Pup-Events-Demo 1.2 → 1.3
raw patch · 2 files changed
+3/−3 lines, 2 filesdep ~Pup-Events-Server
Dependency ranges changed: Pup-Events-Server
Files
- EventsServer/ServerDemo.hs +1/−1
- Pup-Events-Demo.cabal +2/−2
EventsServer/ServerDemo.hs view
@@ -29,7 +29,7 @@ do args <- getArgs let ip = args !! 0 let priorities = read (args !! 1) :: Int- Server.server (Just ip) priorities lookupPriorityServer lookupUnHandlerServer lookupHandlerServer parsersServer Nothing+ Server.server (Just ip) priorities "1267" lookupPriorityServer lookupUnHandlerServer lookupHandlerServer parsersServer Nothing -- |Put your event models here. I haven't done so here, but you can define an event that will fire whenever a client disconnects and pass it into @Server.server@. This would be useful in an application requiring authentication to log out a client whenever they disconnect. data Event = Click Float Float | Init
Pup-Events-Demo.cabal view
@@ -1,5 +1,5 @@ name: Pup-Events-Demo-version: 1.2+version: 1.3 synopsis: A networked event handling framework for hooking into other programs. description: Pup-Events is a networking enabled event handling@@ -22,7 +22,7 @@ executable server main-is: EventsServer/ServerDemo.hs default-language: Haskell98- build-depends: base == 4.*, Pup-Events-Server >= 1.1.2, parsec >= 3.1.1+ build-depends: base == 4.*, Pup-Events-Server >= 1.2, parsec >= 3.1.1 ghc-options: -threaded executable demo