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OpenGLRaw 3.3.4.0 → 3.3.4.1

raw patch · 9 files changed

+157/−56 lines, 9 filesdep ~bytestringdep ~containersdep ~textPVP: major bump suggested

API removals or changes: PVP suggests a major version bump

Dependency ranges changed: bytestring, containers, text, transformers

API changes (from Hackage documentation)

- Graphics.GL.AMD.BlendMinmaxFactor: pattern GL_FACTOR_MIN_AMD :: () => () => GLenum
- Graphics.GL.AMD.DebugOutput: pattern GL_MAX_DEBUG_MESSAGE_LENGTH_AMD :: () => () => GLenum
- Graphics.GL.AMD.DepthClampSeparate: pattern GL_DEPTH_CLAMP_NEAR_AMD :: () => () => GLenum
- Graphics.GL.AMD.FramebufferMultisampleAdvanced: pattern GL_SUPPORTED_MULTISAMPLE_MODES_AMD :: () => () => GLenum
- Graphics.GL.AMD.FramebufferSamplePositions: pattern GL_SUBSAMPLE_DISTANCE_AMD :: () => () => GLenum
- Graphics.GL.AMD.GPUShaderHalfFloat: pattern GL_FLOAT16_VEC4_NV :: () => () => GLenum
- Graphics.GL.AMD.GPUShaderInt64: pattern GL_UNSIGNED_INT8_VEC4_NV :: () => () => GLenum
- Graphics.GL.AMD.InterleavedElements: pattern GL_VERTEX_ID_SWIZZLE_AMD :: () => () => GLenum
- Graphics.GL.AMD.NameGenDelete: pattern GL_VERTEX_ARRAY_OBJECT_AMD :: () => () => GLenum
- Graphics.GL.AMD.OcclusionQueryEvent: pattern GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD :: () => () => GLbitfield
- Graphics.GL.AMD.OcclusionQueryEvent: pattern GL_OCCLUSION_QUERY_EVENT_MASK_AMD :: () => () => GLenum
- Graphics.GL.AMD.PerformanceMonitor: pattern GL_UNSIGNED_INT64_AMD :: () => () => GLenum
- Graphics.GL.AMD.PinnedMemory: pattern GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD :: () => () => GLenum
- Graphics.GL.AMD.QueryBufferObject: pattern GL_QUERY_RESULT_NO_WAIT_AMD :: () => () => GLenum
- Graphics.GL.AMD.SamplePositions: pattern GL_SUBSAMPLE_DISTANCE_AMD :: () => () => GLenum
- Graphics.GL.AMD.SeamlessCubemapPerTexture: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: () => () => GLenum
- Graphics.GL.AMD.SparseTexture: pattern GL_TEXTURE_STORAGE_SPARSE_BIT_AMD :: () => () => GLbitfield
- Graphics.GL.AMD.SparseTexture: pattern GL_VIRTUAL_PAGE_SIZE_Z_AMD :: () => () => GLenum
- Graphics.GL.AMD.StencilOperationExtended: pattern GL_STENCIL_OP_VALUE_AMD :: () => () => GLenum
- Graphics.GL.AMD.TransformFeedback4: pattern GL_STREAM_RASTERIZATION_AMD :: () => () => GLenum
- Graphics.GL.AMD.VertexShaderTessellator: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD :: () => () => GLenum
- Graphics.GL.APPLE.AuxDepthStencil: pattern GL_AUX_DEPTH_STENCIL_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.ClientStorage: pattern GL_UNPACK_CLIENT_STORAGE_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.ElementArray: pattern GL_ELEMENT_ARRAY_TYPE_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.Fence: pattern GL_FENCE_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.FloatPixels: pattern GL_RGB_FLOAT32_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.FlushBufferRange: pattern GL_BUFFER_SERIALIZED_MODIFY_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.ObjectPurgeable: pattern GL_VOLATILE_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.RGB422: pattern GL_UNSIGNED_SHORT_8_8_REV_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.RowBytes: pattern GL_UNPACK_ROW_BYTES_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.SpecularVector: pattern GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.TextureRange: pattern GL_TEXTURE_STORAGE_HINT_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.TransformHint: pattern GL_TRANSFORM_HINT_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.VertexArrayObject: pattern GL_VERTEX_ARRAY_BINDING_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.VertexArrayRange: pattern GL_VERTEX_ARRAY_STORAGE_HINT_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.VertexProgramEvaluators: pattern GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE :: () => () => GLenum
- Graphics.GL.APPLE.YCbCr422: pattern GL_YCBCR_422_APPLE :: () => () => GLenum
- Graphics.GL.ARB.BindlessTexture: pattern GL_UNSIGNED_INT64_ARB :: () => () => GLenum
- Graphics.GL.ARB.BlendFuncExtended: pattern GL_SRC1_COLOR :: () => () => GLenum
- Graphics.GL.ARB.BufferStorage: pattern GL_MAP_WRITE_BIT :: () => () => GLbitfield
- Graphics.GL.ARB.BufferStorage: pattern GL_BUFFER_STORAGE_FLAGS :: () => () => GLenum
- Graphics.GL.ARB.CLEvent: pattern GL_SYNC_CL_EVENT_COMPLETE_ARB :: () => () => GLenum
- Graphics.GL.ARB.ClearTexture: pattern GL_CLEAR_TEXTURE :: () => () => GLenum
- Graphics.GL.ARB.ClipControl: pattern GL_ZERO_TO_ONE :: () => () => GLenum
- Graphics.GL.ARB.ColorBufferFloat: pattern GL_RGBA_FLOAT_MODE_ARB :: () => () => GLenum
- Graphics.GL.ARB.CompressedTexturePixelStorage: pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: () => () => GLenum
- Graphics.GL.ARB.ComputeShader: pattern GL_COMPUTE_SHADER_BIT :: () => () => GLbitfield
- Graphics.GL.ARB.ComputeShader: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: () => () => GLenum
- Graphics.GL.ARB.ComputeVariableGroupSize: pattern GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB :: () => () => GLenum
- Graphics.GL.ARB.ConditionalRenderInverted: pattern GL_QUERY_WAIT_INVERTED :: () => () => GLenum
- Graphics.GL.ARB.CopyBuffer: pattern GL_COPY_WRITE_BUFFER :: () => () => GLenum
- Graphics.GL.ARB.CullDistance: pattern GL_MAX_CULL_DISTANCES :: () => () => GLenum
- Graphics.GL.ARB.DebugOutput: pattern GL_MAX_DEBUG_MESSAGE_LENGTH_ARB :: () => () => GLenum
- Graphics.GL.ARB.DepthBufferFloat: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: () => () => GLenum
- Graphics.GL.ARB.DepthClamp: pattern GL_DEPTH_CLAMP :: () => () => GLenum
- Graphics.GL.ARB.DepthTexture: pattern GL_TEXTURE_DEPTH_SIZE_ARB :: () => () => GLenum
- Graphics.GL.ARB.DirectStateAccess: pattern GL_TEXTURE_TARGET :: () => () => GLenum
- Graphics.GL.ARB.DrawBuffers: pattern GL_MAX_DRAW_BUFFERS_ARB :: () => () => GLenum
- Graphics.GL.ARB.DrawIndirect: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: () => () => GLenum
- Graphics.GL.ARB.ES2Compatibility: pattern GL_SHADER_COMPILER :: () => () => GLenum
- Graphics.GL.ARB.ES31Compatibility: pattern GL_BACK :: () => () => GLenum
- Graphics.GL.ARB.ES32Compatibility: pattern GL_PRIMITIVE_BOUNDING_BOX_ARB :: () => () => GLenum
- Graphics.GL.ARB.ES3Compatibility: pattern GL_PRIMITIVE_RESTART_FIXED_INDEX :: () => () => GLenum
- Graphics.GL.ARB.EnhancedLayouts: pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: () => () => GLenum
- Graphics.GL.ARB.ExplicitUniformLocation: pattern GL_MAX_UNIFORM_LOCATIONS :: () => () => GLenum
- Graphics.GL.ARB.FragmentProgram: pattern GL_TRANSPOSE_CURRENT_MATRIX_ARB :: () => () => GLenum
- Graphics.GL.ARB.FragmentShader: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB :: () => () => GLenum
- Graphics.GL.ARB.FramebufferNoAttachments: pattern GL_MAX_FRAMEBUFFER_WIDTH :: () => () => GLenum
- Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_UNSIGNED_NORMALIZED :: () => () => GLenum
- Graphics.GL.ARB.FramebufferObjectCore: pattern GL_UNSIGNED_NORMALIZED :: () => () => GLenum
- Graphics.GL.ARB.FramebufferSRGB: pattern GL_FRAMEBUFFER_SRGB :: () => () => GLenum
- Graphics.GL.ARB.GPUShader5: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: () => () => GLenum
- Graphics.GL.ARB.GPUShaderFP64: pattern GL_DOUBLE_VEC4 :: () => () => GLenum
- Graphics.GL.ARB.GPUShaderInt64: pattern GL_UNSIGNED_INT64_VEC4_ARB :: () => () => GLenum
- Graphics.GL.ARB.GeometryShader4: pattern GL_TRIANGLE_STRIP_ADJACENCY_ARB :: () => () => GLenum
- Graphics.GL.ARB.GetProgramBinary: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: () => () => GLenum
- Graphics.GL.ARB.GlSpirv: pattern GL_SPIR_V_BINARY_ARB :: () => () => GLenum
- Graphics.GL.ARB.HalfFloatPixel: pattern GL_HALF_FLOAT_ARB :: () => () => GLenum
- Graphics.GL.ARB.HalfFloatVertex: pattern GL_HALF_FLOAT :: () => () => GLenum
- Graphics.GL.ARB.ImagingCompatibility: pattern GL_TABLE_TOO_LARGE :: () => () => GLenum
- Graphics.GL.ARB.ImagingCore: pattern GL_ONE_MINUS_CONSTANT_COLOR :: () => () => GLenum
- Graphics.GL.ARB.IndirectParameters: pattern GL_PARAMETER_BUFFER_BINDING_ARB :: () => () => GLenum
- Graphics.GL.ARB.InstancedArrays: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB :: () => () => GLenum
- Graphics.GL.ARB.InternalformatQuery: pattern GL_NUM_SAMPLE_COUNTS :: () => () => GLenum
- Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_COMPATIBILITY_CLASS :: () => () => GLenum
- Graphics.GL.ARB.MapBufferAlignment: pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: () => () => GLenum
- Graphics.GL.ARB.MapBufferRange: pattern GL_MAP_WRITE_BIT :: () => () => GLbitfield
- Graphics.GL.ARB.MatrixPalette: pattern GL_MAX_PALETTE_MATRICES_ARB :: () => () => GLenum
- Graphics.GL.ARB.Multisample: pattern GL_MULTISAMPLE_BIT_ARB :: () => () => GLbitfield
- Graphics.GL.ARB.Multisample: pattern GL_SAMPLE_COVERAGE_VALUE_ARB :: () => () => GLenum
- Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE9_ARB :: () => () => GLenum
- Graphics.GL.ARB.OcclusionQuery: pattern GL_SAMPLES_PASSED_ARB :: () => () => GLenum
- Graphics.GL.ARB.OcclusionQuery2: pattern GL_ANY_SAMPLES_PASSED :: () => () => GLenum
- Graphics.GL.ARB.ParallelShaderCompile: pattern GL_MAX_SHADER_COMPILER_THREADS_ARB :: () => () => GLenum
- Graphics.GL.ARB.PipelineStatisticsQuery: pattern GL_VERTICES_SUBMITTED_ARB :: () => () => GLenum
- Graphics.GL.ARB.PixelBufferObject: pattern GL_PIXEL_UNPACK_BUFFER_BINDING_ARB :: () => () => GLenum
- Graphics.GL.ARB.PointParameters: pattern GL_POINT_SIZE_MIN_ARB :: () => () => GLenum
- Graphics.GL.ARB.PointSprite: pattern GL_POINT_SPRITE_ARB :: () => () => GLenum
- Graphics.GL.ARB.PolygonOffsetClamp: pattern GL_POLYGON_OFFSET_CLAMP :: () => () => GLenum
- Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_VERTEX_SUBROUTINE_UNIFORM :: () => () => GLenum
- Graphics.GL.ARB.ProvokingVertex: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: () => () => GLenum
- Graphics.GL.ARB.QueryBufferObject: pattern GL_QUERY_BUFFER_BARRIER_BIT :: () => () => GLbitfield
- Graphics.GL.ARB.QueryBufferObject: pattern GL_QUERY_RESULT_NO_WAIT :: () => () => GLenum
- Graphics.GL.ARB.RobustnessCompatibility: pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB :: () => () => GLbitfield
- Graphics.GL.ARB.RobustnessCompatibility: pattern GL_UNKNOWN_CONTEXT_RESET_ARB :: () => () => GLenum
- Graphics.GL.ARB.RobustnessCore: pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB :: () => () => GLbitfield
- Graphics.GL.ARB.RobustnessCore: pattern GL_UNKNOWN_CONTEXT_RESET_ARB :: () => () => GLenum
- Graphics.GL.ARB.SampleLocations: pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB :: () => () => GLenum
- Graphics.GL.ARB.SampleShading: pattern GL_SAMPLE_SHADING_ARB :: () => () => GLenum
- Graphics.GL.ARB.SamplerObjects: pattern GL_SAMPLER_BINDING :: () => () => GLenum
- Graphics.GL.ARB.SeamlessCubeMap: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: () => () => GLenum
- Graphics.GL.ARB.SeamlessCubemapPerTexture: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: () => () => GLenum
- Graphics.GL.ARB.SeparateShaderObjects: pattern GL_VERTEX_SHADER_BIT :: () => () => GLbitfield
- Graphics.GL.ARB.SeparateShaderObjects: pattern GL_PROGRAM_SEPARABLE :: () => () => GLenum
- Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: () => () => GLenum
- Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: () => () => GLbitfield
- Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: () => () => GLenum
- Graphics.GL.ARB.ShaderObjects: pattern GL_SHADER_OBJECT_ARB :: () => () => GLenum
- Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_SHADER_STORAGE_BARRIER_BIT :: () => () => GLbitfield
- Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_SHADER_STORAGE_BUFFER_START :: () => () => GLenum
- Graphics.GL.ARB.ShaderSubroutine: pattern GL_UNIFORM_SIZE :: () => () => GLenum
- Graphics.GL.ARB.ShadingLanguage100: pattern GL_SHADING_LANGUAGE_VERSION_ARB :: () => () => GLenum
- Graphics.GL.ARB.ShadingLanguageInclude: pattern GL_SHADER_INCLUDE_ARB :: () => () => GLenum
- Graphics.GL.ARB.Shadow: pattern GL_TEXTURE_COMPARE_MODE_ARB :: () => () => GLenum
- Graphics.GL.ARB.ShadowAmbient: pattern GL_TEXTURE_COMPARE_FAIL_VALUE_ARB :: () => () => GLenum
- Graphics.GL.ARB.SparseBuffer: pattern GL_SPARSE_STORAGE_BIT_ARB :: () => () => GLbitfield
- Graphics.GL.ARB.SparseBuffer: pattern GL_SPARSE_BUFFER_PAGE_SIZE_ARB :: () => () => GLenum
- Graphics.GL.ARB.SparseTexture: pattern GL_VIRTUAL_PAGE_SIZE_Z_ARB :: () => () => GLenum
- Graphics.GL.ARB.SpirvExtensions: pattern GL_SPIR_V_EXTENSIONS :: () => () => GLenum
- Graphics.GL.ARB.StencilTexturing: pattern GL_DEPTH_STENCIL_TEXTURE_MODE :: () => () => GLenum
- Graphics.GL.ARB.Sync: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: () => () => GLbitfield
- Graphics.GL.ARB.Sync: pattern GL_WAIT_FAILED :: () => () => GLenum
- Graphics.GL.ARB.Sync: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.ARB.TessellationShader: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: () => () => GLenum
- Graphics.GL.ARB.TextureBorderClamp: pattern GL_CLAMP_TO_BORDER_ARB :: () => () => GLenum
- Graphics.GL.ARB.TextureBufferObject: pattern GL_TEXTURE_BUFFER_FORMAT_ARB :: () => () => GLenum
- Graphics.GL.ARB.TextureBufferObjectRGB32: pattern GL_RGB32UI :: () => () => GLenum
- Graphics.GL.ARB.TextureBufferRange: pattern GL_TEXTURE_BUFFER_SIZE :: () => () => GLenum
- Graphics.GL.ARB.TextureCompression: pattern GL_TEXTURE_COMPRESSION_HINT_ARB :: () => () => GLenum
- Graphics.GL.ARB.TextureCompressionBPTC: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB :: () => () => GLenum
- Graphics.GL.ARB.TextureCompressionRGTC: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: () => () => GLenum
- Graphics.GL.ARB.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB :: () => () => GLenum
- Graphics.GL.ARB.TextureCubeMapArray: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB :: () => () => GLenum
- Graphics.GL.ARB.TextureEnvCombine: pattern GL_SUBTRACT_ARB :: () => () => GLenum
- Graphics.GL.ARB.TextureEnvDot3: pattern GL_DOT3_RGB_ARB :: () => () => GLenum
- Graphics.GL.ARB.TextureFilterAnisotropic: pattern GL_TEXTURE_MAX_ANISOTROPY :: () => () => GLenum
- Graphics.GL.ARB.TextureFilterMinmax: pattern GL_WEIGHTED_AVERAGE_ARB :: () => () => GLenum
- Graphics.GL.ARB.TextureFloat: pattern GL_UNSIGNED_NORMALIZED_ARB :: () => () => GLenum
- Graphics.GL.ARB.TextureGather: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB :: () => () => GLenum
- Graphics.GL.ARB.TextureMirrorClampToEdge: pattern GL_MIRROR_CLAMP_TO_EDGE :: () => () => GLenum
- Graphics.GL.ARB.TextureMirroredRepeat: pattern GL_MIRRORED_REPEAT_ARB :: () => () => GLenum
- Graphics.GL.ARB.TextureMultisample: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: () => () => GLenum
- Graphics.GL.ARB.TextureRG: pattern GL_RG_INTEGER :: () => () => GLenum
- Graphics.GL.ARB.TextureRGB10A2UI: pattern GL_RGB10_A2UI :: () => () => GLenum
- Graphics.GL.ARB.TextureRectangle: pattern GL_TEXTURE_RECTANGLE_ARB :: () => () => GLenum
- Graphics.GL.ARB.TextureStencil8: pattern GL_STENCIL_INDEX8 :: () => () => GLenum
- Graphics.GL.ARB.TextureStorage: pattern GL_TEXTURE_IMMUTABLE_FORMAT :: () => () => GLenum
- Graphics.GL.ARB.TextureSwizzle: pattern GL_TEXTURE_SWIZZLE_RGBA :: () => () => GLenum
- Graphics.GL.ARB.TextureView: pattern GL_TEXTURE_VIEW_NUM_LEVELS :: () => () => GLenum
- Graphics.GL.ARB.TimerQuery: pattern GL_TIME_ELAPSED :: () => () => GLenum
- Graphics.GL.ARB.TransformFeedback2: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: () => () => GLenum
- Graphics.GL.ARB.TransformFeedback3: pattern GL_MAX_VERTEX_STREAMS :: () => () => GLenum
- Graphics.GL.ARB.TransformFeedbackOverflowQuery: pattern GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB :: () => () => GLenum
- Graphics.GL.ARB.TransposeMatrix: pattern GL_TRANSPOSE_TEXTURE_MATRIX_ARB :: () => () => GLenum
- Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_TYPE :: () => () => GLenum
- Graphics.GL.ARB.UniformBufferObject: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.ARB.VertexArrayBGRA: pattern GL_BGRA :: () => () => GLenum
- Graphics.GL.ARB.VertexArrayObject: pattern GL_VERTEX_ARRAY_BINDING :: () => () => GLenum
- Graphics.GL.ARB.VertexAttrib64Bit: pattern GL_RGB32I :: () => () => GLenum
- Graphics.GL.ARB.VertexAttribBinding: pattern GL_VERTEX_BINDING_STRIDE :: () => () => GLenum
- Graphics.GL.ARB.VertexBlend: pattern GL_WEIGHT_SUM_UNITY_ARB :: () => () => GLenum
- Graphics.GL.ARB.VertexBufferObject: pattern GL_WRITE_ONLY_ARB :: () => () => GLenum
- Graphics.GL.ARB.VertexProgram: pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB :: () => () => GLenum
- Graphics.GL.ARB.VertexShader: pattern GL_VERTEX_SHADER_ARB :: () => () => GLenum
- Graphics.GL.ARB.VertexType10f11f11fRev: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: () => () => GLenum
- Graphics.GL.ARB.VertexType2101010RevCompatibility: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: () => () => GLenum
- Graphics.GL.ARB.VertexType2101010RevCore: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: () => () => GLenum
- Graphics.GL.ARB.ViewportArray: pattern GL_VIEWPORT_SUBPIXEL_BITS :: () => () => GLenum
- Graphics.GL.ATI.DrawBuffers: pattern GL_MAX_DRAW_BUFFERS_ATI :: () => () => GLenum
- Graphics.GL.ATI.ElementArray: pattern GL_ELEMENT_ARRAY_TYPE_ATI :: () => () => GLenum
- Graphics.GL.ATI.EnvmapBumpmap: pattern GL_DUDV_ATI :: () => () => GLenum
- Graphics.GL.ATI.FragmentShader: pattern GL_SATURATE_BIT_ATI :: () => () => GLbitfield
- Graphics.GL.ATI.FragmentShader: pattern GL_SWIZZLE_STR_DR_ATI :: () => () => GLenum
- Graphics.GL.ATI.Meminfo: pattern GL_VBO_FREE_MEMORY_ATI :: () => () => GLenum
- Graphics.GL.ATI.PNTriangles: pattern GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: () => () => GLenum
- Graphics.GL.ATI.PixelFormatFloat: pattern GL_RGBA_FLOAT_MODE_ATI :: () => () => GLenum
- Graphics.GL.ATI.SeparateStencil: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI :: () => () => GLenum
- Graphics.GL.ATI.TextFragmentShader: pattern GL_TEXT_FRAGMENT_SHADER_ATI :: () => () => GLenum
- Graphics.GL.ATI.TextureEnvCombine3: pattern GL_MODULATE_SUBTRACT_ATI :: () => () => GLenum
- Graphics.GL.ATI.TextureFloat: pattern GL_RGB_FLOAT32_ATI :: () => () => GLenum
- Graphics.GL.ATI.TextureMirrorOnce: pattern GL_MIRROR_CLAMP_TO_EDGE_ATI :: () => () => GLenum
- Graphics.GL.ATI.VertexArrayObject: pattern GL_STATIC_ATI :: () => () => GLenum
- Graphics.GL.ATI.VertexStreams: pattern GL_VERTEX_STREAM7_ATI :: () => () => GLenum
- Graphics.GL.Compatibility30: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Compatibility30: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Compatibility30: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Compatibility31: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Compatibility31: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Compatibility31: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Compatibility31: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Compatibility32: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Compatibility32: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Compatibility32: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Compatibility32: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Compatibility32: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Compatibility33: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Compatibility33: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Compatibility33: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Compatibility33: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Compatibility33: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Compatibility40: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Compatibility40: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Compatibility40: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Compatibility40: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Compatibility40: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Compatibility41: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Compatibility41: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Compatibility41: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Compatibility41: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Compatibility41: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Compatibility42: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Compatibility42: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Compatibility42: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Compatibility42: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Compatibility42: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Compatibility43: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Compatibility43: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Compatibility43: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Compatibility43: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Compatibility43: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Compatibility44: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Compatibility44: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Compatibility44: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Compatibility44: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Compatibility44: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Compatibility45: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Compatibility45: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Compatibility45: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Compatibility45: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Compatibility45: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Compatibility46: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Compatibility46: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Compatibility46: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Compatibility46: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Compatibility46: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Core30: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Core30: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Core30: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Core31: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Core31: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Core31: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Core31: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Core32: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: () => () => GLbitfield
- Graphics.GL.Core32: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Core32: pattern GL_ZERO :: () => () => GLenum
- Graphics.GL.Core32: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Core32: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Core33: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: () => () => GLbitfield
- Graphics.GL.Core33: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Core33: pattern GL_ZERO :: () => () => GLenum
- Graphics.GL.Core33: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Core33: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Core40: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: () => () => GLbitfield
- Graphics.GL.Core40: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Core40: pattern GL_ZERO :: () => () => GLenum
- Graphics.GL.Core40: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Core40: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Core41: pattern GL_VERTEX_SHADER_BIT :: () => () => GLbitfield
- Graphics.GL.Core41: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Core41: pattern GL_ZERO :: () => () => GLenum
- Graphics.GL.Core41: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Core41: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Core42: pattern GL_VERTEX_SHADER_BIT :: () => () => GLbitfield
- Graphics.GL.Core42: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Core42: pattern GL_ZERO :: () => () => GLenum
- Graphics.GL.Core42: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Core42: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Core43: pattern GL_VERTEX_SHADER_BIT :: () => () => GLbitfield
- Graphics.GL.Core43: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Core43: pattern GL_ZERO :: () => () => GLenum
- Graphics.GL.Core43: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Core43: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Core44: pattern GL_VERTEX_SHADER_BIT :: () => () => GLbitfield
- Graphics.GL.Core44: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Core44: pattern GL_ZERO :: () => () => GLenum
- Graphics.GL.Core44: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Core44: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Core45: pattern GL_VERTEX_SHADER_BIT :: () => () => GLbitfield
- Graphics.GL.Core45: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Core45: pattern GL_ZERO_TO_ONE :: () => () => GLenum
- Graphics.GL.Core45: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Core45: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.Core46: pattern GL_VERTEX_SHADER_BIT :: () => () => GLbitfield
- Graphics.GL.Core46: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Core46: pattern GL_ZERO_TO_ONE :: () => () => GLenum
- Graphics.GL.Core46: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Core46: pattern GL_TIMEOUT_IGNORED :: () => () => GLuint64
- Graphics.GL.EXT.ABGR: pattern GL_ABGR_EXT :: () => () => GLenum
- Graphics.GL.EXT.BGRA: pattern GL_BGR_EXT :: () => () => GLenum
- Graphics.GL.EXT.BindableUniform: pattern GL_UNIFORM_BUFFER_EXT :: () => () => GLenum
- Graphics.GL.EXT.BlendColor: pattern GL_ONE_MINUS_CONSTANT_COLOR_EXT :: () => () => GLenum
- Graphics.GL.EXT.BlendEquationSeparate: pattern GL_BLEND_EQUATION_RGB_EXT :: () => () => GLenum
- Graphics.GL.EXT.BlendFuncSeparate: pattern GL_BLEND_SRC_RGB_EXT :: () => () => GLenum
- Graphics.GL.EXT.BlendMinmax: pattern GL_MIN_EXT :: () => () => GLenum
- Graphics.GL.EXT.BlendSubtract: pattern GL_FUNC_SUBTRACT_EXT :: () => () => GLenum
- Graphics.GL.EXT.CMYKA: pattern GL_UNPACK_CMYK_HINT_EXT :: () => () => GLenum
- Graphics.GL.EXT.ClipVolumeHint: pattern GL_CLIP_VOLUME_CLIPPING_HINT_EXT :: () => () => GLenum
- Graphics.GL.EXT.CompiledVertexArray: pattern GL_ARRAY_ELEMENT_LOCK_FIRST_EXT :: () => () => GLenum
- Graphics.GL.EXT.Convolution: pattern GL_SEPARABLE_2D_EXT :: () => () => GLenum
- Graphics.GL.EXT.CoordinateFrame: pattern GL_TANGENT_ARRAY_TYPE_EXT :: () => () => GLenum
- Graphics.GL.EXT.CullVertex: pattern GL_CULL_VERTEX_OBJECT_POSITION_EXT :: () => () => GLenum
- Graphics.GL.EXT.DebugLabel: pattern GL_VERTEX_ARRAY_OBJECT_EXT :: () => () => GLenum
- Graphics.GL.EXT.DepthBoundsTest: pattern GL_DEPTH_BOUNDS_TEST_EXT :: () => () => GLenum
- Graphics.GL.EXT.DirectStateAccess: pattern GL_TRANSPOSE_PROGRAM_MATRIX_EXT :: () => () => GLenum
- Graphics.GL.EXT.DrawRangeElements: pattern GL_MAX_ELEMENTS_VERTICES_EXT :: () => () => GLenum
- Graphics.GL.EXT.FogCoord: pattern GL_FRAGMENT_DEPTH_EXT :: () => () => GLenum
- Graphics.GL.EXT.FourTwoTwoPixels: pattern GL_422_REV_EXT :: () => () => GLenum
- Graphics.GL.EXT.FramebufferBlit: pattern GL_READ_FRAMEBUFFER_EXT :: () => () => GLenum
- Graphics.GL.EXT.FramebufferMultisample: pattern GL_RENDERBUFFER_SAMPLES_EXT :: () => () => GLenum
- Graphics.GL.EXT.FramebufferMultisampleBlitScaled: pattern GL_SCALED_RESOLVE_NICEST_EXT :: () => () => GLenum
- Graphics.GL.EXT.FramebufferObject: pattern GL_STENCIL_INDEX8_EXT :: () => () => GLenum
- Graphics.GL.EXT.FramebufferSRGB: pattern GL_FRAMEBUFFER_SRGB_EXT :: () => () => GLenum
- Graphics.GL.EXT.GPUShader4: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT :: () => () => GLenum
- Graphics.GL.EXT.GeometryShader4: pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT :: () => () => GLenum
- Graphics.GL.EXT.Histogram: pattern GL_TABLE_TOO_LARGE_EXT :: () => () => GLenum
- Graphics.GL.EXT.IndexArrayFormats: pattern GL_T2F_IUI_V3F_EXT :: () => () => GLenum
- Graphics.GL.EXT.IndexFunc: pattern GL_INDEX_TEST_REF_EXT :: () => () => GLenum
- Graphics.GL.EXT.IndexMaterial: pattern GL_INDEX_MATERIAL_PARAMETER_EXT :: () => () => GLenum
- Graphics.GL.EXT.LightTexture: pattern GL_TEXTURE_MATERIAL_PARAMETER_EXT :: () => () => GLenum
- Graphics.GL.EXT.MemoryObject: pattern GL_UUID_SIZE_EXT :: () => () => GLenum
- Graphics.GL.EXT.MemoryObjectFd: pattern GL_HANDLE_TYPE_OPAQUE_FD_EXT :: () => () => GLenum
- Graphics.GL.EXT.MemoryObjectWin32: pattern GL_LUID_SIZE_EXT :: () => () => GLenum
- Graphics.GL.EXT.Multisample: pattern GL_MULTISAMPLE_BIT_EXT :: () => () => GLbitfield
- Graphics.GL.EXT.Multisample: pattern GL_SAMPLE_PATTERN_EXT :: () => () => GLenum
- Graphics.GL.EXT.PackedDepthStencil: pattern GL_UNSIGNED_INT_24_8_EXT :: () => () => GLenum
- Graphics.GL.EXT.PackedFloat: pattern GL_UNSIGNED_INT_10F_11F_11F_REV_EXT :: () => () => GLenum
- Graphics.GL.EXT.PackedPixels: pattern GL_UNSIGNED_SHORT_5_5_5_1_EXT :: () => () => GLenum
- Graphics.GL.EXT.PalettedTexture: pattern GL_TEXTURE_INDEX_SIZE_EXT :: () => () => GLenum
- Graphics.GL.EXT.PixelBufferObject: pattern GL_PIXEL_UNPACK_BUFFER_EXT :: () => () => GLenum
- Graphics.GL.EXT.PixelTransform: pattern GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT :: () => () => GLenum
- Graphics.GL.EXT.PointParameters: pattern GL_POINT_SIZE_MIN_EXT :: () => () => GLenum
- Graphics.GL.EXT.PolygonOffset: pattern GL_POLYGON_OFFSET_FACTOR_EXT :: () => () => GLenum
- Graphics.GL.EXT.PolygonOffsetClamp: pattern GL_POLYGON_OFFSET_CLAMP_EXT :: () => () => GLenum
- Graphics.GL.EXT.ProvokingVertex: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT :: () => () => GLenum
- Graphics.GL.EXT.RasterMultisample: pattern GL_RASTER_SAMPLES_EXT :: () => () => GLenum
- Graphics.GL.EXT.RescaleNormal: pattern GL_RESCALE_NORMAL_EXT :: () => () => GLenum
- Graphics.GL.EXT.SecondaryColor: pattern GL_SECONDARY_COLOR_ARRAY_TYPE_EXT :: () => () => GLenum
- Graphics.GL.EXT.Semaphore: pattern GL_UUID_SIZE_EXT :: () => () => GLenum
- Graphics.GL.EXT.SemaphoreFd: pattern GL_HANDLE_TYPE_OPAQUE_FD_EXT :: () => () => GLenum
- Graphics.GL.EXT.SemaphoreWin32: pattern GL_LUID_SIZE_EXT :: () => () => GLenum
- Graphics.GL.EXT.SeparateShaderObjects: pattern GL_ACTIVE_PROGRAM_EXT :: () => () => GLenum
- Graphics.GL.EXT.SeparateSpecularColor: pattern GL_SINGLE_COLOR_EXT :: () => () => GLenum
- Graphics.GL.EXT.ShaderFramebufferFetch: pattern GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT :: () => () => GLenum
- Graphics.GL.EXT.ShaderFramebufferFetchNonCoherent: pattern GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT :: () => () => GLenum
- Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT :: () => () => GLbitfield
- Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT :: () => () => GLenum
- Graphics.GL.EXT.SharedTexturePalette: pattern GL_SHARED_TEXTURE_PALETTE_EXT :: () => () => GLenum
- Graphics.GL.EXT.StencilClearTag: pattern GL_STENCIL_TAG_BITS_EXT :: () => () => GLenum
- Graphics.GL.EXT.StencilTwoSide: pattern GL_STENCIL_TEST_TWO_SIDE_EXT :: () => () => GLenum
- Graphics.GL.EXT.StencilWrap: pattern GL_INCR_WRAP_EXT :: () => () => GLenum
- Graphics.GL.EXT.Texture: pattern GL_TEXTURE_TOO_LARGE_EXT :: () => () => GLenum
- Graphics.GL.EXT.Texture3D: pattern GL_UNPACK_SKIP_IMAGES_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureArray: pattern GL_TEXTURE_BINDING_2D_ARRAY_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureBufferObject: pattern GL_TEXTURE_BUFFER_FORMAT_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureCompressionLATC: pattern GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureCompressionRGTC: pattern GL_COMPRESSED_SIGNED_RED_RGTC1_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureCompressionS3TC: pattern GL_COMPRESSED_RGB_S3TC_DXT1_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureEnvCombine: pattern GL_SOURCE2_RGB_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureEnvDot3: pattern GL_DOT3_RGB_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureFilterAnisotropic: pattern GL_TEXTURE_MAX_ANISOTROPY_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureFilterMinmax: pattern GL_WEIGHTED_AVERAGE_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureInteger: pattern GL_RGB_INTEGER_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureLODBias: pattern GL_TEXTURE_LOD_BIAS_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureMirrorClamp: pattern GL_MIRROR_CLAMP_TO_EDGE_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureObject: pattern GL_TEXTURE_RESIDENT_EXT :: () => () => GLenum
- Graphics.GL.EXT.TexturePerturbNormal: pattern GL_TEXTURE_NORMAL_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureSNorm: pattern GL_SIGNED_NORMALIZED :: () => () => GLenum
- Graphics.GL.EXT.TextureSRGB: pattern GL_SRGB_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureSRGBDecode: pattern GL_TEXTURE_SRGB_DECODE_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureSRGBR8: pattern GL_SR8_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureSharedExponent: pattern GL_UNSIGNED_INT_5_9_9_9_REV_EXT :: () => () => GLenum
- Graphics.GL.EXT.TextureSwizzle: pattern GL_TEXTURE_SWIZZLE_R_EXT :: () => () => GLenum
- Graphics.GL.EXT.TimerQuery: pattern GL_TIME_ELAPSED_EXT :: () => () => GLenum
- Graphics.GL.EXT.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT :: () => () => GLenum
- Graphics.GL.EXT.VertexArray: pattern GL_VERTEX_ARRAY_TYPE_EXT :: () => () => GLenum
- Graphics.GL.EXT.VertexArrayBGRA: pattern GL_BGRA :: () => () => GLenum
- Graphics.GL.EXT.VertexAttrib64Bit: pattern GL_DOUBLE_VEC4_EXT :: () => () => GLenum
- Graphics.GL.EXT.VertexShader: pattern GL_Z_EXT :: () => () => GLenum
- Graphics.GL.EXT.VertexWeighting: pattern GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT :: () => () => GLenum
- Graphics.GL.EXT.WindowRectangles: pattern GL_WINDOW_RECTANGLE_MODE_EXT :: () => () => GLenum
- Graphics.GL.EXT.X11SyncObject: pattern GL_SYNC_X11_FENCE_EXT :: () => () => GLenum
- Graphics.GL.HP.ConvolutionBorderModes: pattern GL_REPLICATE_BORDER_HP :: () => () => GLenum
- Graphics.GL.HP.ImageTransform: pattern GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP :: () => () => GLenum
- Graphics.GL.HP.OcclusionTest: pattern GL_OCCLUSION_TEST_RESULT_HP :: () => () => GLenum
- Graphics.GL.HP.TextureLighting: pattern GL_TEXTURE_PRE_SPECULAR_HP :: () => () => GLenum
- Graphics.GL.IBM.CullVertex: pattern GL_CULL_VERTEX_IBM :: () => () => GLenum
- Graphics.GL.IBM.RasterposClip: pattern GL_RASTER_POSITION_UNCLIPPED_IBM :: () => () => GLenum
- Graphics.GL.IBM.StaticData: pattern GL_STATIC_VERTEX_ARRAY_IBM :: () => () => GLenum
- Graphics.GL.IBM.TextureMirroredRepeat: pattern GL_MIRRORED_REPEAT_IBM :: () => () => GLenum
- Graphics.GL.IBM.VertexArrayLists: pattern GL_VERTEX_ARRAY_LIST_STRIDE_IBM :: () => () => GLenum
- Graphics.GL.INGR.ColorClamp: pattern GL_RED_MIN_CLAMP_INGR :: () => () => GLenum
- Graphics.GL.INGR.InterlaceRead: pattern GL_INTERLACE_READ_INGR :: () => () => GLenum
- Graphics.GL.INTEL.BlackholeRender: pattern GL_BLACKHOLE_RENDER_INTEL :: () => () => GLenum
- Graphics.GL.INTEL.ConservativeRasterization: pattern GL_CONSERVATIVE_RASTERIZATION_INTEL :: () => () => GLenum
- Graphics.GL.INTEL.MapTexture: pattern GL_TEXTURE_MEMORY_LAYOUT_INTEL :: () => () => GLenum
- Graphics.GL.INTEL.ParallelArrays: pattern GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL :: () => () => GLenum
- Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_SINGLE_CONTEXT_INTEL :: () => () => GLbitfield
- Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_WAIT_INTEL :: () => () => GLenum
- Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_SOFTLIGHT_KHR :: () => () => GLenum
- Graphics.GL.KHR.BlendEquationAdvancedCoherent: pattern GL_BLEND_ADVANCED_COHERENT_KHR :: () => () => GLenum
- Graphics.GL.KHR.ContextFlushControl: pattern GL_NONE :: () => () => GLenum
- Graphics.GL.KHR.DebugCompatibility: pattern GL_CONTEXT_FLAG_DEBUG_BIT :: () => () => GLbitfield
- Graphics.GL.KHR.DebugCompatibility: pattern GL_VERTEX_ARRAY :: () => () => GLenum
- Graphics.GL.KHR.DebugCore: pattern GL_CONTEXT_FLAG_DEBUG_BIT :: () => () => GLbitfield
- Graphics.GL.KHR.DebugCore: pattern GL_VERTEX_ARRAY :: () => () => GLenum
- Graphics.GL.KHR.NoError: pattern GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR :: () => () => GLbitfield
- Graphics.GL.KHR.ParallelShaderCompile: pattern GL_MAX_SHADER_COMPILER_THREADS_KHR :: () => () => GLenum
- Graphics.GL.KHR.Robustness: pattern GL_UNKNOWN_CONTEXT_RESET :: () => () => GLenum
- Graphics.GL.KHR.ShaderSubgroup: pattern GL_SUBGROUP_FEATURE_VOTE_BIT_KHR :: () => () => GLbitfield
- Graphics.GL.KHR.ShaderSubgroup: pattern GL_SUBGROUP_SUPPORTED_STAGES_KHR :: () => () => GLenum
- Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR :: () => () => GLenum
- Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR :: () => () => GLenum
- Graphics.GL.MESA.FramebufferFlipY: pattern GL_FRAMEBUFFER_FLIP_Y_MESA :: () => () => GLenum
- Graphics.GL.MESA.PackInvert: pattern GL_PACK_INVERT_MESA :: () => () => GLenum
- Graphics.GL.MESA.ProgramBinaryFormats: pattern GL_PROGRAM_BINARY_FORMAT_MESA :: () => () => GLenum
- Graphics.GL.MESA.TileRasterOrder: pattern GL_TILE_RASTER_ORDER_INCREASING_Y_MESA :: () => () => GLenum
- Graphics.GL.MESA.YCbCrTexture: pattern GL_YCBCR_MESA :: () => () => GLenum
- Graphics.GL.MESAX.TextureStack: pattern GL_TEXTURE_2D_STACK_MESAX :: () => () => GLenum
- Graphics.GL.NV.AlphaToCoverageDitherControl: pattern GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV :: () => () => GLenum
- Graphics.GL.NV.BlendEquationAdvanced: pattern GL_ZERO :: () => () => GLenum
- Graphics.GL.NV.BlendEquationAdvancedCoherent: pattern GL_BLEND_ADVANCED_COHERENT_NV :: () => () => GLenum
- Graphics.GL.NV.BlendMinmaxFactor: pattern GL_FACTOR_MIN_AMD :: () => () => GLenum
- Graphics.GL.NV.ClipSpaceWScaling: pattern GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV :: () => () => GLenum
- Graphics.GL.NV.CommandList: pattern GL_VIEWPORT_COMMAND_NV :: () => () => GLenum
- Graphics.GL.NV.ComputeProgram5: pattern GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV :: () => () => GLenum
- Graphics.GL.NV.ConditionalRender: pattern GL_QUERY_WAIT_NV :: () => () => GLenum
- Graphics.GL.NV.ConservativeRaster: pattern GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV :: () => () => GLenum
- Graphics.GL.NV.ConservativeRasterDilate: pattern GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV :: () => () => GLenum
- Graphics.GL.NV.ConservativeRasterPreSnap: pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV :: () => () => GLenum
- Graphics.GL.NV.ConservativeRasterPreSnapTriangles: pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV :: () => () => GLenum
- Graphics.GL.NV.CopyDepthToColor: pattern GL_DEPTH_STENCIL_TO_RGBA_NV :: () => () => GLenum
- Graphics.GL.NV.DeepTexture3D: pattern GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV :: () => () => GLenum
- Graphics.GL.NV.DepthBufferFloat: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV :: () => () => GLenum
- Graphics.GL.NV.DepthClamp: pattern GL_DEPTH_CLAMP_NV :: () => () => GLenum
- Graphics.GL.NV.Evaluators: pattern GL_MAX_RATIONAL_EVAL_ORDER_NV :: () => () => GLenum
- Graphics.GL.NV.ExplicitMultisample: pattern GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV :: () => () => GLenum
- Graphics.GL.NV.Fence: pattern GL_FENCE_STATUS_NV :: () => () => GLenum
- Graphics.GL.NV.FillRectangle: pattern GL_FILL_RECTANGLE_NV :: () => () => GLenum
- Graphics.GL.NV.FloatBuffer: pattern GL_TEXTURE_FLOAT_COMPONENTS_NV :: () => () => GLenum
- Graphics.GL.NV.FogDistance: pattern GL_FOG_DISTANCE_MODE_NV :: () => () => GLenum
- Graphics.GL.NV.FragmentCoverageToColor: pattern GL_FRAGMENT_COVERAGE_TO_COLOR_NV :: () => () => GLenum
- Graphics.GL.NV.FragmentProgram: pattern GL_PROGRAM_ERROR_STRING_NV :: () => () => GLenum
- Graphics.GL.NV.FragmentProgram2: pattern GL_MAX_PROGRAM_LOOP_DEPTH_NV :: () => () => GLenum
- Graphics.GL.NV.FramebufferMixedSamples: pattern GL_STENCIL_SAMPLES_NV :: () => () => GLenum
- Graphics.GL.NV.FramebufferMultisampleCoverage: pattern GL_RENDERBUFFER_COVERAGE_SAMPLES_NV :: () => () => GLenum
- Graphics.GL.NV.GPUMulticast: pattern GL_PER_GPU_STORAGE_BIT_NV :: () => () => GLbitfield
- Graphics.GL.NV.GPUMulticast: pattern GL_RENDER_GPU_MASK_NV :: () => () => GLenum
- Graphics.GL.NV.GPUProgram4: pattern GL_PROGRAM_RESULT_COMPONENTS_NV :: () => () => GLenum
- Graphics.GL.NV.GPUProgram5: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV :: () => () => GLenum
- Graphics.GL.NV.GPUShader5: pattern GL_UNSIGNED_INT8_VEC4_NV :: () => () => GLenum
- Graphics.GL.NV.GeometryProgram4: pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT :: () => () => GLenum
- Graphics.GL.NV.HalfFloat: pattern GL_HALF_FLOAT_NV :: () => () => GLenum
- Graphics.GL.NV.InternalformatSampleQuery: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: () => () => GLenum
- Graphics.GL.NV.LightMaxExponent: pattern GL_MAX_SPOT_EXPONENT_NV :: () => () => GLenum
- Graphics.GL.NV.MemoryAttachment: pattern GL_MEMORY_ATTACHABLE_SIZE_NV :: () => () => GLenum
- Graphics.GL.NV.MeshShader: pattern GL_TASK_SHADER_BIT_NV :: () => () => GLbitfield
- Graphics.GL.NV.MeshShader: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV :: () => () => GLenum
- Graphics.GL.NV.MultisampleCoverage: pattern GL_SAMPLES_ARB :: () => () => GLenum
- Graphics.GL.NV.MultisampleFilterHint: pattern GL_MULTISAMPLE_FILTER_HINT_NV :: () => () => GLenum
- Graphics.GL.NV.OcclusionQuery: pattern GL_PIXEL_COUNT_NV :: () => () => GLenum
- Graphics.GL.NV.PackedDepthStencil: pattern GL_UNSIGNED_INT_24_8_NV :: () => () => GLenum
- Graphics.GL.NV.ParameterBufferObject: pattern GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV :: () => () => GLenum
- Graphics.GL.NV.PathRenderingCompatibility: pattern GL_ITALIC_BIT_NV :: () => () => GLbitfield
- Graphics.GL.NV.PathRenderingCompatibility: pattern GL_UTF8_NV :: () => () => GLenum
- Graphics.GL.NV.PathRenderingCompatibility: pattern GL_VERTICAL_LINE_TO_NV :: () => () => GLubyte
- Graphics.GL.NV.PathRenderingCore: pattern GL_ITALIC_BIT_NV :: () => () => GLbitfield
- Graphics.GL.NV.PathRenderingCore: pattern GL_UTF8_NV :: () => () => GLenum
- Graphics.GL.NV.PathRenderingCore: pattern GL_VERTICAL_LINE_TO_NV :: () => () => GLubyte
- Graphics.GL.NV.PathRenderingSharedEdge: pattern GL_SHARED_EDGE_NV :: () => () => GLubyte
- Graphics.GL.NV.PixelDataRange: pattern GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV :: () => () => GLenum
- Graphics.GL.NV.PointSprite: pattern GL_POINT_SPRITE_R_MODE_NV :: () => () => GLenum
- Graphics.GL.NV.PresentVideo: pattern GL_PRESENT_TIME_NV :: () => () => GLenum
- Graphics.GL.NV.PrimitiveRestart: pattern GL_PRIMITIVE_RESTART_NV :: () => () => GLenum
- Graphics.GL.NV.QueryResource: pattern GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV :: () => () => GLenum
- Graphics.GL.NV.RegisterCombiners: pattern GL_ZERO :: () => () => GLenum
- Graphics.GL.NV.RegisterCombiners2: pattern GL_PER_STAGE_CONSTANTS_NV :: () => () => GLenum
- Graphics.GL.NV.RepresentativeFragmentTest: pattern GL_REPRESENTATIVE_FRAGMENT_TEST_NV :: () => () => GLenum
- Graphics.GL.NV.RobustnessVideoMemoryPurge: pattern GL_PURGED_CONTEXT_RESET_NV :: () => () => GLenum
- Graphics.GL.NV.SampleLocations: pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV :: () => () => GLenum
- Graphics.GL.NV.ScissorExclusive: pattern GL_SCISSOR_TEST_EXCLUSIVE_NV :: () => () => GLenum
- Graphics.GL.NV.ShaderBufferLoad: pattern GL_MAX_SHADER_BUFFER_ADDRESS_NV :: () => () => GLenum
- Graphics.GL.NV.ShaderBufferStore: pattern GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV :: () => () => GLbitfield
- Graphics.GL.NV.ShaderBufferStore: pattern GL_WRITE_ONLY :: () => () => GLenum
- Graphics.GL.NV.ShaderSubgroupPartitioned: pattern GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV :: () => () => GLbitfield
- Graphics.GL.NV.ShaderThreadGroup: pattern GL_WARP_SIZE_NV :: () => () => GLenum
- Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV :: () => () => GLenum
- Graphics.GL.NV.TessellationProgram5: pattern GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV :: () => () => GLenum
- Graphics.GL.NV.TexgenEmboss: pattern GL_EMBOSS_MAP_NV :: () => () => GLenum
- Graphics.GL.NV.TexgenReflection: pattern GL_REFLECTION_MAP_NV :: () => () => GLenum
- Graphics.GL.NV.TextureEnvCombine4: pattern GL_SOURCE3_RGB_NV :: () => () => GLenum
- Graphics.GL.NV.TextureExpandNormal: pattern GL_TEXTURE_UNSIGNED_REMAP_MODE_NV :: () => () => GLenum
- Graphics.GL.NV.TextureMultisample: pattern GL_TEXTURE_COVERAGE_SAMPLES_NV :: () => () => GLenum
- Graphics.GL.NV.TextureRectangle: pattern GL_TEXTURE_RECTANGLE_NV :: () => () => GLenum
- Graphics.GL.NV.TextureShader: pattern GL_VIBRANCE_SCALE_NV :: () => () => GLenum
- Graphics.GL.NV.TextureShader2: pattern GL_DOT_PRODUCT_TEXTURE_3D_NV :: () => () => GLenum
- Graphics.GL.NV.TextureShader3: pattern GL_SIGNED_HILO8_NV :: () => () => GLenum
- Graphics.GL.NV.TransformFeedback: pattern GL_VERTEX_ID_NV :: () => () => GLenum
- Graphics.GL.NV.TransformFeedback2: pattern GL_TRANSFORM_FEEDBACK_NV :: () => () => GLenum
- Graphics.GL.NV.UniformBufferUnifiedMemory: pattern GL_UNIFORM_BUFFER_UNIFIED_NV :: () => () => GLenum
- Graphics.GL.NV.VDPAUInterop: pattern GL_WRITE_DISCARD_NV :: () => () => GLenum
- Graphics.GL.NV.VertexArrayRange: pattern GL_VERTEX_ARRAY_RANGE_VALID_NV :: () => () => GLenum
- Graphics.GL.NV.VertexArrayRange2: pattern GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV :: () => () => GLenum
- Graphics.GL.NV.VertexAttribInteger64Bit: pattern GL_UNSIGNED_INT64_NV :: () => () => GLenum
- Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV :: () => () => GLenum
- Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_STATE_PROGRAM_NV :: () => () => GLenum
- Graphics.GL.NV.VertexProgram2Option: pattern GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV :: () => () => GLenum
- Graphics.GL.NV.VertexProgram3: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB :: () => () => GLenum
- Graphics.GL.NV.VertexProgram4: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV :: () => () => GLenum
- Graphics.GL.NV.VideoCapture: pattern GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV :: () => () => GLenum
- Graphics.GL.NV.ViewportSwizzle: pattern GL_VIEWPORT_SWIZZLE_Z_NV :: () => () => GLenum
- Graphics.GL.NVX.GPUMemoryInfo: pattern GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX :: () => () => GLenum
- Graphics.GL.NVX.GPUMulticast2: pattern GL_UPLOAD_GPU_MASK_NVX :: () => () => GLenum
- Graphics.GL.NVX.LinkedGPUMulticast: pattern GL_LGPU_SEPARATE_STORAGE_BIT_NVX :: () => () => GLbitfield
- Graphics.GL.NVX.LinkedGPUMulticast: pattern GL_MAX_LGPU_GPUS_NVX :: () => () => GLenum
- Graphics.GL.OES.ByteCoordinates: pattern GL_BYTE :: () => () => GLenum
- Graphics.GL.OES.CompressedPalettedTexture: pattern GL_PALETTE8_RGBA8_OES :: () => () => GLenum
- Graphics.GL.OES.FixedPoint: pattern GL_FIXED_OES :: () => () => GLenum
- Graphics.GL.OES.ReadFormat: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE_OES :: () => () => GLenum
- Graphics.GL.OML.Interlace: pattern GL_INTERLACE_READ_OML :: () => () => GLenum
- Graphics.GL.OML.Resample: pattern GL_UNPACK_RESAMPLE_OML :: () => () => GLenum
- Graphics.GL.OML.Subsample: pattern GL_FORMAT_SUBSAMPLE_24_24_OML :: () => () => GLenum
- Graphics.GL.OVR.Multiview: pattern GL_MAX_VIEWS_OVR :: () => () => GLenum
- Graphics.GL.PGI.MiscHints: pattern GL_WIDE_LINE_HINT_PGI :: () => () => GLenum
- Graphics.GL.PGI.VertexHints: pattern GL_VERTEX4_BIT_PGI :: () => () => GLbitfield
- Graphics.GL.PGI.VertexHints: pattern GL_VERTEX_DATA_HINT_PGI :: () => () => GLenum
- Graphics.GL.REND.ScreenCoordinates: pattern GL_SCREEN_COORDINATES_REND :: () => () => GLenum
- Graphics.GL.S3.S3TC: pattern GL_RGB_S3TC :: () => () => GLenum
- Graphics.GL.SGI.ColorMatrix: pattern GL_POST_COLOR_MATRIX_RED_SCALE_SGI :: () => () => GLenum
- Graphics.GL.SGI.ColorTable: pattern GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI :: () => () => GLenum
- Graphics.GL.SGI.TextureColorTable: pattern GL_TEXTURE_COLOR_TABLE_SGI :: () => () => GLenum
- Graphics.GL.SGIS.DetailTexture: pattern GL_LINEAR_DETAIL_SGIS :: () => () => GLenum
- Graphics.GL.SGIS.FogFunction: pattern GL_MAX_FOG_FUNC_POINTS_SGIS :: () => () => GLenum
- Graphics.GL.SGIS.GenerateMipmap: pattern GL_GENERATE_MIPMAP_SGIS :: () => () => GLenum
- Graphics.GL.SGIS.Multisample: pattern GL_SAMPLE_PATTERN_SGIS :: () => () => GLenum
- Graphics.GL.SGIS.PixelTexture: pattern GL_PIXEL_TEXTURE_SGIS :: () => () => GLenum
- Graphics.GL.SGIS.PointLineTexgen: pattern GL_OBJECT_POINT_SGIS :: () => () => GLenum
- Graphics.GL.SGIS.PointParameters: pattern GL_POINT_SIZE_MIN_SGIS :: () => () => GLenum
- Graphics.GL.SGIS.SharpenTexture: pattern GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS :: () => () => GLenum
- Graphics.GL.SGIS.Texture4D: pattern GL_UNPACK_SKIP_VOLUMES_SGIS :: () => () => GLenum
- Graphics.GL.SGIS.TextureBorderClamp: pattern GL_CLAMP_TO_BORDER_SGIS :: () => () => GLenum
- Graphics.GL.SGIS.TextureColorMask: pattern GL_TEXTURE_COLOR_WRITEMASK_SGIS :: () => () => GLenum
- Graphics.GL.SGIS.TextureEdgeClamp: pattern GL_CLAMP_TO_EDGE_SGIS :: () => () => GLenum
- Graphics.GL.SGIS.TextureFilter4: pattern GL_TEXTURE_FILTER4_SIZE_SGIS :: () => () => GLenum
- Graphics.GL.SGIS.TextureLOD: pattern GL_TEXTURE_MIN_LOD_SGIS :: () => () => GLenum
- Graphics.GL.SGIS.TextureSelect: pattern GL_QUAD_TEXTURE_SELECT_SGIS :: () => () => GLenum
- Graphics.GL.SGIX.Async: pattern GL_ASYNC_MARKER_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.AsyncHistogram: pattern GL_MAX_ASYNC_HISTOGRAM_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.AsyncPixel: pattern GL_MAX_ASYNC_TEX_IMAGE_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.BlendAlphaMinmax: pattern GL_ALPHA_MIN_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.CalligraphicFragment: pattern GL_CALLIGRAPHIC_FRAGMENT_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.Clipmap: pattern GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.ConvolutionAccuracy: pattern GL_CONVOLUTION_HINT_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.DepthTexture: pattern GL_DEPTH_COMPONENT32_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.FogOffset: pattern GL_FOG_OFFSET_VALUE_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.FragmentLighting: pattern GL_MAX_FRAGMENT_LIGHTS_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.Framezoom: pattern GL_MAX_FRAMEZOOM_FACTOR_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.Instruments: pattern GL_INSTRUMENT_MEASUREMENTS_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.Interlace: pattern GL_INTERLACE_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.IrInstrument1: pattern GL_IR_INSTRUMENT1_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.ListPriority: pattern GL_LIST_PRIORITY_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.PixelTexture: pattern GL_PIXEL_TEX_GEN_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.PixelTiles: pattern GL_PIXEL_TILE_WIDTH_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.PolynomialFFD: pattern GL_TEXTURE_DEFORMATION_BIT_SGIX :: () => () => GLbitfield
- Graphics.GL.SGIX.PolynomialFFD: pattern GL_TEXTURE_DEFORMATION_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.ReferencePlane: pattern GL_REFERENCE_PLANE_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.Resample: pattern GL_UNPACK_RESAMPLE_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.ScalebiasHint: pattern GL_SCALEBIAS_HINT_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.Shadow: pattern GL_TEXTURE_LEQUAL_R_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.ShadowAmbient: pattern GL_SHADOW_AMBIENT_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.Sprite: pattern GL_SPRITE_TRANSLATION_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.Subsample: pattern GL_UNPACK_SUBSAMPLE_RATE_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.TextureAddEnv: pattern GL_TEXTURE_ENV_BIAS_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.TextureCoordinateClamp: pattern GL_TEXTURE_MAX_CLAMP_T_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.TextureLODBias: pattern GL_TEXTURE_LOD_BIAS_T_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.TextureMultiBuffer: pattern GL_TEXTURE_MULTI_BUFFER_HINT_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.TextureScaleBias: pattern GL_POST_TEXTURE_FILTER_SCALE_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.VertexPreclip: pattern GL_VERTEX_PRECLIP_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.YCrCb: pattern GL_YCRCB_444_SGIX :: () => () => GLenum
- Graphics.GL.SGIX.YCrCbA: pattern GL_YCRCB_SGIX :: () => () => GLenum
- Graphics.GL.SUN.ConvolutionBorderModes: pattern GL_WRAP_BORDER_SUN :: () => () => GLenum
- Graphics.GL.SUN.GlobalAlpha: pattern GL_GLOBAL_ALPHA_SUN :: () => () => GLenum
- Graphics.GL.SUN.MeshArray: pattern GL_TRIANGLE_MESH_SUN :: () => () => GLenum
- Graphics.GL.SUN.SliceAccum: pattern GL_SLICE_ACCUM_SUN :: () => () => GLenum
- Graphics.GL.SUN.TriangleList: pattern GL_TRIANGLE_LIST_SUN :: () => () => GLenum
- Graphics.GL.SUNX.ConstantData: pattern GL_UNPACK_CONSTANT_DATA_SUNX :: () => () => GLenum
- Graphics.GL.ThreeDFX.Multisample: pattern GL_MULTISAMPLE_BIT_3DFX :: () => () => GLbitfield
- Graphics.GL.ThreeDFX.Multisample: pattern GL_SAMPLE_BUFFERS_3DFX :: () => () => GLenum
- Graphics.GL.ThreeDFX.TextureCompressionFXT1: pattern GL_COMPRESSED_RGB_FXT1_3DFX :: () => () => GLenum
- Graphics.GL.Tokens: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Tokens: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Tokens: pattern GL_Z_EXT :: () => () => GLenum
- Graphics.GL.Tokens: pattern GL_VERTICAL_LINE_TO_NV :: () => () => GLubyte
- Graphics.GL.Tokens: pattern GL_INVALID_INDEX :: () => () => GLuint
- Graphics.GL.Tokens: pattern GL_TIMEOUT_IGNORED_APPLE :: () => () => GLuint64
- Graphics.GL.Version10: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Version10: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Version10: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Version11: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Version11: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Version11: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Version12: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Version12: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Version12: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Version13: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Version13: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Version13: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Version14: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Version14: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Version14: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Version15: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Version15: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Version15: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Version20: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Version20: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Version20: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.Version21: pattern GL_VIEWPORT_BIT :: () => () => GLbitfield
- Graphics.GL.Version21: pattern GL_TRUE :: () => () => GLboolean
- Graphics.GL.Version21: pattern GL_ZOOM_Y :: () => () => GLenum
- Graphics.GL.WIN.PhongShading: pattern GL_PHONG_WIN :: () => () => GLenum
- Graphics.GL.WIN.SpecularFog: pattern GL_FOG_SPECULAR_TEXTURE_WIN :: () => () => GLenum
+ Graphics.GL.AMD.BlendMinmaxFactor: pattern GL_FACTOR_MAX_AMD :: GLenum
+ Graphics.GL.AMD.BlendMinmaxFactor: pattern GL_FACTOR_MIN_AMD :: GLenum
+ Graphics.GL.AMD.DebugOutput: pattern GL_DEBUG_CATEGORY_API_ERROR_AMD :: GLenum
+ Graphics.GL.AMD.DebugOutput: pattern GL_DEBUG_CATEGORY_APPLICATION_AMD :: GLenum
+ Graphics.GL.AMD.DebugOutput: pattern GL_DEBUG_CATEGORY_DEPRECATION_AMD :: GLenum
+ Graphics.GL.AMD.DebugOutput: pattern GL_DEBUG_CATEGORY_OTHER_AMD :: GLenum
+ Graphics.GL.AMD.DebugOutput: pattern GL_DEBUG_CATEGORY_PERFORMANCE_AMD :: GLenum
+ Graphics.GL.AMD.DebugOutput: pattern GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD :: GLenum
+ Graphics.GL.AMD.DebugOutput: pattern GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD :: GLenum
+ Graphics.GL.AMD.DebugOutput: pattern GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD :: GLenum
+ Graphics.GL.AMD.DebugOutput: pattern GL_DEBUG_LOGGED_MESSAGES_AMD :: GLenum
+ Graphics.GL.AMD.DebugOutput: pattern GL_DEBUG_SEVERITY_HIGH_AMD :: GLenum
+ Graphics.GL.AMD.DebugOutput: pattern GL_DEBUG_SEVERITY_LOW_AMD :: GLenum
+ Graphics.GL.AMD.DebugOutput: pattern GL_DEBUG_SEVERITY_MEDIUM_AMD :: GLenum
+ Graphics.GL.AMD.DebugOutput: pattern GL_MAX_DEBUG_LOGGED_MESSAGES_AMD :: GLenum
+ Graphics.GL.AMD.DebugOutput: pattern GL_MAX_DEBUG_MESSAGE_LENGTH_AMD :: GLenum
+ Graphics.GL.AMD.DepthClampSeparate: pattern GL_DEPTH_CLAMP_FAR_AMD :: GLenum
+ Graphics.GL.AMD.DepthClampSeparate: pattern GL_DEPTH_CLAMP_NEAR_AMD :: GLenum
+ Graphics.GL.AMD.FramebufferMultisampleAdvanced: pattern GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD :: GLenum
+ Graphics.GL.AMD.FramebufferMultisampleAdvanced: pattern GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD :: GLenum
+ Graphics.GL.AMD.FramebufferMultisampleAdvanced: pattern GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD :: GLenum
+ Graphics.GL.AMD.FramebufferMultisampleAdvanced: pattern GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD :: GLenum
+ Graphics.GL.AMD.FramebufferMultisampleAdvanced: pattern GL_RENDERBUFFER_STORAGE_SAMPLES_AMD :: GLenum
+ Graphics.GL.AMD.FramebufferMultisampleAdvanced: pattern GL_SUPPORTED_MULTISAMPLE_MODES_AMD :: GLenum
+ Graphics.GL.AMD.FramebufferSamplePositions: pattern GL_ALL_PIXELS_AMD :: GLenum
+ Graphics.GL.AMD.FramebufferSamplePositions: pattern GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD :: GLenum
+ Graphics.GL.AMD.FramebufferSamplePositions: pattern GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD :: GLenum
+ Graphics.GL.AMD.FramebufferSamplePositions: pattern GL_SUBSAMPLE_DISTANCE_AMD :: GLenum
+ Graphics.GL.AMD.GPUShaderHalfFloat: pattern GL_FLOAT16_MAT2_AMD :: GLenum
+ Graphics.GL.AMD.GPUShaderHalfFloat: pattern GL_FLOAT16_MAT2x3_AMD :: GLenum
+ Graphics.GL.AMD.GPUShaderHalfFloat: pattern GL_FLOAT16_MAT2x4_AMD :: GLenum
+ Graphics.GL.AMD.GPUShaderHalfFloat: pattern GL_FLOAT16_MAT3_AMD :: GLenum
+ Graphics.GL.AMD.GPUShaderHalfFloat: pattern GL_FLOAT16_MAT3x2_AMD :: GLenum
+ Graphics.GL.AMD.GPUShaderHalfFloat: pattern GL_FLOAT16_MAT3x4_AMD :: GLenum
+ Graphics.GL.AMD.GPUShaderHalfFloat: pattern GL_FLOAT16_MAT4_AMD :: GLenum
+ Graphics.GL.AMD.GPUShaderHalfFloat: pattern GL_FLOAT16_MAT4x2_AMD :: GLenum
+ Graphics.GL.AMD.GPUShaderHalfFloat: pattern GL_FLOAT16_MAT4x3_AMD :: GLenum
+ Graphics.GL.AMD.GPUShaderHalfFloat: pattern GL_FLOAT16_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderHalfFloat: pattern GL_FLOAT16_VEC2_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderHalfFloat: pattern GL_FLOAT16_VEC3_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderHalfFloat: pattern GL_FLOAT16_VEC4_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_FLOAT16_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_FLOAT16_VEC2_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_FLOAT16_VEC3_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_FLOAT16_VEC4_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_INT16_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_INT16_VEC2_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_INT16_VEC3_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_INT16_VEC4_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_INT64_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_INT64_VEC2_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_INT64_VEC3_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_INT64_VEC4_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_INT8_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_INT8_VEC2_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_INT8_VEC3_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_INT8_VEC4_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_UNSIGNED_INT16_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_UNSIGNED_INT16_VEC2_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_UNSIGNED_INT16_VEC3_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_UNSIGNED_INT16_VEC4_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_UNSIGNED_INT64_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_UNSIGNED_INT64_VEC2_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_UNSIGNED_INT64_VEC3_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_UNSIGNED_INT64_VEC4_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_UNSIGNED_INT8_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_UNSIGNED_INT8_VEC2_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_UNSIGNED_INT8_VEC3_NV :: GLenum
+ Graphics.GL.AMD.GPUShaderInt64: pattern GL_UNSIGNED_INT8_VEC4_NV :: GLenum
+ Graphics.GL.AMD.InterleavedElements: pattern GL_ALPHA :: GLenum
+ Graphics.GL.AMD.InterleavedElements: pattern GL_BLUE :: GLenum
+ Graphics.GL.AMD.InterleavedElements: pattern GL_GREEN :: GLenum
+ Graphics.GL.AMD.InterleavedElements: pattern GL_RED :: GLenum
+ Graphics.GL.AMD.InterleavedElements: pattern GL_RG16UI :: GLenum
+ Graphics.GL.AMD.InterleavedElements: pattern GL_RG8UI :: GLenum
+ Graphics.GL.AMD.InterleavedElements: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.AMD.InterleavedElements: pattern GL_VERTEX_ELEMENT_SWIZZLE_AMD :: GLenum
+ Graphics.GL.AMD.InterleavedElements: pattern GL_VERTEX_ID_SWIZZLE_AMD :: GLenum
+ Graphics.GL.AMD.NameGenDelete: pattern GL_DATA_BUFFER_AMD :: GLenum
+ Graphics.GL.AMD.NameGenDelete: pattern GL_PERFORMANCE_MONITOR_AMD :: GLenum
+ Graphics.GL.AMD.NameGenDelete: pattern GL_QUERY_OBJECT_AMD :: GLenum
+ Graphics.GL.AMD.NameGenDelete: pattern GL_SAMPLER_OBJECT_AMD :: GLenum
+ Graphics.GL.AMD.NameGenDelete: pattern GL_VERTEX_ARRAY_OBJECT_AMD :: GLenum
+ Graphics.GL.AMD.OcclusionQueryEvent: pattern GL_OCCLUSION_QUERY_EVENT_MASK_AMD :: GLenum
+ Graphics.GL.AMD.OcclusionQueryEvent: pattern GL_QUERY_ALL_EVENT_BITS_AMD :: GLbitfield
+ Graphics.GL.AMD.OcclusionQueryEvent: pattern GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD :: GLbitfield
+ Graphics.GL.AMD.OcclusionQueryEvent: pattern GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD :: GLbitfield
+ Graphics.GL.AMD.OcclusionQueryEvent: pattern GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD :: GLbitfield
+ Graphics.GL.AMD.OcclusionQueryEvent: pattern GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD :: GLbitfield
+ Graphics.GL.AMD.PerformanceMonitor: pattern GL_COUNTER_RANGE_AMD :: GLenum
+ Graphics.GL.AMD.PerformanceMonitor: pattern GL_COUNTER_TYPE_AMD :: GLenum
+ Graphics.GL.AMD.PerformanceMonitor: pattern GL_PERCENTAGE_AMD :: GLenum
+ Graphics.GL.AMD.PerformanceMonitor: pattern GL_PERFMON_RESULT_AMD :: GLenum
+ Graphics.GL.AMD.PerformanceMonitor: pattern GL_PERFMON_RESULT_AVAILABLE_AMD :: GLenum
+ Graphics.GL.AMD.PerformanceMonitor: pattern GL_PERFMON_RESULT_SIZE_AMD :: GLenum
+ Graphics.GL.AMD.PerformanceMonitor: pattern GL_UNSIGNED_INT64_AMD :: GLenum
+ Graphics.GL.AMD.PinnedMemory: pattern GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD :: GLenum
+ Graphics.GL.AMD.QueryBufferObject: pattern GL_QUERY_BUFFER_AMD :: GLenum
+ Graphics.GL.AMD.QueryBufferObject: pattern GL_QUERY_BUFFER_BINDING_AMD :: GLenum
+ Graphics.GL.AMD.QueryBufferObject: pattern GL_QUERY_RESULT_NO_WAIT_AMD :: GLenum
+ Graphics.GL.AMD.SamplePositions: pattern GL_SUBSAMPLE_DISTANCE_AMD :: GLenum
+ Graphics.GL.AMD.SeamlessCubemapPerTexture: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.AMD.SparseTexture: pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD :: GLenum
+ Graphics.GL.AMD.SparseTexture: pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.AMD.SparseTexture: pattern GL_MAX_SPARSE_TEXTURE_SIZE_AMD :: GLenum
+ Graphics.GL.AMD.SparseTexture: pattern GL_MIN_LOD_WARNING_AMD :: GLenum
+ Graphics.GL.AMD.SparseTexture: pattern GL_MIN_SPARSE_LEVEL_AMD :: GLenum
+ Graphics.GL.AMD.SparseTexture: pattern GL_TEXTURE_STORAGE_SPARSE_BIT_AMD :: GLbitfield
+ Graphics.GL.AMD.SparseTexture: pattern GL_VIRTUAL_PAGE_SIZE_X_AMD :: GLenum
+ Graphics.GL.AMD.SparseTexture: pattern GL_VIRTUAL_PAGE_SIZE_Y_AMD :: GLenum
+ Graphics.GL.AMD.SparseTexture: pattern GL_VIRTUAL_PAGE_SIZE_Z_AMD :: GLenum
+ Graphics.GL.AMD.StencilOperationExtended: pattern GL_REPLACE_VALUE_AMD :: GLenum
+ Graphics.GL.AMD.StencilOperationExtended: pattern GL_SET_AMD :: GLenum
+ Graphics.GL.AMD.StencilOperationExtended: pattern GL_STENCIL_BACK_OP_VALUE_AMD :: GLenum
+ Graphics.GL.AMD.StencilOperationExtended: pattern GL_STENCIL_OP_VALUE_AMD :: GLenum
+ Graphics.GL.AMD.TransformFeedback4: pattern GL_STREAM_RASTERIZATION_AMD :: GLenum
+ Graphics.GL.AMD.VertexShaderTessellator: pattern GL_CONTINUOUS_AMD :: GLenum
+ Graphics.GL.AMD.VertexShaderTessellator: pattern GL_DISCRETE_AMD :: GLenum
+ Graphics.GL.AMD.VertexShaderTessellator: pattern GL_INT_SAMPLER_BUFFER_AMD :: GLenum
+ Graphics.GL.AMD.VertexShaderTessellator: pattern GL_SAMPLER_BUFFER_AMD :: GLenum
+ Graphics.GL.AMD.VertexShaderTessellator: pattern GL_TESSELLATION_FACTOR_AMD :: GLenum
+ Graphics.GL.AMD.VertexShaderTessellator: pattern GL_TESSELLATION_MODE_AMD :: GLenum
+ Graphics.GL.AMD.VertexShaderTessellator: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD :: GLenum
+ Graphics.GL.APPLE.AuxDepthStencil: pattern GL_AUX_DEPTH_STENCIL_APPLE :: GLenum
+ Graphics.GL.APPLE.ClientStorage: pattern GL_UNPACK_CLIENT_STORAGE_APPLE :: GLenum
+ Graphics.GL.APPLE.ElementArray: pattern GL_ELEMENT_ARRAY_APPLE :: GLenum
+ Graphics.GL.APPLE.ElementArray: pattern GL_ELEMENT_ARRAY_POINTER_APPLE :: GLenum
+ Graphics.GL.APPLE.ElementArray: pattern GL_ELEMENT_ARRAY_TYPE_APPLE :: GLenum
+ Graphics.GL.APPLE.Fence: pattern GL_DRAW_PIXELS_APPLE :: GLenum
+ Graphics.GL.APPLE.Fence: pattern GL_FENCE_APPLE :: GLenum
+ Graphics.GL.APPLE.FloatPixels: pattern GL_ALPHA_FLOAT16_APPLE :: GLenum
+ Graphics.GL.APPLE.FloatPixels: pattern GL_ALPHA_FLOAT32_APPLE :: GLenum
+ Graphics.GL.APPLE.FloatPixels: pattern GL_COLOR_FLOAT_APPLE :: GLenum
+ Graphics.GL.APPLE.FloatPixels: pattern GL_HALF_APPLE :: GLenum
+ Graphics.GL.APPLE.FloatPixels: pattern GL_INTENSITY_FLOAT16_APPLE :: GLenum
+ Graphics.GL.APPLE.FloatPixels: pattern GL_INTENSITY_FLOAT32_APPLE :: GLenum
+ Graphics.GL.APPLE.FloatPixels: pattern GL_LUMINANCE_ALPHA_FLOAT16_APPLE :: GLenum
+ Graphics.GL.APPLE.FloatPixels: pattern GL_LUMINANCE_ALPHA_FLOAT32_APPLE :: GLenum
+ Graphics.GL.APPLE.FloatPixels: pattern GL_LUMINANCE_FLOAT16_APPLE :: GLenum
+ Graphics.GL.APPLE.FloatPixels: pattern GL_LUMINANCE_FLOAT32_APPLE :: GLenum
+ Graphics.GL.APPLE.FloatPixels: pattern GL_RGBA_FLOAT16_APPLE :: GLenum
+ Graphics.GL.APPLE.FloatPixels: pattern GL_RGBA_FLOAT32_APPLE :: GLenum
+ Graphics.GL.APPLE.FloatPixels: pattern GL_RGB_FLOAT16_APPLE :: GLenum
+ Graphics.GL.APPLE.FloatPixels: pattern GL_RGB_FLOAT32_APPLE :: GLenum
+ Graphics.GL.APPLE.FlushBufferRange: pattern GL_BUFFER_FLUSHING_UNMAP_APPLE :: GLenum
+ Graphics.GL.APPLE.FlushBufferRange: pattern GL_BUFFER_SERIALIZED_MODIFY_APPLE :: GLenum
+ Graphics.GL.APPLE.ObjectPurgeable: pattern GL_BUFFER_OBJECT_APPLE :: GLenum
+ Graphics.GL.APPLE.ObjectPurgeable: pattern GL_PURGEABLE_APPLE :: GLenum
+ Graphics.GL.APPLE.ObjectPurgeable: pattern GL_RELEASED_APPLE :: GLenum
+ Graphics.GL.APPLE.ObjectPurgeable: pattern GL_RETAINED_APPLE :: GLenum
+ Graphics.GL.APPLE.ObjectPurgeable: pattern GL_UNDEFINED_APPLE :: GLenum
+ Graphics.GL.APPLE.ObjectPurgeable: pattern GL_VOLATILE_APPLE :: GLenum
+ Graphics.GL.APPLE.RGB422: pattern GL_RGB_422_APPLE :: GLenum
+ Graphics.GL.APPLE.RGB422: pattern GL_RGB_RAW_422_APPLE :: GLenum
+ Graphics.GL.APPLE.RGB422: pattern GL_UNSIGNED_SHORT_8_8_APPLE :: GLenum
+ Graphics.GL.APPLE.RGB422: pattern GL_UNSIGNED_SHORT_8_8_REV_APPLE :: GLenum
+ Graphics.GL.APPLE.RowBytes: pattern GL_PACK_ROW_BYTES_APPLE :: GLenum
+ Graphics.GL.APPLE.RowBytes: pattern GL_UNPACK_ROW_BYTES_APPLE :: GLenum
+ Graphics.GL.APPLE.SpecularVector: pattern GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE :: GLenum
+ Graphics.GL.APPLE.TextureRange: pattern GL_STORAGE_CACHED_APPLE :: GLenum
+ Graphics.GL.APPLE.TextureRange: pattern GL_STORAGE_PRIVATE_APPLE :: GLenum
+ Graphics.GL.APPLE.TextureRange: pattern GL_STORAGE_SHARED_APPLE :: GLenum
+ Graphics.GL.APPLE.TextureRange: pattern GL_TEXTURE_RANGE_LENGTH_APPLE :: GLenum
+ Graphics.GL.APPLE.TextureRange: pattern GL_TEXTURE_RANGE_POINTER_APPLE :: GLenum
+ Graphics.GL.APPLE.TextureRange: pattern GL_TEXTURE_STORAGE_HINT_APPLE :: GLenum
+ Graphics.GL.APPLE.TransformHint: pattern GL_TRANSFORM_HINT_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexArrayObject: pattern GL_VERTEX_ARRAY_BINDING_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexArrayRange: pattern GL_STORAGE_CACHED_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexArrayRange: pattern GL_STORAGE_CLIENT_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexArrayRange: pattern GL_STORAGE_SHARED_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexArrayRange: pattern GL_VERTEX_ARRAY_RANGE_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexArrayRange: pattern GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexArrayRange: pattern GL_VERTEX_ARRAY_RANGE_POINTER_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexArrayRange: pattern GL_VERTEX_ARRAY_STORAGE_HINT_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexProgramEvaluators: pattern GL_VERTEX_ATTRIB_MAP1_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexProgramEvaluators: pattern GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexProgramEvaluators: pattern GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexProgramEvaluators: pattern GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexProgramEvaluators: pattern GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexProgramEvaluators: pattern GL_VERTEX_ATTRIB_MAP2_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexProgramEvaluators: pattern GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexProgramEvaluators: pattern GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexProgramEvaluators: pattern GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE :: GLenum
+ Graphics.GL.APPLE.VertexProgramEvaluators: pattern GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE :: GLenum
+ Graphics.GL.APPLE.YCbCr422: pattern GL_UNSIGNED_SHORT_8_8_APPLE :: GLenum
+ Graphics.GL.APPLE.YCbCr422: pattern GL_UNSIGNED_SHORT_8_8_REV_APPLE :: GLenum
+ Graphics.GL.APPLE.YCbCr422: pattern GL_YCBCR_422_APPLE :: GLenum
+ Graphics.GL.ARB.BindlessTexture: pattern GL_UNSIGNED_INT64_ARB :: GLenum
+ Graphics.GL.ARB.BlendFuncExtended: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.ARB.BlendFuncExtended: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.ARB.BlendFuncExtended: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.ARB.BlendFuncExtended: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.ARB.BlendFuncExtended: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.ARB.BufferStorage: pattern GL_BUFFER_IMMUTABLE_STORAGE :: GLenum
+ Graphics.GL.ARB.BufferStorage: pattern GL_BUFFER_STORAGE_FLAGS :: GLenum
+ Graphics.GL.ARB.BufferStorage: pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.BufferStorage: pattern GL_CLIENT_STORAGE_BIT :: GLbitfield
+ Graphics.GL.ARB.BufferStorage: pattern GL_DYNAMIC_STORAGE_BIT :: GLbitfield
+ Graphics.GL.ARB.BufferStorage: pattern GL_MAP_COHERENT_BIT :: GLbitfield
+ Graphics.GL.ARB.BufferStorage: pattern GL_MAP_PERSISTENT_BIT :: GLbitfield
+ Graphics.GL.ARB.BufferStorage: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.ARB.BufferStorage: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.ARB.CLEvent: pattern GL_SYNC_CL_EVENT_ARB :: GLenum
+ Graphics.GL.ARB.CLEvent: pattern GL_SYNC_CL_EVENT_COMPLETE_ARB :: GLenum
+ Graphics.GL.ARB.ClearTexture: pattern GL_CLEAR_TEXTURE :: GLenum
+ Graphics.GL.ARB.ClipControl: pattern GL_CLIP_DEPTH_MODE :: GLenum
+ Graphics.GL.ARB.ClipControl: pattern GL_CLIP_ORIGIN :: GLenum
+ Graphics.GL.ARB.ClipControl: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.ARB.ClipControl: pattern GL_NEGATIVE_ONE_TO_ONE :: GLenum
+ Graphics.GL.ARB.ClipControl: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.ARB.ClipControl: pattern GL_ZERO_TO_ONE :: GLenum
+ Graphics.GL.ARB.ColorBufferFloat: pattern GL_CLAMP_FRAGMENT_COLOR_ARB :: GLenum
+ Graphics.GL.ARB.ColorBufferFloat: pattern GL_CLAMP_READ_COLOR_ARB :: GLenum
+ Graphics.GL.ARB.ColorBufferFloat: pattern GL_CLAMP_VERTEX_COLOR_ARB :: GLenum
+ Graphics.GL.ARB.ColorBufferFloat: pattern GL_FIXED_ONLY_ARB :: GLenum
+ Graphics.GL.ARB.ColorBufferFloat: pattern GL_RGBA_FLOAT_MODE_ARB :: GLenum
+ Graphics.GL.ARB.CompressedTexturePixelStorage: pattern GL_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.ARB.CompressedTexturePixelStorage: pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.ARB.CompressedTexturePixelStorage: pattern GL_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.ARB.CompressedTexturePixelStorage: pattern GL_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.ARB.CompressedTexturePixelStorage: pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.ARB.CompressedTexturePixelStorage: pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.ARB.CompressedTexturePixelStorage: pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.ARB.CompressedTexturePixelStorage: pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_COMPUTE_SHADER :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.GL.ARB.ComputeShader: pattern GL_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.ARB.ComputeShader: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.ARB.ComputeVariableGroupSize: pattern GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB :: GLenum
+ Graphics.GL.ARB.ComputeVariableGroupSize: pattern GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.ComputeVariableGroupSize: pattern GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB :: GLenum
+ Graphics.GL.ARB.ComputeVariableGroupSize: pattern GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.ConditionalRenderInverted: pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED :: GLenum
+ Graphics.GL.ARB.ConditionalRenderInverted: pattern GL_QUERY_BY_REGION_WAIT_INVERTED :: GLenum
+ Graphics.GL.ARB.ConditionalRenderInverted: pattern GL_QUERY_NO_WAIT_INVERTED :: GLenum
+ Graphics.GL.ARB.ConditionalRenderInverted: pattern GL_QUERY_WAIT_INVERTED :: GLenum
+ Graphics.GL.ARB.CopyBuffer: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.ARB.CopyBuffer: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.ARB.CullDistance: pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES :: GLenum
+ Graphics.GL.ARB.CullDistance: pattern GL_MAX_CULL_DISTANCES :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_CALLBACK_FUNCTION_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_CALLBACK_USER_PARAM_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_LOGGED_MESSAGES_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_SEVERITY_HIGH_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_SEVERITY_LOW_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_SEVERITY_MEDIUM_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_SOURCE_API_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_SOURCE_APPLICATION_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_SOURCE_OTHER_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_SOURCE_SHADER_COMPILER_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_SOURCE_THIRD_PARTY_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_TYPE_ERROR_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_TYPE_OTHER_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_TYPE_PERFORMANCE_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_TYPE_PORTABILITY_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_MAX_DEBUG_LOGGED_MESSAGES_ARB :: GLenum
+ Graphics.GL.ARB.DebugOutput: pattern GL_MAX_DEBUG_MESSAGE_LENGTH_ARB :: GLenum
+ Graphics.GL.ARB.DepthBufferFloat: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.ARB.DepthBufferFloat: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.ARB.DepthBufferFloat: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.ARB.DepthClamp: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.ARB.DepthTexture: pattern GL_DEPTH_COMPONENT16_ARB :: GLenum
+ Graphics.GL.ARB.DepthTexture: pattern GL_DEPTH_COMPONENT24_ARB :: GLenum
+ Graphics.GL.ARB.DepthTexture: pattern GL_DEPTH_COMPONENT32_ARB :: GLenum
+ Graphics.GL.ARB.DepthTexture: pattern GL_DEPTH_TEXTURE_MODE_ARB :: GLenum
+ Graphics.GL.ARB.DepthTexture: pattern GL_TEXTURE_DEPTH_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.DirectStateAccess: pattern GL_QUERY_TARGET :: GLenum
+ Graphics.GL.ARB.DirectStateAccess: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.ARB.DirectStateAccess: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.ARB.DirectStateAccess: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.ARB.DirectStateAccess: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.ARB.DirectStateAccess: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.ARB.DirectStateAccess: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.ARB.DirectStateAccess: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.ARB.DirectStateAccess: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.ARB.DirectStateAccess: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.ARB.DirectStateAccess: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.ARB.DirectStateAccess: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.ARB.DirectStateAccess: pattern GL_TEXTURE_TARGET :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER0_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER10_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER11_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER12_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER13_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER14_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER15_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER1_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER2_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER3_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER4_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER5_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER6_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER7_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER8_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_DRAW_BUFFER9_ARB :: GLenum
+ Graphics.GL.ARB.DrawBuffers: pattern GL_MAX_DRAW_BUFFERS_ARB :: GLenum
+ Graphics.GL.ARB.DrawIndirect: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.ARB.DrawIndirect: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_FIXED :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_HIGH_FLOAT :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_HIGH_INT :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_LOW_FLOAT :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_LOW_INT :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_MAX_VARYING_VECTORS :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_MEDIUM_FLOAT :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_MEDIUM_INT :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_RGB565 :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.ARB.ES2Compatibility: pattern GL_SHADER_COMPILER :: GLenum
+ Graphics.GL.ARB.ES31Compatibility: pattern GL_BACK :: GLenum
+ Graphics.GL.ARB.ES32Compatibility: pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB :: GLenum
+ Graphics.GL.ARB.ES32Compatibility: pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB :: GLenum
+ Graphics.GL.ARB.ES32Compatibility: pattern GL_PRIMITIVE_BOUNDING_BOX_ARB :: GLenum
+ Graphics.GL.ARB.ES3Compatibility: pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.GL.ARB.ES3Compatibility: pattern GL_COMPRESSED_R11_EAC :: GLenum
+ Graphics.GL.ARB.ES3Compatibility: pattern GL_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.GL.ARB.ES3Compatibility: pattern GL_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.GL.ARB.ES3Compatibility: pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.ARB.ES3Compatibility: pattern GL_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.GL.ARB.ES3Compatibility: pattern GL_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.GL.ARB.ES3Compatibility: pattern GL_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.GL.ARB.ES3Compatibility: pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.GL.ARB.ES3Compatibility: pattern GL_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.GL.ARB.ES3Compatibility: pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.ARB.ES3Compatibility: pattern GL_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.GL.ARB.ES3Compatibility: pattern GL_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.GL.ARB.EnhancedLayouts: pattern GL_LOCATION_COMPONENT :: GLenum
+ Graphics.GL.ARB.EnhancedLayouts: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.ARB.EnhancedLayouts: pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX :: GLenum
+ Graphics.GL.ARB.EnhancedLayouts: pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: GLenum
+ Graphics.GL.ARB.ExplicitUniformLocation: pattern GL_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_CURRENT_MATRIX_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_CURRENT_MATRIX_STACK_DEPTH_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_FRAGMENT_PROGRAM_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX0_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX10_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX11_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX12_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX13_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX14_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX15_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX16_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX17_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX18_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX19_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX1_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX20_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX21_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX22_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX23_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX24_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX25_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX26_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX27_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX28_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX29_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX2_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX30_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX31_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX3_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX4_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX5_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX6_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX7_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX8_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MATRIX9_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_ATTRIBS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_ENV_PARAMETERS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_MATRICES_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_PARAMETERS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_TEMPORARIES_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_TEXTURE_COORDS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_MAX_TEXTURE_IMAGE_UNITS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_ALU_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_ATTRIBS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_ERROR_POSITION_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_ERROR_STRING_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_FORMAT_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_FORMAT_ASCII_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_LENGTH_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_NATIVE_ATTRIBS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_NATIVE_PARAMETERS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_NATIVE_TEMPORARIES_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_PARAMETERS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_STRING_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_TEMPORARIES_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_TEX_INDIRECTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_TEX_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB :: GLenum
+ Graphics.GL.ARB.FragmentProgram: pattern GL_TRANSPOSE_CURRENT_MATRIX_ARB :: GLenum
+ Graphics.GL.ARB.FragmentShader: pattern GL_FRAGMENT_SHADER_ARB :: GLenum
+ Graphics.GL.ARB.FragmentShader: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB :: GLenum
+ Graphics.GL.ARB.FragmentShader: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB :: GLenum
+ Graphics.GL.ARB.FramebufferNoAttachments: pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.ARB.FramebufferNoAttachments: pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.GL.ARB.FramebufferNoAttachments: pattern GL_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.GL.ARB.FramebufferNoAttachments: pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.GL.ARB.FramebufferNoAttachments: pattern GL_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.GL.ARB.FramebufferNoAttachments: pattern GL_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.GL.ARB.FramebufferNoAttachments: pattern GL_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.GL.ARB.FramebufferNoAttachments: pattern GL_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.GL.ARB.FramebufferNoAttachments: pattern GL_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_INDEX :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCompatibility: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.ARB.FramebufferObjectCore: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.ARB.FramebufferSRGB: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.ARB.GPUShader5: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.ARB.GPUShader5: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.ARB.GPUShader5: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.ARB.GPUShader5: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.ARB.GPUShader5: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.ARB.GPUShader5: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.ARB.GPUShaderFP64: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.ARB.GPUShaderFP64: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.ARB.GPUShaderFP64: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.ARB.GPUShaderFP64: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.ARB.GPUShaderFP64: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.ARB.GPUShaderFP64: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.ARB.GPUShaderFP64: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.ARB.GPUShaderFP64: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.ARB.GPUShaderFP64: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.ARB.GPUShaderFP64: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.ARB.GPUShaderFP64: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.ARB.GPUShaderFP64: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.ARB.GPUShaderFP64: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.ARB.GPUShaderInt64: pattern GL_INT64_ARB :: GLenum
+ Graphics.GL.ARB.GPUShaderInt64: pattern GL_INT64_VEC2_ARB :: GLenum
+ Graphics.GL.ARB.GPUShaderInt64: pattern GL_INT64_VEC3_ARB :: GLenum
+ Graphics.GL.ARB.GPUShaderInt64: pattern GL_INT64_VEC4_ARB :: GLenum
+ Graphics.GL.ARB.GPUShaderInt64: pattern GL_UNSIGNED_INT64_ARB :: GLenum
+ Graphics.GL.ARB.GPUShaderInt64: pattern GL_UNSIGNED_INT64_VEC2_ARB :: GLenum
+ Graphics.GL.ARB.GPUShaderInt64: pattern GL_UNSIGNED_INT64_VEC3_ARB :: GLenum
+ Graphics.GL.ARB.GPUShaderInt64: pattern GL_UNSIGNED_INT64_VEC4_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_GEOMETRY_INPUT_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_GEOMETRY_OUTPUT_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_GEOMETRY_SHADER_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_GEOMETRY_VERTICES_OUT_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_LINES_ADJACENCY_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_LINE_STRIP_ADJACENCY_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_MAX_VERTEX_VARYING_COMPONENTS_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_PROGRAM_POINT_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_TRIANGLES_ADJACENCY_ARB :: GLenum
+ Graphics.GL.ARB.GeometryShader4: pattern GL_TRIANGLE_STRIP_ADJACENCY_ARB :: GLenum
+ Graphics.GL.ARB.GetProgramBinary: pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.ARB.GetProgramBinary: pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.ARB.GetProgramBinary: pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.GL.ARB.GetProgramBinary: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.GL.ARB.GlSpirv: pattern GL_SHADER_BINARY_FORMAT_SPIR_V_ARB :: GLenum
+ Graphics.GL.ARB.GlSpirv: pattern GL_SPIR_V_BINARY_ARB :: GLenum
+ Graphics.GL.ARB.HalfFloatPixel: pattern GL_HALF_FLOAT_ARB :: GLenum
+ Graphics.GL.ARB.HalfFloatVertex: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_COLOR_MATRIX :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_COLOR_MATRIX_STACK_DEPTH :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_COLOR_TABLE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_COLOR_TABLE_ALPHA_SIZE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_COLOR_TABLE_BIAS :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_COLOR_TABLE_BLUE_SIZE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_COLOR_TABLE_FORMAT :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_COLOR_TABLE_GREEN_SIZE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_COLOR_TABLE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_COLOR_TABLE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_COLOR_TABLE_RED_SIZE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_COLOR_TABLE_SCALE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_COLOR_TABLE_WIDTH :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_CONSTANT_BORDER :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_CONVOLUTION_1D :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_CONVOLUTION_2D :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_CONVOLUTION_BORDER_COLOR :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_CONVOLUTION_BORDER_MODE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_CONVOLUTION_FILTER_BIAS :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_CONVOLUTION_FILTER_SCALE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_CONVOLUTION_FORMAT :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_CONVOLUTION_HEIGHT :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_CONVOLUTION_WIDTH :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_HISTOGRAM :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_HISTOGRAM_ALPHA_SIZE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_HISTOGRAM_BLUE_SIZE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_HISTOGRAM_FORMAT :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_HISTOGRAM_GREEN_SIZE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_HISTOGRAM_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_HISTOGRAM_RED_SIZE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_HISTOGRAM_SINK :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_HISTOGRAM_WIDTH :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_MAX :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_MAX_COLOR_MATRIX_STACK_DEPTH :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_MAX_CONVOLUTION_HEIGHT :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_MAX_CONVOLUTION_WIDTH :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_MIN :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_MINMAX :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_MINMAX_FORMAT :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_MINMAX_SINK :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_COLOR_MATRIX_ALPHA_BIAS :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_COLOR_MATRIX_ALPHA_SCALE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_COLOR_MATRIX_BLUE_BIAS :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_COLOR_MATRIX_BLUE_SCALE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_COLOR_MATRIX_GREEN_BIAS :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_COLOR_MATRIX_GREEN_SCALE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_COLOR_MATRIX_RED_BIAS :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_COLOR_MATRIX_RED_SCALE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_CONVOLUTION_ALPHA_BIAS :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_CONVOLUTION_ALPHA_SCALE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_CONVOLUTION_BLUE_BIAS :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_CONVOLUTION_BLUE_SCALE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_CONVOLUTION_COLOR_TABLE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_CONVOLUTION_GREEN_BIAS :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_CONVOLUTION_GREEN_SCALE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_CONVOLUTION_RED_BIAS :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_POST_CONVOLUTION_RED_SCALE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_PROXY_COLOR_TABLE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_PROXY_HISTOGRAM :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_PROXY_POST_CONVOLUTION_COLOR_TABLE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_REDUCE :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_REPLICATE_BORDER :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_SEPARABLE_2D :: GLenum
+ Graphics.GL.ARB.ImagingCompatibility: pattern GL_TABLE_TOO_LARGE :: GLenum
+ Graphics.GL.ARB.ImagingCore: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.ARB.ImagingCore: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.ARB.ImagingCore: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.ARB.ImagingCore: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.ARB.ImagingCore: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.ARB.ImagingCore: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.ARB.ImagingCore: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.ARB.ImagingCore: pattern GL_MAX :: GLenum
+ Graphics.GL.ARB.ImagingCore: pattern GL_MIN :: GLenum
+ Graphics.GL.ARB.ImagingCore: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.ARB.ImagingCore: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.ARB.IndirectParameters: pattern GL_PARAMETER_BUFFER_ARB :: GLenum
+ Graphics.GL.ARB.IndirectParameters: pattern GL_PARAMETER_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.InstancedArrays: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB :: GLenum
+ Graphics.GL.ARB.InternalformatQuery: pattern GL_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_CAVEAT_SUPPORT :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_CLEAR_BUFFER :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_COLOR_COMPONENTS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_COLOR_ENCODING :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_COLOR_RENDERABLE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_COMPUTE_TEXTURE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_DEPTH_COMPONENTS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_DEPTH_RENDERABLE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_FILTER :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_FRAGMENT_TEXTURE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_FULL_SUPPORT :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_GEOMETRY_TEXTURE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_MAX_DEPTH :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_MAX_HEIGHT :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_MAX_LAYERS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_MAX_WIDTH :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_MIPMAP :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_READ_PIXELS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_READ_PIXELS_FORMAT :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_READ_PIXELS_TYPE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_SHADER_IMAGE_STORE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_SRGB_DECODE_ARB :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_SRGB_READ :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_SRGB_WRITE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_STENCIL_COMPONENTS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_STENCIL_RENDERABLE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_GATHER :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_SHADOW :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_TEXTURE_VIEW :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VERTEX_TEXTURE :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ASTC_10x10_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ASTC_10x5_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ASTC_10x6_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ASTC_10x8_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ASTC_12x10_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ASTC_12x12_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ASTC_4x4_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ASTC_5x4_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ASTC_5x5_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ASTC_6x5_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ASTC_6x6_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ASTC_8x5_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ASTC_8x6_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ASTC_8x8_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_EAC_R11 :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_EAC_RG11 :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ETC2_EAC_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ETC2_RGB :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_ETC2_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.GL.ARB.InternalformatQuery2: pattern GL_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.ARB.MapBufferAlignment: pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.GL.ARB.MapBufferRange: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.ARB.MapBufferRange: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.ARB.MapBufferRange: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.ARB.MapBufferRange: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.ARB.MapBufferRange: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.ARB.MapBufferRange: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.ARB.MatrixPalette: pattern GL_CURRENT_MATRIX_INDEX_ARB :: GLenum
+ Graphics.GL.ARB.MatrixPalette: pattern GL_CURRENT_PALETTE_MATRIX_ARB :: GLenum
+ Graphics.GL.ARB.MatrixPalette: pattern GL_MATRIX_INDEX_ARRAY_ARB :: GLenum
+ Graphics.GL.ARB.MatrixPalette: pattern GL_MATRIX_INDEX_ARRAY_POINTER_ARB :: GLenum
+ Graphics.GL.ARB.MatrixPalette: pattern GL_MATRIX_INDEX_ARRAY_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.MatrixPalette: pattern GL_MATRIX_INDEX_ARRAY_STRIDE_ARB :: GLenum
+ Graphics.GL.ARB.MatrixPalette: pattern GL_MATRIX_INDEX_ARRAY_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.MatrixPalette: pattern GL_MATRIX_PALETTE_ARB :: GLenum
+ Graphics.GL.ARB.MatrixPalette: pattern GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB :: GLenum
+ Graphics.GL.ARB.MatrixPalette: pattern GL_MAX_PALETTE_MATRICES_ARB :: GLenum
+ Graphics.GL.ARB.Multisample: pattern GL_MULTISAMPLE_ARB :: GLenum
+ Graphics.GL.ARB.Multisample: pattern GL_MULTISAMPLE_BIT_ARB :: GLbitfield
+ Graphics.GL.ARB.Multisample: pattern GL_SAMPLES_ARB :: GLenum
+ Graphics.GL.ARB.Multisample: pattern GL_SAMPLE_ALPHA_TO_COVERAGE_ARB :: GLenum
+ Graphics.GL.ARB.Multisample: pattern GL_SAMPLE_ALPHA_TO_ONE_ARB :: GLenum
+ Graphics.GL.ARB.Multisample: pattern GL_SAMPLE_BUFFERS_ARB :: GLenum
+ Graphics.GL.ARB.Multisample: pattern GL_SAMPLE_COVERAGE_ARB :: GLenum
+ Graphics.GL.ARB.Multisample: pattern GL_SAMPLE_COVERAGE_INVERT_ARB :: GLenum
+ Graphics.GL.ARB.Multisample: pattern GL_SAMPLE_COVERAGE_VALUE_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_ACTIVE_TEXTURE_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_CLIENT_ACTIVE_TEXTURE_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_MAX_TEXTURE_UNITS_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE0_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE10_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE11_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE12_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE13_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE14_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE15_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE16_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE17_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE18_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE19_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE1_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE20_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE21_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE22_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE23_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE24_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE25_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE26_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE27_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE28_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE29_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE2_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE30_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE31_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE3_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE4_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE5_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE6_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE7_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE8_ARB :: GLenum
+ Graphics.GL.ARB.Multitexture: pattern GL_TEXTURE9_ARB :: GLenum
+ Graphics.GL.ARB.OcclusionQuery: pattern GL_CURRENT_QUERY_ARB :: GLenum
+ Graphics.GL.ARB.OcclusionQuery: pattern GL_QUERY_COUNTER_BITS_ARB :: GLenum
+ Graphics.GL.ARB.OcclusionQuery: pattern GL_QUERY_RESULT_ARB :: GLenum
+ Graphics.GL.ARB.OcclusionQuery: pattern GL_QUERY_RESULT_AVAILABLE_ARB :: GLenum
+ Graphics.GL.ARB.OcclusionQuery: pattern GL_SAMPLES_PASSED_ARB :: GLenum
+ Graphics.GL.ARB.OcclusionQuery2: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.ARB.ParallelShaderCompile: pattern GL_COMPLETION_STATUS_ARB :: GLenum
+ Graphics.GL.ARB.ParallelShaderCompile: pattern GL_MAX_SHADER_COMPILER_THREADS_ARB :: GLenum
+ Graphics.GL.ARB.PipelineStatisticsQuery: pattern GL_CLIPPING_INPUT_PRIMITIVES_ARB :: GLenum
+ Graphics.GL.ARB.PipelineStatisticsQuery: pattern GL_CLIPPING_OUTPUT_PRIMITIVES_ARB :: GLenum
+ Graphics.GL.ARB.PipelineStatisticsQuery: pattern GL_COMPUTE_SHADER_INVOCATIONS_ARB :: GLenum
+ Graphics.GL.ARB.PipelineStatisticsQuery: pattern GL_FRAGMENT_SHADER_INVOCATIONS_ARB :: GLenum
+ Graphics.GL.ARB.PipelineStatisticsQuery: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.ARB.PipelineStatisticsQuery: pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB :: GLenum
+ Graphics.GL.ARB.PipelineStatisticsQuery: pattern GL_PRIMITIVES_SUBMITTED_ARB :: GLenum
+ Graphics.GL.ARB.PipelineStatisticsQuery: pattern GL_TESS_CONTROL_SHADER_PATCHES_ARB :: GLenum
+ Graphics.GL.ARB.PipelineStatisticsQuery: pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB :: GLenum
+ Graphics.GL.ARB.PipelineStatisticsQuery: pattern GL_VERTEX_SHADER_INVOCATIONS_ARB :: GLenum
+ Graphics.GL.ARB.PipelineStatisticsQuery: pattern GL_VERTICES_SUBMITTED_ARB :: GLenum
+ Graphics.GL.ARB.PixelBufferObject: pattern GL_PIXEL_PACK_BUFFER_ARB :: GLenum
+ Graphics.GL.ARB.PixelBufferObject: pattern GL_PIXEL_PACK_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.PixelBufferObject: pattern GL_PIXEL_UNPACK_BUFFER_ARB :: GLenum
+ Graphics.GL.ARB.PixelBufferObject: pattern GL_PIXEL_UNPACK_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.PointParameters: pattern GL_POINT_DISTANCE_ATTENUATION_ARB :: GLenum
+ Graphics.GL.ARB.PointParameters: pattern GL_POINT_FADE_THRESHOLD_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.PointParameters: pattern GL_POINT_SIZE_MAX_ARB :: GLenum
+ Graphics.GL.ARB.PointParameters: pattern GL_POINT_SIZE_MIN_ARB :: GLenum
+ Graphics.GL.ARB.PointSprite: pattern GL_COORD_REPLACE_ARB :: GLenum
+ Graphics.GL.ARB.PointSprite: pattern GL_POINT_SPRITE_ARB :: GLenum
+ Graphics.GL.ARB.PolygonOffsetClamp: pattern GL_POLYGON_OFFSET_CLAMP :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_ACTIVE_RESOURCES :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_ARRAY_SIZE :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_BLOCK_INDEX :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_BUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_BUFFER_VARIABLE :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_IS_PER_PATCH :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_LOCATION :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_LOCATION_INDEX :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_MATRIX_STRIDE :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_NAME_LENGTH :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_OFFSET :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_PROGRAM_INPUT :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_PROGRAM_OUTPUT :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_TYPE :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_UNIFORM :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_UNIFORM_BLOCK :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_VERTEX_SUBROUTINE :: GLenum
+ Graphics.GL.ARB.ProgramInterfaceQuery: pattern GL_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.ARB.ProvokingVertex: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.ARB.ProvokingVertex: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.ARB.ProvokingVertex: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.ARB.ProvokingVertex: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.ARB.QueryBufferObject: pattern GL_QUERY_BUFFER :: GLenum
+ Graphics.GL.ARB.QueryBufferObject: pattern GL_QUERY_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.QueryBufferObject: pattern GL_QUERY_BUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.QueryBufferObject: pattern GL_QUERY_RESULT_NO_WAIT :: GLenum
+ Graphics.GL.ARB.RobustnessCompatibility: pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB :: GLbitfield
+ Graphics.GL.ARB.RobustnessCompatibility: pattern GL_GUILTY_CONTEXT_RESET_ARB :: GLenum
+ Graphics.GL.ARB.RobustnessCompatibility: pattern GL_INNOCENT_CONTEXT_RESET_ARB :: GLenum
+ Graphics.GL.ARB.RobustnessCompatibility: pattern GL_LOSE_CONTEXT_ON_RESET_ARB :: GLenum
+ Graphics.GL.ARB.RobustnessCompatibility: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.ARB.RobustnessCompatibility: pattern GL_NO_RESET_NOTIFICATION_ARB :: GLenum
+ Graphics.GL.ARB.RobustnessCompatibility: pattern GL_RESET_NOTIFICATION_STRATEGY_ARB :: GLenum
+ Graphics.GL.ARB.RobustnessCompatibility: pattern GL_UNKNOWN_CONTEXT_RESET_ARB :: GLenum
+ Graphics.GL.ARB.RobustnessCore: pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB :: GLbitfield
+ Graphics.GL.ARB.RobustnessCore: pattern GL_GUILTY_CONTEXT_RESET_ARB :: GLenum
+ Graphics.GL.ARB.RobustnessCore: pattern GL_INNOCENT_CONTEXT_RESET_ARB :: GLenum
+ Graphics.GL.ARB.RobustnessCore: pattern GL_LOSE_CONTEXT_ON_RESET_ARB :: GLenum
+ Graphics.GL.ARB.RobustnessCore: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.ARB.RobustnessCore: pattern GL_NO_RESET_NOTIFICATION_ARB :: GLenum
+ Graphics.GL.ARB.RobustnessCore: pattern GL_RESET_NOTIFICATION_STRATEGY_ARB :: GLenum
+ Graphics.GL.ARB.RobustnessCore: pattern GL_UNKNOWN_CONTEXT_RESET_ARB :: GLenum
+ Graphics.GL.ARB.SampleLocations: pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB :: GLenum
+ Graphics.GL.ARB.SampleLocations: pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB :: GLenum
+ Graphics.GL.ARB.SampleLocations: pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB :: GLenum
+ Graphics.GL.ARB.SampleLocations: pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.SampleLocations: pattern GL_SAMPLE_LOCATION_ARB :: GLenum
+ Graphics.GL.ARB.SampleLocations: pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB :: GLenum
+ Graphics.GL.ARB.SampleLocations: pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB :: GLenum
+ Graphics.GL.ARB.SampleLocations: pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB :: GLenum
+ Graphics.GL.ARB.SampleShading: pattern GL_MIN_SAMPLE_SHADING_VALUE_ARB :: GLenum
+ Graphics.GL.ARB.SampleShading: pattern GL_SAMPLE_SHADING_ARB :: GLenum
+ Graphics.GL.ARB.SamplerObjects: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.ARB.SeamlessCubeMap: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.ARB.SeamlessCubemapPerTexture: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.ARB.SeparateShaderObjects: pattern GL_ACTIVE_PROGRAM :: GLenum
+ Graphics.GL.ARB.SeparateShaderObjects: pattern GL_ALL_SHADER_BITS :: GLbitfield
+ Graphics.GL.ARB.SeparateShaderObjects: pattern GL_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.GL.ARB.SeparateShaderObjects: pattern GL_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.GL.ARB.SeparateShaderObjects: pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.GL.ARB.SeparateShaderObjects: pattern GL_PROGRAM_SEPARABLE :: GLenum
+ Graphics.GL.ARB.SeparateShaderObjects: pattern GL_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.GL.ARB.SeparateShaderObjects: pattern GL_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.GL.ARB.SeparateShaderObjects: pattern GL_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.ARB.ShaderAtomicCounters: pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_1D :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_2D :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_3D :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_BINDING_NAME :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_BUFFER :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_CUBE :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_INT_IMAGE_1D :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_INT_IMAGE_2D :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_INT_IMAGE_3D :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_MAX_IMAGE_UNITS :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.ARB.ShaderImageLoadStore: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.ShaderObjects: pattern GL_BOOL_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_BOOL_VEC2_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_BOOL_VEC3_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_BOOL_VEC4_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_FLOAT_MAT2_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_FLOAT_MAT3_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_FLOAT_MAT4_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_FLOAT_VEC2_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_FLOAT_VEC3_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_FLOAT_VEC4_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_INT_VEC2_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_INT_VEC3_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_INT_VEC4_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_OBJECT_ACTIVE_UNIFORMS_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_OBJECT_ATTACHED_OBJECTS_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_OBJECT_COMPILE_STATUS_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_OBJECT_DELETE_STATUS_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_OBJECT_INFO_LOG_LENGTH_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_OBJECT_LINK_STATUS_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_OBJECT_SHADER_SOURCE_LENGTH_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_OBJECT_SUBTYPE_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_OBJECT_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_OBJECT_VALIDATE_STATUS_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_PROGRAM_OBJECT_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_SAMPLER_1D_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_SAMPLER_1D_SHADOW_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_SAMPLER_2D_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_SAMPLER_2D_RECT_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_SAMPLER_2D_RECT_SHADOW_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_SAMPLER_2D_SHADOW_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_SAMPLER_3D_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_SAMPLER_CUBE_ARB :: GLenum
+ Graphics.GL.ARB.ShaderObjects: pattern GL_SHADER_OBJECT_ARB :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.GL.ARB.ShaderStorageBufferObject: pattern GL_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.GL.ARB.ShaderSubroutine: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.ARB.ShaderSubroutine: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.ARB.ShaderSubroutine: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.ARB.ShaderSubroutine: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.ARB.ShaderSubroutine: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.ARB.ShaderSubroutine: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.ARB.ShaderSubroutine: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.ARB.ShaderSubroutine: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.ARB.ShaderSubroutine: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.ARB.ShaderSubroutine: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.ARB.ShaderSubroutine: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.ARB.ShadingLanguage100: pattern GL_SHADING_LANGUAGE_VERSION_ARB :: GLenum
+ Graphics.GL.ARB.ShadingLanguageInclude: pattern GL_NAMED_STRING_LENGTH_ARB :: GLenum
+ Graphics.GL.ARB.ShadingLanguageInclude: pattern GL_NAMED_STRING_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.ShadingLanguageInclude: pattern GL_SHADER_INCLUDE_ARB :: GLenum
+ Graphics.GL.ARB.Shadow: pattern GL_COMPARE_R_TO_TEXTURE_ARB :: GLenum
+ Graphics.GL.ARB.Shadow: pattern GL_TEXTURE_COMPARE_FUNC_ARB :: GLenum
+ Graphics.GL.ARB.Shadow: pattern GL_TEXTURE_COMPARE_MODE_ARB :: GLenum
+ Graphics.GL.ARB.ShadowAmbient: pattern GL_TEXTURE_COMPARE_FAIL_VALUE_ARB :: GLenum
+ Graphics.GL.ARB.SparseBuffer: pattern GL_SPARSE_BUFFER_PAGE_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.SparseBuffer: pattern GL_SPARSE_STORAGE_BIT_ARB :: GLbitfield
+ Graphics.GL.ARB.SparseTexture: pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.SparseTexture: pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB :: GLenum
+ Graphics.GL.ARB.SparseTexture: pattern GL_MAX_SPARSE_TEXTURE_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.SparseTexture: pattern GL_NUM_SPARSE_LEVELS_ARB :: GLenum
+ Graphics.GL.ARB.SparseTexture: pattern GL_NUM_VIRTUAL_PAGE_SIZES_ARB :: GLenum
+ Graphics.GL.ARB.SparseTexture: pattern GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB :: GLenum
+ Graphics.GL.ARB.SparseTexture: pattern GL_TEXTURE_SPARSE_ARB :: GLenum
+ Graphics.GL.ARB.SparseTexture: pattern GL_VIRTUAL_PAGE_SIZE_INDEX_ARB :: GLenum
+ Graphics.GL.ARB.SparseTexture: pattern GL_VIRTUAL_PAGE_SIZE_X_ARB :: GLenum
+ Graphics.GL.ARB.SparseTexture: pattern GL_VIRTUAL_PAGE_SIZE_Y_ARB :: GLenum
+ Graphics.GL.ARB.SparseTexture: pattern GL_VIRTUAL_PAGE_SIZE_Z_ARB :: GLenum
+ Graphics.GL.ARB.SpirvExtensions: pattern GL_NUM_SPIR_V_EXTENSIONS :: GLenum
+ Graphics.GL.ARB.SpirvExtensions: pattern GL_SPIR_V_EXTENSIONS :: GLenum
+ Graphics.GL.ARB.StencilTexturing: pattern GL_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.GL.ARB.Sync: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.ARB.Sync: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.ARB.Sync: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.ARB.Sync: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.ARB.Sync: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.ARB.Sync: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.ARB.Sync: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.ARB.Sync: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.ARB.Sync: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.ARB.Sync: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.ARB.Sync: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.ARB.Sync: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.ARB.Sync: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.ARB.Sync: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.ARB.Sync: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_CCW :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_CW :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_EQUAL :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_PATCHES :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_QUADS :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.ARB.TessellationShader: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.ARB.TextureBorderClamp: pattern GL_CLAMP_TO_BORDER_ARB :: GLenum
+ Graphics.GL.ARB.TextureBufferObject: pattern GL_MAX_TEXTURE_BUFFER_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.TextureBufferObject: pattern GL_TEXTURE_BINDING_BUFFER_ARB :: GLenum
+ Graphics.GL.ARB.TextureBufferObject: pattern GL_TEXTURE_BUFFER_ARB :: GLenum
+ Graphics.GL.ARB.TextureBufferObject: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.TextureBufferObject: pattern GL_TEXTURE_BUFFER_FORMAT_ARB :: GLenum
+ Graphics.GL.ARB.TextureBufferObjectRGB32: pattern GL_RGB32F :: GLenum
+ Graphics.GL.ARB.TextureBufferObjectRGB32: pattern GL_RGB32I :: GLenum
+ Graphics.GL.ARB.TextureBufferObjectRGB32: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.ARB.TextureBufferRange: pattern GL_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.GL.ARB.TextureBufferRange: pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.ARB.TextureBufferRange: pattern GL_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.ARB.TextureCompression: pattern GL_COMPRESSED_ALPHA_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompression: pattern GL_COMPRESSED_INTENSITY_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompression: pattern GL_COMPRESSED_LUMINANCE_ALPHA_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompression: pattern GL_COMPRESSED_LUMINANCE_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompression: pattern GL_COMPRESSED_RGBA_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompression: pattern GL_COMPRESSED_RGB_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompression: pattern GL_COMPRESSED_TEXTURE_FORMATS_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompression: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompression: pattern GL_TEXTURE_COMPRESSED_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompression: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompression: pattern GL_TEXTURE_COMPRESSION_HINT_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompressionBPTC: pattern GL_COMPRESSED_RGBA_BPTC_UNORM_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompressionBPTC: pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompressionBPTC: pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompressionBPTC: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB :: GLenum
+ Graphics.GL.ARB.TextureCompressionRGTC: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.ARB.TextureCompressionRGTC: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.ARB.TextureCompressionRGTC: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.ARB.TextureCompressionRGTC: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.ARB.TextureCubeMap: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMap: pattern GL_NORMAL_MAP_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMap: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMap: pattern GL_REFLECTION_MAP_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMap: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMapArray: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMapArray: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMapArray: pattern GL_SAMPLER_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMapArray: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMapArray: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMapArray: pattern GL_TEXTURE_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.GL.ARB.TextureCubeMapArray: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_ADD_SIGNED_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_COMBINE_ALPHA_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_COMBINE_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_COMBINE_RGB_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_CONSTANT_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_INTERPOLATE_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_OPERAND0_ALPHA_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_OPERAND0_RGB_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_OPERAND1_ALPHA_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_OPERAND1_RGB_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_OPERAND2_ALPHA_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_OPERAND2_RGB_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_PREVIOUS_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_PRIMARY_COLOR_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_RGB_SCALE_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_SOURCE0_ALPHA_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_SOURCE0_RGB_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_SOURCE1_ALPHA_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_SOURCE1_RGB_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_SOURCE2_ALPHA_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_SOURCE2_RGB_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvCombine: pattern GL_SUBTRACT_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvDot3: pattern GL_DOT3_RGBA_ARB :: GLenum
+ Graphics.GL.ARB.TextureEnvDot3: pattern GL_DOT3_RGB_ARB :: GLenum
+ Graphics.GL.ARB.TextureFilterAnisotropic: pattern GL_MAX_TEXTURE_MAX_ANISOTROPY :: GLenum
+ Graphics.GL.ARB.TextureFilterAnisotropic: pattern GL_TEXTURE_MAX_ANISOTROPY :: GLenum
+ Graphics.GL.ARB.TextureFilterMinmax: pattern GL_TEXTURE_REDUCTION_MODE_ARB :: GLenum
+ Graphics.GL.ARB.TextureFilterMinmax: pattern GL_WEIGHTED_AVERAGE_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_ALPHA16F_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_ALPHA32F_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_INTENSITY16F_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_INTENSITY32F_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_LUMINANCE16F_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_LUMINANCE32F_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_LUMINANCE_ALPHA16F_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_LUMINANCE_ALPHA32F_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_RGB16F_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_RGB32F_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_RGBA16F_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_RGBA32F_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_TEXTURE_ALPHA_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_TEXTURE_BLUE_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_TEXTURE_DEPTH_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_TEXTURE_GREEN_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_TEXTURE_INTENSITY_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_TEXTURE_LUMINANCE_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_TEXTURE_RED_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.TextureFloat: pattern GL_UNSIGNED_NORMALIZED_ARB :: GLenum
+ Graphics.GL.ARB.TextureGather: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB :: GLenum
+ Graphics.GL.ARB.TextureGather: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB :: GLenum
+ Graphics.GL.ARB.TextureGather: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB :: GLenum
+ Graphics.GL.ARB.TextureMirrorClampToEdge: pattern GL_MIRROR_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.ARB.TextureMirroredRepeat: pattern GL_MIRRORED_REPEAT_ARB :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.ARB.TextureMultisample: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_R16 :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_R16F :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_R16I :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_R16UI :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_R32F :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_R32I :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_R32UI :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_R8 :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_R8I :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_R8UI :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_RG :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_RG16 :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_RG16F :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_RG16I :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_RG16UI :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_RG32F :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_RG32I :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_RG32UI :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_RG8 :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_RG8I :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_RG8UI :: GLenum
+ Graphics.GL.ARB.TextureRG: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.ARB.TextureRGB10A2UI: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.ARB.TextureRectangle: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.TextureRectangle: pattern GL_PROXY_TEXTURE_RECTANGLE_ARB :: GLenum
+ Graphics.GL.ARB.TextureRectangle: pattern GL_TEXTURE_BINDING_RECTANGLE_ARB :: GLenum
+ Graphics.GL.ARB.TextureRectangle: pattern GL_TEXTURE_RECTANGLE_ARB :: GLenum
+ Graphics.GL.ARB.TextureStencil8: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.ARB.TextureStencil8: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.ARB.TextureStorage: pattern GL_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.GL.ARB.TextureSwizzle: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.ARB.TextureSwizzle: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.ARB.TextureSwizzle: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.ARB.TextureSwizzle: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.ARB.TextureSwizzle: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.ARB.TextureView: pattern GL_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.GL.ARB.TextureView: pattern GL_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.GL.ARB.TextureView: pattern GL_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.GL.ARB.TextureView: pattern GL_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.GL.ARB.TextureView: pattern GL_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.GL.ARB.TimerQuery: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.ARB.TimerQuery: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.ARB.TransformFeedback2: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.ARB.TransformFeedback2: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.ARB.TransformFeedback2: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.ARB.TransformFeedback2: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.ARB.TransformFeedback3: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.ARB.TransformFeedback3: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.ARB.TransformFeedbackOverflowQuery: pattern GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB :: GLenum
+ Graphics.GL.ARB.TransformFeedbackOverflowQuery: pattern GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB :: GLenum
+ Graphics.GL.ARB.TransposeMatrix: pattern GL_TRANSPOSE_COLOR_MATRIX_ARB :: GLenum
+ Graphics.GL.ARB.TransposeMatrix: pattern GL_TRANSPOSE_MODELVIEW_MATRIX_ARB :: GLenum
+ Graphics.GL.ARB.TransposeMatrix: pattern GL_TRANSPOSE_PROJECTION_MATRIX_ARB :: GLenum
+ Graphics.GL.ARB.TransposeMatrix: pattern GL_TRANSPOSE_TEXTURE_MATRIX_ARB :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.ARB.UniformBufferObject: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.ARB.VertexArrayBGRA: pattern GL_BGRA :: GLenum
+ Graphics.GL.ARB.VertexArrayObject: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.ARB.VertexAttrib64Bit: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.ARB.VertexAttrib64Bit: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.ARB.VertexAttrib64Bit: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.ARB.VertexAttrib64Bit: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.ARB.VertexAttrib64Bit: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.ARB.VertexAttrib64Bit: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.ARB.VertexAttrib64Bit: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.ARB.VertexAttrib64Bit: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.ARB.VertexAttrib64Bit: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.ARB.VertexAttrib64Bit: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.ARB.VertexAttrib64Bit: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.ARB.VertexAttrib64Bit: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.ARB.VertexAttrib64Bit: pattern GL_RGB32I :: GLenum
+ Graphics.GL.ARB.VertexAttribBinding: pattern GL_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.GL.ARB.VertexAttribBinding: pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.ARB.VertexAttribBinding: pattern GL_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.GL.ARB.VertexAttribBinding: pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.ARB.VertexAttribBinding: pattern GL_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.GL.ARB.VertexAttribBinding: pattern GL_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.GL.ARB.VertexAttribBinding: pattern GL_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_ACTIVE_VERTEX_UNITS_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_CURRENT_WEIGHT_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MAX_VERTEX_UNITS_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW0_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW10_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW11_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW12_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW13_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW14_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW15_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW16_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW17_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW18_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW19_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW1_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW20_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW21_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW22_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW23_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW24_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW25_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW26_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW27_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW28_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW29_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW2_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW30_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW31_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW3_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW4_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW5_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW6_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW7_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW8_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_MODELVIEW9_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_VERTEX_BLEND_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_WEIGHT_ARRAY_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_WEIGHT_ARRAY_POINTER_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_WEIGHT_ARRAY_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_WEIGHT_ARRAY_STRIDE_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_WEIGHT_ARRAY_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.VertexBlend: pattern GL_WEIGHT_SUM_UNITY_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_ARRAY_BUFFER_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_BUFFER_ACCESS_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_BUFFER_MAPPED_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_BUFFER_MAP_POINTER_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_BUFFER_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_BUFFER_USAGE_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_COLOR_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_DYNAMIC_COPY_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_DYNAMIC_DRAW_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_DYNAMIC_READ_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_ELEMENT_ARRAY_BUFFER_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_INDEX_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_NORMAL_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_READ_ONLY_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_READ_WRITE_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_STATIC_COPY_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_STATIC_DRAW_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_STATIC_READ_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_STREAM_COPY_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_STREAM_DRAW_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_STREAM_READ_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_VERTEX_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.VertexBufferObject: pattern GL_WRITE_ONLY_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_COLOR_SUM_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_CURRENT_MATRIX_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_CURRENT_MATRIX_STACK_DEPTH_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_CURRENT_VERTEX_ATTRIB_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX0_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX10_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX11_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX12_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX13_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX14_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX15_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX16_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX17_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX18_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX19_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX1_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX20_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX21_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX22_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX23_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX24_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX25_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX26_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX27_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX28_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX29_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX2_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX30_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX31_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX3_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX4_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX5_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX6_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX7_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX8_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MATRIX9_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_PROGRAM_ATTRIBS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_PROGRAM_ENV_PARAMETERS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_PROGRAM_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_PROGRAM_MATRICES_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_PROGRAM_PARAMETERS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_PROGRAM_TEMPORARIES_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_MAX_VERTEX_ATTRIBS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_ADDRESS_REGISTERS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_ATTRIBS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_BINDING_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_ERROR_POSITION_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_ERROR_STRING_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_FORMAT_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_FORMAT_ASCII_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_LENGTH_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_NATIVE_ATTRIBS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_NATIVE_PARAMETERS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_NATIVE_TEMPORARIES_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_PARAMETERS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_STRING_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_TEMPORARIES_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_TRANSPOSE_CURRENT_MATRIX_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_VERTEX_PROGRAM_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.VertexProgram: pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_CURRENT_VERTEX_ATTRIB_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_FLOAT :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_FLOAT_MAT2_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_FLOAT_MAT3_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_FLOAT_MAT4_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_FLOAT_VEC2_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_FLOAT_VEC3_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_FLOAT_VEC4_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_MAX_TEXTURE_COORDS_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_MAX_TEXTURE_IMAGE_UNITS_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_MAX_VARYING_FLOATS_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_MAX_VERTEX_ATTRIBS_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_OBJECT_ACTIVE_ATTRIBUTES_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB :: GLenum
+ Graphics.GL.ARB.VertexShader: pattern GL_VERTEX_SHADER_ARB :: GLenum
+ Graphics.GL.ARB.VertexType10f11f11fRev: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.ARB.VertexType2101010RevCompatibility: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.ARB.VertexType2101010RevCompatibility: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.ARB.VertexType2101010RevCore: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.ARB.VertexType2101010RevCore: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.ARB.ViewportArray: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.ARB.ViewportArray: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.ARB.ViewportArray: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.ARB.ViewportArray: pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.ARB.ViewportArray: pattern GL_MAX_VIEWPORTS :: GLenum
+ Graphics.GL.ARB.ViewportArray: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.ARB.ViewportArray: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.ARB.ViewportArray: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.ARB.ViewportArray: pattern GL_UNDEFINED_VERTEX :: GLenum
+ Graphics.GL.ARB.ViewportArray: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.ARB.ViewportArray: pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.GL.ARB.ViewportArray: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.ARB.ViewportArray: pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER0_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER10_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER11_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER12_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER13_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER14_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER15_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER1_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER2_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER3_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER4_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER5_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER6_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER7_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER8_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_DRAW_BUFFER9_ATI :: GLenum
+ Graphics.GL.ATI.DrawBuffers: pattern GL_MAX_DRAW_BUFFERS_ATI :: GLenum
+ Graphics.GL.ATI.ElementArray: pattern GL_ELEMENT_ARRAY_ATI :: GLenum
+ Graphics.GL.ATI.ElementArray: pattern GL_ELEMENT_ARRAY_POINTER_ATI :: GLenum
+ Graphics.GL.ATI.ElementArray: pattern GL_ELEMENT_ARRAY_TYPE_ATI :: GLenum
+ Graphics.GL.ATI.EnvmapBumpmap: pattern GL_BUMP_ENVMAP_ATI :: GLenum
+ Graphics.GL.ATI.EnvmapBumpmap: pattern GL_BUMP_NUM_TEX_UNITS_ATI :: GLenum
+ Graphics.GL.ATI.EnvmapBumpmap: pattern GL_BUMP_ROT_MATRIX_ATI :: GLenum
+ Graphics.GL.ATI.EnvmapBumpmap: pattern GL_BUMP_ROT_MATRIX_SIZE_ATI :: GLenum
+ Graphics.GL.ATI.EnvmapBumpmap: pattern GL_BUMP_TARGET_ATI :: GLenum
+ Graphics.GL.ATI.EnvmapBumpmap: pattern GL_BUMP_TEX_UNITS_ATI :: GLenum
+ Graphics.GL.ATI.EnvmapBumpmap: pattern GL_DU8DV8_ATI :: GLenum
+ Graphics.GL.ATI.EnvmapBumpmap: pattern GL_DUDV_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_2X_BIT_ATI :: GLbitfield
+ Graphics.GL.ATI.FragmentShader: pattern GL_4X_BIT_ATI :: GLbitfield
+ Graphics.GL.ATI.FragmentShader: pattern GL_8X_BIT_ATI :: GLbitfield
+ Graphics.GL.ATI.FragmentShader: pattern GL_ADD_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_BIAS_BIT_ATI :: GLbitfield
+ Graphics.GL.ATI.FragmentShader: pattern GL_BLUE_BIT_ATI :: GLbitfield
+ Graphics.GL.ATI.FragmentShader: pattern GL_CND0_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CND_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_COLOR_ALPHA_PAIRING_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_COMP_BIT_ATI :: GLbitfield
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_0_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_10_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_11_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_12_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_13_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_14_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_15_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_16_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_17_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_18_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_19_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_1_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_20_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_21_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_22_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_23_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_24_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_25_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_26_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_27_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_28_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_29_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_2_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_30_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_31_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_3_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_4_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_5_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_6_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_7_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_8_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_CON_9_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_DOT2_ADD_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_DOT3_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_DOT4_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_EIGHTH_BIT_ATI :: GLbitfield
+ Graphics.GL.ATI.FragmentShader: pattern GL_FRAGMENT_SHADER_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_GREEN_BIT_ATI :: GLbitfield
+ Graphics.GL.ATI.FragmentShader: pattern GL_HALF_BIT_ATI :: GLbitfield
+ Graphics.GL.ATI.FragmentShader: pattern GL_LERP_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_MAD_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_MOV_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_MUL_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_NEGATE_BIT_ATI :: GLbitfield
+ Graphics.GL.ATI.FragmentShader: pattern GL_NUM_FRAGMENT_CONSTANTS_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_NUM_FRAGMENT_REGISTERS_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_NUM_INSTRUCTIONS_PER_PASS_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_NUM_INSTRUCTIONS_TOTAL_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_NUM_LOOPBACK_COMPONENTS_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_NUM_PASSES_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_QUARTER_BIT_ATI :: GLbitfield
+ Graphics.GL.ATI.FragmentShader: pattern GL_RED_BIT_ATI :: GLbitfield
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_0_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_10_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_11_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_12_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_13_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_14_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_15_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_16_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_17_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_18_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_19_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_1_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_20_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_21_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_22_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_23_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_24_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_25_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_26_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_27_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_28_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_29_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_2_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_30_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_31_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_3_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_4_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_5_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_6_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_7_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_8_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_REG_9_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_SATURATE_BIT_ATI :: GLbitfield
+ Graphics.GL.ATI.FragmentShader: pattern GL_SECONDARY_INTERPOLATOR_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_SUB_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_SWIZZLE_STQ_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_SWIZZLE_STQ_DQ_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_SWIZZLE_STRQ_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_SWIZZLE_STRQ_DQ_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_SWIZZLE_STR_ATI :: GLenum
+ Graphics.GL.ATI.FragmentShader: pattern GL_SWIZZLE_STR_DR_ATI :: GLenum
+ Graphics.GL.ATI.Meminfo: pattern GL_RENDERBUFFER_FREE_MEMORY_ATI :: GLenum
+ Graphics.GL.ATI.Meminfo: pattern GL_TEXTURE_FREE_MEMORY_ATI :: GLenum
+ Graphics.GL.ATI.Meminfo: pattern GL_VBO_FREE_MEMORY_ATI :: GLenum
+ Graphics.GL.ATI.PNTriangles: pattern GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: GLenum
+ Graphics.GL.ATI.PNTriangles: pattern GL_PN_TRIANGLES_ATI :: GLenum
+ Graphics.GL.ATI.PNTriangles: pattern GL_PN_TRIANGLES_NORMAL_MODE_ATI :: GLenum
+ Graphics.GL.ATI.PNTriangles: pattern GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI :: GLenum
+ Graphics.GL.ATI.PNTriangles: pattern GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI :: GLenum
+ Graphics.GL.ATI.PNTriangles: pattern GL_PN_TRIANGLES_POINT_MODE_ATI :: GLenum
+ Graphics.GL.ATI.PNTriangles: pattern GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI :: GLenum
+ Graphics.GL.ATI.PNTriangles: pattern GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI :: GLenum
+ Graphics.GL.ATI.PNTriangles: pattern GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: GLenum
+ Graphics.GL.ATI.PixelFormatFloat: pattern GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI :: GLenum
+ Graphics.GL.ATI.PixelFormatFloat: pattern GL_RGBA_FLOAT_MODE_ATI :: GLenum
+ Graphics.GL.ATI.SeparateStencil: pattern GL_STENCIL_BACK_FAIL_ATI :: GLenum
+ Graphics.GL.ATI.SeparateStencil: pattern GL_STENCIL_BACK_FUNC_ATI :: GLenum
+ Graphics.GL.ATI.SeparateStencil: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI :: GLenum
+ Graphics.GL.ATI.SeparateStencil: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI :: GLenum
+ Graphics.GL.ATI.TextFragmentShader: pattern GL_TEXT_FRAGMENT_SHADER_ATI :: GLenum
+ Graphics.GL.ATI.TextureEnvCombine3: pattern GL_MODULATE_ADD_ATI :: GLenum
+ Graphics.GL.ATI.TextureEnvCombine3: pattern GL_MODULATE_SIGNED_ADD_ATI :: GLenum
+ Graphics.GL.ATI.TextureEnvCombine3: pattern GL_MODULATE_SUBTRACT_ATI :: GLenum
+ Graphics.GL.ATI.TextureFloat: pattern GL_ALPHA_FLOAT16_ATI :: GLenum
+ Graphics.GL.ATI.TextureFloat: pattern GL_ALPHA_FLOAT32_ATI :: GLenum
+ Graphics.GL.ATI.TextureFloat: pattern GL_INTENSITY_FLOAT16_ATI :: GLenum
+ Graphics.GL.ATI.TextureFloat: pattern GL_INTENSITY_FLOAT32_ATI :: GLenum
+ Graphics.GL.ATI.TextureFloat: pattern GL_LUMINANCE_ALPHA_FLOAT16_ATI :: GLenum
+ Graphics.GL.ATI.TextureFloat: pattern GL_LUMINANCE_ALPHA_FLOAT32_ATI :: GLenum
+ Graphics.GL.ATI.TextureFloat: pattern GL_LUMINANCE_FLOAT16_ATI :: GLenum
+ Graphics.GL.ATI.TextureFloat: pattern GL_LUMINANCE_FLOAT32_ATI :: GLenum
+ Graphics.GL.ATI.TextureFloat: pattern GL_RGBA_FLOAT16_ATI :: GLenum
+ Graphics.GL.ATI.TextureFloat: pattern GL_RGBA_FLOAT32_ATI :: GLenum
+ Graphics.GL.ATI.TextureFloat: pattern GL_RGB_FLOAT16_ATI :: GLenum
+ Graphics.GL.ATI.TextureFloat: pattern GL_RGB_FLOAT32_ATI :: GLenum
+ Graphics.GL.ATI.TextureMirrorOnce: pattern GL_MIRROR_CLAMP_ATI :: GLenum
+ Graphics.GL.ATI.TextureMirrorOnce: pattern GL_MIRROR_CLAMP_TO_EDGE_ATI :: GLenum
+ Graphics.GL.ATI.VertexArrayObject: pattern GL_ARRAY_OBJECT_BUFFER_ATI :: GLenum
+ Graphics.GL.ATI.VertexArrayObject: pattern GL_ARRAY_OBJECT_OFFSET_ATI :: GLenum
+ Graphics.GL.ATI.VertexArrayObject: pattern GL_DISCARD_ATI :: GLenum
+ Graphics.GL.ATI.VertexArrayObject: pattern GL_DYNAMIC_ATI :: GLenum
+ Graphics.GL.ATI.VertexArrayObject: pattern GL_OBJECT_BUFFER_SIZE_ATI :: GLenum
+ Graphics.GL.ATI.VertexArrayObject: pattern GL_OBJECT_BUFFER_USAGE_ATI :: GLenum
+ Graphics.GL.ATI.VertexArrayObject: pattern GL_PRESERVE_ATI :: GLenum
+ Graphics.GL.ATI.VertexArrayObject: pattern GL_STATIC_ATI :: GLenum
+ Graphics.GL.ATI.VertexStreams: pattern GL_MAX_VERTEX_STREAMS_ATI :: GLenum
+ Graphics.GL.ATI.VertexStreams: pattern GL_VERTEX_SOURCE_ATI :: GLenum
+ Graphics.GL.ATI.VertexStreams: pattern GL_VERTEX_STREAM0_ATI :: GLenum
+ Graphics.GL.ATI.VertexStreams: pattern GL_VERTEX_STREAM1_ATI :: GLenum
+ Graphics.GL.ATI.VertexStreams: pattern GL_VERTEX_STREAM2_ATI :: GLenum
+ Graphics.GL.ATI.VertexStreams: pattern GL_VERTEX_STREAM3_ATI :: GLenum
+ Graphics.GL.ATI.VertexStreams: pattern GL_VERTEX_STREAM4_ATI :: GLenum
+ Graphics.GL.ATI.VertexStreams: pattern GL_VERTEX_STREAM5_ATI :: GLenum
+ Graphics.GL.ATI.VertexStreams: pattern GL_VERTEX_STREAM6_ATI :: GLenum
+ Graphics.GL.ATI.VertexStreams: pattern GL_VERTEX_STREAM7_ATI :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_2D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_3D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ADD :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALPHA_INTEGER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_AND :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BACK :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BGR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BGRA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLEND :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLUE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BOOL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_BYTE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CCW :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COEFF :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COPY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_CW :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DECAL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DECR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DITHER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_EXP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Compatibility30: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FILL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLAT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRONT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_GREATER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_GREEN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_INCR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INDEX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_INVERT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_KEEP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LEFT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LESS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LOAD :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MIN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MULT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NAND :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NEVER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NICEST :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NONE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NOOP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ONE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_OR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ORDER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POINT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POINTS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_POSITION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_Q :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_QUADS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_R :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_R16 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_R16F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_R16I :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_R16UI :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_R32F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_R32I :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_R32UI :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_R8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_R8I :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_R8UI :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RETURN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RG :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RG16 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RG16F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RG16I :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RG32F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RG32I :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RG8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RG8I :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_S :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SELECT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SET :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SHORT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SRGB :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STEREO :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_T :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Compatibility30: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_V2F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_V3F :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERSION :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Compatibility30: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_XOR :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ZERO :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Compatibility30: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_2D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_3D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ADD :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALPHA_INTEGER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_AND :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BACK :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BGR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BGRA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLEND :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLUE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BOOL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_BYTE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CCW :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COEFF :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COPY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_CW :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DECAL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DECR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DITHER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_EXP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Compatibility31: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FILL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLAT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRONT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_GREATER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_GREEN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_INCR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INDEX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Compatibility31: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_INVERT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_KEEP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LEFT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LESS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LOAD :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MIN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MULT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NAND :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NEVER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NICEST :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NONE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NOOP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ONE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_OR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ORDER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POINT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POINTS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_POSITION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_Q :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_QUADS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R16 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R16F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R16I :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R16UI :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R32F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R32I :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R32UI :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R8I :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R8UI :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RETURN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RG :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RG16 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RG16F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RG16I :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RG32F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RG32I :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RG8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RG8I :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_S :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SELECT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SET :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SHORT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SRGB :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STEREO :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_T :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_V2F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_V3F :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERSION :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Compatibility31: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_XOR :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ZERO :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Compatibility31: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_2D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_3D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ADD :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALPHA_INTEGER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_AND :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BACK :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BGR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BGRA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLEND :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLUE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BOOL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_BYTE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CCW :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COEFF :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COPY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_CW :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DECAL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DECR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DITHER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_EXP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Compatibility32: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FILL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLAT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRONT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_GREATER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_GREEN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_INCR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INDEX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Compatibility32: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_INVERT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_KEEP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LEFT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LESS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LOAD :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MIN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MULT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NAND :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NEVER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NICEST :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NONE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NOOP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ONE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_OR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ORDER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POINT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POINTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_POSITION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_Q :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_QUADS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R16 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R16F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R16I :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R16UI :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R32F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R32I :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R32UI :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R8I :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R8UI :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RETURN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RG :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RG16 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RG16F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RG16I :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RG32F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RG32I :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RG8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RG8I :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_S :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SELECT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SET :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SHORT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SRGB :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STEREO :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_T :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Compatibility32: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_V2F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_V3F :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERSION :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Compatibility32: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_XOR :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ZERO :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Compatibility32: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_2D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_3D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ADD :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALPHA_INTEGER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_AND :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BACK :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BGR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BGRA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLEND :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLUE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BOOL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_BYTE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CCW :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COEFF :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COPY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_CW :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DECAL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DECR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DITHER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_EXP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Compatibility33: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FILL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLAT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRONT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_GREATER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_GREEN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_INCR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INDEX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Compatibility33: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_INVERT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_KEEP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LEFT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LESS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LOAD :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MIN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MULT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NAND :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NEVER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NICEST :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NONE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NOOP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ONE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_OR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ORDER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POINT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POINTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_POSITION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_Q :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_QUADS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R16 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R16F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R16I :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R16UI :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R32F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R32I :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R32UI :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R8I :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R8UI :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RETURN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RG :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RG16 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RG16F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RG16I :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RG32F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RG32I :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RG8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RG8I :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_S :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SELECT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SET :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SHORT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SRGB :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STEREO :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_T :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Compatibility33: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_V2F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_V3F :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERSION :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Compatibility33: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_XOR :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ZERO :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Compatibility33: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_2D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_3D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ADD :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALPHA_INTEGER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_AND :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BACK :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BGR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BGRA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLEND :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLUE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BOOL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_BYTE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CCW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COEFF :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COPY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_CW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DECAL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DECR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DITHER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_EXP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Compatibility40: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FILL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLAT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRONT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_GREATER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_GREEN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_INCR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INDEX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Compatibility40: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_INVERT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_KEEP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LEFT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LESS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LOAD :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MIN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MULT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NAND :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NEVER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NICEST :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NONE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NOOP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ONE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_OR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ORDER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POINT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POINTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_POSITION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_Q :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_QUADS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R16 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R16F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R16I :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R16UI :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R32F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R32I :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R32UI :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R8I :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R8UI :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RETURN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RG :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RG16 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RG16F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RG16I :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RG32F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RG32I :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RG8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RG8I :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_S :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SELECT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SET :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SHORT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SRGB :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STEREO :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_T :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Compatibility40: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_V2F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_V3F :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERSION :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Compatibility40: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_XOR :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ZERO :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Compatibility40: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_2D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_3D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACTIVE_PROGRAM :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ADD :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_ALL_SHADER_BITS :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALPHA_INTEGER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_AND :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BACK :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BGR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BGRA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLEND :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLUE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BOOL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_BYTE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CCW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COEFF :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COPY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_CW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DECAL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DECR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DITHER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_EXP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Compatibility41: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FILL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FIXED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLAT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRONT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_GREATER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_GREEN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_HIGH_FLOAT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_HIGH_INT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INCR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INDEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Compatibility41: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_INVERT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_KEEP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LEFT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LESS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LOAD :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LOW_FLOAT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LOW_INT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_VARYING_VECTORS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_VIEWPORTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MEDIUM_FLOAT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MEDIUM_INT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MIN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MULT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NAND :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NEVER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NICEST :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NONE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NOOP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ONE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_OR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ORDER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POINT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POINTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_POSITION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROGRAM_SEPARABLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_Q :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_QUADS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R16 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R16F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R16I :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R16UI :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R32F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R32I :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R32UI :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R8I :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R8UI :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RETURN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RG :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RG16 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RG16F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RG16I :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RG32F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RG32I :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RG8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RG8I :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB565 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_S :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SELECT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SET :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SHADER_COMPILER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SHORT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SRGB :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STEREO :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_T :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Compatibility41: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Compatibility41: pattern GL_UNDEFINED_VERTEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_V2F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_V3F :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERSION :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Compatibility41: pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_XOR :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ZERO :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Compatibility41: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_2D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_3D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACTIVE_PROGRAM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ADD :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_ALL_SHADER_BITS :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALPHA_INTEGER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_AND :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BACK :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BGR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BGRA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLEND :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLUE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BOOL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_BYTE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CCW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COEFF :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COPY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_CW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DECAL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DECR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DITHER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_EXP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Compatibility42: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FILL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FIXED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRONT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_GREATER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_GREEN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_HIGH_FLOAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_HIGH_INT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_BINDING_NAME :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INCR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INDEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Compatibility42: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_INVERT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_KEEP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LEFT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LESS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LOAD :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LOW_FLOAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LOW_INT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VARYING_VECTORS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VIEWPORTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MEDIUM_FLOAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MEDIUM_INT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MIN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MULT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NAND :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NEVER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NICEST :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NONE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NOOP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ONE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_OR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ORDER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POINT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POINTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_POSITION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROGRAM_SEPARABLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_Q :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_QUADS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R16 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R16F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R16I :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R16UI :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R32F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R32I :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R32UI :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R8I :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R8UI :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RETURN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RG :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RG16 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RG16F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RG16I :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RG32F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RG32I :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RG8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RG8I :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB565 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_S :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SELECT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SET :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SHADER_COMPILER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SHORT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SRGB :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STEREO :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_T :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Compatibility42: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Compatibility42: pattern GL_UNDEFINED_VERTEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_V2F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_V3F :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERSION :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Compatibility42: pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_XOR :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ZERO :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Compatibility42: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_2D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_3D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_PROGRAM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_RESOURCES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ADD :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_ALL_SHADER_BITS :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALPHA_INTEGER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_AND :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BACK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BGR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BGRA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLEND :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLOCK_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLUE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BOOL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BUFFER_VARIABLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_BYTE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CAVEAT_SUPPORT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CCW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLEAR_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COEFF :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_R11_EAC :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPUTE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COPY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_CW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_OUTPUT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_SOURCE_API :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DECAL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DECR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DISPLAY_LIST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DITHER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_EXP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Compatibility43: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FILL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FILTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FIXED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAGMENT_TEXTURE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRONT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FULL_SUPPORT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GEOMETRY_TEXTURE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GREATER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GREEN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_HIGH_FLOAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_HIGH_INT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_BINDING_NAME :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INCR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Compatibility43: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_INVERT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IS_PER_PATCH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_KEEP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LEFT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LESS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LOAD :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LOCATION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LOCATION_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LOW_FLOAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LOW_INT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_HEIGHT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_LABEL_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_LAYERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VARYING_VECTORS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VIEWPORTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MAX_WIDTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MEDIUM_FLOAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MEDIUM_INT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MIN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MIPMAP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MULT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NAND :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NEVER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NICEST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NONE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NOOP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_OFFSET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ONE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_OR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ORDER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POINT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POINTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_POSITION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROGRAM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROGRAM_INPUT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROGRAM_OUTPUT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROGRAM_PIPELINE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROGRAM_SEPARABLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_Q :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_QUADS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_QUERY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R16F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R16I :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R16UI :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R32F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R32I :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R32UI :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R8I :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R8UI :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_READ_PIXELS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_READ_PIXELS_FORMAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_READ_PIXELS_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RETURN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RG :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RG16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RG16F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RG16I :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RG32F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RG32I :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RG8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RG8I :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB565 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_S :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SELECT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADER_COMPILER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADER_IMAGE_STORE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SHORT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRGB_READ :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SRGB_WRITE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STEREO :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_T :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_GATHER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_SHADOW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_VIEW :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Compatibility43: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Compatibility43: pattern GL_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNDEFINED_VERTEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BLOCK :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_V2F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_V3F :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERSION :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VERTEX_TEXTURE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Compatibility43: pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_XOR :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ZERO :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Compatibility43: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_2D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_3D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_PROGRAM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_RESOURCES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ADD :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_ALL_SHADER_BITS :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALPHA_INTEGER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_AND :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BACK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BGR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BGRA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLEND :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLOCK_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLUE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BOOL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BUFFER_IMMUTABLE_STORAGE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BUFFER_STORAGE_FLAGS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BUFFER_VARIABLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_BYTE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CAVEAT_SUPPORT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CCW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLEAR_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLEAR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_CLIENT_STORAGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COEFF :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_R11_EAC :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPUTE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COPY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_CW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_OUTPUT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_SOURCE_API :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DECAL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DECR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DISPLAY_LIST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DITHER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_DYNAMIC_STORAGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_EXP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Compatibility44: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FILL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FILTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FIXED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAGMENT_TEXTURE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRONT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FULL_SUPPORT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GEOMETRY_TEXTURE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GREATER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GREEN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_HIGH_FLOAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_HIGH_INT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_BINDING_NAME :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INCR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Compatibility44: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_INVERT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IS_PER_PATCH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_KEEP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LEFT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LESS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LOAD :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LOCATION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LOCATION_COMPONENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LOCATION_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LOW_FLOAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LOW_INT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP_COHERENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_MAP_PERSISTENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_HEIGHT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_LABEL_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_LAYERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VARYING_VECTORS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VERTEX_ATTRIB_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VIEWPORTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MAX_WIDTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MEDIUM_FLOAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MEDIUM_INT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MIN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MIPMAP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MIRROR_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MULT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NAND :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NEVER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NICEST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NONE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NOOP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_OFFSET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ONE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_OR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ORDER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POINT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POINTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_POSITION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROGRAM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROGRAM_INPUT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROGRAM_OUTPUT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROGRAM_PIPELINE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROGRAM_SEPARABLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_Q :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUADS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUERY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUERY_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUERY_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_QUERY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUERY_RESULT_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R16F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R16I :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R16UI :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R32F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R32I :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R32UI :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R8I :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R8UI :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_READ_PIXELS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_READ_PIXELS_FORMAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_READ_PIXELS_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RETURN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RG :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RG16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RG16F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RG16I :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RG32F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RG32I :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RG8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RG8I :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB565 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_S :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SELECT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADER_COMPILER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADER_IMAGE_STORE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SHORT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRGB_READ :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SRGB_WRITE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STEREO :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_T :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_GATHER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_SHADOW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_VIEW :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Compatibility44: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Compatibility44: pattern GL_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNDEFINED_VERTEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BLOCK :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_V2F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_V3F :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERSION :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VERTEX_TEXTURE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Compatibility44: pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_XOR :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ZERO :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Compatibility44: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_2D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_3D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_PROGRAM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_RESOURCES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ADD :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_ALL_SHADER_BITS :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALPHA_INTEGER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_AND :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BACK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BGR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BGRA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLEND :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLOCK_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLUE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BOOL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BUFFER_IMMUTABLE_STORAGE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BUFFER_STORAGE_FLAGS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BUFFER_VARIABLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_BYTE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CAVEAT_SUPPORT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CCW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLEAR_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLEAR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_CLIENT_STORAGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_CLIP_DEPTH_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_ORIGIN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COEFF :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_R11_EAC :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPUTE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_CONTEXT_LOST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CONTEXT_RELEASE_BEHAVIOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COPY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_CW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_OUTPUT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_SOURCE_API :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DECAL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DECR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DISPLAY_LIST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DITHER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_DYNAMIC_STORAGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_EXP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Compatibility45: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FILL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FILTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FIXED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAGMENT_TEXTURE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRONT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FULL_SUPPORT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GEOMETRY_TEXTURE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GREATER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GREEN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_GUILTY_CONTEXT_RESET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_HIGH_FLOAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_HIGH_INT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_BINDING_NAME :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INCR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INNOCENT_CONTEXT_RESET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Compatibility45: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_INVERT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IS_PER_PATCH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_KEEP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LEFT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LESS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LOAD :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LOCATION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LOCATION_COMPONENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LOCATION_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LOSE_CONTEXT_ON_RESET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LOW_FLOAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LOW_INT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP_COHERENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_MAP_PERSISTENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_CULL_DISTANCES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_HEIGHT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_LABEL_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_LAYERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VARYING_VECTORS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VERTEX_ATTRIB_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VIEWPORTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MAX_WIDTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MEDIUM_FLOAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MEDIUM_INT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MIN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MIPMAP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MIRROR_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MULT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NAND :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NEGATIVE_ONE_TO_ONE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NEVER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NICEST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NONE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NOOP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NO_RESET_NOTIFICATION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_OFFSET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ONE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_OR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ORDER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POINT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POINTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_POSITION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROGRAM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROGRAM_INPUT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROGRAM_OUTPUT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROGRAM_PIPELINE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROGRAM_SEPARABLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_Q :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUADS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_QUERY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_BY_REGION_WAIT_INVERTED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_NO_WAIT_INVERTED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_RESULT_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_TARGET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_QUERY_WAIT_INVERTED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R16F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R16I :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R16UI :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R32F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R32I :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R32UI :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R8I :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R8UI :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_READ_PIXELS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_READ_PIXELS_FORMAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_READ_PIXELS_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RESET_NOTIFICATION_STRATEGY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RETURN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RG :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RG16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RG16F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RG16I :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RG32F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RG32I :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RG8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RG8I :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB565 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_S :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SELECT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADER_COMPILER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADER_IMAGE_STORE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SHORT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRGB_READ :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SRGB_WRITE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STEREO :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_T :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_GATHER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_SHADOW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_TARGET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_VIEW :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Compatibility45: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Compatibility45: pattern GL_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNDEFINED_VERTEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BLOCK :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNKNOWN_CONTEXT_RESET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_V2F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_V3F :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERSION :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VERTEX_TEXTURE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Compatibility45: pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_XOR :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ZERO :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ZERO_TO_ONE :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Compatibility45: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_2D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_3D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_PROGRAM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_RESOURCES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ADD :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_ALL_SHADER_BITS :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALPHA_INTEGER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_AND :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BACK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BGR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BGRA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLEND :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLOCK_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLUE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BOOL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BUFFER_IMMUTABLE_STORAGE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BUFFER_STORAGE_FLAGS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BUFFER_VARIABLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_BYTE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CAVEAT_SUPPORT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CCW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLEAR_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLEAR_TEXTURE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_CLIENT_STORAGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_CLIPPING_INPUT_PRIMITIVES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIPPING_OUTPUT_PRIMITIVES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_DEPTH_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_ORIGIN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COEFF :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_R11_EAC :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_COMPUTE_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPUTE_TEXTURE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_CONTEXT_FLAG_NO_ERROR_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_CONTEXT_LOST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CONTEXT_RELEASE_BEHAVIOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COPY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_CW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_OUTPUT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_SOURCE_API :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DECAL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DECR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DISPLAY_LIST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DITHER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_DYNAMIC_STORAGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_EXP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Compatibility46: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FILL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FILTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FIXED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAGMENT_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAGMENT_TEXTURE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRONT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FULL_SUPPORT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GEOMETRY_TEXTURE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GREATER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GREEN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_GUILTY_CONTEXT_RESET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_HIGH_FLOAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_HIGH_INT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_BINDING_NAME :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INCR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INNOCENT_CONTEXT_RESET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Compatibility46: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_INVERT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IS_PER_PATCH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_KEEP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LEFT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LESS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LOAD :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LOCATION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LOCATION_COMPONENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LOCATION_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LOSE_CONTEXT_ON_RESET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LOW_FLOAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LOW_INT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP_COHERENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_MAP_PERSISTENT_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_CULL_DISTANCES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_HEIGHT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_LABEL_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_LAYERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TEXTURE_MAX_ANISOTROPY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VARYING_VECTORS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VERTEX_ATTRIB_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VIEWPORTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MAX_WIDTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MEDIUM_FLOAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MEDIUM_INT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MIN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MIPMAP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MIRROR_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MULT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NAND :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NEGATIVE_ONE_TO_ONE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NEVER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NICEST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NONE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NOOP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NO_RESET_NOTIFICATION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_NUM_SPIR_V_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_OFFSET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ONE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_OR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ORDER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PARAMETER_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PARAMETER_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POINT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POINTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POLYGON_OFFSET_CLAMP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_POSITION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PRIMITIVES_SUBMITTED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROGRAM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROGRAM_INPUT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROGRAM_OUTPUT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROGRAM_PIPELINE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROGRAM_SEPARABLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_Q :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUADS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_QUERY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_BY_REGION_WAIT_INVERTED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_NO_WAIT_INVERTED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_RESULT_NO_WAIT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_TARGET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_QUERY_WAIT_INVERTED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R16F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R16I :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R16UI :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R32F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R32I :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R32UI :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R8I :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R8UI :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_READ_PIXELS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_READ_PIXELS_FORMAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_READ_PIXELS_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RESET_NOTIFICATION_STRATEGY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RETURN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RG :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RG16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RG16F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RG16I :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RG32F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RG32I :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RG8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RG8I :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB565 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_S :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SELECT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER_BINARY_FORMAT_SPIR_V :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER_COMPILER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER_IMAGE_STORE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SHORT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SPIR_V_BINARY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SPIR_V_EXTENSIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRGB_READ :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SRGB_WRITE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_RENDERABLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STEREO :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_T :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_TESS_CONTROL_SHADER_PATCHES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_GATHER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_MAX_ANISOTROPY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_SHADOW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_TARGET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_VIEW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Compatibility46: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_OVERFLOW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Compatibility46: pattern GL_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNDEFINED_VERTEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BLOCK :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNKNOWN_CONTEXT_RESET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_V2F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_V3F :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERSION :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_SUBROUTINE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTEX_TEXTURE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VERTICES_SUBMITTED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Compatibility46: pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_XOR :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ZERO :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ZERO_TO_ONE :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Compatibility46: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Core30: pattern GL_2D :: GLenum
+ Graphics.GL.Core30: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Core30: pattern GL_3D :: GLenum
+ Graphics.GL.Core30: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Core30: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Core30: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Core30: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Core30: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Core30: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Core30: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Core30: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core30: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Core30: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Core30: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Core30: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core30: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Core30: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core30: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core30: pattern GL_ADD :: GLenum
+ Graphics.GL.Core30: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Core30: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core30: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core30: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Core30: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Core30: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Core30: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Core30: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Core30: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Core30: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Core30: pattern GL_ALPHA_INTEGER :: GLenum
+ Graphics.GL.Core30: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Core30: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Core30: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Core30: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Core30: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Core30: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Core30: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Core30: pattern GL_AND :: GLenum
+ Graphics.GL.Core30: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Core30: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Core30: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core30: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Core30: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Core30: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Core30: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Core30: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Core30: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Core30: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Core30: pattern GL_BACK :: GLenum
+ Graphics.GL.Core30: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Core30: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Core30: pattern GL_BGR :: GLenum
+ Graphics.GL.Core30: pattern GL_BGRA :: GLenum
+ Graphics.GL.Core30: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Core30: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Core30: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Core30: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Core30: pattern GL_BLEND :: GLenum
+ Graphics.GL.Core30: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Core30: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Core30: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Core30: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_BLUE :: GLenum
+ Graphics.GL.Core30: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Core30: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Core30: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Core30: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Core30: pattern GL_BOOL :: GLenum
+ Graphics.GL.Core30: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Core30: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Core30: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Core30: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Core30: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Core30: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Core30: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Core30: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Core30: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Core30: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Core30: pattern GL_BYTE :: GLenum
+ Graphics.GL.Core30: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Core30: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Core30: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Core30: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Core30: pattern GL_CCW :: GLenum
+ Graphics.GL.Core30: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Core30: pattern GL_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Core30: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Core30: pattern GL_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Core30: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Core30: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Core30: pattern GL_COEFF :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Core30: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Core30: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Core30: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core30: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Core30: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Core30: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Core30: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Core30: pattern GL_COPY :: GLenum
+ Graphics.GL.Core30: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Core30: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Core30: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Core30: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Core30: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Core30: pattern GL_CW :: GLenum
+ Graphics.GL.Core30: pattern GL_DECAL :: GLenum
+ Graphics.GL.Core30: pattern GL_DECR :: GLenum
+ Graphics.GL.Core30: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Core30: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Core30: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Core30: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Core30: pattern GL_DITHER :: GLenum
+ Graphics.GL.Core30: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Core30: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Core30: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Core30: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Core30: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Core30: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Core30: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Core30: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Core30: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Core30: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core30: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core30: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core30: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Core30: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Core30: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Core30: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_EXP :: GLenum
+ Graphics.GL.Core30: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Core30: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Core30: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Core30: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Core30: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Core30: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Core30: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Core30: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Core30: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_FILL :: GLenum
+ Graphics.GL.Core30: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Core30: pattern GL_FLAT :: GLenum
+ Graphics.GL.Core30: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Core30: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Core30: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Core30: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Core30: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Core30: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Core30: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Core30: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Core30: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Core30: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Core30: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Core30: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Core30: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Core30: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Core30: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Core30: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Core30: pattern GL_FRONT :: GLenum
+ Graphics.GL.Core30: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Core30: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Core30: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Core30: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Core30: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Core30: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Core30: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Core30: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Core30: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Core30: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Core30: pattern GL_GREATER :: GLenum
+ Graphics.GL.Core30: pattern GL_GREEN :: GLenum
+ Graphics.GL.Core30: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Core30: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Core30: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Core30: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Core30: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Core30: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_INCR :: GLenum
+ Graphics.GL.Core30: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Core30: pattern GL_INDEX :: GLenum
+ Graphics.GL.Core30: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core30: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core30: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Core30: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core30: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Core30: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Core30: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Core30: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Core30: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Core30: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Core30: pattern GL_INT :: GLenum
+ Graphics.GL.Core30: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Core30: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Core30: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Core30: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Core30: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Core30: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Core30: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Core30: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core30: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core30: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core30: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core30: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Core30: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Core30: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Core30: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Core30: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Core30: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Core30: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Core30: pattern GL_INVERT :: GLenum
+ Graphics.GL.Core30: pattern GL_KEEP :: GLenum
+ Graphics.GL.Core30: pattern GL_LEFT :: GLenum
+ Graphics.GL.Core30: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Core30: pattern GL_LESS :: GLenum
+ Graphics.GL.Core30: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Core30: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Core30: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Core30: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Core30: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Core30: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Core30: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Core30: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Core30: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Core30: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Core30: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Core30: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Core30: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Core30: pattern GL_LINE :: GLenum
+ Graphics.GL.Core30: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Core30: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Core30: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core30: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core30: pattern GL_LINES :: GLenum
+ Graphics.GL.Core30: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Core30: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Core30: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Core30: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core30: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Core30: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Core30: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Core30: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Core30: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Core30: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Core30: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core30: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core30: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Core30: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Core30: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Core30: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Core30: pattern GL_LOAD :: GLenum
+ Graphics.GL.Core30: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Core30: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Core30: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Core30: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Core30: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Core30: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Core30: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Core30: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Core30: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Core30: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Core30: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Core30: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Core30: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Core30: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Core30: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Core30: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core30: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Core30: pattern GL_MIN :: GLenum
+ Graphics.GL.Core30: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Core30: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core30: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Core30: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Core30: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Core30: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Core30: pattern GL_MULT :: GLenum
+ Graphics.GL.Core30: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Core30: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Core30: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_NAND :: GLenum
+ Graphics.GL.Core30: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Core30: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core30: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core30: pattern GL_NEVER :: GLenum
+ Graphics.GL.Core30: pattern GL_NICEST :: GLenum
+ Graphics.GL.Core30: pattern GL_NONE :: GLenum
+ Graphics.GL.Core30: pattern GL_NOOP :: GLenum
+ Graphics.GL.Core30: pattern GL_NOR :: GLenum
+ Graphics.GL.Core30: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core30: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core30: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Core30: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Core30: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Core30: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core30: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Core30: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Core30: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Core30: pattern GL_ONE :: GLenum
+ Graphics.GL.Core30: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_OR :: GLenum
+ Graphics.GL.Core30: pattern GL_ORDER :: GLenum
+ Graphics.GL.Core30: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Core30: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Core30: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Core30: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core30: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core30: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core30: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core30: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core30: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core30: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core30: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core30: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Core30: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Core30: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_POINT :: GLenum
+ Graphics.GL.Core30: pattern GL_POINTS :: GLenum
+ Graphics.GL.Core30: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Core30: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core30: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Core30: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Core30: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core30: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Core30: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core30: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Core30: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Core30: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Core30: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Core30: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Core30: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Core30: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Core30: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Core30: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Core30: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Core30: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Core30: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core30: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Core30: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Core30: pattern GL_POSITION :: GLenum
+ Graphics.GL.Core30: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Core30: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Core30: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Core30: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Core30: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Core30: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Core30: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Core30: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core30: pattern GL_Q :: GLenum
+ Graphics.GL.Core30: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Core30: pattern GL_QUADS :: GLenum
+ Graphics.GL.Core30: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Core30: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Core30: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Core30: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Core30: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Core30: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Core30: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Core30: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Core30: pattern GL_R :: GLenum
+ Graphics.GL.Core30: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Core30: pattern GL_R16 :: GLenum
+ Graphics.GL.Core30: pattern GL_R16F :: GLenum
+ Graphics.GL.Core30: pattern GL_R16I :: GLenum
+ Graphics.GL.Core30: pattern GL_R16UI :: GLenum
+ Graphics.GL.Core30: pattern GL_R32F :: GLenum
+ Graphics.GL.Core30: pattern GL_R32I :: GLenum
+ Graphics.GL.Core30: pattern GL_R32UI :: GLenum
+ Graphics.GL.Core30: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Core30: pattern GL_R8 :: GLenum
+ Graphics.GL.Core30: pattern GL_R8I :: GLenum
+ Graphics.GL.Core30: pattern GL_R8UI :: GLenum
+ Graphics.GL.Core30: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Core30: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Core30: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core30: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Core30: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Core30: pattern GL_RED :: GLenum
+ Graphics.GL.Core30: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Core30: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Core30: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Core30: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Core30: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDER :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Core30: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Core30: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Core30: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Core30: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Core30: pattern GL_RETURN :: GLenum
+ Graphics.GL.Core30: pattern GL_RG :: GLenum
+ Graphics.GL.Core30: pattern GL_RG16 :: GLenum
+ Graphics.GL.Core30: pattern GL_RG16F :: GLenum
+ Graphics.GL.Core30: pattern GL_RG16I :: GLenum
+ Graphics.GL.Core30: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Core30: pattern GL_RG32F :: GLenum
+ Graphics.GL.Core30: pattern GL_RG32I :: GLenum
+ Graphics.GL.Core30: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Core30: pattern GL_RG8 :: GLenum
+ Graphics.GL.Core30: pattern GL_RG8I :: GLenum
+ Graphics.GL.Core30: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Core30: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Core30: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Core30: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Core30: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Core30: pattern GL_S :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Core30: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Core30: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Core30: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Core30: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core30: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core30: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_SELECT :: GLenum
+ Graphics.GL.Core30: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Core30: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core30: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_SET :: GLenum
+ Graphics.GL.Core30: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Core30: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Core30: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Core30: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Core30: pattern GL_SHORT :: GLenum
+ Graphics.GL.Core30: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Core30: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Core30: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Core30: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Core30: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core30: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core30: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core30: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core30: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Core30: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Core30: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Core30: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Core30: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Core30: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Core30: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Core30: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_SRGB :: GLenum
+ Graphics.GL.Core30: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Core30: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Core30: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core30: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Core30: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Core30: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Core30: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Core30: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Core30: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Core30: pattern GL_STEREO :: GLenum
+ Graphics.GL.Core30: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Core30: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Core30: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Core30: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core30: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Core30: pattern GL_T :: GLenum
+ Graphics.GL.Core30: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Core30: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Core30: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Core30: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Core30: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Core30: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Core30: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Core30: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Core30: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Core30: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Core30: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Core30: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Core30: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Core30: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Core30: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Core30: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Core30: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Core30: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Core30: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Core30: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Core30: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Core30: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Core30: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core30: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core30: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core30: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core30: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core30: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core30: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core30: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Core30: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Core30: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Core30: pattern GL_V2F :: GLenum
+ Graphics.GL.Core30: pattern GL_V3F :: GLenum
+ Graphics.GL.Core30: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Core30: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Core30: pattern GL_VERSION :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Core30: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core30: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Core30: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Core30: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core30: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Core30: pattern GL_XOR :: GLenum
+ Graphics.GL.Core30: pattern GL_ZERO :: GLenum
+ Graphics.GL.Core30: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Core30: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Core31: pattern GL_2D :: GLenum
+ Graphics.GL.Core31: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Core31: pattern GL_3D :: GLenum
+ Graphics.GL.Core31: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Core31: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Core31: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Core31: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Core31: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Core31: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Core31: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Core31: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core31: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Core31: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Core31: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Core31: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core31: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Core31: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core31: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core31: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Core31: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core31: pattern GL_ADD :: GLenum
+ Graphics.GL.Core31: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Core31: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core31: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core31: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Core31: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Core31: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Core31: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Core31: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Core31: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Core31: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Core31: pattern GL_ALPHA_INTEGER :: GLenum
+ Graphics.GL.Core31: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Core31: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Core31: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Core31: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Core31: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Core31: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Core31: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Core31: pattern GL_AND :: GLenum
+ Graphics.GL.Core31: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Core31: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Core31: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Core31: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Core31: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Core31: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Core31: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Core31: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Core31: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Core31: pattern GL_BACK :: GLenum
+ Graphics.GL.Core31: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Core31: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Core31: pattern GL_BGR :: GLenum
+ Graphics.GL.Core31: pattern GL_BGRA :: GLenum
+ Graphics.GL.Core31: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Core31: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Core31: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Core31: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Core31: pattern GL_BLEND :: GLenum
+ Graphics.GL.Core31: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Core31: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Core31: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Core31: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_BLUE :: GLenum
+ Graphics.GL.Core31: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Core31: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Core31: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Core31: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Core31: pattern GL_BOOL :: GLenum
+ Graphics.GL.Core31: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Core31: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Core31: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Core31: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Core31: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Core31: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Core31: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Core31: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Core31: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Core31: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Core31: pattern GL_BYTE :: GLenum
+ Graphics.GL.Core31: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Core31: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Core31: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Core31: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Core31: pattern GL_CCW :: GLenum
+ Graphics.GL.Core31: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Core31: pattern GL_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Core31: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Core31: pattern GL_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Core31: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Core31: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Core31: pattern GL_COEFF :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Core31: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Core31: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Core31: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core31: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Core31: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Core31: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Core31: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Core31: pattern GL_COPY :: GLenum
+ Graphics.GL.Core31: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Core31: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Core31: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Core31: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Core31: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Core31: pattern GL_CW :: GLenum
+ Graphics.GL.Core31: pattern GL_DECAL :: GLenum
+ Graphics.GL.Core31: pattern GL_DECR :: GLenum
+ Graphics.GL.Core31: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Core31: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Core31: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Core31: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Core31: pattern GL_DITHER :: GLenum
+ Graphics.GL.Core31: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Core31: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Core31: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Core31: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Core31: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Core31: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Core31: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Core31: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Core31: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Core31: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core31: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core31: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Core31: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Core31: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Core31: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_EXP :: GLenum
+ Graphics.GL.Core31: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Core31: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Core31: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Core31: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Core31: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Core31: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Core31: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Core31: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Core31: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_FILL :: GLenum
+ Graphics.GL.Core31: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Core31: pattern GL_FLAT :: GLenum
+ Graphics.GL.Core31: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Core31: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Core31: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Core31: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Core31: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Core31: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Core31: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Core31: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Core31: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Core31: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Core31: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Core31: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Core31: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Core31: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Core31: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Core31: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Core31: pattern GL_FRONT :: GLenum
+ Graphics.GL.Core31: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Core31: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Core31: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Core31: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Core31: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Core31: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Core31: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Core31: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Core31: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Core31: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Core31: pattern GL_GREATER :: GLenum
+ Graphics.GL.Core31: pattern GL_GREEN :: GLenum
+ Graphics.GL.Core31: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Core31: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Core31: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Core31: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Core31: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Core31: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_INCR :: GLenum
+ Graphics.GL.Core31: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Core31: pattern GL_INDEX :: GLenum
+ Graphics.GL.Core31: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core31: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core31: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Core31: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core31: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Core31: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Core31: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Core31: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Core31: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Core31: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Core31: pattern GL_INT :: GLenum
+ Graphics.GL.Core31: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Core31: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Core31: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Core31: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Core31: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Core31: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Core31: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Core31: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core31: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core31: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core31: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core31: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core31: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Core31: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Core31: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Core31: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Core31: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Core31: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Core31: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Core31: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Core31: pattern GL_INVERT :: GLenum
+ Graphics.GL.Core31: pattern GL_KEEP :: GLenum
+ Graphics.GL.Core31: pattern GL_LEFT :: GLenum
+ Graphics.GL.Core31: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Core31: pattern GL_LESS :: GLenum
+ Graphics.GL.Core31: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Core31: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Core31: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Core31: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Core31: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Core31: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Core31: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Core31: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Core31: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Core31: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Core31: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Core31: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Core31: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Core31: pattern GL_LINE :: GLenum
+ Graphics.GL.Core31: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Core31: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Core31: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core31: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core31: pattern GL_LINES :: GLenum
+ Graphics.GL.Core31: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Core31: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Core31: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Core31: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core31: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Core31: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Core31: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Core31: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Core31: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Core31: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Core31: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core31: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core31: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Core31: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Core31: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Core31: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Core31: pattern GL_LOAD :: GLenum
+ Graphics.GL.Core31: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Core31: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Core31: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Core31: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Core31: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Core31: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Core31: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Core31: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Core31: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Core31: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Core31: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Core31: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Core31: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Core31: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Core31: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Core31: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core31: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Core31: pattern GL_MIN :: GLenum
+ Graphics.GL.Core31: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Core31: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core31: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Core31: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Core31: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Core31: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Core31: pattern GL_MULT :: GLenum
+ Graphics.GL.Core31: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Core31: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Core31: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_NAND :: GLenum
+ Graphics.GL.Core31: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Core31: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core31: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core31: pattern GL_NEVER :: GLenum
+ Graphics.GL.Core31: pattern GL_NICEST :: GLenum
+ Graphics.GL.Core31: pattern GL_NONE :: GLenum
+ Graphics.GL.Core31: pattern GL_NOOP :: GLenum
+ Graphics.GL.Core31: pattern GL_NOR :: GLenum
+ Graphics.GL.Core31: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core31: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core31: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Core31: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Core31: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Core31: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core31: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Core31: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Core31: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Core31: pattern GL_ONE :: GLenum
+ Graphics.GL.Core31: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_OR :: GLenum
+ Graphics.GL.Core31: pattern GL_ORDER :: GLenum
+ Graphics.GL.Core31: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Core31: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Core31: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Core31: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core31: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core31: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core31: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core31: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core31: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core31: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core31: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core31: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Core31: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_POINT :: GLenum
+ Graphics.GL.Core31: pattern GL_POINTS :: GLenum
+ Graphics.GL.Core31: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Core31: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core31: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Core31: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Core31: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core31: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Core31: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core31: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Core31: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Core31: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Core31: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Core31: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Core31: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Core31: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Core31: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Core31: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Core31: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Core31: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Core31: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core31: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Core31: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Core31: pattern GL_POSITION :: GLenum
+ Graphics.GL.Core31: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Core31: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Core31: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Core31: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Core31: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Core31: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Core31: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Core31: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Core31: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Core31: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core31: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core31: pattern GL_Q :: GLenum
+ Graphics.GL.Core31: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Core31: pattern GL_QUADS :: GLenum
+ Graphics.GL.Core31: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Core31: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Core31: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Core31: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Core31: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Core31: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Core31: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Core31: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Core31: pattern GL_R :: GLenum
+ Graphics.GL.Core31: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Core31: pattern GL_R16 :: GLenum
+ Graphics.GL.Core31: pattern GL_R16F :: GLenum
+ Graphics.GL.Core31: pattern GL_R16I :: GLenum
+ Graphics.GL.Core31: pattern GL_R16UI :: GLenum
+ Graphics.GL.Core31: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Core31: pattern GL_R32F :: GLenum
+ Graphics.GL.Core31: pattern GL_R32I :: GLenum
+ Graphics.GL.Core31: pattern GL_R32UI :: GLenum
+ Graphics.GL.Core31: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Core31: pattern GL_R8 :: GLenum
+ Graphics.GL.Core31: pattern GL_R8I :: GLenum
+ Graphics.GL.Core31: pattern GL_R8UI :: GLenum
+ Graphics.GL.Core31: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Core31: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Core31: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Core31: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Core31: pattern GL_RED :: GLenum
+ Graphics.GL.Core31: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Core31: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Core31: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Core31: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Core31: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDER :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Core31: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Core31: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Core31: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Core31: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Core31: pattern GL_RETURN :: GLenum
+ Graphics.GL.Core31: pattern GL_RG :: GLenum
+ Graphics.GL.Core31: pattern GL_RG16 :: GLenum
+ Graphics.GL.Core31: pattern GL_RG16F :: GLenum
+ Graphics.GL.Core31: pattern GL_RG16I :: GLenum
+ Graphics.GL.Core31: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Core31: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Core31: pattern GL_RG32F :: GLenum
+ Graphics.GL.Core31: pattern GL_RG32I :: GLenum
+ Graphics.GL.Core31: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Core31: pattern GL_RG8 :: GLenum
+ Graphics.GL.Core31: pattern GL_RG8I :: GLenum
+ Graphics.GL.Core31: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Core31: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Core31: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Core31: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Core31: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Core31: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Core31: pattern GL_S :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Core31: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Core31: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Core31: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Core31: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core31: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core31: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_SELECT :: GLenum
+ Graphics.GL.Core31: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Core31: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core31: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_SET :: GLenum
+ Graphics.GL.Core31: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Core31: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Core31: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Core31: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Core31: pattern GL_SHORT :: GLenum
+ Graphics.GL.Core31: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core31: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Core31: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Core31: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Core31: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Core31: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core31: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core31: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core31: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core31: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Core31: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Core31: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Core31: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Core31: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Core31: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Core31: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Core31: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_SRGB :: GLenum
+ Graphics.GL.Core31: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Core31: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Core31: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core31: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Core31: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Core31: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Core31: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Core31: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Core31: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Core31: pattern GL_STEREO :: GLenum
+ Graphics.GL.Core31: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Core31: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Core31: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Core31: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core31: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Core31: pattern GL_T :: GLenum
+ Graphics.GL.Core31: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Core31: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Core31: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Core31: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Core31: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Core31: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Core31: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Core31: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Core31: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Core31: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Core31: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Core31: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Core31: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Core31: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Core31: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Core31: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Core31: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Core31: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Core31: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Core31: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Core31: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Core31: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core31: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core31: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core31: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core31: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core31: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core31: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core31: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Core31: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Core31: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Core31: pattern GL_V2F :: GLenum
+ Graphics.GL.Core31: pattern GL_V3F :: GLenum
+ Graphics.GL.Core31: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Core31: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Core31: pattern GL_VERSION :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Core31: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core31: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Core31: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Core31: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core31: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Core31: pattern GL_XOR :: GLenum
+ Graphics.GL.Core31: pattern GL_ZERO :: GLenum
+ Graphics.GL.Core31: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Core31: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Core32: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Core32: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core32: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Core32: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core32: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core32: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Core32: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core32: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core32: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Core32: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Core32: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Core32: pattern GL_AND :: GLenum
+ Graphics.GL.Core32: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Core32: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Core32: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core32: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Core32: pattern GL_BACK :: GLenum
+ Graphics.GL.Core32: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Core32: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Core32: pattern GL_BGR :: GLenum
+ Graphics.GL.Core32: pattern GL_BGRA :: GLenum
+ Graphics.GL.Core32: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Core32: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Core32: pattern GL_BLEND :: GLenum
+ Graphics.GL.Core32: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Core32: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Core32: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Core32: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Core32: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Core32: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Core32: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Core32: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Core32: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Core32: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Core32: pattern GL_BLUE :: GLenum
+ Graphics.GL.Core32: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Core32: pattern GL_BOOL :: GLenum
+ Graphics.GL.Core32: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Core32: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Core32: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Core32: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Core32: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Core32: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Core32: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Core32: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Core32: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Core32: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Core32: pattern GL_BYTE :: GLenum
+ Graphics.GL.Core32: pattern GL_CCW :: GLenum
+ Graphics.GL.Core32: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Core32: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Core32: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Core32: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Core32: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Core32: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Core32: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Core32: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Core32: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Core32: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Core32: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Core32: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core32: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Core32: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Core32: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Core32: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Core32: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Core32: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core32: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Core32: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Core32: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Core32: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core32: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core32: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core32: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Core32: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core32: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core32: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Core32: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core32: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core32: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core32: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core32: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Core32: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Core32: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Core32: pattern GL_COPY :: GLenum
+ Graphics.GL.Core32: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Core32: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Core32: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Core32: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Core32: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Core32: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Core32: pattern GL_CW :: GLenum
+ Graphics.GL.Core32: pattern GL_DECR :: GLenum
+ Graphics.GL.Core32: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Core32: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core32: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Core32: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Core32: pattern GL_DITHER :: GLenum
+ Graphics.GL.Core32: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Core32: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Core32: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core32: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Core32: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Core32: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Core32: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Core32: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Core32: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core32: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Core32: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Core32: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Core32: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Core32: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Core32: pattern GL_FILL :: GLenum
+ Graphics.GL.Core32: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core32: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Core32: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Core32: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Core32: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Core32: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Core32: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Core32: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Core32: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Core32: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Core32: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Core32: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Core32: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Core32: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Core32: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Core32: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Core32: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Core32: pattern GL_FRONT :: GLenum
+ Graphics.GL.Core32: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Core32: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Core32: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Core32: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Core32: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Core32: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Core32: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Core32: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Core32: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Core32: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core32: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Core32: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Core32: pattern GL_GREATER :: GLenum
+ Graphics.GL.Core32: pattern GL_GREEN :: GLenum
+ Graphics.GL.Core32: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Core32: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Core32: pattern GL_INCR :: GLenum
+ Graphics.GL.Core32: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Core32: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Core32: pattern GL_INT :: GLenum
+ Graphics.GL.Core32: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Core32: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core32: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core32: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core32: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core32: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core32: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core32: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Core32: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Core32: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Core32: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Core32: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Core32: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Core32: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Core32: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Core32: pattern GL_INVERT :: GLenum
+ Graphics.GL.Core32: pattern GL_KEEP :: GLenum
+ Graphics.GL.Core32: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core32: pattern GL_LEFT :: GLenum
+ Graphics.GL.Core32: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Core32: pattern GL_LESS :: GLenum
+ Graphics.GL.Core32: pattern GL_LINE :: GLenum
+ Graphics.GL.Core32: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Core32: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core32: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core32: pattern GL_LINES :: GLenum
+ Graphics.GL.Core32: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Core32: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Core32: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Core32: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core32: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Core32: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core32: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Core32: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core32: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core32: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Core32: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Core32: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Core32: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Core32: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Core32: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core32: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Core32: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Core32: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Core32: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Core32: pattern GL_MAX :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core32: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Core32: pattern GL_MIN :: GLenum
+ Graphics.GL.Core32: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Core32: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core32: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Core32: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Core32: pattern GL_NAND :: GLenum
+ Graphics.GL.Core32: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Core32: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core32: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core32: pattern GL_NEVER :: GLenum
+ Graphics.GL.Core32: pattern GL_NICEST :: GLenum
+ Graphics.GL.Core32: pattern GL_NONE :: GLenum
+ Graphics.GL.Core32: pattern GL_NOOP :: GLenum
+ Graphics.GL.Core32: pattern GL_NOR :: GLenum
+ Graphics.GL.Core32: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Core32: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Core32: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core32: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Core32: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core32: pattern GL_ONE :: GLenum
+ Graphics.GL.Core32: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core32: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core32: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Core32: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Core32: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Core32: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Core32: pattern GL_OR :: GLenum
+ Graphics.GL.Core32: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Core32: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Core32: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Core32: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core32: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core32: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core32: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core32: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core32: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core32: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core32: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core32: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core32: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core32: pattern GL_POINT :: GLenum
+ Graphics.GL.Core32: pattern GL_POINTS :: GLenum
+ Graphics.GL.Core32: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core32: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core32: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Core32: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Core32: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Core32: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Core32: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Core32: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Core32: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Core32: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Core32: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core32: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Core32: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Core32: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Core32: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core32: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Core32: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Core32: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core32: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Core32: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core32: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core32: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core32: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Core32: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Core32: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Core32: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Core32: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Core32: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Core32: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Core32: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Core32: pattern GL_R16 :: GLenum
+ Graphics.GL.Core32: pattern GL_R16F :: GLenum
+ Graphics.GL.Core32: pattern GL_R16I :: GLenum
+ Graphics.GL.Core32: pattern GL_R16UI :: GLenum
+ Graphics.GL.Core32: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Core32: pattern GL_R32F :: GLenum
+ Graphics.GL.Core32: pattern GL_R32I :: GLenum
+ Graphics.GL.Core32: pattern GL_R32UI :: GLenum
+ Graphics.GL.Core32: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Core32: pattern GL_R8 :: GLenum
+ Graphics.GL.Core32: pattern GL_R8I :: GLenum
+ Graphics.GL.Core32: pattern GL_R8UI :: GLenum
+ Graphics.GL.Core32: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Core32: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Core32: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core32: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Core32: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Core32: pattern GL_RED :: GLenum
+ Graphics.GL.Core32: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Core32: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Core32: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core32: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core32: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core32: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core32: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Core32: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Core32: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Core32: pattern GL_RG :: GLenum
+ Graphics.GL.Core32: pattern GL_RG16 :: GLenum
+ Graphics.GL.Core32: pattern GL_RG16F :: GLenum
+ Graphics.GL.Core32: pattern GL_RG16I :: GLenum
+ Graphics.GL.Core32: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Core32: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Core32: pattern GL_RG32F :: GLenum
+ Graphics.GL.Core32: pattern GL_RG32I :: GLenum
+ Graphics.GL.Core32: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Core32: pattern GL_RG8 :: GLenum
+ Graphics.GL.Core32: pattern GL_RG8I :: GLenum
+ Graphics.GL.Core32: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Core32: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Core32: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Core32: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Core32: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Core32: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Core32: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Core32: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Core32: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Core32: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core32: pattern GL_SET :: GLenum
+ Graphics.GL.Core32: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Core32: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Core32: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Core32: pattern GL_SHORT :: GLenum
+ Graphics.GL.Core32: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Core32: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core32: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core32: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core32: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core32: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core32: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core32: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Core32: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Core32: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Core32: pattern GL_SRGB :: GLenum
+ Graphics.GL.Core32: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Core32: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Core32: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core32: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Core32: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Core32: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core32: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Core32: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Core32: pattern GL_STEREO :: GLenum
+ Graphics.GL.Core32: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Core32: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Core32: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Core32: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core32: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Core32: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Core32: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Core32: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Core32: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Core32: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Core32: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Core32: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Core32: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Core32: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core32: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Core32: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Core32: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Core32: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Core32: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Core32: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Core32: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Core32: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Core32: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Core32: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core32: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Core32: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Core32: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core32: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core32: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core32: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core32: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core32: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core32: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core32: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Core32: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Core32: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Core32: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Core32: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Core32: pattern GL_VERSION :: GLenum
+ Graphics.GL.Core32: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Core32: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core32: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Core32: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Core32: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Core32: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core32: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core32: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core32: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core32: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core32: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Core32: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Core32: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Core32: pattern GL_XOR :: GLenum
+ Graphics.GL.Core32: pattern GL_ZERO :: GLenum
+ Graphics.GL.Core33: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Core33: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core33: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Core33: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core33: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core33: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Core33: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core33: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core33: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Core33: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Core33: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Core33: pattern GL_AND :: GLenum
+ Graphics.GL.Core33: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Core33: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Core33: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core33: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Core33: pattern GL_BACK :: GLenum
+ Graphics.GL.Core33: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Core33: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Core33: pattern GL_BGR :: GLenum
+ Graphics.GL.Core33: pattern GL_BGRA :: GLenum
+ Graphics.GL.Core33: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Core33: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Core33: pattern GL_BLEND :: GLenum
+ Graphics.GL.Core33: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Core33: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Core33: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Core33: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Core33: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Core33: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Core33: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Core33: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Core33: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Core33: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Core33: pattern GL_BLUE :: GLenum
+ Graphics.GL.Core33: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Core33: pattern GL_BOOL :: GLenum
+ Graphics.GL.Core33: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Core33: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Core33: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Core33: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Core33: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Core33: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Core33: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Core33: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Core33: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Core33: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Core33: pattern GL_BYTE :: GLenum
+ Graphics.GL.Core33: pattern GL_CCW :: GLenum
+ Graphics.GL.Core33: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Core33: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Core33: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Core33: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Core33: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Core33: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Core33: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Core33: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Core33: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Core33: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Core33: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Core33: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core33: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Core33: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Core33: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Core33: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Core33: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Core33: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core33: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Core33: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Core33: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Core33: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core33: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core33: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core33: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Core33: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core33: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core33: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Core33: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core33: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core33: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core33: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core33: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Core33: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Core33: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Core33: pattern GL_COPY :: GLenum
+ Graphics.GL.Core33: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Core33: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Core33: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Core33: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Core33: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Core33: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Core33: pattern GL_CW :: GLenum
+ Graphics.GL.Core33: pattern GL_DECR :: GLenum
+ Graphics.GL.Core33: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Core33: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core33: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Core33: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Core33: pattern GL_DITHER :: GLenum
+ Graphics.GL.Core33: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Core33: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Core33: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Core33: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Core33: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Core33: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Core33: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Core33: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Core33: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Core33: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Core33: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Core33: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Core33: pattern GL_FILL :: GLenum
+ Graphics.GL.Core33: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core33: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Core33: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Core33: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Core33: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Core33: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Core33: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Core33: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Core33: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Core33: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Core33: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Core33: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Core33: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Core33: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Core33: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Core33: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Core33: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Core33: pattern GL_FRONT :: GLenum
+ Graphics.GL.Core33: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Core33: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Core33: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Core33: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Core33: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Core33: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Core33: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Core33: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Core33: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Core33: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core33: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Core33: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Core33: pattern GL_GREATER :: GLenum
+ Graphics.GL.Core33: pattern GL_GREEN :: GLenum
+ Graphics.GL.Core33: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Core33: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Core33: pattern GL_INCR :: GLenum
+ Graphics.GL.Core33: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Core33: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Core33: pattern GL_INT :: GLenum
+ Graphics.GL.Core33: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Core33: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core33: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core33: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core33: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core33: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core33: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core33: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core33: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Core33: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Core33: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Core33: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Core33: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Core33: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Core33: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Core33: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Core33: pattern GL_INVERT :: GLenum
+ Graphics.GL.Core33: pattern GL_KEEP :: GLenum
+ Graphics.GL.Core33: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core33: pattern GL_LEFT :: GLenum
+ Graphics.GL.Core33: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Core33: pattern GL_LESS :: GLenum
+ Graphics.GL.Core33: pattern GL_LINE :: GLenum
+ Graphics.GL.Core33: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Core33: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core33: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core33: pattern GL_LINES :: GLenum
+ Graphics.GL.Core33: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Core33: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Core33: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Core33: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core33: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Core33: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core33: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Core33: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core33: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core33: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Core33: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Core33: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Core33: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Core33: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Core33: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core33: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Core33: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Core33: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Core33: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Core33: pattern GL_MAX :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core33: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Core33: pattern GL_MIN :: GLenum
+ Graphics.GL.Core33: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Core33: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core33: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Core33: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Core33: pattern GL_NAND :: GLenum
+ Graphics.GL.Core33: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Core33: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core33: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core33: pattern GL_NEVER :: GLenum
+ Graphics.GL.Core33: pattern GL_NICEST :: GLenum
+ Graphics.GL.Core33: pattern GL_NONE :: GLenum
+ Graphics.GL.Core33: pattern GL_NOOP :: GLenum
+ Graphics.GL.Core33: pattern GL_NOR :: GLenum
+ Graphics.GL.Core33: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Core33: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Core33: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core33: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Core33: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core33: pattern GL_ONE :: GLenum
+ Graphics.GL.Core33: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core33: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core33: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Core33: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Core33: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core33: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Core33: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Core33: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Core33: pattern GL_OR :: GLenum
+ Graphics.GL.Core33: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Core33: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Core33: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Core33: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core33: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core33: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core33: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core33: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core33: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core33: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core33: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core33: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_POINT :: GLenum
+ Graphics.GL.Core33: pattern GL_POINTS :: GLenum
+ Graphics.GL.Core33: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core33: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core33: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Core33: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Core33: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Core33: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Core33: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Core33: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Core33: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Core33: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Core33: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core33: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Core33: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Core33: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Core33: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core33: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Core33: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Core33: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core33: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Core33: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core33: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core33: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core33: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Core33: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Core33: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Core33: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Core33: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Core33: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Core33: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Core33: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Core33: pattern GL_R16 :: GLenum
+ Graphics.GL.Core33: pattern GL_R16F :: GLenum
+ Graphics.GL.Core33: pattern GL_R16I :: GLenum
+ Graphics.GL.Core33: pattern GL_R16UI :: GLenum
+ Graphics.GL.Core33: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Core33: pattern GL_R32F :: GLenum
+ Graphics.GL.Core33: pattern GL_R32I :: GLenum
+ Graphics.GL.Core33: pattern GL_R32UI :: GLenum
+ Graphics.GL.Core33: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Core33: pattern GL_R8 :: GLenum
+ Graphics.GL.Core33: pattern GL_R8I :: GLenum
+ Graphics.GL.Core33: pattern GL_R8UI :: GLenum
+ Graphics.GL.Core33: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Core33: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Core33: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Core33: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Core33: pattern GL_RED :: GLenum
+ Graphics.GL.Core33: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Core33: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core33: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core33: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core33: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core33: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Core33: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Core33: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Core33: pattern GL_RG :: GLenum
+ Graphics.GL.Core33: pattern GL_RG16 :: GLenum
+ Graphics.GL.Core33: pattern GL_RG16F :: GLenum
+ Graphics.GL.Core33: pattern GL_RG16I :: GLenum
+ Graphics.GL.Core33: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Core33: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Core33: pattern GL_RG32F :: GLenum
+ Graphics.GL.Core33: pattern GL_RG32I :: GLenum
+ Graphics.GL.Core33: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Core33: pattern GL_RG8 :: GLenum
+ Graphics.GL.Core33: pattern GL_RG8I :: GLenum
+ Graphics.GL.Core33: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Core33: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Core33: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Core33: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Core33: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Core33: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Core33: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Core33: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Core33: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Core33: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core33: pattern GL_SET :: GLenum
+ Graphics.GL.Core33: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Core33: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Core33: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Core33: pattern GL_SHORT :: GLenum
+ Graphics.GL.Core33: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Core33: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core33: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core33: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core33: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core33: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core33: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core33: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Core33: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Core33: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Core33: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Core33: pattern GL_SRGB :: GLenum
+ Graphics.GL.Core33: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Core33: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Core33: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core33: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Core33: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Core33: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core33: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Core33: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Core33: pattern GL_STEREO :: GLenum
+ Graphics.GL.Core33: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Core33: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Core33: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Core33: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core33: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Core33: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Core33: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Core33: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Core33: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Core33: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Core33: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Core33: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Core33: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Core33: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Core33: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Core33: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Core33: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Core33: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Core33: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Core33: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Core33: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Core33: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Core33: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Core33: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Core33: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core33: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Core33: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Core33: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core33: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core33: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core33: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core33: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core33: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core33: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core33: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Core33: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Core33: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Core33: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Core33: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Core33: pattern GL_VERSION :: GLenum
+ Graphics.GL.Core33: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core33: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Core33: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Core33: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Core33: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Core33: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core33: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core33: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core33: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core33: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core33: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Core33: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Core33: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Core33: pattern GL_XOR :: GLenum
+ Graphics.GL.Core33: pattern GL_ZERO :: GLenum
+ Graphics.GL.Core40: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Core40: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core40: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Core40: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core40: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Core40: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core40: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core40: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Core40: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core40: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core40: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Core40: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core40: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core40: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Core40: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Core40: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Core40: pattern GL_AND :: GLenum
+ Graphics.GL.Core40: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Core40: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Core40: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core40: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Core40: pattern GL_BACK :: GLenum
+ Graphics.GL.Core40: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Core40: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Core40: pattern GL_BGR :: GLenum
+ Graphics.GL.Core40: pattern GL_BGRA :: GLenum
+ Graphics.GL.Core40: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Core40: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Core40: pattern GL_BLEND :: GLenum
+ Graphics.GL.Core40: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Core40: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Core40: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Core40: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Core40: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Core40: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Core40: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Core40: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Core40: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Core40: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Core40: pattern GL_BLUE :: GLenum
+ Graphics.GL.Core40: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Core40: pattern GL_BOOL :: GLenum
+ Graphics.GL.Core40: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Core40: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Core40: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Core40: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Core40: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Core40: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Core40: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Core40: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Core40: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Core40: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Core40: pattern GL_BYTE :: GLenum
+ Graphics.GL.Core40: pattern GL_CCW :: GLenum
+ Graphics.GL.Core40: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Core40: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Core40: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Core40: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Core40: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Core40: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Core40: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Core40: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Core40: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Core40: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Core40: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Core40: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core40: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Core40: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Core40: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Core40: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core40: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Core40: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Core40: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core40: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Core40: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Core40: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Core40: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core40: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core40: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core40: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Core40: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core40: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core40: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Core40: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core40: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core40: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core40: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core40: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Core40: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Core40: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Core40: pattern GL_COPY :: GLenum
+ Graphics.GL.Core40: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Core40: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Core40: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Core40: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Core40: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Core40: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Core40: pattern GL_CW :: GLenum
+ Graphics.GL.Core40: pattern GL_DECR :: GLenum
+ Graphics.GL.Core40: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Core40: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core40: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Core40: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Core40: pattern GL_DITHER :: GLenum
+ Graphics.GL.Core40: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Core40: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Core40: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Core40: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Core40: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Core40: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Core40: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Core40: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Core40: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Core40: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Core40: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Core40: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Core40: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Core40: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Core40: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Core40: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Core40: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Core40: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Core40: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Core40: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Core40: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Core40: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Core40: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Core40: pattern GL_FILL :: GLenum
+ Graphics.GL.Core40: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core40: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Core40: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Core40: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Core40: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Core40: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Core40: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Core40: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Core40: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Core40: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Core40: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Core40: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Core40: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Core40: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Core40: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Core40: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Core40: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Core40: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Core40: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Core40: pattern GL_FRONT :: GLenum
+ Graphics.GL.Core40: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Core40: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Core40: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Core40: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Core40: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Core40: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Core40: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Core40: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Core40: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Core40: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core40: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core40: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Core40: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Core40: pattern GL_GREATER :: GLenum
+ Graphics.GL.Core40: pattern GL_GREEN :: GLenum
+ Graphics.GL.Core40: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Core40: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Core40: pattern GL_INCR :: GLenum
+ Graphics.GL.Core40: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Core40: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Core40: pattern GL_INT :: GLenum
+ Graphics.GL.Core40: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Core40: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Core40: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Core40: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Core40: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Core40: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Core40: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Core40: pattern GL_INVERT :: GLenum
+ Graphics.GL.Core40: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Core40: pattern GL_KEEP :: GLenum
+ Graphics.GL.Core40: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core40: pattern GL_LEFT :: GLenum
+ Graphics.GL.Core40: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Core40: pattern GL_LESS :: GLenum
+ Graphics.GL.Core40: pattern GL_LINE :: GLenum
+ Graphics.GL.Core40: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Core40: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core40: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core40: pattern GL_LINES :: GLenum
+ Graphics.GL.Core40: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Core40: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Core40: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Core40: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core40: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Core40: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core40: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Core40: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core40: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core40: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Core40: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Core40: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Core40: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Core40: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Core40: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core40: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Core40: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Core40: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Core40: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Core40: pattern GL_MAX :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core40: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Core40: pattern GL_MIN :: GLenum
+ Graphics.GL.Core40: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Core40: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Core40: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core40: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Core40: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Core40: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Core40: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Core40: pattern GL_NAND :: GLenum
+ Graphics.GL.Core40: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Core40: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core40: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core40: pattern GL_NEVER :: GLenum
+ Graphics.GL.Core40: pattern GL_NICEST :: GLenum
+ Graphics.GL.Core40: pattern GL_NONE :: GLenum
+ Graphics.GL.Core40: pattern GL_NOOP :: GLenum
+ Graphics.GL.Core40: pattern GL_NOR :: GLenum
+ Graphics.GL.Core40: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Core40: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Core40: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core40: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core40: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Core40: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core40: pattern GL_ONE :: GLenum
+ Graphics.GL.Core40: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core40: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core40: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Core40: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Core40: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core40: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Core40: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Core40: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Core40: pattern GL_OR :: GLenum
+ Graphics.GL.Core40: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Core40: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Core40: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Core40: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core40: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core40: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core40: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core40: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core40: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core40: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core40: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core40: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Core40: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Core40: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Core40: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Core40: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_POINT :: GLenum
+ Graphics.GL.Core40: pattern GL_POINTS :: GLenum
+ Graphics.GL.Core40: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core40: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core40: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Core40: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Core40: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Core40: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Core40: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Core40: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Core40: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Core40: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Core40: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core40: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Core40: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Core40: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Core40: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core40: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Core40: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Core40: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core40: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Core40: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core40: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core40: pattern GL_QUADS :: GLenum
+ Graphics.GL.Core40: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core40: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Core40: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Core40: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Core40: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Core40: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Core40: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Core40: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Core40: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Core40: pattern GL_R16 :: GLenum
+ Graphics.GL.Core40: pattern GL_R16F :: GLenum
+ Graphics.GL.Core40: pattern GL_R16I :: GLenum
+ Graphics.GL.Core40: pattern GL_R16UI :: GLenum
+ Graphics.GL.Core40: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Core40: pattern GL_R32F :: GLenum
+ Graphics.GL.Core40: pattern GL_R32I :: GLenum
+ Graphics.GL.Core40: pattern GL_R32UI :: GLenum
+ Graphics.GL.Core40: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Core40: pattern GL_R8 :: GLenum
+ Graphics.GL.Core40: pattern GL_R8I :: GLenum
+ Graphics.GL.Core40: pattern GL_R8UI :: GLenum
+ Graphics.GL.Core40: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Core40: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Core40: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Core40: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Core40: pattern GL_RED :: GLenum
+ Graphics.GL.Core40: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Core40: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core40: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core40: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core40: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core40: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Core40: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Core40: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Core40: pattern GL_RG :: GLenum
+ Graphics.GL.Core40: pattern GL_RG16 :: GLenum
+ Graphics.GL.Core40: pattern GL_RG16F :: GLenum
+ Graphics.GL.Core40: pattern GL_RG16I :: GLenum
+ Graphics.GL.Core40: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Core40: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Core40: pattern GL_RG32F :: GLenum
+ Graphics.GL.Core40: pattern GL_RG32I :: GLenum
+ Graphics.GL.Core40: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Core40: pattern GL_RG8 :: GLenum
+ Graphics.GL.Core40: pattern GL_RG8I :: GLenum
+ Graphics.GL.Core40: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Core40: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Core40: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Core40: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Core40: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Core40: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Core40: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Core40: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Core40: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Core40: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core40: pattern GL_SET :: GLenum
+ Graphics.GL.Core40: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Core40: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Core40: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Core40: pattern GL_SHORT :: GLenum
+ Graphics.GL.Core40: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Core40: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core40: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core40: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core40: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core40: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core40: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core40: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Core40: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Core40: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Core40: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Core40: pattern GL_SRGB :: GLenum
+ Graphics.GL.Core40: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Core40: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Core40: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core40: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Core40: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Core40: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core40: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Core40: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Core40: pattern GL_STEREO :: GLenum
+ Graphics.GL.Core40: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Core40: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Core40: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Core40: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core40: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Core40: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Core40: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Core40: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Core40: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Core40: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Core40: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core40: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core40: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core40: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Core40: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Core40: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Core40: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Core40: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Core40: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Core40: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Core40: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Core40: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Core40: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Core40: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Core40: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Core40: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Core40: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Core40: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Core40: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Core40: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Core40: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Core40: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Core40: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Core40: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Core40: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core40: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Core40: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Core40: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core40: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core40: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core40: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core40: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core40: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core40: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core40: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Core40: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Core40: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Core40: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Core40: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Core40: pattern GL_VERSION :: GLenum
+ Graphics.GL.Core40: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core40: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Core40: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Core40: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Core40: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Core40: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core40: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core40: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core40: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core40: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core40: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Core40: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Core40: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Core40: pattern GL_XOR :: GLenum
+ Graphics.GL.Core40: pattern GL_ZERO :: GLenum
+ Graphics.GL.Core41: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Core41: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core41: pattern GL_ACTIVE_PROGRAM :: GLenum
+ Graphics.GL.Core41: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Core41: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core41: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Core41: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core41: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core41: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Core41: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core41: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core41: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Core41: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core41: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core41: pattern GL_ALL_SHADER_BITS :: GLbitfield
+ Graphics.GL.Core41: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Core41: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Core41: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Core41: pattern GL_AND :: GLenum
+ Graphics.GL.Core41: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Core41: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Core41: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core41: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Core41: pattern GL_BACK :: GLenum
+ Graphics.GL.Core41: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Core41: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Core41: pattern GL_BGR :: GLenum
+ Graphics.GL.Core41: pattern GL_BGRA :: GLenum
+ Graphics.GL.Core41: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Core41: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Core41: pattern GL_BLEND :: GLenum
+ Graphics.GL.Core41: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Core41: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Core41: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Core41: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Core41: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Core41: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Core41: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Core41: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Core41: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Core41: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Core41: pattern GL_BLUE :: GLenum
+ Graphics.GL.Core41: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Core41: pattern GL_BOOL :: GLenum
+ Graphics.GL.Core41: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Core41: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Core41: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Core41: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Core41: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Core41: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Core41: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Core41: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Core41: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Core41: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Core41: pattern GL_BYTE :: GLenum
+ Graphics.GL.Core41: pattern GL_CCW :: GLenum
+ Graphics.GL.Core41: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Core41: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Core41: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Core41: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Core41: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Core41: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Core41: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Core41: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Core41: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Core41: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Core41: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Core41: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Core41: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Core41: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Core41: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core41: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Core41: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Core41: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core41: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Core41: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Core41: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Core41: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core41: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core41: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core41: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Core41: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core41: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core41: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Core41: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core41: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core41: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Core41: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Core41: pattern GL_COPY :: GLenum
+ Graphics.GL.Core41: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Core41: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Core41: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Core41: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Core41: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Core41: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Core41: pattern GL_CW :: GLenum
+ Graphics.GL.Core41: pattern GL_DECR :: GLenum
+ Graphics.GL.Core41: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Core41: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Core41: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Core41: pattern GL_DITHER :: GLenum
+ Graphics.GL.Core41: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Core41: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Core41: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Core41: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Core41: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Core41: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Core41: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Core41: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Core41: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Core41: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Core41: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Core41: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Core41: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Core41: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Core41: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Core41: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Core41: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Core41: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Core41: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Core41: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Core41: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Core41: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Core41: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Core41: pattern GL_FILL :: GLenum
+ Graphics.GL.Core41: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core41: pattern GL_FIXED :: GLenum
+ Graphics.GL.Core41: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Core41: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Core41: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Core41: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Core41: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Core41: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Core41: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Core41: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Core41: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Core41: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Core41: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Core41: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Core41: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Core41: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Core41: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Core41: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Core41: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Core41: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Core41: pattern GL_FRONT :: GLenum
+ Graphics.GL.Core41: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Core41: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Core41: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Core41: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Core41: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Core41: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Core41: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Core41: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Core41: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Core41: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core41: pattern GL_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core41: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Core41: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Core41: pattern GL_GREATER :: GLenum
+ Graphics.GL.Core41: pattern GL_GREEN :: GLenum
+ Graphics.GL.Core41: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Core41: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Core41: pattern GL_HIGH_FLOAT :: GLenum
+ Graphics.GL.Core41: pattern GL_HIGH_INT :: GLenum
+ Graphics.GL.Core41: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.GL.Core41: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.GL.Core41: pattern GL_INCR :: GLenum
+ Graphics.GL.Core41: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Core41: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Core41: pattern GL_INT :: GLenum
+ Graphics.GL.Core41: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Core41: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Core41: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Core41: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Core41: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Core41: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Core41: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Core41: pattern GL_INVERT :: GLenum
+ Graphics.GL.Core41: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Core41: pattern GL_KEEP :: GLenum
+ Graphics.GL.Core41: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core41: pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core41: pattern GL_LEFT :: GLenum
+ Graphics.GL.Core41: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Core41: pattern GL_LESS :: GLenum
+ Graphics.GL.Core41: pattern GL_LINE :: GLenum
+ Graphics.GL.Core41: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Core41: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core41: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core41: pattern GL_LINES :: GLenum
+ Graphics.GL.Core41: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Core41: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Core41: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Core41: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core41: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Core41: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core41: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Core41: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core41: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core41: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Core41: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Core41: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Core41: pattern GL_LOW_FLOAT :: GLenum
+ Graphics.GL.Core41: pattern GL_LOW_INT :: GLenum
+ Graphics.GL.Core41: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Core41: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_MAX :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_VARYING_VECTORS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_VIEWPORTS :: GLenum
+ Graphics.GL.Core41: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Core41: pattern GL_MEDIUM_FLOAT :: GLenum
+ Graphics.GL.Core41: pattern GL_MEDIUM_INT :: GLenum
+ Graphics.GL.Core41: pattern GL_MIN :: GLenum
+ Graphics.GL.Core41: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Core41: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Core41: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core41: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Core41: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Core41: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Core41: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Core41: pattern GL_NAND :: GLenum
+ Graphics.GL.Core41: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Core41: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core41: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core41: pattern GL_NEVER :: GLenum
+ Graphics.GL.Core41: pattern GL_NICEST :: GLenum
+ Graphics.GL.Core41: pattern GL_NONE :: GLenum
+ Graphics.GL.Core41: pattern GL_NOOP :: GLenum
+ Graphics.GL.Core41: pattern GL_NOR :: GLenum
+ Graphics.GL.Core41: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Core41: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Core41: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core41: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core41: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Core41: pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core41: pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core41: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core41: pattern GL_ONE :: GLenum
+ Graphics.GL.Core41: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core41: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core41: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Core41: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Core41: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core41: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Core41: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Core41: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Core41: pattern GL_OR :: GLenum
+ Graphics.GL.Core41: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Core41: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Core41: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Core41: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core41: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core41: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core41: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core41: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core41: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core41: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core41: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core41: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Core41: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Core41: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Core41: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Core41: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_POINT :: GLenum
+ Graphics.GL.Core41: pattern GL_POINTS :: GLenum
+ Graphics.GL.Core41: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core41: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core41: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Core41: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Core41: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Core41: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Core41: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Core41: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Core41: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Core41: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Core41: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core41: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Core41: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Core41: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Core41: pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core41: pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.GL.Core41: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.GL.Core41: pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_PROGRAM_SEPARABLE :: GLenum
+ Graphics.GL.Core41: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core41: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Core41: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Core41: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core41: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Core41: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core41: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core41: pattern GL_QUADS :: GLenum
+ Graphics.GL.Core41: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core41: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Core41: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Core41: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Core41: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Core41: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Core41: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Core41: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Core41: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Core41: pattern GL_R16 :: GLenum
+ Graphics.GL.Core41: pattern GL_R16F :: GLenum
+ Graphics.GL.Core41: pattern GL_R16I :: GLenum
+ Graphics.GL.Core41: pattern GL_R16UI :: GLenum
+ Graphics.GL.Core41: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Core41: pattern GL_R32F :: GLenum
+ Graphics.GL.Core41: pattern GL_R32I :: GLenum
+ Graphics.GL.Core41: pattern GL_R32UI :: GLenum
+ Graphics.GL.Core41: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Core41: pattern GL_R8 :: GLenum
+ Graphics.GL.Core41: pattern GL_R8I :: GLenum
+ Graphics.GL.Core41: pattern GL_R8UI :: GLenum
+ Graphics.GL.Core41: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Core41: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Core41: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Core41: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Core41: pattern GL_RED :: GLenum
+ Graphics.GL.Core41: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Core41: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core41: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core41: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core41: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core41: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Core41: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Core41: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Core41: pattern GL_RG :: GLenum
+ Graphics.GL.Core41: pattern GL_RG16 :: GLenum
+ Graphics.GL.Core41: pattern GL_RG16F :: GLenum
+ Graphics.GL.Core41: pattern GL_RG16I :: GLenum
+ Graphics.GL.Core41: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Core41: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Core41: pattern GL_RG32F :: GLenum
+ Graphics.GL.Core41: pattern GL_RG32I :: GLenum
+ Graphics.GL.Core41: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Core41: pattern GL_RG8 :: GLenum
+ Graphics.GL.Core41: pattern GL_RG8I :: GLenum
+ Graphics.GL.Core41: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Core41: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB565 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Core41: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Core41: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Core41: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Core41: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Core41: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Core41: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Core41: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Core41: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core41: pattern GL_SET :: GLenum
+ Graphics.GL.Core41: pattern GL_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core41: pattern GL_SHADER_COMPILER :: GLenum
+ Graphics.GL.Core41: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Core41: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Core41: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Core41: pattern GL_SHORT :: GLenum
+ Graphics.GL.Core41: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Core41: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core41: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core41: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core41: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core41: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core41: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core41: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Core41: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Core41: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Core41: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Core41: pattern GL_SRGB :: GLenum
+ Graphics.GL.Core41: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Core41: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Core41: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core41: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Core41: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Core41: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Core41: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Core41: pattern GL_STEREO :: GLenum
+ Graphics.GL.Core41: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Core41: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Core41: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Core41: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core41: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Core41: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Core41: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Core41: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Core41: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Core41: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core41: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core41: pattern GL_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core41: pattern GL_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Core41: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Core41: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Core41: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Core41: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Core41: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Core41: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Core41: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Core41: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Core41: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Core41: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Core41: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Core41: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Core41: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Core41: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Core41: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Core41: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Core41: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Core41: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Core41: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Core41: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Core41: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core41: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Core41: pattern GL_UNDEFINED_VERTEX :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Core41: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core41: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core41: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core41: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core41: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core41: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core41: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core41: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Core41: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Core41: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Core41: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Core41: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Core41: pattern GL_VERSION :: GLenum
+ Graphics.GL.Core41: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core41: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Core41: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Core41: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Core41: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Core41: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core41: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core41: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core41: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core41: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core41: pattern GL_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core41: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Core41: pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.GL.Core41: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core41: pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core41: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Core41: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Core41: pattern GL_XOR :: GLenum
+ Graphics.GL.Core41: pattern GL_ZERO :: GLenum
+ Graphics.GL.Core42: pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core42: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Core42: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core42: pattern GL_ACTIVE_PROGRAM :: GLenum
+ Graphics.GL.Core42: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Core42: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core42: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Core42: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core42: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core42: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Core42: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core42: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core42: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Core42: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core42: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core42: pattern GL_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.GL.Core42: pattern GL_ALL_SHADER_BITS :: GLbitfield
+ Graphics.GL.Core42: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Core42: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Core42: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Core42: pattern GL_AND :: GLenum
+ Graphics.GL.Core42: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Core42: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Core42: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core42: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core42: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.GL.Core42: pattern GL_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.GL.Core42: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Core42: pattern GL_BACK :: GLenum
+ Graphics.GL.Core42: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Core42: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Core42: pattern GL_BGR :: GLenum
+ Graphics.GL.Core42: pattern GL_BGRA :: GLenum
+ Graphics.GL.Core42: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Core42: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Core42: pattern GL_BLEND :: GLenum
+ Graphics.GL.Core42: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Core42: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Core42: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Core42: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Core42: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Core42: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Core42: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Core42: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Core42: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Core42: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Core42: pattern GL_BLUE :: GLenum
+ Graphics.GL.Core42: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Core42: pattern GL_BOOL :: GLenum
+ Graphics.GL.Core42: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Core42: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Core42: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Core42: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Core42: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Core42: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Core42: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Core42: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Core42: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Core42: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Core42: pattern GL_BYTE :: GLenum
+ Graphics.GL.Core42: pattern GL_CCW :: GLenum
+ Graphics.GL.Core42: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Core42: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Core42: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Core42: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Core42: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Core42: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Core42: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Core42: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Core42: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Core42: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Core42: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Core42: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Core42: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Core42: pattern GL_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.GL.Core42: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core42: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Core42: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core42: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core42: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Core42: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Core42: pattern GL_COPY :: GLenum
+ Graphics.GL.Core42: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Core42: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Core42: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Core42: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Core42: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Core42: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Core42: pattern GL_CW :: GLenum
+ Graphics.GL.Core42: pattern GL_DECR :: GLenum
+ Graphics.GL.Core42: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Core42: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Core42: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Core42: pattern GL_DITHER :: GLenum
+ Graphics.GL.Core42: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Core42: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Core42: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Core42: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Core42: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Core42: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Core42: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Core42: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Core42: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Core42: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Core42: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Core42: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Core42: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Core42: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Core42: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Core42: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Core42: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Core42: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Core42: pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Core42: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Core42: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Core42: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Core42: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Core42: pattern GL_FILL :: GLenum
+ Graphics.GL.Core42: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core42: pattern GL_FIXED :: GLenum
+ Graphics.GL.Core42: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Core42: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Core42: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Core42: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Core42: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Core42: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Core42: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Core42: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Core42: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Core42: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Core42: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Core42: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Core42: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Core42: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Core42: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Core42: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Core42: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Core42: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Core42: pattern GL_FRONT :: GLenum
+ Graphics.GL.Core42: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Core42: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Core42: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Core42: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Core42: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Core42: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Core42: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Core42: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core42: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Core42: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Core42: pattern GL_GREATER :: GLenum
+ Graphics.GL.Core42: pattern GL_GREEN :: GLenum
+ Graphics.GL.Core42: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Core42: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Core42: pattern GL_HIGH_FLOAT :: GLenum
+ Graphics.GL.Core42: pattern GL_HIGH_INT :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_1D :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_2D :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_3D :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_BINDING_NAME :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.GL.Core42: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_INCR :: GLenum
+ Graphics.GL.Core42: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Core42: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Core42: pattern GL_INT :: GLenum
+ Graphics.GL.Core42: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Core42: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Core42: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Core42: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Core42: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Core42: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Core42: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Core42: pattern GL_INVERT :: GLenum
+ Graphics.GL.Core42: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Core42: pattern GL_KEEP :: GLenum
+ Graphics.GL.Core42: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core42: pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core42: pattern GL_LEFT :: GLenum
+ Graphics.GL.Core42: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Core42: pattern GL_LESS :: GLenum
+ Graphics.GL.Core42: pattern GL_LINE :: GLenum
+ Graphics.GL.Core42: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Core42: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core42: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core42: pattern GL_LINES :: GLenum
+ Graphics.GL.Core42: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Core42: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Core42: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Core42: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core42: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Core42: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core42: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Core42: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core42: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core42: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Core42: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Core42: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Core42: pattern GL_LOW_FLOAT :: GLenum
+ Graphics.GL.Core42: pattern GL_LOW_INT :: GLenum
+ Graphics.GL.Core42: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Core42: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_MAX :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VARYING_VECTORS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VIEWPORTS :: GLenum
+ Graphics.GL.Core42: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Core42: pattern GL_MEDIUM_FLOAT :: GLenum
+ Graphics.GL.Core42: pattern GL_MEDIUM_INT :: GLenum
+ Graphics.GL.Core42: pattern GL_MIN :: GLenum
+ Graphics.GL.Core42: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Core42: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Core42: pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.GL.Core42: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core42: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Core42: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Core42: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Core42: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Core42: pattern GL_NAND :: GLenum
+ Graphics.GL.Core42: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Core42: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core42: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core42: pattern GL_NEVER :: GLenum
+ Graphics.GL.Core42: pattern GL_NICEST :: GLenum
+ Graphics.GL.Core42: pattern GL_NONE :: GLenum
+ Graphics.GL.Core42: pattern GL_NOOP :: GLenum
+ Graphics.GL.Core42: pattern GL_NOR :: GLenum
+ Graphics.GL.Core42: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Core42: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Core42: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core42: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core42: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Core42: pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core42: pattern GL_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.GL.Core42: pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core42: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_ONE :: GLenum
+ Graphics.GL.Core42: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core42: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core42: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Core42: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Core42: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core42: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Core42: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Core42: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Core42: pattern GL_OR :: GLenum
+ Graphics.GL.Core42: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Core42: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Core42: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Core42: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core42: pattern GL_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Core42: pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Core42: pattern GL_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Core42: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core42: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core42: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core42: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core42: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core42: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core42: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core42: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Core42: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Core42: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Core42: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Core42: pattern GL_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_POINT :: GLenum
+ Graphics.GL.Core42: pattern GL_POINTS :: GLenum
+ Graphics.GL.Core42: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core42: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core42: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Core42: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Core42: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Core42: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Core42: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Core42: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Core42: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Core42: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Core42: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core42: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Core42: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Core42: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Core42: pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core42: pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.GL.Core42: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.GL.Core42: pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_PROGRAM_SEPARABLE :: GLenum
+ Graphics.GL.Core42: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core42: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Core42: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Core42: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core42: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Core42: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core42: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core42: pattern GL_QUADS :: GLenum
+ Graphics.GL.Core42: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core42: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Core42: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Core42: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Core42: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Core42: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Core42: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Core42: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Core42: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Core42: pattern GL_R16 :: GLenum
+ Graphics.GL.Core42: pattern GL_R16F :: GLenum
+ Graphics.GL.Core42: pattern GL_R16I :: GLenum
+ Graphics.GL.Core42: pattern GL_R16UI :: GLenum
+ Graphics.GL.Core42: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Core42: pattern GL_R32F :: GLenum
+ Graphics.GL.Core42: pattern GL_R32I :: GLenum
+ Graphics.GL.Core42: pattern GL_R32UI :: GLenum
+ Graphics.GL.Core42: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Core42: pattern GL_R8 :: GLenum
+ Graphics.GL.Core42: pattern GL_R8I :: GLenum
+ Graphics.GL.Core42: pattern GL_R8UI :: GLenum
+ Graphics.GL.Core42: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Core42: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Core42: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Core42: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Core42: pattern GL_RED :: GLenum
+ Graphics.GL.Core42: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Core42: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core42: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core42: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core42: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core42: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Core42: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Core42: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Core42: pattern GL_RG :: GLenum
+ Graphics.GL.Core42: pattern GL_RG16 :: GLenum
+ Graphics.GL.Core42: pattern GL_RG16F :: GLenum
+ Graphics.GL.Core42: pattern GL_RG16I :: GLenum
+ Graphics.GL.Core42: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Core42: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Core42: pattern GL_RG32F :: GLenum
+ Graphics.GL.Core42: pattern GL_RG32I :: GLenum
+ Graphics.GL.Core42: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Core42: pattern GL_RG8 :: GLenum
+ Graphics.GL.Core42: pattern GL_RG8I :: GLenum
+ Graphics.GL.Core42: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Core42: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB565 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Core42: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Core42: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Core42: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Core42: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Core42: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Core42: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Core42: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Core42: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core42: pattern GL_SET :: GLenum
+ Graphics.GL.Core42: pattern GL_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core42: pattern GL_SHADER_COMPILER :: GLenum
+ Graphics.GL.Core42: pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Core42: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Core42: pattern GL_SHORT :: GLenum
+ Graphics.GL.Core42: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Core42: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core42: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core42: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core42: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core42: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core42: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core42: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Core42: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Core42: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Core42: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Core42: pattern GL_SRGB :: GLenum
+ Graphics.GL.Core42: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Core42: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Core42: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core42: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Core42: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Core42: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Core42: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Core42: pattern GL_STEREO :: GLenum
+ Graphics.GL.Core42: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Core42: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Core42: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Core42: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core42: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Core42: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Core42: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Core42: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Core42: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Core42: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core42: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Core42: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Core42: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Core42: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Core42: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Core42: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Core42: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Core42: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Core42: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Core42: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Core42: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Core42: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Core42: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Core42: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Core42: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core42: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Core42: pattern GL_UNDEFINED_VERTEX :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core42: pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Core42: pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Core42: pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Core42: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core42: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core42: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core42: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core42: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core42: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core42: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Core42: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Core42: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Core42: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Core42: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Core42: pattern GL_VERSION :: GLenum
+ Graphics.GL.Core42: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core42: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Core42: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Core42: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Core42: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Core42: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core42: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core42: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core42: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core42: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core42: pattern GL_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core42: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Core42: pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.GL.Core42: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core42: pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core42: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Core42: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Core42: pattern GL_XOR :: GLenum
+ Graphics.GL.Core42: pattern GL_ZERO :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_PROGRAM :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_RESOURCES :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Core43: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core43: pattern GL_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.GL.Core43: pattern GL_ALL_SHADER_BITS :: GLbitfield
+ Graphics.GL.Core43: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Core43: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Core43: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Core43: pattern GL_AND :: GLenum
+ Graphics.GL.Core43: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Core43: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Core43: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core43: pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.GL.Core43: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.GL.Core43: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Core43: pattern GL_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Core43: pattern GL_BACK :: GLenum
+ Graphics.GL.Core43: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Core43: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Core43: pattern GL_BGR :: GLenum
+ Graphics.GL.Core43: pattern GL_BGRA :: GLenum
+ Graphics.GL.Core43: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Core43: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Core43: pattern GL_BLEND :: GLenum
+ Graphics.GL.Core43: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Core43: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Core43: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Core43: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Core43: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Core43: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Core43: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Core43: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Core43: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Core43: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Core43: pattern GL_BLOCK_INDEX :: GLenum
+ Graphics.GL.Core43: pattern GL_BLUE :: GLenum
+ Graphics.GL.Core43: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Core43: pattern GL_BOOL :: GLenum
+ Graphics.GL.Core43: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Core43: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Core43: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Core43: pattern GL_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Core43: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Core43: pattern GL_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Core43: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Core43: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Core43: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Core43: pattern GL_BUFFER_VARIABLE :: GLenum
+ Graphics.GL.Core43: pattern GL_BYTE :: GLenum
+ Graphics.GL.Core43: pattern GL_CAVEAT_SUPPORT :: GLenum
+ Graphics.GL.Core43: pattern GL_CCW :: GLenum
+ Graphics.GL.Core43: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Core43: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Core43: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Core43: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Core43: pattern GL_CLEAR_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Core43: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Core43: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Core43: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Core43: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Core43: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Core43: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Core43: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_RENDERABLE :: GLenum
+ Graphics.GL.Core43: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Core43: pattern GL_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_R11_EAC :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPUTE_TEXTURE :: GLenum
+ Graphics.GL.Core43: pattern GL_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Core43: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core43: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core43: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Core43: pattern GL_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Core43: pattern GL_COPY :: GLenum
+ Graphics.GL.Core43: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Core43: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Core43: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Core43: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Core43: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Core43: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Core43: pattern GL_CW :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_OUTPUT :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_SOURCE_API :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.GL.Core43: pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.GL.Core43: pattern GL_DECR :: GLenum
+ Graphics.GL.Core43: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Core43: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_RENDERABLE :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Core43: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Core43: pattern GL_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_DITHER :: GLenum
+ Graphics.GL.Core43: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Core43: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Core43: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Core43: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Core43: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Core43: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Core43: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Core43: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Core43: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Core43: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Core43: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Core43: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Core43: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Core43: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Core43: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Core43: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Core43: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Core43: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Core43: pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Core43: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Core43: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Core43: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Core43: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Core43: pattern GL_FILL :: GLenum
+ Graphics.GL.Core43: pattern GL_FILTER :: GLenum
+ Graphics.GL.Core43: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core43: pattern GL_FIXED :: GLenum
+ Graphics.GL.Core43: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Core43: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Core43: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Core43: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Core43: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Core43: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Core43: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Core43: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Core43: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Core43: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Core43: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Core43: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Core43: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Core43: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Core43: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Core43: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Core43: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAGMENT_TEXTURE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Core43: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Core43: pattern GL_FRONT :: GLenum
+ Graphics.GL.Core43: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Core43: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Core43: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Core43: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Core43: pattern GL_FULL_SUPPORT :: GLenum
+ Graphics.GL.Core43: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Core43: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Core43: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Core43: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core43: pattern GL_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.GL.Core43: pattern GL_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core43: pattern GL_GEOMETRY_TEXTURE :: GLenum
+ Graphics.GL.Core43: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Core43: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Core43: pattern GL_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Core43: pattern GL_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_GREATER :: GLenum
+ Graphics.GL.Core43: pattern GL_GREEN :: GLenum
+ Graphics.GL.Core43: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Core43: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Core43: pattern GL_HIGH_FLOAT :: GLenum
+ Graphics.GL.Core43: pattern GL_HIGH_INT :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_1D :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_2D :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_3D :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_BINDING_NAME :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.GL.Core43: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_INCR :: GLenum
+ Graphics.GL.Core43: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Core43: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_INT :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Core43: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Core43: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Core43: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Core43: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Core43: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Core43: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Core43: pattern GL_INVERT :: GLenum
+ Graphics.GL.Core43: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Core43: pattern GL_IS_PER_PATCH :: GLenum
+ Graphics.GL.Core43: pattern GL_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Core43: pattern GL_KEEP :: GLenum
+ Graphics.GL.Core43: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core43: pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core43: pattern GL_LEFT :: GLenum
+ Graphics.GL.Core43: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Core43: pattern GL_LESS :: GLenum
+ Graphics.GL.Core43: pattern GL_LINE :: GLenum
+ Graphics.GL.Core43: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Core43: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core43: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core43: pattern GL_LINES :: GLenum
+ Graphics.GL.Core43: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Core43: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Core43: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Core43: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core43: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Core43: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core43: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Core43: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core43: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core43: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Core43: pattern GL_LOCATION :: GLenum
+ Graphics.GL.Core43: pattern GL_LOCATION_INDEX :: GLenum
+ Graphics.GL.Core43: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Core43: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Core43: pattern GL_LOW_FLOAT :: GLenum
+ Graphics.GL.Core43: pattern GL_LOW_INT :: GLenum
+ Graphics.GL.Core43: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Core43: pattern GL_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Core43: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_DEPTH :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_HEIGHT :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_LABEL_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_LAYERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VARYING_VECTORS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VIEWPORTS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Core43: pattern GL_MAX_WIDTH :: GLenum
+ Graphics.GL.Core43: pattern GL_MEDIUM_FLOAT :: GLenum
+ Graphics.GL.Core43: pattern GL_MEDIUM_INT :: GLenum
+ Graphics.GL.Core43: pattern GL_MIN :: GLenum
+ Graphics.GL.Core43: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Core43: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Core43: pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.GL.Core43: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core43: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Core43: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Core43: pattern GL_MIPMAP :: GLenum
+ Graphics.GL.Core43: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Core43: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Core43: pattern GL_NAME_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_NAND :: GLenum
+ Graphics.GL.Core43: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Core43: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core43: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core43: pattern GL_NEVER :: GLenum
+ Graphics.GL.Core43: pattern GL_NICEST :: GLenum
+ Graphics.GL.Core43: pattern GL_NONE :: GLenum
+ Graphics.GL.Core43: pattern GL_NOOP :: GLenum
+ Graphics.GL.Core43: pattern GL_NOR :: GLenum
+ Graphics.GL.Core43: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Core43: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Core43: pattern GL_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Core43: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core43: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core43: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Core43: pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core43: pattern GL_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.GL.Core43: pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core43: pattern GL_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.GL.Core43: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_OFFSET :: GLenum
+ Graphics.GL.Core43: pattern GL_ONE :: GLenum
+ Graphics.GL.Core43: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core43: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core43: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Core43: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Core43: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core43: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Core43: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Core43: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Core43: pattern GL_OR :: GLenum
+ Graphics.GL.Core43: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Core43: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Core43: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Core43: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core43: pattern GL_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Core43: pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Core43: pattern GL_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Core43: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core43: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core43: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core43: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core43: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core43: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core43: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Core43: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Core43: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Core43: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Core43: pattern GL_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_POINT :: GLenum
+ Graphics.GL.Core43: pattern GL_POINTS :: GLenum
+ Graphics.GL.Core43: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core43: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core43: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Core43: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Core43: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Core43: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Core43: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Core43: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Core43: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Core43: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Core43: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core43: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Core43: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Core43: pattern GL_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.GL.Core43: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Core43: pattern GL_PROGRAM :: GLenum
+ Graphics.GL.Core43: pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core43: pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.GL.Core43: pattern GL_PROGRAM_INPUT :: GLenum
+ Graphics.GL.Core43: pattern GL_PROGRAM_OUTPUT :: GLenum
+ Graphics.GL.Core43: pattern GL_PROGRAM_PIPELINE :: GLenum
+ Graphics.GL.Core43: pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_PROGRAM_SEPARABLE :: GLenum
+ Graphics.GL.Core43: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core43: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Core43: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Core43: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core43: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Core43: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core43: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core43: pattern GL_QUADS :: GLenum
+ Graphics.GL.Core43: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core43: pattern GL_QUERY :: GLenum
+ Graphics.GL.Core43: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Core43: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Core43: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Core43: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Core43: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Core43: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Core43: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Core43: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Core43: pattern GL_R16 :: GLenum
+ Graphics.GL.Core43: pattern GL_R16F :: GLenum
+ Graphics.GL.Core43: pattern GL_R16I :: GLenum
+ Graphics.GL.Core43: pattern GL_R16UI :: GLenum
+ Graphics.GL.Core43: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Core43: pattern GL_R32F :: GLenum
+ Graphics.GL.Core43: pattern GL_R32I :: GLenum
+ Graphics.GL.Core43: pattern GL_R32UI :: GLenum
+ Graphics.GL.Core43: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Core43: pattern GL_R8 :: GLenum
+ Graphics.GL.Core43: pattern GL_R8I :: GLenum
+ Graphics.GL.Core43: pattern GL_R8UI :: GLenum
+ Graphics.GL.Core43: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Core43: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Core43: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Core43: pattern GL_READ_PIXELS :: GLenum
+ Graphics.GL.Core43: pattern GL_READ_PIXELS_FORMAT :: GLenum
+ Graphics.GL.Core43: pattern GL_READ_PIXELS_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Core43: pattern GL_RED :: GLenum
+ Graphics.GL.Core43: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Core43: pattern GL_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core43: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core43: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core43: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core43: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Core43: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Core43: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Core43: pattern GL_RG :: GLenum
+ Graphics.GL.Core43: pattern GL_RG16 :: GLenum
+ Graphics.GL.Core43: pattern GL_RG16F :: GLenum
+ Graphics.GL.Core43: pattern GL_RG16I :: GLenum
+ Graphics.GL.Core43: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Core43: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Core43: pattern GL_RG32F :: GLenum
+ Graphics.GL.Core43: pattern GL_RG32I :: GLenum
+ Graphics.GL.Core43: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Core43: pattern GL_RG8 :: GLenum
+ Graphics.GL.Core43: pattern GL_RG8I :: GLenum
+ Graphics.GL.Core43: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Core43: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB565 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Core43: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Core43: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Core43: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Core43: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Core43: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Core43: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Core43: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Core43: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core43: pattern GL_SET :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADER_COMPILER :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADER_IMAGE_STORE :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Core43: pattern GL_SHORT :: GLenum
+ Graphics.GL.Core43: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Core43: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core43: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.GL.Core43: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.GL.Core43: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.GL.Core43: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.GL.Core43: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core43: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core43: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core43: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core43: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core43: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Core43: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Core43: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Core43: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Core43: pattern GL_SRGB :: GLenum
+ Graphics.GL.Core43: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Core43: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Core43: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core43: pattern GL_SRGB_READ :: GLenum
+ Graphics.GL.Core43: pattern GL_SRGB_WRITE :: GLenum
+ Graphics.GL.Core43: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Core43: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Core43: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Core43: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Core43: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_COMPONENTS :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_RENDERABLE :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Core43: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Core43: pattern GL_STEREO :: GLenum
+ Graphics.GL.Core43: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Core43: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Core43: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Core43: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core43: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Core43: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Core43: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Core43: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Core43: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Core43: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core43: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.GL.Core43: pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core43: pattern GL_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.GL.Core43: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.GL.Core43: pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core43: pattern GL_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.GL.Core43: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Core43: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Core43: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Core43: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_GATHER :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_SHADOW :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_TEXTURE_VIEW :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Core43: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Core43: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Core43: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Core43: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Core43: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Core43: pattern GL_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Core43: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Core43: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Core43: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Core43: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Core43: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core43: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Core43: pattern GL_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_UNDEFINED_VERTEX :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_UNIFORM_BLOCK :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core43: pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Core43: pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Core43: pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Core43: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core43: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core43: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core43: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core43: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core43: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core43: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Core43: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Core43: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Core43: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Core43: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Core43: pattern GL_VERSION :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core43: pattern GL_VERTEX_SUBROUTINE :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core43: pattern GL_VERTEX_TEXTURE :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.GL.Core43: pattern GL_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Core43: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Core43: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Core43: pattern GL_XOR :: GLenum
+ Graphics.GL.Core43: pattern GL_ZERO :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_PROGRAM :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_RESOURCES :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Core44: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core44: pattern GL_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.GL.Core44: pattern GL_ALL_SHADER_BITS :: GLbitfield
+ Graphics.GL.Core44: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Core44: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Core44: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Core44: pattern GL_AND :: GLenum
+ Graphics.GL.Core44: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Core44: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Core44: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core44: pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.GL.Core44: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.GL.Core44: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Core44: pattern GL_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Core44: pattern GL_BACK :: GLenum
+ Graphics.GL.Core44: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Core44: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Core44: pattern GL_BGR :: GLenum
+ Graphics.GL.Core44: pattern GL_BGRA :: GLenum
+ Graphics.GL.Core44: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Core44: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Core44: pattern GL_BLEND :: GLenum
+ Graphics.GL.Core44: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Core44: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Core44: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Core44: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Core44: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Core44: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Core44: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Core44: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Core44: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Core44: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Core44: pattern GL_BLOCK_INDEX :: GLenum
+ Graphics.GL.Core44: pattern GL_BLUE :: GLenum
+ Graphics.GL.Core44: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Core44: pattern GL_BOOL :: GLenum
+ Graphics.GL.Core44: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Core44: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Core44: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Core44: pattern GL_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Core44: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Core44: pattern GL_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_BUFFER_IMMUTABLE_STORAGE :: GLenum
+ Graphics.GL.Core44: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Core44: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Core44: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Core44: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_BUFFER_STORAGE_FLAGS :: GLenum
+ Graphics.GL.Core44: pattern GL_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Core44: pattern GL_BUFFER_VARIABLE :: GLenum
+ Graphics.GL.Core44: pattern GL_BYTE :: GLenum
+ Graphics.GL.Core44: pattern GL_CAVEAT_SUPPORT :: GLenum
+ Graphics.GL.Core44: pattern GL_CCW :: GLenum
+ Graphics.GL.Core44: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Core44: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Core44: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Core44: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Core44: pattern GL_CLEAR_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_CLEAR_TEXTURE :: GLenum
+ Graphics.GL.Core44: pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_CLIENT_STORAGE_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Core44: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Core44: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Core44: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Core44: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Core44: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Core44: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Core44: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_RENDERABLE :: GLenum
+ Graphics.GL.Core44: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Core44: pattern GL_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_R11_EAC :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPUTE_TEXTURE :: GLenum
+ Graphics.GL.Core44: pattern GL_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Core44: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core44: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core44: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Core44: pattern GL_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Core44: pattern GL_COPY :: GLenum
+ Graphics.GL.Core44: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Core44: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Core44: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Core44: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Core44: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Core44: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Core44: pattern GL_CW :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_OUTPUT :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_SOURCE_API :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.GL.Core44: pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.GL.Core44: pattern GL_DECR :: GLenum
+ Graphics.GL.Core44: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Core44: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_RENDERABLE :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Core44: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Core44: pattern GL_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_DITHER :: GLenum
+ Graphics.GL.Core44: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Core44: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Core44: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Core44: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Core44: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Core44: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Core44: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Core44: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Core44: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Core44: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Core44: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Core44: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Core44: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Core44: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Core44: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Core44: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Core44: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Core44: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Core44: pattern GL_DYNAMIC_STORAGE_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Core44: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Core44: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Core44: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Core44: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Core44: pattern GL_FILL :: GLenum
+ Graphics.GL.Core44: pattern GL_FILTER :: GLenum
+ Graphics.GL.Core44: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core44: pattern GL_FIXED :: GLenum
+ Graphics.GL.Core44: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Core44: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Core44: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Core44: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Core44: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Core44: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Core44: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Core44: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Core44: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Core44: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Core44: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Core44: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Core44: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Core44: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Core44: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Core44: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Core44: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAGMENT_TEXTURE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Core44: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Core44: pattern GL_FRONT :: GLenum
+ Graphics.GL.Core44: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Core44: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Core44: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Core44: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Core44: pattern GL_FULL_SUPPORT :: GLenum
+ Graphics.GL.Core44: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Core44: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Core44: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Core44: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core44: pattern GL_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.GL.Core44: pattern GL_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core44: pattern GL_GEOMETRY_TEXTURE :: GLenum
+ Graphics.GL.Core44: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Core44: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Core44: pattern GL_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Core44: pattern GL_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_GREATER :: GLenum
+ Graphics.GL.Core44: pattern GL_GREEN :: GLenum
+ Graphics.GL.Core44: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Core44: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Core44: pattern GL_HIGH_FLOAT :: GLenum
+ Graphics.GL.Core44: pattern GL_HIGH_INT :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_1D :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_2D :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_3D :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_BINDING_NAME :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.GL.Core44: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_INCR :: GLenum
+ Graphics.GL.Core44: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Core44: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_INT :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Core44: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Core44: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Core44: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Core44: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Core44: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Core44: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Core44: pattern GL_INVERT :: GLenum
+ Graphics.GL.Core44: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Core44: pattern GL_IS_PER_PATCH :: GLenum
+ Graphics.GL.Core44: pattern GL_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Core44: pattern GL_KEEP :: GLenum
+ Graphics.GL.Core44: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core44: pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core44: pattern GL_LEFT :: GLenum
+ Graphics.GL.Core44: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Core44: pattern GL_LESS :: GLenum
+ Graphics.GL.Core44: pattern GL_LINE :: GLenum
+ Graphics.GL.Core44: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Core44: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core44: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core44: pattern GL_LINES :: GLenum
+ Graphics.GL.Core44: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Core44: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Core44: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Core44: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core44: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Core44: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core44: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Core44: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core44: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core44: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Core44: pattern GL_LOCATION :: GLenum
+ Graphics.GL.Core44: pattern GL_LOCATION_COMPONENT :: GLenum
+ Graphics.GL.Core44: pattern GL_LOCATION_INDEX :: GLenum
+ Graphics.GL.Core44: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Core44: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Core44: pattern GL_LOW_FLOAT :: GLenum
+ Graphics.GL.Core44: pattern GL_LOW_INT :: GLenum
+ Graphics.GL.Core44: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Core44: pattern GL_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Core44: pattern GL_MAP_COHERENT_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_MAP_PERSISTENT_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_DEPTH :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_HEIGHT :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_LABEL_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_LAYERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VARYING_VECTORS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VERTEX_ATTRIB_STRIDE :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VIEWPORTS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Core44: pattern GL_MAX_WIDTH :: GLenum
+ Graphics.GL.Core44: pattern GL_MEDIUM_FLOAT :: GLenum
+ Graphics.GL.Core44: pattern GL_MEDIUM_INT :: GLenum
+ Graphics.GL.Core44: pattern GL_MIN :: GLenum
+ Graphics.GL.Core44: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Core44: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Core44: pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.GL.Core44: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core44: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Core44: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Core44: pattern GL_MIPMAP :: GLenum
+ Graphics.GL.Core44: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Core44: pattern GL_MIRROR_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Core44: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Core44: pattern GL_NAME_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_NAND :: GLenum
+ Graphics.GL.Core44: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Core44: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core44: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core44: pattern GL_NEVER :: GLenum
+ Graphics.GL.Core44: pattern GL_NICEST :: GLenum
+ Graphics.GL.Core44: pattern GL_NONE :: GLenum
+ Graphics.GL.Core44: pattern GL_NOOP :: GLenum
+ Graphics.GL.Core44: pattern GL_NOR :: GLenum
+ Graphics.GL.Core44: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Core44: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Core44: pattern GL_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Core44: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core44: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core44: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Core44: pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core44: pattern GL_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.GL.Core44: pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core44: pattern GL_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.GL.Core44: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_OFFSET :: GLenum
+ Graphics.GL.Core44: pattern GL_ONE :: GLenum
+ Graphics.GL.Core44: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core44: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core44: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Core44: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Core44: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core44: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Core44: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Core44: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Core44: pattern GL_OR :: GLenum
+ Graphics.GL.Core44: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Core44: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Core44: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Core44: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core44: pattern GL_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Core44: pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Core44: pattern GL_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Core44: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core44: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core44: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core44: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core44: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core44: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core44: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Core44: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Core44: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Core44: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Core44: pattern GL_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_POINT :: GLenum
+ Graphics.GL.Core44: pattern GL_POINTS :: GLenum
+ Graphics.GL.Core44: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core44: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core44: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Core44: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Core44: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Core44: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Core44: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Core44: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Core44: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Core44: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Core44: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core44: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Core44: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Core44: pattern GL_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.GL.Core44: pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: GLenum
+ Graphics.GL.Core44: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Core44: pattern GL_PROGRAM :: GLenum
+ Graphics.GL.Core44: pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core44: pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.GL.Core44: pattern GL_PROGRAM_INPUT :: GLenum
+ Graphics.GL.Core44: pattern GL_PROGRAM_OUTPUT :: GLenum
+ Graphics.GL.Core44: pattern GL_PROGRAM_PIPELINE :: GLenum
+ Graphics.GL.Core44: pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_PROGRAM_SEPARABLE :: GLenum
+ Graphics.GL.Core44: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core44: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Core44: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Core44: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core44: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Core44: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core44: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core44: pattern GL_QUADS :: GLenum
+ Graphics.GL.Core44: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core44: pattern GL_QUERY :: GLenum
+ Graphics.GL.Core44: pattern GL_QUERY_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_QUERY_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_QUERY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Core44: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Core44: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Core44: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Core44: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Core44: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Core44: pattern GL_QUERY_RESULT_NO_WAIT :: GLenum
+ Graphics.GL.Core44: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Core44: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Core44: pattern GL_R16 :: GLenum
+ Graphics.GL.Core44: pattern GL_R16F :: GLenum
+ Graphics.GL.Core44: pattern GL_R16I :: GLenum
+ Graphics.GL.Core44: pattern GL_R16UI :: GLenum
+ Graphics.GL.Core44: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Core44: pattern GL_R32F :: GLenum
+ Graphics.GL.Core44: pattern GL_R32I :: GLenum
+ Graphics.GL.Core44: pattern GL_R32UI :: GLenum
+ Graphics.GL.Core44: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Core44: pattern GL_R8 :: GLenum
+ Graphics.GL.Core44: pattern GL_R8I :: GLenum
+ Graphics.GL.Core44: pattern GL_R8UI :: GLenum
+ Graphics.GL.Core44: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Core44: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Core44: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Core44: pattern GL_READ_PIXELS :: GLenum
+ Graphics.GL.Core44: pattern GL_READ_PIXELS_FORMAT :: GLenum
+ Graphics.GL.Core44: pattern GL_READ_PIXELS_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Core44: pattern GL_RED :: GLenum
+ Graphics.GL.Core44: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Core44: pattern GL_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core44: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core44: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core44: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core44: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Core44: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Core44: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Core44: pattern GL_RG :: GLenum
+ Graphics.GL.Core44: pattern GL_RG16 :: GLenum
+ Graphics.GL.Core44: pattern GL_RG16F :: GLenum
+ Graphics.GL.Core44: pattern GL_RG16I :: GLenum
+ Graphics.GL.Core44: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Core44: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Core44: pattern GL_RG32F :: GLenum
+ Graphics.GL.Core44: pattern GL_RG32I :: GLenum
+ Graphics.GL.Core44: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Core44: pattern GL_RG8 :: GLenum
+ Graphics.GL.Core44: pattern GL_RG8I :: GLenum
+ Graphics.GL.Core44: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Core44: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB565 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Core44: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Core44: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Core44: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Core44: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Core44: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Core44: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Core44: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Core44: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core44: pattern GL_SET :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADER_COMPILER :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADER_IMAGE_STORE :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Core44: pattern GL_SHORT :: GLenum
+ Graphics.GL.Core44: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Core44: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core44: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.GL.Core44: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.GL.Core44: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.GL.Core44: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.GL.Core44: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core44: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core44: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core44: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core44: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core44: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Core44: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Core44: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Core44: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Core44: pattern GL_SRGB :: GLenum
+ Graphics.GL.Core44: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Core44: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Core44: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core44: pattern GL_SRGB_READ :: GLenum
+ Graphics.GL.Core44: pattern GL_SRGB_WRITE :: GLenum
+ Graphics.GL.Core44: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Core44: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Core44: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Core44: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Core44: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_COMPONENTS :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_RENDERABLE :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Core44: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Core44: pattern GL_STEREO :: GLenum
+ Graphics.GL.Core44: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Core44: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Core44: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Core44: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core44: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Core44: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Core44: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Core44: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Core44: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Core44: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core44: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.GL.Core44: pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core44: pattern GL_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.GL.Core44: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.GL.Core44: pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core44: pattern GL_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.GL.Core44: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Core44: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Core44: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Core44: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_GATHER :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_SHADOW :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_TEXTURE_VIEW :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Core44: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Core44: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Core44: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Core44: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Core44: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Core44: pattern GL_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Core44: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Core44: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Core44: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Core44: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Core44: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core44: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Core44: pattern GL_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_UNDEFINED_VERTEX :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_UNIFORM_BLOCK :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core44: pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Core44: pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Core44: pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Core44: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core44: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core44: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core44: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core44: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core44: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core44: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Core44: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Core44: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Core44: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Core44: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Core44: pattern GL_VERSION :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core44: pattern GL_VERTEX_SUBROUTINE :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core44: pattern GL_VERTEX_TEXTURE :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.GL.Core44: pattern GL_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Core44: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Core44: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Core44: pattern GL_XOR :: GLenum
+ Graphics.GL.Core44: pattern GL_ZERO :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_PROGRAM :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_RESOURCES :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Core45: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core45: pattern GL_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.GL.Core45: pattern GL_ALL_SHADER_BITS :: GLbitfield
+ Graphics.GL.Core45: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Core45: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Core45: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Core45: pattern GL_AND :: GLenum
+ Graphics.GL.Core45: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Core45: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Core45: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core45: pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.GL.Core45: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.GL.Core45: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Core45: pattern GL_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Core45: pattern GL_BACK :: GLenum
+ Graphics.GL.Core45: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Core45: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Core45: pattern GL_BGR :: GLenum
+ Graphics.GL.Core45: pattern GL_BGRA :: GLenum
+ Graphics.GL.Core45: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Core45: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Core45: pattern GL_BLEND :: GLenum
+ Graphics.GL.Core45: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Core45: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Core45: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Core45: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Core45: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Core45: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Core45: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Core45: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Core45: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Core45: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Core45: pattern GL_BLOCK_INDEX :: GLenum
+ Graphics.GL.Core45: pattern GL_BLUE :: GLenum
+ Graphics.GL.Core45: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Core45: pattern GL_BOOL :: GLenum
+ Graphics.GL.Core45: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Core45: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Core45: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Core45: pattern GL_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Core45: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Core45: pattern GL_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_BUFFER_IMMUTABLE_STORAGE :: GLenum
+ Graphics.GL.Core45: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Core45: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Core45: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Core45: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_BUFFER_STORAGE_FLAGS :: GLenum
+ Graphics.GL.Core45: pattern GL_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Core45: pattern GL_BUFFER_VARIABLE :: GLenum
+ Graphics.GL.Core45: pattern GL_BYTE :: GLenum
+ Graphics.GL.Core45: pattern GL_CAVEAT_SUPPORT :: GLenum
+ Graphics.GL.Core45: pattern GL_CCW :: GLenum
+ Graphics.GL.Core45: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Core45: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Core45: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Core45: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Core45: pattern GL_CLEAR_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_CLEAR_TEXTURE :: GLenum
+ Graphics.GL.Core45: pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_CLIENT_STORAGE_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_CLIP_DEPTH_MODE :: GLenum
+ Graphics.GL.Core45: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Core45: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Core45: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Core45: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Core45: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Core45: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Core45: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Core45: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Core45: pattern GL_CLIP_ORIGIN :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_RENDERABLE :: GLenum
+ Graphics.GL.Core45: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Core45: pattern GL_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_R11_EAC :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPUTE_TEXTURE :: GLenum
+ Graphics.GL.Core45: pattern GL_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Core45: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core45: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core45: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Core45: pattern GL_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_CONTEXT_LOST :: GLenum
+ Graphics.GL.Core45: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Core45: pattern GL_CONTEXT_RELEASE_BEHAVIOR :: GLenum
+ Graphics.GL.Core45: pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: GLenum
+ Graphics.GL.Core45: pattern GL_COPY :: GLenum
+ Graphics.GL.Core45: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Core45: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Core45: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Core45: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Core45: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Core45: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Core45: pattern GL_CW :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_OUTPUT :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_SOURCE_API :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.GL.Core45: pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.GL.Core45: pattern GL_DECR :: GLenum
+ Graphics.GL.Core45: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Core45: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_RENDERABLE :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Core45: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Core45: pattern GL_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_DITHER :: GLenum
+ Graphics.GL.Core45: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Core45: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Core45: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Core45: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Core45: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Core45: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Core45: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Core45: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Core45: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Core45: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Core45: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Core45: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Core45: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Core45: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Core45: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Core45: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Core45: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Core45: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Core45: pattern GL_DYNAMIC_STORAGE_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Core45: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Core45: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Core45: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Core45: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Core45: pattern GL_FILL :: GLenum
+ Graphics.GL.Core45: pattern GL_FILTER :: GLenum
+ Graphics.GL.Core45: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core45: pattern GL_FIXED :: GLenum
+ Graphics.GL.Core45: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Core45: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Core45: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Core45: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Core45: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Core45: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Core45: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Core45: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Core45: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Core45: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Core45: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Core45: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Core45: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Core45: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Core45: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Core45: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Core45: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAGMENT_TEXTURE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Core45: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Core45: pattern GL_FRONT :: GLenum
+ Graphics.GL.Core45: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Core45: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Core45: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Core45: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Core45: pattern GL_FULL_SUPPORT :: GLenum
+ Graphics.GL.Core45: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Core45: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Core45: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Core45: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core45: pattern GL_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.GL.Core45: pattern GL_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core45: pattern GL_GEOMETRY_TEXTURE :: GLenum
+ Graphics.GL.Core45: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Core45: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Core45: pattern GL_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Core45: pattern GL_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_GREATER :: GLenum
+ Graphics.GL.Core45: pattern GL_GREEN :: GLenum
+ Graphics.GL.Core45: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Core45: pattern GL_GUILTY_CONTEXT_RESET :: GLenum
+ Graphics.GL.Core45: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Core45: pattern GL_HIGH_FLOAT :: GLenum
+ Graphics.GL.Core45: pattern GL_HIGH_INT :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_1D :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_2D :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_3D :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_BINDING_NAME :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.GL.Core45: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_INCR :: GLenum
+ Graphics.GL.Core45: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Core45: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_INNOCENT_CONTEXT_RESET :: GLenum
+ Graphics.GL.Core45: pattern GL_INT :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Core45: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Core45: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Core45: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Core45: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Core45: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Core45: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Core45: pattern GL_INVERT :: GLenum
+ Graphics.GL.Core45: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Core45: pattern GL_IS_PER_PATCH :: GLenum
+ Graphics.GL.Core45: pattern GL_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Core45: pattern GL_KEEP :: GLenum
+ Graphics.GL.Core45: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core45: pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core45: pattern GL_LEFT :: GLenum
+ Graphics.GL.Core45: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Core45: pattern GL_LESS :: GLenum
+ Graphics.GL.Core45: pattern GL_LINE :: GLenum
+ Graphics.GL.Core45: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Core45: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core45: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core45: pattern GL_LINES :: GLenum
+ Graphics.GL.Core45: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Core45: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Core45: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Core45: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core45: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Core45: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core45: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Core45: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core45: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core45: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Core45: pattern GL_LOCATION :: GLenum
+ Graphics.GL.Core45: pattern GL_LOCATION_COMPONENT :: GLenum
+ Graphics.GL.Core45: pattern GL_LOCATION_INDEX :: GLenum
+ Graphics.GL.Core45: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Core45: pattern GL_LOSE_CONTEXT_ON_RESET :: GLenum
+ Graphics.GL.Core45: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Core45: pattern GL_LOW_FLOAT :: GLenum
+ Graphics.GL.Core45: pattern GL_LOW_INT :: GLenum
+ Graphics.GL.Core45: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Core45: pattern GL_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Core45: pattern GL_MAP_COHERENT_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_MAP_PERSISTENT_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_CULL_DISTANCES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_DEPTH :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_HEIGHT :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_LABEL_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_LAYERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VARYING_VECTORS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VERTEX_ATTRIB_STRIDE :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VIEWPORTS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Core45: pattern GL_MAX_WIDTH :: GLenum
+ Graphics.GL.Core45: pattern GL_MEDIUM_FLOAT :: GLenum
+ Graphics.GL.Core45: pattern GL_MEDIUM_INT :: GLenum
+ Graphics.GL.Core45: pattern GL_MIN :: GLenum
+ Graphics.GL.Core45: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Core45: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Core45: pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.GL.Core45: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core45: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Core45: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Core45: pattern GL_MIPMAP :: GLenum
+ Graphics.GL.Core45: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Core45: pattern GL_MIRROR_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Core45: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Core45: pattern GL_NAME_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_NAND :: GLenum
+ Graphics.GL.Core45: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Core45: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core45: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core45: pattern GL_NEGATIVE_ONE_TO_ONE :: GLenum
+ Graphics.GL.Core45: pattern GL_NEVER :: GLenum
+ Graphics.GL.Core45: pattern GL_NICEST :: GLenum
+ Graphics.GL.Core45: pattern GL_NONE :: GLenum
+ Graphics.GL.Core45: pattern GL_NOOP :: GLenum
+ Graphics.GL.Core45: pattern GL_NOR :: GLenum
+ Graphics.GL.Core45: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Core45: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Core45: pattern GL_NO_RESET_NOTIFICATION :: GLenum
+ Graphics.GL.Core45: pattern GL_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Core45: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core45: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core45: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Core45: pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core45: pattern GL_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.GL.Core45: pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core45: pattern GL_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.GL.Core45: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_OFFSET :: GLenum
+ Graphics.GL.Core45: pattern GL_ONE :: GLenum
+ Graphics.GL.Core45: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core45: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core45: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Core45: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Core45: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core45: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Core45: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Core45: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Core45: pattern GL_OR :: GLenum
+ Graphics.GL.Core45: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Core45: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Core45: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Core45: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core45: pattern GL_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Core45: pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Core45: pattern GL_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Core45: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core45: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core45: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core45: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core45: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core45: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core45: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Core45: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Core45: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Core45: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Core45: pattern GL_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_POINT :: GLenum
+ Graphics.GL.Core45: pattern GL_POINTS :: GLenum
+ Graphics.GL.Core45: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core45: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core45: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Core45: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Core45: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Core45: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Core45: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Core45: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Core45: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Core45: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Core45: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core45: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Core45: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Core45: pattern GL_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.GL.Core45: pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: GLenum
+ Graphics.GL.Core45: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Core45: pattern GL_PROGRAM :: GLenum
+ Graphics.GL.Core45: pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core45: pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.GL.Core45: pattern GL_PROGRAM_INPUT :: GLenum
+ Graphics.GL.Core45: pattern GL_PROGRAM_OUTPUT :: GLenum
+ Graphics.GL.Core45: pattern GL_PROGRAM_PIPELINE :: GLenum
+ Graphics.GL.Core45: pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_PROGRAM_SEPARABLE :: GLenum
+ Graphics.GL.Core45: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core45: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Core45: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Core45: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core45: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Core45: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core45: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core45: pattern GL_QUADS :: GLenum
+ Graphics.GL.Core45: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_QUERY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_BY_REGION_WAIT_INVERTED :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_NO_WAIT_INVERTED :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_RESULT_NO_WAIT :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_TARGET :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Core45: pattern GL_QUERY_WAIT_INVERTED :: GLenum
+ Graphics.GL.Core45: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Core45: pattern GL_R16 :: GLenum
+ Graphics.GL.Core45: pattern GL_R16F :: GLenum
+ Graphics.GL.Core45: pattern GL_R16I :: GLenum
+ Graphics.GL.Core45: pattern GL_R16UI :: GLenum
+ Graphics.GL.Core45: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Core45: pattern GL_R32F :: GLenum
+ Graphics.GL.Core45: pattern GL_R32I :: GLenum
+ Graphics.GL.Core45: pattern GL_R32UI :: GLenum
+ Graphics.GL.Core45: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Core45: pattern GL_R8 :: GLenum
+ Graphics.GL.Core45: pattern GL_R8I :: GLenum
+ Graphics.GL.Core45: pattern GL_R8UI :: GLenum
+ Graphics.GL.Core45: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Core45: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Core45: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Core45: pattern GL_READ_PIXELS :: GLenum
+ Graphics.GL.Core45: pattern GL_READ_PIXELS_FORMAT :: GLenum
+ Graphics.GL.Core45: pattern GL_READ_PIXELS_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Core45: pattern GL_RED :: GLenum
+ Graphics.GL.Core45: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Core45: pattern GL_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core45: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core45: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core45: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core45: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Core45: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Core45: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Core45: pattern GL_RESET_NOTIFICATION_STRATEGY :: GLenum
+ Graphics.GL.Core45: pattern GL_RG :: GLenum
+ Graphics.GL.Core45: pattern GL_RG16 :: GLenum
+ Graphics.GL.Core45: pattern GL_RG16F :: GLenum
+ Graphics.GL.Core45: pattern GL_RG16I :: GLenum
+ Graphics.GL.Core45: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Core45: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Core45: pattern GL_RG32F :: GLenum
+ Graphics.GL.Core45: pattern GL_RG32I :: GLenum
+ Graphics.GL.Core45: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Core45: pattern GL_RG8 :: GLenum
+ Graphics.GL.Core45: pattern GL_RG8I :: GLenum
+ Graphics.GL.Core45: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Core45: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB565 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Core45: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Core45: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Core45: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Core45: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Core45: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Core45: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Core45: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Core45: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core45: pattern GL_SET :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADER_COMPILER :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADER_IMAGE_STORE :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Core45: pattern GL_SHORT :: GLenum
+ Graphics.GL.Core45: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Core45: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core45: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.GL.Core45: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.GL.Core45: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.GL.Core45: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.GL.Core45: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core45: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core45: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core45: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core45: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core45: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Core45: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Core45: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Core45: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Core45: pattern GL_SRGB :: GLenum
+ Graphics.GL.Core45: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Core45: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Core45: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core45: pattern GL_SRGB_READ :: GLenum
+ Graphics.GL.Core45: pattern GL_SRGB_WRITE :: GLenum
+ Graphics.GL.Core45: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Core45: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Core45: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Core45: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Core45: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_COMPONENTS :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_RENDERABLE :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Core45: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Core45: pattern GL_STEREO :: GLenum
+ Graphics.GL.Core45: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Core45: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Core45: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Core45: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core45: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Core45: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Core45: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Core45: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Core45: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Core45: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core45: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.GL.Core45: pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core45: pattern GL_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.GL.Core45: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.GL.Core45: pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core45: pattern GL_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.GL.Core45: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Core45: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Core45: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Core45: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_GATHER :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_SHADOW :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_TARGET :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_TEXTURE_VIEW :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Core45: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Core45: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Core45: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Core45: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Core45: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Core45: pattern GL_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Core45: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Core45: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Core45: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Core45: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Core45: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core45: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Core45: pattern GL_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_UNDEFINED_VERTEX :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_UNIFORM_BLOCK :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_UNKNOWN_CONTEXT_RESET :: GLenum
+ Graphics.GL.Core45: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core45: pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Core45: pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Core45: pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Core45: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core45: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core45: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core45: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core45: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core45: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core45: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Core45: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Core45: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Core45: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Core45: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Core45: pattern GL_VERSION :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core45: pattern GL_VERTEX_SUBROUTINE :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core45: pattern GL_VERTEX_TEXTURE :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.GL.Core45: pattern GL_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Core45: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Core45: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Core45: pattern GL_XOR :: GLenum
+ Graphics.GL.Core45: pattern GL_ZERO :: GLenum
+ Graphics.GL.Core45: pattern GL_ZERO_TO_ONE :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_PROGRAM :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_RESOURCES :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Core46: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core46: pattern GL_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.GL.Core46: pattern GL_ALL_SHADER_BITS :: GLbitfield
+ Graphics.GL.Core46: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Core46: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Core46: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Core46: pattern GL_AND :: GLenum
+ Graphics.GL.Core46: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Core46: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Core46: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core46: pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.GL.Core46: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.GL.Core46: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Core46: pattern GL_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Core46: pattern GL_BACK :: GLenum
+ Graphics.GL.Core46: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Core46: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Core46: pattern GL_BGR :: GLenum
+ Graphics.GL.Core46: pattern GL_BGRA :: GLenum
+ Graphics.GL.Core46: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Core46: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Core46: pattern GL_BLEND :: GLenum
+ Graphics.GL.Core46: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Core46: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Core46: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Core46: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Core46: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Core46: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Core46: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Core46: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Core46: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Core46: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Core46: pattern GL_BLOCK_INDEX :: GLenum
+ Graphics.GL.Core46: pattern GL_BLUE :: GLenum
+ Graphics.GL.Core46: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Core46: pattern GL_BOOL :: GLenum
+ Graphics.GL.Core46: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Core46: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Core46: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Core46: pattern GL_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Core46: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Core46: pattern GL_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_BUFFER_IMMUTABLE_STORAGE :: GLenum
+ Graphics.GL.Core46: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Core46: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Core46: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Core46: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_BUFFER_STORAGE_FLAGS :: GLenum
+ Graphics.GL.Core46: pattern GL_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Core46: pattern GL_BUFFER_VARIABLE :: GLenum
+ Graphics.GL.Core46: pattern GL_BYTE :: GLenum
+ Graphics.GL.Core46: pattern GL_CAVEAT_SUPPORT :: GLenum
+ Graphics.GL.Core46: pattern GL_CCW :: GLenum
+ Graphics.GL.Core46: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Core46: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Core46: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Core46: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Core46: pattern GL_CLEAR_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_CLEAR_TEXTURE :: GLenum
+ Graphics.GL.Core46: pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_CLIENT_STORAGE_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_CLIPPING_INPUT_PRIMITIVES :: GLenum
+ Graphics.GL.Core46: pattern GL_CLIPPING_OUTPUT_PRIMITIVES :: GLenum
+ Graphics.GL.Core46: pattern GL_CLIP_DEPTH_MODE :: GLenum
+ Graphics.GL.Core46: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Core46: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Core46: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Core46: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Core46: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Core46: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Core46: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Core46: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Core46: pattern GL_CLIP_ORIGIN :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_RENDERABLE :: GLenum
+ Graphics.GL.Core46: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Core46: pattern GL_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_R11_EAC :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_COMPUTE_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPUTE_TEXTURE :: GLenum
+ Graphics.GL.Core46: pattern GL_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Core46: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core46: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core46: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Core46: pattern GL_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_CONTEXT_FLAG_NO_ERROR_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_CONTEXT_LOST :: GLenum
+ Graphics.GL.Core46: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Core46: pattern GL_CONTEXT_RELEASE_BEHAVIOR :: GLenum
+ Graphics.GL.Core46: pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: GLenum
+ Graphics.GL.Core46: pattern GL_COPY :: GLenum
+ Graphics.GL.Core46: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Core46: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Core46: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Core46: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Core46: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Core46: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Core46: pattern GL_CW :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_OUTPUT :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_SOURCE_API :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.GL.Core46: pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.GL.Core46: pattern GL_DECR :: GLenum
+ Graphics.GL.Core46: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Core46: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_RENDERABLE :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Core46: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Core46: pattern GL_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_DITHER :: GLenum
+ Graphics.GL.Core46: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Core46: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Core46: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Core46: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Core46: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Core46: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Core46: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Core46: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Core46: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Core46: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Core46: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Core46: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Core46: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Core46: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Core46: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Core46: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Core46: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Core46: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Core46: pattern GL_DYNAMIC_STORAGE_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Core46: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Core46: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Core46: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Core46: pattern GL_FILL :: GLenum
+ Graphics.GL.Core46: pattern GL_FILTER :: GLenum
+ Graphics.GL.Core46: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core46: pattern GL_FIXED :: GLenum
+ Graphics.GL.Core46: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Core46: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Core46: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Core46: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Core46: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Core46: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Core46: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Core46: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Core46: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Core46: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Core46: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Core46: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Core46: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Core46: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Core46: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Core46: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Core46: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAGMENT_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAGMENT_TEXTURE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Core46: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Core46: pattern GL_FRONT :: GLenum
+ Graphics.GL.Core46: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Core46: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Core46: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Core46: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Core46: pattern GL_FULL_SUPPORT :: GLenum
+ Graphics.GL.Core46: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Core46: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Core46: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Core46: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED :: GLenum
+ Graphics.GL.Core46: pattern GL_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.GL.Core46: pattern GL_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core46: pattern GL_GEOMETRY_TEXTURE :: GLenum
+ Graphics.GL.Core46: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Core46: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Core46: pattern GL_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Core46: pattern GL_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_GREATER :: GLenum
+ Graphics.GL.Core46: pattern GL_GREEN :: GLenum
+ Graphics.GL.Core46: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Core46: pattern GL_GUILTY_CONTEXT_RESET :: GLenum
+ Graphics.GL.Core46: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Core46: pattern GL_HIGH_FLOAT :: GLenum
+ Graphics.GL.Core46: pattern GL_HIGH_INT :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_1D :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_2D :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_3D :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_BINDING_NAME :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.GL.Core46: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_INCR :: GLenum
+ Graphics.GL.Core46: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Core46: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_INNOCENT_CONTEXT_RESET :: GLenum
+ Graphics.GL.Core46: pattern GL_INT :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Core46: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Core46: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Core46: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Core46: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Core46: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Core46: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Core46: pattern GL_INVERT :: GLenum
+ Graphics.GL.Core46: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Core46: pattern GL_IS_PER_PATCH :: GLenum
+ Graphics.GL.Core46: pattern GL_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Core46: pattern GL_KEEP :: GLenum
+ Graphics.GL.Core46: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core46: pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core46: pattern GL_LEFT :: GLenum
+ Graphics.GL.Core46: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Core46: pattern GL_LESS :: GLenum
+ Graphics.GL.Core46: pattern GL_LINE :: GLenum
+ Graphics.GL.Core46: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Core46: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core46: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core46: pattern GL_LINES :: GLenum
+ Graphics.GL.Core46: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Core46: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Core46: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Core46: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core46: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Core46: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core46: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Core46: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core46: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core46: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Core46: pattern GL_LOCATION :: GLenum
+ Graphics.GL.Core46: pattern GL_LOCATION_COMPONENT :: GLenum
+ Graphics.GL.Core46: pattern GL_LOCATION_INDEX :: GLenum
+ Graphics.GL.Core46: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Core46: pattern GL_LOSE_CONTEXT_ON_RESET :: GLenum
+ Graphics.GL.Core46: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Core46: pattern GL_LOW_FLOAT :: GLenum
+ Graphics.GL.Core46: pattern GL_LOW_INT :: GLenum
+ Graphics.GL.Core46: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Core46: pattern GL_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Core46: pattern GL_MAP_COHERENT_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_MAP_PERSISTENT_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_CULL_DISTANCES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_DEPTH :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_HEIGHT :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_LABEL_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_LAYERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TEXTURE_MAX_ANISOTROPY :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VARYING_VECTORS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VERTEX_ATTRIB_STRIDE :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VIEWPORTS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Core46: pattern GL_MAX_WIDTH :: GLenum
+ Graphics.GL.Core46: pattern GL_MEDIUM_FLOAT :: GLenum
+ Graphics.GL.Core46: pattern GL_MEDIUM_INT :: GLenum
+ Graphics.GL.Core46: pattern GL_MIN :: GLenum
+ Graphics.GL.Core46: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Core46: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Core46: pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.GL.Core46: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Core46: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Core46: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Core46: pattern GL_MIPMAP :: GLenum
+ Graphics.GL.Core46: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Core46: pattern GL_MIRROR_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Core46: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Core46: pattern GL_NAME_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_NAND :: GLenum
+ Graphics.GL.Core46: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Core46: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Core46: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Core46: pattern GL_NEGATIVE_ONE_TO_ONE :: GLenum
+ Graphics.GL.Core46: pattern GL_NEVER :: GLenum
+ Graphics.GL.Core46: pattern GL_NICEST :: GLenum
+ Graphics.GL.Core46: pattern GL_NONE :: GLenum
+ Graphics.GL.Core46: pattern GL_NOOP :: GLenum
+ Graphics.GL.Core46: pattern GL_NOR :: GLenum
+ Graphics.GL.Core46: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Core46: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Core46: pattern GL_NO_RESET_NOTIFICATION :: GLenum
+ Graphics.GL.Core46: pattern GL_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Core46: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Core46: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Core46: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core46: pattern GL_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.GL.Core46: pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core46: pattern GL_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_NUM_SPIR_V_EXTENSIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_OFFSET :: GLenum
+ Graphics.GL.Core46: pattern GL_ONE :: GLenum
+ Graphics.GL.Core46: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Core46: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Core46: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Core46: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Core46: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core46: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Core46: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Core46: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Core46: pattern GL_OR :: GLenum
+ Graphics.GL.Core46: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Core46: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Core46: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Core46: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core46: pattern GL_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Core46: pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Core46: pattern GL_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Core46: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core46: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core46: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core46: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core46: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core46: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core46: pattern GL_PARAMETER_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_PARAMETER_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Core46: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Core46: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Core46: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Core46: pattern GL_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_POINT :: GLenum
+ Graphics.GL.Core46: pattern GL_POINTS :: GLenum
+ Graphics.GL.Core46: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core46: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core46: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Core46: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Core46: pattern GL_POLYGON_OFFSET_CLAMP :: GLenum
+ Graphics.GL.Core46: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Core46: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Core46: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Core46: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Core46: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Core46: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Core46: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Core46: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Core46: pattern GL_PRIMITIVES_SUBMITTED :: GLenum
+ Graphics.GL.Core46: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Core46: pattern GL_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.GL.Core46: pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: GLenum
+ Graphics.GL.Core46: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Core46: pattern GL_PROGRAM :: GLenum
+ Graphics.GL.Core46: pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core46: pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.GL.Core46: pattern GL_PROGRAM_INPUT :: GLenum
+ Graphics.GL.Core46: pattern GL_PROGRAM_OUTPUT :: GLenum
+ Graphics.GL.Core46: pattern GL_PROGRAM_PIPELINE :: GLenum
+ Graphics.GL.Core46: pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_PROGRAM_SEPARABLE :: GLenum
+ Graphics.GL.Core46: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core46: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Core46: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Core46: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core46: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Core46: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core46: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core46: pattern GL_QUADS :: GLenum
+ Graphics.GL.Core46: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_QUERY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_BY_REGION_WAIT_INVERTED :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_NO_WAIT_INVERTED :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_RESULT_NO_WAIT :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_TARGET :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Core46: pattern GL_QUERY_WAIT_INVERTED :: GLenum
+ Graphics.GL.Core46: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Core46: pattern GL_R16 :: GLenum
+ Graphics.GL.Core46: pattern GL_R16F :: GLenum
+ Graphics.GL.Core46: pattern GL_R16I :: GLenum
+ Graphics.GL.Core46: pattern GL_R16UI :: GLenum
+ Graphics.GL.Core46: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Core46: pattern GL_R32F :: GLenum
+ Graphics.GL.Core46: pattern GL_R32I :: GLenum
+ Graphics.GL.Core46: pattern GL_R32UI :: GLenum
+ Graphics.GL.Core46: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Core46: pattern GL_R8 :: GLenum
+ Graphics.GL.Core46: pattern GL_R8I :: GLenum
+ Graphics.GL.Core46: pattern GL_R8UI :: GLenum
+ Graphics.GL.Core46: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Core46: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Core46: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Core46: pattern GL_READ_PIXELS :: GLenum
+ Graphics.GL.Core46: pattern GL_READ_PIXELS_FORMAT :: GLenum
+ Graphics.GL.Core46: pattern GL_READ_PIXELS_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Core46: pattern GL_RED :: GLenum
+ Graphics.GL.Core46: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Core46: pattern GL_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Core46: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core46: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Core46: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Core46: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Core46: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Core46: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Core46: pattern GL_RESET_NOTIFICATION_STRATEGY :: GLenum
+ Graphics.GL.Core46: pattern GL_RG :: GLenum
+ Graphics.GL.Core46: pattern GL_RG16 :: GLenum
+ Graphics.GL.Core46: pattern GL_RG16F :: GLenum
+ Graphics.GL.Core46: pattern GL_RG16I :: GLenum
+ Graphics.GL.Core46: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Core46: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Core46: pattern GL_RG32F :: GLenum
+ Graphics.GL.Core46: pattern GL_RG32I :: GLenum
+ Graphics.GL.Core46: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Core46: pattern GL_RG8 :: GLenum
+ Graphics.GL.Core46: pattern GL_RG8I :: GLenum
+ Graphics.GL.Core46: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Core46: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB565 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Core46: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Core46: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Core46: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Core46: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Core46: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Core46: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Core46: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Core46: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Core46: pattern GL_SET :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER_BINARY_FORMAT_SPIR_V :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER_COMPILER :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER_IMAGE_STORE :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Core46: pattern GL_SHORT :: GLenum
+ Graphics.GL.Core46: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Core46: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core46: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.GL.Core46: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.GL.Core46: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.GL.Core46: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.GL.Core46: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Core46: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Core46: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Core46: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Core46: pattern GL_SPIR_V_BINARY :: GLenum
+ Graphics.GL.Core46: pattern GL_SPIR_V_EXTENSIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Core46: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Core46: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Core46: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Core46: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Core46: pattern GL_SRGB :: GLenum
+ Graphics.GL.Core46: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Core46: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Core46: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Core46: pattern GL_SRGB_READ :: GLenum
+ Graphics.GL.Core46: pattern GL_SRGB_WRITE :: GLenum
+ Graphics.GL.Core46: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Core46: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Core46: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Core46: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Core46: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_COMPONENTS :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_RENDERABLE :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Core46: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Core46: pattern GL_STEREO :: GLenum
+ Graphics.GL.Core46: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Core46: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Core46: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Core46: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core46: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Core46: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Core46: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Core46: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Core46: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_TESS_CONTROL_SHADER_PATCHES :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Core46: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_GATHER :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_MAX_ANISOTROPY :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_SHADOW :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_TARGET :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_TEXTURE_VIEW :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Core46: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Core46: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Core46: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Core46: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Core46: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Core46: pattern GL_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_OVERFLOW :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Core46: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Core46: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Core46: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Core46: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Core46: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Core46: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Core46: pattern GL_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_UNDEFINED_VERTEX :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_UNIFORM_BLOCK :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_UNKNOWN_CONTEXT_RESET :: GLenum
+ Graphics.GL.Core46: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Core46: pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Core46: pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Core46: pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Core46: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Core46: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Core46: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Core46: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Core46: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Core46: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Core46: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Core46: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Core46: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Core46: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Core46: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Core46: pattern GL_VERSION :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.GL.Core46: pattern GL_VERTEX_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_SUBROUTINE :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTEX_TEXTURE :: GLenum
+ Graphics.GL.Core46: pattern GL_VERTICES_SUBMITTED :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.GL.Core46: pattern GL_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Core46: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Core46: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Core46: pattern GL_XOR :: GLenum
+ Graphics.GL.Core46: pattern GL_ZERO :: GLenum
+ Graphics.GL.Core46: pattern GL_ZERO_TO_ONE :: GLenum
+ Graphics.GL.EXT.ABGR: pattern GL_ABGR_EXT :: GLenum
+ Graphics.GL.EXT.BGRA: pattern GL_BGRA_EXT :: GLenum
+ Graphics.GL.EXT.BGRA: pattern GL_BGR_EXT :: GLenum
+ Graphics.GL.EXT.BindableUniform: pattern GL_MAX_BINDABLE_UNIFORM_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.BindableUniform: pattern GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT :: GLenum
+ Graphics.GL.EXT.BindableUniform: pattern GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT :: GLenum
+ Graphics.GL.EXT.BindableUniform: pattern GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT :: GLenum
+ Graphics.GL.EXT.BindableUniform: pattern GL_UNIFORM_BUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.EXT.BindableUniform: pattern GL_UNIFORM_BUFFER_EXT :: GLenum
+ Graphics.GL.EXT.BlendColor: pattern GL_BLEND_COLOR_EXT :: GLenum
+ Graphics.GL.EXT.BlendColor: pattern GL_CONSTANT_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.BlendColor: pattern GL_CONSTANT_COLOR_EXT :: GLenum
+ Graphics.GL.EXT.BlendColor: pattern GL_ONE_MINUS_CONSTANT_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.BlendColor: pattern GL_ONE_MINUS_CONSTANT_COLOR_EXT :: GLenum
+ Graphics.GL.EXT.BlendEquationSeparate: pattern GL_BLEND_EQUATION_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.BlendEquationSeparate: pattern GL_BLEND_EQUATION_RGB_EXT :: GLenum
+ Graphics.GL.EXT.BlendFuncSeparate: pattern GL_BLEND_DST_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.BlendFuncSeparate: pattern GL_BLEND_DST_RGB_EXT :: GLenum
+ Graphics.GL.EXT.BlendFuncSeparate: pattern GL_BLEND_SRC_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.BlendFuncSeparate: pattern GL_BLEND_SRC_RGB_EXT :: GLenum
+ Graphics.GL.EXT.BlendMinmax: pattern GL_BLEND_EQUATION_EXT :: GLenum
+ Graphics.GL.EXT.BlendMinmax: pattern GL_FUNC_ADD_EXT :: GLenum
+ Graphics.GL.EXT.BlendMinmax: pattern GL_MAX_EXT :: GLenum
+ Graphics.GL.EXT.BlendMinmax: pattern GL_MIN_EXT :: GLenum
+ Graphics.GL.EXT.BlendSubtract: pattern GL_FUNC_REVERSE_SUBTRACT_EXT :: GLenum
+ Graphics.GL.EXT.BlendSubtract: pattern GL_FUNC_SUBTRACT_EXT :: GLenum
+ Graphics.GL.EXT.CMYKA: pattern GL_CMYKA_EXT :: GLenum
+ Graphics.GL.EXT.CMYKA: pattern GL_CMYK_EXT :: GLenum
+ Graphics.GL.EXT.CMYKA: pattern GL_PACK_CMYK_HINT_EXT :: GLenum
+ Graphics.GL.EXT.CMYKA: pattern GL_UNPACK_CMYK_HINT_EXT :: GLenum
+ Graphics.GL.EXT.ClipVolumeHint: pattern GL_CLIP_VOLUME_CLIPPING_HINT_EXT :: GLenum
+ Graphics.GL.EXT.CompiledVertexArray: pattern GL_ARRAY_ELEMENT_LOCK_COUNT_EXT :: GLenum
+ Graphics.GL.EXT.CompiledVertexArray: pattern GL_ARRAY_ELEMENT_LOCK_FIRST_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_CONVOLUTION_1D_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_CONVOLUTION_2D_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_CONVOLUTION_BORDER_MODE_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_CONVOLUTION_FILTER_BIAS_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_CONVOLUTION_FILTER_SCALE_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_CONVOLUTION_FORMAT_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_CONVOLUTION_HEIGHT_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_CONVOLUTION_WIDTH_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_MAX_CONVOLUTION_HEIGHT_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_MAX_CONVOLUTION_WIDTH_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_POST_CONVOLUTION_ALPHA_BIAS_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_POST_CONVOLUTION_ALPHA_SCALE_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_POST_CONVOLUTION_BLUE_BIAS_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_POST_CONVOLUTION_BLUE_SCALE_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_POST_CONVOLUTION_GREEN_BIAS_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_POST_CONVOLUTION_GREEN_SCALE_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_POST_CONVOLUTION_RED_BIAS_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_POST_CONVOLUTION_RED_SCALE_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_REDUCE_EXT :: GLenum
+ Graphics.GL.EXT.Convolution: pattern GL_SEPARABLE_2D_EXT :: GLenum
+ Graphics.GL.EXT.CoordinateFrame: pattern GL_BINORMAL_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.CoordinateFrame: pattern GL_BINORMAL_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.EXT.CoordinateFrame: pattern GL_BINORMAL_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.EXT.CoordinateFrame: pattern GL_BINORMAL_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.EXT.CoordinateFrame: pattern GL_CURRENT_BINORMAL_EXT :: GLenum
+ Graphics.GL.EXT.CoordinateFrame: pattern GL_CURRENT_TANGENT_EXT :: GLenum
+ Graphics.GL.EXT.CoordinateFrame: pattern GL_MAP1_BINORMAL_EXT :: GLenum
+ Graphics.GL.EXT.CoordinateFrame: pattern GL_MAP1_TANGENT_EXT :: GLenum
+ Graphics.GL.EXT.CoordinateFrame: pattern GL_MAP2_BINORMAL_EXT :: GLenum
+ Graphics.GL.EXT.CoordinateFrame: pattern GL_MAP2_TANGENT_EXT :: GLenum
+ Graphics.GL.EXT.CoordinateFrame: pattern GL_TANGENT_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.CoordinateFrame: pattern GL_TANGENT_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.EXT.CoordinateFrame: pattern GL_TANGENT_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.EXT.CoordinateFrame: pattern GL_TANGENT_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.EXT.CullVertex: pattern GL_CULL_VERTEX_EXT :: GLenum
+ Graphics.GL.EXT.CullVertex: pattern GL_CULL_VERTEX_EYE_POSITION_EXT :: GLenum
+ Graphics.GL.EXT.CullVertex: pattern GL_CULL_VERTEX_OBJECT_POSITION_EXT :: GLenum
+ Graphics.GL.EXT.DebugLabel: pattern GL_BUFFER_OBJECT_EXT :: GLenum
+ Graphics.GL.EXT.DebugLabel: pattern GL_PROGRAM_OBJECT_EXT :: GLenum
+ Graphics.GL.EXT.DebugLabel: pattern GL_PROGRAM_PIPELINE_OBJECT_EXT :: GLenum
+ Graphics.GL.EXT.DebugLabel: pattern GL_QUERY_OBJECT_EXT :: GLenum
+ Graphics.GL.EXT.DebugLabel: pattern GL_SAMPLER :: GLenum
+ Graphics.GL.EXT.DebugLabel: pattern GL_SHADER_OBJECT_EXT :: GLenum
+ Graphics.GL.EXT.DebugLabel: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.EXT.DebugLabel: pattern GL_VERTEX_ARRAY_OBJECT_EXT :: GLenum
+ Graphics.GL.EXT.DepthBoundsTest: pattern GL_DEPTH_BOUNDS_EXT :: GLenum
+ Graphics.GL.EXT.DepthBoundsTest: pattern GL_DEPTH_BOUNDS_TEST_EXT :: GLenum
+ Graphics.GL.EXT.DirectStateAccess: pattern GL_PROGRAM_MATRIX_EXT :: GLenum
+ Graphics.GL.EXT.DirectStateAccess: pattern GL_PROGRAM_MATRIX_STACK_DEPTH_EXT :: GLenum
+ Graphics.GL.EXT.DirectStateAccess: pattern GL_TRANSPOSE_PROGRAM_MATRIX_EXT :: GLenum
+ Graphics.GL.EXT.DrawRangeElements: pattern GL_MAX_ELEMENTS_INDICES_EXT :: GLenum
+ Graphics.GL.EXT.DrawRangeElements: pattern GL_MAX_ELEMENTS_VERTICES_EXT :: GLenum
+ Graphics.GL.EXT.FogCoord: pattern GL_CURRENT_FOG_COORDINATE_EXT :: GLenum
+ Graphics.GL.EXT.FogCoord: pattern GL_FOG_COORDINATE_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.FogCoord: pattern GL_FOG_COORDINATE_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.EXT.FogCoord: pattern GL_FOG_COORDINATE_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.EXT.FogCoord: pattern GL_FOG_COORDINATE_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.EXT.FogCoord: pattern GL_FOG_COORDINATE_EXT :: GLenum
+ Graphics.GL.EXT.FogCoord: pattern GL_FOG_COORDINATE_SOURCE_EXT :: GLenum
+ Graphics.GL.EXT.FogCoord: pattern GL_FRAGMENT_DEPTH_EXT :: GLenum
+ Graphics.GL.EXT.FourTwoTwoPixels: pattern GL_422_AVERAGE_EXT :: GLenum
+ Graphics.GL.EXT.FourTwoTwoPixels: pattern GL_422_EXT :: GLenum
+ Graphics.GL.EXT.FourTwoTwoPixels: pattern GL_422_REV_AVERAGE_EXT :: GLenum
+ Graphics.GL.EXT.FourTwoTwoPixels: pattern GL_422_REV_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferBlit: pattern GL_DRAW_FRAMEBUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferBlit: pattern GL_DRAW_FRAMEBUFFER_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferBlit: pattern GL_READ_FRAMEBUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferBlit: pattern GL_READ_FRAMEBUFFER_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferMultisample: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferMultisample: pattern GL_MAX_SAMPLES_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferMultisample: pattern GL_RENDERBUFFER_SAMPLES_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferMultisampleBlitScaled: pattern GL_SCALED_RESOLVE_FASTEST_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferMultisampleBlitScaled: pattern GL_SCALED_RESOLVE_NICEST_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT0_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT10_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT11_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT12_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT13_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT14_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT15_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT1_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT2_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT3_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT4_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT5_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT6_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT7_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT8_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_COLOR_ATTACHMENT9_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_DEPTH_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_COMPLETE_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_FRAMEBUFFER_UNSUPPORTED_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_INVALID_FRAMEBUFFER_OPERATION_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_MAX_COLOR_ATTACHMENTS_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_MAX_RENDERBUFFER_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_RENDERBUFFER_ALPHA_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_RENDERBUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_RENDERBUFFER_BLUE_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_RENDERBUFFER_DEPTH_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_RENDERBUFFER_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_RENDERBUFFER_GREEN_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_RENDERBUFFER_HEIGHT_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_RENDERBUFFER_INTERNAL_FORMAT_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_RENDERBUFFER_RED_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_RENDERBUFFER_STENCIL_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_RENDERBUFFER_WIDTH_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_STENCIL_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_STENCIL_INDEX16_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_STENCIL_INDEX1_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_STENCIL_INDEX4_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferObject: pattern GL_STENCIL_INDEX8_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferSRGB: pattern GL_FRAMEBUFFER_SRGB_CAPABLE_EXT :: GLenum
+ Graphics.GL.EXT.FramebufferSRGB: pattern GL_FRAMEBUFFER_SRGB_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_INT_SAMPLER_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_INT_SAMPLER_1D_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_INT_SAMPLER_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_INT_SAMPLER_2D_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_INT_SAMPLER_2D_RECT_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_INT_SAMPLER_3D_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_INT_SAMPLER_BUFFER_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_INT_SAMPLER_CUBE_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_MAX_PROGRAM_TEXEL_OFFSET_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_MIN_PROGRAM_TEXEL_OFFSET_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_SAMPLER_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_SAMPLER_1D_ARRAY_SHADOW_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_SAMPLER_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_SAMPLER_2D_ARRAY_SHADOW_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_SAMPLER_BUFFER_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_SAMPLER_CUBE_SHADOW_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_UNSIGNED_INT_SAMPLER_1D_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_UNSIGNED_INT_SAMPLER_2D_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_UNSIGNED_INT_SAMPLER_3D_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_UNSIGNED_INT_VEC2_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_UNSIGNED_INT_VEC3_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_UNSIGNED_INT_VEC4_EXT :: GLenum
+ Graphics.GL.EXT.GPUShader4: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_GEOMETRY_INPUT_TYPE_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_GEOMETRY_OUTPUT_TYPE_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_GEOMETRY_SHADER_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_GEOMETRY_VERTICES_OUT_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_LINES_ADJACENCY_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_LINE_STRIP_ADJACENCY_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_MAX_VARYING_COMPONENTS_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_MAX_VERTEX_VARYING_COMPONENTS_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_PROGRAM_POINT_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_TRIANGLES_ADJACENCY_EXT :: GLenum
+ Graphics.GL.EXT.GeometryShader4: pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT :: GLenum
+ Graphics.GL.EXT.Histogram: pattern GL_HISTOGRAM_ALPHA_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.Histogram: pattern GL_HISTOGRAM_BLUE_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.Histogram: pattern GL_HISTOGRAM_EXT :: GLenum
+ Graphics.GL.EXT.Histogram: pattern GL_HISTOGRAM_FORMAT_EXT :: GLenum
+ Graphics.GL.EXT.Histogram: pattern GL_HISTOGRAM_GREEN_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.Histogram: pattern GL_HISTOGRAM_LUMINANCE_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.Histogram: pattern GL_HISTOGRAM_RED_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.Histogram: pattern GL_HISTOGRAM_SINK_EXT :: GLenum
+ Graphics.GL.EXT.Histogram: pattern GL_HISTOGRAM_WIDTH_EXT :: GLenum
+ Graphics.GL.EXT.Histogram: pattern GL_MINMAX_EXT :: GLenum
+ Graphics.GL.EXT.Histogram: pattern GL_MINMAX_FORMAT_EXT :: GLenum
+ Graphics.GL.EXT.Histogram: pattern GL_MINMAX_SINK_EXT :: GLenum
+ Graphics.GL.EXT.Histogram: pattern GL_PROXY_HISTOGRAM_EXT :: GLenum
+ Graphics.GL.EXT.Histogram: pattern GL_TABLE_TOO_LARGE_EXT :: GLenum
+ Graphics.GL.EXT.IndexArrayFormats: pattern GL_IUI_N3F_V2F_EXT :: GLenum
+ Graphics.GL.EXT.IndexArrayFormats: pattern GL_IUI_N3F_V3F_EXT :: GLenum
+ Graphics.GL.EXT.IndexArrayFormats: pattern GL_IUI_V2F_EXT :: GLenum
+ Graphics.GL.EXT.IndexArrayFormats: pattern GL_IUI_V3F_EXT :: GLenum
+ Graphics.GL.EXT.IndexArrayFormats: pattern GL_T2F_IUI_N3F_V2F_EXT :: GLenum
+ Graphics.GL.EXT.IndexArrayFormats: pattern GL_T2F_IUI_N3F_V3F_EXT :: GLenum
+ Graphics.GL.EXT.IndexArrayFormats: pattern GL_T2F_IUI_V2F_EXT :: GLenum
+ Graphics.GL.EXT.IndexArrayFormats: pattern GL_T2F_IUI_V3F_EXT :: GLenum
+ Graphics.GL.EXT.IndexFunc: pattern GL_INDEX_TEST_EXT :: GLenum
+ Graphics.GL.EXT.IndexFunc: pattern GL_INDEX_TEST_FUNC_EXT :: GLenum
+ Graphics.GL.EXT.IndexFunc: pattern GL_INDEX_TEST_REF_EXT :: GLenum
+ Graphics.GL.EXT.IndexMaterial: pattern GL_INDEX_MATERIAL_EXT :: GLenum
+ Graphics.GL.EXT.IndexMaterial: pattern GL_INDEX_MATERIAL_FACE_EXT :: GLenum
+ Graphics.GL.EXT.IndexMaterial: pattern GL_INDEX_MATERIAL_PARAMETER_EXT :: GLenum
+ Graphics.GL.EXT.LightTexture: pattern GL_ATTENUATION_EXT :: GLenum
+ Graphics.GL.EXT.LightTexture: pattern GL_FRAGMENT_COLOR_EXT :: GLenum
+ Graphics.GL.EXT.LightTexture: pattern GL_FRAGMENT_DEPTH_EXT :: GLenum
+ Graphics.GL.EXT.LightTexture: pattern GL_FRAGMENT_MATERIAL_EXT :: GLenum
+ Graphics.GL.EXT.LightTexture: pattern GL_FRAGMENT_NORMAL_EXT :: GLenum
+ Graphics.GL.EXT.LightTexture: pattern GL_SHADOW_ATTENUATION_EXT :: GLenum
+ Graphics.GL.EXT.LightTexture: pattern GL_TEXTURE_APPLICATION_MODE_EXT :: GLenum
+ Graphics.GL.EXT.LightTexture: pattern GL_TEXTURE_LIGHT_EXT :: GLenum
+ Graphics.GL.EXT.LightTexture: pattern GL_TEXTURE_MATERIAL_FACE_EXT :: GLenum
+ Graphics.GL.EXT.LightTexture: pattern GL_TEXTURE_MATERIAL_PARAMETER_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObject: pattern GL_DEDICATED_MEMORY_OBJECT_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObject: pattern GL_DEVICE_UUID_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObject: pattern GL_DRIVER_UUID_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObject: pattern GL_LINEAR_TILING_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObject: pattern GL_NUM_DEVICE_UUIDS_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObject: pattern GL_NUM_TILING_TYPES_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObject: pattern GL_OPTIMAL_TILING_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObject: pattern GL_PROTECTED_MEMORY_OBJECT_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObject: pattern GL_TEXTURE_TILING_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObject: pattern GL_TILING_TYPES_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObject: pattern GL_UUID_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObjectFd: pattern GL_HANDLE_TYPE_OPAQUE_FD_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObjectWin32: pattern GL_DEVICE_LUID_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObjectWin32: pattern GL_DEVICE_NODE_MASK_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObjectWin32: pattern GL_HANDLE_TYPE_D3D11_IMAGE_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObjectWin32: pattern GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObjectWin32: pattern GL_HANDLE_TYPE_D3D12_RESOURCE_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObjectWin32: pattern GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObjectWin32: pattern GL_HANDLE_TYPE_OPAQUE_WIN32_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObjectWin32: pattern GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT :: GLenum
+ Graphics.GL.EXT.MemoryObjectWin32: pattern GL_LUID_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_1PASS_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_2PASS_0_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_2PASS_1_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_4PASS_0_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_4PASS_1_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_4PASS_2_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_4PASS_3_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_MULTISAMPLE_BIT_EXT :: GLbitfield
+ Graphics.GL.EXT.Multisample: pattern GL_MULTISAMPLE_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_SAMPLES_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_SAMPLE_ALPHA_TO_MASK_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_SAMPLE_ALPHA_TO_ONE_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_SAMPLE_BUFFERS_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_SAMPLE_MASK_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_SAMPLE_MASK_INVERT_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_SAMPLE_MASK_VALUE_EXT :: GLenum
+ Graphics.GL.EXT.Multisample: pattern GL_SAMPLE_PATTERN_EXT :: GLenum
+ Graphics.GL.EXT.PackedDepthStencil: pattern GL_DEPTH24_STENCIL8_EXT :: GLenum
+ Graphics.GL.EXT.PackedDepthStencil: pattern GL_DEPTH_STENCIL_EXT :: GLenum
+ Graphics.GL.EXT.PackedDepthStencil: pattern GL_TEXTURE_STENCIL_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.PackedDepthStencil: pattern GL_UNSIGNED_INT_24_8_EXT :: GLenum
+ Graphics.GL.EXT.PackedFloat: pattern GL_R11F_G11F_B10F_EXT :: GLenum
+ Graphics.GL.EXT.PackedFloat: pattern GL_RGBA_SIGNED_COMPONENTS_EXT :: GLenum
+ Graphics.GL.EXT.PackedFloat: pattern GL_UNSIGNED_INT_10F_11F_11F_REV_EXT :: GLenum
+ Graphics.GL.EXT.PackedPixels: pattern GL_UNSIGNED_BYTE_3_3_2_EXT :: GLenum
+ Graphics.GL.EXT.PackedPixels: pattern GL_UNSIGNED_INT_10_10_10_2_EXT :: GLenum
+ Graphics.GL.EXT.PackedPixels: pattern GL_UNSIGNED_INT_8_8_8_8_EXT :: GLenum
+ Graphics.GL.EXT.PackedPixels: pattern GL_UNSIGNED_SHORT_4_4_4_4_EXT :: GLenum
+ Graphics.GL.EXT.PackedPixels: pattern GL_UNSIGNED_SHORT_5_5_5_1_EXT :: GLenum
+ Graphics.GL.EXT.PalettedTexture: pattern GL_COLOR_INDEX12_EXT :: GLenum
+ Graphics.GL.EXT.PalettedTexture: pattern GL_COLOR_INDEX16_EXT :: GLenum
+ Graphics.GL.EXT.PalettedTexture: pattern GL_COLOR_INDEX1_EXT :: GLenum
+ Graphics.GL.EXT.PalettedTexture: pattern GL_COLOR_INDEX2_EXT :: GLenum
+ Graphics.GL.EXT.PalettedTexture: pattern GL_COLOR_INDEX4_EXT :: GLenum
+ Graphics.GL.EXT.PalettedTexture: pattern GL_COLOR_INDEX8_EXT :: GLenum
+ Graphics.GL.EXT.PalettedTexture: pattern GL_TEXTURE_INDEX_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.PixelBufferObject: pattern GL_PIXEL_PACK_BUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.EXT.PixelBufferObject: pattern GL_PIXEL_PACK_BUFFER_EXT :: GLenum
+ Graphics.GL.EXT.PixelBufferObject: pattern GL_PIXEL_UNPACK_BUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.EXT.PixelBufferObject: pattern GL_PIXEL_UNPACK_BUFFER_EXT :: GLenum
+ Graphics.GL.EXT.PixelTransform: pattern GL_AVERAGE_EXT :: GLenum
+ Graphics.GL.EXT.PixelTransform: pattern GL_CUBIC_EXT :: GLenum
+ Graphics.GL.EXT.PixelTransform: pattern GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT :: GLenum
+ Graphics.GL.EXT.PixelTransform: pattern GL_PIXEL_CUBIC_WEIGHT_EXT :: GLenum
+ Graphics.GL.EXT.PixelTransform: pattern GL_PIXEL_MAG_FILTER_EXT :: GLenum
+ Graphics.GL.EXT.PixelTransform: pattern GL_PIXEL_MIN_FILTER_EXT :: GLenum
+ Graphics.GL.EXT.PixelTransform: pattern GL_PIXEL_TRANSFORM_2D_EXT :: GLenum
+ Graphics.GL.EXT.PixelTransform: pattern GL_PIXEL_TRANSFORM_2D_MATRIX_EXT :: GLenum
+ Graphics.GL.EXT.PixelTransform: pattern GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT :: GLenum
+ Graphics.GL.EXT.PointParameters: pattern GL_DISTANCE_ATTENUATION_EXT :: GLenum
+ Graphics.GL.EXT.PointParameters: pattern GL_POINT_FADE_THRESHOLD_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.PointParameters: pattern GL_POINT_SIZE_MAX_EXT :: GLenum
+ Graphics.GL.EXT.PointParameters: pattern GL_POINT_SIZE_MIN_EXT :: GLenum
+ Graphics.GL.EXT.PolygonOffset: pattern GL_POLYGON_OFFSET_BIAS_EXT :: GLenum
+ Graphics.GL.EXT.PolygonOffset: pattern GL_POLYGON_OFFSET_EXT :: GLenum
+ Graphics.GL.EXT.PolygonOffset: pattern GL_POLYGON_OFFSET_FACTOR_EXT :: GLenum
+ Graphics.GL.EXT.PolygonOffsetClamp: pattern GL_POLYGON_OFFSET_CLAMP_EXT :: GLenum
+ Graphics.GL.EXT.ProvokingVertex: pattern GL_FIRST_VERTEX_CONVENTION_EXT :: GLenum
+ Graphics.GL.EXT.ProvokingVertex: pattern GL_LAST_VERTEX_CONVENTION_EXT :: GLenum
+ Graphics.GL.EXT.ProvokingVertex: pattern GL_PROVOKING_VERTEX_EXT :: GLenum
+ Graphics.GL.EXT.ProvokingVertex: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT :: GLenum
+ Graphics.GL.EXT.RasterMultisample: pattern GL_EFFECTIVE_RASTER_SAMPLES_EXT :: GLenum
+ Graphics.GL.EXT.RasterMultisample: pattern GL_MAX_RASTER_SAMPLES_EXT :: GLenum
+ Graphics.GL.EXT.RasterMultisample: pattern GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT :: GLenum
+ Graphics.GL.EXT.RasterMultisample: pattern GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT :: GLenum
+ Graphics.GL.EXT.RasterMultisample: pattern GL_RASTER_MULTISAMPLE_EXT :: GLenum
+ Graphics.GL.EXT.RasterMultisample: pattern GL_RASTER_SAMPLES_EXT :: GLenum
+ Graphics.GL.EXT.RescaleNormal: pattern GL_RESCALE_NORMAL_EXT :: GLenum
+ Graphics.GL.EXT.SecondaryColor: pattern GL_COLOR_SUM_EXT :: GLenum
+ Graphics.GL.EXT.SecondaryColor: pattern GL_CURRENT_SECONDARY_COLOR_EXT :: GLenum
+ Graphics.GL.EXT.SecondaryColor: pattern GL_SECONDARY_COLOR_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.SecondaryColor: pattern GL_SECONDARY_COLOR_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.EXT.SecondaryColor: pattern GL_SECONDARY_COLOR_ARRAY_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.SecondaryColor: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.EXT.SecondaryColor: pattern GL_SECONDARY_COLOR_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.EXT.Semaphore: pattern GL_DEVICE_UUID_EXT :: GLenum
+ Graphics.GL.EXT.Semaphore: pattern GL_DRIVER_UUID_EXT :: GLenum
+ Graphics.GL.EXT.Semaphore: pattern GL_LAYOUT_COLOR_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.EXT.Semaphore: pattern GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT :: GLenum
+ Graphics.GL.EXT.Semaphore: pattern GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.EXT.Semaphore: pattern GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.EXT.Semaphore: pattern GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT :: GLenum
+ Graphics.GL.EXT.Semaphore: pattern GL_LAYOUT_GENERAL_EXT :: GLenum
+ Graphics.GL.EXT.Semaphore: pattern GL_LAYOUT_SHADER_READ_ONLY_EXT :: GLenum
+ Graphics.GL.EXT.Semaphore: pattern GL_LAYOUT_TRANSFER_DST_EXT :: GLenum
+ Graphics.GL.EXT.Semaphore: pattern GL_LAYOUT_TRANSFER_SRC_EXT :: GLenum
+ Graphics.GL.EXT.Semaphore: pattern GL_NUM_DEVICE_UUIDS_EXT :: GLenum
+ Graphics.GL.EXT.Semaphore: pattern GL_UUID_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.SemaphoreFd: pattern GL_HANDLE_TYPE_OPAQUE_FD_EXT :: GLenum
+ Graphics.GL.EXT.SemaphoreWin32: pattern GL_D3D12_FENCE_VALUE_EXT :: GLenum
+ Graphics.GL.EXT.SemaphoreWin32: pattern GL_DEVICE_LUID_EXT :: GLenum
+ Graphics.GL.EXT.SemaphoreWin32: pattern GL_DEVICE_NODE_MASK_EXT :: GLenum
+ Graphics.GL.EXT.SemaphoreWin32: pattern GL_HANDLE_TYPE_D3D12_FENCE_EXT :: GLenum
+ Graphics.GL.EXT.SemaphoreWin32: pattern GL_HANDLE_TYPE_OPAQUE_WIN32_EXT :: GLenum
+ Graphics.GL.EXT.SemaphoreWin32: pattern GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT :: GLenum
+ Graphics.GL.EXT.SemaphoreWin32: pattern GL_LUID_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.SeparateShaderObjects: pattern GL_ACTIVE_PROGRAM_EXT :: GLenum
+ Graphics.GL.EXT.SeparateSpecularColor: pattern GL_LIGHT_MODEL_COLOR_CONTROL_EXT :: GLenum
+ Graphics.GL.EXT.SeparateSpecularColor: pattern GL_SEPARATE_SPECULAR_COLOR_EXT :: GLenum
+ Graphics.GL.EXT.SeparateSpecularColor: pattern GL_SINGLE_COLOR_EXT :: GLenum
+ Graphics.GL.EXT.ShaderFramebufferFetch: pattern GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT :: GLenum
+ Graphics.GL.EXT.ShaderFramebufferFetchNonCoherent: pattern GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_ALL_BARRIER_BITS_EXT :: GLbitfield
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_ATOMIC_COUNTER_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_BUFFER_UPDATE_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_COMMAND_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_ELEMENT_ARRAY_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_FRAMEBUFFER_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_1D_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_2D_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_2D_MULTISAMPLE_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_2D_RECT_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_3D_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_BINDING_ACCESS_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_BINDING_FORMAT_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_BINDING_LAYERED_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_BINDING_LAYER_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_BINDING_LEVEL_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_BINDING_NAME_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_BUFFER_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_CUBE_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_IMAGE_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_INT_IMAGE_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_INT_IMAGE_1D_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_INT_IMAGE_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_INT_IMAGE_2D_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_INT_IMAGE_2D_MULTISAMPLE_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_INT_IMAGE_2D_RECT_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_INT_IMAGE_3D_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_INT_IMAGE_BUFFER_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_INT_IMAGE_CUBE_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_MAX_IMAGE_SAMPLES_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_MAX_IMAGE_UNITS_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_PIXEL_BUFFER_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_TEXTURE_FETCH_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_TEXTURE_UPDATE_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_UNIFORM_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_1D_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_2D_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_3D_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_BUFFER_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_CUBE_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.ShaderImageLoadStore: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.EXT.SharedTexturePalette: pattern GL_SHARED_TEXTURE_PALETTE_EXT :: GLenum
+ Graphics.GL.EXT.StencilClearTag: pattern GL_STENCIL_CLEAR_TAG_VALUE_EXT :: GLenum
+ Graphics.GL.EXT.StencilClearTag: pattern GL_STENCIL_TAG_BITS_EXT :: GLenum
+ Graphics.GL.EXT.StencilTwoSide: pattern GL_ACTIVE_STENCIL_FACE_EXT :: GLenum
+ Graphics.GL.EXT.StencilTwoSide: pattern GL_STENCIL_TEST_TWO_SIDE_EXT :: GLenum
+ Graphics.GL.EXT.StencilWrap: pattern GL_DECR_WRAP_EXT :: GLenum
+ Graphics.GL.EXT.StencilWrap: pattern GL_INCR_WRAP_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_ALPHA12_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_ALPHA16_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_ALPHA4_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_ALPHA8_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_INTENSITY12_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_INTENSITY16_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_INTENSITY4_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_INTENSITY8_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_INTENSITY_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_LUMINANCE12_ALPHA12_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_LUMINANCE12_ALPHA4_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_LUMINANCE12_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_LUMINANCE16_ALPHA16_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_LUMINANCE16_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_LUMINANCE4_ALPHA4_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_LUMINANCE4_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_LUMINANCE6_ALPHA2_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_LUMINANCE8_ALPHA8_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_LUMINANCE8_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_PROXY_TEXTURE_1D_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_PROXY_TEXTURE_2D_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_REPLACE_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_RGB10_A2_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_RGB10_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_RGB12_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_RGB16_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_RGB2_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_RGB4_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_RGB5_A1_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_RGB5_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_RGB8_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_RGBA12_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_RGBA16_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_RGBA2_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_RGBA4_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_RGBA8_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_TEXTURE_ALPHA_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_TEXTURE_BLUE_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_TEXTURE_GREEN_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_TEXTURE_INTENSITY_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_TEXTURE_LUMINANCE_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_TEXTURE_RED_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.Texture: pattern GL_TEXTURE_TOO_LARGE_EXT :: GLenum
+ Graphics.GL.EXT.Texture3D: pattern GL_MAX_3D_TEXTURE_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.Texture3D: pattern GL_PACK_IMAGE_HEIGHT_EXT :: GLenum
+ Graphics.GL.EXT.Texture3D: pattern GL_PACK_SKIP_IMAGES_EXT :: GLenum
+ Graphics.GL.EXT.Texture3D: pattern GL_PROXY_TEXTURE_3D_EXT :: GLenum
+ Graphics.GL.EXT.Texture3D: pattern GL_TEXTURE_3D_EXT :: GLenum
+ Graphics.GL.EXT.Texture3D: pattern GL_TEXTURE_DEPTH_EXT :: GLenum
+ Graphics.GL.EXT.Texture3D: pattern GL_TEXTURE_WRAP_R_EXT :: GLenum
+ Graphics.GL.EXT.Texture3D: pattern GL_UNPACK_IMAGE_HEIGHT_EXT :: GLenum
+ Graphics.GL.EXT.Texture3D: pattern GL_UNPACK_SKIP_IMAGES_EXT :: GLenum
+ Graphics.GL.EXT.TextureArray: pattern GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT :: GLenum
+ Graphics.GL.EXT.TextureArray: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT :: GLenum
+ Graphics.GL.EXT.TextureArray: pattern GL_MAX_ARRAY_TEXTURE_LAYERS_EXT :: GLenum
+ Graphics.GL.EXT.TextureArray: pattern GL_PROXY_TEXTURE_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.TextureArray: pattern GL_PROXY_TEXTURE_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.TextureArray: pattern GL_TEXTURE_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.TextureArray: pattern GL_TEXTURE_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.TextureArray: pattern GL_TEXTURE_BINDING_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.TextureArray: pattern GL_TEXTURE_BINDING_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.TextureBufferObject: pattern GL_MAX_TEXTURE_BUFFER_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.TextureBufferObject: pattern GL_TEXTURE_BINDING_BUFFER_EXT :: GLenum
+ Graphics.GL.EXT.TextureBufferObject: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT :: GLenum
+ Graphics.GL.EXT.TextureBufferObject: pattern GL_TEXTURE_BUFFER_EXT :: GLenum
+ Graphics.GL.EXT.TextureBufferObject: pattern GL_TEXTURE_BUFFER_FORMAT_EXT :: GLenum
+ Graphics.GL.EXT.TextureCompressionLATC: pattern GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT :: GLenum
+ Graphics.GL.EXT.TextureCompressionLATC: pattern GL_COMPRESSED_LUMINANCE_LATC1_EXT :: GLenum
+ Graphics.GL.EXT.TextureCompressionLATC: pattern GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT :: GLenum
+ Graphics.GL.EXT.TextureCompressionLATC: pattern GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT :: GLenum
+ Graphics.GL.EXT.TextureCompressionRGTC: pattern GL_COMPRESSED_RED_GREEN_RGTC2_EXT :: GLenum
+ Graphics.GL.EXT.TextureCompressionRGTC: pattern GL_COMPRESSED_RED_RGTC1_EXT :: GLenum
+ Graphics.GL.EXT.TextureCompressionRGTC: pattern GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT :: GLenum
+ Graphics.GL.EXT.TextureCompressionRGTC: pattern GL_COMPRESSED_SIGNED_RED_RGTC1_EXT :: GLenum
+ Graphics.GL.EXT.TextureCompressionS3TC: pattern GL_COMPRESSED_RGBA_S3TC_DXT1_EXT :: GLenum
+ Graphics.GL.EXT.TextureCompressionS3TC: pattern GL_COMPRESSED_RGBA_S3TC_DXT3_EXT :: GLenum
+ Graphics.GL.EXT.TextureCompressionS3TC: pattern GL_COMPRESSED_RGBA_S3TC_DXT5_EXT :: GLenum
+ Graphics.GL.EXT.TextureCompressionS3TC: pattern GL_COMPRESSED_RGB_S3TC_DXT1_EXT :: GLenum
+ Graphics.GL.EXT.TextureCubeMap: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.TextureCubeMap: pattern GL_NORMAL_MAP_EXT :: GLenum
+ Graphics.GL.EXT.TextureCubeMap: pattern GL_PROXY_TEXTURE_CUBE_MAP_EXT :: GLenum
+ Graphics.GL.EXT.TextureCubeMap: pattern GL_REFLECTION_MAP_EXT :: GLenum
+ Graphics.GL.EXT.TextureCubeMap: pattern GL_TEXTURE_BINDING_CUBE_MAP_EXT :: GLenum
+ Graphics.GL.EXT.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_EXT :: GLenum
+ Graphics.GL.EXT.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT :: GLenum
+ Graphics.GL.EXT.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT :: GLenum
+ Graphics.GL.EXT.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT :: GLenum
+ Graphics.GL.EXT.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT :: GLenum
+ Graphics.GL.EXT.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT :: GLenum
+ Graphics.GL.EXT.TextureCubeMap: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_ADD_SIGNED_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_COMBINE_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_COMBINE_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_COMBINE_RGB_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_CONSTANT_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_INTERPOLATE_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_OPERAND0_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_OPERAND0_RGB_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_OPERAND1_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_OPERAND1_RGB_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_OPERAND2_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_OPERAND2_RGB_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_PREVIOUS_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_PRIMARY_COLOR_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_RGB_SCALE_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_SOURCE0_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_SOURCE0_RGB_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_SOURCE1_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_SOURCE1_RGB_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_SOURCE2_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvCombine: pattern GL_SOURCE2_RGB_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvDot3: pattern GL_DOT3_RGBA_EXT :: GLenum
+ Graphics.GL.EXT.TextureEnvDot3: pattern GL_DOT3_RGB_EXT :: GLenum
+ Graphics.GL.EXT.TextureFilterAnisotropic: pattern GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT :: GLenum
+ Graphics.GL.EXT.TextureFilterAnisotropic: pattern GL_TEXTURE_MAX_ANISOTROPY_EXT :: GLenum
+ Graphics.GL.EXT.TextureFilterMinmax: pattern GL_TEXTURE_REDUCTION_MODE_EXT :: GLenum
+ Graphics.GL.EXT.TextureFilterMinmax: pattern GL_WEIGHTED_AVERAGE_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_ALPHA16I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_ALPHA16UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_ALPHA32I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_ALPHA32UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_ALPHA8I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_ALPHA8UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_ALPHA_INTEGER_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_BGRA_INTEGER_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_BGR_INTEGER_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_BLUE_INTEGER_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_GREEN_INTEGER_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_INTENSITY16I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_INTENSITY16UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_INTENSITY32I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_INTENSITY32UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_INTENSITY8I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_INTENSITY8UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_LUMINANCE16I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_LUMINANCE16UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_LUMINANCE32I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_LUMINANCE32UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_LUMINANCE8I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_LUMINANCE8UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_LUMINANCE_ALPHA16I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_LUMINANCE_ALPHA16UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_LUMINANCE_ALPHA32I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_LUMINANCE_ALPHA32UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_LUMINANCE_ALPHA8I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_LUMINANCE_ALPHA8UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_LUMINANCE_ALPHA_INTEGER_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_LUMINANCE_INTEGER_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RED_INTEGER_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGB16I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGB16UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGB32I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGB32UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGB8I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGB8UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGBA16I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGBA16UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGBA32I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGBA32UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGBA8I_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGBA8UI_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGBA_INTEGER_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGBA_INTEGER_MODE_EXT :: GLenum
+ Graphics.GL.EXT.TextureInteger: pattern GL_RGB_INTEGER_EXT :: GLenum
+ Graphics.GL.EXT.TextureLODBias: pattern GL_MAX_TEXTURE_LOD_BIAS_EXT :: GLenum
+ Graphics.GL.EXT.TextureLODBias: pattern GL_TEXTURE_FILTER_CONTROL_EXT :: GLenum
+ Graphics.GL.EXT.TextureLODBias: pattern GL_TEXTURE_LOD_BIAS_EXT :: GLenum
+ Graphics.GL.EXT.TextureMirrorClamp: pattern GL_MIRROR_CLAMP_EXT :: GLenum
+ Graphics.GL.EXT.TextureMirrorClamp: pattern GL_MIRROR_CLAMP_TO_BORDER_EXT :: GLenum
+ Graphics.GL.EXT.TextureMirrorClamp: pattern GL_MIRROR_CLAMP_TO_EDGE_EXT :: GLenum
+ Graphics.GL.EXT.TextureObject: pattern GL_TEXTURE_1D_BINDING_EXT :: GLenum
+ Graphics.GL.EXT.TextureObject: pattern GL_TEXTURE_2D_BINDING_EXT :: GLenum
+ Graphics.GL.EXT.TextureObject: pattern GL_TEXTURE_3D_BINDING_EXT :: GLenum
+ Graphics.GL.EXT.TextureObject: pattern GL_TEXTURE_PRIORITY_EXT :: GLenum
+ Graphics.GL.EXT.TextureObject: pattern GL_TEXTURE_RESIDENT_EXT :: GLenum
+ Graphics.GL.EXT.TexturePerturbNormal: pattern GL_PERTURB_EXT :: GLenum
+ Graphics.GL.EXT.TexturePerturbNormal: pattern GL_TEXTURE_NORMAL_EXT :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_ALPHA16_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_ALPHA8_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_ALPHA_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_INTENSITY16_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_INTENSITY8_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_INTENSITY_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_LUMINANCE16_ALPHA16_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_LUMINANCE16_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_LUMINANCE8_ALPHA8_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_LUMINANCE8_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_LUMINANCE_ALPHA_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_LUMINANCE_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_RED_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_RGBA_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_RGB_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_RG_SNORM :: GLenum
+ Graphics.GL.EXT.TextureSNorm: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_COMPRESSED_SLUMINANCE_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_COMPRESSED_SLUMINANCE_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_COMPRESSED_SRGB_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_COMPRESSED_SRGB_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_COMPRESSED_SRGB_S3TC_DXT1_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_SLUMINANCE8_ALPHA8_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_SLUMINANCE8_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_SLUMINANCE_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_SLUMINANCE_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_SRGB8_ALPHA8_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_SRGB8_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_SRGB_ALPHA_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGB: pattern GL_SRGB_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGBDecode: pattern GL_DECODE_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGBDecode: pattern GL_SKIP_DECODE_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGBDecode: pattern GL_TEXTURE_SRGB_DECODE_EXT :: GLenum
+ Graphics.GL.EXT.TextureSRGBR8: pattern GL_SR8_EXT :: GLenum
+ Graphics.GL.EXT.TextureSharedExponent: pattern GL_RGB9_E5_EXT :: GLenum
+ Graphics.GL.EXT.TextureSharedExponent: pattern GL_TEXTURE_SHARED_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.TextureSharedExponent: pattern GL_UNSIGNED_INT_5_9_9_9_REV_EXT :: GLenum
+ Graphics.GL.EXT.TextureSwizzle: pattern GL_TEXTURE_SWIZZLE_A_EXT :: GLenum
+ Graphics.GL.EXT.TextureSwizzle: pattern GL_TEXTURE_SWIZZLE_B_EXT :: GLenum
+ Graphics.GL.EXT.TextureSwizzle: pattern GL_TEXTURE_SWIZZLE_G_EXT :: GLenum
+ Graphics.GL.EXT.TextureSwizzle: pattern GL_TEXTURE_SWIZZLE_RGBA_EXT :: GLenum
+ Graphics.GL.EXT.TextureSwizzle: pattern GL_TEXTURE_SWIZZLE_R_EXT :: GLenum
+ Graphics.GL.EXT.TimerQuery: pattern GL_TIME_ELAPSED_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_INTERLEAVED_ATTRIBS_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_PRIMITIVES_GENERATED_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_RASTERIZER_DISCARD_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_SEPARATE_ATTRIBS_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_BUFFER_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_VARYINGS_EXT :: GLenum
+ Graphics.GL.EXT.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_COLOR_ARRAY_COUNT_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_COLOR_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_COLOR_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_COLOR_ARRAY_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_COLOR_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_COLOR_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_EDGE_FLAG_ARRAY_COUNT_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_EDGE_FLAG_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_EDGE_FLAG_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_EDGE_FLAG_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_INDEX_ARRAY_COUNT_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_INDEX_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_INDEX_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_INDEX_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_INDEX_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_NORMAL_ARRAY_COUNT_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_NORMAL_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_NORMAL_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_NORMAL_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_NORMAL_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_TEXTURE_COORD_ARRAY_COUNT_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_TEXTURE_COORD_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_TEXTURE_COORD_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_TEXTURE_COORD_ARRAY_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_TEXTURE_COORD_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_TEXTURE_COORD_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_VERTEX_ARRAY_COUNT_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_VERTEX_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_VERTEX_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_VERTEX_ARRAY_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_VERTEX_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.EXT.VertexArray: pattern GL_VERTEX_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.EXT.VertexArrayBGRA: pattern GL_BGRA :: GLenum
+ Graphics.GL.EXT.VertexAttrib64Bit: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.EXT.VertexAttrib64Bit: pattern GL_DOUBLE_MAT2_EXT :: GLenum
+ Graphics.GL.EXT.VertexAttrib64Bit: pattern GL_DOUBLE_MAT2x3_EXT :: GLenum
+ Graphics.GL.EXT.VertexAttrib64Bit: pattern GL_DOUBLE_MAT2x4_EXT :: GLenum
+ Graphics.GL.EXT.VertexAttrib64Bit: pattern GL_DOUBLE_MAT3_EXT :: GLenum
+ Graphics.GL.EXT.VertexAttrib64Bit: pattern GL_DOUBLE_MAT3x2_EXT :: GLenum
+ Graphics.GL.EXT.VertexAttrib64Bit: pattern GL_DOUBLE_MAT3x4_EXT :: GLenum
+ Graphics.GL.EXT.VertexAttrib64Bit: pattern GL_DOUBLE_MAT4_EXT :: GLenum
+ Graphics.GL.EXT.VertexAttrib64Bit: pattern GL_DOUBLE_MAT4x2_EXT :: GLenum
+ Graphics.GL.EXT.VertexAttrib64Bit: pattern GL_DOUBLE_MAT4x3_EXT :: GLenum
+ Graphics.GL.EXT.VertexAttrib64Bit: pattern GL_DOUBLE_VEC2_EXT :: GLenum
+ Graphics.GL.EXT.VertexAttrib64Bit: pattern GL_DOUBLE_VEC3_EXT :: GLenum
+ Graphics.GL.EXT.VertexAttrib64Bit: pattern GL_DOUBLE_VEC4_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_CURRENT_VERTEX_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_FULL_RANGE_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_INVARIANT_DATATYPE_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_INVARIANT_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_INVARIANT_VALUE_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_LOCAL_CONSTANT_DATATYPE_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_LOCAL_CONSTANT_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_LOCAL_CONSTANT_VALUE_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_LOCAL_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_MATRIX_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_MAX_VERTEX_SHADER_INVARIANTS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_MAX_VERTEX_SHADER_LOCALS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_MAX_VERTEX_SHADER_VARIANTS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_MVP_MATRIX_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_NEGATIVE_ONE_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_NEGATIVE_W_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_NEGATIVE_X_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_NEGATIVE_Y_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_NEGATIVE_Z_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_NORMALIZED_RANGE_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_ONE_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_ADD_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_CLAMP_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_CROSS_PRODUCT_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_DOT3_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_DOT4_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_EXP_BASE_2_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_FLOOR_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_FRAC_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_INDEX_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_LOG_BASE_2_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_MADD_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_MAX_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_MIN_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_MOV_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_MULTIPLY_MATRIX_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_MUL_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_NEGATE_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_POWER_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_RECIP_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_RECIP_SQRT_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_ROUND_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_SET_GE_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_SET_LT_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OP_SUB_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_COLOR0_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_COLOR1_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_FOG_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD0_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD10_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD11_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD12_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD13_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD14_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD15_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD16_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD17_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD18_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD19_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD1_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD20_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD21_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD22_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD23_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD24_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD25_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD26_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD27_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD28_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD29_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD2_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD30_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD31_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD3_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD4_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD5_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD6_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD7_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD8_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_TEXTURE_COORD9_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_OUTPUT_VERTEX_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_SCALAR_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VARIANT_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VARIANT_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VARIANT_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VARIANT_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VARIANT_DATATYPE_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VARIANT_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VARIANT_VALUE_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VECTOR_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VERTEX_SHADER_BINDING_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VERTEX_SHADER_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VERTEX_SHADER_INVARIANTS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VERTEX_SHADER_LOCALS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VERTEX_SHADER_OPTIMIZED_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_VERTEX_SHADER_VARIANTS_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_W_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_X_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_Y_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_ZERO_EXT :: GLenum
+ Graphics.GL.EXT.VertexShader: pattern GL_Z_EXT :: GLenum
+ Graphics.GL.EXT.VertexWeighting: pattern GL_CURRENT_VERTEX_WEIGHT_EXT :: GLenum
+ Graphics.GL.EXT.VertexWeighting: pattern GL_MODELVIEW0_EXT :: GLenum
+ Graphics.GL.EXT.VertexWeighting: pattern GL_MODELVIEW0_MATRIX_EXT :: GLenum
+ Graphics.GL.EXT.VertexWeighting: pattern GL_MODELVIEW0_STACK_DEPTH_EXT :: GLenum
+ Graphics.GL.EXT.VertexWeighting: pattern GL_MODELVIEW1_EXT :: GLenum
+ Graphics.GL.EXT.VertexWeighting: pattern GL_MODELVIEW1_MATRIX_EXT :: GLenum
+ Graphics.GL.EXT.VertexWeighting: pattern GL_MODELVIEW1_STACK_DEPTH_EXT :: GLenum
+ Graphics.GL.EXT.VertexWeighting: pattern GL_VERTEX_WEIGHTING_EXT :: GLenum
+ Graphics.GL.EXT.VertexWeighting: pattern GL_VERTEX_WEIGHT_ARRAY_EXT :: GLenum
+ Graphics.GL.EXT.VertexWeighting: pattern GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.EXT.VertexWeighting: pattern GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT :: GLenum
+ Graphics.GL.EXT.VertexWeighting: pattern GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.EXT.VertexWeighting: pattern GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.EXT.WindowRectangles: pattern GL_EXCLUSIVE_EXT :: GLenum
+ Graphics.GL.EXT.WindowRectangles: pattern GL_INCLUSIVE_EXT :: GLenum
+ Graphics.GL.EXT.WindowRectangles: pattern GL_MAX_WINDOW_RECTANGLES_EXT :: GLenum
+ Graphics.GL.EXT.WindowRectangles: pattern GL_NUM_WINDOW_RECTANGLES_EXT :: GLenum
+ Graphics.GL.EXT.WindowRectangles: pattern GL_WINDOW_RECTANGLE_EXT :: GLenum
+ Graphics.GL.EXT.WindowRectangles: pattern GL_WINDOW_RECTANGLE_MODE_EXT :: GLenum
+ Graphics.GL.EXT.X11SyncObject: pattern GL_SYNC_X11_FENCE_EXT :: GLenum
+ Graphics.GL.HP.ConvolutionBorderModes: pattern GL_CONSTANT_BORDER_HP :: GLenum
+ Graphics.GL.HP.ConvolutionBorderModes: pattern GL_CONVOLUTION_BORDER_COLOR_HP :: GLenum
+ Graphics.GL.HP.ConvolutionBorderModes: pattern GL_IGNORE_BORDER_HP :: GLenum
+ Graphics.GL.HP.ConvolutionBorderModes: pattern GL_REPLICATE_BORDER_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_AVERAGE_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_CUBIC_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_IMAGE_CUBIC_WEIGHT_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_IMAGE_MAG_FILTER_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_IMAGE_MIN_FILTER_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_IMAGE_ROTATE_ANGLE_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_IMAGE_ROTATE_ORIGIN_X_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_IMAGE_ROTATE_ORIGIN_Y_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_IMAGE_SCALE_X_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_IMAGE_SCALE_Y_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_IMAGE_TRANSFORM_2D_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_IMAGE_TRANSLATE_X_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_IMAGE_TRANSLATE_Y_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP :: GLenum
+ Graphics.GL.HP.ImageTransform: pattern GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP :: GLenum
+ Graphics.GL.HP.OcclusionTest: pattern GL_OCCLUSION_TEST_HP :: GLenum
+ Graphics.GL.HP.OcclusionTest: pattern GL_OCCLUSION_TEST_RESULT_HP :: GLenum
+ Graphics.GL.HP.TextureLighting: pattern GL_TEXTURE_LIGHTING_MODE_HP :: GLenum
+ Graphics.GL.HP.TextureLighting: pattern GL_TEXTURE_POST_SPECULAR_HP :: GLenum
+ Graphics.GL.HP.TextureLighting: pattern GL_TEXTURE_PRE_SPECULAR_HP :: GLenum
+ Graphics.GL.IBM.CullVertex: pattern GL_CULL_VERTEX_IBM :: GLenum
+ Graphics.GL.IBM.RasterposClip: pattern GL_RASTER_POSITION_UNCLIPPED_IBM :: GLenum
+ Graphics.GL.IBM.StaticData: pattern GL_ALL_STATIC_DATA_IBM :: GLenum
+ Graphics.GL.IBM.StaticData: pattern GL_STATIC_VERTEX_ARRAY_IBM :: GLenum
+ Graphics.GL.IBM.TextureMirroredRepeat: pattern GL_MIRRORED_REPEAT_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_COLOR_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_COLOR_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_EDGE_FLAG_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_FOG_COORDINATE_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_INDEX_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_INDEX_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_NORMAL_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_NORMAL_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_SECONDARY_COLOR_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_TEXTURE_COORD_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_VERTEX_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.IBM.VertexArrayLists: pattern GL_VERTEX_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.INGR.ColorClamp: pattern GL_ALPHA_MAX_CLAMP_INGR :: GLenum
+ Graphics.GL.INGR.ColorClamp: pattern GL_ALPHA_MIN_CLAMP_INGR :: GLenum
+ Graphics.GL.INGR.ColorClamp: pattern GL_BLUE_MAX_CLAMP_INGR :: GLenum
+ Graphics.GL.INGR.ColorClamp: pattern GL_BLUE_MIN_CLAMP_INGR :: GLenum
+ Graphics.GL.INGR.ColorClamp: pattern GL_GREEN_MAX_CLAMP_INGR :: GLenum
+ Graphics.GL.INGR.ColorClamp: pattern GL_GREEN_MIN_CLAMP_INGR :: GLenum
+ Graphics.GL.INGR.ColorClamp: pattern GL_RED_MAX_CLAMP_INGR :: GLenum
+ Graphics.GL.INGR.ColorClamp: pattern GL_RED_MIN_CLAMP_INGR :: GLenum
+ Graphics.GL.INGR.InterlaceRead: pattern GL_INTERLACE_READ_INGR :: GLenum
+ Graphics.GL.INTEL.BlackholeRender: pattern GL_BLACKHOLE_RENDER_INTEL :: GLenum
+ Graphics.GL.INTEL.ConservativeRasterization: pattern GL_CONSERVATIVE_RASTERIZATION_INTEL :: GLenum
+ Graphics.GL.INTEL.MapTexture: pattern GL_LAYOUT_DEFAULT_INTEL :: GLenum
+ Graphics.GL.INTEL.MapTexture: pattern GL_LAYOUT_LINEAR_CPU_CACHED_INTEL :: GLenum
+ Graphics.GL.INTEL.MapTexture: pattern GL_LAYOUT_LINEAR_INTEL :: GLenum
+ Graphics.GL.INTEL.MapTexture: pattern GL_TEXTURE_MEMORY_LAYOUT_INTEL :: GLenum
+ Graphics.GL.INTEL.ParallelArrays: pattern GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum
+ Graphics.GL.INTEL.ParallelArrays: pattern GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum
+ Graphics.GL.INTEL.ParallelArrays: pattern GL_PARALLEL_ARRAYS_INTEL :: GLenum
+ Graphics.GL.INTEL.ParallelArrays: pattern GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum
+ Graphics.GL.INTEL.ParallelArrays: pattern GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_COUNTER_EVENT_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_COUNTER_RAW_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_DONOT_FLUSH_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_FLUSH_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_GLOBAL_CONTEXT_INTEL :: GLbitfield
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL :: GLenum
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_SINGLE_CONTEXT_INTEL :: GLbitfield
+ Graphics.GL.INTEL.PerformanceQuery: pattern GL_PERFQUERY_WAIT_INTEL :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_COLORBURN_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_COLORDODGE_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_DARKEN_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_DIFFERENCE_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_EXCLUSION_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_HARDLIGHT_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_HSL_COLOR_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_HSL_HUE_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_HSL_LUMINOSITY_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_HSL_SATURATION_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_LIGHTEN_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_MULTIPLY_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_OVERLAY_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_SCREEN_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvanced: pattern GL_SOFTLIGHT_KHR :: GLenum
+ Graphics.GL.KHR.BlendEquationAdvancedCoherent: pattern GL_BLEND_ADVANCED_COHERENT_KHR :: GLenum
+ Graphics.GL.KHR.ContextFlushControl: pattern GL_CONTEXT_RELEASE_BEHAVIOR :: GLenum
+ Graphics.GL.KHR.ContextFlushControl: pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: GLenum
+ Graphics.GL.KHR.ContextFlushControl: pattern GL_NONE :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_BUFFER :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_OUTPUT :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_SOURCE_API :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_DISPLAY_LIST :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_MAX_LABEL_LENGTH :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_PROGRAM :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_PROGRAM_PIPELINE :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_QUERY :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_SAMPLER :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_SHADER :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.KHR.DebugCompatibility: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_BUFFER :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_OUTPUT :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_SOURCE_API :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_MAX_LABEL_LENGTH :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_PROGRAM :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_PROGRAM_PIPELINE :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_QUERY :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_SAMPLER :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_SHADER :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.KHR.DebugCore: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.KHR.NoError: pattern GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR :: GLbitfield
+ Graphics.GL.KHR.ParallelShaderCompile: pattern GL_COMPLETION_STATUS_KHR :: GLenum
+ Graphics.GL.KHR.ParallelShaderCompile: pattern GL_MAX_SHADER_COMPILER_THREADS_KHR :: GLenum
+ Graphics.GL.KHR.Robustness: pattern GL_CONTEXT_LOST :: GLenum
+ Graphics.GL.KHR.Robustness: pattern GL_CONTEXT_ROBUST_ACCESS :: GLenum
+ Graphics.GL.KHR.Robustness: pattern GL_GUILTY_CONTEXT_RESET :: GLenum
+ Graphics.GL.KHR.Robustness: pattern GL_INNOCENT_CONTEXT_RESET :: GLenum
+ Graphics.GL.KHR.Robustness: pattern GL_LOSE_CONTEXT_ON_RESET :: GLenum
+ Graphics.GL.KHR.Robustness: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.KHR.Robustness: pattern GL_NO_RESET_NOTIFICATION :: GLenum
+ Graphics.GL.KHR.Robustness: pattern GL_RESET_NOTIFICATION_STRATEGY :: GLenum
+ Graphics.GL.KHR.Robustness: pattern GL_UNKNOWN_CONTEXT_RESET :: GLenum
+ Graphics.GL.KHR.ShaderSubgroup: pattern GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR :: GLbitfield
+ Graphics.GL.KHR.ShaderSubgroup: pattern GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR :: GLbitfield
+ Graphics.GL.KHR.ShaderSubgroup: pattern GL_SUBGROUP_FEATURE_BASIC_BIT_KHR :: GLbitfield
+ Graphics.GL.KHR.ShaderSubgroup: pattern GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR :: GLbitfield
+ Graphics.GL.KHR.ShaderSubgroup: pattern GL_SUBGROUP_FEATURE_QUAD_BIT_KHR :: GLbitfield
+ Graphics.GL.KHR.ShaderSubgroup: pattern GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR :: GLbitfield
+ Graphics.GL.KHR.ShaderSubgroup: pattern GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR :: GLbitfield
+ Graphics.GL.KHR.ShaderSubgroup: pattern GL_SUBGROUP_FEATURE_VOTE_BIT_KHR :: GLbitfield
+ Graphics.GL.KHR.ShaderSubgroup: pattern GL_SUBGROUP_QUAD_ALL_STAGES_KHR :: GLenum
+ Graphics.GL.KHR.ShaderSubgroup: pattern GL_SUBGROUP_SIZE_KHR :: GLenum
+ Graphics.GL.KHR.ShaderSubgroup: pattern GL_SUBGROUP_SUPPORTED_FEATURES_KHR :: GLenum
+ Graphics.GL.KHR.ShaderSubgroup: pattern GL_SUBGROUP_SUPPORTED_STAGES_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_RGBA_ASTC_10x10_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_RGBA_ASTC_10x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_RGBA_ASTC_10x6_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_RGBA_ASTC_10x8_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_RGBA_ASTC_12x10_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_RGBA_ASTC_12x12_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_RGBA_ASTC_4x4_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_RGBA_ASTC_5x4_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_RGBA_ASTC_5x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_RGBA_ASTC_6x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_RGBA_ASTC_6x6_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_RGBA_ASTC_8x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_RGBA_ASTC_8x6_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_RGBA_ASTC_8x8_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCHDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_RGBA_ASTC_10x10_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_RGBA_ASTC_10x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_RGBA_ASTC_10x6_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_RGBA_ASTC_10x8_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_RGBA_ASTC_12x10_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_RGBA_ASTC_12x12_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_RGBA_ASTC_4x4_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_RGBA_ASTC_5x4_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_RGBA_ASTC_5x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_RGBA_ASTC_6x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_RGBA_ASTC_6x6_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_RGBA_ASTC_8x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_RGBA_ASTC_8x6_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_RGBA_ASTC_8x8_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR :: GLenum
+ Graphics.GL.KHR.TextureCompressionASTCLDR: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR :: GLenum
+ Graphics.GL.MESA.FramebufferFlipY: pattern GL_FRAMEBUFFER_FLIP_Y_MESA :: GLenum
+ Graphics.GL.MESA.PackInvert: pattern GL_PACK_INVERT_MESA :: GLenum
+ Graphics.GL.MESA.ProgramBinaryFormats: pattern GL_PROGRAM_BINARY_FORMAT_MESA :: GLenum
+ Graphics.GL.MESA.TileRasterOrder: pattern GL_TILE_RASTER_ORDER_FIXED_MESA :: GLenum
+ Graphics.GL.MESA.TileRasterOrder: pattern GL_TILE_RASTER_ORDER_INCREASING_X_MESA :: GLenum
+ Graphics.GL.MESA.TileRasterOrder: pattern GL_TILE_RASTER_ORDER_INCREASING_Y_MESA :: GLenum
+ Graphics.GL.MESA.YCbCrTexture: pattern GL_UNSIGNED_SHORT_8_8_MESA :: GLenum
+ Graphics.GL.MESA.YCbCrTexture: pattern GL_UNSIGNED_SHORT_8_8_REV_MESA :: GLenum
+ Graphics.GL.MESA.YCbCrTexture: pattern GL_YCBCR_MESA :: GLenum
+ Graphics.GL.MESAX.TextureStack: pattern GL_PROXY_TEXTURE_1D_STACK_MESAX :: GLenum
+ Graphics.GL.MESAX.TextureStack: pattern GL_PROXY_TEXTURE_2D_STACK_MESAX :: GLenum
+ Graphics.GL.MESAX.TextureStack: pattern GL_TEXTURE_1D_STACK_BINDING_MESAX :: GLenum
+ Graphics.GL.MESAX.TextureStack: pattern GL_TEXTURE_1D_STACK_MESAX :: GLenum
+ Graphics.GL.MESAX.TextureStack: pattern GL_TEXTURE_2D_STACK_BINDING_MESAX :: GLenum
+ Graphics.GL.MESAX.TextureStack: pattern GL_TEXTURE_2D_STACK_MESAX :: GLenum
+ Graphics.GL.NV.AlphaToCoverageDitherControl: pattern GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV :: GLenum
+ Graphics.GL.NV.AlphaToCoverageDitherControl: pattern GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV :: GLenum
+ Graphics.GL.NV.AlphaToCoverageDitherControl: pattern GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV :: GLenum
+ Graphics.GL.NV.AlphaToCoverageDitherControl: pattern GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_BLEND_OVERLAP_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_BLEND_PREMULTIPLIED_SRC_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_BLUE_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_COLORBURN_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_COLORDODGE_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_CONJOINT_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_CONTRAST_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_DARKEN_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_DIFFERENCE_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_DISJOINT_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_DST_ATOP_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_DST_IN_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_DST_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_DST_OUT_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_DST_OVER_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_EXCLUSION_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_GREEN_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_HARDLIGHT_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_HARDMIX_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_HSL_COLOR_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_HSL_HUE_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_HSL_LUMINOSITY_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_HSL_SATURATION_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_INVERT :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_INVERT_OVG_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_INVERT_RGB_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_LIGHTEN_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_LINEARBURN_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_LINEARDODGE_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_LINEARLIGHT_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_MINUS_CLAMPED_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_MINUS_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_MULTIPLY_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_OVERLAY_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_PINLIGHT_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_PLUS_CLAMPED_ALPHA_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_PLUS_CLAMPED_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_PLUS_DARKER_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_PLUS_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_RED_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_SCREEN_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_SOFTLIGHT_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_SRC_ATOP_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_SRC_IN_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_SRC_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_SRC_OUT_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_SRC_OVER_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_UNCORRELATED_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_VIVIDLIGHT_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_XOR_NV :: GLenum
+ Graphics.GL.NV.BlendEquationAdvanced: pattern GL_ZERO :: GLenum
+ Graphics.GL.NV.BlendEquationAdvancedCoherent: pattern GL_BLEND_ADVANCED_COHERENT_NV :: GLenum
+ Graphics.GL.NV.BlendMinmaxFactor: pattern GL_FACTOR_MAX_AMD :: GLenum
+ Graphics.GL.NV.BlendMinmaxFactor: pattern GL_FACTOR_MIN_AMD :: GLenum
+ Graphics.GL.NV.ClipSpaceWScaling: pattern GL_VIEWPORT_POSITION_W_SCALE_NV :: GLenum
+ Graphics.GL.NV.ClipSpaceWScaling: pattern GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV :: GLenum
+ Graphics.GL.NV.ClipSpaceWScaling: pattern GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_ALPHA_REF_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_ATTRIBUTE_ADDRESS_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_BLEND_COLOR_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_DRAW_ARRAYS_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_DRAW_ARRAYS_STRIP_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_DRAW_ELEMENTS_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_DRAW_ELEMENTS_STRIP_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_ELEMENT_ADDRESS_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_FRONT_FACE_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_LINE_WIDTH_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_NOP_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_POLYGON_OFFSET_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_SCISSOR_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_STENCIL_REF_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_TERMINATE_SEQUENCE_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_UNIFORM_ADDRESS_COMMAND_NV :: GLenum
+ Graphics.GL.NV.CommandList: pattern GL_VIEWPORT_COMMAND_NV :: GLenum
+ Graphics.GL.NV.ComputeProgram5: pattern GL_COMPUTE_PROGRAM_NV :: GLenum
+ Graphics.GL.NV.ComputeProgram5: pattern GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.GL.NV.ConditionalRender: pattern GL_QUERY_BY_REGION_NO_WAIT_NV :: GLenum
+ Graphics.GL.NV.ConditionalRender: pattern GL_QUERY_BY_REGION_WAIT_NV :: GLenum
+ Graphics.GL.NV.ConditionalRender: pattern GL_QUERY_NO_WAIT_NV :: GLenum
+ Graphics.GL.NV.ConditionalRender: pattern GL_QUERY_WAIT_NV :: GLenum
+ Graphics.GL.NV.ConservativeRaster: pattern GL_CONSERVATIVE_RASTERIZATION_NV :: GLenum
+ Graphics.GL.NV.ConservativeRaster: pattern GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV :: GLenum
+ Graphics.GL.NV.ConservativeRaster: pattern GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV :: GLenum
+ Graphics.GL.NV.ConservativeRaster: pattern GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV :: GLenum
+ Graphics.GL.NV.ConservativeRasterDilate: pattern GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV :: GLenum
+ Graphics.GL.NV.ConservativeRasterDilate: pattern GL_CONSERVATIVE_RASTER_DILATE_NV :: GLenum
+ Graphics.GL.NV.ConservativeRasterDilate: pattern GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV :: GLenum
+ Graphics.GL.NV.ConservativeRasterPreSnap: pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV :: GLenum
+ Graphics.GL.NV.ConservativeRasterPreSnapTriangles: pattern GL_CONSERVATIVE_RASTER_MODE_NV :: GLenum
+ Graphics.GL.NV.ConservativeRasterPreSnapTriangles: pattern GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV :: GLenum
+ Graphics.GL.NV.ConservativeRasterPreSnapTriangles: pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV :: GLenum
+ Graphics.GL.NV.CopyDepthToColor: pattern GL_DEPTH_STENCIL_TO_BGRA_NV :: GLenum
+ Graphics.GL.NV.CopyDepthToColor: pattern GL_DEPTH_STENCIL_TO_RGBA_NV :: GLenum
+ Graphics.GL.NV.DeepTexture3D: pattern GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV :: GLenum
+ Graphics.GL.NV.DeepTexture3D: pattern GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV :: GLenum
+ Graphics.GL.NV.DepthBufferFloat: pattern GL_DEPTH32F_STENCIL8_NV :: GLenum
+ Graphics.GL.NV.DepthBufferFloat: pattern GL_DEPTH_BUFFER_FLOAT_MODE_NV :: GLenum
+ Graphics.GL.NV.DepthBufferFloat: pattern GL_DEPTH_COMPONENT32F_NV :: GLenum
+ Graphics.GL.NV.DepthBufferFloat: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV :: GLenum
+ Graphics.GL.NV.DepthClamp: pattern GL_DEPTH_CLAMP_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_2D_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_FRACTIONAL_TESSELLATION_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_TRIANGULAR_2D_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB0_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB10_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB11_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB12_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB13_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB14_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB15_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB1_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB2_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB3_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB4_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB5_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB6_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB7_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB8_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_EVAL_VERTEX_ATTRIB9_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_MAP_ATTRIB_U_ORDER_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_MAP_ATTRIB_V_ORDER_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_MAP_TESSELLATION_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_MAX_MAP_TESSELLATION_NV :: GLenum
+ Graphics.GL.NV.Evaluators: pattern GL_MAX_RATIONAL_EVAL_ORDER_NV :: GLenum
+ Graphics.GL.NV.ExplicitMultisample: pattern GL_INT_SAMPLER_RENDERBUFFER_NV :: GLenum
+ Graphics.GL.NV.ExplicitMultisample: pattern GL_MAX_SAMPLE_MASK_WORDS_NV :: GLenum
+ Graphics.GL.NV.ExplicitMultisample: pattern GL_SAMPLER_RENDERBUFFER_NV :: GLenum
+ Graphics.GL.NV.ExplicitMultisample: pattern GL_SAMPLE_MASK_NV :: GLenum
+ Graphics.GL.NV.ExplicitMultisample: pattern GL_SAMPLE_MASK_VALUE_NV :: GLenum
+ Graphics.GL.NV.ExplicitMultisample: pattern GL_SAMPLE_POSITION_NV :: GLenum
+ Graphics.GL.NV.ExplicitMultisample: pattern GL_TEXTURE_BINDING_RENDERBUFFER_NV :: GLenum
+ Graphics.GL.NV.ExplicitMultisample: pattern GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV :: GLenum
+ Graphics.GL.NV.ExplicitMultisample: pattern GL_TEXTURE_RENDERBUFFER_NV :: GLenum
+ Graphics.GL.NV.ExplicitMultisample: pattern GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV :: GLenum
+ Graphics.GL.NV.Fence: pattern GL_ALL_COMPLETED_NV :: GLenum
+ Graphics.GL.NV.Fence: pattern GL_FENCE_CONDITION_NV :: GLenum
+ Graphics.GL.NV.Fence: pattern GL_FENCE_STATUS_NV :: GLenum
+ Graphics.GL.NV.FillRectangle: pattern GL_FILL_RECTANGLE_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_FLOAT_CLEAR_COLOR_VALUE_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_FLOAT_R16_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_FLOAT_R32_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_FLOAT_RG16_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_FLOAT_RG32_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_FLOAT_RGB16_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_FLOAT_RGB32_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_FLOAT_RGBA16_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_FLOAT_RGBA32_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_FLOAT_RGBA_MODE_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_FLOAT_RGBA_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_FLOAT_RGB_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_FLOAT_RG_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_FLOAT_R_NV :: GLenum
+ Graphics.GL.NV.FloatBuffer: pattern GL_TEXTURE_FLOAT_COMPONENTS_NV :: GLenum
+ Graphics.GL.NV.FogDistance: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.NV.FogDistance: pattern GL_EYE_PLANE_ABSOLUTE_NV :: GLenum
+ Graphics.GL.NV.FogDistance: pattern GL_EYE_RADIAL_NV :: GLenum
+ Graphics.GL.NV.FogDistance: pattern GL_FOG_DISTANCE_MODE_NV :: GLenum
+ Graphics.GL.NV.FragmentCoverageToColor: pattern GL_FRAGMENT_COVERAGE_COLOR_NV :: GLenum
+ Graphics.GL.NV.FragmentCoverageToColor: pattern GL_FRAGMENT_COVERAGE_TO_COLOR_NV :: GLenum
+ Graphics.GL.NV.FragmentProgram: pattern GL_FRAGMENT_PROGRAM_BINDING_NV :: GLenum
+ Graphics.GL.NV.FragmentProgram: pattern GL_FRAGMENT_PROGRAM_NV :: GLenum
+ Graphics.GL.NV.FragmentProgram: pattern GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV :: GLenum
+ Graphics.GL.NV.FragmentProgram: pattern GL_MAX_TEXTURE_COORDS_NV :: GLenum
+ Graphics.GL.NV.FragmentProgram: pattern GL_MAX_TEXTURE_IMAGE_UNITS_NV :: GLenum
+ Graphics.GL.NV.FragmentProgram: pattern GL_PROGRAM_ERROR_STRING_NV :: GLenum
+ Graphics.GL.NV.FragmentProgram2: pattern GL_MAX_PROGRAM_CALL_DEPTH_NV :: GLenum
+ Graphics.GL.NV.FragmentProgram2: pattern GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV :: GLenum
+ Graphics.GL.NV.FragmentProgram2: pattern GL_MAX_PROGRAM_IF_DEPTH_NV :: GLenum
+ Graphics.GL.NV.FragmentProgram2: pattern GL_MAX_PROGRAM_LOOP_COUNT_NV :: GLenum
+ Graphics.GL.NV.FragmentProgram2: pattern GL_MAX_PROGRAM_LOOP_DEPTH_NV :: GLenum
+ Graphics.GL.NV.FramebufferMixedSamples: pattern GL_COLOR_SAMPLES_NV :: GLenum
+ Graphics.GL.NV.FramebufferMixedSamples: pattern GL_COVERAGE_MODULATION_NV :: GLenum
+ Graphics.GL.NV.FramebufferMixedSamples: pattern GL_COVERAGE_MODULATION_TABLE_NV :: GLenum
+ Graphics.GL.NV.FramebufferMixedSamples: pattern GL_COVERAGE_MODULATION_TABLE_SIZE_NV :: GLenum
+ Graphics.GL.NV.FramebufferMixedSamples: pattern GL_DEPTH_SAMPLES_NV :: GLenum
+ Graphics.GL.NV.FramebufferMixedSamples: pattern GL_EFFECTIVE_RASTER_SAMPLES_EXT :: GLenum
+ Graphics.GL.NV.FramebufferMixedSamples: pattern GL_MAX_RASTER_SAMPLES_EXT :: GLenum
+ Graphics.GL.NV.FramebufferMixedSamples: pattern GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV :: GLenum
+ Graphics.GL.NV.FramebufferMixedSamples: pattern GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV :: GLenum
+ Graphics.GL.NV.FramebufferMixedSamples: pattern GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT :: GLenum
+ Graphics.GL.NV.FramebufferMixedSamples: pattern GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT :: GLenum
+ Graphics.GL.NV.FramebufferMixedSamples: pattern GL_RASTER_MULTISAMPLE_EXT :: GLenum
+ Graphics.GL.NV.FramebufferMixedSamples: pattern GL_RASTER_SAMPLES_EXT :: GLenum
+ Graphics.GL.NV.FramebufferMixedSamples: pattern GL_STENCIL_SAMPLES_NV :: GLenum
+ Graphics.GL.NV.FramebufferMultisampleCoverage: pattern GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV :: GLenum
+ Graphics.GL.NV.FramebufferMultisampleCoverage: pattern GL_MULTISAMPLE_COVERAGE_MODES_NV :: GLenum
+ Graphics.GL.NV.FramebufferMultisampleCoverage: pattern GL_RENDERBUFFER_COLOR_SAMPLES_NV :: GLenum
+ Graphics.GL.NV.FramebufferMultisampleCoverage: pattern GL_RENDERBUFFER_COVERAGE_SAMPLES_NV :: GLenum
+ Graphics.GL.NV.GPUMulticast: pattern GL_MULTICAST_GPUS_NV :: GLenum
+ Graphics.GL.NV.GPUMulticast: pattern GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV :: GLenum
+ Graphics.GL.NV.GPUMulticast: pattern GL_PER_GPU_STORAGE_BIT_NV :: GLbitfield
+ Graphics.GL.NV.GPUMulticast: pattern GL_PER_GPU_STORAGE_NV :: GLenum
+ Graphics.GL.NV.GPUMulticast: pattern GL_RENDER_GPU_MASK_NV :: GLenum
+ Graphics.GL.NV.GPUProgram4: pattern GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV :: GLenum
+ Graphics.GL.NV.GPUProgram4: pattern GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV :: GLenum
+ Graphics.GL.NV.GPUProgram4: pattern GL_MAX_PROGRAM_GENERIC_RESULTS_NV :: GLenum
+ Graphics.GL.NV.GPUProgram4: pattern GL_MAX_PROGRAM_RESULT_COMPONENTS_NV :: GLenum
+ Graphics.GL.NV.GPUProgram4: pattern GL_MAX_PROGRAM_TEXEL_OFFSET_NV :: GLenum
+ Graphics.GL.NV.GPUProgram4: pattern GL_MIN_PROGRAM_TEXEL_OFFSET_NV :: GLenum
+ Graphics.GL.NV.GPUProgram4: pattern GL_PROGRAM_ATTRIB_COMPONENTS_NV :: GLenum
+ Graphics.GL.NV.GPUProgram4: pattern GL_PROGRAM_RESULT_COMPONENTS_NV :: GLenum
+ Graphics.GL.NV.GPUProgram5: pattern GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV :: GLenum
+ Graphics.GL.NV.GPUProgram5: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV :: GLenum
+ Graphics.GL.NV.GPUProgram5: pattern GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV :: GLenum
+ Graphics.GL.NV.GPUProgram5: pattern GL_MAX_PROGRAM_SUBROUTINE_NUM_NV :: GLenum
+ Graphics.GL.NV.GPUProgram5: pattern GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV :: GLenum
+ Graphics.GL.NV.GPUProgram5: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV :: GLenum
+ Graphics.GL.NV.GPUProgram5: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV :: GLenum
+ Graphics.GL.NV.GPUProgram5: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_FLOAT16_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_FLOAT16_VEC2_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_FLOAT16_VEC3_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_FLOAT16_VEC4_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_INT16_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_INT16_VEC2_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_INT16_VEC3_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_INT16_VEC4_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_INT64_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_INT64_VEC2_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_INT64_VEC3_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_INT64_VEC4_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_INT8_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_INT8_VEC2_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_INT8_VEC3_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_INT8_VEC4_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_PATCHES :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_UNSIGNED_INT16_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_UNSIGNED_INT16_VEC2_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_UNSIGNED_INT16_VEC3_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_UNSIGNED_INT16_VEC4_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_UNSIGNED_INT64_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_UNSIGNED_INT64_VEC2_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_UNSIGNED_INT64_VEC3_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_UNSIGNED_INT64_VEC4_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_UNSIGNED_INT8_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_UNSIGNED_INT8_VEC2_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_UNSIGNED_INT8_VEC3_NV :: GLenum
+ Graphics.GL.NV.GPUShader5: pattern GL_UNSIGNED_INT8_VEC4_NV :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_GEOMETRY_INPUT_TYPE_EXT :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_GEOMETRY_OUTPUT_TYPE_EXT :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_GEOMETRY_PROGRAM_NV :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_GEOMETRY_VERTICES_OUT_EXT :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_LINES_ADJACENCY_EXT :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_LINE_STRIP_ADJACENCY_EXT :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_MAX_PROGRAM_OUTPUT_VERTICES_NV :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_PROGRAM_POINT_SIZE_EXT :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_TRIANGLES_ADJACENCY_EXT :: GLenum
+ Graphics.GL.NV.GeometryProgram4: pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT :: GLenum
+ Graphics.GL.NV.HalfFloat: pattern GL_HALF_FLOAT_NV :: GLenum
+ Graphics.GL.NV.InternalformatSampleQuery: pattern GL_CONFORMANT_NV :: GLenum
+ Graphics.GL.NV.InternalformatSampleQuery: pattern GL_MULTISAMPLES_NV :: GLenum
+ Graphics.GL.NV.InternalformatSampleQuery: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.NV.InternalformatSampleQuery: pattern GL_SUPERSAMPLE_SCALE_X_NV :: GLenum
+ Graphics.GL.NV.InternalformatSampleQuery: pattern GL_SUPERSAMPLE_SCALE_Y_NV :: GLenum
+ Graphics.GL.NV.InternalformatSampleQuery: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.NV.InternalformatSampleQuery: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.NV.LightMaxExponent: pattern GL_MAX_SHININESS_NV :: GLenum
+ Graphics.GL.NV.LightMaxExponent: pattern GL_MAX_SPOT_EXPONENT_NV :: GLenum
+ Graphics.GL.NV.MemoryAttachment: pattern GL_ATTACHED_MEMORY_OBJECT_NV :: GLenum
+ Graphics.GL.NV.MemoryAttachment: pattern GL_ATTACHED_MEMORY_OFFSET_NV :: GLenum
+ Graphics.GL.NV.MemoryAttachment: pattern GL_DETACHED_BUFFERS_NV :: GLenum
+ Graphics.GL.NV.MemoryAttachment: pattern GL_DETACHED_MEMORY_INCARNATION_NV :: GLenum
+ Graphics.GL.NV.MemoryAttachment: pattern GL_DETACHED_TEXTURES_NV :: GLenum
+ Graphics.GL.NV.MemoryAttachment: pattern GL_MAX_DETACHED_BUFFERS_NV :: GLenum
+ Graphics.GL.NV.MemoryAttachment: pattern GL_MAX_DETACHED_TEXTURES_NV :: GLenum
+ Graphics.GL.NV.MemoryAttachment: pattern GL_MEMORY_ATTACHABLE_ALIGNMENT_NV :: GLenum
+ Graphics.GL.NV.MemoryAttachment: pattern GL_MEMORY_ATTACHABLE_NV :: GLenum
+ Graphics.GL.NV.MemoryAttachment: pattern GL_MEMORY_ATTACHABLE_SIZE_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_DRAW_MESH_TASKS_COUNT_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_MESH_ATOMIC_COUNTERS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_MESH_IMAGE_UNIFORMS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_MESH_OUTPUT_PRIMITIVES_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_MESH_OUTPUT_VERTICES_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_MESH_UNIFORM_BLOCKS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_MESH_UNIFORM_COMPONENTS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_MESH_VIEWS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_MESH_WORK_GROUP_SIZE_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_TASK_ATOMIC_COUNTERS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_TASK_IMAGE_UNIFORMS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_TASK_OUTPUT_COUNT_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_TASK_UNIFORM_BLOCKS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_TASK_UNIFORM_COMPONENTS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MAX_TASK_WORK_GROUP_SIZE_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MESH_OUTPUT_TYPE_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MESH_PRIMITIVES_OUT_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MESH_SHADER_BIT_NV :: GLbitfield
+ Graphics.GL.NV.MeshShader: pattern GL_MESH_SHADER_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MESH_SUBROUTINE_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MESH_SUBROUTINE_UNIFORM_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MESH_VERTICES_OUT_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_MESH_WORK_GROUP_SIZE_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_REFERENCED_BY_MESH_SHADER_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_REFERENCED_BY_TASK_SHADER_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_TASK_SHADER_BIT_NV :: GLbitfield
+ Graphics.GL.NV.MeshShader: pattern GL_TASK_SHADER_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_TASK_SUBROUTINE_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_TASK_SUBROUTINE_UNIFORM_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_TASK_WORK_GROUP_SIZE_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV :: GLenum
+ Graphics.GL.NV.MeshShader: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV :: GLenum
+ Graphics.GL.NV.MultisampleCoverage: pattern GL_COLOR_SAMPLES_NV :: GLenum
+ Graphics.GL.NV.MultisampleCoverage: pattern GL_SAMPLES_ARB :: GLenum
+ Graphics.GL.NV.MultisampleFilterHint: pattern GL_MULTISAMPLE_FILTER_HINT_NV :: GLenum
+ Graphics.GL.NV.OcclusionQuery: pattern GL_CURRENT_OCCLUSION_QUERY_ID_NV :: GLenum
+ Graphics.GL.NV.OcclusionQuery: pattern GL_PIXEL_COUNTER_BITS_NV :: GLenum
+ Graphics.GL.NV.OcclusionQuery: pattern GL_PIXEL_COUNT_AVAILABLE_NV :: GLenum
+ Graphics.GL.NV.OcclusionQuery: pattern GL_PIXEL_COUNT_NV :: GLenum
+ Graphics.GL.NV.PackedDepthStencil: pattern GL_DEPTH_STENCIL_NV :: GLenum
+ Graphics.GL.NV.PackedDepthStencil: pattern GL_UNSIGNED_INT_24_8_NV :: GLenum
+ Graphics.GL.NV.ParameterBufferObject: pattern GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.GL.NV.ParameterBufferObject: pattern GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.GL.NV.ParameterBufferObject: pattern GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV :: GLenum
+ Graphics.GL.NV.ParameterBufferObject: pattern GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV :: GLenum
+ Graphics.GL.NV.ParameterBufferObject: pattern GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_2_BYTES_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_3_BYTES_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_4_BYTES_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_ACCUM_ADJACENT_PAIRS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_ADJACENT_PAIRS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_AFFINE_2D_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_AFFINE_3D_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_BEVEL_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_BOLD_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_BOUNDING_BOX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_CIRCULAR_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_CIRCULAR_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_CIRCULAR_TANGENT_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_CLOSE_PATH_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_CONIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_CONSTANT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_CONVEX_HULL_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_COUNT_DOWN_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_COUNT_UP_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_DUP_FIRST_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_DUP_LAST_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_EYE_LINEAR_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FILE_NAME_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FIRST_TO_REST_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_ASCENDER_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_DESCENDER_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_GLYPHS_AVAILABLE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_HAS_KERNING_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_HEIGHT_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_NUM_GLYPH_INDICES_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_TARGET_UNAVAILABLE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_UNAVAILABLE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_UNDERLINE_POSITION_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_UNDERLINE_THICKNESS_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_UNINTELLIGIBLE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_UNITS_PER_EM_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_X_MAX_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_X_MIN_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_Y_MAX_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FONT_Y_MIN_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_FRAGMENT_INPUT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_GLYPH_HAS_KERNING_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_GLYPH_HEIGHT_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_GLYPH_VERTICAL_BEARING_X_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_GLYPH_WIDTH_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_HORIZONTAL_LINE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_ITALIC_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_LARGE_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_LARGE_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_LINE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_MITER_REVERT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_MITER_TRUNCATE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_MOVE_TO_CONTINUES_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_MOVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_MOVE_TO_RESETS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_OBJECT_LINEAR_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_CLIENT_LENGTH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_COMMAND_COUNT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_COMPUTED_LENGTH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_COORD_COUNT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_COVER_DEPTH_FUNC_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_DASH_ARRAY_COUNT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_DASH_CAPS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_DASH_OFFSET_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_DASH_OFFSET_RESET_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_END_CAPS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_ERROR_POSITION_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_FILL_BOUNDING_BOX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_FILL_COVER_MODE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_FILL_MASK_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_FILL_MODE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_FOG_GEN_MODE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_FORMAT_PS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_FORMAT_SVG_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_GEN_COEFF_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_GEN_COLOR_FORMAT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_GEN_COMPONENTS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_GEN_MODE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_INITIAL_DASH_CAP_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_INITIAL_END_CAP_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_JOIN_STYLE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_MITER_LIMIT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_MODELVIEW_MATRIX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_MODELVIEW_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_MODELVIEW_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_OBJECT_BOUNDING_BOX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_PROJECTION_MATRIX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_PROJECTION_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_PROJECTION_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_STENCIL_FUNC_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_STENCIL_REF_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_STENCIL_VALUE_MASK_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_STROKE_BOUNDING_BOX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_STROKE_COVER_MODE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_STROKE_MASK_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_STROKE_WIDTH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_TERMINAL_DASH_CAP_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_TERMINAL_END_CAP_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_PRIMARY_COLOR_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RECT_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_CONIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_HORIZONTAL_LINE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_LARGE_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_LARGE_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_LINE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_MOVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_RECT_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_ROUNDED_RECT2_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_ROUNDED_RECT4_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_ROUNDED_RECT8_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_ROUNDED_RECT_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_SMALL_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_SMALL_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RELATIVE_VERTICAL_LINE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_RESTART_PATH_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_ROUNDED_RECT2_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_ROUNDED_RECT4_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_ROUNDED_RECT8_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_ROUNDED_RECT_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_ROUND_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_SECONDARY_COLOR_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_SKIP_MISSING_GLYPH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_SMALL_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_SMALL_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_SQUARE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_STANDARD_FONT_FORMAT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_STANDARD_FONT_NAME_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_SYSTEM_FONT_NAME_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_TRANSLATE_2D_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_TRANSLATE_3D_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_TRANSLATE_X_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_TRANSLATE_Y_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_TRANSPOSE_AFFINE_2D_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_TRANSPOSE_AFFINE_3D_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_TRIANGULAR_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_USE_MISSING_GLYPH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_UTF16_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_UTF8_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCompatibility: pattern GL_VERTICAL_LINE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_ACCUM_ADJACENT_PAIRS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_ADJACENT_PAIRS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_AFFINE_2D_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_AFFINE_3D_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_BEVEL_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_BOLD_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_BOUNDING_BOX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_CIRCULAR_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_CIRCULAR_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_CIRCULAR_TANGENT_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_CLOSE_PATH_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_CONIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_CONVEX_HULL_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_COUNT_DOWN_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_COUNT_UP_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_DUP_FIRST_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_DUP_LAST_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FILE_NAME_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FIRST_TO_REST_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_ASCENDER_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_DESCENDER_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_GLYPHS_AVAILABLE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_HAS_KERNING_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_HEIGHT_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_NUM_GLYPH_INDICES_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_TARGET_UNAVAILABLE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_UNAVAILABLE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_UNDERLINE_POSITION_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_UNDERLINE_THICKNESS_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_UNINTELLIGIBLE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_UNITS_PER_EM_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_X_MAX_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_X_MIN_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_Y_MAX_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FONT_Y_MIN_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_FRAGMENT_INPUT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_GLYPH_HAS_KERNING_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_GLYPH_HEIGHT_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_GLYPH_VERTICAL_BEARING_X_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_GLYPH_WIDTH_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_HORIZONTAL_LINE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_ITALIC_BIT_NV :: GLbitfield
+ Graphics.GL.NV.PathRenderingCore: pattern GL_LARGE_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_LARGE_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_LINE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_MITER_REVERT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_MITER_TRUNCATE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_MOVE_TO_CONTINUES_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_MOVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_MOVE_TO_RESETS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_CLIENT_LENGTH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_COMMAND_COUNT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_COMPUTED_LENGTH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_COORD_COUNT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_COVER_DEPTH_FUNC_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_DASH_ARRAY_COUNT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_DASH_CAPS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_DASH_OFFSET_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_DASH_OFFSET_RESET_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_END_CAPS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_ERROR_POSITION_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_FILL_BOUNDING_BOX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_FILL_COVER_MODE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_FILL_MASK_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_FILL_MODE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_FORMAT_PS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_FORMAT_SVG_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_GEN_COEFF_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_GEN_COMPONENTS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_GEN_MODE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_INITIAL_DASH_CAP_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_INITIAL_END_CAP_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_JOIN_STYLE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_MITER_LIMIT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_MODELVIEW_MATRIX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_MODELVIEW_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_MODELVIEW_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_OBJECT_BOUNDING_BOX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_PROJECTION_MATRIX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_PROJECTION_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_PROJECTION_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_STENCIL_FUNC_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_STENCIL_REF_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_STENCIL_VALUE_MASK_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_STROKE_BOUNDING_BOX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_STROKE_COVER_MODE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_STROKE_MASK_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_STROKE_WIDTH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_TERMINAL_DASH_CAP_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_TERMINAL_END_CAP_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RECT_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_CONIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_HORIZONTAL_LINE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_LARGE_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_LARGE_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_LINE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_MOVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_RECT_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_ROUNDED_RECT2_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_ROUNDED_RECT4_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_ROUNDED_RECT8_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_ROUNDED_RECT_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_SMALL_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_SMALL_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RELATIVE_VERTICAL_LINE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_RESTART_PATH_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_ROUNDED_RECT2_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_ROUNDED_RECT4_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_ROUNDED_RECT8_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_ROUNDED_RECT_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_ROUND_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_SKIP_MISSING_GLYPH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_SMALL_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_SMALL_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingCore: pattern GL_SQUARE_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_STANDARD_FONT_FORMAT_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_STANDARD_FONT_NAME_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_SYSTEM_FONT_NAME_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_TRANSLATE_2D_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_TRANSLATE_3D_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_TRANSLATE_X_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_TRANSLATE_Y_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_TRANSPOSE_AFFINE_2D_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_TRANSPOSE_AFFINE_3D_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_TRIANGULAR_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_USE_MISSING_GLYPH_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_UTF16_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_UTF8_NV :: GLenum
+ Graphics.GL.NV.PathRenderingCore: pattern GL_VERTICAL_LINE_TO_NV :: GLubyte
+ Graphics.GL.NV.PathRenderingSharedEdge: pattern GL_SHARED_EDGE_NV :: GLubyte
+ Graphics.GL.NV.PixelDataRange: pattern GL_READ_PIXEL_DATA_RANGE_LENGTH_NV :: GLenum
+ Graphics.GL.NV.PixelDataRange: pattern GL_READ_PIXEL_DATA_RANGE_NV :: GLenum
+ Graphics.GL.NV.PixelDataRange: pattern GL_READ_PIXEL_DATA_RANGE_POINTER_NV :: GLenum
+ Graphics.GL.NV.PixelDataRange: pattern GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV :: GLenum
+ Graphics.GL.NV.PixelDataRange: pattern GL_WRITE_PIXEL_DATA_RANGE_NV :: GLenum
+ Graphics.GL.NV.PixelDataRange: pattern GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV :: GLenum
+ Graphics.GL.NV.PointSprite: pattern GL_COORD_REPLACE_NV :: GLenum
+ Graphics.GL.NV.PointSprite: pattern GL_POINT_SPRITE_NV :: GLenum
+ Graphics.GL.NV.PointSprite: pattern GL_POINT_SPRITE_R_MODE_NV :: GLenum
+ Graphics.GL.NV.PresentVideo: pattern GL_CURRENT_TIME_NV :: GLenum
+ Graphics.GL.NV.PresentVideo: pattern GL_FIELDS_NV :: GLenum
+ Graphics.GL.NV.PresentVideo: pattern GL_FRAME_NV :: GLenum
+ Graphics.GL.NV.PresentVideo: pattern GL_NUM_FILL_STREAMS_NV :: GLenum
+ Graphics.GL.NV.PresentVideo: pattern GL_PRESENT_DURATION_NV :: GLenum
+ Graphics.GL.NV.PresentVideo: pattern GL_PRESENT_TIME_NV :: GLenum
+ Graphics.GL.NV.PrimitiveRestart: pattern GL_PRIMITIVE_RESTART_INDEX_NV :: GLenum
+ Graphics.GL.NV.PrimitiveRestart: pattern GL_PRIMITIVE_RESTART_NV :: GLenum
+ Graphics.GL.NV.QueryResource: pattern GL_QUERY_RESOURCE_BUFFEROBJECT_NV :: GLenum
+ Graphics.GL.NV.QueryResource: pattern GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV :: GLenum
+ Graphics.GL.NV.QueryResource: pattern GL_QUERY_RESOURCE_RENDERBUFFER_NV :: GLenum
+ Graphics.GL.NV.QueryResource: pattern GL_QUERY_RESOURCE_SYS_RESERVED_NV :: GLenum
+ Graphics.GL.NV.QueryResource: pattern GL_QUERY_RESOURCE_TEXTURE_NV :: GLenum
+ Graphics.GL.NV.QueryResource: pattern GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_BIAS_BY_NEGATIVE_ONE_HALF_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COLOR_SUM_CLAMP_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER0_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER1_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER2_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER3_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER4_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER5_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER6_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER7_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER_AB_DOT_PRODUCT_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER_AB_OUTPUT_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER_BIAS_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER_CD_DOT_PRODUCT_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER_CD_OUTPUT_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER_COMPONENT_USAGE_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER_INPUT_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER_MAPPING_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER_MUX_SUM_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER_SCALE_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_COMBINER_SUM_OUTPUT_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_CONSTANT_COLOR0_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_CONSTANT_COLOR1_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_DISCARD_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_EXPAND_NEGATE_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_EXPAND_NORMAL_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_E_TIMES_F_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_FOG :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_HALF_BIAS_NEGATE_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_HALF_BIAS_NORMAL_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_MAX_GENERAL_COMBINERS_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_NONE :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_NUM_GENERAL_COMBINERS_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_PRIMARY_COLOR_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_REGISTER_COMBINERS_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_SCALE_BY_FOUR_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_SCALE_BY_ONE_HALF_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_SCALE_BY_TWO_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_SECONDARY_COLOR_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_SIGNED_IDENTITY_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_SIGNED_NEGATE_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_SPARE0_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_SPARE0_PLUS_SECONDARY_COLOR_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_SPARE1_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_TEXTURE0_ARB :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_TEXTURE1_ARB :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_UNSIGNED_IDENTITY_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_UNSIGNED_INVERT_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_VARIABLE_A_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_VARIABLE_B_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_VARIABLE_C_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_VARIABLE_D_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_VARIABLE_E_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_VARIABLE_F_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_VARIABLE_G_NV :: GLenum
+ Graphics.GL.NV.RegisterCombiners: pattern GL_ZERO :: GLenum
+ Graphics.GL.NV.RegisterCombiners2: pattern GL_PER_STAGE_CONSTANTS_NV :: GLenum
+ Graphics.GL.NV.RepresentativeFragmentTest: pattern GL_REPRESENTATIVE_FRAGMENT_TEST_NV :: GLenum
+ Graphics.GL.NV.RobustnessVideoMemoryPurge: pattern GL_PURGED_CONTEXT_RESET_NV :: GLenum
+ Graphics.GL.NV.SampleLocations: pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV :: GLenum
+ Graphics.GL.NV.SampleLocations: pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV :: GLenum
+ Graphics.GL.NV.SampleLocations: pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_NV :: GLenum
+ Graphics.GL.NV.SampleLocations: pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV :: GLenum
+ Graphics.GL.NV.SampleLocations: pattern GL_SAMPLE_LOCATION_NV :: GLenum
+ Graphics.GL.NV.SampleLocations: pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV :: GLenum
+ Graphics.GL.NV.SampleLocations: pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV :: GLenum
+ Graphics.GL.NV.SampleLocations: pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV :: GLenum
+ Graphics.GL.NV.ScissorExclusive: pattern GL_SCISSOR_BOX_EXCLUSIVE_NV :: GLenum
+ Graphics.GL.NV.ScissorExclusive: pattern GL_SCISSOR_TEST_EXCLUSIVE_NV :: GLenum
+ Graphics.GL.NV.ShaderBufferLoad: pattern GL_BUFFER_GPU_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.ShaderBufferLoad: pattern GL_GPU_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.ShaderBufferLoad: pattern GL_MAX_SHADER_BUFFER_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.ShaderBufferStore: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.NV.ShaderBufferStore: pattern GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV :: GLbitfield
+ Graphics.GL.NV.ShaderBufferStore: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.NV.ShaderSubgroupPartitioned: pattern GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV :: GLbitfield
+ Graphics.GL.NV.ShaderThreadGroup: pattern GL_SM_COUNT_NV :: GLenum
+ Graphics.GL.NV.ShaderThreadGroup: pattern GL_WARPS_PER_SM_NV :: GLenum
+ Graphics.GL.NV.ShaderThreadGroup: pattern GL_WARP_SIZE_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_MAX_COARSE_FRAGMENT_SAMPLES_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_IMAGE_BINDING_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_IMAGE_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_NO_INVOCATIONS_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV :: GLenum
+ Graphics.GL.NV.ShadingRateImage: pattern GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV :: GLenum
+ Graphics.GL.NV.TessellationProgram5: pattern GL_MAX_PROGRAM_PATCH_ATTRIBS_NV :: GLenum
+ Graphics.GL.NV.TessellationProgram5: pattern GL_TESS_CONTROL_PROGRAM_NV :: GLenum
+ Graphics.GL.NV.TessellationProgram5: pattern GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.GL.NV.TessellationProgram5: pattern GL_TESS_EVALUATION_PROGRAM_NV :: GLenum
+ Graphics.GL.NV.TessellationProgram5: pattern GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.GL.NV.TexgenEmboss: pattern GL_EMBOSS_CONSTANT_NV :: GLenum
+ Graphics.GL.NV.TexgenEmboss: pattern GL_EMBOSS_LIGHT_NV :: GLenum
+ Graphics.GL.NV.TexgenEmboss: pattern GL_EMBOSS_MAP_NV :: GLenum
+ Graphics.GL.NV.TexgenReflection: pattern GL_NORMAL_MAP_NV :: GLenum
+ Graphics.GL.NV.TexgenReflection: pattern GL_REFLECTION_MAP_NV :: GLenum
+ Graphics.GL.NV.TextureEnvCombine4: pattern GL_COMBINE4_NV :: GLenum
+ Graphics.GL.NV.TextureEnvCombine4: pattern GL_OPERAND3_ALPHA_NV :: GLenum
+ Graphics.GL.NV.TextureEnvCombine4: pattern GL_OPERAND3_RGB_NV :: GLenum
+ Graphics.GL.NV.TextureEnvCombine4: pattern GL_SOURCE3_ALPHA_NV :: GLenum
+ Graphics.GL.NV.TextureEnvCombine4: pattern GL_SOURCE3_RGB_NV :: GLenum
+ Graphics.GL.NV.TextureExpandNormal: pattern GL_TEXTURE_UNSIGNED_REMAP_MODE_NV :: GLenum
+ Graphics.GL.NV.TextureMultisample: pattern GL_TEXTURE_COLOR_SAMPLES_NV :: GLenum
+ Graphics.GL.NV.TextureMultisample: pattern GL_TEXTURE_COVERAGE_SAMPLES_NV :: GLenum
+ Graphics.GL.NV.TextureRectangle: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE_NV :: GLenum
+ Graphics.GL.NV.TextureRectangle: pattern GL_PROXY_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.GL.NV.TextureRectangle: pattern GL_TEXTURE_BINDING_RECTANGLE_NV :: GLenum
+ Graphics.GL.NV.TextureRectangle: pattern GL_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_CONST_EYE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_CULL_FRAGMENT_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_CULL_MODES_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DEPENDENT_AR_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DEPENDENT_GB_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DOT_PRODUCT_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DOT_PRODUCT_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DSDT8_MAG8_INTENSITY8_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DSDT8_MAG8_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DSDT8_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DSDT_MAG_INTENSITY_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DSDT_MAG_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DSDT_MAG_VIB_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DSDT_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DS_BIAS_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DS_SCALE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DT_BIAS_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_DT_SCALE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_HILO16_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_HILO_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_HI_BIAS_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_HI_SCALE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_LO_BIAS_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_LO_SCALE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_MAGNITUDE_BIAS_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_MAGNITUDE_SCALE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_OFFSET_TEXTURE_2D_BIAS_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_OFFSET_TEXTURE_2D_MATRIX_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_OFFSET_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_OFFSET_TEXTURE_2D_SCALE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_OFFSET_TEXTURE_BIAS_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_OFFSET_TEXTURE_MATRIX_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_OFFSET_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_OFFSET_TEXTURE_SCALE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_PASS_THROUGH_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_PREVIOUS_TEXTURE_INPUT_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SHADER_CONSISTENT_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SHADER_OPERATION_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_ALPHA8_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_ALPHA_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_HILO16_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_HILO_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_INTENSITY8_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_INTENSITY_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_LUMINANCE8_ALPHA8_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_LUMINANCE8_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_LUMINANCE_ALPHA_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_LUMINANCE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_RGB8_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_RGBA8_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_RGBA_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_RGB_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_SIGNED_RGB_UNSIGNED_ALPHA_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_TEXTURE_BORDER_VALUES_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_TEXTURE_DS_SIZE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_TEXTURE_DT_SIZE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_TEXTURE_HI_SIZE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_TEXTURE_LO_SIZE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_TEXTURE_MAG_SIZE_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_TEXTURE_SHADER_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_UNSIGNED_INT_8_8_S8_S8_REV_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_UNSIGNED_INT_S8_S8_8_8_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_VIBRANCE_BIAS_NV :: GLenum
+ Graphics.GL.NV.TextureShader: pattern GL_VIBRANCE_SCALE_NV :: GLenum
+ Graphics.GL.NV.TextureShader2: pattern GL_DOT_PRODUCT_TEXTURE_3D_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_DOT_PRODUCT_PASS_THROUGH_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_DOT_PRODUCT_TEXTURE_1D_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_FORCE_BLUE_TO_ONE_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_HILO8_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_OFFSET_HILO_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: GLenum
+ Graphics.GL.NV.TextureShader3: pattern GL_SIGNED_HILO8_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_ACTIVE_VARYINGS_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_ACTIVE_VARYING_MAX_LENGTH_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_BACK_PRIMARY_COLOR_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_BACK_SECONDARY_COLOR_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_CLIP_DISTANCE_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_GENERIC_ATTRIB_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_INTERLEAVED_ATTRIBS_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_LAYER_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_NEXT_BUFFER_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_PRIMITIVES_GENERATED_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_PRIMITIVE_ID_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_RASTERIZER_DISCARD_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_SEPARATE_ATTRIBS_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_SKIP_COMPONENTS1_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_SKIP_COMPONENTS2_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_SKIP_COMPONENTS3_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_SKIP_COMPONENTS4_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_TEXTURE_COORD_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_ATTRIBS_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_BUFFER_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_RECORD_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_TRANSFORM_FEEDBACK_VARYINGS_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback: pattern GL_VERTEX_ID_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback2: pattern GL_TRANSFORM_FEEDBACK_BINDING_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback2: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback2: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV :: GLenum
+ Graphics.GL.NV.TransformFeedback2: pattern GL_TRANSFORM_FEEDBACK_NV :: GLenum
+ Graphics.GL.NV.UniformBufferUnifiedMemory: pattern GL_UNIFORM_BUFFER_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.UniformBufferUnifiedMemory: pattern GL_UNIFORM_BUFFER_LENGTH_NV :: GLenum
+ Graphics.GL.NV.UniformBufferUnifiedMemory: pattern GL_UNIFORM_BUFFER_UNIFIED_NV :: GLenum
+ Graphics.GL.NV.VDPAUInterop: pattern GL_SURFACE_MAPPED_NV :: GLenum
+ Graphics.GL.NV.VDPAUInterop: pattern GL_SURFACE_REGISTERED_NV :: GLenum
+ Graphics.GL.NV.VDPAUInterop: pattern GL_SURFACE_STATE_NV :: GLenum
+ Graphics.GL.NV.VDPAUInterop: pattern GL_WRITE_DISCARD_NV :: GLenum
+ Graphics.GL.NV.VertexArrayRange: pattern GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV :: GLenum
+ Graphics.GL.NV.VertexArrayRange: pattern GL_VERTEX_ARRAY_RANGE_LENGTH_NV :: GLenum
+ Graphics.GL.NV.VertexArrayRange: pattern GL_VERTEX_ARRAY_RANGE_NV :: GLenum
+ Graphics.GL.NV.VertexArrayRange: pattern GL_VERTEX_ARRAY_RANGE_POINTER_NV :: GLenum
+ Graphics.GL.NV.VertexArrayRange: pattern GL_VERTEX_ARRAY_RANGE_VALID_NV :: GLenum
+ Graphics.GL.NV.VertexArrayRange2: pattern GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV :: GLenum
+ Graphics.GL.NV.VertexAttribInteger64Bit: pattern GL_INT64_NV :: GLenum
+ Graphics.GL.NV.VertexAttribInteger64Bit: pattern GL_UNSIGNED_INT64_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_COLOR_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_COLOR_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_DRAW_INDIRECT_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_DRAW_INDIRECT_LENGTH_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_DRAW_INDIRECT_UNIFIED_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_EDGE_FLAG_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_EDGE_FLAG_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_ELEMENT_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_ELEMENT_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_ELEMENT_ARRAY_UNIFIED_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_FOG_COORD_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_FOG_COORD_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_INDEX_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_INDEX_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_NORMAL_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_NORMAL_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_SECONDARY_COLOR_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_TEXTURE_COORD_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_TEXTURE_COORD_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_VERTEX_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_VERTEX_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.NV.VertexBufferUnifiedMemory: pattern GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_ATTRIB_ARRAY_POINTER_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_ATTRIB_ARRAY_SIZE_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_ATTRIB_ARRAY_STRIDE_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_ATTRIB_ARRAY_TYPE_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_CURRENT_ATTRIB_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_CURRENT_MATRIX_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_CURRENT_MATRIX_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_IDENTITY_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_INVERSE_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_INVERSE_TRANSPOSE_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB0_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB10_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB11_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB12_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB13_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB14_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB15_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB1_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB2_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB3_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB4_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB5_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB6_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB7_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB8_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP1_VERTEX_ATTRIB9_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB0_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB10_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB11_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB12_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB13_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB14_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB15_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB1_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB2_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB3_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB4_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB5_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB6_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB7_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB8_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAP2_VERTEX_ATTRIB9_4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MATRIX0_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MATRIX1_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MATRIX2_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MATRIX3_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MATRIX4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MATRIX5_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MATRIX6_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MATRIX7_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAX_TRACK_MATRICES_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_MODELVIEW_PROJECTION_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_PROGRAM_ERROR_POSITION_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_PROGRAM_LENGTH_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_PROGRAM_PARAMETER_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_PROGRAM_RESIDENT_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_PROGRAM_STRING_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_PROGRAM_TARGET_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_TRACK_MATRIX_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_TRACK_MATRIX_TRANSFORM_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_TRANSPOSE_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY0_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY10_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY11_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY12_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY13_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY14_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY15_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY1_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY2_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY3_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY4_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY5_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY6_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY7_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY8_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_ATTRIB_ARRAY9_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_PROGRAM_BINDING_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_PROGRAM_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_PROGRAM_POINT_SIZE_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_PROGRAM_TWO_SIDE_NV :: GLenum
+ Graphics.GL.NV.VertexProgram: pattern GL_VERTEX_STATE_PROGRAM_NV :: GLenum
+ Graphics.GL.NV.VertexProgram2Option: pattern GL_MAX_PROGRAM_CALL_DEPTH_NV :: GLenum
+ Graphics.GL.NV.VertexProgram2Option: pattern GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV :: GLenum
+ Graphics.GL.NV.VertexProgram3: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB :: GLenum
+ Graphics.GL.NV.VertexProgram4: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_FAILURE_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_FIELD_LOWER_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_FIELD_UPPER_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_LAST_VIDEO_CAPTURE_STATUS_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_NUM_VIDEO_CAPTURE_STREAMS_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_PARTIAL_SUCCESS_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_SUCCESS_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_VIDEO_BUFFER_BINDING_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_VIDEO_BUFFER_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_VIDEO_BUFFER_PITCH_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_VIDEO_CAPTURE_FRAME_WIDTH_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_VIDEO_COLOR_CONVERSION_MATRIX_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_VIDEO_COLOR_CONVERSION_MAX_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_VIDEO_COLOR_CONVERSION_MIN_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_VIDEO_COLOR_CONVERSION_OFFSET_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_YCBAYCR8A_4224_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_YCBYCR8_422_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_Z4Y12Z4CB12Z4CR12_444_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV :: GLenum
+ Graphics.GL.NV.VideoCapture: pattern GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV :: GLenum
+ Graphics.GL.NV.ViewportSwizzle: pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV :: GLenum
+ Graphics.GL.NV.ViewportSwizzle: pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV :: GLenum
+ Graphics.GL.NV.ViewportSwizzle: pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV :: GLenum
+ Graphics.GL.NV.ViewportSwizzle: pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV :: GLenum
+ Graphics.GL.NV.ViewportSwizzle: pattern GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV :: GLenum
+ Graphics.GL.NV.ViewportSwizzle: pattern GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV :: GLenum
+ Graphics.GL.NV.ViewportSwizzle: pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV :: GLenum
+ Graphics.GL.NV.ViewportSwizzle: pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV :: GLenum
+ Graphics.GL.NV.ViewportSwizzle: pattern GL_VIEWPORT_SWIZZLE_W_NV :: GLenum
+ Graphics.GL.NV.ViewportSwizzle: pattern GL_VIEWPORT_SWIZZLE_X_NV :: GLenum
+ Graphics.GL.NV.ViewportSwizzle: pattern GL_VIEWPORT_SWIZZLE_Y_NV :: GLenum
+ Graphics.GL.NV.ViewportSwizzle: pattern GL_VIEWPORT_SWIZZLE_Z_NV :: GLenum
+ Graphics.GL.NVX.GPUMemoryInfo: pattern GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX :: GLenum
+ Graphics.GL.NVX.GPUMemoryInfo: pattern GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX :: GLenum
+ Graphics.GL.NVX.GPUMemoryInfo: pattern GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX :: GLenum
+ Graphics.GL.NVX.GPUMemoryInfo: pattern GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX :: GLenum
+ Graphics.GL.NVX.GPUMemoryInfo: pattern GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX :: GLenum
+ Graphics.GL.NVX.GPUMulticast2: pattern GL_UPLOAD_GPU_MASK_NVX :: GLenum
+ Graphics.GL.NVX.LinkedGPUMulticast: pattern GL_LGPU_SEPARATE_STORAGE_BIT_NVX :: GLbitfield
+ Graphics.GL.NVX.LinkedGPUMulticast: pattern GL_MAX_LGPU_GPUS_NVX :: GLenum
+ Graphics.GL.OES.ByteCoordinates: pattern GL_BYTE :: GLenum
+ Graphics.GL.OES.CompressedPalettedTexture: pattern GL_PALETTE4_R5_G6_B5_OES :: GLenum
+ Graphics.GL.OES.CompressedPalettedTexture: pattern GL_PALETTE4_RGB5_A1_OES :: GLenum
+ Graphics.GL.OES.CompressedPalettedTexture: pattern GL_PALETTE4_RGB8_OES :: GLenum
+ Graphics.GL.OES.CompressedPalettedTexture: pattern GL_PALETTE4_RGBA4_OES :: GLenum
+ Graphics.GL.OES.CompressedPalettedTexture: pattern GL_PALETTE4_RGBA8_OES :: GLenum
+ Graphics.GL.OES.CompressedPalettedTexture: pattern GL_PALETTE8_R5_G6_B5_OES :: GLenum
+ Graphics.GL.OES.CompressedPalettedTexture: pattern GL_PALETTE8_RGB5_A1_OES :: GLenum
+ Graphics.GL.OES.CompressedPalettedTexture: pattern GL_PALETTE8_RGB8_OES :: GLenum
+ Graphics.GL.OES.CompressedPalettedTexture: pattern GL_PALETTE8_RGBA4_OES :: GLenum
+ Graphics.GL.OES.CompressedPalettedTexture: pattern GL_PALETTE8_RGBA8_OES :: GLenum
+ Graphics.GL.OES.FixedPoint: pattern GL_FIXED_OES :: GLenum
+ Graphics.GL.OES.ReadFormat: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES :: GLenum
+ Graphics.GL.OES.ReadFormat: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE_OES :: GLenum
+ Graphics.GL.OML.Interlace: pattern GL_INTERLACE_OML :: GLenum
+ Graphics.GL.OML.Interlace: pattern GL_INTERLACE_READ_OML :: GLenum
+ Graphics.GL.OML.Resample: pattern GL_PACK_RESAMPLE_OML :: GLenum
+ Graphics.GL.OML.Resample: pattern GL_RESAMPLE_AVERAGE_OML :: GLenum
+ Graphics.GL.OML.Resample: pattern GL_RESAMPLE_DECIMATE_OML :: GLenum
+ Graphics.GL.OML.Resample: pattern GL_RESAMPLE_REPLICATE_OML :: GLenum
+ Graphics.GL.OML.Resample: pattern GL_RESAMPLE_ZERO_FILL_OML :: GLenum
+ Graphics.GL.OML.Resample: pattern GL_UNPACK_RESAMPLE_OML :: GLenum
+ Graphics.GL.OML.Subsample: pattern GL_FORMAT_SUBSAMPLE_244_244_OML :: GLenum
+ Graphics.GL.OML.Subsample: pattern GL_FORMAT_SUBSAMPLE_24_24_OML :: GLenum
+ Graphics.GL.OVR.Multiview: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR :: GLenum
+ Graphics.GL.OVR.Multiview: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR :: GLenum
+ Graphics.GL.OVR.Multiview: pattern GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR :: GLenum
+ Graphics.GL.OVR.Multiview: pattern GL_MAX_VIEWS_OVR :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_ALLOW_DRAW_FRG_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_ALLOW_DRAW_MEM_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_ALLOW_DRAW_OBJ_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_ALLOW_DRAW_WIN_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_ALWAYS_FAST_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_ALWAYS_SOFT_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_BACK_NORMALS_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_CLIP_FAR_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_CLIP_NEAR_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_CONSERVE_MEMORY_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_FULL_STIPPLE_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_NATIVE_GRAPHICS_END_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_NATIVE_GRAPHICS_HANDLE_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_PREFER_DOUBLEBUFFER_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_RECLAIM_MEMORY_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_STRICT_DEPTHFUNC_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_STRICT_LIGHTING_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_STRICT_SCISSOR_HINT_PGI :: GLenum
+ Graphics.GL.PGI.MiscHints: pattern GL_WIDE_LINE_HINT_PGI :: GLenum
+ Graphics.GL.PGI.VertexHints: pattern GL_COLOR3_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_COLOR4_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_EDGEFLAG_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_INDEX_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_MATERIAL_SIDE_HINT_PGI :: GLenum
+ Graphics.GL.PGI.VertexHints: pattern GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_MAT_AMBIENT_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_MAT_COLOR_INDEXES_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_MAT_DIFFUSE_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_MAT_EMISSION_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_MAT_SHININESS_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_MAT_SPECULAR_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_MAX_VERTEX_HINT_PGI :: GLenum
+ Graphics.GL.PGI.VertexHints: pattern GL_NORMAL_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_TEXCOORD1_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_TEXCOORD2_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_TEXCOORD3_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_TEXCOORD4_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_VERTEX23_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_VERTEX4_BIT_PGI :: GLbitfield
+ Graphics.GL.PGI.VertexHints: pattern GL_VERTEX_CONSISTENT_HINT_PGI :: GLenum
+ Graphics.GL.PGI.VertexHints: pattern GL_VERTEX_DATA_HINT_PGI :: GLenum
+ Graphics.GL.REND.ScreenCoordinates: pattern GL_INVERTED_SCREEN_W_REND :: GLenum
+ Graphics.GL.REND.ScreenCoordinates: pattern GL_SCREEN_COORDINATES_REND :: GLenum
+ Graphics.GL.S3.S3TC: pattern GL_RGB4_S3TC :: GLenum
+ Graphics.GL.S3.S3TC: pattern GL_RGBA4_DXT5_S3TC :: GLenum
+ Graphics.GL.S3.S3TC: pattern GL_RGBA4_S3TC :: GLenum
+ Graphics.GL.S3.S3TC: pattern GL_RGBA_DXT5_S3TC :: GLenum
+ Graphics.GL.S3.S3TC: pattern GL_RGBA_S3TC :: GLenum
+ Graphics.GL.S3.S3TC: pattern GL_RGB_S3TC :: GLenum
+ Graphics.GL.SGI.ColorMatrix: pattern GL_COLOR_MATRIX_SGI :: GLenum
+ Graphics.GL.SGI.ColorMatrix: pattern GL_COLOR_MATRIX_STACK_DEPTH_SGI :: GLenum
+ Graphics.GL.SGI.ColorMatrix: pattern GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI :: GLenum
+ Graphics.GL.SGI.ColorMatrix: pattern GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI :: GLenum
+ Graphics.GL.SGI.ColorMatrix: pattern GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI :: GLenum
+ Graphics.GL.SGI.ColorMatrix: pattern GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI :: GLenum
+ Graphics.GL.SGI.ColorMatrix: pattern GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI :: GLenum
+ Graphics.GL.SGI.ColorMatrix: pattern GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI :: GLenum
+ Graphics.GL.SGI.ColorMatrix: pattern GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI :: GLenum
+ Graphics.GL.SGI.ColorMatrix: pattern GL_POST_COLOR_MATRIX_RED_BIAS_SGI :: GLenum
+ Graphics.GL.SGI.ColorMatrix: pattern GL_POST_COLOR_MATRIX_RED_SCALE_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_COLOR_TABLE_ALPHA_SIZE_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_COLOR_TABLE_BIAS_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_COLOR_TABLE_BLUE_SIZE_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_COLOR_TABLE_FORMAT_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_COLOR_TABLE_GREEN_SIZE_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_COLOR_TABLE_INTENSITY_SIZE_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_COLOR_TABLE_LUMINANCE_SIZE_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_COLOR_TABLE_RED_SIZE_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_COLOR_TABLE_SCALE_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_COLOR_TABLE_WIDTH_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_POST_CONVOLUTION_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_PROXY_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.SGI.ColorTable: pattern GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.SGI.TextureColorTable: pattern GL_PROXY_TEXTURE_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.SGI.TextureColorTable: pattern GL_TEXTURE_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.SGIS.DetailTexture: pattern GL_DETAIL_TEXTURE_2D_BINDING_SGIS :: GLenum
+ Graphics.GL.SGIS.DetailTexture: pattern GL_DETAIL_TEXTURE_2D_SGIS :: GLenum
+ Graphics.GL.SGIS.DetailTexture: pattern GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS :: GLenum
+ Graphics.GL.SGIS.DetailTexture: pattern GL_DETAIL_TEXTURE_LEVEL_SGIS :: GLenum
+ Graphics.GL.SGIS.DetailTexture: pattern GL_DETAIL_TEXTURE_MODE_SGIS :: GLenum
+ Graphics.GL.SGIS.DetailTexture: pattern GL_LINEAR_DETAIL_ALPHA_SGIS :: GLenum
+ Graphics.GL.SGIS.DetailTexture: pattern GL_LINEAR_DETAIL_COLOR_SGIS :: GLenum
+ Graphics.GL.SGIS.DetailTexture: pattern GL_LINEAR_DETAIL_SGIS :: GLenum
+ Graphics.GL.SGIS.FogFunction: pattern GL_FOG_FUNC_POINTS_SGIS :: GLenum
+ Graphics.GL.SGIS.FogFunction: pattern GL_FOG_FUNC_SGIS :: GLenum
+ Graphics.GL.SGIS.FogFunction: pattern GL_MAX_FOG_FUNC_POINTS_SGIS :: GLenum
+ Graphics.GL.SGIS.GenerateMipmap: pattern GL_GENERATE_MIPMAP_HINT_SGIS :: GLenum
+ Graphics.GL.SGIS.GenerateMipmap: pattern GL_GENERATE_MIPMAP_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_1PASS_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_2PASS_0_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_2PASS_1_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_4PASS_0_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_4PASS_1_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_4PASS_2_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_4PASS_3_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_MULTISAMPLE_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_SAMPLES_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_SAMPLE_ALPHA_TO_MASK_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_SAMPLE_ALPHA_TO_ONE_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_SAMPLE_BUFFERS_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_SAMPLE_MASK_INVERT_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_SAMPLE_MASK_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_SAMPLE_MASK_VALUE_SGIS :: GLenum
+ Graphics.GL.SGIS.Multisample: pattern GL_SAMPLE_PATTERN_SGIS :: GLenum
+ Graphics.GL.SGIS.PixelTexture: pattern GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS :: GLenum
+ Graphics.GL.SGIS.PixelTexture: pattern GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS :: GLenum
+ Graphics.GL.SGIS.PixelTexture: pattern GL_PIXEL_GROUP_COLOR_SGIS :: GLenum
+ Graphics.GL.SGIS.PixelTexture: pattern GL_PIXEL_TEXTURE_SGIS :: GLenum
+ Graphics.GL.SGIS.PointLineTexgen: pattern GL_EYE_DISTANCE_TO_LINE_SGIS :: GLenum
+ Graphics.GL.SGIS.PointLineTexgen: pattern GL_EYE_DISTANCE_TO_POINT_SGIS :: GLenum
+ Graphics.GL.SGIS.PointLineTexgen: pattern GL_EYE_LINE_SGIS :: GLenum
+ Graphics.GL.SGIS.PointLineTexgen: pattern GL_EYE_POINT_SGIS :: GLenum
+ Graphics.GL.SGIS.PointLineTexgen: pattern GL_OBJECT_DISTANCE_TO_LINE_SGIS :: GLenum
+ Graphics.GL.SGIS.PointLineTexgen: pattern GL_OBJECT_DISTANCE_TO_POINT_SGIS :: GLenum
+ Graphics.GL.SGIS.PointLineTexgen: pattern GL_OBJECT_LINE_SGIS :: GLenum
+ Graphics.GL.SGIS.PointLineTexgen: pattern GL_OBJECT_POINT_SGIS :: GLenum
+ Graphics.GL.SGIS.PointParameters: pattern GL_DISTANCE_ATTENUATION_SGIS :: GLenum
+ Graphics.GL.SGIS.PointParameters: pattern GL_POINT_FADE_THRESHOLD_SIZE_SGIS :: GLenum
+ Graphics.GL.SGIS.PointParameters: pattern GL_POINT_SIZE_MAX_SGIS :: GLenum
+ Graphics.GL.SGIS.PointParameters: pattern GL_POINT_SIZE_MIN_SGIS :: GLenum
+ Graphics.GL.SGIS.SharpenTexture: pattern GL_LINEAR_SHARPEN_ALPHA_SGIS :: GLenum
+ Graphics.GL.SGIS.SharpenTexture: pattern GL_LINEAR_SHARPEN_COLOR_SGIS :: GLenum
+ Graphics.GL.SGIS.SharpenTexture: pattern GL_LINEAR_SHARPEN_SGIS :: GLenum
+ Graphics.GL.SGIS.SharpenTexture: pattern GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS :: GLenum
+ Graphics.GL.SGIS.Texture4D: pattern GL_MAX_4D_TEXTURE_SIZE_SGIS :: GLenum
+ Graphics.GL.SGIS.Texture4D: pattern GL_PACK_IMAGE_DEPTH_SGIS :: GLenum
+ Graphics.GL.SGIS.Texture4D: pattern GL_PACK_SKIP_VOLUMES_SGIS :: GLenum
+ Graphics.GL.SGIS.Texture4D: pattern GL_PROXY_TEXTURE_4D_SGIS :: GLenum
+ Graphics.GL.SGIS.Texture4D: pattern GL_TEXTURE_4DSIZE_SGIS :: GLenum
+ Graphics.GL.SGIS.Texture4D: pattern GL_TEXTURE_4D_BINDING_SGIS :: GLenum
+ Graphics.GL.SGIS.Texture4D: pattern GL_TEXTURE_4D_SGIS :: GLenum
+ Graphics.GL.SGIS.Texture4D: pattern GL_TEXTURE_WRAP_Q_SGIS :: GLenum
+ Graphics.GL.SGIS.Texture4D: pattern GL_UNPACK_IMAGE_DEPTH_SGIS :: GLenum
+ Graphics.GL.SGIS.Texture4D: pattern GL_UNPACK_SKIP_VOLUMES_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureBorderClamp: pattern GL_CLAMP_TO_BORDER_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureColorMask: pattern GL_TEXTURE_COLOR_WRITEMASK_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureEdgeClamp: pattern GL_CLAMP_TO_EDGE_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureFilter4: pattern GL_FILTER4_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureFilter4: pattern GL_TEXTURE_FILTER4_SIZE_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureLOD: pattern GL_TEXTURE_BASE_LEVEL_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureLOD: pattern GL_TEXTURE_MAX_LEVEL_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureLOD: pattern GL_TEXTURE_MAX_LOD_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureLOD: pattern GL_TEXTURE_MIN_LOD_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_ALPHA12_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_ALPHA16_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_ALPHA4_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_ALPHA8_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_INTENSITY12_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_INTENSITY16_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_INTENSITY4_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_INTENSITY8_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_LUMINANCE12_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_LUMINANCE16_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_LUMINANCE4_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_LUMINANCE8_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_LUMINANCE_ALPHA4_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_LUMINANCE_ALPHA8_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_DUAL_TEXTURE_SELECT_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_QUAD_ALPHA4_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_QUAD_ALPHA8_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_QUAD_INTENSITY4_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_QUAD_INTENSITY8_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_QUAD_LUMINANCE4_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_QUAD_LUMINANCE8_SGIS :: GLenum
+ Graphics.GL.SGIS.TextureSelect: pattern GL_QUAD_TEXTURE_SELECT_SGIS :: GLenum
+ Graphics.GL.SGIX.Async: pattern GL_ASYNC_MARKER_SGIX :: GLenum
+ Graphics.GL.SGIX.AsyncHistogram: pattern GL_ASYNC_HISTOGRAM_SGIX :: GLenum
+ Graphics.GL.SGIX.AsyncHistogram: pattern GL_MAX_ASYNC_HISTOGRAM_SGIX :: GLenum
+ Graphics.GL.SGIX.AsyncPixel: pattern GL_ASYNC_DRAW_PIXELS_SGIX :: GLenum
+ Graphics.GL.SGIX.AsyncPixel: pattern GL_ASYNC_READ_PIXELS_SGIX :: GLenum
+ Graphics.GL.SGIX.AsyncPixel: pattern GL_ASYNC_TEX_IMAGE_SGIX :: GLenum
+ Graphics.GL.SGIX.AsyncPixel: pattern GL_MAX_ASYNC_DRAW_PIXELS_SGIX :: GLenum
+ Graphics.GL.SGIX.AsyncPixel: pattern GL_MAX_ASYNC_READ_PIXELS_SGIX :: GLenum
+ Graphics.GL.SGIX.AsyncPixel: pattern GL_MAX_ASYNC_TEX_IMAGE_SGIX :: GLenum
+ Graphics.GL.SGIX.BlendAlphaMinmax: pattern GL_ALPHA_MAX_SGIX :: GLenum
+ Graphics.GL.SGIX.BlendAlphaMinmax: pattern GL_ALPHA_MIN_SGIX :: GLenum
+ Graphics.GL.SGIX.CalligraphicFragment: pattern GL_CALLIGRAPHIC_FRAGMENT_SGIX :: GLenum
+ Graphics.GL.SGIX.Clipmap: pattern GL_LINEAR_CLIPMAP_LINEAR_SGIX :: GLenum
+ Graphics.GL.SGIX.Clipmap: pattern GL_LINEAR_CLIPMAP_NEAREST_SGIX :: GLenum
+ Graphics.GL.SGIX.Clipmap: pattern GL_MAX_CLIPMAP_DEPTH_SGIX :: GLenum
+ Graphics.GL.SGIX.Clipmap: pattern GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX :: GLenum
+ Graphics.GL.SGIX.Clipmap: pattern GL_NEAREST_CLIPMAP_LINEAR_SGIX :: GLenum
+ Graphics.GL.SGIX.Clipmap: pattern GL_NEAREST_CLIPMAP_NEAREST_SGIX :: GLenum
+ Graphics.GL.SGIX.Clipmap: pattern GL_TEXTURE_CLIPMAP_CENTER_SGIX :: GLenum
+ Graphics.GL.SGIX.Clipmap: pattern GL_TEXTURE_CLIPMAP_DEPTH_SGIX :: GLenum
+ Graphics.GL.SGIX.Clipmap: pattern GL_TEXTURE_CLIPMAP_FRAME_SGIX :: GLenum
+ Graphics.GL.SGIX.Clipmap: pattern GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX :: GLenum
+ Graphics.GL.SGIX.Clipmap: pattern GL_TEXTURE_CLIPMAP_OFFSET_SGIX :: GLenum
+ Graphics.GL.SGIX.Clipmap: pattern GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX :: GLenum
+ Graphics.GL.SGIX.ConvolutionAccuracy: pattern GL_CONVOLUTION_HINT_SGIX :: GLenum
+ Graphics.GL.SGIX.DepthTexture: pattern GL_DEPTH_COMPONENT16_SGIX :: GLenum
+ Graphics.GL.SGIX.DepthTexture: pattern GL_DEPTH_COMPONENT24_SGIX :: GLenum
+ Graphics.GL.SGIX.DepthTexture: pattern GL_DEPTH_COMPONENT32_SGIX :: GLenum
+ Graphics.GL.SGIX.FogOffset: pattern GL_FOG_OFFSET_SGIX :: GLenum
+ Graphics.GL.SGIX.FogOffset: pattern GL_FOG_OFFSET_VALUE_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_CURRENT_RASTER_NORMAL_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_COLOR_MATERIAL_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_LIGHT0_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_LIGHT1_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_LIGHT2_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_LIGHT3_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_LIGHT4_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_LIGHT5_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_LIGHT6_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_LIGHT7_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_LIGHTING_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_LIGHT_ENV_MODE_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_MAX_ACTIVE_LIGHTS_SGIX :: GLenum
+ Graphics.GL.SGIX.FragmentLighting: pattern GL_MAX_FRAGMENT_LIGHTS_SGIX :: GLenum
+ Graphics.GL.SGIX.Framezoom: pattern GL_FRAMEZOOM_FACTOR_SGIX :: GLenum
+ Graphics.GL.SGIX.Framezoom: pattern GL_FRAMEZOOM_SGIX :: GLenum
+ Graphics.GL.SGIX.Framezoom: pattern GL_MAX_FRAMEZOOM_FACTOR_SGIX :: GLenum
+ Graphics.GL.SGIX.Instruments: pattern GL_INSTRUMENT_BUFFER_POINTER_SGIX :: GLenum
+ Graphics.GL.SGIX.Instruments: pattern GL_INSTRUMENT_MEASUREMENTS_SGIX :: GLenum
+ Graphics.GL.SGIX.Interlace: pattern GL_INTERLACE_SGIX :: GLenum
+ Graphics.GL.SGIX.IrInstrument1: pattern GL_IR_INSTRUMENT1_SGIX :: GLenum
+ Graphics.GL.SGIX.ListPriority: pattern GL_LIST_PRIORITY_SGIX :: GLenum
+ Graphics.GL.SGIX.PixelTexture: pattern GL_PIXEL_TEX_GEN_MODE_SGIX :: GLenum
+ Graphics.GL.SGIX.PixelTexture: pattern GL_PIXEL_TEX_GEN_SGIX :: GLenum
+ Graphics.GL.SGIX.PixelTiles: pattern GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX :: GLenum
+ Graphics.GL.SGIX.PixelTiles: pattern GL_PIXEL_TILE_CACHE_INCREMENT_SGIX :: GLenum
+ Graphics.GL.SGIX.PixelTiles: pattern GL_PIXEL_TILE_CACHE_SIZE_SGIX :: GLenum
+ Graphics.GL.SGIX.PixelTiles: pattern GL_PIXEL_TILE_GRID_DEPTH_SGIX :: GLenum
+ Graphics.GL.SGIX.PixelTiles: pattern GL_PIXEL_TILE_GRID_HEIGHT_SGIX :: GLenum
+ Graphics.GL.SGIX.PixelTiles: pattern GL_PIXEL_TILE_GRID_WIDTH_SGIX :: GLenum
+ Graphics.GL.SGIX.PixelTiles: pattern GL_PIXEL_TILE_HEIGHT_SGIX :: GLenum
+ Graphics.GL.SGIX.PixelTiles: pattern GL_PIXEL_TILE_WIDTH_SGIX :: GLenum
+ Graphics.GL.SGIX.PolynomialFFD: pattern GL_DEFORMATIONS_MASK_SGIX :: GLenum
+ Graphics.GL.SGIX.PolynomialFFD: pattern GL_GEOMETRY_DEFORMATION_BIT_SGIX :: GLbitfield
+ Graphics.GL.SGIX.PolynomialFFD: pattern GL_GEOMETRY_DEFORMATION_SGIX :: GLenum
+ Graphics.GL.SGIX.PolynomialFFD: pattern GL_MAX_DEFORMATION_ORDER_SGIX :: GLenum
+ Graphics.GL.SGIX.PolynomialFFD: pattern GL_TEXTURE_DEFORMATION_BIT_SGIX :: GLbitfield
+ Graphics.GL.SGIX.PolynomialFFD: pattern GL_TEXTURE_DEFORMATION_SGIX :: GLenum
+ Graphics.GL.SGIX.ReferencePlane: pattern GL_REFERENCE_PLANE_EQUATION_SGIX :: GLenum
+ Graphics.GL.SGIX.ReferencePlane: pattern GL_REFERENCE_PLANE_SGIX :: GLenum
+ Graphics.GL.SGIX.Resample: pattern GL_PACK_RESAMPLE_SGIX :: GLenum
+ Graphics.GL.SGIX.Resample: pattern GL_RESAMPLE_DECIMATE_SGIX :: GLenum
+ Graphics.GL.SGIX.Resample: pattern GL_RESAMPLE_REPLICATE_SGIX :: GLenum
+ Graphics.GL.SGIX.Resample: pattern GL_RESAMPLE_ZERO_FILL_SGIX :: GLenum
+ Graphics.GL.SGIX.Resample: pattern GL_UNPACK_RESAMPLE_SGIX :: GLenum
+ Graphics.GL.SGIX.ScalebiasHint: pattern GL_SCALEBIAS_HINT_SGIX :: GLenum
+ Graphics.GL.SGIX.Shadow: pattern GL_TEXTURE_COMPARE_OPERATOR_SGIX :: GLenum
+ Graphics.GL.SGIX.Shadow: pattern GL_TEXTURE_COMPARE_SGIX :: GLenum
+ Graphics.GL.SGIX.Shadow: pattern GL_TEXTURE_GEQUAL_R_SGIX :: GLenum
+ Graphics.GL.SGIX.Shadow: pattern GL_TEXTURE_LEQUAL_R_SGIX :: GLenum
+ Graphics.GL.SGIX.ShadowAmbient: pattern GL_SHADOW_AMBIENT_SGIX :: GLenum
+ Graphics.GL.SGIX.Sprite: pattern GL_SPRITE_AXIAL_SGIX :: GLenum
+ Graphics.GL.SGIX.Sprite: pattern GL_SPRITE_AXIS_SGIX :: GLenum
+ Graphics.GL.SGIX.Sprite: pattern GL_SPRITE_EYE_ALIGNED_SGIX :: GLenum
+ Graphics.GL.SGIX.Sprite: pattern GL_SPRITE_MODE_SGIX :: GLenum
+ Graphics.GL.SGIX.Sprite: pattern GL_SPRITE_OBJECT_ALIGNED_SGIX :: GLenum
+ Graphics.GL.SGIX.Sprite: pattern GL_SPRITE_SGIX :: GLenum
+ Graphics.GL.SGIX.Sprite: pattern GL_SPRITE_TRANSLATION_SGIX :: GLenum
+ Graphics.GL.SGIX.Subsample: pattern GL_PACK_SUBSAMPLE_RATE_SGIX :: GLenum
+ Graphics.GL.SGIX.Subsample: pattern GL_PIXEL_SUBSAMPLE_2424_SGIX :: GLenum
+ Graphics.GL.SGIX.Subsample: pattern GL_PIXEL_SUBSAMPLE_4242_SGIX :: GLenum
+ Graphics.GL.SGIX.Subsample: pattern GL_PIXEL_SUBSAMPLE_4444_SGIX :: GLenum
+ Graphics.GL.SGIX.Subsample: pattern GL_UNPACK_SUBSAMPLE_RATE_SGIX :: GLenum
+ Graphics.GL.SGIX.TextureAddEnv: pattern GL_TEXTURE_ENV_BIAS_SGIX :: GLenum
+ Graphics.GL.SGIX.TextureCoordinateClamp: pattern GL_TEXTURE_MAX_CLAMP_R_SGIX :: GLenum
+ Graphics.GL.SGIX.TextureCoordinateClamp: pattern GL_TEXTURE_MAX_CLAMP_S_SGIX :: GLenum
+ Graphics.GL.SGIX.TextureCoordinateClamp: pattern GL_TEXTURE_MAX_CLAMP_T_SGIX :: GLenum
+ Graphics.GL.SGIX.TextureLODBias: pattern GL_TEXTURE_LOD_BIAS_R_SGIX :: GLenum
+ Graphics.GL.SGIX.TextureLODBias: pattern GL_TEXTURE_LOD_BIAS_S_SGIX :: GLenum
+ Graphics.GL.SGIX.TextureLODBias: pattern GL_TEXTURE_LOD_BIAS_T_SGIX :: GLenum
+ Graphics.GL.SGIX.TextureMultiBuffer: pattern GL_TEXTURE_MULTI_BUFFER_HINT_SGIX :: GLenum
+ Graphics.GL.SGIX.TextureScaleBias: pattern GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX :: GLenum
+ Graphics.GL.SGIX.TextureScaleBias: pattern GL_POST_TEXTURE_FILTER_BIAS_SGIX :: GLenum
+ Graphics.GL.SGIX.TextureScaleBias: pattern GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX :: GLenum
+ Graphics.GL.SGIX.TextureScaleBias: pattern GL_POST_TEXTURE_FILTER_SCALE_SGIX :: GLenum
+ Graphics.GL.SGIX.VertexPreclip: pattern GL_VERTEX_PRECLIP_HINT_SGIX :: GLenum
+ Graphics.GL.SGIX.VertexPreclip: pattern GL_VERTEX_PRECLIP_SGIX :: GLenum
+ Graphics.GL.SGIX.YCrCb: pattern GL_YCRCB_422_SGIX :: GLenum
+ Graphics.GL.SGIX.YCrCb: pattern GL_YCRCB_444_SGIX :: GLenum
+ Graphics.GL.SGIX.YCrCbA: pattern GL_YCRCBA_SGIX :: GLenum
+ Graphics.GL.SGIX.YCrCbA: pattern GL_YCRCB_SGIX :: GLenum
+ Graphics.GL.SUN.ConvolutionBorderModes: pattern GL_WRAP_BORDER_SUN :: GLenum
+ Graphics.GL.SUN.GlobalAlpha: pattern GL_GLOBAL_ALPHA_FACTOR_SUN :: GLenum
+ Graphics.GL.SUN.GlobalAlpha: pattern GL_GLOBAL_ALPHA_SUN :: GLenum
+ Graphics.GL.SUN.MeshArray: pattern GL_QUAD_MESH_SUN :: GLenum
+ Graphics.GL.SUN.MeshArray: pattern GL_TRIANGLE_MESH_SUN :: GLenum
+ Graphics.GL.SUN.SliceAccum: pattern GL_SLICE_ACCUM_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_R1UI_C3F_V3F_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_R1UI_C4F_N3F_V3F_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_R1UI_C4UB_V3F_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_R1UI_N3F_V3F_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_R1UI_T2F_C4F_N3F_V3F_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_R1UI_T2F_N3F_V3F_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_R1UI_T2F_V3F_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_R1UI_V3F_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_REPLACEMENT_CODE_ARRAY_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_REPLACEMENT_CODE_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_REPLACE_MIDDLE_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_REPLACE_OLDEST_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_RESTART_SUN :: GLenum
+ Graphics.GL.SUN.TriangleList: pattern GL_TRIANGLE_LIST_SUN :: GLenum
+ Graphics.GL.SUNX.ConstantData: pattern GL_TEXTURE_CONSTANT_DATA_SUNX :: GLenum
+ Graphics.GL.SUNX.ConstantData: pattern GL_UNPACK_CONSTANT_DATA_SUNX :: GLenum
+ Graphics.GL.ThreeDFX.Multisample: pattern GL_MULTISAMPLE_3DFX :: GLenum
+ Graphics.GL.ThreeDFX.Multisample: pattern GL_MULTISAMPLE_BIT_3DFX :: GLbitfield
+ Graphics.GL.ThreeDFX.Multisample: pattern GL_SAMPLES_3DFX :: GLenum
+ Graphics.GL.ThreeDFX.Multisample: pattern GL_SAMPLE_BUFFERS_3DFX :: GLenum
+ Graphics.GL.ThreeDFX.TextureCompressionFXT1: pattern GL_COMPRESSED_RGBA_FXT1_3DFX :: GLenum
+ Graphics.GL.ThreeDFX.TextureCompressionFXT1: pattern GL_COMPRESSED_RGB_FXT1_3DFX :: GLenum
+ Graphics.GL.Tokens: pattern GL_1PASS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_1PASS_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_2D :: GLenum
+ Graphics.GL.Tokens: pattern GL_2PASS_0_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_2PASS_0_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_2PASS_1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_2PASS_1_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_2X_BIT_ATI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Tokens: pattern GL_2_BYTES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_3D :: GLenum
+ Graphics.GL.Tokens: pattern GL_3DC_XY_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_3DC_X_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Tokens: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Tokens: pattern GL_3_BYTES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_422_AVERAGE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_422_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_422_REV_AVERAGE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_422_REV_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Tokens: pattern GL_4PASS_0_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_4PASS_0_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_4PASS_1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_4PASS_1_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_4PASS_2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_4PASS_2_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_4PASS_3_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_4PASS_3_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_4X_BIT_ATI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Tokens: pattern GL_4_BYTES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_8X_BIT_ATI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_ABGR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACCUM_ADJACENT_PAIRS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_PROGRAM :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_PROGRAM_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_RESOURCES :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_STENCIL_FACE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_TEXTURE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_VARYINGS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_VARYING_MAX_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ACTIVE_VERTEX_UNITS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_ADD :: GLenum
+ Graphics.GL.Tokens: pattern GL_ADD_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_ADD_BLEND_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Tokens: pattern GL_ADD_SIGNED_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_ADD_SIGNED_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ADJACENT_PAIRS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_AFFINE_2D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_AFFINE_3D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALLOW_DRAW_FRG_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALLOW_DRAW_MEM_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALLOW_DRAW_OBJ_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALLOW_DRAW_WIN_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_ALL_BARRIER_BITS_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_ALL_COMPLETED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALL_PIXELS_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALL_SHADER_BITS :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_ALL_SHADER_BITS_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_ALL_STATIC_DATA_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA12_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA16F_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA16F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA16I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA16UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA16_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA16_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA32F_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA32F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA32I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA32UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA8I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA8UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA8_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA8_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_FLOAT16_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_FLOAT16_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_FLOAT32_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_FLOAT32_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_INTEGER :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_INTEGER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_MAX_CLAMP_INGR :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_MAX_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_MIN_CLAMP_INGR :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_MIN_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_REF_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_TEST_FUNC_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_TEST_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_TEST_REF_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALREADY_SIGNALED :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALREADY_SIGNALED_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALWAYS_FAST_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_ALWAYS_SOFT_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Tokens: pattern GL_AND :: GLenum
+ Graphics.GL.Tokens: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Tokens: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Tokens: pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ANY_SAMPLES_PASSED_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ARC_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_ARRAY_BUFFER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_ARRAY_ELEMENT_LOCK_COUNT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ARRAY_ELEMENT_LOCK_FIRST_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ARRAY_OBJECT_BUFFER_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_ARRAY_OBJECT_OFFSET_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ASYNC_DRAW_PIXELS_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_ASYNC_HISTOGRAM_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_ASYNC_MARKER_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_ASYNC_READ_PIXELS_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_ASYNC_TEX_IMAGE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATC_RGBA_EXPLICIT_ALPHA_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATC_RGB_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATTACHED_MEMORY_OBJECT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATTACHED_MEMORY_OFFSET_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATTENUATION_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATTRIBUTE_ADDRESS_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATTRIB_ARRAY_POINTER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATTRIB_ARRAY_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATTRIB_ARRAY_STRIDE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATTRIB_ARRAY_TYPE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Tokens: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Tokens: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Tokens: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_AUX_DEPTH_STENCIL_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_AVERAGE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_AVERAGE_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_BACK :: GLenum
+ Graphics.GL.Tokens: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BACK_NORMALS_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_BACK_PRIMARY_COLOR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BACK_SECONDARY_COLOR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_BEVEL_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_BGR :: GLenum
+ Graphics.GL.Tokens: pattern GL_BGRA :: GLenum
+ Graphics.GL.Tokens: pattern GL_BGRA8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BGRA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BGRA_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_BGRA_INTEGER :: GLenum
+ Graphics.GL.Tokens: pattern GL_BGRA_INTEGER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BGR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BGR_INTEGER :: GLenum
+ Graphics.GL.Tokens: pattern GL_BGR_INTEGER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BIAS_BIT_ATI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_BIAS_BY_NEGATIVE_ONE_HALF_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_BINNING_CONTROL_HINT_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_BINORMAL_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BINORMAL_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BINORMAL_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BINORMAL_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Tokens: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLACKHOLE_RENDER_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_ADVANCED_COHERENT_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_ADVANCED_COHERENT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_COLOR_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_COLOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_DST_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_DST_ALPHA_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_DST_RGB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_DST_RGB_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_EQUATION_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_EQUATION_ALPHA_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_EQUATION_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_EQUATION_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_EQUATION_RGB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_EQUATION_RGB_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_OVERLAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_PREMULTIPLIED_SRC_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_SRC_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_SRC_ALPHA_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_SRC_RGB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLEND_SRC_RGB_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLOCK_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLUE :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLUE_BIT_ATI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_BLUE_INTEGER :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLUE_INTEGER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLUE_MAX_CLAMP_INGR :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLUE_MIN_CLAMP_INGR :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLUE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_BOLD_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_BOOL :: GLenum
+ Graphics.GL.Tokens: pattern GL_BOOL_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_BOOL_VEC2_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_BOOL_VEC3_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_BOOL_VEC4_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_BOUNDING_BOX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_BROWSER_DEFAULT_WEBGL :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_ACCESS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_ACCESS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_DATA_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_FLUSHING_UNMAP_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_GPU_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_IMMUTABLE_STORAGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_IMMUTABLE_STORAGE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_MAPPED_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_MAPPED_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_MAP_POINTER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_MAP_POINTER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_OBJECT_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_OBJECT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_SERIALIZED_MODIFY_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_STORAGE_FLAGS :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_STORAGE_FLAGS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_BUFFER_UPDATE_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_USAGE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUFFER_VARIABLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUMP_ENVMAP_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUMP_NUM_TEX_UNITS_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUMP_ROT_MATRIX_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUMP_ROT_MATRIX_SIZE_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUMP_TARGET_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_BUMP_TEX_UNITS_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_BYTE :: GLenum
+ Graphics.GL.Tokens: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Tokens: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Tokens: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Tokens: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Tokens: pattern GL_CALLIGRAPHIC_FRAGMENT_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_CAVEAT_SUPPORT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CCW :: GLenum
+ Graphics.GL.Tokens: pattern GL_CIRCULAR_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_CIRCULAR_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_CIRCULAR_TANGENT_ARC_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLAMP_FRAGMENT_COLOR_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLAMP_READ_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLAMP_READ_COLOR_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLAMP_TO_BORDER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLAMP_TO_BORDER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLAMP_TO_BORDER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLAMP_TO_BORDER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLAMP_TO_BORDER_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLAMP_TO_EDGE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLAMP_VERTEX_COLOR_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLEAR_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLEAR_TEXTURE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIENT_ACTIVE_TEXTURE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CLIENT_STORAGE_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CLIENT_STORAGE_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CLIPPING_INPUT_PRIMITIVES :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIPPING_INPUT_PRIMITIVES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIPPING_OUTPUT_PRIMITIVES :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIPPING_OUTPUT_PRIMITIVES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DEPTH_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DEPTH_MODE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE0 :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE0_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE0_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE1_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE2_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE3_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE3_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE4_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE5_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE5_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE6 :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE6_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE6_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE7 :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE7_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE7_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_DISTANCE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_FAR_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_NEAR_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_ORIGIN :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_ORIGIN_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_PLANE0_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_PLANE1_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_PLANE2_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_PLANE3_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_PLANE4_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_PLANE5_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLIP_VOLUME_CLIPPING_HINT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CLOSE_PATH_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_CMYKA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CMYK_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CND0_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CND_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COEFF :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR3_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COLOR4_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COLORBURN :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLORBURN_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLORBURN_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLORDODGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLORDODGE_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLORDODGE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ALPHA_PAIRING_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_COUNT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT0_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT0_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT0_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT10_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT10_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT11_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT11_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT12_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT12_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT13_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT13_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT14_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT14_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT15_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT15_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT17 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT18 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT19 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT1_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT20 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT21 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT22 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT23 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT24 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT25 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT26 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT27 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT28 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT29 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT30 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT31 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT3_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT5_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT5_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT6_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT6_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT7_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT7_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT9_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT9_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COLOR_BUFFER_BIT0_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COLOR_BUFFER_BIT1_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COLOR_BUFFER_BIT2_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COLOR_BUFFER_BIT3_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COLOR_BUFFER_BIT4_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COLOR_BUFFER_BIT5_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COLOR_BUFFER_BIT6_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COLOR_BUFFER_BIT7_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_ENCODING :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_FLOAT_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_INDEX12_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_INDEX16_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_INDEX1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_INDEX2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_INDEX4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_INDEX8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_MATRIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_MATRIX_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_MATRIX_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_MATRIX_STACK_DEPTH_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_RENDERABLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_SAMPLES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_SUM_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_SUM_CLAMP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_SUM_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_ALPHA_SIZE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_BIAS_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_BLUE_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_BLUE_SIZE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_FORMAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_FORMAT_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_GREEN_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_GREEN_SIZE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_INTENSITY_SIZE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_LUMINANCE_SIZE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_RED_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_RED_SIZE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_SCALE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_WIDTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_TABLE_WIDTH_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINE4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER0_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER1_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER5_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER6_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER7_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER_AB_DOT_PRODUCT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER_AB_OUTPUT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER_BIAS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER_CD_DOT_PRODUCT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER_CD_OUTPUT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER_COMPONENT_USAGE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER_INPUT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER_MAPPING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER_MUX_SUM_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER_SCALE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINER_SUM_OUTPUT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINE_ALPHA_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINE_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINE_RGB_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMBINE_RGB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COMMAND_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPARE_REF_TO_TEXTURE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPARE_R_TO_TEXTURE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPLETION_STATUS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPLETION_STATUS_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_ALPHA_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_INTENSITY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_LUMINANCE_ALPHA_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_LUMINANCE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_LUMINANCE_LATC1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_R11_EAC :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_R11_EAC_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RED :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RED_GREEN_RGTC2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RED_RGTC1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RG :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RG11_EAC_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB8_ETC2_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA8_ETC2_EAC_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_10x10 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_10x10_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_10x5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_10x5_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_10x6 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_10x6_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_10x8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_10x8_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_12x10 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_12x10_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_12x12 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_12x12_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_3x3x3_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_4x3x3_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_4x4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_4x4_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_4x4x3_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_4x4x4_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_5x4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_5x4_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_5x4x4_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_5x5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_5x5_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_5x5x4_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_5x5x5_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_6x5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_6x5_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_6x5x5_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_6x6 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_6x6_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_6x6x5_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_6x6x6_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_8x5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_8x5_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_8x6 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_8x6_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_8x8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_ASTC_8x8_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_BPTC_UNORM_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_BPTC_UNORM_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_FXT1_3DFX :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_S3TC_DXT1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_S3TC_DXT3_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGBA_S3TC_DXT5_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB_FXT1_3DFX :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RGB_S3TC_DXT1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SIGNED_R11_EAC_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SIGNED_RED_RGTC1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SIGNED_RG11_EAC_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SLUMINANCE_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SLUMINANCE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_ETC2_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_S3TC_DXT1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_SRGB_S3TC_DXT1_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPRESSED_TEXTURE_FORMATS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPUTE_PROGRAM_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COMPUTE_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPUTE_SHADER_INVOCATIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPUTE_TEXTURE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COMP_BIT_ATI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CONDITION_SATISFIED :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONDITION_SATISFIED_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONFORMANT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_CONJOINT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSERVATIVE_RASTERIZATION_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSERVATIVE_RASTERIZATION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSERVATIVE_RASTER_DILATE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSERVATIVE_RASTER_MODE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSERVE_MEMORY_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSTANT_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSTANT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSTANT_BORDER :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSTANT_BORDER_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSTANT_COLOR0_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSTANT_COLOR1_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSTANT_COLOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSTANT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONSTANT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONST_EYE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CONTEXT_FLAGS :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CONTEXT_FLAG_DEBUG_BIT_KHR :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CONTEXT_FLAG_NO_ERROR_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CONTEXT_LOST :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONTEXT_LOST_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONTEXT_LOST_WEBGL :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONTEXT_RELEASE_BEHAVIOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONTEXT_RELEASE_BEHAVIOR_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONTEXT_ROBUST_ACCESS :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONTEXT_ROBUST_ACCESS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONTEXT_ROBUST_ACCESS_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONTINUOUS_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONTRAST_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVEX_HULL_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_1D :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_1D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_2D :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_2D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_BORDER_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_BORDER_COLOR_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_BORDER_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_BORDER_MODE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_FILTER_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_FILTER_BIAS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_FILTER_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_FILTER_SCALE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_FORMAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_FORMAT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_HEIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_HEIGHT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_HINT_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_WIDTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_CONVOLUTION_WIDTH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_0_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_10_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_11_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_12_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_13_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_14_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_15_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_16_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_17_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_18_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_19_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_1_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_20_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_21_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_22_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_23_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_24_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_25_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_26_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_27_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_28_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_29_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_2_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_30_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_31_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_3_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_4_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_5_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_6_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_7_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_8_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_CON_9_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Tokens: pattern GL_COORD_REPLACE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_COORD_REPLACE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COORD_REPLACE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_COPY :: GLenum
+ Graphics.GL.Tokens: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Tokens: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Tokens: pattern GL_COPY_READ_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_COPY_READ_BUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COPY_WRITE_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_COPY_WRITE_BUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COUNTER_RANGE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_COUNTER_TYPE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_COUNT_DOWN_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COUNT_UP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COVERAGE_ALL_FRAGMENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COVERAGE_ATTACHMENT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COVERAGE_AUTOMATIC_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COVERAGE_BUFFERS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COVERAGE_BUFFER_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_COVERAGE_COMPONENT4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COVERAGE_COMPONENT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COVERAGE_EDGE_FRAGMENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COVERAGE_MODULATION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COVERAGE_MODULATION_TABLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COVERAGE_MODULATION_TABLE_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_COVERAGE_SAMPLES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CPU_OPTIMIZED_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_CUBIC_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CUBIC_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_CUBIC_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_CUBIC_MIPMAP_LINEAR_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_CUBIC_MIPMAP_NEAREST_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CULL_FRAGMENT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CULL_MODES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CULL_VERTEX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CULL_VERTEX_EYE_POSITION_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CULL_VERTEX_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_CULL_VERTEX_OBJECT_POSITION_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_ATTRIB_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_BINORMAL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_FOG_COORDINATE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_MATRIX_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_MATRIX_INDEX_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_MATRIX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_MATRIX_STACK_DEPTH_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_MATRIX_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_OCCLUSION_QUERY_ID_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_PALETTE_MATRIX_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_PALETTE_MATRIX_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_QUERY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_QUERY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_RASTER_NORMAL_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_SECONDARY_COLOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_TANGENT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_TIME_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_VERTEX_ATTRIB_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_VERTEX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_VERTEX_WEIGHT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_CURRENT_WEIGHT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_CW :: GLenum
+ Graphics.GL.Tokens: pattern GL_D3D12_FENCE_VALUE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DARKEN :: GLenum
+ Graphics.GL.Tokens: pattern GL_DARKEN_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DARKEN_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DATA_BUFFER_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_ASSERT_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_CALLBACK_FUNCTION_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_CALLBACK_FUNCTION_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_CALLBACK_USER_PARAM_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_CALLBACK_USER_PARAM_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_CATEGORY_API_ERROR_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_CATEGORY_APPLICATION_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_CATEGORY_DEPRECATION_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_CATEGORY_OTHER_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_CATEGORY_PERFORMANCE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_GROUP_STACK_DEPTH_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_LOGGED_MESSAGES_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_LOGGED_MESSAGES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_LOGGED_MESSAGES_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_OBJECT_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_OUTPUT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_OUTPUT_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_PRINT_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SEVERITY_HIGH_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SEVERITY_HIGH_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SEVERITY_HIGH_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SEVERITY_LOW_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SEVERITY_LOW_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SEVERITY_LOW_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SEVERITY_MEDIUM_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SEVERITY_MEDIUM_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SEVERITY_MEDIUM_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SEVERITY_NOTIFICATION_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_API :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_API_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_API_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_APPLICATION_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_APPLICATION_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_OTHER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_OTHER_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_SHADER_COMPILER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_SHADER_COMPILER_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_THIRD_PARTY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_THIRD_PARTY_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_ERROR_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_ERROR_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_MARKER_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_OTHER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_OTHER_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_PERFORMANCE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_PERFORMANCE_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_POP_GROUP_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_PORTABILITY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_PORTABILITY_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_PUSH_GROUP_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DECAL :: GLenum
+ Graphics.GL.Tokens: pattern GL_DECODE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DECR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Tokens: pattern GL_DECR_WRAP_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DECR_WRAP_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEDICATED_MEMORY_OBJECT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEFORMATIONS_MASK_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPENDENT_AR_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPENDENT_GB_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH24_STENCIL8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH24_STENCIL8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH24_STENCIL8_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH32F_STENCIL8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_ATTACHMENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_ATTACHMENT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_BOUNDS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_BOUNDS_TEST_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_DEPTH_BUFFER_BIT0_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_DEPTH_BUFFER_BIT1_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_DEPTH_BUFFER_BIT2_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_DEPTH_BUFFER_BIT3_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_DEPTH_BUFFER_BIT4_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_DEPTH_BUFFER_BIT5_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_DEPTH_BUFFER_BIT6_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_DEPTH_BUFFER_BIT7_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_DEPTH_BUFFER_FLOAT_MODE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_CLAMP :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_CLAMP_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_CLAMP_FAR_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_CLAMP_NEAR_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_CLAMP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT16_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT16_NONLINEAR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT16_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT16_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT24_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT24_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT24_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT32F :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT32F_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT32_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT32_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENT32_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_PASS_INSTRUMENT_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_RENDERABLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_SAMPLES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_STENCIL :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_STENCIL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_STENCIL_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_STENCIL_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_STENCIL_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_STENCIL_TO_BGRA_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_STENCIL_TO_RGBA_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_TEXTURE_MODE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Tokens: pattern GL_DETACHED_BUFFERS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DETACHED_MEMORY_INCARNATION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DETACHED_TEXTURES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DETAIL_TEXTURE_2D_BINDING_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DETAIL_TEXTURE_2D_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DETAIL_TEXTURE_LEVEL_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DETAIL_TEXTURE_MODE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEVICE_LUID_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEVICE_NODE_MASK_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DEVICE_UUID_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DIFFERENCE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DIFFERENCE_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DIFFERENCE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DISCARD_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DISCARD_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DISCRETE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_DISJOINT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_DISPLAY_LIST :: GLenum
+ Graphics.GL.Tokens: pattern GL_DISTANCE_ATTENUATION_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DISTANCE_ATTENUATION_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DITHER :: GLenum
+ Graphics.GL.Tokens: pattern GL_DMP_PROGRAM_BINARY_DMP :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Tokens: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT2_ADD_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT3_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT3_RGBA_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT3_RGBA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT3_RGBA_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT3_RGB_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT3_RGB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT4_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT_PRODUCT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT_PRODUCT_PASS_THROUGH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT_PRODUCT_TEXTURE_1D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT_PRODUCT_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT_PRODUCT_TEXTURE_3D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT2x3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT2x3_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT2x4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT2x4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT3_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT3x2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT3x2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT3x4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT3x4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT4x2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT4x2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT4x3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_MAT4x3_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_VEC2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_VEC2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_VEC3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_VEC3_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_VEC4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOUBLE_VEC4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DOWNSAMPLE_SCALES_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_ARRAYS_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_ARRAYS_STRIP_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER0_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER0_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER0_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER0_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER10_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER10_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER10_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER10_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER11_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER11_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER11_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER11_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER12_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER12_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER12_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER12_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER13_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER13_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER13_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER13_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER14_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER14_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER14_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER14_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER15_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER15_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER15_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER15_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER1_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER1_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER1_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER2_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER2_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER3_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER3_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER3_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER4_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER4_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER5_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER5_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER5_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER5_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER6_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER6_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER6_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER6_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER7_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER7_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER7_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER7_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER8_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER8_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER9_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER9_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER9_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER9_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_ELEMENTS_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_ELEMENTS_STRIP_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_FRAMEBUFFER_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_FRAMEBUFFER_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_FRAMEBUFFER_BINDING_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_FRAMEBUFFER_BINDING_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_FRAMEBUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_FRAMEBUFFER_BINDING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_FRAMEBUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_FRAMEBUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_INDIRECT_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_INDIRECT_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_INDIRECT_UNIFIED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_PIXELS_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Tokens: pattern GL_DRIVER_UUID_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_DSDT8_MAG8_INTENSITY8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DSDT8_MAG8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DSDT8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DSDT_MAG_INTENSITY_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DSDT_MAG_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DSDT_MAG_VIB_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DSDT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_DST_ATOP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_DST_IN_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DST_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DST_OUT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DST_OVER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DS_BIAS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DS_SCALE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DT_BIAS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DT_SCALE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_DU8DV8_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_ALPHA12_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_ALPHA16_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_ALPHA4_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_ALPHA8_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_INTENSITY12_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_INTENSITY16_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_INTENSITY4_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_INTENSITY8_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_LUMINANCE12_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_LUMINANCE16_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_LUMINANCE4_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_LUMINANCE8_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_LUMINANCE_ALPHA4_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_LUMINANCE_ALPHA8_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUAL_TEXTURE_SELECT_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUDV_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DUP_FIRST_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_DUP_LAST_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_DYNAMIC_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Tokens: pattern GL_DYNAMIC_COPY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Tokens: pattern GL_DYNAMIC_DRAW_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Tokens: pattern GL_DYNAMIC_READ_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_DYNAMIC_STORAGE_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_DYNAMIC_STORAGE_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_EDGEFLAG_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Tokens: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_EDGE_FLAG_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_EDGE_FLAG_ARRAY_COUNT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_EDGE_FLAG_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_EDGE_FLAG_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EDGE_FLAG_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_EDGE_FLAG_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_EDGE_FLAG_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_EFFECTIVE_RASTER_SAMPLES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_EIGHTH_BIT_ATI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ADDRESS_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_BUFFER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_POINTER_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_POINTER_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_TYPE_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_TYPE_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_ELEMENT_ARRAY_UNIFIED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EMBOSS_CONSTANT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EMBOSS_LIGHT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EMBOSS_MAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Tokens: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Tokens: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ETC1_RGB8_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_ETC1_SRGB8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_2D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_EVAL_FRACTIONAL_TESSELLATION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_TRIANGULAR_2D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB0_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB10_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB11_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB12_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB13_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB14_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB15_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB1_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB5_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB6_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB7_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EVAL_VERTEX_ATTRIB9_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EXCLUSION :: GLenum
+ Graphics.GL.Tokens: pattern GL_EXCLUSION_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_EXCLUSION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EXCLUSIVE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_EXP :: GLenum
+ Graphics.GL.Tokens: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_EXPAND_NEGATE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EXPAND_NORMAL_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_EXTERNAL_STORAGE_BIT_NVX :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_EYE_DISTANCE_TO_LINE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_EYE_DISTANCE_TO_POINT_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Tokens: pattern GL_EYE_LINEAR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EYE_LINE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Tokens: pattern GL_EYE_PLANE_ABSOLUTE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_EYE_POINT_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_EYE_RADIAL_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_E_TIMES_F_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FACTOR_ALPHA_MODULATE_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_FACTOR_MAX_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_FACTOR_MIN_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_FAILURE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Tokens: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Tokens: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Tokens: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FENCE_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FENCE_CONDITION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FENCE_STATUS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FETCH_PER_SAMPLE_ARM :: GLenum
+ Graphics.GL.Tokens: pattern GL_FIELDS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FIELD_LOWER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FIELD_UPPER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FILE_NAME_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FILL :: GLenum
+ Graphics.GL.Tokens: pattern GL_FILL_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FILL_RECTANGLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FILTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_FILTER4_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_FIRST_TO_REST_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Tokens: pattern GL_FIRST_VERTEX_CONVENTION_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FIRST_VERTEX_CONVENTION_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FIXED :: GLenum
+ Graphics.GL.Tokens: pattern GL_FIXED_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FIXED_ONLY :: GLenum
+ Graphics.GL.Tokens: pattern GL_FIXED_ONLY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT16_MAT2_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT16_MAT2x3_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT16_MAT2x4_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT16_MAT3_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT16_MAT3x2_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT16_MAT3x4_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT16_MAT4_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT16_MAT4x2_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT16_MAT4x3_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT16_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT16_VEC2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT16_VEC3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT16_VEC4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_CLEAR_COLOR_VALUE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT2_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT2x3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT2x4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT3_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT3x2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT3x4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT4_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT4x2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_MAT4x3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_R16_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_R32_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_RG16_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_RG32_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_RGB16_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_RGB32_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_RGBA16_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_RGBA32_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_RGBA_MODE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_RGBA_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_RGB_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_RG_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_R_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_VEC2_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_VEC3_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_FLOAT_VEC4_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORDINATE_SOURCE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORD_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORD_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_DISTANCE_MODE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_FUNC_POINTS_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_FUNC_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_OFFSET_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_OFFSET_VALUE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_SPECULAR_TEXTURE_WIN :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Tokens: pattern GL_FONT_ASCENDER_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FONT_DESCENDER_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FONT_GLYPHS_AVAILABLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FONT_HAS_KERNING_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FONT_HEIGHT_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FONT_NUM_GLYPH_INDICES_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FONT_TARGET_UNAVAILABLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FONT_UNAVAILABLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FONT_UNDERLINE_POSITION_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FONT_UNDERLINE_THICKNESS_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FONT_UNINTELLIGIBLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FONT_UNITS_PER_EM_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FONT_X_MAX_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FONT_X_MIN_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FONT_Y_MAX_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FONT_Y_MIN_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FORCE_BLUE_TO_ONE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FORMAT_SUBSAMPLE_244_244_OML :: GLenum
+ Graphics.GL.Tokens: pattern GL_FORMAT_SUBSAMPLE_24_24_OML :: GLenum
+ Graphics.GL.Tokens: pattern GL_FOVEATION_ENABLE_BIT_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FRACTIONAL_EVEN :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRACTIONAL_EVEN_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRACTIONAL_EVEN_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRACTIONAL_ODD :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRACTIONAL_ODD_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRACTIONAL_ODD_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENTS_INSTRUMENT_MAX_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENTS_INSTRUMENT_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_ALPHA_MODULATE_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_COLOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_COLOR_MATERIAL_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_COVERAGE_COLOR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_COVERAGE_TO_COLOR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_DEPTH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_INPUT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_LIGHT0_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_LIGHT1_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_LIGHT2_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_LIGHT3_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_LIGHT4_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_LIGHT5_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_LIGHT6_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_LIGHT7_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_LIGHTING_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_MATERIAL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_NORMAL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_PROGRAM_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_PROGRAM_BINDING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_PROGRAM_CALLBACK_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_PROGRAM_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_PROGRAM_POSITION_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_SHADER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_SHADER_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_SHADER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_SHADER_INVOCATIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAGMENT_TEXTURE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_BINDING_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_BINDING_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_COMPLETE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_COMPLETE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_DEFAULT_LAYERS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_FLIP_Y_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_SRGB_CAPABLE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_SRGB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_UNDEFINED_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_UNSUPPORTED_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEBUFFER_UNSUPPORTED_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEZOOM_FACTOR_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAMEZOOM_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRAME_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRONT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRONT_FACE_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FULL_RANGE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FULL_STIPPLE_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_FULL_SUPPORT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Tokens: pattern GL_FUNC_ADD_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FUNC_ADD_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FUNC_REVERSE_SUBTRACT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FUNC_REVERSE_SUBTRACT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FUNC_SUBTRACT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_FUNC_SUBTRACT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_GCCSO_SHADER_BINARY_FJ :: GLenum
+ Graphics.GL.Tokens: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Tokens: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Tokens: pattern GL_GENERATE_MIPMAP_HINT_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_GENERATE_MIPMAP_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_GENERIC_ATTRIB_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_DEFORMATION_BIT_SGIX :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_DEFORMATION_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_INPUT_TYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_INPUT_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_LINKED_INPUT_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_LINKED_INPUT_TYPE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_LINKED_VERTICES_OUT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_LINKED_VERTICES_OUT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_OUTPUT_TYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_OUTPUT_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_PROGRAM_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_SHADER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_SHADER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_SHADER_BIT_OES :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_SHADER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_SHADER_INVOCATIONS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_SHADER_INVOCATIONS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_SHADER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_TEXTURE :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_VERTICES_OUT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEOMETRY_VERTICES_OUT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Tokens: pattern GL_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_GLOBAL_ALPHA_FACTOR_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_GLOBAL_ALPHA_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_GLYPH_HAS_KERNING_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_GLYPH_HEIGHT_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_GLYPH_VERTICAL_BEARING_X_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_GLYPH_WIDTH_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_GPU_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_GPU_DISJOINT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX :: GLenum
+ Graphics.GL.Tokens: pattern GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX :: GLenum
+ Graphics.GL.Tokens: pattern GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX :: GLenum
+ Graphics.GL.Tokens: pattern GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX :: GLenum
+ Graphics.GL.Tokens: pattern GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX :: GLenum
+ Graphics.GL.Tokens: pattern GL_GPU_OPTIMIZED_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_GREATER :: GLenum
+ Graphics.GL.Tokens: pattern GL_GREEN :: GLenum
+ Graphics.GL.Tokens: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_GREEN_BIT_ATI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_GREEN_INTEGER :: GLenum
+ Graphics.GL.Tokens: pattern GL_GREEN_INTEGER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_GREEN_MAX_CLAMP_INGR :: GLenum
+ Graphics.GL.Tokens: pattern GL_GREEN_MIN_CLAMP_INGR :: GLenum
+ Graphics.GL.Tokens: pattern GL_GREEN_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_GS_PROGRAM_BINARY_MTK :: GLenum
+ Graphics.GL.Tokens: pattern GL_GS_SHADER_BINARY_MTK :: GLenum
+ Graphics.GL.Tokens: pattern GL_GUILTY_CONTEXT_RESET :: GLenum
+ Graphics.GL.Tokens: pattern GL_GUILTY_CONTEXT_RESET_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_GUILTY_CONTEXT_RESET_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_GUILTY_CONTEXT_RESET_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_HALF_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_HALF_BIAS_NEGATE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_HALF_BIAS_NORMAL_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_HALF_BIT_ATI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_HALF_FLOAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HALF_FLOAT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_HALF_FLOAT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_HALF_FLOAT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_HANDLE_TYPE_D3D11_IMAGE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HANDLE_TYPE_D3D12_FENCE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HANDLE_TYPE_D3D12_RESOURCE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HANDLE_TYPE_OPAQUE_FD_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HANDLE_TYPE_OPAQUE_WIN32_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HARDLIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HARDLIGHT_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_HARDLIGHT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_HARDMIX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_HIGH_FLOAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HIGH_INT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HILO16_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_HILO8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_HILO_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_ALPHA_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_ALPHA_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_BLUE_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_BLUE_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_FORMAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_FORMAT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_GREEN_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_GREEN_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_LUMINANCE_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_RED_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_RED_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_SINK :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_SINK_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_WIDTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_HISTOGRAM_WIDTH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_HI_BIAS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_HI_SCALE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_HORIZONTAL_LINE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_HSL_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_HSL_COLOR_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_HSL_COLOR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_HSL_HUE :: GLenum
+ Graphics.GL.Tokens: pattern GL_HSL_HUE_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_HSL_HUE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_HSL_LUMINOSITY :: GLenum
+ Graphics.GL.Tokens: pattern GL_HSL_LUMINOSITY_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_HSL_LUMINOSITY_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_HSL_SATURATION :: GLenum
+ Graphics.GL.Tokens: pattern GL_HSL_SATURATION_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_HSL_SATURATION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_IDENTITY_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_IGNORE_BORDER_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_1D :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_1D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_2D :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_2D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_2D_MULTISAMPLE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_2D_RECT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_3D :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_3D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BINDING_ACCESS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BINDING_FORMAT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BINDING_LAYERED_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BINDING_LAYER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BINDING_LEVEL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BINDING_NAME :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BINDING_NAME_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_BUFFER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CUBE :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CUBE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_CUBIC_WEIGHT_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_MAG_FILTER_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_MIN_FILTER_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_ROTATE_ANGLE_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_ROTATE_ORIGIN_X_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_ROTATE_ORIGIN_Y_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_SCALE_X_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_SCALE_Y_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_TRANSFORM_2D_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_TRANSLATE_X_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMAGE_TRANSLATE_Y_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_IMPLEMENTATION_COLOR_READ_TYPE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_INCLUSIVE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INCR :: GLenum
+ Graphics.GL.Tokens: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Tokens: pattern GL_INCR_WRAP_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INCR_WRAP_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY_COUNT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_MATERIAL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_MATERIAL_FACE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_MATERIAL_PARAMETER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_TEST_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_TEST_FUNC_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_TEST_REF_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Tokens: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_INNOCENT_CONTEXT_RESET :: GLenum
+ Graphics.GL.Tokens: pattern GL_INNOCENT_CONTEXT_RESET_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_INNOCENT_CONTEXT_RESET_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INNOCENT_CONTEXT_RESET_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_INSTRUMENT_BUFFER_POINTER_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_INSTRUMENT_MEASUREMENTS_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT16_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT16_VEC2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT16_VEC3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT16_VEC4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT64_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT64_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT64_VEC2_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT64_VEC2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT64_VEC3_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT64_VEC3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT64_VEC4_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT64_VEC4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT8_VEC2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT8_VEC3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT8_VEC4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY12_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY16F_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY16I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY16UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY16_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY16_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY32F_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY32I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY32UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY8I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY8UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY8_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY_FLOAT16_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY_FLOAT16_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY_FLOAT32_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY_FLOAT32_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTENSITY_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERLACE_OML :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERLACE_READ_INGR :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERLACE_READ_OML :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERLACE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERLEAVED_ATTRIBS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERLEAVED_ATTRIBS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERPOLATE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_INTERPOLATE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_10_10_10_2_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_1D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_2D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_2D_MULTISAMPLE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_2D_RECT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_3D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_BUFFER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_CUBE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_IMAGE_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_1D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_2D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_2D_RECT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_3D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_BUFFER_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_BUFFER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_CUBE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_SAMPLER_RENDERBUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_VEC2_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_VEC3_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_INT_VEC4_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVALID_FRAMEBUFFER_OPERATION_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVALID_FRAMEBUFFER_OPERATION_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVALID_INDEX :: GLuint
+ Graphics.GL.Tokens: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVARIANT_DATATYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVARIANT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVARIANT_VALUE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVERSE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVERSE_TRANSPOSE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVERT :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVERTED_SCREEN_W_REND :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVERT_OVG_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_INVERT_RGB_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_IR_INSTRUMENT1_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_ISOLINES :: GLenum
+ Graphics.GL.Tokens: pattern GL_ISOLINES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ISOLINES_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_IS_PER_PATCH :: GLenum
+ Graphics.GL.Tokens: pattern GL_IS_PER_PATCH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IS_PER_PATCH_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_ITALIC_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_IUI_N3F_V2F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IUI_N3F_V3F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IUI_V2F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_IUI_V3F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_KEEP :: GLenum
+ Graphics.GL.Tokens: pattern GL_LARGE_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_LARGE_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAST_VERTEX_CONVENTION_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAST_VERTEX_CONVENTION_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAST_VIDEO_CAPTURE_STATUS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYER_PROVOKING_VERTEX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYER_PROVOKING_VERTEX_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYOUT_COLOR_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYOUT_DEFAULT_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYOUT_GENERAL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYOUT_LINEAR_CPU_CACHED_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYOUT_LINEAR_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYOUT_SHADER_READ_ONLY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYOUT_TRANSFER_DST_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LAYOUT_TRANSFER_SRC_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LEFT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Tokens: pattern GL_LERP_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_LESS :: GLenum
+ Graphics.GL.Tokens: pattern GL_LGPU_SEPARATE_STORAGE_BIT_NVX :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHTEN :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHTEN_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHTEN_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_LIGHT_ENV_MODE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHT_MODEL_COLOR_CONTROL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEARBURN_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEARDODGE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEARLIGHT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEAR_CLIPMAP_LINEAR_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEAR_CLIPMAP_NEAREST_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEAR_DETAIL_ALPHA_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEAR_DETAIL_COLOR_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEAR_DETAIL_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEAR_SHARPEN_ALPHA_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEAR_SHARPEN_COLOR_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEAR_SHARPEN_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINEAR_TILING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINES :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINES_ADJACENCY :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINES_ADJACENCY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINES_ADJACENCY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINES_ADJACENCY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_QUALITY_HINT_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_STRIP_ADJACENCY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_STRIP_ADJACENCY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_STRIP_ADJACENCY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_WIDTH_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_LIST_PRIORITY_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOAD :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOCAL_CONSTANT_DATATYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOCAL_CONSTANT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOCAL_CONSTANT_VALUE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOCAL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOCATION :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOCATION_COMPONENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOCATION_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOCATION_INDEX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOSE_CONTEXT_ON_RESET :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOSE_CONTEXT_ON_RESET_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOSE_CONTEXT_ON_RESET_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOSE_CONTEXT_ON_RESET_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOWER_LEFT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOW_FLOAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LOW_INT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LO_BIAS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_LO_SCALE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUID_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE12_ALPHA12_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE12_ALPHA4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE12_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE16F_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE16F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE16I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE16UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE16_ALPHA16_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE16_ALPHA16_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE16_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE16_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE32F_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE32F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE32I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE32UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE4_ALPHA4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE4_ALPHA4_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE6_ALPHA2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE8I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE8UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE8_ALPHA8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE8_ALPHA8_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE8_ALPHA8_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE8_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE8_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA16F_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA16F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA16I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA16UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA32F_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA32F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA32I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA32UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA8I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA8UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA_FLOAT16_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA_FLOAT16_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA_FLOAT32_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA_FLOAT32_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA_INTEGER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_ALPHA_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_FLOAT16_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_FLOAT16_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_FLOAT32_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_FLOAT32_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_INTEGER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_LUMINANCE_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAD_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAGNITUDE_BIAS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAGNITUDE_SCALE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAJOR_VERSION :: GLenum
+ Graphics.GL.Tokens: pattern GL_MALI_PROGRAM_BINARY_ARM :: GLenum
+ Graphics.GL.Tokens: pattern GL_MALI_SHADER_BINARY_ARM :: GLenum
+ Graphics.GL.Tokens: pattern GL_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_BINORMAL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_TANGENT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB0_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB10_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB11_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB12_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB13_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB14_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB15_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB1_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB2_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB3_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB4_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB5_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB6_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB7_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB8_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP1_VERTEX_ATTRIB9_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_BINORMAL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_TANGENT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB0_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB10_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB11_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB12_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB13_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB14_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB15_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB1_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB2_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB3_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB4_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB5_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB6_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB7_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB8_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP2_VERTEX_ATTRIB9_4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP_ATTRIB_U_ORDER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP_ATTRIB_V_ORDER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP_COHERENT_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_COHERENT_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_FLUSH_EXPLICIT_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_INVALIDATE_BUFFER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_INVALIDATE_RANGE_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_PERSISTENT_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_PERSISTENT_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_READ_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_READ_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP_TESSELLATION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_UNSYNCHRONIZED_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_WRITE_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAP_WRITE_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MATERIAL_SIDE_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX0_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX0_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX10_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX11_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX12_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX13_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX14_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX15_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX16_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX17_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX18_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX19_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX1_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX1_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX20_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX21_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX22_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX23_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX24_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX25_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX26_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX27_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX28_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX29_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX2_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX30_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX31_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX3_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX4_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX5_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX5_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX6_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX6_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX7_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX7_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX8_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX9_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_INDEX_ARRAY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_INDEX_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_INDEX_ARRAY_POINTER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_INDEX_ARRAY_POINTER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_INDEX_ARRAY_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_INDEX_ARRAY_SIZE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_INDEX_ARRAY_STRIDE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_INDEX_ARRAY_STRIDE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_INDEX_ARRAY_TYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_INDEX_ARRAY_TYPE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_PALETTE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_PALETTE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAT_AMBIENT_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAT_COLOR_INDEXES_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAT_DIFFUSE_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAT_EMISSION_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAT_SHININESS_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAT_SPECULAR_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MAX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_3D_TEXTURE_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_3D_TEXTURE_SIZE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_4D_TEXTURE_SIZE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ACTIVE_LIGHTS_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ARRAY_TEXTURE_LAYERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ASYNC_DRAW_PIXELS_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ASYNC_HISTOGRAM_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ASYNC_READ_PIXELS_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ASYNC_TEX_IMAGE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_BINDABLE_UNIFORM_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CLIPMAP_DEPTH_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CLIP_DISTANCES_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CLIP_DISTANCES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CLIP_PLANES_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COARSE_FRAGMENT_SAMPLES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COLOR_ATTACHMENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COLOR_ATTACHMENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COLOR_MATRIX_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CONVOLUTION_HEIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CONVOLUTION_HEIGHT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CONVOLUTION_WIDTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CONVOLUTION_WIDTH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CULL_DISTANCES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_CULL_DISTANCES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEBUG_LOGGED_MESSAGES_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEBUG_LOGGED_MESSAGES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEBUG_LOGGED_MESSAGES_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEBUG_MESSAGE_LENGTH_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEBUG_MESSAGE_LENGTH_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEBUG_MESSAGE_LENGTH_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEFORMATION_ORDER_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DETACHED_BUFFERS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DETACHED_TEXTURES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DRAW_BUFFERS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DRAW_BUFFERS_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DRAW_BUFFERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DRAW_BUFFERS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DRAW_MESH_TASKS_COUNT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ELEMENTS_INDICES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ELEMENTS_VERTICES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FOG_FUNC_POINTS_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_LIGHTS_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAMEBUFFER_LAYERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAMEBUFFER_LAYERS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_FRAMEZOOM_FACTOR_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GENERAL_COMBINERS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_HEIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_IMAGE_SAMPLES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_IMAGE_UNITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_IMAGE_UNITS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_LABEL_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_LABEL_LENGTH_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_LAYERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_LGPU_GPUS_NVX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MAP_TESSELLATION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MESH_ATOMIC_COUNTERS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MESH_IMAGE_UNIFORMS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MESH_OUTPUT_PRIMITIVES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MESH_OUTPUT_VERTICES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MESH_UNIFORM_BLOCKS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MESH_UNIFORM_COMPONENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MESH_VIEWS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MESH_WORK_GROUP_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_MULTIVIEW_BUFFERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_NAME_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PALETTE_MATRICES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PALETTE_MATRICES_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PATCH_VERTICES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PATCH_VERTICES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PATCH_VERTICES_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_ATTRIBS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_CALL_DEPTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_ENV_PARAMETERS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_GENERIC_RESULTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_IF_DEPTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_LOOP_COUNT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_LOOP_DEPTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_MATRICES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_OUTPUT_VERTICES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_PARAMETERS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_PATCH_ATTRIBS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_RESULT_COMPONENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_SUBROUTINE_NUM_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_TEMPORARIES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_TEXEL_OFFSET_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_TEXEL_OFFSET_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_RASTER_SAMPLES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_RATIONAL_EVAL_ORDER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_RECTANGLE_TEXTURE_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_RENDERBUFFER_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_RENDERBUFFER_SIZE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SAMPLES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SAMPLES_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SAMPLES_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SAMPLES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SAMPLES_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SAMPLES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SAMPLE_MASK_WORDS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SERVER_WAIT_TIMEOUT_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SHADER_BUFFER_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SHADER_COMPILER_THREADS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SHADER_COMPILER_THREADS_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SHININESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SPARSE_TEXTURE_SIZE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SPARSE_TEXTURE_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SPARSE_TEXTURE_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SPOT_EXPONENT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SUBROUTINES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TASK_ATOMIC_COUNTERS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TASK_IMAGE_UNIFORMS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TASK_OUTPUT_COUNT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TASK_UNIFORM_BLOCKS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TASK_UNIFORM_COMPONENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TASK_WORK_GROUP_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_GEN_LEVEL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_GEN_LEVEL_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_PATCH_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TESS_PATCH_COMPONENTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_BUFFER_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_BUFFER_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_BUFFER_SIZE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_COORDS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_COORDS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_IMAGE_UNITS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_IMAGE_UNITS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_LOD_BIAS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_MAX_ANISOTROPY :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TEXTURE_UNITS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TRACK_MATRICES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VARYING_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VARYING_FLOATS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VARYING_VECTORS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_ATTRIBS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_ATTRIB_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_SHADER_INVARIANTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_SHADER_LOCALS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_SHADER_VARIANTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_STREAMS_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_UNITS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_UNITS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_VARYING_COMPONENTS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VERTEX_VARYING_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VIEWPORTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VIEWPORTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VIEWPORTS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_VIEWS_OVR :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_WIDTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MAX_WINDOW_RECTANGLES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MEDIUM_FLOAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MEDIUM_INT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MEMORY_ATTACHABLE_ALIGNMENT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MEMORY_ATTACHABLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MEMORY_ATTACHABLE_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MESH_OUTPUT_TYPE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MESH_PRIMITIVES_OUT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MESH_SHADER_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MESH_SHADER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MESH_SUBROUTINE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MESH_SUBROUTINE_UNIFORM_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MESH_VERTICES_OUT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MESH_WORK_GROUP_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN :: GLenum
+ Graphics.GL.Tokens: pattern GL_MINMAX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MINMAX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MINMAX_FORMAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MINMAX_FORMAT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MINMAX_SINK :: GLenum
+ Graphics.GL.Tokens: pattern GL_MINMAX_SINK_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MINOR_VERSION :: GLenum
+ Graphics.GL.Tokens: pattern GL_MINUS_CLAMPED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MINUS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_LOD_WARNING_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_PROGRAM_TEXEL_OFFSET_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_PROGRAM_TEXEL_OFFSET_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_SAMPLE_SHADING_VALUE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_SAMPLE_SHADING_VALUE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIN_SPARSE_LEVEL_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIPMAP :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIRRORED_REPEAT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIRRORED_REPEAT_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIRRORED_REPEAT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIRROR_CLAMP_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIRROR_CLAMP_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIRROR_CLAMP_TO_BORDER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIRROR_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIRROR_CLAMP_TO_EDGE_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIRROR_CLAMP_TO_EDGE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MITER_REVERT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MITER_TRUNCATE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW0_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW0_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW0_MATRIX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW0_STACK_DEPTH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW10_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW11_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW12_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW13_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW14_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW15_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW16_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW17_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW18_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW19_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW1_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW1_MATRIX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW1_STACK_DEPTH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW20_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW21_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW22_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW23_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW24_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW25_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW26_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW27_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW28_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW29_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW2_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW30_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW31_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW3_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW4_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW5_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW6_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW7_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW8_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW9_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW_PROJECTION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODULATE_ADD_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODULATE_COLOR_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODULATE_SIGNED_ADD_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_MODULATE_SUBTRACT_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_MOVE_TO_CONTINUES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MOVE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_MOVE_TO_RESETS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MOV_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTICAST_GPUS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTIPLY :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTIPLY_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTIPLY_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_3DFX :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_BIT_3DFX :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_BIT_ARB :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_BUFFER_BIT0_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_BUFFER_BIT1_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_BUFFER_BIT2_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_BUFFER_BIT3_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_BUFFER_BIT4_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_BUFFER_BIT5_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_BUFFER_BIT6_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_BUFFER_BIT7_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_COVERAGE_MODES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_FILTER_HINT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTISAMPLE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_MULTIVIEW_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_MUL_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_MVP_MATRIX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Tokens: pattern GL_NAMED_STRING_LENGTH_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_NAMED_STRING_TYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_NAME_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_NAND :: GLenum
+ Graphics.GL.Tokens: pattern GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_NATIVE_GRAPHICS_END_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_NATIVE_GRAPHICS_HANDLE_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEAREST_CLIPMAP_LINEAR_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEAREST_CLIPMAP_NEAREST_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEGATE_BIT_ATI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_NEGATIVE_ONE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEGATIVE_ONE_TO_ONE :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEGATIVE_ONE_TO_ONE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEGATIVE_W_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEGATIVE_X_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEGATIVE_Y_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEGATIVE_Z_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEVER :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEXT_BUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_NICEST :: GLenum
+ Graphics.GL.Tokens: pattern GL_NONE :: GLenum
+ Graphics.GL.Tokens: pattern GL_NONE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_NOOP :: GLenum
+ Graphics.GL.Tokens: pattern GL_NOP_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_NOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMALIZED_RANGE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_COUNT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_MAP_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_MAP_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_MAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_NORMAL_MAP_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Tokens: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Tokens: pattern GL_NO_RESET_NOTIFICATION :: GLenum
+ Graphics.GL.Tokens: pattern GL_NO_RESET_NOTIFICATION_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_NO_RESET_NOTIFICATION_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NO_RESET_NOTIFICATION_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_DEVICE_UUIDS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_DOWNSAMPLE_SCALES_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_EXTENSIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_FILL_STREAMS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_FRAGMENT_CONSTANTS_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_FRAGMENT_REGISTERS_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_GENERAL_COMBINERS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_INSTRUCTIONS_PER_PASS_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_INSTRUCTIONS_TOTAL_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_LOOPBACK_COMPONENTS_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_PASSES_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_PROGRAM_BINARY_FORMATS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_SPARSE_LEVELS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_SPARSE_LEVELS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_SPIR_V_EXTENSIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_TILING_TYPES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_VIDEO_CAPTURE_STREAMS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_VIRTUAL_PAGE_SIZES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_VIRTUAL_PAGE_SIZES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_NUM_WINDOW_RECTANGLES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_ACTIVE_ATTRIBUTES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_ACTIVE_UNIFORMS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_ATTACHED_OBJECTS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_BUFFER_SIZE_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_BUFFER_USAGE_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_COMPILE_STATUS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_DELETE_STATUS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_DISTANCE_TO_LINE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_DISTANCE_TO_POINT_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_INFO_LOG_LENGTH_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_LINEAR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_LINE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_LINK_STATUS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_POINT_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_SHADER_SOURCE_LENGTH_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_SUBTYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_TYPE_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_TYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OBJECT_VALIDATE_STATUS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OCCLUSION_QUERY_EVENT_MASK_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_OCCLUSION_TEST_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_OCCLUSION_TEST_RESULT_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_HILO_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_TEXTURE_2D_BIAS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_TEXTURE_2D_MATRIX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_TEXTURE_2D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_TEXTURE_2D_SCALE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_TEXTURE_BIAS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_TEXTURE_MATRIX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OFFSET_TEXTURE_SCALE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ONE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ONE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_ONE_MINUS_CONSTANT_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_ONE_MINUS_CONSTANT_COLOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_ONE_MINUS_SRC1_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_ONE_MINUS_SRC1_COLOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND0_ALPHA_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND0_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND0_RGB_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND0_RGB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND1_ALPHA_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND1_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND1_RGB_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND1_RGB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND2_ALPHA_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND2_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND2_RGB_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND2_RGB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND3_ALPHA_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPERAND3_RGB_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_OPTIMAL_TILING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_ADD_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_CLAMP_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_CROSS_PRODUCT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_DOT3_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_DOT4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_EXP_BASE_2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_FLOOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_FRAC_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_INDEX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_LOG_BASE_2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_MADD_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_MAX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_MIN_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_MOV_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_MULTIPLY_MATRIX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_MUL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_NEGATE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_POWER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_RECIP_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_RECIP_SQRT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_ROUND_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_SET_GE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_SET_LT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OP_SUB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OR :: GLenum
+ Graphics.GL.Tokens: pattern GL_ORDER :: GLenum
+ Graphics.GL.Tokens: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Tokens: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_COLOR0_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_COLOR1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_FOG_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD0_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD10_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD11_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD12_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD13_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD14_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD15_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD16_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD17_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD18_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD19_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD20_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD21_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD22_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD23_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD24_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD25_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD26_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD27_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD28_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD29_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD30_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD31_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD3_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD5_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD6_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD7_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_TEXTURE_COORD9_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUTPUT_VERTEX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Tokens: pattern GL_OVERLAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_OVERLAY_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_OVERLAY_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_CMYK_HINT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_COMPRESSED_SIZE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_IMAGE_DEPTH_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_IMAGE_HEIGHT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_INVERT_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_MAX_COMPRESSED_SIZE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_RESAMPLE_OML :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_RESAMPLE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_REVERSE_ROW_ORDER_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_ROW_BYTES_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_SKIP_IMAGES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_SKIP_VOLUMES_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_SUBSAMPLE_RATE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PALETTE4_R5_G6_B5_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PALETTE4_RGB5_A1_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PALETTE4_RGB8_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PALETTE4_RGBA4_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PALETTE4_RGBA8_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PALETTE8_R5_G6_B5_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PALETTE8_RGB5_A1_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PALETTE8_RGB8_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PALETTE8_RGBA4_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PALETTE8_RGBA8_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PARALLEL_ARRAYS_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PARAMETER_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_PARAMETER_BUFFER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PARAMETER_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_PARAMETER_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PARTIAL_SUCCESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PASS_THROUGH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATCHES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATCHES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATCHES_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATCH_DEFAULT_INNER_LEVEL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATCH_DEFAULT_OUTER_LEVEL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATCH_VERTICES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATCH_VERTICES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATCH_VERTICES_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_CLIENT_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_COMMAND_COUNT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_COMPUTED_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_COORD_COUNT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_COVER_DEPTH_FUNC_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_DASH_ARRAY_COUNT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_DASH_CAPS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_DASH_OFFSET_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_DASH_OFFSET_RESET_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_END_CAPS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_ERROR_POSITION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_FILL_BOUNDING_BOX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_FILL_COVER_MODE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_FILL_MASK_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_FILL_MODE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_FOG_GEN_MODE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_FORMAT_PS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_FORMAT_SVG_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_GEN_COEFF_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_GEN_COLOR_FORMAT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_GEN_COMPONENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_GEN_MODE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_INITIAL_DASH_CAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_INITIAL_END_CAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_JOIN_STYLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_MITER_LIMIT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_MODELVIEW_MATRIX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_MODELVIEW_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_MODELVIEW_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_OBJECT_BOUNDING_BOX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_PROJECTION_MATRIX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_PROJECTION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_PROJECTION_STACK_DEPTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_STENCIL_FUNC_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_STENCIL_REF_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_STENCIL_VALUE_MASK_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_STROKE_BOUNDING_BOX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_STROKE_COVER_MODE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_STROKE_MASK_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_STROKE_WIDTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_TERMINAL_DASH_CAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_TERMINAL_END_CAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERCENTAGE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFMON_GLOBAL_MODE_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFMON_RESULT_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFMON_RESULT_AVAILABLE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFMON_RESULT_SIZE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFORMANCE_MONITOR_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_COUNTER_EVENT_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_COUNTER_RAW_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_DONOT_FLUSH_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_FLUSH_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_GLOBAL_CONTEXT_INTEL :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_SINGLE_CONTEXT_INTEL :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_PERFQUERY_WAIT_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PERTURB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PER_GPU_STORAGE_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_PER_GPU_STORAGE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PER_STAGE_CONSTANTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PHONG_HINT_WIN :: GLenum
+ Graphics.GL.Tokens: pattern GL_PHONG_WIN :: GLenum
+ Graphics.GL.Tokens: pattern GL_PINLIGHT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_PIXEL_BUFFER_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_PIXEL_COUNTER_BITS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_COUNT_AVAILABLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_COUNT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_CUBIC_WEIGHT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_GROUP_COLOR_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAG_FILTER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MIN_FILTER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_PACK_BUFFER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_PACK_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_PACK_BUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_PACK_BUFFER_BINDING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_PACK_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_PACK_BUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_SUBSAMPLE_2424_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_SUBSAMPLE_4242_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_SUBSAMPLE_4444_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TEXTURE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TEX_GEN_MODE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TEX_GEN_Q_CEILING_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TEX_GEN_Q_ROUND_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TEX_GEN_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TILE_CACHE_INCREMENT_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TILE_CACHE_SIZE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TILE_GRID_DEPTH_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TILE_GRID_HEIGHT_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TILE_GRID_WIDTH_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TILE_HEIGHT_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TILE_WIDTH_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TRANSFORM_2D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TRANSFORM_2D_MATRIX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_UNPACK_BUFFER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_UNPACK_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_UNPACK_BUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_UNPACK_BUFFER_BINDING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_UNPACK_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PIXEL_UNPACK_BUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PLUS_CLAMPED_ALPHA_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PLUS_CLAMPED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PLUS_DARKER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PLUS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PN_TRIANGLES_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_PN_TRIANGLES_NORMAL_MODE_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_PN_TRIANGLES_POINT_MODE_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_DISTANCE_ATTENUATION_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_FADE_THRESHOLD_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_FADE_THRESHOLD_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_FADE_THRESHOLD_SIZE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_ARRAY_POINTER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_ARRAY_STRIDE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_ARRAY_TYPE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_MAX_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_MAX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_MAX_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_MIN_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_MIN_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_MIN_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SPRITE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SPRITE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SPRITE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_SPRITE_R_MODE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_MODE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_OFFSET_BIAS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_OFFSET_CLAMP :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_OFFSET_CLAMP_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_OFFSET_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_OFFSET_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_OFFSET_FACTOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_OFFSET_LINE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_OFFSET_POINT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Tokens: pattern GL_POSITION :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_ALPHA_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_ALPHA_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_BLUE_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_BLUE_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_GREEN_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_GREEN_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_RED_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_RED_BIAS_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_RED_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_COLOR_MATRIX_RED_SCALE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_ALPHA_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_ALPHA_BIAS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_ALPHA_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_ALPHA_SCALE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_BLUE_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_BLUE_BIAS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_BLUE_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_BLUE_SCALE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_COLOR_TABLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_GREEN_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_GREEN_BIAS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_GREEN_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_GREEN_SCALE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_RED_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_RED_BIAS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_RED_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_CONVOLUTION_RED_SCALE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_TEXTURE_FILTER_BIAS_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_POST_TEXTURE_FILTER_SCALE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PREFER_DOUBLEBUFFER_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRESENT_DURATION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRESENT_TIME_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRESERVE_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Tokens: pattern GL_PREVIOUS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PREVIOUS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PREVIOUS_TEXTURE_INPUT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMARY_COLOR_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMARY_COLOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMARY_COLOR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVES_GENERATED :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVES_GENERATED_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVES_GENERATED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVES_GENERATED_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVES_SUBMITTED :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVES_SUBMITTED_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVE_BOUNDING_BOX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVE_BOUNDING_BOX_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVE_BOUNDING_BOX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVE_BOUNDING_BOX_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVE_ID_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVE_RESTART :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVE_RESTART_INDEX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PRIMITIVE_RESTART_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_ADDRESS_REGISTERS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_ALU_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_ATTRIBS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_ATTRIB_COMPONENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_BINARY_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_BINARY_FORMATS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_BINARY_FORMAT_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_BINARY_LENGTH_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_ERROR_POSITION_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_ERROR_POSITION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_ERROR_STRING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_ERROR_STRING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_FORMAT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_FORMAT_ASCII_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_INPUT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_LENGTH_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_MATRIX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_MATRIX_STACK_DEPTH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_NATIVE_ATTRIBS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_NATIVE_PARAMETERS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_NATIVE_TEMPORARIES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_OBJECT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_OBJECT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_OUTPUT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_PARAMETERS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_PARAMETER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_PIPELINE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_PIPELINE_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_PIPELINE_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_PIPELINE_OBJECT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_POINT_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_POINT_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_RESIDENT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_RESULT_COMPONENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_SEPARABLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_SEPARABLE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_STRING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_STRING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_TARGET_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_TEMPORARIES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_TEX_INDIRECTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_TEX_INSTRUCTIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROTECTED_MEMORY_OBJECT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROVOKING_VERTEX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_COLOR_TABLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_HISTOGRAM :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_HISTOGRAM_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_POST_CONVOLUTION_COLOR_TABLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_1D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_1D_STACK_MESAX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_2D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_2D_STACK_MESAX :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_3D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_4D_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_CUBE_MAP_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_RECTANGLE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_PROXY_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_PURGEABLE_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_PURGED_CONTEXT_RESET_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_Q :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_QUADS :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUADS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUADS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUAD_ALPHA4_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUAD_ALPHA8_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUAD_INTENSITY4_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUAD_INTENSITY8_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUAD_LUMINANCE4_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUAD_LUMINANCE8_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUAD_MESH_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUAD_TEXTURE_SELECT_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUARTER_BIT_ATI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_QUERY :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_ALL_EVENT_BITS_AMD :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_QUERY_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_BUFFER_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_QUERY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_BUFFER_BINDING_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_BY_REGION_NO_WAIT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_BY_REGION_WAIT_INVERTED :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_BY_REGION_WAIT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_COUNTER_BITS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_COUNTER_BITS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_QUERY_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_NO_WAIT :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_NO_WAIT_INVERTED :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_NO_WAIT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_OBJECT_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_OBJECT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_RESOURCE_BUFFEROBJECT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_RESOURCE_RENDERBUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_RESOURCE_SYS_RESERVED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_RESOURCE_TEXTURE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_RESULT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_RESULT_AVAILABLE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_RESULT_AVAILABLE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_RESULT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_RESULT_NO_WAIT :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_RESULT_NO_WAIT_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_QUERY_TARGET :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_WAIT :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_WAIT_INVERTED :: GLenum
+ Graphics.GL.Tokens: pattern GL_QUERY_WAIT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_R :: GLenum
+ Graphics.GL.Tokens: pattern GL_R11F_G11F_B10F :: GLenum
+ Graphics.GL.Tokens: pattern GL_R11F_G11F_B10F_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_R11F_G11F_B10F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_R16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_R16F :: GLenum
+ Graphics.GL.Tokens: pattern GL_R16F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_R16I :: GLenum
+ Graphics.GL.Tokens: pattern GL_R16UI :: GLenum
+ Graphics.GL.Tokens: pattern GL_R16_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_R16_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_R16_SNORM_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_R1UI_C3F_V3F_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_R1UI_C4F_N3F_V3F_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_R1UI_C4UB_V3F_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_R1UI_N3F_V3F_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_R1UI_T2F_C4F_N3F_V3F_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_R1UI_T2F_N3F_V3F_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_R1UI_T2F_V3F_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_R1UI_V3F_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_R32F :: GLenum
+ Graphics.GL.Tokens: pattern GL_R32F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_R32I :: GLenum
+ Graphics.GL.Tokens: pattern GL_R32UI :: GLenum
+ Graphics.GL.Tokens: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_R8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_R8I :: GLenum
+ Graphics.GL.Tokens: pattern GL_R8UI :: GLenum
+ Graphics.GL.Tokens: pattern GL_R8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_R8_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_RASTERIZER_DISCARD :: GLenum
+ Graphics.GL.Tokens: pattern GL_RASTERIZER_DISCARD_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RASTERIZER_DISCARD_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RASTER_MULTISAMPLE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RASTER_POSITION_UNCLIPPED_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_RASTER_SAMPLES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_BUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_FRAMEBUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_FRAMEBUFFER_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_FRAMEBUFFER_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_FRAMEBUFFER_BINDING_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_FRAMEBUFFER_BINDING_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_FRAMEBUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_FRAMEBUFFER_BINDING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_FRAMEBUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_FRAMEBUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_ONLY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_PIXELS :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_PIXELS_FORMAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_PIXELS_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_PIXEL_DATA_RANGE_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_PIXEL_DATA_RANGE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_PIXEL_DATA_RANGE_POINTER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Tokens: pattern GL_READ_WRITE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_RECIP_ADD_SIGNED_ALPHA_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_RECLAIM_MEMORY_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RECT_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RED :: GLenum
+ Graphics.GL.Tokens: pattern GL_REDUCE :: GLenum
+ Graphics.GL.Tokens: pattern GL_REDUCE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_RED_BIT_ATI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_RED_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RED_INTEGER :: GLenum
+ Graphics.GL.Tokens: pattern GL_RED_INTEGER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RED_MAX_CLAMP_INGR :: GLenum
+ Graphics.GL.Tokens: pattern GL_RED_MIN_CLAMP_INGR :: GLenum
+ Graphics.GL.Tokens: pattern GL_RED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RED_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCED_BY_GEOMETRY_SHADER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCED_BY_GEOMETRY_SHADER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCED_BY_MESH_SHADER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCED_BY_TASK_SHADER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCE_PLANE_EQUATION_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFERENCE_PLANE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFLECTION_MAP_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFLECTION_MAP_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFLECTION_MAP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_REFLECTION_MAP_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_REGISTER_COMBINERS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_0_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_10_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_11_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_12_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_13_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_14_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_15_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_16_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_17_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_18_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_19_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_1_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_20_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_21_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_22_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_23_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_24_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_25_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_26_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_27_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_28_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_29_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_2_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_30_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_31_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_3_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_4_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_5_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_6_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_7_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_8_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_REG_9_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RELATIVE_ARC_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_CONIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_HORIZONTAL_LINE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_LARGE_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_LARGE_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_LINE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_MOVE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_RECT_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_ROUNDED_RECT2_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_ROUNDED_RECT4_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_ROUNDED_RECT8_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_ROUNDED_RECT_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_SMALL_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_SMALL_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELATIVE_VERTICAL_LINE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RELEASED_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDER :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_ALPHA_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_ALPHA_SIZE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_BINDING_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_BINDING_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_BLUE_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_BLUE_SIZE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_COLOR_SAMPLES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_COVERAGE_SAMPLES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_DEPTH_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_DEPTH_SIZE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_FREE_MEMORY_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_GREEN_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_GREEN_SIZE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_HEIGHT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_HEIGHT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_INTERNAL_FORMAT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_INTERNAL_FORMAT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_RED_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_RED_SIZE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_SAMPLES_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_SAMPLES_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_SAMPLES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_SAMPLES_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_SAMPLES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_STENCIL_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_STENCIL_SIZE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_STORAGE_SAMPLES_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_WIDTH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERBUFFER_WIDTH_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDER_GPU_MASK_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Tokens: pattern GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_REPLACEMENT_CODE_ARRAY_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_REPLACEMENT_CODE_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_REPLACE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_REPLACE_MIDDLE_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_REPLACE_OLDEST_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_REPLACE_VALUE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_REPLICATE_BORDER :: GLenum
+ Graphics.GL.Tokens: pattern GL_REPLICATE_BORDER_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_REPRESENTATIVE_FRAGMENT_TEST_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RESAMPLE_AVERAGE_OML :: GLenum
+ Graphics.GL.Tokens: pattern GL_RESAMPLE_DECIMATE_OML :: GLenum
+ Graphics.GL.Tokens: pattern GL_RESAMPLE_DECIMATE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_RESAMPLE_REPLICATE_OML :: GLenum
+ Graphics.GL.Tokens: pattern GL_RESAMPLE_REPLICATE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_RESAMPLE_ZERO_FILL_OML :: GLenum
+ Graphics.GL.Tokens: pattern GL_RESAMPLE_ZERO_FILL_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Tokens: pattern GL_RESCALE_NORMAL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RESET_NOTIFICATION_STRATEGY :: GLenum
+ Graphics.GL.Tokens: pattern GL_RESET_NOTIFICATION_STRATEGY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_RESET_NOTIFICATION_STRATEGY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RESET_NOTIFICATION_STRATEGY_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_RESTART_PATH_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_RESTART_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_RETAINED_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RETURN :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG16F :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG16F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG16I :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG16UI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG16_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG16_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG16_SNORM_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG32F :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG32F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG32I :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG32UI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG8I :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG8UI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG8_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB10_A2UI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB10_A2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB10_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB12_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB16F :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB16F_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB16F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB16I :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB16I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB16UI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB16UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB16_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB16_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB16_SNORM_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB32F :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB32F_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB32F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB32I :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB32I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB32UI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB32UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB4_S3TC :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB565 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB565_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB5_A1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB5_A1_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB5_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB8I :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB8I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB8UI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB8UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB8_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB8_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB9_E5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB9_E5_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB9_E5_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA12_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA16F :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA16F_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA16F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA16I :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA16I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA16UI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA16UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA16_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA16_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA16_SNORM_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA32F :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA32F_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA32F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA32I :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA32I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA32UI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA32UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA4_DXT5_S3TC :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA4_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA4_S3TC :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA8I :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA8I_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA8UI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA8UI_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA8_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA8_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_DXT5_S3TC :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_FLOAT16_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_FLOAT16_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_FLOAT32_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_FLOAT32_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_FLOAT_MODE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_FLOAT_MODE_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_INTEGER :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_INTEGER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_INTEGER_MODE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_S3TC :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_SIGNED_COMPONENTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB_422_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB_FLOAT16_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB_FLOAT16_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB_FLOAT32_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB_FLOAT32_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB_INTEGER :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB_INTEGER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB_RAW_422_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB_S3TC :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB_SCALE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB_SCALE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RGB_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG_INTEGER :: GLenum
+ Graphics.GL.Tokens: pattern GL_RG_SNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ROBUST_GPU_TIMEOUT_MS_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_ROUNDED_RECT2_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_ROUNDED_RECT4_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_ROUNDED_RECT8_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_ROUNDED_RECT_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_ROUND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_S :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_1D_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_1D_ARRAY_SHADOW_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_1D_SHADOW_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_ARRAY_SHADOW_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_ARRAY_SHADOW_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_RECT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_RECT_SHADOW_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_SHADOW_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_2D_SHADOW_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_3D_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_3D_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_BUFFER_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_BUFFER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_CUBE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_CUBE_SHADOW_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_CUBE_SHADOW_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_EXTERNAL_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_OBJECT_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLER_RENDERBUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLES_3DFX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLES_PASSED_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLES_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_ALPHA_TO_COVERAGE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_ALPHA_TO_MASK_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_ALPHA_TO_MASK_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_ALPHA_TO_ONE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_ALPHA_TO_ONE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_ALPHA_TO_ONE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_BUFFERS_3DFX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_BUFFERS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_BUFFERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_BUFFERS_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_COVERAGE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_COVERAGE_INVERT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_COVERAGE_VALUE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_LOCATION_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_LOCATION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_MASK :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_MASK_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_MASK_INVERT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_MASK_INVERT_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_MASK_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_MASK_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_MASK_VALUE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_MASK_VALUE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_MASK_VALUE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_PATTERN_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_PATTERN_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_POSITION :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_POSITION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_SHADING :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_SHADING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SAMPLE_SHADING_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_SATURATE_BIT_ATI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SCALAR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCALEBIAS_HINT_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCALED_RESOLVE_FASTEST_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCALED_RESOLVE_NICEST_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCALE_BY_FOUR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCALE_BY_ONE_HALF_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCALE_BY_TWO_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCISSOR_BOX_EXCLUSIVE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCISSOR_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCISSOR_TEST_EXCLUSIVE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCREEN :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCREEN_COORDINATES_REND :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCREEN_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_SCREEN_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_COLOR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SECONDARY_INTERPOLATOR_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_SELECT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SEPARABLE_2D :: GLenum
+ Graphics.GL.Tokens: pattern GL_SEPARABLE_2D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SEPARATE_ATTRIBS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SEPARATE_ATTRIBS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SEPARATE_ATTRIBS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_SEPARATE_SPECULAR_COLOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SET :: GLenum
+ Graphics.GL.Tokens: pattern GL_SET_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_SGX_BINARY_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_SGX_PROGRAM_BINARY_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_BINARY_DMP :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_BINARY_FORMAT_SPIR_V :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_BINARY_FORMAT_SPIR_V_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_BINARY_VIV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_COMPILER :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_CONSISTENT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_IMAGE_STORE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_INCLUDE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_OBJECT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_OBJECT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_OPERATION_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_PIXEL_LOCAL_STORAGE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_LANGUAGE_VERSION_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_IMAGE_BINDING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_IMAGE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_NO_INVOCATIONS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADOW_AMBIENT_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHADOW_ATTENUATION_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHARED_EDGE_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_SHARED_TEXTURE_PALETTE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SHORT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNALED :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNALED_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_ALPHA8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_ALPHA_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_HILO16_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_HILO8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_HILO_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_IDENTITY_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_INTENSITY8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_INTENSITY_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_LUMINANCE8_ALPHA8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_LUMINANCE8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_LUMINANCE_ALPHA_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_LUMINANCE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_NEGATE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_RGB8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_RGBA8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_RGBA_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_RGB_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIGNED_RGB_UNSIGNED_ALPHA_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.GL.Tokens: pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_SINGLE_COLOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SKIP_COMPONENTS1_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SKIP_COMPONENTS2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SKIP_COMPONENTS3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SKIP_COMPONENTS4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SKIP_DECODE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SKIP_MISSING_GLYPH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLICE_ACCUM_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLIM10U_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLIM12S_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLIM8U_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLUMINANCE8_ALPHA8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLUMINANCE8_ALPHA8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLUMINANCE8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLUMINANCE8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLUMINANCE_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLUMINANCE_ALPHA_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLUMINANCE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SLUMINANCE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SMALL_CCW_ARC_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_SMALL_CW_ARC_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_SMAPHS30_PROGRAM_BINARY_DMP :: GLenum
+ Graphics.GL.Tokens: pattern GL_SMAPHS_PROGRAM_BINARY_DMP :: GLenum
+ Graphics.GL.Tokens: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Tokens: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Tokens: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_SM_COUNT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOFTLIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOFTLIGHT_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOFTLIGHT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE0_ALPHA_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE0_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE0_RGB_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE0_RGB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE1_ALPHA_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE1_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE1_RGB_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE1_RGB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE2_ALPHA_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE2_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE2_RGB_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE2_RGB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE3_ALPHA_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SOURCE3_RGB_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPARE0_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPARE0_PLUS_SECONDARY_COLOR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPARE1_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPARSE_BUFFER_PAGE_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPARSE_STORAGE_BIT_ARB :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPIR_V_BINARY :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPIR_V_BINARY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPIR_V_EXTENSIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPRITE_AXIAL_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPRITE_AXIS_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPRITE_EYE_ALIGNED_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPRITE_MODE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPRITE_OBJECT_ALIGNED_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPRITE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SPRITE_TRANSLATION_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_SQUARE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SR8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC1_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC1_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC1_COLOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC_ALPHA_SATURATE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC_ATOP_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC_IN_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC_OUT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRC_OVER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRG8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRGB8_ALPHA8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRGB8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRGB8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRGB_ALPHA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRGB_DECODE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRGB_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRGB_READ :: GLenum
+ Graphics.GL.Tokens: pattern GL_SRGB_WRITE :: GLenum
+ Graphics.GL.Tokens: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Tokens: pattern GL_STACK_OVERFLOW_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Tokens: pattern GL_STACK_UNDERFLOW_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_STANDARD_FONT_FORMAT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_STANDARD_FONT_NAME_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_STATE_RESTORE :: GLenum
+ Graphics.GL.Tokens: pattern GL_STATIC_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Tokens: pattern GL_STATIC_COPY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Tokens: pattern GL_STATIC_DRAW_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Tokens: pattern GL_STATIC_READ_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_STATIC_VERTEX_ARRAY_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_ATTACHMENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_ATTACHMENT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_ATTACHMENT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_BACK_FAIL_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_BACK_FUNC_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_BACK_OP_VALUE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_STENCIL_BUFFER_BIT0_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_STENCIL_BUFFER_BIT1_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_STENCIL_BUFFER_BIT2_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_STENCIL_BUFFER_BIT3_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_STENCIL_BUFFER_BIT4_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_STENCIL_BUFFER_BIT5_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_STENCIL_BUFFER_BIT6_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_STENCIL_BUFFER_BIT7_QCOM :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_STENCIL_CLEAR_TAG_VALUE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_INDEX1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_INDEX16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_INDEX16_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_INDEX1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_INDEX1_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_INDEX4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_INDEX4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_INDEX4_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_INDEX8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_INDEX8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_INDEX8_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_INDEX_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_OP_VALUE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_REF_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_RENDERABLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_SAMPLES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_TAG_BITS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_TEST_TWO_SIDE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Tokens: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Tokens: pattern GL_STEREO :: GLenum
+ Graphics.GL.Tokens: pattern GL_STORAGE_CACHED_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_STORAGE_CLIENT_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_STORAGE_PRIVATE_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_STORAGE_SHARED_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Tokens: pattern GL_STREAM_COPY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Tokens: pattern GL_STREAM_DRAW_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_STREAM_RASTERIZATION_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Tokens: pattern GL_STREAM_READ_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_STRICT_DEPTHFUNC_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_STRICT_LIGHTING_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_STRICT_SCISSOR_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SUBGROUP_FEATURE_BASIC_BIT_KHR :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SUBGROUP_FEATURE_QUAD_BIT_KHR :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SUBGROUP_FEATURE_VOTE_BIT_KHR :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SUBGROUP_QUAD_ALL_STAGES_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUBGROUP_SIZE_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUBGROUP_SUPPORTED_FEATURES_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUBGROUP_SUPPORTED_STAGES_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUBSAMPLE_DISTANCE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUBTRACT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUB_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUCCESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUPERSAMPLE_SCALE_X_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUPERSAMPLE_SCALE_Y_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SUPPORTED_MULTISAMPLE_MODES_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_SURFACE_MAPPED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SURFACE_REGISTERED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SURFACE_STATE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_SWIZZLE_STQ_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_SWIZZLE_STQ_DQ_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_SWIZZLE_STRQ_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_SWIZZLE_STRQ_DQ_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_SWIZZLE_STR_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_SWIZZLE_STR_DR_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYNC_CL_EVENT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYNC_CL_EVENT_COMPLETE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYNC_CONDITION :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYNC_CONDITION_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYNC_FENCE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYNC_FENCE_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYNC_FLAGS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYNC_FLAGS_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SYNC_FLUSH_COMMANDS_BIT_APPLE :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYNC_OBJECT_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYNC_STATUS :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYNC_STATUS_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYNC_X11_FENCE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_SYSTEM_FONT_NAME_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_T :: GLenum
+ Graphics.GL.Tokens: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Tokens: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Tokens: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Tokens: pattern GL_T2F_IUI_N3F_V2F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_T2F_IUI_N3F_V3F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_T2F_IUI_V2F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_T2F_IUI_V3F_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Tokens: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Tokens: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Tokens: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Tokens: pattern GL_TABLE_TOO_LARGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TABLE_TOO_LARGE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TANGENT_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TANGENT_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TANGENT_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TANGENT_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TASK_SHADER_BIT_NV :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TASK_SHADER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TASK_SUBROUTINE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TASK_SUBROUTINE_UNIFORM_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TASK_WORK_GROUP_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TERMINATE_SEQUENCE_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESSELLATION_FACTOR_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESSELLATION_MODE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_OUTPUT_VERTICES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_OUTPUT_VERTICES_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_PROGRAM_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_SHADER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_SHADER_BIT_OES :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_SHADER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_SHADER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_SHADER_PATCHES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_SHADER_PATCHES_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_EVALUATION_PROGRAM_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TESS_EVALUATION_SHADER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TESS_EVALUATION_SHADER_BIT_OES :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TESS_EVALUATION_SHADER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_EVALUATION_SHADER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_GEN_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_GEN_MODE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_GEN_MODE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_GEN_POINT_MODE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_GEN_POINT_MODE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_GEN_SPACING :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_GEN_SPACING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_GEN_SPACING_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_GEN_VERTEX_ORDER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TESS_GEN_VERTEX_ORDER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXCOORD1_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TEXCOORD2_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TEXCOORD3_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TEXCOORD4_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE0_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE10_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE11_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE12_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE13_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE14_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE15_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE16_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE17_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE18_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE19_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE1_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE20_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE21_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE22_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE23_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE24_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE25_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE26_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE27_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE28_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE29_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE2_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE30_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE31_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE3_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE4_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE5_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE6_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE7_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE8_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE9_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_1D_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_1D_STACK_BINDING_MESAX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_1D_STACK_MESAX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_2D_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_2D_STACK_BINDING_MESAX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_2D_STACK_MESAX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_3D_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_3D_BINDING_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_3D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_3D_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_4DSIZE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_4D_BINDING_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_4D_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_ALPHA_MODULATE_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_ALPHA_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_ALPHA_TYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_APPLICATION_MODE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_ASTC_DECODE_PRECISION_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BASE_LEVEL_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_3D_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_BUFFER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_BUFFER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_CUBE_MAP_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_CUBE_MAP_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_EXTERNAL_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_RECTANGLE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_RECTANGLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BINDING_RENDERBUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BLUE_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BLUE_TYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BORDER_COLOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BORDER_COLOR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BORDER_COLOR_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BORDER_VALUES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_BINDING_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_FORMAT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_FORMAT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_OFFSET_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_OFFSET_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_BUFFER_SIZE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CLIPMAP_CENTER_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CLIPMAP_DEPTH_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CLIPMAP_FRAME_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CLIPMAP_OFFSET_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COLOR_SAMPLES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COLOR_TABLE_SGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COLOR_WRITEMASK_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPARE_FAIL_VALUE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPARE_FUNC_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPARE_FUNC_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPARE_MODE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPARE_MODE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPARE_OPERATOR_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPARE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPRESSED_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COMPRESSION_HINT_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CONSTANT_DATA_SUNX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_COUNT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COORD_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_COVERAGE_SAMPLES_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CROP_RECT_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_DEFORMATION_BIT_SGIX :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TEXTURE_DEFORMATION_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_DEPTH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_DEPTH_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_DEPTH_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_DEPTH_TYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_DS_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_DT_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_ENV_BIAS_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_EXTERNAL_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TEXTURE_FETCH_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TEXTURE_FILTER4_SIZE_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_FILTER_CONTROL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_FLOAT_COMPONENTS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_FORMAT_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_FREE_MEMORY_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_GATHER :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_GEN_MODE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_GEN_STR_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_GEQUAL_R_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_GREEN_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_GREEN_TYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_HEIGHT_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_HI_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_IMAGE_VALID_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_IMMUTABLE_FORMAT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_INDEX_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_INTENSITY_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_INTENSITY_TYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_INTERNAL_FORMAT_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_LEQUAL_R_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_LIGHTING_MODE_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_LIGHT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_LOD_BIAS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_LOD_BIAS_R_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_LOD_BIAS_S_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_LOD_BIAS_T_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_LO_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_LUMINANCE_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_LUMINANCE_TYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MAG_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MATERIAL_FACE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MATERIAL_PARAMETER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MAX_ANISOTROPY :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MAX_ANISOTROPY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MAX_CLAMP_R_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MAX_CLAMP_S_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MAX_CLAMP_T_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MAX_LEVEL_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MAX_LEVEL_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MAX_LOD_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MEMORY_LAYOUT_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MIN_LOD_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_MULTI_BUFFER_HINT_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_NORMAL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_NUM_LEVELS_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_OBJECT_VALID_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_POST_SPECULAR_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_PRE_SPECULAR_HP :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_PRIORITY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_PROTECTED_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_RANGE_LENGTH_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_RANGE_POINTER_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_RECTANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_RECTANGLE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_REDUCTION_MODE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_REDUCTION_MODE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_RED_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_RED_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_RED_TYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_RENDERBUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_RESIDENT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SAMPLES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SAMPLES_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SHADER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SHADOW :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SHARED_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SPARSE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SPARSE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SRGB_DECODE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_STENCIL_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_STORAGE_HINT_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_STORAGE_SPARSE_BIT_AMD :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SWIZZLE_A_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SWIZZLE_B_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SWIZZLE_G_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SWIZZLE_RGBA_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_SWIZZLE_R_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_TARGET :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_TARGET_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_TILING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_TOO_LARGE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_TYPE_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_UNSIGNED_REMAP_MODE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TEXTURE_UPDATE_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TEXTURE_USAGE_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_VIEW :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_VIEW_MIN_LAYER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_VIEW_MIN_LAYER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_VIEW_MIN_LEVEL_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_VIEW_MIN_LEVEL_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_VIEW_NUM_LAYERS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_VIEW_NUM_LAYERS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_VIEW_NUM_LEVELS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_VIEW_NUM_LEVELS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_WIDTH_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_WRAP_Q_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_WRAP_R_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_WRAP_R_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Tokens: pattern GL_TEXT_FRAGMENT_SHADER_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_TILE_RASTER_ORDER_FIXED_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_TILE_RASTER_ORDER_INCREASING_X_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_TILE_RASTER_ORDER_INCREASING_Y_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_TILING_TYPES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TIMEOUT_EXPIRED :: GLenum
+ Graphics.GL.Tokens: pattern GL_TIMEOUT_EXPIRED_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TIMEOUT_IGNORED :: GLuint64
+ Graphics.GL.Tokens: pattern GL_TIMEOUT_IGNORED_APPLE :: GLuint64
+ Graphics.GL.Tokens: pattern GL_TIMESTAMP :: GLenum
+ Graphics.GL.Tokens: pattern GL_TIMESTAMP_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TIME_ELAPSED :: GLenum
+ Graphics.GL.Tokens: pattern GL_TIME_ELAPSED_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRACE_ALL_BITS_MESA :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TRACE_ARRAYS_BIT_MESA :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TRACE_ERRORS_BIT_MESA :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TRACE_MASK_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRACE_NAME_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRACE_OPERATIONS_BIT_MESA :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TRACE_PIXELS_BIT_MESA :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TRACE_PRIMITIVES_BIT_MESA :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TRACE_TEXTURES_BIT_MESA :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TRACK_MATRIX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRACK_MATRIX_TRANSFORM_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_ATTRIBS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BINDING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_START_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_OVERFLOW :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_RECORD_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_VARYINGS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_VARYINGS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSFORM_HINT_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSLATE_2D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSLATE_3D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSLATE_X_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSLATE_Y_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSPOSE_AFFINE_2D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSPOSE_AFFINE_3D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSPOSE_COLOR_MATRIX_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSPOSE_CURRENT_MATRIX_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSPOSE_MODELVIEW_MATRIX_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSPOSE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSPOSE_PROGRAM_MATRIX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSPOSE_PROJECTION_MATRIX_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRANSPOSE_TEXTURE_MATRIX_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRIANGLES_ADJACENCY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRIANGLES_ADJACENCY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRIANGLES_ADJACENCY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRIANGLE_LIST_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRIANGLE_MESH_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRIANGLE_STRIP_ADJACENCY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRIANGLE_STRIP_ADJACENCY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRIANGULAR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Tokens: pattern GL_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNCORRELATED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNDEFINED_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNDEFINED_VERTEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNDEFINED_VERTEX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNDEFINED_VERTEX_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_ADDRESS_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BUFFER_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BUFFER_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BUFFER_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BUFFER_START :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_BUFFER_UNIFIED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_OFFSET :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNIFORM_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNKNOWN_CONTEXT_RESET :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNKNOWN_CONTEXT_RESET_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNKNOWN_CONTEXT_RESET_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNKNOWN_CONTEXT_RESET_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_CLIENT_STORAGE_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_CMYK_HINT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_COLORSPACE_CONVERSION_WEBGL :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_COMPRESSED_SIZE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_CONSTANT_DATA_SUNX :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_FLIP_Y_WEBGL :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_IMAGE_DEPTH_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_IMAGE_HEIGHT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_RESAMPLE_OML :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_RESAMPLE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_ROW_BYTES_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_ROW_LENGTH_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_SKIP_IMAGES_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_SKIP_PIXELS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_SKIP_ROWS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_SKIP_VOLUMES_SGIS :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_SUBSAMPLE_RATE_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNALED :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNALED_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_BYTE_2_3_3_REV_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_BYTE_3_3_2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_IDENTITY_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT16_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT16_VEC2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT16_VEC3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT16_VEC4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT64_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT64_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT64_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT64_VEC2_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT64_VEC2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT64_VEC3_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT64_VEC3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT64_VEC4_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT64_VEC4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT8_VEC2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT8_VEC3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT8_VEC4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_10F_11F_11F_REV_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_10_10_10_2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_10_10_10_2_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_24_8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_24_8_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_24_8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_24_8_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_2_10_10_10_REV_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_5_9_9_9_REV_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_5_9_9_9_REV_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_8_24_REV_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_8_8_8_8_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_8_8_8_8_REV_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_8_8_S8_S8_REV_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_1D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_2D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_3D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_BUFFER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_CUBE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_S8_S8_8_8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_1D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_2D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_3D_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_VEC2_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_VEC3_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INT_VEC4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_INVERT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_NORMALIZED_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_NORMALIZED_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_15_1_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_1_15_REV_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_4_4_4_4_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_5_5_5_1_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_5_6_5_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_5_6_5_REV_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_8_8_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_8_8_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_8_8_REV_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_UNSIGNED_SHORT_8_8_REV_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_UPLOAD_GPU_MASK_NVX :: GLenum
+ Graphics.GL.Tokens: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Tokens: pattern GL_UPPER_LEFT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_USE_MISSING_GLYPH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UTF16_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UTF8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_UUID_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_V2F :: GLenum
+ Graphics.GL.Tokens: pattern GL_V3F :: GLenum
+ Graphics.GL.Tokens: pattern GL_VALIDATE_SHADER_BINARY_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Tokens: pattern GL_VARIABLE_A_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VARIABLE_B_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VARIABLE_C_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VARIABLE_D_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VARIABLE_E_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VARIABLE_F_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VARIABLE_G_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VARIANT_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VARIANT_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VARIANT_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VARIANT_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VARIANT_DATATYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VARIANT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VARIANT_VALUE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VBO_FREE_MEMORY_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_VECTOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERSION :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERSION_ES_CL_1_0 :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERSION_ES_CL_1_1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERSION_ES_CM_1_1 :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX23_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_VERTEX4_BIT_PGI :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_BINDING_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_BINDING_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_COUNT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_KHR :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_LIST_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_OBJECT_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_OBJECT_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_RANGE_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_RANGE_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_RANGE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_RANGE_POINTER_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_RANGE_POINTER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_RANGE_VALID_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_STORAGE_HINT_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY0_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY10_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY11_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY12_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY13_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY14_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY15_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY1_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY2_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY3_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY4_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY5_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY6_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY7_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY8_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY9_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_MAP1_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_MAP2_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_BLEND_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_CONSISTENT_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_DATA_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ELEMENT_SWIZZLE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ID_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_ID_SWIZZLE_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PRECLIP_HINT_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PRECLIP_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PROGRAM_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PROGRAM_BINDING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PROGRAM_CALLBACK_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PROGRAM_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PROGRAM_POINT_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PROGRAM_POSITION_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_PROGRAM_TWO_SIDE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SHADER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SHADER_BINDING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_VERTEX_SHADER_BIT_EXT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_VERTEX_SHADER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SHADER_INVARIANTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SHADER_INVOCATIONS :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SHADER_INVOCATIONS_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SHADER_LOCALS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SHADER_OPTIMIZED_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SHADER_VARIANTS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SOURCE_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_STATE_PROGRAM_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_STREAM0_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_STREAM1_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_STREAM2_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_STREAM3_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_STREAM4_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_STREAM5_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_STREAM6_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_STREAM7_ATI :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SUBROUTINE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_TEXTURE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_WEIGHTING_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_WEIGHT_ARRAY_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTICAL_LINE_TO_NV :: GLubyte
+ Graphics.GL.Tokens: pattern GL_VERTICES_SUBMITTED :: GLenum
+ Graphics.GL.Tokens: pattern GL_VERTICES_SUBMITTED_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIBRANCE_BIAS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIBRANCE_SCALE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIDEO_BUFFER_BINDING_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIDEO_BUFFER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIDEO_BUFFER_PITCH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIDEO_CAPTURE_FRAME_WIDTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIDEO_COLOR_CONVERSION_MATRIX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIDEO_COLOR_CONVERSION_MAX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIDEO_COLOR_CONVERSION_MIN_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIDEO_COLOR_CONVERSION_OFFSET_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_BOUNDS_RANGE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_BOUNDS_RANGE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_BOUNDS_RANGE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_COMMAND_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_POSITION_W_SCALE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SUBPIXEL_BITS_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SUBPIXEL_BITS_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SUBPIXEL_BITS_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SWIZZLE_W_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SWIZZLE_X_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SWIZZLE_Y_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEWPORT_SWIZZLE_Z_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ASTC_10x10_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ASTC_10x5_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ASTC_10x6_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ASTC_10x8_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ASTC_12x10_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ASTC_12x12_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ASTC_4x4_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ASTC_5x4_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ASTC_5x5_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ASTC_6x5_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ASTC_6x6_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ASTC_8x5_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ASTC_8x6_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ASTC_8x8_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_EAC_R11 :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_EAC_RG11 :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ETC2_EAC_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ETC2_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_ETC2_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIRTUAL_PAGE_SIZE_INDEX_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIRTUAL_PAGE_SIZE_INDEX_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIRTUAL_PAGE_SIZE_X_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIRTUAL_PAGE_SIZE_X_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIRTUAL_PAGE_SIZE_X_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIRTUAL_PAGE_SIZE_Y_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIRTUAL_PAGE_SIZE_Y_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIRTUAL_PAGE_SIZE_Y_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIRTUAL_PAGE_SIZE_Z_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIRTUAL_PAGE_SIZE_Z_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIRTUAL_PAGE_SIZE_Z_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_VIVIDLIGHT_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_VOLATILE_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_WAIT_FAILED :: GLenum
+ Graphics.GL.Tokens: pattern GL_WAIT_FAILED_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_WARPS_PER_SM_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_WARP_SIZE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHTED_AVERAGE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHTED_AVERAGE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHT_ARRAY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHT_ARRAY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHT_ARRAY_POINTER_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHT_ARRAY_POINTER_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHT_ARRAY_SIZE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHT_ARRAY_SIZE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHT_ARRAY_STRIDE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHT_ARRAY_STRIDE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHT_ARRAY_TYPE_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHT_ARRAY_TYPE_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_WEIGHT_SUM_UNITY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_WIDE_LINE_HINT_PGI :: GLenum
+ Graphics.GL.Tokens: pattern GL_WINDOW_RECTANGLE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_WINDOW_RECTANGLE_MODE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_WRAP_BORDER_SUN :: GLenum
+ Graphics.GL.Tokens: pattern GL_WRITEONLY_RENDERING_QCOM :: GLenum
+ Graphics.GL.Tokens: pattern GL_WRITE_DISCARD_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Tokens: pattern GL_WRITE_ONLY_ARB :: GLenum
+ Graphics.GL.Tokens: pattern GL_WRITE_ONLY_OES :: GLenum
+ Graphics.GL.Tokens: pattern GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_WRITE_PIXEL_DATA_RANGE_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_W_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_XOR :: GLenum
+ Graphics.GL.Tokens: pattern GL_XOR_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_X_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_YCBAYCR8A_4224_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_YCBCR_422_APPLE :: GLenum
+ Graphics.GL.Tokens: pattern GL_YCBCR_MESA :: GLenum
+ Graphics.GL.Tokens: pattern GL_YCBYCR8_422_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_YCRCBA_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_YCRCB_422_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_YCRCB_444_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_YCRCB_SGIX :: GLenum
+ Graphics.GL.Tokens: pattern GL_Y_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_Z400_BINARY_AMD :: GLenum
+ Graphics.GL.Tokens: pattern GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_Z4Y12Z4CB12Z4CR12_444_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV :: GLenum
+ Graphics.GL.Tokens: pattern GL_ZERO :: GLenum
+ Graphics.GL.Tokens: pattern GL_ZERO_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ZERO_TO_ONE :: GLenum
+ Graphics.GL.Tokens: pattern GL_ZERO_TO_ONE_EXT :: GLenum
+ Graphics.GL.Tokens: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Tokens: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Tokens: pattern GL_Z_EXT :: GLenum
+ Graphics.GL.Version10: pattern GL_2D :: GLenum
+ Graphics.GL.Version10: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Version10: pattern GL_3D :: GLenum
+ Graphics.GL.Version10: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Version10: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version10: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Version10: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version10: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Version10: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Version10: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Version10: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Version10: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version10: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Version10: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Version10: pattern GL_ADD :: GLenum
+ Graphics.GL.Version10: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version10: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Version10: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Version10: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Version10: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Version10: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Version10: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Version10: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Version10: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Version10: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Version10: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Version10: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Version10: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Version10: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Version10: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Version10: pattern GL_AND :: GLenum
+ Graphics.GL.Version10: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Version10: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Version10: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version10: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Version10: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Version10: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Version10: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Version10: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Version10: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Version10: pattern GL_BACK :: GLenum
+ Graphics.GL.Version10: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Version10: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Version10: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Version10: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Version10: pattern GL_BLEND :: GLenum
+ Graphics.GL.Version10: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Version10: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Version10: pattern GL_BLUE :: GLenum
+ Graphics.GL.Version10: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Version10: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Version10: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Version10: pattern GL_BYTE :: GLenum
+ Graphics.GL.Version10: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Version10: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version10: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Version10: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Version10: pattern GL_CCW :: GLenum
+ Graphics.GL.Version10: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Version10: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Version10: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version10: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version10: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Version10: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Version10: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Version10: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Version10: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Version10: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Version10: pattern GL_COEFF :: GLenum
+ Graphics.GL.Version10: pattern GL_COLOR :: GLenum
+ Graphics.GL.Version10: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Version10: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version10: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version10: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version10: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version10: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Version10: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Version10: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Version10: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Version10: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Version10: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Version10: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Version10: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Version10: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Version10: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Version10: pattern GL_COPY :: GLenum
+ Graphics.GL.Version10: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Version10: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version10: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Version10: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Version10: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Version10: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Version10: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Version10: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Version10: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Version10: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Version10: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Version10: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Version10: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version10: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version10: pattern GL_CW :: GLenum
+ Graphics.GL.Version10: pattern GL_DECAL :: GLenum
+ Graphics.GL.Version10: pattern GL_DECR :: GLenum
+ Graphics.GL.Version10: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Version10: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Version10: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Version10: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version10: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Version10: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Version10: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Version10: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Version10: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Version10: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Version10: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Version10: pattern GL_DITHER :: GLenum
+ Graphics.GL.Version10: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Version10: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Version10: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Version10: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Version10: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Version10: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version10: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Version10: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Version10: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Version10: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Version10: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version10: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version10: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Version10: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Version10: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Version10: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_EXP :: GLenum
+ Graphics.GL.Version10: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Version10: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Version10: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Version10: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Version10: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Version10: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Version10: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Version10: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version10: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Version10: pattern GL_FILL :: GLenum
+ Graphics.GL.Version10: pattern GL_FLAT :: GLenum
+ Graphics.GL.Version10: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Version10: pattern GL_FOG :: GLenum
+ Graphics.GL.Version10: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Version10: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Version10: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Version10: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Version10: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Version10: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Version10: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Version10: pattern GL_FRONT :: GLenum
+ Graphics.GL.Version10: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Version10: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Version10: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Version10: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Version10: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Version10: pattern GL_GREATER :: GLenum
+ Graphics.GL.Version10: pattern GL_GREEN :: GLenum
+ Graphics.GL.Version10: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Version10: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Version10: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Version10: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_INCR :: GLenum
+ Graphics.GL.Version10: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Version10: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version10: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version10: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version10: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Version10: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version10: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Version10: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Version10: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Version10: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Version10: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Version10: pattern GL_INT :: GLenum
+ Graphics.GL.Version10: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Version10: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Version10: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Version10: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Version10: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Version10: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Version10: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Version10: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Version10: pattern GL_INVERT :: GLenum
+ Graphics.GL.Version10: pattern GL_KEEP :: GLenum
+ Graphics.GL.Version10: pattern GL_LEFT :: GLenum
+ Graphics.GL.Version10: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Version10: pattern GL_LESS :: GLenum
+ Graphics.GL.Version10: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Version10: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Version10: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Version10: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Version10: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Version10: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Version10: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Version10: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Version10: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Version10: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Version10: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Version10: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Version10: pattern GL_LINE :: GLenum
+ Graphics.GL.Version10: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Version10: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Version10: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version10: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version10: pattern GL_LINES :: GLenum
+ Graphics.GL.Version10: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Version10: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Version10: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Version10: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version10: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Version10: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Version10: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Version10: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Version10: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Version10: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Version10: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Version10: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version10: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Version10: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Version10: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Version10: pattern GL_LOAD :: GLenum
+ Graphics.GL.Version10: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Version10: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Version10: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Version10: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Version10: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Version10: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Version10: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Version10: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Version10: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Version10: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Version10: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Version10: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Version10: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Version10: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Version10: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Version10: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Version10: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version10: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version10: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Version10: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Version10: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Version10: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Version10: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version10: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version10: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Version10: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version10: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version10: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Version10: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Version10: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Version10: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version10: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Version10: pattern GL_MULT :: GLenum
+ Graphics.GL.Version10: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Version10: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version10: pattern GL_NAND :: GLenum
+ Graphics.GL.Version10: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Version10: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version10: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version10: pattern GL_NEVER :: GLenum
+ Graphics.GL.Version10: pattern GL_NICEST :: GLenum
+ Graphics.GL.Version10: pattern GL_NONE :: GLenum
+ Graphics.GL.Version10: pattern GL_NOOP :: GLenum
+ Graphics.GL.Version10: pattern GL_NOR :: GLenum
+ Graphics.GL.Version10: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Version10: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version10: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version10: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version10: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Version10: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Version10: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Version10: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Version10: pattern GL_ONE :: GLenum
+ Graphics.GL.Version10: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Version10: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Version10: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Version10: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Version10: pattern GL_OR :: GLenum
+ Graphics.GL.Version10: pattern GL_ORDER :: GLenum
+ Graphics.GL.Version10: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Version10: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Version10: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Version10: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version10: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version10: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version10: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version10: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version10: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version10: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Version10: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_POINT :: GLenum
+ Graphics.GL.Version10: pattern GL_POINTS :: GLenum
+ Graphics.GL.Version10: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Version10: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version10: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Version10: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version10: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Version10: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Version10: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Version10: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Version10: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Version10: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Version10: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Version10: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Version10: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Version10: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version10: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Version10: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Version10: pattern GL_POSITION :: GLenum
+ Graphics.GL.Version10: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Version10: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Version10: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version10: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Version10: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Version10: pattern GL_Q :: GLenum
+ Graphics.GL.Version10: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Version10: pattern GL_QUADS :: GLenum
+ Graphics.GL.Version10: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Version10: pattern GL_R :: GLenum
+ Graphics.GL.Version10: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Version10: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Version10: pattern GL_RED :: GLenum
+ Graphics.GL.Version10: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Version10: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Version10: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Version10: pattern GL_RENDER :: GLenum
+ Graphics.GL.Version10: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Version10: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Version10: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Version10: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Version10: pattern GL_RETURN :: GLenum
+ Graphics.GL.Version10: pattern GL_RGB :: GLenum
+ Graphics.GL.Version10: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Version10: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Version10: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Version10: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Version10: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Version10: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Version10: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Version10: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Version10: pattern GL_RGBA :: GLenum
+ Graphics.GL.Version10: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Version10: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Version10: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Version10: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Version10: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Version10: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Version10: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Version10: pattern GL_S :: GLenum
+ Graphics.GL.Version10: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Version10: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Version10: pattern GL_SELECT :: GLenum
+ Graphics.GL.Version10: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version10: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_SET :: GLenum
+ Graphics.GL.Version10: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Version10: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Version10: pattern GL_SHORT :: GLenum
+ Graphics.GL.Version10: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Version10: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Version10: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Version10: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Version10: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Version10: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Version10: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Version10: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Version10: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Version10: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Version10: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Version10: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Version10: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Version10: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version10: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Version10: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Version10: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Version10: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Version10: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Version10: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Version10: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Version10: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Version10: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Version10: pattern GL_STEREO :: GLenum
+ Graphics.GL.Version10: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Version10: pattern GL_T :: GLenum
+ Graphics.GL.Version10: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Version10: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version10: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Version10: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Version10: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Version10: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Version10: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Version10: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Version10: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Version10: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Version10: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Version10: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Version10: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version10: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version10: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version10: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version10: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version10: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version10: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Version10: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Version10: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Version10: pattern GL_V2F :: GLenum
+ Graphics.GL.Version10: pattern GL_V3F :: GLenum
+ Graphics.GL.Version10: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Version10: pattern GL_VERSION :: GLenum
+ Graphics.GL.Version10: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Version10: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version10: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version10: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version10: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version10: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Version10: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Version10: pattern GL_XOR :: GLenum
+ Graphics.GL.Version10: pattern GL_ZERO :: GLenum
+ Graphics.GL.Version10: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Version10: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Version11: pattern GL_2D :: GLenum
+ Graphics.GL.Version11: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Version11: pattern GL_3D :: GLenum
+ Graphics.GL.Version11: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Version11: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version11: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Version11: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version11: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Version11: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Version11: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Version11: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Version11: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version11: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Version11: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Version11: pattern GL_ADD :: GLenum
+ Graphics.GL.Version11: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version11: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Version11: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Version11: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Version11: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Version11: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Version11: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Version11: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Version11: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Version11: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Version11: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Version11: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Version11: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Version11: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Version11: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Version11: pattern GL_AND :: GLenum
+ Graphics.GL.Version11: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Version11: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Version11: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version11: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Version11: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Version11: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Version11: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Version11: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Version11: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Version11: pattern GL_BACK :: GLenum
+ Graphics.GL.Version11: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Version11: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Version11: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Version11: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Version11: pattern GL_BLEND :: GLenum
+ Graphics.GL.Version11: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Version11: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Version11: pattern GL_BLUE :: GLenum
+ Graphics.GL.Version11: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Version11: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Version11: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Version11: pattern GL_BYTE :: GLenum
+ Graphics.GL.Version11: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Version11: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version11: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Version11: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Version11: pattern GL_CCW :: GLenum
+ Graphics.GL.Version11: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Version11: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Version11: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version11: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version11: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Version11: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Version11: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Version11: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Version11: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Version11: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Version11: pattern GL_COEFF :: GLenum
+ Graphics.GL.Version11: pattern GL_COLOR :: GLenum
+ Graphics.GL.Version11: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Version11: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version11: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version11: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version11: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version11: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Version11: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Version11: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Version11: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Version11: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Version11: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Version11: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Version11: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Version11: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Version11: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Version11: pattern GL_COPY :: GLenum
+ Graphics.GL.Version11: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Version11: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version11: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Version11: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Version11: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Version11: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Version11: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Version11: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Version11: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Version11: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Version11: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Version11: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Version11: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version11: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version11: pattern GL_CW :: GLenum
+ Graphics.GL.Version11: pattern GL_DECAL :: GLenum
+ Graphics.GL.Version11: pattern GL_DECR :: GLenum
+ Graphics.GL.Version11: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Version11: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Version11: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Version11: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version11: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Version11: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Version11: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Version11: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Version11: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Version11: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Version11: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Version11: pattern GL_DITHER :: GLenum
+ Graphics.GL.Version11: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Version11: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Version11: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Version11: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Version11: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Version11: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version11: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Version11: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Version11: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Version11: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Version11: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version11: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version11: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Version11: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Version11: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Version11: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_EXP :: GLenum
+ Graphics.GL.Version11: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Version11: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Version11: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Version11: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Version11: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Version11: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Version11: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Version11: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version11: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Version11: pattern GL_FILL :: GLenum
+ Graphics.GL.Version11: pattern GL_FLAT :: GLenum
+ Graphics.GL.Version11: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Version11: pattern GL_FOG :: GLenum
+ Graphics.GL.Version11: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Version11: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Version11: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Version11: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Version11: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Version11: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Version11: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Version11: pattern GL_FRONT :: GLenum
+ Graphics.GL.Version11: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Version11: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Version11: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Version11: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Version11: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Version11: pattern GL_GREATER :: GLenum
+ Graphics.GL.Version11: pattern GL_GREEN :: GLenum
+ Graphics.GL.Version11: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Version11: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Version11: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Version11: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_INCR :: GLenum
+ Graphics.GL.Version11: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Version11: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version11: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version11: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version11: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Version11: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version11: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Version11: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Version11: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Version11: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Version11: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Version11: pattern GL_INT :: GLenum
+ Graphics.GL.Version11: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Version11: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Version11: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Version11: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Version11: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Version11: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Version11: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Version11: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Version11: pattern GL_INVERT :: GLenum
+ Graphics.GL.Version11: pattern GL_KEEP :: GLenum
+ Graphics.GL.Version11: pattern GL_LEFT :: GLenum
+ Graphics.GL.Version11: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Version11: pattern GL_LESS :: GLenum
+ Graphics.GL.Version11: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Version11: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Version11: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Version11: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Version11: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Version11: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Version11: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Version11: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Version11: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Version11: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Version11: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Version11: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Version11: pattern GL_LINE :: GLenum
+ Graphics.GL.Version11: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Version11: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Version11: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version11: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version11: pattern GL_LINES :: GLenum
+ Graphics.GL.Version11: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Version11: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Version11: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Version11: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version11: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Version11: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Version11: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Version11: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Version11: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Version11: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Version11: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Version11: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version11: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Version11: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Version11: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Version11: pattern GL_LOAD :: GLenum
+ Graphics.GL.Version11: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Version11: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Version11: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Version11: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Version11: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Version11: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Version11: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Version11: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Version11: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Version11: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Version11: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Version11: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Version11: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Version11: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Version11: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Version11: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Version11: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version11: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version11: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Version11: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Version11: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Version11: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Version11: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version11: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version11: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Version11: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version11: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version11: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Version11: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Version11: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Version11: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version11: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Version11: pattern GL_MULT :: GLenum
+ Graphics.GL.Version11: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Version11: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version11: pattern GL_NAND :: GLenum
+ Graphics.GL.Version11: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Version11: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version11: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version11: pattern GL_NEVER :: GLenum
+ Graphics.GL.Version11: pattern GL_NICEST :: GLenum
+ Graphics.GL.Version11: pattern GL_NONE :: GLenum
+ Graphics.GL.Version11: pattern GL_NOOP :: GLenum
+ Graphics.GL.Version11: pattern GL_NOR :: GLenum
+ Graphics.GL.Version11: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Version11: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version11: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version11: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version11: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Version11: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Version11: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Version11: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Version11: pattern GL_ONE :: GLenum
+ Graphics.GL.Version11: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Version11: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Version11: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Version11: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Version11: pattern GL_OR :: GLenum
+ Graphics.GL.Version11: pattern GL_ORDER :: GLenum
+ Graphics.GL.Version11: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Version11: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Version11: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Version11: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version11: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version11: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version11: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version11: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version11: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version11: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Version11: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_POINT :: GLenum
+ Graphics.GL.Version11: pattern GL_POINTS :: GLenum
+ Graphics.GL.Version11: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Version11: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version11: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Version11: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version11: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Version11: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Version11: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Version11: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Version11: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Version11: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Version11: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Version11: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Version11: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Version11: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version11: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Version11: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Version11: pattern GL_POSITION :: GLenum
+ Graphics.GL.Version11: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Version11: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Version11: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version11: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Version11: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Version11: pattern GL_Q :: GLenum
+ Graphics.GL.Version11: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Version11: pattern GL_QUADS :: GLenum
+ Graphics.GL.Version11: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Version11: pattern GL_R :: GLenum
+ Graphics.GL.Version11: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Version11: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Version11: pattern GL_RED :: GLenum
+ Graphics.GL.Version11: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Version11: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Version11: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Version11: pattern GL_RENDER :: GLenum
+ Graphics.GL.Version11: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Version11: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Version11: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Version11: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Version11: pattern GL_RETURN :: GLenum
+ Graphics.GL.Version11: pattern GL_RGB :: GLenum
+ Graphics.GL.Version11: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Version11: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Version11: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Version11: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Version11: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Version11: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Version11: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Version11: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Version11: pattern GL_RGBA :: GLenum
+ Graphics.GL.Version11: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Version11: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Version11: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Version11: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Version11: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Version11: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Version11: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Version11: pattern GL_S :: GLenum
+ Graphics.GL.Version11: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Version11: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Version11: pattern GL_SELECT :: GLenum
+ Graphics.GL.Version11: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version11: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_SET :: GLenum
+ Graphics.GL.Version11: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Version11: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Version11: pattern GL_SHORT :: GLenum
+ Graphics.GL.Version11: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Version11: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Version11: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Version11: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Version11: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Version11: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Version11: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Version11: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Version11: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Version11: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Version11: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Version11: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Version11: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Version11: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version11: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Version11: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Version11: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Version11: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Version11: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Version11: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Version11: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Version11: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Version11: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Version11: pattern GL_STEREO :: GLenum
+ Graphics.GL.Version11: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Version11: pattern GL_T :: GLenum
+ Graphics.GL.Version11: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Version11: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version11: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Version11: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Version11: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Version11: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Version11: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Version11: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Version11: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Version11: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Version11: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Version11: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Version11: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version11: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version11: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version11: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version11: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version11: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version11: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Version11: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Version11: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Version11: pattern GL_V2F :: GLenum
+ Graphics.GL.Version11: pattern GL_V3F :: GLenum
+ Graphics.GL.Version11: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Version11: pattern GL_VERSION :: GLenum
+ Graphics.GL.Version11: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Version11: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version11: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version11: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version11: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version11: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Version11: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Version11: pattern GL_XOR :: GLenum
+ Graphics.GL.Version11: pattern GL_ZERO :: GLenum
+ Graphics.GL.Version11: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Version11: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Version12: pattern GL_2D :: GLenum
+ Graphics.GL.Version12: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Version12: pattern GL_3D :: GLenum
+ Graphics.GL.Version12: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Version12: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version12: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Version12: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version12: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Version12: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Version12: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Version12: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Version12: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version12: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Version12: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Version12: pattern GL_ADD :: GLenum
+ Graphics.GL.Version12: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version12: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version12: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version12: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Version12: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Version12: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Version12: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Version12: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Version12: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Version12: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Version12: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Version12: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Version12: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Version12: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Version12: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Version12: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Version12: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Version12: pattern GL_AND :: GLenum
+ Graphics.GL.Version12: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Version12: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Version12: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version12: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Version12: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Version12: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Version12: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Version12: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Version12: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Version12: pattern GL_BACK :: GLenum
+ Graphics.GL.Version12: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Version12: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Version12: pattern GL_BGR :: GLenum
+ Graphics.GL.Version12: pattern GL_BGRA :: GLenum
+ Graphics.GL.Version12: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Version12: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Version12: pattern GL_BLEND :: GLenum
+ Graphics.GL.Version12: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Version12: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Version12: pattern GL_BLUE :: GLenum
+ Graphics.GL.Version12: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Version12: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Version12: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Version12: pattern GL_BYTE :: GLenum
+ Graphics.GL.Version12: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Version12: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version12: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Version12: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Version12: pattern GL_CCW :: GLenum
+ Graphics.GL.Version12: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Version12: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Version12: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Version12: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version12: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version12: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Version12: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Version12: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Version12: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Version12: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Version12: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Version12: pattern GL_COEFF :: GLenum
+ Graphics.GL.Version12: pattern GL_COLOR :: GLenum
+ Graphics.GL.Version12: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Version12: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version12: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version12: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version12: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version12: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Version12: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Version12: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Version12: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Version12: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Version12: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Version12: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Version12: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Version12: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Version12: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Version12: pattern GL_COPY :: GLenum
+ Graphics.GL.Version12: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Version12: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version12: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Version12: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Version12: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Version12: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Version12: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Version12: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Version12: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Version12: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Version12: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Version12: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Version12: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version12: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version12: pattern GL_CW :: GLenum
+ Graphics.GL.Version12: pattern GL_DECAL :: GLenum
+ Graphics.GL.Version12: pattern GL_DECR :: GLenum
+ Graphics.GL.Version12: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Version12: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Version12: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Version12: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version12: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Version12: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Version12: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Version12: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Version12: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Version12: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Version12: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Version12: pattern GL_DITHER :: GLenum
+ Graphics.GL.Version12: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Version12: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Version12: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Version12: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Version12: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Version12: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version12: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Version12: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Version12: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Version12: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Version12: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version12: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version12: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Version12: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Version12: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Version12: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_EXP :: GLenum
+ Graphics.GL.Version12: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Version12: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Version12: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Version12: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Version12: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Version12: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Version12: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Version12: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version12: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Version12: pattern GL_FILL :: GLenum
+ Graphics.GL.Version12: pattern GL_FLAT :: GLenum
+ Graphics.GL.Version12: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Version12: pattern GL_FOG :: GLenum
+ Graphics.GL.Version12: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Version12: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Version12: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Version12: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Version12: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Version12: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Version12: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Version12: pattern GL_FRONT :: GLenum
+ Graphics.GL.Version12: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Version12: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Version12: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Version12: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Version12: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Version12: pattern GL_GREATER :: GLenum
+ Graphics.GL.Version12: pattern GL_GREEN :: GLenum
+ Graphics.GL.Version12: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Version12: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Version12: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Version12: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_INCR :: GLenum
+ Graphics.GL.Version12: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Version12: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version12: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version12: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version12: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Version12: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version12: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Version12: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Version12: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Version12: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Version12: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Version12: pattern GL_INT :: GLenum
+ Graphics.GL.Version12: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Version12: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Version12: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Version12: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Version12: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Version12: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Version12: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Version12: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Version12: pattern GL_INVERT :: GLenum
+ Graphics.GL.Version12: pattern GL_KEEP :: GLenum
+ Graphics.GL.Version12: pattern GL_LEFT :: GLenum
+ Graphics.GL.Version12: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Version12: pattern GL_LESS :: GLenum
+ Graphics.GL.Version12: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Version12: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Version12: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Version12: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Version12: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Version12: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Version12: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Version12: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Version12: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Version12: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Version12: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Version12: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Version12: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Version12: pattern GL_LINE :: GLenum
+ Graphics.GL.Version12: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Version12: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Version12: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version12: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version12: pattern GL_LINES :: GLenum
+ Graphics.GL.Version12: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Version12: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Version12: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Version12: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version12: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Version12: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Version12: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Version12: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Version12: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Version12: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Version12: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Version12: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version12: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Version12: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Version12: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Version12: pattern GL_LOAD :: GLenum
+ Graphics.GL.Version12: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Version12: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Version12: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Version12: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Version12: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Version12: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Version12: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Version12: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Version12: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Version12: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Version12: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Version12: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Version12: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Version12: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Version12: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Version12: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version12: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Version12: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Version12: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Version12: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version12: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Version12: pattern GL_MULT :: GLenum
+ Graphics.GL.Version12: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Version12: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version12: pattern GL_NAND :: GLenum
+ Graphics.GL.Version12: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Version12: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version12: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version12: pattern GL_NEVER :: GLenum
+ Graphics.GL.Version12: pattern GL_NICEST :: GLenum
+ Graphics.GL.Version12: pattern GL_NONE :: GLenum
+ Graphics.GL.Version12: pattern GL_NOOP :: GLenum
+ Graphics.GL.Version12: pattern GL_NOR :: GLenum
+ Graphics.GL.Version12: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Version12: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version12: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version12: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version12: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Version12: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Version12: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Version12: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Version12: pattern GL_ONE :: GLenum
+ Graphics.GL.Version12: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Version12: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Version12: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Version12: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Version12: pattern GL_OR :: GLenum
+ Graphics.GL.Version12: pattern GL_ORDER :: GLenum
+ Graphics.GL.Version12: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Version12: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Version12: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Version12: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version12: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Version12: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version12: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version12: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Version12: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version12: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version12: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version12: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Version12: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_POINT :: GLenum
+ Graphics.GL.Version12: pattern GL_POINTS :: GLenum
+ Graphics.GL.Version12: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Version12: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version12: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Version12: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version12: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Version12: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Version12: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Version12: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Version12: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Version12: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Version12: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Version12: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Version12: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Version12: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version12: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Version12: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Version12: pattern GL_POSITION :: GLenum
+ Graphics.GL.Version12: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Version12: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Version12: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version12: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Version12: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Version12: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Version12: pattern GL_Q :: GLenum
+ Graphics.GL.Version12: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Version12: pattern GL_QUADS :: GLenum
+ Graphics.GL.Version12: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Version12: pattern GL_R :: GLenum
+ Graphics.GL.Version12: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Version12: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Version12: pattern GL_RED :: GLenum
+ Graphics.GL.Version12: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Version12: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Version12: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Version12: pattern GL_RENDER :: GLenum
+ Graphics.GL.Version12: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Version12: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Version12: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Version12: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Version12: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Version12: pattern GL_RETURN :: GLenum
+ Graphics.GL.Version12: pattern GL_RGB :: GLenum
+ Graphics.GL.Version12: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Version12: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Version12: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Version12: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Version12: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Version12: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Version12: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Version12: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Version12: pattern GL_RGBA :: GLenum
+ Graphics.GL.Version12: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Version12: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Version12: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Version12: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Version12: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Version12: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Version12: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Version12: pattern GL_S :: GLenum
+ Graphics.GL.Version12: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Version12: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Version12: pattern GL_SELECT :: GLenum
+ Graphics.GL.Version12: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version12: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Version12: pattern GL_SET :: GLenum
+ Graphics.GL.Version12: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Version12: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Version12: pattern GL_SHORT :: GLenum
+ Graphics.GL.Version12: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Version12: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Version12: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Version12: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version12: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Version12: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version12: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Version12: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Version12: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Version12: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Version12: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Version12: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Version12: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Version12: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Version12: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Version12: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Version12: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Version12: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Version12: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version12: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Version12: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Version12: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Version12: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Version12: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Version12: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Version12: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Version12: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Version12: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Version12: pattern GL_STEREO :: GLenum
+ Graphics.GL.Version12: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Version12: pattern GL_T :: GLenum
+ Graphics.GL.Version12: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Version12: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version12: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Version12: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Version12: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Version12: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Version12: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Version12: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Version12: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Version12: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Version12: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Version12: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Version12: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version12: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Version12: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version12: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version12: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Version12: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version12: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version12: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Version12: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Version12: pattern GL_V2F :: GLenum
+ Graphics.GL.Version12: pattern GL_V3F :: GLenum
+ Graphics.GL.Version12: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Version12: pattern GL_VERSION :: GLenum
+ Graphics.GL.Version12: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Version12: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version12: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version12: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version12: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version12: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Version12: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Version12: pattern GL_XOR :: GLenum
+ Graphics.GL.Version12: pattern GL_ZERO :: GLenum
+ Graphics.GL.Version12: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Version12: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Version13: pattern GL_2D :: GLenum
+ Graphics.GL.Version13: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Version13: pattern GL_3D :: GLenum
+ Graphics.GL.Version13: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version13: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Version13: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version13: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Version13: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Version13: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Version13: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Version13: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version13: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Version13: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Version13: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Version13: pattern GL_ADD :: GLenum
+ Graphics.GL.Version13: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Version13: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version13: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version13: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version13: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Version13: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Version13: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Version13: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Version13: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Version13: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Version13: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Version13: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Version13: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Version13: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Version13: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Version13: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Version13: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Version13: pattern GL_AND :: GLenum
+ Graphics.GL.Version13: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Version13: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Version13: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version13: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Version13: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Version13: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Version13: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Version13: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Version13: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Version13: pattern GL_BACK :: GLenum
+ Graphics.GL.Version13: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Version13: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Version13: pattern GL_BGR :: GLenum
+ Graphics.GL.Version13: pattern GL_BGRA :: GLenum
+ Graphics.GL.Version13: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Version13: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Version13: pattern GL_BLEND :: GLenum
+ Graphics.GL.Version13: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Version13: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Version13: pattern GL_BLUE :: GLenum
+ Graphics.GL.Version13: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Version13: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Version13: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Version13: pattern GL_BYTE :: GLenum
+ Graphics.GL.Version13: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Version13: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version13: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Version13: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Version13: pattern GL_CCW :: GLenum
+ Graphics.GL.Version13: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Version13: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Version13: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Version13: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Version13: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Version13: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version13: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version13: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Version13: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Version13: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Version13: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Version13: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Version13: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Version13: pattern GL_COEFF :: GLenum
+ Graphics.GL.Version13: pattern GL_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Version13: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version13: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version13: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version13: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version13: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Version13: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Version13: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Version13: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Version13: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Version13: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Version13: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Version13: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Version13: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Version13: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Version13: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Version13: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Version13: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Version13: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Version13: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Version13: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Version13: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Version13: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Version13: pattern GL_COPY :: GLenum
+ Graphics.GL.Version13: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Version13: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version13: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Version13: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Version13: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Version13: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Version13: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Version13: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Version13: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Version13: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Version13: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version13: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version13: pattern GL_CW :: GLenum
+ Graphics.GL.Version13: pattern GL_DECAL :: GLenum
+ Graphics.GL.Version13: pattern GL_DECR :: GLenum
+ Graphics.GL.Version13: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Version13: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Version13: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Version13: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version13: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Version13: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Version13: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Version13: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Version13: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Version13: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Version13: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Version13: pattern GL_DITHER :: GLenum
+ Graphics.GL.Version13: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Version13: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Version13: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Version13: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Version13: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Version13: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Version13: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Version13: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version13: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Version13: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Version13: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version13: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version13: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Version13: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Version13: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Version13: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_EXP :: GLenum
+ Graphics.GL.Version13: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Version13: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Version13: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Version13: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Version13: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Version13: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Version13: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Version13: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version13: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Version13: pattern GL_FILL :: GLenum
+ Graphics.GL.Version13: pattern GL_FLAT :: GLenum
+ Graphics.GL.Version13: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Version13: pattern GL_FOG :: GLenum
+ Graphics.GL.Version13: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Version13: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Version13: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Version13: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Version13: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Version13: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Version13: pattern GL_FRONT :: GLenum
+ Graphics.GL.Version13: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Version13: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Version13: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Version13: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Version13: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Version13: pattern GL_GREATER :: GLenum
+ Graphics.GL.Version13: pattern GL_GREEN :: GLenum
+ Graphics.GL.Version13: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Version13: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Version13: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Version13: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_INCR :: GLenum
+ Graphics.GL.Version13: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Version13: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version13: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version13: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version13: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Version13: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version13: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Version13: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Version13: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Version13: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Version13: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Version13: pattern GL_INT :: GLenum
+ Graphics.GL.Version13: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Version13: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Version13: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Version13: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Version13: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Version13: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Version13: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Version13: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Version13: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Version13: pattern GL_INVERT :: GLenum
+ Graphics.GL.Version13: pattern GL_KEEP :: GLenum
+ Graphics.GL.Version13: pattern GL_LEFT :: GLenum
+ Graphics.GL.Version13: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Version13: pattern GL_LESS :: GLenum
+ Graphics.GL.Version13: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Version13: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Version13: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Version13: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Version13: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Version13: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Version13: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Version13: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Version13: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Version13: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Version13: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Version13: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Version13: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Version13: pattern GL_LINE :: GLenum
+ Graphics.GL.Version13: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Version13: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Version13: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version13: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version13: pattern GL_LINES :: GLenum
+ Graphics.GL.Version13: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Version13: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Version13: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Version13: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version13: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Version13: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Version13: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Version13: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Version13: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Version13: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Version13: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Version13: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version13: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Version13: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Version13: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Version13: pattern GL_LOAD :: GLenum
+ Graphics.GL.Version13: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Version13: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Version13: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Version13: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Version13: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Version13: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Version13: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Version13: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Version13: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Version13: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Version13: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Version13: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Version13: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Version13: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Version13: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Version13: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Version13: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Version13: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Version13: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version13: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Version13: pattern GL_MULT :: GLenum
+ Graphics.GL.Version13: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Version13: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Version13: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version13: pattern GL_NAND :: GLenum
+ Graphics.GL.Version13: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Version13: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version13: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version13: pattern GL_NEVER :: GLenum
+ Graphics.GL.Version13: pattern GL_NICEST :: GLenum
+ Graphics.GL.Version13: pattern GL_NONE :: GLenum
+ Graphics.GL.Version13: pattern GL_NOOP :: GLenum
+ Graphics.GL.Version13: pattern GL_NOR :: GLenum
+ Graphics.GL.Version13: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Version13: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version13: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version13: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version13: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Version13: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Version13: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Version13: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Version13: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Version13: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Version13: pattern GL_ONE :: GLenum
+ Graphics.GL.Version13: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Version13: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Version13: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Version13: pattern GL_OR :: GLenum
+ Graphics.GL.Version13: pattern GL_ORDER :: GLenum
+ Graphics.GL.Version13: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Version13: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Version13: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Version13: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version13: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Version13: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version13: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version13: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Version13: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version13: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version13: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version13: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Version13: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_POINT :: GLenum
+ Graphics.GL.Version13: pattern GL_POINTS :: GLenum
+ Graphics.GL.Version13: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Version13: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version13: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Version13: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version13: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Version13: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Version13: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Version13: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Version13: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Version13: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Version13: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Version13: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Version13: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Version13: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version13: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Version13: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Version13: pattern GL_POSITION :: GLenum
+ Graphics.GL.Version13: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Version13: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Version13: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Version13: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version13: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Version13: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Version13: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Version13: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Version13: pattern GL_Q :: GLenum
+ Graphics.GL.Version13: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Version13: pattern GL_QUADS :: GLenum
+ Graphics.GL.Version13: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Version13: pattern GL_R :: GLenum
+ Graphics.GL.Version13: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Version13: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Version13: pattern GL_RED :: GLenum
+ Graphics.GL.Version13: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Version13: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Version13: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Version13: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Version13: pattern GL_RENDER :: GLenum
+ Graphics.GL.Version13: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Version13: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Version13: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Version13: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Version13: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Version13: pattern GL_RETURN :: GLenum
+ Graphics.GL.Version13: pattern GL_RGB :: GLenum
+ Graphics.GL.Version13: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Version13: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Version13: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Version13: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Version13: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Version13: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Version13: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Version13: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Version13: pattern GL_RGBA :: GLenum
+ Graphics.GL.Version13: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Version13: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Version13: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Version13: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Version13: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Version13: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Version13: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Version13: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Version13: pattern GL_S :: GLenum
+ Graphics.GL.Version13: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Version13: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Version13: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Version13: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Version13: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Version13: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Version13: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Version13: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Version13: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Version13: pattern GL_SELECT :: GLenum
+ Graphics.GL.Version13: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version13: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_SET :: GLenum
+ Graphics.GL.Version13: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Version13: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Version13: pattern GL_SHORT :: GLenum
+ Graphics.GL.Version13: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Version13: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Version13: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version13: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Version13: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version13: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Version13: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Version13: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Version13: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Version13: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Version13: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Version13: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Version13: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Version13: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Version13: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Version13: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Version13: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Version13: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Version13: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Version13: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version13: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Version13: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Version13: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Version13: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Version13: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Version13: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Version13: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Version13: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Version13: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Version13: pattern GL_STEREO :: GLenum
+ Graphics.GL.Version13: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Version13: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Version13: pattern GL_T :: GLenum
+ Graphics.GL.Version13: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Version13: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version13: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Version13: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Version13: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Version13: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Version13: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Version13: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Version13: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Version13: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Version13: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Version13: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Version13: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Version13: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Version13: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Version13: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Version13: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version13: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Version13: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version13: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version13: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Version13: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version13: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version13: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Version13: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Version13: pattern GL_V2F :: GLenum
+ Graphics.GL.Version13: pattern GL_V3F :: GLenum
+ Graphics.GL.Version13: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Version13: pattern GL_VERSION :: GLenum
+ Graphics.GL.Version13: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Version13: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version13: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version13: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version13: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version13: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Version13: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Version13: pattern GL_XOR :: GLenum
+ Graphics.GL.Version13: pattern GL_ZERO :: GLenum
+ Graphics.GL.Version13: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Version13: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Version14: pattern GL_2D :: GLenum
+ Graphics.GL.Version14: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Version14: pattern GL_3D :: GLenum
+ Graphics.GL.Version14: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version14: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Version14: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version14: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Version14: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Version14: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Version14: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Version14: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version14: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Version14: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Version14: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Version14: pattern GL_ADD :: GLenum
+ Graphics.GL.Version14: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Version14: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version14: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version14: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version14: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Version14: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Version14: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Version14: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Version14: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Version14: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Version14: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Version14: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Version14: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Version14: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Version14: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Version14: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Version14: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Version14: pattern GL_AND :: GLenum
+ Graphics.GL.Version14: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Version14: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Version14: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Version14: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Version14: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Version14: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Version14: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Version14: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Version14: pattern GL_BACK :: GLenum
+ Graphics.GL.Version14: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Version14: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Version14: pattern GL_BGR :: GLenum
+ Graphics.GL.Version14: pattern GL_BGRA :: GLenum
+ Graphics.GL.Version14: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Version14: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Version14: pattern GL_BLEND :: GLenum
+ Graphics.GL.Version14: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Version14: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Version14: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Version14: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Version14: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Version14: pattern GL_BLUE :: GLenum
+ Graphics.GL.Version14: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Version14: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Version14: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Version14: pattern GL_BYTE :: GLenum
+ Graphics.GL.Version14: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Version14: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version14: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Version14: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Version14: pattern GL_CCW :: GLenum
+ Graphics.GL.Version14: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Version14: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Version14: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Version14: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Version14: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Version14: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version14: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Version14: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Version14: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Version14: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Version14: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Version14: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Version14: pattern GL_COEFF :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Version14: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Version14: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Version14: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Version14: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Version14: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Version14: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Version14: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Version14: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Version14: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Version14: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Version14: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Version14: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Version14: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Version14: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_COPY :: GLenum
+ Graphics.GL.Version14: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Version14: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version14: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Version14: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Version14: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Version14: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Version14: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Version14: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Version14: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Version14: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Version14: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Version14: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version14: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version14: pattern GL_CW :: GLenum
+ Graphics.GL.Version14: pattern GL_DECAL :: GLenum
+ Graphics.GL.Version14: pattern GL_DECR :: GLenum
+ Graphics.GL.Version14: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Version14: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Version14: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Version14: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version14: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Version14: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Version14: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Version14: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Version14: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Version14: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Version14: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Version14: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Version14: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Version14: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Version14: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Version14: pattern GL_DITHER :: GLenum
+ Graphics.GL.Version14: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Version14: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Version14: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Version14: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Version14: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Version14: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Version14: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Version14: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version14: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Version14: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Version14: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version14: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version14: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Version14: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Version14: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Version14: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_EXP :: GLenum
+ Graphics.GL.Version14: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Version14: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Version14: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Version14: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Version14: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Version14: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Version14: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Version14: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version14: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Version14: pattern GL_FILL :: GLenum
+ Graphics.GL.Version14: pattern GL_FLAT :: GLenum
+ Graphics.GL.Version14: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Version14: pattern GL_FOG :: GLenum
+ Graphics.GL.Version14: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Version14: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Version14: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version14: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version14: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version14: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Version14: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Version14: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Version14: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Version14: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Version14: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Version14: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Version14: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_FRONT :: GLenum
+ Graphics.GL.Version14: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Version14: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Version14: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Version14: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Version14: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Version14: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Version14: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Version14: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Version14: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Version14: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Version14: pattern GL_GREATER :: GLenum
+ Graphics.GL.Version14: pattern GL_GREEN :: GLenum
+ Graphics.GL.Version14: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Version14: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Version14: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Version14: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_INCR :: GLenum
+ Graphics.GL.Version14: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Version14: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Version14: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version14: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version14: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version14: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Version14: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version14: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Version14: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Version14: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Version14: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Version14: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Version14: pattern GL_INT :: GLenum
+ Graphics.GL.Version14: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Version14: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Version14: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Version14: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Version14: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Version14: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Version14: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Version14: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Version14: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Version14: pattern GL_INVERT :: GLenum
+ Graphics.GL.Version14: pattern GL_KEEP :: GLenum
+ Graphics.GL.Version14: pattern GL_LEFT :: GLenum
+ Graphics.GL.Version14: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Version14: pattern GL_LESS :: GLenum
+ Graphics.GL.Version14: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Version14: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Version14: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Version14: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Version14: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Version14: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Version14: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Version14: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Version14: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Version14: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Version14: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Version14: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Version14: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Version14: pattern GL_LINE :: GLenum
+ Graphics.GL.Version14: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Version14: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Version14: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version14: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version14: pattern GL_LINES :: GLenum
+ Graphics.GL.Version14: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Version14: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Version14: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Version14: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version14: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Version14: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Version14: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Version14: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Version14: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Version14: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Version14: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Version14: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version14: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Version14: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Version14: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Version14: pattern GL_LOAD :: GLenum
+ Graphics.GL.Version14: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Version14: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Version14: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Version14: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Version14: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Version14: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Version14: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Version14: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Version14: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Version14: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Version14: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Version14: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Version14: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Version14: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Version14: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Version14: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Version14: pattern GL_MIN :: GLenum
+ Graphics.GL.Version14: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Version14: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Version14: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Version14: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Version14: pattern GL_MULT :: GLenum
+ Graphics.GL.Version14: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Version14: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Version14: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_NAND :: GLenum
+ Graphics.GL.Version14: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Version14: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version14: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version14: pattern GL_NEVER :: GLenum
+ Graphics.GL.Version14: pattern GL_NICEST :: GLenum
+ Graphics.GL.Version14: pattern GL_NONE :: GLenum
+ Graphics.GL.Version14: pattern GL_NOOP :: GLenum
+ Graphics.GL.Version14: pattern GL_NOR :: GLenum
+ Graphics.GL.Version14: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Version14: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version14: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version14: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version14: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Version14: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Version14: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Version14: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Version14: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Version14: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Version14: pattern GL_ONE :: GLenum
+ Graphics.GL.Version14: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Version14: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Version14: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Version14: pattern GL_OR :: GLenum
+ Graphics.GL.Version14: pattern GL_ORDER :: GLenum
+ Graphics.GL.Version14: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Version14: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Version14: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Version14: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version14: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Version14: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version14: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version14: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Version14: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version14: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version14: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version14: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Version14: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_POINT :: GLenum
+ Graphics.GL.Version14: pattern GL_POINTS :: GLenum
+ Graphics.GL.Version14: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Version14: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Version14: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Version14: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Version14: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version14: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Version14: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version14: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Version14: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Version14: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Version14: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Version14: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Version14: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Version14: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Version14: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Version14: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Version14: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version14: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Version14: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Version14: pattern GL_POSITION :: GLenum
+ Graphics.GL.Version14: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Version14: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Version14: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Version14: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Version14: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Version14: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Version14: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Version14: pattern GL_Q :: GLenum
+ Graphics.GL.Version14: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Version14: pattern GL_QUADS :: GLenum
+ Graphics.GL.Version14: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Version14: pattern GL_R :: GLenum
+ Graphics.GL.Version14: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Version14: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Version14: pattern GL_RED :: GLenum
+ Graphics.GL.Version14: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Version14: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Version14: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Version14: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Version14: pattern GL_RENDER :: GLenum
+ Graphics.GL.Version14: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Version14: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Version14: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Version14: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Version14: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Version14: pattern GL_RETURN :: GLenum
+ Graphics.GL.Version14: pattern GL_RGB :: GLenum
+ Graphics.GL.Version14: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Version14: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Version14: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Version14: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Version14: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Version14: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Version14: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Version14: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Version14: pattern GL_RGBA :: GLenum
+ Graphics.GL.Version14: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Version14: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Version14: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Version14: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Version14: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Version14: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Version14: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Version14: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Version14: pattern GL_S :: GLenum
+ Graphics.GL.Version14: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Version14: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Version14: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Version14: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Version14: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Version14: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Version14: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Version14: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Version14: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Version14: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Version14: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version14: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version14: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version14: pattern GL_SELECT :: GLenum
+ Graphics.GL.Version14: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version14: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_SET :: GLenum
+ Graphics.GL.Version14: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Version14: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Version14: pattern GL_SHORT :: GLenum
+ Graphics.GL.Version14: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Version14: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Version14: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version14: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Version14: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version14: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Version14: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Version14: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Version14: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Version14: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Version14: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Version14: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Version14: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Version14: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Version14: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Version14: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Version14: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Version14: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Version14: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Version14: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version14: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Version14: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Version14: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Version14: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Version14: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Version14: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Version14: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Version14: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Version14: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Version14: pattern GL_STEREO :: GLenum
+ Graphics.GL.Version14: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Version14: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Version14: pattern GL_T :: GLenum
+ Graphics.GL.Version14: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Version14: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version14: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Version14: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Version14: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Version14: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Version14: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Version14: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Version14: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Version14: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Version14: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Version14: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Version14: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Version14: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Version14: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Version14: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Version14: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version14: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Version14: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version14: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version14: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Version14: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version14: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version14: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Version14: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Version14: pattern GL_V2F :: GLenum
+ Graphics.GL.Version14: pattern GL_V3F :: GLenum
+ Graphics.GL.Version14: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Version14: pattern GL_VERSION :: GLenum
+ Graphics.GL.Version14: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Version14: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version14: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version14: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version14: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version14: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Version14: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Version14: pattern GL_XOR :: GLenum
+ Graphics.GL.Version14: pattern GL_ZERO :: GLenum
+ Graphics.GL.Version14: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Version14: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Version15: pattern GL_2D :: GLenum
+ Graphics.GL.Version15: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Version15: pattern GL_3D :: GLenum
+ Graphics.GL.Version15: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version15: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Version15: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version15: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Version15: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Version15: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Version15: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Version15: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version15: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Version15: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Version15: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Version15: pattern GL_ADD :: GLenum
+ Graphics.GL.Version15: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Version15: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version15: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version15: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version15: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Version15: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Version15: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Version15: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Version15: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Version15: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Version15: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Version15: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Version15: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Version15: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Version15: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Version15: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Version15: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Version15: pattern GL_AND :: GLenum
+ Graphics.GL.Version15: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Version15: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Version15: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Version15: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version15: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Version15: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Version15: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Version15: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Version15: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Version15: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Version15: pattern GL_BACK :: GLenum
+ Graphics.GL.Version15: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Version15: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Version15: pattern GL_BGR :: GLenum
+ Graphics.GL.Version15: pattern GL_BGRA :: GLenum
+ Graphics.GL.Version15: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Version15: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Version15: pattern GL_BLEND :: GLenum
+ Graphics.GL.Version15: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Version15: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Version15: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Version15: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_BLUE :: GLenum
+ Graphics.GL.Version15: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Version15: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Version15: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Version15: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Version15: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Version15: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Version15: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Version15: pattern GL_BYTE :: GLenum
+ Graphics.GL.Version15: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Version15: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version15: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Version15: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Version15: pattern GL_CCW :: GLenum
+ Graphics.GL.Version15: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Version15: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Version15: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Version15: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Version15: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Version15: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version15: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Version15: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Version15: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Version15: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Version15: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Version15: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Version15: pattern GL_COEFF :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Version15: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Version15: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Version15: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Version15: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Version15: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Version15: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Version15: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Version15: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Version15: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Version15: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Version15: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Version15: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_COPY :: GLenum
+ Graphics.GL.Version15: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Version15: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version15: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Version15: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Version15: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Version15: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Version15: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Version15: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Version15: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Version15: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Version15: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Version15: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Version15: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Version15: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version15: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version15: pattern GL_CW :: GLenum
+ Graphics.GL.Version15: pattern GL_DECAL :: GLenum
+ Graphics.GL.Version15: pattern GL_DECR :: GLenum
+ Graphics.GL.Version15: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Version15: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Version15: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Version15: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version15: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Version15: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Version15: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Version15: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Version15: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Version15: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Version15: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Version15: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Version15: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Version15: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Version15: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Version15: pattern GL_DITHER :: GLenum
+ Graphics.GL.Version15: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Version15: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Version15: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Version15: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Version15: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Version15: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Version15: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version15: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Version15: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Version15: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Version15: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Version15: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Version15: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version15: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version15: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version15: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Version15: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version15: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Version15: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Version15: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Version15: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_EXP :: GLenum
+ Graphics.GL.Version15: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Version15: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Version15: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Version15: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Version15: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Version15: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Version15: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Version15: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version15: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Version15: pattern GL_FILL :: GLenum
+ Graphics.GL.Version15: pattern GL_FLAT :: GLenum
+ Graphics.GL.Version15: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Version15: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Version15: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_FRONT :: GLenum
+ Graphics.GL.Version15: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Version15: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Version15: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Version15: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Version15: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Version15: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Version15: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Version15: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Version15: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Version15: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Version15: pattern GL_GREATER :: GLenum
+ Graphics.GL.Version15: pattern GL_GREEN :: GLenum
+ Graphics.GL.Version15: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Version15: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Version15: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Version15: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_INCR :: GLenum
+ Graphics.GL.Version15: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Version15: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Version15: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version15: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version15: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version15: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version15: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Version15: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version15: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Version15: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Version15: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Version15: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Version15: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Version15: pattern GL_INT :: GLenum
+ Graphics.GL.Version15: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Version15: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Version15: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Version15: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Version15: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Version15: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Version15: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Version15: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Version15: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Version15: pattern GL_INVERT :: GLenum
+ Graphics.GL.Version15: pattern GL_KEEP :: GLenum
+ Graphics.GL.Version15: pattern GL_LEFT :: GLenum
+ Graphics.GL.Version15: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Version15: pattern GL_LESS :: GLenum
+ Graphics.GL.Version15: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Version15: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Version15: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Version15: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Version15: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Version15: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Version15: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Version15: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Version15: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Version15: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Version15: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Version15: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Version15: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Version15: pattern GL_LINE :: GLenum
+ Graphics.GL.Version15: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Version15: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Version15: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version15: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version15: pattern GL_LINES :: GLenum
+ Graphics.GL.Version15: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Version15: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Version15: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Version15: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version15: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Version15: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Version15: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Version15: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Version15: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Version15: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Version15: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Version15: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version15: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Version15: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Version15: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Version15: pattern GL_LOAD :: GLenum
+ Graphics.GL.Version15: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Version15: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Version15: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Version15: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Version15: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Version15: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Version15: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Version15: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Version15: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Version15: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Version15: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Version15: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Version15: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Version15: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Version15: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Version15: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Version15: pattern GL_MIN :: GLenum
+ Graphics.GL.Version15: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Version15: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Version15: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Version15: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Version15: pattern GL_MULT :: GLenum
+ Graphics.GL.Version15: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Version15: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Version15: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_NAND :: GLenum
+ Graphics.GL.Version15: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Version15: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version15: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version15: pattern GL_NEVER :: GLenum
+ Graphics.GL.Version15: pattern GL_NICEST :: GLenum
+ Graphics.GL.Version15: pattern GL_NONE :: GLenum
+ Graphics.GL.Version15: pattern GL_NOOP :: GLenum
+ Graphics.GL.Version15: pattern GL_NOR :: GLenum
+ Graphics.GL.Version15: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Version15: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version15: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version15: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version15: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version15: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Version15: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Version15: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Version15: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Version15: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Version15: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Version15: pattern GL_ONE :: GLenum
+ Graphics.GL.Version15: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_OR :: GLenum
+ Graphics.GL.Version15: pattern GL_ORDER :: GLenum
+ Graphics.GL.Version15: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Version15: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Version15: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Version15: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version15: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Version15: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version15: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version15: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Version15: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version15: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version15: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version15: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Version15: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_POINT :: GLenum
+ Graphics.GL.Version15: pattern GL_POINTS :: GLenum
+ Graphics.GL.Version15: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Version15: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Version15: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Version15: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Version15: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version15: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Version15: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version15: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Version15: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Version15: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Version15: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Version15: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Version15: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Version15: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Version15: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Version15: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Version15: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version15: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Version15: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Version15: pattern GL_POSITION :: GLenum
+ Graphics.GL.Version15: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Version15: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Version15: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Version15: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Version15: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Version15: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Version15: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Version15: pattern GL_Q :: GLenum
+ Graphics.GL.Version15: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Version15: pattern GL_QUADS :: GLenum
+ Graphics.GL.Version15: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Version15: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Version15: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Version15: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Version15: pattern GL_R :: GLenum
+ Graphics.GL.Version15: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Version15: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Version15: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Version15: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Version15: pattern GL_RED :: GLenum
+ Graphics.GL.Version15: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Version15: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Version15: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Version15: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Version15: pattern GL_RENDER :: GLenum
+ Graphics.GL.Version15: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Version15: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Version15: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Version15: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Version15: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Version15: pattern GL_RETURN :: GLenum
+ Graphics.GL.Version15: pattern GL_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Version15: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Version15: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Version15: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Version15: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Version15: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Version15: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Version15: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Version15: pattern GL_RGBA :: GLenum
+ Graphics.GL.Version15: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Version15: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Version15: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Version15: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Version15: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Version15: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Version15: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Version15: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Version15: pattern GL_S :: GLenum
+ Graphics.GL.Version15: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Version15: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Version15: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Version15: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Version15: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Version15: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Version15: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Version15: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Version15: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Version15: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Version15: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Version15: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version15: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version15: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version15: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version15: pattern GL_SELECT :: GLenum
+ Graphics.GL.Version15: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version15: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_SET :: GLenum
+ Graphics.GL.Version15: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Version15: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Version15: pattern GL_SHORT :: GLenum
+ Graphics.GL.Version15: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Version15: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Version15: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version15: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Version15: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version15: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Version15: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Version15: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Version15: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Version15: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Version15: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Version15: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Version15: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Version15: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Version15: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Version15: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Version15: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Version15: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Version15: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Version15: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Version15: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version15: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Version15: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Version15: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Version15: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Version15: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Version15: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Version15: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Version15: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Version15: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Version15: pattern GL_STEREO :: GLenum
+ Graphics.GL.Version15: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Version15: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Version15: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Version15: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Version15: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Version15: pattern GL_T :: GLenum
+ Graphics.GL.Version15: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Version15: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version15: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Version15: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Version15: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Version15: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Version15: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Version15: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Version15: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Version15: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Version15: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Version15: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Version15: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Version15: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Version15: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Version15: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Version15: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version15: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Version15: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version15: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version15: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Version15: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version15: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version15: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Version15: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Version15: pattern GL_V2F :: GLenum
+ Graphics.GL.Version15: pattern GL_V3F :: GLenum
+ Graphics.GL.Version15: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Version15: pattern GL_VERSION :: GLenum
+ Graphics.GL.Version15: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Version15: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version15: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version15: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version15: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version15: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version15: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version15: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Version15: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Version15: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version15: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Version15: pattern GL_XOR :: GLenum
+ Graphics.GL.Version15: pattern GL_ZERO :: GLenum
+ Graphics.GL.Version15: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Version15: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Version20: pattern GL_2D :: GLenum
+ Graphics.GL.Version20: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Version20: pattern GL_3D :: GLenum
+ Graphics.GL.Version20: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version20: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Version20: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version20: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Version20: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Version20: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Version20: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Version20: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version20: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Version20: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Version20: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Version20: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Version20: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Version20: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Version20: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Version20: pattern GL_ADD :: GLenum
+ Graphics.GL.Version20: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Version20: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version20: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version20: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version20: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Version20: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Version20: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Version20: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Version20: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Version20: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Version20: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Version20: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Version20: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Version20: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Version20: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Version20: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Version20: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Version20: pattern GL_AND :: GLenum
+ Graphics.GL.Version20: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Version20: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Version20: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Version20: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version20: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Version20: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Version20: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Version20: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Version20: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Version20: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Version20: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Version20: pattern GL_BACK :: GLenum
+ Graphics.GL.Version20: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Version20: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Version20: pattern GL_BGR :: GLenum
+ Graphics.GL.Version20: pattern GL_BGRA :: GLenum
+ Graphics.GL.Version20: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Version20: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Version20: pattern GL_BLEND :: GLenum
+ Graphics.GL.Version20: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Version20: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Version20: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Version20: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_BLUE :: GLenum
+ Graphics.GL.Version20: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Version20: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Version20: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Version20: pattern GL_BOOL :: GLenum
+ Graphics.GL.Version20: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Version20: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Version20: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Version20: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Version20: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Version20: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Version20: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Version20: pattern GL_BYTE :: GLenum
+ Graphics.GL.Version20: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Version20: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version20: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Version20: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Version20: pattern GL_CCW :: GLenum
+ Graphics.GL.Version20: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Version20: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Version20: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Version20: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Version20: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Version20: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version20: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Version20: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Version20: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Version20: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Version20: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Version20: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Version20: pattern GL_COEFF :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Version20: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Version20: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Version20: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Version20: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Version20: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Version20: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Version20: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Version20: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Version20: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Version20: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Version20: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Version20: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Version20: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Version20: pattern GL_COPY :: GLenum
+ Graphics.GL.Version20: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Version20: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version20: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Version20: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version20: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Version20: pattern GL_CW :: GLenum
+ Graphics.GL.Version20: pattern GL_DECAL :: GLenum
+ Graphics.GL.Version20: pattern GL_DECR :: GLenum
+ Graphics.GL.Version20: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Version20: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Version20: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Version20: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Version20: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version20: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Version20: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Version20: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Version20: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Version20: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Version20: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Version20: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Version20: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Version20: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Version20: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Version20: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Version20: pattern GL_DITHER :: GLenum
+ Graphics.GL.Version20: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Version20: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Version20: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Version20: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Version20: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Version20: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version20: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Version20: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Version20: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Version20: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Version20: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Version20: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version20: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version20: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version20: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Version20: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version20: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Version20: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Version20: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Version20: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_EXP :: GLenum
+ Graphics.GL.Version20: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Version20: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Version20: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Version20: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Version20: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Version20: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Version20: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Version20: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version20: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Version20: pattern GL_FILL :: GLenum
+ Graphics.GL.Version20: pattern GL_FLAT :: GLenum
+ Graphics.GL.Version20: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Version20: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Version20: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Version20: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Version20: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Version20: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Version20: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Version20: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Version20: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Version20: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Version20: pattern GL_FRONT :: GLenum
+ Graphics.GL.Version20: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Version20: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Version20: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Version20: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Version20: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Version20: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Version20: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Version20: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Version20: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Version20: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Version20: pattern GL_GREATER :: GLenum
+ Graphics.GL.Version20: pattern GL_GREEN :: GLenum
+ Graphics.GL.Version20: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Version20: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Version20: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Version20: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_INCR :: GLenum
+ Graphics.GL.Version20: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Version20: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Version20: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version20: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version20: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version20: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version20: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Version20: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version20: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Version20: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Version20: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Version20: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Version20: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Version20: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Version20: pattern GL_INT :: GLenum
+ Graphics.GL.Version20: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Version20: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Version20: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Version20: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Version20: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Version20: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Version20: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Version20: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Version20: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Version20: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Version20: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Version20: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Version20: pattern GL_INVERT :: GLenum
+ Graphics.GL.Version20: pattern GL_KEEP :: GLenum
+ Graphics.GL.Version20: pattern GL_LEFT :: GLenum
+ Graphics.GL.Version20: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Version20: pattern GL_LESS :: GLenum
+ Graphics.GL.Version20: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Version20: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Version20: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Version20: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Version20: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Version20: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Version20: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Version20: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Version20: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Version20: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Version20: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Version20: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Version20: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Version20: pattern GL_LINE :: GLenum
+ Graphics.GL.Version20: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Version20: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Version20: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version20: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version20: pattern GL_LINES :: GLenum
+ Graphics.GL.Version20: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Version20: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Version20: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Version20: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version20: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Version20: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Version20: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Version20: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Version20: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Version20: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Version20: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Version20: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version20: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Version20: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Version20: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Version20: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Version20: pattern GL_LOAD :: GLenum
+ Graphics.GL.Version20: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Version20: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Version20: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Version20: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Version20: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Version20: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Version20: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Version20: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Version20: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Version20: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Version20: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Version20: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Version20: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Version20: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Version20: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Version20: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Version20: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Version20: pattern GL_MIN :: GLenum
+ Graphics.GL.Version20: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Version20: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Version20: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Version20: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Version20: pattern GL_MULT :: GLenum
+ Graphics.GL.Version20: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Version20: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Version20: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_NAND :: GLenum
+ Graphics.GL.Version20: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Version20: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version20: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version20: pattern GL_NEVER :: GLenum
+ Graphics.GL.Version20: pattern GL_NICEST :: GLenum
+ Graphics.GL.Version20: pattern GL_NONE :: GLenum
+ Graphics.GL.Version20: pattern GL_NOOP :: GLenum
+ Graphics.GL.Version20: pattern GL_NOR :: GLenum
+ Graphics.GL.Version20: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Version20: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version20: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version20: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version20: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version20: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Version20: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Version20: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Version20: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Version20: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Version20: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Version20: pattern GL_ONE :: GLenum
+ Graphics.GL.Version20: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_OR :: GLenum
+ Graphics.GL.Version20: pattern GL_ORDER :: GLenum
+ Graphics.GL.Version20: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Version20: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Version20: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Version20: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version20: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Version20: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version20: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version20: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Version20: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version20: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version20: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version20: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Version20: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_POINT :: GLenum
+ Graphics.GL.Version20: pattern GL_POINTS :: GLenum
+ Graphics.GL.Version20: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Version20: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Version20: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Version20: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Version20: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version20: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Version20: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version20: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Version20: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Version20: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Version20: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Version20: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Version20: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Version20: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Version20: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Version20: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Version20: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Version20: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Version20: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version20: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Version20: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Version20: pattern GL_POSITION :: GLenum
+ Graphics.GL.Version20: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Version20: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Version20: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Version20: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Version20: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Version20: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Version20: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Version20: pattern GL_Q :: GLenum
+ Graphics.GL.Version20: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Version20: pattern GL_QUADS :: GLenum
+ Graphics.GL.Version20: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Version20: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Version20: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Version20: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Version20: pattern GL_R :: GLenum
+ Graphics.GL.Version20: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Version20: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Version20: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Version20: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Version20: pattern GL_RED :: GLenum
+ Graphics.GL.Version20: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Version20: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Version20: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Version20: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Version20: pattern GL_RENDER :: GLenum
+ Graphics.GL.Version20: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Version20: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Version20: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Version20: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Version20: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Version20: pattern GL_RETURN :: GLenum
+ Graphics.GL.Version20: pattern GL_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Version20: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Version20: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Version20: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Version20: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Version20: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Version20: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Version20: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Version20: pattern GL_RGBA :: GLenum
+ Graphics.GL.Version20: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Version20: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Version20: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Version20: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Version20: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Version20: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Version20: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Version20: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Version20: pattern GL_S :: GLenum
+ Graphics.GL.Version20: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Version20: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Version20: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Version20: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Version20: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Version20: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Version20: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Version20: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Version20: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Version20: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Version20: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Version20: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Version20: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Version20: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Version20: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Version20: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Version20: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Version20: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version20: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version20: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version20: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version20: pattern GL_SELECT :: GLenum
+ Graphics.GL.Version20: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version20: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_SET :: GLenum
+ Graphics.GL.Version20: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Version20: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Version20: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Version20: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Version20: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Version20: pattern GL_SHORT :: GLenum
+ Graphics.GL.Version20: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Version20: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Version20: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version20: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Version20: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version20: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Version20: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Version20: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Version20: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Version20: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Version20: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Version20: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Version20: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Version20: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Version20: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Version20: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Version20: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Version20: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Version20: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Version20: pattern GL_STEREO :: GLenum
+ Graphics.GL.Version20: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Version20: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Version20: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Version20: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Version20: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Version20: pattern GL_T :: GLenum
+ Graphics.GL.Version20: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Version20: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version20: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Version20: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Version20: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Version20: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Version20: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Version20: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Version20: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Version20: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Version20: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Version20: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Version20: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Version20: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Version20: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Version20: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Version20: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version20: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Version20: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version20: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version20: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Version20: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version20: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version20: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Version20: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Version20: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Version20: pattern GL_V2F :: GLenum
+ Graphics.GL.Version20: pattern GL_V3F :: GLenum
+ Graphics.GL.Version20: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Version20: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Version20: pattern GL_VERSION :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Version20: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Version20: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Version20: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Version20: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version20: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Version20: pattern GL_XOR :: GLenum
+ Graphics.GL.Version20: pattern GL_ZERO :: GLenum
+ Graphics.GL.Version20: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Version20: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.Version21: pattern GL_2D :: GLenum
+ Graphics.GL.Version21: pattern GL_2_BYTES :: GLenum
+ Graphics.GL.Version21: pattern GL_3D :: GLenum
+ Graphics.GL.Version21: pattern GL_3D_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_3D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version21: pattern GL_3_BYTES :: GLenum
+ Graphics.GL.Version21: pattern GL_4D_COLOR_TEXTURE :: GLenum
+ Graphics.GL.Version21: pattern GL_4_BYTES :: GLenum
+ Graphics.GL.Version21: pattern GL_ACCUM :: GLenum
+ Graphics.GL.Version21: pattern GL_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.GL.Version21: pattern GL_ACCUM_BLUE_BITS :: GLenum
+ Graphics.GL.Version21: pattern GL_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version21: pattern GL_ACCUM_GREEN_BITS :: GLenum
+ Graphics.GL.Version21: pattern GL_ACCUM_RED_BITS :: GLenum
+ Graphics.GL.Version21: pattern GL_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.GL.Version21: pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.GL.Version21: pattern GL_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Version21: pattern GL_ACTIVE_UNIFORMS :: GLenum
+ Graphics.GL.Version21: pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.GL.Version21: pattern GL_ADD :: GLenum
+ Graphics.GL.Version21: pattern GL_ADD_SIGNED :: GLenum
+ Graphics.GL.Version21: pattern GL_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version21: pattern GL_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version21: pattern GL_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version21: pattern GL_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_ALPHA12 :: GLenum
+ Graphics.GL.Version21: pattern GL_ALPHA16 :: GLenum
+ Graphics.GL.Version21: pattern GL_ALPHA4 :: GLenum
+ Graphics.GL.Version21: pattern GL_ALPHA8 :: GLenum
+ Graphics.GL.Version21: pattern GL_ALPHA_BIAS :: GLenum
+ Graphics.GL.Version21: pattern GL_ALPHA_BITS :: GLenum
+ Graphics.GL.Version21: pattern GL_ALPHA_SCALE :: GLenum
+ Graphics.GL.Version21: pattern GL_ALPHA_TEST :: GLenum
+ Graphics.GL.Version21: pattern GL_ALPHA_TEST_FUNC :: GLenum
+ Graphics.GL.Version21: pattern GL_ALPHA_TEST_REF :: GLenum
+ Graphics.GL.Version21: pattern GL_ALWAYS :: GLenum
+ Graphics.GL.Version21: pattern GL_AMBIENT :: GLenum
+ Graphics.GL.Version21: pattern GL_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.GL.Version21: pattern GL_AND :: GLenum
+ Graphics.GL.Version21: pattern GL_AND_INVERTED :: GLenum
+ Graphics.GL.Version21: pattern GL_AND_REVERSE :: GLenum
+ Graphics.GL.Version21: pattern GL_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Version21: pattern GL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_ATTACHED_SHADERS :: GLenum
+ Graphics.GL.Version21: pattern GL_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_AUTO_NORMAL :: GLenum
+ Graphics.GL.Version21: pattern GL_AUX0 :: GLenum
+ Graphics.GL.Version21: pattern GL_AUX1 :: GLenum
+ Graphics.GL.Version21: pattern GL_AUX2 :: GLenum
+ Graphics.GL.Version21: pattern GL_AUX3 :: GLenum
+ Graphics.GL.Version21: pattern GL_AUX_BUFFERS :: GLenum
+ Graphics.GL.Version21: pattern GL_BACK :: GLenum
+ Graphics.GL.Version21: pattern GL_BACK_LEFT :: GLenum
+ Graphics.GL.Version21: pattern GL_BACK_RIGHT :: GLenum
+ Graphics.GL.Version21: pattern GL_BGR :: GLenum
+ Graphics.GL.Version21: pattern GL_BGRA :: GLenum
+ Graphics.GL.Version21: pattern GL_BITMAP :: GLenum
+ Graphics.GL.Version21: pattern GL_BITMAP_TOKEN :: GLenum
+ Graphics.GL.Version21: pattern GL_BLEND :: GLenum
+ Graphics.GL.Version21: pattern GL_BLEND_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_BLEND_DST :: GLenum
+ Graphics.GL.Version21: pattern GL_BLEND_DST_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_BLEND_DST_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_BLEND_EQUATION :: GLenum
+ Graphics.GL.Version21: pattern GL_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_BLEND_EQUATION_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_BLEND_SRC :: GLenum
+ Graphics.GL.Version21: pattern GL_BLEND_SRC_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_BLEND_SRC_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_BLUE :: GLenum
+ Graphics.GL.Version21: pattern GL_BLUE_BIAS :: GLenum
+ Graphics.GL.Version21: pattern GL_BLUE_BITS :: GLenum
+ Graphics.GL.Version21: pattern GL_BLUE_SCALE :: GLenum
+ Graphics.GL.Version21: pattern GL_BOOL :: GLenum
+ Graphics.GL.Version21: pattern GL_BOOL_VEC2 :: GLenum
+ Graphics.GL.Version21: pattern GL_BOOL_VEC3 :: GLenum
+ Graphics.GL.Version21: pattern GL_BOOL_VEC4 :: GLenum
+ Graphics.GL.Version21: pattern GL_BUFFER_ACCESS :: GLenum
+ Graphics.GL.Version21: pattern GL_BUFFER_MAPPED :: GLenum
+ Graphics.GL.Version21: pattern GL_BUFFER_MAP_POINTER :: GLenum
+ Graphics.GL.Version21: pattern GL_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_BUFFER_USAGE :: GLenum
+ Graphics.GL.Version21: pattern GL_BYTE :: GLenum
+ Graphics.GL.Version21: pattern GL_C3F_V3F :: GLenum
+ Graphics.GL.Version21: pattern GL_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version21: pattern GL_C4UB_V2F :: GLenum
+ Graphics.GL.Version21: pattern GL_C4UB_V3F :: GLenum
+ Graphics.GL.Version21: pattern GL_CCW :: GLenum
+ Graphics.GL.Version21: pattern GL_CLAMP :: GLenum
+ Graphics.GL.Version21: pattern GL_CLAMP_TO_BORDER :: GLenum
+ Graphics.GL.Version21: pattern GL_CLAMP_TO_EDGE :: GLenum
+ Graphics.GL.Version21: pattern GL_CLEAR :: GLenum
+ Graphics.GL.Version21: pattern GL_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.GL.Version21: pattern GL_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.GL.Version21: pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_CLIP_PLANE0 :: GLenum
+ Graphics.GL.Version21: pattern GL_CLIP_PLANE1 :: GLenum
+ Graphics.GL.Version21: pattern GL_CLIP_PLANE2 :: GLenum
+ Graphics.GL.Version21: pattern GL_CLIP_PLANE3 :: GLenum
+ Graphics.GL.Version21: pattern GL_CLIP_PLANE4 :: GLenum
+ Graphics.GL.Version21: pattern GL_CLIP_PLANE5 :: GLenum
+ Graphics.GL.Version21: pattern GL_COEFF :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_ARRAY :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_INDEX :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_INDEXES :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_LOGIC_OP :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_MATERIAL :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_SUM :: GLenum
+ Graphics.GL.Version21: pattern GL_COLOR_WRITEMASK :: GLenum
+ Graphics.GL.Version21: pattern GL_COMBINE :: GLenum
+ Graphics.GL.Version21: pattern GL_COMBINE_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_COMBINE_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPILE :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPILE_STATUS :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPRESSED_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPRESSED_INTENSITY :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPRESSED_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPRESSED_RGBA :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPRESSED_SRGB :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Version21: pattern GL_CONSTANT :: GLenum
+ Graphics.GL.Version21: pattern GL_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_CONSTANT_ATTENUATION :: GLenum
+ Graphics.GL.Version21: pattern GL_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_COORD_REPLACE :: GLenum
+ Graphics.GL.Version21: pattern GL_COPY :: GLenum
+ Graphics.GL.Version21: pattern GL_COPY_INVERTED :: GLenum
+ Graphics.GL.Version21: pattern GL_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version21: pattern GL_CULL_FACE :: GLenum
+ Graphics.GL.Version21: pattern GL_CULL_FACE_MODE :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_CURRENT_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_FOG_COORD :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_INDEX :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_NORMAL :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_PROGRAM :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_QUERY :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version21: pattern GL_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.GL.Version21: pattern GL_CW :: GLenum
+ Graphics.GL.Version21: pattern GL_DECAL :: GLenum
+ Graphics.GL.Version21: pattern GL_DECR :: GLenum
+ Graphics.GL.Version21: pattern GL_DECR_WRAP :: GLenum
+ Graphics.GL.Version21: pattern GL_DELETE_STATUS :: GLenum
+ Graphics.GL.Version21: pattern GL_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_DEPTH_BIAS :: GLenum
+ Graphics.GL.Version21: pattern GL_DEPTH_BITS :: GLenum
+ Graphics.GL.Version21: pattern GL_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version21: pattern GL_DEPTH_COMPONENT :: GLenum
+ Graphics.GL.Version21: pattern GL_DEPTH_COMPONENT16 :: GLenum
+ Graphics.GL.Version21: pattern GL_DEPTH_COMPONENT24 :: GLenum
+ Graphics.GL.Version21: pattern GL_DEPTH_COMPONENT32 :: GLenum
+ Graphics.GL.Version21: pattern GL_DEPTH_FUNC :: GLenum
+ Graphics.GL.Version21: pattern GL_DEPTH_RANGE :: GLenum
+ Graphics.GL.Version21: pattern GL_DEPTH_SCALE :: GLenum
+ Graphics.GL.Version21: pattern GL_DEPTH_TEST :: GLenum
+ Graphics.GL.Version21: pattern GL_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.GL.Version21: pattern GL_DEPTH_WRITEMASK :: GLenum
+ Graphics.GL.Version21: pattern GL_DIFFUSE :: GLenum
+ Graphics.GL.Version21: pattern GL_DITHER :: GLenum
+ Graphics.GL.Version21: pattern GL_DOMAIN :: GLenum
+ Graphics.GL.Version21: pattern GL_DONT_CARE :: GLenum
+ Graphics.GL.Version21: pattern GL_DOT3_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_DOT3_RGBA :: GLenum
+ Graphics.GL.Version21: pattern GL_DOUBLE :: GLenum
+ Graphics.GL.Version21: pattern GL_DOUBLEBUFFER :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER0 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER1 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER10 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER11 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER12 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER13 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER14 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER15 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER2 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER3 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER4 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER5 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER6 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER7 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER8 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_BUFFER9 :: GLenum
+ Graphics.GL.Version21: pattern GL_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.GL.Version21: pattern GL_DST_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_DST_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_DYNAMIC_COPY :: GLenum
+ Graphics.GL.Version21: pattern GL_DYNAMIC_DRAW :: GLenum
+ Graphics.GL.Version21: pattern GL_DYNAMIC_READ :: GLenum
+ Graphics.GL.Version21: pattern GL_EDGE_FLAG :: GLenum
+ Graphics.GL.Version21: pattern GL_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.GL.Version21: pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version21: pattern GL_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version21: pattern GL_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.GL.Version21: pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_EMISSION :: GLenum
+ Graphics.GL.Version21: pattern GL_ENABLE_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_EQUAL :: GLenum
+ Graphics.GL.Version21: pattern GL_EQUIV :: GLenum
+ Graphics.GL.Version21: pattern GL_EVAL_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_EXP :: GLenum
+ Graphics.GL.Version21: pattern GL_EXP2 :: GLenum
+ Graphics.GL.Version21: pattern GL_EXTENSIONS :: GLenum
+ Graphics.GL.Version21: pattern GL_EYE_LINEAR :: GLenum
+ Graphics.GL.Version21: pattern GL_EYE_PLANE :: GLenum
+ Graphics.GL.Version21: pattern GL_FALSE :: GLboolean
+ Graphics.GL.Version21: pattern GL_FASTEST :: GLenum
+ Graphics.GL.Version21: pattern GL_FEEDBACK :: GLenum
+ Graphics.GL.Version21: pattern GL_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version21: pattern GL_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.GL.Version21: pattern GL_FILL :: GLenum
+ Graphics.GL.Version21: pattern GL_FLAT :: GLenum
+ Graphics.GL.Version21: pattern GL_FLOAT :: GLenum
+ Graphics.GL.Version21: pattern GL_FLOAT_MAT2 :: GLenum
+ Graphics.GL.Version21: pattern GL_FLOAT_MAT2x3 :: GLenum
+ Graphics.GL.Version21: pattern GL_FLOAT_MAT2x4 :: GLenum
+ Graphics.GL.Version21: pattern GL_FLOAT_MAT3 :: GLenum
+ Graphics.GL.Version21: pattern GL_FLOAT_MAT3x2 :: GLenum
+ Graphics.GL.Version21: pattern GL_FLOAT_MAT3x4 :: GLenum
+ Graphics.GL.Version21: pattern GL_FLOAT_MAT4 :: GLenum
+ Graphics.GL.Version21: pattern GL_FLOAT_MAT4x2 :: GLenum
+ Graphics.GL.Version21: pattern GL_FLOAT_MAT4x3 :: GLenum
+ Graphics.GL.Version21: pattern GL_FLOAT_VEC2 :: GLenum
+ Graphics.GL.Version21: pattern GL_FLOAT_VEC3 :: GLenum
+ Graphics.GL.Version21: pattern GL_FLOAT_VEC4 :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_FOG_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_COORD :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_COORDINATE :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_COORD_ARRAY :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_COORD_SRC :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_DENSITY :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_END :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_HINT :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_INDEX :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_MODE :: GLenum
+ Graphics.GL.Version21: pattern GL_FOG_START :: GLenum
+ Graphics.GL.Version21: pattern GL_FRAGMENT_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_FRAGMENT_SHADER :: GLenum
+ Graphics.GL.Version21: pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.GL.Version21: pattern GL_FRONT :: GLenum
+ Graphics.GL.Version21: pattern GL_FRONT_AND_BACK :: GLenum
+ Graphics.GL.Version21: pattern GL_FRONT_FACE :: GLenum
+ Graphics.GL.Version21: pattern GL_FRONT_LEFT :: GLenum
+ Graphics.GL.Version21: pattern GL_FRONT_RIGHT :: GLenum
+ Graphics.GL.Version21: pattern GL_FUNC_ADD :: GLenum
+ Graphics.GL.Version21: pattern GL_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.GL.Version21: pattern GL_FUNC_SUBTRACT :: GLenum
+ Graphics.GL.Version21: pattern GL_GENERATE_MIPMAP :: GLenum
+ Graphics.GL.Version21: pattern GL_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.GL.Version21: pattern GL_GEQUAL :: GLenum
+ Graphics.GL.Version21: pattern GL_GREATER :: GLenum
+ Graphics.GL.Version21: pattern GL_GREEN :: GLenum
+ Graphics.GL.Version21: pattern GL_GREEN_BIAS :: GLenum
+ Graphics.GL.Version21: pattern GL_GREEN_BITS :: GLenum
+ Graphics.GL.Version21: pattern GL_GREEN_SCALE :: GLenum
+ Graphics.GL.Version21: pattern GL_HINT_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_INCR :: GLenum
+ Graphics.GL.Version21: pattern GL_INCR_WRAP :: GLenum
+ Graphics.GL.Version21: pattern GL_INDEX_ARRAY :: GLenum
+ Graphics.GL.Version21: pattern GL_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version21: pattern GL_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version21: pattern GL_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version21: pattern GL_INDEX_BITS :: GLenum
+ Graphics.GL.Version21: pattern GL_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version21: pattern GL_INDEX_LOGIC_OP :: GLenum
+ Graphics.GL.Version21: pattern GL_INDEX_MODE :: GLenum
+ Graphics.GL.Version21: pattern GL_INDEX_OFFSET :: GLenum
+ Graphics.GL.Version21: pattern GL_INDEX_SHIFT :: GLenum
+ Graphics.GL.Version21: pattern GL_INDEX_WRITEMASK :: GLenum
+ Graphics.GL.Version21: pattern GL_INFO_LOG_LENGTH :: GLenum
+ Graphics.GL.Version21: pattern GL_INT :: GLenum
+ Graphics.GL.Version21: pattern GL_INTENSITY :: GLenum
+ Graphics.GL.Version21: pattern GL_INTENSITY12 :: GLenum
+ Graphics.GL.Version21: pattern GL_INTENSITY16 :: GLenum
+ Graphics.GL.Version21: pattern GL_INTENSITY4 :: GLenum
+ Graphics.GL.Version21: pattern GL_INTENSITY8 :: GLenum
+ Graphics.GL.Version21: pattern GL_INTERPOLATE :: GLenum
+ Graphics.GL.Version21: pattern GL_INT_VEC2 :: GLenum
+ Graphics.GL.Version21: pattern GL_INT_VEC3 :: GLenum
+ Graphics.GL.Version21: pattern GL_INT_VEC4 :: GLenum
+ Graphics.GL.Version21: pattern GL_INVALID_ENUM :: GLenum
+ Graphics.GL.Version21: pattern GL_INVALID_OPERATION :: GLenum
+ Graphics.GL.Version21: pattern GL_INVALID_VALUE :: GLenum
+ Graphics.GL.Version21: pattern GL_INVERT :: GLenum
+ Graphics.GL.Version21: pattern GL_KEEP :: GLenum
+ Graphics.GL.Version21: pattern GL_LEFT :: GLenum
+ Graphics.GL.Version21: pattern GL_LEQUAL :: GLenum
+ Graphics.GL.Version21: pattern GL_LESS :: GLenum
+ Graphics.GL.Version21: pattern GL_LIGHT0 :: GLenum
+ Graphics.GL.Version21: pattern GL_LIGHT1 :: GLenum
+ Graphics.GL.Version21: pattern GL_LIGHT2 :: GLenum
+ Graphics.GL.Version21: pattern GL_LIGHT3 :: GLenum
+ Graphics.GL.Version21: pattern GL_LIGHT4 :: GLenum
+ Graphics.GL.Version21: pattern GL_LIGHT5 :: GLenum
+ Graphics.GL.Version21: pattern GL_LIGHT6 :: GLenum
+ Graphics.GL.Version21: pattern GL_LIGHT7 :: GLenum
+ Graphics.GL.Version21: pattern GL_LIGHTING :: GLenum
+ Graphics.GL.Version21: pattern GL_LIGHTING_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.GL.Version21: pattern GL_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.GL.Version21: pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.GL.Version21: pattern GL_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.GL.Version21: pattern GL_LINE :: GLenum
+ Graphics.GL.Version21: pattern GL_LINEAR :: GLenum
+ Graphics.GL.Version21: pattern GL_LINEAR_ATTENUATION :: GLenum
+ Graphics.GL.Version21: pattern GL_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version21: pattern GL_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version21: pattern GL_LINES :: GLenum
+ Graphics.GL.Version21: pattern GL_LINE_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_LINE_LOOP :: GLenum
+ Graphics.GL.Version21: pattern GL_LINE_RESET_TOKEN :: GLenum
+ Graphics.GL.Version21: pattern GL_LINE_SMOOTH :: GLenum
+ Graphics.GL.Version21: pattern GL_LINE_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version21: pattern GL_LINE_STIPPLE :: GLenum
+ Graphics.GL.Version21: pattern GL_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.GL.Version21: pattern GL_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.GL.Version21: pattern GL_LINE_STRIP :: GLenum
+ Graphics.GL.Version21: pattern GL_LINE_TOKEN :: GLenum
+ Graphics.GL.Version21: pattern GL_LINE_WIDTH :: GLenum
+ Graphics.GL.Version21: pattern GL_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Version21: pattern GL_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version21: pattern GL_LINK_STATUS :: GLenum
+ Graphics.GL.Version21: pattern GL_LIST_BASE :: GLenum
+ Graphics.GL.Version21: pattern GL_LIST_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_LIST_INDEX :: GLenum
+ Graphics.GL.Version21: pattern GL_LIST_MODE :: GLenum
+ Graphics.GL.Version21: pattern GL_LOAD :: GLenum
+ Graphics.GL.Version21: pattern GL_LOGIC_OP :: GLenum
+ Graphics.GL.Version21: pattern GL_LOGIC_OP_MODE :: GLenum
+ Graphics.GL.Version21: pattern GL_LOWER_LEFT :: GLenum
+ Graphics.GL.Version21: pattern GL_LUMINANCE :: GLenum
+ Graphics.GL.Version21: pattern GL_LUMINANCE12 :: GLenum
+ Graphics.GL.Version21: pattern GL_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.GL.Version21: pattern GL_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.GL.Version21: pattern GL_LUMINANCE16 :: GLenum
+ Graphics.GL.Version21: pattern GL_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.GL.Version21: pattern GL_LUMINANCE4 :: GLenum
+ Graphics.GL.Version21: pattern GL_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.GL.Version21: pattern GL_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.GL.Version21: pattern GL_LUMINANCE8 :: GLenum
+ Graphics.GL.Version21: pattern GL_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Version21: pattern GL_LUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP1_COLOR_4 :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP1_INDEX :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP1_NORMAL :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP1_VERTEX_3 :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP1_VERTEX_4 :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP2_COLOR_4 :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP2_INDEX :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP2_NORMAL :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP2_VERTEX_3 :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP2_VERTEX_4 :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_MAP_STENCIL :: GLenum
+ Graphics.GL.Version21: pattern GL_MATRIX_MODE :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_CLIP_PLANES :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_EVAL_ORDER :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_LIGHTS :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_LIST_NESTING :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_VARYING_FLOATS :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.GL.Version21: pattern GL_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.GL.Version21: pattern GL_MIN :: GLenum
+ Graphics.GL.Version21: pattern GL_MIRRORED_REPEAT :: GLenum
+ Graphics.GL.Version21: pattern GL_MODELVIEW :: GLenum
+ Graphics.GL.Version21: pattern GL_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Version21: pattern GL_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_MODULATE :: GLenum
+ Graphics.GL.Version21: pattern GL_MULT :: GLenum
+ Graphics.GL.Version21: pattern GL_MULTISAMPLE :: GLenum
+ Graphics.GL.Version21: pattern GL_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_N3F_V3F :: GLenum
+ Graphics.GL.Version21: pattern GL_NAME_STACK_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_NAND :: GLenum
+ Graphics.GL.Version21: pattern GL_NEAREST :: GLenum
+ Graphics.GL.Version21: pattern GL_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.GL.Version21: pattern GL_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.GL.Version21: pattern GL_NEVER :: GLenum
+ Graphics.GL.Version21: pattern GL_NICEST :: GLenum
+ Graphics.GL.Version21: pattern GL_NONE :: GLenum
+ Graphics.GL.Version21: pattern GL_NOOP :: GLenum
+ Graphics.GL.Version21: pattern GL_NOR :: GLenum
+ Graphics.GL.Version21: pattern GL_NORMALIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_NORMAL_ARRAY :: GLenum
+ Graphics.GL.Version21: pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version21: pattern GL_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version21: pattern GL_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version21: pattern GL_NORMAL_MAP :: GLenum
+ Graphics.GL.Version21: pattern GL_NOTEQUAL :: GLenum
+ Graphics.GL.Version21: pattern GL_NO_ERROR :: GLenum
+ Graphics.GL.Version21: pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.GL.Version21: pattern GL_OBJECT_LINEAR :: GLenum
+ Graphics.GL.Version21: pattern GL_OBJECT_PLANE :: GLenum
+ Graphics.GL.Version21: pattern GL_ONE :: GLenum
+ Graphics.GL.Version21: pattern GL_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_OPERAND0_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_OPERAND0_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_OPERAND1_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_OPERAND1_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_OPERAND2_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_OPERAND2_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_OR :: GLenum
+ Graphics.GL.Version21: pattern GL_ORDER :: GLenum
+ Graphics.GL.Version21: pattern GL_OR_INVERTED :: GLenum
+ Graphics.GL.Version21: pattern GL_OR_REVERSE :: GLenum
+ Graphics.GL.Version21: pattern GL_OUT_OF_MEMORY :: GLenum
+ Graphics.GL.Version21: pattern GL_PACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version21: pattern GL_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Version21: pattern GL_PACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version21: pattern GL_PACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version21: pattern GL_PACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Version21: pattern GL_PACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version21: pattern GL_PACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version21: pattern GL_PACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version21: pattern GL_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.GL.Version21: pattern GL_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.GL.Version21: pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_POINT :: GLenum
+ Graphics.GL.Version21: pattern GL_POINTS :: GLenum
+ Graphics.GL.Version21: pattern GL_POINT_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.GL.Version21: pattern GL_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_POINT_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Version21: pattern GL_POINT_SIZE_MAX :: GLenum
+ Graphics.GL.Version21: pattern GL_POINT_SIZE_MIN :: GLenum
+ Graphics.GL.Version21: pattern GL_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version21: pattern GL_POINT_SMOOTH :: GLenum
+ Graphics.GL.Version21: pattern GL_POINT_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version21: pattern GL_POINT_SPRITE :: GLenum
+ Graphics.GL.Version21: pattern GL_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.GL.Version21: pattern GL_POINT_TOKEN :: GLenum
+ Graphics.GL.Version21: pattern GL_POLYGON :: GLenum
+ Graphics.GL.Version21: pattern GL_POLYGON_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_POLYGON_MODE :: GLenum
+ Graphics.GL.Version21: pattern GL_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.GL.Version21: pattern GL_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.GL.Version21: pattern GL_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.GL.Version21: pattern GL_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.GL.Version21: pattern GL_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.GL.Version21: pattern GL_POLYGON_SMOOTH :: GLenum
+ Graphics.GL.Version21: pattern GL_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.GL.Version21: pattern GL_POLYGON_STIPPLE :: GLenum
+ Graphics.GL.Version21: pattern GL_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_POLYGON_TOKEN :: GLenum
+ Graphics.GL.Version21: pattern GL_POSITION :: GLenum
+ Graphics.GL.Version21: pattern GL_PREVIOUS :: GLenum
+ Graphics.GL.Version21: pattern GL_PRIMARY_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_PROJECTION :: GLenum
+ Graphics.GL.Version21: pattern GL_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Version21: pattern GL_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_PROXY_TEXTURE_1D :: GLenum
+ Graphics.GL.Version21: pattern GL_PROXY_TEXTURE_2D :: GLenum
+ Graphics.GL.Version21: pattern GL_PROXY_TEXTURE_3D :: GLenum
+ Graphics.GL.Version21: pattern GL_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Version21: pattern GL_Q :: GLenum
+ Graphics.GL.Version21: pattern GL_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.GL.Version21: pattern GL_QUADS :: GLenum
+ Graphics.GL.Version21: pattern GL_QUAD_STRIP :: GLenum
+ Graphics.GL.Version21: pattern GL_QUERY_COUNTER_BITS :: GLenum
+ Graphics.GL.Version21: pattern GL_QUERY_RESULT :: GLenum
+ Graphics.GL.Version21: pattern GL_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.GL.Version21: pattern GL_R :: GLenum
+ Graphics.GL.Version21: pattern GL_R3_G3_B2 :: GLenum
+ Graphics.GL.Version21: pattern GL_READ_BUFFER :: GLenum
+ Graphics.GL.Version21: pattern GL_READ_ONLY :: GLenum
+ Graphics.GL.Version21: pattern GL_READ_WRITE :: GLenum
+ Graphics.GL.Version21: pattern GL_RED :: GLenum
+ Graphics.GL.Version21: pattern GL_RED_BIAS :: GLenum
+ Graphics.GL.Version21: pattern GL_RED_BITS :: GLenum
+ Graphics.GL.Version21: pattern GL_RED_SCALE :: GLenum
+ Graphics.GL.Version21: pattern GL_REFLECTION_MAP :: GLenum
+ Graphics.GL.Version21: pattern GL_RENDER :: GLenum
+ Graphics.GL.Version21: pattern GL_RENDERER :: GLenum
+ Graphics.GL.Version21: pattern GL_RENDER_MODE :: GLenum
+ Graphics.GL.Version21: pattern GL_REPEAT :: GLenum
+ Graphics.GL.Version21: pattern GL_REPLACE :: GLenum
+ Graphics.GL.Version21: pattern GL_RESCALE_NORMAL :: GLenum
+ Graphics.GL.Version21: pattern GL_RETURN :: GLenum
+ Graphics.GL.Version21: pattern GL_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_RGB10 :: GLenum
+ Graphics.GL.Version21: pattern GL_RGB10_A2 :: GLenum
+ Graphics.GL.Version21: pattern GL_RGB12 :: GLenum
+ Graphics.GL.Version21: pattern GL_RGB16 :: GLenum
+ Graphics.GL.Version21: pattern GL_RGB4 :: GLenum
+ Graphics.GL.Version21: pattern GL_RGB5 :: GLenum
+ Graphics.GL.Version21: pattern GL_RGB5_A1 :: GLenum
+ Graphics.GL.Version21: pattern GL_RGB8 :: GLenum
+ Graphics.GL.Version21: pattern GL_RGBA :: GLenum
+ Graphics.GL.Version21: pattern GL_RGBA12 :: GLenum
+ Graphics.GL.Version21: pattern GL_RGBA16 :: GLenum
+ Graphics.GL.Version21: pattern GL_RGBA2 :: GLenum
+ Graphics.GL.Version21: pattern GL_RGBA4 :: GLenum
+ Graphics.GL.Version21: pattern GL_RGBA8 :: GLenum
+ Graphics.GL.Version21: pattern GL_RGBA_MODE :: GLenum
+ Graphics.GL.Version21: pattern GL_RGB_SCALE :: GLenum
+ Graphics.GL.Version21: pattern GL_RIGHT :: GLenum
+ Graphics.GL.Version21: pattern GL_S :: GLenum
+ Graphics.GL.Version21: pattern GL_SAMPLER_1D :: GLenum
+ Graphics.GL.Version21: pattern GL_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.GL.Version21: pattern GL_SAMPLER_2D :: GLenum
+ Graphics.GL.Version21: pattern GL_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.GL.Version21: pattern GL_SAMPLER_3D :: GLenum
+ Graphics.GL.Version21: pattern GL_SAMPLER_CUBE :: GLenum
+ Graphics.GL.Version21: pattern GL_SAMPLES :: GLenum
+ Graphics.GL.Version21: pattern GL_SAMPLES_PASSED :: GLenum
+ Graphics.GL.Version21: pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.GL.Version21: pattern GL_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.GL.Version21: pattern GL_SAMPLE_BUFFERS :: GLenum
+ Graphics.GL.Version21: pattern GL_SAMPLE_COVERAGE :: GLenum
+ Graphics.GL.Version21: pattern GL_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.GL.Version21: pattern GL_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.GL.Version21: pattern GL_SCISSOR_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_SCISSOR_BOX :: GLenum
+ Graphics.GL.Version21: pattern GL_SCISSOR_TEST :: GLenum
+ Graphics.GL.Version21: pattern GL_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.GL.Version21: pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version21: pattern GL_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version21: pattern GL_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version21: pattern GL_SELECT :: GLenum
+ Graphics.GL.Version21: pattern GL_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.GL.Version21: pattern GL_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_SET :: GLenum
+ Graphics.GL.Version21: pattern GL_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.GL.Version21: pattern GL_SHADER_TYPE :: GLenum
+ Graphics.GL.Version21: pattern GL_SHADE_MODEL :: GLenum
+ Graphics.GL.Version21: pattern GL_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.GL.Version21: pattern GL_SHININESS :: GLenum
+ Graphics.GL.Version21: pattern GL_SHORT :: GLenum
+ Graphics.GL.Version21: pattern GL_SINGLE_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_SLUMINANCE :: GLenum
+ Graphics.GL.Version21: pattern GL_SLUMINANCE8 :: GLenum
+ Graphics.GL.Version21: pattern GL_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.GL.Version21: pattern GL_SLUMINANCE_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_SMOOTH :: GLenum
+ Graphics.GL.Version21: pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.GL.Version21: pattern GL_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.GL.Version21: pattern GL_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.GL.Version21: pattern GL_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.GL.Version21: pattern GL_SOURCE0_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_SOURCE0_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_SOURCE1_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_SOURCE1_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_SOURCE2_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_SOURCE2_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_SPECULAR :: GLenum
+ Graphics.GL.Version21: pattern GL_SPHERE_MAP :: GLenum
+ Graphics.GL.Version21: pattern GL_SPOT_CUTOFF :: GLenum
+ Graphics.GL.Version21: pattern GL_SPOT_DIRECTION :: GLenum
+ Graphics.GL.Version21: pattern GL_SPOT_EXPONENT :: GLenum
+ Graphics.GL.Version21: pattern GL_SRC0_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_SRC0_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_SRC1_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_SRC1_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_SRC2_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_SRC2_RGB :: GLenum
+ Graphics.GL.Version21: pattern GL_SRC_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.GL.Version21: pattern GL_SRC_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_SRGB :: GLenum
+ Graphics.GL.Version21: pattern GL_SRGB8 :: GLenum
+ Graphics.GL.Version21: pattern GL_SRGB8_ALPHA8 :: GLenum
+ Graphics.GL.Version21: pattern GL_SRGB_ALPHA :: GLenum
+ Graphics.GL.Version21: pattern GL_STACK_OVERFLOW :: GLenum
+ Graphics.GL.Version21: pattern GL_STACK_UNDERFLOW :: GLenum
+ Graphics.GL.Version21: pattern GL_STATIC_COPY :: GLenum
+ Graphics.GL.Version21: pattern GL_STATIC_DRAW :: GLenum
+ Graphics.GL.Version21: pattern GL_STATIC_READ :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_BACK_FAIL :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_BACK_FUNC :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_BACK_REF :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_BITS :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_FAIL :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_FUNC :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_INDEX :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_REF :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_TEST :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_VALUE_MASK :: GLenum
+ Graphics.GL.Version21: pattern GL_STENCIL_WRITEMASK :: GLenum
+ Graphics.GL.Version21: pattern GL_STEREO :: GLenum
+ Graphics.GL.Version21: pattern GL_STREAM_COPY :: GLenum
+ Graphics.GL.Version21: pattern GL_STREAM_DRAW :: GLenum
+ Graphics.GL.Version21: pattern GL_STREAM_READ :: GLenum
+ Graphics.GL.Version21: pattern GL_SUBPIXEL_BITS :: GLenum
+ Graphics.GL.Version21: pattern GL_SUBTRACT :: GLenum
+ Graphics.GL.Version21: pattern GL_T :: GLenum
+ Graphics.GL.Version21: pattern GL_T2F_C3F_V3F :: GLenum
+ Graphics.GL.Version21: pattern GL_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.GL.Version21: pattern GL_T2F_C4UB_V3F :: GLenum
+ Graphics.GL.Version21: pattern GL_T2F_N3F_V3F :: GLenum
+ Graphics.GL.Version21: pattern GL_T2F_V3F :: GLenum
+ Graphics.GL.Version21: pattern GL_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.GL.Version21: pattern GL_T4F_V4F :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE0 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE1 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE10 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE11 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE12 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE13 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE14 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE15 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE16 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE17 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE18 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE19 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE2 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE20 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE21 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE22 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE23 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE24 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE25 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE26 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE27 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE28 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE29 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE3 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE30 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE31 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE4 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE5 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE6 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE7 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE8 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE9 :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_1D :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_2D :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_3D :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_BINDING_1D :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_BINDING_2D :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_BINDING_3D :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_BORDER :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_COMPONENTS :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_COMPRESSED :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_ENV :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_ENV_MODE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_GEN_MODE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_GEN_Q :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_GEN_R :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_GEN_S :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_GEN_T :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_HEIGHT :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_MAX_LOD :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_MIN_LOD :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_PRIORITY :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_RED_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_RESIDENT :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_WIDTH :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_WRAP_R :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_WRAP_S :: GLenum
+ Graphics.GL.Version21: pattern GL_TEXTURE_WRAP_T :: GLenum
+ Graphics.GL.Version21: pattern GL_TRANSFORM_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.GL.Version21: pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.GL.Version21: pattern GL_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.GL.Version21: pattern GL_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.GL.Version21: pattern GL_TRIANGLES :: GLenum
+ Graphics.GL.Version21: pattern GL_TRIANGLE_FAN :: GLenum
+ Graphics.GL.Version21: pattern GL_TRIANGLE_STRIP :: GLenum
+ Graphics.GL.Version21: pattern GL_TRUE :: GLboolean
+ Graphics.GL.Version21: pattern GL_UNPACK_ALIGNMENT :: GLenum
+ Graphics.GL.Version21: pattern GL_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.GL.Version21: pattern GL_UNPACK_LSB_FIRST :: GLenum
+ Graphics.GL.Version21: pattern GL_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.GL.Version21: pattern GL_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.GL.Version21: pattern GL_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.GL.Version21: pattern GL_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.GL.Version21: pattern GL_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_BYTE :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_INT :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_SHORT :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.GL.Version21: pattern GL_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.GL.Version21: pattern GL_UPPER_LEFT :: GLenum
+ Graphics.GL.Version21: pattern GL_V2F :: GLenum
+ Graphics.GL.Version21: pattern GL_V3F :: GLenum
+ Graphics.GL.Version21: pattern GL_VALIDATE_STATUS :: GLenum
+ Graphics.GL.Version21: pattern GL_VENDOR :: GLenum
+ Graphics.GL.Version21: pattern GL_VERSION :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_ARRAY :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.GL.Version21: pattern GL_VERTEX_SHADER :: GLenum
+ Graphics.GL.Version21: pattern GL_VIEWPORT :: GLenum
+ Graphics.GL.Version21: pattern GL_VIEWPORT_BIT :: GLbitfield
+ Graphics.GL.Version21: pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.GL.Version21: pattern GL_WRITE_ONLY :: GLenum
+ Graphics.GL.Version21: pattern GL_XOR :: GLenum
+ Graphics.GL.Version21: pattern GL_ZERO :: GLenum
+ Graphics.GL.Version21: pattern GL_ZOOM_X :: GLenum
+ Graphics.GL.Version21: pattern GL_ZOOM_Y :: GLenum
+ Graphics.GL.WIN.PhongShading: pattern GL_PHONG_HINT_WIN :: GLenum
+ Graphics.GL.WIN.PhongShading: pattern GL_PHONG_WIN :: GLenum
+ Graphics.GL.WIN.SpecularFog: pattern GL_FOG_SPECULAR_TEXTURE_WIN :: GLenum

Files

CHANGELOG.md view
@@ -1,3 +1,9 @@+3.3.4.1+-------+* Updated OpenGL registry to fdaa98e456.+* Relaxed upper version bounds for `bytestring` and `transformers`.+* Fixed OpenBSD build.+ 3.3.4.0 ------- * Updated OpenGL registry to 9b214157e.
OpenGLRaw.cabal view
@@ -1,5 +1,5 @@ name: OpenGLRaw-version: 3.3.4.0+version: 3.3.4.1 synopsis: A raw binding for the OpenGL graphics system description:   OpenGLRaw is a raw Haskell binding for the OpenGL 4.6 graphics system and@@ -28,14 +28,14 @@ category: Graphics build-type: Simple tested-with:-  GHC == 7.8.4-  GHC == 7.10.3   GHC == 8.0.2   GHC == 8.2.2-  GHC == 8.4.3+  GHC == 8.4.4   GHC == 8.6.5-  GHC == 8.8.1-  GHC == 8.10.1+  GHC == 8.8.4+  GHC == 8.10.7+  GHC == 9.0.1+  GHC == 9.2.1 cabal-version: >= 1.10 extra-source-files:   CHANGELOG.md@@ -695,12 +695,12 @@   hs-source-dirs: src   build-depends:     base         >= 4       && < 5,-    bytestring   >= 0.9     && < 0.11,+    bytestring   >= 0.9     && < 0.12,     containers   >= 0.3     && < 0.7,     fixed        >= 0.2     && < 0.4,     half         >= 0.2.2.1 && < 0.4,     text         >= 0.1     && < 1.3,-    transformers >= 0.2     && < 0.6+    transformers >= 0.2     && < 0.7   default-language: Haskell2010   ghc-options: -Wall   if impl(ghc > 8)@@ -709,6 +709,12 @@     CPP     PatternSynonyms     ScopedTypeVariables+  if os(openbsd)+    -- OpenBSD keeps OpenGL libs under /usr/X11R6. Without the following line,+    -- we get an error like this:+    --   cabal: Missing dependency on a foreign library:+    --   * Missing (or bad) C library: GL+    pkgconfig-depends: gl   if os(windows) && flag(UseNativeWindowsLibraries)     if arch(i386)       cpp-options: "-DCALLCONV=stdcall"
README.md view
@@ -1,4 +1,4 @@ [![Hackage](https://img.shields.io/hackage/v/OpenGLRaw.svg)](https://hackage.haskell.org/package/OpenGLRaw) [![Stackage LTS](https://www.stackage.org/package/OpenGLRaw/badge/lts)](https://www.stackage.org/lts/package/OpenGLRaw) [![Stackage nightly](https://www.stackage.org/package/OpenGLRaw/badge/nightly)](https://www.stackage.org/nightly/package/OpenGLRaw)-[![Build Status](https://img.shields.io/travis/haskell-opengl/OpenGLRaw/master.svg)](https://travis-ci.org/haskell-opengl/OpenGLRaw)+[![Build Status](https://github.com/haskell-opengl/OpenGLRaw/actions/workflows/haskell-ci.yml/badge.svg)](https://github.com/haskell-opengl/OpenGLRaw/actions/workflows/haskell-ci.yml)
RegistryProcessor/OpenGL-Registry/xml/gl.xml view

file too large to diff

src/Graphics/GL/Functions/F01.hs view
@@ -1245,7 +1245,7 @@  glBindProgramARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @program@.   -> m () glBindProgramARB v1 v2 = liftIO $ dyn19 ptr_glBindProgramARB v1 v2
src/Graphics/GL/Functions/F12.hs view
@@ -155,7 +155,7 @@  glGetProgramEnvParameterdvARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @index@.   -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.   -> m ()@@ -169,7 +169,7 @@  glGetProgramEnvParameterfvARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @index@.   -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.   -> m ()@@ -243,7 +243,7 @@  glGetProgramLocalParameterdvARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @index@.   -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.   -> m ()@@ -257,7 +257,7 @@  glGetProgramLocalParameterfvARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @index@.   -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.   -> m ()@@ -523,8 +523,8 @@  glGetProgramStringARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).-  -> GLenum -- ^ @pname@ of type [ProgramStringPropertyARB](Graphics-GL-Groups.html#ProgramStringPropertyARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLenum -- ^ @pname@ of type [ProgramStringProperty](Graphics-GL-Groups.html#ProgramStringProperty).   -> Ptr a -- ^ @string@ pointing to @COMPSIZE(target,pname)@ elements of type @a@.   -> m () glGetProgramStringARB v1 v2 v3 = liftIO $ dyn250 ptr_glGetProgramStringARB v1 v2 v3@@ -580,7 +580,7 @@  glGetProgramivARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLenum -- ^ @pname@ of type [ProgramPropertyARB](Graphics-GL-Groups.html#ProgramPropertyARB).   -> Ptr GLint -- ^ @params@ pointing to @1@ element of type @GLint@.   -> m ()
src/Graphics/GL/Functions/F20.hs view
@@ -1206,7 +1206,7 @@ -- | The vector equivalent of this command is 'glProgramEnvParameter4dvARB'. glProgramEnvParameter4dARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @index@.   -> GLdouble -- ^ @x@.   -> GLdouble -- ^ @y@.@@ -1223,7 +1223,7 @@  glProgramEnvParameter4dvARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @index@.   -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.   -> m ()@@ -1238,7 +1238,7 @@ -- | The vector equivalent of this command is 'glProgramEnvParameter4fvARB'. glProgramEnvParameter4fARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @index@.   -> GLfloat -- ^ @x@.   -> GLfloat -- ^ @y@.@@ -1255,7 +1255,7 @@  glProgramEnvParameter4fvARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @index@.   -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.   -> m ()@@ -1333,7 +1333,7 @@  glProgramEnvParameters4fvEXT   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @index@.   -> GLsizei -- ^ @count@.   -> Ptr GLfloat -- ^ @params@ pointing to @count*4@ elements of type @GLfloat@.@@ -1379,7 +1379,7 @@ -- | The vector equivalent of this command is 'glProgramLocalParameter4dvARB'. glProgramLocalParameter4dARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @index@.   -> GLdouble -- ^ @x@.   -> GLdouble -- ^ @y@.@@ -1396,7 +1396,7 @@  glProgramLocalParameter4dvARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @index@.   -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.   -> m ()@@ -1411,7 +1411,7 @@ -- | The vector equivalent of this command is 'glProgramLocalParameter4fvARB'. glProgramLocalParameter4fARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @index@.   -> GLfloat -- ^ @x@.   -> GLfloat -- ^ @y@.@@ -1428,7 +1428,7 @@  glProgramLocalParameter4fvARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @index@.   -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.   -> m ()@@ -1506,7 +1506,7 @@  glProgramLocalParameters4fvEXT   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).   -> GLuint -- ^ @index@.   -> GLsizei -- ^ @count@.   -> Ptr GLfloat -- ^ @params@ pointing to @count*4@ elements of type @GLfloat@.
src/Graphics/GL/Functions/F21.hs view
@@ -316,8 +316,8 @@  glProgramStringARB   :: MonadIO m-  => GLenum -- ^ @target@ of type [ProgramTargetARB](Graphics-GL-Groups.html#ProgramTargetARB).-  -> GLenum -- ^ @format@ of type [ProgramFormatARB](Graphics-GL-Groups.html#ProgramFormatARB).+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLenum -- ^ @format@ of type [ProgramFormat](Graphics-GL-Groups.html#ProgramFormat).   -> GLsizei -- ^ @len@.   -> Ptr a -- ^ @string@ pointing to @len@ elements of type @a@.   -> m ()
src/Graphics/GL/Groups.hs view
@@ -99,12 +99,22 @@ -- === #AttributeType# AttributeType -- One of the following values: --+-- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_FLOAT_VEC2' (alias: 'Graphics.GL.Tokens.GL_FLOAT_VEC2_ARB') -- * 'Graphics.GL.Tokens.GL_FLOAT_VEC3' (alias: 'Graphics.GL.Tokens.GL_FLOAT_VEC3_ARB') -- * 'Graphics.GL.Tokens.GL_FLOAT_VEC4' (alias: 'Graphics.GL.Tokens.GL_FLOAT_VEC4_ARB')+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_VEC2'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_VEC3'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_VEC4'+-- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_INT_VEC2' (alias: 'Graphics.GL.Tokens.GL_INT_VEC2_ARB') -- * 'Graphics.GL.Tokens.GL_INT_VEC3' (alias: 'Graphics.GL.Tokens.GL_INT_VEC3_ARB') -- * 'Graphics.GL.Tokens.GL_INT_VEC4' (alias: 'Graphics.GL.Tokens.GL_INT_VEC4_ARB')+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_VEC2'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_VEC3'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_VEC4' -- * 'Graphics.GL.Tokens.GL_BOOL' (alias: 'Graphics.GL.Tokens.GL_BOOL_ARB') -- * 'Graphics.GL.Tokens.GL_BOOL_VEC2' (alias: 'Graphics.GL.Tokens.GL_BOOL_VEC2_ARB') -- * 'Graphics.GL.Tokens.GL_BOOL_VEC3' (alias: 'Graphics.GL.Tokens.GL_BOOL_VEC3_ARB')@@ -118,6 +128,94 @@ -- * 'Graphics.GL.Tokens.GL_FLOAT_MAT3x4' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT3x4_NV') -- * 'Graphics.GL.Tokens.GL_FLOAT_MAT4x2' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT4x2_NV') -- * 'Graphics.GL.Tokens.GL_FLOAT_MAT4x3' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT4x3_NV')+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT2'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT3'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT4'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT2x3'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT2x4'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT3x2'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT3x4'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT4x2'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT4x3'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_1D' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_1D_ARB')+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_2D_ARB')+-- * 'Graphics.GL.Tokens.GL_SAMPLER_3D' (aliases: 'Graphics.GL.Tokens.GL_SAMPLER_3D_ARB', 'Graphics.GL.Tokens.GL_SAMPLER_3D_OES')+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_ARB')+-- * 'Graphics.GL.Tokens.GL_SAMPLER_1D_SHADOW' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_1D_SHADOW_ARB')+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_SHADOW' (aliases: 'Graphics.GL.Tokens.GL_SAMPLER_2D_SHADOW_ARB', 'Graphics.GL.Tokens.GL_SAMPLER_2D_SHADOW_EXT')+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_1D_ARRAY_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_ARRAY_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT_ARB')+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT_SHADOW' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT_SHADOW_ARB')+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_1D'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_3D'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_CUBE'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_1D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_3D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_CUBE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_IMAGE_1D'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D'+-- * 'Graphics.GL.Tokens.GL_IMAGE_3D'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_IMAGE_CUBE'+-- * 'Graphics.GL.Tokens.GL_IMAGE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_IMAGE_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_IMAGE_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_1D'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_3D'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_CUBE'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_1D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_3D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_CUBE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT64_ARB' (alias: 'Graphics.GL.Tokens.GL_INT64_NV')+-- * 'Graphics.GL.Tokens.GL_INT64_VEC2_ARB'+-- * 'Graphics.GL.Tokens.GL_INT64_VEC3_ARB'+-- * 'Graphics.GL.Tokens.GL_INT64_VEC4_ARB'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT64_ARB' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_INT64_NV')+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT64_VEC2_ARB'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT64_VEC3_ARB'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT64_VEC4_ARB' -- -- === #BindTransformFeedbackTarget# BindTransformFeedbackTarget -- One of the following values:@@ -129,8 +227,9 @@ -- -- * 'Graphics.GL.Tokens.GL_BYTE' -- * 'Graphics.GL.Tokens.GL_SHORT'+-- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_FLOAT'--- * 'Graphics.GL.Tokens.GL_DOUBLE'+-- * 'Graphics.GL.Tokens.GL_DOUBLE' (alias: 'Graphics.GL.Tokens.GL_DOUBLE_EXT') -- -- === #BlendEquationModeEXT# BlendEquationModeEXT -- One of the following values:@@ -257,6 +356,7 @@ -- * 'Graphics.GL.Tokens.GL_MAP_WRITE_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_WRITE_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_SPARSE_STORAGE_BIT_ARB' -- * 'Graphics.GL.Tokens.GL_LGPU_SEPARATE_STORAGE_BIT_NVX' (alias: 'Graphics.GL.Tokens.GL_PER_GPU_STORAGE_BIT_NV')+-- * 'Graphics.GL.Tokens.GL_EXTERNAL_STORAGE_BIT_NVX' -- -- === #BufferStorageTarget# BufferStorageTarget -- One of the following values:@@ -1060,21 +1160,16 @@ -- === #FragmentLightParameterSGIX# FragmentLightParameterSGIX -- One of the following values: ----- * 'Graphics.GL.Tokens.GL_SPOT_EXPONENT' (alias: 'Graphics.GL.Tokens.GL_SPOT_EXPONENT')--- * 'Graphics.GL.Tokens.GL_SPOT_CUTOFF' (alias: 'Graphics.GL.Tokens.GL_SPOT_CUTOFF')--- * 'Graphics.GL.Tokens.GL_CONSTANT_ATTENUATION' (alias: 'Graphics.GL.Tokens.GL_CONSTANT_ATTENUATION')--- * 'Graphics.GL.Tokens.GL_LINEAR_ATTENUATION' (alias: 'Graphics.GL.Tokens.GL_LINEAR_ATTENUATION')--- * 'Graphics.GL.Tokens.GL_QUADRATIC_ATTENUATION' (alias: 'Graphics.GL.Tokens.GL_QUADRATIC_ATTENUATION')+-- * 'Graphics.GL.Tokens.GL_SPOT_EXPONENT'+-- * 'Graphics.GL.Tokens.GL_SPOT_CUTOFF'+-- * 'Graphics.GL.Tokens.GL_CONSTANT_ATTENUATION'+-- * 'Graphics.GL.Tokens.GL_LINEAR_ATTENUATION'+-- * 'Graphics.GL.Tokens.GL_QUADRATIC_ATTENUATION' -- * 'Graphics.GL.Tokens.GL_AMBIENT' -- * 'Graphics.GL.Tokens.GL_DIFFUSE' -- * 'Graphics.GL.Tokens.GL_SPECULAR' -- * 'Graphics.GL.Tokens.GL_POSITION' -- * 'Graphics.GL.Tokens.GL_SPOT_DIRECTION'--- * 'Graphics.GL.Tokens.GL_SPOT_EXPONENT' (alias: 'Graphics.GL.Tokens.GL_SPOT_EXPONENT')--- * 'Graphics.GL.Tokens.GL_SPOT_CUTOFF' (alias: 'Graphics.GL.Tokens.GL_SPOT_CUTOFF')--- * 'Graphics.GL.Tokens.GL_CONSTANT_ATTENUATION' (alias: 'Graphics.GL.Tokens.GL_CONSTANT_ATTENUATION')--- * 'Graphics.GL.Tokens.GL_LINEAR_ATTENUATION' (alias: 'Graphics.GL.Tokens.GL_LINEAR_ATTENUATION')--- * 'Graphics.GL.Tokens.GL_QUADRATIC_ATTENUATION' (alias: 'Graphics.GL.Tokens.GL_QUADRATIC_ATTENUATION') -- -- === #FragmentOpATI# FragmentOpATI -- One of the following values:@@ -3280,11 +3375,6 @@ -- -- * 'Graphics.GL.Tokens.GL_PROGRAM_FORMAT_ASCII_ARB' ----- === #ProgramFormatARB# ProgramFormatARB--- One of the following values:------ * 'Graphics.GL.Tokens.GL_PROGRAM_FORMAT_ASCII_ARB'--- -- === #ProgramInterface# ProgramInterface -- One of the following values: --@@ -3395,20 +3485,16 @@ -- -- * 'Graphics.GL.Tokens.GL_PROGRAM_STRING_ARB' ----- === #ProgramStringPropertyARB# ProgramStringPropertyARB--- One of the following values:------ * 'Graphics.GL.Tokens.GL_PROGRAM_STRING_ARB'--- -- === #ProgramTarget# ProgramTarget -- One of the following values: ----- * 'Graphics.GL.Tokens.GL_TEXT_FRAGMENT_SHADER_ATI'------ === #ProgramTargetARB# ProgramTargetARB--- One of the following values:---+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_PROGRAM_ARB'+-- * 'Graphics.GL.Tokens.GL_VERTEX_PROGRAM_ARB' -- * 'Graphics.GL.Tokens.GL_TEXT_FRAGMENT_SHADER_ATI'+-- * 'Graphics.GL.Tokens.GL_COMPUTE_PROGRAM_NV'+-- * 'Graphics.GL.Tokens.GL_GEOMETRY_PROGRAM_NV'+-- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_PROGRAM_NV'+-- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_PROGRAM_NV' -- -- === #QueryCounterTarget# QueryCounterTarget -- One of the following values:@@ -3708,8 +3794,9 @@ -- -- * 'Graphics.GL.Tokens.GL_BYTE' -- * 'Graphics.GL.Tokens.GL_SHORT'+-- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_FLOAT'--- * 'Graphics.GL.Tokens.GL_DOUBLE'+-- * 'Graphics.GL.Tokens.GL_DOUBLE' (alias: 'Graphics.GL.Tokens.GL_DOUBLE_EXT') -- -- === #TexBumpParameterATI# TexBumpParameterATI -- One of the following values:@@ -4220,6 +4307,8 @@ -- * 'Graphics.GL.Tokens.GL_INT_2_10_10_10_REV' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_2_10_10_10_REV' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_10F_11F_11F_REV'+-- * 'Graphics.GL.Tokens.GL_INT64_ARB' (alias: 'Graphics.GL.Tokens.GL_INT64_NV')+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT64_ARB' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_INT64_NV') -- -- === #VertexAttribPropertyARB# VertexAttribPropertyARB -- One of the following values: