packages feed

OpenGLRaw 1.5.0.0 → 1.5.0.1

raw patch · 39 files changed

+322/−323 lines, 39 filesdep −ghc-primPVP ok

version bump matches the API change (PVP)

Dependencies removed: ghc-prim

API changes (from Hackage documentation)

Files

OpenGLRaw.cabal view
@@ -1,302 +1,301 @@ name: OpenGLRaw-version: 1.5.0.0+version: 1.5.0.1+synopsis: A raw binding for the OpenGL graphics system+description:+  OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and+  lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,+  intended as a basis for a nicer interface. OpenGLRaw offers access to all+  necessary functions, tokens and types plus a general facility for loading+  extension entries. The module hierarchy closely mirrors the naming structure+  of the OpenGL extensions, making it easy to find the right module to import.+  All API entries are loaded dynamically, so no special C header files are+  needed for building this package. If an API entry is not found at runtime, a+  userError is thrown.+  .+  OpenGL is the industry's most widely used and supported 2D and 3D graphics+  application programming interface (API), incorporating a broad set of+  rendering, texture mapping, special effects, and other powerful visualization+  functions. For more information about OpenGL and its various extensions,+  please see <http://www.opengl.org/>+  and <http://www.opengl.org/registry/>.+homepage: http://www.haskell.org/haskellwiki/Opengl+bug-reports: https://github.com/haskell-opengl/OpenGLRaw/issues license: BSD3 license-file: LICENSE+author: Sven Panne maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>-bug-reports: https://github.com/haskell-opengl/OpenGLRaw/issues-homepage: http://www.haskell.org/haskellwiki/Opengl category: Graphics-synopsis: A raw binding for the OpenGL graphics system-description:-   OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and-   lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,-   intended as a basis for a nicer interface. OpenGLRaw offers access to all-   necessary functions, tokens and types plus a general facility for loading-   extension entries. The module hierarchy closely mirrors the naming structure-   of the OpenGL extensions, making it easy to find the right module to import.-   All API entries are loaded dynamically, so no special C header files are-   needed for building this package. If an API entry is not found at runtime, a-   userError is thrown.-   .-   OpenGL is the industry's most widely used and supported 2D and 3D graphics-   application programming interface (API), incorporating a broad set of-   rendering, texture mapping, special effects, and other powerful visualization-   functions. For more information about OpenGL and its various extensions,-   please see <http://www.opengl.org/>-   and <http://www.opengl.org/registry/>. build-type: Simple-cabal-version:  >= 1.6+cabal-version: >= 1.10 extra-source-files:-   README.md-   include/HsOpenGLRaw.h+  README.md+  include/HsOpenGLRaw.h  flag UseNativeWindowsLibraries-   description:-      When compiling under Windows, use the native libraries instead of e.g. the-      ones coming with Cygwin.+  description:+    When compiling under Windows, use the native libraries instead of e.g. the+    ones coming with Cygwin.  flag UseGlXGetProcAddress-   description:-      Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms.+  description:+    Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms.  library-   exposed-modules:-      Graphics.Rendering.OpenGL.Raw,-      Graphics.Rendering.OpenGL.Raw.APPLE,-      Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange,-      Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject,-      Graphics.Rendering.OpenGL.Raw.ARB,-      Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended,-      Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat,-      Graphics.Rendering.OpenGL.Raw.ARB.Compatibility,-      Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader,-      Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,-      Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile,-      Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat,-      Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp,-      Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture,-      Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers,-      Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend,-      Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex,-      Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect,-      Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced,-      Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility,-      Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility,-      Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram,-      Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader,-      Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments,-      Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject,-      Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB,-      Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5,-      Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64,-      Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,-      Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary,-      Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel,-      Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex,-      Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays,-      Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange,-      Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette,-      Graphics.Rendering.OpenGL.Raw.ARB.Multisample,-      Graphics.Rendering.OpenGL.Raw.ARB.Multitexture,-      Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery,-      Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2,-      Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject,-      Graphics.Rendering.OpenGL.Raw.ARB.PointParameters,-      Graphics.Rendering.OpenGL.Raw.ARB.PointSprite,-      Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex,-      Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject,-      Graphics.Rendering.OpenGL.Raw.ARB.SampleShading,-      Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects,-      Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap,-      Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects,-      Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters,-      Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects,-      Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject,-      Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine,-      Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100,-      Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude,-      Graphics.Rendering.OpenGL.Raw.ARB.Shadow,-      Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient,-      Graphics.Rendering.OpenGL.Raw.ARB.Sync,-      Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureGather,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureRG,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle,-      Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery,-      Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2,-      Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3,-      Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix,-      Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject,-      Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject,-      Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit,-      Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend,-      Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject,-      Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram,-      Graphics.Rendering.OpenGL.Raw.ARB.VertexShader,-      Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev,-      Graphics.Rendering.OpenGL.Raw.ARB.WindowPos,-      Graphics.Rendering.OpenGL.Raw.Core31,-      Graphics.Rendering.OpenGL.Raw.Core31.Types,-      Graphics.Rendering.OpenGL.Raw.Core32,-      Graphics.Rendering.OpenGL.Raw.EXT,-      Graphics.Rendering.OpenGL.Raw.EXT.ABGR,-      Graphics.Rendering.OpenGL.Raw.EXT.BGRA,-      Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform,-      Graphics.Rendering.OpenGL.Raw.EXT.BlendColor,-      Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate,-      Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate,-      Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax,-      Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract,-      Graphics.Rendering.OpenGL.Raw.EXT.CMYKA,-      Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint,-      Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable,-      Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray,-      Graphics.Rendering.OpenGL.Raw.EXT.Convolution,-      Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame,-      Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture,-      Graphics.Rendering.OpenGL.Raw.EXT.CullVertex,-      Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest,-      Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess,-      Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2,-      Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements,-      Graphics.Rendering.OpenGL.Raw.EXT.FogCoord,-      Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels,-      Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting,-      Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit,-      Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample,-      Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject,-      Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB,-      Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters,-      Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4,-      Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4,-      Graphics.Rendering.OpenGL.Raw.EXT.Histogram,-      Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats,-      Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc,-      Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial,-      Graphics.Rendering.OpenGL.Raw.EXT.LightTexture,-      Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays,-      Graphics.Rendering.OpenGL.Raw.EXT.Multisample,-      Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil,-      Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat,-      Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels,-      Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture,-      Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform,-      Graphics.Rendering.OpenGL.Raw.EXT.PointParameters,-      Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset,-      Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex,-      Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal,-      Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker,-      Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor,-      Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor,-      Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette,-      Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag,-      Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide,-      Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap,-      Graphics.Rendering.OpenGL.Raw.EXT.Subtexture,-      Graphics.Rendering.OpenGL.Raw.EXT.Texture,-      Graphics.Rendering.OpenGL.Raw.EXT.Texture3D,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureArray,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureObject,-      Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle,-      Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery,-      Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback,-      Graphics.Rendering.OpenGL.Raw.EXT.VertexArray,-      Graphics.Rendering.OpenGL.Raw.EXT.VertexShader,-      Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting,-      Graphics.Rendering.OpenGL.Raw.GetProcAddress,-      Graphics.Rendering.OpenGL.Raw.NV,-      Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender,-      Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor,-      Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat,-      Graphics.Rendering.OpenGL.Raw.NV.DepthClamp,-      Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample,-      Graphics.Rendering.OpenGL.Raw.NV.Fence,-      Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer,-      Graphics.Rendering.OpenGL.Raw.NV.FogDistance,-      Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram,-      Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2,-      Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage,-      Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4,-      Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4,-      Graphics.Rendering.OpenGL.Raw.NV.HalfFloat,-      Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent,-      Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint,-      Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery,-      Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil,-      Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject,-      Graphics.Rendering.OpenGL.Raw.NV.PathRendering,-      Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange,-      Graphics.Rendering.OpenGL.Raw.NV.PointSprite,-      Graphics.Rendering.OpenGL.Raw.NV.PresentVideo,-      Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart,-      Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners,-      Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2,-      Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss,-      Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection,-      Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC,-      Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4,-      Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal,-      Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle,-      Graphics.Rendering.OpenGL.Raw.NV.TextureShader,-      Graphics.Rendering.OpenGL.Raw.NV.TextureShader2,-      Graphics.Rendering.OpenGL.Raw.NV.TextureShader3,-      Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback,-      Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2,-      Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange,-      Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2,-      Graphics.Rendering.OpenGL.Raw.NV.VertexProgram,-      Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option,-      Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3,-      Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4,-      Graphics.Rendering.OpenGL.Raw.Types-   other-modules:-      Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions,-      Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens,-      Graphics.Rendering.OpenGL.Raw.Core31.Functions,-      Graphics.Rendering.OpenGL.Raw.Core31.Tokens,-      Graphics.Rendering.OpenGL.Raw.Extensions-   c-sources:-      cbits/HsOpenGLRaw.c-   hs-Source-Dirs: src-   include-dirs: include-   build-depends: base >= 3 && < 5-   ghc-options: -Wall -O2-   if impl(ghc)-      -- these require 6.8, but that's pretty conservative these days-      extensions: StandaloneDeriving, DeriveDataTypeable-      build-depends: ghc-prim-   if os(windows) && flag(UseNativeWindowsLibraries)-      if arch(i386)-         cpp-options: "-DCALLCONV=stdcall"-      else-         cpp-options: "-DCALLCONV=ccall"-      cc-options: "-DUSE_WGLGETPROCADDRESS"-      extra-libraries: opengl32-   else+  exposed-modules:+    Graphics.Rendering.OpenGL.Raw+    Graphics.Rendering.OpenGL.Raw.APPLE+    Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange+    Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject+    Graphics.Rendering.OpenGL.Raw.ARB+    Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended+    Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat+    Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+    Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader+    Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer+    Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile+    Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat+    Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp+    Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture+    Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers+    Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend+    Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex+    Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect+    Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced+    Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility+    Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility+    Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram+    Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader+    Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments+    Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject+    Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB+    Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5+    Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64+    Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4+    Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary+    Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel+    Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex+    Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays+    Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange+    Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette+    Graphics.Rendering.OpenGL.Raw.ARB.Multisample+    Graphics.Rendering.OpenGL.Raw.ARB.Multitexture+    Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery+    Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2+    Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject+    Graphics.Rendering.OpenGL.Raw.ARB.PointParameters+    Graphics.Rendering.OpenGL.Raw.ARB.PointSprite+    Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex+    Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject+    Graphics.Rendering.OpenGL.Raw.ARB.SampleShading+    Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects+    Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap+    Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects+    Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters+    Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects+    Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject+    Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine+    Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100+    Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude+    Graphics.Rendering.OpenGL.Raw.ARB.Shadow+    Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient+    Graphics.Rendering.OpenGL.Raw.ARB.Sync+    Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader+    Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp+    Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject+    Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression+    Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC+    Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC+    Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap+    Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray+    Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd+    Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine+    Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar+    Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3+    Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat+    Graphics.Rendering.OpenGL.Raw.ARB.TextureGather+    Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat+    Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample+    Graphics.Rendering.OpenGL.Raw.ARB.TextureRG+    Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI+    Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle+    Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle+    Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery+    Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2+    Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3+    Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix+    Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject+    Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject+    Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit+    Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend+    Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject+    Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram+    Graphics.Rendering.OpenGL.Raw.ARB.VertexShader+    Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev+    Graphics.Rendering.OpenGL.Raw.ARB.WindowPos+    Graphics.Rendering.OpenGL.Raw.Core31+    Graphics.Rendering.OpenGL.Raw.Core31.Types+    Graphics.Rendering.OpenGL.Raw.Core32+    Graphics.Rendering.OpenGL.Raw.EXT+    Graphics.Rendering.OpenGL.Raw.EXT.ABGR+    Graphics.Rendering.OpenGL.Raw.EXT.BGRA+    Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform+    Graphics.Rendering.OpenGL.Raw.EXT.BlendColor+    Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate+    Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate+    Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax+    Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract+    Graphics.Rendering.OpenGL.Raw.EXT.CMYKA+    Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint+    Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable+    Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray+    Graphics.Rendering.OpenGL.Raw.EXT.Convolution+    Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame+    Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture+    Graphics.Rendering.OpenGL.Raw.EXT.CullVertex+    Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest+    Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess+    Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2+    Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements+    Graphics.Rendering.OpenGL.Raw.EXT.FogCoord+    Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels+    Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting+    Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit+    Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample+    Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject+    Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB+    Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters+    Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4+    Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4+    Graphics.Rendering.OpenGL.Raw.EXT.Histogram+    Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats+    Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc+    Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial+    Graphics.Rendering.OpenGL.Raw.EXT.LightTexture+    Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays+    Graphics.Rendering.OpenGL.Raw.EXT.Multisample+    Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil+    Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat+    Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels+    Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture+    Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform+    Graphics.Rendering.OpenGL.Raw.EXT.PointParameters+    Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset+    Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex+    Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal+    Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker+    Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor+    Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor+    Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette+    Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag+    Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide+    Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap+    Graphics.Rendering.OpenGL.Raw.EXT.Subtexture+    Graphics.Rendering.OpenGL.Raw.EXT.Texture+    Graphics.Rendering.OpenGL.Raw.EXT.Texture3D+    Graphics.Rendering.OpenGL.Raw.EXT.TextureArray+    Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1+    Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC+    Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC+    Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC+    Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd+    Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine+    Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3+    Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic+    Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger+    Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias+    Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp+    Graphics.Rendering.OpenGL.Raw.EXT.TextureObject+    Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal+    Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB+    Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent+    Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle+    Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery+    Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback+    Graphics.Rendering.OpenGL.Raw.EXT.VertexArray+    Graphics.Rendering.OpenGL.Raw.EXT.VertexShader+    Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting+    Graphics.Rendering.OpenGL.Raw.GetProcAddress+    Graphics.Rendering.OpenGL.Raw.NV+    Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender+    Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor+    Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat+    Graphics.Rendering.OpenGL.Raw.NV.DepthClamp+    Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample+    Graphics.Rendering.OpenGL.Raw.NV.Fence+    Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer+    Graphics.Rendering.OpenGL.Raw.NV.FogDistance+    Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram+    Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2+    Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage+    Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4+    Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4+    Graphics.Rendering.OpenGL.Raw.NV.HalfFloat+    Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent+    Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint+    Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery+    Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil+    Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject+    Graphics.Rendering.OpenGL.Raw.NV.PathRendering+    Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange+    Graphics.Rendering.OpenGL.Raw.NV.PointSprite+    Graphics.Rendering.OpenGL.Raw.NV.PresentVideo+    Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart+    Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners+    Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2+    Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss+    Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection+    Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC+    Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4+    Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal+    Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle+    Graphics.Rendering.OpenGL.Raw.NV.TextureShader+    Graphics.Rendering.OpenGL.Raw.NV.TextureShader2+    Graphics.Rendering.OpenGL.Raw.NV.TextureShader3+    Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback+    Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2+    Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange+    Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2+    Graphics.Rendering.OpenGL.Raw.NV.VertexProgram+    Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option+    Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3+    Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4+    Graphics.Rendering.OpenGL.Raw.Types+  other-modules:+    Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions+    Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens+    Graphics.Rendering.OpenGL.Raw.Core31.Functions+    Graphics.Rendering.OpenGL.Raw.Core31.Tokens+    Graphics.Rendering.OpenGL.Raw.Extensions+  c-sources:+    cbits/HsOpenGLRaw.c+  hs-source-dirs: src+  include-dirs: include+  build-depends: base >= 3 && < 5+  default-language: Haskell2010+  ghc-options: -Wall -O2+  other-extensions: CPP+  if os(windows) && flag(UseNativeWindowsLibraries)+    if arch(i386)+      cpp-options: "-DCALLCONV=stdcall"+    else       cpp-options: "-DCALLCONV=ccall"-      if !os(darwin) && !os(ios) && flag(UseGlXGetProcAddress)-         cc-options: "-DUSE_GLXGETPROCADDRESS"-      else-         cc-options: "-DUSE_DLSYM"-      if os(darwin)-         cpp-options: "-DHANDLE_IS_POINTER"-         frameworks: OpenGL+    cc-options: "-DUSE_WGLGETPROCADDRESS"+    extra-libraries: opengl32+  else+    cpp-options: "-DCALLCONV=ccall"+    if !os(darwin) && !os(ios) && flag(UseGlXGetProcAddress)+      cc-options: "-DUSE_GLXGETPROCADDRESS"+    else+      cc-options: "-DUSE_DLSYM"+    if os(darwin)+      cpp-options: "-DHANDLE_IS_POINTER"+      frameworks: OpenGL+    else+      if os(ios)+        frameworks: OpenGLES       else-         if os(ios)-            frameworks: OpenGLES-         else-            extra-libraries: GL+        extra-libraries: GL  source-repository head-  type:     git-  location: https://github.com/haskell-opengl/OpenGLRaw+  type: git+  location: https://github.com/haskell-opengl/OpenGLRaw.git
README.md view
@@ -1,1 +1,1 @@-[![Build Status](https://travis-ci.org/haskell-opengl/OpenGLRaw.png)](https://travis-ci.org/haskell-opengl/OpenGLRaw)+[![Hackage](https://img.shields.io/hackage/v/OpenGLRaw.svg)](https://hackage.haskell.org/package/OpenGLRaw) [![Build Status](https://travis-ci.org/haskell-opengl/OpenGLRaw.png)](https://travis-ci.org/haskell-opengl/OpenGLRaw)
src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange
src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject
src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex
src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments
src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64
src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary
src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays
src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex
src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects
src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject
src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject
src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery
src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev
src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} {-# OPTIONS_HADDOCK hide #-} -------------------------------------------------------------------------------- -- |
src/Graphics/Rendering/OpenGL/Raw/Core32.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat
src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample
src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.Fence
src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram
src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage
src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4
src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4
src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.HalfFloat
src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery
src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject
src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.PathRendering
src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.PresentVideo
src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart
src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners
src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2
src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback
src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange
src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.VertexProgram