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Raincat 1.1.1.3 → 1.2

raw patch · 5 files changed

+35/−28 lines, 5 filesdep +sdl2dep +sdl2-imagedep +sdl2-mixerdep −SDLdep −SDL-imagedep −SDL-mixer

Dependencies added: sdl2, sdl2-image, sdl2-mixer

Dependencies removed: SDL, SDL-image, SDL-mixer

Files

README view
@@ -17,6 +17,8 @@  CHANGELOG: ----------+Version 1.2:+    - Ported to SDL2 Version 1.1:     - Changed initial item placement from click to select, click to place       to drag n' drop.@@ -35,9 +37,9 @@ Runtimes for the following libraries are assumed to be installed: GLUT OpenGL-SDL-SDL_image-SDL_mixer+SDL2+SDL2_image+SDL2_mixer   TROUBLESHOOTING:@@ -67,4 +69,5 @@ ------------------- Mikhail Pobolovets  - Programmer Sergei Trofimovich  - Programmer-Raahul Kumar 	    - Programmer+Raahul Kumar        - Programmer+Alvaro F. García    - Programmer
Raincat.cabal view
@@ -1,5 +1,5 @@ name:                   Raincat-version:                1.1.1.3+version:                1.2 cabal-version:          >= 1.8 build-type:             Simple license:                BSD3@@ -55,9 +55,9 @@                         time,                         GLUT,                         OpenGL,-                        SDL,-                        SDL-image,-                        SDL-mixer+                        sdl2,+                        sdl2-image,+                        sdl2-mixer     other-modules:                         Cat.Cat                         Error.Error
src/Cat/Cat.hs view
@@ -135,10 +135,10 @@ updateCatVel c@(Cat (catPosX, catPosY) _ catDir _ _ _ _) (newVelX, newVelY) =     c {catPos = (catPosX + newVelX, catPosY + newVelY), catVelocity = (newVelX, newVelY),        catDirection = newDir}-    where newDir -		| newVelX < 0.0 = DirLeft-  		| newVelX > 0.0 = DirRight-  		| otherwise = catDir+    where newDir+                | newVelX < 0.0 = DirLeft+                | newVelX > 0.0 = DirRight+                | otherwise = catDir  -- updateCatPos updateCatPos :: Cat -> Nxt.Types.Vector2d -> Cat
src/Nxt/Audio.hs view
@@ -4,23 +4,26 @@      loadMusic,      playMusic) where -import qualified Graphics.UI.SDL.Mixer.General as SDL.Mixer-import qualified Graphics.UI.SDL.Mixer.Music as SDL.Mixer.Music-import qualified Graphics.UI.SDL.Mixer.Types as SDL.Mixer.Types+import qualified SDL.Mixer -type Music = SDL.Mixer.Types.Music+type Music = SDL.Mixer.Music  -- initAudio initAudio :: IO ()-initAudio = SDL.Mixer.openAudio 44100 SDL.Mixer.AudioS16Sys 2 4096+initAudio = +    let audio = SDL.Mixer.Audio+          { SDL.Mixer.audioFrequency = 44100+          , SDL.Mixer.audioFormat = SDL.Mixer.FormatS16_Sys+          , SDL.Mixer.audioOutput = SDL.Mixer.Stereo }+    in SDL.Mixer.openAudio audio 4096  -- loadMusic loadMusic :: String -> IO Music-loadMusic = SDL.Mixer.Music.loadMUS+loadMusic = SDL.Mixer.load  -- playMusic playMusic :: Music -> IO () playMusic m = do-    SDL.Mixer.Music.setMusicVolume 50-    SDL.Mixer.Music.playMusic m (-1)+    SDL.Mixer.setMusicVolume 50+    SDL.Mixer.playMusic SDL.Mixer.Forever m 
src/Nxt/Graphics.hs view
@@ -21,9 +21,9 @@ import Control.Monad import Graphics.UI.GLUT as GLUT hiding (windowSize, windowTitle) import Graphics.Rendering.OpenGL as GL-import Graphics.UI.SDL.Image as SDLImage-import Graphics.UI.SDL.Types-import Graphics.UI.SDL.Video+import qualified SDL.Image as SDLImage hiding (loadTexture)+import qualified SDL.Vect+import qualified SDL.Video import Nxt.Types hiding (rectX, rectY, rectWidth, rectHeight) import Unsafe.Coerce @@ -75,10 +75,11 @@ -- loadTexture (only specified to load PNGs) loadTexture :: String -> IO Nxt.Types.Texture loadTexture textureFilePath = do-    surface <- SDLImage.loadTyped textureFilePath SDLImage.PNG+    surface <- SDLImage.load textureFilePath -    let width = fromIntegral (surfaceGetWidth surface)-    let height = fromIntegral (surfaceGetHeight surface)+    SDL.Vect.V2 rawWidth rawHeight <- SDL.Video.surfaceDimensions surface+    let width = fromIntegral rawWidth+    let height = fromIntegral rawHeight     let surfaceSize = TextureSize2D width height      textureObj <- liftM head (genObjectNames 1)@@ -86,7 +87,7 @@     textureWrapMode Texture2D S $= (Repeated, Repeat)     textureWrapMode Texture2D T $= (Repeated, Repeat)     textureFilter Texture2D $= ((Nearest, Nothing), Nearest)-    surfacePixels <- surfaceGetPixels surface+    surfacePixels <- SDL.Video.surfacePixels surface      let pixelData = PixelData RGBA UnsignedByte surfacePixels     texImage2D@@ -97,7 +98,7 @@ #endif           NoProxy 0 RGBA' surfaceSize 0 pixelData -    freeSurface surface+    SDL.Video.freeSurface surface      return (Nxt.Types.Texture width height textureObj)