diff --git a/Changes b/Changes
--- a/Changes
+++ b/Changes
@@ -1,3 +1,9 @@
+== OpenVG ==
+
+version 0.7.0 (01 Jan 2014):
+  * Updated to work with GHC 7.6 and Platform 2013.2.0.0.
+
+  * Updated Windows install instructions.
 
 version 0.6.0 (17 Jan 2010):
   * Revised the RenderingQuality module to use an opaque matrix
diff --git a/InstallWindows.txt b/InstallWindows.txt
--- a/InstallWindows.txt
+++ b/InstallWindows.txt
@@ -1,7 +1,11 @@
-These instructions assume you have Haskell and OpenGL with the 
-split packages working and have MinGW/msys installed and are 
-comfortable with them.
+These instructions assume you have Haskell and OpenGL / 
+OpenGLRaw packages working and have MinGW/MSYS installed and 
+are comfortable with them.
 
+I don't use cabal-install - maybe Part 2 can be done with 
+cabal-install rather than invoking Setup.hs directly. You will 
+still need t install the C library first as per Part 1.
+
 ------------------------------------------------------------------
 Part 1. The C library.
 
@@ -18,7 +22,7 @@
 > cd ShivaVG-0.2.1/src
 
 Compile with gcc directly - this is a hack but the makefile has
-problems with MinGW/msys:
+problems with MinGW/MSYS:
 
 > gcc -O2 -c *.c -I../include/VG
 
@@ -30,21 +34,20 @@
 That should create `openvg32.dll` and `libopenvg32.a`.
 
 
-Put `libopenvg32.a` into your MinGW lib directory, on my system
-it is here:
+If you want you can put `libopenvg32.a` into your MinGW lib 
+directory, on my system it is here:
 
 C:\MinGW\lib
 
-Also copy the `vg` folder that contains the header files from 
+... and copy the folder `vg` with the header files from 
 `shivavg-0.2.0\include` to the MinGW include directory, on my 
 system it is here:
 
 C:\MinGW\include
 
-You should have folders for both the GL and OpenVG headers:
+If you do copy both that would have been the same outcome as running 
+`make install`.
 
-C:\MinGW\include\GL
-C:\MinGW\include\vg
 
 You should now be able to build the Haskell binding to Shiva.
 
@@ -54,20 +57,47 @@
 I dropped the archive into my home directory
 C:\msys\1.0\home\stephen
 
-> tar xvfz OpenVG-0.3.X.tar.gz
+> tar xvfz OpenVGRaw-0.4.X.tar.gz
 
-> cd OpenVG-0.3.X
-> runhaskell Setup.lhs configure
-> runhaskell Setup.lhs build
-> runhaskell Setup.lhs install
-> runhaskell Setup.lhs haddock
+> cd OpenVGRaw-0.4.X
 
+Run configure with extra options pointing to the vg header files 
+and the static library. Note you still have to supply these extra 
+options if you copied the headers and static library into the regular 
+MSYS locations (`lib` and `include`) - when you build with GHC the 
+GHC-specific version of GCC will be invoked (not the MinGW/MSYS 
+version). The GHC-specific GCC needs to know where the headers and
+libs are.
+
+On my system this is the configure command (note I haven't copied 
+the headers and lib into the respective standard MSYS locations).
+Because strings represnting file paths are passed between programs
+you need to use double-slash as a separator:
+
+> runhaskell Setup.hs configure --extra-include-dirs=c:\\msys\\1.0\\home\\stephen\\ShivaVG-0.2.1\\include --extra-lib-dirs=c:\\msys\\1.0\\home\\stephen\\ShivaVG-0.2.1\\src
+> runhaskell Setup.hs build
+> runhaskell Setup.hs install
+> runhaskell Setup.hs haddock
+
+Do the same with the OpenVG code
+
+> tar xvfz OpenVG-0.7.X.tar.gz
+
+> cd OpenVG-0.7.X
+> runhaskell Setup.hs configure
+> runhaskell Setup.hs build
+> runhaskell Setup.hs install
+> runhaskell Setup.hs haddock
+
+
 Finally try the example:
 
-Copy `openvg32.dll` into the examples directory.
 
-> cd examples
+> cd demo
 
 > runhaskell -lopenvg32 TestVgu.hs
+
+Unfortunately building executables with `ghc --make` doesn't 
+seem to work.
 
 
diff --git a/OpenVG.cabal b/OpenVG.cabal
--- a/OpenVG.cabal
+++ b/OpenVG.cabal
@@ -1,5 +1,5 @@
 name:             OpenVG
-version:          0.6.0
+version:          0.7.0
 license:          BSD3
 license-file:     LICENSE
 copyright:        Stephen Tetley <stephen.tetley@gmail.com>
@@ -8,18 +8,24 @@
 category:         Graphics
 synopsis:         OpenVG (ShivaVG-0.2.1) binding
 description:
+  .
   A Haskell binding for the OpenVG vector graphics API version 
   1.0.1, specifically the ShivaVG-0.2.1 implementation.
   .
-  This version (0.6.0) is NOT compatible with the Haskell Platform 
-  (2009.2.0.2) - it uses the split OpenGL packages (RAW, StateVar, 
-  etc.).
+  This version (0.7.0) should be compatible with the Haskell 
+  Platform (2013.2.0.0).
   .
   \*\* WARNING - large parts of the API (particular the Paths 
   module) are untested and may be revised in future. \*\*.
   .
   Changelog
   .
+  0.6.0 to 0.7.0
+  .
+  * Updated to work with GHC 7.6 and Platform 2013.2.0.0.
+  .
+  * Updated Windows install instructions.
+  . 
   0.5.0 to 0.6.0
   .
   * Added an opaque matrix type to RenderingQuality. 
@@ -48,12 +54,10 @@
 library
   hs-source-dirs:     src
   build-depends:      base < 5, 
-                      OpenGL    >= 2.4     && < 2.5, 
-                      GLUT      >= 2.2     && < 2.3,
-                      OpenGLRaw >= 1.1.0.1 && < 2, 
-                      StateVar  >= 1.0.0.0 && < 2,
-                      Tensor    >= 1.0.0.1 && < 2,
-                      OpenVGRaw >= 0.2.0
+                      OpenGL    >= 2.8, 
+                      GLUT      >= 2.4,
+                      OpenGLRaw >= 1.3, 
+                      OpenVGRaw >= 0.4.0
   
   exposed-modules:
     Graphics.Rendering.OpenVG,
diff --git a/README.txt b/README.txt
--- a/README.txt
+++ b/README.txt
@@ -26,15 +26,17 @@
 the example TestVgu.hs. You will have to compile it first.
 
 Windows - running the test through GHCi kills the GHCi session
-when you close the display window. Its better to run through 
+when you close the display window. It's better to run through 
 runhaskell.
 
 Shiva-VG (the C Library) should install quite easily on MacOSX - 
-I installed it with the usual `configure`, `make` % `make install`.
-I would imagine Linux is easy too. Windows isn't at all easy - but
-there are instructions in the file `InstallWindows.txt`.
+I installed it with the usual `configure`, `make` & 
+`make install`. I would imagine Linux is easy too. Windows isn't 
+all that easy - but there are instructions in the file 
+`InstallWindows.txt`.
 
 
 On all platforms you will need OpenGL and GLUT and the Haskell
-bindings to OpenGL and GLUT installed and working.
+bindings to OpenGL and GLUT installed and working, these are
+part of the Platform.
 
diff --git a/demo/TestVgu.hs b/demo/TestVgu.hs
--- a/demo/TestVgu.hs
+++ b/demo/TestVgu.hs
@@ -1,4 +1,5 @@
 {-# OPTIONS -Wall #-}
+{-# OPTIONS -fno-warn-unused-do-bind    #-}
 
 --------------------------------------------------------------------------------
 -- |
diff --git a/src/Graphics/Rendering/OpenVG/VG/Blending.hs b/src/Graphics/Rendering/OpenVG/VG/Blending.hs
--- a/src/Graphics/Rendering/OpenVG/VG/Blending.hs
+++ b/src/Graphics/Rendering/OpenVG/VG/Blending.hs
@@ -3,7 +3,7 @@
 --------------------------------------------------------------------------------
 -- |
 -- Module      :  Graphics.Rendering.OpenVG.VG.Blending
--- Copyright   :  (c) Stephen Tetley 2008-2010
+-- Copyright   :  (c) Stephen Tetley 2008-2014
 -- License     :  BSD3
 --
 -- Maintainer  :  Stephen Tetley <stephen.tetley@gmail.com>
@@ -16,9 +16,11 @@
 --------------------------------------------------------------------------------
 
 module Graphics.Rendering.OpenVG.VG.Blending (
+
   -- * Setting the blend mode
   BlendMode(..), 
   blendMode
+
 ) where
 
 import Graphics.Rendering.OpenVG.VG.Parameters
@@ -26,7 +28,7 @@
 import Graphics.Rendering.OpenVG.Raw.VG.Blending
 import Graphics.Rendering.OpenVG.Raw.VG.Core101 ( VGenum ) 
 
-import Data.StateVar (
+import Graphics.Rendering.OpenGL.GL.StateVar (
    SettableStateVar, makeSettableStateVar ) 
 
 
diff --git a/src/Graphics/Rendering/OpenVG/VG/Extending.hs b/src/Graphics/Rendering/OpenVG/VG/Extending.hs
--- a/src/Graphics/Rendering/OpenVG/VG/Extending.hs
+++ b/src/Graphics/Rendering/OpenVG/VG/Extending.hs
@@ -3,7 +3,7 @@
 --------------------------------------------------------------------------------
 -- |
 -- Module      :  Graphics.Rendering.OpenVG.VG.Extending
--- Copyright   :  (c) Stephen Tetley 2008-2010
+-- Copyright   :  (c) Stephen Tetley 2008-2014
 -- License     :  BSD3
 --
 -- Maintainer  :  Stephen Tetley <stephen.tetley@gmail.com>
@@ -17,16 +17,18 @@
 --------------------------------------------------------------------------------
 
 module Graphics.Rendering.OpenVG.VG.Extending (
+
   -- * Accessing extensions dynamically
   StringID(..), 
   stringId,
+
 ) where
 
 
 import Graphics.Rendering.OpenVG.Raw.VG.Core101 ( VGenum )
 import Graphics.Rendering.OpenVG.Raw.VG.Extending
 
-import Data.StateVar (
+import Graphics.Rendering.OpenGL.GL.StateVar (
    GettableStateVar, makeGettableStateVar )
    
 import Foreign.C.String ( peekCString )
diff --git a/src/Graphics/Rendering/OpenVG/VG/Images.hs b/src/Graphics/Rendering/OpenVG/VG/Images.hs
--- a/src/Graphics/Rendering/OpenVG/VG/Images.hs
+++ b/src/Graphics/Rendering/OpenVG/VG/Images.hs
@@ -3,7 +3,7 @@
 --------------------------------------------------------------------------------
 -- |
 -- Module      :  Graphics.Rendering.OpenVG.VG.Images
--- Copyright   :  (c) Stephen Tetley 2008-2010
+-- Copyright   :  (c) Stephen Tetley 2008-2014
 -- License     :  BSD3
 --
 -- Maintainer  :  Stephen Tetley <stephen.tetley@gmail.com>
@@ -79,7 +79,7 @@
 
 import Graphics.Rendering.OpenGL.GL.CoordTrans ( Position(..), Size (..) )  
 
-import Data.StateVar (
+import Graphics.Rendering.OpenGL.GL.StateVar (
    GettableStateVar, makeGettableStateVar,
    SettableStateVar, makeSettableStateVar )        
 
diff --git a/src/Graphics/Rendering/OpenVG/VG/Paint.hs b/src/Graphics/Rendering/OpenVG/VG/Paint.hs
--- a/src/Graphics/Rendering/OpenVG/VG/Paint.hs
+++ b/src/Graphics/Rendering/OpenVG/VG/Paint.hs
@@ -3,7 +3,7 @@
 --------------------------------------------------------------------------------
 -- |
 -- Module      :  Graphics.Rendering.OpenVG.VG.Paint
--- Copyright   :  (c) Stephen Tetley 2008-2010
+-- Copyright   :  (c) Stephen Tetley 2008-2014
 -- License     :  BSD3
 --
 -- Maintainer  :  Stephen Tetley <stephen.tetley@gmail.com>
@@ -59,12 +59,12 @@
 
 import Graphics.Rendering.OpenGL.GL.VertexSpec ( Color4(..) )
 
-import Data.StateVar (
+import Graphics.Rendering.OpenGL.GL.StateVar (
     StateVar(), makeStateVar,
     SettableStateVar, makeSettableStateVar,
     GettableStateVar, makeGettableStateVar )
 
-import Data.Tensor ( Vector4(..) )
+import Graphics.Rendering.OpenGL.GL.Tensor ( Vector4(..) )
 
 import Control.Monad ( liftM )
 
diff --git a/src/Graphics/Rendering/OpenVG/VG/Paths.hs b/src/Graphics/Rendering/OpenVG/VG/Paths.hs
--- a/src/Graphics/Rendering/OpenVG/VG/Paths.hs
+++ b/src/Graphics/Rendering/OpenVG/VG/Paths.hs
@@ -4,7 +4,7 @@
 --------------------------------------------------------------------------------
 -- |
 -- Module      :  Graphics.Rendering.OpenVG.VG.Paths
--- Copyright   :  (c) Stephen Tetley 2008-2010
+-- Copyright   :  (c) Stephen Tetley 2008-2014
 -- License     :  BSD3
 --
 -- Maintainer  :  Stephen Tetley <stephen.tetley@gmail.com>
@@ -101,10 +101,10 @@
     bitwiseOr, unbits32, unmarshalBool, marshalBool )
 
 import Graphics.Rendering.OpenVG.Raw.VG.Core101 ( 
-    VGenum, VGint, VGfloat, VGPath )
+    VGenum, VGint, VGfloat )
 import Graphics.Rendering.OpenVG.Raw.VG.Paths
 
-import Data.StateVar (
+import Graphics.Rendering.OpenGL.GL.StateVar (
     SettableStateVar, makeSettableStateVar,
     GettableStateVar, makeGettableStateVar,
     ( $= ) ) 
diff --git a/src/Graphics/Rendering/OpenVG/VG/RenderingQuality.hs b/src/Graphics/Rendering/OpenVG/VG/RenderingQuality.hs
--- a/src/Graphics/Rendering/OpenVG/VG/RenderingQuality.hs
+++ b/src/Graphics/Rendering/OpenVG/VG/RenderingQuality.hs
@@ -3,7 +3,7 @@
 --------------------------------------------------------------------------------
 -- |
 -- Module      :  Graphics.Rendering.OpenVG.VG.RenderingQuality
--- Copyright   :  (c) Stephen Tetley 2008-2010
+-- Copyright   :  (c) Stephen Tetley 2008-2014
 -- License     :  BSD3
 --
 -- Maintainer  :  Stephen Tetley <stephen.tetley@gmail.com>
@@ -53,7 +53,7 @@
 import Graphics.Rendering.OpenVG.Raw.VG.Core101 ( VGenum, VGfloat )
 import Graphics.Rendering.OpenVG.Raw.VG.RenderingQuality
 
-import Data.StateVar (
+import Graphics.Rendering.OpenGL.GL.StateVar (
     StateVar(), makeStateVar, SettableStateVar, makeSettableStateVar )   
 
 import Control.Monad
diff --git a/src/Graphics/Rendering/OpenVG/VG/Scissoring.hs b/src/Graphics/Rendering/OpenVG/VG/Scissoring.hs
--- a/src/Graphics/Rendering/OpenVG/VG/Scissoring.hs
+++ b/src/Graphics/Rendering/OpenVG/VG/Scissoring.hs
@@ -3,7 +3,7 @@
 --------------------------------------------------------------------------------
 -- |
 -- Module      :  Graphics.Rendering.OpenVG.VG.Scissoring
--- Copyright   :  (c) Stephen Tetley 2008-2010
+-- Copyright   :  (c) Stephen Tetley 2008-2014
 -- License     :  BSD3
 --
 -- Maintainer  :  Stephen Tetley <stephen.tetley@gmail.com>
@@ -45,7 +45,7 @@
 import Graphics.Rendering.OpenGL.GL.CoordTrans ( Position(..), Size(..) )
 import Graphics.Rendering.OpenGL.GL.VertexSpec ( Color4(..) )
 
-import Data.StateVar (
+import Graphics.Rendering.OpenGL.GL.StateVar (
     SettableStateVar, makeSettableStateVar,
     GettableStateVar, makeGettableStateVar ) 
 
