , PdfColorable (PixelBaseComponent px)-  , Integral (PixelBaseComponent px)-  , PixelBaseComponent (PixelBaseComponent px) ~ (PixelBaseComponent px))--fullPageFill :: PdfEnv Builder-fullPageFill = do-  w <- asks _pdfWidth-  h <- asks _pdfHeight-  pure $ "0 0 " <> intDec w <> " " <> intDec h <> " re f\n"--{-  -+------------+-| Color   {c}|<---------\-| interp n   |          |-+------------+          |-                        |-   * * *                |-                        |-+------------+        +-+---------+    +------------+    +------------+     /-------------\-| Color   {c}|<-------+ Stitching |<---+ Repeat  {c}|<---+ Gradient   |<----+ Page     {r}|-| interp n   |        | fun    {c}|    | function   |    |         {c}|     | resources   |-+------------+        +-----------+    +------------+    +------------+     \-----+-------/-                                                                                  |-                                                                                  v-           Gradient with alpha PDF generation                               +-------------+-           (yes this is quite complex)                                      | ExtGState   |-                                                                            | SMask    {a}|-                                                                            +-----+-------+-                                                                                  |-                                                                                  v-                                                                            +-------------+-                                                                            | Mask        |-                                                                            |          {a}|-                                                                            +-----+-------+-                                                                                  |-                                                                                  v-+------------+        +-----------+    +------------+    +------------+     +--------------+-| Color   {a}|<-------+ Stitching |<---+ Repeat  {a}|<---+ Gradient   |<----+ Form with    |-| interp 0   |        | fun    {a}|    | function   |    |         {a}|     | transparency |-+------------+        +-+---------+    +------------+    +------------+     | group     {a}|-                        |                                                   +--------------+-   * * *                |-                        |-+------------+          |-| Color   {a}|<---------/-| interp n   |-+------------+--::: .a { fill: white; }-::: .r { fill: rgb(128, 200, 128); }--}-gradientObjectGenerator :: forall px. PdfBaseColorable px-                        => Builder -> Transformation-                        -> Domain -> SamplerRepeat -> Gradient px-                        -> (B.ByteString -> PdfId -> PdfId -> PdfObject)-                        -> PdfEnv (Either String Builder)-gradientObjectGenerator inner rootTrans dom sampler rootGrad generator-  | isGradientTransparent rootGrad = goAlpha rootGrad-  | otherwise = go rootTrans rootGrad-  where-    alphaPxProxy = Proxy :: Proxy (PixelBaseComponent px)-    alphaColorspace = pdfColorSpace alphaPxProxy-    pxFullProxy = Proxy :: Proxy px-    colorSpace = pdfColorSpace pxFullProxy--    go trans grad = do-      patternId <- createGradientFunction trans dom sampler grad $ generator colorSpace-      pat <- namePatternObject $ refOf patternId-      pure . pure $-        "/Pattern cs\n" <> pat <> " scn\n" <>-        "/Pattern CS\n" <> pat <> " SCN\n" <> inner--    goAlpha grad = do-      let alphaGrad = toAlphaGradient grad-      (colorGradCom, xObjectRes) <--          withLocalSubcontext . go mempty $ toOpaqueGradient grad-      alphaId <- createGradientFunction mempty dom sampler alphaGrad $ generator alphaColorspace--      (command, resourceId) <- withLocalSubcontext $ do-          alphaShadingName <- namePatternObject $ refOf alphaId-          opaDicId <- generateObject $ opaState 1-          gsName <-  nameStateObject opaDicId-          fullFill <- fullPageFill-          pure . buildToStrict $ gsName <> " gs /Pattern cs " <> alphaShadingName <> " scn\n"-                              <> fullFill-      let subInfo = either (const mempty) buildToStrict colorGradCom-      formId <- generateObject =<< formObject [("FormType", "1")] alphaPxProxy command resourceId-      xObjectGenerator <- formObject [] pxFullProxy subInfo xObjectRes-      xObjName <- nameXObject  =<< generateObject xObjectGenerator-      maskId <- generateObject $ maskObject formId-      maskGraphicStateId <- generateObject $ maskState maskId-      stateName <- nameStateObject maskGraphicStateId-      pure . pure . localGraphicState $ stateName <> " gs\n" <> xObjName <> " Do\n"--alphaLayerGenerator :: forall px. PdfBaseColorable px-                    => Proxy px -> (Builder, PdfId) -> Float -> PdfEnv Builder-alphaLayerGenerator pxFullProxy (inner, innerResource) alpha = go where-  generateFill = withLocalSubcontext $do-    fill <- fullPageFill -    shade <- nameOpacityObject alpha-    let co = colorToPdf (emptyPx :: px)-    pure . buildToStrict $ co <> " rg\n" <> co <> " RG\n" <> shade <> " gs " <> fill <> " " --  go = do-    (transpCall, layerRes) <- generateFill-    formId <- generateObject =<< formObject mempty pxFullProxy transpCall layerRes-    maskId <- generateObject $ alphaMaskObject formId-    maskName <- nameStateObject =<< generateObject (maskState maskId)--    xObjId <- generateObject =<< formObject [] pxFullProxy (buildToStrict inner) innerResource-    xObjName <- nameXObject xObjId-    pure . localGraphicState $ maskName <> tp " gs\n" <> xObjName <> tp " Do\n"--sampledDomainOf :: SamplerRepeat -> Domain -> Domain -sampledDomainOf _ (beg, end) | abs (beg - end) <= 1 = (0, 1)-sampledDomainOf sampler (beg, end) = case sampler of-  SamplerPad -> (0, 1)-  SamplerRepeat -> (beg, end)-  SamplerReflect -> (beg, end)--currentViewBox :: Transformation -> PdfEnv (Point, Point)-currentViewBox trans = do-  width <- asks $ fromIntegral . _pdfWidth-  height <- asks $ fromIntegral . _pdfHeight-  let pMin = V2 0 0-      pMax = V2 width height-      fitBounds t = (applyTransformation t pMin, applyTransformation t pMax)-  pure . maybe (pMin, pMax) fitBounds $ inverseTransformation trans--createLinearGradient :: forall px. PdfBaseColorable px-                     => Builder -> Transformation -> SamplerRepeat -> Gradient px -> Line-                     -> PdfEnv (Either String Builder)-createLinearGradient inner trans sampler grad line = do-  baseDomain <- domainOfLinearGradient line <$> currentViewBox trans-  let dom@(beg, end) = sampledDomainOf sampler baseDomain-      sampledLine = extendLine beg end line-  gradientObjectGenerator inner trans dom sampler grad $-      linearGradientObject sampledLine dom--createRadialGradient :: forall px. PdfBaseColorable px-                     => Builder -> Transformation -> SamplerRepeat -> Gradient px-                     -> Point -> Point -> Float-                     -> PdfEnv (Either String Builder)-createRadialGradient inner trans sampler grad center focus radius = do-    baseDomain <- domainOfCircle center radius <$> currentViewBox trans-    let dom@(beg, end) = sampledDomainOf sampler baseDomain-        radius' = radius * max (abs beg) (abs end)-    gradientObjectGenerator inner trans dom sampler grad $-        radialGradientObject dom center focus radius'--opacityToPdf :: forall n. (Integral n, Modulable n) => n -> Float-opacityToPdf comp = fromIntegral comp / fromIntegral fv where-  fv = fullValue :: n---textureToPdf :: forall px. PdfBaseColorable px-             => Transformation -> Builder -> Texture px-             -> PdfEnv (Either String Builder)-textureToPdf rootTrans inner = go rootTrans SamplerPad where-  go currTrans sampler tex = case tex of-    SampledTexture _img -> return $ Left "Unsupported raw image in PDF output."-    ShaderTexture  _f -> return $ Left "Unsupported shader function in PDF output."-    ModulateTexture _tx _modulation -> return $ Left "Unsupported modulation in PDF output."-    AlphaModulateTexture _tx _modulation -> return $ Left "Unsupported alpha modulation in PDF output."-    RawTexture img -> go currTrans sampler (SampledTexture img)-    WithSampler newSampler tx -> go currTrans newSampler tx-    SolidTexture px | isPixelTransparent px -> do-      localState <- nameOpacityObject . opacityToPdf $ pixelOpacity px-      pure . pure . localGraphicState $-          localState <> " gs\n" <> co <> " rg\n" <> co <> " RG\n" <> inner-        where co = colorToPdf px-    SolidTexture px ->-      pure . pure $ "/ao gs " <> co <> " rg\n" <> co <> " RG\n" <> inner-        where co = colorToPdf px-    MeshPatchTexture _ mesh -> createMeshGradient inner mesh-    LinearGradientTexture grad line -> createLinearGradient inner currTrans sampler grad line-    RadialGradientTexture grad center radius ->-       go currTrans sampler $ RadialGradientWithFocusTexture grad center radius center-    RadialGradientWithFocusTexture grad center rad focus -> do-      let invGrad = reverse [(1 - o, c) | (o, c) <- grad]-      createRadialGradient inner currTrans sampler invGrad center focus rad-    WithTextureTransform trans tx ->-        go tt sampler tx-      where tt = case inverseTransformation trans of-              Nothing -> currTrans-              Just v -> currTrans <> v-    PatternTexture w h px draw _img -> do-      let withPatternSize conf = conf { _pdfWidth = w, _pdfHeight = h }-          baseTexture = SolidTexture px-          backRect = rectangle (V2 0 0) (fromIntegral w) (fromIntegral h)-          backDraw =-            liftF $ SetTexture baseTexture-               (liftF $ Fill FillWinding backRect ()) ()-      (content, resId) <--          local withPatternSize . withLocalSubcontext $ pdfProducer baseTexture (backDraw >> draw)-      tillingId <- generateObject $ tillingPattern rootTrans w h (content) resId-      pat <- namePatternObject $ refOf tillingId-      return . Right $ "/Pattern cs\n" <> pat <> " scn\n" <> inner--reClose :: [Primitive] -> Builder-reClose [] = mempty-reClose lst@(x:_)-  | lastPointOf (last lst) `isDistingableFrom` firstPointOf x = mempty-  | otherwise = tp " h\n"--fillCommandOf :: FillMethod -> Builder-fillCommandOf m = tp $ case m of-  FillWinding -> "f\n"-  FillEvenOdd -> "f*\n"--clipCommandOf :: FillMethod -> Builder-clipCommandOf m = tp $ case m of-  FillWinding -> "W n\n"-  FillEvenOdd -> "W* n\n"--lineCapOf :: Cap -> Builder-lineCapOf c = tp $ case c of-  CapStraight 0 -> "0 J "-  CapStraight _g -> "2 J "-  CapRound -> "1 J "--lineJoinOf :: Join -> Builder-lineJoinOf j = case j of-  JoinRound -> tp "1 j "-  JoinMiter 0 -> tp "8 M 0 j "-  JoinMiter n -> toPdf n <> tp " M 0 j "--orderToPdf :: PdfBaseColorable px => Transformation -> DrawOrder px-           -> PdfEnv Builder-orderToPdf trans order = do-  let processPath = foldMap pathToPdf . resplit -- . removeDegeneratePrimitive-      geometryCode = foldMap processPath $ _orderPrimitives order-  etx <- textureToPdf trans geometryCode $ _orderTexture order-  case etx of-    Left _ -> pure mempty-    Right tx -> pure $ tx <> geometryCode <> fillCommandOf (_orderFillMethod order)--buildXRefTable :: [Int] -> Builder-buildXRefTable lst = tp "xref\n0 " <> intDec (glength lst) <> tp "\n"-                   <> foldMap build lst where-  build 0 = "0000000000 65535 f \n"-  build ix = toPdf . B.pack $ printf "%010d 00000 n \n" ix--buildTrailer :: Foldable f => f a -> PdfId -> Builder-buildTrailer objs startId = tp "trailer\n" <> toPdf-  [("Size" :: B.ByteString, buildToStrict . intDec $ glength objs + 1)-  ,("Root", refOf startId)-  ]--toPdfSpace :: Float -> Transformation-toPdfSpace h = translate (V2 0 h) <> scale 1 (-1)--pdfFromProducer :: PdfBaseColorable px-                => Proxy px -> PdfConfiguration -> PdfEnv Builder -> LB.ByteString-pdfFromProducer px conf producer = toLazyByteString $-  foldMap byteString objs-    <> xref-    <> buildTrailer objects catalogId-    <> xrefPosition -    <> tp "%%EOF"-  where-  height = _pdfHeight conf-  (catalogId : outlineId : pagesId : pageId : contentId : endObjId : firstFreeId :  _) = [1..]-  (content, endContext) = runPdfEnv conf firstFreeId producer-  initialTransform = toPdf . toPdfSpace $ fromIntegral height--  objects =-    [ catalogObject  pagesId outlineId catalogId -    , outlinesObject [] outlineId-    , pagesObject    [pageId] pagesId-    , pageObject     px (_pdfWidth conf) height pagesId contentId endObjId pageId-    , contentObject  (buildToStrict $ initialTransform <> content) contentId-    , resourceObject-        (endContext .^ pdfShadings.resAssoc)-        (endContext .^ pdfGraphicStates.resAssoc)-        (endContext .^ pdfPatterns.resAssoc)-        (endContext .^ pdfXObjects.resAssoc)-        endObjId-    ]-    <> reverse (_generatedPdfObjects endContext)--  (indexes, objs) = unzip $ prepareObjects objects-  lastIndex = last indexes-  xrefIndex = lastIndex + B.length (last objs)--  xrefPosition = "startxref\n" <> intDec xrefIndex <> tp "\n"--  xref = buildXRefTable indexes--renderDrawingToPdf :: (forall px . PdfColorable px => Drawing px () -> [DrawOrder px])-                   -> Int -> Int -> Dpi -> Drawing PixelRGBA8 ()-                   -> LB.ByteString-renderDrawingToPdf toOrders width height dpi =-    pdfFromProducer px conf . pdfProducer baseTexture-  where-    px = Proxy :: Proxy PixelRGBA8-    baseTexture = SolidTexture emptyPx -    conf = PdfConfiguration-        { _pdfConfDpi     = dpi-        , _pdfWidth       = width-        , _pdfHeight      = height-        , _pdfConfToOrder = toOrders-        }--pdfProducer :: forall pixel . PdfBaseColorable pixel-            => Texture pixel -> Drawing pixel () -> PdfEnv Builder-pdfProducer baseTexture draw = do-  initTrans <- asks (toPdfSpace . fromIntegral . _pdfHeight)-  goNext False initTrans fillCommandOf baseTexture $ fromF draw where--  goNext :: forall px. PdfBaseColorable px-         => Bool -> Transformation -> (FillMethod -> Builder) -> Texture px-         -> Free (DrawCommand px) ()-         -> PdfEnv Builder-  goNext forceInverse activeTrans filler prevTexture f = case f of-    Free c -> go forceInverse activeTrans filler prevTexture c-    Pure () -> pure mempty--  go :: forall px. PdfBaseColorable px-     => Bool -> Transformation -> (FillMethod -> Builder) -> Texture px-     -> DrawCommand px (Free (DrawCommand px) ()) -> PdfEnv Builder-  go forceInverse activeTrans filler prevTexture com = case com of-     CustomRender _mesh next -> recurse next-     MeshPatchRender i m next -> do-       w <- asks $ fromIntegral . _pdfWidth-       h <- asks $ fromIntegral . _pdfHeight-       let rect = rectangle (V2 0 0) w h-       go forceInverse activeTrans filler prevTexture $-         SetTexture (MeshPatchTexture i m) (liftF $ Fill FillWinding rect ()) next-           -     Fill method prims next -> do-       after <- recurse next-       pure $ foldMap pathToPdf (resplit prims)-            <> filler method-            <> after-     Stroke w j (c, _) prims next -> do-       after <- recurse next-       let output p = pathToPdf p <> reClose p-       pure $ toPdf w <> tp " w "-            <> lineJoinOf j-            <> lineCapOf  c <> "\n"-            <> foldMap output (resplit prims)-            <> tp "S\n"-            <> after-     -     DashedStroke o pat w j (c, _) prims next -> do-       sub <- go forceInverse activeTrans filler prevTexture $ Stroke w j (c, c) prims (Pure ())-       after <- recurse next-       pure $ arrayOf (foldMap coords pat) -           <> toPdf o <> tp " d "-           <> sub-           <> "[] 0 d "-           <> after-       where-         coords co = toPdf co <> tp " "-     -     -- Opacity is ignored for now-     WithGlobalOpacity opacity sub next | opacity >= fullValue ->-       (<>) <$> recurse (fromF sub) <*> recurse next-     WithGlobalOpacity opacity sub next -> do-       inner <- withLocalSubcontext . recurse $ fromF sub-       after <- recurse next-       let alpha = opacityToPdf opacity-           proxy = Proxy :: Proxy px-       (<> after) <$> alphaLayerGenerator proxy inner alpha--     WithImageEffect _f sub next ->-       (<>) <$> recurse (fromF sub) <*> recurse next--     WithTransform trans sub next | forceInverse -> do-        after <- recurse next-        let subTrans = (activeTrans <> trans)-        inner <- goNext forceInverse subTrans filler prevTexture $ fromF sub-        let inv = foldMap toPdf $ inverseTransformation trans-        pure $ toPdf trans <> inner <> inv <> after--     WithTransform trans sub next -> do-        after <- recurse next-        let subTrans = activeTrans <> trans-        inner <- goNext forceInverse subTrans filler prevTexture $ fromF sub-        pure $ localGraphicState (toPdf trans <> inner) <> after--     SetTexture tx sub next -> do-        innerCode <- goNext forceInverse activeTrans filler tx $ fromF sub-        after <- recurse next-        tex <- textureToPdf activeTrans innerCode tx-        pure $ case tex of-           Left _ -> innerCode <> after-           Right texCode -> localGraphicState texCode <> after--     WithCliping clipping sub next -> do-        after <- recurse next-        let draw8 = clipping :: Drawing px ()-            localClip | forceInverse = id-                      | otherwise = localGraphicState-        clipPath <- goNext True activeTrans clipCommandOf prevTexture $ fromF draw8-        drawing <- recurse (fromF sub)-        pure $ localClip (clipPath <> tp "\n" <> drawing)-            <> after--     TextFill p ranges next -> do-        dpi <- asks _pdfConfDpi-        after <- recurse next-        let orders = textToDrawOrders dpi prevTexture p ranges-        textPrint <- mapM (orderToPdf activeTrans) orders-        pure $ F.fold textPrint <> after--     WithPathOrientation path base subDrawings next -> do-       toOrders <- asks _pdfConfToOrder-       let orders :: [DrawOrder px]-           orders = toOrders . liftF $ SetTexture prevTexture subDrawings ()--           drawer trans _ order =-             modify (liftF (WithTransform trans (orderToDrawing order) ()) :)--           placedDrawings :: [Drawing px ()]-           placedDrawings =-             reverse $ execState (drawOrdersOnPath drawer 0 base path orders) []-       after <- recurse next-       this <- recurse . fromF $ F.fold placedDrawings-       pure $ this <> after--    where-      recurse = goNext forceInverse activeTrans filler prevTexture--renderOrdersToPdf :: InnerRenderer -> Int -> Int -> Dpi -> [DrawOrder PixelRGBA8]-                  -> LB.ByteString-renderOrdersToPdf toOrders width height dpi orders =-  pdfFromProducer (Proxy :: Proxy PixelRGBA8) conf $-      F.fold <$> mapM (orderToPdf rootTrans) orders-  where-    rootTrans = toPdfSpace $ fromIntegral height-    conf = PdfConfiguration-      { _pdfConfDpi     = dpi-      , _pdfWidth       = width-      , _pdfHeight      = height-      , _pdfConfToOrder = toOrders-      }--prepareObjects :: [PdfObject] -> [(Int, B.ByteString)]-prepareObjects = scanl go (0, pdfSignature) where-  go (ix, prev) obj = (ix + B.length prev, buildToStrict $ toPdf obj)-+{-# LANGUAGE TypeFamilies #-}
+{-# LANGUAGE OverloadedStrings #-}
+{-# LANGUAGE FlexibleInstances #-}
+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE ScopedTypeVariables #-}
+{-# LANGUAGE RankNTypes #-}
+{-# LANGUAGE ConstraintKinds #-}
+{-# LANGUAGE TupleSections #-}
+module Graphics.Rasterific.MicroPdf( renderDrawingToPdf
+                                   , renderOrdersToPdf
+                                   ) where
+
+import Control.Monad.Free( liftF, Free( .. ) )
+import Control.Monad.Free.Church( fromF )
+import Control.Monad.State( StateT, get, put, runStateT, modify, execState )
+import Control.Monad.Reader( Reader, local, asks, runReader )
+
+import Numeric( showFFloat )
+import Data.Monoid( (<>) )
+import qualified Data.Foldable as F
+import Data.Word( Word32 )
+import Data.ByteString.Builder( byteString
+                              , intDec
+                              , toLazyByteString
+                              , word32BE
+                              , word8
+                              , Builder )
+import qualified Data.ByteString.Char8 as B
+import qualified Data.ByteString.Lazy.Char8 as LB
+import Codec.Picture( PixelRGBA8( PixelRGBA8 )
+                    , Pixel8
+                    , Pixel
+                    , PixelBaseComponent
+                    , pixelOpacity
+                    , mixWithAlpha
+                    )
+
+import Graphics.Rasterific.MiniLens( Lens', use, (.^), (.=), (+=), (%=) )
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.Linear
+import Graphics.Rasterific.Compositor
+import Graphics.Rasterific.Command
+import Graphics.Rasterific.CubicBezier
+import Graphics.Rasterific.PlaneBoundable
+import Graphics.Rasterific.Line
+import Graphics.Rasterific.Immediate
+import Graphics.Rasterific.Operators
+import Graphics.Rasterific.Transformations
+import Graphics.Rasterific.PathWalker
+import Graphics.Rasterific.ComplexPrimitive
+import Graphics.Rasterific.Patch
+import Graphics.Rasterific.PatchTypes
+import Graphics.Rasterific.MeshPatch
+import Graphics.Text.TrueType( Dpi )
+import Text.Printf
+{-import Debug.Trace-}
+
+glength :: Foldable f => f a -> Int
+glength = F.length
+
+type PdfCommand = B.ByteString
+type PdfId = Int
+
+data PdfObject = PdfObject
+  { _pdfId       :: !PdfId
+  , _pdfRevision :: !PdfId
+  , _pdfAnnot    :: !Resources
+  , _pdfStream   :: !B.ByteString
+  }
+
+instance Eq PdfObject where
+  obj1 == obj2 =
+    (_pdfAnnot obj1, _pdfStream obj1) == (_pdfAnnot obj2, _pdfStream obj2)
+
+instance Ord PdfObject where
+  compare obj1 obj2 =
+    compare (_pdfAnnot obj1, _pdfStream obj1) (_pdfAnnot obj2, _pdfStream obj2)
+
+type InnerRenderer =
+    forall px . PdfColorable px => Drawing px () -> [DrawOrder px]
+
+data PdfConfiguration = PdfConfiguration
+  { _pdfConfDpi     :: !Dpi
+  , _pdfWidth       :: !Int
+  , _pdfHeight      :: !Int
+  , _pdfConfToOrder :: InnerRenderer
+  }
+
+domainOfCircle :: Point -> Float -> (Point, Point) -> Domain
+domainOfCircle center radius (mini, maxi) = (0, max d1 d2 / radius)
+  where
+   d1 = distance maxi center
+   d2 = distance mini center
+
+domainOfLinearGradient :: Line -> (Point, Point) -> (Float, Float)
+domainOfLinearGradient (Line p1 p2) (mini, maxi) =
+    (t0 + xxAdd + yxAdd, t0 + xyAdd + yyAdd)
+  where
+    {-
+     * Linear gradients are othrogonal to the line passing through
+     * their extremes. Because of convexity, the parameter range can
+     * be computed as the convex hull (one the real line) of the
+     * parameter values of the 4 corners of the box.
+     *
+     * The parameter value t for a point (x,y) can be computed as:
+     *
+     *   t = (p2 - p1) . (x,y) / |p2 - p1|^2
+     *
+     * t0  is the t value for the top left corner
+     * tdx is the difference between left and right corners
+     * tdy is the difference between top and bottom corners
+     -}
+    delta = p2 ^-^ p1
+    invSquareNorm = 1 / quadrance delta
+
+    normDelta = delta ^* invSquareNorm
+
+    t0 = (mini ^-^ p1) `dot` normDelta
+    V2 tdx tdy = (maxi ^-^ mini) * normDelta
+
+    (xxAdd, xyAdd) | tdx < 0 = (tdx, 0)
+                   | otherwise = (0, tdx)
+    (yxAdd, yyAdd) | tdy < 0 = (tdy, 0)
+                   | otherwise = (0, tdy)
+
+--------------------------------------------------
+----       Monadic generation types
+--------------------------------------------------
+type PdfEnv = StateT PdfContext (Reader PdfConfiguration)
+
+runPdfEnv :: PdfConfiguration -> PdfId -> PdfEnv a -> (a, PdfContext)
+runPdfEnv conf firstFreeId producer =
+  runReader (runStateT producer $ emptyContext firstFreeId) conf 
+
+type Resources = [(B.ByteString, B.ByteString)]
+
+data PdfResourceAssoc = PdfResourceAssoc
+  { _resFreeIndex :: !Int
+  , _resAssoc     :: !Resources
+  }
+
+resFreeIndex :: Lens' PdfResourceAssoc Int
+resFreeIndex f v = setter <$> f (_resFreeIndex v) where
+  setter new = v { _resFreeIndex = new }
+
+resAssoc :: Lens' PdfResourceAssoc Resources
+resAssoc f v = setter <$> f (_resAssoc v) where
+  setter new = v { _resAssoc = new }
+
+data PdfContext = PdfContext
+  { _pdfFreeIndex        :: !Int
+  , _generatedPdfObjects :: ![PdfObject]
+  , _pdfPatterns         :: !PdfResourceAssoc
+  , _pdfShadings         :: !PdfResourceAssoc
+  , _pdfGraphicStates    :: !PdfResourceAssoc
+  , _pdfXObjects         :: !PdfResourceAssoc
+  }
+
+pdfXObjects :: Lens' PdfContext PdfResourceAssoc
+pdfXObjects f v = setter <$> f (_pdfXObjects v) where
+  setter new = v { _pdfXObjects = new }
+
+pdfPatterns :: Lens' PdfContext PdfResourceAssoc
+pdfPatterns f v = setter <$> f (_pdfPatterns v) where
+  setter new = v { _pdfPatterns = new }
+
+pdfShadings :: Lens' PdfContext PdfResourceAssoc
+pdfShadings f v = setter <$> f (_pdfShadings v) where
+  setter new = v { _pdfShadings = new }
+
+pdfGraphicStates :: Lens' PdfContext PdfResourceAssoc
+pdfGraphicStates f v = setter <$> f (_pdfGraphicStates v) where
+  setter new = v { _pdfGraphicStates = new }
+
+isPixelTransparent :: (Modulable (PixelBaseComponent px), Pixel px) => px -> Bool
+isPixelTransparent p = pixelOpacity p < fullValue
+
+isGradientTransparent :: (Modulable (PixelBaseComponent px), Pixel px) => Gradient px -> Bool
+isGradientTransparent = F.any (isPixelTransparent . snd)
+
+toAlphaGradient :: Pixel px => Gradient px -> Gradient (PixelBaseComponent px)
+toAlphaGradient = fmap extractOpacity where
+  extractOpacity (o, p) = (o, pixelOpacity p)
+ 
+toOpaqueGradient :: RenderablePixel px => Gradient px -> Gradient px
+toOpaqueGradient = fmap (\(o, p) -> (o, mixWithAlpha pxId pxOpaq p p)) where
+  pxId _ _ v = v
+  pxOpaq _ _ = fullValue
+
+withLocalSubcontext :: PdfEnv a -> PdfEnv (a, PdfId)
+withLocalSubcontext sub = do
+  oldShadings <- reset (pdfShadings.resAssoc) []
+  oldPatterns <- reset (pdfPatterns.resAssoc) []
+  oldStates <- reset (pdfGraphicStates.resAssoc) []
+  oldXObjects <- reset (pdfXObjects.resAssoc) []
+
+  result <- sub
+
+  newShadings <- reset (pdfShadings.resAssoc) oldShadings
+  newStates <- reset (pdfGraphicStates.resAssoc) oldStates
+  newPatterns <- reset (pdfPatterns.resAssoc) oldPatterns
+  newXObjects <- reset (pdfXObjects.resAssoc) oldXObjects 
+
+  (result,) <$> generateObject (resourceObject newShadings newStates newPatterns newXObjects)
+  where
+    reset :: Lens' PdfContext a -> a -> PdfEnv a
+    reset l old = do
+      v <- use l
+      l .= old
+      return v
+
+nameObject :: B.ByteString -> Lens' PdfContext PdfResourceAssoc -> B.ByteString -> PdfEnv Builder
+nameObject prefix lens info = do
+  idx <- use (lens.resFreeIndex)
+  lens.resFreeIndex += 1
+  let key = buildToStrict $ tp prefix <> intDec idx
+  lens.resAssoc %= ((key, info) :)
+  return . tp $ "/" <> key
+
+nameStateObject :: PdfId -> PdfEnv Builder
+nameStateObject = nameObject "gs" pdfGraphicStates . refOf
+
+nameOpacityObject :: Float -> PdfEnv Builder
+nameOpacityObject opa = nameObject "gs" pdfGraphicStates opac where
+  opb = toPdf opa
+  opac = buildToStrict $ "<< /ca " <> opb <> " /CA " <> opb <> ">> "
+
+nameXObject :: PdfId -> PdfEnv Builder
+nameXObject = nameObject "x" pdfXObjects . refOf
+
+{-nameShadingObject :: PdfId -> PdfEnv Builder-}
+{-nameShadingObject = nameObject "Sh" pdfShadings . refOf-}
+
+namePatternObject :: B.ByteString -> PdfEnv Builder
+namePatternObject = nameObject "P" pdfPatterns
+
+generateObject :: (PdfId -> PdfObject) -> PdfEnv PdfId
+generateObject f = do
+  ctxt <- get
+  let idx = _pdfFreeIndex ctxt
+  put $ ctxt
+    { _pdfFreeIndex = idx + 1
+    , _generatedPdfObjects = f idx : _generatedPdfObjects ctxt
+    }
+  return idx
+
+emptyContext :: PdfId -> PdfContext
+emptyContext idx = PdfContext
+  { _pdfFreeIndex = idx
+  , _generatedPdfObjects = mempty
+  , _pdfPatterns = emptyAssoc
+  , _pdfShadings = emptyAssoc
+  , _pdfGraphicStates = emptyAssoc
+  , _pdfXObjects = emptyAssoc
+  }
+  where
+    emptyAssoc = PdfResourceAssoc
+        { _resFreeIndex = 1
+        , _resAssoc     = mempty
+        }
+
+
+
+--------------------------------------------------
+----            ToPdf class & instances
+--------------------------------------------------
+class ToPdf a where
+  toPdf :: a -> Builder
+
+instance ToPdf Float where
+  toPdf v = toPdf . B.pack $ showFFloat (Just 4) v ""
+
+instance ToPdf B.ByteString where
+  toPdf = byteString
+
+newtype Matrix = Matrix Transformation
+
+instance ToPdf Transformation where
+  toPdf (Transformation a c e b d f) =
+     foldMap t [a, b, c, d, e, f] <> tp " cm\n"
+    where
+      t v = toPdf v <> tp " "
+
+instance ToPdf Matrix where
+  toPdf (Matrix (Transformation a c e b d f)) =
+     arrayOf $ foldMap t [a, b, c, d, e, f]
+    where
+      t v = toPdf v <> tp " "
+
+instance ToPdf Resources where
+  toPdf [] = mempty
+  toPdf dic = tp "<< " <> foldMap dicToPdf dic <> tp ">> "
+    where
+      dicToPdf (_, el) | B.null el = mempty
+      dicToPdf (k, el) =
+        tp "/" <> toPdf k <> tp " " <> toPdf el <> tp "\n"
+
+instance ToPdf PdfObject where
+  toPdf obj = intDec (_pdfId obj)
+           <> tp " "
+           <> intDec (_pdfRevision obj)
+           <> tp " obj\n"
+           <> toPdf dic <> tp "\n"
+           <> stream
+           <> tp "endobj\n"
+    where
+      bSize = buildToStrict . intDec . B.length $ _pdfStream obj
+      hasntStream = B.null $ _pdfStream obj
+
+      dic
+        | hasntStream = _pdfAnnot obj
+        | otherwise = _pdfAnnot obj <> [("Length", bSize)]
+
+      stream
+        | hasntStream = mempty
+        | otherwise = tp "stream\n"
+                   <> toPdf (_pdfStream obj)
+                   <> tp "\nendstream\n"
+
+instance ToPdf Point where
+  toPdf (V2 x y) = toPdf x <> tp " " <> toPdf y
+
+instance ToPdf Bezier where
+  toPdf = toPdf . cubicFromQuadraticBezier 
+
+instance ToPdf CubicBezier where
+  toPdf (CubicBezier _p0 p1 p2 p3) =
+     toPdf p1 <> tp " " <> toPdf p2 <> tp " " <> toPdf p3 <> tp " c\n"
+
+instance ToPdf Line where
+  toPdf (Line _p0 p1) = toPdf p1 <> tp " l\n"
+
+instance ToPdf Primitive where
+  toPdf p = case p of
+    LinePrim l -> toPdf l
+    BezierPrim b -> toPdf b
+    CubicBezierPrim c -> toPdf c
+
+instance PdfColorable px => ToPdf (V2 Double, V2 Float, V2 Float, TensorPatch (ParametricValues px)) where
+  toPdf (V2 sx sy, V2 dx dy, V2 _tx ty, patch) = word8 0 <> coords <> foldMap colorToBinaryPdf [c00, c03, c33, c30] where
+    fx x = floor . max 0 . min maxi $ realToFrac (x + dx) * sx
+    fy y = floor . max 0 . min maxi $ realToFrac (ty - (y + dy)) * sy
+
+    maxi = fromIntegral (maxBound :: Word32)
+
+    coords = foldMap word32BE
+       [ fx x00, fy y00, fx x01, fy y01, fx x02, fy y02, fx x03, fy y03
+       , fx x13, fy y13, fx x23, fy y23, fx x33, fy y33, fx x32, fy y32
+       , fx x31, fy y31, fx x30, fy y30, fx x20, fy y20, fx x10, fy y10
+       , fx x11, fy y11, fx x12, fy y12, fx x22, fy y22, fx x21, fy y21 ]
+
+    CubicBezier (V2 x00 y00) (V2 x10 y10) (V2 x20 y20) (V2 x30 y30) = _curve0 patch
+    CubicBezier (V2 x01 y01) (V2 x11 y11) (V2 x21 y21) (V2 x31 y31) = _curve1 patch
+    CubicBezier (V2 x02 y02) (V2 x12 y12) (V2 x22 y22) (V2 x32 y32) = _curve2 patch
+    CubicBezier (V2 x03 y03) (V2 x13 y13) (V2 x23 y23) (V2 x33 y33) = _curve3 patch
+    param = _tensorValues patch
+
+    c00 = _northValue param
+    c30 = _eastValue param
+    c33 = _southValue param
+    c03 = _westValue param
+
+--------------------------------------------------
+----            Helper functions
+--------------------------------------------------
+buildToStrict :: Builder -> B.ByteString
+buildToStrict = LB.toStrict . toLazyByteString
+
+tp :: B.ByteString -> Builder
+tp = toPdf
+
+pdfSignature :: B.ByteString
+pdfSignature = "%PDF-1.4\n%\xBF\xF7\xA2\xFE\n"
+
+refOf :: PdfId -> B.ByteString
+refOf i = buildToStrict $ intDec i <> " 0 R"
+
+arrayOf :: Builder -> Builder
+arrayOf a = tp "[ " <> a <> tp " ]"
+
+localGraphicState :: Builder -> Builder
+localGraphicState sub = tp "q\n" <> sub <> tp "Q\n"
+
+dicObj :: [(B.ByteString, B.ByteString)] -> PdfId -> PdfObject
+dicObj annots pid = PdfObject
+  { _pdfId       = pid
+  , _pdfRevision = 0
+  , _pdfAnnot    = annots
+  , _pdfStream   = mempty
+  }
+
+--------------------------------------------------
+----            PDF object helper
+--------------------------------------------------
+outlinesObject :: Foldable f => f PdfCommand -> PdfId -> PdfObject
+outlinesObject outlines = dicObj
+  [ ("Type", "/Outlines")
+  , ("Count", buildToStrict . intDec $ glength outlines)
+  ]
+
+pagesObject :: Foldable f => f PdfId -> PdfId -> PdfObject
+pagesObject pages = dicObj
+  [ ("Type", "/Pages")
+  , ("Kids", buildToStrict . arrayOf $ foldMap (toPdf . refOf) pages)
+  , ("Count", buildToStrict . intDec $ glength pages)
+  ]
+
+
+catalogObject :: PdfId -> PdfId -> PdfId -> PdfObject
+catalogObject pagesId outlineId = dicObj
+  [ ("Type", "/Catalog")
+  , ("Outlines", refOf outlineId)
+  , ("Pages", refOf pagesId)
+  ]
+
+pageObject :: PdfColorable px
+           => Proxy px -> Int -> Int -> PdfId -> PdfId -> PdfId -> PdfId -> PdfObject
+pageObject px width height parentId contentId resourceId = dicObj
+  [ ("Type", "/Page")
+  , ("Parent", refOf parentId)
+  , ("MediaBox", buildToStrict box)
+  , ("Contents", refOf contentId)
+  , ("Resources", refOf resourceId)
+  , ("Group", buildToStrict . toPdf $ groupDic px)
+  ]
+  where
+    box = tp "[0 0 " <> intDec width <> tp " " <> intDec height <> tp "]"
+
+gradientPatternObject :: Transformation -> PdfId -> PdfId -> PdfObject
+gradientPatternObject trans gradientId = dicObj
+  [ ("Type", "/Pattern")
+  , ("PatternType", "2")
+  , ("Matrix", it)
+  , ("Shading", refOf gradientId)
+  ]
+  where
+    it = buildToStrict . toPdf $ Matrix trans
+
+linearGradientObject :: Line -> Domain -> B.ByteString -> PdfId -> PdfId -> PdfObject
+linearGradientObject (Line p1 p2) (beg, end) colorSpace funId = dicObj
+  [ ("ShadingType", "2")
+  , ("ColorSpace", colorSpace)
+  , ("Coords", buildToStrict coords)
+  , ("Function", refOf funId)
+  , ("Domain", buildToStrict . arrayOf $ toPdf beg <> tp " " <> toPdf end)
+  , ("Extend", "[true true]")
+  ]
+  where
+    coords = arrayOf $ toPdf p1 <> tp " " <> toPdf p2
+
+radialGradientObject :: Domain -> Point -> Point -> Float -> B.ByteString -> PdfId
+                     -> PdfId -> PdfObject
+radialGradientObject (beg, end) center focus radius colorSpace funId = dicObj
+  [ ("ShadingType", "3")
+  , ("ColorSpace", colorSpace)
+  , ("Coords", buildToStrict coords)
+  , ("Function", refOf funId)
+  , ("Domain", buildToStrict . arrayOf $ toPdf beg <> tp " " <> toPdf end)
+  , ("Extend", "[true true]")
+  ]
+  where
+    coords = arrayOf $ toPdf center <> tp " " <> toPdf radius
+                    <> " " <> toPdf focus <> tp " 0"
+
+meshGradientObject :: PdfColorable px => MeshPatch px -> Int -> PdfId -> PdfObject
+meshGradientObject mesh height pid = PdfObject
+  { _pdfId       = pid
+  , _pdfRevision = 0
+  , _pdfAnnot    =
+      [ ("ShadingType", "7")
+      , ("ColorSpace", "/DeviceRGB")
+      , ("BitsPerComponent", "8")
+      , ("BitsPerCoordinate", "32")
+      , ("BitsPerFlag", "8")
+      , ("Decode", B.pack $ printf "[%g %g %g %g 0 1 0 1 0 1]" 
+                                     x0 x1 (fromIntegral height - y1)
+                                     (fromIntegral height - y0))
+      ]
+  , _pdfStream = buildToStrict
+               . foldMap (\patch -> toPdf (scal, transl, fullSize, patch))
+               $ tensorPatchesOf mesh
+  }
+  where
+    maxi = fromIntegral (maxBound :: Word32)
+    scaleOf :: Float -> Float -> Double
+    scaleOf a b | nearZero $ a - b = 0
+                | otherwise = maxi / (realToFrac b - realToFrac a)
+
+    fullSize = V2 (x1 - x0) (y1 - y0)
+    transl = V2 (-x0) (-y0)
+    scal = V2 (scaleOf x0 x1) (scaleOf y0 y1)
+    PlaneBound (V2 x0 y0) (V2 x1 y1) =
+      foldMeshPoints (\v -> mappend v . planeBounds) mempty mesh
+
+createMeshGradient :: forall px. PdfBaseColorable px
+                   => Builder -> MeshPatch px -> PdfEnv (Either String Builder)
+createMeshGradient inner mesh = do
+  height <- asks _pdfHeight      
+  meshId <- generateObject $ meshGradientObject mesh height 
+  patId <- generateObject (gradientPatternObject mempty meshId)
+  pat <- namePatternObject $ refOf patId
+  pure . pure $
+    "/Pattern cs\n" <> pat <> " scn\n" <>
+    "/Pattern CS\n" <> pat <> " SCN\n" <> inner
+
+
+contentObject :: B.ByteString -> PdfId -> PdfObject
+contentObject content pid = PdfObject
+  { _pdfId       = pid
+  , _pdfRevision = 0
+  , _pdfAnnot    = []
+  , _pdfStream   = content
+  }
+
+pathToPdf :: [Primitive] -> Builder
+pathToPdf ps = case ps of
+    [] -> mempty
+    p:_ ->
+      toPdf (firstPointOf p) <> tp " m\n" <> foldMap toPdf ps <> "\n"
+
+class RenderablePixel px => PdfColorable px where
+  pdfColorSpace :: Proxy px -> B.ByteString
+  colorToPdf :: px -> Builder
+  colorToBinaryPdf :: px -> Builder
+
+instance PdfColorable Pixel8 where
+  pdfColorSpace _ = "/DeviceGray"
+  colorToPdf c = toPdf (fromIntegral c / 255 :: Float)
+  colorToBinaryPdf = word8
+
+instance PdfColorable PixelRGBA8 where
+  pdfColorSpace _ = "/DeviceRGB"
+  colorToPdf (PixelRGBA8 r g b _a) = 
+     colorToPdf r <> tp " " <> colorToPdf g <> tp " " <> colorToPdf b
+  colorToBinaryPdf (PixelRGBA8 r g b _a) = 
+     colorToBinaryPdf r <> colorToBinaryPdf g <> colorToBinaryPdf b
+
+
+maskObject :: PdfId -> PdfId -> PdfObject
+maskObject maskId = dicObj
+  [ ("Type", "/Mask")
+  , ("S", "/Luminosity")
+  , ("G", refOf maskId)
+  ]
+
+alphaMaskObject :: PdfId -> PdfId -> PdfObject
+alphaMaskObject maskId = dicObj
+  [ ("Type", "/Mask")
+  , ("S", "/Alpha")
+  , ("G", refOf maskId)
+  ]
+
+
+opaState :: Float -> PdfId -> PdfObject
+opaState opa = dicObj
+  [ ("Type", "/ExtGState")
+  , ("ca", v)
+  , ("CA", v)
+  ]
+  where v = buildToStrict $ toPdf opa
+
+maskState :: PdfId -> PdfId -> PdfObject
+maskState maskObj = dicObj
+  [ ("Type", "/ExtGState")
+  , ("SMask", refOf maskObj)
+  , ("ca", "1")
+  , ("CA", "1")
+  , ("AIS", "false")
+  ]
+
+colorInterpolationFunction :: PdfColorable px => px -> px -> PdfId -> PdfObject
+colorInterpolationFunction c0 c1 = dicObj
+  [ ("FunctionType", "2")
+  , ("Domain", "[ 0 1 ]")
+  , ("C0", buildToStrict . arrayOf $ colorToPdf c0)
+  , ("C1", buildToStrict . arrayOf $ colorToPdf c1)
+  , ("N", "1")
+  ]
+
+resourceObject :: Resources -> Resources -> Resources -> Resources
+               -> PdfId -> PdfObject
+resourceObject shadings extStates patterns xobjects= dicObj $
+  ("ProcSet", buildToStrict . arrayOf $ tp "/PDF /Text") :
+       genExt "ExtGState" (("ao", "<< /ca 1 /CA 1 >>") : extStates)
+    <> genExt "Pattern" patterns
+    <> genExt "Shading" shadings
+    <> genExt "XObject" xobjects
+  where
+  genExt _ [] = []
+  genExt k lst = [(k, buildToStrict $ toPdf lst)]
+
+stitchingFunction :: [PdfId] -> [(Float, Float)] -> PdfId -> PdfObject
+stitchingFunction interpolations bounds = dicObj
+  [ ("FunctionType", "3")
+  , ("Domain", "[ 0 1 ]")
+  , ("Functions", buildToStrict interpIds)
+  , ("Bounds", buildToStrict boundsId)
+  , ("Encode", buildToStrict . arrayOf . F.fold $ map (const $ tp "0 1 ") interpolations)
+  ]
+  where
+    interpIds =
+       arrayOf $ foldMap (\i -> toPdf (refOf i) <> tp " ") interpolations
+    boundsId = arrayOf . foldMap ((<> " ") . toPdf . snd) $ init bounds
+
+repeatingFunction :: Bool -> Float -> Float -> PdfId -> PdfId -> PdfObject
+repeatingFunction reflect begin end fun = dicObj
+  [ ("FunctionType", "3")
+  , ("Domain", buildToStrict . arrayOf $ intDec ibegin <> tp " " <> intDec iend)
+  , ("Functions", buildToStrict interpIds)
+  , ("Bounds", buildToStrict $ arrayOf boundsIds)
+  , ("Encode", buildToStrict . arrayOf $ foldMap encoding [ibegin .. iend - 1])
+  ]
+  where
+    ibegin = floor begin
+    iend = ceiling end
+    interpIds =
+       arrayOf $ foldMap (\_ -> toPdf (refOf fun) <> tp " ") [ibegin .. iend - 1]
+    boundsIds =
+       foldMap ((<> tp " ") . intDec) [ibegin + 1 .. iend - 1]
+    encoding i | i `mod` 2 /= 0 && reflect = tp "1 0 "
+               | otherwise = tp "0 1 "
+
+tillingPattern :: Transformation -> Int -> Int -> Builder -> PdfId -> PdfId -> PdfObject
+tillingPattern trans w h content res pid = PdfObject 
+  { _pdfId       = pid
+  , _pdfRevision = 0
+  , _pdfStream   = buildToStrict content
+  , _pdfAnnot    =
+      [ ("Type", "/Pattern")
+      , ("PatternType", "1")
+      , ("PaintType", "1")
+      , ("TilingType", "1")
+      , ("BBox", buildToStrict $ "[0 0 " <> intDec w <> tp " " <> intDec h <> "]")
+      , ("XStep", buildToStrict $ intDec w)
+      , ("YStep", buildToStrict $ intDec h)
+      , ("Resources", refOf res)
+      , ("Matrix", buildToStrict . toPdf $ Matrix trans)
+      ]
+  }
+
+groupDic :: PdfColorable px => Proxy px -> [(B.ByteString, B.ByteString)]
+groupDic px =
+  [ ("Type", "/Group")
+  , ("S", "/Transparency")
+  , ("I", "true")
+  , ("CS", pdfColorSpace px)
+  ]
+
+
+formObject :: PdfColorable px
+           => Resources -> Proxy px -> B.ByteString -> PdfId
+           -> PdfEnv (PdfId -> PdfObject)
+formObject aditionalAttributes px content res = do
+  width <- intDec <$> asks _pdfWidth
+  height <- intDec <$> asks _pdfHeight
+  pure $ \pid -> PdfObject
+    { _pdfId       = pid
+    , _pdfRevision = 0
+    , _pdfStream   = content
+    , _pdfAnnot    =
+        [ ("Type", "/XObject")
+        , ("Subtype", "/Form")
+        , ("BBox", buildToStrict $ "[0 0 " <> width <> tp " " <> height <> "]")
+        , ("XStep", buildToStrict width)
+        , ("YStep", buildToStrict height)
+        , ("Resources", refOf res)
+        , ("Group", buildToStrict . toPdf $ groupDic px)
+        ] <> aditionalAttributes
+    }
+
+gradientToPdf :: PdfColorable px => Gradient px -> PdfEnv PdfId
+gradientToPdf [] = return 0
+gradientToPdf [(_, a), (_, b)] = generateObject (colorInterpolationFunction a b)
+gradientToPdf lst@(_:rest) = do
+  interpolations <-
+     mapM generateObject [colorInterpolationFunction a b
+                            | ((_, a), (_, b)) <- zip lst rest]
+  let bounds = zip (map fst lst) (map fst rest)
+  generateObject (stitchingFunction interpolations bounds)
+
+repeatFunction :: SamplerRepeat -> Float -> Float -> PdfId -> PdfEnv PdfId
+repeatFunction sampler beg end fun = case sampler of
+  SamplerPad -> pure fun
+  _ | abs (ceiling end - floor beg) <= (1 :: Int) -> pure fun
+  SamplerRepeat -> generateObject $ repeatingFunction False beg end fun
+  SamplerReflect -> generateObject $ repeatingFunction True beg end fun
+
+type Domain = (Float, Float)
+
+createGradientFunction :: PdfColorable px
+                       => Transformation -> Domain -> SamplerRepeat -> Gradient px
+                       -> (PdfId -> PdfId -> PdfObject)
+                       -> PdfEnv PdfId
+createGradientFunction trans (beg, end) sampler grad generator = do
+  shaderId <- gradientToPdf grad
+  stitched <- repeatFunction sampler beg end shaderId
+  gradId <- generateObject (generator stitched)
+  generateObject (gradientPatternObject trans gradId)
+
+type PdfBaseColorable px =
+  ( PdfColorable px
+  , PdfColorable (PixelBaseComponent px)
+  , Integral (PixelBaseComponent px)
+  , PixelBaseComponent (PixelBaseComponent px) ~ (PixelBaseComponent px))
+
+fullPageFill :: PdfEnv Builder
+fullPageFill = do
+  w <- asks _pdfWidth
+  h <- asks _pdfHeight
+  pure $ "0 0 " <> intDec w <> " " <> intDec h <> " re f\n"
+
+{-  
++------------+
+| Color   {c}|<---------\
+| interp n   |          |
++------------+          |
+                        |
+   * * *                |
+                        |
++------------+        +-+---------+    +------------+    +------------+     /-------------\
+| Color   {c}|<-------+ Stitching |<---+ Repeat  {c}|<---+ Gradient   |<----+ Page     {r}|
+| interp n   |        | fun    {c}|    | function   |    |         {c}|     | resources   |
++------------+        +-----------+    +------------+    +------------+     \-----+-------/
+                                                                                  |
+                                                                                  v
+           Gradient with alpha PDF generation                               +-------------+
+           (yes this is quite complex)                                      | ExtGState   |
+                                                                            | SMask    {a}|
+                                                                            +-----+-------+
+                                                                                  |
+                                                                                  v
+                                                                            +-------------+
+                                                                            | Mask        |
+                                                                            |          {a}|
+                                                                            +-----+-------+
+                                                                                  |
+                                                                                  v
++------------+        +-----------+    +------------+    +------------+     +--------------+
+| Color   {a}|<-------+ Stitching |<---+ Repeat  {a}|<---+ Gradient   |<----+ Form with    |
+| interp 0   |        | fun    {a}|    | function   |    |         {a}|     | transparency |
++------------+        +-+---------+    +------------+    +------------+     | group     {a}|
+                        |                                                   +--------------+
+   * * *                |
+                        |
++------------+          |
+| Color   {a}|<---------/
+| interp n   |
++------------+
+
+::: .a { fill: white; }
+::: .r { fill: rgb(128, 200, 128); }
+-}
+gradientObjectGenerator :: forall px. PdfBaseColorable px
+                        => Builder -> Transformation
+                        -> Domain -> SamplerRepeat -> Gradient px
+                        -> (B.ByteString -> PdfId -> PdfId -> PdfObject)
+                        -> PdfEnv (Either String Builder)
+gradientObjectGenerator inner rootTrans dom sampler rootGrad generator
+  | isGradientTransparent rootGrad = goAlpha rootGrad
+  | otherwise = go rootTrans rootGrad
+  where
+    alphaPxProxy = Proxy :: Proxy (PixelBaseComponent px)
+    alphaColorspace = pdfColorSpace alphaPxProxy
+    pxFullProxy = Proxy :: Proxy px
+    colorSpace = pdfColorSpace pxFullProxy
+
+    go trans grad = do
+      patternId <- createGradientFunction trans dom sampler grad $ generator colorSpace
+      pat <- namePatternObject $ refOf patternId
+      pure . pure $
+        "/Pattern cs\n" <> pat <> " scn\n" <>
+        "/Pattern CS\n" <> pat <> " SCN\n" <> inner
+
+    goAlpha grad = do
+      let alphaGrad = toAlphaGradient grad
+      (colorGradCom, xObjectRes) <-
+          withLocalSubcontext . go mempty $ toOpaqueGradient grad
+      alphaId <- createGradientFunction mempty dom sampler alphaGrad $ generator alphaColorspace
+
+      (command, resourceId) <- withLocalSubcontext $ do
+          alphaShadingName <- namePatternObject $ refOf alphaId
+          opaDicId <- generateObject $ opaState 1
+          gsName <-  nameStateObject opaDicId
+          fullFill <- fullPageFill
+          pure . buildToStrict $ gsName <> " gs /Pattern cs " <> alphaShadingName <> " scn\n"
+                              <> fullFill
+      let subInfo = either (const mempty) buildToStrict colorGradCom
+      formId <- generateObject =<< formObject [("FormType", "1")] alphaPxProxy command resourceId
+      xObjectGenerator <- formObject [] pxFullProxy subInfo xObjectRes
+      xObjName <- nameXObject  =<< generateObject xObjectGenerator
+      maskId <- generateObject $ maskObject formId
+      maskGraphicStateId <- generateObject $ maskState maskId
+      stateName <- nameStateObject maskGraphicStateId
+      pure . pure . localGraphicState $ stateName <> " gs\n" <> xObjName <> " Do\n"
+
+alphaLayerGenerator :: forall px. PdfBaseColorable px
+                    => Proxy px -> (Builder, PdfId) -> Float -> PdfEnv Builder
+alphaLayerGenerator pxFullProxy (inner, innerResource) alpha = go where
+  generateFill = withLocalSubcontext $do
+    fill <- fullPageFill 
+    shade <- nameOpacityObject alpha
+    let co = colorToPdf (emptyPx :: px)
+    pure . buildToStrict $ co <> " rg\n" <> co <> " RG\n" <> shade <> " gs " <> fill <> " " 
+
+  go = do
+    (transpCall, layerRes) <- generateFill
+    formId <- generateObject =<< formObject mempty pxFullProxy transpCall layerRes
+    maskId <- generateObject $ alphaMaskObject formId
+    maskName <- nameStateObject =<< generateObject (maskState maskId)
+
+    xObjId <- generateObject =<< formObject [] pxFullProxy (buildToStrict inner) innerResource
+    xObjName <- nameXObject xObjId
+    pure . localGraphicState $ maskName <> tp " gs\n" <> xObjName <> tp " Do\n"
+
+sampledDomainOf :: SamplerRepeat -> Domain -> Domain 
+sampledDomainOf _ (beg, end) | abs (beg - end) <= 1 = (0, 1)
+sampledDomainOf sampler (beg, end) = case sampler of
+  SamplerPad -> (0, 1)
+  SamplerRepeat -> (beg, end)
+  SamplerReflect -> (beg, end)
+
+currentViewBox :: Transformation -> PdfEnv (Point, Point)
+currentViewBox trans = do
+  width <- asks $ fromIntegral . _pdfWidth
+  height <- asks $ fromIntegral . _pdfHeight
+  let pMin = V2 0 0
+      pMax = V2 width height
+      fitBounds t = (applyTransformation t pMin, applyTransformation t pMax)
+  pure . maybe (pMin, pMax) fitBounds $ inverseTransformation trans
+
+createLinearGradient :: forall px. PdfBaseColorable px
+                     => Builder -> Transformation -> SamplerRepeat -> Gradient px -> Line
+                     -> PdfEnv (Either String Builder)
+createLinearGradient inner trans sampler grad line = do
+  baseDomain <- domainOfLinearGradient line <$> currentViewBox trans
+  let dom@(beg, end) = sampledDomainOf sampler baseDomain
+      sampledLine = extendLine beg end line
+  gradientObjectGenerator inner trans dom sampler grad $
+      linearGradientObject sampledLine dom
+
+createRadialGradient :: forall px. PdfBaseColorable px
+                     => Builder -> Transformation -> SamplerRepeat -> Gradient px
+                     -> Point -> Point -> Float
+                     -> PdfEnv (Either String Builder)
+createRadialGradient inner trans sampler grad center focus radius = do
+    baseDomain <- domainOfCircle center radius <$> currentViewBox trans
+    let dom@(beg, end) = sampledDomainOf sampler baseDomain
+        radius' = radius * max (abs beg) (abs end)
+    gradientObjectGenerator inner trans dom sampler grad $
+        radialGradientObject dom center focus radius'
+
+opacityToPdf :: forall n. (Integral n, Modulable n) => n -> Float
+opacityToPdf comp = fromIntegral comp / fromIntegral fv where
+  fv = fullValue :: n
+
+
+textureToPdf :: forall px. PdfBaseColorable px
+             => Transformation -> Builder -> Texture px
+             -> PdfEnv (Either String Builder)
+textureToPdf rootTrans inner = go rootTrans SamplerPad where
+  go currTrans sampler tex = case tex of
+    SampledTexture _img -> return $ Left "Unsupported raw image in PDF output."
+    ShaderTexture  _f -> return $ Left "Unsupported shader function in PDF output."
+    ModulateTexture _tx _modulation -> return $ Left "Unsupported modulation in PDF output."
+    AlphaModulateTexture _tx _modulation -> return $ Left "Unsupported alpha modulation in PDF output."
+    RawTexture img -> go currTrans sampler (SampledTexture img)
+    WithSampler newSampler tx -> go currTrans newSampler tx
+    SolidTexture px | isPixelTransparent px -> do
+      localState <- nameOpacityObject . opacityToPdf $ pixelOpacity px
+      pure . pure . localGraphicState $
+          localState <> " gs\n" <> co <> " rg\n" <> co <> " RG\n" <> inner
+        where co = colorToPdf px
+    SolidTexture px ->
+      pure . pure $ "/ao gs " <> co <> " rg\n" <> co <> " RG\n" <> inner
+        where co = colorToPdf px
+    MeshPatchTexture _ mesh -> createMeshGradient inner mesh
+    LinearGradientTexture grad line -> createLinearGradient inner currTrans sampler grad line
+    RadialGradientTexture grad center radius ->
+       go currTrans sampler $ RadialGradientWithFocusTexture grad center radius center
+    RadialGradientWithFocusTexture grad center rad focus -> do
+      let invGrad = reverse [(1 - o, c) | (o, c) <- grad]
+      createRadialGradient inner currTrans sampler invGrad center focus rad
+    WithTextureTransform trans tx ->
+        go tt sampler tx
+      where tt = case inverseTransformation trans of
+              Nothing -> currTrans
+              Just v -> currTrans <> v
+    PatternTexture w h px draw _img -> do
+      let withPatternSize conf = conf { _pdfWidth = w, _pdfHeight = h }
+          baseTexture = SolidTexture px
+          backRect = rectangle (V2 0 0) (fromIntegral w) (fromIntegral h)
+          backDraw =
+            liftF $ SetTexture baseTexture
+               (liftF $ Fill FillWinding backRect ()) ()
+      (content, resId) <-
+          local withPatternSize . withLocalSubcontext $ pdfProducer baseTexture (backDraw >> draw)
+      tillingId <- generateObject $ tillingPattern rootTrans w h (content) resId
+      pat <- namePatternObject $ refOf tillingId
+      return . Right $ "/Pattern cs\n" <> pat <> " scn\n" <> inner
+
+reClose :: [Primitive] -> Builder
+reClose [] = mempty
+reClose lst@(x:_)
+  | lastPointOf (last lst) `isDistingableFrom` firstPointOf x = mempty
+  | otherwise = tp " h\n"
+
+fillCommandOf :: FillMethod -> Builder
+fillCommandOf m = tp $ case m of
+  FillWinding -> "f\n"
+  FillEvenOdd -> "f*\n"
+
+clipCommandOf :: FillMethod -> Builder
+clipCommandOf m = tp $ case m of
+  FillWinding -> "W n\n"
+  FillEvenOdd -> "W* n\n"
+
+lineCapOf :: Cap -> Builder
+lineCapOf c = tp $ case c of
+  CapStraight 0 -> "0 J "
+  CapStraight _g -> "2 J "
+  CapRound -> "1 J "
+
+lineJoinOf :: Join -> Builder
+lineJoinOf j = case j of
+  JoinRound -> tp "1 j "
+  JoinMiter 0 -> tp "8 M 0 j "
+  JoinMiter n -> toPdf n <> tp " M 0 j "
+
+orderToPdf :: PdfBaseColorable px => Transformation -> DrawOrder px
+           -> PdfEnv Builder
+orderToPdf trans order = do
+  let processPath = foldMap pathToPdf . resplit -- . removeDegeneratePrimitive
+      geometryCode = foldMap processPath $ _orderPrimitives order
+  etx <- textureToPdf trans geometryCode $ _orderTexture order
+  case etx of
+    Left _ -> pure mempty
+    Right tx -> pure $ tx <> geometryCode <> fillCommandOf (_orderFillMethod order)
+
+buildXRefTable :: [Int] -> Builder
+buildXRefTable lst = tp "xref\n0 " <> intDec (glength lst) <> tp "\n"
+                   <> foldMap build lst where
+  build 0 = "0000000000 65535 f \n"
+  build ix = toPdf . B.pack $ printf "%010d 00000 n \n" ix
+
+buildTrailer :: Foldable f => f a -> PdfId -> Builder
+buildTrailer objs startId = tp "trailer\n" <> toPdf
+  [("Size" :: B.ByteString, buildToStrict . intDec $ glength objs + 1)
+  ,("Root", refOf startId)
+  ]
+
+toPdfSpace :: Float -> Transformation
+toPdfSpace h = translate (V2 0 h) <> scale 1 (-1)
+
+pdfFromProducer :: PdfBaseColorable px
+                => Proxy px -> PdfConfiguration -> PdfEnv Builder -> LB.ByteString
+pdfFromProducer px conf producer = toLazyByteString $
+  foldMap byteString objs
+    <> xref
+    <> buildTrailer objects catalogId
+    <> xrefPosition 
+    <> tp "%%EOF"
+  where
+  height = _pdfHeight conf
+  (catalogId : outlineId : pagesId : pageId : contentId : endObjId : firstFreeId :  _) = [1..]
+  (content, endContext) = runPdfEnv conf firstFreeId producer
+  initialTransform = toPdf . toPdfSpace $ fromIntegral height
+
+  objects =
+    [ catalogObject  pagesId outlineId catalogId 
+    , outlinesObject [] outlineId
+    , pagesObject    [pageId] pagesId
+    , pageObject     px (_pdfWidth conf) height pagesId contentId endObjId pageId
+    , contentObject  (buildToStrict $ initialTransform <> content) contentId
+    , resourceObject
+        (endContext .^ pdfShadings.resAssoc)
+        (endContext .^ pdfGraphicStates.resAssoc)
+        (endContext .^ pdfPatterns.resAssoc)
+        (endContext .^ pdfXObjects.resAssoc)
+        endObjId
+    ]
+    <> reverse (_generatedPdfObjects endContext)
+
+  (indexes, objs) = unzip $ prepareObjects objects
+  lastIndex = last indexes
+  xrefIndex = lastIndex + B.length (last objs)
+
+  xrefPosition = "startxref\n" <> intDec xrefIndex <> tp "\n"
+
+  xref = buildXRefTable indexes
+
+renderDrawingToPdf :: (forall px . PdfColorable px => Drawing px () -> [DrawOrder px])
+                   -> Int -> Int -> Dpi -> Drawing PixelRGBA8 ()
+                   -> LB.ByteString
+renderDrawingToPdf toOrders width height dpi =
+    pdfFromProducer px conf . pdfProducer baseTexture
+  where
+    px = Proxy :: Proxy PixelRGBA8
+    baseTexture = SolidTexture emptyPx 
+    conf = PdfConfiguration
+        { _pdfConfDpi     = dpi
+        , _pdfWidth       = width
+        , _pdfHeight      = height
+        , _pdfConfToOrder = toOrders
+        }
+
+pdfProducer :: forall pixel . PdfBaseColorable pixel
+            => Texture pixel -> Drawing pixel () -> PdfEnv Builder
+pdfProducer baseTexture draw = do
+  initTrans <- asks (toPdfSpace . fromIntegral . _pdfHeight)
+  goNext False initTrans fillCommandOf baseTexture $ fromF draw where
+
+  goNext :: forall px. PdfBaseColorable px
+         => Bool -> Transformation -> (FillMethod -> Builder) -> Texture px
+         -> Free (DrawCommand px) ()
+         -> PdfEnv Builder
+  goNext forceInverse activeTrans filler prevTexture f = case f of
+    Free c -> go forceInverse activeTrans filler prevTexture c
+    Pure () -> pure mempty
+
+  go :: forall px. PdfBaseColorable px
+     => Bool -> Transformation -> (FillMethod -> Builder) -> Texture px
+     -> DrawCommand px (Free (DrawCommand px) ()) -> PdfEnv Builder
+  go forceInverse activeTrans filler prevTexture com = case com of
+     CustomRender _mesh next -> recurse next
+     MeshPatchRender i m next -> do
+       w <- asks $ fromIntegral . _pdfWidth
+       h <- asks $ fromIntegral . _pdfHeight
+       let rect = rectangle (V2 0 0) w h
+       go forceInverse activeTrans filler prevTexture $
+         SetTexture (MeshPatchTexture i m) (liftF $ Fill FillWinding rect ()) next
+           
+     Fill method prims next -> do
+       after <- recurse next
+       pure $ foldMap pathToPdf (resplit prims)
+            <> filler method
+            <> after
+     Stroke w j (c, _) prims next -> do
+       after <- recurse next
+       let output p = pathToPdf p <> reClose p
+       pure $ toPdf w <> tp " w "
+            <> lineJoinOf j
+            <> lineCapOf  c <> "\n"
+            <> foldMap output (resplit prims)
+            <> tp "S\n"
+            <> after
+     
+     DashedStroke o pat w j (c, _) prims next -> do
+       sub <- go forceInverse activeTrans filler prevTexture $ Stroke w j (c, c) prims (Pure ())
+       after <- recurse next
+       pure $ arrayOf (foldMap coords pat) 
+           <> toPdf o <> tp " d "
+           <> sub
+           <> "[] 0 d "
+           <> after
+       where
+         coords co = toPdf co <> tp " "
+     
+     -- Opacity is ignored for now
+     WithGlobalOpacity opacity sub next | opacity >= fullValue ->
+       (<>) <$> recurse (fromF sub) <*> recurse next
+     WithGlobalOpacity opacity sub next -> do
+       inner <- withLocalSubcontext . recurse $ fromF sub
+       after <- recurse next
+       let alpha = opacityToPdf opacity
+           proxy = Proxy :: Proxy px
+       (<> after) <$> alphaLayerGenerator proxy inner alpha
+
+     WithImageEffect _f sub next ->
+       (<>) <$> recurse (fromF sub) <*> recurse next
+
+     WithTransform trans sub next | forceInverse -> do
+        after <- recurse next
+        let subTrans = (activeTrans <> trans)
+        inner <- goNext forceInverse subTrans filler prevTexture $ fromF sub
+        let inv = foldMap toPdf $ inverseTransformation trans
+        pure $ toPdf trans <> inner <> inv <> after
+
+     WithTransform trans sub next -> do
+        after <- recurse next
+        let subTrans = activeTrans <> trans
+        inner <- goNext forceInverse subTrans filler prevTexture $ fromF sub
+        pure $ localGraphicState (toPdf trans <> inner) <> after
+
+     SetTexture tx sub next -> do
+        innerCode <- goNext forceInverse activeTrans filler tx $ fromF sub
+        after <- recurse next
+        tex <- textureToPdf activeTrans innerCode tx
+        pure $ case tex of
+           Left _ -> innerCode <> after
+           Right texCode -> localGraphicState texCode <> after
+
+     WithCliping clipping sub next -> do
+        after <- recurse next
+        let draw8 = clipping :: Drawing px ()
+            localClip | forceInverse = id
+                      | otherwise = localGraphicState
+        clipPath <- goNext True activeTrans clipCommandOf prevTexture $ fromF draw8
+        drawing <- recurse (fromF sub)
+        pure $ localClip (clipPath <> tp "\n" <> drawing)
+            <> after
+
+     TextFill p ranges next -> do
+        dpi <- asks _pdfConfDpi
+        after <- recurse next
+        let orders = textToDrawOrders dpi prevTexture p ranges
+        textPrint <- mapM (orderToPdf activeTrans) orders
+        pure $ F.fold textPrint <> after
+
+     WithPathOrientation path base subDrawings next -> do
+       toOrders <- asks _pdfConfToOrder
+       let orders :: [DrawOrder px]
+           orders = toOrders . liftF $ SetTexture prevTexture subDrawings ()
+
+           drawer trans _ order =
+             modify (liftF (WithTransform trans (orderToDrawing order) ()) :)
+
+           placedDrawings :: [Drawing px ()]
+           placedDrawings =
+             reverse $ execState (drawOrdersOnPath drawer 0 base path orders) []
+       after <- recurse next
+       this <- recurse . fromF $ F.fold placedDrawings
+       pure $ this <> after
+
+    where
+      recurse = goNext forceInverse activeTrans filler prevTexture
+
+renderOrdersToPdf :: InnerRenderer -> Int -> Int -> Dpi -> [DrawOrder PixelRGBA8]
+                  -> LB.ByteString
+renderOrdersToPdf toOrders width height dpi orders =
+  pdfFromProducer (Proxy :: Proxy PixelRGBA8) conf $
+      F.fold <$> mapM (orderToPdf rootTrans) orders
+  where
+    rootTrans = toPdfSpace $ fromIntegral height
+    conf = PdfConfiguration
+      { _pdfConfDpi     = dpi
+      , _pdfWidth       = width
+      , _pdfHeight      = height
+      , _pdfConfToOrder = toOrders
+      }
+
+prepareObjects :: [PdfObject] -> [(Int, B.ByteString)]
+prepareObjects = scanl go (0, pdfSignature) where
+  go (ix, prev) obj = (ix + B.length prev, buildToStrict $ toPdf obj)
+
src/Graphics/Rasterific/MiniLens.hs view
@@ -1,100 +1,89 @@-{-# LANGUAGE RankNTypes #-}-{-# LANGUAGE CPP #-}-module Graphics.Rasterific.MiniLens-    ( -- * Types-      Lens-    , Lens'-    , Traversal-    , Traversal'-    , lens--      -- * Getter-    , (.^)-    , view-    , use--      -- * Setter-    , (.~)-    , (.=)-    , (%=)-    , (+=)-    , set--      -- * Helper-    , (&)-    ) where--import Control.Monad.Identity-import Control.Applicative-import Control.Monad.State        as State--#if MIN_VERSION_base(4,8,0)-import Data.Function( (&) )-#endif--infixl 8 .^-infixr 4 .~-infix  4 .=,%=,+=--#if !MIN_VERSION_base(4,8,0)-infixl 1 &--(&) :: a -> (a -> b) -> b-x & f = f x-#endif---- | Does it look familiar? yes it's the official--- Lens type.-type Lens s t a b =-    forall f. Functor f => (a -> f b) -> s -> f t---- | Try to match the Lens' type alias.-type Lens' s a = Lens s s a a---- | Traversal type, matched to the one of the lens--- package.-type Traversal s t a b =-    forall f. Applicative f => (a -> f b) -> s -> f t--type Traversal' s a = Traversal s s a a---- | Create a full lens out of setter and getter-lens :: (s -> a)-     -> (s -> b -> t)-     -> Lens s t a b-{-# INLINE lens #-}-lens accessor setter = \f src ->-  fmap (setter src) $ f (accessor src)--view :: s -> Lens s t a b -> a-{-# INLINE view #-}-view v l = getConst (l Const v)--(.^) :: s -> Lens s t a b -> a-{-# INLINE (.^) #-}-(.^) = view--set :: Lens' s a -> a -> s -> s-{-# INLINE set #-}-set l new v = runIdentity $ l (\_ -> Identity new) v--(.~) :: Lens' s a -> a -> s -> s-{-# INLINE (.~) #-}-(.~) = set--(.=) :: MonadState s m => Lens' s a -> a -> m ()-{-# INLINE (.=) #-}-(.=) l v = State.modify (l .~ v)--(%=) :: MonadState s m => Lens' s a -> (a -> a) -> m ()-{-# INLINE (%=) #-}-(%=) l f = State.modify $ \s -> s & l .~ f (s .^ l)--(+=) :: (Num a, MonadState s m) => Lens' s a -> a -> m ()-{-# INLINE (+=) #-}-(+=) l n = l %= (+ n)--use :: MonadState s m => Lens s t a b -> m a-{-# INLINE use #-}-use l = State.gets (.^ l)-+{-# LANGUAGE RankNTypes #-}
+module Graphics.Rasterific.MiniLens
+    ( -- * Types
+      Lens
+    , Lens'
+    , Traversal
+    , Traversal'
+    , lens
+
+      -- * Getter
+    , (.^)
+    , view
+    , use
+
+      -- * Setter
+    , (.~)
+    , (.=)
+    , (%=)
+    , (+=)
+    , set
+
+      -- * Helper
+    , (&)
+    ) where
+
+import Control.Monad.Identity
+import Control.Applicative
+import Control.Monad.State        as State
+import Data.Function( (&) )
+
+infixl 8 .^
+infixr 4 .~
+infix  4 .=,%=,+=
+
+-- | Does it look familiar? yes it's the official
+-- Lens type.
+type Lens s t a b =
+    forall f. Functor f => (a -> f b) -> s -> f t
+
+-- | Try to match the Lens' type alias.
+type Lens' s a = Lens s s a a
+
+-- | Traversal type, matched to the one of the lens
+-- package.
+type Traversal s t a b =
+    forall f. Applicative f => (a -> f b) -> s -> f t
+
+type Traversal' s a = Traversal s s a a
+
+-- | Create a full lens out of setter and getter
+lens :: (s -> a)
+     -> (s -> b -> t)
+     -> Lens s t a b
+{-# INLINE lens #-}
+lens accessor setter = \f src ->
+  fmap (setter src) $ f (accessor src)
+
+view :: s -> Lens s t a b -> a
+{-# INLINE view #-}
+view v l = getConst (l Const v)
+
+(.^) :: s -> Lens s t a b -> a
+{-# INLINE (.^) #-}
+(.^) = view
+
+set :: Lens' s a -> a -> s -> s
+{-# INLINE set #-}
+set l new v = runIdentity $ l (\_ -> Identity new) v
+
+(.~) :: Lens' s a -> a -> s -> s
+{-# INLINE (.~) #-}
+(.~) = set
+
+(.=) :: MonadState s m => Lens' s a -> a -> m ()
+{-# INLINE (.=) #-}
+(.=) l v = State.modify (l .~ v)
+
+(%=) :: MonadState s m => Lens' s a -> (a -> a) -> m ()
+{-# INLINE (%=) #-}
+(%=) l f = State.modify $ \s -> s & l .~ f (s .^ l)
+
+(+=) :: (Num a, MonadState s m) => Lens' s a -> a -> m ()
+{-# INLINE (+=) #-}
+(+=) l n = l %= (+ n)
+
+use :: MonadState s m => Lens s t a b -> m a
+{-# INLINE use #-}
+use l = State.gets (.^ l)
+
src/Graphics/Rasterific/Operators.hs view
@@ -1,164 +1,160 @@-{-# LANGUAGE CPP #-}--- | Module providing basic helper functions to help--- build vector/point calculations.-module Graphics.Rasterific.Operators-    ( Point-      -- * Lifted operators-    , (^&&^)-    , (^||^)-    , (^==^)-    , (^/=^)-    , (^<=^)-    , (^<^)-    , (^<)--      -- *  Lifted functions-    , vmin-    , vmax-    , vabs-    , vfloor-    , vceil-    , clampPoint-    , midPoint-    , middle-    , vpartition -    , normal-    , ifZero-    , isNearby-    , isDistingableFrom-    ) where--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( Applicative, (<$>) )-#endif-import Control.Applicative( liftA2, liftA3 )--import Graphics.Rasterific.Linear-             ( V2( .. )-             , Additive( .. )-             , Epsilon( nearZero )-             , (^+^)-             , (^*)-             , dot-             , normalize-             )--infix  4 ^<, ^<=^, ^<^, ^==^, ^/=^-infixr 3 ^&&^-infixr 2 ^||^---- | Represent a point-type Point = V2 Float---- | Pairwise boolean and operator-(^&&^) :: (Applicative a) => a Bool -> a Bool -> a Bool-{-# INLINE (^&&^) #-}-(^&&^) = liftA2 (&&)---- | Pairwise boolean or operator-(^||^) :: (Applicative a) => a Bool -> a Bool -> a Bool-{-# INLINE (^||^) #-}-(^||^) = liftA2 (||)---- | Pairwise vector/point equal operator-(^==^) :: (Eq v, Applicative a) => a v -> a v -> a Bool-{-# INLINE (^==^) #-}-(^==^) = liftA2 (==)---- | Pairwise vector/point lower than or equal operator-(^<=^) :: (Ord v, Applicative a) => a v -> a v -> a Bool-{-# INLINE (^<=^) #-}-(^<=^) = liftA2 (<=)---- | Pairwise vector/point lower than operator-(^<^) :: (Ord v, Applicative a) => a v -> a v -> a Bool-{-# INLINE (^<^) #-}-(^<^) = liftA2 (<)---- | Component/scalar lower than operator.-(^<) :: (Applicative a, Ord v) => a v -> v -> a Bool-{-# INLINE (^<) #-}-(^<) vec v = (< v) <$> vec---- | Pairwise vector/point difference operator.-(^/=^) :: (Applicative a, Eq v) => a v -> a v -> a Bool-{-# INLINE (^/=^) #-}-(^/=^) = liftA2 (/=)---- | Min function between two vector/points.--- Work on every component separately.-vmin :: (Ord n, Applicative a) => a n -> a n -> a n-{-# INLINE vmin #-}-vmin = liftA2 min---- | Max function between to vector/point.--- Work on every component separatly.-vmax :: (Ord n, Applicative a) => a n -> a n -> a n-{-# INLINE vmax #-}-vmax = liftA2 max---- | Abs function for every component of the vector/point.-vabs :: (Num n, Functor a) => a n -> a n-{-# INLINE vabs #-}-vabs = fmap abs---- | Floor function for every component of the vector/point.-vfloor :: (Functor a) => a Float -> a Int-{-# INLINE vfloor #-}-vfloor = fmap floor---- | ceil function for every component of the vector/point.-vceil :: (Functor a) => a Float -> a Int-{-# INLINE vceil #-}-vceil = fmap ceiling---- | Given a point, clamp every coordinates between--- a given minimum and maximum.-clampPoint :: Point -> Point -> Point -> Point-{-# INLINE clampPoint #-}-clampPoint mini maxi v = vmin maxi $ vmax mini v---- | Given two points, return a point in the middle--- of them.-midPoint :: (Additive a, Fractional coord) => a coord -> a coord -> a coord-{-# INLINE midPoint #-}-midPoint a b = (a ^+^ b) ^* 0.5--middle :: (Fractional a) => a -> a -> a-{-# INLINE middle #-}-middle a b = (a + b) * 0.5---- | Given a boolean choice vector, return elements of--- the first one if true, of the second one otherwise.-vpartition :: (Applicative a) => a Bool -> a v -> a v -> a v-{-# INLINE vpartition #-}-vpartition = liftA3 choose-  where choose True a _ = a-        choose False _ b = b---- | Calculate a normal vector-normal :: (Floating v, Epsilon v) => V2 v -> V2 v -> V2 v-{-# INLINE normal #-}-normal (V2 ax ay) (V2 bx by) = normalize $ V2 (ay - by) (bx - ax)---- | Return the second operand if the vector is--- nearly null-ifZero :: (Epsilon v) => v -> v -> v-{-# INLINE ifZero #-}-ifZero u v | nearZero u = v-           | otherwise = u---- | Tell if two points are nearly indistinguishable.--- If indistinguishable, we can treat them as the same--- point.-isNearby :: Point -> Point -> Bool-{-# INLINE isNearby #-}-isNearby p1 p2 = squareDist < 0.0001-  where vec = p1 ^-^ p2-        squareDist = vec `dot` vec---- | simply `not (a `isNearby` b)`-isDistingableFrom :: Point -> Point -> Bool-{-# INLINE isDistingableFrom #-}-isDistingableFrom a b = not $ isNearby a b-+-- | Module providing basic helper functions to help
+-- build vector/point calculations.
+module Graphics.Rasterific.Operators
+    ( Point
+      -- * Lifted operators
+    , (^&&^)
+    , (^||^)
+    , (^==^)
+    , (^/=^)
+    , (^<=^)
+    , (^<^)
+    , (^<)
+
+      -- *  Lifted functions
+    , vmin
+    , vmax
+    , vabs
+    , vfloor
+    , vceil
+    , clampPoint
+    , midPoint
+    , middle
+    , vpartition 
+    , normal
+    , ifZero
+    , isNearby
+    , isDistingableFrom
+    ) where
+
+import Control.Applicative( liftA2, liftA3 )
+
+import Graphics.Rasterific.Linear
+             ( V2( .. )
+             , Additive( .. )
+             , Epsilon( nearZero )
+             , (^+^)
+             , (^*)
+             , dot
+             , normalize
+             )
+
+infix  4 ^<, ^<=^, ^<^, ^==^, ^/=^
+infixr 3 ^&&^
+infixr 2 ^||^
+
+-- | Represent a point
+type Point = V2 Float
+
+-- | Pairwise boolean and operator
+(^&&^) :: (Applicative a) => a Bool -> a Bool -> a Bool
+{-# INLINE (^&&^) #-}
+(^&&^) = liftA2 (&&)
+
+-- | Pairwise boolean or operator
+(^||^) :: (Applicative a) => a Bool -> a Bool -> a Bool
+{-# INLINE (^||^) #-}
+(^||^) = liftA2 (||)
+
+-- | Pairwise vector/point equal operator
+(^==^) :: (Eq v, Applicative a) => a v -> a v -> a Bool
+{-# INLINE (^==^) #-}
+(^==^) = liftA2 (==)
+
+-- | Pairwise vector/point lower than or equal operator
+(^<=^) :: (Ord v, Applicative a) => a v -> a v -> a Bool
+{-# INLINE (^<=^) #-}
+(^<=^) = liftA2 (<=)
+
+-- | Pairwise vector/point lower than operator
+(^<^) :: (Ord v, Applicative a) => a v -> a v -> a Bool
+{-# INLINE (^<^) #-}
+(^<^) = liftA2 (<)
+
+-- | Component/scalar lower than operator.
+(^<) :: (Applicative a, Ord v) => a v -> v -> a Bool
+{-# INLINE (^<) #-}
+(^<) vec v = (< v) <$> vec
+
+-- | Pairwise vector/point difference operator.
+(^/=^) :: (Applicative a, Eq v) => a v -> a v -> a Bool
+{-# INLINE (^/=^) #-}
+(^/=^) = liftA2 (/=)
+
+-- | Min function between two vector/points.
+-- Work on every component separately.
+vmin :: (Ord n, Applicative a) => a n -> a n -> a n
+{-# INLINE vmin #-}
+vmin = liftA2 min
+
+-- | Max function between to vector/point.
+-- Work on every component separatly.
+vmax :: (Ord n, Applicative a) => a n -> a n -> a n
+{-# INLINE vmax #-}
+vmax = liftA2 max
+
+-- | Abs function for every component of the vector/point.
+vabs :: (Num n, Functor a) => a n -> a n
+{-# INLINE vabs #-}
+vabs = fmap abs
+
+-- | Floor function for every component of the vector/point.
+vfloor :: (Functor a) => a Float -> a Int
+{-# INLINE vfloor #-}
+vfloor = fmap floor
+
+-- | ceil function for every component of the vector/point.
+vceil :: (Functor a) => a Float -> a Int
+{-# INLINE vceil #-}
+vceil = fmap ceiling
+
+-- | Given a point, clamp every coordinates between
+-- a given minimum and maximum.
+clampPoint :: Point -> Point -> Point -> Point
+{-# INLINE clampPoint #-}
+clampPoint mini maxi v = vmin maxi $ vmax mini v
+
+-- | Given two points, return a point in the middle
+-- of them.
+midPoint :: (Additive a, Fractional coord) => a coord -> a coord -> a coord
+{-# INLINE midPoint #-}
+midPoint a b = (a ^+^ b) ^* 0.5
+
+middle :: (Fractional a) => a -> a -> a
+{-# INLINE middle #-}
+middle a b = (a + b) * 0.5
+
+-- | Given a boolean choice vector, return elements of
+-- the first one if true, of the second one otherwise.
+vpartition :: (Applicative a) => a Bool -> a v -> a v -> a v
+{-# INLINE vpartition #-}
+vpartition = liftA3 choose
+  where choose True a _ = a
+        choose False _ b = b
+
+-- | Calculate a normal vector
+normal :: (Floating v, Epsilon v) => V2 v -> V2 v -> V2 v
+{-# INLINE normal #-}
+normal (V2 ax ay) (V2 bx by) = normalize $ V2 (ay - by) (bx - ax)
+
+-- | Return the second operand if the vector is
+-- nearly null
+ifZero :: (Epsilon v) => v -> v -> v
+{-# INLINE ifZero #-}
+ifZero u v | nearZero u = v
+           | otherwise = u
+
+-- | Tell if two points are nearly indistinguishable.
+-- If indistinguishable, we can treat them as the same
+-- point.
+isNearby :: Point -> Point -> Bool
+{-# INLINE isNearby #-}
+isNearby p1 p2 = squareDist < 0.2
+  where vec = p1 ^-^ p2
+        squareDist = vec `dot` vec
+
+-- | simply `not (a `isNearby` b)`
+isDistingableFrom :: Point -> Point -> Bool
+{-# INLINE isDistingableFrom #-}
+isDistingableFrom a b = not $ isNearby a b
+
src/Graphics/Rasterific/Patch.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-}
 {-# LANGUAGE BangPatterns #-}
 {-# LANGUAGE RecordWildCards #-}
 {-# LANGUAGE FlexibleInstances #-}
@@ -52,11 +51,6 @@     , horizontalTensorSubdivide
     , transposePatch
     )  where
-
-#if !MIN_VERSION_base(4,8,0)
-import Control.Applicative( Applicative( pure, (<*>) ), (<$>) )
-import Data.Foldable( Foldable( foldMap ) )
-#endif
 
 import Control.Monad.Free( liftF )
 import Control.Monad( when, forM_ )
src/Graphics/Rasterific/PathWalker.hs view
@@ -1,128 +1,122 @@-{-# LANGUAGE GeneralizedNewtypeDeriving #-}-{-# LANGUAGE CPP #-}--- | This module help the walking of path of any shape,--- being able to return the current position and the--- actual orientation.-module Graphics.Rasterific.PathWalker( PathWalkerT-                                     , PathWalker-                                     , PathDrawer-                                     , runPathWalking-                                     , advanceBy-                                     , currentPosition-                                     , currentTangeant-                                     , drawOrdersOnPath-                                     ) where--#if !MIN_VERSION_base(4,8,0)-import Data.Monoid( mempty )-import Control.Applicative( Applicative, (<*>), (<$>) )-#endif--import Data.Monoid( (<>) )--import Control.Monad.Identity( Identity )-import Control.Monad.State( StateT-                          , MonadTrans-                          , lift-                          , evalStateT-                          , modify-                          , gets )-import Data.Maybe( fromMaybe )--import Graphics.Rasterific.Types-import Graphics.Rasterific.Linear-import Graphics.Rasterific.Transformations-import Graphics.Rasterific.StrokeInternal-import Graphics.Rasterific.PlaneBoundable-import Graphics.Rasterific.Immediate---- | The walking transformer monad.-newtype PathWalkerT m a = PathWalkerT (StateT WalkerState m a)-    deriving (Monad, Applicative, Functor, MonadTrans)---- | Simpler alias if monad transformers are not--- needed.-type PathWalker a = PathWalkerT Identity a---- | State of the path walker, just a bunch of primitives--- with continuity guarantee. The continuity is guaranteed--- by the Path used to derive this primitives.-data WalkerState = WalkerState-    { _walkerPrims :: ![Primitive]-    }---- | Create a path walker from a given path-runPathWalking :: (Monad m) => Path -> PathWalkerT m a -> m a-runPathWalking path (PathWalkerT walker) = evalStateT walker initialState-  where-    initialState = WalkerState primsOfPath-    primsOfPath = listOfContainer-                . flatten-                . containerOfList-                $ pathToPrimitives path---- | Advance by the given amount of pixels on the path.-advanceBy :: Monad m => Float -> PathWalkerT m ()-advanceBy by = PathWalkerT . modify $ \s ->-  let (_, leftPrimitives) = splitPrimitiveUntil by $ _walkerPrims s in-  s { _walkerPrims = leftPrimitives }---- | Obtain the current position if we are still on the--- path, if not, return Nothing.-currentPosition :: (Monad m) => PathWalkerT m (Maybe Point)-currentPosition = PathWalkerT $ gets (currPos . _walkerPrims)-  where-    currPos [] = Nothing-    currPos (prim:_) = Just $ firstPointOf prim---- | Obtain the current tangeant of the path if we're still--- on it. Return Nothing otherwise.-currentTangeant :: (Monad m) => PathWalkerT m (Maybe Vector)-currentTangeant = PathWalkerT $ gets (currTangeant . _walkerPrims)-  where-    currTangeant [] = Nothing-    currTangeant (prim:_) = Just . normalize $ firstTangeantOf prim---- | Callback function in charge to transform the DrawOrder--- given the transformation to place it on the path.-type PathDrawer m px =-    Transformation -> PlaneBound -> DrawOrder px -> m ()---- | This function is the workhorse of the placement, it will--- walk the path and calculate the appropriate transformation--- for every order.-drawOrdersOnPath :: Monad m-                 => PathDrawer m px  -- ^ Function handling the placement of the order.-                 -> Float            -- ^ Starting offset-                 -> Float            -- ^ Baseline vertical position in the orders.-                 -> Path             -- ^ Path on which to place the orders.-                 -> [DrawOrder px]   -- ^ Orders to place on a path.-                 -> m ()-drawOrdersOnPath drawer startOffset baseline path orders =-    runPathWalking path $ advanceBy startOffset >> go Nothing orders where-  go _ [] = return ()-  go prevX (img : rest) = do-    let bounds = planeBounds img-        width = boundWidth bounds-        cx = fromMaybe startX prevX-        V2 startX _ = boundLowerLeftCorner bounds-        V2 endX _ = _planeMaxBound bounds-        halfWidth = width / 2-        spaceWidth = abs $ startX - cx-        translation = V2 (negate startX - halfWidth) (- baseline)--    if bounds == mempty then go prevX rest-    else do-      advanceBy (halfWidth + spaceWidth)-      mayPos <- currentPosition-      mayDir <- currentTangeant-      case (,) <$> mayPos <*> mayDir of-        Nothing -> return () -- out of path, stop drawing-        Just (pos, dir) -> do-          let imageTransform =-                  translate pos <> toNewXBase dir-                                <> translate translation-          lift $ drawer imageTransform bounds img-          advanceBy halfWidth-          go (Just endX) rest-+{-# LANGUAGE GeneralizedNewtypeDeriving #-}
+-- | This module help the walking of path of any shape,
+-- being able to return the current position and the
+-- actual orientation.
+module Graphics.Rasterific.PathWalker( PathWalkerT
+                                     , PathWalker
+                                     , PathDrawer
+                                     , runPathWalking
+                                     , advanceBy
+                                     , currentPosition
+                                     , currentTangeant
+                                     , drawOrdersOnPath
+                                     ) where
+
+import Data.Monoid( (<>) )
+
+import Control.Monad.Identity( Identity )
+import Control.Monad.State( StateT
+                          , MonadTrans
+                          , lift
+                          , evalStateT
+                          , modify
+                          , gets )
+import Data.Maybe( fromMaybe )
+
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.Linear
+import Graphics.Rasterific.Transformations
+import Graphics.Rasterific.StrokeInternal
+import Graphics.Rasterific.PlaneBoundable
+import Graphics.Rasterific.Immediate
+
+-- | The walking transformer monad.
+newtype PathWalkerT m a = PathWalkerT (StateT WalkerState m a)
+    deriving (Monad, Applicative, Functor, MonadTrans)
+
+-- | Simpler alias if monad transformers are not
+-- needed.
+type PathWalker a = PathWalkerT Identity a
+
+-- | State of the path walker, just a bunch of primitives
+-- with continuity guarantee. The continuity is guaranteed
+-- by the Path used to derive this primitives.
+data WalkerState = WalkerState
+    { _walkerPrims :: ![Primitive]
+    }
+
+-- | Create a path walker from a given path
+runPathWalking :: (Monad m) => Path -> PathWalkerT m a -> m a
+runPathWalking path (PathWalkerT walker) = evalStateT walker initialState
+  where
+    initialState = WalkerState primsOfPath
+    primsOfPath = listOfContainer
+                . flatten
+                . containerOfList
+                $ pathToPrimitives path
+
+-- | Advance by the given amount of pixels on the path.
+advanceBy :: Monad m => Float -> PathWalkerT m ()
+advanceBy by = PathWalkerT . modify $ \s ->
+  let (_, leftPrimitives) = splitPrimitiveUntil by $ _walkerPrims s in
+  s { _walkerPrims = leftPrimitives }
+
+-- | Obtain the current position if we are still on the
+-- path, if not, return Nothing.
+currentPosition :: (Monad m) => PathWalkerT m (Maybe Point)
+currentPosition = PathWalkerT $ gets (currPos . _walkerPrims)
+  where
+    currPos [] = Nothing
+    currPos (prim:_) = Just $ firstPointOf prim
+
+-- | Obtain the current tangeant of the path if we're still
+-- on it. Return Nothing otherwise.
+currentTangeant :: (Monad m) => PathWalkerT m (Maybe Vector)
+currentTangeant = PathWalkerT $ gets (currTangeant . _walkerPrims)
+  where
+    currTangeant [] = Nothing
+    currTangeant (prim:_) = Just . normalize $ firstTangeantOf prim
+
+-- | Callback function in charge to transform the DrawOrder
+-- given the transformation to place it on the path.
+type PathDrawer m px =
+    Transformation -> PlaneBound -> DrawOrder px -> m ()
+
+-- | This function is the workhorse of the placement, it will
+-- walk the path and calculate the appropriate transformation
+-- for every order.
+drawOrdersOnPath :: Monad m
+                 => PathDrawer m px  -- ^ Function handling the placement of the order.
+                 -> Float            -- ^ Starting offset
+                 -> Float            -- ^ Baseline vertical position in the orders.
+                 -> Path             -- ^ Path on which to place the orders.
+                 -> [DrawOrder px]   -- ^ Orders to place on a path.
+                 -> m ()
+drawOrdersOnPath drawer startOffset baseline path orders =
+    runPathWalking path $ advanceBy startOffset >> go Nothing orders where
+  go _ [] = return ()
+  go prevX (img : rest) = do
+    let bounds = planeBounds img
+        width = boundWidth bounds
+        cx = fromMaybe startX prevX
+        V2 startX _ = boundLowerLeftCorner bounds
+        V2 endX _ = _planeMaxBound bounds
+        halfWidth = width / 2
+        spaceWidth = abs $ startX - cx
+        translation = V2 (negate startX - halfWidth) (- baseline)
+
+    if bounds == mempty then go prevX rest
+    else do
+      advanceBy (halfWidth + spaceWidth)
+      mayPos <- currentPosition
+      mayDir <- currentTangeant
+      case (,) <$> mayPos <*> mayDir of
+        Nothing -> return () -- out of path, stop drawing
+        Just (pos, dir) -> do
+          let imageTransform =
+                  translate pos <> toNewXBase dir
+                                <> translate translation
+          lift $ drawer imageTransform bounds img
+          advanceBy halfWidth
+          go (Just endX) rest
+
src/Graphics/Rasterific/PlaneBoundable.hs view
@@ -1,87 +1,79 @@-{-# LANGUAGE TypeSynonymInstances #-}-{-# LANGUAGE FlexibleInstances #-}-{-# LANGUAGE CPP #-}--- | Module implementing types used for geometry--- bound calculations.-module Graphics.Rasterific.PlaneBoundable ( PlaneBound( .. )-                                          , PlaneBoundable( .. )-                                          , boundWidth-                                          , boundHeight-                                          , boundLowerLeftCorner-                                          ) where--#if !MIN_VERSION_base(4,8,0)--- to be removed with GHC 7.12 ?-import Control.Applicative( (<$>), (<*>) )-import Data.Monoid( Monoid( .. ) )-import Data.Foldable( Foldable( foldMap ) )-#endif--import Data.Monoid( (<>) )--import Graphics.Rasterific.Linear( V2( .. ) )-import Graphics.Rasterific.Types-import Graphics.Rasterific.CubicBezier---- | Represent the minimal axis aligned rectangle--- in which some primitives can be drawn. Should--- fit to bezier curve and not use directly their--- control points.-data PlaneBound = PlaneBound-    { -- | Corner upper left of the bounding box of-      -- the considered primitives.-      _planeMinBound :: !Point-      -- | Corner lower right of the bounding box of-      -- the considered primitives.-    , _planeMaxBound :: !Point-    }-    deriving (Eq, Show)---- | Extract the width of the bounds-boundWidth :: PlaneBound -> Float-boundWidth (PlaneBound (V2 x0 _) (V2 x1 _)) = x1 - x0---- | Extract the height of the bound-boundHeight :: PlaneBound -> Float-boundHeight (PlaneBound (V2 _ y0) (V2 _ y1)) = y1 - y0---- | Extract the position of the lower left corner of the--- bounds.-boundLowerLeftCorner :: PlaneBound -> Point-boundLowerLeftCorner (PlaneBound (V2 x _) (V2 _ y)) = V2 x y--instance Monoid PlaneBound where-  mempty = PlaneBound infPoint negInfPoint-    where-      infPoint = V2 (1 / 0) (1 / 0)-      negInfPoint = V2 (negate 1 / 0) (negate 1 / 0)--  mappend (PlaneBound mini1 maxi1) (PlaneBound mini2 maxi2) =-    PlaneBound (min <$> mini1 <*> mini2)-               (max <$> maxi1 <*> maxi2)---- | Class used to calculate bounds of various geometrical--- primitives. The calculated is precise, the bounding should--- be minimal with respect with drawn curve.-class PlaneBoundable a where-    -- | Given a graphical elements, calculate it's bounds.-    planeBounds :: a -> PlaneBound--instance PlaneBoundable Point where-    planeBounds a = PlaneBound a a--instance PlaneBoundable Line where-    planeBounds (Line p1 p2) = planeBounds p1 <> planeBounds p2--instance PlaneBoundable Bezier where-    planeBounds (Bezier p0 p1 p2) =-        planeBounds (CubicBezier p0 p1 p1 p2)--instance PlaneBoundable CubicBezier where-    planeBounds = foldMap planeBounds . cubicBezierBounds--instance PlaneBoundable Primitive where-    planeBounds (LinePrim l) = planeBounds l-    planeBounds (BezierPrim b) = planeBounds b-    planeBounds (CubicBezierPrim c) = planeBounds c-+{-# LANGUAGE TypeSynonymInstances #-}
+{-# LANGUAGE FlexibleInstances #-}
+-- | Module implementing types used for geometry
+-- bound calculations.
+module Graphics.Rasterific.PlaneBoundable ( PlaneBound( .. )
+                                          , PlaneBoundable( .. )
+                                          , boundWidth
+                                          , boundHeight
+                                          , boundLowerLeftCorner
+                                          ) where
+
+import Data.Monoid( (<>) )
+
+import Graphics.Rasterific.Linear( V2( .. ) )
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.CubicBezier
+
+-- | Represent the minimal axis aligned rectangle
+-- in which some primitives can be drawn. Should
+-- fit to bezier curve and not use directly their
+-- control points.
+data PlaneBound = PlaneBound
+    { -- | Corner upper left of the bounding box of
+      -- the considered primitives.
+      _planeMinBound :: !Point
+      -- | Corner lower right of the bounding box of
+      -- the considered primitives.
+    , _planeMaxBound :: !Point
+    }
+    deriving (Eq, Show)
+
+-- | Extract the width of the bounds
+boundWidth :: PlaneBound -> Float
+boundWidth (PlaneBound (V2 x0 _) (V2 x1 _)) = x1 - x0
+
+-- | Extract the height of the bound
+boundHeight :: PlaneBound -> Float
+boundHeight (PlaneBound (V2 _ y0) (V2 _ y1)) = y1 - y0
+
+-- | Extract the position of the lower left corner of the
+-- bounds.
+boundLowerLeftCorner :: PlaneBound -> Point
+boundLowerLeftCorner (PlaneBound (V2 x _) (V2 _ y)) = V2 x y
+
+instance Monoid PlaneBound where
+  mempty = PlaneBound infPoint negInfPoint
+    where
+      infPoint = V2 (1 / 0) (1 / 0)
+      negInfPoint = V2 (negate 1 / 0) (negate 1 / 0)
+
+  mappend (PlaneBound mini1 maxi1) (PlaneBound mini2 maxi2) =
+    PlaneBound (min <$> mini1 <*> mini2)
+               (max <$> maxi1 <*> maxi2)
+
+-- | Class used to calculate bounds of various geometrical
+-- primitives. The calculated is precise, the bounding should
+-- be minimal with respect with drawn curve.
+class PlaneBoundable a where
+    -- | Given a graphical elements, calculate it's bounds.
+    planeBounds :: a -> PlaneBound
+
+instance PlaneBoundable Point where
+    planeBounds a = PlaneBound a a
+
+instance PlaneBoundable Line where
+    planeBounds (Line p1 p2) = planeBounds p1 <> planeBounds p2
+
+instance PlaneBoundable Bezier where
+    planeBounds (Bezier p0 p1 p2) =
+        planeBounds (CubicBezier p0 p1 p1 p2)
+
+instance PlaneBoundable CubicBezier where
+    planeBounds = foldMap planeBounds . cubicBezierBounds
+
+instance PlaneBoundable Primitive where
+    planeBounds (LinePrim l) = planeBounds l
+    planeBounds (BezierPrim b) = planeBounds b
+    planeBounds (CubicBezierPrim c) = planeBounds c
+
src/Graphics/Rasterific/QuadraticBezier.hs view
@@ -1,297 +1,292 @@-{-# LANGUAGE ScopedTypeVariables #-}-{-# LANGUAGE FlexibleInstances #-}-{-# LANGUAGE BangPatterns #-}-{-# LANGUAGE CPP #-}--- | Module handling math regarding the handling of quadratic--- and cubic bezier curve.-module Graphics.Rasterific.QuadraticBezier-    ( -- * Helper functions-      straightLine-    , bezierFromPath-    , decomposeBeziers-    , clipBezier-    , sanitizeBezier-    , offsetBezier-    , flattenBezier-    , bezierBreakAt-    , bezierLengthApproximation-    , isBezierPoint-    ) where--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( pure )-import Data.Monoid( Monoid( mempty ) )-#endif-import Graphics.Rasterific.Linear-             ( V2( .. )-             , (^-^)-             , (^+^)-             , (^*)-             , dot-             , norm-             , lerp-             )--import Data.Monoid( (<>) )-import Graphics.Rasterific.Operators-import Graphics.Rasterific.Types---- | Create a list of bezier patch from a list of points,------ > bezierFromPath [a, b, c, d, e] == [Bezier a b c, Bezier c d e]--- > bezierFromPath [a, b, c, d, e, f] == [Bezier a b c, Bezier c d e]--- > bezierFromPath [a, b, c, d, e, f, g] ==--- >     [Bezier a b c, Bezier c d e, Bezier e f g]----bezierFromPath :: [Point] -> [Bezier]-bezierFromPath (a:b:rest@(c:_)) = Bezier a b c : bezierFromPath rest-bezierFromPath _ = []--isBezierPoint :: Bezier -> Bool-isBezierPoint (Bezier a b c) =-  not $ a `isDistingableFrom` b || -        b `isDistingableFrom` c---- | Only work if the quadratic bezier curve--- is nearly flat-bezierLengthApproximation :: Bezier -> Float-bezierLengthApproximation (Bezier a _ c) =-    norm $ c ^-^ a--decomposeBeziers :: Bezier -> Producer EdgeSample-decomposeBeziers (Bezier (V2 aRx aRy) (V2 bRx bRy) (V2 cRx cRy)) =-    go aRx aRy bRx bRy cRx cRy where-  go ax ay _bx _by cx cy cont-    | insideX && insideY =-      let !px = fromIntegral $ min floorAx floorCx-          !py = fromIntegral $ min floorAy floorCy-          !w = px + 1 - cx `middle` ax-          !h = cy - ay-      in-      EdgeSample (px + 0.5) (py + 0.5) (w * h) h : cont-      where-        floorAx, floorAy :: Int-        !floorAx = floor ax-        !floorAy = floor ay--        !floorCx = floor cx-        !floorCy = floor cy--        !insideX = floorAx == floorCx || ceiling ax == (ceiling cx :: Int)-        !insideY = floorAy == floorCy || ceiling ay == (ceiling cy :: Int)---  go !ax !ay !bx !by !cx !cy cont =-      go ax ay abx aby mx my $ go mx my bcx bcy cx cy cont-    where-      !abx = ax `middle` bx-      !aby = ay `middle` by--      !bcx = bx `middle` cx-      !bcy = by `middle` cy--      !abbcx = abx `middle` bcx-      !abbcy = aby `middle` bcy--      !mx | abs (abbcx - mini) < 0.1 = mini-          | abs (abbcx - maxi) < 0.1 = maxi-          | otherwise = abbcx-         where !mini = fromIntegral (floor abbcx :: Int)-               !maxi = fromIntegral (ceiling abbcx :: Int)--      !my | abs (abbcy - mini) < 0.1 = mini-          | abs (abbcy - maxi) < 0.1 = maxi-          | otherwise = abbcy-         where !mini = fromIntegral (floor abbcy :: Int)-               !maxi = fromIntegral (ceiling abbcy :: Int)----- | Create a quadratic bezier curve representing--- a straight line.-straightLine :: Point -> Point -> Bezier-straightLine a c = Bezier a (a `midPoint` c) c---- | Clamp the bezier curve inside a rectangle--- given in parameter.-clipBezier :: Point     -- ^ Point representing the "minimal" point for cliping-           -> Point     -- ^ Point representing the "maximal" point for cliping-           -> Bezier    -- ^ The quadratic bezier curve to be clamped-           -> Container Primitive-clipBezier mini maxi bezier@(Bezier a b c)-    -- If we are in the range bound, return the curve-    -- unaltered-    | insideX && insideY = pure $ BezierPrim bezier-    -- If one of the component is outside, clamp-    -- the components on the boundaries and output a-    -- straight line on this boundary. Useful for the-    -- filing case, to clamp the polygon drawing on-    -- the edge-    | outsideX || outsideY =-        pure . BezierPrim $ clampedA `straightLine` clampedC-    -- Not completly inside nor outside, just divide-    -- and conquer.-    | otherwise =-        recurse (Bezier a ab m) <>-            recurse (Bezier m bc c)-  where -- Minimal & maximal dimension of the bezier curve-        bmin = vmin a $ vmin b c-        bmax = vmax a $ vmax b c--        recurse = clipBezier mini maxi--        clamper = clampPoint mini maxi-        clampedA = clamper a-        clampedC = clamper c--        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi-        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin--        ---        --         X B-        --        / \-        --       /   \-        --   ab X--X--X bc-        --     / abbc  \-        --    /         \-        -- A X           X C-        ---        (ab, bc, abbc) = splitBezier bezier--        --  mini-        --     +-------------+-        --     |             |-        --     |             |-        --     |             |-        --     +-------------+-        --                   maxi-        -- the edgeSeparator vector encode which edge-        -- is te nearest to the midpoint.-        -- if True then it's the 'min' edges which are-        -- the nearest, otherwise it's the maximum edge-        edgeSeparator =-            vabs (abbc ^-^ mini) ^<^ vabs (abbc ^-^ maxi)--        -- So here we 'solidify' the nearest edge position-        -- in an edge vector.-        edge = vpartition edgeSeparator mini maxi--        -- If we're near an edge, snap the component to the-        -- edge.-        m = vpartition (vabs (abbc ^-^ edge) ^< 0.1) edge abbc----- | Rewrite the bezier curve to avoid degenerate cases.-sanitizeBezier :: Bezier -> Container Primitive-sanitizeBezier bezier@(Bezier a b c)-   -- If the two normals vector are far apart (cos nearly -1)-   ---   --       u           v-   -- <----------   ------------>-   -- because u dot v = ||u|| * ||v|| * cos(uv)-   ---   -- This imply that AB and BC are nearly parallel-   | u `dot` v < -0.9999 =-     -- divide in to halves with-    sanitizeBezier (Bezier a (a `midPoint` abbc) abbc) <>-        sanitizeBezier (Bezier abbc (abbc `midPoint` c) c)--   -- b is far enough of b and c, (it's not a point)-   | a `isDistingableFrom` b && b `isDistingableFrom` c =-       pure . BezierPrim $ bezier--   -- if b is to nearby a or c, take the midpoint as new reference.-   | ac `isDistingableFrom` b = sanitizeBezier (Bezier a ac c)-   | otherwise = mempty-  where u = a `normal` b-        v = b `normal` c-        ac = a `midPoint` c-        abbc = (a `midPoint` b) `midPoint` (b `midPoint` c)--bezierBreakAt :: Bezier -> Float -> (Bezier, Bezier)-bezierBreakAt (Bezier a b c) t = (Bezier a ab abbc, Bezier abbc bc c)-  where-    --         X B-    --        / \-    --       /   \-    --   ab X--X--X bc-    --     / abbc  \-    --    /         \-    -- A X           X C-    ab = lerp t b a-    bc = lerp t c b-    abbc = lerp t bc ab--splitBezier :: Bezier -> (Point, Point, Point)-{-# INLINE splitBezier #-}-splitBezier (Bezier a b c) = (ab, bc, abbc)-  where-    ---    --         X B-    --        / \-    --       /   \-    --   ab X--X--X bc-    --     / abbc  \-    --    /         \-    -- A X           X C-    ---    ab = a `midPoint` b-    bc = b `midPoint` c-    abbc = ab `midPoint` bc--flattenBezier :: Bezier -> Container Primitive-flattenBezier bezier@(Bezier a b c)-    -- If the spline is not too curvy, just return the-    -- shifted component-    | u `dot` v >= 0.9 = pure $ BezierPrim bezier-    -- Otherwise, divide and conquer-    | a /= b && b /= c =-        flattenBezier (Bezier a ab abbc) <>-            flattenBezier (Bezier abbc bc c)-    | otherwise = mempty-  where ---        --         X B   -        --    ^   /^\   ^-        --   u \ /w| \ / v-        --      X-----X-        --     /       \-        --    /         \-        -- A X           X C-        ---        u = a `normal` b-        v = b `normal` c--        (ab, bc, abbc) = splitBezier bezier---- | Move the bezier to a new position with an offset.-offsetBezier :: Float -> Bezier -> Container Primitive-offsetBezier offset bezier@(Bezier a b c)-    -- If the spline is not too curvy, just return the-    -- shifted component-    | u `dot` v >= 0.9 =-        pure . BezierPrim $ Bezier shiftedA mergedB shiftedC-    -- Otherwise, divide and conquer-    | a /= b && b /= c =-        offsetBezier offset (Bezier a ab abbc) <>-            offsetBezier offset (Bezier abbc bc c)-    | otherwise = mempty-  where ---        --         X B   -        --    ^   /^\   ^-        --   u \ /w| \ / v-        --      X-----X-        --     /       \-        --    /         \-        -- A X           X C-        ---        u = a `normal` b-        v = b `normal` c-        w = ab `normal` bc--        (ab, bc, abbc) = splitBezier bezier--        shiftedA = a ^+^ (u ^* offset)-        shiftedC = c ^+^ (v ^* offset)-        shiftedABBC = abbc ^+^ (w ^* offset)-        mergedB =-            (shiftedABBC ^* 2.0) ^-^ (shiftedA `midPoint` shiftedC)-+{-# LANGUAGE ScopedTypeVariables #-}
+{-# LANGUAGE FlexibleInstances #-}
+{-# LANGUAGE BangPatterns #-}
+-- | Module handling math regarding the handling of quadratic
+-- and cubic bezier curve.
+module Graphics.Rasterific.QuadraticBezier
+    ( -- * Helper functions
+      straightLine
+    , bezierFromPath
+    , decomposeBeziers
+    , clipBezier
+    , sanitizeBezier
+    , offsetBezier
+    , flattenBezier
+    , bezierBreakAt
+    , bezierLengthApproximation
+    , isBezierPoint
+    ) where
+
+import Graphics.Rasterific.Linear
+             ( V2( .. )
+             , (^-^)
+             , (^+^)
+             , (^*)
+             , dot
+             , norm
+             , lerp
+             )
+
+import Data.Monoid( (<>) )
+import Graphics.Rasterific.Operators
+import Graphics.Rasterific.Types
+
+-- | Create a list of bezier patch from a list of points,
+--
+-- > bezierFromPath [a, b, c, d, e] == [Bezier a b c, Bezier c d e]
+-- > bezierFromPath [a, b, c, d, e, f] == [Bezier a b c, Bezier c d e]
+-- > bezierFromPath [a, b, c, d, e, f, g] ==
+-- >     [Bezier a b c, Bezier c d e, Bezier e f g]
+--
+bezierFromPath :: [Point] -> [Bezier]
+bezierFromPath (a:b:rest@(c:_)) = Bezier a b c : bezierFromPath rest
+bezierFromPath _ = []
+
+isBezierPoint :: Bezier -> Bool
+isBezierPoint (Bezier a b c) =
+  not $ a `isDistingableFrom` b || 
+        b `isDistingableFrom` c
+
+-- | Only work if the quadratic bezier curve
+-- is nearly flat
+bezierLengthApproximation :: Bezier -> Float
+bezierLengthApproximation (Bezier a _ c) =
+    norm $ c ^-^ a
+
+decomposeBeziers :: Bezier -> Producer EdgeSample
+decomposeBeziers (Bezier (V2 aRx aRy) (V2 bRx bRy) (V2 cRx cRy)) =
+    go aRx aRy bRx bRy cRx cRy where
+  go ax ay _bx _by cx cy cont
+    | insideX && insideY =
+      let !px = fromIntegral $ min floorAx floorCx
+          !py = fromIntegral $ min floorAy floorCy
+          !w = px + 1 - cx `middle` ax
+          !h = cy - ay
+      in
+      EdgeSample (px + 0.5) (py + 0.5) (w * h) h : cont
+      where
+        floorAx, floorAy :: Int
+        !floorAx = floor ax
+        !floorAy = floor ay
+
+        !floorCx = floor cx
+        !floorCy = floor cy
+
+        !insideX = floorAx == floorCx || ceiling ax == (ceiling cx :: Int)
+        !insideY = floorAy == floorCy || ceiling ay == (ceiling cy :: Int)
+
+
+  go !ax !ay !bx !by !cx !cy cont =
+      go ax ay abx aby mx my $ go mx my bcx bcy cx cy cont
+    where
+      !abx = ax `middle` bx
+      !aby = ay `middle` by
+
+      !bcx = bx `middle` cx
+      !bcy = by `middle` cy
+
+      !abbcx = abx `middle` bcx
+      !abbcy = aby `middle` bcy
+
+      !mx | abs (abbcx - mini) < 0.1 = mini
+          | abs (abbcx - maxi) < 0.1 = maxi
+          | otherwise = abbcx
+         where !mini = fromIntegral (floor abbcx :: Int)
+               !maxi = fromIntegral (ceiling abbcx :: Int)
+
+      !my | abs (abbcy - mini) < 0.1 = mini
+          | abs (abbcy - maxi) < 0.1 = maxi
+          | otherwise = abbcy
+         where !mini = fromIntegral (floor abbcy :: Int)
+               !maxi = fromIntegral (ceiling abbcy :: Int)
+
+
+-- | Create a quadratic bezier curve representing
+-- a straight line.
+straightLine :: Point -> Point -> Bezier
+straightLine a c = Bezier a (a `midPoint` c) c
+
+-- | Clamp the bezier curve inside a rectangle
+-- given in parameter.
+clipBezier :: Point     -- ^ Point representing the "minimal" point for cliping
+           -> Point     -- ^ Point representing the "maximal" point for cliping
+           -> Bezier    -- ^ The quadratic bezier curve to be clamped
+           -> Container Primitive
+clipBezier mini maxi bezier@(Bezier a b c)
+    -- If we are in the range bound, return the curve
+    -- unaltered
+    | insideX && insideY = pure $ BezierPrim bezier
+    -- If one of the component is outside, clamp
+    -- the components on the boundaries and output a
+    -- straight line on this boundary. Useful for the
+    -- filing case, to clamp the polygon drawing on
+    -- the edge
+    | outsideX || outsideY =
+        pure . BezierPrim $ clampedA `straightLine` clampedC
+    -- Not completly inside nor outside, just divide
+    -- and conquer.
+    | otherwise =
+        recurse (Bezier a ab m) <>
+            recurse (Bezier m bc c)
+  where -- Minimal & maximal dimension of the bezier curve
+        bmin = vmin a $ vmin b c
+        bmax = vmax a $ vmax b c
+
+        recurse = clipBezier mini maxi
+
+        clamper = clampPoint mini maxi
+        clampedA = clamper a
+        clampedC = clamper c
+
+        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi
+        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin
+
+        --
+        --         X B
+        --        / \
+        --       /   \
+        --   ab X--X--X bc
+        --     / abbc  \
+        --    /         \
+        -- A X           X C
+        --
+        (ab, bc, abbc) = splitBezier bezier
+
+        --  mini
+        --     +-------------+
+        --     |             |
+        --     |             |
+        --     |             |
+        --     +-------------+
+        --                   maxi
+        -- the edgeSeparator vector encode which edge
+        -- is te nearest to the midpoint.
+        -- if True then it's the 'min' edges which are
+        -- the nearest, otherwise it's the maximum edge
+        edgeSeparator =
+            vabs (abbc ^-^ mini) ^<^ vabs (abbc ^-^ maxi)
+
+        -- So here we 'solidify' the nearest edge position
+        -- in an edge vector.
+        edge = vpartition edgeSeparator mini maxi
+
+        -- If we're near an edge, snap the component to the
+        -- edge.
+        m = vpartition (vabs (abbc ^-^ edge) ^< 0.1) edge abbc
+
+
+-- | Rewrite the bezier curve to avoid degenerate cases.
+sanitizeBezier :: Bezier -> Container Primitive
+sanitizeBezier bezier@(Bezier a b c)
+   -- If the two normals vector are far apart (cos nearly -1)
+   --
+   --       u           v
+   -- <----------   ------------>
+   -- because u dot v = ||u|| * ||v|| * cos(uv)
+   --
+   -- This imply that AB and BC are nearly parallel
+   | u `dot` v < -0.9999 =
+     -- divide in to halves with
+    sanitizeBezier (Bezier a (a `midPoint` abbc) abbc) <>
+        sanitizeBezier (Bezier abbc (abbc `midPoint` c) c)
+
+   -- b is far enough of b and c, (it's not a point)
+   | a `isDistingableFrom` b && b `isDistingableFrom` c =
+       pure . BezierPrim $ bezier
+
+   -- if b is to nearby a or c, take the midpoint as new reference.
+   | ac `isDistingableFrom` b = sanitizeBezier (Bezier a ac c)
+   | otherwise = mempty
+  where u = a `normal` b
+        v = b `normal` c
+        ac = a `midPoint` c
+        abbc = (a `midPoint` b) `midPoint` (b `midPoint` c)
+
+bezierBreakAt :: Bezier -> Float -> (Bezier, Bezier)
+bezierBreakAt (Bezier a b c) t = (Bezier a ab abbc, Bezier abbc bc c)
+  where
+    --         X B
+    --        / \
+    --       /   \
+    --   ab X--X--X bc
+    --     / abbc  \
+    --    /         \
+    -- A X           X C
+    ab = lerp t b a
+    bc = lerp t c b
+    abbc = lerp t bc ab
+
+splitBezier :: Bezier -> (Point, Point, Point)
+{-# INLINE splitBezier #-}
+splitBezier (Bezier a b c) = (ab, bc, abbc)
+  where
+    --
+    --         X B
+    --        / \
+    --       /   \
+    --   ab X--X--X bc
+    --     / abbc  \
+    --    /         \
+    -- A X           X C
+    --
+    ab = a `midPoint` b
+    bc = b `midPoint` c
+    abbc = ab `midPoint` bc
+
+flattenBezier :: Bezier -> Container Primitive
+flattenBezier bezier@(Bezier a b c)
+    -- If the spline is not too curvy, just return the
+    -- shifted component
+    | u `dot` v >= 0.9 = pure $ BezierPrim bezier
+    -- Otherwise, divide and conquer
+    | a /= b && b /= c =
+        flattenBezier (Bezier a ab abbc) <>
+            flattenBezier (Bezier abbc bc c)
+    | otherwise = mempty
+  where --
+        --         X B   
+        --    ^   /^\   ^
+        --   u \ /w| \ / v
+        --      X-----X
+        --     /       \
+        --    /         \
+        -- A X           X C
+        --
+        u = a `normal` b
+        v = b `normal` c
+
+        (ab, bc, abbc) = splitBezier bezier
+
+-- | Move the bezier to a new position with an offset.
+offsetBezier :: Float -> Bezier -> Container Primitive
+offsetBezier offset bezier@(Bezier a b c)
+    -- If the spline is not too curvy, just return the
+    -- shifted component
+    | u `dot` v >= 0.9 =
+        pure . BezierPrim $ Bezier shiftedA mergedB shiftedC
+    -- Otherwise, divide and conquer
+    | a /= b && b /= c =
+        offsetBezier offset (Bezier a ab abbc) <>
+            offsetBezier offset (Bezier abbc bc c)
+    | otherwise = mempty
+  where --
+        --         X B   
+        --    ^   /^\   ^
+        --   u \ /w| \ / v
+        --      X-----X
+        --     /       \
+        --    /         \
+        -- A X           X C
+        --
+        u = a `normal` b
+        v = b `normal` c
+        w = ab `normal` bc
+
+        (ab, bc, abbc) = splitBezier bezier
+
+        shiftedA = a ^+^ (u ^* offset)
+        shiftedC = c ^+^ (v ^* offset)
+        shiftedABBC = abbc ^+^ (w ^* offset)
+        mergedB =
+            (shiftedABBC ^* 2.0) ^-^ (shiftedA `midPoint` shiftedC)
+
src/Graphics/Rasterific/QuadraticFormula.hs view
@@ -1,54 +1,49 @@-{-# LANGUAGE CPP #-}-module Graphics.Rasterific.QuadraticFormula( QuadraticFormula( .. )-                                           , discriminant-                                           , formulaRoots-                                           ) where--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( Applicative( .. ) )-#endif---- | Represent an equation `a * x^2 + b * x + c = 0`-data QuadraticFormula a = QuadraticFormula-    { _coeffA :: !a -- ^ Coefficient for the square part (x^2)-    , _coeffB :: !a -- ^ Coefficient the linear part (x)-    , _coeffC :: !a -- ^ Constant-    }--instance Functor QuadraticFormula where-    {-# INLINE fmap #-}-    fmap f (QuadraticFormula a b c) =-        QuadraticFormula (f a) (f b) (f c)--instance Applicative QuadraticFormula where-  pure a = QuadraticFormula a a a-  {-# INLINE pure #-}--  QuadraticFormula a b c <*> QuadraticFormula d e f =-      QuadraticFormula (a d) (b e) (c f)-  {-# INLINE (<*>) #-}---- | Discriminant equation, if the result is:------  * Below 0, then the formula doesn't have any solution------  * Equal to 0, then the formula has an unique root.------  * Above 0, the formula has two solutions----discriminant :: Num a => QuadraticFormula a -> a-discriminant (QuadraticFormula a b c) = b * b - 4 * a *c---- | Extract all the roots of the formula ie. where the--- unknown gives a result of 0-formulaRoots :: (Ord a, Floating a) => QuadraticFormula a -> [a]-formulaRoots formula@(QuadraticFormula a b _)-  | disc < 0 = []-  | disc == 0 = [positiveResult]-  | otherwise = [positiveResult, negativeResult]-  where-    disc = discriminant formula-    squarePart = sqrt disc-    positiveResult = (negate b + squarePart) / (2 * a)-    negativeResult = (negate b - squarePart) / (2 * a)-+module Graphics.Rasterific.QuadraticFormula( QuadraticFormula( .. )
+                                           , discriminant
+                                           , formulaRoots
+                                           ) where
+
+-- | Represent an equation `a * x^2 + b * x + c = 0`
+data QuadraticFormula a = QuadraticFormula
+    { _coeffA :: !a -- ^ Coefficient for the square part (x^2)
+    , _coeffB :: !a -- ^ Coefficient the linear part (x)
+    , _coeffC :: !a -- ^ Constant
+    }
+
+instance Functor QuadraticFormula where
+    {-# INLINE fmap #-}
+    fmap f (QuadraticFormula a b c) =
+        QuadraticFormula (f a) (f b) (f c)
+
+instance Applicative QuadraticFormula where
+  pure a = QuadraticFormula a a a
+  {-# INLINE pure #-}
+
+  QuadraticFormula a b c <*> QuadraticFormula d e f =
+      QuadraticFormula (a d) (b e) (c f)
+  {-# INLINE (<*>) #-}
+
+-- | Discriminant equation, if the result is:
+--
+--  * Below 0, then the formula doesn't have any solution
+--
+--  * Equal to 0, then the formula has an unique root.
+--
+--  * Above 0, the formula has two solutions
+--
+discriminant :: Num a => QuadraticFormula a -> a
+discriminant (QuadraticFormula a b c) = b * b - 4 * a *c
+
+-- | Extract all the roots of the formula ie. where the
+-- unknown gives a result of 0
+formulaRoots :: (Ord a, Floating a) => QuadraticFormula a -> [a]
+formulaRoots formula@(QuadraticFormula a b _)
+  | disc < 0 = []
+  | disc == 0 = [positiveResult]
+  | otherwise = [positiveResult, negativeResult]
+  where
+    disc = discriminant formula
+    squarePart = sqrt disc
+    positiveResult = (negate b + squarePart) / (2 * a)
+    negativeResult = (negate b - squarePart) / (2 * a)
+
src/Graphics/Rasterific/Rasterize.hs view
@@ -1,97 +1,92 @@-{-# LANGUAGE BangPatterns #-}-{-# LANGUAGE CPP #-}-module Graphics.Rasterific.Rasterize-    ( CoverageSpan( .. )-    , rasterize-    , toOpaqueCoverage-    , clip-    ) where--#if !MIN_VERSION_base(4,8,0)-import Data.Foldable( foldMap )-#endif--import Control.Monad.ST( runST )-import Data.Fixed( mod' )-import Data.Monoid( Endo( Endo, appEndo ) )-import Graphics.Rasterific.Types-import Graphics.Rasterific.QuadraticBezier-import Graphics.Rasterific.CubicBezier-import Graphics.Rasterific.Line-import qualified Data.Vector as V-import qualified Data.Vector.Algorithms.Intro as VS--data CoverageSpan = CoverageSpan-    { _coverageX      :: {-# UNPACK #-} !Float-    , _coverageY      :: {-# UNPACK #-} !Float-    , _coverageVal    :: {-# UNPACK #-} !Float-    , _coverageLength :: {-# UNPACK #-} !Float-    }-    deriving Show--toOpaqueCoverage :: CoverageSpan -> CoverageSpan-{-# INLINE toOpaqueCoverage #-}-toOpaqueCoverage coverage = coverage { _coverageVal = 1 }--combineEdgeSamples :: (Float -> Float) -> V.Vector EdgeSample-                   -> [CoverageSpan]-{-# INLINE combineEdgeSamples #-}-combineEdgeSamples prepareCoverage vec = go 0 0 0 0 0-  where-    !maxi = V.length vec-    go !ix !x !y !a !_h | ix >= maxi = [CoverageSpan x y (prepareCoverage a) 1]-    go !ix !x !y !a !h = sub (vec `V.unsafeIndex` ix) where-      sub (EdgeSample x' y' a' h')-        | y == y' && x == x' = go (ix + 1) x' y' (a + a') (h + h')-        | y == y' = p1 : p2 : go (ix + 1) x' y' (h + a') (h + h')-        | otherwise =-           CoverageSpan x y (prepareCoverage a) 1 : go (ix + 1) x' y' a' h'-             where p1 = CoverageSpan x y (prepareCoverage a) 1-                   p2 = CoverageSpan (x + 1) y (prepareCoverage h) (x' - x - 1)---- | Clip the geometry to a rectangle.-clip :: Point     -- ^ Minimum point (corner upper left)-     -> Point     -- ^ Maximum point (corner bottom right)-     -> Primitive -- ^ Primitive to be clipped-     -> Container Primitive-clip mini maxi (LinePrim l) = clipLine mini maxi l-clip mini maxi (BezierPrim b) = clipBezier mini maxi b-clip mini maxi (CubicBezierPrim c) = clipCubicBezier mini maxi c--decompose :: Primitive -> Producer EdgeSample-decompose (LinePrim l) = decomposeLine l-decompose (BezierPrim b) = decomposeBeziers b-decompose (CubicBezierPrim c) =-    {-decomposeCubicBezierForwardDifference c-}-    decomposeCubicBeziers c--xyCompare :: EdgeSample -> EdgeSample -> Ordering-{-# INLINE xyCompare #-}-xyCompare !(EdgeSample { _sampleY = ay, _sampleX = ax })-          !(EdgeSample { _sampleY = by, _sampleX = bx }) =-  case compare ay by of-    EQ -> compare ax bx-    c -> c--sortEdgeSamples :: [EdgeSample] -> V.Vector EdgeSample-sortEdgeSamples samples = runST $ do-    -- Resist the urge to make this a storable vector,-    -- it is actually a pessimisation.-    mutableVector <- V.unsafeThaw $ V.fromList samples-    VS.sortBy xyCompare mutableVector-    V.unsafeFreeze mutableVector--rasterize :: FillMethod -> Container Primitive -> [CoverageSpan]-rasterize method = -  case method of-    FillWinding -> combineEdgeSamples combineWinding -                        . sortEdgeSamples-                        . (($ []) . appEndo)-                        . foldMap (Endo . decompose)-    FillEvenOdd -> combineEdgeSamples combineEvenOdd-                        . sortEdgeSamples-                        . (($ []) . appEndo)-                        . foldMap (Endo . decompose)-  where combineWinding = min 1 . abs-        combineEvenOdd cov = abs $ abs (cov - 1) `mod'` 2 - 1-+{-# LANGUAGE BangPatterns #-}
+module Graphics.Rasterific.Rasterize
+    ( CoverageSpan( .. )
+    , rasterize
+    , toOpaqueCoverage
+    , clip
+    ) where
+
+import Control.Monad.ST( runST )
+import Data.Fixed( mod' )
+import Data.Monoid( Endo( Endo, appEndo ) )
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.QuadraticBezier
+import Graphics.Rasterific.CubicBezier
+import Graphics.Rasterific.Line
+import qualified Data.Vector as V
+import qualified Data.Vector.Algorithms.Intro as VS
+
+data CoverageSpan = CoverageSpan
+    { _coverageX      :: {-# UNPACK #-} !Float
+    , _coverageY      :: {-# UNPACK #-} !Float
+    , _coverageVal    :: {-# UNPACK #-} !Float
+    , _coverageLength :: {-# UNPACK #-} !Float
+    }
+    deriving Show
+
+toOpaqueCoverage :: CoverageSpan -> CoverageSpan
+{-# INLINE toOpaqueCoverage #-}
+toOpaqueCoverage coverage = coverage { _coverageVal = 1 }
+
+combineEdgeSamples :: (Float -> Float) -> V.Vector EdgeSample
+                   -> [CoverageSpan]
+{-# INLINE combineEdgeSamples #-}
+combineEdgeSamples prepareCoverage vec = go 0 0 0 0 0
+  where
+    !maxi = V.length vec
+    go !ix !x !y !a !_h | ix >= maxi = [CoverageSpan x y (prepareCoverage a) 1]
+    go !ix !x !y !a !h = sub (vec `V.unsafeIndex` ix) where
+      sub (EdgeSample x' y' a' h')
+        | y == y' && x == x' = go (ix + 1) x' y' (a + a') (h + h')
+        | y == y' = p1 : p2 : go (ix + 1) x' y' (h + a') (h + h')
+        | otherwise =
+           CoverageSpan x y (prepareCoverage a) 1 : go (ix + 1) x' y' a' h'
+             where p1 = CoverageSpan x y (prepareCoverage a) 1
+                   p2 = CoverageSpan (x + 1) y (prepareCoverage h) (x' - x - 1)
+
+-- | Clip the geometry to a rectangle.
+clip :: Point     -- ^ Minimum point (corner upper left)
+     -> Point     -- ^ Maximum point (corner bottom right)
+     -> Primitive -- ^ Primitive to be clipped
+     -> Container Primitive
+clip mini maxi (LinePrim l) = clipLine mini maxi l
+clip mini maxi (BezierPrim b) = clipBezier mini maxi b
+clip mini maxi (CubicBezierPrim c) = clipCubicBezier mini maxi c
+
+decompose :: Primitive -> Producer EdgeSample
+decompose (LinePrim l) = decomposeLine l
+decompose (BezierPrim b) = decomposeBeziers b
+decompose (CubicBezierPrim c) =
+    {-decomposeCubicBezierForwardDifference c-}
+    decomposeCubicBeziers c
+
+xyCompare :: EdgeSample -> EdgeSample -> Ordering
+{-# INLINE xyCompare #-}
+xyCompare !(EdgeSample { _sampleY = ay, _sampleX = ax })
+          !(EdgeSample { _sampleY = by, _sampleX = bx }) =
+  case compare ay by of
+    EQ -> compare ax bx
+    c -> c
+
+sortEdgeSamples :: [EdgeSample] -> V.Vector EdgeSample
+sortEdgeSamples samples = runST $ do
+    -- Resist the urge to make this a storable vector,
+    -- it is actually a pessimisation.
+    mutableVector <- V.unsafeThaw $ V.fromList samples
+    VS.sortBy xyCompare mutableVector
+    V.unsafeFreeze mutableVector
+
+rasterize :: FillMethod -> Container Primitive -> [CoverageSpan]
+rasterize method = 
+  case method of
+    FillWinding -> combineEdgeSamples combineWinding 
+                        . sortEdgeSamples
+                        . (($ []) . appEndo)
+                        . foldMap (Endo . decompose)
+    FillEvenOdd -> combineEdgeSamples combineEvenOdd
+                        . sortEdgeSamples
+                        . (($ []) . appEndo)
+                        . foldMap (Endo . decompose)
+  where combineWinding = min 1 . abs
+        combineEvenOdd cov = abs $ abs (cov - 1) `mod'` 2 - 1
+
src/Graphics/Rasterific/Shading.hs view
@@ -1,482 +1,443 @@-{-# LANGUAGE FlexibleContexts #-}-{-# LANGUAGE ScopedTypeVariables #-}-{-# LANGUAGE BangPatterns #-}-{-# LANGUAGE TypeFamilies #-}-{-# LANGUAGE ConstraintKinds #-}-module Graphics.Rasterific.Shading-    ( transformTextureToFiller-    , sampledImageShader-    , plotOpaquePixel-    , unsafePlotOpaquePixel-    ) where--import Control.Monad.ST( ST )-import Control.Monad.Primitive( PrimState-                              -- one day (GHC >= 7.10 ?)-                              , PrimMonad-                              )-import Data.Fixed( mod' )-import Data.Monoid( (<>) )-import Graphics.Rasterific.Command-import Graphics.Rasterific.Linear-             ( V2( .. )-             , (^-^)-             , (^/)-             , dot-             , norm-             )--import qualified Data.Vector as V--import Codec.Picture.Types( Pixel( .. )-                          , Image( .. )-                          , MutableImage( .. )-                          , Pixel8-                          , PixelRGBA8-                          , unsafeWritePixelBetweenAt-                          , readPackedPixelAt-                          , writePackedPixelAt-                          )--import Graphics.Rasterific.Types( Point-                                , Vector-                                , Line( .. )-                                , SamplerRepeat( .. ) )-import Graphics.Rasterific.Transformations-import Graphics.Rasterific.Rasterize-import Graphics.Rasterific.Compositor( Modulable( .. )-                                     , ModulablePixel-                                     , RenderablePixel-                                     , compositionAlpha )---data TextureSpaceInfo = TextureSpaceInfo-    { _tsStart     :: {-# UNPACK #-} !Point-    , _tsDelta     :: {-# UNPACK #-} !Vector-    , _tsCoverage  :: {-# UNPACK #-} !Float-    , _tsRepeat    :: {-# UNPACK #-} !Int-    , _tsBaseIndex :: {-# UNPACK #-} !Int-    }-    deriving (Eq, Show)--type CoverageFiller m px =-    MutableImage (PrimState m) px -> CoverageSpan -> m ()--type Filler m =-    TextureSpaceInfo -> m ()---- | Right now, we must stick to ST, due to the fact that--- we can't specialize with parameterized monad :(-solidColor :: forall s px . (ModulablePixel px)-           => px -> MutableImage s px -> Filler (ST s)-{-# SPECIALIZE solidColor :: PixelRGBA8 -> MutableImage s PixelRGBA8-                          -> TextureSpaceInfo -> ST s () #-}-{-# SPECIALIZE solidColor :: Pixel8 -> MutableImage s Pixel8-                          -> TextureSpaceInfo -> ST s () #-}-solidColor color _ tsInfo-    | pixelOpacity color == emptyValue || _tsCoverage tsInfo <= 0 =-        return ()-solidColor color img tsInfo-    -- We are in the case fully opaque, so we can-    -- just overwrite what was there before-    | pixelOpacity color == fullOpacity && _tsCoverage tsInfo >= 1 =-        unsafeWritePixelBetweenAt img color (_tsBaseIndex tsInfo) maxi-        {-go 0 $ _tsBaseIndex tsInfo-}-  where-    !fullOpacity = fullValue :: PixelBaseComponent px-    !maxi = _tsRepeat tsInfo---- We can be transparent, so perform alpha blending.-solidColor color img tsInfo = go 0 $ _tsBaseIndex tsInfo-  where-    !opacity = pixelOpacity color-    !(scanCoverage,_) = clampCoverage $_tsCoverage tsInfo-    !(cov, icov) = coverageModulate scanCoverage opacity-    !maxi = _tsRepeat tsInfo-    !compCount = componentCount (undefined :: px)--    go count  _ | count >= maxi = return ()-    go !count !idx = do-      oldPixel <- readPackedPixelAt img idx-      writePackedPixelAt img idx-        $ compositionAlpha cov icov oldPixel color-      go (count + 1) $ idx + compCount----- | Plot a single pixel on the resulting image.-plotOpaquePixel :: forall m px. (ModulablePixel px, PrimMonad m)-                => MutableImage (PrimState m) px -> px -> Int -> Int-                -> m ()-{-# INLINE plotOpaquePixel #-}-plotOpaquePixel img _color x y-   | x < 0 || y < 0 || -     x >= mutableImageWidth img || y >= mutableImageHeight img = return ()-plotOpaquePixel img color x y = do-  let !idx = (y * mutableImageWidth img + x) * (componentCount (undefined :: px))-  writePackedPixelAt img idx color---- | Plot a single pixel on the resulting image, no bounds check are--- performed, ensure index is correct!-unsafePlotOpaquePixel :: forall m px. (ModulablePixel px, PrimMonad m)-                      => MutableImage (PrimState m) px -> px -> Int -> Int-                      -> m ()-{-# INLINE unsafePlotOpaquePixel #-}-unsafePlotOpaquePixel img color x y = do-  let !idx = (y * mutableImageWidth img + x) * (componentCount (undefined :: px))-  writePackedPixelAt img idx color--shaderFiller :: forall s px . (ModulablePixel px)-             => ShaderFunction px -> MutableImage s px-             -> Filler (ST s)-{-# SPECIALIZE shaderFiller :: ShaderFunction PixelRGBA8-                            -> MutableImage s PixelRGBA8-                            -> Filler (ST s) #-}-{-# SPECIALIZE shaderFiller :: ShaderFunction Pixel8-                            -> MutableImage s Pixel8-                            -> Filler (ST s) #-}-shaderFiller shader img tsInfo =-    go 0 (_tsBaseIndex tsInfo) xStart yStart-  where-    !(scanCoverage,_) = clampCoverage $_tsCoverage tsInfo-    !maxi = _tsRepeat tsInfo-    !compCount = componentCount (undefined :: px)-    (V2 xStart yStart) = _tsStart tsInfo-    (V2 dx dy) = _tsDelta tsInfo--    go count  _ _ _ | count >= maxi = return ()-    go !count !idx !x !y = do-      let !color = shader x y-          !opacity = pixelOpacity color-          (cov, icov) = coverageModulate scanCoverage opacity-      oldPixel <- readPackedPixelAt img idx-      writePackedPixelAt img idx-        $ compositionAlpha cov icov oldPixel color-      go (count + 1) (idx + compCount) (x + dx) (y + dy)--prepareInfoNoTransform :: (Pixel px)-                       => MutableImage s px -> CoverageSpan-                       -> TextureSpaceInfo-prepareInfoNoTransform img coverage = TextureSpaceInfo-    { _tsStart     = V2 (_coverageX coverage) (_coverageY coverage)-    , _tsDelta     = V2 1 0-    , _tsCoverage  = _coverageVal coverage-    , _tsRepeat    = floor $ _coverageLength coverage-    , _tsBaseIndex =-        mutablePixelBaseIndex img (floor $ _coverageX coverage)-                                  (floor $ _coverageY coverage)-    }--prepareInfo :: (Pixel px)-            => Maybe Transformation -> MutableImage s px -> CoverageSpan-            -> TextureSpaceInfo-prepareInfo Nothing img covSpan = prepareInfoNoTransform img covSpan-prepareInfo (Just t) img covSpan = TextureSpaceInfo-    { _tsStart     = applyTransformation t-                   $ V2 (_coverageX covSpan) (_coverageY covSpan)-    , _tsDelta     = applyVectorTransformation t $ V2 1 0-    , _tsCoverage  = _coverageVal covSpan-    , _tsRepeat    = floor $ _coverageLength covSpan-    , _tsBaseIndex =-        mutablePixelBaseIndex img (floor $ _coverageX covSpan)-                                  (floor $ _coverageY covSpan)-    }--combineTransform :: Maybe Transformation -> Transformation-                 -> Maybe Transformation-combineTransform Nothing a = Just a-combineTransform (Just v) a = Just $ v <> a--withTrans :: Maybe Transformation -> ShaderFunction px-          -> ShaderFunction px-withTrans Nothing shader = shader-withTrans (Just v) shader = \x y ->-    let V2 x' y' = applyTransformation v (V2 x y) in-    shader x' y'---- | The intent of shader texture is to provide ease of implementation--- If possible providing a custom filler will be more efficient,--- like already done for the solid colors.-shaderOfTexture :: forall px . RenderablePixel px-                => Maybe Transformation -> SamplerRepeat -> Texture px-                -> ShaderFunction px-{-# SPECIALIZE-    shaderOfTexture :: Maybe Transformation -> SamplerRepeat -> Texture PixelRGBA8-                    -> ShaderFunction PixelRGBA8 #-}-{-# SPECIALIZE-    shaderOfTexture :: Maybe Transformation -> SamplerRepeat -> Texture Pixel8-                    -> ShaderFunction Pixel8 #-}-shaderOfTexture _ _ (SolidTexture px) = \_ _ -> px-shaderOfTexture _ _ (MeshPatchTexture _ _) = error "MeshPatch should be precomputed"-shaderOfTexture trans sampling (LinearGradientTexture grad (Line a b)) =-  withTrans trans $ linearGradientShader grad a b sampling-shaderOfTexture trans sampling (RadialGradientTexture grad center radius) =-  withTrans trans $ radialGradientShader grad center radius sampling-shaderOfTexture trans sampling (RadialGradientWithFocusTexture grad center -                                                    radius focus) =-  withTrans trans-             $ radialGradientWithFocusShader grad center radius focus-                                              sampling-shaderOfTexture trans _ (WithSampler sampler sub) =-  shaderOfTexture trans sampler sub-shaderOfTexture trans sampling (WithTextureTransform transform sub) =-  shaderOfTexture (combineTransform trans transform) sampling sub-shaderOfTexture trans sampling (SampledTexture img) =-  withTrans trans $ sampledImageShader img sampling-shaderOfTexture trans _ (ShaderTexture func) =-  withTrans trans func-shaderOfTexture trans _ (RawTexture img) =-  withTrans trans $ imageShader img-shaderOfTexture trans _sampling (PatternTexture _ _ _ _ img) =-  shaderOfTexture trans SamplerRepeat $ SampledTexture img-shaderOfTexture trans sampling (ModulateTexture texture modulation) =-  modulateTexture (shaderOfTexture trans sampling texture)-                  (shaderOfTexture trans sampling modulation)-shaderOfTexture trans sampling (AlphaModulateTexture texture modulation) =-  alphaModulateTexture-    (shaderOfTexture trans sampling texture)-    (shaderOfTexture trans sampling modulation)----- | This function will interpret the texture description, helping--- prepare and optimize the real calculation-transformTextureToFiller-    :: (RenderablePixel px)-    => Texture px -> CoverageFiller (ST s) px-transformTextureToFiller = go Nothing SamplerPad-  where-    go _ _ (SolidTexture px) =-        \img -> solidColor px img . prepareInfoNoTransform img-    go trans sampling (WithTextureTransform transform sub) =-        go (combineTransform trans transform) sampling sub-    go trans _ (WithSampler sampler sub) =-        go trans sampler sub-    go trans sampling tex =-        \img -> shaderFiller shader img . prepareInfo trans img-            where shader = shaderOfTexture Nothing sampling tex--type GradientArray px = V.Vector (Float, px)--repeatGradient :: Float -> Float-repeatGradient s = s - fromIntegral (floor s :: Int)--reflectGradient :: Float -> Float-reflectGradient s =-    abs (abs (s - 1) `mod'` 2 - 1)-   -gradientColorAt :: ModulablePixel px-                => GradientArray px -> Float -> px-{-# SPECIALIZE-     gradientColorAt :: GradientArray PixelRGBA8 -> Float -> PixelRGBA8 #-}-{-# SPECIALIZE-     gradientColorAt :: GradientArray Pixel8 -> Float -> Pixel8 #-}-gradientColorAt grad at-    | at <= 0 = snd $ V.head grad-    | at >= 1.0 = snd $ V.last grad-    | otherwise = go (0, snd $ V.head grad) 0-  where-    !maxi = V.length grad-    go (prevCoeff, prevValue) ix-      | ix >= maxi = snd $ V.last grad-      | at < coeff = mixWith (\_ -> alphaOver cov icov) prevValue px-      | otherwise = go value $ ix + 1-      where value@(coeff, px) = grad `V.unsafeIndex` ix-            zeroToOne = (at - prevCoeff) / (coeff - prevCoeff)-            (cov, icov) = clampCoverage zeroToOne--gradientColorAtRepeat :: ModulablePixel px-                      => SamplerRepeat -> GradientArray px -> Float -> px-{-# SPECIALIZE INLINE-    gradientColorAtRepeat ::-        SamplerRepeat -> GradientArray PixelRGBA8 -> Float -> PixelRGBA8 #-}-{-# SPECIALIZE INLINE-    gradientColorAtRepeat ::-        SamplerRepeat -> GradientArray Pixel8 -> Float -> Pixel8 #-}-gradientColorAtRepeat SamplerPad grad = gradientColorAt grad-gradientColorAtRepeat SamplerRepeat grad =-    gradientColorAt grad . repeatGradient-gradientColorAtRepeat SamplerReflect grad =-    gradientColorAt grad . reflectGradient--linearGradientShader :: ModulablePixel px-                     => Gradient px -- ^ Gradient description.-                     -> Point       -- ^ Linear gradient start point.-                     -> Point       -- ^ Linear gradient end point.-                     -> SamplerRepeat-                     -> ShaderFunction px-{-# SPECIALIZE linearGradientShader-                     :: Gradient PixelRGBA8 -> Point -> Point -> SamplerRepeat-                     -> ShaderFunction PixelRGBA8 #-}-{-# SPECIALIZE linearGradientShader-                     :: Gradient Pixel8 -> Point -> Point -> SamplerRepeat-                     -> ShaderFunction Pixel8 #-}-linearGradientShader gradient start end repeating =-    \x y -> colorAt $ (V2 x y `dot` d) - s00-  where-    colorAt = gradientColorAtRepeat repeating gradArray-    gradArray = V.fromList gradient-    vector = end ^-^ start-    d = vector ^/ (vector `dot` vector)-    s00 = start `dot` d---- | Use another image as a texture for the filling.--- Contrary to `imageTexture`, this function perform a bilinear--- filtering on the texture.----sampledImageShader :: forall px.  ModulablePixel px-                   => Image px -> SamplerRepeat -> ShaderFunction px-{-# SPECIALIZE-     sampledImageShader :: Image Pixel8 -> SamplerRepeat-                        -> ShaderFunction Pixel8 #-}-{-# SPECIALIZE-     sampledImageShader :: Image PixelRGBA8 -> SamplerRepeat-                        -> ShaderFunction PixelRGBA8 #-}-sampledImageShader img sampling x y =-  (at px  py `interpX` at pxn py)-             `interpY`-  (at px pyn `interpX` at pxn pyn)-  where-   coordSampler SamplerPad maxi v =-      min (maxi - 1) . max 0 $ floor v-   coordSampler SamplerReflect maxi v =-      floor $ abs (abs (v - maxif - 1) `mod'` (2 * maxif) - maxif - 1)-        where maxif = fromIntegral maxi-   coordSampler SamplerRepeat maxi v = floor v `mod` maxi--   w = fromIntegral $ imageWidth img-   h = fromIntegral $ imageHeight img--   clampedX = coordSampler sampling w-   clampedY = coordSampler sampling h--   px = clampedX x-   pxn = clampedX $ x + 1-   py = clampedY y-   pyn = clampedY $ y + 1--   dx, dy :: Float-   !dx = x - fromIntegral (floor x :: Int)-   !dy = y - fromIntegral (floor y :: Int)--   at :: Int -> Int -> px-   at !xx !yy =-        unsafePixelAt rawData $ (yy * w + xx) * compCount--   (covX, icovX) = clampCoverage dx-   (covY, icovY) = clampCoverage dy--   interpX = mixWith (const $ alphaOver covX icovX)-   interpY = mixWith (const $ alphaOver covY icovY)--   compCount = componentCount (undefined :: px)-   rawData = imageData img---- | Use another image as a texture for the filling.--- This texture use the "nearest" filtering, AKA no--- filtering at all.-imageShader :: forall px. (Pixel px) => Image px -> ShaderFunction px-{-# SPECIALIZE-    imageShader :: Image PixelRGBA8 -> ShaderFunction PixelRGBA8 #-}-{-# SPECIALIZE-    imageShader :: Image Pixel8 -> ShaderFunction Pixel8 #-}-imageShader img x y =-    unsafePixelAt rawData $ (clampedY * w + clampedX) * compCount-  where-   clampedX = min (w - 1) . max 0 $ floor x-   clampedY = min (h - 1) . max 0 $ floor y-   !compCount = componentCount (undefined :: px)-   !w = imageWidth img-   !h = imageHeight img-   !rawData = imageData img--radialGradientShader :: ModulablePixel px-                     => Gradient px -- ^ Gradient description-                     -> Point       -- ^ Radial gradient center-                     -> Float       -- ^ Radial gradient radius-                     -> SamplerRepeat-                     -> ShaderFunction px-{-# SPECIALIZE -    radialGradientShader-       :: Gradient PixelRGBA8 -> Point -> Float -> SamplerRepeat-       -> ShaderFunction PixelRGBA8 #-}-{-# SPECIALIZE -    radialGradientShader-       :: Gradient Pixel8 -> Point -> Float -> SamplerRepeat-       -> ShaderFunction Pixel8 #-}-radialGradientShader gradient center radius repeating =-    \x y -> colorAt $ norm (V2 x y ^-^ center) / radius-  where-    !colorAt = gradientColorAtRepeat repeating gradArray-    !gradArray = V.fromList gradient--radialGradientWithFocusShader-    :: ModulablePixel px-    => Gradient px -- ^ Gradient description-    -> Point      -- ^ Radial gradient center-    -> Float      -- ^ Radial gradient radius-    -> Point      -- ^ Radial gradient focus point-    -> SamplerRepeat-    -> ShaderFunction px-{-# SPECIALIZE-    radialGradientWithFocusShader-        :: Gradient PixelRGBA8 -> Point -> Float -> Point-        -> SamplerRepeat -> ShaderFunction PixelRGBA8 #-}-{-# SPECIALIZE-    radialGradientWithFocusShader-        :: Gradient Pixel8 -> Point -> Float -> Point-        -> SamplerRepeat -> ShaderFunction Pixel8 #-}-radialGradientWithFocusShader gradient center radius focusScreen repeating =-    \x y -> colorAt . go $ V2 x y ^-^ center-  where-    focus@(V2 origFocusX origFocusY) = focusScreen ^-^ center-    colorAt = gradientColorAtRepeat repeating gradArray-    gradArray = V.fromList gradient-    radiusSquared = radius * radius-    dist = sqrt $ focus `dot` focus-    clampedFocus@(V2 focusX focusY)-        | dist <= r = focus-        | otherwise = V2 (r * cos a) (r * sin a)-           where a = atan2 origFocusY origFocusX-                 r = radius * 0.99-    trivial = sqrt $ radiusSquared - origFocusX * origFocusX--    solutionOf (V2 x y) | x == focusX =-        V2 focusX (if y > focusY then trivial else negate trivial)-    solutionOf (V2 x y) = V2 xSolution $ slope * xSolution + yint-      where-        slope = (y - focusY) / (x - focusX)-        yint = y - (slope * x)--        a = slope * slope + 1-        b = 2 * slope * yint-        c = yint * yint - radiusSquared-        det = sqrt $ b * b - 4 * a * c-        xSolution = (-b + (if x < focusX then negate det else det)) / (2 * a)--    go pos = sqrt $ curToFocus / distSquared-      where-        solution = solutionOf pos ^-^ clampedFocus-        toFocus = pos ^-^ clampedFocus-        distSquared = solution `dot` solution-        curToFocus = toFocus `dot` toFocus---- | Perform a multiplication operation between a full color texture--- and a greyscale one, used for clip-path implementation.-modulateTexture :: ModulablePixel px-                => ShaderFunction px-                -> ShaderFunction (PixelBaseComponent px)-                -> ShaderFunction px-{-# INLINE modulateTexture #-}-modulateTexture fullTexture modulator x y =-    colorMap (modulate $ modulator x y) $ fullTexture x y---- | Perform a multiplication operation between a full color texture--- and a greyscale one, used for clip-path implementation.-alphaModulateTexture :: ModulablePixel px-                => ShaderFunction px-                -> ShaderFunction (PixelBaseComponent px)-                -> ShaderFunction px-{-# INLINE alphaModulateTexture #-}-alphaModulateTexture fullTexture modulator x y =-  let px = fullTexture x y in-  mixWithAlpha (\_ _ a -> a) (\_ _ -> modulator x y) px px-+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE ScopedTypeVariables #-}
+{-# LANGUAGE BangPatterns #-}
+{-# LANGUAGE TypeFamilies #-}
+{-# LANGUAGE ConstraintKinds #-}
+module Graphics.Rasterific.Shading
+    ( transformTextureToFiller
+    , sampledImageShader
+    , plotOpaquePixel
+    , unsafePlotOpaquePixel
+    ) where
+
+import Control.Monad.ST( ST )
+import Control.Monad.Primitive( PrimState
+                              -- one day (GHC >= 7.10 ?)
+                              , PrimMonad
+                              )
+import Data.Fixed( mod' )
+import Data.Monoid( (<>) )
+import Graphics.Rasterific.Command
+import Graphics.Rasterific.BiSampleable
+import Graphics.Rasterific.Linear
+             ( V2( .. )
+             , (^-^)
+             , (^/)
+             , dot
+             , norm
+             )
+
+import qualified Data.Vector as V
+
+import Codec.Picture.Types( Pixel( .. )
+                          , Image( .. )
+                          , MutableImage( .. )
+                          , Pixel8
+                          , PixelRGBA8
+                          , unsafeWritePixelBetweenAt
+                          , readPackedPixelAt
+                          , writePackedPixelAt
+                          )
+
+import Graphics.Rasterific.Types( Point
+                                , Vector
+                                , Line( .. )
+                                , SamplerRepeat( .. ) )
+import Graphics.Rasterific.Transformations
+import Graphics.Rasterific.Rasterize
+import Graphics.Rasterific.PatchTypes
+import Graphics.Rasterific.Compositor( Modulable( .. )
+                                     , ModulablePixel
+                                     , RenderablePixel
+                                     , compositionAlpha )
+
+
+data TextureSpaceInfo = TextureSpaceInfo
+    { _tsStart     :: {-# UNPACK #-} !Point
+    , _tsDelta     :: {-# UNPACK #-} !Vector
+    , _tsCoverage  :: {-# UNPACK #-} !Float
+    , _tsRepeat    :: {-# UNPACK #-} !Int
+    , _tsBaseIndex :: {-# UNPACK #-} !Int
+    }
+    deriving (Eq, Show)
+
+type CoverageFiller m px =
+    MutableImage (PrimState m) px -> CoverageSpan -> m ()
+
+type Filler m =
+    TextureSpaceInfo -> m ()
+
+-- | Right now, we must stick to ST, due to the fact that
+-- we can't specialize with parameterized monad :(
+solidColor :: forall s px . (ModulablePixel px)
+           => px -> MutableImage s px -> Filler (ST s)
+{-# SPECIALIZE solidColor :: PixelRGBA8 -> MutableImage s PixelRGBA8
+                          -> TextureSpaceInfo -> ST s () #-}
+{-# SPECIALIZE solidColor :: Pixel8 -> MutableImage s Pixel8
+                          -> TextureSpaceInfo -> ST s () #-}
+solidColor color _ tsInfo
+    | pixelOpacity color == emptyValue || _tsCoverage tsInfo <= 0 =
+        return ()
+solidColor color img tsInfo
+    -- We are in the case fully opaque, so we can
+    -- just overwrite what was there before
+    | pixelOpacity color == fullOpacity && _tsCoverage tsInfo >= 1 =
+        unsafeWritePixelBetweenAt img color (_tsBaseIndex tsInfo) maxi
+        {-go 0 $ _tsBaseIndex tsInfo-}
+  where
+    !fullOpacity = fullValue :: PixelBaseComponent px
+    !maxi = _tsRepeat tsInfo
+
+-- We can be transparent, so perform alpha blending.
+solidColor color img tsInfo = go 0 $ _tsBaseIndex tsInfo
+  where
+    !opacity = pixelOpacity color
+    !(scanCoverage,_) = clampCoverage $_tsCoverage tsInfo
+    !(cov, icov) = coverageModulate scanCoverage opacity
+    !maxi = _tsRepeat tsInfo
+    !compCount = componentCount (undefined :: px)
+
+    go count  _ | count >= maxi = return ()
+    go !count !idx = do
+      oldPixel <- readPackedPixelAt img idx
+      writePackedPixelAt img idx
+        $ compositionAlpha cov icov oldPixel color
+      go (count + 1) $ idx + compCount
+
+
+-- | Plot a single pixel on the resulting image.
+plotOpaquePixel :: forall m px. (ModulablePixel px, PrimMonad m)
+                => MutableImage (PrimState m) px -> px -> Int -> Int
+                -> m ()
+{-# INLINE plotOpaquePixel #-}
+plotOpaquePixel img _color x y
+   | x < 0 || y < 0 || 
+     x >= mutableImageWidth img || y >= mutableImageHeight img = return ()
+plotOpaquePixel img color x y = do
+  let !idx = (y * mutableImageWidth img + x) * (componentCount (undefined :: px))
+  writePackedPixelAt img idx color
+
+-- | Plot a single pixel on the resulting image, no bounds check are
+-- performed, ensure index is correct!
+unsafePlotOpaquePixel :: forall m px. (ModulablePixel px, PrimMonad m)
+                      => MutableImage (PrimState m) px -> px -> Int -> Int
+                      -> m ()
+{-# INLINE unsafePlotOpaquePixel #-}
+unsafePlotOpaquePixel img color x y = do
+  let !idx = (y * mutableImageWidth img + x) * (componentCount (undefined :: px))
+  writePackedPixelAt img idx color
+
+shaderFiller :: forall s px . (ModulablePixel px)
+             => ShaderFunction px -> MutableImage s px
+             -> Filler (ST s)
+{-# SPECIALIZE shaderFiller :: ShaderFunction PixelRGBA8
+                            -> MutableImage s PixelRGBA8
+                            -> Filler (ST s) #-}
+{-# SPECIALIZE shaderFiller :: ShaderFunction Pixel8
+                            -> MutableImage s Pixel8
+                            -> Filler (ST s) #-}
+shaderFiller shader img tsInfo =
+    go 0 (_tsBaseIndex tsInfo) xStart yStart
+  where
+    !(scanCoverage,_) = clampCoverage $_tsCoverage tsInfo
+    !maxi = _tsRepeat tsInfo
+    !compCount = componentCount (undefined :: px)
+    (V2 xStart yStart) = _tsStart tsInfo
+    (V2 dx dy) = _tsDelta tsInfo
+
+    go count  _ _ _ | count >= maxi = return ()
+    go !count !idx !x !y = do
+      let !color = shader x y
+          !opacity = pixelOpacity color
+          (cov, icov) = coverageModulate scanCoverage opacity
+      oldPixel <- readPackedPixelAt img idx
+      writePackedPixelAt img idx
+        $ compositionAlpha cov icov oldPixel color
+      go (count + 1) (idx + compCount) (x + dx) (y + dy)
+
+prepareInfoNoTransform :: (Pixel px)
+                       => MutableImage s px -> CoverageSpan
+                       -> TextureSpaceInfo
+prepareInfoNoTransform img coverage = TextureSpaceInfo
+    { _tsStart     = V2 (_coverageX coverage) (_coverageY coverage)
+    , _tsDelta     = V2 1 0
+    , _tsCoverage  = _coverageVal coverage
+    , _tsRepeat    = floor $ _coverageLength coverage
+    , _tsBaseIndex =
+        mutablePixelBaseIndex img (floor $ _coverageX coverage)
+                                  (floor $ _coverageY coverage)
+    }
+
+prepareInfo :: (Pixel px)
+            => Maybe Transformation -> MutableImage s px -> CoverageSpan
+            -> TextureSpaceInfo
+prepareInfo Nothing img covSpan = prepareInfoNoTransform img covSpan
+prepareInfo (Just t) img covSpan = TextureSpaceInfo
+    { _tsStart     = applyTransformation t
+                   $ V2 (_coverageX covSpan) (_coverageY covSpan)
+    , _tsDelta     = applyVectorTransformation t $ V2 1 0
+    , _tsCoverage  = _coverageVal covSpan
+    , _tsRepeat    = floor $ _coverageLength covSpan
+    , _tsBaseIndex =
+        mutablePixelBaseIndex img (floor $ _coverageX covSpan)
+                                  (floor $ _coverageY covSpan)
+    }
+
+combineTransform :: Maybe Transformation -> Transformation
+                 -> Maybe Transformation
+combineTransform Nothing a = Just a
+combineTransform (Just v) a = Just $ v <> a
+
+withTrans :: Maybe Transformation -> ShaderFunction px
+          -> ShaderFunction px
+withTrans Nothing shader = shader
+withTrans (Just v) shader = \x y ->
+    let V2 x' y' = applyTransformation v (V2 x y) in
+    shader x' y'
+
+-- | The intent of shader texture is to provide ease of implementation
+-- If possible providing a custom filler will be more efficient,
+-- like already done for the solid colors.
+shaderOfTexture :: forall px . RenderablePixel px
+                => Maybe Transformation -> SamplerRepeat -> Texture px
+                -> ShaderFunction px
+{-# SPECIALIZE
+    shaderOfTexture :: Maybe Transformation -> SamplerRepeat -> Texture PixelRGBA8
+                    -> ShaderFunction PixelRGBA8 #-}
+{-# SPECIALIZE
+    shaderOfTexture :: Maybe Transformation -> SamplerRepeat -> Texture Pixel8
+                    -> ShaderFunction Pixel8 #-}
+shaderOfTexture _ _ (SolidTexture px) = \_ _ -> px
+shaderOfTexture _ _ (MeshPatchTexture _ _) = error "MeshPatch should be precomputed"
+shaderOfTexture trans sampling (LinearGradientTexture grad (Line a b)) =
+  withTrans trans $ linearGradientShader grad a b sampling
+shaderOfTexture trans sampling (RadialGradientTexture grad center radius) =
+  withTrans trans $ radialGradientShader grad center radius sampling
+shaderOfTexture trans sampling (RadialGradientWithFocusTexture grad center 
+                                                    radius focus) =
+  withTrans trans
+             $ radialGradientWithFocusShader grad center radius focus
+                                              sampling
+shaderOfTexture trans _ (WithSampler sampler sub) =
+  shaderOfTexture trans sampler sub
+shaderOfTexture trans sampling (WithTextureTransform transform sub) =
+  shaderOfTexture (combineTransform trans transform) sampling sub
+shaderOfTexture trans sampling (SampledTexture img) =
+  withTrans trans $ sampledImageShader img sampling
+shaderOfTexture trans _ (ShaderTexture func) =
+  withTrans trans func
+shaderOfTexture trans _ (RawTexture img) =
+  withTrans trans $ imageShader img
+shaderOfTexture trans _sampling (PatternTexture _ _ _ _ img) =
+  shaderOfTexture trans SamplerRepeat $ SampledTexture img
+shaderOfTexture trans sampling (ModulateTexture texture modulation) =
+  modulateTexture (shaderOfTexture trans sampling texture)
+                  (shaderOfTexture trans sampling modulation)
+shaderOfTexture trans sampling (AlphaModulateTexture texture modulation) =
+  alphaModulateTexture
+    (shaderOfTexture trans sampling texture)
+    (shaderOfTexture trans sampling modulation)
+
+
+-- | This function will interpret the texture description, helping
+-- prepare and optimize the real calculation
+transformTextureToFiller
+    :: (RenderablePixel px)
+    => (Maybe Transformation -> Int -> Int -> PatchInterpolation -> MeshPatch px -> Image px)
+    -> Texture px -> CoverageFiller (ST s) px
+transformTextureToFiller renderMesh = go Nothing SamplerPad
+  where
+    go _ _ (SolidTexture px) =
+        \img -> solidColor px img . prepareInfoNoTransform img
+    go trans sampling (WithTextureTransform transform sub) =
+        go (combineTransform trans transform) sampling sub
+    go trans _ (WithSampler sampler sub) =
+        go trans sampler sub
+    go trans sampling (MeshPatchTexture i m) = \img ->
+      let newImg = renderMesh
+            trans
+            (mutableImageWidth img)
+            (mutableImageHeight img)
+            i
+            m
+      in
+      go Nothing sampling (RawTexture newImg) img
+        
+    go trans sampling tex =
+        \img -> shaderFiller shader img . prepareInfo trans img
+            where shader = shaderOfTexture Nothing sampling tex
+
+type GradientArray px = V.Vector (Float, px)
+
+repeatGradient :: Float -> Float
+repeatGradient s = s - fromIntegral (floor s :: Int)
+
+reflectGradient :: Float -> Float
+reflectGradient s =
+    abs (abs (s - 1) `mod'` 2 - 1)
+   
+gradientColorAt :: ModulablePixel px
+                => GradientArray px -> Float -> px
+{-# SPECIALIZE
+     gradientColorAt :: GradientArray PixelRGBA8 -> Float -> PixelRGBA8 #-}
+{-# SPECIALIZE
+     gradientColorAt :: GradientArray Pixel8 -> Float -> Pixel8 #-}
+gradientColorAt grad at
+    | at <= 0 = snd $ V.head grad
+    | at >= 1.0 = snd $ V.last grad
+    | otherwise = go (0, snd $ V.head grad) 0
+  where
+    !maxi = V.length grad
+    go (prevCoeff, prevValue) ix
+      | ix >= maxi = snd $ V.last grad
+      | at < coeff = mixWith (\_ -> alphaOver cov icov) prevValue px
+      | otherwise = go value $ ix + 1
+      where value@(coeff, px) = grad `V.unsafeIndex` ix
+            zeroToOne = (at - prevCoeff) / (coeff - prevCoeff)
+            (cov, icov) = clampCoverage zeroToOne
+
+gradientColorAtRepeat :: ModulablePixel px
+                      => SamplerRepeat -> GradientArray px -> Float -> px
+{-# SPECIALIZE INLINE
+    gradientColorAtRepeat ::
+        SamplerRepeat -> GradientArray PixelRGBA8 -> Float -> PixelRGBA8 #-}
+{-# SPECIALIZE INLINE
+    gradientColorAtRepeat ::
+        SamplerRepeat -> GradientArray Pixel8 -> Float -> Pixel8 #-}
+gradientColorAtRepeat SamplerPad grad = gradientColorAt grad
+gradientColorAtRepeat SamplerRepeat grad =
+    gradientColorAt grad . repeatGradient
+gradientColorAtRepeat SamplerReflect grad =
+    gradientColorAt grad . reflectGradient
+
+linearGradientShader :: ModulablePixel px
+                     => Gradient px -- ^ Gradient description.
+                     -> Point       -- ^ Linear gradient start point.
+                     -> Point       -- ^ Linear gradient end point.
+                     -> SamplerRepeat
+                     -> ShaderFunction px
+{-# SPECIALIZE linearGradientShader
+                     :: Gradient PixelRGBA8 -> Point -> Point -> SamplerRepeat
+                     -> ShaderFunction PixelRGBA8 #-}
+{-# SPECIALIZE linearGradientShader
+                     :: Gradient Pixel8 -> Point -> Point -> SamplerRepeat
+                     -> ShaderFunction Pixel8 #-}
+linearGradientShader gradient start end repeating =
+    \x y -> colorAt $ (V2 x y `dot` d) - s00
+  where
+    colorAt = gradientColorAtRepeat repeating gradArray
+    gradArray = V.fromList gradient
+    vector = end ^-^ start
+    d = vector ^/ (vector `dot` vector)
+    s00 = start `dot` d
+
+-- | Use another image as a texture for the filling.
+-- This texture use the "nearest" filtering, AKA no
+-- filtering at all.
+imageShader :: forall px. (Pixel px) => Image px -> ShaderFunction px
+{-# SPECIALIZE
+    imageShader :: Image PixelRGBA8 -> ShaderFunction PixelRGBA8 #-}
+{-# SPECIALIZE
+    imageShader :: Image Pixel8 -> ShaderFunction Pixel8 #-}
+imageShader img x y =
+    unsafePixelAt rawData $ (clampedY * w + clampedX) * compCount
+  where
+   clampedX = min (w - 1) . max 0 $ floor x
+   clampedY = min (h - 1) . max 0 $ floor y
+   !compCount = componentCount (undefined :: px)
+   !w = imageWidth img
+   !h = imageHeight img
+   !rawData = imageData img
+
+radialGradientShader :: ModulablePixel px
+                     => Gradient px -- ^ Gradient description
+                     -> Point       -- ^ Radial gradient center
+                     -> Float       -- ^ Radial gradient radius
+                     -> SamplerRepeat
+                     -> ShaderFunction px
+{-# SPECIALIZE 
+    radialGradientShader
+       :: Gradient PixelRGBA8 -> Point -> Float -> SamplerRepeat
+       -> ShaderFunction PixelRGBA8 #-}
+{-# SPECIALIZE 
+    radialGradientShader
+       :: Gradient Pixel8 -> Point -> Float -> SamplerRepeat
+       -> ShaderFunction Pixel8 #-}
+radialGradientShader gradient center radius repeating =
+    \x y -> colorAt $ norm (V2 x y ^-^ center) / radius
+  where
+    !colorAt = gradientColorAtRepeat repeating gradArray
+    !gradArray = V.fromList gradient
+
+radialGradientWithFocusShader
+    :: ModulablePixel px
+    => Gradient px -- ^ Gradient description
+    -> Point      -- ^ Radial gradient center
+    -> Float      -- ^ Radial gradient radius
+    -> Point      -- ^ Radial gradient focus point
+    -> SamplerRepeat
+    -> ShaderFunction px
+{-# SPECIALIZE
+    radialGradientWithFocusShader
+        :: Gradient PixelRGBA8 -> Point -> Float -> Point
+        -> SamplerRepeat -> ShaderFunction PixelRGBA8 #-}
+{-# SPECIALIZE
+    radialGradientWithFocusShader
+        :: Gradient Pixel8 -> Point -> Float -> Point
+        -> SamplerRepeat -> ShaderFunction Pixel8 #-}
+radialGradientWithFocusShader gradient center radius focusScreen repeating =
+    \x y -> colorAt . go $ V2 x y ^-^ center
+  where
+    focus@(V2 origFocusX origFocusY) = focusScreen ^-^ center
+    colorAt = gradientColorAtRepeat repeating gradArray
+    gradArray = V.fromList gradient
+    radiusSquared = radius * radius
+    dist = sqrt $ focus `dot` focus
+    clampedFocus@(V2 focusX focusY)
+        | dist <= r = focus
+        | otherwise = V2 (r * cos a) (r * sin a)
+           where a = atan2 origFocusY origFocusX
+                 r = radius * 0.99
+    trivial = sqrt $ radiusSquared - origFocusX * origFocusX
+
+    solutionOf (V2 x y) | x == focusX =
+        V2 focusX (if y > focusY then trivial else negate trivial)
+    solutionOf (V2 x y) = V2 xSolution $ slope * xSolution + yint
+      where
+        slope = (y - focusY) / (x - focusX)
+        yint = y - (slope * x)
+
+        a = slope * slope + 1
+        b = 2 * slope * yint
+        c = yint * yint - radiusSquared
+        det = sqrt $ b * b - 4 * a * c
+        xSolution = (-b + (if x < focusX then negate det else det)) / (2 * a)
+
+    go pos = sqrt $ curToFocus / distSquared
+      where
+        solution = solutionOf pos ^-^ clampedFocus
+        toFocus = pos ^-^ clampedFocus
+        distSquared = solution `dot` solution
+        curToFocus = toFocus `dot` toFocus
+
+-- | Perform a multiplication operation between a full color texture
+-- and a greyscale one, used for clip-path implementation.
+modulateTexture :: ModulablePixel px
+                => ShaderFunction px
+                -> ShaderFunction (PixelBaseComponent px)
+                -> ShaderFunction px
+{-# INLINE modulateTexture #-}
+modulateTexture fullTexture modulator x y =
+    colorMap (modulate $ modulator x y) $ fullTexture x y
+
+-- | Perform a multiplication operation between a full color texture
+-- and a greyscale one, used for clip-path implementation.
+alphaModulateTexture :: ModulablePixel px
+                => ShaderFunction px
+                -> ShaderFunction (PixelBaseComponent px)
+                -> ShaderFunction px
+{-# INLINE alphaModulateTexture #-}
+alphaModulateTexture fullTexture modulator x y =
+  let px = fullTexture x y in
+  mixWithAlpha (\_ _ a -> a) (\_ _ -> modulator x y) px px
+
src/Graphics/Rasterific/StrokeInternal.hs view
@@ -1,306 +1,299 @@-{-# LANGUAGE CPP #-}-module Graphics.Rasterific.StrokeInternal-    ( flatten-    , dashize-    , strokize-    , dashedStrokize-    , splitPrimitiveUntil-    , approximatePathLength-    , isPrimitivePoint-    )  where--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( (<$>), pure )-import Data.Monoid( mempty )-import Data.Foldable( foldMap )-#endif--import Data.Monoid( (<>) )--import Graphics.Rasterific.Linear-             ( V2( .. )-             , (^-^)-             , (^+^)-             , (^*)-             , dot-             )--import Graphics.Rasterific.Operators-import Graphics.Rasterific.Types-import Graphics.Rasterific.QuadraticBezier-import Graphics.Rasterific.CubicBezier-import Graphics.Rasterific.Line--lastPoint :: Primitive -> Point-lastPoint (LinePrim (Line _ x1)) = x1-lastPoint (BezierPrim (Bezier _ _ x2)) = x2-lastPoint (CubicBezierPrim (CubicBezier _ _ _ x3)) = x3--lastPointAndNormal :: Primitive -> (Point, Vector)-lastPointAndNormal (LinePrim (Line a b)) = (b, a `normal` b)-lastPointAndNormal (BezierPrim (Bezier _ b c)) = (c, b `normal` c)-lastPointAndNormal (CubicBezierPrim (CubicBezier _ _ c d)) = (d, c `normal` d)--firstPointAndNormal :: Primitive -> (Point, Vector)-firstPointAndNormal (LinePrim (Line a b)) = (a, a `normal` b)-firstPointAndNormal (BezierPrim (Bezier a b _)) = (a, a `normal` b)-firstPointAndNormal (CubicBezierPrim (CubicBezier a b _ _)) = (a, a `normal` b)--isPrimitivePoint :: Primitive -> Bool-isPrimitivePoint p = case p of-  LinePrim l -> isLinePoint l-  BezierPrim b -> isBezierPoint b-  CubicBezierPrim c -> isCubicBezierPoint c--reversePrimitive :: Primitive -> Primitive-reversePrimitive (LinePrim (Line a b)) = LinePrim (Line b a)-reversePrimitive (BezierPrim (Bezier a b c)) =-    BezierPrim (Bezier c b a)-reversePrimitive (CubicBezierPrim (CubicBezier a b c d)) =-    CubicBezierPrim (CubicBezier d c b a)---- | Create a "rounded" join or cap-roundJoin :: Float -> Point -> Vector -> Vector -> Container Primitive-roundJoin offset p = go-  where go u v-          -- If we're already on a nice curvature,-          -- don't bother doing anything-          | u `dot` w >= 0.9 = pure . BezierPrim $ Bezier a b c-          | otherwise = go u w <> go w v-          where --     ^-                --     |w-                -- a X---X c-                --    \ /-                --     Xp-                -- ^  / \  ^-                -- u\/   \/v-                --  /     \   .-                a = p ^+^ u ^* offset-                c = p ^+^ v ^* offset--                w = (a `normal` c) `ifZero` u--                -- Same as offseting-                n = p ^+^ w ^* offset-                b = n ^* 2 ^-^ (a `midPoint` c)---- | Put a cap at the end of a bezier curve, depending--- on the kind of cap wanted.-cap :: Float -> Cap -> Primitive -> Container Primitive-cap offset CapRound prim = roundJoin offset p u (- u)-  where (p, u) = lastPointAndNormal prim--cap offset (CapStraight cVal) prim =-   pure (d `lineFromTo` e) <> pure (e `lineFromTo` f)-                           <> pure (f `lineFromTo` g)-  where -- The usual "normal"-        (p, u@(V2 ux uy)) = lastPointAndNormal prim-        -- Vector pointing in the direction of the curve-        -- of norm 1-        v = V2 uy $ negate ux--        -- Finishing points around the edge-        -- -u*offset u*offset-        --       <-><->-        --     d/  /  /g-        --     /  /  /-        --    /  /  /-        --      /-        --     / curve-        ---        d = p ^+^ u ^* offset-        g = p ^-^ u ^* offset--        -- Create the "far" points-        ---        --       e        f-        --        /     /   ^-        --       /     /   / v * offset * cVal-        --     d/  /  /g-        --     /  /  /-        --    /  /  /-        --      /-        --     / curve-        ---        e = d ^+^ v ^* (offset * cVal)-        f = g ^+^ v ^* (offset * cVal)--lineFromTo :: Point -> Point -> Primitive-lineFromTo a b = LinePrim (Line a b)--miterJoin :: Float -> Float -> Point -> Vector -> Vector-          -> Container Primitive-miterJoin offset l point u v-  | uDotW > l / max 1 l && uDotW > 0.01 =-      pure (a `lineFromTo` m) <> pure (m `lineFromTo` c)-  -- A simple straight junction-  | otherwise = pure $ a `lineFromTo` c-  where --      X m-        --     /\-        --    /|w\-        -- a X---X c-        --    \ /-        --     Xp-        -- ^  / \  ^-        -- u\/   \/v-        --  /     \     .-        a = point ^+^ u ^* offset-        c = point ^+^ v ^* offset-        w = (a `normal` c) `ifZero` u--        uDotW =  u `dot` w--        -- Calculate the maximum distance on the-        -- u axis-        p = offset / uDotW-        -- middle point for "straight joining"-        m = point + w ^* p--joinPrimitives :: StrokeWidth -> Join -> Primitive -> Primitive-               -> Container Primitive-joinPrimitives offset join prim1 prim2  =-  case join of-    JoinRound -> roundJoin offset p u v-    JoinMiter l -> miterJoin offset l p u v-  where (p, u) = lastPointAndNormal prim1-        (_, v) = firstPointAndNormal prim2--offsetPrimitives :: Float -> Primitive -> Container Primitive-offsetPrimitives offset (LinePrim l) = offsetLine offset l-offsetPrimitives offset (BezierPrim b) = offsetBezier offset b-offsetPrimitives offset (CubicBezierPrim c) = offsetCubicBezier offset c--offsetAndJoin :: Float -> Join -> Cap -> [Primitive]-              -> Container Primitive-offsetAndJoin _ _ _ [] = mempty-offsetAndJoin offset join caping (firstShape:rest) = go firstShape rest-  where joiner = joinPrimitives offset join-        offseter = offsetPrimitives offset-        (firstPoint, _) = firstPointAndNormal firstShape--        go prev []-           | firstPoint `isNearby` lastPoint prev = offseter prev <> joiner prev firstShape-           | otherwise = offseter prev <> cap offset caping prev-        go prev (x:xs) =-             offseter prev <> joiner prev x <> go x xs--approximateLength :: Primitive -> Float-approximateLength (LinePrim l) = lineLength l-approximateLength (BezierPrim b) = bezierLengthApproximation b-approximateLength (CubicBezierPrim c) = cubicBezierLengthApproximation c---sanitize :: Primitive -> Container Primitive-sanitize (LinePrim l) = sanitizeLine l-sanitize (BezierPrim b) = sanitizeBezier b-sanitize (CubicBezierPrim c) = sanitizeCubicBezier c--strokize :: Geometry geom-         => StrokeWidth -> Join -> (Cap, Cap) -> geom-         -> Container Primitive-strokize width join (capStart, capEnd) geom = foldMap pathOffseter sanitized-  where -    sanitized = foldMap (listOfContainer . sanitize) <$> resplit (toPrimitives geom)-    offseter = offsetAndJoin (width / 2) join-    pathOffseter v =-        offseter capEnd v <> offseter capStart (reverse $ reversePrimitive <$> v)--flattenPrimitive :: Primitive -> Container Primitive-flattenPrimitive (BezierPrim bezier) = flattenBezier bezier-flattenPrimitive (CubicBezierPrim bezier) = flattenCubicBezier bezier-flattenPrimitive (LinePrim line) = flattenLine line--breakPrimitiveAt :: Primitive -> Float -> (Primitive, Primitive)-breakPrimitiveAt (BezierPrim bezier) at = (BezierPrim a, BezierPrim b)-  where (a, b) = bezierBreakAt bezier at-breakPrimitiveAt (CubicBezierPrim bezier) at = (CubicBezierPrim a, CubicBezierPrim b)-  where (a, b) = cubicBezierBreakAt bezier at-breakPrimitiveAt (LinePrim line) at = (LinePrim a, LinePrim b)-  where (a, b) = lineBreakAt line at---flatten :: Container Primitive -> Container Primitive-flatten = foldMap flattenPrimitive--splitPrimitiveUntil :: Float -> [Primitive] -> ([Primitive], [Primitive])-splitPrimitiveUntil = go-  where-    go _ [] = ([], [])-    go left lst-      | left <= 0 = ([], lst)-    go left (x : xs)-      | left > primLength = (x : inInterval, afterInterval)-      | otherwise = ([beforeStop], afterStop : xs)-      where-        primLength = approximateLength x-        (inInterval, afterInterval) = go (left - primLength) xs--        (beforeStop, afterStop) =-            breakPrimitiveAt x $ left / primLength--dropPattern :: Float -> DashPattern -> DashPattern-dropPattern = go-  where-    go _ [] = []-    go offset (x:xs)-        | x < 0 = x:xs -- sanitizing-        | offset < x = x - offset : xs-        | otherwise {- offset >= x -} = go (offset - x) xs---- | Don't make them completly flat, but suficiently--- to assume they are.-linearizePrimitives :: [Primitive] -> [Primitive]-linearizePrimitives =-  listOfContainer . foldMap flattenPrimitive . foldMap sanitize---- | Return an approximation of the length of a given path.--- It's results is not precise but should be enough for--- rough calculations-approximatePathLength :: Path -> Float-approximatePathLength = approximatePrimitivesLength . pathToPrimitives--approximatePrimitivesLength :: [Primitive] -> Float-approximatePrimitivesLength prims =-  sum $ approximateLength <$> linearizePrimitives prims--dashize :: Float -> DashPattern -> [Primitive] -> [[Primitive]]-dashize offset pattern = taker infinitePattern . linearizePrimitives -  where-    realOffset | offset >= 0 = offset-               | otherwise = offset + sum pattern--    infinitePattern =-        dropPattern realOffset . cycle $ filter (> 0) pattern--    taker _ [] = []-    taker [] _ = [] -- Impossible by construction, pattern is infinite-    taker (atValue:atRest) stream = toKeep : droper atRest next-      where (toKeep, next) = splitPrimitiveUntil atValue stream--    droper _ [] = []-    droper [] _ = [] -- Impossible by construction, pattern is infinite-    droper (atValue:atRest) stream = taker atRest next-      where (_toKeep, next) = splitPrimitiveUntil atValue stream---- | Create a list of outlines corresponding to all the--- dashed elements. They can be then stroked------ > mapM_ (stroke 3 (JoinMiter 0) (CapStraight 0, CapStraight 0)) $--- >     dashedStrokize 0 [10, 5]--- >                    40 JoinRound (CapStraight 0, CapStraight 0) $--- >         CubicBezier (V2  40 160) (V2 40   40) (V2 160  40) (V2 160 160)------ <<docimages/strokize_dashed_path.png>>----dashedStrokize :: Geometry geom-               => Float       -- ^ Starting offset-               -> DashPattern -- ^ Dashing pattern to use for stroking-               -> StrokeWidth -- ^ Stroke width-               -> Join        -- ^ Which kind of join will be used-               -> (Cap, Cap)  -- ^ Start and end capping.-               -> geom        -- ^ Elements to transform-               -> [[Primitive]]-dashedStrokize offset dashPattern width join capping geom =-    listOfContainer . strokize width join capping-        <$> dashize offset dashPattern (toPrimitives geom)-+module Graphics.Rasterific.StrokeInternal
+    ( flatten
+    , dashize
+    , strokize
+    , dashedStrokize
+    , splitPrimitiveUntil
+    , approximatePathLength
+    , isPrimitivePoint
+    )  where
+
+import Data.Monoid( (<>) )
+
+import Graphics.Rasterific.Linear
+             ( V2( .. )
+             , (^-^)
+             , (^+^)
+             , (^*)
+             , dot
+             )
+
+import Graphics.Rasterific.Operators
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.QuadraticBezier
+import Graphics.Rasterific.CubicBezier
+import Graphics.Rasterific.Line
+
+lastPoint :: Primitive -> Point
+lastPoint (LinePrim (Line _ x1)) = x1
+lastPoint (BezierPrim (Bezier _ _ x2)) = x2
+lastPoint (CubicBezierPrim (CubicBezier _ _ _ x3)) = x3
+
+lastPointAndNormal :: Primitive -> (Point, Vector)
+lastPointAndNormal (LinePrim (Line a b)) = (b, a `normal` b)
+lastPointAndNormal (BezierPrim (Bezier _ b c)) = (c, b `normal` c)
+lastPointAndNormal (CubicBezierPrim (CubicBezier _ _ c d)) = (d, c `normal` d)
+
+firstPointAndNormal :: Primitive -> (Point, Vector)
+firstPointAndNormal (LinePrim (Line a b)) = (a, a `normal` b)
+firstPointAndNormal (BezierPrim (Bezier a b _)) = (a, a `normal` b)
+firstPointAndNormal (CubicBezierPrim (CubicBezier a b _ _)) = (a, a `normal` b)
+
+isPrimitivePoint :: Primitive -> Bool
+isPrimitivePoint p = case p of
+  LinePrim l -> isLinePoint l
+  BezierPrim b -> isBezierPoint b
+  CubicBezierPrim c -> isCubicBezierPoint c
+
+reversePrimitive :: Primitive -> Primitive
+reversePrimitive (LinePrim (Line a b)) = LinePrim (Line b a)
+reversePrimitive (BezierPrim (Bezier a b c)) =
+    BezierPrim (Bezier c b a)
+reversePrimitive (CubicBezierPrim (CubicBezier a b c d)) =
+    CubicBezierPrim (CubicBezier d c b a)
+
+-- | Create a "rounded" join or cap
+roundJoin :: Float -> Point -> Vector -> Vector -> Container Primitive
+roundJoin offset p = go
+  where go u v
+          -- If we're already on a nice curvature,
+          -- don't bother doing anything
+          | u `dot` w >= 0.9 = pure . BezierPrim $ Bezier a b c
+          | otherwise = go u w <> go w v
+          where --     ^
+                --     |w
+                -- a X---X c
+                --    \ /
+                --     Xp
+                -- ^  / \  ^
+                -- u\/   \/v
+                --  /     \   .
+                a = p ^+^ u ^* offset
+                c = p ^+^ v ^* offset
+
+                w = (a `normal` c) `ifZero` u
+
+                -- Same as offseting
+                n = p ^+^ w ^* offset
+                b = n ^* 2 ^-^ (a `midPoint` c)
+
+-- | Put a cap at the end of a bezier curve, depending
+-- on the kind of cap wanted.
+cap :: Float -> Cap -> Primitive -> Container Primitive
+cap offset CapRound prim = roundJoin offset p u (- u)
+  where (p, u) = lastPointAndNormal prim
+
+cap offset (CapStraight cVal) prim =
+   pure (d `lineFromTo` e) <> pure (e `lineFromTo` f)
+                           <> pure (f `lineFromTo` g)
+  where -- The usual "normal"
+        (p, u@(V2 ux uy)) = lastPointAndNormal prim
+        -- Vector pointing in the direction of the curve
+        -- of norm 1
+        v = V2 uy $ negate ux
+
+        -- Finishing points around the edge
+        -- -u*offset u*offset
+        --       <-><->
+        --     d/  /  /g
+        --     /  /  /
+        --    /  /  /
+        --      /
+        --     / curve
+        --
+        d = p ^+^ u ^* offset
+        g = p ^-^ u ^* offset
+
+        -- Create the "far" points
+        --
+        --       e        f
+        --        /     /   ^
+        --       /     /   / v * offset * cVal
+        --     d/  /  /g
+        --     /  /  /
+        --    /  /  /
+        --      /
+        --     / curve
+        --
+        e = d ^+^ v ^* (offset * cVal)
+        f = g ^+^ v ^* (offset * cVal)
+
+lineFromTo :: Point -> Point -> Primitive
+lineFromTo a b = LinePrim (Line a b)
+
+miterJoin :: Float -> Float -> Point -> Vector -> Vector
+          -> Container Primitive
+miterJoin offset l point u v
+  | uDotW > l / max 1 l && uDotW > 0.01 =
+      pure (a `lineFromTo` m) <> pure (m `lineFromTo` c)
+  -- A simple straight junction
+  | otherwise = pure $ a `lineFromTo` c
+  where --      X m
+        --     /\
+        --    /|w\
+        -- a X---X c
+        --    \ /
+        --     Xp
+        -- ^  / \  ^
+        -- u\/   \/v
+        --  /     \     .
+        a = point ^+^ u ^* offset
+        c = point ^+^ v ^* offset
+        w = (a `normal` c) `ifZero` u
+
+        uDotW =  u `dot` w
+
+        -- Calculate the maximum distance on the
+        -- u axis
+        p = offset / uDotW
+        -- middle point for "straight joining"
+        m = point + w ^* p
+
+joinPrimitives :: StrokeWidth -> Join -> Primitive -> Primitive
+               -> Container Primitive
+joinPrimitives offset join prim1 prim2  =
+  case join of
+    JoinRound -> roundJoin offset p u v
+    JoinMiter l -> miterJoin offset l p u v
+  where (p, u) = lastPointAndNormal prim1
+        (_, v) = firstPointAndNormal prim2
+
+offsetPrimitives :: Float -> Primitive -> Container Primitive
+offsetPrimitives offset (LinePrim l) = offsetLine offset l
+offsetPrimitives offset (BezierPrim b) = offsetBezier offset b
+offsetPrimitives offset (CubicBezierPrim c) = offsetCubicBezier offset c
+
+offsetAndJoin :: Float -> Join -> Cap -> [Primitive]
+              -> Container Primitive
+offsetAndJoin _ _ _ [] = mempty
+offsetAndJoin offset join caping (firstShape:rest) = go firstShape rest
+  where joiner = joinPrimitives offset join
+        offseter = offsetPrimitives offset
+        (firstPoint, _) = firstPointAndNormal firstShape
+
+        go prev []
+           | firstPoint `isNearby` lastPoint prev = offseter prev <> joiner prev firstShape
+           | otherwise = offseter prev <> cap offset caping prev
+        go prev (x:xs) =
+             offseter prev <> joiner prev x <> go x xs
+
+approximateLength :: Primitive -> Float
+approximateLength (LinePrim l) = lineLength l
+approximateLength (BezierPrim b) = bezierLengthApproximation b
+approximateLength (CubicBezierPrim c) = cubicBezierLengthApproximation c
+
+
+sanitize :: Primitive -> Container Primitive
+sanitize (LinePrim l) = sanitizeLine l
+sanitize (BezierPrim b) = sanitizeBezier b
+sanitize (CubicBezierPrim c) = sanitizeCubicBezier c
+
+strokize :: Geometry geom
+         => StrokeWidth -> Join -> (Cap, Cap) -> geom
+         -> Container Primitive
+strokize width join (capStart, capEnd) geom = foldMap pathOffseter sanitized
+  where 
+    sanitized = foldMap (listOfContainer . sanitize) <$> resplit (toPrimitives geom)
+    offseter = offsetAndJoin (width / 2) join
+    pathOffseter v =
+        offseter capEnd v <> offseter capStart (reverse $ reversePrimitive <$> v)
+
+flattenPrimitive :: Primitive -> Container Primitive
+flattenPrimitive (BezierPrim bezier) = flattenBezier bezier
+flattenPrimitive (CubicBezierPrim bezier) = flattenCubicBezier bezier
+flattenPrimitive (LinePrim line) = flattenLine line
+
+breakPrimitiveAt :: Primitive -> Float -> (Primitive, Primitive)
+breakPrimitiveAt (BezierPrim bezier) at = (BezierPrim a, BezierPrim b)
+  where (a, b) = bezierBreakAt bezier at
+breakPrimitiveAt (CubicBezierPrim bezier) at = (CubicBezierPrim a, CubicBezierPrim b)
+  where (a, b) = cubicBezierBreakAt bezier at
+breakPrimitiveAt (LinePrim line) at = (LinePrim a, LinePrim b)
+  where (a, b) = lineBreakAt line at
+
+
+flatten :: Container Primitive -> Container Primitive
+flatten = foldMap flattenPrimitive
+
+splitPrimitiveUntil :: Float -> [Primitive] -> ([Primitive], [Primitive])
+splitPrimitiveUntil = go
+  where
+    go _ [] = ([], [])
+    go left lst
+      | left <= 0 = ([], lst)
+    go left (x : xs)
+      | left > primLength = (x : inInterval, afterInterval)
+      | otherwise = ([beforeStop], afterStop : xs)
+      where
+        primLength = approximateLength x
+        (inInterval, afterInterval) = go (left - primLength) xs
+
+        (beforeStop, afterStop) =
+            breakPrimitiveAt x $ left / primLength
+
+dropPattern :: Float -> DashPattern -> DashPattern
+dropPattern = go
+  where
+    go _ [] = []
+    go offset (x:xs)
+        | x < 0 = x:xs -- sanitizing
+        | offset < x = x - offset : xs
+        | otherwise {- offset >= x -} = go (offset - x) xs
+
+-- | Don't make them completly flat, but suficiently
+-- to assume they are.
+linearizePrimitives :: [Primitive] -> [Primitive]
+linearizePrimitives =
+  listOfContainer . foldMap flattenPrimitive . foldMap sanitize
+
+-- | Return an approximation of the length of a given path.
+-- It's results is not precise but should be enough for
+-- rough calculations
+approximatePathLength :: Path -> Float
+approximatePathLength = approximatePrimitivesLength . pathToPrimitives
+
+approximatePrimitivesLength :: [Primitive] -> Float
+approximatePrimitivesLength prims =
+  sum $ approximateLength <$> linearizePrimitives prims
+
+dashize :: Float -> DashPattern -> [Primitive] -> [[Primitive]]
+dashize offset pattern = taker infinitePattern . linearizePrimitives 
+  where
+    realOffset | offset >= 0 = offset
+               | otherwise = offset + sum pattern
+
+    infinitePattern =
+        dropPattern realOffset . cycle $ filter (> 0) pattern
+
+    taker _ [] = []
+    taker [] _ = [] -- Impossible by construction, pattern is infinite
+    taker (atValue:atRest) stream = toKeep : droper atRest next
+      where (toKeep, next) = splitPrimitiveUntil atValue stream
+
+    droper _ [] = []
+    droper [] _ = [] -- Impossible by construction, pattern is infinite
+    droper (atValue:atRest) stream = taker atRest next
+      where (_toKeep, next) = splitPrimitiveUntil atValue stream
+
+-- | Create a list of outlines corresponding to all the
+-- dashed elements. They can be then stroked
+--
+-- > mapM_ (stroke 3 (JoinMiter 0) (CapStraight 0, CapStraight 0)) $
+-- >     dashedStrokize 0 [10, 5]
+-- >                    40 JoinRound (CapStraight 0, CapStraight 0) $
+-- >         CubicBezier (V2  40 160) (V2 40   40) (V2 160  40) (V2 160 160)
+--
+-- <<docimages/strokize_dashed_path.png>>
+--
+dashedStrokize :: Geometry geom
+               => Float       -- ^ Starting offset
+               -> DashPattern -- ^ Dashing pattern to use for stroking
+               -> StrokeWidth -- ^ Stroke width
+               -> Join        -- ^ Which kind of join will be used
+               -> (Cap, Cap)  -- ^ Start and end capping.
+               -> geom        -- ^ Elements to transform
+               -> [[Primitive]]
+dashedStrokize offset dashPattern width join capping geom =
+    listOfContainer . strokize width join capping
+        <$> dashize offset dashPattern (toPrimitives geom)
+
src/Graphics/Rasterific/Transformations.hs view
@@ -1,189 +1,185 @@--- | This module provide some helpers in order--- to perform basic geometric transformation on--- the drawable primitives.------ You can combine the transformation is `mappend` or--- the `(\<\>)` operator from "Data.Monoid" .-{-# LANGUAGE CPP #-}-module Graphics.Rasterific.Transformations-    ( Transformation( .. )-    , applyTransformation-    , applyVectorTransformation-    , translate-    , scale-    , rotate-    , rotateCenter-    , skewX-    , skewY-    , toNewXBase-    , inverseTransformation-    ) where--#if !MIN_VERSION_base(4,8,0)-import Data.Monoid( Monoid( .. )  )-#endif-import Data.Monoid( (<>) )-import Graphics.Rasterific.Types-import Graphics.Rasterific.Linear( V2( .. ), normalize )---- | Represent a 3*3 matrix for homogenous coordinates.------ > | A C E |--- > | B D F |--- > | 0 0 1 |----data Transformation = Transformation-    { _transformA :: {-# UNPACK #-} !Float-    , _transformC :: {-# UNPACK #-} !Float-    , _transformE :: {-# UNPACK #-} !Float -- ^ X translation--    , _transformB :: {-# UNPACK #-} !Float-    , _transformD :: {-# UNPACK #-} !Float-    , _transformF :: {-# UNPACK #-} !Float -- ^ Y translation-    }-    deriving (Eq, Show)--transformCombine :: Transformation -> Transformation -> Transformation-transformCombine (Transformation a c e-                                 b d f)--                 (Transformation a' c' e'-                                 b' d' f') =-    Transformation (a * a' + c * b' {- below b' is zero -})-              (a * c' + c * d' {- below d' is zero -})-              (a * e' + c * f' + e {- below f' is one -})--              (b * a' + d * b' {- below b' is zero -})-              (b * c' + d * d' {- below d' is zero -})-              (b * e' + d * f' + f {- below f' is one -})--instance Monoid Transformation where-    mappend = transformCombine-    mempty = Transformation 1 0 0-                            0 1 0---- | Effectively transform a point given a transformation.-applyTransformation :: Transformation -> Point -> Point-applyTransformation (Transformation a c e-                                    b d f) (V2 x y) =-    V2 (a * x + y * c + e) (b * x + d * y + f)---- | Effectively transform a vector given a transformation.--- The translation part won't be applied.-applyVectorTransformation :: Transformation -> Vector -> Vector-applyVectorTransformation-    (Transformation a c _e-                    b d _f) (V2 x y) =-    V2 (a * x + y * c) (b * x + d * y)----- | Create a transformation representing a rotation--- on the plane.------ > fill . transform (applyTransformation $ rotate 0.2)--- >      $ rectangle (V2 40 40) 120 120------ <<docimages/transform_rotate.png>>----rotate :: Float  -- ^ Rotation angle in radian.-       -> Transformation-rotate angle = Transformation ca (-sa) 0-                              sa   ca  0-  where ca = cos angle-        sa = sin angle---- | Create a transformation representing a rotation--- on the plane. The rotation center is given in parameter------ > fill . transform (applyTransformation $ rotateCenter 0.2 (V2 200 200))--- >      $ rectangle (V2 40 40) 120 120------ <<docimages/transform_rotate_center.png>>----rotateCenter :: Float -- ^ Rotation angle in radian-             -> Point -- ^ Rotation center-             -> Transformation-rotateCenter angle p =-    translate p <> rotate angle <> translate (negate p)----- | Perform a scaling of the given primitives.------ > fill . transform (applyTransformation $ scale 2 2)--- >      $ rectangle (V2 40 40) 40 40------ <<docimages/transform_scale.png>>----scale :: Float -> Float -> Transformation-scale scaleX scaleY =-    Transformation scaleX      0 0-                        0 scaleY 0---- | Perform a translation of the given primitives.------ > fill . transform (applyTransformation $ translate (V2 100 100))--- >      $ rectangle (V2 40 40) 40 40------ <<docimages/transform_translate.png>>----translate :: Vector -> Transformation-translate (V2 x y) =-    Transformation 1 0 x-                   0 1 y---- | Skew transformation along the--- X axis.------ > fill . transform (applyTransformation $ skewX 0.3)--- >      $ rectangle (V2 50 50) 80 80------ <<docimages/transform_skewx.png>>----skewX :: Float -> Transformation-skewX v =-    Transformation 1 t 0-                   0 1 0-  where t = tan v---- | Skew transformation along the Y axis.------ > fill . transform (applyTransformation $ skewY 0.3)--- >      $ rectangle (V2 50 50) 80 80------ <<docimages/transform_skewy.png>>----skewY :: Float -> Transformation-skewY v =-    Transformation 1 0 0-                   t 1 0-  where t = tan v---- | Given a new X-acis vector, create a rotation matrix--- to get into this new base, assuming an Y basis orthonormal--- to the X one.-toNewXBase :: Vector -> Transformation-toNewXBase vec =-    Transformation dx (-dy) 0-                   dy   dx  0-  where V2 dx dy = normalize vec--transformationDeterminant :: Transformation -> Float-transformationDeterminant (Transformation a c _e-                                          b d _f) = a * d - c * b---- | Inverse a transformation (if possible)-inverseTransformation :: Transformation -> Maybe Transformation-inverseTransformation trans-    | transformationDeterminant trans == 0 = Nothing-inverseTransformation (Transformation a c e-                                      b d f) =-    Just $ Transformation a' c' e' b' d' f'-  where det = a * d - b * c-        a' = d / det-        c' = (- c) / det-        e' = (c * f - e * d) / det--        b' = (- b) / det-        d' = a / det-        f' = (e * b - a * f) / det-+-- | This module provide some helpers in order
+-- to perform basic geometric transformation on
+-- the drawable primitives.
+--
+-- You can combine the transformation is `mappend` or
+-- the `(\<\>)` operator from "Data.Monoid" .
+module Graphics.Rasterific.Transformations
+    ( Transformation( .. )
+    , applyTransformation
+    , applyVectorTransformation
+    , translate
+    , scale
+    , rotate
+    , rotateCenter
+    , skewX
+    , skewY
+    , toNewXBase
+    , inverseTransformation
+    ) where
+
+import Data.Monoid( (<>) )
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.Linear( V2( .. ), normalize )
+
+-- | Represent a 3*3 matrix for homogenous coordinates.
+--
+-- > | A C E |
+-- > | B D F |
+-- > | 0 0 1 |
+--
+data Transformation = Transformation
+    { _transformA :: {-# UNPACK #-} !Float
+    , _transformC :: {-# UNPACK #-} !Float
+    , _transformE :: {-# UNPACK #-} !Float -- ^ X translation
+
+    , _transformB :: {-# UNPACK #-} !Float
+    , _transformD :: {-# UNPACK #-} !Float
+    , _transformF :: {-# UNPACK #-} !Float -- ^ Y translation
+    }
+    deriving (Eq, Show)
+
+transformCombine :: Transformation -> Transformation -> Transformation
+transformCombine (Transformation a c e
+                                 b d f)
+
+                 (Transformation a' c' e'
+                                 b' d' f') =
+    Transformation (a * a' + c * b' {- below b' is zero -})
+              (a * c' + c * d' {- below d' is zero -})
+              (a * e' + c * f' + e {- below f' is one -})
+
+              (b * a' + d * b' {- below b' is zero -})
+              (b * c' + d * d' {- below d' is zero -})
+              (b * e' + d * f' + f {- below f' is one -})
+
+instance Monoid Transformation where
+    mappend = transformCombine
+    mempty = Transformation 1 0 0
+                            0 1 0
+
+-- | Effectively transform a point given a transformation.
+applyTransformation :: Transformation -> Point -> Point
+applyTransformation (Transformation a c e
+                                    b d f) (V2 x y) =
+    V2 (a * x + y * c + e) (b * x + d * y + f)
+
+-- | Effectively transform a vector given a transformation.
+-- The translation part won't be applied.
+applyVectorTransformation :: Transformation -> Vector -> Vector
+applyVectorTransformation
+    (Transformation a c _e
+                    b d _f) (V2 x y) =
+    V2 (a * x + y * c) (b * x + d * y)
+
+
+-- | Create a transformation representing a rotation
+-- on the plane.
+--
+-- > fill . transform (applyTransformation $ rotate 0.2)
+-- >      $ rectangle (V2 40 40) 120 120
+--
+-- <<docimages/transform_rotate.png>>
+--
+rotate :: Float  -- ^ Rotation angle in radian.
+       -> Transformation
+rotate angle = Transformation ca (-sa) 0
+                              sa   ca  0
+  where ca = cos angle
+        sa = sin angle
+
+-- | Create a transformation representing a rotation
+-- on the plane. The rotation center is given in parameter
+--
+-- > fill . transform (applyTransformation $ rotateCenter 0.2 (V2 200 200))
+-- >      $ rectangle (V2 40 40) 120 120
+--
+-- <<docimages/transform_rotate_center.png>>
+--
+rotateCenter :: Float -- ^ Rotation angle in radian
+             -> Point -- ^ Rotation center
+             -> Transformation
+rotateCenter angle p =
+    translate p <> rotate angle <> translate (negate p)
+
+
+-- | Perform a scaling of the given primitives.
+--
+-- > fill . transform (applyTransformation $ scale 2 2)
+-- >      $ rectangle (V2 40 40) 40 40
+--
+-- <<docimages/transform_scale.png>>
+--
+scale :: Float -> Float -> Transformation
+scale scaleX scaleY =
+    Transformation scaleX      0 0
+                        0 scaleY 0
+
+-- | Perform a translation of the given primitives.
+--
+-- > fill . transform (applyTransformation $ translate (V2 100 100))
+-- >      $ rectangle (V2 40 40) 40 40
+--
+-- <<docimages/transform_translate.png>>
+--
+translate :: Vector -> Transformation
+translate (V2 x y) =
+    Transformation 1 0 x
+                   0 1 y
+
+-- | Skew transformation along the
+-- X axis.
+--
+-- > fill . transform (applyTransformation $ skewX 0.3)
+-- >      $ rectangle (V2 50 50) 80 80
+--
+-- <<docimages/transform_skewx.png>>
+--
+skewX :: Float -> Transformation
+skewX v =
+    Transformation 1 t 0
+                   0 1 0
+  where t = tan v
+
+-- | Skew transformation along the Y axis.
+--
+-- > fill . transform (applyTransformation $ skewY 0.3)
+-- >      $ rectangle (V2 50 50) 80 80
+--
+-- <<docimages/transform_skewy.png>>
+--
+skewY :: Float -> Transformation
+skewY v =
+    Transformation 1 0 0
+                   t 1 0
+  where t = tan v
+
+-- | Given a new X-acis vector, create a rotation matrix
+-- to get into this new base, assuming an Y basis orthonormal
+-- to the X one.
+toNewXBase :: Vector -> Transformation
+toNewXBase vec =
+    Transformation dx (-dy) 0
+                   dy   dx  0
+  where V2 dx dy = normalize vec
+
+transformationDeterminant :: Transformation -> Float
+transformationDeterminant (Transformation a c _e
+                                          b d _f) = a * d - c * b
+
+-- | Inverse a transformation (if possible)
+inverseTransformation :: Transformation -> Maybe Transformation
+inverseTransformation trans
+    | transformationDeterminant trans == 0 = Nothing
+inverseTransformation (Transformation a c e
+                                      b d f) =
+    Just $ Transformation a' c' e' b' d' f'
+  where det = a * d - b * c
+        a' = d / det
+        c' = (- c) / det
+        e' = (c * f - e * d) / det
+
+        b' = (- b) / det
+        d' = a / det
+        f' = (e * b - a * f) / det
+
src/Graphics/Rasterific/Types.hs view
@@ -1,588 +1,582 @@-{-# LANGUAGE TypeFamilies #-}-{-# LANGUAGE FlexibleContexts #-}-{-# LANGUAGE GADTs #-}-{-# LANGUAGE FlexibleInstances #-}-{-# LANGUAGE CPP #-}--- | Gather all the types used in the rasterization engine.-module Graphics.Rasterific.Types-    ( -- * Geometry description-      Vector-    , Point-    , Line( .. )-    , Bezier( .. )-    , CubicBezier( .. )-    , Primitive( .. )--    , Primitivable( .. )-    , Geometry( .. )--    , Producer-    , Container-    , containerOfList-    , listOfContainer-    , containerOfFunction-    , PathCommand( .. )-    , Path( .. )-    , Transformable( .. )-    , PointFoldable( .. )--      -- * Rasterization control types-    , Cap( .. )-    , Join( .. )-    , FillMethod( .. )-    , SamplerRepeat( .. )-    , DashPattern-    , StrokeWidth--      -- * Internal type-    , EdgeSample( .. )-    , pathToPrimitives--      -- * Little geometry helpers-    , firstTangeantOf-    , lastTangeantOf-    , firstPointOf-    , lastPointOf-    , resplit--      -- * RankNType helper-    , Proxy( Proxy )-    ) where--import Data.DList( DList, fromList )--#if !MIN_VERSION_base(4,8,0)-import Data.Foldable( Foldable )-import Data.Traversable( Traversable )-import Control.Applicative( (<$>), (<*>), pure )-#endif-import Control.Monad.Identity( runIdentity )-import Data.Foldable( foldl', toList )-import qualified Data.Foldable as F-import Graphics.Rasterific.Linear( V2( .. ), (^-^), nearZero )-import Graphics.Rasterific.Operators-import Foreign.Ptr( castPtr )-import Foreign.Storable( Storable( sizeOf-                       , alignment-                       , peek-                       , poke-                       , peekElemOff-                       , pokeElemOff ) )---- | Represent a vector-type Vector = V2 Float---- | Type alias just to get more meaningful--- type signatures-type StrokeWidth = Float---- | Dash pattern to use-type DashPattern = [Float]--data Proxy p = Proxy---- | Describe how we will "finish" the stroking--- that don't loop.-data Cap-    -- | Create a straight caping on the stroke.-    -- Cap value should be positive and represent-    -- the distance from the end of curve to the actual cap-    ---    --  * cap straight with param 0 : <<docimages/cap_straight.png>>-    ---    --  * cap straight with param 1 : <<docimages/cap_straight_1.png>>-    ---  = CapStraight Float--    -- | Create a rounded caping on the stroke.-    -- <<docimages/cap_round.png>>-  | CapRound-  deriving (Eq, Show)---- | Describe how to display the join of broken lines--- while stroking.-data Join-    -- | Make a curved join.-    -- <<docimages/join_round.png>>-  = JoinRound-    -- | Make a mitter join. Value must be positive or null.-    -- Seems to make sense in [0;1] only-    ---    --  * Miter join with 0 : <<docimages/join_miter.png>>-    ---    --  * Miter join with 5 : <<docimages/join_miter_5.png>>-    ---  | JoinMiter Float-  deriving (Eq, Show)---- | Tell how to fill complex shapes when there is self --- intersections. If the filling mode is not specified,--- then it's the `FillWinding` method which is used.------ The examples used are produced with the following--- function:--------- > fillingSample :: FillMethod -> Drawing px ()--- > fillingSample fillMethod = fillWithMethod fillMethod geometry where--- >   geometry = transform (applyTransformation $ scale 0.35 0.4--- >                                            <> translate (V2 (-80) (-180)))--- >      [ Path (V2 484 499) True--- >          [ PathCubicBezierCurveTo (V2 681 452) (V2 639 312) (V2 541 314)--- >          , PathCubicBezierCurveTo (V2 327 337) (V2 224 562) (V2 484 499)--- >          ]--- >      , Path (V2 136 377) True--- >          [ PathCubicBezierCurveTo (V2 244 253) (V2 424 420) (V2 357 489)--- >          , PathCubicBezierCurveTo (V2 302 582) (V2 47 481) (V2 136 377)--- >          ]--- >      , Path (V2 340 265) True--- >          [ PathCubicBezierCurveTo (V2 64 371) (V2 128 748) (V2 343 536)--- >          , PathCubicBezierCurveTo (V2 668 216) (V2 17 273) (V2 367 575)--- >          , PathCubicBezierCurveTo (V2 589 727) (V2 615 159) (V2 340 265)--- >          ]--- >      ]-data FillMethod-  -- | Also known as nonzero rule.-  -- To determine if a point falls inside the curve, you draw -  -- an imaginary line through that point. Next you will count-  -- how many times that line crosses the curve before it reaches-  -- that point. For every clockwise rotation, you subtract 1 and-  -- for every counter-clockwise rotation you add 1.-  ---  -- <<docimages/fill_winding.png>>-  = FillWinding--  -- | This rule determines the insideness of a point on -  -- the canvas by drawing a ray from that point to infinity-  -- in any direction and counting the number of path segments-  -- from the given shape that the ray crosses. If this number-  -- is odd, the point is inside; if even, the point is outside.-  ---  -- <<docimages/fill_evenodd.png>>-  | FillEvenOdd-  deriving (Eq, Enum, Show)---- | Describe the behaviour of samplers and texturers--- when they are out of the bounds of image and/or gradient.-data SamplerRepeat-    -- | Will clamp (ie. repeat the last pixel) when-    -- out of bound-    -- <<docimages/sampler_pad.png>>-  = SamplerPad-    -- | Will loop on it's definition domain-    -- <<docimages/sampler_repeat.png>>-  | SamplerRepeat-    -- | Will loop inverting axises-    -- <<docimages/sampler_reflect.png>>-  | SamplerReflect-  deriving (Eq, Enum, Show)---- | Represent a raster line-data EdgeSample = EdgeSample-  { _sampleX     :: {-# UNPACK #-} !Float -- ^ Horizontal position-  , _sampleY     :: {-# UNPACK #-} !Float -- ^ Vertical position-  , _sampleAlpha :: {-# UNPACK #-} !Float -- ^ Alpha-  , _sampleH     :: {-# UNPACK #-} !Float -- ^ Height-  }-  deriving Show---- | Just to get faster sorting-instance Storable EdgeSample where-   sizeOf _ = 4 * sizeOf (0 :: Float)-   alignment = sizeOf--   {-# INLINE peek #-}-   peek ptr = do-     let q = castPtr ptr-     sx <- peekElemOff q 0-     sy <- peekElemOff q 1-     sa <- peekElemOff q 2-     sh <- peekElemOff q 3-     return $ EdgeSample sx sy sa sh-      -   {-# INLINE poke #-}-   poke ptr (EdgeSample sx sy sa sh) = do-     let q = castPtr ptr-     pokeElemOff q 0 sx-     pokeElemOff q 1 sy-     pokeElemOff q 2 sa-     pokeElemOff q 3 sh---- | This typeclass is there to help transform the geometry,--- by applying a transformation on every point of a geometric--- element.-class Transformable a where-    -- | Apply a transformation function for every-    --  point in the element.-    transform :: (Point -> Point) -> a -> a-    transform f = runIdentity . transformM (return . f)--    -- | Transform but monadic-    transformM :: Monad m => (Point -> m Point) -> a -> m a---- | Typeclass helper gathering all the points of a given--- geometry.-class PointFoldable a where-    -- | Fold an accumulator on all the points of-    -- the primitive.-    foldPoints :: (b -> Point -> b) -> b -> a -> b---- | Just apply the function-instance Transformable Point where-    {-# INLINE transform #-}-    transform f = f-    {-# INLINE transformM #-}-    transformM f = f---- | Just apply the function-instance PointFoldable Point where-    {-# INLINE foldPoints #-}-    foldPoints f = f---- | Describe a simple 2D line between two points.------ > fill [ Line (V2 10 10) (V2 190 10)--- >      , Line (V2 190 10) (V2 95 170)--- >      , Line (V2 95 170) (V2 10 10)]------ <<docimages/simple_line.png>>----data Line = Line-  { _lineX0 :: {-# UNPACK #-} !Point -- ^ Origin point-  , _lineX1 :: {-# UNPACK #-} !Point -- ^ End point-  }-  deriving Eq--instance Show Line where-  show (Line a b) =-      "Line (" ++ show a ++ ") ("-               ++ show b ++ ")"--instance Transformable Line where-    {-# INLINE transformM #-}-    transformM f (Line a b) = Line <$> f a <*> f b--instance PointFoldable Line where-    {-# INLINE foldPoints #-}-    foldPoints f acc (Line a b) = f (f acc b) a---- | Describe a quadratic bezier spline, described--- using 3 points.------ > fill [Bezier (V2 10 10) (V2 200 50) (V2 200 100)--- >      ,Bezier (V2 200 100) (V2 150 200) (V2 120 175)--- >      ,Bezier (V2 120 175) (V2 30 100) (V2 10 10)]------ <<docimages/quadratic_bezier.png>>----data Bezier = Bezier-  { -- | Origin points, the spline will pass through it.-    _bezierX0 :: {-# UNPACK #-} !Point-    -- | Control point, the spline won't pass on it.-  , _bezierX1 :: {-# UNPACK #-} !Point-    -- | End point, the spline will pass through it.-  , _bezierX2 :: {-# UNPACK #-} !Point-  }-  deriving Eq--instance Show Bezier where-    show (Bezier a b c) =-        "Bezier (" ++ show a ++ ") ("-                   ++ show b ++ ") ("-                   ++ show c ++ ")"--instance Transformable Bezier where-    {-# INLINE transform #-}-    transform f (Bezier a b c) = Bezier (f a) (f b) $ f c-    {-# INLINE transformM #-}-    transformM f (Bezier a b c) = Bezier <$> f a <*> f b <*> f c--instance PointFoldable Bezier where-    {-# INLINE foldPoints #-}-    foldPoints f acc (Bezier a b c) =-        foldl' f acc [a, b, c]---- | Describe a cubic bezier spline, described--- using 4 points.------ > stroke 4 JoinRound (CapRound, CapRound) $--- >    CubicBezier (V2 0 10) (V2 205 250) (V2 (-10) 250) (V2 160 35)------ <<docimages/cubic_bezier.png>>----data CubicBezier = CubicBezier-  { -- | Origin point, the spline will pass through it.-    _cBezierX0 :: {-# UNPACK #-} !Point-    -- | First control point of the cubic bezier curve.-  , _cBezierX1 :: {-# UNPACK #-} !Point-    -- | Second control point of the cubic bezier curve.-  , _cBezierX2 :: {-# UNPACK #-} !Point-    -- | End point of the cubic bezier curve-  , _cBezierX3 :: {-# UNPACK #-} !Point-  }-  deriving Eq--instance Show CubicBezier where-  show (CubicBezier a b c d) =-     "CubicBezier (" ++ show a ++ ") ("-                ++ show b ++ ") ("-                ++ show c ++ ") ("-                ++ show d ++ ")"--instance Transformable CubicBezier where-    {-# INLINE transform #-}-    transform f (CubicBezier a b c d) =-       CubicBezier (f a) (f b) (f c) $ f d-    transformM f (CubicBezier a b c d) =-       CubicBezier <$> f a <*> f b <*> f c <*> f d--instance PointFoldable CubicBezier where-    {-# INLINE foldPoints #-}-    foldPoints f acc (CubicBezier a b c d) =-        foldl' f acc [a, b, c, d]---- | This datatype gather all the renderable primitives,--- they are kept separated otherwise to allow specialization--- on some specific algorithms. You can mix the different--- primitives in a single call :------ > fill [ toPrim $ CubicBezier (V2 50 20) (V2 90 60)--- >                             (V2  5 100) (V2 50 140)--- >      , toPrim $ Line (V2 50 140) (V2 120 80)--- >      , toPrim $ Line (V2 120 80) (V2 50 20) ]------ <<docimages/primitive_mixed.png>>----data Primitive-  = LinePrim !Line      -- ^ Primitive used for lines-  | BezierPrim !Bezier  -- ^ Primitive used for quadratic beziers curves-  | CubicBezierPrim !CubicBezier -- ^ Primitive used for cubic bezier curve-  deriving (Eq, Show)---- | Generalizing constructors of the `Primitive` type to work--- generically.-class Primitivable a where-  toPrim :: a -> Primitive---- | @toPrim = id@-instance Primitivable Primitive where toPrim = id---- | @toPrim = LinePrim@-instance Primitivable Line where toPrim = LinePrim---- | @toPrim = BezierPrim@-instance Primitivable Bezier where toPrim = BezierPrim---- | @toPrim = CubicBezierPrim@-instance Primitivable CubicBezier where toPrim = CubicBezierPrim---- | All the rasterization works on lists of primitives,--- in order to ease the use of the library, the Geometry--- type class provides conversion facility, which help--- generalising the geometry definition and avoid applying--- Primitive constructor.------ Also streamline the Path conversion.-class Geometry a where-  -- | Convert an element to a list of primitives-  -- to be rendered.-  toPrimitives :: a -> [Primitive]--  -- | Helper method to avoid overlaping instances.-  -- You shouldn't use it directly.-  listToPrims :: (Foldable f) => f a -> [Primitive]-  {-# INLINE listToPrims #-}-  listToPrims = F.concatMap toPrimitives . F.toList--instance Geometry Path where-  {-# INLINE toPrimitives #-}-  toPrimitives = pathToPrimitives--instance Geometry Primitive where-  toPrimitives e = [e]-  {-# INLINE listToPrims #-}-  listToPrims = F.toList -- Open question, is it optimised as `id`?--instance Geometry Line where-  {-# INLINE toPrimitives #-}-  toPrimitives e = [toPrim e]--instance Geometry Bezier where-  {-# INLINE toPrimitives #-}-  toPrimitives e = [toPrim e]--instance Geometry CubicBezier where-  {-# INLINE toPrimitives #-}-  toPrimitives e = [toPrim e]---- | Generalize the geometry to any foldable container,--- so you can throw any container to the the 'fill' or--- 'stroke' function.-instance (Foldable f, Geometry a) => Geometry (f a) where-  {-# INLINE toPrimitives #-}-  toPrimitives = listToPrims---instance Transformable Primitive where-    {-# INLINE transform #-}-    transform f (LinePrim l) = LinePrim $ transform f l-    transform f (BezierPrim b) = BezierPrim $ transform f b-    transform f (CubicBezierPrim c) = CubicBezierPrim $ transform f c--    transformM f (LinePrim l) = LinePrim <$> transformM f l-    transformM f (BezierPrim b) = BezierPrim <$> transformM f b-    transformM f (CubicBezierPrim c) = CubicBezierPrim <$> transformM f c--instance PointFoldable Primitive where-    {-# INLINE foldPoints #-}-    foldPoints f acc = go-      where go (LinePrim l) = foldPoints f acc l-            go (BezierPrim b) = foldPoints f acc b-            go (CubicBezierPrim c) = foldPoints f acc c--instance {-# OVERLAPPABLE #-} (Traversable f, Transformable a)-      => Transformable (f a) where-    transform f = fmap (transform f)-    transformM f = mapM (transformM f)--instance {-# OVERLAPPABLE #-} (Foldable f, PointFoldable a)-      => PointFoldable (f a) where-    foldPoints f = foldl' (foldPoints f)--type Producer a = [a] -> [a]--type Container a = DList a--containerOfFunction :: ([a] -> [a]) -> Container a-containerOfFunction f = fromList $ f []--containerOfList :: [a] -> Container a-containerOfList = fromList--listOfContainer :: Container a -> [a]-listOfContainer = toList---- | Describe a path in a way similar to many graphical--- packages, using a "pen" position in memory and reusing--- it for the next "move"--- For example the example from Primitive could be rewritten:------ > fill $ Path (V2 50 20) True--- >    [ PathCubicBezierCurveTo (V2 90 60) (V2  5 100) (V2 50 140)--- >    , PathLineTo (V2 120 80) ]------ <<docimages/path_example.png>>----data Path = Path-    { -- | Origin of the point, equivalent to the-      -- first "move" command.-      _pathOriginPoint :: Point-      -- | Tell if we must close the path.-    , _pathClose       :: Bool-      -- | List of commands in the path-    , _pathCommand     :: [PathCommand]-    }-    deriving (Eq, Show)--instance Transformable Path where-    {-# INLINE transform #-}-    transform f (Path orig close rest) =-        Path (f orig) close (transform f rest)--    transformM f (Path orig close rest) =-        Path <$> f orig <*> pure close <*> transformM f rest---instance PointFoldable Path where-    {-# INLINE foldPoints #-}-    foldPoints f acc (Path o _ rest) =-        foldPoints f (f acc o) rest---- | Actions to create a path-data PathCommand-    = -- | Draw a line from the current point to another point-      PathLineTo Point-      -- | Draw a quadratic bezier curve from the current point-      -- through the control point to the end point.-    | PathQuadraticBezierCurveTo Point Point--      -- | Draw a cubic bezier curve using 2 control points.-    | PathCubicBezierCurveTo Point Point Point-    deriving (Eq, Show)--instance Transformable PathCommand where-    transform f (PathLineTo p) = PathLineTo $ f p-    transform f (PathQuadraticBezierCurveTo p1 p2) =-        PathQuadraticBezierCurveTo (f p1) $ f p2-    transform f (PathCubicBezierCurveTo p1 p2 p3) =-        PathCubicBezierCurveTo (f p1) (f p2) $ f p3--    transformM f (PathLineTo p) = PathLineTo <$> f p-    transformM f (PathQuadraticBezierCurveTo p1 p2) =-        PathQuadraticBezierCurveTo <$> f p1 <*> f p2-    transformM f (PathCubicBezierCurveTo p1 p2 p3) =-        PathCubicBezierCurveTo <$> f p1 <*> f p2 <*> f p3--instance PointFoldable PathCommand where-    foldPoints f acc (PathLineTo p) = f acc p-    foldPoints f acc (PathQuadraticBezierCurveTo p1 p2) =-        f (f acc p1) p2-    foldPoints f acc (PathCubicBezierCurveTo p1 p2 p3) =-        foldl' f acc [p1, p2, p3]---- | Transform a path description into a list of renderable--- primitives.-pathToPrimitives :: Path -> [Primitive]-pathToPrimitives (Path origin needClosing commands) = go origin commands-  where-    go prev [] | prev /= origin && needClosing = [LinePrim $ Line prev origin]-    go _ [] = []-    go prev (PathLineTo to : xs) =-        LinePrim (Line prev to) : go to xs-    go prev (PathQuadraticBezierCurveTo c1 to : xs) =-        BezierPrim (Bezier prev c1 to) : go to xs-    go prev (PathCubicBezierCurveTo c1 c2 to : xs) =-        CubicBezierPrim (CubicBezier prev c1 c2 to) : go to xs---- | Gives the orientation vector for the start of the--- primitive.-firstTangeantOf :: Primitive -> Vector-firstTangeantOf p = case p of-  LinePrim (Line p0 p1) -> p1 ^-^ p0-  BezierPrim (Bezier p0 p1 p2) ->-      (p1 ^-^ p0) `ifBigEnough` (p2 ^-^ p1)-  CubicBezierPrim (CubicBezier p0 p1 p2 _) -> -       (p1 ^-^ p0) `ifBigEnough` (p2 ^-^ p1)- where-   ifBigEnough a b | nearZero a = b-                   | otherwise = a---- | Gives the orientation vector at the end of the--- primitive.-lastTangeantOf :: Primitive -> Vector-lastTangeantOf p = case p of-  LinePrim (Line p0 p1) -> p1 ^-^ p0-  BezierPrim (Bezier _ p1 p2) -> p2 ^-^ p1-  CubicBezierPrim (CubicBezier _ _ p2 p3) -> p3 ^-^ p2---- | Extract the first point of the primitive.-firstPointOf :: Primitive -> Point-firstPointOf p = case p of-  LinePrim (Line p0 _) -> p0-  BezierPrim (Bezier p0 _ _) -> p0-  CubicBezierPrim (CubicBezier p0 _ _ _) -> p0---- | Return the last point of a given primitive.-lastPointOf :: Primitive -> Point-lastPointOf p = case p of-  LinePrim (Line _ p0) -> p0-  BezierPrim (Bezier _ _ p0) -> p0-  CubicBezierPrim (CubicBezier _ _ _ p0) -> p0--resplit :: [Primitive] -> [[Primitive]]-resplit = uncurry (:) . go where-  go [] = ([], [])-  go (x:xs@(y:_)) | lastPointOf x `isDistingableFrom` firstPointOf y =-      ([x], after:rest) where (after, rest) = go xs-  go (x:xs) = (x:curr, rest) where (curr, rest) = go xs-+{-# LANGUAGE TypeFamilies #-}
+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE GADTs #-}
+{-# LANGUAGE FlexibleInstances #-}
+-- | Gather all the types used in the rasterization engine.
+module Graphics.Rasterific.Types
+    ( -- * Geometry description
+      Vector
+    , Point
+    , Line( .. )
+    , Bezier( .. )
+    , CubicBezier( .. )
+    , Primitive( .. )
+
+    , Primitivable( .. )
+    , Geometry( .. )
+
+    , Producer
+    , Container
+    , containerOfList
+    , listOfContainer
+    , containerOfFunction
+    , PathCommand( .. )
+    , Path( .. )
+    , Transformable( .. )
+    , PointFoldable( .. )
+
+      -- * Rasterization control types
+    , Cap( .. )
+    , Join( .. )
+    , FillMethod( .. )
+    , SamplerRepeat( .. )
+    , DashPattern
+    , StrokeWidth
+
+      -- * Internal type
+    , EdgeSample( .. )
+    , pathToPrimitives
+
+      -- * Little geometry helpers
+    , firstTangeantOf
+    , lastTangeantOf
+    , firstPointOf
+    , lastPointOf
+    , resplit
+
+      -- * RankNType helper
+    , Proxy( Proxy )
+    ) where
+
+import Data.DList( DList, fromList )
+
+import Control.Monad.Identity( runIdentity )
+import Data.Foldable( foldl', toList )
+import qualified Data.Foldable as F
+import Graphics.Rasterific.Linear( V2( .. ), (^-^), nearZero )
+import Graphics.Rasterific.Operators
+import Foreign.Ptr( castPtr )
+import Foreign.Storable( Storable( sizeOf
+                       , alignment
+                       , peek
+                       , poke
+                       , peekElemOff
+                       , pokeElemOff ) )
+
+-- | Represent a vector
+type Vector = V2 Float
+
+-- | Type alias just to get more meaningful
+-- type signatures
+type StrokeWidth = Float
+
+-- | Dash pattern to use
+type DashPattern = [Float]
+
+data Proxy p = Proxy
+
+-- | Describe how we will "finish" the stroking
+-- that don't loop.
+data Cap
+    -- | Create a straight caping on the stroke.
+    -- Cap value should be positive and represent
+    -- the distance from the end of curve to the actual cap
+    --
+    --  * cap straight with param 0 : <<docimages/cap_straight.png>>
+    --
+    --  * cap straight with param 1 : <<docimages/cap_straight_1.png>>
+    --
+  = CapStraight Float
+
+    -- | Create a rounded caping on the stroke.
+    -- <<docimages/cap_round.png>>
+  | CapRound
+  deriving (Eq, Show)
+
+-- | Describe how to display the join of broken lines
+-- while stroking.
+data Join
+    -- | Make a curved join.
+    -- <<docimages/join_round.png>>
+  = JoinRound
+    -- | Make a mitter join. Value must be positive or null.
+    -- Seems to make sense in [0;1] only
+    --
+    --  * Miter join with 0 : <<docimages/join_miter.png>>
+    --
+    --  * Miter join with 5 : <<docimages/join_miter_5.png>>
+    --
+  | JoinMiter Float
+  deriving (Eq, Show)
+
+-- | Tell how to fill complex shapes when there is self 
+-- intersections. If the filling mode is not specified,
+-- then it's the `FillWinding` method which is used.
+--
+-- The examples used are produced with the following
+-- function:
+--
+--
+-- > fillingSample :: FillMethod -> Drawing px ()
+-- > fillingSample fillMethod = fillWithMethod fillMethod geometry where
+-- >   geometry = transform (applyTransformation $ scale 0.35 0.4
+-- >                                            <> translate (V2 (-80) (-180)))
+-- >      [ Path (V2 484 499) True
+-- >          [ PathCubicBezierCurveTo (V2 681 452) (V2 639 312) (V2 541 314)
+-- >          , PathCubicBezierCurveTo (V2 327 337) (V2 224 562) (V2 484 499)
+-- >          ]
+-- >      , Path (V2 136 377) True
+-- >          [ PathCubicBezierCurveTo (V2 244 253) (V2 424 420) (V2 357 489)
+-- >          , PathCubicBezierCurveTo (V2 302 582) (V2 47 481) (V2 136 377)
+-- >          ]
+-- >      , Path (V2 340 265) True
+-- >          [ PathCubicBezierCurveTo (V2 64 371) (V2 128 748) (V2 343 536)
+-- >          , PathCubicBezierCurveTo (V2 668 216) (V2 17 273) (V2 367 575)
+-- >          , PathCubicBezierCurveTo (V2 589 727) (V2 615 159) (V2 340 265)
+-- >          ]
+-- >      ]
+data FillMethod
+  -- | Also known as nonzero rule.
+  -- To determine if a point falls inside the curve, you draw 
+  -- an imaginary line through that point. Next you will count
+  -- how many times that line crosses the curve before it reaches
+  -- that point. For every clockwise rotation, you subtract 1 and
+  -- for every counter-clockwise rotation you add 1.
+  --
+  -- <<docimages/fill_winding.png>>
+  = FillWinding
+
+  -- | This rule determines the insideness of a point on 
+  -- the canvas by drawing a ray from that point to infinity
+  -- in any direction and counting the number of path segments
+  -- from the given shape that the ray crosses. If this number
+  -- is odd, the point is inside; if even, the point is outside.
+  --
+  -- <<docimages/fill_evenodd.png>>
+  | FillEvenOdd
+  deriving (Eq, Enum, Show)
+
+-- | Describe the behaviour of samplers and texturers
+-- when they are out of the bounds of image and/or gradient.
+data SamplerRepeat
+    -- | Will clamp (ie. repeat the last pixel) when
+    -- out of bound
+    -- <<docimages/sampler_pad.png>>
+  = SamplerPad
+    -- | Will loop on it's definition domain
+    -- <<docimages/sampler_repeat.png>>
+  | SamplerRepeat
+    -- | Will loop inverting axises
+    -- <<docimages/sampler_reflect.png>>
+  | SamplerReflect
+  deriving (Eq, Enum, Show)
+
+-- | Represent a raster line
+data EdgeSample = EdgeSample
+  { _sampleX     :: {-# UNPACK #-} !Float -- ^ Horizontal position
+  , _sampleY     :: {-# UNPACK #-} !Float -- ^ Vertical position
+  , _sampleAlpha :: {-# UNPACK #-} !Float -- ^ Alpha
+  , _sampleH     :: {-# UNPACK #-} !Float -- ^ Height
+  }
+  deriving Show
+
+-- | Just to get faster sorting
+instance Storable EdgeSample where
+   sizeOf _ = 4 * sizeOf (0 :: Float)
+   alignment = sizeOf
+
+   {-# INLINE peek #-}
+   peek ptr = do
+     let q = castPtr ptr
+     sx <- peekElemOff q 0
+     sy <- peekElemOff q 1
+     sa <- peekElemOff q 2
+     sh <- peekElemOff q 3
+     return $ EdgeSample sx sy sa sh
+      
+   {-# INLINE poke #-}
+   poke ptr (EdgeSample sx sy sa sh) = do
+     let q = castPtr ptr
+     pokeElemOff q 0 sx
+     pokeElemOff q 1 sy
+     pokeElemOff q 2 sa
+     pokeElemOff q 3 sh
+
+-- | This typeclass is there to help transform the geometry,
+-- by applying a transformation on every point of a geometric
+-- element.
+class Transformable a where
+    -- | Apply a transformation function for every
+    --  point in the element.
+    transform :: (Point -> Point) -> a -> a
+    transform f = runIdentity . transformM (return . f)
+
+    -- | Transform but monadic
+    transformM :: Monad m => (Point -> m Point) -> a -> m a
+
+-- | Typeclass helper gathering all the points of a given
+-- geometry.
+class PointFoldable a where
+    -- | Fold an accumulator on all the points of
+    -- the primitive.
+    foldPoints :: (b -> Point -> b) -> b -> a -> b
+
+-- | Just apply the function
+instance Transformable Point where
+    {-# INLINE transform #-}
+    transform f = f
+    {-# INLINE transformM #-}
+    transformM f = f
+
+-- | Just apply the function
+instance PointFoldable Point where
+    {-# INLINE foldPoints #-}
+    foldPoints f = f
+
+-- | Describe a simple 2D line between two points.
+--
+-- > fill [ Line (V2 10 10) (V2 190 10)
+-- >      , Line (V2 190 10) (V2 95 170)
+-- >      , Line (V2 95 170) (V2 10 10)]
+--
+-- <<docimages/simple_line.png>>
+--
+data Line = Line
+  { _lineX0 :: {-# UNPACK #-} !Point -- ^ Origin point
+  , _lineX1 :: {-# UNPACK #-} !Point -- ^ End point
+  }
+  deriving Eq
+
+instance Show Line where
+  show (Line a b) =
+      "Line (" ++ show a ++ ") ("
+               ++ show b ++ ")"
+
+instance Transformable Line where
+    {-# INLINE transformM #-}
+    transformM f (Line a b) = Line <$> f a <*> f b
+
+instance PointFoldable Line where
+    {-# INLINE foldPoints #-}
+    foldPoints f acc (Line a b) = f (f acc b) a
+
+-- | Describe a quadratic bezier spline, described
+-- using 3 points.
+--
+-- > fill [Bezier (V2 10 10) (V2 200 50) (V2 200 100)
+-- >      ,Bezier (V2 200 100) (V2 150 200) (V2 120 175)
+-- >      ,Bezier (V2 120 175) (V2 30 100) (V2 10 10)]
+--
+-- <<docimages/quadratic_bezier.png>>
+--
+data Bezier = Bezier
+  { -- | Origin points, the spline will pass through it.
+    _bezierX0 :: {-# UNPACK #-} !Point
+    -- | Control point, the spline won't pass on it.
+  , _bezierX1 :: {-# UNPACK #-} !Point
+    -- | End point, the spline will pass through it.
+  , _bezierX2 :: {-# UNPACK #-} !Point
+  }
+  deriving Eq
+
+instance Show Bezier where
+    show (Bezier a b c) =
+        "Bezier (" ++ show a ++ ") ("
+                   ++ show b ++ ") ("
+                   ++ show c ++ ")"
+
+instance Transformable Bezier where
+    {-# INLINE transform #-}
+    transform f (Bezier a b c) = Bezier (f a) (f b) $ f c
+    {-# INLINE transformM #-}
+    transformM f (Bezier a b c) = Bezier <$> f a <*> f b <*> f c
+
+instance PointFoldable Bezier where
+    {-# INLINE foldPoints #-}
+    foldPoints f acc (Bezier a b c) =
+        foldl' f acc [a, b, c]
+
+-- | Describe a cubic bezier spline, described
+-- using 4 points.
+--
+-- > stroke 4 JoinRound (CapRound, CapRound) $
+-- >    CubicBezier (V2 0 10) (V2 205 250) (V2 (-10) 250) (V2 160 35)
+--
+-- <<docimages/cubic_bezier.png>>
+--
+data CubicBezier = CubicBezier
+  { -- | Origin point, the spline will pass through it.
+    _cBezierX0 :: {-# UNPACK #-} !Point
+    -- | First control point of the cubic bezier curve.
+  , _cBezierX1 :: {-# UNPACK #-} !Point
+    -- | Second control point of the cubic bezier curve.
+  , _cBezierX2 :: {-# UNPACK #-} !Point
+    -- | End point of the cubic bezier curve
+  , _cBezierX3 :: {-# UNPACK #-} !Point
+  }
+  deriving Eq
+
+instance Show CubicBezier where
+  show (CubicBezier a b c d) =
+     "CubicBezier (" ++ show a ++ ") ("
+                ++ show b ++ ") ("
+                ++ show c ++ ") ("
+                ++ show d ++ ")"
+
+instance Transformable CubicBezier where
+    {-# INLINE transform #-}
+    transform f (CubicBezier a b c d) =
+       CubicBezier (f a) (f b) (f c) $ f d
+    transformM f (CubicBezier a b c d) =
+       CubicBezier <$> f a <*> f b <*> f c <*> f d
+
+instance PointFoldable CubicBezier where
+    {-# INLINE foldPoints #-}
+    foldPoints f acc (CubicBezier a b c d) =
+        foldl' f acc [a, b, c, d]
+
+-- | This datatype gather all the renderable primitives,
+-- they are kept separated otherwise to allow specialization
+-- on some specific algorithms. You can mix the different
+-- primitives in a single call :
+--
+-- > fill [ toPrim $ CubicBezier (V2 50 20) (V2 90 60)
+-- >                             (V2  5 100) (V2 50 140)
+-- >      , toPrim $ Line (V2 50 140) (V2 120 80)
+-- >      , toPrim $ Line (V2 120 80) (V2 50 20) ]
+--
+-- <<docimages/primitive_mixed.png>>
+--
+data Primitive
+  = LinePrim !Line      -- ^ Primitive used for lines
+  | BezierPrim !Bezier  -- ^ Primitive used for quadratic beziers curves
+  | CubicBezierPrim !CubicBezier -- ^ Primitive used for cubic bezier curve
+  deriving (Eq, Show)
+
+-- | Generalizing constructors of the `Primitive` type to work
+-- generically.
+class Primitivable a where
+  toPrim :: a -> Primitive
+
+-- | @toPrim = id@
+instance Primitivable Primitive where toPrim = id
+
+-- | @toPrim = LinePrim@
+instance Primitivable Line where toPrim = LinePrim
+
+-- | @toPrim = BezierPrim@
+instance Primitivable Bezier where toPrim = BezierPrim
+
+-- | @toPrim = CubicBezierPrim@
+instance Primitivable CubicBezier where toPrim = CubicBezierPrim
+
+-- | All the rasterization works on lists of primitives,
+-- in order to ease the use of the library, the Geometry
+-- type class provides conversion facility, which help
+-- generalising the geometry definition and avoid applying
+-- Primitive constructor.
+--
+-- Also streamline the Path conversion.
+class Geometry a where
+  -- | Convert an element to a list of primitives
+  -- to be rendered.
+  toPrimitives :: a -> [Primitive]
+
+  -- | Helper method to avoid overlaping instances.
+  -- You shouldn't use it directly.
+  listToPrims :: (Foldable f) => f a -> [Primitive]
+  {-# INLINE listToPrims #-}
+  listToPrims = F.concatMap toPrimitives . F.toList
+
+instance Geometry Path where
+  {-# INLINE toPrimitives #-}
+  toPrimitives = pathToPrimitives
+
+instance Geometry Primitive where
+  toPrimitives e = [e]
+  {-# INLINE listToPrims #-}
+  listToPrims = F.toList -- Open question, is it optimised as `id`?
+
+instance Geometry Line where
+  {-# INLINE toPrimitives #-}
+  toPrimitives e = [toPrim e]
+
+instance Geometry Bezier where
+  {-# INLINE toPrimitives #-}
+  toPrimitives e = [toPrim e]
+
+instance Geometry CubicBezier where
+  {-# INLINE toPrimitives #-}
+  toPrimitives e = [toPrim e]
+
+-- | Generalize the geometry to any foldable container,
+-- so you can throw any container to the the 'fill' or
+-- 'stroke' function.
+instance (Foldable f, Geometry a) => Geometry (f a) where
+  {-# INLINE toPrimitives #-}
+  toPrimitives = listToPrims
+
+
+instance Transformable Primitive where
+    {-# INLINE transform #-}
+    transform f (LinePrim l) = LinePrim $ transform f l
+    transform f (BezierPrim b) = BezierPrim $ transform f b
+    transform f (CubicBezierPrim c) = CubicBezierPrim $ transform f c
+
+    transformM f (LinePrim l) = LinePrim <$> transformM f l
+    transformM f (BezierPrim b) = BezierPrim <$> transformM f b
+    transformM f (CubicBezierPrim c) = CubicBezierPrim <$> transformM f c
+
+instance PointFoldable Primitive where
+    {-# INLINE foldPoints #-}
+    foldPoints f acc = go
+      where go (LinePrim l) = foldPoints f acc l
+            go (BezierPrim b) = foldPoints f acc b
+            go (CubicBezierPrim c) = foldPoints f acc c
+
+instance {-# OVERLAPPABLE #-} (Traversable f, Transformable a)
+      => Transformable (f a) where
+    transform f = fmap (transform f)
+    transformM f = mapM (transformM f)
+
+instance {-# OVERLAPPABLE #-} (Foldable f, PointFoldable a)
+      => PointFoldable (f a) where
+    foldPoints f = foldl' (foldPoints f)
+
+type Producer a = [a] -> [a]
+
+type Container a = DList a
+
+containerOfFunction :: ([a] -> [a]) -> Container a
+containerOfFunction f = fromList $ f []
+
+containerOfList :: [a] -> Container a
+containerOfList = fromList
+
+listOfContainer :: Container a -> [a]
+listOfContainer = toList
+
+-- | Describe a path in a way similar to many graphical
+-- packages, using a "pen" position in memory and reusing
+-- it for the next "move"
+-- For example the example from Primitive could be rewritten:
+--
+-- > fill $ Path (V2 50 20) True
+-- >    [ PathCubicBezierCurveTo (V2 90 60) (V2  5 100) (V2 50 140)
+-- >    , PathLineTo (V2 120 80) ]
+--
+-- <<docimages/path_example.png>>
+--
+data Path = Path
+    { -- | Origin of the point, equivalent to the
+      -- first "move" command.
+      _pathOriginPoint :: Point
+      -- | Tell if we must close the path.
+    , _pathClose       :: Bool
+      -- | List of commands in the path
+    , _pathCommand     :: [PathCommand]
+    }
+    deriving (Eq, Show)
+
+instance Transformable Path where
+    {-# INLINE transform #-}
+    transform f (Path orig close rest) =
+        Path (f orig) close (transform f rest)
+
+    transformM f (Path orig close rest) =
+        Path <$> f orig <*> pure close <*> transformM f rest
+
+
+instance PointFoldable Path where
+    {-# INLINE foldPoints #-}
+    foldPoints f acc (Path o _ rest) =
+        foldPoints f (f acc o) rest
+
+-- | Actions to create a path
+data PathCommand
+    = -- | Draw a line from the current point to another point
+      PathLineTo Point
+      -- | Draw a quadratic bezier curve from the current point
+      -- through the control point to the end point.
+    | PathQuadraticBezierCurveTo Point Point
+
+      -- | Draw a cubic bezier curve using 2 control points.
+    | PathCubicBezierCurveTo Point Point Point
+    deriving (Eq, Show)
+
+instance Transformable PathCommand where
+    transform f (PathLineTo p) = PathLineTo $ f p
+    transform f (PathQuadraticBezierCurveTo p1 p2) =
+        PathQuadraticBezierCurveTo (f p1) $ f p2
+    transform f (PathCubicBezierCurveTo p1 p2 p3) =
+        PathCubicBezierCurveTo (f p1) (f p2) $ f p3
+
+    transformM f (PathLineTo p) = PathLineTo <$> f p
+    transformM f (PathQuadraticBezierCurveTo p1 p2) =
+        PathQuadraticBezierCurveTo <$> f p1 <*> f p2
+    transformM f (PathCubicBezierCurveTo p1 p2 p3) =
+        PathCubicBezierCurveTo <$> f p1 <*> f p2 <*> f p3
+
+instance PointFoldable PathCommand where
+    foldPoints f acc (PathLineTo p) = f acc p
+    foldPoints f acc (PathQuadraticBezierCurveTo p1 p2) =
+        f (f acc p1) p2
+    foldPoints f acc (PathCubicBezierCurveTo p1 p2 p3) =
+        foldl' f acc [p1, p2, p3]
+
+-- | Transform a path description into a list of renderable
+-- primitives.
+pathToPrimitives :: Path -> [Primitive]
+pathToPrimitives (Path origin needClosing commands) = go origin commands
+  where
+    go prev [] | prev /= origin && needClosing = [LinePrim $ Line prev origin]
+    go _ [] = []
+    go prev (PathLineTo to : xs) =
+        LinePrim (Line prev to) : go to xs
+    go prev (PathQuadraticBezierCurveTo c1 to : xs) =
+        BezierPrim (Bezier prev c1 to) : go to xs
+    go prev (PathCubicBezierCurveTo c1 c2 to : xs) =
+        CubicBezierPrim (CubicBezier prev c1 c2 to) : go to xs
+
+-- | Gives the orientation vector for the start of the
+-- primitive.
+firstTangeantOf :: Primitive -> Vector
+firstTangeantOf p = case p of
+  LinePrim (Line p0 p1) -> p1 ^-^ p0
+  BezierPrim (Bezier p0 p1 p2) ->
+      (p1 ^-^ p0) `ifBigEnough` (p2 ^-^ p1)
+  CubicBezierPrim (CubicBezier p0 p1 p2 _) -> 
+       (p1 ^-^ p0) `ifBigEnough` (p2 ^-^ p1)
+ where
+   ifBigEnough a b | nearZero a = b
+                   | otherwise = a
+
+-- | Gives the orientation vector at the end of the
+-- primitive.
+lastTangeantOf :: Primitive -> Vector
+lastTangeantOf p = case p of
+  LinePrim (Line p0 p1) -> p1 ^-^ p0
+  BezierPrim (Bezier _ p1 p2) -> p2 ^-^ p1
+  CubicBezierPrim (CubicBezier _ _ p2 p3) -> p3 ^-^ p2
+
+-- | Extract the first point of the primitive.
+firstPointOf :: Primitive -> Point
+firstPointOf p = case p of
+  LinePrim (Line p0 _) -> p0
+  BezierPrim (Bezier p0 _ _) -> p0
+  CubicBezierPrim (CubicBezier p0 _ _ _) -> p0
+
+-- | Return the last point of a given primitive.
+lastPointOf :: Primitive -> Point
+lastPointOf p = case p of
+  LinePrim (Line _ p0) -> p0
+  BezierPrim (Bezier _ _ p0) -> p0
+  CubicBezierPrim (CubicBezier _ _ _ p0) -> p0
+
+resplit :: [Primitive] -> [[Primitive]]
+resplit = uncurry (:) . go where
+  go [] = ([], [])
+  go (x:xs@(y:_)) | lastPointOf x `isDistingableFrom` firstPointOf y =
+      ([x], after:rest) where (after, rest) = go xs
+  go (x:xs) = (x:curr, rest) where (curr, rest) = go xs
+