packages feed

Rasterific 0.5.0.2 → 0.5.0.3

raw patch · 41 files changed

+5195/−5189 lines, 41 filessetup-changedbinary-addedPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

Files

LICENSE view
@@ -1,30 +1,30 @@-Copyright (c) 2013, Vincent Berthoux--All rights reserved.--Redistribution and use in source and binary forms, with or without-modification, are permitted provided that the following conditions are met:--    * Redistributions of source code must retain the above copyright-      notice, this list of conditions and the following disclaimer.--    * Redistributions in binary form must reproduce the above-      copyright notice, this list of conditions and the following-      disclaimer in the documentation and/or other materials provided-      with the distribution.--    * Neither the name of Vincent Berthoux nor the names of other-      contributors may be used to endorse or promote products derived-      from this software without specific prior written permission.--THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.+Copyright (c) 2013, Vincent Berthoux
+
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+    * Redistributions of source code must retain the above copyright
+      notice, this list of conditions and the following disclaimer.
+
+    * Redistributions in binary form must reproduce the above
+      copyright notice, this list of conditions and the following
+      disclaimer in the documentation and/or other materials provided
+      with the distribution.
+
+    * Neither the name of Vincent Berthoux nor the names of other
+      contributors may be used to endorse or promote products derived
+      from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Rasterific.cabal view
@@ -1,87 +1,87 @@--- Initial Rasterific.cabal generated by cabal init.  For further --- documentation, see http://haskell.org/cabal/users-guide/-name:                Rasterific-version:             0.5.0.2-synopsis:            A pure haskell drawing engine.--- A longer description of the package.-description:-    <<data:image/png;base64,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>>-    .-    Rasterific is a vector drawing library (a rasterizer)-    implemented in pure haskell--license:             BSD3-license-file:        LICENSE-author:              Vincent Berthoux-maintainer:          twinside@gmail.com---- A copyright notice.--- copyright:           -category:            Graphics-build-type:          Simple---- extra-source-files:  --cabal-version:       >= 1.10-extra-doc-files: docimages/*.png-extra-source-files: changelog-                  , docimages/*.png-                  , exec-src/docImageGenerator.hs----Source-Repository head-    Type:      git-    Location:  git://github.com/Twinside/Rasterific.git--Source-Repository this-    Type:      git-    Location:  git://github.com/Twinside/Rasterific.git-    Tag:       v0.5.0.2--flag embed_linear-  description: Embed a reduced version of Linear avoiding a (huge) dep-  Default: True--library-  hs-source-dirs: src-  exposed-modules: Graphics.Rasterific-                 , Graphics.Rasterific.Outline-                 , Graphics.Rasterific.Texture-                 , Graphics.Rasterific.Linear-                 , Graphics.Rasterific.Lenses-                 , Graphics.Rasterific.Transformations-                 , Graphics.Rasterific.Immediate-                 , Graphics.Rasterific.PathWalker--  other-modules: Graphics.Rasterific.Line-               , Graphics.Rasterific.Command-               , Graphics.Rasterific.CubicBezier-               , Graphics.Rasterific.QuadraticBezier-               , Graphics.Rasterific.Operators-               , Graphics.Rasterific.Rasterize-               , Graphics.Rasterific.StrokeInternal-               , Graphics.Rasterific.Types-               , Graphics.Rasterific.Compositor-               , Graphics.Rasterific.Shading-               , Graphics.Rasterific.PlaneBoundable-               , Graphics.Rasterific.QuadraticFormula--  ghc-options: -O3 -Wall -  -- -ddump-simpl -ddump-to-file -dsuppress-module-prefixes -dsuppress-uniques-  ghc-prof-options: -Wall -prof -auto-all-  default-language: Haskell2010-  build-depends: base        >= 4.6     && < 4.9-               , free        >= 4.7-               , JuicyPixels >= 3.2-               , FontyFruity >= 0.5     && < 0.6-               , vector      >= 0.9-               , mtl         >= 1.9-               , dlist       >= 0.6-               , primitive   >= 0.5-               , vector-algorithms >= 0.3--  if !flag(embed_linear)-      build-depends: linear >= 1.3-      cpp-options: -DEXTERNAL_LINEAR-  +-- Initial Rasterific.cabal generated by cabal init.  For further 
+-- documentation, see http://haskell.org/cabal/users-guide/
+name:                Rasterific
+version:             0.5.0.3
+synopsis:            A pure haskell drawing engine.
+-- A longer description of the package.
+description:
+    <<data:image/png;base64,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>>
+    .
+    Rasterific is a vector drawing library (a rasterizer)
+    implemented in pure haskell
+
+license:             BSD3
+license-file:        LICENSE
+author:              Vincent Berthoux
+maintainer:          twinside@gmail.com
+
+-- A copyright notice.
+-- copyright:           
+category:            Graphics
+build-type:          Simple
+
+-- extra-source-files:  
+
+cabal-version:       >= 1.10
+extra-doc-files: docimages/*.png
+extra-source-files: changelog
+                  , docimages/*.png
+                  , exec-src/docImageGenerator.hs
+
+
+
+Source-Repository head
+    Type:      git
+    Location:  git://github.com/Twinside/Rasterific.git
+
+Source-Repository this
+    Type:      git
+    Location:  git://github.com/Twinside/Rasterific.git
+    Tag:       v0.5.0.3
+
+flag embed_linear
+  description: Embed a reduced version of Linear avoiding a (huge) dep
+  Default: True
+
+library
+  hs-source-dirs: src
+  exposed-modules: Graphics.Rasterific
+                 , Graphics.Rasterific.Outline
+                 , Graphics.Rasterific.Texture
+                 , Graphics.Rasterific.Linear
+                 , Graphics.Rasterific.Lenses
+                 , Graphics.Rasterific.Transformations
+                 , Graphics.Rasterific.Immediate
+                 , Graphics.Rasterific.PathWalker
+
+  other-modules: Graphics.Rasterific.Line
+               , Graphics.Rasterific.Command
+               , Graphics.Rasterific.CubicBezier
+               , Graphics.Rasterific.QuadraticBezier
+               , Graphics.Rasterific.Operators
+               , Graphics.Rasterific.Rasterize
+               , Graphics.Rasterific.StrokeInternal
+               , Graphics.Rasterific.Types
+               , Graphics.Rasterific.Compositor
+               , Graphics.Rasterific.Shading
+               , Graphics.Rasterific.PlaneBoundable
+               , Graphics.Rasterific.QuadraticFormula
+
+  ghc-options: -O3 -Wall 
+  -- -ddump-simpl -ddump-to-file -dsuppress-module-prefixes -dsuppress-uniques
+  ghc-prof-options: -Wall -prof -auto-all
+  default-language: Haskell2010
+  build-depends: base        >= 4.6     && < 4.9
+               , free        >= 4.7
+               , JuicyPixels >= 3.2
+               , FontyFruity >= 0.5     && < 0.6
+               , vector      >= 0.9
+               , mtl         >= 1.9
+               , dlist       >= 0.6
+               , primitive   >= 0.5
+               , vector-algorithms >= 0.3
+
+  if !flag(embed_linear)
+      build-depends: linear >= 1.3
+      cpp-options: -DEXTERNAL_LINEAR
+
Setup.hs view
@@ -1,2 +1,2 @@-import Distribution.Simple-main = defaultMain+import Distribution.Simple
+main = defaultMain
changelog view
@@ -1,87 +1,93 @@--*-change-log-*---v0.5.0.1 February 2015- * Fix: adding missing Arbitrary file in the distribution.--v0.5 February 2015- * Breaking Change: Font size is now a newtype in FontyFruity,-   propagating the changes.- * Allowing to specify DPI at the top level of the rendering-   request.- * Adding: an helper function to retrieve the distance to the- * Changed: font size switched to float.--v0.4.2 February 2015- * Fix: Cubic bezier clipping--v0.4.1 January 2015- * Fix: GHC 7.10 compilation- * Adding: Various lens to access some primitive informations.--v0.4 December 2014- * Breaking change: Changed the original position scheme for-   text, allowing to specify baseline or upper left corner-- * Tried: Fast forward differencing for cubic bezier, not worth-   the hassle- * Enhancement: Further optimized decomposition of all primitives,-   less alocated memory.- * Enhancement: After optimizing pixel writing, optimized pixel-   reading, yielding non-negligeable speed improvements.- * Added: an "immediate" module to avoid constructing-   a scene tree.- * Enhancement: Allowing both IO & (ST s) as drawing monads, enabling-   interleaved drawing with io operations.- * Added: a "withPathOrientation" function to orient primitives-   on a path (allow to draw curved text)- * Added: toNewXBase transformation to create a new basis given-   a X axis vector.- * Added: a PathWalker module, to give access to the lower level-   path orientation facility.- * Added: some GHC rules for transformations- * Added: a new text function: 'printTextRanges' to allow-   easier complex text rendering--v0.3 June 2014- * Enhancement: Switching main free monad type to the church encoded one.- * Enhancement: Optimized the bezier decomposition, strictness annotations-   made wonders. May require forward differencing in the future.- * Enhancement: Implementing specific decomposition for lines.- * Enhancement: Reworked texture system, now allowing some specialized-   filler (hoping faster computation). For now only the-   solid color has been optimized, and all the transformed-   textures.- * Enhancement: Fixing space leak in combineEdgeSamples, avoiding-   many allocations.- * Adding: bounding box calculation facility.- * Adding: Exposing outline creation capability- * Adding: a skewX & skewY transformation function.- * Fixing: some numerical stability with the mitter join.--v0.2.1 April 2014- * Fixing: transparency in gradients.- * Fixing: alpha composition on top of translucent-   background.--v0.2 April 2014- * Adding: an ellipse helper.- * Adding: a polyline helper.- * Adding: a polygon helper.- * Adding: monoid instance for Drawing.- * Fixing: some stroking bug with cubic bezier curve.- * Fixing: some documentation snippets.- * Adding: a rounded rectangle helper.- * Added: a even-odd filling rule.- * Added: an offset for dashed stroking.- * Added: a transformation module.- * Change: Changed the Transformable typeclass, splitted-   it in two.- * Added: a dumping function for the constructed-   drawing.- * Adding: an image texture with bilinear filtering.- * Adding: an image helper.- * Enhancement: Some modest performance gain.--v0.1 February 2014- * Initial version.-+-*-change-log-*-
+
+v0.5.0.3 February 2015
+ * Fix: hackage documentation
+
+v0.5.0.2 February 2015
+ * Removing test-suite as it's dependent of some repository-local files
+
+v0.5.0.1 February 2015
+ * Fix: adding missing Arbitrary file in the distribution.
+
+v0.5 February 2015
+ * Breaking Change: Font size is now a newtype in FontyFruity,
+   propagating the changes.
+ * Allowing to specify DPI at the top level of the rendering
+   request.
+ * Adding: an helper function to retrieve the distance to the
+ * Changed: font size switched to float.
+
+v0.4.2 February 2015
+ * Fix: Cubic bezier clipping
+
+v0.4.1 January 2015
+ * Fix: GHC 7.10 compilation
+ * Adding: Various lens to access some primitive informations.
+
+v0.4 December 2014
+ * Breaking change: Changed the original position scheme for
+   text, allowing to specify baseline or upper left corner
+
+ * Tried: Fast forward differencing for cubic bezier, not worth
+   the hassle
+ * Enhancement: Further optimized decomposition of all primitives,
+   less alocated memory.
+ * Enhancement: After optimizing pixel writing, optimized pixel
+   reading, yielding non-negligeable speed improvements.
+ * Added: an "immediate" module to avoid constructing
+   a scene tree.
+ * Enhancement: Allowing both IO & (ST s) as drawing monads, enabling
+   interleaved drawing with io operations.
+ * Added: a "withPathOrientation" function to orient primitives
+   on a path (allow to draw curved text)
+ * Added: toNewXBase transformation to create a new basis given
+   a X axis vector.
+ * Added: a PathWalker module, to give access to the lower level
+   path orientation facility.
+ * Added: some GHC rules for transformations
+ * Added: a new text function: 'printTextRanges' to allow
+   easier complex text rendering
+
+v0.3 June 2014
+ * Enhancement: Switching main free monad type to the church encoded one.
+ * Enhancement: Optimized the bezier decomposition, strictness annotations
+   made wonders. May require forward differencing in the future.
+ * Enhancement: Implementing specific decomposition for lines.
+ * Enhancement: Reworked texture system, now allowing some specialized
+   filler (hoping faster computation). For now only the
+   solid color has been optimized, and all the transformed
+   textures.
+ * Enhancement: Fixing space leak in combineEdgeSamples, avoiding
+   many allocations.
+ * Adding: bounding box calculation facility.
+ * Adding: Exposing outline creation capability
+ * Adding: a skewX & skewY transformation function.
+ * Fixing: some numerical stability with the mitter join.
+
+v0.2.1 April 2014
+ * Fixing: transparency in gradients.
+ * Fixing: alpha composition on top of translucent
+   background.
+
+v0.2 April 2014
+ * Adding: an ellipse helper.
+ * Adding: a polyline helper.
+ * Adding: a polygon helper.
+ * Adding: monoid instance for Drawing.
+ * Fixing: some stroking bug with cubic bezier curve.
+ * Fixing: some documentation snippets.
+ * Adding: a rounded rectangle helper.
+ * Added: a even-odd filling rule.
+ * Added: an offset for dashed stroking.
+ * Added: a transformation module.
+ * Change: Changed the Transformable typeclass, splitted
+   it in two.
+ * Added: a dumping function for the constructed
+   drawing.
+ * Adding: an image texture with bilinear filtering.
+ * Adding: an image helper.
+ * Enhancement: Some modest performance gain.
+
+v0.1 February 2014
+ * Initial version.
+
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+ docimages/strokize_dashed_path.png view

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exec-src/docImageGenerator.hs view
@@ -1,468 +1,468 @@-{-# LANGUAGE CPP #-}--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( (<*>) )-#endif--import Control.Applicative( (<$>) )--import Control.Monad( forM_ )-import Control.Monad.ST( runST )-import Data.Monoid( (<>) )-import Codec.Picture-import Codec.Picture.Types( promoteImage )-import Graphics.Text.TrueType( loadFontFile )-import Graphics.Rasterific-import Graphics.Rasterific.Outline-import Graphics.Rasterific.Texture-import Graphics.Rasterific.Transformations-import Graphics.Rasterific.Immediate-import System.Directory( createDirectoryIfMissing )-import System.FilePath( (</>) )--import Graphics.Rasterific.Linear( (^+^) )--logo :: Int -> Bool -> Vector -> [Primitive]-logo size inv offset =-    map BezierPrim . bezierFromPath . way $ map (^+^ offset)-    [ (V2   0  is)-    , (V2   0   0)-    , (V2  is   0)-    , (V2 is2   0)-    , (V2 is2  is)-    , (V2 is2 is2)-    , (V2  is is2)-    , (V2  0  is2)-    , (V2  0   is)-    ]-  where is = fromIntegral size-        is2 = is + is--        way | inv = reverse-            | otherwise = id--backgroundColor :: PixelRGBA8-backgroundColor = PixelRGBA8 255 255 255 255--frontTexture, accentTexture, accent2Texture :: Texture PixelRGBA8-frontTexture = uniformTexture $ PixelRGBA8 0 0x86 0xc1 255-accentTexture = uniformTexture $ PixelRGBA8 0xff 0xf4 0xc1 255-accent2Texture = uniformTexture $ PixelRGBA8 0xFF 0x53 0x73 255--produceDocImage :: FilePath -> Drawing PixelRGBA8 () -> IO ()-produceDocImage filename drawing = writePng filename img-  where-    img = renderDrawing 200 200 backgroundColor-        $ withTexture frontTexture drawing--capTester :: (FilePath, Cap) -> IO ()-capTester (filename, cap) =-    produceDocImage filename $ do-        stroke 30 JoinRound (cap, cap) base_stroke-        withTexture accentTexture $-            stroke 2 JoinRound (cap, cap) base_stroke-  where -    base_stroke = line (V2 0 200) (V2 100 100)--joinTester :: (FilePath, Join) -> IO ()-joinTester (filename, join) =-    produceDocImage filename $ do-        stroke 30 join (CapRound, CapRound) base_stroke-        withTexture accentTexture $-            stroke 2 join (CapRound, CapRound) base_stroke-  where -    base_stroke = LinePrim <$>-        [ Line (V2 0 200) (V2 100 100)-        , Line (V2 100 100) (V2 200 200)-        ]--samplerTester :: (FilePath, SamplerRepeat) -> IO ()-samplerTester (filename, sampler) =-    produceDocImage filename $-       (let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)-                      ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)-                      ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in-        withTexture (withSampler sampler $ linearGradientTexture gradDef-                        (V2 80 100) (V2 120 110)) $-            fill $ rectangle (V2 10 10) 180 180)--outFolder :: FilePath-outFolder = "docimages"--moduleExample :: IO ()-moduleExample = do-  let white = PixelRGBA8 255 255 255 255-      drawColor = PixelRGBA8 0 0x86 0xc1 255-      recColor = PixelRGBA8 0xFF 0x53 0x73 255-      img = renderDrawing 400 200 white $-         withTexture (uniformTexture drawColor) $ do-            fill $ circle (V2 0 0) 30-            stroke 4 JoinRound (CapRound, CapRound) $-                   circle (V2 400 200) 40-            withTexture (uniformTexture recColor) .-                fill $ rectangle (V2 100 100) 200 100--  writePng (outFolder </> "module_example.png") img---textOnPathExample :: IO ()-textOnPathExample = do-  fontErr <- loadFontFile "C:/Windows/Fonts/arial.ttf"-  case fontErr of-    Left err -> putStrLn err-    Right font ->-      let path = Path (V2 100 180) False-                      [PathCubicBezierCurveTo (V2 20 20) (V2 170 20) (V2 300 200)]-      in-      produceDocImage (outFolder </> "text_on_path.png") $ do-        stroke 3 JoinRound (CapStraight 0, CapStraight 0) $-            pathToPrimitives path--        withTexture (uniformTexture $ PixelRGBA8 0 0 0 255) $ do-          withPathOrientation path 0 $-            printTextAt font (PointSize 24) (V2 0 0) "Text on path"--geometryOnPath :: IO ()-geometryOnPath = do-  fontErr <- loadFontFile "C:/Windows/Fonts/arial.ttf"-  case fontErr of-    Left err -> putStrLn err-    Right font ->-      produceDocImage (outFolder </> "geometry_on_path.png") $ do-        let path = Path (V2 100 180) False-                        [PathCubicBezierCurveTo (V2 20 20) (V2 170 20) (V2 300 200)]-        withTexture (uniformTexture $ PixelRGBA8 0 0 0 255) $-          stroke 3 JoinRound (CapStraight 0, CapStraight 0) $-              pathToPrimitives path-     -        withPathOrientation path 0 $ do-          printTextAt font (PointSize 24) (V2 0 0) "TX"-          fill $ rectangle (V2 (-10) (-10)) 30 20-          fill $ rectangle (V2 45 0) 10 20-          fill $ rectangle (V2 60 (-10)) 20 20-          fill $ rectangle (V2 100 (-15)) 20 50--textExample :: IO ()-textExample = do-  fontErr <- loadFontFile "C:/Windows/Fonts/arial.ttf"-  case fontErr of-    Left err -> putStrLn err-    Right font ->-      writePng (outFolder </> "text_example.png") .-          renderDrawing 300 70 (PixelRGBA8 255 255 255 255)-              . withTexture (uniformTexture $ PixelRGBA8 0 0 0 255) $-                      printTextAt font (PointSize 12) (V2 20 40) "A simple text test!"--textMultipleExample :: IO ()-textMultipleExample = do-  eitherFont1 <- loadFontFile "C:/Windows/Fonts/arial.ttf"-  eitherFont2 <- loadFontFile "C:/Windows/Fonts/consola.ttf"-  case (,) <$> eitherFont1 <*> eitherFont2 of-    Left err -> putStrLn err-    Right (font1, font2) ->-      writePng (outFolder </> "text_complex_example.png") .-          renderDrawing 300 70 (PixelRGBA8 255 255 255 255) $-              let blackTexture =-                    Just . uniformTexture $ PixelRGBA8 0 0 0 255-                  redTexture =-                    Just . uniformTexture $ PixelRGBA8 255 0 0 255-              in-              printTextRanges (V2 20 40)-                [ TextRange font1 (PointSize 12) "A complex " blackTexture-                , TextRange font2 (PointSize 8) "text test" redTexture]-                    -                    --coordinateSystem :: IO ()-coordinateSystem = do-    fontErr <- loadFontFile "C:/Windows/Fonts/arial.ttf"-    case fontErr of-        Left err -> putStrLn err-        Right font -> -            writePng (outFolder </> "coordinate.png") -                . renderDrawing 200 200 white-                $ create font-  where-    white = PixelRGBA8 255 255 255 255-    black = PixelRGBA8   0   0   0 255-    stroker = stroke 4 JoinRound (CapStraight 0, CapStraight 0)-    filler = fill . pathToPrimitives-    create font = withTexture (uniformTexture black) $ do-        stroker $ line (V2 10 40) (V2 190 40)-        stroker $ line (V2 40 10) (V2 40 190)-        printTextAt font (PointSize 12) (V2 4 37) "(0,0)"-        printTextAt font (PointSize 12) (V2 100 37) "(width, 0)"-        printTextAt font (PointSize 12) (V2 57 190) "(0, height)"-        filler $ Path (V2 170 30) True-            [PathLineTo (V2 195 40), PathLineTo (V2 170 50)]-        filler $ Path (V2 30 170) True-            [PathLineTo (V2 40 195), PathLineTo (V2 50 170)]--fillingSample :: FillMethod -> Drawing px ()-fillingSample fillMethod = fillWithMethod fillMethod geometry where-  geometry = transform (applyTransformation $ scale 0.35 0.4-                                           <> translate (V2 (-80) (-180)))-           $ concatMap pathToPrimitives-     [ Path (V2 484 499) True-         [ PathCubicBezierCurveTo (V2 681 452) (V2 639 312) (V2 541 314)-         , PathCubicBezierCurveTo (V2 327 337) (V2 224 562) (V2 484 499)-         ]-     , Path (V2 136 377) True-         [ PathCubicBezierCurveTo (V2 244 253) (V2 424 420) (V2 357 489)-         , PathCubicBezierCurveTo (V2 302 582) (V2 47 481) (V2 136 377)-         ]-     , Path (V2 340 265) True-         [ PathCubicBezierCurveTo (V2 64 371) (V2 128 748) (V2 343 536)-         , PathCubicBezierCurveTo (V2 668 216) (V2 17 273) (V2 367 575)-         , PathCubicBezierCurveTo (V2 589 727) (V2 615 159) (V2 340 265)-         ]-     ]--immediateDrawExample :: Image PixelRGBA8-immediateDrawExample = runST $-  runDrawContext 200 200 (PixelRGBA8 0 0 0 255) $-    fillWithTexture FillWinding texture geometry-  where-    circlePrimitives = circle (V2 100 100) 50-    geometry = strokize 4 JoinRound (CapRound, CapRound) circlePrimitives-    texture = uniformTexture (PixelRGBA8 255 255 255 255)--immediateDrawMaskExample :: Image PixelRGBA8-immediateDrawMaskExample = runST $-  runDrawContext 200 200 (PixelRGBA8 0 0 0 255) $-    forM_ [1 .. 10] $ \ix ->-       fillWithTextureAndMask FillWinding texture mask $-           rectangle (V2 10 (ix * 18 - 5)) 180 13-  where-    texture = uniformTexture $ PixelRGBA8 0 0x86 0xc1 255-    mask = sampledImageTexture-         $ runST-         $ runDrawContext 200 200 0-         $ fillWithTexture FillWinding (uniformTexture 255) maskGeometry--    maskGeometry = strokize 15 JoinRound (CapRound, CapRound)-                 $ circle (V2 100 100) 80--main :: IO ()-main = do-    let addFolder (p, v) = (outFolder </> p, v)-    createDirectoryIfMissing True outFolder-    moduleExample -    mapM_ (capTester . addFolder)-        [ ("cap_straight.png", CapStraight 0)-        , ("cap_straight_1.png", CapStraight 1)-        , ("cap_round.png", CapRound)-        ]--    mapM_ (joinTester . addFolder)-        [ ("join_round.png", JoinRound)-        , ("join_miter.png", JoinMiter 0)-        , ("join_miter_5.png", JoinMiter 5)-        ]--    mapM_ (samplerTester . addFolder)-        [ ("sampler_pad.png", SamplerPad)-        , ("sampler_repeat.png", SamplerRepeat)-        , ("sampler_reflect.png", SamplerReflect)-        ]--    writePng (outFolder </> "immediate_fill.png") immediateDrawExample-    writePng (outFolder </> "immediate_mask.png") immediateDrawMaskExample --    produceDocImage (outFolder </> "fill_circle.png") $-        fill $ circle (V2 100 100) 75 --    produceDocImage (outFolder </> "fill_ellipse.png") $-        fill $ ellipse (V2 100 100) 75 30--    produceDocImage (outFolder </> "stroke_circle.png") $-        stroke 5 JoinRound (CapRound, CapRound) $ circle (V2 100 100) 75 --    produceDocImage (outFolder </> "dashed_stroke.png") $-        dashedStroke [5, 10, 5] 3 JoinRound (CapRound, CapStraight 0) $-            line (V2 0 100) (V2 200 100)--    produceDocImage (outFolder </> "dashed_stroke_with_offset.png") $-        dashedStrokeWithOffset 3 [5, 10, 5] 3 JoinRound (CapRound, CapStraight 0) $-            line (V2 0 100) (V2 200 100)--    produceDocImage (outFolder </> "fill_rect.png") $-        fill $ rectangle (V2 30 30) 150 100--    produceDocImage (outFolder </> "with_texture.png") $-      withTexture frontTexture $ do-          fill $ circle (V2 50 50) 20-          fill $ circle (V2 100 100) 20-          withTexture accent2Texture $-               fill $ circle (V2 150 150) 20--    produceDocImage (outFolder </> "strokize_path.png") $-      stroke 3 (JoinMiter 0) (CapStraight 0, CapStraight 0) $-          strokize 40 JoinRound (CapRound, CapRound)-            [CubicBezierPrim $-                 CubicBezier (V2  40 160) (V2 40   40)-                             (V2 160  40) (V2 160 160)]--    produceDocImage (outFolder </> "strokize_dashed_path.png") $-      mapM_ (stroke 3 (JoinMiter 0) (CapStraight 0, CapStraight 0)) $-          dashedStrokize 0 [10, 5]-                         40 JoinRound (CapStraight 0, CapStraight 0)-            [CubicBezierPrim $-                 CubicBezier (V2  40 160) (V2 40   40)-                             (V2 160  40) (V2 160 160)]--    produceDocImage (outFolder </> "with_clipping.png") $-      withClipping (fill $ circle (V2 100 100) 75) $-          mapM_ (stroke 7 JoinRound (CapRound, CapRound))-            [line (V2 0 yf) (V2 200 (yf + 10)) -                           | y <- [5 :: Int, 17 .. 200]-                           , let yf = fromIntegral y ]--    produceDocImage (outFolder </> "stroke_line.png") $-      stroke 17 JoinRound (CapRound, CapRound) $-        line (V2 10 10) (V2 180 170)--    produceDocImage (outFolder </> "linear_gradient.png") $-       (let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)-                      ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)-                      ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in-        withTexture (linearGradientTexture gradDef (V2 40 40) (V2 130 130)) $-            fill $ circle (V2 100 100) 100)--    produceDocImage (outFolder </> "radial_gradient.png") $-       (let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)-                      ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)-                      ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in-        withTexture (radialGradientTexture gradDef (V2 100 100) 75) $-            fill $ circle (V2 100 100) 100)--    produceDocImage (outFolder </> "radial_gradient_focus.png") $-       (let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)-                      ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)-                      ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in-        withTexture (radialGradientWithFocusTexture gradDef (V2 100 100) 75 (V2 70 70)) $-            fill $ circle (V2 100 100) 100)--    produceDocImage (outFolder </> "sampler_pad.png") $-       (let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)-                      ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)-                      ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in-        withTexture (linearGradientTexture gradDef (V2 80 100) (V2 120 110)) $-            fill $ rectangle (V2 10 10) 180 180)--    produceDocImage (outFolder </> "logo.png") $-        fill $ logo 80 False (V2 20 20) ++ -               logo 40 True (V2 40 40)--    produceDocImage (outFolder </> "cubic_bezier.png") $-        stroke 5 JoinRound (CapRound, CapRound) $-            [CubicBezierPrim $ CubicBezier (V2 0 10) (V2 205 250)-                                           (V2 (-10) 250) (V2 160 35)]--    produceDocImage (outFolder </> "quadratic_bezier.png") $-        fill $ BezierPrim <$> [Bezier (V2 10 10) (V2 200 50) (V2 200 100)-                            ,Bezier (V2 200 100) (V2 150 200) (V2 120 175)-                            ,Bezier (V2 120 175) (V2 30 100) (V2 10 10)]--    produceDocImage (outFolder </> "simple_line.png") $-        fill $ LinePrim <$> [ Line (V2 10 10) (V2 190 10)-                            , Line (V2 190 10) (V2 95 170)-                            , Line (V2 95 170) (V2 10 10)]--    produceDocImage (outFolder </> "primitive_mixed.png") $-        fill-            [ CubicBezierPrim $ CubicBezier (V2 50 20) (V2 90 60)-                                            (V2  5 100) (V2 50 140)-            , LinePrim $ Line (V2 50 140) (V2 120 80)-            , LinePrim $ Line (V2 120 80) (V2 50 20) ]--    produceDocImage (outFolder </> "path_example.png") $-       fill . pathToPrimitives $ Path (V2 50 20) True-          [ PathCubicBezierCurveTo (V2 90 60) (V2  5 100) (V2 50 140)-          , PathLineTo (V2 120 80) ]--    produceDocImage (outFolder </> "stroke_polyline.png") $-        stroke 4 JoinRound (CapRound, CapRound) $-            polyline [V2 10 10, V2 100 70, V2 190 190]--    produceDocImage (outFolder </> "fill_polygon.png") $-        fill $ polygon [V2 30 30, V2 100 70, V2 80 170]--    produceDocImage  (outFolder </> "fill_roundedRectangle.png") $-        fill $ roundedRectangle (V2 10 10) 150 150 20 10--    produceDocImage  (outFolder </> "stroke_roundedRectangle.png") $-        stroke 4 JoinRound (CapRound, CapRound) $-            roundedRectangle (V2 10 10) 150 150 20 10--    produceDocImage (outFolder </> "fill_evenodd.png") $-        fillingSample FillEvenOdd--    produceDocImage (outFolder </> "fill_winding.png") $-        fillingSample FillWinding--    produceDocImage (outFolder </> "transform_rotate.png") $-        fill . transform (applyTransformation $ rotate 0.2)-             $ rectangle (V2 40 40) 120 120--    produceDocImage (outFolder </> "transform_rotate_center.png") $-        fill . transform (applyTransformation $ rotateCenter 0.2 (V2 200 200))-             $ rectangle (V2 40 40) 120 120--    produceDocImage (outFolder </> "transform_translate.png") $-        fill . transform (applyTransformation $ translate (V2 100 100))-             $ rectangle (V2 40 40) 40 40--    produceDocImage (outFolder </> "transform_scale.png") $-        fill . transform (applyTransformation $ scale 2 2)-             $ rectangle (V2 40 40) 40 40--    produceDocImage (outFolder </> "transform_skewx.png") $-        fill . transform (applyTransformation $ skewX 0.3)-             $ rectangle (V2 50 50) 80 80--    produceDocImage (outFolder </> "transform_skewy.png") $-        fill . transform (applyTransformation $ skewY 0.3)-             $ rectangle (V2 50 50) 80 80--    Right (ImageRGB8 img) <- readImage "avatar.png"-    let textureImage = promoteImage img-    produceDocImage (outFolder </> "sampled_texture_repeat.png") $-        withTexture (withSampler SamplerRepeat $-                        sampledImageTexture textureImage) $-            fill $ rectangle (V2 0 0) 200 200--    produceDocImage (outFolder </> "image_simple.png") $-        drawImage textureImage 0 (V2 30 30)--    produceDocImage (outFolder </> "image_resize.png") $-        drawImageAtSize textureImage 2 (V2 30 30) 128 128--    produceDocImage (outFolder </> "sampled_texture_reflect.png") $-        withTexture (withSampler SamplerReflect $-                        sampledImageTexture textureImage) $-            fill $ rectangle (V2 0 0) 200 200--    produceDocImage (outFolder </> "sampled_texture_pad.png") $-        withTexture (sampledImageTexture textureImage) $-            fill $ rectangle (V2 0 0) 200 200--    produceDocImage (outFolder </> "sampled_texture_rotate.png") $-        withTexture (withSampler SamplerRepeat $-                    transformTexture (rotateCenter 1 (V2 0 0))-                    $ sampledImageTexture textureImage) $-            fill $ rectangle (V2 0 0) 200 200--    produceDocImage (outFolder </> "sampled_texture_scaled.png") $-        withTexture (withSampler SamplerRepeat $-                    transformTexture (rotateCenter 1 (V2 0 0) <> -                                      scale 0.5 0.25)-                    $ sampledImageTexture textureImage) $-            fill $ rectangle (V2 0 0) 200 200--    textExample-    textMultipleExample -    coordinateSystem-    textOnPathExample-    geometryOnPath-+{-# LANGUAGE CPP #-}
+
+#if !MIN_VERSION_base(4,8,0)
+import Control.Applicative( (<*>) )
+#endif
+
+import Control.Applicative( (<$>) )
+
+import Control.Monad( forM_ )
+import Control.Monad.ST( runST )
+import Data.Monoid( (<>) )
+import Codec.Picture
+import Codec.Picture.Types( promoteImage )
+import Graphics.Text.TrueType( loadFontFile )
+import Graphics.Rasterific
+import Graphics.Rasterific.Outline
+import Graphics.Rasterific.Texture
+import Graphics.Rasterific.Transformations
+import Graphics.Rasterific.Immediate
+import System.Directory( createDirectoryIfMissing )
+import System.FilePath( (</>) )
+
+import Graphics.Rasterific.Linear( (^+^) )
+
+logo :: Int -> Bool -> Vector -> [Primitive]
+logo size inv offset =
+    map BezierPrim . bezierFromPath . way $ map (^+^ offset)
+    [ (V2   0  is)
+    , (V2   0   0)
+    , (V2  is   0)
+    , (V2 is2   0)
+    , (V2 is2  is)
+    , (V2 is2 is2)
+    , (V2  is is2)
+    , (V2  0  is2)
+    , (V2  0   is)
+    ]
+  where is = fromIntegral size
+        is2 = is + is
+
+        way | inv = reverse
+            | otherwise = id
+
+backgroundColor :: PixelRGBA8
+backgroundColor = PixelRGBA8 255 255 255 255
+
+frontTexture, accentTexture, accent2Texture :: Texture PixelRGBA8
+frontTexture = uniformTexture $ PixelRGBA8 0 0x86 0xc1 255
+accentTexture = uniformTexture $ PixelRGBA8 0xff 0xf4 0xc1 255
+accent2Texture = uniformTexture $ PixelRGBA8 0xFF 0x53 0x73 255
+
+produceDocImage :: FilePath -> Drawing PixelRGBA8 () -> IO ()
+produceDocImage filename drawing = writePng filename img
+  where
+    img = renderDrawing 200 200 backgroundColor
+        $ withTexture frontTexture drawing
+
+capTester :: (FilePath, Cap) -> IO ()
+capTester (filename, cap) =
+    produceDocImage filename $ do
+        stroke 30 JoinRound (cap, cap) base_stroke
+        withTexture accentTexture $
+            stroke 2 JoinRound (cap, cap) base_stroke
+  where 
+    base_stroke = line (V2 0 200) (V2 100 100)
+
+joinTester :: (FilePath, Join) -> IO ()
+joinTester (filename, join) =
+    produceDocImage filename $ do
+        stroke 30 join (CapRound, CapRound) base_stroke
+        withTexture accentTexture $
+            stroke 2 join (CapRound, CapRound) base_stroke
+  where 
+    base_stroke = LinePrim <$>
+        [ Line (V2 0 200) (V2 100 100)
+        , Line (V2 100 100) (V2 200 200)
+        ]
+
+samplerTester :: (FilePath, SamplerRepeat) -> IO ()
+samplerTester (filename, sampler) =
+    produceDocImage filename $
+       (let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)
+                      ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)
+                      ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in
+        withTexture (withSampler sampler $ linearGradientTexture gradDef
+                        (V2 80 100) (V2 120 110)) $
+            fill $ rectangle (V2 10 10) 180 180)
+
+outFolder :: FilePath
+outFolder = "docimages"
+
+moduleExample :: IO ()
+moduleExample = do
+  let white = PixelRGBA8 255 255 255 255
+      drawColor = PixelRGBA8 0 0x86 0xc1 255
+      recColor = PixelRGBA8 0xFF 0x53 0x73 255
+      img = renderDrawing 400 200 white $
+         withTexture (uniformTexture drawColor) $ do
+            fill $ circle (V2 0 0) 30
+            stroke 4 JoinRound (CapRound, CapRound) $
+                   circle (V2 400 200) 40
+            withTexture (uniformTexture recColor) .
+                fill $ rectangle (V2 100 100) 200 100
+
+  writePng (outFolder </> "module_example.png") img
+
+
+textOnPathExample :: IO ()
+textOnPathExample = do
+  fontErr <- loadFontFile "C:/Windows/Fonts/arial.ttf"
+  case fontErr of
+    Left err -> putStrLn err
+    Right font ->
+      let path = Path (V2 100 180) False
+                      [PathCubicBezierCurveTo (V2 20 20) (V2 170 20) (V2 300 200)]
+      in
+      produceDocImage (outFolder </> "text_on_path.png") $ do
+        stroke 3 JoinRound (CapStraight 0, CapStraight 0) $
+            pathToPrimitives path
+
+        withTexture (uniformTexture $ PixelRGBA8 0 0 0 255) $ do
+          withPathOrientation path 0 $
+            printTextAt font (PointSize 24) (V2 0 0) "Text on path"
+
+geometryOnPath :: IO ()
+geometryOnPath = do
+  fontErr <- loadFontFile "C:/Windows/Fonts/arial.ttf"
+  case fontErr of
+    Left err -> putStrLn err
+    Right font ->
+      produceDocImage (outFolder </> "geometry_on_path.png") $ do
+        let path = Path (V2 100 180) False
+                        [PathCubicBezierCurveTo (V2 20 20) (V2 170 20) (V2 300 200)]
+        withTexture (uniformTexture $ PixelRGBA8 0 0 0 255) $
+          stroke 3 JoinRound (CapStraight 0, CapStraight 0) $
+              pathToPrimitives path
+     
+        withPathOrientation path 0 $ do
+          printTextAt font (PointSize 24) (V2 0 0) "TX"
+          fill $ rectangle (V2 (-10) (-10)) 30 20
+          fill $ rectangle (V2 45 0) 10 20
+          fill $ rectangle (V2 60 (-10)) 20 20
+          fill $ rectangle (V2 100 (-15)) 20 50
+
+textExample :: IO ()
+textExample = do
+  fontErr <- loadFontFile "C:/Windows/Fonts/arial.ttf"
+  case fontErr of
+    Left err -> putStrLn err
+    Right font ->
+      writePng (outFolder </> "text_example.png") .
+          renderDrawing 300 70 (PixelRGBA8 255 255 255 255)
+              . withTexture (uniformTexture $ PixelRGBA8 0 0 0 255) $
+                      printTextAt font (PointSize 12) (V2 20 40) "A simple text test!"
+
+textMultipleExample :: IO ()
+textMultipleExample = do
+  eitherFont1 <- loadFontFile "C:/Windows/Fonts/arial.ttf"
+  eitherFont2 <- loadFontFile "C:/Windows/Fonts/consola.ttf"
+  case (,) <$> eitherFont1 <*> eitherFont2 of
+    Left err -> putStrLn err
+    Right (font1, font2) ->
+      writePng (outFolder </> "text_complex_example.png") .
+          renderDrawing 300 70 (PixelRGBA8 255 255 255 255) $
+              let blackTexture =
+                    Just . uniformTexture $ PixelRGBA8 0 0 0 255
+                  redTexture =
+                    Just . uniformTexture $ PixelRGBA8 255 0 0 255
+              in
+              printTextRanges (V2 20 40)
+                [ TextRange font1 (PointSize 12) "A complex " blackTexture
+                , TextRange font2 (PointSize 8) "text test" redTexture]
+                    
+                    
+
+coordinateSystem :: IO ()
+coordinateSystem = do
+    fontErr <- loadFontFile "C:/Windows/Fonts/arial.ttf"
+    case fontErr of
+        Left err -> putStrLn err
+        Right font -> 
+            writePng (outFolder </> "coordinate.png") 
+                . renderDrawing 200 200 white
+                $ create font
+  where
+    white = PixelRGBA8 255 255 255 255
+    black = PixelRGBA8   0   0   0 255
+    stroker = stroke 4 JoinRound (CapStraight 0, CapStraight 0)
+    filler = fill . pathToPrimitives
+    create font = withTexture (uniformTexture black) $ do
+        stroker $ line (V2 10 40) (V2 190 40)
+        stroker $ line (V2 40 10) (V2 40 190)
+        printTextAt font (PointSize 12) (V2 4 37) "(0,0)"
+        printTextAt font (PointSize 12) (V2 100 37) "(width, 0)"
+        printTextAt font (PointSize 12) (V2 57 190) "(0, height)"
+        filler $ Path (V2 170 30) True
+            [PathLineTo (V2 195 40), PathLineTo (V2 170 50)]
+        filler $ Path (V2 30 170) True
+            [PathLineTo (V2 40 195), PathLineTo (V2 50 170)]
+
+fillingSample :: FillMethod -> Drawing px ()
+fillingSample fillMethod = fillWithMethod fillMethod geometry where
+  geometry = transform (applyTransformation $ scale 0.35 0.4
+                                           <> translate (V2 (-80) (-180)))
+           $ concatMap pathToPrimitives
+     [ Path (V2 484 499) True
+         [ PathCubicBezierCurveTo (V2 681 452) (V2 639 312) (V2 541 314)
+         , PathCubicBezierCurveTo (V2 327 337) (V2 224 562) (V2 484 499)
+         ]
+     , Path (V2 136 377) True
+         [ PathCubicBezierCurveTo (V2 244 253) (V2 424 420) (V2 357 489)
+         , PathCubicBezierCurveTo (V2 302 582) (V2 47 481) (V2 136 377)
+         ]
+     , Path (V2 340 265) True
+         [ PathCubicBezierCurveTo (V2 64 371) (V2 128 748) (V2 343 536)
+         , PathCubicBezierCurveTo (V2 668 216) (V2 17 273) (V2 367 575)
+         , PathCubicBezierCurveTo (V2 589 727) (V2 615 159) (V2 340 265)
+         ]
+     ]
+
+immediateDrawExample :: Image PixelRGBA8
+immediateDrawExample = runST $
+  runDrawContext 200 200 (PixelRGBA8 0 0 0 255) $
+    fillWithTexture FillWinding texture geometry
+  where
+    circlePrimitives = circle (V2 100 100) 50
+    geometry = strokize 4 JoinRound (CapRound, CapRound) circlePrimitives
+    texture = uniformTexture (PixelRGBA8 255 255 255 255)
+
+immediateDrawMaskExample :: Image PixelRGBA8
+immediateDrawMaskExample = runST $
+  runDrawContext 200 200 (PixelRGBA8 0 0 0 255) $
+    forM_ [1 .. 10] $ \ix ->
+       fillWithTextureAndMask FillWinding texture mask $
+           rectangle (V2 10 (ix * 18 - 5)) 180 13
+  where
+    texture = uniformTexture $ PixelRGBA8 0 0x86 0xc1 255
+    mask = sampledImageTexture
+         $ runST
+         $ runDrawContext 200 200 0
+         $ fillWithTexture FillWinding (uniformTexture 255) maskGeometry
+
+    maskGeometry = strokize 15 JoinRound (CapRound, CapRound)
+                 $ circle (V2 100 100) 80
+
+main :: IO ()
+main = do
+    let addFolder (p, v) = (outFolder </> p, v)
+    createDirectoryIfMissing True outFolder
+    moduleExample 
+    mapM_ (capTester . addFolder)
+        [ ("cap_straight.png", CapStraight 0)
+        , ("cap_straight_1.png", CapStraight 1)
+        , ("cap_round.png", CapRound)
+        ]
+
+    mapM_ (joinTester . addFolder)
+        [ ("join_round.png", JoinRound)
+        , ("join_miter.png", JoinMiter 0)
+        , ("join_miter_5.png", JoinMiter 5)
+        ]
+
+    mapM_ (samplerTester . addFolder)
+        [ ("sampler_pad.png", SamplerPad)
+        , ("sampler_repeat.png", SamplerRepeat)
+        , ("sampler_reflect.png", SamplerReflect)
+        ]
+
+    writePng (outFolder </> "immediate_fill.png") immediateDrawExample
+    writePng (outFolder </> "immediate_mask.png") immediateDrawMaskExample 
+
+    produceDocImage (outFolder </> "fill_circle.png") $
+        fill $ circle (V2 100 100) 75 
+
+    produceDocImage (outFolder </> "fill_ellipse.png") $
+        fill $ ellipse (V2 100 100) 75 30
+
+    produceDocImage (outFolder </> "stroke_circle.png") $
+        stroke 5 JoinRound (CapRound, CapRound) $ circle (V2 100 100) 75 
+
+    produceDocImage (outFolder </> "dashed_stroke.png") $
+        dashedStroke [5, 10, 5] 3 JoinRound (CapRound, CapStraight 0) $
+            line (V2 0 100) (V2 200 100)
+
+    produceDocImage (outFolder </> "dashed_stroke_with_offset.png") $
+        dashedStrokeWithOffset 3 [5, 10, 5] 3 JoinRound (CapRound, CapStraight 0) $
+            line (V2 0 100) (V2 200 100)
+
+    produceDocImage (outFolder </> "fill_rect.png") $
+        fill $ rectangle (V2 30 30) 150 100
+
+    produceDocImage (outFolder </> "with_texture.png") $
+      withTexture frontTexture $ do
+          fill $ circle (V2 50 50) 20
+          fill $ circle (V2 100 100) 20
+          withTexture accent2Texture $
+               fill $ circle (V2 150 150) 20
+
+    produceDocImage (outFolder </> "strokize_path.png") $
+      stroke 3 (JoinMiter 0) (CapStraight 0, CapStraight 0) $
+          strokize 40 JoinRound (CapRound, CapRound)
+            [CubicBezierPrim $
+                 CubicBezier (V2  40 160) (V2 40   40)
+                             (V2 160  40) (V2 160 160)]
+
+    produceDocImage (outFolder </> "strokize_dashed_path.png") $
+      mapM_ (stroke 3 (JoinMiter 0) (CapStraight 0, CapStraight 0)) $
+          dashedStrokize 0 [10, 5]
+                         40 JoinRound (CapStraight 0, CapStraight 0)
+            [CubicBezierPrim $
+                 CubicBezier (V2  40 160) (V2 40   40)
+                             (V2 160  40) (V2 160 160)]
+
+    produceDocImage (outFolder </> "with_clipping.png") $
+      withClipping (fill $ circle (V2 100 100) 75) $
+          mapM_ (stroke 7 JoinRound (CapRound, CapRound))
+            [line (V2 0 yf) (V2 200 (yf + 10)) 
+                           | y <- [5 :: Int, 17 .. 200]
+                           , let yf = fromIntegral y ]
+
+    produceDocImage (outFolder </> "stroke_line.png") $
+      stroke 17 JoinRound (CapRound, CapRound) $
+        line (V2 10 10) (V2 180 170)
+
+    produceDocImage (outFolder </> "linear_gradient.png") $
+       (let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)
+                      ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)
+                      ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in
+        withTexture (linearGradientTexture gradDef (V2 40 40) (V2 130 130)) $
+            fill $ circle (V2 100 100) 100)
+
+    produceDocImage (outFolder </> "radial_gradient.png") $
+       (let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)
+                      ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)
+                      ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in
+        withTexture (radialGradientTexture gradDef (V2 100 100) 75) $
+            fill $ circle (V2 100 100) 100)
+
+    produceDocImage (outFolder </> "radial_gradient_focus.png") $
+       (let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)
+                      ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)
+                      ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in
+        withTexture (radialGradientWithFocusTexture gradDef (V2 100 100) 75 (V2 70 70)) $
+            fill $ circle (V2 100 100) 100)
+
+    produceDocImage (outFolder </> "sampler_pad.png") $
+       (let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)
+                      ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)
+                      ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in
+        withTexture (linearGradientTexture gradDef (V2 80 100) (V2 120 110)) $
+            fill $ rectangle (V2 10 10) 180 180)
+
+    produceDocImage (outFolder </> "logo.png") $
+        fill $ logo 80 False (V2 20 20) ++ 
+               logo 40 True (V2 40 40)
+
+    produceDocImage (outFolder </> "cubic_bezier.png") $
+        stroke 5 JoinRound (CapRound, CapRound) $
+            [CubicBezierPrim $ CubicBezier (V2 0 10) (V2 205 250)
+                                           (V2 (-10) 250) (V2 160 35)]
+
+    produceDocImage (outFolder </> "quadratic_bezier.png") $
+        fill $ BezierPrim <$> [Bezier (V2 10 10) (V2 200 50) (V2 200 100)
+                            ,Bezier (V2 200 100) (V2 150 200) (V2 120 175)
+                            ,Bezier (V2 120 175) (V2 30 100) (V2 10 10)]
+
+    produceDocImage (outFolder </> "simple_line.png") $
+        fill $ LinePrim <$> [ Line (V2 10 10) (V2 190 10)
+                            , Line (V2 190 10) (V2 95 170)
+                            , Line (V2 95 170) (V2 10 10)]
+
+    produceDocImage (outFolder </> "primitive_mixed.png") $
+        fill
+            [ CubicBezierPrim $ CubicBezier (V2 50 20) (V2 90 60)
+                                            (V2  5 100) (V2 50 140)
+            , LinePrim $ Line (V2 50 140) (V2 120 80)
+            , LinePrim $ Line (V2 120 80) (V2 50 20) ]
+
+    produceDocImage (outFolder </> "path_example.png") $
+       fill . pathToPrimitives $ Path (V2 50 20) True
+          [ PathCubicBezierCurveTo (V2 90 60) (V2  5 100) (V2 50 140)
+          , PathLineTo (V2 120 80) ]
+
+    produceDocImage (outFolder </> "stroke_polyline.png") $
+        stroke 4 JoinRound (CapRound, CapRound) $
+            polyline [V2 10 10, V2 100 70, V2 190 190]
+
+    produceDocImage (outFolder </> "fill_polygon.png") $
+        fill $ polygon [V2 30 30, V2 100 70, V2 80 170]
+
+    produceDocImage  (outFolder </> "fill_roundedRectangle.png") $
+        fill $ roundedRectangle (V2 10 10) 150 150 20 10
+
+    produceDocImage  (outFolder </> "stroke_roundedRectangle.png") $
+        stroke 4 JoinRound (CapRound, CapRound) $
+            roundedRectangle (V2 10 10) 150 150 20 10
+
+    produceDocImage (outFolder </> "fill_evenodd.png") $
+        fillingSample FillEvenOdd
+
+    produceDocImage (outFolder </> "fill_winding.png") $
+        fillingSample FillWinding
+
+    produceDocImage (outFolder </> "transform_rotate.png") $
+        fill . transform (applyTransformation $ rotate 0.2)
+             $ rectangle (V2 40 40) 120 120
+
+    produceDocImage (outFolder </> "transform_rotate_center.png") $
+        fill . transform (applyTransformation $ rotateCenter 0.2 (V2 200 200))
+             $ rectangle (V2 40 40) 120 120
+
+    produceDocImage (outFolder </> "transform_translate.png") $
+        fill . transform (applyTransformation $ translate (V2 100 100))
+             $ rectangle (V2 40 40) 40 40
+
+    produceDocImage (outFolder </> "transform_scale.png") $
+        fill . transform (applyTransformation $ scale 2 2)
+             $ rectangle (V2 40 40) 40 40
+
+    produceDocImage (outFolder </> "transform_skewx.png") $
+        fill . transform (applyTransformation $ skewX 0.3)
+             $ rectangle (V2 50 50) 80 80
+
+    produceDocImage (outFolder </> "transform_skewy.png") $
+        fill . transform (applyTransformation $ skewY 0.3)
+             $ rectangle (V2 50 50) 80 80
+
+    Right (ImageRGB8 img) <- readImage "avatar.png"
+    let textureImage = promoteImage img
+    produceDocImage (outFolder </> "sampled_texture_repeat.png") $
+        withTexture (withSampler SamplerRepeat $
+                        sampledImageTexture textureImage) $
+            fill $ rectangle (V2 0 0) 200 200
+
+    produceDocImage (outFolder </> "image_simple.png") $
+        drawImage textureImage 0 (V2 30 30)
+
+    produceDocImage (outFolder </> "image_resize.png") $
+        drawImageAtSize textureImage 2 (V2 30 30) 128 128
+
+    produceDocImage (outFolder </> "sampled_texture_reflect.png") $
+        withTexture (withSampler SamplerReflect $
+                        sampledImageTexture textureImage) $
+            fill $ rectangle (V2 0 0) 200 200
+
+    produceDocImage (outFolder </> "sampled_texture_pad.png") $
+        withTexture (sampledImageTexture textureImage) $
+            fill $ rectangle (V2 0 0) 200 200
+
+    produceDocImage (outFolder </> "sampled_texture_rotate.png") $
+        withTexture (withSampler SamplerRepeat $
+                    transformTexture (rotateCenter 1 (V2 0 0))
+                    $ sampledImageTexture textureImage) $
+            fill $ rectangle (V2 0 0) 200 200
+
+    produceDocImage (outFolder </> "sampled_texture_scaled.png") $
+        withTexture (withSampler SamplerRepeat $
+                    transformTexture (rotateCenter 1 (V2 0 0) <> 
+                                      scale 0.5 0.25)
+                    $ sampledImageTexture textureImage) $
+            fill $ rectangle (V2 0 0) 200 200
+
+    textExample
+    textMultipleExample 
+    coordinateSystem
+    textOnPathExample
+    geometryOnPath
+
src/Graphics/Rasterific.hs view
@@ -1,689 +1,689 @@-{-# LANGUAGE ScopedTypeVariables #-}-{-# LANGUAGE RankNTypes #-}-{-# LANGUAGE FlexibleContexts #-}-{-# LANGUAGE TypeFamilies #-}-{-# LANGUAGE TypeSynonymInstances #-}-{-# LANGUAGE FlexibleInstances #-}-{-# LANGUAGE ConstraintKinds #-}-{-# LANGUAGE CPP #-}--- | Main module of Rasterific, an Haskell rasterization engine.------ Creating an image is rather simple, here is a simple example--- of a drawing and saving it in a PNG file:------ > import Codec.Picture( PixelRGBA8( .. ), writePng )--- > import Graphics.Rasterific--- > import Graphics.Rasterific.Texture--- >--- > main :: IO ()--- > main = do--- >   let white = PixelRGBA8 255 255 255 255--- >       drawColor = PixelRGBA8 0 0x86 0xc1 255--- >       recColor = PixelRGBA8 0xFF 0x53 0x73 255--- >       img = renderDrawing 400 200 white $--- >          withTexture (uniformTexture drawColor) $ do--- >             fill $ circle (V2 0 0) 30--- >             stroke 4 JoinRound (CapRound, CapRound) $--- >                    circle (V2 400 200) 40--- >             withTexture (uniformTexture recColor) .--- >                    fill $ rectangle (V2 100 100) 200 100--- >--- >   writePng "yourimage.png" img------ <<docimages/module_example.png>>------ The coordinate system is the picture classic one, with the origin in--- the upper left corner; with the y axis growing to the bottom and the--- x axis growing to the right:------ <<docimages/coordinate.png>>----module Graphics.Rasterific-    (-      -- * Rasterization command-      fill-    , fillWithMethod-    , withTexture-    , withClipping-    , withTransformation-    , withPathOrientation-    , stroke-    , dashedStroke-    , dashedStrokeWithOffset-    , printTextAt-    , printTextRanges-    , TextRange( .. )-    , PointSize( .. )--      -- * Generating images-    , ModulablePixel-    , RenderablePixel-    , renderDrawing-    , renderDrawingAtDpi-    , pathToPrimitives--      -- * Rasterization types-    , Texture-    , Drawing-    , Modulable--      -- * Geometry description-    , V2( .. )-    , Point-    , Vector-    , CubicBezier( .. )-    , Line( .. )-    , Bezier( .. )-    , Primitive( .. )-    , Path( .. )-    , PathCommand( .. )-    , Transformable( .. )-    , PointFoldable( .. )-    , PlaneBoundable( .. )-    , PlaneBound( .. )-    , boundWidth-    , boundHeight-    , boundLowerLeftCorner--      -- * Helpers-    , line-    , rectangle-    , roundedRectangle-    , circle-    , ellipse-    , polyline-    , polygon-    , drawImageAtSize-    , drawImage--      -- ** Geometry Helpers-    , clip-    , bezierFromPath-    , lineFromPath-    , cubicBezierFromPath-    , firstTangeantOf-    , lastTangeantOf-    , firstPointOf-    , lastPointOf--      -- * Rasterization control-    , Join( .. )-    , Cap( .. )-    , SamplerRepeat( .. )-    , FillMethod( .. )-    , DashPattern-    , drawOrdersOfDrawing--      -- * Debugging helper-    , dumpDrawing--    ) where--#if !MIN_VERSION_base(4,8,0)-import Data.Monoid( Monoid( .. ) )-#endif--import Data.Monoid( (<>) )--import Control.Applicative( (<$>) )-import Control.Monad.Free( Free( .. ), liftF )-import Control.Monad.Free.Church( fromF )-import Control.Monad.ST( runST )-import Control.Monad.State( modify, execState )-import Data.Maybe( fromMaybe )-import Codec.Picture.Types( Image( .. ), Pixel( .. ) )--import qualified Data.Vector.Unboxed as VU-import Graphics.Rasterific.Compositor-import Graphics.Rasterific.Linear( V2( .. ), (^+^), (^-^), (^*) )-import Graphics.Rasterific.Rasterize-import Graphics.Rasterific.Texture-import Graphics.Rasterific.Shading-import Graphics.Rasterific.Types-import Graphics.Rasterific.Line-import Graphics.Rasterific.QuadraticBezier-import Graphics.Rasterific.CubicBezier-import Graphics.Rasterific.StrokeInternal-import Graphics.Rasterific.Transformations-import Graphics.Rasterific.PlaneBoundable-import Graphics.Rasterific.Immediate-import Graphics.Rasterific.PathWalker-import Graphics.Rasterific.Command-{-import Graphics.Rasterific.TensorPatch-}--import Graphics.Text.TrueType( Font-                             , Dpi-                             , PointSize( .. )-                             , getStringCurveAtPoint )--{-import Debug.Trace-}-{-import Text.Printf-}-------------------------------------------------------    Free Monad DSL section----------------------------------------------------- | Define the texture applyied to all the children--- draw call.------ > withTexture (uniformTexture $ PixelRGBA8 0 0x86 0xc1 255) $ do--- >     fill $ circle (V2 50 50) 20--- >     fill $ circle (V2 100 100) 20--- >     withTexture (uniformTexture $ PixelRGBA8 0xFF 0x53 0x73 255)--- >          $ circle (V2 150 150) 20------ <<docimages/with_texture.png>>----withTexture :: Texture px -> Drawing px () -> Drawing px ()-withTexture texture subActions =-    liftF $ SetTexture texture subActions ()---- | Draw all the sub drawing commands using a transformation.-withTransformation :: Transformation -> Drawing px () -> Drawing px ()-withTransformation trans sub =-    liftF $ WithTransform trans sub ()---- | This command allows you to draw primitives on a given curve,--- for example, you can draw text on a curve:------ > let path = Path (V2 100 180) False--- >                 [PathCubicBezierCurveTo (V2 20 20) (V2 170 20) (V2 300 200)] in--- > stroke 3 JoinRound (CapStraight 0, CapStraight 0) $--- >     pathToPrimitives path--- > withTexture (uniformTexture $ PixelRGBA8 0 0 0 255) $--- >   withPathOrientation path 0 $--- >     printTextAt font (PointSize 24) (V2 0 0) "Text on path"------ <<docimages/text_on_path.png>>------ You can note that the position of the baseline match the size of the--- characters.------ You are not limited to text drawing while using this function,--- you can draw arbitrary geometry like in the following example:------ > let path = Path (V2 100 180) False--- >                 [PathCubicBezierCurveTo (V2 20 20) (V2 170 20) (V2 300 200)]--- > withTexture (uniformTexture $ PixelRGBA8 0 0 0 255) $--- >   stroke 3 JoinRound (CapStraight 0, CapStraight 0) $--- >       pathToPrimitives path--- > --- > withPathOrientation path 0 $ do--- >   printTextAt font (PointSize 24) (V2 0 0) "TX"--- >   fill $ rectangle (V2 (-10) (-10)) 30 20--- >   fill $ rectangle (V2 45 0) 10 20--- >   fill $ rectangle (V2 60 (-10)) 20 20--- >   fill $ rectangle (V2 100 (-15)) 20 50------ <<docimages/geometry_on_path.png>>----withPathOrientation :: Path            -- ^ Path directing the orientation.-                    -> Float           -- ^ Basline Y axis position, used to align text properly.-                    -> Drawing px ()   -- ^ The sub drawings.-                    -> Drawing px ()-withPathOrientation path p sub =-    liftF $ WithPathOrientation path p sub ()---- | Fill some geometry. The geometry should be "looping",--- ie. the last point of the last primitive should--- be equal to the first point of the first primitive.------ The primitive should be connected.------ > fill $ circle (V2 100 100) 75------ <<docimages/fill_circle.png>>----fill :: [Primitive] -> Drawing px ()-fill prims = liftF $ Fill FillWinding prims ()---- | This function let you choose how to fill the primitives--- in case of self intersection. See `FillMethod` documentation--- for more information.-fillWithMethod :: FillMethod -> [Primitive] -> Drawing px ()-fillWithMethod method prims =-    liftF $ Fill method prims ()---- | Draw some geometry using a clipping path.------ > withClipping (fill $ circle (V2 100 100) 75) $--- >     mapM_ (stroke 7 JoinRound (CapRound, CapRound))--- >       [line (V2 0 yf) (V2 200 (yf + 10))--- >                      | y <- [5 :: Int, 17 .. 200]--- >                      , let yf = fromIntegral y ]------ <<docimages/with_clipping.png>>----withClipping-    :: (forall innerPixel. Drawing innerPixel ()) -- ^ The clipping path-    -> Drawing px () -- ^ The actual geometry to clip-    -> Drawing px ()-withClipping clipPath drawing =-    liftF $ WithCliping clipPath drawing ()---- | Will stroke geometry with a given stroke width.--- The elements should be connected------ > stroke 5 JoinRound (CapRound, CapRound) $ circle (V2 100 100) 75------ <<docimages/stroke_circle.png>>----stroke :: Float       -- ^ Stroke width-       -> Join        -- ^ Which kind of join will be used-       -> (Cap, Cap)  -- ^ Start and end capping.-       -> [Primitive] -- ^ List of elements to render-       -> Drawing px ()-stroke width join caping prims =-    liftF $ Stroke width join caping prims ()---- | Draw a string at a given position.--- Text printing imply loading a font, there is no default--- font (yet). Below an example of font rendering using a--- font installed on Microsoft Windows.------ > import Graphics.Text.TrueType( loadFontFile )--- > import Codec.Picture( PixelRGBA8( .. ), writePng )--- > import Graphics.Rasterific--- > import Graphics.Rasterific.Texture--- >--- > main :: IO ()--- > main = do--- >   fontErr <- loadFontFile "C:/Windows/Fonts/arial.ttf"--- >   case fontErr of--- >     Left err -> putStrLn err--- >     Right font ->--- >       writePng "text_example.png" .--- >           renderDrawing 300 70 (PixelRGBA8 255 255 255 255)--- >               . withTexture (uniformTexture $ PixelRGBA8 0 0 0 255) $--- >                       printTextAt font (PointSize 12) (V2 20 40)--- >                            "A simple text test!"------ <<docimages/text_example.png>>------ You can use any texture, like a gradient while rendering text.----printTextAt :: Font            -- ^ Drawing font-            -> PointSize       -- ^ font Point size-            -> Point           -- ^ Drawing starting point (base line)-            -> String          -- ^ String to print-            -> Drawing px ()-printTextAt font pointSize point string =-    liftF $ TextFill point [description] ()-  where-    description = TextRange-        { _textFont    = font-        , _textSize    = pointSize-        , _text        = string-        , _textTexture = Nothing-        }---- | Print complex text, using different texture font and--- point size for different parts of the text.------ > let blackTexture =--- >       Just . uniformTexture $ PixelRGBA8 0 0 0 255--- >     redTexture =--- >       Just . uniformTexture $ PixelRGBA8 255 0 0 255--- > in--- > printTextRanges (V2 20 40)--- >   [ TextRange font1 (PointSize 12) "A complex " blackTexture--- >   , TextRange font2 (PointSize 8) "text test" redTexture]------ <<docimages/text_complex_example.png>>----printTextRanges :: Point            -- ^ Starting point of the base line-                -> [TextRange px]   -- ^ Ranges description to be printed-                -> Drawing px ()-printTextRanges point ranges = liftF $ TextFill point ranges ()--data RenderContext px = RenderContext-    { currentClip           :: Maybe (Texture (PixelBaseComponent px))-    , currentTexture        :: Texture px-    , currentTransformation :: Maybe (Transformation, Transformation)-    }---- | Function to call in order to start the image creation.--- Tested pixels type are PixelRGBA8 and Pixel8, pixel types--- in other colorspace will probably produce weird results.--- Default DPI is 96-renderDrawing-    :: forall px . (RenderablePixel px)-    => Int -- ^ Rendering width-    -> Int -- ^ Rendering height-    -> px  -- ^ Background color-    -> Drawing px () -- ^ Rendering action-    -> Image px-renderDrawing width height = renderDrawingAtDpi width height 96---- | Function to call in order to start the image creation.--- Tested pixels type are PixelRGBA8 and Pixel8, pixel types--- in other colorspace will probably produce weird results.-renderDrawingAtDpi-    :: forall px . (RenderablePixel px)-    => Int -- ^ Rendering width-    -> Int -- ^ Rendering height-    -> Dpi -- ^ Current DPI used for text rendering.-    -> px  -- ^ Background color-    -> Drawing px () -- ^ Rendering action-    -> Image px-renderDrawingAtDpi width height dpi background drawing =-    runST $ runDrawContext width height background-          $ mapM_ fillOrder-          $ drawOrdersOfDrawing width height dpi background drawing---- | Transform a drawing into a serie of low-level drawing orders.-drawOrdersOfDrawing-    :: forall px . (RenderablePixel px) -    => Int -- ^ Rendering width-    -> Int -- ^ Rendering height-    -> Dpi -- ^ Current assumed DPI-    -> px  -- ^ Background color-    -> Drawing px () -- ^ Rendering action-    -> [DrawOrder px]-drawOrdersOfDrawing width height dpi background drawing =-    go initialContext (fromF drawing) []-  where-    initialContext = RenderContext Nothing stupidDefaultTexture Nothing-    clipBackground = emptyValue :: PixelBaseComponent px-    clipForeground = fullValue :: PixelBaseComponent px--    clipRender =-      renderDrawing width height clipBackground-            . withTexture (uniformTexture clipForeground)--    textureOf ctxt@RenderContext { currentTransformation = Just (_, t) } =-        transformTexture t $ currentTexture ctxt-    textureOf ctxt = currentTexture ctxt--    geometryOf RenderContext { currentTransformation = Just (trans, _) } =-        transform (applyTransformation trans)-    geometryOf _ = id--    stupidDefaultTexture =-        uniformTexture $ colorMap (const clipBackground) background--    go :: RenderContext px -> Free (DrawCommand px) () -> [DrawOrder px]-       -> [DrawOrder px]-    go _ (Pure ()) rest = rest-    go ctxt (Free (WithPathOrientation path base sub next)) rest = final where-      final = orders <> go ctxt next rest-      images = go ctxt (fromF sub) []--      drawer trans _ order = modify $ \lst -> finalOrder : lst-        where-          toFinalPos = transform $ applyTransformation trans-          finalOrder =-            order { _orderPrimitives = toFinalPos $ _orderPrimitives order }-      orders = reverse $ execState (drawOrdersOnPath drawer 0 base path images) []--    go ctxt (Free (WithTransform trans sub next)) rest = final where-      trans'-        | Just (t, _) <- currentTransformation ctxt = t <> trans-        | otherwise = trans-      invTrans = fromMaybe mempty $ inverseTransformation trans'-      after = go ctxt next rest-      subContext =-          ctxt { currentTransformation = Just (trans', invTrans) }--      final = go subContext (fromF sub) after--    go ctxt (Free (Fill method prims next)) rest = order : after where-      after = go ctxt next rest-      order = DrawOrder -            { _orderPrimitives = [geometryOf ctxt prims]-            , _orderTexture    = textureOf ctxt-            , _orderFillMethod = method-            , _orderMask       = currentClip ctxt-            }--    go ctxt (Free (Stroke w j cap prims next)) rest =-        go ctxt (Free $ Fill FillWinding prim' next) rest-            where prim' = listOfContainer $ strokize w j cap prims--    go ctxt (Free (SetTexture tx sub next)) rest =-        go (ctxt { currentTexture = tx }) (fromF sub) $ go ctxt next rest--    go ctxt (Free (DashedStroke o d w j cap prims next)) rest =-        foldr recurse after $ dashedStrokize o d w j cap prims-      where-        after = go ctxt next rest-        recurse sub =-            go ctxt (liftF $ Fill FillWinding sub ())--    go ctxt (Free (TextFill (V2 x y) descriptions next)) rest =-        go ctxt (sequence_ drawCalls) $ go ctxt next rest-      where-        floatCurves =-          getStringCurveAtPoint dpi (x, y)-            [(_textFont d, _textSize d, _text d) | d <- descriptions]--        linearDescriptions =-            concat [map (const d) $ _text d | d <- descriptions]--        drawCalls =-            [texturize d $ beziersOfChar curve-                | (curve, d) <- zip floatCurves linearDescriptions]--        texturize descr sub = case _textTexture descr of-            Nothing -> fromF sub-            Just t -> liftF $ SetTexture t sub ()--        beziersOfChar curves = liftF $ Fill FillWinding bezierCurves ()-          where-            bezierCurves = concat-              [map BezierPrim . bezierFromPath . map (uncurry V2)-                              $ VU.toList c | c <- curves]--    go ctxt (Free (WithCliping clipPath path next)) rest =-        go (ctxt { currentClip = newModuler }) (fromF path) $-            go ctxt next rest-      where-        modulationTexture :: Texture (PixelBaseComponent px)-        modulationTexture = RawTexture $ clipRender clipPath--        newModuler = Just . subModuler $ currentClip ctxt--        subModuler Nothing = modulationTexture-        subModuler (Just v) =-            modulateTexture v modulationTexture---- | With stroke geometry with a given stroke width, using--- a dash pattern.------ > dashedStroke [5, 10, 5] 3 JoinRound (CapRound, CapStraight 0)--- >        [line (V2 0 100) (V2 200 100)]------ <<docimages/dashed_stroke.png>>----dashedStroke-    :: DashPattern -- ^ Dashing pattern to use for stroking-    -> Float       -- ^ Stroke width-    -> Join        -- ^ Which kind of join will be used-    -> (Cap, Cap)  -- ^ Start and end capping.-    -> [Primitive] -- ^ List of elements to render-    -> Drawing px ()-dashedStroke = dashedStrokeWithOffset 0.0---- | With stroke geometry with a given stroke width, using--- a dash pattern. The offset is there to specify the starting--- point into the pattern, the value can be negative.------ > dashedStrokeWithOffset 3 [5, 10, 5] 3 JoinRound (CapRound, CapStraight 0)--- >        [line (V2 0 100) (V2 200 100)]------ <<docimages/dashed_stroke_with_offset.png>>----dashedStrokeWithOffset-    :: Float       -- ^ Starting offset-    -> DashPattern -- ^ Dashing pattern to use for stroking-    -> Float       -- ^ Stroke width-    -> Join        -- ^ Which kind of join will be used-    -> (Cap, Cap)  -- ^ Start and end capping.-    -> [Primitive] -- ^ List of elements to render-    -> Drawing px ()-dashedStrokeWithOffset _ [] width join caping prims =-    stroke width join caping prims-dashedStrokeWithOffset offset dashing width join caping prims =-    liftF $ DashedStroke offset dashing width join caping prims ()---- | Generate a list of primitive representing a circle.------ > fill $ circle (V2 100 100) 75------ <<docimages/fill_circle.png>>----circle :: Point -- ^ Circle center in pixels-       -> Float -- ^ Circle radius in pixels-       -> [Primitive]-circle center radius =-    CubicBezierPrim . transform mv <$> cubicBezierCircle-  where-    mv p = (p ^* radius) ^+^ center---- | Generate a list of primitive representing an ellipse.------ > fill $ ellipse (V2 100 100) 75 30------ <<docimages/fill_ellipse.png>>----ellipse :: Point -> Float -> Float -> [Primitive]-ellipse center rx ry =-    CubicBezierPrim . transform mv <$> cubicBezierCircle-  where-    mv (V2 x y) = V2 (x * rx) (y * ry) ^+^ center---- | Generate a strokable line out of points list.--- Just an helper around `lineFromPath`.------ > stroke 4 JoinRound (CapRound, CapRound) $--- >    polyline [V2 10 10, V2 100 70, V2 190 190]------ <<docimages/stroke_polyline.png>>----polyline :: [Point] -> [Primitive]-polyline = map LinePrim . lineFromPath---- | Generate a fillable polygon out of points list.--- Similar to the `polyline` function, but close the--- path.------ > fill $ polygon [V2 30 30, V2 100 70, V2 80 170]------ <<docimages/fill_polygon.png>>----polygon :: [Point] -> [Primitive]-polygon [] = []-polygon [_] = []-polygon [_,_] = []-polygon lst@(p:_) = polyline $ lst ++ [p]---- | Generate a list of primitive representing a--- rectangle------ > fill $ rectangle (V2 30 30) 150 100------ <<docimages/fill_rect.png>>----rectangle :: Point -- ^ Corner upper left-          -> Float -- ^ Width in pixel-          -> Float -- ^ Height in pixel-          -> [Primitive]-rectangle p@(V2 px py) w h =-  LinePrim <$> lineFromPath-    [ p, V2 (px + w) py, V2 (px + w) (py + h), V2 px (py + h), p ]---- | Simply draw an image into the canvas. Take into account--- any previous transformation performed on the geometry.------ > drawImage textureImage 0 (V2 30 30)------ <<docimages/image_simple.png>>----drawImage :: ModulablePixel px-          => Image px       -- ^ Image to be drawn-          -> StrokeWidth    -- ^ Border size, drawn with current texture.-          -> Point          -- ^ Position of the corner upper left of the image.-          -> Drawing px ()-drawImage img@Image { imageWidth = w, imageHeight = h } s p =-    drawImageAtSize img s p (fromIntegral w) (fromIntegral h)---- | Draw an image with the desired size------ > drawImageAtSize textureImage 2 (V2 30 30) 128 128------ <<docimages/image_resize.png>>----drawImageAtSize :: (Pixel px, Modulable (PixelBaseComponent px))-                => Image px    -- ^ Image to be drawn-                -> StrokeWidth -- ^ Border size, drawn with current texture.-                -> Point -- ^ Position of the corner upper left of the image.-                -> Float -- ^ Width of the drawn image-                -> Float -- ^ Height of the drawn image-                -> Drawing px ()-drawImageAtSize img@Image { imageWidth = w, imageHeight = h } borderSize ip-            reqWidth reqHeight-    | borderSize <= 0 =-        withTransformation (translate p <> scale scaleX scaleY) .-            withTexture (sampledImageTexture img) $ fill rect-    | otherwise = do-        withTransformation (translate p <> scale scaleX scaleY) $-            withTexture (sampledImageTexture img) $ fill rect-        stroke borderSize (JoinMiter 0)-               (CapStraight 0, CapStraight 0) rect'-        where-          p = ip ^-^ V2 0.5 0.5-          rect = rectangle (V2 0 0) rw rh-          rect' = rectangle p reqWidth reqHeight--          (rw, rh) = (fromIntegral w, fromIntegral h)-          scaleX | reqWidth == 0 = 1-                 | otherwise = reqWidth / rw--          scaleY | reqHeight == 0 = 1-                 | otherwise = reqHeight / rh---- | Generate a list of primitive representing a rectangle--- with rounded corner.------ > fill $ roundedRectangle (V2 10 10) 150 150 20 10------ <<docimages/fill_roundedRectangle.png>>----roundedRectangle :: Point -- ^ Corner upper left-                 -> Float -- ^ Width in pixel-                 -> Float -- ^ Height in pixel.-                 -> Float -- ^ Radius along the x axis of the rounded corner. In pixel.-                 -> Float -- ^ Radius along the y axis of the rounded corner. In pixel.-                 -> [Primitive]-roundedRectangle (V2 px py) w h rx ry =-    [ CubicBezierPrim . transform (^+^ V2 xFar yNear) $ cornerTopR-    , LinePrim $ Line (V2 xFar py) (V2 xNear py)-    , CubicBezierPrim . transform (^+^ V2 (px + rx) (py + ry)) $ cornerTopL-    , LinePrim $ Line (V2 px yNear) (V2 px yFar)-    , CubicBezierPrim . transform (^+^ V2 (px + rx) yFar) $ cornerBottomL-    , LinePrim $ Line (V2 xNear (py + h)) (V2 xFar (py + h))-    , CubicBezierPrim . transform (^+^ V2 xFar yFar) $ cornerBottomR-    , LinePrim $ Line (V2 (px + w) yFar) (V2 (px + w) yNear)-    ]-  where-   xNear = px + rx-   xFar = px + w - rx--   yNear = py + ry-   yFar = py + h - ry--   (cornerBottomR :-    cornerTopR     :-    cornerTopL  :-    cornerBottomL:_) = transform (\(V2 x y) -> V2 (x * rx) (y * ry)) <$> cubicBezierCircle---- | Return a simple line ready to be stroked.------ > stroke 17 JoinRound (CapRound, CapRound) $--- >     line (V2 10 10) (V2 180 170)------ <<docimages/stroke_line.png>>----line :: Point -> Point -> [Primitive]-line p1 p2 = [LinePrim $ Line p1 p2]-+{-# LANGUAGE ScopedTypeVariables #-}
+{-# LANGUAGE RankNTypes #-}
+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE TypeFamilies #-}
+{-# LANGUAGE TypeSynonymInstances #-}
+{-# LANGUAGE FlexibleInstances #-}
+{-# LANGUAGE ConstraintKinds #-}
+{-# LANGUAGE CPP #-}
+-- | Main module of Rasterific, an Haskell rasterization engine.
+--
+-- Creating an image is rather simple, here is a simple example
+-- of a drawing and saving it in a PNG file:
+--
+-- > import Codec.Picture( PixelRGBA8( .. ), writePng )
+-- > import Graphics.Rasterific
+-- > import Graphics.Rasterific.Texture
+-- >
+-- > main :: IO ()
+-- > main = do
+-- >   let white = PixelRGBA8 255 255 255 255
+-- >       drawColor = PixelRGBA8 0 0x86 0xc1 255
+-- >       recColor = PixelRGBA8 0xFF 0x53 0x73 255
+-- >       img = renderDrawing 400 200 white $
+-- >          withTexture (uniformTexture drawColor) $ do
+-- >             fill $ circle (V2 0 0) 30
+-- >             stroke 4 JoinRound (CapRound, CapRound) $
+-- >                    circle (V2 400 200) 40
+-- >             withTexture (uniformTexture recColor) .
+-- >                    fill $ rectangle (V2 100 100) 200 100
+-- >
+-- >   writePng "yourimage.png" img
+--
+-- <<docimages/module_example.png>>
+--
+-- The coordinate system is the picture classic one, with the origin in
+-- the upper left corner; with the y axis growing to the bottom and the
+-- x axis growing to the right:
+--
+-- <<docimages/coordinate.png>>
+--
+module Graphics.Rasterific
+    (
+      -- * Rasterization command
+      fill
+    , fillWithMethod
+    , withTexture
+    , withClipping
+    , withTransformation
+    , withPathOrientation
+    , stroke
+    , dashedStroke
+    , dashedStrokeWithOffset
+    , printTextAt
+    , printTextRanges
+    , TextRange( .. )
+    , PointSize( .. )
+
+      -- * Generating images
+    , ModulablePixel
+    , RenderablePixel
+    , renderDrawing
+    , renderDrawingAtDpi
+    , pathToPrimitives
+
+      -- * Rasterization types
+    , Texture
+    , Drawing
+    , Modulable
+
+      -- * Geometry description
+    , V2( .. )
+    , Point
+    , Vector
+    , CubicBezier( .. )
+    , Line( .. )
+    , Bezier( .. )
+    , Primitive( .. )
+    , Path( .. )
+    , PathCommand( .. )
+    , Transformable( .. )
+    , PointFoldable( .. )
+    , PlaneBoundable( .. )
+    , PlaneBound( .. )
+    , boundWidth
+    , boundHeight
+    , boundLowerLeftCorner
+
+      -- * Helpers
+    , line
+    , rectangle
+    , roundedRectangle
+    , circle
+    , ellipse
+    , polyline
+    , polygon
+    , drawImageAtSize
+    , drawImage
+
+      -- ** Geometry Helpers
+    , clip
+    , bezierFromPath
+    , lineFromPath
+    , cubicBezierFromPath
+    , firstTangeantOf
+    , lastTangeantOf
+    , firstPointOf
+    , lastPointOf
+
+      -- * Rasterization control
+    , Join( .. )
+    , Cap( .. )
+    , SamplerRepeat( .. )
+    , FillMethod( .. )
+    , DashPattern
+    , drawOrdersOfDrawing
+
+      -- * Debugging helper
+    , dumpDrawing
+
+    ) where
+
+#if !MIN_VERSION_base(4,8,0)
+import Data.Monoid( Monoid( .. ) )
+#endif
+
+import Data.Monoid( (<>) )
+
+import Control.Applicative( (<$>) )
+import Control.Monad.Free( Free( .. ), liftF )
+import Control.Monad.Free.Church( fromF )
+import Control.Monad.ST( runST )
+import Control.Monad.State( modify, execState )
+import Data.Maybe( fromMaybe )
+import Codec.Picture.Types( Image( .. ), Pixel( .. ) )
+
+import qualified Data.Vector.Unboxed as VU
+import Graphics.Rasterific.Compositor
+import Graphics.Rasterific.Linear( V2( .. ), (^+^), (^-^), (^*) )
+import Graphics.Rasterific.Rasterize
+import Graphics.Rasterific.Texture
+import Graphics.Rasterific.Shading
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.Line
+import Graphics.Rasterific.QuadraticBezier
+import Graphics.Rasterific.CubicBezier
+import Graphics.Rasterific.StrokeInternal
+import Graphics.Rasterific.Transformations
+import Graphics.Rasterific.PlaneBoundable
+import Graphics.Rasterific.Immediate
+import Graphics.Rasterific.PathWalker
+import Graphics.Rasterific.Command
+{-import Graphics.Rasterific.TensorPatch-}
+
+import Graphics.Text.TrueType( Font
+                             , Dpi
+                             , PointSize( .. )
+                             , getStringCurveAtPoint )
+
+{-import Debug.Trace-}
+{-import Text.Printf-}
+
+------------------------------------------------
+----    Free Monad DSL section
+------------------------------------------------
+
+-- | Define the texture applyied to all the children
+-- draw call.
+--
+-- > withTexture (uniformTexture $ PixelRGBA8 0 0x86 0xc1 255) $ do
+-- >     fill $ circle (V2 50 50) 20
+-- >     fill $ circle (V2 100 100) 20
+-- >     withTexture (uniformTexture $ PixelRGBA8 0xFF 0x53 0x73 255)
+-- >          $ circle (V2 150 150) 20
+--
+-- <<docimages/with_texture.png>>
+--
+withTexture :: Texture px -> Drawing px () -> Drawing px ()
+withTexture texture subActions =
+    liftF $ SetTexture texture subActions ()
+
+-- | Draw all the sub drawing commands using a transformation.
+withTransformation :: Transformation -> Drawing px () -> Drawing px ()
+withTransformation trans sub =
+    liftF $ WithTransform trans sub ()
+
+-- | This command allows you to draw primitives on a given curve,
+-- for example, you can draw text on a curve:
+--
+-- > let path = Path (V2 100 180) False
+-- >                 [PathCubicBezierCurveTo (V2 20 20) (V2 170 20) (V2 300 200)] in
+-- > stroke 3 JoinRound (CapStraight 0, CapStraight 0) $
+-- >     pathToPrimitives path
+-- > withTexture (uniformTexture $ PixelRGBA8 0 0 0 255) $
+-- >   withPathOrientation path 0 $
+-- >     printTextAt font (PointSize 24) (V2 0 0) "Text on path"
+--
+-- <<docimages/text_on_path.png>>
+--
+-- You can note that the position of the baseline match the size of the
+-- characters.
+--
+-- You are not limited to text drawing while using this function,
+-- you can draw arbitrary geometry like in the following example:
+--
+-- > let path = Path (V2 100 180) False
+-- >                 [PathCubicBezierCurveTo (V2 20 20) (V2 170 20) (V2 300 200)]
+-- > withTexture (uniformTexture $ PixelRGBA8 0 0 0 255) $
+-- >   stroke 3 JoinRound (CapStraight 0, CapStraight 0) $
+-- >       pathToPrimitives path
+-- > 
+-- > withPathOrientation path 0 $ do
+-- >   printTextAt font (PointSize 24) (V2 0 0) "TX"
+-- >   fill $ rectangle (V2 (-10) (-10)) 30 20
+-- >   fill $ rectangle (V2 45 0) 10 20
+-- >   fill $ rectangle (V2 60 (-10)) 20 20
+-- >   fill $ rectangle (V2 100 (-15)) 20 50
+--
+-- <<docimages/geometry_on_path.png>>
+--
+withPathOrientation :: Path            -- ^ Path directing the orientation.
+                    -> Float           -- ^ Basline Y axis position, used to align text properly.
+                    -> Drawing px ()   -- ^ The sub drawings.
+                    -> Drawing px ()
+withPathOrientation path p sub =
+    liftF $ WithPathOrientation path p sub ()
+
+-- | Fill some geometry. The geometry should be "looping",
+-- ie. the last point of the last primitive should
+-- be equal to the first point of the first primitive.
+--
+-- The primitive should be connected.
+--
+-- > fill $ circle (V2 100 100) 75
+--
+-- <<docimages/fill_circle.png>>
+--
+fill :: [Primitive] -> Drawing px ()
+fill prims = liftF $ Fill FillWinding prims ()
+
+-- | This function let you choose how to fill the primitives
+-- in case of self intersection. See `FillMethod` documentation
+-- for more information.
+fillWithMethod :: FillMethod -> [Primitive] -> Drawing px ()
+fillWithMethod method prims =
+    liftF $ Fill method prims ()
+
+-- | Draw some geometry using a clipping path.
+--
+-- > withClipping (fill $ circle (V2 100 100) 75) $
+-- >     mapM_ (stroke 7 JoinRound (CapRound, CapRound))
+-- >       [line (V2 0 yf) (V2 200 (yf + 10))
+-- >                      | y <- [5 :: Int, 17 .. 200]
+-- >                      , let yf = fromIntegral y ]
+--
+-- <<docimages/with_clipping.png>>
+--
+withClipping
+    :: (forall innerPixel. Drawing innerPixel ()) -- ^ The clipping path
+    -> Drawing px () -- ^ The actual geometry to clip
+    -> Drawing px ()
+withClipping clipPath drawing =
+    liftF $ WithCliping clipPath drawing ()
+
+-- | Will stroke geometry with a given stroke width.
+-- The elements should be connected
+--
+-- > stroke 5 JoinRound (CapRound, CapRound) $ circle (V2 100 100) 75
+--
+-- <<docimages/stroke_circle.png>>
+--
+stroke :: Float       -- ^ Stroke width
+       -> Join        -- ^ Which kind of join will be used
+       -> (Cap, Cap)  -- ^ Start and end capping.
+       -> [Primitive] -- ^ List of elements to render
+       -> Drawing px ()
+stroke width join caping prims =
+    liftF $ Stroke width join caping prims ()
+
+-- | Draw a string at a given position.
+-- Text printing imply loading a font, there is no default
+-- font (yet). Below an example of font rendering using a
+-- font installed on Microsoft Windows.
+--
+-- > import Graphics.Text.TrueType( loadFontFile )
+-- > import Codec.Picture( PixelRGBA8( .. ), writePng )
+-- > import Graphics.Rasterific
+-- > import Graphics.Rasterific.Texture
+-- >
+-- > main :: IO ()
+-- > main = do
+-- >   fontErr <- loadFontFile "C:/Windows/Fonts/arial.ttf"
+-- >   case fontErr of
+-- >     Left err -> putStrLn err
+-- >     Right font ->
+-- >       writePng "text_example.png" .
+-- >           renderDrawing 300 70 (PixelRGBA8 255 255 255 255)
+-- >               . withTexture (uniformTexture $ PixelRGBA8 0 0 0 255) $
+-- >                       printTextAt font (PointSize 12) (V2 20 40)
+-- >                            "A simple text test!"
+--
+-- <<docimages/text_example.png>>
+--
+-- You can use any texture, like a gradient while rendering text.
+--
+printTextAt :: Font            -- ^ Drawing font
+            -> PointSize       -- ^ font Point size
+            -> Point           -- ^ Drawing starting point (base line)
+            -> String          -- ^ String to print
+            -> Drawing px ()
+printTextAt font pointSize point string =
+    liftF $ TextFill point [description] ()
+  where
+    description = TextRange
+        { _textFont    = font
+        , _textSize    = pointSize
+        , _text        = string
+        , _textTexture = Nothing
+        }
+
+-- | Print complex text, using different texture font and
+-- point size for different parts of the text.
+--
+-- > let blackTexture =
+-- >       Just . uniformTexture $ PixelRGBA8 0 0 0 255
+-- >     redTexture =
+-- >       Just . uniformTexture $ PixelRGBA8 255 0 0 255
+-- > in
+-- > printTextRanges (V2 20 40)
+-- >   [ TextRange font1 (PointSize 12) "A complex " blackTexture
+-- >   , TextRange font2 (PointSize 8) "text test" redTexture]
+--
+-- <<docimages/text_complex_example.png>>
+--
+printTextRanges :: Point            -- ^ Starting point of the base line
+                -> [TextRange px]   -- ^ Ranges description to be printed
+                -> Drawing px ()
+printTextRanges point ranges = liftF $ TextFill point ranges ()
+
+data RenderContext px = RenderContext
+    { currentClip           :: Maybe (Texture (PixelBaseComponent px))
+    , currentTexture        :: Texture px
+    , currentTransformation :: Maybe (Transformation, Transformation)
+    }
+
+-- | Function to call in order to start the image creation.
+-- Tested pixels type are PixelRGBA8 and Pixel8, pixel types
+-- in other colorspace will probably produce weird results.
+-- Default DPI is 96
+renderDrawing
+    :: forall px . (RenderablePixel px)
+    => Int -- ^ Rendering width
+    -> Int -- ^ Rendering height
+    -> px  -- ^ Background color
+    -> Drawing px () -- ^ Rendering action
+    -> Image px
+renderDrawing width height = renderDrawingAtDpi width height 96
+
+-- | Function to call in order to start the image creation.
+-- Tested pixels type are PixelRGBA8 and Pixel8, pixel types
+-- in other colorspace will probably produce weird results.
+renderDrawingAtDpi
+    :: forall px . (RenderablePixel px)
+    => Int -- ^ Rendering width
+    -> Int -- ^ Rendering height
+    -> Dpi -- ^ Current DPI used for text rendering.
+    -> px  -- ^ Background color
+    -> Drawing px () -- ^ Rendering action
+    -> Image px
+renderDrawingAtDpi width height dpi background drawing =
+    runST $ runDrawContext width height background
+          $ mapM_ fillOrder
+          $ drawOrdersOfDrawing width height dpi background drawing
+
+-- | Transform a drawing into a serie of low-level drawing orders.
+drawOrdersOfDrawing
+    :: forall px . (RenderablePixel px) 
+    => Int -- ^ Rendering width
+    -> Int -- ^ Rendering height
+    -> Dpi -- ^ Current assumed DPI
+    -> px  -- ^ Background color
+    -> Drawing px () -- ^ Rendering action
+    -> [DrawOrder px]
+drawOrdersOfDrawing width height dpi background drawing =
+    go initialContext (fromF drawing) []
+  where
+    initialContext = RenderContext Nothing stupidDefaultTexture Nothing
+    clipBackground = emptyValue :: PixelBaseComponent px
+    clipForeground = fullValue :: PixelBaseComponent px
+
+    clipRender =
+      renderDrawing width height clipBackground
+            . withTexture (uniformTexture clipForeground)
+
+    textureOf ctxt@RenderContext { currentTransformation = Just (_, t) } =
+        transformTexture t $ currentTexture ctxt
+    textureOf ctxt = currentTexture ctxt
+
+    geometryOf RenderContext { currentTransformation = Just (trans, _) } =
+        transform (applyTransformation trans)
+    geometryOf _ = id
+
+    stupidDefaultTexture =
+        uniformTexture $ colorMap (const clipBackground) background
+
+    go :: RenderContext px -> Free (DrawCommand px) () -> [DrawOrder px]
+       -> [DrawOrder px]
+    go _ (Pure ()) rest = rest
+    go ctxt (Free (WithPathOrientation path base sub next)) rest = final where
+      final = orders <> go ctxt next rest
+      images = go ctxt (fromF sub) []
+
+      drawer trans _ order = modify $ \lst -> finalOrder : lst
+        where
+          toFinalPos = transform $ applyTransformation trans
+          finalOrder =
+            order { _orderPrimitives = toFinalPos $ _orderPrimitives order }
+      orders = reverse $ execState (drawOrdersOnPath drawer 0 base path images) []
+
+    go ctxt (Free (WithTransform trans sub next)) rest = final where
+      trans'
+        | Just (t, _) <- currentTransformation ctxt = t <> trans
+        | otherwise = trans
+      invTrans = fromMaybe mempty $ inverseTransformation trans'
+      after = go ctxt next rest
+      subContext =
+          ctxt { currentTransformation = Just (trans', invTrans) }
+
+      final = go subContext (fromF sub) after
+
+    go ctxt (Free (Fill method prims next)) rest = order : after where
+      after = go ctxt next rest
+      order = DrawOrder 
+            { _orderPrimitives = [geometryOf ctxt prims]
+            , _orderTexture    = textureOf ctxt
+            , _orderFillMethod = method
+            , _orderMask       = currentClip ctxt
+            }
+
+    go ctxt (Free (Stroke w j cap prims next)) rest =
+        go ctxt (Free $ Fill FillWinding prim' next) rest
+            where prim' = listOfContainer $ strokize w j cap prims
+
+    go ctxt (Free (SetTexture tx sub next)) rest =
+        go (ctxt { currentTexture = tx }) (fromF sub) $ go ctxt next rest
+
+    go ctxt (Free (DashedStroke o d w j cap prims next)) rest =
+        foldr recurse after $ dashedStrokize o d w j cap prims
+      where
+        after = go ctxt next rest
+        recurse sub =
+            go ctxt (liftF $ Fill FillWinding sub ())
+
+    go ctxt (Free (TextFill (V2 x y) descriptions next)) rest =
+        go ctxt (sequence_ drawCalls) $ go ctxt next rest
+      where
+        floatCurves =
+          getStringCurveAtPoint dpi (x, y)
+            [(_textFont d, _textSize d, _text d) | d <- descriptions]
+
+        linearDescriptions =
+            concat [map (const d) $ _text d | d <- descriptions]
+
+        drawCalls =
+            [texturize d $ beziersOfChar curve
+                | (curve, d) <- zip floatCurves linearDescriptions]
+
+        texturize descr sub = case _textTexture descr of
+            Nothing -> fromF sub
+            Just t -> liftF $ SetTexture t sub ()
+
+        beziersOfChar curves = liftF $ Fill FillWinding bezierCurves ()
+          where
+            bezierCurves = concat
+              [map BezierPrim . bezierFromPath . map (uncurry V2)
+                              $ VU.toList c | c <- curves]
+
+    go ctxt (Free (WithCliping clipPath path next)) rest =
+        go (ctxt { currentClip = newModuler }) (fromF path) $
+            go ctxt next rest
+      where
+        modulationTexture :: Texture (PixelBaseComponent px)
+        modulationTexture = RawTexture $ clipRender clipPath
+
+        newModuler = Just . subModuler $ currentClip ctxt
+
+        subModuler Nothing = modulationTexture
+        subModuler (Just v) =
+            modulateTexture v modulationTexture
+
+-- | With stroke geometry with a given stroke width, using
+-- a dash pattern.
+--
+-- > dashedStroke [5, 10, 5] 3 JoinRound (CapRound, CapStraight 0)
+-- >        [line (V2 0 100) (V2 200 100)]
+--
+-- <<docimages/dashed_stroke.png>>
+--
+dashedStroke
+    :: DashPattern -- ^ Dashing pattern to use for stroking
+    -> Float       -- ^ Stroke width
+    -> Join        -- ^ Which kind of join will be used
+    -> (Cap, Cap)  -- ^ Start and end capping.
+    -> [Primitive] -- ^ List of elements to render
+    -> Drawing px ()
+dashedStroke = dashedStrokeWithOffset 0.0
+
+-- | With stroke geometry with a given stroke width, using
+-- a dash pattern. The offset is there to specify the starting
+-- point into the pattern, the value can be negative.
+--
+-- > dashedStrokeWithOffset 3 [5, 10, 5] 3 JoinRound (CapRound, CapStraight 0)
+-- >        [line (V2 0 100) (V2 200 100)]
+--
+-- <<docimages/dashed_stroke_with_offset.png>>
+--
+dashedStrokeWithOffset
+    :: Float       -- ^ Starting offset
+    -> DashPattern -- ^ Dashing pattern to use for stroking
+    -> Float       -- ^ Stroke width
+    -> Join        -- ^ Which kind of join will be used
+    -> (Cap, Cap)  -- ^ Start and end capping.
+    -> [Primitive] -- ^ List of elements to render
+    -> Drawing px ()
+dashedStrokeWithOffset _ [] width join caping prims =
+    stroke width join caping prims
+dashedStrokeWithOffset offset dashing width join caping prims =
+    liftF $ DashedStroke offset dashing width join caping prims ()
+
+-- | Generate a list of primitive representing a circle.
+--
+-- > fill $ circle (V2 100 100) 75
+--
+-- <<docimages/fill_circle.png>>
+--
+circle :: Point -- ^ Circle center in pixels
+       -> Float -- ^ Circle radius in pixels
+       -> [Primitive]
+circle center radius =
+    CubicBezierPrim . transform mv <$> cubicBezierCircle
+  where
+    mv p = (p ^* radius) ^+^ center
+
+-- | Generate a list of primitive representing an ellipse.
+--
+-- > fill $ ellipse (V2 100 100) 75 30
+--
+-- <<docimages/fill_ellipse.png>>
+--
+ellipse :: Point -> Float -> Float -> [Primitive]
+ellipse center rx ry =
+    CubicBezierPrim . transform mv <$> cubicBezierCircle
+  where
+    mv (V2 x y) = V2 (x * rx) (y * ry) ^+^ center
+
+-- | Generate a strokable line out of points list.
+-- Just an helper around `lineFromPath`.
+--
+-- > stroke 4 JoinRound (CapRound, CapRound) $
+-- >    polyline [V2 10 10, V2 100 70, V2 190 190]
+--
+-- <<docimages/stroke_polyline.png>>
+--
+polyline :: [Point] -> [Primitive]
+polyline = map LinePrim . lineFromPath
+
+-- | Generate a fillable polygon out of points list.
+-- Similar to the `polyline` function, but close the
+-- path.
+--
+-- > fill $ polygon [V2 30 30, V2 100 70, V2 80 170]
+--
+-- <<docimages/fill_polygon.png>>
+--
+polygon :: [Point] -> [Primitive]
+polygon [] = []
+polygon [_] = []
+polygon [_,_] = []
+polygon lst@(p:_) = polyline $ lst ++ [p]
+
+-- | Generate a list of primitive representing a
+-- rectangle
+--
+-- > fill $ rectangle (V2 30 30) 150 100
+--
+-- <<docimages/fill_rect.png>>
+--
+rectangle :: Point -- ^ Corner upper left
+          -> Float -- ^ Width in pixel
+          -> Float -- ^ Height in pixel
+          -> [Primitive]
+rectangle p@(V2 px py) w h =
+  LinePrim <$> lineFromPath
+    [ p, V2 (px + w) py, V2 (px + w) (py + h), V2 px (py + h), p ]
+
+-- | Simply draw an image into the canvas. Take into account
+-- any previous transformation performed on the geometry.
+--
+-- > drawImage textureImage 0 (V2 30 30)
+--
+-- <<docimages/image_simple.png>>
+--
+drawImage :: ModulablePixel px
+          => Image px       -- ^ Image to be drawn
+          -> StrokeWidth    -- ^ Border size, drawn with current texture.
+          -> Point          -- ^ Position of the corner upper left of the image.
+          -> Drawing px ()
+drawImage img@Image { imageWidth = w, imageHeight = h } s p =
+    drawImageAtSize img s p (fromIntegral w) (fromIntegral h)
+
+-- | Draw an image with the desired size
+--
+-- > drawImageAtSize textureImage 2 (V2 30 30) 128 128
+--
+-- <<docimages/image_resize.png>>
+--
+drawImageAtSize :: (Pixel px, Modulable (PixelBaseComponent px))
+                => Image px    -- ^ Image to be drawn
+                -> StrokeWidth -- ^ Border size, drawn with current texture.
+                -> Point -- ^ Position of the corner upper left of the image.
+                -> Float -- ^ Width of the drawn image
+                -> Float -- ^ Height of the drawn image
+                -> Drawing px ()
+drawImageAtSize img@Image { imageWidth = w, imageHeight = h } borderSize ip
+            reqWidth reqHeight
+    | borderSize <= 0 =
+        withTransformation (translate p <> scale scaleX scaleY) .
+            withTexture (sampledImageTexture img) $ fill rect
+    | otherwise = do
+        withTransformation (translate p <> scale scaleX scaleY) $
+            withTexture (sampledImageTexture img) $ fill rect
+        stroke borderSize (JoinMiter 0)
+               (CapStraight 0, CapStraight 0) rect'
+        where
+          p = ip ^-^ V2 0.5 0.5
+          rect = rectangle (V2 0 0) rw rh
+          rect' = rectangle p reqWidth reqHeight
+
+          (rw, rh) = (fromIntegral w, fromIntegral h)
+          scaleX | reqWidth == 0 = 1
+                 | otherwise = reqWidth / rw
+
+          scaleY | reqHeight == 0 = 1
+                 | otherwise = reqHeight / rh
+
+-- | Generate a list of primitive representing a rectangle
+-- with rounded corner.
+--
+-- > fill $ roundedRectangle (V2 10 10) 150 150 20 10
+--
+-- <<docimages/fill_roundedRectangle.png>>
+--
+roundedRectangle :: Point -- ^ Corner upper left
+                 -> Float -- ^ Width in pixel
+                 -> Float -- ^ Height in pixel.
+                 -> Float -- ^ Radius along the x axis of the rounded corner. In pixel.
+                 -> Float -- ^ Radius along the y axis of the rounded corner. In pixel.
+                 -> [Primitive]
+roundedRectangle (V2 px py) w h rx ry =
+    [ CubicBezierPrim . transform (^+^ V2 xFar yNear) $ cornerTopR
+    , LinePrim $ Line (V2 xFar py) (V2 xNear py)
+    , CubicBezierPrim . transform (^+^ V2 (px + rx) (py + ry)) $ cornerTopL
+    , LinePrim $ Line (V2 px yNear) (V2 px yFar)
+    , CubicBezierPrim . transform (^+^ V2 (px + rx) yFar) $ cornerBottomL
+    , LinePrim $ Line (V2 xNear (py + h)) (V2 xFar (py + h))
+    , CubicBezierPrim . transform (^+^ V2 xFar yFar) $ cornerBottomR
+    , LinePrim $ Line (V2 (px + w) yFar) (V2 (px + w) yNear)
+    ]
+  where
+   xNear = px + rx
+   xFar = px + w - rx
+
+   yNear = py + ry
+   yFar = py + h - ry
+
+   (cornerBottomR :
+    cornerTopR     :
+    cornerTopL  :
+    cornerBottomL:_) = transform (\(V2 x y) -> V2 (x * rx) (y * ry)) <$> cubicBezierCircle
+
+-- | Return a simple line ready to be stroked.
+--
+-- > stroke 17 JoinRound (CapRound, CapRound) $
+-- >     line (V2 10 10) (V2 180 170)
+--
+-- <<docimages/stroke_line.png>>
+--
+line :: Point -> Point -> [Primitive]
+line p1 p2 = [LinePrim $ Line p1 p2]
+
src/Graphics/Rasterific/Command.hs view
@@ -1,131 +1,131 @@-{-# LANGUAGE RankNTypes #-}-{-# LANGUAGE TypeSynonymInstances #-}-{-# LANGUAGE FlexibleInstances #-}-{-# LANGUAGE FlexibleContexts #-}-{-# LANGUAGE TypeFamilies #-}-{-# LANGUAGE CPP #-}-module Graphics.Rasterific.Command ( Drawing-                                   , DrawCommand( .. )-                                   , TextRange( .. )-                                   , dumpDrawing-                                   ) where--#if !MIN_VERSION_base(4,8,0)-import Data.Monoid( Monoid( .. ) )-#endif--import Control.Monad.Free( Free( .. ), liftF )-import Control.Monad.Free.Church( F, fromF )-import Codec.Picture.Types( Pixel( .. ), Pixel8 )--import Graphics.Rasterific.Types-import Graphics.Rasterific.Texture-import Graphics.Rasterific.Transformations-import Graphics.Rasterific.Shading--import Graphics.Text.TrueType( Font, PointSize )---- | Monad used to record the drawing actions.-type Drawing px = F (DrawCommand px)---- | Structure defining how to render a text range-data TextRange px = TextRange-    { _textFont    :: Font      -- ^ Font used during the rendering-    , _textSize    :: PointSize -- ^ Size of the text (in pixels)-    , _text        :: String    -- ^ Text to draw-      -- | Texture to use for drawing, if Nothing, the currently-      -- active texture is used.-    , _textTexture :: Maybe (Texture px)-    }--data DrawCommand px next-    = Fill FillMethod [Primitive] next-    | Stroke Float Join (Cap, Cap) [Primitive] next-    | DashedStroke Float DashPattern Float Join (Cap, Cap) [Primitive] next-    | TextFill Point [TextRange px] next-    | SetTexture (Texture px)-                 (Drawing px ()) next-    | WithCliping (forall innerPixel. Drawing innerPixel ())-                  (Drawing px ()) next-    | WithTransform Transformation (Drawing px ()) next-    | WithPathOrientation Path Float (Drawing px ()) next---- | This function will spit out drawing instructions to--- help debugging.------ The outputted code looks like Haskell, but there is no--- guarantee that it is compilable.-dumpDrawing :: ( Show px-               , Show (PixelBaseComponent px)-               , PixelBaseComponent (PixelBaseComponent px)-                    ~ (PixelBaseComponent px)--               ) => Drawing px () -> String-dumpDrawing = go . fromF where-  go ::-        ( Show px-        , Show (PixelBaseComponent px)-        , PixelBaseComponent (PixelBaseComponent px)-                    ~ (PixelBaseComponent px)--        ) => Free (DrawCommand px) () -> String-  go (Pure ()) = "return ()"-  go (Free (WithPathOrientation path point drawing next)) =-    "withPathOrientation (" ++ show path ++ ") ("-                            ++ show point ++ ") ("-                            ++ go (fromF drawing) ++ ") >>= "-                            ++ go next-  go (Free (Fill _ prims next)) =-    "fill " ++ show prims ++ " >>=\n" ++   go next-  go (Free (TextFill _ texts next)) =-   concat  ["-- Text : " ++ _text t ++ "\n" | t <- texts] ++ go next-  go (Free (SetTexture tx drawing next)) =-    "withTexture (" ++ dumpTexture tx ++ ") (" ++-              go (fromF drawing) ++ ") >>=\n" ++ go next-  go (Free (DashedStroke o pat w j cap prims next)) =-    "dashedStrokeWithOffset "-              ++ show o ++ " "-              ++ show pat ++ " "-              ++ show w ++ " ("-              ++ show j ++ ") "-              ++ show cap ++ " "-              ++ show prims ++ " >>=\n" ++   go next-  go (Free (Stroke w j cap prims next)) =-    "stroke " ++ show w ++ " ("-              ++ show j ++ ") "-              ++ show cap ++ " "-              ++ show prims ++ " >>=\n" ++   go next-  go (Free (WithTransform trans sub next)) =-    "withTransform (" ++ show trans ++ ") ("-                      ++ go (fromF sub) ++ ") >>=\n "-                      ++ go next-  go (Free (WithCliping clipping draw next)) =-    "withClipping (" ++ go (fromF $ withTexture clipTexture clipping)-                     ++ ")\n" ++-        "         (" ++ go (fromF draw) ++ ")\n >>= " ++-              go next-        where clipTexture = uniformTexture (0xFF :: Pixel8)-              withTexture texture subActions =-                 liftF $ SetTexture texture subActions ()---instance Functor (DrawCommand px) where-    fmap f (TextFill pos texts next) =-        TextFill pos texts $ f next-    fmap f (Fill method  prims next) = Fill method prims $ f next-    fmap f (SetTexture t sub next) = SetTexture t sub $ f next-    fmap f (WithCliping sub com next) =-        WithCliping sub com $ f next-    fmap f (Stroke w j caps prims next) =-        Stroke w j caps prims $ f next-    fmap f (DashedStroke st pat w j caps prims next) =-        DashedStroke st pat w j caps prims $ f next-    fmap f (WithTransform trans draw next) =-        WithTransform trans draw $ f next-    fmap f (WithPathOrientation path point draw next) =-        WithPathOrientation path point draw $ f next--instance Monoid (Drawing px ()) where-    mempty = return ()-    mappend a b = a >> b-+{-# LANGUAGE RankNTypes #-}
+{-# LANGUAGE TypeSynonymInstances #-}
+{-# LANGUAGE FlexibleInstances #-}
+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE TypeFamilies #-}
+{-# LANGUAGE CPP #-}
+module Graphics.Rasterific.Command ( Drawing
+                                   , DrawCommand( .. )
+                                   , TextRange( .. )
+                                   , dumpDrawing
+                                   ) where
+
+#if !MIN_VERSION_base(4,8,0)
+import Data.Monoid( Monoid( .. ) )
+#endif
+
+import Control.Monad.Free( Free( .. ), liftF )
+import Control.Monad.Free.Church( F, fromF )
+import Codec.Picture.Types( Pixel( .. ), Pixel8 )
+
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.Texture
+import Graphics.Rasterific.Transformations
+import Graphics.Rasterific.Shading
+
+import Graphics.Text.TrueType( Font, PointSize )
+
+-- | Monad used to record the drawing actions.
+type Drawing px = F (DrawCommand px)
+
+-- | Structure defining how to render a text range
+data TextRange px = TextRange
+    { _textFont    :: Font      -- ^ Font used during the rendering
+    , _textSize    :: PointSize -- ^ Size of the text (in pixels)
+    , _text        :: String    -- ^ Text to draw
+      -- | Texture to use for drawing, if Nothing, the currently
+      -- active texture is used.
+    , _textTexture :: Maybe (Texture px)
+    }
+
+data DrawCommand px next
+    = Fill FillMethod [Primitive] next
+    | Stroke Float Join (Cap, Cap) [Primitive] next
+    | DashedStroke Float DashPattern Float Join (Cap, Cap) [Primitive] next
+    | TextFill Point [TextRange px] next
+    | SetTexture (Texture px)
+                 (Drawing px ()) next
+    | WithCliping (forall innerPixel. Drawing innerPixel ())
+                  (Drawing px ()) next
+    | WithTransform Transformation (Drawing px ()) next
+    | WithPathOrientation Path Float (Drawing px ()) next
+
+-- | This function will spit out drawing instructions to
+-- help debugging.
+--
+-- The outputted code looks like Haskell, but there is no
+-- guarantee that it is compilable.
+dumpDrawing :: ( Show px
+               , Show (PixelBaseComponent px)
+               , PixelBaseComponent (PixelBaseComponent px)
+                    ~ (PixelBaseComponent px)
+
+               ) => Drawing px () -> String
+dumpDrawing = go . fromF where
+  go ::
+        ( Show px
+        , Show (PixelBaseComponent px)
+        , PixelBaseComponent (PixelBaseComponent px)
+                    ~ (PixelBaseComponent px)
+
+        ) => Free (DrawCommand px) () -> String
+  go (Pure ()) = "return ()"
+  go (Free (WithPathOrientation path point drawing next)) =
+    "withPathOrientation (" ++ show path ++ ") ("
+                            ++ show point ++ ") ("
+                            ++ go (fromF drawing) ++ ") >>= "
+                            ++ go next
+  go (Free (Fill _ prims next)) =
+    "fill " ++ show prims ++ " >>=\n" ++   go next
+  go (Free (TextFill _ texts next)) =
+   concat  ["-- Text : " ++ _text t ++ "\n" | t <- texts] ++ go next
+  go (Free (SetTexture tx drawing next)) =
+    "withTexture (" ++ dumpTexture tx ++ ") (" ++
+              go (fromF drawing) ++ ") >>=\n" ++ go next
+  go (Free (DashedStroke o pat w j cap prims next)) =
+    "dashedStrokeWithOffset "
+              ++ show o ++ " "
+              ++ show pat ++ " "
+              ++ show w ++ " ("
+              ++ show j ++ ") "
+              ++ show cap ++ " "
+              ++ show prims ++ " >>=\n" ++   go next
+  go (Free (Stroke w j cap prims next)) =
+    "stroke " ++ show w ++ " ("
+              ++ show j ++ ") "
+              ++ show cap ++ " "
+              ++ show prims ++ " >>=\n" ++   go next
+  go (Free (WithTransform trans sub next)) =
+    "withTransform (" ++ show trans ++ ") ("
+                      ++ go (fromF sub) ++ ") >>=\n "
+                      ++ go next
+  go (Free (WithCliping clipping draw next)) =
+    "withClipping (" ++ go (fromF $ withTexture clipTexture clipping)
+                     ++ ")\n" ++
+        "         (" ++ go (fromF draw) ++ ")\n >>= " ++
+              go next
+        where clipTexture = uniformTexture (0xFF :: Pixel8)
+              withTexture texture subActions =
+                 liftF $ SetTexture texture subActions ()
+
+
+instance Functor (DrawCommand px) where
+    fmap f (TextFill pos texts next) =
+        TextFill pos texts $ f next
+    fmap f (Fill method  prims next) = Fill method prims $ f next
+    fmap f (SetTexture t sub next) = SetTexture t sub $ f next
+    fmap f (WithCliping sub com next) =
+        WithCliping sub com $ f next
+    fmap f (Stroke w j caps prims next) =
+        Stroke w j caps prims $ f next
+    fmap f (DashedStroke st pat w j caps prims next) =
+        DashedStroke st pat w j caps prims $ f next
+    fmap f (WithTransform trans draw next) =
+        WithTransform trans draw $ f next
+    fmap f (WithPathOrientation path point draw next) =
+        WithPathOrientation path point draw $ f next
+
+instance Monoid (Drawing px ()) where
+    mempty = return ()
+    mappend a b = a >> b
+
src/Graphics/Rasterific/Compositor.hs view
@@ -1,151 +1,151 @@-{-# LANGUAGE FlexibleContexts #-}-{-# LANGUAGE ConstraintKinds #-}-{-# LANGUAGE TypeFamilies #-}--- | Compositor handle the pixel composition, which--- leads to texture composition.--- Very much a work in progress-module Graphics.Rasterific.Compositor-    ( Compositor-    , Modulable( .. )-    , ModulablePixel-    , RenderablePixel-    , compositionDestination-    , compositionAlpha-    ) where--import Foreign.Storable( Storable )-import Data.Bits( unsafeShiftR )-import Data.Word( Word8, Word32 )--import Codec.Picture.Types( Pixel( .. ), PackeablePixel( .. ) )--type Compositor px =-    PixelBaseComponent px ->-        PixelBaseComponent px -> px -> px -> px---- | This constraint ensure that a type is a pixel--- and we're allowed to modulate it's color components--- generically.-type ModulablePixel px =-    ( Pixel px-    , PackeablePixel px-    , Storable (PackedRepresentation px)-    , Modulable (PixelBaseComponent px))---- | This constraint tells us that pixel component--- must also be pixel and be the "bottom" of component,--- we cannot go further than a PixelBaseComponent level.------ All pixel instances of JuicyPixels should be usable.-type RenderablePixel px =-    ( ModulablePixel px-    , Pixel (PixelBaseComponent px)-    , PackeablePixel (PixelBaseComponent px)-    , Storable (PackedRepresentation (PixelBaseComponent px))-    , PixelBaseComponent (PixelBaseComponent px)-            ~ (PixelBaseComponent px)-    )---- | Typeclass intented at pixel value modulation.--- May be throwed out soon.-class (Ord a, Num a) => Modulable a where-  -- | Empty value representing total transparency for the given type.-  emptyValue :: a-  -- | Full value representing total opacity for a given type.-  fullValue  :: a-  -- | Given a Float in [0; 1], return the coverage in [emptyValue; fullValue]-  -- The second value is the inverse coverage-  clampCoverage :: Float -> (a, a)--  -- | Modulate two elements, staying in the [emptyValue; fullValue] range.-  modulate :: a -> a -> a--  -- | Implement a division between two elements.-  modiv :: a -> a -> a--  alphaOver :: a -- ^ coverage-            -> a -- ^ inverse coverage-            -> a -- ^ background-            -> a -- ^ foreground-            -> a-  alphaCompose :: a -> a -> a -> a -> a--  -- | Like modulate but also return the inverse coverage.-  coverageModulate :: a -> a -> (a, a)-  coverageModulate c a = (clamped, fullValue - clamped)-    where clamped = modulate a c--instance Modulable Float where-  emptyValue = 0-  fullValue = 1-  clampCoverage f = (f, 1 - f)-  modulate = (*)-  modiv = (/)-  alphaCompose coverage inverseCoverage backAlpha _ =-      coverage + backAlpha * inverseCoverage-  alphaOver coverage inverseCoverage background painted =-      coverage * painted + background * inverseCoverage--div255 :: Word32 -> Word32-{-# INLINE div255 #-}-div255 v = (v + (v `unsafeShiftR` 8)) `unsafeShiftR` 8--instance Modulable Word8 where-  {-# INLINE emptyValue #-}-  emptyValue = 0-  {-# INLINE fullValue #-}-  fullValue = 255-  {-# INLINE clampCoverage #-}-  clampCoverage f = (fromIntegral c, fromIntegral $ 255 - c)-     where c = toWord8 f--  {-# INLINE modulate #-}-  modulate c a = fromIntegral . div255 $ fi c * fi a + 128-    where fi :: Word8 -> Word32-          fi = fromIntegral--  {-# INLINE modiv #-}-  modiv c 0 = c-  modiv c a = fromIntegral . min 255 $ (fi c * 255) `div` fi a-    where fi :: Word8 -> Word32-          fi = fromIntegral--  {-# INLINE alphaCompose #-}-  alphaCompose coverage inverseCoverage backgroundAlpha _ =-      fromIntegral $ div255 v-        where fi :: Word8 -> Word32-              fi = fromIntegral-              v = fi coverage * 255-                + fi backgroundAlpha * fi inverseCoverage + 128--  {-# INLINE alphaOver #-}-  alphaOver coverage inverseCoverage background painted =-      fromIntegral $ div255 v-    where fi :: Word8 -> Word32-          fi = fromIntegral-          v = fi coverage * fi painted + fi background * fi inverseCoverage + 128---toWord8 :: Float -> Int-{-# INLINE toWord8 #-}-toWord8 r = floor $ r * 255 + 0.5--compositionDestination :: (Pixel px, Modulable (PixelBaseComponent px))-                       => Compositor px-compositionDestination c _ _ = colorMap (modulate c)--compositionAlpha :: (Pixel px, Modulable (PixelBaseComponent px))-                 => Compositor px-{-# INLINE compositionAlpha #-}-compositionAlpha c ic-    | c == emptyValue = const-    | c == fullValue = \_ n -> n-    | otherwise = \bottom top ->-        let bottomOpacity = pixelOpacity bottom-            alphaOut = alphaCompose c ic bottomOpacity (pixelOpacity top)-            colorComposer _ back fore =-                alphaOver c ic (back `modulate` bottomOpacity) fore-                    `modiv` alphaOut-        in-        mixWithAlpha colorComposer (\_ _ -> alphaOut) bottom top-+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE ConstraintKinds #-}
+{-# LANGUAGE TypeFamilies #-}
+-- | Compositor handle the pixel composition, which
+-- leads to texture composition.
+-- Very much a work in progress
+module Graphics.Rasterific.Compositor
+    ( Compositor
+    , Modulable( .. )
+    , ModulablePixel
+    , RenderablePixel
+    , compositionDestination
+    , compositionAlpha
+    ) where
+
+import Foreign.Storable( Storable )
+import Data.Bits( unsafeShiftR )
+import Data.Word( Word8, Word32 )
+
+import Codec.Picture.Types( Pixel( .. ), PackeablePixel( .. ) )
+
+type Compositor px =
+    PixelBaseComponent px ->
+        PixelBaseComponent px -> px -> px -> px
+
+-- | This constraint ensure that a type is a pixel
+-- and we're allowed to modulate it's color components
+-- generically.
+type ModulablePixel px =
+    ( Pixel px
+    , PackeablePixel px
+    , Storable (PackedRepresentation px)
+    , Modulable (PixelBaseComponent px))
+
+-- | This constraint tells us that pixel component
+-- must also be pixel and be the "bottom" of component,
+-- we cannot go further than a PixelBaseComponent level.
+--
+-- All pixel instances of JuicyPixels should be usable.
+type RenderablePixel px =
+    ( ModulablePixel px
+    , Pixel (PixelBaseComponent px)
+    , PackeablePixel (PixelBaseComponent px)
+    , Storable (PackedRepresentation (PixelBaseComponent px))
+    , PixelBaseComponent (PixelBaseComponent px)
+            ~ (PixelBaseComponent px)
+    )
+
+-- | Typeclass intented at pixel value modulation.
+-- May be throwed out soon.
+class (Ord a, Num a) => Modulable a where
+  -- | Empty value representing total transparency for the given type.
+  emptyValue :: a
+  -- | Full value representing total opacity for a given type.
+  fullValue  :: a
+  -- | Given a Float in [0; 1], return the coverage in [emptyValue; fullValue]
+  -- The second value is the inverse coverage
+  clampCoverage :: Float -> (a, a)
+
+  -- | Modulate two elements, staying in the [emptyValue; fullValue] range.
+  modulate :: a -> a -> a
+
+  -- | Implement a division between two elements.
+  modiv :: a -> a -> a
+
+  alphaOver :: a -- ^ coverage
+            -> a -- ^ inverse coverage
+            -> a -- ^ background
+            -> a -- ^ foreground
+            -> a
+  alphaCompose :: a -> a -> a -> a -> a
+
+  -- | Like modulate but also return the inverse coverage.
+  coverageModulate :: a -> a -> (a, a)
+  coverageModulate c a = (clamped, fullValue - clamped)
+    where clamped = modulate a c
+
+instance Modulable Float where
+  emptyValue = 0
+  fullValue = 1
+  clampCoverage f = (f, 1 - f)
+  modulate = (*)
+  modiv = (/)
+  alphaCompose coverage inverseCoverage backAlpha _ =
+      coverage + backAlpha * inverseCoverage
+  alphaOver coverage inverseCoverage background painted =
+      coverage * painted + background * inverseCoverage
+
+div255 :: Word32 -> Word32
+{-# INLINE div255 #-}
+div255 v = (v + (v `unsafeShiftR` 8)) `unsafeShiftR` 8
+
+instance Modulable Word8 where
+  {-# INLINE emptyValue #-}
+  emptyValue = 0
+  {-# INLINE fullValue #-}
+  fullValue = 255
+  {-# INLINE clampCoverage #-}
+  clampCoverage f = (fromIntegral c, fromIntegral $ 255 - c)
+     where c = toWord8 f
+
+  {-# INLINE modulate #-}
+  modulate c a = fromIntegral . div255 $ fi c * fi a + 128
+    where fi :: Word8 -> Word32
+          fi = fromIntegral
+
+  {-# INLINE modiv #-}
+  modiv c 0 = c
+  modiv c a = fromIntegral . min 255 $ (fi c * 255) `div` fi a
+    where fi :: Word8 -> Word32
+          fi = fromIntegral
+
+  {-# INLINE alphaCompose #-}
+  alphaCompose coverage inverseCoverage backgroundAlpha _ =
+      fromIntegral $ div255 v
+        where fi :: Word8 -> Word32
+              fi = fromIntegral
+              v = fi coverage * 255
+                + fi backgroundAlpha * fi inverseCoverage + 128
+
+  {-# INLINE alphaOver #-}
+  alphaOver coverage inverseCoverage background painted =
+      fromIntegral $ div255 v
+    where fi :: Word8 -> Word32
+          fi = fromIntegral
+          v = fi coverage * fi painted + fi background * fi inverseCoverage + 128
+
+
+toWord8 :: Float -> Int
+{-# INLINE toWord8 #-}
+toWord8 r = floor $ r * 255 + 0.5
+
+compositionDestination :: (Pixel px, Modulable (PixelBaseComponent px))
+                       => Compositor px
+compositionDestination c _ _ = colorMap (modulate c)
+
+compositionAlpha :: (Pixel px, Modulable (PixelBaseComponent px))
+                 => Compositor px
+{-# INLINE compositionAlpha #-}
+compositionAlpha c ic
+    | c == emptyValue = const
+    | c == fullValue = \_ n -> n
+    | otherwise = \bottom top ->
+        let bottomOpacity = pixelOpacity bottom
+            alphaOut = alphaCompose c ic bottomOpacity (pixelOpacity top)
+            colorComposer _ back fore =
+                alphaOver c ic (back `modulate` bottomOpacity) fore
+                    `modiv` alphaOut
+        in
+        mixWithAlpha colorComposer (\_ _ -> alphaOut) bottom top
+
src/Graphics/Rasterific/CubicBezier.hs view
@@ -1,349 +1,349 @@-{-# LANGUAGE FlexibleInstances #-}-{-# LANGUAGE GADTs #-}-{-# LANGUAGE BangPatterns #-}-{-# LANGUAGE CPP #-}-{-# OPTIONS_GHC -fno-warn-orphans #-}-module Graphics.Rasterific.CubicBezier-    ( cubicBezierCircle-    , cubicBezierFromPath-    , cubicBezierBreakAt-    , clipCubicBezier-    , decomposeCubicBeziers-    , sanitizeCubicBezier-    , offsetCubicBezier-    , flattenCubicBezier-    , cubicBezierLengthApproximation-    , cubicBezierBounds-    ) where--import Prelude hiding( or )--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( pure )-import Data.Monoid( mempty )-#endif--import Data.Monoid( (<>) )-import Control.Applicative( liftA2, (<$>))-import Graphics.Rasterific.Linear-             ( V2( .. )-             , (^-^)-             , (^+^)-             , (^*)-             , norm-             , lerp-             )-import Data.List( nub )-import Graphics.Rasterific.Operators-import Graphics.Rasterific.Types-import Graphics.Rasterific.QuadraticFormula---- | Create a list of cubic bezier patch from a list of points.------ > cubicBezierFromPath [a, b, c, d, e] = [CubicBezier a b c d]--- > cubicBezierFromPath [a, b, c, d, e, f, g] =--- >    [CubicBezier a b c d, CubicBezier d e f g]----cubicBezierFromPath :: [Point] -> [CubicBezier]-cubicBezierFromPath (a:b:c:rest@(d:_)) =-    CubicBezier a b c d : cubicBezierFromPath rest-cubicBezierFromPath _ = []--cubicBezierLengthApproximation :: CubicBezier -> Float-cubicBezierLengthApproximation (CubicBezier a _ _ d) =-    norm $ d ^-^ a---- | Represent a circle of radius 1 centered on 0 of--- a cubic bezier curve.-cubicBezierCircle :: [CubicBezier]-cubicBezierCircle =-    [ CubicBezier (V2 0 1) (V2 c 1) (V2 1 c) (V2 1 0)-    , CubicBezier (V2 1 0) (V2 1 (-c)) (V2 c (-1)) (V2 0 (-1))-    , CubicBezier (V2 0 (-1)) (V2 (-c) (-1)) (V2 (-1) (-c)) (V2 (-1) 0)-    , CubicBezier (V2 (-1) 0) (V2 (-1) c) (V2 (-c) 1) (V2 0 1)-    ]-  where c = 0.551915024494 -- magic constant? magic constant.--straightLine :: Point -> Point -> CubicBezier-straightLine a b = CubicBezier a p p b-  where p = a `midPoint` b--isSufficientlyFlat :: Float -- ^ Tolerance-                   -> CubicBezier-                   -> Bool-isSufficientlyFlat tol (CubicBezier a b c d) =-    x + y <= tolerance-  where u = (b ^* 3) ^-^ (a ^* 2) ^-^ d-        v = (c ^* 3) ^-^ (d ^* 2) ^-^ a-        (^*^) = liftA2 (*)-        V2 x y = vmax (u ^*^ u) (v ^*^ v)-        tolerance = 16 * tol * tol--splitCubicBezier :: CubicBezier -> (Point, Point, Point, Point, Point, Point)-{-# INLINE splitCubicBezier #-}-splitCubicBezier (CubicBezier a b c d) = (ab, bc, cd, abbc, bccd, abbcbccd)-  where-    --                     BC-    --         B X----------X---------X C-    --    ^     /      ___/   \___     \     ^-    --   u \   /   __X------X------X_   \   / v-    --      \ /___/ ABBC       BCCD  \___\ /-    --    AB X/                          \X CD-    --      /                              \-    --     /                                \-    --    /                                  \-    -- A X                                    X D-    ab = a `midPoint` b-    bc = b `midPoint` c-    cd = c `midPoint` d--    abbc = ab `midPoint` bc-    bccd = bc `midPoint` cd-    abbcbccd = abbc `midPoint` bccd--flattenCubicBezier :: CubicBezier -> Container Primitive-flattenCubicBezier bezier@(CubicBezier a _ _ d)-    | isSufficientlyFlat 1 bezier = pure $ CubicBezierPrim bezier-    | otherwise =-        flattenCubicBezier (CubicBezier a ab abbc abbcbccd) <>-            flattenCubicBezier (CubicBezier abbcbccd bccd cd d)-  where-    (ab, _bc, cd, abbc, bccd, abbcbccd) = splitCubicBezier bezier----               3                    2            2                  3--- x(t) = (1 - t) ∙x     + 3∙t∙(1 - t) ∙x     + 3∙t ∙(1 - t)∙x     + t ∙x---                   0                    1                    2          3------               3                    2            2                  3--- y(t) = (1 - t) ∙y     + 3∙t∙(1 - t) ∙y     + 3∙t ∙(1 - t)∙y     + t ∙y---                   0                    1                    2          3---- Other representation:---                3                2        2              3--- B(t) = x(1 - t)  + 3∙y∙t∙(1 - t)  + 3∙z∙t ∙(1 - t) + w∙t----- | Represent the cubic bezier curve as a vector ready--- for matrix multiplication-data CachedBezier = CachedBezier-    { _cachedA :: {-# UNPACK #-} !Float-    , _cachedB :: {-# UNPACK #-} !Float-    , _cachedC :: {-# UNPACK #-} !Float-    , _cachedD :: {-# UNPACK #-} !Float-    }--cacheBezier :: CubicBezier -> (CachedBezier, CachedBezier)-cacheBezier (CubicBezier p0@(V2 x0 y0) p1 p2 p3) =-    (CachedBezier x0 bX cX dX, CachedBezier y0 bY cY dY)-  where-   V2 bX bY = p1 ^* 3 ^-^ p0 ^* 3-   V2 cX cY = p2 ^* 3 ^-^ p1 ^* 6 + p0 ^* 3-   V2 dX dY = p3 ^-^ p2 ^* 3 ^+^ p1 ^* 3 ^-^ p0--cachedBezierAt :: CachedBezier -> Float -> Float-cachedBezierAt (CachedBezier a b c d) t =-    a + b * t + c * tSquare + tCube * d-  where-    tSquare = t * t-    tCube = tSquare * t--cachedBezierDerivative :: CachedBezier -> QuadraticFormula Float-cachedBezierDerivative (CachedBezier _ b c d) =-    QuadraticFormula (3 * d) (2 * c) b---- | Find the coefficient of the extremum points-extremums :: CachedBezier -> [Float]-extremums cached =-  [ root | root <- formulaRoots $ cachedBezierDerivative cached-         , 0 <= root && root <= 1.0 ]--extremumPoints :: (CachedBezier, CachedBezier) -> [Point]-extremumPoints (onX, onY) = toPoints <$> nub (extremums onX <> extremums onY)-  where toPoints at = V2 (cachedBezierAt onX at) (cachedBezierAt onY at)--cubicBezierBounds :: CubicBezier -> [Point]-cubicBezierBounds bez@(CubicBezier p0 _ _ p3) =-    p0 : p3 : extremumPoints (cacheBezier bez)--offsetCubicBezier :: Float -> CubicBezier -> Container Primitive-offsetCubicBezier offset bezier@(CubicBezier a b c d)-    | isSufficientlyFlat 1 bezier =-        pure . CubicBezierPrim $ CubicBezier shiftedA shiftedB shiftedC shiftedD-    | otherwise =-        recurse (CubicBezier a ab abbc abbcbccd) <>-            recurse (CubicBezier abbcbccd bccd cd d)-  where-    recurse = offsetCubicBezier offset--    u = a `normal` b-    v = c `normal` d--    --                     BC-    --         B X----------X---------X C-    --    ^     /      ___/   \___     \     ^-    --   u \   /   __X------X------X_   \   / v-    --      \ /___/ ABBC       BCCD  \___\ /-    --    AB X/                          \X CD-    --      /                              \-    --     /                                \-    --    /                                  \-    -- A X                                    X D-    (ab, bc, cd, abbc, bccd, abbcbccd) = splitCubicBezier bezier--    w = ab `normal` bc-    x = bc `normal` cd--    shiftedA = a ^+^ (u ^* offset)-    shiftedD = d ^+^ (v ^* offset)--    {-shiftedABBCBCCD = abbcbccd ^+^ (w ^* offset)-}-    shiftedB = b ^+^ (w ^* offset)-    shiftedC = c ^+^ (x ^* offset)---- | Clamp the cubic bezier curve inside a rectangle--- given in parameter.-clipCubicBezier-    :: Point   -- ^ Point representing the "minimal" point for cliping-    -> Point  -- ^ Point representing the "maximal" point for cliping-    -> CubicBezier -- ^ The cubic bezier curve to be clamped-    -> Container Primitive-clipCubicBezier mini maxi bezier@(CubicBezier a b c d)-    -- If we are in the range bound, return the curve-    -- unaltered-    | insideX && insideY = pure $ CubicBezierPrim bezier-    -- If one of the component is outside, clamp-    -- the components on the boundaries and output a-    -- straight line on this boundary. Useful for the-    -- filing case, to clamp the polygon drawing on-    -- the edge-    | outsideX || outsideY =-        pure . CubicBezierPrim $ clampedA `straightLine` clampedD-    -- Not completly inside nor outside, just divide-    -- and conquer.-    | otherwise =-        recurse (CubicBezier a ab abbc m) <>-            recurse (CubicBezier m bccd cd d)-  where -- Minimal & maximal dimension of the bezier curve-        bmin = vmin a . vmin b $ vmin c d-        bmax = vmax a . vmax b $ vmax c d--        recurse = clipCubicBezier mini maxi--        clamper = clampPoint mini maxi-        clampedA = clamper a-        clampedD = clamper d--        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi-        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin--        --                     BC-        --         B X----------X---------X C-        --          /      ___/   \___     \-        --         /   __X------X------X_   \-        --        /___/ ABBC       BCCD  \___\-        --    AB X/                          \X CD-        --      /                              \-        --     /                                \-        --    /                                  \-        -- A X                                    X D-        (ab, _bc, cd, abbc, bccd, abbcbccd) = splitCubicBezier bezier--        edgeSeparator = vabs (abbcbccd ^-^ mini) ^<^ vabs (abbcbccd ^-^ maxi)-        edge = vpartition edgeSeparator mini maxi-        m = vpartition (vabs (abbcbccd ^-^ edge) ^< 0.1) edge abbcbccd---- | Will subdivide the bezier from 0 to coeff and coeff to 1-cubicBezierBreakAt :: CubicBezier -> Float-                   -> (CubicBezier, CubicBezier)-cubicBezierBreakAt (CubicBezier a b c d) val =-    (CubicBezier a ab abbc abbcbccd, CubicBezier abbcbccd bccd cd d)-  where-    ab = lerp val a b-    bc = lerp val b c-    cd = lerp val c d--    abbc = lerp val ab bc-    bccd = lerp val bc cd-    abbcbccd = lerp val abbc bccd--decomposeCubicBeziers :: CubicBezier -> Producer EdgeSample-decomposeCubicBeziers (CubicBezier (V2 aRx aRy) (V2 bRx bRy) (V2 cRx cRy) (V2 dRx dRy)) =-    go aRx aRy bRx bRy cRx cRy dRx dRy where-  go ax ay _bx _by _cx _cy dx dy cont | insideX && insideY =-    let !px = fromIntegral $ min floorAx floorDx-        !py = fromIntegral $ min floorAy floorDy-        !w = px + 1 - (dx `middle` ax)-        !h = dy - ay-    in-    EdgeSample (px + 0.5) (py + 0.5) (w * h) h : cont-    where-      floorAx, floorAy :: Int-      !floorAx = floor ax-      !floorAy = floor ay--      !floorDx = floor dx-      !floorDy = floor dy--      !insideX =-          floorAx == floorDx || ceiling ax == (ceiling dx :: Int)-      !insideY =-          floorAy == floorDy || ceiling ay == (ceiling dy :: Int)---  go !ax !ay !bx !by !cx !cy !dx !dy cont =-     go ax ay abx aby abbcx abbcy mx my $-        go mx my bccdx bccdy cdx cdy dx dy cont-    where-      --                     BC-      --         B X----------X---------X C-      --          /      ___/   \___     \-      --         /   __X------X------X_   \-      --        /___/ ABBC       BCCD  \___\-      --    AB X/                          \X CD-      --      /                              \-      --     /                                \-      --    /                                  \-      -- A X                                    X D-      !abx = ax `middle` bx-      !aby = ay `middle` by-      !bcx = bx `middle` cx-      !bcy = by `middle` cy-      !cdx = cx `middle` dx-      !cdy = cy `middle` dy-      !abbcx = abx `middle` bcx-      !abbcy = aby `middle` bcy-      !bccdx = bcx `middle` cdx-      !bccdy = bcy `middle` cdy--      !abbcbccdx = abbcx `middle` bccdx-      !abbcbccdy = abbcy `middle` bccdy--      !mx | abs (abbcbccdx - mini) < 0.1 = mini-          | abs (abbcbccdx - maxi) < 0.1 = maxi-          | otherwise = abbcbccdx-            where !mini = fromIntegral (floor abbcbccdx :: Int)-                  !maxi = fromIntegral (ceiling abbcbccdx :: Int)--      !my | abs (abbcbccdy - mini) < 0.1 = mini-          | abs (abbcbccdy - maxi) < 0.1 = maxi-          | otherwise = abbcbccdy-            where !mini = fromIntegral (floor abbcbccdy :: Int)-                  !maxi = fromIntegral (ceiling abbcbccdy :: Int)---sanitizeCubicBezier :: CubicBezier -> Container Primitive-sanitizeCubicBezier bezier@(CubicBezier a b c d)-  | a `isDistingableFrom` b &&-    c `isDistingableFrom` d =-       pure . CubicBezierPrim $ bezier-  | ac `isDistingableFrom` b &&-     bd `isDistingableFrom` c =-      pure . CubicBezierPrim $ bezier-  | ac `isDistingableFrom` b =-      pure . CubicBezierPrim $ CubicBezier a ac c d-  | bd `isDistingableFrom` c =-      pure . CubicBezierPrim $ CubicBezier a b bd d-  | otherwise = mempty-    where ac = a `midPoint` c-          bd = a `midPoint` d-+{-# LANGUAGE FlexibleInstances #-}
+{-# LANGUAGE GADTs #-}
+{-# LANGUAGE BangPatterns #-}
+{-# LANGUAGE CPP #-}
+{-# OPTIONS_GHC -fno-warn-orphans #-}
+module Graphics.Rasterific.CubicBezier
+    ( cubicBezierCircle
+    , cubicBezierFromPath
+    , cubicBezierBreakAt
+    , clipCubicBezier
+    , decomposeCubicBeziers
+    , sanitizeCubicBezier
+    , offsetCubicBezier
+    , flattenCubicBezier
+    , cubicBezierLengthApproximation
+    , cubicBezierBounds
+    ) where
+
+import Prelude hiding( or )
+
+#if !MIN_VERSION_base(4,8,0)
+import Control.Applicative( pure )
+import Data.Monoid( mempty )
+#endif
+
+import Data.Monoid( (<>) )
+import Control.Applicative( liftA2, (<$>))
+import Graphics.Rasterific.Linear
+             ( V2( .. )
+             , (^-^)
+             , (^+^)
+             , (^*)
+             , norm
+             , lerp
+             )
+import Data.List( nub )
+import Graphics.Rasterific.Operators
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.QuadraticFormula
+
+-- | Create a list of cubic bezier patch from a list of points.
+--
+-- > cubicBezierFromPath [a, b, c, d, e] = [CubicBezier a b c d]
+-- > cubicBezierFromPath [a, b, c, d, e, f, g] =
+-- >    [CubicBezier a b c d, CubicBezier d e f g]
+--
+cubicBezierFromPath :: [Point] -> [CubicBezier]
+cubicBezierFromPath (a:b:c:rest@(d:_)) =
+    CubicBezier a b c d : cubicBezierFromPath rest
+cubicBezierFromPath _ = []
+
+cubicBezierLengthApproximation :: CubicBezier -> Float
+cubicBezierLengthApproximation (CubicBezier a _ _ d) =
+    norm $ d ^-^ a
+
+-- | Represent a circle of radius 1 centered on 0 of
+-- a cubic bezier curve.
+cubicBezierCircle :: [CubicBezier]
+cubicBezierCircle =
+    [ CubicBezier (V2 0 1) (V2 c 1) (V2 1 c) (V2 1 0)
+    , CubicBezier (V2 1 0) (V2 1 (-c)) (V2 c (-1)) (V2 0 (-1))
+    , CubicBezier (V2 0 (-1)) (V2 (-c) (-1)) (V2 (-1) (-c)) (V2 (-1) 0)
+    , CubicBezier (V2 (-1) 0) (V2 (-1) c) (V2 (-c) 1) (V2 0 1)
+    ]
+  where c = 0.551915024494 -- magic constant? magic constant.
+
+straightLine :: Point -> Point -> CubicBezier
+straightLine a b = CubicBezier a p p b
+  where p = a `midPoint` b
+
+isSufficientlyFlat :: Float -- ^ Tolerance
+                   -> CubicBezier
+                   -> Bool
+isSufficientlyFlat tol (CubicBezier a b c d) =
+    x + y <= tolerance
+  where u = (b ^* 3) ^-^ (a ^* 2) ^-^ d
+        v = (c ^* 3) ^-^ (d ^* 2) ^-^ a
+        (^*^) = liftA2 (*)
+        V2 x y = vmax (u ^*^ u) (v ^*^ v)
+        tolerance = 16 * tol * tol
+
+splitCubicBezier :: CubicBezier -> (Point, Point, Point, Point, Point, Point)
+{-# INLINE splitCubicBezier #-}
+splitCubicBezier (CubicBezier a b c d) = (ab, bc, cd, abbc, bccd, abbcbccd)
+  where
+    --                     BC
+    --         B X----------X---------X C
+    --    ^     /      ___/   \___     \     ^
+    --   u \   /   __X------X------X_   \   / v
+    --      \ /___/ ABBC       BCCD  \___\ /
+    --    AB X/                          \X CD
+    --      /                              \
+    --     /                                \
+    --    /                                  \
+    -- A X                                    X D
+    ab = a `midPoint` b
+    bc = b `midPoint` c
+    cd = c `midPoint` d
+
+    abbc = ab `midPoint` bc
+    bccd = bc `midPoint` cd
+    abbcbccd = abbc `midPoint` bccd
+
+flattenCubicBezier :: CubicBezier -> Container Primitive
+flattenCubicBezier bezier@(CubicBezier a _ _ d)
+    | isSufficientlyFlat 1 bezier = pure $ CubicBezierPrim bezier
+    | otherwise =
+        flattenCubicBezier (CubicBezier a ab abbc abbcbccd) <>
+            flattenCubicBezier (CubicBezier abbcbccd bccd cd d)
+  where
+    (ab, _bc, cd, abbc, bccd, abbcbccd) = splitCubicBezier bezier
+
+--               3                    2            2                  3
+-- x(t) = (1 - t) ∙x     + 3∙t∙(1 - t) ∙x     + 3∙t ∙(1 - t)∙x     + t ∙x
+--                   0                    1                    2          3
+--
+--               3                    2            2                  3
+-- y(t) = (1 - t) ∙y     + 3∙t∙(1 - t) ∙y     + 3∙t ∙(1 - t)∙y     + t ∙y
+--                   0                    1                    2          3
+
+-- Other representation:
+--                3                2        2              3
+-- B(t) = x(1 - t)  + 3∙y∙t∙(1 - t)  + 3∙z∙t ∙(1 - t) + w∙t
+
+
+-- | Represent the cubic bezier curve as a vector ready
+-- for matrix multiplication
+data CachedBezier = CachedBezier
+    { _cachedA :: {-# UNPACK #-} !Float
+    , _cachedB :: {-# UNPACK #-} !Float
+    , _cachedC :: {-# UNPACK #-} !Float
+    , _cachedD :: {-# UNPACK #-} !Float
+    }
+
+cacheBezier :: CubicBezier -> (CachedBezier, CachedBezier)
+cacheBezier (CubicBezier p0@(V2 x0 y0) p1 p2 p3) =
+    (CachedBezier x0 bX cX dX, CachedBezier y0 bY cY dY)
+  where
+   V2 bX bY = p1 ^* 3 ^-^ p0 ^* 3
+   V2 cX cY = p2 ^* 3 ^-^ p1 ^* 6 + p0 ^* 3
+   V2 dX dY = p3 ^-^ p2 ^* 3 ^+^ p1 ^* 3 ^-^ p0
+
+cachedBezierAt :: CachedBezier -> Float -> Float
+cachedBezierAt (CachedBezier a b c d) t =
+    a + b * t + c * tSquare + tCube * d
+  where
+    tSquare = t * t
+    tCube = tSquare * t
+
+cachedBezierDerivative :: CachedBezier -> QuadraticFormula Float
+cachedBezierDerivative (CachedBezier _ b c d) =
+    QuadraticFormula (3 * d) (2 * c) b
+
+-- | Find the coefficient of the extremum points
+extremums :: CachedBezier -> [Float]
+extremums cached =
+  [ root | root <- formulaRoots $ cachedBezierDerivative cached
+         , 0 <= root && root <= 1.0 ]
+
+extremumPoints :: (CachedBezier, CachedBezier) -> [Point]
+extremumPoints (onX, onY) = toPoints <$> nub (extremums onX <> extremums onY)
+  where toPoints at = V2 (cachedBezierAt onX at) (cachedBezierAt onY at)
+
+cubicBezierBounds :: CubicBezier -> [Point]
+cubicBezierBounds bez@(CubicBezier p0 _ _ p3) =
+    p0 : p3 : extremumPoints (cacheBezier bez)
+
+offsetCubicBezier :: Float -> CubicBezier -> Container Primitive
+offsetCubicBezier offset bezier@(CubicBezier a b c d)
+    | isSufficientlyFlat 1 bezier =
+        pure . CubicBezierPrim $ CubicBezier shiftedA shiftedB shiftedC shiftedD
+    | otherwise =
+        recurse (CubicBezier a ab abbc abbcbccd) <>
+            recurse (CubicBezier abbcbccd bccd cd d)
+  where
+    recurse = offsetCubicBezier offset
+
+    u = a `normal` b
+    v = c `normal` d
+
+    --                     BC
+    --         B X----------X---------X C
+    --    ^     /      ___/   \___     \     ^
+    --   u \   /   __X------X------X_   \   / v
+    --      \ /___/ ABBC       BCCD  \___\ /
+    --    AB X/                          \X CD
+    --      /                              \
+    --     /                                \
+    --    /                                  \
+    -- A X                                    X D
+    (ab, bc, cd, abbc, bccd, abbcbccd) = splitCubicBezier bezier
+
+    w = ab `normal` bc
+    x = bc `normal` cd
+
+    shiftedA = a ^+^ (u ^* offset)
+    shiftedD = d ^+^ (v ^* offset)
+
+    {-shiftedABBCBCCD = abbcbccd ^+^ (w ^* offset)-}
+    shiftedB = b ^+^ (w ^* offset)
+    shiftedC = c ^+^ (x ^* offset)
+
+-- | Clamp the cubic bezier curve inside a rectangle
+-- given in parameter.
+clipCubicBezier
+    :: Point   -- ^ Point representing the "minimal" point for cliping
+    -> Point  -- ^ Point representing the "maximal" point for cliping
+    -> CubicBezier -- ^ The cubic bezier curve to be clamped
+    -> Container Primitive
+clipCubicBezier mini maxi bezier@(CubicBezier a b c d)
+    -- If we are in the range bound, return the curve
+    -- unaltered
+    | insideX && insideY = pure $ CubicBezierPrim bezier
+    -- If one of the component is outside, clamp
+    -- the components on the boundaries and output a
+    -- straight line on this boundary. Useful for the
+    -- filing case, to clamp the polygon drawing on
+    -- the edge
+    | outsideX || outsideY =
+        pure . CubicBezierPrim $ clampedA `straightLine` clampedD
+    -- Not completly inside nor outside, just divide
+    -- and conquer.
+    | otherwise =
+        recurse (CubicBezier a ab abbc m) <>
+            recurse (CubicBezier m bccd cd d)
+  where -- Minimal & maximal dimension of the bezier curve
+        bmin = vmin a . vmin b $ vmin c d
+        bmax = vmax a . vmax b $ vmax c d
+
+        recurse = clipCubicBezier mini maxi
+
+        clamper = clampPoint mini maxi
+        clampedA = clamper a
+        clampedD = clamper d
+
+        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi
+        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin
+
+        --                     BC
+        --         B X----------X---------X C
+        --          /      ___/   \___     \
+        --         /   __X------X------X_   \
+        --        /___/ ABBC       BCCD  \___\
+        --    AB X/                          \X CD
+        --      /                              \
+        --     /                                \
+        --    /                                  \
+        -- A X                                    X D
+        (ab, _bc, cd, abbc, bccd, abbcbccd) = splitCubicBezier bezier
+
+        edgeSeparator = vabs (abbcbccd ^-^ mini) ^<^ vabs (abbcbccd ^-^ maxi)
+        edge = vpartition edgeSeparator mini maxi
+        m = vpartition (vabs (abbcbccd ^-^ edge) ^< 0.1) edge abbcbccd
+
+-- | Will subdivide the bezier from 0 to coeff and coeff to 1
+cubicBezierBreakAt :: CubicBezier -> Float
+                   -> (CubicBezier, CubicBezier)
+cubicBezierBreakAt (CubicBezier a b c d) val =
+    (CubicBezier a ab abbc abbcbccd, CubicBezier abbcbccd bccd cd d)
+  where
+    ab = lerp val a b
+    bc = lerp val b c
+    cd = lerp val c d
+
+    abbc = lerp val ab bc
+    bccd = lerp val bc cd
+    abbcbccd = lerp val abbc bccd
+
+decomposeCubicBeziers :: CubicBezier -> Producer EdgeSample
+decomposeCubicBeziers (CubicBezier (V2 aRx aRy) (V2 bRx bRy) (V2 cRx cRy) (V2 dRx dRy)) =
+    go aRx aRy bRx bRy cRx cRy dRx dRy where
+  go ax ay _bx _by _cx _cy dx dy cont | insideX && insideY =
+    let !px = fromIntegral $ min floorAx floorDx
+        !py = fromIntegral $ min floorAy floorDy
+        !w = px + 1 - (dx `middle` ax)
+        !h = dy - ay
+    in
+    EdgeSample (px + 0.5) (py + 0.5) (w * h) h : cont
+    where
+      floorAx, floorAy :: Int
+      !floorAx = floor ax
+      !floorAy = floor ay
+
+      !floorDx = floor dx
+      !floorDy = floor dy
+
+      !insideX =
+          floorAx == floorDx || ceiling ax == (ceiling dx :: Int)
+      !insideY =
+          floorAy == floorDy || ceiling ay == (ceiling dy :: Int)
+
+
+  go !ax !ay !bx !by !cx !cy !dx !dy cont =
+     go ax ay abx aby abbcx abbcy mx my $
+        go mx my bccdx bccdy cdx cdy dx dy cont
+    where
+      --                     BC
+      --         B X----------X---------X C
+      --          /      ___/   \___     \
+      --         /   __X------X------X_   \
+      --        /___/ ABBC       BCCD  \___\
+      --    AB X/                          \X CD
+      --      /                              \
+      --     /                                \
+      --    /                                  \
+      -- A X                                    X D
+      !abx = ax `middle` bx
+      !aby = ay `middle` by
+      !bcx = bx `middle` cx
+      !bcy = by `middle` cy
+      !cdx = cx `middle` dx
+      !cdy = cy `middle` dy
+      !abbcx = abx `middle` bcx
+      !abbcy = aby `middle` bcy
+      !bccdx = bcx `middle` cdx
+      !bccdy = bcy `middle` cdy
+
+      !abbcbccdx = abbcx `middle` bccdx
+      !abbcbccdy = abbcy `middle` bccdy
+
+      !mx | abs (abbcbccdx - mini) < 0.1 = mini
+          | abs (abbcbccdx - maxi) < 0.1 = maxi
+          | otherwise = abbcbccdx
+            where !mini = fromIntegral (floor abbcbccdx :: Int)
+                  !maxi = fromIntegral (ceiling abbcbccdx :: Int)
+
+      !my | abs (abbcbccdy - mini) < 0.1 = mini
+          | abs (abbcbccdy - maxi) < 0.1 = maxi
+          | otherwise = abbcbccdy
+            where !mini = fromIntegral (floor abbcbccdy :: Int)
+                  !maxi = fromIntegral (ceiling abbcbccdy :: Int)
+
+
+sanitizeCubicBezier :: CubicBezier -> Container Primitive
+sanitizeCubicBezier bezier@(CubicBezier a b c d)
+  | a `isDistingableFrom` b &&
+    c `isDistingableFrom` d =
+       pure . CubicBezierPrim $ bezier
+  | ac `isDistingableFrom` b &&
+     bd `isDistingableFrom` c =
+      pure . CubicBezierPrim $ bezier
+  | ac `isDistingableFrom` b =
+      pure . CubicBezierPrim $ CubicBezier a ac c d
+  | bd `isDistingableFrom` c =
+      pure . CubicBezierPrim $ CubicBezier a b bd d
+  | otherwise = mempty
+    where ac = a `midPoint` c
+          bd = a `midPoint` d
+
src/Graphics/Rasterific/Immediate.hs view
@@ -1,184 +1,184 @@-{-# LANGUAGE BangPatterns #-}-{-# LANGUAGE ScopedTypeVariables #-}-{-# LANGUAGE ConstraintKinds #-}-{-# LANGUAGE FlexibleContexts #-}-{-# LANGUAGE TypeFamilies #-}-{-# LANGUAGE RankNTypes #-}--- | This module implements drawing primitives to draw directly into--- the output texture, without generating an intermediate scene--- representation.------ If you need to draw complex scenes or plot an important set of--- data, this is the module you should use. The downside is that--- you must specify everything you need at each draw call, there--- is no API to help you propagate constants.------ The "stroking" must be done using the functions of the--- `Graphics.Rasterific.Outline` module.-module Graphics.Rasterific.Immediate-    ( DrawContext-    , DrawOrder( .. )-    , orderToDrawing--    , runDrawContext-    , fillWithTextureAndMask-    , fillWithTexture-    , fillOrder-    ) where--import qualified Data.Foldable as F-import Control.Monad.Free( liftF )-import Control.Monad.State( StateT, execStateT, get, lift )-import Control.Monad.State.Class(MonadState)-import Codec.Picture.Types( Image( .. )-                          , Pixel( .. )-                          , MutableImage( .. )-                          , unsafeFreezeImage-                          , fillImageWith )--import Control.Monad.Primitive( PrimState, PrimMonad, primToPrim )-import qualified Data.Vector.Storable.Mutable as M-import Graphics.Rasterific.Compositor-import Graphics.Rasterific.Linear( V2( .. ) )-import Graphics.Rasterific.Rasterize-import Graphics.Rasterific.Texture-import Graphics.Rasterific.Shading-import Graphics.Rasterific.Types-import Graphics.Rasterific.Command---- | Monad used to describe the drawing context.-type DrawContext m px =-    StateT (MutableImage (PrimState m) px) m---- | Reify a filling function call, to be able to manipulate--- them in a simpler fashion.-data DrawOrder px = DrawOrder-    { -- | Primitives to be filled.-      _orderPrimitives :: ![[Primitive]]-      -- | Texture for the filled primitives.-    , _orderTexture    :: !(Texture px)-      -- | How to fill the primitives.-    , _orderFillMethod :: !FillMethod-      -- | Optional mask used for clipping.-    , _orderMask       :: !(Maybe (Texture (PixelBaseComponent px)))-    }---- | Transform back a low level drawing order to a more--- high level Drawing-orderToDrawing :: DrawOrder px -> Drawing px ()-orderToDrawing order =-  usingTexture . mapM_ filler $ _orderPrimitives order-    where-      usingTexture sub =-          liftF $ SetTexture (_orderTexture order) sub ()-      filler prims =-          liftF $ Fill (_orderFillMethod order) prims ()---- | Render the drawing orders on the canvas.-fillOrder :: (PrimMonad m, RenderablePixel px)-          => DrawOrder px -> DrawContext m px ()-fillOrder o@DrawOrder { _orderMask = Nothing } =-  F.forM_ (_orderPrimitives o) $-    fillWithTexture (_orderFillMethod o) (_orderTexture o)-fillOrder o@DrawOrder { _orderMask = Just mask } =-  F.forM_ (_orderPrimitives o) $-    fillWithTextureAndMask (_orderFillMethod o) (_orderTexture o) mask---- | Start an image rendering. See `fillWithTexture` for--- an usage example. This function can work with either--- `IO` or `ST`.-runDrawContext :: forall m px . (PrimMonad m, RenderablePixel px)-               => Int   -- ^ Rendering width-               -> Int   -- ^ Rendering height-               -> px    -- ^ Background color-               -> DrawContext m px () -- ^ Actual drawing computation-               -> m (Image px)-runDrawContext width height background drawing = do-  buff <- M.new (width * height * componentCount background)-  let mutable = MutableImage width height buff-  fillImageWith mutable background-  img <- execStateT drawing mutable-  unsafeFreezeImage img--mapExec :: Monad m => (a -> m ()) -> [a] -> m ()-mapExec f = foldr ((>>) . f) (return ())--isCoverageDrawable :: MutableImage s px -> CoverageSpan -> Bool-isCoverageDrawable img coverage =-    _coverageVal coverage > 0 && x >= 0 && y >= 0 && x < imgWidth && y < imgHeight-  where-    !imgWidth = fromIntegral $ mutableImageWidth img-    !imgHeight = fromIntegral $ mutableImageHeight img-    x = _coverageX coverage-    y = _coverageY coverage---- | Fill some geometry.------ > immediateDrawExample :: Image PixelRGBA8--- > immediateDrawExample = runST $--- >   runDrawContext 200 200 (PixelRGBA8 0 0 0 0) $--- >     fillWithTexture FillWinding texture geometry--- >   where--- >     circlePrimitives = circle (V2 100 100) 50--- >     geometry = strokize 4 JoinRound (CapRound, CapRound) circlePrimitives--- >     texture = uniformTexture (PixelRGBA8 255 255 255 255)------ <<docimages/immediate_fill.png>>----fillWithTexture :: (PrimMonad m, RenderablePixel px,-                    MonadState (MutableImage (PrimState m) px)-                               (DrawContext m px)-                   )-                => FillMethod-                -> Texture px  -- ^ Color/Texture used for the filling-                -> [Primitive] -- ^ Primitives to fill-                -> DrawContext m px ()-fillWithTexture fillMethod texture els = do-    img@(MutableImage width height _) <- get-    let !mini = V2 0 0-        !maxi = V2 (fromIntegral width) (fromIntegral height)-        !filler = primToPrim . transformTextureToFiller texture img-        clipped = F.foldMap (clip mini maxi) els-        spans = rasterize fillMethod clipped-    lift . mapExec filler $ filter (isCoverageDrawable img) spans---- | Fill some geometry using a composition mask for visibility.------ > immediateDrawMaskExample :: Image PixelRGBA8--- > immediateDrawMaskExample = runST $--- >   runDrawContext 200 200 (PixelRGBA8 0 0 0 255) $--- >     forM_ [1 .. 10] $ \ix ->--- >        fillWithTextureAndMask FillWinding texture mask $--- >            rectangle (V2 10 (ix * 18 - 5)) 180 13--- >   where--- >     texture = uniformTexture $ PixelRGBA8 0 0x86 0xc1 255--- >     mask = sampledImageTexture--- >          $ runST--- >          $ runDrawContext 200 200 0--- >          $ fillWithTexture FillWinding (uniformTexture 255) maskGeometry--- > --- >     maskGeometry = strokize 15 JoinRound (CapRound, CapRound)--- >                  $ circle (V2 100 100) 80------ <<docimages/immediate_mask.png>>----fillWithTextureAndMask-    :: ( PrimMonad m-       , RenderablePixel px-       , MonadState (MutableImage (PrimState m) px)-                    (DrawContext m px)-       )-    => FillMethod-    -> Texture px  -- ^ Color/Texture used for the filling of the geometry-    -> Texture (PixelBaseComponent px) -- ^ Texture used for the mask.-    -> [Primitive]                     -- ^ Primitives to fill-    -> DrawContext m px ()-fillWithTextureAndMask fillMethod texture mask els = do-    img@(MutableImage width height _) <- get-    let !mini = V2 0 0-        !maxi = V2 (fromIntegral width) (fromIntegral height)-        spans = rasterize fillMethod $ F.foldMap (clip mini maxi) els-        !shader = primToPrim-                . transformTextureToFiller (modulateTexture texture mask) img-    lift . mapM_ shader $ filter (isCoverageDrawable img) spans-+{-# LANGUAGE BangPatterns #-}
+{-# LANGUAGE ScopedTypeVariables #-}
+{-# LANGUAGE ConstraintKinds #-}
+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE TypeFamilies #-}
+{-# LANGUAGE RankNTypes #-}
+-- | This module implements drawing primitives to draw directly into
+-- the output texture, without generating an intermediate scene
+-- representation.
+--
+-- If you need to draw complex scenes or plot an important set of
+-- data, this is the module you should use. The downside is that
+-- you must specify everything you need at each draw call, there
+-- is no API to help you propagate constants.
+--
+-- The "stroking" must be done using the functions of the
+-- `Graphics.Rasterific.Outline` module.
+module Graphics.Rasterific.Immediate
+    ( DrawContext
+    , DrawOrder( .. )
+    , orderToDrawing
+
+    , runDrawContext
+    , fillWithTextureAndMask
+    , fillWithTexture
+    , fillOrder
+    ) where
+
+import qualified Data.Foldable as F
+import Control.Monad.Free( liftF )
+import Control.Monad.State( StateT, execStateT, get, lift )
+import Control.Monad.State.Class(MonadState)
+import Codec.Picture.Types( Image( .. )
+                          , Pixel( .. )
+                          , MutableImage( .. )
+                          , unsafeFreezeImage
+                          , fillImageWith )
+
+import Control.Monad.Primitive( PrimState, PrimMonad, primToPrim )
+import qualified Data.Vector.Storable.Mutable as M
+import Graphics.Rasterific.Compositor
+import Graphics.Rasterific.Linear( V2( .. ) )
+import Graphics.Rasterific.Rasterize
+import Graphics.Rasterific.Texture
+import Graphics.Rasterific.Shading
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.Command
+
+-- | Monad used to describe the drawing context.
+type DrawContext m px =
+    StateT (MutableImage (PrimState m) px) m
+
+-- | Reify a filling function call, to be able to manipulate
+-- them in a simpler fashion.
+data DrawOrder px = DrawOrder
+    { -- | Primitives to be filled.
+      _orderPrimitives :: ![[Primitive]]
+      -- | Texture for the filled primitives.
+    , _orderTexture    :: !(Texture px)
+      -- | How to fill the primitives.
+    , _orderFillMethod :: !FillMethod
+      -- | Optional mask used for clipping.
+    , _orderMask       :: !(Maybe (Texture (PixelBaseComponent px)))
+    }
+
+-- | Transform back a low level drawing order to a more
+-- high level Drawing
+orderToDrawing :: DrawOrder px -> Drawing px ()
+orderToDrawing order =
+  usingTexture . mapM_ filler $ _orderPrimitives order
+    where
+      usingTexture sub =
+          liftF $ SetTexture (_orderTexture order) sub ()
+      filler prims =
+          liftF $ Fill (_orderFillMethod order) prims ()
+
+-- | Render the drawing orders on the canvas.
+fillOrder :: (PrimMonad m, RenderablePixel px)
+          => DrawOrder px -> DrawContext m px ()
+fillOrder o@DrawOrder { _orderMask = Nothing } =
+  F.forM_ (_orderPrimitives o) $
+    fillWithTexture (_orderFillMethod o) (_orderTexture o)
+fillOrder o@DrawOrder { _orderMask = Just mask } =
+  F.forM_ (_orderPrimitives o) $
+    fillWithTextureAndMask (_orderFillMethod o) (_orderTexture o) mask
+
+-- | Start an image rendering. See `fillWithTexture` for
+-- an usage example. This function can work with either
+-- `IO` or `ST`.
+runDrawContext :: forall m px . (PrimMonad m, RenderablePixel px)
+               => Int   -- ^ Rendering width
+               -> Int   -- ^ Rendering height
+               -> px    -- ^ Background color
+               -> DrawContext m px () -- ^ Actual drawing computation
+               -> m (Image px)
+runDrawContext width height background drawing = do
+  buff <- M.new (width * height * componentCount background)
+  let mutable = MutableImage width height buff
+  fillImageWith mutable background
+  img <- execStateT drawing mutable
+  unsafeFreezeImage img
+
+mapExec :: Monad m => (a -> m ()) -> [a] -> m ()
+mapExec f = foldr ((>>) . f) (return ())
+
+isCoverageDrawable :: MutableImage s px -> CoverageSpan -> Bool
+isCoverageDrawable img coverage =
+    _coverageVal coverage > 0 && x >= 0 && y >= 0 && x < imgWidth && y < imgHeight
+  where
+    !imgWidth = fromIntegral $ mutableImageWidth img
+    !imgHeight = fromIntegral $ mutableImageHeight img
+    x = _coverageX coverage
+    y = _coverageY coverage
+
+-- | Fill some geometry.
+--
+-- > immediateDrawExample :: Image PixelRGBA8
+-- > immediateDrawExample = runST $
+-- >   runDrawContext 200 200 (PixelRGBA8 0 0 0 0) $
+-- >     fillWithTexture FillWinding texture geometry
+-- >   where
+-- >     circlePrimitives = circle (V2 100 100) 50
+-- >     geometry = strokize 4 JoinRound (CapRound, CapRound) circlePrimitives
+-- >     texture = uniformTexture (PixelRGBA8 255 255 255 255)
+--
+-- <<docimages/immediate_fill.png>>
+--
+fillWithTexture :: (PrimMonad m, RenderablePixel px,
+                    MonadState (MutableImage (PrimState m) px)
+                               (DrawContext m px)
+                   )
+                => FillMethod
+                -> Texture px  -- ^ Color/Texture used for the filling
+                -> [Primitive] -- ^ Primitives to fill
+                -> DrawContext m px ()
+fillWithTexture fillMethod texture els = do
+    img@(MutableImage width height _) <- get
+    let !mini = V2 0 0
+        !maxi = V2 (fromIntegral width) (fromIntegral height)
+        !filler = primToPrim . transformTextureToFiller texture img
+        clipped = F.foldMap (clip mini maxi) els
+        spans = rasterize fillMethod clipped
+    lift . mapExec filler $ filter (isCoverageDrawable img) spans
+
+-- | Fill some geometry using a composition mask for visibility.
+--
+-- > immediateDrawMaskExample :: Image PixelRGBA8
+-- > immediateDrawMaskExample = runST $
+-- >   runDrawContext 200 200 (PixelRGBA8 0 0 0 255) $
+-- >     forM_ [1 .. 10] $ \ix ->
+-- >        fillWithTextureAndMask FillWinding texture mask $
+-- >            rectangle (V2 10 (ix * 18 - 5)) 180 13
+-- >   where
+-- >     texture = uniformTexture $ PixelRGBA8 0 0x86 0xc1 255
+-- >     mask = sampledImageTexture
+-- >          $ runST
+-- >          $ runDrawContext 200 200 0
+-- >          $ fillWithTexture FillWinding (uniformTexture 255) maskGeometry
+-- > 
+-- >     maskGeometry = strokize 15 JoinRound (CapRound, CapRound)
+-- >                  $ circle (V2 100 100) 80
+--
+-- <<docimages/immediate_mask.png>>
+--
+fillWithTextureAndMask
+    :: ( PrimMonad m
+       , RenderablePixel px
+       , MonadState (MutableImage (PrimState m) px)
+                    (DrawContext m px)
+       )
+    => FillMethod
+    -> Texture px  -- ^ Color/Texture used for the filling of the geometry
+    -> Texture (PixelBaseComponent px) -- ^ Texture used for the mask.
+    -> [Primitive]                     -- ^ Primitives to fill
+    -> DrawContext m px ()
+fillWithTextureAndMask fillMethod texture mask els = do
+    img@(MutableImage width height _) <- get
+    let !mini = V2 0 0
+        !maxi = V2 (fromIntegral width) (fromIntegral height)
+        spans = rasterize fillMethod $ F.foldMap (clip mini maxi) els
+        !shader = primToPrim
+                . transformTextureToFiller (modulateTexture texture mask) img
+    lift . mapM_ shader $ filter (isCoverageDrawable img) spans
+
src/Graphics/Rasterific/Lenses.hs view
@@ -1,147 +1,147 @@-{-# LANGUAGE RankNTypes #-}-{-# LANGUAGE CPP #-}--- | This module provide lenses compatible with the `lens`--- module but without the dependency to it.-module Graphics.Rasterific.Lenses-    ( -- * Line lenses-      lineX0-    , lineX1-    , linePoints--      -- * Quadratic bezier curve-    , bezX0-    , bezX1-    , bezX2-    , bezierPoints--      -- * Cubic bezier lenses-    , cbezX0-    , cbezX1-    , cbezX2-    , cbezX3-    , cubicBezierPoints--      -- * Primitive lenses-    , primitivePoints--      -- * Path oriented lenses-    , pathCommandPoints-    , pathPoints--      -- * Type definition to match Lens-    , Lens-    , Lens'-    , Traversal-    , Traversal'-    ) where--#if !MIN_VERSION_base(4,8,0)-import Data.Traversable( traverse )-import Control.Applicative( Applicative, (<*>), pure )-#endif--import Control.Applicative( (<$>) )-import Graphics.Rasterific.Types---- | Does it look familiar? yes it's the official--- Lens type.-type Lens s t a b =-    forall f. Functor f => (a -> f b) -> s -> f t---- | Try to match the Lens' type alias.-type Lens' s a = Lens s s a a---- | Traversal type, matched to the one of the lens--- package.-type Traversal s t a b =-    forall f. Applicative f => (a -> f b) -> s -> f t--type Traversal' s a = Traversal s s a a---- | Create a full lens out of setter and getter-lens :: (s -> a)-     -> (s -> b -> t)-     -> Lens s t a b-{-# INLINE lens #-}-lens accessor setter = \f src ->-  fmap (setter src) $ f (accessor src)---- | Traverse all the points of a line.-linePoints :: Traversal' Line Point-linePoints f (Line p0 p1) = Line <$> f p0 <*> f p1---- | Line origin point.-lineX0 :: Lens' Line Point-lineX0 = lens _lineX0 setter where-  setter a b = a { _lineX0 = b }---- | Line end point.-lineX1 :: Lens' Line Point-lineX1 = lens _lineX1 setter where-  setter a b = a { _lineX1 = b }---- | Quadratic bezier starting point.-bezX0 :: Lens' Bezier Point-bezX0 = lens _bezierX0 setter where-  setter a b = a { _bezierX0 = b }---- | bezier control point.-bezX1 :: Lens' Bezier Point-bezX1 = lens _bezierX1 setter where-  setter a b = a { _bezierX1 = b }---- | bezier end point.-bezX2 :: Lens' Bezier Point-bezX2 = lens _bezierX2 setter where-  setter a b = a { _bezierX2 = b }---- | Traversal of all the bezier's points.-bezierPoints :: Traversal' Bezier Point-bezierPoints f (Bezier p0 p1 p2) =-  Bezier <$> f p0 <*> f p1 <*> f p2---- | Cubic bezier first point-cbezX0 :: Lens' CubicBezier Point-cbezX0 = lens _cBezierX0 setter where-  setter a b = a { _cBezierX0 = b }---- | Cubic bezier first control point.-cbezX1 :: Lens' CubicBezier Point-cbezX1 = lens _cBezierX1 setter where-  setter a b = a { _cBezierX1 = b }---- | Cubic bezier second control point.-cbezX2 :: Lens' CubicBezier Point-cbezX2 = lens _cBezierX2 setter where-  setter a b = a { _cBezierX2 = b }---- | Cubic bezier last point.-cbezX3 :: Lens' CubicBezier Point-cbezX3 = lens _cBezierX2 setter where-  setter a b = a { _cBezierX3 = b }---- | Traversal of all the points of the cubic bezier.-cubicBezierPoints :: Traversal' CubicBezier Point-cubicBezierPoints f (CubicBezier p0 p1 p2 p3) =-  CubicBezier <$> f p0 <*> f p1 <*> f p2 <*> f p3---- | Traverse all the points defined in the primitive.-primitivePoints :: Traversal' Primitive Point-primitivePoints f (LinePrim l) = LinePrim <$> linePoints f l-primitivePoints f (BezierPrim b) = BezierPrim <$> bezierPoints f b-primitivePoints f (CubicBezierPrim c) =-    CubicBezierPrim <$> cubicBezierPoints f c---- | Traversal of all the points of a path-pathCommandPoints :: Traversal' PathCommand Point-pathCommandPoints f (PathLineTo p) = PathLineTo <$> f p-pathCommandPoints f (PathQuadraticBezierCurveTo p1 p2) =-    PathQuadraticBezierCurveTo <$> f p1 <*> f p2-pathCommandPoints f (PathCubicBezierCurveTo p1 p2 p3) =-    PathCubicBezierCurveTo <$> f p1 <*> f p2 <*> f p3---- | Traversal of all the points in a path.-pathPoints :: Traversal' Path Point-pathPoints f (Path p0 yn comms) =-  Path <$> f p0 <*> pure yn <*> traverse (pathCommandPoints f) comms-+{-# LANGUAGE RankNTypes #-}
+{-# LANGUAGE CPP #-}
+-- | This module provide lenses compatible with the `lens`
+-- module but without the dependency to it.
+module Graphics.Rasterific.Lenses
+    ( -- * Line lenses
+      lineX0
+    , lineX1
+    , linePoints
+
+      -- * Quadratic bezier curve
+    , bezX0
+    , bezX1
+    , bezX2
+    , bezierPoints
+
+      -- * Cubic bezier lenses
+    , cbezX0
+    , cbezX1
+    , cbezX2
+    , cbezX3
+    , cubicBezierPoints
+
+      -- * Primitive lenses
+    , primitivePoints
+
+      -- * Path oriented lenses
+    , pathCommandPoints
+    , pathPoints
+
+      -- * Type definition to match Lens
+    , Lens
+    , Lens'
+    , Traversal
+    , Traversal'
+    ) where
+
+#if !MIN_VERSION_base(4,8,0)
+import Data.Traversable( traverse )
+import Control.Applicative( Applicative, (<*>), pure )
+#endif
+
+import Control.Applicative( (<$>) )
+import Graphics.Rasterific.Types
+
+-- | Does it look familiar? yes it's the official
+-- Lens type.
+type Lens s t a b =
+    forall f. Functor f => (a -> f b) -> s -> f t
+
+-- | Try to match the Lens' type alias.
+type Lens' s a = Lens s s a a
+
+-- | Traversal type, matched to the one of the lens
+-- package.
+type Traversal s t a b =
+    forall f. Applicative f => (a -> f b) -> s -> f t
+
+type Traversal' s a = Traversal s s a a
+
+-- | Create a full lens out of setter and getter
+lens :: (s -> a)
+     -> (s -> b -> t)
+     -> Lens s t a b
+{-# INLINE lens #-}
+lens accessor setter = \f src ->
+  fmap (setter src) $ f (accessor src)
+
+-- | Traverse all the points of a line.
+linePoints :: Traversal' Line Point
+linePoints f (Line p0 p1) = Line <$> f p0 <*> f p1
+
+-- | Line origin point.
+lineX0 :: Lens' Line Point
+lineX0 = lens _lineX0 setter where
+  setter a b = a { _lineX0 = b }
+
+-- | Line end point.
+lineX1 :: Lens' Line Point
+lineX1 = lens _lineX1 setter where
+  setter a b = a { _lineX1 = b }
+
+-- | Quadratic bezier starting point.
+bezX0 :: Lens' Bezier Point
+bezX0 = lens _bezierX0 setter where
+  setter a b = a { _bezierX0 = b }
+
+-- | bezier control point.
+bezX1 :: Lens' Bezier Point
+bezX1 = lens _bezierX1 setter where
+  setter a b = a { _bezierX1 = b }
+
+-- | bezier end point.
+bezX2 :: Lens' Bezier Point
+bezX2 = lens _bezierX2 setter where
+  setter a b = a { _bezierX2 = b }
+
+-- | Traversal of all the bezier's points.
+bezierPoints :: Traversal' Bezier Point
+bezierPoints f (Bezier p0 p1 p2) =
+  Bezier <$> f p0 <*> f p1 <*> f p2
+
+-- | Cubic bezier first point
+cbezX0 :: Lens' CubicBezier Point
+cbezX0 = lens _cBezierX0 setter where
+  setter a b = a { _cBezierX0 = b }
+
+-- | Cubic bezier first control point.
+cbezX1 :: Lens' CubicBezier Point
+cbezX1 = lens _cBezierX1 setter where
+  setter a b = a { _cBezierX1 = b }
+
+-- | Cubic bezier second control point.
+cbezX2 :: Lens' CubicBezier Point
+cbezX2 = lens _cBezierX2 setter where
+  setter a b = a { _cBezierX2 = b }
+
+-- | Cubic bezier last point.
+cbezX3 :: Lens' CubicBezier Point
+cbezX3 = lens _cBezierX2 setter where
+  setter a b = a { _cBezierX3 = b }
+
+-- | Traversal of all the points of the cubic bezier.
+cubicBezierPoints :: Traversal' CubicBezier Point
+cubicBezierPoints f (CubicBezier p0 p1 p2 p3) =
+  CubicBezier <$> f p0 <*> f p1 <*> f p2 <*> f p3
+
+-- | Traverse all the points defined in the primitive.
+primitivePoints :: Traversal' Primitive Point
+primitivePoints f (LinePrim l) = LinePrim <$> linePoints f l
+primitivePoints f (BezierPrim b) = BezierPrim <$> bezierPoints f b
+primitivePoints f (CubicBezierPrim c) =
+    CubicBezierPrim <$> cubicBezierPoints f c
+
+-- | Traversal of all the points of a path
+pathCommandPoints :: Traversal' PathCommand Point
+pathCommandPoints f (PathLineTo p) = PathLineTo <$> f p
+pathCommandPoints f (PathQuadraticBezierCurveTo p1 p2) =
+    PathQuadraticBezierCurveTo <$> f p1 <*> f p2
+pathCommandPoints f (PathCubicBezierCurveTo p1 p2 p3) =
+    PathCubicBezierCurveTo <$> f p1 <*> f p2 <*> f p3
+
+-- | Traversal of all the points in a path.
+pathPoints :: Traversal' Path Point
+pathPoints f (Path p0 yn comms) =
+  Path <$> f p0 <*> pure yn <*> traverse (pathCommandPoints f) comms
+
src/Graphics/Rasterific/Line.hs view
@@ -1,164 +1,164 @@-{-# LANGUAGE BangPatterns #-}-{-# LANGUAGE CPP #-}--- | Handle straight lines polygon.-module Graphics.Rasterific.Line-    ( lineFromPath-    , decomposeLine-    , clipLine-    , sanitizeLine-    , lineBreakAt-    , flattenLine-    , lineLength-    , offsetLine-    ) where--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( pure )-import Data.Monoid( mempty )-#endif--import Data.Monoid( (<>) )-import Control.Applicative( (<$>) )--import Graphics.Rasterific.Linear-             ( V2( .. )-             , (^-^)-             , (^+^)-             , (^*)-             , lerp-             , norm )--import Graphics.Rasterific.Operators-import Graphics.Rasterific.Types---- | Transform a list a point to a list of lines------ > lineFromPath [a, b, c, d] = [Line a b, Line b c, Line c d]----lineFromPath :: [Point] -> [Line]-lineFromPath [] = []-lineFromPath lst@(_:rest) =-    uncurry Line <$> zip lst rest--lineLength :: Line -> Float-lineLength (Line a b) = norm (b ^-^ a)--sanitizeLine :: Line -> Container Primitive-sanitizeLine l@(Line p1 p2)-  | p1 `isNearby` p2 = mempty-  | otherwise = pure $ LinePrim l--lineBreakAt :: Line -> Float -> (Line, Line)-lineBreakAt (Line a b) t = (Line a ab, Line ab b)-  where ab = lerp t a b--flattenLine :: Line -> Container Primitive-flattenLine = pure . LinePrim--offsetLine :: Float -> Line -> Container Primitive-offsetLine offset (Line a b) = pure . LinePrim $ Line shiftedA shiftedB-  where-   u = a `normal` b-   shiftedA = a ^+^ (u ^* offset)-   shiftedB = b ^+^ (u ^* offset)---- | Clamp the bezier curve inside a rectangle--- given in parameter.-clipLine :: Point     -- ^ Point representing the "minimal" point for cliping-         -> Point     -- ^ Point representing the "maximal" point for cliping-         -> Line      -- ^ The line-         -> Container Primitive-clipLine mini maxi poly@(Line a b)-    -- If we are in the range bound, return the curve-    -- unaltered-    | insideX && insideY = pure . LinePrim $ poly-    -- If one of the component is outside, clamp-    -- the components on the boundaries and output a-    -- straight line on this boundary. Useful for the-    -- filing case, to clamp the polygon drawing on-    -- the edge-    | outsideX || outsideY = pure . LinePrim $ Line clampedA clampedB--    -- Not completly inside nor outside, just divide-    -- and conquer.-    | otherwise = recurse (Line a m) <> recurse (Line m b)-  where -- Minimal & maximal dimension of the bezier curve-        bmin = vmin a b-        bmax = vmax a b--        recurse = clipLine mini maxi--        clamper = clampPoint mini maxi-        clampedA = clamper a-        clampedB = clamper b--        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi-        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin--        -- A X-----X-----X B-        --        AB-        ab = a `midPoint` b--        --  mini-        --     +-------------+-        --     |             |-        --     |             |-        --     |             |-        --     +-------------+-        --                   maxi-        -- the edgeSeparator vector encode which edge-        -- is te nearest to the midpoint.-        -- if True then it's the 'min' edges which are-        -- the nearest, otherwise it's the maximum edge-        edgeSeparator =-            vabs (ab ^-^ mini) ^<^ vabs (ab ^-^ maxi)--        -- So here we 'solidify' the nearest edge position-        -- in an edge vector.-        edge = vpartition edgeSeparator mini maxi--        -- If we're near an edge, snap the component to the-        -- edge.-        m = vpartition (vabs (ab ^-^ edge) ^< 0.1) edge ab---- TODO: implement better algorithm for lines, should--- be doable.-decomposeLine :: Line -> Producer EdgeSample-decomposeLine (Line (V2 aRx aRy) (V2 bRx bRy)) = go aRx aRy bRx bRy where-  go !ax !ay !bx !by cont-    | insideX && insideY =-      let !px = fromIntegral $ min floorAx floorBx-          !py = fromIntegral $ min floorAy floorBy-          !w = px + 1 - (bx `middle` ax)-          !h = by - ay-      in-      EdgeSample (px + 0.5) (py + 0.5) (w * h) h : cont-      where-        floorAx, floorAy :: Int-        !floorAx = floor ax-        !floorAy = floor ay--        !floorBx = floor bx-        !floorBy = floor by--        !insideX = floorAx == floorBx || ceiling ax == (ceiling bx :: Int)-        !insideY = floorAy == floorBy || ceiling ay == (ceiling by :: Int)---  go !ax !ay !bx !by cont = go ax ay mx my $ go mx my bx by cont-    where-      !abx = ax `middle` bx-      !aby = ay `middle` by--      !mx | abs (abx - mini) < 0.1 = mini-          | abs (abx - maxi) < 0.1 = maxi-          | otherwise = abx-         where !mini = fromIntegral (floor abx :: Int)-               !maxi = fromIntegral (ceiling abx :: Int)--      !my | abs (aby - mini) < 0.1 = mini-          | abs (aby - maxi) < 0.1 = maxi-          | otherwise = aby-         where !mini = fromIntegral (floor aby :: Int)-               !maxi = fromIntegral (ceiling aby :: Int)-+{-# LANGUAGE BangPatterns #-}
+{-# LANGUAGE CPP #-}
+-- | Handle straight lines polygon.
+module Graphics.Rasterific.Line
+    ( lineFromPath
+    , decomposeLine
+    , clipLine
+    , sanitizeLine
+    , lineBreakAt
+    , flattenLine
+    , lineLength
+    , offsetLine
+    ) where
+
+#if !MIN_VERSION_base(4,8,0)
+import Control.Applicative( pure )
+import Data.Monoid( mempty )
+#endif
+
+import Data.Monoid( (<>) )
+import Control.Applicative( (<$>) )
+
+import Graphics.Rasterific.Linear
+             ( V2( .. )
+             , (^-^)
+             , (^+^)
+             , (^*)
+             , lerp
+             , norm )
+
+import Graphics.Rasterific.Operators
+import Graphics.Rasterific.Types
+
+-- | Transform a list a point to a list of lines
+--
+-- > lineFromPath [a, b, c, d] = [Line a b, Line b c, Line c d]
+--
+lineFromPath :: [Point] -> [Line]
+lineFromPath [] = []
+lineFromPath lst@(_:rest) =
+    uncurry Line <$> zip lst rest
+
+lineLength :: Line -> Float
+lineLength (Line a b) = norm (b ^-^ a)
+
+sanitizeLine :: Line -> Container Primitive
+sanitizeLine l@(Line p1 p2)
+  | p1 `isNearby` p2 = mempty
+  | otherwise = pure $ LinePrim l
+
+lineBreakAt :: Line -> Float -> (Line, Line)
+lineBreakAt (Line a b) t = (Line a ab, Line ab b)
+  where ab = lerp t a b
+
+flattenLine :: Line -> Container Primitive
+flattenLine = pure . LinePrim
+
+offsetLine :: Float -> Line -> Container Primitive
+offsetLine offset (Line a b) = pure . LinePrim $ Line shiftedA shiftedB
+  where
+   u = a `normal` b
+   shiftedA = a ^+^ (u ^* offset)
+   shiftedB = b ^+^ (u ^* offset)
+
+-- | Clamp the bezier curve inside a rectangle
+-- given in parameter.
+clipLine :: Point     -- ^ Point representing the "minimal" point for cliping
+         -> Point     -- ^ Point representing the "maximal" point for cliping
+         -> Line      -- ^ The line
+         -> Container Primitive
+clipLine mini maxi poly@(Line a b)
+    -- If we are in the range bound, return the curve
+    -- unaltered
+    | insideX && insideY = pure . LinePrim $ poly
+    -- If one of the component is outside, clamp
+    -- the components on the boundaries and output a
+    -- straight line on this boundary. Useful for the
+    -- filing case, to clamp the polygon drawing on
+    -- the edge
+    | outsideX || outsideY = pure . LinePrim $ Line clampedA clampedB
+
+    -- Not completly inside nor outside, just divide
+    -- and conquer.
+    | otherwise = recurse (Line a m) <> recurse (Line m b)
+  where -- Minimal & maximal dimension of the bezier curve
+        bmin = vmin a b
+        bmax = vmax a b
+
+        recurse = clipLine mini maxi
+
+        clamper = clampPoint mini maxi
+        clampedA = clamper a
+        clampedB = clamper b
+
+        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi
+        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin
+
+        -- A X-----X-----X B
+        --        AB
+        ab = a `midPoint` b
+
+        --  mini
+        --     +-------------+
+        --     |             |
+        --     |             |
+        --     |             |
+        --     +-------------+
+        --                   maxi
+        -- the edgeSeparator vector encode which edge
+        -- is te nearest to the midpoint.
+        -- if True then it's the 'min' edges which are
+        -- the nearest, otherwise it's the maximum edge
+        edgeSeparator =
+            vabs (ab ^-^ mini) ^<^ vabs (ab ^-^ maxi)
+
+        -- So here we 'solidify' the nearest edge position
+        -- in an edge vector.
+        edge = vpartition edgeSeparator mini maxi
+
+        -- If we're near an edge, snap the component to the
+        -- edge.
+        m = vpartition (vabs (ab ^-^ edge) ^< 0.1) edge ab
+
+-- TODO: implement better algorithm for lines, should
+-- be doable.
+decomposeLine :: Line -> Producer EdgeSample
+decomposeLine (Line (V2 aRx aRy) (V2 bRx bRy)) = go aRx aRy bRx bRy where
+  go !ax !ay !bx !by cont
+    | insideX && insideY =
+      let !px = fromIntegral $ min floorAx floorBx
+          !py = fromIntegral $ min floorAy floorBy
+          !w = px + 1 - (bx `middle` ax)
+          !h = by - ay
+      in
+      EdgeSample (px + 0.5) (py + 0.5) (w * h) h : cont
+      where
+        floorAx, floorAy :: Int
+        !floorAx = floor ax
+        !floorAy = floor ay
+
+        !floorBx = floor bx
+        !floorBy = floor by
+
+        !insideX = floorAx == floorBx || ceiling ax == (ceiling bx :: Int)
+        !insideY = floorAy == floorBy || ceiling ay == (ceiling by :: Int)
+
+
+  go !ax !ay !bx !by cont = go ax ay mx my $ go mx my bx by cont
+    where
+      !abx = ax `middle` bx
+      !aby = ay `middle` by
+
+      !mx | abs (abx - mini) < 0.1 = mini
+          | abs (abx - maxi) < 0.1 = maxi
+          | otherwise = abx
+         where !mini = fromIntegral (floor abx :: Int)
+               !maxi = fromIntegral (ceiling abx :: Int)
+
+      !my | abs (aby - mini) < 0.1 = mini
+          | abs (aby - maxi) < 0.1 = maxi
+          | otherwise = aby
+         where !mini = fromIntegral (floor aby :: Int)
+               !maxi = fromIntegral (ceiling aby :: Int)
+
src/Graphics/Rasterific/Linear.hs view
@@ -1,230 +1,230 @@--- | This module is a reduction of the `Linear` package--- from Edward Kmett to match just the need of Rasterific.------ If the flag `embed_linear` is disabled, this module is--- just a reexport from the real linear package.----{-# LANGUAGE CPP #-}-module Graphics.Rasterific.Linear-    ( V2( .. )-    , V1( .. )-    , Additive( .. )-    , Epsilon( .. )-    , Metric( .. )-    , (^*)-    , (^/)-    , normalize-    ) where--#ifdef EXTERNAL_LINEAR--- We just reexport-import Linear-#else--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( Applicative, pure, (<*>) )-#endif--infixl 6 ^+^, ^-^-infixl 7 ^*, ^/---- | A 2-dimensional vector------ >>> pure 1 :: V2 Int--- V2 1 1------ >>> V2 1 2 + V2 3 4--- V2 4 6------ >>> V2 1 2 * V2 3 4--- V2 3 8------ >>> sum (V2 1 2)--- 3-data V2 a = V2 !a !a-    deriving (Eq, Show)---- | A 1-dimensional vector-newtype V1 a = V1 a-    deriving (Eq, Show)--instance Functor V2 where-    {-# INLINE fmap #-}-    fmap f (V2 a b) = V2 (f a) (f b)--instance Num a => Num (V2 a) where-  (V2 a b) + (V2 a' b') = V2 (a + a') (b + b')-  {-# INLINE (+) #-}-  (V2 a b) - (V2 a' b') = V2 (a - a') (b - b')-  {-# INLINE (-) #-}-  (V2 a b) * (V2 a' b') = V2 (a * a') (b * b')-  {-# INLINE (*) #-}-  negate (V2 a b) = V2 (negate a) (negate b)-  {-# INLINE negate #-}-  abs (V2 a b) = V2 (abs a) (abs b)-  {-# INLINE abs #-}-  signum (V2 a b) = V2 (signum a) (signum b)-  {-# INLINE signum #-}-  fromInteger = pure . fromInteger-  {-# INLINE fromInteger #-}--instance Functor V1 where-    {-# INLINE fmap #-}-    fmap f (V1 a) = V1 $ f a--instance Applicative V2 where-    {-# INLINE pure #-}-    pure a = V2 a a-    {-# INLINE (<*>) #-}-    (V2 f1 f2) <*> (V2 a b) = V2 (f1 a) (f2 b)--instance Applicative V1 where-    {-# INLINE pure #-}-    pure = V1 -    {-# INLINE (<*>) #-}-    (V1 f) <*> (V1 v) = V1 $ f v---- | A vector is an additive group with additional structure.-class Functor f => Additive f where-  -- | The zero vector-  zero :: Num a => f a-  -- | Compute the sum of two vectors-  ---  -- >>> V2 1 2 ^+^ V2 3 4-  -- V2 4 6-  (^+^) :: Num a => f a -> f a -> f a--  -- | Compute the difference between two vectors-  ---  -- >>> V2 4 5 - V2 3 1-  -- V2 1 4-  (^-^) :: Num a => f a -> f a -> f a--  -- | Linearly interpolate between two vectors.-  lerp :: Num a => a -> f a -> f a -> f a---- | Provides a fairly subjective test to see if a quantity is near zero.------ >>> nearZero (1e-11 :: Double)--- False------ >>> nearZero (1e-17 :: Double)--- True------ >>> nearZero (1e-5 :: Float)--- False------ >>> nearZero (1e-7 :: Float)--- True-class Num a => Epsilon a where-  -- | Determine if a quantity is near zero.-  nearZero :: a -> Bool---- | @'abs' a '<=' 1e-6@-instance Epsilon Float where-  nearZero a = abs a <= 1e-6-  {-# INLINE nearZero #-}---- | @'abs' a '<=' 1e-12@-instance Epsilon Double where-  nearZero a = abs a <= 1e-12-  {-# INLINE nearZero #-}--instance Epsilon a => Epsilon (V2 a) where-  nearZero = nearZero . quadrance-  {-# INLINE nearZero #-}--instance Additive V2 where-    zero = V2 0 0-    {-# INLINE zero #-}--    (V2 a b) ^+^ (V2 a' b') = V2 (a + a') (b + b')-    {-# INLINE (^+^) #-}--    (V2 a b) ^-^ (V2 a' b') = V2 (a - a') (b - b')-    {-# INLINE (^-^) #-}--    lerp v a b = a ^+^ (b ^-^ a) ^* v-    {-# INLINE lerp #-}--instance Additive V1 where-    zero = V1 0-    {-# INLINE zero #-}--    (V1 a) ^+^ (V1 a') = V1 (a + a')-    {-# INLINE (^+^) #-}--    (V1 a) ^-^ (V1 a') = V1 (a - a')-    {-# INLINE (^-^) #-}--    lerp v a b = a ^+^ (b ^-^ a) ^* v-    {-# INLINE lerp #-}---- | Free and sparse inner product/metric spaces.-class Additive f => Metric f where-  -- | Compute the inner product of two vectors or (equivalently)-  -- convert a vector @f a@ into a covector @f a -> a@.-  ---  -- >>> V2 1 2 `dot` V2 3 4-  -- 11-  dot :: Num a => f a -> f a -> a--  -- | Compute the squared norm. The name quadrance arises from-  -- Norman J. Wildberger's rational trigonometry.-  quadrance :: Num a => f a -> a-  {-# INLINE quadrance #-}-  quadrance v = dot v v--  -- | Compute the quadrance of the difference-  qd :: Num a => f a -> f a -> a-  {-# INLINE qd #-}-  qd f g = quadrance (f ^-^ g)--  -- | Compute the distance between two vectors in a metric space-  distance :: Floating a => f a -> f a -> a-  {-# INLINE distance #-}-  distance f g = norm (f ^-^ g)--  -- | Compute the norm of a vector in a metric space-  norm :: Floating a => f a -> a-  {-# INLINE norm #-}-  norm v = sqrt (quadrance v)--  -- | Convert a non-zero vector to unit vector.-  signorm :: Floating a => f a -> f a-  signorm v = fmap (/ m) v where-    m = norm v--instance Metric V2 where-    dot (V2 a b) (V2 a' b') = a * a' + b * b'-    {-# INLINE dot #-}--    quadrance (V2 a b) = a * a + b * b-    {-# INLINE quadrance #-}--    norm v = sqrt (quadrance v)-    {-# INLINE norm #-}---- | Compute the right scalar product------ >>> V2 3 4 ^* 2--- V2 6 8-(^*) :: (Functor f, Num a) => f a -> a -> f a-{-# INLINE (^*) #-}-(^*) f n = fmap (* n) f---- | Compute division by a scalar on the right.-(^/) :: (Functor f, Floating a) => f a -> a -> f a-{-# INLINE (^/) #-}-(^/) f n = fmap (/ n) f---- | Normalize a 'Metric' functor to have unit 'norm'. This function--- does not change the functor if its 'norm' is 0 or 1.-normalize :: (Floating a, Metric f, Epsilon a) => f a -> f a-{-# INLINE normalize #-}-normalize v = if nearZero l || nearZero (1-l) then v-             else fmap (/ sqrt l) v-  where l = quadrance v--#endif-+-- | This module is a reduction of the `Linear` package
+-- from Edward Kmett to match just the need of Rasterific.
+--
+-- If the flag `embed_linear` is disabled, this module is
+-- just a reexport from the real linear package.
+--
+{-# LANGUAGE CPP #-}
+module Graphics.Rasterific.Linear
+    ( V2( .. )
+    , V1( .. )
+    , Additive( .. )
+    , Epsilon( .. )
+    , Metric( .. )
+    , (^*)
+    , (^/)
+    , normalize
+    ) where
+
+#ifdef EXTERNAL_LINEAR
+-- We just reexport
+import Linear
+#else
+
+#if !MIN_VERSION_base(4,8,0)
+import Control.Applicative( Applicative, pure, (<*>) )
+#endif
+
+infixl 6 ^+^, ^-^
+infixl 7 ^*, ^/
+
+-- | A 2-dimensional vector
+--
+-- >>> pure 1 :: V2 Int
+-- V2 1 1
+--
+-- >>> V2 1 2 + V2 3 4
+-- V2 4 6
+--
+-- >>> V2 1 2 * V2 3 4
+-- V2 3 8
+--
+-- >>> sum (V2 1 2)
+-- 3
+data V2 a = V2 !a !a
+    deriving (Eq, Show)
+
+-- | A 1-dimensional vector
+newtype V1 a = V1 a
+    deriving (Eq, Show)
+
+instance Functor V2 where
+    {-# INLINE fmap #-}
+    fmap f (V2 a b) = V2 (f a) (f b)
+
+instance Num a => Num (V2 a) where
+  (V2 a b) + (V2 a' b') = V2 (a + a') (b + b')
+  {-# INLINE (+) #-}
+  (V2 a b) - (V2 a' b') = V2 (a - a') (b - b')
+  {-# INLINE (-) #-}
+  (V2 a b) * (V2 a' b') = V2 (a * a') (b * b')
+  {-# INLINE (*) #-}
+  negate (V2 a b) = V2 (negate a) (negate b)
+  {-# INLINE negate #-}
+  abs (V2 a b) = V2 (abs a) (abs b)
+  {-# INLINE abs #-}
+  signum (V2 a b) = V2 (signum a) (signum b)
+  {-# INLINE signum #-}
+  fromInteger = pure . fromInteger
+  {-# INLINE fromInteger #-}
+
+instance Functor V1 where
+    {-# INLINE fmap #-}
+    fmap f (V1 a) = V1 $ f a
+
+instance Applicative V2 where
+    {-# INLINE pure #-}
+    pure a = V2 a a
+    {-# INLINE (<*>) #-}
+    (V2 f1 f2) <*> (V2 a b) = V2 (f1 a) (f2 b)
+
+instance Applicative V1 where
+    {-# INLINE pure #-}
+    pure = V1 
+    {-# INLINE (<*>) #-}
+    (V1 f) <*> (V1 v) = V1 $ f v
+
+-- | A vector is an additive group with additional structure.
+class Functor f => Additive f where
+  -- | The zero vector
+  zero :: Num a => f a
+  -- | Compute the sum of two vectors
+  --
+  -- >>> V2 1 2 ^+^ V2 3 4
+  -- V2 4 6
+  (^+^) :: Num a => f a -> f a -> f a
+
+  -- | Compute the difference between two vectors
+  --
+  -- >>> V2 4 5 - V2 3 1
+  -- V2 1 4
+  (^-^) :: Num a => f a -> f a -> f a
+
+  -- | Linearly interpolate between two vectors.
+  lerp :: Num a => a -> f a -> f a -> f a
+
+-- | Provides a fairly subjective test to see if a quantity is near zero.
+--
+-- >>> nearZero (1e-11 :: Double)
+-- False
+--
+-- >>> nearZero (1e-17 :: Double)
+-- True
+--
+-- >>> nearZero (1e-5 :: Float)
+-- False
+--
+-- >>> nearZero (1e-7 :: Float)
+-- True
+class Num a => Epsilon a where
+  -- | Determine if a quantity is near zero.
+  nearZero :: a -> Bool
+
+-- | @'abs' a '<=' 1e-6@
+instance Epsilon Float where
+  nearZero a = abs a <= 1e-6
+  {-# INLINE nearZero #-}
+
+-- | @'abs' a '<=' 1e-12@
+instance Epsilon Double where
+  nearZero a = abs a <= 1e-12
+  {-# INLINE nearZero #-}
+
+instance Epsilon a => Epsilon (V2 a) where
+  nearZero = nearZero . quadrance
+  {-# INLINE nearZero #-}
+
+instance Additive V2 where
+    zero = V2 0 0
+    {-# INLINE zero #-}
+
+    (V2 a b) ^+^ (V2 a' b') = V2 (a + a') (b + b')
+    {-# INLINE (^+^) #-}
+
+    (V2 a b) ^-^ (V2 a' b') = V2 (a - a') (b - b')
+    {-# INLINE (^-^) #-}
+
+    lerp v a b = a ^+^ (b ^-^ a) ^* v
+    {-# INLINE lerp #-}
+
+instance Additive V1 where
+    zero = V1 0
+    {-# INLINE zero #-}
+
+    (V1 a) ^+^ (V1 a') = V1 (a + a')
+    {-# INLINE (^+^) #-}
+
+    (V1 a) ^-^ (V1 a') = V1 (a - a')
+    {-# INLINE (^-^) #-}
+
+    lerp v a b = a ^+^ (b ^-^ a) ^* v
+    {-# INLINE lerp #-}
+
+-- | Free and sparse inner product/metric spaces.
+class Additive f => Metric f where
+  -- | Compute the inner product of two vectors or (equivalently)
+  -- convert a vector @f a@ into a covector @f a -> a@.
+  --
+  -- >>> V2 1 2 `dot` V2 3 4
+  -- 11
+  dot :: Num a => f a -> f a -> a
+
+  -- | Compute the squared norm. The name quadrance arises from
+  -- Norman J. Wildberger's rational trigonometry.
+  quadrance :: Num a => f a -> a
+  {-# INLINE quadrance #-}
+  quadrance v = dot v v
+
+  -- | Compute the quadrance of the difference
+  qd :: Num a => f a -> f a -> a
+  {-# INLINE qd #-}
+  qd f g = quadrance (f ^-^ g)
+
+  -- | Compute the distance between two vectors in a metric space
+  distance :: Floating a => f a -> f a -> a
+  {-# INLINE distance #-}
+  distance f g = norm (f ^-^ g)
+
+  -- | Compute the norm of a vector in a metric space
+  norm :: Floating a => f a -> a
+  {-# INLINE norm #-}
+  norm v = sqrt (quadrance v)
+
+  -- | Convert a non-zero vector to unit vector.
+  signorm :: Floating a => f a -> f a
+  signorm v = fmap (/ m) v where
+    m = norm v
+
+instance Metric V2 where
+    dot (V2 a b) (V2 a' b') = a * a' + b * b'
+    {-# INLINE dot #-}
+
+    quadrance (V2 a b) = a * a + b * b
+    {-# INLINE quadrance #-}
+
+    norm v = sqrt (quadrance v)
+    {-# INLINE norm #-}
+
+-- | Compute the right scalar product
+--
+-- >>> V2 3 4 ^* 2
+-- V2 6 8
+(^*) :: (Functor f, Num a) => f a -> a -> f a
+{-# INLINE (^*) #-}
+(^*) f n = fmap (* n) f
+
+-- | Compute division by a scalar on the right.
+(^/) :: (Functor f, Floating a) => f a -> a -> f a
+{-# INLINE (^/) #-}
+(^/) f n = fmap (/ n) f
+
+-- | Normalize a 'Metric' functor to have unit 'norm'. This function
+-- does not change the functor if its 'norm' is 0 or 1.
+normalize :: (Floating a, Metric f, Epsilon a) => f a -> f a
+{-# INLINE normalize #-}
+normalize v = if nearZero l || nearZero (1-l) then v
+             else fmap (/ sqrt l) v
+  where l = quadrance v
+
+#endif
+
src/Graphics/Rasterific/Operators.hs view
@@ -1,165 +1,165 @@-{-# LANGUAGE CPP #-}--- | Module providing basic helper functions to help--- build vector/point calculations.-module Graphics.Rasterific.Operators-    (  -- * Lifted operators-      (^&&^)-    , (^||^)-    , (^==^)-    , (^/=^)-    , (^<=^)-    , (^<^)-    , (^<)--      -- *  Lifted functions-    , vmin-    , vmax-    , vabs-    , vfloor-    , vceil-    , clampPoint-    , midPoint-    , middle-    , vpartition -    , normal-    , ifZero-    , isNearby-    , isDistingableFrom-    ) where--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( Applicative )-#endif-import Control.Applicative( liftA2-                          , liftA3-                          , (<$>)-                          )--import Graphics.Rasterific.Linear-             ( V2( .. )-             , Additive( .. )-             , Epsilon( nearZero )-             , (^+^)-             , (^*)-             , dot-             , normalize-             )--import Graphics.Rasterific.Types--infix  4 ^<, ^<=^, ^<^, ^==^, ^/=^-infixr 3 ^&&^-infixr 2 ^||^---- | Pairwise boolean and operator-(^&&^) :: (Applicative a) => a Bool -> a Bool -> a Bool-{-# INLINE (^&&^) #-}-(^&&^) = liftA2 (&&)---- | Pairwise boolean or operator-(^||^) :: (Applicative a) => a Bool -> a Bool -> a Bool-{-# INLINE (^||^) #-}-(^||^) = liftA2 (||)---- | Pairwise vector/point equal operator-(^==^) :: (Eq v, Applicative a) => a v -> a v -> a Bool-{-# INLINE (^==^) #-}-(^==^) = liftA2 (==)---- | Pairwise vector/point lower than or equal operator-(^<=^) :: (Ord v, Applicative a) => a v -> a v -> a Bool-{-# INLINE (^<=^) #-}-(^<=^) = liftA2 (<=)---- | Pairwise vector/point lower than operator-(^<^) :: (Ord v, Applicative a) => a v -> a v -> a Bool-{-# INLINE (^<^) #-}-(^<^) = liftA2 (<)---- | Component/scalar lower than operator.-(^<) :: (Applicative a, Ord v) => a v -> v -> a Bool-{-# INLINE (^<) #-}-(^<) vec v = (< v) <$> vec---- | Pairwise vector/point difference operator.-(^/=^) :: (Applicative a, Eq v) => a v -> a v -> a Bool-{-# INLINE (^/=^) #-}-(^/=^) = liftA2 (/=)---- | Min function between two vector/points.--- Work on every component separately.-vmin :: (Ord n, Applicative a) => a n -> a n -> a n-{-# INLINE vmin #-}-vmin = liftA2 min---- | Max function between to vector/point.--- Work on every component separatly.-vmax :: (Ord n, Applicative a) => a n -> a n -> a n-{-# INLINE vmax #-}-vmax = liftA2 max---- | Abs function for every component of the vector/point.-vabs :: (Num n, Functor a) => a n -> a n-{-# INLINE vabs #-}-vabs = fmap abs---- | Floor function for every component of the vector/point.-vfloor :: (Functor a) => a Float -> a Int-{-# INLINE vfloor #-}-vfloor = fmap floor---- | ceil function for every component of the vector/point.-vceil :: (Functor a) => a Float -> a Int-{-# INLINE vceil #-}-vceil = fmap ceiling---- | Given a point, clamp every coordinates between--- a given minimum and maximum.-clampPoint :: Point -> Point -> Point -> Point-{-# INLINE clampPoint #-}-clampPoint mini maxi v = vmin maxi $ vmax mini v---- | Given two points, return a point in the middle--- of them.-midPoint :: (Additive a) => a Float -> a Float -> a Float-{-# INLINE midPoint #-}-midPoint a b = (a ^+^ b) ^* 0.5--middle :: (Fractional a) => a -> a -> a-{-# INLINE middle #-}-middle a b = (a + b) * 0.5---- | Given a boolean choice vector, return elements of--- the first one if true, of the second one otherwise.-vpartition :: (Applicative a) => a Bool -> a v -> a v -> a v-{-# INLINE vpartition #-}-vpartition = liftA3 choose-  where choose True a _ = a-        choose False _ b = b---- | Calculate a normal vector-normal :: (Floating v, Epsilon v) => V2 v -> V2 v -> V2 v-{-# INLINE normal #-}-normal (V2 ax ay) (V2 bx by) = normalize $ V2 (ay - by) (bx - ax)---- | Return the second operand if the vector is--- nearly null-ifZero :: (Epsilon v) => v -> v -> v-{-# INLINE ifZero #-}-ifZero u v | nearZero u = v-           | otherwise = u---- | Tell if two points are nearly indistinguishable.--- If indistinguishable, we can treat them as the same--- point.-isNearby :: Point -> Point -> Bool-{-# INLINE isNearby #-}-isNearby p1 p2 = squareDist < 0.0001-  where vec = p1 ^-^ p2-        squareDist = vec `dot` vec---- | simply `not (a `isNearby` b)`-isDistingableFrom :: Point -> Point -> Bool-{-# INLINE isDistingableFrom #-}-isDistingableFrom a b = not $ isNearby a b-+{-# LANGUAGE CPP #-}
+-- | Module providing basic helper functions to help
+-- build vector/point calculations.
+module Graphics.Rasterific.Operators
+    (  -- * Lifted operators
+      (^&&^)
+    , (^||^)
+    , (^==^)
+    , (^/=^)
+    , (^<=^)
+    , (^<^)
+    , (^<)
+
+      -- *  Lifted functions
+    , vmin
+    , vmax
+    , vabs
+    , vfloor
+    , vceil
+    , clampPoint
+    , midPoint
+    , middle
+    , vpartition 
+    , normal
+    , ifZero
+    , isNearby
+    , isDistingableFrom
+    ) where
+
+#if !MIN_VERSION_base(4,8,0)
+import Control.Applicative( Applicative )
+#endif
+import Control.Applicative( liftA2
+                          , liftA3
+                          , (<$>)
+                          )
+
+import Graphics.Rasterific.Linear
+             ( V2( .. )
+             , Additive( .. )
+             , Epsilon( nearZero )
+             , (^+^)
+             , (^*)
+             , dot
+             , normalize
+             )
+
+import Graphics.Rasterific.Types
+
+infix  4 ^<, ^<=^, ^<^, ^==^, ^/=^
+infixr 3 ^&&^
+infixr 2 ^||^
+
+-- | Pairwise boolean and operator
+(^&&^) :: (Applicative a) => a Bool -> a Bool -> a Bool
+{-# INLINE (^&&^) #-}
+(^&&^) = liftA2 (&&)
+
+-- | Pairwise boolean or operator
+(^||^) :: (Applicative a) => a Bool -> a Bool -> a Bool
+{-# INLINE (^||^) #-}
+(^||^) = liftA2 (||)
+
+-- | Pairwise vector/point equal operator
+(^==^) :: (Eq v, Applicative a) => a v -> a v -> a Bool
+{-# INLINE (^==^) #-}
+(^==^) = liftA2 (==)
+
+-- | Pairwise vector/point lower than or equal operator
+(^<=^) :: (Ord v, Applicative a) => a v -> a v -> a Bool
+{-# INLINE (^<=^) #-}
+(^<=^) = liftA2 (<=)
+
+-- | Pairwise vector/point lower than operator
+(^<^) :: (Ord v, Applicative a) => a v -> a v -> a Bool
+{-# INLINE (^<^) #-}
+(^<^) = liftA2 (<)
+
+-- | Component/scalar lower than operator.
+(^<) :: (Applicative a, Ord v) => a v -> v -> a Bool
+{-# INLINE (^<) #-}
+(^<) vec v = (< v) <$> vec
+
+-- | Pairwise vector/point difference operator.
+(^/=^) :: (Applicative a, Eq v) => a v -> a v -> a Bool
+{-# INLINE (^/=^) #-}
+(^/=^) = liftA2 (/=)
+
+-- | Min function between two vector/points.
+-- Work on every component separately.
+vmin :: (Ord n, Applicative a) => a n -> a n -> a n
+{-# INLINE vmin #-}
+vmin = liftA2 min
+
+-- | Max function between to vector/point.
+-- Work on every component separatly.
+vmax :: (Ord n, Applicative a) => a n -> a n -> a n
+{-# INLINE vmax #-}
+vmax = liftA2 max
+
+-- | Abs function for every component of the vector/point.
+vabs :: (Num n, Functor a) => a n -> a n
+{-# INLINE vabs #-}
+vabs = fmap abs
+
+-- | Floor function for every component of the vector/point.
+vfloor :: (Functor a) => a Float -> a Int
+{-# INLINE vfloor #-}
+vfloor = fmap floor
+
+-- | ceil function for every component of the vector/point.
+vceil :: (Functor a) => a Float -> a Int
+{-# INLINE vceil #-}
+vceil = fmap ceiling
+
+-- | Given a point, clamp every coordinates between
+-- a given minimum and maximum.
+clampPoint :: Point -> Point -> Point -> Point
+{-# INLINE clampPoint #-}
+clampPoint mini maxi v = vmin maxi $ vmax mini v
+
+-- | Given two points, return a point in the middle
+-- of them.
+midPoint :: (Additive a) => a Float -> a Float -> a Float
+{-# INLINE midPoint #-}
+midPoint a b = (a ^+^ b) ^* 0.5
+
+middle :: (Fractional a) => a -> a -> a
+{-# INLINE middle #-}
+middle a b = (a + b) * 0.5
+
+-- | Given a boolean choice vector, return elements of
+-- the first one if true, of the second one otherwise.
+vpartition :: (Applicative a) => a Bool -> a v -> a v -> a v
+{-# INLINE vpartition #-}
+vpartition = liftA3 choose
+  where choose True a _ = a
+        choose False _ b = b
+
+-- | Calculate a normal vector
+normal :: (Floating v, Epsilon v) => V2 v -> V2 v -> V2 v
+{-# INLINE normal #-}
+normal (V2 ax ay) (V2 bx by) = normalize $ V2 (ay - by) (bx - ax)
+
+-- | Return the second operand if the vector is
+-- nearly null
+ifZero :: (Epsilon v) => v -> v -> v
+{-# INLINE ifZero #-}
+ifZero u v | nearZero u = v
+           | otherwise = u
+
+-- | Tell if two points are nearly indistinguishable.
+-- If indistinguishable, we can treat them as the same
+-- point.
+isNearby :: Point -> Point -> Bool
+{-# INLINE isNearby #-}
+isNearby p1 p2 = squareDist < 0.0001
+  where vec = p1 ^-^ p2
+        squareDist = vec `dot` vec
+
+-- | simply `not (a `isNearby` b)`
+isDistingableFrom :: Point -> Point -> Bool
+{-# INLINE isDistingableFrom #-}
+isDistingableFrom a b = not $ isNearby a b
+
src/Graphics/Rasterific/Outline.hs view
@@ -1,30 +1,30 @@--- | This module provide helper functions to create outline--- of  shapes.-module Graphics.Rasterific.Outline-    ( StrokeWidth-    , strokize-    , S.dashedStrokize -    , S.approximatePathLength-    ) where--import Graphics.Rasterific.Types-import qualified Graphics.Rasterific.StrokeInternal as S---- | This function will create the outline of a given geometry--- given a path. You can then stroke it.------ > stroke 3 (JoinMiter 0) (CapStraight 0, CapStraight 0) $--- >     strokize 40 JoinRound (CapRound, CapRound)--- >       [CubicBezierPrim $--- >            CubicBezier (V2  40 160) (V2 40   40)--- >                        (V2 160  40) (V2 160 160)]------ <<docimages/strokize_path.png>>----strokize :: StrokeWidth -- ^ Stroke width-         -> Join        -- ^ Which kind of join will be used-         -> (Cap, Cap)  -- ^ Start and end capping.-         -> [Primitive] -- ^ List of elements to strokize-         -> [Primitive]-strokize w j c = listOfContainer . S.strokize w j c-+-- | This module provide helper functions to create outline
+-- of  shapes.
+module Graphics.Rasterific.Outline
+    ( StrokeWidth
+    , strokize
+    , S.dashedStrokize 
+    , S.approximatePathLength
+    ) where
+
+import Graphics.Rasterific.Types
+import qualified Graphics.Rasterific.StrokeInternal as S
+
+-- | This function will create the outline of a given geometry
+-- given a path. You can then stroke it.
+--
+-- > stroke 3 (JoinMiter 0) (CapStraight 0, CapStraight 0) $
+-- >     strokize 40 JoinRound (CapRound, CapRound)
+-- >       [CubicBezierPrim $
+-- >            CubicBezier (V2  40 160) (V2 40   40)
+-- >                        (V2 160  40) (V2 160 160)]
+--
+-- <<docimages/strokize_path.png>>
+--
+strokize :: StrokeWidth -- ^ Stroke width
+         -> Join        -- ^ Which kind of join will be used
+         -> (Cap, Cap)  -- ^ Start and end capping.
+         -> [Primitive] -- ^ List of elements to strokize
+         -> [Primitive]
+strokize w j c = listOfContainer . S.strokize w j c
+
src/Graphics/Rasterific/PathWalker.hs view
@@ -1,131 +1,131 @@-{-# LANGUAGE GeneralizedNewtypeDeriving #-}-{-# LANGUAGE CPP #-}--- | This module help the walking of path of any shape,--- being able to return the current position and the--- actual orientation.-module Graphics.Rasterific.PathWalker( PathWalkerT-                                     , PathWalker-                                     , PathDrawer-                                     , runPathWalking-                                     , advanceBy-                                     , currentPosition-                                     , currentTangeant-                                     , drawOrdersOnPath-                                     ) where--#if !MIN_VERSION_base(4,8,0)-import Data.Foldable( foldMap )-import Data.Monoid( mempty )-import Control.Applicative( Applicative, (<*>) )-#endif--import Data.Monoid( (<>) )-import Control.Applicative( (<$>) )--import Control.Monad.Identity( Identity )-import Control.Monad.State( StateT-                          , MonadTrans-                          , lift-                          , evalStateT-                          , modify-                          , gets )-import Data.Maybe( fromMaybe )--import Graphics.Rasterific.Types-import Graphics.Rasterific.Linear-import Graphics.Rasterific.Transformations-import Graphics.Rasterific.StrokeInternal-import Graphics.Rasterific.PlaneBoundable-import Graphics.Rasterific.Immediate---- | The walking transformer monad.-newtype PathWalkerT m a = PathWalkerT (StateT WalkerState m a)-    deriving (Monad, Applicative, Functor, MonadTrans)---- | Simpler alias if monad transformers are not--- needed.-type PathWalker a = PathWalkerT Identity a---- | State of the path walker, just a bunch of primitives--- with continuity guarantee. The continuity is guaranteed--- by the Path used to derive this primitives.-data WalkerState = WalkerState-    { _walkerPrims :: ![Primitive]-    }---- | Create a path walker from a given path-runPathWalking :: (Monad m) => Path -> PathWalkerT m a -> m a-runPathWalking path (PathWalkerT walker) = evalStateT walker initialState-  where-    initialState = WalkerState primsOfPath-    primsOfPath = listOfContainer-                . flatten-                . containerOfList-                $ pathToPrimitives path---- | Advance by the given amount of pixels on the path.-advanceBy :: Monad m => Float -> PathWalkerT m ()-advanceBy by = PathWalkerT . modify $ \s ->-  let (_, leftPrimitives) = splitPrimitiveUntil by $ _walkerPrims s in-  s { _walkerPrims = leftPrimitives }---- | Obtain the current position if we are still on the--- path, if not, return Nothing.-currentPosition :: (Monad m) => PathWalkerT m (Maybe Point)-currentPosition = PathWalkerT $ gets (currPos . _walkerPrims)-  where-    currPos [] = Nothing-    currPos (prim:_) = Just $ firstPointOf prim---- | Obtain the current tangeant of the path if we're still--- on it. Return Nothing otherwise.-currentTangeant :: (Monad m) => PathWalkerT m (Maybe Vector)-currentTangeant = PathWalkerT $ gets (currTangeant . _walkerPrims)-  where-    currTangeant [] = Nothing-    currTangeant (prim:_) = Just . normalize $ firstTangeantOf prim---- | Callback function in charge to transform the DrawOrder--- given the transformation to place it on the path.-type PathDrawer m px =-    Transformation -> PlaneBound -> DrawOrder px -> m ()---- | This function is the workhorse of the placement, it will--- walk the path and calculate the appropriate transformation--- for every order.-drawOrdersOnPath :: Monad m-                 => PathDrawer m px  -- ^ Function handling the placement of the order.-                 -> Float            -- ^ Starting offset-                 -> Float            -- ^ Baseline vertical position in the orders.-                 -> Path             -- ^ Path on which to place the orders.-                 -> [DrawOrder px]   -- ^ Orders to place on a path.-                 -> m ()-drawOrdersOnPath drawer startOffset baseline path orders =-    runPathWalking path $ advanceBy startOffset >> go Nothing orders where-  go _ [] = return ()-  go prevX (img : rest) = do-    let bounds =-          foldMap (foldMap planeBounds) $ _orderPrimitives img-        width = boundWidth bounds-        cx = fromMaybe startX prevX-        V2 startX _ = boundLowerLeftCorner bounds-        V2 endX _ = _planeMaxBound bounds-        halfWidth = width / 2-        spaceWidth = abs $ startX - cx-        translation = V2 (negate startX - halfWidth) (- baseline)--    if bounds == mempty then go prevX rest-    else do-      advanceBy (halfWidth + spaceWidth)-      mayPos <- currentPosition-      mayDir <- currentTangeant-      case (,) <$> mayPos <*> mayDir of-        Nothing -> return () -- out of path, stop drawing-        Just (pos, dir) -> do-          let imageTransform =-                  translate pos <> toNewXBase dir-                                <> translate translation-          lift $ drawer imageTransform bounds img-          advanceBy halfWidth-          go (Just endX) rest-+{-# LANGUAGE GeneralizedNewtypeDeriving #-}
+{-# LANGUAGE CPP #-}
+-- | This module help the walking of path of any shape,
+-- being able to return the current position and the
+-- actual orientation.
+module Graphics.Rasterific.PathWalker( PathWalkerT
+                                     , PathWalker
+                                     , PathDrawer
+                                     , runPathWalking
+                                     , advanceBy
+                                     , currentPosition
+                                     , currentTangeant
+                                     , drawOrdersOnPath
+                                     ) where
+
+#if !MIN_VERSION_base(4,8,0)
+import Data.Foldable( foldMap )
+import Data.Monoid( mempty )
+import Control.Applicative( Applicative, (<*>) )
+#endif
+
+import Data.Monoid( (<>) )
+import Control.Applicative( (<$>) )
+
+import Control.Monad.Identity( Identity )
+import Control.Monad.State( StateT
+                          , MonadTrans
+                          , lift
+                          , evalStateT
+                          , modify
+                          , gets )
+import Data.Maybe( fromMaybe )
+
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.Linear
+import Graphics.Rasterific.Transformations
+import Graphics.Rasterific.StrokeInternal
+import Graphics.Rasterific.PlaneBoundable
+import Graphics.Rasterific.Immediate
+
+-- | The walking transformer monad.
+newtype PathWalkerT m a = PathWalkerT (StateT WalkerState m a)
+    deriving (Monad, Applicative, Functor, MonadTrans)
+
+-- | Simpler alias if monad transformers are not
+-- needed.
+type PathWalker a = PathWalkerT Identity a
+
+-- | State of the path walker, just a bunch of primitives
+-- with continuity guarantee. The continuity is guaranteed
+-- by the Path used to derive this primitives.
+data WalkerState = WalkerState
+    { _walkerPrims :: ![Primitive]
+    }
+
+-- | Create a path walker from a given path
+runPathWalking :: (Monad m) => Path -> PathWalkerT m a -> m a
+runPathWalking path (PathWalkerT walker) = evalStateT walker initialState
+  where
+    initialState = WalkerState primsOfPath
+    primsOfPath = listOfContainer
+                . flatten
+                . containerOfList
+                $ pathToPrimitives path
+
+-- | Advance by the given amount of pixels on the path.
+advanceBy :: Monad m => Float -> PathWalkerT m ()
+advanceBy by = PathWalkerT . modify $ \s ->
+  let (_, leftPrimitives) = splitPrimitiveUntil by $ _walkerPrims s in
+  s { _walkerPrims = leftPrimitives }
+
+-- | Obtain the current position if we are still on the
+-- path, if not, return Nothing.
+currentPosition :: (Monad m) => PathWalkerT m (Maybe Point)
+currentPosition = PathWalkerT $ gets (currPos . _walkerPrims)
+  where
+    currPos [] = Nothing
+    currPos (prim:_) = Just $ firstPointOf prim
+
+-- | Obtain the current tangeant of the path if we're still
+-- on it. Return Nothing otherwise.
+currentTangeant :: (Monad m) => PathWalkerT m (Maybe Vector)
+currentTangeant = PathWalkerT $ gets (currTangeant . _walkerPrims)
+  where
+    currTangeant [] = Nothing
+    currTangeant (prim:_) = Just . normalize $ firstTangeantOf prim
+
+-- | Callback function in charge to transform the DrawOrder
+-- given the transformation to place it on the path.
+type PathDrawer m px =
+    Transformation -> PlaneBound -> DrawOrder px -> m ()
+
+-- | This function is the workhorse of the placement, it will
+-- walk the path and calculate the appropriate transformation
+-- for every order.
+drawOrdersOnPath :: Monad m
+                 => PathDrawer m px  -- ^ Function handling the placement of the order.
+                 -> Float            -- ^ Starting offset
+                 -> Float            -- ^ Baseline vertical position in the orders.
+                 -> Path             -- ^ Path on which to place the orders.
+                 -> [DrawOrder px]   -- ^ Orders to place on a path.
+                 -> m ()
+drawOrdersOnPath drawer startOffset baseline path orders =
+    runPathWalking path $ advanceBy startOffset >> go Nothing orders where
+  go _ [] = return ()
+  go prevX (img : rest) = do
+    let bounds =
+          foldMap (foldMap planeBounds) $ _orderPrimitives img
+        width = boundWidth bounds
+        cx = fromMaybe startX prevX
+        V2 startX _ = boundLowerLeftCorner bounds
+        V2 endX _ = _planeMaxBound bounds
+        halfWidth = width / 2
+        spaceWidth = abs $ startX - cx
+        translation = V2 (negate startX - halfWidth) (- baseline)
+
+    if bounds == mempty then go prevX rest
+    else do
+      advanceBy (halfWidth + spaceWidth)
+      mayPos <- currentPosition
+      mayDir <- currentTangeant
+      case (,) <$> mayPos <*> mayDir of
+        Nothing -> return () -- out of path, stop drawing
+        Just (pos, dir) -> do
+          let imageTransform =
+                  translate pos <> toNewXBase dir
+                                <> translate translation
+          lift $ drawer imageTransform bounds img
+          advanceBy halfWidth
+          go (Just endX) rest
+
src/Graphics/Rasterific/PlaneBoundable.hs view
@@ -1,88 +1,88 @@-{-# LANGUAGE TypeSynonymInstances #-}-{-# LANGUAGE FlexibleInstances #-}-{-# LANGUAGE CPP #-}--- | Module implementing types used for geometry--- bound calculations.-module Graphics.Rasterific.PlaneBoundable ( PlaneBound( .. )-                                          , PlaneBoundable( .. )-                                          , boundWidth-                                          , boundHeight-                                          , boundLowerLeftCorner-                                          ) where--#if !MIN_VERSION_base(4,8,0)--- to be removed with GHC 7.12 ?-import Control.Applicative( (<*>) )-import Data.Monoid( Monoid( .. ) )-import Data.Foldable( foldMap )-#endif--import Control.Applicative( (<$>) )-import Data.Monoid( (<>) )--import Graphics.Rasterific.Linear( V2( .. ) )-import Graphics.Rasterific.Types-import Graphics.Rasterific.CubicBezier---- | Represent the minimal axis aligned rectangle--- in which some primitives can be drawn. Should--- fit to bezier curve and not use directly their--- control points.-data PlaneBound = PlaneBound-    { -- | Corner upper left of the bounding box of-      -- the considered primitives.-      _planeMinBound :: !Point-      -- | Corner lower right of the bounding box of-      -- the considered primitives.-    , _planeMaxBound :: !Point-    }-    deriving (Eq, Show)---- | Extract the width of the bounds-boundWidth :: PlaneBound -> Float-boundWidth (PlaneBound (V2 x0 _) (V2 x1 _)) = x1 - x0---- | Extract the height of the bound-boundHeight :: PlaneBound -> Float-boundHeight (PlaneBound (V2 _ y0) (V2 _ y1)) = y1 - y0---- | Extract the position of the lower left corner of the--- bounds.-boundLowerLeftCorner :: PlaneBound -> Point-boundLowerLeftCorner (PlaneBound (V2 x _) (V2 _ y)) = V2 x y--instance Monoid PlaneBound where-  mempty = PlaneBound infPoint negInfPoint-    where-      infPoint = V2 (1 / 0) (1 / 0)-      negInfPoint = V2 (negate 1 / 0) (negate 1 / 0)--  mappend (PlaneBound mini1 maxi1) (PlaneBound mini2 maxi2) =-    PlaneBound (min <$> mini1 <*> mini2)-               (max <$> maxi1 <*> maxi2)---- | Class used to calculate bounds of various geometrical--- primitives. The calculated is precise, the bounding should--- be minimal with respect with drawn curve.-class PlaneBoundable a where-    -- | Given a graphical elements, calculate it's bounds.-    planeBounds :: a -> PlaneBound--instance PlaneBoundable Point where-    planeBounds a = PlaneBound a a--instance PlaneBoundable Line where-    planeBounds (Line p1 p2) = planeBounds p1 <> planeBounds p2--instance PlaneBoundable Bezier where-    planeBounds (Bezier p0 p1 p2) =-        planeBounds (CubicBezier p0 p1 p1 p2)--instance PlaneBoundable CubicBezier where-    planeBounds = foldMap planeBounds . cubicBezierBounds--instance PlaneBoundable Primitive where-    planeBounds (LinePrim l) = planeBounds l-    planeBounds (BezierPrim b) = planeBounds b-    planeBounds (CubicBezierPrim c) = planeBounds c-+{-# LANGUAGE TypeSynonymInstances #-}
+{-# LANGUAGE FlexibleInstances #-}
+{-# LANGUAGE CPP #-}
+-- | Module implementing types used for geometry
+-- bound calculations.
+module Graphics.Rasterific.PlaneBoundable ( PlaneBound( .. )
+                                          , PlaneBoundable( .. )
+                                          , boundWidth
+                                          , boundHeight
+                                          , boundLowerLeftCorner
+                                          ) where
+
+#if !MIN_VERSION_base(4,8,0)
+-- to be removed with GHC 7.12 ?
+import Control.Applicative( (<*>) )
+import Data.Monoid( Monoid( .. ) )
+import Data.Foldable( foldMap )
+#endif
+
+import Control.Applicative( (<$>) )
+import Data.Monoid( (<>) )
+
+import Graphics.Rasterific.Linear( V2( .. ) )
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.CubicBezier
+
+-- | Represent the minimal axis aligned rectangle
+-- in which some primitives can be drawn. Should
+-- fit to bezier curve and not use directly their
+-- control points.
+data PlaneBound = PlaneBound
+    { -- | Corner upper left of the bounding box of
+      -- the considered primitives.
+      _planeMinBound :: !Point
+      -- | Corner lower right of the bounding box of
+      -- the considered primitives.
+    , _planeMaxBound :: !Point
+    }
+    deriving (Eq, Show)
+
+-- | Extract the width of the bounds
+boundWidth :: PlaneBound -> Float
+boundWidth (PlaneBound (V2 x0 _) (V2 x1 _)) = x1 - x0
+
+-- | Extract the height of the bound
+boundHeight :: PlaneBound -> Float
+boundHeight (PlaneBound (V2 _ y0) (V2 _ y1)) = y1 - y0
+
+-- | Extract the position of the lower left corner of the
+-- bounds.
+boundLowerLeftCorner :: PlaneBound -> Point
+boundLowerLeftCorner (PlaneBound (V2 x _) (V2 _ y)) = V2 x y
+
+instance Monoid PlaneBound where
+  mempty = PlaneBound infPoint negInfPoint
+    where
+      infPoint = V2 (1 / 0) (1 / 0)
+      negInfPoint = V2 (negate 1 / 0) (negate 1 / 0)
+
+  mappend (PlaneBound mini1 maxi1) (PlaneBound mini2 maxi2) =
+    PlaneBound (min <$> mini1 <*> mini2)
+               (max <$> maxi1 <*> maxi2)
+
+-- | Class used to calculate bounds of various geometrical
+-- primitives. The calculated is precise, the bounding should
+-- be minimal with respect with drawn curve.
+class PlaneBoundable a where
+    -- | Given a graphical elements, calculate it's bounds.
+    planeBounds :: a -> PlaneBound
+
+instance PlaneBoundable Point where
+    planeBounds a = PlaneBound a a
+
+instance PlaneBoundable Line where
+    planeBounds (Line p1 p2) = planeBounds p1 <> planeBounds p2
+
+instance PlaneBoundable Bezier where
+    planeBounds (Bezier p0 p1 p2) =
+        planeBounds (CubicBezier p0 p1 p1 p2)
+
+instance PlaneBoundable CubicBezier where
+    planeBounds = foldMap planeBounds . cubicBezierBounds
+
+instance PlaneBoundable Primitive where
+    planeBounds (LinePrim l) = planeBounds l
+    planeBounds (BezierPrim b) = planeBounds b
+    planeBounds (CubicBezierPrim c) = planeBounds c
+
src/Graphics/Rasterific/QuadraticBezier.hs view
@@ -1,291 +1,291 @@-{-# LANGUAGE ScopedTypeVariables #-}-{-# LANGUAGE FlexibleInstances #-}-{-# LANGUAGE BangPatterns #-}-{-# LANGUAGE CPP #-}--- | Module handling math regarding the handling of quadratic--- and cubic bezier curve.-module Graphics.Rasterific.QuadraticBezier-    ( -- * Helper functions-      straightLine-    , bezierFromPath-    , decomposeBeziers-    , clipBezier-    , sanitizeBezier-    , offsetBezier-    , flattenBezier-    , bezierBreakAt-    , bezierLengthApproximation-    ) where--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( pure )-import Data.Monoid( Monoid( mempty ) )-#endif-import Graphics.Rasterific.Linear-             ( V2( .. )-             , (^-^)-             , (^+^)-             , (^*)-             , dot-             , norm-             , lerp-             )--import Data.Monoid( (<>) )-import Graphics.Rasterific.Operators-import Graphics.Rasterific.Types---- | Create a list of bezier patch from a list of points,------ > bezierFromPath [a, b, c, d, e] == [Bezier a b c, Bezier c d e]--- > bezierFromPath [a, b, c, d, e, f] == [Bezier a b c, Bezier c d e]--- > bezierFromPath [a, b, c, d, e, f, g] ==--- >     [Bezier a b c, Bezier c d e, Bezier e f g]----bezierFromPath :: [Point] -> [Bezier]-bezierFromPath (a:b:rest@(c:_)) = Bezier a b c : bezierFromPath rest-bezierFromPath _ = []---- | Only work if the quadratic bezier curve--- is nearly flat-bezierLengthApproximation :: Bezier -> Float-bezierLengthApproximation (Bezier a _ c) =-    norm $ c ^-^ a--decomposeBeziers :: Bezier -> Producer EdgeSample-decomposeBeziers (Bezier (V2 aRx aRy) (V2 bRx bRy) (V2 cRx cRy)) =-    go aRx aRy bRx bRy cRx cRy where-  go ax ay _bx _by cx cy cont-    | insideX && insideY =-      let !px = fromIntegral $ min floorAx floorCx-          !py = fromIntegral $ min floorAy floorCy-          !w = px + 1 - cx `middle` ax-          !h = cy - ay-      in-      EdgeSample (px + 0.5) (py + 0.5) (w * h) h : cont-      where-        floorAx, floorAy :: Int-        !floorAx = floor ax-        !floorAy = floor ay--        !floorCx = floor cx-        !floorCy = floor cy--        !insideX = floorAx == floorCx || ceiling ax == (ceiling cx :: Int)-        !insideY = floorAy == floorCy || ceiling ay == (ceiling cy :: Int)---  go !ax !ay !bx !by !cx !cy cont =-      go ax ay abx aby mx my $ go mx my bcx bcy cx cy cont-    where-      !abx = ax `middle` bx-      !aby = ay `middle` by--      !bcx = bx `middle` cx-      !bcy = by `middle` cy--      !abbcx = abx `middle` bcx-      !abbcy = aby `middle` bcy--      !mx | abs (abbcx - mini) < 0.1 = mini-          | abs (abbcx - maxi) < 0.1 = maxi-          | otherwise = abbcx-         where !mini = fromIntegral (floor abbcx :: Int)-               !maxi = fromIntegral (ceiling abbcx :: Int)--      !my | abs (abbcy - mini) < 0.1 = mini-          | abs (abbcy - maxi) < 0.1 = maxi-          | otherwise = abbcy-         where !mini = fromIntegral (floor abbcy :: Int)-               !maxi = fromIntegral (ceiling abbcy :: Int)----- | Create a quadratic bezier curve representing--- a straight line.-straightLine :: Point -> Point -> Bezier-straightLine a c = Bezier a (a `midPoint` c) c---- | Clamp the bezier curve inside a rectangle--- given in parameter.-clipBezier :: Point     -- ^ Point representing the "minimal" point for cliping-           -> Point     -- ^ Point representing the "maximal" point for cliping-           -> Bezier    -- ^ The quadratic bezier curve to be clamped-           -> Container Primitive-clipBezier mini maxi bezier@(Bezier a b c)-    -- If we are in the range bound, return the curve-    -- unaltered-    | insideX && insideY = pure $ BezierPrim bezier-    -- If one of the component is outside, clamp-    -- the components on the boundaries and output a-    -- straight line on this boundary. Useful for the-    -- filing case, to clamp the polygon drawing on-    -- the edge-    | outsideX || outsideY =-        pure . BezierPrim $ clampedA `straightLine` clampedC-    -- Not completly inside nor outside, just divide-    -- and conquer.-    | otherwise =-        recurse (Bezier a ab m) <>-            recurse (Bezier m bc c)-  where -- Minimal & maximal dimension of the bezier curve-        bmin = vmin a $ vmin b c-        bmax = vmax a $ vmax b c--        recurse = clipBezier mini maxi--        clamper = clampPoint mini maxi-        clampedA = clamper a-        clampedC = clamper c--        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi-        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin--        ---        --         X B-        --        / \-        --       /   \-        --   ab X--X--X bc-        --     / abbc  \-        --    /         \-        -- A X           X C-        ---        (ab, bc, abbc) = splitBezier bezier--        --  mini-        --     +-------------+-        --     |             |-        --     |             |-        --     |             |-        --     +-------------+-        --                   maxi-        -- the edgeSeparator vector encode which edge-        -- is te nearest to the midpoint.-        -- if True then it's the 'min' edges which are-        -- the nearest, otherwise it's the maximum edge-        edgeSeparator =-            vabs (abbc ^-^ mini) ^<^ vabs (abbc ^-^ maxi)--        -- So here we 'solidify' the nearest edge position-        -- in an edge vector.-        edge = vpartition edgeSeparator mini maxi--        -- If we're near an edge, snap the component to the-        -- edge.-        m = vpartition (vabs (abbc ^-^ edge) ^< 0.1) edge abbc----- | Rewrite the bezier curve to avoid degenerate cases.-sanitizeBezier :: Bezier -> Container Primitive-sanitizeBezier bezier@(Bezier a b c)-   -- If the two normals vector are far apart (cos nearly -1)-   ---   --       u           v-   -- <----------   ------------>-   -- because u dot v = ||u|| * ||v|| * cos(uv)-   ---   -- This imply that AB and BC are nearly parallel-   | u `dot` v < -0.9999 =-     -- divide in to halves with-    sanitizeBezier (Bezier a (a `midPoint` abbc) abbc) <>-        sanitizeBezier (Bezier abbc (abbc `midPoint` c) c)--   -- b is far enough of b and c, (it's not a point)-   | a `isDistingableFrom` b && b `isDistingableFrom` c =-       pure . BezierPrim $ bezier--   -- if b is to nearby a or c, take the midpoint as new reference.-   | ac `isDistingableFrom` b = sanitizeBezier (Bezier a ac c)-   | otherwise = mempty-  where u = a `normal` b-        v = b `normal` c-        ac = a `midPoint` c-        abbc = (a `midPoint` b) `midPoint` (b `midPoint` c)--bezierBreakAt :: Bezier -> Float -> (Bezier, Bezier)-bezierBreakAt (Bezier a b c) t = (Bezier a ab abbc, Bezier abbc bc c)-  where-    --         X B-    --        / \-    --       /   \-    --   ab X--X--X bc-    --     / abbc  \-    --    /         \-    -- A X           X C-    ab = lerp t a b-    bc = lerp t b c-    abbc = lerp t ab bc--splitBezier :: Bezier -> (Point, Point, Point)-{-# INLINE splitBezier #-}-splitBezier (Bezier a b c) = (ab, bc, abbc)-  where-    ---    --         X B-    --        / \-    --       /   \-    --   ab X--X--X bc-    --     / abbc  \-    --    /         \-    -- A X           X C-    ---    ab = a `midPoint` b-    bc = b `midPoint` c-    abbc = ab `midPoint` bc--flattenBezier :: Bezier -> Container Primitive-flattenBezier bezier@(Bezier a b c)-    -- If the spline is not too curvy, just return the-    -- shifted component-    | u `dot` v >= 0.9 = pure $ BezierPrim bezier-    -- Otherwise, divide and conquer-    | a /= b && b /= c =-        flattenBezier (Bezier a ab abbc) <>-            flattenBezier (Bezier abbc bc c)-    | otherwise = mempty-  where ---        --         X B   -        --    ^   /^\   ^-        --   u \ /w| \ / v-        --      X-----X-        --     /       \-        --    /         \-        -- A X           X C-        ---        u = a `normal` b-        v = b `normal` c--        (ab, bc, abbc) = splitBezier bezier---- | Move the bezier to a new position with an offset.-offsetBezier :: Float -> Bezier -> Container Primitive-offsetBezier offset bezier@(Bezier a b c)-    -- If the spline is not too curvy, just return the-    -- shifted component-    | u `dot` v >= 0.9 =-        pure . BezierPrim $ Bezier shiftedA mergedB shiftedC-    -- Otherwise, divide and conquer-    | a /= b && b /= c =-        offsetBezier offset (Bezier a ab abbc) <>-            offsetBezier offset (Bezier abbc bc c)-    | otherwise = mempty-  where ---        --         X B   -        --    ^   /^\   ^-        --   u \ /w| \ / v-        --      X-----X-        --     /       \-        --    /         \-        -- A X           X C-        ---        u = a `normal` b-        v = b `normal` c-        w = ab `normal` bc--        (ab, bc, abbc) = splitBezier bezier--        shiftedA = a ^+^ (u ^* offset)-        shiftedC = c ^+^ (v ^* offset)-        shiftedABBC = abbc ^+^ (w ^* offset)-        mergedB =-            (shiftedABBC ^* 2.0) ^-^ (shiftedA `midPoint` shiftedC)-+{-# LANGUAGE ScopedTypeVariables #-}
+{-# LANGUAGE FlexibleInstances #-}
+{-# LANGUAGE BangPatterns #-}
+{-# LANGUAGE CPP #-}
+-- | Module handling math regarding the handling of quadratic
+-- and cubic bezier curve.
+module Graphics.Rasterific.QuadraticBezier
+    ( -- * Helper functions
+      straightLine
+    , bezierFromPath
+    , decomposeBeziers
+    , clipBezier
+    , sanitizeBezier
+    , offsetBezier
+    , flattenBezier
+    , bezierBreakAt
+    , bezierLengthApproximation
+    ) where
+
+#if !MIN_VERSION_base(4,8,0)
+import Control.Applicative( pure )
+import Data.Monoid( Monoid( mempty ) )
+#endif
+import Graphics.Rasterific.Linear
+             ( V2( .. )
+             , (^-^)
+             , (^+^)
+             , (^*)
+             , dot
+             , norm
+             , lerp
+             )
+
+import Data.Monoid( (<>) )
+import Graphics.Rasterific.Operators
+import Graphics.Rasterific.Types
+
+-- | Create a list of bezier patch from a list of points,
+--
+-- > bezierFromPath [a, b, c, d, e] == [Bezier a b c, Bezier c d e]
+-- > bezierFromPath [a, b, c, d, e, f] == [Bezier a b c, Bezier c d e]
+-- > bezierFromPath [a, b, c, d, e, f, g] ==
+-- >     [Bezier a b c, Bezier c d e, Bezier e f g]
+--
+bezierFromPath :: [Point] -> [Bezier]
+bezierFromPath (a:b:rest@(c:_)) = Bezier a b c : bezierFromPath rest
+bezierFromPath _ = []
+
+-- | Only work if the quadratic bezier curve
+-- is nearly flat
+bezierLengthApproximation :: Bezier -> Float
+bezierLengthApproximation (Bezier a _ c) =
+    norm $ c ^-^ a
+
+decomposeBeziers :: Bezier -> Producer EdgeSample
+decomposeBeziers (Bezier (V2 aRx aRy) (V2 bRx bRy) (V2 cRx cRy)) =
+    go aRx aRy bRx bRy cRx cRy where
+  go ax ay _bx _by cx cy cont
+    | insideX && insideY =
+      let !px = fromIntegral $ min floorAx floorCx
+          !py = fromIntegral $ min floorAy floorCy
+          !w = px + 1 - cx `middle` ax
+          !h = cy - ay
+      in
+      EdgeSample (px + 0.5) (py + 0.5) (w * h) h : cont
+      where
+        floorAx, floorAy :: Int
+        !floorAx = floor ax
+        !floorAy = floor ay
+
+        !floorCx = floor cx
+        !floorCy = floor cy
+
+        !insideX = floorAx == floorCx || ceiling ax == (ceiling cx :: Int)
+        !insideY = floorAy == floorCy || ceiling ay == (ceiling cy :: Int)
+
+
+  go !ax !ay !bx !by !cx !cy cont =
+      go ax ay abx aby mx my $ go mx my bcx bcy cx cy cont
+    where
+      !abx = ax `middle` bx
+      !aby = ay `middle` by
+
+      !bcx = bx `middle` cx
+      !bcy = by `middle` cy
+
+      !abbcx = abx `middle` bcx
+      !abbcy = aby `middle` bcy
+
+      !mx | abs (abbcx - mini) < 0.1 = mini
+          | abs (abbcx - maxi) < 0.1 = maxi
+          | otherwise = abbcx
+         where !mini = fromIntegral (floor abbcx :: Int)
+               !maxi = fromIntegral (ceiling abbcx :: Int)
+
+      !my | abs (abbcy - mini) < 0.1 = mini
+          | abs (abbcy - maxi) < 0.1 = maxi
+          | otherwise = abbcy
+         where !mini = fromIntegral (floor abbcy :: Int)
+               !maxi = fromIntegral (ceiling abbcy :: Int)
+
+
+-- | Create a quadratic bezier curve representing
+-- a straight line.
+straightLine :: Point -> Point -> Bezier
+straightLine a c = Bezier a (a `midPoint` c) c
+
+-- | Clamp the bezier curve inside a rectangle
+-- given in parameter.
+clipBezier :: Point     -- ^ Point representing the "minimal" point for cliping
+           -> Point     -- ^ Point representing the "maximal" point for cliping
+           -> Bezier    -- ^ The quadratic bezier curve to be clamped
+           -> Container Primitive
+clipBezier mini maxi bezier@(Bezier a b c)
+    -- If we are in the range bound, return the curve
+    -- unaltered
+    | insideX && insideY = pure $ BezierPrim bezier
+    -- If one of the component is outside, clamp
+    -- the components on the boundaries and output a
+    -- straight line on this boundary. Useful for the
+    -- filing case, to clamp the polygon drawing on
+    -- the edge
+    | outsideX || outsideY =
+        pure . BezierPrim $ clampedA `straightLine` clampedC
+    -- Not completly inside nor outside, just divide
+    -- and conquer.
+    | otherwise =
+        recurse (Bezier a ab m) <>
+            recurse (Bezier m bc c)
+  where -- Minimal & maximal dimension of the bezier curve
+        bmin = vmin a $ vmin b c
+        bmax = vmax a $ vmax b c
+
+        recurse = clipBezier mini maxi
+
+        clamper = clampPoint mini maxi
+        clampedA = clamper a
+        clampedC = clamper c
+
+        V2 insideX insideY = mini ^<=^ bmin ^&&^ bmax ^<=^ maxi
+        V2 outsideX outsideY = bmax ^<=^ mini ^||^ maxi ^<=^ bmin
+
+        --
+        --         X B
+        --        / \
+        --       /   \
+        --   ab X--X--X bc
+        --     / abbc  \
+        --    /         \
+        -- A X           X C
+        --
+        (ab, bc, abbc) = splitBezier bezier
+
+        --  mini
+        --     +-------------+
+        --     |             |
+        --     |             |
+        --     |             |
+        --     +-------------+
+        --                   maxi
+        -- the edgeSeparator vector encode which edge
+        -- is te nearest to the midpoint.
+        -- if True then it's the 'min' edges which are
+        -- the nearest, otherwise it's the maximum edge
+        edgeSeparator =
+            vabs (abbc ^-^ mini) ^<^ vabs (abbc ^-^ maxi)
+
+        -- So here we 'solidify' the nearest edge position
+        -- in an edge vector.
+        edge = vpartition edgeSeparator mini maxi
+
+        -- If we're near an edge, snap the component to the
+        -- edge.
+        m = vpartition (vabs (abbc ^-^ edge) ^< 0.1) edge abbc
+
+
+-- | Rewrite the bezier curve to avoid degenerate cases.
+sanitizeBezier :: Bezier -> Container Primitive
+sanitizeBezier bezier@(Bezier a b c)
+   -- If the two normals vector are far apart (cos nearly -1)
+   --
+   --       u           v
+   -- <----------   ------------>
+   -- because u dot v = ||u|| * ||v|| * cos(uv)
+   --
+   -- This imply that AB and BC are nearly parallel
+   | u `dot` v < -0.9999 =
+     -- divide in to halves with
+    sanitizeBezier (Bezier a (a `midPoint` abbc) abbc) <>
+        sanitizeBezier (Bezier abbc (abbc `midPoint` c) c)
+
+   -- b is far enough of b and c, (it's not a point)
+   | a `isDistingableFrom` b && b `isDistingableFrom` c =
+       pure . BezierPrim $ bezier
+
+   -- if b is to nearby a or c, take the midpoint as new reference.
+   | ac `isDistingableFrom` b = sanitizeBezier (Bezier a ac c)
+   | otherwise = mempty
+  where u = a `normal` b
+        v = b `normal` c
+        ac = a `midPoint` c
+        abbc = (a `midPoint` b) `midPoint` (b `midPoint` c)
+
+bezierBreakAt :: Bezier -> Float -> (Bezier, Bezier)
+bezierBreakAt (Bezier a b c) t = (Bezier a ab abbc, Bezier abbc bc c)
+  where
+    --         X B
+    --        / \
+    --       /   \
+    --   ab X--X--X bc
+    --     / abbc  \
+    --    /         \
+    -- A X           X C
+    ab = lerp t a b
+    bc = lerp t b c
+    abbc = lerp t ab bc
+
+splitBezier :: Bezier -> (Point, Point, Point)
+{-# INLINE splitBezier #-}
+splitBezier (Bezier a b c) = (ab, bc, abbc)
+  where
+    --
+    --         X B
+    --        / \
+    --       /   \
+    --   ab X--X--X bc
+    --     / abbc  \
+    --    /         \
+    -- A X           X C
+    --
+    ab = a `midPoint` b
+    bc = b `midPoint` c
+    abbc = ab `midPoint` bc
+
+flattenBezier :: Bezier -> Container Primitive
+flattenBezier bezier@(Bezier a b c)
+    -- If the spline is not too curvy, just return the
+    -- shifted component
+    | u `dot` v >= 0.9 = pure $ BezierPrim bezier
+    -- Otherwise, divide and conquer
+    | a /= b && b /= c =
+        flattenBezier (Bezier a ab abbc) <>
+            flattenBezier (Bezier abbc bc c)
+    | otherwise = mempty
+  where --
+        --         X B   
+        --    ^   /^\   ^
+        --   u \ /w| \ / v
+        --      X-----X
+        --     /       \
+        --    /         \
+        -- A X           X C
+        --
+        u = a `normal` b
+        v = b `normal` c
+
+        (ab, bc, abbc) = splitBezier bezier
+
+-- | Move the bezier to a new position with an offset.
+offsetBezier :: Float -> Bezier -> Container Primitive
+offsetBezier offset bezier@(Bezier a b c)
+    -- If the spline is not too curvy, just return the
+    -- shifted component
+    | u `dot` v >= 0.9 =
+        pure . BezierPrim $ Bezier shiftedA mergedB shiftedC
+    -- Otherwise, divide and conquer
+    | a /= b && b /= c =
+        offsetBezier offset (Bezier a ab abbc) <>
+            offsetBezier offset (Bezier abbc bc c)
+    | otherwise = mempty
+  where --
+        --         X B   
+        --    ^   /^\   ^
+        --   u \ /w| \ / v
+        --      X-----X
+        --     /       \
+        --    /         \
+        -- A X           X C
+        --
+        u = a `normal` b
+        v = b `normal` c
+        w = ab `normal` bc
+
+        (ab, bc, abbc) = splitBezier bezier
+
+        shiftedA = a ^+^ (u ^* offset)
+        shiftedC = c ^+^ (v ^* offset)
+        shiftedABBC = abbc ^+^ (w ^* offset)
+        mergedB =
+            (shiftedABBC ^* 2.0) ^-^ (shiftedA `midPoint` shiftedC)
+
src/Graphics/Rasterific/QuadraticFormula.hs view
@@ -1,56 +1,56 @@-{-# LANGUAGE CPP #-}-module Graphics.Rasterific.QuadraticFormula( QuadraticFormula( .. )-                                           , discriminant-                                           , formulaRoots-                                           ) where--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( Applicative( .. ) )-#endif---- | Represent an equation `a * x^2 + b * x + c = 0`-data QuadraticFormula a = QuadraticFormula-    { _coeffA :: !a -- ^ Coefficient for the square part (x^2)-    , _coeffB :: !a -- ^ Coefficient the linear part (x)-    , _coeffC :: !a -- ^ Constant-    }--instance Functor QuadraticFormula where-    {-# INLINE fmap #-}-    fmap f (QuadraticFormula a b c) =-        QuadraticFormula (f a) (f b) (f c)----instance Applicative QuadraticFormula where-  pure a = QuadraticFormula a a a-  {-# INLINE pure #-}--  QuadraticFormula a b c <*> QuadraticFormula d e f =-      QuadraticFormula (a d) (b e) (c f)-  {-# INLINE (<*>) #-}---- | Discriminant equation, if the result is:------  * Below 0, then the formula doesn't have any solution------  * Equal to 0, then the formula has an unique root.------  * Above 0, the formula has two solutions----discriminant :: Num a => QuadraticFormula a -> a-discriminant (QuadraticFormula a b c) = b * b - 4 * a *c---- | Extract all the roots of the formula ie. where the--- unknown gives a result of 0-formulaRoots :: (Ord a, Floating a) => QuadraticFormula a -> [a]-formulaRoots formula@(QuadraticFormula a b _)-  | disc < 0 = []-  | disc == 0 = [positiveResult]-  | otherwise = [positiveResult, negativeResult]-  where-    disc = discriminant formula-    squarePart = sqrt disc-    positiveResult = (negate b + squarePart) / (2 * a)-    negativeResult = (negate b - squarePart) / (2 * a)-+{-# LANGUAGE CPP #-}
+module Graphics.Rasterific.QuadraticFormula( QuadraticFormula( .. )
+                                           , discriminant
+                                           , formulaRoots
+                                           ) where
+
+#if !MIN_VERSION_base(4,8,0)
+import Control.Applicative( Applicative( .. ) )
+#endif
+
+-- | Represent an equation `a * x^2 + b * x + c = 0`
+data QuadraticFormula a = QuadraticFormula
+    { _coeffA :: !a -- ^ Coefficient for the square part (x^2)
+    , _coeffB :: !a -- ^ Coefficient the linear part (x)
+    , _coeffC :: !a -- ^ Constant
+    }
+
+instance Functor QuadraticFormula where
+    {-# INLINE fmap #-}
+    fmap f (QuadraticFormula a b c) =
+        QuadraticFormula (f a) (f b) (f c)
+
+
+
+instance Applicative QuadraticFormula where
+  pure a = QuadraticFormula a a a
+  {-# INLINE pure #-}
+
+  QuadraticFormula a b c <*> QuadraticFormula d e f =
+      QuadraticFormula (a d) (b e) (c f)
+  {-# INLINE (<*>) #-}
+
+-- | Discriminant equation, if the result is:
+--
+--  * Below 0, then the formula doesn't have any solution
+--
+--  * Equal to 0, then the formula has an unique root.
+--
+--  * Above 0, the formula has two solutions
+--
+discriminant :: Num a => QuadraticFormula a -> a
+discriminant (QuadraticFormula a b c) = b * b - 4 * a *c
+
+-- | Extract all the roots of the formula ie. where the
+-- unknown gives a result of 0
+formulaRoots :: (Ord a, Floating a) => QuadraticFormula a -> [a]
+formulaRoots formula@(QuadraticFormula a b _)
+  | disc < 0 = []
+  | disc == 0 = [positiveResult]
+  | otherwise = [positiveResult, negativeResult]
+  where
+    disc = discriminant formula
+    squarePart = sqrt disc
+    positiveResult = (negate b + squarePart) / (2 * a)
+    negativeResult = (negate b - squarePart) / (2 * a)
+
src/Graphics/Rasterific/Rasterize.hs view
@@ -1,92 +1,92 @@-{-# LANGUAGE BangPatterns #-}-{-# LANGUAGE CPP #-}-module Graphics.Rasterific.Rasterize-    ( CoverageSpan( .. )-    , rasterize-    , clip-    ) where--#if !MIN_VERSION_base(4,8,0)-import Data.Foldable( foldMap )-#endif--import Control.Monad.ST( runST )-import Data.Fixed( mod' )-import Data.Monoid( Endo( Endo, appEndo ) )-import Graphics.Rasterific.Types-import Graphics.Rasterific.QuadraticBezier-import Graphics.Rasterific.CubicBezier-import Graphics.Rasterific.Line-import qualified Data.Vector as V-import qualified Data.Vector.Algorithms.Intro as VS--data CoverageSpan = CoverageSpan-    { _coverageX      :: {-# UNPACK #-} !Float-    , _coverageY      :: {-# UNPACK #-} !Float-    , _coverageVal    :: {-# UNPACK #-} !Float-    , _coverageLength :: {-# UNPACK #-} !Float-    }-    deriving Show--combineEdgeSamples :: (Float -> Float) -> V.Vector EdgeSample-                   -> [CoverageSpan]-{-# INLINE combineEdgeSamples #-}-combineEdgeSamples prepareCoverage vec = go 0 0 0 0 0-  where-    !maxi = V.length vec-    go !ix !x !y !a !_h | ix >= maxi = [CoverageSpan x y (prepareCoverage a) 1]-    go !ix !x !y !a !h = sub (vec `V.unsafeIndex` ix) where-      sub (EdgeSample x' y' a' h')-        | y == y' && x == x' = go (ix + 1) x' y' (a + a') (h + h')-        | y == y' = p1 : p2 : go (ix + 1) x' y' (h + a') (h + h')-        | otherwise =-           CoverageSpan x y (prepareCoverage a) 1 : go (ix + 1) x' y' a' h'-             where p1 = CoverageSpan x y (prepareCoverage a) 1-                   p2 = CoverageSpan (x + 1) y (prepareCoverage h) (x' - x - 1)---- | Clip the geometry to a rectangle.-clip :: Point     -- ^ Minimum point (corner upper left)-     -> Point     -- ^ Maximum point (corner bottom right)-     -> Primitive -- ^ Primitive to be clipped-     -> Container Primitive-clip mini maxi (LinePrim l) = clipLine mini maxi l-clip mini maxi (BezierPrim b) = clipBezier mini maxi b-clip mini maxi (CubicBezierPrim c) = clipCubicBezier mini maxi c--decompose :: Primitive -> Producer EdgeSample-decompose (LinePrim l) = decomposeLine l-decompose (BezierPrim b) = decomposeBeziers b-decompose (CubicBezierPrim c) =-    {-decomposeCubicBezierForwardDifference c-}-    decomposeCubicBeziers c--xyCompare :: EdgeSample -> EdgeSample -> Ordering-{-# INLINE xyCompare #-}-xyCompare !(EdgeSample { _sampleY = ay, _sampleX = ax })-          !(EdgeSample { _sampleY = by, _sampleX = bx }) =-  case compare ay by of-    EQ -> compare ax bx-    c -> c--sortEdgeSamples :: [EdgeSample] -> V.Vector EdgeSample-sortEdgeSamples samples = runST $ do-    -- Resist the urge to make this a storable vector,-    -- it is actually a pessimisation.-    mutableVector <- V.unsafeThaw $ V.fromList samples-    VS.sortBy xyCompare mutableVector-    V.unsafeFreeze mutableVector--rasterize :: FillMethod -> Container Primitive -> [CoverageSpan]-rasterize method = -  case method of-    FillWinding -> combineEdgeSamples combineWinding -                        . sortEdgeSamples-                        . (($ []) . appEndo)-                        . foldMap (Endo . decompose)-    FillEvenOdd -> combineEdgeSamples combineEvenOdd-                        . sortEdgeSamples-                        . (($ []) . appEndo)-                        . foldMap (Endo . decompose)-  where combineWinding = min 1 . abs-        combineEvenOdd cov = abs $ abs (cov - 1) `mod'` 2 - 1-+{-# LANGUAGE BangPatterns #-}
+{-# LANGUAGE CPP #-}
+module Graphics.Rasterific.Rasterize
+    ( CoverageSpan( .. )
+    , rasterize
+    , clip
+    ) where
+
+#if !MIN_VERSION_base(4,8,0)
+import Data.Foldable( foldMap )
+#endif
+
+import Control.Monad.ST( runST )
+import Data.Fixed( mod' )
+import Data.Monoid( Endo( Endo, appEndo ) )
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.QuadraticBezier
+import Graphics.Rasterific.CubicBezier
+import Graphics.Rasterific.Line
+import qualified Data.Vector as V
+import qualified Data.Vector.Algorithms.Intro as VS
+
+data CoverageSpan = CoverageSpan
+    { _coverageX      :: {-# UNPACK #-} !Float
+    , _coverageY      :: {-# UNPACK #-} !Float
+    , _coverageVal    :: {-# UNPACK #-} !Float
+    , _coverageLength :: {-# UNPACK #-} !Float
+    }
+    deriving Show
+
+combineEdgeSamples :: (Float -> Float) -> V.Vector EdgeSample
+                   -> [CoverageSpan]
+{-# INLINE combineEdgeSamples #-}
+combineEdgeSamples prepareCoverage vec = go 0 0 0 0 0
+  where
+    !maxi = V.length vec
+    go !ix !x !y !a !_h | ix >= maxi = [CoverageSpan x y (prepareCoverage a) 1]
+    go !ix !x !y !a !h = sub (vec `V.unsafeIndex` ix) where
+      sub (EdgeSample x' y' a' h')
+        | y == y' && x == x' = go (ix + 1) x' y' (a + a') (h + h')
+        | y == y' = p1 : p2 : go (ix + 1) x' y' (h + a') (h + h')
+        | otherwise =
+           CoverageSpan x y (prepareCoverage a) 1 : go (ix + 1) x' y' a' h'
+             where p1 = CoverageSpan x y (prepareCoverage a) 1
+                   p2 = CoverageSpan (x + 1) y (prepareCoverage h) (x' - x - 1)
+
+-- | Clip the geometry to a rectangle.
+clip :: Point     -- ^ Minimum point (corner upper left)
+     -> Point     -- ^ Maximum point (corner bottom right)
+     -> Primitive -- ^ Primitive to be clipped
+     -> Container Primitive
+clip mini maxi (LinePrim l) = clipLine mini maxi l
+clip mini maxi (BezierPrim b) = clipBezier mini maxi b
+clip mini maxi (CubicBezierPrim c) = clipCubicBezier mini maxi c
+
+decompose :: Primitive -> Producer EdgeSample
+decompose (LinePrim l) = decomposeLine l
+decompose (BezierPrim b) = decomposeBeziers b
+decompose (CubicBezierPrim c) =
+    {-decomposeCubicBezierForwardDifference c-}
+    decomposeCubicBeziers c
+
+xyCompare :: EdgeSample -> EdgeSample -> Ordering
+{-# INLINE xyCompare #-}
+xyCompare !(EdgeSample { _sampleY = ay, _sampleX = ax })
+          !(EdgeSample { _sampleY = by, _sampleX = bx }) =
+  case compare ay by of
+    EQ -> compare ax bx
+    c -> c
+
+sortEdgeSamples :: [EdgeSample] -> V.Vector EdgeSample
+sortEdgeSamples samples = runST $ do
+    -- Resist the urge to make this a storable vector,
+    -- it is actually a pessimisation.
+    mutableVector <- V.unsafeThaw $ V.fromList samples
+    VS.sortBy xyCompare mutableVector
+    V.unsafeFreeze mutableVector
+
+rasterize :: FillMethod -> Container Primitive -> [CoverageSpan]
+rasterize method = 
+  case method of
+    FillWinding -> combineEdgeSamples combineWinding 
+                        . sortEdgeSamples
+                        . (($ []) . appEndo)
+                        . foldMap (Endo . decompose)
+    FillEvenOdd -> combineEdgeSamples combineEvenOdd
+                        . sortEdgeSamples
+                        . (($ []) . appEndo)
+                        . foldMap (Endo . decompose)
+  where combineWinding = min 1 . abs
+        combineEvenOdd cov = abs $ abs (cov - 1) `mod'` 2 - 1
+
src/Graphics/Rasterific/Shading.hs view
@@ -1,490 +1,490 @@-{-# LANGUAGE FlexibleContexts #-}-{-# LANGUAGE ScopedTypeVariables #-}-{-# LANGUAGE BangPatterns #-}-{-# LANGUAGE TypeFamilies #-}-{-# LANGUAGE ConstraintKinds #-}-module Graphics.Rasterific.Shading-    ( Texture( .. )-    , Gradient-    , ShaderFunction-    , transformTextureToFiller-    , dumpTexture-    ) where--import Control.Monad.Primitive( PrimState-                              -- one day (GHC >= 7.10 ?)-                              {-, PrimMonad-}-                              )-import Data.Fixed( mod' )-import Data.Monoid( (<>) )-import Graphics.Rasterific.Linear-             ( V2( .. )-             , (^-^)-             , (^/)-             , dot-             , norm-             )---import Control.Monad.ST( ST )-import qualified Data.Vector as V--import Codec.Picture.Types( Pixel( .. )-                          , Image( .. )-                          , MutableImage( .. )-                          , Pixel8-                          , PixelRGBA8-                          , unsafeWritePixelBetweenAt-                          , readPackedPixelAt-                          , writePackedPixelAt-                          )--import Graphics.Rasterific.Types( Point-                                , Vector-                                , Line( .. )-                                , SamplerRepeat( .. ) )-import Graphics.Rasterific.Transformations-import Graphics.Rasterific.Rasterize-import Graphics.Rasterific.Compositor( Modulable( .. )-                                     , ModulablePixel-                                     , RenderablePixel-                                     , compositionAlpha )--type ShaderFunction px = Float -> Float -> px---- | Reification of texture type-data Texture px-  = SolidTexture !px-  | LinearGradientTexture !(Gradient px) !Line -  | RadialGradientTexture !(Gradient px) !Point !Float-  | RadialGradientWithFocusTexture !(Gradient px) !Point !Float !Point-  | WithSampler    !SamplerRepeat (Texture px)-  | WithTextureTransform !Transformation (Texture px)-  | SampledTexture !(Image px)-  | RawTexture     !(Image px)-  | ShaderTexture  !(ShaderFunction px)-  | ModulateTexture (Texture px) (Texture (PixelBaseComponent px))--dumpTexture :: ( Show px-               , Show (PixelBaseComponent px)-               , PixelBaseComponent (PixelBaseComponent px)-                    ~ (PixelBaseComponent px)-               ) => Texture px -> String-dumpTexture (SolidTexture px) = "uniformTexture (" ++ show px++ ")"-dumpTexture (LinearGradientTexture grad (Line a b)) =-    "linearGradientTexture " ++ show grad ++ " (" ++ show a ++ ") (" ++ show b ++ ")"-dumpTexture (RadialGradientTexture grad p rad) =-    "radialGradientTexture " ++ show grad ++ " (" ++ show p ++ ") " ++ show rad-dumpTexture (RadialGradientWithFocusTexture grad center rad focus) =-    "radialGradientWithFocusTexture " ++ show grad ++ " (" ++ show center -                                      ++ ") " ++ show rad ++ " (" ++ show focus ++ ")"-dumpTexture (WithSampler sampler sub) =-    "withSampler " ++ show sampler ++ " (" ++ dumpTexture sub ++ ")"-dumpTexture (WithTextureTransform trans sub) =-    "transformTexture (" ++ show trans ++ ") (" ++ dumpTexture sub ++ ")"-dumpTexture (SampledTexture _) = "sampledImageTexture <IMG>"-dumpTexture (RawTexture _) = "<RAWTEXTURE>"-dumpTexture (ShaderTexture _) = "shaderFunction <FUNCTION>"-dumpTexture (ModulateTexture sub mask) =-    "modulateTexture (" ++ dumpTexture sub ++ ") ("-                        ++ dumpTexture mask ++ ")"---data TextureSpaceInfo = TextureSpaceInfo-    { _tsStart     :: {-# UNPACK #-} !Point-    , _tsDelta     :: {-# UNPACK #-} !Vector-    , _tsCoverage  :: {-# UNPACK #-} !Float-    , _tsRepeat    :: {-# UNPACK #-} !Int-    , _tsBaseIndex :: {-# UNPACK #-} !Int-    }-    deriving (Eq, Show)--type CoverageFiller m px =-    MutableImage (PrimState m) px -> CoverageSpan -> m ()--type Filler m =-    TextureSpaceInfo -> m ()---- | Right now, we must stick to ST, due to the fact that--- we can't specialize with parameterized monad :(-solidColor :: forall s px . (ModulablePixel px)-           => px -> MutableImage s px -> Filler (ST s)-{-# SPECIALIZE solidColor :: PixelRGBA8 -> MutableImage s PixelRGBA8-                          -> TextureSpaceInfo -> ST s () #-}-{-# SPECIALIZE solidColor :: Pixel8 -> MutableImage s Pixel8-                          -> TextureSpaceInfo -> ST s () #-}-solidColor color _ tsInfo-    | pixelOpacity color == emptyValue || _tsCoverage tsInfo <= 0 =-        return ()-solidColor color img tsInfo-    -- We are in the case fully opaque, so we can-    -- just overwrite what was there before-    | pixelOpacity color == fullOpacity && _tsCoverage tsInfo >= 1 =-        unsafeWritePixelBetweenAt img color (_tsBaseIndex tsInfo) maxi-        {-go 0 $ _tsBaseIndex tsInfo-}-  where-    !fullOpacity = fullValue :: PixelBaseComponent px-    !maxi = _tsRepeat tsInfo---- We can be transparent, so perform alpha blending.-solidColor color img tsInfo = go 0 $ _tsBaseIndex tsInfo-  where-    !opacity = pixelOpacity color-    !(scanCoverage,_) = clampCoverage $_tsCoverage tsInfo-    !(cov, icov) = coverageModulate scanCoverage opacity-    !maxi = _tsRepeat tsInfo-    !compCount = componentCount (undefined :: px)--    go count  _ | count >= maxi = return ()-    go !count !idx = do-      oldPixel <- readPackedPixelAt img idx-      writePackedPixelAt img idx-        $ compositionAlpha cov icov oldPixel color-      go (count + 1) $ idx + compCount--shaderFiller :: forall s px . (ModulablePixel px)-             => ShaderFunction px -> MutableImage s px-             -> Filler (ST s)-{-# SPECIALIZE shaderFiller :: ShaderFunction PixelRGBA8-                            -> MutableImage s PixelRGBA8-                            -> Filler (ST s) #-}-{-# SPECIALIZE shaderFiller :: ShaderFunction Pixel8-                            -> MutableImage s Pixel8-                            -> Filler (ST s) #-}-shaderFiller shader img tsInfo =-    go 0 (_tsBaseIndex tsInfo) xStart yStart-  where-    !(scanCoverage,_) = clampCoverage $_tsCoverage tsInfo-    !maxi = _tsRepeat tsInfo-    !compCount = componentCount (undefined :: px)-    (V2 xStart yStart) = _tsStart tsInfo-    (V2 dx dy) = _tsDelta tsInfo--    go count  _ _ _ | count >= maxi = return ()-    go !count !idx !x !y = do-      let !color = shader x y-          !opacity = pixelOpacity color-          (cov, icov) = coverageModulate scanCoverage opacity-      oldPixel <- readPackedPixelAt img idx-      writePackedPixelAt img idx-        $ compositionAlpha cov icov oldPixel color-      go (count + 1) (idx + compCount) (x + dx) (y + dy)--prepareInfoNoTransform :: (Pixel px)-                       => MutableImage s px -> CoverageSpan-                       -> TextureSpaceInfo-prepareInfoNoTransform img coverage = TextureSpaceInfo-    { _tsStart     = V2 (_coverageX coverage) (_coverageY coverage)-    , _tsDelta     = V2 1 0-    , _tsCoverage  = _coverageVal coverage-    , _tsRepeat    = floor $ _coverageLength coverage-    , _tsBaseIndex =-        mutablePixelBaseIndex img (floor $ _coverageX coverage)-                                  (floor $ _coverageY coverage)-    }--prepareInfo :: (Pixel px)-            => Maybe Transformation -> MutableImage s px -> CoverageSpan-            -> TextureSpaceInfo-prepareInfo Nothing img covSpan = prepareInfoNoTransform img covSpan-prepareInfo (Just t) img covSpan = TextureSpaceInfo-    { _tsStart     = applyTransformation t-                   $ V2 (_coverageX covSpan) (_coverageY covSpan)-    , _tsDelta     = applyVectorTransformation t $ V2 1 0-    , _tsCoverage  = _coverageVal covSpan-    , _tsRepeat    = floor $ _coverageLength covSpan-    , _tsBaseIndex =-        mutablePixelBaseIndex img (floor $ _coverageX covSpan)-                                  (floor $ _coverageY covSpan)-    }--combineTransform :: Maybe Transformation -> Transformation-                 -> Maybe Transformation-combineTransform Nothing a = Just a-combineTransform (Just v) a = Just $ v <> a--withTrans :: Maybe Transformation -> ShaderFunction px-          -> ShaderFunction px-withTrans Nothing shader = shader-withTrans (Just v) shader = \x y ->-    let V2 x' y' = applyTransformation v (V2 x y) in-    shader x' y'---- | The intent of shader texture is to provide ease of implementation--- If possible providing a custom filler will be more efficient,--- like already done for the solid colors.-shaderOfTexture :: forall px . RenderablePixel px-                => Maybe Transformation -> SamplerRepeat -> Texture px-                -> ShaderFunction px-{-# SPECIALIZE-    shaderOfTexture :: Maybe Transformation -> SamplerRepeat -> Texture PixelRGBA8-                    -> ShaderFunction PixelRGBA8 #-}-{-# SPECIALIZE-    shaderOfTexture :: Maybe Transformation -> SamplerRepeat -> Texture Pixel8-                    -> ShaderFunction Pixel8 #-}-shaderOfTexture _ _ (SolidTexture px) = \_ _ -> px-shaderOfTexture trans sampling (LinearGradientTexture grad (Line a b)) =-  withTrans trans $ linearGradientShader grad a b sampling-shaderOfTexture trans sampling (RadialGradientTexture grad center radius) =-  withTrans trans $ radialGradientShader grad center radius sampling-shaderOfTexture trans sampling (RadialGradientWithFocusTexture grad center -                                                    radius focus) =-  withTrans trans-             $ radialGradientWithFocusShader grad center radius focus-                                              sampling-shaderOfTexture trans _ (WithSampler sampler sub) =-  shaderOfTexture trans sampler sub-shaderOfTexture trans sampling (WithTextureTransform transform sub) =-  shaderOfTexture (combineTransform trans transform) sampling sub-shaderOfTexture trans sampling (SampledTexture img) =-  withTrans trans $ sampledImageShader img sampling-shaderOfTexture trans _ (ShaderTexture func) =-  withTrans trans func-shaderOfTexture trans _ (RawTexture img) =-  withTrans trans $ imageShader img-shaderOfTexture trans sampling (ModulateTexture texture modulation) =-  modulateTexture (shaderOfTexture trans sampling texture)-                  (shaderOfTexture trans sampling modulation)----- | This function will interpret the texture description, helping--- prepare and optimize the real calculation-transformTextureToFiller-    :: (RenderablePixel px)-    => Texture px -> CoverageFiller (ST s) px-transformTextureToFiller = go Nothing SamplerPad-  where-    go _ _ (SolidTexture px) =-        \img -> solidColor px img . prepareInfoNoTransform img-    go trans sampling (WithTextureTransform transform sub) =-        go (combineTransform trans transform) sampling sub-    go trans _ (WithSampler sampler sub) =-        go trans sampler sub-    go trans sampling tex =-        \img -> shaderFiller shader img . prepareInfo trans img-            where shader = shaderOfTexture Nothing sampling tex---- | A gradient definition is just a list of stop--- and pixel values. For instance for a simple gradient--- of black to white, the finition would be :------ > [(0, PixelRGBA8 0 0 0 255), (1, PixelRGBA8 255 255 255 255)]--- --- the first stop value must be zero and the last, one.----type Gradient px = [(Float, px)]-type GradientArray px = V.Vector (Float, px)--repeatGradient :: Float -> Float-repeatGradient s = s - fromIntegral (floor s :: Int)--reflectGradient :: Float -> Float-reflectGradient s =-    abs (abs (s - 1) `mod'` 2 - 1)-   -gradientColorAt :: ModulablePixel px-                => GradientArray px -> Float -> px-{-# SPECIALIZE-     gradientColorAt :: GradientArray PixelRGBA8 -> Float -> PixelRGBA8 #-}-{-# SPECIALIZE-     gradientColorAt :: GradientArray Pixel8 -> Float -> Pixel8 #-}-gradientColorAt grad at-    | at <= 0 = snd $ V.head grad-    | at >= 1.0 = snd $ V.last grad-    | otherwise = go (0, snd $ V.head grad) 0-  where-    !maxi = V.length grad-    go (prevCoeff, prevValue) ix-      | ix >= maxi = snd $ V.last grad-      | at < coeff = mixWith (\_ -> alphaOver cov icov) prevValue px-      | otherwise = go value $ ix + 1-      where value@(coeff, px) = grad `V.unsafeIndex` ix-            zeroToOne = (at - prevCoeff) / (coeff - prevCoeff)-            (cov, icov) = clampCoverage zeroToOne--gradientColorAtRepeat :: ModulablePixel px-                      => SamplerRepeat -> GradientArray px -> Float -> px-{-# SPECIALIZE INLINE-    gradientColorAtRepeat ::-        SamplerRepeat -> GradientArray PixelRGBA8 -> Float -> PixelRGBA8 #-}-{-# SPECIALIZE INLINE-    gradientColorAtRepeat ::-        SamplerRepeat -> GradientArray Pixel8 -> Float -> Pixel8 #-}-gradientColorAtRepeat SamplerPad grad = gradientColorAt grad-gradientColorAtRepeat SamplerRepeat grad =-    gradientColorAt grad . repeatGradient-gradientColorAtRepeat SamplerReflect grad =-    gradientColorAt grad . reflectGradient--linearGradientShader :: ModulablePixel px-                     => Gradient px -- ^ Gradient description.-                     -> Point       -- ^ Linear gradient start point.-                     -> Point       -- ^ Linear gradient end point.-                     -> SamplerRepeat-                     -> ShaderFunction px-{-# SPECIALIZE linearGradientShader-                     :: Gradient PixelRGBA8 -> Point -> Point -> SamplerRepeat-                     -> ShaderFunction PixelRGBA8 #-}-{-# SPECIALIZE linearGradientShader-                     :: Gradient Pixel8 -> Point -> Point -> SamplerRepeat-                     -> ShaderFunction Pixel8 #-}-linearGradientShader gradient start end repeating =-    \x y -> colorAt $ (V2 x y `dot` d) - s00-  where-    colorAt = gradientColorAtRepeat repeating gradArray-    gradArray = V.fromList gradient-    vector = end ^-^ start-    d = vector ^/ (vector `dot` vector)-    s00 = start `dot` d---- | Use another image as a texture for the filling.--- Contrary to `imageTexture`, this function perform a bilinear--- filtering on the texture.----sampledImageShader :: forall px.  ModulablePixel px-                   => Image px -> SamplerRepeat -> ShaderFunction px-{-# SPECIALIZE-     sampledImageShader :: Image Pixel8 -> SamplerRepeat-                        -> ShaderFunction Pixel8 #-}-{-# SPECIALIZE-     sampledImageShader :: Image PixelRGBA8 -> SamplerRepeat-                        -> ShaderFunction PixelRGBA8 #-}-sampledImageShader img sampling x y =-  (at px  py `interpX` at pxn py)-             `interpY`-  (at px pyn `interpX` at pxn pyn)-  where-   coordSampler SamplerPad maxi v =-      min (maxi - 1) . max 0 $ floor v-   coordSampler SamplerReflect maxi v =-      floor $ abs (abs (v - maxif - 1) `mod'` (2 * maxif) - maxif - 1)-        where maxif = fromIntegral maxi-   coordSampler SamplerRepeat maxi v = floor v `mod` maxi--   w = fromIntegral $ imageWidth img-   h = fromIntegral $ imageHeight img--   clampedX = coordSampler sampling w-   clampedY = coordSampler sampling h--   px = clampedX x-   pxn = clampedX $ x + 1-   py = clampedY y-   pyn = clampedY $ y + 1--   dx, dy :: Float-   dx = x - fromIntegral (floor x :: Int)-   dy = y - fromIntegral (floor y :: Int)--   at :: Int -> Int -> px-   at xx yy =-        unsafePixelAt rawData $ (yy * w + xx) * compCount--   (covX, icovX) = clampCoverage dx-   (covY, icovY) = clampCoverage dy--   interpX = mixWith (const $ alphaOver covX icovX)-   interpY = mixWith (const $ alphaOver covY icovY)--   compCount = componentCount (undefined :: px)-   rawData = imageData img---- | Use another image as a texture for the filling.--- This texture use the "nearest" filtering, AKA no--- filtering at all.-imageShader :: forall px. (Pixel px) => Image px -> ShaderFunction px-{-# SPECIALIZE-    imageShader :: Image PixelRGBA8 -> ShaderFunction PixelRGBA8 #-}-{-# SPECIALIZE-    imageShader :: Image Pixel8 -> ShaderFunction Pixel8 #-}-imageShader img x y =-    unsafePixelAt rawData $ (clampedY * w + clampedX) * compCount-  where-   clampedX = min (w - 1) . max 0 $ floor x-   clampedY = min (h - 1) . max 0 $ floor y-   !compCount = componentCount (undefined :: px)-   !w = imageWidth img-   !h = imageHeight img-   !rawData = imageData img--radialGradientShader :: ModulablePixel px-                     => Gradient px -- ^ Gradient description-                     -> Point       -- ^ Radial gradient center-                     -> Float       -- ^ Radial gradient radius-                     -> SamplerRepeat-                     -> ShaderFunction px-{-# SPECIALIZE -    radialGradientShader-       :: Gradient PixelRGBA8 -> Point -> Float -> SamplerRepeat-       -> ShaderFunction PixelRGBA8 #-}-{-# SPECIALIZE -    radialGradientShader-       :: Gradient Pixel8 -> Point -> Float -> SamplerRepeat-       -> ShaderFunction Pixel8 #-}-radialGradientShader gradient center radius repeating =-    \x y -> colorAt $ norm (V2 x y ^-^ center) / radius-  where-    !colorAt = gradientColorAtRepeat repeating gradArray-    !gradArray = V.fromList gradient--radialGradientWithFocusShader-    :: ModulablePixel px-    => Gradient px -- ^ Gradient description-    -> Point      -- ^ Radial gradient center-    -> Float      -- ^ Radial gradient radius-    -> Point      -- ^ Radial gradient focus point-    -> SamplerRepeat-    -> ShaderFunction px-{-# SPECIALIZE-    radialGradientWithFocusShader-        :: Gradient PixelRGBA8 -> Point -> Float -> Point-        -> SamplerRepeat -> ShaderFunction PixelRGBA8 #-}-{-# SPECIALIZE-    radialGradientWithFocusShader-        :: Gradient Pixel8 -> Point -> Float -> Point-        -> SamplerRepeat -> ShaderFunction Pixel8 #-}-radialGradientWithFocusShader gradient center radius focusScreen repeating =-    \x y -> colorAt . go $ V2 x y ^-^ center-  where-    focus@(V2 origFocusX origFocusY) = focusScreen ^-^ center-    colorAt = gradientColorAtRepeat repeating gradArray-    gradArray = V.fromList gradient-    radiusSquared = radius * radius-    dist = sqrt $ focus `dot` focus-    clampedFocus@(V2 focusX focusY)-        | dist <= r = focus-        | otherwise = V2 (r * cos a) (r * sin a)-           where a = atan2 origFocusY origFocusX-                 r = radius * 0.99-    trivial = sqrt $ radiusSquared - origFocusX * origFocusX--    solutionOf (V2 x y) | x == focusX =-        V2 focusX (if y > focusY then trivial else negate trivial)-    solutionOf (V2 x y) = V2 xSolution $ slope * xSolution + yint-      where-        slope = (y - focusY) / (x - focusX)-        yint = y - (slope * x)--        a = slope * slope + 1-        b = 2 * slope * yint-        c = yint * yint - radiusSquared-        det = sqrt $ b * b - 4 * a * c-        xSolution = (-b + (if x < focusX then negate det else det)) / (2 * a)--    go pos = sqrt $ curToFocus / distSquared-      where-        solution = solutionOf pos ^-^ clampedFocus-        toFocus = pos ^-^ clampedFocus-        distSquared = solution `dot` solution-        curToFocus = toFocus `dot` toFocus---- | Perform a multiplication operation between a full color texture--- and a greyscale one, used for clip-path implementation.-modulateTexture :: ModulablePixel px-                => ShaderFunction px-                -> ShaderFunction (PixelBaseComponent px)-                -> ShaderFunction px-{-# INLINE modulateTexture #-}-modulateTexture fullTexture modulator x y =-    colorMap (modulate $ modulator x y) $ fullTexture x y-+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE ScopedTypeVariables #-}
+{-# LANGUAGE BangPatterns #-}
+{-# LANGUAGE TypeFamilies #-}
+{-# LANGUAGE ConstraintKinds #-}
+module Graphics.Rasterific.Shading
+    ( Texture( .. )
+    , Gradient
+    , ShaderFunction
+    , transformTextureToFiller
+    , dumpTexture
+    ) where
+
+import Control.Monad.Primitive( PrimState
+                              -- one day (GHC >= 7.10 ?)
+                              {-, PrimMonad-}
+                              )
+import Data.Fixed( mod' )
+import Data.Monoid( (<>) )
+import Graphics.Rasterific.Linear
+             ( V2( .. )
+             , (^-^)
+             , (^/)
+             , dot
+             , norm
+             )
+
+
+import Control.Monad.ST( ST )
+import qualified Data.Vector as V
+
+import Codec.Picture.Types( Pixel( .. )
+                          , Image( .. )
+                          , MutableImage( .. )
+                          , Pixel8
+                          , PixelRGBA8
+                          , unsafeWritePixelBetweenAt
+                          , readPackedPixelAt
+                          , writePackedPixelAt
+                          )
+
+import Graphics.Rasterific.Types( Point
+                                , Vector
+                                , Line( .. )
+                                , SamplerRepeat( .. ) )
+import Graphics.Rasterific.Transformations
+import Graphics.Rasterific.Rasterize
+import Graphics.Rasterific.Compositor( Modulable( .. )
+                                     , ModulablePixel
+                                     , RenderablePixel
+                                     , compositionAlpha )
+
+type ShaderFunction px = Float -> Float -> px
+
+-- | Reification of texture type
+data Texture px
+  = SolidTexture !px
+  | LinearGradientTexture !(Gradient px) !Line 
+  | RadialGradientTexture !(Gradient px) !Point !Float
+  | RadialGradientWithFocusTexture !(Gradient px) !Point !Float !Point
+  | WithSampler    !SamplerRepeat (Texture px)
+  | WithTextureTransform !Transformation (Texture px)
+  | SampledTexture !(Image px)
+  | RawTexture     !(Image px)
+  | ShaderTexture  !(ShaderFunction px)
+  | ModulateTexture (Texture px) (Texture (PixelBaseComponent px))
+
+dumpTexture :: ( Show px
+               , Show (PixelBaseComponent px)
+               , PixelBaseComponent (PixelBaseComponent px)
+                    ~ (PixelBaseComponent px)
+               ) => Texture px -> String
+dumpTexture (SolidTexture px) = "uniformTexture (" ++ show px++ ")"
+dumpTexture (LinearGradientTexture grad (Line a b)) =
+    "linearGradientTexture " ++ show grad ++ " (" ++ show a ++ ") (" ++ show b ++ ")"
+dumpTexture (RadialGradientTexture grad p rad) =
+    "radialGradientTexture " ++ show grad ++ " (" ++ show p ++ ") " ++ show rad
+dumpTexture (RadialGradientWithFocusTexture grad center rad focus) =
+    "radialGradientWithFocusTexture " ++ show grad ++ " (" ++ show center 
+                                      ++ ") " ++ show rad ++ " (" ++ show focus ++ ")"
+dumpTexture (WithSampler sampler sub) =
+    "withSampler " ++ show sampler ++ " (" ++ dumpTexture sub ++ ")"
+dumpTexture (WithTextureTransform trans sub) =
+    "transformTexture (" ++ show trans ++ ") (" ++ dumpTexture sub ++ ")"
+dumpTexture (SampledTexture _) = "sampledImageTexture <IMG>"
+dumpTexture (RawTexture _) = "<RAWTEXTURE>"
+dumpTexture (ShaderTexture _) = "shaderFunction <FUNCTION>"
+dumpTexture (ModulateTexture sub mask) =
+    "modulateTexture (" ++ dumpTexture sub ++ ") ("
+                        ++ dumpTexture mask ++ ")"
+
+
+data TextureSpaceInfo = TextureSpaceInfo
+    { _tsStart     :: {-# UNPACK #-} !Point
+    , _tsDelta     :: {-# UNPACK #-} !Vector
+    , _tsCoverage  :: {-# UNPACK #-} !Float
+    , _tsRepeat    :: {-# UNPACK #-} !Int
+    , _tsBaseIndex :: {-# UNPACK #-} !Int
+    }
+    deriving (Eq, Show)
+
+type CoverageFiller m px =
+    MutableImage (PrimState m) px -> CoverageSpan -> m ()
+
+type Filler m =
+    TextureSpaceInfo -> m ()
+
+-- | Right now, we must stick to ST, due to the fact that
+-- we can't specialize with parameterized monad :(
+solidColor :: forall s px . (ModulablePixel px)
+           => px -> MutableImage s px -> Filler (ST s)
+{-# SPECIALIZE solidColor :: PixelRGBA8 -> MutableImage s PixelRGBA8
+                          -> TextureSpaceInfo -> ST s () #-}
+{-# SPECIALIZE solidColor :: Pixel8 -> MutableImage s Pixel8
+                          -> TextureSpaceInfo -> ST s () #-}
+solidColor color _ tsInfo
+    | pixelOpacity color == emptyValue || _tsCoverage tsInfo <= 0 =
+        return ()
+solidColor color img tsInfo
+    -- We are in the case fully opaque, so we can
+    -- just overwrite what was there before
+    | pixelOpacity color == fullOpacity && _tsCoverage tsInfo >= 1 =
+        unsafeWritePixelBetweenAt img color (_tsBaseIndex tsInfo) maxi
+        {-go 0 $ _tsBaseIndex tsInfo-}
+  where
+    !fullOpacity = fullValue :: PixelBaseComponent px
+    !maxi = _tsRepeat tsInfo
+
+-- We can be transparent, so perform alpha blending.
+solidColor color img tsInfo = go 0 $ _tsBaseIndex tsInfo
+  where
+    !opacity = pixelOpacity color
+    !(scanCoverage,_) = clampCoverage $_tsCoverage tsInfo
+    !(cov, icov) = coverageModulate scanCoverage opacity
+    !maxi = _tsRepeat tsInfo
+    !compCount = componentCount (undefined :: px)
+
+    go count  _ | count >= maxi = return ()
+    go !count !idx = do
+      oldPixel <- readPackedPixelAt img idx
+      writePackedPixelAt img idx
+        $ compositionAlpha cov icov oldPixel color
+      go (count + 1) $ idx + compCount
+
+shaderFiller :: forall s px . (ModulablePixel px)
+             => ShaderFunction px -> MutableImage s px
+             -> Filler (ST s)
+{-# SPECIALIZE shaderFiller :: ShaderFunction PixelRGBA8
+                            -> MutableImage s PixelRGBA8
+                            -> Filler (ST s) #-}
+{-# SPECIALIZE shaderFiller :: ShaderFunction Pixel8
+                            -> MutableImage s Pixel8
+                            -> Filler (ST s) #-}
+shaderFiller shader img tsInfo =
+    go 0 (_tsBaseIndex tsInfo) xStart yStart
+  where
+    !(scanCoverage,_) = clampCoverage $_tsCoverage tsInfo
+    !maxi = _tsRepeat tsInfo
+    !compCount = componentCount (undefined :: px)
+    (V2 xStart yStart) = _tsStart tsInfo
+    (V2 dx dy) = _tsDelta tsInfo
+
+    go count  _ _ _ | count >= maxi = return ()
+    go !count !idx !x !y = do
+      let !color = shader x y
+          !opacity = pixelOpacity color
+          (cov, icov) = coverageModulate scanCoverage opacity
+      oldPixel <- readPackedPixelAt img idx
+      writePackedPixelAt img idx
+        $ compositionAlpha cov icov oldPixel color
+      go (count + 1) (idx + compCount) (x + dx) (y + dy)
+
+prepareInfoNoTransform :: (Pixel px)
+                       => MutableImage s px -> CoverageSpan
+                       -> TextureSpaceInfo
+prepareInfoNoTransform img coverage = TextureSpaceInfo
+    { _tsStart     = V2 (_coverageX coverage) (_coverageY coverage)
+    , _tsDelta     = V2 1 0
+    , _tsCoverage  = _coverageVal coverage
+    , _tsRepeat    = floor $ _coverageLength coverage
+    , _tsBaseIndex =
+        mutablePixelBaseIndex img (floor $ _coverageX coverage)
+                                  (floor $ _coverageY coverage)
+    }
+
+prepareInfo :: (Pixel px)
+            => Maybe Transformation -> MutableImage s px -> CoverageSpan
+            -> TextureSpaceInfo
+prepareInfo Nothing img covSpan = prepareInfoNoTransform img covSpan
+prepareInfo (Just t) img covSpan = TextureSpaceInfo
+    { _tsStart     = applyTransformation t
+                   $ V2 (_coverageX covSpan) (_coverageY covSpan)
+    , _tsDelta     = applyVectorTransformation t $ V2 1 0
+    , _tsCoverage  = _coverageVal covSpan
+    , _tsRepeat    = floor $ _coverageLength covSpan
+    , _tsBaseIndex =
+        mutablePixelBaseIndex img (floor $ _coverageX covSpan)
+                                  (floor $ _coverageY covSpan)
+    }
+
+combineTransform :: Maybe Transformation -> Transformation
+                 -> Maybe Transformation
+combineTransform Nothing a = Just a
+combineTransform (Just v) a = Just $ v <> a
+
+withTrans :: Maybe Transformation -> ShaderFunction px
+          -> ShaderFunction px
+withTrans Nothing shader = shader
+withTrans (Just v) shader = \x y ->
+    let V2 x' y' = applyTransformation v (V2 x y) in
+    shader x' y'
+
+-- | The intent of shader texture is to provide ease of implementation
+-- If possible providing a custom filler will be more efficient,
+-- like already done for the solid colors.
+shaderOfTexture :: forall px . RenderablePixel px
+                => Maybe Transformation -> SamplerRepeat -> Texture px
+                -> ShaderFunction px
+{-# SPECIALIZE
+    shaderOfTexture :: Maybe Transformation -> SamplerRepeat -> Texture PixelRGBA8
+                    -> ShaderFunction PixelRGBA8 #-}
+{-# SPECIALIZE
+    shaderOfTexture :: Maybe Transformation -> SamplerRepeat -> Texture Pixel8
+                    -> ShaderFunction Pixel8 #-}
+shaderOfTexture _ _ (SolidTexture px) = \_ _ -> px
+shaderOfTexture trans sampling (LinearGradientTexture grad (Line a b)) =
+  withTrans trans $ linearGradientShader grad a b sampling
+shaderOfTexture trans sampling (RadialGradientTexture grad center radius) =
+  withTrans trans $ radialGradientShader grad center radius sampling
+shaderOfTexture trans sampling (RadialGradientWithFocusTexture grad center 
+                                                    radius focus) =
+  withTrans trans
+             $ radialGradientWithFocusShader grad center radius focus
+                                              sampling
+shaderOfTexture trans _ (WithSampler sampler sub) =
+  shaderOfTexture trans sampler sub
+shaderOfTexture trans sampling (WithTextureTransform transform sub) =
+  shaderOfTexture (combineTransform trans transform) sampling sub
+shaderOfTexture trans sampling (SampledTexture img) =
+  withTrans trans $ sampledImageShader img sampling
+shaderOfTexture trans _ (ShaderTexture func) =
+  withTrans trans func
+shaderOfTexture trans _ (RawTexture img) =
+  withTrans trans $ imageShader img
+shaderOfTexture trans sampling (ModulateTexture texture modulation) =
+  modulateTexture (shaderOfTexture trans sampling texture)
+                  (shaderOfTexture trans sampling modulation)
+
+
+-- | This function will interpret the texture description, helping
+-- prepare and optimize the real calculation
+transformTextureToFiller
+    :: (RenderablePixel px)
+    => Texture px -> CoverageFiller (ST s) px
+transformTextureToFiller = go Nothing SamplerPad
+  where
+    go _ _ (SolidTexture px) =
+        \img -> solidColor px img . prepareInfoNoTransform img
+    go trans sampling (WithTextureTransform transform sub) =
+        go (combineTransform trans transform) sampling sub
+    go trans _ (WithSampler sampler sub) =
+        go trans sampler sub
+    go trans sampling tex =
+        \img -> shaderFiller shader img . prepareInfo trans img
+            where shader = shaderOfTexture Nothing sampling tex
+
+-- | A gradient definition is just a list of stop
+-- and pixel values. For instance for a simple gradient
+-- of black to white, the finition would be :
+--
+-- > [(0, PixelRGBA8 0 0 0 255), (1, PixelRGBA8 255 255 255 255)]
+-- 
+-- the first stop value must be zero and the last, one.
+--
+type Gradient px = [(Float, px)]
+type GradientArray px = V.Vector (Float, px)
+
+repeatGradient :: Float -> Float
+repeatGradient s = s - fromIntegral (floor s :: Int)
+
+reflectGradient :: Float -> Float
+reflectGradient s =
+    abs (abs (s - 1) `mod'` 2 - 1)
+   
+gradientColorAt :: ModulablePixel px
+                => GradientArray px -> Float -> px
+{-# SPECIALIZE
+     gradientColorAt :: GradientArray PixelRGBA8 -> Float -> PixelRGBA8 #-}
+{-# SPECIALIZE
+     gradientColorAt :: GradientArray Pixel8 -> Float -> Pixel8 #-}
+gradientColorAt grad at
+    | at <= 0 = snd $ V.head grad
+    | at >= 1.0 = snd $ V.last grad
+    | otherwise = go (0, snd $ V.head grad) 0
+  where
+    !maxi = V.length grad
+    go (prevCoeff, prevValue) ix
+      | ix >= maxi = snd $ V.last grad
+      | at < coeff = mixWith (\_ -> alphaOver cov icov) prevValue px
+      | otherwise = go value $ ix + 1
+      where value@(coeff, px) = grad `V.unsafeIndex` ix
+            zeroToOne = (at - prevCoeff) / (coeff - prevCoeff)
+            (cov, icov) = clampCoverage zeroToOne
+
+gradientColorAtRepeat :: ModulablePixel px
+                      => SamplerRepeat -> GradientArray px -> Float -> px
+{-# SPECIALIZE INLINE
+    gradientColorAtRepeat ::
+        SamplerRepeat -> GradientArray PixelRGBA8 -> Float -> PixelRGBA8 #-}
+{-# SPECIALIZE INLINE
+    gradientColorAtRepeat ::
+        SamplerRepeat -> GradientArray Pixel8 -> Float -> Pixel8 #-}
+gradientColorAtRepeat SamplerPad grad = gradientColorAt grad
+gradientColorAtRepeat SamplerRepeat grad =
+    gradientColorAt grad . repeatGradient
+gradientColorAtRepeat SamplerReflect grad =
+    gradientColorAt grad . reflectGradient
+
+linearGradientShader :: ModulablePixel px
+                     => Gradient px -- ^ Gradient description.
+                     -> Point       -- ^ Linear gradient start point.
+                     -> Point       -- ^ Linear gradient end point.
+                     -> SamplerRepeat
+                     -> ShaderFunction px
+{-# SPECIALIZE linearGradientShader
+                     :: Gradient PixelRGBA8 -> Point -> Point -> SamplerRepeat
+                     -> ShaderFunction PixelRGBA8 #-}
+{-# SPECIALIZE linearGradientShader
+                     :: Gradient Pixel8 -> Point -> Point -> SamplerRepeat
+                     -> ShaderFunction Pixel8 #-}
+linearGradientShader gradient start end repeating =
+    \x y -> colorAt $ (V2 x y `dot` d) - s00
+  where
+    colorAt = gradientColorAtRepeat repeating gradArray
+    gradArray = V.fromList gradient
+    vector = end ^-^ start
+    d = vector ^/ (vector `dot` vector)
+    s00 = start `dot` d
+
+-- | Use another image as a texture for the filling.
+-- Contrary to `imageTexture`, this function perform a bilinear
+-- filtering on the texture.
+--
+sampledImageShader :: forall px.  ModulablePixel px
+                   => Image px -> SamplerRepeat -> ShaderFunction px
+{-# SPECIALIZE
+     sampledImageShader :: Image Pixel8 -> SamplerRepeat
+                        -> ShaderFunction Pixel8 #-}
+{-# SPECIALIZE
+     sampledImageShader :: Image PixelRGBA8 -> SamplerRepeat
+                        -> ShaderFunction PixelRGBA8 #-}
+sampledImageShader img sampling x y =
+  (at px  py `interpX` at pxn py)
+             `interpY`
+  (at px pyn `interpX` at pxn pyn)
+  where
+   coordSampler SamplerPad maxi v =
+      min (maxi - 1) . max 0 $ floor v
+   coordSampler SamplerReflect maxi v =
+      floor $ abs (abs (v - maxif - 1) `mod'` (2 * maxif) - maxif - 1)
+        where maxif = fromIntegral maxi
+   coordSampler SamplerRepeat maxi v = floor v `mod` maxi
+
+   w = fromIntegral $ imageWidth img
+   h = fromIntegral $ imageHeight img
+
+   clampedX = coordSampler sampling w
+   clampedY = coordSampler sampling h
+
+   px = clampedX x
+   pxn = clampedX $ x + 1
+   py = clampedY y
+   pyn = clampedY $ y + 1
+
+   dx, dy :: Float
+   dx = x - fromIntegral (floor x :: Int)
+   dy = y - fromIntegral (floor y :: Int)
+
+   at :: Int -> Int -> px
+   at xx yy =
+        unsafePixelAt rawData $ (yy * w + xx) * compCount
+
+   (covX, icovX) = clampCoverage dx
+   (covY, icovY) = clampCoverage dy
+
+   interpX = mixWith (const $ alphaOver covX icovX)
+   interpY = mixWith (const $ alphaOver covY icovY)
+
+   compCount = componentCount (undefined :: px)
+   rawData = imageData img
+
+-- | Use another image as a texture for the filling.
+-- This texture use the "nearest" filtering, AKA no
+-- filtering at all.
+imageShader :: forall px. (Pixel px) => Image px -> ShaderFunction px
+{-# SPECIALIZE
+    imageShader :: Image PixelRGBA8 -> ShaderFunction PixelRGBA8 #-}
+{-# SPECIALIZE
+    imageShader :: Image Pixel8 -> ShaderFunction Pixel8 #-}
+imageShader img x y =
+    unsafePixelAt rawData $ (clampedY * w + clampedX) * compCount
+  where
+   clampedX = min (w - 1) . max 0 $ floor x
+   clampedY = min (h - 1) . max 0 $ floor y
+   !compCount = componentCount (undefined :: px)
+   !w = imageWidth img
+   !h = imageHeight img
+   !rawData = imageData img
+
+radialGradientShader :: ModulablePixel px
+                     => Gradient px -- ^ Gradient description
+                     -> Point       -- ^ Radial gradient center
+                     -> Float       -- ^ Radial gradient radius
+                     -> SamplerRepeat
+                     -> ShaderFunction px
+{-# SPECIALIZE 
+    radialGradientShader
+       :: Gradient PixelRGBA8 -> Point -> Float -> SamplerRepeat
+       -> ShaderFunction PixelRGBA8 #-}
+{-# SPECIALIZE 
+    radialGradientShader
+       :: Gradient Pixel8 -> Point -> Float -> SamplerRepeat
+       -> ShaderFunction Pixel8 #-}
+radialGradientShader gradient center radius repeating =
+    \x y -> colorAt $ norm (V2 x y ^-^ center) / radius
+  where
+    !colorAt = gradientColorAtRepeat repeating gradArray
+    !gradArray = V.fromList gradient
+
+radialGradientWithFocusShader
+    :: ModulablePixel px
+    => Gradient px -- ^ Gradient description
+    -> Point      -- ^ Radial gradient center
+    -> Float      -- ^ Radial gradient radius
+    -> Point      -- ^ Radial gradient focus point
+    -> SamplerRepeat
+    -> ShaderFunction px
+{-# SPECIALIZE
+    radialGradientWithFocusShader
+        :: Gradient PixelRGBA8 -> Point -> Float -> Point
+        -> SamplerRepeat -> ShaderFunction PixelRGBA8 #-}
+{-# SPECIALIZE
+    radialGradientWithFocusShader
+        :: Gradient Pixel8 -> Point -> Float -> Point
+        -> SamplerRepeat -> ShaderFunction Pixel8 #-}
+radialGradientWithFocusShader gradient center radius focusScreen repeating =
+    \x y -> colorAt . go $ V2 x y ^-^ center
+  where
+    focus@(V2 origFocusX origFocusY) = focusScreen ^-^ center
+    colorAt = gradientColorAtRepeat repeating gradArray
+    gradArray = V.fromList gradient
+    radiusSquared = radius * radius
+    dist = sqrt $ focus `dot` focus
+    clampedFocus@(V2 focusX focusY)
+        | dist <= r = focus
+        | otherwise = V2 (r * cos a) (r * sin a)
+           where a = atan2 origFocusY origFocusX
+                 r = radius * 0.99
+    trivial = sqrt $ radiusSquared - origFocusX * origFocusX
+
+    solutionOf (V2 x y) | x == focusX =
+        V2 focusX (if y > focusY then trivial else negate trivial)
+    solutionOf (V2 x y) = V2 xSolution $ slope * xSolution + yint
+      where
+        slope = (y - focusY) / (x - focusX)
+        yint = y - (slope * x)
+
+        a = slope * slope + 1
+        b = 2 * slope * yint
+        c = yint * yint - radiusSquared
+        det = sqrt $ b * b - 4 * a * c
+        xSolution = (-b + (if x < focusX then negate det else det)) / (2 * a)
+
+    go pos = sqrt $ curToFocus / distSquared
+      where
+        solution = solutionOf pos ^-^ clampedFocus
+        toFocus = pos ^-^ clampedFocus
+        distSquared = solution `dot` solution
+        curToFocus = toFocus `dot` toFocus
+
+-- | Perform a multiplication operation between a full color texture
+-- and a greyscale one, used for clip-path implementation.
+modulateTexture :: ModulablePixel px
+                => ShaderFunction px
+                -> ShaderFunction (PixelBaseComponent px)
+                -> ShaderFunction px
+{-# INLINE modulateTexture #-}
+modulateTexture fullTexture modulator x y =
+    colorMap (modulate $ modulator x y) $ fullTexture x y
+
src/Graphics/Rasterific/StrokeInternal.hs view
@@ -1,300 +1,300 @@-{-# LANGUAGE CPP #-}-module Graphics.Rasterific.StrokeInternal-    ( flatten-    , dashize-    , strokize-    , dashedStrokize-    , splitPrimitiveUntil-    , approximatePathLength-    )  where--#if !MIN_VERSION_base(4,8,0)-import Control.Applicative( pure )-import Data.Monoid( mempty )-import Data.Foldable( foldMap )-#endif--import Control.Applicative( (<$>) )-import Data.Monoid( (<>) )--import Graphics.Rasterific.Linear-             ( V2( .. )-             , (^-^)-             , (^+^)-             , (^*)-             , dot-             )--import Graphics.Rasterific.Operators-import Graphics.Rasterific.Types-import Graphics.Rasterific.QuadraticBezier-import Graphics.Rasterific.CubicBezier-import Graphics.Rasterific.Line--lastPoint :: Primitive -> Point-lastPoint (LinePrim (Line _ x1)) = x1-lastPoint (BezierPrim (Bezier _ _ x2)) = x2-lastPoint (CubicBezierPrim (CubicBezier _ _ _ x3)) = x3--lastPointAndNormal :: Primitive -> (Point, Vector)-lastPointAndNormal (LinePrim (Line a b)) = (b, a `normal` b)-lastPointAndNormal (BezierPrim (Bezier _ b c)) = (c, b `normal` c)-lastPointAndNormal (CubicBezierPrim (CubicBezier _ _ c d)) = (d, c `normal` d)--firstPointAndNormal :: Primitive -> (Point, Vector)-firstPointAndNormal (LinePrim (Line a b)) = (a, a `normal` b)-firstPointAndNormal (BezierPrim (Bezier a b _)) = (a, a `normal` b)-firstPointAndNormal (CubicBezierPrim (CubicBezier a b _ _)) = (a, a `normal` b)--reversePrimitive :: Primitive -> Primitive-reversePrimitive (LinePrim (Line a b)) = LinePrim (Line b a)-reversePrimitive (BezierPrim (Bezier a b c)) =-    BezierPrim (Bezier c b a)-reversePrimitive (CubicBezierPrim (CubicBezier a b c d)) =-    CubicBezierPrim (CubicBezier d c b a)---- | Create a "rounded" join or cap-roundJoin :: Float -> Point -> Vector -> Vector -> Container Primitive-roundJoin offset p = go-  where go u v-          -- If we're already on a nice curvature,-          -- don't bother doing anything-          | u `dot` w >= 0.9 = pure . BezierPrim $ Bezier a b c-          | otherwise = go u w <> go w v-          where --     ^-                --     |w-                -- a X---X c-                --    \ /-                --     Xp-                -- ^  / \  ^-                -- u\/   \/v-                --  /     \   .-                a = p ^+^ u ^* offset-                c = p ^+^ v ^* offset--                w = (a `normal` c) `ifZero` u--                -- Same as offseting-                n = p ^+^ w ^* offset-                b = n ^* 2 ^-^ (a `midPoint` c)---- | Put a cap at the end of a bezier curve, depending--- on the kind of cap wanted.-cap :: Float -> Cap -> Primitive -> Container Primitive-cap offset CapRound prim = roundJoin offset p u (- u)-  where (p, u) = lastPointAndNormal prim--cap offset (CapStraight cVal) prim =-   pure (d `lineFromTo` e) <> pure (e `lineFromTo` f)-                           <> pure (f `lineFromTo` g)-  where -- The usual "normal"-        (p, u@(V2 ux uy)) = lastPointAndNormal prim-        -- Vector pointing in the direction of the curve-        -- of norm 1-        v = V2 uy $ negate ux--        -- Finishing points around the edge-        -- -u*offset u*offset-        --       <-><->-        --     d/  /  /g-        --     /  /  /-        --    /  /  /-        --      /-        --     / curve-        ---        d = p ^+^ u ^* offset-        g = p ^-^ u ^* offset--        -- Create the "far" points-        ---        --       e        f-        --        /     /   ^-        --       /     /   / v * offset * cVal-        --     d/  /  /g-        --     /  /  /-        --    /  /  /-        --      /-        --     / curve-        ---        e = d ^+^ v ^* (offset * cVal)-        f = g ^+^ v ^* (offset * cVal)--lineFromTo :: Point -> Point -> Primitive-lineFromTo a b = LinePrim (Line a b)--miterJoin :: Float -> Float -> Point -> Vector -> Vector-          -> Container Primitive-miterJoin offset l point u v-  | uDotW > l / max 1 l && uDotW > 0.01 =-      pure (m `lineFromTo` c) <> pure (a `lineFromTo` m)-  -- A simple straight junction-  | otherwise = pure $ a `lineFromTo` c-  where --      X m-        --     /\-        --    /|w\-        -- a X---X c-        --    \ /-        --     Xp-        -- ^  / \  ^-        -- u\/   \/v-        --  /     \     .-        a = point ^+^ u ^* offset-        c = point ^+^ v ^* offset-        w = (a `normal` c) `ifZero` u--        uDotW =  u `dot` w--        -- Calculate the maximum distance on the-        -- u axis-        p = offset / uDotW-        -- middle point for "straight joining"-        m = point + w ^* p--joinPrimitives :: StrokeWidth -> Join -> Primitive -> Primitive-               -> Container Primitive-joinPrimitives offset join prim1 prim2  =-  case join of-    JoinRound -> roundJoin offset p u v-    JoinMiter l -> miterJoin offset l p u v-  where (p, u) = lastPointAndNormal prim1-        (_, v) = firstPointAndNormal prim2--offsetPrimitives :: Float -> Primitive -> Container Primitive-offsetPrimitives offset (LinePrim l) = offsetLine offset l-offsetPrimitives offset (BezierPrim b) = offsetBezier offset b-offsetPrimitives offset (CubicBezierPrim c) = offsetCubicBezier offset c--offsetAndJoin :: Float -> Join -> Cap -> [Primitive]-              -> Container Primitive-offsetAndJoin _ _ _ [] = mempty-offsetAndJoin offset join caping (firstShape:rest) = go firstShape rest-  where joiner = joinPrimitives offset join-        offseter = offsetPrimitives offset-        (firstPoint, _) = firstPointAndNormal firstShape--        go prev []-           | firstPoint `isNearby` lastPoint prev = joiner prev firstShape <> offseter prev-           | otherwise = offseter prev <> cap offset caping prev-        go prev (x:xs) =-             joiner prev x <> offseter prev <> go x xs--approximateLength :: Primitive -> Float-approximateLength (LinePrim l) = lineLength l-approximateLength (BezierPrim b) = bezierLengthApproximation b-approximateLength (CubicBezierPrim c) = cubicBezierLengthApproximation c---sanitize :: Primitive -> Container Primitive-sanitize (LinePrim l) = sanitizeLine l-sanitize (BezierPrim b) = sanitizeBezier b-sanitize (CubicBezierPrim c) = sanitizeCubicBezier c--strokize :: StrokeWidth -> Join -> (Cap, Cap) -> [Primitive]-         -> Container Primitive-strokize width join (capStart, capEnd) beziers =-    offseter capEnd sanitized <>-        offseter capStart (reverse $ reversePrimitive <$> sanitized)-  where -        sanitized = foldMap (listOfContainer . sanitize) beziers-        offseter = offsetAndJoin (width / 2) join--flattenPrimitive :: Primitive -> Container Primitive-flattenPrimitive (BezierPrim bezier) = flattenBezier bezier-flattenPrimitive (CubicBezierPrim bezier) = flattenCubicBezier bezier-flattenPrimitive (LinePrim line) = flattenLine line--breakPrimitiveAt :: Primitive -> Float -> (Primitive, Primitive)-breakPrimitiveAt (BezierPrim bezier) at = (BezierPrim a, BezierPrim b)-  where (a, b) = bezierBreakAt bezier at-breakPrimitiveAt (CubicBezierPrim bezier) at = (CubicBezierPrim a, CubicBezierPrim b)-  where (a, b) = cubicBezierBreakAt bezier at-breakPrimitiveAt (LinePrim line) at = (LinePrim a, LinePrim b)-  where (a, b) = lineBreakAt line at---flatten :: Container Primitive -> Container Primitive-flatten = foldMap flattenPrimitive--splitPrimitiveUntil :: Float -> [Primitive] -> ([Primitive], [Primitive])-splitPrimitiveUntil = go-  where-    go _ [] = ([], [])-    go left lst-      | left <= 0 = ([], lst)-    go left (x : xs)-      | left > primLength = (x : inInterval, afterInterval)-      | otherwise = ([beforeStop], afterStop : xs)-      where-        primLength = approximateLength x-        (inInterval, afterInterval) = go (left - primLength) xs--        (beforeStop, afterStop) =-            breakPrimitiveAt x $ left / primLength--dropPattern :: Float -> DashPattern -> DashPattern-dropPattern = go-  where-    go _ [] = []-    go offset (x:xs)-        | x < 0 = x:xs -- sanitizing-        | offset < x = x - offset : xs-        | otherwise {- offset >= x -} = go (offset - x) xs---- | Don't make them completly flat, but suficiently--- to assume they are.-linearizePrimitives :: [Primitive] -> [Primitive]-linearizePrimitives =-  listOfContainer . foldMap flattenPrimitive . foldMap sanitize---- | Return an approximation of the length of a given path.--- It's results is not precise but should be enough for--- rough calculations-approximatePathLength :: Path -> Float-approximatePathLength = approximatePrimitivesLength . pathToPrimitives--approximatePrimitivesLength :: [Primitive] -> Float-approximatePrimitivesLength prims =-  sum $ approximateLength <$> linearizePrimitives prims--dashize :: Float -> DashPattern -> [Primitive] -> [[Primitive]]-dashize offset pattern = taker infinitePattern . linearizePrimitives -  where-    realOffset | offset >= 0 = offset-               | otherwise = offset + sum pattern--    infinitePattern =-        dropPattern realOffset . cycle $ filter (> 0) pattern--    taker _ [] = []-    taker [] _ = [] -- Impossible by construction, pattern is infinite-    taker (atValue:atRest) stream = toKeep : droper atRest next-      where (toKeep, next) = splitPrimitiveUntil atValue stream--    droper _ [] = []-    droper [] _ = [] -- Impossible by construction, pattern is infinite-    droper (atValue:atRest) stream = taker atRest next-      where (_toKeep, next) = splitPrimitiveUntil atValue stream---- | Create a list of outlines corresponding to all the--- dashed elements. They can be then stroked------ > mapM_ (stroke 3 (JoinMiter 0) (CapStraight 0, CapStraight 0)) $--- >     dashedStrokize 0 [10, 5]--- >                    40 JoinRound (CapStraight 0, CapStraight 0)--- >       [CubicBezierPrim $--- >            CubicBezier (V2  40 160) (V2 40   40)--- >                        (V2 160  40) (V2 160 160)]------ <<docimages/strokize_dashed_path.png>>----dashedStrokize :: Float       -- ^ Starting offset-               -> DashPattern -- ^ Dashing pattern to use for stroking-               -> StrokeWidth -- ^ Stroke width-               -> Join        -- ^ Which kind of join will be used-               -> (Cap, Cap)  -- ^ Start and end capping.-               -> [Primitive] -- ^ List of elements to transform-               -> [[Primitive]]-dashedStrokize offset dashPattern width join capping beziers =-    listOfContainer . strokize width join capping-        <$> dashize offset dashPattern beziers-+{-# LANGUAGE CPP #-}
+module Graphics.Rasterific.StrokeInternal
+    ( flatten
+    , dashize
+    , strokize
+    , dashedStrokize
+    , splitPrimitiveUntil
+    , approximatePathLength
+    )  where
+
+#if !MIN_VERSION_base(4,8,0)
+import Control.Applicative( pure )
+import Data.Monoid( mempty )
+import Data.Foldable( foldMap )
+#endif
+
+import Control.Applicative( (<$>) )
+import Data.Monoid( (<>) )
+
+import Graphics.Rasterific.Linear
+             ( V2( .. )
+             , (^-^)
+             , (^+^)
+             , (^*)
+             , dot
+             )
+
+import Graphics.Rasterific.Operators
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.QuadraticBezier
+import Graphics.Rasterific.CubicBezier
+import Graphics.Rasterific.Line
+
+lastPoint :: Primitive -> Point
+lastPoint (LinePrim (Line _ x1)) = x1
+lastPoint (BezierPrim (Bezier _ _ x2)) = x2
+lastPoint (CubicBezierPrim (CubicBezier _ _ _ x3)) = x3
+
+lastPointAndNormal :: Primitive -> (Point, Vector)
+lastPointAndNormal (LinePrim (Line a b)) = (b, a `normal` b)
+lastPointAndNormal (BezierPrim (Bezier _ b c)) = (c, b `normal` c)
+lastPointAndNormal (CubicBezierPrim (CubicBezier _ _ c d)) = (d, c `normal` d)
+
+firstPointAndNormal :: Primitive -> (Point, Vector)
+firstPointAndNormal (LinePrim (Line a b)) = (a, a `normal` b)
+firstPointAndNormal (BezierPrim (Bezier a b _)) = (a, a `normal` b)
+firstPointAndNormal (CubicBezierPrim (CubicBezier a b _ _)) = (a, a `normal` b)
+
+reversePrimitive :: Primitive -> Primitive
+reversePrimitive (LinePrim (Line a b)) = LinePrim (Line b a)
+reversePrimitive (BezierPrim (Bezier a b c)) =
+    BezierPrim (Bezier c b a)
+reversePrimitive (CubicBezierPrim (CubicBezier a b c d)) =
+    CubicBezierPrim (CubicBezier d c b a)
+
+-- | Create a "rounded" join or cap
+roundJoin :: Float -> Point -> Vector -> Vector -> Container Primitive
+roundJoin offset p = go
+  where go u v
+          -- If we're already on a nice curvature,
+          -- don't bother doing anything
+          | u `dot` w >= 0.9 = pure . BezierPrim $ Bezier a b c
+          | otherwise = go u w <> go w v
+          where --     ^
+                --     |w
+                -- a X---X c
+                --    \ /
+                --     Xp
+                -- ^  / \  ^
+                -- u\/   \/v
+                --  /     \   .
+                a = p ^+^ u ^* offset
+                c = p ^+^ v ^* offset
+
+                w = (a `normal` c) `ifZero` u
+
+                -- Same as offseting
+                n = p ^+^ w ^* offset
+                b = n ^* 2 ^-^ (a `midPoint` c)
+
+-- | Put a cap at the end of a bezier curve, depending
+-- on the kind of cap wanted.
+cap :: Float -> Cap -> Primitive -> Container Primitive
+cap offset CapRound prim = roundJoin offset p u (- u)
+  where (p, u) = lastPointAndNormal prim
+
+cap offset (CapStraight cVal) prim =
+   pure (d `lineFromTo` e) <> pure (e `lineFromTo` f)
+                           <> pure (f `lineFromTo` g)
+  where -- The usual "normal"
+        (p, u@(V2 ux uy)) = lastPointAndNormal prim
+        -- Vector pointing in the direction of the curve
+        -- of norm 1
+        v = V2 uy $ negate ux
+
+        -- Finishing points around the edge
+        -- -u*offset u*offset
+        --       <-><->
+        --     d/  /  /g
+        --     /  /  /
+        --    /  /  /
+        --      /
+        --     / curve
+        --
+        d = p ^+^ u ^* offset
+        g = p ^-^ u ^* offset
+
+        -- Create the "far" points
+        --
+        --       e        f
+        --        /     /   ^
+        --       /     /   / v * offset * cVal
+        --     d/  /  /g
+        --     /  /  /
+        --    /  /  /
+        --      /
+        --     / curve
+        --
+        e = d ^+^ v ^* (offset * cVal)
+        f = g ^+^ v ^* (offset * cVal)
+
+lineFromTo :: Point -> Point -> Primitive
+lineFromTo a b = LinePrim (Line a b)
+
+miterJoin :: Float -> Float -> Point -> Vector -> Vector
+          -> Container Primitive
+miterJoin offset l point u v
+  | uDotW > l / max 1 l && uDotW > 0.01 =
+      pure (m `lineFromTo` c) <> pure (a `lineFromTo` m)
+  -- A simple straight junction
+  | otherwise = pure $ a `lineFromTo` c
+  where --      X m
+        --     /\
+        --    /|w\
+        -- a X---X c
+        --    \ /
+        --     Xp
+        -- ^  / \  ^
+        -- u\/   \/v
+        --  /     \     .
+        a = point ^+^ u ^* offset
+        c = point ^+^ v ^* offset
+        w = (a `normal` c) `ifZero` u
+
+        uDotW =  u `dot` w
+
+        -- Calculate the maximum distance on the
+        -- u axis
+        p = offset / uDotW
+        -- middle point for "straight joining"
+        m = point + w ^* p
+
+joinPrimitives :: StrokeWidth -> Join -> Primitive -> Primitive
+               -> Container Primitive
+joinPrimitives offset join prim1 prim2  =
+  case join of
+    JoinRound -> roundJoin offset p u v
+    JoinMiter l -> miterJoin offset l p u v
+  where (p, u) = lastPointAndNormal prim1
+        (_, v) = firstPointAndNormal prim2
+
+offsetPrimitives :: Float -> Primitive -> Container Primitive
+offsetPrimitives offset (LinePrim l) = offsetLine offset l
+offsetPrimitives offset (BezierPrim b) = offsetBezier offset b
+offsetPrimitives offset (CubicBezierPrim c) = offsetCubicBezier offset c
+
+offsetAndJoin :: Float -> Join -> Cap -> [Primitive]
+              -> Container Primitive
+offsetAndJoin _ _ _ [] = mempty
+offsetAndJoin offset join caping (firstShape:rest) = go firstShape rest
+  where joiner = joinPrimitives offset join
+        offseter = offsetPrimitives offset
+        (firstPoint, _) = firstPointAndNormal firstShape
+
+        go prev []
+           | firstPoint `isNearby` lastPoint prev = joiner prev firstShape <> offseter prev
+           | otherwise = offseter prev <> cap offset caping prev
+        go prev (x:xs) =
+             joiner prev x <> offseter prev <> go x xs
+
+approximateLength :: Primitive -> Float
+approximateLength (LinePrim l) = lineLength l
+approximateLength (BezierPrim b) = bezierLengthApproximation b
+approximateLength (CubicBezierPrim c) = cubicBezierLengthApproximation c
+
+
+sanitize :: Primitive -> Container Primitive
+sanitize (LinePrim l) = sanitizeLine l
+sanitize (BezierPrim b) = sanitizeBezier b
+sanitize (CubicBezierPrim c) = sanitizeCubicBezier c
+
+strokize :: StrokeWidth -> Join -> (Cap, Cap) -> [Primitive]
+         -> Container Primitive
+strokize width join (capStart, capEnd) beziers =
+    offseter capEnd sanitized <>
+        offseter capStart (reverse $ reversePrimitive <$> sanitized)
+  where 
+        sanitized = foldMap (listOfContainer . sanitize) beziers
+        offseter = offsetAndJoin (width / 2) join
+
+flattenPrimitive :: Primitive -> Container Primitive
+flattenPrimitive (BezierPrim bezier) = flattenBezier bezier
+flattenPrimitive (CubicBezierPrim bezier) = flattenCubicBezier bezier
+flattenPrimitive (LinePrim line) = flattenLine line
+
+breakPrimitiveAt :: Primitive -> Float -> (Primitive, Primitive)
+breakPrimitiveAt (BezierPrim bezier) at = (BezierPrim a, BezierPrim b)
+  where (a, b) = bezierBreakAt bezier at
+breakPrimitiveAt (CubicBezierPrim bezier) at = (CubicBezierPrim a, CubicBezierPrim b)
+  where (a, b) = cubicBezierBreakAt bezier at
+breakPrimitiveAt (LinePrim line) at = (LinePrim a, LinePrim b)
+  where (a, b) = lineBreakAt line at
+
+
+flatten :: Container Primitive -> Container Primitive
+flatten = foldMap flattenPrimitive
+
+splitPrimitiveUntil :: Float -> [Primitive] -> ([Primitive], [Primitive])
+splitPrimitiveUntil = go
+  where
+    go _ [] = ([], [])
+    go left lst
+      | left <= 0 = ([], lst)
+    go left (x : xs)
+      | left > primLength = (x : inInterval, afterInterval)
+      | otherwise = ([beforeStop], afterStop : xs)
+      where
+        primLength = approximateLength x
+        (inInterval, afterInterval) = go (left - primLength) xs
+
+        (beforeStop, afterStop) =
+            breakPrimitiveAt x $ left / primLength
+
+dropPattern :: Float -> DashPattern -> DashPattern
+dropPattern = go
+  where
+    go _ [] = []
+    go offset (x:xs)
+        | x < 0 = x:xs -- sanitizing
+        | offset < x = x - offset : xs
+        | otherwise {- offset >= x -} = go (offset - x) xs
+
+-- | Don't make them completly flat, but suficiently
+-- to assume they are.
+linearizePrimitives :: [Primitive] -> [Primitive]
+linearizePrimitives =
+  listOfContainer . foldMap flattenPrimitive . foldMap sanitize
+
+-- | Return an approximation of the length of a given path.
+-- It's results is not precise but should be enough for
+-- rough calculations
+approximatePathLength :: Path -> Float
+approximatePathLength = approximatePrimitivesLength . pathToPrimitives
+
+approximatePrimitivesLength :: [Primitive] -> Float
+approximatePrimitivesLength prims =
+  sum $ approximateLength <$> linearizePrimitives prims
+
+dashize :: Float -> DashPattern -> [Primitive] -> [[Primitive]]
+dashize offset pattern = taker infinitePattern . linearizePrimitives 
+  where
+    realOffset | offset >= 0 = offset
+               | otherwise = offset + sum pattern
+
+    infinitePattern =
+        dropPattern realOffset . cycle $ filter (> 0) pattern
+
+    taker _ [] = []
+    taker [] _ = [] -- Impossible by construction, pattern is infinite
+    taker (atValue:atRest) stream = toKeep : droper atRest next
+      where (toKeep, next) = splitPrimitiveUntil atValue stream
+
+    droper _ [] = []
+    droper [] _ = [] -- Impossible by construction, pattern is infinite
+    droper (atValue:atRest) stream = taker atRest next
+      where (_toKeep, next) = splitPrimitiveUntil atValue stream
+
+-- | Create a list of outlines corresponding to all the
+-- dashed elements. They can be then stroked
+--
+-- > mapM_ (stroke 3 (JoinMiter 0) (CapStraight 0, CapStraight 0)) $
+-- >     dashedStrokize 0 [10, 5]
+-- >                    40 JoinRound (CapStraight 0, CapStraight 0)
+-- >       [CubicBezierPrim $
+-- >            CubicBezier (V2  40 160) (V2 40   40)
+-- >                        (V2 160  40) (V2 160 160)]
+--
+-- <<docimages/strokize_dashed_path.png>>
+--
+dashedStrokize :: Float       -- ^ Starting offset
+               -> DashPattern -- ^ Dashing pattern to use for stroking
+               -> StrokeWidth -- ^ Stroke width
+               -> Join        -- ^ Which kind of join will be used
+               -> (Cap, Cap)  -- ^ Start and end capping.
+               -> [Primitive] -- ^ List of elements to transform
+               -> [[Primitive]]
+dashedStrokize offset dashPattern width join capping beziers =
+    listOfContainer . strokize width join capping
+        <$> dashize offset dashPattern beziers
+
src/Graphics/Rasterific/Texture.hs view
@@ -1,147 +1,147 @@-{-# LANGUAGE FlexibleContexts #-}-{-# LANGUAGE ScopedTypeVariables #-}--- | Module describing the various filling method of the--- geometric primitives.------ All points coordinate given in this module are expressed--- final image pixel coordinates.-module Graphics.Rasterific.Texture-    ( Texture-    , Gradient-    , withSampler-    , uniformTexture-      -- * Texture kind-    , linearGradientTexture-    , radialGradientTexture-    , radialGradientWithFocusTexture-    , sampledImageTexture--      -- * Texture manipulation-    , modulateTexture-    , transformTexture -    ) where---import Codec.Picture.Types( Pixel( .. )-                          , Image( .. )-                          )-import Graphics.Rasterific.Types( Point, SamplerRepeat( .. ), Line( .. ) )-import Graphics.Rasterific.Shading-import Graphics.Rasterific.Transformations---- | Set the repeat pattern of the texture (if any).--- With padding:------ > withTexture (sampledImageTexture textureImage) $--- >   fill $ rectangle (V2 0 0) 200 200------ <<docimages/sampled_texture_pad.png>>------ With repeat:------ > withTexture (withSampler SamplerRepeat $--- >                 sampledImageTexture textureImage) $--- >     fill $ rectangle (V2 0 0) 200 200------ <<docimages/sampled_texture_repeat.png>>------ With reflect:------ > withTexture (withSampler SamplerReflect $--- >                 sampledImageTexture textureImage) $--- >     fill $ rectangle (V2 0 0) 200 200------ <<docimages/sampled_texture_reflect.png>>----withSampler :: SamplerRepeat -> Texture px -> Texture px-withSampler = WithSampler---- | Transform the coordinates used for texture before applying--- it, allow interesting transformations.------ > withTexture (withSampler SamplerRepeat $--- >             transformTexture (rotateCenter 1 (V2 0 0) <> --- >                               scale 0.5 0.25)--- >             $ sampledImageTexture textureImage) $--- >     fill $ rectangle (V2 0 0) 200 200------ <<docimages/sampled_texture_scaled.png>>----transformTexture :: Transformation -> Texture px -> Texture px-transformTexture = WithTextureTransform---- | The uniform texture is the simplest texture of all:--- an uniform color.-uniformTexture :: px -- ^ The color used for all the texture.-               -> Texture px-uniformTexture = SolidTexture---- | Linear gradient texture.------ > let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)--- >               ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)--- >               ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in--- > withTexture (linearGradientTexture SamplerPad gradDef--- >                        (V2 40 40) (V2 130 130)) $--- >    fill $ circle (V2 100 100) 100------ <<docimages/linear_gradient.png>>----linearGradientTexture :: Gradient px -- ^ Gradient description.-                      -> Point       -- ^ Linear gradient start point.-                      -> Point       -- ^ Linear gradient end point.-                      -> Texture px-linearGradientTexture gradient start end =-    LinearGradientTexture gradient (Line start end)---- | Use another image as a texture for the filling.--- Contrary to `imageTexture`, this function perform a bilinear--- filtering on the texture.----sampledImageTexture :: Image px -> Texture px-sampledImageTexture = SampledTexture---- | Radial gradient texture------ > let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)--- >               ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)--- >               ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in--- > withTexture (radialGradientTexture gradDef--- >                    (V2 100 100) 75) $--- >    fill $ circle (V2 100 100) 100------ <<docimages/radial_gradient.png>>----radialGradientTexture :: Gradient px -- ^ Gradient description-                      -> Point       -- ^ Radial gradient center-                      -> Float       -- ^ Radial gradient radius-                      -> Texture px-radialGradientTexture = RadialGradientTexture---- | Radial gradient texture with a focus point.------ > let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)--- >               ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)--- >               ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in--- > withTexture (radialGradientWithFocusTexture gradDef--- >                    (V2 100 100) 75 (V2 70 70) ) $--- >    fill $ circle (V2 100 100) 100------ <<docimages/radial_gradient_focus.png>>----radialGradientWithFocusTexture-    :: Gradient px -- ^ Gradient description-    -> Point      -- ^ Radial gradient center-    -> Float      -- ^ Radial gradient radius-    -> Point      -- ^ Radial gradient focus point-    -> Texture px-radialGradientWithFocusTexture = RadialGradientWithFocusTexture---- | Perform a multiplication operation between a full color texture--- and a greyscale one, used for clip-path implementation.-modulateTexture :: (Pixel px)-                => Texture px                       -- ^ The full blown texture.-                -> Texture (PixelBaseComponent px)  -- ^ A greyscale modulation texture.-                -> Texture px                       -- ^ The resulting texture.-modulateTexture = ModulateTexture-+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE ScopedTypeVariables #-}
+-- | Module describing the various filling method of the
+-- geometric primitives.
+--
+-- All points coordinate given in this module are expressed
+-- final image pixel coordinates.
+module Graphics.Rasterific.Texture
+    ( Texture
+    , Gradient
+    , withSampler
+    , uniformTexture
+      -- * Texture kind
+    , linearGradientTexture
+    , radialGradientTexture
+    , radialGradientWithFocusTexture
+    , sampledImageTexture
+
+      -- * Texture manipulation
+    , modulateTexture
+    , transformTexture 
+    ) where
+
+
+import Codec.Picture.Types( Pixel( .. )
+                          , Image( .. )
+                          )
+import Graphics.Rasterific.Types( Point, SamplerRepeat( .. ), Line( .. ) )
+import Graphics.Rasterific.Shading
+import Graphics.Rasterific.Transformations
+
+-- | Set the repeat pattern of the texture (if any).
+-- With padding:
+--
+-- > withTexture (sampledImageTexture textureImage) $
+-- >   fill $ rectangle (V2 0 0) 200 200
+--
+-- <<docimages/sampled_texture_pad.png>>
+--
+-- With repeat:
+--
+-- > withTexture (withSampler SamplerRepeat $
+-- >                 sampledImageTexture textureImage) $
+-- >     fill $ rectangle (V2 0 0) 200 200
+--
+-- <<docimages/sampled_texture_repeat.png>>
+--
+-- With reflect:
+--
+-- > withTexture (withSampler SamplerReflect $
+-- >                 sampledImageTexture textureImage) $
+-- >     fill $ rectangle (V2 0 0) 200 200
+--
+-- <<docimages/sampled_texture_reflect.png>>
+--
+withSampler :: SamplerRepeat -> Texture px -> Texture px
+withSampler = WithSampler
+
+-- | Transform the coordinates used for texture before applying
+-- it, allow interesting transformations.
+--
+-- > withTexture (withSampler SamplerRepeat $
+-- >             transformTexture (rotateCenter 1 (V2 0 0) <> 
+-- >                               scale 0.5 0.25)
+-- >             $ sampledImageTexture textureImage) $
+-- >     fill $ rectangle (V2 0 0) 200 200
+--
+-- <<docimages/sampled_texture_scaled.png>>
+--
+transformTexture :: Transformation -> Texture px -> Texture px
+transformTexture = WithTextureTransform
+
+-- | The uniform texture is the simplest texture of all:
+-- an uniform color.
+uniformTexture :: px -- ^ The color used for all the texture.
+               -> Texture px
+uniformTexture = SolidTexture
+
+-- | Linear gradient texture.
+--
+-- > let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)
+-- >               ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)
+-- >               ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in
+-- > withTexture (linearGradientTexture SamplerPad gradDef
+-- >                        (V2 40 40) (V2 130 130)) $
+-- >    fill $ circle (V2 100 100) 100
+--
+-- <<docimages/linear_gradient.png>>
+--
+linearGradientTexture :: Gradient px -- ^ Gradient description.
+                      -> Point       -- ^ Linear gradient start point.
+                      -> Point       -- ^ Linear gradient end point.
+                      -> Texture px
+linearGradientTexture gradient start end =
+    LinearGradientTexture gradient (Line start end)
+
+-- | Use another image as a texture for the filling.
+-- Contrary to `imageTexture`, this function perform a bilinear
+-- filtering on the texture.
+--
+sampledImageTexture :: Image px -> Texture px
+sampledImageTexture = SampledTexture
+
+-- | Radial gradient texture
+--
+-- > let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)
+-- >               ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)
+-- >               ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in
+-- > withTexture (radialGradientTexture gradDef
+-- >                    (V2 100 100) 75) $
+-- >    fill $ circle (V2 100 100) 100
+--
+-- <<docimages/radial_gradient.png>>
+--
+radialGradientTexture :: Gradient px -- ^ Gradient description
+                      -> Point       -- ^ Radial gradient center
+                      -> Float       -- ^ Radial gradient radius
+                      -> Texture px
+radialGradientTexture = RadialGradientTexture
+
+-- | Radial gradient texture with a focus point.
+--
+-- > let gradDef = [(0, PixelRGBA8 0 0x86 0xc1 255)
+-- >               ,(0.5, PixelRGBA8 0xff 0xf4 0xc1 255)
+-- >               ,(1, PixelRGBA8 0xFF 0x53 0x73 255)] in
+-- > withTexture (radialGradientWithFocusTexture gradDef
+-- >                    (V2 100 100) 75 (V2 70 70) ) $
+-- >    fill $ circle (V2 100 100) 100
+--
+-- <<docimages/radial_gradient_focus.png>>
+--
+radialGradientWithFocusTexture
+    :: Gradient px -- ^ Gradient description
+    -> Point      -- ^ Radial gradient center
+    -> Float      -- ^ Radial gradient radius
+    -> Point      -- ^ Radial gradient focus point
+    -> Texture px
+radialGradientWithFocusTexture = RadialGradientWithFocusTexture
+
+-- | Perform a multiplication operation between a full color texture
+-- and a greyscale one, used for clip-path implementation.
+modulateTexture :: (Pixel px)
+                => Texture px                       -- ^ The full blown texture.
+                -> Texture (PixelBaseComponent px)  -- ^ A greyscale modulation texture.
+                -> Texture px                       -- ^ The resulting texture.
+modulateTexture = ModulateTexture
+
src/Graphics/Rasterific/Transformations.hs view
@@ -1,198 +1,198 @@--- | This module provide some helpers in order--- to perform basic geometric transformation on--- the drawable primitives.------ You can combine the transformation is `mappend` or--- the `(\<\>)` operator from "Data.Monoid" .-{-# LANGUAGE CPP #-}-module Graphics.Rasterific.Transformations-    ( Transformation( .. )-    , applyTransformation-    , applyVectorTransformation-    , translate-    , scale-    , rotate-    , rotateCenter-    , skewX-    , skewY-    , toNewXBase-    , inverseTransformation-    ) where--#if !MIN_VERSION_base(4,8,0)-import Data.Monoid( Monoid( .. )  )-#endif-import Data.Monoid( (<>) )-import Graphics.Rasterific.Types-import Graphics.Rasterific.Linear( V2( .. ), (^+^), normalize )---- | Represent a 3*3 matrix for homogenous coordinates.------ > | A C E |--- > | B D F |--- > | 0 0 1 |----data Transformation = Transformation-    { _transformA :: {-# UNPACK #-} !Float-    , _transformC :: {-# UNPACK #-} !Float-    , _transformE :: {-# UNPACK #-} !Float -- ^ X translation--    , _transformB :: {-# UNPACK #-} !Float-    , _transformD :: {-# UNPACK #-} !Float-    , _transformF :: {-# UNPACK #-} !Float -- ^ Y translation-    }-    deriving (Eq, Show)--transformCombine :: Transformation -> Transformation -> Transformation-transformCombine (Transformation a c e-                                 b d f)--                 (Transformation a' c' e'-                                 b' d' f') =-    Transformation (a * a' + c * b' {- below b' is zero -})-              (a * c' + c * d' {- below d' is zero -})-              (a * e' + c * f' + e {- below f' is one -})--              (b * a' + d * b' {- below b' is zero -})-              (b * c' + d * d' {- below d' is zero -})-              (b * e' + d * f' + f {- below f' is one -})--instance Monoid Transformation where-    mappend = transformCombine-    mempty = Transformation 1 0 0-                            0 1 0---- | Effectively transform a point given a transformation.-applyTransformation :: Transformation -> Point -> Point-applyTransformation (Transformation a c e-                                    b d f) (V2 x y) =-    V2 (a * x + y * c + e) (b * x + d * y + f)---- | Effectively transform a vector given a transformation.--- The translation part won't be applied.-applyVectorTransformation :: Transformation -> Vector -> Vector-applyVectorTransformation-    (Transformation a c _e-                    b d _f) (V2 x y) =-    V2 (a * x + y * c) (b * x + d * y)----- | Create a transformation representing a rotation--- on the plane.------ > fill . transform (applyTransformation $ rotate 0.2)--- >      $ rectangle (V2 40 40) 120 120------ <<docimages/transform_rotate.png>>----rotate :: Float  -- ^ Rotation angle in radian.-       -> Transformation-rotate angle = Transformation ca (-sa) 0-                              sa   ca  0-  where ca = cos angle-        sa = sin angle---- | Create a transformation representing a rotation--- on the plane. The rotation center is given in parameter------ > fill . transform (applyTransformation $ rotateCenter 0.2 (V2 200 200))--- >      $ rectangle (V2 40 40) 120 120------ <<docimages/transform_rotate_center.png>>----rotateCenter :: Float -- ^ Rotation angle in radian-             -> Point -- ^ Rotation center-             -> Transformation-rotateCenter angle p =-    translate p <> rotate angle <> translate (negate p)----- | Perform a scaling of the given primitives.------ > fill . transform (applyTransformation $ scale 2 2)--- >      $ rectangle (V2 40 40) 40 40------ <<docimages/transform_scale.png>>----scale :: Float -> Float -> Transformation-{-# RULES-    "scale mappend" forall ax ay bx by.-       mappend (scale ax ay) (scale bx by) =-         scale (ax * bx) (ay * by)-  #-}-scale scaleX scaleY =-    Transformation scaleX      0 0-                        0 scaleY 0---- | Perform a translation of the given primitives.------ > fill . transform (applyTransformation $ translate (V2 100 100))--- >      $ rectangle (V2 40 40) 40 40------ <<docimages/transform_translate.png>>----translate :: Vector -> Transformation-{-# RULES-    "translate mappend" forall a b.-      mappend (translate a) (translate b) = translate (a ^+^ b)-  #-}-translate (V2 x y) =-    Transformation 1 0 x-                   0 1 y---- | Skew transformation along the--- X axis.------ > fill . transform (applyTransformation $ skewX 0.3)--- >      $ rectangle (V2 50 50) 80 80------ <<docimages/transform_skewx.png>>----skewX :: Float -> Transformation-skewX v =-    Transformation 1 t 0-                   0 1 0-  where t = tan v---- | Skew transformation along the Y axis.------ > fill . transform (applyTransformation $ skewY 0.3)--- >      $ rectangle (V2 50 50) 80 80------ <<docimages/transform_skewy.png>>----skewY :: Float -> Transformation-skewY v =-    Transformation 1 0 0-                   t 1 0-  where t = tan v---- | Given a new X-acis vector, create a rotation matrix--- to get into this new base, assuming an Y basis orthonormal--- to the X one.-toNewXBase :: Vector -> Transformation-toNewXBase vec =-    Transformation dx (-dy) 0-                   dy   dx  0-  where V2 dx dy = normalize vec--transformationDeterminant :: Transformation -> Float-transformationDeterminant (Transformation a c _e-                                          b d _f) = a * d - c * b---- | Inverse a transformation (if possible)-inverseTransformation :: Transformation -> Maybe Transformation-inverseTransformation trans-    | transformationDeterminant trans == 0 = Nothing-inverseTransformation (Transformation a c e-                                      b d f) =-    Just $ Transformation a' c' e' b' d' f'-  where det = a * d - b * c-        a' = d / det-        c' = (- c) / det-        e' = (c * f - e * d) / det--        b' = (- b) / det-        d' = a / det-        f' = (e * b - a * f) / det-+-- | This module provide some helpers in order
+-- to perform basic geometric transformation on
+-- the drawable primitives.
+--
+-- You can combine the transformation is `mappend` or
+-- the `(\<\>)` operator from "Data.Monoid" .
+{-# LANGUAGE CPP #-}
+module Graphics.Rasterific.Transformations
+    ( Transformation( .. )
+    , applyTransformation
+    , applyVectorTransformation
+    , translate
+    , scale
+    , rotate
+    , rotateCenter
+    , skewX
+    , skewY
+    , toNewXBase
+    , inverseTransformation
+    ) where
+
+#if !MIN_VERSION_base(4,8,0)
+import Data.Monoid( Monoid( .. )  )
+#endif
+import Data.Monoid( (<>) )
+import Graphics.Rasterific.Types
+import Graphics.Rasterific.Linear( V2( .. ), (^+^), normalize )
+
+-- | Represent a 3*3 matrix for homogenous coordinates.
+--
+-- > | A C E |
+-- > | B D F |
+-- > | 0 0 1 |
+--
+data Transformation = Transformation
+    { _transformA :: {-# UNPACK #-} !Float
+    , _transformC :: {-# UNPACK #-} !Float
+    , _transformE :: {-# UNPACK #-} !Float -- ^ X translation
+
+    , _transformB :: {-# UNPACK #-} !Float
+    , _transformD :: {-# UNPACK #-} !Float
+    , _transformF :: {-# UNPACK #-} !Float -- ^ Y translation
+    }
+    deriving (Eq, Show)
+
+transformCombine :: Transformation -> Transformation -> Transformation
+transformCombine (Transformation a c e
+                                 b d f)
+
+                 (Transformation a' c' e'
+                                 b' d' f') =
+    Transformation (a * a' + c * b' {- below b' is zero -})
+              (a * c' + c * d' {- below d' is zero -})
+              (a * e' + c * f' + e {- below f' is one -})
+
+              (b * a' + d * b' {- below b' is zero -})
+              (b * c' + d * d' {- below d' is zero -})
+              (b * e' + d * f' + f {- below f' is one -})
+
+instance Monoid Transformation where
+    mappend = transformCombine
+    mempty = Transformation 1 0 0
+                            0 1 0
+
+-- | Effectively transform a point given a transformation.
+applyTransformation :: Transformation -> Point -> Point
+applyTransformation (Transformation a c e
+                                    b d f) (V2 x y) =
+    V2 (a * x + y * c + e) (b * x + d * y + f)
+
+-- | Effectively transform a vector given a transformation.
+-- The translation part won't be applied.
+applyVectorTransformation :: Transformation -> Vector -> Vector
+applyVectorTransformation
+    (Transformation a c _e
+                    b d _f) (V2 x y) =
+    V2 (a * x + y * c) (b * x + d * y)
+
+
+-- | Create a transformation representing a rotation
+-- on the plane.
+--
+-- > fill . transform (applyTransformation $ rotate 0.2)
+-- >      $ rectangle (V2 40 40) 120 120
+--
+-- <<docimages/transform_rotate.png>>
+--
+rotate :: Float  -- ^ Rotation angle in radian.
+       -> Transformation
+rotate angle = Transformation ca (-sa) 0
+                              sa   ca  0
+  where ca = cos angle
+        sa = sin angle
+
+-- | Create a transformation representing a rotation
+-- on the plane. The rotation center is given in parameter
+--
+-- > fill . transform (applyTransformation $ rotateCenter 0.2 (V2 200 200))
+-- >      $ rectangle (V2 40 40) 120 120
+--
+-- <<docimages/transform_rotate_center.png>>
+--
+rotateCenter :: Float -- ^ Rotation angle in radian
+             -> Point -- ^ Rotation center
+             -> Transformation
+rotateCenter angle p =
+    translate p <> rotate angle <> translate (negate p)
+
+
+-- | Perform a scaling of the given primitives.
+--
+-- > fill . transform (applyTransformation $ scale 2 2)
+-- >      $ rectangle (V2 40 40) 40 40
+--
+-- <<docimages/transform_scale.png>>
+--
+scale :: Float -> Float -> Transformation
+{-# RULES
+    "scale mappend" forall ax ay bx by.
+       mappend (scale ax ay) (scale bx by) =
+         scale (ax * bx) (ay * by)
+  #-}
+scale scaleX scaleY =
+    Transformation scaleX      0 0
+                        0 scaleY 0
+
+-- | Perform a translation of the given primitives.
+--
+-- > fill . transform (applyTransformation $ translate (V2 100 100))
+-- >      $ rectangle (V2 40 40) 40 40
+--
+-- <<docimages/transform_translate.png>>
+--
+translate :: Vector -> Transformation
+{-# RULES
+    "translate mappend" forall a b.
+      mappend (translate a) (translate b) = translate (a ^+^ b)
+  #-}
+translate (V2 x y) =
+    Transformation 1 0 x
+                   0 1 y
+
+-- | Skew transformation along the
+-- X axis.
+--
+-- > fill . transform (applyTransformation $ skewX 0.3)
+-- >      $ rectangle (V2 50 50) 80 80
+--
+-- <<docimages/transform_skewx.png>>
+--
+skewX :: Float -> Transformation
+skewX v =
+    Transformation 1 t 0
+                   0 1 0
+  where t = tan v
+
+-- | Skew transformation along the Y axis.
+--
+-- > fill . transform (applyTransformation $ skewY 0.3)
+-- >      $ rectangle (V2 50 50) 80 80
+--
+-- <<docimages/transform_skewy.png>>
+--
+skewY :: Float -> Transformation
+skewY v =
+    Transformation 1 0 0
+                   t 1 0
+  where t = tan v
+
+-- | Given a new X-acis vector, create a rotation matrix
+-- to get into this new base, assuming an Y basis orthonormal
+-- to the X one.
+toNewXBase :: Vector -> Transformation
+toNewXBase vec =
+    Transformation dx (-dy) 0
+                   dy   dx  0
+  where V2 dx dy = normalize vec
+
+transformationDeterminant :: Transformation -> Float
+transformationDeterminant (Transformation a c _e
+                                          b d _f) = a * d - c * b
+
+-- | Inverse a transformation (if possible)
+inverseTransformation :: Transformation -> Maybe Transformation
+inverseTransformation trans
+    | transformationDeterminant trans == 0 = Nothing
+inverseTransformation (Transformation a c e
+                                      b d f) =
+    Just $ Transformation a' c' e' b' d' f'
+  where det = a * d - b * c
+        a' = d / det
+        c' = (- c) / det
+        e' = (c * f - e * d) / det
+
+        b' = (- b) / det
+        d' = a / det
+        f' = (e * b - a * f) / det
+
src/Graphics/Rasterific/Types.hs view
@@ -1,482 +1,482 @@-{-# LANGUAGE TypeFamilies #-}-{-# LANGUAGE FlexibleContexts #-}-{-# LANGUAGE GADTs #-}-{-# LANGUAGE FlexibleInstances #-}-{-# LANGUAGE CPP #-}--- | Gather all the types used in the rasterization engine.-module Graphics.Rasterific.Types-    ( -- * Geometry description-      Vector-    , Point-    , Line( .. )-    , Bezier( .. )-    , CubicBezier( .. )-    , Primitive( .. )-    , Producer-    , Container-    , containerOfList-    , listOfContainer-    , containerOfFunction-    , PathCommand( .. )-    , Path( .. )-    , Transformable( .. )-    , PointFoldable( .. )--      -- * Rasterization control types-    , Cap( .. )-    , Join( .. )-    , FillMethod( .. )-    , SamplerRepeat( .. )-    , DashPattern-    , StrokeWidth--      -- * Internal type-    , EdgeSample( .. )-    , pathToPrimitives--      -- * Little geometry helpers-    , firstTangeantOf-    , lastTangeantOf-    , firstPointOf-    , lastPointOf-    ) where--import Data.DList( DList, fromList, toList  )--#if !MIN_VERSION_base(4,8,0)-import Data.Foldable( Foldable )-#endif-import Data.Foldable( foldl' )-import Graphics.Rasterific.Linear( V2( .. ), (^-^), nearZero )--import Foreign.Ptr( castPtr )-import Foreign.Storable( Storable( sizeOf-                       , alignment-                       , peek-                       , poke-                       , peekElemOff-                       , pokeElemOff ) )---- | Represent a vector-type Vector = V2 Float---- | Represent a point-type Point = V2 Float---- | Type alias just to get more meaningful--- type signatures-type StrokeWidth = Float---- | Dash pattern to use-type DashPattern = [Float]---- | Describe how we will "finish" the stroking--- that don't loop.-data Cap-    -- | Create a straight caping on the stroke.-    -- Cap value should be positive and represent-    -- the distance from the end of curve to the actual cap-    ---    --  * cap straight with param 0 : <<docimages/cap_straight.png>>-    ---    --  * cap straight with param 1 : <<docimages/cap_straight_1.png>>-    ---  = CapStraight Float--    -- | Create a rounded caping on the stroke.-    -- <<docimages/cap_round.png>>-  | CapRound-  deriving (Eq, Show)---- | Describe how to display the join of broken lines--- while stroking.-data Join-    -- | Make a curved join.-    -- <<docimages/join_round.png>>-  = JoinRound-    -- | Make a mitter join. Value must be positive or null.-    -- Seems to make sense in [0;1] only-    ---    --  * Miter join with 0 : <<docimages/join_miter.png>>-    ---    --  * Miter join with 5 : <<docimages/join_miter_5.png>>-    ---  | JoinMiter Float-  deriving (Eq, Show)---- | Tell how to fill complex shapes when there is self --- intersections. If the filling mode is not specified,--- then it's the `FillWinding` method which is used.------ The examples used are produced with the following--- function:--------- > fillingSample :: FillMethod -> Drawing px ()--- > fillingSample fillMethod = fillWithMethod fillMethod geometry where--- >   geometry = transform (applyTransformation $ scale 0.35 0.4--- >                                            <> translate (V2 (-80) (-180)))--- >            $ concatMap pathToPrimitives--- >      [ Path (V2 484 499) True--- >          [ PathCubicBezierCurveTo (V2 681 452) (V2 639 312) (V2 541 314)--- >          , PathCubicBezierCurveTo (V2 327 337) (V2 224 562) (V2 484 499)--- >          ]--- >      , Path (V2 136 377) True--- >          [ PathCubicBezierCurveTo (V2 244 253) (V2 424 420) (V2 357 489)--- >          , PathCubicBezierCurveTo (V2 302 582) (V2 47 481) (V2 136 377)--- >          ]--- >      , Path (V2 340 265) True--- >          [ PathCubicBezierCurveTo (V2 64 371) (V2 128 748) (V2 343 536)--- >          , PathCubicBezierCurveTo (V2 668 216) (V2 17 273) (V2 367 575)--- >          , PathCubicBezierCurveTo (V2 589 727) (V2 615 159) (V2 340 265)--- >          ]--- >      ]-data FillMethod-  -- | Also known as nonzero rule.-  -- To determine if a point falls inside the curve, you draw -  -- an imaginary line through that point. Next you will count-  -- how many times that line crosses the curve before it reaches-  -- that point. For every clockwise rotation, you subtract 1 and-  -- for every counter-clockwise rotation you add 1.-  ---  -- <<docimages/fill_winding.png>>-  = FillWinding--  -- | This rule determines the insideness of a point on -  -- the canvas by drawing a ray from that point to infinity-  -- in any direction and counting the number of path segments-  -- from the given shape that the ray crosses. If this number-  -- is odd, the point is inside; if even, the point is outside.-  ---  -- <<docimages/fill_evenodd.png>>-  | FillEvenOdd-  deriving (Eq, Enum, Show)---- | Describe the behaviour of samplers and texturers--- when they are out of the bounds of image and/or gradient.-data SamplerRepeat-    -- | Will clamp (ie. repeat the last pixel) when-    -- out of bound-    -- <<docimages/sampler_pad.png>>-  = SamplerPad-    -- | Will loop on it's definition domain-    -- <<docimages/sampler_repeat.png>>-  | SamplerRepeat-    -- | Will loop inverting axises-    -- <<docimages/sampler_reflect.png>>-  | SamplerReflect-  deriving (Eq, Enum, Show)---- | Represent a raster line-data EdgeSample = EdgeSample-  { _sampleX     :: {-# UNPACK #-} !Float -- ^ Horizontal position-  , _sampleY     :: {-# UNPACK #-} !Float -- ^ Vertical position-  , _sampleAlpha :: {-# UNPACK #-} !Float -- ^ Alpha-  , _sampleH     :: {-# UNPACK #-} !Float -- ^ Height-  }-  deriving Show---- | Just to get faster sorting-instance Storable EdgeSample where-   sizeOf _ = 4 * sizeOf (0 :: Float)-   alignment = sizeOf--   {-# INLINE peek #-}-   peek ptr = do-     let q = castPtr ptr-     sx <- peekElemOff q 0-     sy <- peekElemOff q 1-     sa <- peekElemOff q 2-     sh <- peekElemOff q 3-     return $ EdgeSample sx sy sa sh-      -   {-# INLINE poke #-}-   poke ptr (EdgeSample sx sy sa sh) = do-     let q = castPtr ptr-     pokeElemOff q 0 sx-     pokeElemOff q 1 sy-     pokeElemOff q 2 sa-     pokeElemOff q 3 sh---- | This typeclass is there to help transform the geometry,--- by applying a transformation on every point of a geometric--- element.-class Transformable a where-    -- | Apply a transformation function for every-    --  point in the element.-    transform :: (Point -> Point) -> a -> a---- | Typeclass helper gathering all the points of a given--- geometry.-class PointFoldable a where-    -- | Fold an accumulator on all the points of-    -- the primitive.-    foldPoints :: (b -> Point -> b) -> b -> a -> b--instance Transformable Point where-    {-# INLINE transform #-}-    transform f = f--instance PointFoldable Point where-    {-# INLINE foldPoints #-}-    foldPoints f = f---- | Describe a simple 2D line between two points.------ > fill $ LinePrim <$> [ Line (V2 10 10) (V2 190 10)--- >                     , Line (V2 190 10) (V2 95 170)--- >                     , Line (V2 95 170) (V2 10 10)]------ <<docimages/simple_line.png>>----data Line = Line-  { _lineX0 :: {-# UNPACK #-} !Point -- ^ Origin point-  , _lineX1 :: {-# UNPACK #-} !Point -- ^ End point-  }-  deriving Eq--instance Show Line where-  show (Line a b) =-      "Line (" ++ show a ++ ") ("-               ++ show b ++ ")"--instance Transformable Line where-    {-# INLINE transform #-}-    transform f (Line a b) = Line (f a) $ f b--instance PointFoldable Line where-    {-# INLINE foldPoints #-}-    foldPoints f acc (Line a b) = f (f acc b) a---- | Describe a quadratic bezier spline, described--- using 3 points.------ > fill $ BezierPrim <$> [Bezier (V2 10 10) (V2 200 50) (V2 200 100)--- >                       ,Bezier (V2 200 100) (V2 150 200) (V2 120 175)--- >                       ,Bezier (V2 120 175) (V2 30 100) (V2 10 10)]------ <<docimages/quadratic_bezier.png>>----data Bezier = Bezier-  { -- | Origin points, the spline will pass through it.-    _bezierX0 :: {-# UNPACK #-} !Point-    -- | Control point, the spline won't pass on it.-  , _bezierX1 :: {-# UNPACK #-} !Point-    -- | End point, the spline will pass through it.-  , _bezierX2 :: {-# UNPACK #-} !Point-  }-  deriving Eq--instance Show Bezier where-    show (Bezier a b c) =-        "Bezier (" ++ show a ++ ") ("-                   ++ show b ++ ") ("-                   ++ show c ++ ")"--instance Transformable Bezier where-    {-# INLINE transform #-}-    transform f (Bezier a b c) = Bezier (f a) (f b) $ f c--instance PointFoldable Bezier where-    {-# INLINE foldPoints #-}-    foldPoints f acc (Bezier a b c) =-        foldl' f acc [a, b, c]---- | Describe a cubic bezier spline, described--- using 4 points.------ > stroke 4 JoinRound (CapRound, CapRound) $--- >    [CubicBezierPrim $ CubicBezier (V2 0 10) (V2 205 250)--- >                                   (V2 (-10) 250) (V2 160 35)]------ <<docimages/cubic_bezier.png>>----data CubicBezier = CubicBezier-  { -- | Origin point, the spline will pass through it.-    _cBezierX0 :: {-# UNPACK #-} !Point-    -- | First control point of the cubic bezier curve.-  , _cBezierX1 :: {-# UNPACK #-} !Point-    -- | Second control point of the cubic bezier curve.-  , _cBezierX2 :: {-# UNPACK #-} !Point-    -- | End point of the cubic bezier curve-  , _cBezierX3 :: {-# UNPACK #-} !Point-  }-  deriving Eq--instance Show CubicBezier where-  show (CubicBezier a b c d) =-     "CubicBezier (" ++ show a ++ ") ("-                ++ show b ++ ") ("-                ++ show c ++ ") ("-                ++ show d ++ ")"--instance Transformable CubicBezier where-    {-# INLINE transform #-}-    transform f (CubicBezier a b c d) =-        CubicBezier (f a) (f b) (f c) $ f d--instance PointFoldable CubicBezier where-    {-# INLINE foldPoints #-}-    foldPoints f acc (CubicBezier a b c d) =-        foldl' f acc [a, b, c, d]---- | This datatype gather all the renderable primitives,--- they are kept separated otherwise to allow specialization--- on some specific algorithms. You can mix the different--- primitives in a single call :------ > fill--- >    [ CubicBezierPrim $ CubicBezier (V2 50 20) (V2 90 60)--- >                                    (V2  5 100) (V2 50 140)--- >    , LinePrim $ Line (V2 50 140) (V2 120 80)--- >    , LinePrim $ Line (V2 120 80) (V2 50 20) ]------ <<docimages/primitive_mixed.png>>----data Primitive-  = LinePrim !Line      -- ^ Primitive used for lines-  | BezierPrim !Bezier  -- ^ Primitive used for quadratic beziers curves-  | CubicBezierPrim !CubicBezier -- ^ Primitive used for cubic bezier curve-  deriving (Eq, Show)--instance Transformable Primitive where-    {-# INLINE transform #-}-    transform f (LinePrim l) = LinePrim $ transform f l-    transform f (BezierPrim b) = BezierPrim $ transform f b-    transform f (CubicBezierPrim c) = CubicBezierPrim $ transform f c--instance PointFoldable Primitive where-    {-# INLINE foldPoints #-}-    foldPoints f acc = go-      where go (LinePrim l) = foldPoints f acc l-            go (BezierPrim b) = foldPoints f acc b-            go (CubicBezierPrim c) = foldPoints f acc c--instance (Functor f, Transformable a)-      => Transformable (f a) where-    transform f = fmap (transform f)--instance (Foldable f, PointFoldable a)-      => PointFoldable (f a) where-    foldPoints f = foldl' (foldPoints f)--type Producer a = [a] -> [a]--type Container a = DList a--containerOfFunction :: ([a] -> [a]) -> Container a-containerOfFunction f = fromList $ f []--containerOfList :: [a] -> Container a-containerOfList = fromList--listOfContainer :: Container a -> [a]-listOfContainer = toList---- | Describe a path in a way similar to many graphical--- packages, using a "pen" position in memory and reusing--- it for the next "move"--- For example the example from Primitive could be rewritten:------ > fill . pathToPrimitives $ Path (V2 50 20) True--- >    [ PathCubicBezierCurveTo (V2 90 60) (V2  5 100) (V2 50 140)--- >    , PathLineTo (V2 120 80) ]------ <<docimages/path_example.png>>----data Path = Path-    { -- | Origin of the point, equivalent to the-      -- first "move" command.-      _pathOriginPoint :: Point-      -- | Tell if we must close the path.-    , _pathClose       :: Bool-      -- | List of commands in the path-    , _pathCommand     :: [PathCommand]-    }-    deriving (Eq, Show)--instance Transformable Path where-    {-# INLINE transform #-}-    transform f (Path orig close rest) =-        Path (f orig) close (transform f rest)--instance PointFoldable Path where-    {-# INLINE foldPoints #-}-    foldPoints f acc (Path o _ rest) =-        foldPoints f (f acc o) rest---- | Actions to create a path-data PathCommand-    = -- | Draw a line from the current point to another point-      PathLineTo Point-      -- | Draw a quadratic bezier curve from the current point-      -- through the control point to the end point.-    | PathQuadraticBezierCurveTo Point Point--      -- | Draw a cubic bezier curve using 2 control points.-    | PathCubicBezierCurveTo Point Point Point-    deriving (Eq, Show)--instance Transformable PathCommand where-    transform f (PathLineTo p) = PathLineTo $ f p-    transform f (PathQuadraticBezierCurveTo p1 p2) =-        PathQuadraticBezierCurveTo (f p1) $ f p2-    transform f (PathCubicBezierCurveTo p1 p2 p3) =-        PathCubicBezierCurveTo (f p1) (f p2) $ f p3--instance PointFoldable PathCommand where-    foldPoints f acc (PathLineTo p) = f acc p-    foldPoints f acc (PathQuadraticBezierCurveTo p1 p2) =-        f (f acc p1) p2-    foldPoints f acc (PathCubicBezierCurveTo p1 p2 p3) =-        foldl' f acc [p1, p2, p3]---- | Transform a path description into a list of renderable--- primitives.-pathToPrimitives :: Path -> [Primitive]-pathToPrimitives (Path origin needClosing commands) = go origin commands-  where-    go prev [] | prev /= origin && needClosing = [LinePrim $ Line prev origin]-    go _ [] = []-    go prev (PathLineTo to : xs) =-        LinePrim (Line prev to) : go to xs-    go prev (PathQuadraticBezierCurveTo c1 to : xs) =-        BezierPrim (Bezier prev c1 to) : go to xs-    go prev (PathCubicBezierCurveTo c1 c2 to : xs) =-        CubicBezierPrim (CubicBezier prev c1 c2 to) : go to xs---- | Gives the orientation vector for the start of the--- primitive.-firstTangeantOf :: Primitive -> Vector-firstTangeantOf p = case p of-  LinePrim (Line p0 p1) -> p1 ^-^ p0-  BezierPrim (Bezier p0 p1 p2) ->-      (p1 ^-^ p0) `ifBigEnough` (p2 ^-^ p1)-  CubicBezierPrim (CubicBezier p0 p1 p2 _) -> -       (p1 ^-^ p0) `ifBigEnough` (p2 ^-^ p1)- where-   ifBigEnough a b | nearZero a = b-                   | otherwise = a---- | Gives the orientation vector at the end of the--- primitive.-lastTangeantOf :: Primitive -> Vector-lastTangeantOf p = case p of-  LinePrim (Line p0 p1) -> p1 ^-^ p0-  BezierPrim (Bezier _ p1 p2) -> p2 ^-^ p1-  CubicBezierPrim (CubicBezier _ _ p2 p3) -> p3 ^-^ p2---- | Extract the first point of the primitive.-firstPointOf :: Primitive -> Point-firstPointOf p = case p of-  LinePrim (Line p0 _) -> p0-  BezierPrim (Bezier p0 _ _) -> p0-  CubicBezierPrim (CubicBezier p0 _ _ _) -> p0---- | Return the last point of a given primitive.-lastPointOf :: Primitive -> Point-lastPointOf p = case p of-  LinePrim (Line _ p0) -> p0-  BezierPrim (Bezier _ _ p0) -> p0-  CubicBezierPrim (CubicBezier _ _ _ p0) -> p0-+{-# LANGUAGE TypeFamilies #-}
+{-# LANGUAGE FlexibleContexts #-}
+{-# LANGUAGE GADTs #-}
+{-# LANGUAGE FlexibleInstances #-}
+{-# LANGUAGE CPP #-}
+-- | Gather all the types used in the rasterization engine.
+module Graphics.Rasterific.Types
+    ( -- * Geometry description
+      Vector
+    , Point
+    , Line( .. )
+    , Bezier( .. )
+    , CubicBezier( .. )
+    , Primitive( .. )
+    , Producer
+    , Container
+    , containerOfList
+    , listOfContainer
+    , containerOfFunction
+    , PathCommand( .. )
+    , Path( .. )
+    , Transformable( .. )
+    , PointFoldable( .. )
+
+      -- * Rasterization control types
+    , Cap( .. )
+    , Join( .. )
+    , FillMethod( .. )
+    , SamplerRepeat( .. )
+    , DashPattern
+    , StrokeWidth
+
+      -- * Internal type
+    , EdgeSample( .. )
+    , pathToPrimitives
+
+      -- * Little geometry helpers
+    , firstTangeantOf
+    , lastTangeantOf
+    , firstPointOf
+    , lastPointOf
+    ) where
+
+import Data.DList( DList, fromList, toList  )
+
+#if !MIN_VERSION_base(4,8,0)
+import Data.Foldable( Foldable )
+#endif
+import Data.Foldable( foldl' )
+import Graphics.Rasterific.Linear( V2( .. ), (^-^), nearZero )
+
+import Foreign.Ptr( castPtr )
+import Foreign.Storable( Storable( sizeOf
+                       , alignment
+                       , peek
+                       , poke
+                       , peekElemOff
+                       , pokeElemOff ) )
+
+-- | Represent a vector
+type Vector = V2 Float
+
+-- | Represent a point
+type Point = V2 Float
+
+-- | Type alias just to get more meaningful
+-- type signatures
+type StrokeWidth = Float
+
+-- | Dash pattern to use
+type DashPattern = [Float]
+
+-- | Describe how we will "finish" the stroking
+-- that don't loop.
+data Cap
+    -- | Create a straight caping on the stroke.
+    -- Cap value should be positive and represent
+    -- the distance from the end of curve to the actual cap
+    --
+    --  * cap straight with param 0 : <<docimages/cap_straight.png>>
+    --
+    --  * cap straight with param 1 : <<docimages/cap_straight_1.png>>
+    --
+  = CapStraight Float
+
+    -- | Create a rounded caping on the stroke.
+    -- <<docimages/cap_round.png>>
+  | CapRound
+  deriving (Eq, Show)
+
+-- | Describe how to display the join of broken lines
+-- while stroking.
+data Join
+    -- | Make a curved join.
+    -- <<docimages/join_round.png>>
+  = JoinRound
+    -- | Make a mitter join. Value must be positive or null.
+    -- Seems to make sense in [0;1] only
+    --
+    --  * Miter join with 0 : <<docimages/join_miter.png>>
+    --
+    --  * Miter join with 5 : <<docimages/join_miter_5.png>>
+    --
+  | JoinMiter Float
+  deriving (Eq, Show)
+
+-- | Tell how to fill complex shapes when there is self 
+-- intersections. If the filling mode is not specified,
+-- then it's the `FillWinding` method which is used.
+--
+-- The examples used are produced with the following
+-- function:
+--
+--
+-- > fillingSample :: FillMethod -> Drawing px ()
+-- > fillingSample fillMethod = fillWithMethod fillMethod geometry where
+-- >   geometry = transform (applyTransformation $ scale 0.35 0.4
+-- >                                            <> translate (V2 (-80) (-180)))
+-- >            $ concatMap pathToPrimitives
+-- >      [ Path (V2 484 499) True
+-- >          [ PathCubicBezierCurveTo (V2 681 452) (V2 639 312) (V2 541 314)
+-- >          , PathCubicBezierCurveTo (V2 327 337) (V2 224 562) (V2 484 499)
+-- >          ]
+-- >      , Path (V2 136 377) True
+-- >          [ PathCubicBezierCurveTo (V2 244 253) (V2 424 420) (V2 357 489)
+-- >          , PathCubicBezierCurveTo (V2 302 582) (V2 47 481) (V2 136 377)
+-- >          ]
+-- >      , Path (V2 340 265) True
+-- >          [ PathCubicBezierCurveTo (V2 64 371) (V2 128 748) (V2 343 536)
+-- >          , PathCubicBezierCurveTo (V2 668 216) (V2 17 273) (V2 367 575)
+-- >          , PathCubicBezierCurveTo (V2 589 727) (V2 615 159) (V2 340 265)
+-- >          ]
+-- >      ]
+data FillMethod
+  -- | Also known as nonzero rule.
+  -- To determine if a point falls inside the curve, you draw 
+  -- an imaginary line through that point. Next you will count
+  -- how many times that line crosses the curve before it reaches
+  -- that point. For every clockwise rotation, you subtract 1 and
+  -- for every counter-clockwise rotation you add 1.
+  --
+  -- <<docimages/fill_winding.png>>
+  = FillWinding
+
+  -- | This rule determines the insideness of a point on 
+  -- the canvas by drawing a ray from that point to infinity
+  -- in any direction and counting the number of path segments
+  -- from the given shape that the ray crosses. If this number
+  -- is odd, the point is inside; if even, the point is outside.
+  --
+  -- <<docimages/fill_evenodd.png>>
+  | FillEvenOdd
+  deriving (Eq, Enum, Show)
+
+-- | Describe the behaviour of samplers and texturers
+-- when they are out of the bounds of image and/or gradient.
+data SamplerRepeat
+    -- | Will clamp (ie. repeat the last pixel) when
+    -- out of bound
+    -- <<docimages/sampler_pad.png>>
+  = SamplerPad
+    -- | Will loop on it's definition domain
+    -- <<docimages/sampler_repeat.png>>
+  | SamplerRepeat
+    -- | Will loop inverting axises
+    -- <<docimages/sampler_reflect.png>>
+  | SamplerReflect
+  deriving (Eq, Enum, Show)
+
+-- | Represent a raster line
+data EdgeSample = EdgeSample
+  { _sampleX     :: {-# UNPACK #-} !Float -- ^ Horizontal position
+  , _sampleY     :: {-# UNPACK #-} !Float -- ^ Vertical position
+  , _sampleAlpha :: {-# UNPACK #-} !Float -- ^ Alpha
+  , _sampleH     :: {-# UNPACK #-} !Float -- ^ Height
+  }
+  deriving Show
+
+-- | Just to get faster sorting
+instance Storable EdgeSample where
+   sizeOf _ = 4 * sizeOf (0 :: Float)
+   alignment = sizeOf
+
+   {-# INLINE peek #-}
+   peek ptr = do
+     let q = castPtr ptr
+     sx <- peekElemOff q 0
+     sy <- peekElemOff q 1
+     sa <- peekElemOff q 2
+     sh <- peekElemOff q 3
+     return $ EdgeSample sx sy sa sh
+      
+   {-# INLINE poke #-}
+   poke ptr (EdgeSample sx sy sa sh) = do
+     let q = castPtr ptr
+     pokeElemOff q 0 sx
+     pokeElemOff q 1 sy
+     pokeElemOff q 2 sa
+     pokeElemOff q 3 sh
+
+-- | This typeclass is there to help transform the geometry,
+-- by applying a transformation on every point of a geometric
+-- element.
+class Transformable a where
+    -- | Apply a transformation function for every
+    --  point in the element.
+    transform :: (Point -> Point) -> a -> a
+
+-- | Typeclass helper gathering all the points of a given
+-- geometry.
+class PointFoldable a where
+    -- | Fold an accumulator on all the points of
+    -- the primitive.
+    foldPoints :: (b -> Point -> b) -> b -> a -> b
+
+instance Transformable Point where
+    {-# INLINE transform #-}
+    transform f = f
+
+instance PointFoldable Point where
+    {-# INLINE foldPoints #-}
+    foldPoints f = f
+
+-- | Describe a simple 2D line between two points.
+--
+-- > fill $ LinePrim <$> [ Line (V2 10 10) (V2 190 10)
+-- >                     , Line (V2 190 10) (V2 95 170)
+-- >                     , Line (V2 95 170) (V2 10 10)]
+--
+-- <<docimages/simple_line.png>>
+--
+data Line = Line
+  { _lineX0 :: {-# UNPACK #-} !Point -- ^ Origin point
+  , _lineX1 :: {-# UNPACK #-} !Point -- ^ End point
+  }
+  deriving Eq
+
+instance Show Line where
+  show (Line a b) =
+      "Line (" ++ show a ++ ") ("
+               ++ show b ++ ")"
+
+instance Transformable Line where
+    {-# INLINE transform #-}
+    transform f (Line a b) = Line (f a) $ f b
+
+instance PointFoldable Line where
+    {-# INLINE foldPoints #-}
+    foldPoints f acc (Line a b) = f (f acc b) a
+
+-- | Describe a quadratic bezier spline, described
+-- using 3 points.
+--
+-- > fill $ BezierPrim <$> [Bezier (V2 10 10) (V2 200 50) (V2 200 100)
+-- >                       ,Bezier (V2 200 100) (V2 150 200) (V2 120 175)
+-- >                       ,Bezier (V2 120 175) (V2 30 100) (V2 10 10)]
+--
+-- <<docimages/quadratic_bezier.png>>
+--
+data Bezier = Bezier
+  { -- | Origin points, the spline will pass through it.
+    _bezierX0 :: {-# UNPACK #-} !Point
+    -- | Control point, the spline won't pass on it.
+  , _bezierX1 :: {-# UNPACK #-} !Point
+    -- | End point, the spline will pass through it.
+  , _bezierX2 :: {-# UNPACK #-} !Point
+  }
+  deriving Eq
+
+instance Show Bezier where
+    show (Bezier a b c) =
+        "Bezier (" ++ show a ++ ") ("
+                   ++ show b ++ ") ("
+                   ++ show c ++ ")"
+
+instance Transformable Bezier where
+    {-# INLINE transform #-}
+    transform f (Bezier a b c) = Bezier (f a) (f b) $ f c
+
+instance PointFoldable Bezier where
+    {-# INLINE foldPoints #-}
+    foldPoints f acc (Bezier a b c) =
+        foldl' f acc [a, b, c]
+
+-- | Describe a cubic bezier spline, described
+-- using 4 points.
+--
+-- > stroke 4 JoinRound (CapRound, CapRound) $
+-- >    [CubicBezierPrim $ CubicBezier (V2 0 10) (V2 205 250)
+-- >                                   (V2 (-10) 250) (V2 160 35)]
+--
+-- <<docimages/cubic_bezier.png>>
+--
+data CubicBezier = CubicBezier
+  { -- | Origin point, the spline will pass through it.
+    _cBezierX0 :: {-# UNPACK #-} !Point
+    -- | First control point of the cubic bezier curve.
+  , _cBezierX1 :: {-# UNPACK #-} !Point
+    -- | Second control point of the cubic bezier curve.
+  , _cBezierX2 :: {-# UNPACK #-} !Point
+    -- | End point of the cubic bezier curve
+  , _cBezierX3 :: {-# UNPACK #-} !Point
+  }
+  deriving Eq
+
+instance Show CubicBezier where
+  show (CubicBezier a b c d) =
+     "CubicBezier (" ++ show a ++ ") ("
+                ++ show b ++ ") ("
+                ++ show c ++ ") ("
+                ++ show d ++ ")"
+
+instance Transformable CubicBezier where
+    {-# INLINE transform #-}
+    transform f (CubicBezier a b c d) =
+        CubicBezier (f a) (f b) (f c) $ f d
+
+instance PointFoldable CubicBezier where
+    {-# INLINE foldPoints #-}
+    foldPoints f acc (CubicBezier a b c d) =
+        foldl' f acc [a, b, c, d]
+
+-- | This datatype gather all the renderable primitives,
+-- they are kept separated otherwise to allow specialization
+-- on some specific algorithms. You can mix the different
+-- primitives in a single call :
+--
+-- > fill
+-- >    [ CubicBezierPrim $ CubicBezier (V2 50 20) (V2 90 60)
+-- >                                    (V2  5 100) (V2 50 140)
+-- >    , LinePrim $ Line (V2 50 140) (V2 120 80)
+-- >    , LinePrim $ Line (V2 120 80) (V2 50 20) ]
+--
+-- <<docimages/primitive_mixed.png>>
+--
+data Primitive
+  = LinePrim !Line      -- ^ Primitive used for lines
+  | BezierPrim !Bezier  -- ^ Primitive used for quadratic beziers curves
+  | CubicBezierPrim !CubicBezier -- ^ Primitive used for cubic bezier curve
+  deriving (Eq, Show)
+
+instance Transformable Primitive where
+    {-# INLINE transform #-}
+    transform f (LinePrim l) = LinePrim $ transform f l
+    transform f (BezierPrim b) = BezierPrim $ transform f b
+    transform f (CubicBezierPrim c) = CubicBezierPrim $ transform f c
+
+instance PointFoldable Primitive where
+    {-# INLINE foldPoints #-}
+    foldPoints f acc = go
+      where go (LinePrim l) = foldPoints f acc l
+            go (BezierPrim b) = foldPoints f acc b
+            go (CubicBezierPrim c) = foldPoints f acc c
+
+instance (Functor f, Transformable a)
+      => Transformable (f a) where
+    transform f = fmap (transform f)
+
+instance (Foldable f, PointFoldable a)
+      => PointFoldable (f a) where
+    foldPoints f = foldl' (foldPoints f)
+
+type Producer a = [a] -> [a]
+
+type Container a = DList a
+
+containerOfFunction :: ([a] -> [a]) -> Container a
+containerOfFunction f = fromList $ f []
+
+containerOfList :: [a] -> Container a
+containerOfList = fromList
+
+listOfContainer :: Container a -> [a]
+listOfContainer = toList
+
+-- | Describe a path in a way similar to many graphical
+-- packages, using a "pen" position in memory and reusing
+-- it for the next "move"
+-- For example the example from Primitive could be rewritten:
+--
+-- > fill . pathToPrimitives $ Path (V2 50 20) True
+-- >    [ PathCubicBezierCurveTo (V2 90 60) (V2  5 100) (V2 50 140)
+-- >    , PathLineTo (V2 120 80) ]
+--
+-- <<docimages/path_example.png>>
+--
+data Path = Path
+    { -- | Origin of the point, equivalent to the
+      -- first "move" command.
+      _pathOriginPoint :: Point
+      -- | Tell if we must close the path.
+    , _pathClose       :: Bool
+      -- | List of commands in the path
+    , _pathCommand     :: [PathCommand]
+    }
+    deriving (Eq, Show)
+
+instance Transformable Path where
+    {-# INLINE transform #-}
+    transform f (Path orig close rest) =
+        Path (f orig) close (transform f rest)
+
+instance PointFoldable Path where
+    {-# INLINE foldPoints #-}
+    foldPoints f acc (Path o _ rest) =
+        foldPoints f (f acc o) rest
+
+-- | Actions to create a path
+data PathCommand
+    = -- | Draw a line from the current point to another point
+      PathLineTo Point
+      -- | Draw a quadratic bezier curve from the current point
+      -- through the control point to the end point.
+    | PathQuadraticBezierCurveTo Point Point
+
+      -- | Draw a cubic bezier curve using 2 control points.
+    | PathCubicBezierCurveTo Point Point Point
+    deriving (Eq, Show)
+
+instance Transformable PathCommand where
+    transform f (PathLineTo p) = PathLineTo $ f p
+    transform f (PathQuadraticBezierCurveTo p1 p2) =
+        PathQuadraticBezierCurveTo (f p1) $ f p2
+    transform f (PathCubicBezierCurveTo p1 p2 p3) =
+        PathCubicBezierCurveTo (f p1) (f p2) $ f p3
+
+instance PointFoldable PathCommand where
+    foldPoints f acc (PathLineTo p) = f acc p
+    foldPoints f acc (PathQuadraticBezierCurveTo p1 p2) =
+        f (f acc p1) p2
+    foldPoints f acc (PathCubicBezierCurveTo p1 p2 p3) =
+        foldl' f acc [p1, p2, p3]
+
+-- | Transform a path description into a list of renderable
+-- primitives.
+pathToPrimitives :: Path -> [Primitive]
+pathToPrimitives (Path origin needClosing commands) = go origin commands
+  where
+    go prev [] | prev /= origin && needClosing = [LinePrim $ Line prev origin]
+    go _ [] = []
+    go prev (PathLineTo to : xs) =
+        LinePrim (Line prev to) : go to xs
+    go prev (PathQuadraticBezierCurveTo c1 to : xs) =
+        BezierPrim (Bezier prev c1 to) : go to xs
+    go prev (PathCubicBezierCurveTo c1 c2 to : xs) =
+        CubicBezierPrim (CubicBezier prev c1 c2 to) : go to xs
+
+-- | Gives the orientation vector for the start of the
+-- primitive.
+firstTangeantOf :: Primitive -> Vector
+firstTangeantOf p = case p of
+  LinePrim (Line p0 p1) -> p1 ^-^ p0
+  BezierPrim (Bezier p0 p1 p2) ->
+      (p1 ^-^ p0) `ifBigEnough` (p2 ^-^ p1)
+  CubicBezierPrim (CubicBezier p0 p1 p2 _) -> 
+       (p1 ^-^ p0) `ifBigEnough` (p2 ^-^ p1)
+ where
+   ifBigEnough a b | nearZero a = b
+                   | otherwise = a
+
+-- | Gives the orientation vector at the end of the
+-- primitive.
+lastTangeantOf :: Primitive -> Vector
+lastTangeantOf p = case p of
+  LinePrim (Line p0 p1) -> p1 ^-^ p0
+  BezierPrim (Bezier _ p1 p2) -> p2 ^-^ p1
+  CubicBezierPrim (CubicBezier _ _ p2 p3) -> p3 ^-^ p2
+
+-- | Extract the first point of the primitive.
+firstPointOf :: Primitive -> Point
+firstPointOf p = case p of
+  LinePrim (Line p0 _) -> p0
+  BezierPrim (Bezier p0 _ _) -> p0
+  CubicBezierPrim (CubicBezier p0 _ _ _) -> p0
+
+-- | Return the last point of a given primitive.
+lastPointOf :: Primitive -> Point
+lastPointOf p = case p of
+  LinePrim (Line _ p0) -> p0
+  BezierPrim (Bezier _ _ p0) -> p0
+  CubicBezierPrim (CubicBezier _ _ _ p0) -> p0
+