OpenGLRaw 1.5.0.0 → 1.5.0.1
raw patch · 39 files changed
+322/−323 lines, 39 filesdep −ghc-primPVP ok
version bump matches the API change (PVP)
Dependencies removed: ghc-prim
API changes (from Hackage documentation)
Files
- OpenGLRaw.cabal +284/−285
- README.md +1/−1
- src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/Core32.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs +1/−1
OpenGLRaw.cabal view
@@ -1,302 +1,301 @@ name: OpenGLRaw-version: 1.5.0.0+version: 1.5.0.1+synopsis: A raw binding for the OpenGL graphics system+description:+ OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and+ lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,+ intended as a basis for a nicer interface. OpenGLRaw offers access to all+ necessary functions, tokens and types plus a general facility for loading+ extension entries. The module hierarchy closely mirrors the naming structure+ of the OpenGL extensions, making it easy to find the right module to import.+ All API entries are loaded dynamically, so no special C header files are+ needed for building this package. If an API entry is not found at runtime, a+ userError is thrown.+ .+ OpenGL is the industry's most widely used and supported 2D and 3D graphics+ application programming interface (API), incorporating a broad set of+ rendering, texture mapping, special effects, and other powerful visualization+ functions. For more information about OpenGL and its various extensions,+ please see <http://www.opengl.org/>+ and <http://www.opengl.org/registry/>.+homepage: http://www.haskell.org/haskellwiki/Opengl+bug-reports: https://github.com/haskell-opengl/OpenGLRaw/issues license: BSD3 license-file: LICENSE+author: Sven Panne maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>-bug-reports: https://github.com/haskell-opengl/OpenGLRaw/issues-homepage: http://www.haskell.org/haskellwiki/Opengl category: Graphics-synopsis: A raw binding for the OpenGL graphics system-description:- OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and- lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,- intended as a basis for a nicer interface. OpenGLRaw offers access to all- necessary functions, tokens and types plus a general facility for loading- extension entries. The module hierarchy closely mirrors the naming structure- of the OpenGL extensions, making it easy to find the right module to import.- All API entries are loaded dynamically, so no special C header files are- needed for building this package. If an API entry is not found at runtime, a- userError is thrown.- .- OpenGL is the industry's most widely used and supported 2D and 3D graphics- application programming interface (API), incorporating a broad set of- rendering, texture mapping, special effects, and other powerful visualization- functions. For more information about OpenGL and its various extensions,- please see <http://www.opengl.org/>- and <http://www.opengl.org/registry/>. build-type: Simple-cabal-version: >= 1.6+cabal-version: >= 1.10 extra-source-files:- README.md- include/HsOpenGLRaw.h+ README.md+ include/HsOpenGLRaw.h flag UseNativeWindowsLibraries- description:- When compiling under Windows, use the native libraries instead of e.g. the- ones coming with Cygwin.+ description:+ When compiling under Windows, use the native libraries instead of e.g. the+ ones coming with Cygwin. flag UseGlXGetProcAddress- description:- Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms.+ description:+ Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms. library- exposed-modules:- Graphics.Rendering.OpenGL.Raw,- Graphics.Rendering.OpenGL.Raw.APPLE,- Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange,- Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject,- Graphics.Rendering.OpenGL.Raw.ARB,- Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended,- Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat,- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility,- Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader,- Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,- Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile,- Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat,- Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp,- Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture,- Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers,- Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend,- Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex,- Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect,- Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced,- Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility,- Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility,- Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram,- Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader,- Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments,- Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject,- Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB,- Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5,- Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64,- Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,- Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary,- Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel,- Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex,- Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays,- Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange,- Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette,- Graphics.Rendering.OpenGL.Raw.ARB.Multisample,- Graphics.Rendering.OpenGL.Raw.ARB.Multitexture,- Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery,- Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2,- Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject,- Graphics.Rendering.OpenGL.Raw.ARB.PointParameters,- Graphics.Rendering.OpenGL.Raw.ARB.PointSprite,- Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex,- Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject,- Graphics.Rendering.OpenGL.Raw.ARB.SampleShading,- Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects,- Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap,- Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects,- Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters,- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects,- Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject,- Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine,- Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100,- Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude,- Graphics.Rendering.OpenGL.Raw.ARB.Shadow,- Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient,- Graphics.Rendering.OpenGL.Raw.ARB.Sync,- Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader,- Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp,- Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,- Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression,- Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC,- Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC,- Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap,- Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray,- Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd,- Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine,- Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar,- Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3,- Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat,- Graphics.Rendering.OpenGL.Raw.ARB.TextureGather,- Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat,- Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample,- Graphics.Rendering.OpenGL.Raw.ARB.TextureRG,- Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI,- Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,- Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle,- Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery,- Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2,- Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3,- Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix,- Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject,- Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject,- Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit,- Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend,- Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject,- Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram,- Graphics.Rendering.OpenGL.Raw.ARB.VertexShader,- Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev,- Graphics.Rendering.OpenGL.Raw.ARB.WindowPos,- Graphics.Rendering.OpenGL.Raw.Core31,- Graphics.Rendering.OpenGL.Raw.Core31.Types,- Graphics.Rendering.OpenGL.Raw.Core32,- Graphics.Rendering.OpenGL.Raw.EXT,- Graphics.Rendering.OpenGL.Raw.EXT.ABGR,- Graphics.Rendering.OpenGL.Raw.EXT.BGRA,- Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform,- Graphics.Rendering.OpenGL.Raw.EXT.BlendColor,- Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate,- Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate,- Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax,- Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract,- Graphics.Rendering.OpenGL.Raw.EXT.CMYKA,- Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint,- Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable,- Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray,- Graphics.Rendering.OpenGL.Raw.EXT.Convolution,- Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame,- Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture,- Graphics.Rendering.OpenGL.Raw.EXT.CullVertex,- Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest,- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess,- Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2,- Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements,- Graphics.Rendering.OpenGL.Raw.EXT.FogCoord,- Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels,- Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting,- Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit,- Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample,- Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject,- Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB,- Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters,- Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4,- Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4,- Graphics.Rendering.OpenGL.Raw.EXT.Histogram,- Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats,- Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc,- Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial,- Graphics.Rendering.OpenGL.Raw.EXT.LightTexture,- Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays,- Graphics.Rendering.OpenGL.Raw.EXT.Multisample,- Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil,- Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat,- Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels,- Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture,- Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform,- Graphics.Rendering.OpenGL.Raw.EXT.PointParameters,- Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset,- Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex,- Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal,- Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker,- Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor,- Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor,- Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette,- Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag,- Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide,- Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap,- Graphics.Rendering.OpenGL.Raw.EXT.Subtexture,- Graphics.Rendering.OpenGL.Raw.EXT.Texture,- Graphics.Rendering.OpenGL.Raw.EXT.Texture3D,- Graphics.Rendering.OpenGL.Raw.EXT.TextureArray,- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1,- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC,- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC,- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC,- Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd,- Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine,- Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3,- Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic,- Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger,- Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias,- Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp,- Graphics.Rendering.OpenGL.Raw.EXT.TextureObject,- Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal,- Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB,- Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent,- Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle,- Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery,- Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback,- Graphics.Rendering.OpenGL.Raw.EXT.VertexArray,- Graphics.Rendering.OpenGL.Raw.EXT.VertexShader,- Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting,- Graphics.Rendering.OpenGL.Raw.GetProcAddress,- Graphics.Rendering.OpenGL.Raw.NV,- Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender,- Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor,- Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat,- Graphics.Rendering.OpenGL.Raw.NV.DepthClamp,- Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample,- Graphics.Rendering.OpenGL.Raw.NV.Fence,- Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer,- Graphics.Rendering.OpenGL.Raw.NV.FogDistance,- Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram,- Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2,- Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage,- Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4,- Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4,- Graphics.Rendering.OpenGL.Raw.NV.HalfFloat,- Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent,- Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint,- Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery,- Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil,- Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject,- Graphics.Rendering.OpenGL.Raw.NV.PathRendering,- Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange,- Graphics.Rendering.OpenGL.Raw.NV.PointSprite,- Graphics.Rendering.OpenGL.Raw.NV.PresentVideo,- Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart,- Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners,- Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2,- Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss,- Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection,- Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC,- Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4,- Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal,- Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle,- Graphics.Rendering.OpenGL.Raw.NV.TextureShader,- Graphics.Rendering.OpenGL.Raw.NV.TextureShader2,- Graphics.Rendering.OpenGL.Raw.NV.TextureShader3,- Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback,- Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2,- Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange,- Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2,- Graphics.Rendering.OpenGL.Raw.NV.VertexProgram,- Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option,- Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3,- Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4,- Graphics.Rendering.OpenGL.Raw.Types- other-modules:- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions,- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens,- Graphics.Rendering.OpenGL.Raw.Core31.Functions,- Graphics.Rendering.OpenGL.Raw.Core31.Tokens,- Graphics.Rendering.OpenGL.Raw.Extensions- c-sources:- cbits/HsOpenGLRaw.c- hs-Source-Dirs: src- include-dirs: include- build-depends: base >= 3 && < 5- ghc-options: -Wall -O2- if impl(ghc)- -- these require 6.8, but that's pretty conservative these days- extensions: StandaloneDeriving, DeriveDataTypeable- build-depends: ghc-prim- if os(windows) && flag(UseNativeWindowsLibraries)- if arch(i386)- cpp-options: "-DCALLCONV=stdcall"- else- cpp-options: "-DCALLCONV=ccall"- cc-options: "-DUSE_WGLGETPROCADDRESS"- extra-libraries: opengl32- else+ exposed-modules:+ Graphics.Rendering.OpenGL.Raw+ Graphics.Rendering.OpenGL.Raw.APPLE+ Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange+ Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject+ Graphics.Rendering.OpenGL.Raw.ARB+ Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended+ Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader+ Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer+ Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile+ Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat+ Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp+ Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend+ Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex+ Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect+ Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility+ Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram+ Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4+ Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary+ Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel+ Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex+ Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange+ Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2+ Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject+ Graphics.Rendering.OpenGL.Raw.ARB.PointParameters+ Graphics.Rendering.OpenGL.Raw.ARB.PointSprite+ Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex+ Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject+ Graphics.Rendering.OpenGL.Raw.ARB.SampleShading+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects+ Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude+ Graphics.Rendering.OpenGL.Raw.ARB.Shadow+ Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient+ Graphics.Rendering.OpenGL.Raw.ARB.Sync+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader+ Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp+ Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat+ Graphics.Rendering.OpenGL.Raw.ARB.TextureGather+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle+ Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle+ Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3+ Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject+ Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos+ Graphics.Rendering.OpenGL.Raw.Core31+ Graphics.Rendering.OpenGL.Raw.Core31.Types+ Graphics.Rendering.OpenGL.Raw.Core32+ Graphics.Rendering.OpenGL.Raw.EXT+ Graphics.Rendering.OpenGL.Raw.EXT.ABGR+ Graphics.Rendering.OpenGL.Raw.EXT.BGRA+ Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform+ Graphics.Rendering.OpenGL.Raw.EXT.BlendColor+ Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate+ Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate+ Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax+ Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract+ Graphics.Rendering.OpenGL.Raw.EXT.CMYKA+ Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint+ Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable+ Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution+ Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame+ Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture+ Graphics.Rendering.OpenGL.Raw.EXT.CullVertex+ Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess+ Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2+ Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements+ Graphics.Rendering.OpenGL.Raw.EXT.FogCoord+ Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels+ Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB+ Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4+ Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram+ Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats+ Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc+ Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial+ Graphics.Rendering.OpenGL.Raw.EXT.LightTexture+ Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays+ Graphics.Rendering.OpenGL.Raw.EXT.Multisample+ Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil+ Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat+ Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels+ Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture+ Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform+ Graphics.Rendering.OpenGL.Raw.EXT.PointParameters+ Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset+ Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex+ Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal+ Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker+ Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor+ Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor+ Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette+ Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag+ Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide+ Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap+ Graphics.Rendering.OpenGL.Raw.EXT.Subtexture+ Graphics.Rendering.OpenGL.Raw.EXT.Texture+ Graphics.Rendering.OpenGL.Raw.EXT.Texture3D+ Graphics.Rendering.OpenGL.Raw.EXT.TextureArray+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC+ Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd+ Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine+ Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3+ Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic+ Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger+ Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias+ Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp+ Graphics.Rendering.OpenGL.Raw.EXT.TextureObject+ Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal+ Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB+ Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent+ Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle+ Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback+ Graphics.Rendering.OpenGL.Raw.EXT.VertexArray+ Graphics.Rendering.OpenGL.Raw.EXT.VertexShader+ Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting+ Graphics.Rendering.OpenGL.Raw.GetProcAddress+ Graphics.Rendering.OpenGL.Raw.NV+ Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender+ Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor+ Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat+ Graphics.Rendering.OpenGL.Raw.NV.DepthClamp+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample+ Graphics.Rendering.OpenGL.Raw.NV.Fence+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer+ Graphics.Rendering.OpenGL.Raw.NV.FogDistance+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2+ Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat+ Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent+ Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery+ Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject+ Graphics.Rendering.OpenGL.Raw.NV.PathRendering+ Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange+ Graphics.Rendering.OpenGL.Raw.NV.PointSprite+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo+ Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2+ Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss+ Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection+ Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC+ Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4+ Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal+ Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2+ Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange+ Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4+ Graphics.Rendering.OpenGL.Raw.Types+ other-modules:+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens+ Graphics.Rendering.OpenGL.Raw.Core31.Functions+ Graphics.Rendering.OpenGL.Raw.Core31.Tokens+ Graphics.Rendering.OpenGL.Raw.Extensions+ c-sources:+ cbits/HsOpenGLRaw.c+ hs-source-dirs: src+ include-dirs: include+ build-depends: base >= 3 && < 5+ default-language: Haskell2010+ ghc-options: -Wall -O2+ other-extensions: CPP+ if os(windows) && flag(UseNativeWindowsLibraries)+ if arch(i386)+ cpp-options: "-DCALLCONV=stdcall"+ else cpp-options: "-DCALLCONV=ccall"- if !os(darwin) && !os(ios) && flag(UseGlXGetProcAddress)- cc-options: "-DUSE_GLXGETPROCADDRESS"- else- cc-options: "-DUSE_DLSYM"- if os(darwin)- cpp-options: "-DHANDLE_IS_POINTER"- frameworks: OpenGL+ cc-options: "-DUSE_WGLGETPROCADDRESS"+ extra-libraries: opengl32+ else+ cpp-options: "-DCALLCONV=ccall"+ if !os(darwin) && !os(ios) && flag(UseGlXGetProcAddress)+ cc-options: "-DUSE_GLXGETPROCADDRESS"+ else+ cc-options: "-DUSE_DLSYM"+ if os(darwin)+ cpp-options: "-DHANDLE_IS_POINTER"+ frameworks: OpenGL+ else+ if os(ios)+ frameworks: OpenGLES else- if os(ios)- frameworks: OpenGLES- else- extra-libraries: GL+ extra-libraries: GL source-repository head- type: git- location: https://github.com/haskell-opengl/OpenGLRaw+ type: git+ location: https://github.com/haskell-opengl/OpenGLRaw.git
README.md view
@@ -1,1 +1,1 @@-[](https://travis-ci.org/haskell-opengl/OpenGLRaw)+[](https://hackage.haskell.org/package/OpenGLRaw) [](https://travis-ci.org/haskell-opengl/OpenGLRaw)
src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange
src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject
src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex
src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments
src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64
src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary
src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays
src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex
src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects
src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject
src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject
src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery
src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev
src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} {-# OPTIONS_HADDOCK hide #-} -------------------------------------------------------------------------------- -- |
src/Graphics/Rendering/OpenGL/Raw/Core32.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat
src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample
src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.Fence
src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram
src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage
src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4
src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4
src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.HalfFloat
src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery
src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject
src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.PathRendering
src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.PresentVideo
src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart
src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners
src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2
src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback
src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange
src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs view
@@ -1,4 +1,4 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram