Pup-Events-Demo 1.0 → 1.1
raw patch · 2 files changed
+3/−3 lines, 2 files
Files
- EventsServer/ServerDemo.hs +2/−2
- Pup-Events-Demo.cabal +1/−1
EventsServer/ServerDemo.hs view
@@ -29,9 +29,9 @@ do args <- getArgs let ip = args !! 0 let priorities = read (args !! 1) :: Int- Server.server (Just ip) priorities lookupPriorityServer lookupUnHandlerServer lookupHandlerServer parsersServer+ Server.server (Just ip) priorities lookupPriorityServer lookupUnHandlerServer lookupHandlerServer parsersServer Nothing --- |Put your event models here+-- |Put your event models here. I haven't done so here, but you can define an event that will fire whenever a client disconnects and pass it into @Server.server@. This would be useful in an application requiring authentication to log out a client whenever they disconnect. data Event = Click Float Float | Init deriving (Show)
Pup-Events-Demo.cabal view
@@ -1,5 +1,5 @@ name: Pup-Events-Demo-version: 1.0+version: 1.1 synopsis: A networked event handling framework for hooking into other programs. description: Pup-Events is a networking enabled event handling