diff --git a/Data/QuadTree.hs b/Data/QuadTree.hs
--- a/Data/QuadTree.hs
+++ b/Data/QuadTree.hs
@@ -6,10 +6,10 @@
 {-# LANGUAGE ScopedTypeVariables #-}
 
 {-|
-Module      : QuadTree
+Module      : Data.QuadTree
 Description : Region quadtrees with lens support.
-Copyright   : (c) Ashley Moni, 2014
-License     : GPL-3
+Copyright   : (c) Ashley Moni, 2015
+License     : BSD3
 Maintainer  : Ashley Moni <ashley.moni1@gmail.com>
 Stability   : Stable
 
@@ -39,7 +39,7 @@
   QuadTree, makeTree,
   -- * Index access
   -- $locations
-  Location, getLocation, setLocation, atLocation,
+  Location, atLocation, getLocation, setLocation, mapLocation,
   -- * Functor
   fuseTree, tmap,
   -- * Foldable
@@ -57,61 +57,9 @@
   -- * Miscellaneous helpers
   outOfBounds, treeDimensions, regionArea, inRegion ) where
 
-import Control.Lens.Type (Lens')
-import Control.Lens.Lens (lens)
--- import Control.Lens.Setter (set)
+import Data.QuadTree.Internal
 
-import Data.List (find, sortBy)
-import Data.Maybe (fromJust)
-import Data.Function (on)
-import Data.Composition ((.:))
 
--- Foldable:
-import Data.Foldable (Foldable, foldr)
-import Prelude hiding (foldr)
-
----- Structures:
-
--- |Tuple corresponds to (X, Y) co-ordinates.
-
-type Location = (Int, Int)
-
--- |The eponymous data type.
---
--- 'QuadTree' is itself a wrapper around an internal tree structure
--- along with spatial metadata about the boundaries and depth of the
--- 2D area it maps to.
-
-data QuadTree a = Wrapper { wrappedTree :: Quadrant a
-                          , treeLength :: Int
-                          , treeWidth  :: Int
-                          , treeDepth :: Int }
-  deriving (Show, Read)
-
-instance Functor QuadTree where
-  fmap fn = onQuads $ fmap fn
-
-instance Foldable QuadTree where
-  foldr = foldTree
-
---
-
-data Quadrant a = Leaf a
-                | Node (Quadrant a)
-                       (Quadrant a)
-                       (Quadrant a)
-                       (Quadrant a)
-  deriving (Show, Read)
-
-instance Functor Quadrant where
-  fmap fn (Leaf x)       = Leaf (fn x)
-  fmap fn (Node a b c d) = Node (fmap fn a)
-                                (fmap fn b)
-                                (fmap fn c)
-                                (fmap fn d)
-
----- Index access:
-
 -- $locations
 -- This provides an array-style interface to the 'QuadTree', albeit
 -- with an O(log n) lookup and insertion speed. This is both faster
@@ -122,130 +70,6 @@
 -- or queried via co-ordinate pair indices.
 
 
--- |Lens for accessing and manipulating data at a specific
--- location.
---
--- This is simply 'getLocation' and 'setLocation' wrapped into a lens.
-atLocation :: Eq a => Location -> Lens' (QuadTree a) a
-atLocation index = lens (getLocation index) (setLocation index)
-
--- |Getter for the value at a given location for a 'QuadTree'.
-getLocation :: Location -> QuadTree a -> a
-getLocation index tree
-  | outOfBounds tree index =
-      error "Location index out of QuadTree bounds."
-  | otherwise =
-      go (offsetIndex tree index) (treeDepth tree) (wrappedTree tree)
-  where
-    go :: Location -> Int -> Quadrant a -> a
-    go _ _ (Leaf x) = x
-    go _ 0 _        = error "Wrapped tree is deeper than tree depth."
-    go (x,y) n (Node a b c d) =
-      go (x `mod` mid, y `mod` mid) (n - 1) node
-      where mid = 2 ^ (n - 1)
-            node | y < mid   = if x < mid then a
-                                          else b
-                 | otherwise = if x < mid then c
-                                          else d
-
--- |Setter for the value at a given location for a 'QuadTree'.
---
--- This automatically compresses the 'QuadTree' nodes if possible with
--- the new value.
-setLocation :: forall a. Eq a => Location -> QuadTree a -> a -> QuadTree a
-setLocation index tree new
-  | outOfBounds tree index =
-      error "Location index out of QuadTree bounds."
-  | otherwise =
-      onQuads (go (offsetIndex tree index) (treeDepth tree)) tree
-  where
-    go :: Eq a => Location -> Int -> Quadrant a -> Quadrant a
-    go (x,y) n (Leaf old)
-      | old == new  = Leaf old
-      |   n == 0    = Leaf new
-      | otherwise   = go (x,y) n (Node l l l l)
-      where l = Leaf old
-    go _     0 _    = error "Wrapped tree is deeper than tree depth."
-    go (x,y) n (Node a b c d) = fusedNode
-      where fusedNode = fuse newNode
-            newNode
-              | y < mid   = if x < mid then Node (recurse a) b c d
-                                       else Node a (recurse b) c d
-              | otherwise = if x < mid then Node a b (recurse c) d
-                                       else Node a b c (recurse d)
-            recurse = go (x `mod` mid, y `mod` mid) (n - 1)
-            mid = 2 ^ (n - 1)
-
----- Helpers:
-
--- |Checks if a 'Location' is outside the boundaries of a 'QuadTree'.
-
-outOfBounds :: QuadTree a -> Location -> Bool
-outOfBounds tree (x,y) = x < 0 || y < 0
-                         || x >= treeLength tree
-                         || y >= treeWidth  tree
-
--- |Dimensions of a 'QuadTree', as an Int pair.
-
-treeDimensions :: QuadTree a
-               -> (Int, Int) -- ^ (Length, Width)
-treeDimensions tree = (treeLength tree, treeWidth tree)
-
-offsetIndex :: QuadTree a -> Location -> Location
-offsetIndex tree (x,y) = (x + xOffset, y + yOffset)
-  where (xOffset, yOffset) = offsets tree
-
-offsets :: QuadTree a -> (Int, Int)
-offsets tree = (xOffset, yOffset)
-  where xOffset = (dimension - treeLength tree) `div` 2
-        yOffset = (dimension - treeWidth  tree) `div` 2
-        dimension = 2 ^ treeDepth tree
-
-fuse :: Eq a => Quadrant a -> Quadrant a
-fuse (Node (Leaf a) (Leaf b) (Leaf c) (Leaf d))
-  | a == b && b == c && c == d = Leaf a
-fuse oldNode                   = oldNode
-
----- Functor:
-
-onQuads :: (Quadrant a -> Quadrant b) -> QuadTree a -> QuadTree b
-onQuads fn tree = tree {wrappedTree = fn (wrappedTree tree)}
-
--- |Cleanup function for use after any 'Control.Monad.fmap'.
---
--- When elements of a 'QuadTree' are modified by 'setLocation' (or 
--- the 'atLocation' lens), it automatically compresses identical
--- adjacent nodes into larger ones. This keeps the 'QuadTree' from
--- bloating over constant use.
---
--- 'Control.Monad.fmap' does not do this. If you wish to treat the
--- 'QuadTree' as a 'Control.Monad.Functor', you should compose this
--- function after to collapse it down to its minimum size.
---
--- Example:
--- @
--- 'fuseTree' $ 'Control.Monad.fmap' fn tree
--- @
--- This particular example is reified in the function below.
-
-fuseTree :: Eq a => QuadTree a -> QuadTree a
-fuseTree = onQuads fuseQuads
-
-fuseQuads :: Eq a => Quadrant a -> Quadrant a
-fuseQuads (Node a b c d) = fuse $ Node (fuseQuads a)
-                                       (fuseQuads b)
-                                       (fuseQuads c)
-                                       (fuseQuads d)
-fuseQuads leaf           = leaf
-
--- |tmap is simply 'Control.Monad.fmap' with 'fuseTree' applied after.
---
--- prop> tmap fn tree == fuseTree $ fmap fn tree
-tmap :: Eq b => (a -> b) -> QuadTree a -> QuadTree b
-tmap = fuseTree .: fmap
-
----- Foldable:
-
 -- $foldables
 -- 'QuadTree's can be folded just like lists. If you simply replace
 -- the "Prelude" fold functions with "Data.Foldable" ones...
@@ -255,7 +79,7 @@
 -- import "Prelude" hiding (foldr, foldl, any, sum, find...)
 -- @
 --
--- ... Then you can directly call then on 'QuadTree's without
+-- ... Then you can directly call them on 'QuadTree's without
 -- qualification. No list functionality will be lost since the
 -- "Data.Foldable" functions also work exactly like the "Prelude"
 -- folds for list processing.
@@ -286,193 +110,3 @@
 -- 'expand' . fn . 'tile' $ tree
 -- @
 
--- |Rectangular area, represented by a tuple of four Ints.
---
--- They correspond to (X floor, Y floor, X ceiling, Y ceiling).
---
--- The co-ordinates are inclusive of all the rows and columns in all
--- four Ints.
---
--- prop> regionArea (x, y, x, y) == 1
-
-type Region = (Int, Int, Int, Int)
-
--- |Each 'Tile' is a tuple of an element from a 'QuadTree' and the
--- 'Region' it subtends.
-
-type Tile a = (a, Region)
-
-foldTree :: (a -> b -> b) -> b -> QuadTree a -> b
-foldTree fn z = foldr fn z . expand . tile
-
--- |Takes a list of 'Tile's and then decomposes them into a list of
--- all their elements, properly weighted by 'Tile' size.
-
-expand :: [Tile a] -> [a]
-expand = concatMap decompose
-  where decompose :: Tile a -> [a]
-        decompose (a, r) = replicate (regionArea r) a
-
--- |Returns a list of 'Tile's. The block equivalent of
--- 'Data.Foldable.toList'.
-
-tile :: QuadTree a -> [Tile a]
-tile = foldTiles (:) []
-
--- |Decomposes a 'QuadTree' into its constituent 'Tile's, before
--- folding a 'Tile' consuming function over all of them.
-
-foldTiles :: forall a b. (Tile a -> b -> b) -> b -> QuadTree a -> b
-foldTiles fn z tree = go (treeRegion tree) (wrappedTree tree) z
-  where go :: Region -> Quadrant a -> b -> b
-        go r (Leaf a) = fn (a, normalizedIntersection)
-          where normalizedIntersection =
-                  (interXl - xOffset, interYt - yOffset,
-                   interXr - xOffset, interYb - yOffset)
-                (interXl, interYt, interXr, interYb) = 
-                  treeIntersection r
-        go (xl, yt, xr, yb) (Node a b c d) =
-          go (xl,       yt,       midx, midy) a .
-          go (midx + 1, yt,       xr,   midy) b .
-          go (xl,       midy + 1, midx, yb)   c .
-          go (midx + 1, midy + 1, xr,   yb)   d
-          where midx = (xr + xl) `div` 2
-                midy = (yt + yb) `div` 2
-
-        (xOffset, yOffset) = offsets tree
-        treeIntersection   = regionIntersection $ boundaries tree
-
-treeRegion :: QuadTree a -> Region
-treeRegion tree = (0, 0, limit, limit)
-  where limit = (2 ^ treeDepth tree) - 1
-
-boundaries :: QuadTree a -> Region
-boundaries tree = (left, top, right, bottom)
-  where (left,  top)    = offsetIndex tree (0,0)
-        (right, bottom) = offsetIndex tree (treeLength tree - 1,
-                                            treeWidth  tree - 1)
-
-regionIntersection :: Region -> Region -> Region
-regionIntersection (xl , yt , xr , yb )
-                   (xl', yt', xr', yb') =
-  (max xl xl', max yt yt',
-   min xr xr', min yb yb')
-
--- |Simple helper function that lets you calculate the area of a
--- 'Region', usually for 'Data.List.replicate' purposes.
-
-regionArea :: Region -> Int
-regionArea (xl,yt,xr,yb) = (xr + 1 - xl) * (yb + 1 - yt)
-
--- |Does the region contain this location?
-
-inRegion :: Location -> Region -> Bool
-inRegion (x,y) (xl,yt,xr,yb) = xl <= x && x <= xr &&
-                               yt <= y && y <= yb
-
----- Foldable extras:
-
--- |'Data.List.filter's a list of the 'QuadTree' 's elements.
-
-filterTree :: (a -> Bool) -> QuadTree a -> [a]
-filterTree fn = expand . filterTiles fn . tile
-
--- |'Data.List.sortBy's a list of the 'QuadTree' 's elements.
-
-sortTreeBy :: (a -> a -> Ordering) -> QuadTree a -> [a]
-sortTreeBy fn = expand . sortTilesBy fn . tile
-
--- |'Data.List.filter's a list of the 'Tile's of a 'QuadTree'.
-
-filterTiles :: (a -> Bool) -> [Tile a] -> [Tile a]
-filterTiles _  [] = []
-filterTiles fn ((a,r) : rs)
-  | fn a      = (a,r) : filterTiles fn rs
-  | otherwise =         filterTiles fn rs
-
--- |'Data.List.sortBy's a list of the 'Tile's of a 'QuadTree'.
-
-sortTilesBy :: (a -> a -> Ordering) -> [Tile a] -> [Tile a]
-sortTilesBy fn = sortBy (fn `on` fst)
-
----- Constructor:
-
--- |Constructor that generates a 'QuadTree' of the given dimensions,
--- with all cells filled with a default value.
-
-makeTree :: (Int, Int) -- ^ (Length, Width)
-                  -> a -- ^ Initial element to fill
-                  -> QuadTree a
-makeTree (x,y) a
-  | x <= 0 || y <= 0 = error "Invalid dimensions for tree."
-  | otherwise = Wrapper { wrappedTree = Leaf a
-                        , treeLength = x
-                        , treeWidth  = y
-                        , treeDepth = fst . fromJust $
-                            find ((>= max x y) . snd) $
-                              zip [0..] (iterate (*2) 1) }
-
-
----- Sample Printers:
-
--- |Generates a newline delimited string representing a 'QuadTree' as
--- a 2D block of characters.
---
--- Note that despite the word 'show' in the function name, this does
--- not 'Text.show' the 'QuadTree'. It pretty prints it. The name
--- is simply a mnemonic for its @'QuadTree' -> String@ behaviour.
-
-showTree :: (a -> Char) -- ^ Function to generate characters for each
-                        -- 'QuadTree' element.
-         -> QuadTree a -> String
-showTree printer tree = breakString (treeLength tree) string
-  where string   = map printer grid
-        grid = [getLocation (x,y) tree |
-                y <- [0 .. treeWidth  tree - 1],
-                x <- [0 .. treeLength tree - 1]]
-        breakString :: Int -> String -> String
-        breakString _ [] = []
-        breakString n xs = a ++ "\n" ++ breakString n b
-          where (a,b) = splitAt n xs
-
--- |As 'showTree' above, but also prints it.
-
-printTree :: (a -> Char) -- ^ Function to generate characters for each
-                         -- 'QuadTree' element.
-          -> QuadTree a -> IO ()
-printTree = putStr .: showTree
-
-
---------- Test:
-
--- x' :: QuadTree Int
--- x' = Wrapper { treeLength = 6
---             , treeWidth = 5
---             , treeDepth = 3
---             , wrappedTree = y' }
-
--- y' :: Quadrant Int
--- y' = Node (Leaf 0)
---           (Node (Leaf 2)
---                 (Leaf 3)
---                 (Leaf 4)
---                 (Leaf 5))
---           (Leaf 1)
---           (Leaf 9)
-
--- basic :: QuadTree Int
--- basic = Wrapper {treeLength = 4, treeWidth = 5, treeDepth = 3,
---                  wrappedTree = Node (Leaf 0)
---                                     (Leaf 1)
---                                     (Leaf 2)
---                                     (Leaf 3)}
-
--- x5 = set (atLocation (2,3)) 1 (makeTree (5,7) 0)
--- x6 = set (atLocation (2,3)) 1 (makeTree (6,7) 0)
--- p n = printTree (head . show) n
-
--- test = set (atLocation (0,0)) 'd' $
---        set (atLocation (5,5)) 'c' $
---        set (atLocation (3,2)) 'b' $
---        set (atLocation (2,4)) 'a' $
---        makeTree (6,6) '.'
diff --git a/Data/QuadTree/Internal.hs b/Data/QuadTree/Internal.hs
new file mode 100644
--- /dev/null
+++ b/Data/QuadTree/Internal.hs
@@ -0,0 +1,409 @@
+{-# OPTIONS_HADDOCK show-extensions #-}
+
+{-# LANGUAGE Safe #-}
+
+{-# LANGUAGE Rank2Types #-}
+{-# LANGUAGE ScopedTypeVariables #-}
+
+{-|
+Module      : Data.QuadTree.Internal
+Description : Internals for the Data.QuadTree library.
+Copyright   : (c) Ashley Moni, 2015
+License     : BSD3
+Maintainer  : Ashley Moni <ashley.moni1@gmail.com>
+Stability   : Stable
+
+The QuadTree.Internals library is a separately encapsulated subset of
+the QuadTree library, strictly for the purpose of exposing inner
+structure and functions to the testing suites.
+|-}
+
+module Data.QuadTree.Internal where
+
+import Control.Lens.Type (Lens')
+import Control.Lens.Setter (over, set)
+import Control.Lens.Getter (view)
+
+import Data.List (find, sortBy)
+import Data.Function (on)
+import Data.Composition ((.:))
+
+---- Structures:
+
+-- |Tuple corresponds to (X, Y) co-ordinates.
+
+type Location = (Int, Int)
+
+-- |The eponymous data type.
+--
+-- 'QuadTree' is itself a wrapper around an internal tree structure
+-- along with spatial metadata about the boundaries and depth of the
+-- 2D area it maps to.
+
+data QuadTree a = Wrapper { wrappedTree :: Quadrant a
+                          , treeLength :: Int
+                          , treeWidth  :: Int
+                          , treeDepth :: Int }
+  deriving (Show, Read, Eq)
+
+-- |'QuadTree's are 'Functor's, and their elements can be fmapped over.
+instance Functor QuadTree where
+  fmap fn = onQuads $ fmap fn
+
+-- |'QuadTree's are 'Foldable', though the traversal path is a complex
+-- recursive enumeration of internal 'Quadrant's. Don't use folds that aren't
+-- ordering agnostic.
+instance Foldable QuadTree where
+  foldr = foldTree
+
+-- Quadrants:
+
+-- |The internal data structure of a 'QuadTree'.
+--
+-- Each 'Quadrant' consists of either a terminating Leaf node, or
+-- four further 'Quadrant's.
+
+data Quadrant a = Leaf a
+                | Node (Quadrant a)
+                       (Quadrant a)
+                       (Quadrant a)
+                       (Quadrant a)
+  deriving (Show, Read, Eq)
+
+-- |'Quadrant's are 'Functor's. -- You can fmap all their recursive leaf node.
+instance Functor Quadrant where
+  fmap fn (Leaf x)       = Leaf (fn x)
+  fmap fn (Node a b c d) = Node (fmap fn a)
+                                (fmap fn b)
+                                (fmap fn c)
+                                (fmap fn d)
+
+---- Quadrant lenses:
+
+-- |Lens for the top left 'Quadrant' of a node.
+_a :: forall a. Eq a => Lens' (Quadrant a) (Quadrant a)
+_a f (Node a b c d) = fmap (\x -> fuse $ Node x b c d) (f a)
+_a f leaf           = fmap embed (f leaf)
+  where embed :: Quadrant a -> Quadrant a
+        embed x | x == leaf = leaf
+                | otherwise = Node x leaf leaf leaf
+
+-- |Lens for the top right 'Quadrant' of a node.
+_b :: forall a. Eq a => Lens' (Quadrant a) (Quadrant a)
+_b f (Node a b c d) = fmap (\x -> fuse $ Node a x c d) (f b)
+_b f leaf           = fmap embed (f leaf)
+  where embed :: Quadrant a -> Quadrant a
+        embed x | x == leaf = leaf
+                | otherwise = Node leaf x leaf leaf
+
+-- |Lens for the bottom left 'Quadrant' of a node.
+_c :: forall a. Eq a => Lens' (Quadrant a) (Quadrant a)
+_c f (Node a b c d) = fmap (\x -> fuse $ Node a b x d) (f c)
+_c f leaf           = fmap embed (f leaf)
+  where embed :: Quadrant a -> Quadrant a
+        embed x | x == leaf = leaf
+                | otherwise = Node leaf leaf x leaf
+
+-- |Lens for the bottom right 'Quadrant' of a node.
+_d :: forall a. Eq a => Lens' (Quadrant a) (Quadrant a)
+_d f (Node a b c d) = fmap (fuse . Node a b c) (f d)
+_d f leaf           = fmap embed (f leaf)
+  where embed :: Quadrant a -> Quadrant a
+        embed x | x == leaf = leaf
+                | otherwise = Node leaf leaf leaf x
+
+-- |Lens for a terminate leaf value of a node.
+_leaf :: Lens' (Quadrant a) a
+_leaf f (Leaf leaf) = Leaf <$> f leaf
+_leaf _ _           = error "Wrapped tree is deeper than cached tree depth."
+
+-- |Lens to zoom into the internal data structure of a 'QuadTree',
+-- lensing past the metadata to reveal the 'Quadrant' inside.
+_wrappedTree :: Lens' (QuadTree a) (Quadrant a)
+_wrappedTree f qt = (\x -> qt {wrappedTree = x}) <$> f (wrappedTree qt)
+
+-- |Unsafe sanity test lens that makes sure a given location index exists
+-- within the relevant 'QuadTree'.
+verifyLocation :: Location -> Lens' (QuadTree a) (QuadTree a)
+verifyLocation index f qt
+  | index `outOfBounds` qt = error "Location index out of QuadTree bounds."
+  | otherwise              = f qt
+
+---- Index access:
+
+-- |Lens for accessing and manipulating data at a specific
+-- location.
+atLocation :: forall a. Eq a => Location -> Lens' (QuadTree a) a
+atLocation index fn qt = (verifyLocation index . _wrappedTree .
+                          go (offsetIndex qt index) (treeDepth qt)) fn qt
+  where
+    go :: Eq a => Location -> Int -> Lens' (Quadrant a) a
+    go _     0 = _leaf
+    go (x,y) n | y < mid   = if x < mid then _a . recurse
+                                        else _b . recurse
+               | otherwise = if x < mid then _c . recurse
+                                        else _d . recurse
+      where recurse = go (x `mod` mid, y `mod` mid) (n - 1)
+            mid = 2 ^ (n - 1)
+
+-- |Getter for the value at a given location for a 'QuadTree'.
+getLocation :: Eq a => Location -> QuadTree a -> a
+getLocation = view . atLocation
+
+-- |Setter for the value at a given location for a 'QuadTree'.
+--
+-- This automatically compresses the 'QuadTree' nodes if possible with
+-- the new value.
+setLocation :: Eq a => Location -> a -> QuadTree a -> QuadTree a
+setLocation = set . atLocation
+
+-- |Modifies value at a given location for a 'QuadTree'.
+--
+-- This automatically compresses the 'QuadTree' nodes if possible with
+-- the new value.
+mapLocation :: Eq a => Location -> (a -> a) -> QuadTree a -> QuadTree a
+mapLocation = over . atLocation
+
+---- Helpers:
+
+-- |Checks if a 'Location' is outside the boundaries of a 'QuadTree'.
+outOfBounds :: Location -> QuadTree a -> Bool
+outOfBounds (x,y) tree = x < 0 || y < 0
+                         || x >= treeLength tree
+                         || y >= treeWidth  tree
+
+-- |Dimensions of a 'QuadTree', as an Int pair.
+treeDimensions :: QuadTree a
+               -> (Int, Int) -- ^ (Length, Width)
+treeDimensions tree = (treeLength tree, treeWidth tree)
+
+-- |Add offsets to a location index for the purpose of querying
+-- the 'QuadTree' 's true reference frame.
+offsetIndex :: QuadTree a -> Location -> Location
+offsetIndex tree (x,y) = (x + xOffset, y + yOffset)
+  where (xOffset, yOffset) = offsets tree
+
+-- |Offsets added to a 'QuadTree' 's true reference frame
+-- to reference elements in the centralized width and height.
+offsets :: QuadTree a -> (Int, Int)
+offsets tree = (xOffset, yOffset)
+  where xOffset = (dimension - treeLength tree) `div` 2
+        yOffset = (dimension - treeWidth  tree) `div` 2
+        dimension = 2 ^ treeDepth tree
+
+-- |Merge 'Quadrant' into a leaf node if possible.
+fuse :: Eq a => Quadrant a -> Quadrant a
+fuse (Node (Leaf a) (Leaf b) (Leaf c) (Leaf d))
+  | allEqual [a,b,c,d] = Leaf a
+fuse oldNode            = oldNode
+
+-- |Test if all elements in a list are equal.
+allEqual :: Eq a => [a] -> Bool
+allEqual = and . (zipWith (==) <*> tail)
+
+---- Functor:
+
+-- |Apply a function to a 'QuadTree's internal 'Quadrant'.
+onQuads :: (Quadrant a -> Quadrant b) -> QuadTree a -> QuadTree b
+onQuads fn tree = tree {wrappedTree = fn (wrappedTree tree)}
+
+-- |Cleanup function for use after any 'Control.Monad.fmap'.
+--
+-- When elements of a 'QuadTree' are modified by 'setLocation' (or 
+-- the 'atLocation' lens), it automatically compresses identical
+-- adjacent nodes into larger ones. This keeps the 'QuadTree' from
+-- bloating over constant use.
+--
+-- 'Control.Monad.fmap' does not do this. If you wish to treat the
+-- 'QuadTree' as a 'Control.Monad.Functor', you should compose this
+-- function after to collapse it down to its minimum size.
+--
+-- Example:
+-- @
+-- 'fuseTree' $ 'Control.Monad.fmap' fn tree
+-- @
+-- This particular example is reified in the function below.
+
+fuseTree :: Eq a => QuadTree a -> QuadTree a
+fuseTree = onQuads fuseQuads
+  where fuseQuads :: Eq a => Quadrant a -> Quadrant a
+        fuseQuads (Node a b c d) = fuse $ Node (fuseQuads a)
+                                        (fuseQuads b)
+                                        (fuseQuads c)
+                                        (fuseQuads d)
+        fuseQuads leaf           = leaf
+
+-- |tmap is simply 'Control.Monad.fmap' with 'fuseTree' applied after.
+--
+-- prop> tmap fn tree == fuseTree $ fmap fn tree
+tmap :: Eq b => (a -> b) -> QuadTree a -> QuadTree b
+tmap = fuseTree .: fmap
+
+---- Foldable:
+
+-- |Rectangular area, represented by a tuple of four Ints.
+--
+-- They correspond to (X floor, Y floor, X ceiling, Y ceiling).
+--
+-- The co-ordinates are inclusive of all the rows and columns in all
+-- four Ints.
+--
+-- prop> regionArea (x, y, x, y) == 1
+
+type Region = (Int, Int, Int, Int)
+
+-- |Each 'Tile' is a tuple of an element from a 'QuadTree' and the
+-- 'Region' it subtends.
+
+type Tile a = (a, Region)
+
+-- |Foldr elements within a 'QuadTree', by first decomposing it into
+-- 'Tile's and then decomposing those into lists of identical data values.
+
+foldTree :: (a -> b -> b) -> b -> QuadTree a -> b
+foldTree fn z = foldr fn z . expand . tile
+
+-- |Takes a list of 'Tile's and then decomposes them into a list of
+-- all their elements, properly weighted by 'Tile' size.
+
+expand :: [Tile a] -> [a]
+expand = concatMap decompose
+  where decompose :: Tile a -> [a]
+        decompose (a, r) = replicate (regionArea r) a
+
+-- |Returns a list of 'Tile's. The block equivalent of
+-- 'Data.Foldable.toList'.
+
+tile :: QuadTree a -> [Tile a]
+tile = foldTiles (:) []
+
+-- |Decomposes a 'QuadTree' into its constituent 'Tile's, before
+-- folding a 'Tile' consuming function over all of them.
+
+foldTiles :: forall a b. (Tile a -> b -> b) -> b -> QuadTree a -> b
+foldTiles fn z tree = go (treeRegion tree) (wrappedTree tree) z
+  where go :: Region -> Quadrant a -> b -> b
+        go r (Leaf a) = fn (a, normalizedIntersection)
+          where normalizedIntersection =
+                  (interXl - xOffset, interYt - yOffset,
+                   interXr - xOffset, interYb - yOffset)
+                (interXl, interYt, interXr, interYb) = 
+                  treeIntersection r
+        go (xl, yt, xr, yb) (Node a b c d) =
+          go (xl,       yt,       midx, midy) a .
+          go (midx + 1, yt,       xr,   midy) b .
+          go (xl,       midy + 1, midx, yb)   c .
+          go (midx + 1, midy + 1, xr,   yb)   d
+          where midx = (xr + xl) `div` 2
+                midy = (yt + yb) `div` 2
+
+        (xOffset, yOffset) = offsets tree
+        treeIntersection   = regionIntersection $ boundaries tree
+
+-- |The region denoting an entire 'QuadTree'.
+treeRegion :: QuadTree a -> Region
+treeRegion tree = (0, 0, limit, limit)
+  where limit = (2 ^ treeDepth tree) - 1
+
+-- |The boundary 'Region' of the internal 'QuadTree' 's true reference frame.
+boundaries :: QuadTree a -> Region
+boundaries tree = (left, top, right, bottom)
+  where (left,  top)    = offsetIndex tree (0,0)
+        (right, bottom) = offsetIndex tree (treeLength tree - 1,
+                                            treeWidth  tree - 1)
+
+-- |'Region' that's an intersection between two othe 'Region's.
+regionIntersection :: Region -> Region -> Region
+regionIntersection (xl , yt , xr , yb )
+                   (xl', yt', xr', yb') =
+  (max xl xl', max yt yt',
+   min xr xr', min yb yb')
+
+-- |Simple helper function that lets you calculate the area of a
+-- 'Region', usually for 'Data.List.replicate' purposes.
+
+regionArea :: Region -> Int
+regionArea (xl,yt,xr,yb) = (xr + 1 - xl) * (yb + 1 - yt)
+
+-- |Does the region contain this location?
+
+inRegion :: Location -> Region -> Bool
+inRegion (x,y) (xl,yt,xr,yb) = xl <= x && x <= xr &&
+                               yt <= y && y <= yb
+
+---- Foldable extras:
+
+-- |'Data.List.filter's a list of the 'QuadTree' 's elements.
+
+filterTree :: (a -> Bool) -> QuadTree a -> [a]
+filterTree fn = expand . filterTiles fn . tile
+
+-- |'Data.List.sortBy's a list of the 'QuadTree' 's elements.
+
+sortTreeBy :: (a -> a -> Ordering) -> QuadTree a -> [a]
+sortTreeBy fn = expand . sortTilesBy fn . tile
+
+-- |'Data.List.filter's a list of the 'Tile's of a 'QuadTree'.
+
+filterTiles :: (a -> Bool) -> [Tile a] -> [Tile a]
+filterTiles _  [] = []
+filterTiles fn ((a,r) : rs)
+  | fn a      = (a,r) : filterTiles fn rs
+  | otherwise =         filterTiles fn rs
+
+-- |'Data.List.sortBy's a list of the 'Tile's of a 'QuadTree'.
+
+sortTilesBy :: (a -> a -> Ordering) -> [Tile a] -> [Tile a]
+sortTilesBy fn = sortBy (fn `on` fst)
+
+---- Constructor:
+
+-- |Constructor that generates a 'QuadTree' of the given dimensions,
+-- with all cells filled with a default value.
+
+makeTree :: (Int, Int) -- ^ (Length, Width)
+         -> a          -- ^ Initial element to fill
+         -> QuadTree a
+makeTree (x,y) a
+  | x <= 0 || y <= 0 = error "Invalid dimensions for tree."
+  | otherwise = Wrapper { wrappedTree = Leaf a
+                        , treeLength = x
+                        , treeWidth  = y
+                        , treeDepth = smallestDepth (x,y) }
+
+-- |Find the smallest tree depth that would encompass a given width and height.
+smallestDepth :: (Int, Int) -> Int
+smallestDepth (x,y) = depth
+  where (depth, _)         = smallestPower
+        Just smallestPower = find bigEnough powersZip
+        bigEnough (_, e)   = e >= max x y
+        powersZip          = zip [0..] $ iterate (* 2) 1
+
+---- Sample Printers:
+
+-- |Generates a newline delimited string representing a 'QuadTree' as
+-- a 2D block of characters.
+--
+-- Note that despite the word 'show' in the function name, this does
+-- not 'Text.show' the 'QuadTree'. It pretty prints it. The name
+-- is simply a mnemonic for its @'QuadTree' -> String@ behaviour.
+
+showTree :: Eq a => (a -> Char) -- ^ Function to generate characters for each
+                                -- 'QuadTree' element.
+                 -> QuadTree a -> String
+showTree printer tree = breakString (treeLength tree) string
+  where string   = map printer grid
+        grid = [getLocation (x,y) tree |
+                y <- [0 .. treeWidth  tree - 1],
+                x <- [0 .. treeLength tree - 1]]
+        breakString :: Int -> String -> String
+        breakString _ [] = []
+        breakString n xs = a ++ "\n" ++ breakString n b
+          where (a,b) = splitAt n xs
+
+-- |As 'showTree' above, but also prints it.
+
+printTree :: Eq a => (a -> Char) -- ^ Function to generate characters for each
+                                 -- 'QuadTree' element.
+                  -> QuadTree a -> IO ()
+printTree = putStr .: showTree
diff --git a/LICENSE b/LICENSE
--- a/LICENSE
+++ b/LICENSE
@@ -1,675 +1,23 @@
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+Copyright (c) 2015, Ashley Moni
+All rights reserved.
 
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diff --git a/QuadTree.cabal b/QuadTree.cabal
--- a/QuadTree.cabal
+++ b/QuadTree.cabal
@@ -10,7 +10,7 @@
 -- PVP summary:      +-+------- breaking API changes
 --                   | | +----- non-breaking API additions
 --                   | | | +--- code changes with no API change
-version:             0.10.1
+version:             0.11.0
 
 -- A short (one-line) description of the package.
 synopsis:            QuadTree library for Haskell, with lens support.
@@ -20,7 +20,7 @@
 description:         The purpose of this package is to provide discrete region quadtrees that can be used as effective functional alternatives to 2D arrays, with lens support.
 
 -- The license under which the package is released.
-license:             GPL-3
+license:             BSD3
 
 -- The file containing the license text.
 license-file:        LICENSE
@@ -48,15 +48,21 @@
   exposed-modules:     Data.QuadTree
 
   -- Modules included in this library but not exported.
-  -- other-modules:
+  other-modules:       Data.QuadTree.Internal
 
   -- Other library packages from which modules are imported.
-  build-depends:       base >= 4.6 && <= 4.8,
-                       lens >= 4.1 && <= 4.5,
+  build-depends:       base >= 4.6 && < 4.10,
+                       lens >= 4.1 && < 4.13,
                        composition ==1.0.*
 
   -- http://www.vex.net/~trebla/haskell/cabal-cabal.xhtml
   default-language:    Haskell2010
+
+Test-Suite quadtree-tests
+  type: exitcode-stdio-1.0
+  main-is: Test/quadtree-tests.hs
+  build-depends: base, lens, composition, QuickCheck
+  default-language: Haskell2010
 
 source-repository head
   type: git
diff --git a/Test/quadtree-tests.hs b/Test/quadtree-tests.hs
new file mode 100644
--- /dev/null
+++ b/Test/quadtree-tests.hs
@@ -0,0 +1,273 @@
+{-# LANGUAGE TemplateHaskell #-}
+
+{-# LANGUAGE ScopedTypeVariables #-}
+
+module Main where
+
+import Data.QuadTree.Internal
+
+import Test.QuickCheck.Arbitrary (Arbitrary, arbitrary)
+import Test.QuickCheck.Modifiers (Positive(..), NonNegative(..))
+import Test.QuickCheck.Gen (Gen, choose, oneof, suchThat,
+                            listOf, infiniteListOf)
+import Test.QuickCheck.Property (Property, (==>))
+import Test.QuickCheck.All (quickCheckAll)
+
+import Text.Show.Functions ()
+import System.Exit (exitSuccess, exitFailure)
+
+import Control.Lens.Type (Lens')
+import Control.Lens.Setter (set)
+import Control.Lens.Getter (view)
+import Control.Monad (replicateM)
+import Data.Functor ((<$>))
+import Data.Composition ((.:))
+
+{- Structure
+
+The QuadTree type has two structural invariants/constraints:
+
+   1. The internal raw tree must not be deeper than its
+   declared depth.
+
+   2. No branch node can have four leaves that are identical.
+   These need to be fused into a single leaf node by the algorithms.
+
+We will acknowledge and manage these invariants by constructing
+two separate Arbitrary generators for QuadTrees:
+
+  1. The first generator will construct QuadTrees strictly using the
+  exposed API (makeTree and setLocation). We'll use this to test if
+  the invariant is consistently maintained across the subset of QuadTrees
+  that the user can construct.
+
+  2. The second generator will generate QuadTrees ex nihilo that obey
+  the invariants. We'll use this for our primary testing purposes, since
+  it can theoretically generate valid non-user-constructable trees and
+  because it can generate large complex trees far far more efficiently.
+
+-}
+
+---- The API-constructable QuadTree generator
+
+newtype APITree a = Constructed (QuadTree a)
+
+instance Show a => Show (APITree a) where
+  show (Constructed qt) = show qt
+
+instance (Eq a, Arbitrary a) => Arbitrary (APITree a) where
+  arbitrary = do
+    Positive len <- arbitrary
+    Positive wid <- arbitrary
+    baseValue    <- arbitrary
+    let baseTree = makeTree (len, wid) baseValue
+
+    indices <- listOf $ generateIndexOf baseTree
+    values  <- infiniteListOf arbitrary
+    let setList = zip indices values
+
+    return . Constructed $ foldr (uncurry setLocation) baseTree setList
+
+-- Generates a random valid location index for a quadtree
+generateIndexOf :: QuadTree a -> Gen Location
+generateIndexOf qt = do
+  x <- choose (0, treeLength qt - 1)
+  y <- choose (0, treeWidth qt  - 1)
+  return (x,y)
+
+
+---- Ex-nihilo QuadTree generator
+
+newtype GenTree a = Generated (QuadTree a)
+
+instance Show a => Show (GenTree a) where
+  show (Generated qt) = show qt
+
+instance (Eq a, Arbitrary a) => Arbitrary (GenTree a) where
+  arbitrary = do
+    Positive len <- arbitrary
+    Positive wid <- arbitrary
+    let depth = smallestDepth (len, wid)
+    tree <- generateQuadrant depth
+
+    return . Generated $ Wrapper { treeLength = len,
+                                   treeWidth = wid,
+                                   treeDepth = depth,
+                                   wrappedTree = tree }
+
+generateQuadrant :: (Eq a, Arbitrary a) => Int -> Gen (Quadrant a)
+generateQuadrant 0 = generateLeaf
+generateQuadrant n = oneof [generateLeaf, generateNode (n - 1)]
+
+generateLeaf :: Arbitrary a => Gen (Quadrant a)
+generateLeaf = Leaf <$> arbitrary
+
+generateNode :: (Eq a, Arbitrary a) => Int -> Gen (Quadrant a)
+generateNode n = do
+  [a,b,c,d] <- replicateM 4 (generateQuadrant n) `suchThat` (not . equalLeaves)
+  return (Node a b c d)
+    where equalLeaves :: Eq a => [Quadrant a] -> Bool
+          equalLeaves [Leaf a, Leaf b, Leaf c, Leaf d] = allEqual [a,b,c,d]
+          equalLeaves _                                = False
+
+
+-- Ex-nihilo Quadrant generator
+
+instance (Eq a, Arbitrary a) => Arbitrary (Quadrant a) where
+  arbitrary = do
+    NonNegative depth <- arbitrary
+    generateQuadrant depth
+
+---- General index generator
+
+-- Ideally, we'd be able to generate random dimensionally valid lenses as
+-- part of the arguments to property functions that take quadtrees.
+-- But we'd need dependent types for that, so we're just going to generate
+-- independent random lenses and only test the ones that would work with
+-- the tree.
+
+newtype Index = MkIndex (Int, Int)
+
+instance Arbitrary Index where
+  arbitrary = do
+    NonNegative x <- arbitrary
+    NonNegative y <- arbitrary
+    return $ MkIndex (x,y)
+
+instance Show Index where
+  show (MkIndex index) = show index
+
+
+---- APITree structural tests
+
+-- We use Bools here since they're the most trivial Eq type.
+-- A QuadTree constructed with Bool insertions is the fastest way
+-- to build/fuse up a complex set of nodes at various heights.
+
+-- Inner tree representation cannot be deeper than defined depth
+prop_APITreeDepth :: APITree Bool -> Bool
+prop_APITreeDepth (Constructed qt) = go (treeDepth qt) (wrappedTree qt)
+  where go :: Int -> Quadrant a -> Bool
+        go _ (Leaf _)       = True
+        go 0 _              = False
+        go n (Node a b c d) = and $ fmap (go (n - 1)) [a,b,c,d]
+
+-- Inner tree representation cannot have branches holding four equal leaves
+prop_APITreeInequality :: APITree Bool -> Bool
+prop_APITreeInequality (Constructed qt) = go $ wrappedTree qt
+  where go :: Eq a => Quadrant a -> Bool
+        go (Leaf _)            = True
+        go (Node (Leaf a) (Leaf b) (Leaf c) (Leaf d))
+          | allEqual [a,b,c,d] = False
+        go (Node a b c d)      = and $ fmap go [a,b,c,d]
+
+
+---- Ex Nihilo QuadTree tests
+
+-- For completeness, we'll test the structural requirements here as well.
+-- The requirements are baked into the generator, but this lets us test
+-- that generator.
+
+-- Inner tree representation cannot be deeper than defined depth
+prop_treeDepth :: GenTree Bool -> Bool
+prop_treeDepth (Generated qt) = go (treeDepth qt) (wrappedTree qt)
+  where go :: Int -> Quadrant a -> Bool
+        go _ (Leaf _)       = True
+        go 0 _              = False
+        go n (Node a b c d) = and $ fmap (go (n - 1)) [a,b,c,d]
+
+-- Inner tree representation cannot have branches holding four equal leaves
+prop_treeInequality :: GenTree Bool -> Bool
+prop_treeInequality (Generated qt) = go $ wrappedTree qt
+  where go :: Eq a => Quadrant a -> Bool
+        go (Leaf _)            = True
+        go (Node (Leaf a) (Leaf b) (Leaf c) (Leaf d))
+          | allEqual [a,b,c,d] = False
+        go (Node a b c d)      = and $ fmap go [a,b,c,d]
+
+{- Functor laws
+
+  fmap id = id
+  fmap (f . g) = fmap f . fmap g -}
+
+prop_functor1 :: Eq a => GenTree a -> Bool
+prop_functor1 (Generated qt)     = fmap id qt == qt
+
+prop_functor2 :: Eq c => GenTree a -> (b -> c) -> (a -> b) -> Bool
+prop_functor2 (Generated qt) f g = fmap (f . g) qt == (fmap f . fmap g) qt
+
+{- Lens laws
+
+  view l (set l b a)  = b
+  set l (view l a) a  = a
+  set l c (set l b a) = set l c a -}
+
+prop_lens1 :: Eq a => GenTree a -> a -> Index -> Property
+prop_lens1 (Generated a) b (MkIndex location) =
+  location `validIndexOf` a  ==>  view l (set l b a) == b
+  where l :: Eq a => Lens' (QuadTree a) a
+        l = atLocation location
+
+prop_lens2 :: Eq a => GenTree a -> Index -> Property
+prop_lens2 (Generated a) (MkIndex location) =
+  location `validIndexOf` a  ==>  set l (view l a) a == a
+  where l :: Eq a => Lens' (QuadTree a) a
+        l = atLocation location
+
+prop_lens3 :: Eq a => GenTree a -> a -> a -> Index -> Property
+prop_lens3 (Generated a) b c (MkIndex location) =
+  location `validIndexOf` a  ==>  set l c (set l b a) == set l c a
+  where l :: Eq a => Lens' (QuadTree a) a
+        l = atLocation location
+
+
+validIndexOf :: Location -> QuadTree a -> Bool
+validIndexOf = not .: outOfBounds
+
+
+---- Collate and run tests:
+
+return [] -- Template Haskell splice. See QuickCheck hackage docs.
+runTests :: IO Bool
+runTests = $quickCheckAll
+
+main :: IO ()
+main = do
+  allClear <- runTests
+  if allClear
+    then exitSuccess
+    else exitFailure
+
+--------- Manual repl test fragments:
+
+-- x' :: QuadTree Int
+-- x' = Wrapper { treeLength = 6
+--              , treeWidth = 5
+--              , treeDepth = 3
+--              , wrappedTree = y' }
+
+-- y' :: Quadrant Int
+-- y' = Node (Leaf 0)
+--           (Node (Leaf 2)
+--                 (Leaf 3)
+--                 (Leaf 4)
+--                 (Leaf 5))
+--           (Leaf 1)
+--           (Leaf 9)
+
+-- basic :: QuadTree Int
+-- basic = Wrapper {treeLength = 4, treeWidth = 5, treeDepth = 3,
+--                  wrappedTree = Node (Leaf 0)
+--                                     (Leaf 1)
+--                                     (Leaf 2)
+--                                     (Leaf 3)}
+
+-- x5 = set (atLocation (2,3)) 1 (makeTree (5,7) 0)
+-- x6 = set (atLocation (2,3)) 1 (makeTree (6,7) 0)
+-- p n = printTree (head . show) n
+
+-- test = set (atLocation (0,0)) 'd' $
+--        set (atLocation (5,5)) 'c' $
+--        set (atLocation (3,2)) 'b' $
+--        set (atLocation (2,4)) 'a' $
+--        makeTree (6,6) '.'
